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Characters: Syrellia
This page here records the characters of the Syrellia roleplay.

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    The Technology Leaders 

Kreuden "Marc" Bastien Marceau, Commander

Played by Arc

The Technology Leader of Sinkamma, Marc is a forest unicorn hailing from the Islands of Rinmoria. He was formerly the Commander of the Technorangers' Guild in the district before he was elected to take the place of Leader after Episode Seven. He's renown for introducing elementology to Syrellia and promoting summoning magic to its current status in the district. As of now he oversees the running of Sinkamma, and in his free time works with the elementologists and researchers in the district. Very well-known for being the master of Artemius de Larune, the spirit of an old rapier and his Summoner's Avatar.

As of Syrellians Abroad, he is a Summoner.
  • Agent Peacock
  • Attention Deficit... Ooh, Shiny!: When it comes to what other people are wearing, especially.
  • Attention Whore: To people slacking off work. He does it so that not only does he get some attention, he also forces the person to return to work or spend their workday having to pay attention to him all the time. Otherwise he's this to his colleagues, who know him too well by now.
  • Berserk Button: Poachers. Marc's race is all too familiar with being hunted for their body parts; Marc has no sympathy for these people whether they're hunting unicorns or dragons or any other magical creature.
  • Beware the Nice Ones: Yes, he is a flamboyant unicorn, but he is still a wild unicorn.
  • Camp Straight: Despite being fairly feminine-ish, Marc has a female mate living in Rinmoria - which explains why he's not interested in other females even though they may find him attractive.
  • Chewing the Scenery: Does this on occasion for fun, or to unwind after a long day.
  • Cool Sword: Marc's falchion has a blade made of magic essence extract combined with a metal alloy that has no iron or steel, making it harder and more durable than most swords. This applies to every bladed weapon in Sinkamma.
  • The Dandy: Dresses very well, and can impart advice.
  • Expressive Ears: His impressively long ears, which aren't even that long in his real form. They are at that length because he's used to expressing himself that way, so instead of losing his ears in his long hair he just exaggerated the length of his ears.
  • Foil: To Shen. Done deliberately to show the distinction between a qilin and a unicorn.
  • Green Eyes: Which is how people recognise him when he's in his real form.
  • Hair Flip: Does this for dramatic effect or when he just wants to keep his ponytail (the hair one, not his actual tail) out of the way.
  • In-Series Nickname: "Pony boy".
  • In Touch with His Feminine Side: He acts feminine even in terms of Syrellia's culture.
  • Last Name Basis: The name he asks people to call him is the shortened version of his last name.
  • Older than They Look: Marc is 120 years old, and the oldest of the three Leaders.
  • Overly Long Name: Apparently unicorns have these.
  • Petting Zoo People: Marc has a humanoid torso and head, but retains his horn, ears (at exaggerated length), tail and has digitigrade legs ending in white hooves. He also has long hair hanging from his forearms and calves.
  • Royal Rapier: His Avatar owns one. Justified because he's the spirit of an old, abandoned rapier; the rapier itself is said to be a replica of the one he originated from. The original sword is stored away somewhere in Marc's quarters.
  • Technicolor Blade: Marc's falchion has a blue blade. So does every single bladed weapon in Sinkamma.
  • Unicorn: Marc tends to be mistaken as a soft, gentle, pure unicorn. In reality he reflects the wild unicorn origin: he is mostly carnivorous, is aggressive and hot-tempered and will not hesitate to attack out of impulse. He just has very good anger management skills.
  • You Gotta Have Blue Hair: Marc is a blue unicorn.

Sieo H'rass, Moon Warden

Played by May

The Technology Leader of Talathir and a thunder dragon from the Einlor Mountain range. Her species is known for their innate ability to control lightning and their lack of wings. As Moon Warden she oversees the magical research in her district and keeps in contact with the Neruthis Empire and the city of Isillith, both of which are centres of the study of magic. Currently she spends time making sure Mother Nature is appeased as well as protecting the earth, and taking care of her children.

As of Syrellians Abroad, she is an Elementalist.

Halyan Kerre, Chief Artificer

Played by Arc

A Kushalyur demon born without wings and magic due to genetic defects from Talathir, Halyan was gifted with silver eyes - considered the mark of great talent in his society. His affinity soon turned out to be machinery, and he left Talathir for Illudois where he was eventually chosen by the district to become the Technology Leader of Illudois. He is known to be a good engineer and aviator, and is particularly skilful with engines. He often corresponds with the dark elves in the Empire of Morragane for their help on machinery, and for knowledge on how to build the first airship of Syrellia. The Principle Shaman Nessair Kerre is his father.

As of Syrellians Abroad, he is a Gunslinger.
  • Artistic License - Gun Safety: Averted. Halyan is always shown to make sure he follows gun safety rules.
  • Badass Normal: Born without magic, but wields guns with a dangerous competency. Oh, and he can fly aircraft. Also credited with designing and building the city's first working airship. And he only just recently hit adulthood in Kushalyur terms.
  • Bizarre and Improbable Ballistics: The Rinmorian rifled musket Nessair gave to Halyan. It uses magical bullets that home in on the target and hitting more than once by ricocheting against empty air. Justified in that the rifle was designed to hunt down Rinmorian wyrms, which are gigantic, carnivorous and magic-resistant.
  • Bottomless Magazines: Averted, Halyan is shown reloading his revolvers frequently.
  • Cool Guns: A pair of heavily modified .480 revolvers based off the Ruger Super Redhawk and a rifled musket with magical ammunition used to hunt giant worms.
  • Deadpan Snarker
  • Expository Hairstyle Change: Used to have a loosely tied ponytail with most of the hair free from the ribbon. He has now pulled his hair up into a high ponytail and made his hair neater.
  • Fantastic Arousal: As a Kushalyur, Halyan's ears are sensitive to caresses. Stroking a Kushalyur's ears is part of courtship and bonding, and is a nonverbal signal to initiate intimacy.
  • Friend to All Children: Is known for always making time to play with the children on the streets of Illudois after work and sometimes staying back late to fix their clockwork toys.
  • Guns Akimbo: Averted. The reason why Halyan carries a pair of revolvers is so he can switch to another without having to reload after using the six rounds in one. He never does this.
  • Hellish Pupils
  • Hollywood Genetics: Kushalyur horns are different with every single individual, as shown by the horns Nessair, Halyan and Halyan's children have. Whereas silver hair is inheritable and being born without wings and magic are genetic defects. Magic may be the meddlesome ingredient here.
  • Interspecies Romance: With Sieo H'rass.
  • Law of Inverse Recoil: Halyan does not undergo much recoil whenever firing his revolvers on account of being a fairly strong demon. There is some recoil with the musket due to the magic bullets.
  • Like Father, Like Son: Subverted with both Nessair (Halyan's father) and his own sons.
  • Long Distance Relationship: Halyan is usually busy at work in Illudois and doesn't always have the time to see his mate.
  • Papa Wolf: He's a demon father, exactly what more can there be said?
  • Pointy Ears: Long and slightly hairy at the earlobes, too.
  • Revolvers Are Just Better: Halyan's justification for not using other types of guns. He also dislikes More Dakka.
  • Sniper Rifle: Halyan uses his rifled musket as this. The range of the musket isn't known, but deducing from its original use it is probably a very large range.
  • Steel Ear Drums: Being a demon gives you good benefits sometimes. His colleagues are less than pleased with the sounds, though.
  • Technicolor Eyes
  • Third Eye: All Kushalyur have one on the forehead; what is notable about his is that it's permanently closed due to not practising magic. He can still travel via the Astral Planes if he so wishes, he just can't ever Planeswalk any longer.
  • The Unpronounceable: Halyan's real name. Justified in that he is a demon from the actual demonic Astral Plane, and knowing how to pronounce his name would require learning their language. Which sounds like extremely fast-paced gibberish.
  • Wacky Parent, Serious Child: The relationship between his father and him is this.

    Syrellians 

Sinkammans

Talathirans

Amene Laluria

Played by Cherry

Rongo Mali

Played by Capn

Shen

Played by Arc

A qilin from Rinmoria, Shen came to Syrellia as an apprentice shaman under Principle Shaman Nessair Kerre. After the events of Syrellia Rising, she decides to work in Syrellia for her overseas experience, as her culture encourages it. She is a Druid as of Syrellians Abroad.

Genevieve "Gene" Stolle

Played by Atomicqueen

Iludoi

Zeta Iseia

Played by Hollarity

A satyr who used to work as a bookstore shopkeeper. Always highly inquisitive and curious. Being retired at the end of Episode Ten.

Rafir Lehanna

Played by Frog

A winged demon doctor whose personal life applies to the "My job is great if it wasn't for the patients" philosophy.

Pilotenrye Cruxcore

Played by Mizzy

Brindik Phoram

Played by May

A flamboyant skirmisher peacock who, while in general dislikes fighting, will take up arms to deal with it. He works as a shopkeeper when he's not fighting.
  • Agent Peacock: A literal peacock to boot. He's fairly decent at fighting as well, considering he was part of Episode Nine.
  • Sniper Rifle: Uses one of these.
  • Petting Zoo People: Has bird legs from the knee down, keeps his sweeping tail and his hair is actually feathers.

    Recurring Characters 

Alastair Lythus

Dark elf and Talathir's primary healer.
  • Our Elves Are Different: A dark elf who researches methods on healing magic, in a world where most dark elves are more likely to experiment with machinery.

Albrecht Diederich

A wereram (Bighorn Sheep) and Chief Engineer of Illudois. Took over from Halyan after Halyan became Chief Artificer.
  • Badass Grandpa: It's not clear as to how old he is, but the way he speaks and what he talks about often gives the impression that he is fairly aged, and still pretty sprightly when it comes to engineering.
  • Horned Humanoid: Has fairly impressive horns.

A'idhul Rahman

Nar'akhrim necromancer. Lives on the outskirts of Syrellia.
  • Badass Grandpa: He is easily over a thousand years old, and he is known to be a fairly powerful necromancer.
  • Badass Long Robe: So long that it covers him up completely, and has a hood.
  • Body Horror: This happened to all the Nar'akhrim as a result of being crushed by the ceiling of their subterranean habitat during the war that caused it to collapse, and then spent several hundred years being preserved under the rock before being resurrected. Looking at A'idhul, it implies that most of the race were actually bodily flattened over the years. Crosses over with Came Back Wrong.
  • Color-Coded Wizardry: He wears either black or purple. Both colours are signature of Litvantarian necromancy.
  • Cool Mask: A black mask in the shape of a carramua bird skull with golden markings.
  • Exposition Fairy: A'idhul only appears as this on occasion. This is because he was assigned by his superiors to keep an eye on the Melssentenia Empire and all incarnations of it onwards.
  • Glowing Eyelights of Undeath: Purple with white in the center. They're the only thing anyone ever sees of his face.
  • Guttural Growler: Remarked on a lot, as his voice is completely different from everyone else's. He knows it creeps people out.
  • The Undead: A'idhul was one of the many of his race resurrected to serve as the ultimate weapon in a civil war.

Nessair Kerre

Kushalyur demon and Principle Shaman of Syrellia. Lives in Talathir.
  • Badass Grandpa: Nessair is easily over 200, is definitely a grandfather and is the most powerful shaman of Syrellia.
    • Badass Cape: Not a cape as such, but Nessair wears a styled poncho.
  • Druid
  • Magic Staff: Wields one of these. In accordance with his rank, a floating green crystal tops it.
  • Tall, Dark and Handsome: Literally, as Kushalyur get darker skin as they age. Nessair definitely qualifies at almost 8 feet.
  • Third Eye: Has a fully functioning one.
  • Wacky Parent, Serious Child: His son Halyan is the serious one.
  • Walking Shirtless Scene: Nessair is shirtless under his poncho because of his wings. Despite his age, he makes for good Fanservice.
  • Winged Humanoid: Nessair doesn't fly frequently because of the weight his wings have to carry. He's more likely to just glide, and takes off by jumping off the tops of the Talathir trees. He lands on the trees as well, but he's been proven to be not that decent at landing.

Arkahn, Inthi and Aravell

Played by Arc and May

The three children of Halyan and Sieo. They're often sighted usually as background characters or both parents having to deal with them while working, but sometimes they interact with the other Syrellians. Unlike their father, all three have magic; however, Arkahn seems more interested in machinery than he is in magic and may be following his father to Illudois one day.

All three were born on the same day. Arkahn is the oldest, followed by Inthi and then Aravell.
  • Hybrid Monster: They all have tails (from their mother) and wings and different horns (from their father). The unofficial term is demon-dragon.
  • Like Father, Like Son: Female variant, Inthi looks slightly more like her mother than her brothers because she has scales and the same black sclerae and golden eyes.
  • The Quiet One: Aravell.
  • Trickster: Arkahn. His real name includes a Kushalyur word with a similar meaning to "monkey" somewhere.
  • Wise Beyond Their Years: Inthi.

    Story Characters 

Lennox and Leichtenstein

The city guides; Lennox is a were-raccoon and Leichtenstein is a light elf.

Emperor Illegan Marfath

Emperor of Faros, more commonly known as Emperor Marfath XXIII. Supposedly from the original race that founded Faros and Melssentenia, and is a powerful sorcerer like his ancestors.

Viceroy Amara Neferset

Emperor Marfath's royal advisor and Overseer of the Royal Court of Faros.

    Villains 

SCION

An international organisation that supplies the black market by hunting magical creatures for their body parts, endangered or no. Their attempt to carry out activities in Syrellia was busted when the ever-observant A'idhul tipped the Syrellians off to their presence.

Lord Zennebar

Oblivion demon warlord with whom a Melssentenian ruler made a contract, and returned hundreds of years later to claim his prize - the city of Syrellia.
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