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Bosses
- Debut: Super Smash Bros. [N64], 1999
- SSF2 debut: v1.0
A disembodied right hand wearing a glove. Master Hand is the final boss of Classic mode, and the creator of the Smash Bros. (and Smash Flash) setting and scenarios.
- Art Evolution: In 1, Master Hand reused his sprites from Kirby & the Amazing Mirror. In 2, he uses custom sprites.
- Bash Brothers: With his opposite number Crazy Hand in 1's Adventure mode.
- Big Bad: The Final Boss of Classic mode, and the Flash series as a whole. He's one half of the Big Bad Duumvirate in 1's Adventure mode.
- Evil Laugh: Gives out an impressive deep one when preparing to fight the player.
- Finger Gun: One that actually shoots bullets — his signature attack.
- Giant Hands of Doom: Giant glove of doom, in this case.
- Hammered into the Ground: His Crush attack in 2, where he rises into the air and attempts to flatten the player.
- Hit Points: Instead of building up his knockback percentage, you whittle down these points, and at zero, he will fly off the stage with lots of explosions.
- Reality Warper: It's strongly implied that he's responsible for animating the trophies to fight each other, and his home course is Final Destination, a battlefield that can travel between worlds, imaginary and otherwise.
- This Is a Drill: His Drill attack.
- White Gloves: The entire character. He's not afraid to get his hands dirty, though.
- Debut: Super Smash Bros. Melee [GCN], 1999
The co-final boss of Adventure mode, Crazy Hand is a disembodied left hand wearing a glove.
- Ax-Crazy: Just hear his insane laughter. Averted in gameplay; Crazy Hand is just a slightly faster version of Master Hand in-game.
- Bash Brothers: With Master Hand in Adventure mode.
- Big Bad Duumvirate: Again, with Master Hand.
- Evil Laugh: And an erratic one at that, reflecting his more chaotic persona.
- Giant Hands of Doom: Master Hand's left.
- Hit Points: As with Master Hand.
- Laughing Mad: When he flies in to Master Hand's aid.
- Moveset Clone: Unlike in the official games, where he has a lot of unique moves, his moveset is exactly the same as Master Hand's.
- Reality Warper: As Master Hand's opposite and equal, he's this.
- A Sinister Clue: Taken to its Logical Extreme, as he's literally a left hand.
- True Final Boss: Of Adventure mode, as he appears if you deplete Master Hand's health to half his HP.
- White Gloves: Just like Master Hand, he is a white glove.
- Debut: Super Smash Flash [Computer], 2006
- SSF2 debut: v1.0
A group of shadows modeled on various playable characters that serve as the Small Fry Corps of the Flash series. They appear to combat the player in a designated Multi-Man stage of the Classic mode, as well as in the Multi-Man modes.
- Adaptational Badass: Zig-zagged in 1. They have access to the entirety of their base character's moveset, unlike their Smash counterparts. However, 1 already has a very limited moveset compared to the official Smash games'. Thus, the Silhouette team is more versatile in large part because 1's mechanics are less versatile. Subverted in 2, where they have the same limits to their base character's moveset that their Smash counterparts have.
- Adaptational Wimp: In 1, they can take the form of any of the playable characters, similarly to the Fighting Polygon Team. 2 changes this so that they can only take the forms of four characters (specifically Mario, Link, Kirby, and Pikachu), similarly to their post-Smash 64 counterparts only having anywhere from two to four character types to work with.
- Art Evolution: In 1, they are literally silhouetted versions of the playable characters' models. In 2, they are made to look more like monochrome negative versions of the playable characters.
- Conservation of Ninjutsu: You'll typically have little to no problem clearing them out, since they're usually weaker and easier to launch than the playable characters. Play on the Cruel Melee/Smash or Burly-Brawl Melee modes, however...
- Living Shadow: Shadow versions of various playable characters.
- Multi-Mook Melee: The Flash games' version of the official Smash games' various Small Fry Corps enemies.
Assist Trophies
- Debut: Super Mario Bros. [NES], 1985
Anthropomorphic missile-like projectiles that serve as part of Bowser's Koopa Troop. When summoned, a Bill Blaster shoots several of them (one at a time), each of which homes in on the nearest opponent.
- Action Bomb: Each Bullet Bill explodes upon hitting an opponent.
- Easter Egg: Attacking a Bullet Bill with a fire attack will turn it red, like a Bull's-Eye Bill.
- Homing Projectile: Homes in on the nearest opponent, as it sometimes does in its home series. In the Mario games where they don't home in on opponents, the red Bull's-Eye Bills usually do instead.
- Improvised Platform: The Bill Blaster can be stood on for as long as it's out.
- Debut: Dillon's Rolling Western [3DS], 2012
An armadillo ranger that protects several villages in the Wild West. When summoned, he attacks nearby opponents with his Rolling Attack several times, before ending with the mighty Arma-Charge.
- Heroic Mime: Only uses Voice Grunting.
- Rolling Attack: His signature attack, which also happens to be the move's name. He finishes his attacks with the Arma-Charge, a charged version of the Rolling Attack.
- Wild West Armadillo: A Wild Western ranger. His artwork from the first game even provides the page's image.
- Debut: SimCity [SNES], 1991
The Nintendo-exclusive assistant to the mayor of SimCity, who gives advice on how to manage the player's city. Here, he assists the summoner by sprouting a large building... which damages any opponent directly above where it sprang from.
- Anime Hair: Has hair similar in shape and impracticality to that of Dracula's hair from Bram Stoker's Dracula.
- Expy: Of Will Wright, the creator of SimCity.
- Debut: Excitebike [NES], 1984
A group of motocross racers driving one of the eponymous Excitebikes. When summoned, they jump forward and then drive along the stage, running over opponents they come into contact with.
- Car Fu: Motorcycle fu, as the racers run over enemies with their Excitebikes.
- Retraux: Their sprites are taken from their appearance in Excitebike and Vs. Excitebike. They're just as small, too.
- Shout-Out: One of the palette swaps for the racers is not from the Excitebike games, and is instead a reference to the Mach Rider.
- Zerg Rush: A horde of racers attacking any foes they can before leaving.
- Debut: Super Mario Bros. [NES], 1985
Hammer-wielding Koopas that serve as elite members of Bowser's Koopa Troop. When summoned, a single Hammer Bro throws hammers at opponents, occasionally jumping before doing so to increase their range.
- Spam Attack: Their whole schtick is throwing hammers around, so they have no qualms about throwing multiple in succession. Here, they throw a total of sixteen before leaving.
- Debut: Dragon Ball - Chapter 25: "A Rival? Arrival!!" [Manga], 1985
Goku's best friend and former rival, who is a member of the Z Fighters. When summoned, he charges and throws his signature Destructo Discs at his opponents.
- Bilingual Bonus: Averted. Krillin uses his English voice actor rather than his original Japanese actress, and is the only manga/anime Assist Trophy with this distinction. As with Goku, this was a stylish choice due to how noteworthy the Dragon Ball Funimation dub is in the West.
- Calling Your Attacks: Calls out "Destructo Disc!" every time he uses it.
- Deadly Disc: The Destructo Disc is a razor-sharp disc of ki that can cut through almost any surface.
- Debut: Super Mario Bros. [NES], 1985
Two different species of Koopa that are often members of Bowser's Koopa Troop; Lakitus are the cloud-riding Koopas, while Spinies are the spiny-shelled Koopas. When summoned, Lakitu will fly around the stage throwing Spiny Eggs, which "hatch" into Spinies that walk around the stage.
- Art Evolution: Lakitu has gone from using custom sprites based on his Super Mario Kart appearance to custom sprites based on his modern 3D appearance. Both are different from his appearance in the official Smash games, as he appears with his retro Super Mario Bros. sprites there.
- Bottomless Pit Rescue Service: Before his function was changed to match his Smash counterpart's, Lakitu would use his fishing rod to pick the summoner up if they fell off of the stage, just like he does in the Mario Kart games.
- Invincible Minor Minion: Unlike in Smash, the Lakitu cannot be attacked. And as per usual, the Spinies are invincible, too.
- Meteor Move: The Spiny Eggs that Lakitu throws will meteor smash opponents that are in their way.
- The Spiny: Lakitu will throw a multitude of the Trope Namer at opponents.
- Debut: Fire Emblem: The Blazing Blade [GBA], 1990
A nomad well-versed in the art of the blade, whose full first name is Lyndis. When summoned, Lyn readies her sword for a few moments before teleporting and delivering a powerful slash to an opponent.
- Flash Step: While you can see her while she readies her attack, she delivers the actual attack so quickly that there is no animation for her during the attack, only after.
- Single-Stroke Battle: Her method of attack invokes the imagery, as she disappears before just as quickly attacking an opponent with one powerful strike.
- Debut: Super Bomberman 2 [SNES], 1994
A member of the Five Dastardly Bombers. When summoned, Magnet Bomber moves around the stage while planting Magnet Bombs, which home in on opponents that get too close to them.
- Scarf of Asskicking: Wears a white scarf.
- Selective Magnetism: The Magnet Bombs are only attracted to the summoner's opponents.
- Debut: Metroid [NES], 1986
A species of energy-draining extraterrestrials that have the potential to wreak havoc across the galaxy. When summoned, a Metroid latches onto the summoner's opponents to sap their health.
- Invincible Minor Minion: Downplayed, it can be attacked and flinched, but it's invincible otherwise.
- Life Drain: It sucks the energy out of any enemy fighters it comes in contact with.
- Debut: Metroid [NES], 1986
An organic supercomputer and the leader of the villainous Space Pirates. When summoned, she appears in her Control Capsule, firing Laser Brain Attacks and sending Rinkas to bounce around the stage.
- Brain in a Jar: A large, sentient brain in a just-as-large container called the Control Capsule.
- Composite Character: She's contained in the Control Capsule and fires beams from her eye as in Zero Mission, but the beams in question are the larger, more powerful Laser Brain Attacks from her bipedal form in Super Metroid.
- Cyclops: As has been the case in her home series since Super Metroid, with Zero Mission even retroactively giving her a single eye from day one.
- Energy Ring Attack: The Rinkas that the Mother Brain summons to bombard the stage.
- Eye Beams: Charges up and fires the Laser Brain Attack from her Super Metroid encounter.
- Improvised Platform: The top of the Control Capsule can be stood on for as long as Mother Brain is out.
- Debut: Naruto - Chapter 372: "The Crying Country!!" [Manga], 2007
The public leader of the Akatsuki. When summoned, Pain uses the Chibaku Tensei technique to gather four balls of rock from the ground and spin them around himself, damaging any opponent too close to the rocks.
- Dishing Out Dirt: Gathers rocks around himself to attack.
- Gravity Master: Pain uses his Deva Path body here, which has a degree of control over gravity. The Chibaku Tensei technique works by generating a black hole-like sphere to draw in anything in the vicinity, including rocks.
- Debut: Mega Man 3 [NES], 1990
The original Robot Master, and an aloof ally of Mega Man. When summoned, Proto Man attacks opponents with his Proto Shield and Proto Buster.
- Arm Cannon: The Proto Buster, which allows him to fire uncharged and charged shots much like Mega Man can.
- Leitmotif: Announces his arrival on the battlefield with the iconic first five notes of his whistle.
- Shield Bash: Uses his Proto Shield in this way as he rushes into opponents.
- Debut: Donkey Kong Country [SNES], 1994
An Animal Friend of the Kongs. When summoned, Rambi will rampage around the stage, ramming any opponents that get in his way.
- Improvised Platform: His back behaves as a platform for as long as he's around.
- Rhino Rampage: Naturally.
- Debut: Kingdom Hearts [PS2], 2002
Sora's best friend and rival. When summoned, Riku wields the Way to the Dawn keyblade and uses it to spin back and forth, slashing opponents that get in the way.
- Is That the Best You Can Do?: Leaves the battlefield after saying "Is that all you've got?"
- Spectacular Spinning: Somersaults back and forth to slash opponents.
- Debut: Bleach - Chapter 1: "Strawberry and the Soul Reapers" [Manga], 2002
The captain of the 13th Division. When summoned, Rukia rushes forward and slashes with her sword, freezing any opponent in the way.
- Flash Step: Naturally, Rukia delivers the slash with one of these.
- Kill It with Ice: Her weapon, Sode no Shirayuki, allows her to generate ice and freeze opponents with a touch. Here, she uses the weapon's signature Some no mai, Tsukishiro technique to freeze opponents.
- Debut: Sonic the Hedgehog [Xbox 360, PS3], 2006
A psychokinetic hedgehog from 200 years in the future. When summoned, Silver uses his powers to trap all opponents and slowly lift them into the air, leaving them open to attack.
- Memetic Mutation : Silver uses his powers to trap opponents. So, of course, one of his two possible lines of dialogue is "It's no use! Take this!"
- Mind over Matter: Has psychokinetic powers. He demonstrates telekinesis on his summoner's opponents.
- Debut: The Legendary Starfy [GBA], 2002
The star prince of the kingdom of Pufftop. When summoned, he walks around, using his Star Spin attack if an opponent gets too close to him.
- Butt-Monkey: He's one of the few Assist Trophies that can be outright defeated.
- Cloudcuckoolander: To quote his Brawl trophy: "he's a bit spacey and clumsy."
- Joke Character: His spin attacks are very weak.
- Spin Attack: Uses the Star Spin to attack opponents.
- Debut: EarthBound Beginnings [Famicom], 1989
Robot-like aliens that serve the demonic Giygas. When summoned, they teleport around the stage and fire PK Beams at opponents.
- Ambiguous Robots: There is no official stance on whether they are fully organic, fully robotic, or cyborgs.
- Shock and Awe: They attack with two variants of the electric PK Beam: PK Beam γ (which fires one bolt) and PK Beam Ω (which fires a barrage of bolts in all directions).
- Teleportation: They're about as nimble as statues, so they instead teleport to move around.
- Debut: Final Fantasy [NES], 1987
A member of the job class of the same name, which consists of practitioners of a defensive style of magic known as White Magic. When summoned, the White Mage will cast one of several spells that help out the summoner.
- Random Effect Spell: She will randomly cast one of seven spells, although some of these spells will only be possible to cast in specific situations. The different spells are:
- Curaja: Fully heals the summoner.
- Cure: Partially heals the summoner. This is only an option if the summoner has no active teammates.
- Heal: Partially heals all members of the summoner's team. Naturally, this is only an option if the summoner has active teammates.
- Invis: Makes the summoner intangible in intervals for a short time.
- Life: Adds an extra stock to the summoner's count. This is only an option in a stock battle.
- Protect: Halves all damage the summoner will take for a short time.
- Silence: Disables an opponent's special moves for a short time. This is the only spell that directly affects an opponent instead of directly affecting the summoner.
- White Mage: Duh.
Poké Ball Pokémon
Note: An asterisk (*) denotes Pokémon that can also be summoned with a Master Ball.- Exeggutor debuts in: Pokémon Red and Blue [GB], 1996
- Alolan Form debuts in: Pokémon Sun and Moon [3DS], 2016
The Coconut Pokémon, with this particular specimen hailing from the Alola region. When summoned, it uses Dragon Hammer, falling to the ground to crush opponents.
- Anatomy Arsenal: Falls over to crush opponents with its own body.
The Alpha Pokémon, and the creator of the Pokémon universe as a whole. When summoned, it uses Gravity to send airborne opponents crashing down.
- Meteor Move: Gravity will meteor smash anyone unlucky enough to be in the air when it's used.
- Olympus Mons: A Mythical Pokémon said to have created the universe itself.
- Shockwave Stomp: Arceus uses Gravity in this way, slamming its front legs into the ground to generate a shockwave.
The Poison Bee Pokémon. When summoned, it flies away before returning to perform Take Down, which summons a swarm of Beedrill to attack opponents.
- Scary Stinging Swarm: How Beedrill uses Take Down here.
- Official debut: Pikachu's Rescue Adventure [Anime], 1999
- Official game debut: Pokémon Gold and Silver [GBC], 1999
The Flower Pokémon. When summoned, it uses Sleep Powder to cause nearby opponents to fall asleep.
- Forced Sleep: Expect no less from a move called Sleep Powder.
- Truer to the Text: Bellossom uses Sweet Scent in Smash to put opponents to sleep, even though it only lowers the chances of an opponent dodging attacks in the Pokémon universe. Its effect in Smash behaves like Sleep Powder, hence why Flash opted to change the name of the move.
The Shellfish Pokémon. When summoned, it uses Hydro Pump, firing blasts of water from its back cannons.
- Making a Splash: Uses Hydro Pump to fire blasts of water.
- Shoulder Cannon: Has two built into its shell, one for each shoulder, that shoot water.
The Egg Pokémon. When summoned, she uses Soft-Boiled, creating eggs that either heal, contain items, or explode.
- One-Gender Race: Chansey and the rest of its evolutionary line can only be female.
- Random Effect Spell: Soft-Boiled acts as one here. Each egg that Chansey produces will do one of three things: heal, release items when thrown, or explode when thrown.
The fully-evolved Flame Pokémon of the Kanto region. When summoned, it uses Flamethrower, breathing fire left and right to burn opponents.
- Demoted to Extra: In the transition from the official games, the fire starter went from a playable character to a Pokémon obtained from a Poké Ball once again.
- Playing with Fire: Flamethrower allows it to breathe fire on opponents.
- Official debut: Pokémon 4D: Pikachu's Ocean Adventure [Anime], 2006
- Official game debut: Pokémon Diamond and Pearl [DS], 2006
The Music Note Pokémon. When summoned, it flies around the stage using Chatter, generating damaging soundwaves around its body.
- Musical Assassin: Uses its signature Chatter attack, in which it sings to deal damage.
The pre-evolved Leaf Pokémon of the Johto region. When summoned, it uses Razor Leaf, hurling a series of sharp leaves at opponents.
- Green Thumb: Uses Razor Leaf to attack opponents with sharp leaves.
The Delivery Pokémon. When summoned, it uses Present, throwing food and occasionally Team Rocket bombs.
- Bag of Holding: Its tail is actually a bag, and it can store a lot of presents in there.
- Composite Character: This particular Delibird takes inspiration from the Team Rocket-owned Delibird in the anime. This is referenced in its use of a bomb as the damaging effect of its Present move. While it never throws bombs in the anime, the design of the bombs in Flash is based on the ones that Team Rocket uses in the anime.
- Random Effect Spell: The Present move, much like in the official Pokémon games, will randomly either harm or heal. In this case, it will either throw bombs or food.
- Throw Down the Bomblet: If it's not throwing food, it's throwing Team Rocket bombs.
The Transform Pokémon. When summoned, it uses Transform, morphing into its summoner before attacking the summoner's opponents.
- Ascended Extra: Before its implementation in Flash, Ditto only appeared in Melee as a trophy and a representation of the "random" character in two sub-modes of Tournament Mode. It was initially meant to be a summonable Pokémon as well, but this was scrapped; its function here is based on its intended function there. This would later come full circle in the official Smash games, as Ultimate would finally add Ditto as a summon.
- Ditto Fighter: The Trope Namer . It uses Transform to become a perfect copy of its summoner.
- No Biological Sex: It has no official genders.
The fully-evolved Ball Pokémon. When summoned, it uses Explosion, which creates an explosion that damages anyone nearby. Or... it'll turn out to be a dud.
- Action Bomb: It uses Explosion to create a powerful blast that hurts everyone.
- Hoist by His Own Petard: The explosion can hurt the summoner.
- No Biological Sex: Neither it nor its pre-evolution Voltorb have official genders.
- Where's the Kaboom?: Will occasionally fail to explode. Unlike in Smash, it won't explode later if it fails.
The Mach Pokémon. When summoned, he stomps the ground and uses Draco Meteor, causing a meteor shower in front of him.
- Meteor-Summoning Attack: Draco Meteor causes a meteor shower.
- Our Dragons Are Different: A dragon shark.
- Secondary Sexual Characteristics: Males have a notch on their dorsal fins, while females don't. Thus, this particular Garchomp is male.
- Shockwave Stomp: Precedes using Draco Meteor with a stomp, which stuns opponents directly in front of him.
The Fly Scorpion Pokémon. When summoned, she uses Fury Cutter, rushing a random opponent up to five times in succession.
- Flash Step: Performs each slash in this manner, suddenly appearing to attack and then disappearing afterward.
- Gathering Steam: The Fury Cutter behaves like this, doubling in damage each time the move lands. If it misses once, however, the attack ends.
- Secondary Sexual Characteristics: Males have larger, rounder stingers than the females. This particular Gligar's stinger is small, so it is female.
The Single Horn Pokémon. When summoned, he flies towards opponents to use Megahorn, flipping them into the air with his horn.
- Horn Attack: Uses Megahorn to attack opponents.
- Secondary Sexual Characteristics: Males have a cross-like shape at the end of their horn, while females have a heart shape. Thus, this particular Heracross is male.
The Kicking Pokémon. When summoned, he uses High Jump Kick, jumping towards an opponent with a devastating kick.
- Diving Kick: The High Jump Kick behaves like this.
- Named After Somebody Famous: His English name is named after Bruce Lee.
- One-Gender Race: It and the rest of its evolutionary line can only be male.
The Wish Pokémon. When summoned, it uses Fly, floating in place for a moment before flying away.
- Adaptation Deviation:
- It cannot learn Fly in its home series.
- In Brawl, Jirachi would drop stickers before flying away. Flash doesn't have collectible stickers, so Jirachi drops nothing.
- Olympus Mons: A Mythical Pokémon capable of granting wishes.
- Power-Up Letdown: It doesn't benefit the summoner, simply flying away when summoned. However, it unlocks the Sky Pillar stage the first time it is summoned.
The pre-evolved Gear Pokémon. When summoned, it flies towards opponents and uses its signature Gear Grind, hitting them multiple times.
- Ground by Gears: Its Gear Grind invokes the imagery, without actually killing its victims on the spot.
- No Biological Sex: Its evolutionary line has no official genders.
The pre-evolved Poison Gas Pokémon. When summoned, it uses Smokescreen, releasing vision-obscuring smoke around itself that can confuse anyone caught in the smoke.
- Adaptation Deviation: In 64, it uses Smog to damage opponents caught up in the gas. Here, it uses Smokescreen, which doesn't damage anyone.
- Interface Screw: Smokescreen covers part of the stage in smoke.
The Fish Pokémon of the Kanto region. When summoned, it uses Splash, which does... nothing.
- Making a Splash: Splash, not that it actually damages anyone.
- Power-Up Letdown: Splash is just as useless here as it is in the Pokémon games.
- Suspiciously Similar Substitute: To Goldeen in the Smash games, as Magikarp does what Goldeen does there.
- Truer to the Text: Replacing Goldeen with Magikarp has the added effect of being more accurate to the source material, as Goldeen can't actually learn Splash in the Pokémon games.
The Scratch Cat Pokémon. When summoned, it uses Pay Day, jumping into the air and throwing coins in all directions.
- Money Mauling: Meowth uses Pay Day to throw coins at opponents.
The Iron Leg Pokémon. When summoned, it uses Earthquake, stomping the ground to bury opponents and later launch them away.
- No Biological Sex: Its evolutionary line has no official genders.
- Shockwave Stomp: Its Earthquake attack has it stomp the ground, generating a damaging shockwave in the process.
The Tiny Mouse Pokémon. When summoned, it uses Thunder Wave, jumping into the air and generating a large electric field around itself.
- Pint-Sized Powerhouse: It's even smaller than the playable Pichu.
- Promoted to Playable: Played with. Pichu was announced as a playable character some time after it was revealed to be a summonable character. However, the summonable Pichu was not removed from the game, and it was made clear that the playable Pichu and the summonable Pichu are different specimen.
- Shock and Awe: Of course. Here, it uses Thunder Wave.
- Porygon debuts in: Pokémon Red and Blue [GB], 1996
- Porygon2 debuts in: Pokémon Gold and Silver [GBC], 1999
- Porygon-Z debuts in: Pokémon Diamond and Pearl [DS], 2006
The evolutionary line of the Virtual Pokémon. When summoned, one of them will appear on the battlefield and use Tackle, rushing forward to launch any opponent in the way. How powerful the attack is depends on which evolutionary stage appears, with Porygon being the weakest and Porygon-Z being the strongest.
- Ascended Extra: Downplayed for Porygon. It was one of five Pokémon that emerged from the Silph Co. building in the Saffron City stage of Smash 64. Here, it is a summonable Pokémon.
- No Biological Sex: This evolutionary line does not have official genders.
The Acorn Pokémon. When summoned, it marches forward and uses Bullet Seed, firing damaging seeds in front of it.
- Bullet Seed: Pelts opponents in front of it with its Bullet Seed move.
The Mushroom Pokémon of the Hoenn region. When summoned, it uses Poison Powder, emitting a poisonous purple cloud around itself that damages nearby opponents over time.
- Waddling Head: Like Goombas, Shroomish is basically a mushroom with feet.
The pre-evolved Grass Snake Pokémon. When summoned, it uses Leaf Tornado, sending a pile of damaging leaves swirling up into the air.
- Adaptation Deviation: In the Smash games, Snivy uses Razor Leaf, throwing leaves in front of it. Here, it uses Leaf Tornado instead.
- Green Thumb: The leaves making up the Leaf Tornado will damage any opponent that gets too close.
- Truer to the Text: Changing Snivy's attack from Razor Leaf to Leaf Tornado has the added effect of being more faithful to the source material, as Snivy can't actually learn Razor Leaf in the Pokémon games.
The Sleeping Pokémon. When summoned, it uses Body Slam, jumping above the screen before falling back down.
- Belly Flop Crushing: It attacks using Body Slam.
- Sizeshifter: Snorlax suddenly grows in size when it falls back down.
The Star Shape Pokémon. When summoned, it looks for an opponent and then uses Swift, rapid-firing a round of stars straight ahead.
- No Biological Sex: Its evolutionary line has no official genders.
- Starfish Aliens: It's theorized that their evolutionary line is alien in origin.
The pre-evolved Fire Pig Pokémon. When summoned, it uses Heat Crash, charging at opponents while engulfed in flames.
- Playing with Fire: The Fire Pig Pokémon. Naturally, Heat Crash is a Fire-type move.
The Victory Pokémon. When summoned, it uses V-create, setting its head on fire and flying into opponents.
- Adaptation Deviation: In Smash, it uses Victory Star. Here, it uses V-create.
- Olympus Mons: A Mythical Pokémon said to be the incarnation of victory.
The fully-evolved Poison Gas Pokémon. When summoned, it uses Smog, releasing a poison gas cloud that damages and lightly knocks around any nearby opponents.
- Deadly Gas: Can emit this at will, such as with its Smog move.
The Patient Pokémon. When summoned, it stands in place and uses Counter, shaking back and forth whenever someone or something hits it.
- Counter-Attack: This is the only type of move they can do in their home series. Here, they use Counter, which deals damage proportional to how strong the countered attack is.
- Tertiary Sexual Characteristics: Females have lipstick-like markings on their mouth, while males don't. It is the only Pokémon in Flash where either a male or female version will be summoned.
The Order Pokémon, in its 50% Forme. When summoned, it uses Land's Wrath, creating fissures in the ground that emit a damaging green light.
- Bizarre Alien Biology: Zygarde is essentially two components: the non-sentient Zygarde Cells and the sentient Zygarde Cores, neither of which is useful on their own. Because of this, it has different forms, called Formes, dependent on how many of its Cells and Cores are gathered. Here, it's in its 50% Forme.
- Olympus Mons: A Legendary Pokémon that protects the Kalos region's environment.