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Characters: Super Smash Bros. for Nintendo 3DS/Wii U
aka: Super Smash Bros U 3 DS

Main Article | N64 | Melee | Brawl | Poké Ball Pokémon | Assist Trophies | Others
Warning, unlockable characters will not be spoiler-marked on this page.

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Nintendo characters




Home Series: Animal Crossing
Debut: Doubutsu no Mori (lit. "Animal Forest") [N64], 2001

Playable in: 3DS/Wii U

A seemingly-random Villager from Animal Crossing who steps up to the ring using trademark, every-day tools for battle. The default Villager is male, but female villagers and other male designs are playable alternate costumes.
  • Adaptational Badass: Word of God said they weren't considered for Brawl precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in 3DS/Wii U ready to kick some butts with their everyday tools and deep pockets.
  • An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
  • Arrow Catch: and Missile Catch, and Beam Catch, and Bomb Catch, etc.
  • Ascended Extra: Appeared in the background of Smashville in Brawl and as a trophy called "Animal Crossing Boy" before joining the battle.
  • Badass Adorable: Oh yes... if you don't find them creepy, that is.
  • Badass Normal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can catch anything thrown at them; this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.
  • Brats with Slingshots: Their forward and backward air attacks use a slingshot.
  • Bug Catching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
  • The Cameo: A few Villagers appear in the background of the Smashville stage in Brawl. They still do so when it reappears in 3DS/Wii U regardless of whether a Villager is on the field or not, meaning that they are different from the playable ones.
  • Catch and Return: Pocket allows them to store any projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
  • Color-Coded for Your Convenience: Balloon Trip gives different colored balloons depending on what player is controlling him. Gray will mark a CPU.
  • Composite Character: They act as one for the various incarnations of the villager (based off the Wild World/City Folk design but has the title of Mayor), plus the Balloon Fighter, using various items and tools you can find in Animal Crossing itself.
  • Death Glare: The default Villager manages to give Mario one in the E3 trailer while smiling.
  • The Dev Team Thinks of Everything: There was a surprising amount of detail put into the Pocket move. Throwing a Pocketed attack will retain its functionality to the letter, so it will move and behave as if fired from the Villager's current spot. Also, if you use Pocket to store away a handheld item, taking it back out will put it straight into the Villager's hands, instantly ready to use. If the Villager has one held item in his hand and another Pocketed, using the move will switch one with the other.
  • Dissonant Serenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
  • Everyone Calls Him Barkeep: Much like Pokémon Trainer, they are named for what they are rather than who.
  • Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside their pockets, etc. In fact, the only actual physical attacks they use are done with the boxing gloves; their whole moveset involves tools in some fashion. And despite this, their moves hit as hard as anyone else's.
  • Girl with Psycho Weapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the map to use it.
  • Heroic Mime: As in their home series. The Villagers' "voice" is just sound effects from his home series.
  • Hyperspace Arsenal: As Word of God states, they're based around collecting, and so pull out/put away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows them to store regular items and ranged attacks in Hammerspace. Imagine them grabbing a Hammer and then pulling out ANOTHER hammer from their pockets that they snuck into them earlier.
  • Improbable Weapon User: Uses everyday tools to lay a beatdown.
  • Kleptomaniac Hero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
  • Limit Break: Dream House, which involves paying Tom Nook to make an exploding house over the opponent.
  • My Rules Are Not Your Rules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
  • Mythology Gag:
    • The default Villager's default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the Brawl trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in City Folk.
    • The female villager from the same cover is also one of the alternate costumes.
    • They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the NES games in the original Animal Crossing. The animation they do when the balloons are popped is also the same as the one from the game.
  • No Name Given: The Villager has no Canon Name, as the player gives him or her a name.
  • No Sell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to throw it back. In fact, the invincibility frames of the move allow the Villager to potentially make a Final Smash miss.
  • Oh, Crap: The default Villager's normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
  • Older Than They Look: Although they appear to be Kid Heroes, the default Villager's trophy describes him as an "energetic young man". This suggests the Villagers are a good bit older than they seem to be.
  • Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
  • Perpetual Smiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their faces.
  • Powerpuff Girl Hands: As per Animal Crossing style, the Villagers have spherical stumps for hands, and they do not stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
  • Promoted to Playable: Got a trophy in Brawl wearing the same outfit as the default one in 4, and villagers appeared as background characters in the Animal Crossing stage.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the default male villager, the alternate All-Star trophy shows one of the female villagers in a different pose. The Villager is also the only one out of the fighters that have different gender alts to have had all of their alts showcased in the Pic of the Day screenshots.
  • Retraux: The Villagers are based on their shorter appearance in Wild World and City Folk, rather than their taller appearances in New Leaf.
  • Rocket Ride: If you hold B when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done with the Jump button) will leave them in the freefall state.
  • Rose-Haired Sweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
  • Scary Shiny Glasses: A variant: the default Villager uses scary shiny eyes to deliver the aforementioned Death Glare.
  • Shout-Out: One of their attacks in particular comes from the NES game Balloon Fight.
  • Sudden Name Change: In Brawl, the Villager had a trophy under the name "Animal Crossing Boy." Justified since female Villagers are playable as well.
  • Super-Deformed: They falls into this trope like all the characters from Animal Crossing, though this depiction of them are slightly less deformed, with a bigger torso and a smaller head.
  • Timber!: Their Timber! attack has them cutting down a tree.
  • Walking Arsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, whatever he can get a hold of, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.
  • When Trees Attack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
  • Yank the Dog's Chain: Their Final Smash Dream House has Tom Nook and his nephews build their dream house and finish it right there... then the house blows up.

    Wii Fit Trainer 
Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (English)
Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (English)


Home Series: Wii Fit
Debut: Wii Fit [Wii], 2007

Playable in: 3DS/Wii U
Final Smash: Wii Fit

"Let's get fired up!"

A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female, but the male trainer is also playable as an alternate costume.
  • Adaptational Badass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, Smash makes them ready to yoga some asses into shape.
  • Amazing Technicolor Population: Inverted; their skin is white as snow.
  • Animate Inanimate Object: The Wii Balance Board, which accompanies the Trainer into the game.
  • Badass Normal: Much like the Villager, they have no supernatural powers aside from Sun Salutation and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
  • Bare Your Midriff: The female trainer shows some navel. Not as much as in Wii U's Wii Fit, but it's still there.
  • Boobs-and-Butt Pose: When they're lying face-up. Fitting, as they're is doing a real yoga stretch called a Spinal Twist.
  • British Accents: While both female and male trainers use an American Accent in the NTSC version, in the PAL version they instead use a british accent.
  • Calling Your Attacks: When firing their fully charged standard special. "Sun Salutation!"
  • Charged Attack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.
  • Charles Atlas Superpower: Their attacks are yoga stances, with a couple of Wii Fit minigames thrown in.
  • Deadly Dodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
  • Disproportionate Retribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer knocking Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
  • Dissonant Serenity: They keep spouting off all the motivational lines she/he uses in the Wii Fit games even while savagely beating up her/his opponents.
  • Does Not Like Shoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to.
  • Energy Ball: Uses part of the Sun Salutation sequence to charge up and throw one.
  • Everything's Better with Rainbows: Their Final Smash has her/him projecting rainbow-colored fitness poses of herself/himself at foes.
  • Everything's Better with Spinning: When they spin their hoops, they can fly into the air.
  • Everyone Calls Him Barkeep: Like the Villager, they had no official name in their original game.
  • Fighting Clown: Okay, they're not as much of an offender as the Villager, but they still don't attack with... you know, attacks. They instead do damage by striking fitness poses.
  • Hair Color Dissonance: Dark grey, meant to look brunette.
  • Heal Thyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
  • I Know Madden Kombat: Yoga is probably one of the most non-violent physical activities ever but is used here to kick asses, almost in an unintentional way.
  • Limit Break: Their Final Smash — they jump into the air and fires variously-colored projections of themselves with multiple fitness poses.
  • Mechanically Unusual Fighter: They have a special move called "Deep Breathing" that temporarily increases the power of their attacks, something no other fighter can do. Shulk's Monado powers are close, but they're trade-offs.
  • Ms. Fanservice: The daily snapshots given in the main website revealed some... interesting pictures of hers. Peach seemingly grabbing something behind her comes to mind when it was actually meant to compare the in-game Off Model heights of the female characters. The male Wii Fit Trainer is no slouch in that department either.
  • Nonchalant Dodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has them mix this with Deadly Dodging to humiliate Mac.
  • Palette Swap: You don't only get colors, but also the ability to play as the male version of Wii Fit Trainer through this. One of their alternates has them wear green like in Wii Fit U, though the female Trainer still wears her tank top instead of the sports bra she wears in the game.
  • The Power of the Sun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. Also, unlike the other two with a gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts and they have different titles for the Boxing Ring as well, indicating that they are not only different alts but different characters altogether who share a spot, like Bowser Jr. and the Koopalings and Olimar & Alph.
  • Running Gag: In screenshots, having the Trainer perform a yoga stretch or play sports while another character does a pose vaguely similar to it, or plays along treating her just like a fitness instructor. Getting close to being once per character. For a full list: Pikachu, Kirby, Fox, Bowser, Mario, Luigi, Pit, Olimar, Peach, with self (alt. costume), Sonic, Dedede (not getting it), Lucario, Diddy Kong, Zero Suit Samus, Sheik with both, Yoshi solo and with both, Greninja?, Palutena, Male Robin, Female Robin, Dr. Mario, Falco, and Mr. Game & Watch.
  • Status Buff: Their Down Special, Deep Breathing, allows them to increase the power of their next move should they be able to complete the animation of the move.
  • Title Drop: Their Final Smash, for their game series; this is also printed on their shirt.
  • Trailer Spoof: Their debut trailer originally looked like it was for Wii Fit U itself, instead of being a Smash trailer for a character from Wii Fit.
  • Unexpected Character: Wii Fit Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that the female trainer was one of the first characters revealed, giving no one a chance to seriously, or even jokingly, say she was in the game. The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Masahiro Sakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.

    Rosalina & Luma 
Voiced by Kerri Kane


Home Series: Super Mario Bros.
Debut: Super Mario Galaxy [Wii], 2007

Playable in: 3DS/Wii U
Final Smash: Power Star


Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
  • Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
  • Badass Adorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
  • Badass Family: Mama Rosalina and her adopted Star Babies.
  • The Cameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original Super Mario Galaxy.
  • Charged Attack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
  • Combat Stilettos: Not such a bother for her, as she mainly floats to move.
  • Difficult but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
  • Dub Name Change:
    • The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
    • Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
  • Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
  • Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
  • Everything's Better with Sparkles: She's much sparklier here than in the other games she's been in.
  • Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
  • Exotic Eye Designs: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
  • Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
  • Flash Step: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
  • Gag Censor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a literal black hole of censorship.
  • Glass Cannon:
    • Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
    • Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight means she can be defeated quite easily, especially when Luma isn't there to give her support.
  • Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
  • The High Queen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
  • Hyperspace Arsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds the cosmos itself within her gown.
  • Interface Screw: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own.
  • Lady of War: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
  • Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the receiving end of some serious damage.
  • Living Weapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that his main function is to act as Rosalina's main projectile.
  • Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
  • Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
  • Nerf: The 1.0.4 patch for 3DS made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
  • Non-Human Sidekick: Luma, a baby star.
  • Palette Swap: Notable ones include Fire Rosalina, first seen in Super Mario 3D World, and one that resembles Peach's original sprite from Super Mario Bros. (and coincidentally brings to mind the White Mage from Final Fantasy, who appeared in a few Mario sports games).
  • Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
  • Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
  • Power Echoes: After some games without the characteristic echo of her original appearance, Smash gives it back to the voice of Mother of the Cosmos.
  • Power Floats: She constantly floats a few inches above the ground, even when crawling.
  • Psychic Strangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
  • Puppet Fighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma can't exactly take too many hits before he's knocked out of the stage or outright killed, but he comes back on his own after a few seconds should this happen.
  • Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. Youtube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
  • Really 700 Years Old: In Super Mario Galaxy, it's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
  • Ridiculously Cute Critter: Luma. Can't get much cuter than a sparkly star-shaped critter.
  • Simple Yet Opulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's Pimped Out Dresses. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
  • Shoryuken: One of Luma's up attacks has him launching himself upwards.
  • Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
  • Squishy Wizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
  • Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
  • Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also a whole head taller than Princess Peach, who herself is a head taller than Mario, making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
  • Symbol Motif Clothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
  • Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
  • True Blue Femininity: Making a contrast to Peach's pink ensemble, Rosalina's blue dress is no less lacking in the femininely elegance department.
  • Unexpected Character: Most had assumed that the Mario series would get no more characters, or that a longer-standing one like Waluigi or Daisy would be in first. The reception has been mostly welcome, however.

    Little Mac 
Voiced by Kosuke Toriumi
Doc Louis voiced by Tsuyoshi Koyama (Japanese), Riley Inge (English).

Home Series: Punch Out
Debut: Mike Tyson's Punch-Out!! [NES], 1987

Playable in: 3DS/Wii U
Final Smash: Giga Mac

"It's your time, Mac. Show 'em what you got, baby!"
Doc Louis

After appearing in Brawl as an Assist Trophy, this underdog Pint-Sized Powerhouse boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
  • Achilles' Heel: Mac's biggest weakness is his horrible recovery. If he gets knocked off the stage far enough, he isn't gonna make it. note 
    • Lampshaded in his trailer: Wii Fit Trainer dodges Mac off a ledge.
  • Ambiguously Brown: Like in the Wii version of Punch-Out!!. Generally considered to be Italian-American (and had this accent in the commercial of the aforementioned game), ŕ la Rocky.
  • Anti-Frustration Features: If Mac uses a KO Uppercut on a fighter who just got KO'd, then the punch will be drastically weaker.
  • Art Evolution: His Brawl design is more closely inspired by the NES original while in 4 his design is taken from Punch-Out!! for the Wii, with the unmistakably black hair from the NES game instead of the dark blue/greenish black hair from the Wii game. Comparison here.
  • Art Shift: The first half of his trailer uses a highly stylized comic book style animation.
  • Ascended Extra: After appearing in Brawl as an assist trophy, now he joins the roster as a playable character.
  • Armor Piercing: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
  • Assist Character: In Brawl as an Assist Trophy. He has since been promoted to playable status in 3DS/Wii U.
  • Awesome but Impractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed One-Hit KO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the Power Meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
  • Badass: Need one be reminded that he once took down Mike Tyson in his prime?
  • Badass Normal: Little Mac's only power is being a boxer, which might as well, considering he's one of the most normal fighters in his home series besides Glass Joe and Mr. Sandman. He makes up for it with his quick feet and powerful punches.
  • Boxing Battler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
  • The Cameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
  • Charged Attack: His neutral B, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
  • Charles Atlas Superpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
  • Close Range Combatant: Mac excels at getting in close to the opponent — he has several armored moves that can plow through characters with projectiles, and when he hits, he hits hard. His main weakness is the fact that his air game and recovery is below subpar.
  • Comeback Mechanic: His Power Meter fills up as he takes damage faster than it does by dealing damage.
  • Counter Attack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special. It's especially useful to avoid getting tossed around in midair.
  • Crippling Overspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's probably never trained for aerial combat, leaving him with an extremely poor air game.
  • Dash Attack: Some of his attacks have him rush towards his opponent with the aid of super armor.
  • Determinator: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but Word of God says that sheer willpower is the reason why he can shrug off some attacks. His trophy in the North American version notes that he "makes up in heart what he lacks in height."
  • Difficult but Awesome: His Power Meter is charged by dealing and taking damage. Good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
  • Elemental Punch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in flame, which charges faster but is weaker. Shocking Lunge imbues it with electricity, which stuns an opponent when fully charged but lacks super armor.
  • Extremity Extremist: As expected from a boxer, he's only able to punch.
  • Foreshadowing: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
  • Fragile Speedster: A variation: Mac is extremely fast, but he doesn't fly that far when launched. However, his recovery is so terrible that if he's sent off the edge, he's probably not coming back.
  • Glass Cannon: See the above. He's incredibly fast and can rack up damage very quickly, but he also gets KO'd easily because of his less-than-stellar recovery. His super armor helps him take a hit, though.
  • Height Angst: In both an image in Little Mac's Assist Trophy profile for Brawl and his announcement trailer for the fourth game, Samus compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
  • Heroic Mime: In the trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in Brawl. During actual gameplay, Mac only grunts or yells.
  • Hulking Out: Mac himself is, well, little. His Final Smash form, Giga Mac... isn't.
  • Immune to Flinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his standard special before he even attacks. It's lampshaded and given an In-Universe explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks through sheer willpower. He's immune to knockback all the time when he's Giga Mac.
  • Inertia Is a Cruel Mistress: His side B special is subject to this. Missing with them and flying off the stage is a guaranteed self destruct.
  • In the Hood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
  • Kid Hero: He certainly doesn't look it, but he's only 17.
  • Lightning Bruiser: Mac moves with incredible speed, rivaling even Sonic. He also hits very hard and very fast, and can take a hit very well thanks to his generous super armor.
  • Limit Break: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to One-Hit KO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
  • Logical Weakness: Being a boxer, he's not very good at fighting while in the air.
  • Mana Meter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his KO Uppercut.
  • Mechanically Unusual Fighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique Mana Meter that can charge up for a One-Hit Kill.
  • Megaton Punch: His KO Uppercut sends its victims flying out of the arena.
  • Mighty Glacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes Immune to Flinching and his ground attacks hit really hard.
  • Mythology Gag:
    • His introductory promotional art has him fighting Donkey Kong in an old Punch-Out!! arcade machine. Donkey Kong was a Bonus Boss in the Wii Punch-Out!!. Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
    • Much like in his own games, getting attacked while he has a KO Uppercut ready will make Mac lose it more easily.
    • Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
    • Doubling as a Call Back, his reveal trailer isn't the first time he's been sized-up against Samus.
    • One of the trophies depicts a morbidly obese Little Mac, as he appeared in Captain Rainbow.
    • One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
    • One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of Doc Louis' Punch-Out!! which also featured Little Mac and Doc Louis sparring.
    • Doc Louis mimics the Calling Your Attacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
  • Nerf: The 1.0.4 patch for 3DS seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air, further hurting his already awful recovery.
  • Non-Dubbed Grunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's Punch-Out!!.
  • One-Hit Kill: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a very low percent.
  • Palette Swap: Unique in that all of his (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense and second player outfits from the Wii version of Punch-Out!!. Other palettes are his blonde appearance from Super Punch-Out!!, the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous pink sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.
  • Pint-Sized Powerhouse: Just to emphasize this, both an image for Brawl and his trailer for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, he doesn't take this lightly.
  • Power Creep, Power Seep: In his home series, Little Mac is shown to use a rather realistic Boring but Practical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in Smash, Mac is incredibly fast when he was never even shown so much as walking outside of cutscenes in his own games. He also has lightning-quick Rapid-Fire Fisticuffs, can deliver an uppercut that propels him into the air, and becomes Immune to Flinching with certain attacks.
  • Promoted to Playable: Appeared as an Assist Trophy in Brawl before becoming playable in 4.
  • Rapid-Fire Fisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
  • Real Men Wear Pink: He gets his pink tracksuit as an alternate costume and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
    "How can a pink sweatshirt look so cool?"
  • Shoryuken: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really poor on the actual recovery department and instead has some great offensive capabilities.
  • Skill Gate Character: Little Mac wields great killing power that's hard to interrupt as well as blinding speed, decent weight and good flinch resistance, making for an easy character to score KO's with. However, by exploiting his very lackluster air game, his threat is reduced. It takes good understanding of Mac's super armor, the hard-to-hit KO Uppercut, and avoidance at getting hit to keep him in the game against more experienced players.
  • Stylistic Suck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
  • Super Move Portrait Attack: Like with regular Final Smashes, a successfuly struck KO Uppercut will dramatically zoom-in to the action, along with a satisfying Crunch! sound.
  • Training Montage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to Sandbag.
  • Unblockable Attack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage.
  • Voice for the Voiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the victory screen.
  • The Voiceless: In Wireframe form, Mac's status as a Heroic Mime is amplified, as he doesn't make a single sound.
  • Wall Jump: It helps his otherwise poor recovery somewhat.
  • Would Hit a Girl: Samus learns this the hard way after mocking him because of his size.
  • Your Size May Vary: His given height in Punch-Out!! for Wii is a slightly below-average 5'7", yet here in Smash most of the other human male characters tower over him. The "Little" part of his name isn't really from being short in general - just short in comparison to everyone else he fights in his home series, so it still fits.

Voiced by Yuji Ueda (Japanese), Billy Bob Thompson (English)


Home series Pokémon
Debut: Pokémon X and Y [3DS], 2013

Playable in: U/3DS
Final Smash: Secret Ninja Attack

The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
  • Adorkable: For a giant killer frog, Greninja is strangely adorable, especially during its Screen KO.
  • Ambiguous Gender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. Subverted in an All There in the Manual sense; the event Greninja based on this one for the Pokémon games is fixed to be male.
  • Badass: It's a sneaky, creepy, and highly skilled frog ninja that can make weapons out of compressed water.
  • Casting a Shadow: Shadow Sneak is literally this, in that Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
  • Charged Attack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.
  • Combat Pragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking a doll or a log before immediately striking back.
  • Difficult but Awesome: His playstyle is described as such by Sakurai's Miiverse post. To quote:
    "Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"
  • Dual Wielding: With ninja swords during its smash attacks. Ninja swords made out of water.
  • Dub Name Change: In Japan, it is called Gekkouga, as it is in Pokémon X and Y. As well, it's Amphinobi in France and Quajutsu in Germany.
  • Elemental Weapon: Uses ninja swords and shuriken made of water.
  • Evil Sounds Deep: While only an "Evil-type" Pokémon in Japan and not truly evil, Greninja's voice is a deeper and more guttural version of Froakie's from the anime (its pre-evolutions lack the Dark typing). This makes it sound quite a bit more creepy than its pre-evolutions.
  • Expy: Greninja shares a general fighting style, color scheme, Limit Break and Japanese voice actor with fellow video game ninja Hiryu.
  • Flash Step: Its Side B move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
  • Foreshadowing: During the Nintendo Direct that contained its trailer, Sakurai at one point was replaced with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
  • Frogs and Toads: Greninja resembles a tree frog. There's also a joke about being a starter Pokemon in a region based on France somewhere...
  • Full Moon Silhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
  • Fuuma Shuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its Water Shuriken.
  • Guttural Growler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like Gollum doing an impersonation of Christian Bale's Batman.
  • Hand Seals: Greninja does these in some of its animations, emphasizing its ninja side.
  • Instant Awesome, Just Add Ninja: Ninja frog.
  • Making a Splash: It's right there in the title card. It uses water to create weapons and teleport around.
  • Mon: A Ninja Pokemon, and the final evolution of one of the three starters players can choose for Pokémon X and Y.
  • McNinja: Greninja is native to the Kalos region, which is modeled after France.
  • Nerf: The 1.0.4 patch nerf cannon for 3DS hit Greninja the hardest of anyone, increasing the lag on some of its smash attacks and removing the ability to Shadow Sneak cancel.
  • Ninja Log: It uses the move Substitute to use either a large doll or an actual log to do this.
  • Ninja Pirate Zombie Robot: It's a ninja frog.
  • Ninja Run: Its run cycle is done this way.
  • Off Model: In Greninja's debut trailer, its hands lack the round pads and webbing when it's still a silhouette in the shadows. Removing his hand's most distinctive features kept the mystery of who it was going, making sure its reveal at the end of the Smash Bros Direct was a complete surprise to as many people as possible.
  • Overly Long Tongue: That scarf around its neck is actually its tongue.
  • Palette Swap: Its shiny form (black with a red tongue) is one, although its belly is beige instead of black.
  • Pokémon Speak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's Pokémon Speak utterances are rather terse, with many of them serving as grunts or Kiais rather than "speech". Taken Up to Eleven in that it pants in Pokémon Speak ("Gre! Gre! Gre!...").
  • Power Creep, Power Seep:
    • Mat Block. In the Pokémon games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
    • Water Shuriken and Shadow Sneak are very weak attacks in the Pokémon games, while in Smash they are both decently powerful and deal enough knockback that they can KO opponents reliably.
    • Hydro Pump is one of Greninja's most powerful attacks, but in Smash it's not nearly as powerful or visually impressive.
  • Power Palms: It fires water from the palms of its hands to recover and to taunt. Presumably, this is how it makes water swords and shuriken as well.
  • Practical Taunt: Its down taunt does damage and launches the opponent upwards if they are hit by the water fountains.
  • Scarf of Asskicking: Well, that's actually its tongue, but it evokes the imagery.
  • Teleport Spam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
  • Terse Talker: Most of Greninja's Pokémon Speak consists of one or two sharp syllables of its name instead of "sentences".
  • Three-Point Landing: Pictured above. A similar pose is used as its standard idle pose.
  • Unexpected Character: Word of God says they chose Greninja based on concept art before Pokémon X and Y were even released. Luckily, they guessed right about Greninja becoming one of the more popular Pokémon a year later, otherwise it would've really felt out of left field. Greninja, as of the release date of its debut trailer, hadn't even made a proper appearance in the anime yet. note 
  • Vocal Dissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky English voice from the Pokémon anime. Its Japanese voice is more of a stereotypical ninja character voice (which isn't much of a surprise given one of its seiyuu's other ninja roles), without the frog- (or English Froakie-) like undertones.

Voiced by Aya Hisakawa (Japanese), Brandy Kopp (English)


Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986

Playable in: 3DS/Wii U
Final Smash: Black Hole Laser

"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. Also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle. See also her Self-Demonstrating page, which is based just as much on her appearance in Smash as on her home seriesnote .
  • Adorkable: She keeps her humorous, playful, trollish and adorable personality from Uprising, which is especially apparent when Pit activates her Guidance taunts. And just like Greninja, the embarrassed expression on her face during her Screen KO is absurdly cute.
  • Area of Effect: As demonstrated by these pictures, her playstyle places a heavy emphasis on this. Most of Palutena's attacks have very long range and hit multiple times if you aim them just right, but failure to do so leaves you wide open.
  • Art Evolution: Palutena's current design debuted in Brawl, appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
  • Art Shift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by SHAFT, who also animated the Palutena's Revolting Dinner short to promote Uprising.
  • Ascended Extra: From background appearance and story cameo in Brawl to a full-fledged fighter.
  • Assist Character: Was this in Brawl, sending the Centurions to aid Pit in his Final Smash. She ascended to playable status in 3DS/Wii U.
  • Attack Reflector: Her "Reflect" technique bounces projectile attacks back at their user.
  • Authority Equals Asskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of the Chaos Kin.
  • Badass: She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.
  • Badass In Charge: To Pit, playing up their Mistress and Servant Boy relationship.
  • Barrier Warrior: Her "Reflect" attack summons a floating barrier of light which reflects projectile attacks and pushes enemies back.
  • Beauty Equals Goodness: The Goddess of Light, she takes the form of a very beautiful woman.
  • Calling Your Attacks: She calls out the names of her special attacks.
  • Casual Danger Dialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other Smash combatants, and can do the same if Pit uses his down taunt on Palutena's Temple in the Wii U version.
  • Combo Platter Powers: Palutena uses the abundance of powers that she afforded to Pit in Kid Icarus: Uprising, making up most of her moveset.
  • Confusion Fu: If customization is allowed, Palutena's diverse array of custom moves makes her unpredictable during a fight, as she can be anything from a long-distance defensive fighter to a Lightning Bruiser who can chase foes from anywhere on-screen.
  • Crosshair Aware: Her "Autoreticle" technique has the reticle appearing on the screen.
  • Difficult but Awesome: Her default moveset has both a reflector and a counter attack, meaning that a good Palutena player literally has a way to counter any enemy attack. However, as she's one of the lightest characters and not particularly fast without Lightweight, any slip-up has the potential to be incredibly costly. Additionally while most of her Smash attacks have pretty solid range and power (her Up-Smash in particular has some of the best vertical range in the entire series), she's also left very vulnerable if she misses.
  • Deadpan Snarker: To Pit and Dark Pit in her reveal trailer as well as Palutena's Guidance, a personality trait carryover from Kid Icarus: Uprising.
    Palutena: (Dark Pit lands behind her) "Dark Pit... You just dropped in to crash my party?"
    Dark Pit: (Smirks) "Uh-huh."
  • Flash Step: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
  • Fragile Speedster: Like in Kid Icarus: Uprising, using Lightweight lets her move extremely fast, but she'll take more damage and knockback if hit during it.
  • Glass Cannon: Palutena's movement and attack execution are noticeably lacking in speed compared to most of the other characters, and her hitbox is quite large for a lightweight. That said, however, her attacks have a wide range, and they all hit hard, and while she's fairly light she has both a counter and a reflector, allowing her to survive much longer than others of her weight class.
  • God of Good: Palutena is Pit's boss and a Goddess of Light.
  • Hair Flip: One of her taunts is this.
  • Holy Halo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
  • Holy Hand Grenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
  • Hot God: Her trailer emphasizes this through shots of her hips and chest; see Ms. Fanservice below.
  • Kamehamehadoken: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
  • King of All Cosmos: The Goddess of Light and leader of her realm; also a certified Deadpan Snarker that enjoys messing with Pit.
  • Lady and Knight: The lady to Pit's knight.
  • Lady of War: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on Athena, the Greek goddess of wisdom, law, and just warfare after all. While she has graceful movements, her snarky personality makes for a bit of a subversion.
  • Late-Arrival Spoiler: She and Pit casually mention their fight while she was under the Chaos Kin's control during her reveal trailer, spoiling a big twist in Uprising.
  • Light 'em Up: A majority of her moves are appropriately light-based.
  • Light Is Good: The Goddess of Light and Big Good of her home series.
  • Lightning Bruiser: While being on the slow side normally, her Lightweight, Jump Glide, Angelic Missile, and (with clever application) Warp specials can get her across the arena alarmingly fast. And of course, being a Physical God, she hits like an eighteen-wheeler.
  • Luckily My Shield Will Protect Me: Her dash attack and back air attack both use her shield. These attacks are notable because if the shield clashes with another attack, Palutena will take no damage and continue with her attack while the offender will stop. It even works on counters!
  • Male Gaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
  • Ms. Fanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a taunt where she spins around her staff with one leg in the air, kind of reminiscent of a pole dance; and unlike the other dress-wearers in 3DS/Wii U, her underwear can be seen.
  • My Rules Are Not Your Rules: Palutena's powers are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
  • Only Sane Man: Despite her snarking, she comes across as the most level-headed character during her Guidance conversations, in comparison to the easily distracted Pit and the childish Viridi.
  • Palette Swap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
  • Physical God: Again, Goddess of Light. And again, able to be defeated by any other combatant.
  • Power Floats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
  • Power Gives You Wings: She can form wings out of holy light, not to be confused with her Holy Halo.
  • Power of the Void: The first part of her Final Smash is a black hole to keep enemies in place.
  • Promoted to Playable: First appeared in the background of Pit's Final Smash in Brawl, as well as making a minor appearance in Subspace Emissary.
  • Rapunzel Hair: Her hair is so long it almost reaches the ground.
  • Really 700 Years Old: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
  • Rocket Jump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps — which doesn't inflict self-harm unlike most examples.
  • Shown Their Work: Well, more like Made Their Work. Since Super Smash Bros.' creator also made Kid Icarus: Uprising, he took great care to make sure Palutena's Powers function as similarly as possible in both games.
  • The Smart Guy: Shares her knowledge of the Smash fighters with Pit during his Palutena's Guidance taunts.
  • Staff of Authority: Wields a staff as big as she is. A good fit for the ruler of her land.
  • Super Speed: After using Lightweight, she can move fast enough to outpace Sonic. Indeed, the speed of light is faster than the speed of sound.
  • Sword and Sorcerer: The sorcerer to Pit's Sword. While he uses his weapons from Kid Icarus: Uprising, she uses the Powers she bestowed upon him.
  • The Tease: It was apparent in Uprising so it's apparent here. Many of her moves show off her features, and one of her taunts has her spin around her staff with one leg in the air, almost like a pole dance.
  • Teleport Spam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
  • Tsurime Eyes: Has slightly angular eyes to emphasize her trickster nature. This is more obvious in her anime reveal trailer than in the game itself.
  • Wave Motion Gun: Her Final Smash involves using the Mega Laser powerup.
  • Woman in White: To further cement her status as the Goddess of Light.
  • Worthy Opponent: Takes an interest in another goddess of light's chosen hero in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
  • You Gotta Have Blue Hair: She's got green hair.
  • Your Size May Vary: Is noticeably taller than Pit in Kid Icarus canon, but in Smash she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
  • Yin-Yang Bomb: Her Final Smash, as well as a huge Mythology Gag to a popular multiplayer strategy in Kid Icarus: Uprising, is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.

Male Robin voiced by Yoshimasa Hosoya (Japanese), David Vincent (English)
Female Robin voiced by Miyuki Sawashiro (Japanese), Lauren Landa (English)


Home Series: Fire Emblem
Debut: Fire Emblem Awakening [3DS], 2013

Playable in: 3DS/Wii U
Final Smash: Pair Up

The Avatar of Fire Emblem Awakening, Robin is a Tactician who uses swords and magic tomes in tandem. Although they are a customizable character in their game of origin, here in Smash Bros. Robin uses the default name with the default male design, along with the default female design as an alternate costume.
  • Air Aided Acrobatics: Robin's recovery move Elwind uses the gust of the two Razor Wind fired below him/her to propel him/herself even higher.
  • Apologetic Attacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her.
  • Archaic Weapon for an Advanced Age: Robin's brings a Bronze Sword to battle despite it being obsolete even by Fire Emblem standards.
  • Art Shift: Their reveal trailer is made with the graphical style of Fire Emblem Awakening, having been animated by anima, the studio that created Awakening's cutscenes.
  • Aside Glance: Looks towards the camera for all three taunts.
  • Assist Character: Chrom in his/her Final Smash.
  • Back Stab: Nosferatu drains more health from the opponent if they are struck from behind.
  • Back-to-Back Badasses: With Chrom in one of Robin's victory poses.
  • Badass Bookworm: Uses magic along with melee and he/she's the tactician of the Shepherds.
  • Badass Longcoat: Wears a dark coat with a hood.
  • Bash Brothers: Male Robin with Chrom in his Final Smash.
  • Big Damn Heroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
  • Bishōnen: Maybe not as much as Marth, but male Robin is still quite pretty.
  • Black Mage: All of Robin's spells are offensive magic.
  • Black Magic: Nosferatu and Goetia, dark-elemental magic which slowly drains or zaps an opponent's life force as they struggle to escape.
  • Blow You Away: Elwind, his/her Up Special and recovery move. He/She also has a multiple wind slash attack that resembles the Excalibur-tome.
  • Break Out the Museum Piece: Robin's Bronze Sword, a weapon from the Bronze Age that's already been rendered technologically obsolete by Marth's time and for well over 2000 years in Awakening. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly all Fire Emblem Awakening Bronze Swords look like that, and they're clearly not in any short supply).
  • Breakable Weapons: Much like the Fire Emblem games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a Bronze Sword once it's gone. Unlike Fire Emblem, though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike Fire Emblem, the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point.
  • Calling Your Attacks: Unlike in Fire Emblem, he/she calls out the names of the tomes when using them.
  • The Cameo: Chrom, the main Lord from Awakening and Robin's best friend (and possible husband if female), appears during the Final Smash to attack in tandem with him/her, and also appears in one of Robin's victory poses.
  • Casting a Shadow: Nosferatu, his/her Down Special. And also Goetia, one of its customs.
  • Chain Lightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
  • Charged Attack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version (Thunder, Elthunder, Arcthunder, and Thoron), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
  • Choice of Two Weapons: Robin uses swords together with magic tomes.
  • Cipher Scything: Awakening's Avatars could be deeply customized in their game. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design (with a female voice to match) being selectable through Palette Swaps.
  • Color-Coded Elements: The tome that Robin holds in his/her left hand will always be the color of the last spell he/she cast.
    • Yellow: Thunder, Elthunder, Arcthunder, and Thoron.
    • Red: Arcfire
    • Green: Elwind
    • Purple: Nosferatu or Goetia.
  • Combination Attack: With Chrom during his/her Final Smash.
  • Cool Down: His/Her spells will run out and the Levin Sword will break if used too much. They regenerate after a set period of time once they do, with stronger spells taking more time to regenerate.
  • Cool Sword: The Levin Sword, a lightning-shaped blade with electrical properties.
  • Curse: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
  • Cutscene Power to the Max: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes.
  • Dark Is Not Evil: He/She wears a black hooded longcoat and has a life-draining dark spell in his/her arsenal, but he/she is still heroic.
  • Death from Above: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even meteor smash!
  • Difficult but Awesome: Robin's difficulty of use comes from his/her sheer complexity. His/Her Breakable Weapons are a big factor here: The Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including his recovery) until they recharge. Learning to juggle all these things in Smash's chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
  • Dub Name Change: Known as Reflet in Japan, and Daraen in Europe.
  • Dynamic Entry: Robin's debut trailer has the male one interrupting Captain Falcon's (in)famous Falcon Punch by dropping two Elwind slashes on him while hovering in the air.
  • Elemental Powers: His/Her tomes allow him/her to invoke several elemental magic attacks.
  • Elemental Weapon: Robin's Levin Sword is a lightning elemental sword.
  • Energy Ball: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
  • Fireballs: Arcfire was changed from being a Fire-Breathing Weapon spell in Awakening to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
  • Fiery Redhead: Female Robin, when in her red palette swap. She already has the smack-talking personality, and the palette gives her the red hair to match.
  • Full-Contact Magic: His/Her jab combo has him/her attack with magic up-close to the opponent, using it to complement his/her sword strikes.
  • Gender-Blender Name: Fitting for the one character with a gender selection and a name rather than a title.
  • Guys Smash, Girls Shoot:
    • Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
    • Played straight between Female Robin and Chrom in their Final Smash, where Chrom uses his Falchion while Robin blasts the enemies with her magic.
  • Hand Blast: Robin's Elwind and thunder spells are fired from his/her hands this way. Thoron in particular is the most blast-like of them all.
  • Hoist by His Own Petard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
  • Hyperspace Arsenal: In Fire Emblem Awakening, all characters may only carry up to five items into battle. However, Robin brings to Smash well over five different tomes at a time, and their Levin and Bronze Swords.
  • In the Hood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature black hooded longcoat with the hood pulled over his eyes.
  • Kamehame Hadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
  • Lady of Black Magic: Female Robin.
  • Law of Inverse Recoil: He/She can fire Thoron without breaking a sweat, but Elwind turns this on its head, as he/she uses the recoil of the attack to launch him/herself up in the air.
  • Lethal Joke Item: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? A book. Robin's discarded spell tomes are surprisingly powerful items when an opponent is nailed with them.
  • Life Drain: The dark spell Nosferatu, much like in Fire Emblem proper. It also traps opponents while the draining occurs.
  • Limit Break: Pair Up, which is a reference to a mechanic from Fire Emblem Awakening allowing two characters to attack the same target. The two perform a Combination Attack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
  • Magic Knight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, he/she has a clear preference for spellcasting over swordplay.
  • Master Swordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if he/she doesn't have the magic-infused Levin Sword, his/her swordplay is the worst and most unorthodox of all swordsmen. This can most clearly be seen in their dash attack, they don't swing the sword but instead hold their arm rigid by their side to jab the opponent with.
  • Mechanically Unusual Fighter:
    • He/She brings the Breakable Weapons system of Fire Emblem with him/her. Using Robin well means knowing when and where his/her smash attacks and magic will be most effective, whereas blowing through his/her uses immediately leaves him/her with far less options.
    • The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
  • Meteor Move: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
  • Mind over Matter: He/She's shown making their sword float around him/her during a taunt.
  • Multiple-Choice Past: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's husband, uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's mother, mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
  • Mystical High Collar: The design of Robin's longcoat has this when he/she's not wearing their hood.
  • Mystical White Hair: His/Her default hair color is white (which is also their default hair color in Awakening), and he/she's a prominent magic user.
  • Mythology Gag:
    • The way he/she casts Arcfire mirrors the casting animation of the mage units from the Game Boy Advance Fire Emblem games.
    • Excalibur-tome's reoccurring multiple wind slash animation is used as a basis for one of Robin's Jab Combo variants.
    • The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). It's max damage is also 19%, which is the number of its Might in it's home series.
    • Upon getting KO'd, female Robin may yell "I was careless!", the same as Kjelle's line in Awakening should she be killed in battle.
    • "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in Awakening.
  • Off Model: In order to make them 100% equal on the battlefield, female Robin's size and physique was changed to be identical to male Robin's, as opposed to Awakening where she's shorter and thinner than her male counterpart.
  • One-Hit Polykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
  • Our Mages Are Different: In 3DS/Wii U, Robin is a combination of an Athlete that mixes close contact magic with swordsmanship and a Scholar since his/her spells come from his/her tomes.
  • Out of Character: Robin (especially the male version) comes off as a bit cockier than he/she does is in his/her home game, similar to Marth. One of male Robin's quotes upon winning matches snidely comments on how he's "always three steps ahead", and he lets out a mocking laugh when catching opponents in Nosferatu. Somewhat less cockily but even more out of character, female Robin will deliver a harsh insult to Lucina, who is very devoted to protecting Chrom, if she beats her, in stark contrast to male Robin's more apologetic one. This is even further out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character.
    "How can you protect Chrom if you can't protect yourself?"
  • Palette Swap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Anna, Virion, Serra and Evayle.
  • Playing with Fire: Arcfire, his/her Side Special. Also uses Bolganone in their Final Smash.
  • Power Creep, Power Seep: In order to have a balanced moveset that references mages from a variety of games in Fire Emblem history, some spells and their animations have been altered.
    • Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in Awakening, yet here he/she can cast Nosferatu (and Goetia), no sweat.
    • The Levin Sword is used solely to cast lightning magic in its home series, but in Smash, Robin can use it to strike his/her enemy with shocking melee attacks.
    • Thoron has been made larger than its original appearance, while getting rid of the Instant Runes.
    • Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
    • In a non-magic example, the Bronze Sword is terrible Starter Equipment in his/her home series. In fact, here in Smash, Robin is the only sword-wielding character in the series (besides Young Link) to not have a blade that is considered legendary. As such, its power has been bumped up to be roughly on par with the swords other characters fight with. This is most notable with fellow Fire Emblem representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
    • In Fire Emblem, each tome can only cast one type of spell. Here, Robin can use one elemental tome to possibly cast multiple spells like using four different kinds of thunder spells with just one Thunder tome.
  • Power Floats: Male Robin is shown floating right before he's revealed in the reveal trailer - a subtle reference to Validar's abilities in Fire Emblem Awakening.
  • The Power of Friendship: His/Her Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from Awakening.
  • Pre Ass Kicking One Liner: Male Robin in their debut trailer:
    "Time to tip the scales!"
    "Smash has many powerful foes... but I am no ordinary swordsman!"
  • Projectile Spell: All of Robin's special attack spells with the exception of Nosferatu are treated as projectiles.
  • Purely Aesthetic Gender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
  • Razor Wind: The attacks from the wind tomes are generally in the form of wind slashes.
  • Serrated Blade of Pain: The Levin Sword, shaped like a lightning bolt.
  • Shock and Awe: His/Her signature and preferred element. His/Her Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword he/she uses is lightning-elemental. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for Awakening, while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
  • Shown Their Work: Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. It's last custom, Goetia, is another spell altogether. It does not heal but is more powerful like how it's in Awakening proper, but not only does it have more range + a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu) but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength/Magic in order to determine damage) in Awakening.
  • Signature Move: Robin is the only character that can perform midair smash attacks thanks to his/her Levin Sword. His/Her moveset also features Thoron which can be said to be his/her actual signature move from Awakening, as well as Thunder which is the first actual spell that he/she starts with proper.
  • Simplified Spellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and he/she can instantly cast the spell.
  • Skirt over Slacks: Wears a black segmented overskirt over their pants. Yes, the male Robin does too.
  • Spell Book: Robin's use of the many spellbooks in the Fire Emblem series forms an important part of his/her gameplay.
  • Spell Levels: Robin's Thunder spell is determined by how long the player lets it charge.
    • Level 1: Thunder
    • Level 2: Elthunder
    • Level 3: Arcthunder
    • Level 4: Thoron
  • Stab the Sky: His/Her downward taunt has him/her point his/her sword upwards with a bright gleam reflecting off of the blade.
  • Sticks to the Back: Or rather, hip in this case. While casting spells, his/her Bronze Sword is shown attached to his/her hip as if held on by a sheath.
  • Summon to Hand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
  • Super Move Portrait Attack: As a reference to the famous Critical Hit portraits in Awakening, one appears in his/her Final Smash, but with a twist. Rather than his/her portrait, it's Chrom's that cuts in.
  • Sword and Sorcerer:
    • Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted Guys Smash, Girls Shoot as well.
    • In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
  • Throw the Book at Them: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
  • Throwing Your Sword Always Works: When Robin discards his/her broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tome, oddly enough.
  • Unexpected Character: Robin's debut contradicted a, at the time, fairly accurate leak which claimed that Chrom would be the Fire Emblem Awakening newcomer. In Sakurai's interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy to concieve moveset that also captured the essence of the Fire Emblem series.
  • Vancian Magic: His/Her spells are finite based on the amount of uses his/her tomes have left.
  • Vague Age: Robin is the shortest Fire Emblem character in 3DS/Wii U, shorter than even Lucina. In Fire Emblem Awakening, Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in Awakening, Robin could potentially be the youngest Fire Emblem character, or just a really short person.
  • Visual Pun: Robin's side B, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before: Arc magic in Fire Emblem is just another tier of magic, having nothing to actually do with arcs.
  • Wave Motion Gun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
  • Weapon Twirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
  • Weak, but Skilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking since it is an obsolete weapon from the Bronze Age compared to the other sword wielders whose blades are longer and are forged from materials stronger than bronze. But he/she has an assorted repertoire of spells that can strike from afar and he/she can compensate for the Bronze Sword's power by wielding the Levin Sword on his strongest and/or most useful sword attacks to boost them with added power, range and aerial combat, provided he/she has uses left. The "Skilled" part comes from the fact that he/she has to know when to use them and when to hold back so that he/she isn't stuck using just the Bronze Sword which has poor reach and KO power making it very difficult KO other opponents.
  • Wind is Green: His/Her Elwind tome, alongside his/her wind jab, are colored green.
  • Worthy Opponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
  • Years Too Early: One of male Robin's taunts.
    "You're not ready!"
  • You Gotta Have Blue Hair: Robin's alternate colors have his or her hair match their outfit leading to blue, green and pink hair. The exception is their default colors and male Robin's white color (where his hair is black instead).


Voiced by Shintaro Asanuma (Japanese), Adam Howden (English)


Home Series: Xenoblade
Debut: Xenoblade (Chronicles) [Wii], 2010

Playable in: 3DS/Wii U
Final Smash: Chain Attack

A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by the Mechon brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to get glimpses of the would-be future.
  • Assist Character: Dunban and Riki join him in his Final Smash for a Chain Attack.
  • Ass Kicking Pose: When activating Monado Arts on the ground, Shulk pulls a quick pose as he shouts the name of the art, with each art having him pull a different pose.
  • Back Stab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
  • BFS: The Monado on its own is huge, and it gets even bigger once its Laser Blade is activated. In fact, it is the largest blade in the hands of a playable character, dwarfing Ike's Ragnell.
  • Bilingual Bonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols.
  • Bishōnen: Between the blue eyes, the blond hair, and the soft facial features, he rivals Marth in this department.
  • Borrowed Catchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases.
    "Now it's Shulk time!"
  • British Accents: Like in his original appearance, Shulk and co. retain their British voice actors.
  • Calling Your Attacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
    "Back Slash!"
    "Air Slash!"
  • Canon Foreigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for Smash.
  • Colour-Coded for Your Convenience: Every Monado stance is coded with a different colour for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
  • Combat Clairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates in gameplay to an unique Counter Attack.
  • Combat Pragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
  • Combination Attack: His Final Smash invokes Xenoblade's Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
  • Cool Down: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait a few seconds before it becomes available again.
  • Cool Sword: The Monado is a laser bladed BFS that, alongside several other powers, allows Shulk to see the future.
  • Counter Attack: His down B vision special, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
  • Cutscene Power to the Max: He takes on both Link and Marth on equal footing in his trailer.
  • Death or Glory Attack: Monado Smash greatly increases Shulk's launch power, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch him off-screen, so if he's more damaged than his opponent, Monado Smash can easily backfire.
  • Difficult but Awesome: His Stance System buffs some parts of him, but debuffs other parts. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
  • Dynamic Entry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
  • Easter Egg: On the Wii U version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
  • Equivalent Exchange: All of his Monado stances increase one stat at the expense of other of his stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
  • Fragile Speedster: Some Monado stances sacrifice power for mobility. "Jump" gives him higher jumping distance but also lowers his defence, while "Speed" makes him move faster, but decreases his strength and jump height.
  • Glass Cannon:
    • The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
    • His Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
  • Human Aliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
  • Jack of All Stats: By default, Shulk doesn't have any notable strengths besides his good range. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.
  • Laser Blade: When activated, the Monado extends to a big blade of light.
  • Mechanically Unusual Fighter: His moveset centers around a Stance System that's composed of 5 different sets of buffs and debuffs built for different situations.
  • Mr. Fanservice: Between his British Accent, shirtless costume, and Chick Magnet status in his home series, he's meant to be attractive. He's the only male human (well, Homs) character that shows more skin than Zero Suit Samus.
  • Multiform Balance: Unlike in Xenoblade, the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
  • Mythology Gag: Back Slash and Air Slash colour the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in Xenoblade, those are the colours they are coded by in the game. note 
  • Necessary Drawback: For every buff each stance grants Shulk with, there's always a debuff disadvantage.
  • One-Handed Zweihänder: Several attacks have him swinging the Monado with only one hand.
  • Palette Swap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora, Sharla, Dunban, Melia, and Riki.
  • Power Creep, Power Seep: The Monado's abilities are greatly toned down in Smash. Instead of just granting buffs and debuffs, Shulk's Monado Arts in Xenoblade are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to No Sell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
  • Power Glows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
  • Purple Is Powerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
  • Red Is Heroic: His outfit, the Monado, and his his lauching power incresing "Smash" stance are all colored red.
  • Screw Destiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
    "The future is ours to decide."
    "I can change the future."
  • Spider-Sense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
  • Stance System: While not as extreme as character transformations in previous Smash itterations, Shulk can use the Monado to buff one of his properties at the expense of another.
    • 翔 (Jump): Higher jumps. Lower defence.
    • 疾 (Speed): Faster movement. Weaker attacks and lower jumps.
    • 盾 (Shield): Higher defence. Slower movement, lower jumps, and weaker attack power.
    • 斬 (Buster): Stronger attacks. Weaker launch ability and lower defence.
    • 撃 (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.
  • Sticks to the Back: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
  • Stone Wall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed, jump height, and attack power.
  • Sword and Fist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
  • Title Drop: Of his two Monado abilities that don't have a proper counterpart in Xenoblade, one is named "Smash".
  • Took a Level in Badass: By far had the biggest buff of all characters in the 1.0.4 patch for 3DS, with nearly all of his attacks being boosted to deal slightly more damage.
  • Tron Lines: The Monado glows with lines of blue light, even when it's not activated.
  • Walking Swimsuit Scene: Straight from Xenoblade, he gets his swimming trunks as an alternate costume.
  • Weapon Across the Shoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.
  • Your Size May Vary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters.


Voiced by Yuu Kobayashi (Japanese), Laura Bailey (English)


Home Series: Fire Emblem
Debut: Fire Emblem Awakening [3DS], 2013

Playable in: 3DS/Wii U
Final Smash: Critical Hit

"You'll never defeat me!"

One of the main characters of Fire Emblem Awakening, she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a Moveset Clone of Marth, but lacks the sweetspot on the tip of her sword. As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
  • Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
  • Armor-Piercing Attack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
  • Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
  • Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
  • Badass Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield.
  • Charged Attack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
  • Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he inhales her.
  • Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
  • Counter Attack: Just as Marth does.
  • Cutscene Power to the Max: As with her father Chrom, her ancestor Marth, and all other lords in the Fire Emblem franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
  • Damn You, Muscle Memory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
  • Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
  • Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone.
  • Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
  • Family Honor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
    "For my father!"
  • Heroic Lineage: Marth is her Famous Ancestor by about 1000 years.
  • Late-Arrival Spoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of Awakening is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) daughter from the future. She even wears the stranger's mask as a taunt. (And maybe even moreso is that Kirby's Lucina ability's appearance is him with the mask.)
  • Limit Break: Critical Hit, same as Marth's.
  • Moveset Clone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a Composite Character of both Roy from Melee without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
  • Mythology Gag:
  • Off Model:
    • As she was originally intended to be an alternate costume for Marth, her proportions were altered to be almost exactly like his. As a side effect, this makes her taller than male Robin in Smash when it should have been the other way around.
    • In Awakening, her hair is more than a bit waist long. It's much shorter here.
  • Out of Character: Seems to be a thing with the Fire Emblem characters. See Trash Talk below; in Fire Emblem Awakening, Lucina does nothing but completely and utterly respect the memory of Marth, so her mocking of him (and to a lesser degree, Ike) comes off as very strange. One of her victory lines is a furious and triumphant "You'll never defeat me!", and like Marth, this is much more confident than her portrayal in Fire Emblem. Another point of interest is that Lucina doesn't get a chance to show her Adorkable character traits from Awakening, due to her being in battle the whole time, although this doesn't necessarily indicate that her Smash incarnation canonically lacks these traits.
  • Palette Swap: Hers reference some of the other female characters from Awakening, specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia - and like Robin, she has a different hair color for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three veritcal eyeballs a la Grima, and the Tiki one has two drawings of Naga.
  • Pre Ass Kicking One Liner: She says the following line upon activating her Final Smash.
    "Time to change fate!"
  • Screw Destiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
    "The future is not written!"
  • Secret Character: Both versions:
    • For 3DS: Beat Classic Mode as Marth with no continues or play 40 matches in Smash.
    • For Wii U: Beat Classic Mode on 5.5 Intensity or play 30 matches in Smash.
  • Skill Gate Character: She's this in comparison to Marth. She's generally easier to use (due to her entire sword causing constant damage and knockback all over the weapon), but she lacks Marth's trademark sweet spot and has slightly worse vertical range.
  • Spiritual Successor: She's similar to Roy in that she's a Moveset Clone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
  • Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
  • Sword Drag: Does one while charging Captain Falcon head on in her trailer.
  • The Worf Effect: The intro video starts with Lucina getting her butt kicked by Captain Falcon.
  • Trash Talk: Her opinions of the classic Fire Emblem characters... change, if she beats them in a one-on-one fight:
    vs. Marth: "This is the Hero-King?"
    vs. Ike: "And they call you the Radiant Hero?"
  • Unexpected Character: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Her trailer lampshades this by having a question mark in her Flavor Text.
  • You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.

    Dark Pit 
Voiced by Minami Takayama (Japanese), Antony Del Rio (English)

Home Series: Kid Icarus
Debut: Kid Icarus: Uprising [3DS], 2012

Playable in: 3DS/Wii U
Final Smash: Dark Pit Staff

The not-really-evil counterpart of Pit from Kid Icarus Uprising. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, note  Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story fighting Pit or helping him fight the Underworld Army, seemingly at random.
  • Badass: He's just as much of a One-Man Army as Pit is.
  • Blood Knight: He's way more aggressive than Pit, who while still arrogant in battle, it's not to the extremes that Dark Pit goes to.
  • Bring It: One of his taunts has him beckon his opponents with one of his blades.
  • Canon Welding: In a twist for the series, there's some deliberate intrigue in his entry for "Palutena's Guidance Secrets" that leads directly off of Kid Icarus: Uprising: Dark Pit now officially works for Viridi, and they have pulled an Enemy Mine on Pit and Palutena.
  • Charged Attack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
  • Dark Is Not Evil: He was made from the dark side of Pit's heart, but apparently even the darkest side isn't terribly so, instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
  • Decomposite Character: He was inspired by Pit's Fallen Angel alt. in Brawl, and in this game is his own character despite being a Moveset Clone.
  • Divergent Character Evolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a Side Special variant, more stronger but harder to control arrows, and his own Final Smash.
  • Dragon with an Agenda: His "Palutena's Guidance" conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
  • Dub Name Change: He's referred to as "Black Pit" in the original Japanese version of the game.
  • Embarrassing Nickname: Pittoo; a tongue-in-cheek nickname given to him in Uprising. He really doesn't like it. Here in Smash, the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
    Palutena: "Poor little Pittoo".
  • Enemy Mine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of Kid Icarus: Uprising, she and Dark Pit set aside their differences and he joined the Forces of Nature.
  • Foreshadowing: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable.
  • Limit Break: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
  • Moveset Clone: The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and his forward tilt has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
  • Palette Swap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
  • Sean Connery Is About to Shoot You: His official art.
  • Secret Character: Both versions:
    • For 3DS: Beat Classic Mode with 3 different characters or play 50 matches in Smash.
    • For Wii U: Clear All-Star Mode on Normal difficulty or higher or play 40 matches in Smash.
  • Shadow Archetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody though his Palutena's Guidance we find he's currently working for Viridi.
  • Shock and Awe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
  • Sir Not-Appearing-in-This-Trailer: At this point, he's the only newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in The Stinger of Palutena's trailer.
  • Trash Talk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
  • Unexpected Character: Few people were expecting Kid Icarus to get a second new representative in 3DS/Wii U, and even fewer people were expecting said representative to be Dark Pit. Prior to the ESRB leak unofficially confirming him as a playable character, many people assumed that he would be the stage boss of the Palutena's Temple stage, or an alternate costume of Pit with unique voice clips. Even the early reveal of Dark Pit in the stinger of Palutena's reveal trailer wasn't enough to make people realize he would be a separate character from Pit.
  • Weapon of Choice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon).

    Bowser Jr. 
Bowser Jr. Voiced by Caety Sagoian
Morton, Wendy, Lemmy, and Larry Voiced by Lani Minella
Iggy and Ludwig Voiced by Mike Vaughn
Roy Voiced by Don Falcone

Home Series: Super Mario Bros.
Debut: Bowser Jr.: Super Mario Sunshine [GCN], 2002; Koopalings: Super Mario Bros. 3 [NES], 1988

Playable in: 3DS/Wii U
Final Smash: Shadow Mario Paint

Bowser's only son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes, are playable through alternate skins.
  • Action Girl: Wendy, one of Bowser Jr.'s alts.
  • Art Attacker: For his Final Smash, the Junior transforms into Shadow Mario and paints a toxic X across the screen that damages everyone it touches.
  • Ascended Extra: Before their playable debut, Junior was a trophy in Brawl, the Koopalings were mentioned in Melee in Bowser's trophy, and Ludwig appeared as a sticker.
  • Attack Its Weak Point: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
  • Badass Driver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
  • Beware the Silly Ones: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him utterly wreck a group comprised of Mario, Samus and Mega Man. Same goes to his Koopaling fellows.
  • Big Bad Ensemble: In his reveal trailer, he looks down on a battered group of heroic Smashers, only for the Koopalings to line up behind him for an 8-way koopa beatdown.
  • Car Fu: His Clown Car can transform into a go-kart that rams into enemies.
  • Charged Attack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
  • Cool Ship: The Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
  • Cutscene Power to the Max: In the Mario series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario and Link, Samus, Mega Man, and Kirby single handedly before calling in his Koopaling reinforcements for a coup-de-grace.
  • Death Glare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
  • Difficult but Awesome: His post-Up B hammer has around as much knockback as a smash attack. He can only use it in the air after his Up-B though.
  • Drop the Hammer: Junior uses a hammer for his up aerial, and while he is airborn from his recovery, he pulls out a hammer to use for aerials until he lands. He also use a squeaky mallet during his grab.
  • Dub Name Change: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
  • Expressive Accessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
  • Fork Fencing: Another of the many odd weapons he can pull from his Clown Car.
  • Hoist by His Own Petard: Just like in the final battle of Super Mario World, opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
  • Interface Screw: His Final Smash has him paint a giant damaging X across the entire screen.
  • In-Series Nickname: One for Bowser Jr. and all of the Koopalings:
    • Jr.: Prince of the Koopas / Like Father, Like Son
    • Larry: The Youngest / Leader of the Seven Minions note 
    • Roy: The Cool One / Fear the Shades
    • Wendy: The Bold Beauty / Bold, Bossy, and Big-Headed
    • Iggy: The Laughing Prankster
    • Morton: The Enforcer / He'll Make You See Stars
    • Lemmy: Wacky War Machine / Let's Get Wacky
    • Ludwig: Pompous Prodigy
  • Lightning Bruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable killing move.
  • Limit Break: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an X onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the Mario series, any of the Koopalings can transform into him too.
  • Mecha-Mooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
  • More Dakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
  • Multipurpose Tongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
  • No-Holds-Barred Beatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even BEFORE he calls in the Koopalings.
  • Overlord Jr.: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
  • One Steve Limit: Averted in Roy's case, sharing the name with the Fire Emblem lord playable in Melee.
  • Palette Swap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
  • The Precious, Precious Car: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it... except when using his Up-B.
  • Power Fist: His Clown Car has Boxing Gloves that he uses for close range attacks.
  • Retcon: In Bowser's Melee trophy, the Koopalings are said to be his seven children, in line with established information up to that point. In Smash 4, the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Shigeru Miyamoto's statement that he no longer considers them to be Bowser's children.
  • Secret Character: 3DS version only: Clear Classic Mode on Intensity 6.0 or higher or play 100 matches in Smash to unlock them.
  • Smug Smiler: In his reveal trailer, but given the Curb-Stomp Battle he just delivered and the team he's bringing on the way, he has every right to be smug.
  • The Smurfette Principle: Wendy, the only female Koopaling and the only female Clown Car rider.
  • Stock Audio Clip: All of the Koopalings' voice clips are recycled from New Super Mario Bros. Wii. Especially glaring for Larry, Wendy and Ludwig, as Mario Kart 8 brought in new voice actors for them.
  • Swiss Army Weapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, a tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
  • This Is a Drill: One of the many gadgets on his Clown Car is a set of drills.
  • Unexpected Character: Though he was at the top of the list of possible new Mario characters for the game, having the Koopalings as his alternative costumes complete with their own voices instead of Palette Swaps was unexpected.
  • Warrior Prince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
  • Your Size May Vary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his New Super Mario Bros. Wii character redesign. Ludwig might have gotten it the worst — not only was he often depicted as being as large or larger than Morton and Roy, but his impressive hairdo also lost some of its bulk. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.

    Duck Hunt 

Home Series: Duck Hunt
Debut: Duck Hunt [NES], 1984

Playable in: 3DS/Wii U
Final Smash: NES Zapper Posse

A trio composed by the player's canine hunting partner from Duck Hunt, whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
  • Adaptational Badass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in Smash though.
  • Annoying Laugh: Subverted. The Dog's signature giggle is referenced several times note , but its original sound byte never returns. It's replaced by a far more understated laugh that could easily be mistaken for something just shuffling around.
  • Ascended Extra: The ducks were featured as a trophy in Melee, and after skipping Brawl, the trio made their first playable appearance in 3DS/U.
  • Assist Character: The Wild Gunmen from Wild Gunman assist in some attacks, and their Final Smash also adds the gang from Hogan's Alley as part of the shootout that ensues.
  • Badass Adorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
  • Blast Out: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
  • Breaking the Fourth Wall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even hit by the words.
  • Calling Your Attacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
  • The Comically Serious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
  • Composite Character: Represents not only Duck Hunt, but 2 other NES Zapper Games as well: Hogan's Alley and Wild Gunman.
  • Crosshair Aware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
  • Difficult but Awesome: On the Difficult side, they're a Zoning Character in a Rushdown-centric fighter. On the Awesome side...they're a Zoning Character in a Rushdown-centric fighter.
  • Disturbed Doves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief Ethereal Choir.
  • The Dividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
  • A Dog Named Dog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
  • Dub Name Change: They are known as "Duck Hunt Duo" in the European version.
  • Enemy Mine: The hunters and the hunted have joined forces to fight with the best of them.
  • Everyone Calls Him Barkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
  • The Fourth Wall Will Not Protect You: Inverted. The fourth wall will not protect the in-game characters from the marksman's Zapper.
  • The Ghost: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
  • Improbable Weapon User: They use clay pigeons and exploding tin cans for a few moves.
  • I Shall Taunt You: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
  • Logo Joke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the only time anyone interacts with it in any of the trailers.
  • Limit Break: The cast of Wild Gunman get into a shootout with the cast from Hogan's Alley, with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
  • Long-Range Fighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over Smash's usual close combat. A number of its moves are meant for keeping the opponent as far away from use as possible, and their forward Smash attack has very long reach.
  • Mechanically Unusual Fighter: Duck Hunt plays very differently even from other projectile users like Samus, Robin, or Mega Man. The key thing to remember is that their attacks don't always have to come from the duck and dog themselves. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must either release the move early and waste it, or get hit by the gunmen and waste it).
  • Multi-Ranged Master: They have an arsenal of cans, gunmen, clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
  • Nearly Normal Animal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
  • No Name Given: They are all unnamed.
  • Odd Friendship: The three get along just fine, despite the duck being hunted for the past 30 years.
  • Palette Swap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
  • Power Trio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
  • Retraux: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
  • Secret Character: For both versions:
    • For 3DS: Beat Classic Mode with 8 different characters or play 110 matches in Smash.
    • For Wii U: KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
  • Silent Snarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an Aside Glance in the duo's promotional artwork...
  • Slasher Smile: The dog wears a psychotic grin before he kicks an exploding can.
  • Smug Smiler: It's what we know it for. In general, the Dog has a very nonchalant attitude.
  • Shout-Out:
    • Their moveset pays tribute to Hogan's Alley and Wild Gunman. The only NES Zapper game missing in the moveset are Gumshoe.
    • One of the palette swaps portrays the duck with bright red feathers (a color present in Duck Hunt) and the Dog with dark brown fur, a combination reminiscent of Banjo-Kazooie.
  • Troll: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as the myriad of cans, gunmen and clay pigeons are among their best moves, and they can't be used effectively if the opponent gets too close.
  • Unexpected Character: When the roster was leaked weeks before the 3DS version was released, some used Duck Hunt as proof against the leak because their inclusion sounded just that absurd. Sakurai begged to differ.
  • Use Your Head: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.

Third-party characters

    Mega Man 


Home Series: Mega Man (Classic series)
Debut: Mega Man [NES], 1987

Playable in: 3DS/Wii U
Final Smash: Mega Legends

Capcom's mascot character and hailing from his namesake series. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.
  • Achilles' Heel: Reflectors will send a majority of his attacks right back at him. While a few shots from the Mega Buster don't hurt a lot, a reflected Charge Shot at full power will hurt.
  • All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam.
  • Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
  • Ambidextrous Sprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
  • Assist Character: Robot Dog Rush shows up to provide Rush Coil for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
  • Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
  • Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
  • Blow You Away: His Up Air, Air Shooter, creates small tornadoes.
  • Blue Is Heroic: He's a robot in blue armor and the main character of his home franchise. His nickname is even the "Blue Metal Hero."
  • Bottomless Pit Rescue Service: Beat resumes this role for one of Mega Man's custom special moves.
  • The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo Stelar, X, and Volnutt to assist him in firing a giant laser.
  • Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
  • Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
  • Combination Attack: His Final Smash - he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
  • Cool Helmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
  • Cool Pet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
  • Cutscene Power to the Max: Two good examples from his trailer: When he whips out the Metal Blade from Mega Man 2, and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
  • Difficult but Awesome: Like most characters from his home series, Mega Man doesn't appreciate close combat, an obvious detriment in a game that encourages getting scrappy. Where Mega Man instead shines is in area control and trapping, forcing opponents into disadvantageous positions that will ensure you can line up a killing blow.
  • Defeat Means Friendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
  • Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities are limited to Rush Coil, Mega Man's recovery special.
  • Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
  • Dub Name Change: As usual, the Japanese know him as Rockman.
  • Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
  • Extra Ore Dinary: The Metal Blades; metallic sawblades that he summons and throws.
  • The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
  • Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
  • Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
  • Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros game.
  • Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
  • Hoist by His Own Petard: One of Mega Man's weaknesses is the fact that because many of his attacks are projectiles, they can be reflected back at him via Mario's cape and other similar moves.
  • Idle Animation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinkingnote . Heck, even R.O.B, a literal robot (he's even called "Robot" in Japan), actually moves while idle.
  • Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
  • Let's Get Dangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other Smashers. Then, he pulls out the Metal Blades...
  • Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, Megaman.EXE, and Geo Stelar — to help him fire on them with a combined charge blast.
  • Mechanically Unusual Fighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ranged options. Special mention goes to his Mega Buster: he can fire it while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
  • Meteor Move: His down aerial (the Hard Knuckle) can Meteor Smash.
  • Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter and Flame Blast.
  • Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin and Super Arm.
  • Mythology Gag:
    • One of his victory poses is the same pose he makes on the title screen from his first game.
    • In his reveal trailer:
      • The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in Mega Man 2 that shows off that level's Robot Master.
      • He mimics Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
    • He can wall jump in Smash, which is one of X's abilities.
    • His boxing ring alias, "Blue Metal Hero", seems to be a nod to Mega Man 8's Japanese subtitle: Metal Heroes.
  • Palette Swap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision and Tornado Blow), and Rush Coil, Blizzard Attack (and Freeze Cracker, and Jewel Satellite), Slash Claw, Fire Storm (and Atomic Fire, Flame Blast, Flame Sword, Magma Bazooka and Solar Blaze), and Thunder Beam (and Thunder Wool).
  • Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
  • Power Copying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
  • Power Creep, Power Seep:
    • Flame Man's Flame Blast is the least interesting fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
    • The Top Spin doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no Collision Damage in Smash.
    • Mega Man's slide was a purely defensive power in its games. Mega Man needed a weapon like the Charge Kick to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.
  • Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
  • Red Baron: The Boxing Ring stage in the PAL version of the Wii U game gives him his official nickname "The Blue Bomber", but the NTSC version oddly changes it to the less familiar title "Blue Metal Hero".
  • Reference Overdosed: In his default moveset Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. Check here for the full list.
  • Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
  • Rocket Punch: His Hard Knuckle weapon.
  • Shock and Awe: Spark Shock, his electric-powered up smash.
  • Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom.
  • Shown Their Work:
    • Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
    • His movements and poses in battle are perfect matches for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
    • The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
    • In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
    • Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
  • Silly Walk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
  • Slide Attack: He carries over his signature move since his third game as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
  • The Stoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth and damaged) plus that he's a Ridiculously Human Robot, it's predictable that he doesn't show many facial expressions.
    • Not So Stoic: However, he's not completely emotionless. He smiles in one of his victory animations and shows concern when Bowser Jr. hurts Mario in his trailer. Most notably, he grits his teeth angrily during his Final Smash.
  • Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
  • The Stinger: The very end of his trailer cuts to the Wily Castle stage, where Mega Man starts fighting Auto.
  • Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
  • Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
  • Unexpected Character: Not Mega Man himself; as one of the most requested characters for both Brawl and the fourth game, his appearance is hardly a surprise. However, his Final Smash features four of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a decade: Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given Legends 3's cancellation).
    • Quoth the fans after the Final Smash was leaked: "Nintendo just did more with the franchise in the last thirty seconds than Capcom's done with it in years."
  • Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
  • Wall Jump: Which he couldn't do in his home series, but his successor, Mega Man X, could in his series. In addition, the movement itself more closely mimics Cut Man's take on it from Mega Man Powered Up
  • Wolverine Publicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters and was playable in the demo.



Home Series: Pac-Man
Debut: Pac-Man [Arcade], 1980

Playable in: 3DS/Wii U
Final Smash: Super Pac-Man

Namco's classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
  • Adaptational Badass:
    • Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
    • Considering his last attempt as a fighter where he relied on a Mini-Mecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
  • Assist Character: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
  • Attack of the 50-Foot Whatever: His Final Smash has him transform into Super Pac-Man.
  • Badass Adorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
  • Boring but Practical: The plain ol' Fire Hydrant seems pretty lackluster compared to its custom replacements, but it's actually among one of vanilla Pac-Man's best mindgame moves. The water can push you towards enemies (or enemies towards you) while you charge a smash attack, allowing you to hit with them from halfway across the map. The hydrant is also a very powerful projectile if sent flying, which a properly-aimed back-aerial from Pac-Man accomplishes nicely, as does throwing a Key at it - the latter is especially devastating if the enemy is right next to the hydrant, as he'll be hit with both the key and the hydrant For Massive Damage.
  • The Cameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
  • Canon Discontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since Pac-Man Party.
  • Charge Attack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
  • Composite Character: Switches between his Pac-Man World appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as Galaga's alien Tractor Beam and Mappy's springboard.
  • Confusion Fu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, Galaxian, bell, and key, charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken Up to Eleven with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
  • Enemy Mine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
  • Extreme Omnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
  • Fighting Clown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
  • Guest Fighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
  • Heel-Face Revolving Door: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
  • Heroic Mime: Like Mega Man, he makes old school sound effects instead of vocalizations.
  • Hoist by His Own Petard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Dire Hydrant in particular is infamous for being knocked straight back into him, which given how much knockback and damage it packs, such a scenario doesn't end well for Pac-Man.
  • Jack of All Stats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that all of his specials can be used against him by the opponent in some way.
  • Limit Break: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
  • Making a Splash: Done with his Fire Hydrant Down-B move.
  • Mythology Gag:
    • His pose in his Smash artwork is the same as his Pac-Man World artwork.
    • His idle animation has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of Pac-Man 2: The New Adventures.
    • The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
    • His walking animation is the same as in Pac-Land, where he oddly faces the screen while walking instead of looking forwards.
    • Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten.)
  • Not the Intended Use: The Pac-Jump trampoline is meant to be Pac-Man's recovery, but it can also be used as a very annoying obstacle to navigate around; leaving it between Pac-Man and your opponent forces them to jump and allows Pac to follow up, and touching it while it's red leaves the user in freefall. Pac-Man is also the only one who can attack by bouncing off of his trampoline, anyone else who tries (including an opposing Pac-Man if the trampoline isn't his) will simply jump upwards. The Meteor Trampoline custom is even meaner, spiking or even burying anyone that touches it while it's red, depending on if it's in the air or on the ground, respectively.
  • Older Than They Think: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
  • Perpetual Smiler: He nearly always has a gleeful grin on his face. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr Game & Watch in his trailer.
  • Playing with Fire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, has the hydrant shoot fire instead.
  • Primary-Color Champion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
  • Retraux:
    • His appearance is the well-known one he had before the more detailed look he has beginning with Pac-Man Party and the Ghostly Adventures cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in Pac-Man's first intermission, Super Pac-Man, and Pac-Man Battle Royale. Finally, his ability to use objects from other Namco games traces back to Pac & Pal (also known as Pac-Man and Chomp-Chomp).
    • His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
    • His up-Taunt has him display a random retro object from Namco's history, complete with accompanying sound byte. There's quite a large number he can choose from.
  • Shape Shifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
  • Shout-Out: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as Galaxian, Mappy and Dig Dug, and even more recent ones like Taiko Drum Master.
  • Stuff Blowing Up: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
  • Shown Their Work: There are a lot of references to more obscure Pac-Man arcade games. For example, the music in the reveal trailer is actually from Pac-Mania, an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on Pac-Land.
  • Stylistic Suck: Some of his moves evoke 8-bit characters and animations.
  • Theme Naming: His down specials — Fire Hydrant, On-Fire Hydrant, and Dire Hydrant.

Custom character

    Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter) 
The Fighters of Many Faces
(L-R: Gunner, Brawler, Swordfighter)

Home Series: Nintendo Hardware / Super Smash Bros
Debut: Wii console, 2006

Playable in: 3DS/Wii U

Nintendo's customizable avatars can now fight alongside the other Nintendo icons with movesets created specifically for Super Smash Bros.. They come in three varieties with their own movesets: Brawler, Swordfighter, and Gunner.

Tropes shared by all classes

  • Adaptational Badass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in Smash.
  • Blonde, Brunette, Redhead: The Miis depicted in the official art and the Classic Mode and All Star trophies.
  • Canon Name: As a bit of trivia, the Miis depicted in the official art and the Classic Mode and All Star trophies are MiiFighter for the Brawler, Ken for the Swordfighter, and Sophia for the Gunner. They sometimes appeared in official Pic of the Days and trailers in other classes however. Of course this has no bearing on the Miis players create on their own system.
  • Character Customization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
  • Chest Insignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
  • Cosplay: Miis are able to wear headgear based on various Nintendo characters.
  • Competitive Balance: Depending on the size and weight of the Mii, they can range from Fragile Speedsters to Mighty Glaciers. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
  • Digital Avatar: You can play as yourself, or as anyone, really.
  • Ditto Fighter: Partially. Some of their attacks are taken directly from other fighters. Some are obvious, like the Gunners taking from Samus and Fox, and the Swordfighters taking from Link and the Fire Emblem cast. But at the same time, some are surprising, like the Gunners borrowing from Zelda and Ness.
  • Eureka Moment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had millions of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
  • Featureless Protagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
  • Foreshadowing: On a meta level pre-release. They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be this game's Small Fry Corps.
  • Gendered Outfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
  • Guys Smash, Girls Shoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
  • Hello, Insert Name Here: Whatever name you give them that can fit into ten letters, and it doesn't even have to match the Mii's actual name. Although the announcer exclusively calls them "Mii" upon a victory.
  • Heroic Mime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
  • Multi-Mook Melee: These guys are the primary opponents in 3DS/Wii U's Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
  • Nice Hat: The Miis have dozens a customization option separate from the outfits.
  • No Celebrities Were Harmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Satoru Iwata and Reggie Fils-Aime to Abraham Lincoln (LINCOLN GETS SWORN IN!), Elijah Wood (ELIJAH WOOD LIKE TO BATTLE!), Ice-T (ICE-T POURS IT ON!) or Shinya Arino (replacing Ice-T in the Japanese Digital Event: SHINYA ARINO JOINS THE BATTLE!). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
  • Original Generation: The Mii Fighters are technically this, being the first playable characters who bear the Smash series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose Digital Avatars that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
  • Promoted to Playable: In Brawl, they're only used as Nintendo WFC avatars. Now, they actually fight on the battlefield.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
  • Saved for the Sequel: Miis were actually planned for Brawl, but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
  • Troll: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
  • Virtual Paper Doll:
    • Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as Tron Lines-laden bodysuits, football helmets, and cowboy hats.
    • True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are genericized bits of costumes from famous characters. Just three examples: items based on Luffy's straw hat, Naruto's Forehead Protector, and Alucard's suit are all wearable.

Mii Brawler

Final Smash: Omega Blitz
The Brawler is an expert in martial arts, using primarily punches and kicks. It is the strongest and fastest of the three classes, but has the worst range.

  • Badass Biker: One of the possible costumes.
  • Bare-Fisted Monk: Fights using his or her fists and feet.
  • Close Range Combatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also faster and much stronger.
  • Diving Kick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick.
  • I Know Madden Kombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
  • Lightning Bruiser: The Mii Brawler has better speed and power over the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well with almost all of their specials being designed for big attacks and/or approaching the opponent.
  • Meteor Move: The end of their Final Smash has them spike their opponent back to the playing field.
  • No-Holds-Barred Beatdown: Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in Dragon Ball Z, before knocking the opponent back down onto the stage.
  • Playing with Fire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
  • Powered Armor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the Alien movie series.
  • Rapid-Fire Fisticuffs: Just like Little Mac, their neutral combo attack can lead to a rapid flurry of punched.
  • Shoryuken: One of the Brawler's neutral specials is a chargable Dragon Punch.
  • Wall Jump: They're the first of two Mii classes who can do this.

Mii Swordfighter

Final Smash: Final Edge
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner both in terms of speed, power, and range.

  • Attack Reflector: "Reversal Slash", on of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
  • Blow You Away: "Gale Strike", one of its neutral special options.
  • Cool Sword: The Mii Swordfighter fights using a sword. Each outfit has a different sword that fits the theme.
  • Counter Attack: One of their down specials is a counter attack akin to Fire Emblem characters.
  • Deadly Disc: One of their side special options is a thrown chakram.
  • Dressed to Plunder: They have a very fancy pirate captain costume complete with a cutlass.
  • Dub Name Change: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
  • Everything's Better with Samurai: An outfit option for Swordfighters.
  • Instant Awesome, Just Add Ninja: Another outfit option for Swordfighters.
  • Jack of All Stats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
  • Katanas Are Just Better: The Samurai and Ninja outfits both turn the sword into one of these.
  • Knight in Shining Armor: The Plate Armor outfit.
  • Laser Blade: They have two different ones as part of their alternate costumes.
  • Light 'em Up: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
  • Spin Attack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
  • Sword Beam: Their Final Smash consists of a rush of several in a row.
  • Sword Plant: One of their recovery options, called "Stone Scabbard/Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
  • Tron Lines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.

Mii Gunner

Final Smash: Full Blast
The Gunner is a projectile expert, wielding a mysterious Arm Cannon that has many kinds of bullets and missiles that can be used to attack from afar. It is the slowest and weakest of the three classes, but has the best range by far.

  • Arm Cannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
  • Attack Reflector: One of their Down Specials is a reflector in a similiar vein to Fox's.
  • Badass in a Nice Suit: One of their outfits, the Fancy Suit, makes them into this.
  • Beam Spam: One of their neutral specials in a similiar to Fox's laser gun neutral special.
  • Charged Attack: One of the Gunner's neutral-Specials, in the same vain as Samus's Charge Beam.
  • Dragon Knight: One of the unique armors for Gunner is scaled armor that turns the Arm Cannon into a dragon's head.
  • Dramatic Gun Cock: One of their taunts has them cock their Arm Cannon in this manner.
  • Energy Absorption: One of their Down Specials functions like this in a similiar vein to Ness's PSI Magnet.
  • Grenade Launcher: One possible neutral special for the fighter.
  • Homing Projectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
  • Long-Range Fighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
  • Player Guided Missile: Stealth Burst, which functions similiarly to Din's Fire.
  • Playing with Fire: The Mii Gunner uses fire in a couple of their attacks.
  • Powered Armor: One of their alternate costumes.
  • Robe and Wizard Hat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
  • Rocket Jump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with Dragon Punch, and Arm Rocket is a more controllable varient, allowing the Gunner to alter their trajectory in mid-flight.
  • Squishy Wizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bend and, if played correctly, gives this class the best control of the battlefield out of the three.
  • Steam Punk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
  • Throw Down the Bomblet: A decent amount of their specials involve explosives.
  • Wall Jump: They're the second of two Mii classes who can do this.
  • Wave Motion Gun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with Options added.
Super Smash Bros. BrawlCharacters/Super Smash Bros.Super Smash Bros. - Poké Ball Pokémon
Super Smash Bros. BrawlCharacters/Video GamesSuper Smash Bros. - Poké Ball Pokémon

alternative title(s): Super Smash Bros U 3 DS
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