TV Tropes Needs Your Help
View Kickstarter Project
Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here
and discuss here
Characters: Super Smash Bros. for Nintendo 3DS/Wii U
aka: Super Smash Bros U 3 DS
| Poké Ball Pokémon
| Assist Trophies
Warning, unlockable characters will not be spoiler-marked on this page.
open/close all folders
VILLAGER COMES TO TOWN! Home Series: Animal Crossing
Debut: Doubutsu no Mori (lit. "Animal Forest") [N64], 2001
Playable in: 3DS/Wii U
A seemingly-random Villager from Animal Crossing
who steps up to the ring using trademark, every-day tools for battle. The default Villager is male, but female villagers and other male designs are playable alternate costumes.
- Adaptational Badass: Word of God said they weren't considered for Brawl precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in 3DS/Wii U ready to kick some butts with their everyday tools and deep pockets.
- An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
- Arrow Catch: and Missile Catch, and Beam Catch, and Bomb Catch, etc.
- Ascended Extra: Appeared in the background of Smashville in Brawl and as a trophy called "Animal Crossing Boy" before joining the battle.
- Badass Adorable: Oh yes... if you don't find them creepy, that is.
- Badass Normal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can catch anything thrown at them; this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.
- Brats with Slingshots: Their forward and backward air attacks use a slingshot.
- Bug Catching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
- The Cameo: A few Villagers appear in the background of the Smashville stage in Brawl. They still do so when it reappears in 3DS/Wii U regardless of whether a Villager is on the field or not, meaning that they are different from the playable ones.
- Catch and Return: Pocket allows them to store any projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
- Color-Coded for Your Convenience: Balloon Trip gives different colored balloons depending on what player is controlling him. Gray will mark a CPU.
- Composite Character: They act as one for the various incarnations of the villager (based off the Wild World/City Folk design but has the title of Mayor), plus the Balloon Fighter, using various items and tools you can find in Animal Crossing itself.
- Death Glare: The default Villager manages to give Mario one in the E3 trailer while smiling.
- The Dev Team Thinks of Everything: There was a surprising amount of detail put into the Pocket move. Throwing a Pocketed attack will retain its functionality to the letter, so it will move and behave as if fired from the Villager's current spot. Also, if you use Pocket to store away a handheld item, taking it back out will put it straight into the Villager's hands, instantly ready to use. If the Villager has one held item in his hand and another Pocketed, using the move will switch one with the other.
- Dissonant Serenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
- Everyone Calls Him Barkeep: Much like Pokémon Trainer, they are named for what they are rather than who.
- Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside their pockets, etc. In fact, the only actual physical attacks they use are done with the boxing gloves; their whole moveset involves tools in some fashion. And despite this, their moves hit as hard as anyone else's.
- Girl with Psycho Weapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the map to use it.
- Heroic Mime: As in their home series. The Villagers' "voice" is just sound effects from his home series.
- Hyperspace Arsenal: As Word of God states, they're based around collecting, and so pull out/put away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows them to store regular items and ranged attacks in Hammerspace. Imagine them grabbing a Hammer and then pulling out ANOTHER hammer from their pockets that they snuck into them earlier.
- Improbable Weapon User: Uses everyday tools to lay a beatdown.
- Kleptomaniac Hero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
- Limit Break: Dream House, which involves paying Tom Nook to make an exploding house over the opponent.
- My Rules Are Not Your Rules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
- Mythology Gag:
- The default Villager's default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the Brawl trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in City Folk.
- The female villager from the same cover is also one of the alternate costumes.
- They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the NES games in the original Animal Crossing. The animation they do when the balloons are popped is also the same as the one from the game.
- No Name Given: The Villager has no Canon Name, as the player gives him or her a name.
- No Sell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to throw it back. In fact, the invincibility frames of the move allow the Villager to potentially make a Final Smash miss.
- Oh, Crap: The default Villager's normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
- Older Than They Look: Although they appear to be Kid Heroes, the default Villager's trophy describes him as an "energetic young man". This suggests the Villagers are a good bit older than they seem to be.
- Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
- Perpetual Smiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their faces.
- Powerpuff Girl Hands: As per Animal Crossing style, the Villagers have spherical stumps for hands, and they do not stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
- Promoted to Playable: Got a trophy in Brawl wearing the same outfit as the default one in 4, and villagers appeared as background characters in the Animal Crossing stage.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the default male villager, the alternate All-Star trophy shows one of the female villagers in a different pose. The Villager is also the only one out of the fighters that have different gender alts to have had all of their alts showcased in the Pic of the Day screenshots.
- Retraux: The Villagers are based on their shorter appearance in Wild World and City Folk, rather than their taller appearances in New Leaf.
- Rocket Ride: If you hold B when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done with the Jump button) will leave them in the freefall state.
- Rose-Haired Sweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
- Scary Shiny Glasses: A variant: the default Villager uses scary shiny eyes to deliver the aforementioned Death Glare.
- Shout-Out: One of their attacks in particular comes from the NES game Balloon Fight.
- Sudden Name Change: In Brawl, the Villager had a trophy under the name "Animal Crossing Boy." Justified since female Villagers are playable as well.
- Super-Deformed: They falls into this trope like all the characters from Animal Crossing, though this depiction of them are slightly less deformed, with a bigger torso and a smaller head.
- Timber!: Their Timber! attack has them cutting down a tree.
- Walking Arsenal: The Villager is armed with a bowling ball, a Gyroid, some fireworks, whatever he can get a hold of, and pretty much every tool from his home series. The only thing missing from his arsenal is the fishing rod.
- When Trees Attack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
- Yank the Dog's Chain: Their Final Smash Dream House has Tom Nook and his nephews build their dream house and finish it right there... then the house blows up.
Wii Fit Trainer
Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (English)
Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (English)WII FIT TRAINER WEIGHS IN!
Home Series: Wii Fit
Debut: Wii Fit [Wii], 2007
Playable in: 3DS/Wii U
"Let's get fired up!"
A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female, but the male trainer is also playable as an alternate costume.
- Adaptational Badass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, Smash makes them ready to yoga some asses into shape.
- Amazing Technicolor Population: Inverted; their skin is white as snow.
- Animate Inanimate Object: The Wii Balance Board, which accompanies the Trainer into the game.
- Badass Normal: Much like the Villager, they have no supernatural powers aside from Sun Salutation and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
- Bare Your Midriff: The female trainer shows some navel. Not as much as in Wii U's Wii Fit, but it's still there.
- Boobs-and-Butt Pose: When they're lying face-up. Fitting, as they're is doing a real yoga stretch called a Spinal Twist.◊
- British Accents: While both female and male trainers use an American Accent in the NTSC version, in the PAL version they instead use a british accent.
- Calling Your Attacks: When firing their fully charged standard special. "Sun Salutation!"
- Charged Attack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.
- Charles Atlas Superpower: Their attacks are yoga stances, with a couple of Wii Fit minigames thrown in.
- Deadly Dodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
- Disproportionate Retribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer knocking Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
- Dissonant Serenity: They keep spouting off all the motivational lines she/he uses in the Wii Fit games even while savagely beating up her/his opponents.
- Does Not Like Shoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to.
- Energy Ball: Uses part of the Sun Salutation sequence to charge up and throw one.
- Everything's Better with Rainbows: Their Final Smash has her/him projecting rainbow-colored fitness poses of herself/himself at foes.
- Everything's Better with Spinning: When they spin their hoops, they can fly into the air.
- Everyone Calls Him Barkeep: Like the Villager, they had no official name in their original game.
- Fighting Clown: Okay, they're not as much of an offender as the Villager, but they still don't attack with... you know, attacks. They instead do damage by striking fitness poses.
- Hair Color Dissonance: Dark grey, meant to look brunette.
- Heal Thyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
- I Know Madden Kombat: Yoga is probably one of the most non-violent physical activities ever but is used here to kick asses, almost in an unintentional way.
- Limit Break: Their Final Smash — they jump into the air and fires variously-colored projections of themselves with multiple fitness poses.
- Mechanically Unusual Fighter: They have a special move called "Deep Breathing" that temporarily increases the power of their attacks, something no other fighter can do. Shulk's Monado powers are close, but they're trade-offs.
- Ms. Fanservice: The daily snapshots given in the main website revealed some... interesting pictures of hers. Peach seemingly grabbing something behind her◊ comes to mind when it was actually meant to compare the in-game Off Model heights of the female characters. The male Wii Fit Trainer is no slouch in that department either.
- Nonchalant Dodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has them mix this with Deadly Dodging to humiliate Mac.
- Palette Swap: You don't only get colors, but also the ability to play as the male version of Wii Fit Trainer through this. One of their alternates has them wear green like in Wii Fit U, though the female Trainer still wears her tank top instead of the sports bra she wears in the game.
- The Power of the Sun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. Also, unlike the other two with a gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts and they have different titles for the Boxing Ring as well, indicating that they are not only different alts but different characters altogether who share a spot, like Bowser Jr. and the Koopalings and Olimar & Alph.
- Running Gag: In screenshots, having the Trainer perform a yoga stretch or play sports while another character does a pose vaguely similar to it, or plays along treating her just like a fitness instructor. Getting close to being once per character. For a full list: Pikachu◊, Kirby◊, Fox◊, Bowser◊, Mario◊, Luigi◊, Pit◊, Olimar◊, Peach◊, with self (alt. costume)◊, Sonic◊, Dedede◊ (not getting it)◊, Lucario◊, Diddy Kong◊, Zero Suit Samus◊, Sheik with both◊, Yoshi solo◊ and with both◊, Greninja?◊, Palutena◊, Male Robin◊, Female Robin◊, Dr. Mario◊, Falco◊, and Mr. Game & Watch◊.
- Status Buff: Their Down Special, Deep Breathing, allows them to increase the power of their next move should they be able to complete the animation of the move.
- Title Drop: Their Final Smash, for their game series; this is also printed on their shirt.
- Trailer Spoof: Their debut trailer originally looked like it was for Wii Fit U itself, instead of being a Smash trailer for a character from Wii Fit.
- Unexpected Character: Wii Fit Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that the female trainer was one of the first characters revealed, giving no one a chance to seriously, or even jokingly, say she was in the game. The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Masahiro Sakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.
Rosalina & Luma
Voiced by Kerri KaneROSALINA AND LUMA LAUNCH INTO BATTLE!
Playable in: 3DS/Wii U
Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
- Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
- Badass Adorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
- Badass Family: Mama Rosalina and her adopted Star Babies.
- The Cameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original Super Mario Galaxy.
- Charged Attack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
- Combat Stilettos: Not such a bother for her, as she mainly floats to move.
- Difficult but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
- Dub Name Change:
- The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
- Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
- Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
- Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
- Everything's Better with Sparkles: She's much sparklier here than in the other games she's been in.
- Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
- Exotic Eye Designs: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
- Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
- Flash Step: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
- Gag Censor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a literal black hole of censorship.
- Glass Cannon:
- Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
- Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight means she can be defeated quite easily, especially when Luma isn't there to give her support.
- Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
- The High Queen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
- Hyperspace Arsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds the cosmos itself within her gown.
- Interface Screw: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own.
- Lady of War: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
- Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the receiving end of some serious damage.
- Living Weapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that his main function is to act as Rosalina's main projectile.
- Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
- Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
- Nerf: The 1.0.4 patch for 3DS made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
- Non-Human Sidekick: Luma, a baby star.
- Palette Swap: Notable ones include Fire Rosalina, first seen in Super Mario 3D World, and one that resembles Peach's original sprite from Super Mario Bros. (and coincidentally brings to mind the White Mage from Final Fantasy, who appeared in a few Mario sports games).
- Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
- Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
- Power Echoes: After some games without the characteristic echo of her original appearance, Smash gives it back to the voice of Mother of the Cosmos.
- Power Floats: She constantly floats a few inches above the ground, even when crawling.
- Psychic Strangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
- Puppet Fighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma can't exactly take too many hits before he's knocked out of the stage or outright killed, but he comes back on his own after a few seconds should this happen.
- Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. Youtube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
- Really 700 Years Old: In Super Mario Galaxy, it's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
- Ridiculously Cute Critter: Luma. Can't get much cuter than a sparkly star-shaped critter.
- Simple Yet Opulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's Pimped Out Dresses. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
- Shoryuken: One of Luma's up attacks has him launching himself upwards.
- Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
- Squishy Wizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
- Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
- Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also a whole head taller than Princess Peach, who herself is a head taller than Mario◊, making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
- Symbol Motif Clothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
- Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
- True Blue Femininity: Making a contrast to Peach's pink ensemble, Rosalina's blue dress is no less lacking in the femininely elegance department.
- Unexpected Character: Most had assumed that the Mario series would get no more characters, or that a longer-standing one like Waluigi or Daisy would be in first. The reception has been mostly welcome, however.
Doc Louis voiced by Tsuyoshi Koyama (Japanese), Riley Inge (English).LITTLE MAC PUNCHES IN!
Home Series: Punch Out
Debut: Mike Tyson's Punch-Out!! [NES], 1987
Playable in: 3DS/Wii U
"It's your time, Mac. Show 'em what you got, baby!"
— Doc Louis
After appearing in Brawl
as an Assist Trophy, this underdog Pint-Sized Powerhouse
boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
Voiced by Yuji Ueda (Japanese), Billy Bob Thompson (English)GRENINJA MAKES A SPLASH!
Playable in: U/3DS
The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
Voiced by Aya Hisakawa (Japanese), Brandy Kopp (English)PALUTENA ALIGHTS!
Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986
Playable in: 3DS/Wii U
"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."
The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. Also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle. See also her Self-Demonstrating page
, which is based just as much on her appearance in Smash
as on her home seriesnote
ROBIN BRINGS THE THUNDER!
Playable in: 3DS/Wii U
of Fire Emblem Awakening
, Robin is a Tactician who uses swords and magic tomes in tandem
. Although they are a customizable character in their game of origin, here in Smash Bros.
Robin uses the default name with the default male design, along with the default female design as an alternate costume.
- Air Aided Acrobatics: Robin's recovery move Elwind uses the gust of the two Razor Wind fired below him/her to propel him/herself even higher.
- Apologetic Attacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her.
- Archaic Weapon for an Advanced Age: Robin's brings a Bronze Sword to battle despite it being obsolete even by Fire Emblem standards.
- Art Shift: Their reveal trailer is made with the graphical style of Fire Emblem Awakening, having been animated by anima, the studio that created Awakening's cutscenes.
- Aside Glance: Looks towards the camera for all three taunts.
- Assist Character: Chrom in his/her Final Smash.
- Back Stab: Nosferatu drains more health from the opponent if they are struck from behind.
- Back-to-Back Badasses: With Chrom in one of Robin's victory poses.
- Badass Bookworm: Uses magic along with melee and he/she's the tactician of the Shepherds.
- Badass Longcoat: Wears a dark coat with a hood.
- Bash Brothers: Male Robin with Chrom in his Final Smash.
- Big Damn Heroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
- Bishōnen: Maybe not as much as Marth, but male Robin is still quite pretty.
- Black Mage: All of Robin's spells are offensive magic.
- Black Magic: Nosferatu and Goetia, dark-elemental magic which slowly drains or zaps an opponent's life force as they struggle to escape.
- Blow You Away: Elwind, his/her Up Special and recovery move. He/She also has a multiple wind slash attack that resembles the Excalibur-tome.
- Break Out the Museum Piece: Robin's Bronze Sword, a weapon from the Bronze Age that's already been rendered technologically obsolete by Marth's time and for well over 2000 years in Awakening. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly all Fire Emblem Awakening Bronze Swords look like that, and they're clearly not in any short supply).
- Breakable Weapons: Much like the Fire Emblem games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a Bronze Sword once it's gone. Unlike Fire Emblem, though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike Fire Emblem, the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point.
- Calling Your Attacks: Unlike in Fire Emblem, he/she calls out the names of the tomes when using them.
- The Cameo: Chrom, the main Lord from Awakening and Robin's best friend (and possible husband if female), appears during the Final Smash to attack in tandem with him/her, and also appears in one of Robin's victory poses.◊
- Casting a Shadow: Nosferatu, his/her Down Special. And also Goetia, one of its customs.
- Chain Lightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
- Charged Attack: When using his/her neutral special, he/she charges it, which allows him/her to charge their Thunder spell to a more powerful version (Thunder, Elthunder, Arcthunder, and Thoron), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
- Choice of Two Weapons: Robin uses swords together with magic tomes.
- Cipher Scything: Awakening's Avatars could be deeply customized in their game. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design (with a female voice to match) being selectable through Palette Swaps.
- Color-Coded Elements: The tome that Robin holds in his/her left hand will always be the color of the last spell he/she cast.
- Yellow: Thunder, Elthunder, Arcthunder, and Thoron.
- Red: Arcfire
- Green: Elwind
- Purple: Nosferatu or Goetia.
- Combination Attack: With Chrom during his/her Final Smash.
- Cool Down: His/Her spells will run out and the Levin Sword will break if used too much. They regenerate after a set period of time once they do, with stronger spells taking more time to regenerate.
- Cool Sword: The Levin Sword, a lightning-shaped blade with electrical properties.
- Curse: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
- Cutscene Power to the Max: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes.
- Dark Is Not Evil: He/She wears a black hooded longcoat and has a life-draining dark spell in his/her arsenal, but he/she is still heroic.
- Death from Above: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even meteor smash!
- Difficult but Awesome: Robin's difficulty of use comes from his/her sheer complexity. His/Her Breakable Weapons are a big factor here: The Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including his recovery) until they recharge. Learning to juggle all these things in Smash's chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
- Dub Name Change: Known as Reflet in Japan, and Daraen in Europe.
- Dynamic Entry: Robin's debut trailer has the male one interrupting Captain Falcon's (in)famous Falcon Punch by dropping two Elwind slashes on him while hovering in the air.
- Elemental Powers: His/Her tomes allow him/her to invoke several elemental magic attacks.
- Elemental Weapon: Robin's Levin Sword is a lightning elemental sword.
- Energy Ball: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
- Fireballs: Arcfire was changed from being a Fire-Breathing Weapon spell in Awakening to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
- Fiery Redhead: Female Robin, when in her red palette swap. She already has the smack-talking personality, and the palette gives her the red hair to match.
- Full-Contact Magic: His/Her jab combo has him/her attack with magic up-close to the opponent, using it to complement his/her sword strikes.
- Gender-Blender Name: Fitting for the one character with a gender selection and a name rather than a title.
- Guys Smash, Girls Shoot:
- Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
- Played straight between Female Robin and Chrom in their Final Smash, where Chrom uses his Falchion while Robin blasts the enemies with her magic.
- Hand Blast: Robin's Elwind and thunder spells are fired from his/her hands this way. Thoron in particular is the most blast-like of them all.
- Hoist by His Own Petard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
- Hyperspace Arsenal: In Fire Emblem Awakening, all characters may only carry up to five items into battle. However, Robin brings to Smash well over five different tomes at a time, and their Levin and Bronze Swords.
- In the Hood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature black hooded longcoat with the hood pulled over his eyes.
- Kamehame Hadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
- Lady of Black Magic: Female Robin.
- Law of Inverse Recoil: He/She can fire Thoron without breaking a sweat, but Elwind turns this on its head, as he/she uses the recoil of the attack to launch him/herself up in the air.
- Lethal Joke Item: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? A book. Robin's discarded spell tomes are surprisingly powerful items when an opponent is nailed with them.
- Life Drain: The dark spell Nosferatu, much like in Fire Emblem proper. It also traps opponents while the draining occurs.
- Limit Break: Pair Up, which is a reference to a mechanic from Fire Emblem Awakening allowing two characters to attack the same target. The two perform a Combination Attack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
- Magic Knight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, he/she has a clear preference for spellcasting over swordplay.
- Master Swordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if he/she doesn't have the magic-infused Levin Sword, his/her swordplay is the worst and most unorthodox of all swordsmen. This can most clearly be seen in their dash attack, they don't swing the sword but instead hold their arm rigid by their side to jab the opponent with.
- Mechanically Unusual Fighter:
- He/She brings the Breakable Weapons system of Fire Emblem with him/her. Using Robin well means knowing when and where his/her smash attacks and magic will be most effective, whereas blowing through his/her uses immediately leaves him/her with far less options.
- The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
- Meteor Move: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
- Mind over Matter: He/She's shown making their sword float around him/her during a taunt.
- Multiple-Choice Past: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's husband, uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's mother, mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
- Mystical High Collar: The design of Robin's longcoat has this when he/she's not wearing their hood.
- Mystical White Hair: His/Her default hair color is white (which is also their default hair color in Awakening), and he/she's a prominent magic user.
- Mythology Gag:
- The way he/she casts Arcfire mirrors the casting animation of the mage units from the Game Boy Advance Fire Emblem games.
- Excalibur-tome's reoccurring multiple wind slash animation◊ is used as a basis for one of Robin's Jab Combo variants◊.
- The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). It's max damage is also 19%, which is the number of its Might in it's home series.
- Upon getting KO'd, female Robin may yell "I was careless!", the same as Kjelle's line in Awakening should she be killed in battle.
- "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in Awakening.
- Off Model: In order to make them 100% equal on the battlefield, female Robin's size and physique was changed to be identical to male Robin's, as opposed to Awakening where she's shorter and thinner than her male counterpart.
- One-Hit Polykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
- Our Mages Are Different: In 3DS/Wii U, Robin is a combination of an Athlete that mixes close contact magic with swordsmanship and a Scholar since his/her spells come from his/her tomes.
- Out of Character: Robin (especially the male version) comes off as a bit cockier than he/she does is in his/her home game, similar to Marth. One of male Robin's quotes upon winning matches snidely comments on how he's "always three steps ahead", and he lets out a mocking laugh when catching opponents in Nosferatu. Somewhat less cockily but even more out of character, female Robin will deliver a harsh insult to Lucina, who is very devoted to protecting Chrom, if she beats her, in stark contrast to male Robin's more apologetic one. This is even further out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character.
"How can you protect Chrom if you can't protect yourself?"
- Palette Swap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Anna, Virion, Serra and Evayle.
- Playing with Fire: Arcfire, his/her Side Special. Also uses Bolganone in their Final Smash.
- Power Creep, Power Seep: In order to have a balanced moveset that references mages from a variety of games in Fire Emblem history, some spells and their animations have been altered.
- Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in Awakening, yet here he/she can cast Nosferatu (and Goetia), no sweat.
- The Levin Sword is used solely to cast lightning magic in its home series, but in Smash, Robin can use it to strike his/her enemy with shocking melee attacks.
- Thoron has been made larger than◊ its original appearance◊, while getting rid of the Instant Runes.
- Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
- In a non-magic example, the Bronze Sword is terrible Starter Equipment in his/her home series. In fact, here in Smash, Robin is the only sword-wielding character in the series (besides Young Link) to not have a blade that is considered legendary. As such, its power has been bumped up to be roughly on par with the swords other characters fight with. This is most notable with fellow Fire Emblem representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
- In Fire Emblem, each tome can only cast one type of spell. Here, Robin can use one elemental tome to possibly cast multiple spells like using four different kinds of thunder spells with just one Thunder tome.
- Power Floats: Male Robin is shown floating right before he's revealed in the reveal trailer - a subtle reference to Validar's abilities in Fire Emblem Awakening.
- The Power of Friendship: His/Her Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from Awakening.
- Pre Ass Kicking One Liner: Male Robin in their debut trailer:
"Time to tip the scales!"
"Smash has many powerful foes... but I am no ordinary swordsman!"
- Projectile Spell: All of Robin's special attack spells with the exception of Nosferatu are treated as projectiles.
- Purely Aesthetic Gender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
- Razor Wind: The attacks from the wind tomes are generally in the form of wind slashes.
- Serrated Blade of Pain: The Levin Sword, shaped like a lightning bolt.
- Shock and Awe: His/Her signature and preferred element. His/Her Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword he/she uses is lightning-elemental. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for Awakening, while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
ROBIN BRINGS THE THUNDER!
- Shown Their Work: Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. It's last custom, Goetia, is another spell altogether. It does not heal but is more powerful like how it's in Awakening proper, but not only does it have more range + a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu) but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength/Magic in order to determine damage) in Awakening.
- Signature Move: Robin is the only character that can perform midair smash attacks thanks to his/her Levin Sword. His/Her moveset also features Thoron which can be said to be his/her actual signature move from Awakening, as well as Thunder which is the first actual spell that he/she starts with proper.
- Simplified Spellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and he/she can instantly cast the spell.
- Skirt over Slacks: Wears a black segmented overskirt over their pants. Yes, the male Robin does too.
- Spell Book: Robin's use of the many spellbooks in the Fire Emblem series forms an important part of his/her gameplay.
- Spell Levels: Robin's Thunder spell is determined by how long the player lets it charge.
- Level 1: Thunder
- Level 2: Elthunder
- Level 3: Arcthunder
- Level 4: Thoron
- Stab the Sky: His/Her downward taunt has him/her point his/her sword upwards with a bright gleam reflecting off of the blade.
- Sticks to the Back: Or rather, hip in this case. While casting spells, his/her Bronze Sword is shown attached to his/her hip as if held on by a sheath.
- Summon to Hand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
- Super Move Portrait Attack: As a reference to the famous Critical Hit portraits in Awakening, one appears in his/her Final Smash, but with a twist. Rather than his/her portrait, it's Chrom's that cuts in.
- Sword and Sorcerer:
- Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted Guys Smash, Girls Shoot as well.
- In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
- Throw the Book at Them: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
- Throwing Your Sword Always Works: When Robin discards his/her broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tome, oddly enough.
- Unexpected Character: Robin's debut contradicted a, at the time, fairly accurate leak which claimed that Chrom would be the Fire Emblem Awakening newcomer. In Sakurai's interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy to concieve moveset that also captured the essence of the Fire Emblem series.
- Vancian Magic: His/Her spells are finite based on the amount of uses his/her tomes have left.
- Vague Age: Robin is the shortest Fire Emblem character in 3DS/Wii U, shorter than even Lucina. In Fire Emblem Awakening, Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in Awakening, Robin could potentially be the youngest Fire Emblem character, or just a really short person.
- Visual Pun: Robin's side B, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before: Arc magic in Fire Emblem is just another tier of magic, having nothing to actually do with arcs.
- Wave Motion Gun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
- Weapon Twirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
- Weak, but Skilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking since it is an obsolete weapon from the Bronze Age compared to the other sword wielders whose blades are longer and are forged from materials stronger than bronze. But he/she has an assorted repertoire of spells that can strike from afar and he/she can compensate for the Bronze Sword's power by wielding the Levin Sword on his strongest and/or most useful sword attacks to boost them with added power, range and aerial combat, provided he/she has uses left. The "Skilled" part comes from the fact that he/she has to know when to use them and when to hold back so that he/she isn't stuck using just the Bronze Sword which has poor reach and KO power making it very difficult KO other opponents.
- Wind is Green: His/Her Elwind tome, alongside his/her wind jab, are colored green.
- Worthy Opponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
- Years Too Early: One of male Robin's taunts.
"You're not ready!"
- You Gotta Have Blue Hair: Robin's alternate colors have his or her hair match their outfit leading to blue, green and pink hair. The exception is their default colors and male Robin's white color (where his hair is black instead).
SHULK FORESEES A FIGHT! Home Series: Xenoblade
Debut: Xenoblade (Chronicles) [Wii], 2010
Playable in: 3DS/Wii U
A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by the Mechon
brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to get glimpses of the would-be future
LUCINA WAKES HER BLADE?!
Playable in: 3DS/Wii U
"You'll never defeat me!"
One of the main characters of Fire Emblem Awakening
, she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a Moveset Clone
of Marth, but lacks the sweetspot on the tip of her sword. As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
- Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
- Armor-Piercing Attack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
- Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
- Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
- Badass Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield.
- Charged Attack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
- Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he inhales her.
- Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
- Counter Attack: Just as Marth does.
- Cutscene Power to the Max: As with her father Chrom, her ancestor Marth, and all other lords in the Fire Emblem franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
- Damn You, Muscle Memory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
- Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
- Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone.
- Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
- Family Honor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
"For my father!"
- Heroic Lineage: Marth is her Famous Ancestor by about 1000 years.
- Late-Arrival Spoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of Awakening is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) daughter from the future. She even wears the stranger's mask as a taunt. (And maybe even moreso is that Kirby's Lucina ability's appearance is him with the mask.)
- Limit Break: Critical Hit, same as Marth's.
- Moveset Clone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a Composite Character of both Roy from Melee without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
- Mythology Gag:
- Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. Also in Awakening, the "real" Marthnote was a headswap of her.
- Her Smash Bros official art shares the same pose as Awakening's official art of "Marth".◊
- Off Model:
- As she was originally intended to be an alternate costume for Marth, her proportions were altered to be almost exactly like his. As a side effect, this makes her taller than male Robin in Smash when it should have been the other way around.
- In Awakening, her hair is more than a bit waist long. It's much shorter here.
- Out of Character: Seems to be a thing with the Fire Emblem characters. See Trash Talk below; in Fire Emblem Awakening, Lucina does nothing but completely and utterly respect the memory of Marth, so her mocking of him (and to a lesser degree, Ike) comes off as very strange. One of her victory lines is a furious and triumphant "You'll never defeat me!", and like Marth, this is much more confident than her portrayal in Fire Emblem. Another point of interest is that Lucina doesn't get a chance to show her Adorkable character traits from Awakening, due to her being in battle the whole time, although this doesn't necessarily indicate that her Smash incarnation canonically lacks these traits.
- Palette Swap: Hers reference some of the other female characters from Awakening, specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia - and like Robin, she has a different hair color for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three veritcal eyeballs a la Grima, and the Tiki one has two drawings of Naga.
- Pre Ass Kicking One Liner: She says the following line upon activating her Final Smash.
"Time to change fate!"
- Screw Destiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
"The future is not written!"
- Secret Character: Both versions:
- For 3DS: Beat Classic Mode as Marth with no continues or play 40 matches in Smash.
- For Wii U: Beat Classic Mode on 5.5 Intensity or play 30 matches in Smash.
- Skill Gate Character: She's this in comparison to Marth. She's generally easier to use (due to her entire sword causing constant damage and knockback all over the weapon), but she lacks Marth's trademark sweet spot and has slightly worse vertical range.
- Spiritual Successor: She's similar to Roy in that she's a Moveset Clone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
- Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
- Sword Drag: Does one while charging Captain Falcon head on in her trailer.
- The Worf Effect: The intro video starts with Lucina getting her butt kicked by Captain Falcon.
- Trash Talk: Her opinions of the classic Fire Emblem characters... change, if she beats them in a one-on-one fight:
vs. Marth: "This is the Hero-King?"
vs. Ike: "And they call you the Radiant Hero?"
- Unexpected Character: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Her trailer lampshades this by having a question mark in her Flavor Text.
- You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.
Voiced by Minami Takayama (Japanese), Antony Del Rio (English)
Playable in: 3DS/Wii U
The not-really-evil counterpart of Pit from Kid Icarus Uprising
. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, note
Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story fighting Pit or helping him fight the Underworld Army, seemingly at random
Bowser Jr. Voiced by Caety Sagoian BOWSER JR. CLOWNS THE COMPETITION!
Morton, Wendy, Lemmy, and Larry Voiced by Lani Minella
Iggy and Ludwig Voiced by Mike Vaughn
Roy Voiced by Don Falcone
Playable in: 3DS/Wii U
Bowser's only son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes, are playable through alternate skins.
- Action Girl: Wendy, one of Bowser Jr.'s alts.
- Art Attacker: For his Final Smash, the Junior transforms into Shadow Mario and paints a toxic X across the screen that damages everyone it touches.
- Ascended Extra: Before their playable debut, Junior was a trophy in Brawl, the Koopalings were mentioned in Melee in Bowser's trophy, and Ludwig appeared as a sticker.
- Attack Its Weak Point: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
- Badass Driver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
- Beware the Silly Ones: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him utterly wreck a group comprised of Mario, Samus and Mega Man. Same goes to his Koopaling fellows.
- Big Bad Ensemble: In his reveal trailer, he looks down on a battered group of heroic Smashers, only for the Koopalings to line up behind him for an 8-way koopa beatdown.
- Car Fu: His Clown Car can transform into a go-kart that rams into enemies.
- Charged Attack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
- Cool Ship: The Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
- Cutscene Power to the Max: In the Mario series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario and Link, Samus, Mega Man, and Kirby single handedly before calling in his Koopaling reinforcements for a coup-de-grace.
- Death Glare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
- Difficult but Awesome: His post-Up B hammer has around as much knockback as a smash attack. He can only use it in the air after his Up-B though.
- Drop the Hammer: Junior uses a hammer for his up aerial, and while he is airborn from his recovery, he pulls out a hammer to use for aerials until he lands. He also use a squeaky mallet during his grab.
- Dub Name Change: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
- Expressive Accessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
- Fork Fencing: Another of the many odd weapons he can pull from his Clown Car.
- Hoist by His Own Petard: Just like in the final battle of Super Mario World, opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
- Interface Screw: His Final Smash has him paint a giant damaging X across the entire screen.
- In-Series Nickname: One for Bowser Jr. and all of the Koopalings:
- Jr.: Prince of the Koopas / Like Father, Like Son
- Larry: The Youngest / Leader of the Seven Minions note
- Roy: The Cool One / Fear the Shades
- Wendy: The Bold Beauty / Bold, Bossy, and Big-Headed
- Iggy: The Laughing Prankster
- Morton: The Enforcer / He'll Make You See Stars
- Lemmy: Wacky War Machine / Let's Get Wacky
- Ludwig: Pompous Prodigy
- Lightning Bruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable killing move.
- Limit Break: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an X onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the Mario series, any of the Koopalings can transform into him too.
- Mecha-Mooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
- More Dakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
- Multipurpose Tongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
- No-Holds-Barred Beatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even BEFORE he calls in the Koopalings.
- Overlord Jr.: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
- One Steve Limit: Averted in Roy's case, sharing the name with the Fire Emblem lord playable in Melee.
- Palette Swap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
- The Precious, Precious Car: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it... except when using his Up-B.
- Power Fist: His Clown Car has Boxing Gloves that he uses for close range attacks.
- Retcon: In Bowser's Melee trophy, the Koopalings are said to be his seven children, in line with established information up to that point. In Smash 4, the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Shigeru Miyamoto's statement that he no longer considers them to be Bowser's children.
- Secret Character: 3DS version only: Clear Classic Mode on Intensity 6.0 or higher or play 100 matches in Smash to unlock them.
- Smug Smiler: In his reveal trailer, but given the Curb-Stomp Battle he just delivered and the team he's bringing on the way, he has every right to be smug.
- The Smurfette Principle: Wendy, the only female Koopaling and the only female Clown Car rider.
- Stock Audio Clip: All of the Koopalings' voice clips are recycled from New Super Mario Bros. Wii. Especially glaring for Larry, Wendy and Ludwig, as Mario Kart 8 brought in new voice actors for them.
- Swiss Army Weapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, a tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
- This Is a Drill: One of the many gadgets on his Clown Car is a set of drills.
- Unexpected Character: Though he was at the top of the list of possible new Mario characters for the game, having the Koopalings as his alternative costumes complete with their own voices instead of Palette Swaps was unexpected.
- Warrior Prince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
- Your Size May Vary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his New Super Mario Bros. Wii character redesign. Ludwig might have gotten it the worst — not only was he often depicted as being as large or larger than Morton and Roy, but his impressive hairdo also lost some of its bulk. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
DUCK HUNT TAKES AIM! Home Series: Duck Hunt
Debut: Duck Hunt [NES], 1984
Playable in: 3DS/Wii U
A trio composed by the player's canine hunting partner from Duck Hunt
, whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
- Adaptational Badass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in Smash though.
- Annoying Laugh: Subverted. The Dog's signature giggle is referenced several times note , but its original sound byte never returns. It's replaced by a far more understated laugh that could easily be mistaken for something just shuffling around.
- Ascended Extra: The ducks were featured as a trophy in Melee, and after skipping Brawl, the trio made their first playable appearance in 3DS/U.
- Assist Character: The Wild Gunmen from Wild Gunman assist in some attacks, and their Final Smash also adds the gang from Hogan's Alley as part of the shootout that ensues.
- Badass Adorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
- Blast Out: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
- Breaking the Fourth Wall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even hit by the words.
- Calling Your Attacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
- The Comically Serious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
- Composite Character: Represents not only Duck Hunt, but 2 other NES Zapper Games as well: Hogan's Alley and Wild Gunman.
- Crosshair Aware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
- Difficult but Awesome: On the Difficult side, they're a Zoning Character in a Rushdown-centric fighter. On the Awesome side...they're a Zoning Character in a Rushdown-centric fighter.
- Disturbed Doves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief Ethereal Choir.
- The Dividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
- A Dog Named Dog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
- Dub Name Change: They are known as "Duck Hunt Duo" in the European version.
- Enemy Mine: The hunters and the hunted have joined forces to fight with the best of them.
- Everyone Calls Him Barkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
- The Fourth Wall Will Not Protect You: Inverted. The fourth wall will not protect the in-game characters from the marksman's Zapper.
- The Ghost: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
- Improbable Weapon User: They use clay pigeons and exploding tin cans for a few moves.
- I Shall Taunt You: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
- Logo Joke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the only time anyone interacts with it in any of the trailers.
- Limit Break: The cast of Wild Gunman get into a shootout with the cast from Hogan's Alley, with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
- Long-Range Fighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over Smash's usual close combat. A number of its moves are meant for keeping the opponent as far away from use as possible, and their forward Smash attack has very long reach.
- Mechanically Unusual Fighter: Duck Hunt plays very differently even from other projectile users like Samus, Robin, or Mega Man. The key thing to remember is that their attacks don't always have to come from the duck and dog themselves. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must either release the move early and waste it, or get hit by the gunmen and waste it).
- Multi-Ranged Master: They have an arsenal of cans, gunmen, clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
- Nearly Normal Animal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
- No Name Given: They are all unnamed.
- Odd Friendship: The three get along just fine, despite the duck being hunted for the past 30 years.
- Palette Swap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
- Power Trio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
- Retraux: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
- Secret Character: For both versions:
- For 3DS: Beat Classic Mode with 8 different characters or play 110 matches in Smash.
- For Wii U: KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
- Silent Snarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an Aside Glance in the duo's promotional artwork◊...
- Slasher Smile: The dog wears a psychotic grin before he kicks an exploding can.
- Smug Smiler: It's what we know it for. In general, the Dog has a very nonchalant attitude.
- Their moveset pays tribute to Hogan's Alley and Wild Gunman. The only NES Zapper game missing in the moveset are Gumshoe.
- One of the palette swaps portrays the duck with bright red feathers (a color present in Duck Hunt) and the Dog with dark brown fur, a combination reminiscent of Banjo-Kazooie.
- Troll: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as the myriad of cans, gunmen and clay pigeons are among their best moves, and they can't be used effectively if the opponent gets too close.
- Unexpected Character: When the roster was leaked weeks before the 3DS version was released, some used Duck Hunt as proof against the leak because their inclusion sounded just that absurd. Sakurai begged to differ.
- Use Your Head: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
MEGA MAN JOINS THE BATTLE!
Playable in: 3DS/Wii UCapcom
's mascot character and hailing from his namesake series. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.
- Achilles' Heel: Reflectors will send a majority of his attacks right back at him. While a few shots from the Mega Buster don't hurt a lot, a reflected Charge Shot at full power will hurt.
- All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam.
- Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
- Ambidextrous Sprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
- Assist Character: Robot Dog Rush shows up to provide Rush Coil for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
- Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
- Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
- Blow You Away: His Up Air, Air Shooter, creates small tornadoes.
- Blue Is Heroic: He's a robot in blue armor and the main character of his home franchise. His nickname is even the "Blue Metal Hero."
- Bottomless Pit Rescue Service: Beat resumes this role for one of Mega Man's custom special moves.
- The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo Stelar, X, and Volnutt to assist him in firing a giant laser.
- Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
- Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
- Combination Attack: His Final Smash - he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
- Cool Helmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
- Cool Pet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
- Cutscene Power to the Max: Two good examples from his trailer: When he whips out the Metal Blade from Mega Man 2, and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
- Difficult but Awesome: Like most characters from his home series, Mega Man doesn't appreciate close combat, an obvious detriment in a game that encourages getting scrappy. Where Mega Man instead shines is in area control and trapping, forcing opponents into disadvantageous positions that will ensure you can line up a killing blow.
- Defeat Means Friendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
- Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities are limited to Rush Coil, Mega Man's recovery special.
- Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
- Dub Name Change: As usual, the Japanese know him as Rockman.
- Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
- Extra Ore Dinary: The Metal Blades; metallic sawblades that he summons and throws.
- The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
- Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
- Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
- Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros game.
- Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
- Hoist by His Own Petard: One of Mega Man's weaknesses is the fact that because many of his attacks are projectiles, they can be reflected back at him via Mario's cape and other similar moves.
- Idle Animation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinkingnote . Heck, even R.O.B, a literal robot (he's even called "Robot" in Japan), actually moves while idle.
- Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
- Let's Get Dangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other Smashers. Then, he pulls out the Metal Blades...
- Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, Megaman.EXE, and Geo Stelar — to help him fire on them with a combined charge blast.
- Mechanically Unusual Fighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ranged options. Special mention goes to his Mega Buster: he can fire it while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
- Meteor Move: His down aerial (the Hard Knuckle) can Meteor Smash.
- Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter and Flame Blast.
- Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin and Super Arm.
- Mythology Gag:
- One of his victory poses is the same pose he makes on the title screen from his first game.
- In his reveal trailer:
- The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in Mega Man 2 that shows off that level's Robot Master.
- He mimics Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
- He can wall jump in Smash, which is one of X's abilities.
- His boxing ring alias, "Blue Metal Hero", seems to be a nod to Mega Man 8's Japanese subtitle: Metal Heroes.
- Palette Swap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision and Tornado Blow), and Rush Coil, Blizzard Attack (and Freeze Cracker, and Jewel Satellite), Slash Claw, Fire Storm (and Atomic Fire, Flame Blast, Flame Sword, Magma Bazooka and Solar Blaze), and Thunder Beam (and Thunder Wool).
- Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
- Power Copying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
- Power Creep, Power Seep:
- Flame Man's Flame Blast is the least interesting fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
- The Top Spin doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no Collision Damage in Smash.
- Mega Man's slide was a purely defensive power in its games. Mega Man needed a weapon like the Charge Kick to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.
- Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
- Red Baron: The Boxing Ring stage in the PAL version of the Wii U game gives him his official nickname "The Blue Bomber", but the NTSC version oddly changes it to the less familiar title "Blue Metal Hero".
- Reference Overdosed: In his default moveset Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. Check here for the full list.
- Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
- Rocket Punch: His Hard Knuckle weapon.
- Shock and Awe: Spark Shock, his electric-powered up smash.
- Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom.
- Shown Their Work:
- Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
- His movements and poses in battle are perfect matches◊ for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
- The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
- In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
- Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
- Silly Walk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
- Slide Attack: He carries over his signature move since his third game as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
- The Stoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth and damaged) plus that he's a Ridiculously Human Robot, it's predictable that he doesn't show many facial expressions.
- Not So Stoic: However, he's not completely emotionless. He smiles in one of his victory animations and shows concern when Bowser Jr. hurts Mario in his trailer. Most notably, he grits his teeth angrily during his Final Smash.
- Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
- The Stinger: The very end of his trailer cuts to the Wily Castle stage, where Mega Man starts fighting Auto.
- Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
- Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
- Unexpected Character: Not Mega Man himself; as one of the most requested characters for both Brawl and the fourth game, his appearance is hardly a surprise. However, his Final Smash features four of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a decade: Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given Legends 3's cancellation).
- Quoth the fans after the Final Smash was leaked: "Nintendo just did more with the franchise in the last thirty seconds than Capcom's done with it in years."
- Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
- Wall Jump: Which he couldn't do in his home series, but his successor, Mega Man X, could in his series. In addition, the movement itself more closely mimics Cut Man's take on it from Mega Man Powered Up
- Wolverine Publicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters and was playable in the demo.
PAC-MAN HUNGERS FOR BATTLE!
Playable in: 3DS/Wii UNamco
's classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
- Adaptational Badass:
- Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
- Considering his last attempt as a fighter where he relied on a Mini-Mecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
- Assist Character: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
- Attack of the 50-Foot Whatever: His Final Smash has him transform into Super Pac-Man.
- Badass Adorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
- Boring but Practical: The plain ol' Fire Hydrant seems pretty lackluster compared to its custom replacements, but it's actually among one of vanilla Pac-Man's best mindgame moves. The water can push you towards enemies (or enemies towards you) while you charge a smash attack, allowing you to hit with them from halfway across the map. The hydrant is also a very powerful projectile if sent flying, which a properly-aimed back-aerial from Pac-Man accomplishes nicely, as does throwing a Key at it - the latter is especially devastating if the enemy is right next to the hydrant, as he'll be hit with both the key and the hydrant For Massive Damage.
- The Cameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
- Canon Discontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since Pac-Man Party.
- Charge Attack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
- Composite Character: Switches between his Pac-Man World appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as Galaga's alien Tractor Beam and Mappy's springboard.
- Confusion Fu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, Galaxian, bell, and key, charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken Up to Eleven with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
- Enemy Mine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
- Extreme Omnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
- Fighting Clown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
- Guest Fighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
- Heel-Face Revolving Door: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
- Heroic Mime: Like Mega Man, he makes old school sound effects instead of vocalizations.
- Hoist by His Own Petard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Dire Hydrant in particular is infamous for being knocked straight back into him, which given how much knockback and damage it packs, such a scenario doesn't end well for Pac-Man.
- Jack of All Stats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that all of his specials can be used against him by the opponent in some way.
- Limit Break: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
- Making a Splash: Done with his Fire Hydrant Down-B move.
- Mythology Gag:
- His pose in his Smash artwork is the same as his Pac-Man World artwork.
- His idle animation has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of Pac-Man 2: The New Adventures.
- The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
- His walking animation is the same as in Pac-Land, where he oddly faces the screen while walking instead of looking forwards.
- Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten.)
- Not the Intended Use: The Pac-Jump trampoline is meant to be Pac-Man's recovery, but it can also be used as a very annoying obstacle to navigate around; leaving it between Pac-Man and your opponent forces them to jump and allows Pac to follow up, and touching it while it's red leaves the user in freefall. Pac-Man is also the only one who can attack by bouncing off of his trampoline, anyone else who tries (including an opposing Pac-Man if the trampoline isn't his) will simply jump upwards. The Meteor Trampoline custom is even meaner, spiking or even burying anyone that touches it while it's red, depending on if it's in the air or on the ground, respectively.
- Older Than They Think: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
- Perpetual Smiler: He nearly always has a gleeful grin on his face. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr Game & Watch in his trailer.
- Playing with Fire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, has the hydrant shoot fire instead.
- Primary-Color Champion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
- His appearance is the well-known one he had before the more detailed look he has beginning with Pac-Man Party and the Ghostly Adventures cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in Pac-Man's first intermission, Super Pac-Man, and Pac-Man Battle Royale. Finally, his ability to use objects from other Namco games traces back to Pac & Pal (also known as Pac-Man and Chomp-Chomp).
- His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
- His up-Taunt has him display a random retro object from Namco's history, complete with accompanying sound byte. There's quite a large number he can choose from.
- Shape Shifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
- Shout-Out: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as Galaxian, Mappy and Dig Dug, and even more recent ones like Taiko Drum Master.
- Stuff Blowing Up: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
- Shown Their Work: There are a lot of references to more obscure Pac-Man arcade games. For example, the music in the reveal trailer is actually from Pac-Mania, an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on Pac-Land.
- Stylistic Suck: Some of his moves evoke 8-bit characters and animations.
- Theme Naming: His down specials — Fire Hydrant, On-Fire Hydrant, and Dire Hydrant.
Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter)
Home Series:Nintendo's customizable avatars
Nintendo Hardware / Super Smash Bros
Debut: Wii console, 2006
can now fight alongside the other Nintendo icons with movesets created specifically for Super Smash Bros.
. They come in three varieties with their own movesets: Brawler
, and Gunner
Tropes shared by all classes
- Adaptational Badass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in Smash.
- Blonde, Brunette, Redhead: The Miis depicted in the official art and the Classic Mode and All Star trophies.
- Canon Name: As a bit of trivia, the Miis depicted in the official art and the Classic Mode and All Star trophies are MiiFighter for the Brawler, Ken for the Swordfighter◊, and Sophia for the Gunner.◊ They sometimes appeared in official Pic of the Days and trailers in other classes however. Of course this has no bearing on the Miis players create on their own system.
- Character Customization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
- Chest Insignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
- Cosplay: Miis are able to wear headgear based on various Nintendo characters.
- Competitive Balance: Depending on the size and weight of the Mii, they can range from Fragile Speedsters to Mighty Glaciers. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
- Digital Avatar: You can play as yourself, or as anyone, really.
- Ditto Fighter: Partially. Some of their attacks are taken directly from other fighters. Some are obvious, like the Gunners taking from Samus and Fox, and the Swordfighters taking from Link and the Fire Emblem cast. But at the same time, some are surprising, like the Gunners borrowing from Zelda and Ness.
- Eureka Moment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had millions of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
- Featureless Protagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
- Foreshadowing: On a meta level pre-release. They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be this game's Small Fry Corps.
- Gendered Outfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
- Guys Smash, Girls Shoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
- Hello, Insert Name Here: Whatever name you give them that can fit into ten letters, and it doesn't even have to match the Mii's actual name. Although the announcer exclusively calls them "Mii" upon a victory.
- Heroic Mime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
- Multi-Mook Melee: These guys are the primary opponents in 3DS/Wii U's Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
- Nice Hat: The Miis have dozens a customization option separate from the outfits.
- No Celebrities Were Harmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Satoru Iwata and Reggie Fils-Aime to Abraham Lincoln (LINCOLN GETS SWORN IN!), Elijah Wood (ELIJAH WOOD LIKE TO BATTLE!), Ice-T (ICE-T POURS IT ON!) or Shinya Arino (replacing Ice-T in the Japanese Digital Event: SHINYA ARINO JOINS THE BATTLE!◊). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
- Original Generation: The Mii Fighters are technically this, being the first playable characters who bear the Smash series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose Digital Avatars that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
- Promoted to Playable: In Brawl, they're only used as Nintendo WFC avatars◊. Now, they actually fight on the battlefield.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
- Saved for the Sequel: Miis were actually planned for Brawl, but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
- Troll: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
- Virtual Paper Doll:
- Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as Tron Lines-laden bodysuits, football helmets, and cowboy hats.
- True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are genericized bits of costumes from famous characters. Just three examples: items based on Luffy's straw hat, Naruto's Forehead Protector, and Alucard's suit are all wearable.
The Brawler is an expert in martial arts, using primarily punches and kicks. It is the strongest and fastest of the three classes, but has the worst range.
- Badass Biker: One of the possible costumes.
- Bare-Fisted Monk: Fights using his or her fists and feet.
- Close Range Combatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also faster and much stronger.
- Diving Kick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick.
- I Know Madden Kombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
- Lightning Bruiser: The Mii Brawler has better speed and power over the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well with almost all of their specials being designed for big attacks and/or approaching the opponent.
- Meteor Move: The end of their Final Smash has them spike their opponent back to the playing field.
- No-Holds-Barred Beatdown: Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in Dragon Ball Z, before knocking the opponent back down onto the stage.
- Playing with Fire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
- Powered Armor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the Alien movie series.
- Rapid-Fire Fisticuffs: Just like Little Mac, their neutral combo attack can lead to a rapid flurry of punched.
- Shoryuken: One of the Brawler's neutral specials is a chargable Dragon Punch.
- Wall Jump: They're the first of two Mii classes who can do this.
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner both in terms of speed, power, and range.
- Attack Reflector: "Reversal Slash", on of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
- Blow You Away: "Gale Strike", one of its neutral special options.
- Cool Sword: The Mii Swordfighter fights using a sword. Each outfit has a different sword that fits the theme.
- Counter Attack: One of their down specials is a counter attack akin to Fire Emblem characters.
- Deadly Disc: One of their side special options is a thrown chakram.
- Dressed to Plunder: They have a very fancy pirate captain costume complete with a cutlass.
- Dub Name Change: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
- Everything's Better with Samurai: An outfit option for Swordfighters.
- Instant Awesome, Just Add Ninja: Another outfit option for Swordfighters.
- Jack of All Stats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
- Katanas Are Just Better: The Samurai and Ninja outfits both turn the sword into one of these.
- Knight in Shining Armor: The Plate Armor outfit.
- Laser Blade: They have two different ones as part of their alternate costumes.
- Light 'em Up: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
- Spin Attack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
- Sword Beam: Their Final Smash consists of a rush of several in a row.
- Sword Plant: One of their recovery options, called "Stone Scabbard/Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
- Tron Lines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.
The Gunner is a projectile expert, wielding a mysterious Arm Cannon
that has many kinds of bullets and missiles that can be used to attack from afar. It is the slowest and weakest of the three classes, but has the best range by far.
- Arm Cannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
- Attack Reflector: One of their Down Specials is a reflector in a similiar vein to Fox's.
- Badass in a Nice Suit: One of their outfits, the Fancy Suit, makes them into this.
- Beam Spam: One of their neutral specials in a similiar to Fox's laser gun neutral special.
- Charged Attack: One of the Gunner's neutral-Specials, in the same vain as Samus's Charge Beam.
- Dragon Knight: One of the unique armors for Gunner is scaled armor that turns the Arm Cannon into a dragon's head.
- Dramatic Gun Cock: One of their taunts has them cock their Arm Cannon in this manner.
- Energy Absorption: One of their Down Specials functions like this in a similiar vein to Ness's PSI Magnet.
- Grenade Launcher: One possible neutral special for the fighter.
- Homing Projectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
- Long-Range Fighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
- Player Guided Missile: Stealth Burst, which functions similiarly to Din's Fire.
- Playing with Fire: The Mii Gunner uses fire in a couple of their attacks.
- Powered Armor: One of their alternate costumes.
- Robe and Wizard Hat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
- Rocket Jump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with Dragon Punch, and Arm Rocket is a more controllable varient, allowing the Gunner to alter their trajectory in mid-flight.
- Squishy Wizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bend and, if played correctly, gives this class the best control of the battlefield out of the three.
- Steam Punk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
- Throw Down the Bomblet: A decent amount of their specials involve explosives.
- Wall Jump: They're the second of two Mii classes who can do this.
- Wave Motion Gun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with Options added.