Characters: Super Smash Bros. for Nintendo 3DS/Wii U

aka: Super Smash Bros U 3 DS

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Warning: unlockable characters will not be spoiler-marked on this page.

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On-disc characters

Nintendo characters




Home Series: Animal Crossing
Debut: Doubutsu no Mori (lit. "Animal Forest") [N64], 2001

Playable in: 3DS/Wii U

A seemingly-random Villager from Animal Crossing who steps up to the ring using trademark, every-day tools for battle. The default Villager is male, but female villagers and other male designs are playable alternate costumes.
  • Adaptational Badass: Word of God said they weren't considered for Brawl precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in 3DS/Wii U ready to kick some butts with their everyday tools and deep pockets.
  • An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
  • Arrow Catch: And Missile Catch, and Beam Catch, and Bomb Catch, etc.
  • Ascended Extra: Appeared in the background of Smashville in Brawl and as a trophy called "Animal Crossing Boy" before joining the battle.
  • Badass Adorable: Oh yes, all eight designs resemble smiling children in adorable outfits… but be aware also armed with axes.
  • Badass Normal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can catch anything thrown at them; this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.
  • Brats with Slingshots: Their forward and backward air attacks use a slingshot.
  • Bug Catching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
  • The Cameo: A few Villagers appear in the background of the Smashville stage in Brawl. They still do so when it reappears in 3DS/Wii U regardless of whether a Villager is on the field or not, meaning that they are different from the playable ones.
  • Catch and Return: Pocket allows them to store any projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
  • Color-Coded for Your Convenience: Balloon Trip gives different colored balloons depending on what player is using it. Gray will mark a CPU or FP (Figure Player).
  • Composite Character: They act as one for the various incarnations of the villager (based off the Wild World/City Folk design but has the title of Mayor), plus the Balloon Fighter, using various items and tools you can find in Animal Crossing itself.
  • Death Glare: The default Villager manages to give Mario one in the E3 trailer while smiling.
  • Dissonant Serenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
  • Everyone Calls Him Barkeep: Much like Pokémon Trainer, they are named for what they are rather than who.
  • Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside their pockets… In fact, save for their cartwheel neutral aerial and their boxing gloves, pretty much their whole moveset involves playing around with their tools in some fashion.
  • Girl with Psycho Weapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the map to use it.
  • Glacier Waif: They have some very powerful attacks for a character of their size, most notably their Forward Smash and their Timber! special (particularly the final part of the attack, where the tree gets chopped down and is used as a projectile). However, this is off-set by their generally slow movement speed and the fact that their powerful attacks are either slow (the tree-dropping part of their Timber attack), short-ranged (the axe part of their Timber attack), or both (their Forward Smash).
  • Heroic Mime: As in their home series.
  • Hoist by His Own Petard:
    • Careful with the Timber attack — if reflected onto you, it will hurt you quite a lot.
    • Villager's main game is using Catch and Return to do this to other opponents, including other Villagers. Yes, you can pocket another Villager's moves, including their bowling ball smash attack… though this also means they can do the same to you. Needless to say, Mirror Match Villagers can be rather entertaining.
  • Hyperspace Arsenal: As Word of God states, they're based around collecting, and so pull out/put away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows them to store regular items and ranged attacks in Hammerspace. Imagine them grabbing a Hammer and then pulling out another hammer from their pockets that they snuck into them earlier.
  • Heart Is an Awesome Power: Villager's Neutral B is "Pocket". This allows them to pocket nearly any item and projectile in the game, ranging from the stars produced by Yoshi and Bowser when they do Yoshi Bomb and Bowser Bomb, respectively, to being able to pocket bursts of flames to being able to pocket an enemy Villager's falling trees to even being able to pocket any phantoms produced by Zelda. The ability to Pocket items also allows them to have two items at the same time, to avoid being affected by certain items (like the Boss Galaga) as well as to prevent others from using item-based abilities if they can only use one at a time (like Pac-Man and Wario). It even makes Villager invulnerable for a brief period of time, allowing them to dodge Final Smashes simply by using the move.
  • Improbable Weapon User: Uses everyday tools to lay a beatdown.
  • Kleptomaniac Hero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
  • Limit Break: Dream House, which involves paying Tom Nook to make an exploding house over the opponent.
  • My Rules Are Not Your Rules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
  • Mythology Gag:
    • All of the villagers, bar one, are based off of designs you can receive in City Folk upon starting a new game.
    • They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the NES games in the original Animal Crossing. The animation they do when the balloons are popped is also the same as the one from the game.
  • Necessary Drawback: For all the things Pocket is useful for, it has two limits: It can't store particularly powerful items (such as summoning items and the Smash Ball), and it can only retain a pocketed item for thirty seconds. Once those thirty seconds are up, the item disappears and leaves the pockets vacant. This can be mitigated by simply taking the item out and putting it away again, though this only works for handheld items.
  • No Name Given: The Villager has no Canon Name, as the player gives them a name.
  • No Sell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to throw it back. In fact, the invincibility frames of the move allow the Villager to potentially make a Final Smash miss.
  • Oh Crap!: The Villager's normally cheery face has this look when Balloon Trip bursts, leaving them plummeting helplessly. This also happens when using the dash attack, causing them to trip and drop a potted plant, and even in their screen KO.
  • Older Than They Look: Although they appear to be Kid Heroes, the default Villager's trophy describes him as an "energetic young man". This suggests the Villagers are a good bit older than they seem to be.
  • One-Hit KO: Although it's an incredibly narrow circumstance, a pocketed Timber attack can do this. If a character somehow reflects your tree back at you and you Pocket it, it will increase the damage ratio of an already powerful attack by 1.9, since reflected moves gain an increase in power. A properly-aimed tree with these buffs can KO a fighter even at 0%.
  • Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
  • Perpetual Smiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their faces.
  • Powerpuff Girl Hands: As per Animal Crossing style, the Villagers have spherical stumps for hands, and they do not stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
  • Promoted to Playable: Got a trophy in Brawl wearing the same outfit as the default one in 4, and villagers appeared as background characters in the Animal Crossing stage.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the default male villager, the alternate All-Star trophy shows one of the female villagers in a different pose. The Villager is also the only one out of the fighters that have different gender alts to have had all of their alts showcased in the Pic of the Day screenshots.
  • Rocket Ride: If you hold the Special button when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done by jumping) will leave the Villager in the helpless state.
  • Rose-Haired Sweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
  • Scary Shiny Glasses: A variant: the default Villager uses scary shiny eyes to deliver the aforementioned Death Glare.
  • Shout-Out: One of their attacks in particular comes from the NES game Balloon Fight.
  • Stone Wall: Because of the abundance of projectiles in their moveset as well as their Pocket and Timber moves that allow them to catch/block enemy projectiles, the Villager ends up having a strong camping game (not to mention having perhaps the best recovery in the game). This ends up compensating for their strong, but unreliable offense.
  • Sudden Name Change: In Brawl, the Villager had a trophy under the name "Animal Crossing Boy." Justified since female Villagers are playable as well.
  • Super-Deformed: They falls into this trope like all the characters from Animal Crossing, though this depiction of them are slightly less deformed, with a bigger torso and a smaller head.
  • Timber!: Their Timber! attack has them cutting down a tree.
  • Walking Arsenal: The Villagers are armed with bowling balls, Gyroids, some fireworks, pretty much every tool from their home series, and anything else they can get their hands on. The only thing missing from their arsenal is the fishing rod.
  • Wall Jump: Is able to perform these despite his small legs and stature.
  • When Trees Attack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
  • Yank the Dog's Chain: Their Final Smash, Dream House, has Tom Nook and his nephews build their dream house and finish it right there… then the house blows up.

    Wii Fit Trainer 
Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (American English), Tania Emery (British English)
Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (American English), Luke Smith (British English)


Home Series: Wii Fit
Debut: Wii Fit [Wii], 2007

Playable in: 3DS/Wii U
Final Smash: Wii Fit

"Let's get fired up!"

A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female, but the male trainer is also playable as an alternate costume.
  • Adaptational Badass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, Smash makes them ready to yoga some asses into shape.
  • Amazing Technicolor Population: Inverted; their skin is white as snow. Because of this, they resemble mannequins.
  • Animate Inanimate Object: The Wii Balance Board, which accompanies the Trainer into the game.
  • Badass Normal: Much like the Villager, they have no supernatural powers aside from Sun Salutation and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
  • Bare Your Midriff: The female trainer shows some navel. Not as much as in Wii Fit U, but it's still there.
  • Boobs-and-Butt Pose: When they're lying face-up. Fitting, as they're doing a real yoga stretch called a Spinal Twist.
  • British Accents: While both female and male trainers use an American Accent in the NTSC version, in the PAL version they instead use a British one.
  • Calling Your Attacks: When firing their fully charged standard special.
    "Salute the Sun!"
  • Charged Attack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 1%.
  • Charles Atlas Superpower: Their attacks are yoga stances, with a couple of Wii Fit minigames thrown in.
  • Deadly Dodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
  • Disproportionate Retribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer blasting Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
  • Dissonant Serenity: They keep spouting off all the motivational lines they use in the Wii Fit games even while savagely beating up their opponents.
  • Does Not Like Shoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to. That being said, they can still equip shoes as custom equipment.
  • Energy Ball: Uses part of the Sun Salutation sequence to charge up and throw one.
  • Everything's Better with Rainbows: Their Final Smash has them projecting rainbow-colored fitness poses at their foes.
  • Everything's Better with Spinning: When they spin their hoops, they can fly into the air.
  • Everyone Calls Him Barkeep: Like the Villager, they have no official name in their original game.
  • Fighting Clown: Okay, they're not as much of an offender as the Villager, but they still don't attack with… you know, attacks. They instead do damage by striking fitness poses.
  • Hair Color Dissonance: Dark grey, meant to look brunette.
  • Heal Thyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
  • I Know Madden Kombat: Yoga is probably one of the most non-violent physical activities ever, but here it's used to kick asses, almost in an unintentional way.
  • Jack-of-All-Stats: As expected from someone who constantly exercises, the Wii Fit Trainer is quick, has good power, and is around Pit's level of weight. The only catch is that many of her/his kill moves are a bit hard to land.
  • Limit Break: "Wii Fit", their Final Smash — they jump into the air and fire variously-colored projections of themselves with multiple fitness poses.
  • Mechanically Unusual Fighter: They have a special move called "Deep Breathing" that temporarily increases the power of their attacks, something no other fighter can do. Shulk's Monado powers are close, but they're trade-offs.
  • Ms. Fanservice: The daily snapshots given in the main website revealed some… interesting pictures. Peach seemingly grabbing something behind the female trainer comes to mind, when it was actually meant to compare the in-game Off Model heights of the female characters. The male Wii Fit Trainer is no slouch in that department either.
  • Nonchalant Dodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has the female trainer mix this with Deadly Dodging to humiliate Mac.
  • Palette Swap: You don't only get colors, but also the ability to play as the male version of Wii Fit Trainer through this. One of their alternates has them wear green like in Wii Fit U, though the female Trainer still wears her tank top instead of the sports bra she wears in the game.
  • The Power of the Sun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. Also, unlike the other two with a gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts and they have different titles for the Boxing Ring as well, indicating that they are not only different alts but different characters altogether who share a spot, like Bowser Jr. and the Koopalings and Olimar & Alph.
  • Running Gag: In screenshots, having the Trainer perform a yoga stretch or play sports, while another character does a pose vaguely similar to it or plays along, treating them just like a fitness instructor. Getting close to being once per character. For a full list: Pikachu, Kirby, Fox, Bowser, Mario, Luigi, Pit, Olimar, Peach, with self (alt. costume), Sonic, Dedede (not getting it), Lucario, Diddy Kong, Zero Suit Samus, Sheik with both, Yoshi solo and with both, Greninja?, Palutena, Male Robin, Female Robin, Dr. Mario, Falco, and Mr. Game & Watch.
  • Status Buff: Their Down Special, Deep Breathing, allows them to increase the power of their next move should they be able to complete the animation of the move.
  • Title Drop: Their Final Smash, for their game series; this is also printed on their shirt.
  • Trailer Spoof: Their debut trailer originally looked like it was for Wii Fit U itself, instead of being a Smash trailer for a character from Wii Fit.
  • Unexpected Character: Wii Fit Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that the female trainer was one of the first characters revealed, giving no one a chance to seriously, or even jokingly, say she was in the game. (On GameFAQs' Smash board, there was only one thread about the possibilty of a Wii Fit character before the day of the annoucement). The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Masahiro Sakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.

    Rosalina & Luma 
Voiced by Kerri Kane


Home Series: Super Mario Bros.
Debut: Super Mario Galaxy [Wii], 2007

Playable in: 3DS/Wii U
Final Smash: Power Star


Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
  • Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
  • Adaptational Badass: Narrowly averted. While Rosalina was introduced as a competent guide character, she had one appearance as a playable Action Girl prior to Smash, in Super Mario 3D World, and the closest thing to combat that she had been previously involved in was using the Comet Observatory to destroy Bowser's fleet in Galaxy. Played straight for the Lumas, which haven't been shown fighting in the Mario series, with their most notable feat being sacrificing themselves to neutralize Bowser's black hole in Super Mario Galaxy.
  • Badass: Rosalina is a powerful space goddess and one of the more competent females in the Mario universe.
  • Badass Adorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
  • Badass Family: Mama Rosalina and her adopted Star Babies.
  • The Cameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original Super Mario Galaxy.
  • Charged Attack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
  • Combat Stilettos: Not such a bother for her, as she mainly floats to move.
  • Difficult but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
  • Dub Name Change:
    • The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
    • Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
  • Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
  • Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
  • Everything's Better with Sparkles: She's much sparklier here than in the other games she's been in.
  • Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
  • Exotic Eye Designs: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
  • Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
  • Flash Step: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
  • Gag Censor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a literal black hole of censorship.
  • Glass Cannon:
    • Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
    • Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight means she can be defeated quite easily, especially when Luma isn't there to give her support.
  • Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
  • The High Queen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
  • Hyperspace Arsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds the cosmos itself within her gown.
  • Interface Screw: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own. And let us not even get started on what happens when 8 Rosalinas take part in an 8-player smash.
  • Lady of War: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
  • Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the receiving end of some serious damage before it explodes.
  • Living Weapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that his main function is to act as Rosalina's main projectile.
  • Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
  • Mid-Air Bobbing: Like in all of her previous appearances, she bobs around a little while standing, or rather floating, in place.
  • Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
  • Nerf: The 1.0.4 patch for 3DS made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
  • Non-Human Sidekick: Luma, a baby star.
  • No Sell: A Luma fired with a fully charged Luma Shot is completely invulnerable, cutting through anything in his path until he hits someone. Not even fully charged projectile is gonna stop that little guy.
  • Palette Swap: Notable ones include Fire Rosalina, first seen in Super Mario 3D World, and one that resembles Peach's original sprite from Super Mario Bros. (and coincidentally brings to mind the White Mage from Final Fantasy, who appeared in a few Mario sports games).
  • Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
  • Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
  • Power Echoes: After some games without the characteristic echo of her original appearance, Smash gives it back to the voice of Mother of the Cosmos.
  • Power Floats: She constantly floats a few inches above the ground, even when crawling.
  • Psychic Strangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
  • Puppet Fighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma can't exactly take too many hits before he's knocked out of the stage or outright killed, but he comes back on his own after a few seconds should this happen.
  • Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. Youtube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
  • Really 700 Years Old: In Super Mario Galaxy, it's mentioned that her real age is at least in the realm of centuries.
  • Ridiculously Cute Critter: Luma. Can't get much cuter than a sparkly star-shaped critter.
  • Simple Yet Opulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's Pimped Out Dresses. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
  • Shoryuken: One of Luma's up attacks has him launching himself upwards.
  • Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
  • Squishy Wizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
  • Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
  • Star Power: Her main schtick besides Luma is the use of stars and other cosmic formations in her attacks. Her Final Smash in particular has her summoning a huge Power Star that grows and explodes.
  • Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also a whole head taller than Princess Peach, who herself is a head taller than Mario, making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
  • Symbol Motif Clothing: Stars, obviously. They are on her dress, her crown, and her wand. Even her little partner is star-shaped.
  • Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
  • True Blue Femininity: Making a contrast to Peach's pink ensemble, Rosalina's blue dress is no less lacking in the femininely elegance department.
  • Unexpected Character: Most had assumed that the Mario series would get no more characters, or that a longer-standing one like Waluigi or Daisy would be in first.
  • We Cannot Go On Without You: Like with the Ice Climbers, if Rosalina falls, so does Luma.

    Little Mac 
Voiced by Hisao Egawa (Brawl), Kosuke Toriumi (Wii U and 3DS)
Doc Louis voiced by Tsuyoshi Koyama (Japanese), Riley Inge (English).

Home Series: Punch Out
Debut: Mike Tyson's Punch-Out!! [NES], 1987

Playable in: 3DS/Wii U
Final Smash: Giga Mac

"It's your time, Mac. Show 'em what you got, baby!"
Doc Louis

After appearing in Brawl as an Assist Trophy, this underdog Pint-Sized Powerhouse boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
  • Ambiguously Brown: Like in the Wii version of Punch-Out!!. Generally considered to be Italian-American (and had this accent in the commercial of the aforementioned game), ŕ la Rocky.
  • Anti-Frustration Features: If Mac uses a KO Uppercut on a fighter who just got KO'd, then the punch will be drastically weaker.
  • Art Evolution: His Brawl design is more closely inspired by the NES original while in 4 his design is taken from Punch-Out!! for the Wii, with the unmistakably black hair from the NES game instead of the dark blue/greenish black hair from the Wii game. Comparison here.
  • Art Shift: The first half of his trailer uses a highly stylized comic book style animation.
  • Ascended Extra: After appearing in Brawl as an assist trophy, now he joins the roster as a playable character.
  • Armor-Piercing Attack: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
  • Assist Character: In Brawl as an Assist Trophy. He has since been promoted to playable status in 3DS/Wii U.
  • Awesome, but Impractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed One-Hit KO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the Power Meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
  • Badass: Need one be reminded that he once took down Mike Tyson in his prime?
  • Badass Normal: Little Mac's only power is being a boxer, which might as well, considering he's one of the most normal fighters in his home series besides Glass Joe and Mr. Sandman. He makes up for it with his quick feet and powerful punches.
  • Boxing Battler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
  • The Cameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
  • Charged Attack: His neutral special, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
  • Charles Atlas Superpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
  • Close Range Combatant: Mac excels at getting in close to the opponent — he has several armored moves that can plow through characters with projectiles, and when he hits, he hits hard. On top of that, he runs absurdly fast, with only Captain Falcon and Sonic being able to outrun him. His main weakness is the fact that his air game and recovery is below subpar.
  • Comeback Mechanic: His Power Meter fills up as he takes damage faster than it does by dealing damage.
  • Counter Attack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special. It's especially useful to avoid getting tossed around in midair.
  • Crippling Overspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's air-executed attacks and Specials are extremely weak.
  • Dash Attack: Some of his attacks have him rush towards his opponent with the aid of super armor.
  • Determinator: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but Word of God says that sheer willpower is the reason why he can shrug off some attacks. His trophy in the North American version notes that he "makes up in heart what he lacks in height."
  • Difficult but Awesome: His Power Meter is charged by dealing and taking damage. While difficult even for experienced players, good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
  • Elemental Punch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in flame, which charges faster but is weaker. Shocking Lunge imbues it with electricity, which stuns an opponent when fully charged but lacks super armor.
  • Extremity Extremist: As expected from a boxer, he's only able to punch.
  • Foreshadowing: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
  • Fragile Speedster: Mac moves with incredible speed and hits very hard and very fast, but he's fairly lightweight and if he gets launched too far, his poor recovery ensures he's not coming back. He can still take a hit rather well thanks to his generous super armor, but if he's not using it to defend himself, he's in danger of being easily KO'd.
  • Glass Cannon: Again, he hits very hard but gets knocked back very easily since he's one of the lighter fighters.
  • Gradual Grinder: Despite initially seeming like a Rushdown character, he's actually a Turtle character. He's a thinking man's character built around playing safe and punishing your opponent's mistakes. Rather appropriate, considering that's the basic gameplay of Punch Out in a nutshell.
  • Height Angst: In both an image in Little Mac's Assist Trophy profile for Brawl and his announcement trailer for the fourth game, Samus compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
  • Heroic Mime: In the trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in Brawl. During actual gameplay, Mac only grunts or yells.
  • Hulking Out: Mac himself is, well, little. His Final Smash form, Giga Mac… isn't.
  • Immune to Flinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his standard special before he even attacks. It's lampshaded and given an In-Universe explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks through sheer willpower. He's immune to knockback all the time when he's Giga Mac.
  • Inertia Is a Cruel Mistress: His side B special is subject to this. Missing with it and flying off the stage is a guaranteed self destruct.
  • In the Hood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
  • Kid Hero: He certainly doesn't look it, but he's only 17.
  • Lightning Bruiser: Mac is meant to play this way if used properly; he has the enormous speed and strength on the ground, and proper use of his specials and smash attacks can grant him enough super armor to avoid being launched.
  • Limit Break: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to One-Hit KO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
  • Logical Weakness: Being a boxer, he's not very good at fighting while in the air.
  • Mana Meter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his KO Uppercut.
  • Mechanically Unusual Fighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique Mana Meter that can charge up for a One-Hit KO.
  • Megaton Punch: His KO Uppercut sends its victims flying out of the arena.
  • Mighty Glacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes Immune to Flinching and his ground attacks hit really hard.
  • Mundane Utility: You know his KO Uppercut?, the massively powerful Megaton Punch that blasts dudes into the stratosphere? Assuming he already has some momentum from a double jump, in the right situations, he can use it as a DK-tier horizontal recovery.
  • Mythology Gag:
    • His introductory promotional art has him fighting Donkey Kong in an old Punch-Out!! arcade machine. Donkey Kong was a Bonus Boss in the Wii Punch-Out!!. Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
    • Much like in his own games, getting attacked while he has a KO Uppercut ready will make Mac lose it more easily.
    • Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
    • Doubling as a Call Back, his reveal trailer isn't the first time he's been sized-up against Samus.
    • One of the trophies depicts a morbidly obese Little Mac, as he appeared in Captain Rainbow.
    • One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
    • One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of Doc Louis' Punch-Out!! which also featured Little Mac and Doc Louis sparring.
    • Doc Louis mimics the Calling Your Attacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
  • Nerf: The 1.0.4 patch for 3DS seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air; this further hurt his already awful recovery, but also made it harder to kill himself with it.
  • Non-Dubbed Grunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's Punch-Out!!.
  • One-Hit KO: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a very low damage percent.
  • Palette Swap: Unlike the vast majority of alternate palettes through the series, all of Mac's (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense, and second player outfits from the Wii version of Punch-Out!!. Other palettes are his blonde appearance from Super Punch-Out!!, the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous pink sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.
  • Pint-Sized Powerhouse: Just to emphasize this, both an image for Brawl and his trailer for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, he doesn't take this lightly.
  • Power Creep, Power Seep: In his home series, Little Mac is shown to use a rather realistic Boring but Practical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in Smash, Mac is incredibly fast when he was never even shown so much as walking outside of cutscenes in his own games. He also has lightning-quick Rapid-Fire Fisticuffs, can deliver an uppercut that propels him into the air, and becomes Immune to Flinching with certain attacks.
  • Perpetual Frowner: His usual expression is a determined frown.
  • Promoted to Playable: Appeared as an Assist Trophy in Brawl before becoming playable in 3DS/Wii U.
  • Rapid-Fire Fisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
  • Rated M for Manly: The fact that he's a relatively ordinary boxer who's still more than able to take on gods, giant monsters, galactic bounty hunters, and master swordsmen through nothing more than intense training and sheer willpower definitely earns him points in manliness. It also helps that some fans consider Mac as the American counterpart to Ryu (besides Ken).
  • Real Men Wear Pink: He gets his pink tracksuit as an alternate costume, and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
    "How can a pink sweatshirt look so cool?"
  • The Rival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu.
  • Shoryuken: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really poor on the actual recovery department and instead has some great offensive capabilities.
  • Shows Damage: He'll get bruises and bandages added to his model to more he gets KO'd.
  • Skill Gate Character: Little Mac wields great killing power that's hard to interrupt as well as blinding speed and good flinch resistance, making for an easy character to score KO's with. However, by exploiting his very lackluster air game, poor recovery, short reach, and near inability to edge guard, his threat is reduced. It takes good understanding of Mac's super armor, the hard-to-hit KO Uppercut, and avoidance at getting hit to keep him in the game against more experienced players.
  • Spiritual Antithesis: To Jigglypuff. While she's meh on the ground, has a terrific air game, and is usually unlockable, Mac has a crappy air game, a top tier ground game, and he's unlocked by default.
  • Stylistic Suck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
  • Super Move Portrait Attack: Like with regular Final Smashes, a successfully struck KO Uppercut will dramatically zoom-in to the action, along with a satisfying Crunch! sound.
  • Super Speed: He is the third-fastest runner in the game, beating out the previous third-fastest, Fox.
  • Training Montage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to Sandbag.
  • Unblockable Attack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage. On top of that, his KO Uppercut can ignore shields.
  • Voice for the Voiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the victory screen.
  • The Voiceless: In Wireframe form, Mac's status as a Heroic Mime is amplified, as he doesn't make a single sound.
  • Wall Jump: It helps his otherwise poor recovery somewhat.
  • Your Size May Vary: His given height in Punch-Out!! for Wii is a slightly below-average 5'7", yet here in Smash, most of the other human male characters tower over him. However, Little Mac's height in the NES original was listed as 4'7", a full foot shorter. The "Little" part of his name isn't really from being short in general — just short in comparison to everyone else he fights in his home series, so it still fits.

Voiced by Yuji Ueda (Japanese), Billy Bob Thompson (English)


Home series Pokémon
Debut: Pokémon X and Y [3DS], 2013

Playable in: U/3DS
Final Smash: Secret Ninja Attack

The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
  • Adaptational Villainy: One of the Conquest polls classified it as a bad guy. In its home series, Pokémon are implied to be just as good or evil as their trainers, but never explicitly evil by their own volition. It is however, classified as a Dark type, which is called Evil type in Japan, and one Greninja belonged to a villain in Pokémon: Diancie and the Cocoon of Destruction.
  • Ambiguous Gender: Has a male voice, but its gender isn't otherwise hinted or stated outright in the game. However, the event Greninja based on this one for the Pokémon games is fixed to be male.
  • Badass: It's a sneaky, creepy, and highly skilled frog ninja that can make weapons out of compressed water.
  • Badass Arm-Fold: Done in one of its victory poses, as well as when standing with the other fighters in the Japanese Mii Fighter commercial.
  • Boring but Practical: Its down aerial is a stall-then-fall that propels it at least the height of its double jump if it connects — easily spammable, well-suited to avoiding damage. Pretty much the only enemy that won't fall to rapid, well-aimed use of this is Master Fortress.
  • Casting a Shadow: Shadow Sneak is literally this, as Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
  • Charged Attack: Water Shuriken, a projectile. Deals more damage, is larger, and goes farther the longer it's charged, but also moves much slower.
  • Combat Pragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking a Substitute doll or a log before immediately striking back.
  • Counter Attack: His Down Special, Substitute. If timed correctly, Greninja will suddenly disappear and leaves a Substitute Doll behind, reappearing to attack whoever triggered the Substitute.
  • Difficult but Awesome: His playstyle is described as such by Sakurai's Miiverse post. To quote:
    "Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"
  • Dual Wielding: With ninja swords during its smash attacks. Ninja swords made out of water.
  • Dub Name Change: In Japan, it is called Gekkouga, as it is in Pokémon X and Y. As well, it's Amphinobi in France and Quajutsu in Germany, and as such, is one of the few characters to have dubbed voice acting in those languages due to its Pokémon Speak.
  • Elemental Weapon: Uses ninja swords and shuriken made of water.
  • Evil Sounds Deep: While only an "Evil-type" Pokémon in Japan, Greninja's voice is a deeper and more guttural version of Froakie's from the anime (its pre-evolutions lack the Dark typing). This makes it sound quite a bit more creepy than its pre-evolutions.
  • Flash Step: Its Side B move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
  • Foreshadowing: During the Nintendo Direct that contained its trailer, Sakurai at one point was replaced with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
  • Fragile Speedster: Greninja's very fast but very light and easily KOed.
  • Full Moon Silhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
  • Fuuma Shuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its Water Shuriken.
  • Guttural Growler: In both the Japanese and English versions, which makes it sound more "croaky" and froglike. Its English voice sounds like Gollum doing an impersonation of Christian Bale's Batman.
  • Hand Seals: Greninja does these in some of its animations, emphasizing its ninja side.
  • Making a Splash: It's right there in the title card. It uses water to create weapons and recover.
  • Mon: A Ninja Pokémon, and the final evolution of one of the three starters players can choose for Pokémon X and Y.
  • McNinja: Greninja is native to the Kalos region, which is modeled after France.
  • Nerf: The 1.0.4 patch nerf for 3DS increased the lag on some of its smash attacks and removed the ability to use Shadow Sneak to cancel landing lag.
  • Ninja Log: It uses the move Substitute to use either a large doll or an actual log to do this.
  • Ninja Pirate Zombie Robot: It's a humanoid ninja frog that creates functional ninja weapons out of compressed water.
  • Ninja Run: Its run cycle is done this way.
  • Off Model: In Greninja's debut trailer, its hands lack the round pads and webbing when it's still a silhouette in the shadows. Removing his hand's most distinctive features kept the mystery of who it was going, making sure its reveal at the end of the Smash Bros. Direct was a complete surprise to as many people as possible.
  • Overly Long Tongue: That scarf around its neck is actually its tongue.
  • Palette Swap: Its Shiny form (black with a red tongue) from its home series is one, although altered to make its belly beige instead of black.
  • Pokémon Speak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's utterances are rather terse, with many of them serving as grunts or Kiais rather than "speech". Taken Up to Eleven in that it pants in Pokemon Speak ("Gre! Gre! Gre!…").
  • Power Creep, Power Seep:
    • Mat Block. In the Pokémon games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
    • Water Shuriken and Shadow Sneak are very weak attacks in the Pokémon games, while in Smash they are both decently powerful and deal enough knockback that they can KO opponents reliably.
    • Hydro Pump is one of Greninja's most powerful attacks, but in Smash it's not nearly as powerful or visually impressive.
  • Power Palms: It fires water from the palms of its hands to recover and to taunt. Presumably, this is how it makes water swords and shuriken as well.
  • Practical Taunt: Its down taunt does damage and launches the opponent upwards if they are hit by the water fountains.
  • Recurring Element: The third bipedal Glass Cannon Pokémon newcomer with a chargeable projectile for its neutral special.
  • Scarf of Asskicking: Well, that's actually its tongue, but it evokes the imagery.
  • Teleport Spam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
  • Terse Talker: Most of Greninja's Pokémon Speak consists of one or two sharp syllables of its name instead of "sentences", compared to Pikachu's or Jigglypuff's soundbytes.
  • Three-Point Landing: Pictured above. A similar pose is used as its standard idle pose.
  • Unexpected Character: Word of God says they chose Greninja based on concept art before Pokémon X and Y were even released. Luckily, they guessed right about Greninja becoming one of the more popular Pokémon a year later, otherwise it would've really felt out of left field. Greninja, as of the release date of its debut trailer, hadn't even made a proper appearance in the anime yet. note 
  • Vocal Dissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky, nasally and childish English voice from the Pokémon anime, which makes it sound more cartoonish and whimsical than Mewtwo, Lucario and the other fully-evolved playable Pokémon. Its Japanese voice is very similar, but sounds slightly more adultlike.

Voiced by Aya Hisakawa (Japanese), Brandy Kopp (English)


Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986

Playable in: 3DS/Wii U
Final Smash: Black Hole Laser

"Oh, I'm not here to save you, Pit. I'm here for a little, uh… divine intervention."

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. Also has a fairly vast knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle. See also her Self-Demonstrating page, which is based just as much on her appearance in Smash as on her home seriesnote .
  • Adorkable: She keeps her humorous, playful, trollish, and adorable personality from Uprising, which is especially apparent when Pit activates her Guidance taunts. The embarrassed expression on her face during her Screen KO is absurdly cute. She even blushes when released from a grab!
  • Area of Effect: As demonstrated by these pictures, her playstyle places a heavy emphasis on this. Most of Palutena's attacks have very long range and hit multiple times if you aim them just right, but failure to do so leaves you wide open.
  • Art Evolution: Palutena's current design debuted in Brawl, appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions, apart from the one Subspace Emissary cutscene that she appeared in. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
  • Art Shift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by SHAFT, who also animated the Palutena's Revolting Dinner short to promote Uprising.
  • Ascended Extra: From background appearance and story cameo in Brawl to a full-fledged fighter.
  • Assist Character: Was this in Brawl, sending the Centurions to aid Pit in his Final Smash. She ascended to playable status in 3DS/Wii U.
  • Attack Reflector: Her "Reflect" technique bounces projectile attacks back at their user.
  • Authority Equals Asskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of the Chaos Kin.
  • Badass: She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.
  • Badass In Charge: To Pit, playing up their Mistress and Servant Boy relationship.
  • Barrier Warrior: Her "Reflect" attack summons a floating barrier of light which reflects projectile attacks and pushes enemies back.
  • Beauty Equals Goodness: The Goddess of Light, she takes the form of a very beautiful woman.
  • Bowdlerization: In the Japanese version of the game, her dress was lengthened in version 1.0.6 in accordance with CERO's rules against panty shots in B-rated games.
  • Calling Your Attacks: She calls out the names of her special attacks.
  • Casual Danger Dialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other Smash combatants, and can do the same if Pit uses his down taunt on Palutena's Temple in the Wii U version.
  • Combo Platter Powers: Palutena uses the abundance of powers that she afforded to Pit in Kid Icarus: Uprising, making up most of her moveset.
  • Confusion Fu: If customization is allowed, Palutena's diverse array of custom moves makes her unpredictable during a fight, as she can be anything from a long-distance defensive fighter to a Lightning Bruiser who can chase foes from anywhere on-screen.
  • Crosshair Aware: Her "Autoreticle" technique has the reticle appearing on the screen.
  • Difficult but Awesome: Her default moveset has both a reflector and a counter attack, meaning that a good Palutena player literally has a way to counter any enemy attack. However, as she's one of the lightest characters and a bit sluggish in her attacks, any slip-up has the potential to be incredibly costly. Additionally, while most of her Smash attacks have pretty solid range and power (her Up-Smash in particular has some of the best vertical range in the entire series), she's also left very vulnerable if she misses.
  • Deadpan Snarker: To Pit and Dark Pit in her reveal trailer as well as Palutena's Guidance, a personality trait carryover from Kid Icarus: Uprising.
    Palutena: (Dark Pit lands behind her) Dark Pit… You just dropped in to crash my party?
    Dark Pit: (Smirks) Uh-huh.
  • Female Angel, Male Demon: for 3DS/Wii U, there are a few event matches that have her go up against Ganondorf (either as the playable character or as an opponent). There's at least one co-op event match where she's paired with him to fight against intruders from another dimension (a horde of Mr.Game and Watches). The game even lampshades the unlikeliness of the situation.
  • Flash Step: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
  • Fragile Speedster: Like in Kid Icarus: Uprising, using Lightweight lets her move extremely quickly, but she'll take more damage and knockback if hit during it.
  • Glass Cannon: Palutena's walking and attack execution are noticeably lacking in speed compared to most of the other characters (though she does have a surprisingly high dash speed), and her hitbox is quite large for a lightweight. That said, however, her attacks have a wide range, and they all hit hard, and while she's fairly light, she has both a counter and a reflector, allowing her to survive much longer than others of her weight class.
  • God of Good: Palutena is Pit's boss and a Goddess of Light.
  • Hair Flip: One of her taunts is this.
  • Holy Halo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
  • Holy Hand Grenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
  • Hot God: Her trailer emphasizes this through shots of her hips and chest.
  • Kamehamehadoken: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
  • King of All Cosmos: The Goddess of Light and leader of her realm; also a certified Deadpan Snarker that enjoys messing with Pit.
  • Lady and Knight: The lady to Pit's knight.
  • Lady of War: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on Athena, the Greek goddess of wisdom, law, and just warfare after all. While she has graceful movements, her snarky personality makes for a bit of a subversion.
  • Large Ham: Just like in Uprising, she's quite the show-off, as can be seen from her taunts and her behavior in her reveal trailer. She also has exaggerated (and adorable) KO screams.
  • Laser-Guided Amnesia: Despite the fact she was part of Brawl through Pit's Final Smash and Subspace Emissary, she doesn't remember Lucas (or any other future DLC character from Brawl for that matter). It's implied that she'll also forget any other Brawl DLC character if they were to come back, like Snake, Wolf, and Pokémon Trainer's Pokemon.
  • Late-Arrival Spoiler: She and Pit casually mention their fight while she was under the Chaos Kin's control during her reveal trailer, spoiling a big twist in Uprising.
  • Light 'em Up: A majority of her moves are appropriately light-based.
  • Light Is Good: The Goddess of Light and Big Good of her home series.
  • Lightning Bruiser: While being on the slow side normally, her Lightweight, Jump Glide, Angelic Missile, and (with clever application) Warp specials can get her across the arena alarmingly fast. And of course, being a Physical God, she hits like an eighteen-wheeler.
  • Luckily My Shield Will Protect Me: Her dash attack and back air attack both use her shield. These attacks are notable because if the shield clashes with another attack, Palutena will take no damage and continue with her attack while the offender will stop, giving her some very safe approach options both on the ground and in the air. It even works on counters!
  • Male Gaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
  • Master of None: By default, Palutena has a fairly undesirable mix of attributes: she's a tall, light character with very laggy, hard-to-use attacks that deal good but not extraordinary damage. She has to rely on whichever special moves are chosen for her to adapt to the situation, such as using special defensive maneuvers or enhancing her speed to become more mobile.
  • Ms. Fanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a taunt where she spins around her staff with one leg in the air, kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide Panty Shot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is not concealed from the camera!)
  • My Rules Are Not Your Rules: Palutena's powers are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
  • No Flow in CGI: Palutena has much longer hair than any of the other female characters, and also wears it loosenote . As such, her hair is animated more like a cape rather than other characters' hair such as Lucina's.
  • Only Sane Man: Despite her snarking, she comes across as the most level-headed character during her Guidance conversations, in comparison to the easily distracted Pit and the childish Viridi.
  • Palette Swap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
  • Physical God: Again, Goddess of Light. And again, able to be defeated by any other combatant.
  • Power Floats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
  • Power Gives You Wings: She can form wings out of holy light, not to be confused with her Holy Halo.
  • Power of the Void: The first part of her Final Smash is a black hole to keep enemies in place.
  • Promoted to Playable: First appeared in the background of Pit's Final Smash in Brawl, as well as making a minor appearance in Subspace Emissary.
  • Rapunzel Hair: Her hair is so long it almost reaches the ground.
  • Really 700 Years Old: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
  • Rocket Jump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps — which doesn't inflict self-harm unlike most examples.
  • Shield Bash: Her dash attack has her swing her shield rather than her staff.
  • Shown Their Work: Well, more like Made Their Work. Since Super Smash Bros.' creator also made Kid Icarus: Uprising, he took great care to make sure Palutena's Powers function as similarly as possible in both games.
  • The Smart Guy: Shares her knowledge of the Smash fighters with Pit during his Palutena's Guidance taunts.
  • Spiritual Antithesis: To Ganondorf. Both are ancient magic-using beings with godlike power - a very feminine woman representing ultimate good and a very manly man representing ultimate evil - and have contrasting color schemesnote  and fighting stylesnote . Fittingly, the game gives them a Female Angel, Male Demon dynamic in various Event Matches.
  • Staff of Authority: Wields a staff as big as she is. A good fit for the ruler of her land.
  • Stance System: Her Lightweight move, working much like Shulk's Monado in that it increases her speed (to run faster than Sonic no less), but increases the amount of damage and knockback she takes.
  • Super Speed: After using Lightweight, she can move fast enough to outpace Sonic. Indeed, the speed of light is faster than the speed of sound.
  • Sword and Sorcerer: The sorcerer to Pit's Sword. While he uses his weapons from Kid Icarus: Uprising, she uses the Powers she bestowed upon him.
  • A Taste of Power: Unlike other characters, all of Palutena's custom moves are unlocked from the start, giving you a preview of what you can expect from the rest of the cast.
  • The Tease: It was apparent in Uprising, so it's apparent here. Many of her moves show off her features, and one of her taunts has her spin around her staff with one leg in the air, almost like a pole dance.
  • Teleport Spam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
  • Tsurime Eyes: Has slightly angular eyes to emphasize her trickster nature. This is more obvious in her anime reveal trailer than in the game itself.
  • Wave Motion Gun: Her Final Smash involves using the Mega Laser powerup.
  • Wind from Beneath My Wings: Her side and down smashes, both of which use her wings of light, have small windboxes at the wingtips. This makes them safer to use at a distance since the wind can mess up an opponent's punishing move, though scoring a hit with the wingtips also does less damage and knockback than with the bulk of the wings.
  • Woman in White: To further cement her status as the Goddess of Light.
  • Worthy Opponent: Takes an interest in another goddess of light's chosen hero in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
  • You Gotta Have Blue Hair: She has very long, thick, gorgeous hair that happens to be a vivid shade of green.
  • Your Size May Vary: Is noticeably taller than Pit in Kid Icarus canon, but in Smash she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
  • Yin-Yang Bomb: Her Final Smash, as well as a huge Mythology Gag to a popular multiplayer strategy in Kid Icarus: Uprising, is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.

Male Robin voiced by Yoshimasa Hosoya (Japanese), David Vincent (English)
Female Robin voiced by Miyuki Sawashiro (Japanese), Lauren Landa (English)


Home Series: Fire Emblem
Debut: Fire Emblem Awakening [3DS], 2013

Playable in: 3DS/Wii U
Final Smash: Pair Up

The Avatar of Fire Emblem Awakening, Robin is a Tactician who uses swords and magic tomes in tandem. Although they are a customizable character in their game of origin, here in Smash Bros. Robin uses the default name with the default male design, along with the default female design as an alternate costume.
  • Air-Aided Acrobatics: Robin's recovery move Elwind uses the gust of the two Razor Winds fired from below to propel themselves even higher.
  • Apologetic Attacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin gives a jerkass insult instead.
  • Archaic Weapon for an Advanced Age: Robin brings a Bronze Sword to battle despite it being obsolete even by Fire Emblem standards.
  • Art Shift: Their reveal trailer is made with the graphical style of Fire Emblem Awakening, having been animated by anima, the studio that created Awakening's cutscenes.
  • Assist Character: Chrom in their Final Smash.
  • Back Stab: Nosferatu drains more health from the opponent if they are struck from behind.
  • Back-to-Back Badasses: With Chrom in one of Robin's victory poses.
  • Badass: They're one of the best units in Fire Emblem Awakening, and they don't slouch around here. On top of that, in an alternate timeline they're the most powerful force of evil in the world.
  • Badass Adorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has twintails and a lovable spunky personality.
  • Badass Bookworm: They're the tactician of the Shepards, and they use tomes along with melee.
  • Badass Longcoat: Wears a dark coat with a hood.
  • Bash Brothers: With Chrom in their Final Smash.
  • Big Damn Heroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
  • Bishōnen: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
  • Black Mage: All of Robin's spells are offensive magic.
  • Black Magic: Nosferatu and Goetia, dark-elemental magic which slowly drains or zaps an opponent's life force as they struggle to escape.
  • Blow You Away: Elwind, their Up Special and recovery move, along with their jab attack.
  • Book Snap: Male Robin does this in his intro trailer right after driving Captain Falcon back from attacking Lucina with a Wind Tome.
  • Break Out the Museum Piece: Robin's Bronze Sword, a weapon from the Bronze Age that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in Awakening. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all Fire Emblem Awakening Bronze Swords look like that, and they're clearly not in any short supply).
  • Breakable Weapons: Much like the Fire Emblem games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a Bronze Sword once it's gone. Unlike Fire Emblem, though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike Fire Emblem, the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point.
  • Calling Your Attacks: Unlike in Fire Emblem, Robin calls out the names of the tomes when using them.
  • The Cameo: Chrom, the main Lord from Awakening and Robin's best friend (and possible husband if female), appears during the Final Smash to attack in tandem with them, and also appears in one of Robin's victory poses.
  • Casting a Shadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
  • Chain Lightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
  • Character Exaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is even further out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in Awakening, where she acted more violent, snarky and cocky than usual (but was quick to apologize afterwards).
  • Full-Contact Magic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
  • Charged Attack: When using their neutral special, it begins charging, which allows the Thunder spell to become more powerful (Thunder, Elthunder, Arcthunder, and Thoron), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
  • Choice of Two Weapons: Robin uses swords together with magic tomes.
  • Cipher Scything: Awakening's Avatars could be deeply customized in their game. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design (with a female voice to match) being selectable through Palette Swaps.
  • Color-Coded Elements: The tome that Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
  • Combination Attack: With Chrom during their Final Smash.
  • Cool Down: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
  • Cool Sword: The Levin Sword, a lightning-shaped blade with electrical properties.
  • Curse: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
  • Cutscene Power to the Max: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
  • Dark Is Not Evil: They both wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
  • Death from Above: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even meteor smash!
  • Difficult but Awesome: Robin's difficulty comes from sheer complexity. The Breakable Weapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in Smash's chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
  • Dub Name Change: Known as Reflet in Japan, and Daraen in Europe.
  • Dynamic Entry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous Falcon Punch by dropping two Elwind slashes on him while hovering in the air.
  • Elemental Powers: The tomes allow them to invoke several elemental magic attacks.
  • Elemental Weapon: Robin's Levin Sword is a lightning elemental sword.
  • Energy Ball: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
  • Fireballs: Arcfire was changed from being a Fire-Breathing Weapon spell in Awakening to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
  • Gender-Blender Name: Fitting for the one character with a gender selection and a name rather than a title.
  • Girlish Pigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
  • Guys Smash, Girls Shoot:
    • Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
    • Played straight between Female Robin and Chrom in their Final Smash, where Chrom uses his Falchion while Robin blasts the enemies with her magic.
  • Hand Blast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
  • Hoist by His Own Petard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
  • Hyperspace Arsenal: In Fire Emblem Awakening, all characters may only carry up to five items into battle. However, Robin brings to Smash well over five different tomes at a time, and their Levin and Bronze Swords.
  • In the Hood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
  • Irony:
    • One of male Robin's costumes is a Final Fantasy-style White Mage robe. That red-and-white garb on a purely offensive spellcaster is just so plain wrong it's funny.
    • In Smash, the Levin Sword was changed from an Ornamental Weapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer Ganondorf's sword got apart from one of his custom specials.
  • Kamehame Hadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
  • Kid Hero: They seem to be in their late teens.
  • Lady of Black Magic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
  • Law of Inverse Recoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
  • Lethal Joke Item: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? A book. Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their Breakable Weapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
  • Life Drain: The dark spell Nosferatu, much like in Fire Emblem proper. It also traps opponents while the draining occurs.
  • Limit Break: Pair Up, which is a reference to a mechanic from Fire Emblem Awakening allowing two characters to attack the same target. The two perform a Combination Attack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
  • Magic Knight: Carries a number of tomes, but supplements them with sword play. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
  • Master Swordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
  • Mechanically Unusual Fighter:
    • Robin brings the Breakable Weapons system of Fire Emblem to the table. Using them well means knowing when and where their smash attacks and magic will be most effective, whereas blowing through the tomes immediately leaves them with far less options.
    • The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
  • Meteor Move: Three: An Elwind if done at point blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
  • Mind over Matter: They're shown making their sword float around during a taunt.
  • Multiple-Choice Past: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's husband, uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's mother, mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
  • Mystical High Collar: The design of Robin's longcoat has this when the hood is down.
  • Mystical White Hair: The default hair color is white (which is also their default hair color in Awakening), and they're both prominent mages.
  • Mythology Gag:
    • The way Arcfire is used mirrors the casting animation of the mage units from the Game Boy Advance Fire Emblem games.
    • Excalibur-tome's reoccurring multiple wind slash animation is used as a basis for Robin's jab combo.
    • The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
    • Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in Awakening should she be killed in battle.
    • "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in Awakening.
  • Off Model: In order to make them 100% equal on the battlefield, female Robin's size and physique was changed to be identical to male Robin's, as opposed to Awakening where she's shorter and thinner than her male counterpart.
  • One-Hit Polykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
  • Our Mages Are Different: In 3DS/Wii U, Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
    "How can you protect Chrom if you can't protect yourself?"
  • Palette Swap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Evayle, Virion, Serra, and Anna. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a White Mage.
  • Playing with Fire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
  • Power Creep, Power Seep: In order to have a balanced moveset that references mages from a variety of games in Fire Emblem history, some spells and their animations have been altered.
    • Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in Awakening, yet here Nosferatu and Goetia can be cast, no sweat.
    • The Levin Sword is used solely to cast lightning magic in its home series, but in Smash, Robin can use it to strike the enemy with shocking melee attacks.
    • Thoron has been made larger than its original appearance, while getting rid of the Instant Runes.
    • Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
    • In a non-magic example, the Bronze Sword is normally terrible Starter Equipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in Smash. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow Fire Emblem representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
  • Power Floats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in Fire Emblem Awakening.
  • The Power of Friendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from Awakening.
  • Pre Ass Kicking One Liner: Male Robin in their debut trailer:
    "Time to tip the scales!"
    "Smash has many powerful foes, Lucina… but I am no ordinary swordsman!"
  • Projectile Spell: All of Robin's special attack spells, with the exception of Nosferatu, are treated as projectiles.
  • Purely Aesthetic Gender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
  • Purple Is Powerful: Wears a dark purple longcoat.
  • Razor Wind: The attacks from the wind tomes are generally in the form of wind slashes.
  • Serrated Blade of Pain: The Levin Sword, shaped like a lightning bolt.
  • Shock and Awe: Robin's signature and preferred element. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for Awakening, while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
  • Shorter Means Smarter: Robin's the shortest Fire Emblem character in the game. Robin's also the only one that's not a pure melee fighter.
  • Shown Their Work:
    • While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
    • Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in Awakening proper, but not only does it have more range + a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength/Magic in order to determine damage) in Awakening.
  • Signature Move: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from Awakening, as well as Thunder, which is their first spell proper.
  • Simplified Spellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
  • Skirt over Slacks: Wears a segmented overskirt over their pants. Yes, the male Robin does too.
  • Spell Book: The tomes used in special attacks are an important part of Robin's playstyle.
  • Spell Levels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
  • Squishy Wizard: Robin, while not terribly light, still has rather poor defensive options coupled with the slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a Life Drain command grab.
  • Stab the Sky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
  • Sticks to the Back: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
  • Summon to Hand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
  • Super Move Portrait Attack: As a reference to the famous Critical Hit portraits in Awakening, one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
  • Sword and Sorcerer:
    • Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted Guys Smash, Girls Shoot as well.
    • In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
  • Throw the Book at Them: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
  • Throwing Your Sword Always Works: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
  • Unexpected Character: Robin's debut contradicted what was a fairly accurate leak, which claimed that Chrom would be the Fire Emblem Awakening newcomer. In Sakurai's interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy-to-conceive moveset that also captured the essence of the Fire Emblem series.
  • Vancian Magic: The spells are finite and will wear out after too many uses, though unlike in Fire Emblem, they will regenerate after a time.
  • Vague Age: Robin is the shortest Fire Emblem character in 3DS/Wii U, shorter than even Lucina. In Fire Emblem Awakening, Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in Awakening, Robin could potentially be the youngest Fire Emblem character, or just a really short person. Though their voices and faces (based on the default older teen-like option in Awakening) suggest they're past puberty.
  • Visual Pun: Robin's side B, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in Fire Emblem is just another tier, having nothing to actually do with arcs.
  • Wave Motion Gun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
  • Weapon Twirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
  • Weak, but Skilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
  • Wind is Green: The Elwind tome is colored green, along with their neutral "wind" jab.
  • Worthy Opponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
  • Years Too Early: One of male Robin's taunts.
    "You're not ready!"
  • You Gotta Have Blue Hair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in Awakening, although their Tactician outfit was always black unlike here.
  • Your Size May Vary: In Awakening, male Robin is a head taller than Lucina (give or take). In Smash, both Robins are shorter than her.


Voiced by Shintaro Asanuma (Japanese), Adam Howden (English)


Home Series: Xenoblade
Debut: Xenoblade (Chronicles) [Wii], 2010

Playable in: 3DS/Wii U
Final Smash: Chain Attack

A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by the Mechon brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to get glimpses of the would-be future.
  • Assist Character: Dunban and Riki join him in his Final Smash for a Chain Attack.
  • Ass Kicking Pose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose as he shouts the name of the art, with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
  • Back Stab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
  • Badass: He already knew how to handle himself before taking the Monado; and with it on his hands, he's taken on armies of Mechon.
  • Badass Bookworm: He's a member of the engineering division of Colony 9's defense force. Before the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
  • BFS: The Monado on its own is huge, and it gets even bigger once its Laser Blade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
  • Bilingual Bonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
  • Bishōnen: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
  • Borrowed Catchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases in his trailer and for one of his taunts.
    "Now it's Shulk time!"
  • British Accents: Like in his original appearance, Shulk and co. retain their British voice actors even in NTSC versions.
  • Calling Your Attacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
    "Back Slash!"
    "Air Slash!"
  • Canon Foreigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for Smash.
  • Captain Obvious: His in-game dialog.
    When he loses a stock: "Not good!"
    When he wins: "This is a good result!"
  • Colour-Coded for Your Convenience: Every Monado stance is coded with a different colour for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
  • Combat Clairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates in gameplay to an unique Counter Attack.
  • Combat Pragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
  • Combination Attack: His Final Smash invokes Xenoblade's Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
  • Cool Down: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait a few seconds before it becomes available again.
  • Cool Sword: The Monado is a laser bladed BFS that, alongside several other powers, allows Shulk to see the future.
  • Counter Attack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
  • Cutscene Power to the Max: He takes on both Link and Marth on equal footing in his trailer.
  • Death-or-Glory Attack: Monado Smash greatly increases Shulk's launch power, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch him off-screen, so if he's more damaged than his opponent, Monado Smash can easily backfire.
  • Difficult but Awesome: His Stance System buffs some parts of him, but debuffs other parts. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
  • Dynamic Entry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
  • Easter Egg: On the Wii U version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
  • Equivalent Exchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
  • Finishing Move: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
  • Fragile Speedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
  • Glass Cannon:
    • The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
    • The Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
  • Human Aliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
  • Jack-of-All-Stats: By default, Shulk doesn't have any notable strengths besides his good range and above average attack strength. Using his Monado Arts will cause him to become more specialized in the area of choice, with the bonus of being able to change his specialty if the situation calls for it.
  • Kid Hero: He's eighteen years old.
  • Laser Blade: When activated, the Monado extends to a big blade of light.
  • Laser-Guided Karma: In Shulk's trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his visions.
  • Mechanically Unusual Fighter: His moveset centers around a Stance System that's composed of 5 different sets of buffs and debuffs built for different situations.
  • Mr. Fanservice: Between his British Accent, shirtless costume, and Chick Magnet status in his home series, he's meant to be attractive. He's the only male human (well, Homs) character that shows more skin than Zero Suit Samus.
  • Multiform Balance: Unlike in Xenoblade, the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
  • Mythology Gag:
    • Back Slash and Air Slash colour the blade of the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in Xenoblade, those are the colours they are coded by in the game. note 
    • Nearly all of his lines in Smash are variations of or taken directly from his various battle quotes in Xenoblade.
  • Necessary Drawback: For every buff each stance grants Shulk with, there's always a debuff disadvantage.
  • One-Handed Zweihänder: Several attacks have him swinging the Monado with only one hand.
  • Palette Swap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechonis body armor, Sharla, Dunban, Melia, and Riki.
  • Power Creep, Power Seep: The Monado's abilities are greatly toned down in Smash. Instead of just granting buffs and debuffs, Shulk's Monado Arts in Xenoblade are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to No Sell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
  • Power Glows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
  • Purple Is Powerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
  • Red Is Heroic: The hero of his home game. Appropiately, he wears a red outfit along with fighting using a red sword.
  • Screw Destiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
    "The future is ours to decide."
    "I can change the future."
  • Shorter Means Smarter: He's one of the shortest males in the main party in Xenoblade. He's also an engineering student.
  • Spider-Sense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
  • Spin Attack: His down smash has him spinning in place a few times while holding an active Monado at ground level.
  • Stance System: While not as extreme as character transformations in previous Smash iterations, Shulk can use the Monado to buff one of his properties at the expense of another.
    • (Jump): Higher jumps. Lower defence.
    • (Speed): Faster movement. Weaker attacks and lower jumps.
    • (Shield): Higher defence. Slower movement, lower jumps, and weaker attack power.
    • (Buster): Stronger attacks. Weaker launch ability and lower defence.
    • (Smash): Stronger launch ability. Weaker attacks and lower defence against launching.
  • Sticks to the Back: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
  • Stone Wall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed, jump height, and attack power. Unfortunately, this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
  • Super Speed: Using the Monado, Shulk can forgo attack power to allow him to reach speeds as high as Sonic's for a few moments; and by using the Extreme Monado Arts custom move, he can become the fastest character in the game, leaving behind even Sonic himself for a few seconds.
  • Sword and Fist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
  • Title Drop: Of his two Monado abilities that don't have a proper counterpart in Xenoblade, one is named "Smash".
  • Tron Lines: The Monado glows with lines of blue light, even when it's not activated.
  • Walking Swimsuit Scene: Straight from Xenoblade, he gets his swimming trunks as an alternate costume.
  • Weapon Across the Shoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.
  • Your Size May Vary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like Kirby and Pikachu despite being short by human standards.


Voiced by Yuu Kobayashi (Japanese), Laura Bailey (English)


Home Series: Fire Emblem
Debut: Fire Emblem Awakening [3DS], 2013

Playable in: 3DS/Wii U
Final Smash: Critical Hit

One of the main characters of Fire Emblem Awakening, she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion. She plays as a Moveset Clone of Marth, but lacks the sweetspot on the tip of her sword. As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip.
  • American Kirby Is Hardcore: The English dub re-interpreted Lucina's fairly polite and gentle Japanese quotes to sound more aggressive, condescending and stereotypically "badass".
  • Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
  • Armor-Piercing Attack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
  • Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
  • Badass: She's a powerful Lord character in Fire Emblem Awakening who's defeated all manner of powerful warriors and monsters, enough to become one of the champions of Arena Ferox, and is also one of the biggest tragic Determinators in the franchise. She was also able to hold her own pretty well against Captain Falcon in her and Robin's trailer.
  • Badass Adorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi lies about sarcastically in the Palutena's Guidance conversation for Lucina. Her voiceovers during Robin's portion of their reveal trailer make her sound like she's fangirling over Robin, almost to the point of Squee!
  • Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
  • Badass Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield. She's also the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style.
  • Beware the Nice Ones: In the English dub, Lucina acts somewhat harsh towards her opponents despite her typically kind demeanor (as seen in her reveal trailer and her canon appearances); see American Kirby Is Hardcore above. She also does happen to be a deadly warrior in battle.
  • Breakout Character: An enforced example. While Lucina is a very popular character in Fire Emblem, she was included in Smash as a low-priority Moveset Clone. However, her being included in the roster at all led to her receiving an amiibo figure just like all of the other characters. Like all Fire Emblem characters in the base game, Lucina is getting generous amiibo support in other games, particularly Codename Steam and Fire Emblem Fates, which all but solidifies her place in the Fire Emblem franchise.
  • Charged Attack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
  • Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he copies her ability.
  • Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
  • Counter Attack: Just as Marth does.
  • Cutscene Power to the Max: As with her father Chrom, her ancestor Marth, and all other lords in the Fire Emblem franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
  • Damn You, Muscle Memory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
  • Dead Person Impersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
  • Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
  • Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone.
  • Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
  • Family Honor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
    "For my father!"
  • Heroic Lineage: Marth is her Famous Ancestor by about 1000 years.
  • Irony: Lucina's alternate costumes all give her different hair colors to match the various female characters from Awakening. This is reminiscent of how the child characters in that game had hair colors determined by their non-fixed parent; however, only one of Lucina's hair colors is based on a woman that Chrom could marry (Sumia), and Lucina was actually the only child to have a fixed hair color herself.
  • Jack-of-All-Stats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a Lightning Bruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall except for her excellent mobility.
  • Kid Hero: She seems to be in her late teens.
  • The Knights Who Say Squee: In her and Robin's reveal trailer, she sounds elated watching Robin in battle during his gameplay clips. She also acts this way towards Marth in the same trailer, but not in the English dub of the game itself.
  • Late-Arrival Spoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of Awakening is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) daughter from the future. She even wears the stranger's mask as a taunt. (And maybe even moreso is that Kirby's Lucina ability's appearance is him with the mask.)
  • Limit Break: Critical Hit, same as Marth's.
  • Master of None: Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright advantages that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.
  • Moveset Clone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a Composite Character of both Roy from Melee without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
  • Mythology Gag:
    • Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. Also in Awakening, the "real" Marthnote  used Lucina's outfit, her tiara, the shorter hairstyle that she used as "Marth", and possibly even her face.
    • Her Smash Bros official art shares the same pose as Awakening's official art of "Marth".
  • Noodle People: Lucina's design is a bit different from the other Fire Emblem characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because his/her clothes are baggier and thicker than Lucina's). This probably makes her the skinniest human among the playable cast.
  • Off Model: As she was originally intended to be an alternate costume for Marth, her proportions were altered to be almost exactly like his. As a side effect, this makes her taller than male Robin in Smash when it should have been the other way around.
  • Overshadowed by Awesome: Lucina's balanced blade gimmick dooms her to this compared to Marth. In high-level play, she's a fairly viable character thanks to the many buffs she got in balance patches, but her optimal playstyle apes Marth's own spacing and punishing style, which he performs better due to his very powerful sword sweetspot.
  • Palette Swap: Hers reference some of the other female characters from Awakening, specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia — and like Robin, she has a different hair color for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three vertical eyeballs a lá Grima, and the Tiki one has two drawings of Naga.
  • Pre Ass Kicking One Liner: She says the following line upon activating her Final Smash.
    "Time to change fate!"
  • Screw Destiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
    "The future is not written!"
  • Secret Character: Both versions:
    • For 3DS: Beat Classic Mode as Marth with no continues or play 40 matches in Smash.
    • For Wii U: Beat Classic Mode on 5.5 Intensity or play 30 matches in Smash.
  • Skill Gate Character: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, forcing her into a patient, spacing-based playstyle that Marth does better than her thanks to his sweetspot.
  • Spiritual Successor: She's similar to Roy in that she's a Moveset Clone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
  • Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
  • Sword Drag: Does one while charging Captain Falcon head on in her trailer.
  • Unexpected Character: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Her trailer lampshades this by having a question mark in her Flavor Text.
  • The Worf Effect: The intro video starts with Lucina getting her butt kicked by Captain Falcon.
  • You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.

    Dark Pit 
Voiced by Minami Takayama (Japanese), Antony Del Rio (English)

Home Series: Kid Icarus
Debut: Kid Icarus: Uprising [3DS], 2012

Playable in: 3DS/Wii U
Final Smash: Dark Pit Staff

The not-really-evil counterpart of Pit from Kid Icarus Uprising. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, note  Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story fighting Pit or helping him fight the Underworld Army, seemingly at random.
  • Badass: He's just as much of a One-Man Army as Pit is.
  • Blood Knight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
  • Boring but Practical: Somewhat. While Pit's Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
  • Bring It: One of his taunts has him beckon his opponents with one of his blades.
  • Canon Welding: In a twist for the series, there's some deliberate intrigue in his entry for "Palutena's Guidance Secrets" that leads directly off of Kid Icarus: Uprising: Dark Pit now officially works for Viridi, and they have pulled an Enemy Mine on Pit and Palutena.
  • Charged Attack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
  • Dark Is Not Evil: He was made from the dark side of Pit's heart, but apparently even the darkest side isn't terribly so, instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
  • Decomposite Character: He was inspired by Pit's Fallen Angel alt. in Brawl, and in this game is his own character despite being a Moveset Clone.
  • Divergent Character Evolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a Side Special variant, more powerful but harder to control arrows, and his own Final Smash.
  • Dragon with an Agenda: His "Palutena's Guidance" conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
  • Dub Name Change: He's referred to as "Black Pit" in the original Japanese version of the game.
  • Early-Bird Cameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
  • Embarrassing Nickname: Pittoo; a tongue-in-cheek nickname given to him in Uprising. He really doesn't like it. Here in Smash, the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
    Palutena: Poor little Pittoo.
  • Enemy Mine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of Kid Icarus: Uprising, she and Dark Pit set aside their differences and he joined the Forces of Nature.
  • Foreshadowing: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable.
  • Jack-of-All-Stats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
  • Limit Break: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
  • Moveset Clone: The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
  • Palette Swap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
  • The Rival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
  • Sean Connery Is About to Shoot You: His official art.
  • Secret Character: Both versions:
    • For 3DS: Beat Classic Mode with 3 different characters or play 50 matches in Smash.
    • For Wii U: Clear All-Star Mode on Normal difficulty or higher or play 40 matches in Smash.
  • Shadow Archetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
  • Shock and Awe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
  • Sir Not-Appearing-in-This-Trailer: At this point, he's the only newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in The Stinger of Palutena's trailer.
  • Trash Talk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
  • Tsurime Eyes: One of his features that distinguishes his appearance from Pit besides color.
  • Unexpected Character: Few people were expecting Kid Icarus to get a second new representative in 3DS/Wii U, and even fewer people were expecting said representative to be Dark Pit. Prior to the ESRB leak unofficially confirming him as a playable character, many people assumed that he would be the stage boss of the Palutena's Temple stage, or an alternate costume of Pit with unique voice clips. Even the early reveal of Dark Pit in the stinger of Palutena's reveal trailer wasn't enough to make people realize he would be a separate character from Pit.
  • Weapon of Choice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon).

    Bowser Jr. 
Bowser Jr. Voiced by Caety Sagoian
Morton, Wendy, Lemmy, and Larry Voiced by Lani Minella
Iggy and Ludwig Voiced by Mike Vaughn
Roy Voiced by Don Falcone

Home Series: Super Mario Bros.
Bowser Jr.: Super Mario Sunshine [GCN], 2002
Koopalings: Super Mario Bros. 3 [NES], 1988

Playable in: 3DS/Wii U
Final Smash: Shadow Mario Paint

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes, are playable through alternate skins.
  • Art Attacker: For his Final Smash, Junior transforms into Shadow Mario and paints a toxic X across the screen that damages everyone it touches.
  • Ascended Extra: Before their playable debut, Junior was a trophy in Brawl, the Koopalings were mentioned in Melee in Bowser's trophy, and Ludwig appeared as a sticker.
  • Attack Its Weak Point: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
  • Badass Driver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
  • Beat: Xander Mobus lets in a noticeable one while announcing his name. This is to stress that the "Bowser" part of the name is more intimidating while the "Jr." part is more fun.
  • Beware the Silly Ones: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him utterly wreck a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
  • Car Fu: His Clown Car can transform into a go-kart that rams into enemies.
  • Charged Attack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
  • Cool Ship: The Clown Car. It may be smaller and more innocent looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
  • Cutscene Power to the Max: In the Mario series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario and Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
  • Dark Action Girl: Wendy, one of Bowser Jr.'s alts.
  • Death Glare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
  • Difficult but Awesome: His post-Up Special hammer has around as much knockback as a smash attack. But, he can only use it in the air after the special move.
  • Drop the Hammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also use a squeaky mallet during his grab.
  • Dub Name Change: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
  • Expressive Accessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
  • Fork Fencing: Another of the many odd weapons he can pull from his Clown Car.
  • Hoist by His Own Petard: Just like in the final battle of Super Mario World, opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
  • Interface Screw: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
  • In-Series Nickname: One for Bowser Jr. and all of the Koopalings:
  • Late-Arrival Spoiler: Bowser Jr. being Shadow Mario was The Reveal in Jr.'s debut game, Super Mario Sunshine. In this game, Shadow Mario is his Final Smash.
  • Lightning Bruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
  • Limit Break: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an X onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the Mario series, any of the Koopalings can transform into him too.
  • Mecha-Mooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
  • More Dakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
  • Multipurpose Tongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
  • No-Holds-Barred Beatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even BEFORE he calls in the Koopalings.
  • Overlord Jr.: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
  • One Steve Limit: Averted in Roy's case, as both he and Roy from Fire Emblem appear together. The announcer even says the "Roy" name twice, each in a different way.
  • Palette Swap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
  • The Precious, Precious Car: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it… except when using his Up Special.
  • Power Fist: His Clown Car has Boxing Gloves that he uses for close range attacks.
  • Retcon: In Bowser's Melee trophy, the Koopalings are said to be his seven children, in line with established information up to that point. In Smash 4, the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Shigeru Miyamoto's statement that he no longer considers them to be Bowser's children.
  • Secret Character: 3DS version only: Clear Classic Mode on Intensity 6.0 or higher or play 100 matches in Smash to unlock them.
  • Sibling Team: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
  • Smug Smiler: In his reveal trailer, but given the Curb-Stomp Battle he just delivered and the team he's bringing on the way, he has every right to be smug.
  • The Smurfette Principle: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in Smash Bros. as a series, and the only one in 3DS/Wii U.
  • Stock Audio Clip: All of the Koopalings' voice clips are recycled from New Super Mario Bros. Wii. Especially glaring for Larry, Wendy and Ludwig, as Mario Kart 8 brought in new voice actors for them.
  • Swiss Army Weapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, the car's tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
  • This Is a Drill: One of the many gadgets on his Clown Car is a set of drills.
  • Unexpected Character: Though he was at the top of the list of possible new Mario characters for the game, having the Koopalings as his alternative costumes complete with their own voices instead of Palette Swaps was unexpected.
  • Warrior Prince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
  • Your Size May Vary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his New Super Mario Bros. Wii character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent Hitbox Dissonance. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.

    Duck Hunt 

Home Series: Duck Hunt
Ducks: Kôsenjű Duck Hunt [Light Gun Toy], 1976
Dog: Duck Hunt [NES], 1984

Playable in: 3DS/Wii U
Final Smash: NES Zapper Posse

A trio composed by the player's canine hunting partner from Duck Hunt, whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.
  • Adaptational Badass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in Smash though.
  • Annoying Laugh: Subverted. The Dog's signature giggle is referenced several times note , but its original sound byte never returns.note  It's replaced by a far more understated laugh that could easily be mistaken for something just shuffling around.
  • Ascended Extra: The ducks were featured as a trophy in Melee, and after skipping Brawl, the trio made their first playable appearance in 3DS/U.
  • Assist Character: The Wild Gunmen from Wild Gunman assist in some attacks, and their Final Smash also adds the gang from Hogan's Alley as part of the shootout that ensues.
  • Badass Adorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
  • Blast Out: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
  • Breaking the Fourth Wall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even hit by the words.
  • Calling Your Attacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
  • The Comically Serious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
  • Composite Character: Represents not only Duck Hunt, but 2 other NES Zapper Games as well: Hogan's Alley and Wild Gunman.
  • Crosshair Aware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
  • Difficult but Awesome: On the Difficult side, they're a Zoning Character in a Rushdown-centric fighter. On the Awesome side… they're a Zoning Character in a Rushdown-centric fighter.
  • Disturbed Doves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief Ethereal Choir.
  • The Dividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
  • A Dog Named Dog: Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
  • Dub Name Change: They are known as "Duck Hunt Duo" in the European version.
  • Enemy Mine: The hunters and the hunted have joined forces to fight with the best of them.
  • Everyone Calls Him Barkeep: As neither of the characters involved have any official names, the trio are just called Duck Hunt.
  • Fragile Speedster: Behind all the projectile spam, Duck Hunt is very fast and light. Great for evading enemies, not so great if the enemies actually get some hits in.
  • The Fourth Wall Will Not Protect You: Inverted. The fourth wall will not protect the in-game characters from the marksman's Zapper, or their own reveal title card text.
  • The Ghost: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
  • Hoist by His Own Petard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.
  • Improbable Weapon User: They use clay pigeons and exploding tin cans for a few moves.
  • I Shall Taunt You: That laugh of the Dog can now be used as a deliberate taunt to irritate your opponents.
  • Limit Break: The cast of Wild Gunman get into a shootout with the cast from Hogan's Alley, with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
  • Logo Joke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the only time anyone interacts with it in any of the trailers.
  • Long-Range Fighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over Smash's usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
  • Mechanically Unusual Fighter: Duck Hunt plays very differently even from other projectile users like Samus, Robin, or Mega Man. The key thing to remember is that their attacks don't always have to come from the duck and dog themselves. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed).
  • Multi-Ranged Master: They have an arsenal of cans, gunmen, clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
  • Nearly Normal Animal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
  • No Name Given: They are all unnamed.
  • Odd Friendship: The three get along just fine, despite the duck being hunted for the past 30 years.
  • Palette Swap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
  • Power Trio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
  • Retraux: Summons the 8-bit Wild Gunmen to attack, and in its Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
  • Secret Character: For both versions:
    • For 3DS: Beat Classic Mode with 8 different characters or play 110 matches in Smash.
    • For Wii U: KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
  • Silent Snarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an Aside Glance in the duo's promotional artwork
  • Slasher Smile: The dog wears a psychotic grin before he kicks an exploding can.
  • Smug Smiler: It's what we know it for. In general, the Dog has a very nonchalant attitude.
  • Stone Wall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
  • Shout-Out:
    • Their moveset pays tribute to Hogan's Alley and Wild Gunman. The only NES Zapper game missing in the moveset are Gumshoe.
    • One of the palette swaps portrays the duck with bright red feathers (a color present in Duck Hunt) and the Dog with dark brown fur, a combination reminiscent of Banjo-Kazooie.
  • Troll: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're supposed to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at KO percentage.
  • Unexpected Character: When the roster was leaked weeks before the 3DS version was released, some used Duck Hunt as proof against the leak because their inclusion sounded just that absurd. Sakurai begged to differ, and the Internet was flabbergasted when they first appeared in a game stream.
  • Use Your Head: The Duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
  • Wall Jump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.

Third-party characters

    Mega Man 


Home Series: Mega Man (Classic series)
Debut: Mega Man [NES], 1987

Playable in: 3DS/Wii U
Final Smash: Mega Legends

Capcom's mascot character and hailing from his namesake series. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.
  • All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam.
  • Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
  • Ambidextrous Sprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
  • Assist Character: Robot Dog Rush shows up to provide Rush Coil for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
  • Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
  • Badass: This robot has regularly, single-handedly saved the world against armies of robots several times, and in games that tend to be Nintendo Hard.
  • Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
  • Blow You Away: His up aerial Air, Air Shooter, creates small tornadoes.
  • Blue Is Heroic: He's a robot in blue armor and the main character of his home franchise. His nickname is even the "Blue Metal Hero."
  • Bottomless Pit Rescue Service: Beat resumes this role for one of Mega Man's custom special moves.
  • By the Lights of Their Eyes: Unlike everyone else, Mega Man's eyes actually glow in the dark, which become quite obvious in dimly lit stages such as Luigi's Mansion.
  • The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo Stelar, X, and Volnutt to assist him in firing a giant laser.
  • Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
  • Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
  • Combination Attack: His Final Smash - he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
  • Cool Helmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
  • Cool Pet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
  • Cutscene Power to the Max: Two good examples from his trailer: When he whips out the Metal Blade from Mega Man 2, and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
  • Difficult but Awesome: Like most characters from his home series, Mega Man doesn't appreciate close combat, an obvious detriment in a game that encourages getting scrappy. The best way to play him is quite simply to pretend you're playing a Mega Man game: be very cautious and keep your distance from the enemy, making liberal use of the Mega Buster and occasional use of his Robot Master abilities, patiently waiting until they've got the position and damage for you to line up a K.O blow.
  • Defeat Means Friendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
  • Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities are limited to Rush Coil, Mega Man's recovery special.
  • Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
  • Dub Name Change: As usual, he is known as Rockman in Japan.
  • Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
  • Extra Ore Dinary: The Metal Blades; metallic sawblades that he summons and throws.
  • The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
  • Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash, as the other Mega Men are rendered faithfully to their art rather than in-game appearances.
  • Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
  • Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros. game.
  • Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
  • Hoist by His Own Petard: Many of his attacks can be reflected or even caught. The most obvious example is the Crash Bomb, which behaves like the Sticky Bomb item and can be tagged onto another player with a meager love tap.
  • Idle Animation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinkingnote . Heck, even R.O.B, a literal robot (he's even called "Robot" in Japan), actually moves while idle.
  • Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
  • Let's Get Dangerous: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other Smashers. Then, he pulls out the Metal Blades…
  • Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, MegaMan.EXE, and Geo Stelar — to help him fire on them with a combined charge blast.
  • Logical Weakness: As noted in Hoist by His Own Petard, many of his projectiles can be caught and reflected, and he is a character that has an abnormal amount of projectile attacks. Given how much damage each of his projectile weapons can do, as well as how much knockback a few of them cause, Mega Man can end up falling to his own Charge Shot Mega Buster, among other things.
  • Long-Range Fighter: As most of his moves are projectiles and his close-range moves tend to have plenty of lag, he benefits more from fighting from a distance.
  • Mechanically Unusual Fighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ranged options. Special mention goes to his Mega Buster: he can fire it while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
  • Meteor Move: His down aerial (the Hard Knuckle) can Meteor Smash.
  • Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter, and Flame Blast.
  • Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin, and Super Arm, and the aforementioned Flame Blast behaves like a melee attack.
  • Mythology Gag:
    • One of his victory poses is the same pose he makes on the title screen from his first game.
    • In his reveal trailer:
      • The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in Mega Man 2 that shows off that level's Robot Master. Fitting, as he is a Robot Master himself – the second of Dr. Light's own, in fact, after Proto Man.
      • He mimics Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The latter is actually shown immediately after Rock strikes the pose.
    • He can wall jump in Smash, which is one of X's abilities.
    • His boxing ring alias, "Blue Metal Hero", seems to be a nod to Mega Man 8's Japanese subtitle: Metal Heroes.
    • The symbol that represents his series is a simple gear, which is a throwback to the title screen of his first appearance in a fighting game.
  • Not So Stoic: While he mostly remains expressionless while fighting, save for when he's hurt, he's not completely emotionless. He smiles in one of his victory animations and when applauding after a match, shows concern when Bowser Jr. hurts Mario in Jr.'s trailer, and most notably, he grits his teeth angrily during his Final Smash and when throwing Metal Blades.
  • Palette Swap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision, and Tornado Blow), and Rush Coil, Blizzard Attack (and Freeze Cracker, and Jewel Satellite), Slash Claw, Fire Storm (and Atomic Fire, Flame Blast, Flame Sword, Magma Bazooka, and Solar Blaze), and Thunder Beam (and Thunder Wool).
  • Perpetual Frowner: Unlike Pac-Man, who is constantly smiling, Mega Man usually wears a slight frown.
  • Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
  • Power Copying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
  • Power Creep, Power Seep:
    • Flame Man's Flame Blast is the least interesting fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
    • The Top Spin doesn't suffer the infamous hitbox issues and does damage just fine, though it probably helps that there's no Collision Damage in Smash.
    • Mega Man's slide was a purely defensive power in its games. Mega Man needed a weapon like the Charge Kick to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.
  • Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
  • Red Baron: The Boxing Ring stage in the PAL version of the Wii U game gives him his official nickname "The Blue Bomber", but the NTSC version oddly changes it to the less familiar title "Blue Metal Hero".
  • Reference Overdosed: In his default moveset, Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. Check here for the full list.
  • Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off-putting.
  • Rocket Punch: His Hard Knuckle weapon.
  • Shock and Awe: Spark Shock, his electric-powered up smash.
  • Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom.
  • Shotoclone: Fittingly, Mega Man has analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper) and Tatsumaki Senpukyaku (Top Spin) in his moveset. Subverted, in that the rest of his moveset is mostly projectile-based.
  • Shown Their Work:
    • Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
    • His movements and poses in battle are perfect matches for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
    • The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
    • In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
    • Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't, and he's shown as right-handed while assisting the other Mega Men's Final Smash.
  • Silly Walk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
  • Slide Attack: He carries over his signature move since his third game as his down strong attack, covering a short distance by sliding and hitting enemies with his foot.
  • The Stoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth, and damaged) plus that he's a Ridiculously Human Robot, it's predictable that he doesn't show many facial expressions.
  • Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
  • Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
  • Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
  • Unexpected Character: Not Mega Man himself; as one of the most requested characters for both Brawl and the fourth game, his appearance is hardly a surprise. However, his Final Smash features four of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a decade: Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given Legends 3's cancellation).
  • Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
  • Wall Jump: Which he couldn't do in his home series, but his successor, Mega Man X, could in his series. In addition, the movement itself more closely mimics Cut Man's take on it from Mega Man Powered Up
  • Wolverine Publicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters, and was playable in the demo.



Home Series: Pac-Man
Debut: Pac-Man [Arcade], 1980

Playable in: 3DS/Wii U
Final Smash: Super Pac-Man

Namco's classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
  • Adaptational Badass:
    • Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
    • Considering his last attempt as a fighter where he relied on a Mini-Mecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
  • Arc Number: 7650. It's the maximum amount of points in his Final Smash, shows up during one of his victory screens, and is the gimmick of one of his events. It's also Japanese wordplay on Namco.
  • Artificial Stupidity: The computer has a rather unfortunate habit of misusing his recovery move. In most situations where it would be possible for him to recover back to the stage, a CPU player ends up falling to their death because it only uses the trampoline once instead of the maximum three jumps.
  • Assist Character: Inky, Blinky, Pinky, and Clyde show up in his Smash attacks. A Galaxian also shows up in his Bonus Fruit special.
  • Attack of the 50-Foot Whatever: His Final Smash has him transform into Super Pac-Man.
  • Badass Adorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
  • Bold Inflation: His official name is actually PACMAN (in Japanese) and PAC-MAN (in all other languages).
  • Boring but Practical: The plain ol' Fire Hydrant seems pretty lackluster compared to its custom replacements, but it's actually among one of vanilla Pac-Man's best mindgame moves. The water can push you towards enemies (or enemies towards you) while you charge a smash attack, allowing you to hit with them from halfway across the map. The hydrant is also a very powerful projectile if sent flying, which a properly-aimed back-aerial from Pac-Man accomplishes nicely, as does throwing a Key at it - the latter is especially devastating if the enemy is right next to the hydrant, as he'll be hit with both the key and the hydrant for massive damage.
  • The Cameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
  • Charge Attack: Bonus Fruit. It changes projectiles the longer it's charged, culminating in the Key which deals high damage, high knockback, and moves incredibly fast when thrown.
  • Composite Character: Switches between his Pac-Man World appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as Galaga's alien Tractor Beam and Mappy's springboard.
  • Confusion Fu: The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, Galaxian, bell, and key, charged in that order. Each one has different properties, such as the bell causing stun and the key flying scarily fast. This is taken Up to Eleven with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
  • Enemy Mine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
  • Extreme Omnivore: His dash attack, forward B, and down throw all have him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
  • Fighting Clown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
  • Go Out with a Smile: He keeps his cheerful smile even when he's drowning. No, really.
  • Guest Fighter: As another third party character in Smash.
  • Heel-Face Revolving Door: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's 3DS stage.
  • Heroic Mime: Like Mega Man, he makes old school sound effects instead of vocalizations.
  • Hoist by His Own Petard: His main weakness is that his special moves can backfire on him by virtue of being usable by the opponent in some fashion. His Fire Hydrant in particular is infamous for being knocked straight back into him, which never ends well for Pac since it's his strongest projectile move.
  • Jack-of-All-Stats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that all of his specials can be used against him by the opponent in some way.
  • Limit Break: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
  • Making a Splash: Done with his Fire Hydrant Down-B move.
  • Mythology Gag:
    • His pose in his Smash artwork is the same as his Pac-Man World artwork.
    • His idle animation has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of Pac-Man 2: The New Adventures.
    • The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
    • His walking animation is the same as in Pac-Land, where he oddly faces the screen while walking instead of looking forwards.
    • Pac-Man eats a power pellet and a super pellet to become Super Pac-Man, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten.)
  • Not the Intended Use: The Pac-Jump trampoline is meant to be Pac-Man's recovery, but it can also be used as a very annoying obstacle to navigate around; leaving it between Pac-Man and your opponent forces them to jump and allows Pac to follow up, and touching it while it's red leaves the user in freefall. Pac-Man is also the only one who can attack by bouncing off of his trampoline, anyone else who tries (including an opposing Pac-Man if the trampoline isn't his) will simply jump upwards. The Meteor Trampoline custom is even meaner, spiking or even burying anyone that touches it while it's red, depending on if it's in the air or on the ground respectively.
  • Older Than They Think: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
  • Perpetual Smiler: He nearly always has a gleeful grin on his face, even while drowning. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr. Game & Watch in his trailer.
  • Playing with Fire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, has the hydrant shoot fire instead.
  • Primary-Color Champion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
  • Retraux:
    • His appearance is the well-known one he had before the more detailed look he has beginning with Pac-Man Party and the Ghostly Adventures cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in Pac-Man's first intermission, Super Pac-Man, and Pac-Man Battle Royale. Finally, his ability to use objects from other Namco games traces back to Pac & Pal (also known as Pac-Man and Chomp-Chomp).
    • His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
    • His up-Taunt has him display a random retro object from Namco's history, complete with accompanying sound byte. There's quite a large number he can choose from.
  • Shape Shifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
  • Shout-Out: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as Galaxian, Mappy and Dig Dug, and even more recent ones like Taiko Drum Master.
  • Stuff Blowing Up: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
  • Shown Their Work: There are a lot of references to more obscure Pac-Man arcade games. For example, the music in the reveal trailer is actually from Pac-Mania, an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on Pac-Land.
  • Stylistic Suck: Some of his moves evoke 8-bit characters and animations.
  • Theme Naming: His down specials — Fire Hydrant, On-Fire Hydrant, and Dire Hydrant.
  • Wall Jump: His ability to do this aids his already strong recovery abilities.
  • Wrap Around: Comes into effect as Super Pac-Man in another Mythology Gag for Pac-Man's home series, during which the ring out boundaries become ways for Pac-Man to warp instantaneously to the other side of the stage to help surprise opponents.

DLC characters

Third-party characters

Voiced by Hiroki Takahashi (Japanese), Kyle Hebert (English)


Home Series: Street Fighter
Debut: Street Fighter [Arcade], 1987

Playable in: 3DS/Wii U
Final Smash: Ultra Combo Double (Shinku Hadouken when far away, Shin Shoryuken when close up)

Capcom's other mascot character and the quintessential Fighting Game character, Ryu is a warrior trained in the Supernatural Martial Arts of Ansatsuken. Always in search for the next big challenge, he now sets his eyes at the unusual Smash battlefield and crew as a downloadable character.

Ryu is notable as the first newcomer, first third-party character, and first representative of a new universe to be DLC in Smash, as well as the second "realistic" third-party character in the series after Snake. His inclusion alongside Mega Man also marks the first time a third-party company (Capcom) is represented by two characters. On top of all that, he's the very first character in Smash to actually come from a fighting game franchise.
  • Armor-Piercing Attack: A fully charged Focus Attack will completely pierce through an active shield, leaving its victim even more vulnerable to punishment. In addition, his "strong" strong side attack, Collarbone Breaker, is a two-hitting attack that does quite a number on shields; not quite enough to break a full one, but a slightly weakened one is another story.
  • Badass: He's a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career.
  • Big "WHAT?!": He sometimes shouts "What!?" after being KO'd, kind of like Fox in Melee.
  • Blood Knight: A relatively benign example, Walking the Earth to find strong opponents.
  • Boring but Practical: This Up-Tilt combo is nowhere near as flashy as some of the combos featured in his debut trailers. That said, it's relatively easy, very powerful, and can last a long time (and potentially be an infinite).
  • Button Mashing: It's how you use his light attacks. You do so by tapping the button REALLY fast (and his light up strong attack and light down strong attack can be combo'd this way).
  • Calling Your Attacks: This is one of the guys that codified the idea of calling out regular special moves, so it's only natural he'd do so in Smash too. He's also the first character to get multiple variations on his attack call outs instead of just a single one, in order to represent the different variations on his moves.
    "Tatsumaki Senpukyaku!"
  • Charged Attack: His down special is the chargeable Focus Attack from Street Fighter IV. As in that game, it can tank one hit while it's being charged, and when it connects on a grounded opponent it either launches or slowly crumples them depending on how long it was charged, with a fully charged version having the longest crumple and also shield-breaking properties.
  • Combos: His moveset is built around this, strongly based on the gameplay style from the Street Fighter games. He's the first Smash character to have combos officially promoted as one of his key aspects.
  • The Comically Serious: More so than any other character in the game, Ryu is still The Stoic, just like in his home series, which means watching him use, say, the Superspicy Curry or the Warp Star, or even splatting against the screen in a KO is particularly funny because, well, its Ryu doing it.
  • Damn You, Muscle Memory:
    • Averted and played straight for Street Fighter players. His specials can be done with the normal attack button if the original Street Fighter commands are inputted, just like in his home game. On the other hand, his Focus Attack takes some getting used to for Street Fighter IV veterans, where it was done by pressing both medium punch and medium kick, as in Smash it is not done by pressing both A and B.
    • Unlike Street Fighter, you're not forced to face your opponents and can turn in either direction as you please. Ryu players who rely on the command versions on his specials will need to keep track of which way he's facing, unless they want to lead themselves into scenarios where attempting to throw a Shakunetsu Hadoken in mid-air ends up with Tatsumaki-ing off the stage in the other direction.
  • Difficult but Awesome: He has the most technical moveset out of all the fighters, due to his many Street Fighter-esque mechanics like optional complicated button inputs and attack strength being dependent on how long the attack button is pressed. While this makes him harder to use, it also gives him many more options than the other fighters, plus he has the strongest ability to pull off Combos reliably due to many attacks dealing nonexistent knockback.
  • Does Not Like Shoes: Like in almost all of his appearances, he fights barefoot, as he believes it instills good values as a warrior (as well as for comfort).
  • Downloadable Content: The first newcomer to make it to Smash via DLC, and also the first third-party character to do so. He even comes with his own stage, Suzaku Castle.
  • Glacier Waif: Inverted. Ryu is a very muscular man, but most of his individual attacks don't hit as hard as Captain Falcon or even the shorter and lighter Little Mac, and he's about as fast as Mario (not counting his nigh-unstoppable combos). This is in keeping with his Jack-of-All-Stats status from his home series, except that it's a bit more noticeable here since many of his stats are similar to Mario, who is a much shorter and stouter cartoony plumber and Smash's resident Jack-of-All-Stats.
  • Guest Fighter: Hailing from the Street Fighter series, Ryu is the second Capcom character to join Smash after Mega Man.
  • Heroic Build: Dude's as ripped as he's always been.
  • Hurricane Kick: "Tatsumaki Senpukyaku!". It may be a bit of a mouthful and look kind of silly, but that spinning kick doesn't hurt any less because of it, especially coming from one of its original users. By inputting its classic quarter-circle back command, it becomes stronger and travels farther.
  • Immune to Flinching: Focus Attack lets Ryu take one hit without flinching while it's being charged. In addition, doing a Shoryuken via its classic command makes Ryu invincible until the move is complete.
  • Irony:
    • In the Street Fighter games Ryu is the easiest character to use, with his special moves having simple inputs. In Smash, he's one of the most execution-heavy and complicated characters. Also, while he's the most archetypal fighting game character ever, he's generally held as one of the most unique characters in the game that's not a Fighting Clown.
    • While one of his most common changes in the crazier crossover fighters he's been part of is changing his Shinku Hadoken to a full blown Wave Motion Gun, here in Smash it remains the same old bigger than normal Energy Ball. However, this is also the first game where the attack gets a vacuum effect that draws opponents in, making Smash the first time the attack has lived up to its literal name: Vacuum Surge Fist.
  • Jack-of-All-Stats: Just like in his home series. His movement speed and the damage of each of his individual attacks is around Mario level, and his recovery is decent if you chain both recovery moves together. Uniquely, he's the most combo-centric character in the game, which gives him better damage potential than other characters of this type and making him a Lightning Bruiser in comparison.
  • Kamehame Hadoken: He brings his iconic Hadoken fireball with him. He has the basic one, a stronger one via the classic quarter-circle forward command, the fiery Shakunetsu Hadoken with a half-circle forward input, and the powerful Shinku Hadoken by activating his Final Smash from a distance.
  • Ki Attacks: Ryu's Hadoken charges his ki into a sphere and launches it as a blue fireball.
  • Lag Cancel: Bread and butter in his home series, and pretty much every traditional fighting game, being able to cancel some of his moves into specials or dashes becomes an ability unique to Ryu in Smash. If they strike, he can cancel many of the weaker variations of his neutral and strong attacks into stronger ones, and he can then cancel those into special moves. As for his Focus Attack, he can cancel it into a dash by double tapping a direction either while charging or after striking.
  • Lightning Bruiser: While Ryu's build suggests a Jack-of-All-Stats, he can rack up damage and finish foes off efficiently thanks to his excellent (and intentional) combo potential, as well as his finishers (such as Shoryuken) having very high knockback and good KO power.
  • Limit Break: The only character in the series to have two very different Final Smashes, depending whatever or not there's an opponent close when activating it. Shinku Hadoken is a powered-up Hadoken that Ryu fires when activating it from a distance, while Shin Shoryuken is a much stronger version of the Shoryuken done when triggered up-close.
  • Major Injury Underreaction: One of his responses upon being KO'd is a Flat "What.", without even the slightest hint of pain.
  • Martial Arts Headband: Ryu's rarely seen without his trademark headband he got from his friend Ken. He tightens it during one of his taunts.
  • Martial Arts Uniform: Of course, he wears his trademark gi with torn out sleeves.
  • Mechanically Unusual Fighter: A pretty ironic example. He's the archetype of a basic traditional Fighting Game character, and he brings a few of those games' mechanics with him. However, Smash is not a traditional fighting game, so it really makes Ryu stand out even compared to the game's other oddballs.
    • Ryu has "weak" and "strong" variations to many of his regular and special attacks that are pulled off depending on how long the attack button is pressed. In the case of neutral and strong attacks, if they hit their mark many of the weaker ones can be Lag Cancelled into stronger ones, and those into special moves.
    • The chargeable Focus Attack can be cancelled into a dash by double tapping a direction, either while charging or after hitting. This makes him the only character capable of cancelling a non-storable chargeable attack, and without using his shield even.
    • Stronger versions of his special attacks can be done by doing their classic inputs from Street Fighter + Either attack button: ↓↘→ for Hadoken, ↓↙← for Tatsumaki, and →↓↘ for Shoryuken. In addition, the fiery, multi-hitting Shakunetsu Hadoken can be fired by inputting a ←↙↓↘→ command.
    • His Jump Physics are basically ripped straight out Street Fighter. His air movement is slow and stiff compared to those of other characters, forcing the player to commit to the arcs of his individual jumps rather than changing direction in midair.
    • His Final Smash changes depending on whatever or not there's an opponent directly in front of him, making him the only character to have two different Final Smashes (Shinku Hadoken at a distance, and Shin Shoryuken up close).
    • To make it easier to perform his command specials, Ryu even has the "Negative Edge" mechanic with him, in which the player can hold down a button, do the directions for a special, then release. This works with both the A and B buttons for easier EX special execution.
  • Mythology Gag:
    • The two moves he can use while activating his Final Smash, Shinku Hadoken and Shin Shoryuken, are his classic Super Combos from throughout his home series. The way the function as well as the Final Smash's overall name, Ultra Combo Double, references the Ultra mechanic from Street Fighter IV. The fact that they're two relatively weaksauce Limit Breaks is even a reference to the actual Ultra Combo Double mechanic (gaining both Ultra Combos, but getting a big damage nerf for both to compensate for versatility).
    • If he KOs with the Shin Shoryuken, he gets the very orange and white "Ultra Combo Finish" animation in the background that players get if they win with an ultra in Street Fighter IV.
    • The lightning bolt briefly seen during his Shin Shoryuken references the super spark effect from Street Fighter III Third Strike.
    • Focus Attack can be Lag Cancelled into a dash, referencing the SF 4 advanced technique known as Focus Attack Dash Cancel.
    • His perfect shield (or powershield) animation and sound intentionally harken back to his version of the Parry mechanic from Street Fighter III.
    • Having to hold down the attack button for stronger attacks is taken from older versions of Street Fighter I, where, depending on how hard you pushed down the attack button, you would gain different strengths of attacks. His Down Throw animation is also taken from the brick chopping bonus stage from the same game.
    • His introduction trailer with him boasting "You must defeat my Shoryuken to stand a chance!". The line is a properly translated version of his victory quote from Street Fighter II, which mistranslated "Shoryuken" as "Sheng Long".
    • His character illustration is a reference to official art for Street Fighter II (even being done by AKIMAN, the same artist), but with Smash characters replacing the Street Fighter cast. So you have Peach as Chun-li, Pac-Man as Blanka... and Wii Fit Trainer as Zangief.
    • His debut trailer starts with a recreation of the intro screen from Super Street Fighter II, even using the same intro theme. It also ends with Ryu facing a Mii Brawler dressed as Heihachi Mishima referencing Street Fighter X Tekken.
    • His outfit is lifted from Street Fighter V.
    • All of his alternate colors are from Street Fighter II including his Light Punch default color from Super Turbo.
    • His Side Smash is his "Joudan Sokutogeri" special from Street Fighter III.
    • Completing either Classic mode or All-Star mode with Ryu will show the "Congratulations!" text at the end of the credits using the same font used for the "You win!" in the CPS-1 versions of Street Fighter II.
    • Completing Classic Mode in the 3DS version nets you an exclusive ending picture with square portraits showing Ryu to the left and a very bruised Little Mac to the right, similar to the victory screens in Street Fighter II
    • Completing All-Star Mode in the Wii U version presents you with an image of black Yoshi standing over a defeated Ryu in an identical pose to that of Akuma after performing his Raging Demon.
    • The stronger specials he can pull off with button commands reference the EX specials introduced in the console version of Street Fighter The Movie and Street Fighter III 2nd Impact.
    • He even has the "negative edge" system, which had featured as early as the original Street Fighter.
    • His victory music is a remix of the Street Fighter II post-match music.
    • The intro to his character trailer is a combination between the Super Street Fighter II Turbo and the Super Street Fighter II intros (with a remix of the latter's music).
  • Palette Swap: Almost all of his alternate colors in Smash are taken from his own alternates in Street Fighter II. Specifically, he has all his palettes from Super Street Fighter II Turbo (including his alternates from Champion Edition and Hyper Fighting), except for his Start and Hold colors, as well as his alternate "classic" palette. He also has a pink gi similar to the one wore by Dan.
  • Playing with Fire: The Shakunetsu Hadoken, fired by doing a half-circle forward motion, is a stronger and fiery Hadoken that also hits multiple times.
  • Rated M for Manly: His manliness rivals that of Captain Falcon, Ganondorf, Ike, Snake, and Little Mac.
  • Retraux: A lot of his sound effects sound strangely arcade-y, being taken from the original SNES version of Street Fighter II.
  • Signature Move: He brings his Hadoken and Shoryuken, his two most famous moves, with him. Ryu is more strongly associated with the Shoryuken in Smash than in his home series (where Ken specializes in it better), to the point that his Final Smash trophy model only shows the Shin Shoryuken variant.
  • Shoryuken:
    • The original Dragon Punch is here with him, making for a neat recovery move and a fast and powerful launching move in this battlefield. Inputting the classic Street Fighter command makes it stronger and Immune to Flinching. Additionally, his Final Smash when used up close is Shin Shoryuken, a much stronger version of the technique.
    • One of his ending pictures shows him performing a Shoryuken along with Mario, Mega Man, and other characters with Shoryuken-like moves.
  • Shotoclone: The one and only original. His Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form; no vague similarities like with the Mario Bros.
  • Spirited Competitor: Ryu's drive is battle; he's constantly looking for the next challenge, facing off against new styles and opponents to improve himself.
  • Stout Strength: Surprisingly. Like most male Street Fighter characters, Ryu's muscles are exaggerated, giving him an extremely bulky build compared to the sleeker, slimmer and taller Captain Falcon and Ike, with a relatively smaller head and very thick legs. This essentially gives him a build more similar to Ganondorf, but smaller (although Ganondorf doesn't have the same exaggerated artstyle that Ryu has).
  • Supernatural Martial Arts: Punches and kicks complemented with fireballs, rising uppercuts, spinning kicks, and other superhuman feats. All in a day's work for an Ansatsuken warrior.
  • Unexpected Character: Despite being one of the most iconic fighting game characters of all time, not very many people saw his inclusion coming, as not only is he a second character representing for Capcom, but he's a relatively more realistic character placed in the cartoony and lighthearted Smash series (just like Snake in Brawl). This even extends to his fighting controls, as no one even expected that Street Fighter-style special move inputs would be incorporated, as most fan ideas for a Smash fighter stick to the B+direction style of inputs.
  • Vocal Evolution: Compared to the Street Fighter 4 series, Ryu comes off as sounding a lot deeper and more aggressive here, despite being played by the same voice actor from there.

Voiced by Takahiro Sakurai (Japanese)


Home Series: Final Fantasy
Debut: Final Fantasy VII [PS1], 1997

Playable in: 3DS/Wii U
Final Smash: Omnislash

Cloud Strife is the morose protagonist of Square Enix's Final Fantasy VII. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of AVALANCHE. He soon embarks on a journey to stop the madman Sephiroth from destroying the world, travelling alongside various allies in a world-spanning adventure.
  • Anime Hair: Wouldn't be Cloud without his trademark spiky hair. It's more subdued in his Advent Children costume.
  • Badass: A skilled swordsman that saved his world from the one of the Final Fantasy franchise's most powerful villains on two separate occasions.
  • Badass Longcoat: His Advent Children alt sports a black one.
  • Battle Aura: Becomes enveloped in one when his Limit Gauge is maxed. Curiously, it's blue, much like when Cloud performed Omnislash Version 5/6 in Advent Children.
  • BFS: He wields one of two huge swords depending on what outfit he's wearing. His classic Final Fantasy VII outfit has the Buster Sword, while the Advent Children outfit has the Fusion Swords. Both are nearly as long as he is tall.
  • Bifurcated Weapon: The Fusion Sword, wielded by Cloud in his Cloudy Wolf getup, is actually comprised of six swords locked together. Since both of his costumes are supposed to play identically, this never comes up in gameplay.
  • Blade Spam: His Final Smash, Omnislash, is one of the most famous examples of this.
  • Blow You Away: Finishing Touch, which generates a field of intense wind.
  • Bring It: Utters this before taking on Samus, Kirby and Charizard in his reveal.
  • Bishounen: A pretty iconic one. He did pass for a girl once, and a potentially attractive one at that!
  • Calling Your Attacks: While he doesn't call his own attacks, the activation of Omnislash is accompanied by a magenta-backed textbox at the top of the screen, just like Limit Breaks in Final Fantasy VII.
  • Comeback Mechanic: Cloud features a Limit Gauge meter he can fill through some unknown method (possibly a Special move). Filling it up enhances his special moves.
  • Cool Sword: Wields the biggest one in the series - it's big enough to make the Monado look like Toon Link's Master Sword in comparison.
  • Downloadable Content: Isn't part of the original game, being added over a year after its initial release as an optional purchase.
  • Fight Woosh: The one from Final Fantasy VII is used near the beginning of his trailer, evocative of a Random Encounter.
  • Guest Fighter: Hailing from the seventh game in the head-achingly popular Final Fantasy series, Cloud is owned by Square Enix. In the grander scale of things, he is the 6th third-party character in the Smash Bros. series.
  • Heroes Prefer Swords: Cloud is one of the poster boys of RPG heroes, and he packs an equally famous weapon in the form of the Buster Sword.
  • Heroic Build: While it's not exactly to the extent of someone like Ike or especially Ryu, he's still pretty visibly toned.
  • Hunk: He's among the most visibly toned of the Bishōnen characters (mostly by virtue he shows the most skin), beating out Roy and Link.
  • Iconic Outfit: Cloud has his SOLDIER First Class uniform from Final Fantasy VII as his default outfit, and also has his Cloudy Wolf outfit from Advent Children as an alternate look.
  • Icy Blue Eyes: While he cares deeply for his friends, Cloud is aloof and morose at most times, as symbolized by his blue eyes - which are said to glow as a result of his Mako enhancement.
  • Irony: Cloud, of all Final Fantasy leads, being the one to be chosen. Final Fantasy VII was the game where Square left Nintendo for the competition, and it, as well as subsequent mainline entries, has never appeared on a Nintendo system since. Yet here he is, in a game dedicated to Nintendo history. While Cloud himself has been in games exclusive to Nintendo systems, it was never in any major capacity. He is, however, as iconic to the JRPG genre as Ryu is to the Fighting genre, so he still fits in that respect.
  • Limit Break:
    • Several of Clould's Limit Breaks from Final Fantasy VII show up as special attacks; namely Cross Slash, Blade Beam, Climhazzard, and Finishing Touch. Unique to him is a Limit Gauge a la his home series, which when full grants additional properties to his specials, bringing the mechanic proper to Smash.
    • His final Limit Break, Omnislash, appears as his Final Smash. It even has the purple name box accompanying its activation.
  • Mechanically Unusual Fighter: He wields the Limit Gauge from his home game, which fills through some as-of-yet unknown method. If it's maxed, he gains a Battle Aura and a variety of boosts to the next Special he performs, such as extra vertical height on Climhazzard or faster Cross Slash execution.
  • Muscles Are Meaningless: Wields a sword that makes Ragnell and the Monado look like toothpicks, but has a pretty slender figure. Justified in that he's been infused with Mako and Jenova cells, and thus has physical capabilities beyond that of a normal human. Even then, he looks slightly more muscular in this game compared to his render and official artwork in Final Fantasy VII.
  • Mythology Gag:
    • His reveal trailer has several to his home game.
      • The trailer opens with a shot of the starry sky, much like the opening cutscene of Final Fantasy VII. It's even accompanied by the Bombing Mission opening theme.
      • Charizard, Samus, and Kirby appear evocative of a Random Encounter. Bonus points for the fact that Final Fantasy VII only had three-man parties.
      • He steals Wario's motorcycle as a reference to him stealing a motorcycle from Shinra, as well as own bike, the Fenrir.
      • The scene at the Kalos Pokemon League with Zelda kneeling down and holding a Lip's Stick with some Pikmin while looking on a downed Cloud resembles the same scene where Cloud first met Aerith through falling into the church and its flowerbed.
      • The shot of Cloud dizzy on the King of Red Lions is a reference to the Shinra Cargo Ship where a big part of Cloud's party got motion sickness. Him being on that specific ship could also be a reference to the lion-like Red XII
      • The Sablé Prince turning into a frog next to Cloud is a reference to the recurring Toad spell, which transforms its targets into harmless frogs.
      • His duel against the Black Knight Palette Swap of Ike is an explicit reference to his final fight against Sephiroth in his game, even using similar camera angles. It may also be intentional how his Limit Break is functionally similar to Ike's Great Aether, or rather, how the Great Aether (and similar Final Smashes like Robin's Pair Up) were inspired by Omnislash.
      • One of his idle animations has him adjust his stance to hold his sword at a steeper angle. Early builds/demos of Final Fantasy VII had him do this as his "regular attack selected pose"note ; the final release dropped said poses altogether.
    • Much like the legacy characters from previous games, his official render mimicks that of his original art, but in Smash style.
    • When Cloud's Limit Gauge is full, he's surrounded by a blue Battle Aura, which occurred in Advent Children before he used his Limit Breaks.
    • The finale attack of Omnislash appears aesthetically similar to Meteor as it appeared in Final Fantasy VII.
    • Cloud's running and double jump animations are lifted from Square Enix's own Final Fantasy fighting game, Dissidia: Final Fantasy.
  • One-Handed Zweihänder: Cloud's swords are too big to keep them always held with one hand like Ike does with Ragnell. That said, a number of his attacks still have him swinging it with only one hand.
  • Power Glows:
    • A number of his sword swings glow green, as if his Buster Sword is charged with Mako.
    • Cloud is covered in a glowy blue Battle Aura when his Limit Break meter is activated.
  • Shown Their Work:
    • The sheer number of subtle and not-so-subtle Mythology Gags from his reveal trailer. They've even lead to jokes that Nintendo understands Final Fantasy VII even better than Square does.
    • His Cloudy Wolf outfit from Final Fantasy VII: Advent Children is more than a mere outfit change, it even changes his iconic spiky hair to the more toned down design the film used and swaps the Buster Sword out for the First Tsurugi Fusion Swords.
  • Signature Sound Effect: Cloud can perform his casting pose as a taunt, replete with the classic high-pitched whistle indicative of casting Magic in his home game.
  • Slide Attack: His crouching attack has him while sliding at ground-level while kicking forward.
  • Spiritual Successor: Cloud is a close one to Snake. Both characters are popular for being mascots aligned with the Playstation family as their home games were considered to be the best games of the PS1 era. However, where as Snake appeared in a Gamecube remake of Metal Gear Solid (as well as the NES port of the first Metal Gear, the 3DS port of MGS3, and Snake's Revenge), none of Cloud's major titles have been on a Nintendo platform. note 
  • The Stoic: Possibly even more so than Ryu. While most of the Smash Bros. cast is either shouting or completely silent, Cloud's spoken lines and voice grunts are very subdued in comparison. This carries over from his aloof demeanor.
  • Sword and Fist: Or feet, rather. While most of his attacks use his sword, his neutral combo and his crouching attack have him using kicks as well.
  • Sword Beam: He can use his Blade Beam Limit Break to fire green energy waves from his sword, which turn blue when his Limit Break meter is full.
  • Sword Plant: Will stick his sword into the ground as part of one of his taunts.
  • Take Up My Sword: His trademark Buster Sword was inherited from his deceased friend, Zack Fair.
  • Too Many Belts: The Cloudy Wolf, designed by none other than Tetsuya Nomura himself.
  • Unexpected Character: To say the least! Cloud's announcement might even beat out Solid Snake in terms of WTF-factor and unlike Ryu, there were no leaks that hinted at him. In fact, asking for Cloud to be in Smash has been kind of a Running Gag among the fan community and even in official Nintendo publications for years, and on an incentivized poll on the Smash Bros Reddit community with over 1500 suggestions not one predicted him. He is also the first third-party character whose game of origin, Final Fantasy VII, has never been on a Nintendo console, and is one of the poster boys for the Playstation which has been Nintendo's greatest rival in the industry since it debuted. Lampshaded by Cloud himself in his trailer:
    Cloud: Never thought I'd see the day...
  • Unskilled, but Strong: Despite being strong enough to treat that giant sword like a toothpick, he still doesn't have much in the way of finesse (though, to be fair, he never had SOLDIER training, so it's justified)
  • Videogame Dashing: His dash animation is the air dash from Dissidia: Final Fantasy. It also resembles the dash he performs when performing a regular attack in Final Fantasy VII.
  • Weapon Across the Shoulder: His artwork, which is based off of his concept artwork for Final Fantasy VII, depicts him in this pose.
  • Weapon Twirling: One of Cloud's taunts is his victory pose from Final Fantasy VII, where he flourishes his sword over his head before sheathing it across his back.

Custom character

    Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter) 
The Fighters of Many Faces
(L-R: Gunner Sophia, Brawler MiiFighter, Swordfighter Ken)

Home Series: Nintendo Hardware / Super Smash Bros.
Miis: Wii console, 2006
As Mii Fighters: Super Smash Bros. for 3DS/Wii U [3DS/Wii U], 2014

Playable in: 3DS/Wii U

Nintendo's customizable avatars can now fight alongside the other Nintendo icons with movesets created specifically for Super Smash Bros.. They come in three varieties with their own movesets: Brawler, Swordfighter, and Gunner.

Tropes shared by all classes

  • Competitive Balance: Depending on the size and weight of the Mii, they can range from Fragile Speedsters to Mighty Glaciers. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
  • Digital Avatar: You can play as yourself, or as anyone, really.
  • Ditto Fighter: Partially. Some of their attacks are taken directly from other fighters. Some are obvious, like the Gunners taking from Samus and Fox, and the Swordfighters taking from Link and the Fire Emblem cast. But at the same time, some are surprising, like the Gunners borrowing from Zelda and Ness.
  • Downloadable Content: Additional outfits for Miis are offered as downloadables. Since they are purely cosmetic, they are much cheaper than DLC characters. The Smash Bros. website offers downloadable content of a different sort: QR codes for official Miis of the characters represented by DLC costumes.
  • Eureka Moment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had millions of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes, and release DLC costumes of other characters like Mega Man X and Heihachi Mishima.
  • Featureless Protagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
  • Foreshadowing: On a meta level pre-release. They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be this game's Small Fry Corps.
  • Gendered Outfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear.
  • Guys Smash, Girls Shoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
  • Hello, Insert Name Here: Whatever name you give them that can fit into ten letters, and it doesn't even have to match the Mii's actual name. Although the announcer exclusively calls them "Mii" upon a victory.
  • Heroic Mime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
  • Multi-Mook Melee: These guys are the primary opponents in 3DS/Wii U's Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
  • Nice Hat: The Miis have dozens a customization option separate from the outfits.
  • No Celebrities Were Harmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Satoru Iwata and Reggie Fils-Aime to Abraham Lincoln (LINCOLN GETS SWORN IN!), Elijah Wood (ELIJAH WOOD LIKE TO BATTLE!), Ice-T (ICE-T POURS IT ON!) or Shinya Arino (replacing Ice-T in the Japanese Digital Event: SHINYA ARINO JOINS THE BATTLE!), or even members of the J-Pop Group AKB48. Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
  • Original Generation: The Mii Fighters are technically this, being the first playable characters who bear the Smash series' symbol, due to being customizable characters (and also the series' new Fighting ____ Team) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose Digital Avatars that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
  • Promoted to Playable: In Brawl, they're only used as Nintendo WFC avatars. Now, they actually fight on the battlefield.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
  • Saved for the Sequel: Miis were actually planned for Brawl, but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
  • Troll: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
    • The restriction does not, however, apply to the online tournament modes, many of which do indeed allow the use of Mii Fighters.
  • Virtual Paper Doll:
    • Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as Tron Lines-laden bodysuits, football helmets, and cowboy hats.
    • True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are genericized bits of costumes from famous characters. Just three examples: items based on Luffy's straw hat, Naruto's Forehead Protector, and Alucard's suit are all wearable.
    • New sets of hats and outfits are also available as Downloadable Content.

Mii Brawler

Final Smash: Omega Blitz
The Brawler is an expert in martial arts, using primarily punches and kicks. They have the strongest and fastest of the three classes, but also the worst range.

  • Badass: Particularly among the various classes, fighting fencers and ranged attackers barehanded.
  • Badass Biker: One of the possible costumes.
  • Bare-Fisted Monk: Fights using their fists and feet.
  • Close Range Combatant: The Mii Brawler has better speed and power over the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well with almost all of their specials being designed for big attacks and/or approaching the opponent.
  • Cute Kitten: A DLC costume available for the Brawler are cat suits.
  • Diving Kick: One of the Brawler's down-specials is an overhead leap that can follow into a diving kick. Similar to Zero Suit Samus.
  • Does Not Like Shoes: Invoked when dressed as Heihachi, or Akira.
  • Everything's Cuter with Kittens: DLC adds a full on cat suit with a respective hat not unlike that of Super Mario 3D World.
  • Ground Pound: "Head-On Assault" has them quickly head downwards from the air head-first.
  • I Know Madden Kombat: One of its neutral special options (and its only projectile option) is simply throwing a shot put.
  • Lightning Bruiser: The Mii Brawler is much stronger and faster than the other two classes, balanced out by its lack of range.
  • Meteor Move: The end of their Final Smash has them spike their opponent back to the playing field.
  • No-Holds-Barred Beatdown: Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in Dragon Ball Z, before knocking the opponent back down onto the stage.
    • Even disregarding Brawler's Final Smash, this fighter breaths this trope, as many of the attacks involve brutally beating the ever-loving smash out of them, such as their Helicopter Kick, Onslaught, Foot Flurry, and even his jab turns into something similar to Fox's or Captain Falcon's.
  • Playing with Fire: Many Brawler specials incorporate flames, such as the Explosive Side-Kick and Burning Dropkick.
  • Powered Armor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the Alien movie series.
  • Rapid-Fire Fisticuffs: Their neutral combo attack can lead to a rapid flurry of punches, ending with a kick. They're the only Mii Fighter with a infinite jab.
  • Retraux: Akira's costume is deliberately blocky, emulating the graphics of the original Virtua Fighter game.
  • Shoryuken: One of the Brawler's neutral specials is a chargeable Dragon Punch that raises them upwards while spinning. Their up strong attack is a more mundane version of it.
  • Stylistic Suck: In a nod to Akira's early days, the downloadable Akira costume for the Mii Brawler is blocky and jagged instead of the smoother models used for every other outfit.
  • Use Your Head: Their down special "Head-On Assault" has them strike an opponent head-first from the air.
  • Wall Jump: They're the first of two Mii classes who can do this.
  • Wrestler in All of Us: One of the Brawler's side specials is a chargeable, flaming dropkick.

Mii Swordfighter

Final Smash: Final Edge
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner both in terms of speed, power, and range.

  • All Swords Are the Same: They get a wide variety of swords from broadswords, katanas, laser blades, cutlasses, sticks, The Master Sword, Alondite (The twin of Ragnell) and even Dunban's Anti-Mechon Glaive, but they all act the same.
  • Attack Reflector: "Reversal Slash", on of their down specials, works like Mario's cape, reflecting projectiles and flipping around foes.
  • Black Knight: One of the DLC costumes available is of the Black Knight from Fire Emblem Tellius.
  • Blow You Away: "Gale Strike", one of its neutral special options.
  • Cool Sword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. DLC adds specific ones such as the Master Sword from The Legend of Zelda, the Z-Saber from Mega Man X, the Anti-Mechon Glaive from Xenoblade Chronicles, and the Falchion from Fire Emblem Awakening.
  • Counter Attack: One of their down specials is a counter attack akin to Fire Emblem characters.
  • Death-or-Glory Attack: Airborne Assault, especially when fully charged, deals a ton of damage and is incredibly powerful. But you better watch for when you use it. If the opponent blocks it, you're left open or worse, the opponent dodges it and you're completely sent over the edge with absolutely no way to recover. A single misfire and it's into the void for you.
  • Dressed to Plunder: They have a very fancy pirate captain costume complete with a cutlass. the look can be completed with one of the two pirate hats.
  • Dual Wielding: While Lloyd Irving is famous for doing this in his home series, his Mii costume doesn't. The Mii has both swords with them, but they only uses one here. The trailer has a Mii wearing the costume using the beam sword, which is held in the free hand, as a call back to Lloyd's dual wielding.
  • Dub Name Change: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
  • Everything's Better with Monkeys: DLC adds a full monkey suit with it's respective hat, even replacing the sword with a stick.
  • Everything's Better with Samurai: An outfit option for Swordfighters.
  • Gratuitous Ninja: Another outfit option for Swordfighters.
  • Jack-of-All-Stats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler, while still losing out on the sheer versatility of the Mii Gunner.
  • Katanas Are Just Better: The Samurai and Ninja outfits both turn the sword into one of these. The Mii DLC adds Dunban's Mechon armor-piercing katana with his respective outfit.
  • Knight in Shining Armor: The Plate Armor outfit.
  • Laser Blade: The Neon Suit gives them this sword, as does the SSB T-Shirt and Hoodie downloadable outfits. Zero's outfit comes with a copy his signature Z-Saber, as well.
  • Light 'em Up: One of their neutral specials is a shuriken made of light, and one of their down specials generates a rainbow that works like Mario's cape.
  • Meaningful Name: The Mii Swordfighter shown in artworks has a Canon Name: Ken, which means "sword" in Japanese.
  • Rings of Death: One of their side special options is a thrown chakram.
  • Spin Attack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
  • Sword Beam: Their Final Smash consists of a rush of several in a row.
  • Sword Plant: One of their recovery options, called "Stone Scabbard/Back In The Stone". It's an arcing recovery akin to Ike's Aether or Kirby's Final Cutter that involves leaping in the air, then finishing with a Link-like downward thrust.
  • Tron Lines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.

Mii Gunner

Final Smash: Full Blast
The Gunner is a projectile expert, wielding a mysterious Arm Cannon that has many kinds of bullets and missiles that can be used to attack from afar. They are the slowest and weakest of the three classes, but have the best range by far.

  • Arm Cannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honey pot attached to its paw. Pit and Palutena lampshade this by remarking their weapon's similarity to that of Samus and Mega Man. Some of the DLC costumes change this when appropriate, such as the Inkling outfit, which featured handheld Splattershots. The Isabelle and K.K Slider outfits have them wielding a party popper and a guitar respectively.
  • Attack Drones: The Mii Gunner uses these as part of his/her Final Smash.
  • Attack Reflector: One of their Down Specials is a reflector in a similiar vein to Fox's.
  • Badass in a Nice Suit: One of their outfits, the Fancy Suit, makes them into this.
  • Beam Spam: One of their neutral specials in a similar to Fox's laser pistol special.
  • Bears Are Bad News: One of the DLC costumes for the Gunner is a bear suit. Its "gun" is a honey pot attached to its paw.
  • Charged Attack: One of the Gunner's neutral-Specials, in the same vein as Samus's Charge Beam.
  • Dragon Knight: One of the unique armors for Gunner is scaled armor that turns the Arm Cannon into a dragon's head.
  • Dramatic Gun Cock: One of their taunts has them cock their Arm Cannon in this manner.
  • Energy Absorption: One of their Down Specials functions like this in a similar vein to Ness's PSI Magnet.
  • Grenade Launcher: One possible neutral special for the fighter.
  • Homing Projectile: The weaker missiles from Gunner Missile behave like this, since the move is based upon Samus's side special.
  • Improbable Weapon User: Some of their downloadable costumes use strange objects in lieu of the arm cannon. Isabelle's costume uses a party popper, K.K. Slider's has a guitar, and a bear suit uses a pot of honey.
  • Long-Range Fighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
  • Player-Guided Missile: Stealth Burst, which functions similarly to Din's Fire.
  • Playing with Fire: The Mii Gunner uses fire in a couple of their attacks. Particularly Flame Pillar, which is akin to Ness's PK Fire and Robin's Arcfire.
  • Powered Armor: One of their alternate costumes. DLC adds Samus's.
  • Robe and Wizard Hat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
  • Rocket Jump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with Dragon Punch, and Arm Rocket is a more controllable variant, allowing the Gunner to alter their trajectory in mid-flight.
  • Shock and Awe: The Mii Gunner's Charge Blast creates an electric effect upon hitting an opponent. Also, the Gunner's Final Smash is essentially a powerful electric laser.
  • Squishy Wizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bend and, if played correctly, gives this class the best control of the battlefield out of the three.
  • Steam Punk: An alternate costume theme unlocked by destroying all of the red targets in Target Blast on the 3DS version.
  • Throw Down the Bomblet: A decent amount of their specials involve explosives.
  • Wall Jump: They're the second of two Mii classes who can do this.
  • Wave Motion Gun: The Gunner Class's Final Smash involves hitting opponents with a large laser like Samus' Zero Laser but with Options added.

Alternative Title(s):

Super Smash Bros U 3 DS