Characters / Super Mario Bros.: The Koopa Kingdom
aka: Super Mario Bros Bowser And His Baddies

The Turtle Empire that rivals the Mushroom Kingdom. Led by King Bowser, they serve as the primary antagonists of the franchise.

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    Baby Bowser
Debut: Super Mario World 2: Yoshi’s Island
Voiced by: Dolores Rogers (2005-2006), Caety Sagoian (2007–present)

Baby Bowser (also known as Baby Koopa) is just that: Bowser Koopa as an ill-tempered young tot. Even as a youngster, Baby Bowser was often up to no good, causing lots of trouble for the inhabitants of Yoshi's island and frequently kidnapping the baby forms of his future rivals: Mario and Luigi. He’s the main antagonist of the Yoshi’s Island series, and has appeared as a major antagonist in other Mario games like Mario & Luigi: Partners in Time. Not to be confused with his future son, Bowser Jr., whom he greatly resembles.
Tropes associated with Baby Bowser:
  • Alliterative Name: Baby Bowser.
  • Attack of the 50-Foot Whatever: He grows to gigantic proportions in his iconic boss fight in the original Yoshi's Island.
  • Baby Talk: He seems to have an inconsistent age throughout the games he appears in, as in some games his speech pattern sounds normal, like in Mario & Luigi: Partners in Time, and other games it's more babyish, like in Yoshi's Island and Yoshi's New Island.
  • Black Bead Eyes: Like most baby characters, Bowser had these, his true eye color (red) not becoming apparent until adulthood.
  • Bratty Half-Pint: Spoiled to the core, Baby Bowser is just as egocentric as his adult form, constantly demanding things and throwing tantrums the moment he doesn’t get his way. He even insults his older self at several points, calling him a fat old geezer who should have taken over the world by now.
  • Breath Weapon: In contrast to his future son, Baby Bowser is skilled at breathing fire in every depiction he’s in, and in Yoshi's Island DS it’s even his special ability when selected.
  • Card-Carrying Villain: He's so obsessed with being evil that at one point he only drinks a glass of milk when he's told it was taken from an "evil cow".
  • Divergent Character Evolution: Inverted. Though they've always looked more similar than different, Baby Bowser used to have a few noticeable differences from Bowser Jr. Starting with Mario & Luigi: Partners in Time, he's redesigned to look almost exactly like Bowser Jr., except for his blank white bandanna, and his voice clips are even recycled from Bowser Jr. This was reverted in Yoshi's Island DS, but in Yoshi's New Island again uses Bowser Jr.'s exact in-game model except he lacks the bandanna. They diverge a bit in Yoshi's Woolly World, however, with Baby Bowser reverting to his older body proportions and posture, though the resemblance is still pretty strong.
  • Drop the Hammer: He keeps a mallet on hand to fight with in Mario & Luigi: Partners in Time.
  • Enemy Mine: He briefly teams up with Yoshi in Yoshi's Island DS to fight against his future self.
  • Establishing Character Moment: Foreshadowing their future relationship, Baby Bowser is first introduced in Partners in Time when he’s trying to kidnap Baby Princess Peach.
  • Evil Prince: Since he's just a kid, he's usually addressed as Prince Bowser. It's unknown who the current King of the Koopas is, or if there even is one.
  • Fiery Red Head: Bowser had an even worse temper as a child than he does as an adult.
  • Generation Xerox: Though he prefers brute force over his future son's more tricky approach, they look identical and share many personality traits.
  • Gold Fever: Baby Bowser loves treasure, and whenever he finds some he declares that it’s all ‘his’ and thinks anyone else getting near him wants to steal it.
  • Ground Pound: One of his primary attacks in the original Yoshi's Island and in Yoshi's New Island.
  • Hypocritical Humor: He scolds the baby Mario Bros. for stealing food after he literally just ate a bunch of cookies that he stole.
  • My Future Self and Me: He's met his older self in two separate series. The two successfully team up together in Mario & Luigi: Partners In Time, with neither of them realizing they’re the same person. In the Yoshi's Island series, his older self actually kidnaps him, causing Baby Bowser to become adult Bowser's enemy.
  • Parental Substitute: He has no known parents to speak of, and is largely raised and cared for by Kamek.
  • Royal Brat: Unlike his adult self, who is generally kind to his minions, Baby Bowser isn’t beyond stomping on them out of annoyance, insulting them, and having them slave over his every need.
  • Throw the Dog a Bone: A recurring theme is that he really wants to ride a Yoshi, which he calls a ‘Gween Donkey’, a wish that does eventually come true for him in Yoshi's Island DS.

    Bowser Jr.
"Someday, when I'm bigger... I wanna fight that Mario again!"
"Leave my Mama alone, you bad man! I won't let you take Mama Peach away!"
Voiced by: Dolores Rogers (2002–2007), Caety Sagoian (2007–present)

Bowser Jr. (known in Japan as Koopa Jr.; full name presumably Prince Bowser Koopa Jr.) is Bowser's son and heir to the throne. He's a rotten little schemer who wants Princess Peach to become his mommy. He first appeared in Super Mario Sunshine disguised as Mario in order to get him sent to prison, and when that failed he personally kidnapped Princess Peach himself, revealing his true form. Since then, Bowser Jr. has become his father's right hand man and most reliable soldier, having successfully kidnapped Princess Peach more times than anyone except Bowser himself.

Tropes associated with Bowser Jr.:

  • A Day in the Limelight:
  • Affectionate Nickname: His father typically just calls him 'Jr.' or 'son'. Mario & Sonic at the London 2012 Olympic Games reveals that his minions call him 'little sire', and the 3DS Super Smash Bros. audience calls him "BJ" in their encouragement chants. Roy of the Koopalings calls him 'squirt', and both him and Paper Bowser Jr. call each other 'buddy' in Mario & Luigi: Paper Jam.
  • Androcles' Lion: At the end of Mario + Rabbids Kingdom Battle Junior is grateful to Mario for saving his father, and essentially calls off his invasion of the Mushroom Kingdom while also letting Mario and friends leave unharmed.
  • Anti-Villain: Compared to his father, Bowser Jr.'s goals and actions usually stem from a desire to keep Dad proud of him, jealousy over not having something or, rarely, simply wanting a friend.
  • Art Initiates Life: Most of the Mooks and Yoshis in Super Mario Sunshine were created by his Magic Paintbrush.
  • The Artifact: His Magic Paintbush hasn't had any significance since the days of Sunshine and when it appears it's usually just a throwback. The Wii era introduced a replacement Iconic Item in the form of his miniaturized, heavily customizable Clown Car, but the brush still appears on occasion. Heck, during his stint as a Bonus Boss (see below), the only use he finds for it is to tickle people.
  • A Sinister Clue: He's the evil son of the evil Koopa King, and he's a leftie.
  • Attack Its Weak Point: In boss fights where he appears in the Clown Car or some other giant machine, the weak point tends to be Bowser Jr.'s cockpit. This has carried over to Super Smash Bros. for Nintendo 3DS / Wii U, where hitting Bowser Jr. will do more damage than hitting the Junior Clown Car.
  • Attack of the 50-Foot Whatever: For his boss fight in Mario Party Star Rush, Kamek makes Bowser Jr. and his clown car larger than usual, a strategy usually favored by his father. At the end of the fight, Jr. shrinks back to how he was before. On top of this, Jr. has helped Kamek grow his father giant in New Super Mario Bros. U
  • Autobots, Rock Out!: A villainous example; with a couple of jazz exceptions, all of Bowser Jr.'s leitmotifs are either rock n' roll based or involve an electric guitar.
  • Badass Adorable: He's cute, wears a crudely drawn mask to make himself look scarier, and is as tall as Bowser's knee at best, but his tricks and childish, yet deadly machines still make Jr. a genuine threat.
  • Badass Bookworm: Quite handy with machinery, just like Bowser. While admiring the ghost ship stage in Fortune Street, he casually mentions he designs his own mechas, and a chalkboard in his room in Mario + Rabbids showing the design for Mecha Jr. seems to back that claim up. His Final Smash trophy in Super Smash Bros. for Wii U outright states that he's brainier than his father.
  • Badass Driver: Bowser Jr. has controlled a variety of machines throughout his villainous career and is a remarkable pilot for his age. In particular, he's so comfortable flying his Clown Car that he's frequently seen standing on its rim without fear of falling off. He's also apparently a talented horseman, as he's the main opponent in the Equestrian trial in Mario & Sonic at the 2016 Rio Olympics.
  • Badasses Wear Bandanas: One of the reasons he drew fangs on his bandana is to make himself look more intimidating when he wears it over his mouth. It could also be a nod to his piloting abilities by referencing the shark-teeth nose art found on fighter planes.
  • Bad Boss: In his Boss Battle in Super Mario Galaxy, Bowser Jr.'s ship's weaponry not only damages Mario, it kills any Mook unfortunate enough to get between the Koopa prince and his prey.
  • Bait-and-Switch Boss: His final appearance in Galaxy, which he fires meteors to try and stop Mario's ascent.
  • Barrier Warrior:
    • The Magic Paintbrush can create an orange, gelatinous wall of caustic paint that's immune to the Paintbrush's normal weakness of water, but can still be erased with Yoshi saliva.
    • In Sticker Star, he'll activate a domed barrier over his Clown Car to protect himself.
    • In the final battle of Puzzle & Dragons: Super Mario Bros. Edition, he'll cast defensive buffs to shield himself and the Bowser + Koopalings combo. On top of that, his separate life bar, light-element status, and tendency to heal soaks up a lot of damage that would normally be aimed at his father and friends.
  • Bearer of Bad News: His role in Mario Party 9, where he updates his father on the player's (successful) progress and Bowser's (failed) defenses, until the final board where he takes on Mario personally.
  • Big Bad: Of Sunshine, being the instigator of the plot, and the main threat. He's also this in Mario + Rabbids Kingdom Battle, where although he didn't instigate anything, he does take advantage of the mess to try and take over the Mushroom Kingdom and make his papa proud.
  • Big Guy, Little Guy: The little guy to his father's big guy.
  • Bizarre and Improbable Ballistics: In all of his Mario Tennis appearances save for Aces, he's classified as a Tricky-type character, meaning all his shots are imbued with a very high amount of curve. Inverted in his Mario Golf appearances, where his shot is classified as perfectly straight and low flying.
  • Black Bead Eyes: Just like Baby Bowser, Bowser Jr. has small, beady black eyes, although his eyes usually have a pupil-like shine to them that Baby Bowser's doesn't. Just like Bowser's red eyes didn’t become apparent until he grew up, it's unknown what Bowser Jr.'s actual eye color will be when he's older.
  • Blade on a Stick: Not so much a blade as a bristle, but the Magic Paintbrush bears a resemblance to a spear, and Bowser Jr. does occasionally wield it as one.
  • Bonus Boss: In Mario & Luigi: Dream Team.
  • Bratty Half-Pint: The premiere brat of the Mario series, Bowser Jr. loves being a headache to the people of the Mushroom Kingdom.
  • Breath Weapon: Initially untrained and undeveloped at fire breath, as he attempted to do so in Mario Superstar Baseball and Mario Strikers Charged with only weak embers, but mastered it in New Super Mario Bros. Wii, where it homes in on the players and sets the floor ablaze on contact. While he never actually attacks with it, Dream Team shows he can now breathe an entire stream of fire.
  • Breaking the Fourth Wall: Bowser Jr. breaks the fourth wall several times throughout the New Super Mario Bros. series, usually as little self aware pivots to the screen done for comedic effect. However, the most notable instance is the very last scene in the original New Super Mario Bros., where he turns to the players and snaps his jaws.
  • Brilliant, but Lazy: In the physical sense; he's clearly shown he's capable of acrobatic feats, impressive running speed, and enough physical stamina to keep ahead of Mario on foot, but he generally prefers to cruise around in his Clown Car due to laziness. This is especially evident in Mario & Sonic at the London 2012 Olympic Games, where it takes goading and encouragement from his minions to get him to begin training, but becomes very successful when he finally does start applying himself.
  • But Thou Must!: In Mario Party 9, when the player lands on a Bowser Jr. space and spins for a Bowser Jr. minigame, he'll ask if you're sure you want to play the one that you end up landing on. If you say "yes", you'll play the minigame, and if you say "no", he'll still make you play that minigame.
  • Card-Carrying Villain: While he doesn't display it as frequently as his father, Bowser Jr. brags about his 'evilness' with the same kind of relish in certain titles, particularly in games where he's competing against people like Fortune Street and Mario Super Sluggers.
  • Casino Park: Jr. Street, Bowser Jr. Boulevard, and his boss fight minigame stages in Mario Party 9 and Star Rush all use this as their basis.
  • The Chase: In virtually all of his appearances where he plays The Dragon or the Big Bad, it will involve him leading Mario on a giant chase.
  • Cheerful Child: When he isn't trying to kidnap her, Bowser Jr. tends to act this way whenever he's around Princess Peach.
  • The Chessmaster: One of the reasons he's been so successful at capturing Peach has been his ability to either neutralize or distract Mario. In his first appearance, he commits various crimes disguised as Mario in order to get him thrown into prison, and in New Super Mario Bros. he causes a diversion in the castle while Mario and Peach are out on a walk to get the two separated.
  • Children Are Innocent: Played with. He's quite the corrupt little kid, reveling in destruction and the defeat of his enemies by any means necessary. However, he IS still a kid at heart, and values the same innocent things that a kid would value: fun, companions, treats, and time spent with his dad.
  • Color-Coded Elements: His magic brush is capable of creating Fire Graffiti and Electric Graffiti by changing the color of the paint.
  • Confusion Fu:
    • He tends to mix up his attacks to throw the Bros. off, and he shows a surprising ability to adapt to a bad situation rather quickly.
    • In New Super Mario Bros. Wii, the final battle has him pick over his Clown Car and his dad's; the latter of which was chosen.
    • During his boss fight in Dream Team, he attempts to trick the brothers by throwing either a piece of junk, or a Bob-omb and then attacking the one that isn't distracted.
  • Cool Airship: Played with in the New Super Mario Bros. series as he's usually guarding his father's flagship instead of having his own. Played straight with his miniature galleon in the original Super Mario Galaxy As well as his battleship in Paper Mario: Sticker Star complete with Banzai Bill Cannon. His very heavily armed Junior Clown Car also counts as this.
  • Cool Boat:
    • Bowser Jr. has piloted a variety of vehicles, including submarines. In his first appearance he piloted a bullet-bill armed submarine in the final boss fight with his father. Later, his Junior Clown Car is modified with a submarine mode to attack Mario underwater in New Super Mario Bros. U.
    • His playroom in Mario Super Sluggers doubles as a submarine, appearing out of the waters in the opening sequence and going underwater to transform into Bowser's Castle.
  • Cool Car:
    • The Junior Clown Car is a miniature version of the senior Koopa Clown Car, complete with a multitude of personal on board weapons and a face so expressive it borders liveliness.
    • In Double Dash, Bowser Jr.'s personal car is the Bullet Blaster, one of the fastest lightweight cars in the game and easily the meanest looking.
  • Cool Chair: Mario Party DS shows that he has a variant of his father's throne.
  • Crowd Chant: He, like the other fighters, has an audience cheer in Super Smash Bros. when someone playing as him does particularly well. They don't call out his entire name, but simply shorten it to "BJ" in the 3DS version and "Jr." in the Wii U version.
  • Cryptic Background Reference:
    • At the end of Super Mario Sunshine, the only clue we get to whoever his mother may be is that he knew it wasn't Peach from the very start. He never states whether this means he discovered who his actual mother is or not, and he doesn't seem to press the matter any further with his dad (who seems extremely happy to avoid talking about the matter at all). He continues to call Peach 'Mama' in later appearances despite knowing full well she isn't.
    • He states that "a strange man in a white coat" gave him his Magic Paintbrush in Sunshine. It is very heavily implied that the old man in question is professor E. Gadd, but what actually happened between the two and what relationship they have, if any, has never been followed up on.
    • The thieving morally ambiguous character Nabbit wears a bandanna over his mouth with the exact same fanged-mouth design as on Bowser Jr.'s. This has never been pointed out in-universe and the two have never directly met each other outside of spin offs, so it's unknown if they have a connection or not.
    • Exactly what kind of relationship he has with the Koopalings he’s so often grouped with is very hazy. It's known that Bowser Jr. outranks the Koopalings within the Koopa Troop and that they are not currently considered his siblings, but next to nothing is known about how they personally interact. The only time Jr. has spoken with a Koopaling is with Roy in Mario & Luigi: Paper Jam, who calls him by the pet name ‘squirt’ (in the original Japanese he calls him bocchan, an informal nickname that means 'young master'), but whether that means they’re on friendly terms or not remains to be seen.
  • Cute Little Fangs: His handkerchief sports these as well as the little fang he has in his mouth.
  • Defeat Means Playable: In 'Puzzle & Dragons: Super Mario Bros. Edition, just like the Koopalings, he will join your team if you beat him in the final Star World Tower.
  • Don't Tell Mama: Like most kids, Bowser Jr. is intimidated by his father’s temper, and often voices how much he hates bringing him news that will make him mad. He also seems to fear Bowser’s disappointment to a degree, as he sheepishly asks the player not to tell his dad that he didn’t make the qualifiers in Mario & Sonic at the Rio 2016 Olympic Games.
  • Doomsday Device: Invoked with his "Boomsday Machine" in Super Mario Galaxy 2.
  • The Dragon: In most of his appearances, Bowser Jr. has been his papa's main backup. Sometimes, he and Kamek work together as Co-Dragons.
  • Dragon Ascendant: Presumably, Bowser Jr. temporarily becomes the leader of the Koopa Troop while his father is a member of the undead in New Super Mario Bros.
  • The Dreaded: To Toads; since Bowser Jr. spends so much time infiltrating the Mushroom Kingdom, Toads seem to fear him just as much as they do Bowser. This is later justified when he stuffs Toads into containers for sheer amusement in New Super Mario Bros. Wii.
  • Drop the Hammer: Bowser Jr., like many in the Mario games, seems to particularly favor them; he’s built at least three giant mechs that use them to attack people, not counting his Junior Clown Car in Super Smash Bros. for Nintendo 3DS / Wii U which has two wrecking balls, a giant nail hammer, and a squeaky mallet. In Super Mario Maker, if equipped with a pair of wings, he'll start to literally hurl hammers at Mario if he comes near.
  • Dual Boss:
    • Bowser Jr. frequently battles alongside his father in final boss fights, usually as small but fast supporting fighter. He does this in Sunshine, New Super Mario Bros., and New Super Mario Bros. U.
    • In Puzzle & Dragons: Super Mario Bros. Edition, Bowser Jr. is a separate entity from the Bowser + Koopaling combo, with his own life bar and attacks. His HP is comparatively the smaller of the two, but his light-element status perfectly complements the combo’s dark-element status by covering each-other’s vulnerabilities, and Bowser Jr. casts defensive buffs and healing spells to effectively double the amount of damage the player needs to dish out to win. Finally, if Bowser Jr. is defeated, the combo will sometimes use a revival spell to bring him back to full health.
    • He's also this with his paper counterpart in Mario & Luigi: Paper Jam where the duo will work together using attacks and even healing/reviving each other.
  • Dub Name Change: For most of the world his name is either Bowser Jr. or Koopa Jr., with the exception of European Spanish translations, where he's called 'Bowsy'.
  • Easily Forgiven: He never does seem angry at his father for lying to him about who his mother is. Instead, he just seems fixated on the idea of fighting Mario again.
  • Enfant Terrible: He's the son of an Evil Overlord who aspires to be like his dad.
  • Establishing Character Moment: He first appears on a giant mech claiming that he's there to rescue 'mama' Peach from Mario, after uncovering his devious trick to get Mario thrown in prison. He establishes his love of machines, his proclivity for tricks, and his tendency to see himself as the hero and Mario as the villain right from the get go.
  • Everything's Squishier with Cephalopods: He commands two different Giant Squid monsters in the series: Gooper Blooper in Sunshine, and King Caliente in Galaxy.
  • Even Bad Men Love Their Mamas: Played With. Bowser Jr. has shown time and again that he's fond of Princess Peach, regardless of whether she’s his biological mother or not. Aside from encouraging her to partake in vacation activities with him in Sunshine, she’s the only character other than Bowser that Jr. speaks nicely to in Mario Sluggers, his mechanical claw gingerly moves her out of harms way in the opening of New Super Mario Bros. Wii U, and in Fortune Street he admits that he doesn't mind spending a little extra money at a shop (within reason) as long as it’s hers. And yet, he still has no reservations about kidnapping her time and again.
  • Even Evil Has Loved Ones: No one in the entire world is more important to him than his father— to Bowser Jr., Bowser is the best and strongest at everything, and he'll get angry at the mere suggestion to the contrary. He also seems to have an intense emotional bond with Princess Peach, and wants her to be his mother just as much as Bowser wants her to be his wife. He even revives his own dad in New Super Mario Bros.
  • Evil Gloating: Taunting seems to be one of his favorite activities, even after he’s lost a battle. This can range from childishly sticking out his tongue and making faces at his opponents to detailing how much crying they’re going to be doing when they lose. His love of taunting has gotten him in trouble in the past, however, as his need to mock Mario before he makes his getaway in New Super Mario Bros. Wii resulted in his airship leaving without him noticing.
  • The Evil Prince: The heir to his father's throne.
  • Evil Redhead: Just like his dad.
  • False Friend: Played With in Rabbids Kingdom Battle. At first, it seems like Junior only befriends Spawny for his powers, even going so far as to bully him into activating his abilities by intimidating him and causing him stress. However, he also seems very protective of the rabbid and seems to legitimately care about his wellbeing, making him seem more like a selfish, but ultimately caring older brother to Spawny than anything else.
  • Fiery Red Head: While not quite to the same degree as Bowser, Bowser Jr. has definitely inherited a great deal of his father's bad temper, as well as his fiery red hair.
  • Final Boss: While he never plays this role by himself, he often shares it with his dad. This is the case with Super Mario Sunshine, New Super Mario Bros., and New Super Mario Bros. U.
  • Forgotten Phlebotinum: Despite its immense potential for destruction, Bowser Jr. never again uses the Magic Paintbrush in any of his evil schemes after Sunshine, except for a minor Continuity Cameo in his bonus boss fight in Dream Team, where he uses it for tickling people, and his Final Smash in Super Smash Bros. He does often use it for sports, though. He also never again uses a magical disguise on par with his Shadow Mario bandanna.
  • Fragile Speedster: Typically as fast and agile as the Mario Brothers, but without the staying power to back it up. This shows in his boss battles (when he isn't piloting some sort of robot), and his stats in the spin-off games. For example, in Mario Kart: Double Dash!!, Bowser Jr.'s personal kart is the fastest but also the lightest and easiest to knock around; and he's classified as a Speedy character in Mario Sports Mix.
  • Full-Body Disguise: While imperfect in how much it actually looks like Mario, the Shadow Mario disguise does completely alter Bowser Jr.'s body shape, color tone, and voice to the point that it'd be impossible for someone to guess it was Jr. if they didn't know about the disguise beforehand.
  • Gadgeteer Genius: One of Bowser Jr.'s major calling cards is his affinity for machines, and is the most extensive gadget user in the Mario universe next to Professor E. Gadd, using them as a substitute for his father's brute strength that he doesn't yet have. This generally includes things like mechs, vehicles, and robots to use in his battles against Mario, some of which he apparently designs himself. However, the spin-offs show he’s also attracted to less sinister tech as well, like slot and pinball machines.
  • The Gambler:
    • A rather bizarre but noticeable tendency in some spin offs have been to give him a casino bent, such as the slot-machine stage gimmicks in 3-on-3 and Sports Mix, as well as his dice based boss fight in Mario Party 9. These instances tend to also come with casino-style big band jazz.
    • A figurine description in Mario Party DS suggests he might be a gambler himself. Additionally, in sharp contrast with his father, Jr.'s minigames in 9 and Amiibo Party in 10 function more as double or nothing games, allowing players to either win or lose 5 mini stars/10 coins respectively.
  • Generation Xerox: Bowser Jr.'s appearance is identical to his father when he was a kid, and they share many personality traits. Bowser Jr. does seem more competent of a villain than Bowser was at his age.
  • Genius Bruiser:
    • You know the Jumping Out of a Cake method of capturing Princess Peach in New Super Mario Bros. Wii? Well, according to the Japanese site, that was planned by Bowser Jr. His debut scheme in Super Mario Sunshine is one of the most complex evil schemes in the series.
    • Mario + Rabbids cements him as one with the Lava Pit where he makes his lair in a volcano which has been converted into a factory..
  • Giant Space Flea from Nowhere: In Dream Team.
  • Giggling Villain: He giggles a lot when not imitating his dad's Evil Laugh.
  • Glass Cannon: In Super Mario Maker, Bowser Jr., unlike his father, can actually be defeated by jumping on his head enough times. To compensate for his lack of defense, his fireballs are better aimed and he has a unique shell spin move to attack over a wide area.
  • Glory Seeker: Particularly, glory in the eyes of his dad, which he craves to a fault. In Mario & Sonic at the London 2012 Olympic Games, it's shown he can be made to do nearly anything by simply telling him ‘I bet your father would be really impressed’. In fact, this works so well that at one point he bets his freedom on a race with Metal Sonic just because a minion suggested that his father would be impressed if he won.
  • Go-Karting with Bowser: In the Mario Kart series he goes karting with the other characters. Guess who his default driving partner is in Double Dash?
  • Goldfish Poop Gang: Becomes this in Paper Mario Sticker Star due to him not really being involved in the story, unlike Kamek.
  • Gotta Catch 'Em All: In Sticker Star his main objective seems to be hunting down rare stickers. At least until the last time he's encountered, during which he wants revenge.
  • Graffiti Town: Most of the stages in Super Mario Sunshine are this by default. Outside of Sunshine , Jr. apparently enjoys less destructive forms of graffiti art and considers himself quite skilled at it. In his throne room of the Bowser Castle stage in Mario Kart GP 2 he even has a large sign with his picture on it that says 'King of Graffiti'.
  • Green-Eyed Monster:
    • His villainous acts in Mario Super Sluggers stems from intense jealousy that Mario and friends have their own baseball island to play on.
    • His first two attacks in Paper Mario Sticker Star are due to him wanting Mario's rare stickers.
  • Hammer Space: In Paper Jam, it's shown he stores various thing under his bandana, somehow.
  • Happy Dance: Bowser Jr. often does a little hop from one foot to the other when he's excited or energized. In Mario & Sonic at the Winter Olympics, his father has to motion for him to keep still when he does this during the opening ceremony.
  • Healing Factor:
    • Throughout his boss battles in Sticker Star, he'll start to heal himself once his health gets too low.
    • In the final boss fight of Puzzle & Dragons: Mario Edition, he'll often heal both himself and the Bowser + Koopalings combo whenever he or they have low HP on his turn.
    • In their boss battle Mario & Luigi: Paper Jam, both Bowser Jr.s may pull out a Mushroom or even a 1-Up Mushroom out of their Clown Car to heal their buddy.
  • The Heavy:
    • In Sunshine. His dad is the Final Boss, but Bowser Jr. does all the work.
    • This is generally his role in plots where he's involved, and takes up this role again in every New Super Mario Bros. game except for 2, which he wasn't present in.
  • Hero Stole My Bike: As the Junior Clown Car appears in more games, it's becoming more frequent for Mario to hijack it, often to use it against Jr. or even Bowser himself.
  • Heroic Wannabe: He's explicitly stated to have fantasies about being a hero in Mario Party: Island Tour, and in his original appearance he claimed he was rescuing princess Peach from the 'bad man' Mario. Finally, in Mario & Sonic at the London 2012 Olympic Games, he gladly takes credit for accidentally saving two chaos from Dr. Eggman's robots, with the chapter in question even being named 'Bowser Jr.: Superhero?'
  • Hero Worship: Inverted. Bowser Jr. adores his evil father and even states once that his dad is "braver than any dumb hero". That said, in Mario Party: Island Tour his father does mention that Bowser Jr. often fantasizes about playing the hero himself.
  • Humongous Mecha: One of his favorite and most well known tactics, Bowser Jr. has used a variety of giant robots and mechs in his boss fights, among them being Mecha-Bowser, Megaleg, Megahammer, and the Boomsday Machine. He also has a stage in Super Mario Galaxy named Bowser Jr.'s Robot Reactor.
  • Hyperspace Arsenal: His Junior Clown Car, appropriately enough, seems to have unlimited item space for bombs, Mechakoopas, and other weapons.
  • Iconic Item: His bandanna and Magic Paintbrush; even after Sunshine, Bowser Jr. was so keen on the bandanna that he got a new one. Nowadays, the Koopa Clown Car has also become this, nearly displacing the Paintbrush, to the point that he even plays tennis with it.
  • Identical Grandson: Bowser Jr. looks quite similar to Bowser when he was young. There are consistent differences in the shape and proportion of their nose, ponytails, and eyebrows, but these are fairly subtle. The only major differences seems to be that Bowser Jr.'s bandana typically has drawn on fangs as opposed to the white bandanna Baby Bowser favors, if he even wears one at all.
  • I Have the High Ground: He seems to enjoy being in high places. Aside from flying around in his Clown Car, he's commonly seen hanging out on the bowsprits of ships or towering in one of his mechs. He lampshades this himself in Mario & Luigi: Paper Jam, where he comments to himself that he has no fear of heights, and even seems to enjoy the thrill of being at the top of an incredibly high mountain. He even sounds like he's having fun as he falls out of the sky after the final boss battle in Super Mario Sunshine.
  • I Just Want to Have Friends:
    • In Mario & Luigi: Paper Jam it's heavily implied that he's much lonelier than he cares to admit. When he finally finds a friend in Paper Bowser Jr., he worries so much about losing him that the two try to hunt down the only way back to the paper world and destroy it.
    • In Mario & Sonic at the 2016 Rio Olympics, his so called ‘pals’—implied to be other competitors he had been trying to impress—don’t believe it when he wins the semi-finals and won't show up to watch him compete in the finals. Junior even asks the player if they know anyone who would come and root for him, as all of Bowser’s minions have been stacked to root for his father.
    • All of his interactions with Spawny can be summed up as such in Mario + Rabbids Kingdom Battle, he wants the companionship more than causing mischief for the heroes.
  • Improbable Power Discrepancy: In his Bonus Boss battle in Dream Team, he is somehow a more powerful boss than his own dad after absorbing the Dream Stone and becoming a Reality Warper.
  • Improbable Weapon User: The Magic Paintbrush and the Junior Clown Car. Manages to play it straight and invert it simultaneously in Mario Super Sluggers by using the Magic Paintbrush as a baseball bat. (In Mario Superstar Baseball, he just had a spiky, metallic bat, instead.)
  • Ineffectual Sympathetic Villain: He's portrayed as this in the Mario & Sonic series, to the point of being a borderline No Respect Guy
  • Insistent Terminology: Inverted. The cloth around Bowser Jr's neck has been called many things over the years, including a bib, a bandanna, a neckerchief, a scarf, a mask, and even a shirt. Even in-universe it seems people are uncertain of exactly what it is, with a passerby in Mario & Sonic at the 2016 Rio Olympic Games stumbling through a couple of terms before eventually settling on calling it a "thingie".
  • Interpretative Character: Again, in the physical sense. His Competitive Balance status between spin-offs varies wildly between titles: he's balanced in Mario & Sonic Olympics, offensive in Sluggers and Strikers, speedy in 3-on-3 and Sports Mix, technical in Mario Golf, tricky in Mario Tennis, and a Lightning Bruiser in Smash Bros.
  • Intimidation Demonstration: He attempts this in his away-team introduction in Mario Strikers: Charged, but (rather adorably) falls short.
  • It's All About Me: Just like his father, Junior is incredibly selfish and usually thinks in terms of rewards and consequences that affect him regardless of how it might affect others. However, if his loved ones are in danger, such as his father in Mario + Rabbids Kingdom Battle, he’ll put aside his own pride and needs for their sake.
  • Jack-of-All-Stats: In the Mario & Sonic Olympics series, he's classified as a Balanced-type character.
  • Japanese Delinquent: Like the stereotypical Japanese street punk, Bowser Jr. wears a painted bandanna over his face, sports a rebellious hair style, wears punk jewelry, slings graffiti, and rides around in heavily modified vehicles.
  • Jazz
    • Going along with his frequent gambling themes, a lot of his spin-off music is dark, casino-style jazz, such as in Mario Party 9, Mario Hoops 3-on-3, and Mario Sports Mix.
    • In Super Mario Maker, every in-game object plays a different instrument when they hit a music block; the instrument that plays for Bowser Jr. is, naturally, the saxophone.
  • Jerk with a Heart of Gold: In spite of his selfishness and generally being a brat, his interactions with Paper Bowser Jr. and Spawny (though, still filtered with a bullying attitude for the latter) show that he can potentially genuinely care for people aside from his father.
  • Jumping Out of a Cake: Along with the Koopalings in New Super Mario Bros. Wii.
  • Junior Counterpart: To his father.
  • Just a Kid:
    • He seems to hate getting this reaction from people, and hates being called small or little in general.
    • His dialogue from the Wii U version of Mario & Sonic at the 2016 Rio Olympic Games implies he’s internalized the idea that people don’t have much faith he can accomplish anything due to his young age and size, to the point that he second guesses his own team’s praise of his performance in the semi-finals to even sounding a bit downbeat about winning a medal because he feels everyone assumed he'd lose.
  • Kid-Appeal Character: He's a villainous character for sure, but he's also cute and child-like enough to be appealing to children.
  • The Kid with the Remote Control: Inverted. When he isn't directly piloting his many war machines, he usually has indirect control over them through verbal commands, such as Megaleg in Super Mario Galaxy. However, he's never used them responsibly or with any care for the machines themselves. He even seems to see his trusty Junior Clown Car as disposable in some games, often not even batting an eye if gets trashed.
  • King of Games: Bowser Jr. brags that he's a pro at pinball in Mario Party DS, to the extent that his father is perfectly fine with letting him run the pinball stage in story mode. However, since this is a stage and not an actual pinball game, we never actually see if he is as good as he says he is. That said, the collectible descriptions imply that he is more strategic than his father.
  • Leitmotif:
  • Le Parkour: In his first appearance, Jr. proved himself to be fairly acrobatic while disguised as Shadow Mario, able to keep just out of reach of Mario in the city streets of Isle Delfino.
  • Lightning Bruiser:
    • In Super Smash Bros. He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Jr. directly, and is decently fast for a character of his weight class.
    • In sports games where he's categorized as a speed-type, he almost always has the highest strength stat of any speed-type character.
  • Like Father, Like Son: Not only does he look just like his papa, but they share the same goal: kidnap Peach and crush Mario. Their motivations, however, seem different. For Bowser, defeating Mario is a personal matter, while Bowser Jr. sees defeating Mario as something that would make his dad proud.
  • Lonely Rich Kid: He's heavily implied to be one in Mario & Luigi: Paper Jam, where Bowser often bribes him to do things he doesn't want to do, but only seems truely happy when he finally finds a playmate in his paper counterpart.
  • Luke, You Are My Father: Bowser Jr. declares that Peach is his mother, an idea that he got from his father. While this is a lie, Bowser Jr. knew all along that Peach wasn't his mother, but still wanted to kidnap her because he wishes she might act like his mother.
  • Magic Versus Science: On the opposite end of the scale from his father: while Bowser's been more frequently seen using magic, Bowser Jr. has a fondness for machines. This is perhaps best exemplified by the fact that Bowser and the Koopalings have all been shown using magic wands at some point in their lives, while the closest thing that Bowser Jr.'s ever used is the Magic Paintbrush, which is one of E. Gadd's inventions. However, he has been seen doing some magic from time to time, such as turning Daisy to stone off screen in Mario Super Sluggers and using a magic potion to revive Bowser in New Super Mario Bros.
  • Magitek: The Magic Paintbrush uses E. Gadd's technology to create magical paint.
  • Make Me Wanna Shout: His Sonic Roar in Mario Strikers Charged.
  • Megaton Punch:
    • In New Super Mario Bros. U it was first revealed that Bowser Jr. had a pair of boxing glove arms installed on his Clown Car. It's since become a staple weapon of the vehicle, appearing in several of his attacks in Super Smash Bros. for Nintendo 3DS / Wii U as well as in Mario Party 10 as a Bowser Jr. Space penalty.
    • Bowser Jr. is the one who controls the giant mechanical claw that grabs Princess Peach at the beginning of New Super Mario Bros. U, and uses it two more times throughout the game in an attempt to squash Mario. He later uses this same claw as a special move in Mario Tennis Aces.
  • Mentors: He's the host/guide for Bowser in Mario Party 10's Bowser Party and Bowser Challenge mode.
  • Mighty Glacier: In both the Mario Sluggers and Mario Strikers series, he's a high-offense character with low speed. In Mario Tennis Aces he's a defensive type character due to his Junior Clown Car's long arm reach that covers a lot of area on the court, but also lacks agility.
  • Mini-Mecha:
    • His clown car can occasionally function as one, such as in Mario Tennis Ultra Smash or Super Smash Bros.
    • "Mecha Jr." his mecha used in Mario + Rabbids Kingdom Battle, is large, but nowhere near the size of the other machines he's used.
  • Missing Mom: He acknowledges that Peach is not his mother at the end of Super Mario Sunshine, yet does not pursue the issue any further than that. He still refers to her as "Mama Peach" in Mario Superstar Baseball, implying he wishes she could become his stepmother. During the promotion of Super Mario Maker, however, Shigeru Miyamoto jokingly suggested that he is Bowser Jr.'s mother.
  • Modest Royalty:
    • Just like his dad, he doesn't wear anything to suggest he's a prince.
    • Also done in a meta sense as, aside from the American version of Super Smash Bros For Wii U and Minion Quest, he is never directly called a prince, usually referred to as "King Bowser's son" at best.
  • Morality Pet:
    • Bowser Jr. is one to Bowser. While it's hinted he may not always be a very responsible father, Bowser clearly loves his boy very much, and constantly tells him how proud he is of him. Some of Bowser's most sympathetic moments have been while interacting with his son.
    • Bowser is also one to Bowser Jr. He may act like an arrogant, selfish, destructive brat around most people, but when interacting with his dad, he's an obedient, enthusiastic, and very loving son. Mario + Rabbids Kingdom Battle's final act puts this in a more dramatic light as Junior's concern for his father leads him to go as far as to ask Mario's team to save him.
    • Depending on the game, Princess Peach is this to him. Bowser Jr. is suggested to want her as a mother and encountering him in Mario Superstar Baseball will have him act happy and excited when playing as Peach. That said, in games like Super Mario Galaxy and Mario & Luigi: Paper Jam, he simply treats her as a prisoner and nothing more.
  • More Dakka: Of the enemies seen assisting Bowser Jr., the two he seems to favor the most are Bullet Bills and Bob-ombs. His Junior Clown Car in Super Smash Bros. for Nintendo 3DS / Wii U also comes equipped with a massive cannon.Also his airship in Paper Mario: Sticker Star, in addition to the usual cannons, has a Banzai Bill Cannon instead of a face on the front.
  • Muck Monster: The goop produced by the Magic Paintbrush spawns small sludge monsters that will attack Mario if he gets too close.
  • My Friends... and Zoidberg: The challenge you complete for recruiting him in Minion Quest is called "recruit 'that guy'"
  • My Little Panzer: Since he's evil and likes machines, most of his 'toys' are dangerous vehicles, robots, and weapons that he uses to fight Mario. Even his innocent Jr. Clown Car is crammed full of explosives, cannons, buzz saws, and boxing gloves.
  • Never My Fault:
    • A trait he shares with his dad. He blames Mario and friends for 'picking on him' in response to his shenanigans in the Mushroom Kingdom. He also refuses to believe Mario keeps getting the best of him fairly in Sunshine, and tells him he's only able to get as far as he does because of FLUDD. He also blames his papercraft battle defeat on Kamek for making it too 'flimsy', despite Kamek warning him before hand.
    • In Mario & Sonic at The Rio 2016 Olympic Games, he and his father blame their losses on the fact that their league is called the "Mario League" instead of the "Bowser League".
    • Initially played straight in Mario + Rabbids as Junior blames Mario for Spawny falling out of the clown car and Spawny getting captured by the Megabug, but gets inverted later as a regretful Junior begs Mario to save his dad, suggesting he can recognize when he's at fault even if he'll only admit it in a crisis situation.
  • Nice Job Fixing It, Villain!: A super-sized Bowser would have won in New Super Mario Bros. U if only his son hadn't tried to help out by bringing Bob-ombs and an unshielded clown car for Mario to use as weapons. Even Jr. himself can be picked up and thrown into his giant daddy, so his presence isn't really helping Bowser at all.
  • Ninja Brat: His preferred method of getting at Peach isn't to storm the castle barricades, but to sneak in and then grab her at the right opportunity, usually with his bandana drawn up to cover his face. It helps that he's a lot smaller and faster than his dad.
  • Non-Mammalian Hair: A turtle with red hair tied in a ponytail. Like father, like son.
  • Not Now, Kiddo: Mario & Luigi: Paper Jam implies that Jr. gets this whenever he isn't taking part in his father's schemes.
  • Overlord Jr.: He's Bowser's son and the Prince of the Koopas.
  • Parental Substitute: Toyed with; although it's clear at the end of Sunshine that Bowser Jr. understands Peach isn't his real mother, he seems to desperately wish that she would play some kind of motherly role in his life. Peach herself does not see their relationship as this, and in Mario + Rabbids: Kingdom Battle she even says that Bowser Jr.'s more dangerous than his father in some ways; however, in Fortune Street she often criticizes the way Bowser is raising him, hinting that she at least cares somewhat about his well-being.
  • Person of Mass Destruction: In Super Mario Sunshine, he manages to cause considerable collateral damage to Isle Delfino's infrastructure, ecosystem, and way of life... with nothing but a magic paintbrush.
  • Pet the Dog:
    • He acts like a brat to everyone, but he is capable of toning it down sometimes. In Mario & Sonic at the 2016 Rio Olympics he actually apologizes to the player for saying something mean to them upon their first meeting, and even gives them some game tips to make up for it.
    • In the ending of Mario + Rabbids: Kingdom Battle, Bowser Jr. lets Spawny go free after gingerly catching him out of the air, and thanks Mario's crew for helping his father. He even seems to suggest that, unlike his father, he does not truly hate Mario and even seems open to being nicer to him in the future.
  • Poisoned Weapon: The paint that the Magic Brush produces is highly toxic, and can be imbued with caustic or elemental properties that will damage Mario on contact.
  • Portal Door: One of the Magic Paintbrush's abilities is the power to create 'color portals' out of the Shadow Mario's stylized M insignia.
  • Reality Warper: The power of the magic brush isn’t in its ability to be used as a direct weapon, but in its ability to create allies, warp landscapes, alter the properties of objects, and create elemental energy. If fact, if it weren't for it’s Weak Sauce Weakness of pressurized water, it might just be the most powerful piece of technology yet shown in the Mario universe.
  • Reclining Reigner: He strikes this pose after his break-dancing home entrance in Strikers: Charged and if he gets second or third place in Mario Party: Island Tour, probably to look cool and aloof.
  • Recurring Boss: In most appearances, though his tactics usually change considerably.
  • Red Baron: His boxing ring title in the North American version of Super Smash Bros. for Wii U is "Prince of the Koopas", making it one of the few games to explicitly call him a prince.
  • Red Oni, Blue Oni: He's the red to Kamek's blue.
  • The Reveal: It's at the end of the fight with Mecha-Bowser in Super Mario Sunshine that Bowser Jr., in his first ever appearance, reveals he was Shadow Mario all along, and had been masquerading as Mario to get him framed for the crimes he committed so he'd be thrown in jail.
  • Rich Boredom: It’s hinted several times that, underneath it all, Jr. wants to have fun just like any other normal child would. After he and his father are soundly beaten in Mario Super Sluggers, Jr. persuades his father to accept an invitation to a party that Bowser was less than keen on attending. In Paper Jam, he states that he was incredibly bored before Paper Bowser Jr. shows up and almost immediately asks if he’ll play with him.
  • Riddle for the Ages: Who is Bowser Jr.'s biological mother? Does he himself know? If not, why hasn't his father told him? Or, when one remembers that babies in the Mario world are delivered by storks, does he even have a biological mother?
  • The Rival: Fortune Street implies that he sees Diddy Kong as a rival (though the fact that Diddy seems to see him as more of an annoyance than anything implies that it's somewhat one-sided), possibly to reflect Bowser and Donkey Kong's occasional rivalry.
  • Royal Brat: Surprisingly inverted. Taking after his dad, the few times Bowser Jr. has been seen conversing with his minions shows him treating them rather well. An exception is Kamek, who he rarely listens to in a manner remincent of his father at his age.
  • Scarf of Asskicking: Had one since his debut in Sunshine. It was part of a disguise in that game, but nowadays it's just something he wears.
  • Scary Teeth: His mask has them. According to the Japanese Nintendo Kids site, the mouth is meant to be his dad's.
  • Screw This, I'm Outta Here!: After watching his super-sized father's melodramatic defeat at the hands of Mario in New Super Mario Bros. U, Bowser Jr. decides to simply give up and jump into the ravine along with him.
  • Secret Identity: Of Shadow Mario... in Sunshine at least. The identity of Shadow Mario whenever the two go golfing is less clear.
  • Sentient Vehicle: While Bowser's Koopa Clown Car has emoted as well, the Junior Clown Car has been so expressive that it's beginning to be implied that it may have some degree of sentience. This is further backed in Super Mario Bros. for Nintendo 3DS / Wii U when the Koopalings all have mass-production model Clown Cars with robotic eyes while his has more organic eyes.
  • Shoo Out the Clowns: If he's not fighting alongside his father in the final battle, Jr. usually exits the story right before Mario reaches Bowser's Castle (sometimes abruptly). However, Mario & Luigi: Paper Jam is probably the straightest example as he and his paper counterpart are knocked unconscious just in time for their fathers to take center stage.
  • Sky Pirate: Whether in airships or his own cannon-armed personal Junior Clown Car, Bowser Jr. has often taken this role as his villainous motif, bandanna and all. In the Aerial Road and Aerial Arena stages of the Bowser Jr. Cup of Mario Kart GPDX, he commands several airships within his father's fleet, one of which has a control room with several gauges and an old fashion ship's helm.
  • Smug Smiler: Very rarely is he ever seen without a self-confident little smirk on his face.
  • Sore Loser: Perhaps even more so than his hot-headed father, Bowser Jr. is a very sore loser. He has never been seen congratulating anyone for beating him (except his father and occasionally Princess Peach in spin-offs), and usually accuses the other party of cheating, being overly aggressive, or winning solely through luck. He also tends to hold grudges against those who consistently beat him until winning against them takes a higher priority than the task at hand—a trait that has made Mario his arch enemy since his original Sunshine appearance.
  • The Southpaw: Bowser Jr. is traditionally left-handed, a trait he shares with other Miyamoto creations such as Link. Most sports games show him using his left hand dominantly, and in New Super Mario Bros. U the robotic claw he uses is a left hand.
  • Spikes of Villainy: Just like his dad, he sports a shell with spikes on it, although they aren't as pointy as his father's.
  • Spin Attack:
    • His special attack in Puzzle & Dragons: Super Mario Bros. Edition, "Junior Smash" has him ram his spinning clown car into the party. He also can use his shell to spin about like Bowser and the Koopalings, although he rarely does it outside of Super Mario Maker.
    • In some games he seems to favor an upside down spin that balances on one of his shell spikes like a top, touted in the Mario and Sonic games as a 'reverse shell spin'. He doesn’t withdraw his head or limbs into his shell while doing this, making it look like he’s break dancing.
  • Spoiled Brat: His father spoils him rotten by giving him all the toys and gadgets he could want. That being said, he genuinely enjoys just being with his dad and causing trouble with him.
    • Mario & Luigi: Paper Jam implies that Bowser does this partially to get Jr. to do something he doesn't want to do.
    • While he's generally much more well behaved around his father than he is around anyone else, he isn't above throwing a fit in front of him, either because he's being denied something he wants or forced to do something he hates. Played for Laughs in all instances.
    • His answer to anything not going his way is to threaten to tell his father, and will even lie about aspects of his predicament just to make his father madder at his opponents. When mocked for doing this in the DS version of Mario & Sonic at the 2012 London Olympic Games, however, he immediately drops this tactic and angrily challenges all his opponents to a fight even though he’s outnumbered and surrounded.
  • Storming the Castle: Bowser Jr. ironically has one thing in common with Mario: they're both very good at infiltrating enemy castles. Of course, Mario typically infiltrates Bowser's castle to rescue Princess Peach, while Bowser Jr. infiltrates Mushroom Castle to kidnap her.
  • Street Urchin:
    • His original appearance in Sunshine and some character ornamentations in the spin off games tend to give him an urban hoodlum slant. His painted bandana, love of graffiti, and street-themed sports arenas are among these.
    • Adding to the hoodlum aspect, in Fortune Street Bowser Jr. states that he feels "right at home" at Robbin' Hood Ruins, to the point of being excited at the prospect of finding booby-traps.
  • Suddenly Voiced: Inverted. In Sunshine, Bowser Jr. for some reason actually spoke like everyone else in the game, but from Galaxy onwards, he reverted to dialogue boxes and Voice Grunting like everyone else.
  • Surf Rock: His entrance and victory fanfare in Mario Strikers: Charged.
  • Suspiciously Similar Substitute:
    • His design is incredibly similar to Baby Bowser in Yoshi's Island, retroactively becoming nearly identical.
    • He's also one to Koopa Kid from the Mario Party series:, being a diminutive Bowser sidekick. Koopa Kid was even (inconsistently) treated as Bowser's offspring in the Gamecube Mario Party games. Nintendo and Hudsonsoft/ND Cube themselves seem to have realized this, as Koopa Kid was dropped from Mario Party following the seventh game and the series has used Bowser Jr. ever since including for Koopa Kid's role in the The Final Battle from Mario Party 4 in The Top 100.
  • Swiss Army Weapon: In Super Smash Bros. for Nintendo 3DS / Wii U, his signature Junior Clown Car comes equipped with drills, boxing gloves, Mechakoopas, a go-kart form, a tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
  • Thememobile:
  • Thicker Than Water: Because of Bowser's "death" in New Super Mario Bros., Bowser Jr. would technically take the throne, if just for a short while. In the end, however, he's more concerned with getting his dad back, and revives Bowser with a magic potion, suggesting he sees himself as Bowser's son first and Prince of the Koopas second.
  • The Trickster: Bowser Jr. favors tricks and sneakiness as opposed to his father’s more physical approach to combat. This seems to be one of the ways he fundamentally differs from his father, as every depiction of Bowser as a child shows he preferred a more physical attack pattern even when he was Jr.'s age.
  • Turtle Power: Again, son of the Koopa King.
  • Undying Loyalty: Bowser Jr. deeply loves his father, and as shown in New Super Mario Bros., remains loyal to him even after his apparent death.
  • The Unreveal: During a Mario Myths video made to promote Super Mario Maker, Shigeru Miyamoto finally answers the question of who Jr.'s mother is... by pointing at himself.
  • Vague Age: It's not entirely clear how old Jr. is intended to be. He physically resembles his father as a baby, and his bandana is sometimes referred to as a bib, but doesn't act much like a baby at all, even after taking into account the fact that babies in this series regularly drive go-karts.
  • Vehicular Turnabout: You can hijack the Junior Clown Car in New Super Mario Bros. U, and can use it against him and Bowser. In Dream Team you can jump into his Clown Car whenever he gets out and chase him down, throwing various kinds of junk at him for damage. As this is the only chase sequence in the game where it's YOU chasing down the boss, who has to avoid YOUR attacks this time, it's immensely satisfying.
  • Video Game Stealing: In his secret boss fight in Dream Team, every time he's hit with a Bro attack, he'll jump out of his car and steal the bro item away. The items can be gotten back by either damaging him enough, jumping into his Clown Car while he's out of it, or winning the match.
  • Villainous Breakdown: Played both straight and inverted. Jr. sometimes begins showing visible cartoon fuming when he's on the brink of defeat. In New Super Mario Bros. U, he loses his temper just seeing Mario enter his room. However, in defeat he's usually one to throw in the towel and even lead a retreat, especially if his Dad goes One-Winged Angel and is still defeated.
  • Villainous Friendship:
    • In Mario & Luigi: Paper Jam, Bowser Jr. and Paper Bowser Jr. form a friendship so ironclad that it borders on Heterosexual Life-Partners territory. The two love each other's company and quickly become fearful that, should the Paper World book be discovered, Paper Bowser Jr. would have to leave and the two would be bored and lonely again.
    • He also partners up with Metal Sonic in Mario & Sonic at the Olympic Games, even having a unique team victory animation.
    • Initially, he and Spawny are this in Mario + Rabbids Kingdom Battle when he convinces the rabbid to side with him against Mario. Their friendship becomes a bit one-sided around half way through the second world as Spawny is increasingly reluctant to use his powers, causing Jr. to bully him into activating it. Even as Spawny appears less and less willing to be a part of Bowser Jr.'s plans, the prince insists the two are happy together and never stops being protective of the rabbid's safety.
  • Villainous Valour: Despite his Combat Pragmatist nature, he does seem to want to win by genuinely besting his opponents rather than winning by default because of his opponent’s failings. In Paper Mario: Sticker Star he seems downright angry if Mario runs away from him in the middle of a battle, so much so that on return his mocking sounds much more impatient and irritated than before. He shows this attitude again in the 3DS version of Mario & Sonic at the 2016 Rio Olympic Games where he orders the player not to lose to anyone in the preliminaries before he gets a chance to beat them in the finals himself.
  • Warrior Prince: While he seems to like fighting indirectly through his machines and trickery more than actual hand to hand combat, he is seen fighting Mario directly in games such as New Super Mario Bros and Super Mario Maker.
  • Weaponized Car: Even more so than the original Koopa Clown Car, his Junior Clown Car is armed to the teeth with a large variety of weapons and transformations.
  • Weapon of Choice: During the Gamecube era, it was the Magic Paintbrush from Super Mario Sunshine. With the reintroduction of the Koopalings, it has since been replaced by the Junior Clown Car.
  • "Well Done, Son!" Guy:
    • One of his most defining characteristics is his intense desire to make his father proud of him, and he'll go to absolutely tremendous lengths to do so. It's played with, though, in that Bowser is already extremely proud of his son— Bowser Jr. just wants to keep making him proud.
    • In the 3DS version of Mario & Sonic at the London 2012 Olympic Games, Bowser Jr. challenged Metal Sonic to a race, on the condition that if Bowser Jr. lost, he'd become Dr. Eggman's slave. What did Bowser Jr. want if he won? Only for Eggman to tell his dad about how awesome he was.
  • What a Drag: It's often Bowser Jr.'s job to drag his dad back home after getting pummeled by Mario. In New Super Mario Bros. U, it went one step further when he ended up having to fly his father AND the seven Koopalings home in his tiny and very overworked-looking Clown Car.
  • Your Size May Vary: Just like Bowser, his size tends to vary from game to game. In some games like Super Mario Sunshine, he's roughly the same size as Mario. In other games like Super Mario Galaxy, he's taller than Peach. According to the official size chart, he is meant to be as tall as Bowser's leg.

    The Koopalings
"We just love being mean!"
Debut: Super Mario Bros. 3

A name given to seven siblings who appeared as bosses in Super Mario Bros. 3, Super Mario World, Mario Is Missing!, Yoshi's Safari, Hotel Mario, Mario & Luigi: Superstar Saga, New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, Mario & Luigi: Paper Jam, and Paper Mario: Color Splash. They have been considered Bowser's own children as late as Super Smash Bros. Melee, but they are currently only referred to as his minions outside of re-releases of older material.

Tropes associated with the Koopalings in general:
  • The Artifact: They retain the wands they had in Super Mario Bros. 3 in later games, despite the wands actually belonging to the Kings and not them.
  • Ascended Extra / A Day In The Lime Light: They play a pretty big role in the Minion Quest portion of Mario & Luigi: Superstar Saga DX as major characters, bosses and units. They also have dialogue in both the normal story and Minion Quest, compared to their silent portrayal in the original game, though their dialogue in the main game is limited to a few lines at most.
  • Big, Screwed-Up Family: For the first time in years, their Palutena's Guidance description in Super Smash Bros. for Wii U acknowledges the ambiguous relationship to Bowser and Bowser Jr., suggesting they may actually be more like estranged relatives.
  • Bootstrapped Leitmotif:
    • The boss music from Super Mario Bros. 3 used to be heavily associated with them. Nowadays the heavy remix from the castle boss battles from New Super Mario Bros. Wii is used while the much closer tower boss mix is used for whoever the tower boss is in any particular game (barring the Reznors).
    • Since the Koopalings fill the same role as the Royal Sticker bosses in Paper Mario: Sticker Star, the tension theme from that game became this for them in Paper Mario: Color Splash.
  • Brainwashed and Crazy: Fawful brainwashes them into working for him in Minion Quest: The Search for Bowser.
  • The Bus Came Back: Infamously Put on a Bus for nine years after their appearance in 1994's Hotel Mario. Even then, appearance in 2003's Mario & Luigi: Superstar Saga was a brief cameo appearance with no dialogue from any of them. It wasn't until 2009's New Super Mario Bros. Wii that the Koopalings made their return to being series mainstays.
  • Canon Foreigner: Not them, but their personalities from the Mario cartoons.
  • Child Soldiers: Now that they're no longer called Bowser's children in new material, it is implied that the Koopalings are treated the same way as soldiers in his army.
  • Color-Coded for Your Convenience:
    • The first appearances of the Koopalings had different colors in each game, until their revival in New Super Mario Bros. Wii where they got their definitive color schemes in-game for the first time (though they had always had them in artwork).
      • Larry - Azure (Yellow in Mario Kart 8)
      • Roy - Fuschia (Pink in Mario Kart 8)
      • Lemmy - Orange, although he appears to be more associated with Yellow (Teal in Mario Kart 8)
      • Wendy - Pink (White in Mario Kart 8)
      • Iggy - Lime Green
      • Morton - Black. Also commonly associated with Grey, his previous shell color.
      • Ludwig - Dark Blue
    • In Paper Mario: Color Splash, the color of the Big Paint Star they guard corresponds to the color of their wand. In Roy's case, he does not guard a Big Paint Star, but instead appears in Black Bowser's Castle
      • Morton - Red
      • Ludwig - Blue
      • Iggy - Yellow
      • Wendy - Purple
      • Larry - Orange
      • Lemmy - Green
      • Roy - Black
  • Cool Airship: In their debut, the Koopalings each had airships which the Mario Bros. had to invade to confront them. New Super Mario Bros. U and Puzzle and Dragons: Super Mario Bros. edition give them new airships modeled after Bowser's Flagship.
  • A Day in the Limelight:
    • They were the stars of the comic story Bowser Knows Best (incidentally the only full story in the Nintendo Comics System to feature all the Koopalings), where they kidnap the Princess as a Father's Day gift for Bowser. Wendy and Lemmy both made additional appearances in the comics and got their own Day In The Limelight, Wendy in the story Fins and Roses (which could also count as Villain Episode), and Lemmy (sort of) in the story The Revenge of Pipe Ooze!
    • They're essentially The Heavy in New Super Mario Bros. 2, what with Kamek and Bowser Jr. being absent.
    • The Dic cartoon often rotated them as antagonists for particular episodes, either as The Dragon to King Koopa for that particular scheme or working on their own accord.
    • Minion Quest in Superstar Saga + Bowser's Minions features them as major characters.
  • Death-or-Glory Attack: In Paper Jam, if their partner is knocked out, Roy, Wendy, Larry and Ludwig will pull out a wand and create a heavily damaging energy ball which, if countered, is usually enough to defeat them. Subverted with Lemmy, Morton and Iggy however: The attacks themselves don't kill them, but leaves them dazed for the Bros to finish them off.
  • Defeat Means Friendship: In Paper Mario: Color Splash, their Enemy Cards can be won from the Rock Paper Wizard in Super Roshambo after their defeat, which summon them to scare off foes for a turn. However, they refuse to attack bosses like their fellow Koopalings or Bowser.
  • Defeat Means Playable:
    • In Puzzle & Dragons: Super Mario Bros. Edition, each Koopaling you defeat in a Special World will join your team.
    • Each Koopaling freed of Fawful's brainwashing joins the party in Minion Quest.
  • The Dragon: Until Mario & Luigi: Paper Jam, it was thought that Ludwig was the "leader" of the Koopalings, despite being fought around the middle of the game in Super Mario World (4th Koopaling) and Paper Mario: Color Splash (3rd Koopaling). This was because he is the eldest of the siblings as well as the fact that in almost all of the non-RPG games he was fought in (sans World), he was always the last one fought.
    • Larry takes up The Dragon role in Super Mario World, taking Ludwig's place as the last Koopaling fought.
    • Iggy and Roy Koopa share a role of being fought in the final dungeon (Hotel Mario and Paper Mario: Color Splash respectively).
  • Dummied Out: They were planned to be in Super Princess Peach, but were left out of the final game.
  • Eighth Ranger: Bowser Jr. was actually briefly considered one of the Koopalings in certain official materials of New Super Mario Bros. Wii, which evidently predated the newer mandate to separate their siblinghood. That said, materials such as marketing for Super Smash Bros. for Wii U and Mario Kart 8 Deluxe still portray them as a full group.
  • Faceship: Each of the Koopalings get their own airship with their face on it in New Super Mario Bros. U.
  • Four-Temperament Ensemble:
    • Larry - Choleric/Phlegmatic
    • Roy - Phlegmatic
    • Lemmy and Iggy - Sanguine
    • Wendy - Choleric
    • Morton - Leukine
    • Ludwig - Melancholic
  • Go-Karting with Bowser: In Mario Kart 8 the Koopalings go karting with the other characters. Two (four in the 3DS version) of them also appear in the Mario & Sonic at the Olympic Games series.
  • Humongous Mecha: They all utilize one in their boss fights in Yoshi's Safari (although Wendy's was more of a giant shield).
  • Jumping Out of a Cake: Along with Bowser Jr. in New Super Mario Bros. Wii.
  • Leitmotif: In addition to the above, a short guitar riff plays during their introductions in Paper Mario: Color Splash which is also part of Morton, Wendy and Larry's battle themes.
  • Magic Wand: In Super Mario Bros. 3, the Koopalings obtained the enchanted scepters of various kings and wielded them in battle, but lost them upon defeat. After spending Super Mario World without, the re-designed Koopalings appear to have obtained wands of their own and are almost never seen without them.
  • Massive Numbered Siblings: Earlier games, cartoon series, and comics depict them as Bowser's children. Shigeru Miyamoto and Takashi Tezuka no longer consider them his children, so they're no longer referred to as such and appear to be just particularly high ranking underlings of his. The Koopalings are still related to each other, though.
  • No One Could Survive That!: In Super Mario World, all of the Koopalings were either dunked into hot lava or (in the case of Morton, Ludwig, and Roy) smashed to smithereens, and then had their castle blown up for good measure. It's especially notable in that the narration in (the American version of) Super Mario World could be interpreted to imply that they had died in the battle, yet they managed to reappear in future titles (then again, this is basically common for the Koopa Troop).
  • Non-Mammalian Hair: Only Roy and Wendy are entirely devoid of hair.
  • No Name Given: In the Japanese release of Super Mario Bros. 3 they originally went unnamed in the manual. The end credits for Super Mario World ended up using the localized names for them (while dropping the surname).
  • Power Glows: The spells fired from their wands in New Super Mario Bros. Wii have their own colors, depending on who's using it.
  • Promoted to Playable: Mario Kart 8 marks the first time in the franchise's history where they are playable characters.
  • Quirky Miniboss Squad: One of gaming's earliest and memorable examples
  • The Red Baron: During their showcase in the Mario Kart 8 Direct, they each have a cool title.
    • Larry is the "Super Trooper of Bowser's Army" and "Authority of Acceleration".
    • Roy is the "Runaway Heavyweight Koopa" and "Bespectacled Brute".
    • Iggy is the "Trickster with the Sweet Specs" and "Wild Child".
    • Lemmy is "Mr. Agility Supreme" and the "Ace of Speed"
    • Morton is the "Invincible Tough Guy" and "Mass of Muscle".
    • Wendy is the "Princess of Destruction" and "Speed Queen".
    • Ludwig is the "Showy Anti-Villain" and "Conductor of Chaos".
  • Retcon: They were originally stated to be Bowser's seven children; however, Bowser Jr. was later treated as Bowser's only child, which Shigeru Miyamoto eventually stated was the case. In Super Smash Bros. for Wii U, their relationship to Bowser was vaguely described as "a real mystery," leaving the connection ambiguous. Despite that, Nintendo has also left their original story in Super Mario Bros. 3 as-is, with few exceptions such as the reprinting in Encyclopedia Super Mario Bros. subtly omitting the explicit connection to Bowser as their father but still referring to them as young siblings.
    • Notably, it appears that Nintendo of Europe has taken a "Depending on the Writer" stance as of late (despite them formerly being a proponent of the "Bowser's Minions" term), as the Italian and German localizations of Mario & Luigi: Paper Jam respectively allude to and state that Bowser is their father, and the Italian localization of Paper Mario: Color Splash rubbed out all their references to "Master Bowser" present in the other translations.
    • On the other hand, the German version of the encyclopedia not only completely changed the story of Super Mario Bros 3 to remove any implications by saying Bowser made the Koopalings into his subjects, but it also brings the implication of them not being siblings or the only Koopalings for that matter.
  • Rotten Rock & Roll: Their Theme Naming is largely based on rock and punk musicians.
  • Shout-Out Theme Naming: The Koopalings are named after musicians (mostly rock and punk). Larry is the apparent exception.
    • Morton is named after Morton Downey Jr. (presumably due to his big mouth since his appearance is otherwise closer to Paul Stanley)note .
    • Wendy is named after Wendy O. Williams, of The Plasmatics.
    • Iggy is named after Iggy Pop, of The Stooges.
    • Roy is named after Roy Orbison. His glasses are also popularly known as Roy Orbison glasses.
    • Lemmy is named after Lemmy Kilmister, of Motörhead.
    • Ludwig is, of course, named after Ludwig van Beethoven.
    • Finally, Larry is the Odd Name Out as Dayvv Brooks confirmed that he "just looked like a Larry"note .
  • Sibling Team: Though their parentage is currently unclear, they're all siblings.
  • Spin Attack: Their usual response to being stomped on in Super Mario Bros 3 and the New Super Mario Bros series.
  • Starter Villain: Larry has a habit of being this, though it depends on the game. In Super Mario World and Superstar Saga, he was actually the LAST Koopaling to be fought.
  • Suddenly Voiced: Mario & Luigi: Paper Jam is the first time they've been given dialogue. Prior, they typically made noises like Mario and Luigi did in that game series.
  • Timed Mission: The later Koopalings in Superstar Saga are accompanied by the Time Bob-omb, which counts down as the battle wears on. If it reaches zero, it explodes and instantly beats Mario and Luigi.
  • Turtle Power: They are Koopas after all.
  • Undying Loyalty:
    • The Koopalings are shown to be extremely devoted to Bowser. For example, in The Stinger for New Super Mario Bros. Wii, the Koopalings attempted to help Bowser up (although they ended up squished by Bowser's castle in the process), and in New Super Mario Bros. 2, they even directly aided him in a manner similar to Kamek in the former game (ie, by causing Bowser to grow bigger) during the final battle.
    • Even if Bowser is Brainwashed and Crazy, the Koopalings will still be loyal to him and serve him without question, as shown in Mario & Luigi: Superstar Saga (Bowletta)note  and Paper Mario: Color Splash (Black Bowser).
  • Unwitting Pawn: Superstar Saga + Bowser's Minions explains this as being why they are working for Bowletta. They (and the rest of the Koopa Troop sans the Captains) are tricked by Bowletta, disguised as Bowser, which is why they still fight the Mario Bros in this version.
  • The Voiceless: Until Mario & Luigi: Paper Jam, the only time they've spoken in the games is in the original PC version of Mario Is Missing! (not counting the original Super Mario Bros. 3 manual).
  • Weapon of Choice: While they all had their wands in many games, New Super Mario Bros. Wii associated Iggy with Chain-Chomps while New Super Mario Bros. U gave Lemmy, Morton and Roy a different one for each. And although Wendy kept her Rings of Death, the game gave her the ability to use them without her wand. They sometimes use those weapons instead of their wands in later games, namely in Paper Mario: Color Splash.
  • You Don't Look Like You: Super Mario Bros. 3 and Super Mario World had some rather odd in-game sprites for the Koopalings, with their color schemes in particular not staying consistent between the games. However, the appearances the Koopalings have today have always been codified in artwork since their debut, with the exception of two Koopalings who were redesigned for their appearance in New Super Mario Bros. Wii:
    • Lemmy grew a blonde ponytail.
    • Iggy developed a taller, lankier body and swapped out his rainbow-colored mohawk (likely deemed too similar to Lemmy's) for an odd, green, palm tree-shaped hairstyle.
    • Much like King Koopa, the Dic cartoons also redesigned the Koopalings (if not quite as drastically), giving them more reptilian, gangly designs.

    Larry Koopa
Voiced by: Masaharu Sato (original video animations), James Ransken (The Adventures of Super Mario Bros. 3 and Super Mario World), Lani Minella (2009-2014), Michelle Hippe (2014-present)

Larry Koopa is the runt of the litter, with a penchant for sports (at which he cheats, natch). Named "Cheatsy" in the DiC adaptations.

Tropes associated with Larry:
  • Ambidextrous Sprite: A notable and most likely accidental example: in Paper Mario: Color Splash, Larry holds his wand in his right hand, but when he is casting a spell his wand is suddenly in his left.
  • Bastard Understudy: Cheatsy tries to double cross his father a couple of times in the cartoons. He's quite assured he'll be especially proud of what an underhanded villain he is.
  • Berserk Button: Doesn't take kindly to being called a shrimp by Starlow.
  • Big Eater: In Paper Mario: Color Splash, Larry gobbles down a fully 3D hunk of steak that's bigger, thicker, and wider than his entire body. In a matter of seconds. After the boss fight with him (which happens in the following stage), he says that he could go for some lambchops, suggesting that he's still hungry after the steak.
  • Blow You Away: His special attack in Puzzle & Dragons is "Larry's Tornado".
  • Brilliant, but Lazy: After recruiting him in Minion Quest, he relinquishes the chance to take over as captain, saying it sounds like a lot of work. He also outright states he doesn't plan to try very hard a little later.
  • Butt-Monkey: Larry seems to be characterized as this in New Super Mario Bros. Wii — he gets trapped under the cake in the opening cutscene, is the first boss to be fought, and has the hardest time reaching Bowser's castle in The Stinger.
  • Cat Smile: Roy, Larry, and Ludwig invoke this, due to the feline shape of their mouths and their default expressions.
  • Depending on the Writer: Beyond being used as comic-relief Larry doesn't seem to have many sticking characteristics. Even his short temper which defines him in the New Super Mario Bros. series is only used for his appearance in Paper Jam whereas his appearance in Mario & Sonic at the Rio 2016 Olympic Games goes in the exact opposite direction to the point of making him a Punch-Clock Villain.
  • Dude, Where's My Respect?: Inverted in Mario & Sonic at the Rio 2016 Olympic Games: If talked to after the Equestrian event during a tournament he may mention that, while he likes the respect, he feels his horse should have gotten a treat as well.
  • From Bad to Worse: After Mario and company rescue Peach and go home in New Super Mario Bros. Wii, Larry drags himself back home to see his siblings helping Bowser up from his shell and get crushed by their castle.
  • Hair-Trigger Temper: As a boss, he'll blow a fuse when seeing Mario in the New Super Mario Bros. series and will lose it when he gets defeated in his game of tennis in Mario & Luigi: Superstar Saga. This fact is included in one of his attacks in Mario & Luigi: Paper Jam.
  • Jerk Jock: Mario & Luigi: Superstar Saga shows that Larry has an interest in tennis and he takes up horse racing in Mario & Sonic at the Rio 2016 Olympic Games (though he's not much of a jerk in that game).
  • The Klutz: Larry's primary characterization after the redesign as shown in New Super Mario Bros. Wii and hinted at in Mario & Luigi: Paper Jam and Mario & Sonic at The Rio 2016 Olympic Games.
  • Leitmotif: In addition to his battle theme from Paper Mario: Color Splash, he has a jazzy rendition of the Koopalings' theme song in Rio 2016.
  • Multicolored Hair: He had rainbow hair only in the anime.
  • Outside Ride: In New Super Mario Bros. 2, Larry and Lemmy have to hang off the Koopa Clown Car's edge due to the lack of room. This is also the case in in the final boss fight of Puzzle and Dragons.
  • Punch-Clock Villain:
    • In the Japanese manual for Super Mario Bros. 3, Larry states that the only reason the Koopalings are bothering with the seven kings of the Mushroom World is because Bowser would yell at them otherwise. This is similarly true in Paper Mario: Color Splash, though in that case, it was to avoid disappointing Bowser since his disappointed face is, apparently, heartbreaking.
    • He's also very nice, respectful and all-around relaxed in Mario & Sonic at the Rio 2016 Olympic Games.
  • Skewed Priorities: You may notice in Minion Quest that he seems more worried about his hair than whatever situation's at hand, as the first bit of his Idle Animation consists of taking a brief moment to adjust his mohawk, which he will do every time he stops moving, regardless of how little movement he made.
  • Slimeball: Cheatsy's characterisation in the cartoons, to the point he's even more of a weaselly backstabber than his dad.
  • Smug Snake: Cheatsy reeks of this in the cartoons. Koopa seemed to put extra care into making him a smug, conniving back stabber like his dear old dad (sometimes a bit too much than he hoped for). Even his design and mannerisms were redesigned to be more weaselly.
  • The Starscream: Cheatsy has traces of this in the cartoons. In Bowser's presence, he's always fawning and admiring, but he takes any chance he can get to be in charge, and once tries to take over the Mushroom Kingdom himself.
  • Strange Minds Think Alike: Talking to him in Rio 2016 will have him occasionally mention how the "Bowser League" would have been a better name for the "Mario League", a sentiment shared by Bowser and Bowser Jr. if talked to after they lose a match.
  • Tennis Boss: Larry's unique attack in Superstar Saga (and retained for Minion Quest) involves batting a fireball with a literal Tennis racquet.
  • Took a Level in Badass:
    • Otherwise the runt of the litter, he was the last fought and toughest of all the Koopalings in Super Mario World. That also goes for Superstar Saga, as the Koopalings are fought in the same order. He also single-handedly handed Mario his ass in the obscure choose-your-adventure book Dinosaur Dilemma Note  In Super Smash Bros. for Nintendo 3DS and the PAL version of Super Smash Bros. for Wii U, he was even considered the leader of the Koopalings (although this is actually a mistranslation).
    • If not defeated after a certain point in Paper Mario: Color Splash, Larry will continuously stomp on Mario, guaranteeing a Game Over.
  • The Unintelligible: In Nintendo Comics System. Instead of words, his dialogue balloons were filled with pictures, and only Lemmy could understand him.
  • You Gotta Have Blue Hair: Larry literally has blue hair just like Ludwig. He gets partnered with him in Mario & Luigi: Paper Jam, since they're the youngest and the oldest Koopaling respectively.
  • Youngest Child Wins: The Super Mario World player's guide states that Larry, who was earlier stated to be the youngest in the Super Mario Bros. 3 player's guide, is Bowser's favorite.

    Morton Koopa Jr.
Voiced by: Miyako Endo (original video animations), Dan Hennessey (The Adventures of Super Mario Bros. 3 and Super Mario World), Lani Minella (2009-2014), David Cooke (2014-present)

Morton Koopa Jr. is a cantankerous little (or rather huge size-wise) grouch who takes after Roy. Named "Big Mouth" in the DiC adaptations.

Tropes associated with Morton:

    Wendy O. Koopa
Voiced by: Miyako Endo (original video animations), Tabitha St. Germain (The Adventures of Super Mario Bros. 3 and Super Mario World), Lani Minella (2009-2014), Ashley Flannagan (2014-present)

Wendy O. Koopa is the only girl and a spoiled, greedy little brat. Named "Kootie Pie" in the DiC adaptations.

Tropes associated with Wendy:
  • Attention Whore: Rio 2016 reveals that Wendy gets worked up if she so much as sees a single empty seat during her event. Said seat was actually reserved for her by Larry.
  • Bald of Evil: Roy and Wendy are the only Koopalings without hair.
  • Bald Woman: Her ginormous pink ribbon may make this less obvious, but true enough she has no hair on her head even while most of her siblings do.
  • Bling-Bling-BANG!: Wendy's fighting style in Paper Mario: Color Splash has her pelting Mario with gold coins. He can even add them to his coin counter if he doesn't block.
  • Bratty Teenage Daughter: Taken to extremes for the DiC cartoon's "Kootie Pie".
  • Daddy's Little Villain: Kooty Pie in the cartoons. Koopa dotes over her especially and tries to ease her bratty tantrums, which are usually over capturing or taking over something notable.
  • Dark Action Girl: Wendy, the only girl among the Koopalings.
  • Hair-Trigger Temper: She is a generally no-nonsense girl with a very short temper. If Roy accidentally hits her in Mario & Luigi: Paper Jam, she'll occasionally manhandle him in a Big Ball of Violence.
  • Healing Factor: She is capable of healing herself in Puzzle & Dragons: Super Mario Bros. Edition.
  • Improbable Weapon User: Wendy attacks with razor sharp "candy rings".
  • Leitmotif : Like Larry, she got a personal remix of the Koopalings' theme song in Rio 2016, this time a more industrial and ominous theme.
  • Making a Splash:
    • Downplayed. She doesn't have any water-based powers, but is almost always found in water environments and seems to have a love of water in general. She utilizes underwater combat in New Super Mario Bros. Wii and New Super Mario Bros. 2, and the worlds she inhabits are almost always the beach-themed ones (Even the three instances where she isn't the boss of a beach world still has her in worlds that are indirectly related to water: Super Mario World has her in charge of an island version of Level Ate; New Super Mario Bros. 2 puts her in a mixture of Palmtree Panic and The Lost Woods; and New Super Mario Bros. U has her in charge of Slippy-Slidey Ice World). She is also the one who participates in the 100m Freestyle Swimming in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.
    • Her primary element in Puzzle & Dragons is Water and her special attack is called "Wendy's Splash".
  • The One Who Wears Shoes: She wears a pair of pink heels. They're ice skates in NSMBU.
  • Outnumbered Sibling: She does not have a sister.
  • Pink Means Feminine: Wendy, the girl, is naturally the one with the pink shell along with a giant pink bow.
  • Rings of Death: She uses these in combat frequently, and they mirror her large bracelets. Special mention goes to the giant ring she uses in Paper Mario: Color Splash, which can trap Mario and immobilize him completely.
  • Signature Move: Creating rings. While they were created by her wand in Super Mario Bros 3 and New Super Mario Bros Wii, it is shown that she can also create them naturally, such as in New Super Mario Bros U and the Mario & Luigi games.
  • The Smurfette Principle: Wendy is the only female of the Koopalings. Also depending on the game, Kammy Koopa, Kamella, and Pom Pom are one of the only females in the Koopa Troop.
  • Spoiled Brat: Especially in the cartoons, where at one point she even gets Bowser to try and obtain the United States of America as a birthday gift for her!
  • Tertiary Sexual Characteristics: You can tell she's female by her large pink bow, pink high heels and pink shell.
  • Tomboy with a Girly Streak: She's often described as a tomboy, although she's not against wearing feminine accessories or acting in a feminine manner in general. In fact, it almost comes off as a case of Informed Attribute.
  • Underwater Boss Battle: Wendy's boss arena fills up with water in New Super Mario Bros. Wii and New Super Mario Bros. 2.
  • Villainous Crush:

    Iggy Koopa
Voiced by: Masaharu Sato (original video animations), Tara Strong (The Adventures of Super Mario Bros. 3 and Super Mario World), Mike Vaughn (2009-present)

Iggy Koopa is a technological genius who is more than a little nutty. Named "Hop" in the DiC adaptations.

Tropes associated with Iggy:
  • Ax-Crazy: He was implied to be this in the text box after beating him in Super Mario World, and confirmed in New Super Mario Bros. Wii. He also shows signs of this in Paper Mario: Color Splash
    Iggy: Tear him apart! Fifty coins to whoever brings me Mario's hat!
  • The Beast Master: He usually fights alongside some sort of creature in recent games, particularly Chain Chomps.
  • Blow You Away: His special attack in Puzzle & Dragons is "Iggy's Hurricane"
  • Chariot Race: He and his minions utilize chariots to fight Mario in Paper Mario: Color Splash.
  • Creepy Twins: Iggy and Lemmy, especially in the cartoons. Distancing them from this trope may have been the reason Iggy was so radically redesigned compared to the others.
  • Divergent Character Evolution: Iggy and Lemmy were originally close enough in looks to be made twins in the spin-off cartoons, the main differences being the eyes (Iggy wears glasses and Lemmy has a lazy eye) and size (Lemmy is small and Iggy is tall and thin, the latter more apparent in their redesign). As of New Super Mario Bros. Wii, Lemmy's grown a ponytail and gotten smaller, and Iggy instead got green palmtree hair and a leaner physique.
  • Evil Genius: Iggy (and Ludwig) fill this role, but it's only apparent in spin-off material (adventure books in Iggy's case); however, this is still implied in the games (due to his recurring Chain Chomp contraption).
  • Four Eyes, Zero Soul: He is the only one who wears glasses (not counting Roy's sunglasses), and the most maniacal.
  • Gadgeteer Genius: Iggy is considered to be perhaps the brainiest Koopaling in the Nintendo Adventure Books, suggesting he may be responsible for several contraptions used by the Koopa Troop. He also believes he's The Smart Guy in Super Mario Kun, though Ludwig seems to have this ego in the games.
  • Giggling Villain: Iggy's style of laughter. He makes up for this by never stopping.
  • Keet: Lemmy and Iggy. Lemmy in a cute, childish way, and Iggy in a manic, disturbing way.
  • Laughing Mad: Iggy's been shown to have this trait in New Super Mario Bros. Wii. Mad Scientist indeed. Note that in the hallway up to his boss battle, you can hear him giggling with no abandon, while the other six would quietly wait for you to enter their arena. It gets even worse once the battle actually starts.
  • Lean and Mean: The other most notable change in Iggy's redesign. Although it was never previously clear how tall he was in comparison to the others, he eventually became the indisputably tallest of the Koopalings, and gained a lanky body shape to go with it.
  • Mad Scientist: In the adventure books, Iggy created several different inventions such as a cloning machine. The games hint that he still is one, considering the inside of his airship in New Super Mario Bros. U.
  • Multicolored Hair: Iggy's original design had rainbow hair.
  • Nerd Glasses: His most notable feature, especially before his redesign. The lenses themselves tend to alternate between giving him demented-looking irises as seen in the picture, or the standard nerdy spirals.
  • Rhymes on a Dime: He speaks entirely in rhymes in the DOS version of Mario Is Missing
  • Single-Minded Twins: Hip and Hop in the cartoons. Not so much in the games, where their personalities are polar opposites (Goofball Idiot and Insane Genius respectively). Though in the comics Lemmy was the only one capable of understanding Iggy's gibberish symbol speak.
  • Vocal Dissonance: In Mario Is Missing! Deluxe, he has the deepest voice of the Koopalings, including Morton.
  • You Gotta Have Blue Hair: Iggy had rainbow before the redesigns; afterwards, however, it becomes green.

    Roy Koopa
Voiced by: Naoki Tatsuta (original video animations), Gordon Masten (The Adventures of Super Mario Bros. 3 and Super Mario World), Dan Falcone (2009-present)

Roy Koopa, a big bad guy with cool shades. Named "Bully" in the DiC adaptations.

Tropes associated with Roy:
  • Art Attacker: Paper Mario: Color Splash has him using Mario's own paint against him through his Bill Blaster.
  • Bald of Evil: Roy and Wendy are the only Koopalings without hair.
  • BFG: His signature weapon is a Bill Blaster that he uses as a bazooka to shoot Bullet Bills.
  • Brilliant, but Lazy: Implied by Roy's trophy in Super Smash Bros. for Nintendo 3DS / Wii U, which states that he can go from slacker to soldier very quickly.
  • The Brute: He is quite big and muscular, only losing to Morton.
  • The Bully: His cartoon incarnation is called "Bully", and he certainly lives up to the name.
  • Casting a Shadow: Eventually uses black paint against Mario in Paper Mario: Color Splash.
  • Cat Smile: Roy, Larry, and Ludwig invoke this, due to the feline shape of their mouths and their default expressions.
  • Cool Shades: As a reference to musician Roy Orbison, who he's named after.
  • Dumb Muscle:
    Roy: What is this? A book? Guess those losers must've dropped it. I wonder if it's important. Nah, books are dumb. Into the trash it goes!
    • Somewhat defied in Color Splash, where he claims that "knowledge is power" and thus has decided to go to night school. He is still fairly brutish though.
  • Good Old Fisticuffs: During his battle in Paper Mario: Color Splash, he starts off wielding a cannon similar to the one he used in New Super Mario Bros. U. However, late in the battle, he loses the cannon, and instead opts to pummel Mario with his fists. What makes him this trope despite the fact that all the Koopalings' third phase boiled down to them going at Mario bare handed is that, unlike the other six who barely put up a fight by that point, Roy can still put up a good fight.
  • Jerk Jock: Only in the cartoons.
  • One Steve Limit: Averted in Super Smash Bros. for Nintendo 3DS / Wii U where Roy from Fire Emblem: The Binding Blade is also a playable character. The promotional material likes to picture them as rivals.
  • Real Men Wear Pink: Roy is literally pink all over: pink skin/scales, pink shell, pink shades... Although as of New Super Mario Bros. Wii, his shell has been made purple to avoid conflict with Wendy's shell color in their newly established color coordination. Still the same principle, though.
  • Shock and Awe: While his elemental status in Puzzle & Dragons is Light, Roy's special attack is called "Roy's Lightning".
  • Villainous Rescue: He kidnaps Peach in Hotel Mario, but he also saves her from falling to her death, or at least breaking a bone or two.

    Lemmy Koopa
Voiced by: Naoki Tatsuta (original video animations), Tara Strong (The Adventures of Super Mario Bros. 3 and Super Mario World), Lani Minella (2009-present)

Lemmy Koopa, a lackadaisical, cross-eyed (and very tiny) clown who is more than a lot nutty. Named "Hip" in the DiC adaptations.

Tropes associated with Lemmy:
  • Casting a Shadow: Strangely enough, Lemmy is the only Dark element user in Puzzle & Dragons and his special attack is known as "Lemmy's Nightmare".
  • Cloudcuckoolander: In Nintendo Comics System, though he didn't actually appear to be as stupid as everyone made him out to be.
  • Comically Cross-Eyed: His crossed eyes emphasize his goofy, clownish personality.
  • Creepy Twins: Iggy and Lemmy, especially in the cartoons (where they got the matching names "Hip" and "Hop"). Distancing them from this trope may have been the reason Iggy was so radically redesigned compared to the others.
  • Depending on the Writer:
    • Paper Mario: Color Splash portrays Lemmy as grandiose and having a desire to perform and entertain while lacking most of his childish aspects.
    • More bizarrely, unused dialogue in the CD-ROM Deluxe edition of Mario is Missing! showed him as smug and snarky.
  • Divergent Character Evolution: Iggy and Lemmy were originally close enough in looks to be made twins in the spinoff cartoons, the main differences being the eyes (Iggy wears glasses and Lemmy has a lazy eye) and size (Lemmy is small and Iggy is tall and thin, the latter more apparent in their redesign). As of New Super Mario Bros. Wii, Lemmy's grown a ponytail and gotten smaller, and Iggy instead got green palmtree hair and a leaner physique.
  • Graceful Loser: In Paper Mario: Color Splash, he does not appear to be bummed by Mario beating him and in fact even calls his own defeat "spectacular".
  • Improbable Weapon User: Lemmy's spell of choice? Giant rubber balls that don't even hurt you.
  • Keet: Lemmy and Iggy. Lemmy in a cute, childish way, and Iggy in a manic, disturbing way.
  • Magical Clown: Whenever he gets his hand on a magic wand. It's worth noting that while his siblings' wands shoot magic fireballs, his shoots circus balls. In New Super Mario Bros. Wii, Kamek adds in even more magic by causing Lemmy's bouncy ball to grow huge. He also plays this theme even more in Color Splash, where he is portrayed as a skilled illusionist.
  • Minion with an F in Evil: Especially in the Nintendo Comics System incarnation. It went so far that in the story Bowser Knows Best, when all the Koopalings royally screw up, Bowser gets mad at them all — "except you, Lemmy. I know you're a blithering idiot!"
  • Monster Clown: Lemmy has a bit of a circus motif, with his colorful hair and use of bouncy balls. His airship in New Super Mario Bros. U is even decorated like a circus tent. This is taken to its logical conclusion in Color Splash, where he shows up in a circus level.
  • Multicolored Hair: Lemmy has rainbow hair.
  • Older Than They Look: He is the smallest of the Koopalings, is the most childish and playful, and doesn't seem to really care about Bowser's world domination conquest. Naturally, he was implied in an early player's guide to be the second oldest after Ludwig.
  • Outside Ride:
  • Punch-Clock Villain: According to the Super Mario Bros. 3 Nintendo Power stategy guide, Lemmy doesn't really care about Bowser's plans, and would rather join the circus.
  • Put on a Bus: Lemmy did not appear in any version of Mario Is Missing (though he was supposed to be in the DOS version at least). The manual explains that he was too busy playing in the snow to help Bowser with his plan.
  • Single-Minded Twins: Hip and Hop in the cartoons. Not so much in the games, where their personalities are polar opposites (Goofball Idiot and Insane Genius respectively). Though in the comics Lemmy was the only one capable of understanding Iggy's gibberish symbol speak.
  • Smug Snake: Strangely enough, Lemmy is this in his unused clips for the CD-ROM Deluxe edition of Mario is Missing!
  • Throw Down the Bomblet: New Super Mario Bros. U and Mario & Luigi: Paper Jam give him an affinity for bombs.
  • Token Good Teammate: Unlike the other Koopalings, he's typically not interested in Bowser's plans, though it doesn't stop him from fighting the Mario Bros..
  • Too Dumb to Live: In Lemmy's fight in New Super Mario Bros. U, it's possible to touch Lemmy's bombs on your GamePad to make them explode before he has the chance to throw them. And he will mime throwing them anyway.
  • Weaponized Ball: Lemmy rides around on a rubber ball and tries to run you over with it. He also throws around other balls that bounce you around.
  • You Gotta Have Blue Hair: Lemmy has rainbow hair.

    Ludwig von Koopa
Voiced by: Naoki Tatsuta (original video animations), Michael Stark (The Adventures of Super Mario Bros. 3 and Super Mario World), Mike Vaughn (2009-2014), David J. Goldfarb (2014-present)

Ludwig von Koopa, a crazed composer with a sadistic streak. Named "Kooky" in the DiC adaptations.

Tropes associated with Ludwig:
  • Berserk Button: A subtle example, but in Mario & Luigi: Paper Jam Ludwig noticeably gets annoyed when the Mario Bros. dodge Larry's attacks and fumes if they actually counter attack him.
  • Breath Weapon: He was the first of the Koopalings to show this ability, as he used it in his battle in Super Mario World. Later, they all used fire breath in Mario & Luigi: Superstar Saga.
  • Cards of Power: He's the only boss in Mario & Luigi: Paper Jam who uses Battle Cards. Failing to dodge his and Larry's attacks during their boss battles results in them getting "Dark Star Points", much like the regular Star Points that the Mario Bros. and Paper Mario get for successful Action Commands. After getting enough Dark Star Points, Ludwig will use a Battle Card.
  • Cat Smile: Roy, Larry, and Ludwig invoke this, due to the feline shape of their mouths and their default expressions.
  • The Dragon: Before Bowser Jr. was introduced, Ludwig was thought to be Bowser's second-in-command. He doesn't seem to have forgotten this in Mario & Luigi: Paper Jam, despite the other Koopalings thinking of themselves more as equals.
  • Death-or-Glory Attack: This is his gimmick in the Superstar Saga remake: He creates a massive ball of magic that will instantly defeat the bros unless they counter (in which case it KOs him).
  • Double Jump: In New Super Mario Bros. Wii, Ludwig has learned to quadruple jump. Or more accurately, he's learned Yoshi's Flutter Jump.
  • Evil Cripple: The book Pipe Down! revealed Ludwig became partially deafnote , though in the best ending his hearing is restored by an explosion.
  • Evil Genius: Ludwig (and Iggy) fill this role, but it's only apparent in spinoff material (cartoons in Ludwig's case); however, this is still implied in the games (Ludwig being described as among the smartest of his peers).
  • Gadgeteer Genius: Kooky is the inventor of the Koopa family in the cartoon series, a role which went to Iggy in the Nintendo Adventure Books. While Ludwig is not portrayed as an inventor to this extent in the games, he seems to overall fancy himself The Strategist.
  • Genius Bruiser: He was implied to be smart enough to develop and design his own battleship and submarine, classy enough to like Opera and the like, and is also powerful enough in combat. A tip from the fourth Super Smash Bros. game indicates "You could call him the brains of the Koopalings". Taken up a notch in his cartoon "Kooky" counterpart who is a Mad Scientist.
  • Informed Attribute: A Mario Kart 8 Direct described Ludwig as a "showy Anti-Hero".
  • Leader Wannabe: In Mario & Luigi: Paper Jam, it's revealed that Ludwig isn't the leader of the Koopalings, or at least that the other Koopalings don't consider him as such. He just likes to think he is.
  • Mad Artist: In the games, coupled with Evil Genius (considering that he seemed adept enough in technology to utilize a mech that looked very sophisticated in Yoshi's Safari).
  • Mad Scientist: His cartoon counterpart, Kooky, created plenty of gadgets and even had stereotypical mad scientist hair!
  • Musical Assassin: In the book Pipe Down!, Ludwig uses an organ to activate traps and apparently warp time.
  • Playing with Fire:
    • He can spit fireballs in Super Mario World.
    • His element in Puzzle & Dragons is fire and his special move is called "Ludwig's Volcano".
  • Small Name, Big Ego: In the cartoons and later games (though the "small name" bit is a lot more downplayed given his rank). This is shown best in Mario & Luigi: Paper Jam, where he views himself as the leader of the Koopalings despite the others not acknowledging that.
  • Smug Snake: He chuckles confidently to himself in his battle intro in the New Super Mario Bros. games, and Mario Kart 8 and Super Smash Bros. for Nintendo 3DS / Wii U explicitly describe him as a pompous show-off.
  • The Von Trope Family: His full name is Ludwig von Koopa for some reason.
  • Weapon of Choice: His magic wand. As of Paper Mario Color Splash, he and Iggy are the only two Koopalings to not totally replace their wands at one point.
  • Worthy Opponent: Following his defeat in Paper Mario: Color Splash, he commends Mario and shows respect to his fighting ability.
  • Wrong Genre Savvy: His Death-or-Glory Attack in the Superstar Saga remake would have panned out quite well against almost anyone else... not so much with Mario and Luigi, who've spent the entire game employing decisive Deadly Dodging against their opponents.
  • You Gotta Have Blue Hair: Along with Larry.

Does Baby Mario want to go to Bowser's castle? I'll take him there in a hurry!
Voiced by: Chafurin (Super Mario World: Mario & Yoshi's Adventure Land), John Stocker (animated series), Atsushi Masaki (games)
"Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!"
Debut: Super Mario World 2: Yoshi's Island

An evil Magikoopa, the turtle wizard Kamek has been serving Bowser since the Koopa King's infancy and is one of his most trusted minions. He flies around on his broomstick bringing woe to Mario and his pals, but usually prefers to sic giant monsters on our heroes instead of tangling with them head-on. Slightly confusingly, "Kamek" is also the general name of the Magikoopa species in Japan and Nintendo of Europe's localizations.

Tropes associated with Kamek:
  • Affably Evil: Kamek is usually quite polite, if witty and sarcastic, even using terms of endearment to refer to Yoshi and politely asking him to turn over baby Mario.
  • Arch-Enemy: To the whole Yoshi race, even though Baby Bowser is nominally behind him.
  • Badly Battered Babysitter: When Bowser was but a child, Kamek found himself stomped on, ground-pounded, and yelled at by his bellicose ward on a regular basis.
  • Beleaguered Assistant: In Partners in Time, where he's forced to cater to the whims of the bratty Baby Bowser.
  • Big Bad: Of the Yoshi's Island series.
  • Brainwashed and Crazy: In Super Mario RPG, where he is being controlled by Smithy's gang until you knock some sense into him.note 
  • The Cameo: The Magikoopa that sends Mario off into space in the opening of Galaxy is him.
  • Deadpan Snarker: Kamek is pretty sarcastic in the RPGs, especially Sticker Star.
  • Defeat Means Friendship: In Paper Mario: Color Splash, his Enemy Card can be won from the Rock Paper Wizard in Super Roshambo after his defeat, which summons him to cast a spell for a turn. However, he refuses to attack bosses like the Koopalings or Bowser.
  • Demoted to Extra: After being the major antagonistic force in Sticker Star, Kamek's role is comparatively smaller in Paper Mario: Color Splash, namely by cursing Mario during battles. He is responsible for playing around with the sizes in Mondo Woods, but is still overall a step down from being The Dragon.
  • Doppelgänger Attack: Splitting into multiple copies seems to be a favored tactic of his; he's done it in Partners in Time, Sticker Star and Dream Team. His paper counterpart also splits into a screen full of copies to act as a shield for his real world counterpart in Paper Jam.
  • The Dragon: When Bowser Jr. isn't filling the role. Sometimes, he and Jr. work together as Co-Dragons.
    • Dragon-in-Chief: In the Yoshi's Island series, he is nominally one of Bowser's subjects but as Bowser is just a baby at the time, he serves as the most prominent enemy towards the Yoshis.
  • Drop the Hammer: How he does Make My Monster Grow transformations in Yoshi's New Island.
  • Dual Boss:
    • Like the Bowsers and the Jrs., Kamek and his paper counterpart fight together in Mario & Luigi: Paper Jam
    • While not fought directly, he actively attacks Yoshi alongside Baby Bowser in Yoshi's Woolly World.
  • Dub Name Change: See above for the whole mess.
  • Dub Induced Plothole: The Prima trading cards claim he's the Magikoopa that knocks Mario off in the beginning of Galaxy. This doesn't explain why he never appears again. In Japan, it was simply a generic Magikoopa. There are also clearly a few instances where Magikoopa applies to his name and Kamek applies to his species, contradicting established nomenclature.
  • Even Evil Has Loved Ones: He raised Bowser and cares for him as if he were his own son. This is apparently mutual on Bowser's part, going from their interactions in games like Dream Team where Bowser shows more respect towards him than he does towards Kammy Koopa.
  • Evil Genius: Some of his portrayals, particularly Paper Jam, suggest that he is the brains of the Koopa Troop.
  • Evil Sorcerer: As a high-ranking Magikoopa, Kamek is responsible for enlarging and shifting Bowser's minions, and often Bowser himself.
  • Faux Affably Evil: In some portrayals his civil manner comes off more as a condescending facade, as he seems to actually take great delight in messing with the heroes.
  • Flunky Boss: In his second battle with the Bros. in Dream Team as well as his boss fight in Paper Jam. He can summon a pack of Goombas and Spinies for an attack, and can also summon a herd of Dry Bones.
  • Flying Broomstick: His transportation method of choice in most of his appearances.
  • Flying Weapon: As Giant Kamek in Super Princess Peach, his (also giant) wand floats beside him and he directs it by waving his arms.
  • The Heavy: Bowser may be the Big Bad of Sticker Star, but he appears only at the start and end of the game and has no dialogue. Kamek shows up repeatedly throughout the worlds to make your life difficult.
  • I Just Want to Be Beautiful: It's subtly implied that Kamek doesn't really like how he looks. Mario Party DS describes Kamek as being self-conscious enough that he hexes photos of himself to be permanently dusty and in Paper Jam he constantly takes potshots at his paper counterpart's appearance while refusing to believe they look alike.
  • Instant Runes: The Magikoopas shoot what look like PlayStation button symbols at you.
  • King Mook: He's seemingly the highest-ranking of all the Magikoopas, although he looks no different from any other Magikoopa; he wears a white apron over his robe in Mario & Luigi: Partners in Time, but no other Magikoopas appear in that game.
  • King of Games: In Mario Party Advance, he holds the title of "Game Mage".
  • Leitmotif: He has several in the Yoshi series, using playing right before he supersizes the boss. He also has a theme in Paper Mario: Sticker Star called "The Blue Wizard" which is remixed into "Malevolent Magikoopa".
  • Magical Nanny: To Bowser when he was young, and whenever he's assisting the Koopalings or Bowser Jr.
  • Make My Monster Grow:
    • Most of the bosses in the Yoshi's Island series are created by him this way. He is also (barring one exception) usually the one to do this to Bowser.
    • He does it to himself for a change in Super Princess Peach, and his boss fights in the Mario Party series.
  • Mana Burn: In Sticker Star, he has a spell that randomly destroys one of your stickers. This is especially an issue at Bowser's Sky Castle: hope that sticker wasn't one of Bowser's weaknesses!
  • Named by the Adaptation: In Japan, he's normally just called by his species generic name. However, the Japanese version of Super Mario RPG named him Kamezard (カメザード), a portmanteau of Kamek and Wizard.
  • Nice Job Breaking It, Herod!: If anything, Kamek's scheme to prevent the conflict between Mario and Bowser by getting to Mario while he was still an infant only accomplished the opposite effect; in effect, he began the conflict by getting the ball rolling.
  • Oh, Crap!: In Yoshi's Island when his screaming wakes up Baby Bowser. The royal pain promptly flattens him. He also gets this earlier when he finds out that by throwing an egg at Naval Piranha before he shows up, you already killed it.
  • Older Than He Looks: Raised Bowser when he was a toddler, yet doesn't look a day older when his king is an adult.
  • Opaque Lenses: His lenses are a pale white which mask his eyes.
  • Other Me Annoys Me: Just like Bowser, Kamek seems to find his paper counterpart intolerable, though they do end up having respect for each other and get along in the end. For all of ten seconds.
  • Parental Substitute: For Bowser when he was young.
  • Portmanteau: His Japanese name, exclusive to Super Mario RPG, is one of his species type, Kamek, and the english word for Wizard.
  • Psychic Powers: Including clairvoyance, precognition, hypnosis, and telekinesis.
  • Random Encounter: In Paper Mario: Color Splash, Kamek may randomly ambush Mario and cause a random event like stealing or obscuring Mario's cards.
  • Rage Against the Reflection: Mario Party DS suggests that Kamek makes photos of himself purposely dusty so he doesn't have to look at them.
  • Reality Warper: Can use every effect spell an ordinary Magikoopa can, and is able to Time Travel in Yoshi's Island DS and turn the entire area around Peach's Castle into Mordor in New Super Mario Bros. U.
  • Recurring Boss:
  • Red Oni, Blue Oni: The blue to Bowser and Bowser Jr's red.
  • Robe and Wizard Hat: He's clad in the blue robes and peaked hat of the Magikoopas, though his occasionally have white trim to set him apart.
  • Sad Battle Music: The theme that plays in the room where he is attacking Yoshi right before entering Baby Bowser's room in Yoshi's Woolly World just screams this.
  • Scary Shiny Glasses: His glasses are a part of his scary shadow in every appearance.
  • Shoe Slap: For the second and third battles in Sticker Star, he turns all of your stickers into... sandals, forcing you to fight by slapping him in the face with flip-flops.
  • Smug Snake: In Sticker Star and Dream Team. As mentioned under Faux Affably Evil, he just loves to patronize.
  • Snark-to-Snark Combat:
    • The majority of his encounters in Sticker Star has him snarking back and forth with Kersti.
    • He also throws shade at his paper counterpart over the course of Paper Jam, with the latter returning the favor.
  • Standard Royal Court: He and the other Magikoopas are the token wizards of the kingdom.
  • Squishy Wizard: Very much so in Sticker Star. Compared to the staggering amounts of health chapter bosses boast, Kamek has a measly HP total of 20 each time you face him, relying on trickery to avoid being curb-stomped.
  • Teleport Spam: In the final hallway before reaching Bowser's room in Yoshi's Island and Yoshi's Woolly World, Kamek confronts you personally, shooting at you with his magic and transforming blocks into random Mooks, but if you try to hit him at all he teleports away.
  • Time Paradox: In Yoshi's Island DS, one Kamek steals Baby Bowser from another Kamek. What?
  • Unexplained Recovery: He turns to ash in Paper Mario: Sticker Star, and shatters to pieces after turning white in Paper Mario: Color Splash. Admittedly this happens all the time to both named and minor members of the Koopa Troop.
  • The Unfought:
    • In Yoshi's Island, Yoshi's Island DS and Yoshi's Woolly World despite being the main antagonist. Averted in Yoshi's New Island, where he's a Recurring Boss.
    • Also in Super Mario Galaxy, where he blasts Mario into space in the opening, then just disappears for the rest of the story.
    • This is even the case in Puzzle & Dragons: Super Mario Bros. Edition. The opening confirms that he was the one responsible for causing the Mushroom Kingdom to overflow with orbs. This time, he's never even encountered by the heroes in their adventure, unlike the above two examples.
  • Villainous Breakdown: In Yoshi's Island, Yoshi consistently stymies his efforts to collect Baby Mario, leaving him so agitated that by the time you reach Baby Bowser's room he can barely form coherent sentences.
    YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!
  • Villainous Crossdresser: He disguises himself as Peach in New Super Mario Bros. Wii and Mario & Luigi: Dream Team. In the latter, he inadvertently reveals he likes her dress. The Bros. didn't fall for his Peach disguise the second time in Dream Team; instead, they got ready to attack him.
  • Wizards Live Longer: A possible explanation why he hasn't aged a bit in the present day games.
  • Wolfpack Boss: His third and final battle in Dream Team, where he makes specialized clones of himself for attacking, buffing, and healing.
  • Worthy Opponent: In Sticker Star and especially Color Splash, he expresses great respect for Mario upon being defeated.

    Boom Boom

A large, brutish Koopa who usually guards fortresses.

Tropes associated with Boom Boom:


A quartet of fire-breathing Triceratops who guard fortresses.

Tropes associated with Reznor:
  • Recurring Boss: Four fights in Super Mario World, six in New Super Mario Bros. 2.
  • Stock Dinosaurs: They are fire-breathing Triceratops.
  • Wolfpack Boss: Always fought in groups of four. The only exception is the first world's tower in New Super Mario Bros. 2, where only two are fought.

    Pom Pom

A female, ninja-like counterpart to Boom Boom who prefers projectile attacks.

Tropes associated with Pom Pom:
  • Battle Boomerang: Uses one in Super Mario 3D Land.
  • Co-Dragons: With Boom Boom.
  • Dark Action Girl: One of the few known female members of Bowser's army.
  • Distaff Counterpart: To Boom Boom. The Prima Guide for 3D World claims that she's his sister.
  • Doppelgänger Attack: Her battle strategy in 3D World. The copies she creates appear to be solid, as their shurikens do damage.
  • Dual Boss: With Boom Boom in World 7-Airship and Special 8-Crown.
  • Even Evil Has Loved Ones: If her patting him on the back in the ending of Super Mario 3D World is of any indication, she and Boom Boom really connect.
  • Fuuma Shuriken: She throws these in Super Mario 3D World.
  • Glamour Failure: In 3D World, she can be told apart from her clones by the fact that her shuriken is pink, and the clones lack her green tie.
  • Go-Karting with Bowser: She's playable in Mario Sports Superstars.
  • Guys Smash, Girls Shoot: In contrast to Boom Boom's physical approach, Pom Pom fights by throwing projectile weapons such as boomerangs and shurikens.
  • Helpful Mook: The boomerangs she throws can be jumped on, and will give you a coin if you do so. In a less deliberate (but much more influential) example, she can be manipulated into giving you a fortune of 1-ups if you perform a certain trick.
  • Hidden Depths: The commentary in the official soundtrack for 3D World states that she wants to be refined and elegant, but is prone to losing her temper. Her battle theme is meant to reflect this.
  • Leitmotif: As mentioned above, she got her own unique boss music starting from 3D Land onwards like Boom-Boom.
  • Meaningful Name: Her Japanese name can refer to a state of fury, which fits with the short temper she's said to have.
  • Ninja: She has this schtick in 3D World; not only does she throw around a shuriken, but she uses hand seals to disappear in a puff of smoke and split into a mob of shadow clones.
  • Recurring Boss: Fought multiple times in both 3D Land and 3D World. She's only the third female boss to appear in more than one game (following Wendy and Kammy Koopa).
  • The Smurfette Principle: The 3D Land website refers to her as the Koopa Troop's sole female member. Which she is, not counting Wendy, Kamella, or Kammy Koopa, who don't appear in the games she's in.
  • Tertiary Sexual Characteristics: Her pink body, eyelashes, and ponytail.
  • Your Size May Vary: In 3D Land, she was roughly the same size as Boom Boom. In 3D World, she's smaller and roughly a head shorter than him.

    Koopa Troop
Clockwise from upper-left: Goomba, Boo, Bullet Bill, Thwomp, Spiny, Magikoopa, Piranha Plant, Hammer Bro, Koopa Troopa (center)
"Koopa Pack, ATTACK!"

Bowser's loyal legion of minions, the Koopa Troop (also known as the Turtle Tribe, Koopa clan or just the Koopa) is countless strong and made up not only of Koopa Troopas but also Goombas, Piranha Plants, Spinies, Bob-ombs, Bullet Bills, and other assorted baddies. Most of them aren't that bad, though; they just have a nasty boss.

The Koopa Troop is made up of a wide variety of "races"; the most common include:

  • Koopas: A race of anthropomorphic turtles. Bowser's rank and file, the Koopas include numerous variants. Their shells seem to be articles of clothing rather than part of their anatomy. Debut: Super Mario Bros. (or Mario Bros., as Shellcreepers were conceptually prototypical Koopa Troopas).
    • Paratroopas: Winged Koopas, who are able to hop around or outright fly. Become regular Koopas if jumped on. Debut: Super Mario Bros.
    • Buzzy Beetles: Small, four-legged turtles with hard, often fireproof shells. Commonly found in underground levels. Debut: Super Mario Bros.
    • Hammer Bros.: Koopas who attack by throwing small hammers. Has a bunch of subvariants such as Boomerang, Fire, Ice and Sledge Bros. Debut: Super Mario Bros.
    • Lakitus: Cloud-riding Koopas who wear visors and throw Spinies, quadruped turtles with spiky shells. Debut: Super Mario Bros.
    • Dry Bones: Skeleton Koopa Troopas that come back to life not long after being stomped. They usually stay in castles. Debut: Super Mario Bros. 3.
    • Magikoopas: Koopas dressed in wizard garb that are able to use magic. The aforementioned Kamek is considered the leader of the Magikoopas. Debut: Super Mario World
  • Goombas: These guys are the worst. Not only are they pathetic soldiers, but they're traitors, to boot! These armless shiitake mushrooms with Big Ol' Eyebrows once served the Mushroom Kingdom, but defected to Bowser. Debut: Super Mario Bros.
  • Piranha Plants: Barely-sentient carnivorous plants with a mouth full of razor-sharp teeth. Piranha Plants commonly live in pipes. Debut: Super Mario Bros.
  • Bloopers: Squids who aggressively chase Mario and co. In some games, they can shoot out ink. Debut: Super Mario Bros.
  • Chain Chomps: Black orbs with eyes, sharp teeth, usually a chain and not much else. They act like and seem to be the local equivalent of dogs. Unchained ones are often called 'Chomps', but not always. Debut: Super Mario Bros. 3.
  • Cheep Cheeps: Goggle-eyed fish that swarm underwater (and sometimes leap into the air). Debut: Super Mario Bros.
  • Bullet Bills: Living artillery that get shot out of cannons. Debut: Super Mario Bros.
  • Bob-ombs: Walking, wind-up bombs that explode when they get close to Mario. In the RPGs, we learn that they can reform after blowing up. Debut: Doki Doki Panic.
  • Urchins: Urchins who move in a limited pattern. Despite their limited movement, they are very tough as they can only be defeated with a few methods. In New Super Mario Bros. U, they appear angry when out of water.
  • Boos: Nasty little blobs of ectoplasm who chase Mario relentlessly. They're painfully bashful, though, and stop moving to cover their faces when anyone looks at them. Debut: Super Mario Bros. 3.
  • Lava Bubbles: Fireballs that leap out of the lava pits that Bowser so loves. Sometimes called "Podoboos" or, less often, "Sparkies" or "Spark Spooks". Debut: Super Mario Bros.
  • Monty Moles: Near-sighted little mammals that live underground and have a knack for machinery. Debut: Super Mario World.
  • Shy Guys: Humanoid creatures that always hide their faces behind masks, hence the name. Like Koopas, there are several varieties and colors, and they sometimes carry weapons. Debut: Doki Doki Panic.
  • Pokeys: Walking cacti made of round segments and with perpetually happy expressions. Debut: Doki Doki Panic.
  • Thwomps: Giant rock creatures lined with thick spikes and with perpetually angry expressions. They drop down to crush enemies and are often positioned in key spots to provide maximum annoyance. Debut: Super Mario Bros. 3.
And that's not even half of 'em!

Tropes associated with the Koopa Troop:
  • Action Bomb: Bob-ombs' main shtick.
  • A Day in the Limelight: Shy Guys are one of the less frequently occurring enemies, yet feature prominently in Yoshi's Island and Yoshi's Story
  • Adorable Evil Minions: Koopa Troopas, Shy Guys, Bloopers, and, in an Ugly Cute way, Goombas, Boos, and Dry Bones.
  • Affably Evil: Even though they serve the Koopa King, they bear hardly any animosity towards the heroes, and are overall friendly creatures. They're just doing their job out of loyalty to Bowser, and will gladly have parties and other get-togethers in the Mushroom Kingdom on their down time.
  • Always Chaotic Evil: Averted. In spinoffs some are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be Punch Clock Villains.
  • Angry Guard Dog: Chain Chomps were inspired by a childhood memory of Miyamoto's, where he was almost mauled by one of these but saved by a chain that was just too short. They seem to be the in-game equivalent of dogs.
  • Anthropomorphic Food: A consistent design trend with Goombas. Standard Goombas look like mushrooms, Galoombas look like chestnuts, and Goombrats look like persimmons.
  • Anthropomorphic Shift: Starting in Super Mario World, Koopa Troopas started walking on two feet and wearing shoes.
  • Anthropomorphic Zig-Zag: In New Super Mario Bros., they're bipeds, but in Super Mario Galaxy, they're now back to being quadrupeds, but in New Super Mario Bros. Wii, they're bipeds again, and in Super Mario Galaxy 2, they're quadrupeds again, and in Super Mario 3D Land, they're bipeds again.
  • Art Evolution: Enemies will often change in appearance depending on the games. Skeeters in particular, as they've never been in two games with the same appearance.
  • Artifact Title: Tox Boxes looked like industrial metal boxes with spray-painted faces in Super Mario 64, gaining their name from "toxic" and "box". In Super Mario Galaxy, they're made of stone and resemble oni to make them more like Thwomps, but they retain the now-irrelevant name.
  • Badass Army: They may not appear like it, but they have conquered the Mushroom Kingdom multiple times, assaulted the Star Spirits, and kidnapped the local Crystal Dragon Jesus. In Dream Team, several members of the Koopa Troop don't appear as enemies until later in the game, but become the brunt of the enemies encountered afterwards. Including the Goombas.
  • Bedsheet Ghost: The Boos.
  • Berserk Button: Wigglers are friendly caterpillars, but if you jump on them, they'll become angry, turning red and moving much more quickly.
  • Breath Weapon: Fire Bros. originally spat fireballs when they debuted in Super Mario Bros. 3, though later they were shown to throw them like Fire Mario does.
  • Canon Immigrant: All the enemies that originated in Doki Doki Panic made their Mario series debut in Super Mario Bros. 2, as the game was reskinned (with Clawgrip being the only additional enemy). Nonetheless, they fit in well. This is mostly due to Miyamoto having been the lead designer of the game, and supposedly had more involvement in it than The Lost Levels. Granted, Doki Doki Panic was built off of a shelved Mario-like prototype.
  • Cool Airship: They sometimes ride in these, which are essentially pirate ships held up by propellers in the air.
  • Dem Bones: The Dry Bones, Bony Beetles, and Fish Bones.
  • The Determinator: Goombas, according to Mario Party 9.
  • Elite Mooks: The Hammer Bros., Lakitus, Magikoopas, Chargin' Chucks, and other bigger and badder Koopa variants.
  • Epic Flail: Being already a very heavy sphere on the end of a chain, a Chain Chomp can be wielded this way. Bowser does so in Super Mario RPG and, more inexplicably, it's the final weapon unlock in Bayonetta 2. It's also unlockable as a weapon for Link in Hyrule Warriors, used with the level 3 version of the Gauntlets.
  • Everything's Squishier with Cephalopods: Octoombas, alien and vaguely cephalopodic Goombas.
  • Evil Counterpart Race: The Goombas to the Toads, though some spinoffs like the Paper Mario games have good Goombas.
  • Expressive Mask:
    • Bandits may dress like Shy Guys, but their masks are capable of expressing a wider range of emotions. Their default is a good old fashioned Psychotic Smirk.
    • Shy Guys have occasionally been able to move their masks, but mostly they're only capable of manipulating their mouth-holes. You will rarely find fully expressive Shy Guys.
  • The Faceless: Shy Guys (and to a lesser extent their Snifit cousins) have only ever been seen with the same three-hole mask since the days of Doki Doki Panic and rely on body language to properly express themselves. They've rarely been seen without their masks, and only by Luigi. In Luigi's Mansion, there are ghostly Shy Guys that manage to be even more faceless by virtue of masks without eyeholes. On the flipside, these ghosts are capable of losing their masks, revealing only a pair of glowing eyes under the hood, which may mean that Shy Guys are literally faceless.note 
  • Fantasy Axis of Evil: Each type and its variants fills a particular niche.
  • Giant Mook:
    • Big Boos and Banzai Bills are one of the earliest examples in Super Mario World.
    • Giant Land from Super Mario Bros. 3 is a far earlier example, where Koopas and Goombas of the big island absolutely dwarfed Mario.
  • The Goomba: The one and only.
  • Hidden Depths: As the Mario RPGs show, a lot of the Koopa Troop members show that the troops are more intelligent than they seem. At least one Dry Bones enjoys table tennis, and even knows of how it first came to be.
  • Invincible Minor Minion: Lava Bubbles are invincible to everything but stars (and later ice balls). Boos are similar, though in some games they're weak to the light.
  • Just Following Orders: Bowser's minions very rarely bear any personal grudge against the heroes. They just really like Bowser a lot and follow him out of admiration. They have even cooperated and even allied with Mario and crew on occasion in the RPG and Party games and some become playable in the Sports and Kart games.
  • King Mook: Many of the enemy races have a powerful ruler with unique powers who reports directly to Bowser, including Goomboss (Goombas); Kamek, Kammy Koopa, and Kamella (Magikoopas); Petey Piranha (Piranha Plants); King Bob-omb (Bob-ombs); King Boo (Boos); and General Guy (Shy Guys); Bowser himself too (Koopa Troopas). Some races have giant or extremely powerful versions that have "King" in their name, like King Bill (NSMBWii, the Bullet Bill line) and King Kaliente (Super Mario Galaxy, the Blooper line).
  • Mascot Mook:
    • The Goomba and Koopa Troopa are very much symbols of the series, just as much as Mario himself.
    • Shy Guys are the mascots of games with Yoshi as the central protagonist, as well as the international Super Mario Bros. 2.
  • Mecha-Mooks:
    • Bullet Bills and Bob-ombs, among others (Mechakoopas, Torpedo Teds, etc.).
    • Chomps are also implied to be these. The ones the the Galaxy subseries in particular are inanimate and built in factories.
  • Mind over Matter: Implied to be how Goombas can grab things despite lacking arms. (Think VeggieTales, basically.)
  • Monogender Monsters: The Japanese site for 3D Land refers to Pom Pom as the lone female in Bowser's army. This implies that all of his common mooks are male.
  • Monster Town: Mainly in the Paper Mario games; most Koopas and Goombas are apparently normal homebodies just like the Toads, it's just the ones we see most often are Bowser's foot soldiers.
  • Monster Clown: Amps are often shown with clown-like faces.
  • Mooks: Some of gaming's most famous examples.
  • Morality Pet: In the RPGs, the mooks occasionally function as this to Bowser. He even lets some stay in the Monster Town in Super Mario RPG and forgives those three mooks who tossed him in a safe (while Brainwashed) in Bowser's Inside Story.
  • Musical Theme Naming: The Boos, who were originally named “Boo” Diddlys, an obvious riff on Bo Diddley.
  • My Species Doth Protest Too Much: Not every member of the species works for Bowser. This is displayed most in the first two Paper Mario games, which have helpful individual minions as your allies, though they also fight their usual mook counterparts.
  • Names to Run Away from Really Fast: In Japan, Bullet Bills are known as "Killer" and Banzai Bills are called "Magnum Killers." Banzai Bills have also been referred to as Magnum Bills (at least in the cartoons), Piranha Plants as well.
  • Night of the Living Mooks:
    • Many Koopa Troop races have undead counterparts, most notably Dry Bones (skeletal Koopas).
    • Don't forget the Boos and their many subtypes and allied ghosts.
  • Non-Indicative Name: Buzzy Beetles are not beetles, and they much less make any buzzing sounds.
  • Non-Lethal K.O.:
    • Several games heavily imply that Mario doesn't actually kill them and they can survive being stomped flat. It's most consistent and explicit with Goombas, Koopas, and Bob-ombs, though the others may vary from game to game. This is a franchise where "Extra Lives" and "Game Over" are canon after all.
    • The Koopalings in particular have been melted, exploded, disintegrated, etc., but always turn up fine next time. Same with Petey, King Boo, Kamek, and Bowser himself sometimes.
  • Non-Mammalian Hair: Super Mario Odyssey reveals that Fire Bros. have hair under their helmets.
  • Our Ghosts Are Different: It's never made quite clear what exactly the Boos are.
  • Perpetual Frowner: The Thwomps tend to be this when their mouths are closed.
  • Pulling Themselves Together: Dry Bones and their subspecies are known for reassembling seconds after an attack causes them to fall apart.
  • Punch-Clock Villain:
    • The Koopa Troop themselves are not The Evil Army, following Bowser out of genuine admiration more than anything other than the idea that they can be promoted over Bowser and boss him around and seem to have no guff with Mario on downtime. The Lakitus are a stand-out example, appearing regularly as friendly camera crews in Mario sports games.
    • World 4-5 of New Super Mario Bros. Wii even had blocks that release Lakitus who threw coins instead of Spinies.
  • Reality Warper: Magikoopas' spells have many different effects on objects, enemies, etc.
  • Red Eyes, Take Warning: Later designs of Buzzy Beetles have this, and you better take warning since they are flame-resistant.
  • Removable Shell: Mario can force a Koopa out of its shell in order to ride it or use it as a weapon.
  • Ridiculously Cute Critter: The Koopas.
  • Shock and Awe:
    • Fizzlits, blob-like purple creatures whose attack pattern is to melt into an electric puddle to try to electrocute Mario.
    • The red Thunder Lakitu can launch ball lightning, an ability that first appeared in the Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! anime movie, as a reference to the Shinto god Raijin.
  • The Spiny: Again, Trope Namer.
  • Superpowered Mooks: The Super Koopas in Super Mario World and the Tanoombas in the Mario & Luigi series. There are various Super Leaf and Super Bell-using mooks in 3D Land and 3D World respectively.
  • Throw The Hammer: Hammer Bros. fight this way. There are numerous variations of Hammer Bros. that all use different weapons, such as Boomerang Bros., Fire Bros., Ice Bros., Sledge Bros. and even rarer kinds like Yo Bros. and Chomp Bros.
  • Took a Level in Badass:
    • Throughout the Mario & Luigi series. They went from being easily beaten and/or brainwashed in the first three games to forming the majority of the lategame enemies of their own will (and all this under Bowser, as opposed to the other games) in Dream Team.
    • A defining trait of Octoombas seems to be that they become tougher in each subsequent game they appear in. In Galaxy, their only attack was a close-range antenna whip, making them only slightly more of a threat than a Goomba. In the second game, they have a rock-spitting attack similar to the Octoguys, but with a faster and more direct arc. Elite Octoombas also appear, who spit two rocks in succession. In 3D World, there are only regular Octoombas, but they now spit three cannonballs in succession, and are made immune to all attacks but Ground Pounds.
  • Turtle Power: The Koopas.
  • Underground Monkey:
    • The blue subterranean Goombas from Super Mario Bros. are one of the first examples. Many, many variants show up, particularly in the RPG spinoffs.
    • Bullet Bill comes in a variety of calibres, including the massive Banzai Bill and the underwater Torpedo Ted (both from Super Mario World).
    • The Paper Mario games have plenty, including Elite Mook Koopatrols in full plate armour. (with spikes)
  • Undying Loyalty: Pun aside, Tattles from the first two Paper Mario titles imply that this is literally the case with Dry Bones under the Koopa King.
  • The Unintelligible: Several spin-off titles show that Dry Bones are only capable of speaking in "clacks", though their actual words are in parentheses for our convenience. Despite this, however, other characters seem to be able to understand them just fine.
  • You Don't Look Like You:
    • The Boos in Super Mario Sunshine are freakin' weird to look at; normal Boos are known for their iconic wicked smiles, while Boos from Isle Delfino all have the same dopey expression and let their tongues loll out.
    • All the enemies in Super Mario Sunshine look different from their Mushroom Kingdom counterparts, even Delfino King Boo. According to Encyclopedia Super Mario Bros., the Sunshine variants are actually created by Bowser Jr.'s Graffiti.
    • The Goombas in Super Mario World are round instead of mushroom-shaped. The Japanese version actually acknowledges these as a separate species (Kuribon as opposed to the usual Kuribo). In Super Mario 3D World, these round "Goombas" were reintroduced under a new name as Galoombas (and of course they're separate from the usual Goombas).

    Petey Piranha
"I will CRUSH you!"
Voiced by: Toru Minegishi (2002-present)

Petey is a mutated Piranha Plant who's uprooted himself and can walk around on stubby rootlike legs and, miraculously, fly around clumsily with his little leaf-hands. He's physically among the largest of Bowser's baddies, plus one of the dumbest. He's known as "Boss Pakkun" in Japan, as Piranha Plants are called "Pakkun Flowers" in Japanese.

Tropes associated with Petey Piranha:
  • Alliterative Name: Petey Piranha.
  • Ascended Extra: He started out as a relatively easy boss in Super Mario Sunshine and has since appeared in everything from golf and tennis Spin Offs to Super Smash Bros. Brawl.
  • Attack Its Weak Point: It's usually his belly button.
  • Bad Boss: He's capable of killing his own summoned Nipper Plants in Super Princess Peach.
  • Balloon Belly: Spraying water into his mouth makes him really bloated.
  • Beach Bury: He does this to himself during his battle in Partners in Time.
  • Blow You Away: He can whip up tornadoes in his second boss battle in Super Mario Sunshine.
  • Brains and Brawn: Petey Piranha is the brawn, while King Boo is the brains.
  • Breath Weapon: His ability to spit up goop.
  • The Brute: Finesse isn't his forte, but what he lacks in brains, he makes up for in brawn.
  • Dumb Muscle: He's not very intelligent, but he makes up for it with his strength. In some of his playable appearances, he's actually stronger than Bowser is.
  • Elemental Rock-Paper-Scissors: He's weak to both fire and ice in Partners in Time.
  • Extreme Omnivore: He can eat sports equipment and trophies among other non-edibles.
  • Eyeless Face: Like all members of his species. Doesn't stop him from able to do things like go-karting though.
  • Fast Tunnelling: In Partners in Time.
  • Flight: He can achieve it by flapping his leaves, but is obviously straining himself.
  • Flunky Boss: The goop he pukes up in Super Mario Sunshine can spawn enemies, and he can spit Nipper Plants in Super Princess Peach.
  • Friendly Enemy: While this is true of the entire Koopa-Troop to an extent, Petey tends to be downright amicable when "off the clock"
  • Green Thumb: His Mega Strike in Mario Strikers Charged has him enclose himself in a summoned plant bud.
  • Grievous Harm with a Body: He attacks the player with cages containing the captive Peach and Zelda in Super Smash Bros. Brawl.
  • Ground Pound: Uses a maneuver similar to this in New Super Mario Bros.
  • King Mook: Of the Piranha Plants.
  • Large and in Charge: According to the official height chart, he's actually taller than Bowser. For the record, Bowser is listed as about 8'7", while Petey is a whopping 12'9".
  • Make Me Wanna Shout: Oddly, in Super Princess Peach.
  • Mighty Glacier: In his playable appearances, he's ridiculously strong and slow.
  • More Teeth than the Osmond Family: As is typical of Piranha Plants.
  • Mutant: Various bios describe him as one.
  • Mysterious Past: In his debut, it was assumed he was just created by Bowser Jr., only for Partners in Time to show he's been around for years, and even worked for the Shroobs.
  • Off-Model: In Mario Pinball Land, Petey looks... weirder than usual.
  • Older Than They Look: Partners in Time reveals he looked exactly like he does in the present day while everyone else was just a toddler.
  • Poisonous Person: One of his attacks is vomiting sludge.
  • Roar Before Beating: Gets a rather disproportionately epic one in Super Mario Sunshine.
  • She's a Man in Japan: And English-speaking regions, too, actually, but Petey is female in Germany (where "she" is known as Mutant Tyranha) and France (where "she" is named Flora Piranha, referring both to the petals on "her" head and "her" gender).
  • Shockwave Stomp: In Super Princess Peach.
  • Those Two Bad Guys: Usually partnered with King Boo in spin-off games.
  • Took a Level in Badass: Pretty easy to fight in Super Mario Sunshine, but in his playable appearances Petey is often a very strong character with great playability. And his appearance in Super Smash Bros. Brawl actually made him somewhat scary. In Mario & Luigi: Partners in Time, New Super Mario Bros., Paper Mario: Sticker Star and Paper Mario: Color Splash, he actually gets somewhat challenging.
  • Warmup Boss: He's an early boss in Sunshine, and the first boss of The Subspace Emissary in Brawl. In both appearances, he is easy to defeat.
  • With Great Power Comes Great Insanity: In Sticker Star, like every other boss.
  • Underwear of Power: Wears a red polkadot speedo that matches his head.
  • The Unintelligible: Except when under the influence of a Royal Sticker.
    • Lampshaded by himself in Paper Mario: Color Splash:
    Petey: GLORP GLAP? GORGLE ORGLE GLEP! (What am I thinking? These guys can't understand me anyway!).
  • Your Size May Vary: In Super Mario Sunshine, he was as large as a small house. In spin-offs, he is much smaller (though still larger than everyone else).

    King Boo
"If you hear me laughing, that means you're doomed!"
Voiced by: Toru Asakawa (2001-present)

King Boo, a big ol' round blob of ectoplasm. He first appeared in Luigi's Mansion as the final boss that Luigi must face before clearing his house of its ghost infestation. Since then, he's appeared in the Mario Kart series and some of the Mario sports titles before reprising his role as the Big Bad and Final Boss in Luigi's Mansion: Dark Moon, in which King Boo destroys the eponymous Dark Moon and uses the Evershade Valley ghosts in a mad quest for revenge. He's set apart from the other Boos by his great size, crown, and formidable magical powers (which increase in potency when more of his Boo servants are nearby). In accordance to his subjects, his Japanese name is "King Telesa".

Tropes associated with King Boo:

  • Advancing Boss of Doom: During the final fight in Dark Moon, in between fight phases, King Boo will chase Luigi through an obstacle course in an attempt to flatten him. Also serves as a Shout-Out to Indiana Jones.
  • A Father to His Men: One of the few redeemable traits he has is that he genuinely cares for his fellow Boos, going so far as to even stage a rescue for Boolossus when he was captured by E. Gadd prior to Luigi's Mansion. In Dark Moon, however, he never mentions this and puts his Boos in harm's way on at least one occasion, dropping this trait.
  • Amazing Technicolor Battlefield: In both Luigi's Mansion games, he's fought in a floating arena with color effects; the one in Luigi's Mansion is the same as the other bosses from the game, but fiery orange instead of blue/purple.
  • Amplifier Artifact: His new crown in Dark Moon.
  • An Ice Person: When you blow off his Bowser suit's head to reveal King Boo, it starts floating and firing ice balls that can freeze you, something originally intended for Bowser himself in Super Mario 64.
  • And I Must Scream: Has been on both ends of this trope. Trapped Mario in a painting during Luigi's Mansion, gets sealed in a painting himself at the end of the game, and plans to return the favor to Luigi and his friends in Dark Moon. In the remake of Super Mario 64 he also manages to trap Luigi in a mirror.
  • Apocalypse How: Attempts either a Class X-4 or Z, and comes really, really close to pulling it off.
  • Arch-Enemy: Since his introduction in Luigi's Mansion, he's adopted this relationship with Luigi.
  • Authority Equals Asskicking: He's the leader of the Boos simply because he's bigger and stronger than the others. He managed to escape from E. Gadd's painting, on his own. When he returns in Dark Moon, he manages to destroy the dark moon and take over...seconds after showing up there. He also fights Luigi one-on-one during the Final Boss this time, instead of fighting in a giant Bowser suit.
  • Ax-Crazy: Based on his appearance and actions in Dark Moon, it's safe to say that his defeat in the first game unhinged him a bit.
  • Badass Boast: Gives a terrifying one to Luigi when they finally meet face to face in Dark Moon.
    King Boo: Now who do we have here? Why, if it isn't my old pal Luigi! Or is it Baby Luigi? I can't tell the difference. Hey, remember that time when you trapped me in a painting for all eternity? Good times. But guess what? I got out! And now I'm painting the town red! Yes, it was I who broke the Dark Moon! This power-enhancing jeweled crown of mine made it easy. And now that all the ghosts of Evershade Valley are under my control... it's time to take my rightful place as the supreme ruler of your world! You, that annoying scientist, and all your friends will look great hanging from the wall of my throne room! Aaaaaahahaha!
  • Badass in Charge: Of the Boos.
  • The Bad Guy Wins: Not lasting victories mind you, but he has managed to successfully imprison each of the Mario Bros. at least once, giving him the best track record for any antagonist in the series.
  • Beat Them at Their Own Game: In Luigi's Mansion, he can actually suck you up like your own vacuum. This is also how he drags you into the fight when you confront him in his lair.
  • Best Served Cold: In Dark Moon, He plans to turn Luigi and his friends into paintings. He only mentions Luigi, Mario, the Toads, and Gadd as targets. Whether he has plans to do this to anyone else is... uncertain. He states that he's also after all of their friends, though he doesn't specify which.
  • Beware the Silly Ones: Don't be fooled by his simple appearance and snarkiness, he's much more dangerous than he looks.
  • Big Bad: In Luigi's Mansion and its sequel; he's the ghost Luigi needs to defeat.
  • Blow You Away: Utilizes this on Luigi if he tries to enter the Secret Altar prematurely in Luigi's Mansion.
  • Bond Villain Stupidity: Some background scenes suggest that King Boo is capable of ambushing Luigi several times over the course of Dark Moon, suggesting that this whole thing is sadistic "fun" to him.
  • Brains and Brawn: The brains to Petey Piranha's brawn. While both are classed as Power type characters in the Mario Baseball series, King Boo's batting stat is not as high as Petey Piranha's, and he has a slightly weaker throwing arm compared to Petey.
  • The Bus Came Back: After being left out of the base game's roster, King Boo reappears in Mario Kart 8 Deluxe.
  • Cardboard Prison: That painting he was trapped in at the end of Luigi's Mansion? He broke himself out. And this was before he found his new crown.
  • The Chessmaster: Masterminded the plot to bring all the ghosts in Evershade Valley under his control in Dark Moon. Especially evident in the opening of E-3, where it makes it plain that he knew the whole time you were spying on him and was spying right back at you.
  • Co-Dragons: With Goomboss and Chief Chilly in Super Mario 64 DS, as Bowser has them guard Mario, Luigi, and Wario.
  • Creepy Shadowed Undereyes: Acquired these in Dark Moon.
  • Cuteness Proximity: His reaction to the Mini Boos in Mario Super Sluggers.
  • Darker and Edgier: In Dark Moon. All his redeemable traits he had in the first game vanish completely making him a pure malignant ghost and one of the evilest villains in the Mario Bros. universe.
  • Deadpan Snarker:
    "Seriously, though, who would actually believe that mansions get given away in contests?! Talk about stupid! What do they feed you Mario brothers anyway... gullible soup?"
  • Dirty Coward: In Mario & Luigi: Paper Jam, he captures and uses Paper Mario as a hostage during his fight, threatening to hurt him if attacked.
  • Disproportionate Retribution: His revenge plot in Dark Moon in general, counts as his wrath extends to those who had nothing to do with his imprisonment, such as the Toads he captures. But his prominent act is after Luigi defeats Big Boo. He rips open a Paranormal Portal to unleash an army of ghosts and conquer the universe in retailiation. Forget disproportionate, that's just overkill.
  • Distinctive Appearances: Stands out among Boos due to his red eyes and blue tounge. And in Dark Moon, his appearance is further altered, the eyes are now shrunken in with a black shadow, making him look more dangerous and insane.
  • Dramatic Irony: Despite Dark Moon not making a flick of effort to hide that King Boo is the Big Bad, Luigi and E. Gadd don't find out until the beginning of E-3.
  • Early Installment Weirdness: The standard characterization for King Boo is that of a loyal subject of Bowser and a high-ranking member of his army, being a prankster or Dirty Coward at most beyond that. His characterization in his debut was as an independent villain with his own forces that at least had connections to Bowser who wanted revenge on the brothers for his race's past defeats. The only other game to follow up on this is, naturally, Dark Moon, which develops his original self into a new take on the character.
  • Evil Laugh: Has a distinct giggle from most Boos and he laughs constantly. It almost borders Laughing Mad.
  • Evil Sorcerer: He can whip up a mansion in no time at all.
  • Fangs Are Evil: His fangs are as menacing as his face.
  • Faux Affably Evil: : As his interaction with Luigi in Dark Moon shows, he'll talk to you like your best friend when it's painfully obvious he despises you with every fiber of his being.
  • Final Boss: Of both Luigi's Mansion games; in the first one, he's got Mario in the very last room in the mansion Luigi can physically enter. You need 40 captured Boos and the key from Vincent Van Gore to get into this room. In the second, he intercepts Luigi after the last Possessor is defeated and brings him to his own dimension.
  • Flight: The fact that this gives him an unfair advantage in spin-offs is lampshaded in Mario & Sonic at the Olympic Winter Games, where he is once again a boss, and does not actually use any skis in the skiing race against him.
  • For the Evulz: While King Boo does have a plan, some of the things he does are purely for sadistic kicks.
  • The Fourth Wall Will Not Protect You: A rather terrifying in-universe example. When you examine the security image before E-3, he turns around within the static image and gives a terrifying Evil Laugh before making the shot fade to static.
  • The Gambler: Implied. In his debut in Luigi's Mansion, the keys to the various parts of the mansion have playing card suit motifs.
    • The King Boo of Super Mario Sunshine hides in Hotel Delfino's casino, where he battles Mario while holding a water-powered slot machine that can summon enemies, coins, or fruit.note 
  • Go-Karting with Bowser: Despite his deep hatred of Luigi, he has no issues challenging him to a friendly race in Mario Kart: Double Dash!!, Mario Kart Wii and Mario Kart 8 Deluxe. In Double Dash!!, you can team up King Boo with Luigi.
  • Hoist by His Own Petard: Luigi has to hit him with his own summoned spike balls in Luigi's Mansion, and the light cast by his own flames can hurt him if they light nearby candles in Super Princess Peach. And in Dark Moon, Luigi must trick him into being hit by his own spiked balls again to vacumn him.
  • Inconsistent Dub: In Super Mario 64 DS, he is misnamed "Big Boo" even though there is an existing Big Boo boss in the game. This was corrected in Mario Kart DS, which used only bosses from Super Mario 64 DS in its Mission Mode.
  • It's Personal: When King Boo and Luigi finally meet face-to-face in Dark Moon, it's quite clear that despite his composure, he really wants Luigi dead. This combines with some Terms of Endangerment to create some really creepy dialogue.
    King Boo: Hey, if isn't my old pal Luigi. Or is it Baby Luigi? I can't tell the difference. Hey, remember that time when you trapped me in a painting for all eternity? Good times.
  • King Mook: Of the Boos, obviously. The same physics for sucking up Boos applies to King Boo except for the Boo Radar, which for some reason does nothing when you're in his presence.
  • Knight of Cerebus: Becomes this in Dark Moon. His Laughably Evil tendencies are completely gone, his snarkiness is more restrained, and he becomes downright terrifying.
  • Large and in Charge: Downplayed. He's much larger than the average Boo, but even larger Boos such as Boolossus follow him.
  • Load-Bearing Boss: The mansion disappears altogether when King Boo is captured.
  • Manipulative Bastard: Turned all the benevolent ghosts evil, including the horned Possessors.
  • Mask of Sanity: He acts calm and collected all of the time, but it's shown in Dark Moon that underneath his calm, yet frightening appearance is an insane, unfettered sociopath who is, by the end, steadily breaking down, which becomes especially apparent in his boss fight, in which the background and music start becoming fast-paced and erratic.
  • Master of Illusion: A rare case of the this trope overlapping with Reality Warper. The final level in Dark Moon is called King Boo's Illusion, a pocket dimension he created that he has total control over.
  • Monster Suit: Uses a biological-looking one modeled after Bowser in the final battle in Luigi's Mansion.
  • No-Nonsense Nemesis: Adopts this attitude in Dark Moon after his defeat in the first game, and man does it make him look terrifying.
  • Playing with Fire: He attacks Peach with homing blue flames in Super Princess Peach. His Bowser suit in Luigi's Mansion can also breathe fire; getting hit has the same effect as a bomb ghost.
  • Psycho Electro: It's no coincidence that Dark Moon is the game in which King Boo both uses electricity and completely lost it.
  • Purple Eyes: Has them in Dark Moon which goes along with his royalty and super-natural powers.
  • Red Eyes, Take Warning: In some appearances.
  • Remember the New Guy: In Luigi's Mansion, he tries to take revenge on the Mario Bros. for a number of past defeats. This was his first appearance in the series, though he retroactively appears in Super Mario 64 DS as another Big Boo. He also doesn't mention personal defeats in Luigi's Mansion, just the number of times the Bros. have beaten up on Boos.
  • Revenge: The whole plot of Dark Moon is his revenge against Luigi and his friends for his defeat in Luigi's Mansion.
  • Sanity Slippage: His debut appearance portrayed him as a Well-Intentioned Extremist who wanted to protect his fellow Boos. His appearance in the sequel, however, shows his defeat has turned him into an unfettered, sadistic, no-nonsense, sociopath who will do whatever it takes in his mad quest for revenge.
  • Shock and Awe: His crown in Dark Moon can fire lightning bolts.
  • Slasher Smile: His default expression. The teeth help.
  • The Sociopath: In his debut, he showed care for his fellow Boos and worked to protect them. In the sequel, however? He's perfectly willing to eliminate anyone and anything in his path for revenge, and despite having to know by the final battle with him that Luigi's captured at least some Boos (and likely having known beforehand), he never mentions them and only talks about how he will make Luigi and Gadd pay dearly.
  • Sorcerous Overlord: Rules the first game's mansion where Mario is held prisoner.
  • Supernatural Is Purple: This ghoul gains both purple eyes and a purple crown in Dark Moon.
  • Tactical Suicide Boss: In the first game, when he throws spiked balls, you have to suck them up and fire them back at his suit's face when you can reach it to force King Boo out so you can suck him up.
  • Take Over the World: In Dark Moon, King Boo claims that this is his goal, but it's made very clear that he's more interested in revenge against Luigi.
  • Terms of Endangerment: Gives quite a few to Luigi in Dark Moon.
  • Those Two Bad Guys: Is usually paired with Petey Piranha in spin-offs, in a possible case of Brains and Brawn.
  • Took a Level in Badass: In Luigi's Mansion, his power was directly proportionate to the number of Boos in the vicinity. When Luigi captured them all, it weakened him to where he had to use a life-like puppet of Bowser to fight. His crown in Dark Moon, however, negates this handicap, allowing him to fight Luigi one-on-one with his own power and giving him new abilities such as calling down lightning strikes, summoning spiked balls, creating illusions, etc. "Fight you like a true Boo" indeed.
  • Tranquil Fury: His interaction with Luigi in Dark Moon is a perfect example. Despite his pleasant demeanor to Luigi, you can tell he's seething with rage on the inside.
  • Unexplained Recovery: It took two console-generations worth of games to answer how he managed to escape from the painting at the end of Luigi's Mansion.
  • The Unfettered: Dark Moon shows that King Boo has no limits to his insane desire for revenge. He'll sacrifice anyone and anything. His Boos, other ghosts, even the fabric of the universe itself! Nothing is beneath him as long as Luigi and E. Gadd suffer.
  • Vile Villain, Saccharine Show: As of Dark Moon, he definitely falls into this category. He was pefectly willing to shatter the Dark Moon and break the minds of innocent ghosts and later having his Boos experiment on them to make them stronger and more vicious, effectively making them all unwitting pawns in his mad scheme. And when Luigi defeats Big Boo, he rips open a Paranormal Portal to unleash an army of ghosts, which may also endanger their home dimension, which puts him practically on par with Dimentio in terms of evil.
  • Villainous Breakdown: In Dark Moon, E. Gadd states that King Boo "flipped out" after Big Boo's defeat and summoned a Paranormal Portal to unleash an army of ghosts as a desperate act to slow Luigi down. King Boo's breakdown is further exacerbated after Luigi defeats the Tough Possessor and makes off with the final piece of the Dark Moon. King Boo then intercepts the Pixelator and pulls him back into his illusion. The breakdown continues as the fight wears on, the music and the illusion becoming more erratic and unstable as he nears defeat.
  • Visible Invisibility: His reflection can be seen in the mirror in the background in Super Mario 64 DS.
  • Well-Intentioned Extremist: In the first game, he seemed to genuinely care for the other Boos. In the sequel, however, he seems to drop this.
  • What Happened to the Mouse?: Completely disappears from the plot of Dark Moon after the Final Battle. Luigi collects his crown, but it doesn't count for money.
  • You Don't Look Like You: His appearance constantly changes throughout the series, leading some to wonder if it's the same character in every game.
    • In his debut in Luigi's Mansion, he looked distinct from other Boos due to his gleaming red eyes and blue tongue.
    • In most games he just looks like a regular Boo with a crown.
    • Luigi's Mansion: Dark Moon made him more closely resemble his original appearance, but with black shading around his eyes.
    • Super Smash Bros. for 3DS proved that despite the differing designs between games, he is the same character since the trophy shows his design used in the various spin-off titles, yet still alludes to his role in the Luigi's Mansion series.
  • Your Size May Vary: In some games, he is the same size as a normal Boo, but in others, he's larger. In Dark Moon, he's an outright Sizeshifter.

    Dry Bowser
"So, you want to stick with us, huh? Eager to join our cause? Bwa ha ha ha!"

A skeletal version of Bowser. In his debut game, Dry Bowser was created in the first castle when Bowser was Stripped to the Bone after being dunked into a Lava Pit. Since then, he has made appearances as a separate character from Bowser, such as Mario Kart Wii and the Mario & Sonic series.

  • Background Boss: In New Super Mario Bros. 2, he attacks from the background in his second phase, just like regular Bowser.
  • Bad Boss: In his final battle in Super Mario 3D Land, his shockwaves will not only hurt Mario/Luigi, they will kill any other enemy they touch.
  • Bad with the Bone: Just like Dry Bones, he has the ability to throw bones.
  • Benevolent Boss: In the 3DS version of Mario & Sonic at the London 2012 Olympic Games, he treats his Dry Bones sidekick more like a friend than a minion, affectionately referring to him as "Bony, old boy".
  • Bonus Boss: In Mario & Luigi: Paper Jam, at the end of the Battle Ring's Medley mode.
  • Decomposite Character: And no, not because he's a skeleton. In his first appearance, he was an undead Bowser. In later games, Dry Bowser appears as his own entity. In Mario Party: Island Tour, Bowser refers to him as a "close family friend". And in the Mario & Sonic series, he assists Bowser and Eggman in their evil schemes. In Super Mario 3D Land, he's the major boss of the Special Worlds, and kidnapped Luigi.
  • Defeat Means Playable: Just like his living counterpart, if you defeat him in 'Puzzle & Dragons: Super Mario Bros. Edition, he will join your team.
  • Dem Bones: He's a skeletal version of Bowser.
  • Dracolich: He's a giant, undead, fire-breathing toothy reptile.
  • Divergent Character Evolution: In Mario Tennis Open, he's a Defense-type, while his living counterpart is a Power-type.
  • Downloadable Content: Mario Kart 8's April 2015 DLC adds him as a playable character.
  • Evil Redhead: Just like his living counterpart, Dry Bowser sports the same fiery red hair.
  • King Mook: While normal Bowser is this to the Koopas as a whole, Dry Bowser is this to the Dry Bones, their skeletal counterparts. He even falls apart and reassembles himself like one in his debut appearance, and he shares their immunity to fire.
  • Make My Monster Grow:
    • He turns giant New Super Mario Bros. 2, courtesy of the Koopalings' magic.
    • In Mario Party 10, after Bowser gets thrown into the lava at the end of the first phase of his boss fight, he reemerges as Dry Bowser and becomes giant.
  • Nobody Calls Me "Chicken"!: In the DS version of Mario & Sonic at the Olympic Winter Games, Blizza, one of the Snow Spirits, accuses him of being too afraid to face the heroes. He doesn't take it well.
    Dry Bowser: Too bad I'm through talking to you. Good bye!
    Blizza: Dry Bowser! I bet you're just scared of us!
    Dry Bowser: What did you call me?!
    Blizza: You're just trying to get out of challenging us, aren't you?
    Dry Bowser: Wh-What?!
    Blizza: Hah! I knew it! Wow, wait till everyone finds out about this...
    Dry Bowser: Ggggrah! You shouldn'ta said that! Nobody makes fun of Dry Bowser! Nobody!
    Blizza: A-ha! So you'll accept our challenge?
    Dry Bowser: Why you—! Fine! I'll see you on the field of battle— A Curling Bowling battle!
  • Nonmammalian Hair: His skin was burned off, but his hair remained intact.
  • Promoted to Playable: Mario Kart Wii is his first playable appearance.
  • Recurring Boss: In Super Mario 3D Land, where he shows up in the special worlds for three boss fights. Unlike regular Bowser, he does not employ fakes, all three fights are against the real deal.
  • Red Eyes, Take Warning: If being a skeleton of the Big Bad of the series isn't scary enough, he also sports these to make himself more terrifying.
  • Technicolor Fire: His fire breath is blue, as opposed to his living counterpart's orange. His fire breath was still orange in his debut, though.
  • Tennis Boss: In Mario Party: Island Tour, the objective of his boss fight is to knock the bones he throws back at him with a hammer.
  • True Final Boss:
    • In New Super Mario Bros. 2, he's the boss of World Star, which is unlocked after beating the regular final boss in World 6 and requires 90 Star Coins to enter.
    • Happens again in Puzzle & Dragons: Super Mario Bros. Edition, where he is the boss of Special World 8.


Fake Bowsers

Members of the Koopa Troop who can disguise themselves as their king, gaining several of his abilities in the process.

Tropes associated with the Fake Bowsers:

Big Boo

Tropes associated with Big Boo:


Unagi is a huge eel found in Jolly Roger Bay of Super Mario 64. He's invincible, but a Power Star is attached to his tail for Mario to grab. Multiple Unagis would later reappear in New Super Mario Bros. and Super Mario Odyssey, the latter of which renamed them Maw-Rays.

Tropes associated with Unagi:

Mad Piano
The Mad Piano is a piano that appears in Big Boo's Haunt.

Tropes associated with the Mad Piano:

Koopa Kid
Debut: Mario Party (as "Baby Bowser")

Tropes associated with Koopa Kid:
  • Chuck Cunningham Syndrome: His latest appearance was Mario Party 7. He appears to have been replaced by Bowser Jr. in the later games. Junior literally replaces him in Mario Party: The Top 100.
  • The Clan: While the line about being the great "Koopa's Kid" was interpreted as "Bowser's Cohort" in the original Mario Party localization, Bowser and the Koopa Kid(s) were given a decidedly father-son relationship in the GameCube-era sequels. Bowser sure had a lot of kids.
  • Color-Coded Characters: The red, green, and blue Koopa Kids from Mario Party 5 and 6.
  • Demoted to Extra: After being playable in Mario Party 5 and 6, he went back to being Bowser's minion before dropping entirely.
  • Go-Karting with Bowser: He's a playable character in the Mario Party 5 and Mario Party 6.
  • I Have Many Names: Also known as Mini Koopa in Japan and Mini Bowser in PAL regions. Additionally, the first three Mario Party titles for Nintendo 64 mistakenly name him "Baby Bowser" in the English translations.
  • Literal Split Personality: In Mario Party 5, he has the ability to split into Red K. Kid, Green K. Kid, and Blue K. Kid. Multiple Koopa Kids have also been seen elsewhere (up to 99 in Mario Party Advance), although it's not clear from where they spawned.
  • Promoted to Playable: In Mario Party 4, he is an unlockable character, but only for the bonus mini-game Beach Volley Folly. In Mario Party 5 and 6, he's a fully playable character.
  • Suspciously Simiilar Substitute: Debateably one towards the Koopalings. Doubly so since at one there was 7 of them.
  • Token Evil Teammate: When he's playable.

Boss Sumo Bro

Tropes associated with Boss Sumo Bro:

Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy)

A trio consisting of a Goomba, a Paratroopa, and a Shy Guy, who make repeated appearances in the Mario & Luigi series, starting with the third game.

For their tropes, see their entry here.

Alternative Title(s): Super Mario Bros Bowser And His Baddies