Warning! All spoilers below are unmarked.
It's virtually impossible to list tropes for these characters without spoiling everything or creating Self Fulfilling Spoilers
because of the large amount of surprising reveals and murderer/victim exclusive tropes this game contains just like its predecessor.
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Ultimate ??? (He has no Ultimate talent)
A young man who has always admired Hope's Peak Academy and finally achieved his dream of attending the school. Unfortunately, he has forgotten his past and the Ultimate talent that he was selected for. Hajime is a decent guy, but his personality is rough around the edges and very skeptical.
The truth is that he has
no Ultimate talent, but his obsession with Hope's Peak led him to become the subject of the "Ultimate Hope Project", in which his identity would be completely erased and rebuilt as "Izuru Kamukura", the multi-talented "Ultimate Hope". Unfortunately, Izuru fell under the thrall of Junko Enoshima and triggered "The Worst, Most Despair-Inducing Event In Human History" by his participation in the first "School Life of Mutual Killing", causing the death of the student council. During the final trial he is faced with the dilemma of remaining as "Hajime Hinata" and letting AI Junko win, or reverting back to "Izuru Kamukura". He ultimately chooses the latter, accepting responsibility for his bloodied past and resolving to create a new future for himself and his classmates, but as a result is indicated to retain his old self.
Ultimate Lucky Student
An utterly unremarkable Ordinary High-School Student
who was only selected to attend Hope's Peak Academy through a random lottery, giving him the title of "Ultimate Lucky Student". He's an affable and easygoing guy, though he tends to be quite self-effacing towards his own "talent", claiming that it's not a real talent at all
(at least compared to the other students). It turns out he really is
that lucky, and uses his abnormally good luck to his advantage several times. He plots a murder in Chapter 1 (which is foiled) and later becomes the victim of Chapter 5 after he masterminds his own "murder" with the intent of killing everyone except
for the mole, as he had discovered the truth about their relation to Ultimate Despair.
- Aborted Declaration of Love: Possibly to Hajime in his fifth Free Time event, based on the fact that in the Japanese version he cuts off his object of "love" from "you" to "the hope sleeping inside your heart" (Japanese sentence structure is object first, therefore preventing this from being more definitive).
- Alas, Poor Villain: Despite his crazy, creepy behavior eventually descending into what looks like full-blown insanity, everyone is horrified by the torturous nature of his death, although the horror gives way to anger once they realize what he was planning.
- All-Loving Hero: He claims to love all of his classmates and believes that they can conquer any level of despair. Can be seen as an exaggeration of Makoto's role in the first game. Turns out to be a dark version of this trope, in that he expresses said love and confidence by jump-starting the mutual killing, aiding the first culprit, and generally creeping everyone out. He sheds this behavior near the end of the game, after finding out that the classmates he trusted so much were members of Ultimate Despair (along with Nagito himself).
- All There in the Manual: Most of Nagito's character motivation and lot of things that were simply hinted at in the game are shown in much greater depth in his manga, which shows the events of the story from his perspective.
- Ambiguous Disorder: Subverted. He seems to not realize when his lack of tact is hurting someone, makes rather extreme reactions to things in Dangan Island that are remotely dangerous, and his feelings in regards to hope are rather... obsessive. However, in his final free time event, he mentions suffering from frontotemporal dementia (a condition his behavior matches up with), and although the game leaves it open to interpretation whether or not he was lying, side materials confirm his claims.
- Ambiguously Evil: To some degree.
- And Now for Someone Completely Different: In Chapter 4's investigation, you play as him in the course of his investigation of the Strawberry House, and his going into the Final Dead Room.
- Anime Hair: Poofs out in a way similar to Yasuhiro's, though considering his Ill Boy status, the color may at least be justified by his unusually stressful life.
- Anti-Hero: Of the Unscrupulous Hero variety, though his "lacking in Moral character of an ideal hero" is more a case of a very twisted moral character with values only he seems to understand.
- Arch-Enemy: In Chapter 0, he views Junko Enoshima as someone he hates and really wants to kill her.
- This flips on and off with Hajime due to his irrational nature. Sometimes he'll help Hajime and other times he'll impede him or degrade him.
- Ax-Crazy: Regardless of how of his views might be interpreted, his construction of a murder as a way to kill everyone but the traitor is probably one of the most nihilistic motives in the series.
- Badass Longcoat: Apparently he thinks it's fashionable.
- Berserk Button: As laid back as he is, he’s not very happy when two ‘hopes’ clash only for them to go to waste, such as Peko’s reason for killing Mahiru and Fuyuhiko’s motive for starting it.
- He cannot forgive Mikan for killing out of despair.
- Beware the Honest Ones: Komaeda could be the poster boy for this trope. He's chaotic, unpredictable, suicidal, and is absolutely obsessed with his vision of hope. But he's honest.
- Black and White Insanity: He believes that hope is absolute good while anything to do with despair is evil so any action done in the name of hope is acceptable to him while any actions that seem fueled by despair disgusts him and makes him view the people that do it are lower than dirt.
- Blessed with Suck: How his talent actually works. See the entries for Born Unlucky and Cosmic Plaything for more details.
- Blue and Orange Morality: Based on "Hope", or rather what he thinks qualifies as "hope".
- Born Lucky/Born Unlucky: Just like Makoto, Nagito got in via winning a lottery, which gives the talent as a default, hence why he considers it far more lackluster in comparison to the others. In reality, he is that lucky and it's deconstructed rather horribly. While his cycle of luck did allow him to win several lotteries and get into the Academy, it came at some rather severe costs (such as the deaths of his parents and being diagnosed with a terminal illness) and has made him a nigh unstable Death Seeker.
- Bound and Gagged: In Chapter 2, following his behavior in the previous chapter minus the "gagged" part, and again in Chapter 5 in his death scene. Interestingly enough, one of the few gifts he dislikes is a gag ball, possibly due to being kidnapped as a child.
- Break Them by Talking: Disturbingly good at reading others and getting into their heads, as he proves in Chapter 2. When called on this, however, he insists 'trash like him' couldn't possibly influence others.
- Can't Kill You, Still Need You: Hiyoko suggests that his offer to any would-be killers to go to him for help is based on this trope, so that anyone who wants to kill him would see value in keeping him alive. It turns out that Nagito is willing to sacrifice his own life if need be.
- Casting Gag: In the English dub. Bryce Papenbrook playing a constantly-cheerful yet simultaneously entirely unnerving white haired boy? Now where have I seen that before?
- There's also the additional gag of the voice actor for Makoto and Naegi being the same in both languages.
- Consummate Liar: He isn't one ordinarily, but becomes this under the effects of Despair Fever.
- While he's good at lying, he only does it if he has a plan in mind. Otherwise, he doesn't bother to hide his personality.
- Cosmic Plaything: How his talent plays out. All of his good luck comes about as a result of catastrophe (getting kidnapped helped him find a winning lottery ticket; losing his parents in a plane crash gained him a massive inheritance). This continued to the point where he wanted to die just to be free of it.
- Cruel and Unusual Death: He inflicts this on himself, all to maximize the chance his plan would succeed.
- Cynicism Catalyst: The nature of his luck—or how he perceives it working—has provided plenty of these, such as witnessing the deaths of his parents or being diagnosed with a terminal disease. However, somewhat zig-zagged that on top of making him a pessimist, it also led to his obsessive belief in hope.
- Dark and Troubled Past: Let's just say the "unlucky" aspect of his talent has made his life very hard on him, though how much of what he tells us about it is true is left ambiguous in the game. Side materials have either confirmed or heavily hinted at most of what he mentions, however.
- Death Seeker: As revealed in his Dangan Island ending, he wanted to die on the island, seeking release from the cycle of good luck and bad luck that follows him at every step of his life. In the main story, he fulfills this trope by seeking a death that will bring hope to the other students.
- Despair Event Horizon: Like everyone else, he was a member of Ultimate Despair, so he had to have crossed it at some point. However, he also arguably crosses it again upon learning that he and all of the Ultimates he's been admiring as "Hopes" were actually "Despairs".
- Detective Mole: In Chapter 1, Nagito is eager to help Hajime with the investigation, but it soon becomes apparent that he's hiding something. He also seems oddly insistent that none of the students could have committed the crime. Ultimately played with; he isn't the culprit of the case, but he was covering for the real culprit during the trial, and is also the one who engineered the whole thing.
- Deuteragonist: Along with being the first person you meet and serving as a rival to Hajime, he acts as a sounding board to the investigation and serving as Mr. Exposition. You even get to play as him for one point. Ultimately however, he actually switches to Tritagonist in terms of role, as he is rarely brought up in the final trial except in regards to his actions and Chiaki fills the closer support role.
- Devil's Advocate: He's more than willing to help the murderer try to get away with it, in order to truly challenge the others and see whose Hope is stronger.
- Dies Wide Open: Notable for being the only example in the series (not counting the anime's version of Chihiro Fujisaki's death) since every other victim has their eyes shut or obscured in their death pose.
- Disease Bleach: It's implied his illness is responsible for turning his hair white.
- Early-Bird Cameo: He is mentioned indirectly as the 77th years Lucky Student in one of the sidestories for the first game. A person claiming to be Ultimate Despair who appears to Ryouko in Dangan Ronpa Zero might be him as well, as they share an almost identical speech pattern.
- Et Tu, Brute?: Finding out the people he looked up to are actually the Remnants of Despair, he begins to antagonize them.
- Evil Cannot Comprehend Good: For most of the game, Nagito cannot seem to understand that the reason the others hate him has nothing to do with how "useless" he believes his talent is or how "hopeless" their mindset has become, and everything to do with the fact that he's a suicidal, homicidal wreck who constantly antagonizes them and endangers their lives. Even in death, he only manages to kill two innocent people who were actively working to help the other students, and comes this close to screwing them out of activating the reset in the endgame.
- Evil Laugh: A very startling example. Not helped by the fact he really is mentally ill and shares the same voice as our previous protagonist.
- Expy: He's seemingly an expy of Makoto Naegi from the previous game, right down to having the same voice actors in both Japanese and English. They also have a similar fashion sense, their talent is Ultimate Lucky Student, and they both have little confidence in their worth when compared to the other students. However, he also acts as Makoto's Evil Counterpart, as Nagito's raging inferiority complex, flip-flopping "luck" and utter dedication to the ideal of "hope" renders him far more unstable than Makoto. Word of God confirms that his status as an Evil Counterpart is intentional.
- The Friend Nobody Likes: Many of the students get creeped out by him and call him insane. This is actually one of the reasons he was interested in Hajime, because he was the only one who tried to understand him after the first trial.
- Forgotten First Meeting: Indirectly already met Hajime, but as Izuru Kamukura.
- Foreshadowing: Just before trial 4 even begins, Nagito talks to Hajime about a mystery novel. This novel was about a schoolgirl who got caught up in a chain of murders. Nagito then states that later on in the story you find out the culprit who was behind said murders, was none other than herself, the killer the schoolgirl was trying to catch, was herself. When he asks Hajime what kind of story does he think of that, Hajime has no idea how to response or what exactly Nagito was getting at. By this time, it's possible that Nagito knows that besides Hajime being part of Ultimate Despair, Hajime's current true identity is Izuru Kamukura, the man who turned into a mass murderer during the very first mutual killing game. Which also leaves the unanswered question of what motive he had for starting that conversation to begin with.
- Genre Savvy: When they arrive on the island, he promptly guesses they're going to be forced to kill each other. Once Monokuma shows up, he's right on the money.
- Go Mad from the Revelation: Discovering the Awful Truth really didn't do his psyche any favors, though it's debatable how much of his subsequent behavior was genuine and how much was part of his plan.
- Heroic Sacrifice: Fully intended to sacrifice himself to kick-start the murders so that the others might be saved. Also fully believed that would be the best use of his "less talented self" instead of a Senseless Sacrifice.
- Heroic Self-Deprecation: He describes his good-luck talent as not as special as the talents of the other students. However, this is taken to an extreme: he thinks that he is trash compared to the other students and is more than willing to sacrifice himself for their sake.
- I Just Want to Have Friends/I Just Want to Be Loved: Stated in his free time events that, despite his cheerful front, he has absolutely nobody in his life, everyone having left him due to his self-righteous beliefs (or in the case of his parents end up being killed as a result of his luck) to the point where all he wants is another person's love or at least have someone who will remember him after he dies. He's also implied to push people away due to his talent because of what happened to his parents and his Dangan Island route implying that wasn't an isolated occurrence. His Dangan Island ending provides further support for this, wherein he asks Hajime to be his friend after fifty days and only because he sees the rest of the school trip, along with the realization that true hope was inside him all along, as "bad luck."
- Ill Boy: In his free time events he reveals he was diagnosed with stage three malignant lymphoma and concurrent frontotemporal dementia before winning the Hope's Peak lottery. It's left ambiguous whether he was really telling the truth, though the Spin-Off manga set from his point of view and the Setting Material Collection both lend support to his claims.
- Insufferable Genius: During the 4th trial after he develops disdain for the other students and doesn't hold back his arrogance of knowing the answers while looking down on Hajime and the others.
- Kick the Dog: After he discovers the true identities and pasts of his remaining classmates in Chapter 4, he's full of these. Most notably during trial 4, where he doesn't drop referencing back to Hajime's status as a Reserve Course student.
- Kick the Morality Pet: He doesn't sugar-coat it at all when explaining to Hajime what information he found from beating the Final Dead Room game. If anything, that's when he begins to drop a bit of the Nice Guy attitude. From then on, he continues to antagonize him and the other remaining students. He also kept bringing up Hajime being a Reserve Course student over and over again during the trial, and belittles Hajime on how he usually handles the murder cases and trials. He even tried to summarize trial 4's case because he found Hajime's way of doing it very long. Ouch.
- Killed Off for Real: Possibly. While the other "dead" students bar Chiaki are simply rendered comatose and Makoto implies they'll eventually wake up, Nagito's statements on the laptop found following his death regarding his role being finished and his lack of presence in the glitch scenes hints he might very well be dead due to his illness.
- Kill Them All: After he discovers that the students were once members of Ultimate Despair, he plots to kill everyone on the island (except for the mole, who is innocent) so he could "rid the island of despair" and earn the title of Ultimate Hope, though his video at the end seemed to indicate that he felt he would become a cornerstone of hope regardless of which side would survive.
- Kill the Ones You Love: Was planning to do this to the remaining classmates(the members of Ultimate Despair), and Hajime (as much as he cares for him) so that despair will no longer exist on the island.
- Knight Templar: His attempt to "save" Chiaki by making her kill him and trying and have his fellow former members of the Ultimate Despair killed by voting for him by making he death appear to be a suicide shows how dangerous his black and white "Hope vs. Despair" mindset made him.
- Lack of Empathy: As the story goes further, his empathy begins to go down, however he isn't quite there on being The Sociopath.
- Laughing Mad: Part of his Villainous Breakdown when his role in the first murder is discovered.
- Light Is Not Good: His ramblings about hope indicate that he's dangerously obsessed with it. So obsessed that he's willing to kick-start the mutual killing by trying to cause the first murder, just to challenge everyone's hope so that it can become stronger. During the trial it doesn't take long to discover that he's not entirely stable.
- Lonely Rich Kid: Implied in his free time events. He got a large inheritance, but that came as a result of his parents' deaths.
- Love Freak: Well, "Hope Freak" technically. Acts like this both when Monokuma reveals the "murder" game, and when Byakuya is murdered, and Nagito swears to prove none of the students is a murderer. He isn't taken seriously either time.
- Love Makes You Crazy/Yandere: A purely platonic version of this since he was very motivated to kick-start the mutual killing game out of love he has for the Ultimates to succeed and building their hope to defeat despair. He went as far as to plan a murder, and caused trial one to happen. When Teruteru calls him out for even planning this, Nagito admits to embracing the former.
- Love Martyr: Doesn’t care that his love and admiration for his classmates are one sided, but is genuinely surprised and a bit hurt that Hajime no longer trusts him. Then subverted when he finds out the truth behind their past and who they are. This even carries over to Dangan Island when he states that he doesn't mind if Hajime yells at him. His expression of the thought of Hajime hating him seems to bring him great discomfort and fear.
- Love Redeems: Sorta. His interactions with Hajime help remind us that although Nagito has Lack of Empathy moments, he does have genuine love and care towards Hajime. Doing his free time events help support this. Though this does tend to get subverted after he discovers Hajime's true identity and past as a member of Ultimate Despair. Even taking in the events of what he was doing as a member of Ultimate Despair, Hajime's still the only person whose interactions and strained friendship brings out the best and good in Nagito.
- Mad Love: His platonic love for his classmates can fall under this as he express it by using extreme measures to 'help' his classmates' hope become stronger. Regardless of how they may feel about it, he'll continue to want to support them, although...in unhealthy manners.
- Manipulative Bastard: Played with. Nagito's style of manipulation is nowhere near what's generally considered to be the actions of a manipulative bastard; instead, he tends to plant ideas with the confidence that things will work out how he plans, such as in the first chapter, when he "lets" Teruteru find him taping the knife under the table for the sole purpose of spurring Teruteru into action by giving him the idea of murdering him (Nagito) to save whomever he was planning on hurting at the party. Of course, that goes sour when Byakuya ends up dead instead, but it's not for lack of trying.
- The McCoy: An extreme version of the trope, he relies on his belief in hope and his talent to get what he wants.
- Meaningful Name: If you rearrange Nagito Komaeda you get Makoto Naegi Da, or "I am Makoto Naegi". While Nagito and Makoto aren't actually the same person, Nagito is essentially an Evil Counterpart to Makoto. Word of God claims that the anagram was an accident, but it's still comically apt.
- Motor Mouth: He speaks very fast in certain scenes.
- Mr. Exposition: Serves as this to Hajime, especially in the prologue.
- My Death Is Just the Beginning: How he treats his death in Chapter 5.
- Nice Guy: Definitely at first, although the events of the first chapter cause the others to stop seeing him as this.
- Nice Job Breaking It, Hero: Repeatedly and enthusiastically, partly due to his oscillating luck and partly due to his mental instability. The biggest example, though, is definitely his "arranged murder." If it had worked as intended, it would have given Junko everything she wanted in one fell swoop, and it still managed to kill off Chiaki and Usami right before some moral support from an unbiased source would have been really helpful.
- Nightmare Face: Makes one in first trial, in a Call Back to the face Junko made just before her execution in the original.
- No Kill Like Overkill: How does Nagito go out? He's tied up, stabbed repeatedly in both legs, has his left arm slashed up, his right hand impaled with a knife, and then impaled through the stomach with a spear and poisoned with highly lethal toxic fumes. Other than the last one, which he tricked someone else into doing, all of these are self-inflicted.
- The Not-Love Interest: Zig-zagged with Hajime. He starts out looking this way, as he's Hajime's closest ally who he gets some Ship Tease with, and later betrays him and causes the first murder, something very similar to Sayaka from the first game, who was Makoto's decoy love interest. Afterwards, it gets rather complicated, as Hajime does try to understand Nagito, despite openly saying he's afraid of Nagito, something that helps him win the Chapter 5 trial. Nagito's actions in Chapters 4 and 5 put further strain their relationship, though there is nothing that indicates that they cannot reconcile after the game is finished and their relationship is ultimately left unresolved, although Hajime did almost forgive him at the end of his fifth free time event. Their relationship takes a more positive turn in Dangan Island. However, rather than becoming anything more, Nagito only asks him to be his friend after 50 days, at which point he has experienced enough bad luck for something as good as that to happen. Bonus materials seem to hint things of a perhaps beyond platonic nature on Nagito's end, but there's nothing explicit.
- Not So Different: Points out to Hajime that they both hold Hope's Peak in extremely high regard, and that he doesn't feel any "special aura of talent" from Hajime like he does from the others. The two are frequently mirrored in official art.
- Obfuscating Stupidity: One of the smartest members of the cast, if not the smartest, whose perceptiveness and reasoning skills often result in him solving the case before the trials even start. However, he deliberately invokes this trope on himself during trials by generally acting ignorant and praising others for noticing clues that trash like him would've never picked up on! This is partially because he prefers to stay on the sidelines until he can decide whether to aid the culprit or the students, and partially because he wants to see the other students' hope shine brighter by letting them take the spotlight.
- Only Friend: He considers Hajime the only person on the island to have any genuine meaningful connection with.
- The Only One Allowed to Defeat You: He takes it upon himself after discovering everyone’s true identity to personally end Ultimate Despair once and for all. This includes himself.
- Ordinary High-School Student: In contrast to the other students, since he was only accepted into Hope's Peak as the result of a lottery, rather than because of any sort of extraordinary, practical talent. This still puts him above Hajime when you find out that Hajime doesn't have a talent. Later subverted when it turns out his luck is actually genuine and scarily powerful, while his life has been anything but ordinary thanks to the influence of his luck. It's arguable whether or not he himself is ordinary underneath it all.
- Please Kill Me If It Satisfies You: After his actions alienate him from his classmates, he cheerfully invites him to kill him if they like, in part because he sees himself as more expendable than the other students. He mentions in his spinoff manga that acting as a stepping stone for hope, even if it means dying, is something of a long-cherished wish of his.
- The Pollyanna: Though he freely acknowledges when things are going badly, he keeps a positive attitude about it, and tries to inspire others to do the same. Unfortunately, this tends to creep them out more than it inspires them, especially when he's waxing harmonic about how people dying will just make everyone else's hope shine even brighter!
- Psycho Supporter: He idolizes his other Ultimate classmates and would love nothing more than to see them excel, even at the cost of his own life, which is what leads to him trying to cause the first murder.
- Red Herring: Despite sharing a talent and voice actor with the previous game's protagonist, and having a similar name, Nagito is not Makoto, nor does he have any connection to him other than serving as an Evil Counterpart of sorts. Apparently, it was part coincidence and part misdirection on the part of the writers.
- Red Right Hand: In the real world, he replaced his left hand with that of Junko Enoshima, supposedly so that he could become one with "Super High-school Level Despair". He's incapable of actually moving this replacement hand, however.
- Red Oni, Blue Oni: The blue to Hajime's red. In Dangan Island, Nagito's the red to Hajime's blue.
- Senseless Sacrifice: Despite his suicidal obsession with dying for hope, his "murder" ends up being this. Nagito's Rasputinian Death and arranged murder to smoke out the "traitor" or rather, to ensure the "traitor" would be the last man standing succeeds only in cutting off two of the only useful sources of support the students had before the endgame, playing right into Junko's hands. And if his plan had worked as intended, it would have given Junko everything she wanted.
- Slasher Smile: He has his moments, like during trial one where he goes Laughing Mad with a sinister smile not unlike what Junko looked like before her execution.
- Sole Survivor: Of the tragedy that claimed both his parents. Supplementary materials hint that even before his parents' death, the other people on the plane were already killed (presumably by the hijacker).
- Stepford Smiler: Type A. His last free time event and his Dangan Island ending both hint that despite his cheerful attitude, the cycle of good luck and bad luck he's dealt with his whole life has worn him out so much that he wishes to die during the school trip.
- Suicide by Cop: What his plan in Chapter 1 is implied to be, a fact confirmed by his spinoff manga.
- Taking You with Me: His Thanatos Gambit in Chapter 5 would either take down the traitor or everyone else.
- Thanatos Gambit: He's the victim of Chapter 5, and sets up his own murder to draw out the traitor, making it essentially impossible to figure out who killed him or even how he died.
- There Are Two Kinds of People in the World: He says this at the start of Chapter 2.
"There are two kinds of people in this world: Those who are born with worth, and everybody else."
- Token Evil Teammate: Nagito makes it clear that he will stop at nothing to "make the Hope of the students shine", from manipulation to causing a murder. His many complexes and neuroses, plus the very real degenerative brain disease he's suffering from, have left him both suicidal and homicidal.
- Took a Level in Jerkass: After seeing everyone's full profiles, his attitude towards them completely shifts, to the point of outright antagonizing them.
- Trauma Conga Line: Thanks to the constant cycle of bad luck and good luck he's gone through during his life. An example he cites is watching his parents die by being struck by a meteor, only to inherit a vast sum of money from them.
- The Unfettered: He often states that there are exactly two things that he believes in absolutely: his own luck, and Hope. This makes him a very dangerous individual.
- Unluckily Lucky: Perhaps the best description for his variant of luck cycles, or the "luck" talent as a whole.
- Unreliable Expositor: Deliberately invokes this on himself by freely admitting he could be lying at any time. It's implied he generally isn't, however, with him freely admitting to the only times he does lie out of necessity. Supplementary materials also confirm several claims he makes in the game.
- Villainous Breakdown: In Chapter 1, when Hajime shows he's the only one who could've gotten to the table with the knife, he has a Laughing Mad-type outburst complete with spiral eyes. Also has one in Chapter 5, but it's subverted in that we find out it was part of his bluff, which raises questions about the first one...
- Vitriolic Best Buds: Shows shades of it with Hajime later on in their Free Time events.
- Walking Spoiler: He is one of the many reasons this page has to be spoiler tag free. It comes as a natural result of his characterization for most of the game being starkly different from his initial characterization, and his death being involved with one of the game's major plot twists.
- Well-Intentioned Extremist: Sincerely believes that the best way to make everyone's "hope" stronger is to cause despair. After learning the Awful Truth, he becomes even more determined to end despair no matter what it takes.
- White Hair, Black Heart: It's debatable whether he truly has the black heart, but his morals are definitely questionable.
- Why Don't Ya Just Shoot Him?: Invoked in spirit, if not in lethality, following the first trial. When all is said and done, Nekomaru and Kazuichi knock him out and tie him up hand and foot in the old building for most of the first half of Chapter 2, which was probably the most rational response, all things considered.
- Wild Card: States several times that he's on the side of hope, and often sides with the culprits as a result, although he sometimes gives up on them for various reasons, such as when evidence against Teruteru piles up.
- Will Not Tell a Lie: Is stated in the setting material collection to be an "honest person". He does lie, but only when he views it as absolutely necessary.
- Xanatos Gambit: His Thanatos Gambit in Chapter 5 is this, to some extent, though it's easy to miss. Whether the students or traitor survive, he still believes his actions will become the cornerstone of hope, or at least that hope will be created, if they can overcome the despair-inducing case he created—hence why he gives the password to the students in his final message, despite knowing that the traitor would already have this knowledge, and his statement that it doesn't particularly matter to him who survived, which would otherwise contradict his motives completely.
- You're Insane!: By the end of the first trial, every other student thinks this of him. Some have even said several variations of the phrase to him by this point. And according to one of his free time events he really is mentally ill, though he points out he could just be lying for sympathy points, other sources imply he really wasn't. Hajime comments on how "insane" his plan is at multiple points in the Climax Inference of Chapter 5.
Hajime: (describing Nagito wounding himself to make it look like he was tortured) The true madness of his plan began there. He started doing something that no one in their right minds could have done.
An absent-minded girl who loves video games of all genres (even bad games) and is skilled at playing them. She tends to become so absorbed whilst playing that it's hard to hold a conversation with her, and has a habit of pausing for long periods of time while she mentally composes what she wishes to say. She is the mole of the group, placed there as an inside observer by the Future Foundation. Nanami is actually an Artificial Intelligence
from the same cloth as Usami, acting as a Non-Player Character
within the New World program. She is the accidental culprit of Chapter 5, but foils Nagito's plot to kill all of the students (except her) by confessing to the "murder", forcing her execution alongside Usami. Despite this, she returns in final trial, giving Hajime the hope to continue forward.
- Accidental Murder: Played with. The fact that she killed Nagito is indeed an accident, but he was banking on his luck that the one who would kill him with the poisoned bottle would be the "traitor", and she is.
- Adorkable: Especially when she puffs up her cheeks to show she's angry like a child having a tantrum.
- Always with You: Chiaki seemingly expresses this sentiment after Hajime and the others end the final trial.
- Animal-Eared Headband: Wears a hoodie with bat ears.
- Artificial Intelligence: Since she is really just an NPC in the Jabberwock simulation. It turns out that Chihiro Fujisaki, who created another artificial intelligence in the first game, created her as well.
- Berserk Button: She drops the space cadet routine and gets very serious when mutual killing is involved.
- Big Damn Heroes: Returns in Chapter 6 to give Hajime a much needed pep talk that allows him to overcome Junko's despair speech.
- Character Tic: Chiaki will often pause for a moment before speaking, needing time to sort what she wants to say first.
- Cloud Cuckoolander: Tends to be a little slow in responses when talking to her, often putting things in a gaming perspective. But when things get serious...
- The Confidant/The Conscience: When the times calls for it, she will act as both to Hajime, most blatantly in Chapter 4: when he was about to go into the Final Dead Room, she talks him out it, reminding of how pointless it is and that he shouldn’t push himself. After the dispute with Nagito(after he revealed that Hajime was a reserve course student), he confides in her that regardless of how he’s feeling, he will continue to pursue investigating Nekomaru’s murder. Second most blatant example, is when hits his Heroic BSOD during Chapter Six. He lets out everything that has been dumped on him, and is at a loss of what to do. She talks him out of being indecisive, and gives him the strength to move forward.
- Cruel and Unusual Death: Chiaki and the rest of the Usami/Monomi units are in a room with pixelated models, when Monokuma comes in with a tank and starts to shoot at them. Chiaki suddenly spots an exit and she and the Monomis run, followed by Monokuma in a Pac-Man-like vehicle that crushes all but one of the Monomi units. However, her and the last Monomi reach a dead end. With no more escape routes, Monokuma begins dropping Tetris blocks in the area, eventually crushing the last Monomi, and then Chiaki. The blocks then violently explode due to Monokuma forming three perfect lines.
- Declaration of Protection: During trial five, Chiaki states that she wanted to do was protect her classmates, and expresses sadness over not being able to protect them once she's executed.
- Designated Love Interest: To Hajime, to an extent. This is lampshaded by Kazuichi in the fifth class trial, although the romance arguably never goes beyond Ship Tease, as a result of Chiaki's death in the fifth chapter, and fading from existence after the shutdown of the program.
- Deuteragonist: Similiar to Kyoko in the first game. Which makes it all the more surprising when she turns out to be the "traitor", as well as the accidental "culprit" regarding (the other deuteragonist) Nagito's murder in Chapter 5.
- Disappeared Dad: She speaks about her dad (a programmer) in the past tense, hinting that he died. Chapter 6 reveals that her "father" was Chihiro Fujisaki, the Ultimate Programmer who died in the original game.
- Expy: Most obviously of Chihiro (similar titles, designs and official art poses) and Kyoko (similar role, color scheme, and relationship with the player character). Her true nature also gives her a lot in common with Alter Ego, which makes sense since he is her "brother" and both of them take after their "father".
- A Friend in Need: Pulling a Heroic Sacrifice doesn’t stop her from wanting to help out her friends again even after she was already supposed to be dead. Regardless that she would most likely be erased from existence, she talks Hajime into choosing accepting both hope and despair so that he can move on to create a future for he and the others. As long as they do that, she tells him that everything will be okay and that they’ll always be friends no matter what.
- Friendless Background: She implies that this is the case, indicating that she's never been to an amusement park with friends, not having any friends until she met the other students. The truth about this matter seems related to her status as an Artificial Intelligence.
- Gamer Chick: Her talent is based on her being one.
- Genius Ditz: She's a savant when it comes to playing video games, and her wide experience of genres (murder mystery, edutainment, etc.) gives her an astonishing range of general knowledge, so much so that she's one of the best members of the group to talk to when you need insight into a murder case. In fact, there's only one genre of game that she's bad at: dating sims.
- Genre Savvy: Because of all the games that she plays. After the first murder, she is the first to suggest that someone be nominated to guard the body just because "that's the kind of thing that happens in closed-circle murder mystery games".
- Get a Hold of Yourself Man: Slaps Akane in Chapter 5 to bring her to her senses when she's freaking out over Nagito's plans, and trying to strangle Nagito to death.
- Grew Beyond Their Programming: Her free time with Hajime has her develop a curiosity for social activities. Monomi considers her willingness to defy her protocols and reveal her identity a "miracle."
- Hair Decorations: Her hairclip is the shape of the spaceship from Galaga. Fits well with her status as gamer and "space cadet".
- Heroic Sacrifice: In Chapter 5, she works out that Nagito's plan was to kill everyone but the "traitor" (her). Instead she urges everyone to vote her as the murderer, relying that Nagito's good luck held and she was the one who accidentally killed him.
- Hidden Depths: She proves remarkably competent at the trial despite her sleepy demeanor, being the one to both expose Nagito's act and put forth the idea the killer wasn't under the table in the first trial. She also tells Khim to please stop talking, in a polite but firm tone, to finally interrupt his antics.
- Hope Bringer: Her actions throughout the game and even after her death push Hajime and the others to not give up on the future, even when things look bleakest.
- I Know Mortal Kombat: Her video game experience makes her surprisingly useful for investigating the game's murders. For example, she maps out the Twilight Syndrome crime scene using her experience from dungeon crawler RPGs.
- Incorruptible Pure Pureness: As an AI who is trying to help the former Ultimate Despair students rehabilitation process she is completely immune to any of Monokuma's motives since she can't be driven to kill any of them... Which is why Nagito had to use his luck to make her his murderer.
- Killed Off for Real: ...Possibly. Depends on whether you interpret her last words literally or just symbolically. Like most of the character's fates at the end, it's left ambiguous.
- Japanese Honorifics: She uses "-kun" on male students' last names and "-san" on female students. After her connection to Monomi is revealed, she starts referring to her as "Monomi-chan."
- Let's Get Dangerous: When Nagito tries to get everyone to give up on the first trial by insisting there's no evidence and no way they can catch the killer, she suddenly stands tall and shoots back with a "You've got that wrong!" Even though she softens it a moment later by adding "...I think", it signals the start of a devastating counterargument.
- The Lost Lenore: The survivors, and Hajime especially, are not happy when they find out that she is the culprit for Nagito's death. The news of Chiaki just being a NPC devastated them because she cannot exist in the real world, despite being one of the nicest people out of the whole cast. As they return to the real world, they all want to remember their friendship with her, and keep the memory of Chiaki within them.
- The Mole: For the Future Foundation. However, in this case she has the students' best interests at heart.
- Nice Girl: She's kind and good-natured to others. Her only killing ends up being accidental, as a result of someone who wanted her to end up as the culprit.
- Nerves of Steel: Just like Kyouko Kirigiri, she will hardly ever lose her calm personality even under intense pressure. Hajime even calls her this, and praises her for it.
- Non-Player Character: What she really is in-universe, since the setting of the game is actually a virtual reality.
- Not Afraid to Die: She doesn't hesitate to sacrifice herself for the sake of the other students, though she does find the will to put up some resistance during her execution.
- Shout-Out: Chiaki carries on Hifumi's legacy of regularly making video game references.
- Significant Birth Date: Her birthday is on March 14. March 14 was also Chihiro Fujisaki's birthday, since he created her.
- Sleepyhead: She has a habit of falling asleep in the middle of sentences. A free-time conversation reveals that she frequently plays video games for so long that she forgets to sleep.
- Spirit Advisor: Becomes this in the final trial.
- Sympathetic Murderer: Can't get more sympathetic than being the murderer because you accidentally grabbed the wrong bottle in a 1 in 16 chance. Then pulling a Heroic Sacrifice to ensure that your friends would continue to live.
- Terrible Artist: The colorful drawings she keeps in her diary could be mistaken for a preschooler's.
- Verbal Tic: Has a habit of adding "...I think." to the end of her sentences.
- Wham Line: Midway through the fifth trial, she says that all Nagito's efforts, up to and including arranging his own death, were intended to draw out the traitor, but the traitor is unable to reveal their identity. Hajime then realizes that she is indirectly admitting to being the traitor.
- What Would X Do?: She asks Hiyoko what she would think Mahiru would say in response to Fuyuhiko attempting Seppuku.
- Why Did It Have to Be Snakes?: Sort of. It turns out that there is exactly one genre of video games that Chiaki isn't good at playing, as Hajime finds out during her first free time event. It's dating sims.
- Zettai Ryouki: Only a B though.
Ultimate Affluent Progeny (Ultimate Imposter)
The scion of the wealthy Togami family, and one groomed to become a success since childhood. Byakuya immediately takes the position of leader amongst the group, claiming that he will use his superiority to lead them all to safety. Intelligent, calculating and utterly ruthless, Byakuya is a force to be reckoned with. Also, he really
likes food. He attempts to prevent a murder in Chapter 1, and although he manages to foil Nagito, he is accidentally killed by Teruteru (who was gunning for Nagito). Later on, Hajime discovers that they were actually not the real Byakuya, but another student known only by their talent, namely as the Ultimate Imposter: A person without a home, relatives, gender, or even a name who could only live by assuming the guise of another person.
- Acrofatic: Hajime notes that they move surprisingly fast for a person of their size. They also had to pull off some incredibly fast moving during the blackout, being on the opposite side of the room from where Nagito hid the knife.
- Ambiguous Gender: Even though the Impostor uses a male persona throughout the course of the game, their gender is officially listed as unknown.
- Be Yourself: Promises to start forging their own identity rather than impersonating others if he makes it off the island.
- Big Eater: Byakuya seems to have developed an obsession with food since the last game, which might explain his weight problem... but in reality this is a trait particular to the Impostor. In one of their Free Time events, they tell Hajime that they find comfort in eating fast food, as no matter where they go it always tastes the same — and implies that it's one of the only consistent things in their life.
- Blond Guys Are Evil: Subverted. This time Byakuya's heart seems to have grown along with his gut, and he takes charge to prevent his classmates from being murdered (which would have been unthinkable from him in the past). Of course, he's not the real Byakuya.
- Blue Blood: As the heir to the Togami family... or not.
- Character Development: In Chapter 1 of Dangan Ronpa 2, when the game gets switched back to the "murder" format, Byakuya instantly decides to invite everyone to a party on the pretext of strengthening their bonds, when really he's trying to arrange to do away with all the murder weapons and have everyone where he can see them. That he's thinking of the others at all is a stark contrast to his selfish desire to graduate by winning the game in the previous Dangan Ronpa, so it looks like Byakuya's undergone a lot of character development since then... It's subverted, however, as the reason he seems nicer in this game is because it's not really him, but an impostor. No actual character development has taken place after all.
- Dark and Troubled Past: He implies that there was a time in the past when he couldn't trust anyone and no one could trust him, which is why he's taking precautions regarding the party. Turns out they were born with no name, no home and no family, and felt like they didn't actually exist, and as such began impersonating "real" people.
- The Drifter: The Impostor has no real home and makes mention of moving from place to place frequently as a result.
- Expy: He's kind of a reverse Mukuro Ikusaba. Both Mukuro and "Byakuya" are impostors, both of them seem to have lived rather rough lives, and both of them are among the first characters to be killed in their respective games. However, Mukuro (as the fake Junko) is a seemingly unimportant character that turns out be important after she dies. By contrast, the impostor is a seemingly important character who turns out to be unimportant after he dies.
- Fat and Proud: He has no insecurities with his weight and even talks down to his skinnier peers and pities them for being so thin.
- Fat Bastard: Subverted, see Blond Guys Are Evil above. The reason for his fatness is explained, naturally.... but not until long after his death — it's not the same Byakuya. It's someone without a name, relatives or home, whose true talent is Ultimate Impostor; they have nothing to their name, so the only way for them to "exist" is to impersonate another. If you pursue their route in Dangan Island, they freely acknowledge that what they're doing is still wrong, however, and Hajime forgives them so he can get to know the impostor better as a friend, which greatly moves the impostor.
- Formerly Fit: Subverted, since as it turns out, that's not actually the real Byakuya.
- Genre Savvy: Byakuya doesn't take any chances during the Chapter 1 party, and makes sure to lock up every single item that could conceivably be used as a weapon, right down to the utensils and food skewers. Being genre savvy helps him realize a murder plot was afoot right off the bat, and he succeeds in preventing Nagito's murder attempt. Unfortunately for him, Teruteru was also trying to stop Nagito by killing him, and this leads to Byakuya's end when he is mistaken for Nagito.
- I Have This Friend: In their final Free Time event, they talk about being the Ultimate Impostor this way. Hajime suggests that they're talking about themselves, but leaves it up to them to decide whether to tell him.
- I Just Want to Be You: Part of the reason they are impersonating Byakuya specifically seems to be out of admiration of his achievements.
- Japanese Pronouns: He typically uses omae on Hajime, but briefly switches to using the more polite kimi on Hajime, switching back when Hajime finds the change very uncharacteristic of the Byakuya he knows.
- Jerkass Façade: It's hinted that the Impostor isn't nearly as much as a Jerkass as the actual Byakuya in spite of initially appearing to be as stand-offish and arrogant; they spend a surprising amount of time in-game trying to assure people and make sure there won't be killings. This is especially noticeable and eventually confirmed in their Freetime Events.
- The Leader: A Type II who immediately steps up to take charge after Monokuma takes over.
- Man in White: Looks familiar, but there's something different about him... must be the suit. Considering the name "Byakuya Togami" translates to "Whitenight Tengods" one could say this new look suits him rather well. It also works as a pretty good metaphor for the character too, since as the Ultimate Imposter, this "Byakuya Togami" persona is just as much an outfit they are wearing as the suit itself is.
- Massive Numbered Siblings: In the first game he tells Makoto that he was the youngest of the fifteen children of the Togami family head; here, he tells Hajime he's one of a 108 half-siblings. The real Bykuya's number is probably more accurate.
- Master of Disguise: Their true talent and the closest thing they have to an "identity".
- Mock Millionaire: Or multi-billionaire as the case may be, either way they aren't Byakuya.
- The Nameless: Neither Hajime nor the audience learns their real name. Their final free time event reveals that they don't have one at all.
- Nice Guy: In the few times we see their real personality they are shown to be very polite and modest. In other words: absolutely nothing like the real Byakuya.
- Not So Different: Compares Fuyuhiko to how he used to act, though if they mean themselves or the real Byakuya is unclear, and seems very amused by that. Fuyuhiko doesn't appreciate that.
- Obsessed with Food: When not bragging about his superiority, conversations with him tends to lead to food. The best presents for him are the food options.
- The Proud Elite: While still acting arrogant, he's very quick to declare that he will ensure everyone's survival, and is equally quick to recognize Hinata's potential and try to recruit him as his assistant.
- Red Herring: Doubly so. It initially seems that Byakuya will be an important character, and he has insight about what is really occurring on the island. Then he becomes the first murder victim. Then it turns out he wasn't really Byakuya but an impostor...but the reveal is treated as something unimportant. In fact, the impostor is so unimportant that they literally have no identity of their own. In short, they seem like they'll be relevant to the plot, then they gets killed, then they turn out to have never been relevant. And that was probably the point.
- Sacrificial Lion: Survived the first game, only to become the first to die here. Subverted however, since they are not the real Byakuya, though their death still makes them qualify.
- Serious Business: During Free Time events, Hajime learns that the "body mass index" and the qualities (or lack thereof) of various kinds of meats is this trope to them.
- Sudden Sequel Death Syndrome: Surviving the first despair game doesn't mean he'll survive the second... Subverted when it was revealed they were an impostor.
- Taking the Bullet: Chiaki suggests the possibility that they saw Teruteru moving under the floor with their night scope and actually moved to shield Nagito from him with their own body. Nagito laments the irony of this, as his Spinoff manga choses to make this theory true there.
- Tempting Fate: Declares that there will not be a single victim under his watch. Guess who the first victim is?
- Walking Spoiler: In more ways than one. While the fact that their presence gives away Byakuya surviving isn't massive, given the sheer amount of Late-Arrival Spoiler the franchise is known for, the fact that they are an impostor is only revealed in the Chapter 5 investigation, well after they died.
A highly eccentric individual who is rumored to be able to speak to animals. Gundham talks like a cartoon supervillain and aspires to use the dark arts
to rule the world. He keeps a colony of hamsters, who he has dubbed the "Four Dark Devas of Destruction", under his scarf. He is the culprit of Chapter 4, murdering Nekomaru due to being unwilling to simply give up and die when faced with choosing between committing murder or starving to death as a result of Monokuma's "motive". He is found guilty and executed by Monokuma, trampled to death by a stampede of animals.
A mechanical genius with the ability to fix anything. In spite of his scary appearance, Kazuichi is actually rather timid and is prone to freaking out at the drop of a hat. He survives the final trial and returns to the real world with the other survivors.
A master of the culinary arts, who prefers to be called a "Ultimate Chef" because he thinks it sounds more sophisticated. Teruteru has as much passion for romance as he does for his cooking, and spends most of his time on the island chasing skirts. He becomes the culprit of Chapter 1 after he figures out that Nagito is plotting murder and tries to kill him
first, accidentally killing Byakuya instead. He is found guilty and executed by being turned into a snack and "deep fried" in a volcano.
Ultimate Team Manager
A legendary coach with a knack for taking terrible teams and turning them into champions. Though he looks more like an athlete than a coach, Nekomaru burns with intensity and passion, and has a massive voice to match his massive stature. He is gravely wounded after protecting Akane from an attack by Monokuma, and remade into a cyborg. However, his new metal body does not prevent him from becoming the victim of Chapter 4 when he is killed by Gundham in their death pact.
- Antiquated Linguistics: In the Japanese version he speaks using an archaic dialect, and like a professor on top of that.
- Battle Aura: Always has one, including lightning from his eyes. Given his Ultimate title, it might symbolize his passion. Interestingly, when Nekomaru is turned into a cyborg, he stops having a battle aura for every single sprite, he only has it for three sprites (and two of them are subdued compared to before), and no lightning comes from his eyes.
- Beyond the Impossible: As the Ultimate Team Manager, Nekomaru states its his duty to make his pupils do the impossible. Just as an example, a tennis player he trained managed to win a 36-hour match.
- Blessed with Suck: His new mechanical body, while powerful, also robs him of simple human joys... like defecating.
- Blood Knight: Seems to love fighting as much as team managing. He also hints that fighting was his greatest passion before deciding to train others.
- Calling Your Bathroom Breaks: Never misses a chance to loudly proclaim when he needs to crap.
- Chained by Fashion: Wears a giant chain draped over his shoulders.
- Combo Platter Powers: As "Mecha-maru," he has a nearly invulnerable body, enhanced strength, never needs to eat or sleep... and can also produce soda from his eyes.
- Cybernetics Eat Your Soul: Gundham mentions that cyborg Nekomaru had a killing intent when he went to shut him off (so that he could set up his murder). He might have been right, as Nekomaru's Battle Aura is often gone from his sprites as a cyborg and seeing that the one who gave him his robotic form was Monokuma...
- Determinator: His will power is immeasurable. Nekomaru actually has a heart condition that could have killed him in his youth, but he has remained strong through dedicated training and sheer force of will.
- Does This Remind You of Anything?: Due to his lack of context, Nekomaru's description of his massages can easily sound like something else entirely. The effects of his massages and the reactions they garner also add to the confusion.
- Good Scars, Evil Scars: Has symmetrical scars on both of his eyes.
- Heroic Sacrifice:
- Protects Akane without any reason to believe he'd survive being hit by a bazooka shot.
- And pulls this again when he and Gundam make a mutual sacrifice pact so that the others wouldn't starve to death.
- Hidden Depths: Aside from Team Managing, Nekomaru is also an Ultimate Masseuse. Furthermore, part of the reason he became a sports manager was to emulate his friend Daisuke, who died before his own team could reach victory.
- Hollywood Cyborg: Gets turned into one as a result of Taking the Bullet for Akane.
- Hot-Blooded: So Hot-Blooded that he's constantly shooting lightning from his eyes.
- Hot-Blooded Sideburns: An intense dude with intense sideburns.
- Ill Boy: His free time events reveal that he was born with a heart condition that kept him out of school for long periods of time.
- In-Series Nickname: After he gets turned into a robot, some call him "Mecha-Nidai" in the Japanese version, and "Mechamaru" in the English version.
- Large Ham: He's larger than life in almost every possible way. One of his arguments in a Nonstop Debate is several times the size of all the other text.
- Love Freak: Well, "Spirit" freak. Teamwork and passion are very important to him.
- Made of Iron: Once he's turned into a cyborg, he can withstand Monokuma's bazooka. However, this doesn't help him avoid being killed in Chapter 4 by Gundam.
- It should be noted that he took a bazooka blast from Monokuma in his human form as well, and not only wasn't reduced to Ludicrous Gibs, but managed to hold on long enough to be turned into a cyborg.
- Manly Tears: He weeps openly for Byakuya's death, and also for a defeated Teruteru.
- Meaningful Name: "Ni" is Japanese for "two". His stats as listed in his profile include a lot of 2s, and he starts with a 2 in the Gathering stat in Dangan Island. Also, he has two bodies over the course of the main story, one human and one robot, both of which are killed.(mini Mechamaru doesn't count since it was a mostly mindless toy)
- Mentor Occupational Hazard: Specifically tries to mentor and help Akane, up until his death.
- No Indoor Voice: To an absurd degree.
- Potty Failure: Played for laughs in Chapter 1 during Byakuya's big party. Nekomaru needs to use the restroom, but cannot because Peko, is already inside, suffering from stomach problems. Then, given his Hot Blooded tendencies, he apparently decides that his inability to "hold it" is something he needs to SHOUUUUUUT ABOOOOOOOUUT!
- The Power of Friendship: Nekomaru believes understanding his pupils on a personal level is the key to their mutual success.
- Rated M for Manly: A muscle-bound manly man who isn't afraid to fight, lead or cry.
- Save Our Team: Nekomaru's specialty, which is why he got the title of Ultimate Team Manager. In his backstory he's frequently taken teams of terrible players and used his superior management skills to take them to national tournaments.
- Saying Too Much: In Chapter 2, he insists that the traitor is tied up and can't move at the moment, implicating himself as the one who kidnapped and tied up Nagito (who isn't the traitor, though). He then asks Kazuichi what to do, implicating Kazuichi as his accomplice.
- Ship Tease: He starts "training" Akane as a pet project, and his talents as an Ultimate Masseuse lead to a number of highly suspicious conversations between them. When he perishes, both times, Akane is devastated with grief, despite her unwillingness to admit it to anyone, even herself.
- Taking the Bullet: For Akane, once she tries to attack Monokuma in Chapter 3. This causes him to be hospitalized and eventually turned into a cyborg, though this helps avert the trope when he tries it again in Chapter 4.
- Team Dad: Despite his quirks, can be quite effective at playing this when things get serious.
- Team Spirit: Confidently states passion and team effort are the key to victory when he manages his teams.
- Toilet Humor: He often declares that some great life rules to follow are to "EAT WELL, AND SHIT WELL!" with many characters being mystified at why he gets so fired up about his bodily functions. Additionally, around the time the first murder occurs, he desperately has to go to the bathroom, but Peko is occupying it. NintendoCapriSun would be proud. When he and Hajime briefly team up in Chapter 4, Mechamaru always pauses in front of bathrooms to stare unhappily and also mentions that the inability to poop is one of the few things he regrets about his robotic condition.
- Training from Hell: Nekomaru's starting work out routine for Hajime would be 10 laps around the island, 20 pushups and 20 situps... 50 sets of each and followed by a 12 mile swim.
- We Can Rebuild Him: At one point, upon being severely injured, he's upgraded into a cyborg. Unfortunately it doesn't help him avoid being murdered in Chapter 4, because the culprit, Gundam, uses one of his hamsters to press a button on Nekomaru to knock him out in order to set up his murder. Kazuichi eventually uses parts of cyborg Nekomaru to build a miniature robot version of him with his voice, to cheer up Akane.
- What Measure Is a Non-Human?:
- After Monokuma 'fixes' him, he reacts very poorly whenever the others treat him differently over it. Averted in that what Gundham does to him is still considered murder, even if it was in a death pact to save the others.
- However, the trope is also used metafictionally. When the other students find Nekomaru's body, not only is his head bashed in and separated from his neck, but one arm has come off at the shoulder and he's lost the lower half of his leg. There is no way they would've been able to show this if he was still a flesh-and-blood human.
- Would Hit a Girl: When it comes to fighting, he holds nothing back against Akane.
- Younger Than They Look: Yes, he really is apparently supposed to be around the same age as the others.
The baby-faced successor to the infamous Kuzuryu family, the largest criminal enterprise
in Japan. Fuyuhiko's small stature and youthful looks hide a powerful temper and a large chip on his shoulder, and he has no interest in making friends with his classmates. In Chapter 2, he discovers that Mahiru was involved in the cover-up of his sister's murder, and Peko (his loyal hit-woman/bodyguard) kills her on his behalf. However, after Peko is voted guilty he is unable to claim responsibility as the "true culprit" because it would confirm Peko's (incorrect) assumption that she was nothing but a tool to him. He tries to save Peko during her execution and loses an eye for his efforts. Between the loss of his eye and Peko, this humbles him greatly and he goes on to survive the final trial.
- Abusive Parents: He grew up in a destructive violent home life where he was used to his father's hot-temper and was encouraged to be fine with killing someone you love if it means to get your point across. His parents' fights of attempting to kill each other have also nearly killed him a few times had it not been for Peko stepping in.
- Anguished Declaration of Love: Towards Peko before her execution, tearfully proclaiming he never wanted a tool, he wanted her.
- Anti-Hero: Deep down he has a good heart, but keep in mind he is leader of a Yakuza clan.
- The Atoner: From Chapter 3 onwards. In his fourth Free Time event, he resolves to help the group survive and get out so that the deaths he caused will not be meaningless, and resolves to visit a cemetery for Mahiru, as well as his sister and Peko, after he gets out.
- Berserk Button:
- Don't bring up how cute he looks if you know what's good for you.
- He does not take what happens in Chapter 2 well. Specifically, the implication that his sister may have been killed, and that Mahiru covered up for the murderer. But what really sets him off is when Mahiru chastises him for killing Satou, saying that he had no right to take revenge in that way (despite that fact that "an eye for an eye" is the norm in Fuyuhiko's yakuza family).
- Blond Guys Are Evil: Ultimately subverted. He starts off seemingly antagonistic, but mellows out after Chapter 3.
- Blunt "Yes": In the first trial.
Fuyuhiko: Byakuya, the bastard, was killed in the big hall, wasn't he? In that case, the suspicious ones are those who were there with him.
Mahiru: Sure, sure. You're just trying to say that you're not the culprit, aren't you?
Fuyuhiko: Obviously. It's you lot who started this mutual killing business... it's got nothing to do with me...
- Blush Sticker: Oddly enough.
- Break the Haughty: The aftermath of Chapter 2's trial. He learned his sister is probably dead, which he didn't even remember thanks to having his memories erased, and his revenge plays right into Monokuma's paws, leading to losing Peko and knowing it's completely his fault.
- Character Development: Starts off angry and distant, but after suffering hardship and realizing his mistakes, he gradually allows his kind heart to shine through.
- Cynicism Catalyst: The murder of his sister, and Mahiru covering for the murderer, which leads to him seeking revenge...
- Dare to Be Badass: Does this to himself in his ending in "Dangan Island", insisting that he won't run from his weakness or from being compared to his sister, and he'll definitely continue the gangster line and reap the earth with his own hands.
- Does Not Like Spam: The game states that he hates milk. This is because of the notion that milk helps you grow taller, and he was never able to drink it because he is lactose intolerant, combined with the fact that he hates how short he is. Even the very mention of the word milk pisses him off.
- Everyone Has Standards: Fuyuhiko doesn't bat an eye to criminal activities and killing, but underage drinking is a big no-no.
- Of original-game-era Byakuya Togami, both being blonde-haired, ruthless and socially powerful. They also both immediately declare I'm Not Here to Make Friends and refuse to obey the group dynamic (e.g. Byakuya disobeying the "Night Time" rule the students had imposed upon themselves; Fuyuhiko refusing to go to the "mandatory" party). Like Byakuya, Fuyuhiko is also one of the final survivors of the game. However, unlike him, Fuyuhiko allows his emotions to get the better of him at one point, with disastrous consequences. Interestingly, his relationship with Peko plays near diametric opposite to Byakuya and Toko's relationship.
- A guy who is introduced as an antagonistic jerk and turns out to have deep issues stemming from his love for his childhood friend? Sounds a bit like Yasuke Matsuda, doesn't it?
- Eyepatch of Power: He starts wearing an eyepatch following the eye injury he sustained while trying to stop Peko's execution. It's debatable whether it makes him more "badass", though he was the first student in the series to attempt to interfere with an execution in progress.
- Eye Scream:
- When Fuyuhiko forces his way through the samurai Peko is fighting during her execution in Chapter 2, Peko ends up slicing him in the eye.
- It's speculated that, based on the hairstyle and circumstances, the person transplanting Junko's eye into himself was Fuyuhiko, since the eye Fuyuhiko replaced is the same as the one he lost in the game. This is unconfirmed, however.
- Face of an Angel, Mind of a Demon: He looks cute, but his title is Ultimate Yakuza for a reason. This gets subverted big time.
- Fire-Forged Friends: He's dismissive of everyone at first, but tries to make amends after Chapter 2, and can even become best friends with Hajime through their Free Time events.
- Foreshadowing: During the first trial, he steps in and makes an argument when Peko is accused of murder, despite originally having planned on not getting involved, a strong hint towards the revelation of their past.
- Heel-Face Turn: After Chapter 2's trial he starts opening up more and tries to be more helpful and friendly to the group.
- Heroic BSOD: Upon finding out that not only are he and his classmates the remnants of Ultimate Despair, but that if he pulls the plug as Makoto intends for them to do, Hajime Hinata will revert to the much less pleasant Izuru Kamukura. Unlike the others, however, this is more due to his conflict over whether he wants to meet Peko again.
- Heroic Self-Deprecation: He's always had self-esteem issues, and does not believe he deserves the title of Ultimate Yakuza. His self-loathing only gets worse after Peko's death. His Free Time events with Hajime can help him overcome this.
- Hidden Depths: He actually has strangely strict morals such as objecting to driving without a license, lecturing Hajime about how high school students should act when he finds Mikan sharing his bed, and does not condone underage drinking.
- I'm Not Here to Make Friends: He is even worse about it than Byakuya was in the first game, to the point that even Byakuya himself scolds him about this.
- Jerkass: In the first two chapters, he is quite abrasive, casually threatens people with violence and claims to be willing to kill any of the others. He grows out of this.
- Jerk with a Heart of Gold: Falls squarely into this after Chapter 3. He's still hot-tempered and fairly rude, but he's also willing to cooperate with the others.
- The Lancer: After Peko's execution, Fuyuhiko becomes completely devoted to trying to help everyone survive on the island and is generally the first to volunteer to help Hajime. He's also notable for being the only character in the series that might have gotten away with being the culprit but refused out of the sake of principle.
- Loner-Turned-Friend: Isolated himself from the group initially, but eventually comes around and becomes one of the group's most loyal and steadfast members.
- Love Hurts: For Peko, big time. Junko even mocks him over it in the final trial.
- Mister Big: A junior version.
- Morton's Fork: At the end of the second trial, it's pointed out that regardless of whether he claims that Peko was his tool, or if she acted alone, he will live and Peko will die.
- The Napoleon: While Teruteru is a bit shorter than him, he has no complexes about his lack of height. Fuyuhiko, however, very much does.
- Not Helping Your Case: In the first trial, when it's pointed out that he was the only one not at the party, making him a likely suspect.
Fuyujiko: Th-This proves nothing! I'm not the culprit!
Mahiru: Is that so? Remind me who was it that said he won't "hesitate to kill" any of us?
Fuyuhiko: Don't screw around with me! I'll fucking kill you!
- OOC Is Serious Business: Immediately before his attempt at seppuku, he greets the students in an oddly formal manner. Hajime mentally notes that he doesn't usually say hi to people.
- Odd Friendship: Strikes up one with Akane, of all people, in Chapter 4, bonding over how they are still alive because others sacrificed themselves.
- Pet the Dog: In Chapter 4, he talks with Akane, who feels guilty over Nekomaru jumping in to save her and ending up as a cyborg, mentioning how Peko protected him in her final moments, and tries to help her work through her guilt.
- Pyrrhic Villainy: Avenges the coverup of his sister's murder... at the cost of Peko's life.
- Punctuated! For! Emphasis!: "I. Will. Not. Hesitate. To. Kill. You."
- Seppuku: Attempts this while apologizing to his classmates for his previous actions.
- Sir Swears-a-Lot: He's quite foul-mouthed, and drops a Cluster F-Bomb from time to time.
- Spanner in the Works: For the fourth case. His decision to stay in the lounge after seeing Nekomaru head downstairs prevents Gundham from heading back to his room and pretending to be asleep, which would be the perfect alibi. In turn, this eventually leads to Gundham being correctly pinned as Nekomaru's murderer.
- Sweet Tooth: Despite his tough front, Fuyuhiko likes sweets. His favorite is fried cookie dough.
- Taking the Heat: He offers to do this for Peko after she kills Mahiru, and it's implied that his attempts to deflect suspicion away from Peko, such as facing Hajime in the P.T.A. battle, are done with the goal of preventing her from being convicted.
- Took a Level in Kindness: As a result of his Break the Haughty after Peko's death.
- Tsundere: A male version towards the rest of the group. It's painfully clear that he wants to be involved in the group activities, but furiously denies it because he has his "hardass mob boss" image to maintain. Chiaki makes this observation about him when asked about the time she saw him walking by the party, and how he responded to her questions by claiming he was just taking a walk.
- Villainous Breakdown: When Peko reveals her intention to help him graduate, and that it hinges on him calling her a tool, the strain of the whole chapter's events makes him break down, declaring that he never needed or wanted her as a tool — all he ever wanted was her.
- Walking Spoiler: A variation. Fuyuhiko's Free Time Events are locked from player access until he's released from the hospital in Chapter 3. As a result, it's difficult to talk about him without giving away the ending of the second trial; namely that he, a suspect for the murder, survives, and his Free Time events are full of spoilers for the outcome of the trial and his resulting Character Development.
- We Do Not Know Each Other: Tells Peko to act as though they didn't know each other prior to coming to the island.
- Yakuza: His talent is based on this.
- Youthful Freckles: Across the bridge of his nose.
A superb athlete with an unusually large bust for a high-school girl. She has a remarkable talent for inventing her own moves, but tends to under-perform when she's in a bad mood. A brash and argumentative girl with a love of food and fighting, Akane isn't quite the sharpest thinker on the island. She survives the final trial and escapes to the real world with the other survivors.
- Absolute Cleavage: Because her chest is too big to button her top up all the way.
- Battle Aura: One of her poses is accompanied by one of these.
- Big Eater: She loves food, and was one of the only ones who had a chance to eat Teruteru's cooking because of it.
- Blood Knight: A minor example - she just can't resist getting into fights.
- Boobs of Steel: Has the largest chest of all the female students coupled with impressive physical strength.
- Brilliant but Lazy: She hates hard work (it even says so in her profile) but is undoubtedly talented in what she does.
- Conditioned to Accept Horror: Sort of. See Dark and Troubled Past below.
- Dark and Troubled Past: Grew up in rough circumstances and had to deal with perverts throughout her life, such as being expected to work without wearing panties at her waitressing job (though she seems rather oblivious to how perverted her admirers were). The reason she has such trouble remembering names is she saw people dying around her so often she didn't see much point in getting to know them better. Akane's family life wasn't any better either; she had 7 siblings and an unemployed father and had to constantly work part time to support them until she started doing gymnastics. She also states that who her mom or dad were tended to "change", along with an increase in the number of siblings. Take that as you will.
- Dumb Muscle: Physically, she's very strong and athletic. Mentally, not so much.
- Expy: Seems to be one of Aoi Asahina, from the first game. She also seems to take some traits from Sakura Oogami as well. In addition, her friendship with Nekomaru is very similar to Aoi's relationship with Sakura. Right down to surviving all the cases, since she's one of the few people who is never either murdered or executed as a murderer, just like Aoi was. Her love for food in general can be seen in a similar light to Aoi's love for donuts and food. On top of all that, her official artwork's pose (seen above) is nearly identical to Sakura's. She takes a bit after the third athlete in the first game, Leon Kuwata, as she's a "natural" who dislikes training and cares about her talent as a gymnast mainly for what it can get her.
- Forgetful Jones: She struggles to remember Hajime's name.
- Fragile Flower: Her Out-of-Character Moment when Nekomaru gets shot to protect her. Actually caused by Despair Fever.
- Gut Feeling: Perhaps her greatest asset is her keen intuition.
- Heroic BSOD: After Nekomaru takes a bullet for her, she begins to lose it and sinks into a deep depression. Subverted in that the real cause of her shift in personality is a despair disease released by Monokuma.
- Also, upon finding out that not only are she and her the remnants of Ultimate Despair, but that if she pulls the plug as Makoto intends for them to do, Hajime Hinata will revert to the much less pleasant Izuru Kamukura.
- Huge Schoolgirl: At 176 cm (5' 9") she is very tall for her age and nationality.
- Idiot Savant: Hopeless intuition, but excels at all things physical.
- Indy Ploy: Her preferred method of doing gymnastics is just to go out there and make up a routine on the spot. She is actually incredibly talented at coming up with innovative new moves (hence her Super High-School Level Talent) but the main reason she does this is because she hates the hard work and tedium that would come with composing and practicing a routine beforehand.
- Inappropriate Hunger: Food is still the only thing on her mind even as her friends argue over murder suspects.
- Innocent Fanservice Girl/Shameless Fanservice Girl: Treads the line: she doesn't understand why most of the others think it's a bad idea for her to go swimming without a suit, nor does she care. This extends to the attention she got from perverted admirers as well.
- Irony: Most gymnast are small and petite, she is not.
- Is It Something You Eat?: During Chapter 1's trial, at one point Akane asks what "aspersion" is and whether or not it's something you eat. This annoys Hiyoko enough for her to suggest Akane should try also eating asbestos.
- It's All My Fault: Blames herself for Nekomaru having to perform a Heroic Sacrifice and being turned into a robot.
- It's Personal/I Owe You My Life: She vows to find Nekomaru's murderer, as he had saved her. Despite that, she's relatively understanding once she realizes that Gundam killed Nekomaru because he wasn't content with everyone starving to death.
- Le Parkour: She mentions that she did quite a bit of it back in the slums, apparently to elude perverts.
- Massive Numbered Siblings: One of her Free Time events reveals that she has 7 siblings and that she had to work hard to support them because her father was unemployed.
- Mood-Swinger: She can bounce between bored, to happy, to angry, and to happy again very quickly.
- The Nose Knows: In Chapter 1, this is how she discovers Byakuya's stabbed-to-death body underneath the table, since she was able to smell Byakuya's spilled blood. At the beginning of the next chapter, she's the first person to notice how bad Hiyoko smells.
- Only in It for the Money: If Akane is a Ultimate Gymnast, why does she like battles so much? Her Free Time events reveal she only became a gymnast in order to win lots of money from competitions by setting records, and the Ultimate part is because even though she only does gymnastics for the money, she also happens to be really good at it.
- Ore Onna: She refers to herself with the very masculine and informal "ore", a sign of the poor conditions she grew up in.
- Perpetual Poverty: Her family lived in terrible living conditions and often had little food. Akane alone provided support for her family, working anywhere she could and sometimes even stealing.
- Plucky Girl: Even after losing Nekomaru a second time, Akane picks herself up in no time at all, knowing the only thing she can do is keep moving on.
- Ship Tease: Lots of it with Nekomaru, who takes her under his wing as a manager and quickly becomes her closest friend on the island. Both times he dies deeply affect her emotionally, despite her tough outer shell, and she ends up carrying around "Minimaru" as a memento of him for the rest of the game.
- Slasher Smile: When she gets a Battle Aura as described above, she also has this kind of smile.
- So Beautiful, It's a Curse: Her figure has attracted plenty of unwanted attention from local perverts.
- Too Dumb to Live: Tries to attack Monokuma in spite of being outmatched, resulting in Nekomaru having to perform a Heroic Sacrifice to save her.
- Tomboy and Girly Girl: The tomboy to Sonia's girly girl. While Sonia is refined and tries to keep a strong reputation, Akane does not bother with such things.
- When All You Have Is a Hammer: Her first reaction to problems tends to be "Can I solve this by hitting it hard enough?"
- Why Did It Have to Be Snakes?: Hajime learns during Akane's fourth Free Time event that she's afraid of ghosts, and she threatens to kill him if he ever tells anyone about it.
Voiced by: Miho Arakawa
(Japanese), Natalie Hoover (English)
A royal princess from the small European country of Novoselic, who has come to Hope's Peak Academy as an exchange student. Sonia has all the beauty and grace that her title implies. However, she can be a bit naive and overly trusting, and her grasp of the native language is a bit... tenuous. She survives the final trial and escapes into the real world with the other survivors.
- All Girls Want Bad Boys: Played with in the main game, where she develops a crush on Gundham and is one of the few people who treats his overlord status semi-seriously. However, she seems to be attracted to his positive qualities more than his ominous persona.
- Battle Couple: She and Gundham, sharing an unspoken interest in each other, team up for the majority of trial 4, defending each other from accusation and strengthening each other's points.
- Break the Cutie: Gundham being found as the culprit of Chapter 4 causes her to break into a fit of tears. She also takes Nanami turning out to be the traitor quite hard, even going so far as to make arguments suggesting that she herself is suspicious.
- Brooding Boy, Gentle Girl: She becomes attached to Gundham, finding charm in him and his pets despite his bizarre and supposedly evil persona.
- Cluster F-Bomb: Breaks into one in Chapter 5, entirely in Gratuitous English.
- Cuteness Proximity: Starts cooing over Gundham's Four Dark Deva Lords the moment she sees them.
- Crazy Cultural Comparison: Once in awhile she'll do this when talking to Hajime, such as getting a little mad at him for not arriving to their meeting spot 13 minutes early because that is the expected time in Novoselic, or questioning why he doesn't know how to handle a tank because in Novoselic you start learning how to use such things in elementary school.
- Ditzy Genius: She's able to make smart deductions when the time calls for it, is capable of complex political analysis, and has admitted to being able to speak and read over 30 different languages. The ditz part is more or less due to the language barrier, and her limited knowledge of Japanese culture, or society, in general.
- Everything's Better with Princesses: Her talent, and it shows... Well, considering she was a Ultimate Despair she was actually subversion only to become a double subversion by the game's end.
- Foreign Exchange Student: From (the supposedly militaristic) Novoselic.
- Funny Foreigner: Her grasp on slang, cultural norms and sayings are a bit shaky in some areas, leading to humorous attempts to bond with her fellow classmates.
- Hair Decorations: A lacy, rhinestone-studded, black bow.
- Hair of Gold, Heart of Gold: In contrast to all the other blondes in the series who are jerkasses or evil.
- Heroic BSOD: Upon finding out that not only are she and her classmates the remnants of Ultimate Despair, but that if she pulls the plug as Makoto intends for them to do, Hajime Hinata will revert to the much less pleasant Izuru Kamukura. In her case, she's particularly bothered by the idea that if they lose all their memories from the game, it will negate the meaning of everything they've done so far.
- Hidden Depths: Early in the game, she proves she is capable of complex political analysis when she gives a speech about how power and wealth gradually lead to the ruin of civilizations, and when she wants someone to take her seriously she strikes a dramatic pose and speaks with an "aura" of absolute authority. She also has no intention of either killing anyone or meekly being killed. She gets her wish: by the end of the game she hasn't killed anyone and no one has killed her.
- I've Come Too Far: In the end, she resolves to keep marching towards the future so that there is meaning to everyone's deaths. She does this despite being told she won't be allowed to keep her memories.
- I Just Want to Be Normal: She is expected to put up the front of a strong and infallible princess back in her home country, and though she's more than willing to do that for the sake of her countrymen, she admits that it would be nice to experience life as a normal high school girl and be treated as one.
- Japanese Pronouns: Uses watakushi on herself, reflecting her being extremely polite.
- Lethal Chef: What a bit of bonus art in the manga shows her to be.
- Meat-O-Vision: Comes down with a bad case of Dessert-O-Vision when Monokuma is starving everyone to death in the funhouse; she starts hallucinating that the other students are delicious desserts and asks them (politely, of course) if she can eat them.
- Micro Monarchy: Her native land of Novoselic appears to be one of these.
- Modest Royalty: That dress in the above picture is not what she normally wears, preferring ordinary school clothes. Her swimsuit is also a wetsuit, and the most modest of the girls'.
- Never Speak Ill of the Dead: Sonia is one of the students who shows great respect to those who have died, and doesn't like it when their deaths are disregarded or they are insulted. A primary example of this is in Chapter 5 when she becomes upset with Nagito for insulting Gundham and Byakuya, and demands he apologize.
- Nice Girl: She's polite and charming and gets along well with almost everyone. Which is probably why she's one of the few students who survives the entire game, since she provokes no one into killing her and she never has any desire to kill anyone so she isn't executed. Subverted with Kazuichi since she can be quite hostile to him though more in a passive-aggressive way.
- Nice Job Breaking It, Hero: In Chapter 3, Sonia suggests that Hiyoko use the full-length mirror at the back of the stage to help her put her kimono on. Unfortunately, unbeknownst to Sonia, a murderer was waiting at the back of the stage and Hiyoko dies because of it.
- Nightmare Fetishist: According to her profile she enjoys the occult, which is rather unexpected of a prim and proper princess. She admits in chapter 1's trial that she watches Friday the 13th with a gleam in her eye, and also has an avid admiration for serial killers, to the extent that when she talks about Genocider Syo she calls him splendid and that he represents the hope of the young generation.
- Omniglot: She can read, write and speak in over 30 different languages.
- Rapunzel Hair: Past her knees, slightly longer than Ibuki's.
- Selective Obliviousness: In regards to Kazuichi, who she ignores many of his attempts of grabbing her attention.
- Serious Business: In Sonia's first Free Time event, Hajime learns that Japanese "TV dramas" are this to her. This seems to be the case for her whole country: at one point, Hajime learns that a popular Japanese Magical Girl anime for kids got a rating of 90% (that's 90% of the entire population) in Sonia's country.
- Sheltered Aristocrat: Seems like this at first, but as time goes on there are more indications that she's smarter than she lets on.
- Shout-Out: A walking Homage to the band Nirvana. Sonia's home country is named after the bassist, Krist Novoselic, and her last name is also the title of the band's second album, Nevermind.
- Sophisticated as Hell: Sonia talks using very formal and polite language, as expected of a princess... except in addition to that, she also sometimes peppers her speech with informal slang such as "hella" or "you betcha", as well as lots of references to outdated popular culture.
- Tomboy and Girly Girl: The girly girl to Akane's tomboy. While Sonia is refined and tries to keep a strong reputation, Akane does not bother with such things.
- Wacky Marriage Proposal: In the alternate universe mini-game scenario "Dangan Island," if you get Sonia's ending Hinata and she make plans to get married according to the customs of her people, by fighting and defeating a creature called a Makango. Which is the marriage custom for normal people in Sonia's culture, but if it's Sonia specifically, then since she's a princess it has to be a golden Makango on top of that.
- Was It All a Lie?: Asks this of Chiaki after Chiaki is revealed as The Mole, wondering if all the time they spent together meant nothing, but soon concludes that Nanami did not betray them.
- The Woman Wearing the Queenly Mask: Not a ruler yet, but as a member of the royal family she's used to hiding her fears. In Free Time she reveals that she's already been kidnapped twice, and she eventually breaks down crying in front of Hajime.
- You Remind Me of X: In her free time events and Dangan Island ending, it turns out that because Hajime is wearing a white shirt and has his hair done in an antenna, he fits the description of a legendary hero in Sonia's culture, which is why Sonia wants the two of them to get married.
- Zettai Ryouiki: Grade B.
Ultimate Traditional Dancer
A rising star in the art of traditional Japanese dancing. Hiyoko is popular for her youthful appearance and grace, but conceals an abrasive personality and a nasty mean streak. She is the first victim of Chapter 3, after she walks in on Mikan staging a murder and is silenced by having her throat slit.
- Ambiguously Bi: Even if she can obtain a romantic ending with Hajime in Dangan Island, she also acts extremely clingy and affectionate around Mahiru, to the point that she outright drags Mahiru away to have a shower with her. The Les Yay implications aren't lost on Ibuki.
- Asshole Victim: Somewhat downplayed. While she did try to change her attitude, her treatment of Mikan and everyone else can count her as this.
- Blondes Are Evil: Or at least, sadistic bullies.
- Blush Sticker: Like Fuyuhiko's to make her appear more child-like and cutesy. They suit her about as much as they do him when she starts showing her true colors.
- Bratty Half-Pint: Even though she's just as old as the rest of the cast, she certainly appears this way physically, and her attitude more than qualifies her. In reality, Hiyoko only physically looks like a child because that's what she looked like when she entered the academy.
- The Bully: Snipes at everyone, but particularly Mikan and Kazuichi, who also tend to react the most.
- Crocodile Tears: She has a tendency to fake crying at times, but actually genuinely cries other times, making it hard to tell which is which. To make things even more confusing, in her final free time event, she openly claims to have been manipulating Hajime by crying, but Hajime says there are still tears in her eyes.
- Daddy's Girl: Her father is the only close relative she has whom she doesn't hate with a passion, because he married into her clan.
- Due to the Dead: In Chapter 3 Hiyoko takes the time to build a memorial in the dining hall for Mahiru after she is murdered, such as putting all the pictures she took up on a board so everyone can see them and placing rows of candles on an altar. Though the memorial doesn't look very...Inviting.
- Establishing Character Moment: She's introduced as a seemingly cute little girl...who's casually crushing ants for fun, which gives you some idea of the contrast between her appearance and her personality.
- Expressive Hair: The bottoms of her pigtails have a tendency to morph in her different expressions.
- Expy: Shares many similarities with both Celeste and Junko from Dangan Ronpa, in terms of both design (Mega Twin Tails and very specific fashion choices based around a culture/sub-culture) and personality (Manipulative and cruel with a heavy emphasize on using their appearance to affect how others view them for their own gain). This was likely meant to be a Red Herring to encourage the player to (further) suspect her of being a future killer or having a connection to Junko.
- Her free-time events reveal she is the heir of her family who has suffered a lot for her talents (Due to jealousy from other family members) and has made other members of said family suffer for her own sake (Her step-father in particular), not unlike Byakuya's history with his family's "tradition" and his older siblings. She also has a similar mind-set to him at times, specifically referring to herself as a "perfect person", treating everyone around her as servants to use or misuse as she pleases, and being Not So Different with Monokuma. Like the above this also seems very intentional since, as she was meant to be a survivor instead of Fuyuhiko, this would have made her the Byakuya parallel of the surviving cast just as he ended up being in the final product.
- Face Framed in Shadow: A telltale sign that she's showing her true, nasty character is a shadow falling over the upper half of her face and her eyes taking on a certain intensity.
- Face of an Angel, Mind of a Demon: She's so cute that she has legions of young male fanboys. But in terms of personality, she's cruel and sadistic.
- The Fake Cutie: She uses her cute appearance and childish mannerisms to gain popularity as a traditional Japanese dancer, but her personality is anything but cute.
- Freudian Excuse: Though its factuality is disputable (see Unreliable Expositor below), the backstory she reveals helps explain some of her bullying ways. Lots of literature on bullying talks about how the bully is trying to recapture a sense of power and agency they lost from being mistreated by mistreating others.
- Girlish Pigtails: Tied back with cute little kitty bows.
- Good Old Ways: Going with her preferred outfit and talent, her Free Time events reveal that she has a lot of respect for traditional Japanese customs and feels that they need to be kept alive. Of course, this is followed by her expressing contempt for those who like anything western.
- Green-Eyed Monster: One of her free times implies she's jealous of Sonia, and she tries to recruit Hajime into some Revenge by Proxy by targeting Kazuichi first. When he refuses, she just thinks he wants to cut straight to the 'main event' and go after Sonia directly.
- Heel Face Door Slam: Just as it seems she may be finally getting some much needed positive character development she winds up dead.
- Hypocritical Humor: She tells Mikan that she has no right to privacy when she complains about being "A-ko" in Twilight Syndrome, but when it turns out that Hiyoko is "B-ko", a character who used the insult Hiyoko just made against Mikan, she says the game is "taking way too much creative liberty."
- Kids Are Cruel: Subverted, she looks like a kid and her introduction features her squishing ants just because, but she is actually the same age as everyone else. This makes her behavior come off as quite unsettling.
- Kimono Is Traditional: Since she's a traditional dancer. However, it's later revealed that she doesn't know how to tie her obi by herself.
- Jerkass: To the point she outright bullies Kazuichi and Mikan, who are not only almost twice her size but both have had very bad experiences with bullying in the past.
- Jerkass Has a Point: After the first murder occurs, she's one of the few to keep her head on straight, and keeps bluntly reminding everyone that no matter how upset they are or how much they're freaking out, they need to investigate and solve the case if they want to live.
- Laser-Guided Karma: The girl (Mikan) who was always the target of Hiyoko's cruel bullying ends up being the one who murders her. And yet, it's averted by the fact that her treatment of Mikan had nothing to do with her murder.
- Little Miss Snarker: Very much so.
- Manipulative Bitch: Big on Psychological Combat and Crocodile Tears, as she repeatedly demonstrates during her free times.
- Mega Twintails: Held up with little kitty heads to go with her child-like appearance.
- Meta Guy: On rare occasions. She refers to Mikan's clumsy tripping as "fanservice", refers to Kazuichi as the sort of person who's one of the first to die in "kill 'em all" scenarios, and at the party after Hajime reassures Hiyoko that Byakuya physically searched everyone, not just her, Hiyoko bets that maybe Byakuya was "extra sticky" with her since "someone like her" is in "high demand" (she doesn't specify what she means, but it's obviously a reference to her "cute girl appearance").
- The Nicknamer: Prefers degrading and insulting nicknames, like calling Byakuya "Mr. Porkfeet" or Mikan "Dirty Bitch".
- No Sympathy: The day after the first trial, she halfheartedly concedes that Byakuya's death was "sad," but then says that Teruteru, as a murderer, was "human waste," that she enjoyed his execution and that she wishes they could have spat on his body. Mahiru is the only dead student she actually mourns for.
- Not Helping Your Case: In the second trial, she spends much of the early discussion of the actual murder drawing suspicion to herself, such as falsely claiming that she never went to the beach house.
- Not So Different: Much like Monokuma, she thinks that the executions just 'even out' the score and are what the murderers deserve.
- Older Than She Looks: Yes, she really is just as old as the other students. Subverted, however, when it turns out that she only looks so young in the game because that's what she looked like when she first entered the academy. Her real appearance is more in line with her age.
- Pet the Dog: Mahiru is the only other student who Hiyoko seems to have any respect for, calling her "big sis" and acting very affectionate and clingy around her.
- Pungeon Master: How the English dub handles a lot of her snarking.
- She Is All Grown Up: Near the end of the game, the survivors find a picture of her where she appears to be a young adult.◊ Her grown up appearance is her real appearance, but because the erasure of the main cast's memories, Hiyoko's avatar in the game proper is what she looked like when she first entered the academy.
- Slashed Throat: How she's killed.
- Sweet Tooth: Doesn't see anything weird about eating candy for breakfast. Her Free Time events reveal that she's quite particular about candy; she prefers Japanese sweets over imported ones.
- They Died Because of You: Says that Mahiru and Peko died because of Fuyuhiko. He agrees.
- This Is Unforgivable!: She absolutely refuses to forgive those that murder others, but especially Fuyuhiko since he was involved in a murder that planned to pin the blame on her. However, she softens after Fuyuhiko attempts suicide as penance, a sign (Hajime notes) that she is attempting to change for the better.
- Tempting Fate: She teases Kazuichi by calling him a 'background character' who's doomed to suffer an early death. She is killed in Chapter 3, while Kazuichi is one of the survivors.
- Token Mini-Moe: In appearance only, since she's the same age as the rest of the cast and the "moe" aspect is deliberate on her part.
- Troubled Abuser: Hiyoko's Free-Time Events reveal that her family has treated her miserably out of jealousy regarding her dance talent, and the only person who ever treated her kindly was her father. It goes a long way in explaining her cruelty towards others.
- Tsundere: Extreme type A example to Hajime, during Free Time events and Dangan Island.
- Unreliable Expositor: Exploits this by telling Hajime that she's been bullied and targeted by her own family out of jealousy for her position, that her father went mad trying to protect her, and that she's been raised by her grandmother without having any chance to even see her parents... before laughing and leading him to think she was lying about all or part of it. That said, she shows visible anger when Hajime calls her by her last name (since she hates her family that much) and genuinely starts tearing up when mentioning her father, implying that at least some of it wasn't a lie.
- Wardrobe Malfunction: Sort of. Hiyoko's been wearing the same traditional Japanese dancing clothes for a long time, because the clothing is apparently so complicated she can't tie her obi by herself (which means if she were to take the clothing off she wouldn't be able to put it back on), which means she hasn't bathed in a while. In Chapter 2, Mahiru agrees to help Hiyoko take her obi off and on. This ends up contributing to her death, as in Chapter 3, having trouble tying it now that Mahiru's dead, she takes Sonia's suggestion to use the full-length mirror at the back of the stage, where Mikan was setting up the murder of Ibuki.
A promising young photographer who has won many awards for her portraits. Though she can be a bit critical at times, Mahiru is one of the more sensible and level-headed students on the island. She is the victim of Chapter 2, bludgeoned to death by Peko on behalf of Fuyuhiko.
- Ambiguously Bi: Her relationship with both Satou and Hiyoko, combined with her distaste for men, can suggest this due to the fact that, like most of the girls, Hajime can still romance her in Dangan Island.
- Brutal Honesty: She is very blunt.
- Cool Big Sis: While they're the same age, she acts as one toward Hiyoko such as helping her with her clothes and taking baths with her. She is also one of the very few students that Hiyoko doesn't insult and the one who she seems to genuinely adore.
- Declaration of Protection: Inverted; she's the one who outright demands that Hajime promise to protect her. Not that it does any good, since she is murdered in Chapter 2.
- Destroy the Evidence: She's girl "D" in Monokuma's game, the "motive" he provided for the second chapter, whose photos could prove that girl "E" (named Satou) murdered another girl. Rather than tell the police, she cleaned up the evidence that could have pointed to Satou and confronted her directly. She decides to not turn her in upon listening to her (Satou killed the girl because she bullied Mahiru). What does this have to do with the motive? The girl who Satou killed is Fuyuhiko's sister, and because Fuyuhiko completed the game first, he received the photos that Mahiru took, and upon seeing a photo of his dead sister (and possibly piecing together who "D" was in the game) he got angry and sent the photos to Mahiru, who felt guilty once she saw them. This is why Mahiru is murdered in Chapter 2: Peko kills her for Fuyuhiko's sake.
- Fiery Redhead: She can get a bit pushy and argumentative when people don't live up to her standards.
- First Name Basis: She tends to call the other female students by their first name and "-chan", possibly because she tends to get along with them better than the male students.
- Heroes Want Redheads: If you get her ending in "Dangan Island", Hajime and Mahiru end up together.
- Jerk with a Heart of Gold: She can be short-tempered and impatient with boys, but her relationship with Hiyoko and free time events reveal she has a gentle heart. She also is greatly affected by Byakuya's death, aids the investigation as much as she can, and genuinely believes that revenge is wrong and second-chances are important.
- Like Mother Like Daughter: In her free time events and her Dangan Island ending, Hajime learns her mother was also a great photographer, and she briefly wonders whether or not she can become like her mother just by taking photos of whatever she likes. Is taking photos all she can do...? Hajime cheers her up by pointing out Mahiru has lots of other good points.
- Morality Pet: In a sense, she's Hiyoko's; while Hiyoko isn't a villain, she's still a sadistic bully to everyone else but Mahiru, who she's very clingy and affectionate towards.
- Only Sane Woman: Tends to react to situations in a more predictable manner, and is the only student without an obvious quirk.
- Ordinary High-School Student: Well, not really of course since she's an Ultimate Photographer, but she is this trope in spirit, if not on the letter. Notably, her pose in her official art is a lot more casual and normal compared to the rest.
- Pet the Dog:
- She can be a bit abrupt and somewhat critical, but she's capable of being nice: when she finds out Hiyoko isn't taking baths because she can't re-tie her obi properly, Mahiru offers to help.
- Despite not getting along with Teruteru and being horrified and angry to learn about his decision to commit murder, she, reflecting upon what he said before his death, sympathizes with his desire to see his mother.
- Shower Scene: In Chapter 2 with Hiyoko.
- Tap on the Head: A lethal example of this trope, as she dies from being bashed in the head with a baseball bat.
- Team Mom: Mahiru has a tendency to act very motherly, doing her best to look after everyone and scolding them for things like not doing their laundry. While this means she's good at nagging, particularly with the boys, it also means she has a gentle and kind heart beneath her initially brash exterior, and she genuinely does care very much about the well being of her classmates. She thinks it is very important for all of them to get along and work together.
- Tsundere: Harshly critical towards men in general, and keeps upbraiding people like Hajime and Kazuichi for not acting the way she feels they should, but she does have a softer side. She also acts the classic tsundere towards Hajime in her free time events and Dangan Island ending.
- True Art Is Angsty: Discussed, as she worries that her pictures of happy subjects don't have as much merit as her mother's war photography.
- What the Hell, Dad?: Her negative opinion of men stems from her lazy bum of a father. But she still loves him regardless.
- What the Hell, Hero?: Does this on two occasions.
- She angrily asks Teruteru why he felt he needed to try to kill Nagito in order to stop his murder plot.
- When meeting with Fuyuhiko, she asks him if he killed Satou, before telling him that "Revenge... is just wrong!" This leads to her death, as Fuyuhiko gets angry, and goes for the bat to try to kill her, but Peko kills her first, believing she's doing his bidding.
- Youthful Freckles: Across her nose to match her red-hair.
A talented nurse who can treat any injury. Painfully shy and clumsy, Mikan can hardly hold a conversation without bursting into tears and apologizing. She is the culprit of Chapter 3, having been infected by the Despair Disease, which caused her to regain some of her lost memories (as a part of Ultimate Despair) and completely lose her mind. She goes on to murder Ibuki and Hiyoko, and is executed by Monokuma after being found guilty, shot into space on a giant arm injected with rocket fuel.
A girl from an all-girls high school who played guitar in a popular "light-music club" school band, whose hit single "After-School Poyoyon Hour" sold a million copies. However, she left the band due to creative differences and is now pursuing a solo career. Despite her punk-ish appearance, Ibuki is a very friendly and energetic person whose antics sometimes border the limits of comprehensibility. She is the second victim of Chapter 3, strangled to death by Mikan and then hung.
A master swordswoman and kendo champion whose skill at swordplay surpasses even the strongest adult fighters. A stern yet polite woman, Peko carries herself with an intimidating aura. She was an orphan taken in by the Fuyuhiko family, and serves Fuyuhiko Kuzuryuu as a bodyguard to repay their generosity. She is the culprit of Chapter 2, beating Mahiru to death with a baseball bat on behalf of Fuyuhiko. Though she implicates herself so that Fuyuhiko can claim responsibility and win freedom from the island, she is found to be the sole guilty party and is stabbed to death by an army of samurai.
- Abusive Parents: She was raised by Fuyuhiko's parents who drilled into her mind the outlook of being not more than a tool whose purpose is to be Fuyuhiko's hitman. Her birth parents weren't much better as they abandoned her as a baby.
- All for Nothing: Peko's effort and death do not save Fuyuhiko as she had hoped, though she didn't care much for her own life either way.
- Alliterative Name/Repetitive Name/Meaningful Name: Alliterative since both her first and last names start with the term "peko" since when it is repeated ("Pekopeko", just like what her name forms when said western style) it can mean obsequious/servile, and Kuzuryuu's family raised her to be his tool.
- Animals Hate Him: In her Free Time events she reveals that animals are frightened of her since they can sense her fierce nature. Unfortunately, she just wants to pet them and be friends with them.
- Batter Up: She swings a bat just as well as a sword as Mahiru finds out.
- Bodyguard Babes: One for Fuyuhiko.
- Bodyguard Crush: What her Dangan Island ending more or less reveals her to have towards Fuyuhiko. It just makes the surrounding Chapter 2 all the more tragic.
- Braids of Action: Which makes sense because of her talent and job.
- Cruel and Unusual Death: She's the second culprit. And she gets a cruel and unusual death both physically and emotionally: she is literally controlled like a puppet by Monokuma and made to slash through an army of samurai, then he releases control of her just long enough for her instincts to kick in and accidentally slash Fuyuhiko, the boy she had sworn to protect.
- Declaration of Protection: Towards Fuyuhiko, as she is his sworn bodyguard and self-proclaimed "tool". This comes back to bite her hard: instead of attempting to calm Fuyuhiko when he discovers a powerful motive for him to kill Mahiru, she actively plots a murder on his behalf, seeing herself as no more than an extension of his will. Her intention was to allow Fuyuhiko to escape the island by sacrificing herself and everyone else, but what she doesn't understand (under it's too late) is that Fuyuhiko did not see her as a "tool", but a cherished childhood friend he would never want to sacrifice.
- Evil Albino: Sympathetic as she is, she did kill one student and attempt to condemn the others to death for the sake of her beloved master, Fuyuhiko, who didn't even want her to go through all that trouble. She even has the red eyes to go with her pale skin and white hair.
- Face Death with Dignity: She attempts this, declaring that she accepts her fate, which Monokuma mocks as Tempting Fate. However, she's left distraught upon hearing Fuyuhiko's Anguished Declaration of Love, and is shocked when she accidentally injures him as he tries to save her.
- Hair Decorations: She wears white ribbons to hold up her Braids of Action.
- Just Following Orders: The lynchpin of her Thanatos Gambit, as the "mastermind" of a murder is considered the true culprit and she claims zero responsibility because she considers herself a "tool" without will of her own.
- Last Request: After it becomes clear that only she will be executed, she asks the others to forgive Fuyuhiko, and ensure that there will not be any more murders.
- The Lost Lenore: Kuzuryuu always keeps her in his thoughts, and he really wants to see her again. Her death is what motives him into becoming a better person.
- Master Swordsman: She's Ultimate Swordswoman for a reason.
- Not So Stoic: She finally cracks after hearing Fuyuhiko's Anguished Declaration of Love.
- Parental Abandonment: Her biological parents abandoned her as a baby, only to be taken in by the Kuzuryuu clan.
- Platonic Life Partners: What her route in Dangan Island ultimately ends with. Hajime can't end up with her at all. Instead, they merely shake hands as a sign of friendship which is something that tends to happen often in the guy routes. The reason Peko's the only female exception is because Peko already has a childhood acquaintance she likes, but Hajime never finds out who it is. Since in Dangan Island Peko brings up having originally felt like this person's "tool", and given what you learn in chapter 2 of the main game about why Peko would ever think of herself as a tool, it's most likely that she is talking about Fuyuhiko.
- Proper Tights with a Skirt: Fitting her personality and action-oriented talent.
- Psychotic Smirk: After the students vote her as the culprit, as she hoped they would, as she believes that Fuyuhiko is the true culprit and they can't go back and vote for him.
- Single-Target Sexuality: She only has eyes for her young master Fuyuhiko. She's also the only girl who can't obtain a romantic ending with Hajime at all.
- The Stoic: Very straight-faced and calm.
- Stoic Spectacles: Even during the trials she remains cool and collected, pretend split-personality notwithstanding.
- Subordinate Excuse: Aside from gratitude, her loyalty to Fuyuhiko is all but stated to be fueled by romantic feelings.
- Sugar and Ice Personality: Peko starts off serious and reserved, but as Hajime spends more free time with her, she opens up and even smiles a little.
- Sympathetic Murderer: Was doing what she had thought was Just Following Orders, as she had done her whole life. She even asks Hajime to prevent anymore murders from happening.
- Taking You with Me: If Monokuma ruled her just a tool and that Fuyuhiko was the true murderer, everyone else would be executed for getting it wrong and he would've won the game.
- Thanatos Gambit: Waited until the others officially voted her the murderer before revealing that she was Fuyuhiko's tool, knowing that if Monokuma ruled he was the true "mastermind" behind the murder, he would get to graduate while everyone else was executed.
- Unreliable Expositor: After her conviction, she declares that Fuyuhiko ordered the hit, and flashes back to him smiling and congratulating her. When her gambit fails, another flashback shows him horrified and shocked.
- The Unsmile: She rarely smiles, so when she tries to force it, her face becomes intense and scary.
- Vigilante Man: Claims that she's the murderous superheroine Sparkling Justice when exposed as a murderer. However, this is a calculated lie to prevent the others from suspecting her true motive until it's too late.
- Violently Protective Girlfriend: She will do anything to protect Fuyuhiko, even if it means committing murder, and plotting to get the rest of the students executed...even going down with them.
- Was It All a Lie?: Asked by the other students when she reveals her true identity. In the end, she states her loyalty will always be to Fuyuhiko, and no one else.
- Yakuza: Raised from birth to serve one.
Monokuma and Pals
The Headmaster of Hope's Peak Academy
The self-proclaimed "Headmaster of Despair Academy", Back from the Dead
. Monokuma is very eager to see society's biggest hopefuls start killing each other, so he hijacks Usami's "field trip", mutilates her into his "little sister" Monomi and imposes the "School Life of Mutual Killing" rules on the island once again. In reality, he is once again the persona of Junko Enoshima, now an AI, who hijacked the observer position in the program from Usami.
- All Crimes Are Equal: Upon hearing that someone might have (but actually didn't) broken the rules by changing clothes in the beach house shower room, Monokuma quickly shows up on the scene toting a machine gun.
- Artificial Intelligence: He's a virtual AI rather than a series of robots like he was in the first game.
- Bears Are Bad News: From the moment he shows up, this bear definitely is bad news.
- Big Bad: He's back to antagonize a group of students again.
- Big Brother Is Watching: Much like in the first game. Only this time, his surveillance extends beyond the security cameras. Makes sense once he reveals that "he" is an AI of Junko who took his form for most of the game and hijacked the "observer" role in the program from Usami.
- Curb-Stomp Battle: How he usurps Usami's position. He shows up and beats Usami in a fight by breaking Usami's magical staff so she's powerless against him, and then uses a friggin' giant robot with a machine gun to repeatedly shoot Usami into defeat.
- Darker and Edgier: Instead of just psychologically abusing the players of the "Murder Game", this time around Monokuma actively tries to get them to kill each other, all so Junko Enoshima can have more bodies to possess.
- Dub Name Change: As before, the LP calls him Monobear.
- Evil Laugh: He retains his "Upupu~" laugh.
- Faux Affably Evil: As before. He acts like a humorous "teacher" to the students, but his end goal is still to watch them kill each other.
- Hanging Judge: Otherwise there would be no trials or executions after all.
- Her Code Name Was Mary Sue: In "Wizard of Monomi", Monokuma cons old people out of their money, and kills expies of The Wizard of Oz cast with Monomi's likeness.
- Hypocritical Humor: Claims that younger siblings who are smarter than their older siblings only exist in fiction, as another excuse to put down Monomi. In the previous game Junko described herself as the genius little sister who dominated her older twin.
- Kick the Dog: Like in the first game, he frequently indulges in this, particularly mocking murdered or executed students.
- Killer Teddy Bear: Same old homicidal stuffed toy, motivating the students to kill each other. Now digital!.
- Knight of Cerebus: Minor example since it happens early. At the beginning of Super Dangan Ronpa 2, the students are led to the island because Usami is taking them on a "class trip" to help them develop their friendships, complete with things to collect to make the "game" complete. Then Monokuma shows up and sends everything straight to hell, back to the "murder" format because he thinks Usami's game is boring.
- Leit Motif: Mr. Monokuma's Lesson, yet again.
- Morally Ambiguous Doctorate: Parodied in his "Doctor Killgood" persona.
- The Omnipotent: More than ever before, Monokuma knows all, sees all, and is capable of doing almost anything he wants, even bending reality at times. Defying his will is a futile effort.
- Rules Lawyer: Because he took over Usami's observer role in the simulation, he is bound to the same rules as her. This screws him over, as it prevents Nagito's plan to get everyone killed from succeeding.
- Samus is a Girl: Once again he is controlled by Junko Enoshima, though now in AI form.
- Series Mascot: And the villain of the story.
- Stealth Hi/Bye: As usual, he can appear and disappear at random, spontaneous times.
- Temporary Bulk Change: When Fuyuhiko's late to one of the trials, Monokuma is so angry that he hulks out◊.
- Unreliable Narrator: The Monokuma Archive in Chapter 4 has a shelf that suggests Monokuma was once a rapper and honest salaryman among other things before becoming the bear we know. The legitimacy of the archive is questionable at best.
- Villain-Based Franchise: As per tradition.
The Class Teacher
A stuffed rabbit that claims to be the class teacher of the students. She is responsible for the "class trip" and plans to cultivate hope within the students by encouraging them to befriend each other. Unfortunately, after Monokuma hijacks the island she is mutilated into his "little sister" Monomi and becomes his personal Chew Toy
. Though she appears to take the side of the students, she is rather ineffectual at stopping Monokuma from imposing his murderous games upon them all. In reality, Monomi is an AI developed by Chihiro Fujisaki as an observer to the New World Program, making her Chiaki's "sister". In Chapter 5, she attempts to rebel against Monokuma, which only leads to her being executed alongside Chiaki.
- A Day in the Limelight: The "Dangan Island" alternate universe mini-game scenario is an exploration of what would have happened if Usami had beaten Monokuma at the start of the game, preventing him from taking over. In this scenario, Usami is the "one in charge" of your game, and you gather fragments of hope just as she was originally intending for you to do.
- Artificial Intelligence: The original "observer" until Monokuma took over.
- Baby Talk: She has a very childish way of speaking, often including chu sounds in her speech. The Let's Play has her speak with Elmuh Fudd Syndwome.
- Boke and Tsukkomi Routine: Often acts as the tsukkomi to Monokuma's boke (especially in chapter 1, where they play these roles in a literal comedy routine). Of course, since this is Monokuma we're talking about, he ends up putting the abuse on Usami instead of the other way around.
- Break the Cutie: Everything Monokuma puts her through when he takes over.
- Bunnies for Cuteness: She's certainly a very cutesy character, what with her pink and white color scheme, her Magical Girl outfit and her childish manner of speaking.
- Butt Monkey: As soon as Monokuma shows up, Usami gets turned into this, from getting regularly assaulted by him, to getting her name changed against her will and getting a makeover that puts her in a diaper. The students don't seem to have much respect for her, either, tending to think of her as an annoyance at best, and a possible accomplice for Monokuma at worst.
- Catch Phrase: "Love, love!"
- The Chew Toy: Monomi is regularly on the receiving end of absurd, Shout-Out-ridden abuse from Monokuma.
- Cruel and Unusual Death: Chiaki and the rest of the Usami/Monomi units are in a room with pixelated models, when Monokuma comes in with a tank and starts to shoot at them. Chiaki suddenly spots an exit and she and the Monomis run, followed by Monokuma in a ball-shaped vehicle that crushes all but one of the Monomi units. However, Chiaki and the last Monomi reaches a dead end. With no more escape routes, Monokuma begins dropping Tetris blocks in the area, eventually crushing the last Monomi, and then Chiaki. The blocks then explode due to Monokuma forming three perfect lines.
- Curb-Stomp Battle:
- On the wrong end of this when Monokuma shows up.
- In Dangan Island's opening scene, on the other hand, it's Monokuma who's on the receiving end of it.
- And then she dishes one out on AI Junko. Turns out that staff she owns actually does do something.
- The Dog Bites Back: Starts to attempt this throughout Chapter 5, culminating in her trying to take him out by making herself explode. Multiple times. This only ends up getting her executed alongside Chiaki.
- Eye Scream: When Monokuma curbstomps her.
- First Name Basis: After Chiaki is outed as The Mole, Monomi goes from calling her "Nanami-san" to "Chiaki-chan."
- Leit Motif: Miss Monomi's Practice Lesson.
- Magical Girl: Complete with a Magical Wand as a Transformation Trinket and the source of her powers... which Monokuma quickly breaks.
- Meaningful Rename: After losing her eye while unsuccessfully trying to drive Monokuma off, he starts mockingly calling her Monomi.
- Misplaced Kindergarten Teacher: The cast is not impressed by her magical-girl-bunny design and "squeezable softness."
- The Mole: According to Monokuma, she was meant to be this for the Future Foundation. Which is true, but that means she's on the students' side, although they think of the Future Foundation as an evil organization for much of the game.
- No Respect Guy: No matter how she may help the students, she is never rewarded with anything but indifference.
- Not Helping Your Case: Her reluctance to explain what's going on or her side of the story to everyone makes them more suspicious of her.
- Not Quite Dead: After the survivors activate the shutdown sequence, she reappears restored to her Usami form and takes on the giant Junko.
- Not So Harmless: She seems pretty useless at first, but then she starts taking out the Monobeasts one by one.
- Off Screen Moment Of Awesome: Her battles with the Monobeasts are apparently epic in scale, but the player never gets to witness them in the main game. Possibly subverted if the "Miracle Girl Monomi" game is canon, but her ability to turn into Usami (and generally using techniques that are only partially displayed when Usami fought AI Junko's giant form) during those Monobeast fights throws that into question.
- Only Friend: Chiaki is the only one of the students who actually likes her.
- OOC Is Serious Business: She's less talkative and more defiant toward Monokuma in the final trial, and you even have to face her in the chapter's P.T.A. sequence.
- Punny Name: Not only did Usami start with the word for rabbit her new name sounds a lot like the French phase "Mon amie", or "my friend", much like how Monokuma's name is also a foreign language pun and the animal that he is based on.
- Red Herring: In-Universe; the students are often suspicious of Monomi's motives, a suspicion that Monokuma is more than happy to exploit. Of course, in the end, it turns out she's exactly as benevolent as she appears to be.
- Righteous Rabbit: The "good" counterpart to Monokuma.
- Rules Lawyer: Insistently reminds Monokuma that he's bound by the same rules she was, particularly when it comes to protecting the lives of students who aren't being executed. This saves Fuyuhiko and Nekomaru's lives when they're badly injured trying to save Pekoyama from her execution, and Akane from Monokuma, respectively.
- Series Mascot: Officially now shares this position with Monokuma.
- Super Mode: In "Magical Miracle Girl Monomi," she can activate this by becoming Usami.
- Taking You with Me: In fashion similar to Chiaotzu, she tries repeatedly to eliminate Monokuma this way, having many spare Monomi units to fall back on. Sadly, Monokuma has even more, making the attempts pointless.
- Teacher/Student Romance: She will make comments insisting that she doesn't want to cross that line with Hajime, but the fact that she brings up the topic at all is disconcerting.
- Unexplained Recovery: Even after being pumped full of lead by Monokuma, she returns in the next chapter with little explanation besides claiming that she cannot die. It's revealed in Chapter 5 that she has 10 (originally 11) copies of herself in the house. Two more blow up trying to kill Monokuma and the rest are destroyed with Chiaki during her execution. In Chapter 6 this trope comes back in full force, when Usami returns due to the students' determination to find another way and defeats Junko's AI
- Well-Intentioned Extremist: Apparently has the means to get the students off the island, but is instead keeping them there, supposedly to combat the aftereffects of The World's Most Despair-Inducing Incident.
A collection of 5 animal-themed giant robots used by Monokuma to keep the students in line. After they're introduced, they rip Monomi to shreds and then take up residence in front of the bridges on the central island, blocking the students from crossing them to the other islands until Monomi starts destroying them one by one.
- Animal Mecha: Giant robots shaped like animals, hence the name. Specifically a horse, an eagle, a tiger, a snake and a gorilla (who was a human on the statue they spawned from).
- Broken Bridge: They serve this trope for the bridges to the other islands.
- Epic Flail: One of them has a spiked ball-and-chain for a tail.
- Gatling Good: The flying Monobeast kills Monomi with a pair of giant Gatling guns.
- Humongous Mecha: Giant robots used as enforcers by Monokuma.
- Living Statue: They're initially disguised as the statue in the center of Jabberwock Park, until the statue part breaks away to reveal what they really are (though the gorilla Monobeast is still wearing part of the statue on its head.)
AI Junko Enoshima
The true mastermind behind Monokuma, whose identity is revealed in the final chapter of the game. This version of Junko is an AI which was brought into the New World simulation by Izuru Kamukura. Her goal is to download herself into the minds of the "executed" students, which would essentially clone herself. She would then go on to seize the technology from the Future Foundation, with the intent of turning the entire world into copies of herself
. However, she is defeated when the surviving students refuse to "graduate" and allow her to possess their classmates, instead choosing to accept their grim pasts and resolving to create their own future. Usami then appears and destroys AI Junko, freeing the world from her influence.
- Artificial Intelligence: How Junko could influence the events of this game after her death in the original.
- Attack of the 50-Foot Whatever: She's absolutely gigantic, to the point that the courtroom's wall is removed in order for there to be enough space for her, and even then you usually can't see much more than her upper body. This is actually discussed when she first shows up:
...but am I really that big? Isn't this actually kind of on the small side? Akane:
You're big! Way too big! Junko:
Huh? Most action game bosses
are way bigger, aren't they? Like you know, that one game, God - of - War
- Bad Boss: While she may not be their true boss she happily tries to break all five surviving members of the real Junko's Ultimate Despair into a Heroic BSOD and nearly into a Despair Event Horizon. Serious or not, she's not above sexually harassing all of them and her plan was to pull a Grand Theft Me on all the Ultimate Despair members who were killed off in the New World Program with the goal of eventually possessing them all.
- Blondes Are Evil: Bleached or not she is still blonde and the most evil individual of the franchise hands down.
- Body Backup Drive: Intends to download herself into the bodies of the dead students if the survivors choose to graduate, and fully intends to expand this into cloning herself into the minds of others until the whole world is filled with her identity.
- Conspicuous CGI: Her avatar is full 3-D CGI, in a world where every character is drawn 2.5D, while her phone avatar is 2-D.
- The Corrupter/Manipulative Bastard: How she got Izuru on her side, presumably all the other Ultimate Despair members as well. Also how she pretends to be other people.
- Didn't See That Coming: For all her Lampshading of One-Winged Angel tropes, she is completely blindsided by Hajime's own Super Mode.
- Hair Decorations: As before, Junko is once again wearing her black and white bear hairclips.
- Hijacked by Ganon: A rare mystery game example. She was the Big Bad of the first game, and she's the Big Bad here too.
- Hope Crusher: Crafts a situation where no matter what happens, despair manages to exist in some way, or hope is snuffed out entirely for Hajime and his friends.
- Master of Disguise: Junko is such a skilled manipulator that, given enough information on the subject, she can pretend to be anyone. This is how AI Junko is able to promise that she'll "resurrect" the executed classmates by downloading herself into them and then using the data she has to mimic them perfectly.
- Mood-Swinger: Her entire personality and voice is still changing constantly. She's added a few more personalities to her repertoire since the first game, including Tsundere and a parody of Doraemon, though she also seems to stick to her core personality much more often.
- Oh, Crap: Her reaction to Hajime rebounding from trying to break him, she recognizes him as Izuru(strongly implied Izuru and Hajime have merged) and begins to freak out. She clearly wasn't expecting Hajime to snap out of it, or Izuru to show up in the game at all(she calls him a glitch/computer bug).
- Say My Name: In the final P.T.A., she will sometimes scream "IZURU!" as one of the statements that must be shot down.
- Shout-Out: The sprite for one of her new personalities has her gain Doraemon's facial features, a reference to Monokuma's Japanese voice actress.
- Tsundere: One of her new personalities.
- The Virus: Her goal is to become this, using the simulation to download her personality into all the students "died", then find a way to repeat the process for everyone.
- Villainous Breakdown: When Hajime is saved from despair by Chiaki (who should have disappeared by that point). Notable in that her behavior towards her defeat is not the ecstatic glee of being able to experience death, but a resigned misery at failing twice in a row and realizing that she'd be far too bored to go through with the Monokuma persona a third time.
- Unreliable Expositor: Her recap of Izuru misses several key details, including the fact that the student council's massacre was a prototype to the School Life of Mutual Killing (The way she describes it makes it sound like Izuru went insane) and ignoring the detail that she was the person who outed the cover-up to the Reserve Course as well as the fact that stirred them to begin with. This throws quite a bit of what she says into debate. She also states that everyone knew full well coming into the New World Program about her plan, which clashes with Nagito's behavior in the flashback that takes place just before the games events. If anything it appears that she's trying to make everything look as hopeless as possible in order to goad them into graduating.
- Walking Spoiler: It's almost impossible to mention her without talking about her death at the end of the first game, or spoiling the endgame.
- Wham Line: Saying that Hajime is Izuru Kamukura, who she claims is a second mastermind of this scenario.
- Xanatos Speed Chess: Not only is she unfazed by the Big Damn Heroes moment, she was planning for it all along, turning the Third Option into an absolutely Sadistic Choice for the survivors.
Ultimate Hope (Ultimate Despair)
A multi-talented student who was so gifted that he was awarded the title of "Super High-School Level Hope" (being a superhuman who would lead humanity into a golden era) and treated as a fellow mastermind by Junko's AI for being the one who made this killing game possible by smuggling her into the program. His original identity is Hajime Hinata. In spite of being an unremarkable high-school student without any special talent, he was obsessed with the thought of joining Hope's Peak Academy so he volunteered for the school's "Ultimate Hope Project", which wiped his original personality and replaced it with the constructed persona of Izuru Kamukura. Unfortunately, Izuru fell under the thrall of Junko Enoshima, who used him to murder the entire student council of Hope's Peak Academy in her first "School Life of Mutual Killing", which triggered "The Worst, Most Despair-Inducing Event In Human History". Having fallen to the ideology of "Ultimate Despair", Izuru smuggled the Junko AI into the New World program and caused the events of the game to unfold.
- All Your Powers Combined: To become Ultimate Hope, he was given multiple talents from those who already possess them.
- Ambiguously Human: Can be debated of how much of his humanity remained after all those operations.
- Apocalypse Maiden: After killing the student council, it was broadcasted to the reserve course students and they all committed suicide, and thus kick starting "The Worst Most Despair Inducing Incident of Mankind".
- The Antichrist: Was turned into this by Junko.
- Badass: One of the biggest badasses.
- Badass in a Nice Suit: He is only seen in Hope's Peak Academy's suit-like blazer style uniform.
- Battle in the Center of the Mind: Has one with Hajime with Chiaki helping (implied to be helping both Izuru and Hajime overcome despair and doubt) him get back on his feet.
- Beware the Quiet Ones: As part of his very bored outlook about everything he doesn't speak that often unless spoken to, and the Ultimate Despair he was the first and so far only person to "Graduate" from a Mutual Killing game as Junko intended.
- Bigger Bad: He's ultimately the one who set all the events of the game in motion, but he doesn't actively participate in it due to being overwritten by his past self in the virtual world. All we see of him in the game proper is in flashbacks.
- Played With, in that he wasn't the ultimate catalyst and mastermind; that was, is, and remains Junko. Resulting in an odd situation where the Big Bad is behind the Bigger Bad who empowers the first Big Bad.
- Big Bad Ensemble: He and AI Junko Enoshima are the main antagonists, however they are NOT working together.
- Broken Ace: As a deconstruction of The Ace he has always been this, since the process that made him robbed him of any human qualities which naturally lead to his complete lack of any ability to enjoy his superhuman abilities. After Junko got through with him, he got worse.
- Brought Down to Normal: When his memories were suppressed as part of the New World program. Quite permanently, as Hajime's resolve to remain himself essentially deletes Izuru from existence.
- Conditioned to Accept Horror: He's not phased when Nagito shows him his hand replaced with that of Junko's.
- Creepy Monotone: To emphasize how much apathy he has toward everything he has little to no inflection while speaking.
- Dark Is Evil: His color scheme and mindset both go with this. Ironic since, if Hope's Peak Academy always wanted Izuru to look like this, as the Ultimate Hope he should have been a case of Dark Is Not Evil.
- Devoted to You: Tsumiki states that all members of Ultimate Despair were very devoted to Junko Enoshima. He may have been this at first, but as of now, he holds nothing but hate and the desire for revenge against her.
- Eerie Pale-Skinned Brunette: His skin color appears to be a bit more paler than Hajime's usual tan skin to complement his darker hair color and red eyes, to make him look even more unnatural.
- Enemy Within/Super-Powered Evil Side: Is this to Hajime.
- Evil Sounds Deep: His voice is slightly deeper(along with having a Creepy Monotone) than Hajime's.
- Exotic Eye Designs: He has a target-radar-like design in his eyes.
- Face-Heel Turn: See Fallen Hero.
- Fallen Hero: He was meant to lead on humanity to a brighter future, but after Junko got through with him, he became a Serial Killer and feared as The Dreaded. With his personality, and the way how he views the world and humanity, he's as broken as you can get.
- From Nobody to Nightmare: He used to be an absolutely ordinary "reserve student" before agreeing to the experiment that gave him every talent that entered Hope's Peak which helped drive him into despair.
- Gone Horribly Wrong: Turns out that when reprogramming people utterly, one should make damn sure the resulting person has any degree of common ground with humans in general. Thanks for nothing, Hope's Peak!
- Glowing Eyes of Doom: His eyes have a bit of a glowing tint to them, and in the flashback of Chapter 0(when we're seeing it from Hajime's point of view) his eyes are glowing.
- He Who Must Not Be Seen: For a while, it isn't until during Chapter six that we finally see his identity. Even in the prequel he's been mentioned, but never actually seen by anyone.
- Hidden Agenda Villain: He states towards the end of Chapter 0 that he is going to "use" the Junko AI in the same way she used him. What he means by this, apart from a desire for revenge against Junko, is never explained.
- Intelligence Equals Isolation: This was the cause of his fall to despair, for he was so talented and intelligent that the world became boring to him. It's both justified and invoked in that, not only was he kept away from the rest of the world, but the Ultimate Hope Project completely wiped out any sort of personality to make way for genius, making it nigh impossible for him to connect with other people.
- Jekyll & Hyde: The Hyde to Hajime’s Jekyll.
- Jerkass/Affably Evil: The way how he speaks and acts is a mix of this.
- Kick the Dog: By Chapter 0, we already know how bad Nagito’s self-esteem is, and how he’s usually treated by others, before Izuru departs, when Nagito asks if they’ll ever meet again, Izuru states that there’d be no point. Why? He tells Nagito that he, along with thoughts and talents bore him. Ouch.
- Kill Them All: For the most part he killed all of the student council and the only other survivor gets killed off not too soon after.
- Lack of Empathy: By his interactions with Nagito, and his views of the world.
- Living Macguffin: After the operations, he was supposed to become the strongest symbol of hope, then Junko had other plans for him...either way, he was not happy to have been used by Junko or even by Hope's Peak Academy.
- Long-Haired Pretty Boy: His hair reaches to his feet, making it the longest of the entire cast of both games. However, his prettiness makes him more eerie than anything.
- Man Behind the Man: Was responsible for the entire plot of the game.
- Not So Different: He shows a lot of similar traits with Junko Enoshima. The two want the world to be destroyed, constantly bored with everything, infamous members of Ultimate Despair, feared as The Dreaded, serial killers, little to no empathy, Anti Christ, and have an Alternate Identity Amnesia as Hinata Hajime and Ryouko Otonashi respectively (who both end up developing a Jekyll & Hyde situation with their "true" selves).
- The way he views talentless people sounds very much the way how Nagito describes his views on students like the reserve course. Being part of Ultimate Despair and later on developing strong hatred for Junko Enoshima, both view her as their Arch-Enemy is another trait they both share. Also, during trial 4, when Nagito begins to complain about how bored he is of trials and murders, he wastes no time to insult everyone whenever they're being too slow. This behavior nearly matches Izuru's.
- One-Man Army: Took on all of the student council and won, including the eldest of the Ultimate Bodyguard/Octuplets.
- Omnicidal Maniac: Just like Junko and the rest of the Ultimate Despair, since he was a key player in the world's destruction.
- Perpetual Frowner: Even when he does express any emotion, his facial expression will always be frowning.
- Person of Mass Destruction: He is not only the first mutual killing graduate (Meaning he intentionally tried to kill his 15 fellow participants, and for the most part succeeded), but as the Ultimate Hope prior to becoming the Ultimate Despair he has the most destructive potential of Junko's entire group.
- Power Makes Your Hair Grow: Toned down example, judging how quickly it had to grow to end up like this.
- Pragmatic Villainy: Probably the only reason why he doesn't come off as monstrous as Junko, he finds most things very boring and would probably see no point in being sadistic, or going out of his way to get any thrill from most of the crimes he commits. Such as his desire to get revenge for Junko using him, the survivors of the game weren't exactly his target, but he didn't go out of his way to keep them out of harm's way at all, or even help them at all(at least until possibly towards the very end of trial six, and that's a bit of a stretch).
- Rapunzel Hair: From what we see of him, his hair seems to reach down to his feet. Probably because he can't be bothered to actually cut it.
- Red and Black and Evil All Over: His general color scheme, not unlike Celes's from the previous game, and yes he is plenty evil to boot, just look at his body count.
- Red Eyes, Take Warning: After breaking, they even have target signs in them.
- Revenge/It's Personal/Pay Evil unto Evil: Besides wanting the world to be destroyed, his other goal in life is to get back at Junko Enoshima.
- Sealed Evil in a Can/Sealed Badass in a Can/Sealed Inside a Person-Shaped Can: The future foundation sealed Izuru’s personality away during the game.
- Serial Killer: He murdered all of the student council as he was used by Junko to kick start her plan.
- Sharp-Dressed Man: With Hope's Peak academy's school uniform no less.
- The Sociopath: Izuru is shown to have no empathy and helped trigger the apocalypse by murdering several innocent people in cold blood. Justified to an extent since the operations that made him left him lacking any and all traits that weren't talent related.
- Split Personality Merge: Strongly implied to have done this with Hajime, more supported when Junko recognizes Hajime (when he has white hair and red eyes) as Izuru rather than Hajime. At the end of the game, it seems Hajime has the dominant control over his body once again.
- The Stoic: He's capable of emotion (As his thinly veiled spite towards Junko shows), but his world view has been so dampened he barely reacts to anything.
- Tall Poppy Syndrome: Believes this to be the cancer plaguing the world, speaking from the perspective of one of the "talented".
- Tragic Villain: He's a Fallen Hero who has lost hope in everything. He could've made humanity better, but the world had already become so dull to him that it made it easy for Junko to corrupt him. He was her Unwitting Pawn to help her start everything before even the prequel took place. He also became The Ace when he was Hinata Hajime because he wanted to be recognize as someone special, and not be worthless. Only to throw humanity, and even himself into despair. He's become apathetic to the point that the world he was supposed to give hope to, he rather it just be destroyed completely. He doesn't even have any empathy towards the school he once adored, if anything, he's bitter towards them for using him. Being forced to kill most of the student council had only pushed him further into having no remorse into becoming a Serial Killer. He has given up on himself, a kid who was supposed to have such great success in his life, has barely any trace of humanity left within him. His life hasn't been a very pleasant one, though he did invoked some of it on himself, and most likely without even realizing it.
- Villainous BSOD: During his Battle in the Center of the Mind he had with Hajime, he begins lamenting and ranting about everything that's happened. Even he has a bit of Self-Deprecation for himself, such as saying he has no talent,that even he has no idea how to beat Junko Enoshima, and that he refuses to do a Heroic Sacrifice because he's aware that no one would even thank him for it. He's been broken to the point where he has truly lost hope for himself completely.
- Walking Spoiler: Literately everything about him, down to the fact that he exists, is a spoiler in regards to the game and DR Zero (where he was set up).
A group of Hope's Peak Academy students that fell to despair during their time at the school, and consequently fell prey to Junko's influence, to the point of accepting her Despair-based mindset as their own. The known members consist of Junko Enoshima, the original and true Ultimate Despair (as well as the Ultimate Fashionista/Analysis Girl), her sister Mukuro Ikusaba, the Ultimate Soldier, Izuru Kamukura, the former Ultimate Hope, and all the members of the Island's School Life of Mutual Killing aside from Chiaki Nanami.
Tropes Concerning The Entire Group
- Adult Fear: These kids were supposed to be attending Hope’s Peak Academy so that they could have a bright future, and look what happened to them. None of them were even out of high school when they crossed the Despair Event Horizon, performed a Face-Heel Turn, and kickstarted the end of the world in the name of a crazy teenage girl with a despair fetish.
- Amnesiac Dissonance: It’s easy to forget when you see them as their pre-despair selves, but these are the same kids who end up became human embodiments of despair and who are all driven to destroy the world.
- Arch-Enemy: They're at odds with the Future Foundation.
- Axe Crazy: Sanity doesn't exactly exist within this group.
- Body Horror: Most if not all of them have since hacked up Junko Enoshima’s corpse to replace their body parts with her's to try and continue her existence in some way.
- Brainwashed and Crazy: Junko's influence is considered by Makoto to be a form of brainwashing which leaves their subsequent insanity as this.
- Corrupt the Cutie/The Corruptible: All of them were at their absolute weakest point which made it easy for Junko to brainwash them all into joining her.
- Criminals: They’re all wanted by the Future Foundation and the world at large for their terrorism.
- The Cult/Cult of Personality: Based around Junko Enoshima and her Despair based ideology.
- Despair Event Horizon: Each member crossed this at one time or another during their time at Hope's Peak, leaving them easy prey for Junko.
- Devoted to You: All of them were very devoted to Junko Enoshima, though their reasons for their devotion vary from maniacal love to having it be twisted into hatred. They even feel this devotion after her death, which is why they turned themselves in to the Future Foundation to kick start the game's plot.
- Evil Cannot Comprehend Good: Doing a Heel-Face Turn and humanity are beyond them due to Junko's influence: they had to be mind-wiped and placed in the Neo World Program to even have a chance at redeeming themselves.
- Face-Heel Turn: Once they all crossed Despair Event Horizon, Junko Enoshima put in the effort to get them to side with her.
- Freudian Excuse: They all have reasons as to why they are the way that they've came to be.
- Lack of Empathy: They have little to none for anyone, even themselves.
- More Than Mind Control: Before her death, Junko broke, corrupted, abused, and twisted their mental states to the point where it seems like she’s able to still "control" them beyond the grave. The crimes they continue to commit is solely based on their own "free" will.
- Omnicidal Maniac: Just like their leader, their goal is to destroy the world.
- Self-Made Orphan: They are all stated to have killed their own families in the name of Junko's despair.
- Start of Darkness/Dark and Troubled Past: Every member had some event or series of events occur in their lives that drove them to despair, drawing Junko to them and allowing her to coerce them to join her.
- Teens Are Monsters: All of them weren’t even out of high school yet when they began to kill people and destroy everything all in the name of despair.
- Tragic Villain: Though not quite on Anti-Villain level, they've all have been through a lot to push them into becoming members of Ultimate Despair.
- Used to Be a Sweet Kid: Most of them, as seen as their pre-despair selves, were pretty decent kids before life became too much for them. Not to mention Junko Enoshima coming into their lives which only made things much worse.
- Villainous Legacy: Each member was continuing to spread despair long after their leader's death due to all of them adopting despair based mindsets like Junko's so much that Junko was confident that her despair would remain unstoppable.
- Woobie, Destroyer of Worlds: All of them reached a point where enough was enough for them, and they want the world and everyone else to pay for it.
Ultimate ??? (Talent not revealed during the game)
A student at Hope's Peak and friends with a few of the students that made it onto the island (especially Mahiru.) After numerous threats made by Fuyuhiko's sister towards Mahiru, Satou confronts her about it, though the conversation eventually turns violent, with Satou eventually killing Fuyuhiko's sister and pinning the blame on a pervert who'd been in the news lately. Though Mahiru knows who the real culprit is, she keeps Satou's identity a secret, though Fuyuhiko finds out anyway and kills her. The whole story is eventually recreated in Monokuma's Twilight Syndrome game, causing Mahiru's murder as Satou's accomplice.
- Ambiguous Situation: Whether Satou's killer was Peko or Fuyuhiko is never explicitly stated in the game. Official materials confirm it to be Fuyuhiko, however.
- Asshole Victim: Considered as such by her killer, for killing his sister, a gesture Mahiru, the friend she'd hoped to help, was not happy with at all.
- Blinding Bangs: There's a much clearer shot of her in Chiaki's POV Manga, but even then her bangs obscure her eyes.
- The Faceless: There's only one picture of her so far, and her face isn't shown.
- One Degree of Separation: Satou hung out with Mahiru, Hiyoko, Ibuki and Tsumiki and killed Fuyuhiko's sister, causing Fuyuhiko to kill her in turn. And finding out about this information is what caused Peko to kill Mahiru.
- Only One Name: So far, she's only known as Satou, presumably her last name. In the localization, Chiaki, who otherwise calls people by their first names like the other characters in the localization do, refers to her somewhat formally as "Miss Satou."
- Poisonous Friend: While killing Fuyuhiko's sister was not her original plan, she's not terribly bothered by having to do so, even though Koizumi is far less pleased with the idea of a murder committed for her sake.
- Posthumous Character: Since you have to die in the game, because Fuyuhiko killed her.
- Walking Spoiler: Hence why she's in this section. Her entire character is the central point of the Twilight Syndrome mystery, as the first murderer and second victim.
Fuyuhiko's Younger Sister
Ultimate Little Sister
As the name implies, Fuyuhiko's younger sister. She apparently bullied Mahiru at school, and was killed by E-ko when she confronted her about it, dying on the first day of the Twilight Syndrome murder mystery game.
- Asshole Victim: Killed by Satou because she was bullying Mahiru, and planned on turning on E-ko as a result.
- Blush Sticker: Just like her brother.
- The Bully: Had a reputation as this.
- Even Evil Has Loved Ones: By most accounts, she was a largely unpleasant individual for the most part, but she was close to her brother in her own way.
- Green-Eyed Monster: According to Satou, was jealous of Mahiru's talent.
- Posthumous Character: The victim in the game.
- Screw the Rules, I Have Connections!: Took advantage of her connections with the Kuzuryuu family to make life miserable for others.
- Tap on the Head: Killed by a swimsuit loaded with gravel.
- Tsundere: Described as such by her brother, saying that she treated him like an idiot most of the time, but also acted sweet and cutesy at times.
- Walking Spoiler: To an extent, as discussing her reveals some of Fuyuhiko's motives, and his involvement with Chapter 2.
An organization that Monokuma claims is responsible for bringing the students to Jabberwock Island and wiping their memories, and for causing the destruction of the world. This is, in fact, only partly correct. The Future Foundation is actually an organization attempting to combat the effects of the Despairing Incident, and opposes the machinations of Ultimate Despair, with the assistance of the survivors of the first game's mutual killing game. The students were actually brought to the island (which is actually a computer simulation) in order to rehabilitate them after they fell under the influence of Despair.
Tropes Concerning The Entire Group
- Good All Along: They aren't actually affiliated with Despair; they are their enemies.
- Nebulous Evil Organisation: This is what Monokuma initially presents them as, calling them the "World Destroyers" and blaming them for the apocalypse following the Despairing Incident. Since this is coming from Monokuma, the subversion is inevitable.
- Walking Spoiler: The true nature of the Future Foundation counts as this, as well as the first game's survivors being members.
Individual members are listed below.
Future Foundation (Ultimate Hope)
A member of the Future Foundation, who (according to Monokuma) are responsible for taking away the memories of the students on the island and have placed a mole amongst their ranks. He is a returning character from the previous game, who joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to rehabilitate the remnants of Ultimate Despair.
- All-Loving Hero: He rebels against the higher-ups of the Future Foundation so he could attempt to rehabilitate the remnants of Ultimate Despair, instead of simply killing them as ordered.
- Big Damn Heroes: Twice, since he first "saves" the Ultimate Despair against the Future Foundation's wishes by putting them in the program and then comes into the program to save them when everything starts going wrong.
- Big Good: As the Ultimate Hope, and Makoto being responsible for trying to rehabilitate the Ultimate Despair students in the first place. AI Junko specifically mentions she wishes to defeat Makoto in particular since he is responsible for the original Junko's defeat.
- Exposition Beam: Has his memories returned thanks to the Future Foundation offscreen.
- The Hero: Working behind the scenes to save the survivors of Ultimate. Specifically asks Kyoko and Byakuya to allow him to handle the case alone.
- True Companions: With Kyoko and Byakuya.
- Walking Spoiler: He's here for a reason.
- Wham Line: The fake Makoto declares that all the students besides Chiaki were part of Ultimate Despair.
- What the Hell, Hero?: His superiors in the Future Foundation were not happy to learn about his attempts to rehabilitate the students.
Future Foundation (Ultimate Detective)
One of the members of the Future Foundation. She is a returning character from the previous game, and the daughter of the (original) headmaster of Hope's Peak Academy. She joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to save the students from the clutches of AI Junko.
Future Foundation (Ultimate Affluent Progeny)
One of the members of the Future Foundation. He is the real Byakuya Togami, the brilliant and ruthless scion of the Togami family. After escaping from the second "School Life of Mutual Killing", he vowed to rebuild the Togami financial empire from the ground up and joined the Future Foundation. He is now working with Makoto and Kyoko to save the students from the clutches of AI Junko.
- Big Damn Heroes: Like Kyoko.
- Blue Blood: As a member of the Togami family.
- Exposition Beam: Has his memories returned thanks to the Future Foundation offscreen.
- Jerkass: Much less so compared to previously.
- Took a Level in Kindness: He's much less selfish than in the first game, and treats Makoto and Kyoko with respect. Still far from nice, though.
- In fact, the very IDEA that he's willing to put himself at risk to save the remaining students (even though he's sure he'll survive) would have been unthinkable of the first game's Byakuya.
- Walking Spoiler: Like Kyoko, only it also spoils the fact that the other Byakuya is a fake.
One of the members of the Future Foundation. Alter Ego is an Artificial Intelligence
developed by Ultimate Programmer Chihiro Fujisaki (before his death during the second "School Life of Mutual Killing") and is currently the administrator of the New World program, which was compromised by the AI Junko virus. Powerless to help the students directly, Alter Ego works tirelessly to prevent the collapse of the system and restrain the growth of the Junko virus as best he can.
- Artificial Intelligence: Of course.
- Not Quite Dead: Believed to have been executed, and then existing just as a virus in the school network of the previous game, Alter Ego appears safe and sound, acting as the administrator of the program that Hajime and Co. are in.
- Walking Spoiler: Especially since it looked like he was Killed Off for Real in the previous game, not counting his virus form.