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Characters: Starcraft Novels
For characters exclusive to the written materials in the Starcraft
series. For characters later incorporated into a game, check the character sheet for Starcraft I
or Starcraft II
. Click here
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Michael Daniel Liberty
A former Confederate reporter, he was imbedded on the Norad II
during the infestation of the Sara system and subsequently became a member of the Sons of Korhal. When Raynor went rogue after the Sons of Korhal reformed into the Dominion, Liberty went solo to fight against Dominion oppression by covering the stories they wouldn't.
- Demoted to Extra: He was going to the one behind the news reports in Wings of Liberty, but the developers decided his anti-Dominion bias would limit the scope of his stories, so he was replaced with Kate and Donny.
- The Cameo: He briefly appears in the cinematic that shows people reacting to Mengsk's war crimes.
- First-Person Peripheral Narrator: The real events of Liberty's Crusade concern Raynor, Kerrigan, Duke and Mengsk as they wage war on the Confederacy. Liberty's story is talking with the four and tagging along as the larger story unfolds from their actions.
- Sliding Scale of Idealism vs. Cynicism: "When idealism meets reality, it's rarely reality that backs down."
A former Confederate battlecruiser commander, when it crashed on Umoja he was recruited into the Sons of Korhal with his crew, and his battlecruiser was repaired and renamed Hyperion
. Yes, that Hyperion
- The Lancer: To Mengsk at first.
- The Mole: While he sides with Mengsk, he still works for the Confederacy and eventually betrays him.
A member of the Ghost Academy during the reign of the Confederacy, he was in charge of training a young Sarah Kerrigan.
A master Thor pilot working with his two friends, SCV operator Rieff, the computer whiz, and Garth, who acts as muscle when Sandin needs more. Sandin's skills have earned him the nickname "Thundergod".
- A God Am I: Doesn't declare himself an actual god, but he does like the nickname he's earned and thinks that in the Thor he's invincible.
- Gold Fever: Pulls You Have Outlived Your Usefulness on Garth and Rieff when the three try to steal a fortune in crystals from an old facility.
- Greed: Pity for him those crystals are infested with zerg spores.
A soldier serving under Jon Dyre, he pilots the Wyrm, the prototype to the Viking. When Dyre snaps during a demonstration and takes the first Viking rogue, Carter went in the Wyrm to stop him.
- Flawed Prototype: The Wyrm is emphasized to be slower, less maneuverable, has weaker weapons, weaker armor, and a longer response time than the Viking that Dyre is piloting. Carter is only able to beat Dyre by outsmarting him, and spends the rest of the story evading and fleeing from him.
An exceptional Dominion pilot, he mentored Wes on piloting the Wyrm. However, he's got a lot of issues with the Dominion, which may or may not be cooked up in his own head.
- Broken Pedestal: Wes idolized him, but Dyre's actions ruin that image of him.
- Evil Mentor: More crazy than evil, but he is from Wes's point of view.
- Properly Paranoid: While we never find out if his suspicions about his former allies and the colonists he's destroyed are founded, the rest of the Frontline series does show the zerg are always looking for more covert ways to conduct infestation, so maybe Dyre was right.
- Quicksand Sucks: Downplayed, Wes tricks him into landing his Viking in a bog.
The head scientist on the Dominion "Gestalt" program, formed with the intent to implant protoss organs in ghosts to create hybrid supersoldiers.
A bar singer in a backwater world. Injured and disfigured in a Zerg attack on her homeworld, although that has done little to hinder her career.
A member of Team Blue in the Ghost Academy, she's good friends with Nova and Tosh. Like Nova, she eventually graduated from the Academy to become a full-fledged Ghost in the Dominion ranks, only to be scouted out by Tosh and forcibly recruited for Project Shadowblade.
Another member of Team Blue, his psionic powers are largely the ability to interact with computers and machines using his mind. However, drug addicition inhibits his skills.
- Ascended to a Higher Plane of Existence: Implied by Spectres, particularly the ending.
- Bald of Awesome: Though the Awesome doesn't kick in until he's resocialized.
- Virtual Ghost: In Spectres.
- Mind Rape: His resocialization, not helped by being cured of his hab addition by going cold turkey.
- Robosexual: It's heavily implied, if not outright stated, he had a sexbot in the past and his girlfriend left him when she found out.
- Took a Level in Badass: Far more effective in the field after being resocialized and memory wiped. If there's an instance where you could argue for the positive effects of Mind Rape, Lio is it.
- With Great Power Comes Great Insanity: Existing as a computer AI allows Lio's knowledge of the universe to expand on a massive scale, but he becomes almost entirely detached from human morality, or even logic.
A younger trainee in the Ghost Academy and an eventual member of Team Blue.
The son of the Dominion Treasury Minister, he made it a point to be a troublesome child and got himself sent to Ghost Academy to whip him into shape. He was initially on Team Blue, but after getting kicked out of the Academy and coming back was moved to Team Red.
- Empowered Badass Normal: As far as Ghosts go. He's only got a psi index of 4.5, and the minimum requirement for the Academy is 5.0. Cistler is only in for his connections, and it's emphasized he is nowhere near as powerful as his classmates. However, he's still a master martial artist and his psionic skills give him foresight about an opponent's movements, making him a force to be reckoned with in one-on-one combat.
- Ship Tease: Also with Kath, though only on his side.
- Smug Snake: He is astoundingly arrogant and smug, assured his family connections will protect him from any retribution he may face from breaking academy rules.
A Wrangler of the Confederacy, Wranglers are low level telepaths who track down Candidates for the Ghost Program. He was one of the best detectives of the Tarsonis Police Department until office politics knocked him into the Wranglers. He is the one responsible for Nova's Recruitment. Later works for the Dominion Wrangler Corps.
The leader of the Spectres in Spectres
, the former leader of Confederate, later Dominion, Nova Squadron and current operator of Project Shadowblade.
- Big Bad: Of Spectres.
- I Have Many Names: He stole the identity of Jackson Hauler from a random marine years ago, and calls himself Cole Bennett while working on Project Shadowblade. It's unknown what his original name is, or how many alter-egos he's taken on over the years.
- Mind Rape: Deserves particular mention for being able to alter memories freely, making it easy for him to take on the identities of others.
The leader of Team Red, rival to Team Blue consisting of Nova, Tosh and their friends. She takes the rivalry very
- Green-Eyed Monster: Her rivalry with Nova is influenced by her attraction to Tosh, but he has eyes for Nova.
- The Rival: Her and all of Team Red to Team Blue, but particularly her to Nova, since Nova is Blue's strongest member.
- With Great Power Comes Great Insanity: Eventually becomes a Spectre working for Tosh, but is very unstable.
The son of Corbin Phash, Colin is only six but has already shown remarkable psionic potential, particularly the never-before-seen ability of astral projection. When his powers were made public knowledge, Colin was forcibly seized for training in the Ghost Academy, and for experimentation in the meantime.
- Break the Cutie: What happens to him during his run from the Academy and subsequent experimentations. He was once a smiling, happy boy. Not anymore.
- Cold-Blooded Torture: How they get him to cooperate.
- Psychic Powers
- Invisibility: In a psionic sense — he can shift his thought patterns so zerg don't react to his presence.
Colin's father and the senator of Dominion planet Maltair IV. When he discovered Colin's abilities he tried to keep them secret, and when he failed and Colin was taken by the Ghost Academy, he defected to the Umojan Protectorate to fight the Academy's influence.
- Badass Normal: He remembers enough of his SCV training to still operate them, and is skilled enough at disguising his thoughts to fool a trained ghost.
- Defector from Decadence: Played with. It's implied he's still loyal to Mengsk and and the Dominion, and is only with the Umojans because he knows speaking against the Ghost Academy in Dominion territory would get him silenced.
- Papa Bear: Everyone he does is to get his son back.
- Self-Made Man: Implied, he used to be a humble SCV operator.
The Director of the Ghost Academy.
- Affably Evil: It's chilling how cheerfully he tells Colin "we've got big plans for you, buddy!"
The Superintendent of the Ghost Academy and Bick's right-hand man.
- Bald of Evil: Implied — Nova sees a vision of him bald with psionic equipment on his head, but if it's a hallucination or if she senses what he really looks like is unknown.
- Genre Savvy: When Colin fails a test of his astral projection skills, Angelini is perfectly aware he blew it on purpose.
- Hypercompetent Sidekick: Bick is more concerned with being a Villain with Good Publicity to the Dominion and keeping Mengsk and his superiors happy while Angelini interacts directly with the Ghosts and oversees Colin's "training".
- Mind Rape: Likely it comes with working in the Academy, but he's quick to resort to memory wiping and neural resocialization to solve any problems with trainees.
- Pragmatic Villainy: He's not so stupid as to experiment in ways that could damage Colin's brain, since that would risk destroying his powers or even killing him.
Dark Templar Saga
An archeologist known for wild theories based on pseudo-scientific speculation, this puts him in a unique spotlight that earns him a Valerian-sponsored trip to investigate a Xel'naga temple, where he encounters Zamara. Forced to accept her consciousness into his Terran brain, the two work together to outsmart Dominion, Zerg and corrupted Protoss to get the galaxy-critical information in Zamara's mind to safety.
- Adventurer Archaeologist: Averted. Aside from being considered something of a crackpot, and the occasional foray into hands-on study instead of using more modern techniques, Jake's archaeological job doesn't involve much adventuring. After his encounter with Zamara, he has to abandon his normal life in favor of finding Zeratul and keeping Zamara safe from Ulrezaj. He's an Adventurer and an Archaeologist, but not an Adventurer Archaeologist.
- First-Person Peripheral Narrator: Rather than show him the deeds that Adun and Khas take in directly, Zamara shows Jake their deeds through the perspective of their friends, Temlaa and Vetraas. She mentions she does have the memories of Adun and Khas and could show them to Jake, but she finds that there is more to learn from them by observing the events as an outsider.
- Genius Ditz: The reason Valerian chooses him is not because Jake is the smartest or most skilled in his field, but he is willing to try and think about things in ways humans would normally not, which gives him an edge in exploring Protoss and Xel'naga ruins. This same insight is what allows him to find Zamara, surprising her since she expected only a Protoss would be able to understand the encryption protecting her chamber.
- Power Degeneration: Terran brains just can't handle the knowledge and powers a Protoss can, and thus continued existence of Zamara and her memories causes a brain tumor to develop, hastening the urgency of getting her to safety before it becomes inoperable.
A protoss Preserver, containing all the memories of past protoss, she is one of a few left and was hunted down by Ulrezaj. Wounded and carrying valuable information, she preserved herself in stasis to transfer herself into the mind of a protoss, if they ever found her. Due to a flash of insight on their language, though, Jake found her first, and Zamara's consciousness entered his mind.
- Badass: Her psionic skills give her far greater control over Jake's body than he has himself, making her an excellent combatant in even his untrained body. And through taxing, she can still use psionic attacks.
- He Knows Too Much: Why Ulrezaj wants her dead.
- Last of His Kind: Ulrezaj's efforts to wipe out the preservers have been effective, and she believes she may be one of the last left. Stacraft II revealed at least three others, though in captivity at the time, also remain.
- Remember the New Guy: Side-stepped — while she was accompanying Tassadar's forces during the time of the base game, she isn't mentioned in novelizations of that time. This is explained by Tassadar fearing for her safety and so ordering her to stay aboard his ship while he had his adventures on the surface.
Rosemary "RM" Dahl
A beautiful mercenary assigned to guard Jake and his men, when Jake and Zamara went rogue RM was rescued to come with them for her surivival skills. Though her loyalties to them are shaky at first, they grow stronger over the course of the trilogy.
- Fire-Forged Friends: With Jake, though with a lot of Ship Tease.
- Hazy Feel Turn: Her loyalties to Jake waver back and forth, especially in the first book, but she never outright betrays him after they end up working together.
- Ms. Fanservice: Particularly in the first book. Take a shot every time her physical appearance is described, take two for "Cupid's bow lips", the most recurring one.
A powerful and rich criminal leader on Dead Man's Port and Rosemary's on-and-off lover and employer. He tried to sell Jake out to the Dominion and was shot in the chest for his efforts. When Dead Man's Port was invaded by the zerg, his alive but wounded body was taken by the swarm to be reborn as an advanced Infested Terran, first in a potential new generation of lieutenants to Kerrigan.
- Aroused by Their Voice: It's emphasized he has a smooth, rich voice that remains unaltered after infestation.
- The Dragon: To Kerrigan.
- Dragon-in-Chief: As Kerrigan is back on Char, and he's the one actively pursuing the heroes.
- Evil Is Sexy: After his infestation he becomes openly in love with Kerrigan, though if it's for the power he got from her, if it's part of the infestation, or if it's just her Cute Monster Girl appearance, is unknown.
- Multi-Armed and Dangerous: Post-infestation, he grows an extra pair of limbs like Hydralisk arms.
A ghost in Valerian's personal employ, unlike so many of them he has been given his free will and has no neural inhibitors. He is sincerely loyal to Valerian for being spared execution when Valerian hand-picked him to work for him from a list of soon-to-be-killed ghosts.
- Badass Baritone: Described as one.
- The Dragon: To Valerian.
- Heroic Sacrifice: He mentally "steals" some of Jake's Protoss memories to draw the Dominion off his trail, aware that he likely won't survive their methods to "extract" the memories from him.
- I Owe You My Life: He was one of thousands of Ghosts spared from death only because Valerian wanted one for his personal services. Devon knows this and is very grateful for it.
- The Quiet One: Given that he has such a distinctive deep voice, and Ghosts are supposed to be covert, it's mentioned he doesn't talk much.
A member of the Shelak Tribe during the period of civil war called the Aeon of Strife, he yearns to find more in life than just killing other protoss and guarding a few mysterious xel'naga relics they can't understand. He gets his wish when he rediscovers the lost communal link link known as the Khala and reunites the race, earning his more-well known moniker Khas and being immortalized in Protoss history.
- Ascended to a Higher Plane of Existence: According to Word of God, he lived out his life peacefully and became one with the Khala upon his death.
- Crucified Hero Shot: It is implied by the narrative that this was his pose when he rediscovered the Khala from touching a massive khaydarin crystal.
- Martial Pacifist: He disliked killing and violence, but he would resort to them if needed.
- Meaningful Name: Khas fittingly means "He Who Brings Order", precisely what he did.
- Messianic Archetype: And for a damn good reason, being that he single-handedly ended a planet-wide civil war and united the species as one again. Before the time of Adun, the saying went "En Taro Khas".
- Only Known by Their Nickname: Most Protoss only know him as Khas, his true name is lost to almost all outside the preservers.
Savassan's apprentice of sorts, and the only one of the Shelak Tribe who is able to understand his teachings.
The templar who, long ago in Aiur's history, was assigned to track down and exterminate protoss who had begun to reject the Khala. When he discovered that contrary to the Conclave's propaganda, the rogues were not evil or anarchistic, he instead taught them to hide themselves using psionic powers coming from a place other than the Khala, creating the band that would become known as the dark templar.
Adun's advisor, an old warrior that questions his commander's judgment but does see the value of his beliefs.
- Intergenerational Friendship: He is much older than Adun, but they're the closest of friends.
- The Lancer: To Adun.
- Older and Wiser: He's more cautious about aiding the rogues than Adun and worries they cannot control the powers they are learning to wield. He was right.
The head of the Conclave during the hunt for the dark templar, he wishes to see them wiped out for fear dissention from the Khala could cause another Aeon of Strife.
- Knight Templar: If Adun is the ancient equivalent of Tassadar, this guy is Aldaris.
- Moral Event Horizon: An in-universe example — when he physically strikes Adun, the Dark Templar and Conclave are both horrified. It isn't merely the act itself, but thanks to the khala, Kortanul knows Adun believes he did the right thing and how strongly he believed it, but his rage was so great it blinded him to reason, and the Conclave believed he went too far.