main index Narrative
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Soundscape's folder for the factions.
open/close all folders Aselian Kingdom A powerful, but isolated faction located south from the Destriers, ruled by a Royal Family and governed by the Noble Houses. Technically a confederation of separate kingdoms, Aselia is a prosperous dimension with a stagnating military and unstable leadership system, with hostilities growing increasingly more frequent and aggressive between the Noble Houses, the Royal Family members, the military commanders and the state church. In the wake of the Seithr rampaging across the dimensions, Aselia was the proposer of a non-aggression treaty between itself, Anqullans, Cryslian and Valhallans, in order to bolster their anti-Seithr defenses, while refraining from attacking one another in the process - it keeps things easier.An absolute monarchy with Medieval Fantasy influences, Aselia officially paints itself as a neutral faction, but maintains good relations with the Anqullans, Cryslian and Valhallans, thereby serving as the main diplomatic branch keeping their colleagues from descending into war. Aselians have a prosperous economy, geography and society, but their enforced neutrality has stagnated their military forces, since they don't have many enemies to fight. In the rare times that they can fight, Aselians utilize magic-based weaponry and spells, divided into three categories: assault, defense and medical. Aselian soldiers often support one another in a fight, utilizing teamwork and cooperation to at least survive a battle.In terms of governance, each nobleman heads a specific aspect of governing a nation, from economics and manufacture, to defense and diplomacy. Every high-ranking Noble House founded a particular subdivision of the Aselian military, from familiars and magic-based weapons, to Elemental Powers. Culturally, the majority of Aselians hold belief in a Goddess known as the Sovereign, but that's taken a variety of ways: moderately-religious Aselians view Devy as a mother/sister figure, while more unfortunate lives hold her as a messianic figure and a beacon of hope. The more devoted ones worship the Sovereign Goddess as the great overseer and creator of all, but the atheistic portion renounces her as a superstitious scam.
Cryslian Federation Residing to the east of Metropolis, Cryslians employ a directorial system of governance and a congressional style of representation. The Federal Congress consists of the Cabinet (executive), the Senate (legislative) and the Consulate (judiciary). The Chief of State for the Federation is the Chairman, who holds executive power. Serving as both a managerial and advisory role in the Congress, the Chairman is a technocrat, chosen based on their previous experience and expertise in a particular level of administration. Exerting their authority over the policies and executing them at their own discretion, the Chairmen manages the operations and laws of the Congress, so long as it fits with the Senators' and Consulars' decrees. In addition, the Chairman appoints and dismisses Secretaries, supervises the Congress, structures the staff system, enforces the bills that were signed into law by the Senate, and oversees the actions of the Congress as a whole. The Chairman cannot block, remove or dismiss a bill that was passed by the Senate, nor can one determine which laws are passed, but they are allowed to determine the execution and interpretation of said laws.Appointed by the Chairman into the Cabinet, Secretaries spearhead the subdivisions of political administration and social organization (i.e. Secretary of Commerce, Secretary of Finance, Secretary of Defense, etc.), but their only jurisdiction is the position that their title presides (ex: the Education Secretary can only manage policies involving education). If the Chairman is already spearheading a specific level of administration (say, Homeland Security), then a Secretary is not needed. At the behest of the Secretaries, delegates of the Senate are required to form committees dedicated to coordinating departments, as well as performing research and making recommendations on a change in policy. Each committee is headed by a board of trustees; democratically appointed technocrats who jointly oversee the activities of a committee, establish broad policies and objectives, and review the daily performance of the department. Secretaries pull double-duty as the presiding officer of the committee and the chief executive of their respective departments; their policies are based on the delegates' advise.Officials in the Senate are elected delegates that represent their constituencies, ranging from entire realms and governments, to guilds and corporations; they propose and implement laws that cannot be challenged, blocked or removed by the Cabinet. Any nation-realm granted an embassy (hence, a seat on the Senate) is considered an associate member of the Federation, bound by the accords of the Federal Conventions. The Consulate is another body of elected officials that represent their constituencies, but rather that representing an entire organization, Consulars represent districts, communities, ethnic populations, advocacy groups, worker unions and so forth. Diplomats, religious figures, local politicians, and other prominent Consulars could address their concerns to the Senate, but only the Senators have voting power, and only representatives from other realms or governments are allowed a seat on the Senate. However, Consulars hold the unique position of pardoning or indicting criminals, convicting outlaws and sentencing felons. They're even allowed to recall a Senator and impeach the Chairman, based on violations of the Federal Conventions. In order to influence public opinion and/or policy, the Consulate and their advocacy groups (moral, political, faith and commercial) utilize lobbying, media campaigns, publicity stunts, public polling, and policy briefings; they play an important part in the development of Cryslians' political and social systems. Some advocacy groups wide ranging long term social purposes, others are focused and reactionary to an immediate issue or concern, but many have been accused of manipulating the democratic system for narrow gain.State-realm governments entrust most of the executive powers, including law enforcement and provision of services, to a highly trained and experienced professional city manager. The Consulars of a particular city-realm make the city ordinances and sets policy, but hire a paid administrator, called a Monitor, to carry out its decisions. The Monitor draws up the city budget, heads the law enforcement and supervises most of the departments, but there is no set term; the Monitor serves as long as the Consulars are satisfied with his or her work. Equerrean Hegemony A powerhouse modeled after the European colonial empires, Equerreans were the ones that discovered and documented thousands of new dimensions all over their side of The Verse. Trade, colonization, exploration and annexation were used to expand its influence and territories, subsequently forming dominions, mandates, colonies and other subordinate states. It exerts considerable political, commercial, economic and military influence throughout The Verse; their biggest rivals are the Cryslians. The mayor for each city acts as an elected executive, but their acquiring of such an office varies from each city. For example, some mayors are elected alongside the other Commissioners; some are elected first, who then appoint the other Commissioners on advice from the City Commune; some are appointed by the Director; and some are chosen entirely by the Communes. Each city commune is the equivalent to a board of advisers or councilors, who function with legislative power.As the recognized governor, the Director commands all levels of administration (federal, cantonal and municipal); he appoints or removes officials into office (e.g. ambassadors, monitors, generals, judges and CEOs), pardons or communes top-level convicts, convenes and adjourns the Charter, coordinates partisan fund-raising and spearheads all executive affairs. While the power to declare war is vested in the Charter, the Director commands and directs the military and combat strategy. As head of foreign affairs, the Chancellor decides whether to recognize new nations and new governments, and negotiates treaties with other nation-realms, which are approved by a two-thirds vote from the Charter. The Director determines the extent to which any nation-realm presents an armed presence in a given area, how each nation-realm will enforce copyright treaties, and how each nation-realm will process foreign mail.Once elected, the Director can not only marginalize the influence of other parties, but exclude rival factions in his own party as well, or even leave the party whose ticket he was elected under. The Director can thus rule without any allies for the duration of one or possibly multiple terms, a worrisome situation for many interest groups. Disagreements between the Director and the Charter can lead to political gridlocks, with each side shifting the blame to the other and touting their own success in lifting the gridlock. When the Director and legislature are in disagreement and government is not working effectively, there is a powerful incentive to employ extra-constitutional maneuvers to break the deadlock. Impediments to leadership change are commonplace, as the only way for a Director to be removed is if they violated the law; being taken down simply for being unpopular, in and of itself, is against Equerrean law. Valhallan Dominion An expansionist kingdom to the west of Lysoleu, the Valhallans have a meritocratic society, divided into nine citizenship tiers. An aristocratic stratocracy, Valhallan political positions double as military ranks, and government positions are always occupied by military commanders. The nobility aspect comes from the fact that higher-tier Valhallans are allowed to form entire dynasties with every higher tier or rank that they gain. Valhallans gain "prestige" through sexual promiscuity, military prowess, personal influence, combat skill and/or regular competence; they can be "demoted" if they are particularly incompetent, intrusive or insubordinate. Their high value in Asskicking Equals Authority comes from how Valkyrie Kilnorse, a Valhallan woman, was the first among her species to discover and manipulate Seithr, terraform large portions of Valhalla and defending it from an Eldritch Abomination single-handed. Although most Valhallans can manipulate Seithr, only a few have the power to regularly fight off the aforementioned Eldritch Abomination and terraform the realm; all who do are named in honor of the first who did so.The first tier is the poor and unemployed class. The second tier are the workers and servants - they cannot marry or procreate, but they are allowed to mate with whomsoever their employers happen to be. The third tier is when those servants and workers are able to fight for themselves - they're used as bodyguards and they can procreate with their employer-commanders, but they can't marry and they're only allowed to procreate four times, with a maximum number of five children. The fourth tier are regular guards promoted into officers - they can form a mini-dynasty of servant-soldiers with their employer-commanders (said dynasty members automatically have the same privileges as any those in the fourth tier), but they aren't allowed to marry and they can have up to seven kids. The fifth tier are the everyday home-owners, who built their property from scratch and employ workers from the more barren areas - they are allowed to marry once at a time, they can employ up to seven workers at a time, and they can have up to nine children.From the sixth to the ninth tiers are the "Archon" tiers. Sixth tier is comprised of land-owners, who "own" areas of property by discovering a new region to populate within - apart from employing up to 50 workers, exercising in polygamy and gaining eleven children per spouse, they determine where, when and how property can be built, and they allow whomsoever they desire to occupy that property. Seventh tier is held by the overseers, who actually govern and defend entire regions of property - they can employ hundreds of workers (who double as guards), marry up to nine people at a time, gain up to 17 children and implement their own "mini-government" (i.e. their version of property management, regional governance and work regulations). Eighth tier is comprised of Rectors, where the usual duties of an overseer are taken Up to Eleven, just with entire continents - they have thousands of official servant-soldiers, they can determine the "governmental" structure of their specific continent, they're allowed to have up to thirteen spouses and they can have 24 children per spouse.Both the eighth and seventh tiers pull double-duty as military defenders and protectors from foreign races or Seithr-spawn. The ninth and final tier is their Warrior Queen, who spearheads the military defense and policy-making structures with the Archons; she can have as many husbands, concubines and children as she likes, but they cannot form a monarchy - they can only be individual Archons.
Independents Chirrul Swarm Entire colonies of insect-like arthropods, who help ecological developments, thereby sustaining a planet or realm for as long as as they decide to do so.
Destrier Hierarchy Located in the city-realm of Lysoleu, the Destrier Hierarchy is a self-funded, inter-dimensional agency that keeps balance in the world by safeguarding sources of dangerous power. While true, in reality, the Hierarchy unofficially works double-time as a military and peacekeeping organization, tasked with policing hostile realms, patrolling borders, guarding checkpoints, hunting bounties, incarcerating criminals, battling aggressive species and protecting regular humans. The Hierarchy has outposts, barracks, bunkers, watchtowers, armories, prisons and fortresses stationed all over various dimensions and continents, with the Citadel as their headquarters.Comprised of a variety of allied, employed and enslaved species, the Hierarchy was founded by their Imperator, who held legitimate fears over the existence of antagonistic Seithr-affected species like the Vyrrick or Volkrodo. Through the discovery of magic-science weaponry known as Aryls, the Imperator was able to recruit and train several agents under his wing. Assigning distinct specialties for each agent, the Imperator allowed them to quickly form separate branches, squadrons and departments for the Hierarchy, all of which are spearheaded by a Director (department manager) or an Executor (military commander).
Freelancer League An organization of independent, Aryls-utilizing guilds of humans that banded together, terraforming Seithr-infested areas, combating hostile Seithr-possessed beings and obtaining mysterious artifacts for research, while making it into a profit by lending its services to the highest bidders.
Lysolan Consortium The newest dimension that the humans migrated into, following the desolation of Earth. Abolishing conventional governmental systems entirely, the humans focused more on surviving in another dimension. The city that was built and housed by the majority of humans expanded over time, to the point where entire districts function as municipalities, and the 'main' city is generally regarded as a megalopolis. Each district has its own independent criminal and civil law codes, and every institution manages its own internal administration, with the Principal as the chief executive and academic officer, appointed by the Academy Court with a single term of three years. Depending on the colleges' structure and the districts' individual constitution, Principals control budgeting, head academic legislation, manage administrative operations, provide pastoral care, retain teaching responsibility for top-level academia, and command the Armed Forces of a district.Each district has a Student Union, governed by an elected Student Council. As the chief executive of the student body, every Student Council President has an absurd amount of authority over the administration of the student union, including enough influence to push for laws that benefits the student body. Presidents address the grievances of the students to the Principal, argue with the Principal over legislative matters, critique the laws that were passed by the Convocation, and spearhead all administration affairs involving the student body. Some Presidents appoint the Councilors, while other Presidents let the staff decide, and others still are elected by the students alongside the President. In addition to a student government, many districts have established governments for faculty (e.g. Faculty Senate - who initiate policies carried out by the staff) and staff (e.g. Staff Assembly - who coordinate the managerial operations for the Elaborate University High), with the Principal as the chief executive. The federal government is called the Commission; both the legislative and executive functions are given to one group of officials, based on a technocratic meritocracy, and all are elected city-wide. Supervising the work of one or more city departments, Commissioners set policies and rules by which the city is operated, enforcing the doctrines of the incumbent Director. Senior commissioners (current or otherwise) can run for the directory, with a term of six years and a limit of three consecutive terms.Chancellors serve as system-wide chief administrator, with Principals governing individual institutions. Along with atypical duties associated with spearheading academic and governance operations, the Chancellor is in charge of public and foreign affairs, heads financial and economic matters, and retains judicial properties, allowing him to determine the sentence of a top-level convict. The Chancellor is elected by the Convocation, a body comprising all graduates of the University who appoint Faculty members; the Chancellor holds office until death. With the Chancellor holding ultimate authority in deciding policies, the Convocation works as a policy-forming system, proposing newer laws and enforcing established ones, while reaching collective decisions on policies initiated or evaluated for recommendations to officers of the University; it's an advisory board, representing the administration as a whole. Finally, appointed by the Chancellor, Directors spearhead the Commission, enacting, dictating and coordinating virtually all administrative policies; Directors tend to be senior commissioners, and Chancellors are often former Directors. In this regard, the Director is analogous to the White House Chief of Staff.
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