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For Want Of A Nail is no longer a trope


* ForWantOfANail: If she didn't pass the Gauntlet Rite, she'd have become a nun for the Monastery.
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* GracefulLoser: when you beat him after finding the last terminal, he finally admits defeat and returns to his family.

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* GracefulLoser: when When you beat him after finding the last terminal, he finally admits defeat and returns to his family.

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Adding more tropes about Mastema from the his recurring page folder.


* BigGood: For the Mikado portion of the backstory, aiding Aquila and Flynn in order to stop the demons and Archangels.

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* BigGood: For the Mikado portion of the backstory, aiding Aquila to set up the region and sending Flynn in order to stop the demons Archangels in the Clipped Wings DLC.
* DefectorFromDecadence: Later portions of the game
and the Clipped Wings DLC make it clear Mastema has separated himself from the Archangels and the other angels on their side, all of whom seek to kill everyone in Tokyo after establishing Mikado.
* DemotedToExtra: At first, Mastema has a seemingly reduced role compared to his previous appearance in ''Strange Journey''. Ultimately subverted by late game and the DLC; along with Masakado, Mastema is one of the Big Goods of the game's backstory.
* EnigmaticMinion: Mastema's goal and motives are far more vague than the other angels shown in the game. Not only does he mind very little when Flynn leans to Chaos path, Mastema is shown to believe the religious doubts caused by the events of the game will naturally lead people to seek God by their own volition, a very stark contrast to the genocidal intentions of the Four Archangels leading the Law forces. Further questions about his loyalties are raised in the Clipped Wings DLC, where he turns out to be responsible for sealing away three of the Four
Archangels.



* HeelFaceTurn: Considering the monster he was in ''Strange Journey'', his sudden change of heart is a big surprise.

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* HeelFaceTurn: Considering FantasticRacism: Calls the monster people of Tokyo "Unclean Ones" like the Angels and people of Mikado do. However, in the Clipped Wing DLC he was in ''Strange Journey'', calls them human, suggesting that his sudden change of heart attitude before is a big surprise.just an act to blend in with other angels.



* NecessarilyEvil: When encountered at present, it is shown Mastema helped make deals with Demons on the behalf of the Lawful Ashura-Kai for Red Pills, and protects Midtown from those who seek the pills. Unlike Tayama, who wants this condition — which he calls “Utopia” — to go on forever, Mastema is simply trying to keep order in Tokyo long enough for humanity to rise up and free themselves of the current situation of being trapped beneath the ceiling.



* UnreliableNarrator: Mastema claims that GodIsGood, and horrified by the genocidal, KnightTemplar tendencies of the Archangels. It's impossible to tell if he's lying, misinformed, talking about the Great Will or YHVH genuinely IS good in this particular dimension, but Blasted Tokyo has not one, but TWO beings that directly contradict his claim: Pluto and the Ancient of Days. (Though to be fair, Blasted Tokyo is a reality picked by The White in order to convince you to side with them.)

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* TheUnfought: In Chaos and Neutral paths, he cannot be fought.
* UnreliableNarrator: Mastema claims that GodIsGood, and horrified by the genocidal, KnightTemplar tendencies of the Archangels. It's impossible to tell if he's lying, misinformed, lying or misinformed about YHVH, talking about the Great Will Reason/Axiom as introduced in the sequel, or that YHVH genuinely IS good is benevolent in this particular dimension, but Blasted Tokyo has not one, but TWO two beings that which directly contradict his claim: Pluto and the Ancient of Days. (Though Days (though to be fair, Blasted Tokyo is a reality picked by The White in order to convince you to side with them.) them).
* WhatHappenedToTheMouse: Mastema from IV doesn't make an appearance at all in ''Apocalypse'', despite the fact the latter is an AlternateTimeline with a common history until the point of divergence. There ''are'' mass produced versions of him in the final dungeon [[spoiler:YHVH's Universe]], suggesting he's actually one of many angels.


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* YouWillBeSpared: The Clipped Wings DLC reveal Mastema spared Gabriel before the events of the main game, as the other three Archangels are sealed nd a "rat can do nothing by itself". He was right until Lilith began spreading books, making it possible for Gabriel to send Samurai to rescue the other three.
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Disambig.


* DaylightHorror: The battle to restore him to his senses in time to stop the nukes is set in the daytime.
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* OptionalBoss: Technically, all of his fights are this.

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* OptionalBoss: Technically, all of his fights are this. You don't have to fight him at all to complete the game, but doing so makes long trips across Tokyo far more convenient.
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* GameplayAndStoryIntegration: There are three terminals he doesn't guard: Mikado and Sky, which are off-limits to the people of Tokyo, and Ginza, which is controlled by the Gaeans who aren't going to let an Ashura-kai agent block access to it.

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** She gives a ''very'' distinct warning if you trigger one of the random-encounter [[BonusBoss Fiends]]:

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** She gives a ''very'' distinct warning if you trigger one of the random-encounter [[BonusBoss [[{{Superboss}} Fiends]]:



* BonusBoss: In ''Apocalypse'', [[spoiler:he serves as one in the Explosive Epidemic in Mikado DLC. Notably, he is a TimedLimitBoss, as you only have 25 turns to kill everyone in Mikado before finally facing Hugo himself down.]]



* {{Superboss}}: In ''Apocalypse'', [[spoiler:he serves as one in the Explosive Epidemic in Mikado DLC. Notably, he is a TimedLimitBoss, as you only have 25 turns to kill everyone in Mikado before finally facing Hugo himself down.]]



* BonusBoss: Technically, all of his fights are this, but [[spoiler:Mara and the two part Barong and Rangda/Shiva fight]] are true Bonus Bosses.



* OptionalBoss: Technically, all of his fights are this.



* BonusBoss: Yaso Magatsuhi is the only one that is never a mandatory fight (Yamato Takeru is only fought if you join Walter at the split). His only role in the story is to suddenly appear and cause a MushroomSamba which ends with the party being imprisoned. On your way out of the dungeon, you never fight him and only will if you come back later.



* OptionalBoss: Yaso Magatsuhi is the only one that is never a mandatory fight (Yamato Takeru is only fought if you join Walter at the split). His only role in the story is to suddenly appear and cause a MushroomSamba which ends with the party being imprisoned. On your way out of the dungeon, you never fight him and only will if you come back later.



* BonusBoss: The last DLC involves fighting him in his completed form. He's so ludicrously overpowered that you'll probably need the allies you get from previous DLC chapters, and their GameBreaker abilities, just to stand a chance. Remember: Atlus gets off on your tears!



* PurposelyOverpowered: His Shadow learns some extremely powerful skills, including one that can grant three extra turns and another one that hits for Almighty damage and is considered a weakness to enemies that hit it. That's because Masakado's Shadow requires you to defeat every single DLC BonusBoss, so by the time you get it, you've most likely got a good enough party to kill anything in the game that there's almost no point to having him other than to fill your Compendium and for {{catharsis|Factor}}.

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* PurposelyOverpowered: His Shadow learns some extremely powerful skills, including one that can grant three extra turns and another one that hits for Almighty damage and is considered a weakness to enemies that hit it. That's because Masakado's Shadow requires you to defeat every single DLC BonusBoss, {{Superboss}}, so by the time you get it, you've most likely got a good enough party to kill anything in the game that there's almost no point to having him other than to fill your Compendium and for {{catharsis|Factor}}.{{catharsis|Factor}}.
* {{Superboss}}: The last DLC involves fighting him in his completed form. He's so ludicrously overpowered that you'll probably need the allies you get from previous DLC chapters, and their GameBreaker abilities, just to stand a chance. Remember: Atlus gets off on your tears!



* BonusBoss: Acts as one of the ultimate bosses of the Law route.


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* {{Superboss}}: Acts as one of the ultimate bosses of the Law route.
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* FlavorText: At the start of each of his turns, he uses three skills that don't actually do anything: "Move Slowly", "Aim Carefully", and then either "Prayer" or "Clench Fist". He starts with six turn icons, so he only has three effective turns, much like regular bosses (although Guardian's Eye can expand that to five).

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* FlavorText: At the start of each of his turns, he uses three skills that don't actually do anything: "Move Slowly", "Aim Carefully", and then either "Prayer" or "Clench Fist". He starts with six turn icons, so he only has three effective turns, turn icons, much like regular bosses (although Guardian's Eye can expand that to five).
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None

Added DiffLines:

* FlavorText: At the start of each of his turns, he uses three skills that don't actually do anything: "Move Slowly", "Aim Carefully", and then either "Prayer" or "Clench Fist". He starts with six turn icons, so he only has three effective turns, much like regular bosses (although Guardian's Eye can expand that to five).

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