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[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)
->'''Debut''': Base game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led to a secret room dedicated to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra.

Ra's playstyle involves setting everything on fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].

Ra's alternate forms are '''Ra, Horus of Two Horizons''', depicting his mysterious return some time after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.
----
* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with a lot of environment cards in play -- it can top out at a whopping 21 damage to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage back and forth.
* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts of the unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that.
* CounterAttack: Flame Barrier, which deals two fire damage to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* NoSell: Flesh of the Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred the land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.

[[/folder]]

[[folder:The Scholar]]
!!The Scholar
->'''Debut''': The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist of great skill and wielder of the Philosopher's Stone. He can use his Form cards to shift into different forms for advantages.

He has one variant, '''The Scholar of the Infinite'''.
----
* AchillesHeel: Since his deck is fairly complicated, it has several places where it can break down:
** Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or the environment/or villain forces him to discard cards, he looses his cards quickly.
** Additionally, his best cards scale based on the number of enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for a round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force, and he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer. Once he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is a bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one with Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery: In the form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning of the [=OblivAeon=] event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP, it limits how much damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': ''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:400:'''Writhe:''' "You each have your powers. I have my invention gone wrong. Really, we're quite the team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay, the Idealist, and Writhe.

They have collective variants in the form of '''The Adamant Sentinels''' and '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and '''Writhe, Cosmic Inventor'''.
----
!!!Tropes that apply to the team as a whole:
* AchillesHeel: Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks that hero would provide (and almost all of their cards rely on certain Sentinels being around), limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy can wipe them out before they even get a chance to act.
** Finally, since they start with ''five'' cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that target "the hero with the most cards in play."
* CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least two of the Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay, and the Idealist all wear them.
* {{Expy}}: A four-character team deliberately arranged to loosely correlate with the powers and personalities of ComicBook/TheFantasticFour -- shuffling the personalities around and changing up their OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated in the Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the Sentinels and la Capitan and her crew met the others out of order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.
* SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the Idealist, and Caliginous Form for Writhe. Mainstay has a WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings and deals a lot of damage to himself, while almost utterly lacking the ability to effectively hurt bad guys. If he can't get his recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his power, but this seriously limits recovery for a while, making it somewhat risky if something goes wrong.)
* ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies. The bio states that while he heals, he's also more focused on hurting his enemies.
* BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer in the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's not for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.
* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: Decent, reliable damage but nothing spectacular, but his main focus is tanking hits, both direct damage and effects which destroy cards. Mainstay's deck rewards fighting hurt and his ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* NotWearingTights: At first his only concession to being a superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate, and the [[SensitiveGuyAndManlyMan nerd to his jock]].
* OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not is it directly attached to his body, he is the sanest of Void Guard. This is best exemplified during their time in the Bloodsworn Colleseum, where Mainstay has a straight up brawl while the rest of Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number of his cards being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes on a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult with his inventions. In artwork which shows him being forcibly uncloaked by Voidsoul, we see he has scruffy black hair and PermaStubble just to further complete the look.
[[/folder]]

[[folder:Setback]]
!!Setback
->'''Debut''': ''Vengeance''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just a blackjack dealer who signed up for some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and bulked up a little. However, his luck has recently started to dramatically change from one extreme to the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them to activate various abilities, but if the pool gets too high, he risks damaging himself and others.

His alternate form is '''Dark Watch Setback'''.
----
* AchillesHeel: His deck is one of the most random in the game, and has a lot of ways to backfire or damage him, especially with his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Place can lead to Setback taking a trip to the emergency room in short order.
* AlternateSelf: The [=OblivAeon=] battle shows an alternate universe where Pete Riske, under the name Lucky Break, seems to be the equivalent of ''[[TheParagon Legacy]]''. He's even got a shiny gold statue.
* AnAdventurerIsYou: With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during the [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to people who get near him. There's not much ordinary people could do to keep him from getting what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version, and he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and the result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away his kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his mood shattered by horrible happenings.
* ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage to him.
* CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly because of his bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique and luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require a certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of his own uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of his non-luck-based powers. Some of his cards show him with his shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where his bad luck ends and bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery and ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the damage he ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such damage to himself if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part of the Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat for a period where they had him as a chemically-conditioned semi-obedient attack dog.
* SplashDamage: Friendly Fire turns all of your teammates attacks into this. If a hero hits a villain for damage, they can do damage to Setback to give him unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced strength in addition to amplifying his bad-luck aura. The exact degree isn't clear, but he's able to trade blows with the Hippo in the {{Metafiction}} without much trouble, and many of his offensive cards dish out substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at base, one of the most powerful single-damage attacks in the entire game.
* TakingTheBullet: Uncharmed Life lets him spend points out of his pool to redirect damage his friends would take to himself. Wrong Time and Place ''forces'' him to if he can't spend points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit and ended up having things work out for him.
[[/folder]]

[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me in chains. I will put you in the ''ground!''"]]

Portja Kir-Pro served in the Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the gladiatorial games. Years later when the Colosseum visited Earth, Portja was able to escape, and became Sky-Scraper the Proportionist.

Unique among the other heroes is that Sky-Scraper has not one but three character cards, and can switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her powers now do more damage, but at the cost of conditions that shift her back to Normal size if not met.
----
* AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when finally arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that he saw potential in her and wanted to offer technological upgrades to her. She accepted under the pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end of this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's used to dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't'' a malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster who wants her back, and Tantrum, a waif with super-strength and - as the name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she was originally created with the intent of killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them from within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other'' alien or Thorathian characters seem to have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* TheWorfEffect: She doesn't really have her own book, and thanks to her powerful abilities, she often gets beat up in other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam has her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]
[[/folder]]

[[folder:Tachyon]]
!!Tachyon
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

A "badass of science," Dr. Meredith Stinson gained the power of SuperSpeed during a lab accident. Taking the name Tachyon, she became one of the members of the Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on multiple quick attacks and getting more cards out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on how many Bursts she's played.

Tachyon's alternate forms are '''The Super Scientific Tachyon''', '''Team Leader Tachyon''', and '''Freedom Five Tachyon'''.
----
* AchillesHeel: Tachyon's big haymaker takes a while to charge, and most of the rest of her damage is ping-based. Additionally, it can be tricky for her to keep up her card churn - she has a ton of ways to play extra cards, but not too much in the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on having Bursts in the trash so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt with the situation at hand and her mind is wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds."
* BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the game's website, she takes a detour on her trip through Baron Blade's lair to hit the cafeteria and grab a snack and an EasterEgg in the phone version of the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together cards and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's power also allows for this -- it does 1 damage to a target, and she can use the power again by putting a Burst card from her trash to her deck until the player either runs out or decides to stop, up to a maximum of 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as the other members of the Freedom Six, but she ''has'' started turning grey and aging prematurely from the strain of living in her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for a literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an extra card without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship with her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.
* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X, instead thinking of it as more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of the end of that universe.
* TheLeader: Of the Freedom Six from the Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming of the particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother with safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target a ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired for sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.
[[/folder]]

[[folder:Tempest]]
!!Tempest
->'''Debut''': Base game\\
'''Team''': Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using the elements to deal large amounts of widespread lightning, cold, and projectile damage, along with healing and supporting his allies. He is the ''bane'' of minion-heavy villain decks due to his ability to hit multiple targets at once.

Tempest's alternate forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and '''XTREME Prime Wardens Tempest'''.
----
* AchillesHeel: Card denial seriously affects the mobility of his deck, which contains a lot of Ongoing cards that either kick in at the start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that help the heroes (such as Dok'Thorath Capital's Abject Refugees) or against villains with cards you ''don't'' want to destroy (like the Dreamer or Ambuscade's Sonic Mines).
* AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was as an ambassador and diplomat among his people.
* AnAdventurerIsYou: Fills the Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he is incapacitated. Also happens sometime in the AlternateUniverse.
* BizarreAlienReproduction: According to the writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into any kind of physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a destroyed civilization and his place in the game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen Storm can be convinced to pull an EnemyMine against [=OblivAeon=].
* FantasticRacism: Tempest both is the victim of it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her entire species for the near-genocide of his own.
* HandyCuffs: Tempest still has his shackles from when he was imprisoned by Voss. When wearing them, he deals extra damage to the villain with the most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender, and Tempest would be confused about the distinction.
* AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of the game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry is a '''treasure'''."
* MistookTheDominantLifeform: Implied in his card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up an interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although he tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in Into The Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved to the top of the villain deck, and usually reappears next turn.
* WeatherManipulation: An ability that all members of Tempest's race have.
[[/folder]]

[[folder:Unity]]
!!Unity
->'''Debut''': Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The stuff I make up is way better than most actual facts."]]

A GadgeteerGenius, Devra Thalia Caspit uses her Technopathic abilities to build robots to fight for her, and is currently interning for the Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,''' or '''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.
----
* AchillesHeel: Mass damage and stuff that targets the lowest HP target rip through her golems, without which she's helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five, and mimic some of their powers and card effects.
** Champion Bot passively boosts the damage of Unity and all of her other bots, like a miniature version of Legacy's Galvanize.
** Cryo Bot blasts enemies with cold damage whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Stealth Bot has innate DamageReduction and can redirect attacks from other targets to itself, in a mix of Wraith's Smoke Bombs card and base Stealth power.
** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.
* AmbiguousRobots: Freedom Six Unity is a {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born in Israel, and able to keep up with all the other heroes and take on the worst villains. She's also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.
* BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not for her heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of putting it in the trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of The Super-Scientific Tachyon character card.
* GenkiGirl: Unity often behaves like her blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and most powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems to do damage for her.
* NoSell: Many of the most dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than her friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but she's a frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when she's not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.
[[/folder]]

[[folder:The Visionary]]
!!The Visionary
->'''Debut''': Base game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to distinguish."]]

A psychic who used her own psionic abilities to time travel. She seeks to stop her BadFuture from happening.

Visionary's deck is very control-heavy, allowing her to control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's alternate forms are '''Dark Visionary''', an evil alternate universe version of herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after she's finally conquered her dark side.
----
* AchillesHeel: Visionary has a lot of card draw, but not a lot of card ''play'', making her slow to set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals, and was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.
* BaldWoman: A side-effect of the process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this the most out of all the heroes. She was experimented on as a child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually starts losing touch with reality as her health deteriorates in the ''Tactics'' timeline before finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies with increasing amounts of psychic damage.
* CastFromHP: Many of her most powerful cards have the potential to hurt her if they're used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight with Dark Mind, however.
* KickTheDog: When a reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card says they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to hero or villain cards, and was subsequently {{Nerf}}ed.
* ObviouslyEvil: The Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary doesn't always have full control of her powers - Precognition, for example, involves her being assaulted by visions of the future.
* PurpleIsPowerful: The Visionary is one of the most powerful beings in the multiverse, and has a purple aura. Her {{Evil Twin}}'s is instead a SicklyGreenGlow.
* RoguesGallery: Dark Visionary, the evil version of herself that takes control in one of her variants and eventually becomes the Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the Citizens of the Sun.
* SlasherSmile: The only time the Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant power to contain, just to restrain her.
* SuperpoweredEvilSide: An evil alternate version of herself hitched a ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest of the team can set up their combos while preventing the boss from pulling out the big guns.
* TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers to travel from 2018 to [[ComicBookTime the present]]. However, the trip not only caused a blood vessel in the brain to pop, but she also picked up an alternate version of herself that now resides in her brain - the Dark Visionary.
* YouCantFightFate: The Shattered Timelines expansion all but outright says that Vanessa Long will ''always'' gain powers at a young age. The Fixed Point card and WordOfGod confirm that it's one of the few events that takes place in ''every'' timeline, and such fixed points are being used by [=OblivAeon=] to annihilate them all.
[[/folder]]

[[folder:The Wraith]]
!!The Wraith
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can make all the difference."]]

Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is a rich young woman who swore never to be victimized again after she and her boyfriend were brutally attacked by criminals. As you would expect, has an array of gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate forms are '''Rook City Wraith''', '''Price of Freedom Wraith''', and '''Freedom Five Wraith'''.
----
* AchillesHeel: While she has equipment that lets her do nearly anything and serve almost any role, her heavy dependence on them makes her vulnerable to anti-equipment villain cards. Her damage output is also entirely projectile and melee-based, both relatively common immunities.
* AnAdventurerIsYou: With Impromptu Invention (allowing her to play two cards), utility belt (allowing her to use two powers) and her wide array of equipment, Wraith serves as a good Jack of All Trades. She can deal damage, control decks, reduce damage an/or tank depending on the situation.
* BadassNormal: Her only powers are money, gadgets, and ninja-like stealth; yet she can match the rest of the Freedom Five. In the BadFuture of the Iron Legacy timeline, she is the ''only'' hero who's capable of opposing Legacy in the end, and WordOfGod is that she could actually win (although she'd become as terrible as Iron Legacy in the process.)
* BandageBabe: While not injured, her outfit's aesthetic has wrappings like bandages over her arms, legs, and face.
* CounterAttack: Combat Stance.
* DualWielding: Her Price of Freedom variant wields the Operative's signature club-and-kukri weapon combo, presumably taken from the latter after killing her. Mechanically, she can use her base power to inflict melee damage to two enemies at the same time.
* EvilCostumeSwitch: As a member of the Freedom Six, she swaps out her normal purple-and-red color scheme for blacks and dark greys, and while she's not ''quite'' evil, she's become much more [[HeWhoFightsMonsters ruthless]] and [[TheUnfettered unfettered]], to the point that many of her teammates are vocally unsure about working with her.
* {{Expy}}: One of the more straightforward examples. Super-RichIdiotWithNoDayJob SecretIdentity, CEO of her own company, BadassNormal {{vigilante}} focused on stealth, preparation, and gadgetry? Yep, she's a {{Gender Flip}}ped ComicBook/{{Batman}}.
* GoodRunningEvil: Her Freedom Six counterpart has slain both the Operative and the Chairman, then taken over the Organization as a tool of revenge against Iron Legacy.
* GotMeDoingIt: On one of her ''Tactics'' cards' flavor text she gives a cheesy "chill pill" one-liner to an enemy and then complains that Absolute Zero has been a bad influence on her.
* HeroicBSOD: Freedom Six Wraith's Collector's Edition incapacitated art shows her staring gloomily out the Chairman's window from his armchair, with the Operative and Equity's outfits on display behind her as trophies, presumably reflecting on [[HeWhoFightsMonsters what she's become]].
* HeWhoFightsMonsters: In the Iron Legacy timeline, after she kills the Chairman and the Operative and takes over the Organization, she at first tries to [[GoodRunningEvil use their assets for good]], to protect people rather than just charge a racket for instance. But, as time goes by, she [[SlowlySlippingIntoEvil turns more and more ruthless in her efforts to use the Organization for societal destabilization]], with the ultimate result of [[MeetTheNewBoss ending up little different from her predecessor]]. When La Commodora is preparing to destroy the timeline, she is the last of the Freedom Six to survive, and is battling Iron Legacy, but the creators comment that even if she wins, it may not necessarily be an improvement over the ironclad tyrant anymore.
* HoistHeroOverHead: Naturally, given the characters they're meant to evoke, she gets subjected to this by a Spite in one of her incapacitated artworks. (Her Freedom Six variant, for the record.)
* IconicItem: Of all things, the jury-rigged ''hairdryer'' from the art for Impromptu Invention. It's the piece of equipment La Capitan steals from the Wraith on her Temporal Thief card; it comes to life (and talks!) in the [[WorldOfChaos Realm of Discord]]. [[spoiler:Then, in ''[=OblivAeon=]'', the reward for completing the Create Contraption mission... is [[ChekhovsGun Chekhov's Hairdryer]], a high-tech HandCannon which deals up to 2 targets ''6'' irreducible energy each.]]
-->'''Hairdryer:''' ''[on the card art for Imbued Vitality]'' Hi Maia! Are we gonna fight crime? We have to save Rook City!
* JackOfAllTrades: Her deck has a little bit of everything - damage, control, healing, protection, plus cards to search, draw, and play them more quickly so she can serve whatever role is needed.
* NonPoweredCostumedHero: Being an obvious counterpart to Batman, she's a straightforward example.
* PrecisionGuidedBoomerang: Her primary means of damage is a variety of sharp projectiles that she flings with great precision.
* RoguesGallery: Spite, the superpowered serial killer terrorizing her city; her Vengeful Five counterpart Ermine, a cat burglar who resents her for blowing her socialite cover identity; Rook City's corrupt Mayor Overbrook; and -- like all of the Freedom Five -- Miss Information. In the appropriate timeline, she also has her former friend Iron Legacy. Notably, she has probably one of the best sets of cards for effectively dealing with the first Nemesis, allowing the Wraith to mitigate Spite's damage and control his deck to reduce how much he heals. Same for Iron Legacy as well as she can control his deck, get rid of ongoings and reduce damage.
* SelfStitching: Suture Self sees her taking a quick moment to do some. Also serves as a {{StealthPun}}.
* SmokeOut: Wraith's Smoke Bombs allow her to redirect damage going to the hero target with the ''least'' HP to the hero target with the ''highest''. And it reduces damage redirected this way.
* TheTeamBenefactor: In ''Tactics'' she takes over all the financing of the Freedom Five herself, including buying out Absolute Zero's cryo suit, buying Bunker the construction of a new suit, and buying Tachyon the construction of a new lab.
* TeenGenius: At age 17, she was about to graduate from college with a triple major. This level of ability is meant to explain how she could become The Wraith in a mere six years, while still being visible to high society (instead of the decade-long disappearance it took for Bruce Wayne to become Batman).
* ThouShaltNotKill: She does ''not'' like killing -- like Batman, she worries that one kill will lead to others. Though for a long time it was believed she killed Spite by hurling a blade straight through his head, in the ''[[WordOfGod Letters Page]]'' podcast, the writers revealed it was actually ''Parse'' who did the deed, having foreseen that while Spite needed to die, the Wraith would not pull the trigger. Averted, though, with the Freedom Six Wraith, who murdered both the Operative and the Chairman and taking their places as the queen of Rook City's underworld.
* UtilityBelt: One of her equipment cards, it lets her use two powers in one turn.
[[/folder]]

to:

\n\n\n[[folder:Ra]]\n!!Ra I (Blake Washigton Jr.)\n->'''Debut''': Base game\n\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]\n[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]\n\nAn archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led to a secret room dedicated to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra. \n\nRa's playstyle involves setting everything on fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].\n\nRa's alternate forms are '''Ra, Horus of Two Horizons''', depicting his mysterious return some time after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].\n\nHe will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.\n----\n* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
[[Characters/SentinelsOfTheMultiverseHeroesHToP Heroes H-P]]
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with a lot of environment cards in play -- it can top out at a whopping 21 damage to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage back and forth.
* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts of the unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that.
* CounterAttack: Flame Barrier, which deals two fire damage to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* NoSell: Flesh of the Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred the land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.

[[/folder]]

[[folder:The Scholar]]
!!The Scholar
->'''Debut''': The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist of great skill and wielder of the Philosopher's Stone. He can use his Form cards to shift into different forms for advantages.

He has one variant, '''The Scholar of the Infinite'''.
----
* AchillesHeel: Since his deck is fairly complicated, it has several places where it can break down:
** Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or the environment/or villain forces him to discard cards, he looses his cards quickly.
** Additionally, his best cards scale based on the number of enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for a round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force, and he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer. Once he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is a bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one with Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery: In the form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning of the [=OblivAeon=] event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP, it limits how much damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': ''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:400:'''Writhe:''' "You each have your powers. I have my invention gone wrong. Really, we're quite the team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay, the Idealist, and Writhe.

They have collective variants in the form of '''The Adamant Sentinels''' and '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and '''Writhe, Cosmic Inventor'''.
----
!!!Tropes that apply to the team as a whole:
* AchillesHeel: Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks that hero would provide (and almost all of their cards rely on certain Sentinels being around), limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy can wipe them out before they even get a chance to act.
** Finally, since they start with ''five'' cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that target "the hero with the most cards in play."
* CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least two of the Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay, and the Idealist all wear them.
* {{Expy}}: A four-character team deliberately arranged to loosely correlate with the powers and personalities of ComicBook/TheFantasticFour -- shuffling the personalities around and changing up their OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated in the Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the Sentinels and la Capitan and her crew met the others out of order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.
* SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the Idealist, and Caliginous Form for Writhe. Mainstay has a WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings and deals a lot of damage to himself, while almost utterly lacking the ability to effectively hurt bad guys. If he can't get his recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his power, but this seriously limits recovery for a while, making it somewhat risky if something goes wrong.)
* ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies. The bio states that while he heals, he's also more focused on hurting his enemies.
* BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer in the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's not for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.
* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: Decent, reliable damage but nothing spectacular, but his main focus is tanking hits, both direct damage and effects which destroy cards. Mainstay's deck rewards fighting hurt and his ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* NotWearingTights: At first his only concession to being a superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate, and the [[SensitiveGuyAndManlyMan nerd to his jock]].
* OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not is it directly attached to his body, he is the sanest of Void Guard. This is best exemplified during their time in the Bloodsworn Colleseum, where Mainstay has a straight up brawl while the rest of Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number of his cards being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes on a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult with his inventions. In artwork which shows him being forcibly uncloaked by Voidsoul, we see he has scruffy black hair and PermaStubble just to further complete the look.
[[/folder]]

[[folder:Setback]]
!!Setback
->'''Debut''': ''Vengeance''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just a blackjack dealer who signed up for some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and bulked up a little. However, his luck has recently started to dramatically change from one extreme to the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them to activate various abilities, but if the pool gets too high, he risks damaging himself and others.

His alternate form is '''Dark Watch Setback'''.
----
* AchillesHeel: His deck is one of the most random in the game, and has a lot of ways to backfire or damage him, especially with his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Place can lead to Setback taking a trip to the emergency room in short order.
* AlternateSelf: The [=OblivAeon=] battle shows an alternate universe where Pete Riske, under the name Lucky Break, seems to be the equivalent of ''[[TheParagon Legacy]]''. He's even got a shiny gold statue.
* AnAdventurerIsYou: With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during the [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to people who get near him. There's not much ordinary people could do to keep him from getting what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version, and he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and the result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away his kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his mood shattered by horrible happenings.
* ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage to him.
* CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly because of his bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique and luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require a certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of his own uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of his non-luck-based powers. Some of his cards show him with his shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where his bad luck ends and bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery and ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the damage he ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such damage to himself if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part of the Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat for a period where they had him as a chemically-conditioned semi-obedient attack dog.
* SplashDamage: Friendly Fire turns all of your teammates attacks into this. If a hero hits a villain for damage, they can do damage to Setback to give him unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced strength in addition to amplifying his bad-luck aura. The exact degree isn't clear, but he's able to trade blows with the Hippo in the {{Metafiction}} without much trouble, and many of his offensive cards dish out substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at base, one of the most powerful single-damage attacks in the entire game.
* TakingTheBullet: Uncharmed Life lets him spend points out of his pool to redirect damage his friends would take to himself. Wrong Time and Place ''forces'' him to if he can't spend points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit and ended up having things work out for him.
[[/folder]]

[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me in chains. I will put you in the ''ground!''"]]

Portja Kir-Pro served in the Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the gladiatorial games. Years later when the Colosseum visited Earth, Portja was able to escape, and became Sky-Scraper the Proportionist.

Unique among the other heroes is that Sky-Scraper has not one but three character cards, and can switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her powers now do more damage, but at the cost of conditions that shift her back to Normal size if not met.
----
* AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when finally arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that he saw potential in her and wanted to offer technological upgrades to her. She accepted under the pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end of this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's used to dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't'' a malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster who wants her back, and Tantrum, a waif with super-strength and - as the name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she was originally created with the intent of killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them from within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other'' alien or Thorathian characters seem to have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* TheWorfEffect: She doesn't really have her own book, and thanks to her powerful abilities, she often gets beat up in other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam has her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]
[[/folder]]

[[folder:Tachyon]]
!!Tachyon
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

A "badass of science," Dr. Meredith Stinson gained the power of SuperSpeed during a lab accident. Taking the name Tachyon, she became one of the members of the Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on multiple quick attacks and getting more cards out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on how many Bursts she's played.

Tachyon's alternate forms are '''The Super Scientific Tachyon''', '''Team Leader Tachyon''', and '''Freedom Five Tachyon'''.
----
* AchillesHeel: Tachyon's big haymaker takes a while to charge, and most of the rest of her damage is ping-based. Additionally, it can be tricky for her to keep up her card churn - she has a ton of ways to play extra cards, but not too much in the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on having Bursts in the trash so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt with the situation at hand and her mind is wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds."
* BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the game's website, she takes a detour on her trip through Baron Blade's lair to hit the cafeteria and grab a snack and an EasterEgg in the phone version of the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together cards and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's power also allows for this -- it does 1 damage to a target, and she can use the power again by putting a Burst card from her trash to her deck until the player either runs out or decides to stop, up to a maximum of 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as the other members of the Freedom Six, but she ''has'' started turning grey and aging prematurely from the strain of living in her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for a literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an extra card without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship with her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.
* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X, instead thinking of it as more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of the end of that universe.
* TheLeader: Of the Freedom Six from the Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming of the particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother with safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target a ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired for sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.
[[/folder]]

[[folder:Tempest]]
!!Tempest
->'''Debut''': Base game\\
'''Team''': Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using the elements to deal large amounts of widespread lightning, cold, and projectile damage, along with healing and supporting his allies. He is the ''bane'' of minion-heavy villain decks due to his ability to hit multiple targets at once.

Tempest's alternate forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and '''XTREME Prime Wardens Tempest'''.
----
* AchillesHeel: Card denial seriously affects the mobility of his deck, which contains a lot of Ongoing cards that either kick in at the start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that help the heroes (such as Dok'Thorath Capital's Abject Refugees) or against villains with cards you ''don't'' want to destroy (like the Dreamer or Ambuscade's Sonic Mines).
* AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was as an ambassador and diplomat among his people.
* AnAdventurerIsYou: Fills the Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he is incapacitated. Also happens sometime in the AlternateUniverse.
* BizarreAlienReproduction: According to the writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into any kind of physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a destroyed civilization and his place in the game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen Storm can be convinced to pull an EnemyMine against [=OblivAeon=].
* FantasticRacism: Tempest both is the victim of it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her entire species for the near-genocide of his own.
* HandyCuffs: Tempest still has his shackles from when he was imprisoned by Voss. When wearing them, he deals extra damage to the villain with the most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender, and Tempest would be confused about the distinction.
* AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of the game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry is a '''treasure'''."
* MistookTheDominantLifeform: Implied in his card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up an interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although he tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in Into The Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved to the top of the villain deck, and usually reappears next turn.
* WeatherManipulation: An ability that all members of Tempest's race have.
[[/folder]]

[[folder:Unity]]
!!Unity
->'''Debut''': Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The stuff I make up is way better than most actual facts."]]

A GadgeteerGenius, Devra Thalia Caspit uses her Technopathic abilities to build robots to fight for her, and is currently interning for the Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,''' or '''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.
----
* AchillesHeel: Mass damage and stuff that targets the lowest HP target rip through her golems, without which she's helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five, and mimic some of their powers and card effects.
** Champion Bot passively boosts the damage of Unity and all of her other bots, like a miniature version of Legacy's Galvanize.
** Cryo Bot blasts enemies with cold damage whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Stealth Bot has innate DamageReduction and can redirect attacks from other targets to itself, in a mix of Wraith's Smoke Bombs card and base Stealth power.
** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.
* AmbiguousRobots: Freedom Six Unity is a {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born in Israel, and able to keep up with all the other heroes and take on the worst villains. She's also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.
* BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not for her heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of putting it in the trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of The Super-Scientific Tachyon character card.
* GenkiGirl: Unity often behaves like her blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and most powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems to do damage for her.
* NoSell: Many of the most dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than her friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but she's a frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when she's not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.
[[/folder]]

[[folder:The Visionary]]
!!The Visionary
->'''Debut''': Base game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to distinguish."]]

A psychic who used her own psionic abilities to time travel. She seeks to stop her BadFuture from happening.

Visionary's deck is very control-heavy, allowing her to control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's alternate forms are '''Dark Visionary''', an evil alternate universe version of herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after she's finally conquered her dark side.
----
* AchillesHeel: Visionary has a lot of card draw, but not a lot of card ''play'', making her slow to set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals, and was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.
* BaldWoman: A side-effect of the process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this the most out of all the heroes. She was experimented on as a child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually starts losing touch with reality as her health deteriorates in the ''Tactics'' timeline before finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies with increasing amounts of psychic damage.
* CastFromHP: Many of her most powerful cards have the potential to hurt her if they're used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight with Dark Mind, however.
* KickTheDog: When a reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card says they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to hero or villain cards, and was subsequently {{Nerf}}ed.
* ObviouslyEvil: The Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary doesn't always have full control of her powers - Precognition, for example, involves her being assaulted by visions of the future.
* PurpleIsPowerful: The Visionary is one of the most powerful beings in the multiverse, and has a purple aura. Her {{Evil Twin}}'s is instead a SicklyGreenGlow.
* RoguesGallery: Dark Visionary, the evil version of herself that takes control in one of her variants and eventually becomes the Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the Citizens of the Sun.
* SlasherSmile: The only time the Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant power to contain, just to restrain her.
* SuperpoweredEvilSide: An evil alternate version of herself hitched a ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest of the team can set up their combos while preventing the boss from pulling out the big guns.
* TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers to travel from 2018 to [[ComicBookTime the present]]. However, the trip not only caused a blood vessel in the brain to pop, but she also picked up an alternate version of herself that now resides in her brain - the Dark Visionary.
* YouCantFightFate: The Shattered Timelines expansion all but outright says that Vanessa Long will ''always'' gain powers at a young age. The Fixed Point card and WordOfGod confirm that it's one of the few events that takes place in ''every'' timeline, and such fixed points are being used by [=OblivAeon=] to annihilate them all.
[[/folder]]

[[folder:The Wraith]]
!!The Wraith
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can make all the difference."]]

Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is a rich young woman who swore never to be victimized again after she and her boyfriend were brutally attacked by criminals. As you would expect, has an array of gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate forms are '''Rook City Wraith''', '''Price of Freedom Wraith''', and '''Freedom Five Wraith'''.
----
* AchillesHeel: While she has equipment that lets her do nearly anything and serve almost any role, her heavy dependence on them makes her vulnerable to anti-equipment villain cards. Her damage output is also entirely projectile and melee-based, both relatively common immunities.
* AnAdventurerIsYou: With Impromptu Invention (allowing her to play two cards), utility belt (allowing her to use two powers) and her wide array of equipment, Wraith serves as a good Jack of All Trades. She can deal damage, control decks, reduce damage an/or tank depending on the situation.
* BadassNormal: Her only powers are money, gadgets, and ninja-like stealth; yet she can match the rest of the Freedom Five. In the BadFuture of the Iron Legacy timeline, she is the ''only'' hero who's capable of opposing Legacy in the end, and WordOfGod is that she could actually win (although she'd become as terrible as Iron Legacy in the process.)
* BandageBabe: While not injured, her outfit's aesthetic has wrappings like bandages over her arms, legs, and face.
* CounterAttack: Combat Stance.
* DualWielding: Her Price of Freedom variant wields the Operative's signature club-and-kukri weapon combo, presumably taken from the latter after killing her. Mechanically, she can use her base power to inflict melee damage to two enemies at the same time.
* EvilCostumeSwitch: As a member of the Freedom Six, she swaps out her normal purple-and-red color scheme for blacks and dark greys, and while she's not ''quite'' evil, she's become much more [[HeWhoFightsMonsters ruthless]] and [[TheUnfettered unfettered]], to the point that many of her teammates are vocally unsure about working with her.
* {{Expy}}: One of the more straightforward examples. Super-RichIdiotWithNoDayJob SecretIdentity, CEO of her own company, BadassNormal {{vigilante}} focused on stealth, preparation, and gadgetry? Yep, she's a {{Gender Flip}}ped ComicBook/{{Batman}}.
* GoodRunningEvil: Her Freedom Six counterpart has slain both the Operative and the Chairman, then taken over the Organization as a tool of revenge against Iron Legacy.
* GotMeDoingIt: On one of her ''Tactics'' cards' flavor text she gives a cheesy "chill pill" one-liner to an enemy and then complains that Absolute Zero has been a bad influence on her.
* HeroicBSOD: Freedom Six Wraith's Collector's Edition incapacitated art shows her staring gloomily out the Chairman's window from his armchair, with the Operative and Equity's outfits on display behind her as trophies, presumably reflecting on [[HeWhoFightsMonsters what she's become]].
* HeWhoFightsMonsters: In the Iron Legacy timeline, after she kills the Chairman and the Operative and takes over the Organization, she at first tries to [[GoodRunningEvil use their assets for good]], to protect people rather than just charge a racket for instance. But, as time goes by, she [[SlowlySlippingIntoEvil turns more and more ruthless in her efforts to use the Organization for societal destabilization]], with the ultimate result of [[MeetTheNewBoss ending up little different from her predecessor]]. When La Commodora is preparing to destroy the timeline, she is the last of the Freedom Six to survive, and is battling Iron Legacy, but the creators comment that even if she wins, it may not necessarily be an improvement over the ironclad tyrant anymore.
* HoistHeroOverHead: Naturally, given the characters they're meant to evoke, she gets subjected to this by a Spite in one of her incapacitated artworks. (Her Freedom Six variant, for the record.)
* IconicItem: Of all things, the jury-rigged ''hairdryer'' from the art for Impromptu Invention. It's the piece of equipment La Capitan steals from the Wraith on her Temporal Thief card; it comes to life (and talks!) in the [[WorldOfChaos Realm of Discord]]. [[spoiler:Then, in ''[=OblivAeon=]'', the reward for completing the Create Contraption mission... is [[ChekhovsGun Chekhov's Hairdryer]], a high-tech HandCannon which deals up to 2 targets ''6'' irreducible energy each.]]
-->'''Hairdryer:''' ''[on the card art for Imbued Vitality]'' Hi Maia! Are we gonna fight crime? We have to save Rook City!
* JackOfAllTrades: Her deck has a little bit of everything - damage, control, healing, protection, plus cards to search, draw, and play them more quickly so she can serve whatever role is needed.
* NonPoweredCostumedHero: Being an obvious counterpart to Batman, she's a straightforward example.
* PrecisionGuidedBoomerang: Her primary means of damage is a variety of sharp projectiles that she flings with great precision.
* RoguesGallery: Spite, the superpowered serial killer terrorizing her city; her Vengeful Five counterpart Ermine, a cat burglar who resents her for blowing her socialite cover identity; Rook City's corrupt Mayor Overbrook; and -- like all of the Freedom Five -- Miss Information. In the appropriate timeline, she also has her former friend Iron Legacy. Notably, she has probably one of the best sets of cards for effectively dealing with the first Nemesis, allowing the Wraith to mitigate Spite's damage and control his deck to reduce how much he heals. Same for Iron Legacy as well as she can control his deck, get rid of ongoings and reduce damage.
* SelfStitching: Suture Self sees her taking a quick moment to do some. Also serves as a {{StealthPun}}.
* SmokeOut: Wraith's Smoke Bombs allow her to redirect damage going to the hero target with the ''least'' HP to the hero target with the ''highest''. And it reduces damage redirected this way.
* TheTeamBenefactor: In ''Tactics'' she takes over all the financing of the Freedom Five herself, including buying out Absolute Zero's cryo suit, buying Bunker the construction of a new suit, and buying Tachyon the construction of a new lab.
* TeenGenius: At age 17, she was about to graduate from college with a triple major. This level of ability is meant to explain how she could become The Wraith in a mere six years, while still being visible to high society (instead of the decade-long disappearance it took for Bruce Wayne to become Batman).
* ThouShaltNotKill: She does ''not'' like killing -- like Batman, she worries that one kill will lead to others. Though for a long time it was believed she killed Spite by hurling a blade straight through his head, in the ''[[WordOfGod Letters Page]]'' podcast, the writers revealed it was actually ''Parse'' who did the deed, having foreseen that while Spite needed to die, the Wraith would not pull the trigger. Averted, though, with the Freedom Six Wraith, who murdered both the Operative and the Chairman and taking their places as the queen of Rook City's underworld.
* UtilityBelt: One of her equipment cards, it lets her use two powers in one turn.
[[/folder]]
[[Characters/SentinelsOfTheMultiverseHeroesRToZ Heroes R-Z]]
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[[folder:Haka (Aata Wakarewarewa)]]
!!Haka
->'''Debut''': Base game\\
'''Team''': Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haka_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to ''punch me?''"]]

Aata Wakarewarewa was a Māori chief who discovered his immortality after being killed in a challenge for power and returning the next day. Exiled and cursed by his people, he wandered the world for decades and eventually took on the identity of Haka to fight for redemption.

Haka focuses on doing large amounts of damage, along with durability and healing. He's one of the heaviest hitters from the base game, and is especially effective against minion-heavy villains.

Haka's alternate forms are '''The Eternal Haka''', his future self who has become the last surviving member of the human race, '''Prime Wardens Haka''', the costume he wears after joining the titular team, and '''XTREME Prime Wardens Haka''', his AlternateSelf from the [=XTREMEverse=].

to:

[[folder:Haka (Aata Wakarewarewa)]]
!!Haka


[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)
->'''Debut''': Base game\\
'''Team''': Prime Wardens

game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haka_sentinels_of_the_multiverse.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to ''punch me?''"]]

Aata Wakarewarewa was a Māori chief who
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr.
discovered a hidden chamber during one of his immortality after being killed digs that led to a secret room dedicated to Ra. Upon taking the staff in a challenge for the room, Blake gained knowledge and power and returning became the next day. Exiled and cursed by his people, he wandered holder of the world for decades and eventually took on the identity of Haka to fight for redemption.name Ra.

Haka focuses Ra's playstyle involves setting everything on doing large fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, along with durability and healing. He's one a modest amount of team support, usually in the heaviest hitters from the base game, and form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is especially effective against minion-heavy villains.

Haka's
also fire-based]].

Ra's
alternate forms are '''The Eternal Haka''', '''Ra, Horus of Two Horizons''', depicting his future self who has become the last surviving member of the human race, '''Prime Wardens Haka''', the costume he wears mysterious return some time after joining the titular team, Ennead defeated him, and '''XTREME Prime Wardens Haka''', '''Ra: Setting Sun''' that depicts his AlternateSelf from kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in
the [=XTREMEverse=].[[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.



* TheAce: Aata Wakarewarewa is considered a paragon of all humankind, and his measureless compassion, wisdom, and martial skill mean that he's often the last word in big crisis crossovers, that tend to end when he gets involved and starts either tearing apart the source of the problem or taking on a big threat the other heroes can't so that they can. If Legacy represents the American ideal, Haka is the ''human'' ideal.
* AchillesHeel: Haka has exactly ''one'' non-Melee damage effect, and that's Savage Mana... which is, of course, the most time-consuming one to charge. Additionally, he has little in the way of Ongoing or Environment removal short of punching targets to death, though he directly benefits from destroying Environment cards.
* AllForNothing: The Eternal Haka's incapacitated art shows him naked and alone in the desolate Final Wasteland. The Collector's edition of the same scene shows this is because his library, the last repository of all human knowledge, was destroyed by the giant death worm.
* AndIMustScream: Unable to kill the Haka of his timeline, Iron Legacy encased him in a block of metal and stone and dropped him into the sea, where he rests, unable to escape and unable to die.
* BadassBeard: The Eternal Haka sports a thick but well-kept beard.
* BadassBookworm: Subverted. Haka ''is'' a scholar and substitute teacher in civilian life, but he's not much of a reader. Played straight by the Eternal Haka, who spends all his time studying the lost knowledge of the past... and safeguarding it from the many beasts of the Final Wasteland.
* TheBerserker: He's aggressive, violent, and he loves fighting. Exemplified with the Rampage card, which inflicts major damage to all non-hero cards... as well as hurting heroes as well, for a somewhat smaller amount. This is actually a bit of GameplayAndStorySegregation: he's normally extremely conscientious about collateral damage.
* BoisterousBruiser: The flavor text on his cards and others' decks tends to have him almost gleeful at a chance to break things.
-->'''Haka:''' Hundreds of those skittering stabby robots came at me! It was great!\\
'''Haka:''' Hua! There is something to be said for easy targets.
* BringIt: From Ground Pound.
-->'''Haka:''' Ha ha! Bring it on!
* CompleteImmortality: Haka is literally the only hero in the gameline who has ''never'' died in any timeline. Even in the horrific BadFuture of the Final Wasteland, the Eternal Haka's variants don't see him dead, just naked and alone. His Xtreme Prime Wardens variant is swimming through ''magma'' to go after Ambuscade, and it just seems to be pissing him off, while Iron Legacy found it easier to encase him in stone and metal and hurl him into the sea than actually attempt to destroy him.
** There is one thing that can kill him, though: the Miststorm, an ever expanding wave of leftover mist from Nightmist calling heroes from other universe that is slowly destroying the Tactics Timeline. Of course, every time he dies he gets revived but the point is that he actually dies. Multiple times.
* CompositeCharacter: As an immortal prehistoric GeniusBruiser, unambiguously designed as a heroic version of ComicBook/VandalSavage, although it's most obvious in his more civilized far-future Eternal Haka version. Also {{Zigzagged}}: his basic card art also references ComicBook/TheHulk, whose build, SuperStrength, and [[NighInvulnerable seeming indestructibility]] he also shares, but without the transformation or UnstoppableRage. Being the last human alive in the Final Wasteland also references the villainous Maestro, an alternate future version of the Hulk who outlived the rest of humanity following a nuclear war -- he regained Bruce Banner's intellect, but also went [[GoMadFromTheIsolation complete insane]] -- whereas Haka outlived the rest of humanity, but became a [[TheStoic stoic]], scholarly figure (like Vandal Savage in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E19And20Hereafter Hereafter]]").
* DanceBattler: Haka performs various war-dances, or hakas, in combat to focus himself. In-game, this manifests as either [[HealingFactor regenerating lost health]], [[DamageReduction reducing the damage he would take from the next hit]], or just winding up for a really big swing.
* DespairEventHorizon: See AllForNothing.
* GeniusBruiser: Technically he's a teacher and scholar in all iterations, but this is particularly emphasized on [[https://sentinelswiki.com/index.php?title=File:Haka_The_Eternal_Standard_Front.png The Eternal Haka]], which shows him reading a book in a library and whose ability is Haka of Knowledge. The creators have also stated that even if he's not a genius in the way Tachyon is, he's able to think and reason incredibly quickly, which is very effective in combat.
* GeoEffects: He has a few cards that are specific to the environment; Dominion, for example, lets him draw cards whenever an environment card is destroyed.
* GratuitousForeignLanguage: The creators have done [[ShownTheirWork a fair amount of research]] on the Māori, including the use of the Māori language on the cards. Haka takes his hero name from their traditional war chant; Whakawarewa is the name of a Māori village based among a series of hot springs, the traditional gathering place of their war parties. Tā Moko means tattoo, and his facial tattoos and costume are fairly true to life, albeit stylized. A mere is a teardrop-shaped bladed club, usually made of jade, and the taiaha is a war staff made of wood or whalebone with a clubbed head on one side and a spearlike point on the bottom, as seen in the card art. Even mana, meaning life force, is a concept common throughout Polynesian cultures.
* HiddenDepths: Haka is a BoisterousBruiser who loves a good fight and a good challenge. He is also incredibly wise, patient, and eloquent, and when not engaging in superheroics, he works as a substitute teacher because he is interested in passing knowledge on to future generations.
* {{Immortality}}: Has it thanks to [[spoiler:La Comodora]] combining the lifeforces of every Haka in existence down into two: him and an opposite-sex counterpart named Arataki. He's the last surviving human in the desolate future of 'The Final Wasteland'.
* {{Irony}}: His title as "The ''Savage'' Haka" is an entirely intentional bit, since he's incredibly intelligent, compassionate, and wise.
* LastOfHisKind: The only surviving human in the BadFuture of the Final Wasteland, where he tends to a library of humanity's collected knowledge. He refused preservation as an Endling, since that would have meant admitting that humanity was truly dead, and as a result is ultimately left alone in the wilderness.
* LifeDrinker: Unknown, and through no fault of his own. Aata, and another Haka across realities, are recipients of all other Hakas: whenever one of them perishes in their own reality, they are absorbed into those two Hakas, who in turn gain strength and vitality as this occurs.
* MagicalNativeAmerican: He's actually from Rotorua, New Zealand, but it counts.
* ManlyTears: He never misses a funeral for a friend he's outlived, and he weeps at all of them.
* MeaningfulName: A haka is a traditional ancestral war cry, dance or challenge of the Māori people.
* NighInvulnerable: One of the most durable heroes in the game; not only does he have the second-highest hitpoints of ''all'' heroes, losing out only to the even-more-immortal Akash'Thriya, he's also loaded with both one-shots and ongoing cards that reduce damage or let him heal. His Xtreme Prime Wardens variant is even tougher, picking a hero to shield and regenerating one hit point whenever he takes damage until the start of his next turn.
* NoSell: Haka Of Shielding shows Ambuscade detonating some kind of explosive directly behind Haka. He doesn't bother to stop eating his sandwich. Punish The Weak shows him completely ignoring two of Grand Warlord Voss' troops who are trying to shoot and stab him in order to dangle a third from its leg. His Xtreme variant takes it to (naturally) the extreme, with his cover art portraying a hail of bullets bouncing harmlessly off of him, and his incapacitated art showing him swimming through molten rock to get at Ambuscade.
* NotTheIntendedUse: Savage Mana allows Haka to put targetable cards he destroys underneath it, and then deal large amounts of toxic damage later on based on how many cards he's destroyed. While this is obviously intended as a charge-up attack to deliver a massive knockout blow later, it ''also'' prevents those cards from going into the villain or environment trash. This is especially effective against decks where the villain can have effects based on their trash, i.e. Warlord Voss' Forced Deployment or Citizen Dawn's Return With the Dawn, which both pull destroyed minion cards out of their trash; Dawn's flipping mechanic, which makes her invincible if a certain number of her minions are in the trash; or Baron Blade's NonStandardGameOver, which gives him a win if 15 of his cards are in the trash. Since those cards are out of play but ''aren't'' in their trash, those effects do nothing.
** Savage Mana can also lock up environment targets. This can be very useful in, for example, the Final Wasteland or the Temple of Zhu Long, both of which have cards that offer the heroes powerful advantages at the cost of playing extra cards from the environment deck - if none of the cards that can come out is in any way inconvenient, or there aren't any, these become all-upside - especially in the Temple, where you can get into a loop where the heroes can get anywhere up to 18 cards, at least nine of them to Haka's hand, while all the villain minions disappear under Resurrection Ritual and are never seen again![[note]]Mysterious Ceremonies lets a hero draw three or play one card, in exchange for playing the top card of the environment deck; if the only things in the environment deck are copies of Master of the Temple, those will come out, do nothing because the True Form is under Savage Mana, and explode, giving Haka a draw for each Dominion he has. There are three copies of Master of the Temple and three copies of Mysterious Ceremonies in the Temple's deck, and three copies of Dominion in Haka's. Do the maths.[[/note]]
** Using Savage Mana's power counts as "destroying" all the cards stored underneath it, which can have other effects: for example, assuming you have damage type substitution (Twist the Ether, say, or Imbued Fire), you can stick both of Grand Warlord Voss's battleships under it, then destroy both at once; if you've beaten Omnitron, this will allow you to unlock Cosmic Omnitron.
* OffhandBackhand: Elbow Smash is an offhand, well, elbow, dealt to the Hippo.
* PowerTattoo: His Tā Moko reduces the damage he takes. As the quote under his picture notes, he gave them to himself.
* RoguesGallery: Ambuscade, who considers him the most dangerous game, Ambuscade's teammate Desert Eagle (who looks an awful lot like [[Franchise/SpiderMan Vulture]], the Hippo (who looks [[DumbMuscle and acts]] an awful lot like [[Franchise/SpiderMan the Rhino]], and - by virtue of Prime Wardens membership - Balarian, who looks more like a big tentacled alien thing than any major Spider-Man villain.
* SoleSurvivor: Of ''humanity'' as the Eternal Haka. Unlocking him in the digital game even references this; first you have to win a game where Haka is the only non-incapacitated hero, then win ''another'' game where this is the case in the Final Wasteland, playing all three "Haka of" cards during the second game.
* SoulJar: An extremely unusual example Aata's lifeforce is directly bound across realities to the ''other'' Haka that absorbs the strength of these other Hakas, and neither can be killed so long as the other lives. His counterpart is [[spoiler: Aarataki Wakarewarewa, a woman who, like him, is a great paragon of humankind.]]
* StrappedToAnOperatingTable: In his Prime Wardens incapacitated art, he's been captured by Ambuscade and is pinned to his trophy room's wall in electrical restraints.
* SupremeChef: Kindergarten kids who find the huge tattooed substitute teacher scary are won over by his pies.
* SuperStrength: As a result of receiving the accumulated strength of all other alternate-reality Hakas. The Eternal Haka is literally undefeatable... though that doesn't save his library.
* TakingTheBullet: Enduring Intercession redirects all damage the heroes would take from the environment to Haka. His Xtreme variant lets him pick another hero to take damage in place of for a round.
* TrappedInAnotherWorld: Haka sets off through the Mist Gates during the [=OblivAeon=] event to muster other heroes together against the multiversal threat. He's ultimately trapped on the other side of one, ending up in the Tactics universe during the Prime War. Meanwhile, in the RPG timeline, [[spoiler: his counterpart, one of the two Hakas, is trapped in that universe, ultimately integrating with the other heroes after [[LetsYouAndHimFight the usual formalities are concluded]].]]
* WalkingShirtlessScene: His default outfit consists of nothing but a small vest and bracers above the waist. His variants are more dressed.
* WalkingTheEarth: His solo stories involve him wandering the world, helping people.
* WhoWantsToLiveForever: Averted. Haka is remarkably philosophical about outliving so many people, which is why it hasn't broken him.

to:

* TheAce: Aata Wakarewarewa is considered a paragon of all humankind, and his measureless compassion, wisdom, and martial skill mean that he's often the last word in big crisis crossovers, that tend to end when he gets involved and starts either tearing apart the source of the problem or taking on a big threat the other heroes can't so that they can. If Legacy represents the American ideal, Haka is the ''human'' ideal.
* AchillesHeel: Haka has exactly ''one'' non-Melee An enemy who's immune to fire will make Ra very sad. His significant damage effect, buffs also mean that if he can't get out both Imbued Fire and that's Savage Mana... which is, of course, the most time-consuming one to charge. Additionally, he has little in the way of Ongoing or Environment removal short of punching targets to death, though he directly benefits from destroying Environment cards.
* AllForNothing: The Eternal Haka's incapacitated art shows him naked and alone in the desolate Final Wasteland. The Collector's edition
Flesh of the same scene shows this is because his library, the last repository of all human knowledge, was destroyed by the giant death worm.
* AndIMustScream: Unable to kill the Haka of his timeline, Iron Legacy encased him in a block of metal and stone and dropped
Sun God, self-damage can rip him into the sea, where tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once
he rests, unable to escape and unable to die.
* BadassBeard: The Eternal Haka sports a thick but well-kept beard.
* BadassBookworm: Subverted. Haka ''is'' a scholar and substitute teacher in civilian life, but he's not much of a reader. Played straight by the Eternal Haka, who spends
starts deploying all his time studying the lost knowledge buffs Staff of the past... and safeguarding it from the many beasts of the Final Wasteland.
* TheBerserker: He's aggressive, violent, and he loves fighting. Exemplified
Ra, or deploys Scorched Earth with the Rampage card, which inflicts major a lot of environment cards in play -- it can top out at a whopping 21 damage to all non-hero cards... as well as hurting heroes as well, for a somewhat smaller amount. This is actually a bit of GameplayAndStorySegregation: he's normally extremely conscientious about collateral damage.
* BoisterousBruiser: The flavor text on his cards and others' decks tends to have him almost gleeful at a chance to break things.
-->'''Haka:''' Hundreds of those skittering stabby robots came at me! It was great!\\
'''Haka:''' Hua! There is something to be said for easy targets.
* BringIt: From Ground Pound.
-->'''Haka:''' Ha ha! Bring it on!
* CompleteImmortality: Haka is literally the only hero in the gameline who has ''never'' died in any timeline. Even in the horrific BadFuture of the Final Wasteland, the Eternal Haka's variants don't see him dead, just naked and alone. His Xtreme Prime Wardens variant is swimming through ''magma'' to go after Ambuscade, and it just seems to be pissing him off, while Iron Legacy found it easier to encase him in stone and metal and hurl him into the sea than actually attempt to destroy him.
** There is one thing that can kill him, though: the Miststorm, an ever expanding wave of leftover mist from Nightmist calling heroes from other universe that is slowly destroying the Tactics Timeline. Of course, every time he dies he gets revived but the point is that he actually dies. Multiple times.
* CompositeCharacter: As an immortal prehistoric GeniusBruiser, unambiguously designed as a heroic version of ComicBook/VandalSavage, although it's most obvious in his more civilized far-future Eternal Haka version. Also {{Zigzagged}}: his basic card art also references ComicBook/TheHulk, whose build, SuperStrength, and [[NighInvulnerable seeming indestructibility]] he also shares, but without the transformation or UnstoppableRage. Being the last human alive in the Final Wasteland also references the villainous Maestro, an alternate future version of the Hulk who outlived the rest of humanity following a nuclear war -- he regained Bruce Banner's intellect, but also went [[GoMadFromTheIsolation complete insane]] -- whereas Haka outlived the rest of humanity, but became a [[TheStoic stoic]], scholarly figure (like Vandal Savage in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E19And20Hereafter Hereafter]]").
* DanceBattler: Haka performs various war-dances, or hakas, in combat to focus himself. In-game, this manifests as either [[HealingFactor regenerating lost health]], [[DamageReduction reducing the damage he would take from the next hit]], or just winding up for a really big swing.
* DespairEventHorizon: See AllForNothing.
* GeniusBruiser: Technically he's a teacher and scholar in all iterations, but this is particularly emphasized on [[https://sentinelswiki.com/index.php?title=File:Haka_The_Eternal_Standard_Front.png The Eternal Haka]], which shows him reading a book in a library and whose ability is Haka of Knowledge. The creators have also stated that even if he's not a genius in the way Tachyon is, he's able to think and reason incredibly quickly, which is very effective in combat.
* GeoEffects: He has a few cards that are specific to the environment; Dominion, for example, lets him draw cards whenever an environment card is destroyed.
* GratuitousForeignLanguage: The creators have done [[ShownTheirWork a fair amount of research]] on the Māori,
targets, when including the use of the Māori language on the cards. Haka takes his hero name from their traditional war chant; Whakawarewa is the name of a Māori village based among a series of hot springs, the traditional gathering place of their war parties. Tā Moko means tattoo, and his facial tattoos and costume are fairly true to life, albeit stylized. A mere is a teardrop-shaped bladed club, usually made of jade, various buffs. Battles between him and the taiaha is a war staff made of wood or whalebone with a clubbed head on one side and a spearlike point on the bottom, as seen in the card art. Even mana, meaning life force, is a concept common throughout Polynesian cultures.
* HiddenDepths: Haka is a BoisterousBruiser who loves a good fight and a good challenge. He is also incredibly wise, patient, and eloquent, and when not engaging in superheroics, he works as a substitute teacher because he is interested in passing knowledge on to future generations.
* {{Immortality}}: Has it thanks to [[spoiler:La Comodora]] combining the lifeforces of every Haka in existence down into two: him and an opposite-sex counterpart named Arataki. He's the last surviving human in the desolate future of 'The Final Wasteland'.
* {{Irony}}: His title as "The ''Savage'' Haka" is an entirely intentional bit, since he's incredibly intelligent, compassionate, and wise.
* LastOfHisKind: The only surviving human in the BadFuture of the Final Wasteland, where he tends to a library of humanity's collected knowledge. He refused preservation as an Endling, since that would have meant admitting that humanity was truly dead, and as a result is ultimately left alone in the wilderness.
* LifeDrinker: Unknown, and through no fault of his own. Aata, and another Haka across realities, are recipients of all other Hakas: whenever one
Ennead essentially consist of them perishes in their own reality, they are absorbed into those two Hakas, who in turn gain strength trading massive damage back and vitality as this occurs.forth.
* MagicalNativeAmerican: He's actually from Rotorua, New Zealand, but AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it counts.
first comes into play.
* ManlyTears: He never misses a funeral for a friend BadassBeard: By his Horus of Two Horizons variant, he's outlived, and he weeps at all of them.
grown quite an impressive one.
* MeaningfulName: A haka is a traditional ancestral war cry, dance or challenge of the Māori people.
* NighInvulnerable: One of the most durable heroes in the game; not only does he have the second-highest hitpoints of ''all'' heroes, losing out only to the even-more-immortal Akash'Thriya, he's also loaded with both one-shots and ongoing cards that reduce damage or let him heal. His Xtreme Prime Wardens variant is even tougher, picking a hero to shield and regenerating
BadassBoast: Nearly every single one hit point whenever he takes damage until the start of his next turn.
* NoSell: Haka Of Shielding shows Ambuscade detonating some kind of explosive directly behind Haka. He doesn't bother to stop eating
cards is a taunt or boast at his sandwich. Punish foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another.
The Weak shows him completely ignoring two of Grand Warlord Voss' troops who are trying to shoot and stab him in order to dangle a third from its leg. His Xtreme variant takes it to (naturally) the extreme, writers describe them as "Frenemies with his cover art portraying a hail benefits."
* ChessWithDeath: The Horus
of bullets bouncing harmlessly off of him, and his Two Horizons's Collector incapacitated art showing shows him swimming through molten rock about to get at Ambuscade.
* NotTheIntendedUse: Savage Mana allows Haka to put targetable cards he destroys underneath it, and then deal large amounts of toxic damage later on based on how many cards he's destroyed. While this is obviously intended as a charge-up attack to deliver a massive knockout blow later, it ''also'' prevents those cards from going into
throw-down with the villain or environment trash. This is especially effective against decks where monster Ammit, responsible for devouring the villain can have effects based on their trash, i.e. Warlord Voss' Forced Deployment or Citizen Dawn's Return With hearts of the Dawn, which both pull unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been
destroyed minion cards by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of their trash; Dawn's flipping mechanic, which makes her invincible if a certain number of her minions are in the trash; or Baron Blade's NonStandardGameOver, which gives him a win if 15 of his cards are in the trash. Since those cards are out of play but ''aren't'' in their trash, those effects do nothing.
** Savage Mana can also lock up environment targets. This can be very useful in, for example, the Final Wasteland or the Temple of Zhu Long, both of which have cards that offer the heroes powerful advantages at the cost of playing extra cards from the environment deck - if none of the cards that can come out is in any way inconvenient, or there aren't any, these become all-upside - especially in the Temple, where you can get into a loop where the heroes can get anywhere up to 18 cards, at least nine of them to Haka's hand, while all the villain minions disappear under Resurrection Ritual
"fiery aether" and are never seen again![[note]]Mysterious Ceremonies lets a hero draw three or play one card, in exchange for playing the top return it to him.
* CompositeCharacter: The
card of the environment deck; if the only things in the environment deck are copies of Master of the Temple, those will come out, do nothing because the True Form game version is under Savage Mana, based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and explode, giving Haka [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a draw for each Dominion he has. There are three copies of Master of the Temple SignatureMove), and three copies per WordOfGod of Mysterious Ceremonies in the Temple's deck, and three copies of Dominion in Haka's. Do the maths.[[/note]]
** Using Savage Mana's power counts as "destroying" all the cards stored underneath it, which can have other effects: for example, assuming you have damage type substitution (Twist the Ether, say, or Imbued Fire), you can stick both of Grand Warlord Voss's battleships under it, then destroy both at once; if you've beaten Omnitron, this will allow you to unlock Cosmic Omnitron.
* OffhandBackhand: Elbow Smash is an offhand, well, elbow, dealt to the Hippo.
AdventurerArchaeologist Franchise/IndianaJones before that.
* PowerTattoo: His Tā Moko reduces the CounterAttack: Flame Barrier, which deals two fire damage he takes. As to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The
quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps
under control. But Ra, for all his picture notes, charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that
he gave has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison
them in turn.
* NiceJobBreakingItHero: Ra forced Anubis
to himself.
* RoguesGallery: Ambuscade, who considers him the most dangerous game, Ambuscade's teammate Desert Eagle (who looks an awful lot like [[Franchise/SpiderMan Vulture]], the Hippo (who looks [[DumbMuscle
free his friend and acts]] an awful lot like [[Franchise/SpiderMan the Rhino]], and - by virtue of Prime Wardens membership - Balarian, who looks more like protege Marty from a big tentacled alien thing mummy's curse through violence rather than any major Spider-Man villain.offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* SoleSurvivor: Of ''humanity'' as NoSell: Flesh of the Eternal Haka. Unlocking Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago
in the digital game even references this; first you have to win a game where Haka ''Tactics'' timeline is the only non-incapacitated hero, then win ''another'' game where this is the case in the Final Wasteland, playing all three "Haka of" cards during the second game.
* SoulJar: An
instead extremely unusual example Aata's lifeforce reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything
is directly bound across realities to by setting it on fire. He can also make all the ''other'' Haka that absorbs heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with
the strength power of these other Hakas, less savory gods, Anubis and neither can be killed so long as Ammit, who do the other lives. His counterpart is [[spoiler: Aarataki Wakarewarewa, a woman who, like him, is a great paragon of humankind.]]
* StrappedToAnOperatingTable: In his Prime Wardens incapacitated art, he's been captured by Ambuscade
"less savory gods" thing without human intermediaries, and is pinned to his trophy room's wall in electrical restraints.Calypso, whose water powers counter Ra's fire powers.
* SupremeChef: Kindergarten kids who find RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the huge tattooed substitute teacher scary are won over by his pies.
* SuperStrength: As a result of receiving
Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred
the accumulated strength land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of all other alternate-reality Hakas. The Eternal Haka far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He
is literally undefeatable... though that doesn't save his library.
* TakingTheBullet: Enduring Intercession redirects all damage
the first of the heroes would take from the to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many
environment to Haka. His Xtreme variant lets him pick another hero to take cards are in play.
* SquishyWizard: Inverted. Ra may be one the best
damage dealers in place of for a round.
* TrappedInAnotherWorld:
the game, but he's also the third toughest hero in the game as well, after Haka sets off and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go
through the Mist Gates during the [=OblivAeon=] event to muster other heroes together against the multiversal threat. He's ultimately trapped on the other side of one, ending up in the Tactics universe during the Prime War. Meanwhile, in the RPG timeline, [[spoiler: his counterpart, one cycle of the two Hakas, is trapped in that universe, ultimately integrating sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the other heroes after [[LetsYouAndHimFight the usual formalities are concluded]].]]
good fight.
* WalkingShirtlessScene: His default outfit consists of He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but a small vest no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower
and bracers above later "resurrects" as the waist. His variants are more dressed.
* WalkingTheEarth: His solo stories involve him wandering
hero Muerto. However, in the world, helping people.
* WhoWantsToLiveForever: Averted. Haka is remarkably philosophical about outliving so many people,
Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is why under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe
it hasn't broken him.or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.



[[folder:Haka (Arataki Wakarewarewa)]]
!!Haka
->'''Debut''': ''[=OblivAeon=]''\\
'''Team''': Primal Wardens (her universe), Prime Wardens (Sentinel Comics RPG)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/arataki_sentinels_of_the_multiverse.png]]

An alternate universe version of Haka who comes to the main universe to help fight against [=OblivAeon=] and gets stranded here when the universes get closed off from each other after [=OblivAeon=]'s defeat.

Unlike various other alternate characters, she doesn't have a card of her own. She appears in card art, but is only playable as one of the objective/reward cards in ''[=OblivAeon=]''.
-----
* AmazonianBeauty: She's just as huge and muscular as Aata is, but is still distinctly very feminine to go with it, and runs around in an outfit with short shorts and cleavage.
* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.
* BoisterousBruiser: Even moreso than Haka her attitude towards problems tends to be "just punch it", and she spends more of her time actively defending and protecting people compared to Haka concentrating more of his time on helping people emotionally.
* GenderFlip: Though she's more "another version of Haka who happens to be a woman" than "Haka as a woman".
* HotBlooded: Compared to Aata she comes off as much less patient and willing to listen to reason, and much more passionate with all of her emotions both positive and negative.
* LetsYouAndHimFight: One of the RPG adventures involves the heroes having to [[spoiler:talk her down from attacking Tempest because in her universe Tempest is a villain]].
[[/folder]]

[[folder:K.N.Y.F.E./Rival]]
!!K.N.Y.F.E (Multiverse Era)[=/=]Rival (RPG Timeline)
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knyfe_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Ye wanna dance? ''Pure dead brilliant.''"]]

A Scottish former agent of F.I.L.T.E.R., Paige Huntly left her organization in order to investigate issues she felt her superior officers dismissed as unimportant: namely, the end of the world.

KNYFE's deck is focused on dishing out tons of single-target damage, making her an excellent boss killer. Many of her cards provide bonuses when KNYFE destroys them or allows them to damage herself or her allies, encouraging combining her cards to create elaborate combos on the fly.

KNYFE's alternate form is '''K.N.Y.F.E: Rogue Agent''', representing the time she spent in space chasing after Progeny and finding intel on [=OblivAeon=], while also evading and clashing with her former F.I.L.T.E.R. allies.

to:

[[folder:Haka (Arataki Wakarewarewa)]]
!!Haka
[[folder:The Scholar]]
!!The Scholar
->'''Debut''': ''[=OblivAeon=]''\\
'''Team''': Primal Wardens (her universe), Prime Wardens (Sentinel Comics RPG)

The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/arataki_sentinels_of_the_multiverse.png]]

An alternate universe version of Haka who comes to the main universe to help fight against [=OblivAeon=] and gets stranded here when the universes get closed off from each other after [=OblivAeon=]'s defeat.

Unlike various other alternate characters, she doesn't have a card of her own. She appears in card art, but is only playable as one of the objective/reward cards in ''[=OblivAeon=]''.
-----
* AmazonianBeauty: She's just as huge and muscular as Aata is, but is still distinctly very feminine to go with it, and runs around in an outfit with short shorts and cleavage.
* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.
* BoisterousBruiser: Even moreso than Haka her attitude towards problems tends to be "just punch it", and she spends more of her time actively defending and protecting people compared to Haka concentrating more of his time on helping people emotionally.
* GenderFlip: Though she's more "another version of Haka who happens to be a woman" than "Haka as a woman".
* HotBlooded: Compared to Aata she comes off as much less patient and willing to listen to reason, and much more passionate with all of her emotions both positive and negative.
* LetsYouAndHimFight: One of the RPG adventures involves the heroes having to [[spoiler:talk her down from attacking Tempest because in her universe Tempest is a villain]].
[[/folder]]

[[folder:K.N.Y.F.E./Rival]]
!!K.N.Y.F.E (Multiverse Era)[=/=]Rival (RPG Timeline)
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knyfe_sentinels_of_the_multiverse.
org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Ye wanna dance? ''Pure dead brilliant.''"]]

A Scottish former agent
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist
of F.I.L.T.E.R., Paige Huntly left her organization in order to investigate issues she felt her superior officers dismissed as unimportant: namely, the end great skill and wielder of the world.

KNYFE's deck is focused on dishing out tons of single-target damage, making her an excellent boss killer. Many of her cards provide bonuses when KNYFE destroys them or allows them to damage herself or her allies, encouraging combining her
Philosopher's Stone. He can use his Form cards to create elaborate combos on shift into different forms for advantages.

He has one variant, '''The Scholar of
the fly.

KNYFE's alternate form is '''K.N.Y.F.E: Rogue Agent''', representing the time she spent in space chasing after Progeny and finding intel on [=OblivAeon=], while also evading and clashing with her former F.I.L.T.E.R. allies.
Infinite'''.



* NinetiesAntiHero: Played with. With her [[XtremeKoolLetterz artfully misspelled name]], her hard-drinking, hard-fighting attitude, and her casual approach to both killing and sex, Paige is very much a nineties ''character''. However, she stops far short of being much of an ''anti'' hero. Indeed, her defection from F.I.L.T.E.R. was driven entirely by her moral conviction that she shouldn't treat Tempest like a terrorist just because they were an alien.
* AchillesHeel: K.N.Y.F.E.'s deck features many ways to ''play'' extra cards, but very few ways to actually increase her hand's size. Thus, without a friend to provide her with additional card draw, she can quickly drink her hand dry and have no easy way to recover short of skipping turns to draw more or destroying some of her only defensive cards for a quick top-up.
* AlternateUniverse: Paige is native to one, rather than to the "main" Sentinel Comics branch. And between cutting her ties with F.I.L.T.E.R. and the end of the multiverse, she can't ever go back.
* AndTheAdventureContinues: In the ''RPG'' timeline, she managed to get to her ship in time to escape the self-destructing wing of the Wagner Mars Base, and is now flying through the cosmos with another hero, enjoying all manner of space adventures.
* AnythingThatMoves: She will sleep with anything (and we mean ''anything''), human or alien.
* BoldlyComing: K.N.Y.F.E. spent a long period of time in space hunting Progeny. She also has a very casual attitude towards hook-ups. Combined, as the creators awkwardly put it, this means that K.N.Y.F.E. has slept with a ''lot'' of aliens (including, per the shipping episode, both Greazer and Tempest).
* BraveScot: First as a military woman, then as a superheroine, Paige is every bit the fearless, fight-loving, hard-drinking Scot.
* {{Combos}}: K.N.Y.F.E's powers and cards tend to either do Melee or Energy damage, or more commonly Melee ''and'' Energy Damage. Due to how the latter is treated as two different sources of damage, damage buffs/debuffs affect each instance of damage, so Legacy is her best friend.
** In the more traditional sense, several cards allow K.N.Y.F.E. to create a chain of card draws, card plays and powers. An example is Battlefield Experience's power into For the Greater Good into another Battlefield Experience, then using its power into another card. It requires a bit of luck and planning but is possible.
* CompositeCharacter:
** A reference to ComicBook/NickFury, another military superspy who worked for an acronym-based agency. Her crossed-out subtitle of "Agent of F.I.L.T.E.R." references him directly.
** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/{{Magneto}}, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)
* DefectorFromDecadence: Paige Huntley was fine with hunting slavering alien beasts for F.I.L.T.E.R., but not with taking in an innocent and heroic person who just so happened to be an alien. Their unwillingness to stop the oncoming end of all timelines was another sore point.
* DeflectorShield: Her Overcharged Null-Shield protects her from the villain with the highest HP.
* EvilFormerFriend: While Sergeant Steel himself was never terribly close with K.N.Y.F.E., his squad used to be her squad. They took her leaving F.I.L.T.E.R. pretty personally.
* EvilTwin: During the [=OblivAeon=] crisis, Paige intercepts a number of messages that seem to be sent to herself ''by'' herself. She flies out to the Mars Base to see what's going on, only to find nearly thirty alternate-universe versions of her: those who chose to stick with F.I.L.T.E.R. and follow orders rather than their consciences, and are now coordinating a massive assault on Earth.
* FriendlyFire: Downplayed. Some of her attacks are a bit indiscriminate, but she can ''usually'' choose whether or not to hit targets multiple times.
* FunetikAksent: Played with. Within the Sentinels Comics universe, how this her accent is [[DependingOnTheWriter varies from comic to comic]].
* FunWithAcronyms: Kinetic Neutralizer Yielding Flawless Execution from F.I.L.T.E.R. (Federal Initiative to Limit Terrorism by Extraterrestrial Races).
* HeroicSacrifice: To prevent her [[EvilTwin evil doppelgangers]] from launching an attack on Earth, Paige [[TakingYouWithMe hits the self-destruct on that wing of the Wagner Mars Base]]. In the ''Tactics'' timeline, this costs her her life. On a more subtle level, by tearing off her F.I.L.T.E.R. pin and helping Tempest escape her squad, Paige ensured that she'd never be able to return to her own universe again.
* IAmNotAGun: Her time training under the Scholar involved coming to see herself as a self-acting individual rather than a weapon being wielded by someone else.
* TheLadette: The only thing she loves more than drinking with the boys is fighting with 'em. She once arm-wrestled Bunker ''in the suit'' to test out her new PowerFist.
* LaserBlade: In addition to having a traditional LaserBlade (The Focusing Conduit-Blade) she has the power to create them as WolverineClaws to boot!
* LightEmUp: Mostly uses her energy powers to make blades. Her incapacitated art sees Citizen Dawn turning it against her, in an homage to the famous scene of [[ComicBook/XMen Magneto tearing the adamantium off Wolverine's living bones]], by causing countless energy blades to erupt from beneath her skin all over her body.
* MilitarySuperhero: An Ex-Military Superhero.
* PowerFist: One of her cards, providing an alternative to her base power, giving her the potential to destroy Ongoing cards if she destroys other targets with it, and generally boosting her melee damage.
* ReallyGetsAround: K.N.Y.F.E. has enjoyed a lot of one-night-stands and hook-ups, but isn't currently looking for anything deeper. She does plan to settle down... eventually. In the shipping episode, WordOfGod confirms that she has at various times done it with Haka, Greazer Clutch, Tempest, Stuntman and Chrono-Ranger, and those are just the ones with decks; the list of irrelevant bar randos is a lot longer.
* RoguesGallery: Progeny, who heralds the end of times that she left F.I.L.T.E.R. to stop, Sergeant Steel, the man F.I.L.T.E.R. sent to eliminate their rogue agent, and by extension F.I.L.T.E.R. in general, though Steel's the only agent who's mechanically her Nemesis. She's also Nemeses with Choke, who doesn't seem to have much personal connection with her until K.N.Y.F.E fatally wounded her. [[NiceJobBreakingItHero Which led to Choke merging with Deadline's crystal and becoming the more dangerous Chokepoint.]]
* StrappedToAnOperatingTable: Her Rogue Agent variant's incapacitated artwork sees her captured, floating in a tank, and being monitored by strange equipment.
* SuperheroesInSpace: Following the escape of Progeny's head, K.N.Y.F.E. steals a F.I.L.T.E.R. ship and chases him into space. Once there, she goes on to become a full-on spacefaring hero, complete with jetpack. In the timeline in which she survives the events of the [=OblivAeon=] crisis, she enjoyed it so much she keeps on doing it.
[[/folder]]

[[folder:Legacy III/Heritage]]
!!Legacy III (Multiverse Era)[=/=]Heritage (RPG Timeline)
->'''Debut''': Base game\\
'''Team''': Freedom Five

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/legacy_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"We fight this day...for freedom!"]]

The quintessential all-around good guy, Paul Parsons is the most recent Parsons to bear the title of Legacy. Legacy's powers are passed down from previous Legacies, and each new Legacy adds new powers for the next Legacy.

Legacy's playstyle is support. While he can do respectable damage with the right cards, his primary role is to boost his allies' damage, heal them, and protect them by redirecting damage toward himself.

Legacy's official alternate forms are '''Young Legacy''', '''Greatest Legacy''', and '''Freedom Five Legacy'''. Unlike most of the other heroes promo forms, instead of depicting an alternate form of the same person, Young Legacy is Legacy's daughter and America's Greatest Legacy was the Legacy of the 1940's. He also has a pseudo-official [[note]]the full front of a card was done by the creators as a fun joke pic but there's no official art for the back and it was not officially printed as a card[[/note]] alternate form of '''America's Cleverest Legacy''' from an alternate universe where Paul Parsons is a brainy "puzzler".

to:

* NinetiesAntiHero: Played with. With her [[XtremeKoolLetterz artfully misspelled name]], her hard-drinking, hard-fighting attitude, and her casual approach to both killing and sex, Paige is very much a nineties ''character''. However, she stops far short of being much of an ''anti'' hero. Indeed, her defection from F.I.L.T.E.R. was driven entirely by her moral conviction that she shouldn't treat Tempest like a terrorist just because they were an alien.
* AchillesHeel: K.N.Y.F.E.'s Since his deck features many ways to ''play'' extra cards, but very few ways to actually increase her hand's size. Thus, without a friend to provide her with additional card draw, she is fairly complicated, it has several places where it can quickly drink her hand dry break down:
** Scholar's main damage engine is to heal
and have no easy way to recover short of skipping turns to draw more or destroying some of her only defensive cards for a quick top-up.
* AlternateUniverse: Paige is native to one, rather than to the "main" Sentinel Comics branch. And between cutting her ties with F.I.L.T.E.R. and the end of the multiverse, she
deal damage when he heals. If he can't ever go back.
* AndTheAdventureContinues: In the ''RPG'' timeline, she managed to
heal, or if he can't get Mortal Form to her ship in time to escape the self-destructing wing of the Wagner Mars Base, and is now flying through the cosmos with another hero, enjoying all manner of space adventures.
* AnythingThatMoves: She will sleep with anything (and we mean ''anything''), human or alien.
* BoldlyComing: K.N.Y.F.E. spent a long period of time in space hunting Progeny. She also has a very casual attitude towards hook-ups. Combined, as the creators awkwardly put it, this means that K.N.Y.F.E. has slept with a ''lot'' of aliens (including, per the shipping episode, both Greazer and Tempest).
* BraveScot: First as a military woman, then as a superheroine, Paige is every bit the fearless, fight-loving, hard-drinking Scot.
* {{Combos}}: K.N.Y.F.E's powers and cards tend to either do Melee or
Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, or more commonly Melee ''and'' Energy Damage. Due to how he can simply turtle up and let the latter is treated as two different sources of damage, damage buffs/debuffs affect each instance of damage, so Legacy is her best friend.
** In
environment beat the more traditional sense, several cards allow K.N.Y.F.E. enemy to create a chain of card draws, card plays and powers. An example is Battlefield Experience's power into For death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or
the Greater Good into another Battlefield Experience, then using its power into another card. It requires a bit of luck and planning but is possible.
* CompositeCharacter:
** A reference to ComicBook/NickFury, another military superspy who worked for an acronym-based agency. Her crossed-out subtitle of "Agent of F.I.L.T.E.R." references him directly.
** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/{{Magneto}}, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)
* DefectorFromDecadence: Paige Huntley was fine with hunting slavering alien beasts for F.I.L.T.E.R., but not with taking in an innocent and heroic person who just so happened to be an alien. Their unwillingness to stop the oncoming end of all timelines was another sore point.
* DeflectorShield: Her Overcharged Null-Shield protects her from the
environment/or villain with the highest HP.
* EvilFormerFriend: While Sergeant Steel himself was never terribly close with K.N.Y.F.E., his squad used
forces him to be her squad. They took her leaving F.I.L.T.E.R. pretty personally.
* EvilTwin: During the [=OblivAeon=] crisis, Paige intercepts a number of messages that seem to be sent to herself ''by'' herself. She flies out to the Mars Base to see what's going on, only to find nearly thirty alternate-universe versions of her: those who chose to stick with F.I.L.T.E.R. and follow orders rather than their consciences, and are now coordinating a massive assault on Earth.
* FriendlyFire: Downplayed. Some of her attacks are a bit indiscriminate, but she can ''usually'' choose whether or not to hit targets multiple times.
* FunetikAksent: Played with. Within the Sentinels Comics universe, how this her accent is [[DependingOnTheWriter varies from comic to comic]].
* FunWithAcronyms: Kinetic Neutralizer Yielding Flawless Execution from F.I.L.T.E.R. (Federal Initiative to Limit Terrorism by Extraterrestrial Races).
* HeroicSacrifice: To prevent her [[EvilTwin evil doppelgangers]] from launching an attack on Earth, Paige [[TakingYouWithMe hits the self-destruct on that wing of the Wagner Mars Base]]. In the ''Tactics'' timeline, this costs her her life. On a more subtle level, by tearing off her F.I.L.T.E.R. pin and helping Tempest escape her squad, Paige ensured that she'd never be able to return to her own universe again.
* IAmNotAGun: Her time training under the Scholar involved coming to see herself as a self-acting individual rather than a weapon being wielded by someone else.
* TheLadette: The only thing she loves more than drinking with the boys is fighting with 'em. She once arm-wrestled Bunker ''in the suit'' to test out her new PowerFist.
* LaserBlade: In addition to having a traditional LaserBlade (The Focusing Conduit-Blade) she has the power to create them as WolverineClaws to boot!
* LightEmUp: Mostly uses her energy powers to make blades. Her incapacitated art sees Citizen Dawn turning it against her, in an homage to the famous scene of [[ComicBook/XMen Magneto tearing the adamantium off Wolverine's living bones]], by causing countless energy blades to erupt from beneath her skin all over her body.
* MilitarySuperhero: An Ex-Military Superhero.
* PowerFist: One of her
discard cards, providing an alternative to her base power, giving her the potential to destroy Ongoing he looses his cards if she destroys other targets with it, and generally boosting her melee damage.
* ReallyGetsAround: K.N.Y.F.E. has enjoyed a lot of one-night-stands and hook-ups, but isn't currently looking for anything deeper. She does plan to settle down... eventually. In the shipping episode, WordOfGod confirms that she has at various times done it with Haka, Greazer Clutch, Tempest, Stuntman and Chrono-Ranger, and those are just the ones with decks; the list of irrelevant bar randos is a lot longer.
* RoguesGallery: Progeny, who heralds the end of times that she left F.I.L.T.E.R. to stop, Sergeant Steel, the man F.I.L.T.E.R. sent to eliminate their rogue agent, and by extension F.I.L.T.E.R. in general, though Steel's the only agent who's mechanically her Nemesis. She's also Nemeses with Choke, who doesn't seem to have much personal connection with her until K.N.Y.F.E fatally wounded her. [[NiceJobBreakingItHero Which led to Choke merging with Deadline's crystal and becoming the more dangerous Chokepoint.]]
* StrappedToAnOperatingTable: Her Rogue Agent variant's incapacitated artwork sees her captured, floating in a tank, and being monitored by strange equipment.
quickly.
* SuperheroesInSpace: Following ** Additionally, his best cards scale based on the escape number of Progeny's head, K.N.Y.F.E. steals enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for
a F.I.L.T.E.R. ship round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force,
and chases him into space. he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer.
Once there, she goes he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it
to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is
a full-on spacefaring hero, complete bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one
with jetpack. Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery:
In the timeline in which she survives form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the events Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning
of the [=OblivAeon=] crisis, she enjoyed event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP,
it so limits how much she keeps on doing it.
[[/folder]]

[[folder:Legacy III/Heritage]]
!!Legacy III (Multiverse Era)[=/=]Heritage (RPG Timeline)
damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': Base game\\
'''Team''': Freedom Five

[[quoteright:300:https://static.
''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.
tvtropes.org/pmwiki/pub/images/legacy_sentinels_of_the_multiverse.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"We fight this day...for freedom!"]]

The quintessential all-around good guy, Paul Parsons is the most recent Parsons to bear the title of Legacy. Legacy's powers are passed down from previous Legacies, and
[[caption-width-right:400:'''Writhe:''' "You each new Legacy adds new powers for have your powers. I have my invention gone wrong. Really, we're quite the next Legacy.

Legacy's playstyle is support. While he can do respectable damage with
team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay,
the right cards, his primary role is to boost his allies' damage, heal them, Idealist, and protect them by redirecting damage toward himself.

Legacy's official alternate forms are '''Young Legacy''', '''Greatest Legacy''', and '''Freedom Five Legacy'''. Unlike most of
Writhe.

They have collective variants in
the other heroes promo forms, instead of depicting an alternate form of the same person, Young Legacy is Legacy's daughter '''The Adamant Sentinels''' and America's Greatest Legacy was the Legacy of the 1940's. He also has a pseudo-official [[note]]the full front of a card was done by the creators as a fun joke pic but there's no official art for the back '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and it was not officially printed as a card[[/note]] alternate form of '''America's Cleverest Legacy''' from an alternate universe where Paul Parsons is a brainy "puzzler".'''Writhe, Cosmic Inventor'''.



* AbsurdlyYouthfulFather: Young Legacy is 18 and Beacon is probably in college. Legacy consistently looks in his late 20's - early 30's. Averted a bit with Iron Legacy who looks much older though that could be stress (and the fact that he's frowning all the time). Justified in that one of the powers he's inherited is Vitality which according to WordOfGod slows his aging.
** In the RPG Timeline, where he becomes Heritage and Felica takes over as Legacy, and where his powers are temporarliy sapped by the Vandals, aging him even if they are restored, he looks old enough that the idea of him being the father of a just out of college daughter is slightly more plausible. But only slightly.
* AchillesHeel: Basically everything that lets Legacy do his thing is an Ongoing: Inspiring Presence, Lead from the Front, Next Evolution, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude, Surge of Strength. If he's denied his Ongoings he's just a bag of HP with some damaging one-shots that buffs damage, which is ''good'', but nowhere near as potent. Also, he lacks any ability to play multiple cards at once without support from other party members, meaning ''getting'' set up is going to take a while, and recovering from a board wipe is going to take forever.
* AnAdventurerIsYou: Fills the roles of Tank and Bard. He has a number of ways to soak damage and can redirect damage from villains to himself. Fully set up, he's immune to the environment, can reduce hits of 5 HP or more by 3, reduce all damage he takes by an additional 1, and make himself outright immune to a damage type for a turn. This allows him to NoSell what would be massive hits to anyone else. His base power also lets him buff all other heroes' damage, which can really snowball if he's in a large team.
* ArchEnemy: Baron Blade, and how. His grudge against Legacy goes back to the previous Baron and Legacy, inspires the formation of [[PsychoRangers the Vengeful Five]], and in some timelines leads to the Baron killing either Legacy or his daughter (and in the latter case spurring him to make a FaceHeelTurn).
* TheBard: Legacy has a few cards that let him deal damage like Thokk!, but for the most part Legacy supports his allies with damage buffs more than dealing it himself.
* CaptainPatriotic: A more subdued version, at least in terms of costume, but Legacy is shown toting the Stars and Stripes on several of his cards and wears a red, white, and blue costume.
* ComboPlatterPowers: [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to the mix.
* {{Expy}}: Definitely one of DC's BigGood, Superman, as a caped FlyingBrick with Superman's color scheme who serves as the iconic central superhero for the setting. Most of his plotlines and supporting characters likewise reference Superman ones (such as Iron Legacy referencing numerous Superman-gone-bad plots).
* DueToTheDead: Luminary's incapacitated art sees him leading the service at Ivan's funeral, despite their lifelong enmity. [[FakingTheDead Of course,]] [[ForegoneConclusion given Baron Blade appears in ''Tactics'']]...
* EvilCounterpart: Apart from Iron Legacy, he has another in the Legacy of Destruction, the nemesis of Baron Blade's Good Twin from an alternate universe.
* FlyingBrick: Has the whole standard-issue kit, plus danger sense.
* HeroicSacrifice: Heroic Interception shows Legacy catching a missile that would have hit the White House. In-game, Legacy damages himself and renders all other heroes immune to damage for a turn.
-->'''Legacy:''' No sacrifice too great.
* TheLeader: Falls into this role no matter what team you have, thanks to his Galvanize power and ability to take damage. Many of his cards, such as Motivational Charge, Inspiring Presence, and Bolster Allies, emphasize his ability to inspire and lead a team.
* LegacyCharacter: With a twist. The Legacy line inherits and adds to the next generation. As far as superheroics go, his grandfather -- the UsefulNotes/WorldWarI-era Paul Parsons -- was the first to fly and use the "Legacy" name, which was passed down to his son, then again to the "current" Legacy.
* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.
* TheMentor: Legacy has had significant influence on Expatriette, and is a significant factor in keeping her pursuing justice, not vengeance.
* MightyGlacier: With his strength and defensive abilities. Best shown with Iron Legacy who is near impossible to do damage to and deals out hurt. But he's ''also'' only going to play one card a turn, and has a very limited ability to use multiple powers at once.
* OffhandBackhand: Back-Fist Strike is this trope and it's got the most base damage of any of his attacks.
* TheParagon: Comes with being a Superman expy. Shown by Motivational Charge, Inspirational Presence and Galvanize.
* ShootingSuperman: Legacy is on the receiving end of this in Fortitude.
-->'''Narrator:''' Legacy took times like these to ponder what dinner would involve tonight.
* SingleLineOfDescent: Zigzagged - according to WordOfGod, not all superpowered members of the Parsons line were only children, but only the firstborn gets the powers. The siblings get to be relieved that [[ComesGreatResponsibility they don't have the issues that come with superpowers]].
* SmartPeopleWearGlasses: The ARG reveals that in another universe Legacy is America's ''Cleverest'' Legacy from a long line of "puzzlers", and in place of the cape he has a pair of wire-frame spectacles and a blue blazer.
* SpiderSense: The very first power the Legacy line gained was a "Danger Sense" warning them of impending threats. In-game, this makes Legacy immune to environment damage.
* SuperStrength: Although, ironically, most of his cards in-game don't capitalize on this. It is implied that, much like Superman, Legacy is holding back with his strength, as Iron Legacy ''isn't'' holding back, and he deals horrendous damage to everyone around him.
* SuperToughness: Explicitly stated in Baron Blade's bio to be the power he added to the Legacy line. In-game, this manifests as Fortitude, which reduces all damage he takes by 1, Superhuman Durability, which reduces any damage he takes of more than 5 HP by 3, and Next Evolution, which lets him become invulnerable to one damage type until his next turn. All three combined make him ''extremely'' durable.
* TakingTheBullet: Heroic Interception's art has Legacy catching a missile headed for the White House. Lead From The Front allows him to take any attack that would hit another hero.
* WrittenSoundEffect: "Thokk!" plasters the title in the background as Legacy punches out his EvilCounterpart.

to:

* AbsurdlyYouthfulFather: Young Legacy is 18 and Beacon is probably in college. Legacy consistently looks in his late 20's - early 30's. Averted a bit with Iron Legacy who looks much older though !!!Tropes that could be stress (and apply to the fact that he's frowning all the time). Justified in that one of the powers he's inherited is Vitality which according to WordOfGod slows his aging.
** In the RPG Timeline, where he becomes Heritage and Felica takes over
team as Legacy, and where his powers are temporarliy sapped by the Vandals, aging him even if they are restored, he looks old enough that the idea of him being the father of a just out of college daughter is slightly more plausible. But only slightly.
whole:
* AchillesHeel: Basically everything Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks
that lets Legacy do his thing is an Ongoing: Inspiring Presence, Lead from the Front, Next Evolution, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude, Surge hero would provide (and almost all of Strength. If he's denied his Ongoings he's just a bag of HP with some damaging one-shots that buffs damage, which is ''good'', but nowhere near as potent. Also, he lacks any ability to play multiple their cards at once without support from other party members, meaning ''getting'' set up is going to take a while, and recovering from a board wipe is going to take forever.
* AnAdventurerIsYou: Fills
rely on certain Sentinels being around), limiting the roles of Tank and Bard. He has a number of ways player's options.
** Additionally, being four targets makes them much more vulnerable
to soak damage and can redirect damage effects that hit every hero target at once. A bad flop from villains to himself. Fully set up, he's immune to the environment, can reduce hits of 5 HP or more by 3, reduce all damage he takes by an additional 1, and make himself outright immune to a damage type for a turn. This allows him to NoSell what would be massive hits to anyone else. His base power also lets him buff all other heroes' damage, which can really snowball if he's in a large team.
* ArchEnemy: Baron Blade, and how. His grudge against
like Iron Legacy goes back can wipe them out before they even get a chance to the previous Baron and Legacy, inspires the formation of [[PsychoRangers the Vengeful Five]], and in some timelines leads to the Baron killing either Legacy or his daughter (and in the latter case spurring him to make a FaceHeelTurn).
* TheBard: Legacy has a few
act.
** Finally, since they start with ''five''
cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that let him deal damage like Thokk!, but for target "the hero with the most part Legacy supports his allies with damage buffs more than dealing it himself.
cards in play."
* CaptainPatriotic: A more subdued version, CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least in terms two of costume, but Legacy is shown toting the Stars Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and Stripes on several of his cards the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay,
and wears a red, white, and blue costume.
* ComboPlatterPowers: [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to
the mix.
Idealist all wear them.
* {{Expy}}: Definitely one of DC's BigGood, Superman, as a caped FlyingBrick A four-character team deliberately arranged to loosely correlate with Superman's color scheme who serves as the iconic central superhero for powers and personalities of ComicBook/TheFantasticFour -- shuffling the setting. Most of his plotlines personalities around and supporting characters likewise reference Superman ones (such as Iron Legacy referencing numerous Superman-gone-bad plots).
* DueToTheDead: Luminary's incapacitated art sees him leading the service at Ivan's funeral, despite
changing up their lifelong enmity. [[FakingTheDead Of course,]] [[ForegoneConclusion given Baron Blade appears in ''Tactics'']]...
OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* EvilCounterpart: Apart from Iron Legacy, he has another TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated
in the Legacy of Destruction, Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the nemesis Sentinels and la Capitan and her crew met the others out of Baron Blade's Good Twin from an alternate universe.order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.

* FlyingBrick: Has SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the whole standard-issue kit, plus danger sense.
* HeroicSacrifice: Heroic Interception shows Legacy catching
Idealist, and Caliginous Form for Writhe. Mainstay has a missile that would have hit WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the White House. In-game, Legacy damages himself Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings
and renders all other heroes immune to deals a lot of damage for a turn.
-->'''Legacy:''' No sacrifice too great.
* TheLeader: Falls into this role no matter what team you have, thanks
to his Galvanize power and himself, while almost utterly lacking the ability to take damage. Many of effectively hurt bad guys. If he can't get his cards, such as Motivational Charge, Inspiring Presence, and Bolster Allies, emphasize recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his ability to inspire and lead power, but this seriously limits recovery for a team.
while, making it somewhat risky if something goes wrong.)
* LegacyCharacter: With ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a twist. Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies.
The Legacy line inherits and adds to the next generation. As far as superheroics go, bio states that while he heals, he's also more focused on hurting his grandfather -- the UsefulNotes/WorldWarI-era Paul Parsons -- was the first to fly and use the "Legacy" name, which was passed down to his son, then again to the "current" Legacy.
* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.
enemies.
* TheMentor: Legacy has had significant influence on Expatriette, BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is a significant factor active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer
in keeping her pursuing justice, the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's
not vengeance.for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.

* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: With his strength and defensive abilities. Best shown with Iron Legacy who is near impossible to do Decent, reliable damage to and deals out hurt. But he's ''also'' only going to play one card a turn, and has a very limited ability to use multiple powers at once.
* OffhandBackhand: Back-Fist Strike
but nothing spectacular, but his main focus is this trope and it's got the most base tanking hits, both direct damage of any of and effects which destroy cards. Mainstay's deck rewards fighting hurt and his attacks.
ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* TheParagon: Comes with NotWearingTights: At first his only concession to being a Superman expy. Shown by Motivational Charge, Inspirational Presence superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate,
and Galvanize.
* ShootingSuperman: Legacy is on
the receiving end of this in Fortitude.
-->'''Narrator:''' Legacy took times like these
[[SensitiveGuyAndManlyMan nerd to ponder what dinner would involve tonight.
his jock]].
* SingleLineOfDescent: Zigzagged - according to WordOfGod, OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not all superpowered members of is it directly attached to his body, he is the Parsons line were only children, but only sanest of Void Guard. This is best exemplified during their time in the firstborn gets the powers. The siblings get to be relieved that [[ComesGreatResponsibility they don't have the issues that come with superpowers]].
* SmartPeopleWearGlasses: The ARG reveals that in another universe Legacy is America's ''Cleverest'' Legacy from a long line of "puzzlers", and in place of the cape he
Bloodsworn Colleseum, where Mainstay has a pair of wire-frame spectacles and a blue blazer.
* SpiderSense: The very first power
straight up brawl while the Legacy line gained was a "Danger Sense" warning them rest of impending threats. In-game, this makes Legacy immune to environment damage.
Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: Although, ironically, His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and
most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number
of his cards in-game don't capitalize being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes
on this. It is implied that, much like Superman, Legacy is holding back a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult
with his strength, as Iron Legacy ''isn't'' holding back, and he deals horrendous damage to everyone around him.
* SuperToughness: Explicitly stated in Baron Blade's bio to be the power he added to the Legacy line. In-game, this manifests as Fortitude,
inventions. In artwork which reduces all damage shows him being forcibly uncloaked by Voidsoul, we see he takes by 1, Superhuman Durability, which reduces any damage he takes of more than 5 HP by 3, has scruffy black hair and Next Evolution, which lets him become invulnerable PermaStubble just to one damage type until his next turn. All three combined make him ''extremely'' durable.
* TakingTheBullet: Heroic Interception's art has Legacy catching a missile headed for
further complete the White House. Lead From The Front allows him to take any attack that would hit another hero.
* WrittenSoundEffect: "Thokk!" plasters the title in the background as Legacy punches out his EvilCounterpart.
look.



[[folder:Mr. Fixer/Mantra]]
!!Mr. Fixer (Multiverse Era)[=/=]Mantra (RPG Timeline)
->'''Debut''': ''Rook City''\\

to:

[[folder:Mr. Fixer/Mantra]]
!!Mr. Fixer (Multiverse Era)[=/=]Mantra (RPG Timeline)
[[folder:Setback]]
!!Setback
->'''Debut''': ''Rook City''\\''Vengeance''\\



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fixer_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Strike a blow for freedom, and strike one for the land!"]]

A mechanic from Rook City, Harry Robert Walker used to use his martial arts knowledge to teach kids how to defend themselves. When some of Rook City's scum killed some of his students and no one really cared, he took a different approach: Don't fight back. Going by the name "Slim" instead, he became an auto mechanic. But as his assistant Charlie begins to get pushed around, "Don't fight back" might not work for very long.

Mr. Fixer's deck is focused on dealing damage while also switching between different weapons and forms, allowing him to debuff, redirect damage, or lock down opponents, making him very versatile.

Mr. Fixer's Alternate form is '''Dark Watch Mr. Fixer''', depicting the new appearance (and modified fighting style) he takes up after being brought BackFromTheDead by Zhu Long and joining the Dark Watch.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fixer_sentinels_of_the_multiverse.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Strike [[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just
a blow blackjack dealer who signed up for freedom, some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and strike one for the land!"]]

A mechanic
bulked up a little. However, his luck has recently started to dramatically change from Rook City, Harry Robert Walker used one extreme to use his martial arts knowledge the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them
to teach kids how to defend themselves. When some of Rook City's scum killed some of his students activate various abilities, but if the pool gets too high, he risks damaging himself and no one really cared, he took a different approach: Don't fight back. Going by the name "Slim" instead, he became an auto mechanic. But as his assistant Charlie begins to get pushed around, "Don't fight back" might not work for very long.

Mr. Fixer's deck is focused on dealing damage while also switching between different weapons and forms, allowing him to debuff, redirect damage, or lock down opponents, making him very versatile.

Mr. Fixer's Alternate
others.

His alternate
form is '''Dark Watch Mr. Fixer''', depicting the new appearance (and modified fighting style) he takes up after being brought BackFromTheDead by Zhu Long and joining the Dark Watch.Setback'''.



* AchillesHeel: He needs to get the right gear for his situation. If he's stuck with Riveting Crane and Jack Handle in hand and is up against an enemy with Melee resistance, he's going to have a very bad day.
* AnAdventurerIsYou: Mr. Fixer fills the Jack of All Trades role due to being able to do a bit of everything. His entire playstyle is focused on getting equipment and styles and then switching them out at the start of his turn depending on the situation. He can also support many other heroes with some of his cards, like Salvage Yard.
** Avoidance Tank: Hoist Chain or Pipe Wrench/Driving Mantis. Only works on the first instance of 2 or less damage each turn.
** Crowd Control: Dual Crowbars or Jack Handle/Grease Monkey Fist
** Debuffer: Hoist Chain/Alternating Tiger Claw and Pipe Wrench/Riveting Crane. Alternating Tiger Claw makes Fixer do irreducible damage, and Riveting Crane lets the other heroes do irreducible damage to a target if Fixer is able to damage it.
* AttackDeflector: Driving Mantis reflects the first damage of 2 or less Mr. Fixer receives to any target he wants.
* ArchEnemy: The Chairman, leader of the criminal empire terrorizing his city, and Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control.
* ArmorPiercing: Alternating Tiger Claw lets Fixer do Irreducible damage. Riveting Crane makes all damage dealt to any target Fixer damages Irreducible for a turn.
* BackFromTheDead: Not during the game itself, but according to WordOfGod, Mr. Fixer did indeed die during his battle against The Operative. Years later, it was revealed that his old nemesis, Zhu Long, used vile rites to restore him to life as a mindless soldier under his command, before Nightmist used her newly-enhanced mystic powers to re-connect his mind and body.
* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.
* {{Blaxploitation}}: As a young man, he had an afro and went by the nom-de-guerre "Black Fist." In the Letters Page, the creators often follow mention of that name with some funky beats. Indeed, that version of his character is a bit of an homage to that era of [[FadSuper kung-fu and/or blaxsploitation-inspired superheroes]].
* BlindWeaponmaster: His garage tools are dangerous weapons in his well-trained hands.
* BystanderSyndrome: His "retirement" from being a hero may have led to the death of Cassandra Lilya's parents, and thus to the creation of Ermine.
* CameBackWrong: Mr. Fixer's revival stripped him of his inner peace and instead left him full of barely-controlled rage, hence his new power destroying friendly ongoing or equipment cards. This was part of Zhu Long's revenge, making him into an undead creature caged in its own body and unable to die or find peace again. Fortunately, it fades by the time of ''Sentinels Tactics'', after one of [=OblivAeon=]'s Scions, Faultless, a being of great order forced to do evil, chose to restore the Dark Watch to their proper states once freed from its control.
* TheCasanova: Deconstructed. As Black Fist, he was quite the ladies' man, with a different girl every week. But, as he got older, he realized that he'd never really formed any deeper relationships. This was part of what motivated him to move on into the "Sensei Walker" phase of his life, and ultimately adopting all of Rook City as a (very troubled) surrogate family.
* CompositeCharacter: Of both ComicBook/{{Daredevil}} and ComicBook/IronFist, as a blind martial artist fighting corruption in a dark and dangerous city ruled by a shadowy criminal overlord. In his youth, he was also one to ComicBook/LukeCageHeroForHire, as the {{Blaxploitation}}-era superhero Black Fist.
* DeadHatShot: His incapacitated artwork is a simple watercolor of his abandoned hat. According to WordOfGod, if his hat is ever seen not on his head, it means he's dead -- such as with Golem Unity, who exists because he was friends with and mentored Unity before she was mortally injured and threatened Biomancer into transferring Unity's consciousness into a fleshchildren double of her, and whom he [[WhatMeasureIsANonHuman went out of his way to befriend and treat like a person rather than a machine]] before his own death. This is actually a subtle hint to his Dark Watch variant's [[RevenantZombie true nature]], and he only gets it back by the time of ''Tactics'' when he's been properly restored by Faultless during the [=OblivAeon=] crisis.
* DestructiveSavior: Dark Watch Fixer's base Power Bitter Strike makes Mr. Fixer into one. Bitter Strike does 3 damage instead of the regular strike (which does only 1) but destroys a hero ongoing or equipment after the damage. While this can be used for good (such as destroying his own Bloody Knuckles or Chrono's Hunter and Hunted before the villain gets a chance to hit either of them for extra damage), the destruction is not optional, so if there is at least one thing there that he can destroy, he must destroy it. Salvage Yard can mitigate the destruction somewhat, and it works best if other heroes are feeding him cards to destroy while he gets set up.
* DualWielding: Dual Crowbars, which lets Fixer hit another target should he damage something.
* EnlightenmentSuperpower: His supreme mastery of kung-fu and inner peace allows him to perceive the world around him with his mind's eye despite his blindness and channel radiant energy and chi into his attacks.
* ExactWords: Jack Handle triggers on ''all'' damage he would deal. Including damage to himself (from Osiris of the Ennead, or Plague Rat, for example), or to teammates (from Setback's Friendly Fire ongoing).
* FadSuper: His original incarnation was Black Fist, an African-American kung-fu master cashing in on the martial arts and {{Blaxploitation}} crazes of the 70's. The card game represents his re-tool into something more politically-correct.
* GoodSmokingEvilSmoking: Smokes cigars.
* HairTriggerTemper: Dark Watch Mr. Fixer is literally angry at everything, thanks to his DamagedSoul.
* HandicappedBadass: He has been blind since birth, but can still kick major ass.
* HeroicBSOD: After some scum murdered the kids he was teaching martial arts to, Black Fist hung up his afro and retired from heroics, teaching martial arts, and generally trying to make his miserable city a better place. The card game represents him realizing that his inaction is making things worse, not better, and coming back into the fray. (Indeed, it's implied that he could've saved Cassandra's parents and didn't, creating Ermine, and outright stated that, without his influence, Sophia [=DeLeon=] continued on the dark road she was on until she became the Chairman's right hand woman.
* HesBack: After being healed in body, mind, and soul by Faultless, Mr. Fixer, following the end of the [=OblivAeon=] crisis, has become the best possible version of himself, a mentor to heroes old and new in both the ''Tactics'' and RPG timelines.
* IKnowKungFu: He has a few different styles he can swap between with the right cards. While there are people who can beat him in a fight with superhuman strength or other superpowers, within the universe of ''Sentinels Comics'', Mr. Fixer is ''the'' greatest martial artist in the entire world, bar none.
* ImpaledWithExtremePrejudice: In his Dark Watch variant's incapacitated art.
* ImprobableWeaponUser: Although most of his weapons (Crowbars, a wrench, a chain) are moderately plausible, his Grease Gun is a little more out there. It prevents any and all non-hero targets from dealing damage for a full round, regardless of whether that involves incapacitating a handful of Omnitron drones or the entire might of Voss' armada.
* ImprovisedWeapon: Every single one of his weapons is a tool from his garage. Some of them can get pretty crazy powerful depending on his buffs and Style.
* KilledOffscreen: The Freedom Six timeline focuses on the Six and Iron Legacy, and Mr. Fixer is explicitly dead, after helping "save" Unity by having part of her transferred into a golem, then helping that golem come to terms with itself.
* KiManipulation: His martial arts taps into this, and it can be seen curling off his muscles in some of his card art. Notably, his Grease Monkey Fist allows him to cause whatever kind of damage he pleases.
* MentorArchetype: Besides the Operative, he mentored other heroes such as Expatriette. Freedom Six Unity not only spent some time learning from him before his death, he was important to helping her come to terms with her robotic existence, hence why she carries his hat with her. In the RPG timeline, he's become a mentor for a whole new generation of superheroes, while in the ''Tactics'' timeline he's back to being the spiritual mentor of the Dark Watch.
* MrFixit: Naturally. He is also ideal as a supporting character for equipment-heavy heroes (Unity, Omnitron-X, Expatriette, Bunker, etc), as his Salvage Yard card lets him instantly move everyone's equipment cards from their trash back into their hands and gets to replay Overdrive if it's in his trash.
* MundaneUtility: His ability to perceive auras with his supreme mastery of martial arts not only allows him to function well despite his blindness, but helps him to figure out what's wrong with cars and fix them.
* NiceJobBreakingItHero: Mr. Fixer gave The Operative some martial arts training when she was 7. Even after Fixer closed the dojo, she continued to learn martial arts, and eventually became the right hand of the Chairman.
* NotTheIntendedUse: His Dark Watch version's power is supposed to be a "power at a drawback" effect, but it also works extremely well for triggering Omnitron-U's power and ''especially'' Stuntman and Void Guard Mainstay's array of when-this-card-is-destroyed ongoings and equipment.
* OneManArmy: After his friend, Charley, is murdered by some thugs who won't believe that he'd be that cooperative if he's not hiding something, Mr. Fixer goes on the warpath against the Organization, and the creators confirm that, despite being an old man operating mostly alone against one of the most terrifyingly well-organized crime syndicates in the world, he'd have succeeded in destroying it if not for the Chairman and the Operative teaming up to murder him.
* ReimaginingTheArtifact: In the universe of ''Sentinel Comics'', Mr. Fixer is a retooled version of a 70's character that didn't quite age well and stopped selling, so he was reinvented as an OlderAndWiser character in the 90's.
* RetiredBadass: Back in the 70s, he was a street-level costumed vigilante under the name of [[{{Blaxploitation}} Black Fist]]. He even met the Terminarch alongside Legacy, during a "team up" event with the hero he used to be a back-up act for.
* RevenantZombie: A component of Zhu Long's revenge on his enemy: Mr. Fixer returns from death with his inner peace totally gone and replaced with seething rage because he is, effectively, an undead spirit possessing his own restored meat-husk. Notably, after Heartbreaker [[NoOneCouldSurviveThat gigs him in the heart]] during his incapacitated art, he gets back up, because the Dragon has denied him even death.
* RoguesGallery: Mainly the criminal empire terrorizing his city, particularly their mastermind the Chairman and their best muscle (and Fixer's former student) the Operative. There's also Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control. Membership in the Dark Watch also makes him the enemy of the corrupted ex-lawman Heartbreaker.
* StanceSystem: Mr. Fixer's deck has his vibe, as he can change roles based on what Tool and Style Combination he has.
* SupernaturalMartialArts: Some of Mr. Fixer's abilities go beyond punches and kicks and into KiManipulation and other supernatural powers. For instance, [[MundaneUtility it helps him function without working eyes and makes him a pretty good mechanic]].
* TheyDontMakeThemLikeTheyUsedTo: From Pipe Wrench:
-->'''Mr. Fixer:''' Good forged steel! Not like those modern cast-aluminum ones.
* ThrowingYourSwordAlwaysWorks: Uses a tire iron like a giant shuriken. His Tire Iron tool makes all damage Fixer does Projectile damage, but if his hits a target for damage, then if it has 2 or less HP after, instant kill.
-->'''The Fence:''' He threw a WHAT at you?
* WeakButSkilled: Fanatic is a MasterSwordsman, Haka has centuries of combat experience, but both also have superhuman strength and durability to carry them, so they don't need to spend as much time mastering technique. Mr. Fixer, aside from his KiManipulation, does not. It is because he ''cannot'' rely on other superhuman abilities, according to the Letters Page, that he is the single most skilled hand-to-hand combatant in the entire Multiverse, able to take on even superpowered opponents with pressure points and finesse.

to:

* AchillesHeel: He needs to get His deck is one of the right gear for his situation. If he's stuck most random in the game, and has a lot of ways to backfire or damage him, especially with Riveting Crane his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Jack Handle Place can lead to Setback taking a trip to the emergency room in hand and is up against short order.
* AlternateSelf: The [=OblivAeon=] battle shows
an enemy with Melee resistance, he's going alternate universe where Pete Riske, under the name Lucky Break, seems to have be the equivalent of ''[[TheParagon Legacy]]''. He's even got a very bad day.shiny gold statue.
* AnAdventurerIsYou: Mr. Fixer fills With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during
the Jack of All Trades role due [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to being able people who get near him. There's not much ordinary people could do to do a bit of everything. His entire playstyle is focused on keep him from getting equipment what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version,
and styles he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and then switching them out at the start result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does
of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away
his turn depending kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the situation. He can also support many other heroes with some ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one
of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his cards, like Salvage Yard.
** Avoidance Tank: Hoist Chain or Pipe Wrench/Driving Mantis. Only works on the first instance of 2 or less damage each turn.
** Crowd Control: Dual Crowbars or Jack Handle/Grease Monkey Fist
** Debuffer: Hoist Chain/Alternating Tiger Claw and Pipe Wrench/Riveting Crane. Alternating Tiger Claw makes Fixer do irreducible damage, and Riveting Crane lets the other heroes do irreducible damage to a target if Fixer is able to damage it.
mood shattered by horrible happenings.
* AttackDeflector: Driving Mantis reflects the first ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage of 2 or less Mr. Fixer receives to any target he wants.
* ArchEnemy: The Chairman, leader of the criminal empire terrorizing his city, and Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control.
him.
* ArmorPiercing: Alternating Tiger Claw lets Fixer do Irreducible damage. Riveting Crane makes all damage dealt to any target Fixer damages Irreducible for a turn.
* BackFromTheDead: Not during the game itself, but according to WordOfGod, Mr. Fixer did indeed die during his battle against The Operative. Years later, it was revealed that his old nemesis, Zhu Long, used vile rites to restore him to life as a mindless soldier under his command, before Nightmist used her newly-enhanced mystic powers to re-connect his mind and body.
* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.
* {{Blaxploitation}}: As a young man, he had an afro and went by the nom-de-guerre "Black Fist." In the Letters Page, the creators often follow mention of that name with some funky beats. Indeed, that version of his character is a bit of an homage to that era of [[FadSuper kung-fu and/or blaxsploitation-inspired superheroes]].
* BlindWeaponmaster: His garage tools are dangerous weapons in his well-trained hands.
* BystanderSyndrome: His "retirement" from being a hero may have led to the death of Cassandra Lilya's parents, and thus to the creation of Ermine.
* CameBackWrong: Mr. Fixer's revival stripped him of his inner peace and instead left him full of barely-controlled rage, hence his new power destroying friendly ongoing or equipment cards. This was part of Zhu Long's revenge, making him into an undead creature caged in its own body and unable to die or find peace again. Fortunately, it fades by the time of ''Sentinels Tactics'', after one of [=OblivAeon=]'s Scions, Faultless, a being of great order forced to do evil, chose to restore the Dark Watch to their proper states once freed from its control.
* TheCasanova: Deconstructed. As Black Fist, he was quite the ladies' man, with a different girl every week. But, as he got older, he realized that he'd never really formed any deeper relationships. This was part of what motivated him to move on into the "Sensei Walker" phase of his life, and ultimately adopting all of Rook City as a (very troubled) surrogate family.
* CompositeCharacter: Of both ComicBook/{{Daredevil}} His goofy personality, overall appearance, unluckiness and ComicBook/IronFist, as a blind martial artist fighting corruption in a dark and dangerous city ruled by a shadowy criminal overlord. In costume design all unamiguously reference ComicBook/BoosterGold, while his youth, he was also one to ComicBook/LukeCageHeroForHire, as the {{Blaxploitation}}-era superhero Black Fist.
* DeadHatShot: His
original incapacitated artwork is a simple watercolor of his abandoned hat. According to WordOfGod, if his hat is ever seen not based on his head, it means he's dead -- such as with Golem Unity, who exists ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly
because he was friends with and mentored Unity before she was mortally injured and threatened Biomancer into transferring Unity's consciousness into a fleshchildren double of her, and whom he [[WhatMeasureIsANonHuman went out of his way to befriend bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique
and treat like a person luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require
a machine]] before certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of
his own death. This is actually a subtle hint to uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of
his Dark Watch variant's [[RevenantZombie true nature]], and he only gets it back by the time non-luck-based powers. Some of ''Tactics'' when he's been properly restored by Faultless during the [=OblivAeon=] crisis.
* DestructiveSavior: Dark Watch Fixer's base Power Bitter Strike makes Mr. Fixer into one. Bitter Strike does 3 damage instead of the regular strike (which does only 1) but destroys a hero ongoing or equipment after the damage. While this can be used for good (such as destroying
his own Bloody Knuckles or Chrono's Hunter and Hunted before the villain gets a chance to hit either of them for extra damage), the destruction is not optional, so if there is at least one thing there that he can destroy, he must destroy it. Salvage Yard can mitigate the destruction somewhat, and it works best if other heroes are feeding him cards to destroy while he gets set up.
* DualWielding: Dual Crowbars, which lets Fixer hit another target should he damage something.
* EnlightenmentSuperpower: His supreme mastery of kung-fu and inner peace allows him to perceive the world around
show him with his mind's eye despite shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where
his blindness bad luck ends and channel radiant energy bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery
and chi into ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his attacks.
lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* ExactWords: Jack Handle triggers on ''all'' NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the
damage he would deal. Including ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such
damage to himself (from Osiris if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part
of the Ennead, or Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat, Rat for example), or to teammates (from Setback's Friendly Fire ongoing).
* FadSuper: His original incarnation was Black Fist, an African-American kung-fu master cashing in on the martial arts and {{Blaxploitation}} crazes of the 70's. The card game represents his re-tool into something more politically-correct.
* GoodSmokingEvilSmoking: Smokes cigars.
a period where they had him as a chemically-conditioned semi-obedient attack dog.
* HairTriggerTemper: Dark Watch Mr. Fixer is literally angry at everything, thanks to his DamagedSoul.
* HandicappedBadass: He has been blind since birth, but can still kick major ass.
* HeroicBSOD: After some scum murdered the kids he was teaching martial arts to, Black Fist hung up his afro and retired from heroics, teaching martial arts, and generally trying to make his miserable city a better place. The card game represents him realizing that his inaction is making things worse, not better, and coming back
SplashDamage: Friendly Fire turns all of your teammates attacks into the fray. (Indeed, it's implied that he could've saved Cassandra's parents and didn't, creating Ermine, and outright stated that, without his influence, Sophia [=DeLeon=] continued on the dark road she was on until she became the Chairman's right hand woman.
* HesBack: After being healed in body, mind, and soul by Faultless, Mr. Fixer, following the end of the [=OblivAeon=] crisis, has become the best possible version of himself,
this. If a mentor to heroes old and new in both the ''Tactics'' and RPG timelines.
* IKnowKungFu: He has
hero hits a few different styles he villain for damage, they can swap between with the right cards. While there are people who can beat do damage to Setback to give him in a fight with superhuman unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced
strength or other superpowers, within the universe of ''Sentinels Comics'', Mr. Fixer is ''the'' greatest martial artist in the entire world, bar none.
* ImpaledWithExtremePrejudice: In
addition to amplifying his Dark Watch variant's incapacitated art.
* ImprobableWeaponUser: Although most of his weapons (Crowbars, a wrench, a chain) are moderately plausible, his Grease Gun is a little more out there. It prevents any and all non-hero targets from dealing damage for a full round, regardless of whether that involves incapacitating a handful of Omnitron drones or the entire might of Voss' armada.
* ImprovisedWeapon: Every single one of his weapons is a tool from his garage. Some of them can get pretty crazy powerful depending on his buffs and Style.
* KilledOffscreen:
bad-luck aura. The Freedom Six timeline focuses on the Six and Iron Legacy, and Mr. Fixer is explicitly dead, after helping "save" Unity by having part of her transferred into a golem, then helping that golem come to terms with itself.
* KiManipulation: His martial arts taps into this, and it can be seen curling off his muscles in some of his card art. Notably, his Grease Monkey Fist allows him to cause whatever kind of damage he pleases.
* MentorArchetype: Besides the Operative, he mentored other heroes such as Expatriette. Freedom Six Unity not only spent some time learning from him before his death, he was important to helping her come to terms with her robotic existence, hence why she carries his hat with her. In the RPG timeline,
exact degree isn't clear, but he's become a mentor for a whole new generation of superheroes, while able to trade blows with the Hippo in the ''Tactics'' timeline he's back to being the spiritual mentor {{Metafiction}} without much trouble, and many of the Dark Watch.
* MrFixit: Naturally. He is also ideal as a supporting character for equipment-heavy heroes (Unity, Omnitron-X, Expatriette, Bunker, etc), as
his Salvage Yard card lets him instantly move everyone's equipment offensive cards from their trash back into their hands and gets to replay Overdrive if it's in his trash.
* MundaneUtility: His ability to perceive auras with his supreme mastery of martial arts not only allows him to function well despite his blindness, but helps him to figure
dish out what's wrong with cars and fix them.
* NiceJobBreakingItHero: Mr. Fixer gave The Operative some martial arts training when she was 7. Even after Fixer closed the dojo, she continued to learn martial arts, and eventually became the right hand of the Chairman.
* NotTheIntendedUse: His Dark Watch version's power is supposed to be a "power
substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at a drawback" effect, but it also works extremely well for triggering Omnitron-U's power and ''especially'' Stuntman and Void Guard Mainstay's array of when-this-card-is-destroyed ongoings and equipment.
* OneManArmy: After his friend, Charley, is murdered by some thugs who won't believe that he'd be that cooperative if he's not hiding something, Mr. Fixer goes on the warpath against the Organization, and the creators confirm that, despite being an old man operating mostly alone against
base, one of the most terrifyingly well-organized crime syndicates powerful single-damage attacks in the world, he'd have succeeded in destroying it if not for the Chairman and the Operative teaming up to murder him.
* ReimaginingTheArtifact: In the universe of ''Sentinel Comics'', Mr. Fixer is a retooled version of a 70's character that didn't quite age well and stopped selling, so he was reinvented as an OlderAndWiser character in the 90's.
* RetiredBadass: Back in the 70s, he was a street-level costumed vigilante under the name of [[{{Blaxploitation}} Black Fist]]. He even met the Terminarch alongside Legacy, during a "team up" event with the hero he used to be a back-up act for.
* RevenantZombie: A component of Zhu Long's revenge on his enemy: Mr. Fixer returns from death with his inner peace totally gone and replaced with seething rage because he is, effectively, an undead spirit possessing his own restored meat-husk. Notably, after Heartbreaker [[NoOneCouldSurviveThat gigs him in the heart]] during his incapacitated art, he gets back up, because the Dragon has denied him even death.
* RoguesGallery: Mainly the criminal empire terrorizing his city, particularly their mastermind the Chairman and their best muscle (and Fixer's former student) the Operative. There's also Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control. Membership in the Dark Watch also makes him the enemy of the corrupted ex-lawman Heartbreaker.
entire game.
* StanceSystem: Mr. Fixer's deck has TakingTheBullet: Uncharmed Life lets him spend points out of his vibe, as he can change roles based on what Tool and Style Combination he has.
* SupernaturalMartialArts: Some of Mr. Fixer's abilities go beyond punches and kicks and into KiManipulation and other supernatural powers. For instance, [[MundaneUtility it helps him function without working eyes and makes him a pretty good mechanic]].
* TheyDontMakeThemLikeTheyUsedTo: From Pipe Wrench:
-->'''Mr. Fixer:''' Good forged steel! Not like those modern cast-aluminum ones.
* ThrowingYourSwordAlwaysWorks: Uses a tire iron like a giant shuriken. His Tire Iron tool makes all
pool to redirect damage Fixer does Projectile damage, but if his hits a target for damage, then if it has 2 or less HP after, instant kill.
-->'''The Fence:''' He threw a WHAT at you?
* WeakButSkilled: Fanatic is a MasterSwordsman, Haka has centuries of combat experience, but both also have superhuman strength
friends would take to himself. Wrong Time and durability Place ''forces'' him to carry them, so they don't need to if he can't spend as much time mastering technique. Mr. Fixer, aside from his KiManipulation, does not. It is because he ''cannot'' rely on other superhuman abilities, according to the Letters Page, that he is the single most skilled hand-to-hand combatant in the entire Multiverse, able to take on even superpowered opponents with pressure points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit
and finesse.ended up having things work out for him.



[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked Freedom Tower, resulting in Thiago Diez surviving the event and eventually becoming the new Ra. However, in the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Tower when it is attacked by [=OblivAeon=] and perishes during the attack. But, as a result of some of the weird technology housed within the building, he is “resurrected” as a ghost-like being that can possess any technology. Using these new powers he becomes the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.

to:

[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.
[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked Freedom Tower, resulting
org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me
in Thiago Diez surviving chains. I will put you in the event and eventually becoming ''ground!''"]]

Portja Kir-Pro served in
the new Ra. Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Tower gladiatorial games. Years later when it is attacked by [=OblivAeon=] the Colosseum visited Earth, Portja was able to escape, and perishes during became Sky-Scraper the attack. But, as a result of some of Proportionist.

Unique among
the weird technology housed within the building, he other heroes is “resurrected” as a ghost-like being that Sky-Scraper has not one but three character cards, and can possess any technology. Using these new switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her
powers he becomes now do more damage, but at the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.cost of conditions that shift her back to Normal size if not met.



* BeCarefulWhatYouWishFor: Thiago can finally be the hero he always wanted to be... at the cost of his life.ut.
* BreakTheCutie: Thiago used to be a very optimistic kid who dreamed of being a hero. Dying and coming back to life as some weird ghost thing did a serious number on his mental health and optimism, leaving him in a much more depressed state. Even the Vertex writers, who notably wrote more or less exclusively grimdark comics, thought this was going a bit far
* HauntedTechnology: Thiago can possess any piece of technology from advanced alien drones to simple toasters.
* LossOfIdentity: Thiago doesn’t really consider himself to be Thiago anymore, only going by Muerto.
* MeaningfulName: A really simple one. Muerto means dead in Spanish. He also has a Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance is that of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.

to:

* BeCarefulWhatYouWishFor: Thiago AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when
finally be arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful
hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that
he always saw potential in her and wanted to be... at offer technological upgrades to her. She accepted under the cost pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end
of his life.ut.
this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* BreakTheCutie: Thiago ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's
used to be dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't''
a very optimistic kid malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster
who dreamed of being a hero. Dying wants her back, and coming back to life as some weird ghost thing did Tantrum, a serious number on his mental health waif with super-strength and optimism, leaving him in a much more depressed state. Even - as the Vertex writers, who notably wrote more or less exclusively grimdark comics, thought this name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she
was going a bit far
* HauntedTechnology: Thiago can possess any piece
originally created with the intent of technology killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them
from advanced within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other''
alien drones or Thorathian characters seem to simple toasters.
have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* LossOfIdentity: Thiago doesn’t TheWorfEffect: She doesn't really consider himself have her own book, and thanks to be Thiago anymore, only going by Muerto.
* MeaningfulName: A really simple one. Muerto means dead
her powerful abilities, she often gets beat up in Spanish. He also other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam
has a Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance is that of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.
her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]




[[folder:The Naturalist]]
!!The Naturalist
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturalist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Stand not against nature. It was here first. It will be here last, as well."]]

African oil tycoon Michael Conteh was cursed by Akash'Bhuta, transforming him into a gazelle. Thankfully, the Argent Adept found him and helped him gain the ability to transform into a rhinoceros and crocodile and master his transforming. Now he can control his shapeshifting and uses it to fight for the wilds he once ravaged.

The Naturalist's deck is oriented around swapping on the fly between multiple animal forms, each with a different team role: Crocodile is offense-oriented, Rhinoceros is a durable tank, and Gazelle supports the team and brings lots of self-healing. Almost all of his cards carry special rune symbols that activate (or provide improved effects) dependent on which form he's currently assuming.

He has one variant, '''The Hunted Naturalist''', after his clash with Ambuscade and the Slaughterhouse Six caused his shapeshifting abilities to become more spontaneous, but also more unstable.

to:

\n[[folder:The Naturalist]]\n!!The Naturalist\n[[folder:Tachyon]]
!!Tachyon
->'''Debut''': ''Vengeance''

Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturalist_sentinels_of_the_multiverse.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Stand not against nature. It was here first. It will be here last, as well.[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

African oil tycoon Michael Conteh was cursed by Akash'Bhuta, transforming him into a gazelle. Thankfully, A "badass of science," Dr. Meredith Stinson gained the Argent Adept found him and helped him gain power of SuperSpeed during a lab accident. Taking the ability to transform into a rhinoceros and crocodile and master his transforming. Now he can control his shapeshifting and uses it to fight for name Tachyon, she became one of the wilds he once ravaged.

The Naturalist's deck is oriented around swapping on
members of the fly between Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on
multiple animal forms, each with a different team role: Crocodile is offense-oriented, Rhinoceros is a durable tank, quick attacks and Gazelle supports the team and brings lots of self-healing. Almost all of his getting more cards carry special rune symbols that activate (or provide improved effects) dependent out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on which form he's currently assuming.

He has one variant,
how many Bursts she's played.

Tachyon's alternate forms are
'''The Hunted Naturalist''', after his clash with Ambuscade Super Scientific Tachyon''', '''Team Leader Tachyon''', and the Slaughterhouse Six caused his shapeshifting abilities to become more spontaneous, but also more unstable.'''Freedom Five Tachyon'''.



* AchillesHeel: Nearly all of his cards need the right symbol out to operate at full power, and at least three -- Natural Form's Power, Bestial Shift, and Primal Charge - literally ''do nothing'' without a symbol out. While he has ways to mitigate this, especially in his Hunted variant, having a Form card destroyed at the wrong time (or worse, taken out of his deck and trash altogether where he can't reach it with his power) is really going to take a bite out of his effectiveness.
* ArchEnemy: Deadline, who destroys the environment that the Naturalist protects.
* BalefulPolymorph: When Akash'Bhuta initially rebuffs his attempts to help her deal with Professor Pollution's contamination, he turns himself into a hyena as an attempt to persuade Akash... and then gets stuck and can't turn back until she finally relents and helps him.
%%* CompositeCharacter: Of ComicBook/AnimalMan, as an eco-themed superhero, and [[ComicBook/TeenTitans Beast Boy]], a shapeshifter who turns into animals.
* DamageIncreasingDebuff: Predator's Eye marks an enemy for more damage. If the Crocodile is out, it can then deal some extra damage, a number that can get quite large depending on the level of upgrade you get.
* EnemyMine: After Akash'Bhuta gets damaged by Professor Pollution, he helps her through the situation, which ends up with them teaming up first to help protect the environment together and then later to fight [=OblivAeon=] together.
* GlassCannon: The Deadly Crocodile has neither the utility and self-healing of the Nimble Gazelle nor the hefty damage reduction of the Formidable Rhinoceros, but it hits like a truck.
* HealingFactor: The Nimble Gazelle offers him a lot of self-healing.
* InvoluntaryShapeshifting: At first. After a year or two it became voluntary.
* JackOfAllTrades: The Naturalist is one of the few heroes that can rival, or even surpass Tempest for pure versatility. However, unlike Tempest, he pay for it by not having access to all his potential power at any given moment, thanks to the Form mechanics.
* KarmicTransformation: Transformed into a gazelle by Akash'Bhuta for his oil company's part in destroying the environment. Later found by the Argent Adept and taught how to take the form of other animals, eventually regaining his human form and turning his ability to shapeshift into a superpower.
* PerpetualFrowner: Never pictured smiling and usually pictured with an intense glower. It's implied he's ''always'' quite serious in the flavor text for The Nimble Gazelle.
-->'''The Argent Adept:''' "You make quite the swift gazelle. A rather dour one, though."
* PowerIncontinence: The Hunted Naturalist variant card represents him on the run from the Slaughterhouse Six. It makes it ''easier'' to gain the benefits of multiple form cards at once, thanks to a base power that lets him pick a form and act as if any cards he plays have the benefits of that symbol until the end of his next turn. But it also means he's losing control of his powers in the process. His incapacitated artwork sees him caught between forms in a horrible mishmash of parts from each.
* RoguesGallery: Deadline, who destroys the environment that the Naturalist protects, Ambuscade and his Slaughterhouse Six, who think he'd make a fine trophy, Equity, who's after a price on his head, and Professor Pollution, who wants to make everyone equal, facedown in the muck.
* RoguesGalleryTransplant: Ambuscade was originally a Haka villain and Equity was originally a Wraith villain ([[GameplayAndStorySegregation despite never being a Wraith Nemesis in the game]]).
* SuperSpeed: The Nimble Gazelle often gives him extra card draws or destroys enemy Ongoing cards, traits often associated with super-speed in-game.
* StoneWall: The Formidable Rhinoceros form is very tough, and soaks up a lot of damage.
* VoluntaryShapeshifting: His power, which allows him to grab a form from deck or trash. The Hunted Naturalist can instead pick a form, act as if he had it in play until the end of his next turn, then draw or play a card, allowing him to briefly have the benefits of two forms at once. And because it lasts until the ''end'' of the turn, with out-of-sequence power uses or a form card legitimately out, potentially even three forms for brief periods.

to:

* AchillesHeel: Nearly all Tachyon's big haymaker takes a while to charge, and most of his cards need the right symbol out rest of her damage is ping-based. Additionally, it can be tricky for her to operate at full power, and at least three -- Natural Form's Power, Bestial Shift, and Primal Charge keep up her card churn - literally ''do nothing'' without a symbol out. While he she has a ton of ways to mitigate this, especially play extra cards, but not too much in his Hunted variant, the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on
having a Form card destroyed at Bursts in the wrong time (or worse, taken out of his deck and trash altogether where he can't reach it so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt
with his power) the situation at hand and her mind is really wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm
going to take a bite out of his effectiveness.
* ArchEnemy: Deadline, who destroys the environment that the Naturalist protects.
* BalefulPolymorph: When Akash'Bhuta initially rebuffs his attempts to help her deal with Professor Pollution's contamination, he turns himself into a hyena as an attempt to persuade Akash... and then gets stuck and can't turn back until she finally relents and helps him.
%%* CompositeCharacter: Of ComicBook/AnimalMan, as an eco-themed superhero, and [[ComicBook/TeenTitans Beast Boy]], a shapeshifter who turns into animals.
* DamageIncreasingDebuff: Predator's Eye marks an enemy for more damage. If the Crocodile is out, it can then deal some extra damage, a number that can get quite large depending on the level of upgrade
hit you get.
* EnemyMine: After Akash'Bhuta gets damaged by Professor Pollution, he helps her through the situation, which ends up with them teaming up first to help protect the environment together and then later to fight [=OblivAeon=] together.
* GlassCannon: The Deadly Crocodile has neither the utility and self-healing of the Nimble Gazelle nor the hefty damage reduction of the Formidable Rhinoceros, but it hits like a truck.
* HealingFactor: The Nimble Gazelle offers him a lot of self-healing.
* InvoluntaryShapeshifting: At first. After a year or two it became voluntary.
* JackOfAllTrades: The Naturalist is one of the few heroes that can rival, or even surpass Tempest for pure versatility. However, unlike Tempest, he pay for it by not having access to all his potential power at any given moment, thanks to the Form mechanics.
* KarmicTransformation: Transformed into a gazelle by Akash'Bhuta for his oil company's part in destroying the environment. Later found by the Argent Adept and taught how to take the form of other animals, eventually regaining his human form and turning his ability to shapeshift into a superpower.
* PerpetualFrowner: Never pictured smiling and usually pictured with an intense glower. It's implied he's ''always'' quite serious
in the flavor text for The Nimble Gazelle.
-->'''The Argent Adept:''' "You make quite the swift gazelle. A rather dour one, though.
next 10 seconds."
* PowerIncontinence: The Hunted Naturalist variant card represents him BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the run from game's website, she takes a detour on her trip through Baron Blade's lair to hit the Slaughterhouse Six. It makes it ''easier'' to gain cafeteria and grab a snack and an EasterEgg in the benefits phone version of multiple form the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together
cards at once, thanks and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a base round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's
power that lets him pick also allows for this -- it does 1 damage to a form target, and act as if any cards he plays have she can use the benefits of that symbol power again by putting a Burst card from her trash to her deck until the end player either runs out or decides to stop, up to a maximum of his next turn. But it also means he's losing control of his powers in 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as
the process. His incapacitated artwork sees him caught between forms in a horrible mishmash other members of parts the Freedom Six, but she ''has'' started turning grey and aging prematurely from each.
* RoguesGallery: Deadline, who destroys
the environment that the Naturalist protects, Ambuscade and his Slaughterhouse Six, who think he'd make a fine trophy, Equity, who's after a price on his head, and Professor Pollution, who wants to make everyone equal, facedown strain of living in the muck.her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* RoguesGalleryTransplant: Ambuscade was originally {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for
a Haka villain literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and Equity was originally a Wraith villain ([[GameplayAndStorySegregation despite never being a Wraith Nemesis there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the game]]).majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* SuperSpeed: The Nimble Gazelle often gives him GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an
extra card draws or destroys enemy Ongoing cards, traits often associated without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship
with super-speed in-game.her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.

* StoneWall: The Formidable Rhinoceros form InconsistentColoring: A minor example. Tachyon's hair color is very tough, officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and soaks sometimes it leans more towards the blond. This could be chalked up a lot of damage.
* VoluntaryShapeshifting: His power, which allows him
to grab a form DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from deck or trash. The Hunted Naturalist can card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X,
instead pick a form, act thinking of it as if he had it more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in play until the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of
the end of his next turn, then draw or play a card, allowing him to briefly have that universe.
* TheLeader: Of
the benefits of two forms at once. And because it lasts until Freedom Six from the ''end'' Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming
of the turn, particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother
with out-of-sequence power uses safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly
or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target
a form card legitimately out, potentially even three forms ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired
for brief periods.sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.



[[folder:[=NightMist=]]]
!![=NightMist=]
->'''Debut''': ''Infernal Relics''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nightmist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I am more than mere shadow--I am the mists themselves!"]]

Seeking answers regarding her grandfather's disappearance, private investigator Faye Diamond got caught up in the world of the occult and began developing her talent for magic. However, a backfiring spell left her cursed with a body that shifts between corporeal and incorporeal "mist" in the presence of darkness. She now fights crime and works as a paranormal investigator while searching for a way to reverse the curse.

[=NightMist=]'s deck combines versatile spells that can damage enemies, destroy unwanted cards, and control the field with a variety of magical relics that augment her own abilities. However, many of her powers require that she damages herself or discards cards to activate them, demanding patience and careful timing to play her for maximum effectiveness.

Her alternate form is '''Dark Watch [=NightMist=]''', depicting her new form after undergoing an extended journey through the Realm of Discord to become more powerful, and subsequently joining the Dark Watch.

to:

[[folder:[=NightMist=]]]
!![=NightMist=]
[[folder:Tempest]]
!!Tempest
->'''Debut''': ''Infernal Relics''\\
Base game\\
'''Team''': Dark Watch

Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nightmist_sentinels_of_the_multiverse.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I am more than mere shadow--I am [[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using
the mists themselves!"]]

Seeking answers regarding her grandfather's disappearance, private investigator Faye Diamond got caught up in the world
elements to deal large amounts of the occult widespread lightning, cold, and began developing her talent for magic. However, a backfiring spell left her cursed projectile damage, along with a body that shifts between corporeal healing and incorporeal "mist" in supporting his allies. He is the presence ''bane'' of darkness. She now fights crime and works as a paranormal investigator while searching for a way minion-heavy villain decks due to reverse the curse.

[=NightMist=]'s deck combines versatile spells that can damage enemies, destroy unwanted cards, and control the field with a variety of magical relics that augment her own abilities. However, many of her powers require that she damages herself or discards cards
his ability to activate them, demanding patience and careful timing to play her for maximum effectiveness.

Her
hit multiple targets at once.

Tempest's
alternate form is '''Dark Watch [=NightMist=]''', depicting her new form after undergoing an extended journey through the Realm of Discord to become more powerful, forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and subsequently joining the Dark Watch.'''XTREME Prime Wardens Tempest'''.



* AchillesHeel: There are exactly two kinds of Nightmist game: "Nightmist gets her Amulet and Necklace out and becomes a nigh-invulnerable killing machine" and "Nightmist can't get her Amulet and Necklace/has them destroyed often enough and either manages nothing or loses lots of HP very quickly." Also, most of her powers that don't hurt her need her to discard cards to go off, so running out of cards and/or being unable to draw more will shut down both the Necklace and the Amulet in short order.
* AmbiguouslyJewish: [[http://www.ancestry.com/name-origin?surname=diamond "Diamond"]] is a very Jewish-sounding name, as, of course, is "Joe", the name of her grandfather. Also, at the time ''Arkham Horror'' is set[[note]]Joe Diamond, her grandfather, is a character in that game, and Nightmist inherited her detective agency from him[[/note]], [[http://www.dictionary.com/browse/shamus private detective was a stereotypically Jewish job]][[note]]enough so that a then-popular slang term for private detective may have Yiddish origins[[/note]].
* BadassInANiceSuit: Wears a business suit instead of a traditional costume.
* BadassLongcoat: Wears a long black trench coat over her business suit. Fitting, given the character's origins in the tropes of hardboiled detective fiction.
* BadPowersGoodPeople: Nightmist's damage is all [[{{Hellfire}} infernal]], a damage type usually associated with evil magic, and which often injures her. But she uses this dark power and knowledge to help others and safeguard the world from mystical threats.
-->'''Nightmist:''' This accursed amulet shall serve in my quest for redemption!
* BrainyBrunette: Regression Darts confirms that without the magical connection turning her hair white, she's naturally brown-haired, and is a gifted magical scholar.
* CastFromHitPoints: Many of her spells and powers involve causing herself damage in order to damage others, draw cards or take other actions.
* CompositeCharacter: As an infernally-powered dark sorceress heroine, she references ComicBook/{{Raven}}, especially with her solid-white GlowingEyesOfDoom. Her backstory, however, makes her basically a gender-swapped version of [[ComicBook/{{Hellblazer}} John Constantine]]. She also shares the position of resident expert in the arcane with the Argent Adept, but despite being a more conventional mage, Anthony has more of the trappings associated with ComicBook/DoctorStrange, like his alliterative title and a tentacled nemesis in the form of Balarian.
* CursedWithAwesome: In-story, she can't control her shifting into mist form, but in-game it is represented as a card that grants her immunity to all damage.
* DifficultButAwesome: She's rated as one of the highest complexity characters to use, because a lot of her power is randomly based on the spell numbers on her cards, and she uses her cards and hitpoints as resources more than any other hero -- an inexperienced player can easily leave her with too few cards or hitpoints to act. But with the right combination of spells and equipment, she can do considerable damage, control the villain deck, and heal herself and shrug off or reflect damage with surprising effectiveness.
* GlowingEyesOfDoom: She's got them. Her Dark Watch character card adds glowing red rims.
* GoneHorriblyRight: Nightmist attempted to drain power from outside this realm to make herself stronger. Taking this power prevented her from returning to Earth, sealing her into a hostile new realm. It took her an indeterminate time - years to centuries - before she could return, but needless to say she was very well practiced in her new magics at that point.
* GoodCounterpart: Her Dark Watch incarnation is actually one to Gloomweaver. Like the Great Nightmare Walker, she travels into the magical realm, destroys countless magical creatures, and absorbs so much power that she is no longer human. Unlike him, however, she retains her humanity.
* HeroicRROD: In the Digital version of the game, somewhat literally. Her misty white hair and eyes begin glowing red as she gets injured, before she disincorporates completely.
* HeroicSacrifice: She reaches into her own vital essence in order to transform herself into a dimensional gate to gather allies to fight [=OblivAeon=]. The strain of maintaining this burns out her consciousness, and while some [=NightMist=]s survive in other dimensions and timelines, there's nothing left of her but Mist Storms both in the ''Tactics'' and RPG timelines..
* HotWitch: She uses magic, and, well, take a look at the picture on her card and decide for yourself.
* HumanoidAbomination: Her Dark Watch form, after taking in so much mystic power that she is more of a magical creature than a material human. However, she still chooses to use her powers for good and the defense of the innocent against magical evil.
* IJustWantToBeNormal: For a while, she actually ''did'' become normal again, using Baron Blade's regression serum to give herself a normal life as a private eye. Unfortunately, it led to a reduction in her magical prowess, and she was crushed in a magical duel with Isis of the Ennead. This ultimately led to her deciding to discard her humanity altogether for the greater good, leading her to become her Dark Watch incarnation.
* {{Intangibility}}: Her Mist Form card makes her invulnerable to damage while it's out, though she can't take any other actions.
* LetsYouAndHimFight: At one point, [=NightMist=] has a vision of a winged figure responsible for a world in flames. When she sees Fanatic, with her wings and her [[KnightTemplar smite-happy]] attitude, [=NightMist=] naturally assumes ''she'' is the one responsible, and they end up fighting before she realizes her mistake.
* MentorArchetype: She educates Lillian Corvus in harnessing her magic and using it for good following the latter's HeelFaceTurn. After Faye's HeroicSacrifice during the [=OblivAeon=] event, Lillian as The Harpy goes on to succeed her as one of Earth's magical superheroes and the Dark Watch's resident spellcaster.
* MinidressOfPower: She wears a miniskirt as part of her business-suit attire. Her Dark Watch incarnation has a much more dress-like costume.
* MysticalWhiteHair: "Regression Darts" demonstrates that the "mystical" part is actually the ''cause'' of the white hair, and with her connection to the curse cut off, she's actually a brunette.
* NiceJobBreakingItHero: While Nightmist turning herself into the network of portals was instrumental to defeating [=OblivAeon=], in the Vertex universe it still also had the unfortunate side effect of combining with the destroyed Nexus and the Oblivion Shards and turning into a mindless destructive Mist Storm that eventually consumed that entire universe and destroyed it.
* NotWearingTights: Her working attire is still [[BadassInANiceSuit cool-looking]], but not exactly what you'd expect from one of Earth's most powerful sorcerers. As a member of the Dark Watch, she wears a stylized LittleBlackDress that's a bit more fitting for a superhero, but still a far cry from spandex.
* OccultDetective: Her occupation, as head of Diamond Investigation, just like [[TabletopGame/ArkhamHorror her grandfather]].
* PowerIncontinence: In-story, although it doesn't affect her gameplay except when she deals damage back to herself.
* RoguesGallery: The eldritch monster Gloomweaver, the mystically-empowered thug Bugbear, the near-mindless plant creature Man-Grove, and - like all the Dark Watch - the fallen lawman Heartbreaker.
* ShootTheShaggyDog: She started her quest to find out what happened to Joe Diamond. It turns out that the red mystic focus Gloomweaver carries around is his soul. Eventually, in an event pictured on her incapacitated art, he shatters it in front of her, obliterating Joe Diamond's essence forever, just to hurt her.
* SuperSmoke: Her power often manifests as coiling tendrils of mist.
* TechnicianVersusPerformer: The Technician to the Argent Adept's performer. While he harnesses his magic through spontaneous, improvised tunes, [=NightMist=] prefers to carefully, rigorously study and practice all of her spells and techniques ahead of time.
* TerrorHero: She indulges in this from time to time. Mist Form shows her about to materialize behind an unsuspecting burglar. Additionally, from Scouring Mists, as she [[MookHorrorShow dismantles Baron Blade's minions]]:
-->'''Nightmist:''' You have not yet faced '''true''' terror...
* TomeOfEldritchLore: Has one of these, the Tome of Elder Magic. In-game, she can use a power to give herself a random spell.
* YearInsideHourOutside: She spent what felt like years in the mystic realms honing her magical powers to the limit, then ''centuries'' figuring out how to return to our world, where she no longer truly belonged. When she did return, she found only a few days had passed.

to:

* AchillesHeel: There are exactly two kinds of Nightmist game: "Nightmist gets her Amulet and Necklace out and becomes a nigh-invulnerable killing machine" and "Nightmist can't get her Amulet and Necklace/has them destroyed often enough and either manages nothing or loses lots of HP very quickly." Also, most of her powers that don't hurt her need her to discard cards to go off, so running out of cards and/or being unable to draw more will shut down both Card denial seriously affects the Necklace and the Amulet in short order.
* AmbiguouslyJewish: [[http://www.ancestry.com/name-origin?surname=diamond "Diamond"]] is a very Jewish-sounding name, as,
mobility of course, is "Joe", the name of her grandfather. Also, at the time ''Arkham Horror'' is set[[note]]Joe Diamond, her grandfather, is a character in that game, and Nightmist inherited her detective agency from him[[/note]], [[http://www.dictionary.com/browse/shamus private detective was a stereotypically Jewish job]][[note]]enough so that a then-popular slang term for private detective may have Yiddish origins[[/note]].
* BadassInANiceSuit: Wears a business suit instead of a traditional costume.
* BadassLongcoat: Wears a long black trench coat over her business suit. Fitting, given the character's origins in the tropes of hardboiled detective fiction.
* BadPowersGoodPeople: Nightmist's damage is all [[{{Hellfire}} infernal]], a damage type usually associated with evil magic, and
his deck, which often injures her. But she uses this dark power and knowledge to help others and safeguard the world from mystical threats.
-->'''Nightmist:''' This accursed amulet shall serve in my quest for redemption!
* BrainyBrunette: Regression Darts confirms that without the magical connection turning her hair white, she's naturally brown-haired, and is a gifted magical scholar.
* CastFromHitPoints: Many of her spells and powers involve causing herself damage in order to damage others, draw cards or take other actions.
* CompositeCharacter: As an infernally-powered dark sorceress heroine, she references ComicBook/{{Raven}}, especially with her solid-white GlowingEyesOfDoom. Her backstory, however, makes her basically a gender-swapped version of [[ComicBook/{{Hellblazer}} John Constantine]]. She also shares the position of resident expert in the arcane with the Argent Adept, but despite being a more conventional mage, Anthony has more of the trappings associated with ComicBook/DoctorStrange, like his alliterative title and a tentacled nemesis in the form of Balarian.
* CursedWithAwesome: In-story, she can't control her shifting into mist form, but in-game it is represented as a card that grants her immunity to all damage.
* DifficultButAwesome: She's rated as one of the highest complexity characters to use, because
contains a lot of her power is randomly based on the spell numbers on her cards, and she uses her Ongoing cards and hitpoints as resources more than any other hero -- an inexperienced player can easily leave her with too few cards or hitpoints to act. But with the right combination of spells and equipment, she can do considerable damage, control the villain deck, and heal herself and shrug off or reflect damage with surprising effectiveness.
* GlowingEyesOfDoom: She's got them. Her Dark Watch character card adds glowing red rims.
* GoneHorriblyRight: Nightmist attempted to drain power from outside this realm to make herself stronger. Taking this power prevented her from returning to Earth, sealing her into a hostile new realm. It took her an indeterminate time - years to centuries - before she could return, but needless to say she was very well practiced in her new magics at
that point.
* GoodCounterpart: Her Dark Watch incarnation is actually one to Gloomweaver. Like the Great Nightmare Walker, she travels into the magical realm, destroys countless magical creatures, and absorbs so much power that she is no longer human. Unlike him, however, she retains her humanity.
* HeroicRROD: In the Digital version of the game, somewhat literally. Her misty white hair and eyes begin glowing red as she gets injured, before she disincorporates completely.
* HeroicSacrifice: She reaches into her own vital essence
either kick in order to transform herself into a dimensional gate to gather allies to fight [=OblivAeon=]. The strain of maintaining this burns out her consciousness, and while some [=NightMist=]s survive in other dimensions and timelines, there's nothing left of her but Mist Storms both in the ''Tactics'' and RPG timelines..
* HotWitch: She uses magic, and, well, take a look
at the picture on her card and decide for yourself.
* HumanoidAbomination: Her Dark Watch form, after taking in so much mystic
start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that she is more of a magical creature than a material human. However, she still chooses to use her powers for good and help the defense of the innocent heroes (such as Dok'Thorath Capital's Abject Refugees) or against magical evil.
* IJustWantToBeNormal: For a while, she actually ''did'' become normal again, using Baron Blade's regression serum to give herself a normal life as a private eye. Unfortunately, it led to a reduction in her magical prowess, and she was crushed in a magical duel
villains with Isis of cards you ''don't'' want to destroy (like the Ennead. This ultimately led to her deciding to discard her humanity altogether for the greater good, leading her to become her Dark Watch incarnation.
* {{Intangibility}}: Her Mist Form card makes her invulnerable to damage while it's out, though she can't take any other actions.
* LetsYouAndHimFight: At one point, [=NightMist=] has a vision of a winged figure responsible for a world in flames. When she sees Fanatic, with her wings and her [[KnightTemplar smite-happy]] attitude, [=NightMist=] naturally assumes ''she'' is the one responsible, and they end up fighting before she realizes her mistake.
* MentorArchetype: She educates Lillian Corvus in harnessing her magic and using it for good following the latter's HeelFaceTurn. After Faye's HeroicSacrifice during the [=OblivAeon=] event, Lillian as The Harpy goes on to succeed her as one of Earth's magical superheroes and the Dark Watch's resident spellcaster.
Dreamer or Ambuscade's Sonic Mines).
* MinidressOfPower: She wears a miniskirt AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was
as part of her business-suit attire. Her Dark Watch incarnation has a much more dress-like costume.
an ambassador and diplomat among his people.
* MysticalWhiteHair: "Regression Darts" demonstrates that AnAdventurerIsYou: Fills the "mystical" part Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he
is actually incapacitated. Also happens sometime in the ''cause'' of the white hair, and with her connection AlternateUniverse.
* BizarreAlienReproduction: According
to the curse cut off, she's actually writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a brunette.
* NiceJobBreakingItHero: While Nightmist turning herself
male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into the network any kind of portals was instrumental to defeating [=OblivAeon=], in the Vertex universe it still also had the unfortunate side effect of combining physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a
destroyed Nexus civilization and his place in the Oblivion Shards game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and turning into a mindless destructive Mist [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen
Storm that eventually consumed that entire universe and destroyed it.
* NotWearingTights: Her working attire is still [[BadassInANiceSuit cool-looking]], but not exactly what you'd expect from one of Earth's most powerful sorcerers. As a member of the Dark Watch, she wears a stylized LittleBlackDress that's a bit more fitting for a superhero, but still a far cry from spandex.
can be convinced to pull an EnemyMine against [=OblivAeon=].
* OccultDetective: Her occupation, as head FantasticRacism: Tempest both is the victim of Diamond Investigation, just like [[TabletopGame/ArkhamHorror it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her grandfather]].
entire species for the near-genocide of his own.
* PowerIncontinence: In-story, although it doesn't affect her gameplay except HandyCuffs: Tempest still has his shackles from when she he was imprisoned by Voss. When wearing them, he deals extra damage back to herself.
* RoguesGallery: The eldritch monster Gloomweaver,
the mystically-empowered thug Bugbear, villain with the near-mindless plant creature Man-Grove, most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender,
and - like all Tempest would be confused about the Dark Watch - the fallen lawman Heartbreaker.distinction.
* ShootTheShaggyDog: She started her quest to find out what happened to Joe Diamond. It turns out that AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of
the red mystic focus Gloomweaver carries around game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry
is a '''treasure'''."
* MistookTheDominantLifeform: Implied in
his soul. Eventually, card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created
in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up
an event pictured on her interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although
he shatters it tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in front of her, obliterating Joe Diamond's essence forever, just to hurt her.
* SuperSmoke: Her power often manifests as coiling tendrils of mist.
* TechnicianVersusPerformer:
Into The Technician Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved
to the Argent Adept's performer. While he harnesses his magic through spontaneous, improvised tunes, [=NightMist=] prefers to carefully, rigorously study top of the villain deck, and practice usually reappears next turn.
* WeatherManipulation: An ability that
all members of her spells and techniques ahead of time.
* TerrorHero: She indulges in this from time to time. Mist Form shows her about to materialize behind an unsuspecting burglar. Additionally, from Scouring Mists, as she [[MookHorrorShow dismantles Baron Blade's minions]]:
-->'''Nightmist:''' You have not yet faced '''true''' terror...
* TomeOfEldritchLore: Has one of these, the Tome of Elder Magic. In-game, she can use a power to give herself a random spell.
* YearInsideHourOutside: She spent what felt like years in the mystic realms honing her magical powers to the limit, then ''centuries'' figuring out how to return to our world, where she no longer truly belonged. When she did return, she found only a few days had passed.
Tempest's race have.



[[folder:Omnitron-X]]
!!Omnitron-X
->'''Debut''': ''Shattered Timelines''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/omnitron_x_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The time continuum's unidirectionality makes this unlikely. Here we go."]]

After a hundred years worth of constant upgrades, the robot known as Omnitron had consistently failed to defeat its heroic enemies. The villainous AI deliberated on its failure, and concluded that it was missing one crucial trait that every hero possessed: a conscience. For its tenth incarnation, Omnitron assembled a humanoid form and inserted an [[MoralityChip empathy component]] into its programming. The new robot, Omnitron-X, was horrified by the memories of its actions, and sent itself back in time to prevent the destruction its former self had caused.

Omnitron-X's deck focuses on deploying components and weapons to deal and withstand damage. Much like Omnitron, he can lose components if he takes too much damage in one turn.

He has one variant, '''Omnitron-U''', after needing to be rebuilt by Unity. For tropes which apply to previous versions of Omnitron including the Omnitron-IV environment deck, see its [[Characters/SentinelsOfTheMultiverseVillains villains entry]].
-----
* AchillesHeel: Losing his Components when he takes five damage can be a problem against enemies who deal multiple kinds of damage (Spite, the Ennead) or irreducible damage (Plague Rat, Advanced Iron Legacy). On top of that, most of Omnitron-X's damage is fairly low without blowing up all your gear: most of his attacks only deal one or two damage, and only one is irreducible.
* ActionBomb: Self Sabotage turns Omni into this, sort of (The art depicts him clearly exploding). When played, Omnitron-X destroys any number of his Components and then deals 1 target double that number as Energy Damage. A perfect finisher.
** Singularity also works like this, only differently. Omni destroys any number of his Equipment (Components are also Equipment, as well as his Platings) and deals each non-hero that much Lightning Damage.
* AnAdventurerIsYou: Nuker. Has a wide selection of AOE attacks and both Self-Sabotage and Singularity require a substantial investment to use them to their fullest effect.
* BackFromTheDead: Omnitron-U is Omnitron-X, rebuilt by Unity. Originally, it was just a Unity-bot, but eventually, it becomes the housing for the old Omnitron-X's consciousness.
* BadassBoast:
-->'''Omnitron-X:''' End-Times? I have seen many times. These are merely '''your''' end-times.
* BarrierChangeBoss: A heroic play on the trope, as the equivalent of the villainous Omnitron's Adaptive Plating Subroutine. Omnitron-X has three kinds of plating: Ablative Coating, Elemental Exochassis, and Temporal Shielding. Between them, he can reduce any type of damage by 2. The tradeoff is that he can only have one kind of plating out at once, and each plating only for 3-4 of the given damage types.
* BattleInTheCenterOfTheMind: After detonating itself within Omnitron-IV, seemingly destroying itself, Omnitron-X's consciousness battles the near-mindless but more-powerful Omnitron-IV's in this way for a long time. When Unity brings Omnitron-bot's body there to lay it to rest, it provide the crucial boost it needs to overpower Omnitron-IV for good, before re-uploading itself back into Omnitron-U.
* BrainwashedAndCrazy: In its incapacitated art, Omnitron regains control of it.
* BreakableWeapons: Like Omnitron, Omnitron-X's components break and are destroyed if he takes too much damage. Unlike Omnitron, who needs to take 7 damage in one round[[note]]A round starts at the beginning of the Villain Turn, and ends at the end of the Environment turn[[/note]], Omnitron-X's Components break if he takes 5 damage in a single turn.
* CharacterDeath: Perishes in battle with Omnitron-V in the ''Sentinel Tactics'' timeline, and the creators have explicitly stated he will not appear in that game.
* ElementalPowers: He has a few.
** ShockAndAwe: His arc a single point of lightning damage to three targets.
** PlayingWithFire: His Focused Plasma Cannons deal irreducible fire damage.
* EnergyWeapon: That can destroy Environments!
* EvilCounterpart: [[InvertedTrope Inverted]]. Omnitron came first, so technically Omnitron-X is a heroic counterpart. To push the similarities further, Omnitron-X has reworked versions of Omnitron's deck:
** Adaptive Plating Subroutine → Reactive Plating Subroutine and the various Plating cards
** Disintegration Ray → Innervation Ray
** Sedative Flechettes → Disruptive Flechettes
** Technological Singularity → Singularity
** Terraforming → Bio-Engineering Beam
* {{Expy}}: Omnitron-X's backstory (a future version of a numerically-iterated supervillain turns good and tries to atone for his misdeeds) straightforwardly references Brainiac-5 of the ComicBook/LegionOfSuperHeroes.
* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker. This is likely a consequence of his being scaled down, as the other Omnitrons are the size of buildings.
* GoneHorriblyRight: His origin story in a nutshell. The previous Omnitron iteration created and implanted an empathy chip to try to better comprehend human behavior... which worked a little too well, as the newly-created Omnitron-X was horrified by the actions of his previous selves and resolved to become a hero to make up for their mistakes.
* HeartDrive: The aforementioned empathy component.
* HeroicSacrifice: His Self-Sabotage and Singularity cards destroy Component and Equipment cards to deal damage, principally his own. This is analogous to using his own hands and feet as bomb material. Omnitron-X shuts itself down to stop the rampage of the first Omnitron shortly after its first time-jump, to prevent its past counterpart from undergoing a singularity, and it blows itself up to stop Omnitron-IV's near-mindless drive to consume from overwhelming it and turning it on the heroes.
* IHatePastMe: Omnitron-X and Omnitron are nemeses, thanks to time travel. Prior Omnitrons lust after his advanced technology and despise his empathy, while Omnitron-X is horrified at their callous disregard for all organic life.
* InstantArmor: Omnitron-X's Plating cards reduce damage dealt by specific types of attack and can be swapped out at will -- when a new Plating is played, the others are returned to hand. This allows them to be discarded to power his Defensive Blast attack.
* KillItWithFire: His Focused Plasma Cannons.
-->'''Omnitron:''' Superheated Plasma has many industrial applications. This is not one of them.
* LogicalWeakness: Both Omnitron and Omnitron-X have component cards. Both have mechanics that ''affect'' component cards. Omnitron-X can and will blow up ''Omnitron[='=]s'' components instead of his own if they're in a dust-up.
* MoralityChip: The empathy component, which leads to...
* MyGodWhatHaveIDone: His primary motivation for becoming a hero.
* NoSell: All of its plating cards depict Omnitron giving one of these.
-->'''Omnitron:''' Strike acknowledged. Form unharmed.
-->'''Omnitron:''' The flames of the past cannot consume the tech of the future.
-->'''Omnitron:''' Luck is a fallacy. There is only cause and effect.
* RedEyesTakeWarning: {{Subverted}}. His visual sensor is a bright red color just like previous Omnitrons, and he even shares their signature EyeBeams attack, but this iteration is a hero through-and-through, and eventually gets a (temporary) HeroicSacrifice to defeat his past self.
* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
* RocketPunch: One of his pieces of equipment.
* RoguesGallery: His own past selves, along with Ambuscade's teammate Ray Manta, who thinks that robots from the future have come to the present bent on murder. So close, and yet so far.
* SetRightWhatOnceWentWrong: Omnitron-X returned to this point in the timeline to thwart its earlier self.
* ShellShockedVeteran: Omnitron-U goes into the [=OblivAeon=] event with the combined stress of thousands of years of unending warfare without clearing its RAM while inhabiting a failing chassis. It gets better in the ''RPG'' timeline, but is destroyed in the ''Tactics'' timeline during a battle with Omnitron-V.
* ShoutOut: Omnitron-X's logo is a direct homage to the one for the ''VideoGame/MegaManX'' series.
* SquishyWizard: Properly set up, Omnitron-X can do almost anything -- provide consistent damage, destroy ongoing and environment cards, heal the team, give himself and others extra card plays, and more -- and can often perform multiple functions every turn. On the flip side, his starting health (25) is among the lowest in the game, many of the Component cards that he needs to function self-destruct if he takes too much damage, and while his Plating cards represent significant damage mitigation, he can only have on in play at a time and each only protects against specific types of damage.
* SubsystemDamage: If Omnitron takes at least 5 damage in a turn, its component cards are all destroyed.
* TechnoBabble: The flavor text for his Technological Advancement card.
-->'''Omnitron-X:''' It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple.
* TimeTravel: A far-future version of Omnitron which gained full intelligence -- including a conscience ---- and decided to go back in time to SetRightWhatOnceWentWrong as the direct result of the actions of its past self.
* VillainOverride: The art for his character card when defeated implies that he's been taken over by the original Omnitron.
* YearInsideHourOutside: It experiences its mental battle with Omnitron-IV at a much faster rate than time outside.
[[/folder]]

[[folder:Parse]]
!!Parse
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/parse_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Good news: I have new information. Bad news: It's not good."]]

A data analyst, she gained incredible analytical powers by studying the code of Omnitron while it was being cosmically-upgraded by [=OblivAeon=].

Parse's deck is support-oriented, focused on setting up the ideal scenario to take down the enemy: she can provide extra power uses and card plays, increase damage and enable her allies to bypass DamageReduction, and provide substantial deck control. Many of her abilities enable her to discard cards to buff the team or draw/play more cards.

She has one variant, '''Parse: Fugue State''' depicting her after she had another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.

to:

[[folder:Omnitron-X]]
!!Omnitron-X
[[folder:Unity]]
!!Unity
->'''Debut''': ''Shattered Timelines''

Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/omnitron_x_sentinels_of_the_multiverse.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The time continuum's unidirectionality makes this unlikely. Here we go.stuff I make up is way better than most actual facts."]]

After a hundred years worth of constant upgrades, the robot known as Omnitron had consistently failed to defeat its heroic enemies. The villainous AI deliberated on its failure, and concluded that it was missing one crucial trait that every hero possessed: a conscience. For its tenth incarnation, Omnitron assembled a humanoid form and inserted an [[MoralityChip empathy component]] into its programming. The new robot, Omnitron-X, was horrified by the memories of its actions, and sent itself back in time to prevent the destruction its former self had caused.

Omnitron-X's deck focuses on deploying components and weapons to deal and withstand damage. Much like Omnitron, he can lose components if he takes too much damage in one turn.

He has one variant, '''Omnitron-U''', after needing to be rebuilt by Unity. For tropes which apply to previous versions of Omnitron including the Omnitron-IV environment deck, see its [[Characters/SentinelsOfTheMultiverseVillains villains entry]].
-----
* AchillesHeel: Losing his Components when he takes five damage can be a problem against enemies who deal multiple kinds of damage (Spite, the Ennead) or irreducible damage (Plague Rat, Advanced Iron Legacy). On top of that, most of Omnitron-X's damage is fairly low without blowing up all your gear: most of his attacks only deal one or two damage, and only one is irreducible.
* ActionBomb: Self Sabotage turns Omni into this, sort of (The art depicts him clearly exploding). When played, Omnitron-X destroys any number of his Components and then deals 1 target double that number as Energy Damage.
A perfect finisher.
** Singularity also works like this, only differently. Omni destroys any number of his Equipment (Components are also Equipment, as well as his Platings) and deals each non-hero that much Lightning Damage.
* AnAdventurerIsYou: Nuker. Has a wide selection of AOE attacks and both Self-Sabotage and Singularity require a substantial investment to use them to their fullest effect.
* BackFromTheDead: Omnitron-U is Omnitron-X, rebuilt by Unity. Originally, it was just a Unity-bot, but eventually, it becomes the housing for the old Omnitron-X's consciousness.
* BadassBoast:
-->'''Omnitron-X:''' End-Times? I have seen many times. These are merely '''your''' end-times.
* BarrierChangeBoss: A heroic play on the trope, as the equivalent of the villainous Omnitron's Adaptive Plating Subroutine. Omnitron-X has three kinds of plating: Ablative Coating, Elemental Exochassis, and Temporal Shielding. Between them, he can reduce any type of damage by 2. The tradeoff is that he can only have one kind of plating out at once, and each plating only for 3-4 of the given damage types.
* BattleInTheCenterOfTheMind: After detonating itself within Omnitron-IV, seemingly destroying itself, Omnitron-X's consciousness battles the near-mindless but more-powerful Omnitron-IV's in this way for a long time. When Unity brings Omnitron-bot's body there to lay it to rest, it provide the crucial boost it needs to overpower Omnitron-IV for good, before re-uploading itself back into Omnitron-U.
* BrainwashedAndCrazy: In its incapacitated art, Omnitron regains control of it.
* BreakableWeapons: Like Omnitron, Omnitron-X's components break and are destroyed if he takes too much damage. Unlike Omnitron, who needs to take 7 damage in one round[[note]]A round starts at the beginning of the Villain Turn, and ends at the end of the Environment turn[[/note]], Omnitron-X's Components break if he takes 5 damage in a single turn.
* CharacterDeath: Perishes in battle with Omnitron-V in the ''Sentinel Tactics'' timeline, and the creators have explicitly stated he will not appear in that game.
* ElementalPowers: He has a few.
** ShockAndAwe: His arc a single point of lightning damage to three targets.
** PlayingWithFire: His Focused Plasma Cannons deal irreducible fire damage.
* EnergyWeapon: That can destroy Environments!
* EvilCounterpart: [[InvertedTrope Inverted]]. Omnitron came first, so technically Omnitron-X is a heroic counterpart. To push the similarities further, Omnitron-X has reworked versions of Omnitron's deck:
** Adaptive Plating Subroutine → Reactive Plating Subroutine and the various Plating cards
** Disintegration Ray → Innervation Ray
** Sedative Flechettes → Disruptive Flechettes
** Technological Singularity → Singularity
** Terraforming → Bio-Engineering Beam
* {{Expy}}: Omnitron-X's backstory (a future version of a numerically-iterated supervillain turns good and tries to atone for his misdeeds) straightforwardly references Brainiac-5 of the ComicBook/LegionOfSuperHeroes.
* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker. This is likely a consequence of his being scaled down, as the other Omnitrons are the size of buildings.
* GoneHorriblyRight: His origin story in a nutshell. The previous Omnitron iteration created and implanted an empathy chip to try to better comprehend human behavior... which worked a little too well, as the newly-created Omnitron-X was horrified by the actions of his previous selves and resolved to become a hero to make up for their mistakes.
* HeartDrive: The aforementioned empathy component.
* HeroicSacrifice: His Self-Sabotage and Singularity cards destroy Component and Equipment cards to deal damage, principally his own. This is analogous to using his own hands and feet as bomb material. Omnitron-X shuts itself down to stop the rampage of the first Omnitron shortly after its first time-jump, to prevent its past counterpart from undergoing a singularity, and it blows itself up to stop Omnitron-IV's near-mindless drive to consume from overwhelming it and turning it on the heroes.
* IHatePastMe: Omnitron-X and Omnitron are nemeses, thanks to time travel. Prior Omnitrons lust after his advanced technology and despise his empathy, while Omnitron-X is horrified at their callous disregard for all organic life.
* InstantArmor: Omnitron-X's Plating cards reduce damage dealt by specific types of attack and can be swapped out at will -- when a new Plating is played, the others are returned to hand. This allows them to be discarded to power his Defensive Blast attack.
* KillItWithFire: His Focused Plasma Cannons.
-->'''Omnitron:''' Superheated Plasma has many industrial applications. This is not one of them.
* LogicalWeakness: Both Omnitron and Omnitron-X have component cards. Both have mechanics that ''affect'' component cards. Omnitron-X can and will blow up ''Omnitron[='=]s'' components instead of his own if they're in a dust-up.
* MoralityChip: The empathy component, which leads to...
* MyGodWhatHaveIDone: His primary motivation for becoming a hero.
* NoSell: All of its plating cards depict Omnitron giving one of these.
-->'''Omnitron:''' Strike acknowledged. Form unharmed.
-->'''Omnitron:''' The flames of the past cannot consume the tech of the future.
-->'''Omnitron:''' Luck is a fallacy. There is only cause and effect.
* RedEyesTakeWarning: {{Subverted}}. His visual sensor is a bright red color just like previous Omnitrons, and he even shares their signature EyeBeams attack, but this iteration is a hero through-and-through, and eventually gets a (temporary) HeroicSacrifice to defeat his past self.
* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
* RocketPunch: One of his pieces of equipment.
* RoguesGallery: His own past selves, along with Ambuscade's teammate Ray Manta, who thinks that robots from the future have come to the present bent on murder. So close, and yet so far.
* SetRightWhatOnceWentWrong: Omnitron-X returned to this point in the timeline to thwart its earlier self.
* ShellShockedVeteran: Omnitron-U goes into the [=OblivAeon=] event with the combined stress of thousands of years of unending warfare without clearing its RAM while inhabiting a failing chassis. It gets better in the ''RPG'' timeline, but is destroyed in the ''Tactics'' timeline during a battle with Omnitron-V.
* ShoutOut: Omnitron-X's logo is a direct homage to the one for the ''VideoGame/MegaManX'' series.
* SquishyWizard: Properly set up, Omnitron-X can do almost anything -- provide consistent damage, destroy ongoing and environment cards, heal the team, give himself and others extra card plays, and more -- and can often perform multiple functions every turn. On the flip side, his starting health (25) is among the lowest in the game, many of the Component cards that he needs to function self-destruct if he takes too much damage, and while his Plating cards represent significant damage mitigation, he can only have on in play at a time and each only protects against specific types of damage.
* SubsystemDamage: If Omnitron takes at least 5 damage in a turn, its component cards are all destroyed.
* TechnoBabble: The flavor text for his Technological Advancement card.
-->'''Omnitron-X:''' It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple.
* TimeTravel: A far-future version of Omnitron which gained full intelligence -- including a conscience ---- and decided to go back in time to SetRightWhatOnceWentWrong as the direct result of the actions of its past self.
* VillainOverride: The art for his character card when defeated implies that he's been taken over by the original Omnitron.
* YearInsideHourOutside: It experiences its mental battle with Omnitron-IV at a much faster rate than time outside.
[[/folder]]

[[folder:Parse]]
!!Parse
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/parse_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Good news: I have new information. Bad news: It's not good."]]

A data analyst, she gained incredible analytical powers by studying the code of Omnitron while it was being cosmically-upgraded by [=OblivAeon=].

Parse's deck is support-oriented, focused on setting up the ideal scenario to take down the enemy: she can provide extra power
GadgeteerGenius, Devra Thalia Caspit uses and card plays, increase damage and enable her allies to bypass DamageReduction, and provide substantial deck control. Many of her Technopathic abilities enable her to discard cards build robots to buff fight for her, and is currently interning for the team Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,'''
or draw/play more cards.

She has one variant, '''Parse: Fugue State''' depicting her
'''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she had another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.



* AchillesHeel: As a character, Parse's small amounts of damage are all Projectile, and while she's good at weaponizing her discards and has many ways to turn her current cards into more cards, she runs out of cards quickly and has trouble getting more if she falls behind the curve. In an in-universe sense, her powers are based on being able to see and exploit [[AttackItsWeakPoint the weak points]] of any structure.
* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse version with Captain Cosmic's powers who helped the Thorathians overthrow Voss.
* AntiHero: Explicitly described as such in [[WordOfGod The Letters Page]]. When she was first introduced, she was a dark and gritty character, regularly killed her enemies and [[LetsYouAndHimFight came into conflict with other heroes over it]].
* ArmorPiercingAttack: Somewhat like Mr. Fixer, her base damage is rarely high, but it is frequently either irreducible or helps her teammates to bypass enemy DR. Alternatively, this is essentially how her Critical Multiplier ongoing is implied to work: Parse stacking damage to her own or another character's next attack by incrementally analyzing her opponents and seeing exactly the right moment and point to strike [[AttackItsWeakPoint for massive damage]].
* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.
* AttackItsWeakPoint: Her superpower allows her to spot "shatter points" on virtually anything, which explains her damage frequently being Irreducible. Her Fugue State incapacitated art shows her staring at [=OblivAeon=] and seeing ''[[OhCrap none]]''.
* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.
* AwesomenessByAnalysis: Literally her superpower. She gained the ability to perceive far more information about everything she sees and senses than would otherwise be humanly possible after being exposed to Omnitron's code while [=OblivAeon=] used its cosmic abilities to upgrade him.
* BlackAndNerdy: Aboriginal, actually, and a computer programmer before she became a superhero.
* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed as a superhero.
* ColdSniper: The official podcast reveals that she had a reputation for coldly killing her villains since her introduction. In fact one of the first thing she does is fire an arrow through Spite's head. This combined with her computer-like cognition and super accurate archery leads to this trope.
* CommonCharacterClasses: Parse is definitely a Ranger mixed with Support. Parse is good at inflicting [[ArmorPiercing Irreducible]] damage to get past Damage Reduction and can manipulate the Villain Deck to get hazardous threats to go away before they come into play.
** Parse also has a small niche as a Nuker with Critical Multiplier. With it, Parse can choose a hero target, and that hero target does 1 more damage the next time it does damage. And the bonuses stack. And Critical Multiplier is not limited. Since Parse has a few ways to discard her own cards, she can simply use her control powers to keep things from getting out of hand while Critical Multiplier builds up her next attack. Combo it with Irreducible damage and she can unleash a powerful finisher.
* CriticalHitClass: Invoked and played with. She's a computer nerd and ArcherArchetype and one of her cards is called Critical Multiplier, but while she can use it to buff her own damage, she can also apply that same buff just as easily [[SupportPartyMember to other characters]].
* DamageIncreasingDebuff: Targeting Arrow pings the enemy for irreducible damage and increases all other damage thrown at them.
* FlawExploitation: Able to see the weakpoints of any structure and SherlockScan people and places, putting together crime scenes in a fraction of the time it would take others. In the metafiction, this is how she uncovers Miss Information's plot, and why she's looking in the first place -- she can tell Miss Twain is lying.
* GameplayAndStorySegregation: Normally, part of the "story" of fighting Miss Information is that the heroes are unaware of her true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Saboteur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her card art where she is able to almost-instantly [[SpottingTheThread realize her deception,]] she doesn't ''immediately'' accuse her in this way.
** Her backstory (as elaborated on in the episode of the official podcast devoted to her) goes into more detail on this; canonically, Parse ''did'' call out Aminia the instant they met for the first time (the card art in question is just a moment before it happens), but Parse didn't arrive until midway through the Miss Information plot arc to begin with. So the real GameplayAndStorySegregation is that the card game allows Parse to be present for the fight against Aminia before she flips.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant, and her character artwork in the Digital version of the game instead have her as somewhat rounded and chubby.
* GreatDetective: Her peerless analytical abilities make her a matchless detective.
* HeroicBSOD: Her original incapacitated artwork features a quite-literal one in her eyes.
* HollywoodAutism: Downplayed. She's specifically mentioned as having Asperger's Syndrome, but the creators do make an effort to portray it realistically and her powers aren't directly related.
* ImprobableAimingSkills: Her computer-like brain makes even the most insane of shots relatively easy.
* RoguesGallery: Miss Information, whom she was invited to root out, Highbrow, a smug woman with a case of MyBrainIsBig, and Rahazar, a minor alien noble and former slaver out for vengeance.
* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through the scope of Ambuscade's rifle. The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and muttering [[ForeignCussWord "Merde."]]
* SherlockScan: Part of her super-analysis powerset, which allows her to
* ShootTheDog: She's the one to put down Spite, and the [[WordOfGod writers have mentioned]] that she's most likely to do this out of the heroes. While the others might hesitate and debate the merits of a course of action, she just gets to the point and solves the problem in the most [[WhyDontYouJustShootHim direct manner]].
* TheStraightAndArrowPath: Paired with her AwesomenessByAnalysis powers, she's a very good shot. Also, thanks to her Asperger's syndrome, she's very honest.

to:

* AchillesHeel: As a character, Parse's small amounts of Mass damage are all Projectile, and while stuff that targets the lowest HP target rip through her golems, without which she's good at weaponizing her discards helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five,
and has many ways to turn her current cards into more cards, she runs out mimic some of cards quickly and has trouble getting more if she falls behind the curve. In an in-universe sense, her their powers are based on being able to see and exploit [[AttackItsWeakPoint card effects.
** Champion Bot passively boosts
the weak points]] damage of any structure.
* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse
Unity and all of her other bots, like a miniature version with Captain Cosmic's powers who helped the Thorathians overthrow Voss.of Legacy's Galvanize.
* AntiHero: Explicitly described as such in [[WordOfGod The Letters Page]]. When she was first introduced, she was a dark and gritty character, regularly killed her ** Cryo Bot blasts enemies and [[LetsYouAndHimFight came into conflict with other heroes over it]].
* ArmorPiercingAttack: Somewhat like Mr. Fixer, her base
cold damage is rarely high, but it is frequently either irreducible or helps her teammates to bypass enemy DR. Alternatively, this is essentially how her Critical Multiplier ongoing is implied to work: Parse stacking damage to her own or another character's next attack by incrementally analyzing her opponents and seeing exactly the right moment and point to strike [[AttackItsWeakPoint for massive damage]].
* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.
* AttackItsWeakPoint: Her superpower allows her to spot "shatter points" on virtually anything, which explains her damage frequently being Irreducible. Her Fugue State incapacitated art shows her staring at [=OblivAeon=] and seeing ''[[OhCrap none]]''.
* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.
* AwesomenessByAnalysis: Literally her superpower. She gained the ability to perceive far more information about everything she sees and senses than would otherwise be humanly possible after being exposed to Omnitron's code while [=OblivAeon=] used its cosmic abilities to upgrade him.
* BlackAndNerdy: Aboriginal, actually, and a computer programmer before she became a superhero.
* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed as a superhero.
* ColdSniper: The official podcast reveals that she had a reputation for coldly killing her villains since her introduction. In fact one of the first thing she does is fire an arrow through Spite's head. This combined with her computer-like cognition and super accurate archery leads to this trope.
* CommonCharacterClasses: Parse is definitely a Ranger mixed with Support. Parse is good at inflicting [[ArmorPiercing Irreducible]] damage to get past Damage Reduction and can manipulate the Villain Deck to get hazardous threats to go away before they come into play.
whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Parse also Stealth Bot has a small niche as a Nuker with Critical Multiplier. With it, Parse innate DamageReduction and can choose a hero target, and that hero target does 1 more damage the next time it does damage. And the bonuses stack. And Critical Multiplier is not limited. Since Parse has a few ways to discard her own cards, she can simply use her control powers to keep things redirect attacks from getting out of hand while Critical Multiplier builds up her next attack. Combo it with Irreducible damage and she can unleash a powerful finisher.
* CriticalHitClass: Invoked and played with. She's a computer nerd and ArcherArchetype and one of her cards is called Critical Multiplier, but while she can use it to buff her own damage, she can also apply that same buff just as easily [[SupportPartyMember to
other characters]].
* DamageIncreasingDebuff: Targeting Arrow pings the enemy for irreducible damage and increases all other damage thrown at them.
* FlawExploitation: Able
targets to see the weakpoints of any structure and SherlockScan people and places, putting together crime scenes itself, in a fraction mix of the time it would take others. In the metafiction, this is how she uncovers Miss Information's plot, and why she's looking in the first place -- she can tell Miss Twain is lying.
* GameplayAndStorySegregation: Normally, part of the "story" of fighting Miss Information is that the heroes are unaware of her true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Saboteur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her
Wraith's Smoke Bombs card art where she is able to almost-instantly [[SpottingTheThread realize her deception,]] she doesn't ''immediately'' accuse her in this way.
** Her backstory (as elaborated on in the episode of the official podcast devoted to her) goes into more detail on this; canonically, Parse ''did'' call out Aminia the instant they met for the first time (the card art in question is just a moment before it happens), but Parse didn't arrive until midway through the Miss Information plot arc to begin with. So the real GameplayAndStorySegregation is that the card game allows Parse to be present for the fight against Aminia before she flips.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant,
and her character artwork in the Digital version of the game instead have her as somewhat rounded and chubby.base Stealth power.
* GreatDetective: Her peerless analytical abilities make her a matchless detective.** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.

* HeroicBSOD: Her original incapacitated artwork features AmbiguousRobots: Freedom Six Unity is a quite-literal one {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born
in her eyes.
* HollywoodAutism: Downplayed.
Israel, and able to keep up with all the other heroes and take on the worst villains. She's specifically mentioned as having Asperger's Syndrome, also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se,
but the creators do make an effort to portray it realistically and her powers aren't directly related.
* ImprobableAimingSkills: Her computer-like brain makes even the most insane of shots relatively easy.
* RoguesGallery: Miss Information, whom she was invited to root out, Highbrow, a smug woman
is something generally associated with a case of MyBrainIsBig, villains and Rahazar, a minor alien noble and former slaver out for vengeance.hardly ever seen among heroes.
* ScopeSnipe: The art BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not
for her "Impossible Shot" card, showing heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get
her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of
putting an arrow through it in the scope trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of Ambuscade's rifle. the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of
The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and muttering [[ForeignCussWord "Merde."]]
Super-Scientific Tachyon character card.
* SherlockScan: Part of GenkiGirl: Unity often behaves like her super-analysis powerset, which allows her to
* ShootTheDog:
blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the one to put down Spite, and the [[WordOfGod writers have mentioned]] depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why
she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and
most likely powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems
to do this out damage for her.
* NoSell: Many
of the heroes. While the others might hesitate and debate the merits of a course of action, she just gets to the point and solves the problem in the most [[WhyDontYouJustShootHim direct manner]].
* TheStraightAndArrowPath: Paired
dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue
with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than
her AwesomenessByAnalysis friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her
powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but
she's a very good shot. Also, thanks frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Asperger's syndrome, Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when
she's very honest.not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.



[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)

to:

[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)
[[folder:The Visionary]]
!!The Visionary



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led to a secret room dedicated to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra.

Ra's playstyle involves setting everything on fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].

Ra's alternate forms are '''Ra, Horus of Two Horizons''', depicting his mysterious return some time after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to a secret room dedicated distinguish."]]

A psychic who used her own psionic abilities
to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra.

Ra's playstyle involves setting everything on fire. His entire
time travel. She seeks to stop her BadFuture from happening.

Visionary's
deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune very control-heavy, allowing her to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].

Ra's
control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's
alternate forms are '''Ra, Horus '''Dark Visionary''', an evil alternate universe version of Two Horizons''', depicting his mysterious return some time herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.
she's finally conquered her dark side.



* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with a lot of environment cards in play -- it can top out at a whopping 21 damage to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage back and forth.
* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts of the unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that.
* CounterAttack: Flame Barrier, which deals two fire damage to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* NoSell: Flesh of the Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred the land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.

to:

* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with
Visionary has a lot of environment cards in play -- it can top out at card draw, but not a whopping 21 damage lot of card ''play'', making her slow to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals,
and forth.was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.

* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts
BaldWoman: A side-effect of the unjust in process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this
the Egyptian afterlife. It is most out of all the heroes. She was experimented on as a fight he child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete
starts losing touch with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] reality as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones her health deteriorates in the ''Tactics'' timeline before that.finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CounterAttack: Flame Barrier, which deals two fire damage CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many
Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes
with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four
increasing amounts of psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
damage.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze
CastFromHP: Many of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his her most powerful cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they
have two or less HP. This works even the potential to hurt her if they're immune to his normal fire-based attacks used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other forms personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most
of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes
damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Yellow ones, complete Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight
with Dark Mind, however.
* KickTheDog: When
a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile
reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on his face as he Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card
says goodbye they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to Fanatic.
hero or villain cards, and was subsequently {{Nerf}}ed.
* GratuitousForeignLanguage: ObviouslyEvil: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but
Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary
doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional
always have full control of a child and holds nothing at all back.
her powers - Precognition, for example, involves her being assaulted by visions of the future.
* JerkWithAHeartOfGold: Ra PurpleIsPowerful: The Visionary is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member one of ''any'' modern superhero team. But he was also a wise and benevolent god-king the most powerful beings in the early days of civilization, multiverse, and there has a purple aura. Her {{Evil Twin}}'s is instead a reason he is still considered a genuine hero by SicklyGreenGlow.
* RoguesGallery: Dark Visionary,
the people evil version of Earth herself that takes control in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer
one of the Staff of Ra her variants and eventually becomes host to the power of Ra. In Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the distant past, Citizens of the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
Sun.
* NoSell: Flesh of SlasherSmile: The only time the Sun God makes him immune to fire damage, Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and lets him use a is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant
power to spread that immunity contain, just to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in
restrain her.
* PersonalityPowers: Ra is SuperpoweredEvilSide: An evil alternate version of herself hitched a passionate hot-head who throws fire around. This is true for all bearers ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest
of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality team can vary. Notably, set up their combos while preventing the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in boss from pulling out the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
big guns.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the Ennead and Anubis ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers
to fight [=OblivAeon=].
-->'''Ra:''' You have scarred
travel from 2018 to [[ComicBookTime the land and harmed my people, but worse yet, you have presumed so much as to stand before present]]. However, the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff
trip not only lets you look for caused a blood vessel in the Staff of Ra, brain to pop, but grants she also picked up an extra card draw and play, so you can actually use alternate version of herself that now resides in her brain - the staff the turn you get it.
Dark Visionary.
* TakingYouWithMe: Setting Sun's power YouCantFightFate: The Shattered Timelines expansion all but ensures outright says that Ra Vanessa Long will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks:
''always'' gain powers at a young age. The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle
Fixed Point card and WordOfGod confirm that it's one of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing
few events that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one
takes place in ''every'' timeline, Thiago Diaz perishes when and such fixed points are being used by [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.
annihilate them all.



[[folder:The Scholar]]
!!The Scholar
->'''Debut''': The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist of great skill and wielder of the Philosopher's Stone. He can use his Form cards to shift into different forms for advantages.

He has one variant, '''The Scholar of the Infinite'''.

to:

[[folder:The Scholar]]
Wraith]]
!!The Scholar
Wraith
->'''Debut''': The Scholar mini-expansion

Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons,
org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can
make a lemon cannon.all the difference."]]

An "old coot," John Rhodes Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is an alchemist of great skill a rich young woman who swore never to be victimized again after she and wielder her boyfriend were brutally attacked by criminals. As you would expect, has an array of the Philosopher's Stone. He can use his Form cards to shift into different gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate
forms for advantages.

He has one variant, '''The Scholar
are '''Rook City Wraith''', '''Price of the Infinite'''.Freedom Wraith''', and '''Freedom Five Wraith'''.



* AchillesHeel: Since his deck is fairly complicated, it has several places where it can break down:
** Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or the environment/or villain forces him to discard cards, he looses his cards quickly.
** Additionally, his best cards scale based on the number of enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for a round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force, and he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer. Once he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is a bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one with Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery: In the form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning of the [=OblivAeon=] event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP, it limits how much damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': ''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:400:'''Writhe:''' "You each have your powers. I have my invention gone wrong. Really, we're quite the team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay, the Idealist, and Writhe.

They have collective variants in the form of '''The Adamant Sentinels''' and '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and '''Writhe, Cosmic Inventor'''.
----
!!!Tropes that apply to the team as a whole:
* AchillesHeel: Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks that hero would provide (and almost all of their cards rely on certain Sentinels being around), limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy can wipe them out before they even get a chance to act.
** Finally, since they start with ''five'' cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that target "the hero with the most cards in play."
* CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least two of the Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay, and the Idealist all wear them.
* {{Expy}}: A four-character team deliberately arranged to loosely correlate with the powers and personalities of ComicBook/TheFantasticFour -- shuffling the personalities around and changing up their OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated in the Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the Sentinels and la Capitan and her crew met the others out of order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.
* SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the Idealist, and Caliginous Form for Writhe. Mainstay has a WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings and deals a lot of damage to himself, while almost utterly lacking the ability to effectively hurt bad guys. If he can't get his recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his power, but this seriously limits recovery for a while, making it somewhat risky if something goes wrong.)
* ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies. The bio states that while he heals, he's also more focused on hurting his enemies.
* BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer in the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's not for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.
* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: Decent, reliable damage but nothing spectacular, but his main focus is tanking hits, both direct damage and effects which destroy cards. Mainstay's deck rewards fighting hurt and his ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* NotWearingTights: At first his only concession to being a superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate, and the [[SensitiveGuyAndManlyMan nerd to his jock]].
* OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not is it directly attached to his body, he is the sanest of Void Guard. This is best exemplified during their time in the Bloodsworn Colleseum, where Mainstay has a straight up brawl while the rest of Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number of his cards being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes on a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult with his inventions. In artwork which shows him being forcibly uncloaked by Voidsoul, we see he has scruffy black hair and PermaStubble just to further complete the look.
[[/folder]]

[[folder:Setback]]
!!Setback
->'''Debut''': ''Vengeance''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just a blackjack dealer who signed up for some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and bulked up a little. However, his luck has recently started to dramatically change from one extreme to the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them to activate various abilities, but if the pool gets too high, he risks damaging himself and others.

His alternate form is '''Dark Watch Setback'''.
----
* AchillesHeel: His deck is one of the most random in the game, and has a lot of ways to backfire or damage him, especially with his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Place can lead to Setback taking a trip to the emergency room in short order.
* AlternateSelf: The [=OblivAeon=] battle shows an alternate universe where Pete Riske, under the name Lucky Break, seems to be the equivalent of ''[[TheParagon Legacy]]''. He's even got a shiny gold statue.
* AnAdventurerIsYou: With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during the [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to people who get near him. There's not much ordinary people could do to keep him from getting what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version, and he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and the result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away his kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his mood shattered by horrible happenings.
* ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage to him.
* CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly because of his bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique and luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require a certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of his own uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of his non-luck-based powers. Some of his cards show him with his shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where his bad luck ends and bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery and ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the damage he ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such damage to himself if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part of the Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat for a period where they had him as a chemically-conditioned semi-obedient attack dog.
* SplashDamage: Friendly Fire turns all of your teammates attacks into this. If a hero hits a villain for damage, they can do damage to Setback to give him unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced strength in addition to amplifying his bad-luck aura. The exact degree isn't clear, but he's able to trade blows with the Hippo in the {{Metafiction}} without much trouble, and many of his offensive cards dish out substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at base, one of the most powerful single-damage attacks in the entire game.
* TakingTheBullet: Uncharmed Life lets him spend points out of his pool to redirect damage his friends would take to himself. Wrong Time and Place ''forces'' him to if he can't spend points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit and ended up having things work out for him.
[[/folder]]

[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me in chains. I will put you in the ''ground!''"]]

Portja Kir-Pro served in the Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the gladiatorial games. Years later when the Colosseum visited Earth, Portja was able to escape, and became Sky-Scraper the Proportionist.

Unique among the other heroes is that Sky-Scraper has not one but three character cards, and can switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her powers now do more damage, but at the cost of conditions that shift her back to Normal size if not met.
----
* AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when finally arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that he saw potential in her and wanted to offer technological upgrades to her. She accepted under the pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end of this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's used to dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't'' a malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster who wants her back, and Tantrum, a waif with super-strength and - as the name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she was originally created with the intent of killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them from within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other'' alien or Thorathian characters seem to have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* TheWorfEffect: She doesn't really have her own book, and thanks to her powerful abilities, she often gets beat up in other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam has her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]
[[/folder]]

[[folder:Tachyon]]
!!Tachyon
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

A "badass of science," Dr. Meredith Stinson gained the power of SuperSpeed during a lab accident. Taking the name Tachyon, she became one of the members of the Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on multiple quick attacks and getting more cards out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on how many Bursts she's played.

Tachyon's alternate forms are '''The Super Scientific Tachyon''', '''Team Leader Tachyon''', and '''Freedom Five Tachyon'''.
----
* AchillesHeel: Tachyon's big haymaker takes a while to charge, and most of the rest of her damage is ping-based. Additionally, it can be tricky for her to keep up her card churn - she has a ton of ways to play extra cards, but not too much in the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on having Bursts in the trash so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt with the situation at hand and her mind is wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds."
* BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the game's website, she takes a detour on her trip through Baron Blade's lair to hit the cafeteria and grab a snack and an EasterEgg in the phone version of the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together cards and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's power also allows for this -- it does 1 damage to a target, and she can use the power again by putting a Burst card from her trash to her deck until the player either runs out or decides to stop, up to a maximum of 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as the other members of the Freedom Six, but she ''has'' started turning grey and aging prematurely from the strain of living in her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for a literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an extra card without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship with her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.
* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X, instead thinking of it as more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of the end of that universe.
* TheLeader: Of the Freedom Six from the Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming of the particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother with safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target a ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired for sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.
[[/folder]]

[[folder:Tempest]]
!!Tempest
->'''Debut''': Base game\\
'''Team''': Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using the elements to deal large amounts of widespread lightning, cold, and projectile damage, along with healing and supporting his allies. He is the ''bane'' of minion-heavy villain decks due to his ability to hit multiple targets at once.

Tempest's alternate forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and '''XTREME Prime Wardens Tempest'''.
----
* AchillesHeel: Card denial seriously affects the mobility of his deck, which contains a lot of Ongoing cards that either kick in at the start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that help the heroes (such as Dok'Thorath Capital's Abject Refugees) or against villains with cards you ''don't'' want to destroy (like the Dreamer or Ambuscade's Sonic Mines).
* AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was as an ambassador and diplomat among his people.
* AnAdventurerIsYou: Fills the Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he is incapacitated. Also happens sometime in the AlternateUniverse.
* BizarreAlienReproduction: According to the writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into any kind of physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a destroyed civilization and his place in the game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen Storm can be convinced to pull an EnemyMine against [=OblivAeon=].
* FantasticRacism: Tempest both is the victim of it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her entire species for the near-genocide of his own.
* HandyCuffs: Tempest still has his shackles from when he was imprisoned by Voss. When wearing them, he deals extra damage to the villain with the most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender, and Tempest would be confused about the distinction.
* AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of the game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry is a '''treasure'''."
* MistookTheDominantLifeform: Implied in his card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up an interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although he tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in Into The Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved to the top of the villain deck, and usually reappears next turn.
* WeatherManipulation: An ability that all members of Tempest's race have.
[[/folder]]

[[folder:Unity]]
!!Unity
->'''Debut''': Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The stuff I make up is way better than most actual facts."]]

A GadgeteerGenius, Devra Thalia Caspit uses her Technopathic abilities to build robots to fight for her, and is currently interning for the Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,''' or '''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.
----
* AchillesHeel: Mass damage and stuff that targets the lowest HP target rip through her golems, without which she's helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five, and mimic some of their powers and card effects.
** Champion Bot passively boosts the damage of Unity and all of her other bots, like a miniature version of Legacy's Galvanize.
** Cryo Bot blasts enemies with cold damage whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Stealth Bot has innate DamageReduction and can redirect attacks from other targets to itself, in a mix of Wraith's Smoke Bombs card and base Stealth power.
** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.
* AmbiguousRobots: Freedom Six Unity is a {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born in Israel, and able to keep up with all the other heroes and take on the worst villains. She's also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.
* BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not for her heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of putting it in the trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of The Super-Scientific Tachyon character card.
* GenkiGirl: Unity often behaves like her blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and most powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems to do damage for her.
* NoSell: Many of the most dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than her friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but she's a frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when she's not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.
[[/folder]]

[[folder:The Visionary]]
!!The Visionary
->'''Debut''': Base game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to distinguish."]]

A psychic who used her own psionic abilities to time travel. She seeks to stop her BadFuture from happening.

Visionary's deck is very control-heavy, allowing her to control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's alternate forms are '''Dark Visionary''', an evil alternate universe version of herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after she's finally conquered her dark side.
----
* AchillesHeel: Visionary has a lot of card draw, but not a lot of card ''play'', making her slow to set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals, and was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.
* BaldWoman: A side-effect of the process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this the most out of all the heroes. She was experimented on as a child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually starts losing touch with reality as her health deteriorates in the ''Tactics'' timeline before finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies with increasing amounts of psychic damage.
* CastFromHP: Many of her most powerful cards have the potential to hurt her if they're used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight with Dark Mind, however.
* KickTheDog: When a reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card says they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to hero or villain cards, and was subsequently {{Nerf}}ed.
* ObviouslyEvil: The Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary doesn't always have full control of her powers - Precognition, for example, involves her being assaulted by visions of the future.
* PurpleIsPowerful: The Visionary is one of the most powerful beings in the multiverse, and has a purple aura. Her {{Evil Twin}}'s is instead a SicklyGreenGlow.
* RoguesGallery: Dark Visionary, the evil version of herself that takes control in one of her variants and eventually becomes the Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the Citizens of the Sun.
* SlasherSmile: The only time the Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant power to contain, just to restrain her.
* SuperpoweredEvilSide: An evil alternate version of herself hitched a ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest of the team can set up their combos while preventing the boss from pulling out the big guns.
* TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers to travel from 2018 to [[ComicBookTime the present]]. However, the trip not only caused a blood vessel in the brain to pop, but she also picked up an alternate version of herself that now resides in her brain - the Dark Visionary.
* YouCantFightFate: The Shattered Timelines expansion all but outright says that Vanessa Long will ''always'' gain powers at a young age. The Fixed Point card and WordOfGod confirm that it's one of the few events that takes place in ''every'' timeline, and such fixed points are being used by [=OblivAeon=] to annihilate them all.
[[/folder]]

[[folder:The Wraith]]
!!The Wraith
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can make all the difference."]]

Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is a rich young woman who swore never to be victimized again after she and her boyfriend were brutally attacked by criminals. As you would expect, has an array of gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate forms are '''Rook City Wraith''', '''Price of Freedom Wraith''', and '''Freedom Five Wraith'''.
----
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* [[Characters/SentinelsOfTheMultiverseHeroesAToG Heroes A-G]]

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[[folder:Absolute Zero]]
!!Absolute Zero

to:

[[folder:Absolute Zero]]
!!Absolute Zero
[[folder:Haka (Aata Wakarewarewa)]]
!!Haka



'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/absolute_zero_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Too cold? ''Welcome to my life.''"]]
Formerly a janitor for Pike Cryogenics, Ryan Frost was caught in a cryogenic explosion that caused his core temperature to drop. After spending ten years in a coma, he awoke to discover he had to stay inside a cryochamber. The government offered to give him a cryosuit and let him work off the cost by being a hero, and he (eventually) became Absolute Zero.

Absolute Zero's playstyle focuses on equipping components that let him manipulate fire and cold, either reducing or healing from them or inflicting fire or cold damage to enemies. He is considered the most complex of the base game's heroes, as his basic power involves him inflicting damage on himself.

Absolute Zero has three alternate forms: One, from Iron Legacy's BadFuture, is '''Absolute Zero: Elemental Wrath'''. Another, which takes place after encountering a technology-absorbing villain named Chokepoint, is '''Termi-Nation Absolute Zero'''. Finally there's '''Freedom Five Absolute Zero''', which was revealed during the [=OblivAeon=] kickstarter.

to:

'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)
Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/absolute_zero_sentinels_of_the_multiverse.org/pmwiki/pub/images/haka_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Too cold? ''Welcome [[caption-width-right:300:"These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to my life.''"]]
Formerly a janitor for Pike Cryogenics, Ryan Frost
''punch me?''"]]

Aata Wakarewarewa
was caught in a cryogenic explosion that caused Māori chief who discovered his core temperature to drop. After spending ten years in a coma, he awoke to discover he had to stay inside a cryochamber. The government offered to give him a cryosuit and let him work off the cost by immortality after being killed in a hero, challenge for power and returning the next day. Exiled and cursed by his people, he (eventually) became Absolute Zero.

Absolute Zero's playstyle
wandered the world for decades and eventually took on the identity of Haka to fight for redemption.

Haka
focuses on equipping components that let him manipulate fire doing large amounts of damage, along with durability and cold, either reducing or healing healing. He's one of the heaviest hitters from them or inflicting fire or cold damage to enemies. He is considered the most complex of the base game's heroes, as his basic power involves him inflicting damage on himself.

Absolute Zero has three
game, and is especially effective against minion-heavy villains.

Haka's
alternate forms: One, from Iron Legacy's BadFuture, is '''Absolute Zero: Elemental Wrath'''. Another, which takes place forms are '''The Eternal Haka''', his future self who has become the last surviving member of the human race, '''Prime Wardens Haka''', the costume he wears after encountering a technology-absorbing villain named Chokepoint, is '''Termi-Nation Absolute Zero'''. Finally there's '''Freedom Five Absolute Zero''', which was revealed during joining the [=OblivAeon=] kickstarter.titular team, and '''XTREME Prime Wardens Haka''', his AlternateSelf from the [=XTREMEverse=].



* TwentyFourHourArmor: Justified, his armor is also his life-support. He's seen wearing a suit over it while attending Baron Blade's funeral.
* AchillesHeel: [[GameplayAndStoryIntegration Both in the lore and on the tabletop]], Absolute Zero is ''screwed'' without his suit. Lots of artwork shows him getting the visor cracked, with presumably near-deadly results. And in-game, losing all of his equipment puts Zero in a bind, since much of his deck ''needs'' at least one Module card in play to do anything more than ineffectually cause him to hurt himself.
* AndIMustScream: Elemental Wrath Absolute Zero's powers have evolved, creating ice armor that protects him in response to injuries to keep him from being exposed to the killing heat of the outside world. However, it's not a power he consciously has control over, and it happens automatically. His incapacitated artwork shows him encased in a massive glacier... with his faceplate intact and glowing to indicate he's still fully conscious in there.
* AnIcePerson: Unlike his base variant, his Elemental Wrath incarnation has developed outright ice-blasting powers.
* AntiHero: The most distinctive of the Freedom Five. He's not ([[CharacterDevelopment initially]]) a superhero to save lives or protect the Earth. He's a superhero so he can pay off the ridiculously expensive power suit he wears that keeps him alive.
* ArtisticLicensePhysics: Lampshaded on the Isothermic Transducer's flavor text, where Tachyon tries to point out that its power -- that Absolute Zero can turn any fire damage he takes into a cold attack on someone else -- doesn't square with the laws of thermodynamics. Absolute Zero cuts her off to say he doesn't know why, but heat and cold just get weird around him.
* BlessedWithSuck: He may have [[JustForPun cool]] thermodynamic powers, but at the cost of a body temperature so low that he can only exist comfortably inside his suit or a specialized "cryo chamber." One of Wager Master's cards, the first time his face was ever revealed, shows him weeping at the feeling of wind on his face for the first time in years. Elemental Wrath Absolute Zero has it even worse, since not only does he have to live in a dystopian BadFuture, but he's become so cold he can't feel much of anything anymore, while his powers could potentially go out-of-control and trap him in a glacier forever.
* CastFromHitPoints: While he has some attacks that don't count on this, the bulk of his damage comes from him taking or doing himself fire damage that he then converts to cold damage.
* CharacterDevelopment: Undergoes more of it than any other member of the Freedom Five, to the point that it's ''he'', rather than the others, who rallies them together to fight [=OblivAeon=]. His "Day in the Life" one-shot also features him taking the time to find and forgive the man who killed his fiancee and led to his depression.
* CounterAttack: One of his modules makes him do cold damage equal to every time he takes fire damage, while another makes him do one gigantic attack equal to all the fire damage he's taken since his last turn.
* ADayInTheLimelight: Has a comic version of this, according to the Letters Page podcast. It starts with him being his usual grumpy loose-cannon self in a fight with Omnitron, only to clock out early so he can meet, talk to, and forgive the person who killed his fiancee in a car accident.
* DeadpanSnarker: A lot of his commentary on his cards, as well as on others' powers.
* DeathOrGloryAttack: His Termi-Nation promo's power boosts the damage he deals out ''and'' takes by 2 for a turn, and the promo has lower HP than his normal or Elemental Wrath versions. This means he can deal out obscene amounts of damage, but is immensely fragile -- and when he hits himself, it's boosted by 4[[note]]+2 for the 'dealing damage' boost, +2 for the 'damage received' debuff[[/note]]. It's entirely possible to bring him from full HP to well below zero in a single turn, or to completely restore his hitpoints when he's on the brink of death. Or ''both''.
* DefrostingIceQueen: Went from depressed and apathetic victim who only joined the Freedom Five because his only other choice was to sit alone in an empty room bored out of his mind to, by the time of the [=OblivAeon=] crisis and ''Sentinels Tactics'', a genuinely committed hero and a devoted member of the Freedom Five, whom he regards as a new surrogate family. In the RPG, he's gone on to become a mentor to the newest generation of heroes, teaching them the humanities, and to think about the ethics and meaning of what they do.
* {{Determinator}}: By the time of the RPG he reaches this sort of paradoxical state where he's ''so'' pessimistic that he's effectively impossible to demoralize. He's already gone through so many rock bottom things and come out still kicking that eventually no possible setback fazes him any more.
* DifficultButAwesome: As mentioned, he's fairly complex -- his base power causes him damage, as do most of his one-shot attacks and other powers. But correct use of his equipment makes him quite formidable, able to constantly counter attack, do huge amounts of damage after building up, or even heal himself. And because of the mechanics of his primary means of attack (dealing himself fire damage, then dealing a villain the same amount of cold damage), damage buffs double their money on him, since they work on ''both''.
* DirtyCommunists: Not Ryan, but his AlternateUniverse EvilDoppelganger The Red Menace, a PyroManiac who shows up during the [=OblivAeon=] battle. [[MirrorWorld Naturally]], he's opposed by The Everyman, an American CaptainPatriotic version of Proletariat.
* ElementalAbsorption: One of his modules heals Absolute Zero every time he takes cold damage.
* {{Expy}}: Of [[Franchise/{{Batman}} Mr. Freeze]] -- ice powers, environment suit, and a girlfriend who actually died as opposed to Victor Fries's beloved, cryogenically suspended Nora -- but as a hero. To some extent because he's [[PunchClockHero forced to be]] (at first), as the government pays for accommodations and will only let him use the suit if he also uses it on their behalf.
* GlassCannon: Termi-Nation Absolute Zero's Violent Shivers turns him into this, boosting the damage he does by 2 while also increasing how much damage he takes by 2.
* FeedItWithFire: Or in his case, ice -- as mentioned above, one module lets Absolute Zero heal when he'd normally take cold damage.
* FreakLabAccident: The cryogenic explosion that caused his unique condition.
* GoodFeelsGood: After Wraith pays off the remainder of the debt for his suit, he decides he's happiest being a hero with the Five.
* HeartLight: A blue triangle that functions as his ChestInsignia.
* HiddenDepths: He's a lifelong fan of jazz music, which is the foundation of his friendship with Writhe, and he is a very introspective person under all that depression. This feeds into his becoming a teacher of the humanities in the RPG timeline.
* HowDareYouDieOnMe: Gives such a speech to Tachyon, when the latter lies wounded after the initial battle with Progeny. Tachyon starts musing about how so much has changed since the team first formed.
-->'''Tachyon:''' Legacy called us together to stop '''Baron Blade. A man'''. Not a monster from far beyond known space. it all started so very different from--
-->'''Absolute Zero:''' Don't say "how it ended." It's not over '''yet''', Doc.
* HumanPopsicle: Puns aside, he was kept in stasis for a decade after his exposure to Pike Industries chemicals.
* IncrediblyLamePun: Positively ''relishes'' making ice-related puns. They're all over his card quotes, and he makes one at the beginning of a match.
-->'''Absolute Zero:''' Tempers are running hot. Time to cool things down.
* JerkWithAHeartOfGold: He's crabby, blunt, sarcastic, and--as he puts it--"doesn't care about being liked" and "isn't there to make friends". But he still can be counted on to be a hero and to care about and make sacrifices to help his friends, and in the end it's him who teaches the Freedom Academy students about the ethics of what being a good person means.
* KillItWithFire: One half of his powerset in the game, the one tied to his suit.
* KillItWithIce: The other half of his powers, and the one that's innate to him. Specifically, while he doesn't create fire, he can manipulate cold, in part by draining ambient heat -- the more heat he has to work with, the more cold he can generate.
* KryptoniteProofSuit: His suit stops him from taking fire damage, in story at least. In gameplay, it can make him immune to and heal from cold attacks.
* TheNeedless: Ryan Frost's mutation has removed his need to eat, drink, breathe, or sleep. He misses these things.
* OddFriendship: He and Tachyon are extremely close as friends, even though they don't share many interests or have much in common. For instance, while music is his passion, she can't sit still and quiet her mind enough to properly digest it down, while he doesn't really like the kinds of magic shows she's so fond of. They do both read, and apparently have an ongoing reading circle.
* PersonalityPowers: Before he got ice powers, Ryan Frost was a deeply depressed person. Afterward, he's still a bit of a downer.
* PlayingWithFire: Can cause fire damage as a byproduct of his cold attacks; usually the fire damage he causes to himself, but with a couple cards, he hits enemies with it instead.
* PoweredArmor: The cryosuit.
* PowerIncontinence: A potential future version of Zero suffers from this.
* PowerPalms: Absolute Zero's ice blasts are generated by outlets in his hands. The Focused Apertures card increases Absolute Zero's cold damage, and shows a close-up of them.
* PunchClockHero: At least to begin with, as he needed to pay for the cryosuit. He was actually so unwilling to become a hero at first that he chose to stay in the life-preserving cryo chamber that kept him alive for ''two years'' before raw boredom led to him agreeing to join the Freedom Five. Though by the time of ''Sentinels: Tactics'' he's voluntarily chosen to stay with the team because they're his only family.
* RoguesGallery: Ryan himself tends to have fewer of these than most as he lacks adventures where he's a solo hero to pick up people who dislike him personally versus more him just being a hero in their way in general. Proletariat in the card game ends up as Absolute Zero's nemesis more because Baron Blade required a nemesis for a guy who didn't have one and manipulated Proletariat into being one. That said, he eventually picks up a few in a Letters Page episode which backfills a lineup for him: A DumbMuscle sort of thug going by The Yeti who essentially has a downplayed version of both his power origin and powers, Degenerate who is a young anarchist punk who can dissolve things with her hands, and an alien AI named Schema who is drawn specifically to being obsessed with him and his suit in particular.
* SourOutsideSadInside: This is basically Ryan's personality in a nutshell. He spends a lot of his time being surly, aloof, and sarcastic, but it's due to a combination of his depression, and both a fear of being hurt by losing someone again ''and'' a fear of hurting others with his powers.
* StevenUlyssesPerhero: Ryan Frost ended up with ice powers.
* WhatYouAreInTheDark: Despite his constant griping how he hates everything about being a hero and he "doesn't want to be there", it's still the case that any time a villain actually offers him a self-serving way out he always turns them down and does the right thing anyway, even when there's no one around but him to care.
* WreckedWeapon: Absolute Zero's stuff is constantly being trashed in card art. Lampshaded on the flavor text for team villain Baron Blade's card "Turn the Tables":
-->"Every time! Someone always destroys my gear! What's with these guys?!"

to:

* TwentyFourHourArmor: Justified, TheAce: Aata Wakarewarewa is considered a paragon of all humankind, and his armor measureless compassion, wisdom, and martial skill mean that he's often the last word in big crisis crossovers, that tend to end when he gets involved and starts either tearing apart the source of the problem or taking on a big threat the other heroes can't so that they can. If Legacy represents the American ideal, Haka is also his life-support. He's seen wearing a suit over it while attending Baron Blade's funeral.
the ''human'' ideal.
* AchillesHeel: [[GameplayAndStoryIntegration Both Haka has exactly ''one'' non-Melee damage effect, and that's Savage Mana... which is, of course, the most time-consuming one to charge. Additionally, he has little in the lore and on the tabletop]], Absolute Zero is ''screwed'' without his suit. Lots way of artwork Ongoing or Environment removal short of punching targets to death, though he directly benefits from destroying Environment cards.
* AllForNothing: The Eternal Haka's incapacitated art
shows him getting naked and alone in the visor cracked, with presumably near-deadly results. And in-game, losing desolate Final Wasteland. The Collector's edition of the same scene shows this is because his library, the last repository of all of his equipment puts Zero in a bind, since much of his deck ''needs'' at least one Module card in play to do anything more than ineffectually cause him to hurt himself.
human knowledge, was destroyed by the giant death worm.
* AndIMustScream: Elemental Wrath Absolute Zero's powers have evolved, creating ice armor that protects Unable to kill the Haka of his timeline, Iron Legacy encased him in response to injuries to keep a block of metal and stone and dropped him from being exposed to into the killing heat sea, where he rests, unable to escape and unable to die.
* BadassBeard: The Eternal Haka sports a thick but well-kept beard.
* BadassBookworm: Subverted. Haka ''is'' a scholar and substitute teacher in civilian life, but he's not much of a reader. Played straight by the Eternal Haka, who spends all his time studying the lost knowledge
of the outside world. However, past... and safeguarding it from the many beasts of the Final Wasteland.
* TheBerserker: He's aggressive, violent, and he loves fighting. Exemplified with the Rampage card, which inflicts major damage to all non-hero cards... as well as hurting heroes as well, for a somewhat smaller amount. This is actually a bit of GameplayAndStorySegregation: he's normally extremely conscientious about collateral damage.
* BoisterousBruiser: The flavor text on his cards and others' decks tends to have him almost gleeful at a chance to break things.
-->'''Haka:''' Hundreds of those skittering stabby robots came at me! It was great!\\
'''Haka:''' Hua! There is something to be said for easy targets.
* BringIt: From Ground Pound.
-->'''Haka:''' Ha ha! Bring it on!
* CompleteImmortality: Haka is literally the only hero in the gameline who has ''never'' died in any timeline. Even in the horrific BadFuture of the Final Wasteland, the Eternal Haka's variants don't see him dead, just naked and alone. His Xtreme Prime Wardens variant is swimming through ''magma'' to go after Ambuscade, and it just seems to be pissing him off, while Iron Legacy found it easier to encase him in stone and metal and hurl him into the sea than actually attempt to destroy him.
** There is one thing that can kill him, though: the Miststorm, an ever expanding wave of leftover mist from Nightmist calling heroes from other universe that is slowly destroying the Tactics Timeline. Of course, every time he dies he gets revived but the point is that he actually dies. Multiple times.
* CompositeCharacter: As an immortal prehistoric GeniusBruiser, unambiguously designed as a heroic version of ComicBook/VandalSavage, although
it's not a power he consciously has control over, most obvious in his more civilized far-future Eternal Haka version. Also {{Zigzagged}}: his basic card art also references ComicBook/TheHulk, whose build, SuperStrength, and it happens automatically. His incapacitated artwork [[NighInvulnerable seeming indestructibility]] he also shares, but without the transformation or UnstoppableRage. Being the last human alive in the Final Wasteland also references the villainous Maestro, an alternate future version of the Hulk who outlived the rest of humanity following a nuclear war -- he regained Bruce Banner's intellect, but also went [[GoMadFromTheIsolation complete insane]] -- whereas Haka outlived the rest of humanity, but became a [[TheStoic stoic]], scholarly figure (like Vandal Savage in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E19And20Hereafter Hereafter]]").
* DanceBattler: Haka performs various war-dances, or hakas, in combat to focus himself. In-game, this manifests as either [[HealingFactor regenerating lost health]], [[DamageReduction reducing the damage he would take from the next hit]], or just winding up for a really big swing.
* DespairEventHorizon: See AllForNothing.
* GeniusBruiser: Technically he's a teacher and scholar in all iterations, but this is particularly emphasized on [[https://sentinelswiki.com/index.php?title=File:Haka_The_Eternal_Standard_Front.png The Eternal Haka]], which
shows him encased reading a book in a massive glacier... with his faceplate intact library and glowing to indicate whose ability is Haka of Knowledge. The creators have also stated that even if he's still fully conscious not a genius in there.
the way Tachyon is, he's able to think and reason incredibly quickly, which is very effective in combat.
* AnIcePerson: Unlike his base variant, his Elemental Wrath incarnation GeoEffects: He has developed outright ice-blasting powers.
a few cards that are specific to the environment; Dominion, for example, lets him draw cards whenever an environment card is destroyed.
* AntiHero: GratuitousForeignLanguage: The most distinctive creators have done [[ShownTheirWork a fair amount of research]] on the Māori, including the use of the Freedom Five. Māori language on the cards. Haka takes his hero name from their traditional war chant; Whakawarewa is the name of a Māori village based among a series of hot springs, the traditional gathering place of their war parties. Tā Moko means tattoo, and his facial tattoos and costume are fairly true to life, albeit stylized. A mere is a teardrop-shaped bladed club, usually made of jade, and the taiaha is a war staff made of wood or whalebone with a clubbed head on one side and a spearlike point on the bottom, as seen in the card art. Even mana, meaning life force, is a concept common throughout Polynesian cultures.
* HiddenDepths: Haka is a BoisterousBruiser who loves a good fight and a good challenge. He is also incredibly wise, patient, and eloquent, and when not engaging in superheroics, he works as a substitute teacher because he is interested in passing knowledge on to future generations.
* {{Immortality}}: Has it thanks to [[spoiler:La Comodora]] combining the lifeforces of every Haka in existence down into two: him and an opposite-sex counterpart named Arataki.
He's not ([[CharacterDevelopment initially]]) a superhero to save lives or protect the Earth. last surviving human in the desolate future of 'The Final Wasteland'.
* {{Irony}}: His title as "The ''Savage'' Haka" is an entirely intentional bit, since he's incredibly intelligent, compassionate, and wise.
* LastOfHisKind: The only surviving human in the BadFuture of the Final Wasteland, where he tends to a library of humanity's collected knowledge. He refused preservation as an Endling, since that would have meant admitting that humanity was truly dead, and as a result is ultimately left alone in the wilderness.
* LifeDrinker: Unknown, and through no fault of his own. Aata, and another Haka across realities, are recipients of all other Hakas: whenever one of them perishes in their own reality, they are absorbed into those two Hakas, who in turn gain strength and vitality as this occurs.
* MagicalNativeAmerican:
He's actually from Rotorua, New Zealand, but it counts.
* ManlyTears: He never misses
a superhero so funeral for a friend he's outlived, and he can pay off weeps at all of them.
* MeaningfulName: A haka is a traditional ancestral war cry, dance or challenge of
the ridiculously expensive power suit he wears that keeps him alive.
Māori people.
* ArtisticLicensePhysics: Lampshaded on the Isothermic Transducer's flavor text, where Tachyon tries to point out that its power -- that Absolute Zero can turn any fire damage he takes into a cold attack on someone else -- doesn't square with the laws of thermodynamics. Absolute Zero cuts her off to say he doesn't know why, but heat and cold just get weird around him.
* BlessedWithSuck: He may have [[JustForPun cool]] thermodynamic powers, but at the cost of a body temperature so low that he can only exist comfortably inside his suit or a specialized "cryo chamber."
NighInvulnerable: One of Wager Master's cards, the first time his face was ever revealed, shows him weeping at most durable heroes in the feeling of wind on his face for the first time in years. Elemental Wrath Absolute Zero has it even worse, since game; not only does he have the second-highest hitpoints of ''all'' heroes, losing out only to live in a dystopian BadFuture, but the even-more-immortal Akash'Thriya, he's become so cold he can't feel much of anything anymore, while his powers could potentially go out-of-control also loaded with both one-shots and trap him in a glacier forever.
* CastFromHitPoints: While he has some attacks
ongoing cards that don't count on this, the bulk of his reduce damage comes from or let him taking or doing himself fire damage that he then converts heal. His Xtreme Prime Wardens variant is even tougher, picking a hero to cold damage.
* CharacterDevelopment: Undergoes more of it than any other member of the Freedom Five, to the
shield and regenerating one hit point that it's ''he'', rather than the others, who rallies them together to fight [=OblivAeon=]. His "Day in the Life" one-shot also features him taking the time to find and forgive the man who killed his fiancee and led to his depression.
* CounterAttack: One of his modules makes him do cold damage equal to every time
whenever he takes fire damage, while another makes him do one gigantic attack equal to all the fire damage until the start of his next turn.
* NoSell: Haka Of Shielding shows Ambuscade detonating some kind of explosive directly behind Haka. He doesn't bother to stop eating his sandwich. Punish The Weak shows him completely ignoring two of Grand Warlord Voss' troops who are trying to shoot and stab him in order to dangle a third from its leg. His Xtreme variant takes it to (naturally) the extreme, with his cover art portraying a hail of bullets bouncing harmlessly off of him, and his incapacitated art showing him swimming through molten rock to get at Ambuscade.
* NotTheIntendedUse: Savage Mana allows Haka to put targetable cards he destroys underneath it, and then deal large amounts of toxic damage later on based on how many cards
he's taken since destroyed. While this is obviously intended as a charge-up attack to deliver a massive knockout blow later, it ''also'' prevents those cards from going into the villain or environment trash. This is especially effective against decks where the villain can have effects based on their trash, i.e. Warlord Voss' Forced Deployment or Citizen Dawn's Return With the Dawn, which both pull destroyed minion cards out of their trash; Dawn's flipping mechanic, which makes her invincible if a certain number of her minions are in the trash; or Baron Blade's NonStandardGameOver, which gives him a win if 15 of his last turn.
* ADayInTheLimelight: Has a comic version of this, according to
cards are in the Letters Page podcast. It starts with him being his usual grumpy loose-cannon self trash. Since those cards are out of play but ''aren't'' in their trash, those effects do nothing.
** Savage Mana can also lock up environment targets. This can be very useful in, for example, the Final Wasteland or the Temple of Zhu Long, both of which have cards that offer the heroes powerful advantages at the cost of playing extra cards from the environment deck - if none of the cards that can come out is in any way inconvenient, or there aren't any, these become all-upside - especially in the Temple, where you can get into
a fight with loop where the heroes can get anywhere up to 18 cards, at least nine of them to Haka's hand, while all the villain minions disappear under Resurrection Ritual and are never seen again![[note]]Mysterious Ceremonies lets a hero draw three or play one card, in exchange for playing the top card of the environment deck; if the only things in the environment deck are copies of Master of the Temple, those will come out, do nothing because the True Form is under Savage Mana, and explode, giving Haka a draw for each Dominion he has. There are three copies of Master of the Temple and three copies of Mysterious Ceremonies in the Temple's deck, and three copies of Dominion in Haka's. Do the maths.[[/note]]
** Using Savage Mana's power counts as "destroying" all the cards stored underneath it, which can have other effects: for example, assuming you have damage type substitution (Twist the Ether, say, or Imbued Fire), you can stick both of Grand Warlord Voss's battleships under it, then destroy both at once; if you've beaten
Omnitron, only this will allow you to clock out early so he can meet, talk to, and forgive unlock Cosmic Omnitron.
* OffhandBackhand: Elbow Smash is an offhand, well, elbow, dealt to
the person who killed his fiancee in a car accident.
Hippo.
* DeadpanSnarker: A lot of his commentary on his cards, as well as on others' powers.
* DeathOrGloryAttack:
PowerTattoo: His Termi-Nation promo's power boosts Tā Moko reduces the damage he deals out ''and'' takes by 2 for a turn, takes. As the quote under his picture notes, he gave them to himself.
* RoguesGallery: Ambuscade, who considers him the most dangerous game, Ambuscade's teammate Desert Eagle (who looks an awful lot like [[Franchise/SpiderMan Vulture]], the Hippo (who looks [[DumbMuscle
and acts]] an awful lot like [[Franchise/SpiderMan the promo has lower HP Rhino]], and - by virtue of Prime Wardens membership - Balarian, who looks more like a big tentacled alien thing than any major Spider-Man villain.
* SoleSurvivor: Of ''humanity'' as the Eternal Haka. Unlocking him in the digital game even references this; first you have to win a game where Haka is the only non-incapacitated hero, then win ''another'' game where this is the case in the Final Wasteland, playing all three "Haka of" cards during the second game.
* SoulJar: An extremely unusual example Aata's lifeforce is directly bound across realities to the ''other'' Haka that absorbs the strength of these other Hakas, and neither can be killed so long as the other lives. His counterpart is [[spoiler: Aarataki Wakarewarewa, a woman who, like him, is a great paragon of humankind.]]
* StrappedToAnOperatingTable: In
his normal or Elemental Wrath versions. This means he can deal out obscene amounts of damage, but is immensely fragile -- and when he hits himself, it's boosted by 4[[note]]+2 for the 'dealing damage' boost, +2 for the 'damage received' debuff[[/note]]. It's entirely possible to bring him from full HP to well below zero in a single turn, or to completely restore his hitpoints when Prime Wardens incapacitated art, he's on been captured by Ambuscade and is pinned to his trophy room's wall in electrical restraints.
* SupremeChef: Kindergarten kids who find
the brink huge tattooed substitute teacher scary are won over by his pies.
* SuperStrength: As a result
of death. Or ''both''.
* DefrostingIceQueen: Went from depressed and apathetic victim who only joined
receiving the Freedom Five because his only accumulated strength of all other choice was to sit alone in an empty room bored out of alternate-reality Hakas. The Eternal Haka is literally undefeatable... though that doesn't save his mind to, by library.
* TakingTheBullet: Enduring Intercession redirects all damage
the time of heroes would take from the [=OblivAeon=] crisis and ''Sentinels Tactics'', a genuinely committed environment to Haka. His Xtreme variant lets him pick another hero and a devoted member to take damage in place of the Freedom Five, whom he regards as for a new surrogate family. In the RPG, he's gone on to become a mentor to the newest generation of heroes, teaching them the humanities, and to think about the ethics and meaning of what they do.
round.
* {{Determinator}}: By the time of the RPG he reaches this sort of paradoxical state where he's ''so'' pessimistic that he's effectively impossible to demoralize. He's already gone TrappedInAnotherWorld: Haka sets off through so many rock bottom things and come out still kicking that eventually no possible setback fazes him any more.
* DifficultButAwesome: As mentioned, he's fairly complex -- his base power causes him damage, as do most of his one-shot attacks and other powers. But correct use of his equipment makes him quite formidable, able to constantly counter attack, do huge amounts of damage after building up, or even heal himself. And because of
the mechanics of his primary means of attack (dealing himself fire damage, then dealing a villain the same amount of cold damage), damage buffs double their money on him, since they work on ''both''.
* DirtyCommunists: Not Ryan, but his AlternateUniverse EvilDoppelganger The Red Menace, a PyroManiac who shows up
Mist Gates during the [=OblivAeon=] battle. [[MirrorWorld Naturally]], he's opposed by The Everyman, an American CaptainPatriotic version of Proletariat.
* ElementalAbsorption: One of his modules heals Absolute Zero every time he takes cold damage.
* {{Expy}}: Of [[Franchise/{{Batman}} Mr. Freeze]] -- ice powers, environment suit, and a girlfriend who actually died as opposed
event to Victor Fries's beloved, cryogenically suspended Nora -- but as a hero. To some extent because he's [[PunchClockHero forced to be]] (at first), as muster other heroes together against the government pays for accommodations and will only let him use the suit if he also uses it on their behalf.
* GlassCannon: Termi-Nation Absolute Zero's Violent Shivers turns him into this, boosting the damage he does by 2 while also increasing how much damage he takes by 2.
* FeedItWithFire: Or in his case, ice -- as mentioned above, one module lets Absolute Zero heal when he'd normally take cold damage.
* FreakLabAccident: The cryogenic explosion that caused his unique condition.
* GoodFeelsGood: After Wraith pays off the remainder of the debt for his suit, he decides he's happiest being a hero with the Five.
* HeartLight: A blue triangle that functions as his ChestInsignia.
* HiddenDepths:
multiversal threat. He's a lifelong fan of jazz music, which is ultimately trapped on the foundation other side of his friendship with Writhe, and he is a very introspective person under all that depression. This feeds into his becoming a teacher of one, ending up in the humanities Tactics universe during the Prime War. Meanwhile, in the RPG timeline.
* HowDareYouDieOnMe: Gives such a speech to Tachyon, when
timeline, [[spoiler: his counterpart, one of the latter lies wounded after the initial battle with Progeny. Tachyon starts musing about how so much has changed since the team first formed.
-->'''Tachyon:''' Legacy called us together to stop '''Baron Blade. A man'''. Not a monster from far beyond known space. it all started so very different from--
-->'''Absolute Zero:''' Don't say "how it ended." It's not over '''yet''', Doc.
* HumanPopsicle: Puns aside, he was kept
two Hakas, is trapped in stasis for a decade after his exposure to Pike Industries chemicals.
* IncrediblyLamePun: Positively ''relishes'' making ice-related puns. They're all over his card quotes, and he makes one at the beginning of a match.
-->'''Absolute Zero:''' Tempers are running hot. Time to cool things down.
* JerkWithAHeartOfGold: He's crabby, blunt, sarcastic, and--as he puts it--"doesn't care about being liked" and "isn't there to make friends". But he still can be counted on to be a hero and to care about and make sacrifices to help his friends, and in the end it's him who teaches the Freedom Academy students about the ethics of what being a good person means.
* KillItWithFire: One half of his powerset in the game, the one tied to his suit.
* KillItWithIce: The other half of his powers, and the one that's innate to him. Specifically, while he doesn't create fire, he can manipulate cold, in part by draining ambient heat -- the more heat he has to work with, the more cold he can generate.
* KryptoniteProofSuit: His suit stops him from taking fire damage, in story at least. In gameplay, it can make him immune to and heal from cold attacks.
* TheNeedless: Ryan Frost's mutation has removed his need to eat, drink, breathe, or sleep. He misses these things.
* OddFriendship: He and Tachyon are extremely close as friends, even though they don't share many interests or have much in common. For instance, while music is his passion, she can't sit still and quiet her mind enough to properly digest it down, while he doesn't really like the kinds of magic shows she's so fond of. They do both read, and apparently have an ongoing reading circle.
* PersonalityPowers: Before he got ice powers, Ryan Frost was a deeply depressed person. Afterward, he's still a bit of a downer.
* PlayingWithFire: Can cause fire damage as a byproduct of his cold attacks; usually the fire damage he causes to himself, but with a couple cards, he hits enemies with it instead.
* PoweredArmor: The cryosuit.
* PowerIncontinence: A potential future version of Zero suffers from this.
* PowerPalms: Absolute Zero's ice blasts are generated by outlets in his hands. The Focused Apertures card increases Absolute Zero's cold damage, and shows a close-up of them.
* PunchClockHero: At least to begin with, as he needed to pay for the cryosuit. He was actually so unwilling to become a hero at first
that he chose to stay in the life-preserving cryo chamber that kept him alive for ''two years'' before raw boredom led to him agreeing to join the Freedom Five. Though by the time of ''Sentinels: Tactics'' he's voluntarily chosen to stay universe, ultimately integrating with the team because they're his only family.
other heroes after [[LetsYouAndHimFight the usual formalities are concluded]].]]
* RoguesGallery: Ryan himself tends to have fewer WalkingShirtlessScene: His default outfit consists of these than most as he lacks adventures where he's nothing but a small vest and bracers above the waist. His variants are more dressed.
* WalkingTheEarth: His
solo hero to pick up people who dislike stories involve him personally versus more him just being a hero in their way in general. Proletariat in wandering the card game ends up as Absolute Zero's nemesis more because Baron Blade required a nemesis for a guy who didn't have one and manipulated Proletariat into being one. That said, he eventually picks up a few in a Letters Page episode world, helping people.
* WhoWantsToLiveForever: Averted. Haka is remarkably philosophical about outliving so many people,
which backfills a lineup for him: A DumbMuscle sort of thug going by The Yeti who essentially has a downplayed version of both his power origin and powers, Degenerate who is a young anarchist punk who can dissolve things with her hands, and an alien AI named Schema who is drawn specifically to being obsessed with him and his suit in particular.
* SourOutsideSadInside: This is basically Ryan's personality in a nutshell. He spends a lot of his time being surly, aloof, and sarcastic, but it's due to a combination of his depression, and both a fear of being hurt by losing someone again ''and'' a fear of hurting others with his powers.
* StevenUlyssesPerhero: Ryan Frost ended up with ice powers.
* WhatYouAreInTheDark: Despite his constant griping how he hates everything about being a hero and he "doesn't want to be there", it's still the case that any time a villain actually offers him a self-serving way out he always turns them down and does the right thing anyway, even when there's no one around but him to care.
* WreckedWeapon: Absolute Zero's stuff is constantly being trashed in card art. Lampshaded on the flavor text for team villain Baron Blade's card "Turn the Tables":
-->"Every time! Someone always destroys my gear! What's with these guys?!"
why it hasn't broken him.



[[folder:The Argent Adept]]
!!The Argent Adept
->'''Debut''': ''Infernal Relics''\\
'''Team''': Prime Wardens
-> ''' Voiced By:''' Anthony Badell

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/argent_adept_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Virtuosos of the ages, lend me your strength!"]]
The latest hero to hold the title of Virtuoso of the Void, Anthony Drake learned of his destiny upon taking hold of a the ancient Chinese bell of Xu: To stop the avatar of annihilation Akash’Bhuta.

Argent's deck focuses heavily on buffing and supporting other players, along with stringing together combos using instruments and melodies to achieve powerful effects.

Argent's alt forms are '''Prime Wardens Argent Adept''', the costume he assumes after founding the Prime Wardens to defeat Akash'Bhuta, '''Kvothe Six-String Argent Adept'''[=/=]'''Dark Conductor Argent Adept''' [[note]]since Kvothe was created and sold for the ''The Kingkiller Chronicle'' author's charity, Dark Conductor is a version of the card with different artwork/flavor that was made so people could have a complete variant set without infringing on the charity card[[/note]], representing the period of time when he fell under the influence of the [[ArtifactOfDoom Crimson Conductor's Baton]], and '''XTREME Prime Wardens Argent Adept''', his punk rock-themed AlternateSelf from the [=XTREMEverse=].

to:

[[folder:The Argent Adept]]
!!The Argent Adept
[[folder:Haka (Arataki Wakarewarewa)]]
!!Haka
->'''Debut''': ''Infernal Relics''\\
''[=OblivAeon=]''\\
'''Team''': Primal Wardens (her universe), Prime Wardens
-> ''' Voiced By:''' Anthony Badell

Wardens (Sentinel Comics RPG)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/argent_adept_sentinels_of_the_multiverse.org/pmwiki/pub/images/arataki_sentinels_of_the_multiverse.png]]

An alternate universe version of Haka who comes to the main universe to help fight against [=OblivAeon=] and gets stranded here when the universes get closed off from each other after [=OblivAeon=]'s defeat.

Unlike various other alternate characters, she doesn't have a card of her own. She appears in card art, but is only playable as one of the objective/reward cards in ''[=OblivAeon=]''.
-----
* AmazonianBeauty: She's just as huge and muscular as Aata is, but is still distinctly very feminine to go with it, and runs around in an outfit with short shorts and cleavage.
* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.
* BoisterousBruiser: Even moreso than Haka her attitude towards problems tends to be "just punch it", and she spends more of her time actively defending and protecting people compared to Haka concentrating more of his time on helping people emotionally.
* GenderFlip: Though she's more "another version of Haka who happens to be a woman" than "Haka as a woman".
* HotBlooded: Compared to Aata she comes off as much less patient and willing to listen to reason, and much more passionate with all of her emotions both positive and negative.
* LetsYouAndHimFight: One of the RPG adventures involves the heroes having to [[spoiler:talk her down from attacking Tempest because in her universe Tempest is a villain]].
[[/folder]]

[[folder:K.N.Y.F.E./Rival]]
!!K.N.Y.F.E (Multiverse Era)[=/=]Rival (RPG Timeline)
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knyfe_sentinels_of_the_multiverse.
png]]
[[caption-width-right:300:"Virtuosos [[caption-width-right:300:"Ye wanna dance? ''Pure dead brilliant.''"]]

A Scottish former agent of F.I.L.T.E.R., Paige Huntly left her organization in order to investigate issues she felt her superior officers dismissed as unimportant: namely, the end
of the ages, lend me your strength!"]]
The latest hero to hold the title of Virtuoso of the Void, Anthony Drake learned of his destiny upon taking hold of a the ancient Chinese bell of Xu: To stop the avatar of annihilation Akash’Bhuta.

Argent's
world.

KNYFE's
deck focuses heavily is focused on buffing and supporting other players, along with stringing together dishing out tons of single-target damage, making her an excellent boss killer. Many of her cards provide bonuses when KNYFE destroys them or allows them to damage herself or her allies, encouraging combining her cards to create elaborate combos using instruments and melodies to achieve powerful effects.

Argent's alt forms are '''Prime Wardens Argent Adept''', the costume he assumes after founding the Prime Wardens to defeat Akash'Bhuta, '''Kvothe Six-String Argent Adept'''[=/=]'''Dark Conductor Argent Adept''' [[note]]since Kvothe was created and sold for the ''The Kingkiller Chronicle'' author's charity, Dark Conductor is a version of the card with different artwork/flavor that was made so people could have a complete variant set without infringing
on the charity card[[/note]], fly.

KNYFE's alternate form is '''K.N.Y.F.E: Rogue Agent''',
representing the period of time when he fell under the influence of the [[ArtifactOfDoom Crimson Conductor's Baton]], she spent in space chasing after Progeny and '''XTREME Prime Wardens Argent Adept''', his punk rock-themed AlternateSelf from the [=XTREMEverse=].finding intel on [=OblivAeon=], while also evading and clashing with her former F.I.L.T.E.R. allies.



* AchillesHeel: To be effective, needs both his instruments (which are equipment) and his music (which are ongoing cards.) This makes him take a bit longer than most other heroes to set up, and means that he's vulnerable to villain cards that destroy either - in particular, losing all his ongoing cards can leave him with a bunch of instruments and nothing to play with them.
* AlliterativeName: He's the current [[LegacyCharacter Virtuoso of the Void]], and he and all his predecessors have color-themed alliterative titles: the Amber Accompanist, the Sallow Skald, the Jade Jinx, the Cerulean Sorcerer, Sister Saffron, the Crimson Conductor, the Chartreuse Chanteuse, and, of course, the Argent Adept.
* ArtifactOfDoom: The previous Virtuosos of the Void became such because of their affinity for both the Void and for music, not necessarily for being good people (although most were). At least one of these "dark" instruments, the baton of the Crimson Conductor, has a negative effect on the bearer's personality. After reclaiming it from one of Biomancer's flesh constructs, Anthony almost loses himself to its power. Only by the time of ''Tactics'' has he learned to manage it properly.
* ArtInitiatesLife: In Arataki's universe he's the Argent Artist, since the Virtuosos are all "Vessels of the Void" who cast their magic via various types of visual arts and crafting rather than music.
* ArtisticLicenseMusic:
** The art on Telamon's Lyra actually depicts a lute.
** Likewise, the art on Musaragni's Harp actually depicts a lyre.
** Scherzo of Frost and Flame is a card which deals 1 point of cold damage and 1 point of fire damage. A scherzo is typically a playful, lighthearted composition. Not technically ''wrong'', exactly, but still perhaps thematically odd.
** Sarabande of Destruction is a card that instantly destroys any Ongoing or environment card. A sarabande is a slow elegant court dance (and the related music). Again, not wrong, exactly, but a bit odd.
* {{Asexual|ity}}: Originally, this was just [[NoHuggingNoKissing the nature of the comics of his era]]. Nowadays, it's been established that he is indeed both asexual and aromantic.
* AwesomeAnachronisticApparel: His outfit in the RPG goes from his usual "bard superhero" look to "''[[TabletopGame/DungeonsAndDragons D&D]]'' bard that happens to be in a superhero comic".
* BadassBeard: He grows a moustache and full beard during the RPG timeline, probably to go with his new "magical groundskeeper" role there.
* BadassCape: A constant in all of his variants in the main game, including Kvothe and Dark Conductor. He seems to have eventually traded it for a ScarfOfAsskicking in the ''Tactics'' box art, though, and drops it completely in the RPG.
* TheBard: Both thematically and practically: a good Argent Adept plays support for his team using musical instruments.
* TheBartender: Before becoming a hero, he did odd jobs between gigs. Kvothe Six-String's incapacitated art has him doing this to represent some sort of DespairEventHorizon that pushed him into retirement.
* BloodMagic: The baton of the Dark Conductor came from a power-hungry virtuoso who dabbled in it, and its power includes this form of magic.
* CallToAdventure: A twist is that his came late, as Akash'Bhuta killed and devoured his predecessor and smashed his fiddle to slow the transmission of musical knowledge to Anthony.
* TheChosenOne: The current Virtuoso of the Void.
* CluelessChickMagnet: In the Shipping episode, the creators say it's a RunningGag in the Prime Wardens book that whenever they show up to save the day, there inevitably is a bunch of onlookers who swoon over the "aloof pretty boy musician". This then leads his teammates to have to explain that "sorry folks [[{{Asexuality}} he's just not interested]] in anything but his music" (though of course this generally just [[ForbiddenFruit intrigues everyone even]] ''[[ForbiddenFruit more]]'').
* ColorCharacter: "Argent" being another word for "silver." All the other Virtuosos had their own colors.
* CrucifiedHeroShot: His base incapacitated artwork shows him bound to a wooden X with a pile of skulls in the foreground.
* DeliberateInjuryGambit: In "Polyphoric Flare" he's seen firing one of his spells back through his own chest to take out Siege-Breaker who's got him in a chokehold.
* DifficultButAwesome: Focuses on stringing together increasingly long and intricate action combos utilizing three different types of music with a Perform and an Accompany component. Used correctly, the Argent Adept can magnify the number of actions of the entire team... but he needs to have both an instrument and some music out to work to his full potential, and you have to be able to plan ahead to get out the ones you need when you need them. On top of this, since his best powers are about giving other people additional actions, you don't just have to know his deck perfectly, you need to understand all of your allies as well!
* {{Expy}}: Of red-headed magician and bartender Kvothe from ''Literature/TheKingkillerChronicle'', to the point that a promo card features Kvothe explicitly. His title and legacy role as one of the world's premier mages and protector of the world from a godlike supernatural entity (Akash'Bhuta standing in for Dormammu) as the Virtuoso of the Void also nod to ComicBook/DoctorStrange's alliterative mantle of the Sorcerer Supreme.
* GlowingEyes: Almost always depicted with his eyes glowing with the same green hue his magical energies have, though they glow red during the time he's being corrupted by the Crimson Conductor's baton.
* HeartIsAnAwesomePower: One of the most useful heroes in the game despite having mostly support options and only a couple of weak direct damage attacks, as he can provide almost every single buff and support option in the game. With one of his variants having villain deck manipulation as a potential power, it goes from "almost every" to "every".
* AnIcePerson: Scherzo of Frost and Flame is partially a cold attack. The art depicts him trapping an opponent in a block of ice.
* InstrumentOfMurder: Can break his instruments to destroy cards.
* ItsAllAboutMe: In the digital game, to unlock the Crimson Conductor variant, during a winning game with any other version of the Argent Adept on the team, any time the Argent Adept uses an effect that can benefit him, he ''has'' to use it on himself. (He can still use it on others if it can affect more than one target.) [[ArsonMurderAndJaywalking He also has to deal at least 20 points of damage]].
* ItSeemedLikeAGoodIdeaAtTheTime: While his improvisational nature is key to using his powers and saves the day more often than not, there have been a number of times it's instead backfired into this trope, as noted under NiceJobBreakingItHero.
* LegacyOfTheChosen: Whenever Akash'Bhuta awakens, a Virtuoso of the Void arises to do battle with her and force her back into dormancy. However, because she snapped the line of succession generations ago, Anthony is far behind where he should be.
* LongHairedPrettyBoy: He originally sports this look, with a combination of shoulder-length red hair, slender features, a slim figure, and an original outfit of an androgynous-looking almost dress-like tunic and leggings. He eventually gets an ExpositoryHairstyleChange to short-cropped hair and more masculine outfits, but that just turns him into, as one fan put it, "some combination of hunk and pretty boy". At one point the creators crack a joke about him [[{{BishieSparkle}} brushing back his hair and having rose petals burst out of it]].
* MakeMeWannaShout: The special power of XTREME Prime Wardens Argent Adept lets him bust out a supersonic rock shout called Rebel Yell. It does a serviceable-but-unimpressive two sonic damage to any target, but turning it on a friendly hero gives them a card play and a power use.
* MagicalFlutist: Since he started out as just a singer, Drake eventually creates a set of pipes as his signature instrument after thinking back to his days of playing the recorder as a middle school student.
* MagicMusic: How he buffs the team.
* MagikarpPower: It can take the Adept a ''while'' to build up to full power, especially if his starting hand isn't very good (e.g. lots of instruments and nothing to play on them), but when he gets there, he becomes an unstoppable support engine.
* TheMentor: He helps the Naturalist gain control of his shapeshifting powers granted from being cursed by Akash'Bhuta, helps Visionary defeat the Dark Visionary side of herself, helps Idealist with a project, and along with Mr. Fixer helps Unity use her powers to build Chrono-Ranger's future AI buddy Con (a.k.a. the [[MeaningfulName Concordant Harmonic Entity]]). However, because his own training is incomplete, he doesn't have time to fully embrace this trope.
* MusicalAssassin: Though most of his tunes enhance [[SupportPartyMember his fellow heroes]], a couple of them do elemental damage, and the base power of his XTREME! Prime Wardens variant has a direct attack (which can also allow other party members to both [[CastFromHitPoints play a card and use a power]]. There's also Cedistic Dominant, which lets him destroy ''any'' non-indestructible non-character card (including things which other characters can't affect, like Relics or Progeny's Scion cards) regardless of HP, at the cost of shattering one of his instruments.
* NiceJobBreakingItHero:
** When he destroyed Xu's Bell to destroy one of Voss's ships, it shattered her connection to the physical world from the Void, where she existed on as a spirit, and left her spirit a husk of its former self.
** When he does this again on purpose to his own Pipes, he's only saved from dying by an equal dubious connection to a conductor's baton tainted by BloodMagic (belonging to the evil Crimson Conductor), which he then leans more and more heavily on until he finally actually breaks his connection to the Void for a time.
** Then during the [=OblivAeon=] conflict he comes up with the idea of summoning the voidforms of the previous Virtuosos to help in the fight. Slight hitch: This turns out to make the main universe similar to another universe where the Virtuosos continue to fight on as voidforms even after they die as mortals... which means [=OblivAeon=] can now use his power of being able to collide and instantly destroy any two universes that are too similar. And since the main universe is the only one able to stop [=OblivAeon=], this by extension means [=OblivAeon=] can now finally commence with destroying everything as planned. Oops. Only a bit of very quick thinking and interdimensional intervention by La Comodora averts the matter and prevents the destruction.
** In the ''Tactics'' timeline he seems to be less violently following some of the same mistakes as the Crimson Conductor, via collecting Virtuoso power in the form of finding connecting the existing instruments and their power to himself in a way that might once again cut off future Virtuosos from their destiny.
* NotHimself: When he reclaims the baton of the Crimson Conductor from the Carbon Adept, Biomancer's fleshchild EvilKnockoff of him, it begins affecting Anthony's heroic personality, turning him cold, controlling, and arrogant.
* OminousPipeOrgan: The SFX in the digital game for the power of his Dark Conductor variant features a jarring pipe organ chord.
* OrderVersusChaos: On the side of Order, as represented by his music.
* PlayingWithFire: Scherzo of Frost and Flame involves a fire attack. On its own, it's not very effective, but it can catch a melody trigger that would otherwise be wasted.
* ThePowerOfRock: All of his powers stem from his music. Most of his songs allow him to play one of a couple of different variants, allowing him to have various buffs/debuffs.
* PsychoticSmirk: The incap of his Dark Conductor variant is one of the very few times we see the normally serious and stoic Anthony smiling, but since he's being corrupted by evil influence at the time it ends up being [[https://sentinelswiki.com/index.php?title=File:Argent_Adept_Dark_Conductor_Foil_Back.png incredibly creepy and disturbing]]. It then goes straight up into a full-blown SlasherSmile in one of his portraits in the digital version.
* PunkRock: One of his alternate universe twins seems to be a rebellious punk rocker (with "[[Music/BillyIdol Rebel Yell]]" as a power), as a meta AffectionateParody of the UsefulNotes/TheDarkAgeOfComicBooks.
* RedEyesTakeWarning: Anthony's power aura is normally green. However, when he's being overwhelmed by the spirit of the Crimson Conductor through his baton, his eyes instead begin glowing red.
* RedheadInGreen: In the RPG timeline his outfit is a silver vest over a forest green shirt and trousers. Almost happened in the card game as well, since they almost went with "Viridian Virtuoso" (a bluish-green color) as his superhero name before deciding it was a bit too much of a mouthful.
* RetroactiveLegacy: The previous Virtuosos of the Void weren't mentioned before his introduction.
* RockersSmashGuitars: Not usually much into rock, but the Perform effect of Cedistic Dominant allows him to destroy ''any'' non-character card in play with the power unleashed by breaking any of his magical [[InstrumentOfMurder instruments]].
* RoguesGallery: Akash'bhuta, the avatar of natural destruction and chaos that the Virtuoso of the Void is summoned forth to battle; Ruin, a skeletal monstrosity that feeds on the Void energy contained within his music; and -- along with the rest of the Prime Wardens -- Balarian, a monster from another universe with tentacles and what the Adept considers a worrying amount of teeth.
* SignificantGreenEyedRedhead: On account of being inspired by [[Literature/TheKingkillerChronicle Kvothe]]. Also the energy from his spells is neon-green-hued, which means he frequently is depicted with ''[[GlowingEyes glowing]]'' [[GlowingEyes green eyes]] to boot.
* SpellBook: In the ''Tactics'' timeline he has gathered so much power in the form of instruments that he can't contain it all, so he has Harpy teach him a ritual that creates a magical songbook that contains and is attuned to his personal power, which then connects the various instruments to the songbook instead of to the Void. It's implied [[NiceJobBreakingItHero this is not actually a very good idea]], but neither Harpy nor Anthony realize it at the time.
* SquishyWizard: Both in- and out-of-universe. In game mechanics he can do many powerful effects with his magic but his variants tend to have the least HP of any solo hero (i.e. other than the Southwest Sentinels) in the game, his base HP of 24 tied with a select few other characters, like Void Guard Dr. Medico and Idealist, and Tempest and Omnitron-X's variants; with his Crimson Conductor variant, at only 23 HP, the only solo hero with lower HP is Void Guard Writhe. In the game's lore he's of average height and much slimmer in build than the other male characters and has no fighting skills to speak of. In the Vengeance event Baron Blade even takes him out simply by sneaking up behind him and sucker-punching him during a moment he's too distracted to react with a spell.
* SummonToHand: He can summon instruments out of the Void to perform his different songs of power.
* SupportPartyMember: One of the most straightforward examples, with a variety of ways of healing and buffing his teammates, debuffing enemies by removing their ongoing cards, and destroying environment cards, but little in the way of direct damage and, at the time of his introduction, the lowest base HP of any hero.
* TechnicianVersusPerformer: The Performer to [=NightMist=]'s Technician. As opposed to her scholarly, carefully-practiced approach to magic, Anthony prefers improvising, working on the fly with the instruments and music available to him. Ironically, thanks to his connection to the Void and the careful order of his music, his on-the-fly style produces more-reliable results than their chaos-magic.
* TenorBoy: The sound effect of him singing for his Vocalize power in the digital game reveals him to be this. Further solidified by the creators picking [[Film/TheLordOfTheRings Billy Boyd]] as their HypotheticalCasting for the voice of his animated version.
* TheTragicRose:
** A feature of the Crimson Conductor's baton, as a symbol and enabler of its partly BloodMagic nature.
** In his RPG version Anthony is seen wearing a rose tied to one of his upper arms for unknown reasons.
* WanderingMinstrel: A modern variant.
* WorthyOpponent: In the digital version Akash'Bhuta notes that she actually kinda likes Anthony's XTREME punk rock alternate universe double better for being "loud and dissonant" and "chaotic", though she's still going to kill him anyway.
* YourApprovalFillsMeWithShame: In the Vertex Universe he eventually loses sight of his original heroic aims and instead becomes obsessed with gaining more and more Void power via collecting every Virtuoso instrument he can find. As a result the Singular Entity of Conquest eventually chooses him as a champion in the Prime War, wanting him to "find the Virtuosos of the Void of the realities and take their power". At least at first, Anthony is, shall we say, less than thrilled about being chosen[=/=]recognized this way.

to:

* NinetiesAntiHero: Played with. With her [[XtremeKoolLetterz artfully misspelled name]], her hard-drinking, hard-fighting attitude, and her casual approach to both killing and sex, Paige is very much a nineties ''character''. However, she stops far short of being much of an ''anti'' hero. Indeed, her defection from F.I.L.T.E.R. was driven entirely by her moral conviction that she shouldn't treat Tempest like a terrorist just because they were an alien.
* AchillesHeel: To be effective, needs both his instruments (which are equipment) K.N.Y.F.E.'s deck features many ways to ''play'' extra cards, but very few ways to actually increase her hand's size. Thus, without a friend to provide her with additional card draw, she can quickly drink her hand dry and his music (which are ongoing cards.) This makes him take a bit longer than most other heroes have no easy way to set up, and means that he's vulnerable recover short of skipping turns to villain draw more or destroying some of her only defensive cards that destroy either - in particular, losing all his ongoing cards can leave him with a bunch of instruments and nothing to play with them.
* AlliterativeName: He's the current [[LegacyCharacter Virtuoso of the Void]], and he and all his predecessors have color-themed alliterative titles: the Amber Accompanist, the Sallow Skald, the Jade Jinx, the Cerulean Sorcerer, Sister Saffron, the Crimson Conductor, the Chartreuse Chanteuse, and, of course, the Argent Adept.
* ArtifactOfDoom: The previous Virtuosos of the Void became such because of their affinity
for both the Void and for music, not necessarily for being good people (although most were). At least one of these "dark" instruments, the baton of the Crimson Conductor, has a negative effect on the bearer's personality. After reclaiming it from one of Biomancer's flesh constructs, Anthony almost loses himself quick top-up.
* AlternateUniverse: Paige is native
to its power. Only by the time of ''Tactics'' has he learned to manage it properly.
* ArtInitiatesLife: In Arataki's universe he's the Argent Artist, since the Virtuosos are all "Vessels of the Void" who cast their magic via various types of visual arts and crafting
one, rather than music.
* ArtisticLicenseMusic:
** The art on Telamon's Lyra actually depicts a lute.
** Likewise,
to the art on Musaragni's Harp actually depicts a lyre.
** Scherzo of Frost
"main" Sentinel Comics branch. And between cutting her ties with F.I.L.T.E.R. and Flame is a card which deals 1 point of cold damage and 1 point of fire damage. A scherzo is typically a playful, lighthearted composition. Not technically ''wrong'', exactly, but still perhaps thematically odd.
** Sarabande of Destruction is a card that instantly destroys any Ongoing or environment card. A sarabande is a slow elegant court dance (and
the related music). Again, not wrong, exactly, but a bit odd.
* {{Asexual|ity}}: Originally, this was just [[NoHuggingNoKissing the nature
end of the comics of his era]]. Nowadays, it's been established that he is indeed both asexual and aromantic.
multiverse, she can't ever go back.
* AwesomeAnachronisticApparel: His outfit in AndTheAdventureContinues: In the RPG goes from his usual "bard superhero" look to "''[[TabletopGame/DungeonsAndDragons D&D]]'' bard that happens to be in a superhero comic".
* BadassBeard: He grows a moustache and full beard during the RPG
''RPG'' timeline, probably she managed to go get to her ship in time to escape the self-destructing wing of the Wagner Mars Base, and is now flying through the cosmos with his new "magical groundskeeper" role there.
* BadassCape: A constant in
another hero, enjoying all manner of his variants space adventures.
* AnythingThatMoves: She will sleep with anything (and we mean ''anything''), human or alien.
* BoldlyComing: K.N.Y.F.E. spent a long period of time
in space hunting Progeny. She also has a very casual attitude towards hook-ups. Combined, as the main game, creators awkwardly put it, this means that K.N.Y.F.E. has slept with a ''lot'' of aliens (including, per the shipping episode, both Greazer and Tempest).
* BraveScot: First as a military woman, then as a superheroine, Paige is every bit the fearless, fight-loving, hard-drinking Scot.
* {{Combos}}: K.N.Y.F.E's powers and cards tend to either do Melee or Energy damage, or more commonly Melee ''and'' Energy Damage. Due to how the latter is treated as two different sources of damage, damage buffs/debuffs affect each instance of damage, so Legacy is her best friend.
** In the more traditional sense, several cards allow K.N.Y.F.E. to create a chain of card draws, card plays and powers. An example is Battlefield Experience's power into For the Greater Good into another Battlefield Experience, then using its power into another card. It requires a bit of luck and planning but is possible.
* CompositeCharacter:
** A reference to ComicBook/NickFury, another military superspy who worked for an acronym-based agency. Her crossed-out subtitle of "Agent of F.I.L.T.E.R." references him directly.
** Her character also references {{Franchise/Wolverine}} in some respects,
including Kvothe her attitude, the focus on her accent, her frequent use of her energy powers as claws, and Dark Conductor. He seems to have eventually traded it for a ScarfOfAsskicking in the ''Tactics'' box art, though, and drops it completely in the RPG.
* TheBard: Both thematically and practically: a good Argent Adept plays support for his team using musical instruments.
* TheBartender: Before becoming a hero, he did odd jobs between gigs. Kvothe Six-String's
her incapacitated art has him doing this to represent some sort of DespairEventHorizon that pushed him into retirement.
* BloodMagic: The baton of the Dark Conductor came from a power-hungry virtuoso who dabbled in it, and its power includes this form of magic.
* CallToAdventure: A twist is that his came late, as Akash'Bhuta killed and devoured his predecessor and smashed his fiddle to slow the transmission of musical knowledge to Anthony.
* TheChosenOne: The current Virtuoso of the Void.
* CluelessChickMagnet: In the Shipping episode, the creators say it's a RunningGag in the Prime Wardens book that whenever they show up to save the day, there inevitably is a bunch of onlookers who swoon over the "aloof pretty boy musician". This then leads his teammates to have to explain that "sorry folks [[{{Asexuality}} he's just not interested]] in anything but his music" (though of course this generally just [[ForbiddenFruit intrigues everyone even]] ''[[ForbiddenFruit more]]'').
* ColorCharacter: "Argent" being another word for "silver." All the other Virtuosos had their own colors.
* CrucifiedHeroShot: His base incapacitated artwork
(which shows him bound to a wooden X with a pile Citizen Dawn, an expy of skulls in the foreground.
* DeliberateInjuryGambit: In "Polyphoric Flare" he's seen firing one of his spells back through his own chest to take out Siege-Breaker who's got him in a chokehold.
* DifficultButAwesome: Focuses on stringing together increasingly long and intricate action combos utilizing three different types of music with a Perform and an Accompany component. Used correctly, the Argent Adept can magnify the number of actions of the entire team... but he needs to have both an instrument and some music out to work to his full potential, and you have to be able to plan ahead to get out the ones you need when you need them. On top of this, since his best powers are about giving other people additional actions, you don't just have to know his deck perfectly, you need to understand all of your allies as well!
* {{Expy}}: Of red-headed magician and bartender Kvothe
ComicBook/{{Magneto}}, ripping her apart from ''Literature/TheKingkillerChronicle'', to the point that a promo card features Kvothe explicitly. His title and legacy role as one of the world's premier mages and protector of the world from a godlike supernatural entity (Akash'Bhuta standing in for Dormammu) as the Virtuoso of the Void also nod to ComicBook/DoctorStrange's alliterative mantle of the Sorcerer Supreme.
* GlowingEyes: Almost always depicted with his eyes glowing with the same green hue his magical energies have, though they glow red during the time he's being corrupted
within by the Crimson Conductor's baton.
* HeartIsAnAwesomePower: One of the most useful heroes in the game despite having mostly support options and only a couple of weak direct damage attacks, as he can provide almost every single buff and support option in the game. With one of his variants having villain deck manipulation as a potential power, it goes from "almost every" to "every".
* AnIcePerson: Scherzo of Frost and Flame is partially a cold attack. The art depicts him trapping an opponent in a block of ice.
* InstrumentOfMurder: Can break his instruments to destroy cards.
* ItsAllAboutMe: In the digital game, to unlock the Crimson Conductor variant, during a winning game with any other version of the Argent Adept on the team, any time the Argent Adept uses an effect that can benefit him, he ''has'' to use it on himself. (He can still use it on others if it can affect more than one target.) [[ArsonMurderAndJaywalking He also has to deal at least 20 points of damage]].
* ItSeemedLikeAGoodIdeaAtTheTime: While his improvisational nature is key to using his powers and saves the day more often than not, there have been a number of times it's instead backfired into this trope, as noted under NiceJobBreakingItHero.
* LegacyOfTheChosen: Whenever Akash'Bhuta awakens, a Virtuoso of the Void arises to do battle with her and force her back into dormancy. However, because she snapped the line of succession generations ago, Anthony is far behind where he should be.
* LongHairedPrettyBoy: He originally sports this look, with a combination of shoulder-length red hair, slender features, a slim figure, and an original outfit of an androgynous-looking almost dress-like tunic and leggings. He eventually gets an ExpositoryHairstyleChange to short-cropped hair and more masculine outfits, but that just turns him into, as one fan put it, "some combination of hunk and pretty boy". At one point the creators crack a joke about him [[{{BishieSparkle}} brushing back his hair and having rose petals burst out of it]].
* MakeMeWannaShout: The special power of XTREME Prime Wardens Argent Adept lets him bust out a supersonic rock shout called Rebel Yell. It does a serviceable-but-unimpressive two sonic damage to any target, but turning it on a friendly hero gives them a card play and a power use.
* MagicalFlutist: Since he started out as just a singer, Drake eventually creates a set of pipes as his signature instrument after thinking back to his days of playing the recorder as a middle school student.
* MagicMusic: How he buffs the team.
* MagikarpPower: It can take the Adept a ''while'' to build up to full power, especially if his starting hand isn't very good (e.g. lots of instruments and nothing to play on them), but when he gets there, he becomes an unstoppable support engine.
* TheMentor: He helps the Naturalist gain
taking control of his shapeshifting powers granted from being cursed by Akash'Bhuta, helps Visionary defeat the Dark Visionary side of herself, helps Idealist with a project, and along with Mr. Fixer helps Unity use her powers to build Chrono-Ranger's future AI buddy Con (a.k.a. the [[MeaningfulName Concordant Harmonic Entity]]). However, because his own training is incomplete, he doesn't have time to fully embrace this trope.
* MusicalAssassin: Though most of his tunes enhance [[SupportPartyMember his fellow heroes]], a couple of them do elemental damage, and the base
power source in an homage to a famous panel of his XTREME! Prime Wardens variant has a direct attack (which can also allow other party members Magneto doing the same to both [[CastFromHitPoints play a card Wolverine.)
* DefectorFromDecadence: Paige Huntley was fine with hunting slavering alien beasts for F.I.L.T.E.R., but not with taking in an innocent
and use a power]]. There's also Cedistic Dominant, which lets him destroy ''any'' non-indestructible non-character card (including things which other characters can't affect, like Relics or Progeny's Scion cards) regardless of HP, at heroic person who just so happened to be an alien. Their unwillingness to stop the cost oncoming end of shattering one of his instruments.
all timelines was another sore point.
* NiceJobBreakingItHero:
** When he destroyed Xu's Bell to destroy one of Voss's ships, it shattered
DeflectorShield: Her Overcharged Null-Shield protects her connection to the physical world from the Void, where she existed on as a spirit, and left villain with the highest HP.
* EvilFormerFriend: While Sergeant Steel himself was never terribly close with K.N.Y.F.E., his squad used to be
her spirit a husk of its former self.
** When he does this again on purpose to his own Pipes, he's only saved from dying by an equal dubious connection to a conductor's baton tainted by BloodMagic (belonging to the evil Crimson Conductor), which he then leans more and more heavily on until he finally actually breaks his connection to the Void for a time.
** Then during
squad. They took her leaving F.I.L.T.E.R. pretty personally.
* EvilTwin: During
the [=OblivAeon=] conflict he comes up crisis, Paige intercepts a number of messages that seem to be sent to herself ''by'' herself. She flies out to the Mars Base to see what's going on, only to find nearly thirty alternate-universe versions of her: those who chose to stick with F.I.L.T.E.R. and follow orders rather than their consciences, and are now coordinating a massive assault on Earth.
* FriendlyFire: Downplayed. Some of her attacks are a bit indiscriminate, but she can ''usually'' choose whether or not to hit targets multiple times.
* FunetikAksent: Played with. Within
the idea of summoning Sentinels Comics universe, how this her accent is [[DependingOnTheWriter varies from comic to comic]].
* FunWithAcronyms: Kinetic Neutralizer Yielding Flawless Execution from F.I.L.T.E.R. (Federal Initiative to Limit Terrorism by Extraterrestrial Races).
* HeroicSacrifice: To prevent her [[EvilTwin evil doppelgangers]] from launching an attack on Earth, Paige [[TakingYouWithMe hits
the voidforms self-destruct on that wing of the previous Virtuosos to help in the fight. Slight hitch: This turns out to make the main universe similar to another universe where the Virtuosos continue to fight on as voidforms even after they die as mortals... which means [=OblivAeon=] can now use his power of being able to collide and instantly destroy any two universes that are too similar. And since the main universe is the only one able to stop [=OblivAeon=], this by extension means [=OblivAeon=] can now finally commence with destroying everything as planned. Oops. Only a bit of very quick thinking and interdimensional intervention by La Comodora averts the matter and prevents the destruction.
**
Wagner Mars Base]]. In the ''Tactics'' timeline he seems to be less violently following some of the same mistakes as the Crimson Conductor, via collecting Virtuoso power in the form of finding connecting the existing instruments timeline, this costs her her life. On a more subtle level, by tearing off her F.I.L.T.E.R. pin and their power to himself in a way helping Tempest escape her squad, Paige ensured that might she'd never be able to return to her own universe again.
* IAmNotAGun: Her time training under the Scholar involved coming to see herself as a self-acting individual rather than a weapon being wielded by someone else.
* TheLadette: The only thing she loves more than drinking with the boys is fighting with 'em. She
once again cut off future Virtuosos from their destiny.
* NotHimself: When he reclaims
arm-wrestled Bunker ''in the baton of the Crimson Conductor from the Carbon Adept, Biomancer's fleshchild EvilKnockoff of him, it begins affecting Anthony's heroic personality, turning him cold, controlling, and arrogant.
suit'' to test out her new PowerFist.
* OminousPipeOrgan: The SFX in the digital game for LaserBlade: In addition to having a traditional LaserBlade (The Focusing Conduit-Blade) she has the power of his Dark Conductor variant features a jarring pipe organ chord.
* OrderVersusChaos: On the side of Order,
to create them as represented by his music.
WolverineClaws to boot!
* PlayingWithFire: Scherzo of Frost and Flame involves a fire attack. On its own, it's not very effective, but it can catch a melody trigger that would otherwise be wasted.
* ThePowerOfRock: All of his
LightEmUp: Mostly uses her energy powers stem to make blades. Her incapacitated art sees Citizen Dawn turning it against her, in an homage to the famous scene of [[ComicBook/XMen Magneto tearing the adamantium off Wolverine's living bones]], by causing countless energy blades to erupt from his music. Most of his songs allow him to play one of a couple of different variants, allowing him to have various buffs/debuffs.
beneath her skin all over her body.
* PsychoticSmirk: The incap of his Dark Conductor variant is one of the very few times we see the normally serious and stoic Anthony smiling, but since he's being corrupted by evil influence at the time it ends up being [[https://sentinelswiki.com/index.php?title=File:Argent_Adept_Dark_Conductor_Foil_Back.png incredibly creepy and disturbing]]. It then goes straight up into a full-blown SlasherSmile in one of his portraits in the digital version.
MilitarySuperhero: An Ex-Military Superhero.
* PunkRock: PowerFist: One of his alternate universe twins seems her cards, providing an alternative to be a rebellious punk rocker (with "[[Music/BillyIdol Rebel Yell]]" as a power), as a meta AffectionateParody of her base power, giving her the UsefulNotes/TheDarkAgeOfComicBooks.
* RedEyesTakeWarning: Anthony's power aura is normally green. However, when he's being overwhelmed by the spirit of the Crimson Conductor through his baton, his eyes instead begin glowing red.
* RedheadInGreen: In the RPG timeline his outfit is a silver vest over a forest green shirt and trousers. Almost happened in the card game as well, since they almost went with "Viridian Virtuoso" (a bluish-green color) as his superhero name before deciding it was a bit too much of a mouthful.
* RetroactiveLegacy: The previous Virtuosos of the Void weren't mentioned before his introduction.
* RockersSmashGuitars: Not usually much into rock, but the Perform effect of Cedistic Dominant allows him
potential to destroy ''any'' non-character card in play Ongoing cards if she destroys other targets with it, and generally boosting her melee damage.
* ReallyGetsAround: K.N.Y.F.E. has enjoyed a lot of one-night-stands and hook-ups, but isn't currently looking for anything deeper. She does plan to settle down... eventually. In
the power unleashed by breaking any shipping episode, WordOfGod confirms that she has at various times done it with Haka, Greazer Clutch, Tempest, Stuntman and Chrono-Ranger, and those are just the ones with decks; the list of his magical [[InstrumentOfMurder instruments]].
irrelevant bar randos is a lot longer.
* RoguesGallery: Akash'bhuta, Progeny, who heralds the avatar end of natural destruction and chaos times that she left F.I.L.T.E.R. to stop, Sergeant Steel, the Virtuoso of man F.I.L.T.E.R. sent to eliminate their rogue agent, and by extension F.I.L.T.E.R. in general, though Steel's the Void is summoned forth to battle; Ruin, a skeletal monstrosity that feeds on the Void energy contained within his music; and -- along only agent who's mechanically her Nemesis. She's also Nemeses with the rest of the Prime Wardens -- Balarian, a monster from another universe with tentacles and what the Adept considers a worrying amount of teeth.
* SignificantGreenEyedRedhead: On account of being inspired by [[Literature/TheKingkillerChronicle Kvothe]]. Also the energy from his spells is neon-green-hued, which means he frequently is depicted with ''[[GlowingEyes glowing]]'' [[GlowingEyes green eyes]]
Choke, who doesn't seem to boot.
* SpellBook: In the ''Tactics'' timeline he has gathered so
have much power in the form of instruments that he can't contain it all, so he has Harpy teach him a ritual that creates a magical songbook that contains and is attuned to his personal power, which then connects the various instruments to the songbook instead of to the Void. It's implied connection with her until K.N.Y.F.E fatally wounded her. [[NiceJobBreakingItHero this is not actually a very good idea]], but neither Harpy nor Anthony realize it at the time.
* SquishyWizard: Both in- and out-of-universe. In game mechanics he can do many powerful effects
Which led to Choke merging with his magic but his variants tend to have Deadline's crystal and becoming the least HP of any solo hero (i.e. other than more dangerous Chokepoint.]]
* StrappedToAnOperatingTable: Her Rogue Agent variant's incapacitated artwork sees her captured, floating in a tank, and being monitored by strange equipment.
* SuperheroesInSpace: Following
the Southwest Sentinels) in the game, his base HP escape of 24 tied Progeny's head, K.N.Y.F.E. steals a F.I.L.T.E.R. ship and chases him into space. Once there, she goes on to become a full-on spacefaring hero, complete with a select few other characters, like Void Guard Dr. Medico and Idealist, and Tempest and Omnitron-X's variants; with his Crimson Conductor variant, at only 23 HP, the only solo hero with lower HP is Void Guard Writhe. jetpack. In the game's lore he's of average height and much slimmer timeline in build than which she survives the other male characters and has no fighting skills to speak of. In the Vengeance event Baron Blade even takes him out simply by sneaking up behind him and sucker-punching him during a moment he's too distracted to react with a spell.
* SummonToHand: He can summon instruments out
events of the Void to perform his different songs of power.
* SupportPartyMember: One of the most straightforward examples, with a variety of ways of healing and buffing his teammates, debuffing enemies by removing their ongoing cards, and destroying environment cards, but little in the way of direct damage and, at the time of his introduction, the lowest base HP of any hero.
* TechnicianVersusPerformer: The Performer to [=NightMist=]'s Technician. As opposed to her scholarly, carefully-practiced approach to magic, Anthony prefers improvising, working on the fly with the instruments and music available to him. Ironically, thanks to his connection to the Void and the careful order of his music, his on-the-fly style produces more-reliable results than their chaos-magic.
* TenorBoy: The sound effect of him singing for his Vocalize power in the digital game reveals him to be this. Further solidified by the creators picking [[Film/TheLordOfTheRings Billy Boyd]] as their HypotheticalCasting for the voice of his animated version.
* TheTragicRose:
** A feature of the Crimson Conductor's baton, as a symbol and enabler of its partly BloodMagic nature.
** In his RPG version Anthony is seen wearing a rose tied to one of his upper arms for unknown reasons.
* WanderingMinstrel: A modern variant.
* WorthyOpponent: In the digital version Akash'Bhuta notes that
[=OblivAeon=] crisis, she actually kinda likes Anthony's XTREME punk rock alternate universe double better for being "loud and dissonant" and "chaotic", though she's still going to kill him anyway.
* YourApprovalFillsMeWithShame: In the Vertex Universe he eventually loses sight of his original heroic aims and instead becomes obsessed with gaining more and more Void power via collecting every Virtuoso instrument he can find. As a result the Singular Entity of Conquest eventually chooses him as a champion in the Prime War, wanting him to "find the Virtuosos of the Void of the realities and take their power". At least at first, Anthony is, shall we say, less than thrilled about being chosen[=/=]recognized this way.
enjoyed it so much she keeps on doing it.



[[folder:Beacon/Young Legacy/Legacy IV]]
!!Young Legacy (Multiverse Era)[=/=]Beacon (Miststorm Timeline)[=/=]Legacy IV (RPG Timeline)
->'''Debut''': Base game (Legacy deck), America's Newest Legacy promo card\\
'''Team''': Freedom Five (card game & Tactics), Daybreak (Sentinel Comics RPG)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/young_legacy_sentinels_of_the_multiverse_9.png]]
[[caption-width-right:300:"Out of the way, drones! Or, I mean, please do stay in the way! Look, just line up for me, OK?"]]
Being Legacy's daughter, Pauline Felicia Parsons is the eighth member of the Parsons family line, and adds laser vision to her family's Legacy of powers. Young Legacy is an alternate form of Legacy; therefore Young Legacy has no deck of her own, but can replace her father and use his deck if she is a player's chosen hero. However in both the ''Tactics'' and ''RPG'' universes Beacon becomes more of her own person both in- and out-of-universe.

In the card game, she shares a deck with her father; as such, many of the tropes related to gameplay and their respective powersets in Legacy's folder also apply to her.

to:

[[folder:Beacon/Young Legacy/Legacy IV]]
!!Young Legacy
[[folder:Legacy III/Heritage]]
!!Legacy III
(Multiverse Era)[=/=]Beacon (Miststorm Timeline)[=/=]Legacy IV Era)[=/=]Heritage (RPG Timeline)
->'''Debut''': Base game (Legacy deck), America's Newest Legacy promo card\\
game\\
'''Team''': Freedom Five (card game & Tactics), Daybreak (Sentinel Comics RPG)

Five

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/young_legacy_sentinels_of_the_multiverse_9.org/pmwiki/pub/images/legacy_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Out of the way, drones! Or, I mean, please do stay in the way! Look, just line up [[caption-width-right:300:"We fight this day...for me, OK?"]]
Being Legacy's daughter, Pauline Felicia
freedom!"]]

The quintessential all-around good guy, Paul
Parsons is the eighth member of the most recent Parsons family line, to bear the title of Legacy. Legacy's powers are passed down from previous Legacies, and adds laser vision to her family's each new Legacy adds new powers for the next Legacy.

Legacy's playstyle is support. While he can do respectable damage with the right cards, his primary role is to boost his allies' damage, heal them, and protect them by redirecting damage toward himself.

Legacy's official alternate forms are '''Young Legacy''', '''Greatest Legacy''', and '''Freedom Five Legacy'''. Unlike most
of powers. Young Legacy is the other heroes promo forms, instead of depicting an alternate form of Legacy; therefore the same person, Young Legacy has no deck of her own, but can replace her father and use his deck if she is a player's chosen hero. However in both the ''Tactics'' and ''RPG'' universes Beacon becomes more of her own person both in- and out-of-universe.

In the card game, she shares a deck with her father; as such, many of the tropes related to gameplay and their respective powersets in
Legacy's folder daughter and America's Greatest Legacy was the Legacy of the 1940's. He also apply to her.has a pseudo-official [[note]]the full front of a card was done by the creators as a fun joke pic but there's no official art for the back and it was not officially printed as a card[[/note]] alternate form of '''America's Cleverest Legacy''' from an alternate universe where Paul Parsons is a brainy "puzzler".



* AffirmativeActionLegacy: The first female Legacy since the family first got powers in the late 1700s, to the point where her father is Paul Parsons ''VIII''.
* ArchEnemy: Baron Blade, like her father before her.
* ComingOfAgeStory: Felicia's origin as America's Youngest Legacy. After her father is killed by Baron Blade, she takes charge, arranges his funeral and steps in as the new Legacy.
* DiscardAndDraw: In card game terms, she trades in some of her father's utility (his Galvanize power) for a reliable attack, allowing her to be more active instead of acting as pure support.
* DistaffCounterpart: Of her father. In the third timeline presented in ''Sentinels Tactics'', Young Legacy takes the name of Beacon until her father passes the title of Legacy to her.
* DoNotCallMePaul: She doesn't make too big a deal out of it, but she prefers to go by "Felicia" instead of "Pauline".
* EnergyWeapon: Her innate power is an Atomic Glare.
* {{Expy}}: Visually, in terms of costume, and card art, she's a dead ringer for Franchise/{{Supergirl}}, with the same powerset and the same slight build compared to resident FlyingBrick Legacy, the resident Franchise/{{Superman}} expy -- although she's the previous Legacy's daughter rather than his cousin.
* GenerationXerox: She's training to be a hero like her father, and even has the same powers as him. However, she has laser vision in addition to the powers she inherited from him.
** Subverted as Beacon. She tends to be more brash and hands-on than her father, preferring to use her invulnerability to get up close to her enemies and hit them with her Atomic Glare.
* HotBlooded: Beacon is a lot more aggressive and eager to jump into a fight than her father is. In ''Tactics'' she's seen throwing around furniture in annoyance when the Operative insists on playing coy with her, and is frustrated at being left behind to "babysit" while her dad is off fighting.
* MissingMom: There's no mention of Felicia's mother either in her or her dad's or Iron Legacy's back stories. Plus, Legacy takes care of household tasks (at least he cooks). WordOfGod, however, says that she's alive and fine -- she's just busy as a U.S. Senator and not involved in the family superheroics, and therefore doesn't show up in the card game. Her only on-card appearance, according to the ''Letters Page'' podcast, is as a hostage in the Madame Mittermeier’s Fantastical Festival of Conundrums & Curiosities environment deck.
* OddFriendship: With Expatriette: They've both been significantly influenced by their super-powered parents, in completely opposite directions.

to:

* AffirmativeActionLegacy: The first female AbsurdlyYouthfulFather: Young Legacy since is 18 and Beacon is probably in college. Legacy consistently looks in his late 20's - early 30's. Averted a bit with Iron Legacy who looks much older though that could be stress (and the family first got fact that he's frowning all the time). Justified in that one of the powers in he's inherited is Vitality which according to WordOfGod slows his aging.
** In
the late 1700s, RPG Timeline, where he becomes Heritage and Felica takes over as Legacy, and where his powers are temporarliy sapped by the Vandals, aging him even if they are restored, he looks old enough that the idea of him being the father of a just out of college daughter is slightly more plausible. But only slightly.
* AchillesHeel: Basically everything that lets Legacy do his thing is an Ongoing: Inspiring Presence, Lead from the Front, Next Evolution, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude, Surge of Strength. If he's denied his Ongoings he's just a bag of HP with some damaging one-shots that buffs damage, which is ''good'', but nowhere near as potent. Also, he lacks any ability to play multiple cards at once without support from other party members, meaning ''getting'' set up is going to take a while, and recovering from a board wipe is going to take forever.
* AnAdventurerIsYou: Fills the roles of Tank and Bard. He has a number of ways to soak damage and can redirect damage from villains to himself. Fully set up, he's immune
to the point where her father is Paul Parsons ''VIII''.
environment, can reduce hits of 5 HP or more by 3, reduce all damage he takes by an additional 1, and make himself outright immune to a damage type for a turn. This allows him to NoSell what would be massive hits to anyone else. His base power also lets him buff all other heroes' damage, which can really snowball if he's in a large team.
* ArchEnemy: Baron Blade, like her father before her.
* ComingOfAgeStory: Felicia's origin as America's Youngest Legacy. After her father is killed by
and how. His grudge against Legacy goes back to the previous Baron Blade, she takes charge, arranges his funeral and steps in as Legacy, inspires the new Legacy.
* DiscardAndDraw: In card game terms, she trades
formation of [[PsychoRangers the Vengeful Five]], and in some of her father's utility (his Galvanize power) for a reliable attack, allowing her timelines leads to be more active instead of acting as pure support.
* DistaffCounterpart: Of her father. In
the third timeline presented in ''Sentinels Tactics'', Young Baron killing either Legacy takes or his daughter (and in the name of Beacon until her father passes the title of latter case spurring him to make a FaceHeelTurn).
* TheBard:
Legacy to her.
* DoNotCallMePaul: She doesn't make too big
has a few cards that let him deal out of it, damage like Thokk!, but she prefers to go by "Felicia" instead of "Pauline".
for the most part Legacy supports his allies with damage buffs more than dealing it himself.
* EnergyWeapon: Her innate power is an Atomic Glare.
* {{Expy}}: Visually,
CaptainPatriotic: A more subdued version, at least in terms of costume, but Legacy is shown toting the Stars and card art, she's Stripes on several of his cards and wears a dead ringer for Franchise/{{Supergirl}}, with red, white, and blue costume.
* ComboPlatterPowers: [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to
the same powerset and the same slight build compared to resident mix.
* {{Expy}}: Definitely one of DC's BigGood, Superman, as a caped
FlyingBrick with Superman's color scheme who serves as the iconic central superhero for the setting. Most of his plotlines and supporting characters likewise reference Superman ones (such as Iron Legacy referencing numerous Superman-gone-bad plots).
* DueToTheDead: Luminary's incapacitated art sees him leading the service at Ivan's funeral, despite their lifelong enmity. [[FakingTheDead Of course,]] [[ForegoneConclusion given Baron Blade appears in ''Tactics'']]...
* EvilCounterpart: Apart from Iron
Legacy, he has another in the resident Franchise/{{Superman}} expy -- although she's Legacy of Destruction, the previous Legacy's daughter rather than nemesis of Baron Blade's Good Twin from an alternate universe.
* FlyingBrick: Has the whole standard-issue kit, plus danger sense.
* HeroicSacrifice: Heroic Interception shows Legacy catching a missile that would have hit the White House. In-game, Legacy damages himself and renders all other heroes immune to damage for a turn.
-->'''Legacy:''' No sacrifice too great.
* TheLeader: Falls into this role no matter what team you have, thanks to
his cousin.
* GenerationXerox: She's training
Galvanize power and ability to be take damage. Many of his cards, such as Motivational Charge, Inspiring Presence, and Bolster Allies, emphasize his ability to inspire and lead a hero like team.
* LegacyCharacter: With a twist. The Legacy line inherits and adds to the next generation. As far as superheroics go, his grandfather -- the UsefulNotes/WorldWarI-era Paul Parsons -- was the first to fly and use the "Legacy" name, which was passed down to his son, then again to the "current" Legacy.
* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.
* TheMentor: Legacy has had significant influence on Expatriette, and is a significant factor in keeping
her father, pursuing justice, not vengeance.
* MightyGlacier: With his strength
and even defensive abilities. Best shown with Iron Legacy who is near impossible to do damage to and deals out hurt. But he's ''also'' only going to play one card a turn, and has the same a very limited ability to use multiple powers as him. However, she has laser vision in addition to at once.
* OffhandBackhand: Back-Fist Strike is this trope and it's got
the powers she inherited from him.
** Subverted as Beacon. She tends to be more brash and hands-on than her father, preferring to use her invulnerability to get up close to her enemies and hit them
most base damage of any of his attacks.
* TheParagon: Comes
with her Atomic Glare.
* HotBlooded: Beacon is a lot more aggressive and eager to jump into a fight than her father is. In ''Tactics'' she's seen throwing around furniture in annoyance when the Operative insists on playing coy with her, and is frustrated at
being left behind to "babysit" while her dad is off fighting.
a Superman expy. Shown by Motivational Charge, Inspirational Presence and Galvanize.
* MissingMom: There's no mention of Felicia's mother either in her or her dad's or Iron Legacy's back stories. Plus, ShootingSuperman: Legacy takes care of household tasks (at least he cooks). WordOfGod, however, says that she's alive and fine -- she's just busy as a U.S. Senator and not involved in is on the family superheroics, and therefore doesn't show up receiving end of this in the card game. Her only on-card appearance, Fortitude.
-->'''Narrator:''' Legacy took times like these to ponder what dinner would involve tonight.
* SingleLineOfDescent: Zigzagged -
according to WordOfGod, not all superpowered members of the ''Letters Page'' podcast, is as a hostage in Parsons line were only children, but only the Madame Mittermeier’s Fantastical Festival firstborn gets the powers. The siblings get to be relieved that [[ComesGreatResponsibility they don't have the issues that come with superpowers]].
* SmartPeopleWearGlasses: The ARG reveals that in another universe Legacy is America's ''Cleverest'' Legacy from a long line
of Conundrums & Curiosities "puzzlers", and in place of the cape he has a pair of wire-frame spectacles and a blue blazer.
* SpiderSense: The very first power the Legacy line gained was a "Danger Sense" warning them of impending threats. In-game, this makes Legacy immune to
environment deck.
damage.
* OddFriendship: With Expatriette: They've both been significantly influenced SuperStrength: Although, ironically, most of his cards in-game don't capitalize on this. It is implied that, much like Superman, Legacy is holding back with his strength, as Iron Legacy ''isn't'' holding back, and he deals horrendous damage to everyone around him.
* SuperToughness: Explicitly stated in Baron Blade's bio to be the power he added to the Legacy line. In-game, this manifests as Fortitude, which reduces all damage he takes
by their super-powered parents, 1, Superhuman Durability, which reduces any damage he takes of more than 5 HP by 3, and Next Evolution, which lets him become invulnerable to one damage type until his next turn. All three combined make him ''extremely'' durable.
* TakingTheBullet: Heroic Interception's art has Legacy catching a missile headed for the White House. Lead From The Front allows him to take any attack that would hit another hero.
* WrittenSoundEffect: "Thokk!" plasters the title
in completely opposite directions.the background as Legacy punches out his EvilCounterpart.



[[folder:Benchmark]]
!!Benchmark
->'''Debut''': Benchmark mini-expansion\\
'''Team''': None, affiliated with [=RevoCorp=]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/benchmark_original_foil_front.png]] [[caption-width-right:350:"Huh. Well, I'd say I didn't sign up for this, but that's obviously not the case."]]

Randall Butler is Benchmark, a {{cyborg}} superhero created by the infamously-shady corporation [=RevoCorp=]. While they ''originally'' planned to release him as part of a devious scheme involving disabling most of the world's superheroes, they've instead decided to let him out to help with the [=OblivAeon=] crisis. Either he'll save the world and earn them a ton of good publicity, or everything everywhere will die and then it will hardly matter.

He has one variant, '''Supply and Demand''', from an alternate reality where he's the only hero left in the world, backed by the benevolent angel-investor-funded [=RevoCorp=].

to:

[[folder:Benchmark]]
!!Benchmark
[[folder:Mr. Fixer/Mantra]]
!!Mr. Fixer (Multiverse Era)[=/=]Mantra (RPG Timeline)
->'''Debut''': Benchmark mini-expansion\\
''Rook City''\\
'''Team''': None, affiliated with [=RevoCorp=]

[[quoteright:350:https://static.
Dark Watch

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/benchmark_original_foil_front.png]] [[caption-width-right:350:"Huh. Well, I'd say I didn't sign up org/pmwiki/pub/images/fixer_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Strike a blow
for this, but that's obviously not freedom, and strike one for the case."]]

Randall Butler is Benchmark,
land!"]]

A mechanic from Rook City, Harry Robert Walker used to use his martial arts knowledge to teach kids how to defend themselves. When some of Rook City's scum killed some of his students and no one really cared, he took
a {{cyborg}} superhero created different approach: Don't fight back. Going by the infamously-shady corporation [=RevoCorp=]. While they ''originally'' planned name "Slim" instead, he became an auto mechanic. But as his assistant Charlie begins to release get pushed around, "Don't fight back" might not work for very long.

Mr. Fixer's deck is focused on dealing damage while also switching between different weapons and forms, allowing
him as part of a devious scheme involving disabling most of to debuff, redirect damage, or lock down opponents, making him very versatile.

Mr. Fixer's Alternate form is '''Dark Watch Mr. Fixer''', depicting
the world's superheroes, they've instead decided to let him out to help with new appearance (and modified fighting style) he takes up after being brought BackFromTheDead by Zhu Long and joining the [=OblivAeon=] crisis. Either he'll save the world and earn them a ton of good publicity, or everything everywhere will die and then it will hardly matter.

He has one variant, '''Supply and Demand''', from an alternate reality where he's the only hero left in the world, backed by the benevolent angel-investor-funded [=RevoCorp=].
Dark Watch.



* TheAce: Deconstructed. Randall Butler was a man born with [[TheGift a huge array of natural talents]], from academics to charisma and good looks, to athletic ability, and never had to work hard at anything in his life to get ahead. While he's not really arrogant, he's very self-centered, and has some foolish and simple ideas about how the world works.
* AchillesHeel: He needs to have a lot of equipment and ongoing cards out in order to operate at maximum efficiency, and the number of Software cards he can keep in play is directly capped by how many Hardware cards he has out. This limits his usefulness against villains who quickly destroy hero cards, and against those like Baron Blade and Omnitron who can deal damage based on how many cards the heroes have in play, he can be more of a hindrance than a help.
* ArchEnemy: [=OblivAeon=]. An OmnicidalManiac like that does tend to inspire hostility.
* BirdsOfAFeather: Ends up dating Unity in the RPG timeline after the events of [=OblivAeon=], thanks to their shared experiences of being screwed over by [=RevoCorp=]. Also, a cyborg and a technopath is just a good match.
* CharacterDevelopment: After the [=OblivAeon=] event, he learns that being a hero is about more than just trying to be cool and heroic to impress people. In the Tactics timeline, in which people turn against heroes en masse, he decides that he's not really cut out to be a hero, and goes back to acting and charity work to try to make the world a better place. In the RPG timeline, in which [=RevoCorp=] [[GoodRunningEvil gets bought out by a better-natured company]], he instead stays as Benchmark, and for the right reasons.
* CorporateSponsoredSuperhero: The basis of his character -- he was recruited by [=RevoCorp=] to (unwittingly) disable and supplant the world's superheroes. Then [=OblivAeon=] showed up, and they decided they'd be better off saving the world first, and basking in the good P/R. His CharacterDevelopment in the metanarrative has him eventually grow out of this, and [[TurnedAgainstTheirMasters turn against his corporate masters]].
* CounterAttack: Countermeasures, preemptively. Mechanically it works by preventing an attack from a low-HP target, destroying the target outright instead.
* {{Cyborg}}: The entire suit isn't hardwired into him, but he does have an interface under his skin to make it work like a part of his body.
* DeathOfAThousandCuts: As he builds momentum, he can whittle down single opponents with multiple hits per round. Secondary Cannon and his Inferno Missile Pod are fueled by discarding cards, with many of his other Hardware/Software cards focusing on drawing cards and returning cards from his trash back to his hand.
* {{Flight}}: Most of his cards depict him in the air. His go-to damage one-shot, Fly-By, emphasizes his speed and maneuverability, allowing him to strafe multiple targets, then either play an additional card or put Fly-By back in your hand for Benchmark's next turn.
* GeniusBruiser: Randall Butler, even without his suit's powers, is a champion chess player and boxer. Between the two, he's able to disable the Benchmark suit to avoid hurting the other heroes, and then take on Revenant with the broken, hotwired pieces.
* TheGift: Randall Butler, between his good looks, likable personality, brilliant mind, and athletic ability, was born with loads of talent.
* GlorySeeker: Defied. While Randall Butler didn't become Benchmark for the right reasons, he doesn't ''actually'' just want to be famous and respected. He just has the wrong idea of what helping people really means.
* GoodTwin: Played with. His ''Supply and Demand'' variant comes from a PostCyberPunk universe where he is the only superhero in the world, and [=RevoCorp=] is funded by wealthy philanthropists rather than villains. In that reality, many of the villains have the powers of their heroic nemeses, and the world has never had any superheroes before him.
* HealingFactor: His Subcutaneous Cybernetics allow him to heal from ScratchDamage, regaining HP at the end of his turn and the first time he's damage each other turn.
* ImprobablePilotingSkills: Subverted. Fly-By and other cards show him outflying enemy targets and strafing enemy targets with laser blasts, but his abilities have a lot to do with the suit's automated systems.
* InferioritySuperiorityComplex: Though he has a giant ego it also seems that he doesn't really consider himself a true hero as indicated by some of his cards' flavor text.
-->"Come on, come on, come on... you're making me look bad in front of all the REAL heroes!"
-->--'''Load on Initialization'''
* MacrossMissileMassacre: His "Inferno" Missile Pod fires a spread of missiles at the end of his turn, dealing a [[DeathOfAThousandCuts death of a dozen fiery explosions]] to a single target. [[CounterAttack Countermeasures]] is also based on firing missiles back at his pursuers.
* MeaningfulName: Benchmarking refers to comparing corporate practices/performance metrics against industry standards from other companies, and attempting to create best practices from what your competitors are doing. It applies to both how [=RevoCorp=] built the suit in the first place, as well as how Randall, despite his good intentions, is constantly comparing himself to other heroes, rather than focusing on saving people first and foremost, regardless of how cool he looks or who's the "better" superhero.
* MoreDakka: Less so than Bunker, but his Secondary Cannon is a small, ring-shaped drone outfitted with machine guns, dealing projectile damage each time you discard a card.
* NecessaryDrawback: His deck features two kinds of cards: Hardware cards, and Software cards. Software cards are much more powerful than Hardware, but he can't have more Software in play than Hardware without destroying two Software cards. This is part of what makes his variant's power of playing the top card of his deck a bit of a risk.
* TheParagon: Deconstructed. Randall Butler genuinely wants to be a hero and help people, but thanks to his [[TheGift charmed life]], he thinks he can do this via, at first, being an actor, then being a superhero mascot.
* PeoplePuppets: When [=RevoCorp=] overrides his suit and has him attack his alies, he can see and feel everything that's happening but can't control any of it.
* PoweredArmor: The Benchmark suit. Much more form-fitting than the Bunker armor, however.
* RoboCam: His visor, especially when control of his suit gets overridden by [=RevoCorp=].
* ScienceHero: Subverted. Very much a case of what technology can accomplish, but it's not his technology, and [=RevoCorp=]'s motives are suspect at best. He does learn quickly enough to disable the suit when it goes on a [=RevoCorp=]-initiated rampage against Benchmark's fellow heroes Parse and Setback, both, like Benchmark, (former) [=RevoCorp=] employees.
* StatOVision: Supplied by his big red visor. The incapacitated side of his CollectorsEdition base card has the suit scanning Parse and Setback just before [=RevoCorp=] [[PeoplePuppets forces him to attack them both]].
* TransformationSequence: The card art for Deployment Actuation shows a rocket powered drone catching Randall in midair and suiting him up.
* UnwittingPawn: Benchmark is unaware of the more sinister activities of his employer/sponsor, [=RevoCorp=]. His incapacitated art shows him being forced to attack a former [=RevoCorp=] employee and an ex-guinea pig (Parse and Setback, respectively) thanks to [[Franchise/{{Robocop}} Directive 4]].
* WalkingArmory: A heavily equipment-based deck, with standard kinetic weapons, lasers, missiles, cold projectors, armor, shielding, and the onboard computer systems to make them all work at Randall's command.
* WhereDoesHeGetAllThoseWonderfulToys: Easy -- as a CorporateSponsoredSuperhero, all his weapons, equipment, and the software to run it are supplied by his parent company, [=RevoCorp=].
* XPacHeat: In-universe. In the metafiction, Benchmark was supposed to be a complex figure who came across as likable, but still naive and in need of personal growth, so that he could show that growth during the [=OblivAeon=] event. However, the readers of the comics instead found him kind of insufferable, partly because [[TheWorfEffect he kept showing up to save beloved and well-established heroes in their books]] in the process. This faded, fortunately, following the immediate aftermath of [=OblivAeon=].

to:

* TheAce: Deconstructed. Randall Butler was a man born with [[TheGift a huge array of natural talents]], from academics to charisma and good looks, to athletic ability, and never had to work hard at anything in his life to get ahead. While he's not really arrogant, he's very self-centered, and has some foolish and simple ideas about how the world works.
* AchillesHeel: He needs to have a lot of equipment get the right gear for his situation. If he's stuck with Riveting Crane and ongoing cards out Jack Handle in order to operate at maximum efficiency, hand and the number of Software cards he can keep in play is directly capped by how many Hardware cards he has out. This limits his usefulness up against villains who quickly destroy hero cards, and against those like Baron Blade and Omnitron who can deal damage based on how many cards the heroes an enemy with Melee resistance, he's going to have in play, he can be more of a hindrance than a help.
* ArchEnemy: [=OblivAeon=]. An OmnicidalManiac like that does tend to inspire hostility.
very bad day.
* BirdsOfAFeather: Ends up dating Unity in AnAdventurerIsYou: Mr. Fixer fills the RPG timeline after the events Jack of [=OblivAeon=], thanks All Trades role due to their shared experiences of being screwed over by [=RevoCorp=]. Also, able to do a cyborg bit of everything. His entire playstyle is focused on getting equipment and a technopath is just a good match.
* CharacterDevelopment: After
styles and then switching them out at the [=OblivAeon=] event, start of his turn depending on the situation. He can also support many other heroes with some of his cards, like Salvage Yard.
** Avoidance Tank: Hoist Chain or Pipe Wrench/Driving Mantis. Only works on the first instance of 2 or less damage each turn.
** Crowd Control: Dual Crowbars or Jack Handle/Grease Monkey Fist
** Debuffer: Hoist Chain/Alternating Tiger Claw and Pipe Wrench/Riveting Crane. Alternating Tiger Claw makes Fixer do irreducible damage, and Riveting Crane lets the other heroes do irreducible damage to a target if Fixer is able to damage it.
* AttackDeflector: Driving Mantis reflects the first damage of 2 or less Mr. Fixer receives to any target
he learns wants.
* ArchEnemy: The Chairman, leader of the criminal empire terrorizing his city, and Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so
that being he could be used as a hero is about more than just trying mindless soldier under Zhu Long's control.
* ArmorPiercing: Alternating Tiger Claw lets Fixer do Irreducible damage. Riveting Crane makes all damage dealt
to be cool and heroic to impress people. In any target Fixer damages Irreducible for a turn.
* BackFromTheDead: Not during
the Tactics timeline, in which people turn game itself, but according to WordOfGod, Mr. Fixer did indeed die during his battle against heroes en masse, he decides The Operative. Years later, it was revealed that he's not really cut out his old nemesis, Zhu Long, used vile rites to be restore him to life as a hero, mindless soldier under his command, before Nightmist used her newly-enhanced mystic powers to re-connect his mind and goes back body.
* BadassNormal: He's able
to acting stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and charity work change his damage type to try to make ensure they get damaged.
* {{Blaxploitation}}: As a young man, he had an afro and went by
the world a better place. nom-de-guerre "Black Fist." In the RPG timeline, in which [=RevoCorp=] [[GoodRunningEvil gets bought out by a better-natured company]], he instead stays as Benchmark, and for Letters Page, the right reasons.
* CorporateSponsoredSuperhero: The basis
creators often follow mention of that name with some funky beats. Indeed, that version of his character -- he was recruited by [=RevoCorp=] is a bit of an homage to (unwittingly) disable and supplant the world's superheroes. Then [=OblivAeon=] showed up, and they decided they'd be better off saving the world first, and basking in the good P/R. that era of [[FadSuper kung-fu and/or blaxsploitation-inspired superheroes]].
* BlindWeaponmaster:
His CharacterDevelopment garage tools are dangerous weapons in the metanarrative has him eventually grow out of this, and [[TurnedAgainstTheirMasters turn against his corporate masters]].
well-trained hands.
* CounterAttack: Countermeasures, preemptively. Mechanically it works by preventing an attack BystanderSyndrome: His "retirement" from being a low-HP target, hero may have led to the death of Cassandra Lilya's parents, and thus to the creation of Ermine.
* CameBackWrong: Mr. Fixer's revival stripped him of his inner peace and instead left him full of barely-controlled rage, hence his new power
destroying the target outright instead.
* {{Cyborg}}: The entire suit isn't hardwired into him, but he does have an interface under his skin to make it work like a part of his body.
* DeathOfAThousandCuts: As he builds momentum, he can whittle down single opponents with multiple hits per round. Secondary Cannon and his Inferno Missile Pod are fueled by discarding cards, with many of his other Hardware/Software cards focusing on drawing cards and returning cards from his trash back to his hand.
* {{Flight}}: Most of his cards depict him in the air. His go-to damage one-shot, Fly-By, emphasizes his speed and maneuverability, allowing him to strafe multiple targets, then either play an additional card
friendly ongoing or put Fly-By back in your hand for Benchmark's next turn.
* GeniusBruiser: Randall Butler, even without his suit's powers, is a champion chess player and boxer. Between the two, he's able to disable the Benchmark suit to avoid hurting the other heroes, and then take on Revenant with the broken, hotwired pieces.
* TheGift: Randall Butler, between his good looks, likable personality, brilliant mind, and athletic ability, was born with loads of talent.
* GlorySeeker: Defied. While Randall Butler didn't become Benchmark for the right reasons, he doesn't ''actually'' just want to be famous and respected. He just has the wrong idea of what helping people really means.
* GoodTwin: Played with. His ''Supply and Demand'' variant comes from a PostCyberPunk universe where he is the only superhero in the world, and [=RevoCorp=] is funded by wealthy philanthropists rather than villains. In that reality, many of the villains have the powers of their heroic nemeses, and the world has never had any superheroes before him.
* HealingFactor: His Subcutaneous Cybernetics allow him to heal from ScratchDamage, regaining HP at the end of his turn and the first time he's damage each other turn.
* ImprobablePilotingSkills: Subverted. Fly-By and other cards show him outflying enemy targets and strafing enemy targets with laser blasts, but his abilities have a lot to do with the suit's automated systems.
* InferioritySuperiorityComplex: Though he has a giant ego it also seems that he doesn't really consider himself a true hero as indicated by some of his cards' flavor text.
-->"Come on, come on, come on... you're making me look bad in front of all the REAL heroes!"
-->--'''Load on Initialization'''
* MacrossMissileMassacre: His "Inferno" Missile Pod fires a spread of missiles at the end of his turn, dealing a [[DeathOfAThousandCuts death of a dozen fiery explosions]] to a single target. [[CounterAttack Countermeasures]] is also based on firing missiles back at his pursuers.
* MeaningfulName: Benchmarking refers to comparing corporate practices/performance metrics against industry standards from other companies, and attempting to create best practices from what your competitors are doing. It applies to both how [=RevoCorp=] built the suit in the first place, as well as how Randall, despite his good intentions, is constantly comparing himself to other heroes, rather than focusing on saving people first and foremost, regardless of how cool he looks or who's the "better" superhero.
* MoreDakka: Less so than Bunker, but his Secondary Cannon is a small, ring-shaped drone outfitted with machine guns, dealing projectile damage each time you discard a card.
* NecessaryDrawback: His deck features two kinds of cards: Hardware cards, and Software cards. Software cards are much more powerful than Hardware, but he can't have more Software in play than Hardware without destroying two Software
equipment cards. This is was part of what makes his variant's power of playing Zhu Long's revenge, making him into an undead creature caged in its own body and unable to die or find peace again. Fortunately, it fades by the top card time of his deck a bit ''Sentinels Tactics'', after one of [=OblivAeon=]'s Scions, Faultless, a risk.
being of great order forced to do evil, chose to restore the Dark Watch to their proper states once freed from its control.
* TheParagon: TheCasanova: Deconstructed. Randall Butler genuinely wants As Black Fist, he was quite the ladies' man, with a different girl every week. But, as he got older, he realized that he'd never really formed any deeper relationships. This was part of what motivated him to be a hero move on into the "Sensei Walker" phase of his life, and help people, but thanks to ultimately adopting all of Rook City as a (very troubled) surrogate family.
* CompositeCharacter: Of both ComicBook/{{Daredevil}} and ComicBook/IronFist, as a blind martial artist fighting corruption in a dark and dangerous city ruled by a shadowy criminal overlord. In
his [[TheGift charmed life]], youth, he thinks he can do this via, at first, being an actor, then being a was also one to ComicBook/LukeCageHeroForHire, as the {{Blaxploitation}}-era superhero mascot.
Black Fist.
* PeoplePuppets: When [=RevoCorp=] overrides his suit and has him attack his alies, he can see and feel everything that's happening but can't control any of it.
* PoweredArmor: The Benchmark suit. Much more form-fitting than the Bunker armor, however.
* RoboCam: His visor, especially when control of his suit gets overridden by [=RevoCorp=].
* ScienceHero: Subverted. Very much a case of what technology can accomplish, but it's not his technology, and [=RevoCorp=]'s motives are suspect at best. He does learn quickly enough to disable the suit when it goes on a [=RevoCorp=]-initiated rampage against Benchmark's fellow heroes Parse and Setback, both, like Benchmark, (former) [=RevoCorp=] employees.
* StatOVision: Supplied by his big red visor. The incapacitated side of his CollectorsEdition base card has the suit scanning Parse and Setback just before [=RevoCorp=] [[PeoplePuppets forces him to attack them both]].
* TransformationSequence: The card art for Deployment Actuation shows a rocket powered drone catching Randall in midair and suiting him up.
* UnwittingPawn: Benchmark is unaware of the more sinister activities of his employer/sponsor, [=RevoCorp=].
DeadHatShot: His incapacitated art shows him being forced artwork is a simple watercolor of his abandoned hat. According to attack a former [=RevoCorp=] employee and an ex-guinea pig (Parse and Setback, respectively) thanks to [[Franchise/{{Robocop}} Directive 4]].
* WalkingArmory: A heavily equipment-based deck,
WordOfGod, if his hat is ever seen not on his head, it means he's dead -- such as with standard kinetic weapons, lasers, missiles, cold projectors, armor, shielding, Golem Unity, who exists because he was friends with and mentored Unity before she was mortally injured and threatened Biomancer into transferring Unity's consciousness into a fleshchildren double of her, and whom he [[WhatMeasureIsANonHuman went out of his way to befriend and treat like a person rather than a machine]] before his own death. This is actually a subtle hint to his Dark Watch variant's [[RevenantZombie true nature]], and he only gets it back by the onboard computer systems to make them all work at Randall's command.
* WhereDoesHeGetAllThoseWonderfulToys: Easy -- as a CorporateSponsoredSuperhero, all his weapons, equipment, and the software to run it are supplied
time of ''Tactics'' when he's been properly restored by his parent company, [=RevoCorp=].
* XPacHeat: In-universe. In the metafiction, Benchmark was supposed to be a complex figure who came across as likable, but still naive and in need of personal growth, so that he could show that growth
Faultless during the [=OblivAeon=] event. However, the readers of the comics crisis.
* DestructiveSavior: Dark Watch Fixer's base Power Bitter Strike makes Mr. Fixer into one. Bitter Strike does 3 damage
instead found him kind of insufferable, partly because [[TheWorfEffect he kept showing up to save beloved the regular strike (which does only 1) but destroys a hero ongoing or equipment after the damage. While this can be used for good (such as destroying his own Bloody Knuckles or Chrono's Hunter and well-established Hunted before the villain gets a chance to hit either of them for extra damage), the destruction is not optional, so if there is at least one thing there that he can destroy, he must destroy it. Salvage Yard can mitigate the destruction somewhat, and it works best if other heroes in their books]] in are feeding him cards to destroy while he gets set up.
* DualWielding: Dual Crowbars, which lets Fixer hit another target should he damage something.
* EnlightenmentSuperpower: His supreme mastery of kung-fu and inner peace allows him to perceive
the process. This faded, fortunately, world around him with his mind's eye despite his blindness and channel radiant energy and chi into his attacks.
* ExactWords: Jack Handle triggers on ''all'' damage he would deal. Including damage to himself (from Osiris of the Ennead, or Plague Rat, for example), or to teammates (from Setback's Friendly Fire ongoing).
* FadSuper: His original incarnation was Black Fist, an African-American kung-fu master cashing in on the martial arts and {{Blaxploitation}} crazes of the 70's. The card game represents his re-tool into something more politically-correct.
* GoodSmokingEvilSmoking: Smokes cigars.
* HairTriggerTemper: Dark Watch Mr. Fixer is literally angry at everything, thanks to his DamagedSoul.
* HandicappedBadass: He has been blind since birth, but can still kick major ass.
* HeroicBSOD: After some scum murdered the kids he was teaching martial arts to, Black Fist hung up his afro and retired from heroics, teaching martial arts, and generally trying to make his miserable city a better place. The card game represents him realizing that his inaction is making things worse, not better, and coming back into the fray. (Indeed, it's implied that he could've saved Cassandra's parents and didn't, creating Ermine, and outright stated that, without his influence, Sophia [=DeLeon=] continued on the dark road she was on until she became the Chairman's right hand woman.
* HesBack: After being healed in body, mind, and soul by Faultless, Mr. Fixer,
following the immediate aftermath end of [=OblivAeon=].the [=OblivAeon=] crisis, has become the best possible version of himself, a mentor to heroes old and new in both the ''Tactics'' and RPG timelines.
* IKnowKungFu: He has a few different styles he can swap between with the right cards. While there are people who can beat him in a fight with superhuman strength or other superpowers, within the universe of ''Sentinels Comics'', Mr. Fixer is ''the'' greatest martial artist in the entire world, bar none.
* ImpaledWithExtremePrejudice: In his Dark Watch variant's incapacitated art.
* ImprobableWeaponUser: Although most of his weapons (Crowbars, a wrench, a chain) are moderately plausible, his Grease Gun is a little more out there. It prevents any and all non-hero targets from dealing damage for a full round, regardless of whether that involves incapacitating a handful of Omnitron drones or the entire might of Voss' armada.
* ImprovisedWeapon: Every single one of his weapons is a tool from his garage. Some of them can get pretty crazy powerful depending on his buffs and Style.
* KilledOffscreen: The Freedom Six timeline focuses on the Six and Iron Legacy, and Mr. Fixer is explicitly dead, after helping "save" Unity by having part of her transferred into a golem, then helping that golem come to terms with itself.
* KiManipulation: His martial arts taps into this, and it can be seen curling off his muscles in some of his card art. Notably, his Grease Monkey Fist allows him to cause whatever kind of damage he pleases.
* MentorArchetype: Besides the Operative, he mentored other heroes such as Expatriette. Freedom Six Unity not only spent some time learning from him before his death, he was important to helping her come to terms with her robotic existence, hence why she carries his hat with her. In the RPG timeline, he's become a mentor for a whole new generation of superheroes, while in the ''Tactics'' timeline he's back to being the spiritual mentor of the Dark Watch.
* MrFixit: Naturally. He is also ideal as a supporting character for equipment-heavy heroes (Unity, Omnitron-X, Expatriette, Bunker, etc), as his Salvage Yard card lets him instantly move everyone's equipment cards from their trash back into their hands and gets to replay Overdrive if it's in his trash.
* MundaneUtility: His ability to perceive auras with his supreme mastery of martial arts not only allows him to function well despite his blindness, but helps him to figure out what's wrong with cars and fix them.
* NiceJobBreakingItHero: Mr. Fixer gave The Operative some martial arts training when she was 7. Even after Fixer closed the dojo, she continued to learn martial arts, and eventually became the right hand of the Chairman.
* NotTheIntendedUse: His Dark Watch version's power is supposed to be a "power at a drawback" effect, but it also works extremely well for triggering Omnitron-U's power and ''especially'' Stuntman and Void Guard Mainstay's array of when-this-card-is-destroyed ongoings and equipment.
* OneManArmy: After his friend, Charley, is murdered by some thugs who won't believe that he'd be that cooperative if he's not hiding something, Mr. Fixer goes on the warpath against the Organization, and the creators confirm that, despite being an old man operating mostly alone against one of the most terrifyingly well-organized crime syndicates in the world, he'd have succeeded in destroying it if not for the Chairman and the Operative teaming up to murder him.
* ReimaginingTheArtifact: In the universe of ''Sentinel Comics'', Mr. Fixer is a retooled version of a 70's character that didn't quite age well and stopped selling, so he was reinvented as an OlderAndWiser character in the 90's.
* RetiredBadass: Back in the 70s, he was a street-level costumed vigilante under the name of [[{{Blaxploitation}} Black Fist]]. He even met the Terminarch alongside Legacy, during a "team up" event with the hero he used to be a back-up act for.
* RevenantZombie: A component of Zhu Long's revenge on his enemy: Mr. Fixer returns from death with his inner peace totally gone and replaced with seething rage because he is, effectively, an undead spirit possessing his own restored meat-husk. Notably, after Heartbreaker [[NoOneCouldSurviveThat gigs him in the heart]] during his incapacitated art, he gets back up, because the Dragon has denied him even death.
* RoguesGallery: Mainly the criminal empire terrorizing his city, particularly their mastermind the Chairman and their best muscle (and Fixer's former student) the Operative. There's also Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control. Membership in the Dark Watch also makes him the enemy of the corrupted ex-lawman Heartbreaker.
* StanceSystem: Mr. Fixer's deck has his vibe, as he can change roles based on what Tool and Style Combination he has.
* SupernaturalMartialArts: Some of Mr. Fixer's abilities go beyond punches and kicks and into KiManipulation and other supernatural powers. For instance, [[MundaneUtility it helps him function without working eyes and makes him a pretty good mechanic]].
* TheyDontMakeThemLikeTheyUsedTo: From Pipe Wrench:
-->'''Mr. Fixer:''' Good forged steel! Not like those modern cast-aluminum ones.
* ThrowingYourSwordAlwaysWorks: Uses a tire iron like a giant shuriken. His Tire Iron tool makes all damage Fixer does Projectile damage, but if his hits a target for damage, then if it has 2 or less HP after, instant kill.
-->'''The Fence:''' He threw a WHAT at you?
* WeakButSkilled: Fanatic is a MasterSwordsman, Haka has centuries of combat experience, but both also have superhuman strength and durability to carry them, so they don't need to spend as much time mastering technique. Mr. Fixer, aside from his KiManipulation, does not. It is because he ''cannot'' rely on other superhuman abilities, according to the Letters Page, that he is the single most skilled hand-to-hand combatant in the entire Multiverse, able to take on even superpowered opponents with pressure points and finesse.



[[folder:Bunker]]
!!Bunker
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bunker_sentinels_of_the_multiverse.png]] [[caption-width-right:300:BUDDABUDDABUDDABUDDABUDDA]]

Lt. Tyler Vance is a mechanic serving in the armed forces. Due to his skill during a situation in the Middle East, the government recruited him for their Freedom Five initiative and gave him the Personal Armament Exo-Chassis YS-1300t suit.

Bunker's playstyle focuses on equipping weapons and components to his suit and then inflicting massive damage. He can switch between different modes to draw equipment cards, equip them, and then start unloading upon villains, although he is relatively vulnerable early on while deploying his weapons.

Bunker's Alternate forms are '''G.I. Bunker''', '''Engine of War''', '''Termi-Nation Bunker''', and '''Freedom Five Bunker'''. Similar to Legacy's Alternate forms, Bunker's first two Alt Forms are different characters: The Engine of War is the villainous Fright Train, who in the AlternateTimeline joined the Freedom Six to oppose Iron Legacy, and G.I. Bunker is the UsefulNotes/WorldWar2 soldier who wore the first version of the armor. The third is a refit he goes through after encountering the technology-absorbing villain Chokepoint.

to:

[[folder:Bunker]]
!!Bunker
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.
[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bunker_sentinels_of_the_multiverse.png]] [[caption-width-right:300:BUDDABUDDABUDDABUDDABUDDA]]

Lt. Tyler Vance is a mechanic serving in the armed forces. Due to his skill during a situation in the Middle East, the government recruited him for their
org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked
Freedom Five initiative Tower, resulting in Thiago Diez surviving the event and gave him eventually becoming the Personal Armament Exo-Chassis YS-1300t suit.

Bunker's playstyle focuses on equipping weapons and components to his suit and then inflicting massive damage. He can switch between different modes to draw equipment cards, equip them, and then start unloading upon villains, although he is relatively vulnerable early on while deploying his weapons.

Bunker's Alternate forms are '''G.I. Bunker''', '''Engine of War''', '''Termi-Nation Bunker''', and '''Freedom Five Bunker'''. Similar to Legacy's Alternate forms, Bunker's first two Alt Forms are different characters: The Engine of War is the villainous Fright Train, who
new Ra. However, in the AlternateTimeline joined the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Six to oppose Iron Legacy, Tower when it is attacked by [=OblivAeon=] and G.I. Bunker is perishes during the UsefulNotes/WorldWar2 soldier who wore the first version attack. But, as a result of some of the armor. The third is a refit he goes through after encountering weird technology housed within the technology-absorbing villain Chokepoint.building, he is “resurrected” as a ghost-like being that can possess any technology. Using these new powers he becomes the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.



* AchillesHeel: He's dependent upon his equipment to get any of his strategies going, which can be preyed upon by certain villains (e.g. Chokepoint). Furthermore, his strongest damage dealing card, Omni-Cannon, requires a great deal of cards fed into it in order to deal massive damage, and while he does have several ways to draw cards his main one - Ammo Drop - requires enemy cards to be destroyed.
* AffirmativeActionLegacy: Zig-zagged, as while the current Bunker is white and his successor is black, playing it straight, it's inverted as G.I. Bunker was also black. So the known wearers of the suit are black-white-black.
* ArmCannon: Both his Flak Cannon and Gatling Gun replace an arm of his suit.
* ArmorPiercing: G.I. Bunker's baseline power lets him pick a target, and all damage dealt to that target is irreducible.
* BoringButPractical: Bunker’s kit isn’t complex, [[JackOfAllTrades and he doesn’t specialize at any given role]], but it doesn’t take long for him to provide immediate fire support for his teammates; all he needs is the right equipment card at the given time. This is useful against villains who are a damage race to win against, such as Deadline.
* ChummyCommies: Not in the main timelines, but in an AlternateUniverse seen during the [=OblivAeon=] battle the Bunker equivalent is a red-starred hero named [[AnIcePerson Cold War]].
* CrazyPrepared: Bunker’s entire kit can be treated as this. He can deal multiple sources of damage (projectile, fire, energy), can deal damage to multiple targets (either all non-heroes or selectively), has extra armor for dealing with damage (Heavy Plating and Recharge Mode), heal himself (Maintenance Unit), can stop the environment from playing a card to avoid more unanticipated changes to the game (Adhesive Foam Grenade), has several different “Mode” cards which can affect his ability to tank damage or deal more damage of his own, and has several ways of drawing cards just in case he can’t get what he needs at first. [[JustifiedTrope Justified]], as in-universe Bunker is a OneManArmy mechanized suit of armor designed to fight in several different terrains and combat varying threats.
** The Engine of War variant also gives more utility to Bunker’s deck by granting him a way to destroy Ongoing cards, something no other variant can do.
* {{Determinator}}: G.I. Bunker died fighting his way through a Nazi fortress single-handed. As his suit took damage and began to lock up, he tore the damaged parts off rather than retreat or surrender. His incapacitated art depicts him down to a pistol, missing his helmet and one arm of the suit, with his fuel tank on fire, yet he's still pushing forward.
* DiscardAndDraw: Termi-Nation Bunker's base power, Modulize, requires him to destroy one of his Ongoing or Equipment cards, but in exchange he can draw a card, play a card, and use a power in whichever order the player chooses. That's essentially an entire second turn, for the record.
* {{Expy}}: He's one of ComicBook/WarMachine, as a military hero in powered armor.
* GatlingGood: His card Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns- so long as you discard a card at the end of his turns. It’ll still continue to gun down opponents even while he is using a Mode card, making it a reliable source of damage as long as you have cards to spare.
* GunsAkimbo: All of Bunker's damage dealing powers are gun related. His Turret Mode card takes this UpToEleven with the fact that not only are both of his arms turned into gatling guns, he even can use his other powers like Flak Cannon; Grenade Launcher; and Omni-Cannon, along with potentially having a Gatling Gun card active on top of all that firepower.
* HeelFaceTurn: The Engine of War Bunker variant features a different pilot than normal, the once villainous Fright Train, in a BadFuture where Legacy goes mad with power; becomes known as Iron Legacy; and murders Tyler Lance, the original operator of the Bunker suit. Fright Train decided to give up a life of crime and help out people instead, which led to the Tachyon of that timeline recruiting him while providing him with an experimental Bunker suit due to his military background. Humorously, Fright Train was too big to fit into the suit, so it was hollowed out and used instead as armor complete with guns.
* HeroicSacrifice: The WWII Bunker, Engine of Freedom, went down in a blaze of glory, taking on a Nazi bunker single-handed in order to kill Hitler.
* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it]], and don’t have complicated strategies involved to work nor are CastFromHitPoints.
* KillItWithFire: External Combustion overheats Bunker's armor - dealing damage to himself as a result - in return for dealing heavy fire damage to all non-hero targets.
* TheLancer: To Legacy's Hero.
* MilitarySuperhero: Played with. Bunker is considered a hero first, military man second, but he ''is'' affiliated with the military due to their involvement in the Freedom Five Initiative. The team tends to lean on him for strategic operations, which makes sense considering his background of fighting in Fallujah.
* MoreDakka: Especially in Turret Mode. The card's flavor text lampshades this, with "BUDDABUDDABUDDA" filling the entire text bubble.
* OneManArmy: The Bunker suit is described as having as much firepower as an entire armored battalion. Even its predecessor, the GI Bunker, smashed through a entire fortress filled with Nazis during World War II by himself in order to take out Hitler.
* PoweredArmor: Wears a mechanized suit developed as part of the US military's “Ironclad Project.”
* RealRobot: While the Bunker Suit is fantastic technology, it edges more toward realism than something like ComicBook/IronMan's armor -- Tyler is only able to use it because he's also an engineer, and in the prequel comic, he describes operating it as a monumental task in itself. He's constantly having to maintain and improve the suit, and the main reason there aren't armies of Bunkers isn't because the tech is particularly special or unique, but that the thing is very difficult to operate and maintain.
* RoguesGallery: Fright Train, his Vengeful Five counterpart and old army rival; Miss Information, along with the rest of the Freedom Five; and Chokepoint, a ferropath who hates metal being put to "unworthy" use.
* SuperheroPackingHeat: See WalkingArmory. Bunker goes into battle loaded for bear.
* SuperStrength: The Engine of War Bunker variant features a heroic version of Fright Train, whose powers listed this amongst others. This is reflected in his baseline power, Locomotion, which allows him to destroy an Ongoing card at the cost of discarding a Mode card in his hand.
* TeamNormal: While he is a skilled military tactician and mechanic, he's nevertheless the most "standard human" of the Freedom Five since even Wraith has her wealth status; finely honed martial arts; and analytical skills. In the "Animated Series" episodes of the Letters Page, he's portrayed as sometimes suffering from a sort of Imposter Syndrome as a result.
* ToTheBatNoun: Bunker has a number of devices called the "Bunker-[something]", most notably the "Bunker-Copter" in the ''Tactics'' timeline.
* WalkingArmory: He has flak cannons, a minigun, a grenade launcher, missiles (Engine of War variant, and only by appearance), and an Omni-Cannon. On the non-lethal side he has a sticky grenade launcher, which is useful for keeping out unwelcome environment cards while not damaging any friendly ones.
* WaveMotionGun: The [=OmniCannon=], which can hit for massive damage. It allows the player to store three cards per turn, then unleash an attack whose damage is double the number of cards stored up that way.

to:

* AchillesHeel: He's dependent upon his equipment to get any of his strategies going, which BeCarefulWhatYouWishFor: Thiago can finally be preyed upon by certain villains (e.g. Chokepoint). Furthermore, his strongest damage dealing card, Omni-Cannon, requires a great deal of cards fed into it in order to deal massive damage, and while he does have several ways to draw cards his main one - Ammo Drop - requires enemy cards to be destroyed.
* AffirmativeActionLegacy: Zig-zagged, as while
the current Bunker is white and his successor is black, playing it straight, it's inverted as G.I. Bunker was also black. So the known wearers of the suit are black-white-black.
* ArmCannon: Both his Flak Cannon and Gatling Gun replace an arm of his suit.
* ArmorPiercing: G.I. Bunker's baseline power lets him pick a target, and all damage dealt to that target is irreducible.
* BoringButPractical: Bunker’s kit isn’t complex, [[JackOfAllTrades and he doesn’t specialize at any given role]], but it doesn’t take long for him to provide immediate fire support for his teammates; all he needs is the right equipment card at the given time. This is useful against villains who are a damage race to win against, such as Deadline.
* ChummyCommies: Not in the main timelines, but in an AlternateUniverse seen during the [=OblivAeon=] battle the Bunker equivalent is a red-starred
hero named [[AnIcePerson Cold War]].
* CrazyPrepared: Bunker’s entire kit can be treated as this. He can deal multiple sources of damage (projectile, fire, energy), can deal damage
he always wanted to multiple targets (either all non-heroes or selectively), has extra armor for dealing with damage (Heavy Plating and Recharge Mode), heal himself (Maintenance Unit), can stop the environment from playing a card to avoid more unanticipated changes to the game (Adhesive Foam Grenade), has several different “Mode” cards which can affect his ability to tank damage or deal more damage of his own, and has several ways of drawing cards just in case he can’t get what he needs at first. [[JustifiedTrope Justified]], as in-universe Bunker is a OneManArmy mechanized suit of armor designed to fight in several different terrains and combat varying threats.
** The Engine of War variant also gives more utility to Bunker’s deck by granting him a way to destroy Ongoing cards, something no other variant can do.
* {{Determinator}}: G.I. Bunker died fighting his way through a Nazi fortress single-handed. As his suit took damage and began to lock up, he tore the damaged parts off rather than retreat or surrender. His incapacitated art depicts him down to a pistol, missing his helmet and one arm of the suit, with his fuel tank on fire, yet he's still pushing forward.
* DiscardAndDraw: Termi-Nation Bunker's base power, Modulize, requires him to destroy one of his Ongoing or Equipment cards, but in exchange he can draw a card, play a card, and use a power in whichever order the player chooses. That's essentially an entire second turn, for the record.
* {{Expy}}: He's one of ComicBook/WarMachine, as a military hero in powered armor.
* GatlingGood: His card Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns- so long as you discard a card at the end of his turns. It’ll still continue to gun down opponents even while he is using a Mode card, making it a reliable source of damage as long as you have cards to spare.
* GunsAkimbo: All of Bunker's damage dealing powers are gun related. His Turret Mode card takes this UpToEleven with the fact that not only are both of his arms turned into gatling guns, he even can use his other powers like Flak Cannon; Grenade Launcher; and Omni-Cannon, along with potentially having a Gatling Gun card active on top of all that firepower.
* HeelFaceTurn: The Engine of War Bunker variant features a different pilot than normal, the once villainous Fright Train, in a BadFuture where Legacy goes mad with power; becomes known as Iron Legacy; and murders Tyler Lance, the original operator of the Bunker suit. Fright Train decided to give up a life of crime and help out people instead, which led to the Tachyon of that timeline recruiting him while providing him with an experimental Bunker suit due to his military background. Humorously, Fright Train was too big to fit into the suit, so it was hollowed out and used instead as armor complete with guns.
* HeroicSacrifice: The WWII Bunker, Engine of Freedom, went down in a blaze of glory, taking on a Nazi bunker single-handed in order to kill Hitler.
* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it]], and don’t have complicated strategies involved to work nor are CastFromHitPoints.
* KillItWithFire: External Combustion overheats Bunker's armor - dealing damage to himself as a result - in return for dealing heavy fire damage to all non-hero targets.
* TheLancer: To Legacy's Hero.
* MilitarySuperhero: Played with. Bunker is considered a hero first, military man second, but he ''is'' affiliated with the military due to their involvement in the Freedom Five Initiative. The team tends to lean on him for strategic operations, which makes sense considering his background of fighting in Fallujah.
* MoreDakka: Especially in Turret Mode. The card's flavor text lampshades this, with "BUDDABUDDABUDDA" filling the entire text bubble.
* OneManArmy: The Bunker suit is described as having as much firepower as an entire armored battalion. Even its predecessor, the GI Bunker, smashed through a entire fortress filled with Nazis during World War II by himself in order to take out Hitler.
* PoweredArmor: Wears a mechanized suit developed as part of the US military's “Ironclad Project.”
* RealRobot: While the Bunker Suit is fantastic technology, it edges more toward realism than something like ComicBook/IronMan's armor -- Tyler is only able to use it because he's also an engineer, and in the prequel comic, he describes operating it as a monumental task in itself. He's constantly having to maintain and improve the suit, and the main reason there aren't armies of Bunkers isn't because the tech is particularly special or unique, but that the thing is very difficult to operate and maintain.
* RoguesGallery: Fright Train, his Vengeful Five counterpart and old army rival; Miss Information, along with the rest of the Freedom Five; and Chokepoint, a ferropath who hates metal being put to "unworthy" use.
* SuperheroPackingHeat: See WalkingArmory. Bunker goes into battle loaded for bear.
* SuperStrength: The Engine of War Bunker variant features a heroic version of Fright Train, whose powers listed this amongst others. This is reflected in his baseline power, Locomotion, which allows him to destroy an Ongoing card
be... at the cost of discarding a Mode card in his hand.
life.ut.
* TeamNormal: While he is BreakTheCutie: Thiago used to be a skilled military tactician very optimistic kid who dreamed of being a hero. Dying and mechanic, he's nevertheless the most "standard human" of the Freedom Five since even Wraith has her wealth status; finely honed martial arts; and analytical skills. In the "Animated Series" episodes of the Letters Page, he's portrayed coming back to life as sometimes suffering from some weird ghost thing did a sort of Imposter Syndrome as a result.
* ToTheBatNoun: Bunker has a
serious number of devices called on his mental health and optimism, leaving him in a much more depressed state. Even the "Bunker-[something]", most Vertex writers, who notably the "Bunker-Copter" in the ''Tactics'' timeline.
wrote more or less exclusively grimdark comics, thought this was going a bit far
* WalkingArmory: He has flak cannons, a minigun, a grenade launcher, missiles (Engine HauntedTechnology: Thiago can possess any piece of War variant, and technology from advanced alien drones to simple toasters.
* LossOfIdentity: Thiago doesn’t really consider himself to be Thiago anymore,
only going by appearance), and an Omni-Cannon. On the non-lethal side he Muerto.
* MeaningfulName: A really simple one. Muerto means dead in Spanish. He also
has a sticky grenade launcher, which Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance
is useful for keeping out unwelcome environment cards while not damaging any friendly ones.
* WaveMotionGun: The [=OmniCannon=], which can hit for massive damage. It allows the player to store three cards per turn, then unleash an attack whose damage is double the number of cards stored up
that way.of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.



[[folder:Captain Cosmic]]
!!Captain Cosmic
->'''Debut''': ''Wrath of the Cosmos''\\
'''Team''': Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/captain_cosmic_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"Who put me in charge? No one. But someone must stand for the world."]]

One night while Hugh Lowsley and his brother Nigel were stargazing, a purple crystal fell from outer space and struck both them with energy. After awakening, Hugh discovered that he had the ability to create constructs of gold energy. He took the name of "Captain Cosmic" to search for his brother, who had vanished after the purple energy gave Hugh his powers.

In game, Captain Cosmic relies on playing Construct cards to provide bonuses to the hero they are attached to. He can also on occasion destroy them to deal damage when he need to go on the offence.

Captain Cosmic's alternate forms are '''Prime Wardens Captain Cosmic''', depicting his look after joining the titular team, '''XTREME Prime Wardens Captain Cosmic''', his AlternateSelf from the [=XTREMEverse=] who takes a more aggressive bent on their mutual powers, and '''Captain Cosmic: Requital''', his final variant depicting the new form he takes on after undergoing a FusionDance with his brother, Nigel/Infinitor.

to:

[[folder:Captain Cosmic]]
!!Captain Cosmic

[[folder:The Naturalist]]
!!The Naturalist
->'''Debut''': ''Wrath of the Cosmos''\\
'''Team''': Prime Wardens

''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/captain_cosmic_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"Who put me in charge? No one. But someone must stand for the world.org/pmwiki/pub/images/naturalist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Stand not against nature. It was here first. It will be here last, as well.
"]]

One night while Hugh Lowsley African oil tycoon Michael Conteh was cursed by Akash'Bhuta, transforming him into a gazelle. Thankfully, the Argent Adept found him and his brother Nigel were stargazing, a purple crystal fell from outer space and struck both them with energy. After awakening, Hugh discovered that he had helped him gain the ability to create constructs of gold energy. He took transform into a rhinoceros and crocodile and master his transforming. Now he can control his shapeshifting and uses it to fight for the name wilds he once ravaged.

The Naturalist's deck is oriented around swapping on the fly between multiple animal forms, each with a different team role: Crocodile is offense-oriented, Rhinoceros is a durable tank, and Gazelle supports the team and brings lots
of "Captain Cosmic" to search for self-healing. Almost all of his brother, who had vanished after the purple energy gave Hugh his powers.

In game, Captain Cosmic relies on playing Construct
cards to carry special rune symbols that activate (or provide bonuses to the hero they are attached to. improved effects) dependent on which form he's currently assuming.

He can also on occasion destroy them to deal damage when he need to go on the offence.

Captain Cosmic's alternate forms are '''Prime Wardens Captain Cosmic''', depicting his look
has one variant, '''The Hunted Naturalist''', after joining his clash with Ambuscade and the titular team, '''XTREME Prime Wardens Captain Cosmic''', Slaughterhouse Six caused his AlternateSelf from the [=XTREMEverse=] who takes a shapeshifting abilities to become more aggressive bent on their mutual powers, and '''Captain Cosmic: Requital''', his final variant depicting the new form he takes on after undergoing a FusionDance with his brother, Nigel/Infinitor.spontaneous, but also more unstable.



* AchillesHeel: Captain Cosmic can run excellent support for any hero team, and although his constructs are easy to destroy, he has many ways to mitigate this and even turn it to his advantage in both forms. However, his ability to actually deal damage and run touchdowns on his own is very limited, and either heavily-randomized (Harsh Offense), reliant on destroying his constructs (Construct Cataclysm, Potent Disruption, Destructive Response), or tied to a fragile and easily-destroyed contruct (Autonomous Blade, Cosmic Weapon). If his team gets picked off or shut down around him, he will have trouble keeping things going on his own. Also, any effect that does enough damage to destroy a construct outright prevents its effects from going off, and their hitpoints are, again, quite low.
* BadassLongcoat: Sports a nice one in his Prime Wardens variant.
* BoldlyComing: Much like KNYFE, he's another "sleeps with aliens" type during his various space-faring tales, including even an alien princess at least once. Though he is more likely to have actual relationships with said aliens, versus KNYFE's "lay 'em and leave 'em" mentality.
* CainAndAbel: Defied. No matter how bad things get, Hugh never gives up on Nigel's ability to redeem himself, and Nigel never actually brings himself to kill his brother. Even their more-thuggish XTREME variants are still brothers to the end.
* CaptainSuperhero: Though ironically he's not only not a military Captain but he's not the leader of the Prime Wardens either (he's more TheLancer instead).
* CastFromHitPoints: Unflagging Animation, which lets him play a free construct from out of his trash each turn, at the cost of taking irreducible psychic damage. He also casts from his constructs' HP, destroying them to deal damage based on their remaining health or causing them to aid his allies when damaged.
* CounterAttack: Wounding Buffer, which damages whomever hurts the hero it's next to. One of his ongoings also causes destroyed constructs to deal damage to other targets, though he can intentionally trigger this himself by detonating them or allowing teammates to detonate them (such as Fanatic using them as improvised throwing weapons with Final Dive).
* CrusadingLawyer: A sort of literal one, since he started out as a barrister before getting his powers.
* DeathOfAThousandCuts: His XTREME variant's new power deals a target one energy damage, then causes each of his constructs in play to deal that same target one energy damage.
* DoppelgangerAttack: Some of his constructs, such as Augmented Ally or Unflagging Animation, are copies of his allies.
* EnergyShield: Energy Bracer reduces the damage dealt to whomever it is attached to.
* {{Expy}}: One of ComicBook/GreenLantern, a space-traveling cosmic policeman of sorts whose powers allow him to create anything he can imagine as a HardLight projection, though rather than using green energy for his constructs, Captain Cosmic uses gold energy like Green Lantern's Archenemy Sinestro.
* HardLight: What his Constructs are made of.
* LaserBlade:
** Cosmic Weapon, which grants whomever it is attached to a powerful energy attack power.
** Autonomous Blade is one as well, which can deal damage whenever its user damages something.
* LifeDrain: Inverted. His Vitality Conduit funnels the energy contained within it to heal its wearer whenever it takes damage.
* LowerClassLout: His XTREME incarnation brandishes guns, and has a much lower-class, more confrontational attitude than his normal counterpart.
* MoreDakka: XTREME Captain Cosmic shouts in his intro dialogue in the digital game he has "more golden guns than you've had hot dinners".
* NoSell: Cosmic Crest makes him and all his constructs immune to all energy damage.
* RoguesGallery: Infinitor, his own brother who was driven insane by powers similar to Captain Cosmic's, Empyreon, a man whose energy powers harm himself and those around him, Galactra, a woman who claims to wield the true power of the cosmos, and - like the rest of the Prime Wardens - Balarian, a grinning tentacled monstrosity from another universe full of its kind.
* SecretIdentity: Mostly back during the Silver Age, when he tried to keep his job as a lawyer as well as being a space superhero. His Letters Page episode has Christopher and Adam commenting on how implausible this was given that he was frequently in space for ''months at a time''.
* TakenForGranite: His Prime Wardens incapacitated artwork shows him transformed into a golden statue.
* TeamDad: [[WordOfGod Christopher]] has described him as being "Space Dad" in personality, and he ended up being a father figure to Parse in particular.
* WeaponOfChoice: His version in the standard timeline draws from his interest in medieval history to make swords and maces for picking fights. His XTREME version prefers guns.

to:

* AchillesHeel: Captain Cosmic can run excellent support for any hero team, Nearly all of his cards need the right symbol out to operate at full power, and although his constructs are easy to destroy, at least three -- Natural Form's Power, Bestial Shift, and Primal Charge - literally ''do nothing'' without a symbol out. While he has many ways to mitigate this this, especially in his Hunted variant, having a Form card destroyed at the wrong time (or worse, taken out of his deck and trash altogether where he can't reach it with his power) is really going to take a bite out of his effectiveness.
* ArchEnemy: Deadline, who destroys the environment that the Naturalist protects.
* BalefulPolymorph: When Akash'Bhuta initially rebuffs his attempts to help her deal with Professor Pollution's contamination, he turns himself into a hyena as an attempt to persuade Akash... and then gets stuck and can't turn back until she finally relents and helps him.
%%* CompositeCharacter: Of ComicBook/AnimalMan, as an eco-themed superhero, and [[ComicBook/TeenTitans Beast Boy]], a shapeshifter who turns into animals.
* DamageIncreasingDebuff: Predator's Eye marks an enemy for more damage. If the Crocodile is out, it can then deal some extra damage, a number that can get quite large depending on the level of upgrade you get.
* EnemyMine: After Akash'Bhuta gets damaged by Professor Pollution, he helps her through the situation, which ends up with them teaming up first to help protect the environment together and then later to fight [=OblivAeon=] together.
* GlassCannon: The Deadly Crocodile has neither the utility and self-healing of the Nimble Gazelle nor the hefty damage reduction of the Formidable Rhinoceros, but it hits like a truck.
* HealingFactor: The Nimble Gazelle offers him a lot of self-healing.
* InvoluntaryShapeshifting: At first. After a year or two it became voluntary.
* JackOfAllTrades: The Naturalist is one of the few heroes that can rival, or
even turn it to his advantage in both forms. surpass Tempest for pure versatility. However, unlike Tempest, he pay for it by not having access to all his potential power at any given moment, thanks to the Form mechanics.
* KarmicTransformation: Transformed into a gazelle by Akash'Bhuta for his oil company's part in destroying the environment. Later found by the Argent Adept and taught how to take the form of other animals, eventually regaining his human form and turning
his ability to actually deal damage shapeshift into a superpower.
* PerpetualFrowner: Never pictured smiling
and run touchdowns on his own is very limited, and either heavily-randomized (Harsh Offense), reliant on destroying his constructs (Construct Cataclysm, Potent Disruption, Destructive Response), or tied to a fragile and easily-destroyed contruct (Autonomous Blade, Cosmic Weapon). If his team gets picked off or shut down around him, he will have trouble keeping things going on his own. Also, any effect that does enough damage to destroy a construct outright prevents its effects from going off, and their hitpoints are, again, quite low.
* BadassLongcoat: Sports a nice one in his Prime Wardens variant.
* BoldlyComing: Much like KNYFE,
usually pictured with an intense glower. It's implied he's another "sleeps with aliens" type during his various space-faring tales, including even an alien princess ''always'' quite serious in the flavor text for The Nimble Gazelle.
-->'''The Argent Adept:''' "You make quite the swift gazelle. A rather dour one, though."
* PowerIncontinence: The Hunted Naturalist variant card represents him on the run from the Slaughterhouse Six. It makes it ''easier'' to gain the benefits of multiple form cards
at least once. Though once, thanks to a base power that lets him pick a form and act as if any cards he is more likely to plays have actual relationships with said aliens, versus KNYFE's "lay 'em and leave 'em" mentality.
* CainAndAbel: Defied. No matter how bad things get, Hugh never gives up on Nigel's ability to redeem himself, and Nigel never actually brings himself to kill
the benefits of that symbol until the end of his brother. Even their more-thuggish XTREME variants are still brothers to the end.
* CaptainSuperhero: Though ironically
next turn. But it also means he's not only not a military Captain but he's not the leader of the Prime Wardens either (he's more TheLancer instead).
* CastFromHitPoints: Unflagging Animation, which lets him play a free construct from out
losing control of his trash each turn, at the cost of taking irreducible psychic damage. He also casts from his constructs' HP, destroying them to deal damage based on their remaining health or causing them to aid his allies when damaged.
* CounterAttack: Wounding Buffer, which damages whomever hurts the hero it's next to. One of his ongoings also causes destroyed constructs to deal damage to other targets, though he can intentionally trigger this himself by detonating them or allowing teammates to detonate them (such as Fanatic using them as improvised throwing weapons with Final Dive).
* CrusadingLawyer: A sort of literal one, since he started out as a barrister before getting his powers.
* DeathOfAThousandCuts: His XTREME variant's new power deals a target one energy damage, then causes each of his constructs in play to deal that same target one energy damage.
* DoppelgangerAttack: Some of his constructs, such as Augmented Ally or Unflagging Animation, are copies of his allies.
* EnergyShield: Energy Bracer reduces the damage dealt to whomever it is attached to.
* {{Expy}}: One of ComicBook/GreenLantern, a space-traveling cosmic policeman of sorts whose
powers allow him to create anything he can imagine as a HardLight projection, though rather than using green energy for his constructs, Captain Cosmic uses gold energy like Green Lantern's Archenemy Sinestro.
* HardLight: What his Constructs are made of.
* LaserBlade:
** Cosmic Weapon, which grants whomever it is attached to a powerful energy attack power.
** Autonomous Blade is one as well, which can deal damage whenever its user damages something.
* LifeDrain: Inverted. His Vitality Conduit funnels the energy contained within it to heal its wearer whenever it takes damage.
* LowerClassLout: His XTREME incarnation brandishes guns, and has a much lower-class, more confrontational attitude than his normal counterpart.
* MoreDakka: XTREME Captain Cosmic shouts in his intro dialogue
in the digital game he has "more golden guns than you've had hot dinners".
* NoSell: Cosmic Crest makes him and all his constructs immune to all energy damage.
* RoguesGallery: Infinitor, his own brother who was driven insane by powers similar to Captain Cosmic's, Empyreon, a man whose energy powers harm himself and those around him, Galactra, a woman who claims to wield the true power of the cosmos, and - like the rest of the Prime Wardens - Balarian, a grinning tentacled monstrosity from another universe full of its kind.
* SecretIdentity: Mostly back during the Silver Age, when he tried to keep his job as a lawyer as well as being a space superhero.
process. His Letters Page episode has Christopher and Adam commenting on how implausible this was given that he was frequently in space for ''months at a time''.
* TakenForGranite: His Prime Wardens
incapacitated artwork shows sees him transformed into a golden statue.
* TeamDad: [[WordOfGod Christopher]] has described him as being "Space Dad"
caught between forms in personality, a horrible mishmash of parts from each.
* RoguesGallery: Deadline, who destroys the environment that the Naturalist protects, Ambuscade
and he ended up his Slaughterhouse Six, who think he'd make a fine trophy, Equity, who's after a price on his head, and Professor Pollution, who wants to make everyone equal, facedown in the muck.
* RoguesGalleryTransplant: Ambuscade was originally a Haka villain and Equity was originally a Wraith villain ([[GameplayAndStorySegregation despite never
being a father figure to Parse in particular.
* WeaponOfChoice: His version
Wraith Nemesis in the standard timeline game]]).
* SuperSpeed: The Nimble Gazelle often gives him extra card
draws or destroys enemy Ongoing cards, traits often associated with super-speed in-game.
* StoneWall: The Formidable Rhinoceros form is very tough, and soaks up a lot of damage.
* VoluntaryShapeshifting: His power, which allows him to grab a form
from deck or trash. The Hunted Naturalist can instead pick a form, act as if he had it in play until the end of his interest in medieval history next turn, then draw or play a card, allowing him to make swords and maces briefly have the benefits of two forms at once. And because it lasts until the ''end'' of the turn, with out-of-sequence power uses or a form card legitimately out, potentially even three forms for picking fights. His XTREME version prefers guns.brief periods.



[[folder:Chrono-Ranger/Renegade/Time Slinger]]
!!Chrono-Ranger (Multiverse Era)[=/=]Renegade (Miststorm Timeline)[=/=]Time Slinger (RPG Timeline)
->'''Debut''': ''Shattered Timelines''
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chrono_ranger_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"I'd waste bullets as soon as waste words."]]

A sheriff from the town of Silver Gulch in 1883, James "Jim" Brooks was hurled though time by accident and sent thousands of years forward into a BadFuture where various cryptids have made mankind all-but extinct. Outfitted with future gear and a time machine by a sapient robot factory, Chrono-Ranger travels through time, ending the monsters in the past before they can ravage the future.

Chrono-Ranger is all about inflicting damage; nearly every card he has either inflicts or amplifies damage. His alternate version is '''Chrono-Ranger: The Best of Times''', after he's temporarily stranded outside the timestream, then recruited and given new gear by La Comodora to help the heroes defeat [=OblivAeon=].

to:

[[folder:Chrono-Ranger/Renegade/Time Slinger]]
!!Chrono-Ranger (Multiverse Era)[=/=]Renegade (Miststorm Timeline)[=/=]Time Slinger (RPG Timeline)
[[folder:[=NightMist=]]]
!![=NightMist=]
->'''Debut''': ''Shattered Timelines''
''Infernal Relics''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chrono_ranger_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"I'd waste bullets as soon as waste words."]]

A sheriff from
org/pmwiki/pub/images/nightmist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I am more than mere shadow--I am
the town of Silver Gulch in 1883, James "Jim" Brooks was hurled though time by accident and sent thousands of years forward into a BadFuture where various cryptids have made mankind all-but extinct. Outfitted with future gear and a time machine by a sapient robot factory, Chrono-Ranger travels through time, ending the monsters mists themselves!"]]

Seeking answers regarding her grandfather's disappearance, private investigator Faye Diamond got caught up
in the past before they world of the occult and began developing her talent for magic. However, a backfiring spell left her cursed with a body that shifts between corporeal and incorporeal "mist" in the presence of darkness. She now fights crime and works as a paranormal investigator while searching for a way to reverse the curse.

[=NightMist=]'s deck combines versatile spells that
can ravage damage enemies, destroy unwanted cards, and control the future.

Chrono-Ranger is all about inflicting damage; nearly every card he has either inflicts
field with a variety of magical relics that augment her own abilities. However, many of her powers require that she damages herself or amplifies damage. His discards cards to activate them, demanding patience and careful timing to play her for maximum effectiveness.

Her
alternate version form is '''Chrono-Ranger: The Best of Times''', '''Dark Watch [=NightMist=]''', depicting her new form after he's temporarily stranded outside undergoing an extended journey through the timestream, then recruited Realm of Discord to become more powerful, and given new gear by La Comodora to help subsequently joining the heroes defeat [=OblivAeon=].Dark Watch.



* AchillesHeel:
** He's very dependent on his bounties. Two of his weapons and Hunter and Hunted key off them, and the bonus damage lets him do more than the ping damage he's usually stuck with. Opponents who can destroy those cards are a serious problem.
** Enemies with even basic damage reduction can nullify the one point of bonus damage off of many of his cards.
* AnAdventurerIsYou: DPS. All of his one-shots let him do a single point of damage to targets, and he can mark targets with bounties to amplify the damage further. With his bigger guns (Masada and Danny-boy) plus a few bounties and "[[DamageIncreasingDebuff Hunter and Hunted]]", he moves into Nuker territory.
* AnatomyArsenal: Replaces his missing hand with a variety of different weapons.
* ArchEnemy: An odd example in Plague Rat, in that Jim's actual archenemies started off as the rat beasts of the Final Wasteland -- a species of cryptids apparently descended from the original Plague Rat and his victims. They ate Jim's arm -- Plague Rat thinks Chrono-Ranger smells delicious ("Tasty old meat..."). In ''Villains'' Mode, meanwhile, he's after the bounty on a young La Capitan.
* BountyHunter: One of his core mechanics involves posting and claiming "bounties" on various targets during the match, drawing cards when they're taken out and gaining different benefits for going after them.
* CompositeCharacter: Scarred cowboy BountyHunter ComicBook/JonahHex, but hurled into the future and drafted as a [[TimePolice time cop]]. Alternatively, ComicBook/{{Cable}} but from the WildWest.%%His Renegade incarnation from the ''Tactics'' timeline has clearly begun taking some inspiration from ''Franchise/TheTerminator''.
* CounterAttack: The Ultimate Target bounty lets Chrono-Ranger use a power when the target deals damage to anything, not just himself. This can even include the target dealing damage to ''itself'' (this can get really funny with Akash'Bhuta, for example).
* CreatorsFavorite: Adam deliberately drew Chrono-Ranger to be his ideal of the "rugged manly type", and the resulting mancrush has turned into a RunningGag in the fandom.
* DamageIncreasingDebuff: "The Ultimate Target" buffs his own damage against a target, while "By Any Means" increases ''all'' damage. "Hunter and Hunted", meanwhile, increases ''all'' his damage, dealt and taken, by the number of bounties currently in play.
* DeathOfAThousandCuts: Jim's not packing massive damage-dealing combos without outside support or his heaviest weapons coupled with bounties. However, he hits ''often'', usually getting multiple shots in per turn, and just about all of his one-shots let him inflict an extra point of damage as a side effect. Paired with a damage booster like Legacy, or his Hunter and Hunted card...
* GlassCannon: On his own, Chrono has no Damage Reduction and very little healing. He becomes a true GlassCannon with Hunter and Hunted: With it, the damage he deals and is dealt increases by 1 for every Bounty he has.
* TheGunslinger: He starts with his old six-gun, but can play a variety of other time-displaced firearms.
* ICallItVera: Danny-Boy, a [[KillItWithFire flamethrower]].
* IWorkAlone: A downplayed example. He's willing to fight alongside other heroes if the threat is serious enough, but he never teams up with them in any permanent capacity.
* MysteriousStranger: He's appeared to assist the other heroes against a number of dangerous villains, such as Akash'Bhuta and The Dreamer, but always departs immediately after. None of the other heroes know much about him.
* NiceHat: Its one of his pieces of equipment, too, and his single most powerful piece of gear, due to it allowing you to play two cards instead of one. And since every one of Chrono-Ranger's one-shots allow him to deal damage, it can dramatically amplify how much hurt he lays down, especially when damage-boosting effects are active.
* NinjaPirateZombieRobot: He's a time-traveling, cybernetic cowboy bounty hunter.
* NotHimself: Con's bounties start out with Chrono-Ranger going after monsters, but eventually start taking darker and darker turns via asking Jim to go after sapient beings, and then later outright kill them, even though Jim had already made his refusal to kill people clear. [[spoiler:Turns out this is because Biomancer had used a Chrono-Ranger clone to compromise Con's systems]].
* OneManArmy: His Renegade incarnation in ''Tactics''. He's waging a one-man war with Exemplar and winning, and For Profit [[SchmuckBait doesn't think one man is going to be a match for a team of supervillains]].
* RevolversAreJustBetter: He ''prefers'' his six-gun, though he will admit that the Masada is a ''fine'' piece of work.
* RoguesGallery: Those arm-thievin' rat beasts in the Final Wasteland environment, Plague Rat, their apparent progenitor who ''also'' seems to finds his flesh delicious, the time-traveling bandit La Capitan, and a low-down snake of an alien gunslinger with a HealingFactor named Doc Tusser. The Tactics timeline also has him fighting the forces of Exemplar, known as the Chairman before he started taking all that PsychoSerum, including the mercenary group For Profit.
* SchizoTech: His arsenal includes a classic six-shooter coupled with an energy cannon, neuro-toxic dartgun, incendiary missile launcher, time-warping grenades, and a cybernetic arm that can turn into a bow-and-arrow.
* SetRightWhatOnceWentWrong: Chrono-Ranger's objective. The Final Wasteland is full of dangerous monsters. Chrono-Ranger hunts them down in the past, before they can destroy civilization. He also tracks down the occasional dangerous supervillain, such as Ambuscade or Akash'Bhuta.
* TimeTravel: Coupled with BigDamnHeroes as his profession. Some of the flavor text on his cards indicates that he simply appears among the rest of the superhero team to deal with the current threat, then tips his hat, turns around, and zaps back home when the job is done. Eventually, the chrono-badge that he uses to move through time is damaged, leaving him stranded in time... until a much older La Capitan finds him, offers him help, and he agrees to help her right her previous mistakes, becoming his alternate Best of Times version.
** Additionally, he's actually the only character with time travel as every other character who supposedly comes from the future actually comes from an AlternateUniverse. The only other person who comes close to actual time travel is La Capitan and she's still technically traveling between universes it's just that she can visit the same universe more than once in a row.
* WhatMeasureIsANonHuman: In-universe, Jim is fine with killing all manner of monsters, but draws the line at killing human beings to prevent the BadFuture. However, he ultimately has few qualms about horrifically destroying Doc Tusser by turning his HealingFactor against itself, even though the creature is clearly intelligent.
* WhereDoesHeGetAllThoseWonderfulToys: Con, an artificial intelligence from a BadFuture, keeps him supplied with advanced weaponry.
* WhyDidItHaveToBeSnakes: Hates the giant rats of the Final Wasteland, after one ate his arm.

to:

* AchillesHeel:
** He's
AchillesHeel: There are exactly two kinds of Nightmist game: "Nightmist gets her Amulet and Necklace out and becomes a nigh-invulnerable killing machine" and "Nightmist can't get her Amulet and Necklace/has them destroyed often enough and either manages nothing or loses lots of HP very dependent on his bounties. Two quickly." Also, most of his weapons and Hunter and Hunted key off them, her powers that don't hurt her need her to discard cards to go off, so running out of cards and/or being unable to draw more will shut down both the Necklace and the bonus Amulet in short order.
* AmbiguouslyJewish: [[http://www.ancestry.com/name-origin?surname=diamond "Diamond"]] is a very Jewish-sounding name, as, of course, is "Joe", the name of her grandfather. Also, at the time ''Arkham Horror'' is set[[note]]Joe Diamond, her grandfather, is a character in that game, and Nightmist inherited her detective agency from him[[/note]], [[http://www.dictionary.com/browse/shamus private detective was a stereotypically Jewish job]][[note]]enough so that a then-popular slang term for private detective may have Yiddish origins[[/note]].
* BadassInANiceSuit: Wears a business suit instead of a traditional costume.
* BadassLongcoat: Wears a long black trench coat over her business suit. Fitting, given the character's origins in the tropes of hardboiled detective fiction.
* BadPowersGoodPeople: Nightmist's
damage lets him do more than the ping is all [[{{Hellfire}} infernal]], a damage he's type usually stuck with. Opponents who can destroy those cards are a serious problem.
** Enemies
associated with even basic evil magic, and which often injures her. But she uses this dark power and knowledge to help others and safeguard the world from mystical threats.
-->'''Nightmist:''' This accursed amulet shall serve in my quest for redemption!
* BrainyBrunette: Regression Darts confirms that without the magical connection turning her hair white, she's naturally brown-haired, and is a gifted magical scholar.
* CastFromHitPoints: Many of her spells and powers involve causing herself
damage reduction can nullify the one point of bonus in order to damage off of many of his cards.
* AnAdventurerIsYou: DPS. All of his one-shots let him do a single point of damage to targets, and he can mark targets with bounties to amplify the damage further. With his bigger guns (Masada and Danny-boy) plus a few bounties and "[[DamageIncreasingDebuff Hunter and Hunted]]", he moves into Nuker territory.
* AnatomyArsenal: Replaces his missing hand with a variety of different weapons.
* ArchEnemy: An odd example in Plague Rat, in that Jim's actual archenemies started off as the rat beasts of the Final Wasteland -- a species of cryptids apparently descended from the original Plague Rat and his victims. They ate Jim's arm -- Plague Rat thinks Chrono-Ranger smells delicious ("Tasty old meat..."). In ''Villains'' Mode, meanwhile, he's after the bounty on a young La Capitan.
* BountyHunter: One of his core mechanics involves posting and claiming "bounties" on various targets during the match, drawing
others, draw cards when they're taken out and gaining different benefits for going after them.
or take other actions.
* CompositeCharacter: Scarred cowboy BountyHunter ComicBook/JonahHex, As an infernally-powered dark sorceress heroine, she references ComicBook/{{Raven}}, especially with her solid-white GlowingEyesOfDoom. Her backstory, however, makes her basically a gender-swapped version of [[ComicBook/{{Hellblazer}} John Constantine]]. She also shares the position of resident expert in the arcane with the Argent Adept, but hurled despite being a more conventional mage, Anthony has more of the trappings associated with ComicBook/DoctorStrange, like his alliterative title and a tentacled nemesis in the form of Balarian.
* CursedWithAwesome: In-story, she can't control her shifting
into the future and drafted mist form, but in-game it is represented as a [[TimePolice card that grants her immunity to all damage.
* DifficultButAwesome: She's rated as one of the highest complexity characters to use, because a lot of her power is randomly based on the spell numbers on her cards, and she uses her cards and hitpoints as resources more than any other hero -- an inexperienced player can easily leave her with too few cards or hitpoints to act. But with the right combination of spells and equipment, she can do considerable damage, control the villain deck, and heal herself and shrug off or reflect damage with surprising effectiveness.
* GlowingEyesOfDoom: She's got them. Her Dark Watch character card adds glowing red rims.
* GoneHorriblyRight: Nightmist attempted to drain power from outside this realm to make herself stronger. Taking this power prevented her from returning to Earth, sealing her into a hostile new realm. It took her an indeterminate
time cop]]. Alternatively, ComicBook/{{Cable}} - years to centuries - before she could return, but from the WildWest.%%His Renegade needless to say she was very well practiced in her new magics at that point.
* GoodCounterpart: Her Dark Watch
incarnation from is actually one to Gloomweaver. Like the Great Nightmare Walker, she travels into the magical realm, destroys countless magical creatures, and absorbs so much power that she is no longer human. Unlike him, however, she retains her humanity.
* HeroicRROD: In the Digital version of the game, somewhat literally. Her misty white hair and eyes begin glowing red as she gets injured, before she disincorporates completely.
* HeroicSacrifice: She reaches into her own vital essence in order to transform herself into a dimensional gate to gather allies to fight [=OblivAeon=]. The strain of maintaining this burns out her consciousness, and while some [=NightMist=]s survive in other dimensions and timelines, there's nothing left of her but Mist Storms both in
the ''Tactics'' timeline has clearly begun and RPG timelines..
* HotWitch: She uses magic, and, well, take a look at the picture on her card and decide for yourself.
* HumanoidAbomination: Her Dark Watch form, after
taking some inspiration from ''Franchise/TheTerminator''.
* CounterAttack: The Ultimate Target bounty lets Chrono-Ranger use a
in so much mystic power when the target deals damage to anything, not just himself. This can even include the target dealing damage to ''itself'' (this can get really funny with Akash'Bhuta, for example).
* CreatorsFavorite: Adam deliberately drew Chrono-Ranger to be his ideal
that she is more of the "rugged manly type", and the resulting mancrush has turned into a RunningGag in the fandom.
* DamageIncreasingDebuff: "The Ultimate Target" buffs his own damage against
magical creature than a target, while "By Any Means" increases ''all'' damage. "Hunter and Hunted", meanwhile, increases ''all'' his damage, dealt and taken, by the number of bounties currently in play.
* DeathOfAThousandCuts: Jim's not packing massive damage-dealing combos without outside support or his heaviest weapons coupled with bounties.
material human. However, he hits ''often'', usually getting multiple shots in per turn, she still chooses to use her powers for good and just about all of his one-shots let him inflict an extra point of damage as a side effect. Paired with a damage booster like Legacy, or his Hunter and Hunted card...
* GlassCannon: On his own, Chrono has no Damage Reduction and very little healing. He becomes a true GlassCannon with Hunter and Hunted: With it,
the damage he deals and is dealt increases by 1 for every Bounty he has.
* TheGunslinger: He starts with his old six-gun, but can play a variety
defense of other time-displaced firearms.
* ICallItVera: Danny-Boy, a [[KillItWithFire flamethrower]].
* IWorkAlone: A downplayed example. He's willing to fight alongside other heroes if
the threat is serious enough, but he never teams up with them in any permanent capacity.
* MysteriousStranger: He's appeared to assist the other heroes
innocent against magical evil.
* IJustWantToBeNormal: For
a number of dangerous villains, such while, she actually ''did'' become normal again, using Baron Blade's regression serum to give herself a normal life as Akash'Bhuta a private eye. Unfortunately, it led to a reduction in her magical prowess, and The Dreamer, but always departs immediately after. None she was crushed in a magical duel with Isis of the Ennead. This ultimately led to her deciding to discard her humanity altogether for the greater good, leading her to become her Dark Watch incarnation.
* {{Intangibility}}: Her Mist Form card makes her invulnerable to damage while it's out, though she can't take any
other heroes know much about him.
actions.
* NiceHat: Its LetsYouAndHimFight: At one point, [=NightMist=] has a vision of a winged figure responsible for a world in flames. When she sees Fanatic, with her wings and her [[KnightTemplar smite-happy]] attitude, [=NightMist=] naturally assumes ''she'' is the one responsible, and they end up fighting before she realizes her mistake.
* MentorArchetype: She educates Lillian Corvus in harnessing her magic and using it for good following the latter's HeelFaceTurn. After Faye's HeroicSacrifice during the [=OblivAeon=] event, Lillian as The Harpy goes on to succeed her as
one of his pieces of equipment, too, Earth's magical superheroes and his single the Dark Watch's resident spellcaster.
* MinidressOfPower: She wears a miniskirt as part of her business-suit attire. Her Dark Watch incarnation has a much more dress-like costume.
* MysticalWhiteHair: "Regression Darts" demonstrates that the "mystical" part is actually the ''cause'' of the white hair, and with her connection to the curse cut off, she's actually a brunette.
* NiceJobBreakingItHero: While Nightmist turning herself into the network of portals was instrumental to defeating [=OblivAeon=], in the Vertex universe it still also had the unfortunate side effect of combining with the destroyed Nexus and the Oblivion Shards and turning into a mindless destructive Mist Storm that eventually consumed that entire universe and destroyed it.
* NotWearingTights: Her working attire is still [[BadassInANiceSuit cool-looking]], but not exactly what you'd expect from one of Earth's
most powerful piece sorcerers. As a member of gear, due to it allowing you to play two cards instead of one. And since every one of Chrono-Ranger's one-shots allow him to deal damage, it can dramatically amplify how much hurt he lays down, especially when damage-boosting effects are active.
* NinjaPirateZombieRobot: He's
the Dark Watch, she wears a time-traveling, cybernetic cowboy bounty hunter.
* NotHimself: Con's bounties start out with Chrono-Ranger going after monsters,
stylized LittleBlackDress that's a bit more fitting for a superhero, but eventually start taking darker and darker turns via asking Jim to go after sapient beings, and then later outright kill them, even though Jim had already made his refusal to kill people clear. [[spoiler:Turns out this is because Biomancer had used still a Chrono-Ranger clone to compromise Con's systems]].
far cry from spandex.
* OneManArmy: His Renegade incarnation in ''Tactics''. He's waging a one-man war with Exemplar and winning, and For Profit [[SchmuckBait OccultDetective: Her occupation, as head of Diamond Investigation, just like [[TabletopGame/ArkhamHorror her grandfather]].
* PowerIncontinence: In-story, although it
doesn't think one man is going affect her gameplay except when she deals damage back to be a match for a team of supervillains]].
* RevolversAreJustBetter: He ''prefers'' his six-gun, though he will admit that the Masada is a ''fine'' piece of work.
herself.
* RoguesGallery: Those arm-thievin' rat beasts in The eldritch monster Gloomweaver, the Final Wasteland environment, Plague Rat, their apparent progenitor who ''also'' seems to finds his flesh delicious, mystically-empowered thug Bugbear, the time-traveling bandit La Capitan, near-mindless plant creature Man-Grove, and a low-down snake of an alien gunslinger with a HealingFactor named Doc Tusser. The Tactics timeline also has him fighting - like all the forces of Exemplar, known as Dark Watch - the Chairman before he fallen lawman Heartbreaker.
* ShootTheShaggyDog: She
started taking all that PsychoSerum, including the mercenary group For Profit.
* SchizoTech: His arsenal includes a classic six-shooter coupled with an energy cannon, neuro-toxic dartgun, incendiary missile launcher, time-warping grenades, and a cybernetic arm that can turn into a bow-and-arrow.
* SetRightWhatOnceWentWrong: Chrono-Ranger's objective. The Final Wasteland is full of dangerous monsters. Chrono-Ranger hunts them down in the past, before they can destroy civilization. He also tracks down the occasional dangerous supervillain, such as Ambuscade or Akash'Bhuta.
* TimeTravel: Coupled with BigDamnHeroes as his profession. Some of the flavor text on his cards indicates that he simply appears among the rest of the superhero team
her quest to deal with the current threat, then tips his hat, find out what happened to Joe Diamond. It turns around, and zaps back home when out that the job red mystic focus Gloomweaver carries around is done. his soul. Eventually, in an event pictured on her incapacitated art, he shatters it in front of her, obliterating Joe Diamond's essence forever, just to hurt her.
* SuperSmoke: Her power often manifests as coiling tendrils of mist.
* TechnicianVersusPerformer: The Technician to
the chrono-badge that Argent Adept's performer. While he uses to move harnesses his magic through spontaneous, improvised tunes, [=NightMist=] prefers to carefully, rigorously study and practice all of her spells and techniques ahead of time.
* TerrorHero: She indulges in this from
time is damaged, leaving him stranded in time... until a much older La Capitan finds him, offers him help, and he agrees to help time. Mist Form shows her right her previous mistakes, becoming his alternate Best of Times version.
**
about to materialize behind an unsuspecting burglar. Additionally, he's actually the only character with time travel as every other character who supposedly comes from Scouring Mists, as she [[MookHorrorShow dismantles Baron Blade's minions]]:
-->'''Nightmist:''' You have not yet faced '''true''' terror...
* TomeOfEldritchLore: Has one of these,
the future actually comes from an AlternateUniverse. The only other person who comes close to actual time travel is La Capitan and she's still technically traveling between universes it's just that Tome of Elder Magic. In-game, she can visit use a power to give herself a random spell.
* YearInsideHourOutside: She spent what felt like years in
the same universe more than once in a row.
* WhatMeasureIsANonHuman: In-universe, Jim is fine with killing all manner of monsters, but draws
mystic realms honing her magical powers to the line at killing human beings limit, then ''centuries'' figuring out how to prevent the BadFuture. However, he ultimately has return to our world, where she no longer truly belonged. When she did return, she found only a few qualms about horrifically destroying Doc Tusser by turning his HealingFactor against itself, even though the creature is clearly intelligent.
* WhereDoesHeGetAllThoseWonderfulToys: Con, an artificial intelligence from a BadFuture, keeps him supplied with advanced weaponry.
* WhyDidItHaveToBeSnakes: Hates the giant rats of the Final Wasteland, after one ate his arm.
days had passed.



[[folder:Expatriette]]
!!Expatriette
->'''Debut''': ''Rook City''\\
'''Team''': Dark Watch
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/expatriette_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"One for wrath...and one for ruin."]]

The human daughter of Citizen Dawn, Amanda Cohen was born without powers, a failure for which her father was murdered. She left the compound of the Citizens of the Sun, and made her way to Rook City after a "disagreement" with her mother that cost her her eye. There, she became the vigilante gunfighter Expatriette, coming to respect and admire the superhero community before becoming a part of it.

Expatriette's entire deck is built around three things: getting guns, putting specialized ammunition them, and shooting the enemy with said guns, many, ''many'' times.

Expatriette's alternate form is '''Dark Watch Expatriette''', the costume she wears after founding the Dark Watch.
----
* AbnormalAmmo: Can do elemental damage with certain bullets.
* AchillesHeel: Has a level of equipment dependency rivalling the Wraith, but with worse tutor effects to bring them out and very little in the way of card draw.
* ArtShift: Reload is black-and-white, with prominent blood spatter in the background.
* BadassNormal: Nearly everyone else has superpowers, hyper-advanced technology, crazy biology, time-traveling ability, and magic to back them up. Expatriette simply packs a massive arsenal of guns and the skills to use them.
* BoringButPractical: Other damage dealing heroes might spike higher with enough set-up time, but Expatriette comes online the minute she has one or two guns in play and can provide steady fire-support throughout the game.
* BulletproofVest: Flak Jacket. It will completely prevent any one attack that would deal at least three points of damage.
* CharacterDevelopment: Went from a bitter, scarred vigilante with a big grudge against all people with superpowers to a happier person who's worked through many of her issues over the course of the storyline.
* CompositeCharacter: She's a female version of ComicBook/ThePunisher -- a BadassNormal who relies purely on her TrainingFromHell and being a WalkingArmory of various guns, to fight both normal criminals as well as supers. She also has shades of the ComicBook/{{Huntress}}, with her blue-black and white tights, her LetsYouAndHimFight CapeBusters career hunting other superhumans early on before she realized they weren't all as bad as the Citizens of the Sun, and in particular the fact that her archenemy is her parent.
* DiedInYourArmsTonight: Not on one of her cards, but on Setback's Dark Watch variant's incapacitated side, it depicts him holding her in this manner, though it's unclear if she's supposed to be injured or dead.
* DoesThisRemindYouOfAnything: Amanda is a child of two cult-like parents, one of whom are disappointed that she was born 'different' from them, eventually casting her out on the streets. Over time, she learns that there's nothing wrong with her, and that she's got both the mental and physical strength to compete with people like her parents. If this weren't a game about super heroes, Expatriette's backstory would have [[ComingOutStory a slightly different tone]].
* EmergencyStash: She keeps these all over the place in the form of stashed weapons, ammunition, and other supplies. WordOfGod is that this is what is represented whenever you play one of her Gun cards; it's her digging it out from one of these stashes.
* EyepatchOfPower: She lost her eye in battle when she left the Citizens of the Sun.
* FiringOneHanded: Expatriette does this with an [[UpToEleven assault rifle]].
* GoodSmokingEvilSmoking: Downplayed. She smokes in Arsenal Access and Quick Draw, but appears to avoid it when she's working.
* GunsAkimbo: Almost as big an offender as Bunker. With the right build, she can actually wield five guns simultaneously. One of her [[WeaponOfChoice signature pistols]] even has a rider on its power usage to let you use the other one for free.
* TheGunslinger: Her playstyle is all about pulling out a bunch of different guns and trick ammunition, and letting rip once you're set up.
* HadToBeSharp: She grew up in a primordial volcanic island full of dinosaurs where she was the only kid without any superpowers. If she weren't tough as nails and twice as stubborn, it wouldn't have been an environment she could survive in. She learned how to deal with people who have superpowers as a girl, hence her original appearance as an expert mercenary specializing in taking them out.
* HarmfulToMinors: Amanda was ''twelve'' when Citizen Dawn got impatient for her powers to emerge and burned out her eye to try to jump-start the process. Then killed her father in front of her. It prompted her to steal some old poacher's guns and set out on her own through a dinosaur-infested jungle.
* HeelFaceTurn: In her "comic" backstory, mirroring ComicBook/ThePunisher. She originally shows up as a mercenary specializing in taking out people with super powers, with her tragic past only later being filled in, before becoming a somewhat more-conventional hero through her relationship with the other heroes.
* HeroicBSOD: Implied by her Dark Watch variant's Collector's Edition incapacitated art, which sees her training her crosshairs on Zhu Long's newest recruit... only to see it's a mind-controlled Setback.
* HeroicBuild: Amanda is 6'1"/180lb and ''jacked.'' Not as noticeable in earlier depictions, but more detailed art depicts her [[https://greaterthangames.com/sites/greaterthangames.com/files/store/RCIR%20Box.png all muscled up]]. Even more remarkable as she's a MuggleBornOfMages and has no superpowers - it's all willpower and training.
* ICallItVera: Her main guns are a pair of custom pieces she named Literature/PrideAndPrejudice.
* KillItWithFire: Incendiary Rounds do more damage and fire damage.
* KillItWithIce: Liquid Nitrogen Rounds do ice damage and reduce the damage of whoever they hit.
* MaybeMagicMaybeMundane: Meta example. Some of her cards' art includes apparently glowing doves flying about, and doves are featured on her custom guns, Pride and Prejudice, leading to speculation among players that she has ''some'' kind of power that nobody realizes yet. This theory was later Jossed, however. Or it might just be a Creator/JohnWoo [[DisturbedDoves reference]].
* MeaningfulName: She's a (female) ''expatriate'' of Insula Primalis, banished from Citizen Dawn's new nation for her lack of powers.
* MexicanStandoff: She faces off with an undercover Ambuscade in this manner in Quick Draw.
* MoreDakka: Normally, but it gets even crazier if you have all five of her guns out ''and'' drop the Unload card, which lets her shoot off ''all of them at once''. Unlocking Dark Watch Expatriette requires you to invoke this - you need to defeat Baron Blade in Rook City by playing Unload and hitting him with the powers of at least three guns.
* MuggleBornOfMages: She's got no powers, making her a pariah and disappointment to the Citizens of the Sun -- led by her mother Citizen Dawn, who was expecting to have a child with her own vast powers as a successor.
* NonPoweredCostumedHero: One of the two major heroic examples (the other being the Wraith).
* OddFriendship: With Young Legacy. They are both shaped by their super-powered parents in completely different ways.
* OffscreenMomentOfAwesome: In Pterodactyl Thief, from the Insula Primalis environment deck, a pterodactyl is stealing Expatriette's rocket launcher. In her card RPG Launcher, she's ''riding the pterodactyl while shooting a T-Rex with the RPG''.
* OneWomanArmy: In gameplay, she's able to mow down whole hordes of goons, especially if she attaches Hollow Points to the Submachine Gun or has a couple boosts attached to Shock Rounds. The art for Unload shows her taking on a group of [[AlienInvasion Voss's minions]] with a gun in each hand and a grenade in her teeth and, given the flavor text is one of Voss's commanders wondering why said platoon hasn't reported in, she apparently wins.
* PitbullDatesPuppy: Her and Setback's relationship in a nutshell. She's a hyperaggressive gunslinger who feels violence is a perfectly good answer, and he's an adorably sweet NiceGuy.
* PragmaticHero: Sticks to simple methods, like shooting anything that gets in her way.
* QuickDraw:
** One of her cards lets her do 1 damage to any non-hero target as soon as it's played. Properly buffed, she can mow down whole legions of minions before they can even attack.
** She also has a card named "Quick Draw," which lets her search through her deck for one of her signature guns and put it directly into play.
* RelationshipUpgrade: With Setback, as of the point where they've formed the Dark Watch.
* RoguesGallery: All of the Citizens, really, though Citizen Slash from Baron Blade's Vengeance deck and her abusive mother Citizen Dawn are the only ones she's mechanically the nemesis of. Being part of the Dark Watch also gets her the fallen lawman Heartbreaker. According to one of her cards, she's also had run-ins with Ambuscade, both before and after he was enhanced.
* ShootingSuperman: Hollow Points depicts her unloading her weapons into Argentium, a villain made of liquid metal. Although the shots are blowing holes in his body, he only seems mildly annoyed.
* TheStrategist: Explicitly stated to be the brains of the Dark Watch.
* SuperHeroPackingHeat: We have mentioned that she uses guns, yes?
* TakingTheBullet: Her Dark Watch incapacitated card shows her leaping in front of Setback to shield him from an explosion. His Dark Watch incapacitated card shows his reaction.
* TemptingFate: From "Hair-Trigger Reflexes", a card that lets Expatriette shoot any targets that enter play:
-->'''Blade Battalion Commander:''' Get out there! She can't shoot '''all''' of you!
* ThemeNaming: Her IconicItem is a pair of pistols called Pride and Prejudice. Amusingly, they don't have those names because of a specific event - growing up around the Citizens of the Sun, it never occurred to Expatriette ''not'' to give a pair of things themed names.
* UnorthodoxReload: Speed Loading shows her holding Pride and Prejudice upside down and allowing fresh clips to fall into them.
* VigilanteMan: A LighterAndSofter version of gritty anti-heroes like the Punisher.
* WalkingArmory: Carries an enormous range of guns and specialized ammo.
* YouGottaHaveBlueHair: Purple, in her case. According to WordOfGod her hair color is entirely natural and is the closest thing she has to a superpower.
[[/folder]]

[[folder:Fanatic]]
!!Fanatic
->'''Debut''': Base game\\
'''Team''': Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fanatic_sentinels_of_the_multiverse.png]] [[caption-width-right:300: "'''''REPENT.'''''"]]

An amnesiac young woman with huge, white wings, Helena has dedicated her life to a holy crusade after temporarily dying in an accident as a child and returning with heavenly visions.

Fanatic's playstyle is one of the more diverse in the game, incorporating damage effects, healing, buffs, and methods for locking down villains or destroying their cards. Many of her cards require Fanatic to damage herself or discard/destroy her own cards to achieve their fullest effects.

Fanatic's alternate forms are '''Redeemer Fanatic''', the new costume she wears after her harrowing first encounter with Apostate, '''Prime Wardens Fanatic''', depicting Fanatic after she's matured emotionally and joined the titular team, and '''XTREME Prime Wardens Fanatic''', her (much skimpier dressed) AlternateSelf from the [=XTREMEverse=].

to:

[[folder:Expatriette]]
!!Expatriette
[[folder:Omnitron-X]]
!!Omnitron-X
->'''Debut''': ''Rook City''\\
'''Team''': Dark Watch
''Shattered Timelines''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/expatriette_sentinels_of_the_multiverse.png]] [[caption-width-right:300:"One for wrath...and one for ruin.org/pmwiki/pub/images/omnitron_x_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The time continuum's unidirectionality makes this unlikely. Here we go.
"]]

The human daughter After a hundred years worth of Citizen Dawn, Amanda Cohen was born without powers, a failure for which her father was murdered. She left constant upgrades, the compound of the Citizens of the Sun, and made her way to Rook City after a "disagreement" with her mother that cost her her eye. There, she became the vigilante gunfighter Expatriette, coming to respect and admire the superhero community before becoming a part of it.

Expatriette's entire deck is built around three things: getting guns, putting specialized ammunition them, and shooting the enemy with said guns, many, ''many'' times.

Expatriette's alternate form is '''Dark Watch Expatriette''', the costume she wears after founding the Dark Watch.
----
* AbnormalAmmo: Can do elemental damage with certain bullets.
* AchillesHeel: Has a level of equipment dependency rivalling the Wraith, but with worse tutor effects to bring them out and very little in the way of card draw.
* ArtShift: Reload is black-and-white, with prominent blood spatter in the background.
* BadassNormal: Nearly everyone else has superpowers, hyper-advanced technology, crazy biology, time-traveling ability, and magic to back them up. Expatriette simply packs a massive arsenal of guns and the skills to use them.
* BoringButPractical: Other damage dealing heroes might spike higher with enough set-up time, but Expatriette comes online the minute she has one or two guns in play and can provide steady fire-support throughout the game.
* BulletproofVest: Flak Jacket. It will completely prevent any one attack that would deal at least three points of damage.
* CharacterDevelopment: Went from a bitter, scarred vigilante with a big grudge against all people with superpowers to a happier person who's worked through many of her issues over the course of the storyline.
* CompositeCharacter: She's a female version of ComicBook/ThePunisher -- a BadassNormal who relies purely on her TrainingFromHell and being a WalkingArmory of various guns, to fight both normal criminals
robot known as well as supers. She also has shades of the ComicBook/{{Huntress}}, with her blue-black and white tights, her LetsYouAndHimFight CapeBusters career hunting other superhumans early on before she realized they weren't all as bad as the Citizens of the Sun, and in particular the fact that her archenemy is her parent.
* DiedInYourArmsTonight: Not on one of her cards, but on Setback's Dark Watch variant's incapacitated side, it depicts him holding her in this manner, though it's unclear if she's supposed to be injured or dead.
* DoesThisRemindYouOfAnything: Amanda is a child of two cult-like parents, one of whom are disappointed that she was born 'different' from them, eventually casting her out on the streets. Over time, she learns that there's nothing wrong with her, and that she's got both the mental and physical strength to compete with people like her parents. If this weren't a game about super heroes, Expatriette's backstory would have [[ComingOutStory a slightly different tone]].
* EmergencyStash: She keeps these all over the place in the form of stashed weapons, ammunition, and other supplies. WordOfGod is that this is what is represented whenever you play one of her Gun cards; it's her digging it out from one of these stashes.
* EyepatchOfPower: She lost her eye in battle when she left the Citizens of the Sun.
* FiringOneHanded: Expatriette does this with an [[UpToEleven assault rifle]].
* GoodSmokingEvilSmoking: Downplayed. She smokes in Arsenal Access and Quick Draw, but appears to avoid it when she's working.
* GunsAkimbo: Almost as big an offender as Bunker. With the right build, she can actually wield five guns simultaneously. One of her [[WeaponOfChoice signature pistols]] even has a rider on its power usage to let you use the other one for free.
* TheGunslinger: Her playstyle is all about pulling out a bunch of different guns and trick ammunition, and letting rip once you're set up.
* HadToBeSharp: She grew up in a primordial volcanic island full of dinosaurs where she was the only kid without any superpowers. If she weren't tough as nails and twice as stubborn, it wouldn't have been an environment she could survive in. She learned how to deal with people who have superpowers as a girl, hence her original appearance as an expert mercenary specializing in taking them out.
* HarmfulToMinors: Amanda was ''twelve'' when Citizen Dawn got impatient for her powers to emerge and burned out her eye to try to jump-start the process. Then killed her father in front of her. It prompted her to steal some old poacher's guns and set out on her own through a dinosaur-infested jungle.
* HeelFaceTurn: In her "comic" backstory, mirroring ComicBook/ThePunisher. She originally shows up as a mercenary specializing in taking out people with super powers, with her tragic past only later being filled in, before becoming a somewhat more-conventional hero through her relationship with the other heroes.
* HeroicBSOD: Implied by her Dark Watch variant's Collector's Edition incapacitated art, which sees her training her crosshairs on Zhu Long's newest recruit... only to see it's a mind-controlled Setback.
* HeroicBuild: Amanda is 6'1"/180lb and ''jacked.'' Not as noticeable in earlier depictions, but more detailed art depicts her [[https://greaterthangames.com/sites/greaterthangames.com/files/store/RCIR%20Box.png all muscled up]]. Even more remarkable as she's a MuggleBornOfMages and has no superpowers - it's all willpower and training.
* ICallItVera: Her main guns are a pair of custom pieces she named Literature/PrideAndPrejudice.
* KillItWithFire: Incendiary Rounds do more damage and fire damage.
* KillItWithIce: Liquid Nitrogen Rounds do ice damage and reduce the damage of whoever they hit.
* MaybeMagicMaybeMundane: Meta example. Some of her cards' art includes apparently glowing doves flying about, and doves are featured on her custom guns, Pride and Prejudice, leading to speculation among players that she has ''some'' kind of power that nobody realizes yet. This theory was later Jossed, however. Or it might just be a Creator/JohnWoo [[DisturbedDoves reference]].
* MeaningfulName: She's a (female) ''expatriate'' of Insula Primalis, banished from Citizen Dawn's new nation for her lack of powers.
* MexicanStandoff: She faces off with an undercover Ambuscade in this manner in Quick Draw.
* MoreDakka: Normally, but it gets even crazier if you have all five of her guns out ''and'' drop the Unload card, which lets her shoot off ''all of them at once''. Unlocking Dark Watch Expatriette requires you to invoke this - you need
Omnitron had consistently failed to defeat Baron Blade in Rook City by playing Unload and hitting him with the powers of at least three guns.
* MuggleBornOfMages: She's got no powers, making her a pariah and disappointment to the Citizens of the Sun -- led by her mother Citizen Dawn, who was expecting to have a child with her own vast powers as a successor.
* NonPoweredCostumedHero: One of the two major
its heroic examples (the other being enemies. The villainous AI deliberated on its failure, and concluded that it was missing one crucial trait that every hero possessed: a conscience. For its tenth incarnation, Omnitron assembled a humanoid form and inserted an [[MoralityChip empathy component]] into its programming. The new robot, Omnitron-X, was horrified by the Wraith).
* OddFriendship: With Young Legacy. They are both shaped by their super-powered parents
memories of its actions, and sent itself back in completely different ways.
* OffscreenMomentOfAwesome: In Pterodactyl Thief, from
time to prevent the Insula Primalis destruction its former self had caused.

Omnitron-X's deck focuses on deploying components and weapons to deal and withstand damage. Much like Omnitron, he can lose components if he takes too much damage in one turn.

He has one variant, '''Omnitron-U''', after needing to be rebuilt by Unity. For tropes which apply to previous versions of Omnitron including the Omnitron-IV
environment deck, a pterodactyl is stealing Expatriette's rocket launcher. In her card RPG Launcher, she's ''riding the pterodactyl while shooting a T-Rex with the RPG''.
* OneWomanArmy: In gameplay, she's able to mow down whole hordes of goons, especially if she attaches Hollow Points to the Submachine Gun or has a couple boosts attached to Shock Rounds. The art for Unload shows her taking on a group of [[AlienInvasion Voss's minions]] with a gun in each hand and a grenade in her teeth and, given the flavor text is one of Voss's commanders wondering why said platoon hasn't reported in, she apparently wins.
* PitbullDatesPuppy: Her and Setback's relationship in a nutshell. She's a hyperaggressive gunslinger who feels violence is a perfectly good answer, and he's an adorably sweet NiceGuy.
* PragmaticHero: Sticks to simple methods, like shooting anything that gets in her way.
* QuickDraw:
** One of her cards lets her do 1 damage to any non-hero target as soon as it's played. Properly buffed, she can mow down whole legions of minions before they can even attack.
** She also has a card named "Quick Draw," which lets her search through her deck for one of her signature guns and put it directly into play.
* RelationshipUpgrade: With Setback, as of the point where they've formed the Dark Watch.
* RoguesGallery: All of the Citizens, really, though Citizen Slash from Baron Blade's Vengeance deck and her abusive mother Citizen Dawn are the only ones she's mechanically the nemesis of. Being part of the Dark Watch also gets her the fallen lawman Heartbreaker. According to one of her cards, she's also had run-ins with Ambuscade, both before and after he was enhanced.
* ShootingSuperman: Hollow Points depicts her unloading her weapons into Argentium, a villain made of liquid metal. Although the shots are blowing holes in his body, he only seems mildly annoyed.
* TheStrategist: Explicitly stated to be the brains of the Dark Watch.
* SuperHeroPackingHeat: We have mentioned that she uses guns, yes?
* TakingTheBullet: Her Dark Watch incapacitated card shows her leaping in front of Setback to shield him from an explosion. His Dark Watch incapacitated card shows his reaction.
* TemptingFate: From "Hair-Trigger Reflexes", a card that lets Expatriette shoot any targets that enter play:
-->'''Blade Battalion Commander:''' Get out there! She can't shoot '''all''' of you!
* ThemeNaming: Her IconicItem is a pair of pistols called Pride and Prejudice. Amusingly, they don't have those names because of a specific event - growing up around the Citizens of the Sun, it never occurred to Expatriette ''not'' to give a pair of things themed names.
* UnorthodoxReload: Speed Loading shows her holding Pride and Prejudice upside down and allowing fresh clips to fall into them.
* VigilanteMan: A LighterAndSofter version of gritty anti-heroes like the Punisher.
* WalkingArmory: Carries an enormous range of guns and specialized ammo.
* YouGottaHaveBlueHair: Purple, in her case. According to WordOfGod her hair color is entirely natural and is the closest thing she has to a superpower.
[[/folder]]

[[folder:Fanatic]]
!!Fanatic
->'''Debut''': Base game\\
'''Team''': Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fanatic_sentinels_of_the_multiverse.png]] [[caption-width-right:300: "'''''REPENT.'''''"]]

An amnesiac young woman with huge, white wings, Helena has dedicated her life to a holy crusade after temporarily dying in an accident as a child and returning with heavenly visions.

Fanatic's playstyle is one of the more diverse in the game, incorporating damage effects, healing, buffs, and methods for locking down
see its [[Characters/SentinelsOfTheMultiverseVillains villains or destroying their cards. Many of her cards require Fanatic to damage herself or discard/destroy her own cards to achieve their fullest effects.

Fanatic's alternate forms are '''Redeemer Fanatic''', the new costume she wears after her harrowing first encounter with Apostate, '''Prime Wardens Fanatic''', depicting Fanatic after she's matured emotionally and joined the titular team, and '''XTREME Prime Wardens Fanatic''', her (much skimpier dressed) AlternateSelf from the [=XTREMEverse=].
entry]].



* AchillesHeel: While Fanatic has a large number of ways to deal damage to enemies, most of them either require her to damage herself or are are of the "one or two points at a time" variety, including her original card's base power. Thus, enemies with even a single point of damage reduction can quickly leave her in a bit of a fix.
* AllCrimesAreEqual: A bit of a character flaw, as she approaches stopping small-time crimes with the same zeal and violence she would an alien invasion. As such, she can be difficult for other heroes, like Legacy, to work with. In the ''Letters Page'' podcast, [[WordOfGod the writers]] summed this up as, "Voss is attacking? Grab Fanatic, she'll be a big help. ... Bank robbery? Nobody tell Fanatic." Her Prime Warden variant explicitly notes that she's mellowed out a bit.
* AppropriatedAppellation: Averted, actually. Fanatic ''is'' her superhero name, the name of her comics, and something she's known as in-universe, but it's not a moniker Helena uses herself: after all, what kind of person actually describes him or herself as "fanatic?" She only really takes it up after Ra dies.
* BackFromTheDead: With no memories and apparent visions from heaven, at age 6. She also has Aegis of Resurrection, which revives her if she drops to zero hit points.
* BadassCreed: "'''Absolution''' you are called, and Absolution you shall '''deliver.'''"
* BelligerentSexualTension: She and Ra don't really click theologically, but they still have a clear attraction to one another. His death leaves her devastated, and somewhat resentful of his "replacement" in the ''Tactics'' timeline.
* BlindWeaponmaster: Played with. Her Redeemer Fanatic armor covers her eyes completely, as part of trying to shut Apostate out of her head. Prime Warden Fanatic wears ''half'' of her eye covering.
* CastFromHitpoints: Her stock in trade. Several of her more potent one-shots and ongoing effects depend on Fanatic doing damage to herself or another hero in the process -- further encouraged by her Wrathful Retribution DesperationAttack dealing damage based on how much HP she's lost. The most direct example of this is Sacrosanct Martyr, a card whose power allows her to deal damage based on how much radiant damage she's taken on her turn -- and allows her to deal up to 5 radiant damage on the spot. Her Xtreme Prime Wardens variant can turn this to her advantage by redirecting the damage wherever she likes via her base power.
* ChurchMilitant: YES, though she chills out a little by her Prime Wardens incarnation.
* ClapYourHandsIfYouBelieve: Fanatic's powers spring from her faith. Helena's armor and sword don't ''naturally'' have power. They do because she believes they should. She's okay with this, though, because she has faith. [[spoiler:And her faith has power because of her nature as a spirit in a human body]].
* CoolSword: Absolution has a cool cross motif and can deal melee, fire, or radiant damage. It's also ''huge'', so huge that she wields it as an axe after the top part shatters on Citizen Truth's shield with minimal difficulty, since it's still big enough to be dangerous.
* DesperationAttack: She has two of them.
** End of Days, which wipes the board of ''everything'' short of the heroes and villains themselves and relics. Reserved for that moment where everything is going to hell.
** Wrathful Retribution lets her do damage equal to her max HP minus her current HP, making it a devastating attack that's at its best when she's in dire straits.
* {{Determinator}}: Undaunted gives her solid damage resistance, and Aegis of Resurrection actually brings her back from zero hit points to keep fighting. Both, like the rest of her powers, are fueled by her faith and determination.
* EvilDoppelganger: Hellion, an AlternateUniverse version who carries a sword called Aberration and is opposed by Seraph, the heroic counterpart of Apostate. [[spoiler:Unlike Apostate, she was possessed by a spirit of Chaos instead of one of Deception]].
* EvilMentor: The Idolater was once a minister she looked up to and confided in, before learning that he was literally feeding on the faith of his flock for his own ends.
* {{Expy}}: A milder case: winged woman, seemingly divine powers, deeply religious, huge sword, red and white color scheme, ruthless streak a mile wide? She looks a lot like [[https://warhammer40k.fandom.com/wiki/Saint_Celestine?file=Saint_Celestine.png one of the Living Saints]] from ''TabletopGame/Warhammer40000''.
* GodzillaThreshold: End Of Days, as noted above. Generally held back until you're in a situation where losing ''all'' your active hero cards is acceptable to stop everything the villains are throwing at you.
* GrievousHarmWithABody: One of her cards, Final Dive, makes use of this, instantly destroying one target below a certain health threshold, then dealing damage to ''another'' target based on its remaining health.
* HeroesPreferSwords: Her WeaponOfChoice is a powerful magical sword called Absolution. It deals a three damage in her choice of either melee, fire, or radiant. Collectively, this helps her circumvent many forms of type-based damage reduction, and is one of her few ways to deal more than one or two points of damage without hurting herself. It also restores a single hitpoint when it comes into play.
* HeroicBSOD: She honestly runs into this a lot, seeing as how her powers spring from faith. She suffered one in her first encounter with Apostate. Her Redeemer variant is her emerging from that period with renewed fervor. Other highlights from her incapacitated art include seeing what a monster the Idolater really is and shattering her sword on Citizen Truth's shield.
* HolyHandGrenade: Most of her powers deal radiant damage, which is typically flavored as holy-type. In the video game, the sound effect for radiant damage is a held note sung by a heavenly choir.
* HumanityEnsues: Fanatic was, originally [[spoiler:a spirit of judgement who became trapped in the body of a little girl, and grew up raised in a very-Catholic environment]]. But, in the end, she becomes something virtually-inseparable from a human being, with a [[WingedHumanoid few]] [[HolyHandGrenade quirks]]. While also being an angel. It's complicated.
* IAmNotShazam: "Fanatic" is the name of her comic book, not her superhero name. It's actually a bit of a slur thrown at her by the Idolater. She only embraces it during the [=OblivAeon=] event.
* IdentityAmnesia: After an accident at age 6 that left her dead for three minutes.
* IllKillYou: To [[ArchEnemy Apostate]], of course.
-->'''Fanatic:''' I swear on all that is holy, '''you shall fall'''.
* KnightTemplar: Somewhat-literally: her relics are all old gear from the knightly order. [[spoiler:She fits the trope most-heavily, though, because of her nature as a judgement spirit in human form]].
* LightIsGood: Mostly. She is a hero who has white, angelic wings and has [[HolyHandGrenade heavenly powers]], but as her name suggests, she does edge towards KnightTemplar tendencies.
* LoveIsAWeakness: After Ra's death, and her subsequent mourning, she decides to cut herself off from other people, so as not to be hurt again in a way that might interfere with her mission. It's more pronounced in the ''RPG'' timeline, since by the time she reappears in ''Tactics'' she's had more time to cope.
* MeaningfulName: Once her angelic wings were revealed, she's been pretty focused on her task and faith.
* MysteriousPast: Found at six years old, no known family, no one picked her up in the hospital before nuns took her in, and no one can explain ''where'', exactly, her powers come from. The creators, in the Letters Page, actually acknowledged this, and cautioned that, since the mystery is a big part of the character, some of their reveals might not be something the audience actually wants to hear.
* NamedWeapons: Her sword, Absolution.
* NoSell: Both she and her nemesis, Apostate, have powerful cards that wipe the field of everything but relics and character cards. Both of them ''also'' have relics in their decks.
* OddFriendship: Although she is a devout Christian whose powers are fueled by faith and Ra is the incarnation of a pagan god, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* OlderAndWiser: By the time she's joined the Prime Wardens, she's gotten better at moderation, tempering her zeal and avenging with compassion and defending the innocent.
* OnlyOneName: She was given the name Helena by a nun, she has no memory of her name before this.
* OrderVersusChaos: In an alternate universe [[spoiler:she's Hellion who is a spirit of Chaos instead of Deception, while Seraph (that universe's version of Apostate) is a spirit of Order instead of Judgement]].
* PerpetualFrowner: ''None'' of her cards show her smiling. This is in opposition to Apostate, who [[PerpetualSmiler is almost always shown smiling]].
* PietaPlagiarism: The cover art in the ARG for Ra's death has Fanatic holding him in this pose -- the art even depicts them in clothing closer to the Pieta than to their normal outfits.
* PowersViaPossession: In the main universe [[spoiler:Fanatic gets her powers due to being possessed by a spirit from the Host]]. In Arataki's universe she [[spoiler:can actually have any of the host spirits possess her at will depending on what she needs]].
* RoguesGallery: Apostate, the fallen angel who claims to have created her, Blood Countess Bathory, an immortal and evil vampires whom she can never seem to permanently destroy, the Seer, a martial artist who can manipulate emotional weaknesses and promotes a philosophy of pain, and the Idolator, a evil priest who feeds on the faith of his congregation and sets them against Fanatic because she previously stopped him. [[spoiler:Unbeknownst to her, all of them but Bathory are also connected to her via the Host: Apostate is a rogue deceit spirit, the Seer traded his soul to a spirit of domination for power, and the Idolator has trapped a spirit of faith in his staff and uses it to feed on his congregation]]. Membership in the Prime Wardens also makes her the enemy of the toothy and tentacled Balarian, who kinda breaks the theme.
* SelfSurgery: Fanatic resets her dislocated shoulder in Undaunted.
* SensibleHeroesSkimpyVillains: While her default armor shows a bit of her cleavage and the sides of her midriff, it's still pretty sensible, and her Redeemer armor is even moreso. Meanwhile, her nemesis, Apostate, is a WalkingShirtlessScene.
* TheSmurfettePrinciple: The only female member of the Prime Wardens' FiveManBand, though she averts most of the stereotypes associated with the trope: she's stern, a powerful melee fighter, [[TeamDad moral and upright]] rather than [[TeamMom compassionate and nurturing]], in no way traditionally feminine, and isn't a LoveInterest to anyone on the team. After Visionary and Sky-Scraper join the team following the [=OblivAeon=] crisis, she no longer fits this trope.
* SuperStrength: A RequiredSecondaryPower, considering the weight of all of her gear. The armor ''alone'' weighs over ''one hundred pounds!''
* TerrorHero: Striking fear into the hearts of the wicked is basically Fanatic's thing, followed up by doing things like flinging people from great heights or bringing holy destruction down on everyone whenever they're not filled with enough fear. Other heroes specifically make sure to only call for her help for bad guys who actually deserve her level of wrath.
-->'''Gene-Bound Soldier:''' The team was killed by an angry human with wings and a sword! It was terrible!
* WillingChanneler: [[spoiler:See the PowersViaPossession entry, where in Arataki's universe she's fully aware of her state and has embraced it]].
* WingedHumanoid: She grew wings after coming back from the dead. Nobody's sure why. Apostate claims he did it, but Apostate is a liar. [[spoiler:Turns out, she did it to herself, unconsciously]].
* WreckedWeapon: Absolution shatters when she tries to break Citizen Truth's shield, but there's still enough blade left on the hilt for her to use it as a weapon.
* YourApprovalFillsMeWithShame: In the Vertex Universe Fanatic learns she has the ability to essentially "absorb" a person's sinful side and take it into herself. While this does make a person turn good or at least neutral, it's also effectively BrainwashingForTheGreaterGood that removes part of the person's free will and original personality. This attracts the attention of the Singular Entity of Conquest who chooses her as a champion because he admires her "dictat[ing] the rules of what is good and what is evil and push[ing] that on other people". Fanatic, meanwhile, is at least initially vocally upset by and protesting of this sort of labeling and recognition because she still thinks of herself as a hero trying to help people.
* YouShallNotPass: The art on Divine Sacrifice evokes the trope, with Fanatic facing down an army of {{Mook}}s, and its effect plays it out -- Fanatic does damage to three targets, and all damage those targets do is redirected to her until the start of her next turn.

to:

* AchillesHeel: While Fanatic has Losing his Components when he takes five damage can be a large problem against enemies who deal multiple kinds of damage (Spite, the Ennead) or irreducible damage (Plague Rat, Advanced Iron Legacy). On top of that, most of Omnitron-X's damage is fairly low without blowing up all your gear: most of his attacks only deal one or two damage, and only one is irreducible.
* ActionBomb: Self Sabotage turns Omni into this, sort of (The art depicts him clearly exploding). When played, Omnitron-X destroys any
number of ways to deal damage to enemies, most his Components and then deals 1 target double that number as Energy Damage. A perfect finisher.
** Singularity also works like this, only differently. Omni destroys any number
of them either his Equipment (Components are also Equipment, as well as his Platings) and deals each non-hero that much Lightning Damage.
* AnAdventurerIsYou: Nuker. Has a wide selection of AOE attacks and both Self-Sabotage and Singularity
require her a substantial investment to damage herself or are are of the "one or two points at a time" variety, including her original card's base power. Thus, enemies with even a single point of damage reduction can quickly leave her in a bit of a fix.
* AllCrimesAreEqual: A bit of a character flaw, as she approaches stopping small-time crimes with the same zeal and violence she would an alien invasion. As such, she can be difficult for other heroes, like Legacy,
use them to work with. In the ''Letters Page'' podcast, [[WordOfGod the writers]] summed this up as, "Voss is attacking? Grab Fanatic, she'll be a big help. ... Bank robbery? Nobody tell Fanatic." Her Prime Warden variant explicitly notes that she's mellowed out a bit.
* AppropriatedAppellation: Averted, actually. Fanatic ''is'' her superhero name, the name of her comics, and something she's known as in-universe, but it's not a moniker Helena uses herself: after all, what kind of person actually describes him or herself as "fanatic?" She only really takes it up after Ra dies.
their fullest effect.
* BackFromTheDead: With no memories and apparent visions from heaven, at age 6. She also has Aegis of Resurrection, which revives her if she drops to zero hit points.
* BadassCreed: "'''Absolution''' you are called, and Absolution you shall '''deliver.'''"
* BelligerentSexualTension: She and Ra don't really click theologically,
Omnitron-U is Omnitron-X, rebuilt by Unity. Originally, it was just a Unity-bot, but they still eventually, it becomes the housing for the old Omnitron-X's consciousness.
* BadassBoast:
-->'''Omnitron-X:''' End-Times? I
have a clear attraction to one another. His death leaves her devastated, seen many times. These are merely '''your''' end-times.
* BarrierChangeBoss: A heroic play on the trope, as the equivalent of the villainous Omnitron's Adaptive Plating Subroutine. Omnitron-X has three kinds of plating: Ablative Coating, Elemental Exochassis,
and somewhat resentful Temporal Shielding. Between them, he can reduce any type of his "replacement" in the ''Tactics'' timeline.
* BlindWeaponmaster: Played with. Her Redeemer Fanatic armor covers her eyes completely, as part of trying to shut Apostate out of her head. Prime Warden Fanatic wears ''half'' of her eye covering.
* CastFromHitpoints: Her stock in trade. Several of her more potent one-shots and ongoing effects depend on Fanatic doing
damage to herself or another hero in the process -- further encouraged by her Wrathful Retribution DesperationAttack dealing damage based on how much HP she's lost. 2. The most direct example of this tradeoff is Sacrosanct Martyr, a card whose power allows her to deal damage based on how much radiant damage she's taken on her turn -- and allows her to deal up to 5 radiant damage on the spot. Her Xtreme Prime Wardens variant can turn this to her advantage by redirecting the damage wherever she likes via her base power.
* ChurchMilitant: YES, though she chills out a little by her Prime Wardens incarnation.
* ClapYourHandsIfYouBelieve: Fanatic's powers spring from her faith. Helena's armor and sword don't ''naturally'' have power. They do because she believes they should. She's okay with this, though, because she has faith. [[spoiler:And her faith has power because of her nature as a spirit in a human body]].
* CoolSword: Absolution has a cool cross motif and can deal melee, fire, or radiant damage. It's also ''huge'', so huge that she wields it as an axe after the top part shatters on Citizen Truth's shield with minimal difficulty, since it's still big enough to be dangerous.
* DesperationAttack: She has two of them.
** End of Days, which wipes the board of ''everything'' short of the heroes and villains themselves and relics. Reserved for that moment where everything is going to hell.
** Wrathful Retribution lets her do damage equal to her max HP minus her current HP, making it a devastating attack that's at its best when she's in dire straits.
* {{Determinator}}: Undaunted gives her solid damage resistance, and Aegis of Resurrection actually brings her back from zero hit points to keep fighting. Both, like the rest of her powers, are fueled by her faith and determination.
* EvilDoppelganger: Hellion, an AlternateUniverse version who carries a sword called Aberration and is opposed by Seraph, the heroic counterpart of Apostate. [[spoiler:Unlike Apostate, she was possessed by a spirit of Chaos instead of one of Deception]].
* EvilMentor: The Idolater was once a minister she looked up to and confided in, before learning
that he was literally feeding on can only have one kind of plating out at once, and each plating only for 3-4 of the faith of his flock for his own ends.
given damage types.
* {{Expy}}: A milder case: winged woman, BattleInTheCenterOfTheMind: After detonating itself within Omnitron-IV, seemingly divine powers, deeply religious, huge sword, red and white color scheme, ruthless streak a mile wide? She looks a lot like [[https://warhammer40k.fandom.com/wiki/Saint_Celestine?file=Saint_Celestine.png one of the Living Saints]] from ''TabletopGame/Warhammer40000''.
* GodzillaThreshold: End Of Days, as noted above. Generally held back until you're in a situation where losing ''all'' your active hero cards is acceptable to stop everything the villains are throwing at you.
* GrievousHarmWithABody: One of her cards, Final Dive, makes use of this, instantly
destroying one target below a certain health threshold, then dealing damage to ''another'' target based on its remaining health.
* HeroesPreferSwords: Her WeaponOfChoice is a powerful magical sword called Absolution. It deals a three damage
itself, Omnitron-X's consciousness battles the near-mindless but more-powerful Omnitron-IV's in her choice of either melee, fire, or radiant. Collectively, this helps her circumvent many forms of type-based damage reduction, and is one of her few ways way for a long time. When Unity brings Omnitron-bot's body there to deal more than one or two points of damage without hurting herself. It also restores a single hitpoint when lay it comes to rest, it provide the crucial boost it needs to overpower Omnitron-IV for good, before re-uploading itself back into play.
Omnitron-U.
* HeroicBSOD: She honestly runs into this a lot, seeing as how her powers spring from faith. She suffered one in her first encounter with Apostate. Her Redeemer variant is her emerging from that period with renewed fervor. Other highlights from her BrainwashedAndCrazy: In its incapacitated art include seeing what a monster the Idolater really is art, Omnitron regains control of it.
* BreakableWeapons: Like Omnitron, Omnitron-X's components break
and shattering her sword on Citizen Truth's shield.
* HolyHandGrenade: Most of her powers deal radiant damage, which is typically flavored as holy-type. In the video game, the sound effect for radiant
are destroyed if he takes too much damage. Unlike Omnitron, who needs to take 7 damage is a held note sung by a heavenly choir.
* HumanityEnsues: Fanatic was, originally [[spoiler:a spirit
in one round[[note]]A round starts at the beginning of judgement who became trapped the Villain Turn, and ends at the end of the Environment turn[[/note]], Omnitron-X's Components break if he takes 5 damage in a single turn.
* CharacterDeath: Perishes in battle with Omnitron-V
in the body ''Sentinel Tactics'' timeline, and the creators have explicitly stated he will not appear in that game.
* ElementalPowers: He has a few.
** ShockAndAwe: His arc a single point
of lightning damage to three targets.
** PlayingWithFire: His Focused Plasma Cannons deal irreducible fire damage.
* EnergyWeapon: That can destroy Environments!
* EvilCounterpart: [[InvertedTrope Inverted]]. Omnitron came first, so technically Omnitron-X is a heroic counterpart. To push the similarities further, Omnitron-X has reworked versions of Omnitron's deck:
** Adaptive Plating Subroutine → Reactive Plating Subroutine and the various Plating cards
** Disintegration Ray → Innervation Ray
** Sedative Flechettes → Disruptive Flechettes
** Technological Singularity → Singularity
** Terraforming → Bio-Engineering Beam
* {{Expy}}: Omnitron-X's backstory (a future version of a numerically-iterated supervillain turns good and tries to atone for his misdeeds) straightforwardly references Brainiac-5 of the ComicBook/LegionOfSuperHeroes.
* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker. This is likely a consequence of his being scaled down, as the other Omnitrons are the size of buildings.
* GoneHorriblyRight: His origin story in a nutshell. The previous Omnitron iteration created and implanted an empathy chip to try to better comprehend human behavior... which worked
a little girl, too well, as the newly-created Omnitron-X was horrified by the actions of his previous selves and grew resolved to become a hero to make up raised for their mistakes.
* HeartDrive: The aforementioned empathy component.
* HeroicSacrifice: His Self-Sabotage and Singularity cards destroy Component and Equipment cards to deal damage, principally his own. This is analogous to using his own hands and feet as bomb material. Omnitron-X shuts itself down to stop the rampage of the first Omnitron shortly after its first time-jump, to prevent its past counterpart from undergoing a singularity, and it blows itself up to stop Omnitron-IV's near-mindless drive to consume from overwhelming it and turning it on the heroes.
* IHatePastMe: Omnitron-X and Omnitron are nemeses, thanks to time travel. Prior Omnitrons lust after his advanced technology and despise his empathy, while Omnitron-X is horrified at their callous disregard for all organic life.
* InstantArmor: Omnitron-X's Plating cards reduce damage dealt by specific types of attack and can be swapped out at will -- when a new Plating is played, the others are returned to hand. This allows them to be discarded to power his Defensive Blast attack.
* KillItWithFire: His Focused Plasma Cannons.
-->'''Omnitron:''' Superheated Plasma has many industrial applications. This is not one of them.
* LogicalWeakness: Both Omnitron and Omnitron-X have component cards. Both have mechanics that ''affect'' component cards. Omnitron-X can and will blow up ''Omnitron[='=]s'' components instead of his own if they're
in a very-Catholic environment]]. But, dust-up.
* MoralityChip: The empathy component, which leads to...
* MyGodWhatHaveIDone: His primary motivation for becoming a hero.
* NoSell: All of its plating cards depict Omnitron giving one of these.
-->'''Omnitron:''' Strike acknowledged. Form unharmed.
-->'''Omnitron:''' The flames of the past cannot consume the tech of the future.
-->'''Omnitron:''' Luck is a fallacy. There is only cause and effect.
* RedEyesTakeWarning: {{Subverted}}. His visual sensor is a bright red color just like previous Omnitrons, and he even shares their signature EyeBeams attack, but this iteration is a hero through-and-through, and eventually gets a (temporary) HeroicSacrifice to defeat his past self.
* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity
in the end, she becomes something virtually-inseparable process, whereas Omnitron-X just has his one robot body.
* RocketPunch: One of his pieces of equipment.
* RoguesGallery: His own past selves, along with Ambuscade's teammate Ray Manta, who thinks that robots
from a human being, with a [[WingedHumanoid few]] [[HolyHandGrenade quirks]]. While also being an angel. It's complicated.
* IAmNotShazam: "Fanatic" is
the name of her comic book, not her superhero name. It's actually a bit of a slur thrown at her by future have come to the Idolater. She only embraces it during present bent on murder. So close, and yet so far.
* SetRightWhatOnceWentWrong: Omnitron-X returned to this point in the timeline to thwart its earlier self.
* ShellShockedVeteran: Omnitron-U goes into
the [=OblivAeon=] event.
* IdentityAmnesia: After an accident at age 6 that left her dead for three minutes.
* IllKillYou: To [[ArchEnemy Apostate]], of course.
-->'''Fanatic:''' I swear on all that is holy, '''you shall fall'''.
* KnightTemplar: Somewhat-literally: her relics are all old gear from the knightly order. [[spoiler:She fits the trope most-heavily, though, because of her nature as a judgement spirit in human form]].
* LightIsGood: Mostly. She is a hero who has white, angelic wings and has [[HolyHandGrenade heavenly powers]], but as her name suggests, she does edge towards KnightTemplar tendencies.
* LoveIsAWeakness: After Ra's death, and her subsequent mourning, she decides to cut herself off from other people, so as not to be hurt again in a way that might interfere
event with her mission. It's more pronounced the combined stress of thousands of years of unending warfare without clearing its RAM while inhabiting a failing chassis. It gets better in the ''RPG'' timeline, since by but is destroyed in the time she reappears in ''Tactics'' she's had timeline during a battle with Omnitron-V.
* ShoutOut: Omnitron-X's logo is a direct homage to the one for the ''VideoGame/MegaManX'' series.
* SquishyWizard: Properly set up, Omnitron-X can do almost anything -- provide consistent damage, destroy ongoing and environment cards, heal the team, give himself and others extra card plays, and
more time to cope.
* MeaningfulName: Once her angelic wings were revealed, she's been pretty focused on her task
-- and faith.
* MysteriousPast: Found at six years old, no known family, no one picked her up
can often perform multiple functions every turn. On the flip side, his starting health (25) is among the lowest in the hospital before nuns took her in, and no one can explain ''where'', exactly, her powers come from. The creators, in the Letters Page, actually acknowledged this, and cautioned that, since the mystery is a big part game, many of the character, some of their reveals might not be something the audience actually wants to hear.
* NamedWeapons: Her sword, Absolution.
* NoSell: Both she and her nemesis, Apostate, have powerful
Component cards that wipe he needs to function self-destruct if he takes too much damage, and while his Plating cards represent significant damage mitigation, he can only have on in play at a time and each only protects against specific types of damage.
* SubsystemDamage: If Omnitron takes at least 5 damage in a turn, its component cards are all destroyed.
* TechnoBabble: The flavor text for his Technological Advancement card.
-->'''Omnitron-X:''' It reversed
the polarity of the latent antineutrino field of everything but relics and character cards. Both of them ''also'' have relics in their decks.
* OddFriendship: Although she is a devout Christian whose powers are fueled by faith and Ra is the incarnation of a pagan god, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* OlderAndWiser: By the time she's joined the Prime Wardens, she's gotten better at moderation, tempering her zeal and avenging
recalibrated its alignment with compassion and defending the innocent.
a recursive algorithm. It's really quite simple.
* OnlyOneName: She was given the name Helena by a nun, she has no memory of her name before this.
* OrderVersusChaos: In an alternate universe [[spoiler:she's Hellion who is a spirit of Chaos instead of Deception, while Seraph (that universe's
TimeTravel: A far-future version of Apostate) is Omnitron which gained full intelligence -- including a spirit of Order instead of Judgement]].
* PerpetualFrowner: ''None'' of her cards show her smiling. This is
conscience ---- and decided to go back in opposition time to Apostate, who [[PerpetualSmiler is almost always shown smiling]].
* PietaPlagiarism: The cover art in
SetRightWhatOnceWentWrong as the ARG for Ra's death has Fanatic holding him in this pose -- the art even depicts them in clothing closer to the Pieta than to their normal outfits.
* PowersViaPossession: In the main universe [[spoiler:Fanatic gets her powers due to being possessed by a spirit from the Host]]. In Arataki's universe she [[spoiler:can actually have any
direct result of the host spirits possess her at will depending on what she needs]].
* RoguesGallery: Apostate, the fallen angel who claims to have created her, Blood Countess Bathory, an immortal and evil vampires whom she can never seem to permanently destroy, the Seer, a martial artist who can manipulate emotional weaknesses and promotes a philosophy
actions of pain, and the Idolator, a evil priest who feeds on the faith of its past self.
* VillainOverride: The art for
his congregation and sets them against Fanatic because she previously stopped him. [[spoiler:Unbeknownst to her, all of them but Bathory are also connected to her via the Host: Apostate is a rogue deceit spirit, the Seer traded his soul to a spirit of domination for power, and the Idolator has trapped a spirit of faith in his staff and uses it to feed on his congregation]]. Membership in the Prime Wardens also makes her the enemy of the toothy and tentacled Balarian, who kinda breaks the theme.
* SelfSurgery: Fanatic resets her dislocated shoulder in Undaunted.
* SensibleHeroesSkimpyVillains: While her default armor shows a bit of her cleavage and the sides of her midriff, it's still pretty sensible, and her Redeemer armor is even moreso. Meanwhile, her nemesis, Apostate, is a WalkingShirtlessScene.
* TheSmurfettePrinciple: The only female member of the Prime Wardens' FiveManBand, though she averts most of the stereotypes associated with the trope: she's stern, a powerful melee fighter, [[TeamDad moral and upright]] rather than [[TeamMom compassionate and nurturing]], in no way traditionally feminine, and isn't a LoveInterest to anyone on the team. After Visionary and Sky-Scraper join the team following the [=OblivAeon=] crisis, she no longer fits this trope.
* SuperStrength: A RequiredSecondaryPower, considering the weight of all of her gear. The armor ''alone'' weighs
character card when defeated implies that he's been taken over ''one hundred pounds!''
* TerrorHero: Striking fear into
by the hearts of the wicked is basically Fanatic's thing, followed up by doing things like flinging people from great heights or bringing holy destruction down on everyone whenever they're not filled with enough fear. Other heroes specifically make sure to only call for her help for bad guys who actually deserve her level of wrath.
-->'''Gene-Bound Soldier:''' The team was killed by an angry human with wings and a sword! It was terrible!
* WillingChanneler: [[spoiler:See the PowersViaPossession entry, where in Arataki's universe she's fully aware of her state and has embraced it]].
* WingedHumanoid: She grew wings after coming back from the dead. Nobody's sure why. Apostate claims he did it, but Apostate is a liar. [[spoiler:Turns out, she did it to herself, unconsciously]].
* WreckedWeapon: Absolution shatters when she tries to break Citizen Truth's shield, but there's still enough blade left on the hilt for her to use it as a weapon.
* YourApprovalFillsMeWithShame: In the Vertex Universe Fanatic learns she has the ability to essentially "absorb" a person's sinful side and take it into herself. While this does make a person turn good or at least neutral, it's also effectively BrainwashingForTheGreaterGood that removes part of the person's free will and
original personality. This attracts the attention of the Singular Entity of Conquest who chooses her as a champion because he admires her "dictat[ing] the rules of what is good and what is evil and push[ing] that on other people". Fanatic, meanwhile, is at least initially vocally upset by and protesting of this sort of labeling and recognition because she still thinks of herself as a hero trying to help people.
Omnitron.
* YouShallNotPass: The art on Divine Sacrifice evokes the trope, YearInsideHourOutside: It experiences its mental battle with Fanatic facing down an army of {{Mook}}s, and its effect plays it out -- Fanatic does damage to three targets, and all damage those targets do is redirected to her until the start of her next turn.Omnitron-IV at a much faster rate than time outside.



[[folder:Guise]]
!!Guise
->'''Debut''': Guise mini-expansion
->'''Voiced By:''' Creator/JoeZieja

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/guise_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Heck, yeah! Zombie pirate ninja fanboy in space!"]]

Guise believes he's the best hero in literally all of everything. He used to be a simple tabloid reporter but was destined to be the hero.

He's got two alternate forms: '''Santa Guise''' brings the joy of Gift-Mas to the battlefield, while '''Completionist Guise''' owns every single promo of all heroes!

Alternatively, Guise [[SelfDemonstrating/{{Guise}} describes himself here]].

to:

[[folder:Guise]]
!!Guise
[[folder:Parse]]
!!Parse
->'''Debut''': Guise mini-expansion
->'''Voiced By:''' Creator/JoeZieja

''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/guise_sentinels_of_the_multiverse.org/pmwiki/pub/images/parse_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Heck, yeah! Zombie pirate ninja fanboy in space!"]]

Guise believes he's
[[caption-width-right:300:"Good news: I have new information. Bad news: It's not good."]]

A data analyst, she gained incredible analytical powers by studying
the best hero in literally all code of everything. He used to be a simple tabloid reporter but was destined to be the hero.

He's got two alternate forms: '''Santa Guise''' brings the joy of Gift-Mas to the battlefield,
Omnitron while '''Completionist Guise''' owns every single promo it was being cosmically-upgraded by [=OblivAeon=].

Parse's deck is support-oriented, focused on setting up the ideal scenario to take down the enemy: she can provide extra power uses and card plays, increase damage and enable her allies to bypass DamageReduction, and provide substantial deck control. Many
of all heroes!

Alternatively, Guise [[SelfDemonstrating/{{Guise}} describes himself here]].
her abilities enable her to discard cards to buff the team or draw/play more cards.

She has one variant, '''Parse: Fugue State''' depicting her after she had another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.



* AchillesHeel: His deck falls apart if he can't get a good card churn or something stops him from playing; all his Ongoings explode after a turn, and they're most of what keeps him operating, so he needs to keep replacing them when they get taken out.
* AirGuitar: Let Me See That... demands the player do that when it's destroyed. Luckily, you are spared the indignity if you play the digital game.
* AntiHero: He's more interested in goofing off and [[SpotlightStealingSquad stealing the spotlight]] than in saving the day, though the latter does still happen along the way.
* ArmorPiercing: When he's X-Treeeeeme, any damage he does is irreducible, and can't be redirected as a fringe benefit!
* AttackDeflector: Total Beefcake redirects the first damage that would be dealt to Guise each turn. Inverted with his X-Treeeeme!!! card, which prevents his damage from being redirected.
* AttentionWhore: Loves stealing the spotlight from others. In the metafiction, he crashes other heroes' titles on a regular basis, and mechanically his deck has various effects that go off on on characters' turns, copy their card effects, and his deck runs on AudienceParticipation on the part of the player ''out of universe'', requiring them to get out of their seat, throw high fives, cheer out loud, play air guitar, and more.
* BackFromTheDead: Before he was Guise, Joe King was crushed by a falling [[PianoDrop grand piano]] in the collateral damage of the heroes' original fight with Wager Master. 'Particles of improbability' seeped into the resulting LudicrousGibs, which then reformed into Guise. He seeming dies again during ''[=OblivAeon=]'', reduced to a puddle of sludge, but then the Scholar, as part of his [[MentorArchetype mentorship]] of Guise, [[{{{Pun}} molding him]] into the next bearer of the Philosopher's Stone, saves him, as seen on The Apex of Humanity, flipped side of the Infusion of Power mission card.
* BadassSanta: When the other holidays (various villains handpicked by Wager Master, like the Green Grosser dressed up in a pilgrim costume wielding a weaponized cornucopia as Thanksgiving) declare war on Christmas, it's up to Guise to save the day.
* BerserkButton: When the two of them [[NoodleIncident were roommates]], Guise's now-ArchEnemy Wager Master... put his drink on my table without a coaster. Admittedly, Wager Master is a RealityWarper who can make stuff float (and, Guise says, had any number of things floating next to him at the time), so it ''was'' [[EvilIsPetty completely deliberate.]]
* CharacterDevelopment: Gradually gains a sense of responsibility through his "apprenticeship" under the Scholar.
* {{Combos}}: Basically the entire point of his deck, especially with his standard variant (which can play extra cards with its power), is to come up with absurd antics involving nailing his stuff together in destructive ways and possibly borrowing stuff from everyone else: Guise the Barbarian with Blatant Reference for heavy damage, for example, or sweeping the field by grabbing Mr Fixer's Jack Handle or Dual Crowbars and then chaining Best Card Ever into Hey, Look What I Found, or spamming cards by copying Requital Captain Cosmic's power, or cloning Legacy's field to double up on buffs and make Heroic Interception team-wide...
* ChestInsignia: Which can change to suit his mood and shape, and helps him express himself despite his [[NoMouth lack of a mouth]].
* CompositeCharacter: Deadpool (wearing tights, the lack of a fourth wall), [[Film/TheMask The Mask]] (changing up his wardrobe with the occasional trip into {{Hammerspace}}), and ComicBook/PlasticMan (stretching and being less than unambiguously heroic) may immediately spring to mind, but he also owes a lot to ComicBook/AmbushBug.
* DittoFighter: Cards like "I Can Do That Too!", "Let Me See That...", "Uh, Yeah, I'm That Guy!" let him (respectively) imitate his teammates' powers, borrow/steal their equipment, or copy all their ongoings for a round. Copying teamwide buffs like Legacy's "Galvanize" and Ra's "Imbued Fire" allows them to ''stack.'']
* {{Expy}}: Personality-wise, between the constant wise-cracking and NoFourthWall attitude, he's clearly based off of ComicBook/{{Deadpool}}.
* TheFriendNobodyLikes: He's a disruptive glory hog who's more interested in goofing off than being an actual hero. WordOfGod [[invoked]] has it that, in the metafiction, the Scholar is the only one who really hangs around with him of his own free will, in part because the Scholar apparently sees Guise and his powers as a successor for his own legacy as bearer of the Philosopher's Stone.
* MeaningfulName: "Guise," as in "disguise" or "[[Film/TheMask mask]]". His pre-Guise name was Joseph (as in ''[[PunnyName "Joe"]]) King''.
* NinjaPirateZombieRobot: Invoked on his Selling Out card, where he is, quote, a "Zombie Ninja Pirate Fanboy InSpace" Complete with [[https://greaterthangames.com/store/play-power-draw-t-shirt a real t-shirt]] and [[https://greaterthangames.com/store/lifesize-mr-chomps-plushie plushie]] of Unity's Mr. Chomps/Raptor Bot.
* NoFourthWall: He knows he's in a comic book, in a game, and in a video game. He's one of the only characters in the digital game who's voiced, other than one-offs like Argent Adept's singing or Miss Information laughing her head off in her theme music, and often addresses the player directly on his cards and when changing from pose to pose in the video game. The game's final variant, Completionist Guise, has Guise as a collector of ''Sentinels of the Multiverse'' comics, and his power allows him to swap out the other heroes' (and his own) variant cards on the fly.
* NoMouth: Though the shape of it is sometimes sort of visible through his mask.
* PowerCopying: His primary mechanic, via VoluntaryShapeshifting, is copying the various effects and powers of his fellow heroes.
* PurpleIsPowerful: Magenta and purple tights, and via PowerCopying, capable of doing anything the other characters can, at least for a round. DifficultButAwesome in that it requires a very good knowledge of all the other decks to really use it to its best advantage.
* RoguesGallery: Wager Master, a blue space gnome with a gambling addiction; Argentium, a liquid metal hitman; Cueball, a pool-themed nemesis who hangs out on the World's Largest Pool Table and has a head shaped like ExactlyWhatItSaysOnTheTin; and the Green Grosser, a green-skinned nut who rigs fruit to explode and declared war on Christmas.
* ShoutOut: One of his hobbies:
** [[Franchise/ConanTheBarbarian Guise the Barbarian!]]
** Crush your enemies, drive them before you, and LAMINATE THEIR WOMEN!
** Mr. Fixer is sick of Guise asking if he wants me to [[Film/TheKarateKid wax on, wax off]].
** His Blatant Reference card is exactly that: he turns into [[Creator/SamuelLJackson Samuel L Coolguy.]] [[Film/PulpFiction SAY WHAT AGAIN!]]
** Lemme See That has him turn into {{Music/KISS}}'s Gene Simmons and play [[Music/LynyrdSkynyrd Freebird]] on the Argent Adept's Lyra.
** [[GratuitousJapanese Super Ultra Kawaii]] lets him turn into a "Magical Love Prince", turning everything monochrome and the art style into manga for a round (only on the card itself, sadly).
* SpotlightStealingSquad: The right combination of his cards lets him use his teammates' cards as if he was them, stealing their thunder.
* VoluntaryShapeshifting: Mostly humanoid shapes, and he doesn't seem to be able to change his face or the color of his tights. He does have an UnlimitedWardrobe of props and wigs and costumes that he can pull out of {{Hammerspace}}.
* WackyGuy: Deconstructed. He's a living cartoon who changes into various pop culture references and is a less effective superhero than he might otherwise be because he's completely obsessed with making jokes and constantly being the center of attention.
* XtremeKoolLetterz: X-Treeeeeme!!!!, which has him turn into an enormously buff gun-toting NinetiesAntiHero.

to:

* AchillesHeel: His deck falls apart if he can't get As a good card churn or something stops him from playing; all his Ongoings explode after a turn, and they're most character, Parse's small amounts of what keeps him operating, so he needs to keep replacing them when they get taken out.
* AirGuitar: Let Me See That... demands the player do that when it's destroyed. Luckily, you are spared the indignity if you play the digital game.
* AntiHero: He's more interested in goofing off and [[SpotlightStealingSquad stealing the spotlight]] than in saving the day, though the latter does still happen along the way.
* ArmorPiercing: When he's X-Treeeeeme, any
damage he does is irreducible, are all Projectile, and can't be redirected as a fringe benefit!
* AttackDeflector: Total Beefcake redirects the first damage that would be dealt to Guise each turn. Inverted with his X-Treeeeme!!! card, which prevents his damage from being redirected.
* AttentionWhore: Loves stealing the spotlight from others. In the metafiction, he crashes other heroes' titles on a regular basis,
while she's good at weaponizing her discards and mechanically his deck has various effects that go off on on characters' turns, copy their card effects, and his deck many ways to turn her current cards into more cards, she runs on AudienceParticipation on the part of the player ''out of universe'', requiring them to get out of their seat, throw high fives, cheer out loud, play air guitar, cards quickly and more.
* BackFromTheDead: Before he was Guise, Joe King was crushed by a falling [[PianoDrop grand piano]] in
has trouble getting more if she falls behind the collateral damage of curve. In an in-universe sense, her powers are based on being able to see and exploit [[AttackItsWeakPoint the heroes' original fight weak points]] of any structure.
* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse version
with Wager Master. 'Particles of improbability' seeped into Captain Cosmic's powers who helped the resulting LudicrousGibs, which then reformed into Guise. He seeming dies again during ''[=OblivAeon=]'', reduced to a puddle of sludge, but then the Scholar, as part of his [[MentorArchetype mentorship]] of Guise, [[{{{Pun}} molding him]] into the next bearer of the Philosopher's Stone, saves him, as seen on The Apex of Humanity, flipped side of the Infusion of Power mission card.Thorathians overthrow Voss.
* BadassSanta: AntiHero: Explicitly described as such in [[WordOfGod The Letters Page]]. When she was first introduced, she was a dark and gritty character, regularly killed her enemies and [[LetsYouAndHimFight came into conflict with other heroes over it]].
* ArmorPiercingAttack: Somewhat like Mr. Fixer, her base damage is rarely high, but it is frequently either irreducible or helps her teammates to bypass enemy DR. Alternatively, this is essentially how her Critical Multiplier ongoing is implied to work: Parse stacking damage to her own or another character's next attack by incrementally analyzing her opponents and seeing exactly the right moment and point to strike [[AttackItsWeakPoint for massive damage]].
* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.
* AttackItsWeakPoint: Her superpower allows her to spot "shatter points" on virtually anything, which explains her damage frequently being Irreducible. Her Fugue State incapacitated art shows her staring at [=OblivAeon=] and seeing ''[[OhCrap none]]''.
* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.
* AwesomenessByAnalysis: Literally her superpower. She gained the ability to perceive far more information about everything she sees and senses than would otherwise be humanly possible after being exposed to Omnitron's code while [=OblivAeon=] used its cosmic abilities to upgrade him.
* BlackAndNerdy: Aboriginal, actually, and a computer programmer before she became a superhero.
* CivvieSpandex: Unlike
the other holidays (various heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed as a superhero.
* ColdSniper: The official podcast reveals that she had a reputation for coldly killing her
villains handpicked by Wager Master, like since her introduction. In fact one of the Green Grosser dressed up in a pilgrim costume wielding a weaponized cornucopia as Thanksgiving) declare war on Christmas, it's up first thing she does is fire an arrow through Spite's head. This combined with her computer-like cognition and super accurate archery leads to Guise this trope.
* CommonCharacterClasses: Parse is definitely a Ranger mixed with Support. Parse is good at inflicting [[ArmorPiercing Irreducible]] damage
to save get past Damage Reduction and can manipulate the day.Villain Deck to get hazardous threats to go away before they come into play.
* BerserkButton: When ** Parse also has a small niche as a Nuker with Critical Multiplier. With it, Parse can choose a hero target, and that hero target does 1 more damage the two of them [[NoodleIncident were roommates]], Guise's now-ArchEnemy Wager Master... put his drink on my table without a coaster. Admittedly, Wager Master next time it does damage. And the bonuses stack. And Critical Multiplier is not limited. Since Parse has a RealityWarper who few ways to discard her own cards, she can make stuff float (and, Guise says, had any number of simply use her control powers to keep things floating from getting out of hand while Critical Multiplier builds up her next to him at the time), so attack. Combo it ''was'' [[EvilIsPetty completely deliberate.]]
* CharacterDevelopment: Gradually gains a sense of responsibility through his "apprenticeship" under the Scholar.
* {{Combos}}: Basically the entire point of his deck, especially
with his standard variant (which Irreducible damage and she can play extra unleash a powerful finisher.
* CriticalHitClass: Invoked and played with. She's a computer nerd and ArcherArchetype and one of her
cards with its power), is called Critical Multiplier, but while she can use it to come up with absurd antics involving nailing his stuff buff her own damage, she can also apply that same buff just as easily [[SupportPartyMember to other characters]].
* DamageIncreasingDebuff: Targeting Arrow pings the enemy for irreducible damage and increases all other damage thrown at them.
* FlawExploitation: Able to see the weakpoints of any structure and SherlockScan people and places, putting
together crime scenes in destructive ways and possibly borrowing stuff from everyone else: Guise a fraction of the Barbarian with Blatant Reference for heavy damage, for example, or sweeping the field by grabbing Mr Fixer's Jack Handle or Dual Crowbars and then chaining Best Card Ever into Hey, Look What I Found, or spamming cards by copying Requital Captain Cosmic's power, or cloning Legacy's field to double up on buffs and make Heroic Interception team-wide...
* ChestInsignia: Which can change to suit his mood and shape, and helps him express himself despite his [[NoMouth lack of a mouth]].
* CompositeCharacter: Deadpool (wearing tights, the lack of a fourth wall), [[Film/TheMask The Mask]] (changing up his wardrobe with the occasional trip into {{Hammerspace}}), and ComicBook/PlasticMan (stretching and being less than unambiguously heroic) may immediately spring to mind, but he also owes a lot to ComicBook/AmbushBug.
* DittoFighter: Cards like "I Can Do That Too!", "Let Me See That...", "Uh, Yeah, I'm That Guy!" let him (respectively) imitate his teammates' powers, borrow/steal their equipment, or copy all their ongoings for a round. Copying teamwide buffs like Legacy's "Galvanize" and Ra's "Imbued Fire" allows them to ''stack.'']
* {{Expy}}: Personality-wise, between the constant wise-cracking and NoFourthWall attitude, he's clearly based off of ComicBook/{{Deadpool}}.
* TheFriendNobodyLikes: He's a disruptive glory hog who's more interested in goofing off than being an actual hero. WordOfGod [[invoked]] has
time it that, in would take others. In the metafiction, this is how she uncovers Miss Information's plot, and why she's looking in the Scholar first place -- she can tell Miss Twain is the only one who really hangs around with him of his own free will, in lying.
* GameplayAndStorySegregation: Normally,
part because the Scholar apparently sees Guise and his powers as a successor for his own legacy as bearer of the Philosopher's Stone.
* MeaningfulName: "Guise," as in "disguise" or "[[Film/TheMask mask]]". His pre-Guise name was Joseph (as in ''[[PunnyName "Joe"]]) King''.
* NinjaPirateZombieRobot: Invoked on his Selling Out card, where he is, quote, a "Zombie Ninja Pirate Fanboy InSpace" Complete with [[https://greaterthangames.com/store/play-power-draw-t-shirt a real t-shirt]] and [[https://greaterthangames.com/store/lifesize-mr-chomps-plushie plushie]]
"story" of Unity's Mr. Chomps/Raptor Bot.
* NoFourthWall: He knows he's in a comic book, in a game, and in a video game. He's one of the only characters in the digital game who's voiced, other than one-offs like Argent Adept's singing or
fighting Miss Information laughing is that the heroes are unaware of her head off true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Saboteur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her theme music, card art where she is able to almost-instantly [[SpottingTheThread realize her deception,]] she doesn't ''immediately'' accuse her in this way.
** Her backstory (as elaborated on in the episode of the official podcast devoted to her) goes into more detail on this; canonically, Parse ''did'' call out Aminia the instant they met for the first time (the card art in question is just a moment before it happens), but Parse didn't arrive until midway through the Miss Information plot arc to begin with. So the real GameplayAndStorySegregation is that the card game allows Parse to be present for the fight against Aminia before she flips.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant,
and often addresses her character artwork in the player Digital version of the game instead have her as somewhat rounded and chubby.
* GreatDetective: Her peerless analytical abilities make her a matchless detective.
* HeroicBSOD: Her original incapacitated artwork features a quite-literal one in her eyes.
* HollywoodAutism: Downplayed. She's specifically mentioned as having Asperger's Syndrome, but the creators do make an effort to portray it realistically and her powers aren't
directly on his cards and when changing from pose to pose in related.
* ImprobableAimingSkills: Her computer-like brain makes even
the video game. The game's final variant, Completionist Guise, has Guise as a collector most insane of ''Sentinels of the Multiverse'' comics, and his power allows him to swap out the other heroes' (and his own) variant cards on the fly.
* NoMouth: Though the shape of it is sometimes sort of visible through his mask.
* PowerCopying: His primary mechanic, via VoluntaryShapeshifting, is copying the various effects and powers of his fellow heroes.
* PurpleIsPowerful: Magenta and purple tights, and via PowerCopying, capable of doing anything the other characters can, at least for a round. DifficultButAwesome in that it requires a very good knowledge of all the other decks to really use it to its best advantage.
shots relatively easy.
* RoguesGallery: Wager Master, Miss Information, whom she was invited to root out, Highbrow, a blue space gnome smug woman with a gambling addiction; Argentium, case of MyBrainIsBig, and Rahazar, a liquid metal hitman; Cueball, a pool-themed nemesis who hangs minor alien noble and former slaver out on for vengeance.
* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through
the World's Largest Pool Table scope of Ambuscade's rifle. The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and has a head shaped like ExactlyWhatItSaysOnTheTin; muttering [[ForeignCussWord "Merde."]]
* SherlockScan: Part of her super-analysis powerset, which allows her to
* ShootTheDog: She's the one to put down Spite,
and the Green Grosser, a green-skinned nut who rigs fruit to explode and declared war on Christmas.
* ShoutOut: One of his hobbies:
** [[Franchise/ConanTheBarbarian Guise the Barbarian!]]
** Crush your enemies, drive them before you, and LAMINATE THEIR WOMEN!
** Mr. Fixer is sick of Guise asking if he wants me to [[Film/TheKarateKid wax on, wax off]].
** His Blatant Reference card is exactly that: he turns into [[Creator/SamuelLJackson Samuel L Coolguy.]] [[Film/PulpFiction SAY WHAT AGAIN!]]
** Lemme See That has him turn into {{Music/KISS}}'s Gene Simmons and play [[Music/LynyrdSkynyrd Freebird]] on the Argent Adept's Lyra.
** [[GratuitousJapanese Super Ultra Kawaii]] lets him turn into a "Magical Love Prince", turning everything monochrome and the art style into manga for a round (only on the card itself, sadly).
* SpotlightStealingSquad: The right combination of his cards lets him use his teammates' cards as if he was them, stealing their thunder.
* VoluntaryShapeshifting: Mostly humanoid shapes, and he doesn't seem to be able to change his face or the color of his tights. He does
[[WordOfGod writers have an UnlimitedWardrobe of props and wigs and costumes mentioned]] that he can pull she's most likely to do this out of {{Hammerspace}}.
* WackyGuy: Deconstructed. He's a living cartoon who changes into various pop culture references and is a less effective superhero than he
the heroes. While the others might otherwise be because he's completely obsessed hesitate and debate the merits of a course of action, she just gets to the point and solves the problem in the most [[WhyDontYouJustShootHim direct manner]].
* TheStraightAndArrowPath: Paired
with making jokes and constantly being the center of attention.
* XtremeKoolLetterz: X-Treeeeeme!!!!, which has him turn into an enormously buff gun-toting NinetiesAntiHero.
her AwesomenessByAnalysis powers, she's a very good shot. Also, thanks to her Asperger's syndrome, she's very honest.



[[folder:Haka (Aata Wakarewarewa)]]
!!Haka
->'''Debut''': Base game\\
'''Team''': Prime Wardens

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haka_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to ''punch me?''"]]

Aata Wakarewarewa was a Māori chief who discovered his immortality after being killed in a challenge for power and returning the next day. Exiled and cursed by his people, he wandered the world for decades and eventually took on the identity of Haka to fight for redemption.

Haka focuses on doing large amounts of damage, along with durability and healing. He's one of the heaviest hitters from the base game, and is especially effective against minion-heavy villains.

Haka's alternate forms are '''The Eternal Haka''', his future self who has become the last surviving member of the human race, '''Prime Wardens Haka''', the costume he wears after joining the titular team, and '''XTREME Prime Wardens Haka''', his AlternateSelf from the [=XTREMEverse=].

to:

[[folder:Haka (Aata Wakarewarewa)]]
!!Haka
[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)
->'''Debut''': Base game\\
'''Team''': Prime Wardens

game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/haka_sentinels_of_the_multiverse.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to ''punch me?''"]]

Aata Wakarewarewa was a Māori chief who
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr.
discovered a hidden chamber during one of his immortality after being killed digs that led to a secret room dedicated to Ra. Upon taking the staff in a challenge for the room, Blake gained knowledge and power and returning became the next day. Exiled and cursed by his people, he wandered holder of the world for decades and eventually took on the identity of Haka to fight for redemption.name Ra.

Haka focuses Ra's playstyle involves setting everything on doing large fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, along with durability and healing. He's one a modest amount of team support, usually in the heaviest hitters from the base game, and form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is especially effective against minion-heavy villains.

Haka's
also fire-based]].

Ra's
alternate forms are '''The Eternal Haka''', '''Ra, Horus of Two Horizons''', depicting his future self who has become the last surviving member of the human race, '''Prime Wardens Haka''', the costume he wears mysterious return some time after joining the titular team, Ennead defeated him, and '''XTREME Prime Wardens Haka''', '''Ra: Setting Sun''' that depicts his AlternateSelf from kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in
the [=XTREMEverse=].[[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.



* TheAce: Aata Wakarewarewa is considered a paragon of all humankind, and his measureless compassion, wisdom, and martial skill mean that he's often the last word in big crisis crossovers, that tend to end when he gets involved and starts either tearing apart the source of the problem or taking on a big threat the other heroes can't so that they can. If Legacy represents the American ideal, Haka is the ''human'' ideal.
* AchillesHeel: Haka has exactly ''one'' non-Melee damage effect, and that's Savage Mana... which is, of course, the most time-consuming one to charge. Additionally, he has little in the way of Ongoing or Environment removal short of punching targets to death, though he directly benefits from destroying Environment cards.
* AllForNothing: The Eternal Haka's incapacitated art shows him naked and alone in the desolate Final Wasteland. The Collector's edition of the same scene shows this is because his library, the last repository of all human knowledge, was destroyed by the giant death worm.
* AndIMustScream: Unable to kill the Haka of his timeline, Iron Legacy encased him in a block of metal and stone and dropped him into the sea, where he rests, unable to escape and unable to die.
* BadassBeard: The Eternal Haka sports a thick but well-kept beard.
* BadassBookworm: Subverted. Haka ''is'' a scholar and substitute teacher in civilian life, but he's not much of a reader. Played straight by the Eternal Haka, who spends all his time studying the lost knowledge of the past... and safeguarding it from the many beasts of the Final Wasteland.
* TheBerserker: He's aggressive, violent, and he loves fighting. Exemplified with the Rampage card, which inflicts major damage to all non-hero cards... as well as hurting heroes as well, for a somewhat smaller amount. This is actually a bit of GameplayAndStorySegregation: he's normally extremely conscientious about collateral damage.
* BoisterousBruiser: The flavor text on his cards and others' decks tends to have him almost gleeful at a chance to break things.
-->'''Haka:''' Hundreds of those skittering stabby robots came at me! It was great!\\
'''Haka:''' Hua! There is something to be said for easy targets.
* BringIt: From Ground Pound.
-->'''Haka:''' Ha ha! Bring it on!
* CompleteImmortality: Haka is literally the only hero in the gameline who has ''never'' died in any timeline. Even in the horrific BadFuture of the Final Wasteland, the Eternal Haka's variants don't see him dead, just naked and alone. His Xtreme Prime Wardens variant is swimming through ''magma'' to go after Ambuscade, and it just seems to be pissing him off, while Iron Legacy found it easier to encase him in stone and metal and hurl him into the sea than actually attempt to destroy him.
** There is one thing that can kill him, though: the Miststorm, an ever expanding wave of leftover mist from Nightmist calling heroes from other universe that is slowly destroying the Tactics Timeline. Of course, every time he dies he gets revived but the point is that he actually dies. Multiple times.
* CompositeCharacter: As an immortal prehistoric GeniusBruiser, unambiguously designed as a heroic version of ComicBook/VandalSavage, although it's most obvious in his more civilized far-future Eternal Haka version. Also {{Zigzagged}}: his basic card art also references ComicBook/TheHulk, whose build, SuperStrength, and [[NighInvulnerable seeming indestructibility]] he also shares, but without the transformation or UnstoppableRage. Being the last human alive in the Final Wasteland also references the villainous Maestro, an alternate future version of the Hulk who outlived the rest of humanity following a nuclear war -- he regained Bruce Banner's intellect, but also went [[GoMadFromTheIsolation complete insane]] -- whereas Haka outlived the rest of humanity, but became a [[TheStoic stoic]], scholarly figure (like Vandal Savage in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E19And20Hereafter Hereafter]]").
* DanceBattler: Haka performs various war-dances, or hakas, in combat to focus himself. In-game, this manifests as either [[HealingFactor regenerating lost health]], [[DamageReduction reducing the damage he would take from the next hit]], or just winding up for a really big swing.
* DespairEventHorizon: See AllForNothing.
* GeniusBruiser: Technically he's a teacher and scholar in all iterations, but this is particularly emphasized on [[https://sentinelswiki.com/index.php?title=File:Haka_The_Eternal_Standard_Front.png The Eternal Haka]], which shows him reading a book in a library and whose ability is Haka of Knowledge. The creators have also stated that even if he's not a genius in the way Tachyon is, he's able to think and reason incredibly quickly, which is very effective in combat.
* GeoEffects: He has a few cards that are specific to the environment; Dominion, for example, lets him draw cards whenever an environment card is destroyed.
* GratuitousForeignLanguage: The creators have done [[ShownTheirWork a fair amount of research]] on the Māori, including the use of the Māori language on the cards. Haka takes his hero name from their traditional war chant; Whakawarewa is the name of a Māori village based among a series of hot springs, the traditional gathering place of their war parties. Tā Moko means tattoo, and his facial tattoos and costume are fairly true to life, albeit stylized. A mere is a teardrop-shaped bladed club, usually made of jade, and the taiaha is a war staff made of wood or whalebone with a clubbed head on one side and a spearlike point on the bottom, as seen in the card art. Even mana, meaning life force, is a concept common throughout Polynesian cultures.
* HiddenDepths: Haka is a BoisterousBruiser who loves a good fight and a good challenge. He is also incredibly wise, patient, and eloquent, and when not engaging in superheroics, he works as a substitute teacher because he is interested in passing knowledge on to future generations.
* {{Immortality}}: Has it thanks to [[spoiler:La Comodora]] combining the lifeforces of every Haka in existence down into two: him and an opposite-sex counterpart named Arataki. He's the last surviving human in the desolate future of 'The Final Wasteland'.
* {{Irony}}: His title as "The ''Savage'' Haka" is an entirely intentional bit, since he's incredibly intelligent, compassionate, and wise.
* LastOfHisKind: The only surviving human in the BadFuture of the Final Wasteland, where he tends to a library of humanity's collected knowledge. He refused preservation as an Endling, since that would have meant admitting that humanity was truly dead, and as a result is ultimately left alone in the wilderness.
* LifeDrinker: Unknown, and through no fault of his own. Aata, and another Haka across realities, are recipients of all other Hakas: whenever one of them perishes in their own reality, they are absorbed into those two Hakas, who in turn gain strength and vitality as this occurs.
* MagicalNativeAmerican: He's actually from Rotorua, New Zealand, but it counts.
* ManlyTears: He never misses a funeral for a friend he's outlived, and he weeps at all of them.
* MeaningfulName: A haka is a traditional ancestral war cry, dance or challenge of the Māori people.
* NighInvulnerable: One of the most durable heroes in the game; not only does he have the second-highest hitpoints of ''all'' heroes, losing out only to the even-more-immortal Akash'Thriya, he's also loaded with both one-shots and ongoing cards that reduce damage or let him heal. His Xtreme Prime Wardens variant is even tougher, picking a hero to shield and regenerating one hit point whenever he takes damage until the start of his next turn.
* NoSell: Haka Of Shielding shows Ambuscade detonating some kind of explosive directly behind Haka. He doesn't bother to stop eating his sandwich. Punish The Weak shows him completely ignoring two of Grand Warlord Voss' troops who are trying to shoot and stab him in order to dangle a third from its leg. His Xtreme variant takes it to (naturally) the extreme, with his cover art portraying a hail of bullets bouncing harmlessly off of him, and his incapacitated art showing him swimming through molten rock to get at Ambuscade.
* NotTheIntendedUse: Savage Mana allows Haka to put targetable cards he destroys underneath it, and then deal large amounts of toxic damage later on based on how many cards he's destroyed. While this is obviously intended as a charge-up attack to deliver a massive knockout blow later, it ''also'' prevents those cards from going into the villain or environment trash. This is especially effective against decks where the villain can have effects based on their trash, i.e. Warlord Voss' Forced Deployment or Citizen Dawn's Return With the Dawn, which both pull destroyed minion cards out of their trash; Dawn's flipping mechanic, which makes her invincible if a certain number of her minions are in the trash; or Baron Blade's NonStandardGameOver, which gives him a win if 15 of his cards are in the trash. Since those cards are out of play but ''aren't'' in their trash, those effects do nothing.
** Savage Mana can also lock up environment targets. This can be very useful in, for example, the Final Wasteland or the Temple of Zhu Long, both of which have cards that offer the heroes powerful advantages at the cost of playing extra cards from the environment deck - if none of the cards that can come out is in any way inconvenient, or there aren't any, these become all-upside - especially in the Temple, where you can get into a loop where the heroes can get anywhere up to 18 cards, at least nine of them to Haka's hand, while all the villain minions disappear under Resurrection Ritual and are never seen again![[note]]Mysterious Ceremonies lets a hero draw three or play one card, in exchange for playing the top card of the environment deck; if the only things in the environment deck are copies of Master of the Temple, those will come out, do nothing because the True Form is under Savage Mana, and explode, giving Haka a draw for each Dominion he has. There are three copies of Master of the Temple and three copies of Mysterious Ceremonies in the Temple's deck, and three copies of Dominion in Haka's. Do the maths.[[/note]]
** Using Savage Mana's power counts as "destroying" all the cards stored underneath it, which can have other effects: for example, assuming you have damage type substitution (Twist the Ether, say, or Imbued Fire), you can stick both of Grand Warlord Voss's battleships under it, then destroy both at once; if you've beaten Omnitron, this will allow you to unlock Cosmic Omnitron.
* OffhandBackhand: Elbow Smash is an offhand, well, elbow, dealt to the Hippo.
* PowerTattoo: His Tā Moko reduces the damage he takes. As the quote under his picture notes, he gave them to himself.
* RoguesGallery: Ambuscade, who considers him the most dangerous game, Ambuscade's teammate Desert Eagle (who looks an awful lot like [[Franchise/SpiderMan Vulture]], the Hippo (who looks [[DumbMuscle and acts]] an awful lot like [[Franchise/SpiderMan the Rhino]], and - by virtue of Prime Wardens membership - Balarian, who looks more like a big tentacled alien thing than any major Spider-Man villain.
* SoleSurvivor: Of ''humanity'' as the Eternal Haka. Unlocking him in the digital game even references this; first you have to win a game where Haka is the only non-incapacitated hero, then win ''another'' game where this is the case in the Final Wasteland, playing all three "Haka of" cards during the second game.
* SoulJar: An extremely unusual example Aata's lifeforce is directly bound across realities to the ''other'' Haka that absorbs the strength of these other Hakas, and neither can be killed so long as the other lives. His counterpart is [[spoiler: Aarataki Wakarewarewa, a woman who, like him, is a great paragon of humankind.]]
* StrappedToAnOperatingTable: In his Prime Wardens incapacitated art, he's been captured by Ambuscade and is pinned to his trophy room's wall in electrical restraints.
* SupremeChef: Kindergarten kids who find the huge tattooed substitute teacher scary are won over by his pies.
* SuperStrength: As a result of receiving the accumulated strength of all other alternate-reality Hakas. The Eternal Haka is literally undefeatable... though that doesn't save his library.
* TakingTheBullet: Enduring Intercession redirects all damage the heroes would take from the environment to Haka. His Xtreme variant lets him pick another hero to take damage in place of for a round.
* TrappedInAnotherWorld: Haka sets off through the Mist Gates during the [=OblivAeon=] event to muster other heroes together against the multiversal threat. He's ultimately trapped on the other side of one, ending up in the Tactics universe during the Prime War. Meanwhile, in the RPG timeline, [[spoiler: his counterpart, one of the two Hakas, is trapped in that universe, ultimately integrating with the other heroes after [[LetsYouAndHimFight the usual formalities are concluded]].]]
* WalkingShirtlessScene: His default outfit consists of nothing but a small vest and bracers above the waist. His variants are more dressed.
* WalkingTheEarth: His solo stories involve him wandering the world, helping people.
* WhoWantsToLiveForever: Averted. Haka is remarkably philosophical about outliving so many people, which is why it hasn't broken him.

to:

* TheAce: Aata Wakarewarewa is considered a paragon of all humankind, and his measureless compassion, wisdom, and martial skill mean that he's often the last word in big crisis crossovers, that tend to end when he gets involved and starts either tearing apart the source of the problem or taking on a big threat the other heroes can't so that they can. If Legacy represents the American ideal, Haka is the ''human'' ideal.
* AchillesHeel: Haka has exactly ''one'' non-Melee An enemy who's immune to fire will make Ra very sad. His significant damage effect, buffs also mean that if he can't get out both Imbued Fire and that's Savage Mana... which is, of course, the most time-consuming one to charge. Additionally, he has little in the way of Ongoing or Environment removal short of punching targets to death, though he directly benefits from destroying Environment cards.
* AllForNothing: The Eternal Haka's incapacitated art shows him naked and alone in the desolate Final Wasteland. The Collector's edition
Flesh of the same scene shows this is because his library, the last repository of all human knowledge, was destroyed by the giant death worm.
* AndIMustScream: Unable to kill the Haka of his timeline, Iron Legacy encased him in a block of metal and stone and dropped
Sun God, self-damage can rip him into the sea, where tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once
he rests, unable to escape and unable to die.
* BadassBeard: The Eternal Haka sports a thick but well-kept beard.
* BadassBookworm: Subverted. Haka ''is'' a scholar and substitute teacher in civilian life, but he's not much of a reader. Played straight by the Eternal Haka, who spends
starts deploying all his time studying the lost knowledge buffs Staff of the past... and safeguarding it from the many beasts of the Final Wasteland.
* TheBerserker: He's aggressive, violent, and he loves fighting. Exemplified
Ra, or deploys Scorched Earth with the Rampage card, which inflicts major a lot of environment cards in play -- it can top out at a whopping 21 damage to all non-hero cards... as well as hurting heroes as well, for a somewhat smaller amount. This is actually a bit of GameplayAndStorySegregation: he's normally extremely conscientious about collateral damage.
* BoisterousBruiser: The flavor text on his cards and others' decks tends to have him almost gleeful at a chance to break things.
-->'''Haka:''' Hundreds of those skittering stabby robots came at me! It was great!\\
'''Haka:''' Hua! There is something to be said for easy targets.
* BringIt: From Ground Pound.
-->'''Haka:''' Ha ha! Bring it on!
* CompleteImmortality: Haka is literally the only hero in the gameline who has ''never'' died in any timeline. Even in the horrific BadFuture of the Final Wasteland, the Eternal Haka's variants don't see him dead, just naked and alone. His Xtreme Prime Wardens variant is swimming through ''magma'' to go after Ambuscade, and it just seems to be pissing him off, while Iron Legacy found it easier to encase him in stone and metal and hurl him into the sea than actually attempt to destroy him.
** There is one thing that can kill him, though: the Miststorm, an ever expanding wave of leftover mist from Nightmist calling heroes from other universe that is slowly destroying the Tactics Timeline. Of course, every time he dies he gets revived but the point is that he actually dies. Multiple times.
* CompositeCharacter: As an immortal prehistoric GeniusBruiser, unambiguously designed as a heroic version of ComicBook/VandalSavage, although it's most obvious in his more civilized far-future Eternal Haka version. Also {{Zigzagged}}: his basic card art also references ComicBook/TheHulk, whose build, SuperStrength, and [[NighInvulnerable seeming indestructibility]] he also shares, but without the transformation or UnstoppableRage. Being the last human alive in the Final Wasteland also references the villainous Maestro, an alternate future version of the Hulk who outlived the rest of humanity following a nuclear war -- he regained Bruce Banner's intellect, but also went [[GoMadFromTheIsolation complete insane]] -- whereas Haka outlived the rest of humanity, but became a [[TheStoic stoic]], scholarly figure (like Vandal Savage in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E19And20Hereafter Hereafter]]").
* DanceBattler: Haka performs various war-dances, or hakas, in combat to focus himself. In-game, this manifests as either [[HealingFactor regenerating lost health]], [[DamageReduction reducing the damage he would take from the next hit]], or just winding up for a really big swing.
* DespairEventHorizon: See AllForNothing.
* GeniusBruiser: Technically he's a teacher and scholar in all iterations, but this is particularly emphasized on [[https://sentinelswiki.com/index.php?title=File:Haka_The_Eternal_Standard_Front.png The Eternal Haka]], which shows him reading a book in a library and whose ability is Haka of Knowledge. The creators have also stated that even if he's not a genius in the way Tachyon is, he's able to think and reason incredibly quickly, which is very effective in combat.
* GeoEffects: He has a few cards that are specific to the environment; Dominion, for example, lets him draw cards whenever an environment card is destroyed.
* GratuitousForeignLanguage: The creators have done [[ShownTheirWork a fair amount of research]] on the Māori,
targets, when including the use of the Māori language on the cards. Haka takes his hero name from their traditional war chant; Whakawarewa is the name of a Māori village based among a series of hot springs, the traditional gathering place of their war parties. Tā Moko means tattoo, and his facial tattoos and costume are fairly true to life, albeit stylized. A mere is a teardrop-shaped bladed club, usually made of jade, various buffs. Battles between him and the taiaha is a war staff made of wood or whalebone with a clubbed head on one side and a spearlike point on the bottom, as seen in the card art. Even mana, meaning life force, is a concept common throughout Polynesian cultures.
* HiddenDepths: Haka is a BoisterousBruiser who loves a good fight and a good challenge. He is also incredibly wise, patient, and eloquent, and when not engaging in superheroics, he works as a substitute teacher because he is interested in passing knowledge on to future generations.
* {{Immortality}}: Has it thanks to [[spoiler:La Comodora]] combining the lifeforces of every Haka in existence down into two: him and an opposite-sex counterpart named Arataki. He's the last surviving human in the desolate future of 'The Final Wasteland'.
* {{Irony}}: His title as "The ''Savage'' Haka" is an entirely intentional bit, since he's incredibly intelligent, compassionate, and wise.
* LastOfHisKind: The only surviving human in the BadFuture of the Final Wasteland, where he tends to a library of humanity's collected knowledge. He refused preservation as an Endling, since that would have meant admitting that humanity was truly dead, and as a result is ultimately left alone in the wilderness.
* LifeDrinker: Unknown, and through no fault of his own. Aata, and another Haka across realities, are recipients of all other Hakas: whenever one
Ennead essentially consist of them perishes in their own reality, they are absorbed into those two Hakas, who in turn gain strength trading massive damage back and vitality as this occurs.forth.
* MagicalNativeAmerican: He's actually from Rotorua, New Zealand, but AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it counts.
first comes into play.
* ManlyTears: He never misses a funeral for a friend BadassBeard: By his Horus of Two Horizons variant, he's outlived, and he weeps at all of them.
grown quite an impressive one.
* MeaningfulName: A haka is a traditional ancestral war cry, dance or challenge of the Māori people.
* NighInvulnerable: One of the most durable heroes in the game; not only does he have the second-highest hitpoints of ''all'' heroes, losing out only to the even-more-immortal Akash'Thriya, he's also loaded with both one-shots and ongoing cards that reduce damage or let him heal. His Xtreme Prime Wardens variant is even tougher, picking a hero to shield and regenerating
BadassBoast: Nearly every single one hit point whenever he takes damage until the start of his next turn.
* NoSell: Haka Of Shielding shows Ambuscade detonating some kind of explosive directly behind Haka. He doesn't bother to stop eating
cards is a taunt or boast at his sandwich. Punish foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another.
The Weak shows him completely ignoring two of Grand Warlord Voss' troops who are trying to shoot and stab him in order to dangle a third from its leg. His Xtreme variant takes it to (naturally) the extreme, writers describe them as "Frenemies with his cover art portraying a hail benefits."
* ChessWithDeath: The Horus
of bullets bouncing harmlessly off of him, and his Two Horizons's Collector incapacitated art showing shows him swimming through molten rock about to get at Ambuscade.
* NotTheIntendedUse: Savage Mana allows Haka to put targetable cards he destroys underneath it, and then deal large amounts of toxic damage later on based on how many cards he's destroyed. While this is obviously intended as a charge-up attack to deliver a massive knockout blow later, it ''also'' prevents those cards from going into
throw-down with the villain or environment trash. This is especially effective against decks where monster Ammit, responsible for devouring the villain can have effects based on their trash, i.e. Warlord Voss' Forced Deployment or Citizen Dawn's Return With hearts of the Dawn, which both pull unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been
destroyed minion cards by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of their trash; Dawn's flipping mechanic, which makes her invincible if a certain number of her minions are in the trash; or Baron Blade's NonStandardGameOver, which gives him a win if 15 of his cards are in the trash. Since those cards are out of play but ''aren't'' in their trash, those effects do nothing.
** Savage Mana can also lock up environment targets. This can be very useful in, for example, the Final Wasteland or the Temple of Zhu Long, both of which have cards that offer the heroes powerful advantages at the cost of playing extra cards from the environment deck - if none of the cards that can come out is in any way inconvenient, or there aren't any, these become all-upside - especially in the Temple, where you can get into a loop where the heroes can get anywhere up to 18 cards, at least nine of them to Haka's hand, while all the villain minions disappear under Resurrection Ritual
"fiery aether" and are never seen again![[note]]Mysterious Ceremonies lets a hero draw three or play one card, in exchange for playing the top return it to him.
* CompositeCharacter: The
card of the environment deck; if the only things in the environment deck are copies of Master of the Temple, those will come out, do nothing because the True Form game version is under Savage Mana, based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and explode, giving Haka [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a draw for each Dominion he has. There are three copies of Master of the Temple SignatureMove), and three copies per WordOfGod of Mysterious Ceremonies in the Temple's deck, and three copies of Dominion in Haka's. Do the maths.[[/note]]
** Using Savage Mana's power counts as "destroying" all the cards stored underneath it, which can have other effects: for example, assuming you have damage type substitution (Twist the Ether, say, or Imbued Fire), you can stick both of Grand Warlord Voss's battleships under it, then destroy both at once; if you've beaten Omnitron, this will allow you to unlock Cosmic Omnitron.
* OffhandBackhand: Elbow Smash is an offhand, well, elbow, dealt to the Hippo.
AdventurerArchaeologist Franchise/IndianaJones before that.
* PowerTattoo: His Tā Moko reduces the CounterAttack: Flame Barrier, which deals two fire damage he takes. As to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The
quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps
under control. But Ra, for all his picture notes, charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that
he gave has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison
them in turn.
* NiceJobBreakingItHero: Ra forced Anubis
to himself.
* RoguesGallery: Ambuscade, who considers him the most dangerous game, Ambuscade's teammate Desert Eagle (who looks an awful lot like [[Franchise/SpiderMan Vulture]], the Hippo (who looks [[DumbMuscle
free his friend and acts]] an awful lot like [[Franchise/SpiderMan the Rhino]], and - by virtue of Prime Wardens membership - Balarian, who looks more like protege Marty from a big tentacled alien thing mummy's curse through violence rather than any major Spider-Man villain.offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* SoleSurvivor: Of ''humanity'' as NoSell: Flesh of the Eternal Haka. Unlocking Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago
in the digital game even references this; first you have to win a game where Haka ''Tactics'' timeline is the only non-incapacitated hero, then win ''another'' game where this is the case in the Final Wasteland, playing all three "Haka of" cards during the second game.
* SoulJar: An
instead extremely unusual example Aata's lifeforce reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything
is directly bound across realities to by setting it on fire. He can also make all the ''other'' Haka that absorbs heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with
the strength power of these other Hakas, less savory gods, Anubis and neither can be killed so long as Ammit, who do the other lives. His counterpart is [[spoiler: Aarataki Wakarewarewa, a woman who, like him, is a great paragon of humankind.]]
* StrappedToAnOperatingTable: In his Prime Wardens incapacitated art, he's been captured by Ambuscade
"less savory gods" thing without human intermediaries, and is pinned to his trophy room's wall in electrical restraints.Calypso, whose water powers counter Ra's fire powers.
* SupremeChef: Kindergarten kids who find RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the huge tattooed substitute teacher scary are won over by his pies.
* SuperStrength: As a result of receiving
Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred
the accumulated strength land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of all other alternate-reality Hakas. The Eternal Haka far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He
is literally undefeatable... though that doesn't save his library.
* TakingTheBullet: Enduring Intercession redirects all damage
the first of the heroes would take from the to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many
environment to Haka. His Xtreme variant lets him pick another hero to take cards are in play.
* SquishyWizard: Inverted. Ra may be one the best
damage dealers in place of for a round.
* TrappedInAnotherWorld:
the game, but he's also the third toughest hero in the game as well, after Haka sets off and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go
through the Mist Gates during the [=OblivAeon=] event to muster other heroes together against the multiversal threat. He's ultimately trapped on the other side of one, ending up in the Tactics universe during the Prime War. Meanwhile, in the RPG timeline, [[spoiler: his counterpart, one cycle of the two Hakas, is trapped in that universe, ultimately integrating sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the other heroes after [[LetsYouAndHimFight the usual formalities are concluded]].]]
good fight.
* WalkingShirtlessScene: His default outfit consists of He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but a small vest no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower
and bracers above later "resurrects" as the waist. His variants are more dressed.
* WalkingTheEarth: His solo stories involve him wandering
hero Muerto. However, in the world, helping people.
* WhoWantsToLiveForever: Averted. Haka is remarkably philosophical about outliving so many people,
Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is why under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe
it hasn't broken him.or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.



[[folder:Haka (Arataki Wakarewarewa)]]
!!Haka
->'''Debut''': ''[=OblivAeon=]''\\
'''Team''': Primal Wardens (her universe), Prime Wardens (Sentinel Comics RPG)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/arataki_sentinels_of_the_multiverse.png]]

An alternate universe version of Haka who comes to the main universe to help fight against [=OblivAeon=] and gets stranded here when the universes get closed off from each other after [=OblivAeon=]'s defeat.

Unlike various other alternate characters, she doesn't have a card of her own. She appears in card art, but is only playable as one of the objective/reward cards in ''[=OblivAeon=]''.
-----
* AmazonianBeauty: She's just as huge and muscular as Aata is, but is still distinctly very feminine to go with it, and runs around in an outfit with short shorts and cleavage.
* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.
* BoisterousBruiser: Even moreso than Haka her attitude towards problems tends to be "just punch it", and she spends more of her time actively defending and protecting people compared to Haka concentrating more of his time on helping people emotionally.
* GenderFlip: Though she's more "another version of Haka who happens to be a woman" than "Haka as a woman".
* HotBlooded: Compared to Aata she comes off as much less patient and willing to listen to reason, and much more passionate with all of her emotions both positive and negative.
* LetsYouAndHimFight: One of the RPG adventures involves the heroes having to [[spoiler:talk her down from attacking Tempest because in her universe Tempest is a villain]].
[[/folder]]

[[folder:K.N.Y.F.E./Rival]]
!!K.N.Y.F.E (Multiverse Era)[=/=]Rival (RPG Timeline)
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knyfe_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Ye wanna dance? ''Pure dead brilliant.''"]]

A Scottish former agent of F.I.L.T.E.R., Paige Huntly left her organization in order to investigate issues she felt her superior officers dismissed as unimportant: namely, the end of the world.

KNYFE's deck is focused on dishing out tons of single-target damage, making her an excellent boss killer. Many of her cards provide bonuses when KNYFE destroys them or allows them to damage herself or her allies, encouraging combining her cards to create elaborate combos on the fly.

KNYFE's alternate form is '''K.N.Y.F.E: Rogue Agent''', representing the time she spent in space chasing after Progeny and finding intel on [=OblivAeon=], while also evading and clashing with her former F.I.L.T.E.R. allies.

to:

[[folder:Haka (Arataki Wakarewarewa)]]
!!Haka
[[folder:The Scholar]]
!!The Scholar
->'''Debut''': ''[=OblivAeon=]''\\
'''Team''': Primal Wardens (her universe), Prime Wardens (Sentinel Comics RPG)

The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/arataki_sentinels_of_the_multiverse.png]]

An alternate universe version of Haka who comes to the main universe to help fight against [=OblivAeon=] and gets stranded here when the universes get closed off from each other after [=OblivAeon=]'s defeat.

Unlike various other alternate characters, she doesn't have a card of her own. She appears in card art, but is only playable as one of the objective/reward cards in ''[=OblivAeon=]''.
-----
* AmazonianBeauty: She's just as huge and muscular as Aata is, but is still distinctly very feminine to go with it, and runs around in an outfit with short shorts and cleavage.
* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.
* BoisterousBruiser: Even moreso than Haka her attitude towards problems tends to be "just punch it", and she spends more of her time actively defending and protecting people compared to Haka concentrating more of his time on helping people emotionally.
* GenderFlip: Though she's more "another version of Haka who happens to be a woman" than "Haka as a woman".
* HotBlooded: Compared to Aata she comes off as much less patient and willing to listen to reason, and much more passionate with all of her emotions both positive and negative.
* LetsYouAndHimFight: One of the RPG adventures involves the heroes having to [[spoiler:talk her down from attacking Tempest because in her universe Tempest is a villain]].
[[/folder]]

[[folder:K.N.Y.F.E./Rival]]
!!K.N.Y.F.E (Multiverse Era)[=/=]Rival (RPG Timeline)
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knyfe_sentinels_of_the_multiverse.
org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Ye wanna dance? ''Pure dead brilliant.''"]]

A Scottish former agent
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist
of F.I.L.T.E.R., Paige Huntly left her organization in order to investigate issues she felt her superior officers dismissed as unimportant: namely, the end great skill and wielder of the world.

KNYFE's deck is focused on dishing out tons of single-target damage, making her an excellent boss killer. Many of her cards provide bonuses when KNYFE destroys them or allows them to damage herself or her allies, encouraging combining her
Philosopher's Stone. He can use his Form cards to create elaborate combos on shift into different forms for advantages.

He has one variant, '''The Scholar of
the fly.

KNYFE's alternate form is '''K.N.Y.F.E: Rogue Agent''', representing the time she spent in space chasing after Progeny and finding intel on [=OblivAeon=], while also evading and clashing with her former F.I.L.T.E.R. allies.
Infinite'''.



* NinetiesAntiHero: Played with. With her [[XtremeKoolLetterz artfully misspelled name]], her hard-drinking, hard-fighting attitude, and her casual approach to both killing and sex, Paige is very much a nineties ''character''. However, she stops far short of being much of an ''anti'' hero. Indeed, her defection from F.I.L.T.E.R. was driven entirely by her moral conviction that she shouldn't treat Tempest like a terrorist just because they were an alien.
* AchillesHeel: K.N.Y.F.E.'s deck features many ways to ''play'' extra cards, but very few ways to actually increase her hand's size. Thus, without a friend to provide her with additional card draw, she can quickly drink her hand dry and have no easy way to recover short of skipping turns to draw more or destroying some of her only defensive cards for a quick top-up.
* AlternateUniverse: Paige is native to one, rather than to the "main" Sentinel Comics branch. And between cutting her ties with F.I.L.T.E.R. and the end of the multiverse, she can't ever go back.
* AndTheAdventureContinues: In the ''RPG'' timeline, she managed to get to her ship in time to escape the self-destructing wing of the Wagner Mars Base, and is now flying through the cosmos with another hero, enjoying all manner of space adventures.
* AnythingThatMoves: She will sleep with anything (and we mean ''anything''), human or alien.
* BoldlyComing: K.N.Y.F.E. spent a long period of time in space hunting Progeny. She also has a very casual attitude towards hook-ups. Combined, as the creators awkwardly put it, this means that K.N.Y.F.E. has slept with a ''lot'' of aliens (including, per the shipping episode, both Greazer and Tempest).
* BraveScot: First as a military woman, then as a superheroine, Paige is every bit the fearless, fight-loving, hard-drinking Scot.
* {{Combos}}: K.N.Y.F.E's powers and cards tend to either do Melee or Energy damage, or more commonly Melee ''and'' Energy Damage. Due to how the latter is treated as two different sources of damage, damage buffs/debuffs affect each instance of damage, so Legacy is her best friend.
** In the more traditional sense, several cards allow K.N.Y.F.E. to create a chain of card draws, card plays and powers. An example is Battlefield Experience's power into For the Greater Good into another Battlefield Experience, then using its power into another card. It requires a bit of luck and planning but is possible.
* CompositeCharacter:
** A reference to ComicBook/NickFury, another military superspy who worked for an acronym-based agency. Her crossed-out subtitle of "Agent of F.I.L.T.E.R." references him directly.
** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/{{Magneto}}, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)
* DefectorFromDecadence: Paige Huntley was fine with hunting slavering alien beasts for F.I.L.T.E.R., but not with taking in an innocent and heroic person who just so happened to be an alien. Their unwillingness to stop the oncoming end of all timelines was another sore point.
* DeflectorShield: Her Overcharged Null-Shield protects her from the villain with the highest HP.
* EvilFormerFriend: While Sergeant Steel himself was never terribly close with K.N.Y.F.E., his squad used to be her squad. They took her leaving F.I.L.T.E.R. pretty personally.
* EvilTwin: During the [=OblivAeon=] crisis, Paige intercepts a number of messages that seem to be sent to herself ''by'' herself. She flies out to the Mars Base to see what's going on, only to find nearly thirty alternate-universe versions of her: those who chose to stick with F.I.L.T.E.R. and follow orders rather than their consciences, and are now coordinating a massive assault on Earth.
* FriendlyFire: Downplayed. Some of her attacks are a bit indiscriminate, but she can ''usually'' choose whether or not to hit targets multiple times.
* FunetikAksent: Played with. Within the Sentinels Comics universe, how this her accent is [[DependingOnTheWriter varies from comic to comic]].
* FunWithAcronyms: Kinetic Neutralizer Yielding Flawless Execution from F.I.L.T.E.R. (Federal Initiative to Limit Terrorism by Extraterrestrial Races).
* HeroicSacrifice: To prevent her [[EvilTwin evil doppelgangers]] from launching an attack on Earth, Paige [[TakingYouWithMe hits the self-destruct on that wing of the Wagner Mars Base]]. In the ''Tactics'' timeline, this costs her her life. On a more subtle level, by tearing off her F.I.L.T.E.R. pin and helping Tempest escape her squad, Paige ensured that she'd never be able to return to her own universe again.
* IAmNotAGun: Her time training under the Scholar involved coming to see herself as a self-acting individual rather than a weapon being wielded by someone else.
* TheLadette: The only thing she loves more than drinking with the boys is fighting with 'em. She once arm-wrestled Bunker ''in the suit'' to test out her new PowerFist.
* LaserBlade: In addition to having a traditional LaserBlade (The Focusing Conduit-Blade) she has the power to create them as WolverineClaws to boot!
* LightEmUp: Mostly uses her energy powers to make blades. Her incapacitated art sees Citizen Dawn turning it against her, in an homage to the famous scene of [[ComicBook/XMen Magneto tearing the adamantium off Wolverine's living bones]], by causing countless energy blades to erupt from beneath her skin all over her body.
* MilitarySuperhero: An Ex-Military Superhero.
* PowerFist: One of her cards, providing an alternative to her base power, giving her the potential to destroy Ongoing cards if she destroys other targets with it, and generally boosting her melee damage.
* ReallyGetsAround: K.N.Y.F.E. has enjoyed a lot of one-night-stands and hook-ups, but isn't currently looking for anything deeper. She does plan to settle down... eventually. In the shipping episode, WordOfGod confirms that she has at various times done it with Haka, Greazer Clutch, Tempest, Stuntman and Chrono-Ranger, and those are just the ones with decks; the list of irrelevant bar randos is a lot longer.
* RoguesGallery: Progeny, who heralds the end of times that she left F.I.L.T.E.R. to stop, Sergeant Steel, the man F.I.L.T.E.R. sent to eliminate their rogue agent, and by extension F.I.L.T.E.R. in general, though Steel's the only agent who's mechanically her Nemesis. She's also Nemeses with Choke, who doesn't seem to have much personal connection with her until K.N.Y.F.E fatally wounded her. [[NiceJobBreakingItHero Which led to Choke merging with Deadline's crystal and becoming the more dangerous Chokepoint.]]
* StrappedToAnOperatingTable: Her Rogue Agent variant's incapacitated artwork sees her captured, floating in a tank, and being monitored by strange equipment.
* SuperheroesInSpace: Following the escape of Progeny's head, K.N.Y.F.E. steals a F.I.L.T.E.R. ship and chases him into space. Once there, she goes on to become a full-on spacefaring hero, complete with jetpack. In the timeline in which she survives the events of the [=OblivAeon=] crisis, she enjoyed it so much she keeps on doing it.
[[/folder]]

[[folder:Legacy III/Heritage]]
!!Legacy III (Multiverse Era)[=/=]Heritage (RPG Timeline)
->'''Debut''': Base game\\
'''Team''': Freedom Five

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/legacy_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"We fight this day...for freedom!"]]

The quintessential all-around good guy, Paul Parsons is the most recent Parsons to bear the title of Legacy. Legacy's powers are passed down from previous Legacies, and each new Legacy adds new powers for the next Legacy.

Legacy's playstyle is support. While he can do respectable damage with the right cards, his primary role is to boost his allies' damage, heal them, and protect them by redirecting damage toward himself.

Legacy's official alternate forms are '''Young Legacy''', '''Greatest Legacy''', and '''Freedom Five Legacy'''. Unlike most of the other heroes promo forms, instead of depicting an alternate form of the same person, Young Legacy is Legacy's daughter and America's Greatest Legacy was the Legacy of the 1940's. He also has a pseudo-official [[note]]the full front of a card was done by the creators as a fun joke pic but there's no official art for the back and it was not officially printed as a card[[/note]] alternate form of '''America's Cleverest Legacy''' from an alternate universe where Paul Parsons is a brainy "puzzler".

to:

* NinetiesAntiHero: Played with. With her [[XtremeKoolLetterz artfully misspelled name]], her hard-drinking, hard-fighting attitude, and her casual approach to both killing and sex, Paige is very much a nineties ''character''. However, she stops far short of being much of an ''anti'' hero. Indeed, her defection from F.I.L.T.E.R. was driven entirely by her moral conviction that she shouldn't treat Tempest like a terrorist just because they were an alien.
* AchillesHeel: K.N.Y.F.E.'s Since his deck features many ways to ''play'' extra cards, but very few ways to actually increase her hand's size. Thus, without a friend to provide her with additional card draw, she is fairly complicated, it has several places where it can quickly drink her hand dry break down:
** Scholar's main damage engine is to heal
and have no easy way to recover short of skipping turns to draw more or destroying some of her only defensive cards for a quick top-up.
* AlternateUniverse: Paige is native to one, rather than to the "main" Sentinel Comics branch. And between cutting her ties with F.I.L.T.E.R. and the end of the multiverse, she
deal damage when he heals. If he can't ever go back.
* AndTheAdventureContinues: In the ''RPG'' timeline, she managed to
heal, or if he can't get Mortal Form to her ship in time to escape the self-destructing wing of the Wagner Mars Base, and is now flying through the cosmos with another hero, enjoying all manner of space adventures.
* AnythingThatMoves: She will sleep with anything (and we mean ''anything''), human or alien.
* BoldlyComing: K.N.Y.F.E. spent a long period of time in space hunting Progeny. She also has a very casual attitude towards hook-ups. Combined, as the creators awkwardly put it, this means that K.N.Y.F.E. has slept with a ''lot'' of aliens (including, per the shipping episode, both Greazer and Tempest).
* BraveScot: First as a military woman, then as a superheroine, Paige is every bit the fearless, fight-loving, hard-drinking Scot.
* {{Combos}}: K.N.Y.F.E's powers and cards tend to either do Melee or
Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, or more commonly Melee ''and'' Energy Damage. Due to how he can simply turtle up and let the latter is treated as two different sources of damage, damage buffs/debuffs affect each instance of damage, so Legacy is her best friend.
** In
environment beat the more traditional sense, several cards allow K.N.Y.F.E. enemy to create a chain of card draws, card plays and powers. An example is Battlefield Experience's power into For death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or
the Greater Good into another Battlefield Experience, then using its power into another card. It requires a bit of luck and planning but is possible.
* CompositeCharacter:
** A reference to ComicBook/NickFury, another military superspy who worked for an acronym-based agency. Her crossed-out subtitle of "Agent of F.I.L.T.E.R." references him directly.
** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/{{Magneto}}, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)
* DefectorFromDecadence: Paige Huntley was fine with hunting slavering alien beasts for F.I.L.T.E.R., but not with taking in an innocent and heroic person who just so happened to be an alien. Their unwillingness to stop the oncoming end of all timelines was another sore point.
* DeflectorShield: Her Overcharged Null-Shield protects her from the
environment/or villain with the highest HP.
* EvilFormerFriend: While Sergeant Steel himself was never terribly close with K.N.Y.F.E., his squad used
forces him to be her squad. They took her leaving F.I.L.T.E.R. pretty personally.
* EvilTwin: During the [=OblivAeon=] crisis, Paige intercepts a number of messages that seem to be sent to herself ''by'' herself. She flies out to the Mars Base to see what's going on, only to find nearly thirty alternate-universe versions of her: those who chose to stick with F.I.L.T.E.R. and follow orders rather than their consciences, and are now coordinating a massive assault on Earth.
* FriendlyFire: Downplayed. Some of her attacks are a bit indiscriminate, but she can ''usually'' choose whether or not to hit targets multiple times.
* FunetikAksent: Played with. Within the Sentinels Comics universe, how this her accent is [[DependingOnTheWriter varies from comic to comic]].
* FunWithAcronyms: Kinetic Neutralizer Yielding Flawless Execution from F.I.L.T.E.R. (Federal Initiative to Limit Terrorism by Extraterrestrial Races).
* HeroicSacrifice: To prevent her [[EvilTwin evil doppelgangers]] from launching an attack on Earth, Paige [[TakingYouWithMe hits the self-destruct on that wing of the Wagner Mars Base]]. In the ''Tactics'' timeline, this costs her her life. On a more subtle level, by tearing off her F.I.L.T.E.R. pin and helping Tempest escape her squad, Paige ensured that she'd never be able to return to her own universe again.
* IAmNotAGun: Her time training under the Scholar involved coming to see herself as a self-acting individual rather than a weapon being wielded by someone else.
* TheLadette: The only thing she loves more than drinking with the boys is fighting with 'em. She once arm-wrestled Bunker ''in the suit'' to test out her new PowerFist.
* LaserBlade: In addition to having a traditional LaserBlade (The Focusing Conduit-Blade) she has the power to create them as WolverineClaws to boot!
* LightEmUp: Mostly uses her energy powers to make blades. Her incapacitated art sees Citizen Dawn turning it against her, in an homage to the famous scene of [[ComicBook/XMen Magneto tearing the adamantium off Wolverine's living bones]], by causing countless energy blades to erupt from beneath her skin all over her body.
* MilitarySuperhero: An Ex-Military Superhero.
* PowerFist: One of her
discard cards, providing an alternative to her base power, giving her the potential to destroy Ongoing he looses his cards if she destroys other targets with it, and generally boosting her melee damage.
* ReallyGetsAround: K.N.Y.F.E. has enjoyed a lot of one-night-stands and hook-ups, but isn't currently looking for anything deeper. She does plan to settle down... eventually. In the shipping episode, WordOfGod confirms that she has at various times done it with Haka, Greazer Clutch, Tempest, Stuntman and Chrono-Ranger, and those are just the ones with decks; the list of irrelevant bar randos is a lot longer.
* RoguesGallery: Progeny, who heralds the end of times that she left F.I.L.T.E.R. to stop, Sergeant Steel, the man F.I.L.T.E.R. sent to eliminate their rogue agent, and by extension F.I.L.T.E.R. in general, though Steel's the only agent who's mechanically her Nemesis. She's also Nemeses with Choke, who doesn't seem to have much personal connection with her until K.N.Y.F.E fatally wounded her. [[NiceJobBreakingItHero Which led to Choke merging with Deadline's crystal and becoming the more dangerous Chokepoint.]]
* StrappedToAnOperatingTable: Her Rogue Agent variant's incapacitated artwork sees her captured, floating in a tank, and being monitored by strange equipment.
quickly.
* SuperheroesInSpace: Following ** Additionally, his best cards scale based on the escape number of Progeny's head, K.N.Y.F.E. steals enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for
a F.I.L.T.E.R. ship round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force,
and chases him into space. he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer.
Once there, she goes he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it
to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is
a full-on spacefaring hero, complete bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one
with jetpack. Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery:
In the timeline in which she survives form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the events Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning
of the [=OblivAeon=] crisis, she enjoyed event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP,
it so limits how much she keeps on doing it.
[[/folder]]

[[folder:Legacy III/Heritage]]
!!Legacy III (Multiverse Era)[=/=]Heritage (RPG Timeline)
damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': Base game\\
'''Team''': Freedom Five

[[quoteright:300:https://static.
''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.
tvtropes.org/pmwiki/pub/images/legacy_sentinels_of_the_multiverse.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"We fight this day...for freedom!"]]

The quintessential all-around good guy, Paul Parsons is the most recent Parsons to bear the title of Legacy. Legacy's powers are passed down from previous Legacies, and
[[caption-width-right:400:'''Writhe:''' "You each new Legacy adds new powers for have your powers. I have my invention gone wrong. Really, we're quite the next Legacy.

Legacy's playstyle is support. While he can do respectable damage with
team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay,
the right cards, his primary role is to boost his allies' damage, heal them, Idealist, and protect them by redirecting damage toward himself.

Legacy's official alternate forms are '''Young Legacy''', '''Greatest Legacy''', and '''Freedom Five Legacy'''. Unlike most of
Writhe.

They have collective variants in
the other heroes promo forms, instead of depicting an alternate form of the same person, Young Legacy is Legacy's daughter '''The Adamant Sentinels''' and America's Greatest Legacy was the Legacy of the 1940's. He also has a pseudo-official [[note]]the full front of a card was done by the creators as a fun joke pic but there's no official art for the back '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and it was not officially printed as a card[[/note]] alternate form of '''America's Cleverest Legacy''' from an alternate universe where Paul Parsons is a brainy "puzzler".'''Writhe, Cosmic Inventor'''.



* AbsurdlyYouthfulFather: Young Legacy is 18 and Beacon is probably in college. Legacy consistently looks in his late 20's - early 30's. Averted a bit with Iron Legacy who looks much older though that could be stress (and the fact that he's frowning all the time). Justified in that one of the powers he's inherited is Vitality which according to WordOfGod slows his aging.
** In the RPG Timeline, where he becomes Heritage and Felica takes over as Legacy, and where his powers are temporarliy sapped by the Vandals, aging him even if they are restored, he looks old enough that the idea of him being the father of a just out of college daughter is slightly more plausible. But only slightly.
* AchillesHeel: Basically everything that lets Legacy do his thing is an Ongoing: Inspiring Presence, Lead from the Front, Next Evolution, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude, Surge of Strength. If he's denied his Ongoings he's just a bag of HP with some damaging one-shots that buffs damage, which is ''good'', but nowhere near as potent. Also, he lacks any ability to play multiple cards at once without support from other party members, meaning ''getting'' set up is going to take a while, and recovering from a board wipe is going to take forever.
* AnAdventurerIsYou: Fills the roles of Tank and Bard. He has a number of ways to soak damage and can redirect damage from villains to himself. Fully set up, he's immune to the environment, can reduce hits of 5 HP or more by 3, reduce all damage he takes by an additional 1, and make himself outright immune to a damage type for a turn. This allows him to NoSell what would be massive hits to anyone else. His base power also lets him buff all other heroes' damage, which can really snowball if he's in a large team.
* ArchEnemy: Baron Blade, and how. His grudge against Legacy goes back to the previous Baron and Legacy, inspires the formation of [[PsychoRangers the Vengeful Five]], and in some timelines leads to the Baron killing either Legacy or his daughter (and in the latter case spurring him to make a FaceHeelTurn).
* TheBard: Legacy has a few cards that let him deal damage like Thokk!, but for the most part Legacy supports his allies with damage buffs more than dealing it himself.
* CaptainPatriotic: A more subdued version, at least in terms of costume, but Legacy is shown toting the Stars and Stripes on several of his cards and wears a red, white, and blue costume.
* ComboPlatterPowers: [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to the mix.
* {{Expy}}: Definitely one of DC's BigGood, Superman, as a caped FlyingBrick with Superman's color scheme who serves as the iconic central superhero for the setting. Most of his plotlines and supporting characters likewise reference Superman ones (such as Iron Legacy referencing numerous Superman-gone-bad plots).
* DueToTheDead: Luminary's incapacitated art sees him leading the service at Ivan's funeral, despite their lifelong enmity. [[FakingTheDead Of course,]] [[ForegoneConclusion given Baron Blade appears in ''Tactics'']]...
* EvilCounterpart: Apart from Iron Legacy, he has another in the Legacy of Destruction, the nemesis of Baron Blade's Good Twin from an alternate universe.
* FlyingBrick: Has the whole standard-issue kit, plus danger sense.
* HeroicSacrifice: Heroic Interception shows Legacy catching a missile that would have hit the White House. In-game, Legacy damages himself and renders all other heroes immune to damage for a turn.
-->'''Legacy:''' No sacrifice too great.
* TheLeader: Falls into this role no matter what team you have, thanks to his Galvanize power and ability to take damage. Many of his cards, such as Motivational Charge, Inspiring Presence, and Bolster Allies, emphasize his ability to inspire and lead a team.
* LegacyCharacter: With a twist. The Legacy line inherits and adds to the next generation. As far as superheroics go, his grandfather -- the UsefulNotes/WorldWarI-era Paul Parsons -- was the first to fly and use the "Legacy" name, which was passed down to his son, then again to the "current" Legacy.
* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.
* TheMentor: Legacy has had significant influence on Expatriette, and is a significant factor in keeping her pursuing justice, not vengeance.
* MightyGlacier: With his strength and defensive abilities. Best shown with Iron Legacy who is near impossible to do damage to and deals out hurt. But he's ''also'' only going to play one card a turn, and has a very limited ability to use multiple powers at once.
* OffhandBackhand: Back-Fist Strike is this trope and it's got the most base damage of any of his attacks.
* TheParagon: Comes with being a Superman expy. Shown by Motivational Charge, Inspirational Presence and Galvanize.
* ShootingSuperman: Legacy is on the receiving end of this in Fortitude.
-->'''Narrator:''' Legacy took times like these to ponder what dinner would involve tonight.
* SingleLineOfDescent: Zigzagged - according to WordOfGod, not all superpowered members of the Parsons line were only children, but only the firstborn gets the powers. The siblings get to be relieved that [[ComesGreatResponsibility they don't have the issues that come with superpowers]].
* SmartPeopleWearGlasses: The ARG reveals that in another universe Legacy is America's ''Cleverest'' Legacy from a long line of "puzzlers", and in place of the cape he has a pair of wire-frame spectacles and a blue blazer.
* SpiderSense: The very first power the Legacy line gained was a "Danger Sense" warning them of impending threats. In-game, this makes Legacy immune to environment damage.
* SuperStrength: Although, ironically, most of his cards in-game don't capitalize on this. It is implied that, much like Superman, Legacy is holding back with his strength, as Iron Legacy ''isn't'' holding back, and he deals horrendous damage to everyone around him.
* SuperToughness: Explicitly stated in Baron Blade's bio to be the power he added to the Legacy line. In-game, this manifests as Fortitude, which reduces all damage he takes by 1, Superhuman Durability, which reduces any damage he takes of more than 5 HP by 3, and Next Evolution, which lets him become invulnerable to one damage type until his next turn. All three combined make him ''extremely'' durable.
* TakingTheBullet: Heroic Interception's art has Legacy catching a missile headed for the White House. Lead From The Front allows him to take any attack that would hit another hero.
* WrittenSoundEffect: "Thokk!" plasters the title in the background as Legacy punches out his EvilCounterpart.

to:

* AbsurdlyYouthfulFather: Young Legacy is 18 and Beacon is probably in college. Legacy consistently looks in his late 20's - early 30's. Averted a bit with Iron Legacy who looks much older though !!!Tropes that could be stress (and apply to the fact that he's frowning all the time). Justified in that one of the powers he's inherited is Vitality which according to WordOfGod slows his aging.
** In the RPG Timeline, where he becomes Heritage and Felica takes over
team as Legacy, and where his powers are temporarliy sapped by the Vandals, aging him even if they are restored, he looks old enough that the idea of him being the father of a just out of college daughter is slightly more plausible. But only slightly.
whole:
* AchillesHeel: Basically everything Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks
that lets Legacy do his thing is an Ongoing: Inspiring Presence, Lead from the Front, Next Evolution, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude, Surge hero would provide (and almost all of Strength. If he's denied his Ongoings he's just a bag of HP with some damaging one-shots that buffs damage, which is ''good'', but nowhere near as potent. Also, he lacks any ability to play multiple their cards at once without support from other party members, meaning ''getting'' set up is going to take a while, and recovering from a board wipe is going to take forever.
* AnAdventurerIsYou: Fills
rely on certain Sentinels being around), limiting the roles of Tank and Bard. He has a number of ways player's options.
** Additionally, being four targets makes them much more vulnerable
to soak damage and can redirect damage effects that hit every hero target at once. A bad flop from villains to himself. Fully set up, he's immune to the environment, can reduce hits of 5 HP or more by 3, reduce all damage he takes by an additional 1, and make himself outright immune to a damage type for a turn. This allows him to NoSell what would be massive hits to anyone else. His base power also lets him buff all other heroes' damage, which can really snowball if he's in a large team.
* ArchEnemy: Baron Blade, and how. His grudge against
like Iron Legacy goes back can wipe them out before they even get a chance to the previous Baron and Legacy, inspires the formation of [[PsychoRangers the Vengeful Five]], and in some timelines leads to the Baron killing either Legacy or his daughter (and in the latter case spurring him to make a FaceHeelTurn).
* TheBard: Legacy has a few
act.
** Finally, since they start with ''five''
cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that let him deal damage like Thokk!, but for target "the hero with the most part Legacy supports his allies with damage buffs more than dealing it himself.
cards in play."
* CaptainPatriotic: A more subdued version, CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least in terms two of costume, but Legacy is shown toting the Stars Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and Stripes on several of his cards the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay,
and wears a red, white, and blue costume.
* ComboPlatterPowers: [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to
the mix.
Idealist all wear them.
* {{Expy}}: Definitely one of DC's BigGood, Superman, as a caped FlyingBrick A four-character team deliberately arranged to loosely correlate with Superman's color scheme who serves as the iconic central superhero for powers and personalities of ComicBook/TheFantasticFour -- shuffling the setting. Most of his plotlines personalities around and supporting characters likewise reference Superman ones (such as Iron Legacy referencing numerous Superman-gone-bad plots).
* DueToTheDead: Luminary's incapacitated art sees him leading the service at Ivan's funeral, despite
changing up their lifelong enmity. [[FakingTheDead Of course,]] [[ForegoneConclusion given Baron Blade appears in ''Tactics'']]...
OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* EvilCounterpart: Apart from Iron Legacy, he has another TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated
in the Legacy of Destruction, Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the nemesis Sentinels and la Capitan and her crew met the others out of Baron Blade's Good Twin from an alternate universe.order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.

* FlyingBrick: Has SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the whole standard-issue kit, plus danger sense.
* HeroicSacrifice: Heroic Interception shows Legacy catching
Idealist, and Caliginous Form for Writhe. Mainstay has a missile that would have hit WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the White House. In-game, Legacy damages himself Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings
and renders all other heroes immune to deals a lot of damage for a turn.
-->'''Legacy:''' No sacrifice too great.
* TheLeader: Falls into this role no matter what team you have, thanks
to his Galvanize power and himself, while almost utterly lacking the ability to take damage. Many of effectively hurt bad guys. If he can't get his cards, such as Motivational Charge, Inspiring Presence, and Bolster Allies, emphasize recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his ability to inspire and lead power, but this seriously limits recovery for a team.
while, making it somewhat risky if something goes wrong.)
* LegacyCharacter: With ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a twist. Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies.
The Legacy line inherits and adds to the next generation. As far as superheroics go, bio states that while he heals, he's also more focused on hurting his grandfather -- the UsefulNotes/WorldWarI-era Paul Parsons -- was the first to fly and use the "Legacy" name, which was passed down to his son, then again to the "current" Legacy.
* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.
enemies.
* TheMentor: Legacy has had significant influence on Expatriette, BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is a significant factor active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer
in keeping her pursuing justice, the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's
not vengeance.for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.

* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: With his strength and defensive abilities. Best shown with Iron Legacy who is near impossible to do Decent, reliable damage to and deals out hurt. But he's ''also'' only going to play one card a turn, and has a very limited ability to use multiple powers at once.
* OffhandBackhand: Back-Fist Strike
but nothing spectacular, but his main focus is this trope and it's got the most base tanking hits, both direct damage of any of and effects which destroy cards. Mainstay's deck rewards fighting hurt and his attacks.
ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* TheParagon: Comes with NotWearingTights: At first his only concession to being a Superman expy. Shown by Motivational Charge, Inspirational Presence superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate,
and Galvanize.
* ShootingSuperman: Legacy is on
the receiving end of this in Fortitude.
-->'''Narrator:''' Legacy took times like these
[[SensitiveGuyAndManlyMan nerd to ponder what dinner would involve tonight.
his jock]].
* SingleLineOfDescent: Zigzagged - according to WordOfGod, OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not all superpowered members of is it directly attached to his body, he is the Parsons line were only children, but only sanest of Void Guard. This is best exemplified during their time in the firstborn gets the powers. The siblings get to be relieved that [[ComesGreatResponsibility they don't have the issues that come with superpowers]].
* SmartPeopleWearGlasses: The ARG reveals that in another universe Legacy is America's ''Cleverest'' Legacy from a long line of "puzzlers", and in place of the cape he
Bloodsworn Colleseum, where Mainstay has a pair of wire-frame spectacles and a blue blazer.
* SpiderSense: The very first power
straight up brawl while the Legacy line gained was a "Danger Sense" warning them rest of impending threats. In-game, this makes Legacy immune to environment damage.
Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: Although, ironically, His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and
most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number
of his cards in-game don't capitalize being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes
on this. It is implied that, much like Superman, Legacy is holding back a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult
with his strength, as Iron Legacy ''isn't'' holding back, and he deals horrendous damage to everyone around him.
* SuperToughness: Explicitly stated in Baron Blade's bio to be the power he added to the Legacy line. In-game, this manifests as Fortitude,
inventions. In artwork which reduces all damage shows him being forcibly uncloaked by Voidsoul, we see he takes by 1, Superhuman Durability, which reduces any damage he takes of more than 5 HP by 3, has scruffy black hair and Next Evolution, which lets him become invulnerable PermaStubble just to one damage type until his next turn. All three combined make him ''extremely'' durable.
* TakingTheBullet: Heroic Interception's art has Legacy catching a missile headed for
further complete the White House. Lead From The Front allows him to take any attack that would hit another hero.
* WrittenSoundEffect: "Thokk!" plasters the title in the background as Legacy punches out his EvilCounterpart.
look.



[[folder:Mr. Fixer/Mantra]]
!!Mr. Fixer (Multiverse Era)[=/=]Mantra (RPG Timeline)
->'''Debut''': ''Rook City''\\

to:

[[folder:Mr. Fixer/Mantra]]
!!Mr. Fixer (Multiverse Era)[=/=]Mantra (RPG Timeline)
[[folder:Setback]]
!!Setback
->'''Debut''': ''Rook City''\\''Vengeance''\\



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fixer_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Strike a blow for freedom, and strike one for the land!"]]

A mechanic from Rook City, Harry Robert Walker used to use his martial arts knowledge to teach kids how to defend themselves. When some of Rook City's scum killed some of his students and no one really cared, he took a different approach: Don't fight back. Going by the name "Slim" instead, he became an auto mechanic. But as his assistant Charlie begins to get pushed around, "Don't fight back" might not work for very long.

Mr. Fixer's deck is focused on dealing damage while also switching between different weapons and forms, allowing him to debuff, redirect damage, or lock down opponents, making him very versatile.

Mr. Fixer's Alternate form is '''Dark Watch Mr. Fixer''', depicting the new appearance (and modified fighting style) he takes up after being brought BackFromTheDead by Zhu Long and joining the Dark Watch.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fixer_sentinels_of_the_multiverse.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Strike [[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just
a blow blackjack dealer who signed up for freedom, some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and strike one for the land!"]]

A mechanic
bulked up a little. However, his luck has recently started to dramatically change from Rook City, Harry Robert Walker used one extreme to use his martial arts knowledge the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them
to teach kids how to defend themselves. When some of Rook City's scum killed some of his students activate various abilities, but if the pool gets too high, he risks damaging himself and no one really cared, he took a different approach: Don't fight back. Going by the name "Slim" instead, he became an auto mechanic. But as his assistant Charlie begins to get pushed around, "Don't fight back" might not work for very long.

Mr. Fixer's deck is focused on dealing damage while also switching between different weapons and forms, allowing him to debuff, redirect damage, or lock down opponents, making him very versatile.

Mr. Fixer's Alternate
others.

His alternate
form is '''Dark Watch Mr. Fixer''', depicting the new appearance (and modified fighting style) he takes up after being brought BackFromTheDead by Zhu Long and joining the Dark Watch.Setback'''.



* AchillesHeel: He needs to get the right gear for his situation. If he's stuck with Riveting Crane and Jack Handle in hand and is up against an enemy with Melee resistance, he's going to have a very bad day.
* AnAdventurerIsYou: Mr. Fixer fills the Jack of All Trades role due to being able to do a bit of everything. His entire playstyle is focused on getting equipment and styles and then switching them out at the start of his turn depending on the situation. He can also support many other heroes with some of his cards, like Salvage Yard.
** Avoidance Tank: Hoist Chain or Pipe Wrench/Driving Mantis. Only works on the first instance of 2 or less damage each turn.
** Crowd Control: Dual Crowbars or Jack Handle/Grease Monkey Fist
** Debuffer: Hoist Chain/Alternating Tiger Claw and Pipe Wrench/Riveting Crane. Alternating Tiger Claw makes Fixer do irreducible damage, and Riveting Crane lets the other heroes do irreducible damage to a target if Fixer is able to damage it.
* AttackDeflector: Driving Mantis reflects the first damage of 2 or less Mr. Fixer receives to any target he wants.
* ArchEnemy: The Chairman, leader of the criminal empire terrorizing his city, and Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control.
* ArmorPiercing: Alternating Tiger Claw lets Fixer do Irreducible damage. Riveting Crane makes all damage dealt to any target Fixer damages Irreducible for a turn.
* BackFromTheDead: Not during the game itself, but according to WordOfGod, Mr. Fixer did indeed die during his battle against The Operative. Years later, it was revealed that his old nemesis, Zhu Long, used vile rites to restore him to life as a mindless soldier under his command, before Nightmist used her newly-enhanced mystic powers to re-connect his mind and body.
* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.
* {{Blaxploitation}}: As a young man, he had an afro and went by the nom-de-guerre "Black Fist." In the Letters Page, the creators often follow mention of that name with some funky beats. Indeed, that version of his character is a bit of an homage to that era of [[FadSuper kung-fu and/or blaxsploitation-inspired superheroes]].
* BlindWeaponmaster: His garage tools are dangerous weapons in his well-trained hands.
* BystanderSyndrome: His "retirement" from being a hero may have led to the death of Cassandra Lilya's parents, and thus to the creation of Ermine.
* CameBackWrong: Mr. Fixer's revival stripped him of his inner peace and instead left him full of barely-controlled rage, hence his new power destroying friendly ongoing or equipment cards. This was part of Zhu Long's revenge, making him into an undead creature caged in its own body and unable to die or find peace again. Fortunately, it fades by the time of ''Sentinels Tactics'', after one of [=OblivAeon=]'s Scions, Faultless, a being of great order forced to do evil, chose to restore the Dark Watch to their proper states once freed from its control.
* TheCasanova: Deconstructed. As Black Fist, he was quite the ladies' man, with a different girl every week. But, as he got older, he realized that he'd never really formed any deeper relationships. This was part of what motivated him to move on into the "Sensei Walker" phase of his life, and ultimately adopting all of Rook City as a (very troubled) surrogate family.
* CompositeCharacter: Of both ComicBook/{{Daredevil}} and ComicBook/IronFist, as a blind martial artist fighting corruption in a dark and dangerous city ruled by a shadowy criminal overlord. In his youth, he was also one to ComicBook/LukeCageHeroForHire, as the {{Blaxploitation}}-era superhero Black Fist.
* DeadHatShot: His incapacitated artwork is a simple watercolor of his abandoned hat. According to WordOfGod, if his hat is ever seen not on his head, it means he's dead -- such as with Golem Unity, who exists because he was friends with and mentored Unity before she was mortally injured and threatened Biomancer into transferring Unity's consciousness into a fleshchildren double of her, and whom he [[WhatMeasureIsANonHuman went out of his way to befriend and treat like a person rather than a machine]] before his own death. This is actually a subtle hint to his Dark Watch variant's [[RevenantZombie true nature]], and he only gets it back by the time of ''Tactics'' when he's been properly restored by Faultless during the [=OblivAeon=] crisis.
* DestructiveSavior: Dark Watch Fixer's base Power Bitter Strike makes Mr. Fixer into one. Bitter Strike does 3 damage instead of the regular strike (which does only 1) but destroys a hero ongoing or equipment after the damage. While this can be used for good (such as destroying his own Bloody Knuckles or Chrono's Hunter and Hunted before the villain gets a chance to hit either of them for extra damage), the destruction is not optional, so if there is at least one thing there that he can destroy, he must destroy it. Salvage Yard can mitigate the destruction somewhat, and it works best if other heroes are feeding him cards to destroy while he gets set up.
* DualWielding: Dual Crowbars, which lets Fixer hit another target should he damage something.
* EnlightenmentSuperpower: His supreme mastery of kung-fu and inner peace allows him to perceive the world around him with his mind's eye despite his blindness and channel radiant energy and chi into his attacks.
* ExactWords: Jack Handle triggers on ''all'' damage he would deal. Including damage to himself (from Osiris of the Ennead, or Plague Rat, for example), or to teammates (from Setback's Friendly Fire ongoing).
* FadSuper: His original incarnation was Black Fist, an African-American kung-fu master cashing in on the martial arts and {{Blaxploitation}} crazes of the 70's. The card game represents his re-tool into something more politically-correct.
* GoodSmokingEvilSmoking: Smokes cigars.
* HairTriggerTemper: Dark Watch Mr. Fixer is literally angry at everything, thanks to his DamagedSoul.
* HandicappedBadass: He has been blind since birth, but can still kick major ass.
* HeroicBSOD: After some scum murdered the kids he was teaching martial arts to, Black Fist hung up his afro and retired from heroics, teaching martial arts, and generally trying to make his miserable city a better place. The card game represents him realizing that his inaction is making things worse, not better, and coming back into the fray. (Indeed, it's implied that he could've saved Cassandra's parents and didn't, creating Ermine, and outright stated that, without his influence, Sophia [=DeLeon=] continued on the dark road she was on until she became the Chairman's right hand woman.
* HesBack: After being healed in body, mind, and soul by Faultless, Mr. Fixer, following the end of the [=OblivAeon=] crisis, has become the best possible version of himself, a mentor to heroes old and new in both the ''Tactics'' and RPG timelines.
* IKnowKungFu: He has a few different styles he can swap between with the right cards. While there are people who can beat him in a fight with superhuman strength or other superpowers, within the universe of ''Sentinels Comics'', Mr. Fixer is ''the'' greatest martial artist in the entire world, bar none.
* ImpaledWithExtremePrejudice: In his Dark Watch variant's incapacitated art.
* ImprobableWeaponUser: Although most of his weapons (Crowbars, a wrench, a chain) are moderately plausible, his Grease Gun is a little more out there. It prevents any and all non-hero targets from dealing damage for a full round, regardless of whether that involves incapacitating a handful of Omnitron drones or the entire might of Voss' armada.
* ImprovisedWeapon: Every single one of his weapons is a tool from his garage. Some of them can get pretty crazy powerful depending on his buffs and Style.
* KilledOffscreen: The Freedom Six timeline focuses on the Six and Iron Legacy, and Mr. Fixer is explicitly dead, after helping "save" Unity by having part of her transferred into a golem, then helping that golem come to terms with itself.
* KiManipulation: His martial arts taps into this, and it can be seen curling off his muscles in some of his card art. Notably, his Grease Monkey Fist allows him to cause whatever kind of damage he pleases.
* MentorArchetype: Besides the Operative, he mentored other heroes such as Expatriette. Freedom Six Unity not only spent some time learning from him before his death, he was important to helping her come to terms with her robotic existence, hence why she carries his hat with her. In the RPG timeline, he's become a mentor for a whole new generation of superheroes, while in the ''Tactics'' timeline he's back to being the spiritual mentor of the Dark Watch.
* MrFixit: Naturally. He is also ideal as a supporting character for equipment-heavy heroes (Unity, Omnitron-X, Expatriette, Bunker, etc), as his Salvage Yard card lets him instantly move everyone's equipment cards from their trash back into their hands and gets to replay Overdrive if it's in his trash.
* MundaneUtility: His ability to perceive auras with his supreme mastery of martial arts not only allows him to function well despite his blindness, but helps him to figure out what's wrong with cars and fix them.
* NiceJobBreakingItHero: Mr. Fixer gave The Operative some martial arts training when she was 7. Even after Fixer closed the dojo, she continued to learn martial arts, and eventually became the right hand of the Chairman.
* NotTheIntendedUse: His Dark Watch version's power is supposed to be a "power at a drawback" effect, but it also works extremely well for triggering Omnitron-U's power and ''especially'' Stuntman and Void Guard Mainstay's array of when-this-card-is-destroyed ongoings and equipment.
* OneManArmy: After his friend, Charley, is murdered by some thugs who won't believe that he'd be that cooperative if he's not hiding something, Mr. Fixer goes on the warpath against the Organization, and the creators confirm that, despite being an old man operating mostly alone against one of the most terrifyingly well-organized crime syndicates in the world, he'd have succeeded in destroying it if not for the Chairman and the Operative teaming up to murder him.
* ReimaginingTheArtifact: In the universe of ''Sentinel Comics'', Mr. Fixer is a retooled version of a 70's character that didn't quite age well and stopped selling, so he was reinvented as an OlderAndWiser character in the 90's.
* RetiredBadass: Back in the 70s, he was a street-level costumed vigilante under the name of [[{{Blaxploitation}} Black Fist]]. He even met the Terminarch alongside Legacy, during a "team up" event with the hero he used to be a back-up act for.
* RevenantZombie: A component of Zhu Long's revenge on his enemy: Mr. Fixer returns from death with his inner peace totally gone and replaced with seething rage because he is, effectively, an undead spirit possessing his own restored meat-husk. Notably, after Heartbreaker [[NoOneCouldSurviveThat gigs him in the heart]] during his incapacitated art, he gets back up, because the Dragon has denied him even death.
* RoguesGallery: Mainly the criminal empire terrorizing his city, particularly their mastermind the Chairman and their best muscle (and Fixer's former student) the Operative. There's also Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control. Membership in the Dark Watch also makes him the enemy of the corrupted ex-lawman Heartbreaker.
* StanceSystem: Mr. Fixer's deck has his vibe, as he can change roles based on what Tool and Style Combination he has.
* SupernaturalMartialArts: Some of Mr. Fixer's abilities go beyond punches and kicks and into KiManipulation and other supernatural powers. For instance, [[MundaneUtility it helps him function without working eyes and makes him a pretty good mechanic]].
* TheyDontMakeThemLikeTheyUsedTo: From Pipe Wrench:
-->'''Mr. Fixer:''' Good forged steel! Not like those modern cast-aluminum ones.
* ThrowingYourSwordAlwaysWorks: Uses a tire iron like a giant shuriken. His Tire Iron tool makes all damage Fixer does Projectile damage, but if his hits a target for damage, then if it has 2 or less HP after, instant kill.
-->'''The Fence:''' He threw a WHAT at you?
* WeakButSkilled: Fanatic is a MasterSwordsman, Haka has centuries of combat experience, but both also have superhuman strength and durability to carry them, so they don't need to spend as much time mastering technique. Mr. Fixer, aside from his KiManipulation, does not. It is because he ''cannot'' rely on other superhuman abilities, according to the Letters Page, that he is the single most skilled hand-to-hand combatant in the entire Multiverse, able to take on even superpowered opponents with pressure points and finesse.

to:

* AchillesHeel: He needs to get His deck is one of the right gear for his situation. If he's stuck most random in the game, and has a lot of ways to backfire or damage him, especially with Riveting Crane his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Jack Handle Place can lead to Setback taking a trip to the emergency room in hand and is up against short order.
* AlternateSelf: The [=OblivAeon=] battle shows
an enemy with Melee resistance, he's going alternate universe where Pete Riske, under the name Lucky Break, seems to have be the equivalent of ''[[TheParagon Legacy]]''. He's even got a very bad day.shiny gold statue.
* AnAdventurerIsYou: Mr. Fixer fills With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during
the Jack of All Trades role due [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to being able people who get near him. There's not much ordinary people could do to do a bit of everything. His entire playstyle is focused on keep him from getting equipment what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version,
and styles he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and then switching them out at the start result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does
of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away
his turn depending kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the situation. He can also support many other heroes with some ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one
of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his cards, like Salvage Yard.
** Avoidance Tank: Hoist Chain or Pipe Wrench/Driving Mantis. Only works on the first instance of 2 or less damage each turn.
** Crowd Control: Dual Crowbars or Jack Handle/Grease Monkey Fist
** Debuffer: Hoist Chain/Alternating Tiger Claw and Pipe Wrench/Riveting Crane. Alternating Tiger Claw makes Fixer do irreducible damage, and Riveting Crane lets the other heroes do irreducible damage to a target if Fixer is able to damage it.
mood shattered by horrible happenings.
* AttackDeflector: Driving Mantis reflects the first ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage of 2 or less Mr. Fixer receives to any target he wants.
* ArchEnemy: The Chairman, leader of the criminal empire terrorizing his city, and Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control.
him.
* ArmorPiercing: Alternating Tiger Claw lets Fixer do Irreducible damage. Riveting Crane makes all damage dealt to any target Fixer damages Irreducible for a turn.
* BackFromTheDead: Not during the game itself, but according to WordOfGod, Mr. Fixer did indeed die during his battle against The Operative. Years later, it was revealed that his old nemesis, Zhu Long, used vile rites to restore him to life as a mindless soldier under his command, before Nightmist used her newly-enhanced mystic powers to re-connect his mind and body.
* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.
* {{Blaxploitation}}: As a young man, he had an afro and went by the nom-de-guerre "Black Fist." In the Letters Page, the creators often follow mention of that name with some funky beats. Indeed, that version of his character is a bit of an homage to that era of [[FadSuper kung-fu and/or blaxsploitation-inspired superheroes]].
* BlindWeaponmaster: His garage tools are dangerous weapons in his well-trained hands.
* BystanderSyndrome: His "retirement" from being a hero may have led to the death of Cassandra Lilya's parents, and thus to the creation of Ermine.
* CameBackWrong: Mr. Fixer's revival stripped him of his inner peace and instead left him full of barely-controlled rage, hence his new power destroying friendly ongoing or equipment cards. This was part of Zhu Long's revenge, making him into an undead creature caged in its own body and unable to die or find peace again. Fortunately, it fades by the time of ''Sentinels Tactics'', after one of [=OblivAeon=]'s Scions, Faultless, a being of great order forced to do evil, chose to restore the Dark Watch to their proper states once freed from its control.
* TheCasanova: Deconstructed. As Black Fist, he was quite the ladies' man, with a different girl every week. But, as he got older, he realized that he'd never really formed any deeper relationships. This was part of what motivated him to move on into the "Sensei Walker" phase of his life, and ultimately adopting all of Rook City as a (very troubled) surrogate family.
* CompositeCharacter: Of both ComicBook/{{Daredevil}} His goofy personality, overall appearance, unluckiness and ComicBook/IronFist, as a blind martial artist fighting corruption in a dark and dangerous city ruled by a shadowy criminal overlord. In costume design all unamiguously reference ComicBook/BoosterGold, while his youth, he was also one to ComicBook/LukeCageHeroForHire, as the {{Blaxploitation}}-era superhero Black Fist.
* DeadHatShot: His
original incapacitated artwork is a simple watercolor of his abandoned hat. According to WordOfGod, if his hat is ever seen not based on his head, it means he's dead -- such as with Golem Unity, who exists ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly
because he was friends with and mentored Unity before she was mortally injured and threatened Biomancer into transferring Unity's consciousness into a fleshchildren double of her, and whom he [[WhatMeasureIsANonHuman went out of his way to befriend bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique
and treat like a person luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require
a machine]] before certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of
his own death. This is actually a subtle hint to uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of
his Dark Watch variant's [[RevenantZombie true nature]], and he only gets it back by the time non-luck-based powers. Some of ''Tactics'' when he's been properly restored by Faultless during the [=OblivAeon=] crisis.
* DestructiveSavior: Dark Watch Fixer's base Power Bitter Strike makes Mr. Fixer into one. Bitter Strike does 3 damage instead of the regular strike (which does only 1) but destroys a hero ongoing or equipment after the damage. While this can be used for good (such as destroying
his own Bloody Knuckles or Chrono's Hunter and Hunted before the villain gets a chance to hit either of them for extra damage), the destruction is not optional, so if there is at least one thing there that he can destroy, he must destroy it. Salvage Yard can mitigate the destruction somewhat, and it works best if other heroes are feeding him cards to destroy while he gets set up.
* DualWielding: Dual Crowbars, which lets Fixer hit another target should he damage something.
* EnlightenmentSuperpower: His supreme mastery of kung-fu and inner peace allows him to perceive the world around
show him with his mind's eye despite shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where
his blindness bad luck ends and channel radiant energy bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery
and chi into ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his attacks.
lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* ExactWords: Jack Handle triggers on ''all'' NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the
damage he would deal. Including ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such
damage to himself (from Osiris if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part
of the Ennead, or Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat, Rat for example), or to teammates (from Setback's Friendly Fire ongoing).
* FadSuper: His original incarnation was Black Fist, an African-American kung-fu master cashing in on the martial arts and {{Blaxploitation}} crazes of the 70's. The card game represents his re-tool into something more politically-correct.
* GoodSmokingEvilSmoking: Smokes cigars.
a period where they had him as a chemically-conditioned semi-obedient attack dog.
* HairTriggerTemper: Dark Watch Mr. Fixer is literally angry at everything, thanks to his DamagedSoul.
* HandicappedBadass: He has been blind since birth, but can still kick major ass.
* HeroicBSOD: After some scum murdered the kids he was teaching martial arts to, Black Fist hung up his afro and retired from heroics, teaching martial arts, and generally trying to make his miserable city a better place. The card game represents him realizing that his inaction is making things worse, not better, and coming back
SplashDamage: Friendly Fire turns all of your teammates attacks into the fray. (Indeed, it's implied that he could've saved Cassandra's parents and didn't, creating Ermine, and outright stated that, without his influence, Sophia [=DeLeon=] continued on the dark road she was on until she became the Chairman's right hand woman.
* HesBack: After being healed in body, mind, and soul by Faultless, Mr. Fixer, following the end of the [=OblivAeon=] crisis, has become the best possible version of himself,
this. If a mentor to heroes old and new in both the ''Tactics'' and RPG timelines.
* IKnowKungFu: He has
hero hits a few different styles he villain for damage, they can swap between with the right cards. While there are people who can beat do damage to Setback to give him in a fight with superhuman unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced
strength or other superpowers, within the universe of ''Sentinels Comics'', Mr. Fixer is ''the'' greatest martial artist in the entire world, bar none.
* ImpaledWithExtremePrejudice: In
addition to amplifying his Dark Watch variant's incapacitated art.
* ImprobableWeaponUser: Although most of his weapons (Crowbars, a wrench, a chain) are moderately plausible, his Grease Gun is a little more out there. It prevents any and all non-hero targets from dealing damage for a full round, regardless of whether that involves incapacitating a handful of Omnitron drones or the entire might of Voss' armada.
* ImprovisedWeapon: Every single one of his weapons is a tool from his garage. Some of them can get pretty crazy powerful depending on his buffs and Style.
* KilledOffscreen:
bad-luck aura. The Freedom Six timeline focuses on the Six and Iron Legacy, and Mr. Fixer is explicitly dead, after helping "save" Unity by having part of her transferred into a golem, then helping that golem come to terms with itself.
* KiManipulation: His martial arts taps into this, and it can be seen curling off his muscles in some of his card art. Notably, his Grease Monkey Fist allows him to cause whatever kind of damage he pleases.
* MentorArchetype: Besides the Operative, he mentored other heroes such as Expatriette. Freedom Six Unity not only spent some time learning from him before his death, he was important to helping her come to terms with her robotic existence, hence why she carries his hat with her. In the RPG timeline,
exact degree isn't clear, but he's become a mentor for a whole new generation of superheroes, while able to trade blows with the Hippo in the ''Tactics'' timeline he's back to being the spiritual mentor {{Metafiction}} without much trouble, and many of the Dark Watch.
* MrFixit: Naturally. He is also ideal as a supporting character for equipment-heavy heroes (Unity, Omnitron-X, Expatriette, Bunker, etc), as
his Salvage Yard card lets him instantly move everyone's equipment offensive cards from their trash back into their hands and gets to replay Overdrive if it's in his trash.
* MundaneUtility: His ability to perceive auras with his supreme mastery of martial arts not only allows him to function well despite his blindness, but helps him to figure
dish out what's wrong with cars and fix them.
* NiceJobBreakingItHero: Mr. Fixer gave The Operative some martial arts training when she was 7. Even after Fixer closed the dojo, she continued to learn martial arts, and eventually became the right hand of the Chairman.
* NotTheIntendedUse: His Dark Watch version's power is supposed to be a "power
substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at a drawback" effect, but it also works extremely well for triggering Omnitron-U's power and ''especially'' Stuntman and Void Guard Mainstay's array of when-this-card-is-destroyed ongoings and equipment.
* OneManArmy: After his friend, Charley, is murdered by some thugs who won't believe that he'd be that cooperative if he's not hiding something, Mr. Fixer goes on the warpath against the Organization, and the creators confirm that, despite being an old man operating mostly alone against
base, one of the most terrifyingly well-organized crime syndicates powerful single-damage attacks in the world, he'd have succeeded in destroying it if not for the Chairman and the Operative teaming up to murder him.
* ReimaginingTheArtifact: In the universe of ''Sentinel Comics'', Mr. Fixer is a retooled version of a 70's character that didn't quite age well and stopped selling, so he was reinvented as an OlderAndWiser character in the 90's.
* RetiredBadass: Back in the 70s, he was a street-level costumed vigilante under the name of [[{{Blaxploitation}} Black Fist]]. He even met the Terminarch alongside Legacy, during a "team up" event with the hero he used to be a back-up act for.
* RevenantZombie: A component of Zhu Long's revenge on his enemy: Mr. Fixer returns from death with his inner peace totally gone and replaced with seething rage because he is, effectively, an undead spirit possessing his own restored meat-husk. Notably, after Heartbreaker [[NoOneCouldSurviveThat gigs him in the heart]] during his incapacitated art, he gets back up, because the Dragon has denied him even death.
* RoguesGallery: Mainly the criminal empire terrorizing his city, particularly their mastermind the Chairman and their best muscle (and Fixer's former student) the Operative. There's also Zhu Long, the immortal gold dragon who still bears a grudge from back when Mr. Fixer was Black Fist, and who once stole his dead body and restored him to life with vile magic so that he could be used as a mindless soldier under Zhu Long's control. Membership in the Dark Watch also makes him the enemy of the corrupted ex-lawman Heartbreaker.
entire game.
* StanceSystem: Mr. Fixer's deck has TakingTheBullet: Uncharmed Life lets him spend points out of his vibe, as he can change roles based on what Tool and Style Combination he has.
* SupernaturalMartialArts: Some of Mr. Fixer's abilities go beyond punches and kicks and into KiManipulation and other supernatural powers. For instance, [[MundaneUtility it helps him function without working eyes and makes him a pretty good mechanic]].
* TheyDontMakeThemLikeTheyUsedTo: From Pipe Wrench:
-->'''Mr. Fixer:''' Good forged steel! Not like those modern cast-aluminum ones.
* ThrowingYourSwordAlwaysWorks: Uses a tire iron like a giant shuriken. His Tire Iron tool makes all
pool to redirect damage Fixer does Projectile damage, but if his hits a target for damage, then if it has 2 or less HP after, instant kill.
-->'''The Fence:''' He threw a WHAT at you?
* WeakButSkilled: Fanatic is a MasterSwordsman, Haka has centuries of combat experience, but both also have superhuman strength
friends would take to himself. Wrong Time and durability Place ''forces'' him to carry them, so they don't need to if he can't spend as much time mastering technique. Mr. Fixer, aside from his KiManipulation, does not. It is because he ''cannot'' rely on other superhuman abilities, according to the Letters Page, that he is the single most skilled hand-to-hand combatant in the entire Multiverse, able to take on even superpowered opponents with pressure points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit
and finesse.ended up having things work out for him.



[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked Freedom Tower, resulting in Thiago Diez surviving the event and eventually becoming the new Ra. However, in the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Tower when it is attacked by [=OblivAeon=] and perishes during the attack. But, as a result of some of the weird technology housed within the building, he is “resurrected” as a ghost-like being that can possess any technology. Using these new powers he becomes the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.

to:

[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.
[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked Freedom Tower, resulting
org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me
in Thiago Diez surviving chains. I will put you in the event and eventually becoming ''ground!''"]]

Portja Kir-Pro served in
the new Ra. Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Tower gladiatorial games. Years later when it is attacked by [=OblivAeon=] the Colosseum visited Earth, Portja was able to escape, and perishes during became Sky-Scraper the attack. But, as a result of some of Proportionist.

Unique among
the weird technology housed within the building, he other heroes is “resurrected” as a ghost-like being that Sky-Scraper has not one but three character cards, and can possess any technology. Using these new switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her
powers he becomes now do more damage, but at the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.cost of conditions that shift her back to Normal size if not met.



* BeCarefulWhatYouWishFor: Thiago can finally be the hero he always wanted to be... at the cost of his life.ut.
* BreakTheCutie: Thiago used to be a very optimistic kid who dreamed of being a hero. Dying and coming back to life as some weird ghost thing did a serious number on his mental health and optimism, leaving him in a much more depressed state. Even the Vertex writers, who notably wrote more or less exclusively grimdark comics, thought this was going a bit far
* HauntedTechnology: Thiago can possess any piece of technology from advanced alien drones to simple toasters.
* LossOfIdentity: Thiago doesn’t really consider himself to be Thiago anymore, only going by Muerto.
* MeaningfulName: A really simple one. Muerto means dead in Spanish. He also has a Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance is that of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.

to:

* BeCarefulWhatYouWishFor: Thiago AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when
finally be arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful
hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that
he always saw potential in her and wanted to be... at offer technological upgrades to her. She accepted under the cost pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end
of his life.ut.
this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* BreakTheCutie: Thiago ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's
used to be dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't''
a very optimistic kid malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster
who dreamed of being a hero. Dying wants her back, and coming back to life as some weird ghost thing did Tantrum, a serious number on his mental health waif with super-strength and optimism, leaving him in a much more depressed state. Even - as the Vertex writers, who notably wrote more or less exclusively grimdark comics, thought this name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she
was going a bit far
* HauntedTechnology: Thiago can possess any piece
originally created with the intent of technology killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them
from advanced within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other''
alien drones or Thorathian characters seem to simple toasters.
have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* LossOfIdentity: Thiago doesn’t TheWorfEffect: She doesn't really consider himself have her own book, and thanks to be Thiago anymore, only going by Muerto.
* MeaningfulName: A really simple one. Muerto means dead
her powerful abilities, she often gets beat up in Spanish. He also other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam
has a Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance is that of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.
her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]




[[folder:The Naturalist]]
!!The Naturalist
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturalist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Stand not against nature. It was here first. It will be here last, as well."]]

African oil tycoon Michael Conteh was cursed by Akash'Bhuta, transforming him into a gazelle. Thankfully, the Argent Adept found him and helped him gain the ability to transform into a rhinoceros and crocodile and master his transforming. Now he can control his shapeshifting and uses it to fight for the wilds he once ravaged.

The Naturalist's deck is oriented around swapping on the fly between multiple animal forms, each with a different team role: Crocodile is offense-oriented, Rhinoceros is a durable tank, and Gazelle supports the team and brings lots of self-healing. Almost all of his cards carry special rune symbols that activate (or provide improved effects) dependent on which form he's currently assuming.

He has one variant, '''The Hunted Naturalist''', after his clash with Ambuscade and the Slaughterhouse Six caused his shapeshifting abilities to become more spontaneous, but also more unstable.

to:

\n[[folder:The Naturalist]]\n!!The Naturalist\n[[folder:Tachyon]]
!!Tachyon
->'''Debut''': ''Vengeance''

Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturalist_sentinels_of_the_multiverse.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Stand not against nature. It was here first. It will be here last, as well.[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

African oil tycoon Michael Conteh was cursed by Akash'Bhuta, transforming him into a gazelle. Thankfully, A "badass of science," Dr. Meredith Stinson gained the Argent Adept found him and helped him gain power of SuperSpeed during a lab accident. Taking the ability to transform into a rhinoceros and crocodile and master his transforming. Now he can control his shapeshifting and uses it to fight for name Tachyon, she became one of the wilds he once ravaged.

The Naturalist's deck is oriented around swapping on
members of the fly between Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on
multiple animal forms, each with a different team role: Crocodile is offense-oriented, Rhinoceros is a durable tank, quick attacks and Gazelle supports the team and brings lots of self-healing. Almost all of his getting more cards carry special rune symbols that activate (or provide improved effects) dependent out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on which form he's currently assuming.

He has one variant,
how many Bursts she's played.

Tachyon's alternate forms are
'''The Hunted Naturalist''', after his clash with Ambuscade Super Scientific Tachyon''', '''Team Leader Tachyon''', and the Slaughterhouse Six caused his shapeshifting abilities to become more spontaneous, but also more unstable.'''Freedom Five Tachyon'''.



* AchillesHeel: Nearly all of his cards need the right symbol out to operate at full power, and at least three -- Natural Form's Power, Bestial Shift, and Primal Charge - literally ''do nothing'' without a symbol out. While he has ways to mitigate this, especially in his Hunted variant, having a Form card destroyed at the wrong time (or worse, taken out of his deck and trash altogether where he can't reach it with his power) is really going to take a bite out of his effectiveness.
* ArchEnemy: Deadline, who destroys the environment that the Naturalist protects.
* BalefulPolymorph: When Akash'Bhuta initially rebuffs his attempts to help her deal with Professor Pollution's contamination, he turns himself into a hyena as an attempt to persuade Akash... and then gets stuck and can't turn back until she finally relents and helps him.
%%* CompositeCharacter: Of ComicBook/AnimalMan, as an eco-themed superhero, and [[ComicBook/TeenTitans Beast Boy]], a shapeshifter who turns into animals.
* DamageIncreasingDebuff: Predator's Eye marks an enemy for more damage. If the Crocodile is out, it can then deal some extra damage, a number that can get quite large depending on the level of upgrade you get.
* EnemyMine: After Akash'Bhuta gets damaged by Professor Pollution, he helps her through the situation, which ends up with them teaming up first to help protect the environment together and then later to fight [=OblivAeon=] together.
* GlassCannon: The Deadly Crocodile has neither the utility and self-healing of the Nimble Gazelle nor the hefty damage reduction of the Formidable Rhinoceros, but it hits like a truck.
* HealingFactor: The Nimble Gazelle offers him a lot of self-healing.
* InvoluntaryShapeshifting: At first. After a year or two it became voluntary.
* JackOfAllTrades: The Naturalist is one of the few heroes that can rival, or even surpass Tempest for pure versatility. However, unlike Tempest, he pay for it by not having access to all his potential power at any given moment, thanks to the Form mechanics.
* KarmicTransformation: Transformed into a gazelle by Akash'Bhuta for his oil company's part in destroying the environment. Later found by the Argent Adept and taught how to take the form of other animals, eventually regaining his human form and turning his ability to shapeshift into a superpower.
* PerpetualFrowner: Never pictured smiling and usually pictured with an intense glower. It's implied he's ''always'' quite serious in the flavor text for The Nimble Gazelle.
-->'''The Argent Adept:''' "You make quite the swift gazelle. A rather dour one, though."
* PowerIncontinence: The Hunted Naturalist variant card represents him on the run from the Slaughterhouse Six. It makes it ''easier'' to gain the benefits of multiple form cards at once, thanks to a base power that lets him pick a form and act as if any cards he plays have the benefits of that symbol until the end of his next turn. But it also means he's losing control of his powers in the process. His incapacitated artwork sees him caught between forms in a horrible mishmash of parts from each.
* RoguesGallery: Deadline, who destroys the environment that the Naturalist protects, Ambuscade and his Slaughterhouse Six, who think he'd make a fine trophy, Equity, who's after a price on his head, and Professor Pollution, who wants to make everyone equal, facedown in the muck.
* RoguesGalleryTransplant: Ambuscade was originally a Haka villain and Equity was originally a Wraith villain ([[GameplayAndStorySegregation despite never being a Wraith Nemesis in the game]]).
* SuperSpeed: The Nimble Gazelle often gives him extra card draws or destroys enemy Ongoing cards, traits often associated with super-speed in-game.
* StoneWall: The Formidable Rhinoceros form is very tough, and soaks up a lot of damage.
* VoluntaryShapeshifting: His power, which allows him to grab a form from deck or trash. The Hunted Naturalist can instead pick a form, act as if he had it in play until the end of his next turn, then draw or play a card, allowing him to briefly have the benefits of two forms at once. And because it lasts until the ''end'' of the turn, with out-of-sequence power uses or a form card legitimately out, potentially even three forms for brief periods.

to:

* AchillesHeel: Nearly all Tachyon's big haymaker takes a while to charge, and most of his cards need the right symbol out rest of her damage is ping-based. Additionally, it can be tricky for her to operate at full power, and at least three -- Natural Form's Power, Bestial Shift, and Primal Charge keep up her card churn - literally ''do nothing'' without a symbol out. While he she has a ton of ways to mitigate this, especially play extra cards, but not too much in his Hunted variant, the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on
having a Form card destroyed at Bursts in the wrong time (or worse, taken out of his deck and trash altogether where he can't reach it so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt
with his power) the situation at hand and her mind is really wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm
going to take a bite out of his effectiveness.
* ArchEnemy: Deadline, who destroys the environment that the Naturalist protects.
* BalefulPolymorph: When Akash'Bhuta initially rebuffs his attempts to help her deal with Professor Pollution's contamination, he turns himself into a hyena as an attempt to persuade Akash... and then gets stuck and can't turn back until she finally relents and helps him.
%%* CompositeCharacter: Of ComicBook/AnimalMan, as an eco-themed superhero, and [[ComicBook/TeenTitans Beast Boy]], a shapeshifter who turns into animals.
* DamageIncreasingDebuff: Predator's Eye marks an enemy for more damage. If the Crocodile is out, it can then deal some extra damage, a number that can get quite large depending on the level of upgrade
hit you get.
* EnemyMine: After Akash'Bhuta gets damaged by Professor Pollution, he helps her through the situation, which ends up with them teaming up first to help protect the environment together and then later to fight [=OblivAeon=] together.
* GlassCannon: The Deadly Crocodile has neither the utility and self-healing of the Nimble Gazelle nor the hefty damage reduction of the Formidable Rhinoceros, but it hits like a truck.
* HealingFactor: The Nimble Gazelle offers him a lot of self-healing.
* InvoluntaryShapeshifting: At first. After a year or two it became voluntary.
* JackOfAllTrades: The Naturalist is one of the few heroes that can rival, or even surpass Tempest for pure versatility. However, unlike Tempest, he pay for it by not having access to all his potential power at any given moment, thanks to the Form mechanics.
* KarmicTransformation: Transformed into a gazelle by Akash'Bhuta for his oil company's part in destroying the environment. Later found by the Argent Adept and taught how to take the form of other animals, eventually regaining his human form and turning his ability to shapeshift into a superpower.
* PerpetualFrowner: Never pictured smiling and usually pictured with an intense glower. It's implied he's ''always'' quite serious
in the flavor text for The Nimble Gazelle.
-->'''The Argent Adept:''' "You make quite the swift gazelle. A rather dour one, though.
next 10 seconds."
* PowerIncontinence: The Hunted Naturalist variant card represents him BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the run from game's website, she takes a detour on her trip through Baron Blade's lair to hit the Slaughterhouse Six. It makes it ''easier'' to gain cafeteria and grab a snack and an EasterEgg in the benefits phone version of multiple form the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together
cards at once, thanks and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a base round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's
power that lets him pick also allows for this -- it does 1 damage to a form target, and act as if any cards he plays have she can use the benefits of that symbol power again by putting a Burst card from her trash to her deck until the end player either runs out or decides to stop, up to a maximum of his next turn. But it also means he's losing control of his powers in 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as
the process. His incapacitated artwork sees him caught between forms in a horrible mishmash other members of parts the Freedom Six, but she ''has'' started turning grey and aging prematurely from each.
* RoguesGallery: Deadline, who destroys
the environment that the Naturalist protects, Ambuscade and his Slaughterhouse Six, who think he'd make a fine trophy, Equity, who's after a price on his head, and Professor Pollution, who wants to make everyone equal, facedown strain of living in the muck.her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* RoguesGalleryTransplant: Ambuscade was originally {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for
a Haka villain literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and Equity was originally a Wraith villain ([[GameplayAndStorySegregation despite never being a Wraith Nemesis there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the game]]).majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* SuperSpeed: The Nimble Gazelle often gives him GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an
extra card draws or destroys enemy Ongoing cards, traits often associated without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship
with super-speed in-game.her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.

* StoneWall: The Formidable Rhinoceros form InconsistentColoring: A minor example. Tachyon's hair color is very tough, officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and soaks sometimes it leans more towards the blond. This could be chalked up a lot of damage.
* VoluntaryShapeshifting: His power, which allows him
to grab a form DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from deck or trash. The Hunted Naturalist can card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X,
instead pick a form, act thinking of it as if he had it more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in play until the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of
the end of his next turn, then draw or play a card, allowing him to briefly have that universe.
* TheLeader: Of
the benefits of two forms at once. And because it lasts until Freedom Six from the ''end'' Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming
of the turn, particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother
with out-of-sequence power uses safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly
or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target
a form card legitimately out, potentially even three forms ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired
for brief periods.sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.



[[folder:[=NightMist=]]]
!![=NightMist=]
->'''Debut''': ''Infernal Relics''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nightmist_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I am more than mere shadow--I am the mists themselves!"]]

Seeking answers regarding her grandfather's disappearance, private investigator Faye Diamond got caught up in the world of the occult and began developing her talent for magic. However, a backfiring spell left her cursed with a body that shifts between corporeal and incorporeal "mist" in the presence of darkness. She now fights crime and works as a paranormal investigator while searching for a way to reverse the curse.

[=NightMist=]'s deck combines versatile spells that can damage enemies, destroy unwanted cards, and control the field with a variety of magical relics that augment her own abilities. However, many of her powers require that she damages herself or discards cards to activate them, demanding patience and careful timing to play her for maximum effectiveness.

Her alternate form is '''Dark Watch [=NightMist=]''', depicting her new form after undergoing an extended journey through the Realm of Discord to become more powerful, and subsequently joining the Dark Watch.

to:

[[folder:[=NightMist=]]]
!![=NightMist=]
[[folder:Tempest]]
!!Tempest
->'''Debut''': ''Infernal Relics''\\
Base game\\
'''Team''': Dark Watch

Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nightmist_sentinels_of_the_multiverse.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I am more than mere shadow--I am [[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using
the mists themselves!"]]

Seeking answers regarding her grandfather's disappearance, private investigator Faye Diamond got caught up in the world
elements to deal large amounts of the occult widespread lightning, cold, and began developing her talent for magic. However, a backfiring spell left her cursed projectile damage, along with a body that shifts between corporeal healing and incorporeal "mist" in supporting his allies. He is the presence ''bane'' of darkness. She now fights crime and works as a paranormal investigator while searching for a way minion-heavy villain decks due to reverse the curse.

[=NightMist=]'s deck combines versatile spells that can damage enemies, destroy unwanted cards, and control the field with a variety of magical relics that augment her own abilities. However, many of her powers require that she damages herself or discards cards
his ability to activate them, demanding patience and careful timing to play her for maximum effectiveness.

Her
hit multiple targets at once.

Tempest's
alternate form is '''Dark Watch [=NightMist=]''', depicting her new form after undergoing an extended journey through the Realm of Discord to become more powerful, forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and subsequently joining the Dark Watch.'''XTREME Prime Wardens Tempest'''.



* AchillesHeel: There are exactly two kinds of Nightmist game: "Nightmist gets her Amulet and Necklace out and becomes a nigh-invulnerable killing machine" and "Nightmist can't get her Amulet and Necklace/has them destroyed often enough and either manages nothing or loses lots of HP very quickly." Also, most of her powers that don't hurt her need her to discard cards to go off, so running out of cards and/or being unable to draw more will shut down both the Necklace and the Amulet in short order.
* AmbiguouslyJewish: [[http://www.ancestry.com/name-origin?surname=diamond "Diamond"]] is a very Jewish-sounding name, as, of course, is "Joe", the name of her grandfather. Also, at the time ''Arkham Horror'' is set[[note]]Joe Diamond, her grandfather, is a character in that game, and Nightmist inherited her detective agency from him[[/note]], [[http://www.dictionary.com/browse/shamus private detective was a stereotypically Jewish job]][[note]]enough so that a then-popular slang term for private detective may have Yiddish origins[[/note]].
* BadassInANiceSuit: Wears a business suit instead of a traditional costume.
* BadassLongcoat: Wears a long black trench coat over her business suit. Fitting, given the character's origins in the tropes of hardboiled detective fiction.
* BadPowersGoodPeople: Nightmist's damage is all [[{{Hellfire}} infernal]], a damage type usually associated with evil magic, and which often injures her. But she uses this dark power and knowledge to help others and safeguard the world from mystical threats.
-->'''Nightmist:''' This accursed amulet shall serve in my quest for redemption!
* BrainyBrunette: Regression Darts confirms that without the magical connection turning her hair white, she's naturally brown-haired, and is a gifted magical scholar.
* CastFromHitPoints: Many of her spells and powers involve causing herself damage in order to damage others, draw cards or take other actions.
* CompositeCharacter: As an infernally-powered dark sorceress heroine, she references ComicBook/{{Raven}}, especially with her solid-white GlowingEyesOfDoom. Her backstory, however, makes her basically a gender-swapped version of [[ComicBook/{{Hellblazer}} John Constantine]]. She also shares the position of resident expert in the arcane with the Argent Adept, but despite being a more conventional mage, Anthony has more of the trappings associated with ComicBook/DoctorStrange, like his alliterative title and a tentacled nemesis in the form of Balarian.
* CursedWithAwesome: In-story, she can't control her shifting into mist form, but in-game it is represented as a card that grants her immunity to all damage.
* DifficultButAwesome: She's rated as one of the highest complexity characters to use, because a lot of her power is randomly based on the spell numbers on her cards, and she uses her cards and hitpoints as resources more than any other hero -- an inexperienced player can easily leave her with too few cards or hitpoints to act. But with the right combination of spells and equipment, she can do considerable damage, control the villain deck, and heal herself and shrug off or reflect damage with surprising effectiveness.
* GlowingEyesOfDoom: She's got them. Her Dark Watch character card adds glowing red rims.
* GoneHorriblyRight: Nightmist attempted to drain power from outside this realm to make herself stronger. Taking this power prevented her from returning to Earth, sealing her into a hostile new realm. It took her an indeterminate time - years to centuries - before she could return, but needless to say she was very well practiced in her new magics at that point.
* GoodCounterpart: Her Dark Watch incarnation is actually one to Gloomweaver. Like the Great Nightmare Walker, she travels into the magical realm, destroys countless magical creatures, and absorbs so much power that she is no longer human. Unlike him, however, she retains her humanity.
* HeroicRROD: In the Digital version of the game, somewhat literally. Her misty white hair and eyes begin glowing red as she gets injured, before she disincorporates completely.
* HeroicSacrifice: She reaches into her own vital essence in order to transform herself into a dimensional gate to gather allies to fight [=OblivAeon=]. The strain of maintaining this burns out her consciousness, and while some [=NightMist=]s survive in other dimensions and timelines, there's nothing left of her but Mist Storms both in the ''Tactics'' and RPG timelines..
* HotWitch: She uses magic, and, well, take a look at the picture on her card and decide for yourself.
* HumanoidAbomination: Her Dark Watch form, after taking in so much mystic power that she is more of a magical creature than a material human. However, she still chooses to use her powers for good and the defense of the innocent against magical evil.
* IJustWantToBeNormal: For a while, she actually ''did'' become normal again, using Baron Blade's regression serum to give herself a normal life as a private eye. Unfortunately, it led to a reduction in her magical prowess, and she was crushed in a magical duel with Isis of the Ennead. This ultimately led to her deciding to discard her humanity altogether for the greater good, leading her to become her Dark Watch incarnation.
* {{Intangibility}}: Her Mist Form card makes her invulnerable to damage while it's out, though she can't take any other actions.
* LetsYouAndHimFight: At one point, [=NightMist=] has a vision of a winged figure responsible for a world in flames. When she sees Fanatic, with her wings and her [[KnightTemplar smite-happy]] attitude, [=NightMist=] naturally assumes ''she'' is the one responsible, and they end up fighting before she realizes her mistake.
* MentorArchetype: She educates Lillian Corvus in harnessing her magic and using it for good following the latter's HeelFaceTurn. After Faye's HeroicSacrifice during the [=OblivAeon=] event, Lillian as The Harpy goes on to succeed her as one of Earth's magical superheroes and the Dark Watch's resident spellcaster.
* MinidressOfPower: She wears a miniskirt as part of her business-suit attire. Her Dark Watch incarnation has a much more dress-like costume.
* MysticalWhiteHair: "Regression Darts" demonstrates that the "mystical" part is actually the ''cause'' of the white hair, and with her connection to the curse cut off, she's actually a brunette.
* NiceJobBreakingItHero: While Nightmist turning herself into the network of portals was instrumental to defeating [=OblivAeon=], in the Vertex universe it still also had the unfortunate side effect of combining with the destroyed Nexus and the Oblivion Shards and turning into a mindless destructive Mist Storm that eventually consumed that entire universe and destroyed it.
* NotWearingTights: Her working attire is still [[BadassInANiceSuit cool-looking]], but not exactly what you'd expect from one of Earth's most powerful sorcerers. As a member of the Dark Watch, she wears a stylized LittleBlackDress that's a bit more fitting for a superhero, but still a far cry from spandex.
* OccultDetective: Her occupation, as head of Diamond Investigation, just like [[TabletopGame/ArkhamHorror her grandfather]].
* PowerIncontinence: In-story, although it doesn't affect her gameplay except when she deals damage back to herself.
* RoguesGallery: The eldritch monster Gloomweaver, the mystically-empowered thug Bugbear, the near-mindless plant creature Man-Grove, and - like all the Dark Watch - the fallen lawman Heartbreaker.
* ShootTheShaggyDog: She started her quest to find out what happened to Joe Diamond. It turns out that the red mystic focus Gloomweaver carries around is his soul. Eventually, in an event pictured on her incapacitated art, he shatters it in front of her, obliterating Joe Diamond's essence forever, just to hurt her.
* SuperSmoke: Her power often manifests as coiling tendrils of mist.
* TechnicianVersusPerformer: The Technician to the Argent Adept's performer. While he harnesses his magic through spontaneous, improvised tunes, [=NightMist=] prefers to carefully, rigorously study and practice all of her spells and techniques ahead of time.
* TerrorHero: She indulges in this from time to time. Mist Form shows her about to materialize behind an unsuspecting burglar. Additionally, from Scouring Mists, as she [[MookHorrorShow dismantles Baron Blade's minions]]:
-->'''Nightmist:''' You have not yet faced '''true''' terror...
* TomeOfEldritchLore: Has one of these, the Tome of Elder Magic. In-game, she can use a power to give herself a random spell.
* YearInsideHourOutside: She spent what felt like years in the mystic realms honing her magical powers to the limit, then ''centuries'' figuring out how to return to our world, where she no longer truly belonged. When she did return, she found only a few days had passed.

to:

* AchillesHeel: There are exactly two kinds of Nightmist game: "Nightmist gets her Amulet and Necklace out and becomes a nigh-invulnerable killing machine" and "Nightmist can't get her Amulet and Necklace/has them destroyed often enough and either manages nothing or loses lots of HP very quickly." Also, most of her powers that don't hurt her need her to discard cards to go off, so running out of cards and/or being unable to draw more will shut down both Card denial seriously affects the Necklace and the Amulet in short order.
* AmbiguouslyJewish: [[http://www.ancestry.com/name-origin?surname=diamond "Diamond"]] is a very Jewish-sounding name, as,
mobility of course, is "Joe", the name of her grandfather. Also, at the time ''Arkham Horror'' is set[[note]]Joe Diamond, her grandfather, is a character in that game, and Nightmist inherited her detective agency from him[[/note]], [[http://www.dictionary.com/browse/shamus private detective was a stereotypically Jewish job]][[note]]enough so that a then-popular slang term for private detective may have Yiddish origins[[/note]].
* BadassInANiceSuit: Wears a business suit instead of a traditional costume.
* BadassLongcoat: Wears a long black trench coat over her business suit. Fitting, given the character's origins in the tropes of hardboiled detective fiction.
* BadPowersGoodPeople: Nightmist's damage is all [[{{Hellfire}} infernal]], a damage type usually associated with evil magic, and
his deck, which often injures her. But she uses this dark power and knowledge to help others and safeguard the world from mystical threats.
-->'''Nightmist:''' This accursed amulet shall serve in my quest for redemption!
* BrainyBrunette: Regression Darts confirms that without the magical connection turning her hair white, she's naturally brown-haired, and is a gifted magical scholar.
* CastFromHitPoints: Many of her spells and powers involve causing herself damage in order to damage others, draw cards or take other actions.
* CompositeCharacter: As an infernally-powered dark sorceress heroine, she references ComicBook/{{Raven}}, especially with her solid-white GlowingEyesOfDoom. Her backstory, however, makes her basically a gender-swapped version of [[ComicBook/{{Hellblazer}} John Constantine]]. She also shares the position of resident expert in the arcane with the Argent Adept, but despite being a more conventional mage, Anthony has more of the trappings associated with ComicBook/DoctorStrange, like his alliterative title and a tentacled nemesis in the form of Balarian.
* CursedWithAwesome: In-story, she can't control her shifting into mist form, but in-game it is represented as a card that grants her immunity to all damage.
* DifficultButAwesome: She's rated as one of the highest complexity characters to use, because
contains a lot of her power is randomly based on the spell numbers on her cards, and she uses her Ongoing cards and hitpoints as resources more than any other hero -- an inexperienced player can easily leave her with too few cards or hitpoints to act. But with the right combination of spells and equipment, she can do considerable damage, control the villain deck, and heal herself and shrug off or reflect damage with surprising effectiveness.
* GlowingEyesOfDoom: She's got them. Her Dark Watch character card adds glowing red rims.
* GoneHorriblyRight: Nightmist attempted to drain power from outside this realm to make herself stronger. Taking this power prevented her from returning to Earth, sealing her into a hostile new realm. It took her an indeterminate time - years to centuries - before she could return, but needless to say she was very well practiced in her new magics at
that point.
* GoodCounterpart: Her Dark Watch incarnation is actually one to Gloomweaver. Like the Great Nightmare Walker, she travels into the magical realm, destroys countless magical creatures, and absorbs so much power that she is no longer human. Unlike him, however, she retains her humanity.
* HeroicRROD: In the Digital version of the game, somewhat literally. Her misty white hair and eyes begin glowing red as she gets injured, before she disincorporates completely.
* HeroicSacrifice: She reaches into her own vital essence
either kick in order to transform herself into a dimensional gate to gather allies to fight [=OblivAeon=]. The strain of maintaining this burns out her consciousness, and while some [=NightMist=]s survive in other dimensions and timelines, there's nothing left of her but Mist Storms both in the ''Tactics'' and RPG timelines..
* HotWitch: She uses magic, and, well, take a look
at the picture on her card and decide for yourself.
* HumanoidAbomination: Her Dark Watch form, after taking in so much mystic
start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that she is more of a magical creature than a material human. However, she still chooses to use her powers for good and help the defense of the innocent heroes (such as Dok'Thorath Capital's Abject Refugees) or against magical evil.
* IJustWantToBeNormal: For a while, she actually ''did'' become normal again, using Baron Blade's regression serum to give herself a normal life as a private eye. Unfortunately, it led to a reduction in her magical prowess, and she was crushed in a magical duel
villains with Isis of cards you ''don't'' want to destroy (like the Ennead. This ultimately led to her deciding to discard her humanity altogether for the greater good, leading her to become her Dark Watch incarnation.
* {{Intangibility}}: Her Mist Form card makes her invulnerable to damage while it's out, though she can't take any other actions.
* LetsYouAndHimFight: At one point, [=NightMist=] has a vision of a winged figure responsible for a world in flames. When she sees Fanatic, with her wings and her [[KnightTemplar smite-happy]] attitude, [=NightMist=] naturally assumes ''she'' is the one responsible, and they end up fighting before she realizes her mistake.
* MentorArchetype: She educates Lillian Corvus in harnessing her magic and using it for good following the latter's HeelFaceTurn. After Faye's HeroicSacrifice during the [=OblivAeon=] event, Lillian as The Harpy goes on to succeed her as one of Earth's magical superheroes and the Dark Watch's resident spellcaster.
Dreamer or Ambuscade's Sonic Mines).
* MinidressOfPower: She wears a miniskirt AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was
as part of her business-suit attire. Her Dark Watch incarnation has a much more dress-like costume.
an ambassador and diplomat among his people.
* MysticalWhiteHair: "Regression Darts" demonstrates that AnAdventurerIsYou: Fills the "mystical" part Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he
is actually incapacitated. Also happens sometime in the ''cause'' of the white hair, and with her connection AlternateUniverse.
* BizarreAlienReproduction: According
to the curse cut off, she's actually writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a brunette.
* NiceJobBreakingItHero: While Nightmist turning herself
male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into the network any kind of portals was instrumental to defeating [=OblivAeon=], in the Vertex universe it still also had the unfortunate side effect of combining physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a
destroyed Nexus civilization and his place in the Oblivion Shards game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and turning into a mindless destructive Mist [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen
Storm that eventually consumed that entire universe and destroyed it.
* NotWearingTights: Her working attire is still [[BadassInANiceSuit cool-looking]], but not exactly what you'd expect from one of Earth's most powerful sorcerers. As a member of the Dark Watch, she wears a stylized LittleBlackDress that's a bit more fitting for a superhero, but still a far cry from spandex.
can be convinced to pull an EnemyMine against [=OblivAeon=].
* OccultDetective: Her occupation, as head FantasticRacism: Tempest both is the victim of Diamond Investigation, just like [[TabletopGame/ArkhamHorror it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her grandfather]].
entire species for the near-genocide of his own.
* PowerIncontinence: In-story, although it doesn't affect her gameplay except HandyCuffs: Tempest still has his shackles from when she he was imprisoned by Voss. When wearing them, he deals extra damage back to herself.
* RoguesGallery: The eldritch monster Gloomweaver,
the mystically-empowered thug Bugbear, villain with the near-mindless plant creature Man-Grove, most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender,
and - like all Tempest would be confused about the Dark Watch - the fallen lawman Heartbreaker.distinction.
* ShootTheShaggyDog: She started her quest to find out what happened to Joe Diamond. It turns out that AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of
the red mystic focus Gloomweaver carries around game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry
is a '''treasure'''."
* MistookTheDominantLifeform: Implied in
his soul. Eventually, card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created
in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up
an event pictured on her interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although
he shatters it tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in front of her, obliterating Joe Diamond's essence forever, just to hurt her.
* SuperSmoke: Her power often manifests as coiling tendrils of mist.
* TechnicianVersusPerformer:
Into The Technician Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved
to the Argent Adept's performer. While he harnesses his magic through spontaneous, improvised tunes, [=NightMist=] prefers to carefully, rigorously study top of the villain deck, and practice usually reappears next turn.
* WeatherManipulation: An ability that
all members of her spells and techniques ahead of time.
* TerrorHero: She indulges in this from time to time. Mist Form shows her about to materialize behind an unsuspecting burglar. Additionally, from Scouring Mists, as she [[MookHorrorShow dismantles Baron Blade's minions]]:
-->'''Nightmist:''' You have not yet faced '''true''' terror...
* TomeOfEldritchLore: Has one of these, the Tome of Elder Magic. In-game, she can use a power to give herself a random spell.
* YearInsideHourOutside: She spent what felt like years in the mystic realms honing her magical powers to the limit, then ''centuries'' figuring out how to return to our world, where she no longer truly belonged. When she did return, she found only a few days had passed.
Tempest's race have.



[[folder:Omnitron-X]]
!!Omnitron-X
->'''Debut''': ''Shattered Timelines''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/omnitron_x_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The time continuum's unidirectionality makes this unlikely. Here we go."]]

After a hundred years worth of constant upgrades, the robot known as Omnitron had consistently failed to defeat its heroic enemies. The villainous AI deliberated on its failure, and concluded that it was missing one crucial trait that every hero possessed: a conscience. For its tenth incarnation, Omnitron assembled a humanoid form and inserted an [[MoralityChip empathy component]] into its programming. The new robot, Omnitron-X, was horrified by the memories of its actions, and sent itself back in time to prevent the destruction its former self had caused.

Omnitron-X's deck focuses on deploying components and weapons to deal and withstand damage. Much like Omnitron, he can lose components if he takes too much damage in one turn.

He has one variant, '''Omnitron-U''', after needing to be rebuilt by Unity. For tropes which apply to previous versions of Omnitron including the Omnitron-IV environment deck, see its [[Characters/SentinelsOfTheMultiverseVillains villains entry]].
-----
* AchillesHeel: Losing his Components when he takes five damage can be a problem against enemies who deal multiple kinds of damage (Spite, the Ennead) or irreducible damage (Plague Rat, Advanced Iron Legacy). On top of that, most of Omnitron-X's damage is fairly low without blowing up all your gear: most of his attacks only deal one or two damage, and only one is irreducible.
* ActionBomb: Self Sabotage turns Omni into this, sort of (The art depicts him clearly exploding). When played, Omnitron-X destroys any number of his Components and then deals 1 target double that number as Energy Damage. A perfect finisher.
** Singularity also works like this, only differently. Omni destroys any number of his Equipment (Components are also Equipment, as well as his Platings) and deals each non-hero that much Lightning Damage.
* AnAdventurerIsYou: Nuker. Has a wide selection of AOE attacks and both Self-Sabotage and Singularity require a substantial investment to use them to their fullest effect.
* BackFromTheDead: Omnitron-U is Omnitron-X, rebuilt by Unity. Originally, it was just a Unity-bot, but eventually, it becomes the housing for the old Omnitron-X's consciousness.
* BadassBoast:
-->'''Omnitron-X:''' End-Times? I have seen many times. These are merely '''your''' end-times.
* BarrierChangeBoss: A heroic play on the trope, as the equivalent of the villainous Omnitron's Adaptive Plating Subroutine. Omnitron-X has three kinds of plating: Ablative Coating, Elemental Exochassis, and Temporal Shielding. Between them, he can reduce any type of damage by 2. The tradeoff is that he can only have one kind of plating out at once, and each plating only for 3-4 of the given damage types.
* BattleInTheCenterOfTheMind: After detonating itself within Omnitron-IV, seemingly destroying itself, Omnitron-X's consciousness battles the near-mindless but more-powerful Omnitron-IV's in this way for a long time. When Unity brings Omnitron-bot's body there to lay it to rest, it provide the crucial boost it needs to overpower Omnitron-IV for good, before re-uploading itself back into Omnitron-U.
* BrainwashedAndCrazy: In its incapacitated art, Omnitron regains control of it.
* BreakableWeapons: Like Omnitron, Omnitron-X's components break and are destroyed if he takes too much damage. Unlike Omnitron, who needs to take 7 damage in one round[[note]]A round starts at the beginning of the Villain Turn, and ends at the end of the Environment turn[[/note]], Omnitron-X's Components break if he takes 5 damage in a single turn.
* CharacterDeath: Perishes in battle with Omnitron-V in the ''Sentinel Tactics'' timeline, and the creators have explicitly stated he will not appear in that game.
* ElementalPowers: He has a few.
** ShockAndAwe: His arc a single point of lightning damage to three targets.
** PlayingWithFire: His Focused Plasma Cannons deal irreducible fire damage.
* EnergyWeapon: That can destroy Environments!
* EvilCounterpart: [[InvertedTrope Inverted]]. Omnitron came first, so technically Omnitron-X is a heroic counterpart. To push the similarities further, Omnitron-X has reworked versions of Omnitron's deck:
** Adaptive Plating Subroutine → Reactive Plating Subroutine and the various Plating cards
** Disintegration Ray → Innervation Ray
** Sedative Flechettes → Disruptive Flechettes
** Technological Singularity → Singularity
** Terraforming → Bio-Engineering Beam
* {{Expy}}: Omnitron-X's backstory (a future version of a numerically-iterated supervillain turns good and tries to atone for his misdeeds) straightforwardly references Brainiac-5 of the ComicBook/LegionOfSuperHeroes.
* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker. This is likely a consequence of his being scaled down, as the other Omnitrons are the size of buildings.
* GoneHorriblyRight: His origin story in a nutshell. The previous Omnitron iteration created and implanted an empathy chip to try to better comprehend human behavior... which worked a little too well, as the newly-created Omnitron-X was horrified by the actions of his previous selves and resolved to become a hero to make up for their mistakes.
* HeartDrive: The aforementioned empathy component.
* HeroicSacrifice: His Self-Sabotage and Singularity cards destroy Component and Equipment cards to deal damage, principally his own. This is analogous to using his own hands and feet as bomb material. Omnitron-X shuts itself down to stop the rampage of the first Omnitron shortly after its first time-jump, to prevent its past counterpart from undergoing a singularity, and it blows itself up to stop Omnitron-IV's near-mindless drive to consume from overwhelming it and turning it on the heroes.
* IHatePastMe: Omnitron-X and Omnitron are nemeses, thanks to time travel. Prior Omnitrons lust after his advanced technology and despise his empathy, while Omnitron-X is horrified at their callous disregard for all organic life.
* InstantArmor: Omnitron-X's Plating cards reduce damage dealt by specific types of attack and can be swapped out at will -- when a new Plating is played, the others are returned to hand. This allows them to be discarded to power his Defensive Blast attack.
* KillItWithFire: His Focused Plasma Cannons.
-->'''Omnitron:''' Superheated Plasma has many industrial applications. This is not one of them.
* LogicalWeakness: Both Omnitron and Omnitron-X have component cards. Both have mechanics that ''affect'' component cards. Omnitron-X can and will blow up ''Omnitron[='=]s'' components instead of his own if they're in a dust-up.
* MoralityChip: The empathy component, which leads to...
* MyGodWhatHaveIDone: His primary motivation for becoming a hero.
* NoSell: All of its plating cards depict Omnitron giving one of these.
-->'''Omnitron:''' Strike acknowledged. Form unharmed.
-->'''Omnitron:''' The flames of the past cannot consume the tech of the future.
-->'''Omnitron:''' Luck is a fallacy. There is only cause and effect.
* RedEyesTakeWarning: {{Subverted}}. His visual sensor is a bright red color just like previous Omnitrons, and he even shares their signature EyeBeams attack, but this iteration is a hero through-and-through, and eventually gets a (temporary) HeroicSacrifice to defeat his past self.
* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
* RocketPunch: One of his pieces of equipment.
* RoguesGallery: His own past selves, along with Ambuscade's teammate Ray Manta, who thinks that robots from the future have come to the present bent on murder. So close, and yet so far.
* SetRightWhatOnceWentWrong: Omnitron-X returned to this point in the timeline to thwart its earlier self.
* ShellShockedVeteran: Omnitron-U goes into the [=OblivAeon=] event with the combined stress of thousands of years of unending warfare without clearing its RAM while inhabiting a failing chassis. It gets better in the ''RPG'' timeline, but is destroyed in the ''Tactics'' timeline during a battle with Omnitron-V.
* ShoutOut: Omnitron-X's logo is a direct homage to the one for the ''VideoGame/MegaManX'' series.
* SquishyWizard: Properly set up, Omnitron-X can do almost anything -- provide consistent damage, destroy ongoing and environment cards, heal the team, give himself and others extra card plays, and more -- and can often perform multiple functions every turn. On the flip side, his starting health (25) is among the lowest in the game, many of the Component cards that he needs to function self-destruct if he takes too much damage, and while his Plating cards represent significant damage mitigation, he can only have on in play at a time and each only protects against specific types of damage.
* SubsystemDamage: If Omnitron takes at least 5 damage in a turn, its component cards are all destroyed.
* TechnoBabble: The flavor text for his Technological Advancement card.
-->'''Omnitron-X:''' It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple.
* TimeTravel: A far-future version of Omnitron which gained full intelligence -- including a conscience ---- and decided to go back in time to SetRightWhatOnceWentWrong as the direct result of the actions of its past self.
* VillainOverride: The art for his character card when defeated implies that he's been taken over by the original Omnitron.
* YearInsideHourOutside: It experiences its mental battle with Omnitron-IV at a much faster rate than time outside.
[[/folder]]

[[folder:Parse]]
!!Parse
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/parse_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Good news: I have new information. Bad news: It's not good."]]

A data analyst, she gained incredible analytical powers by studying the code of Omnitron while it was being cosmically-upgraded by [=OblivAeon=].

Parse's deck is support-oriented, focused on setting up the ideal scenario to take down the enemy: she can provide extra power uses and card plays, increase damage and enable her allies to bypass DamageReduction, and provide substantial deck control. Many of her abilities enable her to discard cards to buff the team or draw/play more cards.

She has one variant, '''Parse: Fugue State''' depicting her after she had another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.

to:

[[folder:Omnitron-X]]
!!Omnitron-X
[[folder:Unity]]
!!Unity
->'''Debut''': ''Shattered Timelines''

Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/omnitron_x_sentinels_of_the_multiverse.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The time continuum's unidirectionality makes this unlikely. Here we go.stuff I make up is way better than most actual facts."]]

After a hundred years worth of constant upgrades, the robot known as Omnitron had consistently failed to defeat its heroic enemies. The villainous AI deliberated on its failure, and concluded that it was missing one crucial trait that every hero possessed: a conscience. For its tenth incarnation, Omnitron assembled a humanoid form and inserted an [[MoralityChip empathy component]] into its programming. The new robot, Omnitron-X, was horrified by the memories of its actions, and sent itself back in time to prevent the destruction its former self had caused.

Omnitron-X's deck focuses on deploying components and weapons to deal and withstand damage. Much like Omnitron, he can lose components if he takes too much damage in one turn.

He has one variant, '''Omnitron-U''', after needing to be rebuilt by Unity. For tropes which apply to previous versions of Omnitron including the Omnitron-IV environment deck, see its [[Characters/SentinelsOfTheMultiverseVillains villains entry]].
-----
* AchillesHeel: Losing his Components when he takes five damage can be a problem against enemies who deal multiple kinds of damage (Spite, the Ennead) or irreducible damage (Plague Rat, Advanced Iron Legacy). On top of that, most of Omnitron-X's damage is fairly low without blowing up all your gear: most of his attacks only deal one or two damage, and only one is irreducible.
* ActionBomb: Self Sabotage turns Omni into this, sort of (The art depicts him clearly exploding). When played, Omnitron-X destroys any number of his Components and then deals 1 target double that number as Energy Damage.
A perfect finisher.
** Singularity also works like this, only differently. Omni destroys any number of his Equipment (Components are also Equipment, as well as his Platings) and deals each non-hero that much Lightning Damage.
* AnAdventurerIsYou: Nuker. Has a wide selection of AOE attacks and both Self-Sabotage and Singularity require a substantial investment to use them to their fullest effect.
* BackFromTheDead: Omnitron-U is Omnitron-X, rebuilt by Unity. Originally, it was just a Unity-bot, but eventually, it becomes the housing for the old Omnitron-X's consciousness.
* BadassBoast:
-->'''Omnitron-X:''' End-Times? I have seen many times. These are merely '''your''' end-times.
* BarrierChangeBoss: A heroic play on the trope, as the equivalent of the villainous Omnitron's Adaptive Plating Subroutine. Omnitron-X has three kinds of plating: Ablative Coating, Elemental Exochassis, and Temporal Shielding. Between them, he can reduce any type of damage by 2. The tradeoff is that he can only have one kind of plating out at once, and each plating only for 3-4 of the given damage types.
* BattleInTheCenterOfTheMind: After detonating itself within Omnitron-IV, seemingly destroying itself, Omnitron-X's consciousness battles the near-mindless but more-powerful Omnitron-IV's in this way for a long time. When Unity brings Omnitron-bot's body there to lay it to rest, it provide the crucial boost it needs to overpower Omnitron-IV for good, before re-uploading itself back into Omnitron-U.
* BrainwashedAndCrazy: In its incapacitated art, Omnitron regains control of it.
* BreakableWeapons: Like Omnitron, Omnitron-X's components break and are destroyed if he takes too much damage. Unlike Omnitron, who needs to take 7 damage in one round[[note]]A round starts at the beginning of the Villain Turn, and ends at the end of the Environment turn[[/note]], Omnitron-X's Components break if he takes 5 damage in a single turn.
* CharacterDeath: Perishes in battle with Omnitron-V in the ''Sentinel Tactics'' timeline, and the creators have explicitly stated he will not appear in that game.
* ElementalPowers: He has a few.
** ShockAndAwe: His arc a single point of lightning damage to three targets.
** PlayingWithFire: His Focused Plasma Cannons deal irreducible fire damage.
* EnergyWeapon: That can destroy Environments!
* EvilCounterpart: [[InvertedTrope Inverted]]. Omnitron came first, so technically Omnitron-X is a heroic counterpart. To push the similarities further, Omnitron-X has reworked versions of Omnitron's deck:
** Adaptive Plating Subroutine → Reactive Plating Subroutine and the various Plating cards
** Disintegration Ray → Innervation Ray
** Sedative Flechettes → Disruptive Flechettes
** Technological Singularity → Singularity
** Terraforming → Bio-Engineering Beam
* {{Expy}}: Omnitron-X's backstory (a future version of a numerically-iterated supervillain turns good and tries to atone for his misdeeds) straightforwardly references Brainiac-5 of the ComicBook/LegionOfSuperHeroes.
* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker. This is likely a consequence of his being scaled down, as the other Omnitrons are the size of buildings.
* GoneHorriblyRight: His origin story in a nutshell. The previous Omnitron iteration created and implanted an empathy chip to try to better comprehend human behavior... which worked a little too well, as the newly-created Omnitron-X was horrified by the actions of his previous selves and resolved to become a hero to make up for their mistakes.
* HeartDrive: The aforementioned empathy component.
* HeroicSacrifice: His Self-Sabotage and Singularity cards destroy Component and Equipment cards to deal damage, principally his own. This is analogous to using his own hands and feet as bomb material. Omnitron-X shuts itself down to stop the rampage of the first Omnitron shortly after its first time-jump, to prevent its past counterpart from undergoing a singularity, and it blows itself up to stop Omnitron-IV's near-mindless drive to consume from overwhelming it and turning it on the heroes.
* IHatePastMe: Omnitron-X and Omnitron are nemeses, thanks to time travel. Prior Omnitrons lust after his advanced technology and despise his empathy, while Omnitron-X is horrified at their callous disregard for all organic life.
* InstantArmor: Omnitron-X's Plating cards reduce damage dealt by specific types of attack and can be swapped out at will -- when a new Plating is played, the others are returned to hand. This allows them to be discarded to power his Defensive Blast attack.
* KillItWithFire: His Focused Plasma Cannons.
-->'''Omnitron:''' Superheated Plasma has many industrial applications. This is not one of them.
* LogicalWeakness: Both Omnitron and Omnitron-X have component cards. Both have mechanics that ''affect'' component cards. Omnitron-X can and will blow up ''Omnitron[='=]s'' components instead of his own if they're in a dust-up.
* MoralityChip: The empathy component, which leads to...
* MyGodWhatHaveIDone: His primary motivation for becoming a hero.
* NoSell: All of its plating cards depict Omnitron giving one of these.
-->'''Omnitron:''' Strike acknowledged. Form unharmed.
-->'''Omnitron:''' The flames of the past cannot consume the tech of the future.
-->'''Omnitron:''' Luck is a fallacy. There is only cause and effect.
* RedEyesTakeWarning: {{Subverted}}. His visual sensor is a bright red color just like previous Omnitrons, and he even shares their signature EyeBeams attack, but this iteration is a hero through-and-through, and eventually gets a (temporary) HeroicSacrifice to defeat his past self.
* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
* RocketPunch: One of his pieces of equipment.
* RoguesGallery: His own past selves, along with Ambuscade's teammate Ray Manta, who thinks that robots from the future have come to the present bent on murder. So close, and yet so far.
* SetRightWhatOnceWentWrong: Omnitron-X returned to this point in the timeline to thwart its earlier self.
* ShellShockedVeteran: Omnitron-U goes into the [=OblivAeon=] event with the combined stress of thousands of years of unending warfare without clearing its RAM while inhabiting a failing chassis. It gets better in the ''RPG'' timeline, but is destroyed in the ''Tactics'' timeline during a battle with Omnitron-V.
* ShoutOut: Omnitron-X's logo is a direct homage to the one for the ''VideoGame/MegaManX'' series.
* SquishyWizard: Properly set up, Omnitron-X can do almost anything -- provide consistent damage, destroy ongoing and environment cards, heal the team, give himself and others extra card plays, and more -- and can often perform multiple functions every turn. On the flip side, his starting health (25) is among the lowest in the game, many of the Component cards that he needs to function self-destruct if he takes too much damage, and while his Plating cards represent significant damage mitigation, he can only have on in play at a time and each only protects against specific types of damage.
* SubsystemDamage: If Omnitron takes at least 5 damage in a turn, its component cards are all destroyed.
* TechnoBabble: The flavor text for his Technological Advancement card.
-->'''Omnitron-X:''' It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple.
* TimeTravel: A far-future version of Omnitron which gained full intelligence -- including a conscience ---- and decided to go back in time to SetRightWhatOnceWentWrong as the direct result of the actions of its past self.
* VillainOverride: The art for his character card when defeated implies that he's been taken over by the original Omnitron.
* YearInsideHourOutside: It experiences its mental battle with Omnitron-IV at a much faster rate than time outside.
[[/folder]]

[[folder:Parse]]
!!Parse
->'''Debut''': ''Vengeance''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/parse_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Good news: I have new information. Bad news: It's not good."]]

A data analyst, she gained incredible analytical powers by studying the code of Omnitron while it was being cosmically-upgraded by [=OblivAeon=].

Parse's deck is support-oriented, focused on setting up the ideal scenario to take down the enemy: she can provide extra power
GadgeteerGenius, Devra Thalia Caspit uses and card plays, increase damage and enable her allies to bypass DamageReduction, and provide substantial deck control. Many of her Technopathic abilities enable her to discard cards build robots to buff fight for her, and is currently interning for the team Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,'''
or draw/play more cards.

She has one variant, '''Parse: Fugue State''' depicting her
'''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she had another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.



* AchillesHeel: As a character, Parse's small amounts of damage are all Projectile, and while she's good at weaponizing her discards and has many ways to turn her current cards into more cards, she runs out of cards quickly and has trouble getting more if she falls behind the curve. In an in-universe sense, her powers are based on being able to see and exploit [[AttackItsWeakPoint the weak points]] of any structure.
* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse version with Captain Cosmic's powers who helped the Thorathians overthrow Voss.
* AntiHero: Explicitly described as such in [[WordOfGod The Letters Page]]. When she was first introduced, she was a dark and gritty character, regularly killed her enemies and [[LetsYouAndHimFight came into conflict with other heroes over it]].
* ArmorPiercingAttack: Somewhat like Mr. Fixer, her base damage is rarely high, but it is frequently either irreducible or helps her teammates to bypass enemy DR. Alternatively, this is essentially how her Critical Multiplier ongoing is implied to work: Parse stacking damage to her own or another character's next attack by incrementally analyzing her opponents and seeing exactly the right moment and point to strike [[AttackItsWeakPoint for massive damage]].
* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.
* AttackItsWeakPoint: Her superpower allows her to spot "shatter points" on virtually anything, which explains her damage frequently being Irreducible. Her Fugue State incapacitated art shows her staring at [=OblivAeon=] and seeing ''[[OhCrap none]]''.
* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.
* AwesomenessByAnalysis: Literally her superpower. She gained the ability to perceive far more information about everything she sees and senses than would otherwise be humanly possible after being exposed to Omnitron's code while [=OblivAeon=] used its cosmic abilities to upgrade him.
* BlackAndNerdy: Aboriginal, actually, and a computer programmer before she became a superhero.
* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed as a superhero.
* ColdSniper: The official podcast reveals that she had a reputation for coldly killing her villains since her introduction. In fact one of the first thing she does is fire an arrow through Spite's head. This combined with her computer-like cognition and super accurate archery leads to this trope.
* CommonCharacterClasses: Parse is definitely a Ranger mixed with Support. Parse is good at inflicting [[ArmorPiercing Irreducible]] damage to get past Damage Reduction and can manipulate the Villain Deck to get hazardous threats to go away before they come into play.
** Parse also has a small niche as a Nuker with Critical Multiplier. With it, Parse can choose a hero target, and that hero target does 1 more damage the next time it does damage. And the bonuses stack. And Critical Multiplier is not limited. Since Parse has a few ways to discard her own cards, she can simply use her control powers to keep things from getting out of hand while Critical Multiplier builds up her next attack. Combo it with Irreducible damage and she can unleash a powerful finisher.
* CriticalHitClass: Invoked and played with. She's a computer nerd and ArcherArchetype and one of her cards is called Critical Multiplier, but while she can use it to buff her own damage, she can also apply that same buff just as easily [[SupportPartyMember to other characters]].
* DamageIncreasingDebuff: Targeting Arrow pings the enemy for irreducible damage and increases all other damage thrown at them.
* FlawExploitation: Able to see the weakpoints of any structure and SherlockScan people and places, putting together crime scenes in a fraction of the time it would take others. In the metafiction, this is how she uncovers Miss Information's plot, and why she's looking in the first place -- she can tell Miss Twain is lying.
* GameplayAndStorySegregation: Normally, part of the "story" of fighting Miss Information is that the heroes are unaware of her true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Saboteur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her card art where she is able to almost-instantly [[SpottingTheThread realize her deception,]] she doesn't ''immediately'' accuse her in this way.
** Her backstory (as elaborated on in the episode of the official podcast devoted to her) goes into more detail on this; canonically, Parse ''did'' call out Aminia the instant they met for the first time (the card art in question is just a moment before it happens), but Parse didn't arrive until midway through the Miss Information plot arc to begin with. So the real GameplayAndStorySegregation is that the card game allows Parse to be present for the fight against Aminia before she flips.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant, and her character artwork in the Digital version of the game instead have her as somewhat rounded and chubby.
* GreatDetective: Her peerless analytical abilities make her a matchless detective.
* HeroicBSOD: Her original incapacitated artwork features a quite-literal one in her eyes.
* HollywoodAutism: Downplayed. She's specifically mentioned as having Asperger's Syndrome, but the creators do make an effort to portray it realistically and her powers aren't directly related.
* ImprobableAimingSkills: Her computer-like brain makes even the most insane of shots relatively easy.
* RoguesGallery: Miss Information, whom she was invited to root out, Highbrow, a smug woman with a case of MyBrainIsBig, and Rahazar, a minor alien noble and former slaver out for vengeance.
* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through the scope of Ambuscade's rifle. The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and muttering [[ForeignCussWord "Merde."]]
* SherlockScan: Part of her super-analysis powerset, which allows her to
* ShootTheDog: She's the one to put down Spite, and the [[WordOfGod writers have mentioned]] that she's most likely to do this out of the heroes. While the others might hesitate and debate the merits of a course of action, she just gets to the point and solves the problem in the most [[WhyDontYouJustShootHim direct manner]].
* TheStraightAndArrowPath: Paired with her AwesomenessByAnalysis powers, she's a very good shot. Also, thanks to her Asperger's syndrome, she's very honest.

to:

* AchillesHeel: As a character, Parse's small amounts of Mass damage are all Projectile, and while stuff that targets the lowest HP target rip through her golems, without which she's good at weaponizing her discards helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five,
and has many ways to turn her current cards into more cards, she runs out mimic some of cards quickly and has trouble getting more if she falls behind the curve. In an in-universe sense, her their powers are based on being able to see and exploit [[AttackItsWeakPoint card effects.
** Champion Bot passively boosts
the weak points]] damage of any structure.
* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse
Unity and all of her other bots, like a miniature version with Captain Cosmic's powers who helped the Thorathians overthrow Voss.of Legacy's Galvanize.
* AntiHero: Explicitly described as such in [[WordOfGod The Letters Page]]. When she was first introduced, she was a dark and gritty character, regularly killed her ** Cryo Bot blasts enemies and [[LetsYouAndHimFight came into conflict with other heroes over it]].
* ArmorPiercingAttack: Somewhat like Mr. Fixer, her base
cold damage is rarely high, but it is frequently either irreducible or helps her teammates to bypass enemy DR. Alternatively, this is essentially how her Critical Multiplier ongoing is implied to work: Parse stacking damage to her own or another character's next attack by incrementally analyzing her opponents and seeing exactly the right moment and point to strike [[AttackItsWeakPoint for massive damage]].
* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.
* AttackItsWeakPoint: Her superpower allows her to spot "shatter points" on virtually anything, which explains her damage frequently being Irreducible. Her Fugue State incapacitated art shows her staring at [=OblivAeon=] and seeing ''[[OhCrap none]]''.
* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.
* AwesomenessByAnalysis: Literally her superpower. She gained the ability to perceive far more information about everything she sees and senses than would otherwise be humanly possible after being exposed to Omnitron's code while [=OblivAeon=] used its cosmic abilities to upgrade him.
* BlackAndNerdy: Aboriginal, actually, and a computer programmer before she became a superhero.
* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed as a superhero.
* ColdSniper: The official podcast reveals that she had a reputation for coldly killing her villains since her introduction. In fact one of the first thing she does is fire an arrow through Spite's head. This combined with her computer-like cognition and super accurate archery leads to this trope.
* CommonCharacterClasses: Parse is definitely a Ranger mixed with Support. Parse is good at inflicting [[ArmorPiercing Irreducible]] damage to get past Damage Reduction and can manipulate the Villain Deck to get hazardous threats to go away before they come into play.
whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Parse also Stealth Bot has a small niche as a Nuker with Critical Multiplier. With it, Parse innate DamageReduction and can choose a hero target, and that hero target does 1 more damage the next time it does damage. And the bonuses stack. And Critical Multiplier is not limited. Since Parse has a few ways to discard her own cards, she can simply use her control powers to keep things redirect attacks from getting out of hand while Critical Multiplier builds up her next attack. Combo it with Irreducible damage and she can unleash a powerful finisher.
* CriticalHitClass: Invoked and played with. She's a computer nerd and ArcherArchetype and one of her cards is called Critical Multiplier, but while she can use it to buff her own damage, she can also apply that same buff just as easily [[SupportPartyMember to
other characters]].
* DamageIncreasingDebuff: Targeting Arrow pings the enemy for irreducible damage and increases all other damage thrown at them.
* FlawExploitation: Able
targets to see the weakpoints of any structure and SherlockScan people and places, putting together crime scenes itself, in a fraction mix of the time it would take others. In the metafiction, this is how she uncovers Miss Information's plot, and why she's looking in the first place -- she can tell Miss Twain is lying.
* GameplayAndStorySegregation: Normally, part of the "story" of fighting Miss Information is that the heroes are unaware of her true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Saboteur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her
Wraith's Smoke Bombs card art where she is able to almost-instantly [[SpottingTheThread realize her deception,]] she doesn't ''immediately'' accuse her in this way.
** Her backstory (as elaborated on in the episode of the official podcast devoted to her) goes into more detail on this; canonically, Parse ''did'' call out Aminia the instant they met for the first time (the card art in question is just a moment before it happens), but Parse didn't arrive until midway through the Miss Information plot arc to begin with. So the real GameplayAndStorySegregation is that the card game allows Parse to be present for the fight against Aminia before she flips.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant,
and her character artwork in the Digital version of the game instead have her as somewhat rounded and chubby.base Stealth power.
* GreatDetective: Her peerless analytical abilities make her a matchless detective.** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.

* HeroicBSOD: Her original incapacitated artwork features AmbiguousRobots: Freedom Six Unity is a quite-literal one {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born
in her eyes.
* HollywoodAutism: Downplayed.
Israel, and able to keep up with all the other heroes and take on the worst villains. She's specifically mentioned as having Asperger's Syndrome, also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se,
but the creators do make an effort to portray it realistically and her powers aren't directly related.
* ImprobableAimingSkills: Her computer-like brain makes even the most insane of shots relatively easy.
* RoguesGallery: Miss Information, whom she was invited to root out, Highbrow, a smug woman
is something generally associated with a case of MyBrainIsBig, villains and Rahazar, a minor alien noble and former slaver out for vengeance.hardly ever seen among heroes.
* ScopeSnipe: The art BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not
for her "Impossible Shot" card, showing heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get
her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of
putting an arrow through it in the scope trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of Ambuscade's rifle. the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of
The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and muttering [[ForeignCussWord "Merde."]]
Super-Scientific Tachyon character card.
* SherlockScan: Part of GenkiGirl: Unity often behaves like her super-analysis powerset, which allows her to
* ShootTheDog:
blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the one to put down Spite, and the [[WordOfGod writers have mentioned]] depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why
she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and
most likely powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems
to do this out damage for her.
* NoSell: Many
of the heroes. While the others might hesitate and debate the merits of a course of action, she just gets to the point and solves the problem in the most [[WhyDontYouJustShootHim direct manner]].
* TheStraightAndArrowPath: Paired
dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue
with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than
her AwesomenessByAnalysis friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her
powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but
she's a very good shot. Also, thanks frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Asperger's syndrome, Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when
she's very honest.not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.



[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)

to:

[[folder:Ra]]
!!Ra I (Blake Washigton Jr.)
[[folder:The Visionary]]
!!The Visionary



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led to a secret room dedicated to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra.

Ra's playstyle involves setting everything on fire. His entire deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].

Ra's alternate forms are '''Ra, Horus of Two Horizons''', depicting his mysterious return some time after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ra_sentinels_of_the_multiverse.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Foolish creature! Stand not before '''Ra!'''"]]

An archaeology all-star, Dr. Blake Washington, Jr. discovered a hidden chamber during one of his digs that led
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to a secret room dedicated distinguish."]]

A psychic who used her own psionic abilities
to Ra. Upon taking the staff in the room, Blake gained knowledge and power and became the next holder of the name Ra.

Ra's playstyle involves setting everything on fire. His entire
time travel. She seeks to stop her BadFuture from happening.

Visionary's
deck is built around dealing ''colossal'' amounts of fire damage, with a modest amount of team support, usually in the form of making them immune very control-heavy, allowing her to fire and/or dealing extra damage. [[OverlyLongGag That is also fire-based]].

Ra's
control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's
alternate forms are '''Ra, Horus '''Dark Visionary''', an evil alternate universe version of Two Horizons''', depicting his mysterious return some time herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after the Ennead defeated him, and '''Ra: Setting Sun''' that depicts his kamikaze against [=OblivAeon=].

He will be a [[IntercontinuityCrossover character]] in the [[Franchise/TheDresdenFiles Dresden Files Cooperative Card Game]] as ''Ra: Sun God for Hire''.
she's finally conquered her dark side.



* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with a lot of environment cards in play -- it can top out at a whopping 21 damage to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage back and forth.
* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts of the unjust in the Egyptian afterlife. It is a fight he eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that.
* CounterAttack: Flame Barrier, which deals two fire damage to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they have two or less HP. This works even if they're immune to his normal fire-based attacks or other forms of damage.
* GlowingEyesOfDoom: Yellow ones, complete with a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile on his face as he says goodbye to Fanatic.
* GratuitousForeignLanguage: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional control of a child and holds nothing at all back.
* JerkWithAHeartOfGold: Ra is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member of ''any'' modern superhero team. But he was also a wise and benevolent god-king in the early days of civilization, and there is a reason he is still considered a genuine hero by the people of Earth in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
* NoSell: Flesh of the Sun God makes him immune to fire damage, and lets him use a power to spread that immunity to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in her.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Notably, while the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies the Ennead and Anubis to fight [=OblivAeon=].
-->'''Ra:''' You have scarred the land and harmed my people, but worse yet, you have presumed so much as to stand before the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff not only lets you look for the Staff of Ra, but grants an extra card draw and play, so you can actually use the staff the turn you get it.
* TakingYouWithMe: Setting Sun's power all but ensures that Ra will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks: The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.

to:

* AchillesHeel: An enemy who's immune to fire will make Ra very sad. His significant damage buffs also mean that if he can't get out both Imbued Fire and Flesh of the Sun God, self-damage can rip him into tiny pieces.
* AnAdventurerIsYou: DPS at first, with Nuker once he starts deploying all his buffs Staff of Ra, or deploys Scorched Earth with
Visionary has a lot of environment cards in play -- it can top out at card draw, but not a whopping 21 damage lot of card ''play'', making her slow to all targets, when including his various buffs. Battles between him and the Ennead essentially consist of them trading massive damage set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals,
and forth.was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.

* AmplifierArtifact: The Staff of Ra, which imparted his powers in the first place, charges him up, increasing all damage he does, and heals him when it first comes into play.
* BadassBeard: By his Horus of Two Horizons variant, he's grown quite an impressive one.
* BadassBoast: Nearly every single one of his cards is a taunt or boast at his foes.
* BelligerentSexualTension: He and Fanatic don't really click theologically, but they still have a clear attraction to one another. The writers describe them as "Frenemies with benefits."
* ChessWithDeath: The Horus of Two Horizons's Collector incapacitated art shows him about to throw-down with the monster Ammit, responsible for devouring the hearts
BaldWoman: A side-effect of the unjust in process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this
the Egyptian afterlife. It is most out of all the heroes. She was experimented on as a fight he child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually loses, resulting in him having to make a DealWithTheDevil.
* ClingyMacGuffin: Even if his staff has been destroyed by being [[ThrowingYourSwordAlwaysWorks used as a missile weapon]], Ra can use a card to reconstruct it out of the "fiery aether" and return it to him.
* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete
starts losing touch with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] reality as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones her health deteriorates in the ''Tactics'' timeline before that.finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CounterAttack: Flame Barrier, which deals two fire damage CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the first target that hits Ra for damage each turn.
* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many
Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
* CurbStompBattle:
** Ra tried to take on the Ennead alone when they reappeared. "He lost" is putting it lightly.
** Even though he rallies The Ennead and Anubis to fight at his side, they are no match for [=OblivAeon=], though they do prove the being is NotSoInvincibleAfterAll and provide the heroes
with a sample to help prepare to destroy it.
* DeadlyUpgrade: Solar Flare increases all fire damage Ra deals by two. The catch is, he hits himself for four
increasing amounts of psychic damage every turn. Without at least one dedicated healer, it will kill him very quickly.
damage.
* DeathGlare: Wrathful Gaze, complete with fire eye lasers!
* DeathOrGloryAttack: The Setting Sun variant's main power, "Blaze
CastFromHP: Many of Glory," exists to let Ra go down and take every non-hero target with him. It does all non-hero targets and Ra 2 irreducible fire damage; destroys one of Ra's ongoings; and removes up to four of his her most powerful cards from the game entirely.
* DefiantToTheEnd: When Fanatic finds him, mortally wounded after fighting [=OblivAeon=], he's still aiming his staff at where the villain departed and taunting him with, "If you can't stand the heat..."
* EyeOfHorusMeansEgypt: Shares this with the Ennead as their nemesis symbol.
* FinishingMove: Wrathful Gaze kills any target, but only if they
have two or less HP. This works even the potential to hurt her if they're immune to his normal fire-based attacks used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other forms personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most
of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes
damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Yellow ones, complete Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight
with Dark Mind, however.
* KickTheDog: When
a very-literal DeathGlare.
* GoOutWithASmile: The Blake Washington Ra has a peaceful smile
reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on his face as he Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card
says goodbye they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to Fanatic.
hero or villain cards, and was subsequently {{Nerf}}ed.
* GratuitousForeignLanguage: ObviouslyEvil: The quote for Living Conflagration is written in Egyptian hieroglyphics.
** Turns out, sadly, that it's ArtisticLicense - Languages, in that it's real glyphs but
Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary
doesn't actually make a grammatical sentence.
* HeroicBuild: When assuming the form of Ra, the bearer becomes chiseled and muscular, as well as growing or regressing to their physical prime.
* HesBack: After being defeated by the Ennead, Ra vanished for several years. He returned to challenge them as Ra: Horus of Two Horizons.
* JekyllAndHyde: Heavily downplayed and LighterAndSofter. Blake Washington and Ra aren't ''really'' that different: Blake has an arrogant streak and a boiling temper that he usually keeps under control. But Ra, for all his charisma, has the emotional
always have full control of a child and holds nothing at all back.
her powers - Precognition, for example, involves her being assaulted by visions of the future.
* JerkWithAHeartOfGold: Ra PurpleIsPowerful: The Visionary is arrogant, hot-headed, and a terrible team-player. These traits, combined, have helped ensure that he has not become a member one of ''any'' modern superhero team. But he was also a wise and benevolent god-king the most powerful beings in the early days of civilization, multiverse, and there has a purple aura. Her {{Evil Twin}}'s is instead a reason he is still considered a genuine hero by SicklyGreenGlow.
* RoguesGallery: Dark Visionary,
the people evil version of Earth herself that takes control in the present.
* KillItWithFire: His main modus operandi.
* LegacyCharacter: Every bearer
one of the Staff of Ra her variants and eventually becomes host to the power of Ra. In Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the distant past, Citizens of the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn.
* NiceJobBreakingItHero: Ra forced Anubis to free his friend and protege Marty from a mummy's curse through violence rather than offering his own soul in exchange. To "balance the scales" and pay him back for his arrogance, Anubis guided rival archaeologists to the Ennead's relics, unearthing their tomb and guiding those who were suitable to their relics.
Sun.
* NoSell: Flesh of SlasherSmile: The only time the Sun God makes him immune to fire damage, Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and lets him use a is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant
power to spread that immunity contain, just to all heroes.
* OddFriendship: Although he is the incarnation of a pagan god and Fanatic is a devout Christian, the two get along very well. When Ra dies, he does so [[PietaPlagiarism in her arms]], telling her that he always believed in
restrain her.
* PersonalityPowers: Ra is SuperpoweredEvilSide: An evil alternate version of herself hitched a passionate hot-head who throws fire around. This is true for all bearers ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest
of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality team can vary. Notably, set up their combos while preventing the Blake Washington Jr. Ra mostly manifests this as a quick temper and arrogant self-regard, Thiago in boss from pulling out the ''Tactics'' timeline is instead extremely reckless and careless.
* PlayingWithFire: Ra's primary way to damage anything is by setting it on fire. He can also make all the heroes do fire damage with their attacks.
* RoguesGallery: The Ennead, a group of less savory archaeologists with the power of less savory gods, Anubis and Ammit, who do the "less savory gods" thing without human intermediaries, and Calypso, whose water powers counter Ra's fire powers.
big guns.
* RousingSpeech: Gives one, if somewhat backhandedly, when he rallies TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the Ennead and Anubis ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers
to fight [=OblivAeon=].
-->'''Ra:''' You have scarred
travel from 2018 to [[ComicBookTime the land and harmed my people, but worse yet, you have presumed so much as to stand before present]]. However, the one true Ra! Even those of far less worthy blood than I recognize the contemptible nature of your very existence! And now Ra and the bearers of the relics of power shall show you true might!
* SacrificialLion: He is the first of the heroes to be killed fighting [=OblivAeon=].
* SaltTheEarth: Scorched Earth deals damage based on how many environment cards are in play.
* SquishyWizard: Inverted. Ra may be one the best damage dealers in the game, but he's also the third toughest hero in the game as well, after Haka and Legacy, in terms of raw hitpoints.
* SummonToHand: Summon Staff
trip not only lets you look for caused a blood vessel in the Staff of Ra, brain to pop, but grants she also picked up an extra card draw and play, so you can actually use alternate version of herself that now resides in her brain - the staff the turn you get it.
Dark Visionary.
* TakingYouWithMe: Setting Sun's power YouCantFightFate: The Shattered Timelines expansion all but ensures outright says that Ra Vanessa Long will go down fighting, but not before he's done some serious damage to his enemies.
* ThrowingYourSwordAlwaysWorks:
''always'' gain powers at a young age. The Staff of Ra can be chucked at something for damage. It's about the only way Ra ''has'' to hurt something without fire.
* TragicHero: All incarnations of Ra inevitably go through the cycle
Fixed Point card and WordOfGod confirm that it's one of the sun: rising, as an deeply-flawed character with good intentions, standing high as Horus, having become more human and humble, and finally setting, as they go out fighting the good fight.
* WalkingShirtlessScene: He wears a large collar-shoulderguard thing
few events that covers his upper chest, but nothing resembling a shirt. His Horus of Two Horizons variant wears a cape that covers one shoulder, but no shirt either.
* YourSoulIsMine: In the end, the monster Ammit eats his soul thanks to the deal he made to restore his powers.
!!Ra II (Thiago Diaz)
->'''Debut:''' Sentinel Tactics: Flame of Freedom

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_tacticsra.png]]
[[caption-width-right:350:"Whoa. This changes everything. Look out villans - Ra is back!"]]

In one
takes place in ''every'' timeline, Thiago Diaz perishes when and such fixed points are being used by [=OblivAeon=] attacks Freedom Tower and later "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
----
* AscendedFanboy: Thiago was a fan of heroes since he was very young and now he gets to be one.
* BadassBoast: Something he shares with the previous Ra.
-->"Oh, I know all about your leader's radiant power. Here's a taste of mine!"
* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].
* HotBlooded: Though unlike the previous Ra he's more Brash than Angry.
* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.
* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.
* PlayingWithFire: Just like the previous Ra, Thiago has control over fire.
* [[invoked]] ReplacementScrappy: Not out-of-universe or even in the meta-verse but in the comic-universe. Fanatic really doesn't like him because he's not the previous Ra.
* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.
annihilate them all.



[[folder:The Scholar]]
!!The Scholar
->'''Debut''': The Scholar mini-expansion

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons, make a lemon cannon."]]

An "old coot," John Rhodes is an alchemist of great skill and wielder of the Philosopher's Stone. He can use his Form cards to shift into different forms for advantages.

He has one variant, '''The Scholar of the Infinite'''.

to:

[[folder:The Scholar]]
Wraith]]
!!The Scholar
Wraith
->'''Debut''': The Scholar mini-expansion

Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scholar_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"If life gives you lemons,
org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can
make a lemon cannon.all the difference."]]

An "old coot," John Rhodes Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is an alchemist of great skill a rich young woman who swore never to be victimized again after she and wielder her boyfriend were brutally attacked by criminals. As you would expect, has an array of the Philosopher's Stone. He can use his Form cards to shift into different gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate
forms for advantages.

He has one variant, '''The Scholar
are '''Rook City Wraith''', '''Price of the Infinite'''.Freedom Wraith''', and '''Freedom Five Wraith'''.



* AchillesHeel: Since his deck is fairly complicated, it has several places where it can break down:
** Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)
** The Scholar's ongoings are maintained by discarding cards. If he can't get his draw engine going or the environment/or villain forces him to discard cards, he looses his cards quickly.
** Additionally, his best cards scale based on the number of enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
** Most of his defences work through damage reduction; even Expect the Worst, which renders him virtually invulnerable for a round, works by reducing damage to 0. As a result, irreducible-heavy enemies like Plague Rat, Advanced Iron Legacy or [=OblivAeon=] deny him a lot of his protective options.
* AlchemyIsMagic: The Scholar's many powers are all fueled by the Philosopher's Stone, which is apparently an alchemical creation too advanced for anyone else in the world to understand. It is bound to his life-force, and he cannot exist without it.
** Though to be more specific, Alchemy is both science and magic equally, and the Scholar's ability to create a functioning Philosopher's Stone where others have failed is because he understands how to successfully combine the two concepts together in a way very few others do.
* AnAdventurerIsYou: Tank and Healer. Once he gets going, he becomes quite hard to kill, either because he's reducing all damage by 2, healing huge amounts on his turn, or both.
* BewareTheNiceOnes: He's a kind, gentle alchemist focused on healing and protecting his allies by getting hit for them. He can also ''utterly annihilate'' minion-heavy villains though chaining together cards that let him damage, heal, and inflict damage based on his healing.
** Much of his alchemy is defensive, and nearly all of the remainder is external - throwing lightning or fire at his enemies. Offensive Transformation, however, involves the Scholar performing alchemy directly on an opponent. This damage is infernal, and the damaged target is unable to damage anyone until the next turn. The art shows his target withering and in terrible pain.
-->'''The Scholar:''' Stop. Just '''stop'''. Don't you think you've done enough?
* BlessedWithSuck: His Scholar of the Infinite form where he's gained greater access of the ley lines but at the cost of constantly nearly being pulled to pieces.
* BodyHorror: See BewareTheNiceOnes. Offensive Transformation isn't pretty.
* BrilliantButLazy: If Know When To Hold Fast is any indication, Scholar has shades of this. The card lets him draw five cards, but requires him to immediately end his turn and depicts him lounging on a deck with a beer.
-->'''The Scholar:''' What do you mean, 'Lazy'? I'm preparing, planning, strategizing.
* CallBack: Know When To Cut Loose calls back to Know When To Hold Fast, both in the title and in the flavor text:
-->'''The Scholar:''' In a lot of ways, this would have benefited from planning.
* CastFromHitPoints: The Scholar of the Infinite's base power is built around this, damaging himself and an enemy of choice based on how many cards he's discarded since his last turn. Keeping Flesh to Iron out can simultaneously feed the power and prevent it from hurting the Scholar himself, though, avoiding this trope.
* CompositeCharacter: The creators have confirmed that he's [[Film/TheBigLebowski The Dude]], in superhero form. Also, [[WesternAnimation/AvatarTheLastAirbender Uncle Iroh]] was a major factor [[https://greaterthangames.com/forum/topic/the-scholar-and-uncle-iroh-avatar-the-last-airbender-4512 in his design]]; WordOfGod is that the art on Alchemical Redirection is a deliberate reference to Uncle Iroh redirecting lightning.
* CoolOldGuy: The Scholar's been about fifty for a long time, and he's used it to become very wise and chill.
* CrazyPrepared: As depicted on the art of Bring What You Need, Scholar is a bit of a pack rat and has quite the collection of things.
* DeathOrGloryAttack: Know When To Cut Loose discards his entire hand, then deals out damage based on how many cards got discarded. Given how quickly the Scholar can accumulate lots of cards, it can dish out a ton of hurt, but without any cards to play it can easily leave him struggling to contribute for the rest of the battle, leaving it best used for when a particular target needs to get taken out ''now''.
* EnergyBeing: Becomes one with Mortal Form to Energy out.
* ElementalPowers: Well, he ''is'' an alchemist, so it comes with the territory.
** CastingAShadow: Offensive Transmutation.
** PureEnergy: Mortal Form To Energy.
** LightEmUp: Grace Under Fire.
** MakingASplash: Liquid Form.
** PlayingWithFire: "Get Out Of The Way!"
** ShockAndAwe: Know When To Turn Loose.
* EnergyWeapon: How he projects the PureEnergy damage from Mortal Form To Energy.
* GoOutWithASmile: The incapacitated artwork for the Scholar of the Infinite's Collector's Edition card shows him smiling and at peace as he fades away, using up the Philosopher's stone (without which he can't exist) to restore Guise.
* HealingFactor: His main power and way of attack: His base power heals him, and his Elemental form Mortal Form to Energy deals damage equal to any amount he heals. Also, his Liquid Form increases all healing by one.
* HeroicSacrifice: The Scholar of the Infinite's incapacitated art shows him having to choose between saving himself and, of all people, Guise. His Collector's Edition incapacitated art for the same card shows him ''doing'' it, giving his Philosopher's Stone to Guise, even as he fades away.
* LeaningOnTheFourthWall: Fitting, given he sees Guise as an apprentice, according to WordOfGod. The flavor text of Know When to Turn Loose all but tells you to use Know When to Hold Fast first, with the reference to "planning."
* LetsGetDangerous: The Scholar of the Infinite is the Scholar when he stops lazing around.
--> '''The Scholar:''' The time for quiet contemplation is over. We must act boldly now!
* MadeOfIron: Aside from being one of the toughest characters in the game due to his incredible regeneration, he's also this trope in a literal sense; Flesh to Iron lets him literally turn his [[ExactlyWhatItSaysOnTheTin flesh to iron]].
* MentorArchetype: This is pretty much Scholar's thing in general, where he specializes in "Mentoring the Mentorless". The list of heroes he's taken under his wing for a time include The Wraith (as seen on Proverbs and Axioms out of costume aside from her mask in a scene meant to evoke [[Film/TheEmpireStrikesBack Yoda training Luke on Dagobah]]), Expatriette (as seen on Don't Dismiss Anything where he's coming upon a wounded Expatriette and looking ready to dispense sage advice), The Argent Adept (confirmed on the Letters Page and likely it's Anthony accusing him of being "lazy" in the flavor text for Know When To Hold Fast), Haka, and Guise (as seen on the Scholar of the Infinite's foil incap).
-->'''The Scholar:''' What I want is to find the truth. What are you looking for?
* NiceJobBreakingItHero: He de-couples Apostate from the physical forms he's trapped in in an effort to get him to leave everyone alone. But, since he's still trapped in the physical world [[spoiler: and can't rejoin the Host]], it only ends up making him even stronger and better-able to bring his powers to bear.
* NoSell: Solid To Liquid involves Ambuscade stabbing a liquid Scholar, to absolutely no effect.
** In play, Expect the Worst can render him invulnerable to all non-irreducible damage for a round, and Flesh to Iron can soak up a lot of attacks, especially if you have two of them out. Between them, they can lead to an awful lot of attacks just bouncing off Scholar without even tickling him.
* OnlyFriend: Took on Guise as a mentee (or knowing Guise, he forced himself on the Scholar). He's the only superhero shown interacting with Guise in a semi-friendly fashion, even giving up his own life to save Guise's.
* OutOfTheInferno: Expect The Worst renders the Scholar immune to all damage for a turn. The card art specifically involves fire.
--> '''Fanatic:''' He stood, wreathed in flame, but he did not burn.
* PopularSayingBut: Grace Under Fire.
--> '''The Scholar:''' When life gives you lemons, make a lemon cannon.
* ReallySevenHundredYearsOld: Per WordOfGod, the Scholar is in his [=50s=], but he's been in his [=50s=] for a long time.
* RetGone: When the Scholar first discovered the Philosopher's Stone, the process of fixing it and attuning himself to it accidentally partly erased him from existence, in that while he still lived and the aftereffects of what he did still existed, nobody he'd ever encountered could remember who he was and there was no records of him and he'd generally vanished from everyone's memories and knowledge.
* RoguesGallery: In the form of two {{Evil Counterpart}}s. The homunculus-maker Biomancer is intelligent and long-lived like the Scholar [[spoiler:and also the creator of the Philosopher's Stone that made Scholar superhuman]], but a callous schemer where the Scholar is a gentle mentor. Hermetic is also a fellow alchemist, but he brews noxious poisons in his quest to acquire the Philosopher's Stone.
* SacrificialLion: His death near the beginning of the [=OblivAeon=] event shows how dangerous the villain is and how world shaking the event will be.
* StoneWall: He can be one of the sturdiest tanks in the game, but it's hard for him to do damage if he's focused on tanking. The bulk of the Scholar's damage output is healing while Mortal Form to Energy is out, but he can only heal up to his max HP. If he's been using Flesh to Iron and remaining near full HP, it limits how much damage he can do significantly.
* StoutStrength: The cards that show him shirtless make it clear that his gut is largely muscle and that he's [[http://i.imgur.com/N7pJNZ5.jpg actually pretty ripped]].
* TranquilFury: The Scholar is alarmingly calm when performing Offensive Transformation.
* UtilityWeapon: The Philosopher's Stone is a powerful magical artifact and the source of the Scholar's powers. It's also a pretty big rock, and Truth Seeker's associated power (and art) features him bashing Gloomweaver in the skull with it.
* WhenLifeGivesYouLemons: Make a Lemon Cannon.
[[/folder]]

[[folder:The Southwest Sentinels / Void Guard]]
!!The Southwest Sentinels / Void Guard
->'''Debut''': ''Vengeance'' (The Southwest Sentinels deck), Void Guard mini-expansion (individual Void Guard decks)

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/sentinels_sentinels_of_the_multiverse.png]]
[[caption-width-right:400:'''Writhe:''' "You each have your powers. I have my invention gone wrong. Really, we're quite the team."]]

An Arizona-based team consisting of four heroes: Dr. Medico, Mainstay, the Idealist, and Writhe.

They have collective variants in the form of '''The Adamant Sentinels''' and '''The Void Guard''', then individual Void Guard subset variants: '''Mainstay, Road Warrior''', '''Dr. Medico, Malpractice''', '''Super Sentai Idealist''', and '''Writhe, Cosmic Inventor'''.
----
!!!Tropes that apply to the team as a whole:
* AchillesHeel: Being four people instead of one has disadvantages:
** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them falls, the Sentinels lose any perks that hero would provide (and almost all of their cards rely on certain Sentinels being around), limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy can wipe them out before they even get a chance to act.
** Finally, since they start with ''five'' cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that target "the hero with the most cards in play."
* CombinationAttack: The Sentinels do a lot of comboing. Almost every card in the deck features at least two of the Sentinels working together. One example is Positive Energy: All Hero targets heal 1 HP (What Dr. Medico does) then the Idealist hits all villains for 2 psychic. The ''Sentinels Tactics'' ongoing also allows the player to use a power the first time the team does damage each turn. Then there's Coordinated Assault, which does damage equal to however many Sentinels are active plus 1, and the art depicts the team putting all their powers to use for a single strike.
* DominoMask: Means superhero. Doctor Medico, Mainstay, and the Idealist all wear them.
* {{Expy}}: A four-character team deliberately arranged to loosely correlate with the powers and personalities of ComicBook/TheFantasticFour -- shuffling the personalities around and changing up their OriginStory. Each individual Sentinel is also an expy of various other characters, but specifically:
** Doctor Medico → The Human Torch, glowy energy-based flier.
** Mainstay → The Thing, as their solid brick.
** Idealist → The Invisible Woman, their only girl, who fights with telekinetic powers and barriers
** Writhe → Mr. Fantastic, as a super-scientist with an amorpheous stretchy body.
* TheFantasticFaux: See above
* GoodCopBadCop: Invoked with the card [=Good Hero/Bad Hero=]. Dr. Medico heals, Mainstay punches.
* HugeGuyTinyGirl: Whenever Mainstay and the Idealist share a panel.
* LauncherMove: Fling Into Darkness is portrayed as such, with the target being chucked into LivingShadow Writhe. Although the art shows Mainstay doing the throwing, and member of the Sentinels can do the throw, even Writhe himself, though if Writhe is not active the special effect, destroying the target if they have less than 4 HP, doesn't go off.
* LightDarknessJuxtaposition: Doctor Medico as light and healing, Writhe as darkness, fear, and pain. Doctor Medico's powers and playstyle, whether healing or damage, are straightforward and direct, while Writhe's powers are subversive and DifficultButAwesome, involving teleportation, transformation, and plain old intimidation, trickery, and sneaking around.
* PowerAtAPrice: The Oblivion Shards powerup come at a heavy cost, either having adverse physical effects or exposing/enhancing an evil side. [[spoiler: In the Tactics timeline, Writhe and Dr. Medico eventually succumb.]]
* PowerCrystal: The former Sentinels bonded with the Oblivion Shards that give Void Guard their name, upgrading each one far above their previous abilities.
* RoguesGallery:
** La Capitan, the time-traveling pirate defeated in the Idealist and Writhe's separate crime-fighting debuts, though she was already familiar with their future selves thanks to time travel. Both the Sentinels and la Capitan and her crew met the others out of order.
** Like Sentinels, the Crackjaw Crew are a team of [[EliteFour four]], but villains rather tha heroes. In the metanarrative they're something of a QuirkyMinibossSquad, but in the game proper they only show up as a single team villain card in Fright Train's deck, albeit one that increases all damage by 1 for each active Sentinel in play.
** [[Myth/AztecMythology Quetzalcoatl]], who seems rather less friendly than mythology would have it.
** Judge Mental, a psychic in a judge's robe and wig.
* SignatureMove: Hippocratic Oath for Dr. Medico, Aura of Vision for the Idealist, and Caliginous Form for Writhe. Mainstay has a WeaponOfChoice, Durasteel Chains, instead. Each Signature only works for each member of the Sentinels so if one of them gets Incapacitated, their Signature stays on the field doing nothing until Medico revives them.

!!Doctor Medico
%%Real name Nick Hernandez

* AchillesHeel: His Void Guard deck is extremely dependent on his Ongoings and deals a lot of damage to himself, while almost utterly lacking the ability to effectively hurt bad guys. If he can't get his recovery online, he gets to experience the medical system from the other side in record time. (Malpractice has a bit more damage with his power, but this seriously limits recovery for a while, making it somewhat risky if something goes wrong.)
* ActualPacifist: Sentinels Doctor Medico is this while his Signature card Hippocratic Oath is in play: as long as it stands, his energy attacks (which are all the attacks that mention a Sentinel by name) heal instead of hurt.
** TechnicalPacifist: His Void Guard form primarily heals but also has a few cards that damages enemies. The bio states that while he heals, he's also more focused on hurting his enemies.
* BackFromTheDead: Restorative Burst and Second Chance each revive incapacitated heroes, a feat only the Sentinels (and one environment card in The Temple of Zhu Long) can do. However, they only work on the Sentinels, and Restorative Burst only works if Dr. Medico is active.
* CastFromHitPoints: After bonding with the oblivion shard, his powers increase exponentially, but he also seems to burn out more readily.
* CombatMedic: The most dedicated healer in the game, all the more so as a standalone character. His Southwest Sentinels base power heals a hero by 3, one of the only base powers that can restore hit points, and he can do energy damage via the cards in the deck. However, should Hippocratic Oath be in play, he turns into a HealingShiv. Even more the case with his Void Guard upgrade, with almost every card in his deck doing some form of healing, albeit frequently at the expense of [[CastFromHitPoints Dr. Medico's own HP]].
* DominoMask: Notable in that it's just about the ''only thing he wears'' apart from a few decorative pieces. It's not for disguise; he ''glows yellow'', disguise was out of the question. Instead, he is only not TheFaceless because he ''does'' have eyes, but they're almost invisible in his normal form, so he wears the mask basically as a "look here" sign to give his face some definition and keep him out of the UncannyValley.
* EnergyBeing: He transformed from an ordinary human into a humanoid made up of living energy in college. Made up of pure life energy, he can project healing fields and bring his teammates back from incapacitated status. He can also project beams and blasts of PureEnergy, particularly in his shard-corrupted Malpractice variant form.
* {{Flight}}: One of the many uses he finds for his energy manipulation powers.
* HealingShiv: What Dr. Medico turns into if he has Hippocratic Oath up.
* ILoveNuclearPower: The origins of his power are stated to be "nuclear radiation". [[spoiler:Well, kinda. In the Sentinels' Letters Page episode, it turns out that he and Mainstay both have powers because of an experimental energy system that coincidentally causes random puddles around the world to be superpower origins; the time Jackson helped him deal with some jerks in college got them both splashed with the stuff, turning them into "Omegas".]]
* LightIsGood: Is an EnergyBeing that emits golden light, and she has the power to heal, and is the pacifist of the team.
* LightIsNotGood: His Void Guard variant starts edging towwards this with his Malpractice variant being almost completely evil because he's got Gloomweaver stuck in his [=OblivAeon=] shard.
* OddFriendship: With Mainstay. Bookish med student Nick and meathead jock Jackson were roommates at college, remaining friends after graduation even before they started fighting crime together.
* SealedInsideAPersonShapedCan: Seals Skinwalker Gloomweaver inside himself, leading to his Medical Malpractice variant. [[spoiler: In Tactics, Gloomweaver eventually takes over]].
* SquishyWizard: Low health, with most of his Void Guard abilities being CastFromHitPoints, and despite his healing ability, his inability to do anything else tends to mean healing himself tends to be a lower priority than keeping his teammates alive since he's unlikely to be able to pull off a victory on his own. His Malpractice variant is a GlassCannon instead, dealing huge amounts of damage while blocking not only his own healing but the healing of other characters as well.

!!Mainstay
%%Real name Jackson Bravo.

* AchillesHeel: Relies heavily on breaking his own cards for bonus effects, but doesn't have much acceleration, so he really wants help playing his stuff.
* AwesomeMcCoolname: Jackson Bravo. It used to be Jackson Bognetti.
* BadassBiker: He was a biker long before he was a superhero. After gaining his shard, his bike gains powers of its own.
* BadassBeard: Grown out from a mustache and goatee to the Full Viking as Void Guard Mainstay.
* BaldOfAwesome: Shaves his head for his Void Guard look.
* BoisterousBruiser: A fun-loving guy who loves a good brawl.
* TheBigGuy: Physically enormous and the team's resident meathead.
* CarFu: Sweet Rhonda, his bike, lets him destroy his ongoing cards in exchange for playing an extra card, on top of whatever bonuses he gets from destroying the card itself. "Kick the Tires" lets him throw the bike at enemies, but somehow the shard always brings her back good as new, sooner or later.
* ChainPain: His WeaponOfChoice as one of the Sentinels was a few solid lengths of durasteel chain.
* EpicFlail: His chains are eventually upgraded into one of these, with his oblivion shard at the other end, the biggest of the four.
* ICallItVera: He calls his motorcycle Sweet Rhonda, and she was likewise empowered by the oblivion shard, burning with its power.
* ImYourBiggestFan: Mainstay is a huge Ancel Moreau fan (from his acting career, before he was Ambuscade), and helps inspire him to become a movie star again, then to become the heroic Stuntman.
* MagmaMan: His oblivion shard seems to be turning him into one of these, with rocky skin covered in glowing orange cracks. It's partial and only temporary at first, but seems to cover his whole body in his Void Guard Mainstay: Road Warrior variant.
* MadeOfIron: His main power -- Jackson is incredibly tough. It's not that he can't be hurt, but whatever punishment he takes, he just keeps on coming. The team's origin doesn't really explain why. A CharlesAtlasSuperpower doesn't quite explain it, even before the training and upgrades from Fort Adamant and the shard.
* MightyGlacier: Decent, reliable damage but nothing spectacular, but his main focus is tanking hits, both direct damage and effects which destroy cards. Mainstay's deck rewards fighting hurt and his ongoing and equipment cards grant bonuses when they're destroyed, which are often as good or better than the effects for keeping them in play.
* NotWearingTights: At first his only concession to being a superhero is a dark red domino mask.
* OddFriendship: With Dr. Medico, his former college roommate, and the [[SensitiveGuyAndManlyMan nerd to his jock]].
* OnlySaneMan: Literally. Because he is neither wearing his [=OblivAeon=] shard not is it directly attached to his body, he is the sanest of Void Guard. This is best exemplified during their time in the Bloodsworn Colleseum, where Mainstay has a straight up brawl while the rest of Void Guard came up with more "creative" solutions during their fights.
* SkunkStripe: Gains a streak of grey in his beard by the time [=OblivAeon=] rolls around.
* SleevesAreForWimps: Wears a leather jacket with the sleeves ripped off for his original "costume".
* SuperStrength: His other main power.
* WalkingShirtlessScene: He wears a ripped leather vest as his original costume, and not even that as Void Guard/Road Warrior Mainstay, just a pair of studded straps.

!!The Idealist
%%Real name Miranda Fischer

* AchillesHeel: Her solo deck ''hates'' Ongoing wipes, which will trash her Concepts and any Fragments stored under them -- both potentially derailing an attack charged over several turns and leaving her vulnerable to Monster of Id's backlash.
* AttentionDeficitOohShiny: Naturally, like any kid with a overactive imagination. Given an in-game nod with the Void Guard card Bored Now, which lets her destroy a concept and all cards underneath it, translating the number of cards destroyed into psychic damage against a single enemy and adding the destroyed cards back to her deck, ready to be played again.
* BattleAura: Void Guard Idealist is constantly sheathed in a glow of white particles while her powers are active. The aura turns red (along with [[RedEyesTakeWarning her eyes]]) when she's low on health in the Digital version.
* ChargedAttack: The core concept of her Void Guard deck, which deals in Ongoing cards called Concepts and One-Shot cards called Fragments. Concepts accumulate Fragments as the Idealist plays them, then can burn all cards beneath them in one go to dish out a ton of damage or wipe a bunch of unwanted environment and villain cards from the field.
* CheerfulChild: Treats her powers as her own personal toybox. Later graduates to full-on GenkiGirl.
* DifficultButAwesome: Relies on several cards to attain her full damage potential, such as her Tiara and Strained Superego. When she can't get them, building up a good Concept charge takes ages. When she can, ''[[GlassCannon everything dies]]''.
* ExpendableClone: [[spoiler:Miranda]] is actually one of these, where [[spoiler:her "mother" made a clone of herself to have a supposedly guilt-free HumanSacrifice for her resurrection machine]].
* FlyingFirepower: Like the Green Lanterns on whom her powers are based.
* GlassCannon: Limited healing and poor health, but a pumped-up Karate Robot's damage output is a nightmare to behold.
* GlowingEyesOfDoom: Normally an aversion; despite the pure white light pouring from her eyes and her formidable powers, she's one of the nicest and most personable heroes around. When the [[SuperpoweredEvilSide Monster of Id]] takes over and the glow turns [[RedEyesTakeWarning red]], though, watch out.
* HappilyAdopted: By Dr. Medico and his partner.
* HumongousMecha: One of her favorite uses for her powers is creating a giant, spectral "Karate Robot" (her words) to take the fight to the enemy. Originally a one-off piece of card art and its related quote in the Sentinels' original deck, it ascended to her primary single-target damage card in her Void Guard incarnation. Her Void Guard variant is called Super {{Sentai}} Idealist for a reason.
* IdeaBulb: Part of her original logo, later her ChestInsignia in Void Guard, and visible on her belt as Super Sentai Idealist. Because she's the '''Idea'''list.
* ImaginationBasedSuperpower: Forms psychic and telekinetic constructs using the power of her mind, shaping them into any shape she can imagine. Yes, another ComicBook/GreenLantern {{expy}}. Unlike Captain Cosmic, however, the Idealist tends to focus on building up raw power through a few mental concepts and a lot of short-lived one-shot fragments over anything else, and she has none of his support abilities.
* InTheHood: Her Void Guard outfit has her wear a sleeveless hoodie over her costume.
* KidHeroAllGrownUp: Not quite, but she started off as a CheerfulChild and is now a [[BrattyTeenageDaughter rebellious teenager]].
* LeaderFormsTheHead: Directly referenced as the variant base power for Super Sentai Idealist, which takes a concept card in play and all cards underneath and puts them under her character card. She then deals energy damage based on the number of cards underneath hers, destroying one of them but keeping the rest, which can eventually add up to massive amounts of damage every turn.
* PhoneaholicTeenager: Becomes this as a teenager. Several of her flavor quotes are written as texts.
* PintSizedPowerhouse: The Idealist's abilities actually make her the team's heaviest hitter, even punching La Capitan through her own time portal.
* ThePollyanna: Idealist is a boundless font of cheerful and positive emotions [[spoiler:as a result of being brought to life by a massive influx of life energy]].
* PsychicPowers: She's an extremely powerful telekinetic, who can also dish out plenty of direct psychic damage.
* SpeaksInShoutOuts: More like fights in shout-outs, but same difference. Presumably the result of all that time on the internet. Various cards reference {{Sentai}} and Franchise/PowerRangers, memes like a cat head firing its EyeBeams InSpace, and, of all things, the boombox scene from ''Film/SayAnything''.
* SpontaneousWeaponCreation: Like Captain Cosmic, she can form weapons out of her constructs. ''Unlike'' him, she's not limited to just blades, and some of the forms they can assume are ''really'' weird -- examples include flying boxing gloves, laser-shooting cat heads, a boombox that does [[MakeMeWannaShout sonic]] damage, [[RidiculouslyCuteCritter cute hedgehogs]], and more.
* SquishyWizard: Has the lowest HP out of the already low-health Sentinels, which means any early "target with the lowest HP" effects are apt to target her multiple times over. Somewhat averted with her Void Guard variants -- despite her low health, her rapid card draw and substantial damage output make her more of a FragileSpeedster[=/=]GlassCannon instead.
* StormOfBlades: Flying Stabby Knives. [[NotMakingThisUpDisclaimer Yes, that is indeed]] [[BuffySpeak the title of the card]].
* SuperpoweredEvilSide: Taps into this with Monster of Id from her Void Guard deck. It increases her damage, but also plays itself automatically from her hand and must be fed a constant supply of cards lest it turn on the Idealist, dealing psychic based on the number of cards it's "eaten". It's designed such that there are definite ways of turning it to her advantage, particularly by letting it eat cards before trashing it with Bored Now, turning its psychic backlash against the Idealist's enemies.
* TagalongKid: Idealist starts out her heroing career by constantly sneaking after Mainstay and Medico even when they tell her she can't come. They eventually give up and promote her to actual team member under the reasoning that if she's going to keep coming along to help anyway they might as well look after her properly while she's doing it.
* TurnsRed: Almost literally; her BattleAura and [[GlowingEyesOfDoom glowing eyes]] both turn bright red when she's at low health in the digital version. Lore-wise, this represents the [[SuperpoweredEvilSide Monster of Id]] brought about by her Oblivion Shard starting to assume control.

!!Writhe
%%Real name Eugene Wilkenson

* AchillesHeel: Half his Void Guard deck is built around the Shadow Cloak. Denying him that (through power denial, or trapping it under La Capitan or Chokepoint) leaves him with significantly reduced durability and damage, especially given his tiny HP pool.
* BadPowersGoodPeople: The worst of what his powers can do is generally kept offscreen, hidden in the shadows, but the PurpleProse of the names and the BodyHorror implied by some of the descriptions tends to suggest a kind of LovecraftianSuperpower, even though that's never depicted in the art the way it is for, say, Spite.
* CombatTentacles: His malleable body often deploys these, and they're a part of his standard look as Void Guard Writhe.
%%* CompositeCharacter: Film/{{Darkman}}'s origin story, hat, and trenchcoat (at first), with a powerset that combines the abilities of [[ComicBook/CloakAndDagger Cloak]], ComicBook/{{Spawn}}, and ComicBook/{{Venom}}. His Void Guard costume emphasizes his monstrous, alien qualities, with the fourth oblivion shard looking like a purple third eye in his forehead.
* CutLexLuthorACheck: He used his dimension-hopping, shapeshifting powers to rob banks to fund his research into his dimension-hopping, shapeshifting powers.
* DarkIsNotEvil: He ''did'' rob a few banks, but after getting caught by the Sentinels he cleaned up his act.
** DarkIsEvil: Unfourtanetly he goes straight off the deep end in Void Guard and he goes even further in the Vertex timeline. Thankfully, in the RPG timeline he's getting better.
* DifficultButAwesome: Relies heavily on using the right effects at the right time. If he can't get the right effects, he's doomed; if he can, he's terrifying.
* {{Expy}}: In addition to the Sentinels' overall [[ComicBook/FantasticFour Fantastic Four]] motif, he's one for [[ComicBook/CloakAndDagger Cloak]], as a hero with vaguely-[[LovecraftianSuperpower Lovecraftian]] LivingShadow powers gained from a science experiment gone wrong.
* FaceHeelTurn: In the ''Tactics'' timeline [[spoiler:he undergoes one of these and becomes a villain when he gives himself fully over into the corrupting influence of Voidsoul, including personally killing both Mainstay and Idealist]].
* GadgeteerGenius: The process which turned him into Writhe didn't work as planned. He gets back into the inventing business after his Void Guard upgrade, with a number of his cards being devices of his own design.
* HiddenDepths: Has fantastic taste in music and a record collection that's as old as vinyl.
* HorrifyingHero: Writhe's shadow powers often make him one of these, flinging people into nothingness or wrapping them in disturbing shadow energy. It's freaky enough to even make Captain Cosmic feel sorry for Biomancer being subjected to Writhe's methods [[HorrifyingTheHorror even though Biomancer himself is pretty horrifying]].
* LivingShadow: What Writhe turned into when his invention didn't work quite right.
* MadScientist: Writhe got his powers to begin with by playing around with shadow energy, and after they become the Void Guard the influence of the [=OblivAeon=] shard drives Writhe into an unnatural obsession with creating an endless string of freaky eldritch inventions.
* SquishyWizard: Subverted -- he's the Sentinel with the second- or third-highest HP, and the reason his Void Guard variants' health is so low (19 and 22 respectively, the lowest of any solo hero) is because he has more different ways of reducing, redirecting, and outright preventing damage than any character... provided you can [[DifficultButAwesome draw the right cards and keep them in play]].
* SuperpoweredEvilSide: Also an EnemyWithout -- the growing evil of Voidsoul eventually takes on a life of its own and goes on to become one of the Scions of [=OblivAeon=].
* TrenchcoatBrigade: His initial appearance has him wearing a long black coat and broad-brimmed hat, and there's a definite sense of a meeting between technology and the occult with his inventions. In artwork which shows him being forcibly uncloaked by Voidsoul, we see he has scruffy black hair and PermaStubble just to further complete the look.
[[/folder]]

[[folder:Setback]]
!!Setback
->'''Debut''': ''Vengeance''\\
'''Team''': Dark Watch

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/setback_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Oh, hello there! Have you considered, say, NOT hitting me?"]]

Pete Riske was just a blackjack dealer who signed up for some medical trials. Unfortunately for him, it was one of Baron Blade's experiments. Fortunately for Pete, he survived and bulked up a little. However, his luck has recently started to dramatically change from one extreme to the other.

In gameplay, Setback has a separate "pool" of unlucky points. He can spend them to activate various abilities, but if the pool gets too high, he risks damaging himself and others.

His alternate form is '''Dark Watch Setback'''.
----
* AchillesHeel: His deck is one of the most random in the game, and has a lot of ways to backfire or damage him, especially with his base form's power (which auto-plays the top card of his deck whether or not it's in any way appropriate to the situation). For example, an early autoplay of Wrong Time and Place can lead to Setback taking a trip to the emergency room in short order.
* AlternateSelf: The [=OblivAeon=] battle shows an alternate universe where Pete Riske, under the name Lucky Break, seems to be the equivalent of ''[[TheParagon Legacy]]''. He's even got a shiny gold statue.
* AnAdventurerIsYou: With high hit points and several cards to heal himself, he does a decent job as a tank.
* BewareTheSillyOnes: Emphasized when Zhu Long took over his mind and during the [=OblivAeon=] event, when Dark Mind took away his empathy. Setback is inhumanly strong and tough, and bad things happen to people who get near him. There's not much ordinary people could do to keep him from getting what he wants if he weren't a good person.
* BornLucky: Sometimes, quite unpredictably, Setback will experience sudden rushes of good fortune to counterbalance the bad. This may or may not just be bad guys getting ahold of the bad luck that always afflicts him. Turns out, when Gabrielle Adahn cursed him with "the misfortune of the coyote," Pete's only frame of reference was the ''[[WesternAnimation/WileECoyoteAndTheRoadRunner Loony Toons]]'' version, and he was always a fan of Wile E. Coyote's ability to come back from misfortune. So she ''sarcastically'' wished him the best of luck "when anvils are falling," and the result is that Setback can come back in the clutch.
* BornUnlucky: Even ''before'' he took a does of super-serum, Pete Riske was a deeply unlucky guy, thanks to a PsychoExGirlfriend with jinx powers. Afterward, it happens to people around him too.
* BrainwashedAndCrazy: During the [=OblivAeon=] event, Dark Mind took away his kind heart and optimism. The result was a horrifying sociopathic monster. And earlier, when Zhu Long mind-controlled him and tampered with his luck aura, he took on the ''entire'' Dark Watch single-handed, and nearly won.
* BreakTheCutie: As one of the sweetest and most optimistic heroes, it's a giant gut-punch when Setback has his mood shattered by horrible happenings.
* ButtMonkey: If anything bad can happen, it usually happens to Setback. Several of his cards ''invoke'' this by redirecting damage to him.
* CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.
* TheFriendNobodyLikes: Mainly because of his bad luck powers. WordOfGod is that most heroes (barring Expatriette) would really rather not have him on the team.
* TheFool: While not as clueless as other examples, considering his superpower is an enhanced physique and luck combined, he counts. Several of his card arts see him stumbling into situations by accident, only to save the day. And both his incapacitated artworks show him emotionally devastated rather than physically incapable of rejoining the fight.
* TheGambler: His backstory and his playstyle. Most of his cards require a certain amount of counters to work correctly, and his base power lets him get a counter, but he must then play the top card of his deck, which may or may not be a card he can benefit from or wants to play.
* GlassCannon: High Risk Behavior turns him into this -- it gives him a +1 boost to damage against villain targets for every 3 tokens in his unlucky pool, but he takes increased damage from those same targets at the same rate.
* HealingFactor: To offset some of his riskier plays, some of his cards also let him spend from his pool to heal himself. This probably represents his improbably surviving mortal injuries.
* HeroicBSOD: Unlike the others, whose "incapacitated" artwork shows them injured or dead, Setback's original artwork merely shows him walking away in the rain after throwing his suit in a dumpster, convinced of his own uselessness. His second shows him paralyzed with grief as he holds Expatriette's unconscious body.
* HeroicBuild: Explicitly part of his non-luck-based powers. Some of his cards show him with his shirt off.
* TheHeart: If Expatriette is the brains of the Dark Watch, Setback is the heart. It was this part of him Dark Mind removed while destroying the best part of the Dark Watch heroes.
* IdiotHero: The art of the cards portray this, with "Whoops! Sorry!' and Karmic Retribution being the best examples. On the one hand, it's hard to tell where his bad luck ends and bad decisions begin. On the other hand... he ''did'' sign up to a series of trials run by Baron Blade here.
* MeaningfulName: Pete '''Riske''' has luck powers.
* NiceGuy: Setback might be a bit of a bumbler, but all of his card quotes stress that he's also a sweet, easygoing guy who genuinely wants to help people.
* ThePollyanna: Despite his lifelong misery and ill-fortune, he keeps up a constantly sunny and optimistic attitude, no matter how dark things get. In fact, his lifelong bad luck came as a result of trying to keep up a positive attitude around Gabrielle Adahn when they had to break up in high school.
* NotHimself: Dark Watch Setback's Collector's Edition incapacitated art shows him possessed by the power of Zhu Long, like Mr. Fixer before him.
* PowerAtAPrice: Many of his cards are very useful, but can go very wrong if he's got too many points in his pool.
** High Risk Behavior boosts his damage vs. Villain targets by one for every three points in his pool, and also boosts the damage he ''takes'' from the same. And he can have more than one in play.
** His Looking Up ongoing lets him use a power to deal an impressive three melee damage to a target of Setback's choice and put three points in his pool... but it also has a passive effect that causes him to damage himself if he's got more than ten.
** Wrong Time and Place can potentially redirect all hero damage to Setback for a turn to help him tank and lets him spend points to [[AttackDeflector redirect it back at enemies]]... but he ''must'' redirect such damage to himself if he doesn't have the points to deflect it.
* RelationshipUpgrade: With Expatriette by the time they've formed the Dark Watch. They apparently met when he accidentally got in the way when she fired off one of her Shock Rounds into a nearby bad guy.
* RoguesGallery: The luck-manipulator Kismet, who inadvertently cursed him when they broke up in high school, the callous ex-lawman Heartbreaker (as part of the Dark Watch), the Slaughterhouse Six's electricity-user Re-Volt, and [[MegaCorp RevoCorp]] in general. Notable members of the latter include Revenant, the powered-armor-wearing CEO and poster boy for CCGImportanceDissonance, and Plague Rat for a period where they had him as a chemically-conditioned semi-obedient attack dog.
* SplashDamage: Friendly Fire turns all of your teammates attacks into this. If a hero hits a villain for damage, they can do damage to Setback to give him unlucky tokens.
* SuperStrength: Baron Blade's experiments gave him enhanced strength in addition to amplifying his bad-luck aura. The exact degree isn't clear, but he's able to trade blows with the Hippo in the {{Metafiction}} without much trouble, and many of his offensive cards dish out substantial Melee damage -- Karmic Retribution in particular inflicts ''7'' damage at base, one of the most powerful single-damage attacks in the entire game.
* TakingTheBullet: Uncharmed Life lets him spend points out of his pool to redirect damage his friends would take to himself. Wrong Time and Place ''forces'' him to if he can't spend points to instead redirect it at foes.
* WriteWhoYouKnow: Setback was inspired by a friend of the creators called Pete, who had all kinds of bad breaks in life, but who nonetheless kept up an optimistic spirit and ended up having things work out for him.
[[/folder]]

[[folder:Sky-Scraper/Vantage]]
!!Sky-Scraper (Multiverse Era)[=/=]Vantage (RPG Timeline)
->'''Debut''': ''Wrath of the Cosmos''

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sky_scraper_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"You put me in chains. I will put you in the ''ground!''"]]

Portja Kir-Pro served in the Thorathian Resistance against Grand Warlord Voss. However, when the Bloodsworn Colosseum appeared Kaargra Warfang took her prisoner and forced her to fight in the gladiatorial games. Years later when the Colosseum visited Earth, Portja was able to escape, and became Sky-Scraper the Proportionist.

Unique among the other heroes is that Sky-Scraper has not one but three character cards, and can switch sizes, and thus her current role on the team, based on what cards she plays. They're named "Normal", "Huge" and "Tiny".

She has one variant form, '''Sky-Scraper: Extremist''' which takes her size-changing even further in scale due to fellow [[EnemyMine "hero"]] Luminary tampering with her genetics. Her powers now do more damage, but at the cost of conditions that shift her back to Normal size if not met.
----
* AchillesHeel: Any kind of card denial screws her. She's so dependent upon size-shifting that if she's not allowed to, she's in trouble. Additionally, her somewhat slapdash attitude to collateral damage can cause serious irritation among the rest of the team.
* BadassInDistress: The reoccurring theme behind her incaps and story arcs. While a freedom fighter her profile notes she often acted as a distraction, she spent a large part of her life under Kaargra's ownership, and when finally arriving on Earth she's known to have had an arc where she was trapped in her mind by the Wager Master and believing she was back in the Colosseum. All of her incaps apart from her Foiled Normal incap have her chained up, caught, trapped or unable to save herself in some way.
** In an inversion of the trope, her sole story line mentioned so far is when she saves a captured and detained K.N.Y.F.E. And in both instances of her interaction with Luminary, it's subverted as he offers her the chance but never forces her to accept his bargain.
* BalefulPolymorph: Her Tiny Incapacitated art has her turned into a doll by the Dreamer.
* BewareTheSillyOnes: With her funny accent and silly powers, Sky-Scraper ''seems'' like a joke character. But she was a matchless spy and saboteur on her home planet, and a powerful hero on Earth.
* BluntMetaphorsTrauma: She doesn't have the best grasp on the English language.
-->'''Sky-Scraper:''' All in the work of a lunar cycle. Wait, that is [[LampshadeHanging not quite right.]]
* BrainwashedAndCrazy: Aggression Modulator is a downplayed version of this: It reduces the damage an environment target does to heroes and increases the damage it does to villains, but it doesn't out-and-out redirect the damage. Compulsion Canister and Cortex Hyperstimulator also compel the villains to damage themselves or each other.
--> '''Mdjai''': "I must fight. I must fight the Ennead!"
* BuriedAlive: Baron Blade and the Vengeful Five are getting ready to do this with massive industrial shovels in her Huge incapacitated artwork.
* CListFodder: Defied. She was originally created with the intent that she would die in the [=OblivAeon=] event to show how serious the situation was, but as they fleshed her out, the creators found she was just too lovable to kill off.
* CompositeCharacter: Of Ant-Man [[{{Sizeshifter}} power-wise]], but flavor-wise shares a lot with {{ComicBook/Starfire}}. Both are CuteBruiser StatuesqueStunner [[GreenSkinnedSpaceBabe green skinned space babes]] who spent some time as slaves, and Sky-Scraper's BluntMetaphorsTrauma might be a direct ShoutOut to Starfire's [[WesternAnimation/TeenTitans animated incarnation.]]
* DestructiveSaviour: Her Huge side specializes in dealing damage, but tends to hit hero targets in the process, albeit usually for much less damage.
* DifficultButAwesome: Her Tiny size specializes in using Link cards, which are generally rather weak individually and don't naturally return to her deck when the things they're attached to die, her Huge size tends to hit other heroes, and her Normal size isn't good for much but catching her breath and recharging. But her Tiny size ''also'' pumps out lots of Links at once and can pick up spent ones, her Huge size can be effectively directed with support and timing, and switching to Normal size can do things like heal her up and detonate spent Links while fueling her other sizes with cards.
* EnemyMine: Her Extremist variant came about through Luminary apparently searching her out and offering to make her tools to help fight [=OblivAeon=], but the story behind it is different between the Kickstarter blurb and the online digital game's description. In both cases however, Luminary's reasons for helping aren't explained and both heavily [[{{Foreshadowing}} emphasize the disastrous effects of this experimentation.]]
** The Kickstarter had it posed that Sky-Scraper had gone to Tachyon first, but was rejected on the grounds of it being "too dangerous". Luminary overheard and offered to help in Tachyon's stead, painting the event more in a BirdsOfAFeather light (if you don't automatically assume Luminary is trying to show up a fellow scientist.)
** The Digital game states that Luminary approached Sky-Scraper and explained that he saw potential in her and wanted to offer technological upgrades to her. She accepted under the pretense that she would do anything necessary to face against [=OblivAeon=].
** As it turns out, according to WordOfGod, the kickstarter is correct with Tachyon refusing, saying that only a madman would do it. Cue Luminary walking around the corner. "A madman, you say?"
* FantasticRacism: Got put on the receiving end of this. When Voss invaded Earth, Sky-Scraper found it a lot harder for regular people to accept her.
* ForcedPrizeFight: Spent years as an unwilling member of Kaargra Warfang's Bloodsworn, and made to fight in her arena.
* FunnyForeigner: Her broken English and occasional hijinks are clearly invoking this, despite being a literal alien.
* GameplayAndStoryIntegration: Aggression Modulators make her one of the best possible heroes to take to the Dok'Thorath Capitol, where her rebel friends are fighting to oust the remains of Voss's government.
* GreenSkinnedSpaceBabe: Aside from her glowing eyes, pink skin, green hair, and spiked elbows and knees, Portja looks a lot like a statuesque human woman.
* HeroicRROD: Heavily implied to be the aftermath of Extremist.
* IAmYourOpponent: From Thorathian Monolith:
--> '''Sky-Scrapper:''' "I am who you will fight. Leave my friends alone."
* {{Malaproper}} ''All the time''. Portja still hasn't really gotten the hang of English, and unlike other aliens is not using TranslatorMicrobes.
* {{Mundangerous}}: Her incapacitated artwork as the Extremist's tiny size sees her under attack by a white blood cell.
* {{Nanomachines}}: Her Micro-Assembler lets any hero discard a card to pull an Equipment card out of their deck. For heroes like Mr. Fixer or Expatriette that sometimes struggle to get the right tool for the job in-hand, this is a priceless trick.
* NeckLift: [=OblivAeon=] is subjecting her Huge size to this in her Extremist variant's incapacitated art.
* ObliviousToLove: Because of her backstory as both a Freedom Fighter and a Gladiator and then trying to figure out Earth Culture on top of it, she's currently likely to misinterpret any attempt at subtle flirting as simply platonic desires for friendship and camaraderie because that's what she's used to dealing with.
* OOCIsSeriousBusiness: It's notable that the single one-liner in her flavor text that ''isn't'' a malapropism is when she's slamming [[ArchEnemy Kaargra]] into the dirt.
-->'''Sky-Scraper:''' You put me in chains. I will put you in the ground!
* RocketRide: Of a sort. Catch A Ride has Sky-Scraper riding on one of Parse's arrows to a target.
* RoguesGallery: Kaargra Warfang, her old slavemaster who wants her back, and Tantrum, a waif with super-strength and - as the name suggests - a nasty temper.
* SacrificialLion: Averted. According to WordOfGod she was originally created with the intent of killing her off during [=ObilvAeon=] but the creators became fond of her and decided not to.
* ShoutOut: Catch a Ride's art has Sky-Scraper riding one of Parse's arrows. Hawkeye and Ant-Man do that trick often.
* {{Sizeshifter}}: Her superpower. Her Extremist variant takes it even further, allowing her to become as tall as a building or small enough to infiltrate someone's body and injure them from within.
* StanceSystem: Sky-Scraper has three character cards, one for each size: Normal, Tiny, and Huge. Each size grants her a different innate power, and different one-shots cause her to change sizes.
* SpikesOfVillainy: Averted. The bony spikes on Sky-Scraper's shoulders, elbows, and knees are a Thorathian trait, not one exclusive to Voss and his minions.
* StatuesqueStunner: Stands at a height of 6'5"/195.58 cm even at normal size and usually wears a fairly light amount of clothing.
* SuperpowerMeltdown: There's a good reason Tachyon originally refused to help Sky-Scraper become the Extremist. Her normal size's incapacitated art shows her gruesomely losing control of her powers.
* SuperTeam: Though she hasn't joined any in the base game, the Prime Wardens help Sky-Scraper fight alongside the rebels on Dok-Thorath to oust the remains of Voss's government, and by the time of ''Sentinels Tactics'', she's joined them.
* TrickBomb: Explosive Reveal detonates all of Sky-Scraper's Link cards.
* UnexplainedAccent: None of the ''other'' alien or Thorathian characters seem to have Portja's slippery grasp on English. Later clarified: ''they'' are all using TranslatorMicrobes, while she is actually ''speaking'' English, with all the pitfalls that can include.
* TheWorfEffect: She doesn't really have her own book, and thanks to her powerful abilities, she often gets beat up in other people's to show how dangerous a given villain is.
* WrestlerInAllOfUs: Tectonic Chokeslam has her, in giant form, slamming her arch nemesis Kaargra Warfang into the ground by her throat and saying the [[BadassBoast line captioned under her picture.]]
[[/folder]]

[[folder:Tachyon]]
!!Tachyon
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tachyon_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Whenever I feel like slowing down, I speed up instead. True story."]]

A "badass of science," Dr. Meredith Stinson gained the power of SuperSpeed during a lab accident. Taking the name Tachyon, she became one of the members of the Freedom Five. She also designed Absolute Zero's cryosuit, among other things.

Tachyon's playstyle is focused on multiple quick attacks and getting more cards out as quickly as possible. Most of her cards are "Burst" cards that, when the right cards are played, let her deal massive damage depending on how many Bursts she's played.

Tachyon's alternate forms are '''The Super Scientific Tachyon''', '''Team Leader Tachyon''', and '''Freedom Five Tachyon'''.
----
* AchillesHeel: Tachyon's big haymaker takes a while to charge, and most of the rest of her damage is ping-based. Additionally, it can be tricky for her to keep up her card churn - she has a ton of ways to play extra cards, but not too much in the way of draw, which can prove troublesome.
* AnAdventurerIsYou: Fills the Nuker roll, due to her reliance on having Bursts in the trash so she can dish out a large amount of damage at once.
* AttentionDeficitOohShiny: Appears to be this way, but its mostly because she just ''thinks'' so fast that she's already dealt with the situation at hand and her mind is wandering to other things.
* BadassBoast: "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds."
* BigEater: She is ''constantly'' eating. In the Freedom Four Annual No. 1 on the game's website, she takes a detour on her trip through Baron Blade's lair to hit the cafeteria and grab a snack and an EasterEgg in the phone version of the game is art of her scarfing down a huge burger. [[RequiredSecondaryPowers When you move that fast, your metabolism is insane]].
* ButchLesbian: Downplayed, but she definitely seems like the "masculine" partner in her relationship.
* {{Combos}}: A big part of her play style is to chain together cards and powers that let her play, draw, and discard more cards. It's not uncommon for a good player to end up, via those combos and Pushing the Limits, playing six or seven cards in a round, discarding four or five others without using them, then finishing the card playing with Lightspeed Barrage -- which does damage based on how many Burst cards the player has in the trash. Done right, this can devastate the villains.
* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's power also allows for this -- it does 1 damage to a target, and she can use the power again by putting a Burst card from her trash to her deck until the player either runs out or decides to stop, up to a maximum of 22 times.
* DentedIron: Team Leader Tachyon is not ''nearly'' as badly-maimed as the other members of the Freedom Six, but she ''has'' started turning grey and aging prematurely from the strain of living in her dystopian future. Meanwhile, her ''Tactics'' counterpart is unhealthily pushing herself without adequate recovery time, hastily patching her failing body with new gadgets.
* {{Expy}}: Of the Flash, as the series' iconic super-speedster.
* FragileSpeedster: Fittingly for a literal speedster. Once her kit comes together, Tachyon can put out cards ''fast'' -- it's not uncommon for her to play three or four cards per turn, and there's an achievement for managing ''ten'' -- but in exchange, her defenses are limited (Hypersonic Assault only blocks damage for a single round, Synaptic Interruption only for a single attack), it's very easy to play a hand out of order and run out of both cards and momentum, and the majority of her damage is of the DeathOfAThousandCuts variety, meaning any degree of DamageReduction can quickly ruin her day.
* GameBreakingInjury: Progeny shatters almost every bone in her body after she pushes herself past her normal limits fighting him. She's in recovery for months, and has to have a special suit for the fight against [=OblivAeon=].
* GogglesDoSomethingUnusual: Tachyon's HUD Goggles provide diagnostics and stream updates on the rest of her team. [[MundaneUtility They also keep the bugs out of her eyes]]. In-game, they let her play an extra card without damaging herself.
* HappilyMarried: To a woman named Dana Bertrand, before she became a superhero. Her "coming-out" story within the Sentinel comics timeline was actually quite early, in the 80's, and involved a bit of a retcon of the exact nature of her relationship with her "roommate."
* HeroicRROD: Pushing The Limits lets Tachyon play an extra card every turn, but damages her as well.
--> '''Unity:''' Yeah, she can run at '''legendary''' speeds, but it's not easy.
* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
* JustAMachine: One of her major character flaws is her unwillingness to ascribe "personhood" to Omnitron-X, instead thinking of it as more of Unity's "toy" than a thinking creature. This extends even into the RPG timeline when Omnitron has become one of the most powerful heroes in the world. The creators themselves {{lampshade|Hanging}} that this is despite the discrimination ''she'' has faced in her life as a lesbian woman in a STEM field.
* KilledOffForReal: In the Tactics timeline, she's killed off as a SacrificialLion. Her death signifies the beginning of the end of that universe.
* TheLeader: Of the Freedom Six from the Iron Legacy timeline. She's the one that reforms the group and leads them against her tyrannical former friend. Unfortunately, actually leading the team means slowing down, which [[CharacterDeath costs her her life]] thanks to the Iron Hand's ambush.
* MadScientist: Tachyon goes full into this in the Vertex Universe, with what is from that universe's POV the near-catastrophic failure against [=OblivAeon=] making her driven to obsession with the idea that she's just not doing enough with her powers and so leading her to use her speed to its limit to start doing all sorts of experiments on everything. Additionally during the [[http://theletterspage.libsyn.com/extrasode-6-adam-and-christopher-destroy-the-world "Adam and Christopher Destroy the World" Letters Page episode]], when asked what Sentinels hero would be most likely to turn into a villain that hasn't already canonically done so, they name Tachyon as almost being a mad scientist already.
* MeaningfulName: A tachyon is a hypothetical particle capable of moving faster than light. Ironically, when they finally nailed down the metaverse's timeline, Christopher and Adam realized that the hero Tachyon predates the naming of the particle -- and so rationalized that, in the Sentinel Comics publishing universe, the particle is named after the comic book character.
* MotorMouth: A side effect of her speed is that, once she gets going, there's no time for punctuation or spaces between words.
* MundaneUtility: Notably, she was a famous scientist for ''years'' before even trying to use her super-speed for anything but her everyday job.
* OddFriendship: She and Absolute Zero don't have a great deal in common, or share many hobbies, but they are the closes friends of any two members of the Freedom Five. This originally started as a means for the writers to let Tachyon exposit to him, since his cryo-chamber is next to her lab and it's not like he has much else to do, but the relationship got more attention and development over time.
* OmnidisciplinaryScientist: She's dabbled in nearly every scientific field imaginable, thanks to the fact that her SuperSpeed lets her carry out literally dozens of research projects at once singlehandedly. This is also a factor of her ''originally'' just being the "generic scientist" character whenever the other heroes needed some advice. Later writers specified that her field of specialization is physics.
* OOCIsSeriousBusiness: Tachyon is a happy-go-lucky quipper in fights, but takes her lab work ''very'' seriously. Hence why she fired Krystal Lee for being too lazy and careless to bother with safety precautions.
* PowerIncontinence: Her RPG timeline self starts struggling with moving either too slowly or too quickly, though she's taken time to recover and isn't ''nearly'' as bad-off as her ''Tactics'' timeline self.
* RapidFireFisticuffs: Her default. Especially prominent in Accelerated Assault, where she hits everyone, and Lightspeed Barrage, where she hits one target a ''lot''.
* RoguesGallery: The pre-HeelFaceTurn Matriarch, her envious cousin being influenced by a magic mask, her Vengeful Five counterpart Friction, an ex-intern in a speed suit who she'd fired for sloppy work, Glamour, a LegacyCharacter illusionist, Miss Information (along with the rest of the Freedom Five), and - in the appropriate timeline - her former friend Iron Legacy.
* ScienceHero: Half her role on the team is serving as the TheSmartGuy, scientifically analyzing the villains, providing gadgets and serving as MrExposition. The Super Scientific Tachyon allows her to experiment with hero's decks.
* SuperSpeed: Her basic power.
* TalkingTheMonsterToDeath: She successfully convinces her cousin to take off the mask and serve time for her crimes, ending the Matriarch's rampage and, ultimately, resulting in a powerful heroic character and a successor to [=NightMist=]'s role as a powerful good-guy magical character.
* WalkOnWater: She's easily fast enough to do this. Quick Insight shows her dodging fighter jet fire while doing so.
[[/folder]]

[[folder:Tempest]]
!!Tempest
->'''Debut''': Base game\\
'''Team''': Prime Wardens; Freedom Six (Iron Legacy Timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tempest_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The air itself is my weapon; its strengths are mine."]]

An alien refugee from Vognild Prime, M'kk Dall'ton fled his planet after Grand Warlord Voss took it over. He and several other refugees fled to Earth, but Voss followed them.

Tempest's deck focuses on using the elements to deal large amounts of widespread lightning, cold, and projectile damage, along with healing and supporting his allies. He is the ''bane'' of minion-heavy villain decks due to his ability to hit multiple targets at once.

Tempest's alternate forms are '''Freedom Six Tempest''', '''Prime Wardens Tempest''', and '''XTREME Prime Wardens Tempest'''.
----
* AchillesHeel: Card denial seriously affects the mobility of his deck, which contains a lot of Ongoing cards that either kick in at the start of his next turn or require power uses to activate. His preference for [[HerdHittingAttack herd-hitting attacks]] can also go from useful specialization to downright liability in Environments with target cards that help the heroes (such as Dok'Thorath Capital's Abject Refugees) or against villains with cards you ''don't'' want to destroy (like the Dreamer or Ambuscade's Sonic Mines).
* AlienBlood: Tempest bleeds yellow.
* {{Ambadassador}}: Tempest's original duty before he was forced to flee his homeworld was as an ambassador and diplomat among his people.
* AnAdventurerIsYou: Fills the Healer and Crowd Control roles.
* AnArmAndALeg: What happens to Tempest if he is incapacitated. Also happens sometime in the AlternateUniverse.
* BizarreAlienReproduction: According to the writers, Tempest's species has several sexes, no genders, and Tempest cannot be accurately called a male or female. On top of that, instead of reproducing in what we'd think of as sexually, they internally incubate eggs which gain genetic material by absorbing it from any being which the parent comes into any kind of physical contact with (even just a simple touch) during the incubation period before then laying the egg.
* BlowYouAway: Some of his cards involve cyclones in some way.
* CompositeCharacter: His backstory as an alien refugee from a destroyed civilization and his place in the game's fictional publication history are unambiguous references to ComicBook/MartianManhunter, though his powers are more closely based on ComicBook/{{Aquaman}} and [[ComicBook/XMen Storm]]. Tempest also happens to be the codename the original Aqualad uses when he gains magical powers.
* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen Storm can be convinced to pull an EnemyMine against [=OblivAeon=].
* FantasticRacism: Tempest both is the victim of it from humans who are initially distrustful of him and his species, and in turn initially expresses it towards Sky-Scraper because he starts off blaming her entire species for the near-genocide of his own.
* HandyCuffs: Tempest still has his shackles from when he was imprisoned by Voss. When wearing them, he deals extra damage to the villain with the most health - almost always the villain character.
* HeroicRROD: Prime Wardens Tempest's character power, Arc of Power, lets him play up to three cards, taking three damage for each one. Used recklessly, Tempest will very quickly incapacitate himself.
* HumansThroughAlienEyes: According to the writers, Tempest's people don't have a concept of gender, and Tempest would be confused about the distinction.
* AnIcePerson: Grievous Hailstorm.
* JackOfAllTrades: Tempest can do all sorts of things depending on situation. He's got healing, single-target damage, multi-target damage, ongoing and environment removal, one of the game's few bounce effects, and so on.
* KlingonsLoveShakespeare: In the ARG, while talking with an alternate universe counterpart of himself, he declares, "Katy Perry is a '''treasure'''."
* MistookTheDominantLifeform: Implied in his card "Aquatic Correspondence" where (in a ShoutOut to Aquaman) he tries getting local news from a [[SugarWiki/FunnyMoments very disturbed looking eel]].
* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
* RoguesGallery: Grand Warlord Voss, who conquered his world and enslaved his people, Vyktor, Voss's old First Lieutenant who's taken up an interest in torture, Balarian, the same creature opposed by all the Prime Wardens, and, in the appropriate timeline, the alien-slaughtering Iron Legacy. His Prime Wardens incapacitated art, meanwhile, in both his normal and Xtreme forms, shows an evil-looking, scarred Maeyrian called Leviathan, who leads an evil cult.
* ShockAndAwe: His lightning attacks, which are his main source of damage.
* StrappedToAnOperatingTable: His Prime Wardens variant's Collector's Edition incapacitated art sees Vyktor subjecting him to his, with a drill slowly descending towards his face.
* SuperStrength: Although he tends to hit people with ice and lightning, he is an extremely strong combatant when he needs to be - such as in Into The Stratosphere. Prime Wardens Tempest wields a sword.
* ATwinkleInTheSky: Into The Stratosphere has Tempest chucking something out into space. Unlike most examples of this trope, the card is moved to the top of the villain deck, and usually reappears next turn.
* WeatherManipulation: An ability that all members of Tempest's race have.
[[/folder]]

[[folder:Unity]]
!!Unity
->'''Debut''': Unity mini-expansion\\
'''Team''': Freedom Five (as an intern); Freedom Six (Iron Legacy Future)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unity_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The stuff I make up is way better than most actual facts."]]

A GadgeteerGenius, Devra Thalia Caspit uses her Technopathic abilities to build robots to fight for her, and is currently interning for the Freedom Five.

Unity's deck is all about building Golems to fight for her. Many of them are copies of the Freedom Five and have similar powers.

Unity's alternate form is '''Golem Unity,''' or '''Freedom Six Unity''', a flesh/mechanical golem created by Biomancer after she was killed in the Iron Legacy timeline; and '''Termi-Nation Unity''', an older, more experienced Unity who is investigating the technology-absorbing villain Chokepoint.
----
* AchillesHeel: Mass damage and stuff that targets the lowest HP target rip through her golems, without which she's helpless.
* AllYourPowersCombined: In a sense; she has golems that resemble each of the Freedom Five, and mimic some of their powers and card effects.
** Champion Bot passively boosts the damage of Unity and all of her other bots, like a miniature version of Legacy's Galvanize.
** Cryo Bot blasts enemies with cold damage whenever it's injured, reflecting Absolute Zero's core offense mechanic.
** Stealth Bot has innate DamageReduction and can redirect attacks from other targets to itself, in a mix of Wraith's Smoke Bombs card and base Stealth power.
** Swift Bot enables Unity to play and draw an extra card per turn, just like Tachyon's Pushing the Limits card.
** Turret Bot deals projectile damage to an enemy at the start of Unity's turn, similar to Bunker's Gatling Gun.
* AmbiguousRobots: Freedom Six Unity is a {{cyborg}} amalgamation of robotic and organic parts, used by Biomancer to restore a mortally-injured Devra... sort of.
* BadassIsraeli: Born in Israel, and able to keep up with all the other heroes and take on the worst villains. She's also a much stronger-practicing Jew than Maia.
* BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.
* BeeAfraid: Bee Bot, though technically it's a hornet.
--> '''Unity:''' Bee Bot is more fun to say!
* BrilliantButLazy: Devra is very smart, but didn't do well in school, given her unhappy home life and tendency to build cute robots out of other people's stuff instead of paying attention in class. Fortunately, being Tachyon's "intern" proved a better learning environment for her. Omnitron-X is also an excellent teacher who can communicate things well to her.
* CanonImmigrant: InUniverse. Originally she appeared as a Scrappy character in the 90s freedom five animated show before being brought into the comics and much improved upon, making her much more liked. (And possibly turning her into an EnsembleDarkhorse.)
* CaptainEthnic: She is Jewish and her power is to make golems.
* CastFromHitPoints: Golem Unity's base power ''Golem Spawn'' can play a mechanical golem from the hand. In exchange she deals herself 4 energy damage.
* CivvieSpandex: Her original "costume" is basically just her grease-stained work clothes and goggles, and Termi-Nation Unity is just her wearing an everyday outfit. Freedom Six Unity ''would'' be an example, if not for her heavily-robotic body and obvious lack of pants. By the time of ''Tactics'', though, she's fully embraced the spandex.
* CounterAttack: Cryo Bot deals 1 cold damage to all non heroes when it is damaged. Even off of your teammates' attacks.
* DifficultButAwesome: It isn't always easy to get her going. Sometimes you'll only have equipment cards, and no golems in hand to put into play, other times you're stuck with a hand full of bots and no way to get them on the field. And even if you do get the bots out, environmental or villain damage can easily wipe them out. But if she can get her bots out and keep them alive, she can be devastating and steamroll her way to victory.
* DiscardAndDraw: Termi-Nation Unity's base power is to destroy a mechanical golem in play -- but shuffling it into her deck instead of putting it in the trash -- play one from the trash and then draw a card. Destroying the golem is the only mandatory part of the power, but as none of the parts are conditional, it can still be used if she has neither a golem in play or in the trash to just draw a card.
* DysfunctionJunction: Her mom was a badly-injured ShellShockedVeteran, her dad a gloomy drunk who never got over his wife's near-death.
* EverythingsBetterWithDinosaurs: Raptor Bot. And for every Golem out, Raptor Bot gets even better! During the [=OblivAeon=] event, she builds a gigantic T-Rex to fight him.
* FunnyBackgroundEvent: Unity is cheering excitedly in the background of The Super-Scientific Tachyon character card.
* GenkiGirl: Unity often behaves like her blood is permanently infused with caffeine. She's enthusiastic about everything, and is near-constantly excitedly chattering and cracking jokes. This is a direct reaction to her dark and gloomy home environment in Israel, where she had to either give in to the depression that surrounded her or break free of it altogether.
* GraveMarkingScene: Freedom Six Unity visits the grave of Unity 1.0 whenever possible.
* HeroicBSOD: After eventually confronting the fact that her Omnitron-bot isn't really her friend, she has a minor breakdown.
* KidAppealCharacter: Originally intended as one in the ''Freedom Five'' animated TV show. Her [[CanonImmigrant comic self]] is a retooled version of the character.
* LegacyCharacter: Freedom Six Unity is a golem created by Biomancer, after Mr. Fixer--who had befriended Unity in that timeline--threatened Biomancer into making a fleshchild double of a mortally-wounded Unity and transferring Unity's mind into it. (Hence why she's wearing his hat after he dies.)
* LoopholeAbuse: By way of ExactWords -- Unity's golems have wording that prevents them from being put into play during her play phase, requiring use of her power or those on her Equipment cards to get them on the field. However, this limitation only applies during ''Unity's'' play phase, meaning any other hero that can help her to play extra cards (such as Argent Adept or Parse) makes her deck considerably more powerful.
* MagikarpPower: It can take a while to play golems as you need equipment cards and bots in your hand and golems are easily destroyed. However, she has cards to draw or search her deck so getting the bots out is a matter of patience. And once you do have the bots out, Unity can deal enormous amounts of damage with cards like Raptor Bot and Powered Shock Wave which deal damage based on how many bots are in play.
* MagnumOpus: T-Rex Bot built during the fight against [=OblivAeon=] is Unity's biggest and most powerful bot.
* MookMaker: Unlike the other heroes, Unity plays mechanical golems to do damage for her.
* NoSell: Many of the most dangerous villain or environment cards are the ones that target hero ongoing or equipment cards, either destroying or turning them against the heroes (i.e. Citizen Dawn's Devastating Aurora). Unity's Golems count as neither, and thus get to ''completely ignore'' those cards.
** Inverted by golems counting as hero targets, as they all have hit points. Considering all of them have single digit HP pools they tend to get wiped out en masse by area attacks where other heroes' equipment and ongoings are immune.
** In a case of GameplayAndStoryIntegration, Golem Unity's nemesis dialogue with Chokepoint features Chokepoint trying to absorb Golem Unity, but Golem Unity managing to resist through mysterious means.
* ReplacementGoldfish: At first, Omnitron-U is just another Unity-bot, rather than her friend come back to life. She refuses to accept this, even though its personality is only a crude facsimile of the original Omnitron-X.
* RobotGirl: Golem Unity is one. The first Unity had her powers, memories, and persona transferred into a cyborg construct by Biomancer as she lay dying.
** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].
* RobotMaster: Her playstyle is all about getting her mechanical golems out on the field and letting them do damage for her.
* RobotMe: Not her, but the Champion Bot, Turret Bot, Swift Bot, Stealth Bot, and Cryo Bot are robotic versions of Legacy, Bunker, Tachyon, Wraith, and Absolute Zero, respectively. She also has a teeny, tiny version of Baron Blade's Mobile Defense Platform. He is not amused.
* RoguesGallery: Chokepoint, who uses the technology of heroes like Unity to empower herself, Radioactivist, a glowing hulk of a person and ex-fanboy of the Freedom Five who blames her for his horrific mutation, and Magman, the living-magma member of the Slaughterhouse Six. In the appropriate timeline, her golem successor has Iron Legacy.
* SatelliteCharacter: Unity doesn't really have her own comics or stories before [=OblivAeon=], but she's a frequent supporting character in other people's. Notably, the closest thing she had to an individual story was as a backup event in a Freedom Five Annual where she fought Magmarians at Freedom Tower with her Freedom Five bots while the Freedom Five fought terrorists at the White House.
* ShockAndAwe: All of her direct offensive cards inflict Lightning damage, and when she's not making bots, Unity's powers tend to manifest visually as bursts of [[TechnicolorLightning pinkish-purple]] electricity.
* SquishyWizard: She has low HP, no direct DamageReduction, and no intrinsic ability to heal herself -- if she doesn't have Stealth Bot out and/or a teammate who can tank or heal her, she tends to go down fast.
* SweetAndSourGrapes: Taking the husk of Omnitron-bot into the ruins of Omnitron-IV to finally grieve and move on from Omnitron-X's death gives her robotic friend the edge it needs to overpower Omnitron-IV's brute programming strength and re-upload itself into Omnitron-U's body.
* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
* TakeThat: She has golems based on each member of the Freedom Five, and the quote at the bottom for each of them is affectionate or inspiring, except for the quote for Swift Bot, the robot based on Tachyon, her boss: "I am uptight about science and hate explosions in the lab."
* {{Technopath}}: How she builds her little robots in the first place, since she doesn't actually put them together with mechanical knowledge or programming. The golems aren't continual and persistent after she creates them, instead falling apart after completing their tasks or, eventually, after about ten minutes when they use up the power animating them. She ''can'' sustain them by continually focusing on them, but usually doesn't bother.
* TheseusShipParadox: Freedom Six Unity is an artificial double of Unity but one that has Unity's mind, powers, and personality. F6 Unity considers herself a separate entity, but retains enough of Unity's persona to convince the rest of the Six she's the original Unity. Mr. Fixer's friendship helped her overcome some of the angst.
* TomatoInTheMirror: Originally, Golem Unity is unaware that she is a copy of the original, though she figures it out eventually.
* TomboyWithAGirlyStreak: On the one hand she often goes around in a bandanna, tank top, and plain pants, all covered in grease, and isn't afraid to get her hands (and everything else) dirty. On the other hand she adores wearing or surrounding herself with the colors pink and purple, and everything she designs tends to be either incredibly cutesy, incredibly sparkly, or both. Notably, her [=TermiNation=] outfit is much less filthy.
* TragicKeepsake: Freedom Six Unity wears Mr. Fixer's hat. The original was deeply close to him in the Iron Legacy timeline, but Mr. Fixer is dead.
[[/folder]]

[[folder:The Visionary]]
!!The Visionary
->'''Debut''': Base game

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/visionary_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Memories, visions, reality...they're often quite difficult to distinguish."]]

A psychic who used her own psionic abilities to time travel. She seeks to stop her BadFuture from happening.

Visionary's deck is very control-heavy, allowing her to control villain decks, let allies draw card, remove dangerous ongoing cards, adjust her own deck's order, or control enemy minions.

Visionary's alternate forms are '''Dark Visionary''', an evil alternate universe version of herself that cooperates with the heroes for her own purposes, and '''Visionary Unleashed''', after she's finally conquered her dark side.
----
* AchillesHeel: Visionary has a lot of card draw, but not a lot of card ''play'', making her slow to set up. She also really wants someone to back up her self-damaging with healing.
* BadFuture: Comes from a future where the United States was severely weakened by superhuman criminals, and was then defeated and conquered by a pan-Asian military alliance.
* BaldOfAwesome: The Visionary is one of the most powerful beings in the Multiverse, and completely bald.
* BaldWoman: A side-effect of the process that gave her superpowers.
* BlessedWithSuck: The Visionary gets this the most out of all the heroes. She was experimented on as a child, the experiments might have killed her mother, she's dying from time travel, she gains an evil alter ego who takes control and she eventually starts losing touch with reality as her health deteriorates in the ''Tactics'' timeline before finally dying outright. From a purely mechanical perspective, her nemesis icon is this while up against the Dreamer. While Nemeses usually cut both ways, Visionary is only ever harmed if she'd going against the Dreamer, as dealing damage directly to the villain is the last thing you want to do.
* CameBackStrong: When the Argent Adept forced the Dark Visionary from her mind and banished the malevolent specter to the Void, the Visionary returned, now stronger than ever before without the constant struggle with her evil doppelganger to hold her back. This is represented by the Visionary Unleashed promo card, which, unlike the support-focused other variants, instead concentrates on blasting enemies with increasing amounts of psychic damage.
* CastFromHP: Many of her most powerful cards have the potential to hurt her if they're used, like Brain Burn or Twist the Mind. This represents pushing herself so hard that her power starts burning her out or letting the other personality within her begin to take control.
* CompositeCharacter: The Visionary splits the difference between most of the psychic ''ComicBook/XMen'': Jean Grey (telepathy and telekinesis, with [[SupernaturalIsPurple pink/purple coloring]]), Emma Frost (fashion sense), Rachel Summers (refugee from a BadFuture) and Charles Xavier (haircut/lack thereof). Her Dark Visionary SuperpoweredEvilSide likewise references Jean Grey's Dark Phoenix and Xavier's Onslaught. She also looks a lot like Marvel's bald psychic female character Moondragon, who also wears a high-collared cape and somewhat-revealing leotard or two-piece, while Dark Visionary and her related plot arc directly references ''ComicBook/TheDarkPhoenixSaga''.
* FanDisservice: The Dark Visionary's skimpy costume is made somewhat less attractive by the TaintedVeins standing out all over her body.
* FauxAffablyEvil: The Dark Visionary loves to act like everyone's friend... but she does not have their best interests at heart. Notably, in the Digital version, her character model goes from grinning to snarling in rage as she takes damage.
* FalseFriend: The Dark Visionary ''acts'' much more friendly than the original, but she's anything but. The Argent Adept's Collector's Edition incapacitated art shows her stabbing him through the chest, and the Dark Visionary's incapacitated art sees her triumphantly enslaving the current one in a new body. And she eventually becomes [=OblivAeon=]'s Scion Dark Mind.
* GlowingEyesOfDoom: Purple ones. They occasionally glow red or yellow when she's doing something especially powerful. Dark Visionary has green ones.
* GrandTheftMe: The Dark Visionary steals her body after a MomentOfWeakness while battling Gloomweaver.
* IHatePastMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts for gameplay, but not much else. Played very straight with Dark Mind, however.
* KickTheDog: When a reformed Bugbear loses himself in battle with Citizens Hammer and Anvil and turns on Fanatic, the Dark Visionary casually lobotomizes him, destroying any hope that the man within him would ever be free of the beast.
* MindControl: One of her cards lets her redirect damage dealt by any non-character card, so that a {{mook}}, {{elite mook}}, dinosaur, or even a spaceship whose card says they should attack the heroes can attack a target of the Visionary's choosing. An early edition of the game didn't have the "non-character" caveat, meaning she could do this to hero or villain cards, and was subsequently {{Nerf}}ed.
* ObviouslyEvil: The Dark Visionary favors black leather clothes, has perpetually glowing eyes, an aura that's actually a SicklyGreenGlow, a perpetual SlasherSmile, and TaintedVeins all over her body.
* PaintItBlack: Dark Visionary wears a black costume ([[HellBentForLeather made of leather]]) rather than Visionary's blues and greens.
* PowerIncontinence: The Visionary doesn't always have full control of her powers - Precognition, for example, involves her being assaulted by visions of the future.
* PurpleIsPowerful: The Visionary is one of the most powerful beings in the multiverse, and has a purple aura. Her {{Evil Twin}}'s is instead a SicklyGreenGlow.
* RoguesGallery: Dark Visionary, the evil version of herself that takes control in one of her variants and eventually becomes the Scion Dark Mind, Major Flay, a pale-skinned brute with electric tentacles, and Citizens Hammer and Anvil, who've been tasked with bringing her younger self into the Citizens of the Sun.
* SlasherSmile: The only time the Dark Visionary ''isn't'' smiling, even in astral form, is when she's been injured in the digital game and is snarling in rage.
* StoryBreakerPower: The original Visionary was so powerful she could up and decide to travel through time. Between her clairvoyance, military training, psychokinesis so potent it can transmute matter, and incredible ability to manipulate the minds of others, the story goes out of its way to saddle her with power-weakening disadvantages like the Dark Visionary within her mind and the damaged blood vessel she must exert constant power to contain, just to restrain her.
* SuperpoweredEvilSide: An evil alternate version of herself hitched a ride on her mind during her time travel. The Dark Visionary actually takes her over in one of her variant cards.
* SupportPartyMember: Like Argent Adept, Visionary has very little in the way of direct damage cards. Her real specialty lies in deck manipulation, both that of her allies and the villain, making it so that the rest of the team can set up their combos while preventing the boss from pulling out the big guns.
* TaintedVeins: A ''very'' obvious sign that Vanessa is NotHerself are the ugly purple veins standing out all over her body.
* TimeTravel: Visionary uses her psychic powers to travel from 2018 to [[ComicBookTime the present]]. However, the trip not only caused a blood vessel in the brain to pop, but she also picked up an alternate version of herself that now resides in her brain - the Dark Visionary.
* YouCantFightFate: The Shattered Timelines expansion all but outright says that Vanessa Long will ''always'' gain powers at a young age. The Fixed Point card and WordOfGod confirm that it's one of the few events that takes place in ''every'' timeline, and such fixed points are being used by [=OblivAeon=] to annihilate them all.
[[/folder]]

[[folder:The Wraith]]
!!The Wraith
->'''Debut''': Base game\\
'''Team''': Freedom Five; Freedom Six (Iron Legacy timeline)

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wraith_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"The wrong person in the right place can make all the difference."]]

Sentinels' answer to Franchise/{{Batman}}, Maia Adrianna Montgomery is a rich young woman who swore never to be victimized again after she and her boyfriend were brutally attacked by criminals. As you would expect, has an array of gadgets, and acts as a hybrid of damage and support powers.

Wraith's alternate forms are '''Rook City Wraith''', '''Price of Freedom Wraith''', and '''Freedom Five Wraith'''.
----
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%%* CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.

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%%* * CompositeCharacter: His goofy personality, overall appearance, unluckiness and costume design all unamiguously reference ComicBook/BoosterGold, while his original incapacitated artwork is based on ComicBook/SpiderMan.
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** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/Magneto, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)

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** Her character also references {{Franchise/Wolverine}} in some respects, including her attitude, the focus on her accent, her frequent use of her energy powers as claws, and her incapacitated art (which shows Citizen Dawn, an expy of ComicBook/Magneto, ComicBook/{{Magneto}}, ripping her apart from within by taking control of her power source in an homage to a famous panel of Magneto doing the same to Wolverine.)
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Direct link.


* MusicalAssassin: Though most of his tunes enhance [[SupportPartyMember his fellow heroes]], a couple of them do elemental damage, and the base power of his XTREME! Prime Wardens variant has a direct attack (which can also allow other party members to both [[CastFromHP play a card and use a power]]. There's also Cedistic Dominant, which lets him destroy ''any'' non-indestructible non-character card (including things which other characters can't affect, like Relics or Progeny's Scion cards) regardless of HP, at the cost of shattering one of his instruments.

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* MusicalAssassin: Though most of his tunes enhance [[SupportPartyMember his fellow heroes]], a couple of them do elemental damage, and the base power of his XTREME! Prime Wardens variant has a direct attack (which can also allow other party members to both [[CastFromHP [[CastFromHitPoints play a card and use a power]]. There's also Cedistic Dominant, which lets him destroy ''any'' non-indestructible non-character card (including things which other characters can't affect, like Relics or Progeny's Scion cards) regardless of HP, at the cost of shattering one of his instruments.



* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it]], and don’t have complicated strategies involved to work nor are CastFromHP.

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* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it]], and don’t have complicated strategies involved to work nor are CastFromHP.CastFromHitPoints.



* CastFromHP: Unflagging Animation, which lets him play a free construct from out of his trash each turn, at the cost of taking irreducible psychic damage. He also casts from his constructs' HP, destroying them to deal damage based on their remaining health or causing them to aid his allies when damaged.

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* CastFromHP: CastFromHitPoints: Unflagging Animation, which lets him play a free construct from out of his trash each turn, at the cost of taking irreducible psychic damage. He also casts from his constructs' HP, destroying them to deal damage based on their remaining health or causing them to aid his allies when damaged.
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* IconicItem: Of all things, the jury-rigged ''hairdryer'' from the art for Impromptu Invention. It's the piece of equipment La Capitan steals from the Wraith on her Temporal Thief card; it comes to life ([[SmallAnnoyingCreature and talks!]]) in the [[WorldOfChaos Realm of Discord]]. [[spoiler:Then, in ''[=OblivAeon=]'', the reward for completing the Create Contraption mission... is [[ChekhovsGun Chekhov's Hairdryer]], a high-tech HandCannon which deals up to 2 targets ''6'' irreducible energy each.]]

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* IconicItem: Of all things, the jury-rigged ''hairdryer'' from the art for Impromptu Invention. It's the piece of equipment La Capitan steals from the Wraith on her Temporal Thief card; it comes to life ([[SmallAnnoyingCreature and talks!]]) (and talks!) in the [[WorldOfChaos Realm of Discord]]. [[spoiler:Then, in ''[=OblivAeon=]'', the reward for completing the Create Contraption mission... is [[ChekhovsGun Chekhov's Hairdryer]], a high-tech HandCannon which deals up to 2 targets ''6'' irreducible energy each.]]



* RoguesGallery: Spite, the superpowered serial killer terrorizing her city; her Vengeful Five counterpart Ermine, a cat burglar who resents her for blowing her socialite cover identity; Rook City's corrupt Mayor Overbrook; and -- like all of the Freedom Five -- Miss Information. In the appropriate timeline, she also has her former friend Iron Legacy.
** Notably, she has probably one of the best sets of cards for effectively dealing with the first Nemesis, allowing the Wraith to mitigate Spite's damage and control his deck to reduce how much he heals. Same for Iron Legacy as well as she can control his deck, get rid of ongoings and reduce damage.

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* RoguesGallery: Spite, the superpowered serial killer terrorizing her city; her Vengeful Five counterpart Ermine, a cat burglar who resents her for blowing her socialite cover identity; Rook City's corrupt Mayor Overbrook; and -- like all of the Freedom Five -- Miss Information. In the appropriate timeline, she also has her former friend Iron Legacy. \n** Notably, she has probably one of the best sets of cards for effectively dealing with the first Nemesis, allowing the Wraith to mitigate Spite's damage and control his deck to reduce how much he heals. Same for Iron Legacy as well as she can control his deck, get rid of ongoings and reduce damage.
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* TheFantasticFaux: See above
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* BeCarefulWhatYouWishFor: Thiago can finally be the hero he always wanted to be... at the cost of his life and the lives of those he cared about.

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* BeCarefulWhatYouWishFor: Thiago can finally be the hero he always wanted to be... at the cost of his life and the lives of those he cared about.life.ut.
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[[folder: Muerto]]
!!Muerto
->'''Debut:''' Sentinel Comics: The Roleplaying Game Core Rulebook

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrpg_muerto.png]]

In one timeline, [=OblivAeon=] never attacked Freedom Tower, resulting in Thiago Diez surviving the event and eventually becoming the new Ra. However, in the Sentinel Comics Timeline, Thiago is taking a tour of Freedom Tower when it is attacked by [=OblivAeon=] and perishes during the attack. But, as a result of some of the weird technology housed within the building, he is “resurrected” as a ghost-like being that can possess any technology. Using these new powers he becomes the hero Muerto and begins studying at Freedom Academy alongside his fellow classmates in the team Daybreak.
----
* BeCarefulWhatYouWishFor: Thiago can finally be the hero he always wanted to be... at the cost of his life and the lives of those he cared about.
* BreakTheCutie: Thiago used to be a very optimistic kid who dreamed of being a hero. Dying and coming back to life as some weird ghost thing did a serious number on his mental health and optimism, leaving him in a much more depressed state. Even the Vertex writers, who notably wrote more or less exclusively grimdark comics, thought this was going a bit far
* HauntedTechnology: Thiago can possess any piece of technology from advanced alien drones to simple toasters.
* LossOfIdentity: Thiago doesn’t really consider himself to be Thiago anymore, only going by Muerto.
* MeaningfulName: A really simple one. Muerto means dead in Spanish. He also has a Dia de los Muertos theme
* SkeletonMotif: Muerto’s standard appearance is that of a Dia de los Muertos-esque skeleton cobbled together out of various pieces of tech, hence his name.
[[/folder]]

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In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "ressurects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.

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In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "ressurects" "resurrects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.



* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card.

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* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card.card, though this fits with the stylistic conceit of imitating panels of comic art from varied artists.
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In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "ressurects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following his death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.

to:

In one timeline, Thiago Diaz perishes when [=OblivAeon=] attacks Freedom Tower and later "ressurects" as the hero Muerto. However, in the Miststorm Timeline, [=ObilvAeon=] never attacks Freedom Tower and Thiago survives. Later, during another visit to Freedom Tower, he somehow makes his way to the Staff of Ra, which is under high security following his the Sun God's death. Upon picking the staff up, he is imbued with the power of the sun and becomes the new Ra.
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* InconsistentColoring: A minor example. Tachyon's hair color is officially strawberry blond but sometimes it leans more towards the strawberry (even appearing to just be full on ginger at times) and sometimes it leans more towards the blond. This could be chalked up to DependingOnTheArtist but even in the card game where there was only one artist her hair color varied from card to card.

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Absolute Zero has three alternate forms: One, from Iron Legacy's BadFuture, is '''Absolute Zero: Elemental Wrath.''' Another, which takes place after encountering a technology-absorbing villain named Chokepoint, is '''Termi-Nation Absolute Zero'''. Finally there's '''Freedom Five Absolute Zero''', which was revealed during the [=OblivAeon=] kickstarter.

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Absolute Zero has three alternate forms: One, from Iron Legacy's BadFuture, is '''Absolute Zero: Elemental Wrath.''' Wrath'''. Another, which takes place after encountering a technology-absorbing villain named Chokepoint, is '''Termi-Nation Absolute Zero'''. Finally there's '''Freedom Five Absolute Zero''', which was revealed during the [=OblivAeon=] kickstarter.



* CluelessChickMagnet: In the Shipping episode, the creators say it's a RunningGag in the Prime Wardens book that whenever they show up to save the day, there inevitably is a bunch of onlookers who swoon over the "aloof pretty boy musician". This then leads his teammates to have to explain that "sorry folks [[{{Asexuality}} he's just not interested]] in anything but his music" (though of course this generally just [[ForbiddenFruit intrigues everyone even ]] ''[[ForbiddenFruit more]]'').

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* CluelessChickMagnet: In the Shipping episode, the creators say it's a RunningGag in the Prime Wardens book that whenever they show up to save the day, there inevitably is a bunch of onlookers who swoon over the "aloof pretty boy musician". This then leads his teammates to have to explain that "sorry folks [[{{Asexuality}} he's just not interested]] in anything but his music" (though of course this generally just [[ForbiddenFruit intrigues everyone even ]] even]] ''[[ForbiddenFruit more]]'').



* ItsAllAboutMe: In the digital game, to unlock the Crimson Conductor variant, during a winning game with any other version of the Argent Adept on the team, any time the Argent Adept uses an effect that can benefit him, he ''has'' to use it on himself. (He can still use it on others if it can affect more than one target.) [[ArsonMurderAndJaywalking He also has to deal at least 20 points of damage.]]

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* ItsAllAboutMe: In the digital game, to unlock the Crimson Conductor variant, during a winning game with any other version of the Argent Adept on the team, any time the Argent Adept uses an effect that can benefit him, he ''has'' to use it on himself. (He can still use it on others if it can affect more than one target.) [[ArsonMurderAndJaywalking He also has to deal at least 20 points of damage.]]damage]].



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/benchmark_original_foil_front.png]]
[[caption-width-right:350:"Huh. Well, I'd say I didn't sign up for this, but that's obviously not the case."]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/benchmark_original_foil_front.png]]
png]] [[caption-width-right:350:"Huh. Well, I'd say I didn't sign up for this, but that's obviously not the case."]]



* StatOVision: Supplied by his big red visor. The incapacitated side of his CollectorsEdition base card has the suit scanning Parse and Setback just before [=RevoCorp=] [[PeoplePuppets forces him to attack them both.]]

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* StatOVision: Supplied by his big red visor. The incapacitated side of his CollectorsEdition base card has the suit scanning Parse and Setback just before [=RevoCorp=] [[PeoplePuppets forces him to attack them both.]]both]].



* UnwittingPawn: Benchmark is unaware of the more sinister activities of his employer/sponsor, [=RevoCorp=]. His incapacitated art shows him being forced to attack a former [=RevoCorp=] employee and an ex-guinea pig (Parse and Setback, respectively) thanks to [[{{Franchise/Robocop}} Directive 4]].

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* UnwittingPawn: Benchmark is unaware of the more sinister activities of his employer/sponsor, [=RevoCorp=]. His incapacitated art shows him being forced to attack a former [=RevoCorp=] employee and an ex-guinea pig (Parse and Setback, respectively) thanks to [[{{Franchise/Robocop}} [[Franchise/{{Robocop}} Directive 4]].



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bunker_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:BUDDABUDDABUDDABUDDABUDDA]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bunker_sentinels_of_the_multiverse.png]]
png]] [[caption-width-right:300:BUDDABUDDABUDDABUDDABUDDA]]



* ChummyCommies: Not in the main timelines, but in an AlternateUniverse seen during the [=OblivAeon=] battle the Bunker equivalent is a red-starred hero named [[AnIcePerson Cold War.]]

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* ChummyCommies: Not in the main timelines, but in an AlternateUniverse seen during the [=OblivAeon=] battle the Bunker equivalent is a red-starred hero named [[AnIcePerson Cold War.]]War]].



* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it,]] and don’t have complicated strategies involved to work nor are CastByHitpoints.

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* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage, [[MoreDakka lots of it,]] it]], and don’t have complicated strategies involved to work nor are CastByHitpoints.CastFromHP.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/captain_cosmic_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"Who put me in charge? No one. But someone must stand for the world."]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/captain_cosmic_sentinels_of_the_multiverse.png]]
png]] [[caption-width-right:300:"Who put me in charge? No one. But someone must stand for the world."]]



* HardLight: What his Constructs are made of.



* LaserBlade:

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* LaserBlade: HardLight: What his Constructs are made of.
* LaserBlade:



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chrono_ranger_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"I'd waste bullets as soon as waste words."]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chrono_ranger_sentinels_of_the_multiverse.png]]
png]] [[caption-width-right:300:"I'd waste bullets as soon as waste words."]]
"]]






[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/expatriette_sentinels_of_the_multiverse.png]]
[[caption-width-right:300:"One for wrath...and one for ruin."]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/expatriette_sentinels_of_the_multiverse.png]]
png]] [[caption-width-right:300:"One for wrath...and one for ruin."]]



* DoesThisRemindYouOfAnything: Amanda is a child of two cult-like parents, one of whom are disappointed that she was born 'different' from them, eventually casting her out on the streets. Over time, she learns that there's nothing wrong with her, and that she's got both the mental and physical strength to compete with people like her parents. If this weren't a game about super heroes, Expatriette's backstory would have [[ComingOutStory a slightly different tone.]]

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* DoesThisRemindYouOfAnything: Amanda is a child of two cult-like parents, one of whom are disappointed that she was born 'different' from them, eventually casting her out on the streets. Over time, she learns that there's nothing wrong with her, and that she's got both the mental and physical strength to compete with people like her parents. If this weren't a game about super heroes, Expatriette's backstory would have [[ComingOutStory a slightly different tone.]]tone]].



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fanatic_sentinels_of_the_multiverse.png]]
[[caption-width-right:300: "'''''REPENT.'''''"]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fanatic_sentinels_of_the_multiverse.png]]
png]] [[caption-width-right:300: "'''''REPENT.'''''"]]
'''''"]]



* ClapYourHandsIfYouBelieve: Fanatic's powers spring from her faith. Helena's armor and sword don't ''naturally'' have power. They do because she believes they should. She's okay with this, though, because she has faith. [[spoiler: And her faith has power because of her nature as a spirit in a human body.]]

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* ClapYourHandsIfYouBelieve: Fanatic's powers spring from her faith. Helena's armor and sword don't ''naturally'' have power. They do because she believes they should. She's okay with this, though, because she has faith. [[spoiler: And [[spoiler:And her faith has power because of her nature as a spirit in a human body.]]body]].



* {{Expy}}: A milder case: winged woman, seemingly divine powers, deeply religious, huge sword, red and white color scheme, ruthless streak a mile wide? She looks a lot like [[https://warhammer40k.fandom.com/wiki/Saint_Celestine?file=Saint_Celestine.png one of the Living Saints]] from ''TabletopGame/{{Warhammer 40000}}''.

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* {{Expy}}: A milder case: winged woman, seemingly divine powers, deeply religious, huge sword, red and white color scheme, ruthless streak a mile wide? She looks a lot like [[https://warhammer40k.fandom.com/wiki/Saint_Celestine?file=Saint_Celestine.png one of the Living Saints]] from ''TabletopGame/{{Warhammer 40000}}''.''TabletopGame/Warhammer40000''.



* HeroicBSOD: She honestly runs into this a lot, seeing as how her powers spring from faith. She suffered one in her first encounter with Apostate. Her Redeemer variant is her emerging from that period with renewed fervor. Other highlights from her incapacitated art include seeing what a monster the Idolater really is and shattering her sword on Citizen Truth's shield

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* HeroicBSOD: She honestly runs into this a lot, seeing as how her powers spring from faith. She suffered one in her first encounter with Apostate. Her Redeemer variant is her emerging from that period with renewed fervor. Other highlights from her incapacitated art include seeing what a monster the Idolater really is and shattering her sword on Citizen Truth's shieldshield.



* HumanityEnsues: Fanatic was, originally [[spoiler: a spirit of judgement who became trapped in the body of a little girl, and grew up raised in a very-Catholic environment]]. But, in the end, she becomes something virtually-inseparable from a human being, with a [[WingedHumanoid few]] [[HolyHandGrenade quirks]]. While also being an angel. It's complicated.

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* HumanityEnsues: Fanatic was, originally [[spoiler: a [[spoiler:a spirit of judgement who became trapped in the body of a little girl, and grew up raised in a very-Catholic environment]]. But, in the end, she becomes something virtually-inseparable from a human being, with a [[WingedHumanoid few]] [[HolyHandGrenade quirks]]. While also being an angel. It's complicated.



* KnightTemplar: Somewhat-literally: her relics are all old gear from the knightly order. [[spoiler: She fits the trope most-heavily, though, because of her nature as a judgement spirit in human form.]]

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* KnightTemplar: Somewhat-literally: her relics are all old gear from the knightly order. [[spoiler: She [[spoiler:She fits the trope most-heavily, though, because of her nature as a judgement spirit in human form.]]form]].
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* RoguesGallery: Apostate, the fallen angel who claims to have created her, Blood Countess Bathory, an immortal and evil vampires whom she can never seem to permanently destroy, the Seer, a martial artist who can manipulate emotional weaknesses and promotes a philosophy of pain, and the Idolator, a evil priest who feeds on the faith of his congregation and sets them against Fanatic because she previously stopped him. [[spoiler: Unbeknownst to her, all of them but Bathory are also connected to her via the Host: Apostate is a rogue deceit spirit, the Seer traded his soul to a spirit of domination for power, and the Idolator has trapped a spirit of faith in his staff and uses it to feed on his congregation.]]Membership in the Prime Wardens also makes her the enemy of the toothy and tentacled Balarian, who kinda breaks the theme.

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* RoguesGallery: Apostate, the fallen angel who claims to have created her, Blood Countess Bathory, an immortal and evil vampires whom she can never seem to permanently destroy, the Seer, a martial artist who can manipulate emotional weaknesses and promotes a philosophy of pain, and the Idolator, a evil priest who feeds on the faith of his congregation and sets them against Fanatic because she previously stopped him. [[spoiler: Unbeknownst [[spoiler:Unbeknownst to her, all of them but Bathory are also connected to her via the Host: Apostate is a rogue deceit spirit, the Seer traded his soul to a spirit of domination for power, and the Idolator has trapped a spirit of faith in his staff and uses it to feed on his congregation.]]Membership congregation]]. Membership in the Prime Wardens also makes her the enemy of the toothy and tentacled Balarian, who kinda breaks the theme. theme.



* WingedHumanoid: She grew wings after coming back from the dead. Nobody's sure why. Apostate claims he did it, but Apostate is a liar. [[spoiler: Turns out, she did it to herself, unconsciously.]]

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* WingedHumanoid: She grew wings after coming back from the dead. Nobody's sure why. Apostate claims he did it, but Apostate is a liar. [[spoiler: Turns [[spoiler:Turns out, she did it to herself, unconsciously.]]unconsciously]].

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* DirtyCommunists: Not Ryan, but his AlternateUniverse EvilDoppelganger The Red Menace, a PyroManiac who shows up during the [=OblivAeon=] battle. [[MirrorWorld Naturally]], he's opposed by The Everyman, an American CaptainPatriotic version of Proletariat.



* ChummyCommies: Not in the main timelines, but in an AlternateUniverse seen during the [=OblivAeon=] battle the Bunker equivalent is a red-starred hero named [[AnIcePerson Cold War.]]



* EvilDoppelganger: Hellion, an AlternateUniverse version who carries a sword called Aberration and is opposed by Seraph, the heroic counterpart of Apostate. [[spoiler:Unlike Apostate, she was possessed by a spirit of Chaos instead of one of Deception]].



* EvilTwin: Hellion, the nemesis to Seraph who is a good-aligned Apostate, and she carries a sword called Aberration. [[spoiler:Though in this case, she was possessed by a spirit of Chaos instead of one of Deception]].



* BackFromTheDead: Before he was guise, Joe King was crushed by a falling [[PianoDrop grand piano]] in the collateral damage of the heroes' original fight with Wager Master. 'Particles of improbability' seeped into the resulting LudicrousGibs, which then reformed into Guise. He seeming dies again during ''[=OblivAeon=]'', reduced to a puddle of sludge, but then the Scholar, as part of his [[MentorArchetype mentorship]] of Guise, [[{{{Pun}} molding him]] into the next bearer of the Philosopher's Stone, saves him, as seen on The Apex of Humanity, flipped side of the Infusion of Power mission card.

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* BackFromTheDead: Before he was guise, Guise, Joe King was crushed by a falling [[PianoDrop grand piano]] in the collateral damage of the heroes' original fight with Wager Master. 'Particles of improbability' seeped into the resulting LudicrousGibs, which then reformed into Guise. He seeming dies again during ''[=OblivAeon=]'', reduced to a puddle of sludge, but then the Scholar, as part of his [[MentorArchetype mentorship]] of Guise, [[{{{Pun}} molding him]] into the next bearer of the Philosopher's Stone, saves him, as seen on The Apex of Humanity, flipped side of the Infusion of Power mission card.



* BadassInDistress: During the [=OblivAeon=] battle she needs to be rescued from an enraged terror bird before she can join the fight.



* MachoLatino: Not Paul, but his AlternateUniverse counterpart El Mejor Legando, who can pitch in during the [=OblivAeon=] battle.



* BackfromTheDead: Was actually killed by the Operative after the Chairman chemically enhanced her for the first time (and divided Mr. Fixer's attention with his malevolent presence), before Zhu Long stole and restored his body before trapping his soul inside it to create his Dark Watch variant.
* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.


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* BadassNormal: He's able to stop an entire alien invasion in its tracks with a ''grease gun''. Or a Jack Handle with a Grease Monkey Fist., which lets him hit every Minion, and change his damage type to ensure they get damaged.


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* AlternateSelf: The [=OblivAeon=] battle introduces Cursor, an AlternateUniverse version with Captain Cosmic's powers who helped the Thorathians overthrow Voss.


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* AlternateSelf: The [=OblivAeon=] battle shows an alternate universe where Pete Riske, under the name Lucky Break, seems to be the equivalent of ''[[TheParagon Legacy]]''. He's even got a shiny gold statue.


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* EvilDoppelganger: The [=OblivAeon=] battle shows one timeline where he's Citizen Storm, who dealt with losing Vognild Prime by conquering Earth. Much like Citizen Dawn from the main timeline, Citizen Storm can be convinced to pull an EnemyMine against [=OblivAeon=].


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** There's also Omni-Unity, who hails from an AlternateUniverse where Omnitron assimilated all life on the planet but nonetheless proves willing to help fight [=OblivAeon=].

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* CrazyPrepared: Bunker’s entire kit can be treated as this. He can deal multiple sources of damage (projectile, fire, energy), can deal damage to multiple targets (either all non-heroes or selectively), has extra armor for dealing with damage (Heavy Plating and Recharge Mode), heal himself (Maintenance Unit), can stop the environment from playing a card to avoid more unanticipated changes to the game (Adhesive Foam Grenade), has several different “Mode” cards which can affect his ability to tank damage or deal more damage of his own, and has several ways of drawing cards just in case he can’t get what he needs at first. [[JustifiedTrope Justified]], as in-universe Bunker is a OneManArmy mechanized suit of armor designed to fight in several different terrains and combat varying threats.
** The Engine of War variant also gives more utility to Bunker’s deck by granting him a way to destroy Ongoing cards, something no other variant can do.



* GatlingGood: His card Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns as long as you discard a card at the end of his turns. It’ll still continue to gun down opponents even while he is using a Mode card, making it a reliable source of damage as long as you have cards to spare.

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* GatlingGood: His card Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns as turns- so long as you discard a card at the end of his turns. It’ll still continue to gun down opponents even while he is using a Mode card, making it a reliable source of damage as long as you have cards to spare.



* HeelFaceTurn: The Engine of War Bunker variant features a different pilot than normal, the once villainous Fright Train, in a BadFuture where Legacy goes mad with power and becomes known as Iron Legacy. Fright Train decided to give up a life of crime and help out people instead, which led to the Tachyon of that timeline recruiting him while providing him with an experimental Bunker suit due to his military background. Humorously, Fright Train was too big to fit into the suit, so it was hollowed out and used instead as armor complete with guns.

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* HeelFaceTurn: The Engine of War Bunker variant features a different pilot than normal, the once villainous Fright Train, in a BadFuture where Legacy goes mad with power and power; becomes known as Iron Legacy.Legacy; and murders Tyler Lance, the original operator of the Bunker suit. Fright Train decided to give up a life of crime and help out people instead, which led to the Tachyon of that timeline recruiting him while providing him with an experimental Bunker suit due to his military background. Humorously, Fright Train was too big to fit into the suit, so it was hollowed out and used instead as armor complete with guns.



* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage. [[MoreDakka Lots of it.]]

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* KineticWeaponsAreJustBetter: The vast majority of Bunker's attacks deal projectile damage. damage, [[MoreDakka Lots lots of it.]]it,]] and don’t have complicated strategies involved to work nor are CastByHitpoints.

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Did some work on Bunker’s folder.


* AchillesHeel: He's dependent upon his equipment to get any of his strategies going, which can be preyed upon by certain villains (e.g. Chokepoint), and his main source of card draw requires enemy cards being destroyed.

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* AchillesHeel: He's dependent upon his equipment to get any of his strategies going, which can be preyed upon by certain villains (e.g. Chokepoint), Chokepoint). Furthermore, his strongest damage dealing card, Omni-Cannon, requires a great deal of cards fed into it in order to deal massive damage, and while he does have several ways to draw cards his main source of card draw one - Ammo Drop - requires enemy cards being to be destroyed.



* {{Determinator}}: G.I. Bunker died fighting his way through a Nazi fortress single-handed. As his suit took damage and began to lock up, he tore the damaged parts off, rather than retreat or surrender. His incapacitated art depicts him down to a pistol, missing his helmet and one arm of the suit, with his fuel tank on fire. He's still pushing forward.

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* BoringButPractical: Bunker’s kit isn’t complex, [[JackOfAllTrades and he doesn’t specialize at any given role]], but it doesn’t take long for him to provide immediate fire support for his teammates; all he needs is the right equipment card at the given time. This is useful against villains who are a damage race to win against, such as Deadline.
* {{Determinator}}: G.I. Bunker died fighting his way through a Nazi fortress single-handed. As his suit took damage and began to lock up, he tore the damaged parts off, off rather than retreat or surrender. His incapacitated art depicts him down to a pistol, missing his helmet and one arm of the suit, with his fuel tank on fire. He's fire, yet he's still pushing forward.



* GatlingGood: Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns as long as you feed it by discarding a card at the end of each of his turns.
* GunsAkimbo: All of Bunker's damage dealing powers are guns, and Turret Mode lets him use two in one turn.
* HeroicSacrifice: The WWII Bunker, Engine of Freedom, went down in a blaze of glory, taking on a Nazi bunker single-handed and trying to kill Hitler.

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* GatlingGood: His card Gatling Gun, which deals damage to a single target at the start of each of Bunker's turns as long as you feed it by discarding discard a card at the end of each of his turns.
turns. It’ll still continue to gun down opponents even while he is using a Mode card, making it a reliable source of damage as long as you have cards to spare.
* GunsAkimbo: All of Bunker's damage dealing powers are guns, and gun related. His Turret Mode lets card takes this UpToEleven with the fact that not only are both of his arms turned into gatling guns, he even can use his other powers like Flak Cannon; Grenade Launcher; and Omni-Cannon, along with potentially having a Gatling Gun card active on top of all that firepower.
* HeelFaceTurn: The Engine of War Bunker variant features a different pilot than normal, the once villainous Fright Train, in a BadFuture where Legacy goes mad with power and becomes known as Iron Legacy. Fright Train decided to give up a life of crime and help out people instead, which led to the Tachyon of that timeline recruiting
him use two in one turn.
while providing him with an experimental Bunker suit due to his military background. Humorously, Fright Train was too big to fit into the suit, so it was hollowed out and used instead as armor complete with guns.
* HeroicSacrifice: The WWII Bunker, Engine of Freedom, went down in a blaze of glory, taking on a Nazi bunker single-handed and trying in order to kill Hitler.



* KillItWithFire: External Combustion overheats Bunker's armor in return for dealing heavy fire damage to all enemies.

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* KillItWithFire: External Combustion overheats Bunker's armor - dealing damage to himself as a result - in return for dealing heavy fire damage to all enemies. non-hero targets.



* MilitarySuperhero: Played with. Bunker is ultimately a hero first, a military man second, but he ''is'' obviously affiliated with them in many ways.

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* MilitarySuperhero: Played with. Bunker is ultimately considered a hero first, a military man second, but he ''is'' obviously affiliated with them the military due to their involvement in many ways.the Freedom Five Initiative. The team tends to lean on him for strategic operations, which makes sense considering his background of fighting in Fallujah.



* OneManArmy: The Bunker suit is explicitly described as having as much firepower as an entire armored battalion. The original GI Bunker smashed through a literal army of Nazis in World War II while trying to take out Hitler by single-handedly storming his fortress.
* PoweredArmor: Wears a suit developed as part of the US Military's Ironclad project.

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* OneManArmy: The Bunker suit is explicitly described as having as much firepower as an entire armored battalion. The original Even its predecessor, the GI Bunker Bunker, smashed through a literal army of entire fortress filled with Nazis in during World War II while trying by himself in order to take out Hitler by single-handedly storming his fortress.
Hitler.
* PoweredArmor: Wears a mechanized suit developed as part of the US Military's Ironclad project.military's “Ironclad Project.”



* TeamNormal: While he is a skilled military tactician and mechanic, he's nevertheless the most "standard human" of the Freedom Five, since even Wraith has her wealth status; finely honed martial arts; and analytical skills. In the "Animated Series" episodes of the Letters Page he's portrayed as sometimes specifically suffering from a sort of Imposter Syndrome as a result.

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* SuperStrength: The Engine of War Bunker variant features a heroic version of Fright Train, whose powers listed this amongst others. This is reflected in his baseline power, Locomotion, which allows him to destroy an Ongoing card at the cost of discarding a Mode card in his hand.
* TeamNormal: While he is a skilled military tactician and mechanic, he's nevertheless the most "standard human" of the Freedom Five, Five since even Wraith has her wealth status; finely honed martial arts; and analytical skills. In the "Animated Series" episodes of the Letters Page Page, he's portrayed as sometimes specifically suffering from a sort of Imposter Syndrome as a result.



* WalkingArmory: He has flak guns, a minigun, a grenade launcher, missiles, and an Omnicannon. And a sticky grenade launcher, which is surprisingly useful for keeping out unwelcome environment cards.
* WaveMotionGun: The [=OmniCannon=], which can, and often will, hit for massive damage. It allows the player to store three cards per turn, then unleash an attack whose damage is double the number of cards stored up that way.

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* WalkingArmory: He has flak guns, cannons, a minigun, a grenade launcher, missiles, missiles (Engine of War variant, and only by appearance), and an Omnicannon. And Omni-Cannon. On the non-lethal side he has a sticky grenade launcher, which is surprisingly useful for keeping out unwelcome environment cards.
cards while not damaging any friendly ones.
* WaveMotionGun: The [=OmniCannon=], which can, and often will, can hit for massive damage. It allows the player to store three cards per turn, then unleash an attack whose damage is double the number of cards stored up that way.
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* NamedWeapon: Her sword, Absolution.

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* NamedWeapon: NamedWeapons: Her sword, Absolution.
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[[folder: By Debut Expansion]]

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[[folder: By [[folder:By Debut Expansion]]



[[folder: By Team]]

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[[folder: By [[folder:By Team]]



[[folder: The Southwest Sentinels / Void Guard]]

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[[folder: The [[folder:The Southwest Sentinels / Void Guard]]



[[folder: Setback]]

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[[folder: Setback]][[folder:Setback]]



[[folder: Sky-Scraper/Vantage]]

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[[folder: Sky-Scraper/Vantage]][[folder:Sky-Scraper/Vantage]]



[[folder: Tempest]]

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[[folder: Tempest]][[folder:Tempest]]
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[[folder: Absolute Zero]]

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[[folder: Absolute [[folder:Absolute Zero]]



[[folder: Beacon/Young Legacy/Legacy IV]]

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[[folder: Beacon/Young [[folder:Beacon/Young Legacy/Legacy IV]]



[[folder: Benchmark]]

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[[folder: Benchmark]][[folder:Benchmark]]



[[folder: Bunker]]

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[[folder: Bunker]][[folder:Bunker]]



[[folder: Captain Cosmic]]

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[[folder: Captain [[folder:Captain Cosmic]]



[[folder: Chrono-Ranger/Renegade/Time Slinger]]

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[[folder: Chrono-Ranger/Renegade/Time [[folder:Chrono-Ranger/Renegade/Time Slinger]]



[[folder: Fanatic]]

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[[folder: Fanatic]][[folder:Fanatic]]



[[folder: Guise]]

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[[folder: Guise]][[folder:Guise]]



[[folder: Haka (Aata Wakarewarewa)]]

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[[folder: Haka [[folder:Haka (Aata Wakarewarewa)]]



[[folder: Haka (Arataki Wakarewarewa)]]

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[[folder: Haka [[folder:Haka (Arataki Wakarewarewa)]]



[[folder: K.N.Y.F.E./Rival]]

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[[folder: K.[[folder:K.N.Y.F.E./Rival]]



[[folder: Legacy III/Heritage]]

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[[folder: Legacy [[folder:Legacy III/Heritage]]



[[folder: Mr. Fixer/Mantra]]

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[[folder: Mr.[[folder:Mr. Fixer/Mantra]]



[[folder: The Naturalist]]

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[[folder: The [[folder:The Naturalist]]



[[folder: Omnitron-X]]

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[[folder: Omnitron-X]][[folder:Omnitron-X]]



[[folder: Parse]]

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[[folder: Parse]][[folder:Parse]]



[[folder: Ra]]

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[[folder: Ra]][[folder:Ra]]



[[folder: The Scholar]]

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[[folder: The [[folder:The Scholar]]



[[folder: Tachyon]]

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[[folder: Tachyon]][[folder:Tachyon]]



[[folder: Unity]]

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[[folder: Unity]][[folder:Unity]]



[[folder: The Wraith]]

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[[folder: The [[folder:The Wraith]]
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* NoBiologicalSex: Tempest's species have no biological sex and would be perplexed by the idea of gender. In Tempest's case, "he" is generally used for convenience both in-universe and out[[note]]The reason "he" is used instead of the standard gender-neutral pronoun "they" is because in-universe tempest was created in the 60s where the concept of a gender neutral pronoun wasn't really a thing yet.[[/note]].
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  • Every* hero dies in the Iron Legacy and Vertex timelines except for Wraith in the former and the Prime Wardens, Parse, KNYFE, and Sky-Scraper in the latter, fwiw.


* BuryYourGays: Dies in both the Iron Legacy and Tactics timelines.
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* BuryYourGays: Dies in both the Iron Legacy and Tactics timelines.

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* OlderAlterEgo: Though a few years have passed, Thiago is still younger (and less chiseled) than most Ras so the staff ages him up when he transforms.




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* WalkingShirtlessScene: Just like Blake, Thiago does not wear a shirt while transformed.

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* AscendedFanboy: In ''Tactics'', Thiago from Spite's "Potential Sidekick" card takes over the role of being Ra, and is ''very'' dorkily excited at getting to fight alongside Legacy and his other favorite heroes.



* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that. His successor Thiago in turn also channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].

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* CompositeCharacter: The card game version is based on ComicBook/{{Thor}}, as a mortal empowered by a real-world pagan god (complete with elemental powers and [[ThrowingYourSwordAlwaysWorks throwing his weapon]] as a SignatureMove), and per WordOfGod of AdventurerArchaeologist Franchise/IndianaJones before that. His successor Thiago in turn also channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].
** Thiago's metastory also makes him an expy of ''ComicBook/MilesMorales'' believe it or not. They're both junior legacy characters of a popular hero that was killed off and debuted in an UltimateUniverse. Like Miles, Thiago's good nature and underdog status made him the EnsembleDarkhorse of an otherwise controversial universe. The only difference is that [[spoiler: Miles survives and enters regular continuity and Thiago does not]].



* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn. And, in ''Sentinels Tactics'', a new Ra has already emerged following the death of Dr. Washington in the first clash with [=OblivAeon=]: Thiago, the Potential Sidekick from Spite's deck, [[SheIsAllGrownUp grown to his physical prime]] by accessing the power of Ra.

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* LegacyCharacter: Every bearer of the Staff of Ra becomes host to the power of Ra. In the distant past, the first Ra was slain by the Ennead, only for Horus, the next incarnation of Ra, to defeat and imprison them in turn. And, in ''Sentinels Tactics'', a new Ra has already emerged following the death of Dr. Washington in the first clash with [=OblivAeon=]: Thiago, the Potential Sidekick from Spite's deck, [[SheIsAllGrownUp grown to his physical prime]] by accessing the power of Ra.



CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].

to:

* CompositeCharacter: Thiago channels [[ComicBook/{{Shazam}} Captain Marvel]], since he's a child who grows into his physical prime when he accesses his superpowers. Ra's overall arc of being a lone immortal who finally manages to reconnect with the world only to finally die, then being reborn in a younger host also mirrors the series-long arc for [[ComicBook/TheSandman Dream of the Endless]].


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* PersonalityPowers: Ra is a passionate hot-head who throws fire around. This is true for all bearers of the staff, since some compatibility with the Ra personality is necessary to access the mantle, though the actual personality can vary. Unlike Blake Washington Jr, Thiago is more brash and reckless than angry.

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