A list of characters from the Saints Row series. Gang affiliation is a big part of the character's identities, so they're grouped by the gang they work/worked for (if applicable).Note: Spoilers from all games in the franchise are listed below regardless of when the character entered the franchise, so be warned if you haven't played all of them and wish to remain unspoiled.
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The Player Character
The Boss/Playa (all incarnations)
Played By: Uncredited (SR1), large number of voice options thereafternote Male Voice 1: Charles Shaughnessy (2), Troy Baker (3 and IV), Male Voice 2: Kenn Michael (2, 3 and IV), Male Voice 3: Alex Mendoza (2), Robin Atkin Downes (3 and IV), Female Voice 1: Katie Semine (2), Laura Bailey (3 and IV), Female Voice 2: G.K Bowes (2), Tara Platt (3), Diane Michelle (IV) Female Voice 3: Rebecca Sanabria (2 and 3), Sumalee Montanto (IV), Zombie: Steve Blum (3), Nolan North: Nolan North (IV)
The fully-customizablenote In the first game, could only be male protagonist of the series. An anti-heroic (except in the second game) sociopath, the unnamed protagonist, usually referred to as "Playa" in the first game and "Boss" afterwards, rises from an anonymous citizen on the streets of Stilwater recruited by Julius Little into the Third Street Saints, to a lieutenant of the aforementioned gang, the eventual leader of the Saints, an international celebrity, and finally the freakin' President of the United States.Main Tropes
Mellows out considerably in the third game, and not quite willing to commit as many atrocities as in Saints Row 2, with several Pet the Dog moments. However, the Boss is still quite the nasty piece of work and therefore, remains a Villain Protagonist.
Veers straight into Unscrupulous Hero in Saints Row IV, wherein s/he not only expresses concern for the people under their jurisdiction as President, but also spends the entire game working to save people and take down the Big Bad. And as the game takes place largely inside a simulation, technically s/he never commits any crimes at all.
Bad Bad Acting: The Boss simply cannot act, at all. Either on movie sets, or when his/her life really does depend on it while they're impersonating Cyrus Temple.
Berserk Button: In the sequels, harming the Boss's subordinates is enough for them to take a break from carefree mayhem and give the perpetrator their full attention.
Also betrayal, you can be an undercover cop or a former rival gang member but never fuck with the Boss when it comes to loyalties or your own personal grim reaper will hunt you to the ends of the earth.
You honor the dead. Doesn't matter who you are, you honor the dead. Interrupting a funeral with have Boss help the mourner literally bury those who do so alive, unleash The Dragon to go on a Ax-CrazyRoaring Rampage of Revenge, and if you so choose go terrorist.
A more minor and humorous example is in the Boss's love of Biz Markie. You don't butcher Biz Markie and get away with it for long. Especially if you're Nolan North.
"Zinyak! Zinyak, you leave Biz Markie alone! You leave Markie out of this!! Oh, you sunuvabitch...I'M GONNA KILL YOU! IT'S NOT OPERA!!!!!"
Book Dumb: Zig-zagged. At times the Boss comes across as downright stupid, but there are occasional hints that it's of the obfuscating variety and every once in a while the Boss says something genuinely insightful or smart (which almost always results in a shocked reaction from the other characters).
Benevolent Boss: Despite being a Sociopath, Boss is very protective and fair to subordinates so long as they stay loyal.
But for Me, It Was Tuesday: When you call up Keith David and Maero as homies, Keith tells Maero that he has never heard the Boss talk about him or the Brotherhood. Maero thinks it's because of this trope and figures the Boss probably doesn't bother thinking twice about the people they have killed. It's then subverted when Keith points out that the Boss has talked about the other gangs, their respective leaders and even Donnie Wong.
Character Development: Goes from Julius' lieutenant to a borderline psychopath in the second game. The range of voice options can elaborate this further. The third game has Boss come across as more level headed than Shaundi, helped further by player input on certain decisions (nuke the Syndicate's headquarters or keep it as a base, use zombie gas to create more homies or dispose of it, sacrifice Shaundi to go after Killbane or save her). Third-game Boss isn't as bitter or vengeful with Julius dead, enjoying the power and celebrity status earned from taking over Stillwater and fighting the Syndicate head on. By Saints Row IV Boss admits he honestly, genuinely, cares about his crew and would do anything to protect them.
At least one voice in the third game mentions having a therapist, so that could be a contributing factor.
Combat Pragmatist: No matter the danger or absurdity of the situation, the Boss will find a way to win. In addition to taking hostages, false surrenders, and having truly ludicrous proficiency with improvised weapons (fire hydrants, giant purple dildos, bricks etc), Boss is a master of psychological warfare. The Boss is perfectly willing to target loved ones, use humiliation tactics like winning a televised wrestling match against an enemy, or making demoralizing public media declarations.
Coup de Grāce Cutscene: Finished most of the gang leaders in the series like this. Benjamin King briefly allies himself with the Saints after being betrayed by Warren and forced out of the Vice Kings in the first game then gets Put on a Bus, Matt Miller in The Third bribes the Boss into allowing him to pull a Screw This, I'm Outta Here instead.
Regardless of how you play, it's Lampshaded by almost every character who rides shotgun with you. Characters from the first game give a familiar Continuity Nod in regards to it. And Jane waxes poetic about your vehicular carnage.
Here's something well hidden. Call up a homie then when they arrive dismiss them. S\he will get in their vehicle and take off. You can jump in the passenger seat and now Boss will give them crap over their driving. It's best to have a load of flashbangs to freak out your homie and any driver\passengers to encourage accidents.
Et Tu, Julius?: In the second game, it was revealed that Julius tried to kill the Boss by destroying the Yacht seen in the finale.
Even Evil Has Standards: The Boss might be an amoral crime lord, but is still horrified after seeing the corpses of people experimented on by Ultor in the Ultor Exposed DLC.
Again in the third game. Murder, theft, human trafficking, insurance fraud, and wanton destruction are all fine. Hypercommercialisation, on the other hand, is something the Boss starts having doubts about. This may or may not stick depending on the ending chosen.
In "Takeover the City" mission of The Third the Boss is noticeably disturbed when Pierce talks about collecting sex dolls.
Also in the third game Boss doesn't like the way the director of the movie (that he/she happens to be staring in) treats the co-star actress, and quickly begins trying to screw with him in an effort to get him to stop. This is even though the director does nothing but praise whatever Boss does. They also try to get the poor girl to stand up for herself so he won't pick on her so much.
In The Trouble With Clones Boss becomes kind of heroic, fighting off an army division attacking Pierce and Johnny Tag, even showing remorse for the Saints failing Gat.
Boss also draws the line at nuclear war and human genocide.
Faux Affably Evil: Make no mistake, the Boss has a sadistic streak underneath that puckish roguery.
For the Evulz: By the time of the second game, Boss made it clear that liberating the city for peace wasn't a priority anymore. The final lines of Saints Row 2 confirm this. "This is our city [now], we do whatever the fuck we want." Downplayed somewhat in later games.
From Nobody to Nightmare: The first game begins with the Playa just walking down a street before being caught in a gang fight and co-opted into the Saints. Needless to say, Boss takes to the lifestyle like a duck to water.
With the Boss' election as President of the US in Saint's Row IV, they may very well have become the full-fledged champion of this trope.
He Who Fights Monsters: Inverted, the Boss starts Saints Row 2 as a vengeful gangbanger out for power and revenge. By the time Saints Row IV happens, the Saints are acknowledged as the closest thing Boss has to family, and goes so far as to save America from a nuclear strike and fight an alien invasion. Still a jerkass though.
Implacable Man: Both in and out of gameplay, assuming you do enough diversions. Blowing up The Boss just gets him/her pissed off, and in the second game, the full complement of perks means that the Boss can jump out of a plane, get hit by three exploding trucks on fire, and take a point-blank shotgun blast to the face without going down.
The third turns this Up to Eleven once you get around max respect level, with several upgrades making him/her immune to each type of damage. It can get to the point where Boss can only be harmed by melee attackers.
Kick the Dog\Kick the Son of a Bitch: The Boss is fond of doing this, starting from the second game. Arguably the most brutal example was crippling Matt's hand with fireworks. Matt had nothing to do with The Brotherhood other than doing their tattoos and being close friends with Maero. Oh the other hand many still view killing a teenage girl by locking her in a car and having her boyfriend unknowingly run her over at a monster truck rally as the worst thing the Boss ever did, even though she was involved in the murder of Carlos.
Made of Iron: Leaps from a moving plane to another moving plane. With no parachute, or cables, or common sense. Plays in traffic for petty change, drives around an angry tiger at high speeds for training.
Mercy Kill: Did this to Carlos after the Brotherhood mortally wounded and disfigured him.
In the third game pairing Boss with Zimos may prompt some dialogue where Boss asks Zimos what his real name is when Zimos says it's "Need to know and you don't". When Zimos asks Boss their name the Russian female boss says her name is classified.
Male 3 tells Zimos that his name is Winston Churchill. He doesn't buy it.
Also, Female 1 tells Zimos that her name is Martha Washington, he doesn't buy that either.
The last Heli Assault activity against the Deckers reveals that Kinzie knows the Boss's real name. The Boss promptly tells her to shut up when she starts to say it.
Was originally planned to be "Mikey" in the first game, but they scrapped it.
In the fourth game, using the Nolan North voice makes it clear that you are, in fact, playing Nolan North. So its possibly to assume that, all this time, the player character was just Nolan North all along.
Not-So-Harmless Villain: Maero originally believes that The Boss is just a washed-up gangbanger and therefore gives him/her a pitiful proposition. He REALLY regrets this as the gang war between them becomes increasingly brutal and vicious.
One-Man Army: Boss is a striding engine of destruction. You can run, but you'll just die trying.
Pay Evil unto Evil: The Ronin and Brotherhood missions especially consist of increasingly bloody games of tit-for-tat between The Boss and whoever's stupid enough to try and hurt the other Saints. The Boss' main motivation for total war against the world's largest criminal syndicate was due to the death of one Saint.
Person of Mass Destruction: By the end of SRTT, the Boss is able to blow up a sky scraper, sink an aircraft carrier, take on a well-armed paramilitary group, bring down a flying warship, set up a citystate, aside from kill a truly ungodly number of people.
Pet the Dog: Seems to show genuine care and concern for the Saints, especially the lieutenants. This is especially apparent with his/her reaction to having to Mercy Kill Carlos.
In the "Gangstas In Space" DLC Boss is extremely nice to the actress they have to work with. They coach her throughout the DLC to stand up for herself and not take shit from the Jerk Ass director who insults and belittles her at every chance he gets. Soon they even become friends and she can be called as a homie upon completion of the last mission. By the end Boss may have rubbed off on her a bit more than they intended...
Gets a big one with Matt in the 4th game. Since s/he is one of the last human leaders s/he gives Matt, a big Nyteblade fan, control of the entire Nyteblade franchise. Matt is left nearly speechless.
If you think about everything Boss does over the quantrilogy there's a lot s/he doesn't have to do to be nice, but does so anyway. Help out who s/he's friends with, befriends a number of allies, lots of little and not so little strokes of the pooch throughout the four games.
According to Keith, The Boss holds Donnie Wong in higher regard than Maero. Which is touching in a way, considering all they ever did was bully the poor guy.
In Saints Row IV, French Boss in particular comes across as very gentle and kind when speaking to her lieutenants.
Protagonist Without A Past: In the first game, he's just an ordinary schmuck who happens to walk right into a gang war, without any backstory. Was he a criminal beforehand, or a law-abiding citizen seduced by the criminal lifestyle? We don't find out. However, along with having way more dialogue, we get some small tidbits of info. For example, s/he mentions coming to a bordello since s/he was a teenager, and one of the female voices reveals that her father loved guns and told her that you could never have enough. Plus, the events of the first game are your protagonist's past now. Lampshaded in 4 when the Boss says flat out that no one cares who s/he was before s/he joined the Saints.
The Captain: After the first incarnation of the Saints.
The Sociopath: Cares for lieutenants, but makes it clear that s/he's in the gang scene for the perks and power. Has nothing but contempt for Julius's attempt to be a "killer with a conscience," with no loyalty to his supposed crew.
Julius: Don't you get it? The Saints didn't solve a goddamn thing. Drugs were still being pushed, innocent people were still being killed... all we did was turn into Vice Kings that wore purple.
Playa: Jesus Christ, you sound like a pussy!
Julius: I sound like someone who's not a sociopath.
The third game, while doing away with four separate fighting styles, incorporates wrestling moves into the Boss's fighting style by default.
Gender, Race and Playing Style Selection Tropes
Acrofatic: You can make your Boss fat (ranging from "chubby" fat to "gives The Notorious B.I.G. a run for his money" fat), and s/he'll still be able to sprint and jump without a hitch. Regarding the sprint, you can unlock infinite sprint... meaning you can run laps around the city and still look like you're in danger of having a heart attack at any minute.
Blood Knight: Female 1 voice of The Third clearly loves fighting, with Bond One Liners in combat either deriding her kills as being disappointing or occasionally commending them as a good fight.
Boobs of Steel: Possible for a female Boss with the Sex Appeal slider all the way up.
Call Back: When drunk, she will laugh and laugh and laugh at the joke she made to Gat in the first game.
Combat Stilettos: These can be given to the boss, male or not. Note that in some cutscenes, the Boss will be shown walking properly in them; in others, he/she will be walking flatfooted despite the shoes being actual heels.
Foreshadowing: Female voice 1 muses that when this is all over she might get into politics, and mentions an interest in dancing. Lol and behold, now she's the President and cannot pass up amateur night at a strip club.
Four More Measures: When singing "What I Got" with Pierce early on in the game, several of the voices will have Boss singing a line too early and noting that they always mess that part up.
Girly Bruiser: Female 1 voice of The Third, who says things relating stereotypical feminine traits of herself unashamedly... as Bond One Liners.
The Lad-ette: Played straight with all the female voices in Saints Row 2 and the Russian and Latina voices in The Third. Female voice 1 in TT also counts, but she does occasionally show a feminine side. The Latina voice is this trope to a T though.
Muscles Are Meaningless: The flip side of the Acrofatic option; you can be skinny as a rail and still throw people around like rag dolls and kill Brutes like it's nobody's business.
Nolan North: The gimmick voice available in the fourth game, at the fourth wall's expense.
Platonic Life Partners: With Johnny Gat, if you play a girl. They're very close friends, but there's nothing sexual going on, and Johnny is hooked up with Aisha until "Bleeding Out" anyway. Can be averted in Saints Row 4 however.
Retcon: It's been stated by the creators that, if you choose a female character in Saints Row 2, it is to be assumed that she was always female.
Villainous Crossdresser: Can be achieved by playing as a male Boss while wearing female clothes, makeup, and jewelry. Do not, under any circumstances, confuse him for a Sissy Villain though...
Virtual Paper Doll: Thanks to the many options in clothing and body builds, you can make your own Boss rather easily. And making it resemble to another character is far from impossible.
Vocal Dissonance: You can mix and match bodies and voices for the Boss. You can have a male body with a female voice, or the other way around. And then there's the zombie voice...
When I Was Your Age: Parodied; one of the lines demonstrating the "Male 1" voice in the third game complains about kids playing video games, saying that when he was young, he would've been playing outside... killing people in real life.
The 3rd Street Saints were formed to combat the more violent and destructive gangs that have risen to power in their home city of Stilwater. They succeed, but are disbanded a short time after and forced to start over from scratch in the second game. With the help of a former member turned leader they retake Stilwater once again, though with much less noble goals this time around. As their fame and power grows they slowly become celebrities and begin to lose touch with who they once were. By the third game they begin to wonder if they have become sellouts and end up in a new city under the control of a massive crime organization simply called The Syndicate. Crushing the organization, the Saints eventually won the adoration of America when they prevented a nuclear terrorist attack on Washington D.C., only to be drawn into an intergalactic war against the colossal Zin Empire.
Badass Crew: You really don't wanna fuck with the Saints. Several people have found this out the hard way.
Equal-Opportunity Evil: Most of the other gangs recruit both men and women of several different races in fairly equal numbers, but the Saints seem to be the most diverse in each of the games. This is especially true for their lieutenants.
Everyone Is Bi: By the fourth game, everyone will have sex with the Boos regardless of gender. Except Vice President Keith David. And the Boss only wants Ben King's autograph.
From Nobody to Nightmare: In the first game the Saints were just a tiny gang that only had control over a small part of the city while the more powerful gangs controlled about 95-99% of the rest of Stilwater. By the end of the third game they may have complete control over a city-state that is separate from the rest of the nation and able to openly challenge the US government. By the time the 4th game rolls around, the Boss is President of the United States.
Light Is Not Good: Despite calling themselves the Saints they are anything but. They did have noble goals in the beginning, but that was quickly replaced with a lust for power.
Mascot: The third game features several Saints mascots roaming the city alongside the "normal" mascots. The player can even unlock mascot gang customization for an entire army of Saints mascots.
Not So Different: From the Vice Kings. The only real difference between them is that the Saints wear purple instead of yellow and ended up being far more successful.
Purple Is Powerful: Ever since they reformed in the second game with the Boss as their leader they've only gotten stronger as the series went on.
Ragtag Bunch of Misfits: Applies to all games in the series, but the third and ESPECIALLY the fourth are the best examples. Over the years the gang has had a stoner chick who sleeps with everyone to gain information, an old pimp who speaks only in autotune, a luchador seeking to regain his honor and mask, a cloned russian super soldier, and even an alien robot rescued from a virtual simulation, to name just a few of the members.
Julius is the charismatic founder and leader of the Third Street Saints in the first game. He saves the main character - who he refers to as "Playa" - from a gang shootout, and offers him a place in the Saints. Julius claims that their goal is to clean up Stilwater and wipe out the rival gangs who are raising hell and generally making life miserable, even if he does make some questionable decisions. He ultimately sells the Saints out and essentially destroys the gang after being caught by the cops, even seemingly killing "Playa" via boat explosion, and gets a job as a tour guide after Mega Corp. Ultor moves in and renovates the entire Row. But Julius' past comes back to haunt him in the form of "Playa", who survived the explosion and wants answers - and revenge.
The Chessmaster: In short, he founds the Third Street Saints to wipe out the other three gangs in the city, then betrays them before sending them all to prison or death. The plan works brilliantly, except it just leaves open a vacuum for other gangs to fill. He also failed to kill the Player like he expected.
It's questionable how much of this is Xanatos Speed Chess since Julius gives up the Saints only after he's arrested with what's implied to be rock solid evidence.
Et Tu, Brute?: His betrayal of the Protagonist by trying to blow up the yacht s/he was in.
Heel-Face Turn: In the first game, assuming that the Saints were the Faces, he is a former Vice King, who owes Benjamin a favor or two.
Face-Heel Turn: In the second game, it's revealed that was the one responsible for the explosion that nearly kill the Protagonist himself during the ending of the first game.
Hypocrite: Makes a deal with the Colombian drug cartels for the Saints to be their sole distributors when the Vice Kings refuse to touch the stuff.
I Take Offense to That Last One: If you have Julius and Johnny Gat as homies together in Saints Row IV, Johnny will call out Julius for turning on the boss,allowing an undercover cop in the gang and letting Lin die. Julius will argue that Lin's death was not his fault, Johnny will then point out that Julius doesn't argue the the other two accusations.
Nice Job Breaking It, Hero: For all his well intentions in the first game, his manipulations end up resulting in a power vacuum that is quickly filled with new gangs and the Protagonist a full-on Sociopath, who ends up killing him in revenge. Job Well done sir.
Real Life Writes the Plot: Julius originally wanted the gang colour to be green. During the development of the first game, the developers originally planned for the Saints to have green as their colour. But due to the release of a Grand Theft Auto: San Andreas trailer which featured a gang in green and not wanting comparisons to be made, the devs changed it to purple.
Deconstructed when you think about it. Julius' good intentions kill literally hundreds of people more than regular gang violence.
Played By: Daniel Dae Kim
The Saints second in command after Boss from the second game onwards. If there is one thing Johnny is good at, its racking up a massive body count of rival gang members and law enforcement officers. So long as he has something to blow up or fill full of lead he'll be happy. In the second game its revealed that he married (or is at least living with) his long time girlfriend Aisha, who tragically dies at the hands of a Ronin enforcer during an ambush. In the third game he is still badass despite the easy life the Saints have had since taking over Stillwater. Unfortunately, he finally meets his end during the second mission of the third game when cornered by the Morning Star and gunned down...Or so we're lead to believe, afterall, Death Is Cheap. As it turns out he survived by using a Morning Star guard as a human shield against Loren's machine gun, knocking the arms dealer unconscious immediately after. Observing the battle, Zinyak, the big bad of the 4th game, abducted Johnny for fear of being one of the only humans able to stop him. Locked away in a simulation on his ship where he constantly relived Aishia's death, the Boss eventually rescued him from his digital nightmare in time to fight the final battle against the Zin.
Artistic License - Law: He claims the above count should be lower, what with the statute of limitations. There actually is no statute of limitations on murder
Badass: To the point where Zinyak kidnapped him years before staging his invasion of Earth, identifying Johnny as the most dangerous person on Earth. Needless to say, the Boss is flabbergasted at being overlooked.
Even more incredible when you realize that with Zinyak's access to time travel technology, it's possible that he might have tried to invade earth without taking Johnny Gat out first, and was curbstomped so utterly that he had to go back in time and take Johnny out in hopes of evening the odds. That's right, Johnny Gat's presence alone could have been the difference between Zinyak being able to successfully invade earth, or getting his ass handed to him utterly during the invasion. Given that the Boss comes very close to killing Zinyak at the beginning of the game, this is not as ridiculous as you might think.
Bash Brothers: With the Boss. It gets to the point where, a hysterical shit talking contest between the two ensues as they nonchalantly battle their way through hordes of Genki mascots... which they decided was a good activity for catching up on old times.
Character Development: In Saints Row IV's loyalty mission. While at first it seems Gat is just happy to be back killing things, during his loyalty mission he talks about how surviving the hell of Zinyak's torture simulation helped him overcome Aisha's death, and how he's ready to move on with his life and stop living in the past. Given that Gat NEVER talks about his feelings, it comes across as a big step for him.
Cool Car: The Gatmobile. Averted in that he never drives it himself.
Cool Shades: The first thing he does after his escape is retrieve them from a very unfortunate Zin.
Cluster F-Bomb: While the game isn't short on swearing, Gat manages to find new and creative ways to insert profanity into almost every sentence.
Dead Star Walking: In the third game, which made it even harder or people to accept that he got killed off.
Determinator: In particular, Gat is opposed to the concept that sharp, pointy objects protruding from one's body are supposed to kill.
Dye Hard: In the first and second games, he has the top of his hair dyed white blond. In all the games that come afterwards he is shown with solid black hair.
Everything's Deader with Zombies: Unlike Lin and Carlos, whom you need to call Eye For An Eye to unlock, you unlock Zombie Gat after completing the story line of The Third. Zombie Gat also shows up in IV, in Shaundi's personal nightmare simulation.
Genius Bruiser: Though probably not a genius to the same extend as Ben King or Oleg, he proves occasionally that he's actually smarter than his sociopathic habits would imply.
Never Found the Body/He's Just Hiding: What some fans are holding out for. Of course Zombie!Gat certainly doesn't leave much room for hope. Some fans even hope that the Trouble With Clones DLC has something to do with the return of Gat.
The Genkibowl VII DLC does hint that he may still be alive.
Trouble With Clones confirmed that the original Johnny is dead. But he was cloned and reborn as a Brute
Finally got their wish in the fourth game. Heck the game practically spoils it 1/4 into the game.
Hell, they spoiled it in the trailer. They gave it its own dedicated trailer and poster dedicated just to spoiling it. They knew damn well how much the fans wanted Gat back.
Number Two: In the second incarnation of the Saints.
Smoking Is Cool: The Gatmobile (which was made in his likeness) comes with a built in cigarette flamethrower. This is somewhat odd as Gat is never actually seen smoking in any of the games while many of the other Saints are.
The Dreaded: By Zinyak of all people. At the very least, he was considered sufficient threat to his plans to warrant his immediate abduction prior to invasion.
The Worf Effect: He can blast his way though an army of mooks but he seems to get hurt a lot to show the gang he's against means business. In the first game he's kneecapped by Anthony Green and held captive, in the second game he's run through with a sword by Jyunichi, and in the third he's stabbed by Philippe Loren and subsequently killed.
Subverted as of Saints Row IV where it shows what happened while the Boss was escaping, he takes out all of the Morning Star with ease, and Loren didn't even score a hit on him during their fight. In fact, Johnny is insulted the Boss believed Loren was capable of killing him.
Played By: Michael Rappaport
An older member of the Saints who assists Julius in rescuing Playa from a Vice King in the first game. At the end of the first game he is revealed to be an undercover cop and is promoted to chief of police by the time the second game rolls around. He leaves the Saints, but remains on good terms with the Boss, whom he kept on life support while he was in a coma between games.
Call Back: While he doesn't actually appear in the third game a police officer in the first mission will mention him. Apparently, he is still chief of police, but doesn't have the pull to get the Saints off for their really extreme crimes. Or protect them from the Syndicate.
"Troy can't bail you out of this one!"
Da Chief: Let's just say he was promoted big time in the last five years.
Deal with the Devil: He genuinely didn't want to betray the Saints despite being an undercover cop. In the second game he sees working for Ultor and doing things that help the other gangs as this, while all this time he still helps the Saints in one way or another.
Dirty Cop: Sets out to protect the Saints in some form even as police chief.
Must Make Amends: Attempts this with Julius after his arrest, attempts to get Julius to make amends by getting Gat and Playa to step down. His solution is to kill Playa and the corrupt Mayor Hughs. Many of the things he does for the Saints can also be seen as this for betraying them.
Number Two: In the first incarnation of the Saints.
Pet the Dog: He's the reason Boss is still alive after the bombing, keeping him/her on life support all that time. He also had Gat protected in jail and after Julius' arrest tries to get him to make Gat and Boss give up the gangs rather than pursue them. He is genuinely outraged at Julius trying to kill the Boss.
Smoking Is Cool: Especially during the first game, where he lights his cigarette on the burning body of a tough rival gang member.
The Saints very first tactician who seems to get annoyed by the habits of some of the other Saints, such as Johnny's recklessness or Troy's incorrect grammar when talkng about Los Carnales. In the second game he quits the Saints and joins Ultor. After leading both the Boss and Julius into a trap in attempt to kill them both he is forced to flee the city when the Boss begins hunting him down for revenge. He hasn't been seen since and does not appear in the third game, leaving his ultimate fate unknown.
Corrupt Corporate Executive: He sells everything from nuclear weapons to toxic waste. He also betrayed the Third Street Saints when he could have warned them about Troy being an undercover police officer. Later, he tries to kill the PC and Julius Little.
Put on a Bus: Apparently the devs don't want to bring him back to not confuse new players.
Screw This, I'm Outta Here: After the Saints get busted by Troy in the first game he takes a job at Ultor. Then, in the second after the Boss messes that up for him he flees Stilwater altogether. It has yet to be confirmed if Boss ever managed to find him or if he got away.
Teen Genius: Or young adult at least. He doesn't seemed to be very old at all in the first game.
What Happened to the Mouse?: The last we see of him is in a DLC mission during the second game where he flees the city with Boss swearing to hunt him down. In the third game he isn't even mentioned and its never explained if Boss is even still looking for him. In SR4, his disappearance and general irrelevance to the plot is mocked in the Zin simulation world by the Boss' virtual wife. "Someone named Dex stopped by earlier. I didn't recognize him, so I just sent him away!"
The spin-off Saints Row Money Shot reveals that he was tracked down and assassinated by the Ultor Corporation. But since that game was cancelled, this explaination isn't considered canon. The most we know is that he probably got blown up with the Earth in the 4th game.
A female leutenant who goes undercover in the Rollerz gang to destroy them from the inside with the help of Playa. Sadly, she is found out by their leader and is trapped in the trunk of a car with Playa after being shot. While he is able to escape to exact revenge Lin either drowns or bleeds out before she can be rescued. Though she only had a major role in the first game she gets several mentions in both the second and third.
Bastard Girlfriend: Did you just insult her? Punch to the the face. Did you just act nice towards her? She'll be rude and treat you like dirt. Even Playa takes a little while to earn any respect from her.
On the other hand, one of her Audio Logs in Saints Row IV have her admit that hearing Donnie call her "My Girl" was a pleasant surprise.
Continuity Nod: Zombie Lin is referenced in Saints Row 2 and in The Third. Kinzie also has a photo of Lin in her Hacker Cave, though Pierce takes it before the boss could see it.
Ship Tease: Between their interactions in the first game, and how quickly Pierce hides the picture of her in the third, there is a rising amount of suspicion that the Boss has/had some feelings for Lin. Because he didn't know Lin, and his noticeably freaked out expression on seeing her picture, it is implied that unless the Boss him/herself brings it up, you don't talk about Lin.
Too Dumb to Live: When you've been included in several high-level meetings and are the only one in there not completely trusted, perhaps you shouldn't sabotage every single one of the plans discussed?
One of her collectible Audio Logs in Saints Row IV have her openly admit that leaking info so often was really dumb on her part.
Wrench Wench: She gets really annoyed at the Rollers when they think someone like Donnie worked on her car, when in reality she tricked it out entirely by herself.
The 3rd Street Saints - Saints Row 2
Played By:Eliza Dushku (SR2), Danielle Nicolet (SR3 and SRIV), Jennifer Jules Hart (SRIV)
One of the Saints' lieutenants, Shaundi starts as a stoner/college dropout/hippie type who Really Gets Around and is almost always under the influence of some kind of drug. However, she's still a very efficient member of the Saints, and the countless people she knows provide the Saints with tons of leads regarding the rival gangs. But in The Third, she's become a lot more serious and focused - especially after Johnny Gat is killed. During the events of Saints Row IV, she overcomes her survivor's guilt and makes peace with her past self.
Blood Knight: After Johnny's death nothing less than the murder of every member of the Syndicate will placate her. If she and Angel are in your party they might have a conversation about how uptight she is, why she is, and how she will do whatever it takes to screw over the Syndicate.
Boobs of Steel: Even after becoming an asskicker, she remains pretty buxom.
Character Development: Picking up on clues from the games, it seems after a bad trip to Steelport she becomes a stoner, before joining the Saints. In the third game she ditches drugs, dating and Took a Level in Badass, then becomes enraged over Johnny's death. Tie in blaming herself for it, nightmares about being kidnapped and self loathing over who she was and she's a certified Woobie. After her loyalty mission she can still be snarky, but is far less angry.
Cloud Cuckoo Lander: Sort of. She's pretty on the ball, but a little forgetful and spacey due to being constantly stoned in the early days.
Distaff Counterpart: To Gat in the third game, minus the happy attitude. She clearly cares for him, and when he dies she really wants to kill Phillipe Loren, just the same as Gat wants Jynuichi dead for killing his wife. When Killbane attacks Gat's funeral Shaundi really wants to kill him, just like Gat had Shogo Buried Alive when he attacked Aisha's funeral. They also miss their shot at taking out the Big Bad (a security guard sneaks up on Gat before he can take out Vogal, and before Shaundi can kill Killbane Matt Miller makes the chopper she and Boss are on crash.)
Distressed Damsel: In two levels. The boss actively questions her Action Girl credentials, concluding in the final missions of the Samedi arc that the only character she could take on is Veteran Child, and only because of his recent death.
She got picked up by STAG and the Boss has to sneak on board the Thermopylae to save her.
The fourth game shows that she's very much aware of this tendency, causing her to blame herself for Johnny's death. Helping her overcome her guilt and doubt by defeating Veteran Child again gives her super powers within the Zin simulation.
Erudite Stoner: She not stupid even in Saints Row 2, explaining to Boss how the Samedi are named after the Haitian lord of the dead among other things.
Shaundi is right into fighting gangs. Random assaults on people in the street will bore her.
"Yeah, this isn't working for me."
The third game reveals her anger at killing Gat, and later the attack on his funeral being, "over the fucking limit." The fourth game shows even as a spaced out drugged up hippy and getting over kidnappings and attempts on her life she thinks Maero is an asshole for killing Carlos and escalating the war against the Saints.
Antiheroic Sociopath: She prefers exterminating the Syndicate to the Boss's plan of taking them over, and doesn't mind expressing this view. As far as anyone else is concerned, she won't want to kill them unless they piss her off, like Birk.
Murder Is the Best Solution: Forget taking over the Syndicate, Shaundi wants them all dead because they killed Gat and attacked his funeral. Forget that Josh Birk can be used to lure STAG into a trap, or to make a deal, just kill him.
Between her drastic change in appearance and unusually focused demeanor, you'd never know that the Shaundi in Saints Row the Third was a laid back stoner chick in the second game.
Lampshaded by Kinzie when Fun Shaundi (her SR 2 personality) shows up in SR 4.
This becomes important in Saints Row IV: Shaundi's loyalty mission revolves around both versions learning to get along despite their glaring differences.
One of the Boys: Is insulted when Boss suggests she returns to Stilwater and stay out of fighting the Syndicate.
Pet the Dog: While spending the third game being much more angry and violence-relishing than before, she makes a call seemingly to just genuinely appreciate the Boss' efforts in their fight against the Syndicate, to the Boss' slight disbelief. Unfortunately, the other purpose of the call by the writers was to immediately present that she's being captured.
Actually, this makes her very useful. All the Saints usually have to do is wait for one of the over six hundred guys she used to fuck to give her a call.
The Shaundi Ex-Boyfriend Intelligence Service is so well informed that it is legitimately surprising when she can't come up with information about the Ultor Pyrmaid.
Toned down in the third game. Aside from a single ex in Steelport that she keeps in contact with who is willing to let the Saints crash at his apartment, the guy she's most focused on is Gat and that's only because of his death. She does however have a very popular reality TV show, I Wanna Sleep with Shaundi, which has a predictable premise.
Roaring Rampage of Revenge: In the third game. She tears into the Boss when s\he loses control of the helicopter they're sniping from, causing her to miss killing Killbane (who Shaundi really wants dead after his attack when the Saints were arranging Gat's funeral). She also begins a What the Hell, Hero? when the Saints start turning into the Syndicate, rather than Kill 'em All.
Sanity Slippage: Like Gat after Aisha's death she breaks after Gat's death, becoming more angry and violent. Though instead of love it's driven by guilt.
Self-Serving Memory: After Johnny's death she is enraged about both Pierce and Boss for quickly getting over it, telling her it's better to move on than to spend all time mourning, acting as if it's the first time Boss lost a close friend. Apparently she either has forgotten Carlos or ignores his death and how Boss handled it. Which was the same way. It turns out this is due to her survivor's guilt.
Sleeps with Everyone but You: The Male Voice 2 for the boss has expressed an attraction to Shaundi but she never reciprocated it in the third game. This is in spite of her Really Gets Around past. Her romance scene in the fourth hangs a massive lampshade over this. She teases the Boss by saying, "You never asked", which then ends with Shaundi saying they should make up for lost time, and going off to sleep together.
Sliding Scale of Idealism vs. Cynicism: Mid way through the third game she will call you and discuss your actions, depending on which voice you use. She may be optimistic, even crediting Matt and Kinzie on their work (female voice 1). With another voice she'll call you out on keeping Viola around and turning into the Syndicate instead of destroying them. Other options are for Boss to reassure her that they are doing what they do for Gat.
Why Don't You Marry It?: She knows Russian Boss is obsessed with Pierce so she'll troll her by claiming she and Pierce are going to get married and have a bunch of kids. Boss is not amused by this.
Played By: Joe Camareno
The first person the Boss meets after waking up from his/her coma, Carlos proceeds to help him/her escape from prison and return to Stilwater. This effectively acts as his foot in the door into the Saints (which his brother was a member of before they disbanded), and the Boss recruits him as a lieutenant. He's young and inexperienced, but genuinely tries, and the Boss appears to see him as a bit of a younger brother figure.
Undying Loyalty: Remains loyal to the Saints years after they have disbanded and wears a purple hat to symbolize this. He even gets himself shanked just to get a chance to speak with the boss. (Who at this point was just an (admittedly very high ranking) former member of the gang and not its official leader yet.}
Walking Spoiler: Knowing too much about Carlos reveals his death at the hands of the Brotherhood.
What a Drag: Suffers this at the hands of the Brotherhood.
Black Best Friend: Shown more in The Third, with him and the Boss singing "What I Got" together after reminiscing about the recently deceased Johnny Gat.
Butt Monkey: His love of classical music is mocked, and his plans are either ignored or credited to Shaundi.
Though it should be noted he is still one of the best fighters of the Saints and Boss values his support in missions. He/she also remarks how he is far above Shaundi in that regard.
He's still one in The Third, but less of one. It even gets lampshaded in the intro:
JOHNNY GAT and SHAUNDI are pop-culture icons. And Pierce... Well, who gives a fuck about Pierce?
Relatively averted if you choose to kill Killbane. After the Boss declares Steelport a sovereign city-state, s/he offers Pierce the office of Mayor.
CID calls the boss out on the way he they treat Pierce in IV.
Call Back: The outfit he wears and song he sings during the second mission of "The Trouble With Clones" is a call back to the first game where Aisha wore the exact same clothes and sung the song (Bounce Like My Checks Did) on the radio.
The Cast Showoff: His voice actor is a singer, and he has several missions where he performs a duet with the Boss.
The Load: Out of all the Saints Pierce probably falls into this the most. A few standout examples would be in the mission where he and Boss hijack the tank (he keeps shooting the laser at the truck carrying some gear Kinzie sent them to get) and the mission where he shows up with the airstrike weapon and has to be escorted inside by the Boss (on hardcore difficulty the Boss has a good chance of dying before he even gets to Pierce). The worst example though, is the misson "Three Way" where he and Oleg join the Boss in stopping a citywide attack from STAG and a rival gang. Oleg does fairly well by himself, but Pierce will be in need of rescue about half the time due to him mindlessly charging into hordes of enemies and tanks.
Noodle Incident: He is... less than thrilled to meet Oleg during the Saints raid on the Syndicate tower.
"The last time a big naked dude said he could help me it DID NOT end well..."
Smart People Play Chess: Is seen playing a few games with Oleg over the course of the game and is strongly implied to be winning each time, though he never does get a chance to actually finish his game...
No Respect Guy: Mostly in the second game. By the third game he starts being taken a little more seriously.
Small Name, Big Ego: Plays himself off like the brains of the crew, but when he's actually on the spot he's just whiny and way too obsessed with making a good impression.
Which makes him perfect for The Boss's public relations officer in the fourth game.
Rousseau Was Right: In Saints Row IV, if you have him and Keith Davis as homies, Peirce will suddenly talk about how even though Earth and most of humanity is now gone, they should see this as a fresh new start for humanity, where they would go find a habitable planet and begin a new age of humanity built on freedom, justice and rights for all. Keith Davis, however believes that not only would that planet already be inhabited by sentinent beings, but that we'll just repeat the same mistakes again on that new planet.
Wholesome Crossdresser: Poor Pierce is forced to dress up as Aisha in the "Trouble With Clones" DLC to lure out a clone of Johnny Gat so that the Saints could capture him.
A rather massive ex-KGB super soldier who was captured by the Syndicate and cloned in the hopes of developing a private army. He gets freed by the Saints during the raid on the Syn Building at the end of Act I.
Awesome, but Impractical: As a homie, Oleg is an incredibly tough, deceptively fast and devastatingly powerful melee fighter, inflicting at least as much damage with his fists alone as the other homies can inflict with their guns. However, despite being virtually unstoppable, his sheer size means he cannot ride on most vehicles alongside the Boss. Also, because he is exclusively a melee fighter, he is a common target of friendly fire. If shot or hit by an explosion caused by the Boss, he'll get upset and leave the party; not only that, but he'll attack the Boss, and failure to beat a quick time event to dodge his punch means instant death to the Boss, regardless of how many health points s/he has left.
The Big Guy: Very big. When you call him as a homie, a random mook Saint drives up in a Criminal pick-up truck with Oleg riding in the bed of it.
Apparently his size has caused him to hate the mini car Emu, which he tells Boss to destroy at any given opportunity as one of the challenges on Saints Book. He admits it might be irrational.
Cloning Blues: He serves as the genetic model for brutes and as such remained a prisoner of the Syndicate until the Saints rescue him. Apparently, he wasn't even allowed a pair of underwear.
Cultured Warrior: In spite of what his brutish appearence might first suggest he is very intellectual and probably the most well read member of the Saints. When not killing gang bangers or wrecking cars he can commonly be found playing chess with Pierce. He is also able to quote Sun Tzu and seems to know a fair bit about history and mythology.
Full-Frontal Assault: In the first mission he appears in the Saints find him bound nude to a large machine and free him. Since they just set up a massive bomb to destroy the building they are in he decides to finish the fight completely naked. Pierce is uncomfortable from the entire situation, but Oleg simply says that the human body is nothing to be ashamed of.
Geeky Turn-On: He admits he's got a crush on Kinzie, since he considers her an intellectual equal - he manages to finish a few of her sentences and she talks a lot in Techno Babble.
Genius Bruiser: Don't let his appearance fool you... he is eloquent, intellectual, and an excellent tactician.
He and Pierce are seen playing chess against each other.
If he's around as a homie he even offers to teach the boss Latin, saying it's the only language intellectuals should be speaking in.
Killed Off for Real: In the 4th game, he didn't get abducted with the rest of the gang and was blown up along with the Earth as The Boss was trying to call him.
Made of Iron: When you first fight a clone of him, everyone is in amazement of their ridiculous hardiness and strength - Oleg states they are successful clones of his bodies but not his mind, and it's obvious in gameplay that he's no less unstoppable than them. In spite of the first reactions to his clones, just how he is titanium-made-flesh never comes up and doesn't get explained, leaving him inexplicably awesome.
Mysterious Past: He's very tight lipped about his life before being captured by the Syndicate and being cloned, stating it would be better for your friendship if you didn't know about it. He worked for the KGB, and he's evidently seen STAG technology and the NEMO chair.
Noodle Incident: Has a long standing rivalry with Burt Reynolds who he fought at some point during the Cold War.
One-Man Army: During the mission "Gang Bang" he even jumps on a VTOL and takes it out singlehandedly, allowing Boss and Viola to escape a STAG ambush.
The Spock: He'll often defend the most logical or pragmatic solutions to some of the crossroads in the game. For example, he suggests that the Saints keep Loren's building to themselves instead of destroying it and that they also keep the chemical that creates zombies so that Saints can manufacture their own zombies instead of getting rid of it all like Mayor Reynolds asked. Pierce gets to play The McCoy to Oleg's The Spock when Oleg encourages the Boss to go after Killbane, arguing that all of their efforts up to that point would have been meaningless if Killbane escaped, while Pierce believes that the Boss should let Killbane escape and go rescue Shaundi instead.
A former FBI intelligence agent who's employment was terminated after the Deckers framed her for an unknown crime by falsely implicating her for selling secrets to Mossad and for moonlighting as a dominatrix. She becomes the Saints' new tech expert after they rescue her from a Deckers-owned barge.
Covert Pervert: As well as being a regular at a BDSM club she has a bust wearing a leather gimp mask, her own Penetrator dildo bat (which Pierce whacks The Boss with!), dresses Boss as a sex doll and mentions using electronics to get herself off. Kenzie being Kenzie, the toilet and sex doll avatars in the http://deckers.die mission were probably for shits and giggles.
Hidden Depths: During a late Deckers mission the Boss asks her what genre of music she likes while they drive to a Deckers stronghold. Her answer? Hardcore gangsta rap. Boss is completely shocked.
Hikikomori: In her first post rescue mission she states outright that she hates people. When she gets shot at she might say "This is what I get for going outside!" and one Heli Assault mission ends with her declaring that she's going to shut herself away for a week. Her phone call when all the Deckers territory has been taken over implies that she's slowly becoming more sociable and has started going outside more.
Kinzie: I could have been at home on my computer, but noooo... someone suggested that I "grow as a person"...
Hypocritical Humor: In the fourth game after busting The Boss free from his virtual prison, she answers his complaints about wanting to change clothes as not important. When she gets stuck in the same 50's simulation and is broken free, she instantly tells The Boss not to tell anyone about it and punches him when he/she jokes she looked cute in the poodle dress.
Properly Paranoid: Constantly works without sleep during the Deckers missions to keep them from getting the upper hand. Justified since they've already cost her her job in the FBI and she wants payback.
She Knows Too Much: Actually knows the Boss's name. All the Boss can do is tell her to keep it to herself.
Took a Level in Jerkass: In IV she goes from being occasionally rude and mouthy to outright disrespecting and hitting the Boss when they provoke her. Justified since the Saints lose Oleg and gain Matt at the beginning of that game.
Unusually Uninteresting Sight: In the debut trailer, she's seen typing away on a keyboard while the Boss and Johnny get into a firefight. Her only response is to shake her head and continue typing.
What the Hell, Hero?: Calls out the Boss for taking the crew for granted in the 4th game when he learns Gat is alive.
Doubles as a CMOA for her because she is the first person to ever make the Boss apologize.
A former luchadore who was once part of the Pale Horsemen tag-team with Killbane. The two formed the Luchadores gang, but Killbane's ego took a hit due to Angel's better popularity with their subordinates. As a result, Killbane de-masked him and Angel left in shame.
Fake Ultimate Hero: For the entire game he is built up as a complete badass on par with people like Johnny Gat and the Boss, with losing to Killbane being his only failure in life. He even puts the Boss through Training from Hell to toughen him up for their upcoming match against Killbane. When he finally gets a chance to fight, however, Killbane kicks his ass, throws him from the ring, and has to be defeated by the Boss alone. If it weren't for his entire gang holding him back after his loss, Killbane probably would have rushed back out and finished Angel off when he started taunting him.
Honor Before Reason: The luchador code demands unmasking Killbane in the ring instead of simply killing him, dspite how many problems that would solve. Oh, no wait... Angel says you DO have to kill Killbane after all. Hope you don't mind losing Shaundi, Viola, and Burt to do so.
In the Hood: Likely used to hide his face after he was publicly de-masked in the ring and went into hiding.
The Load: Ultimately, his only contribution to the Saints was to waste the Boss' time.
Masked Luchador: Though he spends most of the game without his mask and only feels worthy of reclaiming it near the end of the game.
Proud Warrior Race Guy: He stays in a dingy casino to remind him of what Killbane took from him. He rushes after Killbane in the ending regardless of your actions. And he is affectionate to Shaundi because she had become a Blood Knight.
Training from Hell: Sets the Boss through various dangerous "training sessions" to prepare him/her for fighting Killbane, including making him/her drive around the town with a tiger in the backseat to "confront fear" as he puts it.
The first of these activities is called 'Insurance Fraud'... and you're told to go get hit by cars until you've racked up a certain amount of lawsuit value. The harder you're hit, the more it's worth. So, you go play in traffic hoping to get hit by a semi and dragged underneath it...
As a homie he also offers to teach Josh Birk when he asks for training. How? By getting him to punch bee hives...
An old school pimp whose heavy smoking habit lead to a tracheotomy, although this hasn't stopped him from doing so. He was once friends with the DeWynter sisters, but after a falling-out they trapped him in a Morning Star run BDSM club.
Affably Evil: Is among the more open and friendly members of the Saints.
Auto-Tune: His mechanical larynx has this installed in it.
Badass Grandpa: He doesn't seem like much when you first meet him, but he manages to hold his own in all of the missions he appears in and protects the girls Boss saves from a Morning Star sex slave ring.
Benevolent Boss: Well, about as much as a pimp can be. He definitely treats his girls better than the Morningstar.
When he finds out a local mechanic is physically abusing his girls he tasks the boss with killing him in one of the hitman side missions.
He also allowed his girls to unionize. Volition really tried to make a procurer as sympathetic as possible.
Dirty Old Man: He's Steelport's oldest pimp. The sign outside his crib says that he's been in business since 1975. The game allegedly takes place in the mid-2010s.
Even Evil Has Standards: Several of his missions involve rescuing prostitutes from the Morningstar... to provide them with better working conditions.
Pet the Dog: During the raid on Morning Star's BDSM club he'll tell the Boss to free the girls trapped in the cages (which the player can do or not) and gets upset if the Boss shoots them once they are free. See also Benevolent Boss above.
Pimp Duds: Including a gold walking cane shaped like the top half of a mic stand, with the microphone grip functioning as his mechanical larynx.
Naked on Arrival: Naked enough. You first encounter him as a prisoner in a BDSM room called "the Pony Show" with him wearing a gimp harness and bridle.
Nice Hat: Boss can get one just like it... if the player is willing to drop a few dollars on a DLC pack, that is.
He shows up in Enter the Dominatrix and becomes a homie afterwards, but considering the bizzare nature of the dlc, it's hard to say if that means he's alive in a simulation somewhere in the canon storyline.
What The Hell, Anti-Hero?: He'll call the Boss out for shooting the girls they free during the raid on a Morning Star sex slave ring, even if it was an accident.
Women Scorned: The reason he found himself in a ponyshow is because he slept with one of the DeWynter sisters...Then forgot which one.
The legendary actor and Vice-President of the United States, which makes him the second in command after the Boss.
All Men Are Perverts: He can be seen reading a girly magazine (With a topless Shaundi on the cover no less!) at several times while chilling out on the Saint's spaceship. However, he's the only character that cannot be romanced, claiming that he'd rather keep the relationship professional.
As Himself: Which is interesting since he already gave his voice to another in-game character: Julius Little.
Heel-Face Revolving Door: Sells the boss out to Zinyak because he claimed he could restore the Earth, being the new president was just an extra. Ultimately he can't go through with it when he sees the boss receiving a No-Holds-Barred Beatdown from Zin soldiers and shoots them, earning back the Boss' trust.
Not So Different: He insists that he is nothing like Julius several times. Ultimately, he turns out to be exactly like Julius... though he manages to come to his senses before its too late.
Talking to Himself: He also voiced Julius Little, the original leader of the Saints. Since the player can have both of them as homies by the end of the game...
The fact that he provides the voice of both Julius and...well...Keith David, is repeatedly lampshaded as multiple characters will often talk about how Keith reminds them of Julius, and vice versa
Well-Intentioned Extremist: He makes a deal with Zinyak to revive all the people killed on Earth when it was destroyed. The only problem? He has to betray the Saints and kill the Boss for it to happen... luckily, he quickly comes to his senses and saves the Boss from an ambush he led him into.
What Happened to the Mouse?: We don't see him again after you free him from his simulation and he is not with the others during the final battle.
A new member of the Saints in the forth game, Asha Odekar is a member of MI6 and acts as a liaison for the CIA. She and her handler Matt are the first to try and warn the Boss of the Zin invasion, since no one back in England believes them. Unfortunately, neither does the Boss until it's too late.
Action Girl: A rare military trained badass in the Saints Row canon. She's often exasperated at the Boss' total lack of strategy and tactics.
Being Personal Isn't Professional: Her reasoning for being uptight and uncaring is the feeling she has to put her personal feelings aside to complete the mission. In truth she cares deeply, but is afraid to show it lest it puts others at risk.
Bodyguard Babe: Some of her work back on Earth before it gets completely destroyed was this. Her loyalty mission also involves both her and the Boss guarding a VIP from assassins.
Brits with Battleships: Slightly tangentially given that she's a spy, MI6 is an abbreviation of Military Intelligence, Section 6.
Deadpan Snarker: Has no problem trading quips with the Boss over his lack of subtlety.
Military Brat: She mentions that the main reason she joined the military was because of her father, who instilled a strong sense of patriotism in her from a young age. Boss just thinks she saw way too many action movies as a kid, which she dismisses.
Hidden Depths: Specifically, she dismisses the notion that one can watch "too many action movies".
"Way to go, you just killed the nicest man in town, you murderer!"
Played By: Michael Yurchak
An A.I. the Boss runs into while exploring Zinyak's virtual version of Steelport. He was a dissenter of Zinyak's empire, and while his physical body was killed, he managed to upload his mind into cyberspace. He agrees to help the Saints in exchange for a robot body to upload his consciousness into and later a date with one of the female crew members. Background chatter from the announcers in Prof. Genki's Mind Over Matter show heavily implies that he was a king, and the last being to challenge Zinyak for his race's freedom, but ultimately failed and his mind was permanently trapped within the simulation.
Took a Level in Badass: Inverted, once upon a time he was another civilisations equivalent of Johnny Gat who never had anyone to rescue him. These days he's a hoverball Smart Guy
See Vice Kings
See The Deckers
Saints Row Gangs
The Vice Kings - Inactive
A group of gang bangers turned record executives led by a man who used to run with Julius named Benjamin King. True to their name they specialize in vice crimes such as prostitution while maintaining a legitimate business as a front. They were originally founded to combat the Los Carnales and share a lot in common with the Saints...
Affably Evil: For a ruthless gang leader bent on controlling the entire city he comes off as a pretty friendly guy so long as you don't piss him off. At the end of his arc he even steps down willingly and gives the main character the keys to his penthouse before leaving town.
Badass Boast: To quote the whole thing would take awhile, but here is probably one of the most epic parts:
"My name is Benjamin fuckin' King! I'm the man who took my crew from being a bunch of baby gangstas in Sunnyvale to being one of the most influential and feared forces in the goddamn city!"
Angry Black Man: He thinks King "sticking his nose up them white boys asses" at city hall is a waste of time and wants to lead a full on assault on Saints Row every time the VK suffer a setback. King tries to explain that working with men like Richard Hughes is what gives them an edge over the other gangs and that they shouldn't start a war every time someone challenges them, but he doesn't listen.
Benjamin King: "Working with them is what gives us power."
Warren Williams: "Yo, fuck that! *holds up his gun* "THIS is what gives us power!"
Killed Mid-Sentence: Warren's biggest flaw is that he never knows when to shut up. (Something that even King called him on.) Naturally, when Tanya pulls a gun on him he keeps mouthing off until she shoots him.
Warren: *after Tanya points her gun at him* "Bitch, you better not miss cause-" *BANG*
Too Dumb to Live: During the last mission of the Vice Kings arc Johnny, King, and the main character break into her office after wiping out what was left of the gang. They all have guns and she is completely alone without any sort of armor, bodyguards or protection whatsoever. So what does she do? She taunts them and then tries to pull an assault rifle on them despite the fact they have her outnumbered, outgunned, and already have their own guns pointed right at her. No points for guessing what happens next.
The Carnales are the oldest gang in Stilwater and had much of the city under their thumb before the newer gangs started forming. They engage in drugs and arms dealing which makes them powerful foes with a lot of connections. They are ruthless, but rely heavily on the support of their drugs and weapons to keep them afloat.
Arms Dealer: Along with a healthy hand in the local drug trade.
Dirty Coward: In the last Carnales mission he orders his escape plane to take off and leave Luz behind at the mercy of the Saints when he finds out that they are on their way to the airport. When a mook asks about what they'll do he bluntly tells him that he couldn't care less what happens to her so long as he saves his own ass.
Damage-Sponge Boss: All those boasts you hear about him aren't just the Carnales trying to act tough... During his boss fight he can take several slugs from the best shotgun available at Friendly Fire and keep going... and this after he gets caught in an explosion and set on fire.
Immune to Bullets: In his opening cutscene a Saints mook shoots him with a handgun at near point blank range. He simply shurgs it off, helps his friend Angelo kill the remaining Saints and then the two of them head off to grab some fast food instead of paying a visit to the hospital. It takes being caught in a truck explosion, set on fire, and being riddled with several rounds of ammo before the Saints finally put him down!
Running Gag: Her obsession with shoes (outdated shoes at that).
Westside Rollerz - Inactive
A new gang in Stilwater formed by kids from the suburbs and car mechanics. The only thing they love more than pimped out rides are the illegal street races they use them in. They are implied to run chop shops but also receive funding from the wealthy William Sharp, the uncle of the gangs official leader Joseph Price.
Car Fu: Almost all of their missions involve driving cars and they are not afraid of getting rough with them, especially during their street races.
Pet the Dog: He had a soft spot for Donnie and he really did think of him as a friend.
Rousing Speech: Near the end of the Rollerz arc he decides to try and take the fight to Saint's Row and stirs his mooks into a frenzy with one of these. Unfortunately for him, the Rollerz are too far gone at that point and the Saints have no trouble stopping the convoy with a counter-attack. Still, you have to give the man points for trying:
"These streets were ours before those bitches from the Row showed up! And when they stepped, what did we do? They fucked up our race and we just took it. They fucked up our deliveries, and we just took it. And now they killed my uncle, and who knows what the fuck they did to Donnie. Now, I'm only gonna say this once. We're not gonna sit here and fuckin' take it! Light 'em up, boys! We're burning Saint's Row to the ground!
Sunglasses at Night: Unless you only go after the Rollerz during the day, which wouldn't be very practical.
Badass in a Nice Suit: While he mostly lets Joseph handle the physical aspects of running the gang he isn't afraid to get his own hands dirty. In fact, he has the honor of being the only rival gang member in the game to take out one of the Saints top players. (Just ask poor Lin.)
Dangerously Genre Savvy: While Price just gets angry about their every scheme being thwarted by the Saints, Sharp adds two and two together and soon figures out that when information gets out of a meeting between three trusted parties and a relatively unknown fourth several times, perhaps the fourth is not quite open about her true allegiance. Time for a fishing trip...
Villainous Breakdown: When Sharp shoots Lin right in front of him he completely freaks out and leaves Sharp alone and defenseless right before Playa manages to break himself out of the car truck Sharp tossed him into. Even several years later in Saints Row 2 it was shown he was still deeply affected by Lin's death.
Saints Row 2 Gangs
The Brotherhood - Inactive
A group of redneck mechanics and truck drivers who like tattoos and tribal mullets. They mostly operate down near the Stilwater docks and run several big muscle operations such as protection rackets and are expecting a big shipment of weapons to come in when the game starts.
Big, Badass Wolf: The symbol for their gang is a tribal wolf head that actually reflects the Brotherhood quite well, both in terms of their ruthless tactics to their sense of unity compared to the other gangs.
Even Evil Has Loved Ones: He loves his girlfriend Jessica, and is both heartbroken and enraged when she becomes a casualty in the war.
He also seems pissed about the Boss burning his friend Matt's hand.
Even Evil Has Standards: Gets upset with Jessica when she makes an offensive remark about Carlos, although its possible he just didn't like her insulting the guys he just invited over to negotiate with.
Made of Iron: During his boss battle he can take several RPG rounds to the face and only lose a small amount of health. In fact, he has the highest amount of hit points out of all the characters in the game: even the Boss has less health if it's maxed out.
Scars Are Forever: After "Waste Not, Want Not" he has a large burn scar covering half of his face from Boss and Carlos putting radioactive waste in Matt's tattoo ink.
Too Dumb to Live: He makes three big mistakes when he goes to meet the Boss at the start of the Brotherhood storyline. First, he shows up unarmed and without any backup ("Where's your crew? I could kill you right now.") which left him at the mercy of the Boss, Badass Boast or not. Then when the trio escape the police he leads them right back to his hideout and introduces them to his friends without even bringing up his offer to the Boss, who ends up refusing it anyway. Lastly, (and this one really screwed him over) he lets both the Boss and Carlos walk away after they turn down his deal. His girlfriend actually asks if he wants them taken care of right then and there. His response? "No. They'll be dead soon enough."
He calls Cyrus Temple this, claiming that not even a para-military N.G.O. Superpower like STAG could defeat the Saints - and that's coming from experience.
Nepotism: Only in the gang because his best friend, Maero gave him a job as a tattoo artist. He even tells the Boss that Maero deliberately keeps him out of the loop so that he won't get mixed up in the violence. A strange case, though, as he is an excellent scrimshaw and the Brotherhood certainly has use for that skill-set.
Non-Action Guy: He's just a scrimshaw. The only time he tries to fight ends up getting him killed with a brick to the head.
Senseless Sacrifice: Holding off the Boss so Maero and Donnie can escape. Not only is he killed with a brick by the Boss, but the Boss eventually kills Maero anyway.
Villainous Valour: He saves Maero from being killed by the Boss at the cost of his own life, likely knowing full well that he didn't have any hope of matching the person who just wiped out an entire building full of mooks not five minutes beforehand.
Call Back: Her death "by gangbangers" gets referenced to by STAG leader Cyrus Temple in SRTT as part of the reason that the unit was started in the first place. Although he blatantly leaves out the part where her and Maero were in a gang themselves, downgrading Maero to simply being a tough guy who drives monster trucks and her as an innocent caught in the crossfire.
A group of new age samurais who are implied to be backed by the yakuza. They control most of northern Stilwater with casinos and other high value businesses. They like to drive fast cars and also use motorcycles to get around the city.
Badass Biker: Many of their members drive powerful motorcycles.
Fragile Speedster: Their gang vehicles are some of the fastest in the game, but can't take the same amount of damage as the vehicles used by the other gangs.
Badass Biker: The Ronin mooks probably see him as one. In reality he's just a spoiled punk who screws up fighting the Saints so bad his father has to fly in from Japan just to try and clean up his mess.
Abusive Father: Frequently tells Shogo right to his face that he fills him with shame. After Jyunichi is killed, Kazuo tells Shogo that he laments Jyunichi's death just as much as he does the fact that it leaves him alone with Shogo.
Badass Boast: Gives one while impaled on a katana just seconds before dying in a boat explosion.
Akuji: "When I escape, the WORLD WILL NOT BE BIG ENOUGH FOR YOU TO HIDE IN!"
Badass Grandpa: It may not seem apparent at first, but he is probably the most dangerous of all the rival gang leaders. For example, he beats the Boss in a sword duel (something Jyunichi couldn't even do while accompanied by a team of mooks) and forces the Boss to take him outIndiana Jones-style. If Boss hadn't brought his/her gun with him/her, he/she would have ended up the one impaled on a burning boat. Also, it should be noted that this is the first time the Boss is bested by an enemy in direct combat (Even Maero and the General go down without posing a real threat to the Boss's life and they had a ton of their gang members backing them up!) and forced to rely on Why Don't You Just Shoot Him? to defeat his/her foe.
Switch to English: He attempts to speak to Shogo in their native Japanese during the Ronin's introduction cutscene, but Shogo is quick to insist that he speak English as he is in America now. This is fortunate, as the game doesn't bother to offer subtitles for different languages and Jyunichi's dialog was simply labeled "speaks Japanese" until he begins speaking in English as Shogo requested.
Undying Loyalty: Even when Shogo makes an ass out of himself. It's only after Kazuo arrives that he stops being respectful to Shogo.
The Sons of Samedi - Inactive
A group mostly made up of collage kids and narcotic dealers. The Samedi make most of their business on the drug trade, with their own signature Loa Dust bringing in most of their profits. They make use of voodoo themes and have a high ranking member who can actually perform voodoo spells.
Darkest Africa: Machete Mayhem? Check. Led by a guy who cuts off hands and ears? Check. Dude with a ridiculous name like "Mr. Sunshine"? The rank and file are college-age street kids who are simply duped and doped into the Hollywood Voodoo schtick.
Fantastic Drug: Their Loa Dust. All the game tells us is that it contains some high grade pot along with some other substances.
Interface Screw: Most of their missions involve raids on their drug labs, which leave a blurring effect on the screen for a short time. The mission "Bad Trip" even has this effect for the entire level since the Boss was heavily doped near the beginning.
Machete Mayhem: They seem to favour machetes as their main melee weapons.
Room Full of Crazy: Most of their turf is covered in voodoo markings and symbols. The most creepy example is probably their slaughterhouse because it also has a lot of dead animal carcasses hanging around.
Cool Car: He seems to have very good taste in cars, seeing as how he hardly ever bothers to leave his pimped out limo and uses a powerful armored car during his boss fight. The best part is that the armored car is unlocked for the player to use after he is defeated.
Man in White: His white suit does a lot to distinguish him from his more casually dressed underlings.
Non-Action Guy: Despite being the head of one of the most violent and malicious gangs ever to invade Stilwater, all he seems to do is ride around in his limo all day giving orders to his underlings. In fact, the player never actually fights him directly and his boss battle simply consists of chasing him down while his gang attacks you.
A Group of masked wrestlers who sell and abuse steroids along with running some of Steelports many casinos. They drive powerful trucks and seem to focus more on brute strangth than the other two gangs with specialists that can soak up almost as much damage as a brute while wielding high powered grenade launchers. Their base of operations seems to be the Three Count Casino near the docks where they are implied to carry out most of their business.
BFG: One of their most powerful weapons can best be described as a grenade MINIGUN. (See Grenade Spam below.)
Grenade Spam: Their specialists have minigun-like devices that can shoot out roughly half a dozen grenades PER SECOND!
During the attack on the Saints at the Hughes Bridge, he continues attacking even when his Luchadores get in the way.
When Matt suggested that the DeWynters take over for Loren Killbane smacks him with a chair. He beats the living shit out of his own gang when he loses to Boss in Murderbrawl (even if you choose to let him keep his mask), snaps Kiki's neck when she and her sister try to leave, only has his position of power because he took it by force... Yeah... not the best man to work with.
Actually subverted when Matt Miller is defeated and he flees Steelport. It seems like Eddie's going to kill him (even Matt thinks so), but in the end all he does is express how sad he is that Matt's decided to leave out of fear for his own life and is actually pretty understanding (despite almost breaking Matt's neck by accident while talking with his hands). As Matt walks away, Killbane stops him...and tells him that he can list Killbane as a reference any time.
Berserk Button: Calling him Eddie. If first meeting him, or in a very public setting, he might let you off with a simple correction, but keep doing it...
Genius Bruiser: After the death of Philippe, Killbane proves to be a strategist with — fittingly for a wrestler — a good sense for public opinion. His only real weakness is his temper, which makes all that fly out the window.
Hannibal Lecture: He says that the Boss should thank him and the Syndicate for helping the Saints rediscover their killer instinct after having "sold out".
Heel: Killbane was one in the ring, which evolved to outside the ring too.
Hidden Depths: At first he just seems like an egotistical brute, but in addition to being a skilled tactician and having a pretty good knowlage of Greek culture he also lets Matt leave the Syndicate no strings attached. Looking back on his actions over the first half of the game this comes off as rather surprising.
Karma Houdini: In the last mission he'll get away if you choose to save Shaundi. Doubly applies if you didn't unmask him earlier.
It seems he's gotten off scott-free in IV, with Shaundi still alive, but if you call her and Rowdy Roddy Piper, she might mention that Killbane is dead. The entire planet having blown up makes it likely, and even if he was kidnapped by the Zin, the Boss would probably jettison him into space at the end.
Killed Off for Real: Even though the Kill Killbane ending is non-canon, he was killed along with the destruction of Earth.
Klingon Promotion: Takes control of the Syndicate via self-election after Philippe is killed. Despite the DeWynter sisters being the actual heirs to the empire .
Large Ham: Loves to make egotistical and grandiose speeches about how great he is.
Wicked Cultured: Despite the whole wrestler/crime lord job and being rather insane, he actually comes off as rather intelligent and well-learned when not angered.
He also seems to have a working knowledge of Greek mythology, which he likes to throw into his speech. He uses a reference to Apollo correctly with Viola, he uses Icarus as a euphemism for the Boss at one point as well. His only major slip up is a Roman history topic when he references the the burning of the Rome as "Caesar playing his fiddle" when that was (supposedly) Nero. But by then, his sanity is less-than totally in line.
Would Kill a Girl: He nonchalantly snaps Kiki's neck after she and her sister try to leave The Syndicate.
A group of teenaged cybergoths who specialize in hacking. Under the leadership of Matt Miller they carry out most of their operations from their base in the Burns Hill Reactor. They have female specialists who move extremely fast and attack with powerful shock hammers as well as dual SMGs. They are also the only gang to use melee weapons with all of their their foot soldiers carrying swords.
Cyber Punk: Their gang is heavily themed after this.
Fragile Speedster: Their specialists can't take many hits, but are extremely fast and move quick enough to make most explosive and charge weapons like the airstrike completely useless about 90% of the time.
A God Am I: To a certain extent, in the Deckers trailer he says "Don't you get it? I'm God in here" when Boss confronts him in cyberspace. He also taunts the Boss after causing their helicopter to crash referring to himself as a "cybergod".
Ain't Too Proud to Beg: This actually ends up saving his life. By offering to leave the Deckers and helping the Boss with a vehicle or weapon discount, the Boss lets him walk away unharmed.
Ambiguously Bi: Besides his pretty blatant crush on Kinzie and Asha, various dialogue that got Dummied Out of the final game suggests that he likes to get touchy-feely with Johnny and that his Keith David fanboying enters Stalker with a Crush levels. Plus there's that thing about him writing slash fanfic of Nyte Blayde, which puts a whole different spin on his self-insertion stories.
Ascended Fanboy: He's a big fan of Keith David and he's overjoyed to meet him in IV.
Belligerent Sexual Tension: One-sided with Kinzie. He may be in a heated hacking competition with her, but if you call him along with CID in IV, you might find out he's downloaded naked pictures of her. Kinzie doesn't appear to be too interested in him, though. Seems to have redirected his lust towards Asha in IV.
Defeat Means Friendship: After being nearly killed by the Saints in The Third, he becomes an official member in IV.
Dirty Coward: Although considering he's a scrawny nerd while the boss has Charles Atlas Superpowers, it may not be cowardice so much as a desire not to piss off the guy who could kill you if given half a choice any more than you already have.
The Dragon: To Killbane in The Third. His cyberform even looks a bit like a dragon.
Even Evil Has Standards: Is pretty horrified to see Killbane kill Kiki in cold blood after she threatened to leave. He also points out earlier that Kiki and Viola were the the rightful owners of the Syndicate after Phillipe is killed, not him or Killbane. This second action gets him a chair across the face.
Evil Brit: Complemented by his obnoxiousness over voice chat. As summed up by The Pixel Show within seconds of his introduction trailer:
Kit Harrison: Wahey, Tron guy! Matt Miller! He laughs 'cos he's a cyber punk!
Evil Sounds Deep: Not so much in the real world as in cyberspace, where his voice is modulated to sound deep and menacing.
Non-Action Guy: The only time he even bothers fighting is in cyberspace where he has several advantages, while in the real world he is constantly getting kicked around by Killbane.
Still admits to being one in SR 4, although he admits getting more enthusiastic with doing things "personally"
Not So Different: In IV, cyber-Julius can make him realise that what he tried to do in deckers.die is similar to what Zinyak is trying.
Not-So-Harmless Villain: Both Loren and Killbane get plenty of hype while Matt is portrayed as a pathetic weakling for the first half of the game. The fact that he spends a good portion of his screen time getting kicked around or taunting the player make him seem like just a kid in way over his head. Then the mission "//deckers.die" rolls around and he confronts the Boss in cyberspace as a massive dragon knight. This is pretty much the only real boss fight in the game, seeing as both the other two Syndicate leaders go down without much fuss or effort. One moment before that stands out as well: Shaundi and the Boss finally corner Killbane and are about to execute him with a sniper rifle. Seconds before Shaundi can take the shot, however, the helicopter they are driving spirals out of control thanks to him and crashes, almost killing them and allowing Killbane to escape. This action makes him indirectly responsible for the Sadistic Choice at the end of the game when the player must choose between letting Killbane make a clean escape from Steelport or letting Shaundi, Viola, and Burt die. Matt may be a punk, but he does get some badass moments for himself.
Reasonable Gang Leader: Is willing to negotiate with the boss and offer him deals that, unlike Maero's, are quite reasonable. So reasonable, in fact, that the boss takes him up on his second deal. (The player has the choice of agreeing to the first or not.)
Seeing how he was the only one to take the danger of the Saints serious, it's possible he had the whole offer prepared.
Screw This, I'm Outta Here: After being beaten in virtual reality, Matt manages to get the Boss to spare him by getting him a discount on either weapon or vehicle upgrades.
Took a Level in Badass: In 3, he was a gang leader at Kinzie's level with a computer but utterly inefficient and shy in the real world. In 4, he almost escaped the Zin ship by hacking the doors by himself and was able to equip Boss' robot with guns in the middle of a firefight and help Boss defending their ships in a AA gun, but the real level-taking happens after his Nyteblayde fanfiction/simulation is derailed by Zinyak and he must kill Nyteblayde. After that, he noticeably becomes as badass as the rest of the Saints. The Boss goes as far as claim he "really earned his place among [The Saints]" during the simulation crashing.
Trash Talk: He comes off as a mix of every type of online troll and douche bag all rolled together into a single entity. Even his gang like to taunt the player regardless of how well they are doing in a fight.
Weak, but Skilled: Likely the only reason he's kept around is because of his hacking skills. This might also be why Killbane was so willing to let him leave.
Belgain arms dealers who also deal in human trafficking and prostitution. Their BDSM club Safe Word is one of their primary sources of income and the place they store most of their sex slaves. Despite being fairly weak compared to the Deckers and Luchadors they are the only gang with access to helicopters that serve as transport vehicles for their specialists, who are snipers grouped into pairs and wielding high powered rifles.
Arms Dealer: Their leader Phillipe Loren even owns a designer gun store in Steelport called Powder (which the Saints raid early in the game).
Badass Longcoat: It can be hard to see unless they appear on the ground, but their specialists wear these.
Boring, but Practical: Unlike the other gangs who use swords, shock hammers, and grenade machine guns all they use are standard guns and high powered sniper rifles in the case of their specialists. Of course, said sniper rifles are probably the most powerful gun in the game, can't be picked up when the specialist dies, and have a pretty good range of effectiveness. The only real weaknesses they do have are the laser sights mounted on the gun that give away their location.
Red and Black and Evil All Over: Their primary color is red, but their gang also features a lot of black as well (along with a few splashes of pink here and there). A good example would be their gang vehicles which are painted red and black with a bright red underglow effect.
Stripperiffic: Their female members are pretty hardy considering the outfits they wear during gunfights. This is because they were intended to be a separate gang of ex-prostitutes, but the concept was merged with another gang.
What Could Have Been: Original Viola and Kiki were supposed to be asian and have their own different female only gang made up by heavily armed former prostitutes, with Philipe and his well dressed henchmen as a male only gang. However midway through development the plan was scrapped, both gangs fused together and Viola and Kiki were made caucasian to avoid the cliche of the asian henchgirls of super villains. This actualy explains why Morning star has the highest variation of different looking grunts (8), why it is the only gang with male and female grunts and the extremely stripperiffic outfits of the females.
Played By: Jacques Hennequet
Affably Evil: He is a gentleman and appears to have been, if not liked, at least well-respected by his fellow Syndicate members. He dotes on Kiki and Viola as if they were his daughters, and Viola even remembers him fondly in a conversation with Mayor Reynolds if the player character has both of them as homies. When Mayor Reynolds refers to him as French by mistake, Viola corrects him by saying that he was actually Belgian.
Badass in a Nice Suit: Makes sense, his entire gang is basically the Steelport mafia. Even his mooks dress nice.
Cutscene Boss: For all the build up he gets as the Big Bad in the trailers and early game he ends up simply being crushed to death by the boss at the end of act 1. He doesn't even fight the player in game before then either.
Dangerously Genre Savvy: Tells his men to kill the Saints right after they turn down his deal. When they escape he has Matt drain their funds so they won't have any money to spend in Steelport.
Equal-Opportunity Evil: Despite the fact the Morningstar engages in sex slavery and trafficking, he happily employs women. The Dewynters Sisters are implied to have always liked him because he didn't condescend to them about their sex.
What Could Have Been: Trailers and advertisements for the game showed him as a much younger man and painted him up to be the final boss of the game as well as the mastermind behind the entire syndicate. In the actual game he is an old man who, while fairly badass in the short time he appears in, gets killed off early in the game and replaced with Killbane. He doesn't even get a proper boss battle.
Disproportionate Retribution: The reason why their friendship with Zimos ended and they turned him into a sex slave? Zimos slept with one of them, but then forgot which one. Being mad is understandable, but dang.
Stripperiffic: While they normally avert this poor Viola is forced to dress like this during one of the missions after she joins the Saints. She is not at all happy about this.
Sweater Girl: Both sisters provide a nice contrast to the many less tastefully dressed women roaming the streets of Steelport. In fact, when Viola has to drop this look in favor of a much more stripperiffic costume for a mission she gets pretty upset about it.
Thicker Than Water: The sisters are loyal to one another before anyone else. After Killbane murders Kiki, Viola decides to throw her lot in with The Boss (who himself/herself had already killed her mentor.)
What Could Have Been: An early concept portrayed them as Japanese twins named Natsuko and Yukako (nicknamed Suki and Yuki) who ran an all-female gang to counter the original all-male Morning Star concept. The two gangs were merged to streamline the story, but the twins were changed from Asian to Caucasian to avoid the whole "badass Asian chicks that are subservient to an older man" stereotype.
It was originally planned that both sisters would join the Saints
Ultor Corporation - Active
Played By: Jay Mohr
Big Bad: Turns out to be the main antagonist of the second game.
Non-Action Big Bad: He tends to let Ultor goons and the gangs do his dirty work for him. The few times he gets caught without any form of protection he is quick to try and talk his way out of the situation. This ultimately fails to work on the Boss and gets him shot out a window from the top story of a skyscraper for his trouble.
The Special Tactical Anti-Gang Unit is a government agency created sometime after Saints Row II, partially in response to the death of Jessica Parish. Its purpose is to hunt down and destroy gangs which pose a threat to the public good.
Of course, the Saints did blow up an aircraft carrier. And he also fully believed that the false-flag operation Kia set up was the Saints' doing, and it had resulted in A) the destruction of Steelport's statue and B) the death of Mayor Reynolds.
"I've been a soldier longer then you've been alive!"
Big Bad Ensemble: Forms one with Killbane, even though their groups are trying to kill each other, too.
Cassandra Truth: When fighting him he simply cannot believe the Boss' (true) claim that Kia was behind the terrorist attack.
His audio logs in IV reveal they were lovers (as did her dialogue in III, when the Boss was disguised as Cyrus), which may explain why. It helped that Kia was far more emotionally invested in the operation than even Cyrus knew.
Colonel Kilgore: He believes "shock and awe" will win the war against gangs.
Kia: Nyte Blayde's the face of STAG? Why don't you just put someone in a fucking deer suit?
Monica: Hearts and minds will win the war, my dear.
Cyrus: Shock and awe wins wars, Senator. Authorize the Daedalus and this will all be over.
Enemy Mine: In one mission, he offers to turn a blind eye to the Saints if they give Josh Birk back (in a manner which allows the player to automatically "take over" a selected area on the map). In Saints Row IV, he apparently became so disillusioned with America treating the Saints as heroes that he joined an Al Qaeda-expy terrorist group to destroy Washington D.C.
Face-Heel Turn: By the time of IV, he's become a wanted Western Terrorist.
Fallen Hero: Becomes a maniacal terrorist in the fourth game, apparently broken by the USA's embrace of the Saints.
General Failure: While he himself is perfectly competent, Cyrus' losses are ridiculous given his mission is to stop a few street gangs. It'd be safer to be posted as a mine-sweeper than work in STAG.
He Who Fights Monsters: Plans to nuke Washington, DC in IV, which would cause destruction and mayhem on a scale that could easily outdo anything the Boss did.
I Did What I Had to Do: His justification to Boss for using the Daedalus, in an attempt that would have destroyed all of Steelport. Likewise for nuking Washington D.C.
Jumping Off the Slippery Slope: His actions against the gangs are bad but justifiable... up to a point. He hits the slope around the time the Daedalus starts razing Steelport, and does a goddamn swan-dive off it in IV.
Well-Intentioned Extremist: Goes from having STAG as a presence to enforcing martial law. If Kia is allowed to go terrorist, he tries to blow up Steelport. He goes even further in Saints Row IV, having become a terrorist who wants to blow up Washington DC for letting the Saints be heroes.
Face-Heel Turn: Near the end she stages a terrorist attack to blame the Saints.
False Flag Operation: Kidnapping Shaundi, Viola and Mayor Reynolds so their bodies would be found in a bombing she pins on the Saints, which leads to STAG destroying Steelport and killing everyone in it.
Not So Heroic Antagonist: We can accept Cyrus trying to eliminate the gangs, and some of her actions are under his orders, instructions or with his authority. Staging a terrorist attack to legitimize levelling Steelport however is more or less a Moral Event Horizon.
Killed Off for Real: In both endings. If the player chooses the "good" ending she gets killed in a fight with the Boss. If they choose the bad ending instead she gets blown up along with everyone else at the statue.
Not So Stoic: When Boss meets her disguised as Cyrus she mentions a love for Aisha and how she joined STAG to go after those responsible for her death, leading The Boss to note their reasons for joining were Not So Different
Using another voice for Boss she will reveal she and Cyrus were together, and suggests rekindling the relationship. Boss of course let's slip that Cyrus likes men, probably to mess with her.
Yet another voice will have Boss needle Kia about her feelings about Pierce, seeing as Boss is obsessed over him. Kia gets rather flustered over Temple's\Boss' insistent questioning over her feelings for Pierce.
Well-Intentioned Extremist: Setting up a terrorist attack to blame the Saints and give STAG reason to destroy Steelport, and perfectly willing to have the mayor killed in the bombing. Though she dies with them if the bombs goes off.
An evil race of aliens set to invade and take over the Earth in Saints Row IV. Not much is known about them aside from the fact that they apparently have access to advanced virtual reality technology which they use to trap the Saints.
Even Bad Men Love Their Mamas: The collectibles that reveal his origin shows that he was very fond of his mother. She's is the reason why he is a lover of the arts.
Even Evil Has Standards: During one of his text adventures, should anyone click the kill your parents option, he finds whoever selected that option barbaric.
Also, when clicking the option to "Play selections from the Zin Orchestra at high volume", he admits that no one, not even his enemies, deserves to hear songs from them (since Zinyak mentions that they are famous for making horrible songs).
Evil Counterpart: If you think about, he's kinda this towards The President as both started out as a nobody before rising to the top of ruling an empire.
In his text-adventure-style autobiography, he details how he conquered one civilization and accepted a bet from their leader to spare him and his people on the outcome of an arm wrestling match. When Zinyak loses (due to not taking into account the leader's cephalopodic anatomy and the species differing idea of tables) he still casually shoots him in the eye and orders the slaughter of the rest. He keeps that leader's tongue as a good luck charm.
From Nobody to Nightmare: The collectible text adventures which tells his origins reveals that he started out working at a Pastry Shop. He also reveals he wanted to be a museum curator at one point.
Genius Bruiser: He's easily twice as tall as any human, yet he loves Earth literature.
Hannibal Lecture: Attempts to convince the Boss in one mission that regardless of the fact that he, conquered and destroyed Earth it's still Boss' fault. After all, he did warn him what would happen. He goes on to claim that Earth was already a Crapsack World with the Boss running it, and all he ever caused was pain and misery.
Karmic Death: The Boss does threaten to rip his head off when they first meet. Guess what happens in the final battle?
Klingons Love Shakespeare: Fascinated by Earth literature, theater and classical music. Particularly enamored of Shakespeare and Jane Austen, claiming that her works in particular inspired his rise to power. It turns out that he actually abducted Austen and kept her as a Human Popsicle. She's the game's narrator.
Hopeless Boss Fight: A QTE one at the beginning. The Boss actually doesn't do too badly against him at first and if it wasn't for Zinyak's powers, would've killed him on their first meeting.
Hypocrite: He really wants to drive the point home that The President is a sociopath...despite, y'know, the fact that he's an tyrannical dictator with billions of lives taken, with the icing on the cake being his reaction to blowing up earth: "Whoops."
Even more pronounced in his text-adventure-style autobiography, in which he extols on how his own sociopathic tendencies are to be lauded. Granted, he has nothing but a high opinion of himself.
While Zinyak tries to paint himself as a good guy (at least in comparison to the Boss), the biggest and perhaps most defining difference between them is this: Loyalty to the crew. During one mission, the Boss admits that he would gladly take a bullet for any member of his crew. Zinyak, however, treats his underlings, including his closest and most loyal underling, as though they were disposable.
Large And In Charge: Zinyak stands at least twice as tall as his minions, who are all human-sized.
Mind over Matter: Makes his entrance into invading Earth by showcasing Not Quite Flight and he tosses the Boss around like a ragdoll during their first confrontation in the second mission.
Neck Snap: He admits to killing a schoolyard bully in his youth this way.
Not so Above It All: Joins Pierce and the Boss in singing Biz Markie's Just A Friend at one point, much to their horror.
Smug Snake: Nearly every word out of his mouth consists of him saying how he's better than you. Even as the Boss is kicking his ass, he doesn't stop with how your defeat is inevitable. Taken to ridiculous levels when he still doesn't stop even as the Boss is ripping off his head. His text-adventure-style autobiography half consists of how brilliant and peerless a commander he is.
The Sociopath: The collectibles reveal that he was considered as such by several Zin during his early military career.
Troll: Angelus.The Joker. That dude on the Internet who ignores what someone has done and blames everybody else. This dude outshines them all. From wanting toe Saints to suffer via being forced to live their worst nightmares to hijacking a radio station to mess with Boss and Pierce, everything Zinyak does is essentially to cause misery to people.
Unreliable Narrator: While his description of his homeworld paints the Zin as boorish and crude, remember that this is from an autobiography written by a sociopathic intellectual with a big ego.
The simulation AI gained sentience and the personality of a ruthless dominatrix. She was originally set to be the villain of a Saints Row The Third DLC that was scrapped and now appears as the Big Bad of... a Saints Row IV DLC.
Bondage Is Bad: She takes the form of a dominatrix and attepts to completely take over the entire simulation and turn everyone in it into her pets. Given that she is up against the Saints it doesn't go too well.
Affably Evil: When he finally shows up, he acts friendly to the main character and even offers him a glass of expensive wine while going over his plans. Even when he has his goons pull guns on Playa with the intent to kill him where he stands he doesn't drop the polite tone and promises that he'll be thanked in his acceptence speech for doing his dirty work.
"Tonight's top story: Award-winning reporter kicks some ass!" Jane initially hires the Saints to create sensational news for her to report on. If the player mugs fifty people, she'll volunteer to be an 'embedded reporter' in the gang war,and become available as a homie. In the fourth game she DJs K12 for some reason, and reads female lines of literature opposite Zinyak on his radio station, also for some reason.
Casual Danger Dialogue: Especially in the third game during a mission where you invade her set and have a massive gun-battle in her studio. Her reaction? She just calmly changes to the new topic the Boss wants her to discuss while snarking all the time.
Mad Libs Catch Phrase: Signs off every broadcast with some variant on "this has been Jane Valderama, with your X news."
Spell My Name with an S: The developers have been inconsistent with spelling of her surname, even within the same game. In the second game, it's spelled "Valderama" in the homies listing and "Valderamma" in the subtitles. In the third game, it's spelled "Valderamma" in the assassination request and "Valderrama" in the news broadcast shown in one of the endings.
Wong Shen Tai
Arch-Enemy: Kazuo Akuji. He also despises Shogo because he caused the death of his beloved dog, Sadie.
Ascended Extra: Was in both games, but played a major role against the Ronin in Saints Row 2
Gratuitous English: Speaks mostly Mandarin Chinese, while having an interpreter translate.
The Load: In Saints Row 2, his only function is to provide Akuji with a target to go after, and to shrug off his Saints bodyguards for a one-on-one fight (which simply requires that the Boss rescue him before he gets himself killed).
Pre Asskicking One Liner: Before their fight, Kazuo boasts that Wong should be thankful that his death will be merciful compared to what he has planned for the Saints. Wong's responce?
A snooty, whiny, effeminate businessman who owns the Impressions clothing store in the first game and also the only person who knows the code to get inside Tanya's penthouse.
Ambiguously Gay: Nothing is ever outright said, but it is made pretty clear from the start that he has quite a few feminine hobbies and may not be entirely interested in women.
Eye Scream: He would much rather have this inflicted upon him than have to see his clothing be worn by poor people. (Poor in this case being the people still paying hundreds or thousands of dollars for his clothes during one of the store's many minor sales events.)
A french mime who drives one of the Septic Avengers in Stilwater. She is also a hardcore socialist revolutionary who loves spreading the revolution through the contents of the Septic Avenger.
Deadpan Snarker: She has some pretty funny dialog depending on what the player is doing.
(While the Boss is spraying feces into a swimming pool.) "They should be happy, we added more floaties for the children to play with!"
Enemy Mime: She is dressed and made-up for the part. However, she talks plenty. She is an enemy to all bourgeois capitalism, and also has a chance of being the enemy Septic Avenger during the Fuzz sidequest.
Enemy Mine: She only works with the Boss during Septic Avenger because of how much they both hate Ultor. As mentioned above she could be a possible enemy the Boss has to deal with during Fuzz.
French Jerk: Complete with an outrageous French accent, being a mime, wanting to use the Septic Avenger against almost everyone and everything, and frequently having the urge to smoke.
Joshua "Josh" Birk
Played By: Andrew Bowen
An actor set to star as a member of The Saints in an upcoming movie and the star of Nyte Blayde. To get the real experience of being a Saint, he tags along on a bank heist with The Boss, Johnny Gat and Shaundi (who he has a massive crush on).
Abhorrent Admirer: His crush on Shaundi is emphatically not reciprocated. If you call them as homies together his attempts at flirting are met with threats of violence.
Large Ham: In his Nyte Blayde persona. Not that he isn't one already...
Lethal Joke Character: As a homie, he will be equipped with a stun gun or, as Nyteblayde, a weak pistol. However, much like the other homies, he can pick up weapons left on the ground by dead enemies, meaning that he can soon enough be equipped with an SMG, a shotgun or maybe even a rocket launcher. His car of choice, The Temptress, is also one of the fastest in the game.
Love Makes You Crazy: Willing to stay with the Saints after they kidnapped him just so that he could be with Shaundi, after which he'll be a recruitable homie (both as his regular self and as Nyte Blayde).
The Host of Professor Genki's Super Ethical Reality Climax, the most popular TV show in Steelport. He also has three servants: AngryTiger, SexyKitten, and SadPanda, each of whom have their own sidequests.
Abhorrent Admirer: He considers a large number of his fans to be this, to the point where being around them for too long will cause a mission to fail.
Beware the Silly Ones: The main game drops several hints that he is much more than a silly game show host while the Genkibowl VII DLC makes him out to be a badass on the same level as Johnny Gat. The annoucers even mention that he actually used to test out all the games himself, but had to retire because the clean up crew refused to deal with the messes he left in his wake!
Blue and Orange Morality: It is uncertain what he considers to be ethical. The only thing that he clearly considers unethical is the killing of pandas.
Metal Slime: Occasionally appears wandering the world as a mascot and is borderline Immune to Bullets. When killed (eventually), he drops anywhere from $100K up to $300K - almost as much as the raw reward of all plot missions combined.
Was Once a Man: He used to be an ordinary human professor before he fused with his cat.
Weaksauce Weakness: For all his awesomeness, a satchel charge placed on him will cause him to run around with arms flailing about like any other NPC. Running him over with a vehicle and leaving it on top also works.
The Genki Girls
Professor Genki's own personal harem of showgirls and assistants. They appear in the Genkibowl DLC and become homies that the player can call up once they complete their activities. Each girl has a different personality and characteristics to go along with their animal motifs.
Action Girl: They can handle guns pretty well and kick just as much ass as the other homies the player has.
Ms. Fanservice: The game seems to be aware of this, all three of them can be called up as homies anytime after the DLC is over.
Stripperiffic: Their outfits seem to consist of little more than underwear tailored after their animal of choice.
Slave to PR: As a politician, she tries to keep public opinion of herself positive.
She also believes this is the way ("hearts and minds") to win the war against gangs and uses Nyte Blayde to aid STAG's public image. Cyrus disagrees with her.
Kia: Nyte Blayde's the face of STAG? Why don't you just put someone in a fucking deer suit?
Monica: Hearts and minds will win the war, my dear.
Cyrus: Shock and awe wins wars, Senator. Authorize the Daedalus and this will all be over.
Crosses over with Pragmatic Villainy in that if you take the route of disarming the bombs, she points out to Cyrus that his forces declared martial law and destroyed half the city, while the Saints foiled a terrorist plot to blow up a monument. She may not like the Saints, but she knows when a battle isn't worth fighting.
Sleazy Politician: Cheerleaders can be heard saying "It's okay, we won't lose, we'll just cheat like Mayor Hughes!"
The Unfought: She is a behind-the-scenes antagonist to the Saints.
Dirty Old Man: Seen making out with a hooker in his introduction.
Subverted with Kinzie. Apparently she was with him, but he couldn't live up to her expectations.
Memetic Badass: In-universe example. Apparently has outsmarted Paramilitary groups before and is feared by even Loren. Viola tries to prime Boss prior to meeting the Mayor by flat out stating "Don't fuck with the mayor", a warning which is quickly brushed off by Boss and doesn't become an issue as The Boss all but bows down in reverence upon realizing who he is, but the implications were clear.
And apparently had beaten Angel in Murderbrawl a few years back. 'The Cutter can come out of nowhere' indeed.
Noodle Incident: Have Oleg and Burt as Homies at the same time and they'll mention having fought each other in Moscow. Angel? They'll talk about their time in Murderbrawl.
Ultimate Authority Mayor: As Viola notes, you don't fuck with the mayor. Indeed, if you do destroy the Zombie Apocalypse virus as he ordered instead of keeping it for the Saints, you gain the daily ability to have him remove all notoriety (gang and police) with a phone call.
Housewife: Though that doesn't stop her from dealing hard drugs on the side to support her family. In the second game this catches up with her and she is sent to prison, which the Boss then breaks her out of for an early Samedi mission.
Jenny: I'm tired. I'm tired of him trying to kill us, I'm tired of him being mean, and I'm tired of his stupid fucking scarf!
Ascended Fangirl: She is estatic to be working with the leader of the Saints and starring alongside them in Gangstas In Space.
Badass Princess: Plays one in the "Gangstas In Space" movie, but in real life she's just a "normal" badass. (She does keep wearing her space princess costume when called as a homie though.)
Beware the Nice Ones: In the first third of the DLC she is nothing but polite and friendly even when she gets treated like crap. Then in act 2 she kills a bunch of girls who were set to replace her and in act 3 she kills the director who did nothing but insult her from the very start.
Cute and Psycho: Because of the Boss' influence, she evolves from a meak actress to this. But while the Boss only wanted to teach her how to stand up for herself, she takes his lessons way too seriously and decides she better acts like the Saints and kill everything she's angry with. She actually goes so far, even the freaking Boss is afraid of her by the end.
Boss (Very uneasy): Huh, Jenny, you got crazy eyes again.
The Dog Bites Back: After an entire movie of abuse from the asshole director she runs him down with a freaking space ship!
Disproportionate Retribution: Okay, what Andy got he deserved, but killing the actresses who where hired to replace her in a movie? That may have been a step too far Jenny...
Distressed Damsel: During the first mission only. Once you free her she becomes a valuable partner.
Purple Is Powerful: To the extreme. Everything from her skin to her hair is colored purple and she can easily blast through the blue "alien" mooks that appear in the DLC even though they should be on even terms since she is supposed to be the same race as them. It helps that she has a One-Man Army backing her up, but she still gets a high number of kills on her own without any help from Boss.
Ray Gun: Both Jenny and the Space Amazons (The enemies for the DLC, which are supposed to be the same alien race as she is.) use this as their weapon of choice. You don't get to use them outside of the second mission, however. Jenny does use some other ray gun when you call her as a homie, though.
Too Dumb to Live: Whoo boy... its one thing to treat one actor better than another, but this guy doesn't get that praising the Boss, and then immediately turning around and hurling abuse at Jenny right in front of the Boss, isn't a good idea. Even when she starts making death threats at him and trying to run his ass down with a giant spaceship, he's more offended that she's gone off-script.
Yes-Man: To the Boss. His mistake is that the Boss is aware there's a line between cooperating and straight-up ass-kissing.
An amateur Mad Scientist whose experiments with recovered Saints DNA go horribly wrong in the DLC pack The Trouble With Clones, requiring Pierce and the Boss to intervene.
Pierce: "Sit the fuck down, Jimmy! Leave this to the professionals!"
Expy: When the game has some official ties to [adult swim], it's hard not to listen to the character's voice and not think of The Nerd.
Extraverted Nerd: Socially inept, undoubtedly, but confident enough in his work that he actually tries to clone the late Johnny Gat, of all people, and then has the guts to go directly to the Boss and spill everything he knows after it goes wrong.
Gadgeteer Genius: Just look at what he did with a can of Saints Flow... god only knows what he could do if he had access to some high-end lab equipment...
What Happened to the Mouse?: Doesn't appear in IV at all and never even gets mentioned. It's most likely that the entire DLC is non-canon, Tag's presence may have also caused some oddities when Gat's rescued.
A giant can of Saints Flow energy drink that was created by the simulation to torture Pierce in his simulation. Near the end of the game Kenzie manages to reprogram him into an ally and he helps the Saints crash the simulation.