Demoted to Extra: In the original Rayman Raving Rabbids game, he was plot critical and the only playable character. In the second game, he's still playable, but you can play as a Rabbid and Rayman's story doesn't get resolved. In TV Party, he only appears in cutscenes. He's missing entirely in the succeeding Raving Rabbids games, but from Rabbids Go Home onward, his series and the Rabbids' series were separated.
He's Back: In the second game. The majority of his BSOD is implied, however; the game starts right before his return to form.
Idiot Hero: Has shades of this in Origins and Legends.
Manchild: The original idea for Rayman Origins was to show his evolution from immature buffoon to the hero he is today. Unfortunately, this got severely derailed and now he's a fun psychopath who likes bashing enemies' faces...and his own friends'.
Mascot: Shares this role with the Rabbids for Ubisoft and the Unicef.
Multiple Choice Past: As evidenced by all the retcons, it's hard to tell which version of his creation is the "true" one. At this rate, it's easiest to just pick your favorite.
Mysterious Past: Rayman 1 implied that he was already an established character in his world. It wasn't until Rayman 2 that his past was to be explored. In the game, it claims he was found by fisherman on the Sea of Lums, and that he's the only one not to be dreamt up by Polokus. Rayman Origins states that he was created by the fairies to combat the First Bad Dream. The Playstation Vita version also tells us that he was bald and had a wife, who left him after orange hair-like creatures latched on to his head (which also explains his Helicopter Hair).
Older than They Look: About over three hundred years old by the time of Rayman 3. Physically, around 14-17.
He and his friends had slept for over a hundred years between the events of Origins and Legends.
Raymanian Limbs: Trope Namer. The real-life reason is because his arms and legs were too difficult to animate in the 90s. The in-game reason (as of Rayman Origins) is because the fairies dropped some lums while running away from Zombie Chickens.
As of Legends, you could, if you so choose, have Rayman give Barbara (or one of the other princesses) a good whack or two.
Betilla the Fairy
The benevolent yet fiercely protective Betilla from the original Rayman is back with a vengeance. She is the eldest Nymph, one of the Bubble Dreamer's first and most beloved creatures. She and her sisters will grant Rayman and his entourage the powers they will need to complete their quest.
The Magician will help you throughout your quest. He's always willing to trade you Electoons for Lums, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.
I always wanted to be like Mr. Dark: Mysterious, dark! ...Um, dark and mysterious!
The Unfought: Averted, the RayWiki states that Mr. Dark transforms into the remade minions in the final boss of the first game. The Atari Jaguar version makes it more explicit, with only one health bar for two forms instead of one for each of the three forms, and upon defeat, the first form will stomp off and transition into the other versions' third form.
Also Averted in the Game Boy Color Rayman, where he fights directly.
Voluntary Shapeshifting: Mr. Dark transforms into various bosses recombined in bizarre manners. He can also transform into an orb if the GBC Rayman is anything to go by.
What Happened to the Mouse?: His fate after the events of the first game is unknown. The Atari Jaguar version of the game clearly shows his escape after fighting Rayman. However, he doesn't appear in the sequels. But he is indirectly involved in Rayman Origins via his "#1 Fanboy", the Magician.
Why Don't You Just Shoot Him?: During the first game's Final Boss, Rayman (who has had his only means of attack taken away from him) has to dodge fireballs and moving fire pillars. After a while, the pillars start to close in on him, but by that time some Electoons give Rayman his fist back. Makes you wonder why he didn't just bring the flame pillars together to begin with.
A evil clone of Rayman created by Mr Dark, as the exact opposite of the original in every way.
Sudden Name Change: He's named "Bad Rayman" in Rayman Designer, "Dark Rayman" in Rayman Advance, in "Origins", the Bubble Dreamer calls him "DarkRay" (though it can be a nickname), and finally, he is called "Raymesis" in Legends. This leads to debate whether he is or not the same character from Rayman M.
Unexplained Recovery: He was supposed to die when Rayman reached the end of his level. Probably explained with the Bubble Dreamer's nightmares.
A race of small, pink circular beings who inhabit the Glade of Dreams. At least, they would be, if they weren't caged up all the time by the villains, be it Mr. Dark or the more malevolent denizens of the Land of the Livid Dead.
Gotta Catch Them All: Of the Important variety in Origins (having more gets you further into the game), but of the Crucial variety in the original. Collecting all of them was required to reach the final levels and Final Boss.
->Adorable, if a little simple, Globox is Rayman’s best friend. Always up for a little fooding, fighting, and power-napping, and always in good spirits, Globox is second to none when it comes to romping, bouncing, and bubblizing baddies.
Voiced by: Doug Rand (Rayman 2, Origins, and Legends) and John Leguizamo (Rayman 3)
Rayman's best friend and partner-in-crime, Globox is a bit dim on occasion, but what he lacks in brains, he makes up for in his loyalty (and his skills in "Fung-Ku"). Please note that at least some of these tropes may also apply to his sprite-swaps in Origins and Legends.
Crouching Moron, Hidden Badass: Over the course of the series. His first few appearances paint him as a bit of a wimp, but Origins's multiplayer shows that he's able to hold his own just as well as (and against) Rayman himself.
Ly is a fairy, and like all fairies, she possesses great powers. Unfortunately, the explosion of the Primordial Core by the pirates has weakened her. When she has regained enough energy, she can create Silver Lums, which give amazing new powers to Rayman.
Voiced by: Coralie Martin (Rayman 2: The Great Escape) and Kim Michelle Broderick (Rayman 2: Revolution)
One of the Fairies of the Glade, Ly appears in the second game as an ally who grants upgrades to Rayman's powers over the course of his quest.
Chuck Cunningham Syndrome: Mysteriously, she doesn't show up at all after the second game (except for the GBA versions of 3 and Raving Rabbids).
Nicknamed "The Flying Encyclopaedia," Murfy helps Rayman by giving him loads of hints and advice. Part-time quizmaster and full time know-it-all, this bug is the guy to go if you want to know anything! Listen to his lectures carefully if you really want a game advantage.
Also known as Murphy, this little guy acts as Ray's walking, flying guidebook in his appearances during the second and third games. In the Wii U version of Legends, he's the player character for those using the GamePad to play; however, instead of being a traditional platformer-style character, he plays a support role for Rayman and company.
Big Eater: In Rayman Legends, he can eat huge cake platforms.
The pirate leader, he is famous throughout the galaxy for reducing over 100 peaceful planets to cosmic dust. Don't be fooled by his pathetic and silly appearance – his ferocity is unmatched. His dream? Overrun Rayman's world and reduce all its inhabitants to slavery...
Voiced by: Matthew Geczy (Rayman 2: The Great Escape), Carlos Alazraqui (Rayman: The Animated Series), and Ken Starcevic (Rayman 2: Revolution and Rayman M)
"THE bad guy" of the second game, Razorbeard is the leader of the Robo-Pirates. His quest to enslave the entirety of the Glade of Dreams is largely successful, but the thorn in his side is Rayman, who he becomes bent on destroying by any means necessary. Overall, not a very pleasant guy.
THE Big Bad: Of Rayman 2 and the GBA version of Rayman 3.
The Cameo: In Rayman 3: Hoodlum Havoc, in a parody of The Last Supper. As Jesus, for some reason.
Chuck Cunningham Syndrome: He isn't brought up very frequently after his first outing and the GBA version of the third game. Origins doesn't even mention the character at all.
The Pirates Who Don't Do Anything: We don't see them doing actual piracy. They act like an invasion army. According to the manual, they already enslaved a few worlds before the Glade of Dreams.
Polokus (The Bubble Dreamer)
The Spirit of the World, sleeping and powerless unless the four masks are collected and brought to him, in which case he awakens, in order to help the world in a most dire time of need.Voiced by: David Gasman (Rayman 2) and Doug Rand (Rayman Origins)
The Maker: Is the creator of the Glade of Dreams. More specifically, the Glade IS his Dream.
Physical God: Only on the ground. While he obliterates every Robo Pirate on the ground, in the air, he's useless, conveniently setting up Rayman for an epic Final Showdown with Razorbeard without his assistance.
Power Incontinence: His ability to conjure up lifeforms by dreaming results in his nightmares creating monsters.
Reality Warper: Given the Glade of Dreams is his dream, there exists that possibility.
Worf Had The Flu: The only reason he STOPS pummeling Pirates is due to swallowing something bad for him.
Vicious (with one exception) creatures that go by the names of Axel, Umber/Colossus (Name varies with version), Foutch, and Grolem 13 (Rayman Revolution only). They guard the Sanctuaries of Water and Ice, Stone and Fire, Rock and Lava, and the Iron Mountains respectively.
Hero Antagonist: From a certain point of view. They're only doing their jobs, and clearly have done a fine job (with the exception of Umber/Colossus in the Playstation versions) keeping the Pirates away from the masks.
Only Sane Man: In Playstation version, Ly contacts the guardians in order to make them help Rayman to save the Glade, but Umber is the only one to respond favorably.
The Unfought: Umber/Colossus. Instead of fighting Rayman, he simply starts walking once Rayman lands on his head, leading him towards the second mask. This is explained in some versions, as he (unlike the others) knew Rayman was a hero using the masks for good.
Grolem 13 in the other versions than Rayman Revolution. Rayman get the last mask from Globox's children after he freed them in the Iron Mountain, implying the Pirates might have killed the Guardian offscreen.
The same General as the one from Tonic Trouble. Sells Razorbeard the Grolgoth.
A hideous, one-eyed monster that guards the Elixir of Life in the Cave of Bad Dreams. As part of his test to see if Rayman is worthy of the Elixir, he tries to eat him. However, this is all simply a dream to test his heroic will, as upon his defeat, he offers Rayman a huge amount of gold, which he can choose to accept or refuse.
Affably Evil: Is kind enough to give Rayman a 'head start' when chasing him in his attempts to eat him.
All There in the Manual: The manual for Origins explains that Jano was Polokus's first nightmare, and that he's been creating the Antitoons that plague the characters in Origins.
Magic Staff: His skull staff enables him to 'transport' Rayman into the Cave of Bad Dreams. In reality, he's just hypnotising him and causing him to go on a trip to test his character, but it still qualifies.
Mouth Cam: His chasing of Rayman is done this way.
A species of creatures who are able to access the Hall of Doors, a mystical Hub World that allows Rayman to travel to various parts of the Glade of Dreams. In the second game, there are four teensies that believe themselves to be the rightful king of the Teensies, as well as one at the end of each level capable of bringing Rayman back to the Hub World. In Rayman M/Arena, there are two who are still fighting over the crown, and by Rayman 3: Hoodlum Havoc, it's revealed that there are several different types of Teensies, some in the getup of Shepherds, Ghosts, and Winter Clothing, as well as having at least three highly individualised doctors.
Voiced by: Pierre-Alain de Garrigues (Rayman 2: The Great Escape), Allan Wenger (Rayman 2: Revolution), and Doug Rand (Rayman Origins and Legends)
The Power of Rock: The first teensie doctor tries this to get André to leave Globox. He unfortunately fails. In the end, a combined effort of the three doctors is a great musical piece that does force André out of Globox.
Punny Name: The Doctors: Otto Psi, Roméo Patti, and Garatta Ciatik.
The Smurfette Principle: In Origins, there's only one female teensie who's also the first one in the franchise. Averted in Legends where several Queen Teensies have to be rescued.
Vitriolic Best Buds: Seems to be the relationship of the two playable teensies in Rayman M/Arena.
The Wrongful Heir to the Throne: The teensies themselves are not so sure which one of them is really the king, so they end up establishing a rota in which they regularly switch their king.
You All Look Familiar: All Teensies look more or less the same, the only thing individualised being their clothes in Hoodlum Havoc.
Somewhat sentient balls of light that possess wings and in some cases, eyes. They come in several colours- Yellow, Red, Green, Blue, Purple, Silver, and in Rayman 3, Black. Yellow lums make up the Heart of the World, Red Lums provide Rayman with energy, Green Lums act as checkpoints, Blue Lums provide Rayman with oxygen, Purple Lums act as points for Rayman to swing from, Silver Lums give Rayman new powers, and Black Lums are corrupted Red Lums, ones which have been touched by André, the antagonist of Rayman 3.
All There in the Manual: The Lums' purpose in the Glade of Dreams, sometimes, like in the case of the Purple Lums, very different to what Rayman uses them for.
Cheshire Cat Grin: Some of the larger Yellow Lums have these, and are worth five regular Yellow Lums.
The Big Bad of the third game. The original Black Lum, and ruler of the race as a whole. He can change Red Lums into other Black Lums just by touching them. His goal is to transform the energy of the Core of the World into Hoodlums to Take Over the World. That plan soon went down the crapper when Globox accidentally swallowed him, setting up the events for the game.
A proud and powerful Knaaren champion who Rayman faces in the Desert of the Knaaren, to prove his worth to the Knaaren King. After his defeat, he teams up with André to get his revenge on Rayman.
Clipped Wing Angel: In order to increase his power, he lodges the crystal of Leptys into his back. This causes him to grow to a massive size, but also causes him to require freezing in place to recharge his energy, and eventually causes him to crystallise himself and shatter.
Fake Ultimate Hero: To the Knaarens. The regular Knaarens may not have magic staffs that can fire energy spheres, but they are invincible, and Reflux is the only member of the entire species able to be harmed by Rayman.
Lone Wolf Boss: Again, like Begoniax, he has his own reasons for fighting Rayman.
André's army. Originally Red Lums, they turned into evil Black Lums because of hate and fear, or André touching them. They are harmless in their Lum form, but by harvesting wool and cloth from wild animals, they can gather together and form the humanoid Hoodlums.
The Goomba: The Slapdashes. They only have one hitpoint, are the only enemies without projectile attacks, and cannot block your attacks at all. The only thing they have on their side is the element of surprise.
Schizo Tech: They manage to outfit toilets and washing machines as weapons, in the latter case, flying weapons, no less.
Weapon Twirling: Many classes of Hoodlum do this to block Rayman's attacks.
Appeared since Rayman Raving Rabbids
The Raving Rabbids
A group of cute, but crazy rabbits who are known for their ear-piercingly loud scream. They seem, and are, stupid as hell, but they are actually surprisingly organized, enough to capture Rayman and force him to play games in an arena. They got so popular that they completely took the focus away from Rayman for a good while, until Origins and Legends came along.
Spotlight-Stealing Squad: Infamous for this: they basically stole the entire show after their first appearance, to the point that the next few games in the series were about them, and didn't feature Rayman at all, much to his fans' dismay. Fortunately for them, come Origins and Legends, the two series have finally split apart.
Woobie, Destroyer of Worlds: According to Ly in the Gameboy Advance version of the game, the rabbids were the nicest creatures that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world.
Appeared since Rayman Origins
A group of fairies who Rayman must rescue throughout the game. Each of them give Rayman a new power upon being rescued.
What Could Have Been; Her monster form was originally going to be a boss in the main story. In addition to that, her true form was meant to be a middle-aged female Glute (and a Gonk, at that) instead of a young nymph.
The kings of four lands that have been corrupted by the Bubble Dreamer's nightmares
Tropes all the Kings share
Attack Its Weak Point: The only way to hurt them is to hit a pink bulge that randomly appears on their body. Interestingly, the final weakpoint for all the kings (save Heartburn) is located in their mouth
Baleful Polymorph: They've been transformed into giant, monstrous versions of themselves by the Bubble Dreamer's nightmares.