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Characters: Ray Man
A list of characters from the Rayman series.

UNDER CONSTRUCTION. Help where needed. Pictures needed also.

    open/close all folders 

    Appeared since Rayman 

Rayman

The limbless hero from The Glade of Dreams is always raring for a fresh adventure to save the world!

Please note that at least some of these tropes may also apply to his sprite-swaps in Origins and Legends.

Voiced by: Steve Perkinson (Rayman), Billy West (Rayman: The Animated Series), David Gasman (Rayman 2: The Great Escape and Rayman 3: Hoodlum Havoc), and Doug Rand (Rayman Origins and Rayman Legends)

Betilla the Fairy

The benevolent yet fiercely protective Betilla from the original Rayman is back with a vengeance. She is the eldest Nymph, one of the Bubble Dreamer's first and most beloved creatures. She and her sisters will grant Rayman and his entourage the powers they will need to complete their quest.

The eldest of the Nymphs and Rayman's "mother".

Voiced by: Emmanuelle Cosso (Rayman)

The Magician

The Magician will help you throughout your quest. He's always willing to trade you Electoons for Lums, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.

I always wanted to be like Mr. Dark: Mysterious, dark! ...Um, dark and mysterious!

Voiced by: Chris Bernard (Rayman, unconfirmed) and Douglas Rand (Rayman Origins)

Rayman's ally in the original game, who sends you to a bonus level if you find him and collect 10 Tings. Returns in Rayman Origins, again as an ally and later, a villain.

Mr. Dark

Rayman's archnemesis. An evil wizard, shrouded in mystery, enigma and evil.

Voiced by: Doug Rand (Rayman, unconfirmed)

  • A Wizard Did It: And by "it", we mean took over the world. At least, until the end of the game.
  • Big Bad: Of Rayman.
  • Card-Carrying Villain
  • Evil Sorceror: Is said to be a very talented one, too, what with him able to make deadly clones, transform, and use some Elemental Powers.
  • Generic Doomsday Villain: Why does he do bad things? Uh...
  • Interface Screw: Forces the player to run nonstop, and reverses all the controls.
  • Level Ate: Despite being billed as a rather sinister customer, his evil base is a colorful cheery land made of cakes and candy, staffed by goofy clowns.
  • Names to Run Away From Really Fast
  • Obviously Evil: Yeah, as you can probably tell, sublety is not this guy's biggest trait.
  • Orcus on His Throne: Spend most of the game stalking Rayman with binoculars and kidnaps Betilla near the end, but does nothing to stop Rayman himself until the latter reaches his lair.
  • Playing with Fire: Used primarily in the first game's Final Boss, where he toys with Rayman (who cannot fight back (at first)). He also uses fire in the GBC game's Final Boss.
  • Raymanian Limbs: He is shown in pictures in Rayman Origins with arms, however.
  • Retcon: While in the first game he (like everyone else) had no limbs, his shadowed pictures in Rayman Origins show him with arms and a redesigned hat.
  • Shock and Awe: Summons lightning bolts to attack in the GBC fight with him.
  • Supernatural Gold Eyes: He has yellow sclerea.
  • The Unfought: Averted, the RayWiki states that Mr. Dark transforms into the remade minions in the final boss of the first game. The Atari Jaguar version makes it more explicit, with only one health bar for two forms instead of one for each of the three forms, and upon defeat, the first form will stomp off and transition into the other versions' third form.
    • Also Averted in the Game Boy Color Rayman, where he fights directly.
  • Voluntary Shapeshifting: Mr. Dark transforms into various bosses recombined in bizarre manners. He can also transform into an orb if the GBC Rayman is anything to go by.
  • What Happened to the Mouse?: His fate after the events of the first game is unknown. The Atari Jaguar version of the game clearly shows his escape after fighting Rayman. However, he doesn't appear in the sequels. But he is indirectly involved in Rayman Origins via his "#1 Fanboy", the Magician.
  • Why Don't You Just Shoot Him?: During the first game's Final Boss, Rayman (who has had his only means of attack taken away from him) has to dodge fireballs and moving fire pillars. After a while, the pillars start to close in on him, but by that time some Electoons give Rayman his fist back. Makes you wonder why he didn't just bring the flame pillars together to begin with.

Bad Rayman

A evil clone of Rayman created by Mr Dark, as the exact opposite of the original in every way.

Voiced by: Steve Perkinson (Rayman) and Doug Rand (Rayman Legends, unconfirmed)

  • Big Bad: Of the cancelled Rayman 4, apparently.
  • Evil Twin or Enemy Without: Both.
  • Heel-Face Turn: In Rayman Origins and Rayman Jungle Run.
    • Heel-Face Revolving Door: He's back to being an enemy in Legends, but even then he's still a playable character.
      • Which makes it even more confusing when you can race "Raymesis" against himself, or Dark Rayman, in certain Invasion runs...
  • Hopeless Boss Fight: Averted. Beating his level in Rayman 1 kills him.
  • Promoted to Playable: In Rayman Origins and Rayman Jungle Run on iOS.
  • Raymanian Limbs
  • Sudden Name Change: He's named "Bad Rayman" in Rayman Designer, "Dark Rayman" in Rayman Advance, in "Origins", the Bubble Dreamer calls him "DarkRay" (though it can be a nickname), and finally, he is called "Raymesis" in Legends. This leads to debate whether he is or not the same character from Rayman M.
  • Unexplained Recovery: He was supposed to die when Rayman reached the end of his level. Probably explained with the Bubble Dreamer's nightmares.
  • The Unfavorite: Bubble Dreamer/Polokus is pretty mean to him.

Electoons

A race of small, pink circular beings who inhabit the Glade of Dreams. At least, they would be, if they weren't caged up all the time by the villains, be it Mr. Dark or the more malevolent denizens of the Land of the Livid Dead.

    Appeared since Rayman 2: The Great Escape 

Globox

->Adorable, if a little simple, Globox is Rayman’s best friend. Always up for a little fooding, fighting, and power-napping, and always in good spirits, Globox is second to none when it comes to romping, bouncing, and bubblizing baddies.
Voiced by: Doug Rand (Rayman 2, Origins, and Legends) and John Leguizamo (Rayman 3)

Rayman's best friend and partner-in-crime, Globox is a bit dim on occasion, but what he lacks in brains, he makes up for in his loyalty (and his skills in "Fung-Ku"). Please note that at least some of these tropes may also apply to his sprite-swaps in Origins and Legends.

Ly the Fairy

Ly is a fairy, and like all fairies, she possesses great powers. Unfortunately, the explosion of the Primordial Core by the pirates has weakened her. When she has regained enough energy, she can create Silver Lums, which give amazing new powers to Rayman.
Voiced by: Coralie Martin (Rayman 2: The Great Escape) and Kim Michelle Broderick (Rayman 2: Revolution)

One of the Fairies of the Glade, Ly appears in the second game as an ally who grants upgrades to Rayman's powers over the course of his quest.

Murfy

Nicknamed "The Flying Encyclopaedia," Murfy helps Rayman by giving him loads of hints and advice. Part-time quizmaster and full time know-it-all, this bug is the guy to go if you want to know anything! Listen to his lectures carefully if you really want a game advantage.

Also known as Murphy, this little guy acts as Ray's walking, flying guidebook in his appearances during the second and third games. In the Wii U version of Legends, he's the player character for those using the GamePad to play; however, instead of being a traditional platformer-style character, he plays a support role for Rayman and company.

Admiral Razorbeard

The pirate leader, he is famous throughout the galaxy for reducing over 100 peaceful planets to cosmic dust. Don't be fooled by his pathetic and silly appearance – his ferocity is unmatched. His dream? Overrun Rayman's world and reduce all its inhabitants to slavery...
Voiced by: Matthew Geczy (Rayman 2: The Great Escape), Carlos Alazraqui (Rayman: The Animated Series), and Ken Starcevic (Rayman 2: Revolution and Rayman M)

"THE bad guy" of the second game, Razorbeard is the leader of the Robo-Pirates. His quest to enslave the entirety of the Glade of Dreams is largely successful, but the thorn in his side is Rayman, who he becomes bent on destroying by any means necessary. Overall, not a very pleasant guy.

  • THE Big Bad: Of Rayman 2 and the GBA version of Rayman 3.
  • The Cameo: In Rayman 3: Hoodlum Havoc, in a parody of The Last Supper. As Jesus, for some reason.
  • Chuck Cunningham Syndrome: He isn't brought up very frequently after his first outing and the GBA version of the third game. Origins doesn't even mention the character at all.
  • The Napoleon: His height is a very touchy subject.
  • Promoted to Playable: As of Rayman M.
  • Nice Hat: Say what you will about him in general, but that is one cool tricorne.
  • Pirate: No shit.

Polokus (The Bubble Dreamer)

The Spirit of the World, sleeping and powerless unless the four masks are collected and brought to him, in which case he awakens, in order to help the world in a most dire time of need.

Voiced by: David Gasman (Rayman 2) and Doug Rand (Rayman Origins)

Clark

Pretty much The Big Guy of La Résistance in the second game, he is a giant who was apparently the one who shaped the continents.

Voiced by: Pierre-Alain de Garrigues (Rayman 2: The Great Escape) and Christian Erickson (Rayman 2: Revolution)

  • The Big Guy: Is insanely strong, capable of easily battering twenty pirates, only stopping due to being ill.
  • Brainwashed and Crazy: Courtesy of Razorbeard's Lackey in the Tomb of the Ancients. Fortunately, Rayman is able to snap him out of it.
  • Chuck Cunningham Syndrome: Rayman 2 is his first and only appearance.
  • Crutch Character: Strangely enough, averted. Although his assistance is necessary, it is not in combat...
  • Dishing Out Dirt: Unlockable information about him says he shaped the mountains with his sheer strength.
  • Dumb Muscle: Or at least his voice would imply that he's dumb. He somehow knows the name of the Cave of Bad Dreams, however, which suggests he's smarter than he sounds.
  • Impact Silhouette: Leaves one in any wall that's unfortunate enough to be ran into by him. Rayman has to go through these silhouettes too...
  • One-Man Army: He handle several Pirates on his own.
  • Remember the New Guy: One of Rayman's friends who was absent from the original game.
  • Worf Had the Flu: The only reason he STOPS pummeling Pirates is due to swallowing something bad for him.

The Guardians

Vicious (with one exception) creatures that go by the names of Axel, Umber/Colossus (Name varies with version), Foutch, and Grolem 13 (Rayman Revolution only). They guard the Sanctuaries of Water and Ice, Stone and Fire, Rock and Lava, and the Iron Mountains respectively.

  • An Ice Person: Axel.
  • Blow You Away: Grolem 13.
  • Boss Subtitles
  • Combat Pragmatist: Foutch ambushes Rayman from behind, allowing him to make a definitive first strike that disables his very temporary ability to fly without any limit.
  • Everything's Better with Spinning: Foutch does this to break free of its Stalactites.
  • Hero Antagonist: From a certain point of view. They're only doing their jobs, and clearly have done a fine job (with the exception of Umber/Colossus in the Playstation versions) keeping the Pirates away from the masks.
  • Only Sane Man: In Playstation version, Ly contacts the guardians in order to make them help Rayman to save the Glade, but Umber is the only one to respond favorably.
  • Playing with Fire: Foutch
  • Power Of The Storm: Grolem 13
  • The Last of These Is Not Like the Others: Not technically the last, but Umber is significantly different in both attitude and looks to the other Guardians.
  • The Unfought: Umber/Colossus. Instead of fighting Rayman, he simply starts walking once Rayman lands on his head, leading him towards the second mask. This is explained in some versions, as he (unlike the others) knew Rayman was a hero using the masks for good.
    • Grolem 13 in the other versions than Rayman Revolution. Rayman get the last mask from Globox's children after he freed them in the Iron Mountain, implying the Pirates might have killed the Guardian offscreen.

The General

The same General as the one from Tonic Trouble. Sells Razorbeard the Grolgoth.

  • The Cameo: Is the same General as in Tonic Trouble.
  • Honest John's Dealership: Given the huge piles of money the General receives from Razorbeard (and the fact the product doesn't end up killing Rayman as advertised), it's likely he was fleecing him.
  • Karma Houdini: He sells a weapon to Razorbeard, knowing he will use it against Rayman, gets a lot a money for it, and never encounters the hero in this game or afterwards.
  • Raymanian Limbs: One of the few characters outside of Rayman to have them in the universe of Rayman 2.
  • What Could Have Been: An early draft of Rayman 2 back when it was in 2D reveals that he might have been the Big Bad.

Jano/The Guardian of the Cave of Bad Dreams

A hideous, one-eyed monster that guards the Elixir of Life in the Cave of Bad Dreams. As part of his test to see if Rayman is worthy of the Elixir, he tries to eat him. However, this is all simply a dream to test his heroic will, as upon his defeat, he offers Rayman a huge amount of gold, which he can choose to accept or refuse.

  • Affably Evil: Is kind enough to give Rayman a 'head start' when chasing him in his attempts to eat him.
  • All There in the Manual: The manual for Origins explains that Jano was Polokus's first nightmare, and that he's been creating the Antitoons that plague the characters in Origins.
  • Breath Weapon: Has fire breath.
  • Cyclops: Only has one eye.
  • Get Back Here Boss: After his chasing phase, he becomes the chasee.
  • Just Eat Him: What he wants to do to Rayman... supposedly.
  • Magic Staff: His skull staff enables him to 'transport' Rayman into the Cave of Bad Dreams. In reality, he's just hypnotising him and causing him to go on a trip to test his character, but it still qualifies.
  • Mouth Cam: His chasing of Rayman is done this way.
  • Secret Test of Character: After being defeated in 'battle', he offers Rayman a huge room filled with Gold. He tells Rayman he can have it all... however, if he takes it, his adventure ends, and he lives out the rest of his days on an island. If he refuses, he gives him the elixir of life.

Teensies

A species of creatures who are able to access the Hall of Doors, a mystical Hub World that allows Rayman to travel to various parts of the Glade of Dreams. In the second game, there are four teensies that believe themselves to be the rightful king of the Teensies, as well as one at the end of each level capable of bringing Rayman back to the Hub World. In Rayman M/Arena, there are two who are still fighting over the crown, and by Rayman 3: Hoodlum Havoc, it's revealed that there are several different types of Teensies, some in the getup of Shepherds, Ghosts, and Winter Clothing, as well as having at least three highly individualised doctors.

Voiced by: Pierre-Alain de Garrigues (Rayman 2: The Great Escape), Allan Wenger (Rayman 2: Revolution), and Doug Rand (Rayman Origins and Legends)

  • Asian Speekee Engrish: The third doctor teensie.
  • Disco Tech: A lot of their powers seem to revolve around dancing and disco-themed events.
  • Gratuitous Disco Sequence: They are fond of this method of travel in Rayman 3, and the Heart of the World (where the teensies now reside) is essentially a fantasy-styled disco.
  • Herr Doktor: The first doctor teensie.
  • Master of Unlocking: Can use the power of the Lums to unlock doors to the levels which contain the Masks of Polokus.
  • New-Age Retro Hippie: The second doctor teensie.
  • Promoted to Playable: The Grand Minimus in Origins and Rayman M.
  • That Russian Squat Dance: One of the methods the Teensies use to open portals to the Hall of Doors.
  • Portal Network: They set up one called 'the Hall of Doors'.
  • The Power of Rock: The first teensie doctor tries this to get André to leave Globox. He unfortunately fails. In the end, a combined effort of the three doctors is a great musical piece that does force André out of Globox.
  • Punny Name: The Doctors: Otto Psi, Roméo Patti, and Garatta Ciatik.
  • Royals Who Actually Do Something: The Grand Minimus, especially in Rayman Origins.
  • The Smurfette Principle: In Origins, there's only one female teensie who's also the first one in the franchise. Averted in Legends where several Queen Teensies have to be rescued.
  • Vitriolic Best Buds: Seems to be the relationship of the two playable teensies in Rayman M/Arena.
  • The Wrongful Heir to the Throne: The teensies themselves are not so sure which one of them is really the king, so they end up establishing a rota in which they regularly switch their king.
  • You All Look Familiar: All Teensies look more or less the same, the only thing individualised being their clothes in Hoodlum Havoc.

Lums

Somewhat sentient balls of light that possess wings and in some cases, eyes. They come in several colours- Yellow, Red, Green, Blue, Purple, Silver, and in Rayman 3, Black. Yellow lums make up the Heart of the World, Red Lums provide Rayman with energy, Green Lums act as checkpoints, Blue Lums provide Rayman with oxygen, Purple Lums act as points for Rayman to swing from, Silver Lums give Rayman new powers, and Black Lums are corrupted Red Lums, ones which have been touched by André, the antagonist of Rayman 3.

  • All There in the Manual: The Lums' purpose in the Glade of Dreams, sometimes, like in the case of the Purple Lums, very different to what Rayman uses them for.
  • Cheshire Cat Grin: Some of the larger Yellow Lums have these, and are worth five regular Yellow Lums.
  • Demonic Possession: Black Lums can do this to fur.
  • Fish Eyes: The Black Lums have these.
  • Life Energy: Red Lums are made of this.
  • The Maker: Even before Polokus, the Lums were this. In fact, it is their will which created Polokus.
  • New Super Power: Silver Lums give Rayman these.
  • Oxygen Meter: Blue Lums add to this.
  • Reality Warper: According to unlockable information, Purple Lums assure the cohesion of the world, and without their influence, nothing would be solid or visible.
  • Screw Learning, I Have Phlebotinum!: The Yellow Lums, in Rayman 2, grant Rayman with more and more unlockable exposition about the world without him having to uncover the information for himself.

The Grolgoth

'' Razorbeard's giant mecha he bought from The General, serving as Rayman's final challenge.

    Appeared in Rayman M 

Henchman 1000

An older model of Robo-Pirate only seen in some versions of Rayman M/Arena.

Tily

A tiny fairy that only appears in some versions of Rayman M/Arena.

Razorwife

The wife of Razorbeard, who is apparently even more evil than her husband...

  • Cool Hat: Just like her husband.
  • Henpecked Husband: Apparently makes one of Admiral Razorbeard, the manual saying she's even more bossy than her husband.
  • Leitmotif: An Operatic-style theme.
  • Obnoxious In-Laws: According to the manual, Razorbeard's mother blames her for his failure as THE bad guy.

Dark Rayman

Yet another Evil Knockoff of Rayman, he is a red-eyed, red-fisted version of Rayman with an 'X' instead of an 'O' on his body.

Dark Globox

An uglier, stupider, and more evil version of Globox. Only appears in the American Versions.

Globette

A female Friend of Globox. Only appears in Rayman Rush, Playstation's version a the game.

    Appeared since Rayman 3: Hoodlum Havoc 

André

The Big Bad of the third game. The original Black Lum, and ruler of the race as a whole. He can change Red Lums into other Black Lums just by touching them. His goal is to transform the energy of the Core of the World into Hoodlums to Take Over the World. That plan soon went down the crapper when Globox accidentally swallowed him, setting up the events for the game.

Voiced by: Ken Starcevic

Reflux

A proud and powerful Knaaren champion who Rayman faces in the Desert of the Knaaren, to prove his worth to the Knaaren King. After his defeat, he teams up with André to get his revenge on Rayman.

  • Clipped Wing Angel: In order to increase his power, he lodges the crystal of Leptys into his back. This causes him to grow to a massive size, but also causes him to require freezing in place to recharge his energy, and eventually causes him to crystallise himself and shatter.
  • The Dragon: Becomes this to André.
  • Fake Ultimate Hero: To the Knaarens. The regular Knaarens may not have magic staffs that can fire energy spheres, but they are invincible, and Reflux is the only member of the entire species able to be harmed by Rayman.
  • Magic Staff: His sceptre.
  • One-Winged Angel: When he uses his scepter to absorb Leptys's energy.
  • The Only One Allowed to Defeat You: Reflux pushes two Knaarens out of his way to fight Rayman himself.
  • Power Makes Your Voice Deep: In his One-Winged Angel form.
  • Proud Warrior Race Guy: Is the strongest in a whole species of them.
  • Revenge: Becomes bent on this after losing to Rayman. It drives him to team up with André.

Begoniax

  • Abhorrent Admirer: Towards Razoff.
  • Acrofatic: She manages to hop across her swamp on the lilypads within seconds after Rayman encounters her, and she's much faster than him.
  • Chasing Your Tail: Her boss fight consists of her and Rayman chasing each other around a bubbling cauldron.
  • Disproportionate Retribution: She wants to kill Rayman because he accidentally crashed into the outhouse she was inside.
  • Filler Villain: She's not related to André, the black lums, or the hoodlums in any way.
  • Karma Houdini: Rayman and Globox leave her as she's about to assault Razoff.
  • Lightning Bruiser: Don't let her appearance fool you. She is fast.
  • Lone Wolf Boss: Despite appearing alongside the Hoodlum army in artwork, she's never seen to be in cahoots with them and acts of her own accord.
  • Sir Swears-a-Lot: She calls Rayman a pervert, and says what seems to be 'Damn it' when hit as a frog, which, for a Rayman game, is surprisingly colourful language.
  • Wicked Witch

Razoff

  • Ambiguously Teensie: He has a similar-looking face to the Teensies, but is far taller, and speaks differently to them too.
  • Aristocrats Are Evil: He seems to be of nobility, and is a cruel sadist who enjoys hunting fully sentient beings.
  • Filler Villain: Like Begoniax, he's not related to the main villains in any fashion.
  • Get Back Here Boss: Every time Rayman gets the upper hand, he makes a run for it.
  • Hunting the Most Dangerous Game: He wants to hunt Rayman. The same guy that would go on to beat up the champion of a race of invincible psychopaths.
  • Lone Wolf Boss: Again, like Begoniax, he has his own reasons for fighting Rayman.

The Hoodlums

André's army. Originally Red Lums, they turned into evil Black Lums because of hate and fear, or André touching them. They are harmless in their Lum form, but by harvesting wool and cloth from wild animals, they can gather together and form the humanoid Hoodlums.

  • Airborne Mook: The Hoodstormer.
  • Barrier Warrior: The Hoodoos.
  • Cool Hat: The Hoodmongers and their elites have them.
  • Humongous Mecha: The Hoodstomper and Céloche.
  • The Goomba: The Slapdashes. They only have one hitpoint, are the only enemies without projectile attacks, and cannot block your attacks at all. The only thing they have on their side is the element of surprise.
  • Schizo Tech: They manage to outfit toilets and washing machines as weapons, in the latter case, flying weapons, no less.
  • The Unintelligible
  • Weapon Twirling: Many classes of Hoodlum do this to block Rayman's attacks.

    Appeared since Rayman Raving Rabbids 

The Raving Rabbids

A group of cute, but crazy rabbits who are known for their ear-piercingly loud scream. They seem, and are, stupid as hell, but they are actually surprisingly organized, enough to capture Rayman and force him to play games in an arena. They got so popular that they completely took the focus away from Rayman for a good while, until Origins and Legends came along.
  • Big Bad: Collectively, of Raving Rabbids, making this an case of Antagonist Title.
  • Cute, but Cacophonic: They are known for their loud "DAAAAAAAAAAAAHHHH!", which they scream at the top of their lungs pretty much everytime they appear.
  • Killer Rabbit
  • Spotlight-Stealing Squad: Infamous for this: they basically stole the entire show after their first appearance, to the point that the next few games in the series were about them, and didn't feature Rayman at all, much to his fans' dismay. Fortunately for them, come Origins and Legends, the two series have finally split apart.
  • What Could Have Been: They were going to be zombie rabbits.
  • Woobie, Destroyer of Worlds: According to Ly in the Gameboy Advance version of the game, the rabbids were the nicest creatures that had gradually been bullied by other creatures, therefore going bad and taking their pain out on the entire world.

    Appeared since Rayman Origins 

The Nymphs

A group of fairies who Rayman must rescue throughout the game. Each of them give Rayman a new power upon being rescued.

Tropes all the Nymphs share

Holly Luya

Edith Up

Anneta Fish

Helena Handbasket

Fée de la Mort/Big Mama

The last nymph Rayman must save. Unlike the others, she hasn't been kidnapped, but outright transformed into a monster, most likely by the Magician or the Bubble Dreamer's nightmares.

The Kings

The kings of four lands that have been corrupted by the Bubble Dreamer's nightmares

Tropes all the Kings share

Daisy

Mocking Bird

Heartburn

Murray

    Appeared since Rayman Legends 

Barbara

A young princess who joins Rayman and co. on their adventures. Please note that most of these tropes also apply to the other princesses, who are sprite-swaps of Barbara.
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