Characters: Project M Brawl Newcomers
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Introduced in Demo 1.0
Now with PK-charged offensive abilities.
Like Ness, he can use Project M
's new version of the double-jump cancel from Smash 64
- An Ice Person: PK Freeze.
- Call Back: Offense Up is a move from the Mother series.
- It's the only one of Lucas's specials that he actually learns in Mother 3.
- Calling Your Attacks: "PK Thunder!"
- Averted with the calls for PK Freeze and PK Fire, which have been removed. Lucas's Side-B is now PK Freeze, and he doesn't say its name.
- Charge Meter: Offense Up allows Lucas to use stronger versions of his smash attacks, which either have more power, more range, or both, depending on the move.
- Cool Sword: The Masked Man Lucas bonus costume switches out his stick for this.
- Divergent Character Evolution: His specials are now much more distinct from Ness's. His neutral-B is now Offense Up, and PK Freeze is now his side-B, though it's just a tweaked version of regular Brawl's PK Fire with the ice graphic effects.
- Energy Absorption: PSI Magnet. Doubles as an attack.
- Jack of All Stats: Although his attacks have decent power and speed, the ranges of most of his attacks are pretty low.
- Kill Streak: The Offense Up charge is retained if Lucas hits the opponent with the powered smash move. This property allows Lucas to continuously unleash the stronger versions of his smash moves, as long as he lands the hits.
- Pintsized Powerhouse: With his incredibly strong powered-up smash attacks. The rest of his moves are average-powered.
- Psychic Powers
"Kept you waiting, huh?"Snake was buffed to be a true Tactical Espionage Expert, using both mind games and stage control to succeed.
He is now in the same weight class as the other humans in Project M
, and he gained several speed buffs. Also, he has two new knife attacks.
- Anti-Air: Up-Smash
- Bottomless Magazines: Averted. The tranquilizer has three rounds before it has to reload, leaving Snake highly vulnerable.
- Call Back: His new side-smash is a knife combo based on the CQC technique from Metal Gear Solid 3: Snake Eater.
- Everything Is Better With Explosions
- Hyperspace Arsenal
- Instant Sedation: The tranquilizer gun goes into effect immediately no matter where it hits.
- Lightning Bruiser: While he isn't "lightning fast", he was buffed in speed and reduced in weight, so he's more like this than the Mighty Glacier he was in Brawl.
- Meteor Move: Forward-aerial.
- Shout-Out: His new up tilt is similarly animated to the crouching fierce uppercut used in Street Fighter. It's a replacement for Snake's incredibly disjointed up tilt from Brawl.
- Sticky Bomb: Sticking C4s on opponents is very important in Snake's game, as it provides one of his most potent finishers. In addition, the C4 no longer transfers between players (though it can still be dropped).
- Wall of Weapons: Grenades, the mortar (up-smash), mines, and C4s are all essential for his stage domination game. He also has a tranquilizer gun, the knife from Metal Gear Solid 3: Snake Eater, and the box.
- Wrestler in All of Us: The wrestling-esque Forward and back throws have set knockback to easily throw opponents into mines and C4s. Also, he can drag held foes if the player presses left or right on the d-pad.
"Sonic's the name, speed's my game!"The fastest runner in ''Smash''
in the fastest game in Smash
- Always Accurate Attack: His homing attack now shoots straight for the opponent, unlike the easily missing arc in normal Brawl.
- Call Back: Several of his new attack animations.
- Many have been took from Sonic Battle: Forward-aerial is Sonic Eagle, Down-Smash is Sonic Flare and in 2.5, the new Up-Tilt is Sonic Up Draft.
- Neutral-aerial is inspired by the Insta-Shield move in Sonic 3.
- From 2.5, the Side B has now a secondary attack being the Slide Kick from Sonic Advance-series.
- Sonic has several random poses that he can do after hitting with Homing Attack. One of the poses is the one on the cover of Sonic Adventure.
- Confusion Fu: Emphasized in his bait-and-punish playstyle with many mobility options and special cancels.
- Everything's Better with Spinning: Many of his attacks use his "spinball" form.
- Fragile Speedster: He's the fastest runner in the game, made even faster by the Melee environment.
- Lag Cancel: Homing Attack can be jump/special canceled.
- Shout-Out: His palette swaps are based on Shadow (black), Espio (purple), Jet (green), and Knuckles (red).
- Wall Jump
Introduced in Demo 2.0
"Wa! Wa! Wario!"
A new brutal and tech-chasing Wario
joins the fight! Confusingly, the Wario in Brawl
has a moveset based almost entirely on the WarioWare
series. In Project M
, his Wario Land
moves and appearance became central to this outing.
- Ass Kicks You
- Call Back: Side-special is the shoulder-bash from Wario Land, and down-smash is the Earthshake Punch from Wario Land: Shake It!.
- As of 2.5, F-Throw makes him throw his opponent like in Wario Land-games: complete with charging.
- Back Throw is now his former F-Throw from Brawl: while he still spin-swings grabbed opponent away, Wario can now move around while doing so. This calls back to Wario World's Wild Swing-Ding-technique.
- Clothes Make the Legend: His iconic classic overalls outfit is now default.
- Combat Pragmatist
- Easter Egg: Holding a taunt button while he hits an opponent with his down-aerial adds the fart sound effect and graphic.
- Fartillery: His "Wario Waft", which can become an "explosive fart" after enough time passes.
- Ground Pound: His new down-air is specifically called this. Although it's considerably punishable from failure, it's very useful; it is a meteor smash, and Wario bounces off the airborne target upon contact, which makes recovery afterwards easier.
- His new down-smash has him pound the ground and create a large quake.
- Lightning Bruiser
- Meteor Move: Down-aerial is a meteor smash.
- Palette Swap: The biker outfits are now alternate to the classic overall outfits.
"The fight is on!"The hero
of Kid Icarus
. He disappeared from games for awhile, but he was brought back in Brawl
(and again in Kid Icarus: Uprising
, also by Sakurai's team).
Voiced by Masahiro Sakurai
"Wa ha ha!"The menacing penguin
is packed with a few tweaks to make a devastating fighter.
"Huuuuurrrraaaa!"Lucario's new fighting style is heavily inspired by Street Fighter
. His "Magic Series
" (a.k.a. the On-Hit Cancel) system allows him to combo extremely quickly. Also, his aura system was revamped to give Lucario power as he lands hits; after he attacks enough, he gains a charge. Directly hitting the opponent grants the most Aura points. A smaller number of points is gained by hitting shielding opponentsnote
He can expend a charge to upgrade one of his moves. He can hold up to two charges at once.
- Bare-Fisted Monk
- Battle Aura: His aura charge is now based on dealing damage, rather than having been hurt (the Brawl mechanic).
- He also gains "meter" for dealing damage to opponents, which can be used to boost the power of his specials at the cost of one meter. He loses them all after dying.
- Energy Ball: Aura Sphere. He also has a super version, The Aura Bomb.
- Expy: His fighting style is much like Ryu's, earning him the nickname "Lucaryu".
- He's even more like Goku than before with the
Spirit Aura Bomb.
- Fan Nickname: Lucaryu.
- Kamehame Hadoken: Aura Sphere and Aura Bomb.note
- Flash Step: What was called "Double Team" in Brawl (down-B) is now a command dash that's used for cross-ups, combos, and approaches. (In Brawl, it was a counter attack.)
- Extreme Speed (up-special), which is now a damaging move.
- Ki Attacks
- Lightning Bruiser
- Limit Break: He charges his Super Meter by dealing 50% damage per aura charge. He can hold up to two charges at once. The charges allow him to use alternate versions of his specials that are either more powerful or are cancellable.
- Mechanically Unusual Fighter: He's more like a traditional fighting game character than his Brawl counterpart. It's to the point where he's the only character with a Magic Series.
- Meteor Move: Aerial Force Palm is a meteor smash.
- Aerial Force Blast (the super version of Force Palm) is a spike.
- Practical Taunt: Lucario's gains one-tenth of an Aura charge near the end of his Up Taunt. Much like other moves in his arsenal, this was inspired by Street Fighter, specifically Akuma's taunt.
- Rapid-Fire Fisticuffs
- Shotoclone: Hadouken Neutral Special, Shoryuken Up Smash, Hurricane Kick Neutral Aerial, and a combo system that is actually inspired by Street Fighter.
- Shout-Out: Lucario's playstyle is very much like that of a Street Fighter character's, since it's focused on attack cancels and cross-ups. He has Tastumaki, Shoruyken, and a Spirit Bomb as attacks.
- He also has a taunt based on Akuma's that grants a small amount of Aura charge.
- Signature Move: His magic series system, which allows attacks to cancel into each other in a certain order:
- Jab-> Tilt-> Smash-> Special.
- Aerial-> Special.
- Stealth Pun: He's a Fighting type Pokemon that plays like he's in a traditional fighter.
- Supernatural Martial Arts
- Telepathy: How he talks.
- Took a Level in Badass: His fighting style is much more brutal now than it was in Brawl.
- Turns Blue: Lucario's hands glow with aura when he gains a Super Meter charge.
- Wall Jump
Voiced by Michihiko Hagi (Japanese) / Jason Adkins (English)The powerful leader of the Greil Mercenaries enters the battlefield with greater speed and recovery options.
- Badass Cape
- BFS: Ragnell
- Calling Your Attacks: "Aether!"
- Call Back: In 2.5, Ragnell has now blue flames when doing Eruption, referring at Fire Emblem Path of Radiance/Radiant Dawn burning with a blue flame and Ragnell glowing blue at one point in the games.
- Easter Egg: If the player presses the B button right as he goes through an opponent with a fully-charged Quick Draw, the attack is an extremely powerful one-hit knockout. After the target is sent flying away, Ike does his taunt.
- This is though very, very difficult to pull off, which is why it's not ever seen in the regular play.
- Fingerless Gloves
- Flash Step: Quick Draw (side-special). It differs from its Brawl incarnation in that the attack component is optional; Ike will only swing his sword if the player is holding the attack button while the target is in range.
- Immune to Flinching: Aether (up-special) still has armor properties, though they're different from Brawl's.
- Lightning Bruiser: He is a fairly fast character in P:M, unlike his Brawl incarnation.
- Meteor Move: Down-tilt, down-aerial, and Eruption (neutral-B) are meteor smashes.
- Playing with Fire
- Wall Jump: He can wall jump out of Quick Draw (side-special).
- You Gotta Have Blue Hair
Voiced by Sachi Matsumoto
"Hi-yaah!"A combination of the several Link incarnations over time.
- Annoying Arrows: These arrows are based on Melee Young Link's fire arrows, complete with a hitbox that's left on the ground. In addition, it was upgraded to have a charge faster and a trajectory greater than Young Link's arrows.
- Call Back: Melee Young Link's milk drink taunt was restored.
- Composite Character: Interestingly enough, Toon Link takes cues multiple Smash titles, and then some:
- Smash 64 Link: Jumping slash Forward Smash Attack note ; stabbing dash attack; and an aerial Up Special that's a powerful KO move, but with limited recovery.
- Melee Young Link: Neutral, up, and down aerial attacks; Down Smash physics; Fire Arrows; and Bombs with quick, multiple explosions.
- Brawl Toon Link: Forward and back aerial attacks.
- Other 3D Zelda titles: Grounded Up Special reminiscent of the Hurricane Spin from The Wind Waker, and down tilt reminiscent of the shield stab from Ocarina of Time and Majora's Mask.
- Expy: Although he has elements from several of the series' different incarnations of Link, he's primarily an upgraded remake of Melee's Young Link.
- Glass Cannon: He has a more aggressive offense than Project M's Link, but his recovery is worse.
- Heroic Mime
- Kid Hero
- Lightning Bruiser: He's built to be a more offensive fighter in opposition to adult Link, who is an endurance fighter.
- Meteor Move: Down-aerial has Young Link's fire hitbox, only this time it's a spike instead of a meteor smash.
- Pintsized Powerhouse
- Everything's Better with Spinning: Toon Link's Up Special has retained its charge mechanic; given enough charge, it allows him to slide on the ground.
- Wall Jump
Introduced in Demo 2.5
Zero Suit Samus
Voiced by: Alesia Glidewell
"Is that all?"The speedy, stealthy
, and sexy Zero Suit Samus
sneaks in and takes the rest of the Project M
cast by surprise as she joins without her shiny alter ego. Without her power suit, Samus sports very high mobility, giving her a number of options in and out of any situation and an impressive combo-game.
Voiced by: None
(Chimp noises)He's back again and about time too... and this time, he's in the mood!
Diddy Kong cartwheels into Project M with more Donkey Kong Country flavor!
- Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
- Bamboo Technology: A gun and a jetpack.
- Banana Peel: Down-special. A thrown banana no longer trips an enemy, but instead sends him at a low angle, towards the ground, to cause a ground bounce.
- Call Back: Like his "uncle" (may or may not be true) Donkey Kong, he now has the classic roll dash attack that can roll off edges. While his version doesn't have light armor, landing an aerial hit allows him to do a quick follow-up attack.
- Two of his victory animations are inspired by the Donkey Kong Country series:
- His sunglasses and boombox win pose are from Diddy's Kong Quest.
- The beginning of his Rocket Barrel win pose starts off identical to its Brawl animation, but then Diddy flips his hat in the air and winks like he does after he beats a boss in the first Donkey Kong Country.
- Although not a win pose, his Up-Taunt has him juggling balls, which is another callback to his idle pose from DKC2.
- Edible Ammunition: His Peanut Popgun is the Trope Namer, thanks to Solid Snake.
- Everything's Better with Monkeys
- Half-Dressed Cartoon Animal
- Lightning Bruiser: His speed has been greatly upgraded to make him both viable in Project M's fast environment and true to his Donkey Kong Country self.
- Rocket Jump: His Up Special. His falling speed while charging has been greatly reduced, he can achieve desired angles much faster, and he now has a sideways movement feature that allows him to change angle mid-boost.
- The Voiceless: Like both DK and Bowser, he only makes impact noises, despite being greatly capable of speaking in other games.
- Actually more of Fridge Brilliance considering they talk in the games towards their own kind and animals. The reason why DK and Diddy don't speak is because they speak their own language yet due to more human rivals, all we hear is chimp/monkey speak.
- Wall Jump: Plus wall clings.
Ivysaur, now an independent fighter, is reintroduced with a very versatile and unique moveset with emphasis on dealing status effects, healing, and powerful finishing moves.
- Anti-Air: One of the applications of Seed Bomb, as it has an upward trajectory similar to Snake's Up-Smash.
- Green Thumb
- Ivysaur Is A Girl: According to its official character profile, the Project M team considers this Ivysaur a female, as was the case in the original Japanese version of Brawl.
- Kamehamehadoken: SolarBeam. It can charge by either hitting targets with bulb moves (up-smash, up-air, and down-air) or by using Synthesis (the neutral-special when there currently isn't a charge) as an auto-charge.
- Life Drain: As references to the Grass-type draining motif in the Pokémon games, her new grab-pummel and bulb moves.
- Meteor Move: Down-air.
- Rocket Jump: Down-Air, as a recovery option.
- Standard Status Effects: Again, as references to Ivysaur's design in the source material Pokémon games, they make up a great part of Ivysaur's design; Seed Bomb causes dizziness to grounded opponents, and bulb attacks attach Leech Seeds, which deal gradual damage.
- Whip It Good: The sweet-spotted Vine Whip has the Smash Bros. "powerful attack" sound effect.
- Jab-attack is a good spacing move, again using Vine Whip.
The Tiny Turtle Pokémon
is ready to slip and slide in high speed and deal Water-type attacks.
- Bubble Gun: His new down-special is Bubble, which could be used for gimping recovering opponents or tripping grounded opponents. It's one of three moves in Project Mnote that cause tripping.
- Easter Egg: The "Squirtle Squad" sunglasses from Ash's Squirtle in the animé.
- Can be even equipped during the battle too! Do his Up Taunt and Press B in time when he lands.
- Fragile Speedster: He's very fast, and lightweight. He's the same weight as Sonic.
- Immune to Flinching: Withdraw has armor that allows Squirtle to bypass flinching from weak attacks (specifically with projectiles in mind).
- Making a Splash: Many of his attacks, such as the new up-special Aqua Jet, which could only be done out of a midair Withdraw (side-special).
- Turtle Power
- Wall Jump: He can also wall cling.
Introduced in Demo 2.6
Introduced in 3.0
While still available via Smash Ball, the ultimate enemy in Super Smash Bros.
is available independently for the first time by holding the shield button when Bowser is chosen in the character select screen. He's gotten numerous upgrades and balances from when he was just a clumsy final smash, and has truly become a fearsome competitor, albeit not used in tournament play. Though he is technically playable in Melee
by using the debug menu (accessible via a cheating device), he's placed in this section because Brawl
was the first official Smash
game to intentionally have him available to the players.
- An Ice Person: Down smash has freezing properties.
- Bigger Is Better: He may be severely shrunken down from his Brawl counterpart, but he's still noticeably larger than the already-huge Bowser.
- Breath Weapon: Like his base form, and it has a naturally bigger range.
- Casting a Shadow: His forward tilt.
- Crippling Overspecialization: He may be a monster on even footing against one opponent, but he suffers in casual play from his inability to pick up items and the fact that he's a huge target.
- Easter Egg: The official site doesn't mention him or how to play as him at all.
- Everything's Better with Spinning: The Whirling Fortress special and his down smash are some of the most effective tools in his arsenal.
- Ground Pound: And it's a Shockwave Stomp.
- Immune to Flinching: Not to the extent of his completely invincible Brawl counterpart, but still present in a number of his attacks.
- Implacable Man: His greatest strength is the fact that he's extremely difficult to knock away for long.
- Lightning Bruiser: His speed is easy to underestimate, especially with an upgraded Whirling Fortress.
- Mechanically Unusual Fighter: He can't swim or use items, and breaking a Smash Ball just replays his transforming animation.
- One-Winged Angel: His original appearances had him burst out of Bowser's trophy, and he's definitely a more powerful, more psychotic version of his source.
- Promoted to Playable: First a Bonus Boss, then a Limit Break, now an independent fighter.
- Purposely Overpowered: Considering he's still Bowser's Final Smash.
- Red Eyes, Take Warning
- Shock and Awe: Neutral aerial, back aerial, down aerial, up smash, and up throw have electric hitboxes.
- Shockwave Stomp: How his Ground Pound was upgraded.
- Slasher Smile: His most distinguishing feature.
- Stuff Blowing Up: Side smash and pummel create massive explosions.
- Super Mode: He was a Final Smash...
- Turtle Power: More power than any other character, in fact.
To be filled out.