Characters / Professor Layton vs. Ace Attorney
Here is a list of characters from Professor Layton vs. Ace Attorney
. But as for any game long enough, beware of MAJOR unmarked spoilers
Professor Hershel Layton
The protagonist of the Professor Layton
series, and one of the protagonists of this game. Layton is a world-renowned archaeology professor and puzzle-solver who always acts the role of a perfect gentleman.
- The Ace: In this game, compared to Phoenix. He can do almost everything: fighting, investigating, helping Phoenix out in the trials, solving puzzles, and prosecuting, and being quite good at it.
- Badass Pacifist: When he fights, he always does so to disarm, never to injure or kill. Which is why it's a bad idea to send suits of Animated Armor after him. If there's nobody inside the armor that can get hurt, he can go all-out.
- Badass Teacher: Luke's teacher.
- Cultured Badass: He's an archaeology teacher after all.
- Disney Death: He is the apparent victim of the third trial, getting turned into a gold statue. In reality, he was knocked on his ass, replaced with an ordinary gold statue, and dragged off to a nearby forest.
- Expy: He's actually a Phoenix expy as Akihiro Hino revealed. They took every good point of Phoenix and worked on the bad points to create Layton.
- Final Boss: Is the final prosecutor of the game.
- Friendly Enemy: Despite being the Final Boss, he stays on friendly terms with Phoenix.
- Hero Antagonist: He takes the prosecutor's bench in the final trial, but only seeks to find the truth and barely antagonizes Phoenix, if at all.
- Leitmotif: The iconic "Professor Layton's Theme", as per usual for the character and his franchise, gaining two remixes along the course of the story.
- Only Sane Man: Very serious unlike Phoenix who's prone to his usual antics.
- Put on a Bus: Is apparently turned to gold part way through the game, but reappears later unharmed. This may have been partly because he would otherwise likely upstage Phoenix for the whole game.
- The Smart Guy: Gives Phoenix a lot of intel and info about Labyrinthia.
- Spanner in the Works: The Storyteller very much thinks so.
- Taken for Granite: During the 3rd case, although he is turned into gold instead of stone.
- Unfazed Everyman: Few things are able to faze him and he always keeps his cool even in the most serious of situations. Justified by all of the crazy antics he's been through.
Layton's young apprentice, who strives to become a proper English gentleman like the professor. He has the ability to speak to animals.
- Child Prodigy: He is pretty darn smart for a kid his age, though he still has a lot to learn.
- Despair Event Horizon: When Layton gets turned into gold.
- Kid Sidekick: To Layton.
- Like Brother and Sister: Has this dynamic with Maya.
- My God, What Have I Done?: When he realizes Maya couldn't have turned Layton into gold, he feels absolutely horrible for taking the stand against Maya.
- Out of Focus: When Layton returns to court for the final trial, Luke is nowhere to be seen. But it turns out that he's actually figuring out how to work the machines responsible for "magic".
- Roaring Rampage of Revenge: He goes berserk when Layton is apparently killed, and testifies against Maya in blind grief and rage.
- Teens Are Short: Depending on where exactly in the timeline this takes place, Luke is likely 12-14. He only comes up to Phoenix's waist, and Phoenix himself isn't exactly a giant at only 5'9"/176cm, and when behind the defense bench in court, only his hat can be seen.
- This Is Unforgivable!: About the witch who turned Layton into gold.
The protagonist of the Ace Attorney
series (well, most of it), and one of the protagonists of this game. Phoenix is a quick-thinking, honest defense attorney who is known for his ability to turn even the most hopeless of trials around.
- Amnesia Danger: During the first witch trial, Phoenix is randomly called to be the defender, despite the fact that everyone (including Phoenix himself) believes him to be just a simple baker - and not even a particularly good one. Luckily, once the trial gets underway, Phoenix remembers that he's a defense attorney and knows all about how to handle a courtroom...well, sorta...
- Anime Hair: And proud of it.
- A Protagonist Is Ryu: His name in Japan (Ryuichi Naruhodou). Said to be chosen just because the development staff liked the name (so no meaningful connection to his character; his last name does that for him).
- Badass Bookworm: Not known for his fighting skills, but Phoenix Wright is able to get people acquitted in witch trials. Despite being a modern-day defense attorney with reasonable expectations of what does and does not count as evidence, Phoenix not only rolls with having to apply logic to magic, but successfully and repeatedly takes on the Kangaroo Court in the witch trials. And wins. Bad. Ass.
- Bunny-Ears Lawyer: Phoenix Wright is a Kleptomaniac Hero who usually pulls his court strategies out of his ass and uses spirit channelling as a legal technique.
- Butt-Monkey: Like in own series, he's often mocked for various reasons.
- Catch-Phrase: Objection! Hold It! Take That!
- Courtroom Antic: It's the basis of his character.
- Crouching Moron, Hidden Badass: Both he and Layton are very competent heroes. The difference between the two is that Layton acts like that all the time, while Phoenix's badass side mostly comes out when his back is to the wall.
- Crusading Lawyer: He needs to be this more than ever if he needs to win in witch trials.
- Determinator: Will stop at nothing to proves his client innocent.
- Dude, Where's My Respect?:
- Mostly justified, nobody knows him in the game and before the first witch trial, he and Maya were bakers.
- Ironically, after he gets what is probably the first witch trial acquittal ever, the prosecution and judge feel obliged to acknowledge his skill, meaning that Phoenix gets more respect in witch court than in normal court. Not to mention the townspeople make huge golden statues of him and Layton at the end of the game.
- Heroic Safe Mode: After Maya is dropped into the fire pit and presumed dead, Phoenix is obviously devastated but keeps things together for the sake of his younger companions.
- Kleptomaniac Hero: He still attempts to put evidence into his pockets, on occasion. This backfired in The Final Witch Trial where him attempting to put Espella's pendant into his pocket got him accused with trying to tamper with the crime scene.
- Laser-Guided Amnesia: He forgot everything before his arrival in Labyrinthia when you meet him, including his job as a lawyer. It doesn't last long, though.
- Leitmotif: As usual, Phoenix is accompanied by a new "Objection!" theme. "The English Turnabout" gives him a direct orchestrated remix of his original Objection theme, while the Witch Trials in Labyrinthia give him "Objection! 2012", more suitable for the city's Middle Ages setting.
- Nerves of Steel: It's often pointed that Phoenix is much more effective when he's under pressure.
- Spanner in the Works: As much as Layton or even more than him. Darklaw was counting on the Professor showing up to solve Labyrinthia's mysteries, but nobody expected Phoenix to come along as well, let alone for him to successfully defend suspects like Espella in the Witch Trials. It is possible even the Storyteller himself barely knew about his presence.
- Stepford Smiler: After Maya's supposed death.
- Tranquil Fury: His exchange with Barnham after Maya's apparent demise makes it clear how very much Phoenix would love to punch him in the nose and maybe go on a Roaring Rampage of Revenge against the crazy town, but he barely even raises his voice.
Phoenix's assistant, the younger sister of his deceased mentor Mia Fey. As a spirit medium in training, she's been known to call on her sister to help Phoenix out of a pinch.
- Catchphrase: "Aaaaaaaaaall right!" when getting psyched about something, usually court.
- Disney Death: She winds up falling into the courtroom's fire pit at the end of the third trial. Fortunately, it turns out to have a false bottom.
- Death Faked for You: It turns out the false bottom was a ruse to not kill any of the guilty witches.
- Forgot About His Powers: Maya never channels any spirits, not even Mia's. Possibly justified because it would look like the work of a witch in this setting, but even before that is identified as a problem, or when in private company, she never does it.
- Genki Girl: Just as cheerful and energetic as always.
- Kleptomaniac Hero: An even bigger offender than Phoenix; she often eggs him on and encourages him to just hurry up and take the stuff already!
- Laser-Guided Amnesia: Like Phoenix, she does not remember anything prior her life in Labyrinthia when Layton first meets her. And also like Phoenix, she recovers her true memories relatively quickly.
- Leitmotif: Oddly enough, while Phoenix retains his Objection and court-specific themes, Maya's "Turnabout Sisters Theme" doesn't play during any direct interactions with her. Instead, the cutscene-specific theme "In-Flight" plays her normal motif as she talks to Phoenix on the plane headed to London, and later, after Maya seemingly dies during a Witch Trial and Phoenix is forced to take shelter in a tavern, "Turnabout Sisters Music Box Melody" plays instead. As the name indicates, it's a music box rendition of Maya's theme, meant to sound more somber and silent given the circumstances.
- Like Brother and Sister: Has this dynamic with Luke.
- Paper-Thin Disguise: In the final trial, she wears an apron and Barnham's helmet to conceal her identity, so as to hide the fact that she's still alive even after being "burned at the stake". It doesn't look very convincing, but it does the job well.
- Teen Genius: Though she still has a lot to learn when it comes to being a spirit medium and solving puzzles, she's pretty good at both, despite her young age.
Espella Cantabella (Mahoney Catalucia)
A mysterious blonde girl living in Labyrinthia who finds herself pursued by forces beyond her control and accused of witchcraft. She seeks out Layton and Phoenix alike to ask for their help.
- All the Other Reindeer: Because she's the Storyteller's daughter, almost all the townspeople fear to get involved with her in case it results in narrative retribution.
- Broken Bird: She's sure she's the Great Witch and is driven insane because of that.
- Dark and Troubled Past: Subverted, she thought she was the one who set the town on fire by accident and thus thinks she's Bezella, but she actually backed out at the last second and Eve was the one responsible.
- Death Seeker: At the end of every Witch Trial, she insists that she is The Great Witch Bezella and that she be burned to put an end to the witch trials. Everyone in the city is quick to accept her claims just to resolve everything. In the finale she even tries to jump from the top of the bell tower in despair. Thankfully, Darklaw, Layton and Luke save her.
- Guest-Star Party Member: There are a few puzzles in the game which you solve as her rather than Layton, Luke, Phoenix, or Maya.
- Heroic B.S.O.D.: A good portion of her life is nothing but these. When The Legendary Fire took place and wiped out her hometown, circumstances occurred that led her to blame the cause of it entirely on herself, then leading her to spend most of her childhood afterwards in guilt-induced catatonia. Her father then took drastic actions in order to snap her out of it...
- It's All My Fault: She damn says everything bad that happens in the game is her fault in some form or another. It takes the quartet many times to tell her it's not the case, but she never listens and gets herself in trouble anyway. Special mention goes to a tragic scene in the past where she was completely sure she killed hundreds of people in a catastrophic wild fire during a festival.
- Leitmotif: "Espella's Theme No. 1 ~ Memory", a music box melody, plays in-game as her character theme. It is later remixed into the cutscene-specific "Espella's Theme No. 2 ~ Truth" during the climax at the clock tower.
- Meaningful Name: Espella. In the Japanese version as well; "mahō" means "magic". Subverted; Espella is shown to have been her name before Labyrinthia even existed, and even after it was created she was never intended to have been a witch... at least not until Darklaw hijacked the story.
- Mind-Control Eyes: When she starts to act strangely, her eyes become dull blue disks.
- Nice Girl: She tries really hard to befriend everyone, even though they look upon her with contempt. She's typically very polite and gentle, which is part of why it's so troubling to see the entire town shun her.
- The Scapegoat: Espella became this when, as a child, Eve pinned the blame for setting the Great Fire on Espella, so that Eve could avoid being scolded (though Eve at least told everyone "don't be angry at" Espella). Subverted when, just after that revelation, it's revealed that because Eve mentally blocked out what happened, Eve actually believed it was Espella, so the scapegoating was unintentional.
- Unwitting Instigator of Doom: Conspired with Eve to ring the Bell of Ruin, not knowing it would cause the entire town to fall unconscious during the fire festival. As a result, the entire town burned, an event which came to be known in Labyrinthia as The Legendary Fire. However, it should be noted that it was Eve who actually rang the bell, not Espella, since Espella backed out, making Espella a lesser case of this trope than Eve.
Sir Zacharias Barnham (Sir Jiiken Barnrod)
A renowned knight of Labyrinthia who has taken it upon himself to serve as prosecutor of the city's witch trials.
- The Ace: Everyone in town admires his skill and zeal in prosecuting witches and frequently interrupt the proceedings to chant his name.
- Angrish: At one point, the only thing this eloquent knight of the Inquisition can say in reply to Emeer is "Arg... blargh."
- Dark-Skinned Redhead: Not as dark as most examples, though.
- Expy: Of Edgeworth in the first AA game. Like Edgeworth, Barnham is at first "win at any costs" but with him facing a Determinator in Phoenix, he too changes his ways.
- Good Cannot Comprehend Evil: Barnham believes that this trope is in play, and thus that there is no point trying to look into the witches' motives. It's subtle, but finding out that Kira and Greyerl do have understandable motives helps to shift him out of this mindset.
- Hero Antagonist: Barnham is a genuinely good and honorable man who lives purely to guard Labyrinthia from that which would harm its citizens. In any other setting he would most definitely be a Knight in Shining Armor but his morals come from a very backwards and unjust foundation, which is not his fault. Having to go up against Phoenix and his unwavering focus on the truth eventually causes him to have a To Be Lawful or Good morality crisis over the real consequences of the witch trials.
- Leitmotif: "The Sword of Labyrinthia", a heroic and glorious theme meant to invoke Barnham's own image in the eyes of the Labyrinthian citizens. The theme is also later played for the rest of the Knights of Labyrinthia during the final trial.
- Out of Focus: He's arrested just before the final trial and consequently completely absent from the final four-five hours of the game, though he makes a brief appearance in the ending cutscene.
- Knight in Shining Armor: He's certainly honorable and loyal. It's just that the system he serves is so shockingly corrupt that he still comes off as antagonistic anyways.
- Moving the Goalposts: When Phoenix proves by witness testimony that Maya couldn't have left a piece of evidence in the Golden case, Barnham says that witchcraft warps people's memories and encourages the witnesses to "rethink" their testimony with this in mind. In other words, any time you hurt his case, it doesn't count. (Fortunately, there's a loophole to abuse.)
- Please Kill Me If It Satisfies You: After Maya is cast into the fire, Barnham offers Phoenix the chance to run him through. This just makes Phoenix angrier at him.
- Punny Name: Word of God states it comes from "Burn Rod", a reference to the magic staff the culprit of the first case he prosecutes used to summon fire. It also sounds like "Burn 'em," especially when the audience starts chanting it, which is exactly what is done with witches.
- Real Men Wear Pink: He's a gallant, coolheaded knight but he cares for a cute, terrier-like dog named "Constantine". Maya speculates that he likes to cuddle with Constantine when no one's looking. He also tends to favor pink shirts after regaining his memories of his life before Labyrinthia.
- Reasonable Authority Figure: He's involved in a really brutal and unjust system, but he really is interested in finding the truth. If that happens to be someone other than the person he arrested, he helps Phoenix expose them. He's also quick to investigate his superior Darklaw when he smells something fishy. Also, when Phoenix, Luke and Espella are trying to get out of town after Maya's apparent death, he tells them a way to get out without being spotted, and doesn't even pretend to go after them.
- Sword Pointing: Does this instead of Giving Someone the Pointer Finger in court.
Darklaw/Eve Belduke (Jordalla/Kurone Belduke)
Poses as Espella's teacher in London. In Labyrinthia, she acts as chief prosecutor and as the Storyteller's right-hand-woman.
- Animal Motifs: Deliberately designed to resemble a cat. Her name can be read as Darklaw.
- Big Bad: Since she was the one who had rewritten the Storyteller's story to target Espella, she is basically this, with the Storyteller himself being the Greater-Scope Villain. However, because of the nature of things, she may be more fitting simply as The Antagonist (the story wouldn't have a Big Bad).
- Break the Haughty: She's extremely confident in court and has things under control to the point that even being called to the witness stand and being revealed as the one who carried Espella to the tower as well as admitting to leading the Shades won't faze her, but when she realizes that she was, in fact, the one responsible for the Legendary Fire and her mother's death, she freaks out.
- Expy: Strangely inverted. She shares many similarities with Aura Blackquill, such as similar cold personalities and an obsession with punishing a teenage girl for allegedly committing matricide as a young child and committing multiple illegal or unethical actions to do so, only to discover that said girl was innocent near the end, but Dual Destinies was created and released (in Japan at least) after PL v. AA, so Aura is actually an expy of her.
- Femme Fatalons: Her gold spiky gauntlets have this effect; with the fingerpoints sharpened.
- Foreshadowing: She first met Phoenix and Maya outside Labyrinthia; and her gauntlets are the same ones used by the witch that initially attacked Layton to get Espella.
- If you pay sharp attention to the same witch's body language, you notice she has several movements that are identical to Darklaw's.
- Forgotten Childhood Friend: Was Espella's best friend when they were kids. She doesn't blame her, seeing as how Espella's memories were deliberately erased.
- Heroic B.S.O.D.: When she remembers the truth about the Legendary Fire.
- Large Ham: During the special episodes, she still keeps making elaborate villainous speeches while wearing her Great Witch costume, and she has by far the most exaggerated "puzzle solved" animation out of any character when the other characters pressure her to show it off. It also turns out that she's actually a fairly shy, reserved person while not performing the role of Darklaw or the Great Witch, making her this in-universe too.
- Leitmotif: While not exactly played for Darklaw specifically, "Sealed ~ The Darkness Within" only ever plays during the final trial, and is strongly associated with Darklaw and the Great Witch, given they're one and the same.
- Meaningful Name: Her real name, Eve - she was the one who succumbed to the "temptation" of ringing the Bell of Ruin. Also, "Darklaw" both sounds like "dark law", signifying her antagonistic role in court, and "dark claw", which is funny because she was "replaced" in Espella's memories by a black cat.
- Nice Job Breaking It, Hero!: The Legendary Fire she accidentally started killed almost everyone in Labyrinthia and scarred Espella for life.
- The Plan: Luring Layton to Labyrinthia was planned all along. Phoenix's arrival was not.
- Revenge by Proxy: Downplayed. Her own iteration of the Story being rather cruel to Espella is her way of getting back at her father. This makes poetic sense, as her entire grudge is based around the fact that the Storyteller was oblivious to the suffering the Story caused to everyone, so she decided he really needed to experience the consequences of it himself.
- Self-Made Orphan: Purely accidental, but by ringing the Bell of Ruin, she caused the fire that killed her mother (as well as Espella's mother and most of the town) which led to the creation of Labyrinthia, which eventually led to her father's suicide. She's as broken by this knowledge as you'd expect.
- Spell My Name with an "S": Is it Jordalla? Jordolla? Jodora?
- The Starscream: To the Storyteller. As the one responsible for engineering the specifics of the Story, she has decided to twist the Storyteller's words into an ending she feels is more appropriate.
- Trauma-Induced Amnesia: When she rang the Bell of Ruin and accidentally killed everyone in Labyrinthia save Espella and their fathers, she subconsciously blocked out her memory of it and pinned the blame on Espella.
- Unwitting Instigator of Doom: As a child, she rang the Bell of Ruin, understandably not knowing what the consequences would be. As a result, everyone in the vicinity passed out in the middle of the Fire Festival, leading to the Legendary Fire.
- We Named the Monkey "Jack": How she ended up getting replaced by Espella's cat in the latter's memories.
- We Used to Be Friends: With the Storyteller, before he accidentally drove her father to suicide. She...didn't like him after that.
- You Killed My Father: In her mind, the Storyteller is the one to blame for her father's death.
- Younger Than They Look: She's around 20 years old, but looks to be in her late 20s or early 30s. Of course, the first time we see her she's disguised as a schoolteacher and Espella as her student, which helps further the illusion that she's older than her real age.
The Storyteller / Arthur Cantabella (Literast Catalucia)
The ruler of Labyrinthia; it is said that whatever he writes in his book becomes reality. Which is not true of course, the townspeople are under More Than Mind Control and thus they believe that he's responsible for everything that happens in their lives, but that's all.
- Animal Motifs: Owls. His mask, the Knights of Labyrinthia's helmets and the town's own insignia all have owl eye-based designs to them. His parade car also has two giant owl ornaments on the front.
- "The Great Witch" reveals that he actually owns a pet owl named Hoot, of which the design of the previously-mentioned items seem to be inspired by.
- Anti-Villain: He's an imposing, deep-voiced figure manipulating all of Labyrinthia through his stories and uses his powers to dispose of anyone who gets in his way, but he's really trying to help his daughter recover from childhood trauma.
- Captain Oblivious: He becomes so preoccupied with what he sees as Layton's interference and the big picture of the story that he doesn't realize that Espella is the prime suspect for being Bezella and has been on trial before. It's also implied that he didn't know about Phoenix's presence in Labyrinthia at all either.
- Complexity Addiction: Your daughter might've caused an accidental genocide, huh? So what do you do? Have the Bell Tower investigated properly and/or take her to therapy? No, you spend years managing a fake Eldritch Location as part of an elaborate coverup to make her forget the incident altogether, that's what. At least he learns a Could Have Avoided This Plot lesson in the end.
- Corrupt Corporate Executive: Downplayed. His ultimate goal is to save his loved ones... but he did create a living Lotus-Eater Machine for that express purpose and did some pretty questionable things to the experiment volunteers, such as forcing some to live in poverty, and others to live with the time bomb of being a witch.
- Could Have Avoided This Plot: Rather than threatening a punishment or promise her a reward, Mr. Cantabella decided to tell his daughter that she would be possessed by an evil witch if she rang the bell, knowing that she was a trusting enough child to believe it. He blames himself for her continuing trauma and laments having come up with such a foolish story.
- Greater-Scope Villain: In a sense, even if he lacks real antagonism beyond the sheer lack of ability to stop escalating his attempts to treat Espella's delusions.
- Heterosexual Life-Partners: He considers Newton Belduke to be the truest friend he ever had.
- Leitmotif: The cutscene-specific "Storyteller's Theme ~ Parade" introduces the main notes of his theme, during the eponymous parade on Layton's first glimpse at Labyrinthia. Later, during conversation scenes in-game, "The Audience Room" plays instead, fitting the darker, more intimidating atmosphere of his tower.
- Luke, I Am Your Father: He's Espella's father.
- Meaningful Name: His real name in English sounds like "author". "Literast" is a Japanase reading of the word "literature"
- Papa Wolf:
- People who upset Espella, accidentally or not, found themselves subject to unpleasant happenings in the Story. Ironically, this had the effect of making people afraid of her, which left her nearly friendless.
- Loses his shit when he learns that his own daughter is on trial for being the Great Witch. This is not what was supposed to happen.
- Rewriting Reality: Controls the world of Labyrinthia with his stories. None of the townspeople consider it possible his stories won't come true. This is because he uses his resources as president of a huge pharmaceutics corporation, some cutting edge technology, and hypnosis, to make it appear to come true. This is parodied in Special Episode 3, where he's stated to attempt to make his hospital stay to cure his illness mentioned below more pleasant by writing a Story about it, but it naturally doesn't have any effect.
- Soap Opera Disease: The fact that he suffered from one is what prompted him to put such an abrupt end to his story, but by the time everything is cleared up, his staff has already found a cure.
- This Cannot Be!: When he finds out that Espella is the one suspected of being Bezella.
- Well-Intentioned Extremist: This man goes a bit far in solving his daughter's mental issues, and traumatizes a boatload of "witches", their families, and their "victims" in the process.
- When You Coming Home, Dad?: He gets so invested in writing the Story that Espella leaves the tower and turns to the town baker for a Parental Substitute.
Johnny Smiles (Yutorino Gardner)
A high-strung, highly-dedicated security guard working on a London barge, and a witness in the prologue case.
- Ascended Fanboy: According to him, seeing how cool police chases looked in crime dramas was the reason he became a security guard.
- Large Ham: He's rather fond of dramatically throwing his cap at the screen and giving a huge grin with his teeth showing, or of flashing his flashlight rapidly from side to side, and he makes a big production out of chomping his chocolate bars...
- Small Name, Big Ego: Fancies himself a "professional" security guard... despite only being in the job for 6 months and being pretty lax in his work.
- Spanner in the Works: Had he not kept the PC Badger tag he found Espella holding to himself as a "secret weapon", the case may well have gone unsolved.
- Sunglasses at Night: Leaving everyone in disbelief that he does this for the sake of Rule of Cool. It's deconstructed, as it's shown to be a very unprofessional thing to do in his line of work and really hurts his credibility with everyone.
- Sweet Tooth: He's constantly eating chocolate bars. This actually winds up saving him from getting framed for assault, since he left chocolate fingerprints on his torch, proving he didn't wear gloves that night. And if he was not wearing gloves, he must have left fingerprints on the weapon as well, but it's as clean as a whistle.
- Wild Take: When he's contradicted, he rears back, causing his security-guard-cap to fall partway over his face as he grits his teeth. Eventually his chocolate bar starts melting too.
Olivia Aldente (Olive Ardente)
Victim of the prologue case (though she survived), a chef working on the same barge as Smiles. She's actually a jewel smuggler who's been using the barge's PC Badger dolls as mules. When she saw Espella messing with one of the dolls with a jewel in it, she panicked and tried to shut her up permanently, but got clonked upside the head before she could finish the job.
- Bare Your Midriff: Despite how unhygenic and dangerous it is for a chef's tunic to leave the bellybutton exposed. Likely due to Rule of Sexy, although the Judge does lampshade this. Olivia tries to justify it by pointing out how warm the kitchen is.
- Genki Girl: How she presents herself. She has a hammy voiced introduction complete with her clapping and then throwing her arm into the air in a pose, she moves a lot (mostly her hips) even when she's supposed to be standing still, and sometimes she juggles lots of food in the air.
- He Knows Too Much: Attempted to kill Espella for stumbling onto the jewel smuggling plot, but was knocked unconscious.
- Knife Nut: She's very fond of twirling that cleaver... and talking about chopping things.
- Left Hanging: We never do find out who whacked her on the head. The game leaves it open even after the conclusion, although it's somewhat hinted that it was one of Darklaw's Shades.
- Lethal Chef: She mentions a secret spice that "probably isn't safe for human consumption" she intends to give Smiles as revenge, and she later makes reference to cooking "experiments" that are implied to involve... questionable ingredients.
- Punny Name: Al dente. Her first name probably comes from olive.
- Villainous Breakdown: When she starts to get stressed out, she brings an eel up to the stand and tries to repeatedly chop its head off, although it keeps dodging. When she finally breaks down upon being fingered as a jewel thief, she puts a gigantic fish onto the stand and screams bloody murder while attempting to chop its head off, only for the giant fish to dodge, and then spin around and use its tail to slap Olivia to the floor. When Olivia gets up afterward she still has a "mark" on her face from it.
- Wounded Gazelle Gambit: Played with. She actually was wounded, but she plays it up to look like she's the innocent victim in the case. That's not entirely the truth.
Prosecutor Flynch (Prosecutor Bartley)
The prosecutor of the prologue case. Generally sort of wimpy.
The local town bard in Labyrinthia.
Patty Eclaire (Kurowa)
The best baker in Labyrinthia, and a dear friend to Espella.
- Benevolent Boss: To Phoenix and Maya, whom she treats like family.
- Berserk Button: Generally a kind and easy-going woman, but belittle bread at your own peril.
- Let's Get Dangerous!: She takes on the Vigilantes with only a bag of flour and a rolling pin when they threaten Espella after it appears that she has killed the Storyteller.
- Mama Bear: She refuses to join in the persecution of Esplla and rushes to her defense in the final trial.
- Team Mom: Is essentially this, as she's the closest thing Espella has to family among the people of Labyrinthia, and also lets the team stay at her bakery during their time in the city, even after Phoenix and Maya remember that they aren't her apprentices.
Ridelle Mystere (Nazomi Steria)
The librarian of Labyrinthia, who deeply loves puzzles. Any puzzles missed during the adventure will be sent to her, much like Granny Riddleton in the main Professor Layton games.
- Expy: Of Granny Riddleton, though unlike the latter, she is young, stern, and down-to-earth.
- Improbable Age: She doesn't look a day over 18, and yet she's the head librarian of the biggest library in the city. As such, she's also in charge of the most precious and well-kept books.
- Meaningful Name / Punny Name: In English, her given name is an obvious play on "riddle", while her family name is French for "mystery". Through Dub Name Change, the other translations keep the puns as well.
- Meganekko: And she gets embarrassed if she loses her glasses.
- Wise Beyond Their Years: As stated above, she quite visibly a teenager, and yet she's wise and smart enough to be in charge of the biggest library in the city.
The Judge of Labyrinthia
A hooded, stern judge who presides over the Witch Trials. Though he bears a striking resemblance to his Ace Attorney counterpart, he's significantly more serious and level-headed.
- Amnesiac Dissonance: The end credits reveal what he does when he regains his memories of who he was before being a judge. He becomes a singer.
- Expy: Of the main Ace Attorney judge in terms of appearance and of role, although he's not as much a Cloud Cuckoo Lander as the Ace Attorney Judge post-Flanderization.
- Fantastic Racism: Like all Labyrinthans, he is deeply biased against witches, and wants to see them all put to the torch. However, when Phoenix points out that one witch (Greyerl) didn't actually do anything besides be something she had no control over, he is moved to grant her a stay of execution.
- Hanging Judge: The Judge is not just biased towards the prosecution - he is impatiently looking forward to calling your client guilty as soon as you make one wrong turn, so he can gladly condemn them to burn in the fire alive and watch them reduced into ashes. Though it's shown at the end that he did have doubts and guilt about sending helpless women into the flames, as well, so he's relieved when it turns out that they didn't die, after all.
A head-in-the-clouds, unemployed old man who acts as a witness in Espella's trial. He also moonlights as a member of the local guard for the bell tower, and winds up testifying in Espella's second trial as well.
- Clark Kenting: Subverted. His helmet with the eyemask does nothing to conceal his lengthy beard, nor his identical body language. He still insists that he's not Wordsmith, to Phoenix's frustration.
- Cloudcuckoolander: Ooh boy. This man is more than a little out there, frequently making strange metaphors and outright dozing off.
- The Stoner: He floats back and forth while testifying, twiddling his thumbs or staring up into the sky while speaking, and one occasion stating "everything felt like an illusion."
- Sesquipedalian Loquaciousness: As you'd expect from a guy called Wordsmith, he uses grandiloquent, florid language to describe the most mundane events.
A down-to-earth, stubborn middle-aged woman who raises goats, and a witness in Espella's trial. The night of the crime, she took a bucket of milk from the scene that Espella had been carrying so it wouldn't go to waste, not knowing there was vital evidence at the bottom of it.
- And Call Him "George"!: She has a tendency to hug her goat so tightly that it starts baaing in pain or distress.
- Punny Name / Visual Pun: Mary had a little lamb. Well, goat.
- The goat's name is Snowy, in reference to the line "His fleece was white as snow".
- In addition to the name, the nursery rhyme quotes the little lamb would "follow her everywhere she goes", while Snowy the Goat is instead held tightly in her arms and is basically forced into going with her.
- In her special episode appearance, she complains about this, wondering why the developers gave her goats instead of sheep.
- Skewed Priorities: She is so obsessed with milk that when two men were seemingly burned to death in front of her, she focused more on bringing back home (basically stealing) the bucket of milk Espella had been carrying so it wouldn't go to waste.
A young flower seller who acts as a witness in Espella's trial.
- Break the Haughty: It begins when she shows her true colors over the trial; at the beginning, she sounds very arrogant. However, as Phoenix and Layton start demolishing her arguments, she starts to lose her cool quickly, culminating in her final breakdown. When Phoenix and Luke find her again, she has been reduced to a pitiful, broken shell of a woman.
- Chekhov's Gunman: First appears as the true culprit in the first Witch Trial of the game, before being burned at the stake... or so it seems. She shows up again later, and plays a key role in Espella's second trial.
- Cruel and Unusual Death: Sealed in a cage and lowered into flames upon her conviction, though it turns out to be a Disney Death.
- Disney Death: She is apparently burned at the stake, but it's later revealed that...
- Framing the Guilty Party: What Kira thought she was doing when she burned two robbers to death and framed Espella for it.
- Hammerspace: The only justification for the fact that Shade Kira still has her Character Tic of plucking the petals of her flowers, since she doesn't have her flower basket on her by the time you question her the second time in court.
- Informed Attribute: A major point in case 2 is that she cannot see clearly without her glasses. Despite this, she is never shown wearing them outside of her profile picture.
- Meaningful Name: "Madalla" = "Murderer". Lampshaded in one of the No Fourth Wall DLC episodes. And of course, Kira= killer.
- Mistreatment-Induced Betrayal: More of a minor case. In the final witch trial, Darklaw continuously brushes off Kira's testimony and continuously implies that Kira is lying about things, upsetting Kira to the point that she reveals Darklaw's involvement in the case and role as leader of the Shades.
- Meganekko: She usually wears glasses, but has lost them by the time the trial starts.
- Motor Mouth: She doesn't talk a lot (ie, like Oldbag or Stickler), but she evidently talks very fast. Her voiced dialogue actually sometimes sounds like you're playing the game with her dialogue sped up twice as fast. Could be as part and parcel of her breakdown sequence as the flowerbasket, though.
- Same Character, but Different: The events of the game cause her personality to make a complete 180 from a Smug Snake prone to breaking down to a Shrinking Violet who just wants to live a normal life by the end of the game. Possibly with the latter being her actual personality as she's still brainwashed before such.
- Slasher Smile: You CAN'T prove that she dropped the glasses!
- Smug Snake: When unmasked as a witch and the true culprit, she acts very condescending, only to throw, as Phoenix describes it, a major hissy fit when you win. As is the tradition with female murderers in the second case of previous Ace Attorney games.
- Unexplained Recovery: Even though Kira was supposed to have been executed, Phoenix sees her alive and well, disguising herself with a blue cloak. It later turns out that the courtroom's firepit has a false bottom.
- Villainous Breakdown: Upon being exposed as the real killer, Kira screams and throws her flower basket into the air and she flails about constantly. Finally, the flower basket comes back landing upside-down on her head and she falls to the floor. In fact, she gives off some hints that she's not all right upstairs even before her breakdown; towards the end of the trial, she breaks out into crazy villainous laughter several times and starts ranting in a lower and not-quite-so-girlish voice.
- Walking Spoiler: Well... duh. On two levels, even... First, shedunnit in the first witch trial. Second, her execution was staged and she becomes a major player in the last trial.
- Well-Intentioned Extremist: When Kira framed Espella, it surprisingly wasn't out of any personal grudge. Kira hated the witch trials, and since she genuinely thought Espella really was a witch, she did what she thought she had to do to get Espella executed so that the witch trials would stop. She takes it very poorly when this just results in her being executed instead; in fact, even Espella feels sorry for her and pleads with the guards to stop the execution, to no avail.
An unemployed young man so dedicated to becoming a knight that he'll only let himself be called, well, Knightle. A witness in Espella's trial.
- That Man Is Dead: Though his name doesn't actually change in the dialog box, he no longer goes by Knightle after Espella's trial. It turns out that with the trial going on for so late, he overslept and missed his entrance exam the following morning. Now he goes by Spudley, seller of potatoes. And then when his potato cart is destroyed after an explosion, he changes his name again!
Emeer Punchenbaug (Emil Sandbag)
A drunken middle-aged man who pops up time and again around Labyrinthia, and a witness in Espella's trial. Three months ago, he was also one of the people to find the alchemist Newton Belduke's body, and innocently took a bottle of deadly poison from the scene. When Layton was apparently turned to gold there in the present, he stole Layton's arm, sold it, and self-styled himself as "Emeer Punchenbaug the First" before being called to testify in Maya's trial.
- The Alcoholic: Well, it's never directly addressed, but it's made blatantly obvious.
- An Axe to Grind: He assisted in breaking down the locked door to Newton Belduke's room using an axe.
- Butt-Monkey: He tends to be ignored and mocked more than once and people find him annoying in general. Come on, his surname is basically punching bag.
- Casanova Wannabe: He's apparently reached the stage in his life where you start looking for that "special lady". Much to the dismay of any female around him.
- Expy: Given his Butt-Monkey status and habit of massively changing trials with his presence, Emeer's probably meant to be the Labyrinthian equivalent to Larry.
- Everyone Calls Him "Barkeep": Temporarily. His name doesn't come up until near the end of the second trial. Until then, the game is content to label him "Some Guy." This is because his name is similar to the spell "Amere," which he heard the real culprit cast, thinking that she was calling his name.
- Failed a Spot Check: All the freaking time. Probably the biggest is in the third trial where he fails to realise Jean Greyerl has been revealed to be a girl.
- I'm Standing Right Here: People often openly mock him when he's standing right there. He's gotten used to it.
- Punny Name: 'A mere punching bag.'
- Small Name, Big Ego: He has a pretty high opinion of himself, especially after he gets rich, despite the fact that he's a mere witness.
- Spanner in the Works: To Kira, as it turns out. Her plan would have failed regardless thanks to Wright proving the collective witnesses' testimony to be unreliable, but Emeer's involvement leads directly to Kira herself being exposed and convicted of witchcraft.
- Too Dumb to Live: According to... just about everyone. But what really sells it is he stole a bottle from a crime scene that very clearly contained poison at one point... and he still uses it to hold his drinks!
Jean Greyerl (Patras Earlgrey)
Newton Belduke's butler, who looks after his home after his death.
- Bishōnen: He quite looks the part for it, though he's actually a she.
- Burn the Witch!: Subverted. The Judge is ready to put her to the flames, but Phoenix points out she didn't actually do anything, and she receives a stay of execution.
- The Butler Did It: Averted. The game sets you up to believe Jean killed Belduke, and even she herself thought so, but it later turns out he was already dead by the time she strangled him.
- Compressed Hair: Apparently, she's able to clip her waist-length hair up in a way that makes it appear as a boy's mushroom cut.
- Death Seeker: She was so guilt-stricken over thinking she killed Belduke that she was waiting, for three months, for the Inquisition to get hold of her and send her to the fire as a witch.
- Dissonant Serenity: He always has a neutral, pleasant look on his face and a mild tone, despite the recent murder-by-transmutation and being called to the witness stand. Exposing the truth breaks through her facade.
- Driven to Suicide: As a child, she wanted to turn a leaf into gold so that her parents could sell it and get money, as they were completely broke, but this backfired: she accidentally turned her goat friend to gold instead. Realizing that not only would she be hunted down and executed for witchcraft, but so would her parents for being a witch's accomplice, she decided to kill herself by jumping in a river. Fortunately, Belduke saved her and took her in.
- Even the Guys Want Him: It's actually a case of Even the Girls Want Her, since as a boy, Lettie admits to being attracted to Jean, and is disappointed that she was really a girl, while Emeer openly flirts with her after learning she was a girl.
- The Spock: In following with his alchemy training, he tends to approach situations with logic and rationality even when testifying on the witness stand and imprisoned in the dungeon. He refuses to answer questions until Phoenix can provide a logical basis for suspicion.
- Sweet Polly Oliver: After being rescued by Belduke and explaining her situation to him, he decides to disguise her as his male butler in order to hide the fact she is a witch.
Newton Belduke (Mist Belduke)
An alchemist who died mysteriously several months prior to the game's events. The cause of his death has been attributed to witchcraft, but since little else is known about it, it remains the Knights' only unsolved case.
- Driven to Suicide: He was found mysteriously dead in his locked study by himself, and while it looks like he was strangled to death due to the finger marks around his neck, he actually poisoned himself, with the strangulation being inflicted posthumously.
- Heterosexual Life-Partners: The Storyteller considers him to be the truest friend he ever had.
- Killed Off for Real: Worth mentioning he's one of the few characters in the story to actually die. In fact the only others are those killed by the Great Fire.
- Leitmotif: "Twilight Memories", a sad and slow orchestrated theme that could easily pass as a "Reminiscing" theme, and is often used as such.
- Minor Major Character: He scarcely ever appears, but his role in the backstory is nonetheless essential.
- Off the Rails: His death is the only death who was not foretold by the Story.
- Parental Substitute: To Jean, in a way. After he saved her and she explained she was a witch, he allowed her to stay with him provided she hides her true gender, so she doesn't get found out.
- Posthumous Character: He's been dead for months by the time the events of the game take place.
- The Reveal: Several, in fact. First, his cause of death: he wasn't strangled like everyone was led to believe, but actually Driven to Suicide by poison. It is later revealed that he is Darklaw's father, and later still that he was a childhood friend of the Storyteller, and helped him along the Labyrinthia project. In fact, it was partially because of his involvement in the project that he was Driven to Suicide in the first place.
Another bard in Labyrinthia who started gaining popularity around the time of Phoenix's first witch trial. He's accompanied by his parrot, Cracker.
A teacher at the Labyrinthia Primary School.
Lettie Mailer (Reda Yubin)
The only mail-lady in Labyrinthia. She is hard-working and very dedicated to her job. Also appears as a surprise witness in Maya's trial.
- Blush Sticker: Which look rather big compared to her relatively small face.
- Cute, but Cacophonic: Ooh boy, does she scream loudly. Her shouts even make Phoenix's ears ring. Later the same thing happens to Barnham and the Judge.
- Large Ham: SIIIIIIIIIR!!!
- Reformed Criminal: Used to be a somewhat infamous food thief until Sir Belduke intervened, setting her on the straight and narrow in her current profession.
A group of guards and civilians tasked to guard the Bell Tower after it's sudden appearance. They are led by Boistrum (Abarero
), and the members are Lottalance (Loncelat
), Balmung, Lyewood (Danbōru
), Shakey (Borozōkin
), Servius (Gebōku
), Foxy (Meromero
), Treddon (Fumaretī
), Dzibilchaltunchunchucmil (Npakapapokorupenu
), and Wordsmith (see above).
Carmine Accidenti (Giovanni Jicole)
A former student of Layton's, now a detective. His letter to Layton kickstarts the latter's involvement in the plot. He was trying to solve the mysteries of Labyrinthia, but was found by witches before he was able to do anything else. He managed to escape with Espella, but the car they were travelling in was wrecked, causing him to be hospitalized, and he doesn't appear for the remainder of the story.
- Born Unlucky: Played with. Layton notes he has a knack for getting into dangerous situations... but he's primarily known for surviving all of them.
- Butt-Monkey: Special Episode 1 starts to make fun of this trait of his, even making Maya suggest that he should change his name. Nick doesn't think that's it.
- Made of Iron: Layton notes he has a knack for miraculous survivals, so he isn't surprised he survived the car crash.
- Meaningful Name / Punny Name: Car accident.
- Made even more obvious in the German version: "Will Crash".
- Remember the New Guy: He's stated to be a former student of Layton and someone he knows well, but has never appeared before now.
- Put on a Bus: Is hospitalized after the car crash at the beginning, and does not appear at all.
A woman who owns a tavern on the seedier side of town.
Robbs and Muggs (Aris and Teles)
The two thieves that attacked Espella for money and appeared to end up dead because of a fire spell. In reality, the event was staged and Robbs and Muggs become part of the Shades.
- Disposable Vagrant: They were criminals who were disposed of.
- Kill It with Fire: They fell victim to the spell "Ignaize", which burned them away to nothingness although that's what we're led to believe.
- Meaningful Name / Punny Name: Both of them. Robbs as in "robbery" and Muggs as in "Mugging".
- We Hardly Knew Ye: They're seen for all of a few seconds before they get roasted and disappear entirely. They later get a passing mention in the final witch trial where it's revealed that they were spirited away and became part of the Shades. Finally, they show up in the ending cutscene and some of the credit slides.