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The Sands of Time
The main hero of the saga, seen in all the games. A just and honorable warrior prince who wields the powers of the Dagger of Time and the Medallion of Time.
- Badass Beard: He rocked a Van Dyke (or Goatee if you prefer) before Kratos.
- Badass Boast: The Prince gives an epic one in the trailer of Warrior Within which was unfortunately cut from the game proper:""I... am... the Prince of Persia, and the King of Blades""
- Barbarian Long Hair: More prominent in the artwork, in the games is not that noticeable.
- BFS: In the first game we have The Sword of the Avenging Warrior, and The Sword of the Enlightened Warrior, in the second one we have The Scorpion Sword and the Water Sword. In the third game, we have the light-infused sword that belonged to the Prince's father, which not only lights up dark areas and turns the rest of the fights except for the last boss into Single Stroke Battles, but marks the Prince's final stage of Character Development.
- Butterfly of Doom: As revealed in The Two Thrones, his actions in Warrior Within have changed the course of history so that the events of the first game effectively never happened, thus bringing back the Vizier, who immediately goes about his original Evil Plan. He only realizes this once he returns to Babylon to find it in flames.
- Claustrophobia: Mentioned only.
- It's possible that he doesn't actually have claustrophobia, but was nervous because he was really close to Farah
- Cannot Spit It Out: When you reach out the half of Sands Of Time you can definitely see both he and Farah have fallen in love with each other. Too bad it doesn't last... until the third game.
- Character Development: He starts out as a cocky and arrogant conqueror who's major concern is honor and glory, but the hardships of his experiences and the guilt of what his hubris has lead to molds him into a wiser, nobler man.
- Clothing Damage: Most noticeable in the first game; in the Two Thrones, he spends most of his time shirtless.
- Cool Sword: Oh yeah. A lot of them are pretty damn cool.
- Darker and Edgier: His whole persona and behavior in Warrior Within. Justified, as he spent a lot of time chased by a ruthless avatar of doom.
- Dark is Not Evil: Despite being a considerable brute in that game, he's still a nice guy at heart—at the very end, he tries to talk the Empress of Time out of trying to kill him. Canonically, he succeeds.
- Deadpan Snarker: And some of his quotes are awesome.
- Did You Just Punch Out Cthulhu?: A habit of the prince. He kills The Empress of Time, the Griffin and The Dahaka in Warrior Within, kills Physical God Zurvan in Two Thrones and the evil Jinn leader Ratash in Forgotten Sands
- Dual Wielding: Typically with a sword in his main hand and the Dagger of Time in his off-hand.
- Flash Step: Primarily seen in the first game; he can slow down time and accelerate himself to the point where he's dashing from foe to foe and striking them down in one blow each.
- Genre Savvy: The Two Thrones give us this gem:Prince: "With my luck, it will probably trigger some terrible trap... Or summon sand-monsters... Or bring about the end of the world!"
Farah: Would it kill you to show a little optimism?
Prince: Experience has taught me wishful thinking only leads to disappointment.
- Heartbroken Badass: Near the end of The Sands of Time, after failing to save Farah from getting wounded by the Sand Creatures and falling to her death, he makes an effort to avenge her death by destroying them.
- The Hero: The main character of the trilogy. However he is more an Anti-Hero in Warrior Within.
- Heroic Resolve: The sight of his father's corpse in The Two Thrones gives him enough will to overcome the Dark Prince all by himself.
- Indy Ploy:
- Farah: "What are you doing?"Prince: "I don't know; I'm working it out as I go!"
- Jerk with a Heart of Gold: In the first game, he's concerned about fixing his mistakes and protecting Farah even when he's at his most arrogant. In the second game, his more brutal demeanor softens at the end when he tries to talk the Empress of Time out of trying to kill him. And in the third game, he's clearly worried about his kingdom's suffering and ultimately makes choices that help his subjects, even if it delays his chance for revenge against the Vizier/Zurvan.
- Knight in Sour Armor: In The Two Thrones, he acknowledges that the entire mess is his fault and seeks to set things right, but it doesn't stop him from griping about all the hardships that keep befalling him.
- Le Parkour: Well, duh.
- Making a Splash: In Forgotten Sands, Razia lends him power over water, allowing him to manipulate water jets and use them to get to higher locations.
- Named by the Adaptation: He's named Dastan in the film adaptation.
- Never My Fault: Throughout the trilogy, he constantly seeks to use the Sands to reverse time and undo his mistakes rather than simply owning up to what he's done and accepting the consequences of his actions. Realizing this in The Two Thrones is a significant part of his Character Development.
- Nice Job Breaking It, Hero!: Several examples.
- First, he's duped by the Vizier into releasing the Sands of Time from the hourglass and infecting everyone present with them.
- In that same game, he also activates the castle's security system in an attempt to fight the Sand Creatures. Not only is said system completely useless against them, but he now has to spend the rest of the game evading Death Traps.
- Happens in the second game as well. In his quest to prevent the Sands of Time from being created, he ends up being the one who creates them when he kills Kaileena (who is actually the Sands in human form).
- As revealed in The Two Thrones, his meddling with history made it so the events of the first game effectively never happened; thus, the Vizier never died and is back to pursue his Evil Plan.
- No Name Given: Everyone simply refers to him as "Prince."
- Reset Button: One of his recurring powers, allowing him to reverse the flow of time to get a second chance if he falls to his death or takes mortal wounds.
- Royals Who Actually Do Something: Apart from being the series protagonist, the Prince took an active part in the siege on the maharajah's palace in the first game, fighting on the front lines alongside the soldiers.
- Screw Destiny: His actions in the first and second game.
- Self-Made Orphan: In the first game, he was forced to kill his father after the latter was transformed into a mindless monster by the Sands of Time.
- Set Right What Once Went Wrong: His actions have been as much about saving others who paid for his mistakes as well as changing his own fate. Accepting that his father's death and the plight of his kingdom was the result of his actions, unwittingly or not, marks the first time he's willing to accept his mistakes and that he must learn from them to become a better ruler.
- Sinister Scimitar: Justified by the Arabian setting, and subverted as he's a decent guy.
- Time Master: His interactions with the Sands of Time grant him command of some classic time-related powers.
- Time Stands Still: Another of his recurring powers, taking place in two forms:
- A variation where he slows time around him to a crawl, giving him more of a fighting chance against foes with greater speed.
- A focused strike against a single foe (usually with the Dagger of Time) that renders them immobile and brittle, allowing the Prince to dispatch a powerful Elite Mook in one or two blows.
- Took a Level in Badass: In the second game.
- Took a Level in Jerkass: He's considerably more violent and hostile in the second game than in the first. To be fair, he has spent the seven-year Time Skip in-between the games fleeing from the Dahaka.
- Unreliable Narrator: In the first game—mostly due to the fact that due to player mistakes, he can die during the course of his story, which he's quick to backtrack upon and claim never happened..
- Vague Age: We're never told exactly how old he is, though he certainly doesn't have any gray hairs.
- Warrior Prince: And one of the coolest out there.
- The Wise Prince: In The Two Thrones, particularly during the final stages of his Character Development.
- Would Hit a Girl: Including female enemies, Shahdee, Kaileena, and Mahasti. The last case, however, could be arguably chalked up due to the Dark Prince, as the Prince was transformed into him for that battle. In the first and third games, there were many Sand Creatures that were once women—harem dancers in the first, and members of a warrior tribe in the second.
- You Don't Look Like You: Even if it's better graphics, in The Forgotten Sands, he looks different—mostly due to his lips not looking quite right.
The Daughter of the Mahrajah, brought to Azad along with the relics of Time. She ends up fighting side to side with the Prince. Wields a bow.
- Action Girl: Perhaps the most out of all the female roles in the tetraology, as she can keep up with the Prince's acrobatics.
- Arbitrary Skepticism: She surely had known about the dagger's time-twisting power before the adventure began, but after the Reset Button is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.
- Archer Archetype: Uses bow and arrows in game.
- Badass Princess: She's able to hold off sand monsters with nothing but an unenchanted bow. Having her kingdom toppled does nothing to subtract from her badass pedigree.
- Back from the Dead: She never died due to the Prince changing both their fates by going back in time.
- Big Damn Heroes: In The Two Thrones, she appears just in time to finish the Axe Brother off while he was about to kill the defenseless Prince.
- Bare Your Midriff: Her outfit in both games shows off her belly.
- But Not Too Black: In Prince of Persia: The Two Thrones her skin is noticeably lighter. In her debut she had a nice Indian dark skin tone.
- Did You Just Flip Off Cthulhu?: Definitely. In The Two Thrones she does this with a Spiteful Spit to Zurvan's face while in captivity as he attempts to make her his queen.
- Defrosting Ice Queen: While initially distrustful of the Prince— and justifiably so— she ends up warming up to him near the end of their adventures.
- Does Not Like Shoes: In the third game. In her first appearance, she wears sandals.
- First Girl Wins: Probably because Kaileena fails to survive— and then passes on to another plane of existence
- Official Couple: By the end of The Two Thrones, with the Prince.
- Slap-Slap-Kiss: Her relationship with the Prince.
- Stripperiffic: Justified in the first game, as she was taken prisoner in her home by King Sharaman. The third game implies she was captured and escaped; we have no idea if she was wearing that outfit before just pieced it together after escaping, or it was damaged somehow. Nonetheless, both her outfits are more sensible than Kaileena or Shahdee's.
The Prince's father, depicted as a just and merciful ruler. In the first game, he's turned into a monster by the sands and thus killed by his own son. In the third game, after his son has altered his original destiny, he is sadly killed by the Vizier.
- Back from the Dead: Subverted. He was alive due to the events of the first game being altered. However, the Prince's search for his father ends in finding his dead body.
- Bling of War: Persia has nice armors.
- Body Horror: His zombie-like form.
- Genre Blind: Another ruler's trusted adviser betrayed him to help you conquer his kingdom? Totally trustworthy.
- Glowing Eyes of Doom: As the Sand King, he has the same glowing eyes as all the sand monsters.
- The Good King: Implied through the whole tetralogy.King Sharaman: "I want no animals or maidens harmed until I have chosen! Let it be known King Sharaman is merciful in victory!"
- Killed Off for Real: No matter what, he still ends up dead.
- Offing the Offspring: He's the first boss. Though it's technically a monster inhabiting his body rather than him.
- Reasonable Authority Figure: See The Good King above. Shame he's so Genre Blind to what the Vizier is up to.
- Sinister Scimitar: Initially averted.
- Unwitting Pawn: To the Vizier in the first game.
The main villain of the first and third game, bent on using the powers of the Sands of Time in order to Take Over the World. Specifically, in the third game he kills Kaileena and is mutated into a creature called Zurvan, the God of Time, but is eventually slain by the Prince.
- A God Am I: After stabbing himself with the Dagger of Time and being transformed into a Sand monster/human hybrid, he re-christens himself as "Zurvan, God of Time."
- Back from the Dead: He is alive in the Two Thrones due to the Prince altering the timeline and manages to release the Sands of Time by killing Kaileena.
- Beard of Evil: Though he loses it upon assuming the form of Zurvan, "God of Time."
- Big Bad: In the first game. And the third.
- Captain Ersatz: Of Jafar.
- Do Not Taunt Cthulhu: A non-fatal example. As Zurvan, he attempts this on Farah by making her his goddess queen after she spits in his face."You impudent pig! I offer you life eternal, and this is how you respond? Oh, I shall enjoy changing you."
- Evil Chancellor: A vizier. Do we even need to tell you?
- Evil Sorcerer: Implied. He seems to manipulate the Sands of Time and those they transform through an incantation, summons a whirlwind later in the game, and uses a mirror duplicate of himself to duel you in the final battle while he himself is protected by an energy shield.
- Famous Last Words:
Vizier: I could have been... immortal...
- In Sands of Time:
- And then, after the Prince deals the final blow in The Two Thrones:Vizier: This is not what the Dagger promised!!
- Fighting a Shadow: In the final battle of Sands of Time, he summons a mirror image of himself to duel you while he hides behind an impenetrable forcefield. Luckily for you (less so for him), this spell seems to be Cast from Hit Points— each time he's forced to re-cast it, he begins coughing and gasping as his illness takes its toll, allowing the Prince to deal a decisive blow to the real Vizier himself.
- Final Boss: Of the first game as well as the third (though after his defeat in the third game, there's still some lingering loose ends to tie up... ).
- Hoist by His Own Petard: The Vizier's plan revolves around seizing the Dagger of Time and using it in a ritual to make himself immortal. The Prince intends to give him said dagger...pointy end first.
- Incurable Cough of Death: Suffers from this as the result of a disease, fueling his desire to seek out the Dagger of Time as part of a plan to cheat death.
- I Have You Now, My Pretty: His general attitude towards Farah in the third game has shades of this.
- Immortality Seeker: His main goal is to gain eternal life.
- Lack of Empathy: His reaction to seeing the Prince grieving over Farahs lifeless body:Vizier: The girl's life was unimportant.
- Large Ham: When he becomes the Time God Zurvan, and he remains that way right up to the end.
- Obviously Evil: Seriously, one look at this guy should've warned the maharajah and the Prince's father that he wasn't a man to trust.
- One-Winged Angel: Turns into a giant winged demon in the third game.
- Orcus on His Throne: Despite being present at the beginning of the game to taunt the Prince Both in Sands of Time and The Two Thrones, he generally disappears from the plot up till the climax. One would think he might have stepped in to deal with the Prince earlier, when he didn't have as much control over his powers.
- Potentially justified, as the Vizier is—by his own admission—wracked with a sickness, and would thus probably be at a disadvantage in a straight fight. And in the third game, you catch glimpses of him solidifying his grip over Babylon by slaughtering its final defenders; he's too busy seizing control of the kingdom to worry about its prince right away.
- Purple Is Powerful: His robes in the first came have a lot of this color, and he is a rather proficient spellcaster.
- Rewarded as a Traitor Deserves: Discussed and inverted; the Prince regrets that his father didn't give the Vizier this treatment, since almost immediately after betraying his former liege and joining them, he betrayed them as well.
- Simple Staff: Which might be stretching it, given the ornate engravings that make it reminiscent of a cobra. And, as it turns out, said staff is far from simple; given its implied ability to control the Sands of Time and render its wielder invulnerable to its warping effects.
- Which if you listen to his speech as you go through the first section of the two thrones, he found said staff on the Island of Time!
- Soft-Spoken Sadist: As monstrous as he is, the Vizier's voice never rises beyond a calm, sinister rasp. Goes out the window in the third game, when he uses the Dagger of Time to turn himself into a godlike being.
- Treacherous Advisor: To Farah and her father, the maharajah who has ownership of the Sands of Time.
- Villainous Friendship: Of a sort— he seems genuinely displeased by the death of his generals in the third game, and even kidnaps Farah so he can transform her to replace them.
- We Can Rule Together: He makes a variant of this offer to the Prince at the end, claiming that he can use the Dagger of Time along with the Sands to make him immortal. The Prince, having lost his father and Farah to the Vizier's machinations and being indirectly responsible for the deaths of millions, isn't even tempted by the offer.
- Well-Intentioned Extremist: Seems to view himself as this, as he claims that his conquest of Babylon will make things better for everyone in the long run, seeing their enslavement under his sand monsters as "the price of progress."
- Winged Humanoid: As Zurvan, God of Time.
"!akahaD eht sepacse eno-oN !nellaf evah uoy erofeb emoc evah ohw llA"A dark entity, whose task is to preserve the timeline. When the Prince used the sands of time to save his skin, the Dahaka awakened, and soon went after him to make sure that he was erased from the timeline.
- Attack of the 50-Foot Whatever: Turns into a colossal version of himself after falling in the Ocean, but is dissolved in sand a second later.
- Combat Tentacles: Can sprout tons of them from his eldritch body at will.
- Deliberately Monochrome: Whenever he gets near the Prince during each chase scene, the scene goes to a black and white sepia tone, indicating that the Prince is close to death itself.
- Flash Step: Is known for being able to teleport to short distances in a jiff.
- Greater Scope Villain: The endless pursuit of the Dahaka makes it clear who the Prince fears most during Warrior Within. In fact, the reason he's up going up against the Empress of Time is to save himself from the creature. It's only upon stopping the Dahaka threat in both endings that he finally succeeds.
- Grievous Harm with a Body: Once uses the dead body of a Crowmaster he killed as a club to strike the Prince.
- Horned Humanoid: His horns form the symbol of Infinity.
- Humanoid Abomination: The image above shows how humanoid it looks. Running from, or fighting it, tells how much of an abomination it is.
- Implacable Man: When water is not involved, that is. But he reforms eventually.
- In a Single Bound: Can leap considerable distances and heights
- The Juggernaut: Hitting him with normal weapons is like hitting a stone wall, he can chase someone everywhere and forever, and knows no rest, nor fear.
- Kill It with Water: How he's defeated in the true ending.
- Nigh Invulnerable: Without involving water, nothing can hurt him
- No Body Left Behind: Disintegrates after falling into the sea. Could be Karmic Death since he disintegrates and then absorbs his victims
- One-Hit Kill: Getting caught by him means death.
- Super Strength: Can bring down walls and metal bars with its blows or can simply charge through them, can ragdoll the Prince and its punches can send people soaring several distances along with its considerable leaps
- True Final Boss: If you've collected all 9 life upgrades and took the Water Sword.
- The Unintelligible: At first, it appears he's speaking gibberish or a strange language. That is until, much to the player's horror, you first rewind time in its presence. It has in fact been speaking to you in reverse or more accurately threatening you whilst you escape it by rewinding time.
- Weaksauce Weakness: As a creature of time and entropy, water will harm him. Eventually dies when he's dropped in the Ocean after being wounded with the Water Sword.
- Worthy Opponent: In one of his victory taunts, he remarks that The Prince fought well against the inevitable. Understandable, given the strong implication that the Prince has outrun the Dahaka longer than any mortal.Dahaka: "A good fight, but this outcome was inevitable."
- You Can't Fight Fate: The general nature of its threats to the Prince. Your fate being death at The Dahaka's hands.
A mysterious, half-naked woman in black who works for the Empress of Time and fights the Prince as he tries to reach the Island of Time.
- Chainmail Bikini: She wears a metal thong-type getup that redefines Stripperiffic.
- Dark Action Girl: Shahdee is an accomplished swordsman, able to not only hold her own against the Prince in their rematch but also even defeat him on more than one occasion. In addition to being extremely proficient in swordplay, she is also skilled in unarmed combat.
- The Dragon: To the Empress. Though she does try to then kill her for effectively dooming them all. All because she was trying to change her own fate by killing him first.
- Dual Wielding: She wields two broadswords as her primary weapons.
- Feet-First Introduction: Only from behind, too.
- Impaled with Extreme Prejudice: How the Prince kills her.
- Lightning Bruiser: The reason why she's a Wake-Up Call Boss both times you fight her.
- Male Gaze: Actively enforced, as her introduction cinematic opens with a six-second close-up shot of her almost totally exposed backside as she walks a flight of stairs.
- Ms. Fanservice: Again, six-second close-up ass-shot and her skimpy outfit.
- No Body Left Behind: Her body explodes into sand when killed.
- Sour Supporter: Believes the Empress is sending her on a fool's errand to kill the Prince, as her fate is sealed. But she reluctantly does as commanded. Though she eventually turns on Kaileena when it fails.
- Stripperiffic: Her infamously skimpy battle gear.
- Thong of Shielding: One of the more notorious in gaming, even. It's so skimpy that one could be forgiven for assuming that her costume is completely ass-less.
- You Can't Fight Fate: Her last words to the prince. It's later revealed they were actually meant for Kaileena.
Kaileena The Empress of Time
A beautiful and mysterious lady in red met on the island, who helps the Prince. She's actually the Empress of Time and believes killing the Prince will change her fate. Her destiny is to to die at the Prince's hands and upon her death release the Sands of Time into the world. In the true ending, the Prince manages to save them both from their fates and takes her with him.In The Two Thrones, the Vizier murders her in order to release the Sands in Babylon.
- Absolute Cleavage: Goes right past her belly button.
- Action Girl: Kaileena is known to be a very skilled swords-woman. She's also skilled in unarmed combat, often chaining her attacks with kicks.
- Adaptational Wimp: Despite her ability, in the The Two Thrones she is easily kidnapped by Vizier's soldier.
- Big Bad: Technically yes, but only in the basic ending.
- But Now I Must Go: In The Two Thrones, after killing Zurvan, she reappears, thanks the Prince, and decides to leave this world forever along with the Sands.
- Boobs of Steel: A little bit bustier than Shahdee, and definitely stronger.
- Damsel in Distress: When you first meet her, she's almost killed by Shahdee. Again, in the third game, where she's captured by the Vizier's goons right after the opening cutscene.
- Dual Wielding: Her weapon of choice seeming to be twin blades.
- Final Boss: In one of the endings of Warrior Within where the Prince kills her.
- Gold and White Are Divine: In The Two Thrones, when she heads to Babylon with the Prince before she gets captured and killed by the Vizier.
- Ink-Suit Actor: In Warrior Within, she's based on and voiced by Monica Bellucci.
- King Incognito: She's actually the Empress of Time.
- Lady in Red: In Warrior Within where she wears a revealing red outfit. Kaileena was designed by Ubisoft developers to be a sexually alluring temptress.
- Ms. Fanservice: Beautiful, buxom, scantly-dressed lady in red voiced by Monica Bellucci (and sound-alike actress Alicyn Packard)? Yup.
- No Body Left Behind: When she dies, the Sands are created from her body.
- Stripperiffic: The upper part of her outfit consists of two red strips over her boobs. Then there's a belt, and then four more strips covering her lady parts and butt.
- Walking Spoiler: Because she's the Empress of Time.
- You Don't Look Like You: She looks very different in The Two Thrones.
A mysterious dark humanoid creature. It wears a strange mask and has seemingly has some interest in the Prince. Its intentions do not seem positive. It is later revealed to be the Prince wearing a mask capable of allowing two versions of himself to exist in the same timeline.
- Ambiguously Evil: Until you learn it's no more evil than the Prince is. Or any less.
- Dark is Not Evil: It's actually you, so yeah.
- Future Me Scares Me: The Prince believes in this trope, at first, when he encounters the Sand Wraith a few times, once asking it who it is, and other times when he thinks it's trying to harm him, once by throwing an ax at him, until its demise at the hands of the Dahaka. Of course, he is unaware that the Wraith is actually his future self trying to warn him of his role in the sands; and that the reason his future self seemingly threw the ax at the Prince is that the former was trying to kill not the latter but actually the enemy coming up to attack him from behind (in other words, his future self saved the Prince's life). The only difference is that while the Dahaka killed the Prince's future self, the Prince later learns his lesson in becoming the Sand Wraith, and when he encounters his past self with the Dahaka, his quick thinking allows the Prince/Wraith to escape death and ensure that the Dahaka kills his past self instead.
- Mask of Power: The mask allows a person to exist twice in the same timeline.
- Necessary Fail: The first Sand Wraith was killed when he attempted to confront his former self but was surprised by the Dahaka, who was chasing down the Prince, and ended up eaten. When the Prince learns the Wraith was actually a future version of himself, he is able to learn from the first Wraith's demise. Knowing full well the Dahaka is about to arrive, he instead ensures his past self is taken. Without another version of himself dying in the attempt, he wouldn't have known how to succeed.
- Occult Blue Eyes: His eyes glow a bright blue.
- Ret Gone: What the mask allows its wearers to do to their former selves.
- Temporal Paradox: This is the purpose and greatest power of the Wraith's mask. It allows an individual to inhabit the same timeline as a past version of their self, thus allowing them to kill them and replace them in the time stream. In essence, with the mask, you quite literally erase your former self's actions from history.
- Walking Spoiler: He's the Prince from the future.
A sand creature with unknown origins, Kaileena has put it to use guarding the Island of Time. Serves as a boss mid to late game.
- Blow You Away: It will be beating its huge wings throughout the fight. The winds made by them can send the Prince over the edge of the platform they're on.
- Giant Flyer: The Griffon is the one of the biggest creatures in the game, second only to the Brutes in terms of size and mass. It can also fly, being part eagle and all.
- Giant Space Flea from Nowhere: You might be expecting an enemy where you encounter it. You probably won't be expecting a griffon, given how nothing you've faced previously evens hints that one even exists. Either way, you find it, you fight it, you beat it, and it is never mentioned again.
- No Body Left Behind: Like all sand creatures, it collapses into sand once defeated.
- Our Gryphons Are Different: As the image shows, it is a classic griffin, though its status as a sand creature gives it a more demonic appearance.
- Ramming Always Works: It will try to dive bomb the Prince after taking a certain amount of damage. Ramming will only work if the Prince is hit by the attack.
- Shockwave Stomp: It can do this with its front legs, and getting hit by this attack will take out half of the Prince's health.
- Tail Slap: One of its easier to dodge attacks.
The Two Thrones
The Dark Prince
The Prince's dark side, born from the infection of the Sands of Time. From time to time, he'll take over the Prince, forcing the character to play as him. The Dark Prince is ruthless, powerful, and sand-bound, but depletes health quickly when he's in charge. He uses the Daggertail that was bound into the Prince's arm as a weapon. Near the end of the game, he reveals his intentions to take over the Prince's body, which leads to the Prince finding a way to banish him once and for all.
- Ax-Crazy: Has absolutely no qualms about slaughtering and maiming everything in his way.
- The Corrupter: He tries to be this to the Prince, insisting that he avoid going out of his way to help others if it'll delay their chances of catching up with the Big Bad.
- Deadpan Snarker: Even more so than the real deal.
- Empowered Badass Normal: This'd be basically the Prince if he became a sand monster—capable of healing himself with the Sands of Time, and wielding the Sands-infused Daggertail as a weapon.
- Power at a Price: The price being his corruption—he'd retain his mind, but it would be twisted into cruel and selfish motivations.
- Enemy Within: He becomes this to the Prince.
- Faux Affably Evil: He initially starts out as a helpful voice in the Prince's head, seeming to genuinely want to guide him towards the Big Bad—even if that does mean ignoring innocents in distress; he claims that their suffering will only continue until the Big Bad is dead. However, as the Prince learns of his dark side's interest in personal glory and his dismissal of everything unrelated to vengeance and power, the Dark Prince's true colors are revealed.
- Flaming Hair: Black Flames
- If I Had a Nickel: Use a similar utterance, only with "Sands", after killing Mahasti.Dark Prince: "Oh, wait... (absorb the Sands from Mahasti) I Do!"
- Not So Different: He invokes this during one of his last conversations in the game:Dark Prince: "If I am selfish, Prince, it is because you are. If I am ruthless and reckless and lacking in morals, it is because you are! I did not spin myself out of the ether; I was not conjured by some mad Vizier. I. Am. You!"
- Power Tattoo: Shining yellow tattoos all over his body.
- Post Final Boss: In the third game and, by extension, the saga as a whole, since he's technically the final enemy the Prince faces. After Zurvan is defeated, the very last section of the game mainly serves to conclude the trilogy. It involves chasing the Dark Prince down inside a mental realm, which includes areas from the previous two games, and attacking him along the way (though, he doesn't fight back). At the end, when you face him, the only way to beat him is to walk away.
- Sheathe Your Sword: The only way to beat him.
- Superpowered Evil Side: Relies on brute force moreso than the Prince.
- This Cannot Be!: He's genuinely shocked when the Prince is able to overcome his corruption through willpower alone.
- Variable-Length Chain: The Daggertail, which can become as long as it needs to be.
- Virtue Is Weakness: He views the Prince's humane side as such, being disgusted whenever he helps innocents in distress, or is in general anything but cruel, selfish, and vengeful.
- Weaksauce Weakness: Water will force him back like any other Sand monster.
- Whip It Good: The Daggertail, a whip made of small, serrated blades.
KlompaOne of the Vizier's generals, the Sands turned him into a huge, hulking brute who dwells in the Arena.
- Animal Motifs: Has a gorilla-themed mask.
- Attack of the 50-Foot Whatever: He's a veritable giant.
- Body Horror: He has no jaw. And yes, that thing on his "chin" is his dangling tongue.
- The Brute: Not much for brains, but it is the hugest and most physically powerful of Zurvan's army.
- Colossus Climb: How you defeat him.
- Cool Sword: Before turning into a monster, his weapon was a two-pronged Blade on a Stick.
- Eye Scream: Twice.
- Fat Bastard: As morbidly obese as a giant can be.
MahastiOne of the Vizier's generals, she is the woman who put the Daggertail in the Prince's arm. She holds some women hostage inside a brothel.
- Dark Action Girl: Mahasti seems to be one of the Vizier's most skilled generals out of the ones seen within The Two Thrones. She is proficient in the use of 2 jagged twin swords and has been seen able to battle and hold her own with the likes of The Prince. In addition to swords, she is also proficient in wielding the Daggertail, extremely proficient in stealth, and skilled in unarmed combat, seen as she incorporates kicks in her combos.
- Dark Chick: The only woman of the Vizier's generals.
- Dual Wielding: Wields thin, flamberge-esque blades.
- Hoist by His Own Petard: Was the one responsible for giving the Prince the Daggertail, and ends up being defeated by it.
- Mask Power: Wears an elephant-themed mask.
- Purple Is Powerful: She is dressed in purple tunic.
- Stripperiffic: Not exactly at Shahdee's level, but still....
- Suspiciously Similar Substitute: To Shahdee from the previous game. She also fight in a similar way to her and Kaileena for part of the battle (including the Blade Lock sequences from the previous game). In fact, her in-game model is Shahdee's with a Head Swap and different textures.
- The Vamp: Her description says that her guile and charm have kept the women she leads safe from harm amongst the harsh conditions of the Scythian territory.
The TwinsTwo of the Vizier's generals. Two bloodthirsty brothers with great fighting skills, called Ax Brother and Sword Brother. They face the Prince in the streets of Babylon and eventually inside a burning workshop.
- An Axe to Grind: Ax Brother.
- Bash Brothers: They fight the Prince side by side.
- Co-Dragons: Though its not particularly shown if they're any closer to the Big Bad than his other lieutenants.
- Cool Sword: Sword Brother, doubles as a BFS.
- Dual Boss: Probably the only in the series.
- Impromptu Tracheotomy: How Farah kills Ax Brother.
- Mask Power: Rhino Beetle for Axe Brother and Spider(?) for Sword Brother. In the concept artwork, Sword had a cobra-themed helmet.
- Stone Wall: Sword Brother is nearly unstoppable, and only Speed Kills can hurt him.
The Forgotten Sands
MalikThe Prince's elder brother and his mentor. He tried to use the Sand Army to stop an invading army... and ends up fighting the evil Ratash and the army. Ends up getting killed and possessed by Ratash.
- Badass Beard: It runs on the family
- Big Brother Instinct: He is protective of his younger sibling and is considered wise.
- Big Brother Mentor: Malik acted as the Prince's mentor and was the one who taught the Prince how to hold and fight with a sword.
- Demonic Possession: Ends up getting possessed by Ratash.
- Didn't Think This Through: On a second thought, releasing an ancient evil army wasn't a great idea.
- Killed Off for Real: Ends up killed by Ratash.
- Well-Intentioned Extremist: He wanted to use Solomon's Army to save his town.
RaziaA beautiful Djinn's woman and Queen of the Marid, who helps the Prince against Ratash. In the end, she merges herself with the Djinn's Sword to give the Prince a weapon to use against the evil ifrit.
- Become Your Weapon: Merges with the Prince's sword near the end.
- Making a Splash: Has power over water.
RatashAn evil ifrit who was imprisoned by King Solomon. Released along the Sand Army, he wants to take over the world.
- Big Bad: Of The Forgotten Sands.
- Breath Weapon: In his ultimate form, he has a laser-like breath attack.
- Demon Lords and Archdevils
- Demonic Possession: Does this to Malik.
- Dishing Out Dirt: Has control over sand, which he uses to make new creatures.
- Impaled with Extreme Prejudice: Subverted, he uses it to take over Malik.
- Mook Maker: His third form.
- One-Winged Angel: First, he turns into a mix of himself and Malik. Later, he turns into a gargantuan behemoth.
- Sealed Evil in a Can: By King Solomon. That one.