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Characters: Prince of Persia
A character sheet for the Prince of Persia: Sands Of Time Saga.

Those looking for the 2008 Prince of Persia character sheet can find it here.

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    The Sands of Time 

The Prince

The main hero of the saga, seen in all the games. A just and honorable warrior prince who wields the powers of the Dagger of Time and the Medallion of Time.

Tropes:

  • Badass
    • Badass Beard: He rocked a Van Dyke (or Goatee if you prefer) before Kratos.
  • Claustrophobia: Mentioned only.
  • Clothing Damage: Most noticeable in the first game; in the Two Thrones, he spends most of his time shirtless.
  • Darker and Edgier: His whole persona and behaviour in Warrior Within. Justified, as he spent a lot of time chased by a ruthless avatar of doom.
    • Dark Is Not Evil: Despite how brute he was in that game, he's still a nice guy at heart.
  • Deadpan Snarker: And some of his quotes are awesome.
  • Dual Wielding
  • Genre Savvy: The Two Thrones give us this gem:
    The Prince: "With my luck, it will probably trigger some terrible trap... Or summon sand-monsters... Or bring about the end of the world!"
  • Heartbroken Badass: Near the end of The Sands of Time, after failing to save Farah from getting wounded by the Sand Creatures and falling to her death, he makes an effort to avenge her death by destroying them.
  • The Hero
  • Heroic Resolve: The sight of his father's corpse in The Two Thrones gives him enough will to overcome the Dark Prince all by himself.
  • Jerk with a Heart of Gold
  • Knight in Sour Armor: In The Two Thrones, he acknowledges that the entire mess is his fault and seeks to set things right, but it doesn't stop him from griping about everything bad that's happened to him.
  • Le Parkour: Well, duh.
  • Making a Splash: In Forgotten Sands, Razia lends him power over water, allowing him to manipulate water jets and use them to get to higher locations.
  • Never My Fault: Throughout the trilogy, he constantly seeks to use the Sands to reverse time and undo his mistakes rather than simply owning up to what he's done and accepting the consequences of his actions. Realizing this in The Two Thrones is a significant part of his Character Development.
  • Nice Job Breaking It, Hero: Several examples.
    • First, he's duped by the Vizier into releasing the Sands of Time from the hourglass and infecting everyone present with them.
    • In that same game, he also activates the castle's security system in an attempt to fight the Sand Creatures. Not only is said system completely useless against them, but he now has to spend the rest of the game evading Death Traps.
    • Happens in the second game as well. In his quest to prevent the Sands of Time from being created, he ends up being the one who creates them when he kills Kaileena (who is actually the Sands in human form).
    • As revealed in The Two Thrones, his meddling with history made it so the events of the first game effectively never happened; thus, the Vizier never died and is back to pursue his Evil Plan.
  • No Name Given
  • The Other Darrin: Voiced by Yuri Lowenthal in all appearances except for Warrior Within, where he is voiced by Robin Atkin Downes.
  • Screw Destiny: His actions in the first and second game.
  • Self-Made Orphan: In the first game, he had to kill his sand-infected father.
  • Set Right What Once Went Wrong: His actions have been as much about saving others who paid for his mistakes as well as changing his own fate. Accepting that his father's death and the plight of his kingdom was the result of his actions, unwittingly or not, marks the first time he's willing to accept his mistakes and that he must learn from them to become a better ruler.
  • Sinister Scimitar: Justified by the setting, and subverted as he's a decent guy.
  • Time Stands Still: One of his recurring powers.
  • Unreliable Narrator: In the first game.
  • Vague Age
  • Warrior Prince: And one of the coolest out there.
  • The Wise Prince: In The Two Thrones.
  • Would Hit a Girl: Including female enemies, Shahdee, Kaileena, and Mahasti. In the last case, however, this could be due to the Dark Prince's influence. In the first game, there were many Sand Creatures that were once women.


Farah

The Daughter of the Mahrajah, brought to Azad along with the relics of Time. She ends up fighting side to side with the Prince. Wields a bow.

Tropes:


King Sharaman

The Prince's father, depicted as a just and merciful ruler. In the first game, he's turned into a monster by the sands and thus killed by his own son. In the third game, after his son has altered his original destiny, he is sadly killed by the Vizier.

Tropes:


The Vizier

The main villain of the first and third game, bent on using the powers of the Sands of Time in order to Take Over the World. Specifically, in the third game he kills Kaileena and is mutated into a creature called Zurvan, the God of Time, but is eventually slain by the Prince.

Tropes:


    Warrior Within 

The Dahaka

"!akahaD eht sepacse eno-oN !nellaf evah uoy erofeb emoc evah ohw llA"

A dark entity, whose task is to preserve the timeline. When the Prince used the sands of time to save his skin, the Dahaka awakened, and soon went after him to make sure that he was erased from the timeline.

Tropes:

  • Attack of the 50-Foot Whatever: Turns into a colossal version of himself after falling in the Ocean, but is dissolved in sand a second later.
  • Bigger Bad: The endless pursuit of the Dahaka makes it clear who the Prince fears most during Warrior Within. In fact, the reason he's up going up against the Empress of Time is to save himself from the creature. It's only upon stopping the Dahaka threat in both endings that he finally succeeds.
  • Combat Tentacles: Can sprout tons of them from his eldritch body at will.
  • Deliberately Monochrome: Whenever he gets near the Prince during each chase scene, the scene goes to a black and white sepia tone, indicating that the Prince is close to death itself.
  • Flash Step: Is known for being able to teleport to short distances in a jiff.
  • Horned Humanoid: His horns form the symbol of Infinity.
  • Humanoid Abomination
  • Implacable Man: When water is not involved, that is. But he reforms eventually.
  • The Juggernaut: Hitting him with normal weapons is like hitting a stone wall, he can chase someone everywhere and forever, and knows no rest, nor fear.
  • Kill It with Water: How he's defeated in the true ending.
  • One-Hit Kill: Getting caught by him means death.
  • True Final Boss: If you've collected all 9 life upgrades and took the Water Sword.
  • The Unintelligible: At first, it appears he's speaking gibberish or a strange language. That is until, much to the player's horror, you first rewind time in its presence. It has in fact been speaking to you in reverse or more accurately threatening you whilst you escape it by rewinding time.
  • Weaksauce Weakness: As a creature of time and entropy, water will harm him. Eventually dies when he's dropped in the Ocean after being wounded with the Water Sword.
  • Worthy Opponent: In one of his victory taunts, he remarks that The Prince fought well against the inevitable. Understandable, given the strong implication that the Prince has outrun the Dahaka longer than any mortal.
    Dahaka: "A good fight, but this outcome was inevitable."
  • You Cannot Escape Your Fate: The general nature of its threats to the Prince. Your fate being death at The Dahaka's hands.


Shahdee

A mysterious, half-naked woman in black who works for the Empress of Time and fights the Prince as he tries to reach the Island of Time.

Tropes:


Kaileena The Empress of Time

A beautiful and mysterious lady in red met on the island, who helps the Prince. She's actually the Empress of Time and believes killing the Prince will change her fate. Her destiny is to to die at the Prince's hands and upon her death release the Sands of Time into the world. In the true ending, the Prince manages to save them both from their fates and takes her with him.

In The Two Thrones, the Vizier murders her in order to release the Sands in Babylon.

Tropes:


Sand Wraith

A mysterious dark humanoid creature. It wears a strange mask and has seemingly has some interest in the Prince. Its intentions do not seem positive. It is later revealed to be the Prince wearing a mask capable of allowing two versions of himself to exist in the same timeline.

Tropes:

  • Ambiguously Evil: Until you learn it's no more evil than the Prince is. Or any less.
  • Cool Mask
  • Dark Is Not Evil
  • Death Faked for You / Faking the Dead: Arguably both, given what the mask did this for its former and current owner. In the case of the former, it allowed him to escape dying in the search for the sands. In the latter case of the Prince, it allows him to let the Dahaka take a victim and leave appeased.
  • Future Me Scares Me: The Prince believes in this trope, at first, when he encounters the Sand Wraith a few times, once asking it who it is, and other times when he thinks it's trying to harm him, once by throwing an ax at him, until its demise at the hands of the Dahaka. Of course, he is unaware that the Wraith is actually his future self trying to warn him of his role in the sands; and that the reason his future self seemingly threw the ax at the Prince is that the former was trying to kill not the latter but actually the enemy coming up to attack him from behind (in other words, his future self saved the Prince's life). The only difference is that while the Dahaka killed the Prince's future self, the Prince later learns his lesson in becoming the Sand Wraith, and when he encounters his past self with the Dahaka, his quick thinking allows the Prince/Wraith to escape death and ensure that the Dahaka kills his past self instead.
  • Necessary Fail: The first Sand Wraith was killed when he attempted to confront his former self but was surprised by the Dahaka, who was chasing down the Prince, and ended up eaten. When the Prince learns the Wraith was actually a future version of himself, he is able to learn from the first Wraith's demise. Knowing full well the Dahaka is about to arrive, he instead ensures his past self is taken. Without another version of himself dying in the attempt, he wouldn't have known how to succeed.
  • Occult Blue Eyes
  • Ret Gone: What the mask allows its wearers to do to their former selves.
  • Temporal Paradox: This is the purpose and greatest power of the Wraith's mask. It allows an individual to inhabit the same timeline as a past version of their self, thus allowing them to kill them and replace them in the time stream. In essence, with the mask, you quite literally erase your former self's actions from history.


    The Two Thrones 

The Dark Prince

The evil side of the Prince, born from the infection of the Sands of Time. From time to time, he'll take over the Prince, forcing the character to play as him. The Dark Prince is ruthless, powerful, and sand-bound, but depletes health quickly when he's in charge. Uses the Daggertail as a weapon. Near the end of the game, the Prince finally manages to get rid of him and banish him for good.

Tropes:

  • Ax-Crazy: Has absolutely no qualms about murdering and maiming everything in his way.
  • Deadpan Snarker: Even more so than the real deal.
  • Empowered Badass Normal: This'd be basically the Prince if he became a sand monster. Evil, but he'd retain his mind, albeit, twisted.
  • Enemy Within
  • Flaming Hair: Black Flames
  • Glowing Eyes of Doom
  • If I Had a Nickel: Use a similar utterance, only with "Sands", after killing Mahasti.
    Dark Prince: "Oh, wait... (absorb the Sands from Mahasti) I Do!"
  • Not So Different:
    Dark Prince: "If I am selfish, Prince, it is because you are. If I am ruthless and reckless and lacking in morals, it is because you are! I did not spin myself out of the ether; I was not conjured by some mad Vizier. I am you!"
  • The Other Darrin: Michael Rudder in the second game, Rick Miller in the third.
  • Power Tattoo: Shining yellow tattoos all over his body.
  • Post Final Boss: In the third game and, by extension, the saga as a whole, since he's technically the final enemy the Prince faces. After Zurvan is defeated, the very last section of the game mainly serves to conclude the trilogy. It involves chasing the Dark Prince down inside a mental realm, which includes areas from the previous two games, and attacking him along the way (though, he doesn't fight back). At the end, when you face him, the only way to beat him is to walk away.
  • Sheathe Your Sword: The only way to beat him.
  • Superpowered Evil Side: Relies on much more brute force than the Prince.
  • This Cannot Be!: Is genuinely shocked when the Prince's willpower alone sealed him.
  • Variable-Length Chain: Daggertail.
  • Weaksauce Weakness: Water will force him back like any other Sand monster.
  • Whip It Good/Whip Sword: Daggertail.

Klompa

One of the Vizier's generals, the Sands turned him into a huge, hulking brute who dwells in the Arena.

Tropes:

Mahasti

One of the Vizier's generals, she is the woman who put the Daggertail in the Prince's arm. She holds some women hostage inside a brothel.

Tropes:

The Twins

Two of the Vizier's generals. Two bloodthirsty brothers with great fighting skills, called Ax Brother and Sword Brother. They face the Prince in the streets of Babylon and eventually inside a burning workshop.

Tropes:

    The Forgotten Sands 

Malik

The Prince's elder brother and his mentor. He tried to use the Sand Army to stop an invading army... and ends up fighting the evil Ratash and the army. Ends up getting killed and possessed by Ratash.

Tropes:

Razia

A beautiful Djinn's woman and Queen of the Marid, who helps the Prince against Ratash. In the end, she merges herself with the Djinn's Sword to give the Prince a weapon to use against the evil ifrit.

Tropes:

Ratash

An evil ifrit who was imprisoned by King Solomon. Released along the Sand Army, he wants to take over the world.

Tropes:

Primal RageCharacters/Video GamesPrince of Persia (2008)

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