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Characters: Pokémon: Generation V - Minccino to Genesect
The character sheet for the fifth generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 572 to 649 in the National Pokédex. For the rest, go here.


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     Minccino and Cinccino (Chillarmy and Chillaccino) 

Adorable chinchilla Pokémon that have soft gray (or puce if they're shiny) fur. They are neat freaks that like things to be spotless, so they often clean things with their tails. Cinccino also possess long white fur that resembles a feather boa.
  • Badass Adorable: One of the cutest Pokémon of the fifth Generation, and so pretty in its own fur! And with the right set-up and a bit of luck, it can take down some nasty Pokémon... by slapping them with its tail.
  • Bullet Seed: One of the few non-grass Pokémon who can learn the move... and one of only two that gets it who can have the Skill Link ability (the other is Mega Heracross). Also synergizes nicely with Technician.
  • Disc One Nuke: In Black And White 2, you can catch these critters as early as Route 5, just before taking on the 4th Gym. You're also Railroaded into finding a Hidden Ability Minccino at Route 5's Hidden Grotto right when you enter the route, so you can freely choose between abilities. Shiny Stones and the Move Relearner aren't much further down the road either.
  • Glass Cannon/Fragile Speedster: At 95 Attack, Cinccino can put out some surprising pain, and 115 Speed means it can outpace a lot of Pokémon. Its HP and Defenses, however, aren't nearly as impressive...
  • Killer Chinchilla: Cinccino is far more powerful than it looks. It is a unique Hidden Ability in Skill Link along with a plethora of Spam Attack moves that benefit from them (Tail Slap by level, Bullet Seed and Rock Blast by a Move Relearner); For the uninitiated, Skill Link allows attacks that hit 2-5 times to always hit five times. Suddenly this adorable creature is throwing around 125+ Base Power attacks like candy, not even counting STAB or Critical Hits, coming off of a decent 95 Attack stat.
    • One of Cinccino's regular abilities is Technician, which gives a 50% boost to attacks that have 60 or less power. This applies to the Spam Attacks, which can produce some terrifyingly strong combos with some luck. Whether you go with Skill Link or Technician depends on if you're okay with a static power boost or want to gamble for more.
    • And it doesn't end there. Cinccino can still learn a fourth move on top of all this for coverage (Aqua Tail, Knock Off and Wake-Up Slap are popular; the latter-most also gets the boost from Technician), or people lucky and bold enough to have a Gen V game can bring a Cinccino with Work Up to improve its Attack stat.
  • Making a Splash: They can learn Aqua Tail.
  • Neat Freak: Minccino's obsession with cleaning dirty stuff. It even evolves with a Shiny Stone!
  • No Pronunciation Guide: Many were unsure of how to pronounce Minccino when it was first revealed. It's pronounced Mihn-CHEE-noh, by the way.
  • No Sell: Against Ghost-type attacks.
  • Non-Elemental: Normal-type.
  • Pintsized Powerhouse: Cinccino's one of the smallest fully-evolved Pokémon, but still just as strong.
  • Pretty in Mink: Cinccino. Subverted and justified in that it's its own fur.
  • Ridiculously Cute Critter: Both of them. Which justifies their Cute Charm ability.
  • Secret Art: Tail Slap, basically a stronger version of the multi-hit Fury Attack or Fury Swipes.
  • Spam Attack: Cinccino's modus operandi. It can get Rock Blast and Bullet Seed to go along with Tail Slap if you have a couple of Heart Scales to spend, giving it access to the three best multi-hit moves in the game. As stated above, it also sometimes has the Skill Link ability, letting it always hit the full five times!
  • Tail Slap: Its signature move.
  • Useless Useful Spell: Their second normal ability, Cute Charm, has a 30% chance of inflicting Attract on a Pokémon that hits it with direct attack. Except this ability is very situational since it requires both an opposite gender and to be a direct attack, and any strong attack of that kind will knock it out very quickly. Their other abilities far outclass Cute Charm anyway.

     Gothita, Gothorita, and Gothitelle (Gothimu, Gochimiru, and Gochiruzeru) 

A family of Psychic Pokémon that have a gothic lolita motif. They appear to possess a number of different, unsettling psychic abilities and seem to to be inspired by both the Abra family and the Ralts family. They are exclusive to the Black version.
  • Adult Fear: Just like Drowzee and Hypno (minus the obvious child molestation jokes), wild Gothorita steal people and Pokémon during the night with hypnotic powers. Its Hidden Ability is Shadow Tag, which prevents foes from fleeing. Unlike Drowzee, it doesn't have the excuse of needing some nice tasty dreams to eat. But it can anyway...
  • Elegant Gothic Lolita: It's based on this trend.
  • I Just Want to Have Friends: According to the the Black and White 2 Dex entry, this is why it kidnaps people and Pokemon.
  • Foil: The Black version counterpart to the Solosis line.
  • Girlish Pigtails: Gothorita has them.
  • Goth Girls Know Magic: They're Psychic-types dressed in gothic lolita.
  • Hair Decorations: They wear what appear to be bows on their heads.
  • Jack of All Stats: Has the most level stats of the three Shadow Tag users in the game, the other two benefactors being Wobbuffet and Mega Gengar
  • Mighty Glacier: Has good defensive stats and decent Special Attack, and a wide array of supporting moves, but average HP and below-average Speed. It's also a popular user of Calm Mind, which accentuates both of its Special stats.
  • Noblewoman's Laugh: Gothitelle does a similar pose when it's happy in Pokémon-Amie.
  • Psychic Powers: Psychic-type.
  • Psycho Strings: Gothitelle's cry sounds suspiciously similar to the infamous musical cue from the shower murder scene from Hitchcock's 1960 classic Psycho. Pleasant dreams.
  • Reality Warper: A popular user of Trick Room, which causes faster Pokemon to move slower and vice-versa.
  • Shadow Pin: Its Hidden Ability is Shadow Tag, the very same ability that made Wobbuffet a Lethal Joke Character and Mega Gengar feared by many.
  • Star Power: They can tell the future by using stars.
  • Status Buff: Gen VI has gifted them with the Competitive Ability, which causes it to boost its Special Attack whenever one of its stats is reduced. It's also a standard Ability, so less jumping through hoops to get it.
  • Tertiary Sexual Characteristics: Let's see: Dress? Check. Makeup? Check. Hair ribbons? Check. Will the one you catch actually be a female? Not always.
  • Unsettling Gender-Reveal: Before the Shadow Tag Gothorita event in Gen V's Dream World, not many people know that the line could even be male. Suffice it to say people using this in online battles fixed that.note 
  • Yandere: Between their Pokédex entries and their available moves, they give off this vibe. They're always watching you, able to control you, and know absolutely everything about you, up to and including your inevitable death. If you oppose it, you can not evade their attacks, run away, heal, use items, nor use the attacks you'd like. It will eat your dreams, if it even lets you sleep. It will lull you into a false sense of security with it's charms and praise, and if you dare attack it will turn your attempts back on you. If you are allied to it, it will protect you and make you stronger though you may find yourself harmed by them anyway.
  • You Will Not Evade Me: Has Shadow Tag as a Hidden Ability.

     Solosis, Duosion, and Reuniclus (Uniran, Daburan, and Lanculus) 

Psychic Pokémon that resemble giant amoebae (they're said to be homunculi or developing embryos). Their inner bodies are suspended in a green fluid and encapsulated in a thin membrane, which protects them from the elements and allows them to thrive in nearly any sort of environment. It possess a high special attack and HP stat, but terrible speed, which makes them excellent Trick Room users. It is exclusive to the White version.
  • Badass Adorable: Reuniclus is incredibly soft and adorable yet it hits as hard as Hydreigon. Duosion isn't even fully evolved, and it's still just as strong (and cute)!
  • Confusion Fu: Disregarding Hidden Power, the types in their movepool include Psychic, Electric, Rock, Bug, Grass, Steel, Ghost, Fire and Ice. Several of those may only consist of one or two moves that run off the line's subpar Attack stat and/or be obtained exclusively from B 2 W 2's Move Tutors, but it's still quite the pool.
  • Elite Tweak: Their horrible speed makes them a Special Attack force to be reckoned with when Trick Room is involved, and they are indeed among the best Trick Room abusers in the game, as most Trick Room setters are too frail, too fast, or can't hit hard.
  • Foil: The White version counterpart of Gothita's line.
  • Heal Thyself: They can use Recover to heal themselves at will, and can be taught Drain Punch via Move Tutor.
  • Healing Factor: They get Regenerator as their Hidden Ability.
  • Meaningful Name: Reunite + Nucleus.
  • Mega-Microbes: Well, cells/developing embryos.
  • Mighty Glacier: Great Special Attack and HP, but horrible speed. It's still very powerful thanks to its combination of bulk and offensive muscle, however, and its excellent selection of Abilities doesn't hurt either. Duosion has the exact same Special Attack, interestingly.
  • Our Homunculi Are Different: They look like a developing embryo.
  • No Sell: One ability, Magic Guard, makes them immune to all indirect damage. Their other ability, Overcoat, makes them immune to weather damage, Effect Spore and powder moves like Sleep Powder.
  • Pint-Sized Powerhouse: Barely more than three feet tall, Reuniclus hits harder than Arceus in regards to its Special Attack, even though it hasn't increased upon evolution from Duosion.
  • Psychic Powers: Psychic-type.
  • Ridiculously Cute Critter: You wouldn't expect a developing embryo to pull it off, but they do.
  • Split Personality Merge: During its time as Duosion, it has two brains that can disagree with each other. When they become Reuniclus, however, they merge together into one personality again.
  • Synchronization/Psychic Link: Although it can't be achieved in the games, nor does the line have the ability Synchronize; two Reuniclus can join hands and form mental networks that amplify their psychokinetic prowess.
  • Useless Useful Spell: Overcoat was this during Generation V, in which its sole purpose was to prevent damage from Hail and Sandstorm. However, weather protection was already a part of Magic Guard's many boons as an indirect source of damage. Generation VI updated Overcoat to include an immunity to powder and spore based moves, something that Magic Guard does not protect against and making it slightly less redundant.

     Ducklett and Swanna (Koaruhie and Swanna) 

Making their homes near lakes, rivers and seas, these waterfowl are a common sight along the many bridges of the Unova region, where trainers gather for the feathers they occasionally drop even if they are not interested in catching one. While Ducklett is a bit gawky, it becomes much more graceful when it evolves into Swanna, but like other Water/Flying dual types, electricity will ruin its day.
  • Blow You Away: Notably, it's a prominent user of the move Hurricane, since the attack gains perfect accuracy in the rain, which Swanna can take additional advantage of with its STAB Water attacks and its Hydration ability. The only Pokémon that can boast similar credentials is Pelipper, which Swanna has a significant speed advantage over.
  • Flight: Flying-type.
  • For Massive Damage: Extremely vulnerable to Electric attacks and, as of Generation VI, Freeze Dry, an Ice-type attack that is super effective against Water-types.
  • Glass Cannon/Fragile Speedster: High offenses and speed, but horrible defenses.
  • Heal Thyself: Learns Roost via level-up.
  • Healing Factor: Learns Aqua Ring via level-up. In addition, its Hidden Ability is Hydration, which heals Standard Status Effects placed on it while in the rain.
  • Making a Splash: They're Water-type water fowl.
  • No Sell: Immune to Ground attacks.
  • Swans A Swimming: Unlike most depictions, Swanna is depicted as being rather aggressive, which is how swans act in real life.

     Vanillite, Vanillish, and Vanilluxe (Vanipeti, Baniricchi, and Baibanira) 

A family of pure ice types that hang around Cold Storage and bear a striking resemblance to ice cream desserts. Don't let their appearance deceive you; they aren't milk-based and they do have high stats, although their typing and movepool holds them back. They were designed by a British guy employed by Game Freak.
  • Action Bomb: Like Trubbish and Garbodor, the entire line can learn Explosion (though, unlike Trubbish and Garbodor, they learn Explosion through TMs).
  • Action Initiative: Can be bred to know Ice Shard.
  • Anthropomorphic Food: Subverted, they may look like ice cream, but they're just very stylized icicles.
  • Crouching Moron, Hidden Badass: Don't let the fact that they're ice cream cones fool you. Vanilluxe is tied with Lapras for the highest base stat total of non-legendary Ice-types. It also has a higher physical attack stat than some tough-looking Pokemon such as Steelix, Scrafty, and Ferrothorn, even though its highest stat is special attack.
  • Extra Ore Dinary: Though not a Steel-type, it learns a lot of Steel attacks such as Flash Cannon, Mirror Shot, and Autotomize. They are also in the Mineral Egg Group.
  • Fragile Speedster: With its Hidden Ability of Weak Armor, which allows it to gain Speed whenever it's physically struck, at the cost of losing Defense as well.
  • Healing Factor: In Hail, thanks to Ice Body.
  • An Ice Pokémon: That look like ice cream cones.
  • Making a Splash: Can learn Water Pulse through breeding. You'll need a Snorunt or Glalie that learned it in Generations III and IV, though.
  • Mighty Glacier: All of its stats are pretty good, especially Special Attack, although its Speed is about average.
  • Multiple Head Case: Vanilluxe has two heads.
  • One-Hit KO: Naturally learns Sheer Cold.
  • Refuge in Audacity: Yes, there's a Pokémon based on ice cream, that's just as strong as Lapras.
  • Ridiculously Cute Critter: The whole friggin' line, but special mention goes to Vanillite.
  • Scissors Cuts Rock: Gained the new Freeze Dry attack in Gen VI, giving them a more effective means of dealing with Water-types than they had in Gen V.
  • Status Buff: Can be bred to have Autotomize, which doubles their speed. It also learns Acid Armor naturally to boost its Defense further, and it can be bred or tutored to know Iron Defense.

     Deerling and Sawsbuck (Shikijika and Mebukijika) 

Unlike the regions of games past, Unova experiences seasons, each one lasting a month in-game. This Pokémon changes its appearance depending on which season it is currently. As a Deerling, its scent changes and its coat changes color. As a Sawsbuck, its antlers grow and shed leaves much like a deciduous tree. Its signature move is Horn Leech, which works like Giga Drain except it works off its physical attack.
  • Bambification: Deerling plays it straight; Sawsbuck, on the other hand, looks more or less like a deer would in real life.
  • For Massive Damage: To Flying Press, a Fighting-type move that's also Flying-type.
  • Fragile Speedster: Even moreso in the sun if it has the Chlorophyll ability.
  • Fun with Acronyms: Sawsbuck. (Summer/Autumn/Winter/Spring)
  • Glass Cannon: Sawsbuck has great Attack.
  • Green Thumb: Grass-type, but Deerling isn't as good due to its lack of usable Grass-type moves until it evolves into Sawback.
  • The Marvelous Deer: Sawsbuck is rather impressive-looking whatever the season.
  • No Sell: Immune to Ghost-type attacks (and Grass-type attacks, if it has the Sap Sipper ability). As of Gen VI they're immune to spore/powder moves.
  • Non-Elemental: One of the few with a second type that isn't Flying.
  • Palette Swap: Deerling's seasonal forms.
  • Planimal: They're antlers change with the seasons like a tree's branches.
  • Power-Up Letdown: Gets Serene Grace as its Hidden Ability, which doubles the likelihood of any attack's secondary effect. Unfortunately, Sawsbuck only has four moves that apply the bonus, two of which key off its awful Special Attack, one which it can't learn in Generation VI, and the last of which is a move weaker than Tackle.
  • Pretty in Mink: Winter Forme Sawsbuck looks like it's wearing a fur coat with white trim.
  • Seasonal Baggage: Changes looks depending on the season. They don't actually change until you load the game with them in your party.
  • Secret Art: Horn Leech, until Generation VI.
  • Stealth Pun: A fawn with a flower, influenced by the season? Hey, it's Flora, Fauna, and Merryweather.

     Emolga (Emonga) 

It seems like every region has its own kind of electrical rodent. Emolga is Unova's. Unlike its relatives, it is able to glide using a thin membrane called a patagium. This membrane is electrically charged. It isn't encountered that often, so consider yourself lucky if you do find one (or unlucky if you were training a Water-, Flying-, or Grass-type).
  • Broken Streak: It's the first dual-typed Pikaclone, compared to the previous ones which were all single-typed.
  • Dub Name Change: This isn't especially notable among Pokemon as a whole, but Emolga is the only "Pikachu clone" to have its name changed from the Japanese version, presumably to circumvent the Scunthorpe Problem ("mong" is a British pejorative for those with Down's syndrome).
  • Elemental Absorption: Its Hidden Ability, Motor Drive, not only lets it No Sell Electricity, but also boosts Emolga's Speed when hit by such attacks.
  • Everything's Nuttier With Squirrels: It's an electric flying squirrel.
  • Flight: Part Flying-type.
  • Fragile Speedster: Good Speed, but the rest of its stats are below average.
  • No Sell: Immune to Ground-type attacks, and paralysis as of Gen VI. With Motor Drive, it's immune to Electric-type moves.
  • Recurring Element: The resident Pikaclone.
  • Scunthorpe Problem: Emolga's name was changed from its Japanese name Emonga, presumably because "mong" is a derogatory term in the UK for someone afflicted with Down's Syndrome.
  • Secret Art: Only Pokémon to learn Volt Switch naturally.
  • Switch Out Move: In addition to Volt Switch, Emolga can be taught U-Turn by TM and Baton Pass by breeding.
  • Shock and Awe: Part Electric-type.

     Karrablast and Escavalier (Kaburumo and Chevarugo) 

Karrablast is a strange beetle Pokémon that is only capable of evolving with another Pokémon. It seeks out this Pokémon and presumably uses its horn like a can-opener. It then steals the unlucky Pokémon's "can" and uses it as armor. Similar to Scizor, it becomes a dual Bug/Steel type; its attack and defenses are cranked up, but its speed suffers because of the armor.

     Foongus and Amoonguss (Tamagetake and Morobareru) 

When you're traveling through the grassy fields or brush under the woods in the Unova region and spot what seems to be a Pokéball, beware! It might actually be this Pokémon. However, instead of exploding like Voltorb and Electrode might, this Pokémon might spray spores that may cause paralysis, poison, or sleep.
  • Boring, but Practical: Compared to the other options for Grass-types in the Unova Dex, they're not the first choice offhand. However, their movepool is much greater than the others, who mostly have one or two options available. Not to mention their dizzying array of self-healing moves and Spore, which lets them reliably put people to sleep.
  • Chest Monster:
    • Did that Item Ball just bounce? Oh, son of a--
    • Humorously, there's an old woman in Accumula Town who thinks the item in front of her is a Foongus instead of the other way around.
  • Fungus Humongous: Subverted: they're not that big, if Dex measurements are to be believed.
  • Gonk: Amoonguss is there with Trubbish, Garbodor, and Stunfisk.
  • Green Thumb: Part Grass-type.
  • Healing Factor: Has Regenerator as its Hidden Ability.
  • Mighty Glacier: Huge health, decent defenses, tons of self-healing moves, can hit back with Foul Play or Giga Drain, and among the slowest Pokémon in the series.
  • No Sell: To Poisoning and Powder moves as of Gen VI.
  • Paper-Thin Disguise: Amoonguss's Pokédex entry says it tries to use its appearance to lure in prey. Most Pokémon aren't fooled, though. Especially since Amoonguss's colors are a little off.note 
  • Poisonous Pokémon: Part Poison-type.
  • Punny Name: There's a Foongus Amoonguss!Explanation 
  • Ridiculously Cute Critter: Foongus can be cute.
  • Vocal Dissonance: Amoonguss's cry might make sense to be ridiculously high-pitched since it's only about two feet tall, but it still doesn't fit its facial expression at all.

     Frillish and Jellicent (Pururiru and Burungel) 

Floating in Unova's seas are these intriguing Pokémon. They spend their lives floating in the water waiting for prey to amble into their vicinity (Jellicent is said to be the reason why a lot of ships and their crews have gone missing). They may also take a more active approach and drag their prey downward into their underwater caves several miles below the surface. Unusually, male and female individuals are shaped and colored very differently from each other. The reason for this is unclear. It is a very good choice for a water Pokémon.
  • Badass Mustache: Male Jellicent sport one, which makes it look like Julius Pringles.
  • Electric Jellyfish: Averted; like Tentacool and Tentacruel, they aren't Electric-type and can't learn any Electric-type moves.
  • Giant Squid: They are jellyfish, but their tentacles and their habits of sinking ships bring the classical Sea Monster to mind.
  • Heal Thyself: Frillish and Jellicent are two of the three Ghost-types that can learn Recover, the only other one being Sableye.
  • It Only Works Once: One of its abilities, "Cursed Body", does this to an opponent — if the opponent uses an attack on Frillish/Jellicent, there is a chance that said attack gets disabled for a few turns.
  • Making a Splash: They're jellyfish, what did you expect?
  • Mighty Glacier: Has good bulk, a move to help it recover damage, Cursed Body to potentially seal the enemy's super effective move out of repetition territory, and has a high enough Special Attack that prevents it from being helpless.
  • No Sell: Against Normal and Fighting attacks, and Water if it has Water Absorb ability. As of Gen VI, they're immune to trapping.
  • Our Ghosts Are Different: Jellyfish ghosts that look innocent, but are really the cause of many a sunken and missing sea vessel.
  • Pink Girl, Blue Boy: Literally.
  • Power-Up Letdown: Its Hidden Ability is Damp, which prevents Self-Destruct and Explosion from being used. Since Jellicent is a Ghost type, it's already immune to both of those attacks.
  • Royals Who Actually Do Something: Both genders of Frillish and Jellicent have a crown on their heads and are based on royalty. And they aren't half bad in battle.
  • Standard Status Effects: Jellicent loves throwing around burns, thanks to having access to both Scald and Will-O-Wisp.
  • Technicolor Eyes: Inverted depending on gender (male have blue sclerae and red pupils; females have red sclerae and blue pupils).
  • Tertiary Sexual Characteristics: The male has a mustache and angular features, while the female has lipstick, eyelashes, and frills.
  • Your Soul Is Mine: Their favorite food is life energy. Which they get from the crew of ships who cross their territory and end up missing...

     Alomomola (Mamanbou) 

Alomomola are sunfish Pokémon with a very caring personality. If it spots a drowning person or Pokémon, they readily embrace it using their top and bottom fins and bring it to shore. Boasting the fifth highest HP rating of all Pokémon, Alomomola is a Pokémon of great bulk. Despite looking very similar, it is unrelated to Luvdisc.
  • Action Initiative: Naturally learns Aqua Jet.
  • Cardiovascular Love: It's vaguely heart-shaped, to the point where some people thought it was an evolution to Luvdisc.
  • Common Place Rare: For awhile, it will be the only rare encounter on sea routes.
  • Fun With Palindromes: Spell its name backwards.
  • Healing Factor: Has the Hydration and Regenerator Abilties. The former heals any Standard Status Effects it has been afflicted with while in the rain, and the latter restores HP when it's switched out. It also learns Aqua Ring naturally.
  • Healing Shiv: It learns Heal Pulse, which heals a target other than the user.
  • Making a Splash: Water-type. It also gets the move Soak, which turns the target into a Water-type as well.
  • The Medic:
    • It gets the Healer Ability, which gives it a chance at the end of each turn to heal Standard Status Effects on its allies in Double or Triple Battles. In addition, it gets several moves that add to this, including Heal Pulse, Wish, and Healing Wish.
    • It and Audino are the only two Pokemon that can heal themselves (with Regenerator) and an ally (with Wish) at the same time.
  • Stone Wall: Though it's slightly hampered in this capacity by its poor Special Defense.
  • Team Mom: There's a reason why it's called Alomomola.

     Joltik and Galvantula (Bachuru and Dentula) 

Joltik is a bug and electric type that is endemic to a cave known as the Chargestone Cave, where the magnetized rocks float and give off electricity, although some have been known to go into cities and feed from electric sockets. It is a tiny Pokémon and it makes use of it by clinging to larger Pokémon and feeding off their static electricity. It evolves into the unsettling Galvantula, a fast Pokémon that uses electrically-charged webbing to ensnare unlucky prey.
  • All Webbed Up: They learn Spider Web, Electroweb, and Sticky Web. The first prevents the enemy from fleeing, the second does damage while simultaneously lowering the enemy's speed, and the third is an entry hazard that lowers grounded Pokémon's speed.
  • Big Creepy-Crawlies: Averted with Joltik, which is actually the size of a real tarantula and the smallest Pokémon so far, although it is massive when compared to a real-life tick, the animal it's based on (10cm compared to 3-5mm). Played straight with the dog-sized Galvantula.
  • Cute Little Fangs: Joltik, as if it wasn't cute enough.
  • Cuteness Proximity: The only possible explanation for why Unnerve works for Joltik is that enemies are too distracted by the fuzzy yellow plushie spider to think about eating.
  • Extra Eyes: Both of them have multiple eyes, similar to real life spiders. It also justifies their Compoundeyes ability.
  • Four Legged Spiders: If their legs were doubled they'd be slightly more scientifically accurate.
  • Giant Spider: In terms of proportion, Galvantula is huge compared to a regular tarantula.
  • Glass Cannon/Fragile Speedster: Galvantula has high Speed and respectable Special Attack, STAB with several already strong Bug and Electric attacks along with Grass attacks from TMs and move tutors to give it good coverage, and its ability Compound Eyes raises the 70% accuracy of Thunder to 91%. But its Bug typing makes it fodder for anything packing a Fire or Rock attack, and its defenses and HP are horrible so it'll quickly be KO'd even if its opponent lacks those types.
  • No Sell: To paralysis as of Gen VI.
  • Ridiculously Cute Critter: Joltik. Being based on a jumping spider apparently does that.
  • Secret Art: Used to be the only line to naturally learn Electroweb before it became tutorable in Black 2 and White 2.
  • Shock and Awe: Part Electric-type.
  • Turns Red: Has Swarm as its Hidden Ability, which boosts the power of Bug-type attacks when at low health.
  • Why Did It Have To Be Spiders?: This is how their Unnerve ability (makes opponent too nervous to eat berries) presumably works. Joltik, though, just seems too cute to be unnerving...

     Ferroseed and Ferrothorn (Tesshiido and Nattorei) 

Another Pokémon that is native to Chargestone Cave. These Pokémon eke out a living by leeching minerals from the surrounding rock walls. It is covered in thick metal armor that is reinforced with iron spikes. It is very defense-oriented, sporting only two weaknesses, one of which (Fighting) is risky due to its spikes. The other, fire, burns it to a crisp, though.
  • Action Bomb: Naturally learns Self-Destruct and Explosion.
  • Bilingual Bonus: Their names are derived from the Italian word "ferro", which means "iron". Which itself comes from Latin for the same word, "ferrum".
  • Ceiling Cling: Ferrothorn can hang onto the ceiling with its spiked feet. It's even depicted doing this in its Gen V sprites.
  • The Dev Team Thinks of Everything: It's not as bad as Slugma, but the line is very difficult to pet in Pokemon-Amie due to their spiny coat.
  • Epic Flail: Ferrothorn sports them. May be a reference to Conkers, seeing that they may be based off Horse-chestnuts.
  • Extra Ore Dinary: Part Steel-type.
  • Everything's Better with Spinning: Ferroseed spins in its Gen V animation. Both of them also learn Gyro Ball naturally, which does a lot of damage due to their very slow speed. Ferroseed cannot learn Rapid Spin since that move is about shaking things off, but presumably wouldn't work here because of the thorns.
  • For Massive Damage: Same as Forretress and Escavalier, fire-type attacks will take it down before it throws out the first attack.
  • Fundamentally Funny Fruit: Ferroseed and Ferrothorn are likely to be based off either durians or horse-chestnuts, spiny fruits with hard shells. Especially the latter, what with Ferrothorn being a "Thorn Pod".
  • Green Thumb: Part Grass-type.
  • Land Mine: Ferrothorn sort of resembles one. Ferroseed may resemble a Sea Mine.
  • Meaningful Name: Their English names reference the fact that they're both plants (seed/thorn) and made of metal ("Ferro" meaning "iron"). They're also able to breed with both the "plant" and "mineral" groups.
  • Mighty Glacier: Great typing that cancels a lot of weaknesses, wonderful defenses, and a great ability that makes physical attackers think twice before striking it. However, it's one of the slowest Pokémon in the game. Its attack is passable at 94, and it can use attacks with high base power like Power Whip and Gyro Ball (which hits very hard on most opponents, since Ferrothorn is so slow with Base 20 speed).
  • Nerf: With the nerf to Steel-types, Ferrothorn no longer resists Dark and Ghost.
  • No Mouth: Which doesn't stop them from eating Poké Puffs.
  • No Sell: Against Poison attacks, poison status, and as of Gen VI, spore/powder moves.
  • Non-Standard Character Design: Ferroseed's model in X and Y is implanted in the ground during battle, and they have very little idle animation. It's a little weird watching one being traded while the platform it's ...standing on lies in its midsection. When they are engaged in Pokemon-Amie, they remain fully unearthed.
  • Oxymoronic Being: The Grass/Steel-type in itself — plants are organic and metal armour isn't.
  • Power-Up Letdown: Ferrothorn gets Anticipation as its Hidden Ability in Gen VI, which is not as useful as Iron Barbs for helping the line build up residual damage and discourage physical attackers. Unfortunately, Ferroseed does not have Anticipation, so it's impossible to know if the Ferroseed you caught in the Friend Safari will have a less useful Ability until it's too late.
  • Secret Art: Iron Barbs, which akin to Rough Skin causes attackers who make contact to lose 1/8th of their health. Give them a Rocky Helmet to boot and watch the fun begin. note 
  • The Stoic: Surprisingly, they are not this in Pokémon-Amie. Unlike some other tough-looking Pokémon, they will make happy and sad faces at you, even without mouths.
  • Spike Balls of Doom: Ferrothorn pretty much fits all the descriptions on the page — it hangs from ceilings, is alive, spins via Gyro Ball, and its tentacles act as chains.
  • Spikes Of Doom: Its ability is even called Iron Barbs.
  • The Spiny: Best known for its Iron Barbs ability, which reduces the HP of a Pokémon that uses a contact move on it. This does mean they're difficult to pet in Pokémon-Amie, though.
  • Status Buff: Curse, which raises Attack and Defense while making it even slower, and Iron Defense, which only raises Defense.
  • This Is Gonna Suck: Its Hidden Ability is Anticipation, which makes it "shudder" when it's sent out against an opponent that knows a Fire- or Fighting-type move or a One-Hit KO move.
  • Trap Master: Can be bred to know Spikes and Stealth Rock.
  • Whip It Good: Ferrothorn, who learns Power Whip using its vines.

     Klink, Klang, and Klinklang (Giaru, Gigiaru, and Gigigiaru) 

Yes, it is a Pokémon made entirely out of gears (just like Magnemite from Generation I was made entirely of magnets). Another odd Pokémon found in Chargestone Cave and the P2 Laboratory, this Pokémon has actually only been documented for about 100 years or so. Where they came from is a mystery. Its spinning generates its lifeforce, and as it evolves, it gains more interlocking gears and more power. It has good stats, but a very poor movepool.
  • Blessed with Suck: They get the Plus and Minus abilities. These are not only useless unless they are paired up with another Pokemon with the opposite version in a double battle, but the boost they get from it is to their special attack, when they are focused much more heavily on the physical attack stat wise. They're far better off with their hidden ability Clear Body.
  • Bread, Eggs, Breaded Eggs: Klink + Klang = Klinklang.
  • Clockwork Creature: It's made up of gears that become progressively more complex as it evolves.
  • Cool, but Inefficient: It looks cool, has great stats with high Attack and good defenses, and has an awesome buff move with Shift Gear, boosting its Speed two stages and Attack one stage. What holds it back is that it has an embarrassingly small pool of physical moves — not counting the terrible Rock Smash, all it has for physical attacks are Steel and Normal moves, and the Electric-type Wild Charge. As a result, it has terrible type coverage and is easily walled by anything that resists Steel and Electric, of which there are many such Pokemon.
  • Everything's Better with Spinning: Being made entirely out of gears, everything in its body is constantly spinning.
  • Extra Ore Dinary: Notably, the only pure Steel evolutionary line; no other pure Steel-type evolves from or into anything.
  • Expy: To the Magnemite line; it's a three-stage Steel set, and in direct comparison of stats, Magnezone focuses on Special Attack while Klinklang focuses on Attack, but trades a few points in it for higher Speed than Magnezone. The Klink line is also able to learn Electric attacks despite not being Electric type, and similar to Magnemite, the evolutions are clearly the same base creature growing more complex.
  • Mighty Glacier: High Attack and defenses, a good but easily outdone Speed of 90 — it's not as slow as other Mighty Glaciers, but it is not really fast enough to be a Lightning Bruiser.
  • Multiple Head Case: As Klink, it has two faces. It seems to only have one after evolving, however.
  • No Biological Sex: They have as much gender as you'd expect a floating amalgamation of gears to have.
  • No Sell: Against Poison attacks and poisoning, and Clear Body prevents others from lowering its stats.
  • Not Completely Useless: Gen VI introduced a new move called Magnetic Flux, which raises the Defense and Special Defense of all allies with Plus or Minus as their ability. The Klink line learns the move naturally, giving them a way to buff their defenses with it. Tellingly, they're the only line aside from the Mareep family to learn Magnetic Flux while having the Plus / Minus abilities themselves.
  • Recurring Element: Of the Magnemite and Beldum families: a family of one-eyed Steel-types that have magnetic properties and its evolution pattern consists of adding on to the previous evolution.
  • Retcon: A minor case, but in Black and White, the Wild Charge TM is incompatible with the Klink line. In the sequels, the line can now utilize the Wild Charge TM, presumably to make up for Klinklang's pitifully small list of options for physical attacks.
  • The Same but More: As it evolves, it adds more gears to its body.
  • Secret Art: Gear Grind and Shift Gear.
  • Shock and Awe: Learns some Electric moves despite being pure Steel.
  • Status Buff: Shift Gear increases their Attack by one stage and their Speed by two.
  • Took a Level in Badass: Though it still has some problems, Generation VI gives it Magnetic Flux, a move that raises the Defense and Special Defense of all allies with Plus or Minus as their ability. With the Klink line itself having these abilities, this effectively gives them their own version of Cosmic Power to boost their defenses. It also got an advantage against Fairies.
  • When All You Have Is a Hammer: It lacks the physical movepool to make proper use of its high Attack and its Shift Gear status buff. However, Gear Grind is still a good move on its own, so once you've gotten a couple Shift Gears up, it can plow through anything that doesn't resist Gear Grind, and what does, it can get Return or Wild Charge for. Gear Grind also has the benefit of ignoring Substitute, Sturdy, and Focus Sash, since it's a multi-hit move.
  • Wing Ding Eyes: One of its eyes is X-shaped.
  • Xtreme Kool Letterz: That's a lot of K's.

     Tynamo, Eelektrik, and Eelektross (Shibishirasu, Shibibiru, and Shibirudon) 

If you are lucky enough, you might encounter this rare creature that's unique to the Chargestone Cave system. Tynamo resembles a fish fry no longer than a finger. One by itself doesn't have a lot of power. But if you are patient enough with its training, it'll evolve into a much larger and more intimidating eel Pokémon that can do far more damage. The best part is that its ability eliminates its typing's only weakness. A Thunderstone evolves it further, and it gains arms with rasping suckers on them — a terrifying sight to behold.
  • Badass: Eelektross. It's a levitating electric lamprey with no weaknesses, great offensive stats, and the ability to learn moves such as Flamethrower. It is also used by three powerful trainers in the games. With the introduction of Fairy types, it is the only evolutionary family with no weaknesses at all.
  • Bioluminescence is Cool: The yellow parts on their bodies can glow.
  • Confusion Fu: After the Pokémon BW2 Move Tutors, Eelektross now can access offensive moves from 14 out of the existing 18 types.
  • Department of Redundancy Department: Can be tutored Magnet Rise. Think about that for a second.
  • Flying Seafood Special: It's found in a cave. Not the water inside a cave, but the cave itself.
  • Irony: Despite being based off a fish, the entire line is pure Electric-type and does not learn any offensive water moves, aside from the powerful Aqua Tail from the BW2 move tutors.
  • Lamprey Mouth: The whole family has these, but Eelektross has them on their arms as well.
  • Life Drain: Despite being based on a bloodsucking lamprey, Eelektross couldn't learn any of these moves in Black and White. In Pokémon Black 2 and White 2, it can now learn Giga Drain and Drain Punch.
  • Magikarp Power: Tynamo has weak stats and learns no more moves than the 4 it starts with. Eelektrik is an all-around usable Pokémon, but Eelektross is a good Pokémon with no weaknesses, a good offensive type, and good attacking stats.
  • Mighty Glacier: Although Eelektross has good offensive stats, no weaknesses (usually), and decent defensive stats, the same can't be said for its speed of 50.
  • Names to Run Away From Really Fast: Eelektross' French name is Ohmassacre.
  • Our Monsters Are Weird: Just look at Eelektross.
  • No Sell: Against Ground attacks. Which negates any weaknesses it would have. Also immune to paralysis as of Gen VI.
  • Power Floats: Its ability Levitate makes it have no weaknesses, aside from Gravity/Mold Breaker/Smack Down. Even though it clearly lands on the ground when it is sent out, like Gengar. Subverted as of Generation VI, where its in-battle model clearly shows it floating.
  • Power Glows: Eelektrik and Eelektross's sprites show the yellow spots along their bodies light up.
  • Psycho Electric Eel: Though based on lampreys, they also have elements of electric eels.
  • Shock and Awe: Electric-type.
  • Xtreme Kool Letterz: Some of the C's are replaced with K's.

     Elgyem and Beheeyem (Riguree and Oobemu) 

These big-headed Pokémon were discovered in the desert five decades ago, but they've since moved elsewhere. They seem to have a knack for winding up in areas filled with Pokémon who have type advantages over them, and as such aren't terribly common, most being cramped up near the top of a tower by route seven.

     Litwick, Lampent, and Chandelure (Hitomoshi, Ranpuraa, and Shandera) 

A feared species of Ghost/Fire Pokémon that resemble light sources. Their method of hunting changes as they evolve, but their preferred prey remains consistent. In battle, they have both hard hitting special attacks and a few gradual grinding tactics. They aren't particularly hard to run from, though, which might explain their Hidden Ability... at least until Gen VI when it was replaced.
  • Armor-Piercing Attack: Gen VI gave it Infiltrator as a Hidden Ability (now actually obtainable unlike in Gen V).
  • Bitch in Sheep's Clothing: Litwick pretends to be a helpful guide with its light, but it's actually leeching the life force of anything that follows it.
  • Dummied Out: In Gen V, due to the limited availability of Hidden Abilities, the only way to get a Chandelure with Shadow Tag was by hacking.
  • Falling Chandelier of Doom: Anyone that touches Chandelure's flames will have their spirits consumed.
  • Feed It with Fire: Can have the Flash Fire ability, which nullifies any Fire attack used against it to increases the power of its own Fire-type attacks.
  • Ghost Lights: Is based on hitodama.
  • Glass Cannon: Special Attack comes right behind Dialga's, but while it is a Jack of All Stats in the ways of defense and speed, both aren't the best in the world. note 
  • Infernal Retaliation: The Flash Fire ability. If Chandelure is hit by a Fire-type move, this ability activates, immunizing it to further Fire-type attacks and boosting its own Fire moves by fifty percent.
  • Killer Rabbit: Litwick might look cute, but it feeds on people's souls.
  • Light Is Not Good: Not when that light is fueled by people's souls.
  • Magikarp Power: Litwick evolves into Lampent at level 41, which means you have to bear dealing with its flimsy defenses and even worse speed for 8-15 levels before it can evolve and be given a Dusk Stone. Afterwards, the effort will pay off in the form of a monstrous special attack stat. Less problematic in Pokémon X and Y, where it's found at level 37 or 38.
  • No Sell: Against Normal and Fighting attacks. Fire attacks as well, if it has Flash Fire. It's also immune to burns and (as of Gen VI) trapping.
  • Our Ghosts Are Different: These ghosts are haunted light sources.
  • Peek-a-Bangs: Litwick, with candlewax.
  • Playing with Fire: Part Fire-type.
  • Ridiculously Cute Critter: Litwick was drawn to be cute, despite that being a manipulative, soul-stealing candle ghost.
  • Supernatural Is Purple: Except when they're shiny, in which case they're red.
  • Technicolor Fire: Purple fire.
  • Wreathed in Flames: One of its abilities, Flame Body, may burn an opponent using a physical contact move on it.
  • You Will Not Evade Me: Their Hidden Ability in Gen V was Shadow Tag (which was never released), which prevents switching out.
  • Your Soul Is Mine: Litwick's ghostly flames are fueled by the souls of people and Pokémon who were tricked into following it.

     Axew, Fraxure, and Haxorus (Kibago, Onondo, and Ononokusu) 

A family of extremely powerful Dragon-types, they are slow to make friends and territorial disputes between them can be exceedingly violent. You can tell when you are in one's territory by the gashes in the surroundings made by their tusks, which they excessively sharpen while heading towards evolution. However, if you do befriend one, you've managed to make a very powerful and dependable ally indeed.
  • An Axe to Grind: Haxorus has two axe-blades for teeth. See Theme Naming below as well.
  • Badass: It has axe-tusks and one of the highest attack stats this side of Ubers.
  • Beware the Nice Ones: The Haxorus in PokéPark 2 is one of Darkrai's evil minions. Subverted in that this particular Haxorus isn't that nice; kindness is probably more a general trait of his species than of the character himself. It's also the Champion's strongest Pokémon in Pokémon Black 2 and White 2.
  • Boring, but Practical: In a typing-sense — Haxorus is one of only two Stage 2 Dragon-types to not have a secondary type (Goodra is the other). On the other hand, the Stage 2s that do suffer from extra type weaknesses as a result, a problem Haxorus happily avoids.
  • Confusion Fu: Superpower, Earthquake, X-Scissor, Poison Jab, Iron Tail, Night Slash, Shadow Claw, Rock Slide, Aqua Tail, and of course, Dragon-type STAB. Haxorus can pick up a move for just about anything it might face.
  • Dinosaurs Are Dragons: Haroxus is Dragon-type, but is very obviously based on a dinosaur in design.
  • Gentle Giant: Haxorus's Black entry seems to suggest this.
    Pokédex: They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.
  • Glass Cannon: Behaves this way sometimes — its HP and defenses aren't that great, but its hits are devastating. Fighting using a Haxorus is thus likely to go "get off a Dragon Dance or Swords Dance, then KO everything you see in one hit until Haxorus runs into something it can't KO in one hit, at which point switch it out to save it for later or leave it in and be vulnerable to status ailments or being KO'd."
  • Lightning Bruiser: Its Attack stat of 147 is only 3 points lower than Groudon, Rayquaza, and Zekrom, and it's faster than all 3 at 97 Speed. 97 falls slightly short of outspeeding much of its competition, but that's where Dragon Dance comes in.
  • Mundane Utility: Haxorus having access to Mold Breaker and Earthquake makes it useful for effort training a weaker Pokémon since it can one shot almost any horde in X and Y. Special mention goes to Geodude hordes, which are the best source of Defense but usually require two attacks since they often have Sturdy, which Haxorus ignores thanks to Mold Breaker. It also learns Cut, Strength, Rock Smash, and Surf, making it useful for traveling through routes and caves.
  • Our Dragons Are Different: And they might also be dinosaurs.
  • Ridiculously Cute Critter: Axew.
  • Shoulder-Sized Dragon: Axew again.
  • Status Buff: Gets both Dragon Dance and Sword Dance by level up.
  • Theme Naming: All of them have the word "ax" in their names. Leads to Meaningful Name when you see an underleveled (by five levels) Haxorus on Iris/Drayden's teams in Black/White. Drayden still has an underleveled Haxorus in Black 2/White 2, this time by 4 levels (Easy Mode only). You can only get a Haxorus of this level by hacking the game (hax).
  • When All You Have Is a Hammer: Compared to most other Dragons, Haxorus has awful Special Attack, its defenses are subpar, and it doesn't have a very good support moveset outside the universal moves most Pokemon learn like Rest and Substitute. Thus, the only thing it's really any good at is using the "Dance" Status Buff of your choice, then unleashing powered-up physical attacks on the opponent. It's a simple strategy, but with Haxorus's monstrous Attack, backed up by Dragon Dance or Swords Dance and a wide movepool, it works very well for it.

     Cubchoo and Beartic (Kumasyun and Tsunbeaa) 

The second Pokémon to be based on bears, Cubchoo doesn't seem well suited either for the cold areas where it's found or for the Ice-type attacks it naturally learns, if its perpetually running nose is anything to go by. Beartic doesn't seem to have that problem. Unlike North America's bears, these guys hide in caves during the warm months and come out during winter.

     Cryogonal (Furiijio) 

These bizarre Pokémon have a hard time sustaining themselves at ground level and are thus a rare sight in the wild. Sometimes, one can be seen hunting in the mountains, but they are usually restricted to the skies.

     Shelmet and Accelgor (Chobomaki and Agirudaa) 

Bug Pokémon based on gastropods. Shelmet usually hides near wetlands, annoying anyone who would harass it with stalling tactics. Shelmet is mostly outclassed by its neighbors, but its evolution, Accelgor, is a whole different story...
  • Badass Armfold: Accelgor.
  • Big Creepy-Crawlies: Large snails/slugs.
  • Cool Helmet: Shelmet lives in one.
  • Critical Hit: Shelmet can avoid these with its Shell Armor ability. For obvious reasons, Accelgor doesn't retain this trait.
  • Foil: Accelgor to Excavalier. While Excavalier is a bulky physical attacker with low speed, Accelgor is a fragile special attacker with high speed. This is also reflected in their design aesthetics, an armored jousting knight and a shadowy unarmored ninja.
  • Fragile Speedster: Accelgor has very high Speed, but low defenses. It can become even more of one with its Hidden Ability of Unburden, which doubles its speed when it uses up its held item. Add in usage of Agility, and it actually becomes physically impossible to outspeed.
  • Glass Cannon: Accelgor also has great Special Attack.
  • Heal Thyself: Naturally learns Recover.
  • Healing Factor: Through the Hydration ability, which lets it heal Standard Status Effects when it's raining.
  • Life Drain: Learns Leech Life, Mega Drain, and Giga Drain naturally.
  • Lightning Bruiser: One of two fully evolved Fragile Speedsters (the other being Alakazam) to get Guard Split. If Accelgor is up against a Stone Wall or Mighty Glacier, the move does double duty by beefing up its own defenses while cutting the defenses of the target. Accelgor is actually better at this than Alakazam as well, due to having better HP (which doesn't benefit from this strategy) and weaker defenses to start with. Get a good target, and, with moves like Giga Drain and Recover, Accelgor can actually have some good staying power.
  • Ninja: Accelgor.
  • Scarf of Asskicking: Accelgor sports one made of strips of the membrane that covers its body.
  • Shed Armor, Gain Speed: When traded for a Karrablast, Shelmet loses its shell-helmet and goes from a Stone Wall to a Fragile Speedster.
  • Socialization Bonus: Needs to be traded (for a specific Pokémon) in order to evolve.
  • Stone Wall: Shelmet.
  • Taking You with Me: A variant, at least, in that Accelgor's final naturally learned move is Final Gambit. Unlike some other similar moves in Pokemon, it's best to use this one early, since it only deals damage equal to the HP Accelgor has left when it uses the move, so it's not going to do much if you wait until the last minute.
  • Took a Level in Badass: Shelmet is a snail, whose shell is stolen by a Karrablast to evolve. What does it do? IT BECOMES A NINJA.

     Stunfisk (Maggyo) 

Travelers passing through Icirrus City had best watch their step, as these Pokémon are likely hiding in the trails they walk through, waiting for an excuse to strike. Known to find humor in the injuries of others and for their tendency to shield their weaknesses with camouflage, these fish annually retreat to deep water when the grounds freeze over during winter.
  • Butt Monkey: Made even more hilarious when it's at the end of the Can You Name All The Pokémon? Japanese ending song for the Pokémon Best Wishes series.
  • Crouching Moron, Hidden Badass: Yes, it looks silly. If it's trained right, it can catch unsuspecting trainers off-guard thanks to high defense and HP stats.
  • Dishing Out Dirt: Ground type.
  • Gasshole: Its "prrrrrfffftttt" battle cry combined with its trollish nature.
  • Gonk: Look up "derpfish" on Google Images and there's a good chance you'll see this guy's mug.
  • Irony: It's a fish that lives in water, yet it takes super-effective damage from water attacks. It cam learn Camouflage, which turns the user into a Water-type if used while in water.
  • It Amused Me: A lot of their behavior can be explained by this motivation.
  • Making a Splash: Not a Water-type, despite being a fish, but can learn several Water moves.
  • No Sell: Against Electric attacks and paralysis (with Limber in Gen V, and in general as of Gen VI).
  • One-Hit KO: Naturally learns Fissure.
  • Oxymoronic Being: It's an Electric-type paired with Ground, the Electric-type's arch-nemesis.
  • Psycho Electric Flatfish: It loves to mess with people by shocking them.
  • Shock and Awe: Part Electric-type.
  • Standard Status Effects: Its Static Ability can inflict paralysis onto opponents that physically strike it, which is helpful considering how slow it is. It can also naturally learn Discharge and Bounce, attacks that both have a high chance of inflicting paralysis. This also befits its reputation as a Troll. It can also be bred with Yawn.
  • Stone Wall: Has high HP and Defense stats, but very low speed.
  • Toilet Humor: Like Stunky and Skuntank, its cry sounds a lot like flatulence.
  • Useless Useful Spell: Its Limber ability became useless in Generation VI outside of Camouflage games, since Electric-types can no longer be paralyzed.

     Mienfoo and Mienshao (Kojofu and Kojondo) 

Elusive mustelid martial artists whose fur seems to resemble a monk's clothing. They can't take much punishment, but they can sure dish it out, and work well supporting those they fight side by side with.
  • Action Initiative: Naturally learns Fake Out.
  • Bare-Fisted Monk: With plenty of martial arts techniques.
  • Death or Glory Attack: One of the few Pokemon with access to Jump Kick and Hi Jump Kick, which will either dish out a harsh attack, or crash and have half of that damage done to the user instead. Taking this even further, their Hidden Ability is Reckless, which allows them to hit even harder with these moves (a strategy only Hitmonlee can imitate).
  • Fragile Speedster/Glass Cannon: It's very fast and can do quite a lot of damage with Hi Jump Kick (especially if it has the ability Reckless), but its defenses are low.
  • Healing Factor: Can have Regenerator as an ability, which allows it to recover up to a third of its health when switched out. Combined with U-Turn (attacks and switches out the user, which it naturally learns), it is a very useful ability. Drain Punch can take this even further.
  • Ki Attacks: Notably learns the move Aura Sphere. It's the only Fighting-type to learn it besides Lucario, though their noticeably weaker Special Attack makes them less proficient with it than their Fourth Gen brethren.
  • Life Drain: One of two Pokémon lines that can learn Drain Punch naturally (the other is Seismitoad).
  • Loophole Abuse: Using Reckless alongside Jump Kick or Hi Jump Kick, as, while Reckless boosts the damage of both moves, it actually does not increase the damage taken when the move fails.
  • No Sell: Inner Focus can shut down any attempt to make them flinch (though either of its other abilities is much more useful).
  • Noblewoman's Laugh: Mienshao has a fairly subdued one in Pokemon-amie.
  • Not Completely Useless: Inner Focus becomes very helpful in Double Battles when combined with Fake Outnote , which runs rampant in the Doubles metagame. This combination allows it to reliably prevent the target from setting up without having to worry about faster Fake Out users.
  • Switch Out Move: Naturally learns U-Turn, plus they get the Regenerator ability, allowing them to regain health when they switch out, thus giving the move even more utility.
  • Whip It Good: Mienshao is based partly on the concept of whip fighting, and even uses the long fur on its arms as whips. It can't learn Power Whip, though, possibly because it's a Grass-type move, or because that would make it obscenely powerful.
  • Wicked Weasel: Subverted. They're weasels (or weasel-like animals) in design only. However, they're not Dark-types (like Sneasel from Generation II); they're Fighting.
  • Wolverine Claws: At least Mienfoo has them, as seen in Pokemon-amie. Sadly, they're never seen in combat.

     Druddigon (Crimgan) 

A red faced creature whose rock-hard hide is reminiscent of a gargoyle's. It is not as fierce as its appearance would suggest, and it is often left immobile by the dark and the cold. Despite this, it is still usually dangerous to touch one, and it can make up for its lack of speed with a glare that halts foes in their tracks.
  • Action Initiative: Can be bred to have Sucker Punch, which is handy for getting around its lousy speed.
  • Boring, but Practical: In Black and White, Druddigon becomes available at roughly the same late-game point as Axew. While Axew will eventually become the (in-game) Lightning Bruiser Haxorus, it can only be found in the optional Mistralton Cave, and since it isn't fully evolved it'll be The Load for a while. Druddigon, on the other hand, is a fairly competent Mighty Glacier with a surprisingly diverse movepool, does not need to evolve, and is found in the plot-required Dragonspiral Tower.
  • Mighty Glacier: In stark contrast to most dragons. It has high Attack and good defenses, but pitiful Speed.
  • Mix-and-Match Critters: It's a dragon with elements of a gargoyle, can learn Glare (otherwise exclusive to snakes), and can have the ability Rough Skin (otherwise exclusive to sharks).
  • Our Dragons Are Different: An ugly, unintelligent, bestial brute with very medieval characteristics and an appearance that's somewhere in between a classic Western dragon and a gargoyle.
  • Spikes Of Doom: Which can come into play with its Rough Skin ability.
  • Standard Status Effects: Can be bred to have Glare, and is the only Pokemon that can learn it that doesn't appear to be based on a snake.
  • Switch Out Move: Naturally learns Dragon Tail, which hits the opponent before forcing it to switch out, albeit at the cost of attacking last. Of course, there's a bonus when you remember that it can be tutored to have Stealth Rock.
  • Tail Slap: Learns several of these moves, including Dragon Tail, Iron Tail, Poison Tail, and Aqua Tail.
  • Unskilled, but Strong: Its stats are rather low compared to most offensive Dragons; however, thanks to its ability, it has one of the strongest Physical Fire attacks for Dragon types, and its offensive stats are no slouch either.
  • Weak, but Skilled: While it has low stats, it has several unique moves in its own right.
  • Wings Do Nothing: According to the Pokédex, it uses them to take in sunlight for warmth, but they do you no favors in game play.

     Golett and Golurk (Gobitto and Goruggo) 

Humanoid Ground/Ghost Pokémon that are made out of clay and brought to life by an unknown method. They're best known for their strong attacks, especially their punching moves. They are also capable of performing some other feats, such as flying. The seal on their chest keeps their power controllable and shrinks upon evolution.
  • Always Accurate Attack: Their Hidden Ability of No Guard makes everything into this — both for them and against them. It naturally learns Shadow Punch, which does this anyways.
  • Blessed with Suck: There's really not much reason to use Golurk with the Klutz ability. At least Lopunny and Swoobat get either Switcheroo or Trick to take advantage of their ability to hold most hindering items with impunity; the one move Golurk gets that could have done something similar, Fling, was changed in Gen V to ignore items that cannot be used... such as those held by Pokemon with the ability Klutz. As is, Klutz is only useful on Golurk if you're big on the idea of using Thief as a pseudo-Knock Off (for some reason), or if you're terrified of the idea of Golurk getting passed a Flame Orb, a Choice item, or something like that.
  • Confusion Fu: Golurk has a pretty strong movepool, which only got better with B2W2's move tutors. It can learn all three of the elemental punches and Drain Punch!
  • Dishing Out Dirt: Part Ground-type.
  • Flying Brick: One of the very few Pokémon that can learn Fly despite not being of the Flying-type or having the Levitate ability. Also literally, as it is made of clay.
  • Gentle Giant: Despite being a massive clay statue, it's still probably the least malicious Ghost-type and actually protects people.
  • Golem: Not to be confused with the Gen I Pokémon named Golem.
  • Humongous Mecha: It towers over most Pokemon, though it comes up a bit short when compared to actual mecha. Apart from that, it's basically the Pokémon equivalent of a Super Robotnote 
  • Instant Awesome, Just Add Mecha: For a series that's mostly composed of creatures based on animals, you wouldn't expect one to be based on a mecha.
  • Living Statue: It's a clay statue possessed by a ghost.
  • Magitek: An empowered clay figure that looks and acts like a robot.
  • Megaton Punch:
    • It learns Dynamic Punch. Coupled with its Hidden Ability No Guard (which makes ALL attacks hit) and the 100% chance of confusion... note 
    • Its Iron Fist ability combines with its great attack score to turn all its punches, even the normally wimpy Shadow Punch, into one of these.
  • Mighty Glacier: Very good Attack with a wide movepool, low speed, and average bulk.
  • Ninja Pirate Zombie Robot: Especially the zombie robot part. It's a Humongous Mecha Golem possessed by a ghost... and it can fly and transform into a cannon too!
  • No Biological Sex: No gender.
  • No Sell: Against Normal, Fighting, and Electric attacks. Also trapping, as of Gen VI.
  • Older Than They Think: An in-universe example. Porygon was lauded in some of its Pokédex entries as the first artificial Pokémon; turns out Golurk and Golett had it beat by a few thousand or so years.
  • Our Ghosts Are Different: Even though it's a Ghost-type, it's actually a clay golem/robot possessed by a ghost. It's also one of the less malicious Ghost-types. Rather than killing people and Pokémon, it actually protects them from harm.
  • Power Limiter: According to the Pokédex, the seal wrapped around Golett's body acts as one of these; it's reduced to a single strap on Golurk's chest, which increases its power but makes its internal energy go haywire.
  • Shout-Out: Golurk's design is a combination of Tetsujin 28 and the Golem of Prague. Sort of a Tetsujin Ni-Jew-hachi-go, if you will.
  • Soul Power: Both are powered by a ghost-like force within the body.
  • Useless Useful Spell:
    • Klutz. The other users of the Ability can find a use for it by forcing others to have the Ability (Entrainment or Skill Swap) or forcing harmful items onto opponents (Trick or Switcheroo) with no harm to themselves. Golurk can't do either of these. While it would be cool to Fling Iron Balls and other harmful items at enemies, Fling fails if the user can't use its item.
    • Its Ghost-typing makes Curse virtually useless compared to what it would be for a non-Ghost with those base stats.

     Pawniard and Bisharp (Komatana and Kirikizan) 

These strangely humanoid beasts have sharp, metallic blades jutting out of their bodies (hence their Steel typing), which they would just love to use on opponents and prey (hence their Dark typing). They typically live in hunting packs led by Bisharps, who do little work but get the last say in just about everything.
  • Action Initiative: Can be bred to have Sucker Punch.
  • Asskicking Equals Authority: According to the Pokedex, "It battles to become the boss, but it will be driven out of the group if it loses."
  • Audible Sharpness: Their cries sound like this. More prominent in X and Y.
  • Badass: Not just by appearance (it's a soldier covered in BLADES), but, as of Gen VI, its also one in battle. (See Took a Level in Badass below)
  • Blade Below the Shoulder: And pretty much everywhere on their bodies.
  • Chess Motifs: What the localization gave them. Pawniards are gregarious and gang up on the enemy (similar to pawns in chess), while Bisharp (the bishop) deals the finishing blow.
  • Combat Pragmatist: Dark type, and their battle strategy involves ganging up on an opponent. Thanks to their Dark typing, they're also the only Steel-types who still resist both Ghost and Dark after the Nerf in Gen VI.
  • Counter Attack: One of the few Pokemon with the Metal Burst move.
  • Evil Counterpart: To Ralts and Gallade, in particular. They have similar designs, notably blades/horns on the body and a humanoid shape. Ralts is timid and sensitive to emotions while Pawniard is a vicious swarm hunter. While Gallade is honorable and protects the weak, Bisharp delivers killing blows to those weakened by Pawniard. The Pawniard line's Steel type counters Ralts' Fairy type; when Gallade evolves, his protective nature manifests in a Fighting type that is very effective against Bisharp.
  • Extra Ore Dinary: Steel-type.
  • Finishing Move: Bisharp reserves the right to dish one out after the Pawniard in its command have sufficiently weakened the prey.
  • For Massive Damage: Fighting-type attacks.
  • Hoist by His Own Petard: Invokes this on their enemies if they have the Defiant ability, with increases their Attack by 2 stages whenever any of their stats are lowered by the opponent (self-inflicted stat drops don't count).
  • Humanoid Abomination: At first glance, Bisharp looks like a cartoonish soldier. Then you notice that it has hooves rather than feet, and that those blades on its torso are a part of its body.
  • Irony: Bisharp is named after a bishop, but it does the opposite job by finishing off others instead of healing them.
  • Mighty Glacier: Great Attack, and good Defense working alongside decent Special Defense and HP (though its massive Fighting-type weakness makes its defensive prowess questionable). It's really only slow relatively speaking, but that's still enough to put it in this category.
  • Mooks: Pawniard are these to Bisharp.
  • No Sell:
    • Against Poison and Psychic attacks, and poisoning.
    • To flinching, if it has the Inner Focus Ability.
  • One-Hit KO: Naturally learns Guillotine.
  • Status Buff: Its Defiant Ability causes its Attack to double if an opponent tries to lower one of its stats. It also can be taught Rock Polish via TM.
  • Took a Level in Badass: Bisharp got a lot of new great things in Generation VI. Pawniard and Bisharp are the only Steel-type Pokémon that can resist Ghost-type attacks, and one of a few that can resist Dark as well. It also becomes a deadly Fairy counter. The hazard Sticky Web lowers its speed on switch-in but greatly boosts its attack thanks to Defiant, and the lowered speed isn't a big issue due to having Sucker Punch. Those who use the now-buffed Defog to remove hazards need to be careful when Bisharp's around, as it can switch into it for a free attack boost. Knock Off (for Bisharp transferred from B2/W2) also got a buff; with STAB and Bisharp's high Attack, nothing with an item is going to want to be hit with that.
  • You Will Not Evade Me: Can have two different flavors bred onto it. It can use Pursuit to deal a heavy hit if the opponent is trying to switch out (which hits even harder in this case thanks to STAB), or it can use Mean Look to simply prevent said opponent from switching out at all.

     Bouffalant (Baffuron) 

A Bison Pokémon with an unusually large afro and huge horns. It can't exactly move as fast as its cousin Tauros, but it can sure take hits and deal out severe damage. Its afro cushions the damage from slamming its head into anything (like, say, a speeding train it's trying to run off the tracks). It also loves its veggies, so sending a Grass Pokémon after it isn't a good idea.
  • Afro Asskicker: Its charges have enough destructive force to run a train off its tracks.
  • Bowdlerize: The "Head Charge" attack was originally called "Afro Break" in Japanese. The word "afro" was consistently censored in Gen V due to fears of being racist, especially regarding Bouffalant itself. By the time Gen VI rolled around, TPCi realized how silly this was and began using the word in other contexts, but for Bouffalant, the damage had already been done.
  • Death or Glory Attack: Head Charge. Its Reckless Ability can boost it even further.
  • Fantastic Racism: An episode of the anime features a herd of Bouffalant that attack anything that doesn't sport an afro.
  • Funny Afro: Its afro is nearly half the size of its body.
  • Horn Attack: Learns the usual array of these, including Fury Attack, Megahorn, and — surprise, surprise — Horn Attack.
  • A Load of Bull: Even though Bouffalant is based on the American bison (commonly called a "buffalo"), with some elements of an African water buffalo (the horns), and it's not male-only like Tauros from Generation I.
  • Mighty Glacier: Great Attack, with defensive stats that are all equal and quite high. Its drawbacks are low Special Attack (which it has no need for), and, unfortunately, Speed.
  • Non-Elemental: Normal-type.
  • No Sell:
    • Against Ghost-type attacks. If it has the Sap Sipper ability, Grass-types won't affect it, either.
    • Its Hidden Ability is Soundproof, rendering it immune to sound-based attacks like Hyper Voice and Perish Song.
  • Secret Art: Head Charge (known as Afro Break in the Japanese version).
  • When All You Have Is a Hammer: Bouffalant has a surprisingly poor movepool compared to most Normal-types. However, Head Charge is so powerful (especially when boosted by Reckless) that Bouffalant needs only Head Charge and a few other moves to handle Pokémon that resist Normal in order to bash its way through the competition.

     Rufflet and Braviary (Washibon and Wargle) 

An eagle Pokémon that's caught fairly late in the game (for those playing Pokémon White) and takes a very long time to evolve, but once he does, he's a powerful Pokémon. This majestic Pokémon is strong enough to carry a car while soaring through the air. He can also do the same for Pokémon in the form of the attack Sky Drop.

     Vullaby and Mandibuzz (Baruchai and Barujiina) 

Vulture Pokémon that have a habit of dressing in the bones of presumably their meals. These Pokémon are only found in Pokémon Black. They are fairly bulky, and their makeshift bone armor helps with that.
  • Distaff Counterpart: Of Rufflet and Braviary.
  • Evil Counterpart: Given her typing and behavior, she can be considered one to the Rufflet line.
  • Feathered Fiend: A Dark-type vulture that wears bones for armor is not very pleasant.
  • Flight: Flying-type.
  • Heal Thyself: Can be taught Roost through breeding, move tutor, or TM.
  • Missing Secret:
    • Yes, you can trade them over to Pokémon White, but if you don't have anyone to trade with, their Pokédex spots will never be filled, because they're unobtainable AND no trainers use them. They remain the only example of an entire line of Pokémon missing entirely from one of their generation's primary games.
    • White 2 players don't have it any better. Vullaby is, along with the first and final form of the unchosen starter, the only Pokemon you need to trade to see everything in the New Unova Dex (Black 2 players will at least see Braviary in Alder's team).
  • No Sell: Psychic and Ground attacks are useless against her. With Overcoat, she's unaffected by weather damage and, as of Gen VI, spore and powder moves.
  • One-Gender Race: Always female.
  • Savage Piercings: Mandibuzz.
  • Skeletons in the Coat Closet: Used as bows, skirts, and even diapers.
  • Stone Wall: Mandibuzz has 110 hp, Defense and Special Defense of 105 and 95, average speed, and immunity to harmful weather and spore and powder moves, but her attack stats are pretty low. She can use Foul Play to get around this if the opponent has high Attack, though.
  • Tertiary Sexual Characteristics: Mandibuzz in particular has a whole array of these, all made of bones.
  • Took a Level in Badass: Overcoat getting a buff and Defog now removing hazards on the user's side has made Mandibuzz a much more useful supporter in Generation VI. Steel no longer resisting Ghost and Dark means that not only can Mandibuzz threaten more Pokémon with Foul Play, its resistances to those types are much more valuable than before.
  • Unfortunate Names: Mandibuzz's Japanese name "Vulgina" is actually a portmanteau of "vulture" and "regina" ("Regina" being not only a girl's name, but the Latin word for "queen"), but try telling that to the viewers whose minds seem to have a permanent residence in the gutter.

     Heatmor and Durant (Kuitaran and Aianto) 

An anteater and an ant in a predator-prey relationship. Heatmor's Fire typing so happens to be the Bug/Steel Durant's only weakness, but it's a massive weakness. As such, Heatmor has little problems cooking Durant's insides and eating them for lunch. Heatmor can be found outside of where Durant gather and presumably stop them from spreading across the region. Durant is far from defenseless against the anteater, though; they attack Heatmor in mass numbers.
  • Animal Jingoism: Anteater eating ants.
  • Big Creepy-Crawlies: Durant is massive compared to a regular ant (30cmnote  vs 1cmnote ). All the same, you wouldn't want either of them near your picnic lunch.
  • Blessed with Suck: What's Durant's bonus Hidden Ability? Slaking's ability: Truant.
  • Boring, but Practical: Entrainment Truant Durant + Setup isn't the most showy or interesting strategy and is a bit dull, but is effective at setting up a sweep in a Battle Facility.
  • Extra Ore Dinary: Durant is part Steel-type.
  • Family-Unfriendly Death: Durant's fate at the hands of Heatmor, as the Dex puts it: Using their very hot, flame-covered tongues, [Heatmor] burn through Durant's steel bodies and consume their insides.
  • Feed It with Fire: Flash Fire Heatmor gets a boost to its own Fire attacks when struck with Fire in addition to taking no damage from it.
  • For Massive Damage:
    • As a Steel/Bug type, Durant's only weakness is 4x damage from fire (courtesy of Heatmor), especially if it's a Special Attack due to its low Special Defense. This is why these two (who aren't in the same family) are even grouped together. Heatmor is an anteater, and happens to be a Fire-type, which makes it extremely effective against Durant, the ant.
    • All of Heatmor's Fire-type attacks are Special-based, except Fire Punch which it can learn by Move Tutor. It can't even get Flame Charge via TM.
  • Gameplay and Story Integration: In Pokémon X and Y, you can run into horde battles with four of one and one of the other. As is the case with Zangoose and Seviper, the four team up on the one and ignore you.
  • Gameplay and Story Segregation: The Pokedex claims Durant evolved (via, slow, Darwinian, generation-wide regular evolution, not Evolutionary Levels) steel armor for protection against Heatmor. Just about any fan of Pokemon could tell you what's wrong with that sentence.
  • Glass Cannon: Heatmor has 105 Special Attack and 97 Physical Attack, but everywhere else? Not that good.
  • Glass Cannon/Fragile Speedster: Durant has 109 Attack, 112 Defense, and 109 Speed (which makes it one of the fastest Steel-types). Of course, it is balanced out by its low HP, Special Attack (which it does not need), and Special Defense. Its Hustle ability also plays into this, powering up all its attacks by 50% but lowering their accuracy by 20%, making its playstyle a case of high-risk high-reward.
  • Irony: Despite being the prey, a wild Durant could possibly take a wild Heatmor in a one-on-one fight eight or nine times out of ten with a super effective Dig, thanks to its good attack and speed and the latter's poor defense. Add the fact that wild Durant tend to attack in groups, and your Heatmor is a sitting duck (or anteater). This actually happens in Pokémon X and Y. You may fight a horde battle of 4 Durant and a Heatmor, and the ants will gang up on the anteater and probably tear it to shreds if you don't stop them.
  • Nerf: A Truant Durant using Entrainment isn't as effective on the Super Singles line in the Battle Maison because Roar now hits through Substitute (dispelling all Status Buffs) and Pokémon with Hidden Abilities such as Magic Bounce also show up. Tru-ant is still an effective strategy, just not as broken.
  • No Sell: Durant against Poison attacks and poisoning. Heatmor against Fire attacks if it has Flash Fire, and burns in general. Heatmor is immune to stat drops that aren't self-inflicted if it has White Smoke, allowing it to safely use the Overheat + White Herb combo without worrying about Intimidate.
  • Not Completely Useless: With the Entrainment move, a Durant with Truant can make its target have the same ability. This is not very useful against human players since the effect is negated by switching out, but it's very effective against AI-controlled trainers, since they almost never switch out Pokémon.
  • Obvious Rule Patch: Durant was running wild at one point in the Trading Card Game. To remedy this, a Heatmor card was released a few sets later with an attack that, for one Energy of any type, inflicts 10 damage plus 50 if the target is specifically a Durant.
  • Playing with Fire: Heatmor.
  • Smoke Out: Heatmor can have the same ability as Torkoal, White Smoke.
  • Strong Ants: Durant.
  • Turns Red: Durant's Swarm ability.
  • Weaksauce Weakness: Anything that knows Protect, Detect, or similar moves will completely shut down a Truant Durant.
  • Zerg Rush: Durant's standard attack strategy. In Pokémon X and Y, you may actually encounter a Horde Battle with four Durant and one Heatmor. The four Durant will gang up on the Heatmor and attack it.

     Deino, Zweilous, and Hydreigon (Monozu, Jiheddo, and Sazandora) 

The pseudo-legendary for Gen V, this line of multi-headed dragons is possibly best known for being the signature Pokémon of Ghetsis Harmonia, who you may know as one of the nastiest villains in the series. While Deino is a simple one-headed baby dragon with a Beatle haircut, Zweilous' two heads hate each other and constantly compete for food. Hydreigon only has one brain despite having three heads (two serving as hands), but it is by far the most savage member of the line and among the most vicious Pokémon of all, attacking anything that moves and devouring anything in sight. Unlike the others of its kind, it focuses on Special Attacking power rather than physical. It also evolves at a much higher level, making it unlikely that you'll have a fully evolved Hydreigon before you beat the Elite Four.
  • Always Chaotic Evil: Subverted. While the dex entries for Hydreigon make it sound like one of the nastiest Pokémon around, it's more of an Informed Attribute, as it's not shown to be any worse than a lot of other species of Pokémon on the instances where it is given personality and characterization, assuming it's even bad to begin with. Ironically, it also behaves in a manner that's much friendlier than that of numerous other Pokemon in Pokémon-Amie, though it's not afraid to show off its ugly side if one decides to tick it off on purpose...
  • Ax-Crazy: Outdoes even Gyarados in this regard. Gyarados just has an incredibly destructive case of Hair-Trigger Temper, while Hydreigon is in that frame of mind at all times and will level and devour anything and everything in sight.
  • Badass: Hydreigon, as one of the most ferocious and intimidating Mons in the series. It's a three headed dragon based on the legendary Yamata no Orochi of Japanese myth, it has an incredibly versatile movepool and the stats to use it, and it's famous for being a psychotic and destructive Omnicidal Maniac. Even after the introduction of Fairy-types gave it a nasty 4x weakness, Hydreigon is very capable.
  • Big Eater: Every member of this line; Zweilous in particular has a very large appetite (see Extreme Omnivore below).
  • Bilingual Bonus: Their names contain the German words for one, two, and three.
  • Black Eyes of Crazy: Hydreigon.
  • Blinding Bangs: Exaggerated with Deino and Zweilous; they actually have no eyes and cannot see, and must rely on their sense of smell.
  • Boss in Mook Clothing: In Pokémon X and Y, there are several Pokémon that can swoop down on you in Victory Road. Normally they're Fearow and Skarmory... but rarely, it'll be a Hydreigon.
  • Bragging Rights Reward: Slightly. Zweilous evolves so late that you won't likely get a Hydreigon until the post-game if you try training one in the main story.
  • Brought Down to Badass: As of Generation VI, the Fairy-type has given Hydreigon a 4x weakness, and many such Fairy-types resist its STAB attacks. It's still very dangerous though and can demolish any non-Fairy it comes across.
  • Casting a Shadow: It can learn Dark Pulse, and therefore is able to have actual dark powers.
  • Combat Pragmatist: Well, biting the enemy (hopefully not eating it) isn't a very fair combat maneuver...
  • Confusion Fu: Can learn a damaging move of every type except Grass, Poison, and Fairy, and can get a Hidden Power for the former two.
  • Dark Is Evil: Ghetsis uses a Hydreigion as his trump card. Also in PokéPark 2, where it's one of Darkrai's minions.
  • Dark Is Not Evil: Carlita's Hydreigon, in contrast to Ghetsis' more (in)famous specimen. In Black 2 and White 2, the champion, Iris, also has one, as does Lance from the Kanto/Johto games. Pokémon Conquest has it a signature Pokémon of Oda Nobunaga, who is the game's antagonist but turns out to be an Anti-Hero. In Pokemon Mystery Dungeon: Gates to Infinity, Hydreigon is Good All Along, saves the player's party, and is arguably one of the most heroic characters in the game!
  • Dinosaurs Are Dragons: Deino especially.
  • Expy: Hydreigon is based off of King Ghidorah.
  • Extreme Omnivore: They are able to eat virtually anything, and they will.
  • Eyeless Face: Deino and Zweilous.
  • For Massive Damage: Fairy-type attacks do 4x damage to all three of them. It's just too bad that the Fairy type came after Generation V, because a lot of players who had to deal with Ghetsis had no way to defeat them (or had to put a lot of faith in the Pokemon they trained, which could and did backfire a lot).
  • Jack of All Stats: By Pseudo-Legendary standards. None of its base stats dip below 90, and its main attacking stat (Special Attack) is only 125. All the other Pseudo-Legendaries have their main attacking stat at or above 130 and have one or two Dump Stats that dip much lower than their other stats.
  • Lightning Bruiser: It's only a Jack of All Stats in comparison to the other Pseudo-Legendaries. The fact remains it has all around great stats.
  • Magic Knight: Not as much as fellow pseudo-legendary Salamence, but Hydreigon's Attack stat is still high enough that it can use it effectively.
  • Magikarp Power: See that Hydreigon? You are earning it. Not only do you have to get Deino to level 50 before you get Zweilous, but Zweilous doesn't evolve into Hydreigon until level 64. Even worse, Deino and Zweilous have Master of None stats, a shallow movepool, and a rather unfortunate ability in Hustle, which boosts their Attack at the cost of a hefty accuracy penalty, making them whiff their attacks all the time.
  • Meaningful Name:
    • Deino in Greek mythology was one of the Graeae, the three goddesses who had one eye and one tooth between them. 'Deino' means 'dread', and it can't see, so evidently one of the other siblings has the eye — and Deino's evolved form is pretty dreadful.
    • Zweilous' original Japanese name, Jihead, is also a very clever one. In Arabic, the word "jihad" can be used to refer to a war or other conflict between people or peoples, that being the use most English speakers are all too familiar with, but it can also refer to a person's internal conflict, such as a crisis of faith. This double meaning makes it extremely apt for a two-headed reptile constantly squabbling with itself.
  • Multiple Head Case: Starts at one, then two, and finally three. Subverted in Hydreigon's case; the heads on its arms don't have brains, so the center head presumably controls them. In Pokémon-Amie, Hydreigon's main head is the only one that reacts and emotes, while its secondary heads are inactive and don't even close their eyes; it only uses them to help it devour Poké Puffs at an alarmingly high speed. Played straight with Zweilous, though; its Pokédex entry even mentions its heads arguing.
  • Ninja Pirate Zombie Robot: Hydreigon is a darkness-aligned hydra-dragon that was originally designed as a Cyborg with tank aspects.
  • No Sell: All three are immune to Psychic attacks. Hydreigon is also immune to Ground-type attacks thanks to Levitate.
  • No Pronunciation Guide: As mentioned above and below, their names have German words. "zwei", for example, should be pronounced "tsvai", so phonetically at least their names are DIE-no, TSVAI-lus, and Hi-DREI-gon.
  • Numerical Theme Naming: Ein, zwei, and drei are German for one, two, and three. Not the first time that English Pokémon names have used foreign words for one, two, and three.
  • Obviously Evil: Red Eyes, Take Warning? Check. Mighty Roar? Check. Dark-type? Check. The Big Bad's strongest Pokémon? Check!
  • Omnicidal Maniac: Hydreigon's Pokedex entries state outright that it lives to destroy anything and everything it sees. Zweilous is a slightly more moderate version — after it consumes all the food in its territory it moves on to a new area to claim and repeats the process there.
  • Orochi: Said to be based on one, although it looks more like a Hydra.
  • Our Dragons Are Different: In this case they're three-headed creatures of darkness.
  • Power Floats: Hydreigon has the Levitate ability (presumably because it hovers).
  • Punny Name: Hydreigon sounds a lot like "Hydra" and "Dragon".
  • Recurring Element: The draconian pseudo-legendary.
  • Red and Black and Evil All Over: Hydreigon, though only in some depictions. Its official artwork and the main series games depict the insides of its frills and the stripes on its belly as pink, but elsewhere, they're frequently made to be a deep red, presumably for the sake of making it look more sinister.
  • Shown Their Work:
    • Hydreigon's arms have brainless heads of their own? That's basically just the logical extension of how octopus tentacles work in real life. Also, a blind creature going crazy after being allowed to see is a documented real-life occurrence.
    • Some multi-headed animals in Real Life, such as Janus cats, have heads that are all controlled by one brain (like Hydreigon). Others, such as multi-headed reptiles and Conjoined Twins of various species, have heads that each have their own personality (like Zweilous).
  • Single-Minded Twins: Averted for Zweilous, whose two heads never get along (and of course, Deino). One can say that this applies to Hydreigon, but it isn't so much "triplets" as one individual with three heads.
  • Split Personality Merge/Split Personality Takeover: Zweilous's heads are noted to not get along at all. It's never confirmed if Hydreigon's brain is a merger of both of theirs, like Reuniclus, if it grew a new brain and the others lost their brains and became its arms, or if one mind finally overcame the other.
  • Theme Naming: In all languages, "one", "two", and "three" are used in a different language in each of the evolutionary line's names.
  • Unstoppable Rage: Hydreigon. According to the Black/White 2 'Dex, it sees every living thing as a target and will destroy and devour everything in its path. Fittingly, it can learn Outrage.

     Larvesta and Volcarona (Meraruba and Ulgamoth) 

Moth Pokémon believed to have a connection with the sun. Larvesta is said to have been born from the sun, while Volcarona is able to harness the sun's power, even being able to act as a replacement. Like the Deino line, Larvesta takes a long time to evolve into Volcarona, but when it does, it becomes a powerful special attacker to be reckoned with.
  • Acrofatic: Volcarona is kinda pudgy yet has Base 100 Speed, which is quite good, and access to 3 moves that can raise it further.
  • Badass: Volcarona is a huge moth that's said to be an embodiment of the sun, is the signature Pokémon of a former Champion, has massive stats, and a diverse and effective movepool.
  • Big Creepy-Crawlies: Volcarona is 5'3" feet; its size in comparison still doesn't stop it from being able to replace the Sun.
  • Blow You Away: Volcarona's penultimate level-up move is Hurricane, and it's one of the two non-Flying-types that can learn the move.
  • Bragging Rights Reward:
    • In Black and White you can only obtain the line after completing the main story. You could either catch the Volcarona in Relic Castle or hatch the one egg a trainer on Route 18 gives you. By the time you obtain it there's probably nothing left to use it against except other players, the Pokémon League, and the Battle Subway.
    • Zig-Zagged in the sequels. You can catch a Volcarona much earlier in the game — you just need to beat Clay to open the Relic Passage leading to its chamber — but its level-up movepool is so awful and teachable moves are so scarce that training it up to usable levels is too much of a headache in the story. You can get around this by using the free Red Shards you get in Driftveil to teach it Signal Beam from the local Move Tutor, which is a decently powerful STAB attack for it to utilize until you can buy the TM for Fire Blast later in the game.
  • Dance Battler: Its signature Fiery Dance, and it's also a user of Quiver Dance, which serves it well.
  • Difficult but Awesome: Volcarona's 4x weakness to Rock and very low physical Defense means it is crippled if it faces something with a Rock-type attack and faces the real possibility of being killed in one hit. And that doesn't even cover its problems with Stealth Rock. But it's so powerful that the risk is worth it.
  • Expy: Large moth that focuses on long range attacks, hates getting rocks thrown at it or manhandled in general, has a larval form that uses more physical attacks, and was worshipped at some point in the past? Hopefully it doesn't run into too many Tyranitar...
  • For Massive Damage: Rock-type attacks are very effective against it.
  • Glass Cannon/Fragile Speedster: Volcarona has low physical defense, but 135 special attack, powerful Special attacks, and is pretty fast too. As long as you can protect it from physical blows, it's a dangerous powerhouse.
  • Handicapped Badass: Contrary to pretty much every other Fire-type in the game, Volcarona is fully capable of functioning in rain. While normally a Fire-type won't appreciate their Fire-type attacks being weakened and their archenemies the Water-types getting buffed up, Volcarona can run Bug moves that are unaffected by rain, as well as the Grass-type Giga Drain to strike any Water-type that tries to take advantage of the weather and heal itself in the process. Additionally, Volcarona learns Hurricane, which is 100% accurate in rain and has a 30% chance to confuse the opponent, as well as having high power. It will still suffer the mentioned handicaps Fire-types experience in rain, but it can fight on through them.
  • Heal Thyself: Can learn Roost and be bred to know Morning Sun.
  • Magikarp Power: Larvesta has so-so stats except for attack (which should not be trained, as Volcarona relies on Special Attack), and it evolves at the really high level of 59. Once it does, though, you better watch out! And in Generation V, it only learns its Secret Art Fiery Dance at level 100. Gen VI made it available earlier via a move relearner.
  • Mundane Utility: Volcarona can learn Fly (one of the few non-Flying-types to learn the move) and has the Flame Body ability, making this solar-semi-deity insect a perfect egg hatcher.
  • No Sell: To burns.
  • Olympus Mons: According to the Pokedex. It is capable of causing enormous, widespread fires with one flap of its wings, and while its ability to serve as a substitute for the sun is technically just a legend, there is nothing that exists that would suggest that it is at all incapable of actually doing such a thing. Furthermore, the fact that it can be encountered in a special chamber in the ruins that seems to have been devoted to its worship at one point is yet another reminder that Volcarona, while not expressly a legendary, is still monstrously powerful and capable of things that could certainly make it appear to be a god.
  • Our Angels Are Different: Volcarona has some elements of a seraph, a powerful six-winged angel of fire who must keep its face covered or else it will incinerate all who make eye contact with it. Due to its status as an Olympus Mon, despite not being legendary, this isn't likely a coincidence.
  • Oxymoronic Being: It's a moth, a nocturnal insect, with a sun motif. It's also a bug that has fire powers, and Bug-types don't like fire.
  • Person of Mass Destruction: One flap of its wings is stated to be enough to set huge areas of land on fire.
  • Playing with Fire: Part Fire-type.
  • The Power of the Sun: Volcarona's called the "Sun Pokémon", and the Pokédex says it has the power to replace the sun when the skies are darkened by volcanic ash. This probably explains why it has a chamber with an image of its likeness on the wall dedicated to it, despite not even being a legendary Pokémon.
  • Secret Art: Fiery Dance, which has a 50% chance to boost the user's Special Attack by 1 stage each time it's used.
  • Shock and Awe: For some bizarre reason, they get Magnet Rise as an Egg Move.
  • Status Buff: Quiver Dance, which gives a boost to Special Attack, Special Defense, and Speed, and Fiery Dance as seen directly above.
  • Turns Red: Swarm, their Hidden Ability, boosts the power of Bug-type moves when it's low on health.
  • Unique Enemy: You get a Larvesta egg in Black and White (it being this game's Togepi analogue), and can catch one (and only one) Volcarona in a certain area.
  • Wreathed in Flames: Despite not actually being enveloped in fire, they do get Flame Body which may burn physical contact attackers. In addition, the flavor text on Fiery Dance is that Volcarona cloaks itself in flames before flapping its wings to burn its enemy.

     Cobalion, Terrakion, and Virizion 

A trio resembling bovine-type animals in boots known for excelling at both long range and close quarters combat. They roamed before humans and Pokémon lived together and their exploits have become legendary. The trio has settled down since modern times and now live in isolation. One man wishes to bring them out of hiding.
  • Armor-Piercing Attack: A partial example in their Secret Art, Sacred Sword. Sacred Sword ignores any defense and evasion boosts that the opponent has, although it cannot penetrate Reflect.
  • Badass: All three of them, owing to their inspiration.
  • Badass Crew: A trionote  of rare Pokémon that use their horns like swords.
  • Colourful Theme Naming: They're all named after colors that are somewhat close to their actual coloration: cobalt blue, terracotta, and viridian.
  • Combos: In a double or triple battle, one can take advantage of Justified by having a Weavile (or anybody faster with Beat Up, including Whimsicott) use Beat Up on Terrakion to power up its attack six times, then have Terrakion Rock Slide all the enemies to death.
  • Dishing Out Dirt: Terrakion is part Rock-type.
  • Elemental Powers: Each one has a different secondary type.
  • Extra Ore Dinary: Cobalion is part Steel-type.
  • For Massive Damage: Flying-type attacks and Flying Press against Virizion.
  • Glass Cannon: Terrakion's many weaknesses make it look like this despite its good defenses.
  • Green Thumb: Virizion is part Grass-type.
  • Honor Before Reason: If a Pokémon hits any of them with an already less-effective Dark-type move, their Justified ability raises their attack power.
  • Humans Are the Real Monsters: Their thoughts on people until the main character befriends them.
  • Irony: The Swords of Justice are based on a French novel set in France, but are found in the region based on New York. In Kalos, which is based on France, they are unobtainable, with Kanto's elemental birds serving as the local legendary trio.
  • Kryptonite Is Everywhere: While Terrakion has good defense stats and HP, it has 7 weaknesses: Water, Grass, Fighting, Ground, Steel, Psychic, and Fairy.
  • Laser Blade: How Sacred Sword is portrayed in the anime; a third horn made of energy.
  • Lightning Bruiser: All three members of the trio, but especially Terrakion.
  • Master Swordsman: All three of them can be considered this due to their inspiration and legendary status. Virizion in particular is described to be very skilled, possibly more so than Cobalion and Terrakion.
  • The Musketeer: All three of them can be used this way.
  • Natural Weapon: Presumably, since they aren't exactly lugging physical swords around. The attack description of Sacred Sword states that they use their horns to perform the attack.
  • No Biological Sex: Even though they're all based on male characters. Despite this, Virizion speaks with a female voice in the anime, and is referred to as female in Pokémon Mystery Dungeon: Gates to Infinity despite a lack of gender mechanics.
  • No Pronunciation Guide: Despite their Colourful Theme Naming, in Pokédex 3D and the English dub of Pokemon Kyurem Vs The Sword Of Justice, Cobalion and Virizion are pronounced as Co-BALE-ion and Vir-EYE-zion, respectively.
  • No Sell: Cobalion, against Poison attacks and poisoning. As of Gen VI, Virizion against spore and powder moves.
  • Perpetual Frowner: Terrakion.
  • Perpetual Smiler: Virizion.
  • Recurring Element: The main legendary trio, though they are later joined by a fourth.
  • Shout-Out:
    • The three of them are inspired by The Three Musketeers: specifically, Cobalion is based off Athos (the leader of the three, later The Lancer to d'Artagnan), Terrakion is based off Porthos (the somewhat hedonistic Big Guy), and Virizion is based off Aramis (The Smart Guy who also has touches of The Casanova).
    • Though their individual appearances take elements from many (somewhat obscure) four-legged hoofed mammals, they all share goat-like noses.
  • Signature Move: Sacred Sword, which was also exlusive to them in their debut generation.
  • The Stoic: Terrakion. While the other two show a wide range of emotions in Pokémon-Amie, it never changes its expression at all.
  • Stone Wall: Cobalion and Virizion, on the physical and special sides, respectively. They're still quite fast and can hit decently hard.

     Tornadus, Thundurus, and Landorus (Tornelos, Voltolos, and Landlos) 

Twin terrors that race across the land, uprooting and drenching anything which is unfortunate enough to be in their path. For collectors, this means Pokémon that are rarely encountered may be displaced by their winds, but to farmers and everyone else, they are simply a nuisance. Thankfully, the twins have a retainer. If you know how to contact him, he will calm them down.
  • Action Initiative: Tornadus and Thundurus have the ability Prankster, which gives all non-attacking moves +1 priority.
  • Badass Armfold: Their default pose, across all media.
  • Badass Mustache: All three of them, whether in Incarnate or Therian form.
  • Big Badass Bird of Prey: Tornadus's Therian Forme.
  • Blow You Away: They all have this, but Tornadus holds the honor of being the first pure Flying-type ever, and is the only one of the three to learn Flying-type moves by leveling up.
  • Dishing Out Dirt: Landorus is part Ground-type.
  • Divergent Character Evolution: Their Therian formes in Black 2 and White 2 are different in both appearance and stats, and appear to be based off of three Aztec deities.
  • Fascinating Eyebrow: Landorus expresses this in both formes' Sugimori drawings.
  • Flying On A Cloud: In their Incarnate Formes, all of them have clouds for a lower body.
  • For Massive Damage: Landorus, weak to ice attacks.
  • Fragile Speedster: Therian Tornadus, as he's slighly faster than Alakazam and Dugtrio, but his second best stat, Special Attack, is just below-average.
  • Genie in a Bottle: Though they aren't actually based on genies, they have a striking resemblance to the common image of one.
  • Get Back Here Boss: Not half as aggravating as the rest since they leave an obvious calling card.
  • Glass Cannon/Fragile Speedster:
    • All of them in Incarnate form; Landorus is mentioned here because Sigilyph has the same Special Defense stat.
    • Therian Thundurus has Chandelure's Special Attack, and Speed right behind the average for Olympus Mons, but Tornadus takes hits better.
  • Green Thumb: Both the Black and White Pokédex entries confirm this for Landorus. Alas, the only Grass-type move it can learn is Grass Knot via TM.
  • Healing Factor: Tornadus in Therian Forme has Regenerator as its ability.
  • Jerkass Gods: Tornadus and Thundurus fly around wrecking everything for no real reason beyond "for shits and giggles". Landorus, thankfully, is far nicer.
  • The Last of These Is Not Like the Others: Based on the Japanese gods of wind (Fuujin), lightning (Raijin), and... fertility (Inari). note  Also, Landorus, unlike the first two, is benevolent, has different base stats, and a different ability. He's the only one with an alternate form that doesn't stand on two legs too.
  • Lightning Bruiser: Good stats all-around, bad stats are only when compared to other Olympus Mons.
  • Magic Knight: All three have good dual offensive stats, with Tornadus and Thundurus leaning more towards the Special side and Landorus the Physical side.
  • Mighty Glacier: Therian Landorus has Thundurus's Base Stat Total, but with Speed -10, HP +10, Physical Defense +20, and Offenses switched. However, the speed cut leaves his speed at 91 — that's just faster than Dialga.
  • No Sell: Against Ground attacks. Landorus is also immune to Electric attacks, and Thundurus is immune to paralysis as of Gen VI.
  • Shock and Awe: Thundurus is part Electric-type.
  • Spikes Of Doom: Thundurus's tail spikes shoot bolts!
  • Trickster God: Tornadus and Thundurus fly all around the Unova region, causing stormy weather and ruining crops. Their ability, Prankster, also reflects this.
  • Trickster Twins: Tornadus and Thundurus also have identical base stats.
  • Tyop on the Cover: When encountering Tornadus in a cutscene, Thundurus's cry is played instead of Tornadus's. The same is true when encountering Thundurus; Tornadus's cry is heard instead.
  • Olympus Mons: They have the ability to control the weather.
  • One-Gender Race: Always male.
  • Our Dragons Are Different: Thundurus's Therian Forme.
  • Panthera Awesome: Landorus's Therian Forme is a tiger.
  • Underground Monkey: In a first for any group of Pokémon, their differences aren't as notable and are derided for mostly being recolors, other than their tails, hairstyle, mustache, and number of horns. This is at least justified for Tornadus and Thundurus, as Fuujin and Raijin are often portrayed as looking near identical aside from color.
  • Unexpected Character: Their Therian formes. Every other Pokémon who gained a new forme in a later game had place-holder data which indicated it; theirs came completely out of left field.
  • When All You Have Is a Hammer: Landorus has very few moves to abuse with his Hidden Ability, Sheer Force, but he's the second fastest owner of the ability and the options he does have are powerful attacks like Earth Power and Focus Blast.

     Reshiram, Zekrom, and Kyurem 

Unova's main legendary trio, they were the first Generation V Pokémon revealed to North American audiences (excluding Kyurem). Once a single dragon, they split into three separate beings after the two brothers that owned them had a conflict of truth vs. ideals, resulting in a heated battle that nearly destroyed the ancient Unova region. Each of them represents a different aspect of the yin-yang mythos and philosophical concept, and controls a different element. Reshiram (the white birdlike one) represents yang and truth and spews fire out of its tail, while Zekrom (the black metallic one) represents yin and ideals and infuses its body with electricity. Kyurem (the gray one) is said to be the husk of the original dragon. It represents wuji, or void, and may be the strangest of the trio; in its regular forme, it's a frail-looking dragon with power over ice. However, in Pokémon Black 2 and White 2, it can absorb Reshiram or Zekrom to bring itself one step closer to completion and become stronger. Much, much stronger.
  • Animalistic Abomination: Reshiram and Zekrom are far easier to relate to and understand in human terms than the average abomination, but they are still horrifically powerful demigods capable of destroying entire continents. Kyurem, meanwhile, is a quasi-undead being that most likely isn't even truly sentient and is literally a physical incarnation of nothingness, representing the void left behind when the original being split into three, and it's consumed by an all-important desire to become whole again. Additionally, the original being is strongly hinted to have been an alien.
  • Artificial Limbs: All three formes of Kyurem have ice covering what is assumed to be missing bits of its body.
  • The Assimilator: Representing Wuji, the absence of Yang and Yin, Kyurem aims to forcibly assimilate what it is missing into itself. Unlike most examples, Kyurem isn't trying to do so for malevolent (or misguidedly benevolent) reasons. It just wants to be whole again.
  • Badass: All three members of the trio, though Kyurem not so much in its regular forme.
  • Badass Beard: White Kyurem has a goatee, and Black Kyurem's pointy chin resembles one too.
  • Badass in Distress: Team Plasma have been keeping Kyurem locked up for a while by the time you encounter them at Opelucid.
  • Bishōnen: Due to its male voice in the anime, Reshiram can be considered the dragon version of this, as if this TCG card didn't make it blatant enough.
  • Breakout Character: Zekrom easily became the most popular of the trio (especially outside of Japan), and therefore got a ton of appearances in spinoffs and adaptations - even more than its counterpart, Reshiram.
  • Combination Attack: Fusion Flare and Fusion Bolt get powered up and longer animations when the other one was used before it, or when you score a critical hit. Both power-ups also make bigger explosions, but boosted Fusion Flare takes it to the extreme.
  • Dark Is Evil: Zekrom in Pokémon Black, where it serves the Anti-Villain N. Black Kyurem fits this trope in Black 2 when it's under Ghetsis' control.
  • Depending on the Writer: Kyurem can turn into Black/White Kyurem in the anime without using Reshiram and Zekrom at all.
  • Dracolich: Technically, Kyurem is a zombie dragon.
  • Dinosaurs Are Dragons: Inverted, Reshiram somewhat resembles feathered dinosaurs.
  • The Dragon:
  • Dragons Up the Yin Yang:
    • Pretty literal description, actually! note 
    • Interestingly, White Kyurem bears slight resemblence to an Eastern Dragon, albeit a highly stylized one. It has both reptilian and mammalian traits, due to it being a fusion of Reshiram and Kyurem, something that many depictions of Eastern Dragons tend to have. This contrasts Black Kyurem, which bears more of a resemblence to the classic European Dragon.
  • Dummied Out: The God Stone, along with two Ice attacks (Freeze Shock and Ice Burn, both reserved for Kyurem in Pokémon Black 2 and White 2), are in the original Pokémon Black and White, possibly to avoid compatibility issues.
  • Everything's Better with Dinosaurs: Zekrom and Kyurem have characteristics of theropod dinosaurs such as Tyrannosaurus rex. Though not immediately obvious, Reshiram's body structure is similar to a giant pterodactyl, right down to the "wing-fingers".
  • Evil Is Deathly Cold: Ghetsis commands Kyurem in Black 2 and White 2. To a lesser extent, Kyurem in the 15th movie too though it isn't evil, just a violent Blood Knight.
  • Fire, Ice, Lightning: Each of them have a secondary type corresponding to his dynamic.
  • Foil: Reshiram and Zekrom to each other; Zekrom's black technological looks and neon blue lightning to Reshiram's white birdlike looks with natural flames. Kyurem turns out to be a foil to both, representing a void.
  • Fusion Dance: Kyurem's alternate formes — Black Kyurem (Kyurem & Zekrom) and White Kyurem (Kyurem & Reshiram). Of note is that, being formes of Kyurem, the entire fusion process is of the one-sided "Power Booster" variety - Kyurem reduces Reshiram or Zekrom back to the Light/Dark Stone and absorbs them into its own body. Ghetsis calls this process "Absofusion". In the anime, Kyurem also retains the same consciousness, voice, and personality when in its alternate formes and simply switches between them at will.
  • Glacier Waif: Reshiram, which, for some reason, is slower than the more heavily-built Palkia, Slaking, and Regigigas.
  • Grey and Grey Morality:
    • Like most Pokémon, neither Reshiram nor Zekrom seem to have any especially "virtuous" or "evil" intentions, despite their contrasting appearances. The various forms of canon show both dragons filling both heroic and villainous roles, although as antagonists they tend to perform a Heel-Face Turn along with their trainer (N in the games or Damon in the anime), which is induced by a Heel Realization. Kyurem seems to be the least benevolent of the trio; in the games it is said to have hunted the humans living in Lacunosa Town while in the anime it's a Blood Knight who refuses to back down until a fight is officially over.
    • According to their backstory, Reshiram stands for truth while Zekrom stands for ideals.
    • The 15th movie applies this to Kyurem as well. It looks terrifying, but it has a strong sense of honor and finds cowardice and arrogance to be deplorable. At the end it helps Keldeo and the Swords Of Justice stop a building from collapsing on the heroes because Keldeo tells Kyurem it would rather save its friends even if it means losing the battle against it.
  • Hybrid Monster: Kyurem's alternate forms are the result of fusing with Reshiram or Zekrom.
  • An Ice Pokémon: Kyurem is part Ice-type.
  • Irony: Although Reshiram is supposed to be ladylike and Zekrom is supposed to be manly, it's the exact opposite with yin and yang; yang is masculine and yin is feminine. note  Meanwhile, the anime just ran with it and made them both masculine.
  • Jack of All Stats: Kyruem's base form has balanced stats leaning towards offense and HP.
  • Large Ham: All three of them, in the anime. They speak telepathically with extremely deep, melodramatic voices.
  • Larynx Dissonance: Although Reshiram was given a "ladylike" design according to Word of God, it (like Zekrom and Kyurem) speaks with a very manly voice in the 14th movie.
  • The Last of These Is Not Like the Others: Kyurem has characteristics that make its Ice typing fairly obvious, doesn't have some sort of power generator for a tail, lacks a powerful signature move, is much more frail and lightly built than its counterparts, and is designed overall to be fairly weak in comparison to similar legendaries. Also, its cry just sounds like static compared to everything else. Pokémon Black 2 and White 2 reveal that Kyurem is able to take on characteristics of the other dragons and make itself somewhat whole again.
  • Light Is Not Good: Reshiram in Pokémon White, where it serves under N while he's still an Anti-Villain. White Kyurem in White 2, where it serves Ghetsis.
  • Lightning Bruiser: Though fairly slow compared to other Olympus Mons, like the past three generations of box legendaries. Kyurem's alternate formes are this even compared to other Olympus Mons; they hit even harder than Reshiram and Zekrom while retaining Kyurem's slightly higher speed.
  • Literal Split Personality: Reshiram and Zekrom, according to the mythology. Kyurem is actually what is left of the Pokémon that Reshiram and Zekrom split from.
  • Magic Knight: All of them have good mixed attacking stats, with their secondary attacking stat at Base 120. Kyurem's attacking stats are both 130, though.
  • Mighty Glacier: Reshiram and Zekrom have speed as their lowest Stat; Reshiram is specially oriented, and Zekrom is physically oriented. Kyurem is only slightly faster.
  • Ninja Pirate Zombie Robot: A giant fire-tailed-angel-dragon, a giant lightning-tailed-armor-dragon and an undead ice dragon that can become a giant fire-tailed-angel-dragon or a giant lightning-tailed-armor-dragon!
  • No Biological Sex: Though Word of God says Reshiram is supposed to be feminine in design while Zekrom is masculine to contrast each other. Both were given masculine voices in the anime.
  • No Sell: Reshiram to burns, Zekrom to paralysis as of Gen VI, and Kyurem to freezing.
  • Obviously Evil: Subverted for Zekrom, since it's only technically "antagonistic" in Black, where it serves as The Dragon to Anti-Villain N. Same goes for the Reshiram version of the 14th movie, where it is depicted as an Anti-Villain that performs a Heel-Face Turn along with its trainer, Damon.
  • Olympus Mons: Unlike the previous legendary trios, they represent ideologies, although they also represent certain elements.
  • Orange/Blue Contrast: With Reshiram and White Kyurem being the orange contrasting Zekrom and Black Kyurem's blue. Do take note, however, that this is a Downplayed Trope; the colors only shows up as their power manifest once they start battling.
  • Our Dragons Are Different: One looks like a furnace-tailed bird and the other looks like an armored dinosaur. Kyurem, meanwhile, looks incomplete, even in its alternate formes. The apparently rebuilt arms, and wings are made out of ice, possibly due to only being a fusion of two of the dragons and not all three (which would fully recreate the original dragon). That's not even counting the strong possibility that the original being was an alien.
  • Our Zombies Are Different: Kyurem is believed to be the husk of the original dragon that Reshiram and Zekrom split from. When it changes forme by fusing with one of them, it becomes less "dead".
  • Oxymoronic Being: Kyurem is a dragon made out of ice, one of the Dragon-type's traditional weaknesses.
  • Physical God: All three, though Kyurem has certainly fallen in power somewhat. It can rise again. Somehow...
  • Playing with Fire: Reshiram is part Fire-type.
  • Poor, Predictable Rock: Unlike other Cover Legends, they have very shallow movepools outside of their STAB attacks.
  • Power Copying: Kyurem can power up to use Reshiram and Zekrom's moves and abilities. Of course, the powerups in question consist of Reshiram and Zekrom themselves!
  • Power Incontinence: Kyurem's broken self is unable to fully handle its ice powers, which is why ice forms on its outside.
  • Power Trio: Reshiram and Zekrom represent Fire (heat) and Electricity, both of which are the main types of energy known to man. Kyurem represents the lack of energy, explaining its Ice typing. Being an energy-less empty husk also explains its looks: Compared to other legendary Pokémon, it looks really weak, skinny, wrinkled, and old.
  • Psychic Powers: Reshiram knows Extrasensory upon encounter. Although Zekrom knows the Psychic-type Zen Headbutt, the move does not imply Psychic Powers as much as Reshiram's equivalent move does.
  • Purposely Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi.
  • Rated M for Manly:
    • Game Freak seems determined to show that Zekrom is the manliest Pokémon ever, from its very deep Guttural Growler voice in the movie to its being Oda Nobunaga's main Pokémon partner in the Nobunaga's Ambition crossover, Pokémon Conquest. note 
    • Kyurem in its alternate formes qualify; Black Kyurem takes Zekrom's manly traits Up to Eleven, while White Kyurem looks like a more rugged and ferocious-looking version of Reshiram.
  • Recurring Element: Like Kyogre and Groudon, Reshiram and Zekrom are opposite-colored ancient beasts that had a titanic feud long long ago that nearly destroyed their respective region, and glow red and blue when powered up. Reshiram also has a similar stat distribution to Kyogre, while Zekrom's stats are similar to Groudon. Kyurem (in its normal forme), like Rayquaza, is found in the first set of paired games way off in some sidequest, with no apparent connection to the main duo (and even has a similar, albeit much weaker, stat distribution). In Black 2 and White 2, Kyurem's alternate formes and antagonistic role make it more similar to Giratina as well.
  • Red and Black and Evil All Over: Zekrom is a black dragon Pokémon with red eyes. Subverted in that Kyurem is the "evil" one in the trio, and the closest that Zekrom came was being owned by an Anti-Villain in the Black versions of the game and the 14th movie, and apparent villain Oda Nobunaga in Pokémon Conquest.
  • Red Oni, Blue Oni: If sprite animations are anything to go by, Kyurem embodies this in its two formes - Black Kyurem slams its fists on the ground and shakes it while charging up, while White Kyurem just calmly tilts back and forth. Ironically, the former glows blue while the latter glows red.
  • Red Right Hand: One of Kyurem's arms and wings is frozen (or made out of ice) in each of its alternate formes.
  • Romanticism vs. Enlightenment: The main contrasting themes of Zekrom and Reshiram. Zekrom represents ideals while Reshiram represents truth.
  • Secret Art: Fusion Flare and Blue Flare for Reshiram, Fusion Bolt and Bolt Strike for Zekrom, Glaciate for Kyurem, Freeze Shock for Black Kyurem, and Ice Burn for White Kyurem. The "Fusion" moves are also held by the movie download Victini, and can be learned by Black/White Kyurem in place of Scary Face.
  • Sensitive Guy and Manly Man: In terms of appearance, Reshiram is the Sensitive Guy and Zekrom is the Manly Man.
  • Shock and Awe: Zekrom is part Electric-type.
  • Single Specimen Species: If the myths are to be believed.
  • Sword of Plot Advancement: You are FORCED to capture them; defeating them won't even give you experience. There is, however, a way to do Sequence Breaking. If you have a full party and your 24 boxes are full as well, the game will allow you to proceed without catching them, saving the chance for later. Good luck catching over 720 Pokémon before your first Elite Four run, though. Surprisingly inverted with Kyurem in Pokémon Black 2 and White 2, however.
  • To Serve Man: An old legend in Lacunosa Town describes Kyurem dragging people away and eating them, but its unknown if its true or not. At the very least, whatever it was doing back then was enough to scare the townsfolk into surrounding Lacunosa Town with a rock wall and enacting a curfew.
  • Took a Level in Badass: Kyurem does with its Black Kyurem and White Kyurem formes. These formes have a base stat total of 700, with 170 Attack/Special Attack respectively, surpassing Zekrom and Reshiram by 20 points respectively, and making it one of the strongest Pokemon in the franchise in terms of base stat total.
  • Wolverine Publicity:
    • Zekrom. For some reason, it was featured prominently in the first two episodes of the Best Wishes anime, was revealed long before Reshiram for the 14th movie, and is the most prominent Pokémon in both the Pokémon RéBURST manga and Pokémon Conquest. This is weird, since Reshiram proved to be much more popular than Zekrom in Japan in the 15th anniversary poll. note 
    • Both Reshiram and Zekrom are getting promo after promo after promo in the TCG; it looks like Kyurem might be coming along for the ride too.
  • Yin-Yang Clash: It's their main motif.

     Keldeo 

This Pokémon is the charge of the Musketeer trio. Much like them, it is a dual Fighting type with a typing that is borrowed from nature, in Keldeo's case, Water. Long ago when it was only a foal, a fire broke out over the Moor of Icirrus and it lost its home. It was then taken in and taught how to take care of itself by the Musketeer trio. After it had grown, it left for parts unknown, but if it and the rest of the Musketeers reunite, it is able to learn a brand new move. Despite its appearance, it has nothing to do with My Little Pony.
  • An Ice Pokémon: Subverted, actually! Unlike nearly every other Water type, Keldeo has almost no Ice attacks, only able to use the lackluster and really widely distributed Icy Wind. Ice Beam, Blizzard, and the other Ice-type standbys that Water normally has access to aren't options.
  • Badass Adorable: A "cute" legendary that also fits right in with the "badass" Musketeer trio.
  • Conveniently an Orphan: Its parents died in a forest fire.
  • Cute Bruiser: It looks like it came straight out of My Little Pony, but it has the 2nd highest Special Attack of all Water-types.
  • Disc One Nuke: A wifi event that ended February 12th, 2013 allowed you to obtain a level 50 Keldeo in Black/White 2 before you even finish Bianca's tutorials, although it will have issues obeying you since it considered a traded mon. However, its stats are far better than anything you will have for at LEAST half of the game, will be nearly impossible for anything early game to kill it, and one-shots any Pokémon when it does decide to attack.
  • Gameplay and Story Segregation: The Pokédex states it becomes swifter when it's resolute; its Speed doesn't change at all in Resolute Form, however.
  • Happily Adopted: According to its backstory, it was separated from its parents during a forest fire at the Moor of Icirrus, and they are heavily implied to have died. It was later found by the other Musketeers, who took it in and trained it.
  • Horn Attack: Its Natural Weapon through which Sacred Sword and Secret Sword are channeled.
  • The Last of These Is Not Like the Others: Designed to look like a horse while the other Mustekeers are designed to look like bovines.
  • Lightning Bruiser: The Special-oriented counterpart to Terrakion.
  • Making a Splash: Based on the kelpie, a mythological horse from Celtic folklore said to haunt the rivers and lochs of Scotland and Ireland by walking on water and loves to lure children in, drown them, then eat them alive -- barring their liver and heart.
  • The Musketeer: Possible to use it this way, just like the trio before it.
  • No Biological Sex: Despite being based on a male character, like the other three.
  • Not Quite Flight: In its movie debut it can do so by firing water out of the bottom of its hooves.
  • Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi due to being an event mon, despite not being much better than the unrestricted Musketeer trio, if it is even better than them at all what with having the same stat total as them.
  • Secret Art: Sacred Sword, as expected from the Fourth Musketeer, as well as Secret Sword (but that one has to be taught to it by the three other Musketeer Pokémon). That second one is notable in the way that, as long as Keldeo knows it, it will remain in its Resolute Form.
  • Shout-Out: To d'Artagnan from The Three Musketeers, the youngest and newest member of the group.
  • Single Specimen Species: Zig-Zagged. It had parents, meaning it can apparently breed, but it is unknown if there are any others like it.
  • Sixth Ranger: It's the fourth musketeer.
  • Took a Level in Badass: Its Resolute Form, though it still looks mostly the same (aside from a longer horn and mane along with "boots"), and its stats remain the same.
  • Useless Useful Spell: When compared to the Musketeer trio, Keldeo's Justified is much less useful. It has to activate twice before its attack surpasses its special attack in most cases and secret sword works its special attack to hit physical defense anyway.
  • Walk on Water: Justified as it is based on a mythological horse creature that can do that. The Pokédex says this is achieved by blasting water out of its hooves.

     Meloetta 

The third event Pokémon of Gen V, Meloetta is a dual normal type that can either be part psychic or part fighting. Its story is that long ago, it sang and danced to bring joy to the hearts of people and Pokémon alike. When sorrow descended onto the world, it lost its melody along with its red shoes. When taken to a certain guitarist in a certain café in Castelia City, he'll teach the lost song to Meloetta and it will be able to access its other forme.
  • Ascended Extra: In Best Wishes 2, it got a long arc dedicated to it and traveled with Ash.
  • Awesome, but Impractical: Pirouette Forme has great Attack, great Speed, passable Physical bulk, and has STAB coverage that can hit just about anything for at least neutral damage, except Ghosts (and it can use Shadow Claw to deal with them). Unfortunately, Meloetta cannot start a battle in Pirouette Forme; it needs to have a moveslot handy for the move Relic Song and then use the attack in battle to make use of that Forme.
  • Beehive Hairdo: In Pirouette Forme.
  • Dance Battler: Mainly in Pirouette Forme.
  • Demoted to Extra: Meloetta will be making its debut in just a short special rather than a full movie unlike all of the other event legendaries, and its announcement was quickly forgotten thanks to the unveiling of Black 2 and White 2 and Kyurem's new forms. Also, Genesect is being released before it, outside of Japan.
  • For Massive Damage: Hawlucha's Flying Press against Pirouette Forme.
  • Glass Cannon/Fragile Speedster: Pirouette Forme, which has impressive Speed and Attack, though its HP and Physical Defense aren't terrible (except maybe by Legendary standards).
  • Hair Decorations: It wears an object that looks like a microphone in Aria Forme and a hairpin in Pirouette Forme.
  • Magical Girl: Its transformation into Pirouette Forme is reminiscent of a magical girl's transformation.
  • Mighty Glacier: Aria Forme on the Special side, as it boasts hefty Special Attack and Defense, with rather good HP to back up the latter. It isn't necessarily slow, though; it's just not as fast as Pirouette Forme, and is considerably easier to outspeed.
  • Multiform Balance: Aria Forme has higher Special Attack and Special Defense while Pirouette Forme is faster and more physical attack-focused.
  • The Muse: Its Aria Forme has said to have inspired musicians into writing songs.
  • Musical Assassin: Mainly in Aria Forme.
  • No Biological Sex: Despite its feminine appearance (and voice, in the anime).
  • Non-Elemental: Part Normal-type in both forms.
  • No Sell: Immune to Ghost-type attacks.
  • Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi, for the same reason as Keldeo.
  • Psychic Powers: In Aria Forme.
  • Quirky Bard: For its ability to radically alter its base stats mid-battle. The only other Pokemon that can do that are Zen Mode Darmanitan, and it can only do it while at low health and Aegislash who must use King's Shield to turn back to Shield Forme; Meloetta can switch from Physical Glass Cannon to Special Mighty Glacier whenever it finds a turn to use Relic Song.
  • Rapunzel Hair: Longer than its own body.
  • Recurring Element: Of Shaymin, as a Mew-clone-esque Pokemon that gets a forme change in the follow-up version.
  • Secret Art: Relic Song, but only by Move Tutor.
  • Standard Status Effects: Has the ability Serene Grace. Notably, its Secret Art Relic Song has a small chance to induce sleep, which the ability doubles.
  • You Gotta Have Green Hair: Aria Forme.

     Genesect 

The last Pokémon in the Unova Pokédex, Genesect was Team Plasma's attempt at creating the strongest Pokémon ever. 300 million years ago, during the Paleozoic Era, it was feared as the ultimate hunter, leading to Team Plasma choosing it to be enhanced. After being resurrected from a fossil, its type was changed to Steel, Download was added as an Ability, and its signature attack, Techno Blast (along with the Drives that change the elemental type of Techno Blast) were created. At some point, N had research halted and the P2 Laboratory closed, claiming that Pokémon are perfect beings and science damages their natural beauty. However, one lone scientist remained, and continued development by himself out of the belief that Genesect is necessary for Team Plasma's goals.
  • Action Initiative: An event Genesect based of the leader specimen in its debut movie has Extreme Speed.
  • Adaptive Ability: Its Ability, Download, automatically raises one of Genesect's offensive stats depending on which one of the enemy's defenses is weaker.
  • Awesome, but Impractical: Techno Blast (at least pre-Gen VI), which is elaborated on further down.
  • Backpack Cannon: Has a large cannon on its back.
  • Badass: It's quite easily the strongest Bug-type to ever exist, and it's the first legendary for that type.
  • Big Creepy-Crawlies: The very first true Bug-type Legendary that isn't Insect-Plate Arceus.
  • Casting a Shadow: Although not in-game, the Red Genesect in M16 has this for its Techno Blast.
  • Cool vs. Awesome: In the sixteenth film, Genesect faces off against the first modified super-Pokemon, Mewtwo.
  • Confusion Fu: Has a great movepool with a lot of powerful attacks such as Flamethrower, Ice Beam, and Thunderbolt.
  • Cyborg: It's a prehistoric life form that has been enhanced with cybernetics.
  • Cybernetics Eat Your Soul: N forbade the Genesect project from being completed for this very reason, though the fact that N was still in his Science Is Bad phase at this point casts doubt on the truthfulness of this claim.
  • Disc One Nuke: A Wi-Fi event for it coincided with the release of Black 2 and White 2, allowing players to obtain a Level 15 Genesect at the very start of the game. Even at that relatively low level, it massively outstrips every opponent in the early parts of the game — although you do need at least one badge to get it to obey you. And, of course, it gets stronger.
  • Eating Machine: It can eat Poké Puffs. Even with a mouth that never opens.
  • Extra Ore Dinary: As a result of Team Plasma's modifications, as all fossil Pokémon but Genesect are Rock types.
  • Foil: To Mewtwo, due to their similar backstories. The sixteenth movie is built around this.
  • For Massive Damage: Like Scizor, Forretress, Wormadam, Escavalier, and Durant before it, it doesn't take too well to fire attacks.
  • Foreshadowing: In Kalos' Fossil Lab, the Hiker that gives you the Genesect Drives mentions Genesect being seen in Glittering Cave. Whether this is Foreshadowing to an upcoming event or Urban Legend of Zelda remains to be seen.
  • Fossil Revival: The only revived Pokemon to not be a Rock-type due to its cybernetic enhancements.
  • Frozen Face: Its (presumably artificial) face never changes expression.
  • An Ice Robobug: The Chill Drive makes Techno Blast Ice-type.
  • Lightning Bruiser: Great offenses with above average defenses and speed.
  • Living Relic: It was revived from a fossil and turned into a cyborg.
  • Magic Knight: Has equal offensive stats, both at 120.
  • Making a Splash: The Douse Drive makes Techno Blast Water-type.
  • Ninja Pirate Zombie Robot: A prehistoric cybernetic insect with a Backpack Cannon that shoots Frickin' Laser Beams! As if that's not enough, it can also turn into a hoverboard!!
  • No Biological Sex: It probably had one before its revival and mechanization, though it's considered genderless now.
  • No Sell: Immune to Poison-type attacks and poisoning.
  • Olympus Mons: The first Bug-type Legendary Pokémon.
  • Playing with Fire: The Burn Drive makes Techno Blast Fire-type.
  • Power Up Let Down: Techno Blast. See Useless Useful Spell below.
  • Prehistoric Monster: In fact, it's the one and only legendary Pokémon who's a fossil Pokémon like Aerodactyl, Rampardos, Cradily, etc. Oddly enough, it can't learn Ancient Power, despite possibly being hundreds of times older than some Pokémon who can, presumably because of all of those modifications Plasma did to it.
  • Purple Is Powerful: It's a super predator made even stronger with technology and is mostly purple.
  • Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi, just like all other event-only Pokémon.
  • Recurring Element: A Mewtwo-esque final legendary like the original Mewtwo and Deoxys. It seems to also take cues from Mewtwo's origin in the manga and animé canons.
  • Red Eyes, Take Warning: This creature was an apex predator for a reason.
  • Red Ones Go Faster: In Genesect and the Legend Awakened, there is a shiny Genesect (which is red-colored) that knows Extremespeed (said Genesect was made available as a downloadable event for people who saw the movie in Japan).
  • Secret Art: Techno Blast, which changes types when a Drive is held.
  • Secret Character: Just like every other Mythical Pokémon.
  • Shock and Awe: The Shock Drive makes Techno Blast Electric-type.
  • Single Specimen Species: The prehistoric version probably wasn't, but there very likely isn't going to be any more of the enhanced kind. Averted in the anime, where at least five of the enhanced kind exist, one being shiny.
  • Slasher Smile: Sports this as part of its Frozen Face.
  • Status Buff: Download raises its Attack or Special Attack depending on the enemy's defences. There's also an Event Genesect that comes with Shift Gear, which was Klinklang's Secret Art.
  • The Stoic: In Pokémon Amie, Genesect shows little to no emotion (aside from a slightly altered cry in certain situations, and thanks to its Frozen Face) and almost never moves out of its hunched, zombie-like pose (when it does, it takes on an Ass Kicking Pose as a sign of disapproval).
  • Took a Level in Badass: Generation VI buffed Techno Blast to 120 power. Given how Fire Blast, Hydro Pump, Blizzard and Thunder were lowered in power to 110, Genesect now has access to not only more powerful versions of them, but 100% accurate versions of them at that!
  • Transforming Mecha: Has the ability to fold itself into a ship form to fly around.
  • Turned Against Their Masters: What happens if you use it against Team Plasma in the games. They do this on their on in the anime.
  • Useless Useful Spell: Techno Blast in its debut generation. It had a base power of 85 and could be one of 4 types depending on what drive Genesect was holding. Sounds cool, right? The problem is that Genesect learned more powerful moves for 3 of those that also had secondary effects for status infliction, had more PP, and let Genesect hold a different item. The only remotely useful type for Techno Blast was Water since it let Genesect deal with Fire-types, but even then it had access to the slightly weaker Water Pulse which also had a chance to confuse the opponent and didn't take up your item slot. Game Freak caught on and buffed it to 120 base power (the same power as Fire Blast, Blizzard, Thunder, and Hydro Pump before they were Nerfed in Gen VI) to compensate for it taking up your item slot.
  • Weaponized Animal: A weaponized ancient apex predator!
  • We Can Rebuild Him: Team Plasma revived it to use as a weapon.

Pokémon: Generation V - Victini to ZoroarkCharacters/PokémonPokémon: Generation VI Families

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