Characters: Pokémon: Generation V - Minccino to Genesect
The character sheet for the fifth generation's Pokémon
got so big that it had to be split. This page has the tropes for Pokémon numbered 572 to 649 in the National Pokédex. For the rest, go here
Minccino and Cinccino (Chillarmy and Chillaccino)
Adorable chinchilla Pokémon that have soft gray (or puce if they're shiny) fur. They are neat freaks that like things to be spotless, so they often clean things with their tails. Cinccino also possess long white fur that resembles a feather boa.
- Badass Adorable: One of the cutest Pokémon of the fifth Generation, and so pretty in its own fur! And with the right set-up and a bit of luck, it can take out some of the top-tier threats in the metagame in a one-on-one fight...by slapping them around with its tail.
- Bullet Seed: One of the few non-grass Pokémon who can learn the move... and the only one that gets it who can have the Skill Link ability. Works well with Technician as well.
- Disc One Nuke: In Black And White 2, you can catch these critters as early as Route 5, just before taking on the 4th Gym. You're also Railroaded into finding a Hidden Ability Minccino at Route 5's Hidden Grotto right when you enter the route, so you can freely choose between abilities. Shiny Stones and the Move Relearner aren't much further down the road either.
- Glass Cannon/Fragile Speedster: At 95 Attack, Cinccino can put out some surprising pain, and 115 Speed means it can outpace nearly everything on the OU Tier - giving a Choice Scarf puts it on par with Speed Forme Deoxys and guarantees outrunning anything that isn't another speedy Choice Scarf user. Its HP and Defenses, however, aren't nearly as impressive...
- Killer Chinchilla: Whoa nelly, does its appearance ever betray its might. Cinccino is a unique 'Mon in that it has access to both Technician and Skill Link along with a plethora of Spam Attack moves that benefit from them (Tail Slap by level, Bullet Seed and Rock Blast by a Move Relearner). For the uninitiated: Technician boosts the power of moves with 60 or less Base Power by 50%, and Skill Link allows attacks that hit 2-5 times to always hit five times. Suddenly this adorable creature is throwing around 125+ Base Power attacks, not even counting STAB or Critical Hits, coming off of an impressive 95 Attack stat. The major choice to make between Technician and Skill Link is whether you want a static power boost or are willing to gamble for more.
- And it doesn't end there. Cinccino can also learn a fourth move for coverage, usually either Wake-Up Slap or Aqua Tail, that ensures next to nothing can resist everything it does. The only ones that do are the Honedge line for the Wake-Up Slap build (only introduced in Gen VI, meaning that before this, nothing fully-resisted Cinccino), or the Ferroseed line for Aqua Tail; everything else is fair game.
- Making a Splash: They also can learn Aqua Tail.
- Neat Freak: Minccino's obsession with cleaning dirty stuff. It even evolves with a Shiny Stone!
- No Pronunciation Guide: Many were unsure of how to pronounce Minccino when it was first revealed. It's pronounced Mihn-CHEE-noh, by the way.
- No Sell: Against Ghost-type attacks.
- Overshadowed by Awesome: Despite all the praise for Cinccino listed above, its Skill Link niche is sadly now outshone by Mega Heracross. Technician builds are still viable however.
- Although Cinccino does get some points still for how Mega Heracross takes up the Mega Slot and is much faster to where it can do some nasty flinching with the aid of a King's Rock.
- Pintsized Powerhouse: Cinccino's one of the smallest fully-evolved Pokémon, but still just as strong.
- Pretty in Mink: Cinccino. Subverted (and justified) in that it's its own fur.
- Ridiculously Cute Critter: Both of them. Which justifies their Cute Charm ability.
- Secret Art: Tail Slap, basically a stronger version of the multi-hit Fury Attack or Fury Swipes.
- Spam Attack: Cinccino's modus operandi. It can get Rock Blast and Bullet Seed to go along with Tail Slap if you have a couple of Heart Scales to spend, giving it access to the three best multi-hit moves in the game.
- Tail Slap: Its signature move.
- Useless Useful Spell: Their second normal ability, Cute Charm, has a 30% chance of inflicting Attract on a Pokémon that hits it with direct attack. Except this ability is very situational since it requires both an opposite gender and to be a direct attack, and any strong attack of that kind will knock it out very quickly. Their other abilities far outclass Cute Charm anyway.
Gothita, Gothorita, and Gothitelle (Gothimu, Gochimiru, and Gochiruzeru)
A family of Psychic Pokémon that have a gothic lolita motif. They appear to possess a number of different, unsettling psychic abilities and seem to to be inspired by both the Abra family and the Ralts family. They are exclusive to the Black version.
- Adult Fear: Just like Drowzee and Hypno (minus the obvious child molestation jokes), wild Gothorita steal people and Pokémon during the night with hypnotic powers. Its Hidden Ability is Shadow Tag, which prevents foes from fleeing. Unlike Drowzee, it doesn't have the excuse of needing some nice tasty dreams to eat. But it can anyway...
- Elegant Gothic Lolita: It's based on this trend.
- Hair Decorations
- Foil: The Black version counterpart to the Solosis line.
- Girlish Pigtails
- Goth Girls Know Magic
- Mighty Glacier
- Missing Secret: White 2 players are out of luck if they want to obtain the evolutionary family without trading. While Black 2 players can find the version counterpart Duosion in the Dream World, Gothorita was only obtainable by an event that ended on July 25, 2013.
- Noblewoman's Laugh: Gothitelle does a similar pose when it's happy in Pokemon Amie.
- Psychic Powers
- Psycho Strings: Gothitelle's cry sounds suspiciously similar to the infamous musical cue from the shower murder scene from Hitchcock's 1960 classic Psycho. Pleasant dreams.
- Shadow Pin: Its Hidden Ability is Shadow Tag, the very same ability that made Wobbuffet a Lethal Joke Character. It isn't insanely powerful with this ability, but this makes up for its ho-hum stats.
- Star Power: They can tell the future by using stars.
- Status Buff: Gen VI has gifted them with the Competitive Ability, which causes it to boost its Special Attack whenever one of its stats is reduced. It's also a standard Ability, so less jumping through hoops to get it.
- Tertiary Sexual Characteristics: Let's see: Dress? Check. Makeup? Check. Hair ribbons? Check. Will the one you catch actually be a female? Not always.
- Yandere: Between their Pokédex entries and their available moves, they give off this vibe. They're always watching you, able to control you, and know absolutely everything about you, up to and including your inevitable death. If you oppose it, you can not evade their attacks, run away, heal, use items, nor use the attacks you'd like. It will eat your dreams, if it even lets you sleep. It will lull you into a false sense of security with it's charms and praise, and if you dare attack it will turn your attempts back on you. If you are allied to it, it will protect you and make you stronger though you may find yourself harmed by them anyway. note
Solosis, Duosion, and Reuniclus (Uniran, Daburan, and Lanculus)
Psychic Pokémon that resemble giant amoeba. Their inner bodies are suspended in a green fluid and encapsulated in a thin membrane, which protects them from the elements and allows them to thrive in nearly any sort of environment. It possess a high special attack and HP stat, but terrible speed, which makes them excellent trick room users. It is exclusive to the White version.
- Foil: The White version counterpart of Gothita's line.
- Healing Factor: They can learn Recover, and get Regenerator as their Hidden Ability.
- Mega Microbes: Well, cells/developing embryos.
- Mighty Glacier: Great Special Attack and HP, but their horrible speed doesn't really allow them to be a Game Breaker.
- Elite Tweak: That same horrible speed makes them a Special Attack force to be reckoned with when Trick Room is involved.
- Our Homunculi Are Different
- Our Monsters Are Weird
- No Sell: One ability, Magic Guard, makes them immune to all indirect damage. Their other ability, Overcoat, makes them immune to weather damage and powder moves like Sleep Powder.
- Psychic Powers
- Ridiculously Cute Critter: You wouldn't expect a developing embryo to pull it off, but they do.
- Split Personality Merge: During its time as Duosion, it has two brains that can disagree with each other. When they become Reuniclus, however, they merge together into one personality again.
Ducklett and Swanna (Koaruhie and Swanna)
Making their homes near lakes, rivers and seas, these waterfowl are a common sight along the many bridges of the Unova region, where trainers gather for the feathers they occasionally drop even if they are not interested in catching one. While Ducklett is a bit gawky, it becomes much more graceful when it evolves into Swanna, but like other Water/Flying dual types, electricity will ruin its day
- Blow You Away: Notably, it's a prominent user of the move Hurricane, since the attack gains perfect accuracy in the rain, which Swanna can take additional advantage of with its STAB Water attacks and its Hydration ability. The only Pokémon that can boast similar credentials is Pelipper, which Swanna has a significant speed advantage over.
- For Massive Damage: Extremely vulnerable to Electric attacks and Freeze Dry, an Ice-type attack that is super effective against Water-types.
- Fragile Speedster
- Healing Factor: Learns Aqua Ring via level-up. In addition, its Hidden Ability is Hydration, which heals Standard Status Effects placed on it while in the rain.
- Heal Thyself: Learns Roost via level-up.
- Making a Splash
- No Sell: Immune to Ground attacks.
- Swans A Swimming
Vanillite, Vanillish, and Vanilluxe (Vanipeti, Baniricchi, and Baibanira)
A family of pure ice types that hang around Cold Storage and bear a striking resemblance to ice cream desserts. Don't let their appearance deceive you*
; they aren't milk-based and they do have high stats, although their typing and movepool holds them back. They were designed by a British guy employed by Game Freak.
- Action Bomb: Like Trubbish and Garbodor, the entire line can learn Explosion (though, unlike Trubbish and Garbodor, they learn Explosion through TMs).
- Action Initiative: Can be bred to know Ice Shard.
- Anthropomorphic Food: Subverted, they're only made of ice and snow.
- Extra Ore Dinary: Though not a Steel-type, it learns a lot of Steel attacks such as Flash Cannon, Mirror Shot, and Autotomize.
- They are also in the Mineral Egg Group.
- Healing Factor: In Hail, thanks to Ice Body.
- An Ice Pokémon
- Jack of All Stats
- Fragile Speedster: With its Hidden Ability of Weak Armor, which allows it to gain Speed whenever its physically struck, at the cost of losing Defense as well.
- Lightning Bruiser: With Autonomize, which it can be bred to know.
- Mighty Glacier: Between its somewhat lower Speed and the fact that its easily outsped, it comes off more as this prior to any buffs it might use. It also learns Acid Armor naturally to boost its Defense further, and it can be bred or tutored to know Iron Defense.
- Lethal Joke Character: As stated above, don't let the fact that they're ice cream cones fool you. Vanilluxe is tied with Lapras for the highest base stat total of non-legendary Ice-types. It also has a higher physical attack stat than some tough looking Pokemon such as Steelix, Scrafty, and Ferrothorn, even though its highest stat is special attack.
- Multiple Head Case: Vanilluxe.
- One-Hit KO: Naturally learns Sheer Cold.
- Ridiculously Cute Critter: The whole friggin' line, but special mention goes to Vanillite.
- Scissors Cuts Rock: Gained the new Freeze Dry attack in Gen VI, giving them a more effective means of dealing with Water-types than they had in Gen V.
Deerling and Sawsbuck (Shikijika and Mebukijika)
Unlike the regions of games past, Unova experiences seasons, each one lasting a month in-game. This Pokémon changes its appearance depending on which season it is currently. As a Deerling, its scent changes and its coat changes color. As a Sawsbuck, its antlers grow and shed leaves much like a deciduous tree. Its signature move is Horn Leech, which works like Giga Drain except it works off its physical attack.
It seems like every region has its own kind of electrical rodent. Emolga is Unova's. Unlike its relatives, it is able to glide using a thin membrane called a patagium. This membrane is electrically charged. It isn't encountered that often, so consider yourself lucky if you do find one (or unlucky if you were training a Water-, Flying-, or Grass type).
- Blow You Away
- Dub Name Change: This isn't especially notable among Pokemon as a whole, but Emolga is the only "Pikachu clone" to have its name changed from the Japanese version, presumably to circumvent the Scunthorpe Problem ("mong" is a British pejorative for those with Down's syndrome).
- Everything's Nuttier With Squirrels: It's an electric flying squirrel.
- Fragile Speedster
- No Sell: Immune to Ground-type attacks.
- Elemental Absorption: Its Hidden Ability, Motor Drive, not only lets it No Sell Electricity, but also boosts Emolga's Speed when hit by such attacks.
- Overshadowed by Awesome: Emolga is almost, sort of, maybe, a bit, close to decent. But seriously, it's next to amazing Electric types like Zebstrika, Galvantula, and Eelektross, for crying out loud.
- Recurring Element: The resident Pikaclone.
- Scunthorpe Problem: Emolga's name was changed from its Japanese name Emonga, presumably because "mong" is a derogatory term (from the UK) for someone afflicted with Down's Syndrome.
- Secret Art: Only Pokémon to learn Volt Switch naturally.
- Shock and Awe
Karrablast and Escavalier (Kaburumo and Chevarugo)
Karrablast is a strange beetle Pokémon that is only capable of evolving with another Pokémon. It seeks out this Pokémon and presumably uses its horn like a can-opener. It then steals the unlucky Pokémon's "can" and uses it as armor. Similar to Scizor, it becomes a dual Bug/Steel type; its attack and defenses are cranked up, but its speed suffers because of the armor.
Foongus and Amoonguss (Tamagetake and Morobareru)
When you're traveling through the grassy fields or brush under the woods in the Unova region and spot what seems to be a Pokéball, beware! It might actually be this Pokémon. However, instead of exploding like Voltorb and Electrode might, this Pokémon might spray spores that may cause paralysis, poison or sleep.
- Boring but Practical: Compared to the other options for grass types in the Unova Dex, they're not the first choice offhand. However their move pool is much greater than the others, who mostly have one or two options available. Not to mention their dizzying array of self-healing moves, and Spore, which lets them reliably put people to sleep.
- Chest Monster: Did that Item Ball just bounce? Oh, son of a--
- Humorously, there's an old woman in Accumula Town who thinks the item in front of her is a Foongus instead of the other way around.
- Fungus Humongous: Subverted: they're not that big, if Dex measurements are to be believed.
- Green Thumb
- Healing Factor: Has Regenerator as its Hidden ability.
- Paper-Thin Disguise: Amoonguss's Pokédex entry says it tries to use its appearance to lure in prey. Most Pokémon aren't fooled, though. Especially since Amoonguss's colors are a little off.
- Poisonous Pokémon
- Punny Name
- Stone Wall: Huge health, decent defenses, tons of self-healing moves... and among the slowest Pokémon in the series.
- Vocal Dissonance: Amoonguss's cry might make sense to be ridiculously high-pitched since it's only about two feet tall, but it still doesn't fit its facial expression at all.
Frillish and Jellicent (Pururiru and Burungel)
Floating in Unova's seas are these intriguing Pokémon. They spend their lives floating in the water waiting for prey to amble into their vicinity (Jellicent is said to be the reason why a lot of ships and their crews have gone missing). They may also take a more active approach and drag their prey downward into their underwater caves several miles below the surface. Unusually, male and female individuals are shaped and colored very differently from each other. The reason for this is unclear. It is a very good choice for a water Pokémon, but don't teach it Energy Ball; that's just the stupidest shit ever
- Badass Mustache: Male Jellicent sport one, which makes it look like Julius Pringles.
- Recurring Element/Expy: Of Tentacool and Tentacruel. Both lines are based off of jellyfish, are extremely common on ocean routes, and have high Special Defense.
- Giant Squid: They are jellyfish, but their tentacles and their habits of sinking ships bring the classical Sea Monster to mind.
- Healing Factor: Frillish and Jellicent are two of the three Ghost-types that can learn Recover, the only other one being Sableye.
- It Only Works Once: One of its abilities, "Cursed Body", does this to an opponent — if the opponent uses an attack on Frillish/Jellicent, there is a chance that said attack gets disabled for a few turns.
- Making a Splash
- No Sell: Against Normal and Fighting attacks, and Water if it has Water Absorb ability.
- Our Ghosts Are Different: Jellyfish ghosts that look innocent, but are really the cause of many a sunken and missing sea vessel.
- Pink Girl, Blue Boy: Literally
- Power-Up Letdown: Its Hidden Ability is Damp, which prevents Self-Destruct and Explosion from being used. Since Jellicent is a Ghost type, it's already immune to both of those attacks.
- Royals Who Actually Do Something: Both genders of Frillish and Jellicent have a crown on their heads and are based off royalty. And they aren't half bad in battle.
- Stone Wall: Has good bulk and a move to help it recover damage (and Cursed Body to potentially seal the enemy's super-effective move out of repetition territory). Especially when paired up with Ferrothorn, as both can cover up each other's weakness.
- Technicolor Eyes: Inverted depending on gender (male have blue sclerae and red pupils; females have red sclerae and blue pupils).
- Tertiary Sexual Characteristics: The male has a mustache and angular features, while the female has lipstick, eyelashes, and frills.
- Soul Power
- Your Soul Is Mine: Their favourite food is life energy. Which they get from the crew of ships who cross their territory and end up missing...
Alomomola are sunfish Pokémon with a very caring personality. If it spots a drowning person or Pokémon, they readily embrace it using their top and bottom fins and bring it to shore. Boasting the fifth highest HP rating of all Pokémon, Alomomola is a Pokémon of great bulk. Despite looking very similar, it is unrelated to Luvdisc.
- Action Initiative: Naturally learns Aqua Jet.
- Cardiovascular Love
- Common Place Rare: For awhile, it will be the only rare encounter on sea routes.
- Fun With Palindromes
- Healing Factor: Has the Hydration and Regenerator Abilties. The former heals any Standard Status Effects it has been afflicted with while in the rain, and the latter restores HP when its switched out.
- It also learns Aqua Ring naturally.
- Healing Shiv: It learns Heal Pulse, which heals a target other than the user.
- Making a Splash: Water-type.
- It also gets the move Soak, which turns the target into a Water-type as well.
- The Medic: It gets the Healer Ability, which gives it a chance at the end of each turn to heal Standard Status Effects on its allies in Double or Triple Battles.
- In addition, it gets several moves that add to this, including Heal Pulse, Wish, and Healing Wish.
- Stone Wall: Though its slightly hampered in this capacity by its poor Special Defense.
- Team Mom: There's a reason why it's called Alomomola.
- Urban Legend of Zelda: Due to its heart-shaped body and similar-looking appearance, it was once thought by fans that it was going to be an evolution of Luvdisc.
Joltik and Galvantula (Bachuru and Dentula)
Joltik is a bug and electric type that is endemic to a cave known as the Chargestone Cave, where the magnetized rocks float and give off electricity, although some have been known to go into cities and feed from electric sockets. It is a tiny Pokémon and it makes use of it by clinging to larger Pokémon and feeding off their static electricity. It evolves into the unsettling Galvantula, a fast Pokémon that uses electrically-charged webbing to ensnare unlucky prey.
- All Webbed Up: They learn Spider Web, Electroweb and Sticky Web. The first prevents the enemy from fleeing, the second does damage while simultaneously lowering the enemy's speed, and the third is an entry hazard that lowers grounded Pokémon's speed.
- Big Creepy-Crawlies: Averted with Joltik, which is actually the size of a real tarantula and the smallest Pokémon so far, although it is massive when compared to a real-life tick, the animal it's based on (10cm compared to 3-5mm). Played straight with the dog-sized Galvantula.
- Extra Eyes: Both of them have multiple eyes, similar to real life spiders. It also justifies their Compoundeyes ability.
- Four Legged Spiders
- Giant Spider: In terms of proportion, Galvantula is huge compared to a regular tarantula.
- Glass Cannon/Fragile Speedster: Galvantuna has high Speed and respectable Special Attack, STAB with several already strong Bug and Electric attacks to give it good coverage, and Compoundeyes raises the 70% accuracy of Thunder to 91%. But its Bug typing makes it fodder for anything packing a Fire and Rock attack, and its defenses and HP are horrible so it'll quickly be KO'd even if its opponent lacks those types.
- Ridiculously Cute Critter: Joltik. Being based on a jumping spider apparently does that.
- Secret Art: Used to be the only line to naturally learn Electroweb before it became tutorable in B 2 W 2.
- Shock and Awe
- Took a Level in Badass: At first, Galvantula was Overshadowed by Awesome in the higher tiers where monsters like Thundurus-Therian existed. In Generation 6, it's one the few Pokémon that received Sticky Web (an entry-hazard move as game-changing as Stealth Rock) and one of the few viable users along with Leavanny and Smearglenote , making it skyrocket in popularity just a few weeks into the Pokémon X and Y metagame.
- Why Did It Have To Be Spiders?: This is how their Unnerve ability (makes opponent too nervous to eat berries) presumably works. Joltik, though, just seems too cute to be unnerving...
Ferroseed and Ferrothorn (Tesshiido and Nattorei)
Another Pokémon that is native to Chargestone Cave. These Pokémon eke out a living by leeching minerals from the surrounding rock walls. It is covered in thick metal armor that is reinforced with iron spikes. It is very defense-oriented, sporting only two weaknesses, one of which (Fighting) is risky due to its spikes. The other, fire, burns it to a crisp, though.
- Action Bomb: Naturally learns Explosion.
- Bilingual Bonus: Their names are derived from the Italian word "ferro", which means "iron".
- Which itself comes from Latin for the same word, "ferrum".
- Ceiling Cling
- Epic Flail: Ferrothorn sports them. May be a reference to Conkers, seeing that they may be based off Horse-chestnuts.
- Extra Ore Dinary
- Everything's Better with Spinning: Ferroseed spins in its Gen V animation. Both of them also learn Gyro Ball naturally, which does a lot of damage due to their very slow speed.
- Ferroseed cannot learn Rapid Spin since that move is about shaking things off, but presumably wouldn't work here because of the thorns.
- For Massive Damage: Same as Forretress and Escavalier, fire-type attacks will take it down before it throws out the first attack.
- Fundamentally Funny Fruit: Ferroseed and Ferrothorn are likely to be based off either durians or horse-chestnuts, spiny fruits with hard shells. Especially the latter, what with Ferrothorn being a "Thorn Pod".
- Green Thumb
- Land Mine: Ferrothorn sort of resembles one. Ferroseed may resemble a Sea Mine.
- Meaningful Name: Their English names reference the fact that they're both plants (seed/thorn) and made of metal ("Ferro" meaning "iron"). They're also able to breed with both the "plant" and "mineral" groups.
- No Sell: Against Poison attacks.
- Oxymoronic Being: The Grass/Steel-type in itself — Plants are organic and metal armour isn't.
- Spikes of Doom: Hell, its ability is called Iron Barbs.
- Spike Balls of Doom: Ferrothorn pretty much fits all the descriptions on the page — it hangs from ceilings, is alive, spins via Gyro Ball, and its tentacles act as chains.
- The Spiny: Best known for its Iron Barbs ability, which reduces the HP of a Pokémon that uses a contact move on it. This does mean they're difficult to pet in Pokémon-Amie, though.
- Stone Wall: Great typing, best Physical defense of all Grass-type Pokémon, the highest Special Defense of all non-legendary Grass-types (and second-highest of them all, losing only to Virizion), and a great ability that makes physical attackers think twice before striking it. However, 20 speed makes it one of the slowest Pokémon ever. Makes a good partner with Jellicent, as they resist each other's weaknesses.
- Mighty Glacier: Its attack is passable at 94, and it commonly uses attacks with high base power like Power Whip, Payback and Gyro Ball (which hits very hard on most opponents, since Ferrothorn is so slow). It naturally learns Curse, which makes it even slower, harder-hitting, and tougher to take out.
- Whip It Good: Ferrothorn, who learns Power Whip using its vines.
Klink, Klang, and Klinklang (Giaru, Gigiaru, and Gigigiaru)
Yes, it is a Pokémon made entirely out of gears (just like Magnemite from Generation I was made entirely of magnets). Another odd Pokémon found in Chargestone Cave and the P2 Laboratory, this Pokémon has actually only been documented for about 100 years or so. Where they came from is a mystery. Its spinning generates its lifeforce, and as it evolves, it gains more interlocking gears and more power. It has good stats, but a very poor movepool.
- Blessed with Suck: They get the Plus and Minus abilities. These are not only useless unless they are paired up with another Pokemon with the opposite version in a double battle, but the boost they get from it is to their special attack, when they are focused much more heavily on the physical attack stat wise.
- To make matters worse, their Hidden Ability, Clear Body, can't be bred and passed on since they're genderless Pokémon. Did that Klang you picked up in the Dream World have a crappy nature/IVs? Too bad.
- Bread, Eggs, Breaded Eggs
- Clockwork Creature
- Cool, but Inefficient: It has the makings of a top-tier Pokémon with great defenses, high Attack, and an awesome buff move with Shift Gear, boosting its Speed two stages and Attack one stage. What holds it back is that it has an embarrassingly small pool of physical moves — not counting the terrible Rock Smash, all it has for physical attacks are Steel and Normal moves, and the Electric-type Wild Charge. As a result, it cannot take advantage of its biggest strength and has terrible type coverage.
- Everything's Better with Spinning
- Extra Ore Dinary: Notably, the only pure Steel evolutionary line; no other pure Steel-type evolves from or into anything.
- Shock and Awe: Also learns some Electric moves by level note despite being pure Steel.
- Foil: Like the Magnemite line, it's a three-stage Steel set, and in direct comparison of stats, Magnezone focuses on Special Attack while Klinklang focuses on Attack, but trades a few points in it for higher Speed than Magnezone. The Klink line is also able to learn Electric attacks despite not being Electric type, and similar to Magnemite, the evolutions are clearly the same base creature growing more complex.
- Overshadowed by Awesome: However (as described under Cool, but Inefficient), it's nowhere near as good as Magnezone due to two key factors — Magnezone has the movepool to make good use of its Special Attack while Klinklang's Attack stat is wasted, and Magnezone has the awesome Magnet Pull ability along with the options of Analytic and Sturdy, while Klinklang has Plus, Minus, and Clear Body, the first two of which are useless outside of double battles and boost a stat that Klinklang doesn't use.
- Mighty Glacier: High Attack and defenses, a good but easily outdone Speed of 90 — it's not as slow as other Mighty Glaciers, but it is not really fast enough to be a Lightning Bruiser.
- Multiple Head Case: As Klink, it has two faces. It seems to only have one after evolving however.
- No Biological Sex: They have as much gender as you'd expect a floating amalgamation of gears to have.
- No Sell: Against Poison attacks.
- Recurring Element/Expy: Of the Magnemite and Beldum families: a family of one-eyed Steel-types that have magnetic properties and its evolution pattern consists of adding on to the previous evolution.
- Retcon: A minor case, but in Black and White the Wild Charge TM is incompatible with the Klink line. In the sequels, the line can now utilize the Wild Charge TM, presumably to make up for Klinklang's pitifully small list of options for physical attacks.
- Secret Art: Gear Grind and Shift Gear.
- The Same but More
- When All You Have Is a Hammer: As the above descriptions explain, it lacks the physical movepool to make proper use of its high Attack and its Shift Gear status buff. However, Gear Grind is still a good move on its own, so once you've gotten a couple Shift Gears up it can plow through anything that doesn't resist Gear Grind, and what does, it can get Return or Wild Charge for. Gear Grind also has the benefit of ignoring Substitute, Sturdy, and Focus Sash, since it's a multi-hit move.
- Wing Ding Eyes: One of its eyes is X-shaped.
- Xtreme Kool Letterz
Tynamo, Eelektrik, and Eelektross (Shibishirasu, Shibibiru, and Shibirudon)
If you are lucky enough, you might encounter this rare creature that's unique to the Chargestone Cave system. Tynamo resembles a fish fry no longer than a finger. One by itself doesn't have a lot of power. But if you are patient enough with its training, it'll evolve into a much larger and more intimidating eel Pokémon that can do far more damage. The best part is that its ability eliminates its typing's only weakness. A Thunderstone evolves it further, and it gains arms with rasping suckers on them — a terrifying sight to behold.
- Badass: Eelektross. It's a levitating electric lamprey with no weaknesses, great offensive stats, and the ability to learn moves such as Flamethrower. It is also used by three powerful trainers in the games. With the introduction of Fairy types, it is the only evolutionary family with no weaknesses at all.
- Bioluminescence Is Cool
- Confusion Fu: After the Pokémon BW2 Move Tutors, Eelektross now can access offensive moves from 14 out of the existing 17 types.
- Department of Redundancy Department: Can be tutored Magnet Rise. Think about that for a second.
- Floating Seafood Special: It's found in a cave. Not the water inside a cave, but the cave itself.
- Irony: Despite being based off a fish, the entire line is pure Electric-type and does not learn any offensive water moves, aside from the powerful Aqua Tail from the BW2 move tutors.
- Lamprey Mouth: The whole family has these, but Eelektross has them on their arms as well.
- Life Drain: Despite being based on a bloodsucking lamprey, Eelektross couldn't learn any of these moves in Black and White. In Pokémon Black 2 and White 2, it can now learn Giga Drain and Drain Punch.
- Magikarp Power: Tynamo has weak stats and learns no more moves than the 4 it starts with. Eelektrik is an all-around usable Pokémon, but Eelektross is a good Pokémon with no weaknesses, a good offensive type, and good attacking stats.
- Mighty Glacier: Although Eelektross has good offensive stats, no weaknesses (usually), and decent defensive stats, the same can't be said for its speed of 50.
- Names to Run Away From Really Fast: Eelektross' french name is Ohmassacre.
- Our Monsters Are Weird: Just look at Eelektross.
- No Sell: Against Ground attacks. Which negates any weaknesses it would have.
- Power Glows: Eelektrik and Eelektross's sprites show the yellow spots along their bodies light up.
- Power Floats: Its ability Levitate makes it have no weaknesses, aside from Gravity/Mold Breaker/Smack Down. Even though it clearly lands on the ground when it is sent out, like Gengar. Subverted as of Pokémon X and Y where a particular trainer using only pokemon with Levitate sends out one and it very visibly floats.
- Psycho Electric Lamprey
- Shock and Awe
- Xtreme Kool Letterz
Elgyem and Beheeyem (Riguree and Oobemu)
These big-headed Pokémon were discovered in the desert five decades ago, but they've since moved elsewhere. They seem to have a knack for winding up in areas filled with Pokémon who have type advantages over them, and as such aren't terribly common, most being cramped up near the top of a tower by route seven.
- Crippling Overspecialization: Beheeyem's learnset is heavily skewed towards Double and Triple Battle support, and its mixture of ponderous Speed and generally bad defensive stats (it does have 95 base Special Defense, but its bad HP and horrendous Speed takes the wind out of those sails) mean that it's not going to be able to reliably support in singles, essentially dooming it to NU for the most part.
- Not So Harmless: When it is serving its intended purpose as a Double or Triple support, it can do some really, really nasty things that can make life hell for any team going up against it.
- Easy Amnesia/Laser-Guided Amnesia: They apparently have the ability to rewrite and erase memories, according to their Pokédex entries.
- Forehead of Doom: Elgyem.
- Fun with Acronyms and Late to the Punchline: Elgyem is actually LGM (Little Green Man) spelled phonetically, and Beheeyem is the same for BEM (Bug-Eyed Monster [or Man]).
- Humanoid Aliens
- The Greys: Subverted. Even though they look like the kind of aliens that would be gray, Elgyem is green and Beeheyem is a sandy-peach color.
- Little Green Pokémon: Played straight with Elgyem, who stands at only 1'7" and is green.
- Mighty Glacier: Very high Special Attack, with great Special Defense and decent Defense, but it's slow.
- My Brain Is Big
- Nice Hat
- Paper-Thin Disguise: Beheeyem looks like it's trying to pass off as a person.
- Psychic Powers: Both have the ability to wipe memories and cause headaches using psychic powers (at least according to the Pokédex).
- Ridiculously Cute Critter: Elgyem
- Roswell That Ends Well: They could be the aliens said to have crash landed at Roswell, New Mexico in the late 1940s.
- Telepathic Spacemen
- Theme Naming: See Fun with Acronyms above.
Litwick, Lampent, and Chandelure (Hitomoshi, Ranpuraa, and Shandera)
A feared species of Ghost/Fire Pokémon that resemble light sources. Their method of hunting changes as they evolve but their preferred prey remains consistent. In battle they have both hard hitting special attacks and a few gradual grinding
tactics. They aren't particularly hard to run from, though, which might explain their Hidden Ability... at least until Gen VI when it was replaced.
- Armor-Piercing Attack: Gen VI gave it Infiltrator as a Hidden Ability (now actually obtainable unlike in Gen V). Seems a bit silly to switch out for the superior Shadow Tag, but being buffed to also pass through Substitute in Gen VI makes it a godsend against the influx of Light Screen/Reflect/Substitute-spamming Pranksters (especially Klefki!).
- Bitch in Sheep's Clothing: Litwick pretends to be a helpful guide with its light, but it's actually leeching the life force of anything that follows it.
- Feed It with Fire: Can have the Flash Fire ability, which nullifies any fire attack used against it to increases the power of its own fire type attacks.
- Ghost Lights: Is based on hitodama.
- Glass Cannon: Special Attack comes right behind Dialga's, but while it is a Jack of All Stats in the ways of defense and speed, both aren't the best in the world. note
- Infernal Retaliation: The Flash Fire ability. If Chandelure is hit by a Fire-type move, this ability activates, immunizing it to further Fire-type attacks and boosting its own Fire moves by fifty percent. A favored tactic in double battles is to have the partner Pokemon use Will O' Wisp on Chandelure to set Flash Fire off.
- Light Is Not Good: Not when that light is fueled by people's souls.
- Magikarp Power: Litwick evolves into Lampent at level 41, which means you have to bear dealing with its flimsy defenses and even worse speed for 8-15 levels before it can evolve and be given a Dusk Stone. Afterwards, the effort will pay off in the form of a monstrous special attack stat.
- Name's the Same: With a dash of irony. Lampent was the name of a fakemon, made before the reveal of fifth-generation Pokémon, specifically mentioned not to parody the strange ideas for Pokémon in that generation. Its name ended up being used for the lamp Pokémon.
- No Sell: Against Normal and Fighting attacks. Fire attacks as well, if it has Flash Fire.
- Obvious Rule Patch / Nerf: Hidden Abilities were made much easier to obtain in Gen VI, meaning that people could handily use Chandelure's Shadow Tag to make the perfect Sp. Atk assassin, right? Wrong: Game Freak seemed to realize how utterly overpowered such a tactic would be and instead Retconned the Litwick line's Hidden Ability to Infiltrator. Not that that's bad since Infiltrator was buffed, but it's not as good.
- Dummied Out: In Gen V due to the limited availability of Hidden Abilities, the only way to get a Chandelure with Shadow Tag was by hacking, thus making it illegal.
- Our Ghosts Are Chandeliers Of Doom: Chandelure.
- Peek-a-Bangs: Litwick, with candlewax.
- Playing with Fire
- Ridiculously Cute Critter: Litwick was drawn to be cute, despite that it's a manipulative, soul-stealing candle ghost.
- Killer Rabbit: ...And then you remember its final form has that monstrous base Sp. Atk.
- Soul Power
- Supernatural Is Purple
- Technicolor Fire
- Wreathed in Flames: One of its abilities, Flame Body, may burn an opponent using a physical contact move on it.
- Your Soul Is Mine: Litwick's ghostly flames are fueled by the souls of people and Pokémon who were tricked into following it.
- You Will Not Evade Me: It never saw use due to most 'Mons being locked out of their Hidden Abilities and Gen VI switching Litwick's out for something else, but its hidden ability used to be Shadow Tag.
Axew, Fraxure, and Haxorus (Kibago, Onondo, and Ononokusu)
A family of extremely powerful Dragon-types, they are slow to make friends and territorial disputes between them can be exceedingly violent. You can tell when you are in one's territory by the gashes in the surroundings made by their tusks, which they excessively sharpen while heading towards evolution. However, if you do befriend one, you've managed to make a very powerful and dependable ally indeed.
Cubchoo and Beartic (Kumasyun and Tsunbeaa)
The second Pokémon to be based on bears, Cubchoo doesn't seem well suited either for the cold areas where it's found or for the Ice-type attacks it naturally learns, if its perpetually running nose is anything to go by. Beartic doesn't seem to have that problem. Unlike North America's bears, these guys hide in caves during the warm months and come out during winter.
These bizarre Pokémon have a hard time sustaining themselves at ground level and are thus a rare sight in the wild. Sometimes, one can be seen hunting in the mountains, but they are usually restricted to the skies.
- An Ice Pokémon
- Animate Inanimate Object
- Confusion Fu: For a giant, floating snowflake that looks as if it's crying, it has a very absurd movepool, such as Slash, Solarbeam, and Bind. Also noteworthy is its ability to be the only Pokemon besides Mew that can use Attract without a gender.
- For Massive Damage: Not 4x damage, but any physical attack will bring it down in no time. The many elemental weaknesses its Ice typing saddles it with don't help at all.
- Gameplay and Story Segregation: Despite being sublimated in sunlight, it can learn Solarbeam.
- Healing Factor: It can learn Recover.
- Lightning Bruiser: While it is fast and has absurd Special Defense, It actually has a decent Special Attack stat to utilize, though it has a fairly poor movepool.
- No Biological Sex: Yet it can still be taught Attract.
- No Sell: Against Ground attacks, due to Levitate.
- Our Monsters Are Weird
- The Power of the Sun: Despite being an Ice-type and its Pokedex entries stating that sunlight sublimates it, it's able to learn Solarbeam.
Shelmet and Accelgor (Chobomaki and Agirudaa)
Bug Pokémon based on gastropods. Shelmet usually hides near wetlands, annoying anyone who would harass it with stalling tactics. Shelmet is mostly outclassed by its neighbors, but its evolution, Accelgor, is a whole different story...
- Big Creepy-Crawlies: Large snails/slugs.
- Cool Helmet: Shelmet.
- Critical Hit: Shelmet can avoid these with its Shell Armor ability. For obvious reasons, Accelgor doesn't retain this trait.
- Fragile Speedster: Accelgor.
- Accelgor can become even more of one with its Hidden Ability of Unburden, which doubles its speed when it uses up its held item. Considering it can potentially use Agility to boost its Speed six more stages beyond that, and it was only outsped by Ninjask and the three non-Defense forms of Deoxys to begin with...
- Glass Cannon: Accelgor also has great Special Attack.
- Lightning Bruiser: One of two fully evolved Fragile Speedsters (the other being Alakazam) to get Guard Split. If Accelgor is up against a Stone Wall or Mighty Glacier, the move does double duty by beefing up its own defenses while cutting the defenses of the target. Accelgor is actually better at this than Alakazam as well, due to having better HP (which doesn't benefit from this strategy) and weaker defenses to start with. Get a good target, and, with moves like Giga Drain and Recover, Accelgor can actually have some good staying power.
- Heal Thyself: Naturally learns Recover.
- Healing Factor: Through the Hydration ability, which lets it heal Standard Status Effects when it's raining.
- Life Drain: Learns Leech Life, Mega Drain, and Giga Drain naturally.
- Ninja: Accelgor.
- Scarf Of Asskicking
- Socialization Bonus: Needs to be traded (for a specific Pokémon) in order to evolve.
- Stone Wall: Shelmet.
- Taking You with Me: A variant, at least, in that Accelgor's final naturally learned move is Final Gambit. Unlike some other similar moves in Pokemon, it's best to use this one early, since it only deals damage equal to the HP Accelgor has left when it uses the move, so it's not going to do much if you wait until the last minute.
- Took a Level in Badass: Shelmet is a snail, whose shell is stolen by a Karrablast to evolve. What does it do? Instead of just dying of dehydration, IT BECOMES A NINJA.
Travelers passing through Icirrus City had best watch their step, as these Pokémon are likely hiding in the trails they walk through, waiting for an excuse to strike. Known to find humor in the injuries of others and for their tendency to shield their weaknesses with camouflage, these fish annually retreat to deep water when the grounds freeze over during winter. In short, the best Pokémon of all time.
- Butt Monkey: Made even more hilarious when it's at the end of the Can You Name All The Pokémon? Japanese ending song for the Pokémon Best Wishes series.
- Dishing Out Dirt
- Gasshole: Its "prrrrrfffftttt" battle cry combined with its trollish nature.
- Gonk: Look up "derpfish" on Google Images and there's a good chance you'll see this guy's mug.
- Irony: It's a fish that lives in water, yet it takes super-effective damage from water attacks.
- Fridge Brilliance: It naturally learns Camouflage, which turns the user into a Water-type if used while in water.
- It Amused Me: A lot of their behavior can be explained by this motivation.
- Lethal Joke Character: Yes, it looks silly. If it's trained right, it can catch unsuspecting trainers off-guard thanks to high defense and HP stats.
- There's also this, which may or may not be a joke.
- Making a Splash: Not a Water-type, despite being a fish, but can learn several water moves.
- No Sell: Against Electric attacks.
- One-Hit KO: Naturally learns Fissure.
- Oxymoronic Being: It's an Electric-type paired with Ground, the Electric-type's arch-nemesis.
- Psycho Electric Flatfish
- Shock and Awe
- Standard Status Effects: Its Static Ability can inflict paralysis onto opponents that physically strike it, which is helpful considering how slow it is. It can also naturally learn Discharge and Bounce, attacks that both have a high chance of inflicting paralysis. This also befits its reputation as a Troll.
- It can also be bred with Yawn.
- Stone Wall: Has high HP and Defense stats, but very low speed.
- Toilet Humor: Like Stunky and Skuntank, its cry sounds a lot like flatulence.
- Troll: Japanese fans seem to love using them to piss off and annoy people online. Then there's also the fact that Stunfisk do find humour in hurting others. In-game, their Static ability loves to kick in just when you deliver the finishing blow to one.
- Useless Useful Spell: Its Limber ability became useless in Generation VI outside of Camouflage games, since Electric-types can no longer be paralyzed.
Mienfoo and Mienshao (Kojofu and Kojondo)
Elusive mustelid martial artists whose fur seems to resemble a monk's clothing. They can't take much punishment, but they can sure dish it out, and work well supporting those they fight side by side with.
- All Monks Know Kung-Fu
- As Long as It Sounds Foreign
- Bare-Fisted Monk: With plenty of martial arts techniques.
- Death or Glory Attack: One of the few Pokemon with access to Jump Kick and Hi Jump Kick, which will either dish out a harsh attack, or crash and have half of that damage done to the user instead. Taking this even further, their Hidden Ability is Reckless, which allows them to hit even harder with these moves(a strategy only Hitmonlee can imitate).
- Fragile Speedster/Glass Cannon: It's very fast and can do quite a lot of damage with Hi Jump Kick (especially if it has the ability Reckless), but its defenses are low.
- Healing Factor: Can have Regenerator as an ability, which allows it to recover up to a third of its health when switched out. Combined with U-Turn (attacks and switches out the user, which it naturally learns), it is a very useful ability. Drain Punch can take this even further.
- Ki Attacks: Notably learns the move Aura Sphere. It's the only Fighting-type to learn it besides Lucario, though their noticeably weaker Special Attack makes them less proficient with it than their Fourth Gen brethren.
- Life Drain: The only Pokemon line that can learn Drain Punch naturally (though Seismitoad also gets it).
- Loophole Abuse: Using Reckless alongside Jump Kick or Hi Jump Kick, as, while Reckless boosts the damage of both moves, it actually does not increase the damage taken when the move fails.
- No Sell: Inner Focus can shut down any attempt to make them flinch (though either of its other abilities is much more useful).
- Switch Out Move: Naturally learns U-Turn, plus they get the Regenerator ability, allowing them to regain health when they switch out, thus giving the move even more utility.
- Whip It Good: Mienshao is based partly on the concept of whip fighting, and even uses the long fur on its arms as whips. It can't learn Power Whip, though, possibly because it's a Grass-type move.
- Wicked Weasel: Subverted. They're weasels (or weasel-like animals) in design only. However, they're not Dark-types (like Sneasel from Generation II); they're Fighting.
- Mienshao also share a striking number of similarities with Lucario. note
- Wolverine Claws: At least Mienfoo has them, as seen in Pokemon-amie. Sadly, they're never seen in combat.
A red faced creature whose rock hard hide is reminiscent of a gargoyle's. It is not as fierce as its appearance would suggest, and it is often left immobile by the dark and the cold. Despite this, it is still usually dangerous to touch one, and it can make up for its lack of speed with a glare that halts foes in their tracks.
- Action Initiative: Can be bred to have Sucker Punch, which is handy for getting around its lousy speed.
- Boring but Practical: In Black and White, Druddigon becomes available at roughly the same late-game point as Axew. While Axew will eventually become the (in-game) Lightning Bruiser Haxorus, it can only be found in the optional Mistralton Cave, and since it isn't fully evolved it'll be The Load for a while. Druddigon, on the other hand, is a fairly competent Mighty Glacier with a surprisingly diverse movepool, does not need to evolve, and is found in the plot-required Dragonspiral Tower. Smogon's in-game tier guide for the game goes into greater detail.
- This trope is zig-zagged in Black 2 and White 2, however, because Druddigon does not normally become available until Victory Road, and most players would have assembled a full team by that point... Unless you have the Dream World at your disposal. In that case, you can get one almost at the beginning of the game (with Mold Breaker no less). In that case, it becomes a Disc One Nuke.
- Mighty Glacier: In stark contrast to most dragons.
- Mix-and-Match Critters: It's a dragon with elements of a gargoyle, can learn Glare (otherwise exclusive to snakes), and can have the ability Rough Skin (otherwise exclusive to sharks).
- Our Dragons Are Different
- Overshadowed by Awesome: Unfortunately, it's considered to be pathetically weak compared to most other dragons, statwise and moveset-wise.
- Only relatively, though, since it's quite bulky and 120 Attack is nothing to sneeze at. In the higher tiers Druddigon is outclassed by its Lightning Bruiser brethren, but in the lower tiers it is a very potent threat that can muscle through many opponents with its overwhelming power and varied physical movepool containing many moves that can be abused with Sheer Force (raises a move's power by 33% but removes its secondary effect). Druddigon can also use its bulk to spread paralysis and set up entry hazards.
- Spikes of Doom: Which can come into play with its Rough Skin ability.
- Standard Status Effects: Can be bred to have Glare, and is the only Pokemon that can learn it that doesn't appear to be based on a snake.
- Subverted somewhat with Sheer Force, which removes any added chance of inflicting these that its attacking moves might have, in exchange for making those attacks more powerful.
- Switch Out Move: Naturally learns Dragon Tail, which hits the opponent before forcing it to switch out, albeit at the cost of attacking last. Of course, there's a bonus when you remember that it can be tutored to have Stealth Rock.
- Tail Slap: Learns several of these moves, including Dragon Tail, Iron Tail, Poison Tail, and Aqua Tail.
- Unskilled, but Strong: Its stats are rather low compared to most offensive Dragons; however, thanks to its ability, it has one of the strongest Physical Fire attacks for Dragon types, and its offensive stats are no slouch either.
- Weak, but Skilled: While it has low stats, it has several uniqiue moves in its own right.
- Wings Do Nothing: According to the Pokédex, it uses them to take in sunlight for warmth but they do you no favors in game play.
Golett and Golurk (Gobitto and Goruggo)
Humanoid Ground/Ghost Pokémon that are made out of clay and brought to life by an unknown method. They're best known for their strong attacks, especially their punching moves. They are also capable of performing some other feats, such as flying. The seal on their chest keeps their power controllable and shrinks upon evolution.
- Always Accurate Attack: Their Hidden Ability of No Guard makes everything into this — both for them and against them. It naturally learns Shadow Punch, which does this anyways.
- Blessed with Suck: There's really not much reason to use Golurk with the Klutz ability. At least Lopunny and Swoobat get either Switcheroo or Trick to take advantage of their ability to hold most hindering items with impunity; the one move Golurk gets that could have done something similar, Fling, was changed in Gen V to ignore items that cannot be used... such as those held by Pokemon with the ability Klutz. As is, Klutz is only useful on Golurk if you're big on the idea of using Thief as a pseudo-Knock Off (for some reason), or if you're terrified of the idea of Golurk getting passed a Flame Orb, a Choice item, or something like that.
- Confusion Fu: Golurk has a pretty strong movepool, which only got better with B2W2's move tutors. Now it can learn all three of the elemental punches and Drain Punch!
- Dishing Out Dirt
- Humongous Mecha: It towers over most Pokemon, though it comes up a bit short when compared to actual mecha.
- Flying Brick: One of the very few Pokémon that can learn Fly despite not being of the Flying-type or having the Levitate ability. Also literally, as it is made of clay.
- Gentle Giant: Despite being a massive clay statue, it's still probably the least malicious Ghost-type and actually protects people.
- Golem: Not to be confused with the Gen I Pokémon named Golem.
- Living Statue
- Megaton Punch: It learns Dynamic Punch. Coupled with its Hidden Ability No Guard (which makes ALL attacks hit) and the 100% chance of confusion... note
- Its other ability, Iron Fist, combines with its great attack score to turn all its punches, even the normally wimpy Shadow Punch, into one of these.
- Magitek: An empowered clay figure that looks and acts like a robot.
- Mighty Glacier
- Ninja Pirate Zombie Robot: Especially the zombie robot part. It's a Humongous Mecha Golem possessed by a ghost... and it can fly and transform into a cannon too!
- No Biological Sex: No gender.
- No Sell: Against Normal, Fighting, and Electric attacks.
- Older Than They Think: An in-universe example. Porygon was lauded in some of its Pokédex entries as the first artificial Pokémon; turns out Golurk and Golett had it beat by a few thousand or so years.
- Our Ghosts Are Different: Even though it's a Ghost-type, it's actually a clay golem/robot possessed by a ghost.
- It's also one of the less malicious Ghost-types. Rather than killing people and Pokémon, it actually protects them from harm.
- Power Limiter: According to the Pokedex, the seal wrapped around Golett's body acts as one of these; it's reduced to a single strap on Golurk's chest, which increases its power but makes its internal energy go haywire.
- Soul Power: Both are powered by a ghost-like force within the body.
- Useless Useful Spell: Its Ghost-typing makes Curse virtually useless compared to what it would be for a non-Ghost with those base stats.
Pawniard and Bisharp (Komatana and Kirikizan)
These strangely humanoid beasts have sharp, metallic blades jutting out of their bodies (hence their Steel typing), which they would just love to use on opponents and prey (hence their Dark typing). They typically live in hunting packs led by Bisharps, who do little work but get the last say in just about everything.
- Action Initiative: Can be bred to have Sucker Punch.
- Asskicking Equals Authority: "It battles to become the boss, but it will be driven out of the group if it loses."
- Blade Below the Shoulder: And pretty much everywhere on their bodies.
- Chess Motifs: What the localization gave them. Pawniards are gregarious and gang up on the enemy (similar to pawns in chess), while Bisharp (the bishop) deals the finishing blow.
- Combat Pragmatist: Dark type, and their battle strategy involves ganging up on an opponent which isn't a fair practice.
- Thanks to their Dark typing, they're also the only Steel-types who still resist both Ghost and Dark after the Nerf.
- Counter Attack: One of the few Pokemon with the Metal Burst move.
- Evil Counterpart: To Ralts and Gallade, in particular. They have similar designs, notably blades/horns on the body and a humanoid shape. Ralts is sensitive to emotions while Pawniard is a vicious swarm hunter. While Gallade is honorable and protects the weak, Bisharp delivers killing blows to those weakened by Pawniard. The Pawniard line's Steel type counters Ralts' Fairy type; when Gallade evolves, his protective nature manifests in a Fighting type that is very effective against Bisharp.
- Extra Ore Dinary: Steel-type.
- Finishing Move: Bisharp reserves the right to dish one out after the Pawniard in its command have sufficiently weakened the prey.
- For Massive Damage: Fighting-type attacks.
- Humanoid Abomination: At first glance, Bisharp looks like a cartoonish soldier. Then you notice that it has hooves rather than feet, and that those blades on its torso are a part of its body.
- Irony: Bisharp is named after bishop, but it does the opposite job by finishing off others instead of healing them.
- When people first saw Bisharp some assumed that he was meant to resemble a Kamen Rider, but its attitude and actions are more like a villain from the older shows.
- Mighty Glacier: Great Attack, and good Defense working alongside decent Special Defense and HP (though its massive Fighting-type weakness makes its defensive prowess questionable). It's really only slow relatively speaking, but that's still enough to put it in this category.
- Mooks: Pawniard are these to Bisharp.
- No Sell: Against Poison and Psychic attacks.
- Or flinching, if it has the Inner Focus Ability.
- One-Hit KO: Naturally learns Guillotine.
- Status Buff: Its Defiant Ability causes its Attack to double if an opponent tries to lower one of its stats.
- Took a Level in Badass: As of Generation VI, Pawniard and Bisharp are the only Steel-type Pokémon that can resist Ghost-type attacks, and one of a few that can resist Dark as well. It also becomes a deadly defeater of Fairies. The new hazard Sticky Web lowers its speed on switch-in but greatly boosts its attack thanks to Defiant, and the lowered speed isn't a big issue due to having Sucker Punch.
- It also turned out to be one of the few counters to one of the greatest threats of Generation VI, Aegislash, due to being able to ignore King's Shield with Defiant.
- You Will Not Evade Me: Can have two different flavors bred onto it. It can use Pursuit to deal a heavy hit if the opponent is trying to switch out (which hits even harder in this case thanks to STAB), or it can use Mean Look to simply prevent said opponent from switching out at all.
A Bison Pokémon with an unusually large afro and huge horns. It can't exactly move as fast as its cousin Tauros, but it can sure take hits and deal out severe damage. Its afro cushions the damage from slamming its head into anything (like, say, a speeding train it's trying to run off the tracks
). It also loves its veggies, so sending a Grass Pokémon after it isn't a good idea.
- Death or Glory Attack: Head Charge. Its Reckless Ability can boost it even further.
- Fan Nickname: Buffafron, Buffafro, Afrodeo, and Afrobull were early conjectures of the localized name on 4chan.
- Fantastic Racism: An episode of the anime features a herd of Bouffalant that attack anything that doesn't sport an afro.
- Funny Afro
- Afro Asskicker: Its charges have enough destructive force to run a train off its tracks.
- Horn Attack: Learns the usual array of these, including Fury Attack, Megahorn, and - surprise, surprise - Horn Attack.
- A Load of Bull: even though Bouffalant is based on the American bison (commonly called a "buffalo"), with some elements of an African water buffalo (the horns), and it's not male-only like Tauros from Generation I.
- Mighty Glacier: Great Attack, with defensive stats that are all equal and quite high. Its drawbacks are low Special Attack (which it has no need for), and, unfortunately, Speed.
- No Sell: Against Ghost-type attacks. If it has the Sap Sipper ability, Grass-types won't affect it, either.
- Its Hidden Ability is Soundproof, rendering it immune to sound-based attacks like Hyper Voice and Perish Song.
- Secret Art: Head Charge (known as Afro Break in the Japanese version).
Rufflet and Braviary (Washibon and Wargle)
An eagle Pokémon that's caught fairly late in the game (for those playing Pokémon White) and takes a very long time to evolve, but once he does, he's a powerful Pokémon. This majestic Pokémon is strong enough to carry a car while soaring through the air. He can also do the same for Pokémon in the form of the attack Sky Drop.
- Asskicking Equals Authority: The more scars a Braviary has, the more he's respected among his clan.
- Badass Adorable: Rufflet. He's small, cuddly, fluffy... and his attack power is pretty damn good for an unevolved Pokémon.
- Berserk Button: His Hidden Ability causes him to become enraged whenever he's hit by a stat lowering move, doubling his attack.
- Big, Badass Bird of Prey: Both of them qualify, but Braviary especially. He's so strong, he can lift a car off the ground.
- Blood Knight: Rufflet challenge just about anything they see to a fight, no matter how tough it is.
- Braids, Beads and Buckskins: Their head feathers are styled after the archetypical Native American headdress.
- Disc One Nuke: In White 2, you can catch a level 25 Braviary with his Hidden Ability on Route 4, if you're playing on Monday.
- Eagleland: He's red, white, and blue and he's an eagle, to match the U.S.A. style world of the video games. What more needs to be said?
- Also, his Japanese name sounds like Washington (as in George Washington, America's first president, or Washington, D.C., the nation's capital, or even Washington state [home of such cities as Seattle, Olympia, and Walla Walla]).
- And his plumage resembles American Indian headdresses.
- Fan Nickname: Freegle.
- Mighty Glacier/Lightning Bruiser: Average speed, good HP and Attack. While they're not that slow, they can easily be outsped.
- No Sell: Against Ghost and Ground attacks.
- One-Gender Race: Always male.
- Proud Warrior Race Mon
- Spear Counterpart: Of Mandibuzz.
Vullaby and Mandibuzz (Baruchai and Barujiina)
Vulture Pokémon that have a habit of dressing in the bones of presumably their meals. These Pokémon are only found in Pokémon Black. They are fairly bulky, and their makeshift bone armor helps with that.
- Bad with the Bone
- Big, Badass Bird of Prey
- Casting a Shadow: Can learn Dark Pulse via level up.
- Combat Pragmatist
- Distaff Counterpart: Of Rufflet and Braviary.
- Missing Secret: Yes, you can trade them over to Pokémon White, but if you don't have anyone to trade with or access to the GTS, their Pokédex spots will never be filled, because they're unobtainable AND no trainers use them. They remain the only example of an entire line of Pokémon missing entirely from one of their generation's primary games.
- No Sell: Psychic and Ground attacks are useless against her.
- One-Gender Race: Always female.
- Refuge in Audacity: Vullaby using a human skull as a diaper is, at first glance, downright disgusting and disrespectful to the dead, then it transcends into being innovative and kinda cute.
- Savage Piercings: Mandibuzz.
- Skeletons in the Coat Closet: Used as bows, skirts, and even diapers.
- Stone Wall: Mandibuzz has 110 hp, Defense and Special Defense of 105 and 95, average speed, and immunity to harmful weather, but her attack stats are pretty low.
- Tertiary Sexual Characteristics: Mandibuzz in particular has a whole array of these, all made of bones.
Heatmor and Durant (Kuitaran and Aianto)
An anteater and an ant in a predator-prey relationship. Heatmor's Fire typing so happens to be the Bug/Steel Durant's only
weakness, but it's a massive
weakness. As such, Heatmor has little problems cooking Durant's insides and eating them for lunch. Heatmor can be found outside of where Durant gather and presumably stop them from spreading across the region. Durant is far from defenseless against the anteater, though; they attack Heatmor in mass numbers.
- Animal Jingoism
- Big Creepy-Crawlies: Durant is massive compared to a regular ant (30cmnote vs 1cmnote ). All the same, you wouldn't want either of them near your picnic lunch.
- Blessed with Suck: What's Durant's bonus Hidden Ability? Slaking's ability: Truant.
- Not Completely Useless: However, with the Entrainment move, Durant can make its target have the same ability. This is still not very useful against human players since the effect is negated by switching out, but against AI-controlled trainers like in the PWT or Battle Subway, it becomes a Game Breaker.
- Boring but Practical: Entrain Durant + Setup isn't the most showy or interesting strategy and is a bit dull, but is effective at setting up a sweep in a Battle Facility.
- Nerf: It isn't as effective on the Super Singles line in the Battle Maison because Roar now hits through Protect (dispelling all Status Buffs) and Pokemon with Hidden Abilities such as Magic Bounce also show up. Tru-ant is still an effective strategy, just not as broken.
- Extra Ore Dinary: Durant.
- Family-Unfriendly Death: Durant's fate at the hands of Heatmor, as the Dex puts it: Using their very hot, flame-covered tongues, [Heatmor] burn through Durant's steel bodies and consume their insides.
- For Massive Damage: As a Steel/Bug type, Durant's only weakness is 4x damage from fire (courtesy of Heatmor), especially if it's a Special Attack due to its low Special Defense.
- Which is why these two (who aren't in the same family) are even grouped together. Heatmor is an anteater, and happens to be a Fire-type, which makes it extremely effective against Durant, the ant.
- All of Heatmor's Fire-type attacks are Special-based, except Fire Punch which it can learn by Move Tutor. It can't even get Flame Charge via TM.
- Gameplay and Story Integration: In Pokémon X and Y, you can run into horde battles with four of one and one of the other. As is the case with Zangoose and Seviper, the four team up on the one and ignore you.
- Glass Cannon: Heatmor has 105 Special Attack and 97 Physical Attack, but everywhere else? Not that good.
- Glass Cannon/Fragile Speedster: Durant has 109 Attack, 112 Defense, and 109 Speed (which makes it one of the fastest Steel-types). Of course, it is balanced out by its low HP, Special Attack (which it does not need), and Special Defense.
- Irony/Gameplay and Story Segregation: Despite being the prey, a wild Durant could possibly take a wild Heatmor in a one-on-one fight eight or nine times out of ten with a super effective Dig, thanks to its good attack and speed and the latter's poor defense. Add the fact that wild Durant tend to attack in groups, and your Heatmor is a sitting duck (or anteater). Then again, Heatmor has several special fire moves that can hit more than one opponent, so attacking en masse would result in a Durant buffet for your Heatmor.
- This actually happens in Pokémon X and Y. You may fight a horde battle of 4 Durant and a Heatmor, and the ants will gang up on the anteater and probably tear it to shreds if you don't stop them.
- No Sell: Durant against Poison attacks. Heatmor against Fire attacks if it has Flash Fire.
- Feed It with Fire: Again, Flash Fire Heatmor, which gets a boost to its own Fire attacks when struck with Fire in addition to taking no damage from it.
- Overshadowed by Awesome: Heatmor. It has good special attack, but its Speed and Defenses are lacking, and there are stronger Fire-types that can be obtained earlier, like Darmanitan, Chandelure, and Victini. Durant fares a little better, but it has to compete with Escavilier and Genesect and suffers the same problem of being only available very late in the game.
- Playing with Fire: Heatmor.
- Smoke Out: Heatmor can have the same ability as Torkoal, White Smoke.
- Strong Ants: Durant.
- Too Dumb to Live: Durant has a strange (read: suicidal) case of Goal-Oriented Evolution. It had always been the prey of Heatmor, even before it was the Steel/Bug Pokémon we know now. Apparently to get over this cover, the species evolved (via, slow, Darwinian, generation-wide regular evolution, not Evolutionary Levels) steel armor for protection. Needless to say, that idea didn't go as well as it should. Instead of suffering death by being set on fire and burning to death, they now get cooked to death inside their own exoskeleton, making their deaths even more painful.
- Turns Red: Durant's Swarm ability.
- Zerg Rush: Durant's standard attack strategy. In Pokémon X and Y, you may actually encounter a Horde Battle with four Durant and one Heatmor. The four Durant will gang up on the Heatmor and attack it.
Deino, Zweilous, and Hydreigon (Monozu, Jiheddo, and Sazandora)
The pseudo-legendary for Gen V, this line of multi-headed dragons is possibly best known for being the signature Pokémon of Ghetsis Harmonia
, who you may know as one of the nastiest villains in the series. While Deino is a simple one-headed baby dragon with a Beatle haircut, Zweilous' two heads hate each other and constantly compete for food
. Hydreigon only has one brain despite having three heads (two serving as hands), but it is by far the most savage member of the line and among the most vicious Pokémon of all, attacking anything that moves and devouring anything in sight. Unlike the others of its kind, it focuses on Special Attacking power rather than physical. It also evolves at a much higher level, making it unlikely that you'll have a fully evolved Hydreigon before you beat the Elite Four.
- Always Chaotic Evil: Subverted. Like some other species of Pokemon, while the dex entries for Hydreigon make it sound like one of the nastiest Pokemon around, it's more of an Informed Attribute, as it's not shown to be any worse then a lot of other species of Pokemon on the instances where it is given personality and characterization, assuming it's even bad to begin with. Ironically, it's actually a lot friendlier then some other species of Pokemon if you play with it in X/Y's Pokemon Amie feature.
- Dark Is Not Evil: Carlita's Hydreigon, in contrast to Ghetsis' more (in)famous specimen. In Black 2 and White 2, the champion, Iris, also has one, as does Lance from the Kanto/Johto games. Pokémon Conquest has it a signature Pokémon of Oda Nobunaga, who is the game's antagonist but turns out to be an Anti-Hero. In Pokemon Mystery Dungeon: Gates to Infinity, Hydreigon is Good All Along, saves the player's party, and is arguably one of the most heroic characters in the game!
- Dark Is Evil: Ghetsis. His Hydreigion's his trump card. Also in PokéPark 2, where it's one of Darkrai's minions.
- Ax-Crazy: Outdoes even Gyarados in this regard. Gyarados just has an incredibly destructive case of Hair-Trigger Temper, while Hydreigon is in that frame of mind at all times and will level and devour anything and everything in sight.
- Badass: Hydreigon, as one of the most ferocious and intimidating Mons in the series. Smogon notes that, in its debut generation, it has no counters — there is nothing in the game that Hydreigon cannot kill in one or two hits with the right move. All you can do is switch in on something that can endure whatever attack it's using and try to kill it before it lets loose that second attack. It's only held back from being unstoppable by its 98 Speed (by no means bad, but it can easily be outrun) and its Dark-typing making it fodder for Fighting and Bug attacks. It may struggle against fellow Dragons Salamence and Garchomp, but otherwise Hydreigon can utterly wreck anything you throw at it.
- Brought Down to Badass: As of Generation 6, the Fairy-type has given it a 4x weakness and several counters within the type, including the ever-present Azumarill. While still more than capable, it has become less effective as a wallbreaker; while it can learn Flash Cannon to deal with most of the Fairies it'll have to deal with (Azumarill, Mawile, and Klefki are still problems, as is Dedenne, but no one really worries about Dedenne), it still has to give up a valuable move slot for it and has to worry about non-Fairies packing Fairy attacks.
- Big Eater: Every member of this line; Zweilous in particular has a very large appetite (see Extreme Omnivore below)
- Black Eyes of Crazy: Hydreigon.
- Blinding Bangs: Exaggerated with Deino and Zweilous; they actually have no eyes and cannot see, and must rely on their sense of smell.
- Boss in Mook Clothing: In Pokémon X and Y, there are several Pokémon that can swoop down on you in Victory Road. Normally they're Fearow and Skarmory... but rarely, it'll be a Hydreigon.
- Casting a Shadow: It can learn Dark Pulse, and therefore is able to have actual dark powers.
- Although you have to breed it onto a Deino via Ekans/Arbok/Seviper/Gyarados, and even then you have to teach the snake the Dark Pulse TM back in Gen 4, and then transfer it over to Gen 5. Considering Dark Pulse is one of the few special-based Dark attacks, note you'd think the process of getting it onto the Deino line would be less convoluted.
- No longer a problem in Pokémon Black 2 and White 2, where it can be taught Dark Pulse via Move Tutor. Pokémon X and Y also made Dark Pulse into a TM again, which can be taught to them.
- Combat Pragmatist: Well, biting the enemy (hopefully not eating it) isn't a very fair combat maneuver...
- Confusion Fu: Can learn a move of every type except Grass or Fairy. Hidden Power can cover either of those.
- Death or Glory Attack: Dragon Rush, for Deino and Zweilous. 100 base power, with STAB and Hustle boosting it up to even higher levels. However, Hustle reduces the move's already low accuracy to about 55%, in a series where 80% accuracy is considered unreliable. If it hits, it hits hard.
- Expy / Shout-Out: Hydreigon is based off of King Ghidorah.
- Extreme Omnivore: They are able to eat virtually anything, and they will.
- Eyeless Face: Deino and Zweilous.
- For Massive Damage: Fairy-type attacks. Yep, it is confirmed. In your future playthroughs of Black and White, when you fight Ghetsis, you will be wishing you had a Fairy-type attack to tear through this thing.
- Jack of All Stats: Only when compared to its Pseudo-Legendary brethren. None of its base stats dip below 90, and its main attacking stat (Special Attack) is only 125. All the other Pseudo-Legendaries have their main attacking stat at or above 130 and have one or two Dump Stats (Dragonite, Tyranitar, and Metagross have bulk and physical power in exchange for speed, Salamence has great mixed offenses and decent speed in exchange for its defenses, and Garchomp has high speed, HP, and decent defenses in exchange for "meh" Special Attack).
- Lightning Bruiser: A mostly Special Attacking one, in comparison to most dragons.
- Magikarp Power: Deino and Zweilous have the ability Hustle, which boosts attack and lowers accuracy, resulting in frequent misses (they do not learn any guaranteed-hit moves either). Once Zweilous evolves into Hydreigon, though...
- This is actually the best case of this trope in this series, as when you get your Deino into a Zweilous at level 50, you still have to wait 14 more levels of having to rely on Aerial Ace for any reliable damage. You don't get Hydreigon until Level 64. Perhaps the reason for this was because of how overused Garchomp was when playing through the story of Diamond, Pearl, and Platinum?
- Meaningful Name: Deino in Greek mythology was one of the Graeae, the three goddesses who had one eye and one tooth between them. 'Deino' means 'dread', and it can't see, so evidently one of the other siblings has the eye — and Deino's evolved form is pretty dreadful.
- Monster Clown: While subtle, Hydreigon may also draw inspiration from evil clowns and hand puppets.
- Multiple Head Case: Starts at one, then two, and finally three.
- Subverted in Hydreigon's case; the heads on its arms don't have brains, so the center head presumably controls them. Played straight with Zweilous, though; its Pokédex entry even mentions its heads arguing.
- Ninja Pirate Zombie Robot: Hydreigon is a Monster Clown Hydra Puppeteer Dragon that was originally designed as a Cyborg with tank aspects.
- No Sell: All three are immune to Psychic attacks. Hydreigon is also immune to Ground-type attacks.
- No Pronunciation Guide: As mentioned below, their names have German words. "zwei", for example, should be pronounced "tsvai", so phonetically at least their names are DIE-no, TSVAI-lus, and Hi-DREI-gon
- Punny Name: Hydreigon sounds a lot like "Hydra" and "Dragon".
- Not Completely Useless: The line can be taught Flash Cannon. Due to Hidden Power's power nerf, Iron Tail's 75% accuracy, and Steel Wing being a Physical attack that is weak, Flash Cannon is Hydreigon's most reliable method to fight back the Fairies that could kill it for massive damage.
- Additionally, the fact that it resists Ghost-type attacks is quite helpful competitively considering Steel no longer does.
- Numerical Theme Naming/Bilingual Bonus: Ein, zwei, and drei are German for one, two, and three.
- Obviously Evil: Red Eyes, Take Warning? Check. Mighty Roar? Check. Dark-type? Check. The Big Bad's strongest Pokémon? Check!
- Omnicidal Maniac: Hydreigon's modus operandi is to attack anything that moves.
- Orochi: Said to be based on one, although it looks more like a Hydra.
- Our Dragons Are Different
- Power Floats: Hydreigon has the Levitate ability (presumably because it hovers).
- Red and Black and Evil All Over: Hydreigon, despite being primarily blue.
- Recurring Element: The draconian pseudo-legendary.
- Shown Their Work: Hydreigon's arms have brainless heads of their own? That's basically just the logical extension of how octopus tentacles work in real life. Also, a blind creature going crazy after being allowed to see is a documented real life occurrence.
- Additionally, some multi-headed animals in Real Life, such as Janus cats, have heads that are all controlled by one brain (like Hydreigon). Others, such as multi-headed reptiles and Conjoined Twins of various species, have heads that each have their own personality (like Zweilous).
- Single-Minded Twins: Averted for Zweilous, whose two heads never get along (and of course, Deino). One can say that this applies to Hydreigon, but it isn't so much "triplets" as one individual with three heads.
- Split Personality Merge/Split Personality Takeover: Zweilous's heads are noted to not get along at all. It's never confirmed if Hydreigon's brain is a merger of both of theirs, like Reuniclus, if it grew a new brain and the others lost their brains and became its arms, or if one mind finally overcame the other.
- Theme Naming: In all languages, "one", "two", and "three" are used in a different language in each of the evolutionary line's names.
- Unstoppable Rage: Hydreigon. According to the Black/White 2 'Dex, it sees every living thing as a target and will destroy and devour everything in its path. Fittingly, it can learn Outrage.
- What Could Have Been: Originally, Deino, Zweilous, and Hydreigon were going to be cyborg dragons that had tank-like abilities and attacks. This idea can be seen in the tank-like tracks on Hydreigon's body.
Larvesta and Volcarona (Meraruba and Ulgamoth)
Moth Pokémon believed to have a connection with the sun. Larvesta is said to have been born from the sun, while Volcarona is able to harness the sun's power, even being able to act as a replacement. Like the Deino line, Larvesta takes a long
time to evolve into Volcarona, but when it does, it becomes a powerful special attacker to be reckoned with.
- Badass: Volcarona is a huge moth that's said to be an embodiment of the sun, one of the best Pokémon of its type, the signature Pokémon of a former Champion, and manages to be in the OU tier despite having a major vulnerability to Stealth Rock (and, in fact, entry hazards on the whole). For a Bug-type, that says something, and it shows just how good the Unova Bug-types are.
- Big Creepy-Crawlies: Volcarona is 5'3" feet; its size in comparison still doesn't stop it from being able to replace the Sun.
- Blow You Away: Volcarona's penultimate level up move is Hurricane, and it's one of the two non-Flying-types that can learn the move.
- Difficult, But Awesome: Volcarona's 4x weakness to Rock (and vulnerability to all other entry hazards) means if you want to use it, you absolutely must have a way of keeping entry hazards off the field. However, Volcarona is so powerful that it is oftentimes worth it.
- Disc One Nuke: In Black/White 2 you can catch one at level 35 in the previous game's location. The only difference aside from the level is that to reach it you have to cross the Relic Passage from the PWT in Driftveil City.
- Awesome but Impractical: But if you catch it then, it starts off as this, due to having a pretty crappy movesetnote , and unless you're willing to trade a Heart Scale for Ember, you don't get any strong Fire-type moves for it until Lacunosa Town when you can get the TM for Fire Blast. Likewise, the best Bug-type move it can get is Signal Beam for 4 Red Shards, and if that's too much for younote , there's Silver Wind at Level 50, or Struggle Bug with its weak 30 power. While there's Psychic on Route 13 and Giga Drain for 10 Yellow Shards in Humilau City, but the former doesn't provide very good (but widely neutral) coverage and the latter is costly. While it's definitely possible to get it to Level 59 to learn Quiver Dance in time for the Elite Four and Champion, it can be difficult to use well before that point.
- However, if you do want it but don't plan to use it, you can knock it out, and return after beating the game and it will be at Level 65, when it'll have Quiver Dance all ready to go, and it'll be close to learning Bug Buzz. However, watch out, because it'll also have Whirlwind, which will end the battle unless you use Taunt or have something to block it, or bring something at a higher level.
- For Massive Damage: Rock-type attacks are very effective against it.
- Glass Cannon/Fragile Speedster: Volcarona has low physical defense, but 135 special attack, powerful Special Fire and Bug moves, plus it's also fast.
- Heal Thyself: Can be bred to know Morning Sun, and by tutor or TM Volcarona can learn Roost.
- I Am Not Left-Handed: Volcarona is the ONLY Fire-type that can abuse Rain, thanks to getting Hurricane (which never misses if it's raining, has a base power of 110, and a 30% confusion chance), powerful secondary STAB in Bug Buzz, Quiver Dance, and can learn Giga Drain to deal with the Water-types or Rock-types that would otherwise demolish it.
- Magikarp Power: Larvesta has so-so stats except for attack (which should not be trained, as Volcarona relies on Special Attack), and it evolves at the really high level of 59. Once it does, though, you better watch out!
- Even after evolving, Volcarona only learns its Secret Art, Fiery Dance (which also happens to be one of its 3 best options for a Fire-type move) at level 100.
- Though Gen VI changes this. Volcarona can now learn Quiver Dance, Bug Buzz and Fiery Dance right when it evolves, so long as you're willing to cough up some Heart Scales for it.
- Mundane Utility: Volcarona can learn Fly (one of the few non-Flying-types to learn the move) and has the Flame Body ability, making this solar-semi-deity insect a perfect egg hatcher.
- Olympus Mons: Fairly close. One flap of its wings is enough to set vast swathes of land ablaze, and it's capable of serving as a substitute for the sun. Its location in a special chamber within the ruins further cements this.
- Our Angels Are Different: Volcarona has some elements of a seraph, a powerful six-winged angel of fire who must keep its face covered or else it will incinerate all who make eye contact with it. Due to its status as an Olympus Mon, despite not being legendary, this isn't likely a coincidence.
- Playing with Fire
- The Power of the Sun: Volcarona's called the "Sun Pokémon", and the Pokédex says it has the power to replace the sun when the skies are darkened by volcanic ash. This probably explains why it has a chamber with an image of its likeness on the wall dedicated to it, despite not even being a legendary Pokémon.
- Volcarona is also similar to Mothra in that both specialize in energy projecting abilities, Volcarona having a really high Special Attack and energy projection being Mothra's speciality.
- Volcarona is the last member of the fan-defined "Kaiju group", along with Tyranitar, Haxorus, and Hydreigon, all of which greatly resemble a monster from the Godzilla movies.
- Secret Art: Fiery Dance.
- Turns Red: Swarm Hidden Ability boosts the power of Bug-type moves when it's low on health.
- Unique Enemy: You get a Larvesta egg in the game (it being this game's Togepi analogue), and can catch one (and only one) Volcarona in a certain area.
- Wreathed in Flames: Despite not actually being enveloped in fire, they do get Flame Body which may burn physical contact attackers. In addition, the flavor text on Fiery Dance is that Volcarona cloaks itself in flames before flapping its wings to burn its enemy.
Cobalion, Terrakion, and Virizion
A trio resembling bovine-type animals in boots known for excelling at both long range and close quarters combat. They roamed before humans and Pokémon lived together and their exploits have become legendary. The trio has settled down since modern times and now live in isolation. One man wishes to bring them out of hiding.
- Armor-Piercing Attack: A partial example in their Secret Art, Sacred Sword. Sacred Sword ignores any defense boosts that the opponent has, although it cannot penetrate Reflect.
- Badass: All three of them, owing to their inspiration.
- Colourful Theme Naming: They're all named after colors that are somewhat close to their actual coloration: cobalt blue, terracotta, and viridian.
- Elemental Powers
- Honor Before Reason: If a Pokémon hits any of them with an already less-effective Dark-type move, their Justified ability raises their attack power.
- Combos: In a double or triple battle, one can take advantage of this by having a Weavile (or anybody faster with Beat Up, including Whimsicott) use Beat Up on Terrakion to power up its attack six times, then have Terrakion Rock Slide all the enemies to death.
- Humans Are the Real Monsters: Their thoughts on people until the main character befriends them.
- Lightning Bruiser: All three members of the trio, but especially Terrakion.
- Stone Wall: Cobalion and Virizion, on the physical and special sides, respectively. They're still quite fast and can sweep pretty well.
- Glass Cannon: While it has good defense stats and HP, Terrakion's has weaknesses to common attacking types: Water, Grass, Fighting, Ground, Steel and Psychic. It makes it take more damage than you would expect.
- Master Swordsman: All three of them can be considered this due to their inspiration and legendary status. Virizion in particular is described to be very skilled, possibly more so than Cobalion and Terrakion.
- The Musketeer: All three of them can be used this way.
- Natural Weapon: Presumably, since they aren't exactly lugging physical swords around. The attack description of Sacred Sword states that they use their horns to perform the attack.
- Laser Blade: How Sacred Sword is portrayed in the anime. Like a third horn made of energy.
- No Biological Sex: Despite all of them being based on male characters. And despite this, Virizion speaks with a female voice in the anime, and is referred to as female (despite a lack of gender mechanics) in Pokémon Mystery Dungeon: Gates To Infinity .
- No Sell: Cobalion, against Poison attacks.
- Perpetual Frowner: Cobalion and Terrakion.
- Perpetual Smiler: Virizion.
- Power Trio
- Recurring Element: The main legendary trio (though they are later joined by a fourth)
- Secret Art: They're the only ones to learn Sacred Sword until Generation VI, where Honedge and Doublade learn it.
- Shout-Out: The three of them are inspired by The Three Musketeers: specifically, Cobalion is based off Athos (the leader of the three, later The Lancer to d'Artagnan), Terrakion is based off Porthos (the somewhat hedonistic Big Guy) and Virizion is based off Aramis (The Smart Guy who also has touches of The Casanova).
- Though their individual appearances take elements from many (somewhat obscure) four legged hoofed mammals they all share goat like noses.
Tornadus, Thundurus, and Landorus (Tornelos, Voltolos, and Landlos)
Twin terrors that race across the land, uprooting and drenching anything which is unfortunate enough to be in their path. For collectors, this means Pokémon that are rarely encountered may be displaced by their winds, but to farmers and everyone else, they are simply a nuisance. Thankfully, the twins have a retainer. If you know how to contact him, he will calm them down.
- Badass Armfold: Their default pose, across all media.
- Blow You Away: They all have this, but Tornadus holds the honor of being the first pure Flying-type ever (Not counting Sky Plate Arceus, Kecleon if it gets hit with a Flying-type attack, or the Porygon family when using Conversion or Conversion 2) and is the only one of the three to learn Flying-type moves by leveling up.
- Fascinating Eyebrow: Landorus expresses this in both formes' Sugimori drawings.
- Flight: All three of them, but, as stated before, Tornadus holds the honor of being the first pure Flying-type Pokémon that isn't Sky Plate Arceus, Kecleon if it gets hit with a Flying-type attack, or the Porygon family when using Conversion or Conversion 2 and the only one of the three that learns Flying-type attacks through levelling up.
- Flying On A Cloud: In their Incarnate Formes, all of them have clouds for a lower body.
- For Massive Damage: Landorus, weak to ice attacks.
- Genie in a Bottle: Though they aren't actually based on genies, they have a striking resemblance to the common image of one.
- Get Back Here Boss: Not half as aggravating as Mesprit, however.
- Green Thumb: Both the Black and White Pokédex entries confirm this for Landorus. Alas, the only Grass-type move it can learn is Grass Knot via TM.
- Healing Factor: Tornadus in Therian Forme has Regenerator as its ability.
- Jerkass Gods: Tornadus and Thundurus fly around wrecking everything for no real reason beyond "for shits and giggles". Landorus, thankfully, is far nicer.
- The Last of These Is Not Like the Others: Based on the Japanese gods of wind (Fuujin), lightning (Raijin), and... fertility (Inari). note Also, Landorus, unlike the first two, is benevolent, has different base stats, and a different ability. He's the only one with an alternate form that doesn't stand on two legs too.
- Lightning Bruiser: Good stats all-around, bad stats listed below are only when compared to other Olympus Mons:
- Incarnate Forms:
- Therian Forms:
- Fragile Speedster: Tornadus, as he's slighly faster than Alakazam and Dugtrio, but his second best stat, Special Attack, is just below-average.
- Glass Cannon/Fragile Speedster: Thundurus has Chandelure's Special Attack, and Speed right behind the average for Olympus Mons, but Tornadus takes hits better.
- Mighty Glacier: Landorus has Thundurus's Base Stat Total, but with Speed -10, HP +10, Physical Defense +20, and Offenses switched. However, the speed cut leaves his speed at 91-That's just faster than Dialga.
- No Sell: Against Ground attacks. Landorus is also immune to Electric attacks.
- Spikes of Doom: Thundurus's tail spikes shoot bolts!
- Trickster God: Tornadus and Thundurus fly all around the Unova region, causing stormy weather and ruining crops. Their ability, Prankster, also reflects this.
- Trickster Twins: Tornadus and Thundurus also have identical base stats.
- Tyop on the Cover: When encountering Tornadus in a cutscene, Thundurus's cry is played instead of Tornadus's. The same is true when encountering Thundurus; Tornadus's cry is heard instead.
- Olympus Mons
- One-Gender Race: Always male.
- Unexpected Character: Their new formes. Every other Pokémon who gained a new forme in a later game had place-holder data which indicated it. The Kami Trio's new formes came completely out of left field.
- Underground Monkey: In a first for any group of Pokémon, their differences aren't as notable and are derided for mostly being recolors, other than their tails, hairstyle, and number of horns.
- Justified for Tornadus and Thundurus, as Fuujin and Raijin are often portrayed as looking near identical aside from color.
- Divergent Character Evolution: Their new formes in Black 2 and White 2, which appear to be based off of three Aztec deities.
- What Could Have Been: Tornadus was originally supposed to be red.
Reshiram, Zekrom, and Kyurem
Unova's main legendary trio
, they were the first Generation V Pokémon revealed to North American audiences (excluding Kyurem). Once a single dragon, they split into three separate beings after the two brothers that owned them had a conflict of truth vs. ideals, resulting in a heated battle that nearly destroyed the ancient Unova region. Each of them represents a different aspect of the yin-yang mythos
and philosophical concept, and controls a different element. Reshiram (the white birdlike one) represents yang and truth and spews fire out of its tail, while Zekrom (the black metallic one) represents yin and ideals and infuses its body with electricity. Kyurem (the gray one) is said to be the husk of the original dragon. It represents wuji
, or void, and may be the strangest of the trio; in its regular forme, it's a frail-looking dragon with power over ice. However, in Pokémon Black 2 and White 2
it can absorb Reshiram or Zekrom to bring itself one step closer to completion and become stronger. Much, much
- Artificial Limbs: All three formes of Kyurem have ice covering what is assumed to be missing bits of its body.
- The Assimilator: Representing Wuji, the absence of Yang and Yin, Kyurem aims to forcibly assimilate what it is missing into itself.
- Though, unlike most examples, Kyurem isn't trying to do so for malevolent reasons. It just wants to be whole again.
- Badass: All three members of the trio, though Kyurem not so much in its regular forme.
- Took a Level in Badass: Kyurem has finally done this, with its new forms (Black Kyurem and White Kyurem) in Pokémon Black 2 and White 2. These formes have a base stat total of 700, with 170 Attack/Special Attack respectively, surpassing Zekrom and Reshiram by 20 points respectively.
- Badass Beard Of Kinda-Maybe-Evil: White Kyurem has a goatee, and Black Kyurem's pointy chin resembles one too.
- Badass in Distress: Team Plasma have been keeping Kyurem locked up for a while now, by the time you encounter them at Opelucid.
- Dark Is Not Evil/Light Is Not Good: Like most Pokémon, neither Reshiram nor Zekrom seems to have any especially "virtuous" or "evil" intentions, despite their contrasting appearances. The various forms of canon show both dragons filling both heroic and villainous roles, although as antagonists they tend to perform a Heel-Face Turn along with their trainer (N in the games or Damon in the anime), which is induced by a Heel Realization in the case of the anime. Kyurem seems to be the least benevolent of the trio (based on its backstory and the 15th movie's plot), although not many details have been revealed so far.
- White and Gray Morality: According to their backstory, Reshiram stands for truth while Zekrom stands for ideals.
- The 15th movie applies this to Kyurem as well. It looks terrifying, but it has a strong sense of honor and finds cowardice and arrogance to be deplorable. At the end it helps Keldeo and the Swords Of Justice stop a building from collapsing on the heroes because Keldeo tells Kyurem it would rather save its friends even if it means losing the battle against it.
- In Black 2/White 2, it's revealed that Kyurem just wants someone to make itself whole again.
- Dark Is Evil: Black Kyurem fits this trope in Black 2 when it's under Ghetsis' control, just as White Kyurem fits Light Is Not Good in White 2.
- Dracolich: Technically, Kyurem is a zombie dragon.
- The Dragon:
- Dragons Up the Yin Yang: Pretty literal description, actually! note
- Interestingly, White Kyurem bears slight resemblence to an Eastern Dragon albeit a highly stylized one. It has both reptilian and mammalian traits (due to it being a fusion of Reshiram and Kyurem), something that many depictions of Eastern Dragons tend to have. This contrasts Black Kyurem, which bears more of a resemblence to the classic European Dragon.
- Dummied Out: The God Stone, along with two Ice attacks (Freeze Shock and Ice Burn, both reserved for Kyurem in Pokémon Black 2 and White 2), are in the original Pokémon Black and White, possibly to avoid compatibility issues.
- Recurring Element: Like Kyogre and Groudon, Reshiram and Zekrom are opposite-colored ancient beasts that had a titanic feud long long ago that nearly destroyed their respective region, and glow red and blue when powered up. Reshiram also has a similar stat distribution to Kyogre, while Zekrom's stats are similar to Groudon. Kyurem (in its normal forme), like Rayquaza, is found in the first set of paired games way off in some sidequest, with no apparent connection to the main duo (and even has a similar, albeit much weaker, stat distribution). In Black 2 and White 2, Kyurem's alternate formes and antagonistic role make it more similar to Giratina as well.
- Everything's Better with Dinosaurs: Zekrom and Kyurem have characteristics of theropod dinosaurs such as Tyrannosaurus rex. Though not immediately obvious, Reshiram's body structure is similar to a giant pterodactyl (right down to the "wing-fingers").
- Evil Is Deathly Cold: Ghetsis commands Kyurem in Black 2 and White 2. To a lesser extent, Kyurem in the 15th movie too though it isn't evil, just a violent Blood Knight.
- Fire, Ice, Lightning
- Foil: Reshiram and Zekrom to each other; Zekrom's black technological looks and neon blue lightning to Reshiram's white birdlike looks with natural flames. Kyurem turns out to be a foil to both, representing a void.
- Fusion Dance / Hybrid Monster: Kyurem's alternate formes — Black Kyurem (Kyurem & Zekrom) and White Kyurem (Kyurem & Reshiram). Of note is the fact that, being formes of Kyurem, the entire fusion process is of the one-sided "Power Booster" variety - Kyurem reduces Reshiram or Zekrom back to the Light/Dark Stone and absorbs them into its own body. In the anime, Kyurem also retains the same consciousness, voice and personality when in its alternate formes and simply switches between them at will.
- Ghetsis calls this process "Absofusion".
- Depending on the Writer: As stated, Kyurem can turn into Black/White Kyurem in the anime without using Reshiram and Zekrom at all.
- Ideals vs Truth: In their movies.
- Instant Awesome, Just Add Dragons
- Irony: Although Reshiram is supposed to be ladylike and Zekrom is supposed to be manly, it's the exact opposite with yin and yang; yang is masculine and yin is feminine. note Meanwhile, the anime just ran with it and made them both masculine.
- In the metagame, Black Kyurem is in a lower tier than Zekrom. This makes a bit more sense when you consider that it is placed higher than standard Kyurem, though (it is, after all, a powered-up version of Kyurem and not Zekrom).
- The Last of These Is Not Like the Others: Kyurem has characteristics that make its Ice typing fairly obvious, doesn't have some sort of power generator for a tail, lacks a powerful signature move, is much more frail and lightly built than its counterparts, and is designed overall to be fairly weak in comparison to similar legendaries. Also, its cry just sounds like static compared to everything else.
- Pokémon Black 2 and White 2 reveal that Kyurem is able to take on characteristics of the other dragons and make itself somewhat whole again.
- Lightning Bruiser: Though fairly slow compared to other Olympus Mons, like the past three generations of box legendaries. Kyurem's alternate formes are this even compared to other Olympus Mons, however; they hit even harder than Reshiram and Zekrom while retaining Kyurem's slightly higher speed.
- Mighty Glacier: Reshiram and Zekrom have speed as their lowest Stat; Reshiram is specially oriented, and Zekrom is physically oriented. Kyurem is only slightly faster.
- Glacier Waif: Reshiram, which, for some reason, is slower than the more heavily-built Palkia, Slaking, and Regigigas.
- Glass Cannon: Kyurem; its poor defensive typing, along with most standard Pokémon becoming more powerful, actually prevents it from being too overpowered for standard battling, while not making it suck as much as, say, Regigigas.
- Large Ham: All three of them, in the anime. They speak telepathically with extremely deep, melodramatic voices.
- Larynx Dissonance: Although Reshiram was given a "ladylike" design according to Word of God, it (like Zekrom and Kyurem) speaks with a very manly voice in the 14th movie.
- Bishōnen: Due to its male voice in the anime, Reshiram can be considered the dragon version of this, as if this TCG card◊ didn't make it blatant enough.
- Literal Split Personality: Reshiram and Zekrom, according to the mythology. Kyurem is actually what is left of the Pokémon that Reshiram and Zekrom split from.
- Ninja Pirate Zombie Robot: A giant fire-tailed-angel-dragon, a giant lightning-tailed-armor-dragon and an undead ice dragon that can become a giant fire-tailed-angel-dragon or a giant lightning-tailed-armor-dragon!
- No Biological Sex: Though Word of God says Reshiram is supposed to be feminine in design while Zekrom is masculine to contrast each other. Both were given masculine voices in the anime.
- Obviously Evil: Subverted for Zekrom. It's only technically "antagonistic" in Black, where it serves as The Dragon to Anti-Villain N. Same goes for the Reshiram version of the 14th movie, where it is depicted as an Anti-Villain that performs a Heel-Face Turn along with its trainer, Damon.
- Olympus Mons
- Orange/Blue Contrast: With Reshiram and White Kyurem being the orange contrasting Zekrom and Black Kyurem's blue. Do take note, however, that this is a Downplayed Trope; the colors only shows up as their power manifest once they start battling.
- Our Dragons Are Different: One looks like a furnace-tailed bird and the other looks like an armored dinosaur. Kyurem, meanwhile, looks incomplete, even in its alternate formes. The apparently rebuilt arms, and wings are made out of ice, possibly due to only being a fusion of two of the dragons and not all three (which would fully recreate the original dragon).
- Our Zombies Are Different: Kyurem is believed to be the husk of the original dragon that Reshiram and Zekrom split from. When it changes forme by fusing with one of them, it becomes less "dead".
- Overshadowed by Awesome: Kyurem is not a bad Pokémon; it's just that other Dragon-types are more reliable. Its new forms are an aversion of this.
- Subverted for Black Kyurem, which is in OU rather than Ubers; it's definitely overshadowed by White Kyurem, Zekrom and other Uber dragons, and faces competition from popular OU dragons like Garchomp and Dragonite. Still, at least they got the Slaking and Regigigas formula right this time, however unintentionally...
- Oxymoronic Being: Kyurem is a dragon made out of ice, one of the Dragon-type's traditional weaknesses.
- Physical God: All three, though Kyurem has certainly fallen in power somewhat. It can rise again. Somehow...
- Power Copying: Kyurem can power up to use Reshiram and Zekrom's moves and abilities. Of course, the powerups in question consist of Reshiram and Zekrom themselves!
- Power Trio: The Trio was also called the Energy Dragons, Reshiram and Zekrom represent Fire (heat) and Electricity, both of which are the main types of energy known to man. Kyurem, represents the lack of energy, explaining its Ice typing. Being an energy-less empty husk also explains its looks: Compared to other legendary Pokémon, it looks really weak, skinny, wrinkled, and old.
- Psychic Powers: Reshiram knows Extrasensory upon encounter. Although Zekrom knows the Psychic-type Zen Headbutt, the move does not imply Psychic Powers as much as Reshiram's equivalent move does.
- The moves this trio can be taught by machine include the typical fare for Psychic Pokémon.
- Purposely Overpowered: But with some limits in terms of moveset. Which is bad news for Kyurem, who was made to be not so overpowered. Restricted usage in the Battle Subway, official tournaments, and random Wifi, and yes, Kyurem still qualifies for this.
- Rated M for Manly: Game Freak seems determined to show that Zekrom is the manliest Pokémon ever, from its very deep Guttural Growler voice in the movie to its being Oda Nobunaga's main Pokémon partner in the Nobunaga's Ambition crossover, Pokémon Conquest. note
- Kyurem in its alternate formes can also qualify; Black Kyurem takes Zekrom's manly traits Up to Eleven, while White Kyurem is basically a more rugged and ferocious-looking version of Reshiram.
- Red and Black and Evil All Over: Zekrom is a black dragon Pokémon with red eyes. Subverted in that Kyurem is the "evil" one in the trio, and the closest that Zekrom came was being owned by an Anti-Villain in the Black versions of the game and the 14th movie, and apparent villain Oda Nobunaga in Pokémon Conquest.
- Red Oni, Blue Oni: If sprite animations are anything to go by, Kyurem embodies this in its two formes - Black Kyurem slams its fists on the ground and shakes it while charging up, while White Kyurem just calmly tilts back and forth. Ironically, the former glows blue while the latter glows red.
- Red Right Hand: One of Kyurem's arms and wings is frozen (or made out of ice) in each of its alternate formes.
- Secret Art: Fusion Flare and Blue Flare for Reshiram, Fusion Bolt and Bolt Strike for Zekrom, and Glaciate (as well as Freeze Shock and Ice Burn) for Kyurem. Notably though, the "Fusion" moves are also held by the movie download Victini, and can be learned by Black/White Kyurem in place of Scary Face.
- Sensitive Guy and Manly Man: In terms of appearance, Reshiram is the Sensitive Guy and Zekrom is the Manly Man.
- Single Specimen Species: If the myths are to be believed.
- Sword of Plot Advancement: You are FORCED to capture them; defeating them won't even give you experience.
- There is, however, a way to do Sequence Breaking. If you have a full party and your 24 boxes are full as well, the game will allow you to proceed without catching them, saving the chance for later. Good luck catching over 720 Pokémon before your first Elite Four run, though.
- Surprisingly inverted with Kyurem in Pokémon Black 2 and White 2, however.
- To Serve Man: An old legend in Lacunosa Town describes Kyurem dragging people away and eating them, but its unknown if its true or not. At the very least, whatever it was doing back then was enough to scare the townsfolk into surrounding Lacunosa Town with a rock wall and enacting a curfew.
- When All You Have Is a Hammer: Compared to the other legends they are Expies of, and with Dragons in general, the movepools of these Pokémon are barren and lack many options in the way of coverage. However, with their high-powered Dragon-type and signature moves, they won't need that, as Reshiram hits all but three Pokémon in the game for at least neutral damage 1 , and Zekrom comes close. 2 Kyurem, however, gets the shaft due to its signature move being a bit underpowered, not having access to strong attacks on par with the others' Lv 100 signatures. Its alternate formes, however, also qualify, even if Black Kyurem has fewer options that the rest.
- Wolverine Publicity: Zekrom. For some reason, it was featured prominently in the first two episodes of the Best Wishes anime, was revealed long before Reshiram for the 14th movie, and is the most prominent Pokémon in both the Pokémon RéBURST manga and Pokémon Conquest.
- Which is weird, since Reshiram proved to be much more popular than Zekrom in Japan in the 15th anniversary poll. note
- Both Reshiram and Zekrom are getting promo after promo after promo in the TCG; it looks like Kyurem might be coming along for the ride too.
- Yin-Yang Clash: It's their main motif.
This Pokémon is the charge of the Musketeer trio. Much like them, it is a dual Fighting type with a typing that is borrowed from nature, in Keldeo's case, Water. Long ago when it was only a foal, a fire broke out over the Moor of Icirrus and it lost its home. It was then taken in and taught how to take care of itself by the Musketeer trio. After it had grown, it left for parts unknown, but if it and the rest of the Musketeers reunite, it is able to learn a brand new move. Despite being very similar to one, it isn't a My Little Pony
, and it won't really teach trainers about friendship, but it sure moves like magic.
- An Ice Pokémon: Subverted, actually! Unlike nearly every other Water type, Keldeo has almost no Ice attacks, only able to use the lackluster and really widely distributed Icy Wind. Ice Beam, Blizzard, and the other Ice-type standbys that Water normally has access to aren't options.
- Badass Adorable: A "cute" legendary that also fits right in with the "badass" Musketeer trio.
- Conveniently an Orphan
- Cute Bruiser
- Fourth Musketeer
- Gameplay and Story Segregation: The Pokédex states it becomes swifter when it's resolute; its Speed doesn't change at all in Resolute Form, however.
- Disc One Nuke: A wifi event that ended February 12th, 2013, allowed you to obtain a level 50 Keldeo in Black/White 2 before you even finish Bianca's tutorials, although it will have issues obeying you since it considered a traded mon. However, its stats are far better than anything you will have for at LEAST half of the game, will be nearly impossible for anything early game to kill it, and one-shots any Pokémon when it does decide to attack.
- Happily Adopted
- Hey, It's That Voice!: In the English dub of Pokemon Kyurem Vs The Sword Of Justice, Keldeo is played by Vic Mignogna.
- Horn Attack: Its Natural Weapon through which Sacred Sword and Secret Sword are channeled.
- Lightning Bruiser: The Special-oriented counterpart to Terrakion.
- Making a Splash: Based on the kelpie, a mythological horse from Celtic folklore said to haunt the rivers and lochs of Scotland and Ireland by walking on water and loves to lure children in, drown them, then eat them alive -- barring their liver and heart.
- The Musketeer: Possible to use it this way, just like the trio before it.
- No Biological Sex: Despite being based on a male character, like the other three.
- Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi, despite not being much better than the unrestricted Musketeer trio, if it is even better than them at all what with having the same stat total as them.
- Rocket Jump: In the movie adaptation Keldeo achieves Not Quite Flight by shooting four hydro pumps from its hooves.
- Secret Art: Sacred Sword, as expected from the Fourth Musketeer, as well as Secret Sword (but that one has to be taught to it by the three other Musketeer Pokémon). That second one is notable in the way that, as long as Keldeo knows it, it will remain in its Resolute Form.
- Shout-Out: To d'Artagnan from The Three Musketeers, the youngest and newest member of the group.
- Took a Level in Badass: Its Resolute Form◊, though it still looks mostly the same (aside from a longer horn and mane along with "boots"), and its stats remain the same.
- Useless Useful Spell: When compared to the Musketeer trio, Keldeo's Justified is much less useful. It has to activate twice before its attack surpasses its special attack in most cases and secret sword works its special attack to hit physical defense anyway.
- Walk on Water: Justified as it is based on a mythological horse creature that can do that. The Pokédex says this is achieved by blasting water out of its hooves.
The third event Pokémon of Gen V, Meloetta is a dual normal type that can either be part psychic or part fighting. Its story is that long ago, it sang and danced to bring joy to the hearts of people and Pokémon alike. When sorrow descended onto the world, it lost its melody along with its red shoes. When taken to a certain guitarist in a certain café in Castelia City, he'll teach the lost song to Meloetta and it will be able to access its other forme.
- Awesome But Slightly Impractical: Pirouette Forme has great Attack, great Speed, passable Physical bulk, and has STAB coverage that can hit just about anything for at least neutral damage, except Ghosts(and it can use Shadow Claw to deal with them). Unfortunately, Meloetta cannot start a battle in Pirouette Forme; it needs to have a moveslot handy for the move Relic Song and then use the attack in battle to make use of that Forme.
- Beehive Hairdo: In Pirouette Forme.
- Dance Battler: Mainly in Pirouette Forme.
- Demoted to Extra: Meloetta will be making its debut in just a short special rather than a full movie unlike all of the other event legendaries, and its announcement was quickly forgotten thanks to the unveiling of Black 2 and White 2 and Kyurem's new forms. Also, Genesect is being released before it, outside of Japan.
- Ascended Extra: Though in Best Wishes 2, it got a long arc dedicated to it and traveled with Ash.
- Difficult, But Awesome: It takes a lot of prediction to get the full out of an offensive Melotta. Its two forms have wildly different counters, but a bad prediction can easily result in a downed Meloetta.
- Glass Cannon/Fragile Speedster: Pirouette Forme, which has impressive Speed and Attack, though its HP and Physical Defense aren't terrible (except maybe by Legendary standards).
- Mighty Glacier: Aria Forme on the Special side, as it boasts hefty Special Attack and Defense, with rather good HP to back up the latter. It isn't necessarily slow, though; it's just not as fast as Pirouette Forme, and is considerably easier to outspeed.
- Hair Decorations
- Magical Girl: Its transformation into Pirouette Forme is reminiscent of a magical girl's transformation.
- Marth Debuted in Smash Bros.: In the US, it was given out as a doll for the Dream World before it was ever actually available as a Pokémon.
- The Muse: Its Aria Forme has said to have inspired musicians into writing songs.
- Musical Assassin: Mainly in Aria Forme.
- No Biological Sex: Despite its feminine appearance (and voice, in the anime).
- No Sell: Immune to Ghost-type attacks.
- Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi, for the same reason as Keldeo.
- Psychic Powers: In Aria Forme.
- Rapunzel Hair: Longer than its own body.
- Recurring Element: Of Shaymin, as a Mew-clone-esque Pokemon that gets a forme change in the follow-up version.
- Secret Art: Relic Song, but only by Move Tutor.
- Spoony Bard: For its ability to radically alter its base stats mid-battle. The only other Pokemon that can do that is Zen Mode Darmanitan, and it can only do it while at low health; Meloetta can switch from Physical Paper Ram to Special Mighty Glacier whenever it finds a turn to use Relic Song.
- Standard Status Effects: Has the ability Serene Grace. Notably, its Secret Art Relic Song has a small chance to induce sleep, which the ability doubles, and competitive battlers have taken to combining Meloetta's Serene Grace with Thunder to provide a fairly reliable means of inducing paralysis to help make up for Aria Forme's less than ideal Speed.
The last Pokémon in the Unova Pokédex (but not the national one, as Generation VI added more, including Mega-Evolutions of past 'mons) Genesect was Team Plasma's attempt at creating the strongest Pokémon ever. 300 million years ago, during the Paleozoic Era, it was feared as the ultimate hunter, leading to Team Plasma choosing it to be enhanced. After being resurrected from a fossil, its (presumably) Rock type was changed to Steel, Download was added as an Ability, and its signature attack, Techno Blast (along with the Drives that change the elemental type of Techno Blast) were created. At some point, N had research halted and the P2 Laboratory closed, claiming that Pokémon are perfect beings and science damages their natural beauty. However, one lone scientist remained, and continued development by himself out of the belief that Genesect is necessary for Team Plasma's goals.
- Adaptive Ability: Its Ability, Download, automatically raises one of Genesect's offensive stats depending on which one of the enemy's defenses is weaker.
- Awesome but Impractical: Techno Blast, which is elaborated on further down.
- Backpack Cannon
- Badass: It's quite easily the strongest Bug-type to ever exist, and it's the first legendary for that type.
- Big Creepy-Crawlies: The very first true Bug-type Legendary that isn't Insect-Plate Arceus.
- Cool vs. Awesome: In the sixteenth film, Genesect faces off against the first modified super-Pokemon, Mewtwo.
- Cybernetics Eat Your Soul: N forbade the Genesect project from being completed for this very reason, though Genesect behaves like any other Pokemon when you get it.
- Disc One Nuke: A Wi-Fi event for it coincided with the release of Black 2 and White 2, allowing players to obtain a Level 15 Genesect at the very start of the game. Even at that relatively low level it massively outstrips every opponent in the early parts of the game-although you do need at least one badge to get it to obey you. And, of course, it gets stronger.
- Extra Ore Dinary: As a result of Team Plasma's modifications, as all fossil Pokémon but Genesect are Rock types.
- Foil: Its typing, ability and backstory imply that it was designed to outmatch Mewtwo. The sixteenth movie is built around this.
- For Massive Damage: Like Scizor, Forretress, Wormadam, Escavalier, and Durant before it, it doesn't take too well to fire attacks.
- Fossil Revival
- Infinity+1 Sword: The first Legendary Bug type Pokémon.
- Instant Awesome, Just Add Mecha
- Living Relic
- Ninja Pirate Zombie Robot: A prehistoric cybernetic insect with a Backpack Cannon that shoots Frickin' Laser Beams!
- No Biological Sex: It probably had one before its revival and mechanization, though it's considered genderless now.
- No Sell: Immune to Poison-type attacks.
- Prehistoric Monster: In fact, it's the one and only legendary Pokémon who's a fossil Pokémon like Aerodactyl, Rampardos, Cradily, etc. Oddly enough, it can't learn Ancientpower, despite possibly being hundreds of times older than some Pokémon who can, presumably because all of those modifications Plasma did to it.
- Purple Is Powerful
- Purposefully Overpowered: Restricted usage in the Battle Subway, official tournaments, and random Wifi, for the same reason as Keldeo and Meloetta.
- Recurring Element: A Mewtwo-esque final legendary like the original Mewtwo and Deoxys. Seems to also take cues from Mewtwo's origin in Manga and Anime Canons.
- Red Eyes, Take Warning
- Red Ones Go Faster: In the anime, the shiny Genesect (which is red-colored) appears to know Extremespeed.
- Secret Art: Techno Blast, which changes types when a Drive is held.
- Playing with Fire: The Burn Drive.
- Shock and Awe: The Shock Drive.
- An Ice Robobug: The Chill Drive.
- Making a Splash: The Douse Drive.
- Casting a Shadow: Although not in-game, the Red Genesect in M16 has this for its Techno Blast.
- Power Up Let Down: Three of the four possible types Techno Blast can change into by having Genesect hold a Drive — which exist entirely for this one purpose — are outclassed in power, secondary effect, and PP by other moves it can already easily access, and without taking up its held item; it doesn't even get STAB. And since they don't boost typed attacks like Plates do, Hidden Power can make up for the fourth one.
- Not Completely Useless: Douse Drive Techno Blast is the only way to deal super effective damage to Fire types Genesect has - aside from getting Hidden Power Rock, Water, or Ground, and as Genesect can't be bred, you can't get the ones you need in-game.
- Secret Character: Just like Keldeo and Meloetta.
- Single Specimen Species: The prehistoric version probably wasn't, but there very likely isn't going to be any more of the enhanced kind.
- Averted in the anime, where at least five◊ of the enhanced kind exist, one being shiny.
- Transforming Mecha: Has the ability to fold itself into a ship form to fly around.
- Turned Against Their Masters: What happens if you use it against Team Plasma in the games.
- Weaponized Animal
- We Can Rebuild Him