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Characters: Pokémon: Generation I (Geodude to Mew)
The character sheet for the first generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 74 to 151 (and Missingno.) in the Kanto and National Pokédex, as well as their evolutionary relatives. For the rest, go here.


Geodude, Graveler, and Golem (Isitsubute, Golone, and Golonya)

Simple in design, Geodude and kin look like your typical rock monsters. High physical attack and defense, but terrible speed and special stats. They're useful in the early game, but fizzle out later on.

Ponyta and Rapidash (Gallop)

These equine Fire-types didn't really get much use when they were first introduced back in the Gen I games; they could only be encountered once the player got to Cinnabar Island (they were found in the Pokémon Mansion in Gen I, but relocated to the Sevii Islands in the remakes), and by then, most players had a better Fire-type. The trend continued for the Gen II and III games, but it changed with Diamond and Pearl, when it was literally the only other Fire-type for those who didn't pick Chimchar. Later on, Platinum introduced the Magmar, Houndour, and Flareon lines to the region, but Ponyta is still the first Fire-type you can catch in Sinnoh.

  • Cool Horse: Rapidash. Ponyta can qualify, too, but it's more cute than cool.
  • Flaming Hair: Ponyta and Rapidash can only allow those they trust to ride with them. Anyone else would get burned by their mane (as seen in the early seasons of the anime).
  • Fragile Speedster: Yeah, the hooves are harder than diamond, but still...
  • In a Single Bound: Ponyta is said to be so fast, it can jump over France's Eiffel Tower and Australia's Ayers' Rock in one leap — or so their 'dex entries say.
    • ...Which explains the Bounce attack in the later Generations.
  • No Sell: Fire attacks if it has the Flash Fire ability.
  • Playing with Fire: Fire-type.
  • Poisonous Pokemon: Can re-learn Poison Jab in Gen IV for some odd reason (as well as Megahorn).
  • Rearing Horse: Ponyta's Platinum sprite.
  • This Is a Drill: Rapidash can learn Horn Drill.
  • Unicorn: Rapidash grows a horn to become this.

Slowpoke, Slowbro, and Slowking (Yadon, Yadoran, and Yadoking)

Slowking debuts in Gen II

It's kinda hard to pinpoint the exact inspiration behind this family of Pokémon, but they certainly have a lot of unusual attributes: The most notable one being its intelligence, which is unusually low for a Psychic-type Pokémon (For Slowpoke and Slowbro at least). They spend their days by the riverside in a lazy attempt to fish. They only seem to get Shellder to bite their tails and apparently this counts as an evolution. Slowking is highly intelligent, though, but that's only through its method of evolution: It requires a King's Rock and somehow, a Shellder to bite its head and release toxins into its brain.

  • Awesome Moment of Crowning: Like Poliwhirl, in order to evolve Slowpoke into Slowking, the player needs the King's Rock.
  • Delayed Reaction: It takes Slowpoke 5 seconds to feel pain when under attack.
  • The Ditz: The characterization for Slowpoke. Slowbro isn't known for its intellect, either.
  • Easy Amnesia: Slowking forgets everything it has learned if the Shellder on its head comes off.
  • Gameplay and Story Segregation: A trainer doesn't really need a Shellder to evolve a Slowpoke.
  • Healing Factor: They can have Regeneration as an ability come Generation V. (They also got Slack Off in Generation IV, but that's more along the lines of Heal Thyself.)
  • Irony: One of the stupidest Pokémon in existence (so far) can become incredibly intelligent, perhaps even the smartest Pokémon ever when a clam bites it on the head while it's holding a special rock.
    • Despite Slowbro and Slowpoke being complete morons, they are Psychic types-a type that is generally reserved for the smart Pokémon.
  • The Last Horse Crosses The Finish Line: Slow thinkers except for Slowking.
  • Making a Splash: Water-type.
  • Mighty Glacier: Slowbro has good Defense while Slowking has good Special Defense, and they both have respectable Special Attack. Of course, they're some of the slowest Pokémon in the game.
  • Playing with Fire: For some reason, and against logic, they can be taught Flamethrower and Fire Blast.
  • Psychic Powers: Psychic-type.
  • Reset Button: Removing the Shellder on Slowbro (supposedly) causes it to devolve. Removing it on Slowking causes it to lose its memory of what it has learned.
  • Super Intelligence: Slowking.
  • Surrounded by Idiots: Slowking tends to lead Slowpoke and Slowbro groups. Contrast their intellects.
  • The Symbiote: With Shellder after Slowpoke evolves.
  • Uplifted Animal: Slowking.
  • Urban Legend of Zelda: According to the Pokédex, Slowbro and Slowking will revert back to an ordinary Slowpoke if they lose their attached Shellder. There is no way for this to happen in the games, though that hasn't stopped the usual band of nitwits from trying.
  • What Happened to the Mouse? and Riddle For The Ages: What happens to the Shellder if it is removed is not explained.

Magnemite, Magneton, and Magnezone (Coil, Rarecoil, and Jibacoil)

Magnezone debuts in Gen IV

Magnemite and its kin are robotic lifeforms that use electromagnetism to float through the air. In the Gen I games, they were pure Electric-types, but later generations made them part Steel-types as well. A Magnemite evolves by simply forming a cluster of three to make a Magneton. In Gen IV and later games, it evolves further by being exposed to a special magnetic wave that's given off in certain locations. But don't try to evolve Magnezone further by forming clusters of other Magnezones. It doesn't work.

  • Animate Inanimate Object: Living magnets.
  • Counter Attack: Magnezone can learn Mirror Coat to reflect Special moves. This can be useful since its Special Defense is lackluster and its ability can be Sturdy.
  • Cyber Cyclops: Magnemite only has one eye.
  • Extra Ore Dinary: Retroactively, they're the first Steel-types in the series (although not pure Steel).
  • Faceless Eye: Magnemite and Magneton are basically steel eyeballs with magnets. Magnezone has more proportionate eyes, but still no face.
  • For Massive Damage: Ground-type attacks, but thankfully, they can learn Magnet Rise to offset this.
  • Gameplay and Story Segregation: You wouldn't expect a Pokémon that can naturally float to not have Levitate.
    • They use Magnetism. Shaking earth may disrupt magnetism. Though, they can use Magnet Rise to make themselves immune to Ground-type moves for five turns.
    • Maybe the move just makes them exert the force even harder.
  • Magnet Hands: Literally, with the trope taking effect as the Magnet Pull ability, which attracts fellow Steel-types...
  • Mighty Glacier: Having high special attack, as well as the most number of elemental resistances (13 out of 17) does say something...
  • No Biological Sex: Genderless.
  • Retcon: These were the first Pokemon to have their typing changed between generations, from Electric in Gen I, to Electric/Steel in Gen II.
  • Secret Art: The only Electric-types to learn Zap Cannon naturallynote , prior to Generation V. And even then, there's only one other.
  • Shock and Awe: Electric-type.

Farfetch'd (Kamonegi)

Back in the Generation I games, there's a girl who's willing to trade this Pokémon for a common-as-dirt Spearow. It was literally the only way to get this Pokémon, so this might have been a once-in-a-lifetime opportunity, right? Sort of. As it turns out, rarity doesn't really equal power. Based on a Japanese proverb, it's a duck that bears a leek. In other words, an extremely rare and extremely fortunate occurrence... although this doesn't apply for the duck.

  • Blow You Away: Flying-type with Gust.
  • Critical Hit: Taking advantage of these is pretty the niche it's most able to fill. It has enough attacks with an increased chance to to crit in its movepool to fill out a moveset(Slash, Night Slash, Leaf Blade, and Air Cutter) and has an exclusive item that increases its Critical Hit ratio by 2(Critical Hit ratio-boosting items that work for all Pokemon only raise it by 1).
  • Crutch Character: It is stronger than Pidgey or Spearow. But Pidgeotto and especially Fearow greatly outclass it.
  • Endangered Species: It's been hunted to near extinction for its leek.
  • Edible Bludgeon: The leek in its wing.
  • Feather Fingers: While not to the full extent of the trope, it usually holds its leek with one wing.
  • Flight: Flying-type.
  • Non-Elemental: Normal-type.
  • Improbable Weapon User: Uses a leek to beat its opponents, usually with minimal success.
  • Joke Character: One of the weakest Pokémon with nothing except an unique item to make it stand out. None of its stats go above 65.
    • Junk Rare: In Generation I it can only be gained through a trade. Even later it tends to be hard to find.
  • Meaningful Name: According to this article, the above Japanese proverb also means something to the effect of "a sucker is born every minute".
  • Pig In A Poke: Specifically the circumstances that you can get it in Generation I, and related to the proverb that it's based on.
  • Status Buff: Its Dream World ability is Defiant, which causes it to double its Attack when one of its stats is lowered.
  • Weapon of Choice: Stick, which boosts its Critical Hit ratio twice as much as similar items that work for any Pokemon.

Doduo and Dodrio (Dodo and Dodorio)

Doduo and Dodrio are an intriguing species. Their most famous attribute are their multiple heads. Otherwise, they mostly resemble ratites note . Like ostriches, they excel at running rather than flying... although, they can somehow fly without visible wings. Perhaps they just jump really really high and fall with style?

Seel and Dewgong (Pawou and Jugon)

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being the only Pokémon whose name can be spelled on a calculator. It, like the Walrein line, is also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if it has the Thick Fat ability.

  • An Ice Pokémon: Dewgong. Seel is also strongly associated with cold areas.
  • Healing Factor: Its Dream World ability is Ice Body, which gives it this while Hail or Snow Warning is in effect.
    • Similarly, one of its normal abilities is Hydration, which causes status effects to heal while it's raining.
  • Jack Of All Stats: All around average stats with nothing that stands out.
  • Making a Splash: Water-type.
  • Overshadowed by Awesome: To Lapras, pretty much from day one.

Grimer and Muk (Betbeter and Betbeton)

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to x-rays or something and are now living. These Pokémon may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

  • Blob Monster: Made of toxic sludge.
  • Fire, Ice, Lightning: Can learn the three elemental punches via move tutor.
  • Mighty Glacier: Takes hits well with high HP, but it's slow.
    • Action Initiative: Though it can learn Shadow Sneak to get around that. Especially useful since one of its abilities, Stench(which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
  • Muck Monster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs.
  • Poisonous Pokémon: By far the best example in the series. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death).
  • Walking Wasteland: Just read the "Poisonous Pokémon" entry again.

Shellder and Cloyster (Parshen)

Cheeky bivalve Pokémon with extremely sturdy shells. Their highest stat has always been their defense. It's just pointless to hit it with physical attacks; try hitting it with Special ones instead.

  • An Ice Pokémon: Cloyster; Shellder also learns several Ice attacks naturally.
  • Making a Splash: Water-type.
  • Secret Art: Shellder's Icicle Spear, before Generation IV.
  • Stone Wall: Cloyster has the highest defense in Gen 1...
    • Mighty Glacier: ...and it also has decent attack stats too.
    • Paper Ram: "Cloyster used Shell Smash!"note 
    • Lightning Bruiser: "Cloyster consumed White Herb!"note 
  • Took a Level in Badass: As of Gen V, Cloyster has arguably taken the most levels in badass out of all old Pokémon. Its Icicle Spear now has 25 base power (meaning that factoring in STAB and its ability, its power is higher than that of Outrage) and has a better side effect. This also applies to all its multi-hit moves. Finally, it gets the move Shell Smash, which despite reducing its defense and special defense, raises its attack, special attack, and speed twice.
    • It eventually became an event Pokemon based on the Cloyster that won the Winter Regionals 2012 Pokémon Video Game World Championships.

Gastly, Haunter, and Gengar (Ghos, Ghost, and Gangar)

This family was once known for being the only Pokémon who were Ghost-types and arguably the best ones to deal with Psychic-types... in theory, as they were also part Poison-type with a weakness to Psychic-type attacks. Due to balance issues, they didn't really do their job all that well. However, each generation made them better and better. Gen II gave them strong Ghost-type attacks it can use, Gen III gave them Levitate and an immunity to Ground-type attacks, Gen IV gave them new toys to play with by making them work off their best stats. Even with the introduction of other Ghost-types, they're still one of the best.

  • Badass: Alongside Starmie (see below), Gengar has the honor of being a high-tier Pokémon in all five generations so far.
  • Casting a Shadow: Since this was before the Dark type existed, they usually have Ghost-type moves with a more sinister feel to them, like Night Shade and Shadow Ball (The latter move didn't exist until Dark types did appear, but it should make a point).
    • In later generations they get Dark moves too, namely Sucker Punch, Payback and Dark Pulse.
  • Confusion Fu: Besides the Ghost, Poison, Dark, Normal and Psychic moves you'd expect given its typing, it can learn a few Electric, Fighting, Grass, Ice and Fire moves too, as well as a wide variety of status attacks.
  • Cute Little Fangs: Gastly!
  • Doppel-Gengar: Gengar likes to mimic the shadows of people.
  • Evil Counterpart: To the Abra family, which is referenced in various ways.
    • The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra.
    • Compared to Alakazam, Gengar trades a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats.
    • Their original cards in the Pokémon TCG—Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
  • Frogs and Toads: At first glance it might not be obvious, but Gastly strongly resembles a tadpole, Haunter as an adolescent (just with front limbs instead of back ones) and Gengar can be seen as a toad. Plus they all have long tongues.
  • Larynx Dissonance: In the games, Haunter and Gengar have very deep cries, yet have a 50/50 chance of being female. Gastly only faces this trope in the anime.
  • Living Shadow: Gengar
  • Master of Illusion: All three do this at least once in the anime.
  • Mundane Utility: Gengar didn't get it's place in OU for the first generation because of it's high special and speed stats, nor for it's intended roll to counter Phychics (do to a programming error, Phychics are immune to ghost attacks with Gengar's secondary poison typing means it received super effective hits in return) but the fact it was immune to normal attacks, which included the horrifying wrap and explosion.
  • Our Ghosts Are Different: They're really more like clouds of noxious gas...
  • Overly Long Tongue: Haunter's licks are said to cause paralysis, convulsions, and death, and both its evo and preevo are quite well endowed in that department, too. As in larger than its body in the case of Gastly.
  • Paper Ram: Just like Alakazam, Gengar has high Special Attack and Speed but pitiful defenses. However, it has the advantage of three type immunities (Normal, Fighting, and Ground via Levitate), and more status attacks to disable enemies like Hypnosis and Confuse Ray, so Gengar is a bit more durable.
  • Poisonous Pokémon: Notably, can't learn any poison moves, only can be taught them via TMs.
  • Raymanian Limbs: Haunter's hands.
  • Red Eyes, Take Warning: Gengar again.
  • Secret Art: Night Shade, but only in Generation I.
  • Slasher Smile: All of them, and they almost never stop smiling.
  • Soul Power: The only Ghost-types until Misdreavus came along.
  • Supernatural Is Purple: Purple color scheme.
  • Took a Level in Badass:
    • For a while Gengar was unable to take advantage of its typing because Poison and Ghost-type moves are physical. Then Generation IV came and Shadow Ball and Sludge Bomb became special moves. Oh Crap.note 
    • The only thing that resists Shadow Ball are Normal, Dark and Steel-types...Gen IV gave Gengar Focus Blast, a Fighting move that runs off its special attack. Not only can it hit those three types for super-effective damage now, but there is no Pokémon that can resist both Shadow Ball and Focus Blast.

Onix and Steelix (Iwark and Haganeil)

Steelix debuts in Gen II

Onix are massive snakes made entirely out of boulders. Sounds pretty awesome, right? Too bad its only good stat was defense and its typing left it with a ton of weaknesses. It was a pretty terrible Pokémon. They fixed it by having it evolve into a massive snake made entirely out of steel. It isn't super-amazing, but it's still a huge improvement over Onix.

  • Dishing Out Dirt: Onix is a Rock and Ground-type. Steelix loses Rock, but keeps Ground.
  • Extra Ore Dinary: Steelix
  • Fake Ultimate Mook: Onix was the former trope namer; Geodude tends to hurt more when attacking.
    • Consider this: Alakazam, Paper Ram to end all Paper Rams, was not killed by an EXPLOSION pre-Generation V Nerf.
    • Onix's Attack stat is the same as Wurmple. It has lower HP than it too.
  • For Massive Damage: Onix to Grass and Water type attacks.
  • Silicon Based Pokémon: Living rock/steel snake.
  • Stone Wall: Steelix moreso than Onix. Being free of crippling weaknesses helps.
  • Took a Level in Badass: Steelix, when compared to Onix. It has two immunities (Poison and Electric), two neutral matchups (Ice and Grass), only four 2x weaknesses (Fire, Water, Ground and Fighting), and everything else not very effective, doubled Attack and tied for 2nd-highest Defense, and a larger and more varied move pool (Steelix's Speed drops from 70 to 30, though, but that also powers up its best STAB move, Gyro Ball). Special attacks are still painful, however. Steelix also gets the ability Sheer Force in Gen V, giving its moves that have secondary effects more power in exchange for removing the effects.
    • It can also relearn Thunder Fang and Ice Fang, which helps deal with Water and Ground Pokémon(especially when boosted by the aforementioned Sheer Force).
    • Onix got one with the introduction of the Eviolite item, which catapults its defenses far beyond those of Steelix. Of course, Steelix still has an advantage with its typing, higher HP, and the fact that it can actually, you know, hit back, but at least Onix has some incentive to keep from evolving.

Drowzee and Hypno (Sleep and Sleeper)

Those who didn't have the luck or patience to capture Abra would have to settle for this Pokémon instead. These Pokémon love eating dreams and are willing to put anyone to sleep just to sample their dreams. Unfortunately, this habit made them earn a seedy reputation.

  • Adult Fear: Hypno likes to kidnap children and brainwash them with hypnosis [Insert pedophilia jokes here].
  • Hypno Pendulum: Hypno uses one.
  • Mighty Glacier: Unlike other many other Psychic-types, they're slow, but have decent defenses.
  • Overshadowed by Awesome: A rather strange example, Hypno is often passed up for Alakazam by appearances alone, except that among Psychic Pokémon, it holds a rather dubious role of being one of the more well rounded Pokémon in the game. Its stats are by no means bad and it is actually sturdy. This gives it a level of versatility without relying on pure power like Alakazam.
  • Psychic Powers: Psychic-type.
  • Standard Status Effects: Apart from the obvious hypnosis, they learn Poison Gas naturally for some unexplained reason.
  • Status Buff: Its ability to learn Nasty Plot gives it at least one offensive advantage over Alakazam.
  • You Have Researched Breathing: Their diet is made up of the dreams of other beings. The only way they can learn Dream Eater is by TM, and that is arguably the reason behind said move being a TM consistently across generations.
  • Youkai: They're based on the baku, spirits who devour dreams.

Krabby (Crab) and Kingler

Crab Pokémon that are bright red in color, these guys boast a respectable attack stat, although it couldn't really be utilized well by their typing until Gen IV. Other talents include slicing and walking sideways.

  • Divergent Character Evolution: Unlike most Expyed species, Kingler and Crawdaunt have steadily been made more dissimilar playwise (while keeping both equally viable) with future generations. Kingler has usable physical bulk, gained Agility (double speed) in Generation 4, and received the very nice Sheer Force ability (boost damage of moves with a chance of inflicting secondary effects by 33% but remove the effect chance) in Generation 5; Crawdaunt, on the other hand, has enough special attack to run mixed sets, gets Dragon Dance (raise speed and attack by 50% each) in Generation 4, and the very nice Adaptability ability (boost the bonus from using attacks of the same type as the user from 1.5 to double damage) in Generation 5.
  • Giant Enemy Crab: Kingler weighs 132 lbs/60 kg.
  • Left Claw Of Doom: An exaggeration of the real-life fiddler crab's oversized claw.
  • Making a Splash: Water-type.
  • Mighty Glacier: Not speedy, but hits hard.
  • Secret Art: Crabhammer, no longer exclusive since Gen III.

Voltorb and Electrode (Biriridama and Marumine)

Pokémon that look like Poké Balls. Since their game sprites resemble item sprites, unsuspecting adventurers will get a nasty shock when they find that what they thought was an item is actually an angry Pokémon that's prone to exploding. It was once known as one of the fastest Pokémon in the game, and is still only surpassed by Deoxys, Ninjask, and Accelgor.

Exeggcute and Exeggutor (Tamatama and Nassy)

Exeggcute is a clutch of what appears to be six eggs with faces on them (actually plant seeds), each with distinctive expressions and cracks. Despite this, they all constitute as a single Pokémon, linked together by telepathy. They evolve together to form Exeggutor, a coconut tree with 3 heads, courtesy of the Leaf Stone.

  • For Massive Damage: Bug-types will wreck it with 4x damage, but why stop there? It has six other weaknesses (Ice, Dark, Flying, Poison, Ghost, and Fire) and there are a lot of Pokémon out there that have these types (or know moves that are these types).
    • Kryptonite Is Everywhere: The family has 7 weaknesses in total, giving it the most weaknesses out of all Pokémon, though its also tied with Celebi, which shares its typing, and the Ice/Grass Snover and Abomasnow. Though it somewhat averted this trope in Gen I, having only 5 weaknesses, with the Dark type not made yet and Psychics being immune to Ghost type attacks.
  • Green Thumb: Grass-type.
  • Hive Mind: Six distinct seeds form an individual Exeggcute
  • Mighty Glacier: Exeggutor has a monstrous Special Attack stat (among Grass types, only Roserade matches it), but it's rather slow.
  • Multiple Head Case: Though how a group of six eggs only evolves into a three-headed coconut tree is rather puzzling.
  • Our Monsters Are Weird: Six egg-shaped seeds with random bruises, cracks and holes in them (plus faces on all six of them) which can turn into a giant pineapple-tree hybrid with three coconut heads — and both of these forms have psychic powers. How it makes sense is beyond anyone's understanding.
  • Overshadowed by Awesome: One of the most commonly used choices early on due to its resistance to Psychic and ability to abuse Leech Seed, plus a near-total lack of usable Bug attacks (the stray Jolteon with Pin Missile was the only real worry). Pretty much any Psychic or Grass type outclasses it now, with the Special split and the much wider movepools of Pokémon.
  • Psychic Powers: Psychic-type.
  • Secret Art: Barrage
  • Status Buff: Their Dream World ability "Harvest" effectively gives unlimited berries.
  • Youkai: May be based off of the Jinmenju, a supernatural tree that has human heads for fruit that constantly smile and laugh.

Cubone and Marowak (Karakara and Garagara)

These Pokémon resemble dinosaurs that wear skulls as helmets. In Cubone's case, the skull it wears is that of its dead mother, and the stains on it are the poor creature's tears as it cries for its long-gone mommy. This made sense back in Gen I when breeding didn't exist. Starting with Gen II and the introduction of breeding, the story has been called into question, since Cubone can be bred complete with the skull and with no ill effects on the mother, so it might be an urban legend. Either way, Marowak is still a badass. Especially when holding a Thick Club.

  • Badass: When holding a Thick Club.
    • "Dead Mother" theory aside, the skull Cubone wears looks suspiciously like Charizard's head, perhaps implying that newborn Cubone perform the unspeakably badass feat of hunting down and slaughtering one for their armor.
  • Bad With The Bone: Their weapon of choice.
  • Combat Pragmatist: Marowak is addressed as such (despite not being a Dark-type, as Dark-types didn't come until later and it wasn't retconned like Magnemite and Magneton were), being weak but using bones as weapons.
  • Dishing Out Dirt: Ground-type.
  • Game-Breaking Bug: Victim of one in Generation 2, where a max attack Marowak that used Swords Dance would hit the Attack cap and wrap around to very low Attack. The most common solution was to run a lower attack and take advantage of it to use Hidden Power Bug.
  • Mighty Glacier: Marowak's not too fast, but with a Thick Club, it can hit like a Mack truck.
    • Stone Wall: Without a Thick Club, Marowak's attacks aren't especially strong, and are surpassed by its (still only middle-of-the-road) defensive stats.
    • Glass Cannon: In competitive play, its very-low-for-a-defensive-Pokémon defense stats will not stop any Pokémon that is meant to attack from scoring a one-hit KO on Marowak.
  • Revenge : Their reason for evolving.
  • Secret Art: Bone Club and Bonemerang. Also Bone Rush in Gen II, but no longer is exclusive to the family.
  • Skeletons In The Coat Closet: Cubone wears the skull of its dead mother.
  • Stock Femur Bone: The one they're holding.
  • Took a Level in Badass: With the introduction of the Thick Club item, which doubles both Cubone and Marowak's Attack if held, putting them at having the highest Attack stat possible in the game, only trumped by Power Trick Shuckle (which isn't a reliable tactic anyway).
    • Also in-universe, when you evolve Cubone into Marowak, it is said to become confident from what is initially a shy Pokémon.
  • Weapon of Choice: Thick Club, which doubles the Attack of any Cubone or Marowak that holds it.
  • You Killed My Mother: Saddened by the death of its mother according to the Pokédex.

Tyrogue, Hitmonlee, Hitmonchan, and Hitmontop (Balkie, Sawamular, Ebiwalar, and Kapoerer)

Tyrogue and Hitmontop debut in Gen II

In Gen I, when you defeated the Karate King in the Fighting Dojo, you were given a choice between two fighting Pokémon: Hitmonlee, who specializes in kicking attacks and Hitmonchan, who specializes in punching attacks. Both these Pokémon seemed to be related but didn't evolve into one another. That changed with Gen II when they introduced Tyrogue, a fighting type that didn't seem to specialize in anything — yet. It needed to be trained in a certain stat to evolve into Hitmonlee (higher attack), Hitmonchan (higher defense) or the new third member, Hitmontop, who specializes in spinning on its head (its attack and defense are even).

  • All Your Powers Combined: Being an all-male line with three possible evolutions, this group has the distinction of having breedable moves, but only from the line's other forms. This leads to any one of these Pokemon being able to, for example, learn Hitmonchan's Mach Punch and Bullet Punch, Hitmonlee's Hi Jump Kick, and Hitmontop's Rapid Spin.
  • Bare Fisted Monk: Hitmonchan is supposed to be the punching specialist, but moves like Mach Punch can be passed down to the other two via Tyrogue.
  • Dance Battler: Hitmontop is based on Capoeira.
  • Elemental Punch: Hitmonchan can learn all of the Elemental Punch attacks in the games...
    • Cool, but Inefficient: ...but until Diamond and Pearl, they were tied to the wrong attack stat for Hitmonchan to use them well.
    • Hitmonlee can also learn Blaze Kick.
  • Everything's Better with Spinning/Spin to Deflect Stuff: Hitmontop.
    • Though thanks to breeding, all of them are capable of learning Rapid Spin.
  • Extremity Extremist: Hitmonchan mainly attacks with punches, Hitmonlee mainly attacks with kicks.
  • Hurricane Kick: Hitmonlee and Hitmontop both learn their own spinning kicks, though the former is more of a roundhouse.
  • Kick Chick: Gender Inverted.
  • No Mouth: Hitmonlee
  • One Gender Race: Always male.
  • Red Boxing Gloves: Hitmonchan
  • Rubber Man: Some adaptations indicate that Hitmonlee's legs can be this.
  • Sarashi: Tyrogue
  • Secret Art: Hitmonlee is the only Pokémon able to learn Mega Kick via level up, and was the only Pokémon able to learn Rolling Kick, Jump Kick and Hi Jump Kick in Gen I. Hitmonchan remains associated with Mega Punch (one of 3 Pokémon to learn it via level up), the elemental punches (only Pokémon able to learn all 3 in Gen I, and one out of 2 to learn each one) and Mach Punch (only one to be able to learn it in Gen II). Hitmontop gets Triple Kick.
    • Mega Kick, Mega Punch, and the Elemental Punches, however, were TMs or tutor moves, with a large number of Pokémon able to learn them.
  • Shout Out Theme Naming: in both original and English, in fact. But, respectively...
  • Stealth Pun: Tyrogue evolves into Hitmontop when it has a balance of attack and defence. Hitmontop balances on its head.

Lickitung and Lickilicky (Beroringa and Berobelt)

Lickilicky debuts in Gen IV

Lickitung is a weird lizard-like Pokémon known for having a very long and sticky tongue, reminiscent of a chameleon or a skink. It had a pretty wide movepool, but it wasn't spectacular. It was never common (it was only available via an in-game trade back in Gen I) and it was largely ignored. However, in Gen IV, it gained a new evolution that had the stats to utilize its impressive movepool. It can learn Explosion, made more powerful via STAB.

  • Action Bomb: Lickilicky is often used for its absurdly strong Explosion. It can destroy anything that isn't a Rock, Steel, or Ghost type (and a few things that are,) but it makes Lickilicky faint.
  • Big Eater: Uses its 6 foot tongue to eat.
  • Non-Elemental: Normal-type.
  • Overly Long Tongue: Nearly 7 feet long.
  • Retcon: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.
  • You Have Researched Breathing: Lickitung could not learn Lick until Gen II

Koffing and Weezing (Dogars and Matadogas)

Koffing and Weezing are strange Pokémon with origins that are hard to pinpoint. It might be the living manifestation of smog, or it might be a levitating Sea Mine. Either way, it's a very good defensive wall, with only a single weakness (once abilities came about in Gen III) and a high defense. It may be odd, but it's also the offical mascot of at least three Pokémon fansites, Smogon being one example.

  • Action Bomb: Learns Selfdestruct and Explosion.
  • Crouching Moron, Hidden Badass: Though not exactly a "moron" unless you consider its role in the anime, you probably wouldn't guess at first that Weezing has a base stat total of 490, the same as Alakazam, Electabuzz and Kangaskhan, among other heavy hitters. It also has a larger movepool than you might expect too, including Shadow Ball, Flamethrower and Thunderbolt.
  • Deadly Gas: Emits this with Poison Gas and Smog.
  • Early Installment Weirdness/Off Model: In the Japanese Blue/international Red and Blue, Koffing's skull-and-crossbones marking is above its eyes. In every single other official depiction, it's below the mouth.
  • Emo: Weezing looks forever depressed, and you can give it a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.
  • Floating Wasteland: It stores several toxic gases in its body.
  • Mighty Glacier: Fair offensive stats and great Defense, but pitiful Speed and HP.
  • Muck Monster: Like the Grimer family, they are animated waste, but not such a literal example.
  • Multiple Head Case: Weezing, although the two heads are conjoined. According to a few Pokédex profiles, there are occasionally three-headed Weezings.
  • Perpetual Frowner: Weezing.
  • Poisonous Pokémon: Poison-type.
  • Secret Art: Smog, pre-Generation IV. Although Flareon was able to learn it in Gen I as well.
  • Signature Move: Most commonly associated with Smog.

Rhyhorn, Rhydon, and Rhyperior (Sihorn, Sidon, and Dosidon)

Rhyperior debuts in Gen IV

Rhyhorn and Rhydon vaguely resemble rhinoceros or ceratopian dinosaurs. It's a great physical Pokémon, but its special stats and speed are rather lacking. Its nose horn may draw electrical attacks to it, but luckily, it's immune to the damage due to being a Ground-type (except for in the anime). Rhyperior is basically Rhydon on steroids; it's even chunkier then before, and it's now gained some armor in the form of orange rocks which reduce super-effective damage by a third.

  • Arm Cannon: Rhyperior.
  • Ascended Meme: Rhydon having the Lightningrod ability
  • Confusion Fu: While not as varied, due to its poor Special Attack stat, Rhyhorn and evolutions have an incredibly diverse movepool, and can use almost all of the elements in one form or another (Psychic can't be used at all).
  • Dishing Out Dirt: Ground and Rock-type.
  • The Ditz: Rhyhorn is said to be so dumb that it has rocks for brains and can charge into a brick wall and not feel any pain until the next day.
  • For Massive Damage: Grass and Water-type attacks. One of Rhyperior's abilities, Solid Rock, reduces damage from such attacks as well as several other weaknesses.
  • Mighty Glacier: Slow, but high Attack and Defense, though Special Defense is terrible.
  • Mythology Gag: Rhydon was the first Pokémon ever created, and appropriately its index number was 1 in Gen 1.
  • No Sell: Electric-type moves.
  • Power Up Letdown: Lightningrod is a nearly useless, since the family is already immune to electric type attacks and it's special attack is horrendous even with a boost.
  • Rhino Rampage: Will charge straight ahead (no matter what — or who — is in its path) and only stop when it either hits a wall or forgets why it's charging in the first place.
  • Secret Art: Rock Wrecker for Rhyperior, although no longer exclusive as of Gen V.
  • This Is a Drill: Rhydon and Rhyperior are the Drill Pokémon, and have drill nose horns.

Happiny, Chansey, and Blissey (Pinpuku, Lucky, and Happinas)

Blissey debuts in Gen II, while Happiny debuts in Gen IV

Chansey is a much sought-after Pokémon. Catching it is literally all up to chance, as it's normally only found in the Safari Zone; an area of the game where you don't battle the Pokémon (thus making them very hard to capture) and the Pokémon can run away from you at any time. Once caught, though, it can prove to be one of the best special walls in the game. With access to a number of healing moves and the highest HP stat (and a fantastic special defense) of any Pokémon, it can last for quite a while... unless it has to deal with a Pokémon with strong physical attacks, at which point it's screwed eight ways to Sunday. Unlike Chansey or Blissey, Happiny is too young to lay its own eggs, so instead it carries an egg-shaped rock in its pouch in imitation of its evolved forms.

  • Friend to All Living Things: Abhors seeing or sensing sadness, and will do whatever it can to make the person or Pokemon who's upset be happy.
  • Magikarp Power: Smogon has said that "Happiny is an awful Pokémon", but as a Chansey, its Eviolite is its top weapon. Blissey, however, is one of the best special walls in the game, rivaling Regice, and can even battle in Ubers unarmed.
  • The Medic: Chanseys are used as nursing assistants in Pokémon centers (except for Unova in the Black and White games, where Audino takes its place)
    • In game as well, with a ton of support moves like Wish (heal whatever Pokémon is on your side next turn) and Aromatherapy (heals all conditions Pokémon have). One possible ability is "healer" which has a chance to heal any Pokémon on your side in double or triple battles.
  • Metal Slime: Insanely rare, hard to catch, and prone to fleeing.
    • Bonus points for also having a small chance of holding a very desirable item.
    • Less rare in Sinnoh, but still not easy to find. Aside from that guy who gives you a free Happiny egg.
    • They weren't as rare in Gen I either, as in addition to appearing in the Safari Zone, they could also appear in the Cerulean Cave at an abnormally common rate (5% or 10% chance, depending on what floor you're on and the game). This was fixed in Fire Red/Leaf Green, where the only place to get a Chansey in that game (and indeed that entire gen, XD aside) was the Safari Zone.
  • Nice Girl: Incredibly so.
  • Non-Elemental: Normal-type.
  • Pokémon Speak: The Chansey from copycat's house in Saffron City says "Chann! Sii" in her NPC dialogue.
  • Ridiculously Cute Critter: Happiny, full stop.
  • One Gender Race: Always female.
  • Secret Art: Softboiled, outside of Generation III and Mew in Generation I.
  • Stone Wall: On the special side; the physical side, not so much.
    • Mighty Glacier in Gen 1, due to the special stat not being split yet, meaning Chansey was as formidable an attacker as she was a wall.
  • Unskilled, but Strong: The evolutionary line has enough HP to make them broken (Blissey's HP can go the highest out of any stat of any Pokémon!) but their attack and defense is SEVERELY lacking.
  • Took a Level in Badass: Thanks to the new Eviolite item, which boosts the Defense and Special Defense of Chansey only and not Blissey, Chansey replaces her evolution as one of the best special walls.
    • Not quite that far. Blissey is still considered generally better due to her ability to hold an item(namely, Leftovers) the fact that she isn't utterly crippled by anything that can remove her item the way Chansey is, and the fact that Blissey is actually capable of doing some damage, discouraging opposing Pokemon from setting up Status Buffs when she's around. Still, Chansey is capable of taking some hits better than her evolution, so there are still reasons to use her over Blissey.

Tangela and Tangrowth (Monjara and Mojumbo)

Tangrowth debuts in Gen IV

Tangela was a pretty dull Pokémon back in Gen I; the only notable attribute was that it was a pure Grass type (all the others were dual-types, mostly Grass and Poison), but that wasn't anything to write home about. When Tangrowth was introduced in Gen IV, its usefulness jumped tendfold since it's a great physical wall, and capable of utilizing physical and special moves.

  • Gentle Giant: Despite being unintelligent, Tangrowth is noted to be very friendly.
  • Green Thumb: Tangela is the only of the original 151 to be a pure Grass-type.
  • Healing Factor: Gets Regenerator as a Dream World ability, healing it whenever it switches out.
  • The Mass of Vines that Walks: No one knows what either Pokémon look like underneath all those vines.
  • Mighty Glacier: Decent Attack (both physical and special) and Defense, but has crippling Special Defense and Speed...
    • Lightning Bruiser: ...but turns into this in sunny weather, thanks to one of its possible abilities.
  • You Have Researched Breathing: Tangela, despite being covered in vines and aptly called the "Vine Pokémon", could not learn Vine Whip unil Yellow.

Kangaskhan (Garura)

Another Safari Zone exclusive, Kangaskhan is supposed to be a kangaroo, but it also resembles a dinosaur. It's usually depicted with a baby in its pouch. Don't try and mess with the baby; if you do, it will kill you.

Horsea (Tattu), Seadra, and Kingdra

Kingdra debuts in Gen II

Based on seahorses, Horsea and Seadra were typical water types, although that isn't saying much since there are a lot of water types to choose from. Then Gen II came around and it gained an evolution in the form of Kingdra, and a new typing which leaves it with a big number of resistances. Dragon-type is the only type that can be super-effective, but this is risky since Kingdra is likely to pack Dragon-type moves itself.

  • Achilles Heel: Due to its typing, Kingdra's only weakness is Dragon-type attacks.
  • Jack Of All Stats: Kingdra's stats are well balanced and somewhat above average, and is the first Dragon-type to withstand their dreaded weakness; the only other mons that possess this kind of resistance are Legendaries. In fact, its only weakness is Dragon.
    • Lightning Bruiser: Face one with Swift Swim in the rain and you are plain boned. It gets worse in Generation 5, thanks to permanent rain being obtainable in OU. The fact that Water+Dragon is awesome STAB (resisted only by Shedinja, Empoleon, and Ferrothorn) helps.
  • Making a Splash: Water-type.
  • Our Dragons Are Different: Kingdra. Who, like the rest of its family, is a seahorse. And said rest of the family is identified as the Dragon Pokémon in the Pokédex.
    • Makes sense, because Kingdra is based off the Weedy Sea Dragon.
  • Perpetual Frowner: Seadra.
  • Seahorse Steed: Technically, since they can be taught Surf.
  • Technicolor Eyes: Horsea and Kingdra.

Goldeen and Seaking (Tosakinto and Azumao)

These Pokémon are goldfish with horns on their heads, what else can be said about them, besides the fact that they naturally learn an HM move?

  • Making a Splash: Water-type.
  • Overshadowed by Awesome: There are much better Water types around; in particular, the also-readily-available Gyarados outdoes them throughly.
  • Secret Art: Waterfall, in the first Generation.
    • Even to this day, Goldeen and Seaking are the only two Pokémon that can learn it by leveling up, putting them among the very, very few Pokémon that can learn HMs by such method, alongside Salamence and Rayquaza (Fly), and the 5 families that can learn Dive, and the few Pokémon that could learn Whirlpool when it was still an HM (although the first Pokémon who could learn it were in Generation III where it was no longer an HM, it regained its HM status during HeartGold and SoulSilver, before losing it again in Gen V).
  • Took a Level in Badass: Got the improved Lightning Rod in the fifth gen, transforming one of its weaknesses into an immunity.

Staryu (Hitodeman) and Starmie

Staryu and Starmie are very unusual Pokémon. Unlike real starfish, which move by creeping along the bottom, Staryu and Starmie are best known for whipping around at high speeds like shuriken. They also have amazing healing powers, but don't have much in the way of a face, which is just a glowing red gem and the source of their power. Starmie is part psychic as well, and learns a variety of special-based attacks: Surf, Psychic, Thunderbolt, Ice Beam, and you're good to go.

  • Badass: Starmie is one of the two Pokémon, along with Gengar, to have the distinction if being a high-tier Pokémon for all five generations.
  • Cool, but Inefficient: Starmie is way too fast to be able to make good use of Analytic, its Dream World ability (which boosts the power of moves if the user goes last.)
  • Confusion Fu: Just TRY guessing what its movepool is.
  • Everything's Better with Spinning: Starmie has another star attached to its back that is constantly spinning, which it uses to propel itself along. They also learn moves such as Rapid Spin.
  • The Faceless: The closest thing it has is the gem in the center.
  • Healing Factor: Can regenerate any part of its body as long as the core is intact, learns the move Recover, and can have the Natural Cure ability.
  • Jack Of All Stats: While its base stats easily favor various Lightning Bruiser special-based builds, its absurdly broad movepool allow it to do nearly anything - even both agility-based (Minimize/Recover) and defense-based (Cosmic Power/Recover) Stone Wall builds. Its only real flaw is its comparatively low hit points, and the various Healing Factor moves handle that.
  • Lightning Bruiser: Fast and powerful with decent defenses and the ability to heal itself.
  • Making a Splash: Water-type.
    • It also commonly uses Ice Beam and, somehow, Thunderbolt, in addition to the usual Water and Psychic moves.
  • No Biological Sex: One of the only examples of a fully biological, non-legendary Pokémon to be this.
  • Power Crystal: The gem in the center.
  • Psychic Powers: Starmie.
  • Punny Name: Staryu, Starmie ("You" and "Me")
  • Secret Art: Camouflage (Generation III only).
  • Shock and Awe: Evolve it early, and it can learn Thunderbolt naturally.
  • Starfish Aliens: Literally.
  • Supernatural Is Purple: Starmie.

Mime Jr. and Mr. Mime (Manene and Barrierd)

Mime Jr. debuts in Gen IV

Mr. Mime is a clown Pokémon with a talent for mimicking and miming, It is especially talented at creating transparent walls, which is very useful for repeling attacks. The English name Mr. Mime may imply that it's supposed to be male, but they can be either male or female. In the Gen I games, there was an NPC who was willing to trade their Mr. Mime for an Abra, and it was the only way to get it. In later generations it became more common, and it even received a baby with the name Mime Jr., going with the theme of having a title in their name. Just like its evolved form, it's good at mimicking people and Pokémon.

  • Crouching Moron, Hidden Badass: It may be slightly silly and have subpar stats as Mr. Mime, but it has a wide movepool and can wreak havoc on an unsuspecting foe with high Special Attack and Speed.
  • Ditto Fighter: to a certain extent, as Mime Jr. can learn Mimic (the requisite for its evolution into Mr. Mime), as expected from the Mime Pokémon.
  • Enemy Mime: These mimes can set up Reflect and Light Screen.
  • Monster Clown: When it's attacking you.
  • It Can Be Either Gender In Japan: The English localization turned Barrierd, a gender-neutral name, into Mr. Mime, implying a One Gender Race, back when there wasn't gender data.
  • Paper Ram: high Special and Speed stats to make up for low HP and mediocre physical defense. Its signature Filter ability slightly decreases its vulnerability, but not by much.
    • Its Special Defense is extremely high, though, reaching the top 25 highest of all Pokemon, being almost only topped by Legendary Pokemon and dedicated walls. Though again, that's somewhat mitigated by its subpar HP.
  • Perpetual Smiler: Mime Jr.
  • Psychic Powers: Psychic-type.
  • Secret Art: Barrier
  • Squishy Wizard: It hits hard and fast, but it can't hold its own when the time comes, and even at higher levels its HP is considerably lower than that of some Psychic types.

Scyther and Scizor (Strike and Hassam)

Scizor debuts in Gen II

Savage mantis bug-types, Scyther and Scizor have a lot of fans, and for good reason. Scyther is a green person-sized Pokémon with a raptor-like head and scythes for arms. It's a pretty cool Pokémon, but it suffers a bit for being a Bug/Flying type. It later gained an evolved form in Scizor. It loses its dinosaur-like characteristics and its blinding speed, but it more then makes up for it in terms of attack, defenses, resistances, and moves.

  • Badass: In both forms!
  • Big Creepy Crawlies: Person-sized ninja mantis-dinosaurs.
  • Blow You Away: Scyther
  • Divergent Character Evolution: With Pinsir. They started as direct counterparts as version exclusive Bug Pokémon that didn't suck, but then Scyther got an evolution, and Pinsir became part of a Japanese Beetle Brothers duo with Heracross. Still quite close, however.
    • Also applies inside the same species: Scyther is a Paper Ram, while Scizor is a Mighty Glacier, and the former is a quite usable Pokémon even though it's unevolved (in fact, the stat total DOESN'T CHANGE upon evolution), so 2 identical Scythers will end up playing quite differently if one is evolved and the other is not.
  • Extra Ore Dinary: Scizor
  • For Massive Damage: Rock-type attacks to Scyther. Fire-type attacks to Scizor.
    • Scizor's Fire weakness arguably qualifies as Achilles Heel, as that's the only type that does better than neutral damage to it.
  • Flight: Scyther (although it can't learn Fly). Scizor's ability to do so is subject of Flip Flop of God.
  • Irony: The anime Pokedex entry in episode 42 states that Scyther and Electabuzz are enraged by the color red. Guess what color a Scyther becomes when it evolves into Scizor? Shinies, naturally, are excluded.
  • Lightning Bruiser: Scizor using Bullet Punch will feel like this. Scyther is this in Little Cup, as it is by far the strongest unevolved Pokémon.
    • Not just Bullet Punch. It can also use Agility too to boost its speed.
  • Mighty Glacier: Scizor.
  • Ninja: Scyther has a ninja-esque motif.
  • Ninja Pirate Zombie Robot: They're human-sized ninja-styled preying mantises. And one of them is made of metal, while the other resembles some form of dinosaur.
  • Paper Ram: Scyther. Unless playing against other unevolved Pokémon.
  • Samurai: Scizor fittingly has some samurai-ish traits.
  • Sinister Scythes As Hands: Moreso Scyther, though Scizor can count as well with its scissorhand pincers.
  • Took a Level in Badass: While these guys are plenty awesome on their own, they weren't exactly notable in the competitive scene. Along came Platinum, bringing Bullet Punch to their arsenal...

Smoochum and Jynx (Muchul and Rougela)

Smoochum debuts in Gen II

Lots of things can be said about Jynx. It's an Ice/Psychic Pokémon with poor attack and defense, but wonderful special stats and speed. It's got a lot in common with other human-shaped Pokémon. It's been compared to Mr. Mime (Both were only available in in-game trades and both are Psychic-types that look similar and have similar stat totals) and Magmar and Electabuzz (They form a Fire, Ice, and Lighting trio, and they all received babies in Gen II). Their kisses can confuse or put its target to sleep. Jynx became the subject of controversy for allegedly promoting racist Unfortunate Implications against black people, so its black "skin" was changed to purple skin.

  • An Ice Person: Ice-type.
  • Distaff Counterpart: To Mr. Mime (despite its sexual ratio), AND to Magmar and Electabuzz (despite them also being able to be females).
  • Innocent Fanservice Girl: Smoochum will kiss anything that grabs her interest.
  • One Gender Race: Always female.
  • No Sell: Jynx to Water attacks if she has Dry Skin.
  • Psychic Powers: Psychic-type.
  • Purple Is The New Black: The result of her change of skin color mentioned below.
  • Retcon: Jynx's skin was changed from black to purple due to Unfortunate Implications, this is possibly why Smoochum was introduced.
  • Secret Art: Lovely Kiss for Jynx.
  • Supernatural Is Purple: After Jynx's skin was turned to purple.
  • Took a Level in Badass: It is commonly agreed that giving Jynx the ability Dry Skin heavily increased her usefulness in the metagame, both by taking advantage of the now much more common rain, and by allowing Jynx to not only shrug off Kyogre's best attack, Jynx actually heals herself when hit with it. It also allows her to overcome her Stealth Rock weakness(normally considered a crippling flaw by metagamers) if she can switch in on a water attack, allowing her to immediately heal back the damage.
  • Youkai: Jynx is probably based on a combination of the Yama-Uba, A mountain crone/witch with dark skin and white hair (explaining its unusual typing of psychic/ice), and Yamanba, a subculture named for its resemblance to said crone. Of course, since this was a distinctly Japanese cultural reference, it didn't translate very well.

Elekid, Electabuzz (Eleboo), and Electivire (Elekible)

Elekid debuts in Gen II, while Electivire debuts in Gen IV

The Electabuzz family are yellow and black-striped Pokémon that have great control over electricity. If they have a basis though, they appear to be based on Oni of Japanese legend. Their best moves involve pummeling their opponents with electrified fists. They seem to be direct counterparts to the Magmar family.

  • Astonishingly Appropriate Appearance: Elekid having a plug-like head, Electivire having a socket on its back and live-wire twin tails.
  • Badass: Electivire.
  • Everything's Better with Spinning: Elekid spin their arms around to charge up electricity.
  • Foil: To the Magmar line. The stat totals of their members are very similarnote , just distributed differently, their movesets are mirror images learning moves with similar effects at the same levels, they evolve in the same manner as each other, and sometimes are version exclusive.
    • Fire, Ice, Lightning: In Gen II Jynx was somewhat included as a trio with them, also evolving from its baby form at Level 30, and in moveset Jynx was actually more similar to Magmar than Electabuzz was. Subsequent generations have focused on Jynx as a Foil to the Mr. Mime line however, while Electabuzz and Magmar became even more close.
  • Paper Ram: Electabuzz has high Speed and offensive stats, but low defenses and HP.
    • Mighty Glacier: Electivire has even better Attack and higher Defense and HP, but much lower Speed...
    • Lightning Bruiser: Unless it has the Motor Drive ability which boosts its Speed when hit with an Electric attack. And even without that boost, at 95 Speed it's still far from slow.
  • Irony: See Scyther and Scizor's entry. Also, in the original Red and Blue (and the remakes), guess which game they were exclusive to.
  • Overshadowed by Awesome : It has good stats, and nice movepool that covers a lot of type that you can hit many Pokémon super effectively and a pretty nice ability. Sadly, its lacking speed to sweep effectively, and its ability is still a gamble, and it has no moves that is strong enough to deal high damage, so much that even its Super Effective coverage cant help.
  • Psycho Electro: Natures aside, this family is said to have less-than-friendly dispositions.
  • Shock and Awe: Electric-type.
  • Tail Slap: Electivire is said to use its twin tails in combat.

Magby, Magmar, and Magmortar (Booby, Boober, and Booburn)

Magby debuts in Gen II, while Magmortar debuts in IV

Despite being in the humanshape egg group, Magmar and its kin don't seem to look human-like at all, seemingly having more in common with duck-billed dinosaurs. They're nominally based on a bird(the booby) but are more like anthromorphic personifications of fire itself. They've usually appeared alongside the Electabuzz family.

Pinsir (Kailios)

A stag beetle with two oversized horns, which act much like pincers. It likes to crush things with them, and anything it can't crush, it tosses far away. This Pokémon is evil. It's the version counterpart to Scyther.

Tauros (Kentauros)

A Safari Zone exclusive in Red, Green, Blue, and Yellow. Due to how rare it is in the Safari Zone, he is usually the very last guy you needed to complete your Pokédex (unless Chansey was really living up to its name). It has a very good attack stat, but what's most surprising is its speed. This made it a top-tier Pokémon back in the color generation.

  • Lightning Bruiser: Fast, strong, has good defenses, only the Special Attack is lacking, and that is only after the special split. This guy, and not the overpowered Psychics, was the most used Pokémon in the Red/Blue metagame.
  • A Load of Bull: The wild bull Pokémon.
  • One Gender Race: Always male.
  • Overshadowed by Awesome: Deadly in competitive battling in Generation 1. Then came Steel Pokémon, Fighting type boost, and now Tauros has nothing to do in competitive battling.
    • It's still extremely dangerous; it learns Zen Headbutt naturally which really puts the hurt on Fighting. Combined with Rock Slide/Stone Edge or Earthquake, there are very few Pokémon Tauros can't handle.
  • Non-Elemental: Normal-type.
  • Non Indicative Name: Its Japanese name means centaur.
  • Rated M for Manly: Made to look badass.
  • Spear Counterpart: To Miltank.
  • Unstoppable Rage: Tauros is one of the few Pokémon with the ability Anger Point. When it gets hit by a Critical Hit and survives, its attack gets quadrupled.

Magikarp (Koiking) and Gyarados

Magikarp is infamous for being completely useless, so many don't bother to use it. Many others do bother, though, because it evolves into Gyarados, one of the best Pokémon in existence. With an awesome Attack stat, Intimidate, powerful physical STAB, respectable speed, good Special Defense, and a solid movepool, Gyarados is perfectly capable of wrecking anything in its way.

  • Always Chaotic Evil: Natures aside, Gyarados is pretty much pissed as soon as it evolves. When it's pissed, it destroys everything around it. It only stops being pissed when it's already destroyed everything around it. Go figure.
  • Badass: Gyarados. Averted with Magikarp.
  • Blow You Away: Gyarados, In Name Only. The only Flying move it can learn is Bounce (also Flying In Name Only), and only thanks to Magikarp learning it through the Dream World. Its Flying type seems to only be there to gimp it with a a quadruple weakness to Electric moves.
  • Butt Monkey: Most Pokémon get very flattering dex entries, such as Pidgeot flying at Mach 2 and Magcargo's given body temperature being hotter than the surface of the sun. Meanwhile, here are some excerpts of Magikarp's dex entries:
    Yellow Version: "Famous for being very unreliable [...]"
    Gold Version: "An underpowered, pathetic Pokémon [...]"
    Ruby Version: "Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it."
    FireRed Version: "[...] It is the most weak and pathetic Pokémon in the world."
    Diamond Version: "[...] No one knows why it has managed to survive."
    • Incidentally, Magikarp isn't the weakest Pokémon in terms of base stat totals or movepools, nor does it even place in the bottom five.
  • Com Mons: Fish in a body of water, and you'll find a Magikarp. (excepting Gen V, where it's Basculin) Became egregious when in DPPt, any body of water that yielded Magikarp could also yield Gyarados if using a better rod. Including ponds smaller than it.
  • A Day in the Limelight: Inversed. In Kanto, Johto, Hoenn and Sinnoh, Magikarp is probably the most common Pokémon EVER. But in Unova, it's so far findable only in B2W2 exclusive location (besides the magikarp salesman).
  • Flight: Averted. Although part Flying-type, Gyarados inconsistently is able to do so.
  • Foil: They gained one in the shape of the Feebas line.
  • For Massive Damage: The only thing that stops Gyarados from being banned is its crippling weakness to electric attacks.
  • Good Bad Bugs: The red Gyarados from Lake of Rage in GSC was the key to exploiting a glitch in RBY that would give you a shiny Ditto, which could be used on breeding to easily obtain shiny Pokémon from species that could be bred.note
  • Hair-Trigger Temper / Unstoppable Rage: Gyarados is easily enraged. When it gets enraged, it'll destroy entire cities and villages for a month, leaving nothing alive. Considering its Omnicidal Maniac status in the Pokédex entries.
  • An Ice Person: Gyarados can learn Ice Fang or Ice Beam, which is useful against Dragon-types or any Electric-Flying types.
  • Joke Character: Magikarp, of course, was intended to be as weak as possible before getting some Magikarp Power.
    • Lethal Joke Character: Though there's no reason to do so except to humiliate your opponent, with the proper set-up Magikarp can sweep a team of legendaries on its own.
  • Kaiju: Gyarados.
  • Kill Streak: Gyarados can have Moxie as its hidden Ability, which boosts its already high Attack when it takes out somebody. Let it pull off Dragon Dance...
  • Legendary Carp: Double Subverted, Magikarp is by no means legendary, but when it evolves into Gyarados...
  • Lightning Bruiser: It moves like a mach truck and hits like one too. The only bad thing about Gyarados is its special attack, which hasn't been needed as of Generation IV. Sure, it's 4x weak to Electric, but its high Special Defense and HP will allow it to endure and keep coming.
  • Magikarp Power: Trope Namer, and played as straight as possible, leading to...
    • Disc One Nuke: Gyarados is one of the most used Pokémon in competitive play, and has seen far better times. It can be captured early in-game, and wreck anything that isn't electric. (And it wrecks anything that is electric, save for Zapdos, Rotom, Emolga, the Eelektross line, and Thundurus, if you teach it Earthquake. And those are covered if it has Ice Fang or Stone Edge. Hell, its phenomenal Attack may allow it to just wreck the Electric-types anyways if it gets to act before them, since most of them are Glass Cannons.)
      • Also, keep this in mind: Magikarp evolves into Gyarados 12 levels earlier than the earliest-evolving starter in Red/Blue. It has a stat total of 540, higher than ANY of that generation's starters-not to mention any starter in general.
  • Making a Splash: Water-type.
  • Omnicidal Maniac: Gyarados, once it is enraged from its Hair-Trigger Temper, will destroy everything in sight. Cities have been destroyed from a Gyarados' rage.
  • Our Dragons Are Different: Although not a Dragon-type per se, Gyarados is a sea serpent with aspects of a Chinese dragon, learns several Dragon-type moves by level-up and is in the Dragon egg group. Like Charizard and Thundurus Therian Forme, it's essentially a non-Dragon-type dragon.
    • It was apparently planned to be half-Dragon-Type, but the idea was scrapped because that would've given it no weaknesses due to the only Dragon-Type attack in R/B/Y being a Fixed Damage Attack.
    • Fire, Ice, Lightning: Forms a trio of sorts with the other two dragon-based Pokémon in the Dex that have Flying rather than Dragon as a secondary type, with Charizard (Fire) and Thundurus Therian Forme (Lightning).
  • Red Eyes, Take Warning: Gyarados.
  • Secret Art: Splash, who Magikarp was the only Pokémon able to learn it in Gen I.
  • Shout Out: Magikarp and Gyarados are a reference to a Chinese legend of a carp that leapt over "The Dragon's Gate" and became a dragon. The legend is an allegory of the hard work needed to overcome a difficult task (such as getting a Magikarp up to level 20 when it doesn't learn an actual attack until level 15).
  • Signature Move: Splash is strongly associated with Magikarp.
  • Took a Level in Badass: Magikarp Power is the definitive example for a reason, from Joke Character to Lightning Bruiser.
    • Generation IV's Attack/Special Attack split gave Gyarados the physical Aqua Tail and Waterfall so it could finally put its physical bulk to use with STAB, and Waterfall got potential flinching to boot. The same generation made the Dragon-type Outrage physical as well, and gave him Stone Edge and Dragon Dance.
    • Not enough levels in badass for you? Gen V gave it Moxie, so now each time it K Os something (and it will), it gets even stronger.

Lapras (Laplace)

A gentle plesiosaur that ferries people and other Pokémon on its back, it is sadly endangered due to overhunting. In fact, only one was available in the original games, given to you by a grateful worker in Silph Co.; later games have seen it become a little more common. One is available every Friday in Gold, Silver and Crystal and their remakes.

  • An Ice Pokémon: And has a warm personality, as well.
  • Badass Adorable: A Gentle Giant with an absolutely adorable design... and it can learn a great load of moves to cover its weaknesses, plus three of the four One-Hit Kill moves (the one it can't learn is Guillotine).
  • Boring Yet Practical: It's one of the few Generation I Pokémon that is still standalone with no evolutionary relatives, and to this day it hasn't gotten many new tricks aside from the new TM moves and Abilities that everyone benefitted from. However it has huge HP and all-around good stats save for Speed, good type coverage with Electric, Psychic and Dragon moves on top of STAB Water and Ice, and a good variety of status moves. Even Smogon notes in their profile that it would be in the running for a top-tier Pokémon if not for its low Speed and weakness to Stealth Rock.
  • Endangered Species: It's been over-hunted to near extinction.
  • Gentle Giant: How the Pokedex describes it, nature aside.
  • Making a Splash: Water-type.
  • Mighty Glacier: Good defenses, and the Shell Armor ability prevents critical hits while Water Absorb makes it immune to water attacks. It's Speed is low though.
  • One-Hit Kill: Can learn 3 out of the four attacks for this, only missing Guillotine.
  • Stock Ness Monster: Lapras's original English dub name was even going to be "Ness".
  • Unique Enemy: Well, only one every week in Gold/Silver and their remakes, but still counts.
    • Metal Slime: In the games it appears as a standard Pokémon, and it has less than a 5% chance of appearing.

Ditto (Metamon)

Ditto is a pink-purple blob creature with not much of a shape or form to speak of... what can it do? "What can't it do?" is the question that should be asked. It has the ability to transform into any other Pokémon and use all of their moves just as effectively as the real thing. It's also amazing at bypassing all the complications of breeding. With a Ditto's help, nearly anything can be bred to produce another of that Pokémon. The only things it can't breed with are almost all legendaries, baby Pokémon... and itself (since Gen III)... and Nidorina and Nidoqueen, for strange reasons.

Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon (not pictured) (Eievui, Showers, Thunders, Booster, Eifie, Blacky, Leafia, Glacia and Nymphia)

Espeon and Umbreon debut in Gen II, Leafeon and Glaceon debut in Gen IV, Sylveon debuts in Gen VI

Eevee is unique in the Pokémon world as the only Pokémon with eight possible evolutions, though it started with three. Eevee and all of its evolutions are designed with a very cute, basic sort of appeal and remain fan-favorites.

  • Accessory Wearing Cartoon Animal: Sylveon's fur.
  • Ascended Fanon: The fan nickname "Eeveelution", used in Pokemon Ranger.
  • Anti-Magic: Espeon's ability Magic Bounce can reflect all non damaging moves aimed at it.
  • Awesome Yet Practical: Collectively, all the Eeveelutions have high stats and are very good at their assigned roles, and any one of them will prove its worth in battle. Their only faltering is that their movepools aren't the best, mostly limited to attacks of their typing, but they have enough to be effective.note 
    • Overshadowed by Awesome: Jolteon, Vaporeon, Espeon and Umbreon enjoy being high-tier, while Flareon, Leafeon and Glaceon are considered much weaker. In the case the latter three of them, they're held back by their limited movepools — Flareon for example has excellent Attack, but few physical moves to make proper use of it. And with the former four, Vaporeon and Espeon are only high tier for their support abilities, and Umbreon for being a Stone Wall that's still easy to break down. Jolteon is the only one that gets to enjoy being an attacker, as its Electric typing gives it Charge Beam, Volt Switch, Signal Beam, and the always popular STAB Thunderbolt.
  • Badass: Pretty much every Eeveeolution.
  • Competitive Balance: They have the exact same stat total among each other, but the numbers are distributed differently.
    • Lightning Bruiser: Leafeon, high Attack and Defense with the highest Speed among the group, but low Special stats.
    • Mighty Glacier: Vaporeon, Flareon, and Glaceon — Vaporeon focuses on HP, Special Attack and Special Defense, Flareon focuses on Attack and Special Defense with a minor in Special Attack, and Glaceon has high Special Attack and Defense and middling Special Defense. All of them, however, have low Speed.
    • Paper Ram: Espeon and Jolteon, high Speed and Special Attack (Espeon focusing on the latter and Jolteon on the former), low stats otherwise save for Special Defense.
    • Stone Wall: Umbreon, high HP and focusing on Defense and Special Defense with low Speed and offense.
    • Additionally, all of them focus on one particular stat — Vaporeon has the best HP, Jolteon has the best Speed, Flareon has the best Attack, Leafeon has the best Defense, Espeon and Glaceon share the best Special Attack, and Umbreon has the best Special Defense.
  • Cute Little Fangs: Sylveon, as shown here. Umbreon also has them occasionally.
  • Elemental Powers: They each have one type, all different ones.
  • Feed It With Fire/Elemental Absorption: Flareon's ability makes it immune to Fire attacks and powers its own while Jolteon and Vaporeon get healed from Electric and Water attacks respectively.
  • Invisibility: Vaporeon is able to camouflage in water.
  • I Knew It: Leafeon was always joked about ever since Generation I, because of how Eevee evolved (Fire Stone, Thunder Stone, or Water Stone), and the Leaf Stone being the only Stone you could purchase more of that wasn't used to evolve Eevee. Generation II just added more fuel, as Espeon and Umbreon could fit with the Sun and Moon Stones. Come Generation IV, and we get an actual Leafeon.
    • People were speculating on another Eeveelution even before Gen VI was announced, because of the pattern of the previous ones coming out every other generation. II had two more, IV had two more, and now IV.
  • Moon Rabbit: Umbreon is based on the legend about it.
  • Non-Elemental: Eevee itself is not only a Normal type, but has one of the least diverse movepools of said type.
  • Poor Predictable Rock: An underlying problem for all of these Pokémon, who are all hindered by having utterly pathetic movepools. Even the newly improved Espeon is used more for support than anything else.
  • Power Trio: Began as one in Generation I...
  • Secret Art: Morning Sun for Espeon and Moonlight for Umbreon (both attacks are HP restoring moves), but no longer exclusive as of Gen III.
    • Also, Pin Missile for Jolteon in Gen I, mostly due to it being in competitive movesets to counteract Psychic types.
  • Theme Naming:
    • All the evolution names end in -eon. In fact, Eevee's original English name was even going to be Eon.
    • Meanwhile, each generational set of Eeveelutions' Japanese names have the same ending—"-er(s)" in generation one, "-ie/y" in generation two, and "-ia" in generation four and six.
  • Third Option Adaptation: More Third Option Spinoff. Starting in Yellow, where the rival couldn't have one of the normal starters due to the player not having one and therefore got Eevee instead, the family has a tendency to be used as a replacement starter. Examples include Colosseum, XD, and Pokémon Conquest, and Eevee's also a possibly starter for the Mystery Dungeon games.
  • Took a Level in Badass: Espeon as of Generation V (due to its Dream World ability).
  • Tron Lines: Umbreon. It's especially evident in the Pokémon Stadium series.
  • Unstable Genetic Code: Which led it to having many evolutions.
  • Youkai: Espeon is based on a nekomata.

Porygon, Porygon2, and Porygon-Z (PorygonZ)

Porygon2 debuts in Gen II, while Porygon-Z debuts in Gen IV

Porygon is an artificial Pokémon created by SilphCo. As such, it can be upgraded to its Porygon2 model, which was created for space exploration, but became able to learn. Porygon2 itself can further be "upgraded" to Porygon-Z, a model created for interdimensional travel, though a glitch in its program allowed it to gain emotions. Unfortunately, neither upgrade succeeded in their intended purposes. This line is especially notable for being banned from the anime due to the Porygon-centric episode Dennō Senshi Porygon in which flashing lights from an explosion (caused by Pikachu, not Porygon) caused viewers (most of which were children) to have seizures. As a result, the episode is banned in a lot of countries (including its home country of Japan) and Porygon and its line are rarely mentioned in the anime series (except in the Pokerap at the end of season one's episodes).

  • Artificial Pokémon: Created by SilphCo.
  • Copy Protection: In-universe example, it is stated in the Emerald Dex to be why it can't be duplicated. Not that it manages to stop anything using Transform from copying it, Not to mention that the only way to breed one is with a Ditto and not with its own species.
    • Ironic, in that Emerald is the game where Pokémon Cloning is more easily done. That includes the Porygons.
  • Game Mod: In-universe. Porygon2 is stated to be an upgrade by the developer, but Porygon-Z is clearly an unauthorized hack that increases power but causes huge graphical glitches.
  • Fire, Ice, Lightning: All three are of the few Pokémon that learn Tri Attack.
  • Freudian Trio
    • Porygon is the Ego - the most basic of the evolutionary line, and has neither the sophistication of Porygon2 nor the eccentricity of Porygon-Z.
    • Porygon2 is the Superego - sufficiently more advanced than its predecessor, Porygon, but is unable to express emotion like Porygon-Z.
    • Porygon-Z is the Id - the most powerful of the evolutionary line, but displays erratic behavior and is able to repress its emotions.
  • Jack Of All Stats: Porygon2
  • Leet Speak: While its debatable weather or not it was intentional, Porygon's Kanto and National Pokédex number is "137". This can be interpreted as "1337", which translates out to "leet", and seeing how Porygon was made artificially with a computer, it seems more logical.
  • No Biological Sex: Genderless.
  • Non-Elemental: Normal-type.
  • Paper Ram: Porygon-Z, whose defenses are lower than Porygon2's while being more powerful and much quicker.
  • Pintsized Powerhouse: Porygon-Z's only 3 feet tall!
  • Raymanian Limbs: Porygon-Z's head.
  • Retcon: It was the first manmade Pokémon created on purpose until Generation V added Golett and Golurk (two man-made robot-like golems possessed by ghosts and created to protect ancient villages from outside danger).
  • Ridiculously Pokémon-like Computer Program
  • The Scapegoat: Poor Porygon wasn't even the one who caused the seizures on that infamous Pokémon episode; it was Pikachu's lightning blowing up rockets. Because of this, the entire Porygon family suffers from Ret Gone in the anime to this day.
  • Secret Art: Conversion, Conversion 2, and, until Generation V, Sharpen. Porygon-Z is also the only Pokémon able to naturally learn Trick Room.
  • Took a Level in Badass: Porygon2 is the strongest Pokémon able to evolve (and unlike its closest competitor Scyther, its stat total increases upon doing so). With the Eviolite introduced in Gen V, it turns Porygon2 into one of the bulkiest Pokémon in the game with a decent Special Attack. While Porygon-Z is a Paper Ram, Porygon2 turns into a Mighty Glacier.
  • Useless Useful Spell: Conversion and Conversion2 allows it to change its own typing, allowing it to get STAB or gain resistance against anything, but usually takes too much effort to set up to be useful.
  • Virtual Ghost: Porygon can revert itself to program data to enter cyberspace..
  • Wave Motion Gun: Due to being given evolutions within different generations, all of them can learn Hyper Beam, but Porygon-Z is one of the few Pokémon in the entire franchise for which Hyper Beam is considered a valid move choice. With the right setup, it can potentially OHKO Blissey.

Omanyte and Omastar (Omnite and Omstar)

A previously extinct Pokémon and its evolution. They have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Omanytes restoration is exclusive from the one which allows the restoration of Kabuto and their overall similarities they are often considered Foils to each other.

Kabuto and Kabutops

Another previously extinct Pokémon and its evolution, they have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Kabuto's restoration is exclusive from the one which allows the restoration of Omanyte, and they have many overall similarities, they are often considered Foils to each other.

Aerodactyl (Ptera)

Yet another previously Extinct Pokémon, Aerodactyl is a Flying Pterosaur / Dragon/Wyvern with a Rock typing, rather then a Water-Rock Invertebrate. Unlike nearly every other Rock type of this generation (and most later ones), it's extremely fast, once one of the fastest.

  • Blow You Away: Flying-type with Whirlwind as a move.
  • Boring, but Practical: Despite it having potential as an offensive Pokémon, Aerodactyl rose to OU mostly to set Stealth Rock up and prevent the opponent from doing so.
  • Dishing Out Dirt: Rock-type.
  • Fire, Ice, Lightning: Naturally learns all the elemental Fang attacks, as of Gen IV.
  • Flight: Flying-type.
  • Fossil Revival: Revived from and Old Amber.
  • Name's the Same: Aside from the fact that Aerodactyl's French and German names are the same as its Japanese and English names respectively, both Aerodactyl and Jigglypuff are called "PUD" in Pokemon Vietnamese Crystal.
  • Prehistoric Monster: A deadly creature that lived a long time ago.
  • Paper Ram: It has the highest speed stats out of every Rock-type Pokémon, and it's also a powerful attacker.
  • Useless Useful Spell: It gets Rock Head (prevent recoil damage) as an ability, but the only move it learns that gets recoil damage is Take Down (and Double-Edge via generation 3 tutor). This is in spite of the presence of Brave Bird and Head Smash, two moves of its type that have recoil.

Munchlax and Snorlax (Gonbe and Kabigon)

Munchlax debuts in Gen IV

Snorlax is a large, gluttonous and lazy Pokémon, and because of that combination it tends to be responsible for the Broken Bridges in the games by falling asleep in the middle of roads. Of course this may have been a good thing since said solving said Broken Bridges gave the chance to catch one for yourself. Got a Pre-evolution in Generation IV in the not quite as large but still gluttonous and lazy Muchlax, who was notably harder to catch since it could only be encountered via Honey Slathering.

  • Acquired Poison Immunity: One of their abilities is Immunity, owing to their tendency to try to eat anything that's edible.
  • Badass Normal: Its been OU in four Generations, and its considered as the best Pokémon in Generation 2 even when compared to most Ubers. That says something.
  • Big Eater: Snorlax can eat almost 900 lbs. a day.
    • Implacable Mon: nothing can stand in the way of a Snorlax's appetite; the only way for it to stop is when it's time to sleep.
  • Early-Bird Cameo: Munchlax appeared in Pokémon XD: Gale of Darkness before the Gen IV games came out.
  • Eyes Always Shut: Snorlax
  • Gentle Giant: Snorlax has shades of this...
  • Heavy Sleeper: Whenever Snorlax isn't eating, it's sleeping.
  • Item Caddy: Munchlax
  • Keet: Munchlax, in stark contrast to when it evolves.
  • Mighty Glacier: Has very good HP, defensive stats (especially Special Defense), and Attack, but is one of the slowest Pokémon out there.
    • Using Curse forms the popular Curselax set, making it even more mighty but slower. The set is known for dominating generation 2.
  • Non-Elemental: Normal-type.
  • Overshadowed by Awesome: Snorlax is a solid Pokémon, that's true, but the 4th and 5th gens introduced very heavy hitters that both made Blissey the only 100% reliable special wall, AND grabbed Snorlax's place as a heavy hitter.
  • Psychic Powers: They can be taught Psychic and Zen Headbutt. (The former uses more Psychic power)
  • Stout Strength: Large and strong.
  • Unique Enemy: There are 2 in Red/Blue and one in Gold/Silver, all three blocking routes. That's all the wild Snorlax you'll find in the wild so far.
    • Metal Slime: And Munchlax is the only Pokémon in the franchise to be harder to find than Feebas, and involves at least 6 hours of just waiting. Most people got Munchlax by breeding one of the Snorlax from FireRed or LeafGreen.

Articuno, Zapdos, and Moltres (Freezer, Thunder, and Fire)

A trio of Birds who are the very first legendary Pokémon to appear in the series, they represent Ice, Lightning, and Fire, respectively, and are considered to have a strong connection to Lugia.

  • Big Badass Birds Of Prey: All of them are deadly birds.
  • Blow You Away: All of them are Flying-type.
  • The Corruption: Shadow Chill (Articuno), Shadow Bolt (Zapdos), and Shadow Fire (Moltres). Just too much for Greevil to pass up.
  • Disc One Nuke: Zapdos can be captured with 3 badges, and will utterly decimate anything it comes across. But you'll probably have five or six badges without Sequence Breaking.
  • Dub Name Change: Along with the lake trio, the only legendaries to change name in different languages, probably because of...
  • Exactly What It Says on the Tin: Their rather boring Japanese names: Freezer, Thunder, and Fire. Guess which bird has each name.
  • Awesome McCoolname: They get named after Odin, Thor, and Ra (respectively) in French.
  • Fire, Ice, Lightning: They even provide the page image.
  • Flight: Flying-type.
  • Flying Firepower: Moltres.
  • For Massive Damage: Articuno and Moltres die if they get hit with a pebble. Stealth Rock being widespread and chipping away half of their health is what kept Moltres out of the standard competitive scene in the fourth gen.
  • Hellfire: Leave your Water, Rock, and Dragon Pokémon at home; Shadow Fire burns them all the same.
  • An Ice Pokémon: Articuno.
  • Infinity–1 Sword: They're strong, but not nearly as gamebreakingly powerful as Mewtwo.
  • Lightning Bruiser: All 3 of them have quite high all around stats.
  • No Biological Sex: Genderless.
  • Numerical Theme Naming: Articuno, Zapdos, and Moltres.
  • Olympus Mons: The first examples.
  • The Phoenix: Moltres, in a different myth.
  • Playing with Fire: Moltres.
  • Power Trio: The first legendary trio in the series.
  • Pun: In the original [Japanese] version, Shadow Pokémon are called Dark Pokémon (the Dark-type is called Evil), the birds are called Freezer, Thunder, and Fire, and the attacks are Dark Freeze, Dark Thunder, and Dark Fire. Dark THUNDER used DARK THUNDER.
  • Secret Art: Moltres' Sky Attack, but only in Generation I.
  • Shock and Awe: Zapdos.
  • Stone Wall: Articuno, due to an odd handling of the Special split.
  • You Are Number Six: Articuno, Zapdos, Moltres (Spanish equivalents for the numbers one, two, and three).
    • Naturally, this led to people thinking Missingno was a forgotten legendary.

Dratini, Dragonair, and Dragonite (Miniryu, Hakuryu, and Kairyu)

A group of serpentine dragons, and the original dragon Pokémon, period. Dragonite is notable for having the highest Attack stat in Generation I.

  • Acrofatic: Dragonite is quite chubby, but isn't the slowest dragon around and learns ExtremeSpeed.
  • Badass Adorable: Dragonite.
  • Blow You Away: Dragonite. It even learns Hurricane.
  • Boss in Mook Clothing: Pokemon Black And White has a location where there is a very small chance of fishing up one. Wild Dragonite Appeared!
  • Confusion Fu : Thanks to its rather high defense and high offensive stats combined with absurd movepool, Dragonite is a subject of this in the competitive metagame, in a much more bigger extent than its counterparts(with the exception of Tyranitar, who is just as versatile).
  • Evolution Gives You Wings: Dragonite gains wings after evolving.
  • The First Of These Is Not Like The Others: Dragonite is pretty much the only pseudo-legendary that isn't supposed to be some sort of savage predatory beast.
    • The Last of These Is Not Like the Others: Dragonite's more traditional dragon design differs a lot from the more serpentine look of its pre-evolutions, although its body is still serpentine; it's just hard to notice that because of the limbs and how wide it is in proportion to its length.
  • Gameplay and Story Segregation: Dragonair is said to be able change the weather at will, yet it needs to be taught the weather-changing moves via TM.
    • A more extreme example is with Dragonite. It is said to circle the globe in 16 hours, but its speed, its weak spot, is nothing to write home about.
  • Gentle Giant: Dragonite is both one of the strongest Pokémon and one of the nicest...
    • Beware the Nice Ones: ...however, DON'T make them angry; their strongest move is called Outrage for a reason.
  • Instant Awesome, Just Add Dragons: The only Dragon-types in the first generation.
  • Infinity+1 Element: Dragon is just an awesome type, except for ...
    • For Massive Damage: Ice kills Dragonite. (But at least it takes it better than Salamence).
  • Jack Of All Stats: Out of the pseudo-legendaries, Dragonite has the most balanced stats, and has one of the largest array of moves out of any Pokémon.
    • Mighty Glacier: The preferred way to use it, however is to take advantage of its bulk and reliable healing moves (Roost and the XD originating Heal Bell), and Dream World ability in generation 5 (Multiscale, reduces damage by half if at full HP, not compatible with Heal Bell), as a straight physical attacker is an inferior Salamence and a straight special attacker is now an inferior Hydreigon.
  • Mercury's Wings: Dragonair has these wings on its head.
  • Name's the Same: Both Machamp and Dragonite are called "GUAIL" in the infamous Pokemon Vietnamese Crystal.
  • Our Dragons Are Different: Dragon-type. Dragonite is in particular very different from its pre-evolutions.
  • Took a Level in Badass: If you got a Dragonite from the Dream World, it will have the ability Multiscale, which halves the damage it takes if it's at full HP. This is much better than Inner Focus, and finally gave it something to stand out against Salamence.

Mewtwo

Possibly the best-known legendary, Mewtwo was cloned from Mew to be the most powerful of all Pokémon. While it's now tied with several others, it does come very, very close. Even if not truly evil (and less so in the Anime, from where it goes from Woobie, Destroyer of Worlds to Type III Anti-Hero), it is stated to be the least compassionate Pokémon in existence, with its single objective being defeating its opponents. Also a huge fan favourite.

Mewtwo will gain a new forme in Pokémon X and Y, though no official confirmation has been given on the name.

  • Artificial Human: Has some human material mixed into its genes in a few continuities, and mostly behaves like one, also leading to...
  • Badass: The only Pokémon stronger than it in terms of base stats are Arceus (who created the universe) and Black/White Kyurem, and it's equal in stats to Dialga, Palkia and Giratina. And to prove stats aren't everything, Mewtwo may still be able to take them on depending on its moveset, as it has a very wide pool of attacks. The short of it, even five Generations and 15 years into the series, it is still one of the strongest Pokémon in the entire series, out of 648 competitors.
  • Blood Knight: It really likes fighting and shows no mercy towards its opponents.
  • Bragging Rights Reward: Mewtwo in the original RBY was this for anyone who only played single-player (or with friends who banned it), as there is literally nothing left to do in-game after catching Mewtwo.
    • Unless you decided to use it in the Pokémon Stadium games or trade it over to the Generation II games.
  • Breakout Character: Like Pikachu, Charizard and (formerly) Jigglypuff, it's commonly regarded as one of the "staple" characters of the franchise due to its popularity and significance.
  • Genetically Mutated Cats Are Mean: Subverted. It's not "mean" so much as it just is incapable of feeling compassion towards its enemies. This is taken further in the Anime in which it was only trying to protect its fellow clones it felt were being treated poorly.
  • Confusion Fu: Not as much as Mew, but it can still learn a plethora of attacks.
  • Dark and Troubled Past: In the games, it's only hinted at that Mewtwo's violent behavior was so destructive that they had to subdue it and imprison it in Cerulean Cave. It's made even more explicit in the Anime where it being treated as little more than a slave/pet/experiment caused it to finally snap and declare war against non-clone life.
  • Death Glare: Its glare is said to strike fear into its enemy.
  • Depending on the Writer: In the games Mewtwo is a simple Blood Knight while in the movies it started out as an Anti-Villain before its Heel Face Turn into an Anti-Hero who looks after its clone Pokémon.
  • Divergent Character Evolution: In the first Gen, Mewtwo and Mew were the ultimate Pokémon (the former stronger than the latter anyway), and pretty much packed together, but each getting a somewhat different treatment. In the second gen, Lugia, Ho-Oh and Celebi were introduced; the first 2 got the treatment Mewtwo usually got, while Celebi got paired with Mew, and there was no exclusive treatment for Mewtwo and Mew that did not include the newer legendaries. Nowadays, Mewtwo will get the same treatment as the different legendary version mascots, while Mew gets lumped with newer event Pokémon that have the same balanced stats; the only things they seem to have in common is that they are Psychic Pokémon banned in the Battle Tower that learn Aura Sphere by level up. Until Gen V, where Mewtwo gets its own Secret Art and now has even more of a reason to be banned.
  • Early-Bird Cameo: Its new forme will be appearing in the 16th movie, along with Sylveon appearing in the accompanying short.
  • Expy: The original ultimate Pokémon looks quite a bit like Giygas, and also resembles Freeza.
  • Gameplay and Story Segregation: Despite being said to lack compassion in the Pokedex entries, it's possible to get a Mewtwo with a "Gentle" nature.
  • Genre Savvy: One of Mewtwo's weaknesses used to be beefy Special Defense walls like Blissey that can wall it's impressive Special Attack. Its new move Psystrike in Generation V uses Mewtwo's Special Attack and the target's Defense to calculate damage, so unless it's facing a pure wall devoted to both Defense and Special Defense, no matter what it faces it can hit them where they're weakest.
  • Gone Horribly Right: It even provides the page quote. Or, rather, the scientist who led the project that resulted in Mewtwo's creation does:
    Dr. Fuji: We dreamed of creating the world's strongest Pokémon...and we succeeded.
  • Humans Are Bastards: What's driving Mewtwo during the first movie.
  • Infinity+1 Sword: As one of the strongest Pokémon in the game, it can maul everything in-game. Too bad it can't be obtained until after defeating the Elite 4.
  • Jigsaw Puzzle Plot: The exact details about its backstory in the game are quite vague, with hints being scattered here and there throughout the generations.
  • Lack of Empathy: It's said to have the most savage heart among Pokémon, having no compassion and only thinking of defeating its foes.
    • Subverted in the Anime. It does care for its fellow clones.
  • Leitmotif: It doesn't have one per se, but is strongly associated with the Kanto wild Pokémon music, down to getting remixes of it.
  • Lightning Bruiser: Its weak point are its defenses. They are on par with those of the starters labeled as Mighty Glaciers. (They have been nerfed a bit since Gen I...)
    • Paper Ram: Only in comparison to other Pokémon with stats on par with it. Compared to other Pokémon that fit that criteria, Mewtwo ends up as being somewhat like this, with its defenses being its weak point. Although its bulky enough to run a defensive set and having the right move to do the job.
  • No Biological Sex: Since it's a clone of Mew, which has no defined sex either.
  • The Other Darrin / Gender Bender: Has a female voice in the 16th movie, after being portrayed with a male voice in the original series movies and Super Smash Bros. Melee; the significance of this is unknown, but this either suggests a Retcon, Character Development, or Movie 16's Mewtwo being a new character.
    • Likewise, the character was voiced by Philip Bartlett in The First Movie and Dan Green in Mewtwo Returns.
  • Off Model: Mewtwo has been consistently portrayed as plantigrade on all of its official game sprites and artwork, which makes sense since Mew also stands flat on its feet. However, because of the popularity of the first movie, which had a Mewtwo character model that stood on its toes (and also had a disproportionately tiny head and massive hips) it's almost always portrayed as digitigrade in fanart.
    • If not noticeable in Generation IV, the back sprite from Generation V shows Mewtwo is standing on its toes.
  • Pintsized Powerhouse: Only slightly taller than the average human, but short (or even minuscule) compared to other Pokémon of its power rank.
  • Power-Up Letdown: The super secret Dream World ability for this incredibly powerful Pokémon? It prevents opponents from eating berries. That's it.
  • Psychic Powers: Psychic-type.
  • Punny Name: Well, not exactly punny, but the fact that it sounds quite similar to "mutant" managed to stop English-savvy Japanese from looking for a certain "Mew One" until GameFreak started the rumors. That included Nintendo itself.
  • Purple Eyes: Symbolizes its one of a kind status.
  • Purple Is Powerful: Powerful and cool compared to Mew's pink.
  • Purposefully Overpowered: And it still remains as such AFTER its type got Nerfed. The games actively limit its use in the Battle Tower, most cups in 3D fighters, most official tournaments, and random Wifi.
  • Real Genderless Yet Masculine Legendaries Are Pale Lavender
  • Secret Art: Psystrike, introduced in Generation V, much to the fans' delight: It's a Special attack... which deals Physical damage. Now the very thing it feared most (special walls, AKA Blissey) will flee on sight instead of laughing in its face or forcing Mewtwo to detonate.
    • Most of Mewtwo's Purposefully Overpowered brethren have higher special defense than physical defense, making Psystrike a very powerful move even against opponents who don't use Blissey.
  • Shout Out: This picture sums it up...
  • Single Specimen Species: The scientists at Cinnabar'll probably won't be making any more of these.
  • Ultimate Life Form: It was created by the Cinnabar scientists to be the strongest Pokemon.
  • Urban Legend of Zelda: There was an infamous rumor back in the Red/Blue/Yellow days that you could evolve Mewtwo into "Mewthree" by smashing the rocks (A move which would not even exist until later generations) and picking up a non-existent item.
    • Another rumor was that Mewtwo could learn a move called "Tombstone" which would One-Hit KO any Pokémon instantly. Such a move does not exist.
      • Cinnabar Island's quiz asks if move "Tombstoner" ("Tombstony" in remakes) exists. In the original versions the move's name is しねしねこうせん (Shineshine Kōsen) which can be translated into silly things like "Die-Die Beam" or "Die! Beam". This is a play on Hyper's Beam Japanese name, はかいこうせん Hakai Kōsen (Destruction Beam).
  • Wolverine Publicity: In Generation VI, it seems to take over Lucario's and Zoroark's role in previous generations with the reveal of its new forme.
  • You Are Number Six: Mewtwo. Named for being Mew's clone.

Mew

Mew is Pokémon #151. It set a trend which would later be followed by Celebi, Jirachi, and others as a rare and cute-looking Legendary Pokémon that was unable to be obtained outside of promotional events. Though its stats might be lacking compared to other Legendary Pokémon, it's notable in that it is compatible with every single TM. As its name might suggest, it's related to Mewtwo; indeed, Mewtwo was cloned from its DNA, though the games seem to imply that this was done through Mew giving birth (just like real-life cloning procedures), while the anime implies that Mewtwo's DNA was extracted directly from Mew's hair and grown independently.

  • Badass: It IS the source material for Mewtwo after all.
    That Dude In The Suede: BEHOLD! The ancestor of all Pokemon! The most diverse of all creatures on this planet! Able to change form at whim and second in overall stance only to those considered gods among 'Mon! Behold Mewtwo's folly! The being that singlehandedly destroyed one of the greatest threats to humanity ever unleashed. (clip of Mew mewing) Aww!
    • Cute Bruiser: It looks like a cross between a cat and a jerboa. Above average stats in everything, can learn very nearly everything*, and via Metronome can use about 92.84%* of all moves that exist.
  • Confusion Fu: With stats that favor no one skillset and the ability to learn every TM and HM, good luck predicting its moves.
  • Cats Are Mean: Subverted as well. In the first movie, Mew's reasoning for fighting Mewtwo was because it felt clones were inferior to natural-born Pokémon. However, its feelings towards clones were more misguided than downright malevolent.
    • Likewise, Mew is shown to have a rather playful and child-like personality compared to Mewtwo's more agressive nature.
  • Disc One Nuke: Know the glitch? You can get it before beating Misty. Have fun wiping the floor with everyone in your way.
    • You can even get a second one by the time you reach Celadon City if you know the glitch well enough.
  • Divergent Character Evolution: See Mewtwo's entry.
  • Cute Kitten: Or rather what appears to be a mix between a kitten, a jerboa, and a fetus.
  • Fantastic Racism: In the subbed version of the first movie, it thinks clones are inferior.
  • Fetus Terrible: Kind of-it's primarily based off a fetus, and while not evil it's certainly powerful and dangerous to its enemies.
  • Fountain of Expies: Celebi, Jirachi, Shaymin, Manaphy, and Victini.
  • Infinity+1 Sword: You cannot get it during normal gameplay.
    • Good Bad Bugs: But you can exploit a bug to get one in the first gen games.
  • Innocent Blue Eyes: Given its nature.
  • Killer Rabbit: Looks sweet and playful, but it's highly dangerous.
  • Lightning Bruiser: Its stats are equal, but high.
    • Jack Of All Trades: Can learn everything, has good stats for anything. Versatility, thy name is Mew.
  • Mythology Gag: Mew is said to be the ancestor of all Pokémon, and it happens to be the first one whose trademark was registered.
  • No Biological Sex: Though unlike Mewtwo, there are various things that suggest it can be male or female. (The one in PokéPark Wii is referred to as male, by the way.)
  • Olympus Mons: The ancestor of all Pokémon.
  • Overshadowed by Awesome: In the Uber tier (and OU in Generation V), there are things so much better at offense or defense, that Mew's role is pretty much Min-Maxing and passing large stat boosts to something stronger. And now it's fallen to under used. How the mighty have fallen...
  • Pintsized Powerhouse: Weighs 8.8 lbs/ 4 kg.
  • Psychic Powers: Psychic-type.
  • Purposefully Overpowered: Like its clone above, it has its use restricted in the Battle Tower, most cups and tournaments, and random Wi-fi.
  • Secret Character: So secret that even Nintendo didn't know about it at first, Mew was created just two weeks before the first copies of Red and Green shipped, and was squeezed into the 300 bytes of space freed up by removing debugging leftovers. It was largely by word of mouth that knowledge of its existence spread after players encountered it via glitches.
  • Voluntary Shapeshifter: Can learn Transform.

Missingno. (Ketsuban) and 'M

Some of the variations of Missingno.. The top left is the most common and iconic.

The most popular and well known "glitch" Pokémon. To encounter it, the player must talk to the Old Man in Viridian City and watch his Pokémon-catching demonstration. Because of limited memory space and the need to display a name other than the players the player's name ("OLD MAN"), the player's name is temporarily held in the memory slot where wild Pokémon encounter rates are held. Normally this isn't an issue (the data is loaded, then overwritten when the player enters a new area, while the current area has no places to encounter wild Pokémon), but flying to Cinnabar Island means it is not overwritten and is read as encounter data.

The resulting gobbledegook has three types of encounters: Pokémon from whatever normal encounter zone you were just in, Pokémon over level 100, and this guy . An encounter with Missingno. causes the item in the sixth slot to gain 128 copies. Comes in several different forms, with two main variants: Missingno. and "(glitchy block)'M(glitchy block)", or M-Block/'M for short.

They're Bird/Normal types (not Flying/Normal), but as "bird" lacks programed weaknesses/resistances, Missingno. is functionally a normal type except when dealing with the "Move Zero" and "Cool T" glitch attacks.

  • Ascended Glitch: In part. Porygon-Z references them slightly as a Glitch Pokémon, while Giratina seems to be based on some of the more Game-Breaking Bug aspects they have.
  • Department of Redundancy Department: When first caught, 'M knows Sky Attack, Water Gun, and Water Gun.
  • Dummied Out: Its "Bird" type. Interestingly, a lot of NPCs refer to Flying as "Bird", which is even kept in the remakes.
  • Eldritch Abomination: Depicted as such in many fan-works.
    • Did You Just Punch Out Cthulhu?: Missingno and M Block, strong as they are, have very low defense. Lovecraftian as they are, they aren't that hard to beat.
  • Game-Breaking Bug: Some of its effects on the game. Missingno. is fairly harmless; the worst effect it's likely to have is corrupting hall of fame data or breaking things if you're stupid enough to duplicate a key item. 'M can cause far worse effects if you catch it and store it in the PC.
    • Good Bad Bug: On the other hand, who can resist the temptation of 128 Master Balls? Especially when the same glitch allows normal encounters with Safari Zone Pokémon?
      • If you catch a level 0 'M (keep a space open in your party first... or else) and give it a Rare Candy, it evolves into Kangaskhan, meaning you can get a Kangaskhan with Sky Attack. First of all, it's pure hilarity to see the big brute using a flying attack. Second of all, she can crush Fighting-type Pokémon with it.
  • Glass Cannon: The most common variation has 136 attacknote , with 33/0/6 defenses. Sadly lacks the attacks (only the powerful, but unwieldy Sky Attack) and speed (29) to abuse it.
  • Making a Splash: 'M knows Water Gun twice.
  • The Missingno.: Trope Namer.
  • No Biological Sex: Or more like "Gender Unknown"...
  • The Unpronounceable: M-Block's ingame name.
  • Urban Legend of Zelda: Methods of revealing it can be seen as this.
    • There's also an urban legend that says that Missingno and Victini are the same being (due to Victini's Unova Dex number being 000, the same as Missingno's in Gen I). The most common variant of the legend is that Victini was once Missingno but somehow willed itself into a stable form instead of a glitch being. It's little more than fan speculation, though, and most likely the whole thing is a coincidence (There's also the idea that it's a joke Nintendo made on the fans due to the popularity of the glitch, but there's little evidence to support this theory as well).
    • Another infamous myth stated that capturing Missingno would permanently corrupt and even erase your game. This is false. The worse Missingno can do upon capture is mess-up the Hall Of Fame (resulting in rather weird entries into it (Invisible Beedrills, anyone?) and make in-game sprites all glitchy (This can be fixed by looking at the Pokedex).
      • Interestingly, this one was started by Nintendo (issues of Nintendo Power that even admitted this glitch existed always said the above was true), likely in an attempt to get people to stop catching a "Pokemon" that was outside of the intended design.


Pokémon: Generation I (Bulbasaur to Tentacruel)Characters/Pokémon: Generation I Families    
Pokemon Generation I Bulbasaur To TentacruelCharacters/PokémonPokémon: Generation II Families

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