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%% Entries relating to Smogon, competitive Pokémon strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
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[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToTentacruel Bulbasaur To Tentacruel]] / '''Geodude to Blissey''' / [[Characters/PokemonGenerationITangelaToMew Tangela to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko To Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer To Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini To Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino To Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin To Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne To Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet To Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru To Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 74 to 113 in the Kanto and National Pokédex, as well as their evolutionary relatives.
----

[[foldercontrol]]

[[folder:Geodude, Graveler, and Golem ''[-(Isitsubute, Golone, and Golonya)-]'']]
!074: Geodude / Isitsubute (イシツブテ ''ishitsubute'')\\
075: Graveler / Golone (ゴローン ''goroon'')\\
076: Golem / Golonya (ゴローニャ ''goroonya'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/geodude074.png]]
[[caption-width-right:240:Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/graveler075.png]]
[[caption-width-right:240:Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/golem076.png]]
[[caption-width-right:240:Golem]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangeodude074ap.png]]
[[caption-width-right:240:Alolan Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangraveler075ap.png]]
[[caption-width-right:240:Alolan Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangolem076ap.png]]
[[caption-width-right:240:Alolan Golem]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Simple in design, Geodude and kin look like your typical rock monsters. Geodude itself is a brownish-gray rock with arms. As it evolves, it gets bigger and gains more limbs, like legs. They have high physical attack and defense, but terrible speed and special stats. They're useful in the early game, but fizzle out later on. In order to get a Golem, you need to trade your Graveler to another game.

In the Alola region, the Geodude family are made out of a special magnetic rock, which grants them electrical abilities and a unique Rock/Electric type. Similarly to Probopass, their magnetic properties also attract iron filings to parts of their bodies, giving them what appears to be facial hair.
----
* AchillesHeel: The regular line takes quadruple damage from Grass- and Water-type attacks. The Alolan line takes quadruple damage from Ground-type attacks.
* ActionBomb: They learn Self-Destruct and Explosion naturally. Golem is said to use its own explosive power to [[RocketJump leap from mountain to mountain]]. With their Alolan forms' hidden ability Galvanize, Golem has the honor of having the strongest potential Explosion in the game.
* ActionInitiative: If you get a specially Move Tutored one from Gen IV, it can have [[CombatPragmatist Sucker Punch]].
* BadassBeard: Unlike regular Golem, Alolan Golem has a beard made of iron filings. It also sports a BadassMustache.
* BadassMustache: Alolan Golem has one to go with the BadassBeard.
* BeTheBall: Aside from naturally being shaped like rolling boulders, Golem is able to withdraw its limbs into its body to become a rolling sphere. This is likely how the line performs their Rollout attack.
* BigOlEyebrows: Alolan Geodude has a pair of thick eyebrows of iron filings due to the amount of magnetic stone it contains.
* BigOlUnibrow: As it evolves into Alolan Graveler, the eyebrows it has as a Geodude turns into this.
* {{Cephalothorax}}: Or maybe {{Waddling Head}}s.
* ComMons: You can find Geodude in almost any cave, tunnel, or mountain.
* CrutchCharacter: Early on, Geodude's resistance to Normal, Flying, and Poison attacks coupled with high Defense lets it easily tank hits from most common early route Pokémon, while Rollout and Magnitude are pretty effective. Later on, though, the line's major problems (middling HP, poor Speed, a very mixed bag defensive typing which includes two double weaknesses, inability to evolve Graveler without [[SocializationBonus trading]]) will seriously drag them down.
* DeathFromAbove: The Pokédex warns that Graveler and Golem have a habit of rolling down mountainsides like boulders in an avalanche.
* DefendCommand: Can be bred to have Wide Guard, which protects the user and their allies from {{Herd Hitting Attack}}s in Double/Triple Battles.
* DiscOneNuke: In ''Gold and Silver'' and their remakes, you can get one before the first Gym, and they have positive/neutral matchups against most of Johto's Gym Leaders, can easily deal with most of the Pokémon Team Rocket carries, and naturally learn Magnitude at Level 16 (originals) or 15 (remakes).
* DishingOutDirt: Most of them are Rock- and Ground-types. The Alolan forms are Rock- and Electric-types.
* FastballSpecial: Geodude seem to be used as [[AbnormalAmmo ammunition]] by several other Pokémon. Either unwillingly in the case of Rhyperior or willingly by Alolan Golem.
* InASingleBound: Golem's above-mentioned ability to travel from mountain to mountain.
* InNameOnly: Golem is '''not''' related to the {{Golem}}s of Hebrew legend (or for that matter, the Legendary Golem Pokémon — [[Characters/PokemonGenerationIIIFamilies Regirock, Regice, Registeel,]] and [[Characters/PokemonGenerationIVFamilies Regigigas]]).
* KryptoniteIsEverywhere: The standard Geodude line has a nasty double weakness to Water- and Grass-type attacks, which is less than ideal, seeing as two-thirds of all Starter Pokémon use either of those two types. The Alolan Geodude line, which ditches the Ground-typing for Electric, takes on a double weakness to Ground, but has just a regular weakness to Water and Grass moves and is damaged normally by Steel and Ice moves.
* LastChanceHitPoint: Come Gen V, its Sturdy Ability allows it to survive any attack with 1 HP remaining, so long as it was at full health when it took that hit. A handy trick, considering its unfortunate and easily exploitable weaknesses.
* MagicallyIneptFighter: Decently powerful on the physical side, but will keel over if a special attacker so much as sneezes at them, also making their Water- and Grass-type weaknesses even more troubling.
* MagneticWeapons: Alolan Golem's back protrusions essentially work like a railgun.
* MightyGlacier: Slow, but can tank most physical hits. It can become more of one by being bred with Curse, which boosts its Attack and Defense even further, at the cost of sacrificing what little Speed it has.
* MultiArmedAndDangerous: Graveler has four arms. It reverts back to two upon evolution.
* NonIndicativeName:
** Despite having the word "dude" in its English name, Geodude can be female.
** Golem doesn't look very golem-like compared to Golett, Golurk, and the Regis.
* OffModel: Geodude is textured very differently in ''Red, Blue,'' and ''Green'' versions to the point of looking like a rubber ball with rounded bumps instead of a rock head with rocky arms.
* PinataEnemy: There is a section in the Team Rocket HQ in ''VideoGame/PokemonGoldAndSilver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, all of which know (and will usually use) Self-Destruct, which is a Normal-type move. Take them on with any Ghost-type Pokémon (immune to Normal-type moves) and watch as it gains free experience from {{No Sell}}ing their explosions.
* PlayingWithFire: Oddly, it can actually learn several Fire attack [=TMs=], though the only Fire attack it gets that it can use well (in other words, the only physical one) is the Move Tutored Fire Punch.
* RailGun: The protrusions on the backs of Alolan Golem allow them to fire boulders at high speed.
* RockMonster: The Geodude family is probably the most famous examples in the ''Pokémon'' franchise.
* RollingAttack: In addition to the obvious Rollout, it's also the only Pokémon outside of the Scolipede line to learn Steamroller. It’s good against Grass-types, assuming that Golem actually gets the chance to use it.
* SecretArt: The Alolan variants have Galvanize as their Hidden Ability, turning Normal-type moves into Electric attacks as well as boosting those attacks by 20%.
* ShockAndAwe: Unlike most of the world's Geodude, instead of Ground types, Alolan Geodude, Graveler, and Golem are Rock/Electric Pokémon with power over magnetism. This line's Hidden Ability, Galvanize, converts Normal-type attacks to Electric-types as well.
* SiliconBasedLife: They're all living rocks.
* SirNotAppearingInThisTrailer: Alolan Geodude and its evolutions were the only Alolan Forms not revealed before ''Sun and Moon''[='=]s release.
* SocializationBonus: Graveler will evolve into Golem if traded to another game cartridge.
* StatusBuff: Naturally learn Defense Curl and Rock Polish, and can be bred to have Curse and Autotomize.
* SuicideAttack: Naturally learn Explosion and Self-Destruct.
* TooDumbToLive: During a Horde Battle in ''X and Y'', they might decide to use Magnitude and potentially knock out their allies (unless they have [[LastChanceHitPoint Sturdy]] or the RandomNumberGod decides to make Magnitude weak).
* UndergroundMonkey: Alolan Geodude and their relatives are magnetically-charged Rock/Electric types.
* UselessUsefulSpell: Their Rock Head ability. The only recoil-inducing move it learns is Double-Edge, which is pointless to let Golem learn, as it can do more damage with a STAB-boosted Earthquake or Stone Edge. The Alolan forms could have gotten more use out of it with STAB Wild Charge, but they don't have access to the ability — they get Magnet Pull instead.
[[/folder]]

[[folder:Ponyta and Rapidash ''[-(Gallop)-]'']]
!077: Ponyta (ポニータ ''poniita'')\\
078: Rapidash / Gallop (ギャロップ ''gyaroppu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ponyta.png]]
[[caption-width-right:240:Ponyta]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rapidash.png]]
[[caption-width-right:240:Rapidash]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_ponyta.png]]
[[caption-width-right:240:Galarian Ponyta]]
->[-''Galarian forms debut in ''Sword and Shield''''-]

These equine Fire-types didn't really get much use when they were first introduced back in the Gen I games; they could only be encountered once the player got to Cinnabar Island (they were found in the Pokémon Mansion in Gen I, but relocated to the Sevii Islands in the {{remake}}s), and by then, most players had a better Fire-type. The trend continued for the Gen II and III games, but it changed with ''Diamond'' and ''Pearl'', when it was literally the only other Fire-type for those who didn't pick Chimchar. Later on, ''Platinum'' introduced the Magmar, Houndour, and Flareon lines to the region, but Ponyta is still the first Fire-type you can catch in Sinnoh.

Ponyta in Galar live in the dark Glimwood Tangle forest and have since ancient times. As a result, they are Psychic-types rather than Fire-types. They also possess the ability to store life energy in their manes, which they use to prevent themselves and their allies from being poisoned via the Pastel Veil ability. Upon evolving, they awaken further mystical powers, gaining the Fairy-type in the process.
----
* {{Animesque}}: Galarian Ponyta's facial features, particularly the eyes, look more cartoonish than regular Ponyta.
* BadassAdorable: Ponyta is an adorable little foal… with one of the highest base stat totals of any Pokémon that's still capable of evolving.
* BioluminescenceIsCool: Galarian Ponyta can make their manes light up. They can also use it to prevent itself and allies from being poisoned.
* CastFromHitPoints: Naturally learn Flare Blitz and can be bred to have Double-Edge, which deal recoil damage whenever used.
* CharacterSelectForcing: Didn't choose Chimchar in ''Diamond'' and ''Pearl'' and need a Fire-type? ''Too bad.'' These guys are all you'll get before the credits roll.
* CoolHorse: They're horses that ''are on fire''. Galarian Ponyta is a Psychic-Type unicorn with a glowing mane.
* FeedItWithFire: If regular Ponyta have Flash Fire, trying to hit it with Fire attacks just makes their own Fire attacks stronger.
* FlamingHair: Standard Ponyta and Rapidash will only allow those they trust to ride with them. Anyone else will get burned by their mane (as seen in the early seasons of the anime). (And, yes, this means that they have enough control over their flames to be able to consciously choose ''not'' to burn people who touch them.)
* {{Foil}}: Ponyta and Rapidash are frequently compared and contrasted to [[Characters/PokemonGenerationVVictiniToZoroark Blitzle and Zebstrika]] from Unova. Both are fast and hard-hitting, but frail equine Pokémon, with the main difference being that [[LightningFireJuxtaposition the Ponyta line are Fire-types while the Blitzle line are Electric-types]] (though Rapidash can learn a few Electric-type moves and Zebstrika can learn a few Fire-type moves).
* FragileSpeedster: Pretty fast with 105 Speed, but not completely durable.
* GlassCannon: Rapidash has a solid base 100 Attack, but its defenses are poor.
* HealThyself: Can be bred with Morning Sun.
* HornAttack: Though it oddly doesn't learn Horn Attack itself, Rapidash learns [[SpamAttack Fury Attack]] naturally and can get Poison Jab and Megahorn from the Move Relearner.
* InASingleBound: Ponyta is said to be so fast, it can jump over France's Eiffel Tower and Australia's Ayers' Rock in one leap — or so their 'dex entries say. This explains why they learn the move Bounce in the later Generations.
* InformedAbility: Despite being said to have extremely hard hooves, a stomp attack from them is still as ineffective against Rock-types as when used by any other Pokémon.
* KnowWhenToFoldEm: One of their Abilities is Run Away, letting them escape from higher-level and/or faster wild Pokémon easily.
* MulticoloredHair: Galarian Ponyta have purple and blue manes. They can even change to a glowing rainbow color.
* MundaneUtility: The Galarian line make use of psychic energy stored in the fur on their fetlocks to aid them in running with airily light steps.
* OurFairiesAreDifferent: Galarian Rapidash is part Fairy-type.
* PlayingWithFire: Standard Ponyta and Rapidash are Fire-types.
* PoisonousPerson: Rapidash can be taught Poison Jab if taken to the Move Relearner.
* PowerGlows: Galarian Rapidash's mane, tail, and horn glow and outright pulsate with multicolored light when it uses attacks.
* PowerUpLetdown: Galarian Rapidash's hidden ability is Anticipation. Pastel Veil is limited in use, but it is a thousand times more usable.
* PsychicPowers: Oddly, they can be bred to have Hypnosis and Ally Switch. Galarian Ponyta take this a step further by being Psychic-types. While this gives them access to conventional Psychic attacks like Psychic itself, their stats mean they get more out of the physical Psychic-type moves they learn, like Psycho Cut and Zen Headbutt. They also get a wide range of utility Psychic moves like Healing Wish, Imprison, Trick Room, Wonder Room, etc.
* {{Pun}}: Instead of "Fire Horse", Galarian Ponyta is categorized as the "Unique Horn" Pokémon.
* RearingHorse: Ponyta's ''Platinum'' sprite.
* {{Retcon}}: In the original ''Red'' and ''Blue'', the only place to find Ponyta is in the Pokémon Mansion. There's not the slightest explanation of why fire horses would be making their home among the ruins of Pokémon Mansion (besides it being the dumping ground for miscellaneous Fire-types). In ''Yellow'', they were relocated to the open plains of Cycling Road, but in Generation III, they were re-associated with volcanoes and moved to Kindle Road and Mt. Ember in the Sevii Islands.
* ShownTheirWork: The unicorn aspects of regular Rapidash don't really affect its lore or behavior beyond it learning horn-related attacks. However, the Galarian line make heavy use of unicorn lore, including:
** The poison curing and general healing effects of the Pastel Veil ability point to how unicorn horns were believed to be capable of rendering poison harmless with a touch.
** Galarian Ponyta are noted to "read the contents" of people's hearts, and to flee from them if evil is found. This is in reference to how in mythology, only the "purest" of people, i.e. typically virgin maidens, were able to easily get near unicorns.
** Galarian Rapidash is noted to be "brave and prideful" and to use physical attacks, their stats all being the same as the physical-focused regular Rapidash. In mythology, unicorns were not sweet-natured magical horses, but supernaturally strong, fierce, and dangerous creatures who readily gored or trampled anything that threatened them. Virgin maidens were used to hunt them because it was pretty much the only way to render one docile enough to not slaughter its attackers.
* SimilarSquad: In ''Diamond'', ''Pearl'', and ''Platinum'', this is TheRival's answer to the Chimchar line if he doesn't have one. It also helps seeing how in ''Diamond'' and ''Pearl'', it's the '''only''' other Fire-type available in the Sinnoh region pre-National Dex.
* TechnicolorFire: [[PaletteSwap Shiny]] Ponyta's flames are blue, while shiny Rapidash's flames are gray.
* ThisIsADrill: Can be bred to have [[OneHitKO Horn Drill]], while Move Tutors gave them [[DishingOutDirt Drill Run]].
* {{Unicorn}}: Rapidash, though it's not immediately obvious since its horn is the same color as its skin/fur and blends in. Galarian Ponyta is one even before evolving, having a small black horn and being capable of healing poison via its Pastel Veil ability. It is even categorized as the "Unique Horn" Pokémon.
* VersionExclusiveContent: Galarian Ponyta and Galarian Rapidash are exclusive to ''Pokémon Shield''.
* WreathedInFlames: Regular Ponyta and Rapidash have manes that are ''[[FlamingHair made of fire]]''. Also, their Hidden Ability is Flame Body, which can inflict burns on foes that physically strike them.
* YourSizeMayVary: Galarian Ponyta are smaller than standard Ponyta, despite the large mane.
[[/folder]]

[[folder:Slowpoke, Slowbro, and Slowking ''[-(Yadon, Yadoran, and Yadoking)-]'']]
!079: Slowpoke / Yadon (ヤドン ''yadon'')\\
080: Slowbro / Yadoran (ヤドラン ''yadoran'')\\
199: Slowking / Yadoking (ヤドキング ''yadokingu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowpoke079.png]]
[[caption-width-right:240:Slowpoke]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowbro080.png]]
[[caption-width-right:240:Slowbro]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowking199.png]]
[[caption-width-right:240:Slowking]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megaslowbro080m.png]]
[[caption-width-right:240:Mega Slowbro]]
->[-''Slowking debuts in ''Gold and Silver'', while Mega Slowbro debuts in ''Omega Ruby and Alpha Sapphire''''-]

It's kinda hard to pinpoint the exact inspiration behind this family of Pokémon; Slowpoke look vaguely like hippos, but they have a number of bizarre attributes, the most distinguishing one being their extreme stupidity. Slowpoke spend their days dipping their inexplicably sweet (and regenerative) tails in the riverside in a lazy attempt to fish. They only seem to get Shellder to bite their tails, and apparently this triggers its evolution into Slowbro, who walks on two legs, but is still as dim as ever. Slowking, by contrast, is said to possess intellect on par with human geniuses as a direct result of having Shellder bite its ''head'' instead of its tail. Slowbro gets a Mega Evolution for ''Omega Ruby and Alpha Sapphire'' where its shell ends up engulfing most of its body, granting it defensive boosts and the ability Shell Armor.
----
* {{Adorkable}}: Mainly Slowpoke, but Slowbro and Slowking have their charming qualities too.
* TheArtifact: Although Generation IV introduced Mantyke, which evolves by having a Remoraid in the party, Slowpoke still evolves at a specific level with no party requirements. However, said generation had Remoraid disappear from Mantine's sprite, likely due to the FridgeLogic of having Remoraid not disappear from the party when Mantyke evolves. Slowbro's Shellder tail, on the other hand, is far too iconic to disappear from its sprite, and doing so would cause it to look too similar to Slowpoke.
* ArtifactTitle: Slowpoke used to have the lowest base speed of any Pokémon. It isn't the absolute slowest anymore, but it's still relatively close.
* AwesomeMomentOfCrowning: Like getting Poliwhirl to evolve into Politoed, the player needs the King's Rock to evolve Slowpoke into Slowking.
* CartoonCreature: At first glance, it's difficult to figure out what the heck these Pokémon are based on. Are they giant river otters? Hippopotami? Salamanders? And then there's the Shellder added on and you might as well give up on trying to figure it out.
* ConfusionFu: The family has a great movepool, able to learn Ghost, Flying, Ground, Poison, Rock, Fighting, and even Fire-type moves on top of their STAB Water and Psychic.
* CrouchingMoronHiddenBadass: Slowpoke and Slowbro are incredibly stupid, but that doesn't mean they can't fight.
* DelayedReaction: It takes Slowpoke five seconds to feel pain when under attack, and in a few of the [=3D=] games, a Slowbro merely stands there after losing all of its health, only fainting when the Shellder indicates that it should.
* DisabilityImmunity: Slowpoke's low intelligence gives it Own Tempo, which makes Slowpoke immune to confusion, and Oblivious, which makes them immune to taunts and infatuation.
* DisabilitySuperpower: Both Slowbro and Slowking owe their power to the toxins of a Shellder. They numb Slowbro's ability to feel pain and somehow improve Slowking's intellect (because apparently Slowpoke are so incredibly stupid that [[InsaneTrollLogic pumping their brain full of poison is an improvement]]).
* TheDitz: The characterization for Slowpoke. Slowbro isn't known for its intellect, either.
* TheDividual: Slowbro and Slowking are technically a Slowpoke and a Shellder, but their relationship is so symbiotic that they act as one individual Pokémon.
* DumbassNoMore: Thanks to Shellder toxins in its brain, Slowking is far more intelligent than its evolutionary relatives.
* EasyAmnesia: Slowking forgets everything it has learned if the Shellder on its head comes off.
* FriendlyRivalry: In Alola, Slowking get into matches of wits with Oranguru, another Psychic-type known for extreme intelligence.
* HealThyself: With Rest and Slack Off.
* HealingFactor: They can have Regenerator as a hidden ability from Generation V and on.
* HeavySleeper: As "The Slowpoke Song" puts it: "Each morning you're the one who dreams of waking with the sun, but you sleep in till noon".
* ImprovisedArmor: The spiral shell that Slowbro has on its tail has now taken up Mega Slowbro's body.
* InformedFlaw: Supposedly, pulling the Shellder off Slowbro and Slowking reverts them back to Slowpoke, but there's no way to do that in-game.
* ILoveNuclearPower: With toxins instead of radiation, but the gist is the same.
* LazyBum: Slowpoke is so lazy that it even ''evolves'' lazily!
* LetsGetDangerous: Slowbro drops his air-headed expression in exchange for a much angrier-looking one when performing a Z-Move.
* LighterAndSofter: Mega Slowbro is this compared to other Mega Evolutions. Most Mega Evolved Pokémon have Pokédex entries that describe [[PowerAtAPrice the harmful and outright painful effects the transformation is causing their minds and bodies]], but Mega Slowbro doesn't seem to mind Shellder taking over its entire body during Mega Evolution. Its ''Ultra Moon'' Pokédex entry says that it actually feels quite comfortable in there.
* MakingASplash: Water-types.
* MightyGlacier: Slowbro has good Defense while Slowking has good Special Defense, and they both have respectable Special Attack and HP. Of course, they're some of the slowest Pokémon in the game, though they can use Trick Room to lessen that problem. Slowbro's Mega Evolution ramps up its Defense (it's on par with Cloyster) while also giving good boosts to Special Attack.
* ObliviousToLove: Can have Oblivious as their ability, which makes them immune to infatuation. Not because they're [[NotDistractedByTheSexy strong-willed, mind you,]] but because they're just ''that dumb''.
* OnlyAFleshWound: While Gen II establishes that Slowpoke tails do grow back eventually, Gen VII Pokédex entries indicate Slowpoke lose their tails painlessly and with some frequency.
* PerpetualSmiler: They're almost always seen smiling.
* PerpetualFrowner: Mega Slowbro, on the other hand, is always seen frowning.
* PlayingWithFire: For some reason, and against logic, they can be taught Flamethrower and Fire Blast. Given one of their possible inspirations is the giant salamander, [[FierySalamander a creature associated with the element]], it makes more sense.
* PsychicPowers: Psychic-types, but, unlike most, Slowpoke and Slowbro are incredibly dumb.
* RegalRuff: Slowking gains one upon evolving. No explanation is given as to how it got there, though.
* ResetButton: Removing the Shellder on Slowbro (supposedly) causes it to devolve. Removing it on Slowking causes it to lose its memory of what it has learned.
* RidiculouslyCuteCritter: There's something incredibly endearing about Slowpoke, being a pink, pudgy, not too bright [[CartoonCreature something-or-other]] who's [[PerpetualSmiler always wearing an airheaded smile]].
* SocializationBonus: Slowpoke needs to be traded while holding a King's Rock in order to evolve into Slowking.
* SuperIntelligence: Slowking is said to have intelligence comparable to that of award-winning scientists.
* SuperMode: Slowbro gains the capacity to Mega Evolve from ''Omega Ruby and Alpha Sapphire'' onward. It gains a large boost to its already good Defense stat, a smaller boost to Special Attack, and its new Shell Armor ability grants it immunity to {{critical hit}}s.
* SurroundedByIdiots: Slowking tends to lead Slowpoke and Slowbro groups. Contrast their intellects.
* TheSymbiote: With Shellder after Slowpoke evolves. The former gets a tasty tail snack while the latter gains intelligence.
** If the trailer for ''Alpha Sapphire and Omega Ruby'' is to be believed, Mega Slowbro's Shellder effectively becomes an extra set of eyes for it, too — it's shown warning its host of an oncoming attack in the trailer.
*** In Pokémon Amie/Refresh, you can feed a Slowbro through the Shellder on its tail.
* TooDumbToFool: With their Oblivious ability, they will never fall for taunts.
* UpliftedAnimal: Slowking, thanks to being bitten on the head instead of the tail.
* {{Youkai}}: They may be inspired by the ''sazae-oni'', a turban snail youkai with a shell on its head (represented by Slowking) and lower body (represented by Slowbro).
[[/folder]]

[[folder:Magnemite, Magneton, and Magnezone ''[-(Coil, Rarecoil, and Jibacoil)-]'']]
!081: Magnemite / Coil (コイル ''koiru'')\\
082: Magneton / Rarecoil (レアコイル ''reakoiru'')\\
462: Magnezone / Jibacoil (ジバコイル ''jibakoiru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnemite081.png]]
[[caption-width-right:240:Magnemite]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magneton082.png]]
[[caption-width-right:240:Magneton]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnezone462.png]]
[[caption-width-right:240:Magnezone]]
->[-''Magnezone debuts in ''Diamond and Pearl''''-]

Magnemite and its kin are robotic lifeforms that use electromagnetism to float through the air. In the Gen I games, they were pure Electric-types, [[{{Retcon}} but later generations made them part Steel-types as well.]] A Magnemite evolves by simply forming a cluster of three to make a Magneton. In Gen IV and later games, it evolves further by being exposed to a special magnetic wave that's given off in certain locations. But don't try to evolve Magnezone further by forming clusters of other Magnezones. It doesn't work. With the addition of genders for all Pokémon starting in Gen II, they are also the first Pokémon to be genderless in National Dex order, and can therefore only breed via a Ditto.
----
* AchillesHeel: The line takes quadruple damage from Ground-type attacks.
* {{Adorkable}}: There is ''something'' about the entire line's big googly eyes and the way they spin their magnets that make them unusually cute in Pokémon-Amie.
* AnimateInanimateObject: Living magnets.
* BoringButPractical: Once Generation IV gave the line another evolution stage and more tools to play with, they can handle most of the game's enemies with their sheer amount of resistances and advantages. Later games would make them easily available early on, too.
* BossBattle: Magneton is Wattson's signature in ''Ruby, Sapphire'', and their remakes.
* CompetitiveBalance: Magnezone's double weakness to Ground-type moves and its limited moveset makes it a risky choice in battles, but its sheer offensive capability and bulk allows it to pretty much power through everything it goes up against.
* CounterAttack: Magnezone can learn Mirror Coat to reflect Special moves. This can be pretty handy, as it can have Sturdy as its ability.
* TheCracker: In the [[ExpandedUniverse Trading Card Game canon]], Dark Magneton is famous for being used to hack computer systems.
* CyberCyclops: Magnemite only has one eye.
* DiscOneNuke: In ''VideoGame/PokemonBlack2AndWhite2'', they are very common encounters, available in the third town,[[labelnote:*]]where they are immune to the local gym's specialty type and resistant to most else that the leader uses; something an NPC outright tells you[[/labelnote]] and have great Special Attack even for being unevolved. Once you catch one, congrats! You have a Mon that can carry you through just about every Gym and Elite Four member (except [[DishingOutDirt Clay]] and [[BareFistedMonk Marshall]]) thanks to Electric/Steel giving 13 resistances and the buff to Sturdy letting them always survive at least one hit.
* TheDividual: Magneton is made up of three separate Magnemite, as seen in some of its attack animations. When evolving, they [[FusionDance fuse together]] to form Magnezone.
* ExtraOreDinary: [[{{Retcon}} Retroactively]], they are the first Steel-type Pokémon in the series (although not pure Steel). However, they couldn't learn any offensive Steel-type moves until Generation IV, as none of the Steel-type attacking moves introduced before that generation that weren't {{Secret Art}}s [[note]]Metal Claw, Iron Tail, and Steel Wing[[/note]] matched their physical bodies.
* FacelessEye: Magnemite and Magneton are basically steel eyeballs with magnets. Magnezone has more proportionate eyes, but still no face.
* FireIceLightning: Magneton can learn Tri Attack, which is one of the line's best options for supplementing their STAB moves.
* FlyingSaucer: Magnezone is modeled after one.
* FusionDance: The three Magnemite that form Magnezone are fused together.
* LastChanceHitPoint: Can have Sturdy as their ability, which will let them survive any hit if they are at full HP from ''VideoGame/PokemonBlackAndWhite'' onwards.
* LethalJokeCharacter: A level 1 Sturdy Magnemite holding Berry Juice with the moves Recycle, Toxic, and Protect can be this if against an unprepared opponent.[[note]]Sturdy prevents it from getting [=OHKO=]'d at full health, Berry Juice restores all its health if it gets low, Recycle will restore the Berry Juice, Toxic for [[GradualGrinder gradual damage]], [[NoSell Protect]] is useful for stalling, and its last moves can help it survive further (Endure, Magic Coat, etc.).[[/note]]
* MagnetHands: They literally have magnets for hands. They only function if Magnemite or its evolutions have the Magnet Pull ability, which increases the chance that a RandomEncounter will be a Steel-type and prevents opposing Steel-types from switching out of combat.
* MechanicalLifeforms: They're robotic creatures that have magnets for appendages and NoBiologicalSex.
* MightyGlacier: Magneton has a good Special Attack stat and decent Defense, but its Speed is nothing to write home about. Magnezone is even stronger with higher Defense and decent Special Defense, but it's also slower.
* NoBiologicalSex: They're genderless due to their mechanical nature, though this doesn't stop them from being able to breed with a Ditto.
* PoorPredictableRock: The only moves they learn are [=STAB=] attacks, Normal, and Bug[[note]]specifically the move Signal Beam[[/note]].
* {{Retcon}}: These were the first Pokémon to have their typing changed between generations, from Electric in Gen I, to Electric/Steel in Gen II.
* ShockAndAwe: Electric-types. With their high Special Attack, they are able to fire off powerful electric-based attacks said to be powered by magnetism.
* StealthPun: Trying to pet Magnezone's left (the negative side of its magnets) will prompt it to get angry, whereas petting its right side (the positive) will make it happier. In other words, it wants you to pet its good side.
* UnreliableExpositor: Magneton is said to be created whenever three different Magnemite fuse together, yet, in the games, it simply evolves from Magnemite once it hits level 30, and catching three of them won't get you jack. Even in the anime, the other two spawn from nowhere. In fact, ''VideoGame/PokemonSnap'' is the only time in the entire franchise that they evolve this way.
* WalkingTechbane: According to their Pokédex entries, Magneton have a tendency to fry any electrical equipment they come near, what with being living magnets and all.
* YouWillNotEvadeMe: Their Magnet Pull ability prevents Steel-type Pokémon from switching out.
[[/folder]]

[[folder:Farfetch'd and Sirfetch'd ''[-(Kamonegi and Negiganaito)-]'']]
!083: Farfetch'd / Kamonegi (カモネギ ''kamonegi'')\\
865: Sirfetch'd / Negiganaito (ネギガナイト ''negiganaito'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/farfetchd083.png]]
[[caption-width-right:240:Farfetch'd]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sirfetchd_8.png]]
[[caption-width-right:240:Sirfetch'd]]
->[-''Galarian Farfetch'd and Sirfetch'd debut in ''Sword and Shield''-]

Farfetch'd is essentially a duck that carries a leek stalk wherever it goes. It is a dual-type Normal- and Flying-type Pokémon that appears to be inspired by a Japanese proverb lampshading {{Contrived Coincidence}}s. As far as its base stats go, they are all pretty mediocre — better than most baby and basic Pokémon, but considerably worse than most fully-evolved Pokémon — making Farfetch'd a CrutchCharacter for the most part.

Within the Galar region, the larger and thicker leeks found there have caused the local Farfetch'd to lose both their typings in favor of becoming pure Fighting-type.

Sirfetch'd is the evolution of Galarian Farfetch'd, achieved only by Farfetch'd in the Galar region who have survived many harsh battles. A pure Fighting-type as opposed to the Kantonian Farfetch'd's dual Normal- and Flying-typing, it is a noble Pokémon who fights its battles fair and square. When its treasured leek lance finally withers, it will permanently retire from combat. Galarian Farfetch'd and Sirfetch'd are exclusive to ''Pokémon Sword''.
----
* ActionInitiative: They can learn First Impression, the most powerful move with increased priority (although it only works on the first turn it is in battle). Sirfetch'd can learn it by level-up, while both Farfetch'd forms can only learn it through breeding (in particular, Kantonian Farfetch'd required a complex breeding chain that included Smeargle to learn the move in ''Ultra Sun and Ultra Moon'').
* BalanceBuff: In addition to the changes in Gen VI to make it more of a CriticalHitClass, Gen VII boosted its attack stat to a decent base 90, making it a bit more viable.
* BareFistedMonk: Galarian Farfetch'd and its evolution Sirfetch'd are pure Fighting-type.
* {{BFS}}: Both Galrian Farfetch'd and Sirfetch'd are around three feet tall; its lance is more than twice as tall and towers over Sirfetch'd in comparison.
* BigOlUnibrow: Farfetch'd has a black marking on its forehead that resembles a unibrow, a comparison which is made much more obvious and direct with its evolution into Sirfetch'd, making the marking more prominent in its design and giving it a sort of perpetually knowing, smug look.
* BoringButPractical: Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.
* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description from Generation III onward already described it as a leek, despite calling it a stick in item lists.
* ConfusionFu: Farfetch'd's moveset is quite varied compared other Flying-type Pokémon based on birds. Through various means, it is possible for Farfetch'd to obtain moves that other common bird-based Pokémon cannot have legitimately, such as Leaf Blade, Revenge, Poison Jab, and Knock Off. Upon evolving into Sirfetch'd, it becomes a pure Fighting-type, meaning that a Farfetch'd can combine its already diverse movepool with a vast array of Fighting-type attacks after evolving.
* ContrivedCoincidence: In the early-game of ''VideoGame/PokemonXAndY'', a Farfetch'd is available for trade from an [=NPC=] residing in a city that has a Bug-type gym. It's level 10, so it ''just'' happens to have already learned Aerial Ace, which ''just'' so happens to be super effective against Bug-type Pokémon. The Pokémon that this [=NPC=] is asking for in return? A ComMon that you would have most definitely have encountered (and maybe even caught) in the route ''just'' before entering the city for the first time. You can also find wild Farfetch'd in the grass patches on the route ''just'' east of the city, which ''just'' happen to be the only areas where you can naturally encounter Farfetch'd. There is no in-universe justification for any of this. This entire scenario plays into the other meaning of Farfetch'd's Japanese name — an unlikely but fortunate coincidence, just like finding a duck walking through a forest with a green onion would be.
* CriticalHitClass: A Farfetch'd holding a Leek (known as Stick prior to Generation VIII) has its CriticalHit ratio increased by two stages. The boost given by the Leek stacks with moves that have an increased critical hit ratio, and changes to the critical hit mechanic from Generation VI onwards means that Farfetch'd will ''always'' land critical hits using said moves while holding a Leek. It also learns ''three'' moves with an increased critical hit ratio just by leveling up, and it can have a fourth such move via breeding. Getting its affection high enough through Pokémon-Amie/Refresh also increases critical hit ratio outside multiplayer and battle facilities, which, combined with the Leek, ensures that ''every'' attack is a critical hit, essentially multiplying its attack by 1.5 and letting it [[ArmorPiercingAttack completely ignore boosts to the target's defense]]. In fact, to evolve Galarian Farfetch'd into Sirfetch'd, you must let it score three {{Critical Hit}}s in the same battle.
* CrutchCharacter: Its base stats are pretty good as far as the early-game goes and still somewhat serviceable in the mid-game, both of which are usually the only parts of the games where the player will encounter it. In ''Red and Blue'', it's also obtained through a trade, meaning its EXP gain is boosted enough for it to overlevel its opponents and pick up useful moves like Swords Dance. Farfetch'd being a CriticalHitClass from Generation VI onwards also extends its usefulness in battle somewhat. Against most fully-evolved Pokémon, however, ''all'' of Farfetch'd's base stats are well within the bottom end of the average range, and because Farfetch'd doesn't evolve up until Gen VIII (and evening then, it's only its regional variant that gets to evolve), it is stuck with the same base stats throughout the entire game, whereas other bird-like {{Com Mons}} that the player encounters throughout the entire course of the games will usually get better base stats from evolving. These factors more or less rob Farfetch'd of any usefulness near the end-game except as an HM slave or tool to capture other wild Pokémon.
* {{Determinator}}:
** Kantonian Farfetch'd's Hidden Ability, Defiant, makes Farfetch'd's Attack raise sharply the more you make it weaker by lowering its stats.
** The Galarian Farfetch'd line's Hidden Ability, Scrappy, makes them immune to Intimidate by being too brave and bold to be scared out.
* DevelopmentGag: Sirfetch'd resembles and has the same color scheme as the DummiedOut evolution Farfetch'd was going to have in ''VideoGame/PokemonGoldAndSilver''.
* DiscOneNuke: Sirfetch'd can be obtained very early in ''Sword'', immediately after catching Farfetch'd if the Farfetch'd you catch is holding a Leek. All you have to do is score three critical hits in a single battle — easily done since the Leek boosts its critical hit chance.
* DiscardAndDraw: Galarian Farfetch'd and its evolution trade their old Normal/Flying type for being Pure Fighting types.
* EdibleBludgeon: Most of Farfetch'd's animations have it beat its opponents with a leek stalk.
* EndangeredSpecies: In ''Red and Blue'', it's stated to be exceptionally rare. The ''Yellow'' Pokédex entry states that the population of Farfetch'd is decreasing, while the ''Crystal'' Pokédex entry states that people are breeding Farfetch'd to prevent them from going extinct. The first anime's Pokédex entry for it gives a reason why Farfetch'd is endangered in the first place; people found it to make a delicious meal, especially when cooked with leek, and Farfetch'd was subsequently overhunted. Sirfetch'd are also not terribly common as a result, as only Farfetch'd that have overcome many harsh battles may evolve into them — something very difficult for an endangered species to do.
* FeatherFingers: Farfetch'd's wings resemble really big hands and it can easily hold its stalk with either wing. Played straighter with Sirfetch'd, who wields both a lance and shield with great dexterity using its hand-like "wings".
* {{Flight}}: Farfetch'd is Flying-type Pokémon and can learn Fly to ferry the player between towns and routes.
* GuideDangIt: In order to evolve Farfetch'd into Sirfetch'd, it must achieve three critical hits in one battle.
* IWillFightNoMoreForever: According to the Pokédex, once a Sirfetch'd's leek wilters, it will retire from combat.
* ImprobableWeaponUser: Kantonian Farfetch'd uses an edible, cylindrical plant stalk as a sword, while Galarian Farfetch'd's leek is too big to conveniently use this way, instead keeping it slung over its shoulder and using it to ''beat its opponents.'' Taken even further with Sirfetch'd, who uses a long leek as a lance and a shield made of leaves to competently attack and defend itself.
* JokeCharacter: Though a CrutchCharacter in some games, by the time it's catchable in other games, it's far too weak to stand a chance without severe grinding. Its entire name and concept being based on the idea of SchmuckBait shows that the developers are entirely aware of this. Not so with Sirfetch'd, which is an impressive Pokémon and a competent battler. Its name still humorously references its pre-evolution while tacking on the more gallant-sounding "Sir" at the front, though.
* JoustingLance: Sirfetch'd has a long leek it uses like a lance, and its signature move, Meteor Assault, has it charge forward into the enemy leek-first.
* KnightlySwordAndShield: Considering its gallant demeanor, Sirfetch'd's weapons certainly qualify as this. Considering the fact that it debuts in ''[[VideoGame/PokemonSwordAndShield Sword and Shield]]'', this choice of weapons was likely deliberate on the part of the developers.
* LightIsGood: Sirfetch'd is a noble, brave knight duck with white plumage.
* MasterOfNone: Prior to the release of ''Sun'' and ''Moon'', its base stats were a mere 13 points apart from each other at the most, but they were all very low compared to the average base stats for fully-evolved Pokémon — its highest base stat, Attack, was 65, 10 lower than the global average among ''all'' Pokémon. Other Pokémon with a similar base stat total generally have one or two base stats that are noticeably higher than Farfetch'd's. Generation VII creates a double subversion; Farfetch'd's base Attack stat was increased to 90, giving it the same base Attack as the global average for all fully evolved Pokémon prior to Generation VII, but it is only slightly higher than the base Attack of most (physically-oriented) Pokémon that are in the middle of their evolutionary chain, and none of Farfetch'd's other stats are increased, so it's still ultimately a master of none.
* MeaningfulName: Its Japanese name is very likely based on a shortened version of a proverb about a duck that appears holding a green onion, which itself means an unexpected and convenient event. Unfortunately for Farfetch'd, said proverb also means that people initially value it as food (as green onion is good seasoning for a duck meal), nearly driving the Pokémon to extinction.
* MightyGlacier: Sirfetch'd has a very high Attack stat, alongside a colourful variety of strong physical moves, and respectable defenses, but its speed is subpar.
* MundaneUtility: Not only is Farfetch'd, like nearly all bird Pokémon, capable of learning Fly, it is also capable of using Cut and False Swipe, making it not only a good HM user but also an excellent catching Pokémon. In-universe, Farfetch'd will sometimes use its leek as nesting material or an emergency food source when not using it as a weapon, though it will seek a new one the minute it uses it up.
* MusclesAreMeaningful:
** A {{downplayed|trope}} case with Galarian Farfetch'd. It clearly looks more muscular than its Kantonian form, and is more than twice as heavy. As a result, it's slightly slower, but its Attack is a little higher, and it's a pure Fighting-type Pokémon, instead of Normal/Flying-type.
** Sirfetch'd is exactly the same height as Farfetch'd, but its weight increases over sevenfold after evolving compared to its Kantonian form (almost three times as heavy as Galarian Farfetch'd). Given that it becomes a pure Fighting-type, this may imply that the drastic weight change is due to its increased muscle mass, especially since the the weapons it wields are modified onion leeks, thus adding very little to its overall weight.
%%* NonElemental: Farfetch'd is part Normal-type.
* OralFixation: Prior to Generation IV, its in-game sprite usually show it holding its stalk between its beak.
* PerpetualFrowner: Galarian Farfetch'd has this perpetually pissed-off look.
* PigInAPoke: It was a one-of-a-kind Pokémon in its debut game, only being able to be obtained by trading a Spearow, a ComMon. What you get instead is a JokeCharacter that is weaker than the evolution of the Pokémon you traded to get Farfetch'd.
* PunctuationShaker: The Farfetch'd line are unique for being the only Pokémon with an apostrophe in their names.
* RatedMForManly: Galarian Farfetch'd and Sirfetch'd are shown to be more "masculine" looking, complete with bigger armaments and more obvious pectorals.
%%* RazorWind: Learns some Flying-type moves relevant to the trope, such as Air Cutter and Air Slash.
* RoarBeforeBeating: Mixed with some acrobatics. In [[VideoGame/PokemonStadium the console games]], when Farfetch'd emerges, it'll flip its leek into the air, catch it with its tail, and quack at the opponent.
* RuleOfThree: In order to evolve, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* SchmuckBait: Farfetch'd is based on a proverb with a DoubleMeaning, one of said meanings being more or less "a fool and his money are soon parted." Just like how a duck walking through a forest with duck soup ingredients is [[TooDumbToLive just begging to be eaten by someone]], anyone who believes that such a ridiculously favorable-sounding trade has no strings attached is kind of just begging to be swindled.
* ScissorsCutsRock: The Galarian Farfetch'd line's hidden ability is Scrappy. It goes handidly with their newfound Fighting-type, letting them damage Ghost-type Pokémon with moves of said type.
* ShoutOut: The whole pose of Galarian Sirfetch'd, complete with its angry face while carrying a weapon more massive than itself, gives a nice homage to [[Manga/{{Berserk}} Guts]].
* SignatureMove: Sirfetch'd is the only Pokemon able to learn the Fighting-type move Meteor Assault. The move has so much power behind it that after using it to drill through the opponent, Sirfetch'd can't move for a full turn afterwards.
* StatusBuff:
** Farfetch'd's Hidden Ability is Defiant, which causes its Attack to double when one of its stats is lowered.
** Through a slightly convoluted process, a Farfetch'd from Generation VI onwards can be taught the move Simple Beam. In battle, using this move causes Farfetch'd to change the ability of the Pokémon it targeted to Simple, causing status buffs and ''de''buffs to have double the effect on the target Pokémon.
* ThrowTheDogABone:
** ''VideoGame/PokemonXAndY'' took its PigInAPoke gimmick and turned it on its head — in that game, being traded a Farfetch'd is an extremely lucky occurrence, as you're basically being handed a Pokémon that can sweep the first gym with minimal effort.
** Gen VII increased its base attack from a paltry 65 to a respectable 90. It's probably not going to be sweeping any teams, and its other stats are still well below average, but it can finally put its decent movepool and CriticalHitClass tendencies to some use.
** Gen VIII threw Farfetch'd not just a bone, but the whole spine in the form of a new evolution, Sirfetch'd. The catch is that said evolution is locked to its new Galarian forme, so Kantonian Farfetch'd is still stuck as the laughable weakling it's always been.
* TookALevelInBadass: In most of the world, Farfetch'd is just a Duck Pokémon that walks around with a leek just begging to be hunted. Galar's Farfetch'd subspecies is much more battle-happy and, while still a duck, has mastered the DeathGlare and generally acts like a [[Manga/{{Berserk}} Guts]] impersonator. Then it evolves into the gallant and proud Sirfetch'd, who will spend its entire life fighting until its leek gives out. It also gains much more muscle and power, being the only Pokémon able to use the powerful Fighting-type move Meteor Assault.
* TrialByCombat: According to the Pokédex, only Farfetch'd who have persevered in many battles can evolve into Sirfetch'd. Indeed, in order to obtain a Sirfetch'd, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* VersionExclusiveContent: Galarian Farfetch'd and its evolution Sirfetch'd are exclusive to ''Pokémon Sword''.
* WeaponOfChoice: The Leek (called Stick until ''Ultra Sun and Ultra Moon''), which boosts its holder's critical hit ratio by two stages only when it is held by Farfetch'd. In-universe, Pokédex descriptions for Farfetch'd also consistently mention the stalk (or, in earlier generations, stick) that it always has with it. Sirfetch'd's leek gets upgraded into a lance and shield combo after evolving, and it exclusively uses this leek until it withers and forces the Sirfetch'd to retire.
[[/folder]]

[[folder:Doduo and Dodrio ''[-(Dodo and Dodorio)-]'']]
!084: Doduo / Dodo (ドードー ''doodoo'')\\
085: Dodrio / Dodorio (ドードリオ ''doodorio'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doduo084.png]]
[[caption-width-right:240:Doduo]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dodrio085.png]]
[[caption-width-right:240:Dodrio]]

Doduo and Dodrio are an intriguing species. Their most famous attribute are their multiple heads. Otherwise, they mostly resemble ratites[[note]]any of a diverse group of flightless birds of Gondwanan origin, such as ostriches, emus, cassowaries, kiwi birds, rheas, etc[[/note]]. Like ostriches, they excel at running rather than flying… although, they can still somehow fly without visible wings.
----
* AbnormalLimbRotationRange: Whereas other bird Pokémon spin their whole bodies when using Drill Peck, Doduo and Dodrio spin only their beaks. Of course, given their anatomy, it would be… ''difficult'' for Doduo and Dodrio to spin their bodies.
* ArmlessBiped: No arms, unless they using the extra head(s) for the same thing. Granted, if they're anything like their real-world inspiration, they may have very small, underdeveloped wings underneath their fuzzy feathers.
* TheArtifact: The only reason these flightless birds are considered Flying-types is because the Generation I games invoked AllFlyersAreBirds and labeled any Pokémon even remotely birdlike as a Flying-type (this is also why Psyduck and Golduck are ''not'' considered bird Pokémon). While Delibird (based on a penguin) and Archen (which is also flightless) also have the Flying-type, the typing is justified with them as Delibird ''can'' fly while Archen gains the ability to fly once it evolves. Since then, flightless bird Pokémon have not been given the Flying-type, including Torchic (pure Fire-type, later Fire/Fighting, based on chickens) and Piplup (pure Water-type, later Water/Steel, based on penguins), but Doduo and Dodrio retained it and it hasn't changed since.
* BalanceBuff: In Gen VII, they received a small increase in their speed. They also gained a strong move in [[BareFistedMonk Jump Kick]] and [[StatusBuff Swords Dance]].
* BlowYouAway: One of the weirdest ways to pull this one off, since they have no wings. They can still be taught Air Cutter by one of the Move Tutors in ''[=HeartGold=] and [=SoulSilver=]''.
* BodyHorror: Where did Dodrio get that third head? According to the Pokédex, one of Doduo's heads actually ''splits in two'' when it evolves.
* CharacterizationMarchesOn: Early games repeatedly made mention in the Pokédex that Doduo can't fly very well and makes up for it by running fast. This is despite the fact it's been able to learn Fly since day one, allowing it to fly trainers across the world. The developers seemingly took notice, and later games have their Pokédex entries focus more on the MultipleHeadCase and fast running speed aspects, with little mention of their weak flying abilities.
* DrunkenMaster: Their Hidden Ability is Tangled Feet, which makes it more evasive if it's confused. Dodrio can even activate the Ability on its own using a STAB-boosted Thrash attack.
* DumbDodoBird: In-name only — they're named after dodo birds, but visibly they look more like ostriches mixed with kiwis.
* FireIceLightning: One of the few Pokémon that can have Tri Attack.
* {{Flight}}: They can learn Fly, [[FlyingFlightlessBird despite having no wings to fly with]]. Some of the 3D games portray them as running in midair in order to achieve this.
* FlyingFlightlessBird: They are based off of ostriches which are known to be unable to fly, yet they can learn Fly as stated above.
* FragileSpeedster: Good Speed and Attack, but any decently strong move will faint it in short order.
* GameplayAndStorySegregation: Both have the Flying-type immunity to Ground-type moves, despite being unable to actually fly.
* GlassCannon: Again, Dodrio is decently strong but can't take too many hits.
* InASingleBound: Apparently, they both "fly" this way. Remember that these guys can take you from Lavender to Cinnabar if needed. The anime takes this interpretation (to Ash's dismay, Falkner's Dodrio is trained to do this), but not remotely as exaggerated as the implications of the Fly mechanic.
* KnowWhenToFoldEm: One of their Abilities is [[ScrewThisImOuttaHere Run Away]], letting them easily escape from RandomEncounters.
* MultipleHeadCase: Two as a Doduo. Three as a Dodrio. As a Dodrio, they think and sleep separately.
* NonElemental: Normal-types.
* NonIndicativeName: Despite being named after dodos, they look more like ostriches or kiwis.
* NotQuiteFlight: They don't have any obvious way of flying, so they probably just jump really far and high when using Fly.
* PaleFemalesDarkMales: Slightly. Males have black necks, females have brown necks. Interestingly enough, before the introduction of gender differences, all Doduo had black necks and all Dodrio had brown ones. This also makes Dodrio one of a handful of Pokémon to have their female variant the default representation of the species even today.
* SingleMindedTwins: Played straight with Doduo; averted with Dodrio, as they have three heads and three distinct minds and personalities, despite sharing a body.
* ThisIsADrill: Both Doduo & Dodrio have access to the move Drill Peck.
[[/folder]]

[[folder:Seel and Dewgong ''[-(Pawou and Jugon)-]'']]
!086: Seel / Pawou (パウワウ ''pauwau'')\\
087: Dewgong / Jugon (ジュゴン ''jugon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seel086.png]]
[[caption-width-right:240:Seel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewgong087.png]]
[[caption-width-right:240:Dewgong]]

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being [[OverlyNarrowSuperlative the only Pokémon whose name can be spelled on a calculator.]] Like the Spheal line, they are also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if they have the Thick Fat ability.
----
* ActionInitiative: Learns Ice Shard and Aqua Jet naturally, and can be bred with Fake Out.
* ExactlyWhatItSaysOnTheTin: Seel is a seal.
* HealingFactor:
** Their Hidden Ability is Ice Body, which heals them at the end of each turn during Hail.
** One of their normal abilities is Hydration, which cures [[StandardStatusEffect status effects]] at the end of each turn during Rain.
** They naturally learn Aqua Ring, which [[GradualRegeneration steadily restores HP over time]].
* AnIcePerson: Dewgong, though Seel is also strongly associated with cold areas and naturally learns some Ice moves.
* {{Kevlard}}: Can have the Thick Fat ability, giving it additional resistances to Fire and Ice attacks.
* MakingASplash: Water-types.
* MasterOfNone: All-around average stats with nothing that stands out.
* MyNaymeIs: Seel (seal) and Dewgong (dugong)
* OneHitKO: Can be bred with Horn Drill and naturally learn Sheer Cold.
* ScratchDamage: Thanks to its Ice-Type, Water-Type, and Thick Fat ability, Dewgong is one of the few Pokémon that takes only one-eighth damage from an attack type, namely, Ice.
* SweetSeal: Seel and Dewgong resemble harp seals with [[CuteLittleFangs little tusks]]!
[[/folder]]

[[folder:Grimer and Muk ''[-(Betbeter and Betbeton)-]'']]
!088: Grimer / Betbeter (ベトベター ''betobetaa'')\\
089: Muk / Betbeton (ベトベトン ''betobeton'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grimer088.png]]
[[caption-width-right:240:Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/muk089.png]]
[[caption-width-right:240:Muk]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangrimer088a.png]]
[[caption-width-right:240:Alolan Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmuk089a.png]]
[[caption-width-right:240:Alolan Muk]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to either X-rays or moonbeams and are now living. Despite being hazardous to Pokémon and human health, these creatures may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

As the population of Alola grew, waste disposal became a big problem. The solution was to import Grimer from other regions to deal with the garbage. They've since changed to Alolan Grimer and Muk. What appears to be teeth are in fact, a toxic material that crystallized. Alolan Muk has these same toxic crystals not only in its mouth, but all over its body. Waves of color constantly move down Alolan Muk's body. They are also not as smelly as Grimer and Muk from elsewhere, as unlike them they store their toxins within their bodies.
----
* ActionInitiative: They can be bred to have Shadow Sneak to get around their low Speed. Especially useful since one of its abilities, Stench (which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
* AntiMagic: In the early Trading Card Game, its Fossil card had the Pokémon Power ''Toxic Gas'', which allowed it to ignore all Pokémon Powers. In later releases, this was renamed the Poké-Body ''Stench'', like its in-game ability.
* BequeathedPower: Alolan Grimer and Alolan Muk have the Power of Alchemy as a hidden ability. In double battles, if an ally faints, they'll take on the ability of the defeated ally.
* BewareTheNiceOnes: Alolan Muk's ''Moon'' entry states that while it's unexpectedly friendly and quiet, it will smash up their Trainer's furnishings and eat the fragments if they aren't fed any trash for a while.
* BigEater: The appetites of Alolan Grimer are enough to drive them to eat other objects that aren't garbage. Alolan Muk go berserk when hungry and won't calm down until it eats something within reach. They even have Gluttony as an ability.
* BlobMonster: Made of toxic sludge.
* BodyToJewel: Although "Jewel" isn't an accurate descriptor to describe the toxic crystals that form on Alolan Grimer and Muk's bodies.
* BrightIsNotGood: Their Alolan brethren are a lot more colorful, but a lot more dangerous and poisonous.
* CombatPragmatist: Unlike Grimer in other regions, the Alolan Grimer is a part Dark-type.
* CuteLittleFangs: Alolan Grimer sports a pair of tooth-like crystals.
* DarkIsNotEvil: Despite being even more poisonous than their vanilla brethren along with being [[CombatPragmatist Dark-type Pokémon]], Alolan Grimer and Muk are helpful to the environment due to eating large amounts of garbage. That said, they're still dangerous due to how toxic they are.
* DishingOutDirt: Non-Alolan specimens naturally learn Mud Slap and Mud Bomb, but neither are very useful since they work off their lower Special Attack stat.
* EndangeredSpecies: On the giving and receiving end in Alola. Grimer and Muk were imported to Alola to handle garbage. Problem is, the Trubbish and Garbodor were already doing so, and the Grimer and Muk began to muscle them out. Then the Alolan forms developed and the originals went on the decline.
* FireIceLightning: Can learn the three elemental punches via move tutor.
* {{Foil}}: The liquid sludge Grimer and Muk and their high HP and mediocre defenses contrasted with the gaseous Koffing and Weezing, who had higher defenses and special stats at the cost of comparatively terrible HP. Generation II contrasted them further by giving Muk a high Special Defense to contrast Weezing's high physical defense. Generation 5 introduced the solid waste Trubbish and Garbodor, who were average in HP and both defenses.
* InformedAbility: Despite their alleged toxicity, you can send them out in the middle of tall grass and nothing happens to the grass, you can send them out underwater and nothing happens to the water, and you can pet them freely in Pokémon-Amie and nothing happens to your character. Their Stench ability will drive Pokémon away, however.
* {{Lunacy}}: Certain Pokédex entries states that Grimer are sludges brought to life by x-rays from the moon.
* MageKiller: Muk, with its high attack and special defense, seems well-suited to dealing with SquishyWizard Pokémon (as long as they’re not Psychic-types in regular Muk’s case).
* ManBitesMan: Alolan Grimer and Muk gain Poison Fang and Crunch to go along with their tooth-like projections.
* MightyGlacier: Takes hits well with high HP, but it's slow. Taken even further if it knows Focus Punch via Gen IV [=TMs=] or Payback. The former always hits last anyway, and the latter actually gains power if it attacks last.
* MuckMonster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs. Their smell is so bad that it's their actual ''Ability'': Stench repels wild Pokémon in Generation 3 and 4, and in 5 and on, it adds a potential Flinch factor in combat. The Alolan forms don't produce a nasty smell, but they do produce crystals of pure toxins that are extremely dangerous.
* PaletteSwap: Regular Grimer and Muk are purple while their shiny forms are green. Alolan Grimer and Muk are mainly green, but shiny Alolan Grimer and Muk are purple.
* PoisonousPerson:
** While other Poison-types just produce a poisonous material or are merely venomous, these Pokémon are actually made of hazardous waste. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there for anywhere between three years and forever. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death). Both variants can have the ability Poison Touch, which gives all of their contact moves a chance of poisoning the target.
** Alolan Grimer and Muk are even ''more'' poisonous than anywhere else, as they eat even more toxic waste than their brethren. The excess toxins form crystals all over their bodies; said crystals are extremely dangerous if knocked loose. Still, they don't smell as bad.
* RecurringElement: Although not until Generation V; Grimer forms a Poison-typed parody of the LandSeaSky triumvirate with Koffing and Trubbish, in that they represent three distinctive forms of ''pollution''. Grimers, specifically, are the Water Pollution Pokémon, representing the fouling of oceans and rivers with chemical run-off.
* TheRival: To the Trubbish Line, whose population they lowered upon being introduced to Alola via competition.
* SecretArt: Alolan Grimers and Muk get the unique ability Power of Alchemy, which lets them receive the ability of a fallen ally in a double battle.
* ShoutOut: Their Alolan forms, Muk's especially, bear some resemblance to the Goop from ''VideoGame/SuperMarioSunshine''.
* StatusBuff: One of the rare Pokémon to learn Acid Armor naturally, which helps patch up their iffy physical Defense. They can be bred with Curse, which only gives one stage to Defense, but also boosts its Attack, at the cost of reducing its Speed.
* StatusBuffDispel: Can be bred with Haze, which eliminates any Status Buffs that are on any Pokémon in play.
* StoneWall: If a player isn't using it as a strong glacier, Muk can be used in this way. It has a very high special defense stat, and while its defense stat might not be as good as its special defense, it naturally learns Acid Armor, which greatly increases its defensive stat in battle.
* SuperSpit: Via breeding, they can learn the Stockpile/Swallow/Spit Up trio, as well as Acid Spray.
* TechnicolorToxin: Normal Muk and Grimer are dark purple, while their colorful Alolan counterparts emphasize the "Technicolor" aspect.
* UndergroundMonkey: In Alola, members of the line are more colorful and have toxic crystals on their bodies.
* UselessUsefulSpell:
** The Stench ability has a 10% chance to make the opponent flinch. However, the flinch effect only works if you attack first — their subpar Speed prevents them from inflicting a flinch on most opponents unless it uses [[ActionInitiative Shadow Sneak]].
** Alolan Grimer and Muk's signature ability, Power of Alchemy, allows them to gain the ability (with a few exceptions) of a fallen ally in a double battle. However, it is completely useless in single battles.
* WalkingWasteland: They are so poisonous that a drop of their essence renders bodies of water rancid and kill plant life just by moving over it. Their Alolan brethren are even more toxic, to the point that the crystals made of pure toxins formed over their bodies are extremely dangerous.
* YouWillNotEvadeMe: Can learn Mean Look and Block (the former via breeding, the latter via Move Tutor).
[[/folder]]

[[folder:Shellder and Cloyster ''[-(Parshen)-]'']]
!090: Shellder (シェルダー ''sherudaa'')\\
091: Cloyster / Parshen (パルシェン ''parushen'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellder090.png]]
[[caption-width-right:240:Shellder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cloyster091.png]]
[[caption-width-right:240:Cloyster]]

Cheeky bivalve Pokémon with extremely sturdy shells. Shellder starts out as a pure Water-type, but exposing it to a Water Stone makes it evolve into the Water/Ice-type Cloyster. Their best stat has always been their Defense, which is ludicrously high for Cloyster (it has to, being a huge clam and all).
----
* AchillesHeel: While Cloyster's Defense stat is ridiculously high, its Special Defense happens to be ridiculously low. So don't expect Cloyster to survive from most special attacks, especially with its low HP.
* ActionInitiative: Naturally learns Ice Shard.
* ArmorIsUseless: Downplayed. Cloyster's shell is tremendously strong… against physical attacks. But practically any special attack will cause it to bite the dust.
* BalanceBuff: Generation V was ''very'' nice to Cloyster. They learn the new move Shell Smash, one of the best buffing moves in the game, and Icicle Spear's Power is buffed from 10 to 25. Combine these with Skill Link, and this particular bivalve will tear almost everything apart.
* CheshireCatGrin: Cloyster, like Gengar, has always sported one. It maintains it even if it is annoyed or angry in Pokémon-Amie.
* ClamTrap: Shellder and Cloyster, which look like scallops and oysters respectively, can do this with the Clamp move.
* CycleOfHurting: A Skill Link Cloyster holding a King's Rock. Since each hit has its own individual chance of flinching, the already monstrous Icicle Spear also receives a significant 41% chance to flinch — which means that simply surviving the move (already an impressive feat) is no guarantee that you'll get to fight back against it.
* {{Foil}}: To the Staryu line, being sea-dwelling invertebrates that evolve into dual Water-types by use of a Water Stone, having some of the highest stats of the Water type (Defense for Cloyster, Speed for Starmie), and [[PinataEnemy having a chance of holding]] [[VendorTrash valuable sellable items]]. In addition, Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''.
* HealingFactor: Can be bred to know Aqua Ring.
* InformedAbility: Despite what some of its Pokédex entries state, it still takes damage from Explosion.
* AnIcePerson: Cloyster is part Ice, while Shellder learns several Ice attacks naturally.
* MakingASplash: Water-type.
* MightyGlacier: Cloyster has the highest defense of all Gen I Pokémon and has decent offensive stats, but it is relatively slow.
* MyNaymeIs: Cloyster's name is a corruption of "cloister", meaning to shelter or seclude oneself (fitting for its massive shell).
* OffModel: In ''Red and Blue'', Cloyster's shell split horizontally rather than vertically like it should.
* OverlyLongTongue: Shellder. Even with its shell closed, it still sticks out.
* PerplexingPearlProduction: Cloyster has a blackish-purplish pearl for a head.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Pearls and Big Pearls.]]
* RealityIsUnrealistic:
** Cloyster's [[AnIcePerson Ice-typing]] might not seem to make sense at first, given that bivalves are normally associated with tropical waters. It's actually based on ''polar'' bivalves, which are [[http://www.arcodiv.org/seabottom/Bivalves.html "the most numerous group of mollusks in the Arctic deep-sea"]].
** As for that OverlyLongTongue on Shellder? [[https://twitter.com/mblco/status/1131154191395610624?s=21 Real life bivalves have these "tongues" as well]], [[https://oceanservice.noaa.gov/facts/bivalve.html which are actually their equivalent to feet]].
* SecretArt: Shellder's Icicle Spear, before Generation IV. Also Clamp, before Generation III.
* SpamAttack: Their specialty. The Skill Link Ability ensures that these moves always hit the full five times instead of leaving the number up to the RandomNumberGod, and they can learn Icicle Spear, Rock Blast, and Spike Cannon to take advantage of it.
* StatusBuff: One of the few Pokémon to get Shell Smash, which turns it into a GlassCannon by doubling its offenses and Speed in exchange for lowering its defenses. Or should we say a LightningBruiser, considering that even '''after''' a Shell Smash drop, Cloyster's base defense remains a very respectable 120, meanwhile its Special Defense, well... [[AchillesHeel if it takes a hit on the Special side, it will still go down,]] [[ThereIsNoKillLikeOverkill just even harder]].
* SuperToughness: Shellder's shell can allegedly repel any attack. Not even high explosives can shatter Cloyster's shell.
* TheSymbiote: Shellder is required to bite on a Slowpoke's tail/head to allow it to evolve into Slowbro/Slowking. [[GameplayAndStorySegregation At least, that's what the Pokédex says.]]
* TrapMaster: Cloyster naturally learns Toxic Spikes and Spikes, and they both can have Rapid Spin bred onto them to remove entry hazards.
* YouWillNotEvadeMe: Naturally learns both Clamp and Whirlpool, Water-type attacks that prevent the target from switching out during the multiple turns that it remains going.
[[/folder]]

[[folder:Gastly, Haunter, and Gengar ''[-(Ghos, Ghost, and Gangar)-]'']]
!092: Gastly / Ghos (ゴース ''goosu'')\\
093: Haunter / Ghost (ゴースト ''goosuto'')\\
094: Gengar / Gangar (ゲンガー ''gengaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gastly092.png]]
[[caption-width-right:240:Gastly]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/haunter093.png]]
[[caption-width-right:240:Haunter]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gengar094.png]]
[[caption-width-right:240:Gengar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megagengar094m.png]]
[[caption-width-right:240:Mega Gengar]]
->[-''Mega Gengar debuts in ''X and Y''''-]

The first Ghost-types (who are also part Poison), these gaseous Pokémon have high Special Attack and Speed with sub-par defenses. Though some Pokédex entries describe them as malicious beings that actively hunt to kill, they're just as often portrayed as pranksters who like screwing with people for laughs.

From ''VideoGame/PokemonXAndY'' onward, Gengar became one of the few Pokémon to gain access to [[SuperMode Mega Evolution]]. While Mega Evolved, it boasts even higher Special Attack and Speed stats with a tiny buff to defenses, as well as the Shadow Tag ability to prevent its prey from fleeing battle.

A special Gengar caught in a Raid Battle in Galar has the ability to Gigantamax, giving it access to the Ghost-type move G-Max Terror, that deals damage and prevents any hit opponent from escaping.

----
* ActionBomb: They can learn Self-Destruct and Explosion, possibly because they're called the Gas Pokémon.
* AxCrazy: Mega Evolving turns Gengar into a bloodthirsty entity that tries to kill everything around it, even its trainer.
* BalanceBuff:
** The Gastly line was decent in Generations I-III, but couldn't take advantage of their STAB, as Ghost- and Poison-type moves were classified as physical moves and their Attack stat is terrible. Generation IV introduced the physical/special split and reclassified several Ghost and Poison moves as Special, letting them cut loose at last.
** ''Sword'' and ''Shield'' finally give Gengar access to Nasty Plot, the best Sp. Attack booster move[[note]]outside of Tail Glow[[/note]] that it previously lacked. Combined with its gargantuan 130 base Sp. Attack, Nasty Plot allows it to wreak even more havoc than ever before.
* BedsheetGhost: The shiny form for Mega Gengar is ''stark white'' to invoke a traditional ghostly appearance, rather than its default shadow/cloud of noxious gas shape.
* BeingWatched: According to the ''X'' entry, if you think you are, there's a Haunter nearby.
* BossBattle: Three times. The first is as Elite Four Agatha's signature Mon in Gen I. The second is as the strongest Mon of Morty, the fourth Gym Leader of Johto. The third is as Allister's strongest Pokemon in Galar (''Shield'' version only), being able to Gigantamax.
* CastingAShadow: Ghost-types which shadows are able to trap its opponents.
* CheshireCatGrin: This has always been Gengar's default expression. In fact, Gengar as a whole (and Haunter to a lesser extent) appears to be based on the Cheshire Cat.
* CombatPragmatist: They learn Dark-type moves naturally, namely [[ActionInitiative Sucker Punch]], Payback, and Dark Pulse.
* ConfusionFu: The Gastly line learns several status moves, as well as Ghost-, Dark- and Psychic-type attacking moves via levelling up, but they can also learn a ridiculously wide variety of Normal-, Poison-, Fighting-, Grass-, Electric-, and Fairy-type attacking moves via TM. Through breeding and move tutor, they can even learn a handful of Fire- and Ice-type moves.
* DarkIsNotEvil: Despite their menacing appearances and scary Pokédex entries, they're usually mischievous pranksters rather than outright malicious.
* DependingOnTheArtist: Gengar's shade of purple varies between adaptations and the games. In the anime, it's almost black, while the games tend to switch between different shades of purple, sometimes within the same generation.
* DevelopersForesight: Due to being partially sunken into the ground, Mega Gengar is immune to the move Telekinesis (a move which involves lifting the opponent into the air to bypass accuracy checks and always hit them).
* DiscardAndDraw:
** In Generation VI, Gengar exchanges its Levitate ability for Shadow Tag when it Mega Evolves. Because of this, Mega Gengar is now vulnerable to Ground-type attacks but can prevent its opponent from switching out.
** In Generation VII, Gengar no longer has Levitate, and instead has Cursed Body as an ability. Although this now makes it very vulnerable to Ground-type attacks, it also allows it to benefit from Terrain effects.
* ADogNamedDog: Haunter's Japanese name is "[[GratuitousEnglish Ghost]]".
* {{Doppelganger}}: Gengar likes to mimic the shadows of people, and its MeaningfulName is based on the latter half of Doppel'''ganger'''.
* EnergyBall: They can be taught the Grass-type move of the same name via TM.
* EvilIsDeathlyCold: Gengar's presence cools the area around it by nearly 10°F. It can also learn Ice Punch and Icy Wind.
* FireIceLightning: Can learn the three elemental punches via breeding or tutor. However, [[UselessUsefulSpell it can't make good use of them]] after Generation III.
* FloatingLimbs: Haunter's hands are completely disconnected from its body.
* {{Foil}}: To the Abra family. They're Ghost/Poison types to the Abra line's Psychic type, resulting in each of them having a type advantage over the other, and while the Abra family's Pokédex entries emphasize it is intelligent but benign, the Gastly family uses their powers to prey on the weak. Their parallels are referenced throughout the series.
** The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Gengar do battle with an ancient Alakazam.
** Their stats are nearly identical, with Gengar trading a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats compared to Alakazam.
** Their original cards in the Pokémon [=TCG=] — Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
** In Generation VI, they both got a Mega Evolution, retain their similar stat distribution through them, and Alakazam had its Special Defense increased to match Gengar's Base Stat total of 500. However, Mega Alakazam only got a 90 stat increase as opposed to every other Mega Evolution's 100 due to an oversight. This was rectified in Generation VII, where Mega Alakazam got a slight buff to its Special Defense to match Mega Gengar's 600 Base Stat total.
* FragileSpeedster: They're pretty fast and have great Special Attack, letting them hit hard, but their defenses aren't very good.
* GreenThumb: They are capable of learning Giga Drain and [[EnergyBall Energy Ball]].
* GhostlyChill: Gengar cools the area around it. Noticing this chill means that it's close and probably wants to put a curse on you.
* IJustWantToHaveFriends: One of Gengar's Pokédex entries says it wants a traveling companion, and since [[WasOnceAMan it once was human]], it tries to take other humans' lives to create said companion.
* ItAmusedMe: Even at its most benevolent, Gengar ''loves'' scaring the ever-loving daylights out of people just for some giggles.
* LarynxDissonance: In the games, Haunter and Gengar have very deep cries, yet have a 50/50 chance of being female. Gastly only faces this trope in [[Anime/{{Pokemon}} the anime]].
* LivingShadow: Gengar likes to pretend to be people's shadows. Appropriately, it is known as the Shadow Pokémon.
* MagikarpPower: The entire line's high base Special Attack and Speed are hampered by their natural learnset, preventing them from being true {{Disc One Nuke}}s if the player trades in a low-level Gastly or Haunter/Gengar from another game. They learn their first proper offensive move, Shadow Ball, near Level 30, which in most games is approximately mid-game — prior to that, their other offensive moves have below average base damage and work off their abysmal base Attack stat. The [=TMs=] that would patch up their initially poor learnset are only found from the mid-game onwards. These factors limit their offensive capability and prevent them from sweeping through the early game.
* ManiacTongue: The line is frequently characterized as mischievous or even murderous, and each of them sport an OverlyLongTongue that sucks the life out of those that they lick.
* MasterOfIllusion: All three do this at least once in the anime.
* MustMakeHerLaugh: How Haunter single-handedly foils Team Rocket in the anime episode "Haunter vs. Kadabra," by making funny faces at Jessie so that she laughs and lets go of the ledge she is hanging on to, sending her, James, and Meowth crashing to the ground.
* MythologyGag: Gigantamax Gengar borrows several elements of its design from Mega Gengar, being half-buried in the ground and boasting a G-Max Move that prevents its target from switching out.
* {{Nerf}}: In Generation VII, Gengar has its ability changed from Levitate to Cursed Body, meaning it's now vulnerable to Ground-type attacks, and it's too squishy to use Cursed Body effectively.
* OffModel: In ''Red'', ''Green'', and ''Blue'', Gastly looks more like a literal ball of gas instead of being a dark orb surrounded by haze.
* OurGhostsAreDifferent: Gastly is really more like a sentient cloud of [[DeadlyGas noxious gas]]. Haunter also has traits of this, being described in some of its Pokédex entries as having a gaseous tongue and hands. Appropriately, they are known as Gas Pokémon. In ''Pokémon Moon''[='=]s Pokédex, Gengar is stated to have once been human, which would make it (and Haunter and Gastly by extension) a ghost in truth.
* OverlyLongTongue: Haunter's licks are said to cause paralysis, convulsions, and death. The other forms in the evolutionary line are quite well-endowed in that department, too. In the case of Gastly, its tongue is sometimes depicted to be ''larger than its body''.
* PerpetualSmiler: The entire line in their sprites. In other adaptations, they are occasionally shown frowning.
* PoisonousPerson: They are Poison-types and essentially ghosts made of toxic fumes, but they don't learn any Poison attacks naturally (only through [=TM=]s or breeding).
** ''Let's Go Pikachu/Eevee'' finally fixes this by allowing Gastly to learn moves like Poison Gas and Toxic naturally.
* ThePrankster: Almost always characterized as practical jokers across ''Pokémon'' media, and their ConfusionFu movepool allows them to bring plenty of surprises into battle. They don't actually have the Prankster ability, though.
* RedEyesTakeWarning: Mega Gengar's eyes are blood red.
* {{Retcon}}: In ''VideoGame/PokemonSunAndMoon'', Gengar's Levitate ability has been replaced by Cursed Body. This doesn't apply to Gastly and Haunter, however.
* SecretArt: [[FixedDamageAttack Night Shade]], but only in Generation I.
* ShockAndAwe: For some reason, the line can learn Thunderbolt and Thunder by TM and Thunder Punch through breeding or tutors.
* ShoutOut: With its pointed ears, goofy smile, purple color, trickster-like personality, and ability to turn invisible, Gengar was clearly inspired by the Cheshire Cat from [[Disney/AliceInWonderland the Disney version of]] ''Disney/AliceInWonderland''.
* SlasherSmile: All of them, and they almost never ''stop'' smiling.
* SocializationBonus: Haunter needs to be traded to evolve into Gengar.
* SoulPower: The only Ghost-types until Misdreavus came along.
* SquishyWizard: Gengar has a high Special Attack stat, but its low defenses mean it gets knocked out quickly.
* SuperMode: Gengar gets a Mega Evolution in ''VideoGame/PokemonXAndY''. Its Special Attack and Speed get substantial boosts and it has its Levitate/[[{{Retcon}} Cursed Body]] ability replaced with Shadow Tag, [[YouWillNotEvadeMe preventing non-Ghost-type opponents from switching out]].
** In ''VideoGame/PokemonSwordAndShield'', Gengar is the designated Ghost-type representative of the [[MakeMyMonsterGrow Gigantamax]] mechanic. Its G-Max Move, G-Max Terror, is derived from any Ghost-type move in Gengar's arsenal and prevents its target from switching out ([[MythologyGag just like Shadow Tag]]).
* SupernaturalGoldEyes: Mega Gengar's unblinking third eye allows it to see into other dimensions.
* SupernaturalIsPurple: They all are predominately purple, even when [[PaletteSwap Shiny]].
* ThirdEye: Mega Gengar has a yellow eye on its forehead. This may be the source of its new ability, as it resembles the animation of the move [[YouWillNotEvadeMe Mean Look]].
* TopHeavyGuy: Usually, Mega Gengar's legs are phased into the ground. When its legs are visible, they're tiny compared to the rest of Mega Gengar's body.
* UniquenessDecay: In Generation I, they were the only Ghost-types in the game. While Ghost types are still rather rare, there are now other options.
* WaddlingHead: Unlike its pre-evolutions, Gengar has fully-attached arms and legs and spends most of its time on the ground. As a result, it loses the Levitate ability in Gen VII.
* WasOnceAMan: The ''Sun'' and ''Moon'' dex entries confirm that Gengar were once human. By extension, this would apply to Gastly and Haunter as well.
* WeakenedByTheLight: According to ''Moon'''s Pokédex, Haunter fears the light and revels in the dark, and may be on the verge of extinction in cities that are kept brightly lit at night.
* YouAreAlreadyDead: Mega Gengar is the only Pokémon with the combination of Perish Song and Shadow Tag, fainting the opponent in 3 turns while preventing them from switching out and removing the effect. Any Pokémon that falls victim to this combo is doomed unless it can take Gengar down and switch out before those three turns are up.
* YouHaveResearchedBreathing: Gastly cannot learn Poison Gas in Generation 1, despite literally being a cloud of poison gas. ''Let's Go Pikachu/Eevee'' subverts this by letting Gastly learn gas moves at early levels.
* YouTasteDelicious: The Lick technique's paralysis effect is usually implied to be a result of it being simply ''that repulsive'', but Haunter's Pokédex entries indicate it's part of Haunter's soul-stealing procedure.
* YouWillNotEvadeMe: They naturally learn the move Mean Look to prevent their target from switching out or fleeing battle, while Mega Gengar has the ability Shadow Tag that does the same thing to non-Ghost-type Pokémon, and Gigantamax Gengar does the same thing with G-Max Terror.
[[/folder]]

[[folder:Onix and Steelix ''[-(Iwark and Haganeil)-]'']]
!095: Onix / Iwark (イワーク ''iwaaku'')\\
208: Steelix / Haganeil (ハガネール ''haganeeru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/onix095.png]]
[[caption-width-right:240:Onix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/steelix208.png]]
[[caption-width-right:240:Steelix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megasteelix208m.png]]
[[caption-width-right:240:Mega Steelix]]
->[-''Steelix debuts in ''Gold and Silver'', while its Mega Evolution debuts in ''Omega Ruby and Alpha Sapphire''''-]

Onix is a massive snake made entirely out of boulders. Unfortunately, its only good stat was defense and its typing left it with a ton of weaknesses. It evolves into Steelix, a massive snake made entirely out of steel. Steelix isn't super-amazing, but it's still a huge improvement over Onix. In ''Omega Ruby'' and ''Alpha Sapphire'', Steelix gained a Mega Evolution with Sand Force.
----
* AchillesHeel: Onix takes quadruple damage from Grass- and Water-type attacks.
* BodyToJewel: Mega Steelix has had parts of its body crystallize. Given that lore states Onix becomes Steelix as a result of pressurization, it would seem that Mega Steelix has undergone further compression to become part diamond.
* BossBattle: Both Onix and Steelix. Onix is the first gym boss of Gen I (and by extension, the first boss of the entire series), being Brock's signature Mon. Steelix is Jasmine's signature, she being the sixth gym leader of Johto/Gen II.
* DishingOutDirt: Onix is a Rock and Ground-type. Steelix loses Rock, but keeps Ground.
* TheGiant: The Onix evolution group is among the largest Pokémon in the franchise so far.
* ExtraOreDinary: Steelix drops the Rock-typing to become part Steel.
* FakeUltimateMook: Onix was the former trope namer as "Level 5 Onix". Despite being a 28-foot snake made of solid rock, its only notable stats are 160 base Defense and a subpar 70 Speed; everything else is pathetic. Your ''unevolved'' starter Pokémon can hit harder than it and has more HP; once it evolves, it'll surpass Onix in likely every way except Defense. For a direct comparison, Rattata, the definitive [[ComMons Com Mon]], both hits harder than Onix and moves faster than it, and has almost as much HP.
* FireIceLightning: Steelix learns Fire Fang, Ice Fang, and Thunder Fang naturally (though you need the Move Relearner to get at them).
* FragileSpeedster: Onix's Hidden Ability is Weak Armor, which causes physical attacks against it to reduce its Defense while increasing its Speed (though its terrible HP makes this strategy questionable). Their naturally-learned Rock Polish can also help with this.
* LastChanceHitPoint: Their Sturdy Ability, which lets them survive any attack from full health with 1 HP remaining.
* MightyGlacier: Upgrades to this upon evolving into Steelix. It gains better defensive abilities (notably HP) and decent attacking power, and in the process trades in the Speed it had as Onix. It even learns Curse naturally to make it even more of one, trading in more Speed for even more Attack and Defense. Mega Steelix amps this up by boosting its Defense to the same level as Mega Aggron, increasing its Attack and Special Defense as well.
* MutagenicFood: Onix feeds on the earth it tunnels through, making it something more like a rock-worm rather than a rock-snake. Steelix is theorized to have evolved from Onix accumulating iron ore from the dirt it eats over the course of 100 years.
* OrbitingParticleShield: Mega Steelix has thin shards of crystal orbit its head.
* OurDragonsAreDifferent: They may draw inspiration from the wyrm, since they naturally learn Dragonbreath.
* SegmentedSerpent: Both of their bodies look like they're made out of individual boulders.
* SiliconBasedLife: Onix is a living rock snake while Steelix is a living steel snake.
* SocializationBonus: Needs to be traded to evolve. However, in some games, Steelix can be a rare wild encounter and even an in-game trade.
* StoneWall: Onix's ''only'' decent stats are Defense and Speed. Everything else approaches ''Sunkern''-level bad.
* StandardStatusEffects: Potentially defied by Steelix's Sheer Force Ability. Any attack it uses that can induce one of these will forgo that chance in favor of dealing additional damage instead. Even better, it learns [[FireIceLightning all three elemental fang attacks]], all of which fall in this category.
* SuperMode: Steelix gains a Mega Evolution in ''Omega Ruby'' and ''Alpha Sapphire''. It gets a decent boost to its Attack, Defense, and Special Defense stats to become a more effective MightyGlacier and the ability Sand Force to increase the damage of its Ground, Rock, and Steel attacks during Sandstorms.
* UselessUsefulSpell:
** Their Rock Head Ability. The only recoil-inducing move they learn is Double-Edge, which is pointless since STAB-boosted moves hit just as hard or harder.
** The family gets Rototiller as an egg move. Considering the amount of chain-breeding needed to get an Onix with the move (Lopunny to Cacnea to Paras to Dwebble to Onix), all it does is raise the attack stats of all Grass-types on the field, which can be lethal to Onix itself.
* WarmUpBoss: This is likely an {{Artifact}} justification for Onix's terrible stats across the board except for defense. As the first boss it looks and feels like a challenge to overcome for ComMons that only have weak physical moves, but doesn't hit back that hard itself so even new and young players have a good chance to win.
* WeatherManipulation: Both learn Sandstorm naturally, which is helpful for patching up Onix's iffy Special Defense.
[[/folder]]

[[folder:Drowzee and Hypno ''[-(Sleepe and Sleeper)-]'']]
!096: Drowzee / Sleepe (スリープ ''suriipu'')\\
097: Hypno / Sleeper (スリーパー ''suriipaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drowzee096.png]]
[[caption-width-right:240:Drowzee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hypno097.png]]
[[caption-width-right:240:Hypno]]

Those who didn't have the luck or patience to capture Abra would have to settle for this Pokémon instead. These Pokémon love eating dreams and are willing to put anyone to sleep just to sample their dreams. Unfortunately, this habit made them earn a seedy reputation, especially since most of their targets for dream-eating and hypnotizing are children.
----
* AdultFear: It's known that Hypno likes to kidnap children and brainwash them with hypnosis so they can eat their dreams; the ''Fire Red'' and ''X'' Pokédex entries mention that one individual did exactly this. What isn't helping is that Drowzee prior, according to the ''Silver''/''Soul Silver'' entries, specifically has more fondness for ''children's'' dreams than adults’. In ''Fire Red''[=/=]''Leaf Green''[='=]s post-game story, a Hypno outright attacks Lostelle (a little girl) in a forest on the Sevii Islands. This leads to [[MemeticMolester a lot of tasteless yet arguably hilarious]] [[PaedoHunt pedophilia jokes]] within the fandom. In fact, the aforementioned attack on one of the Sevii Islands is a sidequest where the player intervenes to rescue the Hypno's target, and it was mentioned on an episode of the original ''Pokémon'' series.
* CombatPragmatist: They aren't hesitant at all to use their prowess in hypnosis against opponents.
* GagNose: Both of them have rather large noses — Drowzee in particular has one resembling a tapir's trunk, and Hypno's is that of a proboscis monkey's honker.
* HypnoPendulum: Hypno uses one.
* MightyGlacier: Unlike many other Psychic-types, they're slow, but have decent defenses. [[SubvertedTrope Subverted]] as their Attack and, starting with Gen II, Special Attack are just as average as their physical Defense stat.
* PsychicPowers: Psychic-type.
* ReluctantMonster: It's clear from some of their entries that they don't really intend any harm in their search for desirable dreams to eat, but that doesn't detract from how much of a ruckus they can cause, their disturbing powers and the way they use them, or how some trained individuals are used for villainous purposes.
* SignatureAttack: Dream Eater, despite not learning the move naturally. Hypnosis, which they do learn naturally, qualifies as well.
* StandardStatusEffects: Apart from the obvious hypnosis, they learn Poison Gas naturally for some unexplained reason.
* StatusBuff: Its ability to learn Nasty Plot gives it at least one offensive advantage over Alakazam.
* StoneWall: They become this after Generation I, where their Special was pretty solid, but in Generation II, their Special Attack [[{{Nerf}} got a considerable drop]] thanks to the Special split.
* YouHaveResearchedBreathing: Their diet is made up of the dreams of other beings. The only way they can learn Dream Eater is by TM, and that is arguably the reason behind said move being a TM consistently across generations.
* {{Youkai}}: They're based on the [[http://en.wikipedia.org/wiki/Baku_%28spirit%29 baku]], spirits who devour dreams.
[[/folder]]

[[folder:Krabby ''[-(Crab)-]'' and Kingler]]
!098: Krabby / Crab (クラブ ''kurabu'')\\
099: Kingler (キングラー ''kinguraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/krabby098.png]]
[[caption-width-right:240:Krabby]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kingler099.png]]
[[caption-width-right:240:Kingler]]

Crab Pokémon that are bright red in color, these guys boast a respectable Attack stat, although it couldn't really be utilized well by their typing until Gen IV. Other talents include slicing and walking sideways.

A special Kingler caught in a Raid Battle in Galar has the ability to Gigantamax, which gives it access to G-Max Foam Burst, a Water-type damaging move that harshly reduces the speed of opponents.
----
* ArmoredButFrail: High 115 base Defense, but a pitiful 55 base HP means that moves that can can circumvent its defenses make short work of it.
* BalanceBuff:
** Gen IV gave them the ability to learn Agility, which patches up their poor speed.
** Gen V gave them access to the Sheer Force ability, but they sadly have very few moves that can actually benefit from it.
* CriticalHit:
** Its Shell Armor Ability allows it to avoid these.
** On the other side, its SecretArt of Crabhammer has an increased chance to inflict one.
* DishingOutDirt:
** An indirect example in its naturally-learned Mud Sport, which reduces the damage it takes from Electric attacks to one-third, thus reducing its weaknesses to [[GreenThumb one]].
** Does less well in regards to attacks; Mud Shot runs off of its poor Special Attack, and Dig is often too predictable to bother with. On the other hand, it has access to Rock Tomb and Rock Slide, useful attacks that both benefit from Sheer Force.
* DivergentCharacterEvolution: Unlike most copycat species, Kingler and [[Characters/PokemonGenerationIIIFamilies Crawdaunt]] have steadily been made more dissimilar playwise, but still maintain a {{Foil}} relationship and are each perfectly viable. Kingler has Agility while Crawdaunt has Dragon Dance (and both get Swords Dance); Kingler has the Sheer Force ability while Crawdaunt has Adaptability; Kingler is primarily physically focused with higher base speed, while Crawdaunt is a bit slower and more fragile in exchange for enough Special Attack to run mixed movepools.
* ExactlyWhatItSaysOnTheTin: Krabby's Japanese name, as seen above.
* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed, as it's more than 62 feet tall.
* LightningBruiser: It's actually not that slow, so one good use of Agility (which it can be bred with) will give it very respectable Speed.
* MakingASplash: Water-type.
* MightyGlacier: Not speedy, but hits hard and can take a beating itself. Of course, it learns a number of moves that can reduce its opponent's Speed, including Bubble, Bubblebeam, Mud Shot, Icy Wind, and Rock Tomb.
* OffModel: Kingler's front sprite in ''Red and Blue'' showed it with two equally-oversized pincers, and all of its Generation I back sprites had the right claw as the bigger one.
* OneHitKO: Naturally learns Guillotine.
* PowerfulButInaccurate: Kingler's large pincer has massive crushing power, but is so heavy that it's difficult to aim. According to the Pokédex, at least; Kingler's accuracy is no worse than that of any other Pokémon in-game.
* PowerPincers: Kingler's left claw in particular is massive.
* PowerUpLetdown: Gigantamax Kingler has its damaging Water-type moves replaced by G-Max Foam Burst, that deals damage and also reduces the speed of opposing Pokémon. The added effect is decent, but Max Geyser sets up rain, which increases the damage of Water-type moves, on top of Kingler already being able to use Agility to patch up its speed.
* RedEyesTakeWarning: Gigantamax Kingler has red eyes, and has a claw capable of pulverizing anything combined with strongly alkaline bubbles that quickly melt anything hit by them.
* RightHandOfDoom: Its left claw is an exaggeration of the real-life fiddler crab's oversized claw.
* SecretArt: Crabhammer, albeit no longer exclusive since Gen III. Fittingly, it has only been shared with other crustacean-based Pokémon.
* SeldomSeenSpecies: Gigantamax Kingler are based on the japanese spider crab, unlike its base form that is based on fiddler crabs.
* ShownTheirWork: Gigantamax Kingler's foamy beard is based on the phenomenon where land-dwelling crabs produce bubbles as part of their breathing process, or as an answer to predators.
* StandardStatusEffects: Defied by its Hidden Ability of Sheer Force. Any attacks that would have a chance of inflicting one of these forgoes that chance in favor of boosted power (and the potential to boost them even further with the Life Orb item without suffering recoil damage).
* StatusBuff: Gets a ''lot'' of these, actually. Swords Dance, Iron Defense, Agility, Amnesia, Double Team, Hone Claws... just about the only stat it can't boost is Special Attack.
* StatusBuffDispel: It can be bred with Haze, allowing it to negate all active Status Buffs.
* SuperMode: Gains the ability to Gigantamax in ''VideoGame/PokemonSwordAndShield'', which replaces any damaging Water-type moves with the move G-Max Foam Burst, while also giving it a BadassBeard made of foam and also switches its design to one heavily reminiscent of the japanese spider crab.
* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[CriticalHit Oh boy, did that change!]]
* WeakToMagic: Kingler has high physical Defense, but has a poor base 50 Special Defense.
[[/folder]]

[[folder:Voltorb and Electrode ''[-(Biriridama and Marumine)-]'']]
!100: Voltorb / Biriridama (ビリリダマ ''biriridama'')\\
101: Electrode / Marumine (マルマイン ''marumain'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/voltorb100.png]]
[[caption-width-right:240:Voltorb]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/electrode101.png]]
[[caption-width-right:240:Electrode]]

Electric-type Pokémon that look like Poké Balls. They probably have the simplest design in the series. Since their game sprites resemble item sprites, unsuspecting adventurers will get a nasty shock when they find that what they thought was an item is actually an angry Pokémon that's prone to exploding. It was once known as ''the'' fastest Pokémon in the game, and is still only surpassed by Speed Forme Deoxys, Ninjask, and Pheromosa.
----
* ActionBomb: They tend to explode at the slightest provocation. This comes into play in-game by it naturally learning Self Destruct and Explosion, as well as having Aftermath as an ability.
* BalanceBuff: Gen VII made the line ''even faster''.
* CheshireCatGrin: Probably because it's always itching to ruin your day with Explosion.
* ChestMonster: Look like Poké Balls on the overworld, which contain items. Checking them leads to a battle.
* EyePop: Electrode's fainting animation in the console games.
* FixedDamageAttack: A rare user of Sonicboom.
* FragileSpeedster: Electrode is the fastest Electric-type Pokémon, but its offensive and defensive stats are rather sub-par.
* GlassCannon: With Electro Ball in play, and even moreso with boosts from Charge Beam and Charge.
* ItAmusedMe: According to the Pokédex, one of the reasons Electrode tend to blow themselves up is just to amuse themselves when they're bored.
* MechanicalLifeforms: Said to have first appeared near a factory that made Pokéballs, and are one of the few mons that qualify as this trope that aren't Steel-type.
* NoBiologicalSex: Both Voltorb and Electrode are genderless.
* NoMouth: Voltorb lacks a mouth, but gets one upon evolution.
* OffModel: Their coloring in Gen I is different from future installments, being yellow[[note]]in ''Yellow'', they're more of an orangish color[[/note]] rather than red.
* PerpetualSmiler: Electrode in all of its game sprites.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in ''Gold/Silver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoorPredictableRock: Well-known for having a terrible movepool, especially among Gen I Pokémon. Even worse, most of the different-typed moves it gets ([[ExtraOreDinary Gyro Ball]], [[CombatPragmatist Sucker Punch]], [[DishingOutDirt Rollout]]) run off of its shabby Physical attack stat, in addition to being poorly suited to Electrode's playstyle (as mentioned [[UselessUsefulSpell below]]).
* ShockAndAwe: Electric-type.
* SignatureMove: The most well-known users of [[StuffBlowingUp Selfdestruct and Explosion]], thanks to the anime; if only they had the attack power to back it up...
* StandardStatusEffects: Its Static Ability can inflict paralysis on opponents that physically strike it. In addition, its high Speed but poor attacking stats lead most players to have it [[SupportPartyMember cripple opponents with Thunder Waves before they can react.]]
* UnitsNotToScale: Voltorb are four times the size of a regular Poké Ball, and Electrode are even larger, yet they appear as regular Poké Balls on the world map.
* UselessUsefulSpell: A lot of the attacks it can use are pointless on it, even when ignoring its poor physical Attack. Gyro Ball requires the user to be slower than its opponent to do much, which isn't likely to happen with Electrode. [[ActionInitiative Sucker Punch]] is similarly pointless, given how Electrode is likely to outrun just about everything anyway. Rollout requires several consecutive hits to build its power to destructive levels, which isn't likely to happen with a FragileSpeedster like Electrode. As for Explosion, it's surprisingly easy to survive given Electrode's poor Attack.
* WildMassGuessing: In-universe, their Pokédex entries and [=NPCs=] speculate on where they came from. Are they experiments gone wrong? Mutated Pokéballs? [[BreadEggsBreadedEggs Poké Balls mutated by an experiment gone wrong?]] No one seems to know.
[[/folder]]

[[folder:Exeggcute and Exeggutor ''[-(Tamatama and Nassy)-]'']]
!102: Exeggcute / Tamatama (タマタマ ''tamatama'')\\
103: Exeggutor / Nassy (ナッシー ''nasshii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggcute102.png]]
[[caption-width-right:240:Exeggcute]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggutor103.png]]
[[caption-width-right:240:Exeggutor]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanexeggutor103a.png]]
[[caption-width-right:240:Alolan Exeggutor]]
->[-''Alolan Exeggutor debuts in ''Sun and Moon''''-]

Exeggcute is a clutch of what appears to be six cracked/broken eggs with faces on them (actually plant seeds), each with distinctive expressions. Despite this, they all constitute a single Pokémon, linked together by telepathy. They evolve together to form Exeggutor, a coconut tree with legs and 3 coconut heads, courtesy of the Leaf Stone.

In the [[VideoGame/PokemonSunAndMoon Alola region]], a unique form of Exeggutor are found. Due to the year-long tropical sun, they grow incredibly tall, up to 35 ft, making them the second-tallest Pokémon known. Alolan Exeggutor also have a fourth head on its tail, which is useful for protecting itself from threats close to the ground. Alolan Exeggutor are Grass/Dragon instead of Grass/Psychic.
----
* AHeadAtEachEnd: Alolan Exeggutor sport an additional head on their tails.
* AchillesHeel: Regular Exeggutor takes quadruple damage from Bug-type attacks. Alolan Exeggutor takes quadruple damage from Ice-type attacks.
* BalanceBuff: Generation VII gave Exeggutor a small buff to its Special Defense.
* CrouchingMoronHiddenBadass: Despite looking rather clumsy, Exeggutor is very efficient in terms of stats, with a base stat total that rivals Aegislash, Chandelure, Flygon, and Starmie, among others.
* ContinuityNod: It's stated in Generation III Pokédex entries that Exeggutor originally hails from the tropics; four generations later, it's stated that Alolan Exeggutor is believed to be the true form of Exeggutor. Long-necked Exeggutor have been sparsely depicted in other Pokémon media; most prominently in the ''Manga/PocketMonsters'' manga where Red's Clefairy had angered one after mistaking it for an actual coconut tree and hurting one of its heads trying to remove it.
* TheDividual: The individual eggs all act as a single Pokémon. It isn't easy to tell the eggs apart, but at least one has an exposed yolk and another has a face with a glum expression instead of an angry one.
* EarlyInstallmentCharacterDesignDifference: Exeggcute's first sprite had one of its eggs much larger than the other five. In later sprites, all six eggs are the same size.
* EggFolk: Zigzagged with Exeggcute. While it is referred to as the egg pokemon with a few pokedex entries saying that it is a group of sentient eggs even looking to be eggs with cracks, it also has some entries pointing out how it has properties of seeds.
* FightingClown: Alolan Exeggutor are very goofy-looking in appearance, and are ridiculously tall, so much so that their heads cannot be seen during battle, but make no mistake, they are part Dragon.
* GoldMakesEverythingShiny: Exeggcute's shiny look. Justified as it's a visual pun on the story of the goose that laid the golden egg.
* GreenThumb: Grass-type, despite being a group of eggs in its base form.
* HiveMind: Six distinct seeds form an individual Exeggcute, though Pokédex data suggests that individual members of an Exeggcute can and do exist, usually looking for a group.
* KryptoniteIsEverywhere:
** The family has ''7'' weaknesses in total, giving it the most weaknesses out of all Pokémon, though it's also tied with Rock/Dark (as of Generation VI), Rock/Fighting (as of Generation VI), Grass/Dark (as of Generation VI), and Ice/Grass.
** Alolan Exeggutor loses weaknesses to Fire, Dark, and Ghost, but gains weaknesses to Dragon and Fairy in return, for a total of 6 weaknesses, including a double weakness to Ice-type moves.
* LightningBruiser: Exeggutor can become one if it uses Sunny Day to activate Chlorophyll.
* LogicalWeakness: Alolan Exeggutor have a double weakness to Ice, which is fitting for a Pokémon variety found in a tropical area. And while not applicable to gameplay, their lore notes that their long necks (while making a good weapon to swing at foes) are vulnerable targets for opponents.
* LongNeck: Alola region Exeggutor are incredibly tall. 35 ft. Most of it is a long neck trunk.
* MagicKnight: Alolan Exeggutor have a better physical attack stat than normal Exeggutor and a wider physical movepool to work with, including strong coverage moves like Earthquake, Dragon Hammer, and Brick Break. However, they're still weighted towards the special end of the spectrum.
* MagikarpPower: Exeggcute has very low stats overall, with its only decent one being its Defense. Exeggutor, on the other hand, is very strong to decent in every way but Speed.
* MightyGlacier: Exeggutor has a monstrous Special Attack stat (among Grass types, only Roserade matches it), rather good HP, and decent defenses, but it's rather slow. Its Attack stat is pretty good too, and can have Curse bred onto it to boost both that and its Defense, making it even more of a MightyGlacier (its physical movepool isn't great, though). Alolan Exeggutor are even slower than their mainland cousins, although they receive a slight boost to their physical attack stats to compensate.
* MultipleHeadCase: Exeggutor grow coconut heads that eventually fall off and find other fallen heads to form an Exeggcute. Alolan Exeggutor take this even further by growing heads on their tails.
* {{Nerf}}: Generation II's Special stat split resulted in Exeggutor's high special being relegated to its Special Attack, leaving it with a rather meager 65 Special Defense in return. However, Generation VII would later buff it to a slightly stronger 75.
* OffModel: Both of them in the original Gen I games (barring ''Yellow'' which fixed their sprites):
** Exeggcute's "heads" are all different sizes when in official artwork and future games, they're all more or less the same size.
** Exeggutor's body was very short and wide, while its coconut heads were large enough to cover most of its torso.
* OurDragonsAreDifferent: Alola region Exeggutor are Dragon-types, despite not resembling traditional dragons of any sort. This may be a reference to the Dracaena plant, also known as the "dragon tree", which Alolan Exeggutor resemble.
* OurMonstersAreWeird: Six egg-shaped seeds with random bruises, cracks, and holes in them (plus faces on all six of them) which can turn into a giant pineapple-tree hybrid with three coconut heads — ''and'' both of these forms have psychic powers. How it makes sense is beyond anyone's understanding. The Alola region's Exeggutor are even weirder in that instead of Psychic types, they're Dragon types and have exceptionally long necks and tails with a fourth head at the tip of the tail, similar to Girafarig.
* PerpetualSmiler: Exeggutor is almost never seen without a smile on each of its three heads.
* PlayingWithFire: In keeping with its draconic heritage, Alolan Exeggutor can learn Flamethrower — useful for getting the drop on those pesky Ice-types.
* PsychicPowers: Exeggcute and non-Alolan Exeggutor are Psychic-type.
* SecretArt: [[SpamAttack Barrage]]. This move involves throwing small objects at the opponent. Alolan Exeggutor can also learn [[UseYourHead Dragon Hammer]] upon evolution, though it's no longer unique to it as the ''Ultra'' games also allowed Tropius to learn it.
* SimilarSquad: TheRival's answer to the Bulbasaur line in the Gen I games and their remakes if he doesn't have one. It's appropriately the strongest Grass-type of Gen I by base stat total, and has an advantage over most others that are part Poison.
* StealthPun: Exeggcute is an ''egg plant''.
** Alolan Exeggutor gets a Dragon typing. [[spoiler:Dragonfruit.]]
* StandardStatusEffects: Exeggcute learns the Poison Powder/Stun Spore/Sleep Powder trio. Exeggutor learns Hypnosis, though [[UselessUsefulSpell Sleep Powder is inherently better due to its greater reliability and better accuracy]] (Sleep Powder has always been 75% while Hypnosis was 70% in Diamond/Pearl, and 60% everywhere else). The ''only'' saving grace for Hypnosis is that, as of Gen VI, [[ThisLooksLikeAJobForAquaman Sleep Powder is no longer able to put Grass-types to sleep while Hypnosis can.]]
* StatusBuff: Their Hidden Ability "Harvest" effectively gives unlimited berries.
* StuffBlowingUp: Learns Egg Bomb, Seed Bomb, and Explosion.
* WhenTreesAttack: Standard Exeggutor somewhat resembles a coconut tree, but Alolan Exeggutor is very clearly based on one with its long, trunk-like neck.
* WolverinePublicity: Its Alolan form was heavily promoted after its reveal in ''Sun/Moon'', but in the game itself, it doesn't really get much screentime, being available at the very last island and is not used by any opposing trainers.
* UseYourHead: Dragon Hammer has Exeggutor swing its entire upper body onto the foe. When you're a good 35 feet tall, that's gotta hurt.
* UndergroundMonkey: The exceedingly tropical climate of Alola produced an Exeggutor of titanic proportions.
* WhenAllYouHaveIsAHammer: [[UseYourHead Dragon Hammer]] is the only Dragon-type move that Alolan Exeggutor learns through level-up, and is appropriately named to boot.
[[/folder]]

[[folder:Cubone and Marowak ''[-(Karakara and Garagara)-]'']]
!104: Cubone / Karakara (カラカラ ''karakara'')\\
105: Marowak / Garagara (ガラガラ ''garagara'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cubone104.png]]
[[caption-width-right:240:Cubone]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/marowak105.png]]
[[caption-width-right:240:Marowak]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmarowak105a.png]]
[[caption-width-right:240:Alolan Marowak]]
->[-''Alolan Marowak debuts in ''Sun and Moon''''-]

These Pokémon resemble dinosaurs that wear skulls as helmets. In Cubone's case, the skull it wears is that of its dead mother, and the stains on it are the poor creature's tears as it cries for its long-gone mommy. This made sense back in Gen I when breeding didn't exist. Starting with Gen II and the introduction of breeding, the story has been called into question, since Cubone can be bred complete with the skull and with no ill effects on the mother, so it might be an urban legend. Either way, Marowak is still a badass. Especially when holding a Thick Club.

In the Alola region, due to pressures from Grass-type predators, the Marowak have learned to harness fire by lighting their bones with their skulls like matches, and they've developed a sixth sense to sense the presence of danger, becoming Fire/Ghost-types. They have darker skin and appear to be a bit lankier as well. They also have a vendetta against Mandibuzz, who prey on young Cubone.
----
* AstonishinglyAppropriateAppearance: Alolan Marowak have light green flames on either side of their bone clubs, giving them the appearance of a Hawaiian fire dancer.
* BadWithTheBone: Their weapon of choice is a femur bone, which ''Sun'' and ''Moon'' reveals comes from their deceased mothers. They have a few attacks that take advantage of this and most of them are moves that only this family can learn.
* CombatPragmatist: Marowak is addressed as such (despite not being a Dark-type, as Dark-types didn't come until later and it wasn't retconned like Magnemite and Magneton were), being weak but using bones as weapons.
* ContinuityNod: Alolan Marowak's Ghost typing is likely a reference to Marowak's role in the story of the Generation I games, especially considering the flavor text referencing their mother's vengeful protecting spirit.
* CoolHelmet: Cubone wears the skull of its deceased mother as a helmet. The skull fuses to its face when it evolves into Marowak.
* DamnYouMuscleMemory: Alolan Marowak has the Rock Head ability just like Cubone and other Marowak do, but it's programmed into a different slot, being its hidden ability instead. This can cause players quite a surprise as Rock Head Cubone evolves into Cursed Body Alolan Marowak, and Battle Armor Cubone evolves into Rock Head Alolan Marowak.
* DemBones: The stock skeleton monster to go along with Gastly as the stock ghost monster in the BigBoosHaunt Lavender Tower stage. Instead of literally being skeletons, however, the family wears skulls to give themselves a menacing appearance, and Alolan Marowak even has matching skeleton markings on its back. They're also very good at wielding bones as weaponry and even have an item that only they can use called the Thick Club, which doubles their attack stat.
* DiscardAndDraw: Upon evolving into Alolan Marowak, Cubone ditches its Ground-type completely in favor of Fire/Ghost, giving it a completely different set of resistances and weaknesses.
* DishingOutDirt: Cubone and most Marowak are Ground-types. Ironically, the moves which involve them throwing their bone (Bone Club, Bonemerang, and Bone Rush) are also Ground-type and thus can't hit Flying-type Pokémon, no matter what the 'dex wants you to believe.
* DueToTheDead: Alolan Marowak mourn and bury their dead as a custom.
* EarlyInstallmentWeirdness: The Marowak that shows up in the Pokémon Tower is an actual ghost of a deceased being, not a Ghost-like creature like the various Ghost-types. Nothing like it shows up in later games.
* ForeverWar: ''Sun'' and ''Moon'' reveals that Cubone are the preferred prey of Mandibuzz, which are attracted to the sound of their crying. [[MamaBear Marowak]] spend their time hunting Mandibuzz to take revenge.
* FromNobodyToNightmare: Possible overlap with WhosLaughingNow. Historically, the species was known for being weak and preyed upon — until they figured out they could use bones as weapons. Then there's the whole "Cubone's mother dies and goes from crying over it to becoming a RoaringRampageOfRevenge" story...
* GameBreakingBug: Victim of one in Generation II, where a max attack Marowak with a Thick Club that used Swords Dance would hit the Attack cap and wrap around to very low Attack.
* GuardianEntity: In Gen I, the literal ghost of a Marowak is a vengeful spirit protecting her baby Cubone. For Alolan Marowak, it is said the spirit of their mothers empower their bones to defend them even in death.
* HomingProjectile: The fireballs Alolan Marowak conjure pursue their targets until they strike.
* AnIcePerson: The line can inexplicably learn Ice Beam and Blizzard though [=TMs=] (making Alolan Marowak one of the ''very'' few Fire-types [[YinYangBomb capable of using Ice-type moves]]), though they can't use them well due to their poor Special Attack.
* InformedAbility: The ''Sun and Moon'' Pokédex entries mention Alolan Marowak using their Bonemerang attack to knock Mandibuzz out of the sky. As a Ground-type attack, Bonemerang has no effect on the Flying-type Mandibuzz under normal circumstances.
* KingMook: A Totem Alolan Marowak appears in the trial of Wela Volcano Park in ''VideoGame/PokemonUltraSunAndUltraMoon'', replacing Salazzle.
* LeanAndMean: Alolan Marowak are thinner than the stocky Ground-type Marowak and have a more sinister appearance as well. To be precise, regular Marowak weigh about 99.2 lbs, while Alolan Marowak average at 74.9 lbs.
* LighterAndSofter: At least one anime special rewrote Cubone's "Lonely" moniker as down to it having an aloof, selfish attitude, ignoring its game's dex entry entirely.
* MightyGlacier: Marowak's not too fast, but with a Thick Club, it can hit like a Mack truck, essentially having Huge Power as an item giving it roughly 210 base attack and has 110 base defense. Alolan Marowak plays up the defensive portion of this trope, with its typing plus Lightning Rod giving it a whopping 10 resistances and immunities — more than half the types in the game and the most of any non-Steel-type 'mon.
* NotCompletelyUseless: While Lightning Rod sounds useless for a Pokémon that has low Special Attack and being outright immune to Electric attacks in the regular form's case, Lightning Rod does redirect Electric-type moves in Double and Triple battles, allowing Marowak to redirect said attacks away from any teammates who might be weak to it. Alolan Marowak also appreciates it much more than normal Marowak, as it is otherwise neutral to Electric, and Lightning Rod adds to its already impressive list of resistances and immunities.
* OffModel: Marowak has white spikes on its back in its Gen I backsprite, which are absent in its other depictions.
* PlayingWithFire: Unlike the majority of the world's Marowak, Alolan Marowak are part Fire type. All Marowak are capable of using Fire-type moves like Flamethrower or Fire Punch.
* ThePowerOfLove: Alolan Marowak gained their sixth sense through their great care for their partners.
* PunnyName: Marowak = Marrow + Whack. It whacks enemies with a marrow-filled bone.
* {{Revenge}}: One of their Pokédex entries mention that once Cubone strengthens its resolve, it evolves into Marowak in order to get revenge on those who killed its mother. The ''Sun and Moon'' entries also state that after evolving, they hunt Mandibuzz out of revenge since Mandibuzz prey on Cubones.
* SecretArt: Bone Club and Bonemerang are ground-type moves that only Cubone and Marowak can learn. Both of them take advantage of the bones that they wield as weapons. Bone Rush was another bone-based move that was also exclusive to them until Gen IV, when Lucario can also learn it. Alolan Marowak gain the Ghost-type Shadow Bone which may debuff a target's Defense.
* ShockAndAwe: Alolan Marowak is capable of learning Thunderbolt and Thunder.
* SkeletonsInTheCoatCloset: Cubone wears the skull of its dead mother.
* SoulPower: Alolan Marowak are part Ghost-type.
* StockFemurBone: The one they're holding.
* TechnicolorFire: Alolan Marowak have bone clubs whose ends are covered in light green flames.
* UndergroundMonkey: Alolan Marowak are different from Marowak elsewhere by being Fire/Ghost types. They evolve from seemingly ordinary Ground-typed Cubone.
* WeaksauceWeakness: While no Pokémon will much appreciate having its item removed, this line is particularly vulnerable to the very common Knock-Off, which will halve its damage output in one fell swoop assuming it holds the Thick Club (it almost always does). This goes double for Alolan Marowak, which is additionally weak to the damage component of the move (Alolan Marowak is part-Ghost and Knock-Off is Dark).
* WeaponOfChoice: The Thick Club, which doubles the Attack of any Cubone or Marowak that holds it.
* YouKilledMyFather: Mother variant. Saddened by the death of its mother according to the Pokédex, regular Marowak in desert terrains specifically direct their rage at the Mandibuzz who prey on them.
[[/folder]]

[[folder:Tyrogue, Hitmonlee, Hitmonchan, and Hitmontop ''[-(Balkie, Sawamular, Ebiwalar, and Kapoerer)-]'']]
!236: Tyrogue / Balkie (バルキー ''barukii'')\\
106: Hitmonlee / Sawamular (サワムラー ''sawamuraa'')\\
107: Hitmonchan / Ebiwalar (エビワラー ''ebiwaraa'')\\
237: Hitmontop / Kapoerer (カポエラー ''kapoeraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tyrogue236.png]]
[[caption-width-right:240:Tyrogue]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonlee106.png]]
[[caption-width-right:240:Hitmonlee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonchan107.png]]
[[caption-width-right:240:Hitmonchan]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmontop237.png]]
[[caption-width-right:240:Hitmontop]]
->[-''Tyrogue and Hitmontop debut in ''Gold and Silver''''-]

In Gen I, when you defeated the Karate King in the Fighting Dojo, you were given a choice between two fighting Pokémon: Hitmonlee, who specializes in kicking attacks and Hitmonchan, who specializes in punching attacks. Both these Pokémon seemed to be related but didn't evolve into one another. That changed with Gen II when they introduced Tyrogue, a fighting type that [[MasterOfNone didn't seem to specialize in anything]] — yet. They need to be trained in a certain stat to evolve into Hitmonlee (higher attack), Hitmonchan (higher defense), or the new third member, Hitmontop, who specializes in spinning on his head (their attack and defense stats are even).
----
* ActionInitiative: All of them can learn Mach Punch, Bullet Punch, Fake Out, and Vacuum Wave (though they're much less effective with that last one). Hitmontop is even one of the rare few with both the Technician ability and a priority move they can get STAB with. Additionally, Hitmonlee and Hitmontop can get [[CombatPragmatist Sucker Punch]] from Gen IV Move Tutors, though Hitmonchan can't learn it.
* AllYourPowersCombined: Being an [[OneGenderRace all-male line]] with three possible evolutions, this group has the distinction of having breedable moves, but only from the line's other forms. This leads to any one of these Pokémon being able to learn and combine the moves of all three of them on one moveset.
* AwesomeButImpractical: Hitmonchan couldn't make good use of the elemental punches until ''Diamond and Pearl'', since they were tied to the wrong attack stat for Hitmonchan to use them well.
* BalanceBuff: Gen IV brought the Physical/Special split. Now all of Hitmonchan's {{Elemental Punch}}es run off its Attack and not Special Attack, making them considerably better. The same generation gave them the Iron Fist ability, pumping up their punching attacks even more, and Drain Punch to heal themselves.
* BareFistedMonk: Hitmonchan, being a punching specialist, is the most notable example, though all of them qualify.
* BoxingBattler: Hitmonchan, with his RedBoxingGloves and boxing techniques.
* UsefulNotes/{{Capoeira}}: Hitmontop is based on a Capoeirista [[note]]or maybe a breakdancer?[[/note]]. Their signature move, Triple Kick, is likely based on the ''Meia Lua de Compasso'', or "Half Moon Compass," a strong but impractical spinning kick often repeated indefinitely for show. Unlike in real life, said move has very low damage, with 60 Power. [[note]]It hits three times but starts at 10, then goes up to 20 and 30 on the next few hits.[[/note]] (STAB and Technician boost it up to more respectable heights, but that doesn't really help.) Starting in ''VideoGame/PokemonXAndY'', Hitmontop's default stance is changed from upside-down to the standard Capoeira movement (''Ginga'').
* ConfusionFu: Hitmonchan, Hitmonlee, and Hitmontop have very diverse movepools, with access to boosting moves like Bulk Up and Agility, utility like Rapid Spin and Fake Out, and all three of the [[ElementalPunch elemental punches]]. Hitmontop and Hitmonlee also both have multiple very useful abilities, with Intimidate and Technician in the former case and Unburden and Reckless in the latter.
* DeathOrGloryAttack: Hitmonlee's High Jump Kick. With the boost from Reckless, Hitmonlee has one of the hardest-hitting High Jump Kicks in the game. Of course, if Hitmonlee misses, he [[EpicFail crashes, taking half of the damage he would've dealt himself]].
* {{Determinator}}: Tyrogue's Guts ability activates if they're burdened with a status ailment.
* DisabilitySuperpower:
** Tyrogue can have the Guts ability, which boosts Attack if they're afflicted by a StandardStatusEffect.
** Both Tyrogue and Hitmontop can have Steadfast, which increases their Speed if they flinch.
* EarlyInstallmentCharacterDesignDifference: In early games and medias, Hitmonlee had TsurimeEyes to match the outline of the body's eye holes. In most later appearances, they are just small round ones.
* ElementalPunch:
** Hitmonchan can learn all of the ElementalPunch attacks in the games.
** Hitmonlee can also learn Blaze Kick.
* EverythingsBetterWithSpinning: Hitmontop [[{{Pun}} revolves]] around this. Additionally, both Hitmontop and Hitmonlee have access to the move Rolling Kick.
* ExtremityExtremist: Hitmonchan mainly attacks with punches, Hitmonlee mainly attacks with kicks. Hitmonchan takes it further, though, as the Iron Fist ability specifically boosts punching attacks.
* FragileSpeedster: Hitmonlee is the fastest of the three and has the lowest Defense stat, although 87 Speed isn't that impressive compare to other {{Fragile Speedster}}s. Their Hidden Ability, Unburden, helps somewhat, as it doubles speed after losing or using a held item. One strategy is to give Hitmonlee a Normal Gem and use Fake Out, using up the Normal Gem and activating Unburden.
* GlassCannon:
** Hitmonlee has the highest Attack, but the worst Defense of the three.
** All of them could be this somewhat, as their HP stat is ''horribly'' low. They do share the same Special Defense total, which is quite high for a Fighting-type at 110[[note]]In fact, it's Hitmonchan's and Hitmontop's best stat[[/note]]... but not in the first generation, where Hitmonlee's and Hitmonchan's Special was his modern Special Attack — really, really low. As in, '''30.''' It didn't take very much to KO those two guys.
* HurricaneKick: Hitmonlee and Hitmontop both learn their own spinning kicks (Rolling Kick for Hitmonlee, Triple Kick for Hitmontop), though the former is more of a roundhouse.
* JackOfAllStats: Hitmonchan qualifies for this, having a stat distribution that's more offensive than Hitmontop but more defensive than Hitmonlee.
* MagikarpPower: Tyrogue is a contender for being one of the weakest Pokémon, with all stats at 35 and a limited level-up movepool of essentially Tackle, Fake Out, Foresight, and Helping Hand (outside of breeding). Once they evolve into any of the three, they become ''very'' useful.
* MasterOfNone: Tyrogue has a rather low value of 35 in all his stats.
* MightyGlacier: Hitmontop has a decent Attack stat, a reasonable Defense and the usual high Special Defense, but is the slowest of the three evolutions.
* MinidressOfPower: The fact that [[OneGenderRace they're all male]] doesn't stop Hitmonchan from wearing one.
* NamedAfterSomebodyFamous: Hitmon'''lee''' and Hitmon'''chan''' are named after Creator/BruceLee and Creator/JackieChan. Their Japanese names Ebiwalar[[note]]Hiroyuki ''Ebi''hara, Japanese boxer and flyweight world champion[[/note]] and Sawamular [[note]]Tadashi ''Sawamu''ra, a Japanese ''karateka'' and champion kickboxer[[/note]] are named after Japanese martial arts stars. Hitmonchan's French name is '''Ty'''gnon, after Mike '''Ty'''son.
* NoMouth: Hitmonlee.
* OddNameOut: Unlike Hitmonlee and Hitmonchan, who are named after famous martial artists, Hitmontop is... capoeira/a top. Nintendo and Game Freak probably didn't want to take chances with [[NoCelebritiesWereHarmed celebrity names]] after [[ScrewedByTheLawyers what happened with Uri Geller]].
* OffModel:
** Hitmonlee's [[http://cdn.bulbagarden.net/upload/8/85/Spr_4d_106.png Diamond and Pearl sprite]] has their eyes spaced way too far apart, giving them a really weird appearance.
** Hitmonchan's Red/Green sprites had [[https://reviewingpokemon.files.wordpress.com/2015/01/19098.jpg both their fists covering most of his body]]. It might be a perspective thing.
** Hitmontop's ''Gold'' and ''Silver'' sprites give them a pink-and-blue color scheme instead of the regular brown-and-blue (which was fixed in ''Crystal'').
* OneGenderRace: All of them are always male.
* RapidFireFisticuffs: Hitmonchan's Pokédex entries claim that they deliver volleys of punches too fast for humans to see. They start off with [[SpamAttack Comet Punch]] so that it comes into play in-game.
* RedBoxingGloves: Hitmonchan (or blue, if shiny).
* RubberMan: Hitmonlee has springy legs that allow it to run faster and kick from farther away.
* {{Sarashi}}: Tyrogue have markings on their bodies that look like they are wrapped with white cloth.
* SecretArt:
** Hitmonlee was the only Pokémon able to learn Mega Kick via level up until Gen VII, and was the only Pokémon able to learn High Jump Kick until Gen III and Jump Kick until Gen IV. Hitmonchan remains associated with Mega Punch (one of 3 Pokémon to learn it via level up), the elemental punches (only Pokémon able to learn all 3 in Gen I, and one out of 2 to learn each one), and Mach Punch (only one to be able to learn it in Gen II). Hitmontop gets Triple Kick. The line as a whole had Rolling Kick until Gen VII, which was exclusive to Hitmonlee in Gen I grew to include Hitmonlee and Hitmontop in Gen II.
** Mega Kick, Mega Punch, and the Elemental Punches, however, were [=TMs=] or tutor moves, with a large number of Pokémon able to learn them.
* ShoutOutThemeNaming: In both the original and English, in fact. Hitmonlee is [[http://en.wikipedia.org/wiki/Tadashi_Sawamura Tadashi Sawamura]][=/=]Creator/BruceLee while Hitmonchan is [[http://en.wikipedia.org/wiki/Hiroyuki_Ebihara Hiroyuki Ebihara]][=/=]Creator/JackieChan.
* SpinToDeflectStuff: Thanks to breeding, all of them are capable of learning Rapid Spin, which gets rid of entry hazards on the user's side.
* StealthPun: Tyrogue evolves into Hitmontop when he has a balance of attack and defense. [[DontExplainTheJoke Hitmontop balances on his head.]]
* UselessUsefulSkill: Hitmonchan's elemental punches. While versatile, they were nearly useless in Gen I because of Hitmonchan's horrible Special stat. This was fixed slightly in Gen II when Special was split into two stats, and was completely fixed in Gen IV when the attacks all became physical.
[[/folder]]

[[folder:Lickitung and Lickilicky ''[-(Beroringa and Berobelt)-]'']]
!108: Lickitung / Beroringa (ベロリンガ ''beroringa'')\\
463: Lickilicky / Berobelt (ベロベルト ''beroberuto'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickitung108.png]]
[[caption-width-right:240:Lickitung]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickilicky463.png]]
[[caption-width-right:240:Lickilicky]]
->[-''Lickilicky debuts in ''Diamond and Pearl-]

Lickitung is a weird lizard-like Pokémon known for having a very long and sticky tongue, reminiscent of a chameleon or a skink. It had a pretty wide movepool, but it wasn't spectacular. It was never common (it was only available via an in-game trade back in Gen I) and it was largely ignored. However, in Gen IV, it gained a new evolution that had the stats to utilize its impressive movepool. It can learn Explosion, made more powerful via STAB.
----
* ActionBomb: Lickilicky is occasionally used for its absurdly strong Explosion. It can destroy ''anything'' that isn't a Rock, Steel, or Ghost type (and a few things that ''are''), but it makes Lickilicky faint.
* BigEater: Uses its 6 foot tongue to eat.
* ConfusionFu: Like several Normal-types, it has quite an arsenal of various elemental attacks, and its Attack and Special Attack are close enough that it could work with either with equal effectiveness (though it does have fewer options for boosting its Special Attack).
* CrouchingMoronHiddenBadass: The line has surprisingly good stats and a reasonable movepool, in spite of its outright weird appearance.
* EarlyInstallmentWeirdness: Lickitung was not able to learn Lick in the original games; indeed, the only moves it learned by level-up that could be seen as remotely tongue-related were Wrap and Slam.
* MightyGlacier: Great HP, good defenses, and reasonably usable offensive stats on both sides. Speed? Not so much. Possibly [[LampshadeHanging lampshaded]] in that wild Lickitung have a chance of holding a Lagging Tail, an item that forces its holder to move last.
* NonElemental: Normal-type.
* OverlyLongTongue: Nearly 7 feet long for Lickitung. With Lickilicky, the record for the longest tongue on one is ''more than 82 feet'' — roughly ''fifteen times'' the size of Lickilicky itself.
* OurMonstersAreWeird: Look at them!
* {{Retcon}}: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.
* StatusBuff: Quite a few good ones, actually. It's among the rare few to get Belly Drum and Amnesia, can be bred with Curse to bolster its MightyGlacier status, or can get either Swords Dance or Work Up to just boost its offense.
* UselessUsefulSpell: Naturally learns Me First, which is a move that requires the user to move ''before the opponent'' to do anything. Look at [[MightyGlacier its stats]] and guess why it's a not very useful move.
* WeatherManipulation: Its Hidden Ability is Cloud Nine, which negates all effects of weather while its out.
* WhipItGood: Naturally learns Power Whip. Naturally learning Wring Out could also count.
* YouHaveResearchedBreathing: Lickitung could not learn Lick until Gen II. Averted in later generations, where Lickitung does actually start out with the move.
* {{Youkai}}: Both have similar characteristics to the [[https://en.wikipedia.org/wiki/Akaname Akaname]], possessing a very long tongue and in most depictions being able to produce an almost endless amount of saliva and having a single clawed foot. Their pink coloration also brings to mind and contrasts somewhat with the primarily red coloration that the Akaname is famous for, the name literally translating to red filth.
[[/folder]]

[[folder:Koffing and Weezing ''[-(Dogars and Matadogas)-]'']]
!109: Koffing / Dogars (ドガース ''dogaasu'')\\
110: Weezing / Matadogas (マタドガス ''matadogasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/koffing109.png]]
[[caption-width-right:240:Koffing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/weezing110.png]]
[[caption-width-right:240:Weezing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_weezing.png]]
[[caption-width-right:240:Galarian Weezing]]
->[-''Galarian Weezing debuts in ''Sword and Shield''''-]

Koffing and Weezing are strange Pokémon with origins that are hard to pinpoint. It might be the living manifestation of smog, or it might be a levitating SeaMine. Either way, it's a very good defensive wall, with only a single weakness (once abilities came about in Gen III) and a high defense.

Weezing spotted in Galar exhibit Fairy-type attributes and consume the toxins in the air they breathe, cleaning the atmosphere as a result; some clouds of this material take on the form of moustaches, and they are adorned with hat-like smokestacks. They originally became this form during a time when factories choked the air with pollution, and Koffing and Weezing were far more common. While still Poison-types, they're noted to have less potent toxins than their Kantonian counterparts.
----
* ActionBomb: Learns Selfdestruct and Explosion.
* AmbidextrousSprite: Weezing's big and small heads would switch sides in the sprite based games. In-universe, this is explained by Weezing being able to inflate and deflate each of its heads at will.
* AnimalFacialHair: Galarian Weezing's smoke forms a moustache on the larger head and a full beard on the smaller one. This combined with the smokestack top hats make Galarian Weezing resemble a 19th century factory owner.
* BossBattle: Weezing is the fifth ([[SequenceBreaking or sixth]]) gym boss, being Koga's signature in Gen I.
* CrouchingMoronHiddenBadass: Though not exactly a "moron" unless you consider its role in the anime, you probably wouldn't guess at first that Weezing has a base stat total of 490, the same as Electabuzz and Kangaskhan, among other heavy hitters. It also has a larger movepool than you might expect, too, including Shadow Ball, Flamethrower, and Thunderbolt.
* DeadlyGas: Emits this with Poison Gas and Smog.
* TheEeyore: Weezing looks like it's always miserable. In fact, [[DeathSeeker it's possible for it to have a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.]]
* HomeFieldAdvantage: Galarian Weezing's hidden ability is Misty Surge, the same as Tapu Fini, which creates Misty Terrain upon entering the battle field.
* LivingGasbag: It ''might'' be this. In the anime, it's depicted as being a solid rock full of gas, but the games suggest that it's more flexible than that — perhaps ''too'' flexible, seeing as it sometimes "overinflates its round body and explodes".
* MightyGlacier: Fair offensive stats, great Defense, and has only one weakness thanks to Levitate, but pitiful Speed and HP.
* MuckMonster: Like the Grimer family, they are animated waste, but as a variant based on polluted gas. Koffing and regular Weezing also gain Stench as a hidden ability.
* MultipleHeadCase: Weezing, although the two heads are conjoined. According to a few Pokédex profiles, there are occasionally ''three''-headed Weezings.
* NiceHat: The "smokestacks" on top of Galarian Weezing's head resemble very tall stove top hats.
* OffModel: In the Japanese ''Blue''/international ''Red'' and ''Blue'', Koffing's skull-and-crossbones marking is above its eyes. In every single other official depiction, it's below the mouth.
* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon, though they don't resemble "typical" fairies at all, even other Fairy-types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.
* OxymoronicBeing: Galarian Weezing's Poison/Fairy typing is rather unusual, considering Fairy-types are weak to poison.
* PerpetualFrowner: Both forms of Weezing looks like they're never in a good mood.
* PerpetualSmiler: Koffing looks like it's always in a good mood.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in Gold/Silver and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoisonousPerson: Poison-type. The Galarian version of Weezing are also Fairy-type, and can still weaponize their undigested toxins.
* PowerNullifier: Koffing and all Weezing's second ability is Neutralizing Gas, an ability that cancels out other Pokémon abilities.
* PowerUpLetdown: Galarian Weezing have the hidden ability Misty Surge. Immunity to status for grounded Pokémon is rather nice, ''except'' that half, or most of Weezing's utility is the ability to use Will O' Wisp, Toxic and Toxic Spikes, with opposing Pokémon now being immune to all of those for 5 turns.
* RecurringElement: Although not until Generation V; Koffing forms a Poison-typed parody of the LandSeaSky triumvirate with Grimer and Trubbish, in that they represent three distinctive forms of ''pollution''. Koffings, specifically, are the Air Pollution Pokémon, representing toxic fumes, industrial air pollutants, smog, and other airborne chemical nastiness.
* QuintessentialBritishGentleman: Galarian Weezing bears a distinct resemblance to one, with its tall "hats" and mustache.
* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well).
* SignatureMove: Most commonly associated with Smog.
* SpellMyNameWithAnS: Since Koffing's Japanese name uses the same katakana as the second half of Weezing's name, it's been spelled as either "Dogas" or "Dogars". "Dogars" appears to be the correct spelling, as evidenced by Roxie's song in the Japanese ''VideoGame/PokemonBlack2AndWhite2'' version of Virbank Gym (which merely spells Koffing's Japanese name over and over) including an "R" in the lyrics.
* SuicideAttack: Can learn Selfdestruct, Explosion, and Memento (the latter doesn't deal damage but instead reduces the target's attacking stats).
* TakeThat: Their beta English names were NY and LA. New York and Los Angeles are two cities infamous for their pollution problems.
* TakingYouWithMe: Learns Destiny Bond, which takes down any enemy that knocks Weezing out.
* UndergroundMonkey: In Galar, the native Weezing are grey in color and produce green smoke. They also happen to be Poison/Fairy.
* UselessUsefulSpell: Galarian Weezing can learn Misty Terrain and have Misty Surge as a hidden ability, but the condition is contraproducent in a line whose main selling point is the ability to spam status conditions.
* VisualPun: Galarian Weezing have literal stovepipe hats.
* WalkingWasteland: It stores several toxic gases in its body. Inverted with Galarian Weezing, which actually ''cleans'' the air as it goes around.
* YouHaveResearchedBreathing: Couldn't learn Poison Gas until Gen 2, despite being the Poison Gas Pokémon.
[[/folder]]

[[folder:Rhyhorn, Rhydon, and Rhyperior ''[-(Sihorn, Sidon, and Dosidon)-]'']]
!111: Rhyhorn / Sihorn (サイホーン ''saihoon'')\\
112: Rhydon / Sidon (サイドン ''saidon'')\\
464: Rhyperior / Dosidon (ドサイドン ''dosaidon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyhorn111.png]]
[[caption-width-right:240:Rhyhorn]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhydon112.png]]
[[caption-width-right:240:Rhydon]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyperior464.png]]
[[caption-width-right:240:Rhyperior]]
->[-''Rhyperior debuts in ''Diamond and Pearl''''-]

Rhyhorn and Rhydon vaguely resemble rhinoceros or ceratopian dinosaurs. It's a great physical Pokémon, but its special stats and speed are rather lacking. Its nose horn may draw electrical attacks to it, but luckily, it's immune to the damage due to being a Ground-type (except for in the anime). Rhydon has the distinction of being the first Pokémon ever designed and coded into the game. Rhyperior is basically Rhydon on steroids; it's even chunkier than before, and it's now gained some armor in the form of orange rocks which reduce super-effective damage by a quarter.
----
* AchillesHeel: The line takes quadruple damage from Grass- and Water-type attacks.
* ArmCannon: Rhyperior has gaps in its palms that function as these.
* AscendedMeme: Rhydon having the Lightning Rod ability, after the infamous moment in the anime where Pikachu defeated a Rhydon by aiming electricity at its horn.
* BossBattle: All three of them, believe it or not:
** Rhyhorn is Giovanni's strongest Mon in his gym battle during the remakes of the Generation I games.
** Rhydon, on the other hand, is Giovanni's strongest in his gym battle of Gen I.
** Rhyperior is Bertha's signature in her Elite Four Battle in ''Platinum''.
* ClingyCostume: Rhypherior's orange belt-looking ornament highly resembles the Protector it must hold when trading in order to evolve.
* TheComputerIsACheatingBastard: For some reason, Brock's Rhyhorn in ''VideoGame/PokemonHeartGoldAndSoulSilver'' has Sturdy as an ability, despite the fact that the line never had the ability before or since.
* ConfusionFu: While not as varied, due to its poor Special Attack stat, Rhyhorn and its evolutions have an incredibly diverse movepool, and can use every element but Psychic and Fairy in one form or another.
* DishingOutDirt: Ground and Rock-type. Notably, this line is the only line with this type combo to have Ground as the ''primary'' type.
* TheDitz: Rhyhorn is said to be so dumb that it has rocks for brains and [[DelayedReaction can charge into a brick wall and not feel any pain until the next day]]. Rhydon is said to be smarter, though still forgetful.
* DumbMuscle: Rhyhorn comes off as this, being really strong but not very intelligent.
* FourLegsGoodTwoLegsBetter: Rhyhorn is stated to not be very bright. Rhydon is said to be smarter due to standing on two legs.
* MagicallyIneptFighter: While the line has a surprisingly large variety of special moves they can learn, they can't use any of them effectively due to the line's poor Special Attack. Their Special Defense is also rather horrible, ensuring that any special Water or Grass attack is almost guaranteed to knock them out instantly.
* MightyGlacier: Slow, but high Attack and Defense, though their Special Defense is terrible. Taken even further for Rhyhorn and Rhydon when given Eviolite, which increases their extremely high Defense to a level very close to the literal Mighty Glacier, Avalugg, and boosts their Special Defense to merely below-average.
* NotCompletelyUseless: The Lightning Rod ability ''might'' come into play if Soak is used, but every Pokémon that can learn that move also learn moves that are super-effective against the Rhyhorn line's natural dual-typing. However, Lightning Rod also has the effect of drawing away Electric-type attacks from allies in Double and Triple Battles, so they can be paired with a Pokémon that is vulnerable to Electric-type attacks (like Gyarados) to keep those attacks from utterly destroying them.
* OffModel: Rhyhorn and Rhydon are colored dark purple in Gen II instead of grey.
* PowerupMount: In ''VideoGame/PokemonXAndY'', a Rhyhorn can be ridden on in Route 9. It can also break boulders. The Rhyhorn outside of the player's home can also be ridden on, but it won't go any further than your doorstep.
* RhinoRampage: Rhyhorn will charge straight ahead (no matter what — or who — is in its path) and only stop when it either hits a wall or [[TheDitz forgets why it's charging in the first place]].
* SecretArt: Rock Wrecker for Rhyperior, although no longer exclusive as of Gen V.
* SocializationBonus: Rhydon needs to be traded while holding a Protector in order to evolve.
* SuperToughness: It has very high HP and Defense, excellent Special Defense under a sandstorm, and super-effective damage is reduced thanks to Solid Rock.
* ThisIsADrill: Rhydon and Rhyperior are the Drill Pokémon, and have drill nose horns.
* UselessUsefulSpell:
** The Rhyhorn line has a low Special Attack stat, so even though they can learn moves such as [[FireIceLightning Flamethrower, Ice Beam, and Thunder]] (and, in the case of Rhydon and Rhyperior, [[MakingASplash Surf]]), these moves do very little damage coming from them.
** Rhyhorn and Rhydon have the Rock Head ability, which prevents recoil damage. However, they only learn two moves that deal recoil damage (Take Down and Double-Edge through tutor) and they are all Normal-type attacks. Upon evolving to Rhyperior, that ability is replaced by the more useful Solid Rock.
[[/folder]]

[[folder:Happiny, Chansey, and Blissey ''[-(Pinpuku, Lucky, and Happinas)-]'']]
!440: Happiny / Pinpuku (ピンプク ''pinpuku'')\\
113: Chansey / Lucky (ラッキー ''rakkii'')\\
242: Blissey / Happinas (ハピナス ''hapinasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/happiny440.png]]
[[caption-width-right:240:Happiny]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chansey113.png]]
[[caption-width-right:240:Chansey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/blissey242.png]]
[[caption-width-right:240:Blissey]]
->[-''Blissey debuts in ''Gold and Silver'', while Happiny debuts in ''Diamond and Pearl''''-]

Chansey is a much sought-after Pokémon. Catching them is literally all up to chance, as they're normally only found in the Safari Zone; an area of the game where you don't battle the Pokémon (thus making them ''very'' hard to capture) and the Pokémon can run away from you at any time. Once caught, though, they can prove to be one of the best special walls in the game. With access to a number of healing moves and ''the'' highest HP stat (and a fantastic special defense) of any Pokémon, they can last for quite a while... unless they have to deal with a Pokémon with strong physical attacks, at which point they're screwed eight ways to Sunday. Unlike Chansey or Blissey, Happiny are too young to lay their own eggs, so instead they carry an egg-shaped rock in their pouch in imitation of their evolved forms.
----
* TheArtifact: The whole "catching one is up to chance" thing. Even back in Red/Blue, they were also available in Cerulean Cave, making true Safari Zone exclusives like Kangaskhan and Tauros harder to obtain, and since Generation IV, they're relatively easier to obtain in games where they appear. Though they're still hard to actually get due to low encounter and catch rates, at least they don't run away from battle.
* BadassAdorable: Blissey has a cute appearance, and it is able to learn moves from various types of Pokemon.
* CartoonCreature: The best description one can give of these mons is "Pink Egg Thing".
* CombatMedic: In addition to their healing moves (see TheMedic below), Blissey has a usable Special Attack stat, and they all get [[FixedDamageAttack Seismic Toss]], so they aren't totally helpless.
* ConfusionFu: Like other Normal-Types, they have a ''really'' good movepool, with gems like [[FireIceLightning Fire Blast, Blizzard, and Thunder]]!
* CounterAttack: They can be bred to have Counter, which takes the damage from a physical attack and returns it to the sender twofold. Their sky-high HP and abysmal Defense means they will take a ''lot'' of damage, so if they survive the hit, their assailant will be quickly steamrolled, provided they aren't dealing ScratchDamage or are a [[NoSell Ghost-type]].
* CripplingOverspecialization: They are designed for one purpose: to be a damage sponge of the ultimate degree against special attacks. Everything else ranges from "average at best" to "the worst in the series," although tricky players can get around this.
* DamageSpongeBoss: Chansey and Blissey have absolutely absurd HP. Blissey's base HP is '''255''', which is the highest number a base stat can legitimately be, and Chansey's base HP is just 5 points off from that. At level 100, Blissey's minimum HP is a staggering '''620.''' Maximum HP? '''''714.''''' This actually patches up their horrible Defense, letting them survive anything that isn't boosted by {{status buff}}s or a Fighting-type attack that isn't boosted by [=STAB=].
* DivergentCharacterEvolution: Gen V introduced Eviolite, an item that boosts the defenses of the Pokémon holding it by 50% as long as they have the ability to evolve. A Chansey holding it is ''significantly'' bulkier than the already-bulky Blissey, and becomes the ultimate StoneWall against Special Attacks. However, holding it means you have to forgo other items and become dependent on Eviolite, so moves like Knock Off, Trick, and Magic Room will cripple her far more than Blissey. Chansey's bad offenses force her to use [[FixedDamageAttack Seismic Toss]] if she wants to damage something, while Blissey's Special Attack is high enough that she isn't a complete sitting duck against opponents she can hit super-effectively with the line's [[ConfusionFu movepool]].
* DumpStat: Their Attack and Defense stats, which are among the lowest in the game. Blissey's are both ''10'' while Happiny's and Chansey's are both '''5'''.
* FightOffTheKryptonite: Despite their extremely low Defense, Chansey and Blissey's HP is ''so ridiculously high'' that they can work through it. A [[MinMax Min-Maxed]] Chansey holding Eviolite can prevent [=OHKOs=] from all but [=STAB=] Close Combat/High Jump Kick levels of power.
* FixedDamageAttack: Can learn Seismic Toss to deal damage equal to the user's level, which is ''very'' helpful considering the line's non-existent Attack stat and mediocre Special Attack stat. Once a move tutor move from Gen III, it was made actually breedable onto Chansey in Gen VI, though not onto Happiny for some reason.
* FriendToAllLivingThings: Abhors seeing or sensing sadness, and will do whatever they can to make the person or Pokémon who's upset be happy.
* HealThyself: Naturally learns Soft-Boiled to restore half of their HP. They can also learn Wish through an event.
* HealingFactor: One of their abilities is Natural Cure, which removes StandardStatusEffects upon switching out.
* IAmNotPretty: According to the Pokédex, Happiny doesn't like its curly hair.
* KryptoniteIsEverywhere: A large number of Pokémon favor overpowering physical attacks, and roughly half of them are Fighting-type or use Fighting-type moves. Needless to say, the Egg Pokémon, with its terrible Defense stat, does not appreciate this.
* MagikarpPower: Happiny is an awful Pokémon, but Chansey with Eviolite and Blissey are the two bulkiest Special Walls in the game.
* MamaBear: In ''Sun and Moon'', if a Pokemon in the "baby" egg group calls for help in a battle, there's a chance a Happiny or a Chansey will show up to protect it. In fact, this is the only way to encounter these Pokémon in the wild in these games.
* TheMedic:
** In the anime, Chansey (in Kanto through Sinnoh) and Blissey (in Alola) are used as nursing assistants in Pokémon Centers.
** In-game, they all get a ton of support moves like Heal Pulse, which heals a target for half of its Max HP, and Aromatherapy, which heals all conditions teammates have. One possible ability is "Healer", which has a chance to heal any Pokémon on your side in Double or Triple battles. Special mention goes to an event Chansey that has Wish, which heals whatever Pokémon switches out with it next turn, or itself if it doesn't switch. Since Wish restores HP equal to half the user's max HP, most Pokémon will be fully healed by their Wishes thanks to their extremely high HP stat. Outside of battle, they can use Softboiled to transfer one quarter of their Max HP to another Pokémon.
* MetalSlime: In ''Red and Blue'', Chansey are insanely rare in all locations they can be found in and hard to catch due to being prone to flee in Safari Zone. Later games make it and its evolutionary relatives easier to find.
* MightyGlacier: Since Special Attack and Special Defense are one single stat in ''Red and Blue'', Chansey has above-average offensive power in those games.
* NiceGirl: Incredibly so. They will share their eggs with injured people and Pokémon they come across, and are said to bring happiness to others.
* {{Nerf}}: The Special split that occurred in Generation II greatly reduced Chansey's offensive potential, as it now had to work with a Special Attack stat of 35 rather than its previous Special stat of 105. The introduction of Blissey made up for this, however.
* NonElemental: Normal-types.
* OneGenderRace: Always female.
* OurFairiesAreDifferent: While not actually Fairy-type, Chansey and Blissey can learn Dazzling Gleam via TM and belong in the Fairy Egg Group.
* PerpetualSmiler: All three of them.
* PinataEnemy: While not as famous as its fellow pink medic Audino in this department, the Chansey family gives out an absurd amount of Experience Points once defeated in battle. They're even associated with an item known as the Lucky Egg, which doubles experience points when held.
* PinkIsFeminine: This OneGenderRace line is female-only, and all three forms are pink.
* PokemonSpeak: The Chansey from Copycat's house in Saffron City says "Chann! Sii" in her NPC dialogue.
* RidiculouslyCuteCritter: The whole family are considered to be quite cute.
* ScratchDamage: The Confusion status and Foul Play attack do next to nothing to the line; it uses the target's own Attack stat for the move, while all three have no real Attack stat to speak of (Blissey's Attack stat is ''10'', the prior evolutions have '''5''').
* SecretArt: Softboiled, outside of Generation III and [[AllYourPowersCombined Mew]] in Generation I.
* StoneWall: Indisputably the best special wall in the game, laughing at any special attackers that aren't swimming in [[StatusBuff Status Buffs]]. While they don't like physical hits very much, a maximum Defense investment makes them surprisingly capable of taking them.
* SquishyWizard: In the Gen 1 games the Special stat was used for both offense and defense, so Chansey could actually hit things back.
* TakingYouWithMe: Since recoil moves [[CastFromHitPoints subtract the user's HP]] based on how much the victim loses to the attack, putting a full-HP Chansey or Blissey in the way of it is a nice way to horribly damage or even knock out anything that uses a powerful recoil move.
* UselessUsefulSpell: All of the damaging moves they learn via level-up are physical attacks. Which work off the lowest Attack stats in the game. No amount of MinMaxing or {{status buff}}s can salvage it; they're that weak.
* WeaponOfChoice: The Lucky Punch item increases Chansey's chance to land a CriticalHit. Again, their Attack stat is so awful that even the mighty Critical Hit can't bump physical attack damage up much farther than ScratchDamage, and its Special Attack stat is dismal enough (on par with the likes of [[ComMons Pidgey]]) that special moves won't do much either.
[[/folder]]

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to:

%%
%% Entries relating to Smogon, competitive Pokémon strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
%% Names of Pokémon, abilities, moves, trainer classes, and items should be capitalized. Also, the singular and plural forms of every Pokémon species are the same. One Pikachu, two Pikachu.
%%
[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToTentacruel Bulbasaur To Tentacruel]] / '''Geodude to Blissey''' / [[Characters/PokemonGenerationITangelaToMew Tangela to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko To Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer To Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini To Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino To Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin To Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne To Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet To Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru To Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 74 to 113 in the Kanto and National Pokédex, as well as their evolutionary relatives.
----

[[foldercontrol]]

[[folder:Geodude, Graveler, and Golem ''[-(Isitsubute, Golone, and Golonya)-]'']]
!074: Geodude / Isitsubute (イシツブテ ''ishitsubute'')\\
075: Graveler / Golone (ゴローン ''goroon'')\\
076: Golem / Golonya (ゴローニャ ''goroonya'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/geodude074.png]]
[[caption-width-right:240:Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/graveler075.png]]
[[caption-width-right:240:Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/golem076.png]]
[[caption-width-right:240:Golem]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangeodude074ap.png]]
[[caption-width-right:240:Alolan Geodude]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangraveler075ap.png]]
[[caption-width-right:240:Alolan Graveler]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangolem076ap.png]]
[[caption-width-right:240:Alolan Golem]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Simple in design, Geodude and kin look like your typical rock monsters. Geodude itself is a brownish-gray rock with arms. As it evolves, it gets bigger and gains more limbs, like legs. They have high physical attack and defense, but terrible speed and special stats. They're useful in the early game, but fizzle out later on. In order to get a Golem, you need to trade your Graveler to another game.

In the Alola region, the Geodude family are made out of a special magnetic rock, which grants them electrical abilities and a unique Rock/Electric type. Similarly to Probopass, their magnetic properties also attract iron filings to parts of their bodies, giving them what appears to be facial hair.
----
* AchillesHeel: The regular line takes quadruple damage from Grass- and Water-type attacks. The Alolan line takes quadruple damage from Ground-type attacks.
* ActionBomb: They learn Self-Destruct and Explosion naturally. Golem is said to use its own explosive power to [[RocketJump leap from mountain to mountain]]. With their Alolan forms' hidden ability Galvanize, Golem has the honor of having the strongest potential Explosion in the game.
* ActionInitiative: If you get a specially Move Tutored one from Gen IV, it can have [[CombatPragmatist Sucker Punch]].
* BadassBeard: Unlike regular Golem, Alolan Golem has a beard made of iron filings. It also sports a BadassMustache.
* BadassMustache: Alolan Golem has one to go with the BadassBeard.
* BeTheBall: Aside from naturally being shaped like rolling boulders, Golem is able to withdraw its limbs into its body to become a rolling sphere. This is likely how the line performs their Rollout attack.
* BigOlEyebrows: Alolan Geodude has a pair of thick eyebrows of iron filings due to the amount of magnetic stone it contains.
* BigOlUnibrow: As it evolves into Alolan Graveler, the eyebrows it has as a Geodude turns into this.
* {{Cephalothorax}}: Or maybe {{Waddling Head}}s.
* ComMons: You can find Geodude in almost any cave, tunnel, or mountain.
* CrutchCharacter: Early on, Geodude's resistance to Normal, Flying, and Poison attacks coupled with high Defense lets it easily tank hits from most common early route Pokémon, while Rollout and Magnitude are pretty effective. Later on, though, the line's major problems (middling HP, poor Speed, a very mixed bag defensive typing which includes two double weaknesses, inability to evolve Graveler without [[SocializationBonus trading]]) will seriously drag them down.
* DeathFromAbove: The Pokédex warns that Graveler and Golem have a habit of rolling down mountainsides like boulders in an avalanche.
* DefendCommand: Can be bred to have Wide Guard, which protects the user and their allies from {{Herd Hitting Attack}}s in Double/Triple Battles.
* DiscOneNuke: In ''Gold and Silver'' and their remakes, you can get one before the first Gym, and they have positive/neutral matchups against most of Johto's Gym Leaders, can easily deal with most of the Pokémon Team Rocket carries, and naturally learn Magnitude at Level 16 (originals) or 15 (remakes).
* DishingOutDirt: Most of them are Rock- and Ground-types. The Alolan forms are Rock- and Electric-types.
* FastballSpecial: Geodude seem to be used as [[AbnormalAmmo ammunition]] by several other Pokémon. Either unwillingly in the case of Rhyperior or willingly by Alolan Golem.
* InASingleBound: Golem's above-mentioned ability to travel from mountain to mountain.
* InNameOnly: Golem is '''not''' related to the {{Golem}}s of Hebrew legend (or for that matter, the Legendary Golem Pokémon — [[Characters/PokemonGenerationIIIFamilies Regirock, Regice, Registeel,]] and [[Characters/PokemonGenerationIVFamilies Regigigas]]).
* KryptoniteIsEverywhere: The standard Geodude line has a nasty double weakness to Water- and Grass-type attacks, which is less than ideal, seeing as two-thirds of all Starter Pokémon use either of those two types. The Alolan Geodude line, which ditches the Ground-typing for Electric, takes on a double weakness to Ground, but has just a regular weakness to Water and Grass moves and is damaged normally by Steel and Ice moves.
* LastChanceHitPoint: Come Gen V, its Sturdy Ability allows it to survive any attack with 1 HP remaining, so long as it was at full health when it took that hit. A handy trick, considering its unfortunate and easily exploitable weaknesses.
* MagicallyIneptFighter: Decently powerful on the physical side, but will keel over if a special attacker so much as sneezes at them, also making their Water- and Grass-type weaknesses even more troubling.
* MagneticWeapons: Alolan Golem's back protrusions essentially work like a railgun.
* MightyGlacier: Slow, but can tank most physical hits. It can become more of one by being bred with Curse, which boosts its Attack and Defense even further, at the cost of sacrificing what little Speed it has.
* MultiArmedAndDangerous: Graveler has four arms. It reverts back to two upon evolution.
* NonIndicativeName:
** Despite having the word "dude" in its English name, Geodude can be female.
** Golem doesn't look very golem-like compared to Golett, Golurk, and the Regis.
* OffModel: Geodude is textured very differently in ''Red, Blue,'' and ''Green'' versions to the point of looking like a rubber ball with rounded bumps instead of a rock head with rocky arms.
* PinataEnemy: There is a section in the Team Rocket HQ in ''VideoGame/PokemonGoldAndSilver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, all of which know (and will usually use) Self-Destruct, which is a Normal-type move. Take them on with any Ghost-type Pokémon (immune to Normal-type moves) and watch as it gains free experience from {{No Sell}}ing their explosions.
* PlayingWithFire: Oddly, it can actually learn several Fire attack [=TMs=], though the only Fire attack it gets that it can use well (in other words, the only physical one) is the Move Tutored Fire Punch.
* RailGun: The protrusions on the backs of Alolan Golem allow them to fire boulders at high speed.
* RockMonster: The Geodude family is probably the most famous examples in the ''Pokémon'' franchise.
* RollingAttack: In addition to the obvious Rollout, it's also the only Pokémon outside of the Scolipede line to learn Steamroller. It’s good against Grass-types, assuming that Golem actually gets the chance to use it.
* SecretArt: The Alolan variants have Galvanize as their Hidden Ability, turning Normal-type moves into Electric attacks as well as boosting those attacks by 20%.
* ShockAndAwe: Unlike most of the world's Geodude, instead of Ground types, Alolan Geodude, Graveler, and Golem are Rock/Electric Pokémon with power over magnetism. This line's Hidden Ability, Galvanize, converts Normal-type attacks to Electric-types as well.
* SiliconBasedLife: They're all living rocks.
* SirNotAppearingInThisTrailer: Alolan Geodude and its evolutions were the only Alolan Forms not revealed before ''Sun and Moon''[='=]s release.
* SocializationBonus: Graveler will evolve into Golem if traded to another game cartridge.
* StatusBuff: Naturally learn Defense Curl and Rock Polish, and can be bred to have Curse and Autotomize.
* SuicideAttack: Naturally learn Explosion and Self-Destruct.
* TooDumbToLive: During a Horde Battle in ''X and Y'', they might decide to use Magnitude and potentially knock out their allies (unless they have [[LastChanceHitPoint Sturdy]] or the RandomNumberGod decides to make Magnitude weak).
* UndergroundMonkey: Alolan Geodude and their relatives are magnetically-charged Rock/Electric types.
* UselessUsefulSpell: Their Rock Head ability. The only recoil-inducing move it learns is Double-Edge, which is pointless to let Golem learn, as it can do more damage with a STAB-boosted Earthquake or Stone Edge. The Alolan forms could have gotten more use out of it with STAB Wild Charge, but they don't have access to the ability — they get Magnet Pull instead.
[[/folder]]

[[folder:Ponyta and Rapidash ''[-(Gallop)-]'']]
!077: Ponyta (ポニータ ''poniita'')\\
078: Rapidash / Gallop (ギャロップ ''gyaroppu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ponyta.png]]
[[caption-width-right:240:Ponyta]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rapidash.png]]
[[caption-width-right:240:Rapidash]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_ponyta.png]]
[[caption-width-right:240:Galarian Ponyta]]
->[-''Galarian forms debut in ''Sword and Shield''''-]

These equine Fire-types didn't really get much use when they were first introduced back in the Gen I games; they could only be encountered once the player got to Cinnabar Island (they were found in the Pokémon Mansion in Gen I, but relocated to the Sevii Islands in the {{remake}}s), and by then, most players had a better Fire-type. The trend continued for the Gen II and III games, but it changed with ''Diamond'' and ''Pearl'', when it was literally the only other Fire-type for those who didn't pick Chimchar. Later on, ''Platinum'' introduced the Magmar, Houndour, and Flareon lines to the region, but Ponyta is still the first Fire-type you can catch in Sinnoh.

Ponyta in Galar live in the dark Glimwood Tangle forest and have since ancient times. As a result, they are Psychic-types rather than Fire-types. They also possess the ability to store life energy in their manes, which they use to prevent themselves and their allies from being poisoned via the Pastel Veil ability. Upon evolving, they awaken further mystical powers, gaining the Fairy-type in the process.
----
* {{Animesque}}: Galarian Ponyta's facial features, particularly the eyes, look more cartoonish than regular Ponyta.
* BadassAdorable: Ponyta is an adorable little foal… with one of the highest base stat totals of any Pokémon that's still capable of evolving.
* BioluminescenceIsCool: Galarian Ponyta can make their manes light up. They can also use it to prevent itself and allies from being poisoned.
* CastFromHitPoints: Naturally learn Flare Blitz and can be bred to have Double-Edge, which deal recoil damage whenever used.
* CharacterSelectForcing: Didn't choose Chimchar in ''Diamond'' and ''Pearl'' and need a Fire-type? ''Too bad.'' These guys are all you'll get before the credits roll.
* CoolHorse: They're horses that ''are on fire''. Galarian Ponyta is a Psychic-Type unicorn with a glowing mane.
* FeedItWithFire: If regular Ponyta have Flash Fire, trying to hit it with Fire attacks just makes their own Fire attacks stronger.
* FlamingHair: Standard Ponyta and Rapidash will only allow those they trust to ride with them. Anyone else will get burned by their mane (as seen in the early seasons of the anime). (And, yes, this means that they have enough control over their flames to be able to consciously choose ''not'' to burn people who touch them.)
* {{Foil}}: Ponyta and Rapidash are frequently compared and contrasted to [[Characters/PokemonGenerationVVictiniToZoroark Blitzle and Zebstrika]] from Unova. Both are fast and hard-hitting, but frail equine Pokémon, with the main difference being that [[LightningFireJuxtaposition the Ponyta line are Fire-types while the Blitzle line are Electric-types]] (though Rapidash can learn a few Electric-type moves and Zebstrika can learn a few Fire-type moves).
* FragileSpeedster: Pretty fast with 105 Speed, but not completely durable.
* GlassCannon: Rapidash has a solid base 100 Attack, but its defenses are poor.
* HealThyself: Can be bred with Morning Sun.
* HornAttack: Though it oddly doesn't learn Horn Attack itself, Rapidash learns [[SpamAttack Fury Attack]] naturally and can get Poison Jab and Megahorn from the Move Relearner.
* InASingleBound: Ponyta is said to be so fast, it can jump over France's Eiffel Tower and Australia's Ayers' Rock in one leap — or so their 'dex entries say. This explains why they learn the move Bounce in the later Generations.
* InformedAbility: Despite being said to have extremely hard hooves, a stomp attack from them is still as ineffective against Rock-types as when used by any other Pokémon.
* KnowWhenToFoldEm: One of their Abilities is Run Away, letting them escape from higher-level and/or faster wild Pokémon easily.
* MulticoloredHair: Galarian Ponyta have purple and blue manes. They can even change to a glowing rainbow color.
* MundaneUtility: The Galarian line make use of psychic energy stored in the fur on their fetlocks to aid them in running with airily light steps.
* OurFairiesAreDifferent: Galarian Rapidash is part Fairy-type.
* PlayingWithFire: Standard Ponyta and Rapidash are Fire-types.
* PoisonousPerson: Rapidash can be taught Poison Jab if taken to the Move Relearner.
* PowerGlows: Galarian Rapidash's mane, tail, and horn glow and outright pulsate with multicolored light when it uses attacks.
* PowerUpLetdown: Galarian Rapidash's hidden ability is Anticipation. Pastel Veil is limited in use, but it is a thousand times more usable.
* PsychicPowers: Oddly, they can be bred to have Hypnosis and Ally Switch. Galarian Ponyta take this a step further by being Psychic-types. While this gives them access to conventional Psychic attacks like Psychic itself, their stats mean they get more out of the physical Psychic-type moves they learn, like Psycho Cut and Zen Headbutt. They also get a wide range of utility Psychic moves like Healing Wish, Imprison, Trick Room, Wonder Room, etc.
* {{Pun}}: Instead of "Fire Horse", Galarian Ponyta is categorized as the "Unique Horn" Pokémon.
* RearingHorse: Ponyta's ''Platinum'' sprite.
* {{Retcon}}: In the original ''Red'' and ''Blue'', the only place to find Ponyta is in the Pokémon Mansion. There's not the slightest explanation of why fire horses would be making their home among the ruins of Pokémon Mansion (besides it being the dumping ground for miscellaneous Fire-types). In ''Yellow'', they were relocated to the open plains of Cycling Road, but in Generation III, they were re-associated with volcanoes and moved to Kindle Road and Mt. Ember in the Sevii Islands.
* ShownTheirWork: The unicorn aspects of regular Rapidash don't really affect its lore or behavior beyond it learning horn-related attacks. However, the Galarian line make heavy use of unicorn lore, including:
** The poison curing and general healing effects of the Pastel Veil ability point to how unicorn horns were believed to be capable of rendering poison harmless with a touch.
** Galarian Ponyta are noted to "read the contents" of people's hearts, and to flee from them if evil is found. This is in reference to how in mythology, only the "purest" of people, i.e. typically virgin maidens, were able to easily get near unicorns.
** Galarian Rapidash is noted to be "brave and prideful" and to use physical attacks, their stats all being the same as the physical-focused regular Rapidash. In mythology, unicorns were not sweet-natured magical horses, but supernaturally strong, fierce, and dangerous creatures who readily gored or trampled anything that threatened them. Virgin maidens were used to hunt them because it was pretty much the only way to render one docile enough to not slaughter its attackers.
* SimilarSquad: In ''Diamond'', ''Pearl'', and ''Platinum'', this is TheRival's answer to the Chimchar line if he doesn't have one. It also helps seeing how in ''Diamond'' and ''Pearl'', it's the '''only''' other Fire-type available in the Sinnoh region pre-National Dex.
* TechnicolorFire: [[PaletteSwap Shiny]] Ponyta's flames are blue, while shiny Rapidash's flames are gray.
* ThisIsADrill: Can be bred to have [[OneHitKO Horn Drill]], while Move Tutors gave them [[DishingOutDirt Drill Run]].
* {{Unicorn}}: Rapidash, though it's not immediately obvious since its horn is the same color as its skin/fur and blends in. Galarian Ponyta is one even before evolving, having a small black horn and being capable of healing poison via its Pastel Veil ability. It is even categorized as the "Unique Horn" Pokémon.
* VersionExclusiveContent: Galarian Ponyta and Galarian Rapidash are exclusive to ''Pokémon Shield''.
* WreathedInFlames: Regular Ponyta and Rapidash have manes that are ''[[FlamingHair made of fire]]''. Also, their Hidden Ability is Flame Body, which can inflict burns on foes that physically strike them.
* YourSizeMayVary: Galarian Ponyta are smaller than standard Ponyta, despite the large mane.
[[/folder]]

[[folder:Slowpoke, Slowbro, and Slowking ''[-(Yadon, Yadoran, and Yadoking)-]'']]
!079: Slowpoke / Yadon (ヤドン ''yadon'')\\
080: Slowbro / Yadoran (ヤドラン ''yadoran'')\\
199: Slowking / Yadoking (ヤドキング ''yadokingu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowpoke079.png]]
[[caption-width-right:240:Slowpoke]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowbro080.png]]
[[caption-width-right:240:Slowbro]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slowking199.png]]
[[caption-width-right:240:Slowking]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megaslowbro080m.png]]
[[caption-width-right:240:Mega Slowbro]]
->[-''Slowking debuts in ''Gold and Silver'', while Mega Slowbro debuts in ''Omega Ruby and Alpha Sapphire''''-]

It's kinda hard to pinpoint the exact inspiration behind this family of Pokémon; Slowpoke look vaguely like hippos, but they have a number of bizarre attributes, the most distinguishing one being their extreme stupidity. Slowpoke spend their days dipping their inexplicably sweet (and regenerative) tails in the riverside in a lazy attempt to fish. They only seem to get Shellder to bite their tails, and apparently this triggers its evolution into Slowbro, who walks on two legs, but is still as dim as ever. Slowking, by contrast, is said to possess intellect on par with human geniuses as a direct result of having Shellder bite its ''head'' instead of its tail. Slowbro gets a Mega Evolution for ''Omega Ruby and Alpha Sapphire'' where its shell ends up engulfing most of its body, granting it defensive boosts and the ability Shell Armor.
----
* {{Adorkable}}: Mainly Slowpoke, but Slowbro and Slowking have their charming qualities too.
* TheArtifact: Although Generation IV introduced Mantyke, which evolves by having a Remoraid in the party, Slowpoke still evolves at a specific level with no party requirements. However, said generation had Remoraid disappear from Mantine's sprite, likely due to the FridgeLogic of having Remoraid not disappear from the party when Mantyke evolves. Slowbro's Shellder tail, on the other hand, is far too iconic to disappear from its sprite, and doing so would cause it to look too similar to Slowpoke.
* ArtifactTitle: Slowpoke used to have the lowest base speed of any Pokémon. It isn't the absolute slowest anymore, but it's still relatively close.
* AwesomeMomentOfCrowning: Like getting Poliwhirl to evolve into Politoed, the player needs the King's Rock to evolve Slowpoke into Slowking.
* CartoonCreature: At first glance, it's difficult to figure out what the heck these Pokémon are based on. Are they giant river otters? Hippopotami? Salamanders? And then there's the Shellder added on and you might as well give up on trying to figure it out.
* ConfusionFu: The family has a great movepool, able to learn Ghost, Flying, Ground, Poison, Rock, Fighting, and even Fire-type moves on top of their STAB Water and Psychic.
* CrouchingMoronHiddenBadass: Slowpoke and Slowbro are incredibly stupid, but that doesn't mean they can't fight.
* DelayedReaction: It takes Slowpoke five seconds to feel pain when under attack, and in a few of the [=3D=] games, a Slowbro merely stands there after losing all of its health, only fainting when the Shellder indicates that it should.
* DisabilityImmunity: Slowpoke's low intelligence gives it Own Tempo, which makes Slowpoke immune to confusion, and Oblivious, which makes them immune to taunts and infatuation.
* DisabilitySuperpower: Both Slowbro and Slowking owe their power to the toxins of a Shellder. They numb Slowbro's ability to feel pain and somehow improve Slowking's intellect (because apparently Slowpoke are so incredibly stupid that [[InsaneTrollLogic pumping their brain full of poison is an improvement]]).
* TheDitz: The characterization for Slowpoke. Slowbro isn't known for its intellect, either.
* TheDividual: Slowbro and Slowking are technically a Slowpoke and a Shellder, but their relationship is so symbiotic that they act as one individual Pokémon.
* DumbassNoMore: Thanks to Shellder toxins in its brain, Slowking is far more intelligent than its evolutionary relatives.
* EasyAmnesia: Slowking forgets everything it has learned if the Shellder on its head comes off.
* FriendlyRivalry: In Alola, Slowking get into matches of wits with Oranguru, another Psychic-type known for extreme intelligence.
* HealThyself: With Rest and Slack Off.
* HealingFactor: They can have Regenerator as a hidden ability from Generation V and on.
* HeavySleeper: As "The Slowpoke Song" puts it: "Each morning you're the one who dreams of waking with the sun, but you sleep in till noon".
* ImprovisedArmor: The spiral shell that Slowbro has on its tail has now taken up Mega Slowbro's body.
* InformedFlaw: Supposedly, pulling the Shellder off Slowbro and Slowking reverts them back to Slowpoke, but there's no way to do that in-game.
* ILoveNuclearPower: With toxins instead of radiation, but the gist is the same.
* LazyBum: Slowpoke is so lazy that it even ''evolves'' lazily!
* LetsGetDangerous: Slowbro drops his air-headed expression in exchange for a much angrier-looking one when performing a Z-Move.
* LighterAndSofter: Mega Slowbro is this compared to other Mega Evolutions. Most Mega Evolved Pokémon have Pokédex entries that describe [[PowerAtAPrice the harmful and outright painful effects the transformation is causing their minds and bodies]], but Mega Slowbro doesn't seem to mind Shellder taking over its entire body during Mega Evolution. Its ''Ultra Moon'' Pokédex entry says that it actually feels quite comfortable in there.
* MakingASplash: Water-types.
* MightyGlacier: Slowbro has good Defense while Slowking has good Special Defense, and they both have respectable Special Attack and HP. Of course, they're some of the slowest Pokémon in the game, though they can use Trick Room to lessen that problem. Slowbro's Mega Evolution ramps up its Defense (it's on par with Cloyster) while also giving good boosts to Special Attack.
* ObliviousToLove: Can have Oblivious as their ability, which makes them immune to infatuation. Not because they're [[NotDistractedByTheSexy strong-willed, mind you,]] but because they're just ''that dumb''.
* OnlyAFleshWound: While Gen II establishes that Slowpoke tails do grow back eventually, Gen VII Pokédex entries indicate Slowpoke lose their tails painlessly and with some frequency.
* PerpetualSmiler: They're almost always seen smiling.
* PerpetualFrowner: Mega Slowbro, on the other hand, is always seen frowning.
* PlayingWithFire: For some reason, and against logic, they can be taught Flamethrower and Fire Blast. Given one of their possible inspirations is the giant salamander, [[FierySalamander a creature associated with the element]], it makes more sense.
* PsychicPowers: Psychic-types, but, unlike most, Slowpoke and Slowbro are incredibly dumb.
* RegalRuff: Slowking gains one upon evolving. No explanation is given as to how it got there, though.
* ResetButton: Removing the Shellder on Slowbro (supposedly) causes it to devolve. Removing it on Slowking causes it to lose its memory of what it has learned.
* RidiculouslyCuteCritter: There's something incredibly endearing about Slowpoke, being a pink, pudgy, not too bright [[CartoonCreature something-or-other]] who's [[PerpetualSmiler always wearing an airheaded smile]].
* SocializationBonus: Slowpoke needs to be traded while holding a King's Rock in order to evolve into Slowking.
* SuperIntelligence: Slowking is said to have intelligence comparable to that of award-winning scientists.
* SuperMode: Slowbro gains the capacity to Mega Evolve from ''Omega Ruby and Alpha Sapphire'' onward. It gains a large boost to its already good Defense stat, a smaller boost to Special Attack, and its new Shell Armor ability grants it immunity to {{critical hit}}s.
* SurroundedByIdiots: Slowking tends to lead Slowpoke and Slowbro groups. Contrast their intellects.
* TheSymbiote: With Shellder after Slowpoke evolves. The former gets a tasty tail snack while the latter gains intelligence.
** If the trailer for ''Alpha Sapphire and Omega Ruby'' is to be believed, Mega Slowbro's Shellder effectively becomes an extra set of eyes for it, too — it's shown warning its host of an oncoming attack in the trailer.
*** In Pokémon Amie/Refresh, you can feed a Slowbro through the Shellder on its tail.
* TooDumbToFool: With their Oblivious ability, they will never fall for taunts.
* UpliftedAnimal: Slowking, thanks to being bitten on the head instead of the tail.
* {{Youkai}}: They may be inspired by the ''sazae-oni'', a turban snail youkai with a shell on its head (represented by Slowking) and lower body (represented by Slowbro).
[[/folder]]

[[folder:Magnemite, Magneton, and Magnezone ''[-(Coil, Rarecoil, and Jibacoil)-]'']]
!081: Magnemite / Coil (コイル ''koiru'')\\
082: Magneton / Rarecoil (レアコイル ''reakoiru'')\\
462: Magnezone / Jibacoil (ジバコイル ''jibakoiru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnemite081.png]]
[[caption-width-right:240:Magnemite]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magneton082.png]]
[[caption-width-right:240:Magneton]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/magnezone462.png]]
[[caption-width-right:240:Magnezone]]
->[-''Magnezone debuts in ''Diamond and Pearl''''-]

Magnemite and its kin are robotic lifeforms that use electromagnetism to float through the air. In the Gen I games, they were pure Electric-types, [[{{Retcon}} but later generations made them part Steel-types as well.]] A Magnemite evolves by simply forming a cluster of three to make a Magneton. In Gen IV and later games, it evolves further by being exposed to a special magnetic wave that's given off in certain locations. But don't try to evolve Magnezone further by forming clusters of other Magnezones. It doesn't work. With the addition of genders for all Pokémon starting in Gen II, they are also the first Pokémon to be genderless in National Dex order, and can therefore only breed via a Ditto.
----
* AchillesHeel: The line takes quadruple damage from Ground-type attacks.
* {{Adorkable}}: There is ''something'' about the entire line's big googly eyes and the way they spin their magnets that make them unusually cute in Pokémon-Amie.
* AnimateInanimateObject: Living magnets.
* BoringButPractical: Once Generation IV gave the line another evolution stage and more tools to play with, they can handle most of the game's enemies with their sheer amount of resistances and advantages. Later games would make them easily available early on, too.
* BossBattle: Magneton is Wattson's signature in ''Ruby, Sapphire'', and their remakes.
* CompetitiveBalance: Magnezone's double weakness to Ground-type moves and its limited moveset makes it a risky choice in battles, but its sheer offensive capability and bulk allows it to pretty much power through everything it goes up against.
* CounterAttack: Magnezone can learn Mirror Coat to reflect Special moves. This can be pretty handy, as it can have Sturdy as its ability.
* TheCracker: In the [[ExpandedUniverse Trading Card Game canon]], Dark Magneton is famous for being used to hack computer systems.
* CyberCyclops: Magnemite only has one eye.
* DiscOneNuke: In ''VideoGame/PokemonBlack2AndWhite2'', they are very common encounters, available in the third town,[[labelnote:*]]where they are immune to the local gym's specialty type and resistant to most else that the leader uses; something an NPC outright tells you[[/labelnote]] and have great Special Attack even for being unevolved. Once you catch one, congrats! You have a Mon that can carry you through just about every Gym and Elite Four member (except [[DishingOutDirt Clay]] and [[BareFistedMonk Marshall]]) thanks to Electric/Steel giving 13 resistances and the buff to Sturdy letting them always survive at least one hit.
* TheDividual: Magneton is made up of three separate Magnemite, as seen in some of its attack animations. When evolving, they [[FusionDance fuse together]] to form Magnezone.
* ExtraOreDinary: [[{{Retcon}} Retroactively]], they are the first Steel-type Pokémon in the series (although not pure Steel). However, they couldn't learn any offensive Steel-type moves until Generation IV, as none of the Steel-type attacking moves introduced before that generation that weren't {{Secret Art}}s [[note]]Metal Claw, Iron Tail, and Steel Wing[[/note]] matched their physical bodies.
* FacelessEye: Magnemite and Magneton are basically steel eyeballs with magnets. Magnezone has more proportionate eyes, but still no face.
* FireIceLightning: Magneton can learn Tri Attack, which is one of the line's best options for supplementing their STAB moves.
* FlyingSaucer: Magnezone is modeled after one.
* FusionDance: The three Magnemite that form Magnezone are fused together.
* LastChanceHitPoint: Can have Sturdy as their ability, which will let them survive any hit if they are at full HP from ''VideoGame/PokemonBlackAndWhite'' onwards.
* LethalJokeCharacter: A level 1 Sturdy Magnemite holding Berry Juice with the moves Recycle, Toxic, and Protect can be this if against an unprepared opponent.[[note]]Sturdy prevents it from getting [=OHKO=]'d at full health, Berry Juice restores all its health if it gets low, Recycle will restore the Berry Juice, Toxic for [[GradualGrinder gradual damage]], [[NoSell Protect]] is useful for stalling, and its last moves can help it survive further (Endure, Magic Coat, etc.).[[/note]]
* MagnetHands: They literally have magnets for hands. They only function if Magnemite or its evolutions have the Magnet Pull ability, which increases the chance that a RandomEncounter will be a Steel-type and prevents opposing Steel-types from switching out of combat.
* MechanicalLifeforms: They're robotic creatures that have magnets for appendages and NoBiologicalSex.
* MightyGlacier: Magneton has a good Special Attack stat and decent Defense, but its Speed is nothing to write home about. Magnezone is even stronger with higher Defense and decent Special Defense, but it's also slower.
* NoBiologicalSex: They're genderless due to their mechanical nature, though this doesn't stop them from being able to breed with a Ditto.
* PoorPredictableRock: The only moves they learn are [=STAB=] attacks, Normal, and Bug[[note]]specifically the move Signal Beam[[/note]].
* {{Retcon}}: These were the first Pokémon to have their typing changed between generations, from Electric in Gen I, to Electric/Steel in Gen II.
* ShockAndAwe: Electric-types. With their high Special Attack, they are able to fire off powerful electric-based attacks said to be powered by magnetism.
* StealthPun: Trying to pet Magnezone's left (the negative side of its magnets) will prompt it to get angry, whereas petting its right side (the positive) will make it happier. In other words, it wants you to pet its good side.
* UnreliableExpositor: Magneton is said to be created whenever three different Magnemite fuse together, yet, in the games, it simply evolves from Magnemite once it hits level 30, and catching three of them won't get you jack. Even in the anime, the other two spawn from nowhere. In fact, ''VideoGame/PokemonSnap'' is the only time in the entire franchise that they evolve this way.
* WalkingTechbane: According to their Pokédex entries, Magneton have a tendency to fry any electrical equipment they come near, what with being living magnets and all.
* YouWillNotEvadeMe: Their Magnet Pull ability prevents Steel-type Pokémon from switching out.
[[/folder]]

[[folder:Farfetch'd and Sirfetch'd ''[-(Kamonegi and Negiganaito)-]'']]
!083: Farfetch'd / Kamonegi (カモネギ ''kamonegi'')\\
865: Sirfetch'd / Negiganaito (ネギガナイト ''negiganaito'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/farfetchd083.png]]
[[caption-width-right:240:Farfetch'd]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/sirfetchd_8.png]]
[[caption-width-right:240:Sirfetch'd]]
->[-''Galarian Farfetch'd and Sirfetch'd debut in ''Sword and Shield''-]

Farfetch'd is essentially a duck that carries a leek stalk wherever it goes. It is a dual-type Normal- and Flying-type Pokémon that appears to be inspired by a Japanese proverb lampshading {{Contrived Coincidence}}s. As far as its base stats go, they are all pretty mediocre — better than most baby and basic Pokémon, but considerably worse than most fully-evolved Pokémon — making Farfetch'd a CrutchCharacter for the most part.

Within the Galar region, the larger and thicker leeks found there have caused the local Farfetch'd to lose both their typings in favor of becoming pure Fighting-type.

Sirfetch'd is the evolution of Galarian Farfetch'd, achieved only by Farfetch'd in the Galar region who have survived many harsh battles. A pure Fighting-type as opposed to the Kantonian Farfetch'd's dual Normal- and Flying-typing, it is a noble Pokémon who fights its battles fair and square. When its treasured leek lance finally withers, it will permanently retire from combat. Galarian Farfetch'd and Sirfetch'd are exclusive to ''Pokémon Sword''.
----
* ActionInitiative: They can learn First Impression, the most powerful move with increased priority (although it only works on the first turn it is in battle). Sirfetch'd can learn it by level-up, while both Farfetch'd forms can only learn it through breeding (in particular, Kantonian Farfetch'd required a complex breeding chain that included Smeargle to learn the move in ''Ultra Sun and Ultra Moon'').
* BalanceBuff: In addition to the changes in Gen VI to make it more of a CriticalHitClass, Gen VII boosted its attack stat to a decent base 90, making it a bit more viable.
* BareFistedMonk: Galarian Farfetch'd and its evolution Sirfetch'd are pure Fighting-type.
* {{BFS}}: Both Galrian Farfetch'd and Sirfetch'd are around three feet tall; its lance is more than twice as tall and towers over Sirfetch'd in comparison.
* BigOlUnibrow: Farfetch'd has a black marking on its forehead that resembles a unibrow, a comparison which is made much more obvious and direct with its evolution into Sirfetch'd, making the marking more prominent in its design and giving it a sort of perpetually knowing, smug look.
* BoringButPractical: Farfetch'd is not good at battles, but it's an excellent HM user and can use False Swipe to help you catch other Pokémon more easily. Additionally, if you're going for HundredPercentCompletion in your Pokédex, you're required to obtain it in some way or another, or at the very least ''see'' it.
* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description from Generation III onward already described it as a leek, despite calling it a stick in item lists.
* ConfusionFu: Farfetch'd's moveset is quite varied compared other Flying-type Pokémon based on birds. Through various means, it is possible for Farfetch'd to obtain moves that other common bird-based Pokémon cannot have legitimately, such as Leaf Blade, Revenge, Poison Jab, and Knock Off. Upon evolving into Sirfetch'd, it becomes a pure Fighting-type, meaning that a Farfetch'd can combine its already diverse movepool with a vast array of Fighting-type attacks after evolving.
* ContrivedCoincidence: In the early-game of ''VideoGame/PokemonXAndY'', a Farfetch'd is available for trade from an [=NPC=] residing in a city that has a Bug-type gym. It's level 10, so it ''just'' happens to have already learned Aerial Ace, which ''just'' so happens to be super effective against Bug-type Pokémon. The Pokémon that this [=NPC=] is asking for in return? A ComMon that you would have most definitely have encountered (and maybe even caught) in the route ''just'' before entering the city for the first time. You can also find wild Farfetch'd in the grass patches on the route ''just'' east of the city, which ''just'' happen to be the only areas where you can naturally encounter Farfetch'd. There is no in-universe justification for any of this. This entire scenario plays into the other meaning of Farfetch'd's Japanese name — an unlikely but fortunate coincidence, just like finding a duck walking through a forest with a green onion would be.
* CriticalHitClass: A Farfetch'd holding a Leek (known as Stick prior to Generation VIII) has its CriticalHit ratio increased by two stages. The boost given by the Leek stacks with moves that have an increased critical hit ratio, and changes to the critical hit mechanic from Generation VI onwards means that Farfetch'd will ''always'' land critical hits using said moves while holding a Leek. It also learns ''three'' moves with an increased critical hit ratio just by leveling up, and it can have a fourth such move via breeding. Getting its affection high enough through Pokémon-Amie/Refresh also increases critical hit ratio outside multiplayer and battle facilities, which, combined with the Leek, ensures that ''every'' attack is a critical hit, essentially multiplying its attack by 1.5 and letting it [[ArmorPiercingAttack completely ignore boosts to the target's defense]]. In fact, to evolve Galarian Farfetch'd into Sirfetch'd, you must let it score three {{Critical Hit}}s in the same battle.
* CrutchCharacter: Its base stats are pretty good as far as the early-game goes and still somewhat serviceable in the mid-game, both of which are usually the only parts of the games where the player will encounter it. In ''Red and Blue'', it's also obtained through a trade, meaning its EXP gain is boosted enough for it to overlevel its opponents and pick up useful moves like Swords Dance. Farfetch'd being a CriticalHitClass from Generation VI onwards also extends its usefulness in battle somewhat. Against most fully-evolved Pokémon, however, ''all'' of Farfetch'd's base stats are well within the bottom end of the average range, and because Farfetch'd doesn't evolve up until Gen VIII (and evening then, it's only its regional variant that gets to evolve), it is stuck with the same base stats throughout the entire game, whereas other bird-like {{Com Mons}} that the player encounters throughout the entire course of the games will usually get better base stats from evolving. These factors more or less rob Farfetch'd of any usefulness near the end-game except as an HM slave or tool to capture other wild Pokémon.
* {{Determinator}}:
** Kantonian Farfetch'd's Hidden Ability, Defiant, makes Farfetch'd's Attack raise sharply the more you make it weaker by lowering its stats.
** The Galarian Farfetch'd line's Hidden Ability, Scrappy, makes them immune to Intimidate by being too brave and bold to be scared out.
* DevelopmentGag: Sirfetch'd resembles and has the same color scheme as the DummiedOut evolution Farfetch'd was going to have in ''VideoGame/PokemonGoldAndSilver''.
* DiscOneNuke: Sirfetch'd can be obtained very early in ''Sword'', immediately after catching Farfetch'd if the Farfetch'd you catch is holding a Leek. All you have to do is score three critical hits in a single battle — easily done since the Leek boosts its critical hit chance.
* DiscardAndDraw: Galarian Farfetch'd and its evolution trade their old Normal/Flying type for being Pure Fighting types.
* EdibleBludgeon: Most of Farfetch'd's animations have it beat its opponents with a leek stalk.
* EndangeredSpecies: In ''Red and Blue'', it's stated to be exceptionally rare. The ''Yellow'' Pokédex entry states that the population of Farfetch'd is decreasing, while the ''Crystal'' Pokédex entry states that people are breeding Farfetch'd to prevent them from going extinct. The first anime's Pokédex entry for it gives a reason why Farfetch'd is endangered in the first place; people found it to make a delicious meal, especially when cooked with leek, and Farfetch'd was subsequently overhunted. Sirfetch'd are also not terribly common as a result, as only Farfetch'd that have overcome many harsh battles may evolve into them — something very difficult for an endangered species to do.
* FeatherFingers: Farfetch'd's wings resemble really big hands and it can easily hold its stalk with either wing. Played straighter with Sirfetch'd, who wields both a lance and shield with great dexterity using its hand-like "wings".
* {{Flight}}: Farfetch'd is Flying-type Pokémon and can learn Fly to ferry the player between towns and routes.
* GuideDangIt: In order to evolve Farfetch'd into Sirfetch'd, it must achieve three critical hits in one battle.
* IWillFightNoMoreForever: According to the Pokédex, once a Sirfetch'd's leek wilters, it will retire from combat.
* ImprobableWeaponUser: Kantonian Farfetch'd uses an edible, cylindrical plant stalk as a sword, while Galarian Farfetch'd's leek is too big to conveniently use this way, instead keeping it slung over its shoulder and using it to ''beat its opponents.'' Taken even further with Sirfetch'd, who uses a long leek as a lance and a shield made of leaves to competently attack and defend itself.
* JokeCharacter: Though a CrutchCharacter in some games, by the time it's catchable in other games, it's far too weak to stand a chance without severe grinding. Its entire name and concept being based on the idea of SchmuckBait shows that the developers are entirely aware of this. Not so with Sirfetch'd, which is an impressive Pokémon and a competent battler. Its name still humorously references its pre-evolution while tacking on the more gallant-sounding "Sir" at the front, though.
* JoustingLance: Sirfetch'd has a long leek it uses like a lance, and its signature move, Meteor Assault, has it charge forward into the enemy leek-first.
* KnightlySwordAndShield: Considering its gallant demeanor, Sirfetch'd's weapons certainly qualify as this. Considering the fact that it debuts in ''[[VideoGame/PokemonSwordAndShield Sword and Shield]]'', this choice of weapons was likely deliberate on the part of the developers.
* LightIsGood: Sirfetch'd is a noble, brave knight duck with white plumage.
* MasterOfNone: Prior to the release of ''Sun'' and ''Moon'', its base stats were a mere 13 points apart from each other at the most, but they were all very low compared to the average base stats for fully-evolved Pokémon — its highest base stat, Attack, was 65, 10 lower than the global average among ''all'' Pokémon. Other Pokémon with a similar base stat total generally have one or two base stats that are noticeably higher than Farfetch'd's. Generation VII creates a double subversion; Farfetch'd's base Attack stat was increased to 90, giving it the same base Attack as the global average for all fully evolved Pokémon prior to Generation VII, but it is only slightly higher than the base Attack of most (physically-oriented) Pokémon that are in the middle of their evolutionary chain, and none of Farfetch'd's other stats are increased, so it's still ultimately a master of none.
* MeaningfulName: Its Japanese name is very likely based on a shortened version of a proverb about a duck that appears holding a green onion, which itself means an unexpected and convenient event. Unfortunately for Farfetch'd, said proverb also means that people initially value it as food (as green onion is good seasoning for a duck meal), nearly driving the Pokémon to extinction.
* MightyGlacier: Sirfetch'd has a very high Attack stat, alongside a colourful variety of strong physical moves, and respectable defenses, but its speed is subpar.
* MundaneUtility: Not only is Farfetch'd, like nearly all bird Pokémon, capable of learning Fly, it is also capable of using Cut and False Swipe, making it not only a good HM user but also an excellent catching Pokémon. In-universe, Farfetch'd will sometimes use its leek as nesting material or an emergency food source when not using it as a weapon, though it will seek a new one the minute it uses it up.
* MusclesAreMeaningful:
** A {{downplayed|trope}} case with Galarian Farfetch'd. It clearly looks more muscular than its Kantonian form, and is more than twice as heavy. As a result, it's slightly slower, but its Attack is a little higher, and it's a pure Fighting-type Pokémon, instead of Normal/Flying-type.
** Sirfetch'd is exactly the same height as Farfetch'd, but its weight increases over sevenfold after evolving compared to its Kantonian form (almost three times as heavy as Galarian Farfetch'd). Given that it becomes a pure Fighting-type, this may imply that the drastic weight change is due to its increased muscle mass, especially since the the weapons it wields are modified onion leeks, thus adding very little to its overall weight.
%%* NonElemental: Farfetch'd is part Normal-type.
* OralFixation: Prior to Generation IV, its in-game sprite usually show it holding its stalk between its beak.
* PerpetualFrowner: Galarian Farfetch'd has this perpetually pissed-off look.
* PigInAPoke: It was a one-of-a-kind Pokémon in its debut game, only being able to be obtained by trading a Spearow, a ComMon. What you get instead is a JokeCharacter that is weaker than the evolution of the Pokémon you traded to get Farfetch'd.
* PunctuationShaker: The Farfetch'd line are unique for being the only Pokémon with an apostrophe in their names.
* RatedMForManly: Galarian Farfetch'd and Sirfetch'd are shown to be more "masculine" looking, complete with bigger armaments and more obvious pectorals.
%%* RazorWind: Learns some Flying-type moves relevant to the trope, such as Air Cutter and Air Slash.
* RoarBeforeBeating: Mixed with some acrobatics. In [[VideoGame/PokemonStadium the console games]], when Farfetch'd emerges, it'll flip its leek into the air, catch it with its tail, and quack at the opponent.
* RuleOfThree: In order to evolve, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* SchmuckBait: Farfetch'd is based on a proverb with a DoubleMeaning, one of said meanings being more or less "a fool and his money are soon parted." Just like how a duck walking through a forest with duck soup ingredients is [[TooDumbToLive just begging to be eaten by someone]], anyone who believes that such a ridiculously favorable-sounding trade has no strings attached is kind of just begging to be swindled.
* ScissorsCutsRock: The Galarian Farfetch'd line's hidden ability is Scrappy. It goes handidly with their newfound Fighting-type, letting them damage Ghost-type Pokémon with moves of said type.
* ShoutOut: The whole pose of Galarian Sirfetch'd, complete with its angry face while carrying a weapon more massive than itself, gives a nice homage to [[Manga/{{Berserk}} Guts]].
* SignatureMove: Sirfetch'd is the only Pokemon able to learn the Fighting-type move Meteor Assault. The move has so much power behind it that after using it to drill through the opponent, Sirfetch'd can't move for a full turn afterwards.
* StatusBuff:
** Farfetch'd's Hidden Ability is Defiant, which causes its Attack to double when one of its stats is lowered.
** Through a slightly convoluted process, a Farfetch'd from Generation VI onwards can be taught the move Simple Beam. In battle, using this move causes Farfetch'd to change the ability of the Pokémon it targeted to Simple, causing status buffs and ''de''buffs to have double the effect on the target Pokémon.
* ThrowTheDogABone:
** ''VideoGame/PokemonXAndY'' took its PigInAPoke gimmick and turned it on its head — in that game, being traded a Farfetch'd is an extremely lucky occurrence, as you're basically being handed a Pokémon that can sweep the first gym with minimal effort.
** Gen VII increased its base attack from a paltry 65 to a respectable 90. It's probably not going to be sweeping any teams, and its other stats are still well below average, but it can finally put its decent movepool and CriticalHitClass tendencies to some use.
** Gen VIII threw Farfetch'd not just a bone, but the whole spine in the form of a new evolution, Sirfetch'd. The catch is that said evolution is locked to its new Galarian forme, so Kantonian Farfetch'd is still stuck as the laughable weakling it's always been.
* TookALevelInBadass: In most of the world, Farfetch'd is just a Duck Pokémon that walks around with a leek just begging to be hunted. Galar's Farfetch'd subspecies is much more battle-happy and, while still a duck, has mastered the DeathGlare and generally acts like a [[Manga/{{Berserk}} Guts]] impersonator. Then it evolves into the gallant and proud Sirfetch'd, who will spend its entire life fighting until its leek gives out. It also gains much more muscle and power, being the only Pokémon able to use the powerful Fighting-type move Meteor Assault.
* TrialByCombat: According to the Pokédex, only Farfetch'd who have persevered in many battles can evolve into Sirfetch'd. Indeed, in order to obtain a Sirfetch'd, a Galarian Farfetch'd must land three {{Critical Hit}}s in a single battle.
* VersionExclusiveContent: Galarian Farfetch'd and its evolution Sirfetch'd are exclusive to ''Pokémon Sword''.
* WeaponOfChoice: The Leek (called Stick until ''Ultra Sun and Ultra Moon''), which boosts its holder's critical hit ratio by two stages only when it is held by Farfetch'd. In-universe, Pokédex descriptions for Farfetch'd also consistently mention the stalk (or, in earlier generations, stick) that it always has with it. Sirfetch'd's leek gets upgraded into a lance and shield combo after evolving, and it exclusively uses this leek until it withers and forces the Sirfetch'd to retire.
[[/folder]]

[[folder:Doduo and Dodrio ''[-(Dodo and Dodorio)-]'']]
!084: Doduo / Dodo (ドードー ''doodoo'')\\
085: Dodrio / Dodorio (ドードリオ ''doodorio'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doduo084.png]]
[[caption-width-right:240:Doduo]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dodrio085.png]]
[[caption-width-right:240:Dodrio]]

Doduo and Dodrio are an intriguing species. Their most famous attribute are their multiple heads. Otherwise, they mostly resemble ratites[[note]]any of a diverse group of flightless birds of Gondwanan origin, such as ostriches, emus, cassowaries, kiwi birds, rheas, etc[[/note]]. Like ostriches, they excel at running rather than flying… although, they can still somehow fly without visible wings.
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* AbnormalLimbRotationRange: Whereas other bird Pokémon spin their whole bodies when using Drill Peck, Doduo and Dodrio spin only their beaks. Of course, given their anatomy, it would be… ''difficult'' for Doduo and Dodrio to spin their bodies.
* ArmlessBiped: No arms, unless they using the extra head(s) for the same thing. Granted, if they're anything like their real-world inspiration, they may have very small, underdeveloped wings underneath their fuzzy feathers.
* TheArtifact: The only reason these flightless birds are considered Flying-types is because the Generation I games invoked AllFlyersAreBirds and labeled any Pokémon even remotely birdlike as a Flying-type (this is also why Psyduck and Golduck are ''not'' considered bird Pokémon). While Delibird (based on a penguin) and Archen (which is also flightless) also have the Flying-type, the typing is justified with them as Delibird ''can'' fly while Archen gains the ability to fly once it evolves. Since then, flightless bird Pokémon have not been given the Flying-type, including Torchic (pure Fire-type, later Fire/Fighting, based on chickens) and Piplup (pure Water-type, later Water/Steel, based on penguins), but Doduo and Dodrio retained it and it hasn't changed since.
* BalanceBuff: In Gen VII, they received a small increase in their speed. They also gained a strong move in [[BareFistedMonk Jump Kick]] and [[StatusBuff Swords Dance]].
* BlowYouAway: One of the weirdest ways to pull this one off, since they have no wings. They can still be taught Air Cutter by one of the Move Tutors in ''[=HeartGold=] and [=SoulSilver=]''.
* BodyHorror: Where did Dodrio get that third head? According to the Pokédex, one of Doduo's heads actually ''splits in two'' when it evolves.
* CharacterizationMarchesOn: Early games repeatedly made mention in the Pokédex that Doduo can't fly very well and makes up for it by running fast. This is despite the fact it's been able to learn Fly since day one, allowing it to fly trainers across the world. The developers seemingly took notice, and later games have their Pokédex entries focus more on the MultipleHeadCase and fast running speed aspects, with little mention of their weak flying abilities.
* DrunkenMaster: Their Hidden Ability is Tangled Feet, which makes it more evasive if it's confused. Dodrio can even activate the Ability on its own using a STAB-boosted Thrash attack.
* DumbDodoBird: In-name only — they're named after dodo birds, but visibly they look more like ostriches mixed with kiwis.
* FireIceLightning: One of the few Pokémon that can have Tri Attack.
* {{Flight}}: They can learn Fly, [[FlyingFlightlessBird despite having no wings to fly with]]. Some of the 3D games portray them as running in midair in order to achieve this.
* FlyingFlightlessBird: They are based off of ostriches which are known to be unable to fly, yet they can learn Fly as stated above.
* FragileSpeedster: Good Speed and Attack, but any decently strong move will faint it in short order.
* GameplayAndStorySegregation: Both have the Flying-type immunity to Ground-type moves, despite being unable to actually fly.
* GlassCannon: Again, Dodrio is decently strong but can't take too many hits.
* InASingleBound: Apparently, they both "fly" this way. Remember that these guys can take you from Lavender to Cinnabar if needed. The anime takes this interpretation (to Ash's dismay, Falkner's Dodrio is trained to do this), but not remotely as exaggerated as the implications of the Fly mechanic.
* KnowWhenToFoldEm: One of their Abilities is [[ScrewThisImOuttaHere Run Away]], letting them easily escape from RandomEncounters.
* MultipleHeadCase: Two as a Doduo. Three as a Dodrio. As a Dodrio, they think and sleep separately.
* NonElemental: Normal-types.
* NonIndicativeName: Despite being named after dodos, they look more like ostriches or kiwis.
* NotQuiteFlight: They don't have any obvious way of flying, so they probably just jump really far and high when using Fly.
* PaleFemalesDarkMales: Slightly. Males have black necks, females have brown necks. Interestingly enough, before the introduction of gender differences, all Doduo had black necks and all Dodrio had brown ones. This also makes Dodrio one of a handful of Pokémon to have their female variant the default representation of the species even today.
* SingleMindedTwins: Played straight with Doduo; averted with Dodrio, as they have three heads and three distinct minds and personalities, despite sharing a body.
* ThisIsADrill: Both Doduo & Dodrio have access to the move Drill Peck.
[[/folder]]

[[folder:Seel and Dewgong ''[-(Pawou and Jugon)-]'']]
!086: Seel / Pawou (パウワウ ''pauwau'')\\
087: Dewgong / Jugon (ジュゴン ''jugon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/seel086.png]]
[[caption-width-right:240:Seel]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dewgong087.png]]
[[caption-width-right:240:Dewgong]]

These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being [[OverlyNarrowSuperlative the only Pokémon whose name can be spelled on a calculator.]] Like the Spheal line, they are also capable of having the highest possible resistance to an attack type, taking only one-eighths damage from Ice-type attacks if they have the Thick Fat ability.
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* ActionInitiative: Learns Ice Shard and Aqua Jet naturally, and can be bred with Fake Out.
* ExactlyWhatItSaysOnTheTin: Seel is a seal.
* HealingFactor:
** Their Hidden Ability is Ice Body, which heals them at the end of each turn during Hail.
** One of their normal abilities is Hydration, which cures [[StandardStatusEffect status effects]] at the end of each turn during Rain.
** They naturally learn Aqua Ring, which [[GradualRegeneration steadily restores HP over time]].
* AnIcePerson: Dewgong, though Seel is also strongly associated with cold areas and naturally learns some Ice moves.
* {{Kevlard}}: Can have the Thick Fat ability, giving it additional resistances to Fire and Ice attacks.
* MakingASplash: Water-types.
* MasterOfNone: All-around average stats with nothing that stands out.
* MyNaymeIs: Seel (seal) and Dewgong (dugong)
* OneHitKO: Can be bred with Horn Drill and naturally learn Sheer Cold.
* ScratchDamage: Thanks to its Ice-Type, Water-Type, and Thick Fat ability, Dewgong is one of the few Pokémon that takes only one-eighth damage from an attack type, namely, Ice.
* SweetSeal: Seel and Dewgong resemble harp seals with [[CuteLittleFangs little tusks]]!
[[/folder]]

[[folder:Grimer and Muk ''[-(Betbeter and Betbeton)-]'']]
!088: Grimer / Betbeter (ベトベター ''betobetaa'')\\
089: Muk / Betbeton (ベトベトン ''betobeton'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/grimer088.png]]
[[caption-width-right:240:Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/muk089.png]]
[[caption-width-right:240:Muk]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolangrimer088a.png]]
[[caption-width-right:240:Alolan Grimer]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmuk089a.png]]
[[caption-width-right:240:Alolan Muk]]
->[-''Alolan forms debut in ''Sun and Moon''''-]

Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to either X-rays or moonbeams and are now living. Despite being hazardous to Pokémon and human health, these creatures may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

As the population of Alola grew, waste disposal became a big problem. The solution was to import Grimer from other regions to deal with the garbage. They've since changed to Alolan Grimer and Muk. What appears to be teeth are in fact, a toxic material that crystallized. Alolan Muk has these same toxic crystals not only in its mouth, but all over its body. Waves of color constantly move down Alolan Muk's body. They are also not as smelly as Grimer and Muk from elsewhere, as unlike them they store their toxins within their bodies.
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* ActionInitiative: They can be bred to have Shadow Sneak to get around their low Speed. Especially useful since one of its abilities, Stench (which can cause opponents to flinch), requires it to attack first to get any mileage out of it.
* AntiMagic: In the early Trading Card Game, its Fossil card had the Pokémon Power ''Toxic Gas'', which allowed it to ignore all Pokémon Powers. In later releases, this was renamed the Poké-Body ''Stench'', like its in-game ability.
* BequeathedPower: Alolan Grimer and Alolan Muk have the Power of Alchemy as a hidden ability. In double battles, if an ally faints, they'll take on the ability of the defeated ally.
* BewareTheNiceOnes: Alolan Muk's ''Moon'' entry states that while it's unexpectedly friendly and quiet, it will smash up their Trainer's furnishings and eat the fragments if they aren't fed any trash for a while.
* BigEater: The appetites of Alolan Grimer are enough to drive them to eat other objects that aren't garbage. Alolan Muk go berserk when hungry and won't calm down until it eats something within reach. They even have Gluttony as an ability.
* BlobMonster: Made of toxic sludge.
* BodyToJewel: Although "Jewel" isn't an accurate descriptor to describe the toxic crystals that form on Alolan Grimer and Muk's bodies.
* BrightIsNotGood: Their Alolan brethren are a lot more colorful, but a lot more dangerous and poisonous.
* CombatPragmatist: Unlike Grimer in other regions, the Alolan Grimer is a part Dark-type.
* CuteLittleFangs: Alolan Grimer sports a pair of tooth-like crystals.
* DarkIsNotEvil: Despite being even more poisonous than their vanilla brethren along with being [[CombatPragmatist Dark-type Pokémon]], Alolan Grimer and Muk are helpful to the environment due to eating large amounts of garbage. That said, they're still dangerous due to how toxic they are.
* DishingOutDirt: Non-Alolan specimens naturally learn Mud Slap and Mud Bomb, but neither are very useful since they work off their lower Special Attack stat.
* EndangeredSpecies: On the giving and receiving end in Alola. Grimer and Muk were imported to Alola to handle garbage. Problem is, the Trubbish and Garbodor were already doing so, and the Grimer and Muk began to muscle them out. Then the Alolan forms developed and the originals went on the decline.
* FireIceLightning: Can learn the three elemental punches via move tutor.
* {{Foil}}: The liquid sludge Grimer and Muk and their high HP and mediocre defenses contrasted with the gaseous Koffing and Weezing, who had higher defenses and special stats at the cost of comparatively terrible HP. Generation II contrasted them further by giving Muk a high Special Defense to contrast Weezing's high physical defense. Generation 5 introduced the solid waste Trubbish and Garbodor, who were average in HP and both defenses.
* InformedAbility: Despite their alleged toxicity, you can send them out in the middle of tall grass and nothing happens to the grass, you can send them out underwater and nothing happens to the water, and you can pet them freely in Pokémon-Amie and nothing happens to your character. Their Stench ability will drive Pokémon away, however.
* {{Lunacy}}: Certain Pokédex entries states that Grimer are sludges brought to life by x-rays from the moon.
* MageKiller: Muk, with its high attack and special defense, seems well-suited to dealing with SquishyWizard Pokémon (as long as they’re not Psychic-types in regular Muk’s case).
* ManBitesMan: Alolan Grimer and Muk gain Poison Fang and Crunch to go along with their tooth-like projections.
* MightyGlacier: Takes hits well with high HP, but it's slow. Taken even further if it knows Focus Punch via Gen IV [=TMs=] or Payback. The former always hits last anyway, and the latter actually gains power if it attacks last.
* MuckMonster: They smell so bad that it's dangerous to get close to them. Plants don't grow after they leave behind their germs. Their smell is so bad that it's their actual ''Ability'': Stench repels wild Pokémon in Generation 3 and 4, and in 5 and on, it adds a potential Flinch factor in combat. The Alolan forms don't produce a nasty smell, but they do produce crystals of pure toxins that are extremely dangerous.
* PaletteSwap: Regular Grimer and Muk are purple while their shiny forms are green. Alolan Grimer and Muk are mainly green, but shiny Alolan Grimer and Muk are purple.
* PoisonousPerson:
** While other Poison-types just produce a poisonous material or are merely venomous, these Pokémon are actually made of hazardous waste. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there for anywhere between three years and forever. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death). Both variants can have the ability Poison Touch, which gives all of their contact moves a chance of poisoning the target.
** Alolan Grimer and Muk are even ''more'' poisonous than anywhere else, as they eat even more toxic waste than their brethren. The excess toxins form crystals all over their bodies; said crystals are extremely dangerous if knocked loose. Still, they don't smell as bad.
* RecurringElement: Although not until Generation V; Grimer forms a Poison-typed parody of the LandSeaSky triumvirate with Koffing and Trubbish, in that they represent three distinctive forms of ''pollution''. Grimers, specifically, are the Water Pollution Pokémon, representing the fouling of oceans and rivers with chemical run-off.
* TheRival: To the Trubbish Line, whose population they lowered upon being introduced to Alola via competition.
* SecretArt: Alolan Grimers and Muk get the unique ability Power of Alchemy, which lets them receive the ability of a fallen ally in a double battle.
* ShoutOut: Their Alolan forms, Muk's especially, bear some resemblance to the Goop from ''VideoGame/SuperMarioSunshine''.
* StatusBuff: One of the rare Pokémon to learn Acid Armor naturally, which helps patch up their iffy physical Defense. They can be bred with Curse, which only gives one stage to Defense, but also boosts its Attack, at the cost of reducing its Speed.
* StatusBuffDispel: Can be bred with Haze, which eliminates any Status Buffs that are on any Pokémon in play.
* StoneWall: If a player isn't using it as a strong glacier, Muk can be used in this way. It has a very high special defense stat, and while its defense stat might not be as good as its special defense, it naturally learns Acid Armor, which greatly increases its defensive stat in battle.
* SuperSpit: Via breeding, they can learn the Stockpile/Swallow/Spit Up trio, as well as Acid Spray.
* TechnicolorToxin: Normal Muk and Grimer are dark purple, while their colorful Alolan counterparts emphasize the "Technicolor" aspect.
* UndergroundMonkey: In Alola, members of the line are more colorful and have toxic crystals on their bodies.
* UselessUsefulSpell:
** The Stench ability has a 10% chance to make the opponent flinch. However, the flinch effect only works if you attack first — their subpar Speed prevents them from inflicting a flinch on most opponents unless it uses [[ActionInitiative Shadow Sneak]].
** Alolan Grimer and Muk's signature ability, Power of Alchemy, allows them to gain the ability (with a few exceptions) of a fallen ally in a double battle. However, it is completely useless in single battles.
* WalkingWasteland: They are so poisonous that a drop of their essence renders bodies of water rancid and kill plant life just by moving over it. Their Alolan brethren are even more toxic, to the point that the crystals made of pure toxins formed over their bodies are extremely dangerous.
* YouWillNotEvadeMe: Can learn Mean Look and Block (the former via breeding, the latter via Move Tutor).
[[/folder]]

[[folder:Shellder and Cloyster ''[-(Parshen)-]'']]
!090: Shellder (シェルダー ''sherudaa'')\\
091: Cloyster / Parshen (パルシェン ''parushen'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/shellder090.png]]
[[caption-width-right:240:Shellder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cloyster091.png]]
[[caption-width-right:240:Cloyster]]

Cheeky bivalve Pokémon with extremely sturdy shells. Shellder starts out as a pure Water-type, but exposing it to a Water Stone makes it evolve into the Water/Ice-type Cloyster. Their best stat has always been their Defense, which is ludicrously high for Cloyster (it has to, being a huge clam and all).
----
* AchillesHeel: While Cloyster's Defense stat is ridiculously high, its Special Defense happens to be ridiculously low. So don't expect Cloyster to survive from most special attacks, especially with its low HP.
* ActionInitiative: Naturally learns Ice Shard.
* ArmorIsUseless: Downplayed. Cloyster's shell is tremendously strong… against physical attacks. But practically any special attack will cause it to bite the dust.
* BalanceBuff: Generation V was ''very'' nice to Cloyster. They learn the new move Shell Smash, one of the best buffing moves in the game, and Icicle Spear's Power is buffed from 10 to 25. Combine these with Skill Link, and this particular bivalve will tear almost everything apart.
* CheshireCatGrin: Cloyster, like Gengar, has always sported one. It maintains it even if it is annoyed or angry in Pokémon-Amie.
* ClamTrap: Shellder and Cloyster, which look like scallops and oysters respectively, can do this with the Clamp move.
* CycleOfHurting: A Skill Link Cloyster holding a King's Rock. Since each hit has its own individual chance of flinching, the already monstrous Icicle Spear also receives a significant 41% chance to flinch — which means that simply surviving the move (already an impressive feat) is no guarantee that you'll get to fight back against it.
* {{Foil}}: To the Staryu line, being sea-dwelling invertebrates that evolve into dual Water-types by use of a Water Stone, having some of the highest stats of the Water type (Defense for Cloyster, Speed for Starmie), and [[PinataEnemy having a chance of holding]] [[VendorTrash valuable sellable items]]. In addition, Shellder is exclusive to ''[=FireRed=]'' and ''Y'' while Staryu is exclusive to ''[=LeafGreen=]'' and ''X''.
* HealingFactor: Can be bred to know Aqua Ring.
* InformedAbility: Despite what some of its Pokédex entries state, it still takes damage from Explosion.
* AnIcePerson: Cloyster is part Ice, while Shellder learns several Ice attacks naturally.
* MakingASplash: Water-type.
* MightyGlacier: Cloyster has the highest defense of all Gen I Pokémon and has decent offensive stats, but it is relatively slow.
* MyNaymeIs: Cloyster's name is a corruption of "cloister", meaning to shelter or seclude oneself (fitting for its massive shell).
* OffModel: In ''Red and Blue'', Cloyster's shell split horizontally rather than vertically like it should.
* OverlyLongTongue: Shellder. Even with its shell closed, it still sticks out.
* PerplexingPearlProduction: Cloyster has a blackish-purplish pearl for a head.
* PinataEnemy: Starting in Generation II, they have a chance of holding [[VendorTrash Pearls and Big Pearls.]]
* RealityIsUnrealistic:
** Cloyster's [[AnIcePerson Ice-typing]] might not seem to make sense at first, given that bivalves are normally associated with tropical waters. It's actually based on ''polar'' bivalves, which are [[http://www.arcodiv.org/seabottom/Bivalves.html "the most numerous group of mollusks in the Arctic deep-sea"]].
** As for that OverlyLongTongue on Shellder? [[https://twitter.com/mblco/status/1131154191395610624?s=21 Real life bivalves have these "tongues" as well]], [[https://oceanservice.noaa.gov/facts/bivalve.html which are actually their equivalent to feet]].
* SecretArt: Shellder's Icicle Spear, before Generation IV. Also Clamp, before Generation III.
* SpamAttack: Their specialty. The Skill Link Ability ensures that these moves always hit the full five times instead of leaving the number up to the RandomNumberGod, and they can learn Icicle Spear, Rock Blast, and Spike Cannon to take advantage of it.
* StatusBuff: One of the few Pokémon to get Shell Smash, which turns it into a GlassCannon by doubling its offenses and Speed in exchange for lowering its defenses. Or should we say a LightningBruiser, considering that even '''after''' a Shell Smash drop, Cloyster's base defense remains a very respectable 120, meanwhile its Special Defense, well... [[AchillesHeel if it takes a hit on the Special side, it will still go down,]] [[ThereIsNoKillLikeOverkill just even harder]].
* SuperToughness: Shellder's shell can allegedly repel any attack. Not even high explosives can shatter Cloyster's shell.
* TheSymbiote: Shellder is required to bite on a Slowpoke's tail/head to allow it to evolve into Slowbro/Slowking. [[GameplayAndStorySegregation At least, that's what the Pokédex says.]]
* TrapMaster: Cloyster naturally learns Toxic Spikes and Spikes, and they both can have Rapid Spin bred onto them to remove entry hazards.
* YouWillNotEvadeMe: Naturally learns both Clamp and Whirlpool, Water-type attacks that prevent the target from switching out during the multiple turns that it remains going.
[[/folder]]

[[folder:Gastly, Haunter, and Gengar ''[-(Ghos, Ghost, and Gangar)-]'']]
!092: Gastly / Ghos (ゴース ''goosu'')\\
093: Haunter / Ghost (ゴースト ''goosuto'')\\
094: Gengar / Gangar (ゲンガー ''gengaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gastly092.png]]
[[caption-width-right:240:Gastly]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/haunter093.png]]
[[caption-width-right:240:Haunter]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gengar094.png]]
[[caption-width-right:240:Gengar]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megagengar094m.png]]
[[caption-width-right:240:Mega Gengar]]
->[-''Mega Gengar debuts in ''X and Y''''-]

The first Ghost-types (who are also part Poison), these gaseous Pokémon have high Special Attack and Speed with sub-par defenses. Though some Pokédex entries describe them as malicious beings that actively hunt to kill, they're just as often portrayed as pranksters who like screwing with people for laughs.

From ''VideoGame/PokemonXAndY'' onward, Gengar became one of the few Pokémon to gain access to [[SuperMode Mega Evolution]]. While Mega Evolved, it boasts even higher Special Attack and Speed stats with a tiny buff to defenses, as well as the Shadow Tag ability to prevent its prey from fleeing battle.

A special Gengar caught in a Raid Battle in Galar has the ability to Gigantamax, giving it access to the Ghost-type move G-Max Terror, that deals damage and prevents any hit opponent from escaping.

----
* ActionBomb: They can learn Self-Destruct and Explosion, possibly because they're called the Gas Pokémon.
* AxCrazy: Mega Evolving turns Gengar into a bloodthirsty entity that tries to kill everything around it, even its trainer.
* BalanceBuff:
** The Gastly line was decent in Generations I-III, but couldn't take advantage of their STAB, as Ghost- and Poison-type moves were classified as physical moves and their Attack stat is terrible. Generation IV introduced the physical/special split and reclassified several Ghost and Poison moves as Special, letting them cut loose at last.
** ''Sword'' and ''Shield'' finally give Gengar access to Nasty Plot, the best Sp. Attack booster move[[note]]outside of Tail Glow[[/note]] that it previously lacked. Combined with its gargantuan 130 base Sp. Attack, Nasty Plot allows it to wreak even more havoc than ever before.
* BedsheetGhost: The shiny form for Mega Gengar is ''stark white'' to invoke a traditional ghostly appearance, rather than its default shadow/cloud of noxious gas shape.
* BeingWatched: According to the ''X'' entry, if you think you are, there's a Haunter nearby.
* BossBattle: Three times. The first is as Elite Four Agatha's signature Mon in Gen I. The second is as the strongest Mon of Morty, the fourth Gym Leader of Johto. The third is as Allister's strongest Pokemon in Galar (''Shield'' version only), being able to Gigantamax.
* CastingAShadow: Ghost-types which shadows are able to trap its opponents.
* CheshireCatGrin: This has always been Gengar's default expression. In fact, Gengar as a whole (and Haunter to a lesser extent) appears to be based on the Cheshire Cat.
* CombatPragmatist: They learn Dark-type moves naturally, namely [[ActionInitiative Sucker Punch]], Payback, and Dark Pulse.
* ConfusionFu: The Gastly line learns several status moves, as well as Ghost-, Dark- and Psychic-type attacking moves via levelling up, but they can also learn a ridiculously wide variety of Normal-, Poison-, Fighting-, Grass-, Electric-, and Fairy-type attacking moves via TM. Through breeding and move tutor, they can even learn a handful of Fire- and Ice-type moves.
* DarkIsNotEvil: Despite their menacing appearances and scary Pokédex entries, they're usually mischievous pranksters rather than outright malicious.
* DependingOnTheArtist: Gengar's shade of purple varies between adaptations and the games. In the anime, it's almost black, while the games tend to switch between different shades of purple, sometimes within the same generation.
* DevelopersForesight: Due to being partially sunken into the ground, Mega Gengar is immune to the move Telekinesis (a move which involves lifting the opponent into the air to bypass accuracy checks and always hit them).
* DiscardAndDraw:
** In Generation VI, Gengar exchanges its Levitate ability for Shadow Tag when it Mega Evolves. Because of this, Mega Gengar is now vulnerable to Ground-type attacks but can prevent its opponent from switching out.
** In Generation VII, Gengar no longer has Levitate, and instead has Cursed Body as an ability. Although this now makes it very vulnerable to Ground-type attacks, it also allows it to benefit from Terrain effects.
* ADogNamedDog: Haunter's Japanese name is "[[GratuitousEnglish Ghost]]".
* {{Doppelganger}}: Gengar likes to mimic the shadows of people, and its MeaningfulName is based on the latter half of Doppel'''ganger'''.
* EnergyBall: They can be taught the Grass-type move of the same name via TM.
* EvilIsDeathlyCold: Gengar's presence cools the area around it by nearly 10°F. It can also learn Ice Punch and Icy Wind.
* FireIceLightning: Can learn the three elemental punches via breeding or tutor. However, [[UselessUsefulSpell it can't make good use of them]] after Generation III.
* FloatingLimbs: Haunter's hands are completely disconnected from its body.
* {{Foil}}: To the Abra family. They're Ghost/Poison types to the Abra line's Psychic type, resulting in each of them having a type advantage over the other, and while the Abra family's Pokédex entries emphasize it is intelligent but benign, the Gastly family uses their powers to prey on the weak. Their parallels are referenced throughout the series.
** The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Gengar do battle with an ancient Alakazam.
** Their stats are nearly identical, with Gengar trading a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats compared to Alakazam.
** Their original cards in the Pokémon [=TCG=] — Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
** In Generation VI, they both got a Mega Evolution, retain their similar stat distribution through them, and Alakazam had its Special Defense increased to match Gengar's Base Stat total of 500. However, Mega Alakazam only got a 90 stat increase as opposed to every other Mega Evolution's 100 due to an oversight. This was rectified in Generation VII, where Mega Alakazam got a slight buff to its Special Defense to match Mega Gengar's 600 Base Stat total.
* FragileSpeedster: They're pretty fast and have great Special Attack, letting them hit hard, but their defenses aren't very good.
* GreenThumb: They are capable of learning Giga Drain and [[EnergyBall Energy Ball]].
* GhostlyChill: Gengar cools the area around it. Noticing this chill means that it's close and probably wants to put a curse on you.
* IJustWantToHaveFriends: One of Gengar's Pokédex entries says it wants a traveling companion, and since [[WasOnceAMan it once was human]], it tries to take other humans' lives to create said companion.
* ItAmusedMe: Even at its most benevolent, Gengar ''loves'' scaring the ever-loving daylights out of people just for some giggles.
* LarynxDissonance: In the games, Haunter and Gengar have very deep cries, yet have a 50/50 chance of being female. Gastly only faces this trope in [[Anime/{{Pokemon}} the anime]].
* LivingShadow: Gengar likes to pretend to be people's shadows. Appropriately, it is known as the Shadow Pokémon.
* MagikarpPower: The entire line's high base Special Attack and Speed are hampered by their natural learnset, preventing them from being true {{Disc One Nuke}}s if the player trades in a low-level Gastly or Haunter/Gengar from another game. They learn their first proper offensive move, Shadow Ball, near Level 30, which in most games is approximately mid-game — prior to that, their other offensive moves have below average base damage and work off their abysmal base Attack stat. The [=TMs=] that would patch up their initially poor learnset are only found from the mid-game onwards. These factors limit their offensive capability and prevent them from sweeping through the early game.
* ManiacTongue: The line is frequently characterized as mischievous or even murderous, and each of them sport an OverlyLongTongue that sucks the life out of those that they lick.
* MasterOfIllusion: All three do this at least once in the anime.
* MustMakeHerLaugh: How Haunter single-handedly foils Team Rocket in the anime episode "Haunter vs. Kadabra," by making funny faces at Jessie so that she laughs and lets go of the ledge she is hanging on to, sending her, James, and Meowth crashing to the ground.
* MythologyGag: Gigantamax Gengar borrows several elements of its design from Mega Gengar, being half-buried in the ground and boasting a G-Max Move that prevents its target from switching out.
* {{Nerf}}: In Generation VII, Gengar has its ability changed from Levitate to Cursed Body, meaning it's now vulnerable to Ground-type attacks, and it's too squishy to use Cursed Body effectively.
* OffModel: In ''Red'', ''Green'', and ''Blue'', Gastly looks more like a literal ball of gas instead of being a dark orb surrounded by haze.
* OurGhostsAreDifferent: Gastly is really more like a sentient cloud of [[DeadlyGas noxious gas]]. Haunter also has traits of this, being described in some of its Pokédex entries as having a gaseous tongue and hands. Appropriately, they are known as Gas Pokémon. In ''Pokémon Moon''[='=]s Pokédex, Gengar is stated to have once been human, which would make it (and Haunter and Gastly by extension) a ghost in truth.
* OverlyLongTongue: Haunter's licks are said to cause paralysis, convulsions, and death. The other forms in the evolutionary line are quite well-endowed in that department, too. In the case of Gastly, its tongue is sometimes depicted to be ''larger than its body''.
* PerpetualSmiler: The entire line in their sprites. In other adaptations, they are occasionally shown frowning.
* PoisonousPerson: They are Poison-types and essentially ghosts made of toxic fumes, but they don't learn any Poison attacks naturally (only through [=TM=]s or breeding).
** ''Let's Go Pikachu/Eevee'' finally fixes this by allowing Gastly to learn moves like Poison Gas and Toxic naturally.
* ThePrankster: Almost always characterized as practical jokers across ''Pokémon'' media, and their ConfusionFu movepool allows them to bring plenty of surprises into battle. They don't actually have the Prankster ability, though.
* RedEyesTakeWarning: Mega Gengar's eyes are blood red.
* {{Retcon}}: In ''VideoGame/PokemonSunAndMoon'', Gengar's Levitate ability has been replaced by Cursed Body. This doesn't apply to Gastly and Haunter, however.
* SecretArt: [[FixedDamageAttack Night Shade]], but only in Generation I.
* ShockAndAwe: For some reason, the line can learn Thunderbolt and Thunder by TM and Thunder Punch through breeding or tutors.
* ShoutOut: With its pointed ears, goofy smile, purple color, trickster-like personality, and ability to turn invisible, Gengar was clearly inspired by the Cheshire Cat from [[Disney/AliceInWonderland the Disney version of]] ''Disney/AliceInWonderland''.
* SlasherSmile: All of them, and they almost never ''stop'' smiling.
* SocializationBonus: Haunter needs to be traded to evolve into Gengar.
* SoulPower: The only Ghost-types until Misdreavus came along.
* SquishyWizard: Gengar has a high Special Attack stat, but its low defenses mean it gets knocked out quickly.
* SuperMode: Gengar gets a Mega Evolution in ''VideoGame/PokemonXAndY''. Its Special Attack and Speed get substantial boosts and it has its Levitate/[[{{Retcon}} Cursed Body]] ability replaced with Shadow Tag, [[YouWillNotEvadeMe preventing non-Ghost-type opponents from switching out]].
** In ''VideoGame/PokemonSwordAndShield'', Gengar is the designated Ghost-type representative of the [[MakeMyMonsterGrow Gigantamax]] mechanic. Its G-Max Move, G-Max Terror, is derived from any Ghost-type move in Gengar's arsenal and prevents its target from switching out ([[MythologyGag just like Shadow Tag]]).
* SupernaturalGoldEyes: Mega Gengar's unblinking third eye allows it to see into other dimensions.
* SupernaturalIsPurple: They all are predominately purple, even when [[PaletteSwap Shiny]].
* ThirdEye: Mega Gengar has a yellow eye on its forehead. This may be the source of its new ability, as it resembles the animation of the move [[YouWillNotEvadeMe Mean Look]].
* TopHeavyGuy: Usually, Mega Gengar's legs are phased into the ground. When its legs are visible, they're tiny compared to the rest of Mega Gengar's body.
* UniquenessDecay: In Generation I, they were the only Ghost-types in the game. While Ghost types are still rather rare, there are now other options.
* WaddlingHead: Unlike its pre-evolutions, Gengar has fully-attached arms and legs and spends most of its time on the ground. As a result, it loses the Levitate ability in Gen VII.
* WasOnceAMan: The ''Sun'' and ''Moon'' dex entries confirm that Gengar were once human. By extension, this would apply to Gastly and Haunter as well.
* WeakenedByTheLight: According to ''Moon'''s Pokédex, Haunter fears the light and revels in the dark, and may be on the verge of extinction in cities that are kept brightly lit at night.
* YouAreAlreadyDead: Mega Gengar is the only Pokémon with the combination of Perish Song and Shadow Tag, fainting the opponent in 3 turns while preventing them from switching out and removing the effect. Any Pokémon that falls victim to this combo is doomed unless it can take Gengar down and switch out before those three turns are up.
* YouHaveResearchedBreathing: Gastly cannot learn Poison Gas in Generation 1, despite literally being a cloud of poison gas. ''Let's Go Pikachu/Eevee'' subverts this by letting Gastly learn gas moves at early levels.
* YouTasteDelicious: The Lick technique's paralysis effect is usually implied to be a result of it being simply ''that repulsive'', but Haunter's Pokédex entries indicate it's part of Haunter's soul-stealing procedure.
* YouWillNotEvadeMe: They naturally learn the move Mean Look to prevent their target from switching out or fleeing battle, while Mega Gengar has the ability Shadow Tag that does the same thing to non-Ghost-type Pokémon, and Gigantamax Gengar does the same thing with G-Max Terror.
[[/folder]]

[[folder:Onix and Steelix ''[-(Iwark and Haganeil)-]'']]
!095: Onix / Iwark (イワーク ''iwaaku'')\\
208: Steelix / Haganeil (ハガネール ''haganeeru'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/onix095.png]]
[[caption-width-right:240:Onix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/steelix208.png]]
[[caption-width-right:240:Steelix]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/megasteelix208m.png]]
[[caption-width-right:240:Mega Steelix]]
->[-''Steelix debuts in ''Gold and Silver'', while its Mega Evolution debuts in ''Omega Ruby and Alpha Sapphire''''-]

Onix is a massive snake made entirely out of boulders. Unfortunately, its only good stat was defense and its typing left it with a ton of weaknesses. It evolves into Steelix, a massive snake made entirely out of steel. Steelix isn't super-amazing, but it's still a huge improvement over Onix. In ''Omega Ruby'' and ''Alpha Sapphire'', Steelix gained a Mega Evolution with Sand Force.
----
* AchillesHeel: Onix takes quadruple damage from Grass- and Water-type attacks.
* BodyToJewel: Mega Steelix has had parts of its body crystallize. Given that lore states Onix becomes Steelix as a result of pressurization, it would seem that Mega Steelix has undergone further compression to become part diamond.
* BossBattle: Both Onix and Steelix. Onix is the first gym boss of Gen I (and by extension, the first boss of the entire series), being Brock's signature Mon. Steelix is Jasmine's signature, she being the sixth gym leader of Johto/Gen II.
* DishingOutDirt: Onix is a Rock and Ground-type. Steelix loses Rock, but keeps Ground.
* TheGiant: The Onix evolution group is among the largest Pokémon in the franchise so far.
* ExtraOreDinary: Steelix drops the Rock-typing to become part Steel.
* FakeUltimateMook: Onix was the former trope namer as "Level 5 Onix". Despite being a 28-foot snake made of solid rock, its only notable stats are 160 base Defense and a subpar 70 Speed; everything else is pathetic. Your ''unevolved'' starter Pokémon can hit harder than it and has more HP; once it evolves, it'll surpass Onix in likely every way except Defense. For a direct comparison, Rattata, the definitive [[ComMons Com Mon]], both hits harder than Onix and moves faster than it, and has almost as much HP.
* FireIceLightning: Steelix learns Fire Fang, Ice Fang, and Thunder Fang naturally (though you need the Move Relearner to get at them).
* FragileSpeedster: Onix's Hidden Ability is Weak Armor, which causes physical attacks against it to reduce its Defense while increasing its Speed (though its terrible HP makes this strategy questionable). Their naturally-learned Rock Polish can also help with this.
* LastChanceHitPoint: Their Sturdy Ability, which lets them survive any attack from full health with 1 HP remaining.
* MightyGlacier: Upgrades to this upon evolving into Steelix. It gains better defensive abilities (notably HP) and decent attacking power, and in the process trades in the Speed it had as Onix. It even learns Curse naturally to make it even more of one, trading in more Speed for even more Attack and Defense. Mega Steelix amps this up by boosting its Defense to the same level as Mega Aggron, increasing its Attack and Special Defense as well.
* MutagenicFood: Onix feeds on the earth it tunnels through, making it something more like a rock-worm rather than a rock-snake. Steelix is theorized to have evolved from Onix accumulating iron ore from the dirt it eats over the course of 100 years.
* OrbitingParticleShield: Mega Steelix has thin shards of crystal orbit its head.
* OurDragonsAreDifferent: They may draw inspiration from the wyrm, since they naturally learn Dragonbreath.
* SegmentedSerpent: Both of their bodies look like they're made out of individual boulders.
* SiliconBasedLife: Onix is a living rock snake while Steelix is a living steel snake.
* SocializationBonus: Needs to be traded to evolve. However, in some games, Steelix can be a rare wild encounter and even an in-game trade.
* StoneWall: Onix's ''only'' decent stats are Defense and Speed. Everything else approaches ''Sunkern''-level bad.
* StandardStatusEffects: Potentially defied by Steelix's Sheer Force Ability. Any attack it uses that can induce one of these will forgo that chance in favor of dealing additional damage instead. Even better, it learns [[FireIceLightning all three elemental fang attacks]], all of which fall in this category.
* SuperMode: Steelix gains a Mega Evolution in ''Omega Ruby'' and ''Alpha Sapphire''. It gets a decent boost to its Attack, Defense, and Special Defense stats to become a more effective MightyGlacier and the ability Sand Force to increase the damage of its Ground, Rock, and Steel attacks during Sandstorms.
* UselessUsefulSpell:
** Their Rock Head Ability. The only recoil-inducing move they learn is Double-Edge, which is pointless since STAB-boosted moves hit just as hard or harder.
** The family gets Rototiller as an egg move. Considering the amount of chain-breeding needed to get an Onix with the move (Lopunny to Cacnea to Paras to Dwebble to Onix), all it does is raise the attack stats of all Grass-types on the field, which can be lethal to Onix itself.
* WarmUpBoss: This is likely an {{Artifact}} justification for Onix's terrible stats across the board except for defense. As the first boss it looks and feels like a challenge to overcome for ComMons that only have weak physical moves, but doesn't hit back that hard itself so even new and young players have a good chance to win.
* WeatherManipulation: Both learn Sandstorm naturally, which is helpful for patching up Onix's iffy Special Defense.
[[/folder]]

[[folder:Drowzee and Hypno ''[-(Sleepe and Sleeper)-]'']]
!096: Drowzee / Sleepe (スリープ ''suriipu'')\\
097: Hypno / Sleeper (スリーパー ''suriipaa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/drowzee096.png]]
[[caption-width-right:240:Drowzee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hypno097.png]]
[[caption-width-right:240:Hypno]]

Those who didn't have the luck or patience to capture Abra would have to settle for this Pokémon instead. These Pokémon love eating dreams and are willing to put anyone to sleep just to sample their dreams. Unfortunately, this habit made them earn a seedy reputation, especially since most of their targets for dream-eating and hypnotizing are children.
----
* AdultFear: It's known that Hypno likes to kidnap children and brainwash them with hypnosis so they can eat their dreams; the ''Fire Red'' and ''X'' Pokédex entries mention that one individual did exactly this. What isn't helping is that Drowzee prior, according to the ''Silver''/''Soul Silver'' entries, specifically has more fondness for ''children's'' dreams than adults’. In ''Fire Red''[=/=]''Leaf Green''[='=]s post-game story, a Hypno outright attacks Lostelle (a little girl) in a forest on the Sevii Islands. This leads to [[MemeticMolester a lot of tasteless yet arguably hilarious]] [[PaedoHunt pedophilia jokes]] within the fandom. In fact, the aforementioned attack on one of the Sevii Islands is a sidequest where the player intervenes to rescue the Hypno's target, and it was mentioned on an episode of the original ''Pokémon'' series.
* CombatPragmatist: They aren't hesitant at all to use their prowess in hypnosis against opponents.
* GagNose: Both of them have rather large noses — Drowzee in particular has one resembling a tapir's trunk, and Hypno's is that of a proboscis monkey's honker.
* HypnoPendulum: Hypno uses one.
* MightyGlacier: Unlike many other Psychic-types, they're slow, but have decent defenses. [[SubvertedTrope Subverted]] as their Attack and, starting with Gen II, Special Attack are just as average as their physical Defense stat.
* PsychicPowers: Psychic-type.
* ReluctantMonster: It's clear from some of their entries that they don't really intend any harm in their search for desirable dreams to eat, but that doesn't detract from how much of a ruckus they can cause, their disturbing powers and the way they use them, or how some trained individuals are used for villainous purposes.
* SignatureAttack: Dream Eater, despite not learning the move naturally. Hypnosis, which they do learn naturally, qualifies as well.
* StandardStatusEffects: Apart from the obvious hypnosis, they learn Poison Gas naturally for some unexplained reason.
* StatusBuff: Its ability to learn Nasty Plot gives it at least one offensive advantage over Alakazam.
* StoneWall: They become this after Generation I, where their Special was pretty solid, but in Generation II, their Special Attack [[{{Nerf}} got a considerable drop]] thanks to the Special split.
* YouHaveResearchedBreathing: Their diet is made up of the dreams of other beings. The only way they can learn Dream Eater is by TM, and that is arguably the reason behind said move being a TM consistently across generations.
* {{Youkai}}: They're based on the [[http://en.wikipedia.org/wiki/Baku_%28spirit%29 baku]], spirits who devour dreams.
[[/folder]]

[[folder:Krabby ''[-(Crab)-]'' and Kingler]]
!098: Krabby / Crab (クラブ ''kurabu'')\\
099: Kingler (キングラー ''kinguraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/krabby098.png]]
[[caption-width-right:240:Krabby]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/kingler099.png]]
[[caption-width-right:240:Kingler]]

Crab Pokémon that are bright red in color, these guys boast a respectable Attack stat, although it couldn't really be utilized well by their typing until Gen IV. Other talents include slicing and walking sideways.

A special Kingler caught in a Raid Battle in Galar has the ability to Gigantamax, which gives it access to G-Max Foam Burst, a Water-type damaging move that harshly reduces the speed of opponents.
----
* ArmoredButFrail: High 115 base Defense, but a pitiful 55 base HP means that moves that can can circumvent its defenses make short work of it.
* BalanceBuff:
** Gen IV gave them the ability to learn Agility, which patches up their poor speed.
** Gen V gave them access to the Sheer Force ability, but they sadly have very few moves that can actually benefit from it.
* CriticalHit:
** Its Shell Armor Ability allows it to avoid these.
** On the other side, its SecretArt of Crabhammer has an increased chance to inflict one.
* DishingOutDirt:
** An indirect example in its naturally-learned Mud Sport, which reduces the damage it takes from Electric attacks to one-third, thus reducing its weaknesses to [[GreenThumb one]].
** Does less well in regards to attacks; Mud Shot runs off of its poor Special Attack, and Dig is often too predictable to bother with. On the other hand, it has access to Rock Tomb and Rock Slide, useful attacks that both benefit from Sheer Force.
* DivergentCharacterEvolution: Unlike most copycat species, Kingler and [[Characters/PokemonGenerationIIIFamilies Crawdaunt]] have steadily been made more dissimilar playwise, but still maintain a {{Foil}} relationship and are each perfectly viable. Kingler has Agility while Crawdaunt has Dragon Dance (and both get Swords Dance); Kingler has the Sheer Force ability while Crawdaunt has Adaptability; Kingler is primarily physically focused with higher base speed, while Crawdaunt is a bit slower and more fragile in exchange for enough Special Attack to run mixed movepools.
* ExactlyWhatItSaysOnTheTin: Krabby's Japanese name, as seen above.
* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed, as it's more than 62 feet tall.
* LightningBruiser: It's actually not that slow, so one good use of Agility (which it can be bred with) will give it very respectable Speed.
* MakingASplash: Water-type.
* MightyGlacier: Not speedy, but hits hard and can take a beating itself. Of course, it learns a number of moves that can reduce its opponent's Speed, including Bubble, Bubblebeam, Mud Shot, Icy Wind, and Rock Tomb.
* OffModel: Kingler's front sprite in ''Red and Blue'' showed it with two equally-oversized pincers, and all of its Generation I back sprites had the right claw as the bigger one.
* OneHitKO: Naturally learns Guillotine.
* PowerfulButInaccurate: Kingler's large pincer has massive crushing power, but is so heavy that it's difficult to aim. According to the Pokédex, at least; Kingler's accuracy is no worse than that of any other Pokémon in-game.
* PowerPincers: Kingler's left claw in particular is massive.
* PowerUpLetdown: Gigantamax Kingler has its damaging Water-type moves replaced by G-Max Foam Burst, that deals damage and also reduces the speed of opposing Pokémon. The added effect is decent, but Max Geyser sets up rain, which increases the damage of Water-type moves, on top of Kingler already being able to use Agility to patch up its speed.
* RedEyesTakeWarning: Gigantamax Kingler has red eyes, and has a claw capable of pulverizing anything combined with strongly alkaline bubbles that quickly melt anything hit by them.
* RightHandOfDoom: Its left claw is an exaggeration of the real-life fiddler crab's oversized claw.
* SecretArt: Crabhammer, albeit no longer exclusive since Gen III. Fittingly, it has only been shared with other crustacean-based Pokémon.
* SeldomSeenSpecies: Gigantamax Kingler are based on the japanese spider crab, unlike its base form that is based on fiddler crabs.
* ShownTheirWork: Gigantamax Kingler's foamy beard is based on the phenomenon where land-dwelling crabs produce bubbles as part of their breathing process, or as an answer to predators.
* StandardStatusEffects: Defied by its Hidden Ability of Sheer Force. Any attacks that would have a chance of inflicting one of these forgoes that chance in favor of boosted power (and the potential to boost them even further with the Life Orb item without suffering recoil damage).
* StatusBuff: Gets a ''lot'' of these, actually. Swords Dance, Iron Defense, Agility, Amnesia, Double Team, Hone Claws... just about the only stat it can't boost is Special Attack.
* StatusBuffDispel: It can be bred with Haze, allowing it to negate all active Status Buffs.
* SuperMode: Gains the ability to Gigantamax in ''VideoGame/PokemonSwordAndShield'', which replaces any damaging Water-type moves with the move G-Max Foam Burst, while also giving it a BadassBeard made of foam and also switches its design to one heavily reminiscent of the japanese spider crab.
* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[CriticalHit Oh boy, did that change!]]
* WeakToMagic: Kingler has high physical Defense, but has a poor base 50 Special Defense.
[[/folder]]

[[folder:Voltorb and Electrode ''[-(Biriridama and Marumine)-]'']]
!100: Voltorb / Biriridama (ビリリダマ ''biriridama'')\\
101: Electrode / Marumine (マルマイン ''marumain'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/voltorb100.png]]
[[caption-width-right:240:Voltorb]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/electrode101.png]]
[[caption-width-right:240:Electrode]]

Electric-type Pokémon that look like Poké Balls. They probably have the simplest design in the series. Since their game sprites resemble item sprites, unsuspecting adventurers will get a nasty shock when they find that what they thought was an item is actually an angry Pokémon that's prone to exploding. It was once known as ''the'' fastest Pokémon in the game, and is still only surpassed by Speed Forme Deoxys, Ninjask, and Pheromosa.
----
* ActionBomb: They tend to explode at the slightest provocation. This comes into play in-game by it naturally learning Self Destruct and Explosion, as well as having Aftermath as an ability.
* BalanceBuff: Gen VII made the line ''even faster''.
* CheshireCatGrin: Probably because it's always itching to ruin your day with Explosion.
* ChestMonster: Look like Poké Balls on the overworld, which contain items. Checking them leads to a battle.
* EyePop: Electrode's fainting animation in the console games.
* FixedDamageAttack: A rare user of Sonicboom.
* FragileSpeedster: Electrode is the fastest Electric-type Pokémon, but its offensive and defensive stats are rather sub-par.
* GlassCannon: With Electro Ball in play, and even moreso with boosts from Charge Beam and Charge.
* ItAmusedMe: According to the Pokédex, one of the reasons Electrode tend to blow themselves up is just to amuse themselves when they're bored.
* MechanicalLifeforms: Said to have first appeared near a factory that made Pokéballs, and are one of the few mons that qualify as this trope that aren't Steel-type.
* NoBiologicalSex: Both Voltorb and Electrode are genderless.
* NoMouth: Voltorb lacks a mouth, but gets one upon evolution.
* OffModel: Their coloring in Gen I is different from future installments, being yellow[[note]]in ''Yellow'', they're more of an orangish color[[/note]] rather than red.
* PerpetualSmiler: Electrode in all of its game sprites.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in ''Gold/Silver'' and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoorPredictableRock: Well-known for having a terrible movepool, especially among Gen I Pokémon. Even worse, most of the different-typed moves it gets ([[ExtraOreDinary Gyro Ball]], [[CombatPragmatist Sucker Punch]], [[DishingOutDirt Rollout]]) run off of its shabby Physical attack stat, in addition to being poorly suited to Electrode's playstyle (as mentioned [[UselessUsefulSpell below]]).
* ShockAndAwe: Electric-type.
* SignatureMove: The most well-known users of [[StuffBlowingUp Selfdestruct and Explosion]], thanks to the anime; if only they had the attack power to back it up...
* StandardStatusEffects: Its Static Ability can inflict paralysis on opponents that physically strike it. In addition, its high Speed but poor attacking stats lead most players to have it [[SupportPartyMember cripple opponents with Thunder Waves before they can react.]]
* UnitsNotToScale: Voltorb are four times the size of a regular Poké Ball, and Electrode are even larger, yet they appear as regular Poké Balls on the world map.
* UselessUsefulSpell: A lot of the attacks it can use are pointless on it, even when ignoring its poor physical Attack. Gyro Ball requires the user to be slower than its opponent to do much, which isn't likely to happen with Electrode. [[ActionInitiative Sucker Punch]] is similarly pointless, given how Electrode is likely to outrun just about everything anyway. Rollout requires several consecutive hits to build its power to destructive levels, which isn't likely to happen with a FragileSpeedster like Electrode. As for Explosion, it's surprisingly easy to survive given Electrode's poor Attack.
* WildMassGuessing: In-universe, their Pokédex entries and [=NPCs=] speculate on where they came from. Are they experiments gone wrong? Mutated Pokéballs? [[BreadEggsBreadedEggs Poké Balls mutated by an experiment gone wrong?]] No one seems to know.
[[/folder]]

[[folder:Exeggcute and Exeggutor ''[-(Tamatama and Nassy)-]'']]
!102: Exeggcute / Tamatama (タマタマ ''tamatama'')\\
103: Exeggutor / Nassy (ナッシー ''nasshii'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggcute102.png]]
[[caption-width-right:240:Exeggcute]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/exeggutor103.png]]
[[caption-width-right:240:Exeggutor]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanexeggutor103a.png]]
[[caption-width-right:240:Alolan Exeggutor]]
->[-''Alolan Exeggutor debuts in ''Sun and Moon''''-]

Exeggcute is a clutch of what appears to be six cracked/broken eggs with faces on them (actually plant seeds), each with distinctive expressions. Despite this, they all constitute a single Pokémon, linked together by telepathy. They evolve together to form Exeggutor, a coconut tree with legs and 3 coconut heads, courtesy of the Leaf Stone.

In the [[VideoGame/PokemonSunAndMoon Alola region]], a unique form of Exeggutor are found. Due to the year-long tropical sun, they grow incredibly tall, up to 35 ft, making them the second-tallest Pokémon known. Alolan Exeggutor also have a fourth head on its tail, which is useful for protecting itself from threats close to the ground. Alolan Exeggutor are Grass/Dragon instead of Grass/Psychic.
----
* AHeadAtEachEnd: Alolan Exeggutor sport an additional head on their tails.
* AchillesHeel: Regular Exeggutor takes quadruple damage from Bug-type attacks. Alolan Exeggutor takes quadruple damage from Ice-type attacks.
* BalanceBuff: Generation VII gave Exeggutor a small buff to its Special Defense.
* CrouchingMoronHiddenBadass: Despite looking rather clumsy, Exeggutor is very efficient in terms of stats, with a base stat total that rivals Aegislash, Chandelure, Flygon, and Starmie, among others.
* ContinuityNod: It's stated in Generation III Pokédex entries that Exeggutor originally hails from the tropics; four generations later, it's stated that Alolan Exeggutor is believed to be the true form of Exeggutor. Long-necked Exeggutor have been sparsely depicted in other Pokémon media; most prominently in the ''Manga/PocketMonsters'' manga where Red's Clefairy had angered one after mistaking it for an actual coconut tree and hurting one of its heads trying to remove it.
* TheDividual: The individual eggs all act as a single Pokémon. It isn't easy to tell the eggs apart, but at least one has an exposed yolk and another has a face with a glum expression instead of an angry one.
* EarlyInstallmentCharacterDesignDifference: Exeggcute's first sprite had one of its eggs much larger than the other five. In later sprites, all six eggs are the same size.
* EggFolk: Zigzagged with Exeggcute. While it is referred to as the egg pokemon with a few pokedex entries saying that it is a group of sentient eggs even looking to be eggs with cracks, it also has some entries pointing out how it has properties of seeds.
* FightingClown: Alolan Exeggutor are very goofy-looking in appearance, and are ridiculously tall, so much so that their heads cannot be seen during battle, but make no mistake, they are part Dragon.
* GoldMakesEverythingShiny: Exeggcute's shiny look. Justified as it's a visual pun on the story of the goose that laid the golden egg.
* GreenThumb: Grass-type, despite being a group of eggs in its base form.
* HiveMind: Six distinct seeds form an individual Exeggcute, though Pokédex data suggests that individual members of an Exeggcute can and do exist, usually looking for a group.
* KryptoniteIsEverywhere:
** The family has ''7'' weaknesses in total, giving it the most weaknesses out of all Pokémon, though it's also tied with Rock/Dark (as of Generation VI), Rock/Fighting (as of Generation VI), Grass/Dark (as of Generation VI), and Ice/Grass.
** Alolan Exeggutor loses weaknesses to Fire, Dark, and Ghost, but gains weaknesses to Dragon and Fairy in return, for a total of 6 weaknesses, including a double weakness to Ice-type moves.
* LightningBruiser: Exeggutor can become one if it uses Sunny Day to activate Chlorophyll.
* LogicalWeakness: Alolan Exeggutor have a double weakness to Ice, which is fitting for a Pokémon variety found in a tropical area. And while not applicable to gameplay, their lore notes that their long necks (while making a good weapon to swing at foes) are vulnerable targets for opponents.
* LongNeck: Alola region Exeggutor are incredibly tall. 35 ft. Most of it is a long neck trunk.
* MagicKnight: Alolan Exeggutor have a better physical attack stat than normal Exeggutor and a wider physical movepool to work with, including strong coverage moves like Earthquake, Dragon Hammer, and Brick Break. However, they're still weighted towards the special end of the spectrum.
* MagikarpPower: Exeggcute has very low stats overall, with its only decent one being its Defense. Exeggutor, on the other hand, is very strong to decent in every way but Speed.
* MightyGlacier: Exeggutor has a monstrous Special Attack stat (among Grass types, only Roserade matches it), rather good HP, and decent defenses, but it's rather slow. Its Attack stat is pretty good too, and can have Curse bred onto it to boost both that and its Defense, making it even more of a MightyGlacier (its physical movepool isn't great, though). Alolan Exeggutor are even slower than their mainland cousins, although they receive a slight boost to their physical attack stats to compensate.
* MultipleHeadCase: Exeggutor grow coconut heads that eventually fall off and find other fallen heads to form an Exeggcute. Alolan Exeggutor take this even further by growing heads on their tails.
* {{Nerf}}: Generation II's Special stat split resulted in Exeggutor's high special being relegated to its Special Attack, leaving it with a rather meager 65 Special Defense in return. However, Generation VII would later buff it to a slightly stronger 75.
* OffModel: Both of them in the original Gen I games (barring ''Yellow'' which fixed their sprites):
** Exeggcute's "heads" are all different sizes when in official artwork and future games, they're all more or less the same size.
** Exeggutor's body was very short and wide, while its coconut heads were large enough to cover most of its torso.
* OurDragonsAreDifferent: Alola region Exeggutor are Dragon-types, despite not resembling traditional dragons of any sort. This may be a reference to the Dracaena plant, also known as the "dragon tree", which Alolan Exeggutor resemble.
* OurMonstersAreWeird: Six egg-shaped seeds with random bruises, cracks, and holes in them (plus faces on all six of them) which can turn into a giant pineapple-tree hybrid with three coconut heads — ''and'' both of these forms have psychic powers. How it makes sense is beyond anyone's understanding. The Alola region's Exeggutor are even weirder in that instead of Psychic types, they're Dragon types and have exceptionally long necks and tails with a fourth head at the tip of the tail, similar to Girafarig.
* PerpetualSmiler: Exeggutor is almost never seen without a smile on each of its three heads.
* PlayingWithFire: In keeping with its draconic heritage, Alolan Exeggutor can learn Flamethrower — useful for getting the drop on those pesky Ice-types.
* PsychicPowers: Exeggcute and non-Alolan Exeggutor are Psychic-type.
* SecretArt: [[SpamAttack Barrage]]. This move involves throwing small objects at the opponent. Alolan Exeggutor can also learn [[UseYourHead Dragon Hammer]] upon evolution, though it's no longer unique to it as the ''Ultra'' games also allowed Tropius to learn it.
* SimilarSquad: TheRival's answer to the Bulbasaur line in the Gen I games and their remakes if he doesn't have one. It's appropriately the strongest Grass-type of Gen I by base stat total, and has an advantage over most others that are part Poison.
* StealthPun: Exeggcute is an ''egg plant''.
** Alolan Exeggutor gets a Dragon typing. [[spoiler:Dragonfruit.]]
* StandardStatusEffects: Exeggcute learns the Poison Powder/Stun Spore/Sleep Powder trio. Exeggutor learns Hypnosis, though [[UselessUsefulSpell Sleep Powder is inherently better due to its greater reliability and better accuracy]] (Sleep Powder has always been 75% while Hypnosis was 70% in Diamond/Pearl, and 60% everywhere else). The ''only'' saving grace for Hypnosis is that, as of Gen VI, [[ThisLooksLikeAJobForAquaman Sleep Powder is no longer able to put Grass-types to sleep while Hypnosis can.]]
* StatusBuff: Their Hidden Ability "Harvest" effectively gives unlimited berries.
* StuffBlowingUp: Learns Egg Bomb, Seed Bomb, and Explosion.
* WhenTreesAttack: Standard Exeggutor somewhat resembles a coconut tree, but Alolan Exeggutor is very clearly based on one with its long, trunk-like neck.
* WolverinePublicity: Its Alolan form was heavily promoted after its reveal in ''Sun/Moon'', but in the game itself, it doesn't really get much screentime, being available at the very last island and is not used by any opposing trainers.
* UseYourHead: Dragon Hammer has Exeggutor swing its entire upper body onto the foe. When you're a good 35 feet tall, that's gotta hurt.
* UndergroundMonkey: The exceedingly tropical climate of Alola produced an Exeggutor of titanic proportions.
* WhenAllYouHaveIsAHammer: [[UseYourHead Dragon Hammer]] is the only Dragon-type move that Alolan Exeggutor learns through level-up, and is appropriately named to boot.
[[/folder]]

[[folder:Cubone and Marowak ''[-(Karakara and Garagara)-]'']]
!104: Cubone / Karakara (カラカラ ''karakara'')\\
105: Marowak / Garagara (ガラガラ ''garagara'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/cubone104.png]]
[[caption-width-right:240:Cubone]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/marowak105.png]]
[[caption-width-right:240:Marowak]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alolanmarowak105a.png]]
[[caption-width-right:240:Alolan Marowak]]
->[-''Alolan Marowak debuts in ''Sun and Moon''''-]

These Pokémon resemble dinosaurs that wear skulls as helmets. In Cubone's case, the skull it wears is that of its dead mother, and the stains on it are the poor creature's tears as it cries for its long-gone mommy. This made sense back in Gen I when breeding didn't exist. Starting with Gen II and the introduction of breeding, the story has been called into question, since Cubone can be bred complete with the skull and with no ill effects on the mother, so it might be an urban legend. Either way, Marowak is still a badass. Especially when holding a Thick Club.

In the Alola region, due to pressures from Grass-type predators, the Marowak have learned to harness fire by lighting their bones with their skulls like matches, and they've developed a sixth sense to sense the presence of danger, becoming Fire/Ghost-types. They have darker skin and appear to be a bit lankier as well. They also have a vendetta against Mandibuzz, who prey on young Cubone.
----
* AstonishinglyAppropriateAppearance: Alolan Marowak have light green flames on either side of their bone clubs, giving them the appearance of a Hawaiian fire dancer.
* BadWithTheBone: Their weapon of choice is a femur bone, which ''Sun'' and ''Moon'' reveals comes from their deceased mothers. They have a few attacks that take advantage of this and most of them are moves that only this family can learn.
* CombatPragmatist: Marowak is addressed as such (despite not being a Dark-type, as Dark-types didn't come until later and it wasn't retconned like Magnemite and Magneton were), being weak but using bones as weapons.
* ContinuityNod: Alolan Marowak's Ghost typing is likely a reference to Marowak's role in the story of the Generation I games, especially considering the flavor text referencing their mother's vengeful protecting spirit.
* CoolHelmet: Cubone wears the skull of its deceased mother as a helmet. The skull fuses to its face when it evolves into Marowak.
* DamnYouMuscleMemory: Alolan Marowak has the Rock Head ability just like Cubone and other Marowak do, but it's programmed into a different slot, being its hidden ability instead. This can cause players quite a surprise as Rock Head Cubone evolves into Cursed Body Alolan Marowak, and Battle Armor Cubone evolves into Rock Head Alolan Marowak.
* DemBones: The stock skeleton monster to go along with Gastly as the stock ghost monster in the BigBoosHaunt Lavender Tower stage. Instead of literally being skeletons, however, the family wears skulls to give themselves a menacing appearance, and Alolan Marowak even has matching skeleton markings on its back. They're also very good at wielding bones as weaponry and even have an item that only they can use called the Thick Club, which doubles their attack stat.
* DiscardAndDraw: Upon evolving into Alolan Marowak, Cubone ditches its Ground-type completely in favor of Fire/Ghost, giving it a completely different set of resistances and weaknesses.
* DishingOutDirt: Cubone and most Marowak are Ground-types. Ironically, the moves which involve them throwing their bone (Bone Club, Bonemerang, and Bone Rush) are also Ground-type and thus can't hit Flying-type Pokémon, no matter what the 'dex wants you to believe.
* DueToTheDead: Alolan Marowak mourn and bury their dead as a custom.
* EarlyInstallmentWeirdness: The Marowak that shows up in the Pokémon Tower is an actual ghost of a deceased being, not a Ghost-like creature like the various Ghost-types. Nothing like it shows up in later games.
* ForeverWar: ''Sun'' and ''Moon'' reveals that Cubone are the preferred prey of Mandibuzz, which are attracted to the sound of their crying. [[MamaBear Marowak]] spend their time hunting Mandibuzz to take revenge.
* FromNobodyToNightmare: Possible overlap with WhosLaughingNow. Historically, the species was known for being weak and preyed upon — until they figured out they could use bones as weapons. Then there's the whole "Cubone's mother dies and goes from crying over it to becoming a RoaringRampageOfRevenge" story...
* GameBreakingBug: Victim of one in Generation II, where a max attack Marowak with a Thick Club that used Swords Dance would hit the Attack cap and wrap around to very low Attack.
* GuardianEntity: In Gen I, the literal ghost of a Marowak is a vengeful spirit protecting her baby Cubone. For Alolan Marowak, it is said the spirit of their mothers empower their bones to defend them even in death.
* HomingProjectile: The fireballs Alolan Marowak conjure pursue their targets until they strike.
* AnIcePerson: The line can inexplicably learn Ice Beam and Blizzard though [=TMs=] (making Alolan Marowak one of the ''very'' few Fire-types [[YinYangBomb capable of using Ice-type moves]]), though they can't use them well due to their poor Special Attack.
* InformedAbility: The ''Sun and Moon'' Pokédex entries mention Alolan Marowak using their Bonemerang attack to knock Mandibuzz out of the sky. As a Ground-type attack, Bonemerang has no effect on the Flying-type Mandibuzz under normal circumstances.
* KingMook: A Totem Alolan Marowak appears in the trial of Wela Volcano Park in ''VideoGame/PokemonUltraSunAndUltraMoon'', replacing Salazzle.
* LeanAndMean: Alolan Marowak are thinner than the stocky Ground-type Marowak and have a more sinister appearance as well. To be precise, regular Marowak weigh about 99.2 lbs, while Alolan Marowak average at 74.9 lbs.
* LighterAndSofter: At least one anime special rewrote Cubone's "Lonely" moniker as down to it having an aloof, selfish attitude, ignoring its game's dex entry entirely.
* MightyGlacier: Marowak's not too fast, but with a Thick Club, it can hit like a Mack truck, essentially having Huge Power as an item giving it roughly 210 base attack and has 110 base defense. Alolan Marowak plays up the defensive portion of this trope, with its typing plus Lightning Rod giving it a whopping 10 resistances and immunities — more than half the types in the game and the most of any non-Steel-type 'mon.
* NotCompletelyUseless: While Lightning Rod sounds useless for a Pokémon that has low Special Attack and being outright immune to Electric attacks in the regular form's case, Lightning Rod does redirect Electric-type moves in Double and Triple battles, allowing Marowak to redirect said attacks away from any teammates who might be weak to it. Alolan Marowak also appreciates it much more than normal Marowak, as it is otherwise neutral to Electric, and Lightning Rod adds to its already impressive list of resistances and immunities.
* OffModel: Marowak has white spikes on its back in its Gen I backsprite, which are absent in its other depictions.
* PlayingWithFire: Unlike the majority of the world's Marowak, Alolan Marowak are part Fire type. All Marowak are capable of using Fire-type moves like Flamethrower or Fire Punch.
* ThePowerOfLove: Alolan Marowak gained their sixth sense through their great care for their partners.
* PunnyName: Marowak = Marrow + Whack. It whacks enemies with a marrow-filled bone.
* {{Revenge}}: One of their Pokédex entries mention that once Cubone strengthens its resolve, it evolves into Marowak in order to get revenge on those who killed its mother. The ''Sun and Moon'' entries also state that after evolving, they hunt Mandibuzz out of revenge since Mandibuzz prey on Cubones.
* SecretArt: Bone Club and Bonemerang are ground-type moves that only Cubone and Marowak can learn. Both of them take advantage of the bones that they wield as weapons. Bone Rush was another bone-based move that was also exclusive to them until Gen IV, when Lucario can also learn it. Alolan Marowak gain the Ghost-type Shadow Bone which may debuff a target's Defense.
* ShockAndAwe: Alolan Marowak is capable of learning Thunderbolt and Thunder.
* SkeletonsInTheCoatCloset: Cubone wears the skull of its dead mother.
* SoulPower: Alolan Marowak are part Ghost-type.
* StockFemurBone: The one they're holding.
* TechnicolorFire: Alolan Marowak have bone clubs whose ends are covered in light green flames.
* UndergroundMonkey: Alolan Marowak are different from Marowak elsewhere by being Fire/Ghost types. They evolve from seemingly ordinary Ground-typed Cubone.
* WeaksauceWeakness: While no Pokémon will much appreciate having its item removed, this line is particularly vulnerable to the very common Knock-Off, which will halve its damage output in one fell swoop assuming it holds the Thick Club (it almost always does). This goes double for Alolan Marowak, which is additionally weak to the damage component of the move (Alolan Marowak is part-Ghost and Knock-Off is Dark).
* WeaponOfChoice: The Thick Club, which doubles the Attack of any Cubone or Marowak that holds it.
* YouKilledMyFather: Mother variant. Saddened by the death of its mother according to the Pokédex, regular Marowak in desert terrains specifically direct their rage at the Mandibuzz who prey on them.
[[/folder]]

[[folder:Tyrogue, Hitmonlee, Hitmonchan, and Hitmontop ''[-(Balkie, Sawamular, Ebiwalar, and Kapoerer)-]'']]
!236: Tyrogue / Balkie (バルキー ''barukii'')\\
106: Hitmonlee / Sawamular (サワムラー ''sawamuraa'')\\
107: Hitmonchan / Ebiwalar (エビワラー ''ebiwaraa'')\\
237: Hitmontop / Kapoerer (カポエラー ''kapoeraa'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tyrogue236.png]]
[[caption-width-right:240:Tyrogue]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonlee106.png]]
[[caption-width-right:240:Hitmonlee]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmonchan107.png]]
[[caption-width-right:240:Hitmonchan]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hitmontop237.png]]
[[caption-width-right:240:Hitmontop]]
->[-''Tyrogue and Hitmontop debut in ''Gold and Silver''''-]

In Gen I, when you defeated the Karate King in the Fighting Dojo, you were given a choice between two fighting Pokémon: Hitmonlee, who specializes in kicking attacks and Hitmonchan, who specializes in punching attacks. Both these Pokémon seemed to be related but didn't evolve into one another. That changed with Gen II when they introduced Tyrogue, a fighting type that [[MasterOfNone didn't seem to specialize in anything]] — yet. They need to be trained in a certain stat to evolve into Hitmonlee (higher attack), Hitmonchan (higher defense), or the new third member, Hitmontop, who specializes in spinning on his head (their attack and defense stats are even).
----
* ActionInitiative: All of them can learn Mach Punch, Bullet Punch, Fake Out, and Vacuum Wave (though they're much less effective with that last one). Hitmontop is even one of the rare few with both the Technician ability and a priority move they can get STAB with. Additionally, Hitmonlee and Hitmontop can get [[CombatPragmatist Sucker Punch]] from Gen IV Move Tutors, though Hitmonchan can't learn it.
* AllYourPowersCombined: Being an [[OneGenderRace all-male line]] with three possible evolutions, this group has the distinction of having breedable moves, but only from the line's other forms. This leads to any one of these Pokémon being able to learn and combine the moves of all three of them on one moveset.
* AwesomeButImpractical: Hitmonchan couldn't make good use of the elemental punches until ''Diamond and Pearl'', since they were tied to the wrong attack stat for Hitmonchan to use them well.
* BalanceBuff: Gen IV brought the Physical/Special split. Now all of Hitmonchan's {{Elemental Punch}}es run off its Attack and not Special Attack, making them considerably better. The same generation gave them the Iron Fist ability, pumping up their punching attacks even more, and Drain Punch to heal themselves.
* BareFistedMonk: Hitmonchan, being a punching specialist, is the most notable example, though all of them qualify.
* BoxingBattler: Hitmonchan, with his RedBoxingGloves and boxing techniques.
* UsefulNotes/{{Capoeira}}: Hitmontop is based on a Capoeirista [[note]]or maybe a breakdancer?[[/note]]. Their signature move, Triple Kick, is likely based on the ''Meia Lua de Compasso'', or "Half Moon Compass," a strong but impractical spinning kick often repeated indefinitely for show. Unlike in real life, said move has very low damage, with 60 Power. [[note]]It hits three times but starts at 10, then goes up to 20 and 30 on the next few hits.[[/note]] (STAB and Technician boost it up to more respectable heights, but that doesn't really help.) Starting in ''VideoGame/PokemonXAndY'', Hitmontop's default stance is changed from upside-down to the standard Capoeira movement (''Ginga'').
* ConfusionFu: Hitmonchan, Hitmonlee, and Hitmontop have very diverse movepools, with access to boosting moves like Bulk Up and Agility, utility like Rapid Spin and Fake Out, and all three of the [[ElementalPunch elemental punches]]. Hitmontop and Hitmonlee also both have multiple very useful abilities, with Intimidate and Technician in the former case and Unburden and Reckless in the latter.
* DeathOrGloryAttack: Hitmonlee's High Jump Kick. With the boost from Reckless, Hitmonlee has one of the hardest-hitting High Jump Kicks in the game. Of course, if Hitmonlee misses, he [[EpicFail crashes, taking half of the damage he would've dealt himself]].
* {{Determinator}}: Tyrogue's Guts ability activates if they're burdened with a status ailment.
* DisabilitySuperpower:
** Tyrogue can have the Guts ability, which boosts Attack if they're afflicted by a StandardStatusEffect.
** Both Tyrogue and Hitmontop can have Steadfast, which increases their Speed if they flinch.
* EarlyInstallmentCharacterDesignDifference: In early games and medias, Hitmonlee had TsurimeEyes to match the outline of the body's eye holes. In most later appearances, they are just small round ones.
* ElementalPunch:
** Hitmonchan can learn all of the ElementalPunch attacks in the games.
** Hitmonlee can also learn Blaze Kick.
* EverythingsBetterWithSpinning: Hitmontop [[{{Pun}} revolves]] around this. Additionally, both Hitmontop and Hitmonlee have access to the move Rolling Kick.
* ExtremityExtremist: Hitmonchan mainly attacks with punches, Hitmonlee mainly attacks with kicks. Hitmonchan takes it further, though, as the Iron Fist ability specifically boosts punching attacks.
* FragileSpeedster: Hitmonlee is the fastest of the three and has the lowest Defense stat, although 87 Speed isn't that impressive compare to other {{Fragile Speedster}}s. Their Hidden Ability, Unburden, helps somewhat, as it doubles speed after losing or using a held item. One strategy is to give Hitmonlee a Normal Gem and use Fake Out, using up the Normal Gem and activating Unburden.
* GlassCannon:
** Hitmonlee has the highest Attack, but the worst Defense of the three.
** All of them could be this somewhat, as their HP stat is ''horribly'' low. They do share the same Special Defense total, which is quite high for a Fighting-type at 110[[note]]In fact, it's Hitmonchan's and Hitmontop's best stat[[/note]]... but not in the first generation, where Hitmonlee's and Hitmonchan's Special was his modern Special Attack — really, really low. As in, '''30.''' It didn't take very much to KO those two guys.
* HurricaneKick: Hitmonlee and Hitmontop both learn their own spinning kicks (Rolling Kick for Hitmonlee, Triple Kick for Hitmontop), though the former is more of a roundhouse.
* JackOfAllStats: Hitmonchan qualifies for this, having a stat distribution that's more offensive than Hitmontop but more defensive than Hitmonlee.
* MagikarpPower: Tyrogue is a contender for being one of the weakest Pokémon, with all stats at 35 and a limited level-up movepool of essentially Tackle, Fake Out, Foresight, and Helping Hand (outside of breeding). Once they evolve into any of the three, they become ''very'' useful.
* MasterOfNone: Tyrogue has a rather low value of 35 in all his stats.
* MightyGlacier: Hitmontop has a decent Attack stat, a reasonable Defense and the usual high Special Defense, but is the slowest of the three evolutions.
* MinidressOfPower: The fact that [[OneGenderRace they're all male]] doesn't stop Hitmonchan from wearing one.
* NamedAfterSomebodyFamous: Hitmon'''lee''' and Hitmon'''chan''' are named after Creator/BruceLee and Creator/JackieChan. Their Japanese names Ebiwalar[[note]]Hiroyuki ''Ebi''hara, Japanese boxer and flyweight world champion[[/note]] and Sawamular [[note]]Tadashi ''Sawamu''ra, a Japanese ''karateka'' and champion kickboxer[[/note]] are named after Japanese martial arts stars. Hitmonchan's French name is '''Ty'''gnon, after Mike '''Ty'''son.
* NoMouth: Hitmonlee.
* OddNameOut: Unlike Hitmonlee and Hitmonchan, who are named after famous martial artists, Hitmontop is... capoeira/a top. Nintendo and Game Freak probably didn't want to take chances with [[NoCelebritiesWereHarmed celebrity names]] after [[ScrewedByTheLawyers what happened with Uri Geller]].
* OffModel:
** Hitmonlee's [[http://cdn.bulbagarden.net/upload/8/85/Spr_4d_106.png Diamond and Pearl sprite]] has their eyes spaced way too far apart, giving them a really weird appearance.
** Hitmonchan's Red/Green sprites had [[https://reviewingpokemon.files.wordpress.com/2015/01/19098.jpg both their fists covering most of his body]]. It might be a perspective thing.
** Hitmontop's ''Gold'' and ''Silver'' sprites give them a pink-and-blue color scheme instead of the regular brown-and-blue (which was fixed in ''Crystal'').
* OneGenderRace: All of them are always male.
* RapidFireFisticuffs: Hitmonchan's Pokédex entries claim that they deliver volleys of punches too fast for humans to see. They start off with [[SpamAttack Comet Punch]] so that it comes into play in-game.
* RedBoxingGloves: Hitmonchan (or blue, if shiny).
* RubberMan: Hitmonlee has springy legs that allow it to run faster and kick from farther away.
* {{Sarashi}}: Tyrogue have markings on their bodies that look like they are wrapped with white cloth.
* SecretArt:
** Hitmonlee was the only Pokémon able to learn Mega Kick via level up until Gen VII, and was the only Pokémon able to learn High Jump Kick until Gen III and Jump Kick until Gen IV. Hitmonchan remains associated with Mega Punch (one of 3 Pokémon to learn it via level up), the elemental punches (only Pokémon able to learn all 3 in Gen I, and one out of 2 to learn each one), and Mach Punch (only one to be able to learn it in Gen II). Hitmontop gets Triple Kick. The line as a whole had Rolling Kick until Gen VII, which was exclusive to Hitmonlee in Gen I grew to include Hitmonlee and Hitmontop in Gen II.
** Mega Kick, Mega Punch, and the Elemental Punches, however, were [=TMs=] or tutor moves, with a large number of Pokémon able to learn them.
* ShoutOutThemeNaming: In both the original and English, in fact. Hitmonlee is [[http://en.wikipedia.org/wiki/Tadashi_Sawamura Tadashi Sawamura]][=/=]Creator/BruceLee while Hitmonchan is [[http://en.wikipedia.org/wiki/Hiroyuki_Ebihara Hiroyuki Ebihara]][=/=]Creator/JackieChan.
* SpinToDeflectStuff: Thanks to breeding, all of them are capable of learning Rapid Spin, which gets rid of entry hazards on the user's side.
* StealthPun: Tyrogue evolves into Hitmontop when he has a balance of attack and defense. [[DontExplainTheJoke Hitmontop balances on his head.]]
* UselessUsefulSkill: Hitmonchan's elemental punches. While versatile, they were nearly useless in Gen I because of Hitmonchan's horrible Special stat. This was fixed slightly in Gen II when Special was split into two stats, and was completely fixed in Gen IV when the attacks all became physical.
[[/folder]]

[[folder:Lickitung and Lickilicky ''[-(Beroringa and Berobelt)-]'']]
!108: Lickitung / Beroringa (ベロリンガ ''beroringa'')\\
463: Lickilicky / Berobelt (ベロベルト ''beroberuto'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickitung108.png]]
[[caption-width-right:240:Lickitung]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/lickilicky463.png]]
[[caption-width-right:240:Lickilicky]]
->[-''Lickilicky debuts in ''Diamond and Pearl-]

Lickitung is a weird lizard-like Pokémon known for having a very long and sticky tongue, reminiscent of a chameleon or a skink. It had a pretty wide movepool, but it wasn't spectacular. It was never common (it was only available via an in-game trade back in Gen I) and it was largely ignored. However, in Gen IV, it gained a new evolution that had the stats to utilize its impressive movepool. It can learn Explosion, made more powerful via STAB.
----
* ActionBomb: Lickilicky is occasionally used for its absurdly strong Explosion. It can destroy ''anything'' that isn't a Rock, Steel, or Ghost type (and a few things that ''are''), but it makes Lickilicky faint.
* BigEater: Uses its 6 foot tongue to eat.
* ConfusionFu: Like several Normal-types, it has quite an arsenal of various elemental attacks, and its Attack and Special Attack are close enough that it could work with either with equal effectiveness (though it does have fewer options for boosting its Special Attack).
* CrouchingMoronHiddenBadass: The line has surprisingly good stats and a reasonable movepool, in spite of its outright weird appearance.
* EarlyInstallmentWeirdness: Lickitung was not able to learn Lick in the original games; indeed, the only moves it learned by level-up that could be seen as remotely tongue-related were Wrap and Slam.
* MightyGlacier: Great HP, good defenses, and reasonably usable offensive stats on both sides. Speed? Not so much. Possibly [[LampshadeHanging lampshaded]] in that wild Lickitung have a chance of holding a Lagging Tail, an item that forces its holder to move last.
* NonElemental: Normal-type.
* OverlyLongTongue: Nearly 7 feet long for Lickitung. With Lickilicky, the record for the longest tongue on one is ''more than 82 feet'' — roughly ''fifteen times'' the size of Lickilicky itself.
* OurMonstersAreWeird: Look at them!
* {{Retcon}}: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.
* StatusBuff: Quite a few good ones, actually. It's among the rare few to get Belly Drum and Amnesia, can be bred with Curse to bolster its MightyGlacier status, or can get either Swords Dance or Work Up to just boost its offense.
* UselessUsefulSpell: Naturally learns Me First, which is a move that requires the user to move ''before the opponent'' to do anything. Look at [[MightyGlacier its stats]] and guess why it's a not very useful move.
* WeatherManipulation: Its Hidden Ability is Cloud Nine, which negates all effects of weather while its out.
* WhipItGood: Naturally learns Power Whip. Naturally learning Wring Out could also count.
* YouHaveResearchedBreathing: Lickitung could not learn Lick until Gen II. Averted in later generations, where Lickitung does actually start out with the move.
* {{Youkai}}: Both have similar characteristics to the [[https://en.wikipedia.org/wiki/Akaname Akaname]], possessing a very long tongue and in most depictions being able to produce an almost endless amount of saliva and having a single clawed foot. Their pink coloration also brings to mind and contrasts somewhat with the primarily red coloration that the Akaname is famous for, the name literally translating to red filth.
[[/folder]]

[[folder:Koffing and Weezing ''[-(Dogars and Matadogas)-]'']]
!109: Koffing / Dogars (ドガース ''dogaasu'')\\
110: Weezing / Matadogas (マタドガス ''matadogasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/koffing109.png]]
[[caption-width-right:240:Koffing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/weezing110.png]]
[[caption-width-right:240:Weezing]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/galarian_weezing.png]]
[[caption-width-right:240:Galarian Weezing]]
->[-''Galarian Weezing debuts in ''Sword and Shield''''-]

Koffing and Weezing are strange Pokémon with origins that are hard to pinpoint. It might be the living manifestation of smog, or it might be a levitating SeaMine. Either way, it's a very good defensive wall, with only a single weakness (once abilities came about in Gen III) and a high defense.

Weezing spotted in Galar exhibit Fairy-type attributes and consume the toxins in the air they breathe, cleaning the atmosphere as a result; some clouds of this material take on the form of moustaches, and they are adorned with hat-like smokestacks. They originally became this form during a time when factories choked the air with pollution, and Koffing and Weezing were far more common. While still Poison-types, they're noted to have less potent toxins than their Kantonian counterparts.
----
* ActionBomb: Learns Selfdestruct and Explosion.
* AmbidextrousSprite: Weezing's big and small heads would switch sides in the sprite based games. In-universe, this is explained by Weezing being able to inflate and deflate each of its heads at will.
* AnimalFacialHair: Galarian Weezing's smoke forms a moustache on the larger head and a full beard on the smaller one. This combined with the smokestack top hats make Galarian Weezing resemble a 19th century factory owner.
* BossBattle: Weezing is the fifth ([[SequenceBreaking or sixth]]) gym boss, being Koga's signature in Gen I.
* CrouchingMoronHiddenBadass: Though not exactly a "moron" unless you consider its role in the anime, you probably wouldn't guess at first that Weezing has a base stat total of 490, the same as Electabuzz and Kangaskhan, among other heavy hitters. It also has a larger movepool than you might expect, too, including Shadow Ball, Flamethrower, and Thunderbolt.
* DeadlyGas: Emits this with Poison Gas and Smog.
* TheEeyore: Weezing looks like it's always miserable. In fact, [[DeathSeeker it's possible for it to have a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.]]
* HomeFieldAdvantage: Galarian Weezing's hidden ability is Misty Surge, the same as Tapu Fini, which creates Misty Terrain upon entering the battle field.
* LivingGasbag: It ''might'' be this. In the anime, it's depicted as being a solid rock full of gas, but the games suggest that it's more flexible than that — perhaps ''too'' flexible, seeing as it sometimes "overinflates its round body and explodes".
* MightyGlacier: Fair offensive stats, great Defense, and has only one weakness thanks to Levitate, but pitiful Speed and HP.
* MuckMonster: Like the Grimer family, they are animated waste, but as a variant based on polluted gas. Koffing and regular Weezing also gain Stench as a hidden ability.
* MultipleHeadCase: Weezing, although the two heads are conjoined. According to a few Pokédex profiles, there are occasionally ''three''-headed Weezings.
* NiceHat: The "smokestacks" on top of Galarian Weezing's head resemble very tall stove top hats.
* OffModel: In the Japanese ''Blue''/international ''Red'' and ''Blue'', Koffing's skull-and-crossbones marking is above its eyes. In every single other official depiction, it's below the mouth.
* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon, though they don't resemble "typical" fairies at all, even other Fairy-types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.
* OxymoronicBeing: Galarian Weezing's Poison/Fairy typing is rather unusual, considering Fairy-types are weak to poison.
* PerpetualFrowner: Both forms of Weezing looks like they're never in a good mood.
* PerpetualSmiler: Koffing looks like it's always in a good mood.
* PinataEnemy: Not normally, but there is a section in the Team Rocket HQ in Gold/Silver and their remakes where you can very easily grind a large number of Geodude, Voltorb, and Koffing, which will usually Self-Destruct. Bring a Ghost-type you've been meaning to train and... free levels, yay!
* PoisonousPerson: Poison-type. The Galarian version of Weezing are also Fairy-type, and can still weaponize their undigested toxins.
* PowerNullifier: Koffing and all Weezing's second ability is Neutralizing Gas, an ability that cancels out other Pokémon abilities.
* PowerUpLetdown: Galarian Weezing have the hidden ability Misty Surge. Immunity to status for grounded Pokémon is rather nice, ''except'' that half, or most of Weezing's utility is the ability to use Will O' Wisp, Toxic and Toxic Spikes, with opposing Pokémon now being immune to all of those for 5 turns.
* RecurringElement: Although not until Generation V; Koffing forms a Poison-typed parody of the LandSeaSky triumvirate with Grimer and Trubbish, in that they represent three distinctive forms of ''pollution''. Koffings, specifically, are the Air Pollution Pokémon, representing toxic fumes, industrial air pollutants, smog, and other airborne chemical nastiness.
* QuintessentialBritishGentleman: Galarian Weezing bears a distinct resemblance to one, with its tall "hats" and mustache.
* SecretArt: Smog, pre-Generation IV (although Flareon was able to learn it in Gen I as well).
* SignatureMove: Most commonly associated with Smog.
* SpellMyNameWithAnS: Since Koffing's Japanese name uses the same katakana as the second half of Weezing's name, it's been spelled as either "Dogas" or "Dogars". "Dogars" appears to be the correct spelling, as evidenced by Roxie's song in the Japanese ''VideoGame/PokemonBlack2AndWhite2'' version of Virbank Gym (which merely spells Koffing's Japanese name over and over) including an "R" in the lyrics.
* SuicideAttack: Can learn Selfdestruct, Explosion, and Memento (the latter doesn't deal damage but instead reduces the target's attacking stats).
* TakeThat: Their beta English names were NY and LA. New York and Los Angeles are two cities infamous for their pollution problems.
* TakingYouWithMe: Learns Destiny Bond, which takes down any enemy that knocks Weezing out.
* UndergroundMonkey: In Galar, the native Weezing are grey in color and produce green smoke. They also happen to be Poison/Fairy.
* UselessUsefulSpell: Galarian Weezing can learn Misty Terrain and have Misty Surge as a hidden ability, but the condition is contraproducent in a line whose main selling point is the ability to spam status conditions.
* VisualPun: Galarian Weezing have literal stovepipe hats.
* WalkingWasteland: It stores several toxic gases in its body. Inverted with Galarian Weezing, which actually ''cleans'' the air as it goes around.
* YouHaveResearchedBreathing: Couldn't learn Poison Gas until Gen 2, despite being the Poison Gas Pokémon.
[[/folder]]

[[folder:Rhyhorn, Rhydon, and Rhyperior ''[-(Sihorn, Sidon, and Dosidon)-]'']]
!111: Rhyhorn / Sihorn (サイホーン ''saihoon'')\\
112: Rhydon / Sidon (サイドン ''saidon'')\\
464: Rhyperior / Dosidon (ドサイドン ''dosaidon'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyhorn111.png]]
[[caption-width-right:240:Rhyhorn]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhydon112.png]]
[[caption-width-right:240:Rhydon]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/rhyperior464.png]]
[[caption-width-right:240:Rhyperior]]
->[-''Rhyperior debuts in ''Diamond and Pearl''''-]

Rhyhorn and Rhydon vaguely resemble rhinoceros or ceratopian dinosaurs. It's a great physical Pokémon, but its special stats and speed are rather lacking. Its nose horn may draw electrical attacks to it, but luckily, it's immune to the damage due to being a Ground-type (except for in the anime). Rhydon has the distinction of being the first Pokémon ever designed and coded into the game. Rhyperior is basically Rhydon on steroids; it's even chunkier than before, and it's now gained some armor in the form of orange rocks which reduce super-effective damage by a quarter.
----
* AchillesHeel: The line takes quadruple damage from Grass- and Water-type attacks.
* ArmCannon: Rhyperior has gaps in its palms that function as these.
* AscendedMeme: Rhydon having the Lightning Rod ability, after the infamous moment in the anime where Pikachu defeated a Rhydon by aiming electricity at its horn.
* BossBattle: All three of them, believe it or not:
** Rhyhorn is Giovanni's strongest Mon in his gym battle during the remakes of the Generation I games.
** Rhydon, on the other hand, is Giovanni's strongest in his gym battle of Gen I.
** Rhyperior is Bertha's signature in her Elite Four Battle in ''Platinum''.
* ClingyCostume: Rhypherior's orange belt-looking ornament highly resembles the Protector it must hold when trading in order to evolve.
* TheComputerIsACheatingBastard: For some reason, Brock's Rhyhorn in ''VideoGame/PokemonHeartGoldAndSoulSilver'' has Sturdy as an ability, despite the fact that the line never had the ability before or since.
* ConfusionFu: While not as varied, due to its poor Special Attack stat, Rhyhorn and its evolutions have an incredibly diverse movepool, and can use every element but Psychic and Fairy in one form or another.
* DishingOutDirt: Ground and Rock-type. Notably, this line is the only line with this type combo to have Ground as the ''primary'' type.
* TheDitz: Rhyhorn is said to be so dumb that it has rocks for brains and [[DelayedReaction can charge into a brick wall and not feel any pain until the next day]]. Rhydon is said to be smarter, though still forgetful.
* DumbMuscle: Rhyhorn comes off as this, being really strong but not very intelligent.
* FourLegsGoodTwoLegsBetter: Rhyhorn is stated to not be very bright. Rhydon is said to be smarter due to standing on two legs.
* MagicallyIneptFighter: While the line has a surprisingly large variety of special moves they can learn, they can't use any of them effectively due to the line's poor Special Attack. Their Special Defense is also rather horrible, ensuring that any special Water or Grass attack is almost guaranteed to knock them out instantly.
* MightyGlacier: Slow, but high Attack and Defense, though their Special Defense is terrible. Taken even further for Rhyhorn and Rhydon when given Eviolite, which increases their extremely high Defense to a level very close to the literal Mighty Glacier, Avalugg, and boosts their Special Defense to merely below-average.
* NotCompletelyUseless: The Lightning Rod ability ''might'' come into play if Soak is used, but every Pokémon that can learn that move also learn moves that are super-effective against the Rhyhorn line's natural dual-typing. However, Lightning Rod also has the effect of drawing away Electric-type attacks from allies in Double and Triple Battles, so they can be paired with a Pokémon that is vulnerable to Electric-type attacks (like Gyarados) to keep those attacks from utterly destroying them.
* OffModel: Rhyhorn and Rhydon are colored dark purple in Gen II instead of grey.
* PowerupMount: In ''VideoGame/PokemonXAndY'', a Rhyhorn can be ridden on in Route 9. It can also break boulders. The Rhyhorn outside of the player's home can also be ridden on, but it won't go any further than your doorstep.
* RhinoRampage: Rhyhorn will charge straight ahead (no matter what — or who — is in its path) and only stop when it either hits a wall or [[TheDitz forgets why it's charging in the first place]].
* SecretArt: Rock Wrecker for Rhyperior, although no longer exclusive as of Gen V.
* SocializationBonus: Rhydon needs to be traded while holding a Protector in order to evolve.
* SuperToughness: It has very high HP and Defense, excellent Special Defense under a sandstorm, and super-effective damage is reduced thanks to Solid Rock.
* ThisIsADrill: Rhydon and Rhyperior are the Drill Pokémon, and have drill nose horns.
* UselessUsefulSpell:
** The Rhyhorn line has a low Special Attack stat, so even though they can learn moves such as [[FireIceLightning Flamethrower, Ice Beam, and Thunder]] (and, in the case of Rhydon and Rhyperior, [[MakingASplash Surf]]), these moves do very little damage coming from them.
** Rhyhorn and Rhydon have the Rock Head ability, which prevents recoil damage. However, they only learn two moves that deal recoil damage (Take Down and Double-Edge through tutor) and they are all Normal-type attacks. Upon evolving to Rhyperior, that ability is replaced by the more useful Solid Rock.
[[/folder]]

[[folder:Happiny, Chansey, and Blissey ''[-(Pinpuku, Lucky, and Happinas)-]'']]
!440: Happiny / Pinpuku (ピンプク ''pinpuku'')\\
113: Chansey / Lucky (ラッキー ''rakkii'')\\
242: Blissey / Happinas (ハピナス ''hapinasu'')
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/happiny440.png]]
[[caption-width-right:240:Happiny]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chansey113.png]]
[[caption-width-right:240:Chansey]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/blissey242.png]]
[[caption-width-right:240:Blissey]]
->[-''Blissey debuts in ''Gold and Silver'', while Happiny debuts in ''Diamond and Pearl''''-]

Chansey is a much sought-after Pokémon. Catching them is literally all up to chance, as they're normally only found in the Safari Zone; an area of the game where you don't battle the Pokémon (thus making them ''very'' hard to capture) and the Pokémon can run away from you at any time. Once caught, though, they can prove to be one of the best special walls in the game. With access to a number of healing moves and ''the'' highest HP stat (and a fantastic special defense) of any Pokémon, they can last for quite a while... unless they have to deal with a Pokémon with strong physical attacks, at which point they're screwed eight ways to Sunday. Unlike Chansey or Blissey, Happiny are too young to lay their own eggs, so instead they carry an egg-shaped rock in their pouch in imitation of their evolved forms.
----
* TheArtifact: The whole "catching one is up to chance" thing. Even back in Red/Blue, they were also available in Cerulean Cave, making true Safari Zone exclusives like Kangaskhan and Tauros harder to obtain, and since Generation IV, they're relatively easier to obtain in games where they appear. Though they're still hard to actually get due to low encounter and catch rates, at least they don't run away from battle.
* BadassAdorable: Blissey has a cute appearance, and it is able to learn moves from various types of Pokemon.
* CartoonCreature: The best description one can give of these mons is "Pink Egg Thing".
* CombatMedic: In addition to their healing moves (see TheMedic below), Blissey has a usable Special Attack stat, and they all get [[FixedDamageAttack Seismic Toss]], so they aren't totally helpless.
* ConfusionFu: Like other Normal-Types, they have a ''really'' good movepool, with gems like [[FireIceLightning Fire Blast, Blizzard, and Thunder]]!
* CounterAttack: They can be bred to have Counter, which takes the damage from a physical attack and returns it to the sender twofold. Their sky-high HP and abysmal Defense means they will take a ''lot'' of damage, so if they survive the hit, their assailant will be quickly steamrolled, provided they aren't dealing ScratchDamage or are a [[NoSell Ghost-type]].
* CripplingOverspecialization: They are designed for one purpose: to be a damage sponge of the ultimate degree against special attacks. Everything else ranges from "average at best" to "the worst in the series," although tricky players can get around this.
* DamageSpongeBoss: Chansey and Blissey have absolutely absurd HP. Blissey's base HP is '''255''', which is the highest number a base stat can legitimately be, and Chansey's base HP is just 5 points off from that. At level 100, Blissey's minimum HP is a staggering '''620.''' Maximum HP? '''''714.''''' This actually patches up their horrible Defense, letting them survive anything that isn't boosted by {{status buff}}s or a Fighting-type attack that isn't boosted by [=STAB=].
* DivergentCharacterEvolution: Gen V introduced Eviolite, an item that boosts the defenses of the Pokémon holding it by 50% as long as they have the ability to evolve. A Chansey holding it is ''significantly'' bulkier than the already-bulky Blissey, and becomes the ultimate StoneWall against Special Attacks. However, holding it means you have to forgo other items and become dependent on Eviolite, so moves like Knock Off, Trick, and Magic Room will cripple her far more than Blissey. Chansey's bad offenses force her to use [[FixedDamageAttack Seismic Toss]] if she wants to damage something, while Blissey's Special Attack is high enough that she isn't a complete sitting duck against opponents she can hit super-effectively with the line's [[ConfusionFu movepool]].
* DumpStat: Their Attack and Defense stats, which are among the lowest in the game. Blissey's are both ''10'' while Happiny's and Chansey's are both '''5'''.
* FightOffTheKryptonite: Despite their extremely low Defense, Chansey and Blissey's HP is ''so ridiculously high'' that they can work through it. A [[MinMax Min-Maxed]] Chansey holding Eviolite can prevent [=OHKOs=] from all but [=STAB=] Close Combat/High Jump Kick levels of power.
* FixedDamageAttack: Can learn Seismic Toss to deal damage equal to the user's level, which is ''very'' helpful considering the line's non-existent Attack stat and mediocre Special Attack stat. Once a move tutor move from Gen III, it was made actually breedable onto Chansey in Gen VI, though not onto Happiny for some reason.
* FriendToAllLivingThings: Abhors seeing or sensing sadness, and will do whatever they can to make the person or Pokémon who's upset be happy.
* HealThyself: Naturally learns Soft-Boiled to restore half of their HP. They can also learn Wish through an event.
* HealingFactor: One of their abilities is Natural Cure, which removes StandardStatusEffects upon switching out.
* IAmNotPretty: According to the Pokédex, Happiny doesn't like its curly hair.
* KryptoniteIsEverywhere: A large number of Pokémon favor overpowering physical attacks, and roughly half of them are Fighting-type or use Fighting-type moves. Needless to say, the Egg Pokémon, with its terrible Defense stat, does not appreciate this.
* MagikarpPower: Happiny is an awful Pokémon, but Chansey with Eviolite and Blissey are the two bulkiest Special Walls in the game.
* MamaBear: In ''Sun and Moon'', if a Pokemon in the "baby" egg group calls for help in a battle, there's a chance a Happiny or a Chansey will show up to protect it. In fact, this is the only way to encounter these Pokémon in the wild in these games.
* TheMedic:
** In the anime, Chansey (in Kanto through Sinnoh) and Blissey (in Alola) are used as nursing assistants in Pokémon Centers.
** In-game, they all get a ton of support moves like Heal Pulse, which heals a target for half of its Max HP, and Aromatherapy, which heals all conditions teammates have. One possible ability is "Healer", which has a chance to heal any Pokémon on your side in Double or Triple battles. Special mention goes to an event Chansey that has Wish, which heals whatever Pokémon switches out with it next turn, or itself if it doesn't switch. Since Wish restores HP equal to half the user's max HP, most Pokémon will be fully healed by their Wishes thanks to their extremely high HP stat. Outside of battle, they can use Softboiled to transfer one quarter of their Max HP to another Pokémon.
* MetalSlime: In ''Red and Blue'', Chansey are insanely rare in all locations they can be found in and hard to catch due to being prone to flee in Safari Zone. Later games make it and its evolutionary relatives easier to find.
* MightyGlacier: Since Special Attack and Special Defense are one single stat in ''Red and Blue'', Chansey has above-average offensive power in those games.
* NiceGirl: Incredibly so. They will share their eggs with injured people and Pokémon they come across, and are said to bring happiness to others.
* {{Nerf}}: The Special split that occurred in Generation II greatly reduced Chansey's offensive potential, as it now had to work with a Special Attack stat of 35 rather than its previous Special stat of 105. The introduction of Blissey made up for this, however.
* NonElemental: Normal-types.
* OneGenderRace: Always female.
* OurFairiesAreDifferent: While not actually Fairy-type, Chansey and Blissey can learn Dazzling Gleam via TM and belong in the Fairy Egg Group.
* PerpetualSmiler: All three of them.
* PinataEnemy: While not as famous as its fellow pink medic Audino in this department, the Chansey family gives out an absurd amount of Experience Points once defeated in battle. They're even associated with an item known as the Lucky Egg, which doubles experience points when held.
* PinkIsFeminine: This OneGenderRace line is female-only, and all three forms are pink.
* PokemonSpeak: The Chansey from Copycat's house in Saffron City says "Chann! Sii" in her NPC dialogue.
* RidiculouslyCuteCritter: The whole family are considered to be quite cute.
* ScratchDamage: The Confusion status and Foul Play attack do next to nothing to the line; it uses the target's own Attack stat for the move, while all three have no real Attack stat to speak of (Blissey's Attack stat is ''10'', the prior evolutions have '''5''').
* SecretArt: Softboiled, outside of Generation III and [[AllYourPowersCombined Mew]] in Generation I.
* StoneWall: Indisputably the best special wall in the game, laughing at any special attackers that aren't swimming in [[StatusBuff Status Buffs]]. While they don't like physical hits very much, a maximum Defense investment makes them surprisingly capable of taking them.
* SquishyWizard: In the Gen 1 games the Special stat was used for both offense and defense, so Chansey could actually hit things back.
* TakingYouWithMe: Since recoil moves [[CastFromHitPoints subtract the user's HP]] based on how much the victim loses to the attack, putting a full-HP Chansey or Blissey in the way of it is a nice way to horribly damage or even knock out anything that uses a powerful recoil move.
* UselessUsefulSpell: All of the damaging moves they learn via level-up are physical attacks. Which work off the lowest Attack stats in the game. No amount of MinMaxing or {{status buff}}s can salvage it; they're that weak.
* WeaponOfChoice: The Lucky Punch item increases Chansey's chance to land a CriticalHit. Again, their Attack stat is so awful that even the mighty Critical Hit can't bump physical attack damage up much farther than ScratchDamage, and its Special Attack stat is dismal enough (on par with the likes of [[ComMons Pidgey]]) that special moves won't do much either.
[[/folder]]

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[[redirect:Characters/PokemonGenerationIFamilies]]
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* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon, though they don't resemble "typical" fairies at all, even other Fairy types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.

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* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon, though they don't resemble "typical" fairies at all, even other Fairy types Fairy-types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.
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* {{Unicorn}}: Rapidash, though it's not immediately obvious since its horn is the same color as its skin/fur and blends in. Galarian Ponyta is one even before evolving, having a small black horn and being capable of healing poison via its Pastel Veil ability.

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* {{Unicorn}}: Rapidash, though it's not immediately obvious since its horn is the same color as its skin/fur and blends in. Galarian Ponyta is one even before evolving, having a small black horn and being capable of healing poison via its Pastel Veil ability. It is even categorized as the "Unique Horn" Pokémon.



%%* LadyLooksLikeADude: The Galarian Weezing has a long pipe on top of each head that look like a top hat and bits of green fog on their faces meant to ressemble facial hair, but they still have a 50% chance of being female regardless.



* NiceHat: The "smokestack" that is on top of Galarian Weezing's head resembles a very tall stove top hat.

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* NiceHat: The "smokestack" that is "smokestacks" on top of Galarian Weezing's head resembles a resemble very tall stove top hat.hats.



* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon.

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* OurFairiesAreDifferent: Galarian Weezing are Fairy-type Pokémon.Pokémon, though they don't resemble "typical" fairies at all, even other Fairy types in the Pokémon setting: they're not conventionally cute or particularly impish and lack any pink coloration that the Fairy type is associated with.



* PoisonousPerson: Poison-type. The Galarian version are also Fairy-type, and can still weaponize their undigested toxins.

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* PoisonousPerson: Poison-type. The Galarian version of Weezing are also Fairy-type, and can still weaponize their undigested toxins.



* QuintessentialBritishGentleman: Galarian Weezing bears a distinct resemblance to one with it's tall "hats" and mustache.

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* QuintessentialBritishGentleman: Galarian Weezing bears a distinct resemblance to one one, with it's its tall "hats" and mustache.

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* VersionExclusiveContent: Galarian Ponyta and Galarian Rapidash are exclusive to ''Pokémon Shield''.



* CriticalHitClass: A Farfetch'd holding a Stick has its CriticalHit ratio increased by two stages. The boost given by the Stick stacks with moves that have an increased critical hit ratio, and changes to the critical hit mechanic from Generation VI onwards means that Farfetch'd will ''always'' land critical hits using said moves while holding a Stick. It also learns ''three'' moves with an increased critical hit ratio just by leveling up, and it can have a fourth such move via breeding. Getting its affection high enough through Pokémon-Amie/Refresh also increases critical hit ratio outside multiplayer and battle facilities, which, combined with the Stick, ensures that ''every'' attack is a critical hit, essentially multiplying its attack by 1.5 and letting it [[ArmorPiercingAttack completely ignore boosts to the target's defense]]. In fact, to evolve Galarian Farfetch'd into Sirfetch'd, you must let it score three {{Critical Hit}}s in the same battle.

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* CriticalHitClass: A Farfetch'd holding a Leek (known as Stick prior to Generation VIII) has its CriticalHit ratio increased by two stages. The boost given by the Stick Leek stacks with moves that have an increased critical hit ratio, and changes to the critical hit mechanic from Generation VI onwards means that Farfetch'd will ''always'' land critical hits using said moves while holding a Stick.Leek. It also learns ''three'' moves with an increased critical hit ratio just by leveling up, and it can have a fourth such move via breeding. Getting its affection high enough through Pokémon-Amie/Refresh also increases critical hit ratio outside multiplayer and battle facilities, which, combined with the Stick, Leek, ensures that ''every'' attack is a critical hit, essentially multiplying its attack by 1.5 and letting it [[ArmorPiercingAttack completely ignore boosts to the target's defense]]. In fact, to evolve Galarian Farfetch'd into Sirfetch'd, you must let it score three {{Critical Hit}}s in the same battle.
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Sirfetch'd is the evolution of Galarian Farfetch'd, achieved only by Farfetch'd in the Galar region who have survived many harsh battles. A pure Fighting-type as opposed to the Kantonian Farfetch'd's dual Normal- and Flying-typing, it is a noble Pokémon who fights its battles fair and square. When its treasured leek lance finally withers, it will permanently retire from combat. It is exclusive to ''Pokémon Sword''.

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Sirfetch'd is the evolution of Galarian Farfetch'd, achieved only by Farfetch'd in the Galar region who have survived many harsh battles. A pure Fighting-type as opposed to the Kantonian Farfetch'd's dual Normal- and Flying-typing, it is a noble Pokémon who fights its battles fair and square. When its treasured leek lance finally withers, it will permanently retire from combat. It is Galarian Farfetch'd and Sirfetch'd are exclusive to ''Pokémon Sword''.

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* ArmoredButFrail: High 115 base Defense, but a pitiful 55 base HP means that moves that can can circumvent its defenses make short work of it.



* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed.

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* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed.Dynamaxed, as it's more than 62 feet tall.


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* RedEyesTakeWarning: Gigantamax Kingler has red eyes, and has a claw capable of pulverizing anything combined with strongly alkaline bubbles that quickly melt anything hit by them.


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* WeakToMagic: Kingler has high physical Defense, but has a poor base 50 Special Defense.
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Just because someone is depressed does not necessarily mean they are emo.


* {{Emo}}: Weezing looks forever depressed, and you can give it a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.

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* {{Emo}}: TheEeyore: Weezing looks forever depressed, and you can give like it's always miserable. In fact, [[DeathSeeker it's possible for it to have a complete moveset of attacks which either only activate when Weezing is knocked out, or cause it to faint outright.]]
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* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg.

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* GiantEnemyCrab: Kingler weighs 132 lbs/60 kg. The trope is played up even more when Kingler is Dynamaxed.
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Made a mistake; apparently, its Generation II description describes it as "an ordinary stick" while Ruby and Sapphire and later games call it a leek.


* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description already described it as a leek, despite calling it a stick in item lists.

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* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description from Generation III onward already described it as a leek, despite calling it a stick in item lists.
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* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material.

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* CallARabbitASmeerp: Later generation games describe the stalk it wields as a "plant stalk" or, at best, "the stalk of an unidentified plant" or "a stalk from a plant of some sort". It is only directly referred to in-game as a "sprig of green onions" in its ''VideoGame/PokemonRedAndBlue'' Pokédex entry. Averted with Sirfetch'd, as its weapon is directly described as a leek in promotional material. Generation VIII also corrected the translation of the Stick item (which was introduced in Generation II and boosts Farfetch'd and later Sirfetch'd's critical hit rate) to Leek; the item's in-game description already described it as a leek, despite calling it a stick in item lists.
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* ImprobableWeaponUser: Farfetch'd uses an edible, cylindrical plant stalk to ''beat its opponents with it.'' Taken even further with Sirfetch'd, who uses a long leek as a lance and a shield made of leaves to competently attack and defend itself.

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* ImprobableWeaponUser: Kantonian Farfetch'd uses an edible, cylindrical plant stalk as a sword, while Galarian Farfetch'd's leek is too big to conveniently use this way, instead keeping it slung over its shoulder and using it to ''beat its opponents with it.opponents.'' Taken even further with Sirfetch'd, who uses a long leek as a lance and a shield made of leaves to competently attack and defend itself.
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* UselessUsefullSpell: Galarian Weezing can learn Misty Terrain and have Misty Surge as a hidden ability, but the condition is contraproducent in a line whose main selling point is the ability to spam status conditions.

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* UselessUsefullSpell: UselessUsefulSpell: Galarian Weezing can learn Misty Terrain and have Misty Surge as a hidden ability, but the condition is contraproducent in a line whose main selling point is the ability to spam status conditions.

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Adding a convenient index on all Pokémon species and mainline game characters pages.


The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 74 to 113 in the Kanto and National Pokédex, as well as their evolutionary relatives.

* For 1-73, go [[Characters/PokemonGenerationIBulbasaurToTentacruel here]].
* For 114-151, go [[Characters/PokemonGenerationITangelaToMew here]].

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[[center:[[WMG:''{{Franchise/Pokemon}}'' '''[[Characters/{{Pokemon}} characters Index]]''' ''([[Characters/PokemonTypes Pokémon Types]])''\\
[-'''Pokémon Family Species:''' [[Characters/PokemonGenerationIFamilies Gen I]] ([[Characters/PokemonGenerationIBulbasaurToTentacruel Bulbasaur To Tentacruel]] / '''Geodude to Blissey''' / [[Characters/PokemonGenerationITangelaToMew Tangela to Mew]]) | [[Characters/PokemonGenerationIIFamilies Gen II]] | [[Characters/PokemonGenerationIIIFamilies Gen III]] ([[Characters/PokemonGenerationIIITreeckoToSharpedo Treecko To Sharpedo]] / [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailmer To Deoxys]]) | [[Characters/PokemonGenerationIVFamilies Gen IV]] | [[Characters/PokemonGenerationVFamilies Gen V]] ([[Characters/PokemonGenerationVVictiniToZoroark Victini To Zoroark]] / [[Characters/PokemonGenerationVMinccinoToGenesect Minccino To Genesect]]) | [[Characters/PokemonGenerationVIFamilies Gen VI]] ([[Characters/PokemonGenerationVIChespinToHawlucha Chespin To Hawlucha]] / [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne To Volcanion]]) | [[Characters/PokemonGenerationVIIFamilies Gen VII]] ([[Characters/PokemonGenerationVIIRowletToComfey Rowlet To Comfey]] / [[Characters/PokemonGenerationVIIOranguruToMelmetal Oranguru To Melmetal]] / [[Characters/PokemonUltraBeasts Ultra Beasts]]) | [[Characters/PokemonGenerationVIIIFamilies Gen VIII]]\\
'''Pokémon Human Characters:''' [[Characters/PokemonProtagonistsAndRivals Protagonists And Rivals]] | [[Characters/PokemonProfessors Professors]] | [[Characters/PokemonGymLeaders Gym Leaders]] ([[Characters/PokemonGymLeadersKanto Kanto]] / [[Characters/PokemonGymLeadersJohto Johto]] / [[Characters/PokemonGymLeadersHoenn Hoenn]] / [[Characters/PokemonGymLeadersSinnoh Sinnoh]] / [[Characters/PokemonGymLeadersUnova Unova]] / [[Characters/PokemonGymLeadersKalos Kalos]] / [[Characters/PokemonGymLeadersGalar Galar]]) | [[Characters/PokemonTrialCaptainsAndKahunas Trial Captains and Kahunas]] | [[Characters/PokemonEliteFour Elite Four]] | [[Characters/PokemonChampions Champions]]\\
'''[[Characters/PokemonVillainTeams Pokémon Villain Teams]]:''' [[Characters/PokemonVillainTeamRocket Team Rocket]] / [[Characters/PokemonVillainTeamAquaMagma Team Aqua/Magma]] / [[Characters/PokemonVillainTeamGalactic Team Galactic]] / [[Characters/PokemonVillainTeamPlasma Team Plasma]] / [[Characters/PokemonVillainTeamFlare Team Flare]] / [[Characters/PokemonVillainTeamSkull Team Skull]] / [[Characters/PokemonTeamYell Team Yell]]\\
[[Characters/PokemonFrontierBrainsAndOtherFacilityHeads Frontier Brains And Other Facility Heads]] | [[Characters/PokemonTrainerClasses Trainer Classes]] | [[Characters/PokemonOtherNonPlayableCharacters Other NPCs]] ([[Characters/PokemonAetherFoundation Aether Foundation]] / [[Characters/PokemonUltraReconSquad Ultra Recon Squad]] / [[Characters/PokemonMacroCosmos Macro Cosmos]])-]]]]]

The [[Characters/PokemonGenerationIFamilies character sheet for the first generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 74 to 113 in the Kanto and National Pokédex, as well as their evolutionary relatives. \n\n* For 1-73, go [[Characters/PokemonGenerationIBulbasaurToTentacruel here]].\n* For 114-151, go [[Characters/PokemonGenerationITangelaToMew here]].
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* BossBattle: Two times. The first as Elite Four Agatha's signature Mon in Gen I, and the second as the strongest Mon of Morty, the fourth Gym Leader of Johto.

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* BossBattle: Two Three times. The first is as Elite Four Agatha's signature Mon in Gen I, and the I. The second is as the strongest Mon of Morty, the fourth Gym Leader of Johto.Johto. The third is as Allister's strongest Pokemon in Galar (''Shield'' version only), being able to Gigantamax.
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* SecretArt: [[SpamAttack Barrage]]. This move involves throwing small objects at the opponent. Alolan Exeggutor can also learn [[UseYourHead Dragon Hammer]] upon evolution.

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* SecretArt: [[SpamAttack Barrage]]. This move involves throwing small objects at the opponent. Alolan Exeggutor can also learn [[UseYourHead Dragon Hammer]] upon evolution.evolution, though it's no longer unique to it as the ''Ultra'' games also allowed Tropius to learn it.
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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[Critical Hit Oh boy, did that change!]]

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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[Critical Hit [[CriticalHit Oh boy, did that change!]]
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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[AwesomeYetPractical Oh boy, did that change!]]

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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[AwesomeYetPractical [[Critical Hit Oh boy, did that change!]]
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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[Buff Oh boy, did that change!]]

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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[Buff [[AwesomeYetPractical Oh boy, did that change!]]
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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat.

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* UselessUsefulSpell: [[SignatureMove Crabhammer]] was this prior to Generation IV due to being a Special attack, which made it very weak coming from Kingler's less-than-impressive Special Attack stat. That changed. [[Buff Oh boy, did that change!]]

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