Characters: Pokémon: Generation I - Bulbasaur to Tentacruel

The character sheet for the first generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 1 to 73 in the Kanto and National Pokédex, as well as their evolutionary relatives.

  • For 74-113, go here.
  • For 114-151, go here.

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     Bulbasaur, Ivysaur, and Venusaur (Fushigidane, Fushigisou, and Fushigibana)  

A teal, toad-like creature which has a bulb planted on its back, its evolution pretty much consists of bodily growth and the bulb flowering and eventually turning into a large plant. This family is the first in many aspects: The first Pokémon in the National Pokédex order, the first Grass-type, Poison-type and Dual-typed ones too, and, as a starter in the Kanto-based games, the first Pokémon of roughly one third of the first Pokémon players. In battle, it is more of a utility Pokémon, as its offensive options are somewhat limited. Still, as a Starter Pokémon, it is quite well-rounded and can be used offensively without much problem. Venusaur gained a Mega Evolution in X and Y. Mega Venusaur's offenses and defenses receive a boost and even an ability which cuts damage from its fire and ice weaknesses in half.
  • Badass: Venusaur. One of the few outright manly Grass-types.
  • Cartoon Creature: Are they toads? Lizards? Dinosaurs? The most popular guess is mammal-like reptiles of the Permian period, but as Bulbasaur's Japanese name translates into "isn't it strange", some ambiguity was probably intended.
  • Crutch Character: The line makes the first 3 gyms in Red/Blue and their remakes a cakewalk, but struggles against the rest until Giovanni, can't do much to the Elite Four bar Bruno, and more than half the Pokémon on Blue's Champion team have a type advantage over it.
  • Energy Ball: Gained the move called Energy Ball in Diamond and Pearl.
  • Everything's Better with Dinosaurs: Their design incorporates aspects of dinosaurs, reptiles and frogs.
  • Gonk: Venusaur, especially when Mega Evolved. It's quite fat and sluggish-looking, and covered in warts.
  • Green Thumb: Grass-type.
  • Kevlard: Its Mega Evolution gets Thick Fat as an ability, letting it withstand fire and ice attacks.
  • Kryptonite-Proof Suit: Venusaur's Mega Evolution allows it to shed its weakness to Fire and Ice.
  • Life Drain: Naturally learns Leech Seed, and can get Giga Drain through breeding.
  • Loophole Abuse: A Chlorophyll Venusaur in the Sun will still have double speed the turn it Mega Evolves since turn order is predetermined.
  • Mighty Glacier: With a bulky 100 on both Special stats with everyone else in the 80s, it can deal a decent Special hit and take a strong one in kind, but is easily outsped. Its Mega Evolution emphasizes this by giving it Thick Fat, leaving only Flying and Psychic as a weakness and beefing up its defenses to 123/120 while Speed remains stuck at 80.
  • No Sell: To powder-based moves as of Gen VI. It's always been immune to poisoning.
  • Petal Power: Learns Petal Dance and Petal Blizzard.
  • Planimal: Moreso than anything else released in Red and Blue.
  • Poisonous Pokémon: It has never had a large number of Poison moves to choose from, though. Bulbasaur is unique in that it is the only first-form starter from the main games with dual types.
  • Poor, Predictable Rock: Venusaur's movepool is about as diverse as most other early Grass-types; not very. Aside from its Grass and Poison STAB, it's limited to a couple Ground moves, Outrage, and Knock Off.
  • The Power of the Sun: The most famous user of Solar Beam thanks to adaptations and being the first Grass-type of many players. It can also heal itself with Synthesis.
  • Rated M for Manly: Venusaur. Just look at it, and then compare it to the rest of the Grass Pokémon.
  • Real Men Wear Pink: The pink flower growing from its back doesn't detract a thing from its manliness, nor does the additional flower its Mega Evolution gets.
  • Ridiculously Cute Critter: Bulbasaur.
  • Secret Art: Frenzy Plant was exclusive to Venusaur before XD, and nowadays it is the Secret Art of the fully evolved Grass starters. Grass Pledge, too, as it is a Grass Starter.
  • Standard Status Effects: Sleep Powder and Poison Powder.
  • Status Buff: They learn Growth naturally and their Hidden Ability, Chlorophyll, doubles their speed in sunny weather.
  • Super Mode: Gen VI gave it a Mega Evolution. Mega Venusaur becomes even more of a Mighty Glacier, gaining boosted Defense, Special Attack, and Special Defense, in addition to gaining the Thick Fat Ability, negating its Grass-type weaknesses to Fire and Ice.
  • Turns Red: Overgrow boosts Grass attacks when health becomes low.
  • Whip It Good: This line heavily relies on Vine Whip in the anime and Super Smash Brothers Brawl. With that in mind, it was a little surprising that it could only learn Power Whip through breeding in Diamond and Pearl.
  • Who's on First?: Bulbasaur's Japanese name can be translated to "isn't it strange?"

     Charmander, Charmeleon, and Charizard (Hitokage, Lizardo, and Lizardon)  

A bipedal, orange, lizard-like creature with a flame on the tip of its tail, it first evolves into a more feral version of itself with red coloring and a horn on the top of its head, then regains its original color at the next stage as it becomes a two-horned winged dragon. The first Fire-type and single type in National Dex order, as well as the first change of type upon evolution. It's the second starter for the Kanto region and definitely the fan favorite. An offensive-oriented fighter, it has some crippling weaknesses due to its typing, but it may be able to take down an opponent before they can exploit its weaknesses. It gains two Mega Evolutions in X and Y, Mega Charizard X and Mega Charizard Y. The former focuses on Charizard's draconic aspects and gives it the Dragon-type along with a brand-new color scheme, higher Attack stat, and an ability that powers up its contact moves. The latter focuses more on its Flying-type aspects and gives it a more aerodynamic design, a higher Special Attack, and the Drought ability.
  • Awesome but Impractical:
    • Charizard is tied with Linoone for being the fastest Pokémon with Belly Drum, but its Glass Cannon tendencies and below average Attack stat before being boosted make it very hard to take advantage of. Mega Charizard X can pull this off much better due to having higher Defense and significantly higher attack.
    • From Generation V onwards, base-form Charizard gets Solar Power as its Hidden Ability. This makes it hit like a nuke in the sun, but it's still as frail as ever and it loses health every turn. Mega Charizard Y is much safer to use at the cost of its non-Fire attacks not being as powerful since they aren't boosted by Drought.
    • Fits this trope very well in the TCG. Most Charizard cards have attacks with huge damage, but they have high energy costs and other drawbacks, like relying on a coin flip to work, or damaging Charizard itself. They also often require you to discard energy from Charizard to use the attack, potentially all the energy attached to him. This means the card needs several turns for you to attach the energy it needs to fight to it one at a time, then it needs more turns to recharge while you attach more energy to it. The two Mega Charizard cards have the most damaging moves in the game, at 300 power each, but one of them damages Charizard 50 HP (it only has 220 HP in the first place), and the other mills five cards from your deck to use it and needs two different types of energy to use.
  • Badass: Charizard, notably in animated appearances where it is one of the biggest badasses of the cast, not to mention its place in Super Smash Bros.' World of Badass. Its powerful Mega Evolutions definitely help its case; X is the only non-legendary Fire/Dragon-type and has solid stats that are easily boosted, while Y has the highest Special Attack of all Fire-types and Flying-types. Even including Legendaries.
  • Blood Knight: Charmander is portrayed as a friendly Pokemon, but its evolved forms are often portrayed as proud creatures who relish battling others with their fiery powers.
  • Blow You Away: Charizard, as a part Flying-type, has some wind-based attacks.
  • Breakout Character: Has consistently proven one of the most popular Pokémon, ranking alongside Pikachu and Mewtwo for fan adoration. Fully broke out with the advent of Gen VI, getting two separate Mega Evolutions, as well as the lead's starter in the anime special promoting Mega Evolution, got into Super Smash Bros. as its own character rather than part of a three 'mon team, and has been heavily promoted in media and merchandising.
  • Cast from Hit Points:
    • When it has Solar Power and the sun is out, it gets a 50% increase to Special Attack, but it loses 1/8 of its health each turn.
    • It can learn Flare Blitz, a powerful and accurate Fire-type attack that inflicts recoil damage.
    • They can also be breed Belly Drum, which maximizes their Attack at the cost of half their health.
  • Confusion Fu: Charizard actually has a pretty decent movepool, getting Ground-, Rock-, Steel-, and Dragon-type attacks on top of its Fire and Flying STAB attacks. There is also the fact it has TWO Mega Evolutions, which makes dealing with it even trickier given one is special-oriented with a Weather Manipulation ability and the other has its Attack stat augmented so it can use its physical movepool, and also swaps its Flying-type STAB for a Dragon-type one, giving it better STAB coverage.
  • Cool, but Inefficient: The Acrobatics event Charizard sounds like a nice idea since Acrobatics is a strong move Charizard can't normally get. Problem is, it's a physical move while regular Charizard has bad Attack and better Special Attack. Mega Charizard X could make more use of it, except Acrobatics only has a mediocre 55 Base Power if the user is holding an item (which all Mega Pokémon are required to do) and it's no longer a Flying-type so it doesn't get the STAB bonus.
  • Dark Is Not Evil: Charizard's Mega X and Shiny palettes are pretty dark and sinister-looking, but it's the same old loyal, non-malevolent Charizard nonetheless.
  • Discard and Draw: Mega Charizard X loses its Flying-type (and, by extension, Ground immunity), but becomes a Dragon-type, gets much higher offenses and physical Defense, an ability with zero drawbacks that boosts the power of contact moves, and no longer has a double weakness to Rock.
  • Extra Ore Dinary: Despite not being part-Steel, this line learns Metal Claw naturally to help in dealing with Rock-types, an addition to the remakes made to help against Brock, whose Rock Pokémon resisted Fire. Charizard, on top of that, is the only Pokémon that can learn Metal Claw, Iron Tail, and Steel Wing, all attacks involving an impact with a metallified body part.
  • Fiery Salamander: To the point Charmander was initially considered for the trope image.
  • Flight: Flying-type that can learn Fly as Charizard.
  • Flying Firepower: Charizard is a Fire/Flying-type, so it's only natural.
  • Fragile Speedster: Normally it has decent Speed, but sub-par defenses. Most notable in Gen I, where its Special Stat used especially for its Fire attacks is not as great as its modern Sp. Attack.
  • Giant Flyer: Charizard is 1.7 meters tall and weighs over 90 kg. Exaggerated with Mega Charizard Y and its gigantic wings.
  • Glass Cannon:
    • With Solar Power, once it gets going, it's capable of wiping out entire teams if it isn't stopped in its tracks. Granted, getting to this stage is quite difficult, but it is so rewarding to see the big guy kick so much ass.
    • Mega Charizard Y's Defense is still bad, but it has better Special Defense (which is actually quite beefy) and notches up the cannon.
  • Heal Thyself: Charizard can be taught Roost through move tutor or TM.
  • Honor Before Reason: According to its description in Super Smash Bros. and the official Pokédex, Charizard will never spit flames at a weaker foe unless directly ordered to do so by its Trainer. Apparently, Playing with Fire is only extended for equals.
  • Incendiary Exponent: Fire-type, and the tail-tip being alight is a vital sign.
  • Instant Awesome, Just Add Dragons: Charizard is a dragon-based starter Pokémon, and is also the Breakout Character out of all eighteen starters so far. Mega Charizard X is a Dragon-type, probably to fully invoke this trope.
  • Lightning Bruiser: Mega Charizard X keeps its Speed stat, but has much higher offenses and Defense, with contact attacks being boosted even further by Tough Claws, and it no longer has a major weakness to Rock-type attacks. Fire and Dragon is great on both offense and defense; the number of Pokemon that can shrug off attacks of both types can be counted on one handnote , and its Fire and Dragon types cancel most of each others' weaknessesnote . And this is before Dragon Dance.
  • Magic Knight:
    • Mega Charizard X has identical Attack and Special Attack stats (Base 130), though Tough Claws encourages Physical Attacks since they're the only ones boosted.
    • Mega Charizard Y's Attack isn't as high as Mega Charizard X's, but it's still passable and the boost from Drought makes its Flare Blitz deal comparable damage.
  • Nerf: Zigzagged pre-emptively for Mega Charizard Y. It gets Drought? Groudon's ability? Sweet! Too bad auto-weather abilities were nerfed at the same time... It's not all bad though; with 159 Special Attack and automatic-boosted Fire attacks, it still hits like a thermonuclear weapon.
  • No Sell: Charizard is immune to Ground-type attacks, due to being a Flying-type; Mega Charizard X loses this, however. They're all immune to burns, which is useful since Mega Charizard X is primarily Physical.
  • Nonindicative Name: Charmander is a reptile and not an amphibian as real-life salamanders are, Charmeleon looks more like a dinosaur than any chameleon out there, and Charizard resembles a dragon rather than a lizard. Charmander's name more likely refers to the mythical salamander, which was a reptile that lived within flames.
  • Non-Malicious Monster: This evolutionary line was said to occasionally cause forest fires by accident.
  • Our Dragons Are Different: Charizard is a stereotypical winged dragon; its German, French and Chinese names even include the respective word for "dragon". It took 17 years for it to gain the Dragon type, though, in its Mega Charizard X form.
  • Playing with Fire: Fire-type.
  • Power Gives You Wings: Gains wings upon evolving to Charizard.
  • The Power of the Sun:
    • Gen IV allowed them to learn Solar Beam. If Sunny Day or Drought are active it helps deal with Water-types.
    • Solar Power, their Hidden Ability, makes them hit hard as long as the Sun is out.
    • Mega Charizard Y gets Drought as its ability.
  • Power-Up Full Color Change:
    • Mega Evolving to Mega Charizard X causes Charizard's orange skin to turn black and its red flames to become blue.
    • The black-colored Shiny Charizard becomes dark green with some red embellishments and blue flames as Mega Charizard X, and dark purplish-gray as Mega Charizard Y.
  • Proud Warrior Race Guy: The best Pokémon to be seen as this. It helps that the one most well-known in the anime constantly displays such behavior.
  • Rated M for Manly:
    • Charizard, the Badass, battle-loving fire-breathing note  dragon.
    • Both Mega Charizards crank this trope up several notches, especially X with its more rugged, darker appearance and affinity for physical attacks.
  • Red and Black and Evil All Over: Well, not really "evil" at all. Charizard is black with blood-red wings and eyes in its Shiny form, which was lampshaded by a Darkness-type Shiny Charizard card in the TCG. Mega Charizard X is also black with red eyes, although its flames and wings are blue - which is, again, lampshaded by Mega Charizard X requiring Darkness Energy for its attack in the TCG.
  • Red Eyes, Take Warning: Both shiny Charizard and Mega Charizard X have red eyes.
  • Ridiculously Cute Critter: Charmander.
  • Secret Art: Blast Burn was exclusive to Charizard before XD, and nowadays it is the Secret Art of the fully evolved Fire starters. Fire Pledge too, as it is a Fire Starter.
  • Squishy Wizard: Mega Charizard Y has a Special Attack stat higher than Mewtwo and a decently high Special Defense stat, but it's still somewhat frail on the physical.
  • Status Buff: Can have Dragon Dance and Belly Drum bred onto it.
  • Super Mode: Gained two Mega Evolutions in X and Y. Mega Charizard X is Fire/Dragon, has higher offenses, and Tough Claws, an ability that increases the power of contact attacks. Mega Charizard Y gains the Drought Ability, as well as heavily boosted Special Attack, which helps make up for the loss of Solar Power.
  • Technicolor Fire: Mega Charizard X has blue flames emitting from its mouth and tail. In Real Life, fire can appear blue if they are a high enough temperature, appropriate to its much more powerful Mega form.
  • Timed Mission:
    • If they have Solar Power, the Cast from Hit Points effect will happen at the end of each turn even if you don't attack, so you might as well take advantage of it by spamming attacks.
    • Drought was Nerfed in Pokémon X and Y so that it's no longer permanent, so Mega Charizard Y only has 5 turns to abuse it.
  • Turns Red: Blaze boosts Fire attacks when health becomes low.
  • Undying Loyalty: Charmander. For Charmeleon and Charizard, though... well, you have to earn their respect first, let alone their loyalty.
  • Unstoppable Rage: The line can be taught Outrage through breeding or tutoring. Mega Charizard X can make full use of the move, since it gets STAB and Tough Claws boosts on it.
  • Vertebrate with Extra Limbs: Charizard grows wings.
  • Vocal Evolution: Charizard's cry is changed in Generation VI. All prior Generations had Charizard share it's cry with Rhyhorn. This cry is replaced with a much deeper version that sounds more like a hissing/rattling sound. Charizard's original cry, however, is revamped and reused for Mega Charizard Y.
  • Weak, but Skilled: Mega Charizard X, compared to other Mega Evolutions. While its attacking stats lack the "oomph" factor of many other Mega Evolutions, including its Y counterpart, its ability and access to several boosting moves compensate.
  • Weather Control Machine: Mega Charizard Y gains the Drought Ability, boosting its Fire attacks and allowing it to use Solar Beam immediately.
  • Whole Costume Reference: Mega Charizard X is one to Zekrom. Despite being completely unrelated, they are both black dragons with neon-blue accents (including on the tips of their crests) and red eyes.
  • Wolverine Publicity:
    • From late Generation V onwards (even more so for Generation VI), Charizard got a ton of gratuitous appearances across Pokémon media and merchandise, and, along with Mewtwo, got two Mega Evolutions. Chances are, if a given Pokémon adaptation from this era doesn't star Pikachu (read: isn't a regular anime episode or a movie), it'll star Charizard.
    • Between the two Mega Evolutions, Mega Charizard X is the one who gets this, having appeared in two anime specials and being set to appear in the fourth Super Smash Bros. while Mega Charizard Y has yet to appear.
  • Your Size May Vary: Officially, a Charizard is about as tall as an average adult human, standing at around 5'07" (1.7m) in height - but aside from the main games, you'd be hard-pressed to find a human-sized Charizard in any other form of Pokémon media, be it the anime or various manga. Charizard are usually shown to be around 8 to 25 feet tall, depending mostly on how awesome/badass the writer or artist feels like portraying it. Keep in mind that Venusaur is actually supposed to be the largest out of the Kanto starter trio. It doesn't help that even one of the X and Y trailers show Charizard being similar in size to Yveltal it battles. Remember, Yveltal is 6 metres/19 feet in size!

     Squirtle, Wartortle, and Blastoise (Zenigame, Kameil, and Kamex)  

A light blue bipedal turtle with a light brown shell, it first evolves into a navy-blue version of itself with feathery ears and tail, and then into a massive, dark blue tortoise with two high-pressure water cannons jutting out of its back. The first Water-types of many, and the first pure-typed line, these guys are defense-based fighters, but, as a starter, they are quite well-rounded and can play both styles, especially after Generation I, when they started to get support moves. Blastoise gains a Mega Evolution in X and Y. As well as increasing its offenses and defenses, Mega Blastoise also does more damage with "pulse" moves.
  • Arm Cannon: Mega Blastoise gets them, one on each arm.
  • Backpack Cannon: Blastoise carries twin water cannons on its back. Its Mega Evolution exchanges those for a single, larger one.
  • Badass: Blastoise. Its Mega Evolution takes it a step further.
  • BFG: The cannon it gets in its Mega Evolution is almost as long as Blastoise's body.
  • Blush Sticker: Wartortle has indigo-colored blush marks on its face.
  • Crippling Overspecialization: Mega Blastoise has the ability Mega Launcher, which boosts aura and pulse moves. Unfortunately, there are only 5 of these moves and one of them will only heal the target.
  • Healing Factor: Their Hidden Ability, Rain Dish, heals them for 1/8 of their total HP at the end of each turn if it is raining.
  • Improbable Aiming Skills: According to the Pokédex, the water jets from Blastoise's cannons are accurate enough to hit empty cans from over 160 feet away. Mega Blastoise takes this further with its larger cannon having a range of six miles.
  • Informed Species: Unlike the other two, Blastoise is listed as "Shellfish Pokémon". "Blind Idiot" Translation is to blame, as in Japanese it's only "Shell".
  • Kamehame Hadouken: As of Gen VI, they can learn Aura Sphere as an Egg Move and Mega Blastoise's ability boosts it further, making it a literal Kamehameha ("Turtle Destruction Wave").
  • Kill It with Ice: Like most Water-types, they can use Ice attacks to cover one of their weaknesses.
  • The Last of These Is Not Like the Others: In contrast to the other two starters whose progression is fairly linear. While Wartortle is basically a bigger Squirtle with furry ears and fangs and a more exaggerated swirly tail, Blastoise looks the least like its pre-evolutions beyond being a turtle. Its plastron pattern is completely different, it gains a yellow muzzle to its mouth, the furry ears become small and pointed, and the increasingly wavy tail shrinks into a stub.
  • Making a Splash: Water-type.
  • Mighty Glacier: Quite similar to the Bulbasaur line in this regard, but with more emphasis on the defenses. Mega Blastoise has very high Special Attack and even higher defenses.
  • Mix-and-Match Critters:
  • Rated M for Manly: Blastoise has cannons on its shell and was even occasionally voiced by the Tessho Genda in the anime's Japanese dub. When it Mega Evolves, it gets a huge, tank-like cannon on its back and two more Arm Cannons if that wasn't enough.
  • Ridiculously Cute Critter: Squirtle.
  • Secret Art: Hydro Cannon was exclusive to Blastoise before XD, and nowadays it is the Secret Art of the fully evolved Water starters. Water Pledge, too, as it is a Water Starter. Notably, it's the only starter Pokémon to use Water Spout, one of the most powerful Water-type attacks in the game.
  • Super Mode: Gained a Mega Evolution in Gen VI. Mega Blastoise gains the new Ability Mega Launcher, which boosts the power of the attacks Water Pulse, Dark Pulse, Dragon Pulse, and Aura Sphere, all of which it is now capable of learning.
  • Tank Goodness: Mega Blastoise resembles an army tank with its bulky body and single huge cannon. Blastoise in general is even called "Tortank" in France.
  • The Last of These Is Not Like the Others: The only Kanto starter to remain monotype throughout evolution.
  • Time Abyss: Wartortle is said to live 10,000 years. How long Blastoise lives is not mentioned.
  • Turns Red: Torrent boosts Water attacks when health becomes low.
  • Turtle Power: One that keeps on growing. Its cannons can punch through thick steel.
  • Weaponized Animal: Blastoise, for some reason, obtains cannons upon evolution.

    Caterpie, Metapod (Trancell) , and Butterfree 

A green caterpillar with red antennae and an eye-like pattern, its evolution goes along as metamorphosis, first becoming a green chrysalis, then a purple-bodied, blue-winged butterfly. First Bug-types in the Pokédex, and first common Mons, are used fairly commonly early in-game, before being ditched. It is mostly used as a status inducer, but, like most butterfly and moth Pokémon, also learns Psychic attacks, and thus is a good alternative to a proper Psychic Pokémon until one can be obtained.
  • Big Creepy-Crawlies: First Bug-types in the Dex. Plus, Butterfree is 3'07".
  • Blow You Away: Butterfree; Whirlwind is even called this in Japanese.
  • Com Mons: The early areas of Kanto and Johto are filled with them.
  • Crouching Moron, Hidden Badass: Butterfree is surprisingly useful, with decent status effects and the ability to learn Confusion early on.
  • Crutch Character: Fully evolved at level 10. Outclassed when your starter or anything else evolves. Also subverted; the Standard Status Effects moves that Butterfree has are useful for quite some time.
  • Disc One Nuke: Because it can be evolved and learn Confusion so quickly, it is devastating in the early gyms.
  • Flight: Butterfree, thanks to being part Flying-type, although it can't learn Fly.
  • Glass Cannon: Butterfree's Special Attack and Special Defense are decent and its Speed is okay, but the rest of its stats are bad.
  • Joke Character: For a fully evolved Pokémon, Butterfree's Base Stat Total, a not-so-whopping 395, is absolutely horrible.
  • Lethal Joke Character: Despite its low stat total, Butterfree has at its disposal very good abilities and one of the best setup moves of the game, and unprepared opponents may be in for a nasty surprise.
  • Magikarp Power: Caterpie and Metapod are fairly useless by themselves.
  • No Sell: Butterfree against Ground-type attacks. Caterpie is immune to Standard Status Effects when hit by a move that has a secondary effect.
  • Psychic Powers: Butterfree, for some reason.
  • Standard Status Effects: Poison Powder, Stun Spore, and Sleep Powder. Other Pokémon get them as well, but Butterfree's one of the more common abusers due to Compound Eyes making them far more reliable than when used by other Pokemon.

    Weedle, Kakuna, and Beedrill (Beedle, Cocoon, and Spear)  

A yellowish worm with a poisonous stinger on the top of its head, it also experiences a metamorphosis, first turning into an immobile yellow nymph, then into a giant hornet with 2 additional stingers as hands. Has many things in common with the Caterpie line and is always found at the same locations, but encounter rates tend to change with versions. Beedrill itself is a physically based Pokémon, also able to learn stat boosting moves and pass them to other teammates. However, those moves are not obtainable at low levels, and thus its usefulness is reduced in comparison to Butterfree. In Omega Ruby and Alpha Sapphire, Beedrill gained a Mega Evolution that gives it the STAB-boosting Adaptability Ability.
  • Badass: Mega Beedrill. While Beedrill has always been unnerving, being a giant hornet with a huge stinger and all, its Mega Evolution can literally be called a "killer bee" with its amazing Attack and Speed.
  • Bee Afraid: Beedrill. Would you want swarms of three-foot-tall hornets at your picnic?
  • Big Creepy-Crawlies: Beedrill is a 3 feet tall hornet.
  • Cherry Tapping: Gen VI gave it the move Fell Stinger, an attack with a paltry 30 base power. However, if Beedrill successfully KOs an opponent with it, it gains a serious boost to its Attack.
  • Com Mons: Shares its habitat with the Caterpie family in every game they appear.
  • Critical Hit Class: It can use Focus Energy in conjunction with a Scope Lens to cause all of its attacks to become critical hits. Combined with Sniper, this causes Beedrill's attacks to hit alarmingly hard, capable of OHKOing almost anything that doesn't resist it.
  • Crutch Character: Same as the Caterpie family. However, Beedrill is quite a bit less versatile than Butterfree, and has fewer attacks to take advantage of in its usable time-span.
  • Exactly What It Says on the Tin: Kakuna's Japanese name is Cocoon.
  • Expy: Weedle is a Wiggler, but with a stinger instead of a flower.
  • Flight: Beedrill. Well, at least their Pokédex entry says they're capable of this.
  • From Nobody to Nightmare: Its Mega Evolution takes it from being early-route trash to one of the premier glass cannons. It sure as hell still can't take a hit, but unless you're packing priority or have Trick Room active, this thing will outpace everything and tear through your team like tissue paper.
  • Glass Cannon: It has decent Attack and Special Defense with passable Speed, but the rest of its stats are low. Mega Evolution turns it into a Fragile Speedster, giving it staggeringly huge boosts to its Attack and Speed but retaining the bad defenses.
  • Joke Character: Like Butterfree, Beedrill's base stat total isn't very high for being fully evolved.
  • Lethal Joke Character: Mega Beedrill gains no Defense or Special Defense, leaving it just as bad at taking hits as its normal form, and its base stat total doesn't even reach 500. However, it gains massive boosts to Attack and Speed, on-par with legendaries, letting it move and hit with a shocking amount of power.
  • Magikarp Power: Again, Weedle and Kakuna are pretty much useless, apart from Poisoning opponents.
  • Min-Maxing: Mega Beedrill's already weak Special Attack drops even further so more points can be added to its Attack and Speed without violating the "no total stat increase greater than 100" rule of Mega Evolution.
  • Multi-Armed and Dangerous: Mega Beedrill has four stinger arms, with its legs having turned into the second pair.
  • No Sell: Poison-type, so it can't be poisoned.
  • Poisonous Insect: Poison-type bee.
  • Secret Art: Twinneedle for Beedrill, although it is no longer exclusive to it as of Black and White.
  • Super Speed: Learns Agility naturally.
  • Super Mode: Receives a Mega Evolution in Omega Ruby and Alpha Sapphire.
  • They Call Him Sword: Beedrill's Japanese name is simply "Spear".
  • This Is a Drill: Despite not being able to learn any drill based moves (at least until Pokémon Black 2 and White 2, in which it can get Drill Run from a move tutor).

    Pidgey, Pidgeotto, and Pidgeot (Poppo, Pigeon, and Pigeot)  

A brown bird with a cream-colored belly and elements of both pigeons and birds of prey, still in the chick stage, that evolves into a quite large, more mature version of itself with a small red crest of feathers, and then into a human-sized version of itself with the crest now going all the way down its back. The first Normal-types in the Dex, and also often one of the first Pokémon caught by anybody in the Kanto and Johto games. Their stats are fairly balanced and not weak in any particular regard, but, sadly, they are not very strong in any particular regard either. Still, it tends to be a staple of in-game teams, since somebody has to be on Fly detail. In Omega Ruby and Alpha Sapphire Pidgeot gained a Mega Evolution with No Guard.
  • Always Accurate Attack: Mega Pidgeot's ability is No Guard, which makes it so all attacks that it uses or target it into these. Those Hurricanes now have perfect accuracy, so watch out! They can also learn Aerial Ace and Feint Attack.
  • Blessed with Suck: While No Guard makes it so none of Mega Pidgeot's attacks miss, it only gets 2 attacks that actually benefit from it and allows opponent's attacks to always hit Pidgeot. In particular, the otherwise-inaccurate Stone Edge, Blizzard,Thunder, and the One-Hit Kill moves will always hit it.
  • Blow You Away: Flying-types with moves like Gust and Hurricane.
  • Com Mons: Found in almost all of the routes of Kanto and Johto.
  • Drunken Master: Their Tangled Feet Ability increases Evasion while they're Confused.
  • Flight: They're birds, so it's a given.
  • Fragile Speedster: Its speed buff in Gen VI bumped it over the base 100 mark.
  • Gameplay and Story Segregation: Most of its Dex entries say that Pidgeot can fly as fast as mach 2. In-game, however, its base speed was only slightly above average (lower than Miltank's, a cow). Even after Gen VI gave it a small permanent boost to Speed, it's still not that impressive.
  • Giant Flyer: Pidgeot is a flying bird, complete with a compact build, as tall as an emu. Mega Pidgeot has a height (or wingspan) of 2.2 meters/7 feet three inches, the same average wingspan of a whooping crane. That's one big bird.
  • Heal Thyself: Naturally learns Roost.
  • Lightning Bruiser: Most of Mega Pidgeot's stats are well-rounded but nothing spectacular, just like its base form... except for its Special Attack and Speed, which have increased to an astonishing 135 and 121, respectively.
  • Master of None: Pidgeot has quite well-rounded stats, but none of them bar Speed are very good.
  • No Sell: Keen Eye ignores Accuracy-reducing effects and the foe's Evasion boosts, while Big Pecks prevents Defense-reducing effects.
  • Noble Bird Of Prey: Pidgeotto, and especially Pidgeot, which is well-known for hunting Magikarp.
  • Non-Elemental: First Normal-types in the Pokédex.
  • Nonindicative Name: Have relatively little in common with pigeons, more strongly resembling finches.
  • Not Completely Useless: Hyper Beam, crazy as this sounds, on Mega Pidgeot. While it's normally a bad idea to use an attack that gives the opponent free turns, it has been used on Mega Pidgeot as an extremely hard hitting last-resort Death or Glory Attack.
  • Off Model: Pidgeot's sprites in Pokémon Gold, Silver, and Crystal had a far shorter crest than in the normal design, despite having the signature long crest in the original Red and Blue.
  • Power Makes Your Hair Grow: While some of Mega Pidgeot's crest becomes shortened and spiky, one part becomes a long trailing feather that trails the length of Mega Pidgeot's body.
  • Razor Wind: Has moves like Air Cutter and Air Slash at its disposal.
  • Secret Art: The only Pokémon that naturally learn Feather Dance prior to Pokemon Xand Y.
  • Spell My Name with an "S": Pidgeot's Japanese name has been officially Romanized as "Pigeot" and "Pijotto".
  • Super Mode: Receives a Mega Evolution in Omega Ruby and Alpha Sapphire.
  • When All You Have Is a Hammer: Pidgeot's Mega Evolution gives it a pretty significant Special Attack boost and No Guard, but the only attacks that benefit from it are Hurricane and Heat Wave. Thankfully, Hurricane is a powerful STAB-boosted attack that has a good chance of inflicting confusion, while Heat Wave hits Steel-types that would resist Hurricane.
  • You Cannot Research Breathing: Cannot learn Peck, since having both that and Gust for its low-level Flying move would have been redundant prior to gen IV.

    Rattata and Raticate (Koratta and Ratta)  

A purple rat with a cream-colored belly that evolves into a brown-backed, cream-bellied nutria/musk rat. The first line in National Dex order made up of two rather than three stages, they are one of the most common species in Kanto and especially Johto, being found in pretty much all Routes and a few caves. In battle, they are rather fast (though not absurdly so), but statistically unremarkable otherwise from the get-go. However, they learn strong moves early on, and tricky moves later, that, combined with their traits, makes them competent, if unconventional, fighters.
  • Armor-Piercing Attack: Super Fang halves the current HP of the target. No exceptions. Well, except Ghosts.
  • Boring but Practical: Super Fang, halving the HP of any non-Ghost instantly. Even Stone Walls are going to be nervous.
  • Cherry Tapping: One Battle CD in Pokémon XD: Gale of Darkness pits a level 5 Ratatta vs. a level 100 Shuckle. This strategy is required to win.
  • Com Mons: Found everywhere in Kanto and Johto.
  • Commonplace Rare: Despite being the archetypical early-game mammal that is everywhere, Ratatta cannot be found in Kalos at all. Not even in the Friend Safari. It can only be obtained through transfer.
  • Combat Pragmatist: They get several Dark-type moves.
  • Crutch Character: Hyper Fang is twice as strong as most attacks you are using by the point you get it, and Raticate has the Speed and Attack to use it effectively, only being hampered by slightly low Accuracy. It gets overshadowed later when other things also get strong moves, but it may even step into being a Disc One Nuke if you play with its additional tricks.
  • Fragile Speedster: Not very strong, quite fast... until it gets the fang attacks and becomes a Glass Cannon.
  • Glass Cannon: Raticate with an activated Guts or Hustle can have the power and speed of Haxorus, at the cost of losing a chunk of HP every turn or missing 20% of the time, respectively.
  • Lethal Joke Character: Raticate can combine a Toxic Orb with its Guts ability to throw out brutally powerful Facade attacks.note  In tandem with some other moves for coverage, Raticate is surprisingly powerful... but it still takes hits like a damp piece of paper, not helped by being badly poisoned.
  • No Sell: To Ghost-type attacks.
  • Non-Elemental: The first pure Normal-type in the Pokédex.
  • Playing with Fire: Flame Wheel can be bred on to them.
  • Rodents of Unusual Size: Raticate weighs over 40 lbs/18 kg.
  • Secret Art: Super Fang and Hyper Fang, although no longer exclusive as of Gen IV.
  • Technicolor Eyes: Rattata.
  • Unskilled, but Strong: Hustle increases the power of their physical attacks by 50%, but lowers the accuracy of physical attacks by 20%.
  • You Dirty Rat: In comparison to the Pikachu family.

    Spearow and Fearow (Onisuzume and Onidrill)  

An alternative if you don't want to use Pidgey. Unlike Pidgey, however, they are pretty mean and scrappy birds. Spearow is supposed to resemble a sparrow, with a bit of crow mixed in; it has short wings and a short beak. Fearow, on the other hand, has longer wings and a longer beak, and it looks more like a vulture or a crane.
  • Big, Badass Bird of Prey: Not quite as tough as the others, but Fearow is capable of some dangerous stuff.
  • Blow You Away: Flying-type with moves like Razor Wind and Whirlwind.
  • Com Mons: Spearow is common, though not as much as Pidgey.
  • Crutch Character: Useful early on since Spearow learns a Flying-type move before Pidgey, making it useful against all the Bug-types you'll meet in the first few areas of the game.
  • Feathered Fiend: They are very dangerous birds indeed.
  • Flight: Another potential Fly slave.
  • Fragile Speedster: Fearow has good Speed, but its defenses are below average.
  • Glass Cannon: Has good Attack, but low defenses.
  • Names to Run Away From Really Fast: Fearow, Onidrill.
  • No Sell: To Ghost and Ground-type attacks.
  • Non-Elemental: Normal-type.
  • This Is a Drill: It learns Drill Peck and Drill Run (and the latter coupled with its Hidden Ability... hoo boy). Fearow's Japanese name is even Onidrill.

    Ekans (Arbo) and Arbok 

Effectively purple snakes, Ekans resembles a rattlesnake while Arbok is a cobra. A pure Poison-type with a fierce reputation, the first version exclusive monsters in National Dex order, only widely available in the Red version, while Green, Blue, and Yellow players had to trade for it. This often carries over to later games, where it's still found in only one version or another.
  • Action Initiative: Can learn Sucker Punch.
  • Cast of Snowflakes: In-game, no two Arbok are supposed to have the same markings.
  • Fire, Ice, Lightning: Arbok knows the three elemental fang moves naturally, though you need the Move Relearner to make use of them.
  • Glass Cannon: Its best stat is Attack, with Speed and Special Defense being close seconds. Everything else is below average.
  • Mon Bites Mon: Learns several biting attacks. In addition to the usual Bite and Crunch, Arbok can use the three elemental fangs, and it can be bred to have Poison Fang.
  • No Sell: To poisoning.
  • Off Model: Most of Ekans' first-generation sprites look nothing like the snake should. Seriously, look at them! Yellow got it right, thankfully. Arbok also has black stripes on its back in its first-generation sprites, which have not been seen since.
  • Poisonous Pokémon: Poison-type.
  • Reptiles Are Abhorrent: The probable reason why roughly one third of Team Rocket's grunts have one.
  • Sdrawkcab Name: Ekans is snake backwards. Arbok is kobra backwards.
  • Secret Art: Glare, but only in Generation I.
  • Shown Their Work: In Pokémon-Amie, Arbok will eat Poké Puffs in one bite. Real snakes swallow their prey whole.
  • Super Spit: Using Stockpile and Spit Up. They also learn moves such as Acid, Gastro Acid, and Acid Spray.

    Pichu, Pikachu, and Raichu 
Pichu debuts in Gen II

Pikachu voiced by: Ikue Otani

A yellow mouse-like creature with ruby-red cheeks, brown stripes on its back and a tail that resembles a thunderbolt. It's cute, but it can appeal to both boys and girls, making it the perfect mascot for the entire franchise. Practically half of all merchandise has this guy's mug on it. It also gained a baby form in Pichu (which is also heavily promoted), and a few signature items and moves (mainly Volt Tackle). Raichu is its stronger form, but it isn't given as much exposure as its younger forms. Which isn't to say that it's bad per se; it's still a very good Pokémon to take well beyond the beginning of the game. It's one of your best bets when facing Misty.

Tropes that apply to the species in general

  • Awesome but Impractical: Pikachu became this from Gen II onwards when carrying a Light Ball; it hits like a truck and can one-shot a lot of things with the right coverage move, but absolutely must be faster than its foe or else it'll get one-shotted itself.
  • The Artifact: Pikachu remains the Series Mascot, but its role in marketing for the entire Pokémon franchise, outside of the anime, has been downplayed slightly in Gen VI. Unlike a few other Pokémon, it hasn't received very many new features or gratuitous appearances outside of the anime and its merchandising, apart from Pokémon Speak in the games and a slight increase in base stats. Pikachu being outdated was actually acknowledged by Game Freak themselves in a TV program on Japan's NHK network, which also showed that for this reason, they were working on a new Pikachu character with a more mature personality for an upcoming "Great Detective Pikachu" game.
  • Badass Adorable: With a Light Ball, Pikachu is a surprisingly deadly force, and with the right items, Raichu can be devastating. And it's so cuuuute! Raichu is also this trope, but with more emphasis on the "badass" aspect.
  • Breakout Character: Originally meant to play second fiddle to Clefairy, became the series mascot.
  • Crutch Character: In RBY (and their remakes) and X & Y, Pikachu can be found in the wild very early on. They'll likely be the first wild Electric-type a trainer will encounter, but will likely be outclassed by midgame. But if they have a Light Ball, then things are different.
  • Disc One Nuke: Get lucky enough to catch a Pikachu that holds a Light Ballnote , and you've got a very powerful attacker early on.
  • Divergent Character Evolution: Formed a trio of fairies with Jigglypuff and Clefairy who all had stone induced evolution and baby forms introduced in Gen II. However Pikachu is the only one to not become a Fairy-type in Gen VI. Though never having the Normal-type associated with it and becoming the Series Mascot may have had something to do with this.
  • Fragile Speedster: Raichu is decently fast (especially after Gen VI gave it a permanent boost to its Speed), but is still frail and can't hit particularly hard.
  • Gameplay and Story Segregation:
    • Pichu are said to be unable to handle their electricity, often shocking themselves. In the main games, this isn't the case.
    • It's a different story in Super Smash Bros., where over half of Pichu's attacks involve electricity and cause damage. This is part of the reason it's ranked so low on the tier list, as it's difficult to KO opponents without causing too much damage to itself.
  • Glass Cannon: A Pikachu with a Light Ball strikes really hard, but falls very easily.
  • Iconic Item: The Light Ball item for Pikachu. It doubles Pikachu's Attack and Special Attack while being held, giving it about as much power as Rayquaza.
  • Kid-Appeal Character: Pichu and Pikachu basically designed to be this. Surprisingly, this is intentionally being averted for the more adultlike Pikachu from the "Great Detective Pikachu", who has spoken (human language) lines akin to a stereotypical hard-boiled detective.
  • Magic Knight:
    • Raichu has a base 90 in both offensive stats, making it a fairly good mixed sweeper combined with its high speed.
    • With the Light Ball, Pikachu can use both sides of offence too, though its Physical Attack is slightly stronger.
  • Mascot Mook: Definitely counts as this if you consider its role in the main games alone.
  • Mascot with Attitude: Pikachu tends to be an Adaptational Badass and a Tsundere in adaptations.
  • Mutually Exclusive Powerups: Pikachu has more event-exclusive moves than any other Mon, but they aren't compatible with each other or Volt Tackle.
  • No Sell: To paralysis as of Generation VI. With Lightningrod, they're immune to all Electric-type moves.
  • Out of Focus: Raichu, in comparison to Pikachu and even Pichu. Game Freak seems to be adamant on making sure you forget that Pikachu can still evolve.
  • Pokémon Speak:
    • Pikachu is featured in the trope image. Notable because it's the only Pokémon to have its actual spoken name as an audio cry in the main series games in Yellow. Pikachu's cry is also changed to have such speech from X and Y onwards.
    • NPC Pikachu in the games do this through their speech bubbles.
    • Also does this in Pokémon Adventures, but only in a very few occasions.
  • Power Incontinence: Pichu shocks itself because of youth and inexperience. This carries over into Super Smash Bros. Melee, where it cripples it so much it's the weakest character in the game.
  • Recurring Element: There is at least one Electric Rodent "Pikaclone" in every Generation except Generation II, when Pichu was introduced.
  • Ridiculously Cute Critter: THE. WHOLE. FREAKING. LINE. Pichu is an already cute Pokémon, made even more marketable. Even Raichu has not lost everything here.
  • Secret Art:
    • Volt Tackle, from Generation III onwards. You can only get it by breeding a Pikachu/Raichu holding a Light Ball.
    • Along with the other Pikaclones, it's one of the few Pokémon that can learn Nuzzle.
  • Series Mascot: Pikachu usurped Clefairy's intended role due to better reception.
  • Shock and Awe: Electric-type.
  • Shout-Out: Volt Tackle was based on Pulseman'snote  Voltteccer attack, which in turn was based on Tekkaman.
  • Third Option Adaptation: Former Trope Namer in regards to the anime.

Tropes that applies only to a particular kind found in the games

  • Bare Your Midriff: The Pikachu Pop Star costume of the Cosplay Pikachu in Omega Ruby and Alpha Sapphire.
  • Clothes Make the Superman: Cosplay Pikachu gets a new move for each of its costumes in Omega Ruby and Alpha Sapphire. Rock Star gets Meteor Mash, PhD gets Electric Terrain, Pop Star gets Draining Kiss, Belle gets Icicle Crash, and Libre gets Flying Press.
  • Cosplay Otaku Girl: A female Pikachu given as a gift in Omega Ruby and Alpha Sapphire has the ability to wear costumes based on the five contest conditions. Like Rotom, she also gains a new move for each costume she's currently wearing.
  • Costume Porn: Cosplay Pikachu can wear several outfits in the Ruby/Sapphire remakes.
  • Crutch Character: In Omega Ruby and Alpha Sapphire. When the player gets her, she'll likely be at a higher level than any Pokemon in the party, and her special outfits means she can learn moves no other Pikachu can, which gives her excellent coverage. However, as the player progresses, the fact that Pikachu's stats are below mediocre in every single stat other than Speed means that she will quickly be outclassed and be little more than a novelty. Can be subverted if the player finds the Light Ball lying around on Route 120, which will make her hit about as hard as Rayquaza while holding it.
  • Making a Splash: Other than the non-offensive Rain Dance, Pikachu can use Surf in every generation, one way or another, but not through the HM. In most cases, it's an event Pikachu that already know the move by the time you got it.
  • Masked Luchador: Cosplay Pikachu as Pikachu Libre.
  • Not Quite Flight: You can obtain a Pikachu that knows the move FLY from a Pokéwalker course. According to the card game, it flies via Balloonacy.
  • Not Allowed to Grow Up: The Pikachu starter in Pokemon Yellow, Spikey-Ear Pichu and Cosplay Pikachu will not evolve.
  • Pimped-Out Dress: Cosplay Pikachu as Pikachu Belle or Pikachu Pop Star.
  • Promotional Powerless Piece of Garbage: In HeartGold and SoulSilver, you can obtain a special Pichu with three spikes on one of its ears (Spiky-Eared Pichu). Too bad it can't evolve or be traded to any other game, not even Black and White, which came after these games.
  • Opaque Nerd Glasses: Cosplay Pikachu in her PhD costume.
  • Surfer Dude: The ones who know Surf uses it by grabbing an actual surfboard.
  • Wholesome Crossdresser: Rock Star Pikachu and Pikachu Libre are both masculine-looking costumes, the former highly resembling Brendan's contest costume, but they can only be worn by Cosplay Pikachu, who's female.

    Sandshrew and Sandslash (Sand and Sandpan)  

Sandshrew and Sandslash don't really resemble shrews as much as they do armadillos or pangolins. They're the creatures you'll find in place of Ekans and Arbok if you have the Blue or Green versions in the original set of games.

     Nidoran, Nidorina/o, and Nidoqueen/king 

One of the most notable things about these guys is that the males and females are different species. This is because the first generation of games (Red/Green/Blue/Yellow) didn't assign sexes for Pokémon yet. They vaguely resemble rabbits at first, but they grow to be reptilian upon evolution. Both Nidoqueen and Nidoking are very dependable Pokémon. Nidoqueen is more defensive while Nidoking is more offensive, but both are extremely well-rounded.
  • The Artifact: Their uniqueness in being differentiated by gender has steadily become less and less significant, and for it they now seem out of place. Functionally the two families could be combined into one at the base Nidoran level and made a single species with a moveset and evolutions that changes depending on its gender, because plenty of other Pokémon do just that now, like Meowstic and Combee. But it would create a lot of headaches for the Pokédex organization and trading between generations, so that's not likely to happen.
  • Authority Equals Asskicking: Nidoking and Nidoqueen will be happy to demonstrate if you ask for proof.
  • Badass: They're dinosaurs covered in spiky armored plates that can use a plethora of Breath Weapons.
  • Bunnies for Cuteness: Nidoran of both gender resemble cute, if deadly poisonous and slightly mean-tempered, little rabbits.
  • Cartoon Creature: They're poisonous porcupine-rat creatures that evolve into earth-elemental dinosaurs with aspects of rhinoceroses and gorillas. They also happen to resemble Baragon.
  • Confusion Fu: Poison, Ground, Fire, Fighting, Water, Bug, Ice, Electric, Rock, and Dragon. There is nothing they cannot hit for at least neutral damage, and they have the bulk to put some force behind it, be it a Physical or Special attack.
  • Crutch Character: In game, the Nidoran family's purpose is to add balance to your team by fitting multiple roles. They have a very wide movepool, but no outstanding stats.
  • Disc One Nuke:
    • In the games that put you in Kanto or Johto, you can find a Nidoran and get it evolved into Nidoking before you challenge the third gym, and in both regions the Leader will be at a major disadvantage (it's immune to Surge's Electric-types and resists Miltank's Rollout). It will continue to pull its weight for some time, but later on its mediocre stats and heavy weaknesses to Water and Psychic will really start to hurt.
    • It is also a major one in Pokemon Black And White. If you have access to the Dream World, you could get a Nidoran of either gender with its Hidden Ability (Hustle). However, since the Pokémon of Generation V tend to evolve far later than earlier Pokémon, this means that earlier Pokémon level up way earlier, with both Nidorans evolving at level 16 and then having the option to evolve them further with a Moon Stone. This means you can get a third stage Pokémon with a wide movepool and an extremely effective ability (Sheer Force) before your starters have evolved. Astonishing.
  • Dishing Out Dirt: Nidoking and Nidoqueen.
  • Guys Smash, Girls Shoot: Subverted. Guys Smash, Girls Defend, and they both shoot (especially the Sheer Force variants). They're also decent at the role taken by their counterpart.
  • Jack of All Stats: The primary strength of Nidoking and Nidoqueen is that they have overall balanced stats (Nidoking leaning towards offense and Nidoqueen to defense) and an amazing movepool to prepare for any enemy. The failing of both is their average Speed, but at base 85, Nidoking is still quite speedier than your average Mighty Glacier.
  • Loophole Abuse: Sheer Force removes the secondary effects of their moves, and the HP cost from a Life Orb is considered a secondary effect, so if they use a move that's affected by Sheer Force, they'll get the power boost from the Life Orb without losing any HP. They will lose HP if they use an attack that isn't affected by Sheer Force though.
  • Lunacy: First in the National Dex to require the Moon Stone for evolution.
  • Master of None: Prior to Generation V, when it didn't have Sheer Force to give them that extra "oomph."
  • No Sell: The final forms to Electric-type attacks. They're all immune to poisoning.
  • One Of These Is Not Like The Others: The first two Moon Stone users do not evolve into something cute, pink, and/or fairy-like. The only connection is that it's supposed to be a Moon Rabbit.
  • Pink Girl, Blue Boy: Inverted normally, straight in their shiny versions, although Nidoqueen is mostly green.
  • Poisonous Pokémon: Poison-type.
  • Rated M for Manly: Nidoking is a heavily built dinosaur covered with spikes.
  • Rhino Rampage: According to the Pokédex, once Nidoking starts his rampage, nothing can stop him.
  • Shout-Out: Both Nidoking and Nidoqueen look like Baragon, a giant monster from the Godzilla films that is quite popular in Japan.
  • Unskilled, but Strong: With the ability Sheer Force, which increases the power of moves with additional effects at the cost of removing the effects.

    Cleffa, Clefairy, and Clefable (Py, Pippi, and Pixy)  
Cleffa debuts in Gen II

A pink cute Pokémon. Their stats don't seem remarkable, but they learn a fantastic number of moves, plus later games introduced an ability that prevents damage from anything other than direct attacks. Their Metronome technique makes them very unpredictable in battle. This family is thought to come from space, as they're found on mountains with a history behind them (Mt. Moon, Mt. Coronet, Meteor Falls).
  • Achievements in Ignorance: Their Hidden Ability, Unaware, lets them ignore any stat boosts the opponent has (except Speed) by not knowing they're boosted.
  • Blush Sticker: Cleffa and Clefairy. Clefable loses them though.
  • Confusion Fu: Like the Nidos, massive movepool, and all around decent stats that allows them to run both defense or offense with ease. Their main move, Metronome, also counts.
  • Damn You, Muscle Memory: Its typing retcon can lead to this when trying to fight it. Going from Normal to Fairy-type removed its immunity to Ghost, changed its Fighting weakness to a resistance, and gave it new resistances and weaknesses that it previously was neutral to.
  • Epileptic Trees: In-universe; it's widely believed that they came from the moon.
  • Innocent Alien: They are shown to be rather peaceful, although according to the anime they're kleptomaniacs.
  • Jack of All Stats: Slighty slow, but have good, balanced stats, though they favor the Special spectrum slightly.
  • Lunacy: Learns Moonlight and Moonblast, evolves with a Moon Stone, and is even said to come from the Moon!
  • Megaton Punch: For some reason, the line gets Meteor Mash, which is otherwise exclusive to Metang and Metagross.
  • No Sell:
    • Back when it was a Normal type, its typing made it immune to Ghost-type attacks. Now it's a pure Fairy type and thus immune to Dragon attacks instead.
    • Magic Guard lets them ignore all non-direct damage. Holding a Life Orb? The only penalty is not getting the passive recovery you would of had from holding Leftovers. Sandstorm? Not a problem (for them, anyways). Stealth Rock? Nope. Toxic? Great, now they don't even have to worry about Paralysis or Sleep. Leech Seed? Enjoy your fat load of nothing.
    • Its Hidden Ability, Unaware, lets it No Sell the opponent's Status Buffs.
  • Non-Elemental: Normal-type prior to Gen VI.
  • Our Fairies Are Different: These have magic that let it use any move, and they're possibly from space. On top of that, the entire line has been revised in Generation VI to be a pure Fairy-type, not Normal/Fairy or even Fairy/Normal.
  • Ridiculously Cute Critter: Depending on who you ask, even more so than Pikachu.
  • Secret Art
    • In Generation I, it was the only Pokémon to learn Metronome by level-up, aside from Mew.
    • It had a unique ability in Gen IV, being the only line with Magic Guard.
  • Shrinking Violet: All of them are rarely seen, but Clefable is particularly reclusive.
  • Wings Do Nothing: They're only there for appearance, apparently. They can't fly, nor even learn Wing-associated attacks.

    Vulpix and Ninetales (Rokon and Kyukon)  

If you didn't pick Charmander, you're in luck, because there's Vulpix... if you're playing the Blue or Green version that is, as they're only found on those versions (Red players get Growlithe instead). Vulpix resembles an adorable six-tailed red fox, while Ninetales is a large golden fox with... nine tails.
  • Badass: Ninetales, by virtue of being a tough Fire-type Pokémon.
  • Disproportionate Retribution: Touch one of Ninetales's, well, tails, and prepare to be cursed for one thousand years.
  • Fantastic Foxes: The line is based in part on mythological kitsune, Japanese trickster fox spirits. Reflected in the Ghost-type moves Vulpix and Ninetales can learn.
  • Fusion Dance
    • According to an in-universe legend mentioned in a Pokédex entry, nine saints were united and reincarnated as Ninetales.
    • Another Pokédex entry says that nine wizards possessing sacred powers merged into one. Whether this is a retcon, a mistranslation, or a separate legend is not clear.
  • Glowing Eyes of Doom: When Ninetales controls people's minds, its eyes glow.
  • Hypnotic Eyes: Ninetales can control minds with its red eyes.
  • Kitsune: Both are based off this.
  • Light Is Not Good: Both are cute and Ninetales has light colored fur, but Vulpix is deceptive if nothing else and Ninetales is an extremely vindictive Mon with the potentially Nightmare Fuel inducing powers of controlling minds and inflicting long-lasting curses.
  • Mind Manipulation: Learns Confuse Ray.
  • Multiple-Tailed Beast: Both Vulpix and the more appropriately named Ninetales.
  • Nerf:
    • Was a Lightning Bruiser on the Special Side in Generation I, but Gen II's Special split gave them lower Special Attack
    • In Pokémon X and Y, Drought is no longer permanent but works as an instant Sunny Day.
  • No Sell: To burns.
  • Playing with Fire: Fire-type.
  • Really 700 Years Old: Ninetales lives for 1,000 years.
  • Red Eyes, Take Warning: You better take warning, lest you suffer a curse for a thousand years.
  • Ridiculously Cute Critter: Vulpix is a cute little fox kit.
  • Soul Power: They learn quite a lot of Ghost-type moves, attributed to their supernatural nature.
  • Speedy Stone Wall: Ninetales is fast, and can fend off Special attacks, but its attacks are rather lacking.
  • Spell My Name with an "S": It's "Ninetales", not "Ninetails".
  • Weather Control Machine: Their Hidden Ability, Drought, causes intense sunlight for 5 turns (permanent in the Generation 5 games).

    Igglybuff, Jigglypuff, and Wigglytuff (Pupurin, Purin, and Pukurin)  
Igglybuff debuts in Gen II

Another family of pink Pokémon. These Pokémon have balloon-like bodies, huge eyes, and a tuff of hair on their heads. Originally all pure Normal-Type, they have gained the Fairy-type in Generation VI. They have a high HP stat, and can learn a large number of moves, but their other stats are very average. Their talents include sleep-inducing singing. Jigglypuff is particularly notable for being the only Pokémon besides Pikachu to be a playable character in all four Super Smash Bros. games.
  • Badass Adorable: Even before gaining the Fairy-type, the line hits rather hard. Afterwards, it became downright lethal.
  • Berserk Button: Be careful when trying to lower their stats. If they have the Competitive Ability, that will raise their Special Attack by two stages.
  • Breakout Character: Jigglypuff is popular enough in Japan to make multiple appearances in the anime, merchandise, and all games in the Super Smash Bros. franchise.
  • Dude Looks Like a Lady: They have a 25% chance of being male.
  • Killer Rabbit: According to its Pokédex entry, Jigglypuff's cuteness is really a form of self defense, luring enemies in only to put them to sleep and give them a beating. Also a more literal example in the case of Wigglytuff.
  • Lunacy: Jigglypuff evolves into Wigglytuff with a Moon Stone.
  • Make Me Wanna Shout: Learns Hyper Voice and Disarming Voice naturally.
  • Mighty Glacier: It has a massive HP stat and average offenses, with the rest of its stats being low.
  • No Sell: To Ghost and (as of Gen VI) Dragon-type attacks.
  • Non-Elemental: Pure Normal-type until Gen VI, where they were reclassified as part Fairy-type.
  • Our Fairies Are Different: As of Generation VI, the line is now also part Fairy-type.
  • Ridiculously Cute Critter: All of them. They seem to be designed for cute.
  • Signature Move: Sing is strongly associated with Jigglypuff.
  • Status Buff: Gen VI gave them the Competitive Ability, which boosts their Special Attack twice when any of their stats take a hit.
  • Took a Level in Badass: Wigglytuff got a Fairy typing, a slight Sp. Attack increase, and the Competitive Ability.

    Zubat, Golbat, and Crobat 
Crobat debuts in Gen II

The bane of trainers everywhere. These bats are found in almost every cave for almost four generations of games. What makes them so annoying is their speed (where your chances of running away is determined by speed stats) and their ability to confuse or poison you if you choose to fight back instead of trying to run. Crobat is excused from this hatred for not being available in the wildnote . Because they are so common and annoying, trainers often don't want to do anything with them. But if they're patient enough to catch and befriend one, they'll have a strong ally on their side. It has one of the highest Speed stats in the game.
  • Badass: Crobat is a tough Pokémon and one of the strongest Poison-types.
  • Bat out of Hell: Golbat and Crobat are person-sized vampire bats, Zubat is quite larger than most real bats, they are able to poison you, and generally annoying.
  • Blow You Away: Flying-type with moves like Whirlwind, Air Cutter and Air Slash.
  • Cast from Hit Points: Zubat can be bred to learn Brave Bird, despite the fact that it's not a bird.
  • Com Mons: Every cave in Kanto, Johto, Hoenn, and Sinnoh is filled with Zubat. Unless they are filled with Golbat. Despite that, Crobat is actually a pretty good Pokémon, with stats on par with the evolved starters.
  • Combos: It gets Defog and Hypnosis by breeding (Defog is also an HM in Diamond, Pearl and Platinum). Defog's evasion-lowering effect makes Hypnosis more accurate. In Generation 6, Defog has the bonus effect of clearing all entry hazards on both sides the field.
  • Crippling Overspecialization: In-universe, Crobat's four wings make it very good at flying, but also very bad at walking and stopping to rest.
  • Disc One Nuke: Crobat is roughly as strong as the evolved starters, and due to how happiness works, can be obtained one level after evolving into the already respectable Golbat with just a little tender loving care. Also, in Platinum, wild Golbat are capturable (but rare) before the first gym, and theoretically one could get a Crobat under level 10.
  • Eyeless Face: Zubat, but this makes some sense, as it is a blind bat that depends on echolocation.
  • Flight: Flying-type and possible Fly slave.
  • Giant Flyer: Crobat is six feet tall (or has a wingspan of six feet, it's not clear which). Even with the dubious height calculations of the Pokédex, that's big.
  • Goddamned Bats: They provide the page picture for a reason — until Generation V, (and even there, you'll find them in Castelia Sewers), every cave in the world was infested with them, they were probably faster than your Pokémon and thus you can't flee, they use Leech Life to heal themselves so they're harder to kill, use Astonish and Bite to flinch you, and can use Supersonic to inflict Confusion. The game itself even warns you to be wary of them when you first get to Mt. Moon. And then in the late-game areas, instead of Zubat you meet Golbat, which have all the same annoyances with higher speed and Confuse Ray over Supersonic (the former is always successful).
  • Gradual Grinder: Expected for a Poison-type, and Crobat is capable of learning a lot of disrupting moves like Taunt, Supersonic, Confuse Ray, Hypnosis, Super Fang, Defog, Haze, Mean Look, and Torment. Its offensive stats are alright, but its lacking offensive movepool makes this a good option.
  • Irony: The so-called Zubat Roost in Kalos, aka Connecting Cave, may be the only place in the region where the notorious bats are available, but they're also a rare encounter. That's right - rare: even when you spam Sweet Scent to attract hordes, you'll usually end up with more Whismur than Rusturf Tunnel could ever dream of having.
  • Jack of All Stats: Pretty well-balanced stats, though their Speed stat is pretty high. Crobat also is one of two Pokémon with the highest base stat totals of its type that isn't a Legendary or Mega Evolved (Tyranitar is the other). Granted, Poison doesn't have a dedicated Legendary (no, Arceus does not count)...
  • Magic Knight: Crobat has equally usable Physical and Special stats. Too bad they're both average.
  • Magikarp Power: Annoying as it is, Zubat is much, much weaker than its evolved forms.
  • No Sell: To Ground-type attacks, poisoning, and flinching if they have Inner Focus.
  • Overly Long Tongue: Golbat in its Red and Blue sprite.
  • Perpetual Frowner: Crobat. Even in Pokémon-Amie, when it's ecstatic or playing the Making Faces game.
  • Poisonous Pokémon: Poison-type.
  • The Power of Friendship: It's the only way to evolve Golbat into Crobat. Many villain teams are given them to show they have a softer side.
  • Signature Move: Infamous spammers of Leech Life and Supersonic (or Confuse Ray in the case of Golbat) in the wild.
  • Small Annoying Creature: Perhaps not in the traditional sense, but Zubat is small (2'07"), and boy is it ever annoying!
  • Status Buff: Can be bred to have Nasty Plot.
  • Status Buff Dispel: Naturally learns Haze.
  • The Stoic: Crobat, at least in Pokémon-Amie. Its facial expressions don't change at all. Its mouth doesn't even move when it eats.
  • Useless Useful Spell:
    • Can be bred to know Curse, which is a Speed-lowering move on one of the fastest Pokémon in the game.
    • Their original ability, Inner Focus, prevents flinching. Crobat is usually fast enough to not have to worry about flinching in the first place, outside of Fake Out.
  • You Have Researched Breathing: Prior to Gen IV, Golbat couldn't learn Fly.

    Oddish, Gloom, Vileplume, and Bellossom (Nazonokusa, Kusaihana, Ruffresia, and Kireihana)  
Bellossom debuts in Gen II

One of the archetypal Grass-type families, Oddish and its evolved forms are a good choice if you didn't start with Bulbasaur. Oddish resembles a radish that's blue in color and it walks on two feet. As it matures into a Gloom, it gains arms and becomes very smelly, much like a rafflesia. Finally can evolve into either a Vileplume, or a Bellossom... if you have one of the appropriate stones, that is. Bellossom is somewhat unique in that it shrinks in size and loses its Poison typing upon evolution, as well as losing its legs, which are replaced by a leaf-dress of sorts. In their debut generation, they were exclusive to the Red version.
  • Attack! Attack! Attack!: Petal Dance forces them to attack for 2-3 turns before becoming confused.
  • Com Mons: In Hoenn, where they are much more common than in Kanto or Johto.
  • Dance Battler: Bellossom, especially if it has Petal Dance.
  • Discard and Draw: Except without the "draw" part. The evolution of Gloom to Bellossom is the only time a Pokémon loses one of their types without it getting replaced.
  • Dude Looks Like a Lady: Bellossom has a 50% chance of being male.
  • Exactly What It Says on the Tin: Gloom's Japanese name is Kusaihana, which literally translates to "smelly flower". Bellossom's Japanese name is Kireihana, which literally translates to "beautiful flower".
  • Glacier Waif: Bellossom looks too frail and tiny to come off as tough compared to Vileplume.
  • Green Thumb: They're all part Grass-type, with Bellossom being pure Grass.
  • Hula and Luaus: Bellossom looks like a hula dance with its grass skirt and flowers on its head.
  • Irony: Vileplume is based on the Rafflesia flower, which smells like a corpse. Yet Vileplume can learn Sweet Scent. What?
  • Lunacy: Being Nocturnal Mooks (see below), Oddish and Gloom are able to learn Moonlight and, in the case of the former, Moonblast.
  • Meaningful Name: A Rafflesia (Vileplume's name in the Japanese version) is the largest flower in the world and produces a highly foul odor, and the flower on its head highly resembles one. This may also go to explain why Gloom smells so bad.In-Depth Explanation 
  • Mighty Glacier: Both Vileplume and Bellossom have decent physical stats and good special stats, but their speed stat is rather lacking.
  • Nocturnal Mooks: In games with day-night cycles Oddish and Gloom can only be encountered at night.
  • No Sell: To powder-based moves as of Gen VI. All of them except Bellossom are immune to being Poisoned.
  • Petal Power: Learns Petal Dance.
  • Pintsized Powerhouse: As noted above, Bellossom is the smallest form of the family, yet its stats are on par with the alternative evolution Vileplume.
  • Plant Pokémon: Oddish and Gloom are weed Pokémon. Vileplume and Bellossom are flower Pokémon.
  • Poisonous Pokémon: All of them but Bellossom are part Poison-type.
  • Real Pokémon Wear Grass Skirts: Bellossom has an even chance of being male.
  • Ridiculously Cute Critter: Oddish.
  • Secret Art: Petal Dance, but only in Generation I.
  • Stone Wall: Bellossom leans on this due to the increase to its Defense stat, thus sandwiching it between both its special stats.
  • Waddling Head: Oddish, whose face is on its body and lacks arms too.

    Paras and Parasect 

Paras and Parasect are an interesting family. It's a cicada-like insect that's in a symbiotic [read:parasitic] relationship with a mushroom that only grows on the bug. Thus, it is capable of using both Bug and Grass type moves. This comes with a cost, though: Upon evolution, the mushroom takes over the insect's brain and it seems that it's the mushroom that is in control of the creature. It's considered a great Pokémon to catch other Pokémon with, though, since it has access to Spore, one of the best sleep-inducing moves in the game, and False Swipe, which will never reduce a target's health below one. Just keep it away from heat.
  • Big Creepy-Crawlies: A foot and three feet tall, respectively.
  • Blank White Eyes: Parasect, as a result of losing its mind to the mushroom.
  • Body Horror: Upon evolving, the mushrooms on Paras's back completely take over Parasect and turn it into a warped zombie of its former self. Yeesh.
  • Cherry Tapping: In Gen VI, it can be bred to know the move Fell Stinger. This move has a paltry base power of 30, but if you knock an opponent out with it, you get an attack boost. Alternatively, you could just use Swords Dance.
  • Elemental Absorption: With Dry Skin, Water-type moves will heal them.
  • Green Thumb: Grass-type.
  • Healing Factor: In the rain, if it has Dry Skin.
  • Kill It with Fire: Noteworthy that it can have a 5x weakness against fire moves if it has Dry Skin.
  • Mighty Glacier: Somewhat. It has decent Attack, and okay defenses on both the physical and special ends, though it's undermined somewhat by its low HP, but very low Speed.
  • No Sell: Water attacks, thanks to Dry Skin. They're also immune to powder-based moves as of Gen VI.
  • Puppeteer Parasite: The mushrooms on Paras's back are influencing its thoughts.
  • Ridiculously Cute Critter: Paras! Until it evolves into a Body Horror parasitic zombie insect.
  • Secret Art:
    • Spore, exclusive to them and the other two mushroom-based families — in fact, the move's Japanese name is Mushroom Spore.
    • There's Effect Spore, which is a unique ability. Only the Paras line and the other two mushroom-based families get it naturally, though Vileplume has it as its Hidden Ability.
  • Standard Status Effects: Can learn Spore, a sleep-inducing move that has perfect accuracy. Its Effect Sport ability has a random chance of inflicting Sleep, Paralysis, or Poison if the opponent uses a contact move on it.
  • Status Buff: Through breeding in Gen VI, Parasect is one of two Grass-Types (the other is Cacturne) that can learn Rototiller, which can boost its Attack and Special Attack by one stage like Work Up, which it can't learn, without having to be in a Double or Triple Battle. In such battles, any Grass-Type allies or enemies can reap the bonus as well.

    Venonat and Venomoth (Kongpang and Morphon)  

A furry, purple bug-like creature with highly-developed eyes that evolves into a moth with poisonous scales. They are nocturnal but are instinctively attracted to light. The Pokémon are kinda unremarkable, apart from being a better choice as a Bug Pokémon than Beedrill or Butterfree, except that it comes far later than both of them.

    Diglett (Digda) and Dugtrio 

Based on Whack-a-Moles, these are probably tied with Voltorb and Magnemite for the Pokémon with the simplest design. Diglett appears to be only a half-buried brown nub with a bright red nose. Dugtrio appears to be no different, except that it's three of them. While most Ground-types tend to be tanks, these guys are lighting-fast, but can't take a hit well. It also has the ability to trap land-based opponents.
  • Bigger on the Inside: Fanart frequently depicts the tiny, adorable Diglett/Dugtrio as being a surface appendage for a massive subterranean abomination.
  • Crutch Character: Can't defeat Lt. Surge because his Raichu is mopping the floor with your Squirtle? Don't worry; just go to the nearby Diglett's Cave and catch a Diglett (or a Dugtrio should one happen to crop up), then proceed to destroy Surge with a well-placed Dig.
  • The Dev Team Thinks of Everything: They really go out of their way to ensure that Diglett and Dugtrio is never seen leaving the ground, to the point of giving them special animations for when any other Pokémon uses a non-animated hop (Pokéathlon, Poké Transfer) or just appear in mid-air like being sent into battle.
  • Disc One Nuke: If you're very patient in the Kanto games, you can find a Level 29-31 Dugtrio in Diglett's Cave, at a time when your other Pokémon may be only Level 20-ish.
  • Dishing Out Dirt: Ground-type.
  • Fragile Speedster: In its own right, and especially by the standards of its type. Notably, Diglett has the second-worst base HP in the game, only being outdone by Shedinja. Dugtrio isn't much better.
  • Hive Mind: All three of Dugtrio's heads think the exact same thoughts.
  • Multiple Head Case: Dugtrio has three heads.
  • No Sell: Electricity.
  • Riddle for the Ages: We will likely never see what the rest of Diglett or Dugtrio's body looks like. They have claws, that is obvious from their movepool (Scratch, Slash, Shadow Claw, etc), and in Mystery Dungeon a Diglett mentions it has feet, but that's all the clues we've been given.
  • Secret Art: Despite being a widespread move, prior to Generation III, they are the only ones to learn Dig naturally.
  • Starfish Alien: Diglett and Dugtrio may be this. We just aren't sure. Given that Dugtrio has three heads from a one-headed Diglett, it's not out of the field of possibility.
  • Useless Useful Spell: Can learn Final Gambit through breeding. This is a move that sacrifices the user to deal damage equal to the user's HP, on Pokémon with some of the lowest base HP in the game.
  • You Will Not Evade Me: Arena Trap prevents ground-based Pokémon from escaping.

    Meowth (Nyarth) and Persian 

These Pokémon are probably some of the most recognized Pokémon in the franchise after Pikachu, due to one individual being a main antagonist in the anime and because that particular one is unique in that it can speak human languages, something very few other Pokémon can do (and most of those use telepathy). It's only natural to have a cat Pokémon as an antagonist when your protagonist is a mouse. These cats are based on Maneki Neko, a lucky cat that's supposed to grant its owner wealth. Persian has a regal air to it and is quite fast, but nothing note-worthy about it otherwise. In their debut, they could only be found in Blue.
  • The Artifact: Meowth is still one of the stars of the anime, but is now hardly marketed at all outside of it.
  • Combat Pragmatist: Their natural movepool is not one made up of orthodox moves.
  • Confusion Fu: They've got a massive movepool. That's par for the course for Normal-types, but Meowth and Persian still get more options than most.
  • Critical Hit Class: Back in Generation I, Slash got a critical hit depending on speed, and Persian was already pretty fast, so pretty much all of the time Slash was a critical hit.
  • Foil: Meowth is often considered this to Pikachu, especially in the anime.
  • Fragile Speedster: High Speed, but it's not going to take many hits.
  • Glass Cannon: Gen 1 Persian, thanks to the broken mechanics around Hyper Beam and Slash.
  • Item Caddy: Meowth can have the Pickup ability.
  • Magic Knight: It's physical Attack is only slightly higher than Special Attack, and it has a decent Special movepool with Thunderbolt, Shadow Ball, Dark Pulse, Water Pulse, and Hyper Voice.
  • Maneki Neko: Based on these.
  • Master of None: Aside from high Speed, all of its stats are roughly even. And all are crappy — for a point of reference, Persian's non-Speed stats are on-par with Castform.
  • Nerf: In Generation I, critical hit probability was based on Speed, and if you KO'd the opponent with Hyper Beam, you didn't need a recharge turn. This made Persian very dangerous; Slash was a critical hit 100% of the time due to its high Speed, and it could throw out STAB Hyper Beams to finish off opponents, Hyper Beam also having a high critical hit chance for the mentioned Speed reason. Generation II changed the critical hit mechanics and removed the Hyper Beam loophole so you always need to recharge even if you KO'd something. Persian's ferocity dropped like a rock, and it's never recovered, becoming just another mediocre Normal-type.
  • No Sell: To Ghost-type attacks.
  • Non-Elemental: Normal-type.
  • Panthera Awesome: Persian, a housecat.
  • Secret Art: Pay Day for Meowth, to go with its Maneki Neko roots; the attack has actually been steadily limited to Meowth and only Meowth over the gens (even vanishing from Persian's learnset in Gen IV). However, in Gen V, Purrloin has this as an egg move; in Gen III, you can get a Skitty with this through Pokémon Box; and in Gen I, it was a TM.
  • Talking Pokémon: Team Rocket's Meowth in the anime is one of the most famous talking Pokémon of all (along with Mewtwo), to the point that it's most likely more well-known than its non-talking compatriots in the games.

    Psyduck (Koduck) and Golduck 

One of the most recognizable Pokémon, Psyduck is an eternally confused yellow duck-thing (some call it a platypus, though). It's got a headache that can somehow enable it to tap into mysterious psychic powers. Golduck is less silly, though, having lost those headaches. Along with its psychic abilities, it's a fast swimmer that's occasionally mistaken for the Japanese monster, Kappa.
  • Action Initiative: Golduck has access to Aqua Jet, though it needs the move relearner to get at it.
  • Confusion Fu: Has a decent array of both physical and special attacks to work with, and its attacking stats are close enough together that it can use either effectively. It even gets both Calm Mind and Hone Claws to boost whichever attacking stat you end up going with.
  • Everything's Better with Platypi: They draw some inspiration from a platypus.
  • Fragile Speedster: With its Hidden Ability of Swift Swim active. Granted, it's not all that fragile, but it isn't particularly sturdy either.
  • Jack of All Stats: All of Golduck's stats are around 80, except for its Special Attack, which is 95.
  • Kappa: Golduck is heavily based on the Japanese mythical river spirit Kappa. The Pokédex even mentions that Golduck is sometimes mistaken for a Kappa.
  • Making a Splash: Water-type.
  • Non Indicative Name: Switching around the first part of their names may seem a little more fitting.
  • Not Completely Useless: Soak got a little more use when it gained Synchronoise, a powerful Psychic-type move that only works on Pokémon that match the user's type. Thanks to Soak, it is the only Pokemon that can reliably take advantage of Synchronoise by turning opponents into Water-types first.
  • Psychic Powers: Despite not being Psychic-type at all.
  • Secret Art: Worry Seed, among Water-types. Not even the Water/Grass Lotad line gets it.
  • Taking You with Me: Defied with its Damp Ability, which prevents moves like Explosion and the Aftermath Ability from working.
  • Useless Useful Spell: Gets the Soak move, which changes the target into a Water-type. Unfortunately, despite its otherwise impressive movepool, it doesn't get any Electric- or Grass-type attacks to abuse this with, except the aforementioned Worry Seed, which doesn't do damage.
  • Weather Control Creatures: It's under a different namenote , but one of their abilities is essentially Rayquaza's Air Lock.
  • Youkai: Golduck is based on the Kappa.

    Mankey and Primeape (Okorizaru)  

Mankey and Primeape resemble puff-balls as much as they resemble monkeys and apes. They're fighting-types that always seem to be angry at something. In Yellow, this is the guy you want to use to fight against Brock, since Pikachu really cannot do squat against him. They were exclusive to Red in their debut generation.
  • Ax-Crazy: Their tempers are definitely nasty enough to cross into this territory.
  • Bare-Fisted Monk: Primeape's main fighting style.
  • Confusion Fu: They can learn moves of every single type, and damage-dealing moves from 14 of them.
  • Cross-Popping Veins: Primeape
  • Everything's Better with Monkeys: They're pig monkeys.
  • Fragile Speedster: Primeape is the fourth-fastest Fighting typenote , but it can only take one hit... if said hit is absurdly weak and/or comes from a type that Primeape resists.
  • Gameplay and Story Segregation: Despite their reputation for their fierce tempers, it's still possible to get one with an unfitting nature like Calm.
  • Glass Cannon: Like most Fighting-types, it has high-powered moves coming from a high attack, but its defenses aren't great.
  • Hair-Trigger Temper: Mankey and Primeape spend most of their lives in perpetual fury, going aggro on anything that even looks at them sideways.
  • No Sell: To sleep-inducing effects with its Vital Spirit Ability.
  • Off Model: Mankey's Red and Blue sprites don't really look like Mankey. Primeape's sprites don't, either.
  • Power-Up Letdown: Anger Point. It's bad enough that crits are generally treated as hyper-lethal to begin with, but Primeape's extra fragility really exaggerates that.
  • Status Buff: Two of its abilities. Anger Point maxes out its Attack if it gets hit by a critical attack, and Defiant increases its Attack by two stages if one of its stats gets reduced by the opponent, including Attack — a great way to turn Intimidate users' strategy on its head.
  • Unstoppable Rage: Hoo boy. Mankey is very prone to this, and this is pretty much Primeape's default mood. Once it's gotten riled up at something, Primape will never stop chasing the offending party until it has caught up and beaten the everloving crap out of it.

    Growlithe and Arcanine (Gardie and Windie)  

These Fire-type dog-like Pokémon are based on Shisa. They vaguely resemble lions and tigers along with their more canine features. Arcanine has one of the highest stats for a non-legendary and access to a wide variety of moves, making it one of the best choices as far as Fire-types are concerned. They were exclusive to Red in their debut generation.
  • Action Initiative: Arcanine is one of the very few Pokémon that learns Extreme Speed.
  • Badass: In both forms, but especially the latter.
  • Badass Adorable: Just look at Growlithe!
  • Canis Major: Arcanine is 6'03" and weighs 341 lbs/155 kgs.
  • Gameplay and Story Segregation: Zig-Zagged. Despite all the Pokédex entries rambling on about how Arcanine's probably the fastest Pokémon in existence, it's really not that hard to find something with a higher base Speed stat. It's worth noting, however, that Extreme Speed was its Secret Art in Gen II, so it held SOME merit.
  • Heroic Dog: Growlithe is faithful and loyal to its trainer, barking at anyone who approaches the trainer unexpectedly.
  • Jack of All Stats: No stats are particularly weak or strong aside from Arcanine's Attack, which is pretty decent.
  • Magikarp Power: Growlithe's weaker than Farfetch'd, but when you evolve it, Arcanine's got the highest base stat total of all non-(pseudo)-legendaries with a useful ability.note 
  • Magic Knight: Arcanine's Attack and Special Attack are almost equal, though its Special movepool isn't as good as its Physical movepool.
  • No Sell: To burns.
  • Playing with Fire: Fire-type.
  • Poor, Predictable Rock: In the first several generations of the franchise, Arcanine was well-known for having incredibly high stats for a non-legendary... and also for having a debilitatingly small movepool. Later generations have helped it out immensely in this regard.
  • Precious Puppies: Growlithe. Just look at it!
  • Secret Art: Extreme Speed for Arcanine, in Gen II only.
  • Super Speed: Although its speed stat actually isn't all that high.
  • Undying Loyalty: Growlithe, to its Trainer. It won't even move until it's been given a command by its Trainer.

    Poliwag, Poliwhirl, Poliwrath, and Politoed (Nyoromo, Nyorozo, Nyorobon, and Nyorotono)  
Politoed debuts in Gen II

These water Pokémon are based on tadpoles and frogs. They also happen to be Satoshi Tajiri's favorite Pokémon, and as such, they get plenty of showcasing. They're blue in color and have swirling bellies that can make their opponents sleepy by simply undualating it. Politoed is very different in that it's a fully mature green frog.
  • Awesome Moment of Crowning: The player needs a King's Rock (shaped like a crown) for evolving Poliwhirl into Politoed.
  • Badass: Poliwrath has good Physical stats.
  • Badass Adorable: Politoed is so cheerful and adorable for a frog, yet its Drizzle Ability is one of the most powerful in the game in terms of its utility and impact on the battlefield.
  • Bare-Fisted Monk: Poliwrath, as a Fighting-type.
  • Frogs and Toads: They're tadpoles, except for Politoed, which is a frog.
  • Hypnotic Intestines: The swirl pattern they show is perfect for making opponents fall asleep.
  • Jack of All Stats: Poliwrath and Politoed have relatively rounded stats. Poliwrath has higher Attack and Defense while Politoed has higher Special Defense and Special Attack.
  • Make Me Wanna Shout: Politoed can learn Hyper Voice.
  • Making a Splash: Water-type tadpoles.
  • Nerf: As of Generation VI, the Rain summoned by Drizzle is no longer permanent. It now works exactly like an instant Rain Dance.
  • Socialization Bonus: Poliwhirl needs to be traded while holding a King's Rock to evolve into Politoed. Politoed can be fished up sometimes, but this means you'll miss out on good moves and Drizzle.
  • Truth in Television: For some real-life tadpoles, their swirling intestines are visible through their underside's translucent skin.
  • Weather Control Creature: Politoed's Hidden Ability is Kyogre's Drizzle.

    Abra, Kadabra, and Alakazam (Casey, Yungerer, and Foodin)  

The first psychic type you might encounter, Abra and its kin were one of the best Pokémon in the game in the days of Red, Green, Blue, and Yellow, mainly due to how broken Psychic Pokémon were at the time. Abra was notable for teleporting away as soon as it appeared, so you only had one chance to catch it before it ran. Once caught, though, it's lightning fast and hits very hard with its special attacks. It's been available from Gens I-IV. Alakazam received a Mega Evolution in X and Y, in which it's even faster and hits even harder with special attacks.
  • Badass: Alakazam is very tough and has good Special stats.
  • Badass Beard: It gains one as Mega Alakazam.
  • Badass Mustache: Grows one as it evolves.
  • Cartoon Creature: It's hard to figure out exactly what these Pokémon are based on. Bulbapedia claims they're a mix of goats and foxes along with humanoid traits, but... still.
  • Disc One Nuke: In-game, Alakazam was second only to Mewtwo in the first gen, and could be captured before the second badge.
  • Evil Counterpart: They have one in the Gastly-Haunter-Gengar family, to the point that Alakazam and Gengar are depicted as borderline Arch Enemies. Alakazam's Psychic typing gives it a simultaneous weakness and advantage against the Ghost/Poison type Gengar. The Abra family's Pokédex entries emphasize it is intelligent but benign, the Gastly family uses their powers to prey on the weak. Their parallels are referenced throughout the series in various ways.
    • The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Alakazam and an ancient Gengar awakened to do battle.
    • Compared to Alakazam, Gengar trades a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats.
    • Their original cards in the Pokémon TCG — Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
    • In Generation VI, they both got a Mega Evolution and retain their similar stat distribution through them, and Alakazam got a slight buff to its Special Defense to match Gengar's 500 Base Stat total.
  • Eyes Always Shut: Abra. The only glimpse of an Abra eye is the Gold sprite, where its left eye is half-open.
  • Fantastic Foxes: The line looks like a weird hybrid between foxes, goats, and psychics.
  • Foil: Alakazam to Machamp. Both have similar stats and methods of evolving (trade), but opposing types and ways of fighting.
  • Fragile Speedster: With a Speed stat of 120, not many Pokémon can outrun Alakazam, but its HP and Defense are terrible.
  • Gameplay and Story Segregation: Abra supposedly teleports while sleeping, but putting it to sleep is the most effective way to catch one.
  • Glass Cannon: Incredible Special Attack, pathetic HP and Defense. Their Special Defense is passable (especially after it gained a buff in Gen VI), but the low HP shoots down that.
  • Heal Thyself: Can learn Recover.
  • Heavy Sleeper: Abra spends most of the day asleep, and can teleport away from danger even if sleeping.
  • Hoist by His Own Petard: Its Mega Evolution gets the ability Trace, letting it copy beneficial abilities for itself and turn an opponent's ability against them. Naturally, Mega Alakazam can have it turned on itself if it copies an ability that's useless for it.
  • Improbably High IQ: Not the first (or last) time that the Pokedex is hilariously inaccurate, but given the way the IQ scale worksnote , Alakazam's stated intelligence just breaks it into tiny whimpering pieces.
  • Intelligent Gerbil: Alakazam has an IQ that exceeds 5,000, making it the smartest Pokémon in existence.
  • Levitating Lotus Position: Mega Alakazam's default stance.
  • Magikarp Power: Zig-Zagged. Good luck evolving Abra, as it lacks damaging moves. You can get around this with some TMs, since Abra's Special Attack and Speed are pretty high at the point of you are able to first get one.
  • Metal Slime: Good luck catching an Abra!
  • No Celebrities Were Harmed: Kadabra is based on Uri Geller (its Japanese name is even a corruption of his name), a man who claimed to be able to bend spoons with his mind. Geller was not impressed, and sued Nintendo over it (he lost). The damage has been done, however, as Kadabra stopped appearing in the anime and TCG.
  • No Sell: Inner Focus protects it from flinching, though it's fast enough to not really worry except for Fake Out. Also any variant of indirect damage, due to its Hidden Ability Magic Guard. Including Life Orb recoil.
  • One Of These Is Not Like The Others: Alakazam only gets a Base Stat Total increase of 90 when Mega Evolving, while every other Mega gets an increase of 100 (most likely an oversight, considering it was one of the Pokémon who received a stat boost in Generation VI).
  • Power-Up Letdown: Its Mega Form sacrifices the excellent ability Magic Guard in exchange for Trace. While Trace can be good in certain situations, Magic Guard protects against indirect damage, something Alakazam needs because it cannot take hits and its Mega Evolution does not boost its defenses significantly. Additionally, it has to give up its hold item; while Mega Alakazam gets a nice Special Attack boost, the original Alakazam could use a Life Orb for a substantial boost on its own without the recoil thanks to Magic Guard or hold a Focus Sash so it could guarantee a hit against something before fainting.
  • Psychic Powers: Yeah, this is a given.
  • Punny Name: Abracadabra and Alakazam are stock magic phrases, which fits this line of Squishy Wizards.
  • Secret Art: Kinesis for Kadabra and Alakazam. note  Due to losing its TM status in Gen VI, Ally Switch became this for them as well.
  • Socialization Bonus: Needs to be traded to evolve fully.
  • Squishy Wizard: One of the best examples in Pokémon, with very high Special Attack and decent Special Defense, but low HP, physical attack, and defense. Alakazam's Pokédex entries reflect this, stating that it must use PSI just to move its muscles and lift its own head.
  • Super Mode: Gained a Mega Evolution in Gen VI.
  • Synchronization: The Synchronize ability inflicts the opponent with the same status that this Pokémon gets. Mega Alakazam has Trace.
  • Teleport Spam: Abra, especially in Spinoffs, although this is more of a case of When All You Have Is a Hammer.
  • Theme Naming: Even the pre-production names of Abra and Kadabra (Hocus and Pocus, respectively) have a theme.
  • Useless Useful Spell:
    • The line's signature move Kinesis. At first glance, reducing the opponent's chance to hit sounds great for a Glass Cannon, until you realize that the spell has a rather paltry accuracy (80%) for an underwhelming accuracy decrease of one stage that deals no damage. Alakazam's purpose is to outspeed the enemy and deliver a one-hit knockout with its amazing special attack, and a dead target is better than a target with a slightly reduced accuracy.
    • The line learns Psycho Cut naturally, but it runs off its abysmal physical attack stat.
  • Was Once a Man: According to the Pokédex, a boy with psychic powers transformed into the first Kadabra.
  • Wizard Beard: Mega Alakazam spontaneously grows a bushy white beard, presumably to indicate its heightened power.

    Machop, Machoke, and Machamp (Wanriky, Goriky, and Kairiky)  

In the same way that the Abra kin represents brains, the Machop line represents brawn. These Pokémon are fantastically strong and use their muscles very effectively when it comes to manual labour. In order to get the four-armed Machamp, you need to trade it into another game.
  • Always Accurate Attack: Any move, if it has No Guard. Even if you're using Fly, Dig, or Dive. Machamp used Dynamic Punch!
  • Badass: The whole family, but especially No Guard Machamp with Dynamic Punch.
  • Bare-Fisted Monk: With four fists!
  • Bicep-Polishing Gesture: Machoke; on some sprites, Machop, too.
  • Foil: Machamp to Alakazam, as mentioned above.
  • Lady Looks Like a Dude: Their male-female ratio is 3:1, yeah, but females don't even get any visible difference.
  • Mighty Glacier: They're not that fast, but their defenses are solid.
  • Multi-Armed and Dangerous: Machamp.
  • Mundane Utility: They're regularly used in house-moving and construction work thanks to their strength.
  • Off Model:
    • The entire evolutionary line in Yellow and GSC are colored brown instead of blue. Fixed in the later games.
    • Machamp's belt design is inconsistent crossing generations.
  • Pec Flex: Machoke in its Crystal sprites.
  • Power Limiter: According to the Dex, their belts.
  • Rated M for Manly: The whole family resemble bodybuilders. Very masculine bodybuilders. Even the females. The family also has "macho" in all its members' names.
  • Secret Art: The only ones to learn Submission naturally in Generation I.
  • Smarter Than You Look: It's said that Machop is actually quite intelligent. Whether or not this applies to its evolutions is unknown.
  • Socialization Bonus: Needs to be traded in order to evolve.
  • Super Strength:
    • As expected from the Superpower Pokémon.
    • Machop can hold a sumo wrestler aloft on one finger, Machoke can lift dump trucks without effort, and Machamp can punch a man with enough force to send him flying away. Ridiculous strength much?
  • Walking Shirtless Scene: Machoke and Machamp, which gets a bit awkward as they can be both female and male.
  • Wrestler in All of Us: Machoke and Machamp even have a sumo belt.

    Bellsprout, Weepinbell, and Victreebel (Madatsubomi, Utsudon, and Utsubot)  

This family of carnivorus plants were exclusive to the Green and Blue versions of the original games, in place of the Oddish family. Much like them, they're Grass/Poison-types. You would need a Leaf Stone to get a Victreebel though.
  • Big Eater:
    • It can digest pretty much everything it can swallow, except for itself.
    • Comes into play with its Hidden Ability of Gluttony, causing it to eat health- or stat-boosting berries at half health instead of a third remaining health, as is normal.
  • Character Name Limits: Victreebel is missing the second "l" that Weepinbell had room for.
  • Fragile Speedster: With Chlorophyll active. It helps that Growth can double both of its attacking stats when the sun is out.
  • Glass Cannon: In both the physical and special sides.
  • Green Thumb: Grass-type.
  • Hidden Elf Village: Apparently, they live in huge colonies in jungles.
  • Man-Eating Plant: It's implied that Victreebels have eaten any and all explorers who stumble upon their secret society in the jungles.
  • No Sell: To poisoning, and powder-based moves as of Gen VI.
  • Poisonous Pokémon: Poison-type.
  • Power Nullifier: Bellsprout and Weepinbell naturally learn Gastro Acid, allowing them to remove a target's Ability.
  • Power Of The Sun: Gets the Chlorophyll Ability, giving it a doubled Speed when the sun is out. In addition, it can learn Growth, Synthesis, Solarbeam, and Weather Ball; the first gets a doubled effect in the sun, the second does additional healing in the sun, the third loses the usual charge-up turn when used in the sun, and the last becomes a Fire attack with a 100 base power when used in the sun.
  • Super Spit: Victreebel learns the Stockpile/Swallow/Spit Up trio naturally.

    Tentacool and Tentacruel (Menokurage and Dokukurage)  

Whenever you go surfing on the seas of Kanto, Jotho, Hoenn, and Sinnoh, you're bound to encounter these Jellyfish Pokémon. Lots of them. Luckily for you, you could handle these guys in the same way one handles Zubats: Electric and Psychic moves will normally do the job.
  • Always Chaotic Evil: The entire species are seen destroying cities, not unlike Gyarados.
  • Combat Tentacles: They can trap the opponent with Wrap.
  • Com Mons: But, like Crobat, Tentacruel is a respectable fighter.
  • Electric Jellyfish: Averted. Not only are they not part Electric type, but they can't learn any Electric moves outside of (possibly) Hidden Power.
  • Healing Factor:
    • In the rain, if it has its Hidden Ability of Rain Dish.
    • In addition, it can be bred to know Aqua Ring.
  • Hoist by His Own Petard: The Liquid Ooze variant can inflict this on users of Life Drain moves, as it causes them to drain the user's health instead of restore it.
  • Making a Splash: Water-type.
  • No Sell: To moves that attempt to reduce its stats, thanks to its Clear Body Ability. Also, poisoning.
  • Poisonous Pokémon: Poison-type.
  • Speedy Stone Wall: Tentacruel can fend off any Special Attack, and is also quick at a speed of 100, but its attack stats aren't anything to write home about. Its physical Defense isn't great either, but at least it naturally learns Barrier to help deal with that.
  • Tentacle Rope: Presumably uses its tentacles for attacks like Bind and Wrap.
  • Trap Master: Naturally learns Toxic Spikes, and can be bred to know Rapid Spin.