Characters / Pokémon: Generation I - Bulbasaur to Tentacruel

The character sheet for the first generation's Pokémon got so big that it had to be split. This page has the tropes for Pokémon numbered 1 to 73 in the Kanto and National Pokédex, as well as their evolutionary relatives.

  • For 74-113, go here.
  • For 114-151, go here.

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     Bulbasaur, Ivysaur, and Venusaur (Fushigidane, Fushigisou, and Fushigibana)

A teal creature which has a bulb planted on its back, its evolution pretty much consists of bodily growth and the bulb flowering and eventually turning into a large plant. This family is the first in many aspects: The first Pokémon in the National Pokédex order, the first Grass-type, Poison-type and Dual-typed ones too, and, as a starter in the Kanto-based games, the first Pokémon of roughly one third of the first Pokémon players. Trainers choosing Bulbasaur in those games should have an easier time since it has a type advantage against the first two gyms. In battle, it is more of a utility Pokémon, as its offensive options are somewhat limited. Still, as a Starter Pokémon, it is quite well-rounded and can be used offensively without much problem. Venusaur gained a Mega Evolution in X and Y. Mega Venusaur's offenses and defenses receive a boost and even an ability which cuts damage from its fire and ice weaknesses in half.

Ivysaur appears alongside Squirtle and Charizard as a trio of fighters in Super Smash Bros. Brawl, the 3rd entry of Nintendo's Massive Multiplayer Crossover Fighting Game series. For tropes concerning its Smash incarnation, see the Super Smash Bros. Brawl character page.
  • Balance Buff: In Gen V, it got the Chlorophyll ability, doubling its speed in sunlight, In the same gen, Growth was buffed to raise both Attacking stats, and raise them twice in sunlight. This took Venusaur from a Mighty Glacier to a Lightning Bruiser on a sun-based team.
  • Barrier Warrior: Can learn Light Screen boosting its impressive Special Defensive even further.
  • Canis Major: An oft overlooked aspect of the line is that they incorporate aspects of dogs in their design. Mostly bulldogs. In the first gen Bulbusaur were often called the "Flower Dog Thing". Gen 6 has them more frog-like due to 3d limitations.
  • Cartoon Creature: Are they toads? Lizards? Dinosaurs? Bulbasaur's Japanese name even translates into "isn't it strange". In-universe, there is a mystery on whether to classify it as a plant or an animal.
  • Crutch Character: The line makes the first 3 gyms in Red and Blue and their remakes a cakewalk, but struggles against the next four. Plus they can't do much to two of the Elite Four, and more than half the Pokémon on Blue's Champion team have a type advantage over it.
  • Energy Ball: They can learn the move called Energy Ball from Diamond and Pearl and on.
  • Everything's Better with Dinosaurs: Their design incorporates aspects of dinosaurs, reptiles and frogs.
  • Gameplay and Story Segregation: Ivysaur's front sprite in Red and Blue depicts it standing on its hind legs, even though several Pokedex entries (Including that of those very games) state that it cannot do so.
  • Gonk: Venusaur, especially when Mega Evolved. It's quite fat and sluggish-looking, and covered in warts.
  • Green Thumb: Grass-types.
  • Healing Factor: Can learn Synthesis. It can also learn Sunny Day to double it's potency.
  • Kevlard: Its Mega Evolution gets Thick Fat as an ability, letting it withstand fire and ice attacks.
  • Kryptonite-Proof Suit: Upon mega evolving, Mega Venusaur gains the ability, Thick Fat, which halved the power of Fire and Ice-types attacks.
  • Life Drain: Naturally learns Leech Seed, and can get Giga Drain through breeding.
  • Improbable Aiming Skills: Since Venusaur is a poison type toxic will hit any target whether they are flying, digging, swimming, ect.
  • Lightning Bruiser: Venusaur has the potential to be one if it has the Chlorophyll ability, which doubles its speed in the sun, as it has fairly strong offensive and defensive stats to begin with.
  • Loophole Abuse: A Chlorophyll Venusaur in the Sun will still have double speed the turn it Mega Evolves due to turn order being determined before the round plays out.
  • Magic Knight: Venusaur has a usable Attack stat and a decent Special Atttack stat.
  • Missing Secret: In Gold and Silver, the line has the move Charm listed as a possible Egg Move, but it's impossible to learn legitimately since no eligible breeding partners have it. Fixed in Generation III games, where it can learn it from the Shroomish family.
  • Mighty Glacier: With a bulky 100 on both Special stats with everyone else in the 80s, it can deal a decent Special hit and take a strong one in kind, but is easily outsped. Its Mega Evolution emphasizes this by giving it Thick Fat, leaving only Flying and Psychic as its weaknesses and beefing up its defenses to 123/120 while Speed remains stuck at 80.
  • Off Model: Bulbasaur's body is supposed to be blueish-green according to its artwork. This has not stopped the Generation II games from giving Bulbasaur a body as green as its bulb, or the Generation VI games giving it a body that is much more green than blue.
  • Petal Power: Learns Petal Dance and Petal Blizzard.
  • Planimal: Moreso than anything else released in Red and Blue.
  • Poisonous Person: It has never had a large number of Poison moves to choose from, though. Bulbasaur was unique in that it was the only basic-stage starter from the main games with dual types until the introduction of Rowlet.
  • Poor, Predictable Rock: Venusaur's movepool is about as diverse as most other early Grass-types; not very. Aside from its Grass and Poison STAB, it's limited to a couple Ground moves, Outrage, and Knock Off.
  • The Power of the Sun: The most famous user of Solar Beam thanks to adaptations and being the first Grass-type of many players. It can also heal itself with Synthesis.
  • Rated M for Manly: Venusaur. Just look at it, and then compare it to the rest of the Grass Pokémon.
  • Real Men Wear Pink: The pink flower growing from Venusaur's back doesn't detract a thing from its manliness, nor does the additional flower its Mega Evolution gets.
  • Secret Art: Frenzy Plant was exclusive to Venusaur before XD, and nowadays it is the Secret Art of the fully evolved Grass starters. Grass Pledge, too, as it is a Grass Starter.
  • Standard Status Effects: The line can learn Sleep Powder and Poison Powder.
  • Status Buff:
    • They can learn Growth naturally. Normally, it would raises its Attack and Special Attack stat. In harsh sunlight, Growth sharply raise its Attack and Special Attack instead.
    • Bulbasaur can have Amnesia as an egg move, which sharply raise its Special Defense stat.
    • The line can have Chlorophyll as their hidden ability. It doubles their speed during harsh sunlight.
  • Super Mode: Gen VI gave Venusaur a Mega Evolution. Mega Venusaur becomes even more of a Mighty Glacier, gaining boosted Defense, Special Attack, and Special Defense, in addition to gaining the Thick Fat Ability, negating its Grass-type weaknesses to Fire and Ice.
  • Turns Red: Overgrow boosts their Grass attacks when they're at 1/3 health or lower.
  • Whip It Good: This line heavily relies on Vine Whip in the anime and Super Smash Brothers Brawl. With that in mind, it was a little surprising that it could only learn Power Whip through breeding.
  • Who's on First?: Bulbasaur's Japanese name can be translated to "isn't it strange?"

     Charmander, Charmeleon, and Charizard (Hitokage, Lizardo, and Lizardon)

A bipedal, orange, lizard-like creature with a flame on the tip of its tail, it first evolves into a more feral version of itself with red coloring and a horn on the top of its head, then regains its original color at the next stage as it becomes a two-horned winged dragon. The first Fire-type and single type in National Dex order, as well as the first change of type upon evolution. It's the second starter for the Kanto region. An offensive-oriented fighter, it has some crippling weaknesses due to its typing, but it may be able to take down an opponent before they can exploit its weaknesses. Players choosing Charmander as a starter may have a difficult time against the first two gyms. It gains two Mega Evolutions in X and Y, Mega Charizard X and Mega Charizard Y. The former focuses on Charizard's draconic aspects and gives it the Dragon-type along with a brand-new color scheme, higher Attack stat, and an ability that powers up its contact moves. The latter focuses more on its Flying-type aspects and gives it a more aerodynamic design, a higher Special Attack, and the Drought ability.

Charizard appears as a playable character in several entries of Super Smash Bros., Nintendo's Massive Multiplayer Crossover Fighting Game series. For tropes concerning its Smash incarnation, please see the Super Smash Bros. Brawl character page.
  • The Artifact: Despite being one of the most stereotypically dragonlike Pokémon in the franchise, Charizard has always been a Fire/Flying type. In Gen I, the Dragon type was meant to be exclusive to the Dragonite line, and no family of Pokémon has been retconned to have the Dragon type since then (only newly introduced types such as Steel and Fairy). This was addressed in Generation VI by making one of Charizard's Mega Evolutions into a Fire/Dragon type.
  • Blood Knight: Charmander is portrayed as a friendly Pokémon, but its evolved forms are often portrayed as proud creatures who relish battling others with their fiery powers.
  • Blow You Away: Charizard, as a part Flying-type, has some wind-based attacks. Charmander and Charmeleon can also have Air Cutter since it's an Egg Move.
  • Breakout Character: Had shades of this as early as Gen I, being Ash's (non-Pikachu) starter in the anime's Kanto region arc, coming out of retirement for key battles to this day. Its holographic trading card went for up to $260 in the 90s, compared to most other characters which sold for less than $1, (first prints worth up to $2000 as of 2016). Fully broke out with the advent of Gen VI, getting two separate Mega Evolutions, as well as the lead's starter in the anime special promoting Mega Evolution, got into Super Smash Bros. as its own character rather than part of a three 'mon team, and got into the limited roster of Pokkén Tournament. Charizard continues to be heavily promoted in media and merchandising, and consistently places high (if not number 1) in popularity polls.
  • Cast from Hit Points:
    • When they have Solar Power and the sun is out, they gets a 50% increase to Special Attack but lose 1/8 of their health each turn.
    • They can learn Flare Blitz, a powerful and accurate Fire-type attack that inflicts recoil damage.
    • They can also be breed Belly Drum, which maximizes their Attack at the cost of half their health.
  • Confusion Fu: Charizard actually has a pretty decent movepool, getting Ground-, Rock-, Steel-, and Dragon-type attacks on top of its Fire and Flying STAB attacks. There is also the fact it has TWO Mega Evolutions, which makes dealing with it even trickier given one is special-oriented with a Weather Manipulation ability and the other has its Attack stat augmented so it can use its physical movepool, and also swaps its Flying-type STAB for a Dragon-type one, giving it better STAB coverage.
  • Cool, but Inefficient: The Acrobatics event Charizard sounds like a nice idea since Acrobatics is a strong move Charizard can't normally get. Problem is, it's a physical move while regular Charizard has sub-par Attack and superior Special Attack. Mega Charizard X could make more use of it, except Acrobatics only has a mediocre 55 Power if the user is holding an item (which all Mega Pokémon are required to do) and it's no longer a Flying-type so it doesn't get the STAB bonus.
  • Dark Is Not Evil: Charizard's Mega X and Shiny palettes are pretty dark and sinister-looking, but it's the same old loyal, non-malevolent Charizard nonetheless.
  • Discard and Draw: Mega Charizard X loses its Flying-type (and, by extension, Ground immunity), but becomes a Dragon-type, gets much higher offenses and physical Defense, an ability with zero drawbacks that boosts the power of contact moves, and no longer has a double weakness to Rock.
  • Exactly What It Says on the Tin: Charmander's Japanese name, Hitokage, literally means "fire lizard."
  • Extra Ore Dinary: Despite not being part-Steel, this line learns Metal Claw naturally to help in dealing with Rock-types, an addition to the remakes made to help against Brock, whose Rock Pokémon resisted Fire. Charizard, on top of that, is the only Pokémon that can learn Metal Claw, Iron Tail, and Steel Wing, all attacks involving an impact with a metallified body part.
  • Fiery Salamander: To the point Charmander was initially considered for the trope image.
  • Flight: Flying-type that can learn Fly as Charizard.
  • Flying Firepower: Charizard is a Fire/Flying-type, so it's only natural.
  • Fragile Speedster: Charizard has good Speed, but sub-par defenses. Most notable in Gen I, where its Special Stat used for its Fire attacks is its current Special Defense stat.
  • Giant Flyer: Charizard is 1.7 meters tall and weighs over 90 kg. Exaggerated with Mega Charizard Y and its gigantic wings.
  • Glass Cannon:
    • With Solar Power, once it gets going, it's capable of wiping out entire teams if it isn't stopped in its tracks. Granted, getting to this stage is quite difficult, but it is so rewarding to see the big guy kick so much ass.
    • Mega Charizard Y's Defense didn't increase at all, but it has better Special Defense (which is actually quite beefy) and notches up the cannon.
  • Heal Thyself: Charizard can be taught Roost through move tutor or TM.
  • Honor Before Reason: According to its description in Super Smash Bros. and the official Pokédex, Charizard will never spit flames at a weaker foe unless directly ordered to do so by its Trainer. Apparently, Playing with Fire is only extended for equals.
  • Incendiary Exponent: Fire-type, and the tail-tip being alight is a vital sign.
  • Instant Awesome, Just Add Dragons: Charizard is a dragon-based starter Pokémon, and is also the Breakout Character out of all eighteen starters so far. A major selling point of Mega Charizard X is how it finally makes the most famous dragonlike Pokémon into an actual Dragon-type.
  • King Koopa Copy: Some incarnations of Charizard have loose similarities to Bowser, Nintendo's most iconic villain. The two big, fire-breathing reptiles have similar vocalizations and arrogant "tough guy" personalities in some media, as well as vaguely similar movesets and fighting styles in the Super Smash Bros. series. Mega Charizard X even gets additional spikes and red eyes, which are two of Bowser's signature traits.
  • Lightning Bruiser: Mega Charizard X keeps its Speed stat, but has much higher offenses and Defense, with contact attacks being boosted even further by Tough Claws, and it no longer has a major weakness to Rock-type attacks. Fire and Dragon is great on both offense and defense; the number of Pokémon that resist the type combination can be counted on one handnote , and its Fire- and Dragon-types cancel most of each others' weaknessesnote . And this is before Dragon Dance.
  • Magic Knight:
    • Mega Charizard X has identical Attack and Special Attack stats (Base 130), though Tough Claws encourages Physical Attacks since they're the only ones boosted.
    • Mega Charizard Y's Attack isn't as high as Mega Charizard X's, but it's still passable and the boost from Drought makes its Flare Blitz deal comparable damage.
  • Nerf: Zigzagged pre-emptively for Mega Charizard Y. It gets the powerful Drought ability, but auto-weather abilities were nerfed at the same time so they're no longer permanent.
  • Nonindicative Name: Charmander is a reptile and not an amphibian as real-life salamanders are, Charmeleon looks more like a dinosaur than any chameleon out there, and Charizard resembles a dragon rather than any real-life lizards. Charmander's name more likely refers to the mythical salamander, which was a reptile that lived within flames.
  • Non-Malicious Monster: This evolutionary line was said to occasionally cause forest fires by accident.
  • Off Model:
    • Charmeleon's horn is white in its Gen I backsprite. Its snout also resembles Dragonite's more in the same backsprite.
    • The 2016 Charizard stackable plush toy, while Super-Deformed, closely resembles a Palette Swap of Bulbasaur.
    • In Gen II neither Charmeleon or Charizard have their "correct" (as dictated from Gen III onward) shiny palette, Charmeleon is pink and Charizard is purple with green wing membranes.
  • Our Dragons Are Different: Charizard is a stereotypical winged dragon; its German, French and Chinese names even include the respective word for "dragon". It took 17 years for it to gain the Dragon-type, though, in its Mega Charizard X form.
  • Playing with Fire: Fire-types.
  • Power Gives You Wings: Gains wings upon evolving to Charizard.
  • The Power of the Sun:
    • Gen IV allowed them to learn Solar Beam. If Sunny Day or Drought are active it helps deal with Water-types.
    • Solar Power, their Hidden Ability, makes them hit hard as long as the Sun is out.
    • Mega Charizard Y gets Drought as its ability.
  • Power-Up Full Color Change:
    • Mega Evolving to Mega Charizard X causes Charizard's orange skin to turn black and its red flames to become blue.
    • The black-colored Shiny Charizard becomes dark green with some red embellishments and blue flames as Mega Charizard X, and dark purplish-gray as Mega Charizard Y.
  • Rated M for Manly:
    • Charizard, the Badass, battle-loving fire-breathing note  dragon.
    • Both Mega Charizards crank this trope up several notches, especially X with its more rugged, darker appearance and affinity for physical attacks.
  • Red and Black and Evil All Over: Well, not really "evil" at all. Charizard is black with blood-red wings and eyes in its Shiny form, which was lampshaded by a Darkness-type Shiny Charizard card in the TCG. Mega Charizard X is also black with red eyes, although its flames and wings are blue - which is, again, lampshaded by Mega Charizard X requiring Darkness Energy for its attack in the TCG.
  • Red Eyes, Take Warning: Both shiny Charizard and Mega Charizard X have red eyes.
  • Secret Art: Blast Burn was exclusive to Charizard before XD, and nowadays it is the Secret Art of the fully evolved Fire starters. Fire Pledge too, as it is a Fire Starter.
  • Squishy Wizard: Mega Charizard Y has a Special Attack stat higher than Mewtwo and a decently high Special Defense stat, but it's still somewhat frail on the physical end.
  • Status Buff: They can have Dragon Dance and Belly Drum bred onto them.
  • Stout Strength: Charizard qualifies in general, as it's rather stout for a dragonlike creature. Mega Charizard X takes this even further, in that it keeps its fatter and more muscular build and hits very hard physically, while Mega Charizard Y is slimmer and more aerodynamic and hits harder from the special side.
  • Super Mode: Charizard gained two Mega Evolutions in X and Y. Mega Charizard X is Fire/Dragon, has higher offenses, and Tough Claws, an ability that increases the power of contact attacks. Mega Charizard Y gains the Drought Ability, as well as heavily boosted Special Attack, which helps make up for the loss of Solar Power.
  • Technicolor Fire: Mega Charizard X has blue flames emitting from its mouth and tail. In Real Life, fire can appear blue if they are a high enough temperature, appropriate to its much more powerful Mega form.
  • Turns Red: Blaze boosts Fire attacks when health becomes low.
  • Undying Loyalty: Charmander. For Charmeleon and Charizard, though... well, you have to earn their respect first, let alone their loyalty.
  • Unstoppable Rage: The line can be taught Outrage through breeding or tutoring. Mega Charizard X can make full use of the move, since it gets STAB and Tough Claws boosts on it.
  • Vertebrate with Extra Limbs: Charizard grows wings.
  • Vocal Evolution: Charizard's cry is changed in Generation VI. All prior Generations had Charizard share it's cry with Rhyhorn. This cry is replaced with a much deeper version that sounds more like a hissing/rattling sound. Charizard's original cry, however, is revamped and reused for Mega Charizard Y.
  • Weak, but Skilled: Subverted with Mega Charizard X. Compared to other Mega Evolutions, its attacking stats lack the "oomph" factor of many other Mega Evolutions, at a very low 130 by Mega Evolution standard. However, it got acess to Tough Claws, which boost its contact moves by 30%, and its access towards boosting moves like Dragon Dance and Swords Dance ensures that Mega Charizard X hits extremely hard by default, and even harder when boosted.
  • Weather Manipulation: Mega Charizard Y gains the Drought Ability, boosting its Fire attacks and allowing it to use Solar Beam immediately.
  • Whole Costume Reference: Mega Charizard X is one to Zekrom. Despite being completely unrelated, they are both black dragons with neon-blue accents (including on the tips of their crests), similarly colored fire/electricity, and red eyes.
  • Wolverine Publicity:
    • From late Generation V onwards (even more so for Generation VI), Charizard got a ton of gratuitous appearances across Pokémon media and merchandise, and, along with Mewtwo, got two Mega Evolutions. Chances are, if a given Pokémon adaptation from this era doesn't star Pikachu (read: isn't a regular anime episode or a movie), it'll star Charizard.
    • Between the two Mega Evolutions, Mega Charizard X is the one who gets this, having appeared in two anime specials and being set to appear in the fourth Super Smash Bros. while Mega Charizard Y has yet to appear.
  • Your Size May Vary: Officially, a Charizard is about as tall as an average adult human, standing at around 5'07" (1.7m) in height - but aside from the main games, you'd be hard-pressed to find a human-sized Charizard in any other form of Pokémon media, be it the anime or various manga. Charizard are usually shown to be around 8 to 25 feet tall, depending mostly on how awesome/badass the writer or artist feels like portraying it. Keep in mind that Venusaur is actually supposed to be the largest out of the Kanto starter trio. It doesn't help that even one of the X and Y trailers show Charizard being similar in size to Yveltal it battles. Remember, Yveltal is 6 metres/19 feet in size!

     Squirtle, Wartortle, and Blastoise (Zenigame, Kameil, and Kamex)

A light blue bipedal turtle with a light brown shell, it first evolves into a navy-blue version of itself with feathery ears and tail, and then into a massive, dark blue tortoise with two high-pressure water cannons jutting out of its back. The first Water-types of many, and the first pure-typed line, these guys are defense-based fighters, but, as a starter, they are quite well-rounded and can play both styles, especially after Generation I, when they started to get support moves. Squirtle is a "middle-of-the-road" character for starting trainers as it's good against the first gym but neutral against the second. Blastoise gains a Mega Evolution in X and Y. As well as increasing its offenses and defenses, Mega Blastoise also does more damage with "pulse" moves.

Squirtle appears alongside Ivysaur and Charizard as a trio of fighters in Super Smash Bros. Brawl, the 3rd entry of Nintendo's Massive Multiplayer Crossover Fighting Game series. For tropes concerning its Smash incarnation, see the Super Smash Bros. Brawl character page.
  • Arm Cannon: Mega Blastoise gets one on each arm.
  • Backpack Cannon: Blastoise carries twin water cannons on its back. Its Mega Evolution exchanges those for a single, larger one.
  • BFG: The cannon it gets in its Mega Evolution is almost as long as Blastoise's body.
  • Blush Sticker: Wartortle has indigo-colored blush marks on its face.
  • Cute Little Fangs: Wartortle gains them upon evolution, but Blastoise seems to lose them again.
  • Healing Factor: Their Hidden Ability, Rain Dish, heals them for 1/8 of their total HP at the end of each turn if it is raining.
  • Improbable Aiming Skills: According to the Pokédex, the water jets from Blastoise's cannons are accurate enough to hit empty cans from over 160 feet away. Mega Blastoise takes this further with its larger cannon having a range of six miles.
  • Informed Species: Unlike the other two, Blastoise is listed as "Shellfish Pokémon". "Blind Idiot" Translation is to blame, as in Japanese it's only "Shell".
  • Kamehame Hadouken: As of Gen VI, they can learn Aura Sphere as an Egg Move and Mega Blastoise's ability boosts it further, making it a literal Kamehameha ("Turtle Destruction Wave").
  • The Last of These Is Not Like the Others: In contrast to the other two starters whose progression is fairly linear. While Wartortle is basically a bigger Squirtle with furry ears and fangs and a more exaggerated swirly tail, Blastoise looks the least like its pre-evolutions beyond being a turtle. Its plastron pattern is completely different, it gains a yellow muzzle to its mouth, the furry ears become small and pointed, and the increasingly wavy tail shrinks into a stub.
    • The index numbers for the line in Gen I and very early artwork for the series offer an explanation for the differences. The index number in Gen I is speculated to reflect the order in which Pokemon were designed. Blastoise (Index # 28) was designed before Squirtle and Wartortle (Index# 177 and 179 respectively). Combined with sketches from as from the earliest drafts of the series, Blastoise seems to be one of the few Pokemon to have persisted in a mostly intact form since the beginning, while Squirtle and Wartortle were only added relatively late in development.
  • Making a Splash: Water-types based off of turtles. Blastoise's water cannons are strong enough to break through concrete and steel walls.
  • Mighty Glacier: Quite similar to the Bulbasaur line in this regard, but with more emphasis on the defenses. Mega Blastoise has very high Special Attack and even higher defenses.
  • Mix-and-Match Critters:
  • Rated M for Manly: Blastoise has cannons on its shell and was even occasionally voiced by the Tessho Genda in the anime's Japanese dub. When it Mega Evolves, it gets a huge, tank-like cannon on its back and two more Arm Cannons if that wasn't enough.
  • Recurring Element: Kicked off the tradition of a built in third member of a mascot duo to later receive its own game, with Red & Green and later Blue Version in Japan. This trend wouldn't be invoked properly until Gen III, as Gen II had a true duo with the third game's mascot unrelated to theme.
  • Secret Art: Hydro Cannon was exclusive to Blastoise before XD, and nowadays it is the Secret Art of the fully evolved Water starters. Water Pledge, too, as it is a Water Starter. Notably, it's the only starter Pokémon to use Water Spout, one of the most powerful Water-type attacks in the game.
  • Shock and Awe: A special Squirtle distributed during Gold, Silver, and Crystal came with the move Zap Cannon, a powerful Electric-type attack that always paralyzes the target if it hits with its 50% accuracy.
  • Super Mode: Gained a Mega Evolution in Gen VI. Mega Blastoise gains the new Ability Mega Launcher, which boosts the power of the attacks Water Pulse, Dark Pulse, Dragon Pulse, and Aura Sphere, all of which it is now capable of learning.
  • Tank Goodness: Mega Blastoise resembles an army tank with its bulky body and single huge cannon. Blastoise in general is even called "Tortank" in France.
  • Time Abyss: Wartortle is said to live 10,000 years. How long Blastoise lives is not mentioned.
  • Turns Red: Torrent boosts Water attacks when health becomes low.
  • Turtle Power: One that keeps on growing. Its cannons can punch through thick steel.
  • Weaponized Animal: Blastoise, for some reason, obtains cannons upon evolution.

    Caterpie, Metapod (Transel) , and Butterfree

A green caterpillar with red antennae and an eye-like pattern, it looks like a Spicebush Swallowtail caterpillar (which uses mimicry to resmble a snake). Its evolution goes along as metamorphosis, first becoming a green chrysalis, then a purple-bodied, blue-winged butterfly. First Bug-types in the Pokédex, and first common Mons, are used fairly commonly early in-game, before being ditched. It is mostly used as a status inducer, but, like most butterfly and moth Pokémon, also learns Psychic attacks, and thus is a good alternative to a proper Psychic Pokémon until one can be obtained.
  • Balance Buff: Gen V gave them the Quiver Dance ability, making them potent Special sweepers if they can find a turn or two to set up.
  • Big Creepy-Crawlies: First Bug-types in the Dex. Plus, Butterfree is 3'07".
  • Blow You Away: Butterfree; Whirlwind is even called this in Japanese.
  • Com Mons: The early areas of Kanto and Johto are filled with them.
  • Crouching Moron, Hidden Badass: Butterfree is surprisingly useful, with decent status effects and the ability to learn Confusion early on.
  • Crutch Character: Fully evolved at level 10. Outclassed when your starter or anything else evolves. Also subverted; the Standard Status Effects moves that Butterfree has are useful for quite some time.
  • Disc One Nuke: Because it can be evolved and learn Confusion so quickly, it is devastating in the early gyms.
  • Flight: Butterfree, thanks to being part Flying-type, although it can't learn Fly.
  • Glass Cannon: Butterfree's Special Attack and Special Defense are decent and its Speed is okay, but the rest of its stats are bad.
  • Magikarp Power: Caterpie and Metapod are fairly useless by themselves.
  • Psychic Powers: Butterfree, for some reason.
  • Standard Status Effects: Poison Powder, Stun Spore, and Sleep Powder. Other Pokémon get them as well, but Butterfree's one of the more common abusers due to Compound Eyes making them far more reliable than when used by other Pokémon.
  • Weak, but Skilled: For a fully evolved Pokémon, Butterfree's Base Stat Total, a not-so-whopping 395, is absolutely horrible. Despite its low stat total, Butterfree has at its disposal very good abilities and one of the best setup moves of the game, and unprepared opponents may be in for a nasty surprise.

    Weedle, Kakuna, and Beedrill (Beedle, Cocoon, and Spear)

A yellowish worm with a poisonous stinger on the top of its head, it also experiences a metamorphosis, first turning into an immobile yellow nymph, then into a giant hornet with 2 additional stingers as hands. Has many things in common with the Caterpie line and is always found at the same locations, but encounter rates tend to change with versions. Beedrill itself is a physically based Pokémon, also able to learn stat boosting moves and pass them to other teammates. However, those moves are not obtainable at low levels, and thus its usefulness is reduced in comparison to Butterfree. In Omega Ruby and Alpha Sapphire, Beedrill gained a Mega Evolution that gives it the STAB-boosting Adaptability Ability.
  • Balance Buff: The addition of Mega Beedrill greatly improved Beedrill's standing in serious battling.
  • Bee Afraid: Beedrill. Would you want swarms of three-foot-tall hornets at your picnic?
  • Big Creepy-Crawlies: Beedrill is a 3 feet tall hornet.
  • Cherry Tapping: Gen VI gave it the move Fell Stinger, an attack with a paltry 30 Power. However, if Beedrill successfully KOs an opponent with it, it gains a serious boost to its Attack.
  • Com Mons: Weedle are found very early on in the games it appears in and tend to be common, but its stats are nothing special.
  • Critical Hit Class: It can use Focus Energy in conjunction with a Scope Lens to cause all of its attacks to become critical hits. Combined with Sniper, this causes Beedrill's attacks to hit alarmingly hard, capable of OHKOing almost anything that doesn't resist it.
  • Crutch Character: Like the Caterpie family, its overall stats is rather low for a fully evolved Pokemon. What's more, Beedrill doesn't have the special status effect moves Butterfree enjoys, relying on pure damage attacks during its usable time-span.
  • Exactly What It Says on the Tin: Kakuna's Japanese name is Cocoon.
  • Expy: Weedle is a Wiggler, but with a stinger instead of a flower.
  • Flight: Kakuna gains wings when it evolves into Beedrill and so it flies above the ground.
  • Glass Cannon: It has decent Attack and Special Defense with passable Speed, but the rest of its stats are low. Mega Evolution turns it into a Fragile Speedster, giving it staggeringly huge boosts to its Attack and Speed but retaining the bad defenses. On top of that, Mega Beedrill gains Adaptability, which boost STAB move.
  • Magikarp Power: Again, Weedle and Kakuna are pretty much useless, apart from Poisoning opponents.
  • Min-Maxing: Mega Beedrill's already weak Special Attack drops even further so more points can be added to its Attack and Speed without violating the "no total stat increase greater than 100" rule of Mega Evolution.
  • Multi-Armed and Dangerous: Mega Beedrill has four stinger arms, with its legs having turned into the second pair.
  • Poisonous Person: A Poison-type larva that becomes a cocoon, then a bee.
  • Secret Art: Twinneedle for Beedrill, although it is no longer exclusive to it as of Black and White.
  • Super Speed: Learns Agility naturally.
  • Super Mode: Beedrill gets access to a Mega Evolution in Omega Ruby and Alpha Sapphire. Its Attack and Speed get massive boosts at the cost of some Special Attack, and it receive the Adaptability ability to increase the damage of its STAB attacks.
  • They Call Him Sword: Beedrill's Japanese name is simply "Spear".
  • This Is a Drill: Beedrill can learn Drill Run, which is the only drill based move it can learn so far.

    Pidgey, Pidgeotto, and Pidgeot (Poppo, Pigeon, and Pigeot)

A brown bird with a cream-colored belly and elements of both pigeons and birds of prey, still in the chick stage, that evolves into a quite large, more mature version of itself with a small red crest of feathers, and then into a human-sized version of itself with the crest now going all the way down its back. The first Normal-types in the Dex, and also often one of the first Pokémon caught by anybody in the Kanto and Johto games. Their stats are fairly balanced and not weak in any particular regard, but, sadly, they are not very strong in any particular regard either. Still, it tends to be a staple of in-game teams, since somebody has to be on Fly detail. In Omega Ruby and Alpha Sapphire Pidgeot gained a Mega Evolution with No Guard.
  • Always Accurate Attack: Mega Pidgeot's ability is No Guard, which makes it so all attacks that it uses or target it into these. Those Hurricanes now have perfect accuracy, so watch out! They can also learn Aerial Ace and Feint Attack.
  • Blow You Away: Flying-types with moves like Gust and Hurricane.
  • Boss Battle: Pidgeotto is the first gym boss of Gen II as Falkner's signature. But being a Com Mon that's not even fully evolved, having an offensive advantage against just one of the starters, and only at level 9 in the original games, it's really a Zero-Effort Boss. Mitigated somewhat it the remakes where it's bumped up to level 13.
  • Com Mons: Found in almost all of the routes of Kanto and Johto.
  • Drunken Master: Their Tangled Feet Ability increases Evasion while they're Confused.
  • Flight: They're birds, so it's a given.
  • Gameplay and Story Segregation: Most of its Dex entries say that Pidgeot can fly as fast as mach 2. In-game, however, its base speed was only slightly above average (lower than Miltank's, a cow). Even after Gen VI gave it a small permanent boost to Speed, it's still not that impressive.
  • Giant Flyer: Pidgeot is a flying bird, complete with a compact build, as tall as an emu. Mega Pidgeot has a height (or wingspan) of 2.2 meters/7 feet three inches, the same average wingspan of a whooping crane. That's one big bird.
  • Heal Thyself: Naturally learns Roost.
  • Kubrick Stare: Pidgeotto has a permanent one in Pokémon Go.
  • Lightning Bruiser: Most of Mega Pidgeot's stats are well-rounded but nothing spectacular, just like its base form... except for its Special Attack and Speed, which have increased to an astonishing 135 and 121, respectively.
  • Master of None: Pidgeot has quite well-rounded stats, but none of them bar Speed are very good.
  • Noble Bird of Prey: Pidgeotto, and especially Pidgeot, which is well-known for hunting Magikarp.
  • Non-Elemental: First Normal-types in the Pokédex.
  • Nonindicative Name: Pidgeys have relatively little in common with pigeons, more strongly resembling finches. Pidgeottos and Pidgeots have even less in common with pigeons; Pidgeotto looks and acts more like some kind of hawk while Pidgeot more resembles an eagle or an osprey (the latter due to its diet consisting mostly of fish).
  • No Sell: Pidgeots are among the few Pokemon that can deal with the armored scales of Magikarp.
  • Not Completely Useless: Hyper Beam, crazy as this sounds, on Mega Pidgeot. While it's normally a bad idea to use an attack that gives the opponent free turns, it has been used on Mega Pidgeot as an extremely hard hitting last-resort Death-or-Glory Attack.
  • Off Model: Pidgeot's sprites in Pokémon Gold, Silver, and Crystal had a far shorter crest than in the normal design, despite having the signature long crest in the original Red and Blue.
  • Power Makes Your Hair Grow: While some of Mega Pidgeot's crest becomes shortened and spiky, one part becomes a long trailing feather that trails the length of Mega Pidgeot's body.
  • Razor Wind: They have moves like Air Cutter and Air Slash at their disposal.
  • Secret Art: The only Pokémon that naturally learn Feather Dance prior to Pokémon X and Y.
  • Spell My Name with an "S": Pidgeot's Japanese name has been officially Romanized as "Pigeot" and "Pijotto".
  • Super Mode: Pidgeot receives a Mega Evolution in Omega Ruby and Alpha Sapphire. Its Special Attack and Speed get substantial boosts, its defenses are slightly buffed, and it gets the No Guard ability to ensure its moves never miss.
  • Trademark Favorite Food: Each one has something of its own niche in the foodchain of the Pokemon world; Pidgey usually feeds on bug types, Pidgeotto is noted to hunt Eggsecute and Pidgeot specializes in plucking Magikarp from the sea.
  • When All You Have Is a Hammer: Pidgeot's Mega Evolution gives it a pretty significant Special Attack boost and No Guard, but the only attacks that benefit from it are Hurricane and Heat Wave. Thankfully, Hurricane is a powerful STAB-boosted attack that has a good chance of inflicting confusion, while Heat Wave hits Steel-types that would resist Hurricane.

    Rattata and Raticate (Koratta and Ratta)

A purple rat with a cream-colored belly that evolves into a brown-backed, cream-bellied nutria/musk rat. The first line in National Dex order made up of two rather than three stages, they are one of the most common species in Kanto and especially Johto, being found in pretty much all Routes and a few caves. In battle, they are rather fast (though not absurdly so), but statistically unremarkable otherwise from the get-go. However, they learn strong moves early on, and tricky moves later, that, combined with their traits, makes them competent, if unconventional, fighters.
  • Armor-Piercing Attack: Super Fang halves the current HP of the target. No exceptions. Unless it's a Ghost.
  • Cherry Tapping: One Battle CD in Pokémon XD: Gale of Darkness pits a level 5 Ratatta vs. a level 100 Shuckle. This strategy is required to win.
  • Com Mons: Found everywhere in Kanto and Johto.
  • Commonplace Rare: Despite being the archetypical early-game mammal that is everywhere, Ratatta cannot be found in Kalos at all. Not even in the Friend Safari. It can only be obtained through transfer.
  • Combat Pragmatist: They get several Dark-type moves.
  • Crutch Character: Hyper Fang is twice as strong as most attacks you are using by the point you get it, and Raticate has the Speed and Attack to use it effectively, only being hampered by slightly low Accuracy. It gets overshadowed later when other things also get strong moves, but it may even step into being a Disc One Nuke if you play with its additional tricks.
  • Explosive Breeder: Rattata, according to the Pokedex: "It eats everything. Wherever food is available, it will settle down and produce offspring continuously."
  • Fragile Speedster: Speed is their highest stat. Rattata in particular is very fast for an unevolved, early game Com Mon. They don't take hits well, though.
  • Glass Cannon: Raticate with an activated Guts or Hustle can have the power and speed of Haxorus, at the cost of losing a chunk of HP every turn or missing 20% of the time, respectively.
  • Lethal Joke Character: Raticate can combine a Toxic Orb with its Guts ability to throw out brutally powerful Facade attacks.note  In tandem with some other moves for coverage, Raticate is surprisingly powerful... but it still takes hits like a damp piece of paper, not helped by being badly poisoned.
  • Non-Elemental: The first pure Normal-type in the Pokédex.
  • Playing with Fire: Flame Wheel can be bred on to them.
  • Rodents of Unusual Size: Raticate weighs over 40 lbs/18 kg.
  • Secret Art: Super Fang and Hyper Fang, although no longer exclusive as of Gen IV.
  • Technicolor Eyes: Rattata.
  • Unskilled, but Strong: Hustle increases the power of their physical attacks by 50%, but lowers the accuracy of physical attacks by 20%.
  • You Dirty Rat: In comparison to the Pikachu family.

    Spearow and Fearow (Onisuzume and Onidrill)

An alternative if you don't want to use Pidgey. Unlike the passive Pidgey, Spearow are pretty mean and scrappy birds. Spearow is supposed to resemble a sparrow, with a bit of crow mixed in; it has short wings and a short beak. Fearow, on the other hand, has longer wings and a longer beak, and it looks more like a vulture or a crane. Also unlike the Pidgey family, they're more physically-orientated, using their beaks to use moves like Drill Peck and Drill Run.
  • Acrofatic: Downplayed version. Fearow looks bulkier and more ungainly than other flyers such as Pidgeot, Talonflame, or Swellow, but its Pokedex entries note it as being a wonderfully graceful flyer.
  • Blow You Away: Flying-type with moves like Razor Wind and Whirlwind.
  • Com Mons: Spearow is common, though not as much as Pidgey.
  • Crutch Character: Useful early on since Spearow learns a Flying-type move before Pidgey, making it useful against all the Bug-types you'll meet in the first few areas of the game.
  • Feathered Fiend: They are very dangerous birds indeed. The anime recurrently portrays both as violent bully Pokemon who attack the cast in flocks.
  • Flight: Another bird pokemon, so yeah.
  • Fragile Speedster: Fearow has good Speed, but its defenses are below average.
  • Glass Cannon: Has good Attack, but low defenses.
  • Jerk with a Heart of Gold: Downplayed. You expect something with "fear" in its name, that's visually based off of a vulture, that also look so intimidating, to act like Mandibuzz...but this mon's Dex entries describe it as mostly a fish-and-insect eater, who prefers to fly away from danger instead of fight.
  • Names to Run Away from Really Fast: Fearow, Onidrill. But then, see Jerk with a Heart of Gold.
  • Non-Elemental: Normal-type.
  • This Is a Drill: It learns Drill Peck and Drill Run (and the latter coupled with its Hidden Ability... hoo boy). Fearow's Japanese name is even Onidrill.

    Ekans (Arbo) and Arbok

Effectively purple snakes, Ekans resembles a rattlesnake while Arbok is a cobra. A pure Poison-type with a fierce reputation, the first version exclusive monsters in National Dex order, only widely available in the Red version, while Green, Blue, and Yellow players had to trade for it. This often carries over to later games, where it's still found in only one version or another. Arbok is said to have different-patterned hoods depending on where they are found geographically. While this means that hood patterns vary in different depiction, there's only one pattern in-game.
  • Action Initiative: Can learn Sucker Punch.
  • Cast of Snowflakes: In-game, no two Arbok are supposed to have the same markings.
  • Fire, Ice, Lightning: Arbok knows the three elemental fang moves naturally, though you need the Move Relearner to make use of them.
  • Glass Cannon: Its best stat is Attack, with Speed and Special Defense being close seconds. Everything else is below average.
  • Man Bites Man: Learns several biting attacks. In addition to the usual Bite and Crunch, Arbok can use the three elemental fangs, and it can be bred to have Poison Fang.
  • Off Model: Most of Ekans' first-generation sprites look nothing like the snake should. Seriously, look at them! Yellow got it right, thankfully. Arbok also has black stripes on its back in its first-generation sprites, which have not been seen since.
  • Poisonous Pokémon: Poison-type.
  • Reptiles Are Abhorrent: The probable reason why roughly one third of Team Rocket's grunts have one.
  • Sdrawkcab Name: Ekans is snake backwards. Arbok is kobra backwards (and misspelled).
  • Secret Art: Glare, but only in Generation I.
  • Shown Their Work: In Pokémon-Amie, Arbok will eat Poké Puffs in one bite. Real snakes swallow their prey whole.
  • Super Spit: Using Stockpile and Spit Up. They also learn moves such as Acid, Gastro Acid, and Acid Spray.

    Pichu, Pikachu, and Raichu
Pichu debuts in Gold and Silver and is #172 in the National Pokédex

Pikachu voiced by: Ikue Otani

A yellow mouse-like creature with ruby-red cheeks, brown stripes on its back and a tail that resembles a thunderbolt. It's cute, but it can appeal to both boys and girls, making it the perfect mascot for the entire franchise. Practically half of all merchandise has this guy's mug on it. It also gained a baby form in Pichu (which is also heavily promoted), and a few signature items and moves (mainly Volt Tackle). Raichu is its stronger form, but it isn't given as much exposure as its younger forms. Which isn't to say that it's bad per se; it's still a very good Pokémon to take well beyond the beginning of the game. It's one of your best bets when facing Misty.

Pikachu is one of the mainstay playable characters of Super Smash Bros., Nintendo's Massive Multiplayer Crossover Fighting Game series, while Pichu is a playable character in Super Smash Bros. Melee (the second entry). For tropes concerning their Smash incarnations, see the Super Smash Bros. 64 character page for Pikachu and the Super Smash Bros. Melee character page for Pichu.

Tropes that apply to the species in general

  • Art Evolution: Pikachu's original design was very chubby and it lacked a defined neck. As the series went on and it become more prominent as the Series Mascot, it became slimmer.
  • Awesome, but Impractical: Pikachu became this from Gen II onwards when carrying a Light Ball; it hits like a truck and can one-shot a lot of things with the right coverage move, but absolutely must be faster than its foe or else it'll get one-shotted itself.
  • The Artifact:
    • Pikachu remains the Series Mascot, but its role in marketing for the entire Pokémon franchise, outside of the anime, has been downplayed slightly in Gen VI. Unlike a few other Pokémon, it hasn't received very many new features or gratuitous appearances outside of the anime and its merchandising, apart from Pokémon Speak in the games and a slight increase in base stats. Pikachu being outdated was actually acknowledged by Game Freak themselves in a TV program on Japan's NHK network, which also showed that for this reason, they created a new Pikachu character with a more mature personality for Detective Pikachu.
    • Raichu became an artifact pretty much as soon as Yellow Version came out towards the end of Gen I. After Pikachu solidified itself as not only the mascot, but having a reputation of never wanting to evolve, Raichu became little more than a bully to be upstaged by its unevolved form every 4 or 5 seasons in the anime. Notably, none of the Pikaclones in future generations even have the option of a 'Raichu' form, staying Pikachu-like forever. Competitively Pikachu is also just as viable as Raichu. The evolved form has slightly higher speed and defense, but with a Lightball equipped Pikachu has higher offensive power than Raichu.
  • Badass Adorable: Pikachu may be cute and isn't fully evolved, but almost every form of canon has given it a way to stand up to the "big guys". Raichu is also this trope, but with more emphasis on the "badass" aspect.
  • Breakout Character: Originally meant to play second fiddle to Clefairy, became the series mascot.
  • The Chew Toy: Outside of universe, there are a bunch of widely syndicated pictures of Raichu getting abused in horrible but oddly funny ways. such as being mashed like natto, flushed down a toilet, and slapped across the face.
  • Crutch Character: In RBY (and their remakes) and X & Y, Pikachu can be found in the wild very early on. They'll likely be the first wild Electric-type a trainer will encounter, but will likely be outclassed by midgame. But if they have a Light Ball, then things are different.
  • Disc One Nuke: Get lucky enough to catch a Pikachu that holds a Light Ballnote , and you've got a very powerful attacker early on.
  • Our Fairies Are Different: Downplayed. While not officially Fairy-type Pokemon, Pikachu and its line have been part of the "Fairy" egg group since the mechanic was first introduced... which is to say Pikachu is not only capable of Hot Skitty-on-Wailord Action, he's in the same group with both of them.
  • Fragile Speedster: Raichu is decently fast (especially after Gen VI gave it a permanent boost to its Speed), but is still frail.
  • Gameplay and Story Segregation:
    • Pichu are said to be unable to handle their electricity, often shocking themselves. In the main games, this isn't the case unless they use Volt Tackle.
    • It's a different story in Super Smash Bros., where over half of Pichu's attacks involve electricity and cause damage. This is part of the reason it's ranked so low on the tier list, as it's difficult to KO opponents without causing too much damage to itself.
  • Glass Cannon: A Pikachu with a Light Ball strikes really hard, but falls very easily. Raichu has good offensive stats on both sides and has enough moves to use both effectively, but is still frail.
  • Iconic Item: The Light Ball item for Pikachu. It doubles Pikachu's Attack and Special Attack while being held, giving it about as much power as Rayquaza.
  • Kid-Appeal Character: Pichu and Pikachu basically designed to be this. Surprisingly, this is intentionally averted for the more adultlike Pikachu from Detective Pikachu, who has spoken (human language) lines akin to a stereotypical hard-boiled detective, complete with a deep voice that's a far cry from the child-like voice provided by Ikue Otani.
  • Magic Knight:
    • Raichu has a base 90 in both offensive stats, making it a fairly good mixed sweeper combined with its high speed.
    • With the Light Ball, Pikachu can use both sides of offence too, though its Physical Attack is slightly stronger.
  • Mascot Mook: Definitely counts as this if you consider its role in the main games alone.
  • Mascot with Attitude: Pikachu tends to be an Adaptational Badass and a Tsundere in adaptations.
  • Mutually Exclusive Powerups: Pikachu has more event-exclusive moves than any other Mon, but they aren't compatible with each other or Volt Tackle.
  • Out of Focus: Raichu, in comparison to Pikachu and even Pichu. Game Freak seems to be adamant on making sure you forget that Pikachu can still evolve. It doesn't even get a Mega Evolution when the concept was introduced in Generation VI.
  • Pokémon Speak:
    • Pikachu is featured in the trope image. Notable because it's the only Pokémon to have its actual spoken name as an audio cry in the main series games in Yellow. Pikachu's cry is also changed to have such speech from X and Y onwards.
    • NPC Pikachu in the games do this through their speech bubbles.
    • Also does this in Pokémon Adventures, but only in a very few occasions.
  • Power Incontinence: Pichu shocks itself because of youth and inexperience. This carries over into Super Smash Bros. Melee, where it cripples it so much it's the weakest character in the game.
  • Recurring Element: There is at least one Electric Rodent "Pikaclone" in every Generation except Generation II, when Pichu was introduced.
  • Ridiculously Cute Critter: THE... WHOLE... FREAKING... LINE!! Pichu is an already cute Pokémon, made even more marketable. Even Raichu has not lost everything here.
  • The Rival: Meowth to Pikachu in the anime specifically, largely due to the heroes keeping a Pikachu out of its ball and the villains keeping a Meowth in the anime. They are a literal Cat-and-Mouse duo, with the antagonistic cat doing the chasing with a lot of zany schemes and contraptions, only to be outdone by the heroic mouse doing what comes naturally to survive (in this case shooting electricity). Their national Dex numbers, 25 and 52 are inversions of each other incidentally.
  • Secret Art:
    • Volt Tackle, from Generation III onwards. You can only get it by breeding a Pikachu/Raichu holding a Light Ball.
    • Along with the other Pikaclones, it's one of the few Pokémon that can learn Nuzzle.
  • Series Mascot: Pikachu usurped Clefairy's intended role due to better reception.
  • Shock and Awe: Electric-type.
  • Shout-Out: Volt Tackle was based on Pulseman'snote  Voltteccer attack, which in turn was based on Tekkaman.
  • Tertiary Sexual Characteristics: Female Pikachu have heart-shaped tails, and female Raichu's lightning-bolt tales are slightly blunted.
  • Third-Option Adaptation: Former Trope Namer in regards to the anime.
  • Trademark Favorite Food: At least for Ash's Pikachu in the anime, it is ketchup. This originated in a mid-Kanto episode (with a couple of sporadic reminders in later episodes), and immediately reached memetic levels. In the earliest years, the family was associated with apples.
  • Wolverine Publicity: Pikachu oh so very much. As a result of it's main character status in the anime, Pikachu was used excessively even in promotional media and art exclusive to the games or trading cards, as well as usually representing the franchise in cross overs such as Super Smash Bros.. It got downplayed a lot as Generations progressed and the anime's popularity faded, but even then, he's still the most famous Pokemon of the entire lot, and Nintendo damn well know it.

Tropes that applies only to a particular kind found in the games

  • Bare Your Midriff: The Pikachu Pop Star costume of the Cosplay Pikachu in Omega Ruby and Alpha Sapphire.
  • Clothes Make the Superman: Cosplay Pikachu gets a new move for each of its costumes in Omega Ruby and Alpha Sapphire. Rock Star gets Meteor Mash, PhD gets Electric Terrain, Pop Star gets Draining Kiss, Belle gets Icicle Crash, and Libre gets Flying Press.
  • Contractual Purity: An in-universe example has been implied to be the case with Cosplay Pikachu, as she is unable to breed.
  • Cosplay Otaku Girl: A female Pikachu given as a gift in Omega Ruby and Alpha Sapphire has the ability to wear costumes based on the five contest conditions. Like Rotom, she also gains a new move for each costume she's currently wearing.
  • Costume Porn: Cosplay Pikachu can wear several outfits in the Ruby/Sapphire remakes.
  • Crutch Character: The Cosplay Pikachu from Omega Ruby and Alpha Sapphire. When the player gets her, she'll be at Level 20, likely higher than the player's party if you get her as soon as possible, and she comes equipped with unique moves that have mid- to endgame levels of power. However, as the player progresses, the fact that Pikachu's stats are below mediocre in every single stat other than Speed, plus being barred from evolving, means that she will quickly be outclassed and be little more than a novelty. Can be subverted if the player finds the Light Ball lying around on Route 120 or snags one off a normal wild Pikachu from the Safari Zone, which will make her hit about as hard as Rayquaza while holding it.
  • Hardboiled Detective: The eponymous character of Detective Pikachu.
  • Making a Splash: Other than the non-offensive Rain Dance, Pikachu can use Surf in every generation, one way or another, but not through the HM. In most cases, it's an event Pikachu that already know the move by the time you got it. Unfortunately, due to the fact that HM moves need to be forgotten in order to move a Pokémon to a later generation of games, this means that Surf would need to be removed from the Pikachu and it can't be relearned.
  • Masked Luchador: Cosplay Pikachu as Pikachu Libre.
  • Not Quite Flight: You can obtain a Pikachu that knows the move FLY from a Pokéwalker course. According to the card game, it flies via Balloonacy.
  • Not Allowed to Grow Up: The Pikachu starter in Pokémon Yellow, Spikey-Ear Pichu and Cosplay Pikachu will not evolve and furthermore Cosplay Pikachu is unable to breed.
  • Pimped-Out Dress: Cosplay Pikachu as Pikachu Belle or Pikachu Pop Star.
  • The Power of Rock: Pokémon Ranger Guardian Signs had a special Pichu partner who plays a Ukulele. You have the option to let it play it and paralyse the opposing Pokémon. It's also invincible and can be used to stun Pokémon like Mewtwo and Arceus. Cosplay Pikachu in her Rock Star costume can use Meteor Mash in this form.
  • Promotional Powerless Piece of Garbage: In HeartGold and SoulSilver, you can obtain a special Pichu with three spikes on one of its ears (Spiky-Eared Pichu). Too bad it can't evolve or be traded to any other game, not even Black and White, which came after these games.
  • Opaque Nerd Glasses: Cosplay Pikachu in her PhD costume.
  • Surfer Dude: The ones who know Surf uses it by grabbing an actual surfboard.
  • Talking Animal: The most distinguishing characteristic of Detective Pikachu's title character is his ability to actually talk.
  • Time Travel: In HeartGold/SoulSilver, there's a Pichu with a spiky ear that you can recruit if you have a Pikachu-colored Pichu (an event Pokémon). This Pichu travels through time with Celebi, but is unable to evolve because of it.
  • Unique Enemy: While "enemy" is a bit of a stretch, Notch-Ear Pichu has a unique sprite compared to other Pichu and Cosplay Pikachu has a unique model design, implying that they're supposed to be one-of-a-kind. Although in Cosplay Pikachu's case, this is Averted as 3 Pikachu, all with Cosplay Pikachu's distinctive tail, appear in the anime.
  • Vocal Dissonance: Detective Pikachu has a deep masculine voice. Incredibly strange coming from a one and a half foot tall rodent.
  • Wholesome Crossdresser: Rock Star Pikachu and Pikachu Libre are both masculine-looking costumes, the former highly resembling Brendan's contest costume, but they can only be worn by Cosplay Pikachu, who's female. Averted in the anime, where two male Pikachu are the ones that wear those outfits.

    Sandshrew and Sandslash (Sand and Sandpan)

Sandshrew and Sandslash don't really resemble shrews as much as they do armadillos or pangolins. They're the creatures you'll find in place of Ekans and Arbok if you have the Blue or Green versions in the original set of games. As ground types, they really don't like the wet stuff and prefer to make their homes in dry places, the drier the better. They get all their moisture from their food, just like many real desert animals.

     Nidoran, Nidorina/o, and Nidoqueen/king

One of the most notable things about these guys is that the males and females are different species. This is because the first generation of games (Red/Green/Blue/Yellow) didn't assign sexes for Pokémon yet. They vaguely resemble rabbits at first, but they grow to be reptilian upon evolution. Both Nidoqueen and Nidoking are very dependable Pokémon. Nidoqueen is more defensive while Nidoking is more offensive, but both are extremely well-rounded.
  • The Artifact: Their uniqueness in being differentiated by gender has steadily become less and less significant, and for it they now seem out of place. Functionally the two families could be combined into one at the base Nidoran level and made a single species with a moveset and evolutions that changes depending on its gender, because plenty of other Pokémon do just that now, like Meowstic and Combee. But it would create a lot of headaches for the Pokédex organization and trading between generations, so that's not likely to happen.
  • Ascended Glitch: Nidorina and Nidoqueen are strangely incapable of breeding, a situation that many believe to have been a glitch in Generation II that Game Freak simply decided to keep once the next generation came. No official explanation has ever been given as to why.
  • Authority Equals Asskicking: Nidoking and Nidoqueen will be happy to demonstrate if you ask for proof.
  • Balance Buff: Gen V gave Nidoking and Nidoqueen the Sheer Force ability, which boosts the power of moves with secondary effects by 30% at the cost of cancelling those secondary effects. The two happen to learn lots of moves with secondary effects, giving them a considerable offensive buff.
  • Bunnies for Cuteness: Nidoran of both gender resemble cute, if deadly poisonous and slightly mean-tempered, little rabbits.
  • Cartoon Creature: They're poisonous porcupine-rat creatures that evolve into earth-elemental dinosaurs with aspects of rhinoceroses and gorillas. They also happen to resemble Baragon.
  • Confusion Fu: Poison, Ground, Fire, Fighting, Water, Bug, Ice, Electric, Rock, and Dragon. There is nothing they cannot hit for at least neutral damage, and they have the bulk to put some force behind it, be it a Physical or Special attack.
  • Crutch Character: In game, the Nidoran family's purpose is to add balance to your team by fitting multiple roles. They have a very wide movepool, but no outstanding stats. The developers even intentionally made them available for capture earlier in Pokemon Yellow specifically because of this.
  • Disc One Nuke:
    • In the games that put you in Kanto or Johto, you can find a Nidoran and get it evolved into Nidoking before you challenge the third gym, and in both regions the Leader will be at a major disadvantage (it's immune to Surge's Electric-types and resists Miltank's Rollout). It will continue to pull its weight for some time, but later on its mediocre stats and heavy weaknesses to Water and Psychic will really start to hurt.
    • It is also a major one in Pokémon Black and White. If you have access to the Dream World, you could get a Nidoran of either gender with its Hidden Ability (Hustle). However, since the Pokémon of Generation V tend to evolve far later than earlier Pokémon, this means that earlier Pokémon level up way earlier, with both Nidorans evolving at level 16 and then having the option to evolve them further with a Moon Stone. This means you can get a third stage Pokémon with a wide movepool and an extremely effective ability (Sheer Force) before your starters have evolved. Astonishing.
    • With a bit of luck it's possible to obtain a Nidoran(of either sex) with its Hidden Ability shortly after the second gym in Pokémon X and Y and obtain a Moon Stone to evolve it in the cave immediately afterwards.
  • Dishing Out Dirt: Nidoking and Nidoqueen gain the Ground-type upon evolution.
  • Guys Smash, Girls Shoot: Subverted. Guys Smash, Girls Defend, and they both shoot (especially the Sheer Force variants). They're also decent at the role taken by their counterpart.
  • Jack-of-All-Stats: The primary strength of Nidoking and Nidoqueen is that they have overall balanced stats (Nidoking leaning towards offense and Nidoqueen to defense) and an amazing movepool to prepare for any enemy. The failing of both is their average Speed, but at base 85, Nidoking is still quite speedier than your average Mighty Glacier.
  • Loophole Abuse: Sheer Force removes the secondary effects of their moves, and the HP cost from a Life Orb is considered a secondary effect, so if they use a move that's affected by Sheer Force, they'll get the power boost from the Life Orb without losing any HP. They will lose HP if they use an attack that isn't affected by Sheer Force though.
  • Lunacy: First in the National Dex to require the Moon Stone for evolution.
  • Master of None: Prior to Generation V, when it didn't have Sheer Force to give them that extra "oomph."
  • Organic Bra: The Nidoqueen has two noticable chest plates.
  • Pink Girl, Blue Boy: Inverted normally, straight in their shiny versions, although Nidoqueen is mostly green.
  • Poisonous Person: Poison-type.
  • Rated M for Manly: Nidoking is a heavily built dinosaur covered with spikes that can use a plethora of Breath Weapons. Its concept is being the first definitively male Pokemon, before genders were introduced broadly.
  • Rhino Rampage: According to the Pokédex, once Nidoking starts his rampage, nothing can stop him.
  • Shout-Out: Both Nidoking and Nidoqueen look like Baragon, a giant monster from the Godzilla films that is quite popular in Japan.
  • Unskilled, but Strong: With the ability Sheer Force, which increases the power of moves with additional effects at the cost of removing the effects.

    Cleffa, Clefairy, and Clefable (Py, Pippi, and Pixy)
Cleffa debuts in Gold and Silver and is #173 in the National Pokédex

Pink cute Pokémon. Their stats don't seem remarkable, but they learn a fantastic number of moves, plus later games introduced an ability that prevents damage from anything other than direct attacks. Their Metronome technique makes them very unpredictable in battle. This family is thought to come from space, as they're found on mountains and other places with a history of meteor strikes behind them (like Mt. Moon, Mt. Coronet, Giant Chasm, Meteor Falls...).
  • Achievements in Ignorance: Their Hidden Ability, Unaware, lets them ignore any stat boosts the opponent has (except Speed) by not knowing they're boosted.
  • Blush Sticker: Cleffa and Clefairy. Clefable loses them though.
  • Confusion Fu: Like the Nidos, massive movepool, and all around decent stats that allows them to run both defense or offense with ease. Their main move, Metronome, also counts.
  • Cuteness Proximity: One of their abilities, Cute Charm, will "infatuate" enemies of the opposite gender on contact, acting as a sort of paralysis. This includes ANY Pokemon of the opposite gender, though asexual Pokemon and Legendaries are completely unaffected.
  • Damn You, Muscle Memory: Its typing retcon can lead to this when trying to fight it. Going from Normal to Fairy-type removed its immunity to Ghost, changed its Fighting weakness to a resistance, and gave it new resistances and weaknesses that it previously was neutral to.
  • Epileptic Trees: In-universe; it's widely believed that they came from the moon.
  • Innocent Aliens: They are shown to be rather peaceful, although according to the anime they're kleptomaniacs.
  • Jack-of-All-Stats: Slighty slow, but have good, balanced stats, though they favor the Special spectrum slightly.
  • Killer Rabbit: Not a lot of people will take Clefable seriously at first glance, but it has one of the single largest and most varied movepools in the entire history of Pokemon, and their Magic Guard ability lets them use Awesome, but Impractical moves like Double Edge with absolute impunity, as well as making themselves immune to the damaging effects of everything barring direct attacks.
  • Lunacy: Learns Moonlight and Moonblast, evolves with a Moon Stone, and is even said to come from the Moon!
  • Megaton Punch: For some reason, the line gets Meteor Mash, which is otherwise exclusive to Metang and Metagross (It makes more sense in Japanese, where Meteor Mash directly translates as "Comet Punch".)
  • Non-Elemental: Normal-type prior to Gen VI.
  • No Sell: Magic Guard is an Ability that makes the Pokemon immune to anything that isn't a direct attack. This includes poisons, burns, sandstorms, hail, and even self-damaging attacks that they themselves use!
  • Our Fairies Are Different: These have magic that let it use any move, and they're possibly from space. On top of that, the entire line has been revised in Generation VI to be a pure Fairy-type, not Normal/Fairy or even Fairy/Normal.
  • Pink Is Feminine: They have a 75% chance of being female.
  • Ridiculously Cute Critter: All of them are very cuddly-looking. Clefairy was even considered for the franchise mascot role before it went to Pikachu.
  • Secret Art
    • In Generation I, it was the only Pokémon to learn Metronome by level-up, aside from Mew.
    • It had a unique ability in Gen IV, being the only line with Magic Guard.
  • Shrinking Violet: All of them are rarely seen, but Clefable is particularly reclusive.
  • Third-Person Person: Clefairy talks like this in Pokémon Mystery Dungeon: Rescue Team.
  • Who's Laughing Now?: As Normal-Types, they were pushed around by Fighting-Type Pokemon. Their type was changed to Fairy, completely turning the tables on Fighting-Types.
  • Wings Do Nothing: They're only there for appearance, apparently. They can't fly, nor even learn Wing-associated attacks.

    Vulpix and Ninetales (Rokon and Kyukon)

If you didn't pick Charmander, you're in luck, because there's Vulpix... if you're playing the Blue or Green version that is, as they're only found on those versions (Red players get Growlithe instead). Vulpix resembles an adorable six-tailed red fox, while Ninetales is a large golden fox with... nine tails.
  • Balance Buff: Gen V gave them the Drought ability, making them a key component of sun-focused teams while also improving their chances against Water-types on their own.
  • Disproportionate Retribution: Touch one of Ninetales's, well, tails, and prepare to be cursed for one thousand years.
  • Distaff Counterpart: To the Growlithe line. Though they can be either gender, the Vulpix line has a 75% chance of being female, while the Growlithe line has a 75% chance of being male.
  • Fantastic Foxes: The line is based in part on mythological kitsune, Japanese trickster fox spirits. Reflected in the Ghost-type moves Vulpix and Ninetales can learn.
  • Fusion Dance
    • According to an in-universe legend mentioned in a Pokédex entry, nine saints were united and reincarnated as Ninetales.
    • Another Pokédex entry says that nine wizards possessing sacred powers merged into one. Whether this is a retcon, a mistranslation, or a separate legend is not clear.
  • Gameplay and Story Segregation:
    • According to the Pokédex, Vulpix is born with only one white tail that gains color and splits into six as it ages. Yet when you hatch a Vulpix from an egg, it already has all six tails.
    • According to the Pokédex, Ninetales will curse anyone who touches its tails. It doesn't like those tails being touched in Pokémon-Amie, either, though the worst it'll do to you is make an annoyed face.
  • Glowing Eyes of Doom: When Ninetales controls people's minds, its eyes glow.
  • Hypnotic Eyes: Ninetales can control minds with its red eyes.
  • Intellectual Animal: The Pokedex states that Ninetales is highly intelligent and capable of understanding human speech.
  • Kitsune: Both are based off this.
  • Light Is Not Good: Both are cute Fire-types and Ninetales has light colored fur, but Vulpix is deceptive if nothing else and Ninetales is an extremely vindictive Mon with the ability to control minds and inflict long-lasting curses.
  • Mind Manipulation: Learn Confuse Ray to confuse opponents.
  • Multiple-Tailed Beast: Both Vulpix and the more appropriately named Ninetales.
  • Nerf:
    • Was a Lightning Bruiser on the Special Side in Generation I, but Gen II's Special split gave them lower Special Attack.
    • In Pokémon X and Y, Drought is no longer permanent but works as an instant Sunny Day.
  • Playing with Fire: Fire-types.
  • Really 700 Years Old: Ninetales supposedly lives for 1,000 years.
  • Red Eyes, Take Warning: You better take warning, lest you suffer a curse for a thousand years.
  • Ridiculously Cute Critter: Vulpix is praised for its beauty, and was the star Pokemon of a popular groomer in the anime.
  • Soul Power: They learn quite a lot of Ghost-type moves, attributed to their supernatural nature.
  • Stone Wall: Ninetales can fend off Special attacks, but its attacks are rather lacking.
  • Spell My Name with an "S": It's "Ninetales", not "Ninetails".
  • Was Once a Man: Or rather, nine men, according to the Pokedex.
  • Weather Manipulation: Their Hidden Ability, Drought, causes intense sunlight for 5 turns (permanent in the Generation 5 games).

    Igglybuff, Jigglypuff, and Wigglytuff (Pupurin, Purin, and Pukurin)
Igglybuff debuts in Gold and Silver and is #174 in the National Pokédex

Another family of pink Pokémon. These Pokémon have balloon-like bodies, huge eyes, and a tuff of hair on their heads. Originally all pure Normal-Type, they have gained the Fairy-type in Generation VI. They have a high HP stat, and can learn a large number of moves, but their other stats are very average. Their talents include sleep-inducing singing.

Jigglypuff is one of the recurring playable characters in Super Smash Bros., Nintendo's Massive Multiplayer Crossover Fighting Game series. For tropes about its Smash incarnation, see the Super Smash Bros. 64 character page.
  • Badass Adorable: Even before gaining the Fairy-type, the line hits rather hard. Afterwards, it became downright lethal.
  • Berserk Button: Be careful when trying to lower their stats. If they have the Competitive Ability, that will raise their Special Attack by two stages.
  • Breakout Character: Jigglypuff is popular enough in Japan to make multiple appearances in the anime, merchandise, and all games in the Super Smash Bros. franchise.
  • Dude Looks Like a Lady: They have a 25% chance of being male.
  • Fingerless Hands: All three of them have stubby arms without visible fingers.
  • Killer Rabbit: According to its Pokédex entry, Jigglypuff's cuteness is really a form of self defense, luring enemies in only to put them to sleep and give them a beating. Also a more literal example in the case of Wigglytuff.
  • Lunacy: Jigglypuff evolves into Wigglytuff with a Moon Stone.
  • Make Me Wanna Shout: Learns Hyper Voice and Disarming Voice naturally.
  • Mighty Glacier: It has a massive HP stat and average offenses, with the rest of its stats being low.
  • Non-Elemental: Pure Normal-type until Gen VI, where they were reclassified as part Fairy-type.
  • Our Fairies Are Different: As of Generation VI, the line is now also part Fairy-type. Before then, it was even in the Fairy egg group.
  • Pink Is Feminine: Like the Clefairy line, they have a 75% chance of being female.
  • Ridiculously Cute Critter: All of them. They seem to be designed for cute.
  • Signature Move: Sing is strongly associated with Jigglypuff.
  • Status Buff: Gen VI gave them the Competitive Ability, which boosts their Special Attack twice when any of their stats take a hit.

    Zubat, Golbat, and Crobat
Crobat debuts in Gold and Silver and is #169 in the National Pokédex

These bats are found in almost every cave for almost four generations of games. What makes them so annoying is their speed (where your chances of running away is determined by speed stats) and their ability to confuse or poison you if you choose to fight back instead of trying to run. Because they are so common and annoying, trainers often don't want to do anything with them. But if they're patient enough to catch and befriend one, they'll have a strong ally on their side. It has one of the highest Speed stats in the game.
  • Bat out of Hell: Golbat and Crobat are person-sized vampire bats, Zubat is quite larger than most real bats, they are able to poison you, and generally annoying.
  • Blow You Away: Flying-types with moves like Whirlwind, Air Cutter and Air Slash.
  • Cast from Hit Points: Zubat can be bred to learn Brave Bird, despite the fact that it's not a bird.
  • Com Mons: Every cave in Kanto, Johto, Hoenn, and Sinnoh is filled with Zubat. Unless they are filled with Golbat. Despite that, Crobat is actually a pretty good Pokémon, with stats on par with the evolved starters.
  • Combos: It gets Defog and Hypnosis by breeding (Defog is also an HM in Diamond, Pearl and Platinum). Defog's evasion-lowering effect makes Hypnosis more accurate. In Generation 6, Defog has the bonus effect of clearing all entry hazards on both sides the field.
  • Crippling Overspecialization: In-universe, Crobat's four wings make it very good at flying, but also very bad at walking and stopping to rest.
  • Disc One Nuke: Crobat is roughly as strong as the evolved starters, and due to how happiness works, can be obtained one level after evolving into the already respectable Golbat with just a little tender loving care. In Platinum, wild Golbat are capturable (but rare) before the first Gym, and theoretically one could get a Crobat under level 10.
  • Eyeless Face: Zubat, but this makes some sense, as it is a blind bat that depends on echolocation.
  • Flight: Naturally as Flying-types. Oddly, Zubat and Golbat cannot learn the HM for Fly until Diamond and Pearl.
  • Fragile Speedster: Crobat is one of the fastest Pokemon in the series.
  • Giant Flyer: Crobat is six feet tall (or has a wingspan of six feet, it's not clear which). Even with the dubious height calculations of the Pokédex, that's big.
  • Gradual Grinder: Expected for a Poison-type, and Crobat is capable of learning a lot of disrupting moves like Taunt, Supersonic, Confuse Ray, Hypnosis, Super Fang, Defog, Haze, Mean Look, and Torment. Its offensive stats are alright, but its lacking offensive movepool makes this a good option.
  • Irony: The so-called Zubat Roost in Kalos, aka Connecting Cave, may be the only place in the region where the notorious bats are available, but they're also a rare encounter. That's right - rare: even when you spam Sweet Scent to attract hordes, you'll usually end up with more Whismur than Rusturf Tunnel could ever dream of having.
  • Jack-of-All-Stats: Pretty well-balanced stats, though their Speed stat is pretty high. Crobat also is one of two Pokémon with the highest base stat totals of its type that isn't a Legendary or Mega Evolved (Tyranitar is the other).
  • Magic Knight: Crobat has equally usable Physical and Special stats. They're both average.
  • Magikarp Power: Annoying as it is, Zubat is much, much weaker than its evolved forms.
  • Overly Long Tongue: Golbat in its Red and Blue sprite.
  • Perpetual Frowner: Crobat. Even in Pokémon-Amie, when it's ecstatic or playing the Making Faces game.
  • Poisonous Person: Poison-types that are possibly based off the vampire bat (the only venomous bat).
  • The Power of Friendship: It's the only way to evolve Golbat into Crobat. Many villain teams are given them to show they have a softer side.
  • Small Annoying Creature: Perhaps not in the traditional sense, but Zubat is small (2'07"), and boy is it ever annoying!
  • Status Buff: They can be bred to have Nasty Plot.
  • Status Buff Dispel: They naturally learn Haze.
  • The Stoic: Crobat, at least in Pokémon-Amie. Its facial expressions don't change at all. Its mouth doesn't even move when it eats.
  • Useless Useful Spell:
    • Can be bred to know Curse, which is a Speed-lowering move on one of the fastest Pokémon in the game.
    • Their original ability, Inner Focus, prevents flinching. Crobat is usually fast enough to not have to worry about flinching in the first place, outside of Fake Out.
  • You Have Researched Breathing: Prior to Gen IV, Golbat couldn't learn Fly.

    Oddish, Gloom, Vileplume, and Bellossom (Nazonokusa, Kusaihana, Ruffresia, and Kireihana)
Bellossom debuts in Gold and Silver and is #182 in the National Pokédex

One of the archetypal Grass-type families, Oddish and its evolved forms are a good choice if you didn't start with Bulbasaur. Oddish resembles a radish that's blue in color and it walks on two feet. As it matures into a Gloom, it gains arms and becomes very smelly, much like a rafflesia. Finally can evolve into either a Vileplume, or a Bellossom... if you have one of the appropriate stones, that is. Bellossom is somewhat unique in that it shrinks in size and loses its Poison typing upon evolution, as well as losing its legs, which are replaced by a leaf-dress of sorts. In their debut generation, they were exclusive to the Red version.
  • Attack! Attack! Attack!: Petal Dance forces them to attack for 2-3 turns before becoming confused.
  • Beautiful All Along: Gloom, the middle evolution, is pretty much the least aesthetically pleasing. Evolving it into Bellossom is nothing short of an ugly duckling story. Even Vileplume seems like more of a reversion to Oddish's cuteness.
  • Com Mons: In Hoenn, where they are much more common than in Kanto or Johto.
  • Dance Battler: Bellossom, especially if it has Petal Dance.
  • Discard and Draw: Except without the "draw" part. The evolution of Gloom to Bellossom is the only time a Pokémon loses one of their types without it getting replaced.
  • Dude Looks Like a Lady: Bellossom has a 50% chance of being male.
  • Exactly What It Says on the Tin: Gloom's Japanese name is Kusaihana, which literally translates to "smelly flower". Bellossom's Japanese name is Kireihana, which literally translates to "beautiful flower".
  • Glacier Waif: Bellossom looks too frail and tiny to come off as tough compared to Vileplume.
  • Green Thumb: They're all part Grass-type, with Bellossom being pure Grass.
  • Hula and Luaus: Bellossom looks like a hula dancer with its grass skirt and flowers on its head.
  • Irony: Vileplume is based on the Rafflesia flower, which smells like a corpse. Yet Vileplume can learn Sweet Scent. What?
    • Bellossom's whole design is based on petals and dancing, yet it's the only member of the family that can't learn Petal Dance by level up, instead needing to have learnt it as Oddish or Gloom.
  • Lunacy: Being Nocturnal Mooks (see below), Oddish and Gloom are able to learn Moonlight and, in the case of the former, Moonblast.
  • Meaningful Name: A Rafflesia (Vileplume's name in the Japanese version) is the largest flower in the world and produces a highly foul odor, and the flower on its head highly resembles one. This may also go to explain why Gloom smells so bad.In-Depth Explanation 
  • Mighty Glacier: Both Vileplume and Bellossom have decent physical stats and good special stats, but their speed stat is rather lacking.
  • Missing Secret: In Gold and Silver, the line has the move Charm listed as a possible Egg Move, but it's impossible to learn legitimately since no eligible breeding partners have it. Fixed in Generation III games, where it can learn it from Shroomish family.
  • Nocturnal Mooks: In games with day-night cycles Oddish and Gloom can only be encountered at night.
  • Perpetual Frowner: Gloom, unsurprisingly.
  • Perpetual Smiler: Oddish.
  • Petal Power: Learns Petal Dance.
  • Pintsized Powerhouse: As noted above, Bellossom is the smallest form of the family, yet its stats are on par with the alternative evolution Vileplume.
  • Plant Person: Oddish is a mandrake crossed with a radish, Gloom is a weedy plant. Vileplume is a rafflesia and Bellossom is a flower Pokémon.
  • Poisonous Person: All of them but Bellossom are part Poison-type.
  • Red Eyes, Take Warning: Oddish and Vileplume have eerie red eyes belying their creepy nature.
  • Ridiculously Cute Critter: Oddish, who many of the early creators have said they have a soft spot for.
  • Secret Art: Petal Dance, but only in Generation I.
  • Stone Wall: Bellossom leans on this due to the increase to its Defense stat, thus sandwiching it between both its special stats.
  • Waddling Head: Oddish, whose face is on its body and lacks arms too.

    Paras and Parasect

Paras and Parasect are an interesting family. It's a cicada-like insect that's in a symbiotic [read:parasitic] relationship with a mushroom that only grows on the bug. Thus, it is capable of using both Bug and Grass type moves. This comes with a cost, though: Upon evolution, the mushroom takes over the insect's brain and it seems that it's the mushroom that is in control of the creature. It's considered a great Pokémon to catch other Pokémon with, though, since it has access to Spore, one of the best sleep-inducing moves in the game, and False Swipe, which will never reduce a target's health below one. Just keep it away from heat.
  • Big Creepy-Crawlies: A foot and three feet tall, respectively.
  • Blank White Eyes: Parasect, as a result of losing its mind to the mushroom.
  • Body Horror: Upon evolving, the mushrooms on Paras's back completely take over Parasect and turn it into a warped zombie of its former self. Yeesh.
  • Cherry Tapping: In Gen VI, it can be bred to know the move Fell Stinger. This move has a paltry 30 Power, but if you knock an opponent out with it, you get an attack boost. Alternatively, you could just use Swords Dance.
  • Elemental Absorption: With Dry Skin, Water-type moves will heal them.
  • Green Thumb: Grass-type.
  • Healing Factor: In the rain, if it has Dry Skin.
  • Kill It with Fire: Noteworthy that it can have a 5x weakness against fire moves if it has Dry Skin.
  • Kryptonite Is Everywhere:
    • Notable in that it has the second worst defensive typing in the game tied only with Bug / Ice; not only does it receive a 4x weakness to Fire (5x with Dry Skin as its ability) and Flying, two common offensive types, but also 2x weaknesses to Ice, Poison, Rock, and ironically Bug, which are also common in some form.
    • Thanks to Bug dealing super-effective damage on Poison-types in the first generation, Paras and Parasect are the only Pokemon to have ever had three double weaknesses.
  • Mighty Glacier: Somewhat. It has decent Attack, and okay defenses on both the physical and special ends, though it's undermined somewhat by its low HP, but very low Speed.
  • Our Zombies Are Different: Parasect is a mindless husk of a bug that has been completely taken over by its mushroom.
  • Puppeteer Parasite: The mushrooms on Paras's back are influencing its thoughts. Oddly, though, in the anime it's shown Paras can take its mushrooms off whenever it wants.
  • Secret Art:
    • Spore, exclusive to them and the other two mushroom-based families — in fact, the move's Japanese name is Mushroom Spore.
    • There's Effect Spore, which is a unique ability. Only the Paras line and the other two mushroom-based families get it naturally, though Vileplume has it as its Hidden Ability.
  • Shown Their Work: Zig-Zagged. Insect-parasitizing fungi do exist in real life. Certain Pokedex entries state Paras's mushrooms are called tochukaso, and that they are used as medicines in China - the tochukaso has been used there with that purpose for at least 2000 years. However, the real-life tochukaso is not a mushroom.
  • Standard Status Effects: Can learn Spore, a sleep-inducing move that has perfect accuracy. Its Effect Spore ability has a random chance of inflicting Sleep, Paralysis, or Poison if the opponent uses a contact move on it.
  • Status Buff: Through breeding in Gen VI, Parasect is one of two Grass-Types (the other is Cacturne) that can learn Rototiller, which can boost its Attack and Special Attack by one stage like Work Up, which it can't learn, without having to be in a Double or Triple Battle. In such battles, any Grass-Type allies or enemies can reap the bonus as well.

    Venonat and Venomoth (Kongpang and Morphon)

A furry, purple bug-like creature with highly-developed eyes that evolves into a moth with poisonous scales. They are nocturnal but are instinctively attracted to light. The Pokémon are kinda unremarkable, apart from being a better choice as a Bug Pokémon than Beedrill or Butterfree, except that it comes far later than both of them.
  • Balance Buff: Gen V gave them the Quiver Dance ability, making them potent Special sweepers if they can find a turn or two to set up.
  • Big Creepy-Crawlies: Venonat, at 3'03'', is a pretty big gnat. Venomoth is nearly five feet tall.
  • Blow You Away: Venomoth can learn some wind-based moves, despite not being a Flying type.
  • Color-Coded for Your Convenience: According to various Pokédex entries, Venomoth's scales are color coded to indicate what it does - dark for poison, light for paralysis. Of course, there's no way to tell in-game.
  • Department of Redundancy Department: "Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness."
  • Flight: Ostensibly Venomoth, in just the same way as Beedrill. However, since it's already filled up its typings with Bug and Poison it doesn't gain the Flying type like Beedrill. It also doesn't have the Levitate ability, nor can it learn Fly.
  • Fragile Speedster: Venomoth has a decent Speed of 90, but its defenses are below average.
  • Glass Cannon: It has good Special Attack, while its defenses are average.
  • Macabre Moth Motif: Venomoth is said to scatter poisonous powder when it flaps its wings while hunting at night.
  • Poisonous Pokémon: Poison-type.
  • Psychic Powers: They learn the 3 main offensive Psychic moves via level up.
  • Ridiculously Cute Critter: Venonat, being a little purple puffball with antenna.
  • Standard Status Effects: Like Butterfree, they learn the 3 powder moves.
  • Status Buff: Generation V gave Venomoth the ability to use Quiver Dance, which boosts its Special stats as well as its speed.

    Diglett (Digda) and Dugtrio

Based on Whack-a-Moles, these are probably tied with Voltorb and Magnemite for the Pokémon with the simplest design. Diglett appears to be only a half-buried brown nub with a bright red nose. Dugtrio appears to be no different, except that it's three of them. While most Ground-types tend to be tanks, these guys are lighting-fast, but can't take a hit well. It also has the ability to trap land-based opponents.
  • Angry Eyebrows: Dugtrios are depicted with these in most of their appearances to differentiate themselves from Diglett.
  • Crutch Character: Can't defeat Lt. Surge because his Raichu is mopping the floor with your Squirtle? Don't worry; just go to the nearby Diglett's Cave and catch a Diglett (or a Dugtrio should one happen to crop up), then proceed to destroy Surge with a well-placed Dig.
  • The Dev Team Thinks of Everything: They really go out of their way to ensure that Diglett and Dugtrio is never seen leaving the ground, to the point of giving them special animations for when any other Pokémon uses a non-animated hop (Pokéathlon, Poké Transfer) or just appear in mid-air like being sent into battle.
  • Disc One Nuke: If you're very patient in the Kanto games, you can find a Level 29-31 Dugtrio in Diglett's Cave, at a time when your other Pokémon may be only Level 20-ish.
  • Dishing Out Dirt: Ground-type.
  • Fragile Speedster: Dugtrio is the fastest Ground-type type Pokémon, but has painfully low HP with below-average defenses.
  • Hive Mind: All three of Dugtrio's heads think the exact same thoughts.
  • Multiple Head Case: Dugtrio has three heads.
  • Riddle for the Ages: We will likely never see what the rest of Diglett or Dugtrio's body looks like. They have claws, that is obvious from their movepool (Scratch, Slash, Shadow Claw, etc), in the anime, a Diglett is small enough to fit inside of a man's hat, and in Mystery Dungeon a Diglett mentions it has feet, but that's all the clues we've been given.
  • Secret Art: Despite being a widespread move, prior to Generation III, they are the only ones to learn Dig naturally.
    • In Generation II only, they were the only ones that could learn Fissure.
  • Starfish Alien: Diglett and Dugtrio may be this. We just aren't sure. Given that Dugtrio has three heads from a one-headed Diglett, it's not out of the field of possibility.
  • Useless Useful Spell: Can learn Final Gambit through breeding. This is a move that sacrifices the user to deal damage equal to the user's HP, on Pokémon with some of the lowest base HP in the game.
  • You Will Not Evade Me: Arena Trap prevents ground-based Pokémon from escaping.

    Meowth (Nyarth) and Persian

These Pokémon are probably some of the most recognized Pokémon in the franchise after Pikachu, due to one individual being a main antagonist in the anime and because that particular one is unique in that it can speak human languages, something very few other Pokémon can do (and most of those use telepathy). It's only natural to have a cat Pokémon as an antagonist when your protagonist is a mouse. These cats are based on Maneki Neko, a lucky cat that's supposed to grant its owner wealth. Persian has a regal air to it and is quite fast, but nothing note-worthy about it otherwise. In their debut, they could only be found in Blue.
  • The Artifact: Meowth is still one of the stars of the anime, but is now hardly marketed at all outside of it.
  • Attention Deficit... Ooh, Shiny!: Meowth just love round, shiny objects, especially coins.
  • Breakout Character: Like Pikachu, Meowth became quite popular as a result of being a main character in the anime, and during its popularity was utilised a lot in spin off material, despite its species line being dropped out from every regional Pokédex after Johto.
  • Cats Are Mean: According to the Pokédex, Persians are difficult to raise as pets because of their inherent meanness. Meowth has no implications of such, though will likely never live down its villainous role in the anime.
  • Combat Pragmatist: Their natural movepool is not one made up of orthodox moves.
  • Confusion Fu: They've got a massive movepool. That's par for the course for Normal-types, but Meowth and Persian still get more options than most.
  • Critical Hit Class: Back in Generation I, Slash got a critical hit depending on speed, and Persian was already pretty fast, so pretty much all of the time Slash was a critical hit.
  • Fragile Speedster: High Speed, but it's not going to take many hits.
  • Glass Cannon: Gen 1 Persian, thanks to the broken mechanics around Hyper Beam and Slash.
  • Item Caddy: Meowth can have the Pickup ability.
  • Magic Knight: Its physical Attack is only slightly higher than Special Attack, and it has a decent Special movepool with Thunderbolt, Shadow Ball, Dark Pulse, Water Pulse, and Hyper Voice.
  • Maneki Neko: Based on these.
  • Master of None: Aside from high Speed, all of its stats are roughly even. And all are crappy — for a point of reference, Persian's non-Speed stats are on-par with Castform.
  • Money Spider: You collect the earnings of a Meowth or Persian that used Pay Day if you win the battle, even if it was the opponent.
  • Mythology Gag: Not all Meowth are supposed to be anthropomorphic and talk wisecracks like the main anime version. Many side games would make you think otherwise.
  • Nerf: In Generation I, critical hit probability was based on Speed, and if you KO'd the opponent with Hyper Beam, you didn't need a recharge turn. This made Persian very dangerous; Slash was a critical hit 100% of the time due to its high Speed, and it could throw out STAB Hyper Beams to finish off opponents, Hyper Beam also having a high critical hit chance for the mentioned Speed reason. Generation II changed the critical hit mechanics and removed the Hyper Beam loophole so you always need to recharge even if you KO'd something. Persian's ferocity dropped like a rock, and it's never recovered, becoming just another mediocre Normal-type.
  • Non-Elemental: Normal-type.
  • Non-Indicative Name: Persian looks much more like a Siamese than a Persian.
  • Panthera Awesome: Persian, a housecat.
  • The Rival: Meowth to Pikachu in the anime specifically, largely due to the heroes keeping a Pikachu out of its ball and the villains keeping a Meowth in the anime. They are a literal Cat-and-Mouse duo, with the antagonistic cat doing the chasing with a lot of zany schemes and contraptions, only to be outdone by the heroic mouse doing what comes naturally to survive (in this case shooting electricity). Their national Dex numbers, 25 and 52 are inversions of each other incidentally.
  • Secret Art: Pay Day for Meowth, to go with its Maneki Neko roots; the attack has actually been steadily limited to Meowth and only Meowth over the gens (even vanishing from Persian's learnset in Gen IV). However, in Gen V, Purrloin has this as an egg move; in Gen III, you can get a Skitty with this through Pokémon Box; and in Gen I, it was a TM.
  • Talking Animal: Team Rocket's Meowth in the anime is one of the most famous talking Pokémon of all (along with Mewtwo), to the point that it's most likely more well-known than its non-talking compatriots in the games.
  • Wolverine Publicity: Not nearly as much as Pikachu, but the anime made Meowth one of the most recognisable Pokemon and thus the games are fond of making occasional Mythology Gags to its Team Rocket connection.

    Psyduck (Koduck) and Golduck

One of the most recognizable Pokémon, Psyduck is an eternally confused yellow duck-thing (some call it a platypus, though). It's got a headache that can somehow enable it to tap into mysterious psychic powers. Golduck is less silly, though, having lost those headaches. Along with its psychic abilities, it's a fast swimmer that's occasionally mistaken for the Japanese monster, Kappa.
  • Action Initiative: Golduck has access to Aqua Jet, though it needs the move relearner to get at it.
  • Confusion Fu: Has a decent array of both physical and special attacks to work with, and its attacking stats are close enough together that it can use either effectively. It even gets both Calm Mind and Hone Claws to boost whichever attacking stat you end up going with.
  • Did You Just Punch Out Cthulhu?: Golduck's Cloud Nine ability allows it to negate weather including the weather created by Primal Groudon negating water attacks. So little Golduck can easily take down the behemoth.
  • Everything's Better with Platypi: They draw some inspiration from a platypus.
  • Jack-of-All-Stats: All of Golduck's stats are around 80, except for its Special Attack, which is 95.
  • Kappa: Golduck is heavily based on the Japanese mythical river spirit Kappa. The Pokédex even mentions that Golduck is sometimes mistaken for a Kappa.
  • Making a Splash: Water-type.
  • Non-Indicative Name: Switching around the first part of their names may seem a little more fitting.
  • Not Completely Useless: Soak got a little more use when it gained Synchronoise, a powerful Psychic-type move that only works on Pokémon that match the user's type. Thanks to Soak, it is the only Pokémon that can reliably take advantage of Synchronoise by turning opponents into Water-types first.
  • Psychic Powers: Despite not being Psychic-type at all.
  • Secret Art: Worry Seed, among Water-types. Not even the Water/Grass Lotad line gets it.
  • Taking You with Me: Defied with its Damp Ability, which prevents moves like Explosion and the Aftermath Ability from working.
  • Useless Useful Spell: Gets the Soak move, which changes the target into a Water-type. Unfortunately, despite its otherwise impressive movepool, it doesn't get any Electric- or Grass-type attacks to abuse this with, except the aforementioned Worry Seed, which doesn't do damage. See Not Completely Useless above for its best use of the move.
  • Weather Manipulation: It's under a different namenote , but one of their abilities is essentially Rayquaza's Air Lock.
  • Youkai: Golduck is based on the Kappa.

    Mankey and Primeape (Okorizaru)

Mankey and Primeape resemble puff-balls as much as they resemble monkeys and apes. They're fighting-types that always seem to be angry at something. In Yellow, this is the guy you want to use to fight against Brock, since Pikachu really cannot do squat against him. They were exclusive to Red in their debut generation.
  • Ax-Crazy: Their tempers are definitely nasty enough to cross into this territory.
  • Bare-Fisted Monk: Primeape's main fighting style.
  • Confusion Fu: They can learn moves of every single type, and damage-dealing moves from 14 of them.
  • Cross-Popping Veins: Primeape
  • Everything's Better with Monkeys: They're pig monkeys. Although everything being "better" with these furious monkeys around is debatable.
  • Fragile Speedster: Primeape is the fourth-fastest Fighting typenote , but it can only take a few hits before going down.
  • Gameplay and Story Segregation: Despite their reputation for their fierce tempers, it's still possible to get one with an unfitting nature like Calm.
  • Glass Cannon: Like most Fighting-types, it has high-powered moves coming from a high attack, but its defenses aren't great.
  • Hair-Trigger Temper: Mankey and Primeape spend most of their lives in perpetual fury, going aggro on anything that even looks at them sideways.
  • Off Model: Mankey's Red and Blue sprites don't really look like Mankey. Primeape's sprites don't, either.
  • Power-Up Letdown: Anger Point. It's bad enough that crits are generally treated as hyper-lethal to begin with, but Primeape's extra fragility really exaggerates that.
  • Status Buff: Two of its abilities. Anger Point maxes out its Attack if it gets hit by a critical attack, and Defiant increases its Attack by two stages if one of its stats gets reduced by the opponent, including Attack — a great way to turn Intimidate users' strategy on its head.
  • Unstoppable Rage: Hoo boy. Mankey is very prone to this, and this is pretty much Primeape's default mood. Once it's gotten riled up at something, Primape will never stop chasing the offending party until it has caught up and beaten the everloving crap out of it.

    Growlithe and Arcanine (Gardie and Windie)

These Fire-type dog-like Pokémon are based on Shisa. They vaguely resemble lions and tigers along with their more canine features. Arcanine has one of the highest stats for a non-legendary (Though its species name is "Legendary") and access to a wide variety of moves, making it one of the best choices as far as Fire-types are concerned. They were exclusive to Red in their debut generation.
  • Action Initiative: Arcanine is one of the very few Pokémon that learns Extreme Speed.
  • Canis Major: Arcanine is 6'03" and weighs 341 lbs/155 kgs.
  • Gameplay and Story Segregation: Zig-Zagged. Despite all the Pokédex entries rambling on about how Arcanine's probably the fastest Pokémon in existence (even being the ace of Marley's Speed-focused team), it's really not that hard to find something with a higher base Speed stat. It's worth noting, however, that Extreme Speed was its Secret Art in Gen II, so it held SOME merit.
  • Heroic Dog: Growlithe is faithful and loyal to its trainer, barking at anyone who approaches the trainer unexpectedly. Arcanine is one too, albeit with a more regal, mystical air.
  • Jack-of-All-Stats: No stats are particularly weak or strong aside from Arcanine's Attack, which is pretty decent.
  • Magic Knight: Arcanine's Attack and Special Attack are almost equal, though its Special movepool isn't as good as its Physical movepool.
  • Magikarp Power: Growlithe has average stats for an un-evolved pokemon, but when you evolve it, Arcanine's got base stats far above average, beaten only by legendaries, pseudo-legendaries, and Mega Evolutions (and two Pokémon with detrimental abilities hampering their usefulness)note .
  • Playing with Fire: Fire-type.
  • Poor, Predictable Rock: In the first several generations of the franchise, Arcanine was well-known for having incredibly high stats for a non-legendary... and also for having a debilitatingly small movepool. Later generations have helped it out immensely in this regard.
  • Precious Puppies: Growlithe. Just look at it!
  • Similar Squad: It's the non-starter counterpart to the Charmander line for The Rival, and the strongest non-legendary Fire Type of its generation.
  • Secret Art: Extreme Speed for Arcanine, in Gen II only.
  • Spear Counterpart: To the Vulpix line. While they can be either gender, they have a 75% chance of being male, while the Vulpix line has a 75% chance of being female.
  • Super Speed: Although its speed stat actually isn't all that high.
  • Undying Loyalty: Growlithe, to its Trainer. It won't even move until it's been given a command by its Trainer.

    Poliwag, Poliwhirl, Poliwrath, and Politoed (Nyoromo, Nyorozo, Nyorobon, and Nyorotono)
Politoed debuts in Gold and Silver and is #186 in the National Pokédex

These water Pokémon are based on tadpoles and frogs. They also happen to be Satoshi Tajiri's favorite Pokémon, and as such, they get plenty of showcasing. They're blue in color and have swirling bellies (actually the Pokémon's intestines) that can make their opponents sleepy by simply undulating it. Upon evolving into Poliwarth with the help of a water stone, it becomes part Fighting-type and gains more bulk. Politoed is very different in that it's a fully mature green frog.
  • Awesome Moment of Crowning: The player needs a King's Rock (shaped like a crown) for evolving Poliwhirl into Politoed.
  • Balance Buff: In Gen V, Politoed got the Drizzle ability, making it a key component of rain-based teams.
  • Bare-Fisted Monk: Poliwrath, as a Fighting-type.
  • Boss Battle: The fifth gym boss of Gen II as Chuck's signature.
  • Hypnotic Eyes: The swirl pattern they show is perfect for making opponents fall asleep.
  • The Hypnotoad: Combination of the previous two.
  • Jack-of-All-Stats: Poliwrath and Politoed have relatively rounded stats. Poliwrath has higher Attack and Defense while Politoed has higher Special Defense and Special Attack.
  • Make Me Wanna Shout: Politoed can learn Hyper Voice.
  • Making a Splash: Water-type tadpoles.
  • Magic Knight: Poliwrath has access to plenty of moves that are enhanced by its typing, as well as other moves such as Psychic and Ice Beam.
  • Nerf: As of Generation VI, the Rain summoned by Drizzle is no longer permanent. It now works exactly like an instant Rain Dance.
  • Socialization Bonus: Poliwhirl needs to be traded while holding a King's Rock to evolve into Politoed. Politoed can be fished up sometimes, but this means you'll miss out on good moves and Drizzle.
  • Taking You with Me: Politoed can learn Perish Song.
  • Truth in Television: For some real-life tadpoles, their swirling intestines are visible through their underside's translucent skin.
  • Weather Manipulation: Politoed's Hidden Ability is Drizzle, which summon Rain for the entire battle (pre-Gen VI) or for 5 turns (Gen VI onwards).

    Abra, Kadabra, and Alakazam (Casey, Yungerer, and Foodin)

The first psychic type you might encounter, Abra and its kin were one of the best Pokémon in the game in the days of Red, Green, Blue, and Yellow, mainly due to how broken Psychic Pokémon were at the time. Abra was notable for teleporting away as soon as it appeared, so you only had one chance to catch it before it ran. Once caught, though, it's lightning fast and hits very hard with its special attacks. It's been available from Gens I-IV. Alakazam received a Mega Evolution in X and Y, in which it's even faster and hits even harder with special attacks.
  • Badass Beard: Alakazam grows one when it Mega Evolves.
  • Badass Mustache: Abra grows one as it evolves into Kadabra, which grows bigger when it evolves again into Alakazam.
  • Cartoon Creature: It's hard to figure out exactly what these Pokémon are based on. They have a mix of traits from goats and foxes along with humanoid features.
  • Disc One Nuke: Abra is found early in several of the games and is quite powerful for an unevolved Pokémon, though abusing it requires teaching it a TM as it doesn't come with any damaging attacks.
  • Evil Counterpart: They have one in the Gastly-Haunter-Gengar family, to the point that Alakazam and Gengar are depicted as borderline Arch Enemies. Alakazam's Psychic typing gives it a simultaneous weakness and advantage against the Ghost/Poison type Gengar. The Abra family's Pokédex entries emphasize it is intelligent but benign, while the Gastly family uses their powers to prey on the weak. Their parallels are referenced throughout the series in various ways.
    • The anime has Ash recruiting a Haunter to battle Sabrina's Kadabra, and another episode has an ancient Alakazam and an ancient Gengar awakened to do battle.
    • Compared to Alakazam, Gengar trades a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats.
    • Their original cards in the Pokémon TCG — Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon. Both had one attack requiring three Psychic energy, which did 30 damage with an additional effect, and they both had 80 HP.
    • In Generation VI, they both got a Mega Evolution and retain their similar stat distribution through them, and Alakazam got a slight buff to its Special Defense to match Gengar's 500 Base Stat total.
  • Eyes Always Shut: Abra. The only glimpse of an Abra eye is the Gold sprite, where its left eye is half-open.
  • Fantastic Foxes: The line looks like a weird hybrid between foxes, goats, and psychics.
  • Foil: Alakazam to Machamp. Both have similar stats and methods of evolving (trade), but opposing types and ways of fighting.
  • Fragile Speedster: With a Speed stat of 120, not many Pokémon can outrun Alakazam, but its HP and Defense are terrible.
  • Gameplay and Story Segregation: Abra supposedly teleports while sleeping, but putting it to sleep is the most effective way to catch one.
  • Heal Thyself: Can learn Recover.
  • Heavy Sleeper: Abra spends most of the day asleep, and can teleport away from danger even if sleeping.
  • Hoist by His Own Petard: Its Mega Evolution gets the ability Trace, letting it copy beneficial abilities for itself and turn an opponent's ability against them. Naturally, Mega Alakazam can have it turned on itself if it copies an ability that's useless for it.
  • Improbably High I.Q.: Not the first (or last) time that the Pokedex is hilariously inaccurate, but given the way the IQ scale worksnote , Alakazam's stated intelligence just breaks it into tiny whimpering pieces.
  • Impossible Hourglass Figure: Mega Alakazam's stomach is thinner than its shins. This may be one of the most extreme examples of this trope ever.
  • Inexplicably Tailless: Kadabra's fennec like tail disappears after it evolves into Alakazam.
  • Intelligent Gerbil: Alakazam has an IQ that exceeds 5,000, making it the smartest Pokémon in existence.
  • Levitating Lotus Position: Mega Alakazam's default stance.
  • Magikarp Power: Zig-Zagged. Good luck evolving Abra, as it lacks damaging moves. You can get around this with some TMs, since Abra's Special Attack and Speed are pretty high at the point you are able to first get one.
  • Missing Secret: Their Secret Art, Kinesis, was impossible to obtain in Red and Blue because Kadabra and Alakazam learned it at Level 1 and they cannot be obtained that low of a level (Enforced, as even if you used glitches to get one at a low level, it wouldn't have the move). Fixed in Yellow, as wild Kadabra could be found knowing the move.
  • Metal Slime: Good luck catching an Abra! Aside from the fact they tend to be uncommon in the wild, their only attack is Teleport, which removes them from the battle. Unless you have something to put them to sleep, or a Pokémon that knows Taunt, you really only have one turn to throw a Pokéball at them and hope they stay inside.
  • No Celebrities Were Harmed: Kadabra is based on Uri Geller (its Japanese name is even a corruption of his name), particularly on his famous spoon-bending ability. Geller was not impressed, and sued Nintendo over it (he lost). The damage has been done, however, as Kadabra stopped appearing in the anime and TCG.
  • One Of These Is Not Like The Others: The boost to stats that Alakazam gets while Mega Evolved is slightly lower than all of the other Pokémon capable of Mega Evolution.
  • Out of Focus: Kadabra has not made an appearance in any form of media outside of the games since 2006, likely to dispel any lawsuits from Uri Geller (see No Celebrities Were Harmed above).
  • Psychic Powers: Yeah, this is a given.
  • Punny Name: Abracadabra and Alakazam are stock magic phrases, which fits this line of Squishy Wizards.
  • Screwed by the Lawyers: Due to the aforementioned Uri Geller lawsuit, Kadabra hasn't appeared in any media other than the video games since 2006. As such, the TCG has to get around this by having Abra evolve directly into Alakazam.
  • Secret Art: Kinesis for Kadabra and Alakazam. note  Due to losing its TM status in Gen VI, Ally Switch became this for them as well.
  • Socialization Bonus: Needs to be traded to evolve fully.
  • Squishy Wizard: One of the best examples in Pokémon, with very high Special Attack and decent Special Defense, but low HP, physical attack, and defense. Alakazam's Pokédex entries reflect this, stating that it must use PSI just to move its muscles and lift its own head.
  • Super Mode: Alakazam gets a Mega Evolution from Pokémon X and Y onward. Its already high Special Attack and Speed go even higher, plus it gets the Trace ability to copy the ability of its opponent.
  • Synchronization: The Synchronize ability inflicts the opponent with the same status that this Pokémon gets. Mega Alakazam has Trace.
  • Teleport Spam: Abra, especially in Spinoffs, although this is more of a case of When All You Have Is a Hammer.
  • Theme Naming: Even the pre-production names of Abra and Kadabra (Hocus and Pocus, respectively) have a theme.
  • Useless Useful Spell:
    • The line's signature move Kinesis. At first glance, reducing the opponent's chance to hit sounds great for a Glass Cannon, until you realize that the spell has a rather paltry accuracy (80%) for an underwhelming accuracy decrease of one stage that deals no damage. Alakazam's purpose is to outspeed the enemy and deliver a one-hit knockout with its amazing Special Attack, and a dead target is better than a target with a slightly reduced accuracy.
    • The line learns Psycho Cut naturally, but it runs off its abysmal physical attack stat. That being said, it could be bred on to other Pokémon in its egg group with a better attack stat, like Medicham.
  • Was Once a Man: According to the Pokédex, a boy with psychic powers transformed into the first Kadabra.
  • Wizard Beard: Mega Alakazam spontaneously grows a bushy white beard, presumably to indicate its heightened power.

    Machop, Machoke, and Machamp (Wanriky, Goriky, and Kairiky)

In the same way that the Abra kin represents brains, the Machop line represents brawn. These Pokémon are fantastically strong and use their muscles very effectively when it comes to manual labour. In order to get the four-armed Machamp, you need to trade it into another game.
  • Always Accurate Attack: Any move, if they have No Guard. Even if you're using Fly, Dig, or Dive. Machamp used Dynamic Punch!
  • Bare-Fisted Monk: With four fists as Machamp.
  • Foil: They're the bulky, physically-based muscle to the Abra line's frail, Specially-based brain.
  • Mighty Glacier: They're not that fast, but their defenses are solid and they hit hard.
  • Monster Modesty: Subverted; the black "briefs" on Machoke and Machamp are actually just markings on their skin that resemble briefs; the only clothing they wear are the belts.
  • Multi-Armed and Dangerous: Machamp has four arms to hit you with.
  • Mundane Utility: They're regularly used in house-moving and construction work thanks to their strength.
  • Off Model:
    • The entire evolutionary line in Yellow and Gold and Silver are colored brown instead of blue. Fixed in the later games.
    • Machamp's belt design is inconsistent crossing generations.
  • Pec Flex: Machoke in its Crystal sprites.
  • Power Limiter: According to the Dex, Machoke's belt keeps its strength in check.
  • Rapid-Fire Fisticuffs: Machamp can throw 1,000 punches in two seconds. That's 125 per second, per hand. It can also learn Bullet Punch.
  • Rated M for Manly: The whole family resemble bodybuilders. Very masculine bodybuilders. Even the females. The family also has "macho" in all its members' names.
  • Secret Art: The only ones to learn Submission naturally in Generation I.
  • Signature Move: Any player running a No Guard Machamp will most likely be running Dynamic Punch. This is a 100 base power move that Machamp gets STAB on which always confuses the enemy. With a paltry 50% accuracy, the move is nearly unusable by anything other than Machamp.
  • Smarter Than You Look: It's said that Machop is actually quite intelligent. Whether or not this applies to its evolutions is unknown.
  • Socialization Bonus: Machoke needs to be traded to another game in order to evolve into Machamp.
  • Super Strength: Machop's muscles never tire and can hold a sumo wrestler aloft on one finger, Machoke can lift dump trucks without effort, and Machamp can punch a man with enough force to send him flying away and move mountains using only one hand.
  • Walking Shirtless Scene: Machoke and Machamp, which gets a bit awkward as they can be both female and male.
  • Wrestler in All of Us: Machoke and Machamp even have a sumo belt.

    Bellsprout, Weepinbell, and Victreebel (Madatsubomi, Utsudon, and Utsubot)

This family of carnivorous plants were exclusive to the Green and Blue versions of the original games, in place of the Oddish family. Much like them, they're Grass/Poison-types. You need a Leaf Stone to get a Victreebel; just be careful because it is capable of swallowing a fully grown human (which explains why explorers who stumble upon the secret jungle society of Victreebel never come back).
  • Big Eater:
    • It can digest pretty much everything it can swallow, except for itself.
    • Comes into play with their Hidden Ability of Gluttony, causing them to eat certain health- or stat-boosting berries at half health instead of the normal quarter remaining health.
  • Character Name Limits: Victreebel is missing the second "l" that Weepinbell had room for.
  • Glass Cannon: They can't take too many hits.
  • Green Thumb: Grass-types based off of carnivorous plants, specifically pitcher plants.
  • Hidden Elf Village: Apparently, they live in huge colonies in jungles.
  • Magic Knight: Victreebel has decent Attack and Special Attack, leaning towards Attack.
  • Man-Eating Plant: It's implied that Victreebels have eaten any and all explorers who stumble upon their secret society in the jungles.
  • Poisonous Person: Poison-types.
  • Power Nullifier: Bellsprout and Weepinbell naturally learn Gastro Acid, allowing them to remove a target's Ability.
  • Power Of The Sun: Gets the Chlorophyll Ability, giving it a doubled Speed when the sun is out. In addition, it can learn Growth, Synthesis, Solarbeam, and Weather Ball; the first gets a doubled effect in the sun, the second does additional healing in the sun, the third loses the usual charge-up turn when used in the sun, and the last becomes a Fire attack with a 100 Power when used in the sun.
  • Status Buff: Chlorophyll doubles their Speed during harsh sunlight caused by Sunny Day, Drought, or Desolate Land.
  • Super Spit: Victreebel learns the Stockpile/Swallow/Spit Up trio naturally.

    Tentacool and Tentacruel (Menokurage and Dokukurage)

Whenever you go surfing on the seas of Kanto, Johto, Hoenn, and Sinnoh, you're bound to encounter these Jellyfish Pokémon. Lots of them. Luckily for you, you could handle these guys in the same way one handles Zubats: Electric and Psychic moves will normally do the job.
  • Combat Tentacles: They can trap the opponent with Wrap.
  • Com Mons: But, like Crobat, Tentacruel is a respectable fighter.
  • Electric Jellyfish: Averted. Not only are they not part Electric-type, but they can't learn any Electric moves outside of (possibly) Hidden Power.
  • Healing Factor:
    • They will restore some HP at the end of each turn during Rain if they have their Hidden Ability of Rain Dish.
    • In addition, they can be bred to know Aqua Ring.
  • Hoist by His Own Petard: The Liquid Ooze variant can inflict this on users of Life Drain moves, as it causes them to drain the user's health instead of restore it.
  • Making a Splash: Water-types.
  • Poisonous Person: As they're based off of jellyfish, they're Poison-types.
  • Squishy Wizard: Tentacruel has a high Special Defense stat but its Defense is below average.
  • Tentacle Rope: Presumably uses their tentacles for attacks like Bind and Wrap.
  • Trap Master: Naturally learns Toxic Spikes, and can be bred to know Rapid Spin.