Characters: Pillars of Eternity
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The Player Character
The main protagonist of the story. Starting with a race and background tailored to the choosing of the player,
the PC is a newcomer to the area, travelling with a caravan. The caravan stops for the night, however, its in a dangerous part of the woods, home to hostile natives who don't take kindly to interlopers.
The caravan is soon destroyed and the PC, along with other survivors, manage to evade the tribesmen. Soon after, s/he gets involved in a supernatural event that will thrust him/her to the forefront of the main conflict.
- An Adventurer Is You: You have a myriad of choices to choose from, as shown in the main page.
- I Am Who?: Word of God pegs the Main Character as important due to something happening to them in the beginning of the game. What this exactly entails will be elaborated upon as you progress through the story.
A human fighter, integral to the plot somehow.
- What Might Have Been: In the original Kickstarter pitch, his name was Edair, his appearance was somewhat different and there was no mention of his having multiclassed as a rogue.
A female human(?) cipher.
A male island aumaua chanter.
A female calbandra godlike paladin.
A boreal dwarf ranger.
- Amazonian Beauty: She is powerfully muscled and the concept art highlights it, and she does definitely have a certain charm.
- Bare Your Midriff / Show Some Leg: In the artwork released so far, her outfit has both to a tastefully restrained degree.
- Bond Creatures / Non-Human Sidekick: Her animal companion is a fox named Itumaak (in Pillars, all rangers have animal companions with a shared pool of Health and Stamina).
- Our Dwarves Are All the Same: Obsidian seems to be working overtime to avert dwarf stereotypes. Boreal dwarves are an ethnic subtype that are equivalent to the Inuit, living on the tundra and snowy forests of the southern island of Naasitaq. She is also a ranger, a class not normally associated with dwarves, and carries a bow, possibly the least stereotypically dwarven weapon imaginable in a fantasy setting.
- Tribal Facepaint: Seen in all concept artworks of her released to date, along with paint or tattoos on her midriff in the one image where it is visible.
A priestess of Magran, goddess of war. Wields an arquebus and hammer, and wears Magran's emblem, a bomb, on her breastplate.
- Chainmail Bikini: Averted. She wears full plate armor that is pretty but functional. An early design emphasized her buxom significantly, however.
- Demoted to Extra: In the original Kickstarter pitch, she was planned as a recruitable companion.
- Drop the Hammer: Switches to a warhammer when forced into melee.
A human monk.
- Demoted to Extra: In the original Kickstarter pitch, he was planned as a recruitable companion.