Characters: Pathfinder Mortals
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Core Rulebook Iconics
Amiri of the Six Bears
Race: Human (Kellid)
Homeland: Realm of the Mammoth Lords
Race: Human (Taldan)
- Clear Their Name: His father was accused of heresy. The charges were dropped, but his reputation was ruined. Ezren went through all the records trying to clear his father's name...and instead found irrefutable proof of his guilt.
- Cool Old Guy: Didn't get started adventuring until he was in his forties and is now considerably older. Still a cool guy though, and one who gets along well with his younger companions.
- Not to James Jacobs, the creative director: "Ezren, thanks to Josh Frost, who played him in my presence, has a loud and shrill voice that gives me a headache."
- Hollywood Atheist: Averted. Ezren is an atheist who is good-hearted and philosophical in nature. He enjoys friendly debate with his more religious comrades.
- Intergenerational Friendship: With all of his younger comrades.
- Nay-Theist: Ezren doesn't worship the gods, but that doesn't mean he doesn't believe they exist, he just has... philosophical differences with them.
- Or with typical wizard mentality, perhaps he thinks he's on his way to becoming one himself. Wizards aren't generally known for being terribly religious folk.
- Omniglot: In his stat block in the NPC Codex, Ezren is listed as being fluent in twenty languages.
- The Philosopher: Ezren is always willing to discuss philosophy, especially with those who hold different points of view from him.
- Took a Level in Badass: Also the Iconic Archmage in Mythic Adventures.
- And if his bared arms in that picture (or at least the preliminary sketch in the Mythic Playtest) are anything to go by, he is surprisingly ripped for a middle-aged wizard.
- Ezren's physical state already came up in an earlier AP picture of four of the iconics in a bathhouse, where Ezren's in the background looking massively muscular, at least in the calf region.
- Wizard Beard: Albeit a short and neatly trimmed one.
- Wizard Classic: Staff? Check. Wizard Robes? Check. Long white hair and beard? Check. Casts Spells like a wizard? Check. Yep, Ezren's a Wizard Classic
Homeland: Five Kings Mountains
- Anti-Hero: Harsk is a taciturn loner who atones for his part in his brother's death by slaughtering giants and making the wilds of the world safe (typically through violence).
- Badass Beard
- Big Damn Heroes: Subverted. Harsk tries to be this, but he only arrives after his brother's entire party has been completely slaughtered.
- Came Back Wrong: Averted, in one of the blog posts James Jacobs mentions that Harsk has a policy against Reincarnation. Probably to avoid becoming an Inhuman Human.
- Hit-and-Run Tactics: How he avenged his brother against the giants that slew him.
- Our Dwarves Are All the Same: Mostly averted. Harsk has the traditional dwarf beard and gruff nature, but bucks tradition by specializing in the crossbow and prefers the wilderness of the surface world to the mines of his kinsmin. He also shuns alcohol in favor of tea as it keeps his senses sharp.
- Roaring Rampage of Revenge: Angainst the giants who killed his brother.
- Tragic Keepsake: His brother's axe.
- Weapon of Choice: Heavy crossbow.
Kyra Sief al Kiraan
Race: Human (Keleshite)
Class: Cleric (Sarenrae)
- Action Girl: This is actually a religious requirement for Kyra since she is a Priestess of Sarenrae.
- Church Militant: She is rarely seen in battle without both her scimitar and holy symbol in hand. Sarenrae's clerics tend to be like this.
- Combat Medic: She is seen going toe to toe with the enemy as often as healing her companions.
- Doomed Hometown: The village she lived in as a girl was burned to the ground by bandits while priestess of Sarenrae attempted to defend it. This inspired her to become one herself.
- Go and Sin No More: Frequently invoked, as a priestess of Sarenrae, Kyra must offer mercy to those who would change their ways and tell them to Go and Sin No More.
- Letting Her Hair Down: Does this in the Mythic Adventures book as the Mythic Hierophant, if the sketch is anything to go by. And it looks fantastic.
- Mentor Occupational Hazard: The Priestesses of Sarenrae who inspired and defended Kyra were all killed off the battle which burned her Doomed Hometown
- Shoot the Dog: But when the time for mercy has passed, Kyra puts villains who won't accept mercy and change their ways down like rabid dogs.
- Took a Level in Badass: Also the Iconic Hierophant in Mythic Adventures.
- Weapon of Choice: Scimitar (her goddess's sacred weapon).
Homeland: Land of the Linnorm Kings
- Action Girl
- Aesop Amnesia: Repeatedly steals from people she probably shouldn't. As Valeros asks her, "Merisiel, do you notice certain patterns in your life?"
- The Ditz: Apparently not the sharpest knife in the tool shed, which is why she keeps dozens of them on her person.
- Gameplay and Story Segregation: Statwise her intelligence is actually average, so either she merely lacks sense or is Obfuscating Stupidity. (This is a holdover from her original 3.5 statistics; Intelligence is her Dump Stat, and in 3.5 clocked in at a below-average 8. In Pathfinder, elves now get a bonus to Intelligence, pushing her up to an average Int score of 10.)
- Elves VS Dwarves: According to the "Ask Merisiel" thread, she finds Lem's jokes about dwarves hilarious.
"What's the difference between a dwarf and a bucket of otyugh puke?" - "THE BUCKET!"
"What do you call a dwarf with twenty arrows in his gut?" - "A good start."
"Why do dwarves make their wedding cakes out of goblin dung?" - "To keep the flies off the bride."
- Knife Nut: "To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers."
- Lovable Sex Maniac: Check out the "Ask Merisiel" thread on the forums. Almost half of her answers involve getting Kyra naked, groping Kyra, or getting Kyra to heal her. Note: All Cure spells are ''touch'' spells. Also flirts with Ameiko a lot in the comic. It should be noted that she was raised in a temple of Callistra, Goddess of Lust (the kind of place that has its own prostitutes).
- Raised by Natives: Merisiel is a Forlorn, an elf raised among humans. Though it doesn't necessarily mean that she has no social skills.
- Sticky Fingers: Merisiel is an impulsive thief who is constantly getting the others in trouble. After being pursued by yet another angry guardian out to reclaim its treasure, Valeros is forced to ask Merisiel if she is starting to notice "certain patterns in her life."
- Street Urchin: She was one till she became a drifter.
- Took a Level in Badass: Also the Iconic Trickster in Mythic Adventures.
- According to the "Ask Merisiel" thread, she's not too happy with the domino-mask-style makeup she got in the artwork.
- Weapon of Choice: Daggers. Lots of them. (In her Iconic Trickster sketch, she has upwards of 40 on her person.)
Race: Human (Vudran)
Race: Human (Garundi)
Class: Paladin (Iomedae)
Seltyiel "Lirt" Bhrostra
Class: Fighter/Wizard (evoker)/Eldritch Knight (Magus in Ultimate Magic)
Race: Human (Varisian)
Class: Sorcerer (tattooed sorcerer archetype)
Race: Human (Chelaxian)
- Boisterous Bruiser
- Butt Monkey: Check out the art in the books, especially those prefacing each chapter. If he's in it, chances are something bad has happened, is happening, or is about to happen to him. Like getting caught in one of Damiel's ice bombs.
- Chivalrous Pervert: Valeros loves the ladies, but would never dream of pressing the issue once he's been rejected, and goes out of his way to protect the girls he's on a team with.
- The Cynic
- Dual Wielding: Always.
- Mr. Fanservice
- Expy: Madmartigan from Willow. See for yourself◊.
- Farm Boy: A former one. Instead of becoming a hero, however, he's become a jaded mercenary.
- Good Scars, Evil Scars: Has several good scars on his face.
- Heroic Build
- Hidden Depths: See Obfuscating Stupidity and Knight In Sour Armour.
- Hired Guns: A former mercenary who currently works as an adventurer for hire.
- Jerkass Façade: He acts like a typical crass mercenary but is actually a really good guy.
- Knight In Sour Armour: Valeros is a good guy who means well and will never let someone in need down. And he has the personality of the most bitter cynic you will ever meet.
- Leeroy Jenkins: Tends to charge headlong into danger. Than again, it usually seems to work out for him.
- The Need For Mead: Out of every character presented in Pathfinder material, Valeros is the second greatest offender, right after his god.
- Obfuscating Stupidity: While not a genius by any means, Valeros is canonically somewhat above average in intelligence. He hides his wit and tactical ability behind a simple facade.
- Only in It for the Money: What he'd like you to believe.
- Screw the Rules, I'm Doing What's Right!: Part of why he had to go into the independent adventuring business.
- Took a Level in Badass: Also the Iconic Champion in Mythic Adventures.
- Walking Shirtless Scene: Apparently, becoming a Champion removes the need for wearing stuff on your upper body.
Advanced Player's Guide Iconics
Race: Human (Garundi)
- Blessed with Suck: Like all oracles, Alahazra is blessed with considerable magical power, but at considerable cost - in her case, her eyesight.
- Blind Seer
- Fanservice: Her clothing is effectively a bikini with a loincloth added around the waist once the cloak and hat are removed.
- Hello, Nurse!: She is described as getting this reaction quite often and is rumored to have made consorts of many powerful men.
- Kuudere: She has a cold exterior that hides an inner rage and passion.
- Nay-Theist: Required by law in her homeland of Rahadoum, Alahazra acknowledges that the gods exist and sees them as "allies" of a sort, but does not appear to actively worship any herself.
- Nice Hat: A particularly impressive and possibly heavy example.
- Playing with Fire: As a Flame Oracle, she definitely qualifies.
- Prophet Eyes
- You Can't Go Home Again: Because of her unasked-for gift of divine spellcasting, Alahazra was exiled from her native country, Rahadoum, which outlaws religion. Ironically, she herself is agnostic.
- Walking Swimsuit Scene: See Fanservice.
Race: Human (Taldan)
Race: Human (Tian-Min)
Homeland: Lands of the Linnorm Kings
Class: Inquisitor (Pharasma)
- Action Girl
- Badass Longcoat: A long red trenchcoat.
- Beastess: Drawn as a heavily muscled, green-skinned woman with protruding tusks. This does nothing to stop the fans from prettying her up in art.
- Beauty Mark: Yes, on a half-orc.
- Breast Plate: Minor example. She's covered completely, aside from a Cleavage Window. But her hauberk is more form-fitting than it needs to be.
- Church Militant: Pharasma judges the dead. Imrijka and other inquisitors take the enemies of the faith (especially The Undead) and render them up for judgement. Given her alignment she's about as far from a Knight Templar as you can get though.
- Dark Is Not Evil: A half-orc working for the Goddess of Death. She's Neutral Good.
- Doorstop Baby: Adopted by the church.
- The Drifter/Knight Errant
- Famed in Story: Has a reputation within Ustalav as the "monster monster hunter."
- Half-Human Hybrid
- The Hunter: As an inquisitor of the goddess of death living in Ustalav, she's a very busy woman.
- It Is Pronounced Tro PAY: Word of God says that her name is pronounced more-or-less as "EEM-rә-ka."
- Knife Nut: As an inquisitor of Pharasma, Imrijka is automatically skilled with the dagger, her goddess' favoured weapon.
- Lady in Red
- Luke, I Am Your Father: Had a very bad encounter with an icy Man in White who claims to be her father.
- Magic Knight: Not to the level of Seelah or Seltyiel, but all inquisitors are trained in melee, ranged, and magical combat.
- Nice Hat: It's low-crowned, wide-brimmed, and matches her duster.
- Parental Substitute: The head inquisitor at her church serves as an adoptive grandfather for her.
- Seeker Archetype
- Smite Evil
Ultimate Combat Iconics
Race: Human (Tian-Min)
- Honest Advisor: His lord saw that Hayato was not a yes-man even at a young age, earning his favor.
- The Stoic
- To Be Lawful or Good: Ultimately chooses good.
- You Can't Go Home Again: Killed the corrupt government official who goaded his lord into a fatal duel. He would have killed himself afterwards, but his lord's widowed wife told him to flee instead out of affection.
Homeland: Mana Wastes
Race: Human (Tian-Min)
Rise of the Runelords Characters
Aldern Foxglove, the Skinsaw Man
Race: Human (Chelaxian), later dread ghast
Race: Human (Tian-Min)
- Action Girl: Not in Rise of the Runelords, where she's just a Distressed Damsel despite her history. She gets to shine in Jade Regent.
- Bare Your Midriff
- Break the Cutie: Her half-brother Tsuto kidnaps her as a sacrifice for Nualia, has his goblin minions beat her within an inch of her life, ties her up in a basement, and kills their father before the PCs rescue her.
- Distressed Damsel
- Faux Action Girl: She has a history as an adventurer, but in Rise of the Runelords she doesn't do much besides get kidnapped. See Action Girl above.
- Tends to happen frequently in Jade Regent as well.
- Multicolored Hair: Her bangs are dyed white.
- Royal Blood: As revealed in Jade Regent, Ameiko is the heir to the throne of the Minkai Empire.
- Spirited Young Lady: She becomes an adventurer (and later, an innkeeper) against her very conservative father's wishes.
Karzoug the Claimer, Runelord of Greed
Race: Human (Azlanti)
Class: Wizard (transmuter)/Archmage
Race: Human (Garundi)
- Berserk Button: Harming Tsuto
- Dirty Coward: Will flee from battle after the first hit she takes, unless she believes the PC's have hurt Tsuto.
- Evil Genius: To Nualia
- Stalker with a Crush: She's madly in love with Tsuto, and carries a pouch of items taken from him, including hair and fingernail clippings; Tsuto doesn't give her the time of day, being in love with Nualia.
Race: Stone giant
Class: Wizard (transmuter)
- BFS: She wields a bastard swordnote , that's usually shown to be black and serrated.
- Fetus Terrible: She unknowingly conceived her child in an area desecrated by Lamashtu, the goddess of monsters. As a result, it was born stillborn and monstrously deformed. This threw her over the edge into insanity.
- Red Right Hand: She had a literal demonic hand. Also a huge gash across her abdomen.
- Depending on the Artist: Her demonic hand is usually shown to be her left, though in Inner Sea Magic, it's her right.
- Sinister Minister: A priestess of Lamashtu.
- Starter Villain: She and her Goblins are this for the campaign as a whole.
- So Beautiful, It's a Curse: Because of her angelic heritage, Nualia was gifted with unearthly beauty. Unfortunately, the townsfolk became obsessed with her and constantly begged her for blessings she couldn't provide. That was the start of her spiral into madness.
- Woobie, Destroyer of Worlds
- Ain't Too Proud to Beg: If reduced to five hitpoints, he'll drop to his knees and beg for his life.
- The Brute
- Know When to Fold 'Em
- Murder the Hypotenuse: He has a crush on Lyrie, but knows about her obsession with Tsuto, so he's been planning on killing him.
- Noodle Incident: He was forced to flee Riddleport after a scam involving a tiefling prostitute, a shifty alchemist, and an elixir of love.
- Only in It for the Money: He's the only member of Nualia's organization who isn't evil, and is rather uncomfortable with what she's planning. But she pays in platinum.
- The South Paw: Art depicts him as wielding his [[BFS bastard sword in his left hand.
Curse of the Crimson Throne Characters
Race: Human (Varisian)
Ileosa Arabasti, Queen of Korvosa
Race: Human (Chelaxian)
Race: Blue Dragon
- Artifact of Doom: After Kazavon's death, seven powerful evil artifacts that still contained his wicked spirit were made from his remains. They can corrupt those they touch, and if all seven are assembled, can be used to resurrect him.
- Axe Crazy
- Back from the Dead: If you screw up at the end of the Adventure Path. Have fun with the CR 25 Blue Dragon.
- Bigger Bad: One whose threat doesn't end with Illeosa's defeat.
- Breath Weapon: Lightning
- The Corrupter: Each Artifact of Doom has this ability, inflicting the user with a case of With Great Power Comes Great Insanity.
- The Champion: Of Zon-Kuthon
- Dark Messiah: Kazavon was empowered by the God of Darkness to be his greatest weapon.
- The Dragon: To Zon-Kuthon, in the most literal sense of the term.
- Haunted Castle: His stronghold, Scarwall.
- The Man Behind the Man: To Ileosa, though the degree to which he's influencing her is never explicitly stated.
- The Mole: In the Backstory, Kazavon disguised himself as a human warrior and helped a duke reclaim his lands from rampaging orcs. When the land was secured, Kazavon took the land for himself and began building his kingdom of darkness.
- More Than Mind Control: As noted above, Ileosa willingly falls under his sway when she comes in contact with his preserved fangs.
- My Death Is Just the Beginning
- No Celebrities Were Harmed He's essentially Golarion's Vlad the Impaler (technically, he is literally the son of a Dragon).
- Posthumous Character
- Psycho Electro
- Psycho for Hire: He posed as mercenary, and essentially works for Zon-Kuthon because of the opportunities it gives him to hurt people.
- Sealed Evil in a Can: Toyed with. Kazavon is sealed in seven soul jar style cans.
- Shock and Awe: Like all blue dragons, Kazavon breathes electricity.
- Soul Jar: The above-mentioned Artifacts of Doom.
- Voluntary Shapeshifting
Class: Cleric (Zon-Kuthon)
Second Darkness Characters
Race: Drow, formerly elf
Class: Cleric/Demonic Initiate (Abraxas)
- Big Bad: Of the Second Darkness Adventure Path.
- Colony Drop: Is summoning a meteor to destroy the city of Riddleport and plunge Golarion into a new age of darkness.
- Demonic Possession: Can allow a demon to possess her soul for a number of rounds, as per the demoniac rules.
- Evil Matriarch: As the head of House Azinrae
- Fallen Hero: Once one of Kyonin's most valued generals, now a thoroughly evil drow.
- He Who Fights Monsters: She spent a lifetime trying to eradicate the drow, but due to her own hatred was transformed into a dark elf herself.
- Klingon Promotion: Murdered her predecessor to become Matron of House Azinrae.
- Omnicidal Maniac: Her plans for a Colony Drop will have this effect in the end.
- Red Right Hand: Her clipped left ear. Also, as a demoniac, she has Abraxas' mark on her somewhere.
- Sinister Minister: She's a cleric and demonic initiate (now referred to as a demoniac) of Abraxas, demon lord of magic, snakes, and forbidden knowledge.
- Summon Magic: Can summon immense fiendish vipers to do her fighting for her.
Race: Human (Chelaxian)
- Les Collaborateurs: He wants Riddleport to burn for his misfortune, so he sides with a drow plot.
- Red Right Hand: One of his hands was chopped off for his past crimes, so he has a stump with a large key on it (used to open a secret door) in its place.
- Smug Snake
- Treacherous Advisor: He plays the role of employer/mentor to the PCs before betraying them.
- You Have Outlived Your Usefulness: If the PCs don't kill him, he's killed by his drow ally because he's no longer useful.
Telandia Edasseril, Queen of Kyonin
Legacy of Fire Characters
Class: Archer /Ranger (In Mythical Monsters Revisited)
- Always Chaotic Evil: But she can get better.
- Ascended Extra: A moderately helpful monster to start with, she can take a larger role if the PCs like. Also, her picture is used for the Harpy entry in the Bestiary, and featured in Mythical Monsters Revisited, effectively making her the "Iconic" Harpy.
- Harping On About Harpies
- Heel-Face Turn: Assuming she survives the first adventure, she become much nicer after living in the reclaimed Kelmerane, becoming Chaotic Neutral. If a PC befriends her, she can even become Good.
- The Pig Pen: Like most harpies.
- Small Name, Big Ego: Definitely thinks very highly of her appearance, and all but constantly hits on the most attractive of the PCs.
- Unkempt Beauty: Crooked teeth aside, the pictures of her (In the Bestiary and Mythic Monsters Revisited) show her as being pretty attractive (especially compared to the standard Harpy from D&D 3.5). That said, she has typical Harpy hygiene (in this world, that is to say none at all) unless the PCs take it upon themselves to teach her otherwise.
Class: Cleric (Rovagug)
- An Axe to Grind: Like all clerics of Rovagug he favours the greataxe as his Weapon of Choice.
- Armour Is Useless: Averted. Grundmoch is heavily armoured, and trusts that it will protect him, wading into close combat without concern.
- Church Militant
- Enemy Mine: Grundmoch is a Chaotic Evil cleric in service to the setting's Ultimate Evil, yet he can still make a useful ally to the PC's, informing them of Zayifid's deception and providing them with a safe base of operations.
- Lizard Folk: He's a troglodyte—a primitive, lizard-like, Always Chaotic Evil humanoid.
- Pragmatic Villainy: Remarkably rational for a guy bent on causing The End of the World as We Know It.
- Revenge: Seeks vengeance on Zayifid, who slew and then impersonated his friend.
- Sinister Minister: He's a cleric in service to an Omnicidal Maniac. It would be hard to get more sinister.
- Spanner in the Works: When the jinni Zayifid killed and replaced the gnoll assassin Rokova, he didn't count on the gnoll's friendship with Grundmoch, who uncovered Zayifid's deception. If the PC's can befriend Grundmoch, the troglodyte is more than willing to share what he knows with them.
- Villainous Friendship: With the gnoll assassin Rokova. He's also managed to befriend a gibbering mouther he calls The Gargler.
Ghartok, The Carrion King
Race: Unchosen gnoll
Class: Warrior (unholy)
Race: Noble Djinni
Race: Noble efreeti
- Badass Beard
- Big Bad
- Blessed with Suck: Like all efreet, Jhavhul can alter the very fabric of reality itself. Problem is, he can only do it when a mortal asks him to. But if he can coerce mortals into wishing the way he wants...
- Four-Star Badass
- Genie in a Bottle: He's actually a genie out of a bottle, though he can still grant wishes. Or rather, he can force mortals to wish for what he wants.
- Jackass Genie: One of his generals wished for an immortal body, so he turned him into a clockwork Inevitable.
- Large and in Charge: He's around twenty feet tall.
- Love Makes You Evil: He was evil to begin with, but his obsession with the demigoddess Ymeri led him to attempt to merge with one of the Spawn of Rovagug so he would be a worthy suitor.
- Make a Wish / Reality Warper
- One-Winged Angel: If you fail to stop him from merging with Xotani the Firebleeder.
- Playing with Fire: Being a fire genie and all.
Council of Thieves Characters
- Action Girl: Sure she is pretty and friendly. She is also a trained assassin and has enough ranger levels to kick some serious behind, even those of high level characters.
- Affably Evil: Interacts with the players several times before they realize she is up to no good, and is friendly in each of these encounters. It doesn't stop her from trying to kill them.
- Big Bad: One of three in Council of Thieves, and the only one who can be redeemed.
- Heel-Face Turn: Can possibly be talked into taking action against her brother.
- Big Bad: Of the whole adventure path. He cannot be redeemed and has to be killed to save Westcrown, in contrast to his sister.
- The Chessmaster: In cooperation with his beloved sister.
- The Unseen: His involvement in the events of Council of Thieves is pretty obscure. The players most likely won't realize that he is the one who orchestrated everything until the fifth adventure, and they meet him for the first time in the final encounter.
Race: Half Elf Vampire
Class: Bard/Rogue/Pathfinder Chronicler
- Big Bad
- The Dragon: To Chammady and Ecarrdian. He is responsible for the shadow beast infestation in Westcrown.
Liebdaga the Twin
Race: Devil/Pit Fiend
Standing: Duke of Hell
- Chekhov's Gun: The players have a chance to learn about him early. They won't be able to get to him for a long while though, and they have no incentive to do so.
- Healing Factor: In addition to his standard Pit Fiend regeneration his soul can actually resurrect him.
- Sealed Evil in a Can: Turns out that binding one of the most powerful devils known to mankind and using him to power minor magical enhancements to a villa isn't such a smart idea after all. He is sure to be pissed when he invariably gets out.
- The Undying: In contrast to the vast majority of outsiders his body and soul are seperate entities, earning him the nickname "The Twin". After he dies his soul tries to resurrect him; he only truly dies if the soul fails to do heal enough damage done to his body.
- Wakeup Call Boss: He is severely weakened from his long imprisonment but he is still a Pit Fiend and probably the toughest challenge the players have faced so far.
Reign of Winter Characters
Race: Human (Sarmatian)
- Age Without Youth: Deliberately invoked. Baba Yaga knowingly waited until she was a withered old crone before she became immortal, because she didn't want to be distracted by pleasures of the flesh or other youthful foolishness.
- Bigger Bad: All of the evils of Irrisen are as nothing compared to Baba Yaga, an insanely powerful 30th-level spellcaster.
- Evil Old Folks: Certainly has the look.
- Eviler than Thou: Has managed to make herself a very dangerous enemy in Kostchtchie, Demon Lord of cold, giants, and revenge.
- From Nobody to Nightmare: She started out as just a young girl who was lost in the Russian wilderness while gathering firewood, who was taken in by a fey creature who taught her witchcraft. Centuries later, she's a spellcaster with the power to rival demigods.
- God Save Us from the Queen!: She and all of her daughters.
- Immortality Immorality: When she became immortal, the last tiny shreds of her morality left her.
- Life Drinker: She maintains her immortality from draining the life from her daughters.
- Offing the Offspring: See above.
- Outside-Context Villain: Baba Yaga was born on Earth and travels across countless worlds. She has nothing at all to do with the affairs of Golarion, and her conquest of Irrisen was totally unexpected.
- Public Domain Character: One of the Big Bads of Russian and Slavic folklore.
- Shout-Out: To Greyhawk, where she also had a daughter (Iggwilv) who became a witch-queen. She's explicitly noted in Pathfinder to travel to many different worlds, and The Witchwar Legacy mentions a daughter of hers with a name (Tashanna) similar to Iggwilv's alias (Tasha). Artifacts & Legends also mentions a female wizard named Louhi who claims to be Baba Yaga's daughter; in Greyhawk, Louhi was another one of Iggwilv's aliases.
- Sorcerous Overlord: Of Irrisen, though she rarely visits.
- The Ugly Guy's Hot Daughter: When you look at Baba Yaga, and then at any of her daughters, you really have to wonder how they're related. Even their taste in clothing is radically different - Baba preferring the slightly-ratty Russian peasant garb while her daughters make the most of their royal post in Irrisen with elegant, tailored gowns.
- Wicked Witch: Patron of them.
Race: Human (Taldan)
Race: Human (Garundi), later ghost
Class: Wizard (necromancer)
Ruthazek, the Silverback King
Race: Human, later dire ape
Tar-Baphon, the Whispering Tyrant
Race: Human (Varisian), later lich
Class: Wizard (necromancer)/Archmage
Race: Unique monster
Race: Human (Chelaxian)
Race: Linnorm (unique)
- Blow You Away: Fafnheir can generate tornado force winds.
- Defeating the Undefeatable: Slaying Fafnheir is the last test that an Ulfen warrior would have to pass in order to unite the Linnorm Kingdoms. Given that Fafnheir is CR 24, and therefore more powerful than almost any true dragon alive, it's not likely to happen anytime soon.
- Taking You with Me: Killing him causes the killer's body to become the vessel for Fafnheir's resurrection.
- The Dreaded: Not only among the humans of the Lands of the Linnorm Kings, but among his fellow linnorms, and most true dragons as well.
- Famed in Story: Fafnheir is the most infamous linnorm in-universe, with power that rivals that of all but the greatest dragons.
- Final Boss: Of any campaign dedicated to uniting the Linnorm Kingdoms.
- Genius Bruiser: Fafnheir is well-versed in many fields and can work a wide variety of magic through wishcrafting.
- Hero Killer: Fafnheir has seen many challengers over the years. Few have lived to talk about it.
- Our Dragons Are Different: Fafnheir's a unique linnorm—a colossal, serpentine dragon, with two limbs, and no wings.
- Playing with Fire: The winds Fafnheir releases are burning, and cause severe fire damage to anyone they hit.
- Psycho Electro: Produces lightning in the area around him.
- Time Abyss: The first linnorm to cross over from the First World, Fafnheir has seen thousands of years pass him buy, and expects to see thousands more.
- Wicked Cultured: Fafnheir, unlike most linnorms, is very intelligent, and will share his wisdom and philisophical outlook with those who ask.
- Historical-Domain Character: Taken from the Nibelungenlied.
Race: Red Dragon
- Asskicking Equals Authority: He's often called the Sixth King of the Five King Mountains. Has at least a dozen other powerful chromatic dragons under his control.
- Awesome Ego: As mentioned below, anyone meeting him is advised to address him as "King", though he prefers "Emperor" or "God".
- Badass: He's perhaps the strongest red dragon and second strongest true dragon on Golarion(one of three stronger than Fafnheir).
- Berserk Button: Not showing proper deference- anyone meeting him is advised to address him at least as "King". Also, rumors that he's dead or infirm enrage him to no end.
- The Dreaded: When dragons get together to discuss potential threats, he's a popular topic.
- Famed in Story: He's one of the most well known dragons in the world, to the point of being acknowledged as the defacto ruler of the Five Kings Mountains.
- Playing with Fire
- Reports of My Death Were Greatly Exaggerated: He likes to slumber for long periods of time. When rumors of his death reach him, he goes on a rampage, letting the world know he is still very much alive.
- The Spymaster: Because he always shows up when rumors of his death start circulating, it's speculated he controls a large spy network in the Darkmoon Vale.
Race: Gold Dragon
Alignment: Lawful Good
- Badass Bystander: At a CR of 27, he's one of the most powerful creatures on Golarion. And he's content to live a quiet, unassuming life under various mortal guises.
- Badass Pacifist: Lives in Nidal, one of the most corrupt and evil nations on Golarion. Chooses to help improve it not with his power, but by helping people and shining the light of goodness on them through charity and good will. In combat, he makes every effort to neutralize his foes through nonlethal means, and will spare even the obviously evil if they ask for mercy.
- Evil souls tend to eventually become Demons/Devils/Daemons after a few centuries. Humans normally don't have to worry about that, but to a Dragon that's actually the kind of problem they're likely to live long enough to get bitten in the tail by.
- Beware the Nice Ones: Spends most of his time doing charity work, but still, most powerful statted dragon in the setting. He is described as "ruthless" against truly evil enemies, but even then he'lll grant them mercy if they surrender.
- Nice Guy: Spends most of his time as a grocer, insuring the poor of Nidal are fed. He offers his food at lower prices than others, and will even give it freely if you choose your words carefully.
The Licktoad Heroes (Reta Bigbad, Chuffy Lickwound, Poog of Zarongel, and Mogmurch)
Classes: Fighter (Reta), rogue (Chuffy), cleric (Poog), and alchemist (Mogmurch)
Alignment: Neutral Evil
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