Characters: Paper Mario
aka: Super Paper Mario
"Hey! It's the character page for the Paper Mario subseries! You know, it really does have a lot of characters, huh? Max HP is 10, attack is 2, defense is 0.""...Do you think it's the page itself attacking us, or the spirits of all the characters on it? ...Hmmm..."Main characters like Mario, Peach, and Bowser can be found on their respective pages here, here, and here.All spoilers on this page are unmarked. You Have Been Warned.
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"Hey Mario! I'm Goombario. I'm your biggest fan!"Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.
- Angel Face, Demon Face: In order to signify that he's a "good" Goomba, after years of evil ones, he has more rounded teeth and Blush Stickers on his cheeks.
- Ascended Fanboy: Of Mario. He's a fan of all of his adventures!
- Charged Attack: He gets one on his first level-up.
- Deadpan Snarker: He's not as snarky as Goombella, but he certainly has his moments.
- Diminishing Returns for Balance: Multibonk.
- Enemy Scan: His signature power.
- Exposition Fairy: Well, exposition Goomba, anyway.
- Monster Allies: He's one of the earlier examples of a friendly Goomba in the series.
- Mr. Exposition: He's basically a walking encyclopedia with GPS.
- Use Your Head: His primary attack is the Headbonk attack.
"I, Kooper, will follow you to the ends of the Earth!"Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang—even across mid-air!
- Ascended Fanboy: Of Kolorado at the ending of the game.
- Color-Coded for Your Convenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell!
- The Generic Guy: He's pretty much the most normal of Mario's partners.
- Happy Dance: His Victory Pose.
- Hoist by His Own Petard: The Dark Koopas have the dizzy shell attack before him.
- Kill It with Fire: His last attack sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
- Naked People Trapped Outside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.
- Wingding Eyes: The effect of a successful dizzy shell.
"See that? You see what I bring to the party Mario?"Mario's third partner is a fiery young Bob-Omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... Actually, never mind.
- Action Bomb: Explosive in every which way, and can kick some ass when fully leveled up. Though unlike most examples, she somehow comes back every time she blows up, no worse for wear.
- Action Girl: Goes in hand with being an Action Bomb.
- Pink Means Feminine: She's actually not the first pink Bob-Omb in the series, but she is the first one identified as female, and she just so happens to be pink.
- Stuff Blowing Up: Her specialty.
- Tertiary Sexual Characteristics: In addition to being pink, she has a blonde braid for a fuse and a heart-shaped key.
- Unwanted Harem: A rare female example! Bombette has several admirers (including a really persistent Dogged Nice Guy), but isn't interested in any one of them.
"Mail call!"This harried courier is Mario's 4th party member. He's a Paratroopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.
- Almighty Janitor: He can kick ass for someone who's always delivering packages and mail.
- Early-Bird Cameo: In the first game, he delivers Peach's invitation to Mario, well before he actually joins your party in Chapter 2.
- Flying Postman: He's a mailman that flies mail across the land.
- The Klutz: He has a habit of loosing mail whenever he tries to make a delivery.
- Let's Get Dangerous: According to Goombario, despite his personality, he is downright intimidating in battle.
- Previous Player-Character Cameo:
- Appears in the prologue of Paper Mario: The Thousand-Year Door to deliver the Magical Map to Mario.
- In Paper Mario: Sticker Star, a letter from Parakarry can be found within World 5-1's junkyard. All of this, in addition to his Catch Card in Super Paper Mario, makes him the only character who debuted in the first game to at least be mentioned in the whole series.
"I swear on my own grave! Mario's innocent!"Mario's 5th party member is a member of the Boo gentry and is... just a little bit on the Tsundere side. She likes to smack people around with her fan. She can also make Mario briefly invisible... and intangible. Useful for avoiding enemy attacks!
- Death of a Thousand Cuts: Her Smack and Fan Smack attacks do little damage per hit but strike multiple times.
- Jerk with a Heart of Gold: She kidnaps the Star Spirit from Tubba Blubba in order to have Mario help stop the Boo-munching fiend.
- Noblewoman's Laugh: We never get to hear it, but the way she puts her fan by her head definitely suggests she has one. Then eventually, we get to hear it in the second game: "GWAH HEE HAH!"
- Paper Fan of Doom: It can even make people dizzy!
- Previous Player-Character Cameo: Appears in Poshley Heights in Paper Mario: The Thousand-Year Door after you beat the game.
- Rich Bitch: Don't worry — she's not all bad.
- Spoiled Sweet: She may have her rough edges, but she's all around pretty nice.
- Tertiary Sexual Characteristics: Her bows, obviously. When Tattling one of the NPC Boos in Gusty Gulch, Goombario will complain that he can't tell the males and females apart and wish that they all wore bows like she does to make it easy.
- Well-Intentioned Extremist: She kidnaps the Star Spirit and holds it hostage until Mario deals with Tubba Blubba.
"You're super great! You're the greatest great guy! I think you're the best!"Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Lantern Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She also has the ability to attack people ''through'' their defense, making her incredibly useful in battle. Armor Piercing Zap?
- Ambiguous Gender: The game refers to her both as male and female. Nintendo confirmed she's female.
- Armor-Piercing Attack: Makes her quite useful against defensive enemies, especially Bonus Boss Kent C. Koopa and Bowser.
- Badass Adorable: Very, very adorable coupled with very, very badass.
- Little Miss Badass: Young as she is, she's capable in a fight and immune to electric damage.
- Shock and Awe: All of her moves are electricity-related.
- Standard Status Effects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies).
- Status Buff: Turbo Charge boosts Mario's Attack.
"Hmmm. Well, I've never heard of you before. You must be from far away or something."Mario's 7th party member swings it right back around in terms of age—Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.
- Action Mom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter.
- Barrier Warrior: Water Block, which raises defense by 1 and increases with a fire Attack.
- Elemental Rock-Paper-Scissors: You pick her up right before the fire dungeon. Hmmm.
- Kill It with Water: One of her primary methods of attack.
- Making a Splash: All of her attack except for Belly Flop involve water.
- Never Mess with Granny: Literally a grandma—her daughter is having kids.
- Power-Up Mount: She can give you rides across bodies of water.
- Older Than They Look: She looks like a young Cheep-Cheep, but is actually a grandma.
- Team Mom: She has aspects of this. Especially for the Yoshies she works for.
"World peace? Isn't that a bit melodramatic? But still, I gotta admit that there's a certainly manly charm to having such a noble purpose."Mario's final party member is a Lakitu—and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces—and it also happens to be faster than walking speed.
- Blow You Away: He can blow enemies away with Hurricane.
- Defeat Means Friendship: Mario must defeat him in battle before he joins.
- Embarrassing First Name: No wonder he wants to be called Spike.
- Good Feels Good: He decides that this is the case after helping you destroy the Puff-Puff machine, firmly cementing his Heel-Face Turn.
- Heel-Face Turn: Upon his defeat, he will join Mario's party.
- Hyperspace Arsenal: He has a seemingly endless supply of Spiny Eggs to chuck.
"Congratulations on your victory, Your Viciousness! That's why you're the king!"An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".
- Alliterative Name: Kammy Koopa.
- Buffy Speak: When bombarding Bowser with compliments, she tends to just take a random word and stick "-ness" to the end of it.
- Chuck Cunningham Syndrome: She's conspicuously absent in Super Paper Mario, possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists. Sticker Star (which has Kamek) has no excuse.
- Cool Shades: She foregoes the usual Scary Shiny Glasses worn by Magikoopas in favor of pink, triangular shades.
- Distaff Counterpart: To Kamek.
- The Dragon: To Bowser in the first two games.
- Dual Boss: With Bowser in The Thousand-Year Door.
- Dub Name Change: From Kamekkubaba, which translates to "Old Magikoopa Hag", or "Magikoopa Grandmother".
- Flying Broomstick: A fancy one that looks and sounds like the "putt-putt-putt-putt" sounds The Alleged Car often makes.
- Foregone Victory: It's impossible to lose against her during the final battle in Paper Mario.
- Gadgeteer Genius: She apparently built the platform Bowser uses to power himself up in the final battle in Paper Mario.
- Geometric Magic: Much like the other Magikoopas
- King Mook: Or rather, Queen Mook for the Magikoopas.
- Make My Monster Grow: Does this to Bowser in a cutscene in the first game and as a battle option in the second.
- Remember the New Guy: She just shows up in Paper Mario with little explanation.
- Shock and Awe: Demonstrated once in Paper Mario, when she forcibly strips Peach of her disguise using magical lightning.
- The Smurfette Principle: The only explicitly female Magikoopa up until the introduction of Kamella in Super Mario Galaxy.
- Squishy Wizard: To ludicrous extremes in Paper Mario, where she has only ten HP, and only uses one attack over and over again. It's not nearly the case in the second game, however.
- Sycophantic Servant: No matter how much Bowser tells her off, she still worships the ground he walks on. In the second game, Goombella wonders (via a tattle on Kammy) whether Kammy has more difficulty dealing with Bowser, or vice-versa.
- The Unfought: In the first game, Mario never fights her. She is however the enemy in a Scripted Battle fought by Twink. Averted in the second game, wherein she fights alongside Bowser near the end of the final chapter.
- Villains Out Shopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights and snacking on Glitzville cuisine.
"“Bwa ha ha! I'm no ordinary Goomba... I am Goomboss, the great Goomba, the grand pooh-bah Goomba.”Once an ordinary Goomba, until he begged Bowser to use the Star Rod to make him a king, which also greatly increased his size. Along with his minions Red Goomba and Blue Goomba, he is the first boss Mario fights.He returned in Super Mario 64 DS as a boss, now named Goomboss.
- Canon Immigrant: One of the few RPG characters to make it into the main series.
- Chasing Your Tail: His boss fight in Super Mario 64 DS involves him and Yoshi chasing each other around a circular battle arena.
- The Computer Is a Cheating Bastard: In Mario Kart DS, he jumps over the central divider in Baby Park during the boss race against him.
- Flunky Boss: In Super Mario 64 DS, he summons Goombas during the fight with him. This turns out to be a bad idea.
- Inconsistent Dub: Introduced as the "Goomba King" in Paper Mario but was redubbed "Goomboss" in his later appearances.
- King Mook: Of the Goombas, courtesy of the Star Rod's magic.
- Mook Promotion: He was originally just a normal Goomba, but Bowser used the Star Rod to turn him into a King Mook because he begged him to.
- Portmanteau: "Goomboss" is an obvious one of "Goomba" and "boss."
- Starter Villain: He serves as the main boss of the prologue in Paper Mario.
- Throw The Mook At Them: In Mario 64 DS, he is defeated by using his own Goombas as weapons against him.
- Turns Red:
- Get bigger and redder after each hit in Mario 64 DS.
- The same thing happens in Mario Kart DS each time he finishes a lap.
- A Twinkle in the Sky: Happens to him in Paper Mario, where he gets blasted into the sky by the very bridge that he stole.
"HI-YAAA! Here come the Koopa Bros!! Uh-huh! Oh yeah! We're the coolest of cool!"A quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. They look familiar...
- Bait-and-Switch Boss: Their reappearance in Bowser's Castle, where they are tossed aside by Jr. Troopa with little effort.
- Color-Coded Characters: Their main distinguishing characteristics are the colors of their shells and masks.
- Everything's Better with Spinning: How they attack. They spin around in circles rapidly, then launch themselves at Mario.
- Expy: They're obviously parodies of the Ninja Turtles.
- Family Theme Naming: The German translation names each one after the Italian name of a fruit or vegetable that relates to their color.
- King Mook: Of Koopa Troopas, though by themselves they're barely any stronger than regular Koopas.
- Musical Nod:
- The fake Bowser battle theme is a remix of Bowser's battle theme from Super Mario Bros. 3.
- The Koopa Bros. themselves get a remix of the Hammer Bros. theme, also from Super Mario Bros. 3.
- Paper-Thin Disguise: Their Toad disguises and their Bowser costume.
- Sequential Boss: You have to take out their unconvincing Bowser costume before engaging the Koopas themselves.
- Shout-Out: To the Teenage Mutant Ninja Turtles, obviously.
"You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!"A pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.
- Black Mage: Attacks Mario with an inexplicable spell or two.
- Boss Remix: Of the Dry Dry Ruins theme.
- Exit, Pursued by a Bear: Chased off by his own Chomp after he loses.
- Flunky Boss: Calls his Chain Chomps out several times when fought.
- King Mook: Another Koopa boss.
- Hoist by His Own Petard:
- He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
- In the actual boss fight, he has an attack where he magically summons a giant Chomp and drops it on the ground causing debris to fall onto Mario and his partner, but occasionally, the attack will backfire causing the debris to fall on him, damaging him and leaving him vulnerable for a couple of turns.
- Nepharious Pharaoh: He is the boss of Dry Dry Ruins. He attempts to frighten Mario away, even calling himself the "remorseless king of the desert" in his first warning.
- Shout-Out: To King Tut.
The "Invincible" Tubba Blubba
"I smell delicious ghosts! Open the dooooooor!"A giant Clubba (although one with no weapon) that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.
- Beat Still, My Heart: You have to fight his heart that's been separated from him in order to beat him.
- Boss Remix: Of his leitmotif along with the music in his castle.
- Charged Attack: His heart has one which does 12 damage on the second turn if it connects. It can be dodged with Bow's Outta Sight move.
- Empty Shell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
- Extreme Omnivore: To the point where he somehow devours ghosts.
- Foreshadowing: The patch on his chest foreshadows that his heart is missing.
- Freudian Excuse: The Boos loved to scare the crap out of him when he was a weakling. Didn't turn out well for them.
- Gentle Giant: This is what he claims to be after freeing all the Boos he ate.
- Glass Cannon: He has respectable attack power for an early game boss and is strong enough to make the suspended corridors of his castle crumble by jumping, but without his invincibility, his measly 10 HP completely screws him over.
- Heartbeat Soundtrack: Shows up in his leitmotif and to a lesser extent, his battle theme. Fitting, given the true nature of his invincibility.
- Hopeless Boss Fight: Getting into a battle with him while he's still invincible results in this.
- Improbable Power Discrepancy: His heart somehow has five times as many Hit Points as he does.
- King Mook: Of the Clubbas, though he himself does not wield a club.
- Manchild: He's a big crybaby, which is why he begged Bowser to make him invincible in the first place.
- Not So Invincible After All: He's completely immune to damage... at least until his heart and body are reunited.
- Spikes of Villainy: He has spikes on his shell, not unlike Bowser.
- Zero-Effort Boss: Once he loses his invincibility, he's a joke. He only has 10 Hit Points, so he can be easily taken down in a single turn.
"Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!"A white-cloaked Shy Guy and the leader of an army of bumbling Shy Guys. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.
- A Father to His Men: Oddly enough, he seems to be this.
- Flunky Boss: Summons his army during the fight.
- Four-Star Badass: After his army is defeated, he charges into battle against Mario by himself. In a tank.
- King Mook: Given that the entire fourth chapter is centered around Shy Guys, it's unsurprising that a Shy Guy is the chapter's boss.
- Mad Bomber: His standard attack.
- Screams Like a Little Girl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly.
- Shock and Awe: His tank's lightbulb shoots bolts of electricity at you.
- Tank Goodness: Yes, really, he drives a freaking tank. And you have to fight it.
"WE MAKE THINGS HOT FOR YOU!"A mutant Piranha Plant that is magically transformed into a multi-limbed, flaming monster. Lives in a raging volcano on an island of Yoshis.
- Clipped Wing Angel: When he revives himself set on fire, the second phase of the battle begins... and can be easily curbstomped by using an Ice Power Multibounce, a Snowman Doll, or Tidal Wave.
- Cognizant Limbs: The Lava Buds.
- Hulk Speak: "YOU NO TAKE STAR."
- King Mook: Of the Piranha Plants.
- Man-Eating Plant: Obviously, being a Piranha Plant.
- Not Quite Dead: When you beat the first phase, the ending jingle will roll, only to be interrupted by a resurging Lava Piranha.
- Playing with Fire: It attacks by breathing fire.
- Recurring Element: He's pretty much the Naval Piranha from Yoshi's Island, IN LAVA!
Huff N. Puff
"You asked for it...Now you'll witness the full power of my storm!"A giant Ruff Puff that is terrorizing Flower Fields.
- Asteroids Monster: Attacking him causes him to break down into Tuff Puffs. Killing them quickly is a good idea since not only can they attack, if you don't kill them, Huff N. Puff will inhale them and heal off the damage.
- Blow You Away: Like miniboss Buzzar, he can do this to you.
- Flunky Boss: Has hench-clouds fight with him.
- For the Evulz: Though he's obviously guarding the Star Spirit on Bowser's orders, he doesn't seem to have any motive for covering Flower Fields in clouds and causing its residents to wilt other than simply being a dick.
- Gadgeteer Genius: He built the Puff Puff Machine to mass-produce clouds, after all.
- King Mook: Of the Ruff Puffs.
- Shock and Awe: His special charged attacks, the first creates an earthquake and the second shoots lightning at you.
- Wake-Up Call Boss: The first boss to heal, which means unless you deal with his fodder it will take forever to beat him.
"First I shall defeat you, and then I will present to King Bowser an iced Mario gift!"An invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.
- An Ice Person: Most of his attacks are ice-related.
- Boss Remix: Of the Crystal Palace theme.
- Doppelgänger Attack: He has the ability to create illusory copies of himself.
- Flunky Boss: Summons three Crystal Bits occasionally. He can spit them at you for damage or heal himself with them.
- Generic Doomsday Villain: Not even mentioned until nearly reached anyway, and never given a goal for serving Bowser (unlike with the other bosses' clear gains).
- Invisible Anatomy: His body appears to be almost entirely invisible.
- Human Popsicle: Plans to serve Mario to Bowser as one of these.
- The Last of These Is Not Like the Others: He's the only chapter boss who isn't a King Mook.
- Yellow Eyes of Sneakiness: His eyes are entirely yellow, and they're the only parts of his body that are visible at all.
"Don't think you've won, Mario! I swear to you, I'm gonna beat you SO bad next time!"A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.
- Bait-and-Switch Boss: Switched with the Koopa Bros.
- But for Me, It Was Tuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
- Butt Monkey: So much that by the time you defeat him near Shiver City, he's encased in a block of ice by the time you come back around.
- The Cameo: In the e-mail that the real Zip Toad sends in The Thousand-Year Door you he can be seen out the in the background out of the train window in the sky in his winged form in the image that's shown at the end of the message.
- Curbstomp Battle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
- Determinator: Swims all the way to Lavalava Island and all the way back, and somehow makes it all the way to the top of Bowser's Ominous Floating Castle at roughly the same time as Mario to knock out the Koopa Bros. to put up yet another fight against Mario. Jr. Troopa's swimming trips are played with when he fights Mario in the port. His HP gets cut in half due to making two long swimming trips, which eats at his stamina.
- Disproportionate Retribution: Wants to beat the crap out of Mario just because he set foot in his "playground" without his permission.
- Eggshell Clothing: Wears a cracked eggshell around his body.
- Flight: Gains the ability to sprout wings and fly from his third encounter onward.
- Foregone Victory: The first fight with him is impossible to lose, no matter what.
- Forgot About His Powers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
- Goldfish Poop Gang: Shows up numerous times over the course of the game and remains a Butt Monkey throughout, though he does manage to utterly destroy the Koopa Bros. in his final appearance.
- Human Popsicle: Shortly after his fight in Shiver Snowfield, he becomes encased in ice. He gets better.
- Instant Runes: In the fifth and final battles with him, he can use the same circle-square-triangle magic projectiles that the Magikoopas use.
- Lone Wolf Boss: Although he is a Koopa, he's not affiliated with Bowser. His beef with Mario is entirely personal.
- Magic Wand: He uses one in his fifth and sixth battles.
- Medium Awareness: After his swimming trips, he takes notice that half his HP has dropped from the swim.
- Mind Screw: His final appearance boggles the mind of the last Bowser Door.
- Recurring Boss: Fought six times, with the final time being the strongest.
- The Rival: He is the game's secondary antagonist for all intents and purposes; not very plot-relevant but still a common obstacle.
- Shock and Awe: He gains a lightning strike attack in his final battle.
- Video Game Cruelty Potential: After some of his fights, he'll just lie there, beaten and unable to do anything. You can then proceed to jump on him, hit him with your hammer, or even bomb him as many times as you want.
- Warmup Boss: At first... but he later gets much, MUCH tougher.
- We Will Meet Again: Yells something of the sort every time he's defeated, even after your final battle against him.
The head of the dojo in Toad Town. A seemingly frail old Toad who is far stronger than he looks.
- Bonus Boss: All of his fights are optional.
- Cosmetic Award: The awards he gives for beating him serve no in-game purpose. He doesn't give you any Star Points either.
- Golden Super Mode: He turns gold for his second and third battles. The third one adds a flaming aura.
- Handicapped Badass: He states that "[his] health is rather delicate," which is evident from his frequent coughing. This does not hinder him at all.
- I Am Not Left-Handed: In the first two fights, he's holding back on purpose. In the third and final battle, he uses his full potential.
- Old Master: He may be an old man with a breathing problem, but he isn't called "The Master" for nothing.
- Recurring Element: His role is very similar to that of Jinx from Super Mario RPG, being the Bonus Boss master of a dojo. He even has the same number of fights.
- Rule of Three: Mario must fight him three times in order to truly surpass him.
- Verbal Tic: He tends to cough while talking.
A large buzzard who lives on Mt. Rugged. He saw Mario on Bowser's Wanted Poster, but when he encounters him, he isn't quite sure that it's him, so he asks him personally. Mario's answer determines whether or not he has to fight this large bird.
- Ambiguous Gender: Buzzar is referred to with male pronouns for the most part, but if Tattled, Goombario will note that he was hatching eggs and speculate that he may actually be female.
- Blow You Away: He can create wind by flapping his wings, which hurts both Mario and his partner.
- The Dev Team Thinks of Everything: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.
- Feather Flechettes: One of his attacks is to launch feathers at Mario.
- A Lizard Named Liz: He's just one "d" away from being A Dog Named Dog.
- Skippable Boss: While Buzzar is smart enough to know Mario is lying if he claims that he's Princess Peach, claiming that Mario is Luigi will result in Buzzar leaving him alone instead of fighting him. He will continue to confront Mario every time he crosses the bridge, but as long as the player keeps saying "Luigi," Mario will never have to fight him.
A black Shy Guy who guards a treasure chest in Shy Guy's Toy Box. He doesn't look like much, but he's actually quite powerful.
- Bonus Boss: Fighting him is completely optional. You can even get around fighting him for his Power Plus badge by simply giving him Lemon Candy, though you miss out on Star Points if you do this.
- Dark Is Evil: Wears an ominous gray mask to go along with its black robe. His attacks according to Goombario's Tattle are "so intense that he's also called Deadly Guy".
- King Mook: Of Shy Guys, obviously. He even has the exact same attacks as a normal Shy Guy, just much more powerful.
- Lightning Bruiser: Anti Guy has much higher stats compared to other Shy Guys. He can take a beating with a whopping 50 HP and deals a ton of damage.
- Palette Swap: He looks exactly like a regular Shy Guy, just with a black color scheme.
- Sweet Tooth: He has a thing for Lemon Candy.
- Wolfpack Boss: Failing the second Bowser door's quiz results in a boss fight with three Anti Guys.
Big Lantern Ghost
"I hate the light... So... I'll take you with me... ...to the deep dark..."A boss fought in Shy Guy's Toy Box. He trapped Watt inside his lantern; defeating the Big Lantern Ghost allows Mario to free her.
- Bedsheet Ghost: Like the rest of his species, he more closely resembles a creature with a green sheet over his head than an actual ghost.
- Dark Is Evil: Hangs out in the dark, kidnapped a baby to use it as his own personal tool.
- Giant Space Flea from Nowhere: The Big Lantern Ghost has little-to-no foreshadowing, has no real connection to the Shy Guys, disappears without a trace, and largely serves as an excuse to introduce Watt into the party.
- King Mook: Of Lantern Ghosts, an enemy introduced in Yoshi's Island, though the mooks themselves make no appearance in this game.
- Pointless Band-Aid: He wears an X-shaped one on his forehead.
- Villain Exit Stage Left: He runs away when defeated.
- Weakened by the Light: He hates bright light. Attacking the lantern is necessary to make the room brighter; if the Big Lantern Ghost is shrouded in darkness, he can't be targeted.
Kent C. Koopa
"Good doing business with you! Oh, the jingle of coins is so very beautiful."A large Koopa Troopa who, after Chapter 5's completion, shows up on Pleasant Path and starts demanding 100-coin tolls from anyone who wishes to pass.
- Bonus Boss: Fighting him is entirely optional. There is no need to pay his toll either, since Koopa Village can be easily accessed via Toad Town Tunnels by that point. Kolorado, however, doesn't seem to realize this and remains in Toad Town until Kent is defeated.
- Faux Affably Evil: Acts quite polite, even when demanding tolls from anyone and swindling coins from them.
"Tuuuuurn back. Coooome no farther. Tuuuurn away, or I'll eat you!"A monster encountered in Shiver Snowfield. It looks powerful, but it's actually a complete joke. Turns out Monstar is just a bunch of Star Kids in disguise who were trying to scare off intruders and didn't know that Mario was a good guy.
- Fake Special Attack: Its only attack resembles Star Storm, but with more flashy effects. It does 1 damage.
- No Sell: Being made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it.
- Scarecrow Solution: The Star Kids wanted to keep potential threats out of Starborn Valley, so they pretended to be a monster to scare them away.
- Zero-Effort Boss: Monstar is weak enough to be a Chapter 1 boss; it certainly isn't powerful enough to be threatening in Chapter 7. Even more so if the Defend Plus badge is equipped, in which case Monstar cannot damage Mario at all.
The Star Spirits
"In order to take the Star Rod back from Bowser... and save Princess Peach... we need your help.."The Star Spirits made their debut in Paper Mario. They first were held captive by Bowser's followers after Bowser and Kammy stole the Star Rod and turned them into cards. They return in Mario Party 5 as the guardians of the Dream Depot.
- Armor-Piercing Attack: Skolar's ability, Star Storm, deals 7 points of damage regardless of defense.
- Baleful Polymorph: Kalmar's ability, Up & Away, turns enemies into stars that fly... well, up & away.
- Book Worm: Klevar, who always reads books and carries a book under one arm.
- Herd Hitting Attack: Star Storm does 7 damage to all enemies.
- Intimate Healing: Misstar's ability, Smooch, restores 20 HP.
- No Mouth: Their Mario Party 5 incarnations◊ lack visible mouths.
- Opaque Nerd Glasses: Skolar wears large, shiny, light-blue glasses that obscure his eyes.
- Pink Girl, Blue Boy: Misstar and Muskular respectively.
- Pink Means Feminine: Mamar wears a pink bow. Misstar's entire body is pink.
- Rule of Seven: They are the second group of seven Star Shaped Coupons to appear in a Mario RPG, the first being the seven Star Pieces from Super Mario RPG.
- The Smart Guy: Skolar and Klevar are this. The former always studies while the latter reads books.
- Standard Status Effects: Mamar can put enemies to sleep with Lullaby.
- Star Power: Unsurprisingly, much of their power revolves around stars.
- Star-Shaped Coupon: Mario has to rescue all of them in order to counter the Star Rod.
- Summon Magic: Once rescued, they can be called into battle to assist Mario with their special moves.
- Sword of Plot Advancement: Star Beam, which is acquired by rescuing every Star Spirit. It's the only thing that can dispel Bowser's Star Rod-induced invincibility.
- Tertiary Sexual Characteristics: Eldstar, Skolar and Kalmar each have a mustache, while Mamar and Misstar both have lipstick and ribbons.
- Theme Naming: All of them have Punny Names involving the word "star."
- Time Stands Still: Implied by Klevar's ability, Time Out, which immobilizes enemies.
A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.
- Expy: Of Geno's natural star form; Twink is sent from Star Haven and helps the heroes.
- He Knows About Timed Hits: Twink delivers the Lucky Star from Princess Peach that allows Mario to use Action Commands and uses the Magikoopa that tailed him for Mario's Forced Tutorial. In later games, Mario's Action Commands are available to him automatically.
- Speaking Simlish: While everyone else in the game has some form of Simlish-speak, Twink's is unusual because it sounds like jingly bells.
- Took a Level in Badass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous Buffs from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
- Unusually Uninteresting Sight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. But then, given everything else... He's noticed and tailed by exactly one (1) Magikoopa, who is promptly defeated in a tutorial sequence for Action Commands.
"By the Stars, I'll risk my life for that treasure!"An adventurer, explorer and treasure hunter. He's Kooper's role-model and spends much of his time looking for some new artifacts.
- Adventurer Archaeologist: Described by Goombario to be a professor of archaeology as well as an explorer.
- Attack! Attack... Retreat! Retreat!: Hey, at least he tries to do some damage to Lava Piranha...
- Disappeared Dad: In The Thousand Year Door, you find his father's bones in Hooktail Castle.
- Lovable Coward: It's really hard to get mad at the guy.
As a whole
- Badass Crew: All of Mario's partners are capable of beating the snot out of the foes they face throughout the game.
- Character Development: All of them receive mild to moderate development as the game progresses.
- Deadpan Snarkers: All of them have their moments, but Goombella takes the cake in snarkiness.
- Multinational Team: All of them represent a particular region within the Mushroom Kingdom, with them being all different species to boot.
- Ragtag Bunch of Misfits: The party consists of: a Goomba Archaeology Student; a Diffident Breakdancing Koopa; a Wind Spirit Actress; a Newborn Yoshi; a Living Shadow Girl; a Salty Bob-Omb Sailor; and maybe a Classy Little Mouser Thief.
- Recurring Elements: All of them bear similarities to the first game's partners, either by being the same species, having similar abilities, or both. Madame Flurrie is the exception, whom even then shares her hairstyle with Ludwig von Koopa.
- True Companions: Despite some rough misgivings at first (The first four party members' misgivings on Vivian, Goombella's slight disdain on Koops/Flurrie in their introductions, etc), ll of them keep in touch with each other, even after the epilogue. Just the sight of seeing each other again brings back fond memories of their journey with Mario, to the point where Admiral Bobbery nearly "exploded" with happiness upon seeing Goombella for the first time since the adventure.
"Never, ever give up! That's the most important thing I've learned from you, Mario."
Like in the first game, Mario's first partner is an intellectual Goomba who provides information about the world (and enemies). This time around, it's a college-aged gal named Goombella. Although she sounds like a bit of a Valley Girl, she's sharp as a tack.
- Aborted Declaration of Love: She seems ready to do this in the closing words of her mail to Mario in the epilogue, but chooses to keep it to herself.
- Action Girl: Even without Mario's help, she's always up for adventure!
- Adventurer Archaeologist: Student one at least.
- Breaking the Fourth Wall: She does this for some character descriptions, sometimes apologizing for doing so.
- The Cameo: In Paper Mario: Sticker Star, a memo from Goombella can be found within World 5-1's junkyard.
- Clingy Jealous Girl: Somewhat, she really doesn't like Ms. Mowz's constant flirting with Mario. She seems to get on fine with Flurrie and Vivian, though.
- Cute Little Fangs: All Goombas have fangs (except for the ones living in the Mushroom Kingdom's Goomba Village), but unlike others of her species, she only has one, and it's smaller than usual. Thus, cute and little.
- Deadpan Snarker: To set herself apart from Goombario.
- Diminishing Returns for Balance: Multibonk again.
- Distaff Counterpart: Ability-wise, she's a female version of Goombario.
- Enemy Scan: Her Tattle ability, like Goombario. All scans are recorded in her Tattle Log.
- Epilogue Letter: Writes an email to Mario about what everyone's up to.
- Extra Turn: One of her moves gives Mario an extra turn at the cost of 4 FP.
- Great Big Book of Everything: She has a book called the Tattle Log that has information on everything you can possibly encounter... except one. She finds an entry with a picture that matches, but it's a little short on info...
- Ladyella: Goombella.
- Tomboyish Ponytail: As befits the Action Girl that she is.
- Use Your Head: She actually has a helmet, unlike Goombario.
- Valley Girl: Subverted. She is like this in speech patterns, but not in mentality.
Mario's second partner is a Koopa once again, this time wearing a hoodie. Koops, however, is a diffident and awkward fellow who's unsure on his feet. He joins Mario in order to help save his father, but stays around so that he can become stronger for his girlfriend, Koopie Koo.
- Adorably Precocious Child: Has shades of this in the beginning, with his father missing, and most of Petalburg considering him to be a crybaby of sorts. Koopie Koo even lampshades this if you speak to her in a certain portion of the game.
- Adorkable: A shy, awkward, koopa with confidence issues, whom often fumbles on his words in front of Ms. Mowz? He definitely qualifies.
- Armor-Piercing Attack: His Shell Slam attack completely nullifies enemy defenses.
- Barrier Warrior: His Shell Shield ability is an odd example of this, due to the shield itself being a completely visible koopa shell. Despite this however, in terms of offensive capabilities, he's still on par with the other party members.
- Charged Attack: It does no extra damage, it just helps in puzzles.
- Conveniently an Orphan: Goes in hand with his Parental Abandonment. He's not an orphan anymore, once Hooktail vomits his dad; thus making this an unintentional case of Orphan's Ordeal.
- Cowardly Lion: He starts out as a coward, but will gladly take on a multitude of enemies and everything else to come.
- Cowardly Sidekick: To Mario.
- Crippling Overspecialization: He has great single-hit damage, but is almost useless against flying enemies, since all of his attacks are ground-based.
- Dance Battler: Not exactly fighting, but his hidden stylish moves consist of breakdance spins and handstands.
- The Fifties: Speech patterns including Gee Whiz and Golly? Check. The only thing he's missing is the mentality of a fifties kid/teen.
- Grew a Spine: Throughout the game, he tries to be more self-assertive.
- In the Hood: One should wonder how he's even able to put it on in the first place.
- Parental Abandonment: His mom and dad are both missing, and lives alone in Petalburg. Thankfully, the Disappeared Dad portion of this trope becomes averted when Hooktail vomits his (still alive) father, after her defeat. His mom is never mentioned in game however, and remains missing throughout.
- Pointless Band-Aid: There's no explanation as to why he has it. It's only there to emphasize his design and personality a bit more.
- Recurring Element: He's similar to Kooper; sharing the same two initial attacks in battle and have almost the exact same field move but Koops has a vastly different personality.
- Shrinking Violet: He's first introduced as this, but eventually becomes a Socially-Awkward Hero and Determinator.
- Speech Impediment: Has a mild stutter at first, but gradually fades as the game progresses. He still frequently uses "um" when speaking however.
- Stone Wall: Unlike the other party members he has one extra defense point by default; but has the lowest HP out of them.
- Turtle Power: Excellent against ground enemies.
- Weaksauce Weakness: Stomp and earthquake attacks knock him on his back like any other koopa, eliminating his defense and rendering him unable to battle for a while. Amusingly, you can use this to your advantage when facing the Shadow Sirens in the Palace of Shadow, where Doopliss can copy him AND inherit the weakness as well.
- When All You Have Is a Hammer: All of his abilities involve his shell in some form, and all but one involves plowing it into enemies.
- Your Cheating Heart: It never amounts to anything, really, but he's quite jealous of Mario getting all of Ms. Mowz's attention whenever they cross paths.
- You Killed My Father: Towards Hooktail.
"Here we go, darling! Time to shine!"
Mario's third partner, a wind spirit of a kind not seen before or since in the series (though she might actually be a modified Puff). She's a former star who decided to quit early for the sake of her health. She lives peacefully in the Boggly Woods until joining Mario to help the Punis. She can blow things away with her powerful wind-breath.
- Blow You Away: Her field ability; plus, her Gale Force blows enemies out of the battle when it works.
- Gag Lips: Not a very noticeable example, though it does add to the obvious fact that she uses lots of makeup.
- Gainaxing: Her breasts have their own sound effect, the game even acknowledges her bustiness during her introduction:Tattle: She [Flurrie] can also do a Body Slam in battle, squashing enemies with her... stage presence.
- Life Drain: Her Lip Lock ability.
- Not Completely Useless: Her Gale Force ability is generally overlooked, but it's surprisingly good against Cortez.
- Smooch of Victory: She tries to give one to Mario. He's... not very receptive.
- Spoony Bard: Her attacks are less powerful than those of other partners, and she has few advantages apart from hitting enemies at the top of the battlefield, which is later replaced by Vivian. The only thing she becomes good for is being a Stone Wall, due to her higher HP and her Life Drain ability.
- Status Buff: Dodgy Fog, which nullifies random attacks for it's duration.
- Stone Wall: When used properly, she can be a very good tank.
- Super Breath: Her field ability.
- White-Dwarf Starlet: Apparently, she used to, erm, have less stage presence. Nevertheless, she remains popular, and even returns to the stage at the end.
"Lemme at 'em! Yeah! Bring it! You ready for a beating?"
Mario first meets this baby Yoshi in the Glitz Pit, where he hatches from a strange egg. "Yoshi" isn't his real name, though — his name is whatever the player decides to name him. He can carry Mario across gaps, functionally equivalent to Parakarry's ability, and Mario moves much more quickly while riding him.
- Badass Adorable: For someone fresh out of the egg, he can hold his own in a fight.
- Boisterous Bruiser: Again, for someone just born, he's strong in a fight.
- Conveniently an Orphan: He was basically taken from his parents, just to be used as a hot dog condiment.
- Cute Bruiser: Friggin' adorable even by Yoshi standards, but being hatched in the Glitz Pit seems to have rubbed off on him. He even becomes a solo fighter after the events of the game.
- Death of a Thousand Cuts: His attacks do 1 point of damage several times over. Except for his Gulp attack, which does the opposite by ignoring armor. It only works on Grubba, Crump, and Grodus boss-wise though.
- Easter Egg: The official art always shows a green Yoshi baby, but he comes in seven different colors◊ in-game! However, getting a specific color requires getting from the point where you save him from the hotdog vendor to when you run away from the Iron Clefts in a certain amount of time (or waiting a long time for the timer to reset).
- Egg McGuffin: How Mario first meets him, as you can't progress until he's hatched.
- Hello, Insert Name Here: Yoshi is the only character in the Paper Mario series that can be named by the player. Justified in that he had no name prior to meeting Mario.
- Huge Rider, Tiny Mount: He's barely half the size of Mario, but he lets the guy ride him anyway... and then there's when Flavio follows you and you both jump on Yoshi.
- Non-Mammalian Hair: Unlike other Yoshis in the series, he has a comb of hair on his head. Although if you're a dinosaur expert, you might assume they're feathers.
- Passing the Torch - In the epilogue, he calls himself "The Great Gonzales Jr.". ...as his ring name.
- Pintsized Powerhouse: Small for a Yoshi, but surprisingly powerful.
- Real Men Wear Pink: One possible, and common color for him.
- Recurring Element: In terms of field abilities, he's similar to Parakarry, being able to carry Mario across gaps.
- Shrink Ray: A possible effect of his eggs.
- Summon Magic: A stampeding herd of adult Yoshis.
- Sword of Plot Advancement: The last minor league Glitz Pit fight is a Hopeless Boss Fight before you get him.
"Mario! I'm fighting by your side from now on! I've made my choice... and I'm not turning back!"
This shadowy "witch" first shows up as a mini-boss in the "care" of her older sisters. However, she eventually decides that she's had enough of it and becomes Mario's ally because he showed her kindness. She can pull him into the shadows to hide, and attack with fire.
- Aborted Declaration of Love: Appears to be ready to make a love confession to Mario in the ending, but stops herself.
- Anti-Villain: Type II.
- Armor-Piercing Attack: Her Super Rank move, Fiery Jinx. It costs 6 Flower Points, but it does burn enemies and ignore defense...unless the enemy is immune to fire.
- Because You Were Nice to Me: Why she joins Mario in the end.
- Color-Coded Elements: Wears a red-striped hat and uses fire attacks.
- Cute Witch: Much cuter than her sisters.
- Dark Action Girl: Subverted. She ends up joining Mario's team, and isn't cut out to being evil— plus, she can't stand being picked on by Beldam.
- The Dark Chick: When on the side of the villains.
- The Hecate Sisters: She was the Maiden in the Shadow Sirens.
- Heel-Face Turn: You face her along with her sisters early in Chapter 2, but even there she's not really a bad person. She joins Mario because he was nicer to her than her older sister Beldam ever was.
- He's a Friend: Mario has to explain this to the party even after they realize that Doopliss has tricked them. Her being with Mario is seen as evidence against him being the real one.
- Living Shadow: Just like the other two Shadow Sirens.
- Mistreatment-Induced Betrayal: The last straw is finding out that the grenade Beldam tasked her with finding is broken.
- Nice Hat: A red one, to fit with her fire element.
- Playing with Fire: Some of her attacks can ignite your enemies.
- Recurring Element: Of Bow, in terms of her shadow-evasion field ability.
- Redemption Promotion: She can end up much stronger when she was when she first fought you. The only element of Redemption Demotion is her not having Fiery Jinx until you upgrade her (when she relearns it, it's much stronger).
- She's a Man in Japan: Vivian's gender is strongly implied to be trans female in the Japanese and PAL versions. This aspect isn't touched on in the North American release.
- Shipper on Deck: Ships Mario/Peach in the ending.
- Ship Tease: Doopliss taunts Mario, suggesting that he's having a "fight with (his) girlfriend," when she becomes hesitant to fight alongside him after learning his identity.
- Standard Status Effects: Confusion and burn.
- Stepford Smiler: Type A. She was constantly belittled by her older sisters and yet, she wears a smile throughout the game.
- The Dog Bites Back: If the player has her as Mario's partner when facing the Shadow Sirens again.Vivian: I'm with Mario all the way! Today, Sis, I am going to punish YOU, do you hear me?
"I suggest you try a bit harder against the likes of us, hm?"
A Bob-Omb sailor with an explosive personality and a killer mustache. He used to sail the high seas freely, until his wife died while he was away. Like Bombette, he can explode at will. However, he has some additional abilities, including defense and time-release bombs.
- Action Bomb: And you can toss him a little.
- Badass Grandpa: He must be well into his late sixties or something.
- Badass Mustache: Just look at it! It rivals Mario's in terms of badassery.
- Cool Old Guy: Despite his age, he's still got it.
- Counter Attack: Hold Fast.
- Father Neptune: Badass Grandpa? Check. Sailor background? Check. Ship's wheel for a key? Check. Yep, he's got this trope covered.
- For Massive Damage: His Bomb-ombast is his most powerful attack, and also your most damaging multi-target move not counting Supernova.
- Heartbroken Badass: Due to the death of his wife.
- Limit Break: Bob-ombast, the strongest multi-target attack of your allies.
- Mighty Glacier: While there isn't any kind of speed stat, Bobbery has the most HP of any partner and is capable of dealing large amounts of damage.
- Retired Badass: Well, you sorta bring him out of it.
- Spear Counterpart: Of Bombette, but has some different abilities.
- Stock British Phrases: He uses quite a few of them, mostly "old boy".
- Stuff Blowing Up: Often himself, but he can also Throw Down the Bomblet.
- Throw Down the Bomblet: Bomb Squad.
"Who is this handsome piece of cheese?"
This thief has a tendency to keep popping up wherever Mario is. She hunts down rare badges and other treasures. But is it possible to win her over to your side...? (Yes, it is.) Her nose can literally sniff out treasure, and in battle, she can steal items, which becomes an excellent source of income.
- Action Girl: As a thief/treasure hunter, she's quite proactive even before joining Mario, and being able to steal items and pierce through enemy defenses with her attacks doesn't hurt either.
- Armor-Piercing Slap: Quite literally. One of her attacks is a slap that bypasses defense.
- Classy Cat-Burglar: Does her heists wearing high heels and a fancy mask. You don't get much more classy than that.
- Intimate Healing: Her final skill is a kiss that restores HP to Mario, similar to Misstar.
- Intrepid Merchant: She dons a mask to go out and discover or steal rare badges... and then sells them at her store.
- Kiss of Distraction: Her Kiss Thief ability.
- The Nose Knows: She can sniff out treasure.
- Oblivious to Love: Subverted in the fact that she's only oblivious to Koops's advances on her. Besides that, she's completely aware of romance, as seen with her flirtatious nature towards Mario.
- Optional Party Member: Only joins when the "??? - Elusive Badge!" trouble is completed.
- Paper-Thin Disguisenote : The mouse running the badge shop may be lacking the most obvious parts of the costume, but her color and tail are a giveaway.
- Recurring Element:
- In terms of combat and field abilities, she's somewhat like a Nerfed Watt. She has attacks that are somewhat similar to Watt's from the first game: Out of battle, she reveals secrets, and in it, she can bypass defense. However, her damage is cut, making her the physically weakest party member with a maximum of 4 damage done by her base attack.
- She's also similar to the Star Spirit, Misstar, since both characters can use Smooch to restore Mario's HP.
- Recurring Traveler: In the first few dungeons, anyway. She stops appearing when she becomes an Optional Party Member.
- She-Fu: Incorporated in her move, Tease.
- Tertiary Sexual Characteristics: Her heels and heart-shaped tail.
- Video Game Stealing: She can steal items (and badges!) off enemies. She apparently does this by giving them a Kiss of Distraction while she rifles through their pockets.
- Wingding Eyes: Her teasing can cause them.
"Once you fools are gone, no one will stand in my way! Grodus will rule the world!"Leader of the shadowy X-Naut group, Grodus already has one Crystal Star in his possession and plans to gather the rest, preferably by gaining the magical map. To this end, he employs armies of X-Nauts and the Shadow Sirens.
- Armor-Piercing Attack: Your defense buffs are useless; all of his attacks go through them.
- Bad Boss: Often takes his scorn towards many of his minions, especially Lord Crump.
- Big Bad: Built up as this, being the leader of the X-Nauts and desiring world conquest.
- Boss Remix: His leitmotif gets remixed when fighting him.
- The Comically Serious: With some of his troops.
- Deflector Shield: He gets one when he has four Grodus-Xes surrounding him, and it makes him immune to damage.
- Evil Is Not a Toy: Nope, the Shadow Queen is NOT bound to serve the one who released her.
- Evil Laugh: Gack ack ack ack!
- Evil Sorcerer: Also probably counts as a Technopath.
- Fire, Ice, Lightning: Grodus is capable of using all three of these elements.
- Flunky Boss: He summons advanced Mini-Yuxes called Grodus-Xes in his boss fight to buff his defense, become invincible when he has 4 of them out, and rack up extra damage (Grodus-Xes can actually attack).
- High Collar of Doom: Looks to be part of his cape; is the only person who wears one of these besides the Shadow Queen.
- I Have Your Wife: Tries to force Mario to stop attacking him by threatening Peach, but Bowser falls on him.
- In Their Own Image: How he intends to remake the world.
- King Mook: The leader of the X-Nauts.
- Magic from Technology: He's a robot, or at the very least a cyborg, but he's one of the strongest mages in the game.
- Magic Staff: May or may not be the source of his powers; if you attack said staff in the boss fight, he'll be unable to cast when his turn comes up.
- Not Quite Dead: But a mere head at the end of the game.
- Oh, Crap: When he realizes that the Shadow Queen is not bound to serve the one who revives her.
- Off with His Head!: When the Shadow Queen attacks him. But with a twist: The Shadow Queen doesn't behead Grodus, but rather disintegrates his whole body, leaving only his head behind, and then sends the head flying
- Sequential Boss: His fight comes right before the Dual Boss battle with Bowser and Kammy, and you get no chance to heal in between unless you leveled up.
- Supervillain Lair: The X-Naut Fortress on the Moon no doubt, but special props to his office, which just screams "Bond villain" (shag carpet, room-encompassing aquarium with man-eating metal-mouthed fish...).
- Take Over the World: His main goal.
- Unwitting Pawn: Ultimately turns out to be one of Beldam.
- You Can't Thwart Stage One: Grodus gets the hint around chapter 6 that brute force against Mario is useless, and since he'll find all the Crystal Stars regardless, they may as well let him open the door and confront him in the palace.
"I've got some ammo to spare! How's THAT for boom-bassa-boom?!?"A high-ranking agent of the X-Nauts, Lord Crump is a rather weird fellow who is your first fight in the game. He eventually develops a grudge against Mario for his repeated defeats.
- Catch Phrase: "And with that... pow! I'm gone!"
- Cloudcuckoolander: Most of the X-Nauts are kind of weird, but Crump takes the cake.
- The Dragon: Sir Grodus's righthand man, to his chagrin.
- Evil Laugh: Buh! Buh! Buh! Buh! Buh huh huh huh!
- Flunky Boss: At the end of Chapter 5, where he summons squads of X-Naut troops to assist him.
- Goldfish Poop Gang: He's definitely one of the goofier major villains of the game, and despite his persistence and access to Humongous Mechas, he always finds himself outmatched.
- Grievous Harm with a Body: Magnus 2.0's Desperation Attack vacuums audience members into a weapon that is best described as an audience machine gun!
- Humongous Mecha: Magnus von Grapple.
- Just Between You and Me: Defied. When asked where Peach is, he states, "Buh! Like I'd tell you that! 'Cause that's novice-villain style!"
- King Mook: The second-in-command of the X-Nauts.
- Number Two for Brains: Grodus looks down upon him and highly questions his abilities.
- Paper-Thin Disguise: In the 5th chapter, on the island, his disguise as an ordinary sailor is... not great. He even addresses the audience directly and tells them that, sure, they know who he is, but they can't tell Mario about it.
- Recurring Boss: Twice on foot (Prologue and Chapter 5), and twice in Magnus Von Grapple (Chapters 2 and 7).
- Rocket Punch: Both Magnus von Grapple robots have this function.
- Sequential Boss: The third fight with him has two phases, each with 30 Hit Points.
- Spikes of Villainy: He wears a spiked collar and cape and has two horns.
- This Is a Drill: Magnus 2.0's primary attack.
- Unexplained Recovery: He gets blasted into space after the final battle with him, yet he shows up in the epilogue, alive and well.
- Uriah Gambit: Grodus leaves him on the Moon to protect the last Crystal Star on purpose, knowing he'd probably get stomped - even if by some miracle Crump came out on top, the Crystal Stars are gathered either way.
- The Von Trope Family: Magnus von Grapple and it's stronger successor.
- Warm-Up Boss: His first battle is essentially an introduction to the battle system, for which you do not even need to understand Action Commands.
"We would've won if you two lumps had pulled your weight! Both of you, prepare for a world-class punishment session when we get home!"The bossy eldest sister of the Shadow Sirens. She has a tendency to make errors and blame her sisters — generally Vivian — for them. She seems to be in Grodus's employ.
- An Ice Person: Her attacks are primarily based on ice.
- Big Bad: She spread the rumors of the treasure behind the Thousand-Year Door and led the protagonists and Grodus to revive the Shadow Queen.
- The Chessmaster: Has really been using Grodus all along.
- Color-Coded Elements: Wears a blue-striped hat and uses ice attacks.
- The Dragon: To the Shadow Queen.
- The Evil Genius: While Marilyn is the Shadow Sirens' brawn, Beldam is the brains. She's the one who kickstarted the events of the game by disguising as a merchant, and having Peach open the chest with the Magical Map inside. Too bad for Beldam, though, Peach managed to send the Map to Mario before getting kidnapped.
- Extra Turn: She can grant herself and her allies the Fast status (attacking twice in one turn) in the second battle.
- The Heavy: She's only the Shadow Queen's servant, but since the latter is imprisoned, Beldam and Grodus are the ones who actually drive the plot forward.
- Heel-Face Turn: In the ending, she apparently stops her evil scheming and becomes nicer to Vivian.
- Jerk Ass: First to Vivian, then to Doopliss. Even Marilyn gets treated poorly on occasion.
- Karma Houdini: Suffers no long-term repercussions for her involvement in the Shadow Queen's resurrection.
- Living Shadow: Just like the other Shadow Sirens, and somewhat like her true leader, the Shadow Queen.
- The Man Behind the Man: For most of the game, she appears to work for Grodus, and it seems that he doesn't think that much more of her skills than he does of Crump's. In the end, she turns out to be The Dragon to the Sealed Evil in a Can that Grodus is trying to revive, and had fed him information in order to help free her mistress from confinement.
- Manipulative Bastard: Manipulated Grodus into reviving the Shadow Queen for her.
- Meaningful Name: "Beldam" is an archaic word meaning "nasty old crone."
- The Mole: Was taking advantage of Grodus' scheme to resurrect her old master.
- Never My Fault: Loses things and blames Vivian for it, despite explicitly saying that she can't be trusted with it.
- Really 700 Years Old: Seems to have been a servant of the Shadow Queen 1000 years ago, but nothing else is made of this.
- Squishy Wizard: The weakest statistics-wise of the Shadow Sirens, but specializes in Status Buffs and debuffs.
- Standard Status Effects: Notably, she's one of the very few enemies in the game that can inflict the Slow status (you only move every other turn).
- Took a Level in Kindness: Apparently so in the ending.
- Verbal Tic: Calls her sisters 'lovelies' a lot, though she snaps at Vivian that it's just a figure of speech.
- Villain Exit Stage Left: After the Shadow Queen's demise, she retreats to Twilight Town where she remains post-game.
"GUUUUUUHH!"The middle sister of the Shadow Sirens. The biggest and quietest of the three, who is unintelligible when she does try to speak.
- The Brute: Has the most health and strongest attack power of the Shadow Sirens.
- Charged Attack: On some occasions in her chapter 8 rematch, she might charge her attack power two turns in a row. This is alarmingly Genre Savvy, considering the first reaction many players make to an enemy charging up is to use Veil to avoid it... and since Vivian will be stuck in a cooldown phase afterward, your only options are to neutralize Marilyn or eat the massive damage. If she follows up with a melee attack, she will have 21 attack power.
- Color-Coded Elements: Wears a yellow-striped hat and uses lightning attacks.
- Living Shadow: Just like her sisters.
- Poor Communication Kills: Actually recognizes Mario when they first encounter him, but can't convey this to Beldam until he comes back to get Flurrie's necklace.
- Shock and Awe: Her attacks are based primarily on electricity and lightning.
- The Unintelligible: She says only two real words in the whole game.
"Well, all right then, Slick. Fine. Yes. I turned the villagers into pigs. Big deal."A prankster Duplighost who lives in Creepy Steeple. He cursed the residents of Twilight Town so that whenever its bell tolls, someone becomes a pig! He "becomes" Mario and intends to erase him, but is foiled. He later joins the Shadow Sirens.
- Anticlimax Boss: In-Universe, Mario's partner will comment that he was disappointingly easy to beat after the first battle. He's slightly harder in the rematch.
- Arc Villain: He's responsible for all of the misdeeds committed in Chapter 4, and at the time, he had no connection to any another villain. He joins the Shadow Sirens after the chapter is over, but before then, he's an entirely independent antagonist.
- Baleful Polymorph: The effect of his curse, which often strikes just the wrong (and sometimes, right) person.
- Bedsheet Ghost: Just like the rest of his species, he appears to be wearing a sheet over his body.
- Beware the Silly Ones: He's a goofy Bedsheet Ghost who sits around watching TV all day. He still cursed the townfolk. Oh, and he also steals your body and your friends.
- Butt Monkey: In later chapters, he replaces Vivian as the primary target of Beldam's abuse.
- Cut Lex Luthor a Check: He becomes an actor and costars with Flurrie after the events of the game. Playing Mario, no less!
- Dangerously Genre Savvy: He manages to steal the letter p so no one can guess his name and lock it up with his pet parrot.
- Ditto Fighter: He has the ability to copy the appearance and abilities of others. In Chapter 4, he only copies Mario, but in the final fight with him in Chapter 8, he copies Mario's partners as well.
- Dual Boss: With Goombella, Koops, Flurrie or Yoshi. Like Mario, he can only have one out at a time and needs to use a turn to replace them.
- Easily Forgiven: While all the villains are this after the game ends, the others are somewhat justified in that they were all driven by the Shadow Queen. Doopliss was just a big jerk.
- Embarrassing Nickname: "Freak-in-a-Sheet" or "Freak-Sheet" by Beldam.
- For the Evulz: He doesn't stand to gain or lose anything from his activities and has no motivation beyond "being a dick is fun".
- For Doom the Bell Tolls: His curse makes it so that whenever Creepy Steeple's bell rings, someone in Twilight Town becomes a pig. Ominous bells also show up in his Battle Theme Music.
- Grand Theft Me: Does this to Mario halfway through Chapter 4, reducing the real Mario to a purple silhouette.
- Heads I Win, Tails You Lose: When fighting him for the first time, he transforms into a shadowy copy of Mario. Losing here results in a Game Over as usual. Winning results in him switching places with the real Mario during the transition to the field screen and getting away with the Crystal Star and Mario's partners.
- Hopeless Boss Fight: After stealing Mario's name and body, he'll challenge him to fights outside Twilight Town where he cannot take any damage. This goes both ways, since he cannot inflict any damage either. The only option is to run.
- I Know Your True Name: The key to victory.
- Interface Screw: To ensure that you don't guess his name before the storyline wants you to, a letter or katakana (depending on the version; for example, it's a lowercase p in the English translation) is removed from the text-entering screen and replaced with another space button. And no, you can't use a capital version of a letter or hiragana equivalent of what has to be entered — it has to be entered exactly as shown on screen when his name is found out. It turns out that he's actually removed it himself, and you have to find it in a treasure chest.
- Irony: After Chapter 4, he stops being secretive about his name and practically begs Beldam to call him by it.
- It Amused Me: This is his justification for turning the Twilighters into pigs.Doopliss: You know, they're all so depressing and boring and dimwitted all the time... So instead of wallowing in gloom, I figured they might as well wallow in mud! HA! Now they're pigs, get it? Isn't that just sooo perfect? It's like irony, or something.
- Jerkass: Unlike the other main villains, he doesn't really have a goal or any real reason for doing what he does. He essentially just really likes being a dick.
- Kill and Replace: After stealing Mario's name and body, he tries to eliminate him completely. He fails.
- King Mook: The Duplighosts were late-game mooks found in the first Paper Mario, although he's the only one in this game.
- Medium Awareness: Doopliss is Dangerously Genre Savvy when it comes to people guessing his name, so he takes precaution by removing a letter from the name entry screen when you have to guess his name, which prevents you from fully guessing his name until you physically find the missing letter.
- Most Definitely Not a Villain: When impersonating Mario, he doesn't even try to emulate his personality. The farthest he goes is reciting catchphrases from Super Mario 64. Even though Mario's partners notice the jarring personality change, they don't suspect a thing.
- Mirror Boss: He takes the form of Mario in Chapter 4 and not only uses your techniques, but your partners as well!
- My Name Is ???: Prior to the reveal of his name.
- Nigh Invulnerable: If you don't state his true name, you enter a battle where neither side can take any damage.
- Nightmare Retardant: His abilities remain terrifying throughout the chapter, but that doesn't change the fact that the one responsible for the town's curse is a Bedsheet Ghost in a party hat and bowtie who is sitting in an easy chair watching TV when you first meet him. Your partner tends to agree.
- Not in Front of the Parrot: Played with. His pet parrot knows him by name, but he keeps it out of sight for that reason and it's smart enough to not randomly recite it. However, it's also smart enough to feel demeaned and start muttering about its situation once you're out of sight.
- Recurring Boss: Not counting the unwinnable fights where you can do nothing but run, he is fought three times.
- Red Eyes, Take Warning: His pupils are red, unlike those of the Duplighosts from the first game, which were yellow.
- Sixth Ranger: To the Shadow Sirens.
- The One Guy: Becomes this to the Shadow Sirens after joining them.
- This Cannot Be!: After Mario successfully states his true name.
- Verbal Tic: Calls people "Slick" quite a bit.
- Villain Decay: In his debut chapter, he's a goofy but dangerous Arc Villain who terrorizes a town by turning its residents into pigs and steals Mario's body and identity along with his partners, reducing the real Mario to a nameless shadow unable to leave Twilight Town who likely would've stayed that way had it not been for Vivian's Heel-Face Turn. After he is defeated in Chapter 4 and later joins the Shadow Sirens, he stops being taken seriously and is little more than a Butt Monkey for Beldam.
- Villain Exit Stage Left:
- He runs away after his second defeat in Chapter 4.
- After the Shadow Queen's demise, he abandons ship along with Beldam and Marilyn and proceeds to get a gig with Flurrie.
- Villainous Breakdown: He absolutely loses it when Mario tells him his name.
- Villains Out Shopping: When Mario first meets him, he's sitting on a chair watching TV. After he takes Mario's name and body, he can be seen partying at the mayor's house.
- Voluntary Shapeshifting: Like all Duplighosts, he is able to do this.
- Wolfpack Boss: With Beldam and Marilyn in the Palace of Shadow.
- Your Princess Is in Another Castle: After his first defeat, you get a fake chapter ending sequence. There are a few tip-offs, such as Mario not getting a new special power. Chapter 4 would be really short if it actually ended there.
- You Shouldn't Know This Already: It doesn't matter if you already know his name; the lowercase "p" is missing from the name entry screen, and you can't just use a capital "P" in its place. You have to break into Creepy Steeple's basement and find the missing letter, which is in the same room as the parrot.
The Shadow Queen
"You are foolish to oppose me. Yesss... and that foolishness... will have to be punished..."A demon that was sealed away by the Crystal Stars a thousand years ago. Grodus is trying to revive her in order to use her power to Take Over the World. It doesn't quite go as he planned...
- Affably Evil: In the original Japanese. This does not carry over in the English translation.
- Armor-Piercing Attack: Her attacks will go through all of your defense buffs.
- Beat the Curse Out of Him: How Peach is freed from the Shadow Queen's Demonic Possession.
- Boss Remix: Her theme music gets remixed for the first phase of the Final Boss.
- Breath Weapon: Can breathe some sort of putrid mist that causes a random status effect. Without the Feeling Fine badges, this is crippling and she does it often.
- Charged Attack: Gains a pretty epic one in the third phase. It's 14 damage if you fail to avoid it.
- Cognizant Limbs: Her two giant floating hands, which are separate targets that attack independently from the Shadow Queen herself. She also has another form of Cognizant Limb called "Dead Hands," a cluster of smaller hands reaching out of the ground.
- Demonic Possession: Of Peach.
- Eldritch Abomination: Has all the hallmarks of one; stupendously powerful, eats souls, can possess people, is a Sealed Evil in a Can, wants to destroy the world, and possibly non-euclidian in nature (one of her attacks has a load of shadowy hands pull Mario into the floor, damage him, and then drop him from the ceiling.) On top of that, as soon as she is introduced, the world is engulfed in darkness.
- Empathic Environment: Her very presence casts a shadow over the whole world.
- Evil Is Not a Toy: Grodus figures this out the hard way.
- Evil Wears Black: Peach wears a black dress when the Shadow Queen is possessing her.
- Fighting Your Friend: Peach, due to her Demonic Possession.
- Final Boss: She's the final enemy Mario and co. face in their adventure, and barring Bonetail, the toughest.
- Generic Doomsday Villain: All we know is she's a... thing... who once invoked The Dark Times and wants to do it again.
- Giant Hands of Doom: Her hands can attack separately.
- God Save Us from the Queen!: Let's see, there's all the destruction she caused in the backstory, no qualms whatsoever in trying to kill Grodus or the party, and if Mario hadn't stopped her she would've plunged the world into darkness forever.
- Greater Scope Villain: She is an ancient evil sealed behind the Thousand-Year Door long ago. The whole point of Grodus's and Beldam's schemes are to revive her.
- High Collar of Doom: The dress when she possesses Peach has a collar that's larger than her head.
- Kick the Dog: Your poor, poor audience. Fortunately, part of the Heroic Second Wind rigs the action slots in your favor to give you a full crowd back.
- Life Drain: Her hands have an attack that drains Mario's health and gives it to the Shadow Queen.
- Knight of Cerebus: She's played dead serious with no comedic elements, which contrasts heavily to many other Mario villains.
- Marathon Boss: She has 150 HP, making her the first boss in the game, as well as the series, to have triple-digit HP. On top of that, she has a defense score of 1, and she can heal. And that's just the final phase.
- One-Winged Angel: Assumes her true form as soon as her HP falls to half, rendering her invincible. You'll have to hold out until the Heroic Second Wind kicks in to continue.
- Painting the Medium: She gets her own jagged, evil-looking purple text balloons.
- Rapunzel Hair: Her spirit form's hair is extremely long.
- Red and Black and Evil All Over: When possessing Peach, her dress becomes black, and all of her normally blue jewelry turns red.
- Sealed Evil in a Can: Sealed behind the Thousand-Year Door.
- Shock and Awe: Her main attack is firing bolts of dark lightning.
- Supernatural Is Purple: Her spirit form is almost entirely purple.
- Vile Villain, Saccharine Show: Probably the scariest Final Boss in any Mario game.
- Walking Spoiler: She is the "treasure" that Mario, Peach and the X-Nauts had been trying to reach first, and the revelation of her existence by TEC is when the nature of the X-Nauts' Evil Plan is made apparent. It's also hard to even hint at her Demonic Possession of Peach without spoiling that twist.
- We Can Rule Together: Not exactly together, but her offer is more like "surrender now and swear to serve me and I'll let you live". Still leads to the Non Standard Game Over if you accept.
- Your Soul Is Mine: She heals herself during the final battle by eating the souls of the audience.
"Snack time, my little appetizers! But which one of you morsels should I taste first?"A huge dragon residing in a castle named for her. She routinely snacks on the residents of Petalburg and guards a Crystal Star until Mario puts an end to her. As her gender isn't mentioned when she is faced, Hooktail is mistakenly assumed by the party to be male. She and her two older brothers were "pets" of the Shadow Queen.
- Big Eater: Look at all the skeletons and you'll realize why she's the feared glutton of Petalburg.
- Breath Weapon: Breathes fire.
- David Versus Goliath: The general idea behind a tiny Koopa like Koops going up against an enormous dragon.
- Female Monster Surprise: Didn't see that coming, huh? You don't actually find this out ingame until you meet her brother in chapter 8.
- Giant Flyer: Humorously, Hooktail's wings are tiny compared to her gargantuan body. She remains grounded during your fight, however.
- I Surrender, Suckers: Pretends to give in to the party when her HP is reduced, but if you agree, she'll attack you.
- Interface Screw: Whether or not you fall for the ruse, she proceeds to scarf down the audience members to recover HP.
- Just Eat Him: One of Hooktail's attacks is biting at Mario and party.
- Self-Imposed Challenge: Defeating her without the cricket sound weakness. It can be done, but you'll need to go in well-equipped.
- Wake-Up Call Boss: Hooktail at full power is a tough customer, but her major qualification for this trope is how she introduces the idea of audience interactivity, simultaneously aiding herself and crippling you in a completely unprecedented swoop.
- Weaksauce Weakness: Cricket sounds, of all things.
- What Happened to the Mouse?: Hooktail will have left the castle if you return there post-chapter, Goombella will question where she went, but you never find out where.
"One day, you'll look back on all them small-dreamers 'n LAUGH!"A sixty year-old Clubba and fight promoter who seems pretty nice. Yeah, no. He is secretly sapping strength from his fighters to remain young-looking and in shape.
- Affably Evil: While he is a horrible, horrible person, he does legitimately like Mario (who he calls Gonzales) and expresses regret that he might have to disappear. And he's also fairly nice when you aren't trying to foil his plans or find out about his secret.
- Arc Villain: Of Chapter 3. He has no connection to the X-Nauts or the Shadow Queen whatsoever. He's using his Crystal Star solely for his own personal gain.
- Blood Knight: He is heavily implied to have enjoyed fighting in the ring when he was younger.
- Cool Old Guy: Subverted, big time. He's been sapping the energy of fighters to remain young since he hit middle age.
- Extra Turn: The first status buff he'll use. Once it wears off, he'll use it again.
- Graceful Loser: "Oh...Great...Gonzales...Great fight there, son. Great...fight..."
- Jerkass: He's been using a machine to suck the life energy out of fighters in the Glitz Pit to keep himself strong, and also uses it to transform himself into the chapter's boss.
- King Mook: Though he's the only Clubba to appear in this game.
- Kryptonite Factor: He's more vulnerable to negative status effects than most bosses, and any of the other chapter bosses. Successfully using Clock Out on him keeps him from making full use of his buffs and attacks.
- Older Than He Looks: He may be 60, but he looks half that age. Bandy Andy even lampshades it. There is a reason for this.
- Pro Wrestling Is Real: How the Glitz Pit works.
- The Reveal: A shocking one, too.
- Southern-Fried Genius: For someone who likely hails from the south, he's definitely a hell of a technical master.
- Spikes of Villainy: On his shell after transforming.
- Status Buff: In battle and out, he likes to bulk up his own attributes. He almost does it more often than he actually attacks.
- Trash Talk: Before the first fight with the Armored Harriers, Grubba does quite a bit of trash talking towards them, including a stealth Your Mom insult, all of which he attributes to Mario.
- Wrestler in All of Us: Justified since Grubba is a retired fighter.
"Feel the horror of a world-class RAAAAAWWWKING!"A giant, yellow bird and champion of the Glitz Pit, a fighting arena. He's loud, brash, obnoxious, and thinks he's the best fighter around. He uses some dirty tricks during fights, but insists that he'll fight clean once Mario finds the Crystal Star.
- Berserk Button: Don't imply that he or his champion's belt is fake. He doesn't start going after "Gonzales" until after Yoshi accidentally insults him in this manner (Yoshi was calling the Crystal Star on the belt a fake, not the belt itself, but wasn't clear about it).
- Combat Pragmatist: Launches himself from the walls of the arena, and even grabs onto the ceiling beam at one point (putting him beyond the reach of most attacks) and shakes it to drop objects down on Mario. At one point he sends Mario a poisoned cake. If you eat it, your partner will be paralyzed in the next fight.
- Continuity Nod: Apparently, "Rawk" was a word in Ancient Stickerish.
- Defeat Means Friendship: Well, not so much friendship, but Rawk Hawk garners a begrudging respect for Mario after losing to him.
- Disqualification-Induced Victory: Tries to force a forfeit via absence on Mario's part during the big championship match by bribing a security guard to lock him in an empty minor league locker room.
- Even Evil Has Standards: He's not evil, just an arrogant jerk, but although he employs underhanded tactics like sending his enemies bad cake, he had no idea what Grubba was doing to other fighters.
- Feathered Fiend: He's the champion of the Glitz Pit and the last opponent you must defeat.
- Foreshadowing: Early on in Chapter 3, you can meet one of his fans arguing with a Prince Mush fan. The Mush fan claims Rawk Hawk won his championship match against Prince Mush by cheating, which the Rawk Hawk fan scoffs at, countering that he was nice enough to send Mush a cake before their match. He crippled Mush with a poisoned cake, and tries the same trick on Mario.
- Heel-Face Turn: In the wrestling sense. He vows to stop fighting dirty, and win the title fair and square. He does, and is the champion once you return to the Glitz Pit after Chapter 3.
- Red Baron: The Feral Nuclear Reactor.
- Shout-Out: Obviously a parody of professional wrestlers, but likely a parody of Hulk Hogan and The Rock in particular. In fact, for the Spanish dub, Rawk Hawk is actually called Hawk Hogan.
- Small Name, Big Ego: In spite of all of his bragging, his boss fight is quite easy. (And he doesn't get any tougher for rematches.) In addition, when he later challenges Bowser to a fight, Bowser curb stomps him. (Literally!)Rawk: Pain.
- Spin Attack: A flying somersault that hurts both Mario and his partner. Later he does an attack from the wall like this that targets the lead character and does more damage than the first spin attack.
- The Only One Allowed to Defeat You: To Mario, in a way. During the scene everyone starts cheering on Mario during his battle against the Shadow Queen, he says this:Rawk: Listen up, Gonzales! Anyone who's defeated me is NOT allowed to lose!!
"We're gonna blend you up into a smoothie, pal! And then we're gonna drink ya!"A pair of Iron Clefts who fight together in the Glitz Pit. They serve as the final obstacle Mario must overcome before entering the major league. Their defense is nearly impenetrable, but they have a weakness. However, Mario needs a certain partner in order to exploit it.
- Broken Bridge: Their main purpose is to force Mario to get Yoshi, since they're unbeatable without him.
- Color-Coded Characters: The older brother wears red shoes and the younger brother wears green shoes, obviously referencing a certain other pair of brothers.
- Hopeless Boss Fight: The first fight with them, as well as any further attempts to fight them without Yoshi. They cannot be damaged, so Mario can't win. If Mario rescued the Yoshi Egg prior to fighting them, it will hatch offscreen, and Mario will be able to beat them the next time they're fought.
- Improbable Power Discrepancy: Despite being nearly invincible, they're the lowest-ranked fighters in the major league.
- King Mook: Of the Clefts.
- Nigh-Invulnerability: They only have one weakness, and are otherwise completely invincible.Harriers: See these bods? Solid iron. See these spikes? Yeah, they peneterate any substance. So, basically, what I'm telling you is that whatever you try will be completely useless.
- Red Baron: The Iron Adonis Twins.
- Sibling Team: They're brothers, and they always fight together.
- Sore Loser: They develop a strong grudge against Mario after losing to him. At one point, they storm into the ring after one of Mario's later fights and demand a rematch.
- Spikes of Villainy: Both of them are covered in spikes.
- Verbal Tic: Calling people stinkwads.Harriers: Only smelly stinkwads call other people stinkwads! Understand, stinkwad?
"Hear my voice, spirits! Take their ship and show them the meaning of fear!"An old pirate that has long since died. All that remains of Cortez is a giant, floating skull wearing a pirate hat, although he can possess a pile of bones to get some form of a body again. Upon defeat, Cortez befriends the heroes and provides travel to a deserted island.
- Charged Attack: May store some power to toss a bone in the second phase.
- Defeat Means Friendship: After their battle, he becomes fast friends with Mario when he finds out Mario wasn't after his gold.
- Dem Bones: All that remains of Cortez at this point.
- Didn't Need Those Anyway: Loses his bony parts after he's defeated in the first two phases, reducing him to a floating skull in the final phase.
- Flunky Boss: Third phase, he brings his weapons (hook, rapier, saber, sword) to life to assist him.
- Ghost Pirate: Or skeleton pirate.
- Gratuitous Spanish: Amigo!
- Multi-Armed and Dangerous: Four arms, each holding a weapon in his first phase. He ditches them in the next two.
- Poisonous Person: The hook poisons a character if it's not guarded against.
- Punny Name: Named after Hernan Cortes, though Cortes wasn't a pirate.
- Sequential Boss: Has a relatively small HP pool, but has three different phases and it refills for each one.
- The Day The Music Lied: Since he's already dead, his undying status is immediately Played for Laughs after the boss fight.
- Your Soul Is Mine: His surprise healing method in the third phase. Poor audience.
"SMOOO-OOORG!"Strange creatures inhabiting an abandoned train station. When Mario chases them off to throw a switch, the creatures stow away on the train he is riding and take all of the passengers hostage, growing into a multi-tentacled monster. The Smorg flee the train when defeated.
- Cognizant Limbs: Its "tentacles" are separate targets and each one attacks separately.
- Combat Tentacles: It can even form into a CLAW!
- Giant Space Flea from Nowhere: Originally, Smorg was something Beldam sent after Mario (you were supposed to fight the Sirens in Riverside Station), but this was cut, leaving no explanation for Smorg's appearance.
- Pokémon Speak: All they can say is "Smorg."
- Shielded Core Boss: It's invincible when the tentacles are out.
- Synchronized Swarming: They're intelligent little creepers, for one.
- Traintop Battle: Fought on top of the Excess Express.
"GWAAAAH HA HA HA HA! My first fresh meat in ages... Allow me to take my time... And toy with you awhile!"Hooktail's older brother, found lurking in the Palace of Shadow by his lonesome. He's quite a bit more resilient, but most of the same tropes apply.
- Charged Attack: Megabreath.
- Poisonous Person: His flame breath deals this status if not guarded against.
- Shockwave Stomp: He can do a fairly impressive jump with the landing causing a heavily damaging earthquake.
- This Cannot Be!: "WHAAAAAAAAAAAAAAAAT?!? You destroyed my precious younger sister?!? I wondered why she hadn't written recently..."
"AROOOOOOOOOOOOO!"The Bonus Boss waiting at the bottom of the Pit of 100 Trials. Hooktail's oldest brother (emphasis on old).
- Bonus Boss: He's the last enemy in the optional Pit of 100 Trials.
- Dem Bones: Appearance-wise, he's a skeletal version of his siblings. This happened because he couldn't get anything to eat for centuries.
- Guttural Growler: His introductory quote is about all he has to say, in scary contrast to his siblings.
- Infinity+1 Sword: Its prize, the Return Postage badge, whose power proves basically useless to anyone who fights their way down to this boss in the first place.
- Just Eat Him: He'll bite Mario or his partner to damage him. Notably, this is one of the few attacks that can't be superguarded.
- Marathon Boss: Has 200 HP, beating out the Shadow Queen in resilience (at least statistically), and will start healing in 20 HP increments when you gain the upper hand.
- Painting the Medium: Uses the same warped text balloons as the Shadow Queen.
- She's a Man in Japan: Or rather, "He's A Woman In Japan". As well as some European countries, for that matter.
- Standard Status Effects: He doesn't have Gloomtail's flashy special moves, but Bonetail's breath attacks are a color-coded roulette of almost every negative status.
- Walking Spoiler: Well, he is a Bonus Boss.
"Are all of you ready? And you there! In front of the TV! You listen up, too!"A Goomba who is Goombella's old teacher at the University of Goom. He serves as the Mr. Exposition for Mario and his allies about the Crystal Stars.
- Absent-Minded Professor: It takes some time for him to recognize Goombella, but he's clearly intelligent enough to have earned his doctorate.
- Big "WHAT?!": At times, when some new information about the Crystal Stars shows up.
- Breaking the Fourth Wall: At one point, he does so in order to get the player to pay attention, because this is a really important plot point coming up!
- Hold Your Hippogriffs: "Great Goomba's ghost!" Interestingly, ghosts of Goombas actually appeared in Super Mario Land 2: 6 Golden Coins.
- Mr. Exposition: He gives you most of the information regarding the Thousand-Year Door.
A member of a race called Punis. A headstrong little guy that is apparently intended to lead the tribe one day. He doubts himself and, when the X-Nauts invade his home, he enlists Mario's help to get rid of them.
- Big Brother Instinct: He is very concerned about his little sister Petuni's safety when the Great Tree gets taken over.
- Color-Coded for Your Convenience: He has stripes and a green antenna, all the other Punies besides the Elder, Petuni and Puniper are yellow and have plain grey bodies.
- Unlikely Hero: A lot of conversations imply that the other Punis generally don't think the world of him, or at least think he's a little dim-witted, particularly Puniper. By the end, they seem to have come to respect him a little more.
A Toad woman and secretary of Grubba in the Glitz Pit. Mysteries surround her, and it's apparent that there's more to her than meets the eye. It's eventually revealed that Jolene's little brother, a former Glitz Pit champ, vanished, and Jolene got the secretary's job to get answers. The two are happily reunited after Grubba's defeat.
- Big Good: She serves this role during the Glitz Pit chapter, helping Mario and friends from the shadows in order to avenge her brother.
- Cool Big Sis: She's Prince Mush's big sister and she's dedicated her entire life to supporting him. When she found out Grubba made him disappear, she set her plan into motion.
- Hypercompetent Sidekick: To Grubba. Subverted- she was really spying on him.
- Red Herring Mole: The game seems determined to make her look like she's responsible for the disappearances of the fighters, but she's actually a...
- Reverse Mole: She's working to bring down Grubba and to find what happened to Prince Mush, her brother.
- Right-Hand Hottie: To Grubba.
- Stoic Spectacles: Her no-nonsense personality combined with her glasses leads directly to this trope.
- Sugar and Ice Personality: Is all business while on the job, but shows a warmer side around her younger brother and in her email response to Mario after he finishes her Trouble Center request. It's also implied that she's the woman at the juice bar when she's off the clock.
A flamboyant, eccentric, rich adventurer that lives in Rogueport for reasons unknown. He claims to be a fearless sailor, but in reality, is a complete coward that makes Mario do all the dangerous things.
- 0% Approval Rating: Every single member of his crew does not care for him or like him in any way, and think he's just a deluded fool with dreams of grandeur.
- Camp Straight: He's rather flamboyant. One of the questions you ask him can be answered with Romance, implying he's single.
- Cowardly Lion: For most of the chapter, he's clearly a Dirty Coward, but near chapter's end, he's the one who suggests negotiating with Cortez's ghost—and then, does it himself without any prompting. He does a surprisingly good job of it, too.
- Dirty Coward: At the beginning, he clearly fits this trope, and eventually does admit it aloud.
- Jerk with a Heart of Gold: He's pretty greedy at first, despite being the self proclaimed richest man in Rogueport, but eventually he's willing to give up on Cortez's treasure and negotiate his family heirloom with Cortez.
- Small Name, Big Ego: He insists that he's responsible for everything good that's happened in chapter 5 and also seems to assume that everybody in the group loves him.
- Third-Person Person: On occasion.
"Rudimentary, my dear Luigi!"A penguin that resides in a town for the rich. He runs a museum, but secretly pines to be a detective, which he isn't really that good at.
- Clueless Detective: Despite all his bluster, he correctly deduces basically nothing before it is plainly spelled out.
- Sesquipedalian Loquaciousness: Speaks using very big words for someone in an E rated game. Hence why he's called the Penguin with the Improbably Large Brain.
- Small Name, Big Ego: Claims to be a genius detective when Mario first meets him. He is in fact, not a detective at all.
- Thoroughly Mistaken Identity: He spends the entire game believing that he is talking to Luigi, and there's no telling him otherwise.
- He does overhear somebody referring to Mario as Mario at the end of the game, at which point he seems to finally realize his mistake.
"Princess Peach, teach me this feeling you call... 'love.'"The world's best computer, designed to be absolutely perfect, which runs the X-Naut Fortress. After Princess Peach was kidnapped and placed in her holding cell, TEC observes her and begins to fall in love with her. TEC tries to understand this feeling, and in exchange TEC allows her to contact Mario. Sir Grodus finds out about this soon enough, however...
- Could Say It But: Gives Peach a "quiz" that, after a few questions to which she already knows the answer, reveals the villains' true plan.
- Heel-Face Turn: While he initially refuses to consider the idea that Grodus is evil, he eventually helps Princess Peach escape once he learns how she factors into his plan.
- Plot-Based Voice Cancellation: After Chapter 6, when telling Peach the villains will use her body to host the Shadow Queen.
- Rapid-Fire Typing: When Princess Peach types up her message to Mario on TEC's keyboard.
- Staying Alive: TEC caused the X-Nauts' base to self-destruct, but after the game is completed, not only is TEC still alive and well, but even the damn base is intact. Not even he has a clue how it is possible. Gameplay and Story Segregation, maybe?
- If you go back to the moonbase for a chat during postgame, TEC mentions seeing a bright light and hearing Peach call for him just before he came online again. The Heroic Second Wind she gave the party against the Shadow Queen likely reached all the way up to him and the base...
- Stealth Pun: On the moon base, it's revealed that the X-Yux is pronounced Cross Yux, meaning that the X-Nauts and TEC-XX could be the same, so TEC-XX becomes TEC-double cross.
- Wham Episode: TEC's death.
- What Is This Thing You Call Love?: His Character Development consists of exploring this question. By the Wham Episode, he's finally found an answer to it.
Count Bleck / Lord Blumiere
"Bleh heh heh heh heh heh... The man known as Blumiere died long ago. Now there is only Bleck! The Dark Prognosticus's choice to fulfill the prophecy. Nothing more!"
The apparent Big Bad of the game. Using the Chaos Heart, Count Bleck wishes to destroy all worlds and starts off the apocalypse by marrying Bowser and Peach.
- Affably Evil: He's so polite and upbeat that it's hard to hate him.
- Anti-Villain: Genuinely cares for his minions and is motivated by deep sorrow rather than evil.
- Aristocrats Are Evil: He's a count, of course he's evil! ...or is he?
- Benevolent Boss: When one of his minions thinks he's going too far, he doesn't punish her. He offers to let her retire with his blessing. This extends to his other minions as well; he never resorts to physical punishment, and he doesn't even punish them himself; he lets Nastasia handle it.
- Big Bad: The main villain of the game. Or so it seems at first.
- Death Seeker: What he becomes after finding out that Timpani is still alive.
- Dub Name Change: From Count Noir, in Japanese.
- Evil Laugh: "BLEH HEH HEH HEH HEH! BLECK!"
- Fangs Are Evil: ...or are they?
- High-Class Glass: Well, he IS a Count.
- Invisible Anatomy: He's got Raymanian arms and no legs. It's been debated if he even has a torso under that shirt of his.
- Large Ham: I am indeed a big ham, mused Count Bleck.
- Love Makes You Evil: He turned evil from the despair of losing Timpani...
- Love Redeems: ...but turns good again after he finds out she's not dead.
- Magic Staff: He can use the power of the Void with it!
- Meaningful Name: A portmanteau of the onomatopiea for disgust and the word "black". In Japanese, he is known as Noir, which literally means "black" in French.
- Meaningful Rename: He was previously known as Blumiere, which is based on "blue" and "lumière", the French word for "light" (In Japanese, his real name really is Lumiere). When Timpani seemingly died, however, he decided to take his revenge on the world that took her away from him, and renamed himself Bleck/Noir.
- Nice Hat: His top hat, to go with his High-Class Glass.
- Nigh-Invulnerability: He's untouchable for most of the game due to the Chaos Heart protecting him.
- Omnicidal Maniac: Bleck's true goal is to bring about a Class Z Apocalypse, as he felt life was meaningless without his love Timpani.
- Self-Made Orphan: Strongly implied to have killed his father after the latter cursed Timpani to wander all dimensions for eternity.
- Star-Spangled Spandex: The inside of his cape. When he's about to destroy the multiverse, it changes into a black hole.
- Straw Nihilist: Became this after Timpani was banished by his father. So much so, he became an Omnicidal Maniac. He gets better after he finds out that Timpani is still alive in the form of Tippi.
- That Man Is Dead: Just look at the page quote.
- Third-Person Person: Always refers to himself in the third person. It's possible that he's actually narrating his part of the Dark Prognosticus. Something very interesting about his usage of this trope is that after he changes to the good side, he speaks normally for the rest of the game.
- Trick Boss: He seems to be the Final Boss at first, but Dimentio was just waiting for him to be defeated so that he could seize control of the Chaos Heart.
- True Companions: With his Five-Bad Band. Not so much with Dimentio, though.
- Unwitting Pawn: At the end-game, he is this to Dimentio.
- Villainous BSOD: When he learns that Timpani is actually alive, he noticably is shown to be remorseful of what he had brought out. Unfortunately, he feels he's gone too far to back out now.
"I'm just gonna pencil you in for a ten O' clock brain washing, K?"The second-in-command to Count Bleck. She brainwashes some of Bowser's minions into following the glorious Count should they threaten to rebel against him.
- All Love Is Unrequited: She has feelings for Bleck, but knows that his heart belongs to only one person...
- Charm Person: Her signature ability. Without it, Peach would never have said "I do" to the marriage, and broken all of reality in the process.
- Died in Your Arms Tonight: Subverted. She was mortally wounded by Dimentio and was cradled in Bleck's arms. However, once the game is complete, it turns out that she's fine.
- The Dragon: Count Bleck's right hand woman.
- Disney Death: She ends up surviving an attack from Dimentio when she took the Bullet for Bleck.
- Humanity Ensues: It's implied that she used to be a bat that Count Bleck saved, and she became a human to serve him out of gratitude.
- Heroic Sacrifice: She gets hit by Dimentio and managed to protect Bleck.
- My Master, Right or Wrong: She felt that using the Chaos Heart to end existence was too extreme. Count Bleck offers to allow her to retire with his blessing, but she decides against it, because he saved her life before, and feel that's a poor way to repay him.
- Punch Clock Villain: She appears to be this at first, with her business-like attitude about doing evil. It turns out to be a subversion: she doesn't serve Count Bleck just for a job, she serves him because she's deeply in love with him.
- Scary Shiny Glasses: Her eyes are almost never seen through those things. At least, until the reveal, when Dimentio hits her as she takes a hit for Bleck. They're closed until she wakes up, however.
- Shout-Out: Her speech mannerisms are similar to Bill Lumbergh.
- The Stoic: Almost always calm and collected. That is, until Bleck and Tippi sacrifice themselves, after which she bursts into tears.
- Taking the Bullet: She ends up taking an attack from Dimentio that was meant for Count Bleck.
- Tomboy and Girly Girl: Tomboy to Mimi's Girly Girl.
- The Unfought: You never face her in a boss battle.
- Verbal Tic: She has one, 'k?
- You Have Failed Me: Variation. She doesn't kill those who manage to disobey or fail a mission, but she does punish them with having them write a thousand word essay and singing praises to Count Bleck multiple times (as she demonstrates with O'Chunks).
"C'mere un' I'll introduce yeh to Fist Jr. an' his wee pal, Slappie!"One of Count Bleck's less intelligent minions.
- All Love Is Unrequited: The big guy has a big crush on Nastasia, although she's in turn in love with Count Bleck.
- Brainwashed and Crazy: O'Chunks as O'Cabbage: Basically, Dimentio planted a floro sprout on O'Chunks to brainwash him (and see their effectiveness). It works in brainwashing him, and fighting Mario, but his vocabulary decreased as a result, only being able to spout random plant names while under control. It's later implied that O'Chunks was actually the first attempt before Dimentio perfects the other floro sprout to use on Luigi as part of his own evil plan.
- The Brute: Physically the strongest and biggest of Count Bleck's bunch.
- Fartillery: In his Duel Boss battle against Bowser in Chapter 8. This is also how O'Chunks flies away after you beat him.
- My Greatest Failure: Carson's story on him reveals that he used to be a general who led 1000 soldiers into enemy territory, but he lost every one of them when one of his higher subordinates double-crossed him. Bleck played on the guilt of this event to eventually sway him to his side.
- Recurring Boss: Fought four times, more than any other boss in the game.
- Violent Glaswegian: Well, he's violent, and he's got the accent to match.
- Worthy Opponent: Considers Bowser to be this after O'Chunks is defeated by him in Count Bleck's castle.
"I like getting what I want, so I do whatever I need to get it."An apparently sweet and innocent minion who is very much not.
- All Love Is Unrequited: She has an obvious crush on Bleck, just like Nastasia, but Bleck is in love with Timpani.
- Barrier Warrior: After her first fight, she starts defending herself with barriers composed of her crystals.
- Berserk Button: Do NOT read her diary.
- Blush Sticker: Only in her normal form, though.
- Body Horror: She appears to snap her own neck at the beginning of her transformation.
- Cute Monster Girl: She is... up until she transforms.
- The Dark Chick: The feminine and girly member of the group, also one of the strangest.
- Designated Girlfight: With Peach during the climax.
- Evil Laugh: "Mimimimimimimimimimimimi..."
- Faux Affably Evil: She usually speaks like a polite child even to her enemies, but drops the act whenever she's angered, which is often.
- Gemstone Assault: Small, red crystals are her weapon of choice.
- Girlish Pigtails: The only part of her wardrobe that remains consistent.
- Meaningful Name: She can mimic the forms of other characters. Also, she's selfish.
- Multiple-Choice Past: According to Carson, there are two theories about Mimi's past. One is that she's a failed Pixl created by the Ancients. The other is that she was unintentionally created by a witch who was researching potions that would allow shape-shifting.
- One-Winged Angel: She prefers to turn into her spider form when fighting seriously, though she's still capable in her regular form.
- Perky Female Minion: Basically, Count Bleck's token Valley Girl, just about.
- Psychopathic Manchild: Tippi more or less calls her this at one point.
- Recurring Boss: Fought three times.
- Shapeshifting: She has the ability to use this, and it is utilized three or four times in-game.
- Spider Limbs: When transformed. They gradually come off as she takes damage, too.
- Tomboy and Girly Girl: Girly Girl to Natasia's Tomboy.
- Unlimited Wardrobe: Even beyond her transformations, she's almost always in a different outfit each time she appears.
- Vague Age: She looks and occasionally acts like a little girl, but it's pretty hard to tell if she really is or not.
- Wrong Genre Savvy: She eggs Peach on into a solo fight with her, thinking that she's nothing more than a Distressed Damsel and will be easy prey. She apparently missed the memo that Peach had been fighting just as hard as the rest of her team up to that point, and is baffled when she's beaten by her.
"It would be so very DULL if your journey ended so easily... Instead, it ends with... magic!"A magical jester who serves as one of the main lieutenants of Count Bleck. Completely psychopathic, he is always smiling and enjoys speaking in strange similes. Although he appears to be a mere minion, there is more to him than meets the eye.
- A God Am I: His basic goal. Why does he want to accomplish this? No reason whatsoever; he's just NUTS.
- Ax-Crazy: Oh yes. Don't let that cute jester look fool you, he's one of the most deranged villains in the Mario series, and rivals Kefka in sheer insanity.
- Badass: He's a total psychopath who wants to take over the multiverse just because he can, and he gets the job done with style men can only dream of.
- Badass Finger Snap: The way he activates his spells, which often result in Stuff Blowing Up.
- Beware the Silly Ones: REALLY do so in his case. He doesn't look like much at glance, but going by how he manipulates the plot, it seems likely that he could gone and killed the heroes while they were searching for the Pure Hearts if really wanted to, and he's only stopped because Count Bleck and his henchmen use re-energize the Pure Hearts and make him vulnerable.
- Boss Remix: The Ultimate Show is a remix of his Leitmotif, a fitting enough theme for the Final Boss.
- Catch Phrase: "Ciao!"
- The Chessmaster: Manipulated both the heroes of light and his own allies for his own ends. It is also heavily implied that he was responsible for several of the events foretold within the Dark Prognosticus, and possibly even creating the Dark Prognosticus itself.
- Classic Villain: Representing Ambition and Wrath.
- Darker and Edgier: Dimentio is by far the darkest villain the Mario series has produced, rivaling the Shadow Queen, the Shroobs, and the post-Character Development King Boo in terms of evil.
- Didn't See That Coming: His plan was very nearly a Xanatos Gambit except for a single flaw: he didn't know the Pure Hearts could be revitalized after already being used.
- Die Laughing: Gives one final bout of laughter as he dies.
- Dissonant Serenity: Rarely loses his cool and always maintains a perpetual Psychotic Smirk. What makes this scarier is that we never know if it's a mask or his actual face.
- Dragon Ascendant: He is first seen as a servant to the Big Bad Count Bleck, even mentioning it himself throughout the game, but it turns out, Dimentio himself is the true Big Bad.
- Dragon with an Agenda: He only teamed up with Bleck for his own means: to get the Chaos Heart.
- Eldritch Abomination: Possibly. His One-Winged Angel form? Definitely.
- Energy Ball: His Signature Move.
- Enigmatic Minion: Not much is known about him or his background. He is hinted to have been a mercenary at some point.
- Evil Is Hammy: Everything Dimentio does is done with a theatrical flourish and treats his entire Evil Plan like a piece of theater. And the titles of his Leitmotifs best exemplify this.
- The Evil Genius: Cold, calculating, and he fights with magic. And what truly cements his role as this is that he is a mastermind manipulating everyone in the game to his own ends.
- Faux Affably Evil: He seem like a decent and polite enough guy at a glance, but underneath he's completely heartless and has no respect for anyone.
- Final Boss: As Super Dimentio.
- The Heavy: Appears the most out of Count Bleck's minions, and his actions—not Mario's, and not Bleck's—are usually responsible for the plot's biggest upsets. And the reason for this is that he is the real Big Bad.
- I Meant to Do That: When he first fights the heroes by sending them to Dimension D, he stunned when he realizes that Dimension D makes both himself and his opponent stronger, but he laughs it off as a warm up. This becomes Fridge Brilliance when you realize that Dimentio is a sociopath and while sociopaths are incredibly smart, they are also impulsive and tend to not think things all the way through.
- Incoming Ham: Whenever he appears, expect him to throw out a random simile or two.
- Invisibility: Uses this to spy on several characters. And how he was able to learn Tippi's true identity.
- The Jester: Constantly demonstrates a barbed sense of humor, as likely to harass his fellow villains as the protagonist when it strikes him as funny.
- Knight of Cerebus: A case where a villain gets darker as the game progresses. At first, Dimentio is as lighthearted and silly as the rest of Count Bleck's band. But as his plans and motives are revealed, he reveals himself to be utterly psychopathic. And when his plan to remake the universe is foiled, he decides to destroy it all anyway out of sheer spite.
- Lack of Empathy: He only viewed Count Bleck's depressed state and feelings for Timpani/Tippi as a weakness to be exploited, to which he did exploit. Because of this, he also legitimately thought that, once the Pure Hearts were used up to defeat Bleck, they wouldn't ever return, thus allowing him to take over the Chaos Heart without risk of being defeated. He was proven wrong, as they came back due to pure love by Bleck and his followers.
- Large Ham: Half of his dialogue consists of laughing at the heroes and making similes. He's pretty over the top, fittingly since he is a jester.
- Laughably Evil: He's a despicable little psychopath, but his hilariously hammy antics and bizarre speech patterns all but force you to like him.
- Leitmotif: Dimentio, Charming Magician.
- Light Is Not Good: Wears a bright purple and yellow costume and his Energy Balls are colored the same way. Despite this, however, he is most definitely not good.
- Mad Bomber: He can create magical explosions which is his preferred method of killing.
- Manipulative Bastard: As Count Bleck learns the hard way.
- Meaningful Name: His name is a play on the words dimension (Referencing his Reality Warper powers) and demented (because he's batshit insane.)
- Me's a Crowd: He can replicate himself during boss fights. During the Castle Bleck level, he floods a hallway with replicas of himself to push characters back.
- Monster Clown: Especially Super Dimentio.
- Multiple-Choice Past: Dimentio's past has never fully been revealed and what information we do have is conflicting at best. He was either a mercenary with dimensional magic or a descendant of the magician who created the Pixls or he could be both.
- Not-So-Harmless Villain: At first he seems like a ditzy and lighthearted magician... Then he suddenly appears in Flipside and "murders" Mario, Peach, and Bowser in a blink of an eye, and it all goes downhill from there. If he didn't need the good guys for The Plan, he could just pop in and kill them whenever he wanted to.
- Obfuscating Stupidity: He's just a ditzy little jester, right? He doesn't look that dangerous.
- Omnicidal Maniac: When beaten for the final time, he decides to take the multiverse with him to the grave.
- One-Winged Angel: Super Dimentio, a Fusion Dance between him, the Chaos Heart, and Luigi.
- Playing Both Sides: Manipulated Count Bleck and the heroes into helping him obtain the Chaos Heart.
- Power Floats: He is never seen walking.
- Psycho for Hire: Hinted at with Carson's mention of his having a mercenary background.
- Psychotic Smirk: His default expression.
- Perpetual Smiler: Always maintains that ever-present smile, even when commiting horrific acts.
- Put the "Laughter" in "Slaughter" - He gives out an "Ah ha ha" after "killing" Mario, Peach and Bowser.
- Reality Warper - He can summon his personal dimension called "Dimension D" at a whim. Considering that he's implied by Carson to be a descendant of the magician who created the original Pixls, it's not surprising.
- Recurring Boss: He is fought three times. Once in Chapter 3-3, a second time as a Duel Boss battle with Luigi, and a third time as the Final Boss, Super Dimentio.
- Sadist: It's not hard to see him as one considering he makes constant jokes when killing others and he promised to torture Count Bleck and the others when he was done with Mario and Co.
- The Sociopath: Possibly the most disturbing example of this trope in a Mario game. Incredibly manipulative, has nothing resembling empathy, constantly smiles when doing horrific acts as well as making cruel jokes when killing and doing other atrocities. Tippi even outright calls him one.
- Split Personality Merge: At first, the brainwashed Luigi merged with the Chaos Heart is only capable of saying "GREEEEEEEEEN!" Once Dimentio merges with them, he gains control, and talks the same way he normally does, excepting for shouting "L-POWER!", hinting that there's a touch of Luigi, or rather, Mr. L's personality in there too.
- The Starscream: He betrays Bleck and attempts to destroy the world.
- Stepford Smiler: Wears an ever-present smile, but is a complete maniac.
- Talks Like a Simile: "And now we must duel, like two glimmering banjos on a moonlit stoop!"
- Taking You with Me: Double Subversion: At first after Luigi defeats Dimentio, Dimentio seemingly attempts to invoke this trope on Luigi, apparently in order to keep him from Bleck's "velvet-lined hands" by trapping Luigi with him in his explosion barrier (the same one that killed Mr. L/Luigi the first time as well as killed Mario, Bowser, and Peach). However, it was later revealed that Dimentio actually softened the blow so it only knocked Luigi unconscious and allowed himself to survive, as part of a plan so he could then implant a floro sprout on Luigi so that he could then brainwash him into merging with the Chaos Heart (and then merge with the both of them). However, after his final defeat, Dimentio decides to take the multiverse with him to the grave.
- Technopath: Dimentio short circuits Fracktail at the beginning of the game, making it attack Mario.
- To Create A Playground For Evil: He wants to create a perfect world under his rule. What his idea of "perfect" is is anyone's guess.
- Vile Villain, Saccharine Show: It is very jarring to find a character who is as insane and murderous as he in a Mario game, even with his Laughably Evil tendencies. The only one comparing to him is the Shadow Queen from the previous game, and she only showed up at the very end.
- Villainous Harlequin: He certainly has the jester's outfit and personality down. He's also the most villainous character in the game.
- Villain Teleportation: How he gets from point A to point B.
- Villainous Breakdown: He becomes an Omnicidal Maniac after being defeated by Mario and company for the last time.
- Walking Spoiler: Truly, there's more to him than you'd think.
- Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
- Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.
"The Green Thunder strikes like lightning!"A Gentleman Thief hired by Count Bleck, who appears halfway through the game. While he attempts to fight the heroes of legend by his lonesome, he proves no match for them and thereafter resolves to fight them with his Humongous Mecha "Brobot".Just who could this mysterious masked man be? Actually, he's obviously a Brainwashed Luigi.
- Affably Evil: Unavoidable when your real persona is such a Nice Guy as Luigi.
- Barrier Maiden: The man in green is the one who will decide which prophecy is true. He may not get to choose himself, though.
- Brainwashed and Crazy: Mr. L's identity and origins are the biggest mystery of the game (again, he's obviously Luigi). The heroes are stymied by this mysterious man.
- Casanova Wannabe: We're never sure how successful he would be in other contexts.Mr. L: Hey there, gorgeous. Don't you know a chaos wasteland is no place for a stunner like you?
Princess Peach: I demand you take off that mask and show us who you really are! Hmmpf!
- Catch Phrase: "L-ater".
- Clark Kenting: Nobody recognizes him as Luigi, not even his own brother.
- Companion Cube: Mr. L expresses sentiment and affection for Brobot. Perhaps a substitute for his unconscious recognition of a real brother?Mr. L: He and I share a spiritual bond, you know?
- Eye Beams: Brobot can shoot small lasers in his first fight. L-Type launches a more sustained laser.
- For the Evulz: He appears after the end of Sammer's Kingdom to steal a dead Pure Heart. He claims he's swiping it for kicks, though he's more likely saying that just to cheese the heroes off.
- Gadgeteer Genius: An expert in brobotics, to be sure.
- Gentleman Thief: Has the mannerisms and personality of one, and his main goal seems to be stealing the Pure Hearts before the heroes reach them.
- Humongous Mecha: He built the Brobot himself.
- I Shall Taunt You:Mr. L: Hey, Miss Pink n' Frilly! Try not to get kidnapped before I defeat you!
- In a Single Bound: Mr. L is known for his superior jumping ability. He does not take to being bested by another jumper of inferior ability.
- In Name Only: Dimentio introduces a second Mr. L during the climax of the game (a variation on Came Back Wrong) by re-brainwashing Luigi. But Dimentio's Mr. L shares no traits with the original aside from being a brainwashed Luigi, as this version expresses neither thought nor sentiment, being controlled through a sprout of Floro Sapiens' make. The second incarnation is hurled into a Fusion Dance with the Chaos Heart to form the final boss, Super Dimentio.
- In-Series Nickname: The Green Thunder, which may possibly be a Mythology Gag referent to Paper Mario's sister series.
- Insufferable Genius: He is both insufferable and a genius, although the two are kind of separate.
- Killed Off for Real: Dimentio ends his game after he loses to the heroes the second time. This isn't (technically) the last you'll see of him, though, as he's really just reuniting a non-brainwashed Luigi with the heroes.
- Large Ham: Enough to rival Dimentio, though he's still out of his league, ultimately.
- Leitmotif: Mr. L has a bouncy, slightly disoriented theme that gets three different Boss Remixes, one for Brobot, one for Brobot L-type, and one for Super Dimentio, which last is arranged with the themes for Dimentio and the Chaos Heart.
- Mid-Season Upgrade: Brobot L-Type has hands and feet.
- The Nicknamer: Mr. L doesn't bother with names. When taunting the heroes, he addresses Mario as "Mr. Jumpsallthetime", Peach as "Ms. Alwaysgetskidnapped", or Bowser as "Mr. Getsfoiledallthetimebytheredguywiththemustache", among others; this may indicate that he still retains his memories from while he was Luigi.
- One-Winged Angel: He's the base for Super Dimentio, along with the Chaos Heart. Dimentio doesn't even jump in until later!
- Pre-Asskicking One-Liner: Before the first Brobot fight begins.Mr. L: Enough playing, already... NOW FOR PAIN!
- Raymanian Limbs: Brobot L-Type's hands are separate units that can Rocket Punch.
- Secret Identity: It may be that he himself doesn't know, no matter how many times he's told to take off his mask.
- Shadow Archetype: For Luigi. Notably, Mr. L is clever, aggressive, and skilled with machines, suggesting Luigi has potentials yet untapped.
- Sucking-In Lines: During his first fight, Brobot can suck the players in, chomp on them for a bit, and then spit them out. How you see the lines in space is a question you really shouldn't ask.
- This Was His True Form: After Dimentio kills him, he turns back into Luigi and wakes up in the Underwhere, confused and scared.
- Unexpected Shmup Level: The second phase of his first Boss Battle is a dogfight in space.
- Use Your Head: In the first Brobot fight, Brobot has a ramming attack. Brobot is also a giant head. Do the math.
- Walking Spoiler: Well, he would be if he did a better job at hiding his identity.
- Attack Its Weak Point: You have to throw the Frackles on his back at his horn to defeat him.
- Brainwashed and Crazy: Thanks to Dimentio.
- Colossus Climb: You have to get on his back by flipping into 3D, but that's all.
- Dying as Yourself: He reverts to normal just before dying, imploring Mario to stop the end of all worlds.
- Flunky Boss: There are enemies called Frackles on his back. You have to throw them at the antenna on Fracktail's head to defeat him.
- Gentle Giant: He's not afraid to destroy lawless intruders, but he's pretty friendly to Mario before Dimentio shows up.
- Mismatched Eyes: After going haywire, Fracktail's left eye is red while his right eye is green. You can only really see this in 3D.
- No Indoor Voice: His voice is rendered in all caps.
- Recurring Element: Of Hooktail from the second game.
- Shout-Out: To the Wii Shop Channel (his eyes become the connection symbol when he's checking if Mario is the hero), and also to Zelda, when he says "I AM ERROR".
- Tragic Monster: He's not a villain at all, and only fights Mario because of Dimentio's tampering.
- Word Salad Humor: His lines after being corrupted (also doubles as Word Salad Horror because it lets you know something bad is happening to him):"404 computer hamsters not found.""Threat level upgraded to Jelly Roll 1."
A giant, nerdy chameleon. He kidnaps Tippi and takes her to his home, Fort Francis, so he can post pictures of her on digibutter.nerr. He's the boss of Chapter 3.
- Catch Phrase:
- He also has "Nerr..."
- I Just Want to Have Friends: Implied.
- Invisibility: He can turn invisible during the battle with him. His shadow can be seen by flipping into 3D.
- Lone Wolf Boss: He's not affiliated with Count Bleck in any way.
- No Social Skills: The guy lives in a castle all alone, mostly has online friends, has no idea how to talk to a girl, and spends most of his time watching anime and sci-fi shows. The guy's so lonely that he claims that Tippi, nicknamed "Francine" by him, is his only offline friend and thinks that he and Peach are meant for marriage.
- Opaque Nerd Glasses: Of the swirly variety.
- Overly Long Tongue: Well, he is a chameleon.
- Villain Forgot to Level Grind: An optional second battle with him can be fought in chapter 8-2, but he has the same stats as he did during the first fight, so he isn't threatening at all. Justified because he was apparently in the hospital and was definitely not expecting to fight you again.
"Why did you wake me from the sweet peace of slumber?! I will punish you...with death!"A prototype for a new version of Fracktail, the Chapter 1 boss. He's the boss of the Flipside Pit of 100 Trials.
- A God Am I: He calls himself a wrathful god.
- Attack Its Weak Point: Just as with Fracktail, you throw the enemies on his back to hurt him.
- Bonus Boss: Of the Flipside Pit of 100 Trials.
- A.I. Is a Crapshoot: Sort of. He's mostly just angry about being woken up, though.
- Flunky Boss: Getting on top of him is easy. The hard part is fighting off the little Wrackles on is back that shoot massively powerful bullets at you.
- No Indoor Voice: Like his weaker counterpart.
- Recurring Element: Of Bonetail from the second game. They're both more powerful, white versions of the red, draconic Chapter 1 bosses at the bottom of the Pit of 100 Trials.
"Oh, heroes... Blessed souls... I must destroy you all with the power of shadow!"A mysterious creation of the Ancients who waits for the heroes at the bottom of the Flopside Pit of 100 Trials. He actually wants to Kill and Replace the heroes to get revenge on his Ancient creators. Why? Well, it's implied that he's the Pixl Queen from Carson's stories in some form or another. Either way, he creates clones of the heroes and battles them as a Bonus Boss.
- A.I. Is a Crapshoot: He was created by the Ancients, but he makes it clear he's not taking orders from anyone. Plus, he tries to destroy the heroes when he was intended to help them.
- Bonus Boss: He has 400 HP total and all of his attacks do at LEAST 10 damage. So... yeah.
- Casting a Shadow: He's a living shadow, and doesn't seem to have a true form (Or at least, not one we get to see in-game).
- Evil Knockoff: Of the heroes, of course. Dark Luigi looks more like Mr. L, though.
- Faux Affably Evil: Seems to be this, especially if you subscribe to the theory that he is the Pixl Queen, which would mean he singlehandedly killed off the Ancients.
- Kill and Replace: Seems to be his agenda.
- Meaningful Name: You battle him as shadowy versions of the heroes, so yes.
- Mirror Boss: You fight all four dark heroes, regardless of whether or not you have Luigi yet.
- No Name Given: When he speaks to you after beating the Pit the first time.
- Playing with Fire: As Dark Bowser.
- Shadow Archetype: Quite literally.
- Walking Spoiler: Well, he is a Bonus Boss.
Tippi / Lady Timpani
A butterfly Pixl that serves as Mario's Exposition Fairy. It's revealed through the backstory that she's Timpani, the love of Blumiere. After Blumiere's father banished her, he was driven mad by his grief and became the Woobie, Destroyer of Worlds that is Count Bleck.
- Butterfly of Death and Rebirth: Was dying when found by Merlon, turned into her Pixl form to save her, and makes a Heroic Sacrifice at the game's end.
- Defrosting Ice Queen: Initially relatively distant from the heroes, she comes to trust and love them more after she is saved from Francis.
- Emergency Transformation: Courtesy of Merlon, who had to transform her into a Pixl to keep her alive. This caused her to lose her memories, but she slowly regains them over the course of the game.
- Exposition Fairy: Almost literally, seeing how she is a Pixl.
- In-Series Nickname: Francis nicknames her Francine after he kidnaps her.
- Interspecies Romance: With Bleck. He was from the Tribe of Darkness, she was a human.
- The Power of Love: Invoked to create a Pure Heart in the final battle.
- Star-Crossed Lovers: With Bleck.
"He constructed me...Constructed...me...N-no, no! I'm Tippi... I wasn't constructed by anyone."A robot copy of Tippi created by Francis. After the game's ending, Francis will offer to sell her to Mario for 999 coins.
- Cloning Blues: Downplayed. A few pieces of her dialogue come close to explicit recognition that she's not the real Tippi, and her reactions imply that she's having an identity crisis.
- Exposition Fairy: Gameplay-wise, she is functionally identical to Tippi. She was included in the game so that Tippi's ability to scan things wouldn't be Lost Forever after the ending.
- Painting the Medium: Unlike the real Tippi, she speaks in "robot" speech boxes.
- Replacement Goldfish: Since Tippi herself is permanently gone at the end of the game, Tiptron serves as a replacement for her during the Playable Epilogue.
- Robot Me: Francis designed her to resemble, act, and function like Tippi. She's even programmed to believe that she is Tippi, though her being aware that she was created by Francis causes problems with this.
A Sticker fairy who is the caretaker of the Royal Stickers.
- Disney Death: Mario's wish is to revive Kersti after using her as a sticker.
- Heroic Sacrifice: Turns herself into a sticker in the final battle, so as to lend Mario enough power to defeat Bowser. Her sacrifice doesn't stick, as Mario wishes her back to life afterwards.
- Jerk with a Heart of Gold: She's mostly nice, but boy does she have a short fuse.
- Punny Name: Kersti is an anagram of "sticker", just with the "c" removed.
- Swallowed Whole: Kersti gets swallowed by Petey Piranha in the last level of World 5. This means that you can't use paperization and the Battle Spin feature until you get Kersti back.
This particular Wiggler seems to be very childlike and cannot wait to grow up. He lives in the forest in his very own treehouse. He later grows up into a Flutter so he gives Mario a ride past Gate Cliff.
- Beware the Silly Ones: Wiggler is very nice and absentminded most of the time. However, he gets very upset over the poison polluting his forest and island. Before getting to the final area in World 3, he storms out of his tree house and beats Mario to the beach.
- Journal Comic: If you take the Wiggler segments to particular areas in the forest, then Wiggler's diary (in third-person) would include drawings of those events.
- The Load: The Wiggler Segments are pretty annoying to deal with before they're dealt with.
- Mini-Boss: You fight each of Wiggler's segments after Kamek separated Wiggler from his main body.
- Out-of-Character Moment: It is rare that you get to see Wiggler being angry. Which is strange since Wigglers are known for being cute, but temperamental.
- Treehouse of Fun: He lives in a treehouse.
Well, more like 16 Goombas, with one of them being the boss and having his mind warped by the Royal Sticker.
- Character Tics: He keeps mentioning the words "shiny" and "glittering." Really though, that's pretty much how every boss acts like under the control of a Royal Sticker.
- Cool Crown: The Royal Sticker on his head.
- King Mook: Of the Goombas.
- Screw This, I'm Outta Here!: Megasparkle Goomba's cohorts decide that they'd rather be regular Goombas rather than keep working for him.
Tower Power Pokey
A Pokey on top of Drybake Stadium that has been under the control of the Royal Sticker. He was once just a regular Pokey before Kamek placed the Royal Sticker on top of him and split the stadium into three parts.
- Batter Up: His major weakness once all of his segments have been exposed.
- Flunky Boss: He may summon two Pokeys (the ones that you can actually jump on) to help him. Of course, you will have to defeat them first before getting Tower Power Pokey.
- Fore Shadowing: His weakness is basically why Drybake Stadium is called that in the first place. There's also the hint of "PLAY BALL!" at the beginning of the battle.
- King Mook: Of the Pokeys.
- Wake-Up Call Boss: He has 300 HP (compared to the first boss, which has less than 100 HP) 10 Defense, and can deal 5 to 10 damage per turn. Also, if you didn't realize that a certain Thing needs to be used to defeat him, you'll be in serious trouble.
"I was disappearing...From ice to fog...Returning to the sky...I just wanted a body that wouldn't melt..."A Mr. Blizzard who wished for a body that would never melt. When the Royal Sticker landed on him, he got his wish... at the expense of his sanity.
- Be Careful What You Wish For: His backstory is that he was a regular Mr. Blizzard who was melting and wanted to live. He wished for a body that could survive spring... and the Royal Sticker landed on his head.
- Butt Monkey: He was melting. He prayed for a longer life, and was given it at the cost of his sanity. He was then given a thorough beating by Mario due to the insanity. Then he melted right after regaining his sanity.
- Dying as Yourself: Technically, he doesn't die, he melts and lives on as water vapor, until Winter comes.
- Good All Along: Can we honestly say he was evil?
- Matryoshka Object: The Bowser Snow Statue shatters as it accumulates damage, revealing further, smaller statues within.
- Posthumous Narration: The section of the storybook that appears after beating Mizzter Blizzard is told in the first person, and it's obviously Mizzter Blizzard speaking. It's unknown if he narrated the rest of the book, though.
- Walking Spoiler: For the sole reason that he actually has a personality and isn't evil.
- We Will Meet Again: Inverted. After regaining his sanity and retaining his consciousness as air moisture, he says he'd like to see Mario again, when he's rebuilt as a Snowman come Winter.
- With Great Power Comes Great Insanity: Like all other bosses. Then you beat him and, for the first time, there's a case of a boss showing the extent of the Royal Stickers' power over one's mind. It's rather sad.
The owner of the "Sling-a-Thing" operation.
A recurring Toad who seems to travel the world and gets beaten up by goons in every region he's traveled to.
- "Begone" Bribe: One way to get rid of the goons. Of course, you can choose to fight them.
- Boss In Mooks Clothing: The Shy Guys bullying the Toad. They are a lot tougher than they appear to be. And the reward for helping him that time is a Secret Door sticker.
- While that fight is the toughest, most of the fights involving him are special. One introduces the Two-Fold Goombas, one is the only fight with a Multi Fold Paragoomba, and a fight with Spear Guys that SEEMS normal, but there's really a huge crowd of them watching. The Poison Bloopers seem to be the exception.
- Unreliable Expositor: The postcards he sent to a friend of his are correct except for the parts where he claimed that he beat up a bunch of goons. The truth is that the goons were picking on him and that it was Mario who saved him so the stories end up being a bit exaggerated. He later admits that he was lying to a friend of his.
Sticker Museum Curator
A Toad who is in charge of a museum dedicated for information regarding all kinds of stickers.
- Collection Sidequest: The instigator of one. He asks Mario to bring him one copy of every sticker he can find; that includes Things.
- 100% Completion: Helping him complete his museum is required to achieve 100% completion.
- Overly Narrow Superlative: He advertises it as the greatest Sticker Museum of the Mushroom Kingdom as it is the only one who has one.
- Video Game Cruelty Potential: You can leave him stuck under the fountain for the entire game as you may not get the hint to use paperization to free him.
- The Wiki Rule: His museum uses the "Sticky Wiki" with the entries written by an intern of his.
A Toad who hosts a secret black market for all Things.
- Black Market: Pretty much a spoof of this.
A Toad who lives at Damp Oasis.
"Snifit or Whiffit" Host
The host of the game show "Snifit or Whiffit."
- A Dog Named Dog: The host's name is "Snifit" and he's a Snifit.
- Friendly Enemy: He's clearly against Mario as his questions reveal that he thinks that Bowser is straight-up cooler than Mario. The only thing that's considered harmful that he did to Mario is to fill the room with poison gas.
- Ladies and Germs: "Gentlebuddies" and "Goodbuddies' are variants of his introduction.
- Nice Guy: He acts like one but some dialogue of his such as "unpaid Snifit interns" suggest he can be a Jerk Ass too.
- Studio Audience: According to one of the answers to his questions, there are 30 Snifits in the audience.
- Whack A Monster: One of his challenges is to whack 20 "unpaid Snifit interns."
100 Boos sealed in the Book of Sealing who, thanks to Kamek, are free to roam and haunt the Enigmansion. They're actually not that scary and more fun but that doesn't stop the owner from requesting Mario to help seal the Boos back. Thanks to Kamek again, the sealed Boos now form a Big Boo, which gets defeated by Mario.
- Background Music Override: The Disco Boos do this to the battle theme.
- Boss In Mooks Clothing: The Boo Stack should not be underestimated if you want the battle to end quickly. Luckily, the obvious hints in the bookshelves should tell you to use a certain sticker.
- Eldritch Abomination: The monsters that the Book of Sealing seal...is not this. The way the steward describes the Boos made them sound pretty horrible, even though that they're more fun rather than spooky.
- One-Hit-Point Wonder: One of the Boos crumpled in the trash is basically this.
A Purple Toad who is the steward of the Enigmansion. He was the servant of the previous steward of the Enigmansion until he died, making him the new owner through inheritance. Once the owner suddenly comes back from the dead via photograph, he becomes his servant.
- Ghostly Chill: A Boo is pretty much the main reason why he's feeling cold in front of a campfire.
- Irony: One of the papers you can find in World 5-1 in the huge trash pile is an ad for a new manservant. After the Enigmansion has been cleared of Boos, the steward thinks of hiring a new servant. He becomes one again to his old master.
- Nice Guy: He's pretty hospitable and says that not sitting down with him to relax is against his hospitality.
- Portrait Painting Peephole: A portrait of him has one sort of peephole where if Mario looks away from it, a Boo will pop out to replace his face.
A Toad who was the ski lift operator for 30 years until he and his servant moved to the Enigmansion. He died, with his servant becoming the new owner. He is revived with an old photograph of his via paperization and becomes the owner of the Enigmansion again, with the steward being his servant again.
- Back from the Dead: Thanks to Mario and Kersti using paperization, he returns to life.
- Military Salute: Does one to Mario after he and Kersti hop on to one of the ski lifts.