Characters: Metal Gear Solid V: The Phantom Pain
This page is for characters that debuted in Metal Gear Solid V.For other characters in the franchise, see the Metal Gear character index at Metal Gear.
Characters that debuted in Metal Gear Solid V: Ground Zeroes:
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Voiced by: Takaya Hashi (Japanese), James Horan (English)An elusive individual with a horrifically scarred face. He claims to have a history with Snake, and seems to have a grudge against the Patriots. He leads the Spec-Ops organization XOF, and is the mastermind behind Camp Omega.
A Ghost without a Past
"So? Do you see me now? Tell me, what do you see? Hm? You have eyes; what do your eyes see? Yes. That's right, you see a skull face. You see me. This skull is who I am, my mark, my proof of humanity. I have no country, no language. I have no face - but I haven't lost my skull."
- Amazing Technicolor Population: A cutscene where he's seen in broad daylight shows he has bluish-white skin. Subverted in that this is most likely a result of his severe chemical burns.
- Animals Hate Him: The minute he shows up at Camp Omega, the guard dogs start barking and snarling viciously at him.
- The Bad Guy Wins: It's shown that both he and XOF managed to bring MSF down with relative ease at the end of Ground Zeroes, and all signs indicate that the group didn't face any serious opposition until nearly a decade later in The Phantom Pain.
- Bait the Dog: Giving Chico a Walkman after throwing him in the prison initially seems like a nice thing to do for a guy that threw the kid in the brig. However, when Snake actually listens to the tape, it's audio from the tortures of Chico and Paz. Not quite the best for comfort music.
- Big Bad: Of Ground Zeroes, and presumably The Phantom Pain.
- Break Them by Talking: Along with some torture. In fact, almost all of his dialogue in Ground Zeroes is composed of this trope.
- The Chessmaster: His plan is to deliver a crushing blow against MSF and pin the blame on Cipher, leading the two to destroy one another. Beyond that, his actual attack on Mother Base is quite complex with many layers and angles to it. But it is also very well planned and executed.
- Cold-Blooded Torture: Delivers, quite possibly, the most horrifying example in Metal Gear history.
- Cursed with Awesome: The sheer damage that he's taken inhibits any sort of pain directed at him. Of course, this comes with the price of looking like he does.
- Dangerously Genre Savvy: Just in case Snake found the bomb he put inside Paz's abdomen, he put a second bomb in her vagina for good measure, and had vital organs removed so she would die regardless.
- Defector from Decadence: He wants to rebel against Cipher, in spite of having previously worked for the organization.
- Determined Defeatist: He has lost everything, face included, yet continues for some (currently unknown) reason.
- Determinator: As evil and twisted as he is, he has endured a shit ton of stuff, which hasn't slowed him down in the slightest.
- Double Reverse Quadruple Agent: He apparently wants to snuff out Cipher and the Patriots in spite of his apparent involvement with both organizations. Mysteriously enough, he also wants to destroy MSF (later the Diamond Dogs) - the private militia that's focused on going toe-to-toe with the mysterious organization.
- Early-Bird Cameo: All of Ground Zeroes counts for this - his motivations are only hinted at.
- Enemy Mine: Defied. When Paz asks him if he'd kill Zero for her, he bluntly responds "Not for you."
- The E3 2014 trailer for The Phantom Pain shows shim together with Big Boss at one point.
- Further driven home in the E3 2015 trailer, which implies that he might even become an ally.
- Establishing Character Moment: A retroactive example - see "Bait the Dog".
- Evil Counterpart: Of Snake. Both are crack operatives that have a considerable amount of influence over the people that work for them. As Snake finds himself Slowly Slipping Into Evil, he becomes the eviler counterpart. Furthermore, both have horrific and tragic pasts, but even when Snake fell, he was never completely consumed by the darkness.
- Going a step further, the final trailer for the game details his background over footage of a changing and increasingly bloody Big Boss.
- Evil Is Hammy: Going by his behavior in the trailers, and his audio logs in Ground Zeroes, he's apparently very fond of dramatic language and gesturing.
- Evil Sounds Deep: He has a deep, gravely voice.
- Expy: Some fans have drawn a few paralels between Skull Face and The Joker, particularly his incarnation from The Dark Knight and the eponymous Joker graphic novel. That the audio tapes, particularly the one with Skull Face detailing his backstory can be likened to one of Joker's infamous "scar stories" and the fact that he's a Wild Card playing against both Snake and Cipher doesn't help one bit.
- Facial Horror: His nose is crooked, he sports a Glasgow smile, and his entire face is one huge disfiguring burn scar.
- Fate Worse Than Death: People he knew before the incident regarded his disfiguring as this. In fact, when he was first wounded, he overheard a nurse outside of his hospital room actually stating that he'd be better off dead.
- Faux Affably Evil: Is one of the most polite, well spoken, and horrific villains to ever grace the Metal Gear series.
- Feel No Pain: The sheer amount of damage he's taken seems to have included even severe, permanent nerve damage, inhibiting his ability to feel any sort of pain.
- Foregone Conclusion: He states that his goal is to create someone else like him. Someone that only lives for the sake of revenge. Canon indicates that he succeeds with Snake; which is starkly indicated by Big Boss's cynical perceptions on war and the ultimate ignoble fate of soldiers detailed in his speech to Solid Snake in Zanzibarland.
- Freudian Excuse: As much of a monster as he is, his past is pretty horrifying.
- From Nobody to Nightmare: He went from being an ordinary child in a third-world country to a significant threat to both Snake and Cipher.
- Glasgow Grin: He has a pair of gashes upon his lips, among his many other scars.
- Good Scars, Evil Scars: An antagonist with disfiguring scars covering his entire face. A far cry from the thin ones the protagonist, Snake, sports.
- Kick the Dog: He asks Chico how it feels to be a traitor to MSF, after the torture he put him and Paz through in order to make him talk. In the post-credits scene of Ground Zeroes, he mocks Paz for her attempt at a heroic sacrifice, saying that it wasn't going to "change the world" as she had hoped.
- Last of His Kind: Established in the interrogation tape."When my time came calling, I didn't die. My family died, my country died, but they didn't take me with them. All Hell took from me was this skin, this outer peel that marked me human."
- Malevolent Masked Man: He is also shown wearing a domino mask in the E3 2013 trailer.
- Meaningful Name: Just look at his face and you'll see that his name fits. He even tells people that that's all that people see in him after his skin was burned off.
- Mysterious Past: Other than his rather horrific backstory detailing his life growing up in a weapons factory, we know very little about what led him to becoming an agent for the Patriots or what motivates him to want to seek revenge on Cipher. Most curiously of all he tells Chico "Your Boss (Snake) and I go way back." making his career prior to the events of Ground Zeroes even more enigmatic. Even the backstory we have been given is mysterious. What war was this weapons factory a part of? What nation was this village in? What was his name, his language, his people, or his ethnicity? Your guess is as good as ours is for the time being. The only clue that's given about his country of origin is that he speaks Hungarian at one point - but even that could be something he picked up on as a spy.
- Names to Run Away From Really Fast: He probably has one of the least subtle names of any of the antagonists in Metal Gear.
- New Old West: Troops at Camp Omega note that he has the mannerisms of a cowboy, and his later appearance with an appropriate hat, boots with spurs, and a domino mask only reinforce this. Though not yet seen in the game, the marines note that he even carries a lever action rifle as his Weapon of Choice.
- Nice Hat: He may be a horrible human being, but his hat is awesome.
- No One Should Survive That: On the interrogation tape:"At the infirmary they carried me to, a nurse in the corridor saw me and remarked, as if it happened every day: 'They should let the poor thing die.' Those are the only words of my mother tongue I remember."
- Only Known by Their Nickname: His real name is unknown, and he identifies himself as being simply a "Skull Face."
- Rape Is a Special Kind of Evil: He physically abuses Paz and it is implied that he raped her. It's also heavily implied that he forces Chico to have sex with her so he could play voyeur.
- Remember the New Guy: He claims to have gone "way back" with Snake, although he hadn't been introduced in any of the games preceding this one.
- Revenge: He is apparently out to exact it against Cipher (including Snake, whom he tells Chico that he goes way back with) for an unknown reason.
- Ruritania: Skull Face can be heard issuing the command "Vigyétek a ketrecébe!" in one of Chico's tapes; the phrase is Hungarian and, since the language is uncommon outside of Europe, it's probable he hails from Hungary or somewhere near the country.
- Sadistic Choice: Issues this to Paz. Choose Snake or Zero, only one side of the conflict can be saved. Paz ultimately gives away Zero's location.
- Shrouded in Myth: His unit, XOF, is evidently shrouded in mystery - even the Marines that were present when he personally visited Camp Omega have no idea who he is or what his unit stands for.
- Skull for a Head: As his name would indicate.
- Soft-Spoken Sadist: When torturing people one-on-one, he often talks politely while putting them through pain.
- Straw Nihilist: He believes in the concept of hope... But only because, in his eyes, almost all hope is based upon superficial qualities, but it helps him survive.
- Torture Technician: Counting the audio logs, the only scene where he isn't heard torturing anyone is the opening sequence - and even then, he casually mentions that he tortured Paz.
- Used to Be a Sweet Kid: He implies that he was a perfectly normal kid before his village was bombed and he was scarred.
- Well-Intentioned Extremist: If his claims of seeking "liberation" are true. It would appear that he's out to get away from Cipher's influence and defeat Zero, and that perhaps he is another villain in a long line of rebellions against the established order set by the Patriots. Since Zero is still "in power" for several decades, it seems for him Failure Is the Only Option.
- What the Hell Is That Accent?: His voice and accent are different depending on his interrogation subject(s). Also there's a scene where he's issuing orders to soldiers in a softer tone of voice, and then when he's done he switches back to his usual gravely tone. Of course, he might be doing this deliberately. Where he's from is not clear. However, he speaks one line in Hungarian, which would imply that could be his country of origin - and, given that there were several bombings in that country during World War II, his backstory would support this.
- Who Needs Enemies?: See Enemy Mine above.
- "World of Cardboard" Speech: A villainous variant that is delivered in a post-credits scene (and one of the audio files) - about the song "Here's to You", of all things.Skull Face: Your favorite song... Nicola, Bart - immigrants wrongly executed... But their deaths served as a message to others: that ours is a society that murders the innocent. Do you, too, believe that your sacrifice will change the world?
- Would Hit a Girl: He hits Paz when she objects to his plans, and even strips and belt-whips her, possibly even raping her.
- Would Hurt a Child: He has no problem with torturing Chico for information. He even puts screws in his feet to keep him from going anywhere.
- Woobie, Destroyer of Worlds: While horrific, Skull Face also has a horrific past. Listening to him talk about his motivation being to make sure his people live on through him, and his words of Nihilistic view on hope, which is the only reason he keeps on living will at least make you feel sorry for him.
- Worthy Opponent: Seems to hold Snake in high regard, telling Chico he knows Snake is going to rescue Chico, regardless of him knowing it's a trap, because he knows Snake is a good man. He also quotes him on a number of occasions.
Morpho / Pequod
The pilot that assists Snake throughout Ground Zeroes, and the only back-up that he receives for the various operations he carries out in Camp Omega. In The Phantom Pain, there's a new chopper pilot with the callsign Pequod to fit with the game's Moby Schtick, and while he has the same voice actor as Morpho, it's unclear as to whether it's meant to be the same character.
- Big Damn Heroes: Is the go-to method of extraction for most missions. Notable examples include "Intel Operative Rescue," where he and Snake provide air support while the operative (Hideo) makes his way to the LZ, and the end of the main story, where he helps evacuate Mother Base during the attack.
- Can be invoked by the player at any time by selecting a high-danger Landing Zone - though this comes with the risk of him getting shot down.
- Disposable Pilot: Averted. He appears alive and well in Phantom Pain with a new helicopter after the bomb inside of Paz's body destroys the first one. In some missions of Ground Zeroes, his death is an instant game over, although not on all of them. See Replacement Goldfish.
- Gunship Rescue: His whole shtick, especially in "Intel Operative Rescue."
- Improbable Piloting Skills: Subverted. His skills are impressive, but the helicopter itself is still just as vulnerable to heavy weapons as any other vehicle.
- The Lancer: He's the only guy that can help Snake out on his missions in the Naval base, and he's crucial to completing them.
- Replacement Goldfish: Did his helicopter get shot down while he was flying over the base? Don't worry, he'll be back in a few minutes with another one!
- Theme Naming: Like most soldiers at Mother Base, he's named after an animal. Specifically, he's named after the butterfly that was seen frequently in Peace Walker.
Glaz and Palitz
Glaz and Palitz, "the eye" and "the finger", are two U.S. Marines who worked as a sniper-spotter team during the Laotian Civil War. Miller sends Snake on a tip from the KGB to eliminate them in the Ground Zeroes Side Ops mission "Eliminate the Renegade Threat".
- Bald of Evil: Palitz.
- Cold Sniper: Obviously.
- Canon Welding: Defied. Miller was requested to assassinate the two by KGB special forces "from [Miller's] Columbia days", but Miller specifically states they had nothing to do with Zadornov.
- The Dreaded: Kaz notes that to the east, they were a reason to be afraid of the dark.
- Even Evil Has Standards: In spite of their War Crimes, both of them were horrified by what was going on in Camp Omega.
- Eye Scream/Fingore: Extracting them both will reveal that Glaz is missing his right eye and Palitz has a prosthetic finger.
- Foreshadowing: Interrogate either of them, and they will tell you that a "Phantom" is approaching. Whether or not this refers to Skull Face or anyone else is unclear.
- Hidden Depths: Should Snake knock them out and take them to Mother Base, Miller discovers that they inflicted mutilation upon themselves (Glaz having a glass eye and Palitz having a plastic finger), indicating that even they were remorseful and horrified by what they've done.
- Kick the Son of a Bitch: It's pretty telling how much Snake and Miller's clients hate these two when you can kill both men and still get an S Rank.
- Killed Off for Real: If Snake chooses.
- Alternatively, Snake can opt for a non-lethal approach by knocking them out and having them extracted out of the mission area. However, Miller's debriefing at the end of the chapter suggests they were executed upon return to Mother Base.
- Meaningful Name: In addition to the "eye" and "finger" representing their roles as sniper and spotter, Miller says their nicknames are a reference to being "less than human - no heart, just an eye to find their prey and a finger to pull the trigger."
- Off on a Technicality: While not necessarily free men (negotiations are in progress regarding their extradition for trial), Kaz notes that they're "living comfortably in a loophole," stationed at the secret Cuban blacksite where international law isn't a concern.
- Offstage Villainy: Neither target manages to Kick the Dog during the mission proper, since they're in the custody of the Marines, but Miller provides more than enough Informed Attributes to give them decent characterization.
- Only Known by Their Nickname: By their foreign nicknames, even!
- Scary Black Man: Glaz.
- Sinister Shades: Glaz wears them for a very good reason.
- Sociopathic Soldier: It's implied that many of their kills were made in violation of international law, and may have included civilians. Kaz notes that their extradition to face trial is a major factor in the ongoing peace negotiations.
- Timed Mission: Of a sort. Snake is initially given the approximate location of both targets, but if he takes too long the targets will have moved, forcing him to identify them by face alone.
- Unexpected Gameplay Change: Their dedicated side mission is a straight-up double assassination a-la Hitman.
- Would Not Shoot a Civilian: It's strongly implied that they would, which is part of the reason the KGB wants them dead.
Voiced by: Hideo KojimaAn undercover MSF operative who has been compromised after recovering a cassette tape relating to XOF. Snake and Morpho rescue him from the base in "Intel Operative Extraction."
- Ascended Extra: While he isn't important to the story of the game, his role is given a greater significance than the one he had in Peace Walker, where he simply had a cameo.
- As Himself: It goes beyond a Creator Cameo. He's listed in the credits as "Hideo."
- Author Avatar: He is Hideo, after all.
- Badass Driver: Miller is notably impressed by his initiative in stealing an enemy vehicle, as well has his skill in handling it.Miller: "You handle that vehicle like a pro. I'd expect nothing less."
- Call Back: Appeared in Peace Walker as a Secret Character.Snake: "Mr. Kojima?!"
- Call Forward: Mirrors Miller's rescue scene from the Red Band trailer upon his rescue, as well as his dialogue on A-Rank or lower.Hideo: Snake... What took you so long?
- Cool Shades: The operative has some pretty awesome aviators when you rescue him. Snake eventually gives Hideo back his trademark J.F.Rey Eyewear glasses.
- Glasses Pull: Played straight and inverted in the same scene, as he dramatically removes his combat aviators to don his signature glasses.
- Made of Iron: Manages to escape a vehicle that's been hit with a rocket launcher with little in the way of injuries.
- The Reveal: He's actually Hideo.
- Surprisingly Good English: His voice actor does not speak English as his first language, and is well known for a particularly famous bit of Engrish. He has improved greatly since then, even if his accent is still noticeable.
- Walking Spoiler: Not because he's plot important, but because saying who he is gives away a punchline.
An American agent planted by the Joint Chiefs of Staff at the Cuban base. Snake is hired by his employers to make contact with him and determine the nature of the base's activities. He sets him up to be caught, and must be interrogated to find the real intel.
- Deep Cover Agent: He's so devoted to keeping his cover that he asks Snake to make their meeting look like an attack, even giving his consent to be choked unconscious.
- We Have Your Family: The reason he sets you up, courtesy of Cipher. Boy, Cipher really love this, don't they?
- The Mole: One on your side, he's been planted to gather information on the Cuban base, and stashed a tape for you to collect.
- Reverse Mole: Then he sets you up, sending you to a trap baited with the wrong tape.
- No Name Given: He is listed in the credits as "Undercover Agent." This was subverted in earlier demonstrations, where he was identified by Kojima as "Brian," after his motion capture artist.
A member of MSF who is onboard the chopper during the Ground Zeroes mission and who helps Snake to extract the bomb from Paz.
- The Faceless: His full face isn't shown at any point during the cutscenes he appears in.
- The Medic: Is part of the mission to patch up any casualties that occur. Assists Snake in extracting the bomb from Paz's stomach.
- No Name Given: He's only referred to when Snake calls for a medic, which combined with The Faceless, invites a lot of speculation as to his true identity.
- Taking the Bullet: When the second bomb inside Paz goes off, he throws himself in front of Snake and takes the full brunt of the explosion.
Characters that debuted in Metal Gear Solid V: The Phantom Pain:
Voiced by: Stefanie Joosten (English and Japanese; also does her motion capture)A mute sniper with strange powers. After being captured in the field, she becomes a prisoner of Snake and Diamond Dogs. She later joins the PMC's ranks as a field operative, working side-by-side with Snake himself.
A Sniper deprived of her Words
- Action Girl: Par for the course for the series, especially in the scene in the E3 trailer, where she quickly incapacitates multiple soldiers.
- Animal Motifs: The butterfly is a recurring theme with her. The pattern on her face which appears when she uses her abilities resembles a butterfly and the sniper rifles available to her are named "Wicked Butterfly" and "Guilty Butterfly".
- Chameleon Camouflage: Her skin changes to fit the environment, particularly facial patterns. Might explain her outfit (or lack thereof).
- Can't Kill You, Still Need You: At one point Snake and Miller get into an argument over whether or not they should kill Quiet. Snake says that they will spare her for now, but when she becomes a problem for them in the future he plans to do the deed himself and eliminate her.
- Cold-Blooded Torture: Suffers this at one point, as shown in the extended E3 trailer.
- Cold Sniper: Seems to fit the type, given what we know of her.
- Difficult but Awesome: She's apparently the most difficult support buddy to use effectively. From what we've seen, timing is everything with using her effectively with such tricks as shooting grenades out of the air.
- Improbable Aiming Skills: If the TGS Demo is any indication, Quiet can, on command, shoot thrown hand grenades, and the demo shows her landing some sweet kills.
- Ink-Suit Actor: Much like the Beauties in Metal Gear Solid 4, Quiet is very closely modeled after the actress providing her motion capture.
- Invisibility: A recent presentation showed a cutscene where Quiet is being held prisoner and escapes her handcuffs and proceeds to dissipate into thin air by activating some black smoke power. It takes specialized sensing technology and night vision goggles to figure out where she is.
- Intangible Man: The black smoke powers she uses in the recent trailer seem to be a combination of teleporting and/or dissipating into thin air so that nothing can touch her. At the very least she was able to remove her handcuffs by using those powers.
- Magical Eye: The E3 2013 trailer features a subtle moment in the character introduction where she gets up from a sniping position and some bruises/shadows around her eyes fade away. In a recent 2014 presentation the black eye shadow manifests around her eyes any time she uses her phantom powers.
- Ms. Fanservice/Stripperiffic: Apparently deconstructed, according to Kojima. He claims that players will "feel ashamed of [their] words & deeds" upon learning the reason why Quiet is exposed like she is.
- Super Speed: One of her powers is moving at superhuman speeds.
- The Voiceless: Quiet is apparently mute, hence her codename.
Voiced by: Osamu Saka (Japanese), Jay Tavare (English; also does his motion capture)A blind, elderly man of Native American descent.
A Wise Man denied his Homeland
- Age Without Youth: Code Talker looks very old, his face covered in wrinkles and his eyes milky with thick cataracts.
- Blind Seer: His cataracts imply that he's lost his vision with his age.
- Long Lived: According to the GDC 2013 trailer, he's over 100 years of age, putting his date of birth somewhere in 1880.
- Magical Native American: Not quite confirmed, but implied nonetheless.
A mysterious individual who stayed in the hospital alongside Snake while he was in his coma. He later saves Snake from an unidentified Spec-Ops group attacking the hospital.
- Bandaged Face: This is probably because he's in a hospital, but it also shows him as The Faceless.
- The Faceless: Almost all of his face is covered with bandages, save his eyes and mouth.
- Fantastic Drug: Subverted; he injects Snake with digoxin in an attempt to help him get back on his feet, but it doesn't work as well as he hoped it would, resulting in a Controllable Helplessness scenario for Snake.
- Shout-Out: His "name" is a reference to Moby-Dick.
Voiced by: Yutaro HonjoA blonde-haired child soldier wearing a jackal-tooth necklace and an oversized vest with the words "Never Be Game Over" and "液体人" — "(Liquid Man/Person)" — printed on the back. Heavily implied to be a young Liquid Snake.
A Youth who Curses his Fate
- Bad Ass: He's shown in the E3 2014 trailer holding his own against Snake in hand to hand combat.
- Barbarian Longhair: Has an unkempt mullet to illustrate his wildness.
- Call Forward: References multiple elements of Liquid Snake.
- Wears a necklace of jackal teeth during his time in Afghanistan.Liquid: In the Middle East we don't hunt foxes, we hunt jackals.
- Has 液体人 — "Liquid Man" — printed on the back of his jacket.
- And in the E3 2015 trailer, he's shown piloting a Metal Gear, exactly like Liquid would later on.
- Wears a necklace of jackal teeth during his time in Afghanistan.
- Screw Destiny: "Curses his fate."
- Whole Costume Reference:
A wolfdog puppy that Snake finds in the wilderness after its mother has been killed. He takes him back to base and raises him with help from Ocelot, whereupon he becomes a valuable field asset and companion to Snake.
- Action Pet: This wolfdog can go on missions with the legendary Big Boss.
- Badass Adorable: D.D. is available as an AI companion during gameplay. Any dog capable of keeping up with Snake's insane mission antics has to be a badass by default. And yes, it goes without saying he's an adorable animal.
- Canis Major: D.D. is a wolfdog, indicated by the fact that he wags his tail in a domesticated fashion, and that pure wolves are not known to bark in the way he is seen doing, serving as a Call Back/Call Forward to Solid Snake and Big Boss's love for dogs and passion for dog-sledding as a sport.
- Canine Companion: Ocelot fashions D.D., short for Diamond Dog, as the mascot for Snake's Diamond Dogs group. Furthermore, the wolfdog is clearly affectionate around Snake, being seen jumping on the man's leg and licking his face. As a grown wolfdog, he accompanies Snake during a mission, eagerly jumping into the helicopter before he gets on it.
- Cool Pet: A wolfdog with an eyepatch, that can accompany Snake on a mission? It goes without saying that's awesome.
- Eye Scream: D.D. has a scarred right eye as a puppy. After the timeskip, he has an eyepatch over his right eye, serving as an animal counterpart to Snake.
- Eyepatch of Power: Wears an eyepatch over his right eye, just like his master Snake.
- Eyepatch After Time Skip: We first see D.D. as a puppy, but when we see him next, he's a grown up wolfdog sporting an eye patch over his scarred right eye.
- Irony: Noted by Snake when he ponders on Ocelot's codename and his affiliation with cats, "An ocelot raising a dog. Huh, fine."
- Killed Off for Real: According to these tweets, if D.D. dies, he doesn't come back; he's gone forever.
- Knife Nut: D.D. can be equipped with either a regular knife for throat slitting or a stun knife for non-lethal attacks.
- Noble Wolf: Very affectionate and friendly around Snake and Ocelot, and is clearly loyal enough to serve along Snake in combat.
- Team Pet: The mascot of Diamond Dogs, and clearly capable of going on missions making him both a loyal soldier and mascot.
A horse that Snake rides into Afghanistan and can use as a support buddy.
- Cool Horse: Snake can use him as transport and, after upgrades, as a pack animal to store extra gear. He can also be used to cause diversions and traps by defecating on command.
- Refuge in Audacity: His excrement can be used to disable enemy vehicles.
- Team Pet: Like D.D., he can be used on missions as a support buddy.