He would turn back to Adam with "Let the power return!"
Camp Straight: As Prince Adam in the 80's cartoon, though most of these characteristics Adam (supposedly) exhibited on purpose to help hide his true identity as He-Man.
Clark Kenting: In the '80s version of the franchise, the only actual difference between his Adam and He-Man appearance is that... he wears more clothes as Adam. Averted in the 2002 cartoon and New Adventures, where Prince Adam is notably skinnier and younger-looking than He-Man.
Chick Magnet: Not so much in his own series, aside from the one off guest characters, but when he shows up on She-Ra, he is this, whether as He-Man or Adam.
Deadpan Snarker: In the cartoons, both as Adam and as He-Man, though the nature of the snark varies depending of the show; in the '80s cartoon it's more good-natured, while in the 2002 cartoon it's notably edgier.
Prince Adam's pet tiger, who transforms into Battle Cat, He-Man's fighting tiger.
Berserk Button: As Cringer, he almost always lives up to his name, but is usually the opposite if Adam is in great danger. For example, in the 2002 series, Cringer attacks a Snake Man for trying to eat Adam.
Big Eater: Especially in the Filmation cartoon. "Boy am I glad to be home, I'm starving! Mmm! I think I'll get myself some lunch! And some dinner! Some supper! Mm... maybe an early breakfast!"
King Randor and Queen Marlena's bodyguard, armed with a clamp weapon.
Out of Focus: Due to being one of the latest Heroic Warriors to appear before the toyline's cancellation (his wave-mates in the toyline, King Randor and the Sorceress, had more luck since they began as Toyless Toyline Characters, therefore having more time to shine even before being released as figures). At least he managed to get enough screentime in the latest comics to avert becoming an Advertised Extra like the second wave of Galactic Guardians.
Token Minority: And they really took their time with this one, since as noted he was one of the last figures released and the original cartoon was over by this point. Even in the Classics line he's still the only black guy among the Heroic Warriors.
"I am Extendar, tower of power!"
A palace guard changed by Hordak into a cyborg with extensible arms, legs, neck and torso. Despite his powers being a Horde creation, he uses them for good.
An actor who can change his face to become a human, robot or monster.
Characterization Marches On: He began as a good guy who was transformed by Skeletor into an monster, and sometimes the struggle between human and monster caused the neutral robot personality to arise. Later characterisations show all the faces as the same heroic personality.
Morph Weapon: Man-E-Faces has a weapon with three modes, much like himself. Staff, gun, and club � respectively well-suited to his human, robot, and monster faces.
Called out a few times, namely in the 2002 cartoon episode "Mekaneck's Lament" and in DC's 2013 comic series. In the latter, Teela is always teasing him about it or talking smack about it behind his back, but she doesn't mean any of it.
Nature Spirit: The '02 version is the guardian and living embodinent of everything pure and good about Eternia's flora.note The writers commented that they intended to make up for the Filmation version of the character never getting to do much due to his late appearance in the series, but feel they may have overpowered him. So he ended up turning up only rarely
He's also depicted as something along these lines in DC's 2013 comic series.
Pointy Ears: Consistently depicted with them, probably a side-effect of the fact that his toy was a modified version of Beast Man's.
A magician from the dimension of Trolla, who was stuck at Eternia by accident and became King Randor's jester.
Adaptational Villainy: In the DC comic series, he is said to have betrayed the Master of the Universe to Skeletor, resulting in their initial defeat. And there is that figure with blue skin and dressed in red who rescues Skeletor after his loss to He-Man...
Good All Along: It's revealed during the crossover with the DC Universe that Orko had discovered that Skeletor was tapping into the skull of Hordak Prime. Realizing that the ancient evil was about to re-awaken, Orko tried to use his own magic to seal the skull away, only to end up possessed by it.
Fish out of Water: Orko is an extremely competent wizard at his home dimension; unfortunately Eternia is a place with different laws of physics, so his magic malfunctions there. He also loses his wand very shortly after arriving in Eternia, making his magic far more likely to backfire.
I Choose to Stay: In the '80s series and the '02 reboot, Orko is given chances to return permanently to Trolla, but he always chooses to stay in Eternia to help his friends.
The Klutz: He's always breaking Man-At-Arms's stuff.
Never Bareheaded: He never removes his hat, as part of the Trollan custom that they never show their faces to anyone except their one true love. When he and Dree Elle showed each other their faces, they were kept offscreen; only shadows were shown.
Your Magic's No Good Here: On Trolla he is regarded as their greatest wizard, but on Eternia his spells rarely work the way he wants. It's eventually revealed that magic on Trolla works roughly the opposite as it does on Eternia. Ironically, he actually managed to humiliate Shadow Weaver.
Queen Marlena Glenn
Played by: Linda Gary (80's); Erika Scheimer (She-Ra); Nicole Oliver ('02)
An astronaut from Earth who got stranded on Eternia and married King Randor, giving birth to Prince Adam and his sister Adora.
Ace Pilot: In "The Rainbow Warrior" she shows her stuff by taking out most of Skeletor's air forces by herself.
Canon Immigrant: Created for the DC Comics, then appeared in the cartoon and was added to the toyline's minicomics, to finally have a figure of her own after the 2011 SDCC.
Hidden Depths: In the 80s cartoon, she ends up leading a squadron of ships to rescue her husband and son from the clutches of Skeletor revealing her to be an extremely competent aerial fighter pilot on top of her astronaut skills despite having not been in the game for 20 years.
Secret Secret Keeper: Several episodes hint at her knowing that Prince Adam is He-Man but the most blatent hint comes at the end of the episode where she reveals her fighter pilot skills: she deliberately rescues Adam first which allows him to transform into He-Man and rescue everyone else. When Adam later asks her why on earth she rescued him first, all she says is that she "had a feeling he'd know what to do". She doesn't come right out and admit she knows Adam is He-Man, but she does say "a mother always recognises her own son".
Distressed Dude: There are several versions of how the Stone people arrive to Eternia (or Etheria), and in most of them Rokkon is captured or incapacitated so Stonedar and He-Man (or She-Ra) have to rescue him.
A guard of the royal palace until one of Skeletor's attacks left him injured. Man-At-Arms saved him by using a machine that changed him into a spinning cyborg.
An Etherian peasant who was captured by Hordak and turned into a cyborg with an elephant-like head that allows him to shoot water out of the trunk. He escaped to Eternia and joined the Heroic Warriors.
Odd Couple: With Rio Blast in the Star comics. He's the neat and by-the-book one.
Unwilling Roboticisation: Hordak kidnapped him to make him into a cyborg, rather than trick him like he did with Extendar.
What Kind of Lame Power Is Heart, Anyway?: Snout Spout can... fire water out of his trunk. However, he subverts the trope by using his powers (in creative yet not-so-awesome ways) to shoot ice, vapor or just water when the situation requires it.
The Sorceress of Castle Grayskull/Teela'Na
Played by: Linda Gary (80's); Christina Pickles (Live-Action Movie); Venus Terzo (New Adventures); Nicole Oliver ('02)
Blessed with Suck: Think about it. Blessed with the ability to discern almost all the things happening on Eternia, having extremely powerful magic at her command...and yet, she was unable to leave the Castle without being reduced to flying around as a bird with very low-level telepathy. One imagines the limitations got quite frustrating. The very few times she was able to overcome these limitations were explicitly stated to be special circumstances.
Toyless Toyline Character: She almost suffered this fate in the first toyline, being released at the tail end, and despite being redesigned for both the New Advetures and the 2002 series, she wasn't released in neither of these, albeit her 2002 version got an statue in scale with the figures.
Truly Single Parent: Unless you count Skeletor, who used the power of Point Dread to clone the Sorceress to create Teela.
Except in the 2002 series, where it happened the old-fashioned way.
Green-Eyed Monster: In the 80s series she was annoyed whenever an attractive woman showed interest in Adam, like in "Song of Celice" where she gives the title character the stink-eye when they first meet.
Demoted to Dragon: In New Adventures he was made The Dragon to Flogg. However, he manipulated Flogg so much that ultimately his role in the story didn't change much.
Emergency Transformation: from Keldor to Skeletor in the 2002 cartoon, and from charred Skeletor to cyborg Skeletor in the New Adventures minicomics.
Evil Cannot Comprehend Good: Not always consistent, as he has outright asked He-Man if he ever considered doing anything evil. Skeletor has, however, been Genre Savvy enough to predict how the heroes will react to events. In "The Problem with Power," Skeletor correctly predicts how He-Man would react to thinking he killed someone.
Evil Laugh: Especially prevalent in the Filmation cartoon.
In the Hood: In the 2002 series, his hood obscures his face for dramatic effect, to have him later reveal that his face has been reduced to a skull. Other episodes show his face shadowed by thehood to give him a sinister look.
It's All About Me: In the 2002 series, he makes it clear he wants power for himself, and when he's the closest to winning and thinks he get his hands on the Elders' power, he says he has no intent of sharing the spoils.
Laughably Evil: While the original minicomics played him as a serious villain, the Filmation cartoon (thanks to censors constantly breathing down Filmation's neck) turned him into a comedic figure, making him a Laughing MadDeadpan Snarker. The 2002 cartoon made him a little more menacing and more of a legitimate threat, but otherwise stayed fairly true to the sniggering, wisecracking persona of the Filmation cartoon.
Manipulative Bastard: Mostly in the New Adventures, where he frequently plays with Flogg's ego to get what he wants, but he also have his moments in the other series (like the 80's episode "The Problem with Power").
Had a good number of moments of this in the 2002 series.
Mid-Season Upgrade: During the first season of the New Adventures of He-Man, Skeletor finds a crystal that changes him from his basic "New Adventures" looks to an armor based on the Disks of Doom Skeletor figure.
Pet the Dog: Skeletor really cares for his pets (Panthor in Eternia, Grr in Nordor), which is ironically more notorious when he betrays everyone else (in "Escape from Gaolotia" and "Council of Evil"). He can leave his allies to rot/die, but he will keep his pet at his side.
Vocal Dissonance: In the original series. He's a musclebound warlord with a skull for a face, but his voice is brittle and high-pitched. Curiously enough, on the other hand, in the Mexican Spanish dub of the original series, he has a deep voice instead. Oddly enough in the Mexican dub of the 2002 series, he's voiced by the same voice actor who voiced Hordak, who has a high-pitched, but still menacing, voice.
Beast Man/Raqquill Rqazz
Played by: John Erwin (80's); Tony Carroll (Live-Action Movie); Scott McNeil ('02)
Skeletor's savage henchman who can control wild creatures.
The Starscream: The 2002 series she even lampshades that Skeletor taught that deception and treachery "were the cornerstones of power" and she learned his lessons. They are both amused.
Welcome Back, Traitor: In the 2002 series, Skeletor, after He-Man saves her from the Pool of Shadows (where Skeletor aimed to sacrifice her into the Forsaken Realm to as a deal with the dimension's native population as punishment for her releasing King Hiss), Skeletor lets her back into his ranks with no problems, with the two of them even sharing some laughs about what happened.
Played by: John Erwin (80's)
A robot duplicate of He-Man, created to trick the Eternians.
Face-Heel Turn: It was implied by the '02 series writers and confirmed by his Classics bio that he is the same robot Man-At-Arms used as a decoy He-Man. It's still an arguable example since he wasn't sentient when he worked for Man-At-Arms.
Mythology Gag: In his appearance in "The Courage of Adam," he looks exactly like He-Man. When he's knocked out, however, he briefly turns blue before de-activating.
A former warlord of the Vine Jungle, who was in suspended animation until Evil-Lyn freed him to bolster Skeletor's forces.
Multiple-Choice Past: He came too late to the toyline to get enough spotlight, yet he got so popular (specially due to looking similar to Skeletor) that every writer tried to give his own interpretation: a being summoned from the reaches of space and time, a copy created by Skeletor in his own image, or the king of another dimension. The current version is that he's the ghost of a bounty hunter, summoned by Skeletor like in the first version.
A petty Paleezean thief who got the power to emit an awful odor.
Adaptational Badass: In the 2002 reboot. The original was basically the Butt Monkey of the bad guys, hated so bad the only reason he was kept around was his smell weakened He-Man and only appeared in two mini comics, the second one portraying him as a loser whose failure at guarding Snake Mountain causes Hordak to steal Skeletor's vehicles. In the 2002 reboot, he's actually the one minion Skeletor liked because he was so powerful and successful. In fact, he's one of the only villains to ever actually succeed at a mission (driving every dragon out of the country so Skeletor's newest weapon wouldn't have its natural predator present to defeat it).
Ascended Fanboy: Odiphus is shown to desperately want to be fighting for the bad guys, which he ultimately does as Stinkor.
Early-Bird Cameo: Odiphus appears as a prisoner in "Snake Pit" before his appearance in "The Sweet Smell of Victory".
Heart Is an Awesome Power: Stinkor is a skunk-man who had the power of smelling so horribly he had to use a respirator to keep himself from being knocked out. You would think this is a useless or stupid ability, but the 2002 reboot shows just how deadly this can be.
Hoist by His Own Petard: Stinkor's stench is just as horrible to himself as it is others, which is why he always wears a breathing apparatus and mask.
Took a Level in Badass: Odiphus was a villain wannabe and - like the rest of his species - quite small in stature. The chemical accident in Tri-Klops' lab gave him his power, as well as made him taller and physically stronger.
Toyless Toyline Character: Along with Clawful, he's one of the most notable characters missing from the '02 toyline — and unlike Clawful, Stinkor even had an entire episode of the show dedicated to him! To compensate, he not only got one statue in scale with the 2002 figures, but got two, one as Stinkor and the other as Odiphus.
Played by: Lou Scheimer (80's); Paul Dobson ('02)
"Nothing can stop me! I am unbeatable!"
An Evil Warrior who tried to turn by Skeletor, who left him severely injured. Tri-Klops remade him as a Cyborg with a mechanical jaw and a robotic right arm with interchangeable weapons.
Jerkass: Compared to Skeletor's other minions, he's easily on of the biggest assholes in this franchise. To date, he's betrayed no less than three allies: Mer-man after a team-up in an episode of the 80s Filmation cartoon and Stratos after the Enemy Mine episode in the 2002 series.
Master Swordsman: Mainly in the original minicomics. Kind of in the 2002 series.
Noble Demon: Most obvious in the 80s minicomics, though the 2002 version counts as either this or some version of woobie (it could also be considered anti-villainous... maybe). So far, the only known incarnation of Tri-klops that DOESN'T qualify for this is the Filmation cartoon one, and that's only because that version had no personality to speak of.
What Could Have Been: Like Whiplash, he was intended to be a Heroic Warrior. Unlike Whiplash however, his personality is still remarkably noble, possibly due to Beauty Equals Goodness (or Noble Demon at least, in this case.)
A spinning robot created by Skeletor stealing the machine used to create Rotar.
Giant Spider: More notorious in the 2002 series, but he was also supposed to be one in the 80s version of the franchise.
Killed Off for Real: Word of God says that when he collapses in "Web of Evil" from injuries inflicted by the Snake Men, he did die. However, the same Word of God says the death scene was intentionally ambiguous in the case of another writer wanting to use him.
Noble Demon: Actually shows shades of this in some VERY obscure media. The first time this aspect of him is shown in the UK comic, it's an extreme case of Honor Before Reason, as he intentionally leaves a way out of the trap he has put He-Man into, and after He-Man finds it, Webstor (right there) lets him go, telling he will face Skeletor's wrath for this. Unfortunately, this has been damn near forgotten everywhere else.
Redemption Rejection: Refuses He-man's offer to join the Masters in the British comics, rather infuriatingly. He was probably too Genre Savvy not to know that spider people always, always belong with the villains.
Member of the reptilian species known as Caligars, who betrayed his people to join the Evil Warriors.
Affably Evil: In the 80s cartoon only. He's completely willing to sacrifice people heartlessly to an evil demon called Kraal (in Betrayal Of Stratos), but, as To Save Skeletor shows, he actually seems to genuinely care about his teammates, and has a generally easy-going, laidback personality all-around.
Demoted to Extra: Going from the Filmation series to the 2002 series is... PAINFUL, to say the least, for a Whiplash fan. It's nothing but a sin to see how badly he was dumbed down, after his strong and intelligent Filmation showing.
Played by: George DiCenzo (She-Ra); Colin Murdock ('02)
"For some of us it's too late. I'm too old, too set in my ways."
Skeletor's former teacher in the arts of dark magic, who was banished to Etheria, in the Dimension of Despondos, where he rules with an iron fist in the name of the Evil Horde supreme leader, Horde Prime.
Worthy Opponent: He admits to being impressed with King Grayskull's abilities.
Played by Erika Scheimer (She-Ra)
Smallest member of the Evil Horde, and arguably the one most loyal to Hordak. He looks like something of a cross between a pig and a bat. When he's not busy disparaging the other Hordesman for their failures, he functions as Hordak's spy against the rebels. Acts rather like a mischievous child when left to his own devices.
Bratty Half-Pint: Arguably the characterization Filmation was going for. And boy did they succeed.
Canon Immigrant: not an actual part of the MOTU toyline until the 2014 Invasion Hordak figure included him. He was originally believed by fans to be based on the red bat included with the original Hordak figure, but it was implicitly Jossed by Mattel when they said the 2014 one was the first Imp ever.
Co-Dragons: Shares this role with Shadow Weaver as they are arguably the most competent and reliable of Hordak's minions
Even Evil Has Loved Ones: Surprisingly, when Skeletor managed to depose Hordak in "Of Shadows and Skulls", Imp was the only Hordesman to remain loyal to Hordak, even berating the others for not kicking Skeletor's butt in Hordak's name. He also tends to be the one to try to cheer Hordak up whenever the Evil Overlord is feeling down.
The Imp: His name not withstanding, Imp's powers would make him a formidable opponent if he wasn't handicapped both by his size and his lack of fortitude.
Karma Houdini: Averted both in "Of Shadows and Skulls" and "Welcome Back Kowl" where Imp's bad behavior caught up to him. In the latter Kowl managed to catch the little creep and shove him head first into a goosh fruit, while the former had the other Hordesman take advantage of Hordak's absence to beat him up.
Mobile Shrubbery: Invoked when he actually took the form of a bush... and then proceeded to follow Adora and friends on tip-toe
Not-So-Harmless Villain: Cute, lazy, and more than a little bit of a brat, but underestimate Imp or get on his bad side and he'll quickly make more trouble than you might be able to handle.
Obnoxious Snarker: Even without Hordak around, Imp can't seem to stop picking at the others. Oddly enough, when he's being this over the Troll the other Hordesmen tend to be more tolerant of him (except Shadow Weaver).
Odd Friendship: Considering Hordak dislikes magic and flying creatures, one has to wonder why he's so protective of Imp.
Also managed to have a one-off friendship with Loo-Kee
Our Demons Are Different: While it's unlikely he's an actual infernal being over simply an alien or genetic creation, there's little denying what look Filmation was going for when they designed him.
Out of Focus: Did not appear in the 2002 remake of He-Man with the rest of the Horde, and has yet to appear
Pet the Dog: Hordak may be a Bad Boss, a Bully, and an Evil Overlord, but he positively dotes on this little guy and has gone out of his way to protect Imp or punish those who try to hurt him. It's enough to make you go "Dawwww."
Troll: Will frequently and happily point out the mistakes and failures of his fellow Hordesman, gleefully encouraging Hordak to met out punishments to them. Needless to say, he is not popular amongst his comrades.
The Trickster: How he is typically portrayed when he takes a more active role against the good guys. He once fooled everyone into think Kowl was a traitor, flooded Brightmoon Castle, and even started a destructive forest fire on Beast Island.
Villains Out Shopping: Twice while spying on the Rebels in two separate episodes Imp expounded on his love of the fairs that were being held at the time. He actually sounded like a giddy little kid when he listed what he loved about them in "The Red Knight" and even lamented being on the job spying for Hordak and thus unable to go enjoy himself in "Friends Are Where You Find Them."
Morphic Resonance: Played straight and inverted. While most of Imp's forms retained his normal blue color scheme, twice he was shown (as a picture and as a ground squirrel) to be able to change his color.
A beast capable of rearranging his body parts to take several different shapes.
Adaptation Expansion: In his first minicomic appearance, he stated he was a former slave of Skeletor, and he joined the Horde to destroy Skeletor. The cartoon showed his origin and his tenure as one of Skeletor's Evil Warriors before joining the Horde in the She-Ra series.
Evil Versus Oblivion: When Evil-Lin tries to release Hordak in the 2002 series, he tries to stop her, and fails because He-Man interferes not realizing what he was trying to do till after he prevent Hordak's escape, as even he doesn't want Hordak to return.
Fantastic Racism: If you're a Snake Man, he'll like you. If you're anything else, he'll consider you slave labor or food.
I Am A Humanitarian: A species trait, though in the 2002 series, he's the only shown actually doing it.
Knight of Cerebus: Definitely in the 2002 series. If not this in the 80s minicomics, he at least is a "Knight of Canon" as the comics begin to have a tighter, somewhat more serious continuity after he appears.
Pet the Dog: He's the only one in the group to treat Kobra Khan as "a proper Snake Man."
Characterization Marches On: Khan predates Mattel's creation of the Snake Men, so he was originally just a snake-themed Evil Warrior working for Skeletor during the 80s. Upon the Snake Men's introduction to the toyline, Khan was retconned into being tied to them.
Why Did It Have to Be Mongooses?: For him (and possibly the other Snake-Man since they are the natural enemy of snakes). Orko uses this against him in the episode "Second Skin" it helped he used a spell to make the mongoose bigger then Rattlor.
Snake Face/Cyltho Ssstavvve
Played by: Paul Dobson ('02)
"Look at me!"
A gorgon-like Snake Man who can petrify his opponents by showing them the snakes that come out of his face.
Death by Adaptation: In the 2002 series, he's turned into a stone statue and imprisoned. In the MVCreations comic adaptation of the same episode, the statue is kicked down the abyss by Zodak. Luckily for Snake Face, later comics follow the TV version and he's shown as an imprisoned statue.
Killed Off for Real: Technically in the MYP cartoon as he remains as stone for the remainder of the series. Definitely in the comic adaptation of the arc (see above).
Story-Breaker Power / Too Powerful to Live: Not so much if he was an one-shot villain, but that power is too much for a regular like him. The writers admitted that that they had to kill him off soon or his ability would could cause him to eclipse King Hiss as a threat.
A Snake Man who can stretch his arms to ensnare his enemies.
Cynical Mentor: Compared to the other Snake Men, he seems to believe that Kobra Khan has a chance to become a "proper" Snake Man with some effort. For instance, learning how to devour his enemies alive.
Lawful Stupid: Adora before her Heel-Face Turn. She never questioned her Obviously Evil boss' motives and saw him as the rightful ruler of the planet. Rather justified in that she was under the control of Shadow Weaver's magic, but it doesn't explain why she call herself good instead of evil, since Hordak openly brags that he is.
Loves My Alter Ego: Bow has a crush on She-Ra but ignores Adora. Sea Hawk has a crush on Adora but merely respects She-Ra as a fellow warrior.
Paper-Thin Disguise: The animated She-Ra never hides her face (unlike in the first wave POP minicomics), uses Adora's sword, and is never seen together with Adora. Bow and the others don't even seem to wonder how she knows when they need her help.
Broken Heel: Interestingly, while Bow is the one who trips over a vine (as they're running from a monster), this plays out just like the classic female version, including how he just lies there waiting for rescue instead of trying to get up and keep running. (Although technically, the monster just offscreen teleported to in front of him anyway, so maybe he thought it was useless by that point to run anywhere.)
Faux ActionGuy: Borders on this. In general, he's the one the usually needs rescuing.
The One Guy: Bow. Biologically, yes. Bow fits in as one of the girls most of the time though, and Sea Hawk takes up the role of The One Guy more often.
Rescued from the Scrappy Heap: Bow; his new action figure, which is in scale with the rest of the Masters of the Universe line and show accurate head (complete with mustache) has helped soothed a lot of complaints about him and his original figure.
Expy: A Ur Example: He's a light being with magical powers, who lives on a mountain top fortress, who gives help and advice. Sound kind of like Zordon. Since Haim Saban worked on the MOTU franchise, one wonders if he got some inspiration from Light Hope to create Zordon.
Queen of Mystacor
All Women Are Lustful: Kidnaps Prince Adam after seeing him in her pool and becoming smitten. He doesn't mind though.
Fog Feet: The Faceless One is always portrayed, both in animation and comic books, as a ghostly figure with mystic smoke around his legs. When he finally received an action figure that had no representation of the smoke, many fans were displeased.
Papa Wolf: Even though he cannot physically leave the ruins of Zalesia, he does anything in his power to ensure his daughter's safety.
Mythology Gag: He's an attempt to make canon the mysterious "Wonder Bread He-Man" with brown hair and different armor (who nobody can prove was actually offered by Wonder Bread). He even comes with an "Eternian baked good".
Played by: Lou Scheimer (80's)
Ambiguously Brown: The 80's figure and animated version. Comics and box art showed him as caucasian instead, just like the Classics figure.
Karma Houdini: Never really answers for the more morally questionable actions he committed in the 2002 cartoon.
Retcon: At first, he was supposed to be the 2002 version of Zodac, but was retconned as a disciple of the Cosmic Enforcer.
Revenge Before Reason: He allowed King Hiss to be freed just to have a chance to kill him, endangering the lives of everyone on Eternia. Later, during the fight at Castle Greyskull, he abandons He-Man to fight both Rattlor and Snake Face on his own while he moves on to fight King Hiss.
A Galactic Guardian who appears in the minicomics and is the first one to find He-Man after Hydron and Flipshot bring the hero to the Tri-Solar Galaxy. He also appears in the cartoon, albeit Demoted to Extra.
Skeletor (to himself): No, Flogg, when I return, you will be mine. Primus will be mine. The whole Tri-Solar Galaxy will be mine! And He-Man will not be.
Leader of the Evil Mutants from planet Denebria.
Big Bad Wannabe: To be fair, he and his mutant army were a threat big enough to have the Galactic Guardians asking for He-Man's help, but after Skeletor arrived, Flogg became his pawn without realising it.
The Starscream: Described as such in his MOTUC bio, a reversal of his status as the nominal Big Bad of the cartoon (and Skeletor's status as one of these in same)
Foil: He and Skeletor are this to each other; Skeletor is smart, Flogg is sane.
General Failure: Flogg isn't a particularly intelligent mutant and his strategies often leave something to desire, but he manages to subvert this occasionally; he's not smart, but he's a savvy and intimidating military commander who can draw up a battle plan that'll leave 'em reeling sometimes.
Pragmatic Villainy: He won't risk his ship or his troops unless there's a clear goal. Besides, he could incur the wrath of the Galactic Council by directly attacking the Primans, so he doesn't do it when it's for petty reasons.
Reptiles Are Abhorrent: His toys depict him with distinctly reptilian features, though this didn't carry over to the cartoon.
Demoted to Extra: He was just as important as Slushhead in the minicomics, but the TV series kept him mostly in the background. He gets some importance back after his Mid-Season Upgrade. Oddly enough, in spite of all this he was the first New Adventures character to get a toy in the Classics line, well before any of the more visible mutants like Flogg or Slushhead
Dumb Muscle: Not as dumb as BH or Slushhead, but still more brawn than brains.
Horned Humanoid: Not quite played straight, since his horns are clearly a part of his helmet, yet still invoked by the fact of being his most recognisable trait.
The Starscream: tries to depose Flogg in the episode "Mutiny in the Mothership".
Adaptational Badass: While Marzo in the original series wasn't a pushover, its hard to take someone who looks like a smug fop who dresses like he's going to a Renaissance fair seriously. Compared to the 2002 version who looks like a demonic, muscle bound Rasputin, who is very much The Dreaded.
Bad Ass: To the point that both He-Man and Skeletor needed to team up to beat him.
Evil Counterpart: Is one to Moss Man. Flat out stated in the 2002 series when he pretends to be Moss Man until the real deal shows up.
alternative title(s): He Man And The Masters Of The Universe; He Man And The Masters Of The Universe1983; He Man And The Masters Of The Universe2002; The New Adventures Of He Man; She Ra Princess Of Power