Characters / Magic The Gathering Planeswalkers

The earliest version of Magic lore had characters who could travel between worlds if they were powerful enough. This was soon codified into the term "Planeswalker" (One who can walk from one plane to another) and turned into the main characters of the stories. There are now two types, split between "old" and "new", either before or after the Mending. The Mending was an event with the potential to destroy the entire multiverse. Every plane was at risk of being consumed by the Blind Eternities, an area of Limbo between planes.

Within the meta-sense, you, the player, are a Planeswalker, encountering others and fighting for superiority. The general problem is that, being a Reality Warper, fights tend to get caught up in the entire multiverse...

Regardless of whether it happened before or after the mending, the way in which a being becomes a Planeswalker is the same. Whenever a sentient being is born, there is a one in one million chance of it being born with "The Spark" — that is, the Planeswalker spark. And even then, the odds of that being triggering their ascension is also one in a million.note  The Spark is ignited typically in one of three ways — a near-death experience, situations of immeasurable psychological strain, or extremely deep meditation. These old-style Planeswalkers had powers comparable to most gods; they could travel to other realities with no more than a moment's concentration, they can take on any appearance they desire (though most choose to look the same as they did when they ascended), will not age or die of natural causes, no longer need to eat or sleep, and in a few cases, create their own artificial plane (and live there and practically be worshipped as gods).
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  • Please note this section is for Planeswalkers whose spark ignited before the mending took place, not just those who were introduced before it. Despite their first appearance being years after the event in question, Planeswalkers like Sorin and Nahiri go here.



A Planeswalker trying to enter the world of Shandalar for its unique mana, Arzakon uses the five guilds from there, each of a different color of mana, to gain three "mana taps" to summon him. He's the final boss of the 1997 Microprose Card Battle Game.

  • Awesome, but Impractical: A five-color deck? Granted, it's stacked with broken cards, but still...
    • It also contains literally hundreds of cards. Even though he has every one of the Power Nine, with so many cards he may never get the chance to use even one before you bring him down.
  • Big Bad: Of the Microprose game.
  • Deal with the Devil: He tricked five mages into casting a powerful spell they thought would give them control over Shandalar, but in reality gave him the ability to access the plane.
  • Horned Humanoid: Looks like a horned statue in his image, and the front cover of the Expansion Pack makes him look like a demon.
  • Rocks Fall Everybody Dies: He'll attack when his five minions are defeated.
  • Sealed Evil in a Can: If you can't defeat him completely, he'll still be locked away. How long he stays sealed depends on how much damage you can deal to him.

    Bo Levar 

Bo Levar
"I'd be happy to stop contradicting you, Urza, just as soon as you start being right."

Formerly known as Crucias, Bo Levar is a native of Yotia on Dominaria.

    Commodore Guff 

Commodore Guff
"It's the oldest trick in the book. And I ought to know — I wrote it."

  • Author Avatar: Uh...see for yourself. From Apocalypse:
    Madly, he erased. Madly, yes, for what editor erases so fervently the words an author has written? What editor allows his author to write a hundred thousand words only to erase ten thousand of them? Only an editor desperate to get history right.


    Commodore Guff crouched upon a gnarl of basalt and feverishly applied the massive eraser to the history of the Dominarian Apocalypse. There went a sentence about the death of Eladamri. Just after, Liin Sivi[sic] no longer died, for all the way through she had been paired to him as though she were his gimp leg. And what about this paragraph where Bo Levar lights a cigar in a swamp and is blown to smithereens? Guff didn’t even erase that bit, but crumpled up the whole page and threw it into the lava that seeped from a nearby crack. What else had to go to make this goddamned trilogy work out? How about the legal material, and the dedication and acknowledgments? After all, who gives a goat’s droppings for the editor of an epic? Commodore Guff hurled those pages aside and saw them catch fire. He threw out the teaser too. It had given away the destruction of Dominaria anyway, something that was completely undecided at this point.

    Commodore Guff turned his face from the ravaged book in his hand and looked skyward. “This would never have happened when I was in charge of continuity.”
    • Funnily enough, Word of God states that J. Robert King (author of Apocalypse) based him on one of Magic's other authors, Scott McGough. So he's technically an Author Avatar, just not the author who wrote him.
  • Casual Danger Dialogue: He nonchalantly acknowledges the upcoming deaths of all his comrades, and even knows that in the 'original' history, Yawgmoth wins and Dominaria is assimilated into Phyrexia. He only agrees to start erasing things when it's brought to his attention that Yawgmoth's victory would mean the destruction of his library.
  • Meta Guy: Was strangely aware of his status as a literary character.
  • No Fourth Wall: What Deadpool is to the Marvel Universe, Guff is to Magic.


"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."

Read more about her here.

  • Amazing Technicolor Population: Her skin color changed to reflect her mood.
  • Boyish Short Hair: She preferred to keep her hair rather short.
  • The Chick: In a Closer to Earth sort of way.
  • Cynicism Catalyst: She never was much of a team player, but her desire to work with other Planeswalkers really soured after the Invasion.
  • Disappointed In You: Had nothing but scorn for Radha's rejection of Skyshroud traditions to embrace her Keldon heritage.
  • Eyepatch of Power: Covering a magical eye.
  • Gameplay and Story Integration: The way she "fixes" Dominaria was supposed to be one of the first infinite-mana combos. "Supposed" because the writer misunderstood one of the cards in the combo, Paralyze.
  • God Guise: Became worshipped as a deity by the elves of Llanowar and Fyndhorn after helping them survive Dominaria's global Ice Age (and given the power of a pre-mending Planeswalker it's not altogether incorrect to call her one). After the Invasion, the elves of Skyshroud join them in their worship.
  • Half-Human Hybrid: She's a half-elf from Storgard.
  • Heroic Sacrifice: Sacrificed herself to seal the Skyshroud time rift during the events of Time Spiral.
  • My Greatest Failure: She sees Radha as a failed attempt to raise a strong champion for Skyshroud, the denial of her last hope.
  • Playing with Fire: She was a pyromancer before ascending, a stark contrast to her green-aligned Planeswalker role.
  • Power Floats: Preferred to float just above the ground as opposed to simply standing.

    Jaya Ballard 

Jaya Ballard
"Some have said there is no subtlety to destruction. You know what? They're dead."

The Task Mage. She started her life as a street urchin until she stumbled upon Jodah, who took her under his wing. She didn't stay long, though, and went on to become a task mage (a term for Hired Guns). Her spark ignited after fighting a Demonic Possession by Mairsil The Pretender. She was also a figurehead of a monastery that Chandra, her future Expy, went to.


"Even the threat of power has power."

Jeska first appeared in the Odyssey block storyline as Kamahl's sister. After suffering mortal wounds at the hands of her brother's Mirari-induced insanity, she was resurrected by the Cabal during the Onslaught storyline, gaining a new life as the fearsome Phage the Untouchable. The events of Legions caused her to fuse with Akroma and Zagorka to form Karona, the False God. When Karona was defeated, Jeska's spark ignited and she re-emerged as a Planeswalker, leaving with Karn to travel the multiverse. She later returned in Future Sight to help seal the time rifts.


"Anger is fleeting; remorse is eternal."

A sentient silver golem created by Urza to help with time travel experiments, Karn eventually joined the crew of the Weatherlight. Upon Urza's death, Karn inherited the Mightstone and Weakstone, and integrating them into his body caused him to ascend as the first known artifact Planeswalker. Read more about him here.

  • Actual Pacifist: He's depicted in the art of the Tempest edition of Pacifism. And if he participates in combat, he gets -4/+4, making him a 0/8 unless you've modified him in some way. Until the 'Invasion' cycle, he was such a staunch pacifist that Volrath tortured him by locking him in a flowstone room filled with goblins and then shifting the flowstone to make him crush them with his own weight. But during 'Invasion,' he realizes that remaining pacifist will indirectly harm to those he wishes to protect, leading him to become a Martial Pacifist.
    Karn: Enough! If I must kill the guilty to save the innocent, then I will kill!
  • And Then John Was a Zombie: The Phyrexians attempt to do this to him. And everything else. But since he was created to destroy Phyrexia, it's especially symbolic that they tried to do it to him.
  • Artificial Intelligence
  • Battle in the Center of the Mind: While he was trapped in the center of New Phyrexia, slowly being corrupted.
  • Became Their Own Antithesis: He was very, very close to becoming the new Father of Machines.
  • Beware the Nice Ones: Karn generally has a very mellow demeanor, but if given the reason, he can be incredibly strong. Case in point, his creature form couldn't deal much damage but could block, while the basic ability of his Planeswalker form (after he had picked up the resolve to save his plane) is to negate something's existence. This is one gentle giant you don't wanna mess with.
  • Big Good
  • Body Horror: The Phyrexians partially compleated him, fusing him with a "throne" made of what appears to be metallic bones.
  • Brainwashed and Crazy: More and more over time as he remained within New Phyrexia.
  • Dueling Messiahs: One of the very few examples that managed to be both The Messiah and Dark Messiah at the same time to two different groups of people. Both the Phyrexians and the Mirran Resistance viewed him as their savior, with the former trying to corrupt him into becoming their leader and the latter trying desperately to save him first. The Mirrans win this battle, but lose the war. By the time they rescue Karn, it's too late to stop the Phyrexians.
  • Embarrassing Nickname: Before he got his name, the young and mischievous Teferi nicknamed him Arty Shovelhead.
    • Meaningful Name: Jhoira later gave him his name, after the ancient Thran word for "mighty."
  • Fallen Hero: With the Phyrexian invasion of Mirrodin, the Phyrexians adopted him as their new Father of Machines. Eventually, he managed to escape their clutches, but not before the plane was lost.
  • Final Boss: In Duels of the Planeswalkers 2012. And the deck he uses makes him a cheating bastard since the game doesn't use the Restricted/Banned list in use by everyone else.
    • His normal first turn has him playing a Darksteel Colossus by playing an Island, casting two Mox Sapphire artifacts and then cast Tinker to search for and play the Colossus.
  • Genocide Dilemma: He was created to destroy the Phyrexians, who (if you've followed this far) aren't very nice. He's also a pacifist.
  • Gentle Giant
  • A God I Am Not: Both the Mirrans and the Phyrexians worshipped him, though in very different ways. Though considering he did literally create their world, they're not entirely wrong to consider him a god.
  • Golem
  • Heart Drive: His heartstone, which originally belonged to Xantcha.
  • Nice Job Breaking It, Hero: Karn's own heartstone drips with the Phyrexian Oil, which can infect entire planes if left unchecked. It happened with Karn's own plane of Argentum, turning it into Mirrodin and giving way for the rebirth of Phyrexia. It's implied he left this oil on every plane he traveled to, which is many.
  • Made of Silver
  • The Maker: Created Mirrodin (which he originally named Argentum) and populated it with the first generation of golems, who worshipped him as a god.
  • Merger of Souls: Multiple times, in multiple ways. When he was first created, he was given Xantcha's heartstone in order to grant him sentience. At the climax of the Phyrexian invasion, he assimilated all the pieces of the Legacy into his body to destroy Yawgmoth, causing him to absorb both Urza's and Glacian's souls into his body (it's a long story). Then, later still, Venser sacrificed himself by teleporting his soul into Karn's body to reactivate his spark and cleanse him of Phyrexian corruption. That's at least four souls floating around inside him.
  • Nice Guy
  • Non-Elemental: As a creature of artifice (golem), he's by nature outside the traditional color alignment.
  • Parental Neglect: Urza wasn't a very good father figure to him.
  • Person of Mass Destruction: When he became the Legacy Weapon.
  • Reluctant Warrior: Karn is a pacifist in a game about fighting. Poor guy didn't stand a chance.
  • Silver Has Mystic Powers: It's the only substance able to safely travel through time, so he's made from it.
  • Time Master/Reset Button: His last ability is to restart the game, with everything he's exiled with his other abilities sent "back" to the beginning, on your side.


"Will not the mountains quake and hills melt at the coming of the darkness?"

  • Evil Gloating: He relishes speaking mockingly to everyone.
  • The Man Behind the Man: Behind Tevesh Szat and Lim-Dûl during the Ice Age, and behind the Weaver King during the time rift crisis...though he himself was acting at the behest of the Myojin of Night's Reach.
  • Manipulative Bastard: He got under Jeska's skin very easily and nudged her into doing his bidding.
  • Mega Manning: In Future Sight, he stole the black magic abilities from Nicol Bolas and Jeska/Phage.
  • Out-Gambitted: He thought he could destroy Nicol Bolas with the power of the Mask of Night's Reach during the events of Time Spiral, which was probably true... but Bolas had the real mask while Leshrac had a mere forgery, and the Elder Dragon decisively defeated the other Planeswalker and killed him to mend the Madaran time rift, ending his reign of terror.
  • Red Baron: Was widely known as "The Walker of Night", or just "Nightwalker".
  • Sealed Evil in a Can: Twice. Once in the Shard of the Twelve Worlds, and once in Phyrexia.
  • Significant Anagram: The exact in-universe significance, if any, is unknown, but his name is an anagram of the from an Earthly perspective decidedly more ordinary Charles.
  • Squishy Wizard: Very much unlike Nicol Bolas, he was a terrible physical combatant, and had to resort to trickery and magic for the edge.
  • While Rome Burns: He believed the time rift crisis wouldn't be as widespread as Teferi claimed... and even if it were, all he cared about was killing Nicol Bolas and stealing the rank of top Planeswalker for however long he could keep it.

    Liliana Vess 

Liliana Vess
"Survival is for the...uninspired; victory is for the strong! And the strong are willing to embrace the darkness! [Innistrad] is my domain, so fall in, soldier. As the true enemy rises...darkness is your only hope."

Liliana Vess is a black-aligned Planeswalker whose speciality is necromancy. Her spark ignited before The Mending, and after it, not relishing the idea of mortality, she made several deals with powerful demons in order to regain her immortality. She now has several long-running debts with said demons, and is tracking them down in an attempt to kill them, one by one. Read more about her here.

  • Absolute Cleavage
  • Amplifier Artifact: The Chain Veil greatly enhances her already-formidable magical abilities.
  • Amulet of Dependency: The Chain Veil appears to be psychologically addictive.
  • Anti-Hero
  • Artifact of Doom: The Chain Veil, which is in Vess's possession. It seems to be taking its toll on her...
  • Bare Your Midriff
  • Bastard Girlfriend: Liliana makes no attempt to hide her less redeeming qualities. Not many people seem to have a problem with it unless she's specifically gunning for them.
  • Battle Trophy: Her headdress originally belonged to an angel she slew.
  • The Beautiful Elite: In every novel she has appeared in, there has been at least one passage describing just how ludicrously attractive she is. Justified, at least, since she did sell her soul for beauty...
  • Black Magic: She specializes in Mind Rape, death magic, and necromancy.
  • Casting a Shadow/Combat Tentacles: Without corpses for her to animate, most of her fights involve using shadowy tentacles.
  • Clingy MacGuffin: The Chain Veil, to Liliana's chagrin. No matter how hard she tries to rid herself of it, her body won't allow her to.
  • Cool Big Sis: Since joining the Gatewatch, she's been developing (read: "cultivating") this relationship to Chandra.
  • The Corrupter: Takes great pleasure in cursing Garruk and zombifying Mikaeus.
  • Dark Action Girl
  • Dark Is Not Evil: The Eldritch Moon trailer implies as much, if Liliana is the one leading the dark forces of Innistrad against Emrakul...
    • Liliana solidly lands herself in this Trope at the end of the Eldritch Moon storyline. She leads an undead army to Thraben to save the Gatewatch from Emrakul, but winds up needing to be saved herself when she tries to fight Emrakul herself using the Chain Veil, only being saved by the Gatewatch's combined efforts. She finally admits that doing everything alone won't always get the job done, and sooner or later it will get her killed, so she accepts Jace's offer to join the Gatewatch beleiving she can use them to achieve her own goals. Dark Is Not Evil, but not always good either.
  • Deal with the Devil: Made a contract with four archdemons in order to gain eternal youth. Being the selfish woman she is, she decides to try to get out of it by killing them. Two down, two to go.
    • Debt Detester: She can't stand knowing she owes the demons for her eternal youth. She's beginning to despise her reliance on the Chain Veil even more.
  • Defrosting Ice Queen: Very slowly. Well, when she's not Jumping Off the Slippery Slope, that is.
  • Distracted by the Sexy: She invokes this against almost any male opponent she faces.
  • Drunk on the Dark Side: Hardly a virtuous person beforehand, the Chain Veil seems to turn Liliana's less redeeming qualities Up to Eleven.
  • Eating the Eye Candy: While she gives Gideon unsavory nicknames, she nevertheless admires his physique.
  • Eerie Pale-Skinned Brunette
  • Even Evil Has Loved Ones: Her brother, Josu (before he died) and Jace, for a little while. Of course, she was willing to kill him to get what she wanted, but she really, really didn't want to, and spent a lot of time deeply conflicted. It's unclear whether she still cares about him as a person these days or just finds him useful, but either way, she's pretty cranky when he won't help her out.
  • Even Evil Has Standards: She might broker deals with demons and take advice from Nicol Bolas, but work directly for him? Ha ha, no. This is less likely to have anything to do with inherent nobility, however, and more that 1) Bolas would have had some measure of control over her, which she hates and 2) he's got a documented habit of breaking his toys.
  • Evil Mask: The Chain Veil.
  • Fallen Princess: She was a daughter of a nobleman, but had to leave after accidentally zombifying her brother Josu thanks to the 'advice' from the Raven Man.
  • Fantastic Racism: Against angels. Well, they do have a habit of trying to kill her on sight. But she seems to especially dislike their self-righteousness.
    "I come looking for demons and I find a plane full of angels. I hate angels."
  • Faustian Rebellion: After obtaining the Chained Veil, she decides to kill the demons she made bargains with. Starting with Kothoped, the demon who sent her to fetch the Veil.
  • Femme Fatale: One of her defining characteristics.
  • Gotta Kill Em All: Her quest to slay the four demons she sold her soul to.
  • Hair Decorations: Sort of a Fridge Brilliance when you consider how self-conscious she is about her age. It was an angel's Hair Decoration before she took it for herself after killing the angel.
  • Hearing Voices: One of the side effects of using the Chain Veil for prolonged amounts of time.
  • Heel–Face Turn: Pulls one in Eldritch Moon, culminating in her swearing the Oath of the Gatewatch.
  • Heroic Vow: "Heroic" is a bit of a stretch, but it's something.
    Oath of Liliana: I see now, that together, we are more powerful than we are alone. If that means I can do what needs to be done without relying on the Chain Veil, I'll keep watch. Happy now?
  • How the Mighty Have Fallen: Like Nicol Bolas, she was a pre-Mending Planeswalker who lost her immortality and much of her power, and she didn't take it well. She made Faustian bargains with several demons in an attempt to regain this lost power.
  • Hypocrite: As pointed out by the Onakke spirit in Veil of Deceit: she uses "everyone dies" as a justification for her necromantic practices and callous disregard of others' lives, but everything she has done so far has been to prevent her own death.
  • Impossibly-Low Neckline: The dress she wears when she visits Innistrad. Seriously, how is that thing staying up?
  • Internal Homage: When viewed upside down, The Chain Veil has the shape of the Planeswalker symbol in its design.
  • It's All About Me: Makes the other Black Planeswalkers look humble in comparison (only Nicol Bolas rivals her in self-obsession, which is probably why they don't get along). Her brother mattered to her, but he's dead.
  • Jerkass: While developing her second card, Innistrad lead developer Erik Lauer went to the creative department and asked them to give him an overview of her character, so that he could work on some abilities that would be representative of her personality. Their response?
    She's a bitch.
  • Lady of Black Magic
  • Luck Manipulation Mechanic: Her second ability puts any card in your library on top and reshuffles the rest of your library.
  • Mark of the Beast: The violet tattoos that cover her body are a sign of her pledge to the four demons she sold her soul to. After killing Kothophed, the first of the four, they began to bleed sporadically.
  • Mask of Power: The Chain Veil.
  • Mind Rape: One of her abilities.
  • Morality Pet: Jace. Liliana does things like knock on doors politely (rather than kicking or blasting them down) and use people that really deserved it as zombie minions when around Jace. Mostly because she wants a favour from him, admittedly. "Pet", in this instance, is the operative word.
  • My God, What Have I Done?: She was utterly shocked that the potion that she enhanced with her powers zombified her brother instead of curing him. This, combined with said zombified brother's attempt at mass murder, causes her spark to activate.
  • Not in This for Your Revolution: Unlike the other members of the Gatewatch, who are in it for more-or-less selfless reasons, Liliana is in it solely for her own personal benefit...or at least, that's what she tells herself.
  • Necromancer
  • Nice Job Fixing It, Villain: Her efforts to free Griselbrand to kill him also frees Avacyn, Innistrad's Guardian Angel, though she didn't exactly tremble in fear at the prospect. Unfortunately it had further-reaching consequences than she knew: she also freed Nahiri, who kicked off the events of Shadows Over Innistrad.
  • The Nicknamer: Rarely bothers to use any other Planeswalker's real name, but especially never runs out of different variants of 'beefcake' for Gideon.
  • Not Too Dead to Save the Day: So "saving the day" is a bit of a misnomer...but Liliana discovered something very peculiar about the undead she summons forth on Innistrad: they're completely immune to Emrakul's influence and can't be turned against her.
  • Opera Gloves: In the Innistrad promotional art and as Liliana of the Veil.
  • Pimped-Out Dress: The clothes she wore on Innistrad definitely qualify.
  • The Power of Friendship: Learned to recognize it in Eldritch Moon when she joined the Gatewatch. Unfortunately, she sees it like she sees any source of power: exploitable.
  • Really 700 Years Old: Liliana uses her magic to maintain her youthful appearance and extend her lifespan. She's over a hundred years old, but she looks like she's in her twenties.
  • Sadistic Choice: Liliana of the Veil's ultimate ability, which splits all the opponent's permanents into two piles and forces them to choose which pile lives and which pile dies. Used in the climax of Dark Ascension to force Thalia to break open the Helvault, or have all her companions devoured by ghouls in front of her.
  • Significant Anagram: "A villainess". Word of God swears this was completely accidental.
  • Slouch of Villainy: Her promo art in Innistrad.
  • Soul Power: The Black Magic variant.
  • Start of Darkness: She's tricked by the "Raven Man" into using her magic to enhance a potion that accidentally zombifies her dying older brother and has to utilize her dark magic to its fullest extent to escape with her life. She then spends the next century training with Necromancers across the multiverse.
  • Suicidal Overconfidence: At the climax of Eldritch Moon, with an Eldrazi-immune undead army and with the Chain Veil in her arsenal and with the Gatewatch at her back, Liliana picks a fight with Emrakul. She's struck down in short order, leading to the rest of the Gatewatch having to step in to save her.
  • This Is Your Brain on Evil
  • Token Evil Teammate: It's safe to assume that she'll fill this role to the rest of the Gatewatch.
  • Tomboy and Girly Girl: The Girly Girl to Chandra's Tomboy.
  • Troll: Reshelves random books in Jace's library just to mess with him.
  • Tsundere: She has some Tsundere-ish tendencies, especially in her relationship with Jace.
  • Unwitting Pawn: The Chain Veil is connected to... something. Something dead, ancient, powerful, and restless. It appears to have chosen Liliana as its vessel, and while she struggles not to be controlled, it's becoming more difficult the longer she possesses it. In addition, the mysterious "Raven Man" has some sort of sinister investment in her life.
  • Vain Sorceress: One of her defining characteristics.
  • Vapor Wear: Wears little clothing to distract her opponents.

    Lord Windgrace 

Lord Windgrace
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."

  • Cat Folk: A panther warrior from Urborg.
  • Dark Is Not Evil: He was a black, scary-looking panther warrior with a ferocious temper and destructive spells, but also thoroughly on the side of good.
  • Genius Loci: It is implied that his spirit fused with Urborg itself and he still watches over it.
  • Heroic Sacrifice: Sacrificed himself to stop the Urborg temporal rift and stop a Phyrexian invasion through time, but his spirit remains to guard his homeland.
  • Light 'em Up: Control over light for both protective and destructive purposes was a signature ability of his.
  • Offhand Backhand: As shown by the image on the right, he could do this with magic, even.
  • Panthera Awesome: The only known feline Planeswalker of the old kind, and with some truly powerful magic at his disposal he was no mere kitten.
  • Reasonable Authority Figure: Despite his hatred for all artifice, he goes easy on Venser despite the poor guy's adaptation of Phyrexian relics into his machines because he sees Venser as more misguided than actively malicious. He also eventually listens to Teferi's warnings, though he had him at arm's length for a long time.
  • Science Is Bad: Had a special hatred for anything even remotely related to artfacts.


"This is your world. This stone, this earth, is yours to fight for. If you don't think you can rely on us, then don't."

A kor Planeswalker from the plane of Zendikar who aided fellow Planeswalkers Sorin and Ugin in sealing away the Eldrazi within her homeworld millennia ago. When Sorin returned 6000 years later to check on the weakening seal, Nahiri was nowhere to be found, having vanished without a trace long ago. Turns out, she remained on Zendikar as a guardian of the Eldrazi prison and eventually cocooned herself below the Eye of Ugin. She awakened, performed some maintenance, then went to search out Sorin and Ugin. She found Sorin. His reaction to her appearance was less than amiable. Read all about her here, here, and here.

  • Action Girl
  • And I Must Scream: During their brief scuffle, Sorin opted to seal her in the Helvault for a millennia; endlessly drifting in bleak darkness as it became populated with demons and, eventually, Avacyn. She keeps her mind in check by mentally building Zendikar, but her anger towards Sorin only grew in time.
  • Cynicism Catalyst: Sorin's perceived betrayal by sealing her in the Helvault did a number on her emotionally, but it was planeswalking back to Zendikar immediately after being freed only to find it seemingly ravaged beyond salvation by Ulamog and his brood that pushed her past the breaking point.
  • Dishing Out Dirt: Her main form of magic, being a lithomancer. She can manipulate rocks, which in her story is used to create the hedrons (a task that took four decades), bury Eldrazi spawn/aggravatingly persistent cultists, and...
    • Extra-ore-dinary: Can extract, refine, smelt, and forge metal into elaborate and fully-functional equipment with nothing but her own two hands.
    • Magma Man: She is capable of melting rock, which she normally uses in order to forge weapons.
    • She's implied to have used what she learned from the hedrons to create the cryptoliths on Innistrad.
  • Disproportionate Retribution: Nahiri's response to Sorin failing to come when the Eldrazi titans were destroying Zendikar, and subsequently imprisoning her, is to actively draw the surviving titan Emrakul to Sorin's home plane to ravage it.
  • Et Tu, Brute?: She cursed Sorin as he chose to seal her in Helvault.
  • Fallen Hero: Oh, she fell hard, essentially condemning innocents (and local evils) for Sorin's deeds via death and assimilation by an Eldrazi Titan.
  • Freudian Trio: Between herself (Id), Sorin (Superego), and Ugin (Ego).
    • The Heart: Nahiri lived, loved, and lost among her people for centuries. While her own immortality made her survive all her friends and lovers, save Ugin and Sorin, who grated on her over time, Nahiri never lost her driving optimism. She even retains fondness for Sorin and Ugin for being there as she outlived everyone else she knew.
    • The McCoy
  • Heroic Albino: Not actually albino, as all kor share the same pale coloration, but she fits the trope.
  • Honor Before Reason: In the story linked above, she insists on staying to protect the survivors even though they have no chance of survival against the Eldrazi.
  • Hope Bringer: ...And tries to inspire them to have courage, confusing and annoying Sorin.
    "Any hope is better than none. Always."
  • The Paragon: Read the caption of her picture.
  • Perky Goth: Though that's not make-up; her skin color is typical of kor. She's definitely upbeat... at first.
  • Protectorate: Toward her homeworld of Zendikar, in part out of guilt at agreeing to imprison the Eldrazi there.
  • Red Baron: Was known simply as 'the Lithomancer' before her reveal. Turns out it's also her title. These days she's known as the Harbinger.
  • Roaring Rampage of Revenge: As of Shadows of Innistrad, she's very upset at Sorin, she's on Innistrad, and she's wrecking the place.
    "As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
  • The Southpaw: Nahiri seems fond of holding weapons in her left hand.
  • Tailor-Made Prison: She did all the grunt work constructing the elaborate prison system trapping the Eldrazi on Zendikar. Ugin did the enchanting and runes, Sorin did the mana- and life-draining magic and tracked the Titans through the planes.
  • Talk to the Fist: Does not let annoying vampire cultists finish half a sentence when she needs to focus.
  • Teeth-Clenched Teamwork: She, Sorin, and Ugin don't always see eye to eye, but all three are fully aware that only by working together do they stand a chance against the Eldrazi.
  • Ultimate Blacksmith: She takes her race's love for crafting and cranks it Up to Eleven. The millions of hedrons that cover Zendikar? She made all of them.
    • Terrain Sculpting: The powerful magic in the hedrons creates the weird gravitational effects that make Zendikar possible. She completely changed the landscape of the entire plane.
    • And now she's used what she learned there to make the cryptoliths, which are responsible for the magic that is warping Innistrad and driving Avacyn and her angels mad.
  • Unflinching Walk: This image.
  • Unwanted False Faith: Taught the fledgling races of Zendikar about the threat of the Eldrazi, a message that got muddled over time and cast her as their servant instead. Nahiri is not pleased by this development, and wrecks every trace of said religion she can find.
    • Now that she's summoned an Eldrazi Titan to Innistrad, she's become what she's hated.
  • Vocal Dissonance: After spending centuries in meditation, Nahiri is noted to have have a voice akin to the "crunch of gravel".
  • Who Wants to Live Forever?: Sometimes she resents her immortality.
  • We Used to Be Friends: Compounding her rage toward Sorin is that she went to him assuming he was somehow in peril, because surely there would be no other reason he'd neglect to answer her distress call. His dismissal of her was, to her mind, a betrayal.
  • Woobie, Destroyer of Worlds: Not quite literally, since as far as we know she's just trying to drive everything on Innistrad Ax-Crazy instead of actually destroying the plane, but close enough. She did not take Sorin's failure to show up and help Zendikar well, and was even less happy with his reasons, became even more enraged when he chose to seal her for centuries in Helvault after her brief scuffle with Avacyn, and finally she snapped after returning home to see Ulamog busy devouring the plane. Now actually literal with the reveal that she's brought Emrakul to Innistrad to destroy it the way Ulamog and Kozilek had razed Zendikar.
  • Wrench Wench

    Nicol Bolas 

Nicol Bolas
"There is no greater folly than standing against me."

Nicol Bolas is the oldest — and perhaps the most powerful — Planeswalker in the multiverse. He first appeared in the Legends cycle, where he battled Tetsuo Umezawa (a descendent of the Kamigawa block's protagonist, Toshiro Umezawa) for control of Madara. He reappeared in the Time Spiral block for a pair of epic Planeswalker duels against Teferi and Leshrac, and then again to serve as an antagonist in the Shards of Alara block. He's been manipulating Magic's storyline from behind the scenes ever since. Read more about him here.

  • Above Good and Evil: He cares not for "pathetic moralizing", and views those who condemn him as a villain as seeing weakness as a virtue.
    Bolas: What they call villainy is no more than the will to win by any means available. I make no apologies.
  • Agony Beam: His touch causes immense physical and psychological trauma.
  • The Arch Mage: He's an extremely powerful wizard even by Planeswalker standards.
  • Back from the Dead: Twice — first resurrecting himself from his death at the hands of Tetsuo Umezawa, then restoring himself to full strength during the Conflux.
  • Bad Boss: Has a history of abusing his minions. See Sarkhan and Tezzeret below.
    Nicol Bolas doesn't distinguish between servants and victims.
  • Badass Boast: He's very fond of making impressive evil statements; practically every time he's quoted in the flavor text of a card, it's an example. His entire encounter with Ajani at the end of Alara Unbroken is basically a long boast. Trouble is, he really is that good. Best summarized by this quote: "I've survived more apocalypses than you've had chest colds."
  • The Bad Guy Wins: The stories of Shards of Alara and Zendikar are both cases of Bolas's plans coming to fruition. He encounters some hiccups along the way, but ultimately achieves his goals.
  • Big Bad: Arguably Magic's premier force of evil with Yawgmoth out of the picture. He certainly sees himself this way, though.
  • Breakout Villain: At first, Nicol Bolas was just one part of a cycle of Elder Dragons. He's the only one who most people pay attention to nowadays.
  • Brought Down to Normal/How the Mighty Have Fallen: The Mending brought him down from the godlike power of the old Planeswalkers to the relatively insignificant status of the new order, but his schemes soon saw him regain his former glory.
  • The Chessmaster: His defining characteristic. His schemes span countless centuries and numerous planes of existence.
  • Dispense with the Pleasantries: Really doesn't care for people wasting his time.
    Tezzeret: You do us great honor with your presence. It is my hope, Nicol Bolas, that together we can come to a mutually beneficial—
    Nicol Bolas: Shut up. I hate you, artificer, and I find rare cause to bother hating anyone anymore. The only reason I’m not currently picking your spine out from between my teeth is because you were smart enough to arrange these wards ahead of time. More to the point, I know full well you feel the same about me, no matter how you choose to doll up your words and trot them out like perfumed trollops. So perhaps we can save the pleasantries for those who might actually care about them, and simply tell me what you propose?
  • The Dreaded: Prepared or not, practically every Planeswalker ever does an Oh Crap! when he deigns to appear in person.
    • This extends to even the great powers of planes he's never even been to. On Theros, the god Kruphix knows everything that anybody in Theros knows as part of his divine nature, which means that he knows everything that a visiting Planeswalker does as soon as they planeswalk there. And not only does he fear what might happen if Bolas should come to Theros, he even admits that Bolas is unfathomably ancient and powerful compared to him. This from the the oldest and most powerful of the entire pantheon.
  • Evil Genius: His is without a doubt one of the most brilliant minds in the Multiverse (probably even the most brilliant), and he's not using any of his brain cells for good.
  • Evil Overlord: At several points in the history of the Multiverse, the dragon has been known to rule empires, such as his stint as Emperor of Madara.
  • Evil Sorcerer: Most likely the most powerful example to ever live. There's seemingly no end to his evil or his sorcerous might.
  • Evil Is Petty: The first thing Bolas does when he's freed from the Meditation Realm is hunt down anyone who was descended from the man that put him there. And probably anyone they ever knew or loved for that matter. And their pets.
    • Bolas is also really fond of being as annoying as possible in any given conversation with Tezzeret and/or Jace.
  • Final Boss: Of Magic: the Gathering Duels of the Planeswalkers 2013.
  • God-Emperor: Ruled over the empire of Madara as a god before being sealed away in the Meditation Realm for thousands of years.
  • Hates Small Talk:
    His voice faded to a gurgle as the dragon leaned on his chest hard enough to spring a couple of his ribs. "Banter," said Nicol Bolas, "gets on my nerves."
  • Hero Killer: He's the reason Ugin was:
  • How the Mighty Have Fallen: Despite being one of the most powerful planeswalkers in the entire multiverse, he is aware that his current power is but a fraction of what he once wielded. He is determined to set this right, even if it means unleashing interplanar wars and releasing eldritch abominations.
    We were gods once, Beleren. Did you know that? The Spark burned so much brighter then. We willed our desires upon the worlds, and the worlds obeyed. And then, the catastrophe on Dominaria and we... We are less, Beleren. Less than we were... And less than we will be!
  • Just Toying with Them: It'd be easier to count the fights Bolas has been in where he wasn't toying with his opponent. Exemplified in his "confrontation" with Jace Beleren and Tezzeret, where he proves fully capable of engaging with Tezzeret in a complex negotiation, idly chatting with Jace Beleren without giving any outward sign that he's doing anything but speaking with Tezzeret, has managed to move in and conceal an entire army without either Tezzeret or Jace becoming aware of it, and then, when Bolas is done with his idle chatting, he overwhelms Jace's best mental defense without even trying. That Jace could hold him off like that for less than a second is described as a greater feat than Jace will ever understand.
    His body rigid, as though he'd long since succumbed to the blizzard's touch, Jace hurled the entire force of his will into a mental lunge. His mind screamed into the ice, and nobody heard. Like a closing fist, he snapped shut the grid of thought, trying to block Bolas before he — Oh, dear Heaven! Jace's mind quailed before the greatest power he had ever felt. The innermost depths of Alhammarret's psyche, the very core of the wizard's being, had been nothing, a gentle springtime gust to the roaring hurricane that was this single tendril of the dragon's mind.
  • Last of His Kind: Bolas is the last elder dragon known to exist in the entire multiverse. Most of the others were wiped out in a civil war long, long ago.
  • The Man Behind the Man: Enjoys using others as puppets.
  • Manipulative Bastard: Manipulates everyone he can all the time, and really, he's just a bastard all around.
  • Mind Rape: Standard attacks for him. It comes with the mastery over blue and black magic.
    • Even as a regular old pre-Planeswalker creature, if he hits you, you lose every card in your hand. That's basically the in-game equivalent.
  • Multiversal Conqueror: Nothing less than absolute dominion over all planes of existence is his end goal.
  • Names to Run Away from Really Fast: Supposedly he has so many titles he doesn't even care about them anymore, most notably The Tyrant of Worlds.
    • Jace Beleren comes up with a few, such as the Eldest Planeswalker and the Forever Serpent.
  • No Fourth Wall: Once took over a column on the official website.
  • Not Cheating Unless You Get Caught: He considers himself the only one who can get away with whatever he wants forever. Of course, he'll also point out that he does not play games.
  • Number of the Beast: Duels of the Planeswalkers 2012 states that he is 60 feet long, 60 feet wide, and weighs 60 tonnes.
  • Numerological Motif: His final ability does seven damage to a player, then makes that player sacrifice seven permanents and discard seven cards.
  • Olympus Mons: The original five Elder Dragons are the ancestors of all dragons, with Bolas himself as the far greatest among them. And you, as a Planeswalker, can summon him both as a creature and as a Planeswalker ally.
  • Our Dragons Are Different: Immortal, supremely powerful, masterfully manipulative wizards bent on total omnipotence.
  • Pragmatic Villainy: Bolas subscribes to this, and in his "On Winning" article, advises others to do the same.
    • The textbook example is his reason for being against cheating within the context of a game. If you win by cheating and don't get caught, you won. If you win without cheating, you won. There is no difference. However, if you get caught cheating, you lost and now you are likely denied any future chance to make up for the defeat.
  • Sealed Evil in a Can: He was trapped in the Meditation Realm for thousands of years before escaping in the Time Spiral block...
  • Slept Through the Apocalypse: ...But by that time Dominaria was a post-apocalyptic wasteland due to the Phyrexian invasion.
  • The Social Darwinist: He's extremely fond of the idea that the strong should dominate the weak. And in Bolas's mind (and reality most of the time), he's the strong and everyone else is the weak.
    Bolas: Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak.
  • Sorcerous Overlord: His vast array of magic ensures his dominion over his servants.
  • Time Abyss: The oldest Planeswalker in existence.
  • Xanatos Gambit: In the end, all schemes lead to victory for Bolas. You don't survive for millennia without being an expert manipulator.
  • Xanatos Speed Chess: His favorite game, made easy by having such a tremendous intellect.
  • Your Size May Vary: Exactly how big he is depends on the artist. Possibly him changing size depending on what's the easiest for him to fit in a location.

    Ob Nixilis 

Ob Nixilis
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
Introduced in Zendikar as a demon who lost his Planeswalker spark, Ob Nixilis was originally a human tyrant engaged with a neverending war with the people of his homeworld. He ultimately ended the war and brought "peace", as it were, by offering the blood of his last two loyal soldiers to summon a demon. The demon wiped out all life from his world except for Ob Nixilis. Despot with no one to rule over, his spark ignited, showing him infinite worlds to conquer. Unfortunately, conquering the multiverse isn't easy. A failure led him to seek out the power of the Chain Veil, which instead cursed him with the body of a demon. He sought out the boundless mana of Zendikar to cure him of his curse, but an unfortunate run-in with Nahiri left his Planeswalker spark sealed away. However, the hedron that was sealing his spark has been removed from his skull, and his spark has been recuperating. He is ready to take out his revenge on the world that trapped him for so many centuries.

  • Ambition Is Evil
  • Arch-Nemesis: He really, really hates Nahiri. Nissa's also not his favorite person for her resistance on Zendikar. They have a Duel Deck series dedicated to their battles now.
  • Arc Villain: Of Battle for Zendikar. Though Ulamog and his brood are far more dangerous threats, as of now the Eldrazi do not seem to be motivated by any desire save for the never-ending need to consume, while Ob Nixilis has been exploiting the chaos Ulamog has brought forth to finally reignite his spark.
  • Bald of Evil: At least when he was human.
  • Bad Boss: He is more than willing to sacrifice his own minions for his gain.
    You fill each bowl with blood, and you place one hand in each. From there, the chamber would do the rest. And I just happened to have two lives with me to fill the bowls.
  • The Bad Guy Wins: He has regained his wings, his spark, managed to unleash an additional Eldrazi Titan upon Zendikar, and defeated three out of four members of the future Gatewatch before Chandra appeared. Even when he was forced to flee, he remarked that they had wasted their time fighting him instead of the Eldrazi and so allowed Zendikar to suffer further. Not bad for someone whose chances to escape from his previous state of being looked less than bright.
  • Black Knight/Tin Tyrant: As a human, he donned the usual garb of a villainous conqueror in a medieval fantasy.
  • Briar Patching: He tricked the player character in Duels 2015 into taking the hedron from his forehead, thinking it was the source of his power. This removed Nahiri's power limiter, making him much stronger and causing him to grow wings.
  • Brought Down to Badass: Even after losing his spark, he's still a very powerful demon.
  • Curse Escape Clause: He believes that if Zendikar is destroyed, he'll regain his spark. This turns out to be unnecessary (he only had to usurp the power to save the plane, not destroy it personally), but he figures he might as well help it along a bit anyway.
  • Deadpan Snarker: After being captured by his opponent, Lord Raximar, he carried out a series of quick gambits that resulted in the two of them dueling to the death and every witness dying horribly. Ob then told Raximar's army that he challenged Raximar to an honorable duel of succession and won.
    "The Raximar troops, for some reason, doubted my version of events."
  • Deal with the Devil: How he defeated the opposing army that was coming for him — and also killed every other living thing on his home plane.
  • Evil Overlord
  • The Fatalist: What drove him to become an Omnicidal Maniac. By studying the history of his home plane, where civilisation was periodically brought to ruin by magical forces, he came to believe that societies are inherently doomed to destroy themselves.
  • Faux Affably Evil: He's remarkably civilized, witty, well-educated, and polite as he stabs you in the back. Even as a demon trapped on Zendikar, he went out of his way to speak to every Planeswalker who passed through the plane, making sure to let all of them know about powerful the hedron in his forehead was ...
  • Gambit Roulette: How he defeated Lord Raximar and tricked the player character in Duels 2015 into removing his hedron, along with some Crazy-Prepared and a hefty dose of bluffing. The man simply doesn't care if he lives, so his plans either end with him succeeding gloriously or dying horribly. So far, it's always been the former.
  • It's All About Me: After the destruction of his world, was he emotionally affected by the deaths of everyone he'd ever known? ...Well, he did think it was funny. It was once it struck him that he had nothing to rule anymore that he became vexed.
  • Karmic Transformation: His lust for power led him to the Chain Veil, which turned him into a demon — just like the ones he called on to destroy his home plane.
  • Kill 'em All: His modus operandi.
  • Magic Knight: He's equally adept with a greatsword and with spellcraft.
  • Opportunistic Bastard: If an opportunity presents itself that he can use to his own ends, he will take it.
  • Multiversal Conqueror: It took him several decades at least to annihilate all life on his home plane. The second fell much more quickly.
  • Omnicidal Maniac: Before losing his spark, he traveled the multiverse wiping out all life from each plane he visited. Now he's convinced the only way to get his spark back is to help the Eldrazi destroy Zendikar ...
  • Our Demons Are Different: He has born a human, but a bad encounter with the Chain Veil turned him into a winged demon.
  • Power Limiter: The hedron that Nahiri placed in his skull suppressed his spark, withered his wings and greatly diminished his powers.
    • Restraining Bolt: Nahiri bound him to Zendikar to prevent him from being able to continue on his planar killing spree.
  • Pragmatic Villain
  • Revenge: After being defeated by the Gatewatch, he promises to strike back at them in the future.
    "I will walk every plane, scour every pathetic world, until I find a way to bring fitting punishment down upon your misguided lives."
  • Spikes of Villainy: On his armor as a mortal, and on his carapace as a demon.
  • The Unfettered: He will betray any trust, commit any blasphemy, and pay any price for power.
  • To the Pain: But of course.
    "Oh, little elf. Would you like to hear something amusing? If you had simply let me finish my work, I would have regained my spark and left your world. I didn't choose you as an enemy, but now I feel obliged to be the enemy you deserve. Kozilek's distortion will allow you to experience the last hours of Zendikar drawn out over the space of a thousand years. Suffering as I did. Normally I don't care for these kinds of theatrics, but you've earned yourself an exception."
  • Vampiric Draining: A specialty magic of his, extinguishing the life of everything nearby and drawing the energy for himself to restore and/or bolster his strength. Doing this on a planar scale by siphoning the power of Zendikar itself through the hedron network used to trap Ulamog is how he finally reignites his spark.
  • Wicked Cultured: He's a student of history, religion, and anthropology, taught himself several languages, and trades witty banter with his opponents while dueling them.


"Let Phyrexia breed evil in the darkness; my holy light will reveal its taint."

  • Crystal Dragon Jesus: The faith formed around her was strongly inspired by Christianity, design-wise. Especially evident in earlier sets like Homelands.
  • Crystal Spires and Togas: Her Realm's aesthetic is this in a Fluffy Cloud Heaven.
  • Death Seeker: She became one after Feroz died. She eventually got her wish.
  • Floating Continent: Throughout her Realm.
  • Fluffy Cloud Heaven: Her Realm is the Magic multiverse's clearest example of this kind of dimension.
  • God Guise: Like some other Planeswalkers she inspired a religion among the mortals.
  • Have You Seen My God?: She hasn't been seen since Urza's first visit to her realm. The second time he shows up, Archangel Radiant is running things in her absence. She did it again to her worshippers on Ulgrotha, except this time she became suicidal and got herself killed.
  • Knight Templar: Displayed a rather zealous attitude much of the time.
  • Light 'em Up: Light was her favored element.
    "Follow the light. In its absence, follow her." (2012 Core Set version of Serra Angel)
  • Light Is Good: All in all, Serra was a great force of good.
  • The Mourning After: When her husband Feroz died in a freak lab accident, she lost all will to live.
  • Underboobs/Bare Your Midriff: Her signature look gave a very generous view of most of her torso, including her Action Girl abs.

    Sorin Markov 

Sorin Markov
"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."

Sorin Markov is a black-aligned vampire Planeswalker who specializes in Blood Magic, though some white has crept into his cards as of later events. He hails from Innistrad, and is an estranged Markov family member. He was one of the three Planeswalkers who created the seal to trap the Eldrazi in Zendikar. Presently, he is busy with two things: Dealing with the resurgence of Eldrazi in Zendikar, first by working (begrudgingly) with Zendikar native Nissa Revane to reseal the Eldrazi, and later when they break free, he seeks out Ugin in Tarkir; and finding out what's wrong with his home plane Innistrad, first due to the disappearance of of Avacyn, Innistrad's guardian angel (his creation), and latter due to the resurgence of dark forces despite her return. Read more about him here.

  • The Ageless: Innistradi vampires are not undead, merely ageless. This was initiated by Sorin's grandfather, Edgar, who wanted to live forever, and thus made a pact with the demon Shilgengar and created Innistrad's vampires.
  • And I Must Scream: For imprisoning Nahiri in the frighteningly void Helvault, she defeats him and encases him in stone, ensuring he lives (returning his "favor", as she terms it), but helplessly immobilized with a front-row seat to watching his plane tear itself apart.
  • Anti-Hero: He left conventional morality behind a very long time ago — but since he'd like to keep amusing himself in the multiverse, he'll do what it takes to preserve it.
  • Best Served Cold: He cultivates grudges like some people grow flowers. When he's not being dragged into helping fix something or other, it's part of how he spends his time.
  • Big Good: His schemes and powerful magics have been instrumental in maintaining the relative peace and harmony on two planes we've seen so far:
    • He worked together with two other Planeswalkers to trap the Eldrazi in Zendikar, and even returned there to reinforce the seal when he found out that it had weakened.
    • He set up a Balance Between Good and Evil in Innistrad at the cost of being forever hated by his vampire kin, including his own grandfather.
  • Blood Magic: But of course. His is both powerful and practiced.
  • Charm Person: A vampiric ability, beefed up with his magic to the point where he can enthrall several people effortlessly.
  • Cruel to Be Kind: Created Avacyn to prevent the vampires of Innistrad from eating themselves to death. Even though Avacyn gives humanity the strength to kill the vampires, it really is for their own good.
  • Dark Is Not Evil: He's scheming, paranoid, brutal, and eats people to survive, but he's essentially a Big Good and doesn't like artless, senseless destruction. This is summed up in a quote of his from Day of Judgment:
    "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart dark as mine."
  • Deadpan Snarker: Being functionally immortal will do that to you.
  • Deal with the Devil: His origin aside, he makes one with Olivia Voldaren: remove Avacyn, and her army is his to command against Nahiri. True to the trope's spirit, however, when he loses to Nahiri, Olivia decides their bargain is fulfilled and leaves him trapped.
  • Defector from Decadence: He despises the other vampires of Innistrad for their short-sighted wastefulness.
    "Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."
  • Despair Event Horizon: He loses hope to reseal the Eldrazi after discovering that Ugin has died. Sarkhan's altering of the timeline stops him from hitting this in the new present. A second time (or first, depending on how you look at it) when Emrakul arrives on Innistrad after he unmakes Avacyn; he gives up on defending the plane and dedicates all his efforts to getting revenge on Nahiri.
  • Disappointed In You: Among his final words to Nahiri are chastisement that she didn't kill him when last they met. He's specifically described as speaking teacher to student (and it makes a direct contrast with his congratulations to her when they sealed the Titan with Ugin's help, which carried a note of So Proud of You).
  • Freudian Trio: Between Nahiri (Id), himself (Superego), and Ugin (Ego).
  • Friendly Neighborhood Vampire: In comparison to others of his kind, at least, which is not saying a whole lot. He still doesn't regard humans as inherently precious in themselves and he's perfectly happy to drain people's blood to survive (or at least sees it as an inconvenient necessity rather than monstrous), but he regards defending his own plane as an obligation, and preserves the lives of billions sealing away the Eldrazi. He might eat a few individuals, sure, but he won't have anyone devouring entire planes. There is one being he might genuinely care about: Avacyn, his creation.
  • Good Is Not Nice: He might be one of the only Big Goods in this setting, but don't let that fool you. Sorin's cold, arrogant, and vengeful, and you do not want to piss him off. Or even mildly annoy him.
    Flavor text for Mortify: Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
  • The Hedonist: When he doesn't have any important matters to deal with, he usually just seeks pleasure and excitement. This is apparently a trait of Innistrad vampires.
  • Hell-Bent for Leather: Very spiffy leather coat he's got.
  • I Hate You Vampire Granddad: Possibly, as he was traumatized by being turned into a vampire by his granddad, not to mention that he has yet to be permitted to return to the Markov Manor. He later did come home, but after Nahiri thrashed it.
  • Kill the Ones You Love: Old as he is, there aren't many people he bothers to care about. He does care about Avacyn, but when she becomes corrupted from her purpose and then rebels against her creator, he has to put her down. He also won't be able to create a replacement for her because he made her before the Mending, and even then it used up a huge chunk of his near-godlike planeswalker power.
  • Magic Knight: That sword he has isn't just for show.
  • Mind Control: With or without necromancy. See also Charm Person.
  • Mook Maker: Some of his card incarnations can recruit vampires under his service.
  • Never My Fault: Don't suggest or imply or hint that the chaos engulfing Innistrad might have something to do with what he did. It's the result of other, foolish, younger mages overstepping their bounds. Absolutely, completely, entirely. And when it's not, he was just responding as they should have expected him to. Yes.
  • Nice Job Breaking It, Hero: He's made two major misjudgements with awful consequences. Just after he completed Avacyn and the Helvault, Nahiri came to ask him for help strengthening the seal on the Eldrazi. Rather than explain that he was weakened from building the defences for his own plane, he shrugged off her concerns, then responded to her hurt/rage by locking her in the Helvault. Then at the conclusion of Shadows over Innistrad, Sorin deals Avacyn a Mercy Kill. Turns out as mad as Avacyn was, she was the very last thing keeping the plane safe from the third Eldrazi titan, Emrakul.
  • Noble Demon: He has his nasty points, but he knows how to do good when needed. (Also literally true: he's a vampire aristocrat.)
  • Not So Stoic: Though he's indifferent towards Liliana, Sorin comes close to attacking her when she deduces that he "wronged [Nahiri]", and thus what's happening is partly his fault.
  • Only Sane Man: It certainly seems that way. Did none of the other vampires of Innistrad think about what they were doing? Not to mention Nissa ruining everything on Zendikar...
  • Our Vampires Are Different: Notably, Innistradi vampires aren't undead. They're the product of a curse placed on Sorin's grandfather millennia ago due to a Deal with the Devil.
  • Painful Transformation: Being turned into a vampire was so painful his spark ignited.
  • Parental Substitute: Views Nahiri as a daughter. And probably feels similarly to Avacyn. This makes it all the more painful for him when the former starts destroying his home and turns the latter into such a monster that Sorin has to kill her.
  • People Puppets: Can control other people by manipulating the blood in their bodies, bloodbender-style.
  • Protectorate: Innistrad is his plane, thank you. Nobody's eating it while he can stop them.
  • Putting the Band Back Together: What he's trying to do on Tarkir. His goal is to reseal the plane-devouring Eldrazi. He successfully wakes Ugin from his slumber in the hedrons, but Nahiri, whom he sealed in Helvault some time before, is wreaking havoc in Innistrad.
  • Really 700 Years Old: Sorin is the one of the oldest Planeswalkers in existence, with Nicol Bolas and Ugin being the only Planeswalkers known to be older than he.
  • Revenge Before Reason: He becomes so obsessed with teaching Nahiri a lesson that he forgets about helping his native plane.
  • Screw This, I'm Outta Here!: After Nissa screws up his plan to reseal the Eldrazi in Zendikar, he breaks his alliance with her and the elves, and leaves the realm to its doom.
  • The Snark Knight
  • Super Strength: Innistrad vampires have physical strength roughly double that of an equivalent human.
  • Tailor-Made Prison: Created the Helvault used to trap the demons of Innistrad. Apparently he picked up the basics from Nahiri while she was making the hedron network.
  • Teeth-Clenched Teamwork: He, Nahiri, and Ugin don't always see eye to eye, but all three are fully aware that only by working together do they stand a chance against the Eldrazi.
  • Tranquil Fury: Annoying Sorin isn't hard, but it's short-lived (because typically he'll just sigh and then kill you). Starting from Nahiri's visit to Markov Manor, however, he's getting less invested in protecting his plane and more in avenging it. But he's just as cold and brisk as ever while doing so.
  • White Sheep: He hates his kin for being murderous, over-indulgent vampires, while they in turn hate him for creating Avacyn.
  • Why Did It Have To Be Heights?

    Taysir of Rabiah 

Taysir of Rabiah
"How terrible to wander wishing only to escape oneself."

  • The Chosen One: On Rabiah, at least.
  • Cool Old Guy: Lived to the ripe old age of 95.
  • Fusion Dance: A Power Booster example. He originally had five alternate universe counterparts, one for each colour of mana, and became a Planeswalker when his Black self pulled this off with all the rest.
  • Get a Hold of Yourself, Man!: Attempts this on Urza after Urza betrays the Nine Titans and turns to Yawgmoth. In response, Urza kills Taysir in self-defense.
  • Heel–Face Revolving Door: Back and forth and back and forth... To begin with, his black self was the murderous henchman of an evil wizard. After fusing with the personality and memories of his first alternate-universe-self victim, he had a Heel–Face Turn and fused more peacefully with the others only to save them from said wizard. After centuries as an immortal, he slowly became a total Jerkass and then a violent villain. After dying and going through Anaba Minotaur purgatory, he came back as a good guy.
  • Minor Major Character: Canonically, he was briefly the most powerful Planeswalker in the multiverse until Urza ascended, due to having five sparks instead of one, and even then he was quite powerful. Most of his time in the limelight is in the time before the Weatherlight saga, where Urza doesn't figure into things much at all, and afterwards he barely even gets mentioned. He comes back for the Invasion block, only to get killed.
  • Papa Wolf: His aforementioned attacking of Urza was also in part caused by the fact that Urza's recruitment of Tevesh Szat led to his adoptive daughter being killed.
  • The Red Mage: One of the few Planeswalkers to master all five colours, due to the circumstances of his ascension.


"We define the boundaries of reality; they don't define us."

A blue-aligned Planeswalker from Zhalfir specializing in time magic and phasing. The events of Time Spiral caused him to lose his Planeswalker spark, making him mortal again. Read more about him here.

  • Bald Black Leader Guy: Dark-skinned and lacking hair, his role as a great leader later in life propelled him into this trope.
  • Court Mage: To the court of Zhalfir, specifically.
  • Complexity Addiction: Being a blue mage, he just unconsciously gravitates towards manipulative and calculated acts, which instill no mean amount of exasperation in his companions during the time rift crisis.
  • Delinquents: He apparently was one at the Academy, but he's since grown out of it.
  • Depower: He gave up his Planeswalker spark and became a mortal (but still very powerful) wizard in Time Spiral so that he could close the time rift over Shiv.
  • Fish Out of Temporal Water: Happened to him not once, not twice, but three times! When he was a student at the Tolarian Academy he was trapped in a slow-time bubble, aging only minutes for the hundreds of years that passed outside. Later he accidentally phased the island with his workshop into an alternate timestream, returning an unspecified amount of time later to discover Jamuraa had broken down into warfare in his absence. The third time he purposefully phased out all of Zhalfir and Shiv to protect them from the Phyrexian invasion, and when he returned found Dominaria was a wasteland.
  • Former Teen Rebel: When we first meet Teferi in Mirage block, he's a mature Planeswalker and master of temporal magic. Then we see him Urza's Saga as a young student and discover that he was Bratty Half-Pint.
  • Heroic B.S.O.D.: He gets two during the time rift crisis: first, when he loses his spark closing the Shivan rift, and second when Jeska unwittingly consigns Zhalfir to oblivion.
  • Heroic Neutral: He's definitely heroic, but more concerned with protecting his homeland than with the rest of Dominaria.
    • Opt Out: He chooses to remove himself and Zhalfir from the timestream completely rather than face the disaster he knew was about to occur.
    • Neutral No Longer: During the events of Time Spiral he realizes how short-sighted his perspective had been and devotes himself to saving Dominaria, even going so far as to sacrifice his spark to do it.
  • The Lancer: To Urza, kind of.
  • Large Ham: As a Planeswalker, his playfulness manifests in making everything he says and does unnecessarily impressive.
  • Late to the Tragedy: He phases out his homeland for several centuries, and returns long after Dominaria has been devastated by the Phyrexian invasion.
  • Mass Teleportation: His specialty. He's so good at it, in fact, that he's able to teleport entire continents!
  • The Nicknamer: As a student, he used to call Karn "Artie Shovelhead". Karn was not amused.
  • Reasonable Authority Figure
  • Slept Through the Apocalypse: Well, he was in temporal stasis through the apocalypse, anyway.
  • Time Master: And one powerful enough to warp two countries into an alternate timeline, no less.
  • Trickster Archetype: Phasing in many ways resembles this.
  • Tyke Bomb: Since he was noticed to have great magical potential as a child, he was trained to fight back against the Phyrexians at Urza's Tolarian Academy.
  • Year Outside, Hour Inside: The effect of the slow-time bubble he was trapped in after the accident at the Tolarian Academy.

    Tevesh Szat 

Tevesh Szat
You pray to Freyalise, but she cannot hear your pleas. It is Tevesh Szat who will claim your soul.


Ugin, the Spirit Dragon
"The Multiverse is boundless, but its contents are finite. To believe otherwise is to believe that nothing matters at all. And when you are as old as I am, you will understand that nihilism is an indulgence you cannot afford."

Ugin is ancient, perhaps even older than Nicol Bolas himself, and extremely powerful. His long life and power have caused him to gain an interesting view on the multiverse, transcending the five colors of magic completely to become a colorless Planeswalker. He helped Nahiri and Sorin trap the Eldrazi on Zendikar, then vanished for thousands of years.

And now the Eldrazi are back.

Read more about him here.

  • The Arch Mage: Often considered to be an extremely powerful and knowledgeable Planeswalker. During his fight against Nicol Bolas, Ugin was able to gain the advantage, and just may have won were it not for Yasova's trap.
  • Arch-Nemesis: Nicol Bolas. Both ancient, extremely powerful Elder Dragons.
    • Also the Eldrazi. Both are colorless, godlike beings. Ugin started out with colour and grew to transcend it, whereas the Eldrazi appear never to have had it at all.
  • Back from the Dead: What Sarkhan is attempting to do to him. With guidance from the few remnants of Ugin himself, he succeeds.
  • Balance Between Good and Evil: His ultimate goal with the Eldrazi is that he wants to keep them sealed away but alive, because he fears what might happen to the multiverse if they should perish.
  • Berserk Button: Sarkhan explains that he was Bolas's pawn for a time, which immediately causes Ugin to put him in a magical vicegrip.
  • Big Good: Polar opposite of Nicol Bolas. He tries to help the multiverse, such as fighting the Eldrazi Titans with Sorin Markov and Nahiri.
  • Dead All Along: Why he doesn't show up on Zendikar to help Sorin reseal the Eldrazi, in the original timeline.
  • Dragon Popsicle: Sarkhan has sealed him away in "cocoon" of hedrons in the new timeline, basically putting him in suspended animation to save his life.
  • Early-Bird Cameo: Made a brief appearance at the end of "How Many Eyes?", back in 2007. It would take eight years for him to get his own card.
  • Faux Flame: He breathes invisible fire called ghostflame.
  • Fisher King: The well-being of Tarkir somehow seems to be inextricably tied to his.
  • Foil: Again, to Bolas. Even the abilities on their cards are near opposite of each other.
  • Freudian Trio: Between Nahiri (Id), Sorin (Superego), and himself (Ego).
  • Guardian of the Multiverse: Unlike Nicol Bolas, who has spent millennia building his power to take over the multiverse, Ugin has been attempting to safeguard the Balance Between Good and Evil. He even went out of his way to seal the Eldrazi instead of killing them outright, because they were still an important part of the Multiverse.
  • Hero on Hiatus: Didn't show up to help Sorin seal the Eldrazi again, because Nicol Bolas killed him. After Sarkhan changed the timeline, his hiatus was due to a 1000-year long power-nap to recuperate from the beatdown Bolas handed him.
  • Hoist by His Own Petard: During his fight with Bolas, he summoned Tarkir's dragons to fight for him. He didn't expect that Yasova, who was working for Bolas, had prepared a mind control spell to hijack those dragons to attack him instead, spelling his demise.
  • Last of His Kind: His death caused the dragonstorms on Tarkir to cease, ending the dragons forever. Well, at least until Sarkhan Vol journeyed to his tomb...
  • Living Memory/Only Mostly Dead/Soul Fragment: What he seems to have become after being killed by Nicol Bolas.
  • Non-Elemental: The second colorless Planeswalker to be printed, after Karn.
  • Numerological Motif: His ultimate ability lets you draw seven cards, gain seven life and put seven permanents onto the battlefield.
  • The Power of Creation/Reality Warper: His speciality is the transmutation of matter into energy and vice-versa. The applications of this ability are powerful.
  • Time Abyss: Much like Nicol Bolas, his age has given him a unique perspective on things, most notably allowing him to transcend color completely.
  • What the Hell, Hero?: When he arrives after the Gatewatch has destroyed the Eldrazi Titans, he is initially furious. While Jace can explain the situation to him, he refuses to cooperate afterwards with the Gatewatch, and remarks that the other two of the three will not be as forgiving for their recklessness as he is.


"You can build a perfect machine out of imperfect parts."

One of the oldest and most powerful Planeswalkers in the multiverse, the artificer Urza was first seen as a mortal in the Antiquities expansion, where he fought a bitter war against his fellow artificer and brother, Mishra. The disastrous war eventually led to the destruction of most of the continent, Mishra's death, Urza's ascension (after detonating the Golgothian Sylex, annihilating most of a continent and starting a millennia-long ice age), and the release of the lock that was keeping Phyrexia sealed away from Dominaria.

Urza, recognizing the threat of Phyrexia and blaming them for the corruption and death of his brother, began a crusade to purge them from the multiverse. His campaign spanned millennia, eventually culminating in the Weatherlight saga and the Dominarian Apocalypse.

He eventually died, victorious at last, at the end of Apocalypse.

  • Anti-Hero: He causes multiple cataclysmic magical disasters that completely destroy major landmasses, creates a eugenics program to breed super-soldiers, and is an overall Manipulative Bastard who gets regular What the Hell, Hero? moments. If Yawgmoth hadn't been set as the villain from the beginning, Urza would have made a fine Villain Protagonist. He did spend most of his planebound life waging war against his own brother, which would mess anyone up.
  • Arch-Nemesis: First Mishra, and then Yawgmoth.
  • Badass Grandpa
  • Big Good: In the sense of leading the good guys, at least. Urza was not a nice man.
  • Blind Seer: Used as a disguise.
  • Byronic Hero
  • Cain and Abel: The conflict with his brother Mishra got a little out of hand.
  • The Chessmaster: Combine this with his Good Is Not Nice traits seen below, most of his gambits are only "good" because they're being used to fight Phyrexia.
  • Face–Heel Turn: Zig-Zagged. He betrays his fellow Planeswalkers and gives in to Yawgmoth once he has reached Phyrexia, but when he loses his head he snaps out of it.
  • Gadgeteer Genius
  • Glass Eye: He has a red powerstone for one eye, and a green one for the other. Both are extremely powerful artifacts called the Mightstone and Weakstone, respectively, and are actually two halves of an even more powerful artifact.
  • Go Mad from the Revelation: Learning what Phyrexia did to his brother earned them his eternal hatred and had an extremely negative effect on his mental state.
  • Good Is Not Nice: Gets worse as he gets older. It reaches its peak when he doesn't tell his longtime partner and friend Barrin that his daughter is dying of Phyrexian plague. It's after that point, when Barrin kills himself, that Urza starts to really pick up the pace.
  • He Who Fights Monsters:
  • Hoist by His Own Petard: Gerrard, the warrior he has bred to fight Yawgmoth, beheads him in the Phyrexian Arena. Somewhat of an aversion, though, because it was Gerrard beheading him that snapped him out of Yawgmoth's influence.
  • Insufferable Genius: Very smart, and also a dick about it. His belief that he always knows what ought to be done is one of his biggest flaws. What makes it worse is that he's almost always right.
  • Losing Your Head: His Planeswalker powers mean that he can be beheaded and survive. His disembodied head can later be spotted relaxing in a hot tub in the non-canonical Unhinged expansion.
  • Luke Nounverber: He's occasionally referred to as "Urza Planeswalker." This crosses over with Species Surname when you take into consideration that before the Mending, "Planeswalker" was less of a job description and more of an actual race.
  • Mad Scientist
  • Manipulative Bastard: In the slightly good kind of way.
  • Nice Hat: Urza's pope hat.
  • Nice Job Breaking It, Hero: A poster boy.
  • Not So Different: From Yawgmoth, after all.
  • Numerological Motif: Major artifacts associated with Urza tend to cost exactly seven mana. He also has a set of lands (Urza's Tower, Power Plant, and Mine) that when together on the battlefield will produce exactly seven mana by tapping the three. This is, of course, not a coincidence.
  • Person of Mass Destruction: Gerrard uses his severed head as a weapon. He can't regenerate his body because Gerrard used a soul-killing weapon to behead him, but he can still talk and use his rather powerful eye-lasers.
  • Set Bonus: Possibly the first example in a trading card game, the three Urza lands. Separately, they each give one mana. Together, they give seven mana. Add on an Urza's Factory and, for seven mana, you can put tokens into play. Add on his brother's factory and you can make those tokens bigger.
  • The Social Darwinist
  • The Unfettered: Nothing will stop him from triumphing over Phyrexia - certainly not the welfare of Dominaria.
  • Took a Level in Kindness: Downplayed. His mental stability improved over the years, and he is, in the very end, a force for good. He's still a dick.
  • Ungrateful Bastard: Multiple times, but most notably when he collapses Serra's realm to power his ship. The plane was already crumbling, and he wasn't happy to do so, but man... Keep in mind, Serra had recently healed him and saved him from a lingering, ugly death.
  • We Can Rule Together: When Yawgmoth asks his greatest desire, Urza answers that it is to sit beside Yawgmoth and benefit from his knowledge and power.
  • Well-Intentioned Extremist: He may be a dick to everyone, including his allies, but at least his efforts go towards stopping Yawgmoth. That is, until he reaches Phyrexia.
  • What the Hell, Hero?: Urza gets called out at least Once an Episode.
  • With Great Power Comes Great Insanity

During the events of the "Time Spiral" block, Dominaria was on the verge of reality tearing apart and the plane being unmade (and since Dominaria is the hub of the Magic universe, all other planes would fall soon after), mostly due to the various apocalypses the plane has been subjected to throughout the eons. The storyline ended with the rifts healed, but at a price; many of the old-style Planeswalkers gave up their Sparks, or in some cases, their lives, to fix the problem. The nature of the Spark itself had changed as well. The odds of being born with (and igniting) The Spark were about the same, but new-style Planeswalkers aren't nearly as powerful; they're mortal, and can't planeswalk as easily as their predecessors (it usually involves a ritual of some sort). They can't create their own worlds anymore, either. They are, however, "weak" enough to be printed on Magic cards without destroying game balance, and with the exception of the Lorwyn blocknote , are exclusively in the Mythic Rare rarity slot.

  • Please note this section is for Planeswalkers whose spark ignited after the mending took place, not just those who were introduced afterward. Despite their first appearance being years after the event in question, Planeswalkers like Nahiri and Ugin belong in the pre-mending category.

    Ajani Goldmane 

Ajani Goldmane
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested."

Ajani Goldmane is a white-aligned Planeswalker. He first appeared in the storyline as a protagonist in the Shards of Alara block, where his quest to avenge the murder of his brother led him to discover the nefarious machinations of Nicol Bolas. He later meets up with Elspeth Tirel on Theros. His specialty is Soul Power: invoking and strengthening the spirits of others. Read more about him here.

    Jace Beleren 

Jace Beleren
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."

Jace Beleren is a blue-aligned Planeswalker hailing from the plane of Vryn who specializes in mental magic: telepathy, illusion, that sort of thing. Jace is a founding member of the Gatewatch, and is the lead character in the stories of the sets Return to Ravnica and Shadows Over Innistrad. Jace also plays a role as a central chracter in the novel Agents of Artifice, and the story of Battle for Zendikar. Read more about him here.

  • Abstract Apotheosis: He becomes the new "living guildpact" at the end of the Return to Ravnica cycle. While the title sounds impressive, the job mostly involves acting as a mediator for various disputes, many of which are petty squabbles among the various denizens of Ravnica.
  • The Ace: A subversion. Jace is the face of the game, is the central character in a disproportionate number of stories in the universe, and many of his actual cards are blatantly overpowered (Jace, the Mind Scupltor and Jace, Vryn's Prodigy come to mind). However, within the fiction he's often depicted as relatively weak and oftentimes bumbling.
  • Amnesiac Hero: He has little to no memory of his life on Vryn prior to the ignition of his spark. Jace's memories were lost as part of a telepathic battle with a powerful Sphinx; while Jace was able to defeat the Sphinx, the result of the battle was that Jace's spark ignited and he lost all of his prior memories. Jace's earliest lucid memories involve Ravnica, the first world he ever planeswalked to, and thus he considers it the closest thing he has to a home.
  • Anime Hair: Seen in Jace's Ingenuity, as well as in the art for Jace, Memory Adept. Ironically, minimized in the intentionally anime-inspired Japanese Duel Decks version, which has his hood up.
  • Anti-Magic: Yawn
  • Audience Surrogate: Jace was designed to be a stand-in for what R&D considered the archetypal Magic player: an 18-to-30-year-old male, socially withdrawn but creative and intelligent. Even his color, blue, is polled as the most popular among that demographic.
  • Battle of Wits: Jace's favorite strategy.
  • Benevolent Mage Ruler: Becomes one on Ravnica as the Living Guildpact, arbiter of the many disputes between the guilds.
  • Blue Oni: To Chandra's Red Oni.
  • Byronic Hero: He has some of the typical traits initially, but has been growing out of them in his later appearances.
  • Charm Person
  • Cowardly Lion: A bit, especially when he stands up against Tezzeret because of his repeated abuse and lust for power. This eventually leads Jace to wipe Tezzeret's mind.
  • Did We Just Have Tea with Cthulhu?: Almost literally. While Jace is going mad from Emrakul's influence, he awakens in a tower in his mind, where he eventually meets Emrakul, in her angel form, Emeria, where the two... proceed to sit down, play a game of chess (Emrakul loses) and Jace futilely grasping for answers from Emrakul, who seems to be more interested in the act of communicating with Jace then to actually discuss anything Jace could understand. Jace even thought of the meeting as "Invite Emrakul for a cup of tea."
  • Did You Just Flip Off Cthulhu?: His reaction to Niv-Mizzet literally coming up to his face and announcing that he would like to declare war on Selesnya? A stoic no. While Niv is forced to comply and flies away shortly after, it's highly suggested he was merely testing Jace's ability with the declaration, since he set off the whole maze run in order to avoid full scale war.
  • Enemy Mine: When he's not fighting Chandra, he's teaming up with her.
    • He also needed to team up with Ral Zarek sometime after becoming the Living Guildpact in order to prevent the knowledge of Planeswalkers and the multiverse to reach Niv-Mizzet and the rest of the Izzet League, which would likely have grave consequences to Ravnica.
  • Facial Markings: It's unclear what purpose they serve.
  • Fake Memories: He doles out either this, or Mind Rape or flat-out Laser-Guided Amnesia quite regularly in his earlier appearances, but lately seems to be doing only temporary mental manipulation.
  • Guile Hero: He's not physically strong, and his magic isn't suited for straight-up power duels. Instead he relies on illusions, mental manipulation, fast-talking and perfectly ordinary trickery to stay ahead.
  • Heroic Vow:
    Oath of Jace: "For the sake of the Multiverse, I will keep watch."
  • Horrifying the Horror: Liliana Vess, centuries old necromancer is actually scared of him in Liliana´s Indignation. He tried to crack her mind as a jam jar as she described it just a while before. And he was very obviously losing his mind.
  • In the Hood: About half of his artwork depicts him this way. Prior to cards showing Jace with his hood down, there was a lot of speculation as to what the character actually looked like under the hood.
  • Laser-Guided Amnesia: Has this as one of his powers.
  • Levitating Lotus Position: Easy Pose while being ingenious, as befits the exercise of psychic powers.
  • Living MacGuffin: After the events of the Return to Ravnica block, the maze is fully solved and Jace becomes the living embodiment of the Guildpact, the entity which forbids the guilds from instigating open war with one another.
  • Master of Illusion
  • Mayfly-December Romance: With Liliana Vess, for whom he still has feelings (against his better judgement), though it has recently been portrayed in a realistically negative manner.
  • Memory Gambit: Pulls one during Return to Ravnica, ultimately resulting in Jace ascending to become the Living Guildpact.
    • Also does this in his Origins story to the Sphinx Alhammarret, which allows Jace to kill him and planeswalk away.
  • Mind Manipulation
  • Mind Rape: Several of his cards have had some form of this, but it shines the brightest on Jace, the Mind Sculptor's fourth ability. He also subjects Tezzeret to this in Agents of Artifice.
  • Must Have Caffeine:
  • Nice Job Breaking It, Hero: Often (he's too curious for his own good), but his bumbling in Zendikar with Chandra and Sarkhan stands out. It took him a bit too long to realise Bolas had a claw in it.
  • No Sell: Biggest example is his fight with Chandra.
  • Note to Self: Left one reminding himself that Alhammarret was erasing his memory of being a Planeswalker.
  • Protectorate: Toward Ravnica.
  • Reasonable Authority Figure: As the Living Guildpact.
  • Reluctant Ruler: He didn't ask to become the most powerful man on Ravnica, and isn't terribly comfortable in the role.
  • The Smart Guy
  • Psychic Link:
    • In order to plot out a way to defeat the Eldrazi in the Battle for Zendikar story, Jace engages in one with Nissa Revane.
    • At her request, his mind connects with Tamiyo during Shadows Over Innistrad for them to understand each other better.
    • Decisively not at Her request, he used such a link to ask Emrakul, a mind-wrecking, reality-warping Eldritch Abomination what does She call Herself.
  • Platonic Life Partners: With an elf named Emmara Tandris.
  • Sympathy for the Devil: Towards Baltrice.
  • Telepathy
  • What the Hell, Hero?: Ugin chastizes Jace for his actions after the defeat of the Eldrazi Titans on Zendikar, but its left unstated whether Jace actually did something wrong.
  • With Great Power Comes Great Responsibility: From everything we've seen, Jace is taking his duties as the Living Guildpact very seriously.
  • Wolverine Publicity: Has become more front-and-center since Magic: Origins came out (see Audience Surrogate above). Indeed, the new typeface Wizards of the Coast uses for card text is called Beleren font.
  • Would Hit a Girl: In The Secretist, he beats the crap out of a Rakdos bloodwitch in her own bar, though with a name like "bloodwitch" one can guess why a more diplomatic approach wasn't in the offing. In the fiction for the Jace vs. Vraska Duel Deck, Jace is is forced to fight for his life against Vraska, a gorgon serial killer.
  • Unhappy Medium: Before he learned to control it, Jace's innate mind magic made his life pretty miserable.
  • Unwitting Pawn: During his apprenticeship with Alhammarret, the sphinx used him to gather war intel and then sell it to continue fueling the war. Again as part of Nicol Bolas's plan to release the Eldrazi on Zendikar.

[[folder:Garruk Wildspeaker]]

Garruk Wildspeaker
"The predator knows the true way of the world. Life is conflict. Only the strong survive."

Garruk Wildspeaker is a Beast Master Planeswalker who wields green magic. He's a powerful hunter who lives in harmony with nature and aspires to be a true predator. His skirmish with Liliana on Innistrad left him defeated and cursed by the Chain Veil, which corrupted him with black magic. Now he seeks to hunt the ultimate game of the multiverse—Planeswalkers. Read more about him here.

  • An Axe to Grind
  • Axe Crazy: Literally. While cursed, he puts that axe to good use.
  • Barbarian Hero
  • Battle Trophy: He took Lord Raklan's helmet as his own after avenging his father. He also takes Vronos' mask as one after killing him.
  • The Beast Master
  • The Big Guy: He's at least a full head taller than the other human Planeswalkers. Duels of the Planeswalkers puts his height at 8 feet.
  • Challenge Seeker: He searches the multiverse for the biggest, baddest monsters to fight in order to prove himself. After being cursed by Liliana and the Chain Veil, his new prey is Planeswalkers.
  • Child Soldiers: Defied. His father sent him into the wilderness so that he wouldn't be one...
  • Cool Helmet: A trophy of the feudal lord that drove him from his father and later killed him.
  • The Corruption: Suffers from one after being defeated by the Veil-enhanced Liliana.
  • Dark Is Evil: After being infected by the veil's curse. He was already a cuckoo social darwinist Planeswalker hunter, but the veil made him an angry cuckoo Planeswalker hunter. Though at least without the social darwinism, since he doesn't care anymore.
  • Defeat Means Friendship: After defeating the wild beasts he fights he forms bonds with them so he can summon them in battle later, making him a Fluffy Tamer.
  • The Determinator: During his time on Innistrad. Despite suffering under the curse's effects, he continues to follow Liliana's tracks.
  • Egomaniac Hunter: As Garruk, Apex Predator.
  • Enemy Within: The curse slowly consuming him from the inside.
  • Evil Makeover: He color scheme becomes more muted as the curse takes hold, until by Magic 2015 he's nothing but black, grey, and purple. Also, spikes.
  • Face–Heel Turn: By Magic 2015, he's succumbed to Liliana's curse and has become overtly malevolent, hunting down other Planeswalkers for sport.
    • Even after being freed of the curse's influence, he refuses Jace's help and readily admits that he's stopped being disturbed by killing — in fact, he's coming to like it. He weakly defends himself by saying that so long as others aren't sent after him, no one else has to die. The story ends with him killing a retreating Planeswalker, even though he acknowledges that it wasn't necessary, using the same weak defense as before.
  • Final Boss: Of Duels of the Planeswalkers 2015. And you have to beat him twice in a row; the second being a One-Winged Angel form.
  • Fluffy Tamer
  • Forced into Evil: Liliana's curse slowly warps his mind, leading him to do things he otherwise never would have done.
    • Seems to have embraced it after the curse is suppressed.
  • Fully-Embraced Fiend: He's given into the curse, and seems to have abandoned his quest to hunt down Liliana.
  • Genocide Backfire: In Garruk's backstory, the feudal lord who ruled his town tried to recruit Child Soldiers to fight his war. The young Garruk escaped into the forest, where he trained himself as a Beast Master. Years later, when he grew strong enough, he returned and killed the tyrant from his childhood.
  • He Who Fights Monsters: He started out hunting Liliana to make her remove the curse on him, but eventually started hunting other Planeswalkers for sport.
  • Hell-Bent for Leather: As Garruk Relentless.
  • Hero Killer: As Garruk, Apex Predator.
  • Heroic Willpower: The only thing keeping him from succumbing to Liliana's curse. Eventually he gives in.
  • Humans Are the Real Monsters: Several of his quotes reveal he has a very low opinion of humanity and civilization in general.
  • Hunter of His Own Kind: Garruk is now killing other Planeswalkers for sport.
  • Hunting the Most Dangerous Game: In the original blurbs that were released when the original post-mending walkers were being spoiled, Garruk was said to enjoy the thrill of hunting fellow Planeswalkers. He was putting this to practice with Liliana, but after his corruption by the Veil he's hunting down any walker he can find.
  • Hypocrite: One of Garruk's chief problems with civilized society is how much they lie to one another and how rarely they face consequences. He is not above lying himself in any way, though considering he's Not Good with People, he probably considers it justified.
  • Implacable Man: He will find Liliana. And if you're his prey, he will find you.
  • Insult Backfire: In one comic, he recalls that people call him a monster. He comes to the conclusion, "They're wrong. I am a thousand of them."
  • Large and in Charge
  • Make My Monster Grow: He does this to his summons when they're not dangerous enough.
  • Might Makes Right: So he believes; that's how it is in nature.
  • Mike Nelson, Destroyer of Worlds: The long-dead Onakke of Shandalar intend to goad Garruk into wiping Shandalar clean in his rampage, so they can return to life to dominate the plane.
  • Mook Maker: All three of his printed cards make tokens in varying levels of effectiveness.
  • More Than Mind Control: This seems to be the method of the veil's curse. It heightened Garruk's worst traits, playing on his innate violent nature.
  • Nature Hero: ...In the first portrayals. In Magic 2013, the curse of the Veil's worn him down to pure violent intent.
  • Noble Savage: One of his core beliefs. Later on he becomes... not so noble.
  • Not Good with People: If you can't fight it or scare it, he's at a bit of a loss.
  • One-Winged Angel: When you beat him on Zendikar, he taps into the power granted to him thanks to the veil's curse, causing him to grow larger, and grow Spikes of Villainy all over him. In-game, his second deck is all kinds of overpowered; a common play for him, through use of ramping and full clips of Gates and Dual Lands, is to put a Spiritmonger on the board by turn three.
  • Papa Wolf: His father is implied to be this. Garruk himself also counts, as he doesn't take too kindly to people harming his animal buddies.
  • Power Degeneration: The curse. He can tap into its power, but every time he does it gets stronger and he gets weaker.
  • Raised by Wolves: Semi. As a child, he was drafted into the military, so his father hid him in the woods. Using his Beast Master powers, he was then adopted into a family of Baloths, which are giant green horned monsters the size of monster trucks.
  • Resist the Beast: What he does throughout Innistrad. Eventually, he stops fighting.
  • Restraining Bolt: As a result of the Veil's curse.
  • Roaring Rampage of Revenge: Garruk is coming for Liliana. He also spent several years working to avenge his father's death by killing Lord Raklan.
  • Scarily Competent Tracker: He somehow managed to track Liliana through the Blind Eternities. How is that even possible?
  • Serial Killer: As Garruk, Apex Predator.
  • Slowly Slipping Into Evil: As a result of Liliana's curse affecting his mind, heightening his worst qualities.
  • The Social Darwinist: His Magic 2013 portrayal.
  • Spikes of Villainy: He seems to have sprouted a few lately...
  • The Stoic
  • Summon Magic: He specializes in going to dangerous locales, finding the biggest meanest animals he can, beating the crap out of them, then bonding with them, allowing him to summon them at will.
  • Superpowered Evil Side: As seen in Innistrad, he seems to be giving in to it more often.
  • Tainted Veins: As "Garruk, the Veil-Cursed".
  • This Is Your Brain on Evil
  • Took a Level in Jerkass: He started out as Not Good with People, but during Magic 2013, he became a Social Darwinist due to the curse.
  • Walking Shirtless Scene: Most of the time.
  • Walking Wasteland: In the opening of Duels of the Planeswalkers 2015; a tree's fruits are seen engulfed with blight before rotting and falling off...and the remaining trees shrivel up and flake away as well.
  • With Great Power Comes Great Insanity
  • Wolverine Claws
  • You Killed My Father: His father was arrested and executed for defying the local feudal lord, whom Garruk confronted for Revenge later in life.

    Elspeth Tirel 

Elspeth Tirel
"Finally, I understand. Home isn't where you rest. It's what you fight for."

Elspeth Tirel is a Planeswalker who wields White Magic. Born on a plane dominated by Phyrexia, she escaped after her spark ignited and roamed the worlds looking for a home. When she found Bant, she believed she'd found her true home; after Alara's Conflux, however, she felt that she no longer belonged, and left to roam the multiverse once more. As of the Godsend novel, Elspeth has apparently been Killed Off for Real. Read more about her here.

  • Action Girl: A very capable (and literal) Magic Knight.
  • Bargain with Heaven: On Theros, with Heliod. Didn't work out that well for her.
  • Beneath the Mask: In two senses. When on Bant, she pretended to be a normal soldier, hiding both her nature as a Planeswalker and her magical skills. She also pretended to be perfectly fine even though her childhood was severely traumatic.
  • Blade on a Stick: As the Sun's Champion during the events of Theros, Heliod transforms her Sword into a spear named Godsend.
  • Blinded by the Light: As seen on Soul Parry, where Elspeth turns aside the attacks of two Nim zombies with a flash of bright white light.
  • Bling of War: That's some pretty impressive armor.
  • Broken Bird: Having your home destroyed and being raised in a concentration camp would do that.
  • Changed My Mind, Kid: In the Scarred comic. She has a Heroic B.S.O.D. after a particularly horrifying encounter with some Phyrexians; after a pep talk with a Vulshok shaman who admonishes her for her cowardice, she returns to rescue Venser and Koth from one of Jin-Gitaxias's experiments.
  • The Chosen One: She was chosen to be Heliod's champion on Theros.
  • Cool Sword: Her usual Weapon of Choice. It was later transformed into the Godsend, a very cool sword indeed... despite actually being a polearm.
  • Cosmic Plaything: The multiverse just seems to have it in for her in general. First her Dark and Troubled Past, then watching Bant be invaded by Grixis, then everything to do with New Phyrexia. Then she goes to Theros, things seem to be looking up, but then Xenagos manages to scapegoat her for his ascension while making her kill Daxos, and even when she finally defeats Xenagos, Heliod kills her out of pure spite. And on top of that, even though she attempts to sacrifice herself for Daxos, he is brought back as a Returned living out a Fate Worse Than Death.
  • Cowardly Lion: "I may seem powerful. I may seem resolved. But I am governed by fear. Fear that my soul will be torn open, and all that is good within me will bleed away. Fear that even the angels won't be enough to protect us."
  • The Cynic/The Fatalist/The Idealist: Simultaneously manages to be all three at the same time.
    • She thinks her version of paradise, Bant, will fall to the undead of Grixis, even as the fight isn't yet lost and Ajani tries to convince her to help him.
  • Dark and Troubled Past: She was raised in a Phyrexian death camp. She was only thirteen when her spark ignited and she escaped.
  • Death by Irony: She is killed by the weapon she used as the Sun's Champion, wielded by the sun god himself.
  • Despair Event Horizon: Elspeth falls dangerously close to it in Part II of Scarred.
  • Desperately Looking for a Purpose in Life: She's basically a person of faith, and badly needs something to believe in. At first she had Bant, but it was destroyed. Then she briefly had the Mirran Resistance, but it was also destroyed. Then she became Heliod's champion. The poor girl just can't win.
  • Face Your Fears: She has a temporary Heroic B.S.O.D. on Mirrodin when she comes face-to-face with the Phyrexians, but manages to overcome it through this trope.
  • A Father to Her Men: She is very dedicated to soldiers under her command and takes their well-being very seriously.
  • The Fettered: Time and again, it's her responsibility towards others that pulls her back from the edge of despair and gives her the power to keep going.
  • Fighting for a Homeland: After her spark ignited, she spent several years looking for a place she could be at peace. Eventually she found Bant, only to have it snatched away from her.
  • The Hero Dies: Heliod impales her with her own weapon.
  • Heroic Sacrifice: She attempts to sacrifice herself to resurrect Daxos, but it is ultimately a...
    • Senseless Sacrifice: Heliod would have killed her regardless, and Erebos cheats her by reviving Daxos as a Returned.
  • Hoist by His Own Petard: Heliod kills her with the Godsend, the same spear she used to defeat Polukranos and Xenagos.
  • Heartbroken Badass: In a sense. She was deeply devoted to her adopted homeland of Bant, and when it broke a part of her did too.
  • Heroes Prefer Swords
  • Heroic Self-Deprecation: She has very low self-esteem at the best of times.
  • Honor Before Reason: At first, she refuses to use her magic to defend Bant from the zombie invaders of Grixis, fighting hand-to-hand instead.
  • Hope Spot: On Theros, she finds a friend in Daxos, becomes a hero, slays the divine hydra, Polukranos, and breaks the siege of Akros. She even starts to think that maybe Theros can be her home. Then Xenagos manipulates her into killing Daxos, makes her a scapegoat for his ascension, and even when she finally slays him, Heliod kills her out of petty jealousy.
  • Hurting Hero
  • I Just Want to Be Normal
    • On Bant, Elspeth decides to abandon her planeswalking and become an ordinary knight. She refuses to reveal her powerful magical abilities for fear that it would set her apart from the others.
    • Her role on Theros paints her as a reluctant hero once again, with Heliod calling on her to fight the monsters that are threatening humanity.
  • Impaled with Extreme Prejudice: Courtesy of Heliod.
  • Jeanne d'Archétype
  • Killed Off for Real: Effectively dies as of the second part of Godsend.
  • Kill the God: Battles Xenagos, God of Revels during the events of "Journey into Nyx". As seen on the card "Deicide", she plunges the Godsend into his chest and successfully strikes him down.
    Elspeth: It is done.
  • Knight Errant: The sub-title of one of her planeswalker cards. Unlike other Knight Errants, she wants to find a home and settle there. Too bad said home doesn't last...
  • Knight in Shining Armor: She matches a lot of the classic stereotypes. However ...
  • Knight in Sour Armor: She hides her fragile idealism under a suit of pessimistic armor.
  • Lady of War
  • Light 'em Up
  • Magic Knight: She's skilled with both her sword/spear and white magic.
  • Meaningful Name: "Elspeth" is the Scottish form of Elizabeth, which means "oath of God". As such, her name becomes quite fitting once she becomes Heliod's champion.
  • Mission from God: Tasked by Heliod to slay Xenagos. She succeeds, but Heliod literally stabs her in the back.
  • Mook Maker: All her incarnations so far can make 1/1 Soldiers of varying quantity.
  • Never Be Hurt Again: After growing up in a Phyrexian concentration camp, Bant was the first place she ever felt safe.
  • Nigh-Invulnerability: One of her ultimate spells shields her allies from any form of conventional damage.
  • The Paladin
  • Pyrrhic Victory: Faced her fears, saved the world, got killed by Heliod for her trouble.
  • La Résistance: During her time on Mirrodin.
  • Roaring Rampage of Revenge: Her motivation for fighting Xenagos after he ascends is to avenge Daxos.
  • The Scapegoat: Xenagos completed his final ritual to become one of Theros' gods during a victory celebration after the breaking of the siege of Akros — a battle which Elspeth commanded. She got the blame for the ensuing upheaval and was exiled to the wilderness.
  • Shell-Shocked Veteran: Implied with some of her reactions to the Phyrexians, the ones who killed her family.
  • Straw Nihilist: While she is well meaning, her post-traumatic stress disorder has left her so utterly cynical and pessimistic that she can't bring herself to save Bant, her adopted home. She gets better when fighting against the Phyrexians, the ones who caused her PTSD.
  • Survivor's Guilt: When her spark ascended, she managed to escape her Phyrexian captors - but was forced to leave her family behind.
  • Took a Level in Badass: Elspeth Tirel in New Phyrexia: one step away from a Despair Event Horizon. Elspeth Tirel in Theros: kills a nigh-invulnerable god-hydra upon her arrival to the plane because no one else was there who would. Not bad, Elspeth. Not bad.
  • White Mask of Doom: Has one of these after dying on Theros and having to go down to Nyx. Her mask is seen as having her nose and mouth, while her "eyes" are in the same shape and layout of the two white gems in her trademark sword/spear. However, she has not donned it.
  • You Can't Go Home Again: After the events of Alara, and the ensuing Conflux, the idyllic image she has of Bant is permanently marred. While the five mini-planes are now back as one singular plane, she feels she can't go back to her adopted home on Bant.

    Sarkhan Vol 

Sarkhan Vol
"Some were born to fight. Some were born to rule. I was never born at all."

The dragon shaman Planeswalker Sarkhan Vol was first introduced in Shards of Alara. At first, he wielded red and green magic, but under Nicol Bolas's tutelage (as well as Sanity Slippage), he's moved away from green in favor of black. He was originally from the war-torn plane of Tarkir, where dragons have long since become extinct. His purpose for returning is to find the remains of Ugin, which leads in 1,280 years into the past to save the Spirit Dragon. After completing his mission, he returns to the present only to find that no one recognizes or remembers him. Read more about him here.

  • A Day in the Limelight: He's the main protagonist of the "Khans of Tarkir" expansion.
  • Ambiguously Brown: Sarkhan has a Slavic name, but is distinctly Asian looking.
  • Barbarian Hero
  • Because You Were Nice to Me: Seems to feel this way about Narset, the only person we've seen treat him kindly. After she's killed while guiding him to Ugin's Nexus, Sarkhan swears to use his time-travelling opportunity to not only make sure she lives, but that Tarkir is a better world for her.
    • Hammered home when he returns to the present: Sarkhan is overjoyed to find a world ruled by dragons, thinking it perfect... until he finds out that Narset was branded a heretic and has apparently disappeared, at which point his perfect world comes crumbling down. He almost seems to consider this "worse" than a world without dragons, and turns to Ugin in the hopes that this new problem can be fixed. Then after meeting Ugin, he finally meets her, and his mood promptly improves.
  • The Berserker: His second card is the only Planeswalker card that doesn't have an ability to increase his loyalty, so fighting will kill him sooner or later.
  • Brainwashed and Crazy: Throwing his chips in with Bolas probably wasn't the brightest idea he's ever had.
  • Breath Weapon: He can do it out of his hands, no less.
  • Broken Pedestal: Threw himself at Bolas' feet, thinking that he was the dragon he could spend his life venerating. Seeing that Bolas acted very un-dragonlike was what started Sarkhan's Sanity Slippage.
  • Chekhov's Gun: While on Zendikar, Sarkhan takes a piece of a Hedron from the Eye of Ugin. Said hedron turns into the Crucible of the Spirit Dragon.
  • The Dragon: To Bolas. Pun not intended.
  • Dragon Rider
  • Driven to Madness: By Nicol Bolas' mindraping touch.
  • Earn Your Happy Ending: Listen to him on the Dragons of Tarkir trailer. Throughout his life on Tarkir, he was despondent that dragons were a long gone memory. After going back and rewriting Tarkir's fate by saving Ugin's life, he briefly exposits what happened to him...and Sarkhan just sounds so damn happy...
    Sarkhan: This is our world, now, Ugin...this is our Tarkir! Where once the clans fought the dragons, now the dragons and the clans are one! I, too, have changed. I've thrown aside my own past. I am a curiosity, now—an orphan of time. But now...Tarkir is the world I've always longed for! NOW...I FLY WITH DRAGONS!
  • Hearing Voices: He carries a small hedron that he believes the spirit dragon Ugin speaks to him through. It remains to be seen if he's right. He is.
  • Hell-Bent for Leather: As Sarkhan the Mad.
  • The Lost Lenore: Still pines for "his" Narset (see Because You Were Nice to Me) , who — in his eyes — was lost twice: once to being killed in combat, the second because the timeline she was from no longer exists. Planeswalker!Narset at least sympathized with Sarkhan's feelings.
  • Magic Staff: He seems to have dumped it in favor of a Blade on a Stick.
  • Meaningful Name: Sarkhan comes from the word "šarkan", which means dragon in the Slovak language. As a bonus, it is a popular name for guard dogs in Slavic countries, which is more or less how Bolas treats Sarkhan.
    • In Tarkir, "Sar" means high or sky, meaning he is literally higher than the Khans. This is what causes Yasova to distrust him, as well as the new Tarkir's inhabitants, as "khan" has been turned into a blasphemous word.
  • Mind Rape: Bolas has been doing this to him, and it's been taking its toll on his psyche.
  • Might Makes Right: The reason for his tribe's dragon worship. They're more powerful than every other form of life, thus making them the rightful rulers.
  • My Master, Right or Wrong: As a slave of Bolas. He came to question his loyalty, fortunately.
  • Not Worth Killing: In the original Tarkir, Narset fell in combat to the monstrous Zurgo Helmsmasher. In the rewritten Tarkir, his clan is called to attention by the diminutive Zurgo Bellstriker. Sarkhan decides seeking Revenge on this Zurgo is a waste of time.
  • Old Soldier: Was once a general in the Mardu clan on Tarkir. When he ascended in the middle of a battle, his army was slaughtered.
  • Playing with Fire
  • Power Dyes Your Hair: initiating Ugin's millennium-long recuperation caused some minor magical backlash, a touch of which landed on his face and bleached a streak of his hair white.
  • Ret Gone: Sarkhan was never born in Tarkir's new timeline. He has become, in his own words, "an orphan of time."
  • Sanity Slippage: After spending a long time isolated in the Eye of Ugin, he reappeared in Rise of the Eldrazi as Sarkhan the Mad.
  • Scaled Up: Several cards and some stories (such as this) demonstrate that Sarkhan is very capable of turning into a dragon. As Sarkhan the Mad, he does this to others instead.
  • Set Right What Once Went Wrong: This is the reason why Ugin's whispers led him through a mysterious gate that sent him 1,280 years into Tarkir's past: to prevent the Spirit Dragon's death at the hands of Nicol Bolas.
  • Stockholm Syndrome: One explanation for his devotion to an evil dragon who has badly mistreated him.
  • Submissive Badass: While willingly under Bolas' thumb.
    • To Ugin, too.
  • Temporal Paradox: Sarkhan saving Ugin causes him to vanish from the past, and when he returns to the present-day Tarkir he finds out that there are no longer any records or memories of his existence.
  • Took a Level in Badass: Meta-wise, his latest card's final ability can summon all dragons from the player's deck, suggesting this of him. Also, with the new addition of Blue, he's now spanned four colors - something not even Nicol Bolas can boast.note 
  • Trapped in Villainy: Not anymore.
  • Übermensch: Sarkhan strives to live his life unbound by the chains of civilization, believing that listening to your heart and instincts is better than the 'arbitrary' rules of society. Unfortunately, this makes his moral compass a tad unreliable, and it gets worse when he serves Nicol Bolas. Then he rebels and recovers, to a degree.
  • Where It All Began: Ironically enough, he had to return home to Tarkir in order to take the next step of his journey: resurrecting Ugin.
  • Woobie, Destroyer of Worlds: The poor guy wasn't really in control of himself or his actions during the events in the Eye of Ugin.


"I appreciate the depravity of noble designs turned to devious ends."

Originally from the Alaran shard of Esper, Tezzeret is a blue-aligned Planeswalker (and an agent of Nicol Bolas) who specializes in artifice. Read more about him here.

  • Abusive Parents: We don't learn much about his mother before she is killed other than she was verbally abusive, but his father was a violent, drunken lout who, upon discovering that his son is a much better scavenger than he is, abandons work altogether, preferring to just shake down his son for his findings. Additionally...
  • Appropriated Appellation: His parents never gave him a name, so he used a nickname given to him by his peers instead.
  • Artificial Limbs: Like all inhabitants of Esper, parts of his body — in this case, his right arm, and later, his torso — have been replaced with etherium metal.
  • Bad Boss: A Running Gag has Tezzeret kill his messenger imps for interrupting his tasks. He was also pretty nasty to his employees when he was running the Infinite Consortium.
  • Body Horror: Aside from the obvious, as a child he kept his main stash of etherium shards hidden from his father by inserting them into his scalp, and the skin around his groin and inner thighs.
  • Creative Sterility: Prefers to improve on other people's ideas and plans than make his own.
  • Despair Event Horizon: When he discovers the true nature of Etherium in Test of Metal.
  • The Dragon: To Bolas, funnily enough.
  • Final Boss: Of Duels of the Planeswalker.
  • Freak Out:
    Guard: If you'd kept your mouth shut, and your eyes down, you could have lived out your pathetic, unremarkable life. No one will care that you're gone. No one will even remember you existed.
    Tezzeret: No! NO! NOOOOOO!
  • Freudian Excuse: As a child, his mother was killed because a mage ran her down in his carriage without bothering to stop. This single event was an epiphany to him; It taught him that those with power can do as they please, and that there is no-one more powerful than a mage. Later, as a street thug, he developed the habit of killing the mothers of those who wronged him, his own way of exerting dominance over them.
  • Gadgeteer Genius
  • Hair-Trigger Temper: His profile describes him as short-tempered.
  • Hollywood Cyborg
  • Might Makes Right: His father taught him this is how the world works, and it shaped his whole life. Growing up, he desired to become strong enough to never be on the 'wrong' end of this philosophy ever again.
  • The Nameless: Tezzeret was never named by his parents...
  • Names to Run Away from Really Fast: he adopted a nickname he received from his gutter rat friends. He's named after an Esper colloquialism for a shank.
  • Not Himself: Bolas reprograms his personality in addition to rebuilding his body. Tezzeret's still smart enough and self-aware enough to realize it.
  • Only Known by Their Nickname: See above.
  • Red Right Hand: He had fashioned an arm out of etherium, which he then "installed" himself. What makes it noticeable is that on Esper, most etherium limbs are an alloy with some other baser metal, as pure etherium is considered too weak and brittle, and only capable of conducting magical power. Tezzeret's arm is pure etherium crafted with techniques that not only make it structurally sound, but also capable of generating massive amounts of magical power. Nicol Bolas later takes it from him and, after Tezzeret agrees to work for him, fashions him a much cruder replacement.
  • Robot Master
  • Science Hero: For certain values of "hero", anyway.
  • Self-Made Man: Born into a poverty beyond simply having nothing to his name (because he didn't even have a name), Tezzeret scrapped, saved, and murdered his way up in the world until finally he had enough of the local Phlebotinum and the know-how to make an arm out of the stuff, and then he played this trope a bit more literally.
  • Shoot the Messenger: By sending his mooks to bark orders at Tezzeret to go to Mirrodin while the latter is busy, Bolas basically sends those mooks to their dooms.
    Tezzeret: (after Bolas appears in person) What's the matter, run out of imps?
  • Smart People Build Robots: His card effects lets him turn your artifacts into 5/5 artifact creatures.
  • Son of a Whore: His mother was a prostitute.
  • Technopath
  • The Unfettered: He does what he does to increase his own power, with no ties of loyalty or even a name to impede him.
  • Villain Protagonist: How he was portrayed in Test of Metal.
  • We Can Rebuild Him: What Bolas did to him after his fight with Jace.
  • Weak, but Skilled: By his own admission, he is not a particularly powerful mage. But he's damned clever.
  • Whatevermancy: As a child, he discovered he had a knack for rhabdomancy, the ability to find metal. His ability was weak, but it allowed him to find the small slivers of etherium in the castoffs of the well-to-do.
  • Xanatos Speed Chess: Attempts this with Bolas in Test of Metal. He loses.

    Nissa Revane 

Nissa Revane
"Life grows everywhere. My kin merely find those places where it grows strongest."

Nissa Revane is a green-aligned Planeswalker who wields powerful elemental magic. Her compassion and fierce determination to defend her embattled home of Zendikar drive her to seek aid from other planes across the Multiverse. Read more about her here

  • Absolute Cleavage
  • Ambadassador: Acts as the ambassador of the Joraga elves to the outside world.
  • The Atoner
  • The Beautiful Elite
  • Black Magic/Green Thumb: Formerly. Combined both to great effect.
  • Break the Haughty: The rise of the Eldrazi and ongoing destruction of her homeworld have this effect on her. Knowing it's all her fault probably has something to do with.
  • Character Check/Character Rerailiment: Some combination of this occurred to Nissa. In her original story, she's an elf-centred bigot, especially for the Joraga clan of Zendikar elves, but her current characterization and her Origins story (which happened years before that original story) she's more sympathetic to non-elves, saving some boggarts (goblins) on Lorwyn after she first Planeswalks, as well as all the people she's rescuing on Zendikar who aren't elves in the present.
  • Dangerous Forbidden Technique: In her first appearance, she used Green empowering magic and a bit of Black-oriented magic but she has since shifted towards elemental magic, to the point of being left powerless when Ashaya leaves her. Against Ob Nixilis, however, she reveals she still has those powers, but has since abandoned them in fear of becoming the reckless, Holier Than Thou elf that unleashed the Eldrazi in the first place.
  • Did You Just Punch Out Cthulhu?: In Oath of the Gatewatch, Nissa rearranges the Leylines on Zendikar to bind Ulamog and Kozilek, and render them mortal for Chandra to deliver the deathblow.
  • Familiar: Ashaya, a large earth elemental that's unique in that it doesn't return to the land once its task is complete, instead always remaining at Nissa's side.
  • Fantastic Racist: She hates vampires. This has some serious consequences later... Thankfully, she grows out of it by Worldwaker, and tries to do right by everyone now.
  • Fish out of Water: She is very uncomfortable with the city life in Ravnica, devolving into an introvert as a result.
  • Flowers In Her Hair: She occasionally wears a crown of flowers.
  • Gaia's Vengeance: Her most recent feat involved summoning a trio of MASSIVE elementals from the land itself to pummel an Eldrazi spawn into a quivering, shapeless blob of flesh.
  • Gameplay and Story Integration: The above plays out almost exactly how it would in a game of Magic. The Eldrazi Spawn (a Pathrazer of Ulamog) attacks a human expedition, killing "several." In response, Nissa activates her ultimate, forging mana bonds with the 3 forests below her and turning them into 4/4 elementals. The Pathrazer requires 3 or more blockers so the elementals dogpile it, dealing 12 points of damage to its 9/9 body. The only real deviations are how "sacrificing permanents" for the annihilator penalty is handled, and the fact that Nissa fired off her ultimate at instant speed. (Planeswalker abilities are sorcery-speed only for balance reasons)
  • Heroic Vow:
    Oath of Nissa: "For the life of every plane, I will keep watch".
  • Holier Than Thou
  • In Harmony with Nature: To an even greater extent than the rest of her kin, thanks to being an Animist. She can commune with the "soul" of the land, experience its memories and feel its pain. This powerful bond to the land is what makes her nature magic so potent.
  • Last of Her Kind: She is the last known living Animist on Zendikar. She also seems to be the last remaining elf of the Joraga tribe, following their extermination at the hands of the Eldrazi.
  • Might Makes Right
  • Moral Myopia
  • My God, What Have I Done?: It takes the apparent annihilation of her entire tribe for her to realize that she's ultimately responsible for all the death and destruction the Eldrazi have caused.
  • Nature Hero
  • Nice Job Breaking It, Hero: Due to her distrust of vampires, she sabotages Sorin's attempt to activate a device which turns out to be the final lock to the Eldrazi's prison.
  • Noble Bigot: Like all elves of the Joraga tribe, she considers the elves to be the rightful heirs of nature and believes they have the right to tell other races how to live. Unlike her compatriots, she's not above working with the mud races for the greater good, such as preventing the Eldritch Abomination apocalypse. She is also willing to learn from their respective talents and worldviews ...unless they're vampires. As of "Worldwaker", she dropped the "bigot" part, unless it's Eldrazi, but the Eldrazi are reality-breaking, world-consuming horrors incapable of reason or even recognising the idea of "reason", so it's perfectly understandable.
  • Oblivious Guilt Slinging: She's the recipient of some of this during her most recent appearance. Her rescuer, a human druid, is reminiscing about his tribe before and after the Eldrazi, and all Nissa can think about is that It's All Her Fault.
  • Our Elves Are Better
  • The Proud Elite
  • Took a Level in Kindness: In "Nissa, Worldwaker", she realises her Fantastic Racism is bullshit, and now became a straight up heroine trying to save everyone from the Eldrazi.
  • Stealth Hi/Bye: During the Gatewatch's meeting with Dovin Baan, Liliana notices that Nisaa has arrived and left very quietly.
  • Summon Magic: She has her own personal guards for this. Nissa is also very apt at summoning elementals, as her Sage Animist card puts down the single largest set combined power of all Planeswalker cards so far.
  • Unwitting Instigator of Doom
  • When Trees Attack: The basic premise of her Worldwaker form.
  • Why Did It Have to Be Snakes?: Actual snakes. Which is quite humorous given that snakes are among the least harmful things on her home plane.

    Gideon Jura 

Gideon Jura
"A great warrior studies many different disciplines and takes the best from each."

Gideon Jura is a Planeswalker originally from Therosnote  who wields White Magic. Unlike most Planeswalkers, Gideon doesn’t hesitate to enter combat. He also practices hieromancy, the magic of holy justice. Currently resides on Ravnica and is allied with the Boros Legion. As of Battle for Zendikar, he has returned to Zendikar to face the Eldrazi. Read more about him here.

  • Action Hero
  • Belligerent Sexual Tension: With Chandra.
  • Badass: Even his Origins card (the weakest of the four so far in terms of raw combat power) can beat your average elephant in a fair fight.
  • Boisterous Bruiser: He's as warm and amiable as he is big and muscular. With his habit of clapping his hand firmly on people's shoulders to show his affection, he tends to come off as a Lovable Jock among friends and comrades.
  • Canon Immigrant: Gideon was originally created by author Laura Resnick as an original character for The Purifying Fire. The creative team liked him enough to give him his own card.
  • Child Soldiers: Subverted. He was enrolled in the Akroan army as a child and planned to become a hoplite, but was expelled for reasons unknown.
  • Chronic Hero Syndrome: He temporarily puts his quest to help save Zendikar from the Eldrazi on hold in order to help stop warfare between the guilds of Ravnica, knowing that innocent lives would be lost in the conflict.
  • Defeat Means Friendship: If the intro to Duels Of The Planeswalkers 2012 is any indication, he's rather good at this. On either end.
  • Epic Hail: As Ally of Zendikar, he can summon 2/2 Knight Ally tokens.
  • The Fettered: Almost everything he does is to protect innocent lives. However...
  • Good Is Not Soft: He does it by bashing the guilty's faces in.
  • He Who Fights Monsters: The intro to Duels Of The Planeswalkers 2012 has him ruminating that he became a massive asshole, "blinded by my own self-righteousness," to the point where he is labelled a tyrant. Said into has been declared non-canon however.
  • Heel–Face Turn: He quits The Order after learning that they murdered Chandra's village for hiding her identity as a pyromancer.
  • The Hero: For Magic Core Set 2012.
  • Heroic Vow:
    Oath Of Gideon: "For justice and peace, I will keep watch."
  • Hoist by His Own Petard: He's given a spear by Heliod to destroy Erebos's titan champion. When he reflexively throws it at Erebos, it's sent immediately back, infinitely harder, which does nothing to Kytheon and annihilates his friends. This ignites his spark.
  • Honor Before Reason: He tries to help the Boros maintain law and order on Ravnica, even though it really isn't his problem and he really does have much more important things to worry about.
  • Hope Bringer: To the Zendikari refugees during the war with the Eldrazi. His courage and determination inspires the refugees to keep fighting for the hope of taking back their home, and leads to him being named Commander-General of the forces at Sky Rock.
  • Hunk: He's so easy on the eyes that Liliana makes it a point to almost exclusively refer to him by some variant of "beefcake."
  • Ideal Hero
  • The Idealist
  • Knight Templar: Until he learned the evil of his ways and was redeemed.
    • Specifically, his utter and absolute conviction that the Order of Heliud is doing the right thing echoes the problems of white mana taken to excess, a rigidly binary right-and-wrong view that cannot accept different ways and means of doing things. He doesn't understand how far out of balance things had become until the Purifying Fire rebelled against the use to which it was being put.
  • Know When to Fold 'Em: After defending Fort Keff from an enormous number of Eldrazi spawn, he realizes he's over his head when he sees Emrakul on the horizon. He high-tails it for Ravnica to find help. Again at the Fall of Sea Gate.
    • Failed at this during his origin story, when he tried to attack Erebos himself, with predictably devastating results.
  • Magic Knight: His mechanical schtick is turning himself into a creature and attacking the enemy directly.
  • My God, What Have I Done?: His friends, "Kytheon's Irregulars", die because they can't miraculously become invulnerable like Kytheon can.
  • Nigh-Invulnerability: Can grant himself this via magic for a limited amount of time.
  • One-Man Army: He takes on a swarm of the Eldrazi spawn single-handed. And wins. Subverted however, as Gideon's constant back-and-forth heroism on Zendikar and Ravnica at the same time wrecks him, and he eventually realizes that even with his combat prowess, he cannot do more than delay the Eldrazi.
  • Passion Is Evil: Was taught to divorce his magic from emotions, which is why he doesn't particularly see eye to eye with Chandra, whose magic is entirely based on emotions, something he considers rather destructive and unsavoury. Suffice to say, him joining the Boros, even if temporarily and purely out of necessity, was quite the surprise. Considering his reckless arrogance as a teenager was what got his Irregulars killed on Theros, it's easy to see why he tried to keep his emotions out of the equation.
  • Prisons Are Gymnasiums: Kytheon spent the majority of his 4 years in prison working with his fellow prisoners at the "Waterfall of Akros", a six-spoked captstan connected a massive oak axle used to constantly hoist barrels of fresh water from a river at the bottom a cliff all the way to the top, where the polis itself is situated.
  • Race Lift: The Funko Pop figure of Gideon is noticeably darker than his prior depictions. When asked about this, Doug Beyer responded that Gideon was supposed to look more "Mediterranean" rather than "straight-up white" originally.
    • Considering that he has been "revealed" to have originally been from Theros, his Mediterranean colouring makes sense.
  • Retcon: His origin story in Magic: Origins is severely at odds with previous canon.note 
  • Small Steps Hero: He can't help himself from trying to save people on Ravnica, even though he's already trying to save people on Zendikar.
  • Squishy Wizard: Averted. His unique mechanic is turning into a creature (a really powerful one too) and smashing your opponent in the face, and his signature spell is a kind of shielding magic that makes him Nigh Invulnerable.
  • The Chosen One: After defending the Temple of Triumph, Kytheon is selected by Heliod to destroy a titan sent by Erebos. He does, but his own hubris thanks to his own weapon turned against him ends up killing his friends and igniting his spark.
  • This Is My Name on Foreign: Back when he lived on Theros, he went by the name Kytheon Iora. When he arrives on Bant after his first planeswalk, the knight he stumbles across asks him his name. Thanks to her mishearing, she refers to him as "Gideon".
  • To Be Lawful or Good: His adventures with the free-spirited Chandra Nalaar cause him to question the righteousness of the organization he's been working for. He ultimately falls firmly on the side of good.
  • Two-Timer Date: The consequence of being a Small Steps Hero. Gideon finds himself bouncing back and forth between helping survivors fight against the Eldrazi threat on Zendikar and assisting the Boros Legion in keeping the peace on Ravnica with almost no time to rest in between. His battered and bloodied body finally gives out from exhaustion after five days of working nonstop.
  • Unresolved Sexual Tension: With Chandra. He likes her, but doesn't like her chaotic, self-serving nature.
  • Vigilante Man: Kytheon and his Irregulars, who worked outside of the law to protect the Foreign Quarter of Akros from all manner of thugs, criminals, and other threats.
  • Walking Shirtless Scene: Liliana remarks that she has to ask him to wear a shirt about every other day.
  • Well-Intentioned Extremist
  • Whip It Good: More specifically, his Weapon of Choice is a whiplike Urumi. (Gideon's weapon is also sometimes called a sural.)
  • You Are in Command Now: After the commander of a band of Zendikari survivors he is helping dies, he is appointed as the successor, to mixed reactions from the survivors.

    Chandra Nalaar 

Chandra Nalaar
"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to."

Chandra Nalaar is a red-aligned pyromancer and the star of The Purifying Fire. She's impulsive, passionate, and has a violent disrespect for authority. She is later revealed to have originated from Kaladesh, a plane full of inventors. Read more about her here.

  • Action Girl
  • Astonishingly Appropriate Appearance: Even when not on fire, her hair and eyes are a bright red-orange.
  • Be Yourself: What she tells the monks of Keral Keep during her first (and only) address as abbot.
  • Belligerent Sexual Tension: With Gideon.
  • Berserk Button: Do not tell her what to do or try to restrain her in any fashion. Ever.
    • Her parents' deaths are also a very sore point. Minutes after merely meeting someone who works for the consulate responsible for their deaths, she bursts into an emotional meltdown.
  • Best Served Cold: Speaking strictly figuratively, of course. Chandra blows up The Order of Heliud's Regatha outpost. The Order was responsible for destroying her village for harboring pyromancers.
  • Big Damn Heroes: Shows up on Zendikar just in time to rescue Gideon, Jace and Nissa from certain death at the hands of Ob Nixilis.
  • Red Magician Girl.
  • Changed My Mind, Kid: When Jace and Gideon ask her to join them on Zendikar to fight back against Ulamog, she refuses, having made a promise to the monks of Keral Keep that she would stay and take up the mantle of abbot. After some soul-searching she realizes that she has a responsibility to help those suffering on all planes, and leaves for Zendikar with the blessings of the monks on Regatha.
  • Cool Big Sis: To the children at Keral Keep.
  • Curtains Match the Window: Her Magic Origins official art gives her orange eyes the same color as her hair but see Depending on the Artist below.
  • The Cutie: Pre-ignition on Kaladesh.
  • Deceased Parents Are the Best: They certainly were the best parents, being proud of her pyromancy talent and going to great lengths to protect her. However, she never actually saw her mother die. Come the Kaladesh block...
  • Depending on the Artist: Most of the Post-Mending Walkers get it, but Chandra gets it the worst. Her eye color, her hair color, how straight her hair is when not on fire, how freckley she is, and just her general facial structure tend to vary in virtually every appearance.
  • Did You Just Punch Out Cthulhu?: In Oath of the Gatewatch, after Nissa uses Zendikar's leylines to bind Kozilek and Ulamog and render them Brought Down to Normal, Chandra kills them both in the way she does best.
  • Enemy Mine: When she's not fighting Jace, she's teaming up with him.
  • Expy: Of Jaya Ballard. Interestingly enough, the pyromancers of Keral Keep who took her in sprung up around Jaya's teachings. Jaya is, after all, known to rub off on people who hang around her too long - including Archmage Jodah, who lamented that her influence was making him as reckless as she was.
  • Fiery Redhead: Literally, as in, often depicted with flames.
  • Flaming Hair: Seems to indicate she's getting ready for some real pyrotechnics.
  • Generation Xerox: There's precious little difference between her and Jaya Ballard, (Task Mage). When asked why they didn't just use Jaya, Mark Rosewater said they wanted a character without the baggage of a pre-existing backstory.
  • Goggles Do Nothing: It took them seven years before they finally printed a card showing Chandra wearing her goggles! Lampshaded by Maro himself.
  • Hair-Trigger Temper: If Chandra is surprised or frustrated by a problem, she uses "fist/fire logic", which is hitting it with her fist or setting it on fire. Usually afterwards she'll reflect it wasn't the brightest thing she could have done, but what the hell.
  • Having a Blast
  • Heroic Vow:
    Oath of Chandra: "If it means that people can live in freedom, yeah, I'll keep watch."
  • High Hopes, Zero Talent: Her parents were renowned artificers in Kaladesh. Chandra didn't have the patience for it. She eventually finds her talent in Pyromancy.
  • Hot-Blooded
  • Kill It with Fire
  • Mike Nelson, Destroyer of Worlds: She has absolutely no idea what she does in the Eye of Ugin eventually triggers the release of the Eldrazi.
  • Mundane Utility: In the story Zendikar Resurgent, we see her using her pyromancy to heat up soup for the Zendikari survivors.
    • It's also noted that when she actually bothers to sit still for a spell, she attracts nearby kittens with her radiating heat.
  • Only the Pure of Heart: The Purifying Fire. The Order of Heliud favored executing their more notable prisoners and dissidents in the Purifying Fire, a massive wellspring of white mana on the plane of Regatha, that immolates all the guilty criminals that are thrown into it, as a way of proving their just cause. Chandra survived the experience after confessing her guilty feelings of her village's death to Gideon. It immolates the ''guilty''.
  • Playing with Fire
  • Power Nullifier: Her father gave her a "vent pack" to bleed off her magic and help her control it. She melts it during her spark ignition.
  • Pyro Maniac
  • Red Oni: To Jace's Blue Oni.
  • Talk to the Fist: Even before discovering her gift of fire power, she seems to be eager to throw her fists on anything that disagrees with her.
  • The Chosen One: After the abbot of Keral Keep passes away, she is appointed by the rest of the monks as the new abbot. She doesn't like it, although eventually she gets over it.
  • Tomboy and Girly Girl: The Tomboy to Liliana's Girly Girl.
  • Unresolved Sexual Tension: With Gideon. She likes him, but gets annoyed by his adherence to boring stuff like rules.
  • Unskilled, but Strong: After one of her temper tantrums, the Order of Heliud came down hard on her village, because they believed they were harboring a large number of pyromancers. They didn't believe the amount of damage done was possible from a single person. She is powerful and volatile enough that Nicol Bolas in the Duels of the Planeswalkers 2013 describes her as "so utterly filled with power, so wholly lacking in restraint and vision."
  • Wrong Context Magic: On a plane where almost all magic is Magitek, Chandra was one of the very few with innate magic.
  • Youthful Freckles

    Koth of the Hammer 

Koth of the Hammer
"If there can be no victory, then I will fight forever."

Koth is a Vulshok Planeswalker who wields red magic. His specialty is geomancy, spells that move mountains, shatter stone, and melt iron. His earth magic has a special strength in it that allows him to purify metal, which reflects Koth’s own inner desire to bring peace and harmony to his people. Read more about him here.


Venser, the Sojourner
"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you."

Venser is a Planeswalker originally from Urborg who wields Blue and White Magic. His specialty is teleportation magic and building his own unique and powerful artifacts. Venser is brilliant and able to think fast on his feet to find a way out of any sticky situation he encounters. He relies on his knowledge of artifice and teleportation to pave his way through the Multiverse, where he satisfies his boundless curiosity of all things mechanical. Read more about him here.

  • Action Survivor: Starts out way in over his head during the Time Spiral block, but learns quickly. By the end, he's more level-headed, skilled, and ready to face the challenges in front of him.
  • Anti-Hero: In his second appearence, he was depicted as an irritable Jerkass who had an addiction to blinkmoth serum. Though the irritable part is somewhat justified, as he was dragged there by Koth against his will.
  • Addictive Magic/Fantastic Drug: In the Scars of Mirrodin block, it's shown that he is addicted to blinkmoth serum. Given that blinkmoths are endemic to Mirrodin, and he spent the better part of his life in his homeplane of Dominaria, it's not clear how he became addicted in the first place, and it doesn't have any bearing to the plot whatsoever anyways.
  • Cool Helmet: Was the control rig for his ambulator. Funnily enough, he started out not liking it, but Jhoira convinced him of its merits.
  • Explosive Overclocking: He exploited this to kill the Weaver King, overloading two powerstones right in his face as he was trying to take over Venser's body.
  • Gadgeteer Genius
  • Foil: To Tezzeret. Where Tezzeret has Creative Sterility, Venser can't stop building things. Where Tezzeret turned to black mana, Venser turned to white. Tezzeret sided with Phyrexians, Venser aided the Mirrans. Tezzeret lived. Venser died.
  • Heroic Sacrifice: Sacrifices himself to save Karn at the end of the Scars of Mirrodin block novel.
  • Heroic Willpower: Ignited his Planeswalker spark by working tirelessly to stop temporal distortions around Dominaria and by building new inventions.
  • Light 'em Up: Apparently can summon wisps of light to guide his path. By Scars of Mirrodin, he shows proficiency in White mana.
  • Love at First Sight: Quickly develops a boyish crush on Jhoira of the Ghitu, partly due to her level-headedness and partly due to her brains and beauty. He eventually grows out of it, though he still considers her a friend.
  • Magic Feather: As it turned out, the ambulator he was working on in Time Spiral was completely unnecessary; he had a special talent for teleportation magic.
  • Red Oni, Blue Oni: Blue Oni to Koth's Red Oni.
  • The Smart Guy: In the Scars of Mirrodin storyline, Venser is the logical, sciencey member of the lead trio. A telling moment is how in an early encounter with Phyrexian horrors, his instinct is to take samples and study them.
  • Space and Time Master: Following in Teferi's footsteps, he can send things into the future (that is, to the end of your turn), send creatures directly to the enemy (make them unblockable), and erase things from existence (his emblem).
  • Stock Sound Effects: The sound he makes when he teleports is "Tpff!"
  • Teleporters and Transporters
  • Ur-Example: The first of the new breed of Planeswalkers.


"Every sea is different, but all of them are connected."

Introduced in Duels of the Planeswalkers 2012, Kioranote  is a merfolk Planeswalker who commands the powers of the depths. Kiora venerates the huge creatures of the sea—krakens, leviathans, and other denizens of the inky depths—because for her they are evidence that even the most persistent forces can be endured: time, water, predation, and darkness. Kiora is a blue- and green-aligned Planeswalker. She seems calm and wise, but her dreams are bizarre beyond imagining. Kiora hails from the plane of Zendikar, and seeks the biggest, most badass sea monsters to seize as weapons against the rampaging Eldrazi there. Read more about her here.

  • A God Am I: By Journey Into Nyx she took to boasting that she'd show the gods what true power is and impersonating Thassa to gain influence over the tritons, which led to an inevitable feud between her and Thassa, with consequences impinging on Elspeth's quest. This feud ends (for now) with Thassa kicking Kiora's ass, but Kiora escaping with Thassa's bident.
  • Badass: Although defeated at the end, she manages to give Thassa a run for her money in a long battle, and actually only loses her advantage when she idiotically tries to snatch Thassa's kraken Arixmethes from her out of sheer hubris.
  • Badass Boast / Blasphemous Boast: Thassa doesn't take it too kindly.
    "I will match Thassa drop for drop and show a god what true power is."
    "You do not reign here. Not now, not ever."
  • The Beast Master: Specifically of Kraken and Leviathan-type beasts.
  • Berserk Button: Even a reflexive peek into her mind by Jace causes her to attempt to impale him on her bident and ditch the assembly altogether.
  • Break the Haughty: She ends up eating a rather large helping of Humble Pie when Kozilek personally shows her that, even with Thassa's bident, she's not as all-powerful as she believes herself to be.
  • Cool Big Sis: Turi has a sister that will literally fight gods to keep her safe.
  • Cult: Used to be a devout member of Cosi's cult. Then Cosi turned out to be the world-eating Eldrazi Kozilek, which gave her a new mission in life.
  • Despair Event Horizon: After Kozilek takes control of her allies, slays Lorthos and Kiora plummets into the bloodied ocean between Kozilek's tentacles and the remains of the once most powerful force on Zendikar, Kiora is overcome by despair.
  • Did You Just Punch Out Cthulhu?: She givees a goddess a hell of a battle and still gets away with her precious weapon.
  • Does Not Like Shoes: Comes from being a merfolk; they are not very good for swimming.
  • Do Not Taunt Cthulhu: Kiora's overconfidence bites her in the ass hard when she finally confronts Kozilek, finding herself completely beneath the titan's notice as it effortlessly dispatches Lorthos, the Tidemaker, the oldest and mightiest of Zendikar's sea monsters.
  • Early-Bird Cameo: Appeared in Duels of the Planeswalkers three years before her first card in Born of the Gods.
  • Even Evil Has Standards: Kiora is not evil, but rather very extremistic; and even so, she is disgusted when Thassa kills some of her own merfolk worshippers to teach them a lesson of respect and fear.
  • Fantastic Racism: Sees landbound races as inferior because they lack her connection to the oceans.
  • Fighting for a Homeland: Her primary goal is to find a way to reclaim her native plane from the Eldrazi.
  • Giant Wall of Watery Doom: The first thing she does on arriving in Theros is create one to get the attention of any nearby krakens.
  • God Guise: The tritons (merfolk) of Theros see her as an avatar of the merfolk goddess; Thassa. Kiora does little to dispel this notion, as it amuses her.
    • Bites her in the ass as Thassa is not pleased with this, and the sea goddess hunts her down.
  • I Shall Return: An enduring promise to her little sister Turi. Kiora keeps bringing her treasures and trinkets from other worlds, but the most important thing she'll ever bring Turi is herself, alive and well.
  • Jerkass: On the official Magic the Gathering Facebook page, Wizards mentioned that Kiora is "VERY mean".
    • Varied when traveling with Ajani and Elspeth. While Kiora really doesn't care about them or their quest, and hopes that they make good decoys for the very angry Thassa, she's nothing but non-hostile to the two, wishing them good luck and waving goodbye sincerely.
    • Kiora is bad at teamwork in general, splitting Gideon's group in different directions within minutes of joining them.
  • Kill It with Water
  • Kleptomaniac Hero: Makes off with Dekella, Thassa's bident. She doesn't even sugar-top her action when she flat-out tells her sister she "stole [Dekella] from a real god".
  • Knight Templar: She's out to stop the Eldrazi, and doesn't really care if she happens to drown some humans on the way.
  • Kraken and Leviathan: These are a few of her favorite things. She can either give you a 9/9 Kraken turn by turn, or three 8/8 Octopi in one-shot, which then proceed to pummel whatever in their way..
  • Leeroy Jenkins: During her battle with Thassa, Kiora throws herself to gain control over the mighty kraken Arixmethes without knowing if she will be able to do it and neglecting the rest of areas of the battle in the process. She eventually cannot, and the failed move enables Thassa to disrupt Kiora's forces and gain the upper hand.
    • She also goes on a direct warpath towards Ulamog within a day of returning to Zendikar.
    • Her immediate reaction to hearing that Ulamog is directly headed towards the ill-prepared assembly at Sea Gate is delight that at least they won't have to look for him. This is a big contrast to Gideon's line of thinking.
  • Making a Splash: She's as attuned to the destructive powers of water as Chandra is to fire.
  • Our Mermaids Are Different: A planeswalking, two-legged one from Zendikar.
  • Pride: She seems to have become distracted by her desire to prove herself more powerful than the freaking god of the ocean. In fact, she gets her ass kicked by her precisely for this reason.
  • Retcon: Her last name was originally Atua, but eventually Wizards of the Coast realized it was offensive to the Maori people. Now she officially is just Kiora.
  • Sea Monster: Her favorite creatures. She wants as many and as big of them as possible in order to wage war against the Eldrazi on equal terms.
  • Seashell Bra: Part of her armor.
  • Shout-Out: The wave behind her seems to be a mirrored "Great Wave off Kanagawa".
  • Spiteful Spit: Takes a moment to spit in the face of statue of Emeria.
  • Summon Bigger Fish: Quite literally how she wants to defeat the Eldrazi.
  • Swallowed Whole: When straying too far from safe waters, Kiora led a giant sea serpent away from her sister. It ate her whole, at which point her spark ignited.
  • Well-Intentioned Extremist

    Dack Fayden 

Dack Fayden
"Some treasures aren't worth finding, let alone stealing."

The greatest thief in all the multiverse and star of IDW's comic series. Being sure never to stay in a place until he wears out his welcome, Dack Fayden uses his specialty, psychometry, to pry into any artifact he comes across, and learn everything about it. This also gives him some amount of prophetic visions. Using these talents, Dack travels from plane to plane, swiping whatever he sets his eyes on, not for wealth or for the thrill, but for knowledge. He is on the prowl for Sifa Grent, a Planeswalker responsible for the annihilation of his hometown on the plane of Fiora. Read more about him here.

    Ral Zarek 

Ral Zarek
"I see countless worlds. What makes them think I can't find them in just one?"

Hailing from the city-plane of Ravnica and a member of the Izzet League, Ral Zarek is a blue- and red-aligned Planeswalker who debuted in the Duels of the Planeswalkers 2012 expansion. He is trying to stay off the radar as much as possible, and not even Niv-Mizzet himself knows of his ability to planeswalk. Read more about him here.

In the Dragon's Maze trailer, he is voiced by Yuri Lowenthal.


Tamiyo, the Moon Sage
"True riches are found in the mazes of the mind."

A moonfolk Planeswalker hailing from Kamigawa, Tamiyo is a blue-aligned Planeswalker who believes that all planes hold mysteries that set them apart from each other. She came to Innistrad to research the interesting magical properties of its silver moon, and stayed after the return of Avacyn, studying the guardian angel's effects on the plane alongside the astronomer Jenrik. Read more about her here.

  • Above Good and Evil: Tamiyo makes it very clear to Jace that she doesn't want to kill Avacyn, understanding that the angel is driven mad but is ultimately what is protecting Innistrad, and is more wanting to know what is happening to her than fixing it. Jace eventually convinces her into trying.
    Tamiyo: I have recorded ten thousand stories about heroes, and a hero is merely a disaster with a point of view.
  • Alien Non-Interference Clause: Tamiyo has a self-imposed one that she stands firmly by. She is devoted to understanding and chronicling the events that shape a world, for better or worse, and will never allow herself to become directly involved in and influence their outcome.
  • An Ice Person: A poem on one of her scrolls can be used to conjure ice and snow. Fittingly, it's about a man freezing to death.
  • Apocalyptic Log: In Shadows Over Innistrad, Jace comes into possession of Tamiyo's journal, which is filled with cryptic entries regarding what has happened on the plane since the destruction of the Helvault. Although this is Played With, as Tamiyo is still very much alive by the time Jace finds her.
    "Entry 434: There's more to Avacyn's madness..."
  • Dangerous Forbidden Technique: Three of the scrolls she carries are stories so powerful that she's sworn never to use them, even if one of them could have saved Avacyn.
  • Facial Markings: Like the rest of her race, she has purple markings on her pale white face.
  • Fantastic Science: Categorizes and studies supernatural phenomena.
  • Heroic Albino: Not albino for her race, but she has the pale skin and white hair traits to fall close enough to this trope.
  • Heroic B.S.O.D.: She breaks down crying when recounting to Jace how Emrakul hijacked her and overwrote her scroll to facilitate Her self-made sealing.
  • Intrepid Reporter: Kind of. She was a field scholar before her spark ignited, and now she continues her work throughout the multiverse, sending reports back to Oboro on what she observes. She's described as very curious, seeing every plane as a treasure trove of knowledge to be explored.
  • Invisibility: One of her scrolls, telling the tale of a thieving trickster, can be used for a veiling spell.
  • Lunacy: Her academic obsession in Innistrad is studying its famous argent moon and its various effects. The connection to lycanthropy just fascinates the soratami.
    Tamiyo: I'm pleased this world has learned the moon affects more than the tides.
  • Power Floats: She usually glides as opposed to walking.
  • Psychic Link: Engages one between her and Jace, so that they understand more abut each other and so she could offer him comfort in his increasingly delusional mind.
  • Spell Book: She can use a style of magic based on stories she's collected in her travels, recorded on a number of scrolls she carries with her. Reading the stories allows her to channel their themes for a number of purposes.
  • Spirited Young Lady: She is a young intelligent Soratami noble with a carefree, independent attitude but acts with ladylike grace as well. In addition, she's dressed much more practically than the other Soratami we've seen, eschewing their long, ornate robes for pants.
  • These Are Things Man Was Not Meant to Know: Being an ever-curious moonfolk going about to report the going-ons of other planes, her pursuit of knowledge comes with the burden of knowing things that are too dangerous to be spoken of, but too important to be forgotten.


Tibalt, the Fiend-Blooded
"Pained defiance or shameful surrender—every reaction is a pleasant surprise."

Hailing from Innistrad, Tibalt began his career as a skaberen - a blue-aligned Mad Scientist necromancer - but he lacked the talent for corpse reanimation. This incited feelings of rage, and thus he turned to experiments on living beings. Feeling empowered, he became a sadist, and the cruelty of his experiments attracted devils. Eventually, the cathars discovered his evil and tried to arrest him. In rage, he casted a spell that fused him with the devils, igniting his spark in the process as he felt the pain of every one that he experimented on. Now half-human half-devil, he is free to do as he pleases in the multiverse. Read more about him here.


Vraska the Unseen
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

A Planeswalker introduced in Return to Ravnica, she is a gorgon from the Golgari guild who was almost murdered by the Boros under the dictate of the Azorius. Her spark ignited, and she now seeks to impose karmic deaths on those she sees as the criminals of Ravnica, mostly corrupt law officers. Read more about her here.

  • A Mind Is a Terrible Thing to Read: When Jace attempts to read her thoughts, he finds that she is visualizing nothing but millions of ways to murder him, in graphic detail. He breaks the connection out of reflexive horror.
  • Ambition Is Evil: Suddenly got very power hungry in the offscreen meantime between her last appearence and The Gorgon and The Guildpact, wanting to take over Ravnica.
  • Bad Boss: She apparently runs a network of assassins in the Undercity, and said assassins under her care would rather die than return in failure. Vraska also thinks nothing of killing her own minions to make a point.
  • Career Killer: Runs an agency full of them.
  • Criminal Mind Games: Taunts Jace with a series of public killings, leaving clues to her location.
  • Disproportionate Retribution: She was almost killed during a riot in an Azorius prison ... so she becomes a serial killer targeting high-profile Azorius bureaucrats. Seems legit.
  • The Dreaded: Even in Ravnica's Undercity, she is rarely seen in person and is feared due to her track record of kills.
  • Engineered Public Confession: Jace pulls this on her during The Gorgon and The Guildpact, transmitting her image in real-time to a summit meeting of guildmasters as she gloats about her despotic aims.
  • Femme Fatalons: Has some pretty wicked claws.
  • Karmic Death: Her specialty.
  • Knight Templar
  • Medusa: She is a gorgon. Apparently, her non-Planeswalker self was vulnerable to sunlight, and she can obviously petrify people.
  • Moral Sociopathy: As a serial killer, she's pretty much by definition as a sociopath, but she also adheres to a warped code of ethics that determine who she kills, and why.
  • Pay Evil unto Evil: What she seems to think she's doing, anyway.
  • Poetic Serial Killer
  • Prehensile Hair: Like all Ravnican gorgons, she has long whip-like tendrils for hair. In the art for Night's Whisper she can be seen using them to grab a victim's head.
  • The Scourge of God: How she sees herself.
  • Taken for Granite: Has this as an ability to inflict this to others as a gorgon.
  • Vigilante Woman: A very dark version of this.
  • Weakened by the Light: Apparently. She was almost killed by an Azorius guard forcing her into the sunlight, which ignited her spark.
  • Well-Intentioned Extremist: In a very twisted way. She believes she's making Ravnica a better place by culling its corrupt elements.

    Domri Rade 

Domri Rade
"Roots, ruins, and room to fight. All the comforts of home."

Introduced in Gatecrash, Domri Rade is a Planeswalker aligned with the Gruul clans, specializing in summoning creatures and unleashing them unto his foes. Read more about him here.


"The gods of Theros are born of the expectations and beliefs of mortals. If I have found godhood, what does that say about their true desires?"

Introduced in the Theros block, Xenagos is a red and green satyr Planeswalker from the titular plane. He led a hedonistic lifestyle before ascending, and quickly realised how utterly insignificant he was in the big scheme of things. He returns to Theros, now burning with ambition and evil plans. Read more about him here.

  • A God Am I: He actually did became a god, so he's not as delusional as most examples.
  • Ambition Is Evil
  • Anti-Villain: He is basically an angry, bitter person who seeks to disrupts what he sees as a farce.
  • Arc Villain: Of the Theros Block. The first green-aligned Big Bad in Magic's history, no less. However, while the main antagonist in terms of action, he's far out-shined by Heliod in terms of atrocities.
  • Ascend to a Higher Plane of Existence: As of Born of the Gods, Xenagos does indeed become a demigod of Theros.
  • Becoming the Mask: Xenagos is slowly becoming like the rest of the gods: a tyrant and an oppressor. More than a few of his former followers now openly fight against him for that.
    • Became Their Own Antithesis
    • There's a card ("Silence the Believers") that shows Xenagos with a look of horror on his face as a warrior slits the throat of one of his followers. There's another, "Revel of the Fallen God", which shows Xenagos' fellow satyrs in a state of panic now that he's gone. While he is far from the nicest guy around, he is shown to have some form of compassion for his satyr brethren.
  • Broken Masquerade
  • The Caligula: During his time as the Stranger King of the satyrs. He wasn't exactly the best leader, as demonstrated by the flavor text on Eidolon of the Great Revel:
    "Xenagos reveled while Theros burned."
  • Chekhov's Gun: He was stricken by an arrow of Nylea which, while not killing him, left an arrowhead. In a display of true hellenic hubris, Xenagos refused to have it removed, and he paid dearly for it: as at the end of the Godsend saga, Elspeth takes advantage of it to destroy him.
  • Cool Crown: His horns become larger and form an intiminating crown after his ascension.
  • Cynicism Catalyst: When his spark ignited, he realized how pointless his entire life had been, and how meaningless the gods of Theros really were.
  • Deity of Human Origin: Well, satyr origin.
  • Discard and Draw: Nope! Word of God confirms that even in his God form, Xenagos still has his Planeswalker spark.
  • Expy: Of Pan, who is a satyr with a penchant for the wilderness and sexual activities, and of Dionysus as the God of Revels.
  • The Fair Folk: He and his fellow satyrs pose as a fun-loving race, but are they (mostly) are in truth malicious towards humans.
  • For the Evulz/Kick the Dog: Engages in a lot of pointless cruelty, up to arranging the deaths of his own followers.
    • In Godsend, the Theros novel, he has a man stoned to death by his satyrs just because the man told him a story he'd heard before and found boring.
  • Fauns and Satyrs: Holds the title of the first printed satyr Planeswalker.
  • Et Tu, Brute?: Basically feels betrayed and lied to by the gods, after learning how large the multiverse outside of Theros is.
  • Gone Horribly Right: His plan to become a god succeeds beyond his wildest dreams, making him exactly what he always despised most and almost destroying the world in the process.
  • The Hedonist: Before "wising up".
  • Impaled with Extreme Prejudice: Elspeth kills him by impaling him with the Godsend.
  • Improbable Weapon User: After his ascension, he has something of a cross between a lyre and an battleaxe for a weapon. Count as a Bizarre Instrument too.
  • Jerkass Has a Point: The gods do meddle in the affairs of mortals, for good or ill, are dependent on those whose fates they mess with, and are either ignorant of or actively suppressing the truth regarding the multiverse at large. It's not hard to see why exactly Xenagos sees them as a 14-man charlatan act.
  • Karmic Trickster: Against the gods themselves, no less.
  • Killed Off for Real: Courtesy of Elspeth
  • Mook Maker: His second ability summons satyr tokens.
  • One-Winged Angel: Once he becomes the God of Revels, his appearance becomes notably more demonic and monstrous.
  • The Paragon: Seen as this by the other satyrs before his ascension, and for a while after it. It didn't last.
  • Physical God
  • Powered by a Forsaken Child: The second part of Godsend reveals that he uses trapped Nyxborn to power himself after his ascension. In the end, Elspeth and Ajani free them.
  • Psychopathic Manchild: Showed signs of this even as a mortal, but really took it Up to Eleven after becoming a god.
  • Rage Against the Heavens: Though he wants to be part of it.
  • "The Reason You Suck" Speech: In the Born Of The Gods trailer.
    Xenagos: So much power. So much adoration. And what do the gods do with it? They meddle.
  • Rebellious Spirit: He finds the status quo on Theros so offensive that he really doesn't care if his plan completely destroys it.
  • Straw Nihilist: The gods are frauds! The entire Theran way of life is based on a lie!
  • Troubling Unchildlike Behavior: He was a rather psychotic child.
  • The Unfettered: He's out to expose the gods, and he'll see the whole world burn before he stops.
  • Visionary Villain
  • Well-Intentioned Extremist: In his own mind he's trying to "fix" the world ... it's just that a lot of people will have to die in order to do that.


"Every nightmare is a caged bird that yearns to be set free."

Introduced in the Theros block, Ashiok is a mysterious Planeswalker associated with blue and black mana. If Ashiok was ever human, Ashiok isn't anymore: a being of pure nightmare, who extracts powers from the fears of others. Ashiok has come to Theros, drawn by the beliefs of the locals: where there is faith, there is insecurity and fear of displeasing the gods, and Ashiok seeks power here. Read more about Ashiok here.

  • Above Good and Evil: Aside from being Obviously Evil, Ashiok's actions in Theros are those of a meticulous sadist uninterested in moral digressions.
  • Ambiguous Gender: Though the players' guide uses male pronouns, Ashiok's official status is of an unspecified gender.
    Irats: Is Ashiok male or female?
    Mark Rosewater: I believe so, but Ashiok does not like being defined.
  • Bargain with Heaven: Seemingly committed a very dark version of this in "Building Toward A Dream, Part 2", with Phenax, god of lies and deceit.
  • Blue and Orange Morality: Ashiok believes that fear is the great equalize,r and people who believe themselves to be superior must be punished. Other views on good and evil are not, in Ashiok's mind, terribly pertinent.
  • Body Horror: Lacks their entire upper skull.
  • The Chessmaster: Performs a long plan to incite war between two polis.
  • Does Not Like Shoes: Not that they're necessary; artwork shows Ashiok levitating over the ground.
  • Dream Weaver: Unpleasant dreams are a speciality.
  • Emotion Eater: Ashiok feeds off the fear of others.
  • Evil Makes You Monstrous: After manipulating the leonin and the people of Iretis to slaughter each other and tricking the king into stabbing out his eyes and committing suicide, another tiny fleck of what remains of Ashiok's skull dissolved into smoke.
  • Eyeless Face: A variant: Ashiok only has the lower-half of a face, leaving only a mouth.
  • Femme Fatalons: Has long fingernails.
  • Humanoid Abomination: The lack of an upper skull is a give-away.
  • I Know What You Fear: And finds it splendid.
  • Mad Artist: Ashiok describes the destruction on Iretis and the brutal suicide of its ruler:
    "I am pleased with my work today... but I have more beautiful art to achieve."
    • In "Dreams of a City", it turns out Ashiok's current goal is to weave Therosian nightmares into a new god without it being subsumed by an already-existing god. And while Cacophony was quelled by Ephara, Ashiok just sees this as an opportunity to get idea-seeds from the gods themselves. And maybe make Cacophony stronger still...
  • Mind Rape: Ashiok's speciality.
  • Mook Maker: Their second ability summons Nightmare creatures.
  • Nightmare Fetishist: Eldritch Abominations? Things Man Was Not Meant to Know? Body Horror? Sounds delightful!
  • Otherworldly and Sexually Ambiguous
  • Softspoken Sadist: The handful of quotes we have by Ashiok have such a flavour.
    "Knowledge is such a burden. Release it. Release all your fears to me."
  • True Art Is Angsty: Invoked. Ashiok's idea of what exactly constitutes "art" is... non-standard, and not comforting.
  • Was Once a Man: Once human, at any rate. Once other than whatever Ashiok is now.
    • It's confirmed in Building Toward a Dream Part II that Ashiok is at least mortal, but with every victim, the progression dissolving flesh advances a little further down.
      • Fridge Horror: Orchestrating the nightmarish death of a king and the massacre of the entire city only ate away a few specks. What happened to the rest?
  • Your Worst Nightmare


"I swore an oath to you [Avacyn], even unto death. I hold to it still. Name your charge."

Vronos is or, was an Inquisitor from Innistrad, who hunted all sorts of undead horrors and werewolves for the sake of protecting innocents. When he was resting after his shift on a patrol, he was attacked by several werewolves, which tore up his face and ignited his spark. He inadvertently planeswalked to Esper on Alara, and there, while learning to control his planeswalking power, crafted a mask of etherium to hide his shredded face. On his return to Innistrad, the angel Avacyn gave him the task of subduing the now-cursed Garruk Wildspeaker...who, as seen in the opening of DOTP'15, kills him and claims his mask as a trophy. Of course, players of the Duels of the Planeswalkers games don't know any of that about him, only knowing him as a generic avatar for their in-game profiles (as seen in the image to the right). Read all about him here.



"Where a lesser mind sees junk, I see infinite potential."
Introduced in the 2014 Commander packs, Daretti is a goblin Planeswalker hailing from the plane of Fiora. A master artificer from the Academy of Paliano, he was thought to have been killed, possibly by his fellow artificer Muzzio. The truth, however, is that one of his constructs exploded during an accident, which caused his spark to ignite.


"Our own selves are the greatest obstacles to enlightenment."

She was first introduced as the Khan of the Jeskai clan in the original Tarkir timeline. In the rewritten timeline she instead is a student under the elder dragon Ojutai who eventually attained the rank of master, the greatest honor attainable by Ojutai's students. Feeling uneasy at the notion that there was nothing left to learn from the dragon, she began to seek out the forgotten archives of the monasteries, despite it being forbidden under Ojutai's rule. Upon learning the true history of Tarkir, the clans, the Khans, and Ugin, her Planeswalker spark ignited, opening up a myriad of possibilities and sources of knowledge to her. Ojutai then appeared to her for the last time, not to punish her, but rather compliment her for her dedication to the quest of knowledge. Narset felt vindicated by this, and now seeks to learn all the secrets of Tarkir, choosing not to leave her home plane until she has.

  • Ambiguous Disorder: Narset's childhood difficulty with sensory overload and her obsessive pursuit of knowledge hint at her having some form of neurodevelopmental disorder. Senior creative designer Doug Beyer confirmed that she could be accurately described as having an autism spectrum condition.

    Arlinn Kord 

Arlinn Kord
"I am no longer slave to the curse. I am free now to be a protector as I was meant to be."

Arlinn Kord is a werewolf Planeswalker from the plane of Innistrad. Formerly an Archmage of Goldnight for the Church of Avacyn, Arlinn succeeded for years in hiding her curse from her peers, until one night she couldn't contain the change any longer and slaughtered several hierarchs before her spark ignited. Embracing her lycanthropic power as a natural complement to her magic, she works to ensure the survival of her kind against both the increasingly fervid inquisitions of the church and the encroaching darkness that threatens to consume the entire plane.

  • Action Girl
  • The Archmage: Trained and succeeded to become an archmage of the Flight of Goldnight, channeling magic from the archangels of Innistrad. The archmages of Goldnight focus on more aggressive magic than the other three.
  • The Berserker: When transforming in Havengul, she not only slaughtered the devils, but also the angel she tried to protect and the entire group of cathars and mages that came to drive off the devils.
  • Crisis of Faith: Arlinn originally joined the Church in the belief that Avacyns blessing could contain her lycanthropy. When she became an archmage and discovered that the magic of the angels could not aid her, she violenntly transformed in battle, killing not only the attacking devils, but also the angel she had tried to save, along with the entire group cathars that had accompained her.
  • Cool Old Lady: She's definitely older than most post-mending Planeswalkers, as evidenced by the hard lines of her face and graying hair. That doesn't mean she's any less capable of kicking your ass all the way across the Multiverse.
  • Cursed with Awesome
  • Emergency Transformation: Arlinn was once forced to assume her werewolf form in Havengul, right after her graduation as an archmage, in order to save an angel.
  • Enemy Mine: Under her leadership, her pack of werewolves joined forces with the Cathars against the madness of the angels.
  • Good Scars, Evil Scars: A pair of clean, straight claw marks starting at her hairline above her right eye.
  • I Am What I Am: Arlinn came to this realization on another world, that perhaps, she was not to be saved by Avacyn, but could only accept and embrace what she had become when she faced the nature of her being.
  • Iron Lady: The Alpha of her own werewolf pack, natch.
  • Morphic Resonance: There are streaks of brown fur just above her right eye in her werewolf form that mirror a pair of scars in the same location in her human form.
  • Our Werewolves Are Different: Even by the standards of her own kind on Innistrad. She fully retains her human mind in wolf form, and has learned to control her transformation in both directions with relative ease.
  • Rejected Apology: Her old mentor, Rembert, refused to forgive her for concealing her true nature from the Church and killing the angel and his friends and told her to never appear before him again. The two later came to terms in the face of Avacyn's madness.
  • Shameless Fanservice Girl: Relatively. As a werewolf, she is accustomed to the loss of clothing that accompanies transforming, so she is unfazed by her own nudity when becoming human again.
  • Stages of Monster Grief: Underwent denial by hoping that Avacyn could contain the curse, but later directly jumped to acceptance after her first planeswalk.
  • Voluntary Shapeshifting: She has full control of her transformations and can shift between human and werewolf form at will, unlike the rest of her kind who only change when the moon rises.


Kaya, Ghost Assassin
"As long as tyrants die, the chance for freedom lives."

A white- and black-aligned Planeswalker introduced in the second Conspiracy block. She has the unique ability to phase in and out of a ghostly state at will, which she uses as an exorcist-for-hire with a very hands-on style.

  • Action Girl: Her personal take on exorcism involves close combat with ghosts.
  • Crazy-Prepared: When you plan on diving through walls and floors in a tense situation, it's a good idea to memorize the floor plan.
  • Everyone Has Standards: In general, Kaya considers ghosts a nuisance to the living and doesn't care why she's hired to get rid of them. But commit matricide and then hire her to exorcise your mother? She'll be glad to arrange a "family reunion" instead.
  • Intangible Man: She can make herself immaterial, which also lets her grapple with ghosts.
  • Knife Nut: Favors a pair of daggers.
  • Mechanically Unusual Class: Like Sarkhan the Mad, her card has no abilities that add loyalty counters when activated. But for a mere two life, she can take a short trip to the exile zone and come back on your next turn with her loyalty completely refilled. Then her second ability can steal that life back from your opponents.
  • Partial Transformation: She never phases her whole body at once, since that comes a bit too close to death for her liking.
  • Psychopomp: Hires herself out to move ghosts on, whether by persuasion or force.
  • Supernatural Is Purple: She has a flickering violet aura while phased.

    Saheeli Rai 

Saheeli Rai

Saheeli Rai is an upcoming planeswalker hailing from Kaladesh, Chandra's home plane. She is a very skilled artificer well-known for creating life-like replica of living creatures. She is also a fierce competitor when it comes to metalcrafting contests, but otherwise a nice person. Read more about her here.

    Dovin Baan 

Dovin Baan
The mortal corpus, even the mind, is merely a series of sophisticated mechanisms. It is simplicity itself to observe a mechanism in action, and draw appropriate conclusions.

Dovin Baan is an upcoming planeswalker hailing from Kaladesh. A stoic, vigilant Vedalken, he works for the Consulate as Senior Inspector, working as Quality Assurance to ensure all inventions passes quality standards. Read more about him here

  • Awesomeness by Analysis: He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine.
  • Comic Book Fantasy Casting: His art really makes him look like Benedict Cumberbatch.
  • Facepalm: His reaction when Jace and Gideon can't agree on who leads the Gatewatch.
  • The Government: Unlike most planeswalkers, he retains strong ties to the rulers of his homeplane. He acts as an agent in the name of the Consulate in the Multiverse, even trying to recruit the Gatewatch.
  • Harmony Versus Discipline: Fairly on the side of discipline, believing animistic notions about a plane to be nonsense.
  • The Paralyzer: His card's first ability can reduce a creature's attack power and seal its activated abilities. His emblem is even more oppressive; end up on the wrong side of it, and you can't untap more than two permanents a turnexplaination 
  • The Perfectionist: Played with. While his profile states that he understands perfection is impossible, he generally conducts himself impeccably and often frowns upon relatively minor flaws. For example, in his first appearance, he corrects a painting that is just slightly off.
  • Sherlock Scan: He is well-noted as being a very eagle-eyed observer. One example: on the same day of being guided for an office tour around Jace's office, he realized someone (actually Liliana) has disarranged a specific number of books in the library.
  • Sliding Scale of Free Will vs. Fate: Dovin does not believe that a person is characterized by their experiences for the rest of their life, even if they do no longer recall it or appear to have recanted. These behaviour patterns will always be a part of them and thus, no one can truly change oneself.
    "The nature of mortals is not so malleable as some would naively suppose. A person of religious inclination will always find something greater than themselves to place their faith in. A criminal will forever remain a criminal."