Characters: League Of Legends One
This is part of the character sheet
for the game League of Legends
. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters A
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Aatrox, the Darkin Blade
"Some fight for honor, some fight for glory. It matters only that you fight."
An ancient warrior of a mysterious race of winged beings known as the Darkin. Aatrox is a legendary figure appearing in the histories of nearly every culture on Valoran, known for lending his aid to failing armies and leading them to victories against utterly impossible odds. The earliest account of him tells of a war between two ancient factions known only as the the Protectorate and the Magelords. Appearing before the Protectorate after a series of crushing defeats, Aatrox rallied the remaining soldiers into a murderous frenzy with his displays of graceful brutality. Aatrox vanished after the first battle, but his influence led the Protectorate army towards amazing victories against its Magelord opponents. It was not until the war was over and their rage spent that the Protectorate soldiers realized the atrocious crimes they committed against their enemies. Now seemingly back to make his mark on history once more, Aatrox has joined the League to influence the greatest war of this time.
Aatrox is a fighter-tank champion meant for a hyper-offensive and destructive playstyle, leaping in on enemy teams and leaving utter annihilation in his wake. His abilities cost health to cast, with his passive storing this cost in a reserve pool of health that grants attack speed based on how full the pool is, as well as regenerating Aatrox upon death. He can leap towards target area, damaging enemies and knocking up those closest to the landing point, toggle a passive buff to either gain health or drain his own health for additional damage every third strike, and unleash a converging energy wave that damages and slows enemies. His ultimate drains blood from his foes, dealing damage in an area around him and granting an attack range and speed buff for a duration.Associated tropes:
- Attack! Attack! Attack!: He has a very aggressive kit and is in many situations better off forcing a fight with his lane opponent than he is at just trying to poke them. In addition, he can survive situations anyone else would have died from thanks to his Blood Thirst, meaning that you can live by fighting as opposed to fleeing.
- Badass: You know you're dealing with a badass when his presence alone can singlehandedly turn a war in the favour of the losing group.
- Badass Army: Whenever he shows up in front of a losing army, he turns them into this.
- Dare to Be Badass: Bids the dying army to keep fighting until the end. His taunts in-game are this to the enemy team.
- BFS: Wield with one hand, to be exact. It gets even larger upon his ult being activated for a time.
- Big Damn Heroes: Of sorts, depending on how you look at him. He regularly did this throughout history, entirely on his own. It always worked.
- Blood Knight: His philosophy is all about fighting for fighting's sake. He instills this mentality in those he assists as well.
- Blood Magic: Two of Aatrox's skills, plus his passive, rely on blood. Even the two skills Aatrox has that don't seem to have anything to do with blood still cost health to cast.
- Back from the Dead: Aatrox's passive, which stores a portion of the health spent on his other abilities and revives him with the total stored amount, plus a bonus, when his HP hits zero.
- Been There, Shaped History: In terms of Valoran's history. He appears in countless folk tales, as well as in the iconography of some of the continent's leading city-states.
- Cast From HP: Along the lines of Mordekaiser, Aatrox uses his own health to cast his abilities instead of mana, empowering a second defensive resource.
- Combat Aestheticist: Of a sort. Some of his quotes seem to imply he sees war and combat as a form of art. Just look at his selection quote above.
- Cool Sword: It seems composed of bat-like segments that can extend and retract, and the entire thing glows a bloody red. Even more so when using his ultimate.
- Cultured Warrior: He quotes Do Not Go Gentle Into That Good Night.
- Dark Is Not Evil: Subverted—he appears to the losing side and grants them the strength to win, almost like an angel of victory...then has the winning side proceed to commit massacres (bordering on genocide) against their enemies. The first part is the reason he seems to have such favor with nearly every culture in Valoran. The second part is why Noxus (ironically the most naturally warlike city-state in the League) seems to view him less favorably, being the victims of one such massacre.
- Determinator: Gameplay-wise, his passive and his life-restoring Blood Thirst lets him keep fighting through situations that would have long since forced other champions to turn and run- and possibly win.
- Expy: Of Khorne. Both like fighting for it's own sake and are associated with bloodshed.
- Fan of Underdog: Certainly not one of the usual examples; he always fights with the losing side, turning a lost cause into a total victory.
- Gameplay and Story Segregation: His lore makes him out as a warlord who appears out of nowhere and induces a frenzied bloodlust in the losing side who then proceed to win against all odds, while his kit is that of a generic bruiser/jungler. It has been stated by the developers that the Aatrox players should be the ones acting as that warlord.
- I Can Still Fight: Even after his Blood Well has been used, Aatrox is very resilient in a straight-up fight because his Blood Thirst healing is significantly increased when he reaches less than 50% health. As such, confident Aatrox players may choose to duke it out in a situation where anyone else would be running for their lives.
- Last of His Kind: Played with. He's one of the last five, anyway.
- Lightning Bruiser: With sky-high life gain and great attack speed buffs coupled with a decent amount of natural bulk, don't expect to stop him once he's got a few items under his belt.
- Living Legend: Literally. He has been a figure of power in Valoran for centuries, and revered both in Demacia and Noxus, as reflected in their art and literature. Then he shows up in the Institute of War to join in a group where arguably, he is the greatest example of, the League of Legends.
- Living Weapon: His sword is described as being a seemingly living blade that drinks the blood of his foes.
- Names to Run Away From Really Fast: It comes from "atrocity".
- Nineties Anti-Hero: If he even IS a hero, he's one of the most delibrate examples in the game. All he lacks are pouches and a gun.
- Pretty Boy: He's remarkably feminine for such a demonic being, with a slender build and a smooth face. Word of God states they intentionally designed him as such to emphasize his skill and grace in combat.
- Really 700 Years Old
- Rousing Speech: Seems to be a fan of this kind of rhetoric, given how his taunts are more darkly inspiring than insulting.
- The South Paw: Seen carrying the blade in his left hand.
- Tranquil Fury: His voice is really level when talking so much about combat, killing, and war, and even in the participation of said combat, killing, and war. Not even the lines he has when using his ultimate are any louder.
- Warrior Poet: He enjoys battle as an artform and philosophy, and he's very poetic about it.
- Wicked Cultured: See Cultured Warrior.
- Winged Humanoid: With a pair of glowing, demonic wings.
- Why Won't You Die?: To properly kill him, one must deplete his health bar and the life restored to him from Blood Well after he "dies" the first time.
Ahri, the Nine-Tailed Fox
"Mercy is a human luxury, and responsibility.”
A magical fox from Ionia who longed to be human. While scavenging a sundered battlefield left by the Noxian invasion of Ionia, she found a dying mage and absorbed his life essence, giving her a humanoid form, but still leaving her incomplete. She used her magical powers and her seductive charm to absorb the energies of more men in an effort to complete her transformation, but she soon discovered another aspect of humanity that she had gained: a conscience. Filled with regret, Ahri turned to the League, where she hoped to find a way to achieve her humanity without taking the lives of innocents.
Ahri is a mage-assassin champion with a lot of mobility and multi-targeting spells. She can throw a boomerang ball of energy that deals unblockable true damage on the return trip, release three spirit flames to strike nearby enemies, blow a kiss that causes an enemy hit to walk towards her in a trance, and her ultimate lets her dash a short distance up to three times, releasing bolts of energy with each jump. Her passive stores up charges whenever her spells hit an enemy. When she has nine charges, her next spell heals her for a percentage of the damage done.
Ahri's alternate skins include Dynasty Ahri, Midnight Ahri, Foxfire Ahri and Popstar Ahri.Associated tropes:
- Ascended Meme: Popstar Ahri started out as a heavily-supported request for a Girls' Generation Ahri skin, although the end result was radically different from the originally suggested design◊.
- Charm Person: Her unique form of crowd control.
- Cunning Like a Fox: Clever enough to figure out how to use her charms and her human appearance to lure in men and steal their essence.
- Detached Sleeves: How they stay on is anyone's guess.
- Difficult, But Awesome: Ahri depends heavily on landing her Charm spell to burst down her target or assassinate them, which is a (relatively) short-ranged skillshot that can be blocked by minions and gives a fairly obvious warning. Good Ahri players can keep opponents on their toes by using tricks to unexpectedly Charm them such as firing an Orb of Deception then a Charm in quick succession to clear the minion(s) shielding her target before the latter lands. Another one is unexpectedly using Spirit Rush to dash to another position unblocked by minions so that she can quickly cast Charm before her opponent reacts.
- Does This Remind You of Anything?: Her death cries sound more like... something that's not dying.
- Even the Girls Want Her: Or if they don't, she can make them.
- Facial Markings: The whisker-like marks on her cheeks.
- Fantastic Foxes: She was already magical before she absorbed the life force of a dying mage, granting her even more magical ability.
- Femme Fatale: The straightest example in the game, although she's trying to reform.
- To the plant champion, Zyra. The two champions have completely different playstyles (Ahri is the supreme example of a mage ganker, scaling better than Leblanc and not being limited to melee like Kassadin, while Zyra is the supreme example of a mage pusher, having better utility than the AoE pushers like Brand while having the ability to place turrets at long range unlike Heimerdinger), their two stories are almost exactly the same in terms of progression while being utterly opposite in terms of motivation. And finally, they're from opposite ends of the alphabet (before the release of Aatrox, Ahri was the alphabetically first champion on the League roster, while Zyra is the last).
- Also to fellow Ionian champion, Syndra. In battle, Syndra controls multiple balls of darkness while Ahri uses a single orb of light. Both of their kits focus a lot on the number three, and disrupting/manipulating enemies. And to top it off, they both dance to hit K-Pop songs by SNSD.
- Finally, to Warwick: Warwick is a tanky fighter who loves his bestial form, while Ahri is an AP assassin who's trying to become fully human.
- Gameplay and Story Integration: Who else in the League of Legends would have a Charm spell and a soul-consuming passive if not The Vamp?
- Hey, It's That Voice!: Ahri and Karma both work for Lab 8.
- Heel Realization/My God, What Have I Done?: After stealing quite a bit of human essence, she became human enough to realize that what she was doing was wrong.
- Honey Trap: Well, she had powerful charm magic to help her out with that, but she invoked this to get unsuspecting men to come close to her.
- Horny Devils: Her lore and Femme Fatale attitude allude this being the life-harvesting method she's trying to drop.
- Kitsune: Although referred to in development as a Gumiho, the Korean equivalent, hence her vampiric nature.
- Impossibly-Low Neckline: Shows off her cleavage quite a bit.
- Little Bit Beastly: Has very noticeable whisker marks on her cheeks, as well as the obvious fox ears and tails.
- Magikarp Power: A lesser example as Ahri is actually reasonably strong even at low levels, but if she starts to pick up a few kills she can rapidly snowball out of control. Her insane mobility, impressive burst, devastating sustained damage and powerful CC means a fed Ahri can devour entire teams.
- Meaningful Name: A poll was held on the Korean LoL webpage to decide on her name, choosing from a list of 6 options. The vote eventually went to Ari (아리) which means "graceful" or "elegant" and it was adapted to "Ahri" for the English release.
- Ms. Fanservice: Between her short skirt, low-cut top and kemonomimi, Ahri immediately shot straight to the top of the "most desirable girls in the League" lists (as confirmed by a recent forum poll). Which may be somewhat justified, given her nature.
- Multiple-Tailed Beast: Duh, nine of them, it's her title.
- Name's the Same: Her passive, Essence Theft, was originally called Soul Eater — the same as Nasus'. The community wasted no time in pointing this out to the devs.
- Orgasmic Combat: Perhaps not the fighting itself, but her death cries deserve special mention.
- Our Vampires Are Different: She's essentially an energy vampire.
- Playing with Fire: They're probably Faux Flames, but hell if that matters; they work just fine. Her Foxfire skin also counts as this.
- Prehensile Tail: She moves her tails with amazing dexterity on her emotes.
- Rule of Three: Three of her skills use this rule.
- First, her innate Essence Theft activates her spellvamp passive after hitting nine enemies, up to a maximum of three per spell casted; in short it takes a minimum of three spells to activate this skill, or 3x3.
- Second, Fox-Fire summons three fireballs around her that will home in to the nearest enemy unit.
- Third, her ultimate, Spirit Rush, allows her to dash to a target area up to three times, sending out flares that target up to three enemy units.
- Sex Is Violence: She's a deadly mage-assassin reliant on a heart-shaped Charm spell with a seduction-heavy theme and backstory. Even her death cry sounds erotic and several of her lines are Double Entendres that can be interpreted as either flirting or an implied threat.
- Supernatural Gold Eyes: As can be plainly seen in her character portrait above.
- Trans Nature: She was a fox that wanted to become human. Now she's a magical hybrid with the ability to become more and more human. However, her method of doing this involved killing people, and as she became closer to human the morality of this started to bother her, leading to her joining the League to find an alternative method.
- The Vamp: She was able to lure men with her beauty and charm to drain their life. One of her skills (Charm) actually uses this. Also works as a pun.
- Averted in the present day, though; as her humanity grew, so did her sense of right and wrong. She now better fits the Femme Fatale trope.
- Videogame Dashing: Her ultimate. Having a dash ability isn't exactly unheard of in the League of Legends, but Ahri uniquely has up to three in exchange for one spell cooldown.
Akali, the Fist of Shadow
"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."
A member of the Kinkou, an Ionian order dedicated to maintaining perfect balance. She is a martial artist and followed in her mother's footsteps, inheriting the "Fist of Shadow" title from her. The Kinkou's duty is to assassinate people according to portents their culture perceives in the stars to maintain the order of the world, and she works with the other two "shadow warriors," Kennen and Shen, to accomplish this.
Akali is an assassin champion who relentlessly chases and strikes down single targets at a time. Like the other ninja champions, she uses a fixed Energy Meter as a resource instead of mana. She can throw her kama to mark and enemy and deal extra damage to them with her next melee attack, use a smoke bomb to gain defense and become stealthed, slash nearby enemies with an area-of-effect attack, and dash at enemies with flying kicks that can be stored for rapid use and refresh whenever she helps kill an enemy. Her passive gives her two bonuses: attack damage from items gives her extra spell vamp (her abilities heal her), and ability power gives her standard attacks extra magic damage.
Akali's alternate skins include Stinger Akali, Crimson Akali, All-Star Akali, Nurse Akali, Silverfang Akali, and Blood Moon Akali.Associated tropes:
- Achilles' Heel: Anything that can reveal invisible units makes her very vulnerable when using Twilight Shroud to maneuver or escape. Any team can accomplish this with Vision Wards or Oracles Elixir though she's really out of luck if enemy champions have anti-stealth abilities like Lee Sin, Rengar, or Twisted Fate.
- Action Girl: A deadly ninja warrior, skilled in stealth and assassination.
- Ancient Tradition: Acts as the Fist of Shadow in the Kinkou order.
- Conservation of Ninjutsu: An inherent rule built into the game. Ninja champions have one less point of health (out of, at minimum, a few hundred) per other ninja in the match.
- Cool Mask: Featured in her Blood Moon Akali skin. But rather than wearing it over her face, she keeps it pushed onto the top of her head.
- The Faceless: Ultimately averted, as two skins have been released which show her face.
- Fanservice: This◊ is concept art released as a preview. This◊ is her final design after fan criticism.
- Glass Cannon: A fed Akali will shred through your squishy teammates faster than you can blink... and falls just as easily if she gets focused (though her smokebomb shroud can get her out of a sticky situation).
- Gameplay and Story Segregation: People have complained that the Kinkou don't play the way ninja would be expected to. While this is not untrue (see the next entry down), other champions (Shaco and Evelynn) got to that playstyle first.
- Hey, It's That Voice!: Talon and Akali are Happily Married
- Highly-Visible Ninja: She does get a smoke bomb to conceal herself and slow all enemies in it, but other than that her stealth abilities are limited to hiding in the tall grass scattered around the maps, which all champions can do. Including the pirate.
- Instant Awesome, Just Add Ninja: She's a flippin' ninja!
- Kill Steal: As an assassin, of course she throws a lot of stuff out at once and bursts enemies down so naturally assassins will run in and Kill Steal. Akali however seems programmed to receive kills no matter what. It's been said that she can just sit back and dance during a team fight and receive a pentakill.
- Magikarp Power: Weak before she hits level 6 but once she is, Do. Not. Feed. Her. Teams that do and let her snowball out of control learn the hard way.
- Ms. Fanservice: Not as blatant as the likes of Miss Fortune, but memetically considered one of the most desirable characters in the game by the fanbase.
- Naughty Nurse Outfit: One of her skins.
- Ninja: A flippin' one!
- One-Man Army: Once she's got her core items, there's not much you can do to stop a good Akali.
- Passing the Torch: She inherited the "Fist of Shadow" title from her mother.
- Power Trio: With Kennen and Shen.
- Rapunzel Hair: She has an exceptionally long ponytail.
- Sideboob: Prominently featured on her basic skin.
- Smoke Out: Her Twilight Shroud uses a smokebomb- though enemies' vision is mostly unobstructed, they just can't see her.
- Teleport Spam: Once she has some levels under her belt, she'll likely use Mark of the Assassin into Shadow Dance over and over in fairly rapid succession in fights as she dashes from target to target or keeps pursuing the same one.
- The Spock: Her role as the Fist of Shadow has her "...do that which must be done." in her role to preserve balance. It's said what she's done wouldn't necessarily be considered morally acceptable.
- Zettai Ryouiki: Her Nurse skin. Grade A.
Alistar, the Minotaur
"If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that."
The greatest warrior of the Minotaur tribes living in the Great Barrier, he successfully defended his tribe from all threats... until the Noxian Army arrived. Lured from his village by the commander of the Noxian expeditionary force, he returned to find it in flames and his family dead. Enraged, he charged into an entire regiment of the Noxian`s elite, killing them by many score, until some of the best summoners of Noxus intervened. Taken in chains, he was forced to fight as a gladiator for Noxus` wealthy leaders. Though being slowly driven insane by the endless combat he had to partake in, a young servant girl named Ayelia befriended him and helped him escape. Alistar joined the Institute of War as a champion, hoping to find Ayelia and take revenge upon Noxus someday.
Alistar is a tank champion with loads of crowd control and supportive abilities. He can slam the ground to throw enemies into the air and stun them, headbutt enemies to launch them back, let out a group-healing roar that can be used more often when nearby enemy units die, and his ultimate causes him to break out of crowd control and enter an empowered state that briefly increases his attack damage while decreasing the damage he takes. His passive lets him trample over enemies, passing through units and damaging nearby enemy units and buildings alike, every time he uses an ability.
Alistar's alternate skins include Black Alistar, Golden Alistar, Matador Alistar, Longhorn Alistar, Unchained Alistar, and Infernal Alistar.Associated tropes:
- A Load of Bull: He's a minotaur.
- Breaking the Bonds: His ultimate breaks him out of crowd control effects, alluding to this trope's role in Alistar's backstory.
- Chain Pain: Half of his autoattacks are Good Old Fisticuffs, while in the other half he lashes the target with the chains still dangling from his wrists.
- Chained by Fashion: Still wears his shackles and the bits of chain that remain on them.
- Combat Medic: Not as much as dedicated healers, but Alistair's Triumphant Roar heals everyone around him, and the cooldown drops whenever enemies (or neutral creeps) die. An Alistair in the middle of a fight could easily throw three roars in quick succession, giving his team that much needed boost to HP.
- Determinator: Go ahead and throw several stuns and snares at an Alistar that charges into your team, he'll just power through it with his ultimate and become even harder to kill.
- Difficult, But Awesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes up. This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.
- Additionally, an Alistar needs to be able to make split-second judgment calls on whether to Headbutt or not and if so in which direction. Knocking foes away can ruin a kill for teammates OR save their lives while knocking foes toward teammates can either secure kills for them or screw them over. It can be tough to differentiate between situations; those who cannot bog their team down and those who can are invaluable assets.
- Dynamic Entry: If you wait for enemies to bunch up together, Headbutt the one in front, then quickly Pulverize to knock them all up, you end up with a weaker Malphite ult that can be potentially executed much more often.
- Foe-Tossing Charge: One of the most important tactics for this champion is to use the ground-slam to stun an opponent, travel around him, and then use the headbutt to knock him towards your allies. While less absolutely dooming to a single target, one can alternatively Headbutt the leading member of the enemy team, followed by a Pulverize that hopefully works well because you should be somewhere close to the middle of the enemy team now.
- Glowing Eyes of Doom: Though he's a good guy.
- Good Old Fisticuffs: No weapons, just plain old-fashioned pounding (though the chains on his wrists probably help).
- Ground Shattering Landing: He doesn't even need to jump — he does this by hitting his fists on the ground, knocking enemies into the air.
- Heroic Willpower: Triumphant Roar heals him and nearby allies because of this. His ultimate, Unbreakable Will, can allow him to shrug off enough damage that he can easily facetank a turret.
- Heroic Second Wind: Unbreakable Will is best used when he's already crowd controlled a bit so it usually turns into this, keeping him going and empowering him after he's taken a decent beating.
- Paint It Black: Black Alistar
- Punched Across the Room: He's generally considered an excellent support champion because even if he barely gears towards any damage or tankiness, the usefulness of this ability still makes him far worth it.
- Red Eyes, Take Warning: Which is kinda funny, considering how he's a bull. He's a morally good character, though.
- Stone Wall: He was intended to be a Mighty Glacier, but his original kit was far too powerful for what it was before the rework. For example, he could be feeding and still hardcarry as he was the single best split pusher.
- Super Strength: Half of his abilities involve shrugging off potentially huge amounts of damage with raw willpower. The other half involves sending enemies flying.
- Toros y Flamenco: His Matador skin.
- Trampled Underfoot: Not in the usual sense of the trope, but Alistar's passive, Trample, lets him run roughshod over enemies, dealing damage as he goes.
- Walking the Earth: Chasing after his female friend.
- The Wild West: Did you really think they'd pass up a chance to make a Longhorn skin?
Amumu, the Sad Mummy
"Things are bad when Amumu is crying, but they're much worse when he's angry."
A Yordle mummy who woke up in a pyramid with no memory of his previous life but aching sadness and anger. He alternates between constant crying and depression and huge and angry temper tantrums. He joined the League in search of company, as well as a place to discover more things about his past.
Amumu is a tank-mage champion with powerful area of effect damage and initiation. His passive reduces his enemies' magic resistance with his melee attacks, and for his abilities he can throw his bandages to yank himself close to enemies while stunning them, and use two short-range area-of-effect spells; despair-inducing tears which deal a percent of the enemy's health back to them as continuous damage, and a burst damage spin attack that cools down faster when he is hit by an attack. His ultimate engulfs the surrounding area in bandages, causing all foes caught to be briefly immobilized and unable to attack.
Amumu's alternate skins include Pharaoh Amumu, Vancouver Amumu, Emumu, Re-gift Amumu, Almost-Prom King Amumu, Little Knight Amumu, and Sad Robot Amumu.Associated tropes:
- American Kirby Is Hardcore: Take a look at the splash art for his Little Knight skin◊. Pretty depressing and almost cute, right? Now go look at the Chinese version for the same skin◊. Someone ordered a badass level for the mummy? Also plays The Dulcinea Effect as Amumu interposes himself between Warwick and an unconscious Annie.
- Ascended Fanon: His old backstory left his species unclear, so fans often lumped him in with the Yordles due to his smallness and disproportionately large head. Perhaps for this reason he was retconned as one.
- Ascended Meme: Amumu has been called an emo for quite a while. Ladies and gentlemen, Emumu skin.
- Armor-Piercing Attack: Despair deals percentage of an opponent's maximum health every second so even tanks stacking HP and Armor are damaged just as much as their squishy teammates. Since it's magic damage, though, Magic Resistance does provide a level of protection (though Amumu's passive helps get through that too).
- Art Evolution: Played with; he's one of the champs to receive updates to a few of his splash art images, but none to his in-game model.
- Badass Adorable: He's pretty cute for such a strong little guy.
- Beware the Sad Ones: You'd think that a champion whose main damage output is crying and throwing temper tantrums isn't very effective. He is.
- Butt Monkey: All of his skin save Pharaoh and Vancouver Amumu show Amumu on the receiving end of trouble: not winning the title of Prom King, an unwanted gift, a Failure Knight, and about to be melted down in a scrap yard.
- Crouching Moron, Hidden Badass: Is a tiny shambling child mummy who cries and flies into tantrums and is regarded as one of the most solid and useful heroes in the game.This is taken up to 11 in the current meta-game. Amumu's ultimate, Curse of the Sad Mummy, is considered a "game-winning" ultimate. What that means is if you get one good Amumu ult off, it can literally swing a lost game into a win.
- Death By A Thousand Cuts: Despair won't do any serious damage... at first. Since it saps nearby enemy's life based on a percentage of max health per second, an Amumu can kill you just by standing near you long enough.
- Emo: His Emumu skin.
- Emotion Bomb: His lore implies that Despair doesn't actually damage people by crying, rather, everything near him becomes sad as well and slowly wears away at their life force.
- Glacier Waif: He's a yordle, making him one of the smallest champions in the league, but one of his most effective roles in a team is a tank, intended to take all the damage from the enemy team.
- Gradual Grinder: The damage an Amumu can inflict onto his target(s) is directly proportional to how long he can stay on top of them as his Despair, Tantrum, and autoattacks wear away at them slowly but surely.
- I Just Want to Have Friends: He's lonely, after all.
- Implied Love Interest: Annie
- Irony: A small, frail-looking, and otherwise pitiable champion who is one of the best tanks in the game. He thinks of himself as The Unfavorite to the point where his selection quote is "I thought you'd never pick me...". In the season 2 meta-game he is on the permanently-banned list for his game-changing initiation and ultimate and people still consider him a solid pick when he isn't banned.
- Memetic Hand Gesture: Uses Spiderman's web-shooting gesture for the icon of his Bandage Toss ability.
- Mighty Glacier: Has high AoE damage-over-time and is innately tough to survive getting that close to enemies. Many players build him with tanky AP items to strengthen both of these, making Amumu a tough nut to crack that you really, really don't want too close to you.
- Mummy: A small, sad one.
- Mummy Wrap: Naturally, two of his four abilities make use of this trope proper. Their enormous synergy is perhaps the biggest reason why Amumu is almost always a dangerous enemy. Bandage Toss, which binds (and stuns) a single opponent and slings him towards them, sets him up perfectly for his Curse of the Sad Mummy, which wraps up every enemy in a huge radius around him, leaving them helpless to move or autoattack for a short duration. If these two are used in a hectic teamfight, the entire enemy team can effectively become "out of position" - people on the fringe of that radius, especially the squishier, more vital ones, are picked off effortlessly, while their nearby friends often can't move an inch to help.
- Parental Abandonment: Has no idea who or what his parents were at all.
- Skillgate Character: Amumu's ultimate, his fairly easy to use gap-closer, his good jungle clearing speed, and strong teamfight presence makes him the number one must champion to ban many low ELO solo ranked games and one of the easiest junglers to master. Counter: invade and deny his blue buff, pick a jungler who isn't entirely dependent on the blue buff (i.e. Zac and Tryndamere), or have someone excelling in dueling (i.e. Lee Sin). It's also worth mentioning that his Bandage Toss then ultimate combo easily punishes enemy teams for having one member be "out of position" and on the whole this is a more prevalent mistake at lower ELO's.
- Throw the Dog a Bone: Amumu finally has a friend: Annie. A Journal of Justice article mentioned the two of them then the official website confirmed them as being friends.
- Undead Child: It was unclear whether or not he was a human child or a Yordle before he was retconned into the latter.
- Use Your Head: Smashes his head against things for autoattacks, given that it's the only thing that can even reach most champions.
- Zombie Gait: His normal walk.
Anivia, the Cryophoenix
Anivia is an elemental embodiment of ice and an ancient protector of the Frelijord. Benevolent but mysterious, she has lived countless vaguely-remembered lifetimes, revolving cyclically in time with great crises. Having witnessed the conflict that tore the three ancient tribes of the Frelijord asunder and sensed the rising darkness of Lissandra and her Watchers, Anivia has allied with Ashe in her campaign to unify the land.
Anivia is a mage-support champion who excels at area control and burst damage. She can shoot an exploding ball of ice that stun enemies, create temporary walls of ice to block paths, shoot a gust of wind that deals double damage to enemies hit by one of her other spells, and her ultimate lets her summon a blizzard in an area that deals persistent damage and slows enemies. Her passive is one of the few passives that operates with a cooldown. After dying, Anivia becomes an egg and instantly recovers full health. If the egg survives for six seconds, Anivia will emerge with the same health percentage as the egg had.
Anivia's alternate skins include Team Spirit Anivia, Bird of Prey Anivia, Noxus Hunter Anivia, Hextech Anivia, and Blackfrost Anivia.Associated tropes:
- Action Girl: Yes, she is female.
- An Ice Person: Should be obvious.
- Big, Badass Bird of Prey: All of her skins are this by default, Bird of Prey Anivia doubly so.
- Death Is a Slap on the Wrist: Has a chance of resurrecting with full HP as her special skill (Well, she is a Phoenix, after all). But usually, when you're in a situation when you actually die, you're most likely gonna get killed as an egg. Doesn't help that even if your egg survives, you're reborn with the same HP as your egg. Which means you're screwed if everyone decides to attack you. Casting Teleport while you're almost but certainly dead and will be eggified is a useful tactic for playing Anivia to ensure that her death count is always 0.
- Difficult, But Awesome: Very slow, fragile, relies on combos, and her mana costs make failing to do those combos right very painful. Her wall created by Crystallize can save enemies or doom allies with improper use. If pulled off correctly, Anivia deals high damage in a few instants, continues to do more damage in an area of effect while she has mana, and forces the enemy to move where Anivia wants them to. Even without items. With items, it just very clearly gets even better. This can best be seen in how Anivia generally shows up in competitive circles. She's not a very common pick, being more of a niche pick for her crowd control and ability to completely stymie tower pushes as long as her mana reserves hold up. On the other hand, in the cases of the very few pro-level players who have truly mastered her... Froggen, for example, is a player on the European pro circuit who is one of the very best Anivia players in the game, and more or less every single team for the past year who has gone against him has banned her out of fear.
- Evil Costume Switch: Her Legendary Blackfrost skin is this, showcasing a "what if?" scenario where Anivia becomes corrupted by the Frozen Watchers.
- Fisher King: Inverted. Anivia's new lore portrays her as tied to the essence of Frelijord's winter - if the land is corrupted by the Watchers, she would be too. This is one of the reasons she has thrown her lot in with Ashe against Lissandra's minions.
- Game-Breaking Bug: Possibly the most severe case, to the point that it was patched within the hour. Anivia has a skill that shoots out a ball of ice, slowing people in its path and detonating at the end of the path (can be manually detonated too) to stun anyone the small detonation hits. However, a long time ago after a patch, this skill was bugged so that the range the detonation would stun was global, meaning she could sit in the fountain and spam the skill and the entire enemy team would be helpless but to take damage and be stunned every couple of seconds the entire game.
- Geo Effects: Anivia can temporarily make terrain that can't be moved through with her Ice Wall ability. In the right situations, this can really screw up the opposing team. And in the wrong hands, can put up a wall right behind a fleeing enemy and stop them from being chased down.
- Giant Flyer: Quite large for a bird-like creature. No doubt aided by magic.
- Glass Cannon: One of the most fragile mages in the game, but her damage output is huge.
- Our Monsters Are Different: Phoenixes are usually associated with fire, so Anivia's instead a goddess of ice.
- Magikarp Power: Actually her base spell damage is pretty high even without AP items, her problem is her horrendous mana costs which limit her casting severely. A direct metric for how dangerous an Anivia is is how much mana she's managed to accumulate through items; an Anivia that can keep Glacial Storm going for an entire teamfight is significantly more dangerous than one that can only keep it on for 5 seconds before running dry.
- The Phoenix: Replace fire with ice, and there you go. Given that Reality Is Unrealistic, she may have been inspired by Articuno. Further inspiration could be a Persian bird of mythology. Yes...that Persia.
- Physical God: It's implied that there are other elemental entities out there like her.
- Red Eyes, Take Warning: Her eyes are red, likely to contrast with her being entirely blue, but she's otherwise a perfectly good character, averting the connotations.
- Retcon: Anivia's prior lore had her as an extraplanar being summoned to Runeterra by the League. Now, she's a native of the plane and an elemental goddess of Frelijord to make her more relevant to Runeterran struggles.
- Straw Nihilist: Her Blackfrost skin gives her a voice-set where she sounds like she's thoroughly tired of the existence of life and just wants to freeze everyone and everything to get some peace.
- Steam Punk: Her Hextech skin.
- Voice of the Legion: A bit of it with her Blackfrost skin.
- Why Won't You Die?: Well, she IS a phoenix. And she can become even more phoenix by getting a Guardian Angel, an armor that revives you upon death.
Annie, the Dark Child
"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
— High Councilor Kiersta Mandrake
Annie's parents were a witch and a warlock and the leaders of a rebelious movement in Noxus. They, along with other magicians, fled Noxus and settled down in the harsh magical landscape of the Voodoo Lands. It was here that Annie was born, the magic inherent in the location only compounding the magic in her lineage. She cemented herself as a master of arcane powers when, at the age of two, she captured a ferocious shadow bear, named him "Tibbers," and to this day keeps him as her pet.
Annie is a high-damage mage champion with a simple yet devastating skillset. She can can shoot fireballs that restore their mana cost on kills, breathe cones of flame, cover herself in a shield of magma that returns damage from physical attacks, and summon her teddy bear Tibbers in a fiery explosion, turning him to a giant flaming monster that she can command for a brief period. Her passive ability, aptly named Pyromania, stacks up whenever she casts a spell and causes her next spell to stun enemies, letting her pull of powerful crowd-control attacks with her area of effect damage.
Annie's alternate skins include Goth Annie, Riding Hood Annie, Annie in Wonderland (with Tibbers in a White Rabbit costume), Prom Queen Annie (with Tibbers in a tuxedo), Frostfire Annie (with a polar-bear Tibbers in a scarf and beanie), Reverse Annie (Annie wears a bear suit, Tibbers wears a dress), FrankenTibbers Annie (with Tibbers as Frankenstein's Monster
and Annie as the Bride of Frankenstein
), and Panda Annie (Annie wearing a Chinese dress, while Tibbers is a giant panda).Associated tropes:
- An Ice Person: Frostfire Annie provides this charming inversion of her powers.
- Animal-Eared Headband: Red kittie ears.
- Art Evolution: Arguably the single greatest example in the game to date. Annie is one of the oldest champions in the game and while her old character model◊ was fair for its time, by modern standards it was hideous, with oversized hands and feet, a colossal head and pipe-stem limbs and neck. Her new model◊ doesn't just rectify these issues, making her look like a cute (if dangerous) little girl, it's also the first champion model in the game to have animated facial expressions (as well as lip-sync, which Soraka got on her reworked model just before Annie)!
- Badass Adorable: Especially her Reverse Annie skin, which has her wear a bear suit.
- Black Magician Girl: Very childlike, and yet she's one of the strongest mages in the guild.
- Baleful Polymorph: Tibbers is a real dark grizzly turned into a plushie, not the other way around.
- Bears Are Bad News: Annie's ultimate. And it's on fire.
- Berserk Button: She certainly doesn't take kindly to Tibbers being swallowed by Baron Nashor.
- Boring Yet Practical: Annie's almost universally-known combo is to charge up her passive stun, cast Tibbers on her target(s) to stun them, then follow up with Incinerate, Disintegrate, then an Ignite for good measure. Straightfoward? Yes. Old-fashioned? Yes. Effective? Hell yes.
- Captain Ersatz: Annie is a childhood version of the Defense of the Ancients: All-Stars character Lina Inverse, who herself is based gameplay-wise on the lead character of Slayers.
- Catch Phrase: "Have you seen my bear Tibbers?"
- Child Mage: With frightening potential, given what she can do at this age.
- Creepy Child: Hits just the right notes of childlike innocence and pyromania to give a very creepy vibe.
- Dark Is Not Evil: Annie isn't exactly nice, but despite her dark magic, she's not really evil, either — she's the child of the founders of the Grey Order, who left Noxus because of the evils perpetrated by its government, and she isn't notably more vicious or destructive than the other Champions. In other words, a typical 8-year-old with a little too much power for not having left the 'brat' phase behind yet.
- Elemental Powers: Playing with Fire
- Fluffy Tamer: Taming a ferocious bear at the age of two definitely qualifies.
- Girls Love Stuffed Animals: Especially if it can help her kick ass.
- Girl with Psycho Weapon: If a killer teddybear counts.
- If that doesn't count, her fire spells certainly do.
- Green Eyes: And has dark-pink hair. And is especially magical considering how she's using it while she hasn't even hit puberty.
- Glass Cannon: Easy to kill, easy to get killed by.
- Implied Love Interest: Amumu.
- Improbable Weapon User: If Tibbers counts as a weapon.
- Instant Death Radius: Just try and get within 600 range of her after she hits level 6. Taken Up to Eleven by Annie Bot, who is notorious for pulling off her killing combo faster than even top-tier human players.
- Jekyll & Hyde: Sometimes she's a skip-around little schoolgirl, other times she wants to burn you to a crisp - or let her teddybear do it for her.
- Kill It with Fire: Claims to never play with matches. This is either Blatant Lies or even Metaphorically True because she uses her magic instead.
- Killer Teddy Bear: Tibbers, of course.
- Lampshade Hanging: One of her attack lines is "Let's count to five!". Her passive causes an offensive spell cast to stun enemy targets hit after the use of four other abilities.
- Little Miss Badass: Her original design was a sexy teenage school girl◊, and now she's a killer 8-year old.
- Pandaing To The Audience: Panda Annie, her Lunar Revel skin in which Tibbers is, naturally, a Panda.
- Perky Goth: Her Goth skin retains all her cute, sweet little quotes and animations.
- Pimped-Out Dress: Prom Queen Annie, along with several of her other outfits.
- Playing with Fire: Whether its offensively or defensively, fire is her magic of choice. Even her demon-turned-teddybear is on fire!
- Pretty in Mink: Her Frostfire outfit is trimmed with white fur on the shoulders, waist, hood, and skirt hem. Her boots are also white fur.
- Sharp-Dressed Man: Bet you didn't expect to see a giant fiery bear in a tux today, did you?
- Skill Gate Characters: Teaches players to last-hit properly, to carefully plan your attacks, to count your used abilities, to do quick combo bursts, to properly control a pet (being the easiest pet-using character) and to make Tactical Withdrawals (a skill that some people lack), making her the best choice for a person who wants to learn using casters. Still a high-tier caster, though.
- She's one of the few characters who are easy to learn, yet difficult to master. Her Disintegrate is somewhat forgiving, as it refunds the mana cost if you get a kill with it, and Tibbers can still unleash hell even if you screw up the standard combo. However, her spell ranges are some of the shortest in the game, making her easy to harass and difficult to use.
- Skip of Innocence: She moves like this.
- Squishy Wizard: Slightly tougher than the average caster thanks to the bonus defensive stats she gets from Magma Shield, but is still encouraged to build Glass Cannon and has a tendancy to melt under fire.
- Token Mini-Moe: The youngest girl in the League by at least a decade.
Ashe, the Frost Archer
"One tribe, one people, one Freljiord"
As a child, Ashe dreamed of uniting the tribes of the Freljiord. After a raid gone awry killed her mother, Ashe chose to broker peace among the tribes instead of seeking revenge, making the warriors of the tribe question her right to rule. They attempted to assassinate her during one of her hunts, when the sound of a hawk warned Ashe of an attack and eventually lead her to an ancient tomb, where she found an ornate bow of ice. Ashe used the bow to defeat her would-be killers and gain the respect of her tribe. Under her leadership, the tribe grew and became the Avarosan, following the vision of uniting the Freljiord and making it great again. When word talked about a place called the League of Legends, she joins the League to represent the Avarosan.
Ashe is a marksman-support champion who brings strong crowd-control and utility to her team. Her passive stacks up critical strike chance while out of combat, ensuring her a critical hit if she waits long enough. She can enchant her basic attacks with slowing ice, fire a volley of freezing arrows in a cone, gain extra gold whenever she kills an enemy unit, and animate ice hawks to scout terrain in a wide radius. Her ultimate is a giant crystal arrow that stuns the first champion it hits and has no limit to range, the stun increasing the further it flies.
Ashe's alternate skins include Freljord Ashe, Sherwood Ashe, Woad Ashe, Queen Ashe, and Amethyst Ashe.Associated tropes:
- Action Girl: Very much at home in the field.
- An Ice Person: She can enchant her arrows with Frost Shots to slow enemies she hits and fire a huge Crystalline Arrow to completely freeze a target solid for a few seconds.
- Arranged Marriage: After being crowned Queen of Freljord she chose Tryndamere as her king to cement the alliance between the tribes of Freljord and his barbarian clan. This has been proclaimed a strictly political move, and any actual feelings between the two of them are currently unknown.
- Art Evolution: From the beginning of the game, then this◊, and after the Darius Patch here we are◊. Lots of love from Riot.
- Awesome yet Practical: Ashe got lots of love from the season 3 professional scene in no small part because of her ultimate. Crystalline Arrow makes Ashe one of the few ranged carries that can initiate an all-out fight from any distance without it being suicide (provided that one can aim well).
- Boring but Practical: Considered one of the simplest characters to play ever, but undeniably one of the most effective. This is partially because, as damage-dealers go, she's a Jack of All Stats, with versatility that is basically unmatched by any other carry. Her passive means any time spent out of combat is not wasted. Her first skill is a self-buff for her autoattacks that gives her crowd control, and makes catching fleeing champions easier as well as making it more risky to attack her while she's in a favorable position. Her second skill is a skillshot, meaning it can be used to check bushes or aim at hidden enemies, cover a retreat, and help her farm. Her third skill is a vision extender (useful) and increases the amount of gold she makes (incredibly useful, as carries are deliberately designed to be item-dependent).
- Bounty Hunter: One of her passives gives her extra gold for every kill. (It can also be activated to deploy a sight-giving owl. No, we don't get how those two mix either.)
- Captain Ersatz: As a white-haired beauty in a dark cape and hood who fires slowing arrows from her longbow, Ashe is one of Travex, the Drow Ranger from Defense of the Ancients (however, aside from the slowing arrows, their kits actually have very little in common).
- Difficult, But Awesome: Contrasting Boring But Practical, her ultimate is quite easy to use badly, but if used well can turn a fight around. In addition, her early game is very poor compared to other AD Carries, lacking any form of escape skill whilst simultaneously being one of the squishiest and slowest ADCs in the game. It's rather telling how useful she is in skilled hands by her status as one of the top-picked ranged carries in the Season 3 tournament scene.
- Exposed to the Elements: Not the worst offender, but she doesn't even wear pants.
- Fantasy Counterpart Culture: Of vikings.
- Green Eyes: Add with white-haired, Stripperiffic, archer and Action Girl for extra sex appeal. Her background on the tundra also arguably goes along with the witchlike magical connotations of the trope.
- Improbable Aiming Skills: Well, it can be tough for players to use at a decent distance, but it is not unknown for Ashe to make some ridiculous shots with her ultimate. Also, her other passive keeps increasing her crit-chance after a few seconds of non-combat have passed. At high levels, if she hasn't shot anything for 19 seconds, her next attack is guaranteed to crit.
- Lady of War: Acts very dignified, befitting her position as queen.
- Magikarp Power: Ashe is one of the weakest early game characters from level 2 through probably around 12 or so. However late game, Ashe has a stun, permanent slows, and can kite every tank to hell and back.
- Multishot: One of her abilities - a cone of arrows is fired, dealing damage and applying a slow to all targets corresponding to the slow of one of her other abilities.
- Mystical White Hair: She had blonde hair, but it became white after divine providence saved her life solely from a horrific blizzard hitting right after a week-long standoff between her closest companions and an enemy tribe. However, she still has blonde hair in her Freljord skin, which represents her before the blizzard.
- Peek-a-Bangs: In her older artwork and model. This visual trait was dropped after her model was remade with corresponding splash art.
- Royals Who Actually Do Something: Was a literal princess, who, as we know, is an Action Girl. Has been crowned queen of Freljord after managing to have the region be recognized as a state by the Institute of War, choosing Tryndamere as king to solidify the pact between their people to maintain stability in the area.
- Skill Gate Character: is a decent lesson on how to play Attack Damage Carry. Also teaches map awareness—which is important since, using her ultimate, she is one of the very few characters who can win (or help win) a fight without actually being in it. And finally, earlier versions of the game's new-player tutorial had her as the Champ you controlled.
- Trick Arrow: Ice arrows that can slow or stun.
- Winter Royal Lady: Her Queen skin shows off her royal garb.
- Zettai Ryouiki: Grade A on 4 out of 6 of her skins including her Classic skin.
Blitzcrank, the Great Steam Golem
"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel."
A magical automaton created by a mad scientist from Zaun, Blitzcrank was originally built for cleaning up the city's hazardous waste. However, his self-awareness caused a storm in the legal courts of Zaun, with many parties hoping to claim credit for his construction. After receiving legal autonomy, he joined the League, where the unique are always welcome.
Blitzcrank is a tank-fighter champion with deadly crowd control. His signature move yanks enemies to him with an extendable fist, dragging them away from safety. He can also enter an overdrive mode to increase his movement and attack speed, knock foes skyward with a powerful uppercut, and periodically zap nearby foes with electricity that can be overloaded to silence enemies and deal burst damage. His passive creates a force field around him when he gets low on health that gets stronger as his mana increases.
Blitzcrank's alternate skins include Rusty Blitzcrank, Boom Boom Blitzcrank, Goalkeeper Blitzcrank, Piltover Blitzcrank, Definitely Not Blitzcrank, iBlitzcrank, and Riot Blitzcrank.Associated tropes:
- Captain Ersatz: Of Robo given the Square Enix theme and has the voice of a Dalek. In gameplay terms, he replicates Pudge the Butcher from Defense of the Ancients: All-Stars.
- Combos: Riot even mentions under his usage tips that the 1-2-3 combo of Rocket Grab —> Power Fist —> Static Field is very likely to doom a single target.
- Cool Car: His Piltover Customs skin.
- Crutch Character: He's a much more powerful pick at lower ELO games (and thus gets banned almost consistently) because of how badly Rocket Grab exploits bad positioning and predictable movement patterns. He's generally not seen (or banned) as often at mid or high ELO since players there make fewer positioning mistakes in general though it's certainly possible to do well as Blitzcrank even against skilled players.
- Difficult, But Awesome: A skilled Blitzcrank is a very good addition to a team, pulling out critical targets to be picked off by your posse and using his silence/knockups to turn around fights. This, however, requires the ability to consistently land relatively slow skillshots and on the right target.
- The Dreaded: It's quite telling that Blitzcrank is the only champion that can scare the hell out of most super-fed enemies even if he has zero kills and does low damage himself- his grab alone will pull its victim into his teammates who will very likely dispatch them.
- Grappling-Hook Gun: Of the sort that only works on other people. Perhaps the most one-sided initiating skill in the game: when you pull it off successfully, the unlucky target is dead. Of course, it's a skillshot with a high mana cost and a long cooldown, so pulling it off successfully is more work than you might think.
- Groin Attack: Once punched Singed in the crotch for trash-talking him.
- Instant Death Radius: Late-game the radius of his grab range tends to be this, if his team is there to quickly annihilate the champion he grabs. Thus, a very fast way to clear enemies from an area (even if temporarily) is to hit Overdrive and start running toward them looking to pick someone off.
- It Can Think: In his backstory he was a golem programmed with the most basic decision-making capacities needed for his work with toxic waste reclamation. Then he started to exhibit more and more signs of sentience to the point where he was deemed an autonomous being.
- Jack of All Trades: While not a Jack of All Stats, Blitzcrank has one of the most versatile sets of build paths of any champion in the game, being able to be effectively built as a pure tank, melee DPS, burst mage or even a hybrid.
- Lead The Target: A necessary requirement to grab targets that are not standing still or running in a perfectly straight line since the skillshot is fairly fast, but most opponents will anticipate it if Blitzcrank ventures anywhere near them. Conversely, it means that if you are trying not to be on the receiving end, then your best bet is to walk without rhythm and move in erratic directions to prevent an easy hook by running predictably.
- The Load: A Blitzcrank that can't land his Rocket Grab is fairly worthless. Even worse is one that pulls enemy champions that want to get close to your team with their attacks or area based abilities. Of course, most teams won't take the chance that the opponent will be The Load and bans Blitzcrank on the possibility he'll be good.
- Machine Monotone THIS IS HIS ME-THOD OF SPE-ECH
- The Matchmaker: Runs a dating service. Best known for matching Ashe with Tryndamere, Garen with Katarina, and Rammus with a cactus.
- Megaton Punch: Boasts some huge intimidating fists. Ability-wise, he can use Power Fist to uppercut an enemy several feet into the air.
- Mighty Glacier: But he upgrades to a Lightning Bruiser as the game goes on.
- Not the Intended Use: Commonly used as an aggressive support when he was intended as a bruiser.
- Odd Friendship: He and Rammus are buds despite one being mechanical and the other being organic. This is likely due to them being kindred spirits as they are both lonely from being the only one of their kind while sharing a certain benevolent spirit.
- Palette Swap: His Rusty skin holds the distinction of being the only skin removed from the game for the poor quality of the changes.
- Paper-Thin Disguise: Whoever that large metal man in the poorly fitting suit and obviously fake nose and glasses is, he is most Definitely Not Blitzcrank.
- Robot Buddy: If he's on your team. Off-field, he's a pretty nice guy in the lore.
- Rocket Punch: The skill is actually called Rocket Grab, but the theory is similar.
- Schmuck Bait: Of all the people to be wary of when they're forced under their towers, Blitzcrank probably beats them all. Most bait-ers require that you get tricked into diving them under their tower before trapping you to death; Blitzcrank will just pull you straight to its center if you're within range and knock you into the air and silence you, ensuring you take several tower shots in a row.
- Shock and Awe: Static Field passively zaps nearby enemies every few seconds and unleashes a lot of electricity when activated.
- Steam Punk: His entire theme.
- Suspiciously Specific Denial: Definitely Not Blitzcrank, anyone?
- SWAT Team: Riot Blitzcrank.
- You Will Not Evade Me: Escaping from a late-game Blitzcrank who's making judicious use of both Overdrive and Rocket Grab is a nightmare, and practically impossible without use of Flash, Ghost, and Teleport, or having friends waiting in the wings to pound on him when he decides to chase.
Brand, the Burning Vengeance
"This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand."
An ancient, destructive elemental force of flame inhabiting the body of Kegan Rodhe, a viking-like raider from Lokfar. Brand only exists to sear, burn, and destroy. Once sealed in a prison of ice, it was captured by Demacia and forced to join the League in order to escape destruction. He remains sealed withing a magical barrier when not fighting, continuously plotting his vengeance on the Summoners who dare to contain him.
Brand is a mage champion who uses fire-based spells
to deal massive area of effect damage. His abilities set their targets ablaze, dealing damage over time and adding bonus effects to any follow-up spells. His spells include a skillshot fireball that stuns the ablaze, a pillar of flame which deals extra damage to any ablaze within, a spontaneous combustion that bursts outward from ablaze targets, and as an ultimate, a bouncing missile of magma that automatically targets enemy champions each time it hits ablaze enemies.
Brand's alternate skins include Apocalyptic Brand, Vandal Brand, Cryocore Brand, and Zombie Brand.Associated tropes:
- All Bikers Are Hell's Angels: Vandal Brand.
- And I Must Scream: There is a very real chance that Kegan is still inside him somewhere.
- An Ice Person: His Cryocore skin.
- Ax-Crazy: He just wants to burn the world down.
- Bilingual Bonus: His name comes from the word "Firebrand", which means "one that creates unrest or strife." In Danish, Dutch and Swedish, "Brand" means "fire", specifically an out-of-control and dangerous fire.
- Cameo: Garen and Lux in his judgement.
- Captain Ersatz: Resembles a (marginally) saner version of Ignus from Planescape: Torment. His Sear animation (seen in this screenshot) greatly resembles the classic Hadouken.
- Everything's Deader with Zombies: Zombie Brand
- Foil: To Lissandra. Brand is a evil being waiting for the world to end in fire, while Lissandra waits for its end in ice. Furthermore, their ability kits are counterpoint: while Brand's skillset is extremely volatile and bursty, based completely on incredible raw damage, Lissandra's abilities drain health over a long period of time with its constant harass and extremely large amounts of crowd control effects.
- Foregone Conclusion: The Journal of Justice contains reports of his various misdeeds as he sails about the coast starting gigantic fires. However, given that his champion background has already been written...
- Glass Cannon: To the extreme. Brand's burst damage is extremely high, but without his abilities his damage is abysmal and he takes hits like paper.
- Incendiary Exponent: He's on fire, and so will everything facing him soon be.
- Kill It with Fire/Playing with Fire: Ya think?
- My Suit Is Also Super: Many players were fairly surprised that a perpetual Man on Fire would wear pants over top. There was asbestos clothing made for the purpose of being fire-resistant in real life, though. It's also worth noting that while his body looks like it's made of volcanic rock riddled with fiery cracks, he only actually EMITS fire from the palms of his hands and the top of his head.
- Omnicidal Maniac: Exists only to burn down the world of men and yordles. (Plus all the other races of Runeterra).
- Sealed Evil in a Can: When Kegan found it, it was trapped in a perfect cage of unmelting ice. He couldn't resist touching it.
- Volcanic Veins: Quite noticeably covering his whole body.
- Wreathed in Flames: Especially his arms and the top of his head.
Caitlyn, the Sheriff of Piltover
"Go ahead, run. I'll give you a five minute head start."
— Caitlyn, from her book Willing Apprehension
Born in a technological wonderland burdened by thieves, Caitlyn's career in law enforcement began at a young age. Hunting down brigands with the aid of techmaturgical devices
, she quickly erased the threat of organized crime in Piltover. However, the peace was broken again in a series of thefts that not even Caitlyn could track, and the Calling Card
left at each crime scene only frustrated her. She turned to the League to train herself further, and make connections that could guide her to this mystery bandit "C". Recently, she has acquired a partner, Vi.
Caitlyn is a marksman champion, adept at keeping her opponents at bay while sniping them from afar. She can fire a piercing harpoon that damages all enemies in a line, launch nets that slow enemies and push her backwards, and place immobilising bear traps to reveal and hinder enemy movement. Her ultimate fires an unavoidable sniper shot at a target for huge damage, but the bullet can be intercepted by another enemy mid-flight. Her passive allows her to land a headshot after a certain number of attacks, dealing extra damage. Attacking from inside a brush charges up her passive faster.
Caitlyn's alternative skins include Sheriff Caitlyn, Resistance Caitlyn, Safari Caitlyn, Arctic Warfare Caitlyn, and Officer Caitlyn.Associated tropes:
- Abnormal Ammo: It's difficult to see, but her rifle shoots ball-made-of-gears projectiles with a strong Steam Punk influence. This is more obvious when her ultimate fires a gigantic one that can be seen flying across the field.
- Action Girl: More comfortable from a distance, but she's still extremely capable.
- Badass Normal: All she's got is her gun and knowledge of opposing champions.
- Bang Bang BANG: Her rifle shots normally sound like they have a Hollywood Silencer then sound noticeably louder when they land a critical hit. This trope can literally happen has she fires several times in a row and gets her passive off.
- Bash Sisters: With Vi.
- Bear Trap: Well, Yordle Snap Trap baited with a cupcake. Notable for being the only non-ultimate full stun an ADC has in their arsenal besides Vayne's Condemn.
- BFG: That rifle is as tall and almost as thick as her!
- British Accents: Fake or real, it makes her sound sexier.
- Boom Head Shot: Her passive — every few shots, Caitlyn gets to deal extra damage on a single attack. One of her attack quotes even says this.
- By-the-Book Cop: In contrast with her partner Vi's Cowboy Cop.
- Captain Ersatz: Of Kardel Sharpeye the Dwarven Sniper from Defense of the Ancients.
- Cold Sniper: Her speech is quite emotionless.
- Crosshair Aware: Everyone on both teams can see who Caitlyn locks onto for her ultimate seconds before it connects, leaving the possibility for Taking the Bullet.
- Crutch Character: Generally considered a strong laner due to her enormous attack range and damaging Q to "bully" other marksmen, but does not scale as well as them for later teamfights. Of course a Caitlyn player can definitely capitalize on her early strength to shut down her opponent and get fed so that her below-average late game doesn't even matter.
- Depending on the Artist: Her Chinese artwork looks considerably paler, slimmer and less stern.
- Exactly What I Aimed At: It's possible to invoke a Batman Gambit to take out a low-health target by targeting one of their allies instead so he/she takes the bullet since just gunning for the real target may cause a Heroic Sacrifice from the less-important teammate.
- Great White Hunter: Her Safari skin invokes this idea.
- Fair Cop: Being a law-enforcer she naturally qualifies, but the trope is directly invoked by her Officer Caitlyn skin.
- Finger Less Gloves: She wears them.
- Firing One-Handed: Her Piltover Peacemaker ability has her fire her rifle with one hand. The outrage at this was spectacular.
- Foil: To Vi, obviously. Caitlyn is a calm, collected, matter-of-fact Consummate Professional who likes to get things done as quickly and efficiently as possible, while Vi is a rude, aggressive, and violent Blood Knight who couldn't care less about doing a clean job as long as she gets a good fight out of it.
- Gameplay wise, she's one to Jinx. Caitlyn is a long-ranged precision sniper who's best when hanging just at the edge of a team fight and playing it fairly safe. Jinx is an incredibly aggressive and fairly close ranged carry who focuses on indiscriminate AoE with explosives.
- Gameplay and Story Integration: She wields a sniper rifle- this gives her one of the largest autoattack ranges in the game note , outranging the ranged carries wielding pistols, shotguns, blunderbusses, bows, crossbows, boomerangs, magic bolts, thrown axes, and their own vomit.
- Glass Cannon: Par for the course for being a marksman.
- Great Detective: Who only lost one suspect. Possibly Twisted Fate, but it's assumed that "C" might be a new champion. Someday.
- Hollywood Silencer: Her rifle makes the soft "pfft" sound though it's about as loud as other ranged autoattacks and is recognizable enough to give her presence away regardless.
- In Universe Nickname: She gets called "Cupcake" affectionately by Vi and "Hat Lady" as a petty insult by Jinx.
- La Résistance: Her Resistance skin.
- Law of Inverse Recoil: Her 90 Caliber Net launches her backwards. Considering the fact that it's probably a really heavy net, this recoil is somewhat understandable.
- Mini Dress Of Power: Possible interpretation of her classic skin, but her Officer Caitlyn skin has this.
- Ms. Fanservice: On release she was pretty restrained compared to the usual LoL girl, but her Officer Caitlyn◊ skin makes her look basically like a pole dancer in a uniform fetish costume. She also comments about fuzzy cuffs, which is meant to say she isn't playing nice
- Nice Hat: Definitely not what you'd expect for sniper garb.
- Of Corsets Sexy: Her "dress" is essentially a corset with a short skirt attached.
- One-Hit Polykill: Her Piltover Peacemaker ability fires a shot that damages all enemies hit in a line as it travels, but loses 10% damage per target hit up to a 50% decrease. Averted by her ultimate ability, Ace in the Hole, as it can only hit one champion, no matter who you originally targeted while it travels.
- Reasonable Authority Figure: Pardoned Vi when she heard about Vi's activities stealing from other criminals instead of arresting her.
- Red Oni, Blue Oni: The blue to Vi's red.
- She's All Grown Up: Her lore says Cait grew "into a ravishing beauty".
- Short Range Gal, Long Range Gal: The long range half of this duo with Vi.
- Sniper Rifle: Duh.
- The One That Got Away: Cait only lost one suspect during her entire career, but yet can't stop thinking about him/her and wanting to catch said person. She has joined the League to become better and later succeed in apprehending that suspect.
- Recoil Boost: Firing her 90 Calibur Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation or to quickly close distance to a target.
- Steam Punk: She's from Piltover after all.
- Taking the Bullet: Cait's ultimate is a sniper shot, but someone can intercept the bullet for their teammate to fulfill this trope.
- Technology Porn: Well, her parents are from Piltover. You had to expect this when you saw her gadgets.
- Too Many Belts: One around her waist and two around each leg, not to mention her multiple armbands.
- Tomboy and Girly Girl: The girly girl to Vi's "tomboy"
- The Wild West: Her duties as a sheriff don't end, regardless of the theme of her skin.
- Zettai Ryouiki: She has belts in place of stockings but still manages to achieve a similar effect. Can this even be considered a skirt?
Cassiopeia, the Serpent's Embrace
"Though she may have appeared the innocent flower, she was the serpent underneath it."
The youngest daughter of the Du Couteau family, Cassiopeia used her wiles to seduce foreigners and obtain political secrets for Noxus. She ran afoul of a man from Freljord, taking and breaking an oath of secrecy on his sword. As punishment, she was cursed to a half-serpent form. She hence joined the League to serve Noxus in the only other way she could.
Cassiopeia is a mage champion with powerful sustained damage and area control. Her passive reduces the mana cost of her spells whenever she casts one, encouraging her to continually use her spells. Two of her abilities poison targeted areas, either speeding up Cassiopeia if she hits an enemy champion or creating a growing area that continually damages and slows enemies, and the third is a missile attack with an extremely short cooldown when used on a poisoned target. Finally, her ultimate damages all foes in a cone, slowing them if they're facing away from her or briefly turning them to stone if they're facing towards her.
Cassiopeia's alternate skins include Desperada Cassiopeia, Siren Cassiopeia, Mythic Cassiopeia and Jade Fang Cassiopeia.Associated tropes:
- Bad Ass Family: She's Katarina's sister.
- Body Horror: Could say this happened to her. This is definitely her opinion of it.
- Child Soldier: While Katarina assassinated targets, Cassi spied for the family.
- Combos: Use Twin Fang on a poisoned target to make the cooldown of it be a minimal 0.5 seconds and allow you to spam Twin Fang some more. The cooldown of Noxious Blast matching the duration of its poison effect can allow Cassiopeia to constantly use Twin Fang with Deadly Cadence making the mana-cost minor... that is, as long as you hit Noxious Blast.
- Cursed with Awesome: Could say this due to all the new powers that came along with it, or not.
- Difficult, But Awesome: In Riot's character ratings, she's one of three champions with a full difficulty of 100, and with good reason. If you can play her well she can put out an INSANE amount of damage with an impressive range. However, her spell combo is very unforgiving as it requires a lot of aiming to spread poison, and even just one misplaced cast of Twin Fang will put it on its full cooldown and neuter your damage output. This is further reflected with who uses her: rarely seen at most skill levels (and terribly used for most of those players), yet is regarded by pros as one of the most difficult champions to lane against. Her status as one of the most consistent first picks or bans is also quite telling.
- Disappeared Dad: As of Issue 11 of the Journal. Her Judgement indicates her reason for joining the League was to find out who killed him, and to take revenge.
- Evil Counterpart: To Lux - the younger sisters to rivals Garen/Katarina.
- Family-Unfriendly Death: Turns to stone with a shriek, then falls on her side and smashes into pieces.
- Femme Fatalons: She has them on her hands, basically. Doesn't use them in combat, although in her back story she apparently ripped a group of servants limb from limb when in shock at the horror of her transformation.
- Foil: Again, to Lux. Lux is the good little sister of a high-ranking general, whereas Cass is evil. In terms of abilities, they're polar opposites. Lux is designed around heavy burst, whereas Cassiopeia is made for consistent damage.
- Fragile Speedster: She's as squishy as any other wizard, but unlike most of them, has a speed boost for herself in the Noxious Blast ability that can be constantly refreshed due to its very low cooldown... as long as she hits it. A fair portion of her damage also comes from spamming Twin Fang on poisoned targets, making her fit this trope better than mages who have higher damage burst spells on long cooldowns.
- Gainax Bounce: Currently the only example in the League.
- Glass Cannon: Her damage output is potentially devastating, but she's extremely fragile and dependent on maintaining a range with a slow and a speed boost, with her only real CC being a bit unreliable. As a tradeoff, she's capable of doing much more damage than other mages with her low cooldowns, but takes longer to reach the same level of damage as most mages in the start of a fight, who generally cast off all their abilities as quickly as possible and then run away while waiting for their cooldowns to refresh. Cass, on the other hand, relies on opening up with her ultimate, then laying down Miasma and proceeding to rapidly spam Noxious Blast and Twin Fang while using the speed boost from Noxious Blast to twist and weave through the enemy ranks.
- Gorgeous Gorgon: Despite now being a monstrous lamia and despite even Cassiopeia claiming she is now hideous, she is still extremely attractive.
- Greek Mythology: Basically she's the League's Medusa, and one of her skins is a Siren.
- Honey Trap: Her day job prior to being cursed, which rather ruined that career for her.
- Medusa: Will remind you of her, and her Mythic skin is a direct homage to the legend.
- The Oath-Breaker: How she became cursed in the first place.
- Snake People: Changes from woman to snake at about her waist.
- Snakes Are Sexy: One of the most seductive champions in the League.
- Taken for Granite: If you look at her when her ultimate hits you, you're stunned with the visual effect being your champion frozen into stone for its duration. Otherwise, it just slows you down.
- Universal Poison: Any type of poison will do for her Twin Fang's cooldown refresh. This includes Singed and Teemo's.
- The Vamp: Prior to her transformation, and the reason for it in the first place.
- The Wild West: Her Desperada skin gives her a rattlesnake-like appearance.
Cho'Gath, the Terror of the Void
"Woe betides the day when Cho'Gath grows weary of the League."
An unimaginable horror from the Void, a place lost between dimensions and crawling with similar otherworldly beasts. Cho'Gath attempted to break into the physical realm to devour and make it into a hellish playground, but got caught in a summon spell and ended up bound by the League. It is heavily implied that it only allows himself to be bound because it entertains him, and that he would be able to release himself with relative ease if he wanted to.
Cho'Gath is a tank-mage champion who disrupts the battlefield and literally devours squishy foes. His passive restores health and mana whenever he kills something. As for his abilities, he can cause spikes to rupture from the ground to knock-up enemies, silence foes with a terrifying roar, and add waves of spikes to his attacks. His ultimate lets him deal huge amounts of true damage to an enemy unit, devouring them to gain size and health if he kills them with the ability and becoming a full-fledged giant monster when he gets the ability fully stacked.
Cho'Gath's alternate skins include Nightmare Cho'Gath, Loch Ness Cho'Gath, Gentleman Cho'Gath, Jurassic Cho’Gath, and Battlecast Prime Cho'Gath.Associated tropes:
- Achilles' Heel: Just like other tanks with large health pools, Cho'Gath gets shredded by abilities/attacks that damage his health by a percentage. Granted, though this counters his HP gains through Feast stacks, he gets enough bonus HP so that he doesn't necessarily have to stack tons of it through items and can instead focus on other defensive stats or damage.
- Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely zero dashs, blinks, taunts, or buffs of any kind, such as speed, armour, magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily avoidable Rupture. Dodge that and you'll whittle him down.
- Affably Evil/Faux Affably Evil: Gentleman Cho'Gath is cheerfully polite.
- Armor-Piercing Attack: Feast deals 600+ true damage instantly at max rank. If a Cho'Gath manages to reach you when you're low, nothing short of an invulnerability ability is going to save you.
- Attack of the 50-Foot Whatever: Well, not quite 50 feet, but a fully stacked Cho'Gath is huge. Most tanks are tanks in the metaphorical sense and are actually average-sized, Cho'Gath really is an unstoppable monstrosity that marches in front of his team and can even physically shelter the smaller members with his sheer size.
- Badass Boast: Battlecast Prime Cho'Gath gives us this gem:
- Boring but Practical: His ultimate, Feast, doesn't look flashy at all - all that shows is a small fountain of blood. And with the right build it can hit for over 1200 unavoidable true damage. It's also further practical as a finishing move in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
- Cardboard Prison: It's been explicitly stated that the binding magic used to keep him under the League's control could be dispelled with incredible ease by him if he actually wanted to, but that he allows himself to stay bound because he finds it highly amusing (and also presumably because it gives him plenty of material to plot with and lures the Summoners into a false sense of security, making his job even easier when his day of action finally comes).
- Difficult, But Awesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other two abilties need good aim to be of any use. Rupture has a long delay and a obvious visual on the target area, while Feral Scream has short range and can be outrun by fleeing opponents. That said they are both strong AoE nukes and apply some nice crowd control, so landing them on even a few enemies can spell death for them.
- Dem Bones: His Jurassic skin.
- Eldritch Abomination: Described as the 'poster boy' for The Void by Word of God: A being with alien appearance who eats a lot.
- Emerald Power: His eyes glow green.
- Evil Brit: His Gentleman skin wears a suit, top hat, and monocle, and speaks in an RP accent.
- Extreme Omnivore: Cho'Gath can eat: humans, Yordles, robots, humans riding yetis, Yordles riding robots, formerly human robots, elementals, shadows, minotaurs, liches, giant armadillos, anthropomorphic dogs, anthropomorphic crocodiles, werewolves, vampires, vampire hunters, Vampire Kitsune, Yordle mummies, wraiths, gorgons, human ninjas, Yordle ninjas, icy phoenixes, angels, other angels, other Eldritch Abominations, scarecrows, wolves, scary demons, golems, scary humanoid demons, mobile trees, trolls, gargoyles, zombies, Yordle inventors, ''totally'' non-dwarves, crystalline scorpions, dragons, METAL suits of armor, Purple Skinned Star Babes, human-raven-things, Yordles, giant lizards, anthropomorphic rats, sea monsters, zombie cyborg crab thingsanthropomorphic monkeys, Yordles, himself, and Yordles.
- Fake Difficulty: His Feast ability grants him extra health; this is not a problem. It also physically enlarges him, bringing him from slightly larger than average (but still sane) to being so large that his Glass Cannon teammates can walk behind him so that enemies can't even click on them to attack them, forcing them instead to attack Cho'Gath with his increased health.
- Genius Bruiser: Stated to be both extremely intelligent and capable of undoing high-level magic.
- Green Eyes: With smoke coming out of them.
- Humans Through Alien Eyes: Non-Void life seems to absolutely disgust and repulse him.
- Hyperactive Metabolism: Finishing off anything with Feast will immediately increase his maximum health by a significant amount up to 6 times.
- Jack of All Stats: Cho'Gath is noted for just how damn versatile he is, being a Tank with excellent crowd control and farming abilities and a respectable damage output. He is capable of fulfilling the required roles for a Top, Mid, Bottom and Jungler, and provided he's well fed his passive will prevent him from getting ganked easily. A good Cho'Gath player will be feared simply because it is just so damn hard to figure out what role he'll be playing on the battlefield until it's too late.
- Large Ham: All three of his voices.
- Macross Missile Massacre: His Vorpal Spikes if he has the Battlecast Prime skin.
- Magikarp Power: While he starts off fairly decent and can in fact fill several roles on the battlefield, if a player doesn't slap him down early a Cho'Gath with the right build will become a massive wall of insectoid polygons with a gargantuan HP pool and the ability to dish out serious pain that will require a lot of work to take down. Once he reaches level 6, you have about 6 minutes to kill him before he reaches critical size and health levels from Feast- even killing him and making him lose valuable stacks can be recovered from in a few minutes.
- Mighty Glacier: Nigh-unkillable and packs a lot of deadly CC... if you let him catch up to you, that is.
- Mundane Utility: As it turns out, the giant speakers on Battlecast Cho'gath that he uses to fire concussive sound blasts are also handy for playing a neat little dance beat.
- Non-Human Undead: In his Jurassic skin he is a walking skeleton.
- Obstructive Foreground: Cho'Gath doesn't need a taunt like Shen to draw fire for his teammates, he can just stand over the small members and physically prevent anything from targeting them.
- Omnicidal Maniac: He wants to eat everything.
- Photoshop Filter of Evil: His Nightmare skin is an eye colour change away from this, on top of being an Alien reference.
- Power Echoes: His voice is heavily distorted, giving off a Voice of the Legion effect.
- Punctuation Shaker: As is typical of Void monsters, his name is two syllables split by an apostrophe.
- Sealed Evil in a Can: A shoddilly made can at that, see Cardboard Prison
- Robot Me: His Battlecast Prime skin.
- No Sense Of Energy: His Feral Scream ability is released by "451 Exawatt Omnisonic Speakers" in his Battlecast Prime skin. That is about 2600 times the power Earth receives from the sun, and translates to 326 decibels. In 1 second, this Feral Scream releases more energy than 2000 Tsar Bombas, the more powerful nuclear device in history, or 100 gigatons of TNT.
- To make it even more hilarious, the damage is fairly small-most champs simply shrug this immense amount of power off. The silence is not as easily ignored, however.
- Shockwave Stomp: Rupture has the variant where stomping on the ground can cause a shockwave blast in a different location than the stomp.
- Splash Damage Abuse: A common way to farm an entire wave at once and harass the enemy hiding behind said wave simultaneously is to toggle Vorpal Spikes on and attack the frontmost minion so as to damage everything behind it.
- Spike Shooter: His Vorpal Spikes.
- Stock Ness Monster: His Loch Ness skin.
- Stone Wall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more or less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you are trying to kill the damn behemoth.
- Trojan Prisoner: Implied to be the reason why he hasn't freed himself, as it's explicitly stated that he could undo the binding magic that keeps him under the League's control with very little difficulty if he wanted to.
- Vitriolic Best Buds: Cho'Gath and Kog'Maw, referenced in his Gentleman skin. "Isn't it funny? How your best friend can just....blow up like that!" This is a reference to the fact that Kog'Maw explodes upon death, due to his passive. The two go perfectly together on a team, Cho'Gath being massive enough to hide the insane damage dealer that is Kog'Maw's tiny form. When on opposite teams though, they're the worst enemies. Kog'Maw takes away percent HP with his attacks, which is what Cho'Gath stacks naturally, whereas Cho'Gath has a knock up, which is the only CC Kog'Maw can't cleanse out of.
- Why Don't You Just Eat Him: Cho'Gath solves problems exactly how you'd expect a large, hungry Voidborn monstrosity would.
Corki, the Daring Bombadier
"He is Corki -– death from above!"
A grizzled, old daredevil Yordle pilot who flies in a Magitek
gyrocopter invented by Heimerdinger and speaks like a redneck World War flying ace. He is noted for his extreme battle prowess, as well as his almost suicidal bravery. When he found himself out of action due to the end of open hostilities, he joined the League in search of a challenge.
Corki is a marksman champion with a variety of powerful weaponry that give him strong burst and area-of-effect damage. He can fire a phosphorous bomb that reveals enemies, shoot a machine gun that continually damages enemies in front of him while reducing their armor, make a quick aerial dash that leaves behind a burning napalm trail, and his ultimate lets him launch giant missiles that stockpile over time for frequent use. His passive causes his regular attacks to deal extra true damage that ignores all defensive stats.
Corki's alternate skins include UFO Corki, Red Baron Corki, Ice Toboggan Corki, Hot Rod Corki, Urfrider Corki and Dragonwing Corki.Associated tropes:
- Ace Pilot: Right down to his aviator slang dialogue. And see also Getting Crap Past the Radar.
- Badass Mustache: A quite long one.
- Captain Ersatz: Anyone who played Warcraft III will see a resemblance between him and the Flying Machine unit. His voice sounds nearly identical to Peppy's from the Star Fox series.
- Cluster F-Bomb: A decent amount of the lingo he's saying is obscene...
- Difficult, But Awesome: If you can land those missiles, you have a far-ranged harassment and farming ability. If you miss, they're only worth a Sheen or Trinity Force proc if you have those items. His Gatling Gun provides a good amount of armour reduction and damage in an AoE, but moving away from the enemy at all while it's active is likely to waste a significant part of its potential... while moving away from the enemy tends to be what ranged carries are likely to be doing a lot of the time since people want them dead.
- Flying Saucer: Rides one in his UFO skin.
- Fun with Acronyms:
- Corki's gyrocopter as it is now evolved from his test-flying the original design of the Reconnaissance Operations Front-Line Copter. Yes, it's a ROFLCopter.
- His /joke:
- Getting Crap Past the Radar: If you understood his lingo, it's pretty dirty.
- Kill It with Fire: He has phosphorous bombs, and if the enemy is following you, Corki may make a quick dash away by flying up in his plane, with napalm being left in his wake for anyone that follows you.
- Macross Missile Massacre: You can fire your missiles as soon as you get them, or, you can save up all seven to fire very soon after each other.
- More Dakka: One of his moves is a pair of gatling guns that fire off continuously for a few seconds when activated, damaging units in a cone area and shredding their armor temporarily.
- Old Soldier: Definitely plays up the WWII vet type.
- Porn Stache: His moustache◊ causes actual pornstars everywhere to feel inadaquete.
- Abbreviation of Title Drop: In his joke does this, though it has the double meaning of the abbreviation "Laugh Out Loud" as well.
Darius, the Hand of Noxus
"A united Noxus could control the world — and would deserve to."
One of the most famous generals of Noxus, known and feared for his ruthlessness in battle. He fought for himself and his younger brother as orphans, and led a devastating charge against Demacia during the time when he was still a soldier, decapitating the captain leading his platoon when he was ordered to retreat from battle. Then his attention turned home, which in his eyes was falling apart under the weight of corrupt nobles. After violently removing several of them, he now backs Jericho Swain and his rise to power, seeing Swain as the one who can restore Noxus to its former glory and strength. For this, he has joined the League to fight for the vision of Noxus he believes in.
Darius is a fighter-tank champion who bleeds his enemies dry before promptly putting them out of their misery. His passive stacks a damage-over-time effect on anyone hit by his attacks or abilities, boosting Darius' movement speed with each bloodied champion. He can swing his axe to hit enemies around him, dealing more damage to champions that get hit by its blade, apply a crippling strike that slows enemies movement and attack speed and has a reduced cooldown based on how much the enemy is bleeding, yank in enemies with axe, and deliver an executing strike that deals resistance-ignoring true damage that increases with the number of bleed stacks on the target and can be cast multiple times if it successfully kills an enemy.
Darius' alternate skins include Lord Darius and Bioforge Darius.Associated tropes:
Diana, Scorn of the Moon
"The sun does not reveal truth. Its light only burns and blinds."
Once a member of the sun-worshiping Solari order, Diana was fascinated by the power of the moon, which was considered to be a forbidden art to her people. She discovered the location of a secret, ruined temple dedicated to the worship of the moon that contained an ancient suit of armor and a crescent blade. She returned to her elders wearing the armor as proof that the power of the moon was real, only to be declared a heretic and sentenced to death. Filled with anger and grief, Diana cried out to the moon for aid and was blessed with amazing lunar power that broke her bonds and allowed her to slaughter her former elders. She now fights to enforce the power of the moon on others.
Diana is a fighter-mage champion who can deal high area of effect damage while chasing down a single target. Her passive grants her increased attack speed and a burst of damage on every third attack. Diana's basic abilities include an arcing wave that reveals and marks enemies hit with moonlight, a damage shield with three orbiting moons that will refresh the shield if nearby enemies cause all of them to detonate, and a gravity shift that pulls enemies closer to Diana while slowing them. Her ultimate lets her dash to a target unit for damage, and has no cooldown if used on a moonlight-stricken enemy.
Diana's alternate skins include Dark Valkyrie Diana.Associated tropes:
- Action Girl: Her armor was made for close-quarter combat.
- Ambiguously Gay: IronStylus, Diana's concept designer, puts the ambiguous in this trope when discussing the relationship between Diana and Leona, having stated that the notion that Diana might have had an unrequited crush on Leona "may indeed be a safe assumption." He also most famously said this on Diana and Leona:
- Anti-Hero: A woman whose curiosity led her to discover her society's religion stamped out another one and who wishes this truth to be known... by murdering any who associated with her former order.
- Anti-Humor: Diana's... well, we hesitate to call them "jokes".
- Attack! Attack! Attack!: Her kit is built around relentlessly attacking and locking down a single target.
- Break the Cutie: Formerly just an inquisitive girl who felt comfortable with the night, being declared a heretic for finding proof of the Lunari's existence and having an attempted execution upon her changed her a fair bit...
- Chainmail Bikini: The Dark Valkyrie skin, mirroring Leona's Valkyrie skin. Design-wise, there was a conscious decision from making her outfit skimpy as there has been backlash for its ubiquity. Note that this didn't stop them from making a skimpy alternate skin.
- Cool Sword: A khopesh, to be exact. It has a shape similar to a crescent moon.
- Captain Ersatz:
- Senior Concept Artist IronStylus says Diana was inspired from an anime character who was "an Eastern, svelte girl in super heavy armor that kicked a lot of ass.". Figured it out yet? No? Well, the Lead Champion Designer Morello stated the character was Clare from Claymore.
- Diana's Dark Valkyrie skin is basically a Night Elf from Warcraft without pointy ears... she instead has large pointed-ends coming up from the front of her helmet facing backwards to make up for that (Or she did up until Riot removed her headdress because it made her look too much like Syndra).
- The standard skin — black-colored clothing, huge sword, long silver hair — makes her easy to mistake for Sephiroth at a distance. Replace "the moon" with "JENOVA" in her back story and there's some similarity there as well.
- Face Lunar Avatar Turn: Originally, Diana was just an inquisitive lady who was suggesting the moon play a role in the Rakkor like the sun did. When she was about to be executed for heresy, she called out to the moon for aid. The Moon answered, resulting in this trope - it didn't really care what happened to the Solari that wronged it. How much of the original inquisitive Diana is left in the league-champion Diana is uncertain.
- Facial Markings: Her signature Lunari emblem on her forehead.
- Good Scars, Evil Scars / Word of God: The emblem was actually physically branded on her forehead by the solari as punishment, as seen in this◊ portrait done by IronStylus. Her eye makeup is actually getting close to Body Horror since it's also just scars made by her tears boiling on contact with her face.
- Foil: The moon to Leona's sun. Reflected in their aesthetic and mechanical design; while the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
- Gameplay and Story Integration: What better reason to have a skillshot-ability which curves to a targeted point than for a champion whose power comes from the moon?
- Glass Cannon: An interesting case: while she generally won't be building too much armor, she's actually more survivable than most all-or-nothing melees due to her shield, which refreshes if the orbs created along with it are all detonated within a short period of time, essentially doubling its power. Of course, said shield requires her to get up close and personal to refresh it, adding in a pretty significant amount of risk.
- The Heretic: In contrast to Leona The Paragon. Interestingly, she is right, though in the end she ends up being Not So Different from the people that hate her.
- Ironic Echo: Many of her movement-lines are this to Leona's. From 'The Moon also rises',note to 'Dusk Approaches', note to 'Chosen of the Moon' note
- Leitmotif: "Daylight's End", played on the login screen in the weeks after Diana's release. Most players agree it's one of the best pieces Riot's come out with.
- Leotard of Power: If you can call it that.
- Lunacy: Used constantly her artwork as well, with the curves of many of the lunar phases being a common pattern in her splash art.
- Meaningful Name: Diana was the Roman name for Artemis, the moon goddess.
- Mystical White Hair: It's unclear if her hair was naturally white or if that was a change brought about by her accepting the moon's power.
- The Night That Never Ends: Seems to be The Moon's purpose for making her its avatar.
- Not Helping Your Case: She was initially in the right, but kept murdering members of the Solari far after "self-defense" had anything to do with it.
- Revenge: Against the Solari for rejecting her, the Lunari, and trying to have her executed.
- Roaring Rampage of Revenge: Right now, her goal is finding and bringing judgment to the rest of the corrupt Solari, whoever they may be... with little thought to what happens after that.
- Sigil Spam: The symbol on Diana's forehead is also seen in her passive Moonlight Blade's icon and use, and using her ability Moonfall. Her passive in particular applies every three attacks she makes, so you could be seeing it a lot while fighting with her.
- So Unfunny It's Funny: Her travesties of a "joke" emote are this along with being Anti-Humor.
- Stripperiffic: Her Dark Valkyrie skin. Deliberately averted with her default look, despite early concept art giving her more revealing attire.
- Superpowered Evil Side: Depending on your viewpoint, of course. But considering how the Diana that is fighting in the league is little more than The Moon's Roaring Rampage of Revenge'ing Avatar, Diana's Super-Powered Evil Side is quite different from the lady who begged that same Moon for help.
- Teleport Spam: Crescent Strike + Lunar Rush combo. By late game you can do this every few seconds, and the range is quite long (Lunar Rush burns all of Diana's Moonlight when used on someone with it, not just her actual target's Moonlight).
- Traumatic Superpower Awakening: Diana desperately calls to the moon for help before she's executed... and the moon answers.
- Unstoppable Rage: Pretty much her default setting at this point when it comes to the Solari.
- We Used to Be Friends: With Leona. It hasn't been made clear just how exactly they knew one another it's been hinted a few times by IronStylus that they were close.
- Weaponized Teleportation: Her ultimate Lunar Rush does this, teleporting to an enemy target and doing magic damage to them. The cooldown may also refresh if it strikes an enemy afflicted with Moonlight, allowing for possible Teleport Spam.
- Well-Intentioned Extremist: She just wanted the world to know that the Lunari existed and for the Solari to face justice for wiping the former out... but started to go down a slippery slope once she began to hunt all the Solari members down as revenge.
Dr. Mundo, the Madman of Zaun
"Beware the Madman of Zaun. In his eyes, you are already dead."
Dr. Mundo was once a brilliant but sadistic child who experimented on the neighborhood pets and unfortunate victims. Around the time he acquired his license to practice medicine, he had been acquitted of 38 separate charges of murder. His life's work is to create the perfect killer through science. Over the course of his research, the brilliant doctor turned himself into a giant, potion-addicted brute with purple skin and a (apparently) low intellect.
Dr. Mundo is a fighter-tank champion who outlives fights with strong offensive buffs and self-healing. His passive regenerates a small percentage of his maximum health every second, which is handy considering all his skills are Cast from Hit Points
. He can hurl infectious cleavers to damage enemies based on their current health and slow them, create a burning aura around him that also reduces the duration of incoming crowd-control effects, briefly boost his attack damage based on how much health he's missing, and use his ultimate to increase his speed and rapidly heal himself for a percentage of his maximum health over a moderate duration.
Dr. Mundo's alternate skins include Corporate Dr. Mundo, Mr. Mundoverse, Toxic Dr. Mundo, Mundo Mundo, Executioner Mundo, Rageborn Mundo, and TPA Mundo.Associated tropes:
- Achilles' Heel: Like Cho'Gath, Volibear, Zac, and other tanks encouraged to stack health, his tankiness can be nullified by abilities that shred health by a percentage or Blade of the Ruined King (which shreds %HP every autoattack). To a lesser extent he's also vulnerable to Grevious Wounds since he depends on massive HP restoration from his ultimate and reducing this healing goes a long way in taking him down.
- Ax-Crazy: Dr. Mundo has been this way for his entire life.
- The Berserker: Works well by just diving into combat with little regard for his well-being.
- Beware the Silly Ones: Dr. Mundo is such a goofy champion that it's easy to forget that he's a psychotic killer.
- The Brute: Despite being a doctor, he's pretty much designed to be durable and strong in-game.
- Cast from Hit Points: Uses HP as a resource meter like Vladimir, Mordekaiser, and Zac.
- Captain Ersatz:
- Of The Incredible Hulk, though Burning Agony is straight out of the Red Hulk's playbook.
- His Executioner Skin bears a resemblance to Astaroth from Soul Calibur.
- Rageborn Mundo will bring to mind the Fel Orcs of Warcraft, and in turn the hero character Axe (who uses their model from Warcraft 3) from DotA.
- Combat Sadomasochist: Two of his abilities are named Sadism and Masochism. The first one grants a huge healing bonus while the second one increases his damage based on how injured he is, effectively making one the counter-point to the other.
- Corrupt Corporate Executive: He has done several announcements on the offical forums regarding champion and skin sales using his Corporate Mundo persona. Needless to say, his business practices are corrupt at best, downright psychotic at worst.
- Draco in Leather Pants: An in-universe example — Mundo is horrifically insane and will conduct dreadful experiments on anyone he can get his hands on, but as a League champion he's massively popular with the people of Zaun (most of whom are pretty insane themselves anyway). The real life fans themselves rarely mention that as well and just stick with his meme.
- Dumb Muscle: Averted. His experimentation on himself has granted him obscene strength and a less-than-sophisticated manner of speaking, he is still a horrifically brilliant Mad Scientist.
- Feel No Pain: One of his scientific advances was learning how to completely suppress pain, which may be part of why he is so tanky.
- For Halloween, I Am Going as Myself: His Mundo Mundo skin. "Mundo dresses up as himself a lot or else he forget. Has happened before!"
- Gone Horribly Wrong: His experiments on himself. Unless he wanted to turn himself into a hulking, blabbering psychopath. Which isn't entirely out of the question, considering who we're talking about.
- Healing Factor: Both his passive and his ultimate imply that his chemical enhancements include this to a large degree.
- Hulk Speak: Lampshaded by his joke:
- I Can Still Fight: His ultimate heals back a staggering 40% (60% at max rank) of his health in a few seconds. Coupled with additional regeneration-boosting items, Dr. Mundo can stay in a fight far, far longer than possible for other champions.
- The Juggernaut: Has no gap closer or hard initiation, so many players just run right in and start chopping away. He gets away with this by being nearly impossible to shut down once he's properly built.
- Lightning Bruiser: As well as giving him a massive surge of healing, Dr. Mundo's ultimate also gives him a considerable speed bonus, while his Burning Agony aura also makes him much harder to slow down.
- Mad Scientist: His lore makes that abundantly clear.
- Morally Ambiguous Doctorate: We'll just assume he's a doctor of the sciences rather than medicine.
- Professor Guinea Pig: Judging by the syringes embedded in his flesh, this trope is in play. It's also made abundantly clear by his lore.
- Red Eyes, Take Warning/Glowing Eyes of Doom: And heed that warning.
- Self Harm: Other champions may Cast from Hit Points though in practice only Mundo has a real risk of killing himself by leaving on Burning Agony for too long. Most builds remedy this early problem by stacking large amounts of health and health regen so he can use Burning Agony for meaningful periods of time and still take a beating.
- Self-Made Orphan: Implied.
- Spam Attack: How to chase people as Dr. Mundo: throw Infected Cleaver to slow a victim then use it again if it hits then again if THAT one hit, etc.
- Stone Wall: Dr. Mundo is encouraged to build huge amounts of health and health regeneration. A fully tank-built Mundo with his ultimate available is one of the hardest enemies to destroy in the entire game.
- Throwing Your Cleaver Always Works: It'll even slow a target it hits too.
- Third-Person Person: See Hulk Speak above.
- What Could Have Been: Has been speculated the "Mundo" character originally wasn't a mad scientist, but said scientist's creation, with the "Doctor" motif and backstory grafted on during the character's incubation. This would explain Mundo's appearance, mannerisms, and lack of any manner of awful doctor puns.
Draven, the Glorious Executioner
"The 'best' is wherever I decide to set the bar each day."
An attention-seeker at heart, Draven failed to achieve the infamy he sought in the Noxian military. When he was made criminal executioner, he shocked and thrilled onlookers by allowing his victims a chance to escape before cutting them down in elaborate style. Draven transformed his job into a bloody spectacle, drawing more and more people to watch his exciting pursuits of the condemned as they made their final attempts to escape. Yet the glory of Noxus was not enough for Draven, and thus he joined the League to perform on a global stage.
Draven is a marksman champion who cuts down foes both near and far. He can attack with a spinning axe to deal extra damage and ricochet into the air, and catching it as it lands empowers his next attack with the same effect. Catching an ax also refreshes the cooldown on his short movement and attack speed boosters, enabling him to make quick maneuvers or chase fleeing targets. He can also throw both of his axes to shove foes aside in a line, or (as an ultimate) send them spinning across the map, damaging anything their its path until they reach the edge, hit a champion, or the ability is activated again, after which they return to Draven, dealing more damage to foes. In addition, he builds up adoration as he kills minions or catches his axes, cashing in on his performance for gold when he kills a champion.
Draven's alternate skins include Soul Reaver Draven and Gladiator Draven.Associated Tropes
- Attack! Attack! Attack!: Like his brother, his entire kit is designed around constant aggression. Constantly catching Spinning Axes not only empowers all of your attacks, but also allows you to continually use Blood Rush to be a mobile and fast-attacking force.
- Attention Whore: His character in a nutshell. He never stops trying to call attention to himself.
- Badass Mustache: A Fu Man Chu, in fact.
- Bash Brothers: Literally brothers with Darius. They compliment each other nicely in-game; Darius is a strong melee fighter who struggles against ranged heroes who can kite him, while Draven is a ranged damage hero who needs someone tanky to compensate for his squishiness.
- Combat Aestheticist: Draven's unconventional spinning weaponry make it quite clear the Rule of Cool is how he fights.
- Crutch Character: Interesting case. His early game hurts more than nearly every other carry and remains high throughout the game even without getting fed (of course it's even worse if he is). However, his capacity for high-damage Attack! Attack! Attack! becomes less relevant later on and becomes downright suicidal during most teamfights. This when he has to be more cautious about catching his axes or be caught out and vulnerable.
- The Dev Team Thinks of Everything: Yes, you can catch another Draven's axes as they land. He even has custom voice clips for doing it.
- Die Laughing: Draven thinks that Draven dying is hilarious. A showman to the end.
- Difficult, But Awesome: Hurts like hell and serves as one of the best kiters AND chasers in the game, but is the most position-dependent champion in the game: you need to constantly keep track of where your axes are bouncing and whether you can safely catch one or not. Good Dravens are utter terrors. Bad Dravens are a liability at best and a gold vending machine for the enemy at worst.
- Dual Wielding: His weapons of choice are a pair of spiky sword-axe hybrid weapons.
- Double Weapon: Both of his spiky sword-axe hybrid weapons can be flipped out into double-axes.
They are "axes" in the broadest sense of the word. I have also proposed calling them "Axe'erangs." Or the more extended: "Noxian Double Axe'erang Chucks"
- Everything's Better with Spinning: Those axes do a lot of spinning, especially his Ultimate.
- The Fighting Narcissist
- Foil: To Xin Zhao and Quinn.
- Fur and Loathing: That vest of his is lined with it.
- Gameplayand Story Integration: His ult is best used to finish off any sap that manages to escape a fight with a sliver of health. Goes right along with his backstory's modus operandi. His passive reflects his narcissism and selfishness by only giving bonus Adoration gold if he kills his target, so Draven players will go for any and all kills they can, teammates be damned.
- Hey, It's That Voice!: Jax is still as showoffy as ever, now with dual spinning axes. Maybe it is time to settle it with a drinking match where we see how many people get killed while both champions are completely inebriated on Graggy Ice...
- Hope Spot: So you just escaped your enemy with a few slivers of health. Good for you! How do you know Draven's ultimate isn't buzzing down from across the map to finish you off?
- It's All About Me: Everything he does is driven by a desire to further increase his fame. This is even incorporated into his passive (named, what else, "League of Draven") granting him gold per Adoration stack he has built up from minion kills upon killing an enemy champion. Not assists, kills- Draven doesn't share!
- Large Ham: To give an idea - while most champions will simply stand in place when teleporting (whether going back to base or using the Summoner spell), Draven sheathes his axes, poses, points to where he's going to teleport to, and quips "Draven's making an exit!" That last one is played when he's recalling, and he's the first ever champion to have a voice clip for it.
Phreak, at IPL 5: "At first I couldn't play him, because he's over-the-top and cheesy, but now I love him because he's over-the-top and cheesy."
- Not So Different: Both Jax and Draven are almost completely similar in playstyle and personality. Two very renowned spectacle gladiators known for being utterly matchless with Jax being undefeated with any weapon in his hand and Draven always getting his target against rather improbable odds, abilities that depend on a steady tempo of attack and retreating and oh did we forget to mention both are voiced by Eric Braa?
- Rated M for Manly: A relatively muscular build, a nice Badass Mustache, Large Ham referring himself in third person, and a deep voice provided by the same man who voiced Jax. Taken Up to Eleven with the Gladiator skin◊.
- Required Secondary Powers: If your Internet connection is lagging out, don't expect to be able to catch much.
- Showy Invincible Hero: Pretty much exactly what Draven thinks of himself.
- Sibling Yin-Yang: With Darius. Draven's showy arrogance contrasts nicely with Darius' blunt utilitarianism.
- Sinister Scythe: Soul Reaver Draven replaces his axes with scythes. Double-scythes.
- Slasher Smile: If you zoom in on his model in-game, he'll still be grinning while dead.
- Spikes of Villainy: No Shoulders of Doom, though. His Soul Reaver skin takes this Up to Eleven.
- Spiky Hair: Taller than his brother's!
- Hilariously, the animated version of his splash art, used as a log-in screen when he was released, shows that his hair isn't really meant to be spiky; it's just being blown upwards due to the wind from his spinning axe. The look was so distinctive, however, that the modellers for his in-game model seem to have run with it.
- Tattooed Crook: His upper arms and face have light-brown lines as tattoos on them. Funnily, unlike the trope's inspiration, Draven is a showy executioner of criminals. The trope still fits with his flippant attitude toward killing people and flagrant narcissism.
- The prisoner he's executing in his splash art also uses this trope, being clearly tattooed.
- Third-Person Person: Frequently.
- Throwing Your Sword Always Works: Or axes, as the case may be.
- Vitriolic Blood Siblings: He and Darius have the distinction of being the only pairs of siblings listed by Riot as both "Friends" and "Rivals".
- Weapon Twirling: And when he's doing it, watch out!
Elise, the Spider Queen
"The truly faithful need not fear the spider's embrace."
A charismatic woman from Noxus with dark intentions, Elise is the leader of a sinister cult who had traded away her humanity to become the Spider Queen. She preaches the word of the "spider god" Vilemaw on the Shadow Isles, and ensnares members with promises of beauty and power to match hers. Yet Elise's vigor is sustained by a terrible secret; her cultists find only death at the mandibles of their spider god, while Elise is rewarded with further life to continue her service. Her most recent orders include being sent to the League to be the spider god's representative on the Fields of Justice, along with the rest of the Dread Isles' champions.
Elise is a mage-fighter champion who shapeshifts between two distinct but complimentary forms; her human form is adept at dealing burst damage from a safe range, while her spider form excels at closing the gap and executing weakened foes. This shapeshifting is performed by using Elise's ultimate, which gets a free rank at the start of the game. Her passive stores up a spiderling minion for each spell cast in human form, and upon changing into spider form they are summoned to deal extra damage when she attacks. Depending on which form she is currently in, Elise has two sets of abilities. While human, Elise can cast a venomous missile to deal damage based on the target's current health, summon a spider that chases and explodes upon nearby foes, and shoot out webbing to stun the first enemy it hits. As a spider, Elise can leap onto an enemy to deal damage based on the target's missing health, enhance herself and any summoned spiderlings to attack faster and heal Elise with every attack, and spin a thread to ascend into the air, becoming untargetable and revealing all nearby enemies before she descends on one shortly afterwards.
Elise's alternate skins include Death Blossom Elise.Associated tropes:
- Absolute Cleavage: Aside from a small bit in her clothing attached between the sides underneath her breasts, she uses this in her choice of dress.
- All Webbed Up: Enter 'Cocoon', one of her abilities in human form. Get hit by this and you're helpless for the duration.
- Animorphism: Changes into a giant spider on command.
- Cannon Fodder: The primary use for her Spiderlings is to block aimed abilities from reaching her and to meatshield for her when she's killing jungle creeps.
- Development Hell: Originally conceived in LoL's beta days, it took three years and a re-imagining of her concept to see the Spider Queen brought into the game. She was originally called Priscilla and was completely different, as can be seen here.
- Difficult, But Awesome: Having 6 effective spells mapped onto 3 keys in 2 forms like Jayce gives her many options for ganking and chasing. That being said, the difficulty comes in learning how to make the most use of them in deadly combos. Like Lee Sin, average players will learn the two most common skill combos and just disengage if things go wrong, better players that know her skills inside and out will be able to improvise on the fly and still make it work.
- One specific example is using Rappel defensively (instead of gap-closing). Like Fizz's Playful/Trickster, it's quite easy to waste it, though predicting the enemy's actions can end up preventing a lot of damage if she times it right.
- Evil Redhead: Very.
- Finishing Move: The counterpart to Neurotoxin (it's even on the same button) is Venomous Bite (spider form), which deals magic damage as a percentage of missing HP.
- Giant Spider: What she can turn into.
- Humanoid Abomination: It's obvious that her ritual has made her into something completely inhuman.
- Human Sacrifice: Elise sacrifices her cultists to her undead spider patron.
- Life Drinker: Of sorts, as Elise prolongs her life by drinking the venom of an undead spider-monster after leading victims to it to be eaten.
- Meaningful Name/Fridge Brilliance: "Elise" is a shortened version of "Elizabeth", which in turn is the Greek translation of the Hebrew "Elisheva", which can mean anything from "God's oath" to "I am the daughter of God". Now think about the spider god that she worships and makes sacrifices to. She wouldn't be what she is without her god, who made her into what she is now; as such, one can say that she was reborn with his power, essentially making her a daughter of sorts to him.
- The Minion Master/Mook Maker: Has up to 5 Spiderlings following her around and attacking in her spider form.
- Ms. Fanservice: Another extreme example. The game's animated title screen during her release period was notable for the way her enormous breasts heaved up and down in a most hypnotic manner...
- Percent Damage Attack: Neurotoxin in her human form deals magic damage based on a percent of her target's current HP, so it's best used at the start of her combo's to maximize it.
- Red and Black and Evil All Over: Her classic look.
- Red Eyes, Take Warning: Actually, once you see them, you're probably fucked anyways.
- Red Right Hand: Her extra legs in human form.
- Path of Inspiration: Elise is the priestess of the cult of the spider god, telling her followers it will bless the most faithful. The Cult is really just a front she uses to provide human sacrifices for her patron, a giant undead spider, in order to prolong her own life.
- She's Got Legs: Shown prominently in her artwork, her dance emote is the Can-Can, and referenced in her joke:
- Spiders Are Scary: Arachophobes, beware. Some players even mod Elise and her Spiderlings to look like Cho'gath's because of their inability to deal with spiders.
- Spiritual Successor: Very likely inspired by DOTA's Broodmother by having bite attacks, web-based evasion, lifesteal, and of course spiderling minions. Her human form adds some new abilities to the original design though.
- Stripperiffic: In her human form. In her spider form... not so much.
- Taking the Bullet: Once she has a sufficient number of spiderling meatshields, she's pretty much immune to skillshots in spider form.
- The Vamp: Has significant overtones of this.
- Vapor Wear: As the Absolute Cleavage clearly indicates.
- Voluntary Shapeshifting: From human to spider or the the other way around, absolutely free of cost and with a minor cooldown.
- Zerg Rush: With her ultimate fully-leveled up, she can have 5 spiders aiding her against you.
Evelynn, the Widowmaker
"There is little mystery about her to me — she is the ultimate predator."
A deadly assassin surrounded in mystery who, it is thought, came down with a light case of vampirism as a child. She's not quick to confirm any of the myriad of theories about her identity or origins, or answer any questions about what her true goals are in the League.
Evelynn is a assassin-mage champion who stalks and takes down targets with quick attacks and abilities. Her passive allows her to become permanently invisible as long as she isn't too close to enemy champions, letting her roam around the map with relative ease, as well as surprise opponents by appearing out of nowhere. She can damage nearby enemies with bolts of energy on a short cooldown, increase her movement speed whenever she hits an enemy champion with an ability, break out of slowing effects and boost her movement speed with an ability that refreshes itself whenever she helps kill an enemy champion, and perform a double-slash on a target that boosts her attack speed. Her ultimate damages all enemies in an area based on their current health, slowing them and giving Evelynn a shield based on how many enemies she hits.
Evelynn's alternate skins include Shadow Evelynn, Masquerade Evelynn, and Tango Evelynn.Associated tropes:
- Anime Hair: It's bright pink too.
- Ax-Crazy: Will tear a man to tiny shreds and enjoy every second of it.
- Backstab: Previously her Ravage skill only shredded enemy armour and magic resist if she hit from behind. It was removed because it was considered unnecessarily limiting.
- Bloody Murder: While not explicitly stated, her graphical animations for Hate Spike and Agony's Embrace appear to be spikes of blood erupting from the ground. In the first year of the game, Hate Spike was pink lightning.
- Captain Ersatz: At least originally - in appearance and many of her abilities (permanent invisibility and an attack that was more effective when attacking from behind), she was obviously based on Riki from Dota.
- Combat Stilettos: Hilariously lampshaded in one of her quotes.
- Dark Action Girl: Very much fits the design of one.
- Dhampyr: One possible explanation for her origin and her appearance.
- Dominatrix: She invokes this a bit, her shadow skin particularly.
- Evil Feels Good: She loves being cruel.
- Femme Fatalons: Uses them to slash her targets.
- Impaled with Extreme Prejudice: Hate Spike, and Agony's Embrace do this.
- In Name Only: The remake Riot eventually produced for Evelynn changed almost EVERYTHING about her, being by far the most drastic overhaul any champion in the game has ever received. Her passive was replaced by her W, which was changed to function totally differently, she was given an all-new W and ultimate and her Q and E skill were drastically reworked. She's effectively an all-new champion, with totally new mechanics and play style and almost nothing in common with the original Evelynn.
- Invisibility: The only champion with a permanent stealth ability, even if it has its limitations.
- Kick Chick: Previously, although changed when her animations were redone so she attacks with her Femme Fatalons as well.
- Loves the Sound of Screaming: See Dominatrix.
- Mating Dance: Evelynn and her ex-boyfriend Twisted Fate made quite a splash at the Royal Masquerade Ball (inspiring their Tango skins). They're both guest instructors at the Crown Dance Academy in Demacia.
- Multiple Choice Past: She intentionally propagates different theories about herself to keep her past (and motives) a mystery.
- The Power of Hate: Hate Spike, and maybe all of her moves. Come to think of it, what exactly ARE those spikes made of?
- Spikes of Villainy: Her boot straps are covered in small spikes, as well as her collar. Though how villainous she is is hard to say.
- Stripperiffic: Wears extremely little into battle.
- Tricked-Out Shoes: The heels on her...stilettos...are very literal. She uses them extensively in her attack animations.
- The Vamp: Both literally as well as metaphorically — she's not only Ms. Fanservice, she's also dangerously sultry.
- Violation of Common Sense: Her ultimate deals damage based on a percentage of her enemies' current health and hits everyone within the area. To maximize this she would have to initiate on a number of full health enemies, which is a bad idea for assassins, or else let her damage output suffer. At least the shield she gets with it helps.
Ezreal, the Prodigal Explorer
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
Ezreal is a boy genius and prodigy with a gift for both cartography and magic. After graduating from magic school due to his skills as a cartographer at the age of eight, Ezreal set off to become the world's greatest explorer and archaeologist. Along the way, he found a magical artifact that allows him to shape magical energy, with which he channels his innate magical abilities into arrows of light.
Ezreal is a mobile marksman-mage champion. His attack speed gets a boost whenever he hits an enemy with one of his abilities, benefiting from his fast-paced playstyle and quick ability casts. He can throw a wave of light that passes over minions and boosts the attack speed of allies it hits, fire an arrow of light that reduces his abilities' cooldowns on impact, teleport a short distance while shooting an arrow of light, and unleash a huge energy missile that passes through enemies as it flies all the way across the map.
Ezreal's alternate skins include Nottingham Ezreal, Explorer Ezreal, Striker Ezreal, Frosted Ezreal, Pulsefire Ezreal, and TPA Ezreal.Associated tropes:
- Actor Allusion: His Pulsefire skin taunt about "over 9,000" is a nod to his voice actor, Kyle Hebert, and his role as a narrator for Dragon Ball Z.
- Adventure Archaeologist: He'd much rather explore ruins than actually hone his magical ability.
- Amplifier Artifact: Already a magical prodigy, he uses his amulet to channel his powers as beams of light.
- Anime Hair: Part of his Animesque style.
- Animesque: A Kid Hero with crazy-spiky blond hair that shoots KamehameHadokens, does a Flash Step, wears useless goggles, very good looking, and Too Many Belts, and more minorly, is voiced by Kyle Hebert. Animesque for sure. On top of all that, his dance command is the "Hare Hare Yukai" dance.
- Arm Cannon: Pulsefire Ezreal discards the magical gauntlet for a straight-up beam cannon.
- Ascended Meme: In the Pulsefire Ezreal skin, one of his taunts involves asking the scanner about the power levels, which it responds that no enemies have a power level "over 9000."
- Beam Spam: His Mystic Shot is a low-cooldown, fast-moving, low-MP cost skillshot that's essentially an extension of his normal autoattacks. He even has further incentive to spam it since each time it hits all his cooldowns lower by 1 second.
- Bishōnen: He easily fits into this character archetype. Bonus points with sparkles around him and his skills.
- Bold Explorer: "Sounds dangerous... I'm in!"
- Captain Ersatz:
- His abilities are based on the Quincy from Bleach. In his beta designs, he literally looked like Uryu Ishida with blond hair instead of black, but in development, his dialogue was later altered so he sounded less like Uryu, and instead now has a bunch of Indiana Jones quotes.
- Pulsefire Ezreal is Mega Man in all but name. His armor upgrades (as Ezreal levels up his ultimate) even mirror those of Mega Man X from the first game.
- He looks like Raidiese Fujiwara Branstein or Rai for short from Super Robot Wars Alpha.
- Death of a Thousand Cuts: Ezreal specializes in hitting one target for small amounts of damage very very fast. (Once fully leveled, his arrows-of-light spell can be fired at the rate of Beam Spam.)
- Difficult, But Awesome: Ezreal has great damage and utility to use at a comfortably safe range, but players need to hit these shots on a consistent basis to do anything really useful. While this can make him Awesome but Impractical at lower skill levels, competitive play has seen Ezreal picked quite a bit over the game's history despite a cycle of buffs and nerfs. Case in point: in the Season 2 World Championships he was played in almost every match.
- Dude Looks Like a Lady: His androgynous appearance plus that Haruhi Suzumiya type dance have people completely mistake him as a girl in the forums (and even if people acknowledge Ezreal as a guy, they still call him "gay").
- Energy Bow: Summons a massive one when firing his ultimate.
- Exactly What I Aimed At: Before yelling at Ezreal for firing a Trueshot Barrage that was nowhere near the enemy, wait a few seconds to see if it fries someone a low health trying to retreat.
- Fan Nickname: Sometimes derogatorily called 'EZ-Real' after reductions to his mana costs reduced the penalty of missing his abilities combined with him having one of the best escapes in the game.
- Flash Step: 'Arcane shift' - here one moment, gone the next.
- Fragile Speedster: He's as good as dead in protracted up-close combat but good luck trying to catch him. Made even worse if he builds cooldown reduction and especially Iceborn Gauntlet: his Arcane Shifts suddenly happen a lot more often and his Mystic Shots become spammable AoE slows...
- Glass Cannon: He hits hard and fast whether he's built for AD or AP- and dies just as fast.
- Goggles Do Nothing: Another Animesque trait of his, though the Explorer Ezreal skin has him wearing them properly.
- Green Eyes: His biography specifically states he was born with the gift of magic flowing through his veins.
- Green Lantern Ring: Though he doesn't use it for anything other than shooting magic arrows or a Kamehame Hadouken, it can be said that Ezreal's amulet can do much more than that, since it can shape magic itself.
- Hey, It's That Voice!: Kyle Hebert, what are you doing here?
- Hope Spot: You made it out alive, but that doesn't mean Trueshot Barrage isn't flying from across the map to take your life anyway.
- Implied Love Interest: To Lux. Ezreal's uncle mentions he's heard rumors of them being romantically involved and later Ezreal hides a sketch of the two of them together with Ezreal blushing. When the community spotted the sketch and asked about it he was immediately embarrassed and tried to play it off like it was nothing. And then This happened.
- Improbable Aiming Skills: Not nearly as improbable as Ashe, since anything hit by Trueshot Barrage will get hurt, but with careful aim, it's just as possible to score a kill from all the way across the map (even on the spawning well, if you're really lucky).
- Insufferable Genius: Very gifted and kind of arrogant about it. This was much more noticeable during testing where he had several quotes (like "My age exceeds your IQ... significantly.") that got axed for his proper release.
- Kamehame Hadoken: His ultimate, Trueshot Barrage.
- Kiai: Lets out an enormous one while channeling his ultimate. Considering it's a Kamehame Hadoken, probably not a coincidence.
- Kid Hero: Can't be out of his teens.
- Light 'em Up: Shoots blasts of light in all his attacks.
- Magikarp Power: His long-range poke and escape mechanism makes his early game slightly less risky than other carries but he still becomes a utter Beam Spamming terror if he gets fed that's also rage-inducing to try to catch.
- One-Hit Polykill: Well, his ult isn't too far off of Caitlyn's Peacemaker; it just has a lot more range, and does more damage.
- Required Secondary Powers: because of his manual aiming style, you must have a solid Internet connection if you want to land anything besides auto-attacks.
- Teen Genius: In the area of magic.
- Too Many Belts: As a true Japanese-culture-inspired character.
Fiddlesticks, the Harbinger of Doom
"Those who say 'you have nothing to fear but fear itself' have not yet felt the crows."
An extra-planar monster summoned 20 years ago by a renegade summoner, Fiddlesticks is a nightmare creature that the summoners of the Institute of War cannot control. He remains motionless in a now-abandoned summoning chamber, only acting when he is sent to battle on the Fields of justice or to execute anyone foolish enough to enter his chamber.
Fiddlesticks is a quirky mage-support champion who excels at area-of-effect damage and self-healing. His primary damaging ability is a channeled spell that immobilizes him while he sucks the life out of an enemy, healing himself for a percentage of the damage done. To keep foes in range, he can inflict them with terror to cause them to run around randomly, and he can send dark crows that bounce between enemies, silencing them to prevent them from using abilities. His ultimate allows him to blink to a nearby location and summons a storm of ravenous evil birds to deal damage in an area around him for a few seconds as he moves and attacks. His passive reduces the magic resistance of all nearby enemy champions.
Fiddlestick's alternate skins include Spectral Fiddlesticks, Union Jack Fiddlesticks, Bandito Fiddlesticks, Pumpkinhead Fiddlesticks, Fiddle Me Timbers, Surprise Party Fiddlesticks, and Dark Candy Fiddlesticks.Associated tropes:
Fiora, the Grand Duelist
"I came here seeking a challenge — is this the best these fools can offer me?”
Born into the noble House Laurent, a Demacian family reknowned for their skills with a blade, Fiora spent her entire life dominating all challengers in duels under her father's tutelage. As her skills improved more and more, she grew more and more confident in her abilities and proud of her lineage. However, her world came crashing down when her father was caught cheating before an arranged duel. In her outrage, she challenged her own father to a duel, defeating him and seizing control of House Laurent. The damage had already been done, though, and Fiora's reputation remained under the shame of her father. Determined to redeem her family name and overcome her father's legacy, Fiora joined the League because it was one place she could show the world that she did not need trickery to prove that she is the greatest duelist in all of Valoran.
Fiora is a fighter-assassin champion with a lot of mobility and agility. Her passive gives her a heal over time whenever she deals physical damage that also stacks when she damages champions. She can dash to a target twice in a short period, take a defensive stance to reflect an attack back an an enemy, briefly give herself an attack speed boost that also increases her movement speed whenever she attacks and reduces its cooldown whenever she helps kill an enemy, and use her ultimate to unleash lightning-fast strikes against random enemy champions.
Fiora's alternate skins include Royal Guard Fiora, Nightraven Fiora, and Headmistress Fiora.Associated tropes:
- Action Girl: Practically grew up with a rapier in her hand.
- Affirmative Action Girl: Designed in no small part because the playerbase noted that there were no female champions intended to be melee carries.
- Badass Cape: She has a three-tailed cape over her left arm. It looks very cool in motion.
- Badass Normal: Her ult is more likely inhuman speed than anything magical.
- Cuteness Proximity: "Talent, honor, discipline... and ''pretty pictures!"''
- Dangerously-Short Skirt: Headmistress Fiora.
- Difficult, But Awesome: One of the most item-dependent champions in the game. She's a melee carry- unlike ranged ones she has to get in close, which is suicide if she can't deal enough damage to kill her target first. If she can avoid getting shut down and complete her build, the results are terrifying.
- Awesome but Impractical: In practice, however, there are many things that can go wrong with this process even by carry standards. It's not for nothing she's widely considered to have one of the most imbalanced risk-to-reward ratios among champions and she is one of the few champions who has NEVER been chosen by a team in a serious professional game.
- Flash Step: Blade Waltz has her move from target to target faster than the eye can see.
- Glass Cannon: In theory, though it's difficult to be this in some fights without quickly imploding, due to being untargetable.
- Hot Teacher: Headmistress Fiora, who wears a partially-unbuttoned blouse, a short skirt, and thigh-high leggings.
- Implausible Fencing Powers:
- Her Riposte ability will counter any basic attack, be it by sword, axe, claws, bullets, balls of fire, gusts of wind...
- Her ultimate consists of her striking five times to enemy champions on the battlefield, practically teleporting between them and being untargetable to most forms of offence.
- Improbable Weapon User: Headmistress Fiora trades her rapier for... a yardstick.
- Lady of War: Dressed in pretty sensible armor for combat.
- Lightning Bruiser: Like Nocturne before her, she was meant to be a glass cannon, but anyone playing will take advantage of the free AD that she gets from her W when inactive, allowing her to build some tanky items. There's also her passive and her being untargetable during her ult.
- Magikarp Power: The difficult part about being a melee carry is that unlike ranged ones, they are usually alone in a lane without a babysitter... and quite possibly versus tanks, bruisers, and champions that can harass you to hell and back. Once fed though, Fiora becomes a One Woman Army that can take on enemies in ways that ranged carries wished they could.
- Ms. Fanservice: Riot aren't even bothering to pretend that Headmistress Fiora is anything other than grade-A Fetish Fuel.
- Her default could easily qualify despite being well dressed.
- The Musketeer: Her Royal Guard outfit.
- Multicolored Hair: Black that changes to red.
- One Woman Army: Like Gangplank, she can potentially slice her way through entire teams once fed (the hard part is getting to that state without the enemy flat out surrendering).
- Overshadowed by Awesome: Pretty much from the day of her release, Fiora has been considered little more than a second-rate Master Yi. Even worse now Yi has been remade to be more viable while Fiora remains neglected by Riot.
- Peek-a-Bangs: Prominent in her splash art.
- Royal Rapier: Her weapon of choice.
- Smug Super: Not as much as Draven or Jax though.
- Speedblitz: Blade Waltz lets Fiora dash around faster than the eye can see for 5 strikes.
- Thigh-High Boots: On her default skin.
- Unexplained Accent: So does anyone else in Demacia, let alone the League's world, speak with a stereotypical French accent?
- Worthy Opponent: References a desire to find one in her lines.
- Zettai Ryouiki: Her Headmistress Fiora skin wears stockings that go aaaaaaallll the way up to her thighs.
Fizz, the Tidal Trickster
"Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side."
A mischievous member of a secluded underwater race that all vanished mysteriously when he went out on one of his excursions. After wandering into the port town of Bilgewater, he got in trouble with the locals until he won their favor by defending them from a dragon-shark attack. He now calls the town his home.
Fizz is an assassin-fighter champion who specializes in being evasive and slippery. His slick skin allows him to path through other units and take a little less damage from attacks. He can dash toward an enemy to deal damage, passively deal more damage depending how much health his target is missing, and give a brief damage boost to his attacks that also reduce all healing effects on his target. His slipperiest move lets him hop onto his trident, becoming briefly untargettable before hopping down and splashing damage on nearby targets. For his ultimate, he throws a fish that sticks to enemies or flops on the ground before a giant shark jumps up and eats it, knocking up all enemies around it.
Fizz's alternate skins include Tundra Fizz, Atlantean Fizz and Fisherman Fizz (where a giant Urf
replaces his shark).Associated tropes:
- Animal Assassin/Shark Pool: His shark.
- Badass Adorable: A cute little fighter.
- Confusion Fu: His Playful/Trickster ability can be used to fake out enemies and leap over certain walls.
- Difficult, But Awesome: His playstyle relies on a ton of good timing and predicting the opponent's moves. An average Fizz is a pest. A good Fizz is almost untouchable.
- Elemental Eye Colors: Those enormous peepers of his are, what else, aqua-colored.
- Everything Is Even Worse With Sharks: He summons a giant shark for his ultimate.
- Fan Nickname: Due to his tendency to use Playful/Trickster at the worst/most irritating possible moment for his enemies, people sometimes call it the "troll-pole".
- Finishing Move: Seastone Trident does extra base damage based off the amount of health the target has lost.
- Fragile Speedster: He's squishy like any other carry, but trying to catch a good Fizz, even with disabling spells, is an absolute pain in the ass.
- Fish People: Apparently he comes from an entire race of them.
- Ghost City: Fizz's hometown was deserted when he went home.
- Glass Cannon: Not the worst example since he's technically a fighter and has some decent scaling. Still, most Fizz's will focus on damage output, keeping himself alive through crafty use of his abilities as he assassinates targets.
- The Kid with the Leash: This little guy baits sharks into attacking his enemies.
- Leaning on the Fourth Wall: One of his idle animations has him look up and nod at the camera.
- Magikarp Power: Quite weak early, snowballs into one of the hardest carries the game has to offer. You feed Fizz, you lose the game. No questions asked.
- Bonus points for being an actual fish.
- No Sell: No matter what you throw at him, he can negate it all for a moment by jumping on top of his staff.
- Prongs of Poseidon: His weapon of choice.
- Spell Blade: His Seastone Trident ability.
- Swallowed Whole: Smaller enemy champs (like another Fizz, Annie or Amumu) who are finished by his ultimate actually disappear, no body is left behind, leaving no doubt as where they are now.
- Trickster Archetype: Mischievous, but means well; he's just curious.