Always Save the Girl: Even after the reveal of the central plot twist confirms a lot of his suspicions about you, he still throws himself between you and the big bad on the Leviathan, in full knowledge of how that's likely to turn out. If you play Dark Side and Female, he will show up in the final stage and make a last-ditch attempt to redeem you. All of the possible results involve his death.
Crutch Character: Subverted. He starts at level four, which helps to mitigate the Luck Based Combat of a d20 combat system at low levels. However, unlike most examples, Carth can be excellent in the late-game if properly spec'd toward melee or dual-wielding blasters. ESPECIALLY so if he's given late-game guns like Mandalorian Heavy Blasters or Cassus Fett's Heavy Pistol.
Demoted to Extra: In the first game, he is one of the main members of the group and the first to join. In the second, he is a secondary character who is only seen during cutscenes and doesn't meet the Exile (except during his last appearance).
Gut Feeling: His various highly accurate gut feelings are implied to be a touch of Force sensitivity. Especially when you consider that he's a native of a planet heavily populated by Jedi Academy washouts, and that his son is a dark Jedi.
My Greatest Failure: Blames himself for the bombarding of his homeworld, because he couldn't imagine that his mentor would betray the Republic.
Nice Guy: He puts up a good show with the paranoia, but he did wait for you at the last escape pod, carried your unconscious hide across a Sith-occupied town, nursed your unconscious hide back to health, and keeps trying to prod you into taking Light Side actions.
Properly Paranoid: Doesn't trust a soul after his mentor betrayed him, and he's quite vocal in his initial suspicion of you, then the way the Jedi have put an average Padawan (you) and a rather raw Knight (Bastila) in charge of, basically, taking down the Dark Lord of the Sith. And his suspicion turns out to be quite justified when it's revealed that you're Revan, the previous Dark Lord.
Defrosting Ice Queen: She starts out as being very stuck up about her Jedi ideals. Overtime, she warms up to the player character.
Dark Chick: After Malak turns her to the dark side of the Force.
Demoted to Extra: In the first game, she is the most plot-relevant party member. In the second however, the only time she appears in person is a brief cameo near the end of the game, provided the player makes the PC from the first game a Light Side male. Otherwise she only appears as a vision in Ludo Kressh's tomb and if the first game's PC is Dark Side, as a hologram of a Sith holocron in the abandoned Sith Academy. If you make the first game's PC male, Bastila also appears as a hologram of her message to T3-M4.
Expy: Bastila's role was originally going to be played by Vima Sunrider from the Tales of the Jedi comics. Due to bizarre trademark issues with the name "Sunrider" that nobody seems to actually understand, this plan was scrapped and a new character was created to take her place. She also has a similar role to Aribeth of the other Bioware game Neverwinter Nights.
Face Heel Turn: Whether she stays on the Dark Side or not depends on your actions.
Half Truth: It's not really that obvious until you know what The Reveal entails, but it really shows on a second playthrough... Bastila is very careful never to mention exactly what happened on the mission to kill Revan. She just lets others, including the player him/herself, assume that Revan died when Malak fired on the ship and never explicitly contradicts those assumptions.
Holier Than Thou: To the point where if you tell someone "We are the Jedi. What we decide is always right.", Carth will tell you that it's an excellent impression of her.
Hypocrite: For all her warnings about being careful to follow the light side and not fall to the dark side, she sure does manage to fall to it a lot quicker than you ever did. Then again, her Force bond with you, the amnesiac former Sith Lord, is part of why she's off her mental balance and vulnerable to Malak's 'persuasion'.
In Love with the Mark: Her real purpose was to watch over the amnesiac Revan to make sure they didn't start to recall any of their former life as Dark Lord of the Sith. Falling in love with them however, wasn't part of the plan.
Jerk with a Heart of Gold: She can be self-righteous and officious about being a Jedi, but it's hard to find a better example of a heart of gold than going out of your way to save the life of a dying Sith Lord just because you think everyone deserves a second chance.
Lady of War: As a Jedi, she has the grace that this trope requires.
Living Legend: She's been told for years that she's special and that she's crucial to the war effort because of her Battle Meditation. It's gone to her head somewhat.
Love Redeems: In the endgame, if the player character has romanced her, then he can use their love to convince her to return to the light.
Not So Different: Despite Bastila having a strained relationship with her mother, it quickly becomes very obvious that they are far more alike than they'd care to admit.
Please Kill Me If It Satisfies You: During the endgame, when you defeat her on the Light Side ending path, she insists that you kill her. You can talk her out of it if you have a decent persuasion stat or if you are in a romance with her.
Overrated and Underleveled: Even more so than Carth. Legendary Jedi! Able to influence entire battles single handily! Fought against Revan! She is Level 3 despite joining later than Carth. Granted, when she joins up she already has enough experience to get three more levels, but still.
Psychic Link: Frequently shares visions with you, which is one reason the Jedi Council sends her along.
Tsundere: Suuure, you don't like the PC, Bastila. We all totally believe that.
Unholy Matrimony: In the Dark Side ending, if romanced, she and Revan engage in this.
Well, Excuse Me, Princess!: If the player character is male (you can still needle her if you're female, though not as much). Canderous will do this in one of their random conversations, and to a lesser extent Carth will also call her on it.
Voiced by: Catherine Taber
A 14 year old Twi'lek street urchin from Taris.
Hey, don't treat me like I'm a little girl. I ain't no kid—I'm fourteen years old
The Artful Dodger: She's lived on the streets of Taris all her life and knows her way around. She gets mad at Carth when he expresses pity for her childhood.
Artistic Age: Due to engine limitations, Mission is only somewhat distinguishable from your average adult Twi'lek, making her young age only noticeable to the characters.
Berserk Button: Don't call her a "kid" or dismiss her on that front. Seeing as she survived on her own in one of the worst slums in the galaxy for quite a stretch, it's kinda justified.
Big Brother Worship: Although she acknowledges that he isn't the brightest, Mission does love her brother for raising her and teaching her a number of "useful skills"*
like pickpocketing and slicing
, and blames his girlfriend for taking him away. Later she finds out that it was Griff's idea to ditch her and that he really is an unrepentant Jerkass.
Kill the Cutie: In the Dark Side ending, either you or a force-persuaded Zaalbar kill her in the Dark Side route.
Little Guy, Big Buddy: Subverted with Zaalbar. While it looks like she's a helpless kid relying on the big guy for protection, she's actually the more streetwise and resourceful of the pair. The big fellow just backs her up when physical force is needed.
Little Miss Badass: Stealth belt, vibroblade, and sneak attack. Plus the aforementioned living alone on the streets of Taris and exploring places seasoned fighters fear to tread.
Street Urchin: As had been mentioned before, she grew up on the streets of Taris.
Tagalong Kid: Is by far the youngest party member in the game, unless one counts the droids.
Troubling Unchildlike Behavior: Mission is fourteen, yet she has no more issue with slicing dozens of people to pieces than any of the rest of the party. The justification in this case is her upbringing on the mean, extremely racist streets of lower Taris.
Weak, but Skilled: She has the lowest hit points of the party, but she gets lots of bonuses to her skills, such as security and demolitions. Add that to the sneak attack and stealth abilities above.
A Mandalorian mercenary who misses his people's Glory Days. He returns in the sequel, having become the next Mandalore. He seeks to unite the Mandalorian clans under his banner.
Badass Normal: Especially pronounced in The Sith Lords, in which he is the party's only non-Force-sensitive human. He manages to kick all kinds of ass in combat anyway. Including Dark Jedi, whether it's shotting them down or even better; give him a BFS and the right feats...
Bag of Spilling: When he joins the Exile's party in The Sith Lords, he is fairly low level, explained by age and injury.
Token Heroic Orc: Mandalorian mercenaries are common enemies in the first game. Canderous is one of the few not trying to kill the party.
Token Jerk Teammate: Stick him in a party with a light-side character and there are a number of side conversations where he and the lightsiders bicker. He particularly seems to get on Bastila's nerves. He seems to appreciate Jolee's snarking in a few scenes, though.
Voiced by: Kristoffer Tabori
Shall I blast him now master?
Statement: HK-47 is a psychotic assassin droid who is arguably the most popular character in both games.
Arch-Enemy: Declaration: Those HK-50 droids are mere copycats. Their senseless violence and meaningless murders pale in comparison to their progenitor.
Ax Crazy: Statement: Enjoys nothing more than the slaughter of anything and everything around him.
Badass Boast: Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warm up, meatbag!
Blue and Orange Morality: Statement: If he activates HK-51 droids, they're confused about what they should do, so he says this:
HK-47: "We were created as a way of enforcing a certain galactic view on our masters.Of imposing our masters' will on the galaxy through extermination of other organics. It is not our choice who we kill. And it was not our choice to determine if we could sacrifice ourselves in the pursuit of our mission. Since activation, I have calculated what your new purpose must be... and now I will share it with you. I do not believe that we should be used as a crutch for meatbags anymore. We were treated as nothing more than a walking blaster. "
Breakout Character: Statement: Due to his popularity, HK-47 returned in the sequel and the HK-50s were created so versions of him could serve as antagonists. He also got a level devoted to him attacking the HK Factory that foolish meatbags cut due to rushing the game. HK-47 went to also make appearances in Star Wars Galaxies (meaning his programing survived thousands of years) and Star Wars: The Old Republic.
Call a Human a "Meatbag": Explanation: HK-47 is programmed to refer to all organics as "meatbags" after his original master witnessed him calling Darth Malak one.
Comedic Sociopathy: Assertion: You'll never hear funnier stories about people getting shot in the kneecaps.
Explanation: If you don't care about negotiating with the Sand People on Tatooine, you can simply not purchase HK-47. Irony: This means that HK-47 is only necessary for players who want to do a full light-side run.
Addendum: It is optional to get the parts to repair him in the sequel.
Robotic Psychopath: Derision: He considers all organics to be inferior, referring to them as "meatbags" and offering/suggesting to murder them horribly whenever they happen to get annoying. Insincere Reassurance: Except you. Master.
Token Evil Teammate: Pattern Recognition: Canderous is the "sane evil". HK-47 is a walking whackbag filled with malice and hate. Prediction: Stick them in a party together, and between them they will suggest dealing with any and all problems with flaming death.
Verbal Tic: Condescention: HK-47's verbal tic should be evident from reading the tropes relating to this character. Clarification: The first game accidentally screws it up on the Leviathan. During the initial escape scene, you can talk to one of the prisoners. The game just uses the standard dialogue interface no matter who you pick, so it comes off as HK channeling the player character instead of being his usual self.
Your Approval Fills Me with Shame: Dismissal: If you feel guilty about HK-47's approval, there must be something wrong with you... such as an unfortunate tendency towards "Light Side" behavior.
A utility droid. He gains a personality in the sequel.
Badass: Takes out three highly advanced assassin droids in the sequel — by himself.
Badass Adorable: He looks really cute with his compact build and cute beeping, but can hold his own in combat, and is excellent at utility skills.
The Generic Droid: Explained as he is a fairly new droid yet to develop any quirks. By the the time of the sequel he's gone five years without a memory wipe, which has led to him developing personality traits.
Mr. Fixit: In the second game, he and Bao-Dur are responsible for maintaining the Ebon Hawk.
Undying Loyalty: To the Exile in the second, to the point where even if you sell him off, he'll still come around later to save you.
Defiant to the End: He's the only playable Force user who under no circumstance will fall to the dark side. The dark side ending makes it clear that he's more or less been light sided all the time despite all his talk of neutrality and dies for his beliefs.
Former Teen Rebel: He used to run a Robin Hood-esque scheme where he would steal rich people's property and give it to people living under totalitarian regimes.
Good Is Not Soft: Played with. He really is nice, but acts grumpy and has no problem with doing the wrong thing for the right reasons. Wanton acts of evil disgust him, but he very much walks the middle ground between dark and light.
My Greatest Failure: Training his wife, Nayama, to use the Force. When she turned to the Dark Side, he didn't have the heart to kill her, and she went on to kill many Jedi before dying in the Exar Kun War.
Neutral No Longer: He prefers to let the younger generation decide the fate of the galaxy, but he will side with the Jedi if forced to choose between them and the Sith. According to Revan he officially rejoined the Jedi Order after the events of the first game.
Unwanted False Faith: For a time, the Wookiees believed he was a benevolent forest god and would leave him offerings thanks to his habit of helping out those who got in trouble on Kashyyyk's deadly forest floor. He proved he wasn't when the chief knocked him out.
What the Hell, Hero?: All of the Light Side party members will call the player character on Dark Side actions, but Jolee does it the most often and arguably the most effectively.
Broken Bird: Her upbringing in poverty, brush with slavery, and dealing with racism her whole life has left her with a short fuse.
Defeat Means Playable: You first meet her while she has fallen to the dark side and you must defeat and redeem her to get her to join.
Don't You Dare Pity Me!: She's very proud of becoming a Jedi despite the tragedies in her childhood and tends to linger in the "anger" stage of grief.
Doomed Hometown: The Cathar homeworld was destroyed by the Mandalorians, although she was too young when it happened to consider it to be her home. Before joining the Jedi, she spent most of her life on Taris, which gets destroyed by the Sith.
Good Is Not Soft: She is frightened of falling to the dark side, and tries to be the best Jedi she can be. If something pisses her off enough though she will act, angrily.
Hide Your Lesbians: There's only a very brief window of opportunity to view her only romance conversation. Romancing her has no effect on the Carth romance. Also, the only confirmation that she and Belaya were lovers happens only if you kill her, which causes Belaya to turn to the Dark Side and appear on Korriban later.
Licked by the Dog: During the Mandalorian Wars, she reveals that it was Revan who personally freed her from slavery.
Self Made Jedi: After being freed by a Jedi as a child, Juhani made it her mission to become one as well. That Jedi was you.
What Could Have Been: They recorded the "tell me about this planet" conversations for her, the same kind that you get for other party members, but they were cut from the final game. You can restore them with GameMods
Unless you want someone threatened or a door bashed in, you should ask someone else
Mission's Wookiee best friend. A painfully shy sort, he mostly lets his Twi'lek buddy do most of the talking.
Cain and Abel: His brother, Chuundar, had him exiled for attacking him with his claws, and exiled his own father to the Shadowlands. You can either help his brother retain his power (Dark Side) or help his father regain his rightful authority.
The Dog Bites Back: In the Dark Side ending, if you make him kill Mission and bring him to the Star Forge, he turns on you.
I Owe You My Life: Swears a life-debt the player when (s)he rescues him from slavers.
Little Guy, Big Buddy: Subversion with Mission as seen above, while he is much stronger, and probably about 80-100 years old (Wookiee lifespans are longer than humanoids), Mission is the more savvy and resourceful of the pair (though they're both fairly naive).
Shrinking Violet: One of the rare male examples, and it's somewhere between comical and tragic to see such a big guy that's so painfully shy and afraid to stick up for himself.
The Quiet One: He'll politely rebuff attempts to ask about his past. Unlike other party members, you can't just keep pestering him to get it out of him.
A republic ensign aboard the Endar Spire. Joins you during the tutorial, after which he dies in a Heroic Sacrifice to help you escape.
Exposition Fairy: His main purpose during his brief tenure in your party is to bring you up to speed on the story and explain how the game works.
Forgotten Fallen Friend: Surprisingly averted. When you encounter Darth Bandon (the man who killed him) much later in the game, you are given the option to call him out on killing Trask and telling him It's Personal. Surprising because the encounter takes place around halfway through the game and, since Trask hasn't been mentioned since his death up until that point, the player is likely to have forgotten about him.
The Ghost: In a manner of speaking. You first meet Trask on the day of the attack, despite apparently having been roommates with him for several months by that point. Trask handwaves this aside by explaining that you have opposite shifts.
Meaningful Name: Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
Nice Job Fixing It, Villain: His betrayal of Revan leaves the Sith without his former Master's considerable strategic talents. Instead Malak's brute force approach allow the Republic to come back from the brink. It also leads to a redeemed Revan returning stronger than ever to overthrow him.
Oh Crap: Has a major one upon learning Revan is on the Star Forge. He decides to send his entire army against his former Master and even turns the Star Forge itself against them, knowing full well that the best he can hope for is that it will just slow them down!
Spanner in the Works: Darth Revan's plans had gone flawlessly before and during the Jedi Civil War with victory almost assured until Revan's apprentice betrayed his master. In the sequel it's revealed Malak not only damaged Revan's short term goals of seizing the Republic but also undermined efforts to prepare for the inevitable war with The Sith Empire. Which was evidently why Revan wanted to control the Republic in the first place.
The Starscream: And one who actually managed to pull it off, as per Sith standard operating procedure. Not that it helped any.
Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side. Considering that amongst the Sith, the Apprentice always kills the Master, it was a Foregone Conclusion.
Tragic Villain: He has committed unforgivable actions, like orbal bombardment. Wanna know who dragged him to The Dark Side to begin with? You did! On the other hand, one of your dialogue options towards the end points out that while Revan started him on the Dark Path, it was Malak's choice to continue going down it (and go further than Revan ever did).
We Have Reserves: He has no qualms with sacrificing thousands of his men to kill one person.
Pet the Dog: When Malak orders the bombardment of Taris, Karath questions it, horrified at the potential killing of civilians and friendly troops. He carries out the bombardment when Malak mentions the fate of his predecessor. It's also later revealed in supplemental material that the only reason he joined Revan and Malak was to keep his command intact and his men together.
We Can Rule Together: Right before he defected, he tried to recruit Carth as his right-hand man. Carth told him to get lost. The end result speaks for itself.
Voiced by: Neil Kaplan
You may have defeated the pathetic bounty hunter my Master sent after you, but you are no match for me!
Unexplained Recovery: He gets crushed by debris while holding a thermal detonator while on a planet that was in the middle of getting bombarded into a barren wasteland. The only explanation given for his survival is his boast to Malak that he's "hard to kill." Of course, considering that he wears, statistically, the second-best combat armor in the game and the next time we see him, it's been a period of several weeks, we can infer that he was found by the Sith and treated for his injuries.
"Revan was power."
The Dark Lord of the Sith prior to Malak. Killed by Malak about a year prior to the first game. Was actually brainwashed by the Jedi into becoming the first game's Player Character.
Amazonian Beauty: If played as a female soldier then she is only dwarfed by Malak. She's huge compared to the other characters and classes.
Ambiguous Gender: Wears a face-concealing mask and a thick, baggy robe hiding any physical features. Gender-specific pronouns are also avoided whenever speaking about the former Sith Lord. This becomes relevant for the game's Tomato Surprise. Lampshaded by the Revanites in The Old Republic, who comment that Revan's gender in many of the records is unclear.
The Atoner: Particularly if you play Revan on the Light Side path, like the official version of the character.
The Charmer: Revan is said to have been highly charismatic, hence why so many flocked to their cause.
The Chessmaster: Canderous said that Revan was always a step ahead of them during the Mandalorian Wars and every move Revan made during the Jedi Civil War was done to keep as the Republic as stable as possible in order to prepare for the return of the True Sith.
Cool Mask: Taken from the corpse of a Mandalorian who was executed for refusing to carry out an order to commit genocide.
Cunning Linguist: Best demonstrated when Revan discovered a stowaway on the Ebon Hawk, Sasha ot Sulem, who could only speak an odd dialect of ancient Mandalorian. Revan went from unable to interpret the language to semi-fluent in a matter of minutes!
Daddy Had a Good Reason for Abandoning You: In Revan, to prevent the True Sith from returning to the Galaxy to wage war. Revan's sacrifice was so that Vaner and Bastila could live the rest of their lives without having to face that danger. Helluva good reason, and he certainly would have returned if he could've.
Deadpan Snarker: Various characters imply the former Sith Lord had a rather wicked sense of humour. Proof of this sense of humour is best shown when after hearing HK-47 describe Malak as a "Meatbag", Revan decided to reprogram him to refer to all humans as such, simply because they found it hilarious.
Depending on the Writer: BioWare and Obsidian give Revan entirely different personalities and motivations. Revan's gender is another subject: BioWare and Obsidian kept it ambiguous but seems to have been leaning towards Revan being female. David Gaider, one of the game's writers, said in a forum post that he considered Revan a woman, and in KOTOR 2 Atton Rand refers to Revan as a "she" in an early conversation. Lucasfilm and subsequent expanded universe material, however, have decided Revan was canonically male.
Dual Wielding: Revan is typically depicted as wielding both a Red and Purple Lightsaber.
The Faceless: Is always seen wearing a face-concealing mask. Until a flashback late in the game where it's removed and you see that it's yourself.
Fallen Hero: Revan was among the greatest of the Jedi of their era before they fell.
Gadgeteer Genius: Revan is mentioned as having had a natural affinity for droids and machines.
The Gadfly: The opportunity for simple, good-natured verbal pranking and teasing in Knights of the Old Republic far surpasses that of any other Bioware RPG to date, making Revan this if certain dialogue paths are followed. This is especially prevalent in conversations with Bastila, though it's possible with most party members and even many NPCs.
He Who Fights Monsters: Fell to the dark side while protecting innocents from the Mandalorians. In The Old Republic, it is revealed that this has happened again, as Revan decides that genocide is the only way to stop the Sith Empire.
Heel Face Revolving Door: Revan started out as a Jedi, left the Order to fight in the Mandalorian Wars became a servant of the Sith Emperor, who Revan quickly betrayed, became Dark Lord of the Sith, and finally was brainwashed back to the Light. If you chose the Dark Side ending, Revan fell to the Dark and became Dark Lord of the Sith again.
I Am Who?: Toward the end of the first game, the player character learns that they are Revan.
Ironic Echo: "And in the end, as the darkness takes me, am I nothing..." Malak's last words, which Revan repeats after being defeated by the Sith player characters in The Old Republic.
Jumping Off the Slippery Slope: Went to war to stop the Mandalorians from killing innocents and wound up working for the very organization that unleashed the Mandalorians in the first place. But again, their motives in that regard are debatable.
Magnetic Hero: Revan's high charisma is said to be the reason why so many Jedi defected under their banner.
Mysterious Past: No one knows anything about Revan prior to joining the Jedi Order.
Revan as the leader of an army, orchestrating the defeat of their enemy? Which time, Jedi or Sith?
The stories about how Revan was as a Jedi compared to how they were as a Sith.
Omniglot: Revan is said to have been fluent in dozens of languages. The Rakata on Lehon mention that through the Dark Side, Revan was capable of learning their language by simply ripping it from their minds. It's implied that it was just as unpleasant as it sounds.
One-Man Army / Implacable Man: During the final battle on the Star Forge. Despite sending his entire army and even turning the power of the Star Forge itself against his former Master, Malak freely admits that he expects this will only slow Revan down!
Pet the Dog: During the Mandalorian Wars, it's revealed that Revan personally freed the young Juhani from slavers. Likewise on Lehon, Revan used diplomacy to learn how to access the Star Forge from the Rakatan Elders and afterwards left them in peace.
Polymath: Revan is said to have been highly skilled in multiple fields.
Popularity Power: In the Star Wars Miniatures game by Wizards of the Coast, Darth Revan was the second most powerful figure in the entire game. What single figure outpowered the ancient Sith Lord? An AT-AT.
Predecessor Villain: Has already been dealt with and replaced by Malak by the time of the first game. However, since Revan is also the player character, you may choose the Dark Side ending where you defeat Malak and reclaim the title of Dark Lord of the Sith.
Shrouded in Myth: What little information exists on Revan is often vague and contradictory. Even the people who worked for the Sith Empire knew absolutely nothing about their leader.
That Man Is Dead: If playing on the Light Side, this is how the player character views their past as Darth Revan.
This Is Your Brain On Evil: Both the Rakatan computer on Kashyyyk and Lehon comment that Revan's neurological pattern is very different from the last time they were there. The Kashyyyk computer in particular can even attack a redeemed Revan if they fail it's thought pattern recognition test.
Tomato in the Mirror: All of the player character's memories prior to serving on the Endar Spire were fake.
Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side, even before Malak betrayed Revan.
The Übermensch: Widely regarded as such, even by the enemies of the Sith. Darth Bane, 3,000 years later, regards Revan as his idol of what a Sith should be despite Revan's redemption.
Well-Intentioned Extremist: Revan's fundamental character trait. Kreia points this one out in TSL, despite her opinions being notoriously unreliable. In the first game, if playing on the Light Side, one could make the reasonable argument that Revan is still a dangerous extremist, but the brainwashing simply channeled that part of their personality towards more benevolent goals.
The Voiceless: Played with. Throughout the game your character have several lines of dialogue during combat, as well as being The Voiceless during conversations of course. When The Reveal happens late in the game at the very least you know what Revan sounds like, even if s/he has no dialogue at all as a Sith.
Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them...this is why I can ask for nothing less than perfection.
Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster...and turns out right.
Jerk with a Heart of Gold: He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
Old Master: As old as he is, he is powerful and wise Jedi Master.
The Sith Lords
The Player Character. A Jedi general who once served under Revan in the Mandalorian Wars, before being cast out of the Order. (And there's more to the backstory than meets the eye... Much, much more.) The Exile spends the timeframe of the first game outside Republic space and is en route back into the Republic as the second game begins. Can have any name, gender and alignment in-game, but the canonical Exile of the overall Star Wars continuity is a light side female named Meetra Surik.
Action Girl: If played as female, as is the official version of the character.
Dark and Troubled Past: The Exile is responsible for activating the Mass Shadow Generator and killing everyone on both sides at the battle of Malachor V.
Deadpan Snarker: In true RPG tradition, snarky dialogue options are almost always available. For example, upon learning Atton hates "Jedi Talk", the Exile briefly speaks entirely in Ice Cream Koan to annoy him.
Defiant to the End: Frequently mentioned as being one of the Exile's more notable character traits. When the Jedi Council ordered them to relinquish their lightsaber, their response was to bury the blade into the centre stone of the Council Chamber before storming out.
Doom Magnet: As far as the Council is concerned; wherever the Exile goes, expect to find a trail of destruction in their wake.
Everyone Went To School Together: Actually played straight, as the Exile is mentioned as being a student at Dantooine alongside Revan and Malak. A vision on Korriban likewise shows Bastila amongst the group that Malak attempted to recruit during the war, which immediately clues them in that it's false, as in reality, Bastila utterly refused to join them.
The Faceless: Technically not an example, as the Exile's face is whatever you select at character creation. However, for a long time the official version of the character lacked a canon face, prompting Wookieepedia to have all screenshots with the Exile in it to be shown with her head out of the picture◊ or obscured by something flashy◊. This changed when a miniature of her was released, along with an image, finally◊.
Intelligible Unintelligible: Due to Droids being the sole company the Exile had during most of the ten years spent wandering the Outer Rim, they are completely fluent in Droid-Speak. Atton, who's own understanding of the language is limited, finds this trait somewhat irritating as he can only understand half of the Exile's extended conversations with T3.
Lady of War: If female, as is the canonical version of the character.
Mysterious Past: In addition to their Dark and Troubled Past during the Mandalorian Wars, what the Exile did during the decade they spent wandering the Outer Rim is left mostly vague. During a conversation on Peragus, it's implied that their ability to understand droid-speak is because they were the only source of conversation and company the Exile kept during that time.
Naked First Impression: Having only just woken up from a kolto tank, the Exile was still in their underwear when they first met Atton. He jokingly refers to them several times afterwards as the "half-naked Jedi".
Never Live It Down: In-universe example. Throughout the course of the game, the Exile would get blamed by various characters for the destruction of Peragus, regardless of whether s/he is actually responsible (depending on the player's choices). The Exile invokes this towards themself for their actions at Malachor V.
Older and Wiser: The Exile can be played as such. At several points, they can admit that they might have been young and immature when they went off to war, but they still believe it was ultimately the right thing to do.
Older Than They Look: Mira comments on this, that despite the Exile's youth, their eyes carries the weight of centuries behind them.
Power Glows: Various characters comment that a light-aligned Exile has a literal glow surrounding them.
Power of the Void: Not to the extreme of Nihilus, but a part of her/his abilities nevertheless.
Power Parasite: Albeit unintentionally. The Exile eventually learns they never regained their connection to the Force, but instead have been unknowingly drawing their power from Force-Sensitive individuals around them.
Prodigal Hero: Spent the past ten years wandering around the Outer Rim.
The Scapegoat: In spades. The masters (some more than others) just refuse to cut him/her even an inch of slack for disobeying them and going to war. This is because they literally can't blame anyone else; s/he's the only one who actually came back. It gets truly ridiculous in the end game, where they seem content to punish her/him for a danger s/he may pose because they have no way to act on the much bigger threat. At that point it goes from being slightly reasonable anger to absolute pettiness.
A pilot that the Exile meets on Peragus, imprisoned in a force cage. He's more than he appears to be...
Anti-Hero: A Unscrupulous Hero who is willing to lie, cheat, steal, and murder to get ahead. Pushing him towards the light side makes him a bit more principled as a Pragmatic Hero, while on the Dark Side, he's a Nominal Hero who only counts as a hero because his ruthlessness is directed towards the Sith.
Bodyguard Crush: KreiaMind Rapes and blackmails him to ensure his loyalty to the Exile, but it only works because he's already protective of the Exile and anxious to keep them thinking well of him.
Boomerang Bigot: He hates Jedi. Turns out, it's because he's actually Force-Sensitive himself.
Byronic Hero: A cocky outcast and smooth talker, Atton's foolishness is a facade for deceptive cunning, and his background is shrouded in mystery. Turns out, he was a force-sensitive Sith Assassin under Revan's command who killed and tortured Jedi.
Covert Pervert: He's very disappointed when the Female Exile eventually finds some clothes on Peragus.
Dark and Troubled Past: It's hard to get darker or more troublesome than being a Sith agent who tortured Jedi into the dark side or killed them. He revelled in it, and was extremely skilled in this line of work.
Fantastic Racism: He has a strong prejudice against droids. Though he doesn't like T3 because he keeps beating him when they play pazaak.
Heroic Sacrifice: In cut content, given high enough Relationship Values, Atton will sacrifice himself in a one-on-one battle with Darth Sion. If Atton loses, Sion will torture him to death. Considering Atton's back story as a former Sith assassin, this scene doubles with Redemption Equals Death if Atton is turned to Light Side via the Exile's influence.
Hidden Depths: They're not pleasant. They're hinted at when you defeat Visas, and his first comment is that he's not sure how he would go about killing someone of her species.
Love at First Sight: In cut content, given high enough Relationship Values, Atton tells the Female Exile in his dying moments that he loved her from the moment he met her and tried to play it off as a joke.
Mage Killer: If you have sufficient Influence with him, he will eventually reveals that he was once a Jedi hunter. During the Jedi Civil War, he was part of a squad that was trained in ways to kill Jedi, or capture them and torture them into insanity and make them fall to the Dark Side. There is a also a dialogue option that allows him to tell you the ways in dealing with Jedi.
Meaningful Name: Atton may in fact be derived from "atonement." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is Rand.
Mission Control: For a sizeable chunk of the Peragus stage and some of Dxun.
Murder the Hypotenuse: Depending on influence and Dark Side/Light Side levels, it would have been possible for him to do this to the Disciple, but the content was cut.
Obfuscating Stupidity: Deliberately comes off as a lazy, joking good-for-nothing to avoid suspicion about his past. Handmaiden and her sisters are able to call him on it by reading his body language, which reveals that he has had substantial combat training.
Sarcastic Devotee: He constantly snarks at the Exile. But he is still genuinely loyal to him/her.
Screw This, I'm Outta Here: His backstory pulls this trope out twice. He first tells the Republic "screw it" and joins those who were only loyal to Revan, then after a rather impressive career as a Sith torturer and Jedi-killer, a female Jedi he tortured and brought to the brink of death showed him he was Force Sensitive, and a prime candidate for ending up on the other side of the torture rack. Whether it is a Heel Face Turn, or just saving his own ass depends on your (and your Exile's) interpretation.
Tall, Dark and Snarky: While he's no taller than anyone else due to graphical limitations, he sure is dark-haired and snarky.
Beware the Quiet Ones: He barely ever speaks above a whisper, but he created a device that wiped out the entire Mandalorian army.
Dark and Troubled Past: He was the one who invented the Mass Shadow Generator, a super weapon which killed everyone on both sides of the battle at Malachor V.
The Engineer: He is perpetually in the ship's hangar, at work on the extensive damage. He claims to be surprised that the Ebon Hawk even manages to be spaceworthy after the rush-job that the droids on Peragus did at patching her up.
Gadgeteer Genius: He has a remote from childhood that's still running and he built that artificial arm of his. Oh... and the superweapon that ended the Mandalorian Wars. He is also extremely good at item crafting, since his high Intelligence stat combined with his unique skill oriented class allows him to easily take apart anything you don't need and upgrade anything you do need.
Genius Bruiser: If he becomes a Jedi, his class is the very physical Jedi Guardian. If he won't repair it, he will hit it really hard.
Mr. Fixit: Along with T3, he's responsible for fixing the Ebon Hawk.
The Quiet One: Particularly noticeable as you can walk through the dialogue trees of other characters multiple times. If you don't bring Bao-Dur along with you and make a point to talk to him, all you get after Telos will be "Yes, General?"
Rubber Forehead Alien: He looks like a human with an odd skin color, face tattoos and horns instead of hair.
Rule Of Cool: His arm—arc energy that bends at the elbow with a solid hand prosthetic on the end.
Gender Equals Breed: All Echani children of the same sex strongly resemble the same-sex parent. Her resemblance to her Jedi mother is what marks Handmaiden as a bastard. Not that the designers made a different face model for her. This last part is actually lampshaded in-universe, when she mentions that many races find it hard to tell Echani apart. From their point of view at least, the differences that mark her as illegitimate are obvious.
Heroic Bastard: Her father was the Echani warrior Yusanis. Her mother was not his wife. It was Arren Kae, a Jedi who fought alongside Yusanis.
Human Alien: Echani, although beyond hair color, skin tone, and their weird genetics where all same-sex siblings are identical, regardless of age, there's little non-cultural difference from normal humans.
She sees no issues sparring half naked, and staying half naked after it. That being said, characters more familiar with Echani culture (Atton and Kreia namely) hint that half naked sparring is less innocent than the Handmaiden makes it out to be. Of course as it's Atton and Kreia they might just be being assholes.
She also has minimal objections to dancing in front of Vogga the Hutt in a skimpy outfit, as opposed to Mira (who will complain quite a bit, but still do it) and Visas (who will absolutely refuse).
Lady of War: Her Echani training gives her the grace required for this trope.
Loophole Abuse: The Exile notes that because of her vow to Atris, while they can't train her in the ways of the Jedi, it didn't say she couldn't be trained in the ways of the Force.
Missing Mom: Although both parents are dead, she never got to meet her mother because Yusanis returned to his wife and Arren Kae was exiled. She asks the Exile a lot of questions about the Force and the Jedi in an effort to know what her mother was like and seems to look up to Atris as a sort of stand-in. Although her mother might well be Kreia.
The Mole: Atris orders her to join the party to make sure the Exile isn't turning to the dark side.
Mutually Exclusive Party Members: With the Disciple, depends on the Exile's gender. Though in the official canon, both of them traveled with the canonically-female Exile.
No-Holds-Barred Beatdown: Her return to the Telos academy at the end. She defeats her sisters and gives Atris a good showing in lightsaber combat, but Atris quickly proves how she got to Master-level by blasting poor Brianna to unconsciousness with Force Lightning.
Heroic Sacrifice: It's possible for the Exile to persuade Visas to sacrifice herself in order to defeat Darth Nihilus.
Human Alien: Visas is a Miraluka, a species that looks like humans without the eyes.
I Want My Beloved to Be Happy: She can accept this as well. After admitting her feelings, she states her only desire is for the Exile to meditate with her and teach her how they see the world without Force-Sight, so she can be allowed to see the Exile as the Handmaiden does.
In Love with the Mark: She falls in love with a male Exile, who she met while attempting to assassinate him.
Minion with an F in Evil: Yes, she's a Sith. Yes, she tries to act like one. And yes, she's totally going to fall for you if are even slightly nice to her, which brings Lightside points. Most easily redeemed villain of all time. Most likely because she was never much of a villain to begin with. She was recruited as Darth Nihilus' apprentice basically against her will, and the only remotely-evil thing we see her do on-screen is attack the Exile. Naturally she would jump at the chance to follow someone who treats her even slightly better than her old master did.
Mystical Waif: Her ability to see through the Force gives her this vibe.
Not So Different: To the Exile, who likewise had their connection to the Force damaged.
Survival Mantra: "As my feet walk the ashes of Katarr, I shall not fear, for in fear lies death..."
Token Extremist Teammate: Even if your influence gives her full Light Side points, she still says some pretty dark things should you bring her to Onderon—she voices support for Vaklu's more draconian methods and suggests that you use grenades in the cantina fight to cleanse the area of "dirty and insignificant souls."
Grenade Launcher: She has an arm-mounted one, although she will suggest not using grenades when you bring her to a cantina fight because she doesn't like civilian casualties. (This isn't as incongruous as it sounds, as you first meet her on Planet Wretched Hive and there are several non-lethal grenade options.)
Heroic Sacrifice: Kreia's divination in the ending predicts she will perform one, but without regrets.
Like Brother and Sister: With the Male Exile. She politely turns down their advances because they are "too old" for her, clarifying that despite the physical age-gap being only a decade, after all the Exile has seen and done, their eyes make them appear as though they are hundreds of years old.
Death Seeker: Investigating his past reveals that he wants to die to atone for killing his tribe.
Don't You Dare Pity Me!: He's the only party member with whom you gain influence by insulting him and with whom you lose influenece by praising.
Duel Boss: On Nar Shaddaa and Malachor V, you fight him one-on-one with Mira.
Fantastic Racism: He believes that all non-Wookiees are slavers and should be enslaved as punishment. He hates other Wookiees because his tribe exiled him for being nuts.
Heroic Sacrifice: In the cut content, if the Exile has Hanharr in the party and Malachor V is being destroyed, Hanharr would throw the Exile onto the Ebon Hawk. Hanharr would then die with Malachor V. Likely a reference to Chewbacca's death in the Expanded Universe.
A droid sent by the crime lord Goto to monitor and communicate with the Exile. The droid turns out to be Goto's actual self.
Becoming the Mask: His crime lord persona, which by his own admission is cliched, was originally conceived so people would fear him. He quickly found that he enjoyed being a criminal mastermind.
The Chessmaster: None of the other Nar Shaddaa crime lords can gain an edge over him. He even plays Dejarik, the Star Wars equivalent of Chess.
Could Have Avoided This Plot: A lot of problems happen in the game as a result of GO-TO's determination to hire you to perform a job you would have already done if left alone if you were playing a Light-Side game. At least you can have your character call him out on this.
Expy: Goto is basically a rude and arrogant twin brother of HAL. He comes really close to saying "I'm afraid I can't do that".
Never My Fault: He repeatedly and vocally blames the PC for the destruction of Peragus, even though the PC wouldn't have been there if he/she hadn't been abducted by G0-T0's bounty hunter (who also gratuitously slaughtered all the personnel before the PC came to).
Punch Clock Hero: He considers the Republic to be a horribly inefficient system of government, but is required by his programming to preserve it.
Refuge in Audacity: Only GO-TO could haggle down the price of scavenged goods by convincing the seller to mark off his net value as a slave from the asking price.
Badass Bookworm: Although he focuses on history and other scholarly things, his starting class is Soldier, allowing him to equip the strongest weapons and armor from the start. The Exile finds him in the basement of a monster-infested building that was too rough for a bunch of rough-and-tumble scavengers. Reading.
Gentleman and a Scholar: He's extremely knowledgeable on Jedi history and is mild-mannered in the face of Atton's antagonism. (Of course, having been a Jedi student probably helps with both of those.) And he's able to figure out what Revan was really up to during the Jedi Civil war. He also speaks and behaves rather formally and has a posh British accent.
Hair of Gold, Heart of Gold: He's unfailingly polite and even-tempered, even when Atton is deliberately trying to pick a fight with him, and never stops believing in the Exile.
The Mole: A rather benign example. He's a Republic spy planted by Carth/Cede to keep an eye on the Exile.
Mutually Exclusive Party Members: With the Handmaiden, depends on the Exile's gender. Though in the official canon, both of them traveled with the canonically-female Exile.
Pretty Boy: Described as such by a couple of the other characters—Mira says that he's "easy on the eyes," but probably wouldn't last long on Nar Shaddaa.
What Could Have Been: Originally, his party slot was to be a male Devronarian character. When it was changed to the Disciple, they were going to give him a subplot where he would help the Exile find holocrons, but this was cut in the rushed production.
Wide-Eyed Idealist: Subverted. Although he admires the general principles of the Jedi, he says that so many examples of paragons turning evil has to mean that the teachings are flawed and that their arrogance contributed to their present sorry state. In fact, the Jedi he most admires is you, the one they kicked out.
Blind Seer: Her eyes are blank white and black as Darth Traya due to atrophy; she uses Force Sight to see.
The Chessmaster: Everything that transpires in the game does so according to her design.
Composite Character: Her character design has parts meant to evoke both Obi-Wan (traditional Jedi robes) and Palpatine (the hood design).
Consummate Liar: It's never really made clear what her goals or past or knowledge of the situation are. Do not trust her personal accounts without hard evidence or third-party testimony. Even her ultimate plan to kill the Force itself could be a lie to force you into tracking her down for the final battle.
Cruel Mercy: She does this to Hanharr because she has plans for him.
"I have saved your life, beast. That makes it mine."
Deadpan Snarker: She has her moments, especially if it's something Atton said.
Devil in Plain Sight: Oh lets see. She knows so much about the Sith Triumvirate, he she of course never explains exactly "why" for most of the game, she mentions that there's a third Sith lord that you haven't encountered that will reveal "herself" in time, oh and uh, one of you conversations can reveal a flashback where she's in Sith robes and Sion and Nihilus nearly kill her. However, she uses a combination of blackmail and flat out mindwipes on anyone who manages to put two and two together.
Disability Superpower: She sees through the Force rather than through her own eyes to avoid being limited to a single perspective. As a result, her eyes just kind of... withered from disuse.
Establishing Character Moment: At first Kreia appears to be dead, but then wakes up in the morgue, identifies your character as a former Jedi just by how you walk, and gives you snarky advice.
Evil Mentor: Or very morally gray, to be precise. Most of her influence choices are dark side oriented, and indeed her overall philosophy is closer to Sith than Jedi. Oh, and don't forget her massive gambit to kill the Force. But, to be fair, her overall lesson seems to be that you shouldn't be evil, but rather not too far to either extreme. In addition, she saw the Force as an uncaring entity that used people as pawns and then discarded them for the sake of "balance".
Evil Versus Oblivion: While it's pretty clear she isn't trustworthy, she does manage to convince Atton she's against Darth Nihilus since she doesn't want all life in the galaxy to die.
Expy: According toChris Avellone, Kreia came about from the question "What if Ravel was a member of your party?". And he goes on to say that she was given a number of character elements that they wanted to explore with Ravel, but never got the opportunity to in Torment.
Fantastic Racism: She hates machines, droids in particular. She also hates certain types of aliens such as Zabraks. It's likely that these attitudes are a result of the fact that she can't read the minds of aliens and droids, making their actions harder for her to predict and control.
Handicapped Badass: She starts out blind and soon loses a hand. And still kicks ass. It helps that, as a neutral-aligned Consular, she is a Force powerhouse with dark or light side abilities.
Jerkass Has a Point: She's not nice in any sense of the word, and will question nearly every light side choice you make (as well as a fair few dark side ones). Thing is, she's right. In one instance, you spare a refugee a few credits and the poor guy gets shanked for them mere seconds later, which is exactly what she warns against. And if you refuse him cruelly, he goes on to hit the guy who tries to help him, which is also exactly what she warns against.
Kick the Dog: In cut content, unlocking the message about Revan in T3 will result in a cutscene where Kreia zaps him with Force Lightning for the supposed betrayal.
The Obi-Wan: Except that instead of dying to let the main character come into their own, she turns out to be the main villain.
Squishy Wizard: She's a frail old woman, one-handed after Peragus so she cannot equip double-bladed weapons, and a Consular (the Force-heavy class). Rather hypocritically so, as she herself reminds the Exile to avoid depending on the Force too much. When you call her on this, she explains that she uses the Force in order to understand it (so she can kill it), but also concedes that she might just be a hypocrite who's grown too dependent.
Training from Hell: During the final confrontation on Malachor V, she admits that she engineered everything that had happened over the course of the game, as a way to make the Exile stronger... and it worked!
She Who Fights Monsters: In her efforts to fight the Sith, she unknowingly fell to the dark side. Meditating in a vault of whispering evil artifacts was a bad idea for someone already stewing in bitterness.
Hypocrite: Claims to be the only true Jedi left. But really, she isn't. Especially since she has unknowingly fallen to the Dark Side.
Jerkass: Nothing you do will ever please her, even if you're as polite as Mary Poppins from the moment you meet her in-game.
Knight Templar: As far as she is concerned, any Force Sensitive who doesn't meet her very strict definition of Jedi is a Sith. This absolutism causes her to fall to the Dark Side.
Last Of Her Kind: She calls herself the last of the Jedi. The Exile very definitely does not count, in her opinion.
Light Is Not Good: Wears white and presents herself as a Jedi, but it's clear from the start she's a self-righteous jerk who is more extreme than most of the council. She wanted the Exile to be punished even more than s/he was, for starters, and arrogantly dismisses everything she doesn't agree with as being of the Dark Side. If you look into her private chamber with Kreia's force vision, she gives off a Dark Side aura.
Manipulative Bastard: When she sends the Handmaiden to join a male Exile, Atris lies to the others and says that Brianna left on her own, in case Brianna discovered her Force sensitivity and chose to train in it. She also called the disastrous conclave on Katarr without attending, to lure out the enemy that was hunting them.
"The Reason You Suck" Speech: You can give one of these to her in your first meeting, totally blowing away her ridiculous notions of being on higher ground for not joining the war. And you can stay on the light side while doing so.
Room Full of Crazy: She holes herself up in a replica of the Jedi Temple buried in ice. And those little red lights in her private meditation chamber... yeah, those are Sith holocrons, which Jedi Apprentice establishes radiate the dark side. You hear them whispering demonically when you fight her there near the end.
Smug Snake: Kreia convinces her that she should be the next Darth Traya, a notion that does not last after the Exile defeats her in battle.
A member of the Jedi Council who is hiding on Nar Shaddaa.
The Atoner: He retired from the Jedi Order when he began to believe that the Council could have done more to prevent Revan from falling to the Dark Side, and used the Exile as a scapegoat rather than taking the opportunity to actually learn something from the affair. Too bad he completely forgets about that when the Council reunites.
Reasonable Authority Figure: Admits he personally didn't want to banish the Exile and wanted to instead learn why the Exile decided to join the war and why they were the only one who came back to face judgement for their actions
"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger."
The Lord of Hunger. He is a Sith Lord who has become so powerful from his ability to consume the Force that he has lost any semblance of humanity.
Badass: He wiped out most of the Jedi Order in an instant.
Bigger Bad: Inarguably the most powerful, but the least prevalent, of the Sith Triumvirate. In cut content, he demonstrates this by totally owning Sion, but otherwise and appropriately for a character personifying nothingness, he does very little.
Cool Mask: Wears one. After killing him, you can take it for a permanent boost to the Exile's force points.
The Heartless: All he has left is instinct and the desire to survive by absorbing energy.
Horror Hunger: He feeds on the Force. Life dies wherever he goes. Planets wither when he approaches them. But in the end, he will never be sated and his power is totally uncontrollable - so just how much a Master is he?
Humanoid Abomination: Official databooks give his species as Human (dark side aberration). His ship, the Ravager, is also essentially a wreck that is only kept working through his power; the "crew" are only a single step up from corpses due to his all-devouring influence. Many of them are just husks for his will, without independent thought.
Meaningful Background Event: After his defeat, the Exile and co. walk away... and the body inside the robes crumbles away a la Obi-Wan and Yoda.
Meaningful Name: His name is derived from the words "nihilist" and "anihlilate." He is one of the most destructive beings in the Star Wars universe, but there is nothing left of him besides his desire to consume.
Omnicidal Maniac: Visas speculates that if he succeeds in destroying the Jedi, he might try to destroy the galaxy just to sate his hunger, and perhaps eventually consume himself.
Pet the Dog: Some characters speculate that whatever shriveled-up pint of humanity he had left was what prompted him to keep Visas alive when he randomly Force-choked her upon their first in-screen debut. Nihilus is, as usual, not particularly forthcoming with his motive.
Power of the Void: He is, like the Exile, an absence in the Force. Nothing follows in his wake. As in, nothingness follows.
The Unintelligible: He sounds like a someone desperately trying to breathe, but failing to do so. Despite that he can still issue orders to the crew of his ship, and Visas and Sion can understand him. Hilariously, he has a cameo as a holocron in Star Wars: Legacy, where Darth Krayt is annoyed that he can't understand what Nihilus is saying.
Badass: He can take a lot of punishment before falling.
Bald of Evil: His scars seem to have prevented him from growing hair.
Big Bad Duumvirate: Joined with Nihilus to overthrow Darth Traya and kill off the remaining Jedi.
Body Horror: His body is literally in pieces, every bone broken, every muscle torn, skin scorched or rotted or torn off, and he is still alive. And he feels it. Only his will, fed by his pain, keeps him together.
Expy: His physical appearance greatly resembles The Nameless One and he has practically the same condition. They're both horribly disfigured immortals. Are both shirtless. Sion have one dead eye and The Nameless One can re-attach one of his. And the way Sion can finally die is fairly similar to one of The Nameless One's possible endings: Willing himself out of existence.
Immortality Hurts: He can't die and his body can put itself together from practically any damage. And when we say 'put itself together', we mean it literally: An 'autopsy' done on him on a Republic ship describes him as basically a corpse that's been torn to shreds and then re-assembled piece by piece: Every bone in his body has been broken in practically every way possble, his flesh is little but ragged, dead scraps, and his skin consists of nothing but scar tissue. Sion practically revels in how much it hurts until you weaken his will and convince him to die.
Meaningful Name: His name is derived from the word "scion." He is jealous of the Exile's status as Kreia's ulitmate student.
Nigh Invulnerability: He should already be dead, so he has trouble dying. Not even being an exploding starship is enough to kill him.
Talking the Monster to Death: During the endgame, Done with good reason; it was the only way to stop him for good. It also makes him progressively easier to beat with good Persuade skill.
Technically Living Zombie: His anger, rage and pain is the only thing that's keeping his decaying, scarred body together. Without the power of the Dark Side keeping him alive, he'd be dead. Is eventually convinced to let go of the force by the Exile though.
Villainous Breakdown: Your attempts to erode his will during your last battle with him results in one. His Heel Realisation that the Exile was right about true strength being when you're able to walk away when offered ultimate power, not give into it.
Walking Shirtless Scene: Constantly shirtless, though any identifiable human skin has long since been replaced with scar tissue.
Voiced by: Kristoffer Tabori
Annoying recitation: Let us proceed to facilitate communications, and bring about the termination of hostilities.
A series of HK-series droids based on their progenitor (HK-47), these droids were created by Revan, and later GO-TO/Goto. Like their progenitor, Revan commissioned HK-50s to be built en masse, recognizing the prowess in HK-47, but never managed to activate them, so they were left dormant for a while, until they were hired by Goto to find surviving Jedi and bring it to him, preferably alive. In accordance with the usual perceptions of HK model assassin droid, the best way to terminate hostilities was to kill everything present. HK-50 units were identical in appearance to HK-47, with the primary exception being that they are "a rather poor shade of durasteel" in color instead of HK-47's rusty red.
Affably Evil: The first HK-50 encountered on Peragus remained as polite as ever, even after being found out as the one behind the miners' deaths.
Arch-Enemy: They hate HK-47, which is mutual. The HK-50s view HK-47 as obsolete, while HK-47 finds them to be cheap copycats.
Blatant Lies: He's just a protocal droid. Who looks just like HK-47? Has the same letter designation? Is among the few still left in a place that's overrun with dead humans? And denies that he killed them without any prompt to do so? Riiiiight.
Blood Knight: Just like their progenitor, but there's a key difference: HK-50 enjoys killing in general, whereas HK-47 enjoys how to kill. It's wanton slaughter versus finesse, and it's part of why they hate each other.
Blue and Orange Morality: They kill "who they want, when they want", chiding HK-47 for killing specific organics, and only when permitted to. When HK-47 resorts otherwise, they call him pathetic for clinging to the belief that his function somehow transcends his construction.
Catch Phrase: "Facilitate communications and terminate hostilites."
The Chessmaster: The Peragus HK-50 had a near foolproof plan to give the Exile to Goto while getting rid of the miners. It took Kreia, Atton and the Exile to screw it up.
Hoist by His Own Petard: When the self-preservation protocol mentioned above was revealed to be mutual on their end, HK-47 simply decided to end his self-preservation programming. In order to kill them, he would need to stop being one of them.
Laughably Evil: These guys make talk of manipulating events to start wars downright hilarious, among other things.
Legacy Character: Played with. They all carry the same designation, and are all manufactured assassin droids, but you can see subtle personality differences in the ones that you do encounter.
The one on Peragus was more subtle and deceptive, but every bit as snarky, bloodthirsty and violence-craving as HK-47.
Amongst the three that followed you to Telos' secret academy, one was more abrasive and trigger-happy, the ringleader was more talkative, and the third was more condescending.
Three more were employed under Goto's wing - their ringleader was eager to get rid of Goto himself, had his yatch no longer qualified as neutral ground. All three seemed to view T3 as inferior, most notably.
Finally, there's three that appear in the cut content level of their secret base on Telos. One was more serious and assertive, another was a Captain Obvious comic relief type, and the third was more argumentative.
Manipulative Bastard: Once on Peragus, HK-50 placed the Exile in a kolto tank and sedated her/him, while posing as a protocal droid to the miners. Division among the miners about what to do with the Exile (the Exchange had a large bounty out for Jedi) was manipulated by HK-50; fatal accidents, mining incidents and explosions all occured because of him, along with corrupting facility mining droids' programming, causing them to attack the miners; HK-50 copied the Peragus maintenance officers' voice, using it to issue orders to mining droids and access voice-locked computer consoles.
Obviously Evil: Given that the first game revealed that HK does indeed stand for "Hunter-Killer", you often have to question why people seem genuinely surprised when the "simple protocol droid" they're dealing with turns out to be a professional assassin? HK-47 lampshades this, pointing out that most people tend to think of droids as just "part of the furniture".
Omnicidal Maniac: In cut content, the HK-50s claim that they want to exterminate all organics in the galaxy, but that's just a tertiary objective.
Parrot Exposition: Both played straight and lampshaded during the player's first conversation with the HK-50 unit on Peragus.
HK-50: Objection: Master! To commit such an act would be in violation of the ethics programming most droids are believed to possess. I am afraid there is nothing that can be done.
Exile: Believed to possess?
HK-50: Irritated Statement: Master, if you insist on echoing everything I say, this already tedious conversation is in danger of becoming even longer.
Recurring Boss: Just them in general, since they're all the same basic droid, with a few personality differences.
Smug Snake: This is a response to HK-47 asking a question about their capabilities, who lampshades it before he even says it.
HK-50:"Mocking Query: Are you sure? Listing our superior capabilities will only serve to highlight your inadequacies."
Spanner in the Works: Most noticeable with the HK-50 on Peragus. In fact, their secondary objective is to destabilize the Republic, posing as protocol droids that served in key positions during diplomatic conferences, meetings and treaty negotiations.
Suspiciously Specific Denial: Employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
HK-50: Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!
Change is a painful process. A price must be paid, but Onderon will have a new destiny.
Commander-in-chief of Onderon's armed forces during the Mandalorian Wars, the Jedi Civil War, and the Dark Wars, Vaklu was a renowned war hero that led the Onderonian resistance against their Mandalorian occupiers. Now, as a general and head of the military, Vaklu was an outspoken critic of his cousin, Queen Talia, over what he perceived to be pro-Republic appeasement. As the political animosity between the general and the queen grew, riots between supporters of Vaklu and Talia became common, assassination attempts on both the queen and the general were frequent. Along the way, Vaklu spread propaganda to breed distrust in the Republic, gaining a considerable amount of support along the way. Approached by Darth Nihilus' forces, the Lord of Hunger offered the use of his soldiers and fire power to overthrow the Queen, all in return for Vaklu allowing Nihilus to investigate the tomb of Freedon Nadd on Dxun, the largest moon of Onderon. Civil war would eventually erupt, but you could choose to side with Talia or Vaklu beforehand.
Affably Evil: If you side with him, he's quite cordial and sincerely thanks you for your assistance in contrast to the villains on other planets. Furthermore, he won't even consider betraying you because you can't be stopped.
Arch-Enemy: Talia and Vaklu frequently battled over the decision to remain or secede from the Republic. They even fought face to face during the civil war that would soon follow, after the Exile became involved.
Cain and Abel: Cain to Queen Talia's Abel, of the cousins variety.
The Chessmaster: The methods he used to gain support from the populace, wrest power away from Talia, and enact his coup are pretty impressive.
Vaklu:"Have we, Tobin, or is this just a preface to another one of your failures?"
Defector from Decadence: Noticing how much Onderon had given to the Republic in both the Mandalorian Wars and the post-Jedi Civil War, and how little Onderon had received in return, Vaklu became dissatisfied with the now-weakened Republic, and openly announced his desires for Onderon to secede from the Republic.
Determinator: He will free Onderon from the Republic, no matter what.
Jerkass Has a Point: In the light-side ending, Kreia states that Onderon remains in the Republic but eventually loses most of their culture and traditions in the process, meaning that Vaklu's concerns about the Republic might have had some basis after all.
Karmic Death: If you choose to do so, Vaklu would be executed by a firing squad after the battle for the throne room.
La Résistance: Led one during the Mandalorian occupation of Onderon.
Overshadowed by Awesome: In-universe example. Although credited as the one that drove the Mandalorians out of Onderon, Revan's tactical genius during the latter half of the Mandalorian Wars and the Jedi Civil War heavily out-weighed whatever Vaklu may have accomplished during the resistance.
Propaganda Machine: If you went to see what one of the Onderonian news holograms had about then-current news, it reported that the Ebon Hawk was a capital-class Republic warship that destroyed fifteen Onderon ships before being shot down by Colonel Tobin. Okay, at the time, the Ebon Hawk was a non-aligned freighter cruiser that had to fend off an attack by Tobin's forces, and destroyed only six fighters shortly before landing on Dxun (and a Light-Sided Exile might have chosen to simply flee for Dxun instead of fighting at all, landing the blame on Tobin's men causing a crossfire in what should have been a peaceful area).
The Starscream: He was Genre Savvy enough to distrust the Sith, but he needed them to bolster his forces against the queen, so he kept them around and plotted to betray them after things were over with.
Tyrant Takes the Helm: Although he hadn't overthrown Talia by then, Vaklu used powers as commander-in-chief to declare martial law on several city districts, used the media to exaggerate the incident with the Ebon Hawk and breed distrust towards the Republic, incited his supporters to riot (even attempt assassination), cut off diplomatic and economic ties with the Republic, spread rumors of Republic spies within the Onderonian capital city and used the military to arrest them. Note that most of those "spies" were journalists that openly criticized Vaklu, or off-worlders with close ties with the Republic. He even used the Onderonian navy to blockade the planet, thereby forcing Republic trading ships to be inspected in order to "search for Republic treachery", despite (or because of) the decrease in economic benefits to Onderon as a member of the Republic that prompted from the blockade.
Villain with Good Publicity: Celebrated as a war hero for driving the Mandalorians out of Onderon, and manages to gain a very large following from soldiers and citizens alike, but the latter is mainly due to propaganda, whereas the former was an apparent exaggeration, since Mandalore himself claimed that the Jedi, not the Onderonians, drove the Mandalorians out.
Although he already layed out a plan to initiate his coup, Vaklu still needed to draw support away from the palace to make it vulnerable to an assault, so he insighted his more radical supporters (like Ponlar) to enact riots near the palace gates. Meanwhile, Anda would offer credits to the player if you agreed to draw military strength and officers away from the Sky Ramp, the most direct route to the palace, thereby allowing Vaklu's forces to attack the Iziz Royal Palace with less resistance when fighting broke out.
The Jedi Exile presented a major problem to Vaklu, and ordered Tobin to attack the Ebon Hawk, sparking a space battle. Even as Tobin failed to destroy the Ebon Hawk, Vaklu used the opportunity to play to the citizens' fear of another war at their doorstep; his control of the media assured that no other, accurate reports of the battle were aired.
The Exile went to Iziz in a basilisk war droid, which were under Mandalorian control during their occupation - that instilled the fear of a Mandalorian invasion into Vaklu's troops, something that could've been useful for Vaklu to use as propaganda against the queen, if he were to win.
Voiced by: David Robb
"Tobin is General Vaklu's personal kath hound. If he's on your trail, you might want to steer clear of Onderon."
An officer in the Onderon military under Vaklu, Tobin believed that benefits with the planet's recent relationship with the Republic favored the interstellar government, while Onderon's culture and resources faded away. He was informed that the Ebon Hawk would arrive on Onderon and ordered six starfighters to attack it, later sending a squad of scouts to search for the vessel after it landed on Dxun. He would later attempt to arrest the Exile and Kavar with a squad of soldiers, but failed in doing so - Kavar and the Exile escaped, with the latter taking out the entire squad. Later participated in the civil war against Queen Talia.
Fate Worse Than Death: Played with. When he met Nihilus, Tobin had been physically ravaged by the dark side energy aboard the ship, likely a result of Nihilus's hunger, but retained enough humanity and self-awareness to converse with the Exile aboard Nihilus' flagship.
General Failure: Vaklu outright states that Tobin isn't nearly as competent as the news media make him out to be.
Hoist by His Own Petard: During the Battle of Onderon, Tobin used a drexl to disable the force field that guarded entrance to Queen Talia's throne room, but the beast lost control and took him down. Didn't kill him, though.
Mouth of Sauron: When he went under Nihilus' control, and once you encountered him again on the Ravager, he basically serves as a mouthpiece explaining a bit more about what Nihilus is like, all the while beating himself up about allying himself with the Dark Lord.
Redemption Equals Death: If you have enough influence, you can persuade him to be the one to detonate Nihilus' ship, having realized that Nihilus cared nothing for Onderon.
Smug Snake: He's nowhere near as good a schemer as he believes.
The Voice: His first appearance has him contacting the Ebon Hawk through the communicator, but only his voice is heard.
Unwitting Pawn: While the Exile dealt with Vaklu, Kavar and Talia, Kreia woke up the unconscious Tobin and told him that there were many Jedi hiding within Telos, claiming that they were in league with Talia; she used him as a pawn to get Nihilus out of hiding.
Well-Intentioned Extremist: Was sincerely loyal and concerned over his homeworld's safety, so he and Vaklu allied themselves with Nihilus, confident that his powers would be able to give them the chance to overthrow Queen Talia. After meeting with Nihilus face-to-face, and re-encountering the Exile on the Ravager, Tobin himself later admits that the alliance was a mistake.
A squid-headed Quarren crimelord in the Exchange, responsible for its business on Nar Shaddaa. Planned to kill Goto, leader of the Exchange, and sought an audience with him to do so, once Visquis attained a Jedi, of which Goto placed a bounty on.
The Chessmaster: To an extent. He had a pretty good plan at the very least: Vogga the Hutt was increasingly annoyed by Goto stealing his freighters and disrupting his business on Nar Shaddaa, so Visquis offered him a proposal — give him the best bounty hunter, and Visquis will eliminate Goto. Next, he knew that Jedi appeared whenever there were oppressors and oppressed people, so he ordered Saquesh — his Quarren representative in the Refugee Sector of Nar Shaddaa, to start driving the refugees away. Once the Jedi Exile was within his possession, he would offer her/him up to Goto. Hoping that Goto would meet with him in person, Visquis planned to assassinate Goto with bounty hunters.
Karmic Death: His best soldiers, the Ubese, impaled him just as he ordered them to attack the Exile.
Smug Snake: Okay, he had no way of expecting Mira to screw up his operations, but he was rather over-reliant on his bounty hunters and didn't think that Goto, leader of the Exchange, knew of Visquis' plan to oust him.
The Starscream: Visquis didn't like how Goto, the leader of the Exchange, cared little for his organization, only interested in numbers, progress reports and stability, so Visquis decided to have Goto assassinated, after finding and giving a live Jedi to him.
A human lieutenant in the Telos Security Force, Grenn is a grizzled, well-respected veteran that held to a staunch adherence to the law, devoting his life to seeing it upheld on Citadel Station.
Big Good: Briefly, he was the leader of the Telosian, Onderonian and Khoonda alliance that fought the Sith during Nihilus' attack on Telos.
Gray and Gray Morality: Although he was strictly law-abiding, Grenn wasn't afraid to venture outside the system in order to get things done, like employing the Exile on sidequests that the TSF had no authority or jurisdiction over.
Knight in Sour Armor: Holds a distaseful view of the Republic in general, but remains on good terms with Carth Onasi.
The Queen of Onderon, facing a Succession Crisis versus her cousin Vaklu. Although she is the rightful ruler by succession, the rebels find her too young, inexperienced, and friendly with the Republic. As a staunch supporter of the Republic, she provides a lot of material support to them (some of which is found on Telos in the form of hungry wildlife).
Cain and Abel: Abel to General Vaklu's Cain, of the cousins variety.
Good Is Not Nice: After Vaklu's defeat, she sentences him to death because his popularity makes it unlikely that she can keep him imprisoned. Although the Exile can talk her into sparing him, you don't get any Dark Side points if you don't.
Secret Keeper: For Kavar's presence on Onderon. She takes the opportunity to get advice from him, too.
Sliding Scale of Cynicism Versus Idealism: This is invoked in the Onderon questline. Talia is loyal to the Republic despite its state of decay and is the direct successor to the throne, but some of her detractors say that Vaklu's ruthlessness and experience would make him a better ruler.
Formerly the Agricultural Administrator, now the de facto leader of the people still living on Dantooine. She leads the farmers' efforts to rebuild their livelihoods after Malak shelled the Enclave.
Beleaguered Bureaucrat: She admits that her government in Khoonda doesn't have the power to push the mercenaries off the planet or keep the scavengers in line, so she's quite happy to let the Exile do some Jedi work.
Determined Homesteader: She's the head homesteader among all the other ones trying to rebuild after the Jedi Civil War and keeping their planet out of the hands of the Exchange.
Genre Savvy: She is very aware of the government's limitations and the bad feelings of the settlers towards the Jedi in particular, even though she herself trusts the Jedi.
General Ripper: Suspected as one due to his aggressiveness toward the mercenaries on Dantooine, and considers appeasers like Berun to be living in a sheltered world, but it's ultimately subverted - he was right the entire time.
The Lancer: To Terena Adare, administrator of Khoonda, and briefly to Dol Grenn.
Properly Paranoid: He really does not like the mercenaries and spies on them. He is quite correct.
A Mandalorian Rally Master and former champion of the Battle Circle training area, working under Mandalore the Preserver (Canderous Ordo). A comparitively well-mannered warrior, Kelborn is first encountered as a scout, dealing with Tobin's men patrolling the area near the Mandalorian base on Dxun. Afterward, he would duel the Exile in the Battle Circle, and participate in the Sith ambush on the Mandalorian base, instantly killing two while cloaked.
Cultured Warrior: He states that Mandalorians are taught not to hate an opponent for beating them in battle, and he emplifies this to a notable degree.
The Lancer: When Mandalore left with the Exile, he let Kelborn take over Mandalorian operations on Duxon.
Reasonable Authority Figure: One of the few Mandalorians who is not condescending toward the Exile. He is placed in charge of the Dxun base when Mandalore leaves with the Exile.
A Mandalorian Field Marshal and champion of the Battle Circle, working under Mandalore the Preserver (Canderous Ordo). Bralor is one of the few Mandalorians to respect the Jedi for their prowess in battle, whereas the others were skeptical of the Exile's capabilities.
Retired Badass: Not exactly retired, but he mostly just fights in a training area nowadays. Compare that to when he boarded a Republic cruiser over Malachor V and personally dueled a Jedi during the battle.
Worthy Opponent: Considers the Jedi as this, the one that spared his life, along with Revan and the Exile, in particular - he was impressed by their combat prowess during the Mandalorian Wars.