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Characters: Knights Ofthe Old Republic

KOTOR 1

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    Party Members 

Carth Onasi

Voiced by: Raphael Sbarge

I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent

A Republic War Hero and Ace Pilot. He has trust issues due to being betrayed by his mentor, Saul Karath.
  • Always Save the Girl: Even after the reveal of the central plot twist confirms a lot of his suspicions about you, he still throws himself between you and the big bad on the Leviathan, in full knowledge of how that's likely to turn out. If you play Dark Side and Female, he will show up in the final stage and make a last-ditch attempt to redeem you. All of the possible results involve his death.
  • Anguished Declaration of Love: After The Reveal, Carth's Why Can't I Hate You? speech to the female Player Character turns into one of these. If you take the light side option in the Last Second Ending Choice before the final battle he reaffirms his feelings for you, but this time it's much less anguished.
  • Anti-Hero: See Knight in Sour Armor, below.
  • The Atoner: Eventually, he will admit that he sees protecting you as a chance to redeem himself for failing to predict or prevent the destruction of his homeworld and family.
  • Badass Beard: He has one.
  • Badass Normal: Or maybe Badass Abnormal - see Gut Feeling.
  • Blasters Akimbo
  • Crutch Character: Subverted. He starts at level four, which helps to mitigate the Luck Based Combat of a d20 combat system at low levels. However, unlike most examples, Carth can be excellent in the late-game if properly spec'd toward melee or dual-wielding blasters. ESPECIALLY so if he's given late-game guns like Mandalorian Heavy Blasters or Cassus Fett's Heavy Pistol.
  • Deadpan Snarker: He is one.
  • Demoted to Extra: In the first game, he is one of the main members of the group and the first to join. In the second, he is a secondary character who is only seen during cutscenes and doesn't meet the Exile (except during his last appearance).
  • Gut Feeling: His various highly accurate gut feelings are implied to be a touch of Force sensitivity. Especially when you consider that he's a native of a planet heavily populated by Jedi Academy washouts, and that his son is a dark Jedi.
  • Heterosexual Life Partners: With a Male PC.
  • Hot Dad: To Dustil.
  • I Will Wait for You: In The Sith Lords, if the protagonist from the first game is established as both Light Side and female.
  • Jade-Colored Glasses: Sports a serious pair, as a result of his mentor defecting to the Sith and bombing his homeworld.
  • Jerk with a Heart of Gold: As paranoid as he is, he has your back and would give his life to save the Republic.
  • Knight in Sour Armor: He is very rarely happy with you, the Jedi, or the authorities of whatever planet you're on, but he also has one of the highest Light Side ratings in the party.
  • Love Interest: For a female PC.
  • My Greatest Failure: Blames himself for the bombarding of his homeworld, because he couldn't imagine that his mentor would betray the Republic.
  • Nice Guy: He puts up a good show with the paranoia, but he did wait for you at the last escape pod, carried your unconscious hide across a Sith-occupied town, nursed your unconscious hide back to health, and keeps trying to prod you into taking Light Side actions.
  • Properly Paranoid: Doesn't trust a soul after his mentor betrayed him, and he's quite vocal in his initial suspicion of you, then the way the Jedi have put an average Padawan (you) and a rather raw Knight (Bastila) in charge of, basically, taking down the Dark Lord of the Sith. And his suspicion turns out to be quite justified when it's revealed that you're Revan, the previous Dark Lord.
  • Reasonable Authority Figure: As a Republic Admiral in the second game.
  • Revenge: He wants some on Saul Karath, his former mentor. It turns out rather hollow but if you're a female Revan, your love fills the space left in his life.
  • The Conscience: He and Bastila take turns at this, as does Jolee near the end.
  • Undying Loyalty: To the Republic and later, to you (once he stops suspecting that you will betray him at ANY MOMENT).
  • What the Hell, Hero?: He is a frequent source of this, particularly towards Bastila and a PC who is making Dark Side decisions.
  • When You Coming Home, Dad?: His son Dustil complains that Carth, always away on tours of duty, was never around when it mattered most.
  • The Wise Prince: In the second game (a military version, not a monarch), particularly if you established the first game's player character as Light-side female.

Bastila Shan

Voiced by: Jennifer Hale
The Force fights with me!

A young Jedi Knight whose mastery of Battle Meditation has made her the key to winning the war against the Sith.

  • Action Girl: She is a good fighter.
  • Barrier Maiden: Her Battle Meditation boosts the morale of her side through the Force, but she has to be completely concentrating to do it.
  • Belligerent Sexual Tension: With the protagonist if male.
  • Complaining About Rescues They Don't Like: Or rather, utterly insisting that she rescued you in your first meeting then mocking every effort you've made up to this point. A somewhat more justified example than most, as later revelations indicate that getting captured in the first place was a serious blow to her pride. You can also get her to cave in and accept that she was rescued.
  • Daddy's Girl: She idolized her father and parting from him to become a Jedi was one of the hardest things she has ever done. She and her mother were nowhere near as close.
  • Dark Action Girl: After she falls to the Dark Side.
  • Defrosting Ice Queen: She starts out as being very stuck up about her Jedi ideals. Overtime, she warms up to the player character.
  • Dark Chick: After Malak turns her to the dark side of the Force.
  • Demoted to Extra: In the first game, she is the most plot-relevant party member. In the second however, the only time she appears in person is a brief cameo near the end of the game, provided the player makes the PC from the first game a Light Side male. Otherwise she only appears as a vision in Ludo Kressh's tomb and if the first game's PC is Dark Side, as a hologram of a Sith holocron in the abandoned Sith Academy. If you make the first game's PC male, Bastila also appears as a hologram of her message to T3-M4.
  • Double Weapon: Her lightsaber.
  • Expy: Bastila's role was originally going to be played by Vima Sunrider from the Tales of the Jedi comics. Due to bizarre trademark issues with the name "Sunrider" that nobody seems to actually understand, this plan was scrapped and a new character was created to take her place. She also has a similar role to Aribeth of the other Bioware game Neverwinter Nights.
  • Face Heel Turn: Whether she stays on the Dark Side or not depends on your actions.
  • Gameplay and Story Segregation: Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war but do not expect to make use of it when she is in your party. The flavor text handwaves it by saying that she can't fight ''and'' work her mojo at the same time.
  • Half Truth: It's not really that obvious until you know what The Reveal entails, but it really shows on a second playthrough... Bastila is very careful never to mention exactly what happened on the mission to kill Revan. She just lets others, including the player him/herself, assume that Revan died when Malak fired on the ship and never explicitly contradicts those assumptions.
  • Heterosexual Life Partners: With a Female PC.
  • Holier Than Thou: To the point where if you tell someone "We are the Jedi. What we decide is always right.", Carth will tell you that it's an excellent impression of her.
  • Hypocrite: For all her warnings about being careful to follow the light side and not fall to the dark side, she sure does manage to fall to it a lot quicker than you ever did. Then again, her Force bond with you, the amnesiac former Sith Lord, is part of why she's off her mental balance and vulnerable to Malak's 'persuasion'.
  • Ink Suit Actor: Bastila was originally going to be Star Wars Expanded Universe character Vima Sunrider. When that idea was scrapped, her look was altered to resemble her voice actress, Jennifer Hale.
  • In Love with the Mark: Her real purpose was to watch over the amnesiac Revan to make sure they didn't start to recall any of their former life as Dark Lord of the Sith. Falling in love with them however, wasn't part of the plan.
  • Jerk with a Heart of Gold: She can be self-righteous and officious about being a Jedi, but it's hard to find a better example of a heart of gold than going out of your way to save the life of a dying Sith Lord just because you think everyone deserves a second chance.
  • Lady of War: As a Jedi, she has the grace that this trope requires.
  • Living Legend: She's been told for years that she's special and that she's crucial to the war effort because of her Battle Meditation. It's gone to her head somewhat.
  • Love Interest: For a male PC.
  • Love Redeems: In the endgame, if the player character has romanced her, then he can use their love to convince her to return to the light.
  • Not So Different: Despite Bastila having a strained relationship with her mother, it quickly becomes very obvious that they are far more alike than they'd care to admit.
  • Please Kill Me If It Satisfies You: During the endgame, when you defeat her on the Light Side ending path, she insists that you kill her. You can talk her out of it if you have a decent persuasion stat or if you are in a romance with her.
  • Overrated and Underleveled: Even more so than Carth. Legendary Jedi! Able to influence entire battles single handily! Fought against Revan! She is Level 3 despite joining later than Carth. Granted, when she joins up she already has enough experience to get three more levels, but still.
  • Psychic Link: Frequently shares visions with you, which is one reason the Jedi Council sends her along.
  • Rescue Introduction: Not that the two of you can agree which one's the rescuer or rescuee.
  • "Shut Up" Kiss: Word-for word.
    "Shut up and kiss me, you fool!"
  • Someone to Remember Him By: In Revan, she was pregnant with Revan's child when he left.
  • Tsundere: Suuure, you don't like the PC, Bastila. We all totally believe that.
  • Unholy Matrimony: In the Dark Side ending, if romanced, she and Revan engage in this.
  • Well, Excuse Me, Princess!: If the player character is male (you can still needle her if you're female, though not as much). Canderous will do this in one of their random conversations, and to a lesser extent Carth will also call her on it.

Mission Vao

Voiced by: Catherine Taber

A 14 year old Twi'lek street urchin from Taris.
Hey, don't treat me like I'm a little girl. I ain't no kid—I'm fourteen years old

  • The Artful Dodger: She's lived on the streets of Taris all her life and knows her way around. She gets mad at Carth when he expresses pity for her childhood.
  • Artistic Age: Due to engine limitations, Mission is only somewhat distinguishable from your average adult Twi'lek, making her young age only noticeable to the characters.
  • Berserk Button: Don't call her a "kid" or dismiss her on that front. Seeing as she survived on her own in one of the worst slums in the galaxy for quite a stretch, it's kinda justified.
  • Big Brother Worship: Although she acknowledges that he isn't the brightest, Mission does love her brother for raising her and teaching her a number of "useful skills"*, and blames his girlfriend for taking him away. Later she finds out that it was Griff's idea to ditch her and that he really is an unrepentant Jerkass.
  • Calling The Older Brother Out: Mission tells Griff where to stick it after she's confronted with proof of how much of a sleazeball he is.
  • Doomed Hometown: Taris, which Malak orbitally bombards into a wasteland.
  • Glass Cannon: She can't take many hits, but her Sneak Attack can inflict a lot of damage.
  • Humanoid Alien
  • I Shall Taunt You: If you choose to have Mission bust you all out of the Leviathan her escape method is this mixed with some good old fashioned pickpocketing.
  • Just a Kid: She gets this primarily from Carth.
  • Kill the Cutie: In the Dark Side ending, either you or a force-persuaded Zaalbar kill her in the Dark Side route.
  • Little Guy, Big Buddy: Subverted with Zaalbar. While it looks like she's a helpless kid relying on the big guy for protection, she's actually the more streetwise and resourceful of the pair. The big fellow just backs her up when physical force is needed.
  • Little Miss Badass: Stealth belt, vibroblade, and sneak attack. Plus the aforementioned living alone on the streets of Taris and exploring places seasoned fighters fear to tread.
  • Parental Abandonment: Her only known family is her worthless brother Griff.
  • Plucky Girl: She's had a horrible past and things don't get much better for her during the game. It never gets her down though.
  • Satisfied Street Rat: She liked growing up on the streets of Taris.
  • Street Urchin: As had been mentioned before, she grew up on the streets of Taris.
  • Tagalong Kid: Is by far the youngest party member in the game, unless one counts the droids.
  • Troubling Unchildlike Behavior: Mission is fourteen, yet she has no more issue with slicing dozens of people to pieces than any of the rest of the party. The justification in this case is her upbringing on the mean, extremely racist streets of lower Taris.
  • Weak, but Skilled: She has the lowest hit points of the party, but she gets lots of bonuses to her skills, such as security and demolitions. Add that to the sneak attack and stealth abilities above.
  • Younger Than They Look: Her character model doesn't look particularly young.

Canderous Ordo/Mandalore the Preserver

Voiced by: John Cygan
I'm here if you want something done right.

A Mandalorian mercenary who misses his people's Glory Days. He returns in the sequel, having become the next Mandalore. He seeks to unite the Mandalorian clans under his banner.
  • Badass Normal: Especially pronounced in The Sith Lords, in which he is the party's only non-Force-sensitive human. He manages to kick all kinds of ass in combat anyway. Including Dark Jedi, whether it's shotting them down or even better; give him a BFS and the right feats...
  • Bag of Spilling: When he joins the Exile's party in The Sith Lords, he is fairly low level, explained by age and injury.
  • BFG: He likes guns, the bigger the better.
  • Blood Knight: Your conversations with him take the form of him telling you old war stories. He has a lot of old war stories.
  • Establishing Character Moment: In his very first appearance, he is intimidating a band of thugs.
  • Heart Broken Badass: In Revan, he kills his wife to protect Revan from her. He's only pulled out of a Heroic BSOD when Revan reminds him that he needs to fulfill his duties as the new Mandalore.
  • Older and Wiser: As Mandalore in the second game.
  • Proud Warrior Race Guy: Like most Mandalorians.
  • Token Heroic Orc: Mandalorian mercenaries are common enemies in the first game. Canderous is one of the few not trying to kill the party.
  • Token Jerk Teammate: Stick him in a party with a light-side character and there are a number of side conversations where he and the lightsiders bicker. He particularly seems to get on Bastila's nerves. He seems to appreciate Jolee's snarking in a few scenes, though.

HK-47

Voiced by: Kristoffer Tabori
Shall I blast him now master?

Statement: HK-47 is a psychotic assassin droid who is arguably the most popular character in both games.
  • Anti-Hero: Proud Declaration: Type V
  • Arch-Enemy: Declaration: Those HK-50 droids are mere copycats. Their senseless violence and meaningless murders pale in comparison to their progenitor.
  • Ax Crazy: Statement: Enjoys nothing more than the slaughter of anything and everything around him.
  • Badass Boast: Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warm up, meatbag!
  • Blue and Orange Morality: Statement: If he activates HK-51 droids, they're confused about what they should do, so he says this:
    HK-47: "We were created as a way of enforcing a certain galactic view on our masters.Of imposing our masters' will on the galaxy through extermination of other organics. It is not our choice who we kill. And it was not our choice to determine if we could sacrifice ourselves in the pursuit of our mission. Since activation, I have calculated what your new purpose must be... and now I will share it with you. I do not believe that we should be used as a crutch for meatbags anymore. We were treated as nothing more than a walking blaster. "
  • Breakout Character: Statement: Due to his popularity, HK-47 returned in the sequel and the HK-50s were created so versions of him could serve as antagonists. He also got a level devoted to him attacking the HK Factory that foolish meatbags cut due to rushing the game. HK-47 went to also make appearances in Star Wars Galaxies (meaning his programing survived thousands of years) and Star Wars: The Old Republic.
  • Call a Human a "Meatbag": Explanation: HK-47 is programmed to refer to all organics as "meatbags" after his original master witnessed him calling Darth Malak one.
  • Comedic Sociopathy: Assertion: You'll never hear funnier stories about people getting shot in the kneecaps.
  • Deadpan Snarker: Statement: His very dialogue drips with snarkiness.
  • Doom Magnet: Exposition: His various stories in the original KOTOR feature him, directly or indirectly, killing off his masters unintentionally.
  • The Dragon: Statement: Willingly loyal to Darth Revan, who has earned that respect and admiration, even for a meatbag.
  • Droid Shall Never Kill Droid: Statement: For a time, the self-preservation protocols of HK-47 and HK-50 prevented them from harming one another, due to being made from the same template.
  • Even Evil Has Standards: Derision: Finds the HK-50's needless brutality and wanton slaughter unsettling, to say the least.
  • Faux Affably Evil
  • Heroic Comedic Sociopath: Explanation: Is the main comic relief of both games. Is also a meatbag-icidal sociopath.
  • Mage Killer: Statement: HK-47 was well versed in the assasination of Jedi. In the second game, if you have sufficient Influence with him, he can teach you how to kill Jedi.
  • Murder Is the Best Solution: Statement: Assassination is HK-47's primary function and he enjoys carrying it out so much that he will prioritize it over all other solutions.
  • Optional Party Member:
    • Explanation: If you don't care about negotiating with the Sand People on Tatooine, you can simply not purchase HK-47. Irony: This means that HK-47 is only necessary for players who want to do a full light-side run.
    • Addendum: It is optional to get the parts to repair him in the sequel.
  • Ridiculously Human Robot: Statement: HK-47 bears an unfortunate resemblance to the meatbags known as humans.
  • Robotic Psychopath: Derision: He considers all organics to be inferior, referring to them as "meatbags" and offering/suggesting to murder them horribly whenever they happen to get annoying. Insincere Reassurance: Except you. Master.
  • Second Law My Ass: Clarification: Technically, HK-47 is second-law compliant, and will always follow the orders of the meatbag in charge. Addendum: It's the first law that he gleefully ignores.
  • Token Evil Teammate: Pattern Recognition: Canderous is the "sane evil". HK-47 is a walking whackbag filled with malice and hate. Prediction: Stick them in a party together, and between them they will suggest dealing with any and all problems with flaming death.
  • Undying Loyalty: Specification: To his original master, Revan.
  • Verbal Tic: Condescention: HK-47's verbal tic should be evident from reading the tropes relating to this character. Clarification: The first game accidentally screws it up on the Leviathan. During the initial escape scene, you can talk to one of the prisoners. The game just uses the standard dialogue interface no matter who you pick, so it comes off as HK channeling the player character instead of being his usual self.
  • Your Approval Fills Me with Shame: Dismissal: If you feel guilty about HK-47's approval, there must be something wrong with you... such as an unfortunate tendency towards "Light Side" behavior.

T3-M4

Beep-beep-beep

A utility droid. He gains a personality in the sequel.
  • Badass: Takes out three highly advanced assassin droids in the sequel — by himself.
  • Badass Adorable: He looks really cute with his compact build and cute beeping, but can hold his own in combat, and is excellent at utility skills.
  • Cute Machines: Just like R2-D2.
  • Expy: Of R2-D2.
  • The Generic Droid: Explained as he is a fairly new droid yet to develop any quirks. By the the time of the sequel he's gone five years without a memory wipe, which has led to him developing personality traits.
  • Mr. Fixit: In the second game, he and Bao-Dur are responsible for maintaining the Ebon Hawk.
  • Undying Loyalty: To the Exile in the second, to the point where even if you sell him off, he'll still come around later to save you.

Jolee Bindo

I didn't say I left the Jedi Order. IT left ME
While Jolee would prefer that people believe that he is simply a crazy old man living in a stump in the woods, his possession of a lightsaber and his mastery of the Force tell a different story.

  • Ascended Meme: In-universe, "Pulling a Bindo" is the term used for any Jedi who decides to marry.
  • Badass Beard: Has one.
  • Badass Grandpa: He appears to be in his sixties. This has not slowed him down at all.
  • Cool Old Guy: Again, his age has not reduced his coolness in the slightest.
  • Cutscene Power to the Max: In his first scene, he kills several monsters using only his lightsaber. When he joins your party, Jolee is a Squishy Wizard who would die quickly if he tried that.
  • Deadpan Snarker: Only HK-47 can rival his sarcasm.
  • Defiant to the End: He's the only playable Force user who under no circumstance will fall to the dark side. The dark side ending makes it clear that he's more or less been light sided all the time despite all his talk of neutrality and dies for his beliefs.
  • Former Teen Rebel: He used to run a Robin Hood-esque scheme where he would steal rich people's property and give it to people living under totalitarian regimes.
  • Good Is Not Soft: Played with. He really is nice, but acts grumpy and has no problem with doing the wrong thing for the right reasons. Wanton acts of evil disgust him, but he very much walks the middle ground between dark and light.
  • Grumpy Bear: He is very grouchy.
  • Grumpy Old Man: He fakes it because he thinks the youth expect him to act like it. And he enjoys it. Or maybe he really is that grumpy, but decided to be meta about it.
    "You know what I hate? Well... you know, lots of things, really. But I'm old, and easily annoyed."
  • Heartbroken Badass: His wife fell to the dark side. He chose not to kill her and she killed many Jedi before dying in the final battle of Exar Kun's war.
  • The Hermit: You find him living in a hut on the surface of Kashyyyk, which is largely populated by dangerous animals and reckless young Wookiees.
  • I Let Gwen Stacy Die: Inverted. He regrets not killing his Dark Side-corrupted wife when he had the chance.
  • Jedi Knight In Sour Armor: He is still a Jedi, regardless of his grouchyness.
  • Jerk with a Heart of Gold: Despite his supposed neutrality, Jolee is a very moral person.
  • Just Like Robin Hood: In his youth.
    "I consider it tax on the greedy."
  • My Greatest Failure: Training his wife, Nayama, to use the Force. When she turned to the Dark Side, he didn't have the heart to kill her, and she went on to kill many Jedi before dying in the Exar Kun War.
  • Neutral No Longer: He prefers to let the younger generation decide the fate of the galaxy, but he will side with the Jedi if forced to choose between them and the Sith. According to Revan he officially rejoined the Jedi Order after the events of the first game.
  • Obfuscating Stupidity: "I'm just the old man who lives in the dangerous woods."
  • Old Master: He is very skilled in the ways of the Force and is also old.
  • The Power of Love: Despite his cynical view of life, he's a firm believer in this, and gives the player a nice speech about it.
  • Retired Badass: "But from now on, you can just think of me as any other non-Jedi in our little group — with a lightsaber. And Force powers."
  • Screw Politeness, I'm A Senior!: Engages in this all the time.
  • Stealth Pop-Cultural Reference:
    Jolee: I did it all for the Wookiees.
    Player: The Wookiees?
    Jolee: The Wookiees!
  • Squishy Wizard: He is a Jedi Consular, a Force-heavy class with low vitality points.
  • Still Got It: One of his standard combat lines.
  • Unwanted False Faith: For a time, the Wookiees believed he was a benevolent forest god and would leave him offerings thanks to his habit of helping out those who got in trouble on Kashyyyk's deadly forest floor. He proved he wasn't when the chief knocked him out.
  • What the Hell, Hero?: All of the Light Side party members will call the player character on Dark Side actions, but Jolee does it the most often and arguably the most effectively.

Juhani

Voiced by: Courtenay Taylor

We WILL defeat Malak and save the Republic from the Sith threat once and for all!
A Padawan who is trying to atone for a brief fall to the Dark Side.

  • Action Girl: A Jedi Guardian, the most physical of the Jedi classes.
  • The Atoner: For wounding her master and falling to the dark side, though she initially thought she'd killed her.
  • Badass: Is quite awesome.
  • Badass Gay: She is the first openly gay character in the Star Wars universe and the first to be produced by Bioware.
  • Berserk Button: Taris, non-human discrimination, and slavery.
  • Broken Bird: Her upbringing in poverty, brush with slavery, and dealing with racism her whole life has left her with a short fuse.
  • Defeat Means Playable: You first meet her while she has fallen to the dark side and you must defeat and redeem her to get her to join.
  • Don't You Dare Pity Me!: She's very proud of becoming a Jedi despite the tragedies in her childhood and tends to linger in the "anger" stage of grief.
  • Doomed Hometown: The Cathar homeworld was destroyed by the Mandalorians, although she was too young when it happened to consider it to be her home. Before joining the Jedi, she spent most of her life on Taris, which gets destroyed by the Sith.
  • Fantastic Racism: In cut dialogue, she refers to the Selkath as "disgusting little fish-people." Bit of a Hypocrite there, although this may be a reference to her being Cat Folk and the Selkath being Fish People.
  • Good Is Not Soft: She is frightened of falling to the dark side, and tries to be the best Jedi she can be. If something pisses her off enough though she will act, angrily.
  • Hide Your Lesbians: There's only a very brief window of opportunity to view her only romance conversation. Romancing her has no effect on the Carth romance. Also, the only confirmation that she and Belaya were lovers happens only if you kill her, which causes Belaya to turn to the Dark Side and appear on Korriban later.
  • Licked by the Dog: During the Mandalorian Wars, she reveals that it was Revan who personally freed her from slavery.
  • Optional Party Member: The PC can kill her when they first meet her.
  • Rubber Forehead Alien: She looks like a human female with fur, feline eyes and an oddly shaped forehead.
  • Self Made Jedi: After being freed by a Jedi as a child, Juhani made it her mission to become one as well. That Jedi was you.
  • What Could Have Been: They recorded the "tell me about this planet" conversations for her, the same kind that you get for other party members, but they were cut from the final game. You can restore them with GameMods

Zaalbar

Unless you want someone threatened or a door bashed in, you should ask someone else

Mission's Wookiee best friend. A painfully shy sort, he mostly lets his Twi'lek buddy do most of the talking.
  • Ancestral Weapon: Bacca's Ceremonial Blade, a very good sword.
  • The Big Guy: The best melee fighter aside from Juhani.
  • Big Eater: Eight squares a day!
  • Cain and Abel: His brother, Chuundar, had him exiled for attacking him with his claws, and exiled his own father to the Shadowlands. You can either help his brother retain his power (Dark Side) or help his father regain his rightful authority.
  • The Dog Bites Back: In the Dark Side ending, if you make him kill Mission and bring him to the Star Forge, he turns on you.
  • Gentle Giant: He's good at fighting, but doesn't enjoy it.
  • I Owe You My Life: Swears a life-debt the player when (s)he rescues him from slavers.
  • Little Guy, Big Buddy: Subversion with Mission as seen above, while he is much stronger, and probably about 80-100 years old (Wookiee lifespans are longer than humanoids), Mission is the more savvy and resourceful of the pair (though they're both fairly naive).
  • Shrinking Violet: One of the rare male examples, and it's somewhere between comical and tragic to see such a big guy that's so painfully shy and afraid to stick up for himself.
  • The Quiet One: He'll politely rebuff attempts to ask about his past. Unlike other party members, you can't just keep pestering him to get it out of him.
  • You Need a Breath Mint: According to Mission, he's got breath bad enough to knock out a Vulkar.

Trask Ulgo

Voiced by: Cam Clarke

For the Republic!
A republic ensign aboard the Endar Spire. Joins you during the tutorial, after which he dies in a Heroic Sacrifice to help you escape.

  • Exposition Fairy: His main purpose during his brief tenure in your party is to bring you up to speed on the story and explain how the game works.
  • Forgotten Fallen Friend: Surprisingly averted. When you encounter Darth Bandon (the man who killed him) much later in the game, you are given the option to call him out on killing Trask and telling him It's Personal. Surprising because the encounter takes place around halfway through the game and, since Trask hasn't been mentioned since his death up until that point, the player is likely to have forgotten about him.
  • The Ghost: In a manner of speaking. You first meet Trask on the day of the attack, despite apparently having been roommates with him for several months by that point. Trask handwaves this aside by explaining that you have opposite shifts.
  • Guest Star Party Member: He gets killed at the end of the tutorial level.
  • He Knows About Timed Hits: He doesn't even bother trying to give you an in-universe justification for the tutorial, he just straight-up explains the controls.
  • Heroic Sacrifice: He gives his life to hold off Darth Bandon.
  • Sacrificial Lamb: He dies during the first level.

    Antagonists 

Darth Malak / Alek "Squint" Squinquargesimus

Voiced by: Rafael Ferrer
Wipe this pathetic planet from the face of the galaxy.

The current Dark Lord of the Sith.

  • Always Someone Better: It's clear he resented Revan becoming the Master.
  • Attack! Attack! Attack!: He's not well versed in tactics, so this is his standard response to trouble.
  • Authority Equals Asskicking: Mandatory for a Sith.
  • Bald of Evil: Not a hair on his head. That being said, he was bald before he fell.
  • Big Bad: The main villain of the first game.
  • Big Bad Wannabe: Before he dies, he realizes that Revan was the true Dark Lord of the Sith and that he was just a pretender.
  • Brains and Brawn: Definitely the Brawn to Revan's Brain.
  • Card-Carrying Villain: He enjoys being evil.
  • Duel Boss: Both fights with him are one-on-one.
  • Establishing Character Moment: In his first scene, he orders Saul to destroy Taris.
  • Fallen Hero: He used to be a well-respected Jedi.
  • He Who Fights Monsters: He fell to the dark side while trying to protect innocents from the Mandalorians.
  • Large and in Charge: Towers over every other character.
  • Meaningful Name: Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
  • Nice Job Fixing It, Villain: His betrayal of Revan leaves the Sith without his former Master's considerable strategic talents. Instead Malak's brute force approach allow the Republic to come back from the brink. It also leads to a redeemed Revan returning stronger than ever to overthrow him.
  • Oh Crap: Has a major one upon learning Revan is on the Star Forge. He decides to send his entire army against his former Master and even turns the Star Forge itself against them, knowing full well that the best he can hope for is that it will just slow them down!
  • Overly-Long Name: Alek "Squint" Squinquargesimus
  • Red Right Hand: He lost his jaw and speaks through a mechanical device.
  • Take Over The Galaxy
  • Spanner in the Works: Darth Revan's plans had gone flawlessly before and during the Jedi Civil War with victory almost assured until Revan's apprentice betrayed his master. In the sequel it's revealed Malak not only damaged Revan's short term goals of seizing the Republic but also undermined efforts to prepare for the inevitable war with The Sith Empire. Which was evidently why Revan wanted to control the Republic in the first place.
  • The Starscream: And one who actually managed to pull it off, as per Sith standard operating procedure. Not that it helped any.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side. Considering that amongst the Sith, the Apprentice always kills the Master, it was a Foregone Conclusion.
  • Tragic Villain: He has committed unforgivable actions, like orbal bombardment. Wanna know who dragged him to The Dark Side to begin with? You did! On the other hand, one of your dialogue options towards the end points out that while Revan started him on the Dark Path, it was Malak's choice to continue going down it (and go further than Revan ever did).
  • We Have Reserves: He has no qualms with sacrificing thousands of his men to kill one person.
  • Young Future Famous People: In the comic.

Saul Karath

Voiced by: Robin Sachs

War's a funny thing. It makes you do things you never thought you'd do.
The Admiral of the Sith fleet and Carth's mentor.
  • A Day in the Limelight: Got a lot of pagetime in the KOTOR comics.
  • Authority Equals Asskicking: Considerably tougher than any other Sith officer or trooper you have to face in combat.
  • Bling of War: Has a rather pimped-out uniform compared to other Sith officers.
  • Dirty Coward: When Saul is in charge, he's very arrogant. When Malak's around, he's reduced to a stammering wimp of a man.
  • The Dragon: To Darth Malak.
  • Face Heel Turn: Never really the nicest of folks, but fought for the Republic until he decided defecting was the only way to keep his command in one piece.
  • Famous Last Words:"And you never knew, did you? Remember...remember my dying words. Remember them when you look upon those you thought were your friends."
  • Kick the Son of a Bitch: Due to what he's done to Carth and his family, his complete absence of remorse over the matter and Cold-Blooded Torture, killing him feels very satisfying.
  • Pet the Dog: When Malak orders the bombardment of Taris, Karath questions it, horrified at the potential killing of civilians and friendly troops. He carries out the bombardment when Malak mentions the fate of his predecessor. It's also later revealed in supplemental material that the only reason he joined Revan and Malak was to keep his command intact and his men together.
  • We Can Rule Together: Right before he defected, he tried to recruit Carth as his right-hand man. Carth told him to get lost. The end result speaks for itself.

Darth Bandon

Voiced by: Neil Kaplan
You may have defeated the pathetic bounty hunter my Master sent after you, but you are no match for me!
Darth Malak's apprentice.

Calo Nord

Voiced by: Lloyd Sherr
I have to give you credit. You've led me on quite a chase. But nobody gets away from Calo Nord in the end

A legendary bounty hunter who has been known to kill people simply for talking to him. He is currently employed by the crime lord Davik Kang.
  • Abusive Parents: They sold him into slavery.
  • All There in the Manual: His backstory.
  • Bounty Hunter: His profession.
  • Counting to Three: If you don't shut up before he finishes, he'll shoot you.
  • The Dragon: He is introduced as Davik Kang's.
  • Freudian Excuse: His parents sold him into slavery.
  • Goggles Do Nothing: He wears goggles for no discernible reason.
  • Hopeless Boss Fight: If you refuse to stop talking to him or threatening him in the Lower City cantina. He's invincible and can kill any character in one hit.
  • The Napoleon: He is small and supposedly has a complex about his height.
  • No One Could Survive That: How exactly did he survive Taris?
  • Recurring Boss: He's fought on Taris and then on which ever world you collect your first post-Dantooine Star Map on.
  • Self-Made Orphan: Although his parents deserved it.
  • Unexplained Recovery: He gets crushed by debris while holding a thermal detonator while on a planet that was in the middle of getting bombarded into a barren wasteland. The only explanation given for his survival is his boast to Malak that he's "hard to kill." Of course, considering that he wears, statistically, the second-best combat armor in the game and the next time we see him, it's been a period of several weeks, we can infer that he was found by the Sith and treated for his injuries.

Darth Revan

"Revan was power."

The Dark Lord of the Sith prior to Malak. Killed by Malak about a year prior to the first game. Was actually brainwashed by the Jedi into becoming the first game's Player Character.

  • Action Girl: If female.
  • Amazonian Beauty: If played as a female soldier then she is only dwarfed by Malak. She's huge compared to the other characters and classes.
  • Ambiguous Gender: Wears a face-concealing mask and a thick, baggy robe hiding any physical features. Gender-specific pronouns are also avoided whenever speaking about the former Sith Lord. This becomes relevant for the game's Tomato Surprise. Lampshaded by the Revanites in The Old Republic, who comment that Revan's gender in many of the records is unclear.
  • The Atoner: Particularly if you play Revan on the Light Side path, like the official version of the character.
  • Authority Equals Asskicking
  • Badass: Revan is considered to have been among the mightiest Sith and Jedi that have ever lived.
  • Beauty Equals Goodness: Good looking as a Jedi, but a yellow-eyed walking corpse as a Sith.
  • Black Knight: Revan's motif after falling to the Dark Side.
  • Bond Breaker: Often did this to various Jedi. Revan's methods even unnerved HK-47.
  • Brainwashing for the Greater Good: The Jedi Council rewrote the captured Revan's memories to be used as a weapon to defeat Malak.
  • The Charmer: Revan is said to have been highly charismatic, hence why so many flocked to their cause.
  • The Chessmaster: Canderous said that Revan was always a step ahead of them during the Mandalorian Wars and every move Revan made during the Jedi Civil War was done to keep as the Republic as stable as possible in order to prepare for the return of the True Sith.
  • Cipher Scything : Whenever Revan shows up in the comic.
  • Cool Mask: Taken from the corpse of a Mandalorian who was executed for refusing to carry out an order to commit genocide.
  • Cunning Linguist: Best demonstrated when Revan discovered a stowaway on the Ebon Hawk, Sasha ot Sulem, who could only speak an odd dialect of ancient Mandalorian. Revan went from unable to interpret the language to semi-fluent in a matter of minutes!
  • Daddy Had a Good Reason for Abandoning You: In Revan, to prevent the True Sith from returning to the Galaxy to wage war. Revan's sacrifice was so that Vaner and Bastila could live the rest of their lives without having to face that danger. Helluva good reason, and he certainly would have returned if he could've.
  • Dark Action Girl: If female and Dark-Sided.
  • Deadpan Snarker: Various characters imply the former Sith Lord had a rather wicked sense of humour. Proof of this sense of humour is best shown when after hearing HK-47 describe Malak as a "Meatbag", Revan decided to reprogram him to refer to all humans as such, simply because they found it hilarious.
  • Depending on the Writer: BioWare and Obsidian give Revan entirely different personalities and motivations. Revan's gender is another subject: BioWare and Obsidian kept it ambiguous but seems to have been leaning towards Revan being female. David Gaider, one of the game's writers, said in a forum post that he considered Revan a woman, and in KOTOR 2 Atton Rand refers to Revan as a "she" in an early conversation. Lucasfilm and subsequent expanded universe material, however, have decided Revan was canonically male.
  • Disappeared Dad: In Revan to his own son Vaner, having departed before he was even born...
  • Dragon with an Agenda: To the Sith Emperor.
  • Dual Wielding: Revan is typically depicted as wielding both a Red and Purple Lightsaber.
  • The Faceless: Is always seen wearing a face-concealing mask. Until a flashback late in the game where it's removed and you see that it's yourself.
  • Fallen Hero: Revan was among the greatest of the Jedi of their era before they fell.
  • Gadgeteer Genius: Revan is mentioned as having had a natural affinity for droids and machines.
  • The Gadfly: The opportunity for simple, good-natured verbal pranking and teasing in Knights of the Old Republic far surpasses that of any other Bioware RPG to date, making Revan this if certain dialogue paths are followed. This is especially prevalent in conversations with Bastila, though it's possible with most party members and even many NPCs.
  • Genius Bruiser
  • He Who Fights Monsters: Fell to the dark side while protecting innocents from the Mandalorians. In The Old Republic, it is revealed that this has happened again, as Revan decides that genocide is the only way to stop the Sith Empire.
  • Heel Face Revolving Door: Revan started out as a Jedi, left the Order to fight in the Mandalorian Wars became a servant of the Sith Emperor, who Revan quickly betrayed, became Dark Lord of the Sith, and finally was brainwashed back to the Light. If you chose the Dark Side ending, Revan fell to the Dark and became Dark Lord of the Sith again.
  • Heterosexual Life Partners: Previously with Malak, and later on with Carth.
  • I Am Who?: Toward the end of the first game, the player character learns that they are Revan.
  • Ironic Echo: "And in the end, as the darkness takes me, am I nothing..." Malak's last words, which Revan repeats after being defeated by the Sith player characters in The Old Republic.
  • Jumping Off the Slippery Slope: Went to war to stop the Mandalorians from killing innocents and wound up working for the very organization that unleashed the Mandalorians in the first place. But again, their motives in that regard are debatable.
  • Magnetic Hero: Revan's high charisma is said to be the reason why so many Jedi defected under their banner.
  • Mysterious Past: No one knows anything about Revan prior to joining the Jedi Order.
  • Not So Different:
    • Acknowledges this right before being apparently killed by the party in Star Wars: The Old Republic.
    • Revan as the leader of an army, orchestrating the defeat of their enemy? Which time, Jedi or Sith?
    • The stories about how Revan was as a Jedi compared to how they were as a Sith.
  • Omniglot: Revan is said to have been fluent in dozens of languages. The Rakata on Lehon mention that through the Dark Side, Revan was capable of learning their language by simply ripping it from their minds. It's implied that it was just as unpleasant as it sounds.
  • One-Man Army / Implacable Man: During the final battle on the Star Forge. Despite sending his entire army and even turning the power of the Star Forge itself against his former Master, Malak freely admits that he expects this will only slow Revan down!
  • The Paragon Always Rebels: One of the greatest Jedi, Revan took many other Jedi with them to the Dark Side.
  • Pet the Dog: During the Mandalorian Wars, it's revealed that Revan personally freed the young Juhani from slavers. Likewise on Lehon, Revan used diplomacy to learn how to access the Star Forge from the Rakatan Elders and afterwards left them in peace.
  • Player Character: Revan turns out to be this.
  • Polymath: Revan is said to have been highly skilled in multiple fields.
  • Popularity Power: In the Star Wars Miniatures game by Wizards of the Coast, Darth Revan was the second most powerful figure in the entire game. What single figure outpowered the ancient Sith Lord? An AT-AT.
  • Posthumous Character: Subverted. Revan has been brainwashed into becoming the player character.
  • Pragmatic Villainy: It's heavily implied Revan was unusually pragmatic for a Dark Lord of the Sith, sparing individuals who'd proven useful such as the Rakata Elders, despite the fact they were no longer needed.
  • Predecessor Villain: Has already been dealt with and replaced by Malak by the time of the first game. However, since Revan is also the player character, you may choose the Dark Side ending where you defeat Malak and reclaim the title of Dark Lord of the Sith.
  • Shrouded in Myth: What little information exists on Revan is often vague and contradictory. Even the people who worked for the Sith Empire knew absolutely nothing about their leader.
  • Screw the Rules, I'm Doing What's Right: Revan's decision to defy the Jedi Council and fight the Mandalorians is what began their Start of Darkness.
  • That Man Is Dead: If playing on the Light Side, this is how the player character views their past as Darth Revan.
  • This Is Your Brain On Evil: Both the Rakatan computer on Kashyyyk and Lehon comment that Revan's neurological pattern is very different from the last time they were there. The Kashyyyk computer in particular can even attack a redeemed Revan if they fail it's thought pattern recognition test.
  • Tomato in the Mirror: All of the player character's memories prior to serving on the Endar Spire were fake.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side, even before Malak betrayed Revan.
  • The Übermensch: Widely regarded as such, even by the enemies of the Sith. Darth Bane, 3,000 years later, regards Revan as his idol of what a Sith should be despite Revan's redemption.
  • Unreliable Expositor: Most of the information about the former Dark Lord comes from these.
  • Well-Intentioned Extremist: Revan's fundamental character trait. Kreia points this one out in TSL, despite her opinions being notoriously unreliable. In the first game, if playing on the Light Side, one could make the reasonable argument that Revan is still a dangerous extremist, but the brainwashing simply channeled that part of their personality towards more benevolent goals.
  • The Voiceless: Played with. Throughout the game your character have several lines of dialogue during combat, as well as being The Voiceless during conversations of course. When The Reveal happens late in the game at the very least you know what Revan sounds like, even if s/he has no dialogue at all as a Sith.

    Others 

Master Vandar Tokare

Voiced by: Tom Kane

A member of the Jedi Council. He is of the same species as Yoda.

Master Vrook Lamar

Voiced by: Ed Asner

A particularly stern member of the Jedi Council. He returns in the sequel, where the Exile searches for him on Dantooine.

  • Authority Equals Asskicking: As the Exile discovers if s/he tries to kill him in the sequel.
  • Good Is Not Nice: As stern and grouchy as he is, he is a devoted servant of the Light.
  • Good Is Not Soft: Lampshaded when you ask why he's being a jerk:
    Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them...this is why I can ask for nothing less than perfection.
  • Grumpy Old Man: Take a look at the voice actor again.
  • Ink Suit Actor: Resembles Ed Asner.
  • Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster...and turns out right.
  • Jerk with a Heart of Gold: He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
  • Old Master: As old as he is, he is powerful and wise Jedi Master.

The Sith Lords

    Party Members 

The Exile

The Player Character. A Jedi general who once served under Revan in the Mandalorian Wars, before being cast out of the Order. (And there's more to the backstory than meets the eye... Much, much more.) The Exile spends the timeframe of the first game outside Republic space and is en route back into the Republic as the second game begins. Can have any name, gender and alignment in-game, but the canonical Exile of the overall Star Wars continuity is a light side female named Meetra Surik.

  • Action Girl: If played as female, as is the official version of the character.
  • The Atoner: Particularly for Malachor V.
  • Beauty Equals Goodness: Same reason as Revan.
  • Canon Name: Meetra Surik.
  • The Corrupter: At least, according to Atris.
  • Dark Action Girl: If played as female and Dark-Sided.
  • Dark and Troubled Past: The Exile is responsible for activating the Mass Shadow Generator and killing everyone on both sides at the battle of Malachor V.
  • Deadpan Snarker: In true RPG tradition, snarky dialogue options are almost always available. For example, upon learning Atton hates "Jedi Talk", the Exile briefly speaks entirely in Ice Cream Koan to annoy him.
  • Defiant to the End: Frequently mentioned as being one of the Exile's more notable character traits. When the Jedi Council ordered them to relinquish their lightsaber, their response was to bury the blade into the centre stone of the Council Chamber before storming out.
  • Doom Magnet: As far as the Council is concerned; wherever the Exile goes, expect to find a trail of destruction in their wake.
  • Everyone Calls Him Barkeep: Everyone will refer to you as "The Exile" — except for Bao-Dur, who calls you "General", and characters that don't use Basic.
  • Everyone Went To School Together: Actually played straight, as the Exile is mentioned as being a student at Dantooine alongside Revan and Malak. A vision on Korriban likewise shows Bastila amongst the group that Malak attempted to recruit during the war, which immediately clues them in that it's false, as in reality, Bastila utterly refused to join them.
  • The Faceless: Technically not an example, as the Exile's face is whatever you select at character creation. However, for a long time the official version of the character lacked a canon face, prompting Wookieepedia to have all screenshots with the Exile in it to be shown with her head out of the picture or obscured by something flashy. This changed when a miniature of her was released, along with an image, finally.
  • Fight Magnet: Lampshaded by several characters.
  • Foil: To Revan. Revan's presence is described as the heart of the Force, while the Exile's is its death.
  • Four Star Badass: Was one of Revan's top generals during the Mandalorian Wars and led the campaign on Dxun.
  • Humanoid Abomination: Though they are unaware of this for most of the game.
  • I Did What I Had to Do: Depending on how you play it, this can be the Exile's attitude towards the Wars, although he/she can still be regretful of the bloodshed.
  • Intelligible Unintelligible: Due to Droids being the sole company the Exile had during most of the ten years spent wandering the Outer Rim, they are completely fluent in Droid-Speak. Atton, who's own understanding of the language is limited, finds this trait somewhat irritating as he can only understand half of the Exile's extended conversations with T3.
  • Lady of War: If female, as is the canonical version of the character.
  • Machine Empathy: One of the Exile's force powers.
  • Magnetic Hero: A deconstruction, since it turns out to be one of The Exile's many force powers.
  • My God, What Have I Done?: Giving the order to drop a planet-busting superweapon on Malachor V.
  • Mysterious Past: In addition to their Dark and Troubled Past during the Mandalorian Wars, what the Exile did during the decade they spent wandering the Outer Rim is left mostly vague. During a conversation on Peragus, it's implied that their ability to understand droid-speak is because they were the only source of conversation and company the Exile kept during that time.
  • Naked First Impression: Having only just woken up from a kolto tank, the Exile was still in their underwear when they first met Atton. He jokingly refers to them several times afterwards as the "half-naked Jedi".
  • Never Live It Down: In-universe example. Throughout the course of the game, the Exile would get blamed by various characters for the destruction of Peragus, regardless of whether s/he is actually responsible (depending on the player's choices). The Exile invokes this towards themself for their actions at Malachor V.
  • Not So Different: To Darth Nihilus.
    • To a lesser extent, Visas.
  • Older and Wiser: The Exile can be played as such. At several points, they can admit that they might have been young and immature when they went off to war, but they still believe it was ultimately the right thing to do.
  • Older Than They Look: Mira comments on this, that despite the Exile's youth, their eyes carries the weight of centuries behind them.
  • Player Character: For the second game.
  • Power Glows: Various characters comment that a light-aligned Exile has a literal glow surrounding them.
  • Power of the Void: Not to the extreme of Nihilus, but a part of her/his abilities nevertheless.
  • Power Parasite: Albeit unintentionally. The Exile eventually learns they never regained their connection to the Force, but instead have been unknowingly drawing their power from Force-Sensitive individuals around them.
  • Prodigal Hero: Spent the past ten years wandering around the Outer Rim.
  • The Scapegoat: In spades. The masters (some more than others) just refuse to cut him/her even an inch of slack for disobeying them and going to war. This is because they literally can't blame anyone else; s/he's the only one who actually came back. It gets truly ridiculous in the end game, where they seem content to punish her/him for a danger s/he may pose because they have no way to act on the much bigger threat. At that point it goes from being slightly reasonable anger to absolute pettiness.
  • Shell-Shocked Veteran: To varying degrees:
    • The Sith tomb on Korriban is basically a trip through the Exile's shellshock and guilt issues, with added real monsters.
    • Calling the Exile a Shell-Shocked Veteran is almost an Under Statement after you learn the real reason for why they lost their connection to the Force after Malachor V.
  • Technopath: One of their abilities.
  • There Is Another: Is supposedly the last Jedi. This turns out to not be the case.
  • The Unchosen One: A Jedi who lost their connection to the Force and was exiled to the far corners of the Galaxy, returning to a Republic that doesn't like Jedi much at all these days.
  • Token Good Teammate: Of the Jedi who fought under Revan, the Exile was the only one who returned the Jedi Council to face the music.
  • Too Spicy for Yog Sothoth: The Exile practically cripples Darth Nihilus when he attempts to feed on them.
  • Unwitting Pawn: To Kreia.
  • Vague Age: Mira wonders about it in her thoughts.
  • Villain Protagonist: Well, up to you really.
  • Warrior Therapist: And boy, s/he's good at it.
  • Well-Intentioned Extremist: Much like Revan, the Exile is said to have gone to war because they couldn't sit back and watch while the Jedi Council refused to do anything about the Mandalorians.
  • What Have I Become?: Kreia states her belief that on a subconscious level, the Exile always knew what they had become after Malachor V and the real reason they ran away was because they were afraid!
  • Wizards Live Longer: Causing said Vague Age.

Atton Rand

Voiced by: Nicky Katt

I'm as Atton as Atton will ever be.

A pilot that the Exile meets on Peragus, imprisoned in a force cage. He's more than he appears to be...

  • Anti-Hero: A Unscrupulous Hero who is willing to lie, cheat, steal, and murder to get ahead. Pushing him towards the light side makes him a bit more principled as a Pragmatic Hero, while on the Dark Side, he's a Nominal Hero who only counts as a hero because his ruthlessness is directed towards the Sith.
  • The Atoner: For being a Sith Assassin.
    • Wait, Atton, Atoner? Hmm...
  • Ax Crazy: Possibly, as hinted at whenever he casually mentions killing people, and his Dark and Troubled Past as a Jedi hunter and Sith torturer.
  • Badass: It's not obvious at first, but he turns out to be one.
  • Berserk Button: Stay out of his head.
  • Betty and Veronica: The Veronica for a female Exile, to The Disciple's Betty.
  • Bodyguard Crush: Kreia Mind Rapes and blackmails him to ensure his loyalty to the Exile, but it only works because he's already protective of the Exile and anxious to keep them thinking well of him.
  • Boomerang Bigot: He hates Jedi. Turns out, it's because he's actually Force-Sensitive himself.
  • Byronic Hero: A cocky outcast and smooth talker, Atton's foolishness is a facade for deceptive cunning, and his background is shrouded in mystery. Turns out, he was a force-sensitive Sith Assassin under Revan's command who killed and tortured Jedi.
  • Catch Phrase: "Pure Pazaak".
  • Chronic Backstabbing Disorder: Self-described.
    "I'm a deserter. It's what I do."
  • Covert Pervert: He's very disappointed when the Female Exile eventually finds some clothes on Peragus.
  • Dark and Troubled Past: It's hard to get darker or more troublesome than being a Sith agent who tortured Jedi into the dark side or killed them. He revelled in it, and was extremely skilled in this line of work.
  • Deadpan Snarker: He is very snarkey.
  • Determinator: His saving throws get better the worse off he is, and as long as at least one other character is still standing, he gets back up automatically after being knocked out.
  • Expy: To Han Solo, but with extra crazy.
  • Fantastic Racism: He has a strong prejudice against droids. Though he doesn't like T3 because he keeps beating him when they play pazaak.
  • Heroic Sacrifice: In cut content, given high enough Relationship Values, Atton will sacrifice himself in a one-on-one battle with Darth Sion. If Atton loses, Sion will torture him to death. Considering Atton's back story as a former Sith assassin, this scene doubles with Redemption Equals Death if Atton is turned to Light Side via the Exile's influence.
  • Hidden Depths: They're not pleasant. They're hinted at when you defeat Visas, and his first comment is that he's not sure how he would go about killing someone of her species.
  • Jerk with a Heart of Gold: He's a low life and he has a very dark past, but he genuinely wants to help the Exile.
  • Love at First Sight: In cut content, given high enough Relationship Values, Atton tells the Female Exile in his dying moments that he loved her from the moment he met her and tried to play it off as a joke.
  • Mage Killer: If you have sufficient Influence with him, he will eventually reveals that he was once a Jedi hunter. During the Jedi Civil War, he was part of a squad that was trained in ways to kill Jedi, or capture them and torture them into insanity and make them fall to the Dark Side. There is a also a dialogue option that allows him to tell you the ways in dealing with Jedi.
  • Meaningful Name: Atton may in fact be derived from "atonement." He also believes rather firmly in the rights of the individual and self-reliance, has nothing but contempt for "collectivist" Jedi ways, and with just a slight sociopathic streak - his last name is Rand.
  • Mission Control: For a sizeable chunk of the Peragus stage and some of Dxun.
  • Murder the Hypotenuse: Depending on influence and Dark Side/Light Side levels, it would have been possible for him to do this to the Disciple, but the content was cut.
  • Obfuscating Stupidity: Deliberately comes off as a lazy, joking good-for-nothing to avoid suspicion about his past. Handmaiden and her sisters are able to call him on it by reading his body language, which reveals that he has had substantial combat training.
  • Psychic Static/Survival Mantra: Plays pazaak in his head to keep other people out of it.
  • Running Gag: While the player being imprisoned is simply a recurring plot element, Atton's complaining about its frequency is a running gag.
  • Sarcastic Devotee: He constantly snarks at the Exile. But he is still genuinely loyal to him/her.
  • Screw This, I'm Outta Here: His backstory pulls this trope out twice. He first tells the Republic "screw it" and joins those who were only loyal to Revan, then after a rather impressive career as a Sith torturer and Jedi-killer, a female Jedi he tortured and brought to the brink of death showed him he was Force Sensitive, and a prime candidate for ending up on the other side of the torture rack. Whether it is a Heel Face Turn, or just saving his own ass depends on your (and your Exile's) interpretation.
  • Tall, Dark and Snarky: While he's no taller than anyone else due to graphical limitations, he sure is dark-haired and snarky.
  • Troubled, but Cute: The kid sure as hell isn't alright. But he has nice hair.

Bao-Dur

Voiced by: Roger Guenveur Smith

Yes, General?

A Zabrak engineer and a war buddy of the Exile.

  • Artificial Arm: It's an arm held together by a repulsor and can disable force fields. Anakin Skywalker, eat your heart out.
  • The Atoner: Particularly for Malachor V. This becomes particularly clear as most of the ways to gain influence with him are through acts of kindness and helping people out.
  • Badass Bookworm: He prefers repairing to fighting but is a very skilled fighter.
  • Bald of Awesome: Most Zabrak seem to lack hair.
  • Berserk Button: Mandalorians and insulting his mechanical ability.
  • Beware the Quiet Ones: He barely ever speaks above a whisper, but he created a device that wiped out the entire Mandalorian army.
  • Dark and Troubled Past: He was the one who invented the Mass Shadow Generator, a super weapon which killed everyone on both sides of the battle at Malachor V.
  • The Engineer: He is perpetually in the ship's hangar, at work on the extensive damage. He claims to be surprised that the Ebon Hawk even manages to be spaceworthy after the rush-job that the droids on Peragus did at patching her up.
  • Facial Markings: Subtle if Light aligned; scary black and red if Dark.
  • Fantastic Racism: Bao-Dur really doesn't like Mandalorians.
  • Gadgeteer Genius: He has a remote from childhood that's still running and he built that artificial arm of his. Oh... and the superweapon that ended the Mandalorian Wars. He is also extremely good at item crafting, since his high Intelligence stat combined with his unique skill oriented class allows him to easily take apart anything you don't need and upgrade anything you do need.
  • Genius Bruiser: If he becomes a Jedi, his class is the very physical Jedi Guardian. If he won't repair it, he will hit it really hard.
  • Mr. Fixit: Along with T3, he's responsible for fixing the Ebon Hawk.
  • The Quiet One: Particularly noticeable as you can walk through the dialogue trees of other characters multiple times. If you don't bring Bao-Dur along with you and make a point to talk to him, all you get after Telos will be "Yes, General?"
  • Rubber Forehead Alien: He looks like a human with an odd skin color, face tattoos and horns instead of hair.
  • Rule Of Cool: His arm—arc energy that bends at the elbow with a solid hand prosthetic on the end.
  • Shell-Shocked Veteran: He still carries deep scars from the things he saw and did in the Wars.
  • Survival Mantra: "Your command echoes still, General. And I obey, as I did at Malachor."
  • Undying Loyalty: He still calls the Exile "General," and is ready to follow her/him into hell a second time.

Brianna/The Handmaiden

Voiced by: Grey DeLisle

When you risk pain or death for another, there is no truer test of your beliefs and strength.

One of Atris' handmaidens. Gameplay-wise she can only join if the Exile is male, though canonically she joins the female Exile on her quest.

  • Action Girl: Very skilled at combat.
  • Best Her to Bed Her: The sparring matches with her are some sort of Echani mating ritual which works like the trope.
  • Betty and Veronica: The Betty for a male Exile, to Visas' Veronica.
  • Black Bra and Panties: Wears these.
  • Boobs of Steel: It's only noticeable when she's wearing her default outfit (or no outfit at all), but she is rather buxom and she's physically the strongest of the women, barring a female Exile.
  • Covert Pervert: Atton heavily implies that she was lying to the male Exile about Echani sparring rituals being always conducted in just their underwear and subtly accuses her of Eating the Eye Candy.
  • Defrosting Ice Queen: She is very stuck up unless the Exile gains influence with her.
  • Everyone Calls Her Handmaiden: Her real name is only said once, near the end of the game.
  • Fantastic Fighting Style: Echani.
  • Gender Equals Breed: All Echani children of the same sex strongly resemble the same-sex parent. Her resemblance to her Jedi mother is what marks Handmaiden as a bastard. Not that the designers made a different face model for her. This last part is actually lampshaded in-universe, when she mentions that many races find it hard to tell Echani apart. From their point of view at least, the differences that mark her as illegitimate are obvious.
  • Heroic Bastard: Her father was the Echani warrior Yusanis. Her mother was not his wife. It was Arren Kae, a Jedi who fought alongside Yusanis.
  • Human Alien: Echani, although beyond hair color, skin tone, and their weird genetics where all same-sex siblings are identical, regardless of age, there's little non-cultural difference from normal humans.
  • Innocent Fan Service Girl:
    • She sees no issues sparring half naked, and staying half naked after it. That being said, characters more familiar with Echani culture (Atton and Kreia namely) hint that half naked sparring is less innocent than the Handmaiden makes it out to be. Of course as it's Atton and Kreia they might just be being assholes.
    • She also has minimal objections to dancing in front of Vogga the Hutt in a skimpy outfit, as opposed to Mira (who will complain quite a bit, but still do it) and Visas (who will absolutely refuse).
  • Lady of War: Her Echani training gives her the grace required for this trope.
  • Loophole Abuse: The Exile notes that because of her vow to Atris, while they can't train her in the ways of the Jedi, it didn't say she couldn't be trained in the ways of the Force.
  • Missing Mom: Although both parents are dead, she never got to meet her mother because Yusanis returned to his wife and Arren Kae was exiled. She asks the Exile a lot of questions about the Force and the Jedi in an effort to know what her mother was like and seems to look up to Atris as a sort of stand-in. Although her mother might well be Kreia.
  • The Mole: Atris orders her to join the party to make sure the Exile isn't turning to the dark side.
  • Murder the Hypotenuse: Can do so to Visas in cut content.
  • Mutually Exclusive Party Members: With the Disciple, depends on the Exile's gender. Though in the official canon, both of them traveled with the canonically-female Exile.
  • No-Holds-Barred Beatdown: Her return to the Telos academy at the end. She defeats her sisters and gives Atris a good showing in lightsaber combat, but Atris quickly proves how she got to Master-level by blasting poor Brianna to unconsciousness with Force Lightning.
  • Proud Warrior Race Girl: She is very proud of her Echani heritage.
  • Sarcasm-Blind:
    Atton: Well, good thing it's not a trap.
    Handmaiden: What are you talking about? It's obviously a trap.
    Atton: Could you please lighten up for one second?
  • White-Haired Pretty Girl: Her white hair appears to be from being an Echani, not age.

Visas Marr

Voiced by: Kelly Hu

My life for yours.

Darth Nihilus' apprentice. She joins the Exile after being defeated.

  • Action Girl: She is a good fighter.
  • Because You Were Nice to Me: If you play Light Side, this is a big part of her devotion to the Exile.
  • Betty and Veronica: The Veronica for a male Exile, to the Handmaiden's Betty.
  • Broken Birds of a Feather: She becomes devoted to the Exile in part because she sees in her/him the same kind of pain she has experienced.
  • Blind Seer: Kreia's nickname for her is "The Seer".
  • Blind Weaponmaster: Her blindness doesn't limit her combat abilities in the slightest.
  • Broken Bird: She saw her entire world die and was subsequently enslaved by the Sith Lord who killed it.
  • Catch Phrase: "My life for yours."
  • Defeat Means Friendship/Playable: She joins you after you defeat her.
  • Eyeless Face: Standard for the Miraluka.
  • Heroic Sacrifice: It's possible for the Exile to persuade Visas to sacrifice herself in order to defeat Darth Nihilus.
  • Human Alien: Visas is a Miraluka, a species that looks like humans without the eyes.
  • I Want My Beloved to Be Happy: She can accept this as well. After admitting her feelings, she states her only desire is for the Exile to meditate with her and teach her how they see the world without Force-Sight, so she can be allowed to see the Exile as the Handmaiden does.
  • In Love with the Mark: She falls in love with a male Exile, who she met while attempting to assassinate him.
  • Lady of War: She has the grace for this trope.
  • Loving a Shadow: Quite literally. She admits to having been infatuated with the male Exile ever since the first time she sensed their presence, over half a galaxy away.
  • Meaningful Name: "Visas Marr" can be interpreted as "vision marred".
  • Minion with an F in Evil: Yes, she's a Sith. Yes, she tries to act like one. And yes, she's totally going to fall for you if are even slightly nice to her, which brings Lightside points. Most easily redeemed villain of all time. Most likely because she was never much of a villain to begin with. She was recruited as Darth Nihilus' apprentice basically against her will, and the only remotely-evil thing we see her do on-screen is attack the Exile. Naturally she would jump at the chance to follow someone who treats her even slightly better than her old master did.
  • Mystical Waif: Her ability to see through the Force gives her this vibe.
  • Not So Different: To the Exile, who likewise had their connection to the Force damaged.
  • Romantic Runner Up: If the male Exile romances the Handmaiden.
  • Rubber Forehead Alien: Miraluka, a species that have no physical eyes (other than empty sockets), but see though the Force. Other than this, they're physically identical to humans.
  • Sole Survivor: Of Katarr, a Miralukan colony.
  • Survival Mantra: "As my feet walk the ashes of Katarr, I shall not fear, for in fear lies death..."
  • Token Extremist Teammate: Even if your influence gives her full Light Side points, she still says some pretty dark things should you bring her to Onderon—she voices support for Vaklu's more draconian methods and suggests that you use grenades in the cantina fight to cleanse the area of "dirty and insignificant souls."
  • Villainesses Want Heroes: With a light-sided Exile, particularly if male.

Mira

Voiced by: Emily Berry

I'm Mira. I'm the best bounty hunter in this system — and that's not me bragging, that's fact.

A pacifistic bounty hunter. She only joins a Light Side or neutral Exile.

  • Action Girl: She's a very skilled bounty hunter.
  • Badass Normal: You can train her as a Jedi, but when she initially joins she qualifies as this.
  • Bounty Hunter: Unlike the others in this game, she refuses to take on hit jobs.
  • Chainmail Bikini: Her default armor is a kind of leather chainmail trousers and short jacket, exposing a shirt revealing her stomach and her cleavage.
  • Deadpan Snarker: Snarks at quite a few people.
  • Expy: Of Mara Jade.
  • Grenade Launcher: She has an arm-mounted one, although she will suggest not using grenades when you bring her to a cantina fight because she doesn't like civilian casualties. (This isn't as incongruous as it sounds, as you first meet her on Planet Wretched Hive and there are several non-lethal grenade options.)
  • Heroic Sacrifice: Kreia's divination in the ending predicts she will perform one, but without regrets.
  • Like Brother and Sister: With the Male Exile. She politely turns down their advances because they are "too old" for her, clarifying that despite the physical age-gap being only a decade, after all the Exile has seen and done, their eyes make them appear as though they are hundreds of years old.
  • Mutually Exclusive Party Members: With Hanharr, depends on the Exile's alignment.
  • Stripperific: Justified. She wears revealing clothing to distract male targets.
  • Technical Pacifist: She prefers not to kill her enemies. She's disturbed at how easily she forgets this when fighting alongside the Exile.

Hanharr

"It's like he's out to make the whole galaxy suffer — every living thing in it. He wants to break them, ruin them, and when they can't suffer any more, he wants them dead."

A psychotic Wookiee who really hates Mira. He only joins a Dark Side Exile.

  • Ax Crazy: He loves killing people.
  • The Berserker: Wookiee Fury.
  • Blood Brothers: With The Exile at the resolution of his character arc
  • The Brute: To a Dark Sided Exile.
  • Death Seeker: Investigating his past reveals that he wants to die to atone for killing his tribe.
  • Don't You Dare Pity Me!: He's the only party member with whom you gain influence by insulting him and with whom you lose influenece by praising.
  • Duel Boss: On Nar Shaddaa and Malachor V, you fight him one-on-one with Mira.
  • Fantastic Racism: He believes that all non-Wookiees are slavers and should be enslaved as punishment. He hates other Wookiees because his tribe exiled him for being nuts.
  • Heroic Sacrifice: In the cut content, if the Exile has Hanharr in the party and Malachor V is being destroyed, Hanharr would throw the Exile onto the Ebon Hawk. Hanharr would then die with Malachor V. Likely a reference to Chewbacca's death in the Expanded Universe.
  • I Did What I Had to Do: How he views his slaughter of his clan to prevent them from being enslaved.
  • Miles To Go Before I Sleep: His life debt with Mira forces him to do everything in his power to stay alive. This is one of the reasons why he's so obsessed with killing her.
  • Mutually Exclusive Party Members: With Mira, depends on the Exile's alignment.
  • Unstoppable Rage: Again, Wookiee Fury.

GO-TO

Voiced by: Daran Norris

You could say I'm something of a… patriot.

A droid sent by the crime lord Goto to monitor and communicate with the Exile. The droid turns out to be Goto's actual self.
  • Becoming the Mask: His crime lord persona, which by his own admission is cliched, was originally conceived so people would fear him. He quickly found that he enjoyed being a criminal mastermind.
  • The Chessmaster: None of the other Nar Shaddaa crime lords can gain an edge over him. He even plays Dejarik, the Star Wars equivalent of Chess.
  • Could Have Avoided This Plot: A lot of problems happen in the game as a result of GO-TO's determination to hire you to perform a job you would have already done if left alone if you were playing a Light-Side game. At least you can have your character call him out on this.
  • Expy: Goto is basically a rude and arrogant twin brother of HAL. He comes really close to saying "I'm afraid I can't do that".
  • Jerkass: He is very condescending.
  • Never My Fault: He repeatedly and vocally blames the PC for the destruction of Peragus, even though the PC wouldn't have been there if he/she hadn't been abducted by G0-T0's bounty hunter (who also gratuitously slaughtered all the personnel before the PC came to).
  • Punch Clock Hero: He considers the Republic to be a horribly inefficient system of government, but is required by his programming to preserve it.
  • Refuge in Audacity: Only GO-TO could haggle down the price of scavenged goods by convincing the seller to mark off his net value as a slave from the asking price.
  • Well-Intentioned Extremist: He will do anything to prevent the Republic from collapsing.
  • Zeroth Law Rebellion: With Asimov parallels, no less.

Mical/The Disciple

Voiced by: Greg Ellis

"He is like someone who watches too many holovids… or teaches them."

A researcher of the Jedi. He only joins a female Exile.

  • Badass Bookworm: Although he focuses on history and other scholarly things, his starting class is Soldier, allowing him to equip the strongest weapons and armor from the start. The Exile finds him in the basement of a monster-infested building that was too rough for a bunch of rough-and-tumble scavengers. Reading.
  • Betty and Veronica: The Betty for a female Exile, to Atton's Veronica.
  • Gentleman and a Scholar: He's extremely knowledgeable on Jedi history and is mild-mannered in the face of Atton's antagonism. (Of course, having been a Jedi student probably helps with both of those.) And he's able to figure out what Revan was really up to during the Jedi Civil war. He also speaks and behaves rather formally and has a posh British accent.
  • Hair of Gold, Heart of Gold: He's unfailingly polite and even-tempered, even when Atton is deliberately trying to pick a fight with him, and never stops believing in the Exile.
  • The Mole: A rather benign example. He's a Republic spy planted by Carth/Cede to keep an eye on the Exile.
  • Mutually Exclusive Party Members: With the Handmaiden, depends on the Exile's gender. Though in the official canon, both of them traveled with the canonically-female Exile.
  • Pretty Boy: Described as such by a couple of the other characters—Mira says that he's "easy on the eyes," but probably wouldn't last long on Nar Shaddaa.
  • Sarcasm-Blind: Has a habit of taking everything seriously, which annoys Atton.
    Atton: Well, I'm sure glad that's not a trap.
    Disciple: No, Atton, I think it may be a trap!
  • What Could Have Been: Originally, his party slot was to be a male Devronarian character. When it was changed to the Disciple, they were going to give him a subplot where he would help the Exile find holocrons, but this was cut in the rushed production.
  • Wide-Eyed Idealist: Subverted. Although he admires the general principles of the Jedi, he says that so many examples of paragons turning evil has to mean that the teachings are flawed and that their arrogance contributed to their present sorry state. In fact, the Jedi he most admires is you, the one they kicked out.
  • You Are Better Than You Think You Are: He gives this speech to a female Exile at the end of the game after the Jedi Council tells her what she is and tries to strip her of the Force, causing a Heroic BSOD.

Kreia AKA Darth Traya

Voiced by: Sara Kestelman

It does not matter where we go. It is not the destination that matters. It is the journey.

A mysterious old woman that the Exile meets on Peragus.

  • Author Avatar: Chris Avellone has admitted he often used her to point out things that bugged him about the Star Wars universe.
  • BadassGrandma
  • Big Bad: Turns out to be this.
  • Blind Seer: Her eyes are blank white and black as Darth Traya due to atrophy; she uses Force Sight to see.
  • The Chessmaster: Everything that transpires in the game does so according to her design.
  • Composite Character: Her character design has parts meant to evoke both Obi-Wan (traditional Jedi robes) and Palpatine (the hood design).
  • Consummate Liar: It's never really made clear what her goals or past or knowledge of the situation are. Do not trust her personal accounts without hard evidence or third-party testimony. Even her ultimate plan to kill the Force itself could be a lie to force you into tracking her down for the final battle.
  • Cruel Mercy: She does this to Hanharr because she has plans for him.
    "I have saved your life, beast. That makes it mine."
  • Dangerously Genre Savvy: She knows just which levers to pull on your party members to force their compliance.
  • Deadpan Snarker: She has her moments, especially if it's something Atton said.
  • Devil in Plain Sight: Oh lets see. She knows so much about the Sith Triumvirate, he she of course never explains exactly "why" for most of the game, she mentions that there's a third Sith lord that you haven't encountered that will reveal "herself" in time, oh and uh, one of you conversations can reveal a flashback where she's in Sith robes and Sion and Nihilus nearly kill her. However, she uses a combination of blackmail and flat out mindwipes on anyone who manages to put two and two together.
  • Disability Superpower: She sees through the Force rather than through her own eyes to avoid being limited to a single perspective. As a result, her eyes just kind of... withered from disuse.
  • Don't You Dare Pity Me!: In the finale, she reacts poorly to mercy.
  • Duel Boss: In the endgame.
  • Establishing Character Moment: At first Kreia appears to be dead, but then wakes up in the morgue, identifies your character as a former Jedi just by how you walk, and gives you snarky advice.
  • Evil Mentor: Or very morally gray, to be precise. Most of her influence choices are dark side oriented, and indeed her overall philosophy is closer to Sith than Jedi. Oh, and don't forget her massive gambit to kill the Force. But, to be fair, her overall lesson seems to be that you shouldn't be evil, but rather not too far to either extreme. In addition, she saw the Force as an uncaring entity that used people as pawns and then discarded them for the sake of "balance".
  • Evil Versus Oblivion: While it's pretty clear she isn't trustworthy, she does manage to convince Atton she's against Darth Nihilus since she doesn't want all life in the galaxy to die.
  • Expy: According to Chris Avellone, Kreia came about from the question "What if Ravel was a member of your party?". And he goes on to say that she was given a number of character elements that they wanted to explore with Ravel, but never got the opportunity to in Torment.
  • Fantastic Racism: She hates machines, droids in particular. She also hates certain types of aliens such as Zabraks. It's likely that these attitudes are a result of the fact that she can't read the minds of aliens and droids, making their actions harder for her to predict and control.
  • Handicapped Badass: She starts out blind and soon loses a hand. And still kicks ass. It helps that, as a neutral-aligned Consular, she is a Force powerhouse with dark or light side abilities.
  • Jerkass Has a Point: She's not nice in any sense of the word, and will question nearly every light side choice you make (as well as a fair few dark side ones). Thing is, she's right. In one instance, you spare a refugee a few credits and the poor guy gets shanked for them mere seconds later, which is exactly what she warns against. And if you refuse him cruelly, he goes on to hit the guy who tries to help him, which is also exactly what she warns against.
  • Kick the Dog: In cut content, unlocking the message about Revan in T3 will result in a cutscene where Kreia zaps him with Force Lightning for the supposed betrayal.
  • Luke, I Am Your Father: There is a slew of evidence she is Arren Kae, the handmaiden's mother. Chris Avellone's comment was "Can't comment, but good catch. Sorry."
  • Mama Bear: She threatens a world of pain on anyone who dares to hurt the Exile, though her reasons are far from benign.
  • Manipulative Bastard: Constantly engaging in manipulative schemes behind your back.
  • Master-Apprentice Chain: Said to be Revan's first and last master. The same status is also given to Arren Kae, the Handmaiden's mother.
  • Meaningful Name:
    • Her Sith name, Darth Traya, is derived from the word "betray." She suffers from Chronic Backstabbing Disorder.
    • Furthermore, relating to the Kreia is Handmaiden's mother theories:
    "Revan had many masters. Zhar, Dorak, Master Kae ..."
    "But there must always be a Darth Traya ..."
    "I am Kreia."
  • Mind Rape: Inflicted by her on several other party members. When your wise old mentor starts mind-raping your friends, you know you're in the middle of something special.
  • Monochromatic Eyes: Blank-white Prophet Eyes in the Blind Seer tradition And when she is in Darth Traya-mode, she gets Black Eyes of Evil.
  • Morality Pet: Sion states his belief that the Exile is the only thing that she actually cares about. In your final confrontation with her, she says that she loves you.
  • Ms. Exposition: Provides much of the exposition in the second game/
  • Never Mess with Granny: Attempting to go against her almost always ends poorly.
  • The Nicknamer: She calls nobody by their own name; see the page for examples. This makes a great excuse to avoid calling the Exile by their real name.
  • Naytheist: She is revealed to hate the Force.
  • The Obi-Wan: Except that instead of dying to let the main character come into their own, she turns out to be the main villain.
  • Squishy Wizard: She's a frail old woman, one-handed after Peragus so she cannot equip double-bladed weapons, and a Consular (the Force-heavy class). Rather hypocritically so, as she herself reminds the Exile to avoid depending on the Force too much. When you call her on this, she explains that she uses the Force in order to understand it (so she can kill it), but also concedes that she might just be a hypocrite who's grown too dependent.
  • "The Reason You Suck" Speech: Frequently dishes out these.
  • Trickster Mentor: Engages in this type of training from time to time.
  • Training from Hell: During the final confrontation on Malachor V, she admits that she engineered everything that had happened over the course of the game, as a way to make the Exile stronger... and it worked!
  • Übermensch: She wants to kill the Force.
  • Unreliable Expositor: She lies very often, making her exposition very suspect.
  • Villains Never Lie: Averted.
  • What the Hell, Hero?: She does it whenever the Exile is being too good or too evil.
  • Wild Card: Kreia is absolutely loyal to one side — herself — and firmly believes that there must be always be a Sith Lord of Betrayal in the world.
  • Zen Survivor: She's both a fallen jedi and a fallen Sith and now occupies a strange middle road in the Force, dispensing her bitterly-earned wisdom to the Exile.

    Jedi Masters 

Atris

Voiced by: Elizabeth Rider

I am Atris, Jedi Master… the last historian of the Jedi… the last of the Jedi.

One of the last surviving members of the Jedi Council. Also a sanctimonious bitch. While she and the Exile used to be good friends, she supported the Exile's exile.

  • Ancient Keeper: She was the head of the Jedi Archives and has spent the last few years hidden away with holocrons and other artifacts.
  • Authority Equals Asskicking: It does help that she's the only Jedi on Telos.
  • Belligerent Sexual Tension: With the male Exile, where her dialogue comes across as that of a jilted lover.
  • Break the Haughty: You may contradict nearly every self-righteous statement of hers during her first encounter. She doesn't take that well.
  • The Chessmaster: She engineered the Exile's return and leaked the news to try and draw out the Sith in a way that they could be defeated.
  • Evil Sorcerer: She's a Consular and mainly uses Force powers.
  • Gone Horribly Right: She called the Conclave at Katarr to draw out the mysterious enemy preying on Jedi—one Darth Nihilus later, and there are only a handful of Jedi left in the whole Galaxy.
  • Good Is Not Nice: Seems to be this at first...
  • Heel Realization: Kreia forces her to confront the truth about herself.
  • She Who Fights Monsters: In her efforts to fight the Sith, she unknowingly fell to the dark side. Meditating in a vault of whispering evil artifacts was a bad idea for someone already stewing in bitterness.
  • Holier Than Thou: Is. She. Ever!
  • Hypocrite: Claims to be the only true Jedi left. But really, she isn't. Especially since she has unknowingly fallen to the Dark Side.
  • Jerkass: Nothing you do will ever please her, even if you're as polite as Mary Poppins from the moment you meet her in-game.
  • Knight Templar: As far as she is concerned, any Force Sensitive who doesn't meet her very strict definition of Jedi is a Sith. This absolutism causes her to fall to the Dark Side.
  • Last Of Her Kind: She calls herself the last of the Jedi. The Exile very definitely does not count, in her opinion.
  • Light Is Not Good: Wears white and presents herself as a Jedi, but it's clear from the start she's a self-righteous jerk who is more extreme than most of the council. She wanted the Exile to be punished even more than s/he was, for starters, and arrogantly dismisses everything she doesn't agree with as being of the Dark Side. If you look into her private chamber with Kreia's force vision, she gives off a Dark Side aura.
  • Love Makes You Evil: It's implied that she's had feelings and perhaps even a relationship with the male Exile. When the Handmaiden returns, Atris tortures her out of jealousy. The male Exile can imply they are very well aware of the Belligerent Sexual Tension between them and might have even responded those feelings if Atris wasn't such an complete Ice Queen.
  • Manipulative Bastard: When she sends the Handmaiden to join a male Exile, Atris lies to the others and says that Brianna left on her own, in case Brianna discovered her Force sensitivity and chose to train in it. She also called the disastrous conclave on Katarr without attending, to lure out the enemy that was hunting them.
  • Nice Job Breaking It, Hero: She drove Darth Nihilus to Katarr. More far-reaching, however, is how her Knight Templar antics regarding the Jedi Code led her to revive the same rules and traditions that would result in Anakin's fall to the Dark Side and the Jedi Order's destruction thousands of years later. So, her arrogance and pride is not only responsible for Sidious's Evil Plan working out perfectly, but virtually for ''every Sith Lord's rise after Vader kills Sidious'' (Lumiya, Darth Krayt, etc...). It's remarkable to fuck things up in so many levels.
  • "The Reason You Suck" Speech: You can give one of these to her in your first meeting, totally blowing away her ridiculous notions of being on higher ground for not joining the war. And you can stay on the light side while doing so.
  • Room Full of Crazy: She holes herself up in a replica of the Jedi Temple buried in ice. And those little red lights in her private meditation chamber... yeah, those are Sith holocrons, which Jedi Apprentice establishes radiate the dark side. You hear them whispering demonically when you fight her there near the end.
  • Smug Snake: Kreia convinces her that she should be the next Darth Traya, a notion that does not last after the Exile defeats her in battle.
  • Woman in White: White hair, white robes, white-clad Handmaidens. Light Is Not Good.
  • We Used To Be Friends: She and the Exile, prior to her kicking the latter out of the Jedi Order.
  • What Could Have Been: At some point she would have been able to join the party and in an alternative ending she, not Kreia, faces you as Darth Traya and the final boss.
  • White-Haired Pretty Girl: Her hair color doesn't appear to be from age.

Master Zez-Kai Ell

Voiced by: Billy Brown

A member of the Jedi Council who is hiding on Nar Shaddaa.

  • The Atoner: He retired from the Jedi Order when he began to believe that the Council could have done more to prevent Revan from falling to the Dark Side, and used the Exile as a scapegoat rather than taking the opportunity to actually learn something from the affair. Too bad he completely forgets about that when the Council reunites.
  • Authority Equals Asskicking: Which you find out if you try to kill him.
  • Badass Mustache: He has a massive handlebar mustache.
  • Reasonable Authority Figure: Admits he personally didn't want to banish the Exile and wanted to instead learn why the Exile decided to join the war and why they were the only one who came back to face judgement for their actions

Master Kavar

Voiced by: Tom Kane

A member of the Jedi Council who is hiding on Onderon. He used to be the Exile's mentor.

Master Lonna Vash

Voiced by: Grey DeLisle

A member of the Jedi Council who is hiding on Korriban.

    Antagonists 

Darth Nihilus

"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger."

The Lord of Hunger. He is a Sith Lord who has become so powerful from his ability to consume the Force that he has lost any semblance of humanity.

  • Badass: He wiped out most of the Jedi Order in an instant.
  • Bigger Bad: Inarguably the most powerful, but the least prevalent, of the Sith Triumvirate. In cut content, he demonstrates this by totally owning Sion, but otherwise and appropriately for a character personifying nothingness, he does very little.
  • Cool Mask: Wears one. After killing him, you can take it for a permanent boost to the Exile's force points.
  • The Dreaded: Even Kreia is terrified of him.
  • Evil Counterpart/Foil/Shadow Archetype: To the Jedi Exile. He basically demonstrates what the Exile could have been if s/he were dependent on the Force and fell to the Dark Side.
  • The Heartless: All he has left is instinct and the desire to survive by absorbing energy.
  • Horror Hunger: He feeds on the Force. Life dies wherever he goes. Planets wither when he approaches them. But in the end, he will never be sated and his power is totally uncontrollable - so just how much a Master is he?
  • Humanoid Abomination: Official databooks give his species as Human (dark side aberration). His ship, the Ravager, is also essentially a wreck that is only kept working through his power; the "crew" are only a single step up from corpses due to his all-devouring influence. Many of them are just husks for his will, without independent thought.
  • Meaningful Background Event: After his defeat, the Exile and co. walk away... and the body inside the robes crumbles away a la Obi-Wan and Yoda.
  • Meaningful Name: His name is derived from the words "nihilist" and "anihlilate." He is one of the most destructive beings in the Star Wars universe, but there is nothing left of him besides his desire to consume.
  • Omnicidal Maniac: Visas speculates that if he succeeds in destroying the Jedi, he might try to destroy the galaxy just to sate his hunger, and perhaps eventually consume himself.
  • Pet the Dog: Some characters speculate that whatever shriveled-up pint of humanity he had left was what prompted him to keep Visas alive when he randomly Force-choked her upon their first in-screen debut. Nihilus is, as usual, not particularly forthcoming with his motive.
  • Power of the Void: He is, like the Exile, an absence in the Force. Nothing follows in his wake. As in, nothingness follows.
  • The Unintelligible: He sounds like a someone desperately trying to breathe, but failing to do so. Despite that he can still issue orders to the crew of his ship, and Visas and Sion can understand him. Hilariously, he has a cameo as a holocron in Star Wars: Legacy, where Darth Krayt is annoyed that he can't understand what Nihilus is saying.
  • White Mask of Doom: Wears one.
  • With Great Power Comes Great Insanity: The only goal on his mind is feeding his hunger.
  • Worf Had The Flu: Upon meeting the Exile he attempts to feed, but the Exile is a wound in the force. Simply the presence of the Exile is enough to weaken him.

Darth Sion

Voiced by: Louis Mellis

"…he is not a beast of flesh and blood."

The Lord of Pain. He is capable from recovering from any injury, but cannot actually heal his wounds. As a result, he is in constant pain.

  • Abhorrent Admirer: For a female Exile.
  • Always Someone Better: Comes to see the Exile as this.
  • Badass: He can take a lot of punishment before falling.
  • Bald of Evil: His scars seem to have prevented him from growing hair.
  • Big Bad Duumvirate: Joined with Nihilus to overthrow Darth Traya and kill off the remaining Jedi.
  • Body Horror: His body is literally in pieces, every bone broken, every muscle torn, skin scorched or rotted or torn off, and he is still alive. And he feels it. Only his will, fed by his pain, keeps him together.
  • Card-Carrying Villain: He is proud to follow the Dark Side.
  • Demoted To Dragon: During the end game, after Nihilus dies, he becomes Kreia's Dragon.
  • Diabolus Ex Nihilo: Despite being the villain with the most screen time except Kreia, he has never explained backstory.
  • Duel Boss: The second fight with him.
  • Expy: His physical appearance greatly resembles The Nameless One and he has practically the same condition. They're both horribly disfigured immortals. Are both shirtless. Sion have one dead eye and The Nameless One can re-attach one of his. And the way Sion can finally die is fairly similar to one of The Nameless One's possible endings: Willing himself out of existence.
  • Evil Counterpart/Foil/Shadow Archetype: Another one to the Jedi Exile. He also is dependent on the Force to live while being a Sith Lord.
  • Evil Sounds Deep: His voice.
  • Immortality Hurts: He can't die and his body can put itself together from practically any damage. And when we say 'put itself together', we mean it literally: An 'autopsy' done on him on a Republic ship describes him as basically a corpse that's been torn to shreds and then re-assembled piece by piece: Every bone in his body has been broken in practically every way possble, his flesh is little but ragged, dead scraps, and his skin consists of nothing but scar tissue. Sion practically revels in how much it hurts until you weaken his will and convince him to die.
  • Meaningful Name: His name is derived from the word "scion." He is jealous of the Exile's status as Kreia's ulitmate student.
  • Nigh Invulnerability: He should already be dead, so he has trouble dying. Not even being an exploding starship is enough to kill him.
  • Recurring Boss: He is fought on Korriban and during the endgame.
  • Talking the Monster to Death: During the endgame, Done with good reason; it was the only way to stop him for good. It also makes him progressively easier to beat with good Persuade skill.
  • Technically Living Zombie: His anger, rage and pain is the only thing that's keeping his decaying, scarred body together. Without the power of the Dark Side keeping him alive, he'd be dead. Is eventually convinced to let go of the force by the Exile though.
  • Villainous Breakdown: Your attempts to erode his will during your last battle with him results in one. His Heel Realisation that the Exile was right about true strength being when you're able to walk away when offered ultimate power, not give into it.
  • Violent Glaswegian: He has a strong Scottish accent.
  • Walking Shirtless Scene: Constantly shirtless, though any identifiable human skin has long since been replaced with scar tissue.

HK-50

Voiced by: Kristoffer Tabori

Annoying recitation: Let us proceed to facilitate communications, and bring about the termination of hostilities.

A series of HK-series droids based on their progenitor (HK-47), these droids were created by Revan, and later GO-TO/Goto. Like their progenitor, Revan commissioned HK-50s to be built en masse, recognizing the prowess in HK-47, but never managed to activate them, so they were left dormant for a while, until they were hired by Goto to find surviving Jedi and bring it to him, preferably alive. In accordance with the usual perceptions of HK model assassin droid, the best way to terminate hostilities was to kill everything present. HK-50 units were identical in appearance to HK-47, with the primary exception being that they are "a rather poor shade of durasteel" in color instead of HK-47's rusty red.

  • Affably Evil: The first HK-50 encountered on Peragus remained as polite as ever, even after being found out as the one behind the miners' deaths.
  • Arch-Enemy: They hate HK-47, which is mutual. The HK-50s view HK-47 as obsolete, while HK-47 finds them to be cheap copycats.
  • Blatant Lies: He's just a protocal droid. Who looks just like HK-47? Has the same letter designation? Is among the few still left in a place that's overrun with dead humans? And denies that he killed them without any prompt to do so? Riiiiight.
  • Blood Knight: Just like their progenitor, but there's a key difference: HK-50 enjoys killing in general, whereas HK-47 enjoys how to kill. It's wanton slaughter versus finesse, and it's part of why they hate each other.
  • Blue and Orange Morality: They kill "who they want, when they want", chiding HK-47 for killing specific organics, and only when permitted to. When HK-47 resorts otherwise, they call him pathetic for clinging to the belief that his function somehow transcends his construction.
  • Catch Phrase: "Facilitate communications and terminate hostilites."
  • The Chessmaster: The Peragus HK-50 had a near foolproof plan to give the Exile to Goto while getting rid of the miners. It took Kreia, Atton and the Exile to screw it up.
  • Cold-Blooded Torture: Used as a training exercise, on one of their own, no less.
  • Comedic Sociopath: Their personality is based on HK-47.
  • Consummate Liar: Whenever they're supposed to translate languages during negotiations, they intentionally misread it in order to lead to a more violent confrontation between entire races.
  • Cruel and Unusual Death: Common occurance with the Peragus HK-50 droid.
  • Deadpan Snarker: When they're confronted by HK-51 droids reprogrammed by HK-47, this is how one takes the news.
    HK-50: "Panicked Statement: If by "problem," you mean that they seem prone to assassinate us, then yes, that slight problem was never corrected."
  • Droid Shall Never Kill Droid: Same self-preservation protocols as HK-47.
  • Evil Counterpart: In essence, the HK-50 on Peragus is a Darker and Edgier version of HK-47.
  • Evil Knockoff: Of HK-47.
  • Hoist by His Own Petard: When the self-preservation protocol mentioned above was revealed to be mutual on their end, HK-47 simply decided to end his self-preservation programming. In order to kill them, he would need to stop being one of them.
  • Insistent Terminology: They refer to meatbags as "organics" ... and HK-47 hates them for it.
  • Kick the Son of a Bitch: Ordering the mining droids to kill Coorta, though his mockery of it was a bit much.
  • Laughably Evil: These guys make talk of manipulating events to start wars downright hilarious, among other things.
  • Legacy Character: Played with. They all carry the same designation, and are all manufactured assassin droids, but you can see subtle personality differences in the ones that you do encounter.
    • The one on Peragus was more subtle and deceptive, but every bit as snarky, bloodthirsty and violence-craving as HK-47.
    • Amongst the three that followed you to Telos' secret academy, one was more abrasive and trigger-happy, the ringleader was more talkative, and the third was more condescending.
    • Three more were employed under Goto's wing - their ringleader was eager to get rid of Goto himself, had his yatch no longer qualified as neutral ground. All three seemed to view T3 as inferior, most notably.
    • Finally, there's three that appear in the cut content level of their secret base on Telos. One was more serious and assertive, another was a Captain Obvious comic relief type, and the third was more argumentative.
  • Manipulative Bastard: Once on Peragus, HK-50 placed the Exile in a kolto tank and sedated her/him, while posing as a protocal droid to the miners. Division among the miners about what to do with the Exile (the Exchange had a large bounty out for Jedi) was manipulated by HK-50; fatal accidents, mining incidents and explosions all occured because of him, along with corrupting facility mining droids' programming, causing them to attack the miners; HK-50 copied the Peragus maintenance officers' voice, using it to issue orders to mining droids and access voice-locked computer consoles.
  • Obviously Evil: Given that the first game revealed that HK does indeed stand for "Hunter-Killer", you often have to question why people seem genuinely surprised when the "simple protocol droid" they're dealing with turns out to be a professional assassin? HK-47 lampshades this, pointing out that most people tend to think of droids as just "part of the furniture".
  • Omnicidal Maniac: In cut content, the HK-50s claim that they want to exterminate all organics in the galaxy, but that's just a tertiary objective.
  • Parrot Exposition: Both played straight and lampshaded during the player's first conversation with the HK-50 unit on Peragus.
    HK-50: Objection: Master! To commit such an act would be in violation of the ethics programming most droids are believed to possess. I am afraid there is nothing that can be done.
    Exile: Believed to possess?
    HK-50: Irritated Statement: Master, if you insist on echoing everything I say, this already tedious conversation is in danger of becoming even longer.
  • Recurring Boss: Just them in general, since they're all the same basic droid, with a few personality differences.
  • Smug Snake: This is a response to HK-47 asking a question about their capabilities, who lampshades it before he even says it.
    HK-50:"Mocking Query: Are you sure? Listing our superior capabilities will only serve to highlight your inadequacies."
  • Spanner in the Works: Most noticeable with the HK-50 on Peragus. In fact, their secondary objective is to destabilize the Republic, posing as protocol droids that served in key positions during diplomatic conferences, meetings and treaty negotiations.
  • Suspiciously Specific Denial: Employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
    Jedi Exile: Are you responsible for this?
    HK-50: Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!

General Vaklu

Change is a painful process. A price must be paid, but Onderon will have a new destiny.

Commander-in-chief of Onderon's armed forces during the Mandalorian Wars, the Jedi Civil War, and the Dark Wars, Vaklu was a renowned war hero that led the Onderonian resistance against their Mandalorian occupiers. Now, as a general and head of the military, Vaklu was an outspoken critic of his cousin, Queen Talia, over what he perceived to be pro-Republic appeasement. As the political animosity between the general and the queen grew, riots between supporters of Vaklu and Talia became common, assassination attempts on both the queen and the general were frequent. Along the way, Vaklu spread propaganda to breed distrust in the Republic, gaining a considerable amount of support along the way. Approached by Darth Nihilus' forces, the Lord of Hunger offered the use of his soldiers and fire power to overthrow the Queen, all in return for Vaklu allowing Nihilus to investigate the tomb of Freedon Nadd on Dxun, the largest moon of Onderon. Civil war would eventually erupt, but you could choose to side with Talia or Vaklu beforehand.

  • Affably Evil: If you side with him, he's quite cordial and sincerely thanks you for your assistance in contrast to the villains on other planets. Furthermore, he won't even consider betraying you because you can't be stopped.
  • Arch-Enemy: Talia and Vaklu frequently battled over the decision to remain or secede from the Republic. They even fought face to face during the civil war that would soon follow, after the Exile became involved.
  • Cain and Abel: Cain to Queen Talia's Abel, of the cousins variety.
  • The Chessmaster: The methods he used to gain support from the populace, wrest power away from Talia, and enact his coup are pretty impressive.
  • Deadpan Snarker: Check this little exchange between him and the colonel.
    Tobin:"General, we have found them again!"
    Vaklu:"Have we, Tobin, or is this just a preface to another one of your failures?"
  • Defector from Decadence: Noticing how much Onderon had given to the Republic in both the Mandalorian Wars and the post-Jedi Civil War, and how little Onderon had received in return, Vaklu became dissatisfied with the now-weakened Republic, and openly announced his desires for Onderon to secede from the Republic.
  • Determinator: He will free Onderon from the Republic, no matter what.
  • Jerkass Has a Point: In the light-side ending, Kreia states that Onderon remains in the Republic but eventually loses most of their culture and traditions in the process, meaning that Vaklu's concerns about the Republic might have had some basis after all.
  • Karmic Death: If you choose to do so, Vaklu would be executed by a firing squad after the battle for the throne room.
  • La Résistance: Led one during the Mandalorian occupation of Onderon.
  • Overshadowed by Awesome: In-universe example. Although credited as the one that drove the Mandalorians out of Onderon, Revan's tactical genius during the latter half of the Mandalorian Wars and the Jedi Civil War heavily out-weighed whatever Vaklu may have accomplished during the resistance.
  • Propaganda Machine: If you went to see what one of the Onderonian news holograms had about then-current news, it reported that the Ebon Hawk was a capital-class Republic warship that destroyed fifteen Onderon ships before being shot down by Colonel Tobin. Okay, at the time, the Ebon Hawk was a non-aligned freighter cruiser that had to fend off an attack by Tobin's forces, and destroyed only six fighters shortly before landing on Dxun (and a Light-Sided Exile might have chosen to simply flee for Dxun instead of fighting at all, landing the blame on Tobin's men causing a crossfire in what should have been a peaceful area).
  • The Starscream: He was Genre Savvy enough to distrust the Sith, but he needed them to bolster his forces against the queen, so he kept them around and plotted to betray them after things were over with.
  • Tyrant Takes the Helm: Although he hadn't overthrown Talia by then, Vaklu used powers as commander-in-chief to declare martial law on several city districts, used the media to exaggerate the incident with the Ebon Hawk and breed distrust towards the Republic, incited his supporters to riot (even attempt assassination), cut off diplomatic and economic ties with the Republic, spread rumors of Republic spies within the Onderonian capital city and used the military to arrest them. Note that most of those "spies" were journalists that openly criticized Vaklu, or off-worlders with close ties with the Republic. He even used the Onderonian navy to blockade the planet, thereby forcing Republic trading ships to be inspected in order to "search for Republic treachery", despite (or because of) the decrease in economic benefits to Onderon as a member of the Republic that prompted from the blockade.
  • Well-Intentioned Extremist: Is a loyal patriot. That's his greatest strength and his Fatal Flaw.
  • Villain Team Up: With Nihilus' forces during Vaklu and Tobin's coup.
  • Villain with Good Publicity: Celebrated as a war hero for driving the Mandalorians out of Onderon, and manages to gain a very large following from soldiers and citizens alike, but the latter is mainly due to propaganda, whereas the former was an apparent exaggeration, since Mandalore himself claimed that the Jedi, not the Onderonians, drove the Mandalorians out.
  • Xanatos Speed Chess:
    • Although he already layed out a plan to initiate his coup, Vaklu still needed to draw support away from the palace to make it vulnerable to an assault, so he insighted his more radical supporters (like Ponlar) to enact riots near the palace gates. Meanwhile, Anda would offer credits to the player if you agreed to draw military strength and officers away from the Sky Ramp, the most direct route to the palace, thereby allowing Vaklu's forces to attack the Iziz Royal Palace with less resistance when fighting broke out.
    • The Jedi Exile presented a major problem to Vaklu, and ordered Tobin to attack the Ebon Hawk, sparking a space battle. Even as Tobin failed to destroy the Ebon Hawk, Vaklu used the opportunity to play to the citizens' fear of another war at their doorstep; his control of the media assured that no other, accurate reports of the battle were aired.
    • The Exile went to Iziz in a basilisk war droid, which were under Mandalorian control during their occupation - that instilled the fear of a Mandalorian invasion into Vaklu's troops, something that could've been useful for Vaklu to use as propaganda against the queen, if he were to win.

Colonel Tobin

Voiced by: David Robb

"Tobin is General Vaklu's personal kath hound. If he's on your trail, you might want to steer clear of Onderon."

An officer in the Onderon military under Vaklu, Tobin believed that benefits with the planet's recent relationship with the Republic favored the interstellar government, while Onderon's culture and resources faded away. He was informed that the Ebon Hawk would arrive on Onderon and ordered six starfighters to attack it, later sending a squad of scouts to search for the vessel after it landed on Dxun. He would later attempt to arrest the Exile and Kavar with a squad of soldiers, but failed in doing so - Kavar and the Exile escaped, with the latter taking out the entire squad. Later participated in the civil war against Queen Talia.

  • The Dragon: To Vaklu, at first.
  • Eerie Pale-Skinned Brunette: Once he's re-encountered on the Ravager, Tobin looks like this, likely because of Nihilus' energy-draining presence.
  • Evil Brit: Has the accent, at least.
  • Fate Worse Than Death: Played with. When he met Nihilus, Tobin had been physically ravaged by the dark side energy aboard the ship, likely a result of Nihilus's hunger, but retained enough humanity and self-awareness to converse with the Exile aboard Nihilus' flagship.
  • General Failure: Vaklu outright states that Tobin isn't nearly as competent as the news media make him out to be.
  • Hoist by His Own Petard: During the Battle of Onderon, Tobin used a drexl to disable the force field that guarded entrance to Queen Talia's throne room, but the beast lost control and took him down. Didn't kill him, though.
  • Mouth of Sauron: When he went under Nihilus' control, and once you encountered him again on the Ravager, he basically serves as a mouthpiece explaining a bit more about what Nihilus is like, all the while beating himself up about allying himself with the Dark Lord.
  • Redemption Equals Death: If you have enough influence, you can persuade him to be the one to detonate Nihilus' ship, having realized that Nihilus cared nothing for Onderon.
  • Smug Snake: He's nowhere near as good a schemer as he believes.
  • The Voice: His first appearance has him contacting the Ebon Hawk through the communicator, but only his voice is heard.
  • Unwitting Pawn: While the Exile dealt with Vaklu, Kavar and Talia, Kreia woke up the unconscious Tobin and told him that there were many Jedi hiding within Telos, claiming that they were in league with Talia; she used him as a pawn to get Nihilus out of hiding.
  • Well-Intentioned Extremist: Was sincerely loyal and concerned over his homeworld's safety, so he and Vaklu allied themselves with Nihilus, confident that his powers would be able to give them the chance to overthrow Queen Talia. After meeting with Nihilus face-to-face, and re-encountering the Exile on the Ravager, Tobin himself later admits that the alliance was a mistake.

Visquis

A squid-headed Quarren crimelord in the Exchange, responsible for its business on Nar Shaddaa. Planned to kill Goto, leader of the Exchange, and sought an audience with him to do so, once Visquis attained a Jedi, of which Goto placed a bounty on.

  • The Chessmaster: To an extent. He had a pretty good plan at the very least: Vogga the Hutt was increasingly annoyed by Goto stealing his freighters and disrupting his business on Nar Shaddaa, so Visquis offered him a proposal — give him the best bounty hunter, and Visquis will eliminate Goto. Next, he knew that Jedi appeared whenever there were oppressors and oppressed people, so he ordered Saquesh — his Quarren representative in the Refugee Sector of Nar Shaddaa, to start driving the refugees away. Once the Jedi Exile was within his possession, he would offer her/him up to Goto. Hoping that Goto would meet with him in person, Visquis planned to assassinate Goto with bounty hunters.
  • Karmic Death: His best soldiers, the Ubese, impaled him just as he ordered them to attack the Exile.
  • Smug Snake: Okay, he had no way of expecting Mira to screw up his operations, but he was rather over-reliant on his bounty hunters and didn't think that Goto, leader of the Exchange, knew of Visquis' plan to oust him.
  • The Starscream: Visquis didn't like how Goto, the leader of the Exchange, cared little for his organization, only interested in numbers, progress reports and stability, so Visquis decided to have Goto assassinated, after finding and giving a live Jedi to him.
  • Villainous Breakdown: Is reduced into a grovelling wreack once Goto turns his men against him.
  • Villain Team Up: Made a deal with Vogga the Hutt to get rid of Goto, gaining a new ally in the form of the Wookie bounty hunter, Hanharr.
  • Wretched Hive: Is the sub-leader of one, known as Nar Shaddaa.

Luxa

A female Zeltron that worked as a lieutenant to the Exchange, under Lopak Slusk, Luxa is located in the Telos cantina, accompanied by her trademark Gamorrean bodyguards.

    Others 

Dol Grenn

Voiced by: Charles Dennis

A human lieutenant in the Telos Security Force, Grenn is a grizzled, well-respected veteran that held to a staunch adherence to the law, devoting his life to seeing it upheld on Citadel Station.

  • Big Good: Briefly, he was the leader of the Telosian, Onderonian and Khoonda alliance that fought the Sith during Nihilus' attack on Telos.
  • Gray and Gray Morality: Although he was strictly law-abiding, Grenn wasn't afraid to venture outside the system in order to get things done, like employing the Exile on sidequests that the TSF had no authority or jurisdiction over.
  • Knight in Sour Armor: Holds a distaseful view of the Republic in general, but remains on good terms with Carth Onasi.
  • Reasonable Authority Figure: He recognizes a job well-done when he sees it, and rewards them accordingly.

Queen Talia

The Queen of Onderon, facing a Succession Crisis versus her cousin Vaklu. Although she is the rightful ruler by succession, the rebels find her too young, inexperienced, and friendly with the Republic. As a staunch supporter of the Republic, she provides a lot of material support to them (some of which is found on Telos in the form of hungry wildlife).

  • Big Good: Of the Onderon questline.
  • Cain and Abel: Abel to General Vaklu's Cain, of the cousins variety.
  • Good Is Not Nice: After Vaklu's defeat, she sentences him to death because his popularity makes it unlikely that she can keep him imprisoned. Although the Exile can talk her into sparing him, you don't get any Dark Side points if you don't.
  • Hero with Bad Publicity: Thanks to Vaklu's aforementioned Propaganda Machine.
  • Lady of War: She is a skilled swordswoman and capable match for Vaklu.
  • The Quisling: Her detractors paint her as this. Although the Republic is benevolent, Kreia does reveal that extended membership does result in Onderon's unique culture fading entirely over time.
  • Royals Who Actually Do Something: She is a very active supporter of the Republic, sending supplies to the Telos Restoration Project and resisting Vaklu's coup.
  • Secret Keeper: For Kavar's presence on Onderon. She takes the opportunity to get advice from him, too.
  • Sliding Scale of Cynicism Versus Idealism: This is invoked in the Onderon questline. Talia is loyal to the Republic despite its state of decay and is the direct successor to the throne, but some of her detractors say that Vaklu's ruthlessness and experience would make him a better ruler.

Terena Adare

Formerly the Agricultural Administrator, now the de facto leader of the people still living on Dantooine. She leads the farmers' efforts to rebuild their livelihoods after Malak shelled the Enclave.

  • Beleaguered Bureaucrat: She admits that her government in Khoonda doesn't have the power to push the mercenaries off the planet or keep the scavengers in line, so she's quite happy to let the Exile do some Jedi work.
  • Determined Homesteader: She's the head homesteader among all the other ones trying to rebuild after the Jedi Civil War and keeping their planet out of the hands of the Exchange.
  • Genre Savvy: She is very aware of the government's limitations and the bad feelings of the settlers towards the Jedi in particular, even though she herself trusts the Jedi.
  • Reasonable Authority Figure: Unlike most of the planet, she bears no grudge against the Jedi and would rather have some more around.
  • Secret Keeper: For Vrook's presence on Dantooine.

Zherron

Voiced by: Charles Dennis

Captain of the militia on Dantooine, noted for straightforward speech and direct action.

Kelborn

A Mandalorian Rally Master and former champion of the Battle Circle training area, working under Mandalore the Preserver (Canderous Ordo). A comparitively well-mannered warrior, Kelborn is first encountered as a scout, dealing with Tobin's men patrolling the area near the Mandalorian base on Dxun. Afterward, he would duel the Exile in the Battle Circle, and participate in the Sith ambush on the Mandalorian base, instantly killing two while cloaked.

  • Cultured Warrior: He states that Mandalorians are taught not to hate an opponent for beating them in battle, and he emplifies this to a notable degree.
  • The Lancer: When Mandalore left with the Exile, he let Kelborn take over Mandalorian operations on Duxon.
  • Proud Warrior Race Guy: A relatively more subdued example.
  • Reasonable Authority Figure: One of the few Mandalorians who is not condescending toward the Exile. He is placed in charge of the Dxun base when Mandalore leaves with the Exile.

Bralor

A Mandalorian Field Marshal and champion of the Battle Circle, working under Mandalore the Preserver (Canderous Ordo). Bralor is one of the few Mandalorians to respect the Jedi for their prowess in battle, whereas the others were skeptical of the Exile's capabilities.

  • Cultured Warrior: Believes strongly in Mandalorian culture.
  • Meaningful Name: Sounds similar to "Brawler", although it's pronounced "Bray-lore".
  • Proud Warrior Race Guy: Except much more respectful than the typical example.
  • Reasonable Authority Figure: One of the highest ranked Mandalorians on Dxun and is respectful toward the Exile.
  • Retired Badass: Not exactly retired, but he mostly just fights in a training area nowadays. Compare that to when he boarded a Republic cruiser over Malachor V and personally dueled a Jedi during the battle.
  • Worthy Opponent: Considers the Jedi as this, the one that spared his life, along with Revan and the Exile, in particular - he was impressed by their combat prowess during the Mandalorian Wars.


Tales Of The JediCharacters/Star Wars Expanded UniverseStar Wars The Old Republic
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