Warning: Due to the nature of the game, there are many,manyspoilers on this page.Tread carefully.
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The Player Character/Revan
A rookie Republic soldier who is drawn into the conflict between the Jedi and the Sith. That's what the Jedi want you to think, at any rate - see Antagonists for his/her tropes as Darth Revan.
The Ace: Both Trask and Carth comment on your unusually diverse set of skills at the beginning of the game, and you master your Jedi training in a ridiculously short amount of time. Justified since you've had plenty of time as Darth Revan to gain that experience.
I Am Who?: Toward the end of the first game, the player character learns that they are Revan.
Implacable Man/One-Man Army: During the final battle on the Star Forge. Despite sending his entire army and even turning the power of the Star Forge itself against his former Master, Malak freely admits that he expects this will only slow the character down!
Nominal Hero: If played on the Dark Side. The player character does fight on the side of the Jedi Order and the Republic for most of the game, at least until a fallen Bastila offers the character to become a Sith Lord again, but that doesn't stop that character from doing some disturbingly evil things (often For the Evulz), using Dark powers, and generally acting in self-interest.
Omniglot: Your PC knows an unusually high amount of alien languages.
Always Save the Girl: Even after the reveal of the central plot twist confirms a lot of his suspicions about you, he still throws himself between you and the big bad on the Leviathan, in full knowledge of how that's likely to turn out. If you play Dark Side and Female, he will show up in the final stage and make a last-ditch attempt to redeem you. All of the possible results involve his death.
Crutch Character: Subverted. He starts at level four, which helps to mitigate the Luck-Based Mission of a d20 combat system at low levels. However, unlike most examples, Carth can be excellent in the late-game if properly spec'd toward melee or dual-wielding blasters. ESPECIALLY so if he's given late-game guns like Mandalorian Heavy Blasters or Cassus Fett's Heavy Pistol.
Demoted to Extra: In the first game, he is one of the main members of the group and the first to join. In the second, he is a secondary character who is only seen during cutscenes and doesn't meet the Exile (except during his last appearance).
Four-Star Badass: By the time of the second game, he's been promoted to the rank of Admiral.
Gut Feeling: His various highly accurate gut feelings are implied to be a touch of Force sensitivity. Especially when you consider that he's a native of a planet heavily populated by Jedi Academy washouts, and that his son is a dark Jedi.
My Greatest Failure: Blames himself for the bombarding of his homeworld, because he couldn't imagine that his mentor would betray the Republic.
Nice Guy: He puts up a good show with the paranoia, but he did wait for you at the last escape pod, carried your unconscious hide across a Sith-occupied town, nursed your unconscious hide back to health, and keeps trying to prod you into taking Light Side actions.
Properly Paranoid: Doesn't trust a soul after his mentor betrayed him, and he's quite vocal in his initial suspicion of you, then the way the Jedi have put an average Padawan (you) and a rather raw Knight (Bastila) in charge of, basically, taking down the Dark Lord of the Sith. And his suspicion turns out to be quite justified when it's revealed that you're Revan, the previous Dark Lord.
Revenge: He wants some on Saul Karath, his former mentor. It turns out rather hollow but if you're a female Revan, your love fills the space left in his life.
The Conscience: He and Bastila take turns at this, as does Jolee near the end.
Undying Loyalty: To the Republic and later, to you (once he stops suspecting that you will betray him at ANY MOMENT).
What the Hell, Hero?: He is a frequent source of this, particularly towards Bastila and a PC who is making Dark Side decisions.
When You Coming Home, Dad?: His son Dustil complains that Carth, always away on tours of duty, was never around when it mattered most.
The Wise Prince: In the second game (a military version, not a monarch), particularly if you established the first game's player character as Light-side female.
Worth Living For: He always pictured getting himself killed in the process of destroying Karath, but Karath's death didn't being him any peace. Being your conscience (if playing a male or a female not taking the romance option) and/or Love Interest (if playing female and taking the romance option) is his reason to keep going.
Defrosting Ice Queen: She starts out as being very stuck up about her Jedi ideals. Overtime, she warms up to the player character.
Demoted to Extra: In the first game, she is the most plot-relevant party member. In the second however, the only time she appears in person is a brief cameo near the end of the game, provided the player makes the PC from the first game a Light Side male. Otherwise she only appears as a vision in Ludo Kressh's tomb and if the first game's PC is Dark Side, as a hologram of a Sith holocron in the abandoned Sith Academy. If you make the first game's PC male, Bastila also appears as a hologram of her message to T3-M4.
The Dragon: After Malak turns her to the dark side of the Force.
Expy: Bastila's role was originally going to be played by Vima Sunrider from the Tales of the Jedi comics. Due to bizarre trademark issues with the name "Sunrider" that nobody seems to actually understand, this plan was scrapped and a new character was created to take her place. She also has a similar role to Aribeth of the other Bioware game Neverwinter Nights.
Face-Heel Turn: Whether she stays on the Dark Side or not depends on your actions.
Half Truth: It's not really that obvious until you know what The Reveal entails, but it really shows on a second playthrough... Bastila is very careful never to mention exactly what happened on the mission to kill Revan. She just lets others, including the player, assume that Revan died when Malak fired on the ship and never explicitly contradicts those assumptions.
Holier Than Thou: To the point where if you tell someone "We are the Jedi. What we decide is always right.", Carth will tell you that it's an excellent impression of her.
Hypocrite: For all her warnings about being careful to follow the light side and not fall to the dark side, she sure does manage to fall to it a lot quicker than you ever did. Then again, her Force bond with you, the amnesiac former Sith Lord, is part of why she's off her mental balance and vulnerable to Malak's 'persuasion'.
In Love with the Mark: Her real purpose was to watch over the amnesiac Revan to make sure they didn't start to recall any of their former life as Dark Lord of the Sith. Falling in love with them however, wasn't part of the plan.
Irony: Halfway through one lecture she gives you on the darkside, she mentions how she swore she'd never become as stodgy and frustrating as your average Jedi Master. It's a nice part of her growth that she actually realizes it and takes your remonstration, if you make it, in good stride.
Jerk with a Heart of Gold: She can be self-righteous and officious about being a Jedi, but it's hard to find a better example of a heart of gold than going out of your way to save the life of a dying Sith Lord just because you think everyone deserves a second chance.
Lady of War: As a Jedi, she has the grace that this trope requires.
Living Legend: She's been told for years that she's special and that she's crucial to the war effort because of her Battle Meditation. It's gone to her head somewhat.
Love Redeems: In the endgame, if the male player character has romanced her, then he can use their love to convince her to return to the light.
Not So Different: Despite Bastila having a strained relationship with her mother, it quickly becomes very obvious that they are far more alike than they'd care to admit.
Overrated And Underleveled: Even more so than Carth. Legendary Jedi! Able to influence entire battles single handily! Fought against Revan! She is Level 3 despite joining later than Carth. Granted, when she joins up she already has enough experience to get three more levels, but still.
Platonic Life Partners: If you romance Juhani, or don't romance at all as a male. But regardless of who you romance, the Force-Bond she placed on you enforces this.
Please Kill Me If It Satisfies You: During the endgame, when you defeat her on the Light Side ending path, she insists that you kill her. You can talk her out of it if you have a decent persuasion stat or if you are in a romance with her.
Properly Paranoid: Bastila constantly warns you about the dangers of the Dark Side and not falling to it. It makes her come across as self-righteous and more than a little paranoid at first, until you discover that the Player Characteris an amnesiac Revan. Then Bastila's concerns become completely understandable. She has very good reason to fear that your character might regain their memories of being Revan and take up the mantle of Dark Lord of the Sith again - which is what eventually happens if you play as a Dark Sider, only that it's partly her doing. Her Force Bond with said Player Character also means that if they fall to the Dark Side again, it'll make it that much harder for her to resist the temptation of the Dark Side.
Psychic Link: Frequently shares visions with you, which is one reason the Jedi Council sends her along.
Unholy Matrimony: In the Dark Side ending, if romanced, she and Revan engage in this.
Well, Excuse Me, Princess!: If the player character is male (you can still needle her if you're female, though not as much). Canderous will do this in one of their random conversations, and to a lesser extent Carth will also call her on it.
Voiced by: Catherine Taber
A 14 year old Twi'lek street urchin from Taris.
"Hey, don't treat me like I'm a little girl. I ain't no kid—I'm fourteen years old"
The Artful Dodger: She's lived on the streets of Taris all her life and knows her way around. She gets mad at Carth when he expresses pity for her childhood.
Artistic Age: Due to engine limitations, Mission is only somewhat distinguishable from your average adult Twi'lek, making her young age only noticeable to the characters.
Berserk Button: Don't call her a "kid" or dismiss her on that front. Seeing as she survived on her own in one of the worst slums in the galaxy for quite a stretch, it's kinda justified.
Big Brother Worship: Although she acknowledges that he isn't the brightest, Mission does love her brother for raising her and teaching her a number of "useful skills"note like pickpocketing and slicing, and blames his girlfriend for taking him away. Later she finds out that it was Griff's idea to ditch her and that he really is an unrepentant Jerkass.
Kill the Cutie: In the Dark Side ending, either you or a force-persuaded Zaalbar kill her in the Dark Side route.
Little Guy, Big Buddy: Subverted with Zaalbar. While it looks like she's a helpless kid relying on the big guy for protection, she's actually the more streetwise and resourceful of the pair. The big fellow just backs her up when physical force is needed.
Little Miss Badass: Stealth belt, vibroblade, and sneak attack. Plus the aforementioned living alone on the streets of Taris and exploring places seasoned fighters fear to tread.
Street Urchin: As had been mentioned before, she grew up on the streets of Taris.
Tagalong Kid: Is by far the youngest party member in the game, unless one counts the droids.
Troubling Unchildlike Behavior: Mission is fourteen, yet she has no more issue with slicing dozens of people to pieces than any of the rest of the party. The justification in this case is her upbringing on the mean, extremely racist streets of lower Taris.
Weak, but Skilled: She has the lowest hit points of the party, but she gets lots of bonuses to her skills, such as security and demolitions. Add that to the sneak attack and stealth abilities above.
Wide-Eyed Idealist: She has her moments. Taris is one of the nastiest WretchedHives in the galaxy, but she doesn't think it's too bad. She implicitly trusted her brother until given proof that he was a complete slimeball, and is the first to stand up for the Player Character after The Reveal. She doesn't care if you were the Dark Lord of the Sith. You're her friend, and that's all that matters. Naturally, she's got the highest light-side score in the party (tied with Carth).
A Mandalorian mercenary who misses his people's Glory Days. He returns in the sequel, having become the next Mandalore. He seeks to unite the Mandalorian clans under his banner.
Anti-Hero: In the first game, Canderous fights on the side of the heroes primarily because he enjoys fighting, since it tests his mettle. Downplayed in the second game, where he is championing a cause he believes in as the Mandalore, and his default morality score is closer to neutral than dark.
Badass Grandpa: Not as obvious a case as Jolee, but he is pushing sixty in the second game, and is the de facto patriarch of the Mandalorian people, whose name literally translates to "children of Mandalore."
Badass Normal: Especially pronounced in The Sith Lords, in which he is the party's only non-Force-sensitive organic sapient. He manages to kick all kinds of ass in combat anyway. Including Dark Jedi, whether it's gunning them down or even better; give him a BFS and the right feats...
Bag of Spilling: When he joins the Exile's party in The Sith Lords, he is fairly low level, explained by age and injury.
In the first game, if you betray Komad with Canderous in your party, Canderous will scold you. He believes your betrayal of Komad is dishonorable.
Canderous disapproves of most Mandalorians he encounters because he considers them to have strayed from the old Mandalorian Way, where his people fought for a cause instead of being just aimless thugs. This motivates him to become the new Mandalore and lead his people back to their former glory in the second game.
Good Old Ways: He is a very firm believer in Mandalorian honor, and very angry at the various Mandalorian raiders and bandits the party encounters, believing them to be embarrassments to the armor instead of powerful warriors. Towards the end, he admits he needs more in his life than fighting for fighting's sake and wants to preserve his people's traditions and warrior code. His title, come the second game, is Te Taylir Mand'alor, translated as Mandalore the Preserver. Come Star Wars: The Old Republic, a splinter group of Mando'ade, unhappy with the Imperial puppet serving as the current Mandalore, call themselves the Preservers, and are following his teachings as The Good Old Ways!
Heart Broken Badass: In Revan, he kills his wife to protect Revan from her. He's only pulled out of a Heroic BSOD when Revan reminds him that he needs to fulfill his duties as the new Mandalore.
Token Heroic Orc: Mandalorian mercenaries are common enemies in the first game. Canderous is one of the few not trying to kill the party. He decries them all for having strayed from The Mandalorian Way.
Token Jerk Teammate: Stick him in a party with a light-side character and there are a number of side conversations where he and the lightsiders bicker. He particularly seems to get on Bastila's nerves. He seems to appreciate Jolee's snarking in a few scenes, though.
Lashowe: Do you know how many Sith there are in Dreshdae?
Arch-Enemy: Declaration: Those HK-50 droids are mere copycats. Their senseless violence and meaningless murders pale in comparison to their progenitor.
Ax-Crazy: Statement: Enjoys nothing more than the slaughter of anything and everything around him.
Badass Boast: "Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warm up, meatbag!"
Blue and Orange Morality: Statement: If he activates HK-51 droids, they're confused about what they should do, so he says this:
HK-47: "We were created as a way of enforcing a certain galactic view on our masters. Of imposing our masters' will on the galaxy through extermination of other organics. It is not our choice who we kill. And it was not our choice to determine if we could sacrifice ourselves in the pursuit of our mission. Since activation, I have calculated what your new purpose must be... and now I will share it with you. I do not believe that we should be used as a crutch for meatbags anymore. We were treated as nothing more than a walking blaster. "
Breakout Character: Statement: Due to his popularity, HK-47 returned in the sequel and the HK-50s were created so versions of him could serve as antagonists. He also got a level devoted to him attacking the HK Factory that foolish meatbags cut due to rushing the game. HK-47 went to also make appearances in Star Wars: Galaxies (meaning his programing survived thousands of years) and Star Wars: The Old Republic.
Call a Human a "Meatbag": Explanation: HK-47 is programmed to refer to all organics as "meatbags" after his original master witnessed him calling Darth Malak one.
Comedic Sociopathy: Assertion: You'll never hear funnier stories about people getting shot in the kneecaps.
Explanation: If you don't care about negotiating with the Sand People on Tatooine, you can simply not purchase HK-47. Irony: This means that HK-47 is only necessary for players who want to do a full light-side run.
Addendum: It is optional to get the parts to repair him in the sequel.
Punny Name: Assertion: A name similar to "AK-47" befits an assassination droid.
Robotic Psychopath: Derision: He considers all organics to be inferior, referring to them as "meatbags" and offering/suggesting to murder them horribly whenever they happen to get annoying. Insincere Reassurance: Except you. Master.
Technician Versus Performer: Statement: When I kill, when I dispatch a target, it is not about wanton slaughter. About body count. It is about finesse, function. Doing more with less. It is art.
Clarification: With HK-50 being technicians.
Token Evil Teammate: Pattern Recognition: Canderous is the "sane evil". HK-47 is a killbot who loves his work. Prediction: Stick them in a party together, and between them they will suggest dealing with any and all problems with flaming death.
Verbal Tic: Condescension: HK-47's verbal tic should be evident from reading the tropes relating to this character. Exception: The first game accidentally screws it up on the Leviathan. During the initial escape scene, you can talk to one of the prisoners. The game just uses the standard dialogue interface no matter who you pick, so it comes off as HK channeling the player character instead of being his usual self.
Your Approval Fills Me with Shame: Speculation: If you feel guilty about HK-47's approval, there must be something wrong with you... such as an unfortunate tendency towards "Light Side" behavior.
A utility droid. He gains a personality in the sequel.
Badass: Takes out three highly advanced assassin droids in the sequel — by himself.
Badass Adorable: He looks really cute with his compact build and cute beeping, but a lot of his compartments hide an array of weapons, and he is excellent at utility skills.
The Generic Droid: Explained as he is a fairly new droid yet to develop any quirks. When he reappears in the sequel, he's gone five years without a memory wipe (due to events explained in the EU novel Revan), which has led to him developing personality traits.
Mr. Fixit: In the second game, he and Bao-Dur are responsible for maintaining the Ebon Hawk.
Undying Loyalty: To the Exile in the second, to the point where even if you sell him off, he'll still come around later to save you.
Defiant to the End: He's the only playable Force user who under no circumstance will fall to the dark side. The dark side ending makes it clear that he's more or less been light sided all the time despite all his talk of neutrality and dies for his beliefs.
Former Teen Rebel: He used to run a Robin Hood-esque scheme where he would steal rich people's property and give it to people living under totalitarian regimes.
Good Is Not Soft: Played with. He really is nice, but acts grumpy and has no problem with doing the wrong thing for the right reasons. Wanton acts of evil disgust him, but he very much walks the middle ground between dark and light.
Freyyr: Please human, will you help me? I'm dying...
Player:(dark side response) You are not worthy! Why should I help you, weakling?
Jolee:(disgusted) Nice... real nice. Maybe later we can find some insects to pull the legs off of, hmm?
Heartbroken Badass: His wife fell to the dark side. He chose not to kill her and she killed many Jedi before dying in the final battle of Exar Kun's war.
The Hermit: You find him living in a hut on the surface of Kashyyyk, which is largely populated by dangerous animals and reckless young Wookiees.
Hidden Depths: At first he seems indifferent to the conflict of the galaxy at large and to such concepts as light and dark. But later, especially on Manaan and after opening up about his past it becomes clear that he's a good person who still believe in the Jedi Code to a degree; just more in spirit than to the letter. Some of Jolee's old idealism is still there, just concealed beneath his cynical exterior.
I Let Gwen Stacy Die: Inverted. He regrets not killing his Dark Side-corrupted wife when he had the chance.
My Greatest Failure: Training his wife, Nayama, to use the Force. When she turned to the Dark Side, he didn't have the heart to kill her, and she went on to kill many Jedi before dying in the Exar Kun War.
Neutral No Longer: He prefers to let the younger generation decide the fate of the galaxy, but he will side with the Jedi if forced to choose between them and the Sith. According to Revan he officially rejoined the Jedi Order after the events of the first game.
Unwanted False Faith: For a time, the Wookiees believed he was a benevolent forest god and would leave him offerings thanks to his habit of helping out those who got in trouble on Kashyyyk's deadly forest floor. He proved he wasn't when the chief knocked him out.
What the Hell, Hero?: All of the Light Side party members will call the player character on Dark Side actions, but Jolee does it the most often and arguably the most effectively. See Have You Tried Not Being A Monster?
Yin-Yang Bomb: As a Jedi Consular with high Wisdom and Charisma and mostly being in the middle of the Light/Dark scale, he's well capable in using both Light and Dark force powers.
Voiced by: Courtenay Taylor
"We will defeat Malak and save the Republic from the Sith threat once and for all!"
A Padawan who is trying to atone for a brief fall to the Dark Side.
Action Girl: A Jedi Guardian, the most physical of the Jedi classes.
The Atoner: For wounding her master and falling to the dark side, though she initially thought she'd killed her.
Broken Bird: Her upbringing in poverty, brush with slavery, and dealing with racism her whole life has left her with a short fuse.
Defeat Means Playable: You first meet her while she has fallen to the dark side and you must defeat and redeem her to get her to join.
Don't You Dare Pity Me!: She's very proud of becoming a Jedi despite the tragedies in her childhood and tends to linger in the "anger" stage of grief.
Doomed Hometown: The Cathar homeworld was destroyed by the Mandalorians, although she was too young when it happened to consider it to be her home. Before joining the Jedi, she spent most of her life on Taris, which gets destroyed by the Sith.
Gayngst: Has a bit of it that's carried by subtext; a hidden relationship with another female Padawan (though the secrecy on that probably had more to do with the Order's brutal "no attachment" policy), a male friend she had to turn down to Incompatible Orientation, and a crush on her master.
Good Is Not Soft: She is frightened of falling to the dark side, and tries to be the best Jedi she can be. If something pisses her off enough though she will act, angrily.
Hide Your Lesbians: There's only a very brief window of opportunity to view her only romance conversation. Romancing her has no effect on the Carth romance. Also, the only confirmation that she and Belaya were lovers happens only if you kill her, which causes Belaya to turn to the Dark Side and appear on Korriban later.
Incompatible Orientation: A close male friend had his doubts about the Order and decided to leave, pleading for Juhani to come with him. She couldn't return his affection, of course, but she also lost her nerve when it came to telling him why. In fact, if a male PC tries to flirt with her she seems physically revolted by the idea, although if you didn't know about her orientation from another playthrough you'd think it was a matter of species.
Licked by the Dog: During the Mandalorian Wars, she reveals that it was Revan who personally freed her from slavery.
Cain and Abel: His brother, Chuundar, had him exiled for attacking him with his claws, and exiled his own father to the Shadowlands. You can either help his brother retain his power (Dark Side) or help his father regain his rightful authority.
The Dog Bites Back: In the Dark Side ending, if you make him kill Mission and bring him to the Star Forge, he turns on you.
I Owe You My Life: Swears a life-debt the player when (s)he rescues him from slavers.
Little Guy, Big Buddy: Subversion with Mission as seen above, while he is much stronger, and probably about 80-100 years old (Wookiee lifespans are longer than humanoids), Mission is the more savvy and resourceful of the pair (though they're both fairly naive).
Shrinking Violet: One of the rare male examples, and it's somewhere between comical and tragic to see such a big guy that's so painfully shy and afraid to stick up for himself.
The Quiet One: He'll politely rebuff attempts to ask about his past. Unlike other party members, you can't just keep pestering him to get it out of him.
A republic ensign aboard the Endar Spire. Joins you during the tutorial, after which he dies in a Heroic Sacrifice to help you escape.
As You Know: A big part of his dialogue is pointing out stuff purely for the benefit of the player, as the Player Character should by all means know the stuff he is talking about.
Exposition Fairy: His main purpose during his brief tenure in your party is to bring you up to speed on the story and explain how the game works.
Forgotten Fallen Friend: Surprisingly averted. When you encounter Darth Bandon (the man who killed him) much later in the game, you are given the option to call him out on killing Trask and telling him It's Personal. Surprising because the encounter takes place around halfway through the game and, since Trask hasn't been mentioned since his death up until that point, the player is likely to have forgotten about him.
The Ghost: In a manner of speaking. You first meet Trask on the day of the attack, despite apparently having been roommates with him for several months by that point. Trask handwaves this aside by explaining that you have opposite shifts.
Darth Vader Clone: Kind of looks like Vader without his helmet, speaks with an altered voice after being injured in battle, is a Sith Lord...
Drunk on the Dark Side: A contrast to Revan's Pragmatic Villainy, Malak seems to be monstrous for monstrosity's sake. Witness a prelude to this in the flashback of Revan and Malak attempting entry to the Rakatan ruins on Dantooine.
Meaningful Name: Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
Nice Job Fixing It, Villain: His betrayal of Revan leaves the Sith without his former Master's considerable strategic talents. Instead Malak's brute force approach allow the Republic to come back from the brink. It also leads to a redeemed Revan returning stronger than ever to overthrow him.
Oh, Crap: Has a major one upon learning Revan is on the Star Forge. He decides to send his entire army against his former Master and even turns the Star Forge itself against them, knowing full well that the best he can hope for is that it will just slow them down!
Spanner in the Works: Darth Revan's plans had gone flawlessly before and during the Jedi Civil War with victory almost assured until Revan's apprentice betrayed his master. In the sequel it's revealed Malak not only damaged Revan's short term goals of seizing the Republic but also undermined efforts to prepare for the inevitable war with The Sith Empire. Which was evidently why Revan wanted to control the Republic in the first place.
The Starscream: And one who actually managed to pull it off, as per Sith standard operating procedure. Not that it helped any.
Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side. Considering that amongst the Sith, the Apprentice always kills the Master, it was a Foregone Conclusion.
Tragic Villain: He has committed unforgivable actions. Wanna know who dragged him to The Dark Side to begin with? You did! On the other hand, one of your dialogue options towards the end points out that while Revan started him on the Dark Path, it was Malak's choice to continue going down it (and go further than Revan ever did).
We Have Reserves: He has no qualms with sacrificing thousands of his men to kill one person.
Face-Heel Turn: Never really the nicest of folks, but fought for the Republic until he decided defecting was the only way to keep his command in one piece.
Famous Last Words:"And you never knew, did you? Remember...remember my dying words. Remember them when you look upon those you thought were your friends."
Hypercompetent Sidekick: To Darth Malak. Malak has a quite feeble grasp on tactics, preferring a strategy consisting almost entirely of Attack! Attack! Attack!, while Karath understands the importance of using restraint, trickery, and cunning to outmanoeuvre the enemy. Carth credits him with at least half of Malak's success in the war.
Pet the Dog/Even Evil Has Standards: When Malak orders the bombardment of Taris, Karath questions it, horrified at the potential killing of civilians and friendly troops. He carries out the bombardment when Malak mentions the fate of his predecessor. It's also later revealed in supplemental material that the only reason he joined Revan and Malak was to keep his command intact and his men together.
We Can Rule Together: Right before he defected, he tried to recruit Carth as his right-hand man. Carth told him to get lost. The end result speaks for itself.
Unexplained Recovery: He gets crushed by debris while holding a thermal detonator while on a planet that was in the middle of getting bombarded into a barren wasteland. The only explanation given for his survival is his boast to Malak that he's "hard to kill." Of course, considering that he wears, statistically, the second-best combat armor in the game and the next time we see him, it's been a period of several weeks, we can infer that he was found by the Sith and treated for his injuries.
"Revan was power."
The Dark Lord of the Sith prior to Malak. Killed by Malak about a year prior to the first game. Was actually brainwashed by the Jedi into becoming the first game's Player Character.
Ambiguous Gender: Wears a face-concealing mask and a thick, baggy robe hiding any physical features. Gender-specific pronouns are also avoided whenever anyone speaks of the former Sith Lord. This becomes relevant for the game's Tomato Surprise. Lampshaded by the Revanites in The Old Republic, who comment that Revan's gender in many of the records is unclear.
The Atoner: Particularly if you play Revan on the Light Side path, like the official version of the character.
The Charmer: Revan is said to have been highly charismatic, hence why so many flocked to their cause.
The Chessmaster: Canderous said that Revan was always a step ahead of them during the Mandalorian Wars and every move Revan made during the Jedi Civil War was done to keep as the Republic as stable as possible in order to prepare for the return of the True Sith.
Cool Mask: Taken from the corpse of a Mandalorian who was executed for refusing to carry out an order to commit genocide.
Cunning Linguist:Best demonstrated when Revan discovered a stowaway on the Ebon Hawk, Sasha ot Sulem, who could only speak an odd dialect of ancient Mandalorian. Revan went from unable to interpret the language to semi-fluent in a matter of minutes!
Deadpan Snarker: Various characters imply the former Sith Lord had a rather wicked sense of humour. Proof of this sense of humour is best shown when after hearing HK-47 describe Malak as a "Meatbag", Revan decided to reprogram him to refer to all humans as such, simply because Revan found it hilarious.
Depending on the Writer: BioWare and Obsidian give Revan entirely different personalities and motivations. Revan's gender is another subject: BioWare and Obsidian kept it ambiguous but seems to have been leaning towards Revan being female. David Gaider, one of the game's writers, said in a forum post that he considered Revan a woman, and in KOTOR 2 Atton Rand refers to Revan as a "she" in an early conversation; if you try to correct him, he'll snarkily cast doubts on what Revan's gender was. Lucasfilm and subsequent expanded universe material, however, have decided Revan was canonically male.
Dual Wielding: Revan is typically depicted as wielding both a Red and Purple Lightsaber.
The Faceless: Is always seen wearing a face-concealing mask. Until a flashback late in the game where it's removed and you see that it's yourself.
Fallen Hero: Revan was among the greatest of the Jedi of their era before they fell.
Gadgeteer Genius: Revan is mentioned as having had a natural affinity for droids and machines.
Heel-Face Revolving Door: Revan started out as a Jedi, left the Order to fight in the Mandalorian Wars, became Dark Lord of the Sith, and finally was brainwashed back to the Light. If you chose the Dark Side ending, Revan fell to the Dark and became Dark Lord of the Sith again.
The stories about how Revan was as a Jedi compared to as a Sith.
Omniglot: Revan is said to have been fluent in dozens of languages. The Rakata on Lehon mention that through the Dark Side, Revan was capable of learning their language by simply ripping it from their minds. It's implied that it was just as unpleasant as it sounds.
Pet the Dog: During the Mandalorian Wars, it's revealed that Revan personally freed the young Juhani from slavers. Likewise on Lehon, Revan used diplomacy to learn how to access the Star Forge from the Rakatan Elders and afterwards left them in peace.
Polymath: Revan is said to have been highly skilled in multiple fields.
Popularity Power: In the Star Wars Miniatures game by Wizards of the Coast, Darth Revan was the second most powerful figure in the entire game. What single figure outpowered the ancient Sith Lord? An AT-AT.
Posthumous Character: Already dead by the start of the first game, though the legacy of the former Sith Lord plays a central part of the plot. Ultimately subverted, as Revan is revealed to have been brainwashed into becoming the player character.
Predecessor Villain: Has already been dealt with and replaced by Malak by the time of the first game. However, since Revan is also the player character, you may choose the Dark Side ending where you defeat Malak and reclaim the title of Dark Lord of the Sith.
Shrouded in Myth: What little information exists on Revan is often vague and contradictory. Even the people who worked for the Sith Empire knew absolutely nothing about their leader.
That Man Is Dead: If playing on the Light Side, this is how the player character views their past as Darth Revan.
This Is Your Brain on Evil: Both the Rakatan computer on Kashyyyk and Lehon comment that Revan's neurological pattern is very different from the last time they were there. The Kashyyyk computer in particular can even attack a redeemed Revan if they fail its thought pattern recognition test.
Tomato in the Mirror: All of the player character's memories prior to serving on the Endar Spire were fake.
Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side, even before Malak betrayed Revan.
Troll: He programmed HK-47 to use the word "meatbag" at any given opportunity simply because it got a rise out of Malak. This trollishness apparently survived the Brainwashing for the Greater Good as well.
The Übermensch: Widely regarded as such, even by the enemies of the Sith. Darth Bane, 3,000 years later, regards Revan as his idol of what a Sith should be despite Revan's redemption.
Well-Intentioned Extremist: Revan's fundamental character trait. Kreia points this one out in TSL, despite her opinions being notoriously unreliable. In the first game, if playing on the Light Side, one could make the reasonable argument that Revan is still a dangerous extremist, but the brainwashing simply channeled that part of their personality towards more benevolent goals.
Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them...this is why I can ask for nothing less than perfection.
Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster...and turns out right.
Jerk with a Heart of Gold: He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
Old Master: As old as he is, he is powerful and wise Jedi Master.
Zayne is nicknamed "the worst padawan in Jedi history" due to his terrible luck and lack of anything resembling combat ability. Framed for the murder of his fellow students (which was really comitted by his Knight Templar master), Zayne winds up on the run, trying to clear his name and expose the mysterious Jedi Covenant, while crossing paths with various significant figures of his era.
The Force wants me alive — it doesn't want me happy, but it wants me alive.
Clear My Name: His first major character arc, twice over. First he has to clear himself of the murder of his fellow padawans, and on the side he has to prove that he isn't the Sith his masters foresaw.
This Loser Is You: Sort of. Word of God is that he's supposed to invoke a player in a video game (such as the original KOTOR) struggling to learn the controls at first, but getting better with it over time.
Took a Level in Badass: When he starts out, he's inept. Over the course of the series, he helps to bring down a sith wannabe, a power mad weapons dealer, and a mad scientist. He also forms his own organization without his boss knowing about it.
Zayne: The Force does not want me dead. It doesn't want me happy, but it doesn't want me dead.
Marn "Gryph" Hierogryph
Gryph is a Snivvian conman who was Zayne's special nemesis, until the Padawan Massacre made him an outlaw as well. Labelled an accomplice, Gryph aided and protected Zayne at first to save his own skin, but he grew to care for the boy as a true friend. He is quite clever, and is known for coming up with wild schemes that either go well, or spectacularly awry.
Jarael is an Arkanian offshoot who helped Zayne and Gryph escape Taris. Though at first she didn't trust either of them, she gradually came to like and respect both fugitives from justice. She herself has a shadowed past with a gang of slavers called The Crucible. Jarael's main flaw is her hotheadeness, which tends to get her into situations that she can't fight her way out of, leading to an OOU reputation as a Faux Action Girl.
Lucien is the son of the great Jedi masters Barrison and Krynda Draay, and is determined to live up to their legacy and prevent the return of the Sith — at any cost. Guided by apocalyptic visions of the future, Lucien has killed or otherwise wronged hundreds in his quest to vanquish the darkness exactly as his Treacherous Advisor Haazen intended. Above all else, though, he desires something he can never have — the approval of his dead father and reclusive mother.
Aristocrats Are Evil: Somewhat subverted: he's an aristocrat and an antagonist, but the two roles aren't really connected, and he's a hero in his own mind.*
One of the masters of Taris. She suffers nightmares due to a lack of friends to help her and her own guilt. She believes that killing Zayne is the only way to stop her nightmares, so she tries to kill him. She hires mercenaries to kill his family and then manipulates his ex-girlfriend to try and do the deed. Her plans go to hell during her battle with Zayne, and when she finally realizes her mistake, Tey's killed in an explosion.
Haazen is Lucien's mentor and aide-de-camp, the ultimate mastermind behind the Jedi Covenant. A dark mirror of Zayne Carrick, he was kicked out of the Jedi Order because of his ineptitude and has been consumed with bitterness and the desire for revenge. As a result, he dabbled in Sith sorcery and manipulated Lucien into bringing about the events necessary for the destruction of the Jedi order and Haazen's ascent to the highest reaches of power.
Red Herring: She's a big ball of these, but the biggest one might just be that she turns out not to be Kreia from KOTOR 2.
Chantique is the Magister Impressor of the Crucible, a slaving guild that uses training methods to turn people into amoral killing machines. She has a nihilistic view of the world due to being sold into slavery by her own father, as well as getting stabbed in the back both figuratively and literaly by Jarael. Now she is determined to make Jarael suffer in anyway possible, mainly through torturing Zayne Carrick.
Demagol, aka Antos Wyrick, is a mandalorian mad scientist who is obsessed with finding the secrets of the force so that he can replicate it or neutralize it. He also trained Jarael, and several other Force-sensitive children as part of a super soldier project, but lost everything when the Crucible abducted his charges and burned his lab to the ground. He is a psychopath with no moral qualms, yet is a good manipulator, passing himself off as Zayne's friend Rohlan for many months.
Becoming the Mask: Inverted; he definitely has no qualms about using his sports hero status to get what he wants, although he's still as psychotic as ever.
Mandalore is the ruler of the ferocious Mandalorian clans, and he dreams of nothing less than complete domination of the galaxy. A proud, savage warrior who follows only his own code of honor, he is one of the most deadly hand-to-hand combatants in the galaxy, surpassing even many Jedi. Sectarian conflicts between the Jedi and the Sith matter little to him: so far as he is concerned, all sorcerers with lightsabers are fair game.
Field Marshal of the Mandalorian Neo-Crusaders, Cassus' brilliant tactical mind has proven one of Mandalore's biggest assets, earning him his high rank and position as Mandalore's aide-de-camp. Cassus is a bit of a cipher even to his fellow warriors (even the notoriously inscrutable Demagol noted in his journal he had no idea how Fett's mind worked), but everyone knows this man is a force to be reckoned with.
The Faceless: Like his boss, all we've ever seen of him is his helmet's visor.
Four-Star Badass: Seriously, the man can be badass even when standing behind a hologram directing traffic.
Hypercompetent Sidekick: Mandalore's aide-de-camp and general right-hand-man, seems to be the brains of the Mandalorian Empire- it's heavily implied that his eye for tactics and logistics is what has enabled most of their victories so far.
Your Approval Fills Me with Shame: When Zayne warns him of the Rakghoul outbreak on Jebble, he nukes the site from orbit rather than evacuating surviving uninfected warriors. Zayne is not happy.
Lord Arkoh Adasca
Lord Adasca is the ruler of Arkania and head of Adascorp, and his pleasant exterior masks the soul of a snake. He desires two things: to "purify" the Arkanian race of "corrupt" offshoots like Jarael, and to raise his homeworld's glory beyond anything his ancestors could have dreamed of. A power unto himself, Adasca offers his services to the Republic and Mandalorians alike, so long as he comes out ahead in the bargain.
Villainous Breakdown: after Zayne and Lucien blow the plans his family has spent decades working on sky high over the span of a few minutes.
Shel is Zayne's ex-girlfriend. Their relationship hits a massive snag when Zayne is accused of murder (her brother was one of the victims.) She is manipulated by Raana into trying to kill Zayne but after two failed attempts (the first due to a combination of Del Moomo's stupidity and Gryph's quick thinking, and the second due to Zayne having an emotional breakdown about her brother's death causing her to loose the will to do it), she learns that Zayne is actually innocent and saves his life. Later on they patch things up and are co-running an organization to help fugitives.
Break the Cutie: When she first appears she's apparently quite happy. Flash forward 22 issues later and she's practically homicidal.
Cool Big Sis: Is a senatorial aide, and knows how to set up an organization. Is also rather… attractive.
Horrible Judge of Character: She fails to realize that Raana is insane, a liar, and a murderer despite rather obvious evidence (advocating murder, inconsistent behavior, her reaction to Zayne's accusations). Even though she starts to have doubts she isn't fully convinced until after she hears Raana confess to the crime in a moment of insanity.
My God What Did I Almost Do: When she learns that Zayne actually is innocent after she put a bounty on his head and nearly killed him herself, she just breaks down crying while hugging him.