Characters: Kirby's Return to Dream Land

Quick link to the main Kirby character page.

    open/close all folders 

    Main Characters 


"No Copy Ability? Then try a Super Inhale! Slide to evade! Press [1] to Guard! You can defeat any foe with little skill."
In-game description

Tropes associated with Kirby:

King Dedede

"The king of Dream Land! This big dude is one tough cookie. With his trusty hammer, itís aim once, WHAM once!"
In-game description

Meta Knight

"The masked knight cometh! His intense training allows him to soar through the air, swinging his sword with unrivaled speed!"
In-game description

  • Cape Wings: Curiously averted here, as opposed to his previous appearances; in the opening cutscene, Meta Knight throws off his cape and reveals his wings underneath. Was he wearing a cape on top of a cape?

Waddle Dee/Bandana Dee

"Hey, itís everyoneís idol! Don't let the cute fool you! Heís a brave warrior who may be small, but his spear packs a huge wallop!"
In-game description

    Magolor (Walking Spoiler) 
"I'm so, so thankful for all of your help! High five, low five, all that."
  • Affably Evil: He's certainly quite friendly, masking his Evil Plan all along with his friendly demeanor.
  • Big Bad: He's the villain that drove the plot along by manipulating the four to do his dirty work.
  • Bullet Hell: A trademark of his fighting style—he shoots things everywhere.
  • Call Back: His boss form is similar to that of Marx from Kirby Super Star and its Nintendo DS remake.
  • The Chessmaster: His Evil Plan involves Kirby and co. recovering the Master Crown from Landia, who he fought against to get it but lost to it.
  • Cheshire Cat Grin: In his final form. And that mouth contains an eye.
  • Expy: To Marx. Sets Kirby up to go on a quest, collect stuff important to his plot, in order to obtain great power? Marx did it first. Also, his second form is called Magolor Soul, just like how Marx's is called Marx Soul. Another note, his battle forms and styles are clearly intended to draw memories from Nightmare Wizard and Zero
  • Heel-Face Turn: In Kirby's Dream Collection, Magolor returns and claims to have built a theme park for Kirby as an apology for what he did in Return to Dream Land. While his credibility might be shot at this point, it's worth considering that he might have been possessed during Return, due to his Dark Matter like eye in his final form, and the fact that he has all kinds of chances for foul play during Dream Collection, but never does anything more malicious than attack him to get the lead during his race challenges.
  • Hidden Depths: After getting all of the energy spheres, Magolor will explain the history of the Lor Starcutter. He mentions that the Lor may have a mind of its own and that he hopes that it will speak to him one day. He also mentions that he heard of Kirby and the others through a friend, long before he actually met them, and loosely recalls the events of Milky Way Wishes. This has made fans speculate that Magolor's friend was Marx.
  • Evil Sounds Deep: Compare how he sounds when you speak to him in the Lor Starcutter to when you fight him in the final battle.
  • Informed Ability:
    • He's the captain of the Lor Starcutter and requires you to find the energy spheres for him, but he never actually repairs the ship. At least not in front of Kirby.
    • Despite the fact we never see him use any combat abilities outside of his Master Crown forms, Magolor attempted to fight Landia by himself before he enlisted the help of Kirby and his friends. Even though Magolor lost against Landia, it still implies he can fight a bit without the Master Crown. This is proven in Kirby's Dream Collection where Magalor uses his magic against Kirby while racing him.
  • Non-Indicative Name: Magolor Soul is anything but; it's implied in the pause screen text that you've destroyed the actual Magolor by this point, and what you're fighting is nothing more than the Master Crown's recreation of his body to use as a host to channel its power through. Though there is some remainder of Magolor in there, feeling remorse for his actions.
  • The Southpaw: Take a good look when he attacks when you fight him, especially in his first form. He favors his left hand.
  • Treacherous Advisor: He gives helpful hints to Kirby and co., but is secretly a bad guy.
  • Took a Level in Badass: EX Mode turns his second form into a Soul version, which both looks more awesome and is even harder to beat.
  • The Trickster: By playing the innocent victim, he tricked Kirby and co. into defeating Landia for him so he could take the Master Crown.
  • Vile Villain, Saccharine Show: As per the series trademark. He isn't nearly as disturbing as other villains in the series, but he wouldn't be out of place in a Tales Series game in his Master Crown-enhanced forms.
  • Walking Spoiler: He had to be put into his own folder just because of the number of spoilers related to him.


Present for all of the bosses:

  • Palette Swap: All the bosses sport new color schemes in EX Mode.

Whispy Woods

Whispy Woods is the boss of Cookie Country and a recurring character within the Kirby series.
  • Blow You Away: One of his attacks is shooting gusts of wind.
  • Flunky Boss: Drops Bronto Burts, Waddle Dees, Comos, and Gordos from his branches. In EX Mode he drops mostly Gordos... and Scarfies!
  • Edible Ammunition: In the form of apples he drops from his tree.
  • Poison Mushroom: In EX Mode, don't inhale the purple apples that fall. Those who fought Whispy's Revenge in Kirby Super Star Ultra will remember this.
  • When Trees Attack: He's called "Whispy Woods" because he happens to be a ginormous tree.

Mr. Dooter

The boss of Raisin Ruins.
  • Badass Mustache: He gets one along with his EX recoloring to represent him being tougher.
  • Ballistic Bone: He doesn't just throw the skulls, he juggles them. And in EX Mode the skulls are on fire.
  • Expy: They way he summons smaller enemies is very similair to how Wiz does it in Kirby and the Amazing Mirror.
  • Jackass Genie: Not in the fact that he makes wishes backfire, but in the fact that he will whup your ass if you let him.
  • Raymanian Limbs: His hands seem to have minds of their own; as shown when they try to summon the body out of the hat, and begin to hit it frustratedly when it does not appear.

Fatty Puffer

The boss of Onion Ocean.
  • Ceiling Cling: In his EX boss fight, he can somehow stay on the ceiling to spit water at you.


The boss of White Wafers.
  • Disney Villain Death: He gets this in a cartoonish fashion and explodes into many stars upon hitting the ground when you defeat him, knocking him off the platform.
  • Everything's Better with Monkeys: He climbs walls just like a monkey would for trees.
  • Expy: Seems to be that of Son Goku as some of his attacks directly references him.
  • Oh Crap!: Upon being knocked off the platform after his defeat, he strikes a pose but then gets this face when he realizes that he's no longer on solid ground, and thus achieves his cartoon-style Disney Villain Death.

Grand Doomer

The boss of Nutty Noon.
  • Disc One Final Boss: Certainly set up like a final boss. If it weren't for how early in the game it is you'd have no reason to believe there's anything after it.
  • Fire, Ice, Lightning: It uses the attacks of the Sphere Doomers in EX mode.
  • King Mook: One can assume that this thing rules over all of the Sphere Doomers.

Metal General and HR-D3

The bosses of Egg Engines.
  • Bonus Boss: HR-D3 is only fightable in Extra Mode and the True Arena.
  • Development Gag: HR-D3 originally sported a King Dedede theme in the original Gamecube prototype, Kirby's Dream Course, and the Kirby Quest sub-game of Kirby Mass Attack (in that game, it looked like it does in this game, but had King Dedede's Insignia on it and not the one it has in this game) although it looked more like King Dedede in Dream Course. The D3 part of the name is undoubtedly a reference to that.
  • Expy:
    • HR-D3 shares numerous traits with Kirby 64's boss HR-H while you're fighting him.
    • Metal General has many moves that are similar to Meta-Knight's, possibly making it a sort of mecha-Meta Knight.
  • Mini-Mecha: Metal General is only slightly larger than Kirby. However, HR-D3 is a Humongous Mecha.
  • Punny Name: HR-D3
  • Shows Damage: Played with: Metal General flashes small, electronic numbers when hit, indicating how much damage it has taken. Then it's played straight at its halfway mark when it starts to spark and twitch. In EX mode, HR-D3 loses armour, and at the very end, its arms, as it takes damage.
  • Took a Level in Badass: In the regular mode, the Metal General was a regular boss who came in between the tense, climactic fights between the Grand Doomer and Landia. In Extra Mode, not only does he take control of Dedede's Humongous Mecha, but Kirby and his friends cannot directly defeat him. He is only stopped when HR-D3 collapses and explodes, with the Metal General still piloting it. No other boss in the game can boast this.
  • What Happened to the Mouse?: It is unknown what becomes of Metal General EX after HR-D3 is beaten, though one could assume that it simply shut down.


The boss of Dangerous Dinner.
  • Big Damn Heroes: At the end, giving Kirby and co. a lift out of the dimension.
  • Enemy Mine: If it weren't necessary to save the universe, you'd think Landia would be hesitant to team up with the heroes who just beat it up.
  • Power-Up Mount: What's the only thing cooler than defeating a dragon? Riding on its back in the next level!

    Spoiler bosses 

Lor Starcutter

  • Create Your Own Villain: Literally! Well, the Lor hardly counts as a villain since it's just a shipnote  but you did bring back all the pieces to build it with.
  • Shout-Out: The symbol on the mast looks an awful lot like the Dark Star from Mario and Luigi: Bowser's Inside Story. Even more, in EX mode, it looks like the Dark Star X, the Dark Star's Bonus Boss Palette Swap.
  • Unexpected Shmup Level: Interesting case here. Most Kirby Shmup levels have you riding/using the item you've assembled during the game in order to fight a foe who has only recently been revealed (Or only recently shown to be an enemy, at least). This fight inverts it, by having you ride on the previous boss and fight against the item you assembled during the game!

Galacta Knight

  • I Am Not Left-Handed: Starts off the fight grounded and using simple sword swipes. After a certain point, he starts using his wings and gets a lot more dangerous.
  • Sealed Badass in a Can: Starts out the fight trapped in a crystal, similar to how we saw him in Super Star Ultra.
  • Suspiciously Similar Substitute: Though he is a returning character, one can help but wonder if he was mainly added to fill in the Meta Knight type boss role that was left open when Meta was playable in this game.
  • Theme Song Power Up: Possibly the biggest Oh Crap! moment in the game is when the music stops for a moment then changes to his theme from Kirby Super Star Ultra.


The Sphere Doomers

Tropes associated with the Sphere Doomers:
  • Color-Coded Elements: No ability is purple, Fire is red, Spark is green, Ice is a whitish grey.
  • Dual Boss: You fight the no ability one alongside the fire one in 7-3.
  • Fire, Ice, Lightning: Three of the four variants, but the ice appears after the lightning.
  • Lovecraft Lite: Not nearly as noneuclidean as the Grand Doomer, but they still are what you'd expect for a creature from a foreign dimension.

King Doo

Gigant Edge

Water Galboros

  • Giant Mook: A bigger version of the new Water Galbo enemy.


  • Playing with Fire: Can use Hammer Flip in EX Mode, a hammer technique Hammer Kirby and King Dedede could perform themselves. Said hammer technique involves setting their hammers on fire.

Super Bonkers

  • Playing with Fire: Like Bonkers, it can use Hammer Flip in EX Mode, a hammer technique Hammer Kirby and King Dedede could perform themselves. Said hammer technique involves setting their hammers on fire. Unlike Bonkers, however, it can use the move in normal mode too.



Kibble Blade

  • Giant Mook: A giant version of the Sir Kibble enemy.