Characters: Kingdom Hearts Worlds

A page dedicated to the various worlds in the Kingdom Hearts series. Careful analysis of the game dialog reveals that worlds have their own hearts, making them characters as much as any of the other pages.

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    Introduced in Kingdom Hearts 

Legitimate Worlds

Destiny Islands

  • Amazing Technicolor Battlefield: Reduced to a few chunks of floating rock floating in a purple sky by the time Darkside's boss fight rolls around. Reused in the Darkside and Zexion battles in the remake of Chain of Memories.
  • Doomed Hometown: The Destiny Islands are vaguely snuffed out by the Heartless and later restored.
  • Out of Focus: In terms of playability, at least. It hasn't been a playable location for the majority of the series, despite its' importance as the home world of the main cast.
  • Palmtree Panic: When the Heartless invade it.
  • Dream Land: In Kingdom Hearts 3D.
  • Ultimate Authority Mayor: Though he never appears onscreen, the local mayor is Kairi's adoptive father and the only known authority figure on the islands.
  • Where I Was Born and Razed: Riku's impatience to explore other worlds lead him to (unintentionally) open the keyhole and doom the islands to fall to the Heartless. It turns out this is also the case for Xehanort, who not only pushed Riku towards his decision, but also hails from the Destiny Islands, himself.

Traverse Town

  • Always Night: Which is a perfect way for the traumatized survivors of their worlds' destruction to look at the stars and watch more blink out, one by one.
  • Dream Land: In Kingdom Hearts 3D: Dream Drop Distance, courtesy of Joshua trying to bring his "friends" to a safe haven following the destruction of Shibuya.
  • Dungeon Town: All of the areas other than the First District are infested with Heartless. The First District itself is infested before Leon shows up.
  • Eldritch Location: Though only if you think about it too hard. While it looks and functions like a normal town, Traverse Town is actually a hodgepodge of the remains from every world destroyed by the Heartless, populated by the survivors of those worlds. This also explains why it no longer exists in the real world after the original game, as most of the worlds it was composed of returned to their original state, and the rest, along with Traverse Town itself, became the Sleeping Worlds in Dream Drop Distance.
  • First Town: In the series as a whole. Also the first freely visitable world in Kingdom Hearts and Kingdom Hearts 3D: Dream Drop Distance
  • Graffiti Town: In Kingdom Hearts 3D: Dream Drop Distance, due to the inclusion of the Shibuya cast.
  • The Heartless of the Worlds: Is implied to be this by Nomura.
  • Hub World: In every game it appears in.
  • Monster Arena: In Kingdom Hearts 3D: Dream Drop Distance, due to the inclusion of the Flick Rush Colosseum.
  • Recurring Location
  • Unique Enemy: The Sniperwild in Final Mix, which appears in the Second District.


Olympus Coliseum

  • Arc Villain: Hades
  • Athletic Arena Level: Moreso in the manga adaptation
    • Invoked, but averted in Chain of Memories. Phil has Sora, Hercules and Cloud race to the next area, but normal gameplay resumes after that cutscene.
  • Attack of the 50-Foot Whatever: The two Titans featured in the games, the Ice and Rock Titans, feature as a bonus boss and the final boss of the first game, respectively. It's said that all of the Titans were unleashed by Hades, so we haven't encountered the Lava, Wind, or Cyclops Titans.
  • Bonus Boss: Mostly in the tournaments. They include recolored Heartless, Hercules, Cloud, Yuffie, Leon, Tifa and even Hades. The first game has the Ice Titan and Sephiroth as standalone bosses.
  • Breakout Villain: Hades. The Underworld and the new tournaments were added to II because of his popularity. Sure enough, he's the most recurring Disney villain besides Maleficent herself.
  • Guest Star Party Member: Auron in Kingdom Hearts II; Young Hercules and Zack in Kingdom Hearts Birth By Sleep
  • Monster Arena: In the first game and Kingdom Hearts II
  • One World For The Price of Two: In Kingdom Hearts II, the Underworld becomes playable. It is considered a world of it's own, even though it makes up around 90% of the map.
  • Palette Swap: Several palette-swapped versions of enemies only appear during tournaments in the first game.
  • Recurring Location: Exaggerated, and the Trope Codifier; 3D is the only game where you don't visit itnote . Someone at Square must really like Hercules.
  • Tournament Arc: Usually. For example, the first game revolves around Hades trying to destroy Sora and Hercules after pretty much abandoning Maleficent's group, culminating in him unleashing the Titans on the world.
  • The Underworld: Accessible in Kingdom Hearts II.
  • Unique Enemy: The Destroyed Behemoth, which appears in place of a regular Behemoth in the Hades Cup in Final Mix. It's also a Palette Swap of the Arc Behemoth, which appears as a repeatable Mini-Boss at the End of the World.

100 Acre Wood

  • Breather World: Due to a lack of Heartless, though the Heartless almost managed to get the book in the second game. They only managed to split up the pages, though.
  • Minigame Zone: This world is the the center of most Minigames.
  • Out of Focus: Birth By Sleep has the book this world takes place in, but cuts to the chase and gives you a reward on the spot when any of the protagonists read it.
  • Unexpected Cave: Skull from Pooh's Grand Adventure appears as the final new location in II, making it the second element of a Disney work adapted from a Direct-to-Video source. However, unlike in Pooh's Grand Adventure, Skull really is as monstrous on the outside as it was before The Reveal in that film.


  • All The Worlds Are A Stage: In Days, when fighting Xion
  • Arc Villain: Jafar
  • Binus Boss: Kurt Zisa in the first game.
  • Guest Star Party Member: Aladdin
  • Lethal Lava Land: Downplayed in the first game and Chain of Memories. You fight Genie Jafar in a battlefield surrounded by lava. Flying out of the Cave of Wonders presents obstacles such as flame jets emerging from the lava, though they don't do much damage.
  • Recurring Location: It's appeared in four out of seven games of the series.
  • Shifting Sand Land: Kurt Zisa's battlefield is in the middle of the desert. The desert ruins in II and Days are also flooded with sand. The city itself even got hit with this during Days thanks to the Antlion's presence.
  • Unique Enemy: The Pot Scorpion in Final Mix.


  • Artistic License – Biology: Monstro's inner anatomy leaves something to be desired for biologists, and we'll leave it at that.
  • The Maze: Plays to a frustrating degree in Kingdom Hearts, but not so much in Dream Drop Distance
  • No Antagonist: Unlike the other Disney worlds in KH1, there's no real Arc Villain. Gameplay-wise, the closest you get is the mindless Parasite Cage heartless, while story-wise, Riku acts as the antagonist, though he'll still fight Parasite Cage with you when pressed. Then you have to consider whether Monstro himself counts as a villain.
    • Then if you only visit this world after completing Hollow Bastion, Ansem definitely qualifies.
  • One World For The Price of Two: In Dream Drop Distance, Monstro only shows up in Riku's story. Sora gets to visit the mainland, Prankster's Paradise, instead.
  • Unique Enemy: The Grand Ghost in Final Mix.
  • Womb Level


Halloween Town / Christmas Town


Hollow Bastion/ Radiant Garden

  • After the End: In Kingdom Hearts, the castle is still in bad shape after the Heartless attack a decade prior. Kingdom Hearts II revolves around the Restoration Committee's efforts to repair the damage.
  • Amazing Technicolor Battlefield: Its keyhole is in one that can be revisited.
  • Big Fancy Castle: Has one in all appearances. There are two in Kingdom Hearts II, though you only get to visit one. The other is Maleficent's base of operations.
  • Bleak Level: In Kingdom Hearts
  • Bonus Boss: Sephiroth in the second game and the Data Organization XIII in the Final Mix version. Xemnas in the Final Mix version of the first game.
  • Bonus Dungeon: The Cavern of Remembrance in the Final Mix version of the second game.
  • Disc One Final Dungeon: In Kingdom Hearts and coded
  • Guest Star Party Member: Beast in Kingdom Hearts; Terra, Ventus and/or Aqua (depending on which protagonist is picked; the other two serve as party members in one battle), and Mickey in Kingdom Hearts Birth By Sleep. In addition, during The War Sequence of II, you get to fight alongside Leon, Cloud, Yuffie, and Tifa for brief skirmishes.
  • The Heartless: Considering Leon and company thought the world was destroyed when Ansem took over, the "Hollow Bastion" we see in Kingdom Hearts 1 is often theorized to be merely the Heartless version of itself. This would explain the Chaos Architecture it goes through between games.
  • Hub World: In Kingdom Hearts II
  • Wham Episode: In Kingdom Hearts, it's the scene of some major reveals, developments, and actions that have lingering effects for the rest of the series.

End of the World

Appearances: Kingdom Hearts
  • All The Worlds Are A Stage: The World Terminus, where you fight the Heartless native to each world you've visited (which by this point in the game you probably haven't seen much following the unlocking of the Final Keyhole).
  • Amazing Technicolor Battlefield: Several of them.
  • Armor-Piercing Question: With it consisting of the remnants of the worlds destroyed by the Heartless, it will be destroyed when Ansem is defeated and the door to Kingdom Hearts is sealed. Sora questions what will happen to them once they do beat Ansem and the place is destroyed.
  • Bleak Level
  • Book Ends: The themes here are remixed versions of those heard in the Awakening.
  • Darker and Edgier: It's just so damn scary compared to the rest of the game's worlds, and the gravity of the situation hits home from the first cutscene, and it only gets worse from there.
  • Disc One Final Boss: Chernabog, who is at the very heart of darkness of the place. Defeating him grants you access within Bald Mountain, where the gate to the final battle with Ansem lies.
  • Early-Bird Cameo: Much like Xemnas, the Neoshadows make their debut in the "Linked Worlds" room ahead of their official debut in II.
  • Eldritch Location: Due to being...
  • The Nobody of the Worlds: According to Nomura.
  • Jump Scare: Prepare to get pounced on by a Behemoth when you enter the "Linked Worlds" room for the first time.
  • Levels Take Flight: The Amazing Technicolor Battlefield where Chernabog is fought as well as the volcano beneath it.
  • Lost Forever: Before the battle with Chernabog, when you enter the flaming pillar on the final platform of the World Terminus, you find a machine that recites a cryptic, prophetic message that ends up having a ton of Foreshadowing for the looming finale of the game. Once you leave the room, you can never return, the pillar of fire replaced with a pit that leads to Bald Mountain.
  • Nothing Is Scarier: With it being the final world and looking so bleary and scary, any lack of battling Heartless plus the eerie music makes for an incredibly unnerving locale.
  • Point of No Return: The aptly named "Final Rest" room, where a door resembling the Door to Darkness will take you to the final battle with Ansem.
  • Unique Enemy: The Neoshadow in Final Mix.
  • The Very Definitely Final Dungeon: For the first game.
  • Where It All Began: Entering the final door takes you to a recreation of the Destiny Islands, fittingly titled "Homecoming", the last location you can freely roam (however briefly) in the game.

Illegitimate Worlds

Deep Jungle

Appearances: Kingdom Hearts

     Introduced in Kingdom Hearts: Chain of Memories 

Castle Oblivion/ Land of Departure

Twilight Town

Appearances: Chain of Memories | II | 358/2 Days | III

     Introduced in Kingdom Hearts II 

Mysterious Tower

  • Artifact Title: While the mechanics of the world are a bit mysterious, it's not that mysterious of itself, considering it's the home base for Yen Sid and the gang.
  • Floating Island: And a pretty small one at that.
  • Hub World: Becomes the official Hub World for the protagonists in Kingdom Hearts 3D: Dream Drop Distance
  • One World For The Price of Two: It's considered a part of Twilight Town in Kingdom Hearts II.

The Land of Dragons

Appearances: II

Beast's Castle

Appearances: II | 358/2 Days

Disney Castle

Timeless River

Appearances: II
  • Arc Villain: Present Pete
  • Deliberately Monochrome: Even the HUD, the Moogle shopkeeper, and the cutscenes in Hollow Bastion are in monochrome!
    • Averted with the actual menus, though. They're as colorful as ever.
  • Fisher Kingdom: The party take on black-and-white appearances based on their original appearance: Sora's form is based on his original attire, but only in Osamu Tezuka - style. Donald's form is based on his debut appearance in The Wise Little Hen, and Goofy takes on a younger appearance of his original appearance in Mickey's Revue (back when he was known as Dipper Dawg).
  • Retraux: Arguably one of the most famous examples, pre-Epic Mickey, to the Classic Disney Shorts!

Port Royal

Appearances: II

Pride Lands

Appearances: II

Space Paranoids

Appearances: II | Dream Drop Distance (computer, laser and Sora's armor only)
  • The Alcatraz: During the first visit
  • Arc Villain Duumvirate: The Master Control Program and Sark
  • Back from the Dead: Space Paranoids was destroyed along with most of Radiant Garden after Terra-Xehanort found the Keyhole.
  • Call Back: Sora's armor in The Grid is directly based on his armor for this world, minus the prongs. We also get to see his original armor for a moment after the battle with Rinzler.
  • Cyberspace
  • Darker and Edgier: In the manga adaptation, Space Paranoids is given a darker portrayal, with the party being tortured a few times.
  • Fisher Kingdom: The party become programs here, with all three of them wearing armor with cyan circuitry, while resembling their original species underneath, abet in monochrome. In Sora's case, his entire body is concealed in armor, including a skin-tight layer that even covers the bottom of his head, and he wears a helmet with prongs sticking out of the back, leaving only his face and some of his hair exposed.
  • Guest Star Party Member: Tron
  • Limited Palette: Only the Tron Lines and the MCP are in color in this world; everything else is monochrome, but the brightness of the lines makes it difficult to tell.
  • Machine Monotone: Everyone speaks like this here. Even Sora, Donald and Goofy, despite being users; in their case, the main differences from their normal voices is that their speech is given an electric echo.
  • Traintop Battle: During the third trip, when onboard the Solar Sailer.

The World That Never Was

  • Bad Moon Rising: The World of Nothing (which is a Kingdom Hearts created from people's Hearts) which casts darkness upon the world.
  • Bleak Level
  • Creepy Cemetery: The room known as "Proof of Existence" serves as this, to mark the existence of every member of Organization XIII (excluding Xion).
  • Dream Land
  • Eldritch Location: Due to the darkness cast on it by the World of Nothing.
    • It becomes even more bizzare in Sora's dreams where blue-green mist flows and the skyscrappers of the World of Nothing start appearing with the majority of them floating over the blue green sea of darkness known as the chasm of dreams/Nightmarish Abyss.
  • Guest Star Party Member: Riku, in Kingdom Hearts II.
  • Hub World: In Days
  • Skyscraper City: With a castle floating over it.
  • Supervillain Lair: The castle, especially after Master Xehanort comes back.

World of Nothing

Appearances: II
  • Bad Moon Rising: It is one to the World That Never Was due to the darkness that serves as it's shadow.
  • Bleak Level: Obviously considering how it's an even larger and even more abandoned city than the one in The World That Never Was.
  • Collapsing Lair: It starts collapsing once Xemnas starts absorbing it into himself.
  • Eldritch Location: It's the Kingdom Hearts Xemnas made from people's Hearts so it shouldn't be surprising yet it's massive city even extends to the world's roof!
  • Guest Star Party Member: Riku. In fact, during the final battle (second stage onwards), he's Sora's only party member, and even briefly becomes playable when Xemnas captures Sora.
  • Skyscraper City: There are even skyscrapers on the roof!

     Introduced in Kingdom Hearts Birth by Sleep 

Land of Departure

Appearances: Birth by Sleep

Enchanted Dominion

Appearances: Birth by Sleep

Dwarf Woodlands

Appearances: Birth by Sleep

Castle of Dreams

Appearances: Birth by Sleep

Disney Town

Appearances: Birth by Sleep

Deep Space

Appearances: Birth by Sleep
  • Gravity Screw: A few locations have terminals that can enable/disable gravity.
  • Guest Star Party Member: Experiment 626 (Stitch)
  • No Antagonist: While Gantu comes close to this, he's just merely doing his job. (Poorly.)
  • Space Zone: Parts of the stage allow you to explore the areas outside of the spaceship and even allow you to turn off gravity to reach higher places in the spaceship.

Badlands/The Keyblade Graveyard

Mirage Arena

Appearances: Birth by Sleep
  • Expy: It's design appears to have been inspired by Space Paranoids
  • Fisher Kingdom: Downplayed, as there's a good reason why the player has to wear armor.
  • Minigame Zone: The Command Board can be accessed from its computer.
  • Monster Arena: Which also includes multiplayer mode.
  • Space Zone

     Introduced in Kingdom Hearts 3 D: Dream Drop Distance 

La Cité des Cloches

Appearances: Dream Drop Distance

Prankster's Paradise

Appearances: Dream Drop Distance
  • Always Night: At least with Sora.
  • Back from the Dead: Like all the other sleeping worlds, but it needed Sora and Riku to bring it back for good.
  • Circus of Fear: Pleasure Island
  • Dream Land
  • Early-Bird Cameo: A digital version of Prankster's Paradies can be accessed in Kingdom Hearts Birth by Sleep Final Mix, in which a digital replica of Monstro appears as a boss.
  • No Antagonist: The closest to an antagonist here would be Monstro and Riku's dark self.
  • Spiritual Successor: Downplayed, as Monstro is both a character and a world, and hails from Prankster's Paradise.
  • Under the Sea: And for some reason, Sora does not need to turn himself into a merman again...
  • Wackyland: Pleasure Island
  • Womb Level: When inside Monstro

The Grid

Appearances: Dream Drop Distance
  • Arc Villain: Clu
  • Back from the Dead: Like all the other sleeping worlds, but it needed Sora and Riku to bring it back for good.
  • Call Back: The design of Sora's armor here is directly based on his original armor in Space Paranoids, minus the prongs. After defeating Rinzler, we briefly see Sora's SP armor.
  • Cyberspace
  • Dream Land: Subverted. Young Xehanort, at one point, explains to Sora that data cannot dream, and that The Grid is real. Still does not explain why it's in the Dream Worlds, though it does partly explain why Rinzler was able to remember Sora after his defeat, while everyone else in the Dream Worlds that Sora knew didn't recognize him.
  • Fisher Kingdom: Similar to Space Paranoids, the protagonists are turned into programs and wear armor. This time, however, it's required, due to their Identity Discs. Sora's armor is even based on his original armor, only less concealing, including a visor, and losing the goatie and prongs.
  • Gravity Screw: When fighting Rinzler
  • Limited Palette: Not as extreme as with Space Paranoids, but color is still limited here.
  • Locomotive Level: The Solar Sailers, which resemble fright trains.
  • Spiritual Successor: To Space Paranoids, due to being from the same franchise and even a few connections between the two worlds, most noticeably Rinzler.
    • It can also be viewed as one to the other four Fisher Kingdom worlds (Atlantica, Halloween Town, Timeless River and the Pride Lands), considering it's the first one introduced to the series since Kingdom Hearts II (unless one would count the Mirage Arena).
    • Can also be viewed as one to the Castle of Dreams, due to the similarities: no daylight? Check! Big Bad imprisoning a beloved character? Check! Forcing said character into their service with no chance of freedom? Check! Wishing to achieve the impossible (whether to invade the userworld or marry an offspring to a prince)? Check! Attempt to murder a prisoner out of jealousy and hatred following his/her freedom by a Keyblade welder? CHECK! Not to mention that both worlds are among the few where the Big Bad(s) are never fought at all; rather, they send an Unversed/Dream Eater, or their Dragon to do the fighting.
  • Traintop Battle: Zigzagged. Dream Eaters can be fought onboard the Solar Sailers, but there's no in-game story that serves as this trope. And in Riku's case, boarding the sailer triggers a cutscene which ends with him onboard the Rectifier; he cannot re-board it until he defeats the Commantis.

Country of the Musketeers

Appearances: Dream Drop Distance
  • Adapted Out: Oddly, Daisy Duck and Clarabelle Cow don't appear in this world eventhough they exist in Kingdom Hearts canon.
  • Arc Villain: Peg Leg Pete and The Beagle Boys
  • Back from the Dead: Like all the other sleeping worlds, but it needed Sora and Riku to bring it back for good.
  • Dream Land
  • Recycled Soundtrack: Reuses "Road to be a Hero" and "Rowdy Rumble" as the Musketeers' and Beagle Boys' themes, respectively, which is quite jarring in the latter's case (though less so when you remember it's basically Pete's theme). Of course, it does get used as boss music in Sora's story. "UNTAMABLE" is also reused in Riku's story when fighting the Holey Moley, but it's not a bad example, as it's the main Dream Eater boss theme for the game.
  • Spiritual Successor: To Olympus Coliseum, due to the controversial use of it's battle music as the Musketeer theme just to maintain it's streak as the most Recurring Location.

Symphony of Sorcery

Appearances: Dream Drop Distance
  • Arc Villain: The Spellican (Sora) and Chernabog (Riku)
  • Back from the Dead: Like all the other sleeping worlds, but it needed Sora and Riku to bring it back for good.
  • Bubbly Clouds: The first of the three levels exclusive to Sora.
  • Call Back: As well as being based on Fantasia, SoS does have a few call-backs to other worlds.
    • It's got the Mysterious Tower, which debuted in Kingdom Hearts II as a part of Twilight Town, and became it's own separate world in ''Kingdom Hearts Birth by Sleep.
      • Mickey is also an apprentice here. He did mention that he was once an apprentice in Birth by Sleep.
    • Much like the 100 Acre Wood, the settings besides the tower take place inside a book. Likewise, Sora got kicked out of The Sorcerer's Apprentice by the Spellican, similar to how he got kicked out of Winnie the Pooh in Kingdom Hearts II (but due to Donald's magic).
    • The world's main theme is music, much like Atlantica in Kingdom Hearts II; this time, no singing is involved.
    • Quite a few towards Space Paranoids: they are both the last Disney world of their respective games, have three or less characters besides the party, being Fisher Kingdomsnote , are the only worlds to start with the letter "S", and no female characters can be found anywhere.
  • Dream Land
  • Fisher Kingdom: A mental one, this time. Sora, Riku, and their Dream Eaters are completely silent here (excluding cutscenes), and all battle noises are replaced with musical instruments.
  • Musical World
  • Slippy-Slidey Ice World: The third of the three levels exclusive to Riku. Surprisingly, he can even swim in the cold lake with no negative effects.
  • Spiritual Successor: To Timeless River and Atlantica; the former for being set in Mickey's past, the latter for being music-oriented.

Sanctum of Time

Appearances: Dream Drop Distance
  • Climax Boss: This is the world Young Xehanort sends Riku to battle him.

    Introduced in Kingdom Hearts χ [chi]  

Daybreak Town

    Introduced in Kingdom Hearts III 

Unnamed Tangled World

Appearances: III