Characters: Kingdom Hearts Square Enix Villains
This is a listing of the villians created by Square Enix
that appear in the Kingdom Hearts
series. Visit the index here
for other characters who appear in the series.
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Xehanort (Thirteen Seekers of Darkness)
The overall antagonist of the series, and with the exceptions of Chain of Memories
, a Xehanort is always the main enemy of the individual games. It is important to specify "a" Xehanort, because there are several Xehanorts in the series as well as various alternate incarnations of Xehanort that go by different names. However, they are ultimately all different aspects of the same being, and they all aspire to more or less the same goal to claim the power of Kingdom Hearts and unravel the mysteries of the universe, even if they have to destroy that universe to find the answers they crave.
"Destiny is never left to chance."
"We know so little about the Keyblade War — only that it was just the beginning. Amidst that crisis a precious light was found. It is a curious tale — and one worth exploring. They say ruin brings about creation. So what, then, would another Keyblade War bring? When the darkness falls, will we be found worthy of the precious light the legend speaks of? I must have these answers."
An elderly Keyblade Master, he was once a noble and wise man, if somewhat shifty. However, in his quest to unravel the mysteries of the Keyblade and its role in the fate of the worlds, he delved too deep into darkness and now seeks the power of Kingdom Hearts to cause an apocalypse For Science!
. He's effectively the Big Bad
of the franchise, as his schemes and his various incarnations fuel the main conflicts behind almost every game.
"I will guide you to the depths of darkness!"
Click here to see Xehanort as he appears in Birth By Sleep (spoiler warning)
"The Heartless feed on other's hearts, and they yearn for that energy core. That thing beyond the door must be a heart, too—the heart of this world. There is no proof, but, having felt that immense energy, I am certain. That was the heart of the world."
A young man that was found in Radiant Garden in the aftermath of a great battle between several Keyblade wielders, bearing no memories but his name. Ansem nursed him back to health and took him on as an apprentice, but he quickly became obsessed with The Heartless
and Kingdom Hearts, and cast Ansem into the Realm of Darkness and became a Heartless and Nobody to delve deeper into the powers of darkness than his human form would allow. His backstory was a mystery until Birth By Sleep
, which explains it in full. He is a possessed Terra, being taken over by Master Xehanort's heart to use as a stronger, younger body, but when Terra and Aqua nearly broke his control he sealed his own heart so neither he nor Terra could take direct control. With no memories, the new Xehanort was taken in by Ansem and was guided by Braig to follow the contingency plans Master Xehanort left in place in case his plan failed
"Ansem", the Seeker of Darkness (Xehanort's Heartless)
"So, you have come this far, and still you understand nothing. Every light must fade, every heart return to darkness!"
"All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came."
Xehanort's Heartless who kept the alias "Ansem" that Xehanort himself took. He was the driving force behind the Disney villains's search for the Princesses of Heart, and uses Riku as a vessel to try and obtain the power of Kingdom Hearts. Uniquely for a Heartless, he retains the memories, appearance, and personality of his original self, Xehanort. In Dream Drop Distance he is Back from the Dead and one of the thirteen vessels of Xehanort's heart as one of his thirteen Seekers of Darkness
Unknown (Young Xehanort)
"You haven't the slightest idea where you actually are."
An enigmatic figure who appears out of thin air in Birth By Sleep
to challenge the heroes in the Land of Departure as a Bonus Boss
. The Unknown's identity is completely unknown
— he doesn't say a word
, and even the Keyblade he drops upon defeat is simply named "No Name". Despite the seemingly random
encounter, Word Of God
confirms that his battle with one of the trio is canon.
He reappears in Dream Drop Distance
as the main antagonist, and is described as a being travelling worlds that causes beings of darkness to manifest in his wake. Unsurprisingly, he turns out to be another incarnation of Xehanort, working on another scheme. His true identity is a younger Master Xehanort, given the power to travel through time by "Ansem" in order to create the true Organization XIII, an organization composed of Xehanort's heart in thirteen different vessels.
Another "Unknown" is a Bonus Boss
in Kingdom Hearts Final Mix
, and is eventually revealed
to be Xemnas
. This section, however, only refers to the Birth by Sleep
- Ambiguously Evil: If you thought that Xemnas' claim to villainy was hazy enough, this guy's moral standing is even foggier. Everything, from his rather impersonal dealings with the heroes (remember, this is Xehanort we're talking about) to his reaction to Sora's inquiry about him working with the new Organization (which prompts Young Xehanort to admit he doesn't even fully know what will come from aiding his various time-space continuum-displaced incarnations), casts a shadow on where he stands in relation to the others and even brings up the question of how much of this is of his own accord in the first place. The storywriters clearly have something in mind, as Ben Diskin has mentioned that he was deliberately instructed to not make the character sound stereotypically evil.
- The Assimilator
- Badass Baritone: In the English version, at least compared to his very youthful Japanese voice.
- Because Destiny Says So: Not even Xehanort himself is above his manipulations — Young Xehanort says that although he'll forget what he's learned of the future when he returns to his own time, the knowledge will remain in his heart and he will inevitably live out the life he is meant to lead to bring everything to this point. He also comments that a rule of time travel is that you cannot change events that are meant to happen, implying this to be in effect for the entire series.
- Berserk Button: In his Birth by Sleep fight, trying to attack him while he's in the middle of his Beam Spam is a bad idea. He usually stands there and lets his beams do the work, but try and attack him and he decides to start attacking you again while the beams are still firing, and this will likely get you killed.
- And then in Dream Drop Distance, the only time he breaks his Creepy Monotone is when Riku tries to rescue Sora before he can be made the 13th Xehanort vessel. However, Word Of God reveals that this may be more a Berserk Button of Master Xehanort, who imposed Villain Override on him and caused the personality change and enhanced power set.
- Bishōnen: While Ansem and Xemnas also apply, this one has the youthful face to go with it.
- Black Cloak
- Bonus Boss: In Birth by Sleep.
- Call Back: In 3D, as he attempts to rewind time, you will be bombarded with attacks from his Birth by Sleep battle.
- Chekhov's Gunman: First appears as a Bonus Boss in Birth by Sleep; his next appearance in Dream Drop Distance sees him as The Heavy.
- Combat Tropes
- BFS: His variation of the No Name in 3D is huge.
- Beam Spam: Can shoot barrages of darkness that will afflict you with Slow.
- Crosshair Aware: Go ahead, try to charge up your Shotlock and see just how aware of the crosshairs he is.
- Doppelgänger Attack: The second phase of the fight in 3D is a Doppelganger Battle — you can't actually damage Young Xehanort himself, you have to attack the clock emblem, which is producing a constant stream of clones to attack.
- Elemental Powers
- An Ice Person: In 3D he can fire ice shards at Riku
- Blow You Away: In Birth By Sleep he can use Whirlwind to the Void and knock away your commands.
- Playing with Fire: Can use Mega Flare and Raging Storm in Birth By Sleep, and in 3D he can use a fiery variation of Whirlwind to the Void in the second phase of his battle.
- Time Master: He can avert No Cure for Evil by rewinding time to before you hit him. It even makes the background music go in reverse for a few seconds. His desperation move in 3D is this on a larger scale — he rewinds the battle to the start of the fight, even replacing the intro cutscene over again to complete the illusion, but he only recovers two bars of health. He's also able to resist Mickey's fourth-level Stopza spell, which even Ansem and Xemnas are halted by.
- Lightning Bruiser
- Mirror Boss: Has many of the same commands as you such as Meteor, Raging Storm, Mega Flare, Collision Magnet, Restore Barrier, Sonic Blade, Vanitas's X-shaped Sword Beam, Marluxia's Doom and Whirlwind to the Void, Laser Blades like Xemnas, can clone himself like Xemnas, and in Dream Drop Distance he even wields a Keyblade. Dream Drop Distance also justifies how he can do this, since he's a young Xehanort that has visited multiple time periods to gather alter-egos of his future self. Notice most of those attacks can be used by people Xehanort has corrupted.
- Turns Red: When low on health in Birth by Sleep he'll turn invisible and will begin using multiple attacks at once. And then in 3D, he gets faster, teleports more often, and his attacks are harder to avoid.
- Climax Boss: In 3D. The actual Final Boss is almost an afterthought after the intensity of his fight and the plot revelations accompanying it.
- Creepy Monotone: Much like Ansem, he never raises his voice or shows much any emotion outside of facial expressions. Justified, as he's taking part in events he's going to forget about once he's done, is doing things he's meant to do anyway, and probably doesn't fully understand what he's been told — his emotional investment in things isn't much.
- Fan Nickname: Mysterious Figure, which is from the Brady Games Birth by Sleep guide. The name is unofficial, but persists in the fan community for the sake of distinction from the original Unknown.
- A handful of fans also refer to him as Soranort. Because at this point, he's bound to be related to one of them somehow.
- Hats off to whoever originally came up with this one, as his entire plan in 3D is to create/become a literal "Soranort."
- As of the release of 3D, he's been referred to as Trollanort, thanks to his affinity for playing literal mindgames and his bordering-on-unfair use of time control in his boss battle. Other variants include Clockanort and "TOKI WO TOMARE-nort".
- The Heavy: In Dream Drop Distance.
- Help Your Self In The Future: This is essentially what he's doing, helping his future self form the new Organization XIII advance his Me's a Crowd plot.
- Interface Screw:
- He can actually knock commands off of his opponent, who is forced to scramble to pick them up off the ground while dodging his attacks.
- It's a bit unclear if it's actually intentional on the developers' part, but in 3D his Teleport Spam is too fast for the camera to track at times, so if you're locked on it can seriously screw with your dodging.
- Invisibility: Has a penchant for going invisible and pulling out an instant KO combo.
- Leitmotif: "Xehanort -The Early Years-".
- Mind Rape: Subjects poor Sora to this.
- Mythology Gag: He's a thematic retraux of the Unknown Bonus Boss from Kingdom Hearts Final Mix, wielding similar weapons and appearing in a similar fashion, and like it foreshadowing the Big Bad of the next game.
- Painting the Medium: He can knock the commands out of your menu, when he reverses time the music goes backwards too, and he teleports to avoid your targeting sensor when you try to use a Shotlock. And then in 3D he can replay cutscenes.
- Punch Clock Villain: In a certain sense of the word — as far as he's concerned he's just doing what's destined to be done, and while such acts are evil, there's no malice in his demeanor. And given that this is a teenaged Xehanort from before he Jumped Off The Slippery Slope, how evil he was before Ansem told him about what he's going to end up becoming is up for discussion.
- Shout Out: During his Desperation move, he yells out "TOKI WO TOMARE!"
- SNK Boss: He can clone himself, with all five clones able to attack individually, his "Colision Magnet" attack stuns you so the follow-up attack doesn't trigger Second Chance, can blow your command cards across the arena forcing you to pick them up, and any time you land a hit on him he may decide to rewind time to undo the damage and recover from the blow. This is in addition to his lightning-fast, powerful attacks. Then he gets weak, when he turns invisible, preventing you from targeting him, and begins to use multiple attacks at once, in addition to all of the previous.
- Speed Echoes/Teleport Spam: During his battle in 3D he'll teleport just as you initiate an attack, leaving an afterimage.
- Stable Time Loop: It's implied he became able to move through the worlds and leave Destiny Islands because of Ansem, and though his memories of what he's learned regarding what his other incarnations will do will be erased when he returns to his own time, the knowledge of the events will remain embedded in his heart and draw him to live them out.
- Start of Darkness: His meeting with Ansem SoD.
- Theme Song Reveal: According to Word Of God, his theme "Dark Impetus" contains a clue to his identity. It seems to take elements from "Rage Awakened" (Terra's Lingering Sentiment), "Darkness of the Unknown" (Xemnas' final battle theme in Kingdom Hearts II), and "Lord of the Castle" (Marluxia's final battle theme in Re:Chain of Memories). Which mostly all fits together when you learn he's a younger Xehanort that orchestrates the re-creation of Organization XIII.
- Time Travel: Is a younger Master Xehanort traveled forward in time from the past.
- Trailers Always Spoil: It's not much of a spoiler listing him here in the Xehanort section, since the trailers for Dream Drop Distance spoiled his status as yet another Xehanort by simply showing what he looks like — it's just a matter of figuring out in what way.
- Troll: Most of his appearances throughout 3D are him just appearing to taunt Sora and occasionally Riku before vanishing. Turns out this is precisely the idea, since he's luring Sora deeper into his dream world in order to Mind Rape him.
- Villain Override: According to the Ultimania for 3D, Master Xehanort did this to him for the battle with Riku in Where Nothing Gathers so as to be able to override the Stopza imposed by Mickey.
"Oh grow up. Is that what you call friendship? You'll never learn the truth unless you go out and look for it yourself. Come on, what could you possibly know when you're stuck here, looking at nothing but what's in your tiny world?"
"This χ-blade will open a door — one that leads to all worlds! Then, Keyblade-bearing warriors will flock here from each and every one of them, to battle for the light within Kingdom Hearts! And just like the legend says, the Keyblade War will begin!"
Voiced by: Miyu Irino (Japanese), Haley Joel Osment (English)
The mysterious masked apprentice of Master Xehanort. To keep up the parallels, his outfit is nearly identical to "Dark Mode" Riku and he frequently antagonizes Ven. He's actually an artificial being created from the darkness in Ven's heart
"But there is one easy way to tell us apart, though! Unlike you... I fear nothing."
"So... it's over. Hmph. Death doesn't frighten me. Good riddance to a phony life. My heart was never real. I'm sure even what I'm feeling now is probably all fake."
Created by Vexen and used as a tool by Vexen, Marluxia, and Larxene, and ultimately Axel. Once he finds out that his memories are a fake created by Naminé, he becomes determined to defeat the real Riku and become real himself. You can guess how well that ends.
- Always Someone Better: His motivation for defeating Riku.
- Artificial Human
- Become a Real Boy: His entire motivation.
- Berserk Button: He has two — getting anywhere near Naminé (Sora's storyline) and being called a "fake" (Reverse/Rebirth).
- Beta Test Baddie
- Chekhov's Gunman: After finishing Chain of Memories, he dies and is literally forgotten until 358/2 Days came out, and it turns out Xion is a Replica just like him.
- Cloning Blues
- Cool Sword: His copy of the Soul Eater.
- Fake Memories: Throughout Sora's storyline, since Vexen had him implanted with the memories Naminé was force-feeding Sora to see what would come of it.
- Fan Nickname: Repliku. Ironically, this is also his actual name in the German edition of Chain of Memories.
- Go Out with a Smile
- Green Eyes
- Heel Face Turn: At least during Sora's storyline; in Riku's, he goes to antagonize the real Riku after Marluxia's death due to Axel's goading.
- Hot Blooded: Maybe even moreso than Riku in Kingdom Hearts, and that's saying something. However, this is justified by the fact that Vexen doesn't really understand hearts, not having one himself, and by the fact that Larxene manipulates him into it the entire time.
- Jumping Off the Slippery Slope: More like pushed off by Axel.
- Killed Off for Real: In a series where several recurring characters suffer from losing their hearts, which Word Of God states is different from death since they can regain their hearts, the Replica is one of the few characters confirmed to be dead. Bizarrely, though, he is referred to as having "seemingly" died in Dream Drop Distance's story recaps.
- Mirror Match: During Reverse/Rebirth.
- No Place For Me There: After Marluxia is defeated he essentially says this to Sora.
- Obi-Wan Moment: See his quote above.
- Only Known As His Origin
- The Rival
- Shadow Archetype: To Riku.
- Spared by the Adaptation: In the manga.
- Talking to Himself: Quite literally happens any time he and the real Riku face each other.
- Teleport Spam: If you hated Riku's Dark Aura back in the first game, you will loathe this guy.
- Tragic Villain
- White Hair, Black Heart
- Yandere: For Naminé. The scary thing is that the Organization's plan basically amounted to Sora becoming just as crazy as him concerning protecting Naminé.
"The light doesn't suit you."
The famous Final Fantasy VII
villain appears as a fiendishly hard optional boss in both Kingdom Hearts
and Kingdom Hearts II
. In the latter, there's a bit of a subplot with him and Cloud — in the former, Cloud mentions that he's "looking for someone," but the two only interact in a cut-scene added to the Final Mix
See also his Final Fantasy VII
- Arch-Enemy: Cloud's, naturally, to the extent that he actively seeks out Cloud midway through II for no reason other than to taunt him. His skirmishes with Sora and Tifa in the same game were more impersonal than malicious, making this Sephiroth simply "antagonistic" than outright "evil."
- Badass: Cloud, no slouch himself, struggles against this guy, who doesn't show as much as the slightest amount of effort in any of their encounters. He even brushes off Sora's win like it was nothing.
- BFS: Wouldn't be Masamune if it wasn't ridiculously long.
- Bishōnen: Lacks the textbook personality, although when he was voiced by Lance Bass, his combat dialogue did show hints of it.
- Blade Spam: His Flash technique in KHII, of the "Simultaneous Blade Spam" variety. Sephiroth dashes past Sora, and if you don't use the Block Reaction Command, Sora instantly is bombarded with about 7-9 slashes.
- Bonus Boss: Though his That One Boss status is diminished in Final Mix+ by the introduction of Terra, Roxas, and the Data Organization XIII.
- Casting a Shadow: A few of his attacks in both games, as well as the Battle Aura he adopts in later phases of his boss battle.
- Colony Drop: His most powerful attacks involve meteors, naturally, though they're on a Dissidia scale rather than the planet-crushing one from VII.
- Enemy Without: It is heavily implied, if not outright stated, that he's the physical embodiment of Cloud's own darkness rather than the "real" Sephiroth. To further emphasize this point, Sephiroth has the exact same facial features as Cloud, even sporting Cloud's blue eyes instead of the green eyes the Sephiroth of FFVII possesses.
- Hey, It's That Voice!: It's jarring hearing Superman taunt you in battle.
- It's less jarring when you take into account that in his previous appearance, it was Lance Bass taunting you in battle.
- Mr. Fanservice: Come on, it's Sephiroth.
- Never Say "Die": Pseudo-example, his declaration in the first game of "I will lead you to the Promised Land" becomes more threatening when you remember that most interpreations of the "Promised Land" in VII were that it was The Lifestream.
- One-Hit Kill: Or more like a One Hit Combo Kill, if you don't know what you're doing.
- Can happen literally in the first game if you're underleveled/unprepared, seeing as Sephiroth uses no combo attacks sans a Limit Break very similar to Cloud's Omnislash.
- One-Man Army: Carves through a horde of Heartless like cake while Leon and Cloud are plain outnumbered - just to taunt Cloud and teleport away. Enemy Mine isn't a philosophy of his.
- One-Winged Angel: Notably averted, despite being the Trope Namer. This seems to be a trend in recent years (with the exception of the hip wings). If you're being literal, he has one wing in the first game and three in KHII - on the other hand, the hip-wings do make an interesting callback to his actual One-Winged Angel form.
- Only Cloud Can Kill Me
- Only One Name
- Perpetual Molt
- Playing with Fire: Just because, though it's possibly an application of Evil Is Burning Hot.
- The Other Darrin: Lance Bass — yes, that Lance Bass — in the first game, George Newbern in the second.
- And with it, came the realization that the words for his HP To One deathmove were "Descend Heartless Angel," not "Sin Harvest."
- Rapunzel Hair
- Red and Black and Evil All Over
- A Sinister Clue: Subverted; he wields the Masamune with his right hand in this continuity.
- The Stoic
- Teleport Spam
- White-Haired Pretty Boy
- Winged Humanoid
The Hostile Program
A virus program created by the MCP and released by Sark to cause chaos in both Radiant Gardens and Space Paranoids to deal with Sora and Tron.
A mechanical creature intended to be a playmate for Lock, Shock, and Barrel. It was created by Dr. Finklestien like Sally, but lacked a Heart like she had. To fill this void it steals Christmas presents, believing that the joy from a gift from ones heart will help this problem.
"Anger... hatred... corruption, become power. Everything that exists, will be devoured!"
The true antagonists of the story, Heartless are creatures of darkness born from the hearts within humans. They are driven only by instinct to seize hearts from other beings and destroy them, either by attacking them or manipulating them into darkness, creating more Heartless in the processs. As worlds also have hearts, this inevitably means they are drawn to worlds to destroy the world's heart and plunge it into darkness. Heartless come in two varieties — Pureblood, formed naturally, and Emblem, formed by forced production.
According to legend, only the Keyblade wielder can stop the Heartless, able to lock the hearts of worlds from their reach, and when a Heartless is killed by a Keyblade its captive heart is freed. Thus the Heartless instinctively seek out Keyblade wielders to strike them down.
- Adorable Evil Minions: Albeit with a few genuinely scary exceptions.
- Always Chaotic Evil
- As Long as There Is Evil: They're born from the darkness, and so long even a single heart has a bit of darkness in it, they'll always exist. However, it was only due to Xehanort's experiments that they were able to invade the Realm of Light, their inactivity in Birth By Sleep suggests perhaps they could be marginalized in the Realm of Darkness again.
- Bigger Bad: As the very embodiments of darkness and the main reason so many people and worlds are destroyed, they're the most significant evil force in the game universe. However as creatures of instinct with infinite numbers they aren't actual "villains" in terms of plot, thus the actual villain roles go to human characters.
- Bishonen Line: Zigzagged. Several of the strongest Heartless (Invisible, Neo Shadow, Darkside, etc) look more humanoid than their lesser counterparts, and Xehanort's Heartless, the most powerful Heartless of all, looks entirely human. On the other hand most Heartless including bosses look like monsters.
- Cute Bruiser: Most of them look too cute to be an army of bloodthirsty creatures.
- Eldritch Abomination
- Elite Mook: Invisibles are universally the strongest pureblood Heartless short of Darksides and other bosses. The strongest Emblem Heartless varies, but the Angel Star and Defender are commonly among the toughest.
- Enemy Mine: They stop fighting against the Nobodies during the Battle of Hollow Bastion any time Sora shows up, but also ally with Organization XIII at one point.
- Fisher Kingdom: While the Pureblood Heartless keep their appearances in all worlds, Emblem Heartless change their appearance to reflect the world they're in. As a result they can appear as almost anything, from cars to sorcerers to ghosts to plants.
- Giant Mook: At least one a game, such as the Large Body or Fat Bandit. They also No Sell against front attacks.
- The Heartless: The Trope Namer.
- I Fight for the Strongest Side: In the words of Saix, the Heartless ally with whoever's the strongest, which is why most of them defect from Maleficent's service to ally with the Organization.
- The Legions of Hell
- Light Is Not Good: The Angel Stars.
- Made of Evil
- Manipulative Bastard: They've no problems taking advantages of people's inner greed and anger; even Maleficent, a Manipulative Bastard herself, was manipulated by them.
- Metal Slime: Various mushroom-type Heartless, usually rare and/or hard to kill, but yield great rewards.
- Our Monsters Are Weird
- Palette Swap: Many of them have recolored stronger forms. The music-themed spellcasters all share the same appearance aside from color.
- Most of these appear in either the Final Mix games or in Days. The Final Mix games also give most of the regular Heartless more psychedelic color schemes. Additionally, one of the bosses in Days, a Darkside palette swap, can summon Shadows that are purple rather than the normal blueish color.
- Red and Black and Evil All Over: Their sigil is a black heart with jagged red lines. Many stronger Heartless add red, purple and blue to their color scheme.
- Slasher Smile: Some of them have those.
- Sigil Spam: Emblem Heartless, who the apprentices branded to further distinguish them from the naturally-occuring "Pureblood" ones; presumably either the apprentices or Maleficent are responsible for the enormous emblem on the Hollow Bastion castle.
- Supernatural Gold Eyes
- Theme Naming: The mushroom type Heartless are called "Color Fungus-type" (Blue Truffle, Gold Tricholoma), while the floating spellcaster Heartless are "Color Music-type" (Emerald Blues, Crimson Jazz).
- The Usual Adversaries
- You Have Outlived Your Usefulness: They always ally with the strongest villains to further their goals of conquest. Those villains who are too weak are abandoned or brought into their ranks.
- You Have Failed Me: See above trope.
- Zerg Rush: Their main "strategy". Since Sora is basically a One-Man Army, it usually fails.
"RAGE... HATRED... GLITCHES TO FEED MY DARKNESS... AND SOON, HEARTS TO SATE MY HUNGER!"
"LONG HAVE THE FALLEN WANDERED. NOW THEY SHALL SERVE THE WILL OF DARKNESS"
Originally, when Sora sacrificed his Heart in the first Kingdom Hearts, he was able to retain his sense of self even when turned into a Heartless
. However, the digital recording in Jiminy's Journal gained sentience and began corrupting the journal with bug blocks, hoping to break through to the real world.
- Big Bad: Of coded.
- Bishonen Line: Transforms into Anti-Sora, complete with Keyblade, after being defeated as a Darkside.
- Bold Inflation: As one can tell by his all caps quotes.
- Chekhov's Gunman: He's actually the same Darkside you fought at the beginning of coded. But as they realize at the end of the game, as you've been killing Heartless to gain power, he's been absorbing their fragmented data to do the same.
- Combat Tropes
- The Corruption
- Eldritch Abomination
- Evil Counterpart: To Sora. Data-Riku even comments that as Sora got stronger killing Heartless, their data was absorbed by his Heartless so it could grow stronger too.
- Flat Character: Those two lines of dialogue at the top of his profile and under his picture? They're about all he says the entire game, and you don't even confront him until the final battle. Justified, as he's really just a Shadow Heartless pumped full of power, and by nature Heartless are driven by instinct and lack higher intelligence.
- From Nobody to Nightmare
- Glowing Eyes of Doom
- Light Is Not Good: Despite fighting almost exclusively with light attacks, it is still The Virus and a member of The Heartless.
- Living Shadow
- Nice Job Breaking It, Hero: No one ever thought about the fact that when the data Heartless are killed, they don't fade into hearts like real Heartless, and thus never thought about what happened to that destroyed data. Turns out this guy was absorbing it to grow stronger and stronger.
- Not-So-Harmless Villain: In the first game, it was just a little shadow. It takes quite a few levels in badass in Coded.
- Only Known By His Origin
- This Was His True Form: He is only defeated when Mickey separates him from the power he got from corrupting the journal and reduces him back to the form of a lowly Shadow.
- Took a Level in Badass and Jerkass
- Tron Lines
- The Virus
- You Will Be Assimilated
A large humanoid pureblood Heartless that first appears in the tutorial of the first game
. Both its second appearance in the first game and its appearance in Sora's story in Chain of Memories are as the level boss for Destiny Islands.
Guard Armor/Opposite Armor
The Guard Armor is a large Heartless that looks like a giant suit of armor
and is the first boss in Traverse Town in the first game, appearing right after Sora meets Donald and Goofy. It is also the level boss for Traverse Town in Chain of Memories. The Opposite Armor is the second Traverse Town boss, appearing when Sora finds that world's keyhole. Its hands and feet have switched places and it has a somewhat different attack style from the Guard Armor.
- Attack of the 50-Foot Whatever
- Chest Blaster: A variation. One end of the Opposite Armor's torso can aim at Sora and fire a homing energy ball.
- Cognizant Limbs
- Didn't Need Those Anyway: Part of both battles involves detroying the bosses' limbs.
- Essence Drop: The limbs drop HP orbs when destroyed.
- The Faceless: The Guard Armor and its palette swaps have their visors down, concealing their eyes. Averted with the Opposite Armor.
- Foe Tossing Charge: Not a charge exactly, but in Days, the Guard Armor and Powered Armor will walk at you, which can knock you back.
- Palette Swap: The Red Armor, which is fought during a tournament at Olympus Coliseum, but doesn't get named until Final Mix, which also gives the Guard Armor and Opposite Armor a more varied color scheme. Days gives us the Powered Armor, which is blue.
- Raymanian Limbs
- Spin Attack: Both Heartless can do this with their hands. The Opposite Armor can also do this with its head. The Guard Armor's torso does this when its limbs are removed.
This Heartless is the level boss for Wonderland in both the first game and Chain Of Memories
. In the first game, it appears when Sora lights a pair of lamps on the ceiling
of the Bizarre Room.
- Attack of the 50-Foot Whatever
- Breath Weapon: In Days, the Crimson Prankster's fire breath seems to be similar to real life fire breathing except that it's weaponized and has a much longer range.
- Boss Arena Idiocy: Played straight in the first game and subverted in Chain of Memories. The only way you can hit this boss is to get up on the table at the center of the room and attack its faces. In Chain of Memories, however, it can collapse the table.
- Dual Boss: The Crimson Prankster is an unusual case. It splits into two. If one copy is defeated and the other is left standing, the first one is revived with the same health as the second.
- Essence Drop: It drops HP orbs when stunned.
- He Was Right There All Along: In Chain of Memories.
- Incendiary Exponent: The Trickmaster has to light its batons on fire before it can shoot fireballs at you. The Crimson Prankster lights itself on fire and spins at you.
- Multiple Head Case: Averted. Despite having five heads stacked on top of each other, it single-mindedly attacks Sora and company.
- Palette Swap: The Crimson Prankster appears in Kingdom Hearts 358 Days Over 2 and has the same appearance as the Trickmaster except that its color scheme is lighter. It also has a very different battle style. Final Mix gives the Trickmaster itself a similar range of colors arranged differently.
- Playing with Fire: It can use its batons to shoot homing fireballs. The Crimson Prankster has a wider range of fire attacks.
- Spin Attack: The Crimson Prankster does this while on fire.
A large, chameleon-like Heartless that fights alongside Clayton in Deep Jungle in the first game.
An insectoid Heartless that Jafar summons in the first game while kidnapping Princess Jasmine. It consists of a head and an abdomen with several pot spiders forming the rest of its body.
A large, pink Heartless found within Monstro in the first game and Chain of Memories
that can use its mouth as a cage. In both appearances, it drags Pinocchio off to another area.
- Attack Its Weak Point: An orb of darkness inside its mouth is vulnerable while it's stunned. Hitting it does more damage than attacking the boss normally.
- Breath Weapon: See Hollywood Acid below.
- Combat Tentacles
- Essence Drop: Attacking the orb of darkness in its mouth causes it to drop HP orbs.
- Hollywood Acid: Used as a hazard on the battlefield. In the first game, it uses its tentacles to suck it some of Monstro's stomach acid and use it as a Breath Weapon: In Chain of Memories, it spits it at you.
- Palette Swap: In Final Mix, its lower body is orange, its head is a dull yellow and its tentacles are green.
- Platform Battle: In Chain of Memories, the only way to avoid being hurt by the acid is to stay of the four circling platforms in front of the boss.
- Standard Status Effects: Its poison breath can poison Sora in the first game.
- Stationary Boss
- Status Buff Dispel: Its enemy card in Chain of Memories does this once per battle if equipped.
A large, quadrupedal Heartless that first appears when the Final Keyhole in Hollow Bastion is opened near the end of the first game.
A shrouded entity appearing in Neverland around the clock tower.
A large Heartless appearing in the Agrabah desert.
A large Heartless with a mechanical, vaguely insect-like appearance. It is fought by Roxas in Agrabah in Kingdom Hearts 358 Days Over 2
A large Heartless that looks like a giant wood box on wheels. Weapons come out of its mouth and there are several small archer Heartless on top. It is fought at Beast's Castle by Roxas in Kingdom Hearts 358 Days Over 2
A large Heartless that looks like a coffin hanging from a purple flower with four thorny vines radiating from it. It is fought by Roxas in Halloweentown while he investigates the disappearances of the local Heartless in Kingdom Hearts 358 Days Over 2
- Cannibalism Superpower: It got as powerful as it did by eating other Heartless.
- Combat Tentacles: It is the source of the Tentaclaw enemies fought in previous missions.
- Deadly Pollen: It has two attacks that release poison clouds, which drain Roxas's health if he does not move away.
- Dinner Deformation: If one of Tentaclaws swallows Roxas during the boss fight, one of these moves along the tentacle until the flower spits him out.
- Poisonous Person: Its projectile attack releases poisonous pollen on impact and the flower spews clouds of poison.
Ruler of the Sky
A large avian Heartless fought by Roxas in Neverland after being uncovered by Captain Hook
in Kingdom Hearts 358 Days Over 2
A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of Kingdom Hearts 358 Days Over 2
A Heartless that first appears in Beast's Castle in Kingdom Hearts II
. It looks like a puff of black smoke with a face and purple spikes. It also appears in Days
as a regular enemy that attacks by enveloping is target. The Thresholder is the result of the Possessor taking control of a carving on a door.
- Casting a Shadow: The Thresholder can unleash homing balls of darkness.
- Demonic Possession: Possessors can take control of inanimate objects, resulting in the Gargoyle Knight and Gargoyle Warrior enemies appearing.
- Exactly What It Says on the Tin
- Get Back Here Boss: Averted with the Possessor only due to the battlefield being relatively small.
- King Mook: The Thresholder is this to the Gargoyle Knight and Gargoyle Warrior enemies with the twist that it appears at the same time as the first example of each.
- Sequential Boss: Bringing the Thresholder's health to zero will allow you to force the Possessor to appear. The Possessor will fly around the room for a short time before possessing the door again. Rinse and repeat until the boss is defeated.
- Stationary Boss: The Thresholder stays in place due to being a door.
Shadow Stalker/Dark Thorn
The first level boss in Beast's Castle in Kingdom Hearts II
. The Shadow Stalker is a spherical pureblood Heartless wrapped in chains. Its second form, the Dark Thorn is a demonic-looking Heartless with thorns wrapped around its body.
A lizard-like Heartless that appears during the boss battle with Barbossa in Kingdom Hearts II
. It uses the lantern on its tail to darken the room, making Barbossa invincible until it is defeated. It also respawns occasionally during the battle.
Volcanic Lord/Blizzard Lord
A pair of pudgy-looking Heartless that appear at the end of the first visit to Agrabah in Kingdom Hearts II
. They use fire and ice attacks respectively.
- Acrofatic: The Volcanic Lord can bounce Sora to attack.
- Agony of the Feet: The Volcanic Lord can inflict this on Sora's allies.
- An Ice Person: The Blizzard Lord.
- Breath Weapon: The Blizzard Lord can use this.
- Dual Boss: Subverted. One attacks while the other floats around nearly out of range. You can attack the floating one, but you can't lock on and there is a chance of any hits being blocked. You can also fight them individually in one of the Paradox Cup tournaments.
- Get Back Here Boss: Subverted. See Dual Boss above.
- Harmless Freezing: The Blizzard Lord can inflict this upon Sora's allies.
- Magic Staff: Both of them use this.
- Mook Maker: They can split into several Fiery Globe or Icy Cube Heartless respectively.
- Palette Swap: Subverted. The staffs have different designs and their pants have different patterns.
- Playing with Fire: The Volcanic Lord.
A large, mechanical-looking Heartless summoned by Maleficent to aid Lock, Shock and Barrel during the first visit to Halloween Town in Kingdom Hearts II
- Cephalothorax: While its does have a cage hanging from the bottom of its head, its arms are attached to the head as well.
- Get Back Here Boss: When it's not trying to bite its target, it's usually floating around high enough that you have to jump off of the highest point in the area to get at it.
- Palette Swap: Gets one in Final Mix +.
- Wingding Eyes
A large flying Heartless that attack the imperial city at the end of the second visit to the Land of Dragons
. Many of its design elements come from Chinese dragons.
A large Heartless summoned by Luxord during the second visit to Port Royal. It becomes an invincible undead monstrosity when Luxord steals four of the medallions.
A Heartless so large that trees grow on its back. It appears at the end of the second visit to the Pride Lands in Kingdom Hearts II
. It looks like a Witch Doctor
riding a giant version of the Living Bone Heartless with tusks and an extra pair of legs. The other section looks like a witch doctor. It is Scar's Heartless, which should tell you something about how rotten the guy was.
The Red-Eyed Heartless
A massive bestial pureblood Heartless fought in the Realm of Darkness in Birth By Sleep Final Mix
"A Nobody doesn't have a right to know. Nor does it even have the right to be."
What's left behind when a heart is lost. Don't take "Nobody" literally: they are
the body (and ill-defined "soul") of the person, though usually warped to something unrecognizable as human. Those who had the strongest will before losing their heart, however, can retain human form: see Organization XIII. We're told they lack emotion and feeling, but the fandom disagrees on this issue. They're half-right; 3D reveals that Nobodies start out with no hearts, but can regain them over time. Xehanort kept this fact secret from the entire Organization as part of his overall scheme to collect thirteen empty vessels to house his own heart.
They come in far fewer 'types' than the Heartless; Dusks and Creepers fill the 'generic mook' role, with every other breed of Nobody corresponding to an Organization member in some way.
- Attack of the 50-Foot Whatever: The Twilight Thorn.
- Cold Sniper: Snipers.
- Dance Battler: Dancers.
- Elite Mooks: To the Heartless. Nobodies are only born when particularly strong hearts are lost, so they're not as common as Heartless but are more powerful and have some minor form of intelligence instead of just going on instinct.
- The Nobodies are an unusual example of this trope in that most Nobody varieties qualify.
- Empty Shell
- Evil Weapon: Berserkers wield "cursed hammers". This probably explains the "Berserk" Reaction Command and the fact that it seems to drag them around.
- Creepers can turn into these.
- The Faceless: Most varieties, but look closely at the Dragoons.
- Fantastic Racism: Not by them, but rather of them. Most anyone who talks about Nobodies, up to and including Sora, talks about them as being emotionless abominations that do not deserve to exist, often in arguments with members of the Organization XIII themselves. This is most prominent in II, but is toned down in later ones, to the point where in 3D, Sora's next outing with Riku, Sora is appalled by injustices done to the Organization XIII by Xemnas himself, and tells Roxas that he always wanted to tell him he deserves as much as anyone to be his own person, not just to be Sora.
- Hoist By Their Own Petard: How Reaction Commands around lesser Nobodies seem to operate, using their own powers against them.
- Humanoid Abomination: In direct opposition to The Heartless (who take on more monstrous forms as they become stronger), the strongest Nobodies are human-like in appearance. They also move and walk in ways that highlight how un-human they are, such as "swimming" through solid matter or walking on air. Characters in II also comment that by the nature of their existences, they are unnatural abominations that should not exist, though later games have toned down the Fantastic Racism.
- Intangible Man: Assassins can phase through solid objects.
- It Was With You All Along: As Dream Drop Distance reveals, Xemnas lied about the nature of Nobodies to further the Xehanorts' schemes. Nobodies do start without hearts, but as they connect to others, they develop emotion, and can grow new ones. By refusing to accept their own emotions and connections, the hearts are suppressed, allowing others to put their own in their place, specifically Xehanort's.
- Nice Hat: Dancers wear one.
- Nobody Counterpart: Twilight Thorn is this to Darkside. The Berserkers may be this to the Lance Soldier Heartless, which also has a weapon that drags it around.
- Our Zombies Are Different: Believe it or not, they are merely reanimated corpses. Very powerful, intelligent corpses
- Power of the Void: Sorcerers attack with Hard Light cubes of Pure Energy, being Xemnas' personal type. Also technically, all Nobodies are beings born of Nothingness.
- The Twilight Thorn's main attack, which fires thorned streamers at its target, is similar to one Xemnas's attacks.
- Shapeshifter Weapon: Creepers shapeshift into various forms freely, including swords and spears.
- Sigil Spam: An inverted Heartless / Mark of Mastery logo based on Master Xehanort's armor. You could make a drinking game out of how many Nobody symbols there are decorating the Organization's castle, but you'd probably keel over before reaching the top.
- Theme Naming: Except for Dusks and Creepers, all the "lower" Nobody types are named after Final Fantasy job classes.
- Uncanny Valley: An Invoked Trope in how the lesser Nobodies move, ways that seem wholly unnatural.
- Undying Loyalty: Implied in the Dusk fight in II if taking into account Roxas' actions at the end of Days. The Dusk Roxas fights still calls him "my liege", in spite of the fact that Roxas abandoned the Nobodies. Also, late in II, upon coming to The World That Never Was, Roxas still has control of Samurai Nobodies, in spite of fighting them on the way out of the Castle That Never Was weeks prior. An exception seems to have been made for Axel and his Assassins, however, so perhaps it was just Roxas, or because the situation was less dire for the Organization XIII as a whole at the time.
- Or perhaps the Samurai Nobodies were just random Nobodies wandering around Dark City, and Sora's Battle in the Center of the Mind with Roxas coincidentally occurred at the same time.
- The Usual Adversaries
- Weapon of Choice:
"The negativity took shape as these monsters. They are what I feel -— a horde of fledgling emotions under my control."
The Unversed are a horde of fledgling emotions that feed on negativity and have taken monster form. When Yen Sid informs him of their appearance, Eraqus charges Terra and Aqua with wiping them out. They came into being when Ventus and Vanitas were split in two and are really extensions of what Vanitas feels. When Vanitas is destroyed, they cease to exist.
An Unversed fought in the Mirage Arena.
A Unversed fought in the Mirage Arena
A shade of Vanitas spawned in the Keyblade Graveyard after his destruction.
The Dream Eaters
The Dream Eaters are the Heartless to the worlds in sleep. Sleeping worlds can't be invaded by the Heartless, so when a Heartless would normally be born in such worlds, a Dream Eater is created instead. They come in two varieties — Spirits, who are friendly, and Nightmares, who are malicious.
- Adorable Evil Minions: Zigzagged. Spirits are all cute or at least friendly-looking, but Nightmares run the gamut from just as cute to genuinely threatening.
- Adventurer Outfit: As its name would suggest, Iceguin Ace's attire resembles an ace pilot.
- Astral Projection: Aura Lion and Keeba Tiger.
- Bears Are Bad News/Pandaing To The Audience: Kooma Panda can invoke both with its Nightmare and Spirit variations.
- Big Friendly Dog/Mega Neko: Meow Wow, Flowbermeow, and Meowjesty.
- A Boy and His X: Not only are Spirit-Type Dream Eater recruitable and can be raised like pets, Sora and Riku also develope quite adorable relationships with their starter Dream Eaters, Meow Wow and Komory Bat, the first of which Sora ends up lovingly nicknaming "Eata". Sora ends up keeping all his Dream Eaters for companionship in the end, when he decides to embark on a journey on his own.
- Cephalothorax: Pricklemane.
- Chest Monster: Jestabocky, which is very annoying when looking for chests you possibly missed. Perhaps in this form he's a Chestabocky.
- Knight in Shining Armor: The Kyroo series of Dream Eaters. Sir Kyroo is a winged frog that weilds a lily pad and cucumber-like vegetable, which gives the appearance of a knight. Chef Kyroo gives off the same imagery, but with a chef's hat and weilding a pan and a pot lid. <Lord Kyroo is a frog who is also a proper knight, wearing a cape and weilding an actual Rapier and shield. In addition to the usual movements of the other Kyroos, he blows a kiss with a visible heart coming out. He's also a Bonus Boss, and the only Nightmare (if he is one) that doesn't seem to want to kill you, but rather says "I challenge thee", something the player can decline, and leaves the battle once the player deals a fair amount of damage. The actual fight has him running away pretty cowardly, ironically enough, but once defeated he gives the recipe for a spirit version of himself that fights like a proper knight. They're Knights Errant, travelling with the player.
- Cute Kitten: Necho Cat and Frootz Cat.
- Dance Battler: Necho Cat and Frootz Cat.
- Dark Is Not Evil: They're expressions of darkness, just like the Heartless, but many are perfectly non-antagonistic.
- Dem Bones: Skelterild and Fishboné.
- De-power: Staggercep Dream Eaters have an attack that can prevent Sora and Riku from using commands.
- Detachment Combat: Skelterild and Fishboné.
- Dinosaurs Are Dragons: Tyranto Rex and Skelterwild are based on Dinosaurs but have Draconic traits.
- Eldritch Abomination
- Elemental Embodiment: Of Darkness, more or less-they aren't actually corrupted hearts like the Heartless, they seem to be creations of Darkness itself, devoid of any foreign influence. Each Dream Eater is also associated with one element, which will determine it's strengths and weaknesses as apropriate:
- An Ice Person: Ducky Goose, Iceguin Ace, Juggle Pup, R & R Seal, and Skelterwild.
- Casting a Shadow: Fishbone, Frootz Cat, Ghostabocky, Keeba Tiger, Komory Bat, Majik Lapin, Necho Cat, Peepsta Hoo, Toximander, and Woeflower.
- Light The Way: Aura Lion, Flowbermeow, Halbird, and Pegaslick, as well as the boss Spellican.
- Making a Splash: Fin Fatale, Sir Kyroo, Tatsu Steed, Wheeflower, and Zolephant, as well as the boss Chill Clawbster.
- Non-Elemental: The Dream Eaters not mentioned elsewhere go here, as well as these bosses: Hockomonkey (both versions), Queen Buzzerfly, Wargoyle (both versions), Brawlamari, Holey Moley, and Anti Black Coat Nightmare.
- Playing with Fire: Chef Kyroo, Drak Quack, Eaglider, Hebby Repp, Ryu Dragon, Sudo Neku, Tatsu Blaze, Tyranto Rex, and Yoggy Ram, as well as the boss Char Clawbster.
- Shock and Awe: Cyber Yog, Electricorn, Jestabocky, Lord Kyroo, and Thunderaffe, as well as the boss Commantis.
- Elemental Rock-Paper-Scissors: Fire > Blizzard > Thunder > Water > Fire... Light and Dark-type Dream Eaters are both strong and weak against each other. Fire-type Dream Eaters also have a slight weakness against Blizzard, while Blizzard-type Dream Eaters have a slight resistance against Water. The seventh type of Dream Eaters don't really have a weakness or resistance, but may be a little weak against all elements if they are physically inclined.
- Everything's Squishier with Cephalopods: Brawlimari.
- Everythings Worse With Bees: Queen Buzzerfly.
- Exactly What It Says on the Tin/You Are the Translated Foreign Word: The Japanese names of the different species tend to be very cut-and-dried or bilingually redundant. The English version's names, when not adapting puns, retain this redundancy, but tend to go for odd spellings for the Japanese portion of the name, such as adapting "Kaeru Chef" as "Chef Kyroo".
- Expy: Story-wise, mentioned in-universe; it's mentioned that they're the equivalent of Heartless in places where the Heartless can't spawn. Gameplay-wise, they avert it though; while Nobodies and Unversed had equivalents/analogues to certain Heartless enemies, the Dream Eaters lack any of those.
- The Kyroos appear to be expies of Frog from Chrono Trigger, being knightly frogs. They also have their own version of his jumping slash, and Lord Kyroo acts very chivalrous and speeks in Ye Olde Butcherede English just like Frog despite being a Nightmare. Their Link Attack with Sora, Decussation, is basically Frog and Chrono's X-Strike dual tech spammed repeatedly. The base Sir Kyroo is also water elemental.
- Supernatural Gold Eyes: Spirits apparently have golden eyes when in a neutral mood but can change to turquoise or green in other circumstances.
- Feathered Fiend: Halbird, Eaglider.
- Frogs and Toads: The Kyroo series. The Lord Kyroo is a Bonus Boss.
- Cowardly Boss: Similiar to Deathgaze, Lord Kyroo will run away once enough time has passed, forcing you to track it down anew. It's HP won't recover between battles, also (thankfully) like Deathgaze.
- Hair-Raising Hare: Me Me Bunny and Majik Lapin.
- The Heartless: Much like their Trope Namer cousins. Inverted for Spirits, who are born of powerful positive emotions, and it shows.
- Light 'em Up: Dream Eaters such as Pegaslick can use light based attacks such as Spark.
- Light Is Not Good: Some Nightmares such as Pegaslick are able to use light-based attacks.
- Lucky Translation/Woolseyism: A little bit of column A, a little bit of column B. Wandanyan's name doesn't simply mean Wonder Meow, but it is also a pun on the onomatopoeia for a dog's bark, (wanwan). By using the English onomatopoeia "bow wow" for the pun, they were able to keep the spirit of Wandanyan's name as Meow Wow.
- The Man Behind The Monsters: Notably averted, unlike the other monster species, who were all created and/or led by an individual villain. Perhaps this is one reason why certain Dream Eaters are benevolent.
- Maniac Monkeys: Hockomonkey.
- Mascot Mook: Possibly due to overwhelming popularity, Meow Wow is THE Dream Eater, with a giant baloon based on Flombermeow in Traverse Town and its face adorning all the icons in the spirits menu, and is also the trophy in the Flick Rush. They're also the picture above.
- Monster Clown: Jestabocky. Their Japanese name, "Obake Pierrot", is basically a direct translation of the trope's name.
- Mons: The spirits, which very similar to Spectrobes (another Disney property interestingly enough), can be created and used as your party fighting alongside you. They grow stronger with battle, but can also be trained using Toys and simply petting them. In return, they get more competent AI and can unlock commands.
- Obviously Evil: It's not exactly difficult to tell a Nightmare from a Spirit.
- Owl Be Damned: Peepsta Hoo.
- Our Dragons Are Different: Ryu Dragon and Drak Quack.
- Our Gargoyles Rock: Wargoyle.
- Our Ghosts Are Different: Jestabocky and Ghostaboky.
- Palette Swap: The Spirits and Nightmares are this to each other. They're both brightly colored, but Spirits tend to be pink, turquoise, and white while Nightmares tend to be purple, yellow, and black. There are also special Nightmare variants that use paler colors than regular Nightmares.
- Panthera Awesome: Aura Lion and Keeba Lion.
- Pegasus: Pegaslick.
- Piranha Problem: Fin Fatale and Fishboné.
- Pun: A great many of their names amount to this, with varying degrees of lameness. For example, "Holey Moley".
- Recurring Boss: The Spellican.
- Red Eyes, Take Warning: Nightmares.
- Repetitive Name: Many, but not all of them have names that consist of the English name of the animal they resemble followed by a phonetic variant of the equivalent Japanese word (or vice versa).
- Rhino Rampage: Drill Sye.
- Seahorse Steed: Sora can invoke this trope with Tatsu Steed and Tatsu Blaze.
- Sigil Spam: Interesting in that they have two different ones. Spirits have their own Sigil and so do the Nightmares.
- Stock Dinosaurs: Three: the T. rex-based Tyranto Rex and Skelterwild, and the Triceratops-based Cera Terror.
- Turns Red: Several Dream Eaters will invoke this trope literally.
- The Usual Adversaries
- Unicorn: Electricorn.
Anti Black Coat
Anti Black Coat
A mysterious entity shrouded in a black longcoat, it is a Nightmare spawned from the darkness in Sora's heart, and is the one trapping him Sora in a nightmare
in Dream Drop Distance
. It wears a black coat but has magenta patterns on the edges and never shows its face.
- Beam Spam
- Black Cloak
- Casting a Shadow
- Dual Wielding
- Enemy Without: Manifests from within Sora and is a Nightmare type Dream Eater.
- Evil Counterpart: To Riku, the counterpart Spirit that has been protecting Sora during the exam.
- The Faceless: Except for the eyes, nothing is seen of the face at all.
- Glowing Eyes: The only visible facial feature, setting it apart from many other Black Cloak and In the Hood figures in Kingdom Hearts.
- Good Colors, Evil Colors: Black, purple, and red? This thing screams evil.
- HP To One: The Life Drain attack mentioned below inflicts this on you. Then he gets mad and starts zooming in for a sword combo before you can heal...
- In the Hood
- Laser Blade: Like Xemnas and the Unknown it wields two, but its are purple and black.
- Life Drain: Can drain Riku's HP into health orbs it absorbs for itself.
- No Cure for Evil: Averted.
- No Name Given
- Nothing Is Scarier: A hood obscuring everything but a Mook-like pair of eyes is rather creepy.
- Power Floats
- Red and Black and Evil All Over: Many of its attacks are red and black.
- Red Eyes, Take Warning
- Sigil Spam: A Nightmare emblem appears on its back when it notices the Spirit on on Riku's clothing, and the emblem appears in several of its attacks.
- Sword Beam
- Teleport Spam
- Theme Song Reveal: Averted. Its battle theme takes cues from "Hunter of the Dark", the battle theme for the giant red-eyed Heartless Aqua foughts in the Realm of Darkness, but they have no connection.
- The Voiceless