Characters: Kingdom Hearts Square Enix Villains
This is a listing of the villians created by Square Enix
that appear in the Kingdom Hearts
series. Visit the index here
for other characters who appear in the series.
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Xehanort (Thirteen Seekers of Darkness)
The overall antagonist of the series, and with the exceptions of Chain of Memories
, a Xehanort is always the main enemy of the individual games. It is important to specify "a" Xehanort, because there are several Xehanorts in the series as well as various alternate incarnations of Xehanort that go by different names. However, they are ultimately all different aspects of the same being, and they all aspire to more or less the same goal: to claim the power of Kingdom Hearts and unravel the mysteries of the universe, even if they have to destroy that universe to find the answers they crave.
- Badass: A Lightning Bruiser Magic Knight with the powers of darkness who occasionally swaps out his Keyblade for Dual Wielding Laser Blades or a terrifying Shadow Monster. In whatever incarnation he appears, Xehanort is always awesome.
- Badass Baritone: Always has a very deep voice, with the exception his incarnation in 3D, but even then only in Japanese—the English voice plays this straight.
- Badass Longcoat: Even his Black Cloaks are Badass Longcoats.
- Balance Between Good and Evil: According to the press release blurb for Kingdom Hearts III, Xehanort(s) believes the scales are too tipped in light's favor, motivating his darkness-based plot.
- Big Bad: Of the series, and nearly every game.
- Hijacked By Xehanort: Has been behind the events of every game to date, with the exception of coded, but his involvement is generally only revealed partway through a given game.
- Black Magic/Casting a Shadow: Prefers using dark magic, though certain incarnations lean on it more heavily than others. Averted only by Young Xehanort, who hasn't given into the darkness like his older incarnations.
- Body Surf: Xehanort has transferred pieces of his heart into over a dozen different bodies, including Terra, most of the members of the True Organization XIII, and temporarily Riku. Also, he can surf between the bodies of the True Organization XIII at will, owing to the mechanics of Time Travel.
- The Chessmaster: He's very good at setting up overarcing schemes.
- Dark Is Evil: While the series as a whole explains Dark Is Not Evil, Xehanort is a practitioner of dark powers, tempts others to darkness to weaken their hearts, and considers darkness a source of true power and knowledge.
- Darth Vader Clone: Not as obvious as some, but its there. Young kid who wanted to leave his quiet little home to explore other worlds? Check. Delved too heavily into darkness and became a Fallen Hero? Check. Wears a black cloak and a booming voice? Check. There's also the blue Ethereal Blades wielded by Young Xehanort prior to his descent to villainy, while Xemnas's blades are red. Master Xehanort in turn takes some cues with Palpatine with his manipulations of Terra and him hiding his true nature as the villain behind everything.
- Drunk on the Dark Side: Though Master Xehanort is calm and collected, his other incarnations are far more prone to fits of rage and total insanity.
- Evil Mentor: If a Xehanort ever tries to help you or give advice, never, ever, listen. Terra and Riku had to learn this lesson the hard way.
- Evil Sorceror/Mad Scientist: Regularly uses both machines and magic to experiment on and learn to control people's hearts. Each incarnation leans more to one or the other on an individual basis, Master Xehanort being a pure sorceror while his alter-egos combine the two in their own ways.
- Evil Sounds Deep: As mentioned under Badass Baritone, all of the Xehanorts are given deep voices, with the exception of his 3D incarnation's Japanese voice.
- Evil Counterpart: To Sora, as an evil keyblade wielder from Destiny Islands with multiple incarnations.
- Shadow Archetype: To Riku, who also lost himself in darkness in pursuit of his ambitions, but has since managed to pull himself back and maintain his sense of morals. Ansem shifting to being Riku's Arch-Enemy/Enemy Without exemplifies this.
- Evil Plan: Always wants to get his hands on Kingdom Hearts by sacrificing a bunch of innocent people.
- The Faceless: His face is always hidden behind a hood or a turned back or a shadow the first time you see him.
- Faux Affably Evil: His incarnations are all faily polite and well-spoken, which makes their highly manipulative natures that much creepier. His new incarnation in 3D particularly acts friendly and personable, even while planning to make Sora the 13th vessel for Xehanort.
- For Science!: The key trait of Xehanort is that he isn't interested in power and conquest just for the sake of power and conquest, he wants to understand the mysteries of life and the universe, even if his pursuit of these answers would cause The End of the World as We Know It. The Ansem Reports in the first game particularly emphasize this, being written in the form of a researcher conducting experiments, jotting down observations and forming hypotheses based on what he sees. Eraqus sums it up well in Birth By Sleep:
Eraqus: "You would risk an apocalypse out of sheer curiosity?!"
- A God Am I: Wants the power and knowledge of Kingdom Hearts to become a Physical God and remake the universe in his image.
- From Nobody to Nightmare: He was initially just a boy on Destiny Islands with ambitions of leaving. He then became the universe's biggest threat since the Keyblade Wars.
- Hades Shaded: The Xehanorts all have dark skin as a result of their descent into darkness. Ansem and Xemnas, being the deepest divers as a Heartless and Nobody, are Ambiguously Brown in some depictions.
- I Have Many Names: Xehanort, Master Xehanort, Xemnas, Ansem, No Heart, Terra, Xigbar, and Saix.
- Just Between You and Me: Inevitably explains his entire plan to the heroes. Unfortunately for the heroes, this quirk has yet to work against him. He even starts exploiting this in later titles to Mind Rape and screw with his enemies.
- Knight of Cerebus: Whenever a Xehanort shows up, the current game tends to become much darker in tone. Master Xehanort naturally reigns as this within the Xehanorts, his arrival to the franchise in Birth By Sleep beginning an Arc Welding that has tied the stories of the series together as a Gambit Roulette of his to enact a plan more ambitious than any of his previous ones.
- Lack of Empathy/The Sociopath: Although this seems to have been augmented by corruption by darkness, all Xehanorts have issues empathizing with others. Ironically, Master Xehanort is the only one to show the slightest hints of compassion and caring, towards Eraqus and Ven.
- Large Ham: Master Xehanort even provides the page image. Every Xehanort is prone to grandiose, long-winded speeches, often complete with dramatic hand gestures, and in battle they spout over-the-top Boss Banter at the top of their lungs. Choice topics for the two include the nature of darkness, power, hearts, nothingness, and SUBMIT and similar commands. Here's a sampling of each of them.
Ansem: Darkness conquers all worlds!
Xemnas: Anger and hate are supreme!
Master Xehanort: You see how powerless you are to save them? Savor that rage and despair! Let it empower you!
Terra-Xehanort: I will guide you to the depths of darkness!
- Evil Is Hammy: While played straight, there's also an interesting inversion. Young Xehanort is a younger Master Xehanort who has not yet turned evil and borders on Punch Clock Villain. He's comparatively muted and calm and in battle continues being very quiet, making him a case of Ambiguously Evil Is Not Hammy.
- Lack of Empathy: Xehanort never shows any remorse or hesitation in his actions, no matter how many innocents suffer for it.
- Legacy Character: The Xehanorts all share very similar appearances, outfits, personalities and goals, while fighting style varies but there are definitely repeated themes. Justified in that they're all the same person in various alternate incarnations.
- Magic Knight: Every incarnation is very skilled with both melee weapons and magic.
- Manipulative Bastard: He is a master at getting other people to help him whether they know it or not.
- Me's a Crowd: Eventually has 13 different incarnations through the use of Time Travel, Literal Split Personality, and Grand Theft Me.
- The Men Behind The Monsters: Emblem Heartless, Nobodies, Nightmare Dream Eaters, and Unversed originate and, except the latter, are led by some form of Xehanort. The Dream Eaters were indirectly created by Ansem as a result of some of the Heartless-attacked worlds remaining submerged in sleep.
- Milking the Giant Cow: Every time Xehanort speaks, he can never seem to keep his arms or hands still.
- Obviously Evil: Between the silver hair, yellow eyes, and black and red clothing, it's pretty clear he's a villain. Master Xehanort, in particular, takes this trope and not only runs with it, but goes Gummi Ship flying with it.
- One Steve Limit: Played with back and forth. Early in the series there were several people with the name "Ansem" and "Xehanort", but it's now known that all of the latter are the same person in different forms, while with the former, a few people have just stolen the name as an alias and there is only one actual Ansem. This has lead to a few of them being given in-universe titles or Fan Nicknames to refer to them separately.
- Person of Mass Destruction: Has created and cultivated three separate races of monsters that have terrorized the universe, and has threatened an apocalypse on several occasions. Not to mention the personal tragedies he brings to the heroes....
- Pointy Ears: Every incarnation, due to corruption by darkness, other than the uncorrupted Young Xehanort.
- Powered by a Forsaken Child: Xehanort's plans to get Kingdom Hearts revolve around sacrificing others in horrible ways.
- Ansem uses the pure hearts of seven young women to try and create a portal to Kingdom Hearts.
- Xemnas makes a fake Kingdom Hearts by combining the hearts from thousands of Heartless.
- Master Xehanort tries to summon Kingdom Hearts by splitting a single person into pure light and pure darkness, and then making one consume the other.
- Red and Black and Evil All Over: Master Xehanort's black and red cloak, passed on to Ansem, and Xemnas's Black Cloak and red Etheral Blades.
- Relationship Voice Actor: Master Xehanort is voiced by Chikao Ohtsuka, while Terra-Xehanort and "Ansem" are voiced by his son, Akio Ohtsuka.
- Seeker Archetype: A villainous example. All his incarnations seek to understand the true nature of their world, only to cross the Moral Event Horizon in search of it. They even go by the moniker "the Thirteen Seekers of Darkness"
- Significant Anagram: Nomura chose the name Xehanort because without the X it was an anagram of both "Another" and "No Heart", referring to Xehanort's many alter-egos and his lack of morality and empathy.
- Soul Jar: Every Xehanort holds some fragment of Master Xehanort's heart.
- Supernatural Gold Eyes: His natural eye color, which is also given to his assimilated hosts.
- Teleport Spam: Always makes use of Flash Step or dark portal teleport attacks.
- Thinking Up Portals: All of Xehanort's incarnations have access to Corridors of Darkness.
- Thirteen Is Unlucky: His incarnations have been trying to form a group of thirteen of themselves for more than the past decade to have the "Darkness" half of the χ-Blade.
- Unreliable Narrator: Because of Retcons his reports rarely have any factual information by the time the next game is released.
- Visionary Villain: He may have some roundabout and cruel methods, but everything Xehanort does is in the name of finding Kingdom Hearts and recreating the universe as he sees fit. 3D reveals that even Ansem and Xemnas were just working on a very complex scheme laid out by Master Xehanort that ultimately leads back to this goal.
- White Hair, Black Heart: If someone has silver hair, they either (a) have some relation to/contact with Xehanort, or (b) are Sephiroth. Yes. The only exception is Master Xehanort, as he's bald from age; even then, he still has a silver goatee. Now that's dedication to the trope.
- Would Hurt a Child: Has no qualms about physically or psychologically assaulting youngsters such as Ven or Sora (though to be fair, these are Keyblade wielders and not exactly helpless).
- X Makes Anything Cool: Xehanort's X is a recurring motif for him, passed on to the Organization.
- Let X Be the Unknown: Uses X in his names and iconography, including the names given to the member of the Organization XIII. This stems from Master Xehanort's obsession with the χ-blade. They're also a "Recusant's Sigil" that marks the bearer as Xehanort's property and a potential vessel for his heart.
"Destiny is never left to chance."
"We know so little about the Keyblade War — only that it was just the beginning. Amidst that crisis a precious light was found. It is a curious tale — and one worth exploring. They say ruin brings about creation. So what, then, would another Keyblade War bring? When the darkness falls, will we be found worthy of the precious light the legend speaks of? I must have these answers."
An elderly Keyblade Master, he was once a noble and wise man, if somewhat shifty. However, in his quest to unravel the mysteries of the Keyblade and its role in the fate of the worlds, he delved too deep into darkness and now seeks the power of Kingdom Hearts to cause an apocalypse For Science!
. He's effectively the Big Bad
of the franchise, as his schemes and his various incarnations fuel the main conflicts behind almost every game.
"I will guide you to the depths of darkness!"
Click here to see Xehanort as he appears in Birth By Sleep (spoiler warning)
"The Heartless feed on other's hearts, and they yearn for that energy core. That thing beyond the door must be a heart, too—the heart of this world. There is no proof, but, having felt that immense energy, I am certain. That was the heart of the world."
A young man that was found in Radiant Garden in the aftermath of a great battle between several Keyblade wielders, bearing no memories but his name. Ansem nursed him back to health and took him on as an apprentice, but he quickly became obsessed with The Heartless
and Kingdom Hearts, and cast Ansem into the Realm of Darkness and became a Heartless and Nobody to delve deeper into the powers of darkness than his human form would allow. His backstory was a mystery until Birth By Sleep
, which explains it in full, revealing his connection to Master Xehanort and his true role in the larger story of the series.
- Badass Armfold: His pose when commanding the Guardian.
- Combat Tropes
- BFG: Ultima Cannon.
- BFK: Uses a big Keyblade. Master Xehanort's, in fact.
- Blade Spam: Uses long Keyblade combos, based on Terra's Ars Solum and Dark Impulse.
- Colony Drop: Meteor.
- Dash Attack: Dark Haze, which replaces Terra's Slide-Sonic Impact.
- Dishing Out Dirt: Quake.
- Get Back Here Boss: Dashes around and is immune to damage after you use a special attack like magic or a shotlock. This makes him very hard to pin down without relying on physical attacks or a block-counter strategy.
- Guardian Entity: The Guardian, a Heartless born from the darkness in his heart.
- Lightning Bruiser: Has Terra's power and vitality combined with Master Xehanort's experience and training.
- Magic Knight: Uses both Keyblade combos and magic with no preference for either, though his Keyblade strikes are stronger.
- Magic Missile Storm: Dark Volley.
- Mirror Boss: All of his attacks are taken from Terra, including Block-Counter Hammer, Ars Solum, his Dark Impulse combo, Dark Volley, Ultima Cannon, and a variant of Meteor.
- No Cure for Evil: Averted, he has Curaga.
- True Final Boss: Of Birth By Sleep, averted in Final Mix though.
- Deceptive Disciple: Perverted the research of his mentor Ansem for evil purposes.
- Evilutionary Biologist: His experiments on the The Heartless helped turn them into an entire army of darkness.
- Fan Nickname: Terranort
- Fusion Dance: Master Xehanort's heart with Terra's body.
- Laser-Guided Amnesia: Had his memories locked away by Terra at the end of Kingdom Hearts Birth By Sleep to prevent Master Xehanort from controlling his body. Unfortunately, the memories eventually start coming back. Also Lampshaded by Braig.
Braig: Please tell me the amnesia was just a sick joke. Boy, this is some cliché."
- Literal Split Personality: Was eventually split into "Ansem" and Xemnas. Xemnas kept his more hands-on combat style and is hinted to retain some of Terra's devotion to Ven and Aqua, while "Ansem" kept the Guardian and his magical prowess, as well as Master Xehanort's outfit. Additionally, Ansem believes in the power of darkness while Xemnas believes in The Power of Hate, also reflecting Master Xehanort and Terra.
- Living Shadow: His Guardian Entity.
- Loss of Identity: Originally, he was said to be motivated to understand the nature of hearts by his own lack of memories of who he is. 3D revealed that he was actually just following the plans Master Xehanort had set in place in case he had to seal his heart.
- The Man Behind The Monsters: Created the crest Heartless and brought countless wild ones into the Realm of Light as well.
- Meaningful Rename: Changed his name to Ansem after banishing his former mentor and taking over his kingdom.
- The Mind Is a Plaything of the Body: Despite Master Xehanort using an entirely different style of fighting from Terra, once he takes over Terra's body he exclusively uses Terra's attacks, and even uses the same battle stance as Terra. May be due to him not having time to become accustomed to this new body so he goes with what's familiar to it. (Not that it doesn't work)
- Monster Sob Story: Became obsessed with the workings of the heart because of his lost memories, and it lead to him doing increasingly amoral experiments to try and understand them. Subverted in Dream Drop Distance, where it is revealed this was actually because Master Xehanort was slowly taking back over.
- My Death Is Just the Beginning: Turned himself into a Heartless and a Nobody so he could acquire more power and further Master Xehanort's plan.
- Mysterious Past: His past is unclear till Birth by Sleep where it's revealed he's Terra after the original Xehanort took over his body.
- Neck Lift: Tries to choke Aqua to death at the end of Birth By Sleep.
- Ominous Latin Chanting/Ominous Pipe Organ: "Dismiss", his second battle theme in Birth By Sleep.
- Boss Remix: Contains fragments of character themes.
- Relationship Voice Actor: Is voiced by Akio Ohtsuka in the Japanese version, son of Master Xehanort's japanese voice actor Chikao Ohtsuka.
- Retcon: The reports he wrote directly contradict his time travel plot.
- Maybe not. While he definitely got some of Xehanort's memories back, he may not have gotten all of them.
- The Sociopath: After all, he is Master Xehanort.
- Start of Darkness: Kingdom Hearts/Birth by Sleep.
- That Man Is Dead: "Terra's heart has been extinguished! Smothered by the darkness within him!"
- Theme Music Power-Up: Inverted — when it comes time to fight him with Lingering Will in Birth By Sleep, the music for the fight is Rage Awakened, the Will's theme. Which accurately reflects what's about to happen.
- Villainous Breakdown: The only time he loses his cool in Birth By Sleep is when the Lingering Will forms, prompting a snarl of protest. In the subsequent battle he begins by walking towards the Will slowly, attacking with a few Dark Volley shots and blocking attacks, but as the battle wears on he begins rapidly teleporting, cranks "a few" Dark Volleys into Beam Spam, and begins using Ars Solum liberally. Best summed up by this quote:
"Your body submits. Your heart succumbs! So why does your mind resist?!"
- Voices Are Mental: As covered under Relationship Voice Actor, Xehanort is voiced by the son of Master Xehanort's voice actor, the intended effect presumably to be that the two characters have the same, but age-affected, voice.
- Walking Wasteland: His presence in Radient Garden causes an aura of darkness around the world, and while it may just be the time of day there, it's also nighttime when the player investigates.
- Would Hit a Girl: Ask Aqua.
"Ansem", the Seeker of Darkness (Xehanort's Heartless)
"So, you have come this far, and still you understand nothing. Every light must fade, every heart return to darkness!"
"All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, grows, consumes it. Such is its nature. In the end, every heart returns to the darkness whence it came."
Xehanort's Heartless who kept the alias "Ansem" that Xehanort himself took. He was the driving force behind the Disney villains's search for the Princesses of Heart, and uses Riku as a vessel to try and obtain the power of Kingdom Hearts. Uniquely for a Heartless, he retains the memories, appearance, and personality of his original self, Xehanort.
The Unknown (Young Xehanort)
"You haven't the slightest idea where you actually are."
An enigmatic figure who appears out of thin air in Birth By Sleep
to challenge the heroes in the Land of Departure as a Bonus Boss
. The Unknown's identity is completely unknown
— he doesn't say a word
, and even the Keyblade he drops upon defeat is simply named "No Name". Despite the seemingly random
encounter, Word Of God
confirms that his battle with one of the trio is canon.
He reappears in Dream Drop Distance
as the main antagonist, and is described as a being travelling worlds that causes beings of darkness to manifest in his wake. Unsurprisingly, he turns out to be another incarnation of Xehanort, working on another scheme to seize power.
Another "Unknown" is a Bonus Boss
in Kingdom Hearts Final Mix
, and is eventually revealed
to be Xemnas. This section, however, only refers to the Birth by Sleep
- Ambiguously Evil: If you thought that Xemnas' claim to villainy was hazy enough, this guy's moral standing is even foggier. Everything, from his rather impersonal dealings with the heroes (remember, this is Xehanort we're talking about) to his reaction to Sora's inquiry about him working with the new Organization (which prompts Young Xehanort to admit he doesn't even fully know what will come from aiding his various time-space continuum-displaced incarnations), casts a shadow on where he stands in relation to the others and even brings up the question of how much of this is of his own accord in the first place. The storywriters clearly have something in mind, as Ben Diskin has mentioned that he was deliberately instructed to not make the character sound stereotypically evil.
- The Assimilator: His goal is to gather appropriate vessels to become Xehanort clones.
- Badass Baritone: In the English version, at least compared to his very youthful Japanese voice.
- Because Destiny Says So: Not even Xehanort himself is above his manipulations — Young Xehanort says that although he'll forget what he's learned of the future when he returns to his own time, the knowledge will remain in his heart and he will inevitably live out the life he is meant to lead to bring everything to this point. He also comments that a rule of time travel is that you cannot change events that are meant to happen, implying this to be in effect for the entire series.
- Berserk Button: In his Birth by Sleep fight, trying to attack him while he's in the middle of his Beam Spam is a bad idea. He usually stands there and lets his beams do the work, but try and attack him and he decides to start attacking you again while the beams are still firing, and this will likely get you killed.
- And then in Dream Drop Distance, the only time he breaks his Creepy Monotone is when Riku tries to rescue Sora before he can be made the 13th Xehanort vessel. However, Word Of God reveals that this may be more a Berserk Button of Master Xehanort, who imposed Villain Override on him and caused the personality change and enhanced power set.
- Bishōnen: While Ansem and Xemnas also apply, this one has the youthful face to go with it.
- Black Cloak: His only attire, as a throw-back to Xemnas's Bonus Boss appearance.
- Bonus Boss: In Birth by Sleep.
- Call Back: In 3D, as he attempts to rewind time, you will be bombarded with attacks from his Birth by Sleep battle.
- Chekhov's Gunman: First appears as a Bonus Boss in Birth by Sleep; his next appearance in Dream Drop Distance sees him as The Heavy.
- Combat Tropes
- BFK: The keyblade associated with him, No Name. His variation of the No Name in 3D is even larger.
- Cool Keyblade: It's a laser-blade Keyblade with a clock motif. Doesn't get much cooler than that.
- Laser Blade: Dual wielding laser blades! The Keyblade you get from him, No Name, is also essentially a Laser Blade Keyblade. And then in 3D he wields a variation of it over his laser blades for the first part of the battle with him.
- Morph Weapon: Combines his separate blades into one, throws them out as orbs of light to shoot out like projectiles, elongates them to stab forward, and can whirl them through the air like a whip. Also does many of the same tricks with his Keyblade in 3D.
- Bifurcated Weapon: Can combine them and separate them freely.
- Double Weapon: When combined they form a dual-bladed weapon.
- Whip Sword: Can extend and lash his weapons out to ensnare opponents.
- Reverse Grip: Holds his laser blades like this. Not his Keyblade, however.
- Sword Beam: Can fire them in 3D.
- Throwing Your Sword Always Works: Does this during one of his combos.
- Crosshair Aware: Go ahead, try to charge up your Shotlock and see just how aware of the crosshairs he is.
- Doppelgänger Attack: Summons four copies of himself in Birth By Sleep to attack you all at once. The clones vanish in one attack, if you can manage to get one in, because they're all going to attack at once and will not let up. The second phase of the fight in 3D is a Doppelganger Battle — you can't actually damage Young Xehanort himself, you have to attack the clock emblem, which is producing a constant stream of clones to attack.
- Elemental Powers
- An Ice Person: In 3D he can fire ice shards at Riku
- Blow You Away: In Birth By Sleep he can use Whirlwind to the Void and knock away your commands.
- Playing with Fire: Can use Mega Flare and Raging Storm in Birth By Sleep, and in 3D he can use a fiery variation of Whirlwind to the Void in the second phase of his battle.
- Time Master: He can avert No Cure for Evil by rewinding time to before you hit him. It even makes the background music go in reverse for a few seconds. His desperation move in 3D is this on a larger scale — he rewinds the battle to the start of the fight, even replacing the intro cutscene over again to complete the illusion, but he only recovers two bars of health. He's also able to resist Mickey's fourth-level Stopza spell, which even Ansem and Xemnas are halted by - although this may have something to do with Master Xehanort taking control of his body, given the fact that it's shortly after this that his Keyblade appears.
- Lightning Bruiser: He moves and teleports rapidly and hits with combos powerful enough to drain you from full health to critical.
- Magic Missile Storm: Can shoot barrages of darkness that will afflict you with Slow.
- Mirror Boss: Has many of the same commands as you such as Meteor, Raging Storm, Mega Flare, Collision Magnet, Restore Barrier, Sonic Blade, Vanitas's X-shaped Sword Beam, Marluxia's Doom and Whirlwind to the Void, Laser Blades like Xemnas, can clone himself like Xemnas, and in Dream Drop Distance he even wields a Keyblade. Dream Drop Distance also justifies how he can do this, since he's a young Xehanort that has visited multiple time periods to gather alter-egos of his future self. Notice most of those attacks can be used by people Xehanort has corrupted.
- Turns Red: When low on health in Birth by Sleep he'll turn invisible and will begin using multiple attacks at once. And then in 3D, he gets faster, teleports more often, and his attacks are harder to avoid.
- Creepy Monotone: Much like Ansem, he never raises his voice or shows much any emotion outside of facial expressions. Justified, as he's taking part in events he's going to forget about once he's done, is doing things he's meant to do anyway, and probably doesn't fully understand what he's been told — his emotional investment in things isn't much.
- Fan Nickname: Mysterious Figure, which is from the Brady Games Birth by Sleep guide. The name is unofficial, but persists in the fan community for the sake of distinction from the original Unknown.
- A handful of fans also refer to him as Soranort. Because at this point, he's bound to be related to one of them somehow. Ironically his entire plan in 3D is to create/become a literal "Soranort."
- As of the release of 3D, he's been referred to as Trollanort, thanks to his affinity for playing literal mindgames and his bordering-on-unfair use of time control in his boss battle. Other variants include Clockanort and "TOKI WO TOMARE-nort".
- The Fatalist: His attitude regarding the Because Destiny Says So entry above.
- Final Boss: In 3D. The story hits its climax with his battle, the boss after is just a Post Final Boss to tie up a final loose end, and is much easier to defeat while this guy is still up to BBS levels of power.
- The Heavy: In Dream Drop Distance.
- Help Yourself In The Future: This is essentially what he's doing, helping his future self form the new Organization XIII advance his Me's a Crowd plot.
- Interface Screw:
- He can actually knock commands off of his opponent, who is forced to scramble to pick them up off the ground while dodging his attacks.
- It's a bit unclear if it's actually intentional on the developers' part, but in 3D his Teleport Spam is too fast for the camera to track at times, so if you're locked on it can seriously screw with your dodging.
- Invisibility: Has a penchant for going invisible and pulling out an instant KO combo.
- Leitmotif: "Xehanort -The Early Years-".
- Mind over Matter: He force-pushes both Riku and Mickey at different points.
- Mind Rape: Subjects poor Sora to this.
- Mythology Gag: He's a thematic retraux of the Unknown Bonus Boss from Kingdom Hearts Final Mix, wielding similar weapons and appearing in a similar fashion, and like it foreshadowing the Big Bad of the next game.
- Painting the Medium: He can knock the commands out of your menu, when he reverses time the music goes backwards too, and he teleports to avoid your targeting sensor when you try to use a Shotlock. And then in 3D he can replay cutscenes.
- Punch Clock Villain: In a certain sense of the word — as far as he's concerned he's just doing what's destined to be done, and while such acts are evil, there's no malice in his demeanor. And given that this is a teenaged Xehanort from before he Jumped Off The Slippery Slope, how evil he was before Ansem told him about what he's going to end up becoming is up for discussion.
- Shout Out: During his Desperation move, he yells out "TOKI WO TOMARE!"
- SNK Boss: He can clone himself, with all five clones able to attack individually, his "Colision Magnet" attack stuns you so the follow-up attack doesn't trigger Second Chance, can blow your command cards across the arena forcing you to pick them up, and any time you land a hit on him he may decide to rewind time to undo the damage and recover from the blow. This is in addition to his lightning-fast, powerful attacks. Then he gets weak, when he turns invisible, preventing you from targeting him, and begins to use multiple attacks at once, in addition to all of the previous.
- Speed Echoes/Teleport Spam: During his battle in 3D he'll teleport just as you initiate an attack, leaving an afterimage.
- Stable Time Loop: It's implied he became able to move through the worlds and leave Destiny Islands because of Ansem, and though his memories of what he's learned regarding what his other incarnations will do will be erased when he returns to his own time, the knowledge of the events will remain embedded in his heart and draw him to live them out.
- Start of Darkness: His meeting with Ansem SoD.
- Theme Song Reveal: According to Word Of God, his theme "Dark Impetus" contains a clue to his identity. It seems to take elements from "Rage Awakened" (Terra's Lingering Sentiment), "Darkness of the Unknown" (Xemnas' final battle theme in Kingdom Hearts II), and "Lord of the Castle" (Marluxia's final battle theme in Re:Chain of Memories). Which mostly all fits together when you learn he's a younger Xehanort that orchestrates the re-creation of Organization XIII.
- Time Travel: Is a younger Master Xehanort traveled forward in time from the past.
- Trailers Always Spoil: It's not much of a spoiler listing him here in the Xehanort section, since the trailers for Dream Drop Distance spoiled his status as yet another Xehanort by simply showing what he looks like — it's just a matter of figuring out in what way. Tetsuya Nomura also spoiled a major plot twist near the end of the game by confirming outright that the white-haired figure in the black cloak was the Birth By Sleep Bonus Boss.
- Troll: Most of his appearances throughout 3D are him just appearing to taunt Sora and occasionally Riku before vanishing. Turns out this is precisely the idea, since he's luring Sora deeper into his dream world in order to Mind Rape him. Also acts as this to the player, constantly rewinding time to reset the battle with him and keep the fight going on longer and longer.
- Used to Be a Sweet Kid: He was very similar to Riku in his youth - just a boy tired of being stuck on Destiny Islands and wanting to see the world.
- Villain Override: According to the Ultimania for 3D, Master Xehanort did this to him for the battle with Riku in Where Nothing Gathers so as to be able to override the Stopza imposed by Mickey.
"Oh grow up. Is that what you call friendship? You'll never learn the truth unless you go out and look for it yourself. Come on, what could you possibly know when you're stuck here, looking at nothing but what's in your tiny world?"
"This χ-blade will open a door — one that leads to all worlds! Then, Keyblade-bearing warriors will flock here from each and every one of them, to battle for the light within Kingdom Hearts! And just like the legend says, the Keyblade War will begin!"
Voiced by: Miyu Irino (Japanese), Haley Joel Osment (English)
The mysterious masked apprentice of Master Xehanort. Master Xehanort claims he's running around worlds creating chaos and attacking people with Unversed, but the reality is that he's doing so under orders as part of a larger plan. He appears to antagonize Ven and Aqua several times, alluding to a plan for the two of them that he has in motion.
- Anime Hair: Exactly as ridiculous as Sora's. Just black.
- Arch-Enemy: Could be considered one to Ven. Natch, given that he's his Enemy Without.
- Artificial Human
- Battle in the Center of the Mind: With Ventus.
- Bilingual Bonus/Multiple Reference Pun: "Ventus" (Latin for "wind") and "Vanitas" ("emptiness") sound similar, and both can be defined with the kanji 空, which means both "sky" and "emptiness". And could also, due to one of those meanings, be read as "Sora".
"Empty creature from Ventus riven,
to you, the name "Vanitas", shall be given."
- Black Knight
- Blood Knight: He seems pretty excited about the idea of a massive war starting up, especially after he gets his hand on the Chi-Blade.
- The Cameo: Shows up with Young Xehanort in Kingdom Hearts 3D [Dream Drop Distance], confronting Sora in one cutscene, and nowhere else in said game. Tetsuya Nomura says that this is meant to be a representation of Ventus' heart reacting to Xehanort's darkness.
- Cain and Abel: The Cain to Ventus's Abel.
- Can't Kill You, Still Need You: Subverted and then played straight; he initially plans to kill Ven after finding him too weak for their plans, but after Mickey helps Ven gain the upper hand, he decides to leave Ven alone for now.
- Collapsible Helmet
- Combat Tropes
- Compressed Hair
- Classic Villain: Representing Envy, Pride, and Wrath.
- Cool Helmet: Although it's called a "mask" in Birth By Sleep.
- Cursed with Awesome: According to the novels, Destroying an Unversed causes Vanitas intense physical pain. However, this is never shown in game.
- Cutscene Power to the Max: See Mook Maker below.
- Dark and Troubled Past: Considering he was "raised" by Master Xehanort to be a powerful weapon, it's safe to say he never had a chance at a normal life.
- Dark Is Evil/Dark Is Not Evil: In the novels, while Vanitas is a being of Darkness, he didn't start out as evil. However, after four years under Xehanort's "care", he became the cold sociopath he is today.
- Demonic Possession: Does this to Ventus. It doesn't last though.
- The Dragon: To Master Xehanort during Birth By Sleep.
- Dragon with an Agenda: Early on he's not pleased with Ven's progress and tries to kill him when he decides Ven is useless for their schemes. It's also hinted he was supposed to kill Aqua in the Radiant Garden, but she proved stronger than they expected so he let her live in case they needed a back-up if Ven turned out to be a bust.
- Dramatic Unmask: Averted at first; he comes to before Aqua can actually take his mask off. Played straight after Ven beats him when he unmasks himself.
- Eerie Pale-Skinned Brunette: Awkward male version.
- Eldritch Abomination: He is a being of pure darkness(basically a pure Heartless) whose existence unbalances the laws of the worlds, and he is the source of all Unversed.
- Humanoid Abomination: Played straight when Ventus's heart connects with Sora's.
- Lampshaded by Master Xehanort,
Master Xehanort: He has no control over the darkness in his heart. The Keyblade is not his to bear. He's an abomination beyond hope of salvation.
- Emotional Powers: Has the ability to spawn the Unversed from his negative emotions.
- Enemy Without
- Evil Counterpart: To Ventus.
- Though the two have no direct relation or interaction as of yet, he also seems to be this for Xion. Looks like a member of the Destiny Islands love triangle with black hair? Artificial Human? Get screwed over by Xehanort? These two are living the same life with a different X.
- Evil Twin: To Ventus, and to Sora, kind of.
- Evil Is Burning Hot/Evil Is Deathly Cold/Psycho Electro: Zig Zagged. Vanitas can use both fire, ice, and lightning-based attacks.
- Evil Laugh
- Evil Sounds Deep: It's Sora's voice, only deeper and more sinister.
- Expy: Well let's see, his outfit is similar to Riku's Dark Mode, he takes the same battle stance as Riku, and he even dons Riku's iconic pose in the opening cinematic.
- Yet it's Sora he has a connection to, through Ven, and he looks like Sora with black hair and gold eyes and an epic Slasher Smile. He even has Sora's voice.
- In Japan, he is thought to be an Expy of Jagi from Fist of the North Star.
- The Faceless: Until part way into the final battle against Ventus.
- Faux Affably Evil: Tries to be this, but is too much of a Jerkass to pull it off. Especially shown with his first encounter with Aqua. At first he tries to be polite, but when Aqua asks him a question, he gets irritated and attacks her.
- For the Evulz: It's indicated that he doesn't really have or need a reason to restart the Keyblade War; he's just excited by the idea of a universal conflict, especially now that he's the guy with an Infinity+1 Sword. The Slasher Smile he gives while revealing this to Aqua and Mickey says it all.
- An alternate reason, in the novels' version of the story, is that he wanted to rejoin with Ventus, thus not being all alone anymore. However, this isn't exactly reflected in his actions; early in the story, he was perfectly willing to annihilate Ventus for being too weak, and considered Aqua a decent backup plan for forging the χ-Blade.
- Green-Eyed Monster: The Vanitas of the novels is extremely envious of Ventus' friendships.
- Good Eyes, Evil Eyes: Subverted. He has eyes as large as Ven's because he's a Sora look alike.
- Grand Theft Me: Not nearly as successful as Xehanort, though, but manages to possess Ventus.
- Hopeless Boss Fight: His first encounter with Ven.
- Just Between You and Me: Does this without shame, confident the heroes cannot do a thing about it.
- I Need You Stronger: He's always going around telling people whom he fights to get stronger, and to show him their power. Why exactly is one of the key points of Birth By Sleep.
- Kick the Dog: Breaking Ven's toy Keyblade that Terra gave him in front of Aqua.
- Knight of Cerebus: Though to a lesser extent than Master Xehanort, but he's played dead serious with little to no comedic elements to him.
- Lack of Empathy: Doesn't care about anything but himself.
- Laughing Mad: In Japanese and English. Not all the time, granted, but he does have his moments, such as after his battle with Aqua in Radiant Garden.
- Literal Split Personality: He is the personification of the darkness that Master Xehanort ripped out of Ventus's heart.
- Made of Evil: He's quite literally made from Ven's darkness.
- The Man Behind The Monsters: Is the source of the Unversed.
- Manipulative Bastard: Though nowhere near Xehanort's level, he manages to coax Ventus out of the Land of Departure.
- Meaningful Name: His name is derived from the Latin word for emptiness, indicating his state of existence. Also, it sounds similar to Ventus, hinting at a connection between the two. It's also similar to "vanity", reflecting his smug, self-absorbed nature. And, as mentioned above, the Japanese character for emptiness can also mean sky, hinting at his connection to Sora.
- Mook Maker: He can create the Unversed from his negative emotions, and if an Unversed is destroyed, then he can absorb their negativity to spawn new Unversed. This gives him an endless supply of Mooks. However, this is only in cutscenes, not gameplay.
- No Sneak Attacks: Averted, as Aqua learns the hard way.
- Not So Different: Before the final battle with Ventus, Ven declares he's willing to risk losing his heart forever by destroying the χ-Blade and saving Terra and Aqua. In his Desperation Attack, Vanitas shatters the station they're on. Keep in mind the platforms in the Dive to the Heart are implied to be reflections of the heart, indicated here by Vanitas appearing opposite Ventus on it — in other words, Vanitas is willing to take the same risk as Ven.
- Obviously Evil: At no point could this guy pass for a good guy. Even Terra immediately knows he's a villain who must be stopped.
- Only One Name
- Omnicidal Maniac: Heavily implied to be this in the game, but never outright stated. By the end of his backstory in the novels, he wants to make everyone, in every world suffer. In the game, he gets really excited by the prospect of the Keyblade War, and the legends about it's catastrophic, universe-ending consequences.
- Person of Mass Destruction: Is the source of the Unversed, who inhabit and terrorize the entire World.
- Pragmatic Villainy: He'd like to just kill his enemies straight-off, but he's smart enough to know that this won't get him anywhere and bides his time accordingly.
- Psycho Strings: During one or two notes at the beginning of his theme, "Enter the Darkness".
- Psychotic Smirk: His default expression when unmasked.
- Slasher Smile: When he's possessing Ventus, he can give some pretty creepy ones.
- Pure Is Not Good: He's made of pure darkness. This seems to be the root of the Unversed.
- Recurring Boss: For Aqua and Ventus in Birth By Sleep. Although he's the reason why Terra went out to the worlds, however, he is only fought once in his story, and never speaks.
- Red and Black and Evil All Over
- Red Herring: At first glance, he has a lot of similarities to Riku, wearing an outfit similar to his Dark Mode and using the same battle stance. But then the mask came off, and his appearance seemed to be essentially a darker clone of Sora's.
- Red Oni, Blue Oni: The red to Master Xehanort's blue.
- The Resenter: To Ventus in the novels.
- Smug Snake: Though he's a dangerous threat, he's not as powerful as he claims to be.
- The Sociopath: Fits all the criteria of one, but the Unversed make him a rare subversion. Instead of feeling only shallow emotions, Vanitas is composed of nothing but negative emotions and he creates a new Unversed with each negative emotion he feels. A true sociopath could not feel deep enough to create them in the first place.
- The Starscream: It's hinted he planned to take the power of Kingdom Hearts for himself once he got the χ-Blade.
- Supernatural Gold Eyes/Red Eyes, Take Warning: Although he has gold eyes in all of his appearances, accoridng to an interview from Nomura, Vanitas resembled a heartless-like creature with red eyes before Ven joined his heart to Sora's to give Vanitas Sora's general appearance.
- Theme Song Reveal: His battle themes borrow from Sora's leitmotif.
- Too Slow: One of his stock lines.
- Villainous Breakdown: After being defeated for the final time by Ventus, he's reduced to panicking and attempts to grab the floating χ-blade before dying. It almost makes you feel sorry for him.
- Woobie, Destroyer of Worlds: Is portrayed as such in the novelization, in stark contrast to the unrepentent sociopath in the actual game. He's unable to control his ability to spawn Unversed, which are created autonomously every time he feels a strong emotion, and he hates them as a sign of his lack of control and a reminder of the true nature of his existence. Furthermore Master Xehanort forced him to train by fighting the Unversed, and Vanitas felt the emotions and physical pain they did upon being killed every time, which in turn fueled his dark emotions more and spawned stronger Unversed. And while all this Training from Hell was going on, he was still connected to Ven and felt all the friendship and happiness Ven was experiencing training under Eraqus.
- Would Hit a Girl: More like Would Stab A Girl.
- Yin-Yang Bomb: Master Xehanort's plan was to have Vanitas and Ventus fight and forge a powerful weapon called the χ-Blade.
- Younger than They Look: A double case. He is only 4 years old in the main events of BBS (as Ventus was 11 when Vanitas was created from him four years ago), but he has the physical body and mentality of a 15 year old. But at the same time, his 15 year old body just so happens to look at least a few years older since he is tall and muscular. The deep voice also doesn't help.
"But there is one easy way to tell us apart, though! Unlike you... I fear nothing."
"So... it's over. Hmph. Death doesn't frighten me. Good riddance to a phony life. My heart was never real. I'm sure even what I'm feeling now is probably all fake."
Created by Vexen and used as a tool by Vexen, Marluxia, and Larxene, and ultimately Axel. He's mistaken for the real Riku by Sora when he's sent against him, and appears to attack the real Riku as well.
- Always Someone Better: His motivation for defeating Riku.
- Artificial Human
- Become a Real Boy: His entire motivation.
- Berserk Button: He has two — getting anywhere near Naminé (Sora's storyline) and being called a "fake" (Reverse/Rebirth).
- Beta Test Baddie
""I'm me" he says. Must be nice, being real. A fake like me could never get away with saying something like that! That's right! I'm a phony! A fake! The way a look, the way I feel, everything I remember! And even this newfound power! I thought that by gaining new strength, I could finally be someone! Someone who's not at all you! But nothing changes. I'm still just empty! Everything about me is borrowed. As long as you're around, I'll never be anything better than a shadow!"
- Chekhov's Gunman: After finishing Chain of Memories, he dies and is literally forgotten until 358/2 Days came out, and it turns out Xion is a Replica just like him.
- Cloning Blues
- Cool Sword: His copy of the Soul Eater.
- Fake Memories: Throughout Sora's storyline, since Vexen had him implanted with the memories Naminé was force-feeding Sora to see what would come of it.
- Fan Nickname: Repliku. Ironically, this is also his actual name in the German edition of Chain of Memories.
- Go Out with a Smile
- Green Eyes
- Heel-Face Turn: At least during Sora's storyline; in Riku's, he goes to antagonize the real Riku after Marluxia's death due to Axel's goading.
- Hot-Blooded: Maybe even moreso than Riku in Kingdom Hearts, and that's saying something. However, this is justified by the fact that Vexen doesn't really understand hearts, not having one himself, and by the fact that Larxene manipulates him into it the entire time.
- Jumping Off the Slippery Slope: More like pushed off by Axel.
- Killed Off for Real: In a series where several recurring characters suffer from losing their hearts, which Word Of God states is different from death since they can regain their hearts, the Replica is one of the few characters confirmed to be dead. Bizarrely, though, he is referred to as having "seemingly" died in Dream Drop Distance's story recaps.
- Mirror Match: During Reverse/Rebirth.
- No Place for Me There: After Marluxia is defeated he essentially says this to Sora.
- Obi-Wan Moment: See his quote above.
- Only Known As His Origin
- The Rival
- Shadow Archetype: To Riku.
- Spared by the Adaptation: In the manga.
- Talking to Himself: Quite literally happens any time he and the real Riku face each other.
- Teleport Spam: If you hated Riku's Dark Aura back in the first game, you will loathe this guy.
- Tragic Villain
- White Hair, Black Heart
- Yandere: For Naminé. The scary thing is that the Organization's plan basically amounted to Sora becoming just as crazy as him concerning protecting Naminé.
"The light doesn't suit you."
The famous Final Fantasy VII
villain appears as a fiendishly hard optional boss in both Kingdom Hearts
and Kingdom Hearts II
. In the latter, there's a bit of a subplot with him and Cloud — in the former, Cloud mentions that he's "looking for someone," but the two only interact in a cut-scene added to the Final Mix
See also his Final Fantasy VII
- Affably Evil: He remains calm and polite even when expressing his intent to slay Sora and Cloud.
- Arch-Enemy: Cloud's, naturally, to the extent that he actively seeks out Cloud midway through II for no reason other than to taunt him. His skirmishes with Sora and Tifa in the same game were more impersonal than malicious, making this Sephiroth simply "antagonistic" than outright "evil."
- Badass: Cloud, no slouch himself, struggles against this guy, who doesn't show as much as the slightest amount of effort in any of their encounters. He even brushes off Sora's win like it was nothing.
- BFS: Wouldn't be Masamune if we could fit it in the picture. That sucker's seven feet, as usual.
- Bishōnen: Lacks the textbook personality, although when he was voiced by Lance Bass, his combat dialogue did show hints of it.
- Blade Spam: His Flash technique in KHII, of the "Simultaneous Blade Spam" variety. Sephiroth dashes past Sora, and if you don't use the Block Reaction Command, Sora instantly is bombarded with about 7-9 slashes.
- Bonus Boss: Though his That One Boss status is diminished in Final Mix+ by the introduction of Terra, Roxas, and the Data Organization XIII.
- Casting a Shadow: A few of his attacks in both games, as well as the Battle Aura he adopts in later phases of his boss battle.
- Colony Drop: His most powerful attacks involve meteors, naturally, though they're on a Dissidia scale rather than the planet-crushing one from VII.
- Combat Pragmatist: The first use of the aforementioned Blade Spam attack starts partway through the battle's introduction, and can only be blocked by using the brief window for the Reaction Command - which will more than likely catch the player off-guard.
- Enemy Without: It is heavily implied, if not outright stated, that he's the physical embodiment of Cloud's own darkness rather than the "real" Sephiroth. To further emphasize this point, Sephiroth has the exact same facial features as Cloud, even sporting Cloud's blue eyes instead of the green eyes the Sephiroth of FFVII possesses.
- Hey, It's That Voice!: It's jarring hearing Superman taunt you in battle.
- It's less jarring when you take into account that in his previous appearance, it was Lance Bass taunting you in battle.
- Mr. Fanservice: Come on, it's Sephiroth.
- Never Say "Die": Pseudo-example, his declaration in the first game of "I will lead you to the Promised Land" becomes more threatening when you remember that most interpreations of the "Promised Land" in VII were that it was The Lifestream.
- One-Hit Kill: Or more like a One Hit Combo Kill, if you don't know what you're doing.
- Can happen literally in the first game if you're underleveled/unprepared, seeing as Sephiroth uses no combo attacks sans a Limit Break very similar to Cloud's Omnislash.
- One-Man Army: Carves through a horde of Heartless like cake while Leon and Cloud are plain outnumbered - just to taunt Cloud and teleport away. Enemy Mine isn't a philosophy of his.
- One-Winged Angel: Notably averted, despite being the Trope Namer. This seems to be a trend in recent years (with the exception of the hip wings). If you're being literal, he has one wing in the first game and three in the second - on the other hand, the hip-wings do make an interesting callback to his actual One-Winged Angel form.
- Only Cloud Can Kill Me: To emphasize this point, he brushes off his shoulder and speaks softly after Sora gives him a particularly long beating.
- Only One Name
- OOC Is Serious Business: "STOP!" Not only does that sound weird as hell coming out of his mouth, but this is Sephiroth and he is freaking out - which tells you that Cloud is getting ready to kick his ass back to Jenova.
- Perpetual Molt: Every time he teleports, he leaves behind a few black feathers, and he sheds a few during his combos in II.
- Playing with Fire: Just because, though it's possibly an application of Evil Is Burning Hot. Alternately, it could be a reference to his infamous Super Nova attack.
- The Other Darrin: Lance Bass — yes, that Lance Bass — in the first game, George Newbern in the second.
- And with it, came the realization that the words for his HP to One deathmove were "Descend Heartless Angel," not "Sin Harvest."
- Rapunzel Hair
- Red and Black and Evil All Over
- A Sinister Clue: Subverted; he wields the Masamune with his right hand in the first game, but his left in the second.
- The Stoic
- Teleport Spam
- Villainous Breakdown: Gameplay example; in both games, his fighting style becomes more frantic the less HP he has. When the battle starts, he fights by slowly walking towards Sora and swinging Masamune when it will hit, sticking to relatively simple attacks (and Flash in II). After he's taken a bit of damage, he starts running, hits a bit harder, and calls up Heartless Angel. A few more hits, and then he gets serious; he starts flying and pulls out his Black Materia.
- White Hair, Black Heart
- Winged Humanoid
The Hostile Program
A virus program created by the MCP and released by Sark to cause chaos in both Radiant Gardens and Space Paranoids to deal with Sora and Tron.
A mechanical creature intended to be a playmate for Lock, Shock, and Barrel. It was created by Dr. Finklestien like Sally, but lacked a Heart like she had. To fill this void it steals Christmas presents, believing that the joy from a gift from ones heart will help this problem.
- Body Horror: Its pieces can be taken off and put together again.
- Decapitated Army: Each part can move on its own, but the creatures torso needs to be beaten for it all to be brought down.
- Eye Beams: The head can juggle you with these.
- Only Known As The Experiment
- Shown Their Work: The pieces the creature is made from are background props from the movie - e.g, its right arm is a machine from Oogie's Lair.
- Vacuum Mouth: Its left arm, when detatched.
- Well-Intentioned Extremist: All its doing is trying to find a heart of its own, unintentionally taking away joy in the process. What's even sadder is that, per Dream Drop Distance's revelation that anything could get a heart of its own given enough time, had Sora and company not fought it... a heart just might've developed in the poor guy after time passed.
"Anger... hatred... corruption, become power. Everything that exists, will be devoured!"
The true antagonists of the story, Heartless are creatures of darkness born from the hearts within humans. They are driven only by instinct to seize hearts from other beings and destroy them, either by attacking them or manipulating them into darkness, creating more Heartless in the processs. As worlds also have hearts, this inevitably means they are drawn to worlds to destroy the world's heart and plunge it into darkness. Heartless come in two varieties — Pureblood, formed naturally, and Emblem, formed by forced production.
According to legend, only the Keyblade wielder can stop the Heartless, able to lock the hearts of worlds from their reach, and when a Heartless is killed by a Keyblade its captive heart is freed. Thus the Heartless instinctively seek out Keyblade wielders to strike them down.
- Adorable Evil Minions: Albeit with a few genuinely scary exceptions.
- Always Chaotic Evil
- Animalistic Abomination: Several varieties including the Rabid Dog (dogs), the Sea Neon and Sheltering Zone (jellyfish) and the Powerwild and Bouncywild (monkeys).
- As Long as There Is Evil: They're born from the darkness, and so long even a single heart has a bit of darkness in it, they'll always exist. However, it was only due to Xehanort's experiments that they were able to invade the Realm of Light, their inactivity in Birth By Sleep suggests perhaps they could be marginalized in the Realm of Darkness again.
- Asteroids Monster: The first game has the Sheltering Zone Heartless. Days has the Massive Possessor.
- Bigger Bad: As the very embodiments of darkness and the main reason so many people and worlds are destroyed, they're the most significant evil force in the game universe. However as creatures of instinct with infinite numbers they aren't actual "villains" in terms of plot, thus the actual villain roles go to human characters.
- Bishonen Line: Zigzagged. Several of the strongest Heartless (Invisible, Neo Shadow, Darkside, etc) look more humanoid than their lesser counterparts, and Xehanort's Heartless, the most powerful Heartless of all, looks entirely human. On the other hand most Heartless including bosses look like monsters.
- Cute Bruiser: Most of them look too cute to be an army of bloodthirsty creatures.
- Eldritch Abomination
- Elite Mook: Invisibles are universally the strongest pureblood Heartless short of Darksides and other bosses. The strongest Emblem Heartless varies, but the Angel Star and Defender are commonly among the toughest.
- Enemy Mine: They stop fighting against the Nobodies during the Battle of Hollow Bastion any time Sora shows up, but also ally with Organization XIII at one point.
- Fisher Kingdom: While the Pureblood Heartless keep their appearances in all worlds, Emblem Heartless change their appearance to reflect the world they're in. As a result they can appear as almost anything, from cars to sorcerers to ghosts to plants.
- Giant Mook: At least one a game, such as the Large Body or Fat Bandit. They also No Sell against front attacks.
- The Heartless: The Trope Namer.
- I Fight for the Strongest Side: In the words of Saix, the Heartless ally with whoever's the strongest, which is why most of them defect from Maleficent's service to ally with the Organization.
- The Legions of Hell
- Light Is Not Good: The Angel Stars.
- Made of Evil
- Manipulative Bastard: They've no problems taking advantages of people's inner greed and anger; even Maleficent, a Manipulative Bastard herself, was manipulated by them.
- Metal Slime: Various mushroom-type Heartless, usually rare and/or hard to kill, but yield great rewards.
- Our Monsters Are Weird
- Palette Swap: Many of them have recolored stronger forms. The music-themed spellcasters all share the same appearance aside from color.
- Most of these appear in either the Final Mix games or in Days. The Final Mix games also give most of the regular Heartless more psychedelic color schemes. Additionally, one of the bosses in Days, a Darkside palette swap, can summon Shadows that are purple rather than the normal blueish color.
- Red and Black and Evil All Over: Their sigil is a black heart with jagged red lines. Many stronger Heartless add red, purple and blue to their color scheme.
- Slasher Smile: Some of them have those.
- Sigil Spam: Emblem Heartless, who the apprentices branded to further distinguish them from the naturally-occuring "Pureblood" ones; presumably either the apprentices or Maleficent are responsible for the enormous emblem on the Hollow Bastion castle.
- Supernatural Gold Eyes
- Theme Naming: The mushroom type Heartless are called "Color Fungus-type" (Blue Truffle, Gold Tricholoma), while the floating spellcaster Heartless are "Color Music-type" (Emerald Blues, Crimson Jazz).
- The Usual Adversaries
- You Have Outlived Your Usefulness: They always ally with the strongest villains to further their goals of conquest. Those villains who are too weak are abandoned or brought into their ranks.
- You Have Failed Me: See above trope.
- Zerg Rush: Their main "strategy". Since Sora is basically a One-Man Army, it usually fails.
"RAGE... HATRED... GLITCHES TO FEED MY DARKNESS... AND SOON, HEARTS TO SATE MY HUNGER!"
"LONG HAVE THE FALLEN WANDERED. NOW THEY SHALL SERVE THE WILL OF DARKNESS"
The source of the Bug Blox in coded
, he's a massive Heartless wishing to break out into the real world. Despite taking the form of a Darkside, he's much stronger and more intelligent than such a form would make you think. His true identity and true form are revealed at the end of the game.
- Big Bad: Of coded.
- Bishonen Line: Transforms into Anti-Sora, complete with Keyblade, after being defeated as a Darkside.
- Bold Inflation: As one can tell by his all caps quotes.
- Chekhov's Gunman: He's actually the same Darkside you fought at the beginning of coded. But as they realize at the end of the game, as you've been killing Heartless to gain power, he's been absorbing their fragmented data to do the same.
- Combat Tropes
- The Corruption
- Eldritch Abomination
- Evil Counterpart: To Sora. Data-Riku even comments that as Sora got stronger killing Heartless, their data was absorbed by his Heartless so it could grow stronger too.
- Flat Character: Those two lines of dialogue at the top of his profile and under his picture? They're about all he says the entire game, and you don't even confront him until the final battle. Justified, as he's really just a Shadow Heartless pumped full of power, and by nature Heartless are driven by instinct and lack higher intelligence.
- From Nobody to Nightmare
- Glowing Eyes of Doom
- Light Is Not Good: Despite fighting almost exclusively with light attacks, it is still The Virus and a member of The Heartless.
- Living Shadow
- Nice Job Breaking It, Hero: No one ever thought about the fact that when the data Heartless are killed, they don't fade into hearts like real Heartless, and thus never thought about what happened to that destroyed data. Turns out this guy was absorbing it to grow stronger and stronger.
- Not-So-Harmless Villain: In the first game, it was just a little Shadow. It takes quite a few levels in badass in Coded.
- Only Known By His Origin
- This Was His True Form: He is only defeated when Mickey separates him from the power he got from corrupting the journal and reduces him back to the form of a lowly Shadow.
- Took a Level in Badass and Jerkass
- Tron Lines
- The Virus
- You Will Be Assimilated
A large humanoid pureblood Heartless that first appears in the tutorial of the first game
. Both its second appearance in the first game and its appearance in Sora's story in Chain of Memories are as the level boss for Destiny Islands.
Guard Armor/Opposite Armor
The Guard Armor is a large Heartless that looks like a giant suit of armor
and is the first boss in Traverse Town in the first game, appearing right after Sora meets Donald and Goofy. It is also the level boss for Traverse Town in Chain of Memories. The Opposite Armor is the second Traverse Town boss, appearing when Sora finds that world's keyhole. Its hands and feet have switched places and it has a somewhat different attack style from the Guard Armor.
- Attack of the 50-Foot Whatever
- Boss Room: The Third District, complete with blocks that spring up to keep you from leaving. The Opposite Armor is fought in the Second District. The Guard Armor uses the Second District in Chain of Memories.
- Chest Blaster: A variation. One end of the Opposite Armor's torso can aim at Sora and fire a homing energy ball.
- Cognizant Limbs
- Didn't Need Those Anyway: Part of both battles involves detroying the bosses' limbs.
- Essence Drop: The limbs drop HP orbs when destroyed.
- The Faceless: The Guard Armor and its palette swaps have their visors down, concealing their eyes. Averted with the Opposite Armor.
- Foe-Tossing Charge: Not a charge exactly, but in Days, the Guard Armor and Powered Armor will walk at you, which can knock you back.
- Palette Swap: The Red Armor, which is fought during a tournament at Olympus Coliseum, but doesn't get named until Final Mix, which also gives the Guard Armor and Opposite Armor a more varied color scheme. Days gives us the Powered Armor, which is blue.
- Raymanian Limbs
- Spin Attack: Both Heartless can do this with their hands. The Opposite Armor can also do this with its head. The Guard Armor's torso does this when its limbs are removed.
This Heartless is the level boss for Wonderland in both the first game and Chain Of Memories
. In the first game, it appears when Sora lights a pair of lamps on the ceiling
of the Bizarre Room.
- Attack of the 50-Foot Whatever
- Breath Weapon: In Days, the Crimson Prankster's fire breath seems to be similar to real life fire breathing except that it's weaponized and has a much longer range.
- Boss Arena Idiocy: Played straight in the first game and subverted in Chain of Memories. The only way you can hit this boss is to get up on the table at the center of the room and attack its faces. In Chain of Memories, however, it can collapse the table.
- Boss Room: The Bizarre Room.
- Dual Boss: The Crimson Prankster is an unusual case. It splits into two. If one copy is defeated and the other is left standing, the first one is revived with the same health as the second.
- Essence Drop: It drops HP orbs when stunned.
- He Was Right There All Along: In Chain of Memories.
- Incendiary Exponent: The Trickmaster has to light its batons on fire before it can shoot fireballs at you. The Crimson Prankster lights itself on fire and spins at you.
- Multiple Head Case: Averted. Despite having five heads stacked on top of each other, it single-mindedly attacks Sora and company.
- Palette Swap: The Crimson Prankster appears in Kingdom Hearts: 358/2 Days and has the same appearance as the Trickmaster except that its color scheme is lighter. It also has a very different battle style. Final Mix gives the Trickmaster itself a similar range of colors arranged differently.
- Playing with Fire: It can use its batons to shoot homing fireballs. The Crimson Prankster has a wider range of fire attacks.
- Spin Attack: The Crimson Prankster does this while on fire.
A large, chameleon-like Heartless that fights alongside Clayton in Deep Jungle in the first game.
An insectoid Heartless that Jafar summons in the first game while kidnapping Princess Jasmine. It consists of a head and an abdomen with several pot spiders forming the rest of its body.
- Big Creepy-Crawlies: One of the few insectoid Heartless in the series.
- Broken Bridge: The piles of junk that block off some of the entrances to different parts of Agrabah can be destroyed by this boss walking through them. Even if it doesn't, the roadblocks will all be gone after you defeat it.
- Casting a Shadow: The antennae on its abdomen segment use a darkness attack.
- Get Back Here Boss: If it is joined with any Pot Spiders, it moves constantly.
- Shock and Awe: It electrifies its front antennae to attack.
- Spin Attack: Sometimes does this when not connected to any Pot Spiders. It's the only way it can move without them.
A large, pink Heartless found within Monstro in the first game and Chain of Memories
that can use its mouth as a cage. In both appearances, it drags Pinocchio off to another area.
- Attack Its Weak Point: An orb of darkness inside its mouth is vulnerable while it's stunned. Hitting it does more damage than attacking the boss normally.
- Boss Room: Monstro's stomach.
- Breath Weapon: See Hollywood Acid below.
- Combat Tentacles
- Essence Drop: Attacking the orb of darkness in its mouth causes it to drop HP orbs.
- Hollywood Acid: Used as a hazard on the battlefield. In the first game, it uses its tentacles to suck it some of Monstro's stomach acid and use it as a Breath Weapon. In Chain of Memories, it spits it at you instead.
- Palette Swap: In Final Mix, its lower body is orange, its head is a dull yellow and its tentacles are green.
- Platform Battle: In Chain of Memories, the only way to avoid being hurt by the acid is to stay of the four circling platforms in front of the boss.
- Standard Status Effects: Its poison breath can poison Sora in the first game.
- Stationary Boss
- Status Buff Dispel: Its enemy card in Chain of Memories does this once per battle if equipped.
A large, quadrupedal Heartless that first appears when the Final Keyhole in Hollow Bastion is opened near the end of the first game.
A shrouded entity appearing in Neverland around the clock tower.
A large Heartless appearing in the Agrabah desert.
A large Heartless with a mechanical, vaguely insect-like appearance. It is fought by Roxas in Agrabah in Kingdom Hearts: 358/2 Days
- Blow You Away: It uses a whirlwind as a shield.
- Dishing Out Dirt: It can send shockwaves through the sand.
- Fast Tunnelling: When it goes out of sight.
- Tennis Boss: It will launch explosives at you later in the battle. Knocking enough of them back to it will stun it. This is the only way to get through its whirlwind shield.
A large Heartless that looks like a giant wood box on wheels. Weapons come out of its mouth and there are several small archer Heartless on top. It is fought at Beast's Castle by Roxas in Kingdom Hearts: 358/2 Days
A large Heartless that looks like a coffin hanging from a purple flower with four thorny vines radiating from it. It is fought by Roxas in Halloweentown while he investigates the disappearances of the local Heartless in Kingdom Hearts: 358/2 Days
- Cannibalism Superpower: It got as powerful as it did by eating other Heartless.
- Combat Tentacles: It is the source of the Tentaclaw enemies fought in previous missions.
- Deadly Pollen: It has two attacks that release poison clouds, which drain Roxas's health if he does not move away.
- Dinner Deformation: If one of Tentaclaws swallows Roxas during the boss fight, one of these moves along the tentacle until the flower spits him out.
- Marathon Boss: Its weak point (the coffin) attacks you if you step near it, possesses extremely high defense, and can only be stunned and weakened by knocking out all the Tentaclaws, and even then you only get a few precious seconds to attack before it gets back up. If you've not been grinding, this back-and-forth cycle can take an exceedingly long time.
- Poisonous Person: Its projectile attack releases poisonous pollen on impact and the flower spews clouds of poison.
Ruler of the Sky
A large avian Heartless fought by Roxas in Neverland after being uncovered by Captain Hook
in Kingdom Hearts: 358/2 Days
A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of Kingdom Hearts: 358/2 Days
A Heartless that first appears in Beast's Castle in Kingdom Hearts II
. It looks like a puff of black smoke with a face and purple spikes. It also appears in Days
as a regular enemy that attacks by enveloping is target. The Thresholder is the result of the Possessor taking control of a carving on a door.
- Asteroids Monster: In Days, Possessors are regular enemies. Massive Possessors are large versions that split into regular Possessors upon dying.
- Casting a Shadow: The Thresholder can unleash homing balls of darkness.
- Demonic Possession: Possessors can take control of inanimate objects, resulting in the Gargoyle Knight and Gargoyle Warrior enemies appearing.
- Essence Drop: When the Thresholders health reaches zero, it drops HP orbs in addition to revealing the Possessor.
- Exactly What It Says on the Tin
- Extendable Arms
- Get Back Here Boss: Averted with the Possessor only due to the battlefield being relatively small.
- Jagged Mouth: Both
- King Mook: The Thresholder is this to the Gargoyle Knight and Gargoyle Warrior enemies with the twist that it appears at the same time as the first example of each.
- Sequential Boss: Bringing the Thresholder's health to zero will allow you to force the Possessor to appear. The Possessor will fly around the room for a short time before possessing the door again. Rinse and repeat until the boss is defeated.
- Stationary Boss: The Thresholder stays in place due to being a door.
Shadow Stalker/Dark Thorn
The first level boss in Beast's Castle in Kingdom Hearts II
. The Shadow Stalker is a spherical pureblood Heartless wrapped in chains. Its second form, the Dark Thorn is a demonic-looking Heartless with thorns wrapped around its body.
A lizard-like Heartless that appears during the boss battle with Barbossa in Kingdom Hearts II
. It uses the lantern on its tail to darken the room, making Barbossa invincible until it is defeated. It also respawns occasionally during the battle.
- Flash Step: It will sometimes do this when you get close, appearing on another part of the wall.
- Fog of War: Its only ability is to create this.
- Get Back Here Boss: It sometimes zips around the room when you get close, especially when Barbossa is at low health.
- Ironic Name
- Overly-Long Tongue: Though it's not used for attacking.
- Palette Swap: Gets one in Final Mix +. The palette swap has a pattern that looks like TV static superimposed on the new coloration.
- Wall Crawl
Volcanic Lord/Blizzard Lord
A pair of pudgy-looking Heartless that appear at the end of the first visit to Agrabah in Kingdom Hearts II
. They use fire and ice attacks respectively.
- Acrofatic: The Volcanic Lord can bounce Sora to attack.
- Agony of the Feet: The Volcanic Lord can inflict this on Sora's allies.
- An Ice Person: The Blizzard Lord.
- Asteroids Monster: The Volcanic Lord and Blizzard Lord can split into Fiery Globes or Icy Cubes and then reform after taking a certain amount of damage. If one does this, the other starts attacking immediately.
- Breath Weapon: The Blizzard Lord can use this.
- Dual Boss: Subverted. One attacks while the other floats around nearly out of range. You can attack the floating one, but you can't lock on and there is a chance of any hits being blocked. You can also fight them individually in one of the Paradox Cup tournaments.
- Get Back Here Boss: Subverted. See Dual Boss above.
- Harmless Freezing: The Blizzard Lord can inflict this upon Sora's allies.
- Magic Staff: Both of them use this.
- Mook Maker: They can split into several Fiery Globe or Icy Cube Heartless respectively.
- Palette Swap: Subverted. The staffs have different designs and their pants have different patterns.
- Playing with Fire: The Volcanic Lord.
A large, mechanical-looking Heartless summoned by Maleficent to aid Lock, Shock and Barrel during the first visit to Halloween Town in Kingdom Hearts II
- Cephalothorax: While its does have a cage hanging from the bottom of its head, its arms are attached to the head as well.
- Eat Me: A reaction command allows you to hit it from the inside when it tries to power up again. It spits you out afterward.
- Get Back Here Boss: When it's not trying to bite its target, it's usually floating around high enough that you have to jump off of the highest point in the area to get at it.
- Mega Manning: It gains new powers by eating Lock, Shock and Barrel. They're perfectly fine afterward.
- Palette Swap: Gets one in Final Mix +.
- Sequential Boss: See Mega Manning above. Once you go through all three phases, it goes to a fourth phase where it can use all of the attacks it used before.
- Spam Attack: After eating Shock, it can shoot energy projectiles from its claws.
- Spin Attack: One that hits you with the cage.
- Tennis Boss: After eating Lock, it shoots giant fireballs that can be deflected back at it.
- Wingding Eyes
A large flying Heartless that attack the imperial city at the end of the second visit to the Land of Dragons
. Many of its design elements come from Chinese dragons.
A large Heartless summoned by Luxord during the second visit to Port Royal. It becomes an invincible undead monstrosity when Luxord steals four of the medallions.
A Heartless so large that trees grow on its back. It appears at the end of the second visit to the Pride Lands in Kingdom Hearts II
. It looks like a Witch Doctor
riding a giant version of the Living Bone Heartless with tusks and an extra pair of legs. The other section looks like a witch doctor. It is Scar's Heartless, which should tell you something about how rotten the guy was.
The Red-Eyed Heartless
A massive bestial pureblood Heartless fought in the Realm of Darkness in Birth By Sleep Final Mix
"A Nobody doesn't have a right to know. Nor does it even have the right to be."
What's left behind when a heart is lost. Don't take "Nobody" literally: they are
the body (and ill-defined "soul") of the person, though usually warped to something unrecognizable as human. Those who had the strongest will before losing their heart, however, can retain human form: see Organization XIII. Because they lack hearts, they have no emotions, only putting on the illusion of feeling based on their memories of how they expressed themselves when they were human.
They come in far fewer 'types' than the Heartless; Dusks and Creepers fill the 'generic mook' role, with every other breed of Nobody corresponding to an Organization member in some way.
- Attack of the 50-Foot Whatever: The Twilight Thorn.
- Cold Sniper: Snipers.
- Dance Battler: Dancers.
- Elite Mooks: To the Heartless. Nobodies are only born when particularly strong hearts are lost, so they're not as common as Heartless but are more powerful and have some minor form of intelligence instead of just going on instinct.
- The Nobodies are an unusual example of this trope in that most Nobody varieties qualify.
- Empty Shell
- Evil Weapon: Berserkers wield "cursed hammers". This probably explains the "Berserk" Reaction Command and the fact that it seems to drag them around.
- Creepers can turn into these.
- The Faceless: Most varieties, but look closely at the Dragoons.
- Fantastic Racism: Not by them, but rather of them. Most anyone who talks about Nobodies, up to and including Sora, talks about them as being emotionless abominations that do not deserve to exist, often in arguments with members of the Organization XIII themselves. This is most prominent in II, but is toned down in later ones, to the point where in 3D, Sora's next outing with Riku, Sora is appalled by injustices done to the Organization XIII by Xemnas himself, and tells Roxas that he always wanted to tell him he deserves as much as anyone to be his own person, not just to be Sora.
- Hoist By Their Own Petard: How Reaction Commands around lesser Nobodies seem to operate, using their own powers against them.
- Humanoid Abomination: In direct opposition to The Heartless (who take on more monstrous forms as they become stronger), the strongest Nobodies are human-like in appearance. They also move and walk in ways that highlight how un-human they are, such as "swimming" through solid matter or walking on air. Characters in II also comment that by the nature of their existences, they are unnatural abominations that should not exist, though later games have toned down the Fantastic Racism.
- Intangible Man: Assassins can phase through solid objects.
- It Was with You All Along: As Dream Drop Distance reveals, Xemnas lied about the nature of Nobodies to further the Xehanorts' schemes. Nobodies do start without hearts, but as they connect to others, they develop emotion, and can grow new ones. By refusing to accept their own emotions and connections, the hearts are suppressed, allowing others to put their own in their place, specifically Xehanort's.
- Nice Hat: Dancers wear one.
- Nobody Counterpart: Twilight Thorn is this to Darkside. The Berserkers may be this to the Lance Soldier Heartless, which also has a weapon that drags it around.
- Our Zombies Are Different: Believe it or not, they are merely reanimated corpses. Very powerful, intelligent corpses
- Power of the Void: Sorcerers attack with Hard Light cubes of Pure Energy, being Xemnas' personal type. Also technically, all Nobodies are beings born of Nothingness.
- The Twilight Thorn's main attack, which fires thorned streamers at its target, is similar to one Xemnas's attacks.
- Shapeshifter Weapon: Creepers shapeshift into various forms freely, including swords and spears.
- Sigil Spam: An inverted Heartless / Mark of Mastery logo based on Master Xehanort's armor. You could make a drinking game out of how many Nobody symbols there are decorating the Organization's castle, but you'd probably keel over before reaching the top.
- Theme Naming: Except for Dusks and Creepers, all the "lower" Nobody types are named after Final Fantasy job classes.
- Uncanny Valley: An Invoked Trope in how the lesser Nobodies move, ways that seem wholly unnatural.
- Undying Loyalty: Implied in the Dusk fight in II if taking into account Roxas' actions at the end of Days. The Dusk Roxas fights still calls him "my liege", in spite of the fact that Roxas abandoned the Nobodies. Also, late in II, upon coming to The World That Never Was, Roxas still has control of Samurai Nobodies, in spite of fighting them on the way out of the Castle That Never Was weeks prior. An exception seems to have been made for Axel and his Assassins, however, so perhaps it was just Roxas, or because the situation was less dire for the Organization XIII as a whole at the time.
- Or perhaps the Samurai Nobodies were just random Nobodies wandering around Dark City, and Sora's Battle in the Center of the Mind with Roxas coincidentally occurred at the same time.
- The Usual Adversaries
- Weapon of Choice:
"The negativity took shape as these monsters. They are what I feel -— a horde of fledgling emotions under my control."
The Unversed are a horde of fledgling emotions that feed on negativity and have taken monster form. When Yen Sid informs him of their appearance, Eraqus charges Terra and Aqua with wiping them out and discovering their source.
An Unversed fought in the Mirage Arena.
A Unversed fought in the Mirage Arena
A shade of Vanitas spawned in the Keyblade Graveyard after his destruction.
The Dream Eaters
The Dream Eaters are the Heartless to the worlds in sleep. Sleeping worlds can't be invaded by the Heartless, so when a Heartless would normally be born in such worlds, a Dream Eater is created instead. They come in two varieties — Spirits, who are friendly, and Nightmares, who are malicious.
- Adorable Evil Minions: Zigzagged. Spirits are all cute or at least friendly-looking, but Nightmares run the gamut from just as cute to genuinely threatening.
- Adventurer Outfit: As its name would suggest, Iceguin Ace's attire resembles an ace pilot.
- Ambiguous Gender: Most Dream Eaters, but especially Meow Wow and it's cousins Flowbermeow and Meowjesty, based on their journal entries.
- Astral Projection: Aura Lion and Keeba Tiger.
- Bears Are Bad News/Pandaing To The Audience: Kooma Panda can invoke both with its Nightmare and Spirit variations.
- Big Friendly Dog/Mega Neko: Meow Wow, Flowbermeow, and Meowjesty.
- A Boy and His X: Not only are Spirit-Type Dream Eater recruitable and can be raised like pets, Sora and Riku also develope quite adorable relationships with their starter Dream Eaters, Meow Wow and Komory Bat, the first of which Sora ends up lovingly nicknaming "Eata". Sora ends up keeping all his Dream Eaters for companionship in the end, when he decides to embark on a journey on his own.
- Cephalothorax: Pricklemane.
- Chest Monster: Jestabocky, which is very annoying when looking for chests you possibly missed. Perhaps in this form he's a Chestabocky.
- Knight in Shining Armor: The Kyroo series of Dream Eaters. Sir Kyroo is a winged frog that wields a lily pad and cucumber-like vegetable, which gives the appearance of a knight. Chef Kyroo gives off the same imagery, but with a chef's hat and weilding a pan and a pot lid. Lord Kyroo is a frog who is also a proper knight, wearing a cape and weilding an actual Rapier and shield. In addition to the usual movements of the other Kyroos, he blows a kiss with a visible heart coming out. He's also a Bonus Boss, and the only Nightmare (if he is one) that doesn't seem to want to kill you, but rather says "I challenge thee", something the player can decline, and leaves the battle once the player deals a fair amount of damage. The actual fight has him running away pretty cowardly, ironically enough, but once defeated he gives the recipe for a spirit version of himself that fights like a proper knight. They're Knights Errant, travelling with the player.
- Cute Kitten: Necho Cat and Frootz Cat.
- Dance Battler: Necho Cat and Frootz Cat.
- Dark Is Not Evil: They're expressions of darkness, just like the Heartless, but many are perfectly non-antagonistic.
- Dem Bones: Skelterild and Fishboné.
- De-power: Staggercep Dream Eaters have an attack that can prevent Sora and Riku from using commands.
- Detachment Combat: Skelterild and Fishboné.
- Dinosaurs Are Dragons: Tyranto Rex and Skelterwild are based on Dinosaurs but have Draconic traits.
- Eldritch Abomination
- Elemental Embodiment: Of Darkness, more or less-they aren't actually corrupted hearts like the Heartless, they seem to be creations of Darkness itself, devoid of any foreign influence. Each Dream Eater is also associated with one element, which will determine it's strengths and weaknesses as apropriate:
- An Ice Person: Ducky Goose, Iceguin Ace, Juggle Pup, R & R Seal, and Skelterwild.
- Casting a Shadow: Fishbone, Frootz Cat, Ghostabocky, Keeba Tiger, Komory Bat, Majik Lapin, Necho Cat, Peepsta Hoo, Toximander, and Woeflower.
- Light The Way: Aura Lion, Flowbermeow, Halbird, and Pegaslick, as well as the boss Spellican.
- Making a Splash: Fin Fatale, Sir Kyroo, Tatsu Steed, Wheeflower, and Zolephant, as well as the boss Chill Clawbster.
- Non-Elemental: The Dream Eaters not mentioned elsewhere go here, as well as these bosses: Hockomonkey (both versions), Queen Buzzerfly, Wargoyle (both versions), Brawlamari, Holey Moley, and Anti Black Coat Nightmare.
- Playing with Fire: Chef Kyroo, Drak Quack, Eaglider, Hebby Repp, Ryu Dragon, Sudo Neku, Tatsu Blaze, Tyranto Rex, and Yoggy Ram, as well as the boss Char Clawbster.
- Shock and Awe: Cyber Yog, Electricorn, Jestabocky, Lord Kyroo, and Thunderaffe, as well as the boss Commantis.
- Elemental Rock-Paper-Scissors: Fire > Blizzard > Thunder > Water > Fire... Light and Dark-type Dream Eaters are both strong and weak against each other. Fire-type Dream Eaters also have a slight weakness against Blizzard, while Blizzard-type Dream Eaters have a slight resistance against Water. The seventh type of Dream Eaters don't really have a weakness or resistance, but may be a little weak against all elements if they are physically inclined.
- Exactly What It Says on the Tin/You Are The Translated Foreign Word: The Japanese names of the different species tend to be very cut-and-dried or bilingually redundant. The English version's names, when not adapting puns, retain this redundancy, but tend to go for odd spellings for the Japanese portion of the name, such as adapting "Kaeru Chef" as "Chef Kyroo".
- Expy: Story-wise, mentioned in-universe; it's mentioned that they're the equivalent of Heartless in places where the Heartless can't spawn. Gameplay-wise, they avert it though; while Nobodies and Unversed had equivalents/analogues to certain Heartless enemies, the Dream Eaters lack any of those.
- The Kyroos appear to be expies of Frog from Chrono Trigger, being knightly frogs. They also have their own version of his jumping slash, and Lord Kyroo acts very chivalrous and speeks in Ye Olde Butcherede Englishe just like Frog despite being a Nightmare. Their Link Attack with Sora, Decussation, is basically Frog and Chrono's X-Strike dual tech spammed repeatedly. The base Sir Kyroo is also water elemental.
- Supernatural Gold Eyes: Spirits apparently have golden eyes when in a neutral mood but can change to turquoise or green in other circumstances.
- Feathered Fiend: Halbird, Eaglider.
- Frogs and Toads: The Kyroo series. The Lord Kyroo is a Bonus Boss.
- Cowardly Boss: Similiar to Deathgaze, Lord Kyroo will run away once enough time has passed, forcing you to track it down anew. It's HP won't recover between battles, also (thankfully) like Deathgaze.
- Hair-Raising Hare: Me Me Bunny and Majik Lapin.
- The Heartless: Much like their Trope Namer cousins. Inverted for Spirits, who are born of powerful positive emotions, and it shows.
- Light 'em Up: Dream Eaters such as Pegaslick can use light based attacks such as Spark.
- Light Is Not Good: Some Nightmares such as Pegaslick are able to use light-based attacks.
- Lucky Translation/Woolseyism: A little bit of column A, a little bit of column B. Wandanyan's name doesn't simply mean Wonder Meow, but it is also a pun on the onomatopoeia for a dog's bark, (wanwan). By using the English onomatopoeia "bow wow" for the pun, they were able to keep the spirit of Wandanyan's name as Meow Wow.
- The Man Behind The Monsters: Notably averted, unlike the other monster species, who were all created and/or led by an individual villain. Perhaps this is one reason why certain Dream Eaters are benevolent.
- Mascot Mook: Possibly due to overwhelming popularity, Meow Wow is THE Dream Eater, with a giant baloon based on Flombermeow in Traverse Town and its face adorning all the icons in the spirits menu, and is also the trophy in the Flick Rush. They're also the picture above.
- Mini-Boss: A normal Dream Eater will occasionally serve as this. The Tyranto Rex is an especially good example of this.
- Monster Clown: Jestabocky. Their Japanese name, "Obake Pierrot", is basically a direct translation of the trope's name.
- Mons: The spirits, which very similar to Spectrobes (another Disney property interestingly enough), can be created and used as your party fighting alongside you. They grow stronger with battle, but can also be trained using Toys and simply petting them. In return, they get more competent AI and can unlock commands.
- Obviously Evil: It's not exactly difficult to tell a Nightmare from a Spirit.
- One-Gender Race: Ducky Goose. Their journal entry hints that they are all male.
- Same with Aura Lion, Drill Sye and the Kyroo triplets
- Our Dragons Are Different: Ryu Dragon and Drak Quack.
- Our Ghosts Are Different: Jestabocky and Ghostaboky.
- Palette Swap: The Spirits and Nightmares are this to each other. They're both brightly colored, but Spirits tend to be pink, turquoise, and white while Nightmares tend to be purple, yellow, and black. There are also special Nightmare variants that use paler colors than regular Nightmares.
- Panthera Awesome: Aura Lion and Keeba Lion.
- Pegasus: Pegaslick.
- Piranha Problem: Fin Fatale and Fishboné.
- Pun: A great many of their names amount to this, with varying degrees of lameness. For example, "Holey Moley".
- Red Eyes, Take Warning: Nightmares.
- Repetitive Name: Many, but not all of them have names that consist of the English name of the animal they resemble followed by a phonetic variant of the equivalent Japanese word (or vice versa).
- Rhino Rampage: Drill Sye.
- Robe and Wizard Hat: Majik Lapin
- Seahorse Steed: Sora can invoke this trope with Tatsu Steed and Tatsu Blaze.
- Sigil Spam: Interesting in that they have two different ones. Spirits have their own Sigil and so do the Nightmares.
- Stock Dinosaurs: Three: the T. rex-based Tyranto Rex and Skelterwild, and the Triceratops-based Cera Terror.
- Turns Red: Several Dream Eaters will invoke this trope literally.
- The Usual Adversaries
- Unicorn: Electricorn.
A mandrill Nightmare summoned by Unknown/Young Xehanort
in Traverse Town. It has two forms: the Brute form and the Mage form, who fights Sora and Riku respectively. The Brute form is also the first of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
- Cognizant Limbs: The Mage form's hands. The Mage form can also split up into hands that attack you with various things from the arena. Defeating all the hands allows you to attack Hockomonkey without it retaliating for a while.
- Maniac Monkeys
- Playing with Fire: The Mage form, which can shoot Fireballs.
- Raymanian Limbs: The Mage form shows this the most, though the Brute form can also do this.
- Stage Magician: Hockomonkey's Mage form is reminiscent of these.
- Warm-Up Boss
- Wake-Up Call Boss: The Mage form that Riku faces is more difficult to handle than the Brute form whom Sora faces. And on the second visit, the Brute form's stats have been boosted, in addition to the fight taking place in a smaller area that makes its attacks harder to avoid.
- Recurring Boss: Faced once with Sora and once with Riku. Then faced once again with Sora on your second visit to Traverse Town.
A bee Nightmare that is only faced during Dive sequences. Faced first by Riku, then much latter by Sora.
A gargoyle Nightmare under the command of Frollo
, who can appear with or without wings. The wingless version eventually eventually fights Sora, while the winged version assaults Riku. The wingless version is also the second of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
- Good Wings, Evil Wings: The winged version is most certainly of the evil kind.
- Our Gargoyles Rock
- Playing with Fire: Both versions.
- Recurring Boss: The wingless version is faced once with Sora, while the winged one assaults Riku before fighting him for real. The wingless version is also one of the boss Nightmares sumoned by Spellican to fight Sora on the second visit to Traverse Town.
- Spin Attack: One of the attacks of the wingless version.
An octopus Nightmare that is only faced during Dive sequences. Faced first by Sora, then later by Riku.
- Combat Tentacles: Can be used for head-on attacking, as well as laser-firing. Including a really big one that can only be avoided by going behind rocks that appear during the fight with Riku.
- Everything's Squishier With Cephalopods
- Giant Space Flea from Nowhere: Almost literally. The only hint you get that you're going to have to fight it is that the music for the Dive sequence is different than normal.
- Frickin' Laser Beams: Can use these.
- Wave Motion Gun: For its second fight against Riku. You have to hide behind a rock to avoid it.
- Recurring Boss: Faced once by Sora during the Dive sequence for the Grid, then latter by Riku during the Dive sequence for Country of the Musketeers.
A mantis Nightmare commanded by CLU-2
, faced by Riku in the Grid.
A giant lobster Nightmare with ice lasers that show up out of nowhere in Prankster's Paradise when Pinocchio and Jiminy are swallowed by Monstro
, who then proceeds to freeze Monstro alive
. It's fought by Sora immediately after that.
A giant lobster Nightmare with fire projectiles that Riku encounters inside Monstro. It is also the last of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
- Get Back Here Boss: Uses the large area it has to its advantage, and can switch to the ceiling as well. It doesn't have as big advantage during its fight with Sora on his second visit to Traverse Town.
- Giant Space Flea from Nowhere: Though it is at least hinted a little bit beforehand, unlike its counterpart.
- Playing with Fire: Uses mostly fire attacks.
- Power-Up: Same deal as its chillier counterpart.
- Recurring Boss: Faced once with Riku in Monstro, then once with Sora as one of the Nightmares summoned by the Spellican.
- Underground Monkey: Averted, Both lobster bosses have notable differences from each other, and possess different attacks.
A mole Nightmare faced by Riku in Country of the Musketeers.
A pellican Nightmare first encountered during the heroes' second visit to Traverse Town, where it summons Nightmares to stop Sora, Riku, and the TWEWY cast. It latter appears in Symphony of Sorcery, where it interferes with Yen Sid's reckless apprentice at the time: Mickey Mouse.
- Death from Above: Can bombard you with stars...
- Evil Sorcerer
- Get Back Here Boss: Through dimensions and other worlds. It's basically its Modus Operandi.
- Boss Rush: Responsible for one of these, that happens to Sora during his second visit to Traverse town.
- Flunky Boss: Summons Nightmare Dream Eaters to deal with Sora and Riku and the TWEWY cast. It can also summon brooms during its fight with Sora in Symphony of Sorcery.
- Recurring Boss: Well, kind off. The first time you face it in Traverse Town, it summons Nightmare bosses you've fought before to try to finish Sora off. It fights Sora for real when he catches up to it in Symphony of Sorcery.
- Laser Blade: Can turn its broomstick into one.
- Shock and Awe
- Summon Magic: How it brings forth its Dream Eater minions, and brooms.
- Turns Red: When low on health, it begins to use its more dangerous spells.
Anti Black Coat
A mysterious entity shrouded in a black longcoat, it is a Nightmare spawned from the darkness in Sora's heart, and is the one trapping him in a nightmare
in Dream Drop Distance
. It wears a black coat but has magenta patterns on the edges and never shows its face.
- Beam Spam
- Black Cloak
- Casting a Shadow
- Dual Wielding
- Enemy Without: Manifests from within Sora and is a Nightmare type Dream Eater.
- Evil Counterpart: To Riku, the counterpart Spirit that has been protecting Sora during the exam.
- The Faceless: Except for the eyes, nothing is seen of the face at all.
- Glowing Eyes: The only visible facial feature, setting it apart from many other Black Cloak and In the Hood figures in Kingdom Hearts.
- Good Colors, Evil Colors: Black, purple, and red? This thing screams evil.
- HP to One: The Life Drain attack mentioned below inflicts this on you. Then he gets mad and starts zooming in for a sword combo before you can heal...
- In the Hood
- Laser Blade: Like Xemnas and the Unknown it wields two, but its are purple and black.
- Life Drain: Can drain Riku's HP into health orbs it absorbs for itself.
- No Cure for Evil: Averted.
- No Name Given
- Nothing Is Scarier: A hood obscuring everything but a Mook-like pair of eyes is rather creepy.
- Power Floats
- Red and Black and Evil All Over: Many of its attacks are red and black.
- Red Eyes, Take Warning: Like Vanitas before Ven's connection with Sora, all you can make out of its face is a pair of glowing red eyes.
- Sigil Spam: A Nightmare emblem appears on its back when it notices the Spirit on on Riku's clothing, and the emblem appears in several of its attacks.
- Sword Beam
- Teleport Spam
- Theme Song Reveal: Averted. Its battle theme takes cues from "Hunter of the Dark", the battle theme for the giant red-eyed Heartless Aqua fights in the Realm of Darkness, but they have no connection.
- The Voiceless