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Characters / Justice Society of America
aka: Justice Society Of America Post Crisis

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A list of characters who have been members of the Justice Society of America or appeared in one of their titular series over the years. For their villains and antagonists, check the page here.


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    JSA Members On Other Pages 

Golden Age (1940-1951)

Reformed Era (1961-1986)

Post-Crisis (1986-1999)

JSA (1999-2006)

Post-Infinite Crisis (2006-2011)

DC Rebirth and The New Golden Age (2018-Present)

The Golden Age (1940-1951)

    Doctor Mid-Nite I (Charles McNider
The original Doc Mid-Nite, Dr. McNider lost his sight when gangsters bombed his house in retribution for saving an informant's life. Miraculously, he soon found that though he could no longer see in the light, he had perfect eyesight in darkness. Wearing dark goggles and creating "blackout bombs" to allow him to see during the day, he fought crime as Doctor Mid-Nite.
  • Badass Normal: Downplayed, as he has Innate Night Vision, but otherwise relies on training and technology, yet is a well-respected superhero who has helped defeat villains various times.
  • Cannot Spit It Out: Once he was finally in a position where he felt comfortable admitting his feelings to Myra Mason, she was murdered.
  • Crazy-Prepared: During a battle with the Crime Syndicate's Owlman, he revealed that, in the event that he faced an opponent who could also see in the dark, he carried "distortion blackout bombs" which made him appear to be somewhere else within the darkness they created.
  • Disability Superpower: He was blinded by a grenade. However, when he took the bandages off in total darkness, he found he could see perfectly.
  • Gadgeteer Genius: After discovering that he was able to see perfectly at night he invented a pair of goggles which would allow him to utilize his night vision in the daytime as well as chemical bombs which created temporary total darkness within a large area.
  • Genius Bruiser: He was an accomplished physician, inventor and mathematician who developed his own gadgets and saved lives with his medical knowledge even before becoming a superhero. These skills were in conjunction with amazing athleticism and martial arts skills developed through rigorous training, making him a respected JSA member.
  • Goggles Do Something Unusual: He wore special infrared goggles that enabled him to see clearly despite his physical handicap, and adapted them into a normal-seeming pair of glasses.
  • Killed Off for Real: He was killed by Extant in Zero Hour: Crisis in Time!, alongside many of his JSA companions, and has been dead since.
  • Ignored Enamored Underling: His nurse and research assistant Myra Mason was in love with him, but while he was aware, he did not reciprocate her romantic feelings and was hesitant to break her heart. After he was blinded and she became his caretaker and transcriber, he began to fall in love with her, but realized that as long as he was operating as Dr. Mid-Nite it wouldn't be safe for her to be in a relationship with him. Ironically, after he retired, she was murdered by a serial killer, whom he spent a decade hunting down to bring to justice.
  • Innate Night Vision: Doctor Mid-Nite could see perfectly clearly in total darkness without the aid of artificial enhancements, despite the fact that he is blind in daylight. Since this usually doesn't get a rational explanation (unlike his successors), he very likely has a metagene.
  • Non-Human Sidekick: His pet owl, Hooty.
  • Older Than They Look: During one mission, he and several other JSA members were exposed to time energy which caused them to begin aging extremely gracefully, to the point where they appeared to be middle-aged at worst when they should have been doddering elders and were thus able to keep operating as heroes until the Zero Hour incident wherein he and the rest of the JSA had this energy drained from them by the villain Extant, instantly aging them and killing McNider due to the strain on his elderly body.
  • Rapid Aging: After the effects of the time energy that kept him young were drained by Extant, he rapidly aged, and died of the strain.
  • Step into the Blinding Fight: His "blackout bombs" are used to blind his opponents while he can see perfectly.
  • 10-Minute Retirement: Just after he retired his hero identity and was prepared to tell Myra Mason his feelings, she got killed by the Shadower. He spent a decade hunting down the villain.
  • Unfinished Business: Although he's made it into the afterlife, he tells Jack Knight that his greatest regret is that he didn't spend more time in the lab while alive. Even though his goggles and glasses were designed for his singular condition, he feels that he might have been able to refine them into a way to help all blind people see. But between possibly being able to do good with his research and definitely doing good by suiting up and fighting crime, he chose the latter.

    Hourman I (Rex Tyler) 
  • Ax-Crazy: Rex gets a little... giddy... when first dosing on Miraclo. As his "genecestor" would later witness in "The Death of Hourman", getting hit by an ambulance into a brick wall (head first) just starts a laughing fit. Rex is also a much more gregarious and "forward" individual while taking Miraclo.
  • Back from the Dead: Plucked from the timeline just before he died, he was given the total of an hour in which his son could speak to him before he had to return to his fate. And then, later, Hourman III tag-teamed himself into the battle against Extant and took the fatal blow in his place.
  • The Big Guy: The only one of the original Justice Society to have superhuman strength, he tends to fall into this role despite his scientific prowess.
  • Chronic Hero Syndrome: Rex was addicted to the thrills of being a hero and neglected everything else important in his life for the sake of superheroic antics. Even other heroes were able to take downtime for their outside lives and families, but Rex kept himself so busy that he forgot his only child's age. While he is a really good, well-meaning person, this overactivity stemmed not from a sense of responsibility, but from the sheer euphoria he experienced doing it. (He got better).
  • Disappeared Dad: Being an active crime-fighter and scientist/business tycoon, Rex had little time for his son, Rick.
  • "Eureka!" Moment: Having discovered Miraclo, Rex was at a loss as to what to do next. Then he heard a news report about all these mystery men popping up, and inspiration struck.
  • Extreme Doormat: Before he became Hourman, Rex was a mild-mannered scientist whose boss despised him as a "milquetoast", even feeling Rex punched his time card "like a weakling". His daughter was more supportive, but as Rex pointed out he wouldn't have been very smart to stand up to his boss, since he couldn't get away with it like she did, and in the 1930s, he really needed the job.
  • Heroic RRoD: Side-effects of Miraclo, even perfected, include the mother of all comedowns afterward. Rex's first time trying to the pills left him with headaches and muscle pain that lingered for hours afterward.
  • Honest Corporate Executive: Built Tyler Chemicals from the ground up and runs it afterward. Well, actually he neglects Tyler Chemicals while he spends decades haring around beating people up for justice, but eventually he starts running it properly after some Character Development.
  • Hour of Power: He was inspired to choose his hero name and motif by the amount of time Miraclo remained active.
  • Omnidisciplinary Scientist: Until recently, Rex was portrayed as primarily a chemist. Recent stories have him theoretically capable of rebuilding Tyler, and the creator of Roxy, a Deadpan Snarker AI who acts as Mission Control for the All-Stars.
  • Nigh-Invulnerability: While the Miraclo's active, there's not much which can harm him.
  • Parental Neglect: He was so busy being a hero and businessman that he completely neglected his son Rick; he recalls once buying a card for an eighth birthday when Rick was eleven because he was so unaware of his son's life.
  • Rapid Aging: He and the rest of the JSA were exposed to massive amounts of weird time energy, which left them all aging incredibly gracefully, appearing less than half their age when they should've all been doddering old-timers. Unfortunately, during the Zero Hour event, this energy was violently torn from their bodies by the villain Extant, and the strain of aging roughly fifty years in a second killed Rex immediately. Hang on a moment! (...Literally!)
  • Red Baron: "The Man of the Hour".
  • Self-Made Man: Rex is basically a walking Horatio P. Alger story, having grown up in poverty, gone to Cornell on a scholarship and built his own company from the ground up.
  • Shy Guy Hot Wife: Normally timid and reserved Rex is married to a cinema star.
  • Super Serum: Miraclo, the source of Rex's powers, was originally just a "super-booster" that granted strength, resilience and speed for 1 hour increments (and required periods of downtime). During the 80s in Secret Origins, Roy Thomas retconned it so that there were severe side-effects, which was expanded upon by James Robinson into an addictive Psycho Serum that Rex took decades to overcome and recreate without its harmful side-effects.
  • Super-Strength: While Miraclo is show to give him super-strenght, it fluctuates. At times, he's shown to be strong enough to hurl buses. At other times, he can duke it out comfortably with Superman. Regardless, he's the original JSA strong guy.
  • Thrill Seeker: Rex Tyler was a man with two addictions, Miraclo and the wild high-flying lifestyle which it made possible. He became so devoted to chasing thrills with constant super-heroism that he neglected everything else in his life, stifling his relationship with his son for years and Tyler Chemicals from reaching its full potential as well. This addiction is something he warns Jack Knight against in a posthumous appearance. Well, while he was still dead, before he got brought back. You know what I mean.
  • Timey-Wimey Ball: He was plucked out of time from moments before his death and placed inside a library, where his son could visit him for one hour (spread out across however long he wanted from Rick's perspective), after which he would have to return to the moment of his death.
    Johnny Thunder 

Johnny Thunder

https://static.tvtropes.org/pmwiki/pub/images/johnny_thunder_0001.jpg
Abilities: Commands an all-powerful genie, ridiculously good luck

The original owner of the Thunderbolt genie, Johnny was basically the JSA's collective sidekick. He was kind of a loser; he even lost his own series to supporting character Black Canary, who would become much more popular than him. His body died as a result of Alzheimer's disease, but his soul was merged with the genie to become Johnny Thunderbolt.


  • Back from the Dead: Is shown locked in an old folks' home in DC Universe: Rebirth, lamenting when he got rid of Thunderbolt, and urged by Wally to find the JSA again. Doomsday Clock shows later on he never got rid of Thunderbolt, he was still Thunderbolt.
  • Born Lucky: When he wasn't using the Thunderbolt, he had this going for him.
  • Comedic Hero: Spent his early career as a goofball who kept accidentally using the Thunderbolt's power without realizing it even existed, and never really changed.
  • Deadpan Snarker: Thunderbolt became this in The Silver Age of Comic Books. In fact, he and Johnny were the only characters in the JSA who had distinctive personalities at the time.
  • Deus ex Machina: Averted. Johnny was usually too much of a doofus to use the Thunderbolt effectively.
  • Dogged Nice Guy: He had a lifelong unrequited crush on the first Black Canary.
  • Exact Words: The Thunderbolt is obliged to carry out Johnny's wishes to the letter. He used this to his advantage during the time he was forced to serve the criminal Johnny Thunder of Earth-1; when Thunder ordered him to kick the JSA off the Earth, the Thunderbolt turned his lower half into a giant foot and kicked them six feet off the Earth.
  • The Fool: Constantly getting himself into and out of crazy situations though sheer dumb luck.
  • Genie in a Bottle: He can summon and control a powerful genie named the Thunderbolt. After his death, Johnny actually merges with the Thunderbolt, becoming part of the genie himself.
  • Hour of Power: Depending on the Writer, the Thunderbolt might only stay summoned for an hour.
  • Idiot Hero: Even after figuring out that the Thunderbolt existed and how to control it, Johnny was still pretty inept.
  • Literal Genie: Which trips up a lot of Johnny's wishes. It occasionally even worked in his favor; once, when threatened with certain death by the Black Dragon Society, his wish that "the other Justice Society members were here to see me in this fix!" was taken quite literally by the T-Bolt — resulting in a room full of Golden Age superheroes opening up a huge can of whup-ass on the Dragons. Johnny would later become this himself, when Jakeem Thunder wished for the Thunderbolt and Johnny to merge into a single being when Johnny was dying.
  • The Load: In the silver age, modern comics have managed to avert this by making him a hero in his own right.
  • Logical Weakness: The Thunderbolt can accomplish practically any feat, but his reliance on Johnnny for verbal commands means that if Johnny doesn't know exactly how to solve a problem (which is often), the Thunderbolt will be of little help.
  • Lucky Seven: Born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and rivals Gladstone Gander for luck.
  • Magical Incantation: "Cei-U"/"Say, you..."
  • Magical Seventh Son: As mentioned above.
  • Named After Somebody Famous: In-universe, there was a Wild West gunfighter named Johnny Thunder, who seems to be much better-known.
  • Non-Human Sidekick: Peachy Pet's dog Snuffles, for a couple of issues.
  • Olympus Mons: The Thunderbolt. It's a good thing Johnny wasn't smart enough to use the T-Bolt's full power.
  • Plucky Comic Relief: His main role in the JSA, even after getting a somewhat better handle on his powers.
  • Power Incontinence: Since the phrase to summon the Thunderbolt was "Cei-U", whenever Johnny said "Say, you...(whatever)", the genie would show up and start granting anything he said that sounded like a wish.
  • Reality Warper: Thunderbolt possesses all of the powers of a Genie from the 5th Dimension, which includes reality alteration of immeasurable range.
  • The Rival: To Green Arrow in The Silver Age of Comic Books, due to their mutual attraction to Black Canary. Of course, Johnny never stood a chance.
  • Shown Their Work: July 7, 1917 really was a Saturday.
  • Sidekick: Adopts a Bratty Half-Pint named Peachy Pet, who helps fix almost as much trouble as she starts.
  • Thou Shalt Not Kill: The Thunderbolt is obliged to do anything Johnny asks of him... except kill.
  • Verbal Tic: Even before becoming aware of the Thunderbolt's existence, he had a habit of starting his sentences with "Say, you..."

Post-Crisis (1986-1999)

    Miss America 

Miss America/Miss Cosmos

https://static.tvtropes.org/pmwiki/pub/images/dc_miss_america.jpg

AKA: Joan Dale
Abilities: Transmutation
First Appearance: Military Comics #1 (August, 1941)

Joan Dale was the Golden Age hero Miss America who fought as one of the Freedom Fighters and was one of the few survivors of their doomed first mission.


  • Captain Patriotic: A Golden Age hero who fought in WWII, has America in her name and wears red, white and blue.
  • Happily Married: To Derek Trevor until he passed away due to old age. She used her powers to make herself appear to be aging alongside him so they could live out their lives together but after his death, and having a young impostor use her name to attack her old team Joan dropped the disguise and returned to heroics.
  • Transmutation: She has the power to transmute matter on a molecular level. Over time, she became so skilled at this ability that she was able to make herself appear younger than she was.
  • Younger Than They Look: Especially as Miss Cosmos as her body was made into that of a young woman again, but even prior to that she hadn't really aged since the '40s due to her powers.

JSA (1999-2006)

    Atom Smasher 

Atom Smasher / Nuklon

https://static.tvtropes.org/pmwiki/pub/images/atom_smasher_2.jpg
AKA: Albert Rothstein
Abilities: Giant growth

Originally 1980s hero Nuklon, young Al Rothstein was a nice, unassuming guy in love with his engaged teammate, Fury. The 7'6" young lad eventually moved on to the Justice League of America and Comics Limbo, before debuting the "Atom Smasher" name & look and coming to the authentic JSA. Still a nice guy, he reacted poorly to his mother's death at the hands of Kobra, and hooked up with Anti-Hero Black Adam, eventually being twisted to his ways, and he left the team in a huff. Later battles resulted in him feeling guilty and finally going back to the team.


  • '80s Hair: His original identity as "Nuklon" had a mohawk. Now a pretty famous embarrassing example to look back on, in continuity and out (new JSA writers joked that he could only be on their roster if he brought it back).
  • Ace Pilot: He's a skilled pilot and mechanic who had the opportunity to practice on all manner of flying vehicles, quickly mastering them.
  • Age-Gap Romance: He's about ten years older than Courtney Whitmore, with whom he shares a mutual interest (and one glimpse at the future shows them as a married couple), but between this and some questionable decisions on his part like joining Black Adam in Khandaq for a while, they decide to wait a bit on potential romance.
  • The Atoner: After betraying the team to join Black Adam's crusade, he asked to be let back on, and does a lot of this, offering his life to The Spectre so the people of Kahndaq may live, and fighting against Adam when necessary. The team has differing points of view on him.
  • Bash Brothers: For a long time, he and Black Adam were this.
  • Big Brother Mentor: As Atom-Smasher he serves as a link between young JSA members like Stargirl and Jakeem and the old guard.
  • Depending on the Artist: Al used to be a redhead, with a standard comic book cherry-red. This went off-and-on during the last JSA series, and the relaunch seems to show him as brown-haired permanently now. He used to be almost eight feet tall naturally, but has suddenly shifted to a standard "tall, but not too tall" muscular superhero.
  • Discard and Draw: His powers are unstable, having changed throughout his lifetime:
    • As Nuklon in Infinity Inc, he was a big (7'6" 297lbs) Lightning Bruiser who early on realized that he could grow about three feet taller, and after absorbing a massive amount of thorium radiation was surprised to see that he could make himself intangible as well.
    • Later in his Nuklon career, he's (generally depicted as) much broader, a little taller, and way, way stronger than he was before, while seemingly unable to alter his size or go intangible any longer. (At least, he stops using those powers at some point and never uses the latter again.)
    • As Atom-Smasher, he seems to be back to his original dimensions and Lightning Bruiser talents, but gained the ability to grow up to around 60 feet tall.
  • Dogged Nice Guy: His original persona most of the time, especially in Infinity, Inc., where he pines over Fury, while admitting she loves his friend Hector Hall. The poor guy even proposes to her out of pity (and his own feelings) because she's alone and pregnant after Hector's death, and she politely turns him down by stating that they're friends. Ouch. It isn't until his mother is killed by Kobra in modern times that he freaks out and shows a more brutal, savage nature, and even then it's tempered by his good nature.
  • Face–Heel Turn: A major arc sees him abruptly quit the team after Black Adam tells him what he needs to hear (that his murder of Extant to save his mom was justified), and join him on his crusade into Kahndaq.
  • Green-Eyed Monster: It's subtle, but it's implied he's resentful towards Damage being Al Pratt's biological son. More so he's unhappy that Grant's not more appreciative of being the original Atom's child, despite that Al didn't even know Grant existed and Grant understandably has complicated emotions regarding the parental figures in his life due to extensive trauma and abandonment issues.
  • Heel–Face Turn: He eventually sees the error of his ways and tries to move back onto the JSA, to mixed opinions from the JSAers.
  • Huge Guy, Tiny Girl: He dwarfs his potential love interest, the average-height-for-a-teenage-girl Stargirl.
  • Intangibility: This used to be a part of his powerset in his Infinity Inc days.
  • Legacy Character: One of the more tenuous links, he's the godson of the Golden Age Atom (and the grandson of his archenemy, Cyclotron). Oddly, they share a closer filial relationship than almost any of the other Legacies, including actual father/son ones.
  • Lightning Bruiser: He's a trained athlete who moves much faster than you'd think from his size, as well as having Super-Strength.
  • Primary-Color Champion: Similarly to the Atoms, his Atom Smasher costume is blue and red. His Nuklon costume was just red and black.
  • Radiation-Induced Superpowers: Thanks to being exposed to his grandfather's radioactive powers while in the womb. He also gained intangibility powers after being exposed to massive amounts of thorium radiation.
  • Red Is Heroic: As Nuklon his costume was mostly red and black, and even as Atom Smasher his costume has a lot of red.
  • Roaring Rampage of Revenge: Goes on one when his mother is killed during a terrorist attack by Kobra. He wrecks a base, smashes a jet, and nearly squishes the mad bomber with one hand while screaming bloody murder at him. Only a talk-down by Jack "Starman" Knight stops him.
  • Sizeshifter: His main superpower is to grow really tall.
  • Sleeves Are for Wimps: While as Nuklon he wore a full-covering outfit, as Atom Smasher his muscular arms are in full display.
  • Super-Strength: Even when not in giant form, though how much varies.
  • Thou Shalt Not Kill: One of the more in-depth explanations of this trope was undergone with Al, as he kills some unquestionably evil people (Extant, Kahndaqi Dictator), but has to deal with the guilt and the line that gets crossed as a result.
  • Will They or Won't They?: A very long subplot in the JSA series was between he and Stargirl. They were Like Brother and Sister at first, but they're shown as married in a Flash Forward, and she clearly crushes on him several times. When he quits the team, she's the most heartbroken member, and promises to "wait for him" when he goes to jail. In the end, they both admit to themselves that they're in love with the other, but he rejects her on prompting by the Original Three, since she's too young and he's already on loose footing with the team.

    Doctor Mid-Nite II (Pieter Cross) 
  • Badass Bookworm: Cross possesses the strength level of a man his age, size and weight who engages in intensive regular exercise. But he is also an expert on pressure points and was able to humiliate a metahuman strongman just by applying specific pressure on his wrist.
  • Commonality Connection: He and Mister Terrific are the two smartest members on the team, and best friends.
  • Disability Immunity: Looking into the true face of JSA enemy Johnny Sorrow results in instant death. Dr. Mid-Nite, however, proves immune due to his blindness. Naturally, he's a big part of the team's eventual defeat of Sorrow.
  • Disability Superpower: During his crime-fighting work, Cross is drugged by an evil corporation and soon involved in a car accident. After the accident, he finds that he can only see in pitch darkness via infrared vision (he can also employ ultrasonic vision).
  • Forced Transformation: Dr. Pieter Cross's foes forcibly flooded his system with an experimental mutagenic steroid (among other drugs) and staged a car crash to kill/cripple/discredit him all at once. The crash severely damaged his eyes, but the combination of drugs mutated them into what they are now.
  • Gadgeteer Genius: Uses advanced devices, many of which he's invented himself to do his job. Both of them.
  • Goggles Do Something Unusual: Using special ultrasonic lenses, Mid-Nite can see in light; later in his life, his lenses became more ineffective as his eyesight continued to deteriorate further, lowering his ability to see in daylight. Within his introductory miniseries, these goggles served as an HUD, as well as analyzing the area around him.
  • Heterosexual Life-Partners: He and Mr. Terrific II are best buddies, coming to terms with each other quickly and having tons of respect all-around.
  • Innate Night Vision: In the dark, his mutated eyes basically operate using a sort of combination of infrared, x-rays and ultra-sonics. This took some getting used to.
  • Legacy Character: He was delivered by Dr. Charles McNider (the first Mid-Nite) and studied under him later.
  • The Medic: He's there to patch up his teammates after their adventures. Having a medical doctor on your superhero team definitely comes in handy.
  • Nice Job Breaking It, Hero: His treatment of Roy Harper following Justice League: Cry for Justice was shockingly inept and played a big factor in Roy's Face–Heel Turn after he lost his arm and his daughter Lian. Cross allowed Roy to be kept on pain medication while he was unconscious despite Roy's known history as a Recovered Addict. Sure enough, Roy wakes up suffering from drug and trauma-based hallucinations and starts stealing pills from Cross's supplies with Cross somehow not noticing. He later oversaw Cyborg giving Roy his prosthetic arm, despite knowing the arm would only make the pain worse in Roy's still-infected wound and thus aggravating his already worsening physical and mental health. No one ever called him out on this.
  • Non-Human Sidekick: He owns a pet wood owl, which he named Charlie (named after Cross' mentor and predecessor, Charles McNider).
  • The Smart Guy: Cross is also highly intelligent, thought to be the second most intelligent person on the JSA (after Mister Terrific) by Roulette. She chose him to face Mister Terrific on a deadly chess game.
  • Step into the Blinding Fight: He uses his trademark Blackout Bombs to take away his opponents ability to see leaving them at his mercy. They can be used both as an offensive weapon or a means of escape.
  • Super Doc: He is the world's most prominent superhero doctor. As a top physician Cross is capable of all manner of various surgeries, including doing it in the dark. He is often called upon when an autopsy is needed or when a hero needs major surgery. Among Cross' notable achievements as a physician includes determining Alan Scott was composed of the green flame of the Starheart, giving Power Girl her annual checkups as well as testing her powers, emergency surgery on Hourman, removal of the Brainiac virus from Oracle, the autopsy of Sue Dibny, and removing the sniper bullet that wounded Lois Lane in Umec. He is also called upon by other medical agencies, such as S.T.A.R. Labs, when emergencies or dilemmas appear
  • This Looks Like a Job for Aquaman: Since they're the only super-team with a medic on-staff, it makes sense that the JSA suffer by far the most injuries & combat casualties in all of comics, thus requiring his exact skill-set constantly. The part where they consistently tackle JLA-level opposition without having as high a percentage of invulnerable members as the JLA doesn't help much either.

    Hourman III (Matthew Tyler) 

Matthew Tyler

First appearance: JLA (1997) #12 (November, 1997)

https://static.tvtropes.org/pmwiki/pub/images/hourman_vol_1_1_textless.jpg

The third Hourman, an android named '"Matthew Tyler", created by Tyler Chemorobotics during the 853rd Century being based upon the genetic make-up of the original Hourman, Rex Tyler. Orignally part of the Justice Legion, later joined the JLA and the Justice Society.

  • The Cape: At one point, Tyler was actively invoking this trope as he was reprogrammed to behave the way a superpowered crime-fighter was expected act.
  • Character Catchphrase: "Metron's brain!"
  • Chest Insignia: While Rex and Rick wear an iconic hourglass around their necks, Tyler takes it a bit further and has his embedded in his chest.
  • Heroic Sacrifice: In JSA, Tyler decides to save his predecessor from his historical death by impersonating him in what would have been Rex's final battle with the time-villain, Extant; Rex Tyler protested that he was "as alive as any of us", but Tyler simply affirmed that he appreciated that more than he could convey to Rex. As of early 2010, he's still "completely disassembled" - although this doesn't stop earlier incarnations from occasionally visiting.
  • Just a Machine: "I'm just a machine" is how he tries to justify dying in Rex's place. Defied by Rex, who declares that Matt is "as alive as any of us".
  • Nano Machines: "An 853rd century intelligent machine colony constructed by Tyler Chemorobotics."
  • Power Creep, Power Seep: Tyler's mastery of all time and space (thanks to wielding the Kirby-created Worlogog) becomes too much for him to handle responsibly and he self-limits himself to being a Flying Brick with one hour of his greater powers.
  • Secret Identity: "Matthew" Tyler, a bushy-haired, runaway youth. An extension of Tyler's isolation and loneliness, but also a way to disappear into humanity when not working as a superhero.
  • Time Travel: In earlier appearances, Tyler had complete mastery of all space-time. Later, it was limited to jaunts on his Time Ship.
  • Time-Travel Tense Trouble: With his semi-omniscient view of time, Ty regularly interrupted conversations and asked they be skipped altogether for being superfluous or uncomfortable.
  • Timey-Wimey Ball: Matthew's "Time Vision" power seems to selectively age or de-age things, sometimes even fine-tuned enough to accelerate the healing process in a human body.
  • Younger Than They Look: While intelligent and physically adult, Tyler is chronologically only two years old. His immaturity shows in his lack of sensitivity or people skills.

    Jakeem Thunder 

Jakeem Thunder

https://static.tvtropes.org/pmwiki/pub/images/jakeem_thunder.jpg

AKA: Jakeem Johnny Williams
Abilities: Commands all-powerful genie

Young teenage punk introduced in the Grant Morrison era JLA, now gaining Johnny Thunder's legendary Thunderbolt, an all-powerful genie.


  • Affirmative-Action Legacy: He's a black kid taking up the reigns of Johnny Thunder's legacy.
  • Bash Brothers: With Hourman (Rick Tyler).
  • Deus ex Machina: The Thunderbolt is so powerful that Jakeem can end Eldritch Abomination-level threats by himself if he says the right thing. Writers have had so much trouble with a character this powerful that he's been forced onto the sidelines for arcs at a time, or been KO'd straight away by the savvy villains.
  • Genie in a Bottle: Jakeem has the ability to summon and control a powerful genie in the form of "Johnny Thunderbolt" who is trapped in his pen.
  • Kid Hero: Jakeem is by far the youngest member of the JSA, even more than Stargirl.
  • Literal Genie: The Thunderbolt will often perform tasks as literally as they were said. Like Johnny before him, Jakeem often caused trouble by wishing for things without meaning to due to poorly-worded commands.
  • Legacy Character: To Johnny Thunder. He comes into possession of Johnny's genie called Thunderbolt and enter in the JSA.
  • Olympus Mons: Unlike Johnny, however, Jakeem has occasionally used the Thunderbolt's wish-granting power to much greater (as in, reality-warping) effect.
  • Plucky Comic Relief: Part of the legacy he inherited from Johnny Thunder, who was a bumbling hero that mostly got by on his supernatural good luck.
  • Reality Warper: The Thunderbolt can performs Jakeem's every request. He comes from the 5th dimension, the same place as Superman's nemesis, Mister Mxyzptlk. These genies have near-limitless power, but are bound by the commands of their masters.

Post-Infinite Crisis (2006-2011)

    Amazing Man III 

Amazing Man III

https://static.tvtropes.org/pmwiki/pub/images/amazing_man_iii.jpg

AKA: Marcus Clay
Abilities: Duplicates the properties of matter and energy


The grandson of the Golden Age Retroactive Continuity add-on, the first Amazing Man. Added to the team during a mass introduction of new Legacy Heroes, and given little personality beyond a calm, observational man with a mind for community.
  • Alternate Company Equivalent: In terms of powers he's DC's answer to The Mighty Thor villain the Absorbing Man, though their personalities are very different.
  • Captain Ethnic: A dashiki-wearing black Muslim who preaches peace and brotherhood.
  • Legacy Character: The original Amazing Man was Will Everett, his grandfather.
  • Material Mimicry: His meta power allows him to absorb and mimic inorganic matter ala the Absorbing Man.
  • Put on a Bus: As the least popular of the new characters, he quietly left the team, being given some new powers (he can bestow his Matter-Copying powers onto others) so he could help out his home in New Orleans. He was last seen in a 2010 "80 page giant" issue where random elementals appeared to him while he was visiting the JSA, and with two Continuity Reboots since then, it's anyone's guess if he even exists at this point.
  • The Big Easy: It's his hometown and the place he's sworn to protect. His backstory gives a Shout-Out to then-current events by having the reason for his departure from the JSA be to help survivors of Hurricane Katrina.
  • Walking Shirtless Scene: As his profile pic here aptly demonstrates.

    Anna Fortune 

Anna Fortune

https://static.tvtropes.org/pmwiki/pub/images/anna_fortune_0002.jpg

Abilities: Simplified Spellcasting, fires stronger "spellcasings" from a wrist gauntlet


A mysterious girl who joins the JSA All-Stars. Her origin is unknown but she claims to be a friend of Doctor Fate, who once helped her out of a jam. Anna has claimed her age is "either twenty-six or a hundred and eighty-seven," suggesting her home time period is 1849. Anna Fortune first showed up to help the JSA All-Stars against the King of Tears.
  • Deus ex Machina: She literally appears out of nowhere to help the JSA All-Stars in their fight against the King of Tears, with no previous introduction or buildup given.
  • Goggles Do Nothing: She wears a pair of goggles on her head that, along with her face scarf, hint at her coming from a Middle Eastern country (though her ethnicity is identified as American). But aside from that, she never does anything with them, nor is any explanation given as to why they have two pairs of lenses.
  • Magic Knight: She's essentially a gender-swapped version of Doctor Fate, and is capable of what he can do at the low end of his Power Creep, Power Seep.
  • Mysterious Past: As her profile above demonstrates, her origin story falls somewhere between this and Multiple-Choice Past.
  • Only Known by Their Nickname: "Anna Fortune" isn't her real name, but it's the only name she's known by.
  • Put on a Bus: She was last seen in the final issue of 2011's JSA All-Stars, and with two Continuity Reboots since then, it's anyone's guess if she even exists at this point.
  • Really 700 Years Old: If she's telling the truth about being 187 then she is at the low end of this, hailing from the 19th century.
  • Supernatural Gold Eyes: She's a magician and she has these.
  • Tricked-Out Gloves: She wears a gauntlet that allows her to fire "spellcasings", spells pre-cast and obtained from an outside source (possibly other magic users?).
  • We Hardly Knew Ye: She was created specifically for the JSA All-Stars title, and made just a single appearance outside of that title.

    Citizen Steel 
https://static.tvtropes.org/pmwiki/pub/images/citizen_steel.JPG
Nathaniel "Nathan" Heywood is the cousin of Hank Heywood III. He had lost his lower right leg after a football injury. During a reunion, Nathan's family was attacked by the aryan group known as the Fourth Reich. During this time, he stabbed the villain Reichsmark in the throat, causing the villain to cough up his molten metal blood on him. The blood was absorbed into Nathan's skin, turning it and his bones into metal (even regrowing his lost leg). It also gave him uncontrollable Super-Strength, requiring him to wear a specially forged metal "skin-suit" to restrain it. He later went on to join the reformed Justice Society of America, but as Citizen Steel, to distinguish him from John Henry Irons.

Nathan, renamed Nate, is a main character in the second season of Legends of Tomorrow, played by Nick Zano, with his grandfather Hank appearing in the opening two-parter.


  • Adaptive Armor: Citizen Steel's skin-suit armor adapts to the curvature of his body and acts as the Restraining Bolt he needs to keep himself from breaking everything he touches. Unfortunately, it's terribly difficult to don, requiring an invasive smelting process to be bonded to his body and making readers wonder exactly how he does his business.
  • Blessed with Suck: The organic steel covers Heywood's nervous system disabling his sense of touch to an extreme degree.
  • Career-Ending Injury: Despite having a promising American Football career, he was forced to retire early due to an injury to his knee which completely shattered the bone. Tragically, he could have recovered, but when he reported an incredible pain in the leg the doctors just gave him pain killers and didn't bother to check-the pain was actually an infection eating away at his leg until it had to be amputated. Adding further insult, the amputation was botched, leaving him still in intense pain after.
  • Did You Just Punch Out Cthulhu?: He literally punches out a Cthulhu in the form of Gog, who he knocked to the ground with a super-strong punch to his heel.
  • Friend to All Children: He's "Uncle Nate" to all the children who survived the attack on the Heywood family reunion by the Fourth Reich.
  • Heel–Face Turn: During the "Thy Kingdom Come" story Steel sided with the followers of Gog in the hope that Gog would bless him with his own miracle by curing his Power Incontinence. But because Nate did not truly believe in him, Gog never acknowledged him. This turned out to be a mistake on Gog's part, as Steel got a chance at The Dog Bites Back in the final battle and gladly took it.
  • Legacy Character: Of his grandfather (the original Commander Steel) and of his cousin (the previous Steel) Henry Heywood III.
  • Made of Iron: His body's physical composition was altered by his exposure to Reichsmark's blood, though it's not immediately obvious by looking at him.
  • Mighty Glacier: His suit, which allows him to control his Super-Strength, also really slows him down.
  • Nigh-Invulnerability: Nate Heywood's skin, bone and muscle tissue has been transmuted into organic steel, which provides him with enhanced strength and durability. According to Doctor Mid-Nite's prognosis, it would take nothing less than an AIM-9 Sidewinder to even knock him down.
  • Power Incontinence: He has trouble gauging the amount of pressure that he exerts and cannot feel varying extremes of temperature.
  • Put on a Bus: He was last seen in the final issue of JSA vol 3 in 2011, and with two Continuity Reboots since then it's unclear if he even exists at this point. Don't feel too bad for him, though, as unlike the other JSA bus riders on this page Nate's character lives on via The CW show Legends of Tomorrow.
  • Recovered Addict: Prior to acquiring his powers, Nate was addicted to painkillers.
  • Required Secondary Powers: He is super-strong and invulnerable to harm but has an extremely stunted sense of touch as a side-effect of his powers. It's to the point that he gets really happy when he faces a foe strong enough to cause him pain, because it's a feeling. Another problem he suffers is holding back; a metal suit has to be cast around him to bring him down to a level of super-strength where he can actually function without destroying everything.
  • Restraining Bolt: His suit. Whenever he moves, he has to bend the metal around him, which cuts his strength in half. During the battle against Gog, Nate ripped his suit off, and threw a punch which toppled the giant.
  • Star-Spangled Spandex: Not actually spandex (it's actually just a solid metal casing used to provide counter pressure to reduce his uncontrollable strength), but still patriotic themed. He has to tell people he's not a part of the US military as people kept assuming that, like his grandfather, he was Commander Steel.
  • Stepford Smiler: Like Cyclone, Nate puts on a happy facade for his friends and loved ones, but he actually suffers from serious depression because his powers prevent him from feeling any physical contact (think the X-Men's Rogue, just with uncontrollable Super-Strength instead of a Power Parasite threat).
  • Super-Strength: The exact limit of his strength is as yet unknown.
  • Wearing a Flag on Your Head: Not literally, but his costume does have a general flag/patriotic theme to it as a Shout-Out to the Steels that came before him.
  • The Worf Effect: During the Blackest Night he was effortlessly swatted aside by the Came Back Wrong version of Superman, who mockingly dismissed him as a "paperweight".

    Cyclone 

Cyclone

https://static.tvtropes.org/pmwiki/pub/images/cy_6.png

AKA: Maxine Hunkel
Abilities: Wind generation and manipulation, Not Quite Flight


The hyper-excitable (but actually depressed) Harvard-going teenage granddaughter of Ma Hunkel. She gained the ability to generate tornadoes after a Mad Scientist kidnapped and performed experiments on her.
  • Absent-Minded Professor: Don't let her naturally bubbly personality and motor mouth tendencies fool you, Max' is actually incredibly intelligent. She scored a 1300 on her SAT, and she's 4.0 student at Harvard University!
  • All Girls Want Bad Boys: After Damage and Judomaster II (Sonia Sato) began dating, she starts crushing on the cold and aloof King Chimera. He's softened up a bit since they first met, and they're actually good friends now, but he's got a lot of issues he needs to work out.
  • Ascended Fangirl: Even before her powers manifested she was a serious fan of the heroine Stargirl and the JSA as a whole. Memorably, in one battle against the Injustice Society she trades quips with the Electrocutioner, who insults her with a JSA reference fellow villain Icicle dismisses as being pretentious. Cyclone's response? "I got it."
  • Blow You Away: Her nickname isn't "The Witch of The Winds" for nothing.
  • Broken Bird: She's been insulted and picked on all her life for her Motor Mouth and obscure interests, and copes with it by putting up a happy facade.
  • The Bus Came Back: She recently made a small cameo along the rest of the JSA in the final issue in Doomsday Clock and will make her live action debut in the upcoming Black Adam movie.
  • Clone by Conversion: Accidentally (and unconsciously) began pulling this on people when a near-death experience put her powers into panic mode. True to her logical and heroic nature, Clone Angst was utterly averted, and once the lot of her figured out which actually was the original, they all began diligently to research a way to reverse the process.
  • Depending on the Artist: Her costume is pretty hard to draw, so various artists raise or lower the slit on the side (or remove it entirely), alter the amount of stripes on the leggings, change the size or colour of her emblem, and change how baggy or large the overhanging pouch is. Even her hair is subject to this, either having long bangs, or none at all. And apparently wearing panties with the costume is optional.
  • Fangirl: For the works of L. Frank Baum of The Wonderful Wizard of Oz fame, and any associated works, especially Wicked. And also for teammate Stargirl. She even tried to start a "JSA Fanclub," but she ended up being the only member.
  • Genki Girl: One of the only examples in western comics. Hyperactive and frequently seen jumping around or talking on-end. Witness her priceless physical comedy shouting "Surprise!" at Stargirl's birthday party.
  • Hearing Voices: An aspect of her aerokinetic abilities is that she can draw far-off sounds to her ears on the winds. Its pretty useful, but sadly, it also lets her hear all the negative things people say about her, both in and out of costume.
  • Legacy Character: Granddaughter of the original Red Tornado, Ma Hunkel. Her alias is in honor of her grandmother's sidekicks, the Cyclone Kids, her uncle Dinky and aunt Sisty. However, she dropped the "Kid" part, on the advice of Stargirl.
  • Morality Pet: Teased, but ultimately and sadly averted in her relationship with Magog. He is one of the few JSA members who doesn't mind her company, but it was later revealed (in a move to make him look like more of a Jerkass) that he didn't actually like her and only tolerated her so he could have his own space from the other JSA members. He even blasted her once during a battle, though it was completely accidental.
  • Motor Mouth: Defines this trope, going on huge rants ad nauseam, saying about a paragraph in the time in takes most characters to say one or two lines. Various characters have covered her mouth for her, or she's simply wandered off, embarrassed over what she just said. She's acknowledged this aspect of herself personally, but realizes this is just part of who she is.
  • Nanomachines: Technically the source of her powers. Occasionally AI Is A Crap Shoot, leading to odd predicaments, though they've never been outright malevolent.
  • Not Quite Flight: She doesn't actually fly, but instead uses her wind control to proper herself (and others, if she so wishes) through the air.
  • Put on a Bus: Until Doomsday Clock, she was last seen in a 2011 issue of Power Girl's solo title, making a token cameo as a Damsel in Distress. Despite her popularity relative to the other JSA members, she was missed the entire New 52 era.
  • Redhead In Green: She is redhead and her outfit is predominately green.
  • Shout-Out: Her entire motif is inspired by L. Frank Baum's Oz series, most notably her favorite play, Wicked. She even wore a witch's hat for a while there, before deciding it looked dorky. She even has a pet monkey dressed up like one of its flying brethren from the movie, whom she's affectionately named "Franky".
  • Stepford Smiler: She acts cheerful and lighthearted but she actually has serious depression issues.
  • There Are No Therapists: Despite her serious and obvious depression issues, no one in the JSA suggests any sort of treatment for her. Even the elder members such as Alan Scott and Jay Garrick have no better ideas than "listen politely when she rambles and pretend not to notice when she cries".

    Judomaster (Sonia Sato) 
The Japanese woman Sonia Sato became the fourth individual to adopt the Judomaster name and costume. While Sato was the first woman to use the title in the main DCU, a woman greatly resembling her had previously been depicted as the Judomaster in the Kingdom Come Elseworlds tale. She chose to become a vigilante to fight her father's murderers and as recompense for her father's criminal activities. Sato was an ally of the Birds of Prey who later became a member of the Justice Society of America JSA. In the New 52's Earth 2 reality, she is a high-ranking official in the World Army rather than a costumed hero or vigilante.
  • Action Girl: Sonia is a highly-skilled martial artist.
  • Affirmative-Action Legacy: The preceding Judomasters were all American men of European heritage while she's a Japanese woman.
  • Battle Couple: Was this with Damage for a while.
  • Bullet Dodges You: Sonia can project an "aversion field" which prevents her from being hit by attacks specifically aimed at her. This does not include attacks that have no aim, such as random projectiles and explosions.
  • Chest Insignia: Her costume has the sun of the rising sun centered over her left breast with the rays expanding out over her body.
  • Depending on the Writer: Her personality and English proficiency are subject to change, as she'd originally been a capable English speaker who was rather witty, and was then portrayed as completely incapable of speaking English and cold and silent by later writers.
  • Inscrutable Oriental: Her first appearance in Justice Society of America is characterized by her being silent, cold, and reserved out of combat. Mind you, before then, she'd been portrayed as witty and perfectly capable of speaking English, but these things happen. Mind you, she did warm up a bit when she fell for Damage.
  • Imperial Stormtrooper Marksmanship Academy: Weaponized. She projects a shield around her that throws her opponent's aim off. However, she can’t stop an attack that’s not focused directly on her.
  • Legacy Character: Sonia adopted the Judomaster identity to repent for her father’s past deeds and has since been on the run from the Blood Soldiers.
  • Logical Weakness: While Sonia can generate an aversion field, which makes it impossible to hit her, this means she's at a disadvantage against attacks not specifically directed at her, like an explosion, or a foe that can attack her from every angle, like the Justice Society villain Tapeworm.
  • Morality Chain: Damage's death sent her back to trying to kill her father's killer, but he had left her a message that managed to bring her back.
  • Resignations Not Accepted: Her father Yoshio tried to leave his employment with the Yakuza only to be killed by his former employers for his attempt to defect.

    King Chimera 

King Chimera

https://static.tvtropes.org/pmwiki/pub/images/king_chimera.jpg

King Chimera is the son of Golden Age adventurer King "the King" Standish and a woman who was an adept for a secret order who are taught to bend light and sound to create an illusion. King Chimera becomes one of the new, younger generation of the Justice Society of America, the All Stars. He is arguably the most arrogant member of the new group yet greatly aids them in their battles with his illusion casting abilities.


  • Arrogant Kung-Fu Guy: He knows he's good and has no problems letting everyone else around him know it.
  • Brandishment Bluff: He tries this on the All-American Kid by using his illusion abilities to make an empty coke bottle look like a gun.
  • Dark and Troubled Past: Bits and pieces of it were revealed in JSA All-Stars. Apparently he had a lover named Namita who died, apparently due to some fault or mistake on his part.
  • Deadly Gaze: Used to defeat Johnny Sorrow, as when he uses his illusions to mimic Sorrow's reflection at him, Sorrow's Deadly Gaze ability is mimicked along with it.
  • Defrosting Ice Queen: A male version, as his relationships with Cyclone and Anna Fortune in JSA All-Stars slowly start to defrost him.
  • Insufferable Genius: There's no question that King can back up his massive arrogance, at least to a point. His abilities include both a genius intellect and an eidetic memory. Unfortunately, that arrogance also alienates him from his teammates more often than not.
  • Legacy Character: Like many JSA members. He's the son of King Standish, a member of the All-Star Squadron from the '40s.
  • Light 'em Up: On the low-end of this trope, but he does have some light-manipulating abilities which he uses to create his illusions. No Hard Light or Frickin' Laser Beams yet, though.
  • The Lost Lenore: The aforementioned Namita, who King loves so much and feels so guilty about that her illusionary form is subconsciously manifested by him while he's comatose. She hangs around for a little bit after, but King eventually lets her go, saying he can "no longer love a ghost".
  • Master of Illusion: His stock in trade.
  • Never the Obvious Suspect: In his debut story, Mr. Terrific was stabbed and everyone thought it was him due to his being the outsider (or so they thought). Even though he had the ability to prove his innocence, King's attitude was such that he attempted to leave the JSA whilst being interrogated, which did him no favors. Ultimately it was revealed that the real killer was the All-American Kid, who had pretended to be controlled by King.
  • Put on a Bus: He was last seen in the final issue of 2011's JSA All-Stars, and with two Continuity Reboots since then, it's anyone's guess if he even exists at this point.
  • Sharp-Dressed Man: His superhero outfit is simply a nice suit.
  • Squishy Wizard: For all his skills, King is still just an ordinary young man physically, with no invulnerability or combat training to speak of. Magog attempts to offset this, but left the team before he could teach King too much.
  • To Be a Master: According to creator Matthew Sturges, his goal is to be "the most effective hero he can be".
  • The Unfettered: Possibly. According to creator Matthew Sturges, he will "do anything to achieve that goal", though as he still aims to fight against bad guys it's unclear if "do anything" for King would include crossing moral lines, or just means pushing himself as hard as possible.
  • Voice Changeling: His illusions are so good they are capable of this, presumably through the 'bending sound' aspect of his powers.

    Liberty Belle I 

Liberty Belle I

https://static.tvtropes.org/pmwiki/pub/images/liberty_belle_comics_libby_lawrence.jpg

AKA: Elizabeth "Libby" Lawrence
Abilities: Sonic Pulse, Short-term superhuman physical abilities.

Liberty Belle is a 1940’s wartime heroine that led the All-Star Squadron at one point. She debuted with the power to occasionally gain super-human physical abilities, and later developed the ability to project powerful pulses of sonic vibrations from her hands capable of shattering solid objects.


  • Amicable Exes: In continuities where she and Johnny are divorced. Sometimes they're so amicable they loop right back into a relationship.
  • Happily Married: To Johnny Quick, though they had some arguments about how to raise their daughter Jesse.
  • Lightning Bruiser: While her powers are active.
  • Primary-Color Champion: As demonstrated in the picture to the right.
  • Strong Family Resemblance: She and her daughter look incredibly similar, and when Jesse becomes Liberty Belle II for a bit she looks exactly like her mom used to.
  • Superpowerful Genetics: Passed her power on to her daughter Jessica, who also received Super-Speed and Flight from her father Johnny Quick.
  • Super Mode: Originally, she was mostly a Badass Normal costumed adventurer who got a burst of adrenaline whenever her comrade, a guard for the Liberty Bell, rang it and mini-Liberty Bell in her belt would ring in tandem. Eventually, this was changed to sonic attacks, and then to brief bursts of superhuman physical ability with no need for outside stimulus.
  • Transformation Trinket: The Liberty Bell itself!...Or rather the tiny copy said bell spawned for her to stick on her belt, which synced with the real thing to give her an adrenaline boost.

    Magog 

Magog

https://static.tvtropes.org/pmwiki/pub/images/magogjsa.jpg

AKA: David Reid
Abilities: Super-Strength and Nigh-Invulnerability; staff fires plasma blasts; limited Technopathy

An immigrant from the Kingdom Come universe, he debuted in the most recent JSA series.

Originally Lance-Corporal David Reid, grandson of Franklin D. Roosevelt, he was Killed in Action, just as the godlike being Gog happened to be nearby. Gog resurrected Reid as Magog, his herald, much to the consternation of the Superman of Earth-22, who took this as a sign that the events of Kingdom Come would happen again on Earth-0. When Gog's true colors were revealed, Magog turned against him, but the powers and abilities he had been given remained.


  • Aborted Arc: An issue of The Brave and the Bold seemed to be setting up a future clash between him and Booster Gold, but the two characters never crossed paths again.
    • His solo series is also full of these thanks to its short run, from the Ancient Conspiracy of his 33 evil aunts in positions of power around the world to the subtle hints that "Magog" was actually an entity in and of itself that was using David as a Meat Puppet.
  • The Atoner: After his first big storyline in Thy Kingdom Come. It's subsequently dropped and never mentioned again.
  • Brainwashed and Crazy: In the pages of Justice League: Generation Lost, thanks to Maxwell Lord.
  • Came Back Wrong: A low end case, but he clearly was changed in some way by his resurrection. His own mother confirmed it in his solo title, comparing being around him to "biting into a piece of tinfoil".
  • Canon Immigrant: Originally debuted ten years earlier in the Kingdom Come universe.
  • Captain Smooth and Sergeant Rough: He had this dynamic with the Archie/Red Circle hero the Shield, being the Sergeant Rough to Shield's Captain Smooth.
  • Chrome Champion: Roughly half his body is made up of gleaming golden metal.
  • The Dark Side Will Make You Forget: Implied, if not stated outright to be, the reason behind his devolution from Humble Hero to Jerkass. He was resurrected by Gog, a Jerkass God, to be his herald, and even though Gog was defeated and Magog retained his powers, they did come from evil, and like another Fallen Hero, Black Adam, it was implied at points that Gog was influencing his judgment. This culminated in a Grand Theft Me attempt that David was able to repel, but it didn't save him from being brainwashed back into jerkassery.
  • Darker and Edgier: Part of his original persona in Kingdom Come, and a bit of it here. He has no problems with killing people he judges as evil.
  • Did You Just Punch Out Cthulhu?: He beheads Gog in the climax of the Thy Kingdom Come storyline and prevented his return to power in the later JSA Special #1.
  • Energy Weapon: Even before becoming Magog he had this ability after touching a mysterious artifact. Afterwards they were powered up exponentially and he took to firing them from his new lance weapon.
  • Evil Matriarch: The extradimensional monarch Alba claimed to be his mother (or rather, Magog's mother) and his own human mother isn't exactly a ray of sunshine either. As he puts it after a visit, "Maybe I should rethink this whole 'Alba-is-my-mother' thing."
  • Expy: As with the original Magog of Kingdom Come, he is one of these to Cable from Marvel Comics.
  • Humble Hero: Before becoming Magog he was a very down-to-Earth and humble soldier who was respectful and at times even awed by the larger-than-life heroes he had been called by. As Magog, it was forgotten.
  • In Name Only: The version of him seen in the New 52 is this, sharing his name and Magog identity but having a drastically reimagined origin story for him as an orphan boy who hates superheroes after losing his family in a superhero brawl, making him a kind of Evil Counterpart to Shazam! (who he weirdly never meets). And oh yeah, this version's also an unambiguous villain.
  • Jerk with a Heart of Gold: After Geoff Johns left, he took to completely to acting like this. Way over the top at points, openly disrespecting his teammates, insulting Wildcat in front of everybody, and being miserable and grouchy constantly. While the "Heart of Gold" is totally absent from the main books, it's seen in his brief solo title when he trains an abused housewife to stand up to her husband and lays waste to a banana republic's army for terrorizing the citizens. It's also hinted at in JSA All-Stars, where Stargirl comments that while Magog might have been a jerk, he also looked out for her and his training saved her life.
  • Killed Off for Real: During Justice League: Generation Lost he got blasted with radiation that withered him away, and then Maxwell Lord made him blow his own head off. Seconds later, Captain Atom exploded right next to him, which destroyed his body.
  • Knight in Sour Armor: He's grumpy and cynical, especially compared to the many Wide-Eyed Idealist types on the JSA. He's also firmly a hero, at least when he's got the run of his own head.
  • Legacy Character: He's the great-grandson of President Franklin D. Roosevelt, making him "the most important legacy of all" as far as the JSA are concerned.
  • Marked Change: The Eye of Providence was etched into his upper forearm when he gained his powers.
  • Nigh-Invulnerability: Another gift Gog gave him as part of his transformation, though like his Super Strength below it apparently degenerated after he betrayed his benefactor.
  • Red Right Hand: As his right arm (and much of his right body) were destroyed, they were replaced with gleaming metal counterparts by Gog.
  • Redemption Demotion: He lost a lot of power after betraying Gog in Thy Kingdom Come; when first born, Mr. Terrific gauged his strength and charted it as being among the JSA's top heavyweights, which he then proved in subsequent brawls with the JSA. After Gog's defeat, he was captured by the villainous Arms Dealer group Flashpoint which also gauged his strength and classified it as 'low to mid-tier' overall. This demotion was subsequently demonstrated in Generation Lost when he struggled in a fight with Captain Atom before being made to kill himself by Maxwell Lord.
  • Resurrective Immortality: He was shown to have this ability in his solo title, resurrecting when the mind-controlling villain Miasma made him kill himself. Whether or not it would have helped him after what happened to him in Generation Lost is a mystery, but it was never explored as DC rebooted their universe not long after.
  • Semper Fi: He was a US Marine before he became Magog. Some writers tend to bring it up more than others.
  • Super-Strength: Of varying degrees of 'super'; in his debut appearance, Mr. Terrific claimed he was as strong as Superman, but later in his solo title Flashpoint gauged him 'on the low end' of the metahuman strongman pool.
  • Thou Shalt Not Kill: Does not follow this rule at all, to the elders' consternation.
  • What Do You Mean, It's Not Symbolic?: He dresses as a Golden Calf, and looks like Cable, and represents a brand-new idol counter to the way heroes should be.
  • What the Hell, Hero?: Booster Gold gave him one of these in The Brave and The Bold #23, after he rips off a terrorist's arm.
  • When All You Have Is a Hammer…: Let's face it, subtle he ain't.
  • The Worf Effect: He's supposed to be a meta with power on par with Superman, Alan Scott and Power Girl. In practice? He usually ends up either jobbing to whoever the villain of the day is or falling prey to someone with mind control. He's already been whammied by Gorilla Grodd, Miasma, and the Brain Trust - all in a single year. And then Max Lord made the fourth time the charm and killed him to boot.

    Mister America III 

Mister America III

https://static.tvtropes.org/pmwiki/pub/images/jeffrey_graves_new_earth_001_4.png

AKA: Jeffrey Graves
Abilities: Detective skills, whip


FBI agent Jeffrey Graves was the partner of Trey Thompson, who was secretly the superhero Mister America. When Thompson uncovered a plot by Vandal Savage to wipe out the JSA's legacy, the villain murdered him. When it was revealed that Graves supplied FBI information to Thompson, he was fired; to honor his dead friend, and to give his life meaning, he took up the mantle of Mister America.
  • Badass Normal: He was in the superhero advance on the Bridge to Bludhaven during Final Crisis, with detective skills and a whip. Two words, Darkseid - "Game. On."
  • Legacy Character: To the first Mr. America, a relative unknown named Tex Thompson, and his descendant, Trey.
  • Take Up My Sword: Replace sword with whip and you've got Jeffrey Graves, after Trey dies.

    Red Beetle 

Red Beetle

https://static.tvtropes.org/pmwiki/pub/images/red_beetle.jpg

AKA: Sara Butters
Abilities: Gadgets

  • Badass Normal: Sara has no known powers, instead being inspired by fellow badass normal Ted Kord whose costume is very similar, if blue, to the one she designed for herself.
  • Color Animal Codename: Red Beetle.
  • Distaff Counterpart: Of Ted Kord/Blue Beetle.
  • Red Is Heroic: A hero in red with red in her code-name.
  • Ret-Gone: Unlike the rest of the Justice Society, she hasn't returned to canon, not even thanks to Doomsday Clock.

    Roxy 

Roxy

https://static.tvtropes.org/pmwiki/pub/images/roxy.jpg

A program created by Rex Tyler to help the JSA All-Stars. She possesses a surprisingly sardonic and condescending personality for an Artificial Intelligence.


  • A.I. Is a Crapshoot: Averted. Though she commonly jokes about the power she has and the dangers of her one day becoming evil, Roxy has never acted in such a way as to make the team question her motives as being anything other than entirely benevolent.
  • Artificial Intelligence: Roxy displayed self-awareness and complete sentience virtually instantaneously after her activation.
  • Call a Human a "Meatbag": On more than one occasion she's expressed this due to her playful snarking at humanity's inferiority to her; at one point she claims to be fascinated by how humans function when 'all they are is meat'.
  • Deadpan Snarker: She possesses a sardonic wit rarely seen amongst machines. In her first appearance, she claims to have taken control of the world's nuclear weapons and plans to destroy the world. However, she reveals this to be an amusing ruse, much to the shock and chagrin of the Society.

Allies

    JSA Allies On Other Pages 

    Cyclone Kids 

Sisty & Jinky (Amelia Hunkel & Mortimer Jibbet)

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The rambunctious child sidekicks of Ma Hunkel in her Red Tornado guise. Red Torndado usually kept the kids close to home, but they did once take on a Nazi submarine alongside her after Mortimer's brother was abducted by Nazis. The Cyclone Kids grew up to join "Old Justice" in opposition to Young Justice as they felt the group was irresponsible and wanted to prevent them from endangering themselves as children like the members of Old Justice had in their youth. Amelia and Mortimer married as adults. Amelia is Ma Hunkel's daughter and the aunt of JSA member Cyclone. Mortimer is the younger brother of the cartoonist Scribbly Jibbet.

Created By: Sheldon Mayer
First Appearance "Jinky": All American Comics #1, 1939
First Appearance "Sisty": All American Comics #3, 1939

  • Bratty Half-Pint: Sisty and Jinky get up to a lot of trouble in their costumed identities, and count it all as heroics since they're dressed as heroes. They were also rather out of control out of costume.
  • Childhood Friend Romance: Amelia and Mortimer were childhood friends who grew up to get married.
  • Comedic Hero: The two costumed kids with their riddiculous antics were played for comedy.
  • Kid Hero All Grown-Up: Amelia and Mortimer grew up to be rather bitter, and still stuck on their short glory days as the Cyclone Kids. They try to prevent the formation of Young Justice claiming that the kids are endangering themselves, by attacking them in versions of their old costumes, and they do not take into consideration that several members of Young Justice have no support system, home or family outside the team when they do so.
  • Kid Sidekick: Two of them, though they mostly just dressed in costume and got up to usual kid hijinks or stumbled into real trouble since Red Tornado did not bring them along on dangerous jobs.
  • Retired Badass: Amelia and Mortimer stepped away from costumed heroics when they were still young, but they prove to still be fully capable fighters in their older years when they choose to join Old Justice.

    Myra Mason 

Myra Mason

https://static.tvtropes.org/pmwiki/pub/images/myra_mason1.jpg
Myra Mason was a nurse who moonlighted as Dr. Charles McNider's assistant/secretary after he lost his sight in an accident. She and McNider became romantically attracted to each other over time, but nothing came of it as McNider was worried his activities as Dr. Mid-Nite would endanger anyone he was in a relationship with. She was murdered by one of his foes despite his precautions when the serial killer Vartan Kevork, also known as the Shadower, uncovered his secret identity and targeted his known associates.

Created By: Charles Reizenstein · Stan Aschmeier
First Appearance: All-American Comics #25, 1941
first JSA associated appearance: All-Star Comics #6, 1941

  • Collateral Angst: Myra was killed in order to give McNider motivation to come out of retirement and act as Dr. Mid-Nite again.
  • Florence Nightingale Effect: While Myra was assisting Dr. McNider's research prior to his accident she did not find herself romantically attracted to him until after she'd started acting as his caretaker after he lost his sight.
  • Hospital Hottie: Myra was a very attractive nurse.

    Sandy (Dian Belmont) 

Sandy/Diana Ware (Dian Belmont)

https://static.tvtropes.org/pmwiki/pub/images/dian_belmont.png
Dian Belmont was the lifelong partner of Wesley Dodds, who regularly assisted him in his work as Sandman. When Brain Wave prevented all of the members of the JSA but Wonder Woman from attending a meeting she recruited Dian and the other members girlfriends to help her track down the villain.

Created By: Gardner Fox
First Appearance: Adventure Comics #47, 1940
first JSA associated appearance: All-Star Comics #3, 1940

  • Badass Normal: Dian doesn't have the regular prophetic dreams of Wesley or Sanderson, nor their gadgets, but still keeps up right alongside them with her wits and skills and is arguably the actual protagonist of Sandman Mystery Theatre.
  • Daddy's Girl: After reuniting with her father Dian and he become very close and she spends a lot of time with him.
  • Good Bad Girl: Dian doesn't have a cruel bone in her body, but loves partying and enjoys being sexually active. She is often the more aggressive in bed between her and Wesley. While it's implied Wesley is a virgin before being with Dian, she absolutely wasn't.
  • Good Girls Avoid Abortion: Averted as a major storyline in Sandman Mystery Theatre. Dian chose to have an abortion, feeling it was irresponsible to bring a child into the world when neither parent were ready for it and a war was going on. Wesley has a lot of guilt for agreeing with her and her father has a heart attack upon learning she got an abortion. At the time she told Wesley they had plenty of time to have another child when they were ready for it, but they never did.
  • Long-Lost Relative: Diana Ware turned out to be Dian Belmont, the long lost daughter of Lawrence Belmont
  • Master of Unlocking: Dian was a professional safe cracker back before her hidden parentage was revealed and she was still using the name Diana Ware. Her lock-picking abilities come in handy while she's helping Wesley.
  • Nice Girl: Dian may be a party girl, but she is dedicated, kind, nonjudgmental, and a very moral woman.
  • Raven Hair, Ivory Skin: Dian is a beautiful socialite with pale skin and black hair. When she dolls herself up for evening outings she accentuates the paleness of her skin with black or dark red lipstick and heavy black eyeliner.
  • Secret Secret-Keeper: Dian figures out that Wesley is the Sandman fairly early on, but doesn't tell him so for a while.
  • Socialite: She's the wealthy daughter of the socially active DA Lawrence Belmont.
  • Together in Death: Dian died only months before Wesley and they were buried next to each other in side-by-side plots.
  • Ugly Guy, Hot Wife: Although not ugly, people note a contrast between Wesley, who tends to look dour and owlish, and Dian who's effusively vibrant.

    Peachy Pet 

Peachy Pet (Peachy Thunder)

Johnny Thunder's adopted daughter. She was with Wonder Woman, Dian and the other women associated with the JSA when they tracked down Brain Wave. When Johnny got stuck in an alternate dimension with most of the rest of the JSA she ran a frozen yogurt company and eventually traveled to the 5th dimension as an djinn and married the djinn Shocko.

Created By: John B. Wentworth
First Appearance: Flash Comics #21, 1941
first JSA associated appearance: All-Star Comics #15, 1943

  • Bratty Half-Pint: An impulsive, loud and hyperactive little kid.
  • Genie in a Bottle: Peachy marries Shocko, a summonable djinn she first met when her kite was used as a gateway to earth by him when they were both children, and becomes a djinn herself.
  • Interspecies Romance: Peachy is a human—or started out that way—whose love interest since childhood was the 5th dimensional djinn Shocko.
  • Mayfly–December Romance: As a human Peachy's lifespan was set to be much shorter than that of her love interest Shocko, but he and she chose to avert it by her giving up her humanity and life on earth to become a djinn.
  • Non-Standard Character Design: Originally Peachy was drawn in a much more cartoonish style than her father or the other characters around her. Later artists did not keep with this design choice.
  • Only Known By Her Nickname: Peachy is only ever called by her father's pet name for her, "Peachy Pet".

    Related Teams to the JSA 

Villains

    JSA Villains 

    Villains On Other Pages 

Alternative Title(s): Justice Society Of America Golden Age, Justice Society Of America Reformed Era, Justice Society Of America Post Crisis, Justice Society Of America JSA, Justice Society Of America Post Infinite Crisis, Justice Society Of America Allies

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