Follow TV Tropes

Following

Characters / Hotline Miami
aka: Hotline Miami 2 Wrong Number

Go To

A page for characters from Hotline Miami and its sequel, Hotline Miami 2: Wrong Number.


    open/close all folders 

Hotline Miami:

Playable Characters

    Jacket 

Jacket

https://static.tvtropes.org/pmwiki/pub/images/hmjacket.png

"So this is what the end looks like..."

A military veteran in a varsity jacket, hence the nickname. At some point, he gained the attention of a mysterious person or group that sent him a chicken mask, along with letters and phone calls encouraging him to kill Russian Mobsters and threatening consequences should he not comply. He also periodically experiences strange nightmares where he's visited by a trio of masked figures.


  • Adventures in Comaland: What the Dream Apartment ultimately turns out to be for him.
  • Anti-Hero: Yeah, most of the people he kills are criminal scumbags, but the manner in which he kills them is so brutal that he's an Unscrupulous Hero at the very best and a Nominal Hero at the very worst. The only thing that keeps him from straight-up Villain Protagonist territory are his friends, who keep him grounded in reality and give him a sympathetic motivation once they're axed off.
  • Anti-Villain: He's a ruthless mass murderer who is implied to do what he does out of sadism, yet has genuine care for a select few and tends to only go after mobsters. He's also an Unwitting Pawn to 50 Blessings as well as being psychotic to the point of having no grasp on reality, giving him a layer of tragedy and helplessness.
  • Artwork and Game Graphics Segregation: Promotional artwork and tie-in media depict his signature varsity jacket as brown with beige sleeves, but in-game it appears to be yellow with white sleeves.
  • Ax-Crazy: By the end of the game. He seems to have gotten himself together in the sequel, judging by his trial, but exactly what's going on in his head is still unclear.
  • Bad People Abuse Animals: His killing sprees won't leave any security dogs alive. Justified as the dogs wouldn't have spared him anyways. Some of his hallucinations suggest that he even feels remorse for doing so.
  • Batter Up!: The very first weapon Jacket gets to try out is a baseball bat and some promotional material depicts him carrying one.
  • Cocky Rooster: Invoked with his trademark rooster mask, known as "Richard" in-game. His primary motivation is to avenge the Girlfriend's death at the hands of the Russian mafia. Wrong Number indicates that he also had a political bias against the Russians, due to the nuking of San Fransico which killed his friend Beard.
  • Cool Car: Drives a DeLorean. It gets defaced by vandals late in the game.
  • Decoy Protagonist: Sort of. While Jacket gets more focus, it is the Biker who actually gets to the bottom of the mystery while Jacket plays right into the Janitors' plans. Notably, this is the canon version of events.
  • Demoted to Extra: His role in the sequel is much smaller, which makes sense considering he's a death-row inmate the entire game after everything he did in the first installment.
  • Empowered Badass Normal: What the masks do to him. It's probably just a gameplay mechanic... Probably.
  • Expy: A blatant one of The Driver. Both are mysterious, blond-haired, quiet men known by an iconic jacket who are capable of committing acts of extreme violence.
  • The Faceless: While you can make out some of his features in-game, he's the only character in both games who doesn't have a proper dialogue portrait.
  • Famed In-Story: By the time the events of Wrong Number's sequel part comes around, Jacket has become infamous for his acts in the first game. His criminal trial has a full audience, there's a movie being made about him, and he has misguided "fans" who try to be just like him.
  • From Camouflage to Criminal: He was a former special ops soldier whose guilt and insanity drove him to become a hitman for domestic terrorists.
  • Heroic Mime: For a given definition of "hero". He does have a single line of narration in the first issue of the Wrong Number prequel comic.
  • Iconic Outfit: His varsity jacket. Interestingly, it's portrayed somewhat inconsistently — official art depicts it as brown with beige sleeves, while in-game it's yellow with white sleeves.
  • Mask of Power: The various animal masks he gains gives him different abilities, some of which beneficial, some of which not so beneficial and some of which simply result in cosmetic change.
  • No Name Given: He's never given a name in-game, not even a nickname. As such, fans simply refer to him as either Jacket or The Hitman. However, by the time of Wrong Number, he's become known as "The Masked Maniac". It's possible that his Richard mask is named after him.
  • No-Holds-Barred Beatdown: For certain characters, he finishes them off by brutally bashing their heads into a bloody pulp, putting out their eyes with his thumbs, and in one case, setting the corpse on fire.
  • One-Hit-Point Wonder: Normally dies in a single hit unless he's wearing certain masks.
  • One Last Smoke: He does a non-fatal version in his ending from the first game. Wrong Number reveals he was a hardcore chain smoker during the war, with piles of cigarettes surrounding him in at least one cutscene. He briefly returns to the habit when he accomplishes his vendetta.
  • One-Man Army: Through the game, he demonstrates a talent for clearing buildings filled with angry thugs. It even culminates in him assaulting the police station by himself, with the police chief and his men actively fearing him. Wrong Number reveals that he was originally a member of the Ghost Wolves, a Spec-Ops unit that was infamous for being a literal 4-man army in their own right. How did two of them die? One by a detonated nuclear power plant, and the second by having a nuke dropped on him.
  • Pet the Dog: Rescuing the Hooker is his most prominent example.
  • Person with the Clothing: The closest thing he has to a name is "Jacket" after the one he wears.
  • Pinball Protagonist: Goes through the whole game apparently never questioning what he's doing until the ending, and even then he gets played like a fiddle by the Janitors. Richard even tells him just before his Roaring Rampage of Revenge that nothing he does from that point on will mean anything.
  • Redemption Quest: Wrong Number reveals that Beard was his best friend who died a year after the war in Hawaii. It's inferred that Jacket decided to join 50 Blessings out of repressed regret over not having hung out with him more, or even due to feeling like he never got to repay the favor in any way. By the end of the first game, Jacket gets rid of the photographic keepsake that Beard had given him to "remind him of who saved his life", most likely feeling that he's fulfilled the favor and reached the end of the line.
  • Red Oni, Blue Oni: The quiet blue to Biker's Blood Knight red.
  • Reluctant Psycho: As he falls further and further into insanity and his body count goes up to absurd numbers, there are moments of lucidity where he clearly doesn't enjoy it as much as you'd think, at first at least.
  • Revenge: While it isn't properly elaborated on until the sequel, both games have Jacket's motivation as this. He most likely joined 50 Blessings as revenge against the Russians for the death of his friend, and he spends the last third of the first game attacking the mob directly for killing his girlfriend.
  • Roaring Rampage of Revenge: After learning that his girlfriend has been murdered, he escapes from the hospital, puts his Iconic Outfit on, and mows through a fortified police precinct just to find the assassin. Unlike most examples of this, once he finds out Richter was just as manipulated as he was, he has the option of sparing him, which is the canonical option.
  • Sanity Slippage: Starts the game as a somewhat sane individual. Then things get worse.
  • Shell-Shocked Veteran: Wrong Number reveals him to be this.
  • Tragic Keepsake: The mystery photo, which he tosses to the wind in his ending. Wrong Number reveals the context behind it: it was a photo of him and Beard taken during their time as soldiers in Hawaii. Jacket got it after Beard saved his life. Beard was just asking him to make a copy to send over when the former got a front row seat to the San Francisco incident...
  • Unreliable Narrator: Due to his hallucinations, it's implied he misrepresents many of the events that occur with some parts bordering on ourtight fabrication. His memories are frequently called into question by Richard, with the plot becoming a Mind Screw due to Jacket's warped perception of reality. Biker's story directly contradicts Jacket's tale in certain areas, further demonstrating why it's probably good to take anything Jacket does with a grain of salt.
  • Unwitting Pawn: He unquestioningly follows the directions in the phone calls and ends up going after the head of the Russian mob, not realizing that he's being manipulated into doing so by his true tormentors.
  • Vomit Indiscretion Shot: Pukes his guts out after he's completed his first assignment, indicating some degree of remorse. Notably, he only does so after killing a hobo who happened to be at the wrong place at the wrong time.
  • Would Hit a Girl: It doesn't matter if you're a woman; he will kill you as violently and ruthlessly as he would a man. Just ask The Bodyguard.


    Biker 

Biker

https://static.tvtropes.org/pmwiki/pub/images/hmbiker.png
Click to see him in Wrong Number.

"I want out! And you're gonna tell me how!"

A murderous motorcyclist with rather garish tastes in home decorating. He receives the same phone calls as Jacket, but has decided to take matters into his own hands. The epilogue shows his side of the story from Part Two onwards, although in this version of events, he survives the battle at Phone Hom. Despite providing closure to the game's larger mysteries, his story from then on seems to be non-canon.... right?


  • Awful Truth: If you collect all the puzzle pieces, Biker learns the truth of what was going on.
  • Badass Biker: He has Cool Bike that he rides between the levels, in contrast to Jacket's Cool Car. He never fights while riding his bike, but he disguises himself with his turquoise motorcycle helmet in lieu of the animal mask he was given.
  • Badass Normal: More so than Jacket, since he relies only on two weapons and doesn't wear any special masks.
  • Beard of Sorrow: He grew one between the events of the first and second game.
  • Blade Enthusiast: His arsenal consists of a simple cleaver and three black custom throwing knives (they come with pink tassels in Wrong Number).
  • Blood Knight: Unlike Jacket, there's no question that the Biker loves killing people. On the opposite side of the coin, Biker does seem to have some degree of control over his bloodlust.
  • Cassandra Truth: It appears that even if he meets up with Evan, the latter doesn't find out about the true nature of the killings since Biker is too worn out to explain it sensibly.
  • Close-Range Combatant: Unlike most other playable characters in both Hotline Miami games, Biker has very little beyond his three throwing knives for long-range engagements and can't pick up any firearms at all as a result, meaning you have to be really quick up close, and very precise with those knives of his. On the bright side, he can dispatch Thugs in a single hit in Wrong Number's level editor, unlike Tony or The Son's Dirty Hands.
  • Early-Bird Cameo: In Wrong Number, he can be first seen observing Jacket's first trial outside the courthouse before his actual return.
  • Even Evil Has Standards: He's a blatant Blood Knight, but he dislikes the ultranationalist motives of 50 Blessings.
  • Evil Is Hammy: Biker seems to get an obvious thrill out of confronting the other assassins and has a very dramatic attitude.
  • Foil: To Jacket. Both of them are masked hitmen with psychotic tendencies, but whereas Jacket kills everyone in his shifts and is motivated by revenge, Biker is in the job only because he finds killing fun, yet can spare a whole lot of people. Furthermore, Biker openly talks and is rather forward, while Jacket is silent. Most importantly, however, Biker eventually found out the truth about the phone calls and quit his job upon getting his answer, while Jacket falsely concluded that the calls came from the Russian Mafia and slaughters its leadership instead, further advancing 50 Blessings' goals. Jacket then lets himself get caught by the police without ever learning the truth, dying in custody thanks to a nuking brought about by an organization whose goals he advanced. By contrast, Biker may have survived the nuking while hiding in the desert, as he knew the implications of the truth.
  • Go Mad from the Revelation: Of a sort. While the truth behind the masked murders is relatively mundane and sensible, he spent several years completely alone in the desert, doing nothing but dwelling on it. As such, he went a little crazy.
  • Hero of Another Story: He is the protagonist of the epilogue, though his actions eventually begin to contradict the canon version of events.
  • Hidden Depths: Biker is implied to be a DJ and/or musician, as a hobby if nothing else, judging from the turntables and keytar in his apartment. He also seems to be quite skilled with computers, as his apartment seems to have a custom PC, he manages to find out where the Janitor's hideout is in Phone Hom, and getting the password of their computer (if you managed to complete the puzzle).
  • Hiding Behind Your Bangs: How he wears his hair underneath the helmet. Specifically, he seems to deliberately keep his bangs over his right eye with his headband.
  • Lightning Bruiser: Very agile, and capable of bisecting people with a cleaver.
  • No Good Deed Goes Unpunished: He canonically spares the janitors, which only serves to allow them to continue making calls to the other hitmen and ultimately getting Jacket and Richter arrested, and the vast majority of the operatives and Jacket's girlfriend killed off, not to mention the quite literal "fallout" of 50 Blessings' long term plan.
  • No Name Given: Like Jacket, the game doesn't give him a name of any sorts.
  • Playful Hacker: He is quite a skilled hacker, with some even theorising that he works as a professional one.
  • Pretty Boy: His non-bruised face is a palette swap of a woman, but used for him, he looks really good.
  • Psycho Knife Nut: While not as outright psychotic as some of the playable character, he's still willing to kill a whole load of russian mobsters armed only with a cleaver and a trio of throwing knives.
  • Psycho Pink: Downplayed on the "psycho" part since he's at worst a Blood Knight as mentioned above, but he's got a very distinctive pink vest on him and still enjoys a good killing or two, to say the least.
  • Real Men Wear Pink: He wears a pink vest, has presumably dyed his hair cyan, and wears a cyan biker helmet, as well as a bright green headband.
  • Red Oni, Blue Oni: The Blood Knight red to Jacket's quiet blue.
  • Screw This, I'm Outta Here: He ran off into the desert after the first game, living a life of isolation.
  • Uniformity Exception: The only 50 Blessings operative not to wear an animal mask during jobs.
  • Video Game Caring Potential: He's murder happy, but you can also choose to have him spare the Phone Hom employees and the Janitors.
  • Villain Protagonist: While Jacket's character is rather ambiguous, the Biker is much more openly psychotic, only wishing to get out of the assassination game because he finds it boring. Of course, he's only a villain in the sense that he is bloodthirsty. He opposes the Janitors, can spare the workers at Phone Hom, and doesn't kill informants needlessly.
  • What Happened to the Mouse?: He's never shown getting killed or nuked, and it's likely that hiding in the desert kept him a somewhat safe distance from the bombings.
  • Younger Than They Look: In Wrong Number. It's only been two years since his last appearance, but after everything he's been through in those years, he seems to have aged by twenty, presumably due to the desert heat.

Secondary Characters

    The Girlfriend 

The Girlfriend

https://static.tvtropes.org/pmwiki/pub/images/hmhooker.png

"Just get it over with..."

An abused, drug-addled working girl who was being kept as a sex slave by Wilson Fisker. Jacket saves her after raiding Fisker's mansion. Over the next few months, she slowly begins to clean herself up, and helps Jacket do the same. Also known as "Hooker".


  • Animal Motif: Downplayed, she associated with Don Juan, the horse mask.
    • In Jacket's dream, she's sat wearing the mask while trying to reassure Jacket that he's better off not remembering the atrocities he's committed.
    • When the Girlfriend is rescued, the player is rewarded with the Don Juan mask.
    • The girlfriend also has a horse face, with long and narrow facial features and a long nose.
    • In one of the darker examples, horses are known to become aggressive towards mares during breeding, In the game, it's implied that Girlfriend was a sex slave of The Director and he was so aggressive to her that she begged Jacket to kill her when he attacked the building.
  • Body in a Breadbox: She gets shot by Richter near the end of the game. If you look closely at Jacket's refrigerator on subsequent apartment visits, you can see that her body really has been stuffed in there!
  • Death Seeker: By the time Jacket raids Fisker's mansion, she's been kept for an unknown amount of time forcibly drugged and tied to a bed to be used as his Sex Slave. After Jacket brutally murders Fisker and indeed everyone else in the mansion, Hooker just asks him to get it over with and kill her too. Jacket instead carries her gently out of the building and takes her home to nurse her to health. Sadly, by the time she's grown out of this mentality and is implied to have gotten together with Jacket, 50 Blessings has her killed.
  • Disposable Sex Worker: Sadly, her connection with Jacket leads to her death.
  • Hooker with a Heart of Gold: She may be a working girl, but she's also one of the only people who is unambiguously on Jacket's side.
  • Hope Spot: Once rescued by Jacket, both of their lives seem to take a turn for the better. Naturally, she's abruptly killed later on in the game.
  • Implied Love Interest: As she continues living with Jacket, the apartment gets cleaner, Jacket's eating habits improve, and their beds get moved together.
  • Morality Pet: To Jacket. She is the first (and possibly only) person that he spares, and his apartment becomes cleaner (and their beds closer) over the course of her stay. After she's killed, Jacket goes straight after her assassin, raiding a police precinct to get to him and, if the player so chooses, killing him.
  • No Name Given: Like all the other characters, she's never given an actual name.
  • Please Kill Me if It Satisfies You: After killing the movie producer at the end of part one, she begs Jacket to do the same to her. He instead takes her back to his place, treats her wounds, and lets her stay at his place.
  • What the Hell, Hero?: After killing Wilson Fisker, you can turn around and try to leave instead of rescuing her. She yells at you and demands you come back to finish what you started.

    Beard 

Beard

https://static.tvtropes.org/pmwiki/pub/images/hmbeard.png
Click here to see his appearance during the Hawaii conflict.

"Oh, don't worry about it. It's on the house!"

Also known as "The Soldier" and "The Friend." Beard is an old buddy of Jacket's who appears at various different establishments after every chapter in the first game; well, almost every chapter. He provides Jacket with friendly advice and some items on the house each time they meet. He becomes a playable character in Wrong Number.


  • Barbarian Long Hair: Subverted in that he was a soldier in the past. His long hair and attitude are anything but barbaric.
  • Catchphrase: The above phrase. Wrong Number reveals that Jacket remembers this particular phrase because it was what Beard said to him after saving his life.
  • Creator Cameo: His appearance is based on one of the game's composers and concept artists, Niklas "El Huervo" Åkerblad
  • Dead All Along: Wrong Number reveals this to be the reason for his strange appearances in the first game — he's being hallucinated as part of Jacket's coma dream. The real Beard had been killed before the events of the first game.
  • Dropped a Bridge on Him: He "dies" in the outro of the first game's third part, and all of his appearances afterwards are filled by Richter — likely as a result of Jacket's memories blending together.
  • Hidden Badass: One might assume at first glance that he's just a nerdy-looking San Francisco hippie; in reality, he single-handedly went Rambo on dozens of Russian troops in Hawaii.
  • Nerd Glasses: His main characteristic along with his beard.
  • New Job as the Plot Demands: Justified. Jacket is hallucinating him as an employee at the various places he visits between stages.
  • No Name Given: He's never mentioned by name in dialogue, and never introduces himself. The game files refer to him as "Niklas" (keeping with his status as a Creator Cameo for El Huervo), though. In Wrong Number, he uses various aliases as part of the Ghost Wolves' Spy Speak, but is never referred by his actual name. His dog tags on the game's cover art show his name as "Prillan Raketgatan", which would translate from Swedish to Snus Rocketstreet (Prilla being a single use of snus tobacco).
  • Nice Guy: He always gives something to Jacket. He even gets genuinely worried for him later on.
  • The Musketeer: As a playable character in Wrong Number, he can switch between his gun and a knife at the press of a button, but he can only use the gun he chooses at the start of each of his levels.
  • Only Friend: To Jacket, who is otherwise a loner. He's friendly and comforting to the mute mass murderer, always offering him support and free items. This turns out to be a hallucination to possibly offer comfort to Jacket during his ongoing Sanity Slippage.
  • Retired Badass: Another retroactive example for his first appearance. He and Jacket were in the Ghost Wolves, an American spec-ops group that became The Dreaded to the Soviet occupation force in Hawaii.
  • Specs of Awesome: He is a One-Man Army wearing glasses.
  • Token Good Teammate: To the extent that the protagonists can be considered a "team," given the Hyperlink Story narrative; Beard is very, very easily the most pleasant and least ill-willed of the bunch, and Richard notably apologizes to him in the New Game Plus opening of Wrong Number.

Jacket's Nightmare

    Richard 

Richard

https://static.tvtropes.org/pmwiki/pub/images/hmrichard.png

"Do you like hurting other people?"

A talking chicken mask on Jacket's body in the Dream Apartment. He wears the same clothes as Jacket. Cold and mysterious, he offers only questions and predictions, though he ultimately tells Jacket the truth. Or at least part of it.

He returns in Wrong Number, now appearing in the dreams of many characters, wearing their respective clothes. He turns their dreams into nightmares, and gives cryptic predictions about their fates.


  • Animalistic Abomination: It's a chicken mask that somehow constantly teleports around, encounters every other major character at least once, almost nothing about him or his ability to talk is known, and can possess any NPC that wears it.
  • Armor-Piercing Question: His most (in)famous quote, and one of the Arc Words of the game, delivered to Jacket.
    Richard: "Do you like hurting other people?"
  • Color Motif: Yellow, the primary color of Jacket's Iconic Outfit. He ditches it in the sequel.
  • Figure It Out Yourself: He encourages Jacket to do just that. In the end, he tells Jacket that he'll never see the big picture — and sure enough, Jacket gets played like a fiddle while Biker finds the real truth.
  • Foreshadowing: Pretty much his job.
  • Freudian Trio: He's the ego; he operates on the reality principle and objectively echos Jacket's personality back to him. This is how he is able to coax Jacket out of his coma and back into reality. As opposed to Rasmus or Don Juan, he doesn't oppose or enable his actions, but rather maintains an impartial, objective, and factual stance around Jacket.
  • The Generic Guy: The mask itself has no special characteristic aside from revealing what might be Jacket's real name.
  • The Grim Reaper: One interpretation of his role in Wrong Number, as he always appears just before someone dies.
  • Jerkass to One: In Wrong Number. It's worth noting that he is only a dick to the people who are violent and hateful. Evan, Beard, and Richter are the only playable characters he appears to bear no ill will towards.
  • Leitmotif: In Wrong Number, his appearances are always heralded by cheery pop music playing over a nice dream, before fading out and abruptly cutting to the first game's Dream Apartment theme as things start to go wrong.
  • Mask of Power: In this case, he is a sentient disembodied mask.
  • Meaningful Name: A Stealth Pun, really. Richard can be shortened to Dick, which happens to be a slang term for "penis", just like the word "cock", which also means rooster, like the animal his mask is based off.
  • Maybe Magic, Maybe Mundane: Is he just a figment of people's imagination based on Jacket, or something supernatural? Who knows?
  • Mistaken Identity: He gets this on the receiving end from Richter, who thinks he's Jacket at first and tries to apologize to him for killing the Girlfriend in the Hard Mode intro.
  • Pet the Dog: A few times in Wrong Number.
    • He comforts Richter as the nukes drop, stating that leaving this world is not something to be feared.
    • In the opening cutscene for Hard Mode, he reprimands and insults all the playable characters for being violent psychopaths, with three exceptions: Richter, whose apology he accepts, Evan, whose question he answers (sort of), and Beard, who he actually apologizes to.
  • Series Mascot: The most recognizable character in the whole franchise and an emblematic one for that.
  • Toothy Bird: His talking animation shows teeth in his beak. Just another dose of the surreal.

    Don Juan 

Don Juan

https://static.tvtropes.org/pmwiki/pub/images/hmdonjuan.png

"And who do we have here?"

A talking horse mask on a woman body who appears to Jacket in the Dream Apartment. She wears the same clothes as the Girlfriend. Friendly but spacey, she believes that Jacket should stop trying to remember his past.


  • Chuck Cunningham Syndrome: Jacket simply stops hallucinating of her all of a sudden and she is never seen again.
  • Color Motif: Blue, representing her relaxed, serene attitude.
  • Dissonant Serenity: Her kind and soft-spoken attitude remains constant, despite the Dream Apartment slowly decaying into ruin.
  • Dynamic Entry: The mask itself allows players to kill enemies by kicking open doors.
  • Freudian Trio: She's the superego, she's very calm, almost considerate. She doesn't berate Jacket in any way, but rather enables him to do what he wants as opposed to Rasmus, who takes issue with his actions. In the 3rd dream, she notes how Jacket looks unwell and tells him that he should see a doctor.
  • Gender-Blender Name: "Don Juan" was the name of a fictional promiscuous male libertine.
  • Ignorance Is Bliss: Thinks it's better that Jacket doesn't remember the things he's done, as he might not be able to handle it. It's worth noting that her calm demeanor continues even as the Dream Apartment falls into disrepair, so she seems to practice what she preaches.
  • Mask of Power: In this case, she is a sentient disembodied mask.
  • Nice Girl: Is the first of the Masked Figures to express concern for Jacket.
  • Red Oni, Blue Oni: She's the Blue Oni to Rasmus' angry and rebuking Red Oni.
  • Tae Kwon Door: The mask has the ability to turn doors into weapons, killing gangsters when Jacket slams the door in their faces.
  • Virile Stallion: Implied, the horse mask is called "Don Juan" and is in reference to the Spanish nobleman who was famous for his high sex drive and seduction of women. The mask is also worn by The Girl in Jacket's meetings, who was a sex slave of The Director.

    Rasmus 

Rasmus

https://static.tvtropes.org/pmwiki/pub/images/hmrasmus.png

"You're no guest of mine!"

A talking owl mask on a Russian mobster body who appears to Jacket in the Dream Apartment. Posh and aggressive, he provides Jacket with little more than insults.


  • Chuck Cunningham Syndrome: Jacket simply stops hallucinating of him all of a sudden and he is never seen again.
  • Color Motif: Red, signifying his furious and uppity nature.
  • Freudian Trio: He's the id, as he's the most aggressive and moralistic towards Jacket. In all dream sequences, he demands Jacket to leave, is quick to berate him, and threatens to leave because Jacket refuses to. As opposed to Don Juan, he often berates Jacket and tries to reprimand him for his actions.
  • Insufferable Genius: It's hinted that he's more intelligent than most of the brutish and hedonistic criminals of his kind due to his astute observations and analytical skills. He angrily insults Jacket for enjoying the killing sprees, and uses very formal language to do so. The fact that he's important enough to sit alongside Richard and Don Juan despite his status also supports his intellect, despite his unpleasant personality.
  • Jerkass: He isn't particularly pleasant to Jacket, and it's somehow justified considering that the latter is a mass murderer.
  • Jerkass Has a Point: Jacket did kill all his friends and fellow mobsters, so it's little wonder why he's so pissed off with him.
  • Mask of Power: In this case, he is a sentient disembodied mask.
  • Notice This: The Rasmus mask itself makes secret items like other masks and jigsaw pieces more obvious to spot.
  • Ominous Owl: Invoked by his owl mask, he's the most aggressive of the three masks and seems to represent Jacket's Id.
  • Red Oni, Blue Oni: He's the Red Oni to Don Juan's soft and compassionate Blue Oni.
  • Screw This, I'm Outta Here: On the second-to-last visit to the Dream Apartment, he declares that he's fed up with Jacket and intends to leave.

Minor Characters

    The Bum 

The Bum

https://static.tvtropes.org/pmwiki/pub/images/hmbum.png

"Who's there? I can hear you! I know you're there!"

A mysterious homeless man who accidentally crosses path with Jacket while on his killing spree. Jacket has no other choice than to kill him, as he would interfere with the mission.


  • Advertised Extra: Sort of. He appears on Steam trading cards and has his own emoticons, and he is even the tutorial narrator of all characters. But his actual role in the story is incredibly minor compared to what could be expected.
  • Anti-Villain: He is just a bum protecting himself against a possible threat (and rightfully so).
  • Beard of Barbarism: He sports an unkempt dirty beard and looks sinister overall.
  • British Teeth: He has noticeable bright-yellow dirty teeth.
  • Disposable Vagrant: Being a lonely bum, his death won't get much attention as all the killing sprees that happens in Miami.
  • Irony: The Bum, or at least Jacket's distorted memory of him, is the person who teaches Jacket the basics of killing. Guess who the first Unique Enemy who Jacket tries these skills out on is?
  • Hobos: What he is.
  • Jerkass: While it's questionable that he's talking to Jacket in the tutorial, he's still territorial enough to attempt to murder Jacket for stepping into his alleyway, showing that he's probably not the nicest person around.
  • Jerkass Has a Point: For all he knew, Jacket was a dangerous trespasser out to harm him in some way. While it could be argued he provoked him, he's quickly proven correct immediately after their brief confrontation.
  • Kill the Poor: Possibly what makes Jacket regretful of killing him.
  • My God, What Have I Done?: The reaction of Jacket to killing the bum. He vomits in disgust of his own kill, which is also the only time he shows any remorse.
  • Small Role, Big Impact: His death shows that Jacket is willing to kill anyone that gets in his way, regardless of whether he's been tasked with killing them.
    • He's also the tutorial character who teaches Jacket how to murder, though this is almost certainly a hallucination.
  • The Pig-Pen: Justifed. He is homeless and can't afford proper self-care.
  • Unique Enemy: He acts as a regular enemy, but has a entirely unique design.
  • Wild Hair: His hair is unkempt and greasy.


    The Technician 

The Technician

https://static.tvtropes.org/pmwiki/pub/images/hmcharlie.png

"I'll tell you what I know! Just don't hurt me!"

A technician working for the phone calls operatives. Biker finds him and then forces him to tell what he knows about the phone calls.


  • Dirty Coward: He immediately talks under the pressure of the Biker's threats. The operatives he is betraying weren't exactly nice to him, so it's actually understandable.
  • Nerd Glasses: He sports a pair of thick eyeglasses.
  • No Name Given: He has no official name in-game. However, some speculate that he is called "Charlie" since it's the mask found at the restaurant where he resides.
  • What Happened to the Mouse?: He is never seen after Biker left him. He could have flown away or been killed for his betrayal.


Other 50 Blessings Operatives

    Carl 

Carl

https://static.tvtropes.org/pmwiki/pub/images/hmcarl.png

"I know you can hear me. Your dial tone isn't real."

A locust-masked operative who was killed in a failed attack inside of the nightclub. He doesn't exactly get much development in the game proper, but a fan-made comic endorsed by Dennaton tells the story of how his corpse came to be laying on the floor of the club. invoked


  • Ascended Extra: He originally appeared as a corpse in the level "Push It", but was given his own canonical backstory.
  • Badass Normal: Unlike someone like Jacket or Richter, Carl seemed to be just a normal guy who was really good with a power drill.
  • Driven to Suicide: His plan was to die at the club so that he could be traced back to 50 Blessings, but considering how many better alternatives there were, it's debatable how much this was an attempt at invoking My Death Is Just the Beginning and how much was just shock and despair taking their toll.
  • Dynamic Entry: In true Hotline Miami fashion, he knocks out a Russian gangster by kicking the door down.
  • Flat Character: He's simply another corpse for Jacket to find and harvest a mask from, though the comic does give him more development.
  • I Am the Noun: He refers to himself and the other people 50 Blessings has taken advantage of as "curses".
  • I Know You're Watching Me: He speaks into a payphone dial tone, believing that someone is listening on the other side. It's left ambiguous whether or not he's right.
  • Killed Mid-Sentence: "THIS IS MY RIFLE—"
  • Religious Bruiser: Implied; his speech about how His Death Is Just The Beginning has strong "wrath of God" overtones, and a swarm of locusts was the eighth plague of Egypt.
  • Sanity Slippage: Either the truth behind the phone calls did a number on his mind, or he was just unstable from the beginning, but it's very clear that Carl is off his rocker. He's introduced talking to an undialed payphone, seemingly thinking that 50 Blessings can hear him... and then he continues talking even after walking away; of course, that's to say nothing of his plan in going to the club.
  • Senseless Sacrifice: In the end, his plan did absolutely nothing to stop 50 Blessings: Jacket never saw him as anything but another mask, the Russian Mafia ended up framed for the phone calls, and 50 Blessings eventually managed to assassinate the leaders of both Russia and the US and kickstart a nuclear war.
  • This Is a Drill: His weapon, which his mask gives to Jacket, is a power drill that they use to execute gangsters that have been knocked down.
  • Unskilled, but Strong: Despite his recitation of the Rifleman's Creed, he doesn't seem to have too much in the way of training, as shown by the sloppy, brutal way he kills the thugs in his way.
  • Villain Protagonist: He works for the same group as Biker and Jacket.
  • We Hardly Knew Ye: He dies shortly after monologuing about his plan to expose the phone calls.


    Earl 

Earl

https://static.tvtropes.org/pmwiki/pub/images/hmearl.png

"Survive three bullets."

A masked operative who has been caught by the Russian mafiya and then killed. His body is found in Overdose.



    Jake 

Jake

"Killing throws."

See the "The Snake" folder in the Wrong Number section.


    Tony 

Tony

https://static.tvtropes.org/pmwiki/pub/images/tony_hm1.png
Killing punches.
An unfortunate masked operative wearing a Tony mask who was captured by the Mafiya in Tension.
  • Cold-Blooded Torture: He was the previous operative before Jacket but he failed in his mission, resulting in his capture and being subsequently tortured by the Russians.
  • Cruel and Unusual Death: He's found strapped to a chair that has a bomb attached to it. Jacket detonates it by shooting the door open, killing him and the Russian torturers.
  • Enhanced Interrogation Techniques: The bomb strapped to his chair was designed to keep him from trying to escape, if he stood up then the bomb would detonate.
  • No Name Given: Like all hitmen, he is referred by the name of the mask he wears. Made all the more confusing considering an obviously different Tony is introduced in Wrong Number.
  • Sacrificial Lamb: The only way to complete the level is to shoot the door open, which will cause the room to explode and kill both him and his torturers.
  • Shoot the Hostage: Jacket kills him, either by accident or on purpose, as he's being tortured to complete his mission.
  • Unknown Character: Nothing is known about him, only that he had the sheer bad luck to have been captured by the Russians and being in the wrong place at the wrong time.
  • You Have Failed Me: Because he failed his mission, 50 Blessings order Jacket to kill him before he reveals any information about their operations.

    Jones 

Jones

https://static.tvtropes.org/pmwiki/pub/images/jones_hm.png
"Hey... *COUGH* I think I get it now... This... this whole thing. All that has happened. It's just a dream. ... Right? It's all just a bad dream, isn't it? ... *COUGH* I knew it...*COUGH*"

A 50 Blessings operative found bleeding to death in a sewer at the end of Full House.


  • Bald of Evil: Like Earl, can be considered as such.
  • Expy: His animal mask and name is most likely a reference to Killer Croc (real name Waylon Jones) from the Batman series. He also looks similar to Steve Harvey.
  • Foreshadowing: His comments about everything being a dream seem cryptic and as though the man is in denial that he's about to die... and then comes the Trauma level, where it's revealed Jacket has been in a coma for the game's duration.
  • Guide Dang It!: It's possible to play through the entire game and not know he exists.
  • Ludicrous Gibs: His mask makes kills and executions Bloodier and Gorier. An image comparing blood and gore with the mask versus without the mask can be found here.
  • Sewer Gator: His mask is based on an alligator, and he's found dying in a sewer.

    Richter (Unmarked spoilers for the first game

Richter Berg

https://static.tvtropes.org/pmwiki/pub/images/hmrichter.png
Click to see him without his mask.

"Hey, you! VIPs only tonight. I think you better leave."

A rather rude man who starts taking over for Beard at a few stores and bars some time after Phone Hom. That is to say, he kills Beard and takes his place. He is eventually ordered to kill Jacket and the Girlfriend by the phone calls, but only succeeds in killing the latter. Jacket later tracks him down to the local police precinct, where he's being held for questioning, and shakes him down for answers about the phone calls.


  • Accidental Murder: He laments the death of girlfriend and the crime scene, combined with Richter's playstyle in the sequel, implies Girlfriend was just in the wrong place at the wrong time. Richter's playstyle shows that he is very jumpy and quick to attack and usually faced heavy resistance at the entrances of his levels. This paints a scene: Richter broke into the apartment and rushed in to kill Jacket, expecting heavy resistance as soon as he enters the apartment, but fired at the Girlfriend before he could realize she was the wrong target. Once he realized that he killed the wrong person, Richter became guilt-ridden and chose to wait until Jacket came home so he can finish his mission.
  • Action Survivor: Unlike other 50 Blessings operatives, Richter doesn't seem to have military training like Jacket or a talent for weapons and martial arts like Biker or Jake. He's just an unlucky schmuck forced into doing hits to protect his mother.
  • Animal Motifs: As a 50 Blessings Operative, Richter is given a rat mask and is called "The Rat". Rats are known to be empathetic, have strong maternal instincts, and are prepared to do anything to survive. In the second game, Richter as he does anything to survive, his motivation is to protect his ailing mother from 50 Blessings, and he's shown to be the most moral agency as he's genuinely remorseful over killing Girlfriend, he understands why Jacket would want to kill him, and he understands that Jacket is getting phone calls too. Richter has also been deemed a traitor to 50 Blessings for trying to back out of their operation by refusing to act on their missions, parallelling how rats are seen as symbols of treachery.
  • Anti-Villain: In the scale, he is a Type IV. He only killed The Girlfriend because he was forced to by the phone calls, just like Jacket is being forced to murder Russians, and he's only acting out of 50 Blessings' will due to his mother being threatened.
  • Apologetic Attacker: Not so much while committing the act, but in the NG+ starting cutscene in Wrong Number, he apologizes for killing the Girlfriend and/or attempting to kill Jacket.
    Richter: Look, I'm sorry for...
    Richard: I appreciate it, but... I'm not really who you think I am.
  • Badass Normal: Despite having a mask, gameplay-wise he has no special abilities, not even the silenced Uzi that his mask gave Jacket in the first game.
  • Bald of Evil: Underneath his rat mask, he has a bald head. Subverted as he isn't evil to begin with.
  • The Caretaker: He's the sole carer of his mother and has sacrificed everything to both look after her and keep her safe from 50 Blessings.
  • Character Exaggeration: In Jacket's coma, Richter is more aggressive and hostile towards Jacket and he even kills his hallucination of Beard. Once Jacket wakes up and confronts Richter in jail, the latter is apologetic and calmly explains that he too was getting phone calls before saying that he won't beg for his life because he knows Jacket has already made up his mind. Jacket also didn't know that Richter was a caregiver for his ailing mother and was only an operative of 50 Blessings to protect her from them.
  • Disappeared Dad: His father is not mentioned very often. The most we hear is that he was a loner, and that Richter takes after him in that regard.
  • Even Bad Men Love Their Mamas: He absolutely dotes on his sickly mother. Threats against her are what motivate him to obey the phone calls, and he asks Evan to fly her out to Hawaii in exchange for his story.
  • Face Death with Dignity: At two reprises in the two games:
    • He decided that he wouldn't bother to beg for his life as he's sure Jacket will kill him.
    • Just like when he encountered Jacket, he decides not to fight his fate when the nukes come.
  • Handy Helper: He is this to his mother.
  • Hero of Another Story: He's revealed to be this over the course of his levels in Wrong Number.
  • My Greatest Failure: He deeply regrets killing the Girlfriend. He even tries to apologize to Richard in the NG+ intro of Wrong Number, mistaking him for Jacket.
  • Malevolent Masked Men: Wears a rat mask, and is an antagonist. This is subverted, as he is not as hostile as he initially seems.
  • No Name Given: Subverted. He is one of the few characters recognized by name in the first game.
  • Nothing Personal: He insists he had no ill-feelings towards The Girlfriend when he shot her.
  • Prison Riot: Survives one, invoked by the Janitors during their visit to cut any loose ties.
  • Reluctant Psycho: He only attacked The Mafiya and fulfilled the demands of 50 Blessings because they were using his mother as a bargaining chip for his services.
  • Resourceful Rodent: Invoked by his mask, Richter has to use whatever he can find as a weapon in Wrong Number, has to be absurdly quick and jumpy to survive his levels, and doesn't have his signature silenced submachine gun. He also survives a prison riot that was orchestrated by the Janitors by using a shard of glass as a weapon (known as a shard blade in the game) and stealing a prison officer's uniform so he can be evacuated with the staff.
  • Screw This, I'm Outta Here: After Jacket spares him, he escapes from prison during a riot and flees to Hawaii.
  • Small Role, Big Impact: In the first game, he only makes two physical appearances as the one who murdered the Girlfriend and put Jacket in a coma in a failed murder attempt. Richter is also the instigator of Jacket's rampage to avenge Girlfriend and destroy the Russian Mafia. It's only in the sequel that Richter gets greater characterization and reveals his motivation for working for 50 Blessings.
  • Sympathy for the Devil: Richter was conscripted into serving 50 Blessings under the threat of killing his mother if he doesn't comply. Jacket canonically spares him after realizing he too was also a 50 Blessings operative who had no choice in the matter, but he still harms him anyway (either by punching or shooting him).
  • Walking Spoiler: His appearances in the stores and bar would almost be spoilers by themselves, to say nothing about how he provides the Wham Episode for the first game.
  • Wham Line: "Have you been getting those weird phonecalls too?"
  • Would Hit a Girl: When he properly appears, he is shown to have shot the Girlfriend, who isn't his target, down when he invaded Jacket's home. Although this was likely due to pragmatic reasons (leaving no witnesses, or if she had fought back) than out of maliciousness.
  • You Dirty Rat!: Wears a rat mask, is another assassin who tries to kill Jacket, and is a Jerkass to Jacket during the store segments. Later subverted entirely in Wrong Number when we learn just why he did it.


Antagonists

    The Producer 

Wilson Fisker

https://static.tvtropes.org/pmwiki/pub/images/hmwilsonfisker.png

"Gotta do everything myself, huh..."

A sadistic film producer with ties to the Mafiya, who keeps The Girlfriend drugged up and handcuffed to his bed. Jacket raids his mansion at the behest of the phone calls in the Chapter One level "Decadence". He wears a bulletproof vest that can only be pierced by shotguns.


  • Acrofatic: Being fat doesn't prevent him from gaining on Jacket at high speeds, much like the Thugs introduced after him.
  • Ain't Too Proud to Beg: When neutralized, he starts crying and beg for mercy in the most pitiful way.
  • All There in the Manual: His name is only revealed in the first issue of the Wrong Number prequel comics.
  • Asshole Victim: Unlike the namesless mooks mowed down by Jacket before he's fought, a bit is actually known about him, enough to make him a deserving statistic in Jacket's trail of corpses. His death is pretty brutal, even for Jacket's standards, but he's given enough personality and crimes to make his execution rather cathartic.
  • Bald of Evil: The top of his head creepily shines.
  • Bulletproof Vest: His main gimmick. He is the first enemy to not die in one hit.
  • Creepy Blue Eyes: Due to the game's art style, every character has awkward-looking eyes, but Fisker's blue eyes are particularly disturbing.
  • Death by Irony: A film producer who watches Jacket through monitors is killed by having his eyes gouged out.
  • Degraded Boss: A few levels after the one where he appears, mobsters who look and behave almost identically to him, named Thugs, start appearing as regular enemies. They, too, can only be killed by gunfire, though this isn't limited to shotgun blasts, as any gun will affect them. They also can be finished off with a single shot if they're left alive bleeding for a while.
  • Dirty Coward: He spends the entirety of "Decadence" hiding behind a door in the Girlfriend's room, where he watches Jacket from a camera screen. When he does come out of hiding to fight, he surrenders and begs for mercy upon defeat.
  • Expy: Considering his name and appearance, he's most likely based on Michael Clarke Duncan's portrayal of The Kingpin in Daredevil.
  • Eye Scream: Jacket kills him by gouging his eyes out.
  • Fat Bastard: Foreshadowing the fat enemies. He's also a gangster and rapist.
  • Fat Slob: If the saliva drooling out of his mouth is any indication, he isn't very elegant.
  • Gonk: He's obese, drools, and has Creepy Blue Eyes. He's certainly not one of the most attractive characters in the game.
  • Hate Sink: He's a rather small player in the grand scheme of things, but he's a disgusting and depraved bastard who more than deserves his brutal death, giving a legitimate Pet the Dog moment to Jacket when he rescues and cares for the prostitute held captive in Fisker's bedroom. He also doesn't accept his defeat, pitifully begging for his life rather than take responsibility for his vile actions.
  • Large and in Charge: He's a Fat Bastard and a more powerful and important criminal than the Russian mobsters who guard him.
  • Made of Iron: He is immune to melee attacks and is more resistant against guns.
  • Named by the Adaptation: Like most characters in the first game, he goes unnamed, but gets named posthumously in a tie-in comic for the sequel.
  • Tears of Fear: Has these when he is immobilized.
  • Rape Is a Special Kind of Evil: He kept The Girlfriend constantly drugged and beat her heavily, presumably while raping her. Jacket is apparently disgusted enough to save the poor girl.
  • Sadist: He gleefully watches Jacket's killing spree and has no qualms raping a drugged and helpless woman.
  • Scary Black Man: The "gonkish" art of the game push it to a next level.
  • Stout Strength: Can kill Jacket in one punch if he hits him.
  • Villains Want Mercy: He drops his last shred of pride as a desperate attempt to be spared. It didn't work.
  • Warmup Boss: He's the first boss Jacket encounters, and the simplest one to beat.
  • Where da White Women At?: His captive is a caucasian prostitute, who he rapes throughout the level.

    The Police Chief 

Police Chief

https://static.tvtropes.org/pmwiki/pub/images/hmpolicechief.png

"Follow protocol, and we'll all make it out alive."

The overweight Chief of Police, who is investigating the masked killings. Barricades himself in a room with several other officers once Jacket storms the precinct in search of Richter. Wields a pair of MP5s, which he fires from his fortified position in the center of the crime lab.


  • Da Chief: The leader of the Miami PD.
  • A Father to His Men: He has a single line of dialogue, but its made clear he cares about his men and is ready to die for them.
  • Hero Antagonist: He's just defending himself and doing his job as the police chief, which presumably entails solving the mystery behind the killings. Too bad Jacket had his own method of finding the truth.
  • Guns Akimbo: He wields a pair of MP5s.
  • More Dakka: When it comes to Jacket, he is very trigger-happy.
  • Wolfpack Boss: He's holed up with four cops in the center of the room.


    The Father 

The Father

https://static.tvtropes.org/pmwiki/pub/images/hmthefather.png

"You must be one of the assholes killing my men..."

The twitchy, deranged underboss of The Mafiya. Jacket encounters him in the final level, where he sends his Bodyguard and his pet panthers to fight for him. Despite this, he can still hold his own with dual SMGs. He has a son who's one of the playable characters in the sequel.


  • Better to Die than Be Killed: Chooses suicide over giving Jacket the satisfaction of killing him.
  • The Don: Sort of. He's in charge of things to an extent, but he still answers to Ivan.
  • The Dragon: To Ivan Lebedev.
  • Dragon-in-Chief: Since Ivan is an old man who isn't in any condition to do much work, he's the one who acts as a figurehead for the Russian Mafia.
  • Flunky Boss: Sends his panthers to fight for him first, then The Bodyguard.
  • Foreshadowing: When confronted by Jacket, he remarks, "You must be one of the assholes killing my men." It sounds like there are more assassins on the loose.
  • Guns Akimbo: Carries two submachine guns, which he uses to fend off Jacket.
  • Like Father, Like Son: He took the succesion of his father, and after his death his own son succeeds to him.
  • The Mafiya: And he is the leader.
  • Panthera Awesome: He certainly thinks so. He has a pair of panthers guarding his penthouse office.
  • Psychotic Smirk: He's always seen with a crazy grin, even as he's dying.
  • Stationary Boss: He never gets up from his desk.
  • Twitchy Eye: His left eye.


    The Bodyguard 

The Bodyguard

https://static.tvtropes.org/pmwiki/pub/images/hmninjagirl.png

"Leave him to me..."

The Father's henchwoman. Creeps around before charging with her katana. Goes down with surprising ease.


  • Body Guard Babe: Female bodyguard of the Underboss.
  • Dark Action Girl: Comes with being the bodyguard of a Mafiya lieutenant.
  • Cruel and Unusual Death: After striking her with a heavy trophy, Jacket has to let her crawl around on the floor in pain before finding a position to kill her where he won't be left vulnerable to The Father's attacks.
  • Iaijutsu Practitioner: Her primary melee attack is a deadly iaijutsu strike that can kill you in one draw.
  • "Instant Death" Radius: Since she automatically attacks when you're near her, don't even think about trying to melee her with that trophy.
  • Light Is Not Good: Wears a sparkly, sequined pink jacket and has light hair, and is one of the most lethal of Jacket's enemies.
  • The Mafiya: Natch, given who she's working for.
  • One-Hit-Point Wonder: All it takes to beat her is throwing a trophy at her head.
  • Sinister Shades: She sports a pair of sunglasses. The Son keeps these, after her and his father's death, possibly hinting that she was a meaningful person to him.


    The Grandfather 

Ivan Lebedev

https://static.tvtropes.org/pmwiki/pub/images/hmivanlebedev.png

"Ah, so you're the one causing all the ruckus?"

The elderly leader of Miami's resident Mafiya family. Jacket raids his mansion in the final level, seeking vengeance. He isn't fond of phones.


  • Affably Evil: Has a short but polite conversation with Jacket before he dies.
  • All There in the Manual: His name is only revealed in the first issue of the Wrong Number prequel comics.
  • Big Bad: He is the guy who commands all those mooks you've been fighting, after all, and the evidence seems to point to him being the game's mastermind. At least, that's what they want you to think.
  • The Don: Of the Russian mafyia.
  • Evil Cripple: He's confined to a wheelchair and unable to move by himself.
  • Evil Old Folks: His old age is part of the reason he's unable to fend for himself.
  • Face Death with Dignity: Has no problem with Jacket putting a hole in his head - he knows he deserves it.
  • Foreshadowing: Professes his distaste for phones and answering machines just before he is confronted. Sure enough, he's not behind the messages.
  • The Mafiya: He is the head of the Russian mafiya.
  • Non-Action Big Bad: While he is the final victim of Jacket, and what can be considered the Big Bad of his storyline, he is crippled and completely harmless.


    The True Villains (Unmarked spoilers

The Janitors

https://static.tvtropes.org/pmwiki/pub/images/hmdennis.png
https://static.tvtropes.org/pmwiki/pub/images/hmjonatan.png
"If you don't understand why we're doing this, then why should we tell you?"

A pair of ultranationalist terrorists, and the true masterminds of the phone calls. They are part of an underground movement that desires to sabotage relations between Russia and the USA in the hopes of making America "strong." They do this by scouting for violent individuals through their political activist group, 50 Blessings, then sending anonymous threats to them, intimidating them into killing Russian mobsters. Their actions cause severe consequences for America.


  • Author Avatar: They physically resemble Jonatan Söderström and Dennis Wedin. Their dialogues not only alludes to independent game development, but it is more or less addressed to the player, telling them that the only thing that matters was that they had some fun from the experience.
  • Awful Truth: They will mock the Biker for not getting the big picture if he doesn't read their files, and tell him that he's better off killing them anyway.
  • The Bad Guy Wins: In Jacket's ending, where they successfully manipulate him into destroying The Mafiya. Even in Biker's ending, they claim that their plan has already succeeded.
  • Defiant to the End: If you kill one of them, the other will stand his ground and flip off Biker.
  • Dialogue Tree: The only time the Biker has the option to select what to say, and none of them lead to anything helpful.
  • The Dog Was the Mastermind: Remember those weird Janitors from Clean Hit? Yeah, they're the Greater Scope Villains.
  • Greater-Scope Villain: The Mobsters may be criminal bastards, but these guys are even worse - and they're responsible for all of Jacket's woes.
  • Non-Action Big Bad: They never actually attack by themselves and can easily be killed by the Biker once he discovers their lair.
  • Oh, Crap!: If Biker manages to unlock the password to their computer and read their files, they're shocked that he managed it, dropping their Psychotic Smirks and revealing the truth.
  • Politically Incorrect Villain: Both of them have prejudiced attitudes towards Russian people, those who sympathize with them, and communists.
  • Psychotic Smirk: They give one to Jacket whenever he walks by. They also give one to the Biker when he interrogates them. It drops rather quickly when he reveals that he knows their secrets already.
  • Walking Spoiler: Gee, what gave you that idea?
  • Western Terrorists: They're part of a Neo-Nationalist organization that's attempting to topple the Russo-American Coalition by threatening people into murdering The Mafiya. This, along with the colonel's actions, bites them in the ass, as it causes America to be nuked.
  • Those Two Guys: The only time they are seen separated, they are still present in the same chapter, ''Clean Hit''.
  • Unexplained Recovery: They come back alive and well in Wrong Number despite being violently gutted and left for dead in a sewer by the Biker. Technically, killing them was an optional choice in the first game but considering who Biker is, it makes it very odd that he would have left them unharmed.
  • The Unfettered: For them, if that means more help in toppling the Coalition, threatening someone's ill mother and torching someone's car (which is how they recruited The Fugitive) is fair game.


Hotline Miami 2: Wrong Number:

Playable Characters

    The Butcher 

Martin Brown

https://static.tvtropes.org/pmwiki/pub/images/pigbutcher.png
Click to see him without his mask.

"It's just a film..."

Martin Brown, an actor portraying a fictionalized version of Jacket in the movie Midnight Animal, wearing the Pig mask ("Aubrey"). His character in the film is referred to as the Pig Butcher. He is haunted by nightmares of Richard, who torments him over his role in the film.


  • Adaptational Attractiveness: In the game, Martin is a Fat Bastard without the prettiest of faces. In the digital comic, he's slimmer and considerably more handsome when he takes his pig mask off after filming.
  • Adaptational Villainy: On an in-universe note, Midnight Animal is based on the events of the first game. Obviously, some liberties were taken with the character based on Jacket, and while both characters are undoubtedly murderous and violent, the Pig Butcher does some things that Jacket would never have done, such as murdering kids and raping people.
  • Animal Motif: Invoked, as the actor portraying Jacket in Midnight Animal, Martin is given a pig mask and encouraged to gain weight so he can appear large and powerful in the movie. Martin begins to overindulge in his role and starts losing his grip on reality through method acting since he believes that the people he kills are just pretending to play dead. Martin is a glutton for violence and death as he actively hunts for people to kill for no other reason than for the sake of killing them.
  • Ax-Crazy: He really gets off on killing people in brutal ways but he's convinced that this is all a dream or part of a movie so it has no real consequences.
  • Barbarian Long Hair: He has shoulder-length hair that appears under his mask.
  • Becoming the Mask: Implied, Martin truly believes that he's just an actor playing the role of a serial killer in a pig mask but Richard begs to differ and suggests that he drops out of the movie before the final scene. Martin doesn't listen and after fighting his way through the police, he's shot to death by his hostage.
  • Blood Knight: He sees the movie as an excuse to indulge in his darker fantasies of murder, torture, and violence. Martin believes that because all of this is a movie then he's not doing anything wrong.
    "It's only a film."
  • The Butcher: He's known as "The Pig Butcher" or "The Butcher" in the Level Editor. He's called that because he's a fat serial killer who stylizes himself after a pig.
  • Deconstructed Character Archetype: Of the player character, Martin sees Midnight Animal as the ultimate excuse to play out his power fantasies and sadistic desires because, at the end of the day, it's just a movie and he's doing nothing wrong. Like how a person would play a video game and live out their power fantasies consequence-free and justify themselves by saying it's just a game.
  • Fat Bastard: Martin is a pig-themed serial killer who targets people for the fun of killing them.
  • Fatal Method Acting: His (In-Universe) fate. He is shot multiple times by what was supposed to be a prop gun, but is gunned down messily for real.
  • For the Evulz: Martin only kills people for the pleasure of doing so.
  • Insane Equals Violent: He truly believes that his crimes are all part of a movie.
  • I Reject Your Reality: He's convinced that all he's doing is acting out his fantasies for a movie but his body count calls his authenticity into question. The movie Midnight Animal does exist but Martin is never named in the interview with the lead actor.
  • Mean Character, Nice Actor: Zig-Zagged, Martin is convinced that he's a good person and his crimes are just part of the movie. During an interview, he gets a little too honest about his fantasies and tries to walk out of the interview when he gets angry.
  • Mind Screw: It's never made clear if Martin is really an actor playing the role of a serial killer or if Martin is really a serial killer with delusions of grandeur.
  • Mummies at the Dinner Table: Martin has convinced himself that he's the leading actor in a movie and that the people he kills are just playing dead. Every time the level finishes, the other "actors" are shown getting lunch or watching the rest of the scene. In an interview with a television host, he decapitates her after he starts to believe that he's dreaming again and her decapitated head is left on the table.
  • One-Handed Shotgun Pump: While playing his role as the Pig Butcher, he cocks shotguns in this manner.
  • Perverted Pig: As part of the movie, he sexually assaults the lead actress but the director calls cut before it's shown to the player. In the movie, the leading female plays a hostage who he keeps in his house.
  • Stout Strength: He's pretty strong for a man of his size, as he takes on several opponents through strength alone. In his second level, he rips off the head of one of the patrolling officers.
  • Through the Eyes of Madness: The game never shows the film set until the end of Martin's levels, meaning that Martin is convinced that this is all part of a movie and that all the people he's killed are merely off-camera getting lunch or playing dead until the director calls cut. This is reinforced by the digital comic's third issue, where a camera can be briefly seen in a reflection, a microphone can be seen in one corner of Martin's house, and the film crew only appears at the end to congratulate Martin's acting.
  • Unreliable Narrator: It's never explained if Martin is really an actor or just a deluded serial killer. Or both.
    • There is a movie being made called Midnight Animal that's loosely based on Jacket's story, the phone calls Martin listens to has information that Martin's not privy to, the woman is horrified and drinking to cope with the situation she had with Martin, and the film crew does appear at the end of Martin's level.
    • The ending of the game where Evan decides to reconnect with his family involves Richter watching the interview that Martin had conjured up in his dream, however, this interview cuts off right before it confirms the name of the actor, leading to the possibility that Martin Brown may not actually be the actor involved in any of the movies that were credited to him.
    • In Manny Pardo's final level, he's called to come to the station because there's an urgent situation going on but Manny refuses to go because he believes he was going to be arrested. The next part is unclear, the police were either calling Manny; to help them deal with Martin's rampage, they needed his help with the civil unrest during the Anti-Russian demonstrations, or they needed help with evacuating people before the nukes reached Miami.
    • Martin's script that can be found right before Martin surrenders himself to the police states that the Final Cut chapter of the game was supposed to end with Martin recovering the girl rather than getting gunned down by her. The circumstances of his death are put in question as well; if the scene was changed to have Martin shot by his hostage then why wasn't he wearing a bulletproof vest? And why wasn't he told of the change? note  It's dangerously negligent of the staff to shoot Martin without first informing him or using blank rounds to shoot him in the head because they are still dangerous at close range.
    • The only other presence of film crews outside of Martin Brown's levels is in Manny Pardo's final level, where it's implied, due to the level being a dream sequence, that their presence only exists as an internalized framing device. Indicating that the Midnight Animal movie that Martin is supposedly shooting is only a demented justification for his psychotic tendencies and that he may actually be a serial killer.
  • Would Hurt a Child: Did so as a scene for his movie in the prequel comics. In-game, he professes his love of killing children during his dream sequence.


    The Fans 

Jacket's misguided vigilante fan club, introduced in Wrong Number.


In General

  • Animal Motifs: Their masks reflect their strongest attributes.
    • Tony's mask is the tiger and he is proven to be the most bloodthirsty and violent member.
    • Corey's mask is the zebra and she is proven to be fast and to be the most submissive and cautious.
    • Mark's mask is the bear and he is shown to be the hairiest, the strongest, and the fattest.
    • Alex and Ash's masks are swans and the only connection is that a pair of swans bond for life. The two are shown to be inseparable, however, swans are only known to bond as courtship.
  • Asshole Victim: They are all killed at the end of act 3. Each of them were unwittingly killed by The Son while he was hallucinating from drugs. Tony managed to survive and was eventually killed by Manny Pardo.
  • Five-Man Band:
  • For the Evulz: Their primary motivation for killing? Boredom.
  • From Camouflage to Criminal: A Freeze-Frame Bonus in the intro to Ambush shows that they were soldiers during the Hawaiian war, albeit not as special forces like Beard and Jacket. Their unit, D Company, is also mentioned during Stronghold, with it taking heavy casualties attacking the mansion that makes up the level.
  • Glory Hound: They want to emulate Jacket and achieve fame for taking down the mafia.
  • Hero-Worshipper: They idolize Jacket for taking on the Russian mafia and commit crimes so they can achieve the same level of fame.
  • Loony Fan: They hold Misaimed Fandom for Jacket's acts and try to emulate his killings without knowing the whole context behind them.
  • Villain Protagonist: There are no excuses for their actions. They're killing gangsters for the sake of fame.


Tony

https://static.tvtropes.org/pmwiki/pub/images/hmtony.png
Click to see him without his mask.

Killing punches, no weapons

The leader of The Fans, who claims to be in possession of Jacket's original tiger mask (also named "Tony"). Very aggressive.


  • Animal Eyes: His eyes resemble those of a tiger, according to his unmasked face in the level editor.
  • Ain't Too Proud to Beg: After his friends are murdered by The Son, he surrenders to the police and begs them to take him away. Too bad he was surrendering to Manny.
  • Bald of Evil: Although he is more short-haired than bald.
  • Blood Knight: Being the most aggressive of the group, he cares little about being a hero and only goes along with the missions for the sake of violence. At one point he expresses disdain at doing a mission involving saving a potential hostage but reluctantly tags along due to the allure of action.
  • Curtains Match the Window: He is an Evil Redhead with orange eyes.
  • Deadpan Snarker: A few of his interactions with Alex and Mark has him slip that he has a very snide and dry sense of humor, such as when Mark expresses concern about making it across the rooftops:
    It's not that far. Well, at least not for the rest of us. You may have some difficulties with it though, big guy.
  • Dirty Coward: When confronted by the police after his friends are killed by The Son, he immediately surrenders, unlike Alex who demanded to die after Ash's death.
  • Establishing Character Moment: His first lines, which also serve as one for the Fans as a whole:
    Man, this party stinks. I fucking hate these people.
  • Evil Redhead: He sports orange eyebrows, although this can only be seen in the custom level editor.
  • Fiery Redhead: He is particularly prone to anger and violence and his hair color is a good indication.
  • Heroic Build: He's far from being a heroic individual, but the dude's pretty ripped. Justified — he'd have to be really darn strong to kill people in one punch.
  • Good Old Fisticuffs: He cannot equip any weapons at all. This is offset by his punches being lethal.
  • Informed Attribute: He is supposedly the leader of the group but he doesn't do anything that reflect it. Rectified in the digital comics which properly portray him as leading the group.
  • Jerkass: Far and away the most abrasive person in the group — he's also completely unconcerned with helping others through the Fans' exploits.
  • Murder by Inaction: If he's selected for Execution, he stands back and watches as the other Fans beat the Henchman to death.
  • Pet the Dog: He's holding Corey's body when Manny confronts him.
  • Power Fist: The 4th issue of the Wrong Number prequel comic depicts him with brass knuckles.
  • The Slacker: It's said that Tony is unemployed and to be quite lazy. As one of the twins nags at him for not taking the van to the mechanic.
  • Surrender Backfire: He surrenders to the police after his friends are killed by The Son, but Manny shoots him.
  • Villainous Widow's Peak: Although never seen in the main game.


Corey

https://static.tvtropes.org/pmwiki/pub/images/hmcorey.png
Click to see her without her mask.

Roll under bullets

A member of The Fans, wearing a zebra mask. She's the most submissive of the bunch, but quite possibly the most skilled.



Alex and Ash Davis

https://static.tvtropes.org/pmwiki/pub/images/hmalex.png
Click to see her without her mask.

https://static.tvtropes.org/pmwiki/pub/images/ash_hm.png
Click to see him without his mask.

Chainsaw and guns

Members of The Fans. They're twins, sister and brother respectively, wearing swan masks and working in tandem on rampages. They are rather hard to differentiate between - they're dressed almost identically, and the numbers on their masks are the only way to tell them apart.


  • Ambiguously Gay: Alex, possibly. In the introduction to Dead Ahead, which is set in her house, there's an adult magazine with erotic imagery of women laying on the bathroom floor in front of her, suggesting she could be attracted to women.
  • Bald of Evil: Ash has no hair and is a ruthless spree killer to boot.
  • Brother–Sister Team: Alex and Ash are twins who fight street thugs and mobsters together.
  • Chainsaw Good: Alex's only weapon is a large, bright orange chainsaw.
  • The Cynic: Alex.
  • Defiant to the End: When Ash is killed by The Son, Alex tells him to just kill her already. He complies before she even finishes her thoughts.
  • The Dividual: They are controlled as a single unit, with Ash providing fire support for Alex. If one goes down, the other gives up and surrenders.
  • Final Boss: The Son fights them at the end of the last level, hallucinating them as a single huge two-headed swan monster.
  • Gangsta Style: Ash holds his guns this way.
  • Gender-Blender Name: Both have unisex names, which makes it hard to tell which one is male or female.
  • Guys Smash, Girls Shoot: Inverted, with Alex carrying the chainsaw and her brother Ash wielding the guns.
  • Identical Twin ID Tag: Alex's mask is painted with the number "1" on the forehead, while Ash's mask is marked with a "2".
  • Off with His Head!: Alex does this frequently with her chainsaw. It's also her way of dealing with stunned enemies against walls and enemies who are crawling away.
  • The Smart Guy: Ash is the closest thing the group has to an idea guy, being responsible for locating most of The Fans' missions, and nicking one of their victim's cellphones which proves to be a clue for a future target (though it's more likely he just wanted to keep the phone for himself). He has a few Insufferable Genius moments in his interactions with Tony.
  • Too Dumb to Live: At one point Alex considers calling the local news to get a copy of a report that was on her killings. Tony then tells her she might as well just call the police and turn herself in afterwards.
  • The Stoner: Alex can be seen rolling a joint in the intro to Moving Up.
  • Swans A-Swimming: Invoked. They wear swan masks and fight as a duo, with Alex wielding a chainsaw and Ash using any firearms he picks across. As two brutal killers of mafiya mobsters and street gangs, the twins are inseparable.
  • We Cannot Go On Without You: If Alex is killed, Ash drops his weapon and surrenders. This is also played true in narrative - when The Son kills Ash, Alex doesn't try to attack him and just shouts for him to shoot.


Mark

https://static.tvtropes.org/pmwiki/pub/images/hmmark.png
Click to see him without his mask.

Two machine guns

A guy wearing a bear mask. A member of The Fans, he rampages with dual MP5s. Arguably the most sympathetic of the group.


  • Adaptational Jerkass: In the digital comics, he is depicted as the angriest of the group. In the actual game, he seems to be the nicest.
  • Affably Evil: He's still as prone to murder as everyone else but he genuinely shows some consideration for his friends, treats all of them for pizza and buys them new masks. Him shopping for the rest of the group can be seen as him being the most sociable.
  • Barbarian Longhair: This time played straight.
  • Big Eater: He's the one who picks up pizzas for the Fans, and at one point he muses that even if their newest lead for people to kill turns out to be a dud, they can just pick up pizzas as consolation.
  • Big Fun: He has a cheerful demeanor and suggests that if the Fans are disappointed with a lack of action on their final mission, they can all go out for pizza to compensate.
  • Beard of Evil: He has a long barbarian beard.
  • Bears Are Bad News: Invoked by wearing a bear mask, given that he is a selfish Vigilante Man like the rest of the group.
  • Beary Friendly: He's also this trope at the same time, thanks to his friendly and sociable nature, and kindness towards his teammates.
  • Crutch Character: Better make the most of those dual MP5s on the first few floors, because after Mark runs out of ammo, he's just a normal character with no special bonuses. He can't even Dual Wield any of the weapons he finds on the floor, just his starting ones.
  • Fat Bastard: Roughly the same size as Martin, the actor in the Pig Mask.
  • Guns Akimbo: His main schtick. He can spread his guns out sideways to hit more targets.
  • Killed Offscreen: He's killed by the Son in the Fans' assault on the Mafiya headquarters, though the fight is seen from the Son's perspective in the final stage. Namely, he has his head crushed in with a golf club.
  • One-Handed Shotgun Pump: Cocks a pump shotgun in this manner after every shot.


    The Cop 

Manny Pardo

https://static.tvtropes.org/pmwiki/pub/images/hmmannypardo.png

"You wouldn't believe what they have me doing."

Manny Pardo, a police detective working with Evan Wright to investigate the events of the first game. He's also involved in an investigation regarding a serial killer known as the "Miami Mutilator." He tends to get involved in police raids against orders, as well, and his reckless, brutal methods are frowned upon by the rest of the force.


  • All for Nothing: He commits various killings in the hopes of getting attention from the press, but gets very little, if no news attention at all because his MO is too cliché. He dies in a nuclear blast, alone, holed up in his apartment with no one to remember his name.
  • Attention Whore: His reason for being the Miami Mutilator is to gain fame for solving the case. He even imagines a film crew recording him at some points.
  • Badass Normal: Like Evan and The Henchman, he doesn't wear a mask - and he's still as deadly as the rest of the protagonists.
  • Bad Cop/Incompetent Cop: On top on his overly violent dispatching of criminals, Evan reveals that he has a reputation of incompetence and misconduct at the police department to the point that he admits he's surprised that Manny hasn't gotten fired yet.
  • Boring, but Practical: His signature ability is simply to aim his guns faster, having a quick turning speed and the ability to shoot behind himself quickly. He can also execute with firearms (something no one else can do), which means he has unprecedented control over firearms.
  • Cowboy Cop: He starts as this. He lands firmly into Rabid Cop territory after executing Tony, and is revealed to be a straight-up Killer Cop shortly thereafter.
  • Deconstructed Character Archetype: Of the Cowboy Cop. Manny is a police detective who dispatchs criminals through violent means, but it's made clear that this behavior is seen as reckless by the rest of the force. It gets worse as it's revealed he's a bloodthirsty psychopath using his dangerous profession to release his violent urges and hides behind his badge to justify his actions. He's worse than those he goes against and completely self serving.
  • Dude, Where's My Respect?: Pardo is a one-man police raid, capable of clearing out an entire cargo freighter of armed thugs single-handedly and after walking through the front door to boot. But given the sheer amount of ultra violence happening in Miami thanks to 50 Blessings, the press barely notices and his superiors are just mildly irked that he did something that reckless on his own. He doesn't get much infamy as the Miami Mutilator either.
  • Engineered Heroics: He is the Miami Mutilator, killing people so he can garner fame as the detective responsible for eventually "solving" the case. Unfortunately for Pardo, there's so much chaos and mass-murder going on that the Mutilator's single-target killings are lost in the shuffle.
  • Foreshadowing:
    • In the opening cutscene of "Dead Ahead", if you open the trunk of Pardo's car, you'll see that he's keeping a hostage inside it. While said hostage isn't present in the level itself, his corpse is later seen in the ending cutscene. Being the Miami Mutilator himself, Pardo killed him at some point between the opening cutscene and the beginning of the level.
    • Also, in the same cutscene, he can be seen setting up a Frame-Up by planting the hostage's wallet in Alex's house.
  • Glory Hound: Goes on killing sprees against armed thugs and gangsters against his superiors' wishes for this purpose. During his hangouts with Evan Wright, Pardo expresses frustration that his friend would rather be writing about the Mask Killings instead of the serial killer he's been tracking. It's later revealed that he's gone as far as to fake the Miami Mutilator killings as a ploy to further his own career.
  • Guilt-Induced Nightmare: His final level is a nightmare where he misplaces incriminating evidence at the scene of his crimes, and the police figure out who he is with forensic investigation. In the morning, this is followed by a phone call attempting to summon him to the police station, which Pardo interperets as proof that they're onto him. He's last seen cowering in his apartment, training a pistol at the door, with the ironic implication that no-one actually knew he was guilty.
  • The Gunslinger: His stages tend to put heavy emphasis on gunplay and he has the fastest aiming speed of the characters. He's also the only character who can execute enemies with guns.
  • Hard Boiled Detective: He is a police detective investigating the various crime sprees across Miami. He also tends to involve himself in police raids against orders, for reasons unknown.
  • Hate Sink: Despite his bravado and delusions, Manny is a pathetic and narcissistic lunatic who needlessly murders dozens of people to fill his massive ego. He's easily the most unsympathetic protagonist in the series, and with a series consisting of the fans, that's saying something. As soon as his Stylistic Suck cliches die down and his true colors are revealed, he instantly becomes an easy character to root against. Richard has nothing nice to say about him, and it's unlikely anyone else would.
  • Hypocrite: Manny calls the Fans scum for being thrill killers after attention, despite the fact that no only does this also applies to himself, Manny is arguably even worse in this regard, as the Fans only stick to murdering criminals and are shown to care about each other. Meanwhile, Manny murders both criminals and innocent people, and all he cares about is getting famous through it.
  • Killer Cop: And how. His first appearance involves him wiping out an entire gang then lying about his involvement. He's also a Serial Killer, so he more than fits the criteria.
  • Narcissist: He's an Attention Whore with delusions of grandeur and an utter Lack of Empathy. His main motivation is to be recognised no matter how infamous he becomes through his actions, and he has a habit of putting himself before others regardless of the circumstance.
  • Never My Fault: His messages as the Miami Mutilator make it clear he's deeply convinced that he's not in control of his own actions and he's being pressured by forces beyond his control.
  • No Social Skills: Heavily implied. He comes across as unsociable and his dialogue consists largely of movie clichés and awkward attempts at charisma.
  • The Paranoiac: Near the end of the game he barricades himself inside his apartment thinking that the cops are on to him, when in reality nobody knows or cares.
  • Punk in the Trunk: In the intro to Dead Ahead, there is a person in the back of his car if you go to look at it. Which is odd, until you realize that it's the next victim of the Miami Mutilator that Manny finds later.
  • Rabid Cop: He gradually turns into this as he goes on killing sprees during stakeout operations while justifying them as self-defense.
  • Ripped from the Headlines: He's likely named after the real-life Miami spree killer Manuel Pardo Jr., who murdered nine people whom he believed to be drug smugglers in 1986.
  • Serial Killer: Besides the hundreds of criminals he kills in his raids, he also moonlights as the Miami mutilator, who murders people in gruesome ways for attention.
  • Through the Eyes of Madness: Possibly. His final chapter involves a nightmare where he's an actor in Midnight Animal and not really a cop at all. He also briefly hallucinates the film crew when visiting the first crime scene if playing on Hard. It's possible that this is a manifestation of his wish for fame.
  • The Stoic: He has good control over his emotions and is unfazed by the gruesome nature of his profession both as a cop and a Serial Killer. This stoic nature slowly slips away as the game progresses and his crimes start to be revealed.
  • Stylistic Suck: His dialogue consists of police cliches which he thinks make him seem cool. They ....don't, to say the least.
  • Tuckerization: He is named after a real life serial killer police officer.
  • Villain Protagonist: He ultimately is the Miami Mutilator.
  • Wild Card: His motives are somewhat unclear early in the game, and even after it becomes clear that he's the Mutilator, the motive isn't directly addressed, leaving much of his character up to speculation. Even Richard can't figure him out, and that's saying something.
    Richard: You, I don't get. Why is it you do the things you do?


    The Snake 

Jake

https://static.tvtropes.org/pmwiki/pub/images/jake_hm.png
Click to see him without his mask.

"Don't you hang up on me, dammit! Show some goddamn respect!"

The original owner of the Jake mask from the first Hotline Miami. He's very racist towards non-Americans.


  • '80s Hair: In the comics, he originally had a mullet until he shaved it off before his first mission as a 50 Blessings operative.
  • Absolute Xenophobe: He despises the Russians and assaults a random couple in the digital comic for being Russian. When a tattoo artist refuses to give him a tattoo because there are no available appointments until next Friday, Jake calls him a "Russian asshole". He also appears to be a neo-Confederate, implying that he hates African Americans as well.
  • Achievements in Ignorance: He accidentally discovered the truth of 50 Blessings when he approached them with his idea to create a civil movement against the Russians. The Representative mistook Jake's idea as an accusation against the company and nervously tries to convince Jake that the company is benevolent and would never force anyone to do things against their best interest. Through the man's responses, Jake pieces together that 50 Blessings are behind the phone calls and he proudly pledges his loyalty to the company.
  • Acrofatic: The Dallas mask turns him into a martial artist, giving him lethal punches as well as a special move where he pulls out nunchucks and goes nuts while gaining a massive speed boost.
  • Animal Eyes: His eyes resemble those of a serpent, fitting the theme of his various snake masks.
  • Ascended Extra: Just a dead body Jacket takes the Jake mask from in the original, but one of the playable characters in Wrong Number.
  • Badass Normal: He has no history with the military and is just a psychopathic patriot.
  • Bald of Evil: He has a shaved head in the game - in fact, he's just done shaving it the moment you're given control of him. The comic shows that it used to be a mullet.
  • Big Ol' Unibrow: Possesses a large pair of eyebrows that almost connects as a unibrow.
  • Cool Car: If he takes the briefcase at the end of Hard News, Jake's vehicle will be a monster truck in Withdrawal. Regardless of this choice, he still appears at Hank's Bar with his default vehicle.
  • Deep South: He's a neo-Confederate who owns a Confederate flag bedsheet and wants a tattoo of the "good old Dixie".
  • Defiant to the End: If captured by the The Mafiya in "Withdrawal", he refuses to crack under torture and responds to his impending execution with a Spiteful Spit. This is as close to a positive trait as he has.
  • Doomed by Canon: Jake is found dead in the tenth chapter of Hotline Miami at the day spa, but because Wrong Number is both a sequel and a prequel, his story is explored.
  • Eagle Land: He is xenophobically patriotic, so much so that in the comic he joins a group of Americans protesting against the "Russian menace" and assaults a Russian couple walking down the sidewalk nearby.
  • Evil Redhead: He has a ginger buzzcut and is shamelessly abrasive and racist.
  • Fat Bastard: Similarly to Biker, he very much enjoys killing mobsters and anyone else at the 50 Blessings' will. He's also a xenophobic Jerkass at that.
  • Fat Slob: He's about as fat as both Mark and Martin Brown, and lives in a very poorly-kept apartment.
  • The Farmer and the Viper: After discovering the truth behind 50 Blessings; Jake eagerly tells the representative that he wants to join the organisation and help their operation against the Russians. Instead, the representative kills him for being a liability to the cause.
  • He Knows Too Much: If he survives the "Withdrawal" mission, he's executed by the 50 Blessings rep for guessing their actual motive.
  • Irony: A fat guy who is loyal to 50 Blessings is given a Snake mask.
  • Jerkass: In the comic, he is incredibly crass to his boss at the junkyard he works at. He also punches a woman in the face simply for being Russian. Extends to the game as well, where he viciously insults a tattoo parlor owner for the heinous crime of not having time on his schedule to tattoo him the same day.
  • Nail 'Em: Wearing the Irvin mask starts him with a (silent) nailgun.
  • No Honor Among Thieves: Despite pledging his loyalty to 50 Blessings, Jake is betrayed and killed by The Representative for knowing too much about the plan.
  • One-Handed Shotgun Pump: Cocks shotguns in an identical manner to Mark and the Pig Butcher.
  • Power Fist: In the comic, he wears a knuckle duster that has his own name emblazoned on it.
  • Retcon: In the first game, Jake is found dead in the bathhouse so Jacket can harvest a new mask from him. In Wrong Number, Jake only dies in the bathhouse if he fails his final mission. If he succeeds in his final mission, he's instead killed by the 50 Blessings Representative for knowing too much about their agenda. His body contains a 50 Blessings hard drive that is taken by Evan Wright in the police station for his research on the masked maniac. It's possible Jacket just misremembered where Jake's body was found, given that the first game takes place almost entirely in Jacket's coma dream and he's suffering from Post Traumatic Stress Disorder as well.
  • Spiteful Spit: His last action before being shot if captured by The Mafiya in "Withdrawal".
  • Stout Strength: His namesake mask, like in the first game, allows him to kill people by throwing anything at them, rather than just something bladed.
  • Sub-Par Supremacist: While Jake is never shown expressing any supremacist opinions, he is definitely meant to evoke the stereotype of one, as implied by his patriotic hatred of Russians and neo-Confederate allegiance combined with the fact that he is a Fat Slob and a not-so-clever guy.
  • Too Dumb to Live: His enthusiasm for their cause aside, letting 50 Blessings know that he's in on their plans is probably not his brightest move.
  • Wrong Genre Savvy: He comes across a facility where the Volunteer is, well, volunteering at, and comes up with a plan to arrange hits on Russians via phone messages. The Volunteer insists that it's a peaceful organization. Turns out the Volunteer has been doing exactly as Jake suggested, or at the very least, is in 50 Blessings' employ. Subverted in that Jake figures out that they are the ones calling him in the same conversation, leading to his Too Dumb to Live moment.


    The Writer 

Evan Wright

https://static.tvtropes.org/pmwiki/pub/images/hmevanwright.png

"Help! Somebody call an ambulance! There's been an accident..."

Evan Wright, a reporter who covered the war in Hawaii. He's now working with Manny to investigate the events of the first game, in the hopes of writing a book about the killings. He has a wife and two kids, but his obsession with finding the truth is causing a divide between him and his family.


  • Badass Normal: Along with Manny and The Henchman. Notably, he's the most normal of the three — he's not a cop or a hardened mobster, just an average reporter looking for information on the killings.
  • Badass Pacifist: He attempts to avoid killing enemies, and can potentially knock out a whole nightclub of armed Russian mobsters alone.
  • The Berserker: If he ends up killing more than two enemies, he removes his jacket and the screen turns red, making all his attacks lethal and allowing him to pick up guns. He can prevent this from happening by getting off of downed enemies after knocking them out.
  • The Coats Are Off: When he goes berserk, he tosses his coat.
  • Doesn't Like Guns: If he grabs a gun, he automatically unloads it and drops it to the ground. If enraged, however, he'll use them.
  • Does Not Know His Own Strength: He accidentally kills the VIP Guard in his Establishing Character Moment. If he finishes off a downed enemy, he can accidentally beat them to death. The player can stop and right click to get off of enemies before he does so, though, allowing him to safely knock them out.
  • Establishing Character Moment: Right before his level starts properly, he kills a man in a fit of rage. Sounds standard for the game, except for the part where he freaks out, climbs off him, desperately tries to revive him with CPR, and than bursts into the building he was guarding crying for someone to call an ambulance.
  • Happily Married: He has a wife and kids. His hallucinations cast a doubt on the "happily" part, though.
  • Heroic Build: He has a noticeably muscular physique, even while wearing his coat.
  • Meaningful Name: His name is Evan Wright, and he's a writer.
  • Mechanically Unusual Fighter: Rage Mode aside, Evan is the sole playable character in Hotline Miami who can complete a level without killing anybody. Consequently, he's also the only character who never encounters any Dogs or Thugs in his levels, as the Level Editor shows that his non-lethal playstyle simply wasn't built with the latter in mind (he can still knock Dogs out just as easily, however).
  • Nice Guy: By far the nicest and most pleasant member of the playable cast, along with The Soldier.
  • Perpetual Smiler: He appears to be smiling almost every time he speaks
  • Porn Stache: Sports a somewhat era-appropriate handlebar mustache.
  • Starving Artist: Implied at one point when a hallucination of his wife tries to urge him to stop writing and get a more stable job.
  • Technical Pacifist: While he avoids using lethal weapons, he's still capable of using blunt weapons such as bats and pipes to knock enemies out or at least leave them writhing in pain.
  • Thou Shalt Not Kill: He generally avoids killing his enemies, and as such will not use guns or blades.
  • Tuckerization: He is named after the writer of Generation Kill and Cocaine Cowboys, the latter of which was an inspiration for the series.
  • Video Game Caring Potential:
    • He runs on this. While outright killing enemies is possible with him, doing so awards less points than knocking them out and unloading their guns.
    • Also, after Evan interviews Richter, you read a letter from his wife telling him that she misses him. You have two options, either you can continue with the novel in pursuit of the truth, or actually call her.


    The Henchman 

The Henchman

https://static.tvtropes.org/pmwiki/pub/images/hmthehenchman.png

"I'm getting too old for this."

A hitman in the Russian Mafia. He's served the syndicate faithfully for many years, but after Richard begins appearing in his dreams, he decides to get out of the game and settle down with his girl, Mary.


  • Ambiguously Brown: Why he has a tan complexion is never given an explanation. It could be that he's Cuban, which would make sense given the game's setting, or that he hails from the Caucasus or one of the USSR's Central Asian republics.
  • Badass in a Nice Suit: He is wearing a white classy suit while going on a rampage.
  • Badass Normal: Like Manny and Evan, he doesn't wear a mask - but he's just as deadly as the other protagonists.
  • Bald of Evil: Although by the standards of the games, he isn't really evil.
  • Breakout Mook Character: Downplayed Trope. The Henchman is based on the several hundred mobsters Jacket killed in the first game, but his darker skin prevents him from looking exactly the same as other mobsters.
  • Cruel and Unusual Death: The Fans tear him apart and bash his head in with a pipe.
  • Dirty Communists: His crime family seems to view the Soviets in a positive light, adorning their HQ with the Hammer and Sickle. This implies that the USSR and Russian Mafia have a positive relationship in this timeline instead of an antagonistic one like in real life.
  • Eye Scream: The first whack to his head crushes his left eye.
  • Hollywood Silencer: Combined with a pistol, this adds up to his weapon.
  • No Brows: He lacks any facial hair at all.
  • No Good Deed Goes Unpunished: Since he's technically fulfilled his job of killing everyone in the chop shop and in a good mood since he found a big pile of cash in there, he decides to let Andy (see below) live as they run into each other just outside the door. This later leads to Andy asking the Fans to go kill him.
  • One Last Job: Before he is allowed to leave the family, he has to do one last hit job.
  • Pet the Dog: After completing his job, a random hooligan comes across him before he leaves. The Henchman decides to tell him to go home.
  • Retirony: He leaves the Russian Mafia stating that he is tired of fearing for his live doing his dangerous job. Ironically, this is what will lead to his death.
  • "Shaggy Dog" Story: He succeeds in getting out of the game, and steals a load of cash from the guys he was sent to kill on his last job... only for his girlfriend to leave him, stealing the cash and his car. With nothing left in life, he gets himself addicted to drugs and is eventually beaten to death by The Fans.
  • Small Role, Big Impact: The Henchman only has one level and he's killed in his second appearance but the aftermath of taking the money sets up everything else. He spares a random hooligan but the latter points The Fans in The Henchman's direction. After killing him, Ash takes The Henchman's phone and receives a call from The Son, who unknowingly invites The Fans to a party celebrating their victory over the cartel.
  • We Hardly Knew Ye: He gets brutally executed by The Fans right after his first and only level.


    The Soldier 

Beard

See the "Beard" folder in the Hotline Miami section above.


    The Rat 

Richter Berg

See the "Richter Berg" folder in the Hotline Miami section above.


    The Son 

The Son

https://static.tvtropes.org/pmwiki/pub/images/hmtheson.png

"That's how you treat your guests, is it?"

The son of the Father from the first game. He took over the remnants of the Russian Mafiya and decided to lead them against the Colombians, trying to continue his father's legacy. He is controlled in the game's final act, with a few special playstyles, hinting at his relations with his father and his father's bodyguard.


  • Accidental Hero: He wipes out the Russian Mafia with The Fans while insanely high on drugs.
  • Accidental Suicide: He walks off the roof of his tower in a drug-induced haze, believing he was walking across a rainbow bridge.
  • All for Nothing: He successfully wipes out the Columbian Cartel and becomes the kingpin of Miami, but he unwittingly destroys the remainder of his own empire in a drug-induced haze.
  • Asskicking Leads to Leadership: He's the head of the Mafiya of the 90's and is arguably his organization's most dangerous killer.
  • Badass in a Nice Suit: He wears the same white pastel suits as his henchmen.
  • Benevolent Boss:
    • He's a bit of a jerk to the Henchman, but when he declares he wants out, the Son lets him go with no hard feelings after asking him to do one last job, even promising that if he ever wants back in, he just needs to say so. Not only that, later he personally invites the Henchman to rejoin and check out the building they took from the Columbian Cartel, implying that he honestly appreciated his work. Unfortunately, the Henchman has been dead for a while, and that call to his cellphone inadvertently prompts the Fans' attack and, ultimately, the Son's death.
    • Subverted in Apocalypse, where he kills several mobsters, but even then the Son was too high to realize what he was doing.
  • Cool Car: Drives a familiar-looking 1978 Pontiac Firebird Trans Am.
  • Disney Villain Death: Goes out by falling off the roof of his headquarters while high on drugs. You can actually see his corpse covered at the end of Death Wish.
  • Driven to Suicide: Not of his own volition, mind you - after killing Ash and Alex on the roof, he jumps off it while hallucinating.
  • Early-Bird Cameo: He is introduced talking with the Henchman in one of his levels, but only becomes a prominent figure later with "Death Wish" and his own playable levels.
  • Expy: Of Tony Montana. Both are criminals with facial scars who become drug kingpins of Miami through their ruthless killings of rivals, and both die fighting off assaults on their respective compounds while high on drugs.
  • Fearless Fool: Says that he's not afraid to die in the Table Sequence, despite knowing exactly what's in store for him. Richard is not impressed.
  • Good Old Fisticuffs: Functionally identical to Tony's abilities, as a possible choice of his when starting a mission.
  • Good Scars, Evil Scars: He has prominent facial scars across his left cheek and eye.
  • Guns Akimbo: One of his options when starting a mission, specifically the same dual SMGs used by both Mark, and his father in the first game.
  • Hero Killer: For a given value of "hero" — he's the one who kills all the Fans and injures Tony in a drug-fueled rage.
  • Katanas Are Just Better: One of his options (and his first choice) when starting a mission. He seems to have taken it from his father's bodyguard.
  • Kingpin in His Gym: He's seen training with a punching bag at one point, showing that he's no slouch when it comes to violence.
  • Lightning Bruiser: His different skill sets imply he's one of these. Using "Bodyguard", he's agile and fast enough to dodge bullets. Using "Dirty Hands" or "Bloodline", he's strong enough to kill enemies with a single (albeit, brass knuckle assisted) punch, or effectively dual-wield sub-machine guns.
  • Meaningless Villain Victory: The Son managed to kill his rival gang and drive them out of Miami but he kills his own men, The Fans, and himself while insanely high on a new drug.
  • Mushroom Samba: Eats too much of his product and ends up freaking out during the Fans' assault on the compound.
  • Mythology Gag: All of his techniques serve as this.
    • Bodyguard: Starts him off with the same sword that his father's Bodyguard used in the first game and gives Corey's ability to roll.
    • Dirty Hands: Gives him Tony's knuckle dusters from the comic, as well as his killing punches.
    • Bloodlines: Gives him the same dual SMGs that Mark and his father used.
  • Shoot the Shaggy Dog: The Son succeeded in becoming the kingpin of Miami by wiping out the Columbian Cartel but he doesn't appreciate it for very long. He unknowingly brought The Fans to the base and they massacred his men during the celebration. The Son also killed the remainder of his men and killed all The Fans (except Tony, who survived his injuries) while overdosing on drugs. If that wasn't enough, he walked off the roof because he believed he saw a rainbow bridge for him to walk across.
  • Short-Lived Leadership: He succeeds in becoming the kingpin of Miami, but he unwittingly massacres his own men with The Fans while violently high on a new drug.
  • Strong Family Resemblance: He looks almost exactly like his father save for his scars and his hairstyle.
  • Twitchy Eye: He has one of these whenever he's in the middle of a crime.
  • Undignified Death: After fighting his way to the top, he dies after walking off a rooftop in a drug-induced haze.
  • Unnecessary Combat Roll: His "Bodyguard" skill set, which also gives him a Katana as his starting weapon.
  • Unwitting Instigator of Doom: He called The Henchman to invite him to the party but he unknowingly invited The Fans instead, who took The Henchman's phone after killing him. Then, while violently high, The Son killed the remainder of his men and The Fans.
  • "Well Done, Son" Guy: He seeks validation from his father, and everything he does is to avenge the fall of his empire. This is complicated by the fact that the Father is dead and his killer is behind bars. It gets worse from there, as Richard appears with a hallucination of the Father at one point, explaining how everything the Son did, can and will cause his own death.

    The Hammer (Non-canonical

H. M. Hammarin

https://static.tvtropes.org/pmwiki/pub/images/hmhammarin.png

A new character exclusive to the Level Editor. He has no characterization, and was designed for level creators to create their own story for him.


  • '80s Hair: A fringed comb-over. It even sways!
  • Alliterative Name: H. M. Hammarin.
  • Author Avatar: He is H.M. Hammarin in all but name.
  • Canon Foreigner: His character is open to interpretation, so whether he is part of the main universe or not is debatable.
  • Cool Shades: He has a pair of cool-looking shiny sunglasses.
  • Everything Trying to Kill You: Almost literally. He's the only character in the Level Editor to be able to fight 5 of the 6 enemy factions available (these being Street Gangs, the Russian Mafia, the Colombian Cartel, the Police and Security), whereas everyone else gets as high as three. Justified since he was developed as an exclusive character, and he could have extra sprites done for him in the meantime.
  • Flat Character: The whole point of his creation. He's a blank character, and the Level Editor lets you create a story for him.
  • Foreshadowing: Before being announced as a playable character proper, you could find him in the Bar of Broken Heroes.
  • Non-Indicative Name: Despite his name and being shown carrying a hammer in his trailer, he can't pick up hammers as weapons in-game.

Hawaii

    The Colonel 

The Colonel

https://static.tvtropes.org/pmwiki/pub/images/colonel_hm.png

"We may not win this war, but I couldn't be more proud of you boys."

The Commanding Officer of the Ghost Wolves, an elite Spec-Ops unit fighting against the Soviet occupation force. His patriotism has left him bitter about America's underdog status in the conflict, and he has taken to drinking as a result.



    Barnes 

Barnes

https://static.tvtropes.org/pmwiki/pub/images/barnes_hm.png

"Why are you always picking on me? We're in this shit together, right?"

The youngest member of the Ghost Wolves. He's constantly picked on by his squadmates, who view him as new blood.



    Daniels 

Daniels

https://static.tvtropes.org/pmwiki/pub/images/daniels_hm.png

"I'm a teacher, remember? I have a job when I get back."

A member of the Ghost Wolves. His upbeat attitude and heavy build don't make him any less effective than the rest of the unit.


  • Badasses Wear Bandanas: He's never seen without one, leading to some fans to believe he might have been Jake. However, how Jake's story ends makes that impossible.
  • Big Fun: He's the most positive member of the Ghost Wolves', constantly cracking jokes to lighten the mood.
  • Big Ol' Eyebrows: Big red eyebrows.
  • Hidden Depths: Despite being a one-man army spec-ops badass, he used to be a teacher, and is way more enthusiastic about returning to that role than what he's doing now.
  • No One Gets Left Behind: He refuses to abandon Barnes in their last mission, even as he lies mutilated and dying.
  • Last-Name Basis: "Daniels" is a surname.note 
  • Spared by the Adaptation: The digital comics show him well alive in 1989. As for the game, we don't know...
  • Uncertain Doom: He is seen for the last time in a power plant about to explode. It's unclear if he survived or even attempted to do so, though the digital comics do show him alive afterwards.
  • Vitriolic Best Buds: With Barnes.

'89 Miami

    Rosa Berg 

Rosa Berg

https://static.tvtropes.org/pmwiki/pub/images/rosaberg_hm.png

"I don't care what the doctor said. I'm not dead yet."

Richter's kindly, ill mother. She remains blissfully unaware of the danger her son is in, and he'd like it to stay that way - especially since she's being threatened by the phone calls. Evan eventually contacts her, and she puts him in touch with her son.



    The Volunteer 

The Volunteer

https://static.tvtropes.org/pmwiki/pub/images/volunteer_hm.png

"I don't know what you're accusing us of..."

A 50 Blessings volunteer working at Jake's local headquarters.


  • Blatant Lies: When Jake realizes who they are, he gives him some vague answers denying his accusations.
  • Boom, Headshot!: How he kills Jake.
  • Death Trap: He leads Jake to an isolated place, promising something but then actually shooting him.
  • He Knows Too Much: He executes Jake for stumbling upon their actual purpose.
  • Let Them Die Happy: Whether it's because he's wary of his killing ability or because he simply feels sorry for how witlessly earnest he is to join 50 Blessings, the Volunteer kills Jake quick before he realizes he was set up should the man survive Withdrawal.
  • No Poker Face: How Jake realized he was lying? His deeply uncomfortable expression.
  • Saying Too Much: He accidentally leads Jake to discover the truth about their organisation.
  • Scary Shiny Glasses: His most prominent feature are a pair of eye-obscuring glasses.


'90 Miami

    Rouven Blankenfeld 

Rouven Blankenfeld

https://static.tvtropes.org/pmwiki/pub/images/rouven_hm.png

"But don't be afraid to be rougher. You're supposed to be killing people! Make it look like you really hit them."

The director of Martin's movie, Midnight Animal. He seems more concerned with getting good footage than the well-being of his employees.


  • Jerkass Has a Point: Rachael doesn't emote much during the tutorial level, so while his critique of her performance is worded in a borderline misogynistic way, the idea that she doesn't seem scared enough at the situation isn't far-fetched.
  • Mean Boss: His first reaction to finishing the controversial rape scene is to scold Rachael and tell her she needs to be "girlier" and "more helpless."
  • Snuff Film: In the final scene of "Midnight Animal," Rachel whips out a pistol and guns down Martin's character. The gun was loaded with live ammo, though she didn't realize it at first, and it's unclear whether Rouven was involved.
  • Tuckerization: He's named after a real-life German film director.


    Rachael Ward 

Rachael Ward

https://static.tvtropes.org/pmwiki/pub/images/rachael_hm.png

"You heard him, Martin! Time to get up!"

An actress playing a fictionalized version of The Girlfriend in Midnight Animal. Her character is the Pig Butcher's kidnapped victim, who he rapes and tortures. She seems to get along with Martin, despite their roles in the film's story.


  • Accidental Murder: The gun she uses to shoot Martin in the final scene was loaded with live ammo, without her realizing it until after the scene is finished.
  • Action Girl: In the final scenes of the movie, where she escapes from the Butcher's apartment and dramatically guns him down, saving the lives of several police officers.
  • Adaptational Badass: In-universe. Rather than the Damsel in Distress that The Girlfriend was in the first game, her character is an out-and-out Action Girl.
  • Ambiguous Situation: As a result of Martin Brown's insanity, it's never made clear if she was a real actress working with Martin or an unfortunate hostage who was abducted by Martin after he killed her boyfriend and their friends. Midnight Animal is a real movie coming out so she may be a real actress, just not the one working with Martin.
  • Artistic License – Gun Safety: The gun she used to shoot Martin either contained blank rounds or live ammunition, both are still dangerous when used at close range. Rachel shot Martin multiple times in the torso before shooting him in the head, which would have killed him anyway.
  • Drowning My Sorrows: Implied. We last see Rachael in her apartment with a beer bottle on the floor, after accidentally killing Martin.
  • Rape as Drama: Only within the film. Rouven is kind of a dick about it, though.
  • Tuckerization: Her name is a reference to real-life actress Rachael Ward, whose character in the film Fortress (1985) gets abducted by men wearing animal masks.

    Andy 

Andy

https://static.tvtropes.org/pmwiki/pub/images/andy_hm.png

"Whoa, who the hell are you?"

A worker at a chop shop and a friend of the Fans. The shop he works at get cleaned by the Henchman for dealing with the Colombians. The Henchman decides to spare Andy but this will only backfire as he will alert the Fans and send them to kill him.


  • Bald of Evil: He is part of a sinister skinhead gang.
  • No Good Deed Goes Unpunished: The Henchman spares Andy's life. This backfire badly for him as the Fans are later sent by Andy to kill him.
  • No Name Given: Averted. Although his name is only subtly hinted and confirmed by the game files.
  • Notice This: In the outro to Over Up, Tony says that Andy owes them car restoration for their help. This is a hint that Andy knows the Fans and is the one who sent them to kill the Henchman.
  • Small Role, Big Impact: He only shows up once, but his intervention will indirectly causes the death of Henchman, which will later cause the deaths of the Fans and the downfall of the Russian mafia.
  • Unwitting Instigator of Doom: See right above.

    The Hobo 

The Hobo

https://static.tvtropes.org/pmwiki/pub/images/hobo_hm.png

"I don't want your stinking money!"

A mysterious hobo who crashes at the abandoned bunker of 50 Blessings. He encounters Evan Wright in the subway, asking for money, and serves as an avatar for Richard to appear to Evan.


  • Ambiguously Evil: His appearance in the bunker led people to think he might have been involved in 50 Blessings, but he may simply a poor person who found a home. Regardless, there is something oddly menacing about him.
  • Ambiguous Situation: Who is he? What does he want? Is he even real?
  • Hobo: That's basically his appellation.
  • No Name Given: Only known as the Hobo.
  • Non Sequitur: Starts by kindly asking Evan for money, the conversation is then interrupted by him putting on a Richard mask and warning him not to finish his book. When it ends, he angrily declines the money.
  • Scary Black Man: He is definitely an intimidating mean-looking black man, though Evan doesn't seem too scared.

    The Gang Leader 

The Gang Leader

https://static.tvtropes.org/pmwiki/pub/images/gangleader_hm.png

"Heh. Heh. Heh. This is our turf now, boys! Lets tear it up!"

A guy with a face full of metal, and the leader of a large street gang with their hands in drug dealing and petty crime, like robbery and vandalism. He lacked power in the 80's due to the criminal stranglehold of The Mafiya and the Colombian Cartel, but has since swooped in to fill the power vacuum.


  • Flunky Boss: If he spots you, he'll bang a piece of metal to send nearby punks to your position.
  • Patrolling Mook: Well, patrolling boss - he wanders around the level aimlessly and will summon his goons if he spots you.
  • Sinister Shades: Sports a pair of these.

    The Cartel Boss 

The Cartel Boss

https://static.tvtropes.org/pmwiki/pub/images/cartelboss_hm.png

"You've got a lot of balls, coming here..."

The leader of the Colombian Cartel. He was once an ally to The Mafiya, but after the deaths of their leaders, he swooped in and took over organized crime in Miami. He's now locked in a bloody turf war with his former allies, stepping up his operations while stamping out the Russians'.


  • The Don: Of the Cartel.
  • Purple Is Powerful: He and the rest of the Cartel wear black suits with purple shirts.
  • Scary Black Man: While not one himself, he has many in his employ.
  • The Unfought: Rather than fight him and his veritable army of bodyguards, The Son has his men sneak up to the windows and blow them all away from the sides while he distracts them with empty threats.


Alternative Title(s): Hotline Miami 2 Wrong Number

Top