This is part of the character sheet
for Heroes of Newerth
. Under construction, as new characters are added quite frequently. The list goes in alphabetical order, with this page comprised of letters "A" through "H".
Many have speculated as to what great, damned warrior now lives in torment within the burning armor that marches alongside the Hellbourne army. The Accursed, as he is known, screams in agony as he brings fiery devastation to his foes, but his actions seem driven more by a desire to find oblivion than by malice.Associated tropes:
Beautiful and spirited, Aluna carries within her the essence of Earth itself — the old Earth, long since lost to the decay of ages. Endowed with its might, and carrying the power of the moon in a mystical emerald, Aluna strikes at her daemonic foes with deadly speed. Thanks to her skill in battle, she has already become a celebrity among the heroes of Newerth.Associated tropes:
The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.Associated tropes:
The star-born celestial known as Andromeda is a stranger to Newerth. With no memory of her home or her people, she is driven merely by an innate sense that the Hellbourne are vile and the mortal inhabitants of Newerth innocent. Her powerful dimensional magic allows her to bring destruction to the daemons or strength to her new-found allies.Associated tropes:
It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna — chittering, skulking, crooked and wicked — spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.
A stolid and stalwart defender of the weak, whether Man or Beast, the long-lived Armadon refused to take part in the war between the Legion and the Horde, and instead maintained a neutral haven amidst the strife. With the arrival of the Hellbourne, however, Armadon's choice became clear, and he hefted his mighty mace in the service of good. The gruff warrior is now a key hero in the New Legion.Associated tropes:
- Expy: Of Defense of the Ancients' Bristleback.
- Stone Wall: Building into this is a good way of playing him.
- Lightning Bruiser: With his ultimate, he essentially becomes a rampaging beast that's getting faster and dealing more damage as he casts and casts his skills to his enemies.
There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.
He looked down at the gear that the Engineer had salvaged from the dig. It was amazing how much destructive power the Ancients could pack into something so small. He oiled the barrels of the gun, loaded the rockets in their launchers and strapped them down to his back. He lit his cigar and strode towards the battlefield. Let those demons have their electricians - they don't stand a chance against this new breed of soldiers raining death from above - Artillery!
Balphagore's gluttonous love of corpses draws him to wherever the Hellbourne's atrocities are at their worst. Armed with an array of dark powers, this daemon is not to be trifled with when hungry — and Balphagore is always hungry.
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.Associated tropes:
When news of the war in Newerth reached the Berzerker, he hastily left his frozen homeland in the North. Though he holds no allegiance to the Legion, the chance to face hell's demons is one the Berzerker could not pass up. An incredible warrior with an indomitable will, the Berzerker's reckless disregard for his own life gives him strength and power seemingly beyond measure, albeit at a risk. Once he has steeled himself, only death will stop him from killing his foes.
The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.Associated tropes:
Among the Beast Tribes of Newerth a Great Race is held in the savannahs each year. The winner joins their Queen in the battle against the Hellbourne. Many types of warriors compete, some rely on strength, some stealth, and others use speed and cunning. The Grand Champion is the vulpinoid master of velocity - Blitz! Now the Hellbourne daemons must hide to survive, for they certainly cannot run!
Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.Associated Tropes:
Brother of the famed evil scientist that became Dr. Repulsor, the Bombardier uses his wild mind to aid the Legion. Just a few years ago, the two brothers made amazing technical wonders together. But the Hellbourne arose and corrupted Repulsor, leaving the Bombardier with a fierce sense of vengeance. Bombardier, along with faithful assistant Twitch, uses his various inventions and dangerous toys to beat the Hellbourne back into hell so far that they will finally release their evil grip on his brother.
When the war spread from the northlands into the jungles of Newerth, both man and Deamon discovered why the natives call the land Death's Cradle. Creatures warped from the chaos of the past abide in these forbidden lands, where beasts are prey and plants are predator. Deep in these jungles, the Keeper found the eldest of the mantraps and fed it the blood of the corrupted - Deamons and the fallen. Filled with their dark power, Bramble now stalks her chosen meals across the battlefields, helping destroy the enemies of the Keeper...Associated Tropes
A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.Associated Tropes
In the northeast reaches of the Rulian Marsh exist a tribe that have fought hard for a place to call their own. However there are those who leave the marsh, sometimes by choice, but most times by force. Bushwack is a hunter that has been living on his own for years. Ostracized from his tribe at a young age for tampering with the technology of an abandoned Dwarven village. Considered to be bad voodoo by the tribal elders, such interactions with the strange machinery was not only forbidden but punishable by exile. Bushwack pleaded with the elders saying that it is foolish to not use the power of one of their greatest foes, but his pleas fell on deaf ears. So he parted ways with his people in order to pursue his passions. Now he is one of the most feared hunters of the southern parts of Death's Cradle, using his troll cunning and dwarven ingenuity, to eliminate foes from great distances. Even though he works alone he is steadfast in the protection of his home and has aligned himself with the Helbourne who are also enemies of the Dwarves. Meeting the Electrician and Dr. Repulsor cemented his belief that the only way for his people to survive in these changing times is through harnessing technology, and leaving the voodoo behind.Associated Tropes
- Captain Ersatz: Let's face it: in all but skin color and habitat, Bushwack and his people are Warcraft Trolls.
The elusive chiprel race has spent countless years avoiding conflict, but the Hellbourne are not a threat easily ignored. The Chipper has taken action, piloting an advanced tactical combat and acorn collection machine. Armed with missiles, tar dispensers, and deployable saw blades, The Chipper is ready for war.Associated tropes:
The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.Associated Tropes
In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. Circe's influence over Man has now lead her to the battlefield, aligned with the daemons to ensure the gods of Mankind would never regain their supreme power.
Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.Associated Tropes
Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.
In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead — and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.
The Dark Lady
Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion's ranks like a shadow of death. For soldiers seeking to buck up their courage, she is a punch-line: "Careful you don't find the Dark Lady," they joke to their carousing friend. But even these jokes are accompanied by a shudder. Swift and cold and lethal as the frozen winds off the steps, black as the cloud-choked night, she is no laughing matter.Associated tropes:
Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.
Enshrouded with shadows and the echoes of damned souls, the Defiler is a lover of decay and madness and agony. She draws strength from death around her, and can expel living, suffering shadows from her flesh. Wielding both deadly attacks and an unholy awe that strikes silence into her foes, she truly deserves her vile epithet: "Mistress of the Damned."Associated Tropes
No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.Associated Tropes
Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.Associated Tropes
The storied professor of archaelogy had never been content. The earth was full of artifacts; artifacts that held secrets to the prior lives of men. Science, psychology, sociology... the forgotten vices of man and the primal tenets of the Hellbourne, poured into the professor as he absorbed the forbidden knowledge and was consumed. Devoid of free will, he is now a slave to the power he once coveted.Associated Tropes
The ancient guardian arose, stirred from his centuries of slumber by the cries of help from its creator - the Worldtree. He slowly shook the treasure loose from his scales and took flight - The Demons would soon find that even they could burn in the flames of Draconis, the Great Wyrm.
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master lept to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.
The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.
Those who hail from the great Frostfields of the north live by one rule: fight or die. But now, the Hellbourne forces are rapidly advancing towards their beloved homelands and demolishing everything in their path. The powerful ruler of those harsh lands knew her lands would be next and could not sit idly by while her kingdom fell. Thus, the only sorceress deserving of the name Frost Queen fights not to defend the Legion but to bring forth the full might of winter and banish the daemons back to the pit from which they crawled.
From a lost scout's journal: This visage of a great horned beast, imposing in stature and ornately bejeweled, descends to us a representative of an unknown druidic sect of beasts. At his behest lesser creatures of the forest fall under command, and when his bow is raised a foe shall fall.
Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the daemons. Nevertheless, her gift — and curse — is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself—or her foes—that is most awful of all.
For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trial of corpses in his wake. The humans dubbed him "Flint Beastwood" — playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.Associated Tropes
The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Nedd the ogre was captured by the Hellbourne when their war with the legion overran his home. The Hellbourne used their demonic magic to alter Nedd, fusing him with powerful weapons, and lobotomizing him to ensure complete obedience. Now little remains of the peaceful ogre he once was. He's an abomination, a living weapon, a tightly-reined destructive force: He is Gauntlet.
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
As you rest your head on your pillow at night, you can't help but notice a dark shape in the corner of the ceiling. You look closely at it, but you can't make out what it is. In the morning, you see that it's gone. Yet the next night, it returns.Associated Tropes
The legends of Frostfield speak of a mighty warrior in a frozen prison who would break free when Newerth needed him most. On the eve of the Hellbourne invasion, a man made more of cold than flesh emerged from the tundra. Wrapped in mist and armored in ice, the stranger claimed the name Glacius, but when he aligned himself with the Hellbourne daemons, he shattered what hope his people had left.Associated Tropes
Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.Associated Tropes
On the battlefields of Newerth, rich in the tainted blood of man, beast, and demon, an ancient evil grows. Consuming the flesh from the fallen he claws his way to the surface, his once dead eyes alive again with hunger and eager to consume the dead. Especially those created by his own undead hands...
For many years, stories have been told in Newerth of a place where unimaginable creatures live in perpetual darkness known as the Great Rift. Many on Newerth have attempted to commune with this place of power and Valreia the Riftwalker is one of the few who is known to have succeeded. Since the Hellbourne enlisted her help in the war against the Legion, rifts have been opening in various parts of Newerth and a great creature has made its way through. Even in the darkness of the Great Rift, there's terror and this creature known only as Grinex is the embodiment of fear. Trapped in a strange new world, this evil power seeks the Riftwalker, as she represents his only chance to escape from this wretched land. Using the Great Rift's power should not be taken lightly and this mere human has grown arrogant. Her time grows short as Grinex approaches from the shadows!
All he had known, all he had loved— killed by the wild beasts. He could hear his own screams echoing in his ears as he dropped to his knees and drew his blade. Driven by madness, he began to carve a cursed symbol into his own flesh. Pain was forgotten and only revenge filled his mind. Soon, the symbol was complete and, bathed in his own rage-filled blood, a bargain was struck. The warrior's wish would be granted. He would be given the power that he so desired and the opportunity to exact his revenge. The now-cursed warrior was given two hell-forged firearms and was reborn as Gunblade, Hell's Ranger. Once a Lawman, now the Sheriff of the Damned.
Mighty and stoic, this famed warrior left behind the ruins of his home for a place in King Maliken's first Legion. From boyhood on, he has known nothing but battle, and his silent determination and deadly strength have earned him the epithet "Hammerstorm." Every blow of his hammer resounds like a death knell across the battlefield.
- Expy: Of Defense Of The Ancients' Sven. Hammerstorm's skill set is basically Sven's with different names (AoE stun, Cleave, Speed/Armor Boost, Strength Boost)
During the war against the Beasts, many humans became experts in summoning daemons to fight alongside the Legion. Some became addicted to this unholy act, and even when the Hellbourne turned against their masters, continued to invoke the dark rituals. One such warlock is known only as Hellbringer, now a captain in the Hellbourne army and perhaps the most despised man on Newerth.