Characters: G.I. Joe: Sigma 6

Sigma 6

Duke

Scarlett

Snake-Eyes

Heavy Duty

Tunnel Rat

  • Airvent Passageway: As the group's infiltration expert, he tends to favor these or their equivalents a lot.
  • American Accents: A Noo Yawk one.
  • Big Eater: Despite his rather lanky build. He still can't best Heavy Duty in this department, though.
  • The Chick: Often in function, but not always.
  • Deadpan Snarker: Mainly does this with regards to the current situation or Heavy Duty.
  • Dogged Nice Guy: Has a crush on Scarlett, which she doesn't reciprocate.
  • Eyes Always Shut: With a couple of "blink and you'll miss it" exceptions.
  • Hidden Depths: He's a lot more observant and knowledgeable than he may seem and even has some minor hacking skills to his name. Biggest example of this is how he was able to find secret tunnels in the tomb he was taken to initiate his Ninja training, and correctly used math to puzzle out where they lead throughout the tomb, even though the tunnels themselves weren't listed on the map he was given.
  • Knife Nut
  • The Napoleon: Though he's not that short, he's still the shortest out of everyone sans the two girls, Scarlett and Jinx.
  • Plucky Comic Relief: He actually tends to bring out the best (or at least most funniest) in characters he interacts because of this.
  • Stuff Blowing Up: Favors this tactic as the group's demolitions expert.
  • Tunnel King: Most at home in the dirt. He also has the uncanny ability to find hidden passageways, sometimes even ones that the resident Ninja overlook.
  • Those Two Guys: With Heavy Duty. After losing a bet and having to begin training as a Ninja, he starts hanging out with Snake Eyes' apprentices and forms this dynamic with Kamakura late in season 2.

Long Range

  • Badass Driver: Of his utterly Cool Car.
  • Badass Longcoat: Helps accentuate his height.
  • Badass Bookworm: First episode in and he's reading On the Road by Jack Kerouac.
  • Canon Immigrant: Made for the series, but made it to the original toyline.
    • Legacy Character: He's actually the second character to hold the code name Long Range.
  • Cool Car: The R.O.C.C. (Roving Operations Command Center, Sigma 6's base away from home).
  • Dashing Hispanic: Complete with Gratuitous Spanish.
  • Friendly Sniper: His primary expertise. Nonetheless, he is one of the friendliest and most affable members on the team.
  • One Head Taller: Though One Head Shorter than Heavy Duty, he's still the second tallest among the Joes and has a pretty big build as well (though not as big as Heavy Duty).
  • Out of Focus: In comparison to some of the other Joes. Of note, he's the only Joe aside from Jinx who never really gets a focus episode or much focus in an episode other than an early outing with Spirit that showed off his sniper capabilities for the first time.
  • The Quiet One: Though he's pretty friendly to interact with, for the most part, he usually keeps to himself.

Hi-Tech

  • Do-Anything Robot: H.O.U.N.D.
  • Gadgeteer Genius: Creating and maintaining the team's fancy toys is one of his primary objectives.
  • Hollywood Hacking: By circumstance, this is often his other primary objective.
  • Hollywood Nerd
  • Keet: Relatively speaking. He's actually pretty excitable and geeky, despite being an integral member of an elite task force (similar traits can be found in Tunnel Rat and Kamakura).
  • Mission Control: This is usually his function for the Sigma 6 team. Because of this and his other vital roles, his screen-time is quite generous when compared to some of the other Joes.
  • Non-Action Guy: Usually. In season 2, however, he has been made by circumstance to gear up and go out in the field and rescue and/or assist his fellow teammates. Still, it's telling that he is the last one to start wearing his Sigma Suit despite being its inventor.
  • The Rival: To Destro, intellectually.
  • Shorter Means Smarter: Kinda Inverted, actually. He's the third tallest and also a little gangly, making him seem taller, but is nonetheless the Sigma team's resident smart guy.
  • The Smart Guy
  • Voice with an Internet Connection: In an official capacity, telecommunications is one of his job descriptions. It's why he's usually the Mission Control.

Jinx and Kamakura

  • Highly Visible Ninjas: Partly done as a means to differentiate themselves from Snake Eyes' black and gray bodysuits and Storm Shadow's white outfit. Their Sigma 6 outfits invoke this a little less.
  • McNinja: Kamakura.
  • Ninja: Jinx.
  • Off Screen Moment Of Awesome: Kamakura taking down Storm Shadow on his own in the finale. The fight, unfortunately, happens almost entirely off-screen.
  • Out of Focus: Their screen-time was kind of dependent on their Sensei Snake Eyes' whereabouts. Since the reverse wasn't true, this tended to mean that the two would often be essentially swindled out of potential screen-time. In season 1, Kamakura gets injured in the Five-Episode Pilot and the two are pretty much absent for the remainder of the season up until episode 10 "War". They get a bit more screen-time during season 2, however. Kamakura more so than Jinx.
  • Sai Gal: Jinx.
  • Satellite Characters: Snake Eyes' apprentices tended to revolve around Snake Eyes, especially in the first season. They get a bit better about this in season one's "War" and the second season where they are able to spend some amount of time completing missions away from their Sensei, allowing them time to flesh out their characters, with the most noticeably positive results for Kamakura.
  • Sinister Scythe: Kamakura's kama.
  • Sword and Gun: Just like their Master.
  • Those Two Guys: Jinx and Kamakura sometimes have this vibe to them, but it's played straighter with Kamakura and Tunnel Rat late in season 2.
  • Toyless Toyline Character: Jinx in this toyline.
  • Why Did It Have To Be X: As shown in "Giant", Kamakura is afraid of bugs, especially like the ones that grew giant from feeding on errant liquid plasma.

Spirit Iron-Knife

  • An Axe to Grind: His Tomahawk, which is actually two Titanium Hatchets that combine together.
  • Animal Companion: Billy the falcon.
  • Braids, Beads and Buckskins: Averted for the most part.
  • Knife Nut: Carries one around for close-quarters combat as well as for utility.
  • In Harmony with Nature: A fervent believer in this. From his perspective, technology shouldn't be used more than as a tool to fight Cobra. Early on, he even went on a scouting mission without his Sigma Suit, requiring Snake Eyes to bring it to him when things began turning sour. He learns to better balance this in a late season 2 episode.
  • Out of Focus: In comparison to some of the other Joes.
  • Remember the New Guy: He's just sorta of there starting from episode 6. No reason is given for why he wasn't in the Five-Episode Pilot with everyone else, either.
  • Scarily Competent Tracker: His primary role of expertise, which he is assisted in by his aforementioned falcon, Billy.
  • Sixth Ranger: Was recruited to Sigma 6 off-screen between the Five-Episode Pilot and episode 6, contrasting most of the other members. It's the prime reason he isn't seen on things like the main page's image.
  • The Stoic: Is usually portrayed as calm and in-tune with nature and his surroundings. However, when things get dire, he has shown to be Not So Stoic.
  • The Straight and Arrow Path: He favors his Bow and Arrows to other more high-tech style weapons.

Lt. Stone

  • Artificial Limbs: Has a bionic left arm after loosing the last one battling Cobra.
  • Britain
  • Cool Plane: His Dragonhawk drop ship.
  • Deep Cover Agent: His specialty. He's pretty honest about it to his allies, too. This leads Scarlett to suspect, incorrectly so, that he's season 2's mole.
  • Eyepatch of Power: Wears one to conceal a camouflage device that he can use to duplicate the attire of his enemies, specifically Cobra Mooks and Destro, for infiltration purposes, though he also supplements this with masks.
  • Nice Hat: Is pretty much never seen without his Beret.
  • Red Herring Mole: Due to his history as a Deep Cover Agent, something that Firefly blurts out, Scarlett suspects he's the Sigma team's saboteur. She's wrong and it's Firefly himself, and she ends up getting herself and Stone captured because of it, but the latter isn't bothered by it at all.
  • Sixth Ranger: He joins at the onset of season 2 and brings Firefly, his personal drop ship, the Dragonhawk, and a new sea base, the Sea Titan, with him.

COBRA

Cobra Commander

Destro

  • Arms Dealer: He's Cobra's weapons manufacturer. Most of its artillery comes from him.
  • Co Dragon: With Baroness.
  • Expressive Mask
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • The Rival: To Heavy Duty in the physical sense and to Hi-Tech in the intellectual sense.
  • Scotland
  • Super Strength
  • Those Two Bad Guys: With the Baroness, though unlike her, Destro is shown to interact with quite a few different individuals on both sides, partly because he gets more screen-time then she does.

Baroness

Storm Shadow

  • Absurdly Sharp Blade: Just like all the other Ninja on the show.
  • Arrogant Kung-Fu Guy: He boasts to the other minions late in the series that he has never failed the Commander, unlike the rest of them (which isn't strictly true). He is also very proud of his abilities, which are, to his credit, indeed dangerous.
  • Brainwashed and Crazy: Though that was All There in the Manual (or in the toyline, rather.)
  • The Brute: Is often this in function, though he has the capability to be much more.
  • Highly-Visible Ninja: Wearing white just anywhere will do that. He doesn't really care, though.
  • Hidden Heart of Gold: Breaks off a fight with Snake Eyes to evacuate an unconscious Baroness.
  • Honor Before Reason: Yes, Snake-Eyes saved his life in "Race" and yes, we want the Joes to win, but Storm Shadow could have still paid his debt just by sparing Snakes' life instead of also giving him the power stone. The implication being that these are moments when he fights his brainwashing.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Ninja
  • The Rival: To Snake Eyes. Probably the most ever-present of the rivalries.
  • Scars Are Forever: As shown in a flashback, he and Snake Eyes both have scars received in the past when they failed to properly execute a difficult technique. His is near on his chest, which is normally covered up by his clothes.
  • Stealth Hi/Bye: Probably does this the most out of the Ninja.

Zartan

  • Combat Pragmatist: He prefers to attack while invisible.
  • Deep Cover Agent: His specialty. It's how he was able to rescue the Cobra Commander in the series premiere. He doesn't really do this too much after that point, though.
  • Dirty Coward: His holographic powers allow him to blend in and camouflage, essentially becoming invisible. When he doesn't have this advantage, however, he is quick to flee.
  • Evil Gloating: Especially when he's invisible.
  • I Shall Taunt You: Often does so by mimicking his opponents.
  • Jerkass
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Master of Disguise: Though he doesn't quite exercise his mastery as much as you'd think.

The Dreadknocks: Buzzer, Torch and Machete

Overkill

  • Cyborg: He is quite boastful about this, too, referring to others as "organics" in a disdainful manner.
  • Evil Genius: He creates most of Cobra's weaponry that is not made by Destro.
  • Insufferable Genius: Very much so, though usually never where anyone else can hear him.
  • Knight in Sour Armor: Comes off as an evil version of this because of his Starscream tendencies that he never follows through with.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Mad Scientist: Plays this to the hilt, mostly regarding robotics.
  • Out of Focus: Since he doesn't show up in season 2 until 5 episodes until the end, conveniently with a cybernetic new body, he ends up getting the least amount of screen-time overall among the Cobra villains. Contrast Destro, who showed up often in season 2 and therefore got the most screen-time.
  • People Jars: Stuck in one for all of season 1 and most of season 2.
  • The Rival: Surprisingly forms a one-sided one with Scott, insulted that the teen was able to perfect his robotics formula where Overkill himself failed to. Scott's lack of appearance in season 2 may partially explain Overkill's overall lack of appearances in the same season.
  • The Starscream: Muses about it more than once, but doesn't really go through with it.

Firefly

  • The Charmer: Enough so that he managed to fool Scarlett, in fact.
  • Face-Heel Turn: Though he was never really a Face in the series proper, Lt. Stone hints that he was once a good guy around the time he first started mentoring him and that he still has the potential to come around. Firefly's actions toward Stone at series' end give slight justifications to Stone's beliefs.
  • Important Hair Cut: Shaves his head bald after being outed as The Mole.
  • Kill It with Fire: Green fire when he's with the Joes and Red when he's fully outed as a Cobra spy and saboteur.
  • The Mole: Of season 2. He's the primary reason that Cobra gets such a leg-up on the Sigma team that season.
  • Playing with Fire: As mentioned, its color switched from green to red as he officially switched alliances.
  • A Pupil of Mine Until He Turned to Evil: He is this to Lt. Stone, though not enough time is spent on their backstories to find out just how their relationship was and how sincere Firefly was beforehand.
  • Sixth Ranger Traitor
  • Villain Exit Stage Left/Karma Houdini: He lets Stone get away in their confrontation inside the collapsing North Pole Terrodrome base and in turn is the only one other than the Cobra Commander who escapes being imprisoned in the finale.

Other

General Hawk

  • Four-Star Badass
  • Reasonable Authority Figure: To the Sigma 6 Joes, even though he's not seen in an authoritative position much at all.
  • Out of Focus: In this case though, the argument could be made that he wasn't really intended to be focused on much. Due to the events of "Valor Vs. Venom", he is recuperating in the hospital during the series proper. His biggest contribution is that of his son, Scott.
  • Put on a Bus: Though he's mentioned, he doesn't show up at all in season 2.
  • Toyless Toyline Character

Scott Abernathy

  • A Boy and His X: Scott and his Robot Dog, Spud.
  • Gadgeteer Genius: He's quite the prodigal roboticist, managing to perfect Overkill's venom formula to power his creation, a robot dog named Spud.
  • Hollywood Hacking: It's how he acquired Overkill's formula and alerted himself to Overkill's presence in the first place. Later, after being captured and brought to Cobra's Submersible Base and freed by Snake Eyes, he helps the Sigma team out by hacking in and causing the base to surface prematurely, allowing the rest of the team sans Duke to board. Hi-Tech even complements him on his skills.
  • Kid-Appeal Character
  • Kid Sidekick: Is eventually made an honorary member of Sigma 6.
  • The Password Is Always Swordfish: Apparently, General Hawk keeps his files locked behind a very simple, five-lettered password. "Scott" actually begins to see his father in a new light when he clues out said password.
  • Put on a Bus: Like his father, he and Spud don't show up at all in season 2, bar a brief voiceless cameo in "Ice", though at least his dad gets mentioned even if he never appeared at all.
  • The Rival: Though it's completely one-sided on Overkill's part.
  • Tagalong Kid: To Sigma 6.
  • Toyless Toyline Character
  • When You Coming Home, Dad?: Scott starts off resenting his dad for often being away or indisposed because of his job. After finding out from Overkill why his dad was in the hospital and helping Sigma 6 out with destroying the "Thor's Hammer" super weapon, Scott gains a new-found appreciation and respect for his dad's work.

Spud

  • Big Damn Heroes: Manages to save the day, and Scott, more than once.
  • Instant A.I., Just Add Water: Well, a watery like solution did enhance Spud's A.I. after all.
  • Intellectual Animal: Due primarily to Overkill's formula that Scott perfected (mostly unintentionally) in creating him.
  • Mechanical Evolution: Happens when Overkill sends robots to attack, then later capture, him and Scott. Scott realizes that each time they're attacked or in a tough spot, Spud's A.I. evolves and adapts to come up with ways out of it.
  • Robot Dog
  • Super Strength: Noted by Overkill as being almost as strong as his Overlord Vector, though Spud's not invincible by any means.
  • Team Pet: Is this as an honorary Sigma 6 member.
  • Toyless Toyline Character: Despite that fact that he would seemingly make a great toy, being a multi-purpose Robot Dog and all.