Follow TV Tropes

Following

Characters / G.I. Joe: Sigma 6

Go To

    open/close all folders 

    Sigma 6 

Duke

https://static.tvtropes.org/pmwiki/pub/images/duke_38.jpg
Voiced By: David Wills, Greg Abbey

  • A Father to His Men: Like most incarnations of the character, he is something of a father figure to the other Joes.
  • All-American Face: He's a good guy who fights for America.
  • The Hero: He tends to get most of the good toys, too.
  • Indy Ploy: Duke is quite fond of these when he's out in the field, usually in some kind of deep trouble.
  • Jack of All Stats: And because of this, he is able to fit in no matter what the team configuration for the current mission is.
  • The Rival: To Cobra Commander.

Scarlett

https://static.tvtropes.org/pmwiki/pub/images/scarlett_8.jpg
Voiced By: Amy Birnbaum, Veronica Taylor

Snake-Eyes

https://static.tvtropes.org/pmwiki/pub/images/snake_eyes_8.jpg

  • Absurdly Sharp Blade: Nothing new to the character.
  • The Big Guy: Shares this with Heavy Duty, at least in function.
  • Dual Wielding: He uses two katanas.
  • McNinja: As is tradition. He and Storm Shadow trained under the same Ninja Master as youths.
  • Mighty Whitey: He's a Caucasian ninja.
  • Parrying Bullets: Also nothing new. His swords can block lasers, of course.
  • The Rival: To Storm Shadow. Probably the most pronounced of the rivalries at that.
  • Scars are Forever: As shown in a flashback, he and Storm Shadow both have scars received in the past when they failed to properly execute a difficult technique. His is near his eye, which is normally covered up by his visor.
  • The Speechless: As always, he doesn't speak. Lt. Stone infers that he can't in the second season premiere.
  • Stealth Hi/Bye: Has a tendency to vanish without notice when the others are talking to him.
  • Sword and Gun: Has no problem bringing guns to a knife fight and vice versa.

Heavy Duty

https://static.tvtropes.org/pmwiki/pub/images/heavy_duty.gif
Voiced By: F.B. Owens

  • BFG: The biggest, which he is able to use because of his hefty size.
  • The Big Guy: Shared with Snake-Eyes, literally and in function.
  • One Head Taller: Than pretty much every one else. Not only is he the biggest, but he's also the tallest, too. Only Destro can match his height.
  • Power Fist: Uses and favors these when his BFG isn't an option.
  • The Rival: To Destro, physically.
  • Scary Black Man: Only to his enemies or when angered. Otherwise, he's pretty affable.
  • Super-Strength: His natural size accounts for this especially when augmented by the aforementioned Power Fists.
  • Those Two Guys: With Tunnel Rat.

Tunnel Rat

https://static.tvtropes.org/pmwiki/pub/images/tunnelrats6.jpg
Voiced By: Michael Sinterniklaas, Sebastian Arcellus

  • Airvent Passageway: As the group's infiltration expert, he tends to favor these or their equivalents a lot.
  • American Accents: A Noo Yawk one.
  • Big Eater: Despite his rather lanky build, he has a voracious appetite. He still can't best Heavy Duty in this department, though.
  • Deadpan Snarker: Mainly does this with regards to the current situation or Heavy Duty.
  • Dogged Nice Guy: Has a crush on Scarlett, which she doesn't reciprocate.
  • Eyes Always Shut: With a couple of "blink and you'll miss it" exceptions.
  • Hidden Depths: He's a lot more observant and knowledgeable than he may seem and even has some minor hacking skills to his name. Biggest example of this is how he was able to find secret tunnels in the tomb he was taken to initiate his Ninja training, and correctly used math to puzzle out where they lead throughout the tomb, even though the tunnels themselves weren't listed on the map he was given.
  • The Napoleon: Though he's not that short, he's still the shortest out of everyone sans the two girls, Scarlett and Jinx.
  • Plucky Comic Relief: He actually tends to bring out the best (or at least most funniest) in characters he interacts because of this.
  • Stuff Blowing Up: Favors this tactic as the group's demolitions expert.
  • Tunnel King: Most at home in the dirt. He also has the uncanny ability to find hidden passageways, sometimes even ones that the resident Ninja overlook.
  • Those Two Guys: With Heavy Duty. After losing a bet and having to begin training as a Ninja, he starts hanging out with Snake Eyes' apprentices and forms this dynamic with Kamakura late in season 2.

Long Range

https://static.tvtropes.org/pmwiki/pub/images/longrangesigma6.jpg
Voiced By: Scottie Ray

  • Badass Driver: Of his utterly Cool Car.
  • Badass Longcoat: Helps accentuate his height.
  • Badass Bookworm: First episode in and he's reading On the Road by Jack Kerouac.
  • Canon Immigrant: Made for the series, but made it to the original toyline.
    • Legacy Character: He's actually the second character to hold the code name Long Range.
  • Cool Car: The R.O.C.C. (Roving Operations Command Center, Sigma 6's base away from home).
  • Dashing Hispanic: Complete with Gratuitous Spanish.
  • Friendly Sniper: His primary expertise. Nonetheless, he is one of the friendliest and most affable members on the team.
  • One Head Taller: Though One Head Shorter than Heavy Duty, he's still the second tallest among the Joes and has a pretty big build as well (though not as big as Heavy Duty).
  • Out of Focus: In comparison to some of the other Joes. Of note, he's the only Joe aside from Jinx who never really gets a focus episode or much focus in an episode other than an early outing with Spirit that showed off his sniper capabilities for the first time.
  • The Quiet One: Though he's pretty friendly to interact with, for the most part, he usually keeps to himself.
  • Race Lift: The original Long Range was white, whereas this one is Hispanic.

Hi-Tech

https://static.tvtropes.org/pmwiki/pub/images/hi_tech_gi_joe_s6.jpg
Voiced By: Eric Stuart

  • Do-Anything Robot: H.O.U.N.D.
  • Gadgeteer Genius: Creating and maintaining the team's fancy toys is one of his primary objectives.
  • Hollywood Hacking: By circumstance, this is often his other primary objective.
  • Keet: Relatively speaking. He's actually pretty excitable and geeky, despite being an integral member of an elite task force (similar traits can be found in Tunnel Rat and Kamakura).
  • Mission Control: This is usually his function for the Sigma 6 team. Because of this and his other vital roles, his screen-time is quite generous when compared to some of the other Joes.
  • Non-Action Guy: Usually. In season 2, however, he has been made by circumstance to gear up and go out in the field and rescue and/or assist his fellow teammates. Still, it's telling that he is the last one to start wearing his Sigma Suit despite being its inventor.
  • The Rival: To Destro, intellectually.
  • Shorter Means Smarter: Kinda Inverted, actually. He's the third tallest and also a little gangly, making him seem taller, but is nonetheless the Sigma team's resident smart guy.
  • The Smart Guy: He invents the Joes' tech and also forms strategies for their missions.
  • Voice with an Internet Connection: In an official capacity, telecommunications is one of his job descriptions. It's why he's usually the Mission Control.

Jinx and Kamakura

https://static.tvtropes.org/pmwiki/pub/images/jinxs6.jpg
https://static.tvtropes.org/pmwiki/pub/images/kamakura.jpg

  • Highly Visible Ninjas: Partly done as a means to differentiate themselves from Snake Eyes' black and gray bodysuits and Storm Shadow's white outfit. Their Sigma 6 outfits invoke this a little less.
  • McNinja: Kamakura.
  • Ninja: Jinx.
  • Offscreen Moment of Awesome: Kamakura taking down Storm Shadow on his own in the finale. The fight, unfortunately, happens almost entirely off-screen.
  • Out of Focus: Their screen-time was kind of dependent on their Sensei Snake Eyes' whereabouts. Since the reverse wasn't true, this tended to mean that the two would often be essentially swindled out of potential screen-time. In season 1, Kamakura gets injured in the Five-Episode Pilot and the two are pretty much absent for the remainder of the season up until episode 10 "War". They get a bit more screen-time during season 2, however. Kamakura more so than Jinx.
  • Satellite Characters: Snake Eyes' apprentices tended to revolve around Snake Eyes, especially in the first season. They get a bit better about this in season one's "War" and the second season where they are able to spend some amount of time completing missions away from their Sensei, allowing them time to flesh out their characters, with the most noticeably positive results for Kamakura.
  • Sinister Scythe: Kamakura's kama.
  • Sword and Gun: Just like their Master.
  • Those Two Guys: Jinx and Kamakura sometimes have this vibe to them, but it's played straighter with Kamakura and Tunnel Rat late in season 2.
  • Toyless Toyline Character: Jinx doesn't have her own toy.
  • Why Did It Have to Be Snakes?: As shown in "Giant", Kamakura is afraid of bugs, especially like the ones that grew giant from feeding on errant liquid plasma.

Spirit Iron-Knife

https://static.tvtropes.org/pmwiki/pub/images/spirit_5.jpg
Voiced By: Darren Dunstan

  • Animal Companion: Billy the falcon.
  • Battle Bolas: Spirit fights with a pair of hatchets which he can combine into a bolas like weapon.
  • Braids, Beads and Buckskins: Averted for the most part. While he's Native American, he doesn't dress stereotypically.
  • In Harmony with Nature: A fervent believer in this. From his perspective, technology shouldn't be used more than as a tool to fight Cobra. Early on, he even went on a scouting mission without his Sigma Suit, requiring Snake Eyes to bring it to him when things began turning sour. He learns to better balance this in a late season 2 episode.
  • Out of Focus: In comparison to some of the other Joes, he doesn't appear as often.
  • Remember the New Guy?: He's just sorta of there starting from episode 6. No reason is given for why he wasn't in the Five-Episode Pilot with everyone else, either.
  • Scarily Competent Tracker: His primary role of expertise, which he is assisted in by his aforementioned falcon, Billy.
  • Sixth Ranger: Was recruited to Sigma 6 off-screen between the Five-Episode Pilot and episode 6, contrasting most of the other members. It's the prime reason he isn't seen on things like the main page's image.
  • The Stoic: Is usually portrayed as calm and in-tune with nature and his surroundings. However, when things get dire, he has shown to be Not So Stoic.
  • The Straight and Arrow Path: He favors his Bow and Arrows to other more high-tech style weapons.

Lt. Stone

https://static.tvtropes.org/pmwiki/pub/images/lt_stone.jpg
Voiced By: Dan Green

  • Adaptational Nationality: This Lt. Stone is English, as opposed to American like in G.I. Joe Extreme.
  • Artificial Limbs: Has a bionic left arm after loosing the last one battling Cobra.
  • Cool Plane: His Dragonhawk drop ship.
  • Deep Cover Agent: His specialty. He's pretty honest about it to his allies, too. This leads Scarlett to suspect, incorrectly so, that he's season 2's mole.
  • Disabled in the Adaptation: The original Lt. Stone had both arms, but this one lost one is battle with Cobra and replaced it with a cybernetic.
  • Eyepatch of Power: Wears one to conceal a camouflage device that he can use to duplicate the attire of his enemies, specifically Cobra Mooks and Destro, for infiltration purposes, though he also supplements this with masks.
  • Red Herring Mole: Due to his history as a Deep Cover Agent, something that Firefly blurts out, Scarlett suspects he's the Sigma team's saboteur. She's wrong and it's Firefly himself, and she ends up getting herself and Stone captured because of it, but the latter isn't bothered by it at all.
  • Sixth Ranger: He joins at the onset of season 2 and brings Firefly, his personal drop ship, the Dragonhawk, and a new sea base, the Sea Titan, with him.

    COBRA 

Cobra Commander

https://static.tvtropes.org/pmwiki/pub/images/cobra_commander_sigma_6_03.jpg

Voiced By: Marc Thompson

  • Actually a Doombot: When defeated by Duke at the end of the Five-Episode Pilot it turned out to be a robot duplicate he left behind as Cobra Commander set the giant submarine base to self destruct after its Wave-Motion Gun fired.
  • Adaptational Badass: Perhaps the deadliest interpretation of Cobra Commander to date. This version is perfectly willing and able to engage in direct combat with his enemies, to the point where it seems only Duke is capable of fighting him on even terms.
  • Bad Boss: His Evil Plan in the Five-Episode Pilot involved firing off a Wave-Motion Gun from a giant submarine, and set the sub to self destruct after the cannon fired. As far the audiences knows, he did not let his subordinates in on this and planned to let them die. And when Sigma 6 manages to secure one of the Power Stones, he decides to take more drastic measures and sends out his subjects across the globe while threatening their lives should they fail to bring him even one stone. Cobra Commander even spells it out to Destro in an episode- if Destro succeeds in his mission, it's Cobra Commander's victory. If Destro fails, it's 'his' fault.
  • Big Bad: Of Cobra and G.I. Joe: Sigma 6 as a whole.
  • Brought Down to Badass: His weapons once conventionally stopped working a fight with Duke, but he still managed to fight him on equal terms, though he ultimately lost.
  • The Chessmaster: Cobra Commander organizes his own escape from prison for at least several years, for a start.
  • Crazy-Prepared: The entire plot of the Five-Episode Pilot is one he had set up in the event of his capture.
  • Darker and Edgier: Not your father's Cobra Commander.
  • Evil Genius: He's the one who comes up with the grandiose schemes his minions are to pull off and the Sigma team are to foil.
  • Evil Laugh: Definitely indulges in these.
  • Evil Sounds Raspy: He has a raspy voice.
  • The Faceless: His mask and helmet only allow his eyes to be seen.
  • Genius Bruiser: A master plotter and One-Man Army who can take the entire Joes team himself and win.
  • Invincible Villain: Compared to his other versions, this one actually manages to beat Duke in combat in one of their encounters and even goes as far as to survive a Wave-Motion Gun and a falling rocket. To top it all off, he even gets away scot-free in the finale!
  • Hyper-Awareness: Duke, Spirit and Tunnel Rat manange to sneak into a Cobra base entirely undetected. Undetected to all but Cobra Commander, who was somehow able to sense that Duke and his team were there.
  • Karma Houdini: The series ends with him still at large and unpunished for his crimes, though Duke is positive that the team will be ready to bring him down when he strikes again.
  • Knight of Cerebus: Given that he's more competent than previous incarnations of the character, he tends to bring a serious tone whenever he shows up.
  • Large Ham: He indulges in this, too.
  • Luckily, My Shield Will Protect Me: A BFG used by Duke at point-blank range doesn't break it.
  • Maybe Magic, Maybe Mundane: Cobra Commander seems to possess some sort of Power Armor that gives him the ability to project a protective shield. But then he's able to pull off feats of speed and strength that seem to be beyond the armor's capabilities.
  • Meaningless Villain Victory: Pulled off one mid way through the show when Firefly allows the rest of the Sigma Team to be captured by Cobra and forces Duke to meet and face Cobra Commander. Cobra Commander actually defeats Duke, but the rest of the team managed to escape and drove him away before he could finish Duke off.
  • One-Man Army: A Non-Action Big Bad he is not. This Cobra Commander is more than able to hold his own in a fight, and is even able to bring his subordinates into line with the mere threat of his wrath alone. He's so good, it's implied he's even able to take down Snake-Eyes.
  • Orcus on His Throne: He isn't as active as his subordinates and leaves them to their own devices until he comes up with a plan himself. When he does however, he is perfectly willing to get his hands dirty.
  • Power Armor: His armor makes him stronger.
  • Rank Scales with Asskicking: Believes in this and follows through perfectly.
  • The Rival: To Duke.
  • We Have Reserves: His attitude with regards to Cobra's Mecha-Mooks. As far the audience can tell he's right.
  • Wicked Cultured: He quotes Shakespeare.
  • Villain: Exit, Stage Left: He evades capture in the final episode.
  • Villain No Longer Idle: He'll spend most of his time in his throne room, barking out orders. But if the fight comes to him, watch out. He has no issue leaping into the fray.

Destro

https://static.tvtropes.org/pmwiki/pub/images/destro_53.jpg
Voiced By: Marc Thompson

  • Arms Dealer: He's Cobra's weapons manufacturer. Most of its artillery comes from him.
  • Co Dragon: He and the Baroness are Cobra Commander's highest ranking minions.
  • Expressive Mask: Like in most continuities, Destro's head is covered by a metallic mask that somehow registers his facial expressions.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • The Rival: To Heavy Duty in the physical sense and to Hi-Tech in the intellectual sense.
  • Scotland
  • Super-Strength: He is incredibly strong.

Baroness

https://static.tvtropes.org/pmwiki/pub/images/baroness.gif

Voiced By: Erica Schroeder, Kayzie Rogers

Storm Shadow

https://static.tvtropes.org/pmwiki/pub/images/storm_shadow_sigma_6_01.jpg

Voiced By: Tom Wayland, Ted Lewis

  • Absurdly Sharp Blade: Just like all the other Ninja on the show.
  • Arrogant Kung-Fu Guy: He boasts to the other minions late in the series that he has never failed the Commander, unlike the rest of them (which isn't strictly true). He is also very proud of his abilities, which are, to his credit, indeed dangerous.
  • Brainwashed and Crazy: Though that was All There in the Manual (or in the toyline, rather.)
  • The Brute: Is often this in function, though he has the capability to be much more.
  • Highly-Visible Ninja: Wearing white just anywhere will do that. He doesn't really care, though.
  • Hidden Heart of Gold: Breaks off a fight with Snake Eyes to evacuate an unconscious Baroness.
  • Honor Before Reason: Yes, Snake-Eyes saved his life in "Race" and yes, we want the Joes to win, but Storm Shadow could have still paid his debt just by sparing Snakes' life instead of also giving him the power stone. The implication being that these are moments when he fights his brainwashing.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Ninja: He's a ninja.
  • The Rival: To Snake Eyes. Probably the most ever-present of the rivalries.
  • Scars are Forever: As shown in a flashback, he and Snake Eyes both have scars received in the past when they failed to properly execute a difficult technique. His is near on his chest, which is normally covered up by his clothes.
  • Stealth Hi/Bye: Probably does this the most out of the Ninja.

Zartan

https://static.tvtropes.org/pmwiki/pub/images/zartans6.jpg

Voiced By: Marc Thompson

  • Combat Pragmatist: He prefers to attack while invisible.
  • Deep Cover Agent: His specialty. It's how he was able to rescue the Cobra Commander in the series premiere. He doesn't really do this too much after that point, though.
  • Dirty Coward: His holographic powers allow him to blend in and camouflage, essentially becoming invisible. When he doesn't have this advantage, however, he is quick to flee.
  • Evil Gloating: Especially when he's invisible.
  • I Shall Taunt You: Often does so by mimicking his opponents.
  • Jerkass: He's a pretty condescending jerk.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Master of Disguise: Though he doesn't quite exercise his mastery as much as you'd think.

The Dreadknocks: Buzzer, Torch and Machete

https://static.tvtropes.org/pmwiki/pub/images/dreadnoks_stand.jpg
(L to R) Buzzer, Machete, Torch

Voiced By: (Buzzer) Wayne Grayson; (Torch) David Brimmer, Ted Lewis; (Machete) David Brimmer, Eric Stuart

Overkill

https://static.tvtropes.org/pmwiki/pub/images/overkill_sigma_6_01.jpg

Voiced By: Madeleine Blaustein

  • Cyborg: He is quite boastful about this, too, referring to others as "organics" in a disdainful manner.
  • Evil Genius: He creates most of Cobra's weaponry that is not made by Destro.
  • Insufferable Genius: Very much so, though usually never where anyone else can hear him.
  • Knight in Sour Armor: Comes off as an evil version of this because of his Starscream tendencies that he never follows through with.
  • Laser-Guided Karma: Gets captured and imprisoned along with most of Cobra's higher-ups, other than the Commander and Firefly, in the finale.
  • Mad Scientist: Plays this to the hilt, mostly regarding robotics.
  • Out of Focus: Since he doesn't show up in season 2 until 5 episodes until the end, conveniently with a cybernetic new body, he ends up getting the least amount of screen-time overall among the Cobra villains. Contrast Destro, who showed up often in season 2 and therefore got the most screen-time.
  • People Jars: Stuck in one for all of season 1 and most of season 2.
  • The Rival: Surprisingly forms a one-sided one with Scott, insulted that the teen was able to perfect his robotics formula where Overkill himself failed to. Scott's lack of appearance in season 2 may partially explain Overkill's overall lack of appearances in the same season.
  • The Starscream: Muses about overthrowing Cobra Commander more than once, but doesn't really go through with it.

Firefly

https://static.tvtropes.org/pmwiki/pub/images/fireflys6.jpg

Voiced By: Sean Schemmel

  • The Charmer: Enough so that he managed to fool Scarlett, in fact.
  • Faceā€“Heel Turn: Though he was never really a Face in the series proper, Lt. Stone hints that he was once a good guy around the time he first started mentoring him and that he still has the potential to come around. Firefly's actions toward Stone at series' end give slight justifications to Stone's beliefs.
  • Important Hair Cut: Shaves his head bald after being outed as The Mole.
  • Karma Houdini: The series ends without him facing punishment for betraying Lt. Stone to side with Cobra.
  • Kill It with Fire: Green fire when he's with the Joes and Red when he's fully outed as a Cobra spy and saboteur.
  • The Mole: Of season 2. He's the primary reason that Cobra gets such a leg-up on the Sigma team that season.
  • Playing with Fire: As mentioned, its color switched from green to red as he officially switched alliances.
  • A Pupil of Mine Until He Turned to Evil: He is this to Lt. Stone, though not enough time is spent on their backstories to find out just how their relationship was and how sincere Firefly was beforehand.
  • Sixth Ranger Traitor: He defected to join Cobra.
  • Villain: Exit, Stage Left: He lets Stone get away in their confrontation inside the collapsing North Pole Terrodrome base and in turn is the only one other than the Cobra Commander who escapes being imprisoned in the finale.

Other

General Hawk

https://static.tvtropes.org/pmwiki/pub/images/hawk_sigma_6_01.jpg

Voiced By: Tony Salerno

  • Four-Star Badass: He's a general.
  • Reasonable Authority Figure: To the Sigma 6 Joes, even though he's not seen in an authoritative position much at all.
  • Out of Focus: In this case though, the argument could be made that he wasn't really intended to be focused on much. Due to the events of "Valor Vs. Venom", he is recuperating in the hospital during the series proper. His biggest contribution is that of his son, Scott.
  • Put on a Bus: Though he's mentioned, he doesn't show up at all in season 2.
  • Toyless Toyline Character: He has no toy.

Scott Abernathy

https://static.tvtropes.org/pmwiki/pub/images/scott_2.jpg

  • Gadgeteer Genius: He's quite the prodigal roboticist, managing to perfect Overkill's venom formula to power his creation, a robot dog named Spud.
  • Hollywood Hacking: It's how he acquired Overkill's formula and alerted himself to Overkill's presence in the first place. Later, after being captured and brought to Cobra's Submersible Base and freed by Snake Eyes, he helps the Sigma team out by hacking in and causing the base to surface prematurely, allowing the rest of the team sans Duke to board. Hi-Tech even complements him on his skills.
  • Kid-Appeal Character
  • Kid Sidekick: Is eventually made an honorary member of Sigma 6.
  • The Password Is Always "Swordfish": Apparently, General Hawk keeps his files locked behind a very simple, five-lettered password. "Scott" actually begins to see his father in a new light when he clues out said password.
  • Put on a Bus: Like his father, he and Spud don't show up at all in season 2, bar a brief voiceless cameo in "Ice", though at least his dad gets mentioned even if he never appeared at all.
  • The Rival: Though it's completely one-sided on Overkill's part.
  • Tagalong Kid: To Sigma 6. He's a teenager who occasionally helps them on missions.
  • Toyless Toyline Character: He has no toy.
  • When You Coming Home, Dad?: Scott starts off resenting his dad for often being away or indisposed because of his job. After finding out from Overkill why his dad was in the hospital and helping Sigma 6 out with destroying the "Thor's Hammer" super weapon, Scott gains a new-found appreciation and respect for his dad's work.

Spud

https://static.tvtropes.org/pmwiki/pub/images/spud_4.jpg

Voiced By: Tony Salerno

  • Big Damn Heroes: Manages to save the day, and Scott, more than once.
  • Instant A.I.: Just Add Water!: Well, a watery like solution did enhance Spud's A.I. after all.
  • Intellectual Animal: Due primarily to Overkill's formula that Scott perfected (mostly unintentionally) in creating him.
  • Mechanical Evolution: Happens when Overkill sends robots to attack, then later capture, him and Scott. Scott realizes that each time they're attacked or in a tough spot, Spud's A.I. evolves and adapts to come up with ways out of it.
  • Robot Dog: He's a robotic dog.
  • Super-Strength: Noted by Overkill as being almost as strong as his Overlord Vector, though Spud's not invincible by any means.
  • Team Pet: Is this as an honorary Sigma 6 member.
  • Toyless Toyline Character: Despite that fact that he would seemingly make a great toy, being a multi-purpose Robot Dog and all.
  • Urine Trouble: In the Five-Episode Pilot, he disables Cobra's giant laser cannon by "peeing" hydraulic fluid on its power core.

Top