%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
[[LoadsAndLoadsOfCharacters Character page]] for ''VideoGame/FireEmblem'' series and the tropes that accordingly apply. Characters for specific games and game universes are on specific pages for that universe, and this page will only cover universal character tropes, archetypes, classes and recurring characters.

Every character page, including this one, is '''CHOCK FULL OF SPOILERS'''. Administrivia/YouHaveBeenWarned.
* [[Characters/FireEmblemRecurringCharacters Recurring Characters]]
* [[Characters/FireEmblemArchanea Continent of Archanea]]
** ''[[Characters/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon and the Blade of Light / Fire Emblem: Shadow Dragon]]''
** ''[[Characters/FireEmblemMysteryOfTheEmblem Fire Emblem: Mystery of the Emblem / Fire Emblem: New Mystery of the Emblem / BS Fire Emblem: Archanea War Chronicles]]''
* ''[[Characters/FireEmblemGaiden Fire Emblem Gaiden / Fire Emblem Echoes: Shadows of Valentia]]''
* [[Characters/FireEmblemJugdral Continent of Jugdral]]
** ''Characters/FireEmblemGenealogyOfTheHolyWar''
*** [[Characters/FireEmblemGenealogyOfTheHolyWarPlayableCharacters Playable Characters]]
*** [[Characters/FireEmblemGenealogyOfTheHolyWarNonPlayableCharacters Non-Playable Characters]]
** ''Characters/FireEmblemThracia776''
* [[Characters/FireEmblemElibe Continent of Elibe]]
** ''Characters/FireEmblemTheBindingBlade''
** ''Characters/FireEmblemTheBlazingBlade''
*** [[Characters/FireEmblemTheBlazingBladeTheLords The Lords]]
*** [[Characters/FireEmblemTheBlazingBladeLynsTale Lyn's Tale]]
*** [[Characters/FireEmblemTheBlazingBladeMainStory Main Story]]
*** [[Characters/FireEmblemTheBlazingBladeTheBlackFang The Black Fang]]
*** [[Characters/FireEmblemTheBlazingBladeLaus Laus]]
*** [[Characters/FireEmblemTheBlazingBladeCaelin Caelin]]
*** [[Characters/FireEmblemTheBlazingBladeBandits Bandits]]
*** [[Characters/FireEmblemTheBlazingBladeNeutralParties Neutral Parties]]
*** [[Characters/FireEmblemTheBlazingBladeTheEightLegends The Eight Legends]]
* ''Characters/FireEmblemTheSacredStones''
* ''Characters/FireEmblemTellius''
** ''Characters/FireEmblemTelliusMainCharacters''
** ''Characters/FireEmblemTelliusTheGreilMercenariesAndCrimeanLiberationForce''
** ''Characters/FireEmblemTelliusAntagonists''
** ''Characters/FireEmblemTelliusRadiantDawnProtagonists''
** ''Characters/FireEmblemTelliusMajorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusMinorRadiantDawnAntagonists''
** ''Characters/FireEmblemTelliusMinorPathOfRadianceAntagonists''
** ''Characters/FireEmblemTelliusNonplayerCharacters''
* ''Characters/FireEmblemAwakening''
** [[Characters/FireEmblemAwakeningTheLords The Lords]]
** [[Characters/FireEmblemAwakeningFirstGeneration First Generation]]
*** [[Characters/FireEmblemAwakeningFirstGenerationFemales First Generation Females]]
*** [[Characters/FireEmblemAwakeningFirstGenerationMales First Generation Males]]
** [[Characters/FireEmblemAwakeningSecondGeneration Second Generation]]
** [[Characters/FireEmblemAwakeningAlliesAndNeutralFactions Allies and Neutral Factions]]
** [[Characters/FireEmblemAwakeningGrimaAndTheGrimleal Grima and the Grimleal]]
** [[Characters/FireEmblemAwakeningLesserAntagonists Lesser Antagonists]]
* ''Characters/FireEmblemFates''
** [[Characters/FireEmblemFatesMainCharacters Main Characters]]
** [[Characters/FireEmblemFatesHoshido From the Hoshido Kingdom]]
*** [[Characters/FireEmblemFatesHoshidoRoyalFamily Hoshidan Royal Family]]
*** [[Characters/FireEmblemFatesHoshidoRetainersAndOthers Hoshidan Retainers and Others]]
** [[Characters/FireEmblemFatesNohr From the Nohr Kingdom]]
*** [[Characters/FireEmblemFatesNohrRoyalFamily Nohrian Royal Family]]
*** [[Characters/FireEmblemFatesNohrRetainersAndOthers Nohrian Retainers And Others]]
** [[Characters/FireEmblemFatesSecondGeneration The Second Generation]]
** [[Characters/FireEmblemFatesOtherCharacters The Other Characters]]
* ''Characters/FireEmblemHeroes''
* ''Characters/TokyoMirageSessionsFE''

[[folder:General character tropes]]
''Fire Emblem'' tends to regularly feature recursive [[{{Expy}} expies]] in the games' casts, so some character tropes arise in practically every game.
* ActionGirl: Pretty much any female who's not a WhiteMage, and even some of the white mages after they [[TakeALevelInBadass get promoted]].
* AntiVillain: It's rare that every single enemy you slay obviously have it coming. Many are sympathetic characters who have their reasons for opposing you (see MyCountryRightOrWrong and HonorBeforeReason below).
* AmbitionIsEvil: There's usually someone that eventually opposes your group that fall under this trope. Most of them also tend to be used as pawns of the BigBad.
* BadassAdorable: Some of your units will turn out like this if you train them well, particularly the MagikarpPower ones.See the Est on the archetype folder.
* BeautyEqualsGoodness: This franchise tends to play this straight. There are good {{Gonk}} on your side, but most villains tends to be really ugly with personality matching their ugly looks, this is especially true of minor bosses who show up for one chapter. If an enemy is good looking, expect them to be either recruitable, or sympathetic, or even outright tragic. If not, sometimes their portrait will be frozen in an unflattering expression.
* BloodKnight: Many across the series. Some will be in your army, some will be fighting you.
* BodyguardCrush: If a person is hired/commanded to protect someone else, the lord/lady and bodyguard are extremely likely to fall in love.
* DefectorFromDecadence: Plenty of high-ranking enemies tend to ditch their respectable positions and join your army when asked out of an inclination to do what's right. This also applies to members of bandits, pirates, and ruffians.
* DisappearedDad: If they are even alive, expect them to die five minutes in. Only two lords in the entire series have gotten to the end of their campaigns without their fathers dying: [[spoiler:Roy and (technically) Lucina, and the latter had to [[{{Determinator}} go through hell and back]] to tear Chrom from the jaws of death]].
* EverythingsBetterWithSpinning: Non-magical critical hit animations usually incorporate this in some way shape or form.
* EverythingsBetterWithPrincesses: Often, they can actually [[RoyalsWhoActuallyDoSomething fight]].
* GeniusBruiser: The huge guys in armor or with the axe? They'll often be ''much'' smarter than you'd think.
* {{Gonk}}: Numerous bosses, including a running gag of having ThoseTwoBadGuys be identical gonk {{cloudcuckoolander}}s. As if to compensate and seem vaguely fair, they'll throw one or two gonks in as recruitable characters. Interestingly enough, most are Axe classes.
* HeroicLineage: Almost every lord, as well as a few minor characters.
* HonorBeforeReason: A common motivation for antagonists who are not villainous.
* LadyOfWar: Around half of the playable female characters.
* LauncherOfAThousandShips: Often an In-universe example, as the main lord can usually be paired with any of a number of partners. The exceptions are [[TheDulcineaEffect Sigurd]], [[VictoriousChildhoodFriend Marth, and Alm]].
* LoveMakesYouEvil: If someone has [[LoveHurts bad luck in love]], s/he might change for the worse and FaceHeelTurn.
* MagikarpPower: Tends to come in two types:
** The first type is referred to as the [[MagikarpPower Est Archetype]] among fans, which are something of a logical inversion of the [[CrutchCharacter Jagen Archetype]]: they will show up in the last quarter of the game, often being the last character before the EleventhHourSuperpower, will be of an incredibly low level (often Level 5 unpromoted), often will be quite squishy with little to no defense, and accordingly are incredibly difficult to level up and promote; if they are leveled and promoted, though, ''[[OneManArmy bodies start falling]]''. What distinguishes these from the other type is that their base stats are typically quite good for their level coupled with their good growths, but that they are plagued by an extremely late join time for their level as well and, consequently, the time you have to train them and use them tend to be small.
** The second type are the Trainee units: These guys will typically show up early in the game, be of a trainee class, and can either get more levels than normal units (promoting into a base class) or possess a skill that boosts their growth rates. What distinguishes them from the Est Archetype is that their base stats are extremely poor compared to their level, and their early join time means they have to compete with other units for early-game experience at a point where the other units benefit more. There is, of course, an advantage to these units over the Ests: Their availability is generally much better.
* MutuallyExclusivePartyMembers: The Arran and Samson archetype, where recruiting one character locks another out of the player's grasp. A variant of this archetype involves fulfilling certain requirements instead, which locks out one character or a group of characters out of the player's grasp, but allows another character or a group to be recruitable instead, typically used when you have a choice of two different paths that lead to the same end. The characters of this archetype typically vary in stats and class, but tend to be counterparts and/or {{Foil}}s to one another. They may also overlap with other archetypes (and both the Arran and Samson might even be of the same archetype, in which case your choice is typically based on preference for one character over the other).
* MyCountryRightOrWrong: Many of your foes will stand by their kingdom's values, even if their superiors have evil ulterior motives.
* MissingMom: The lord's mom often won't even be mentioned. Eliwood is the only protagonist to have his mom alive in the beginning of the game, not counting Deirdre, who was around for the entire first half of the game before Seliph was born. [[spoiler:If you count Lucina as a main protagonist, her mom survives too.]]
* {{Reincarnation}}: ''VideoGame/FireEmblemFates'' offers this as an explanation as to why certain characters seem so similar across games.
* SavvyGuyEnergeticGirl: Although some are [[FanPreferredCouple Fan Preferred Couples]], there are a few that are canon or at least possible in the specific game.
* WorthyOpponent: Some enemies will commend your fighting prowess after they're defeated.

[[folder:Heroic Archetype tropes]]
Somewhere between General Character Tropes and Class related tropes, the series is known for recurring archetypical characters that serve the same role either in gameplay, story or both. More explanation and archetypes can be found [[http://fireemblem.wikia.com/wiki/Archetype here]].

!!The Lord

The {{Protagonist}} of many a ''Fire Emblem''. There is always at least one Lord (''Radiant Dawn'' had two, and ''The Blazing Blade'' had three). They are generally young, humble nobles or royals who are natural-born leaders despite their lack of experience, lose at least one (if not both) parental/mentor figures, and grow into universally revered and powerful warriors and rulers in their place. [[YouGottaHaveBlueHair Also tend to have blue hair.]]

As the main character, [[WeCannotGoOnWithoutYou it's automatically game over if they die in battle]]. They count as their own class, so tropes are listed in the class section.

->'''Playable characters of this archetype:''' Marth (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Alm and Celica (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Sigurd and Seliph (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Leif (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Roy (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Eliwood, Hector, and Lyn (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Eirika and Ephraim (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Ike and Micaiah (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''[[note]]Ike only[[/note]] and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Chrom and Lucina (''[[VideoGame/FireEmblemAwakening Awakening]])'', Corrin (''[[VideoGame/FireEmblemFates Fates]]''), Alfonse and Sharena (''[[VideoGame/FireEmblemHeroes Heroes]]'')

!!The Avatar
A character whose identity is created by the player before the game starts proper. First appearing in a prototypical form in ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' as a [[NonActionGuy tactician working for the army in the background]] that allows the units to talk directly to the player, a fully playable Avatar first appears in ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''. They tend to be one of the most powerful units available thanks to their overall high stat growths, ability to become almost any CharacterClass, and capacity to Support with pretty much everybody in the army.

The Avatar's narrative role has fluctuated over time. Mark is basically an extra in ''The Blazing Blade'', Kris is a SupportingProtagonist in ''New Mystery of the Emblem'', Robin is the {{deuteragonist}} of ''[[VideoGame/FireEmblemAwakening Awakening]]'', Corrin is the {{protagonist}} of ''[[VideoGame/FireEmblemFates Fates]]'', and Kiran of ''[[VideoGame/FireEmblemHeroes Heroes]]'' returns the Avatar to their roots of being a faceless extra.

->'''Playable characters of this archetype (using [[CanonName default names]]):''' Mark (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', unplayable), Kris (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''), Robin (''[[VideoGame/FireEmblemAwakening Awakening]]''), Corrin (''[[VideoGame/FireEmblemFates Fates]]''), Kiran (''[[VideoGame/FireEmblemHeroes Heroes]]'', unplayable)
* AscendedExtra: The first fully playable Avatar, Kris, wasn't a particularly important character to the plot, mostly because Kris's game was a remake. In ''Awakening'', Robin has a vital role as the {{Deuteragonist}}, and in ''Fates'', Corrin is the main character. This also applies to the idea of the Avatar archetype itself, as it grew out of a minor featureless character, Mark, in ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''.
* CanonName: All Avatars have a default name for when they are customized.
* CharacterCustomization: Their whole schtick is being the player's customizable character.
* HypercompetentSidekick: With the exception of Corrin, each Avatar serves their game's Lord. They end up being the most powerful unit and/or are stated to be the mastermind behind the army's strategy.
* JackOfAllStats: They have good growth rates across the board by default, though the player still picks one stat to specialize in and one DumpStat.
* JobSystem: Notable in that, before ''Fates'', the Avatar could reclass into ''virtually any other kind of unit in the game'', allowing them to gain whatever skills or training they wanted with enough time and patience. ''Fates'' toned it down significantly: they have their own class/promotion, but can only choose one alternative class at the beginning, and later can adquire their spouse's and the people of the same gender that they get A supports with (save for Niles and Rhajat, who are the [[GayOption bi options]]).
* LethalChef: A RunningGag is that the Avatar's cooking tastes like steel.
* LightningBruiser: When playable, their stats are usually off the roof because of various factors such as high growth rate, fast EXP gain, and perfect availability.
* LukeIAmYourFather: Two of the three playable Avatars have turned out to have evil and unsavory heritage.
* MagicKnight: Two of their three playable appearances give them a class that can use both magic and swordplay, or let them promote into something that does.
* NonEntityGeneral: Mark and Kiran do not exist in gameplay and barely exist in story, and their whole existence is very much just used for characters in-game to refer to the player.
* TheStrategist: As befit their role as the extension of the player, many characters defer to them for strategy. Kris is an exception; Jagen and Katarina serve as strategists in their game.
* VirtualPaperDoll: In ''The Blazing Blade'', you could only choose gender, name, and birth month. Later games added face, body shape, hair color and style, voice, and sometimes even accessories.

!!The Heroine/Main LoveInterest

Complimenting with the Lord, usually there is one of your units that happens to be close with the Lord. By the end of the game, they would end up getting married to seal the Happy Ending.

However, as more freedom was given to the player to pair the Lord with whoever they please, these characters would usually end up being the ImpliedLoveInterest. The game might 'encourage' the player to pair these characters with the Lord by providing extra story perks if they are chosen as the main pair of the Lord, but in the end, the final say is in the player's hands: follow the implications/suggestions or not.

The class is rarely the same in each passing game. However, they have a tendency to be nobles, whether or not they have a Lord or another unique class. Gameplay-wise, they are also usually the second-best recruiter other than the main Lord.

->'''Characters of this archetype:''' Caeda (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''), Celica (''[[VideoGame/FireEmblemGaiden Gaiden]]'')[[labelnote:*]]The ''Gaiden'' remake, ''Echoes: Shadows of Valentia'', also has a subversion: Faye fits the archetype surprisingly well (beauty, devotion to the guy she loves, starts out physically weak but can become a very skilled fighter, etc.), but since Alm and Celica are set on stone as the game's OfficialCouple, she's technically a Catria instead.[[/labelnote]], Katarina[[labelnote:*]]Katarina is actually an addition to the remake and serves the LoveInterest for the Avatar, not Marth. While they did not marry or live together in the end, Katarina has her own whole subplot that the player can choose to follow.[[/labelnote]] (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''), Deirdre and Julia[[labelnote:*]]Deirdre canonically marries Sigurd, and their marriage is the only forced one in the game. Seliph and Julia is flat-out impossible outside of glitches due to negative love point system placed upon them only, though Julia can't be killed until the last chapter.[[/labelnote]] (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''), Nanna (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Lilina[[labelnote:*]]Pairing her with Roy switches the scene where Roy greeted Guinivere after coronation into him talking with Lilina about the future that will come.[[/labelnote]] (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]])'', Ninian and Lyndis[[labelnote:*]]Ninian for Eliwood, in consideration of how strongly she's tied with his story, including accidentally killing her, and if paired together, Ninian stays in Elibe instead of passing through the Dragon Gate. In the case of Lyndis, it's for Hector: There are exclusive scenes between them together that are available only in Hector Mode.[[/labelnote]] (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Tana[[labelnote:*]]Near the end of Ephraim's route, Tana managed to confront and snap him out of a HeroicBSOD, while in Eirika's route, the role goes to L'Arachel and they cannot pair together.[[/labelnote]] (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Soren, Sothe[[labelnote:*]]Gender exception aside, it turns out that Elincia was a RedHerring to this archetype, as she ended up with Geoffrey. In ''Radiant Dawn'', there is an exclusive support conversation available only between Ike and Soren where he ends up crying on his shoulders, and this will change Soren's ending to a happier note. [[GuideDangIt Getting to that point, however, is the hard part.]] Sothe serves as this for Micaiah.[[/labelnote]] (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sumia, Lucina[[labelnote:*]] For Male Robin.[[/labelnote]], Female Robin[[labelnote:*]]Sumia is the only female character who openly shares screentime in Animated CG scenes with Chrom (both her debut stage and the opening movie holding baby Lucina), and the game prioritizes her for Chrom's scripted marriage. Lucina serves as this Robin in both ways: Lucina has a modified scene when confronting Robin and contemplates killing him to stop Grima if she marries a male Robin beforehand. A Female Robin is the only one of Chrom's lovers who keeps her plot importance after marrying him, a non-Robin Lucina openly lampshades how close she is to Chrom (to either Robin herself or a non-Chrom!Male Morgan), and like a male Robin married to Lucina, she also has a modified scene where she's confronted by a Lucina mothered by her.[[/labelnote]] (''[[VideoGame/FireEmblemAwakening Awakening]]''), Azura[[labelnote:*]]Azura is the only character to get different Support conversations with Corrin (of both genders, though only the Male one can marry her) and altered LoveConfession scenes depending on the route. Her Support ranks with Corrin also increase faster than her other Supports.[[/labelnote]] (''[[VideoGame/FireEmblemFates Fates]]'')
* ActionGirlfriend: If a female, she'll usually be able to defend herself from the beginning or [[TookALevelInBadass will start leveling up as the game progresses]].
* GenderFlip: [[VideoGame/FireEmblemTellius Sothe and Soren]] are guys, but they fit in here for Micaiah [[HomoeroticSubtext and Ike]] respectively.
* ImpliedLoveInterest: If they aren't explicitly the LoveInterest of the Lord or Avatar due to a marriage or paired ending mechanic, the games give some hints to indicate that they should hook up.
* LoveInterest: In older games, they are the main girl that the Lord is interested in and ends up marrying. The newer games are more lax about it.
* WhiteMage: A non-ActionGirl female LoveInterest, like Nanna or Ninian, will fit in here instead.

!!The Jagen/Jeigan

The Jagen is a CrutchCharacter granted early in the game. They start off at a high level or are already a promoted class when the game begins, but they also have average to poor stat growths. Relying on the Jagen too much can hurt the player in the long run, as they will steal the majority of EXP if they're on the front lines killing enemies. They are generally an older mentor figure and bodyguard to the Lord, almost always of the Paladin Class. The typical justification for a Jagen's poor potential is usually advanced age or sickness.

From ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' onward the Jagen archetype was phased out of series (sans [[VideoGameRemake remakes]]) in favor of the similar Oifey archetype, though the Jagen makes a comeback in ''VideoGame/FireEmblemFates'' through the Great Knight Gunter.

->'''Playable characters of this archetype:''' Jagen and Arran (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''[[note]]Jagen only[[/note]] and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Dagdar (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Marcus (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Gunter[[note]]Only qualifies in the ''Revelation'' route. In ''Birthright'' he never returns after being thrown into the Bottomless Canyon early in the game, while in ''Conquest'' he rejoins the party late and instead acts as an Eyvel.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]'')
* BadassGrandpa: They're usually getting on in age, but are still capable soldiers.
* BladeOnAStick: The Paladin Jagen typically has a lance (usually a Silver Lance) as their WeaponOfChoice.
* BoringButPractical: Oftentimes they'll be able to pull their weight throughout the game doing stuff like chasing down thieves, or handling weak mooks while the other characters go after the main objective.
* CoolHorse: Almost all Jagens are Paladins.
* CrutchCharacter: '''The''' epitome of it in the ''Fire Emblem'' series. They are quite useful in the early game, but are generally underpowered starting from mid-game and have some of the lowest stat growths period. Nevertheless, it's not uncommon for them to still have their [[BoringButPractical uses]] lategame.
* DiscOneNuke: Starts able to flatten run-of-the-mill enemy units, and usually can take the early bosses without breaking a sweat. The end result is... less than optimal. Funnily enough, due to this status, a Jagen tends to not be considered the worst unit in the game they appear in, as they're seen favorably compared to the ones that [[JokeCharacter aren't worth using]] at ''any'' point.

!!The Oifey

The Oifey is an evolution of the Jagen that generally fulfills the same role as the CrutchCharacter and shares many of the Jagen's tropes and elements (retainer/mentor of the Lord, tends to be a Paladin, starts out wielding a Silver Lance), but the Oifey continues to be useful in the long term due to having higher stat growths. The Oifey is also not much older than the Lord they serve - unlike the Jagen who has a decade or two on most of the cast - and may have a BodyguardCrush on their liege if they're of the opposite sex.

From ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' and onward, the Oifey essentially replaces the Jagen archetype bar the remakes ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''. Oifeys would continue to be a staple of ''Fire Emblem'' games until ''[[VideoGame/FireEmblemFates Fates]]'' reintroduced the Jagen archetype through Gunter.

->'''Playable characters of this archetype:''' Oifey (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Marcus (''[[Characters/FireEmblemTheBlazingBlade The Blazing Blade]]''); Seth (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Titania (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Sothe (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Frederick (''[[VideoGame/FireEmblemAwakening Awakening]]''); Felicia or Jakob[[note]]Corrin's gender determines which one you start with, with the other being a midgame unit. Male Corrin gets Felicia first while female Corrin gets Jakob.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Anna (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* BladeOnAStick: Being pretty much a Jagen, the Paladin class Oifeys typically have Silver Lance as their starting weapon. Oifey himself is an exception to this rule, by not having any kind of Silver weapons and specializing in [[HeroesPreferSwords Swords]] over Lances.
* BodyguardCrush: Usually crush on their Lord. Seth to Eirika, Titania to Greil, Sothe to Micaiah. PlayedForLaughs between Frederick and Chrom. In ''Fates'', when the main Lord and customizable Avatar were combined into Corrin, you get one of two Oifeys that will always be Corrin's opposite sex if you want to invoke this yourself, and you'll get the same-sex one later in the game.
* CoolHorse: Almost all of them are a promoted horse class like the Jagens.
* CrutchCharacter: Unlike the Jagens, though, these guys will typically remain a viable unit for the majority of the game, and maybe even well into the endgame, though Frederick is generally considered much weaker.
* DiscOneNuke: Like Jagens, they start as this. Unlike Jagens, the end result is much better.

!!The Est

The Est is the opposite of the Jagen. While the Jagen is a CrutchCharacter that is older than most of the cast, the Est is one of the younger characters that joins the group late in the game and embodies MagikarpPower. They may start off at a low level and as a basic class, but they'll become very powerful when trained thanks to their high stat growths. The original Est was a physical unit, though from ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' onward they tend to be magic users.

Since ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', there have been no new characters of this archetype. Instead, their role as the MagikarpPower unit has been replaced by a character using the game's equivalent to the Trainee class, who is available earlier.

->'''Playable characters of this archetype:''' Est (''[[VideoGame/FireEmblemShadowDragonAndTheBladeofLight Shadow Dragon and the Blade of Light]]'', ''[[VideoGame/FireEmblemGaiden Gaiden]]'', and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Tailto and Corpul (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Sharlow and Miranda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Nino (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Ewan (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Elincia (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Pelleas and Kurthnaga (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')
* BadassAdorable: Often cute or among the youngest of your army, but they can still fight and are potentially one of the strongest units.
* MagikarpPower: They start off very weak and at a low level, but become one of their game's strongest units when trained.
* LateCharacterSyndrome: Despite their potential, they tend to come rather late, and at such a low level that it's almost not worth it to train them.
* PintSizedPowerhouse: If not slender adults, Est characters are often children or small enough to pass as them. This actually can be a gameplay handicap, as a low Constitution (or Strength in some games) limits their ability to use heavier weapons.
* TheLoad: If you're not willing to invest the effort to train them, they might as well not be there.
* SquishyWizard: Even if their growths are impressive overall, most tend to have mediocre HP or defense and low stat caps besides. A player wishing to use one of them shall have some boosts handy.

!!The Eyvel

The Eyvel combines the worst aspects of the Jagen and Est archetypes, being late-arriving units with bad stat growths. Early in the game they appear to be a Jagen, but due to plot complications they become unavailable for a long time and don't return until after the majority of characters have passed them by.

->'''Playable characters of this archetype:''' Eyvel (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Shinon (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Tormod, Muarim, Vika, Lucia, Geoffrey (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Gunter[[note]]Only in ''Conquest''; he's a straight Jagen in ''Revelation''.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]'')
* ATasteOfPower: What they essentially amount to.
* CantCatchUp: Their bad growths prevent them from staying up to par with the other units.
* CrutchCharacter: They act like a Jagen at the start, being a powerful unit you can rely on for a short period.
* DiscOneNuke: Like other Jagens, they murder the early chapters, but they're not even ''available'' again until Disc 4. Almost literally in the case of the ''Radiant Dawn'' examples.
* FragileSpeedster: While some, like Muarim and Geoffrey, are of the big, tanky classes common to other Jagens and Oifeys, there are also two Swordmasters, a Sniper, and a Raven -- all classes characterized by speed and skill rather than strength.
* LateCharacterSyndrome: By the time they return, they're essentially superfluous.
* PlotArmor: Most of the time, they'll suffer a NonLethalKO if defeated early on, although Geoffrey and Lucia are acting Lords on their chapters and therefore instead get WeCannotGoOnWithoutYou. [[spoiler:Eyvel herself actually ''can't'' be defeated in "Disc One" -- ''Thracia 776'' never allows any attack to have a 100% chance of hitting or missing, and it ''will'' cheese the RNG to ensure that any potentially lethal attack to Eyvel will miss.]]

!!Cain and Abel

The Cain and Abel are a RedOniBlueOni pair of characters that join early in the game and are sworn to the main Lord. The duo tends to pair off in three ways:
#Personality: One is more relaxed or detached, while one is more serious or hotblooded.
#Stats: The two have different stat specializations, with the specifics varying by game. For example, one may have high Speed and Skill while the other has high Strength and Defense.
#Color: One wears red, the other wears green.

Cain and Abel are almost always males of the Cavalier class line or some variant thereof, though ''VideoGame/FireEmblemAwakening'' had a female in its duo (Sully) while ''VideoGame/FireEmblemFates'' had its duo as Ninjas.

->'''Playable characters of this archetype:''' Cain and Abel (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''), Ruke and Roderick (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'')[[note]]Ruke is a Blue cavalier instead of Red, while Roderick follows the usual Green color, but otherwise they fit.[[/note]]; Alec and Naoise (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy Of The Holy War]]''), Alva and Kain (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Alan and Lance (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Kent and Sain (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Kyle and Forde (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Oscar and Kieran (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Stahl and Sully (''[[VideoGame/FireEmblemAwakening Awakening]]''); Kaze and Saizo (''[[VideoGame/FireEmblemFates Fates]]'')
* BladeOnAStick: One tends to specialize in Lances, the other in Swords. Some games allow one to specialize in [[AnAxeToGrind Axes]] as well. Kaze and Saizo are exceptions, as they both specialize in Hidden Weapons, essentially knives/daggers.
* CainAndAbel: Named for [[Literature/TheBible the original Biblical figures]]. Absurdly enough, the two times this trope actually comes into play (''Mystery of the Emblem'' and ''Fates: Conquest''), it's the ''Abel'' who betrays the ''Cain''. Please note that this is only in a matter of 'betraying homeland', not 'betraying the hero', since Abel ended up betraying both the hero Marth and his home country Altea, while Kaze betrayed Hoshido in ''Conquest'', but sticks with the hero Corrin. And despite the namesakes of the archetype, only the ''Fates'' duo are ''actually'' siblings.
* ColorCodedForYourConvenience: Usually, the one in red is the red oni and the one in green is the blue oni; ''The Blazing Blade'' is the only one that reverses this (and possibly ''Thracia 776'', where the duo filling the archetype are little more than extras). Their stat specializations also tend to follow a pattern where the red one is strong and the green one is swift, though both ''The Blazing Blade'' and ''The Sacred Stones'' reversed that one.
* CoolHorse: Are always of the Cavalier class, with the exception of ''Fates''[='=] Kaze and Saizo, who are of the Ninja class (which itself is a counterpart to the Thief class).
* {{Foil}}: Almost always of clashing personalities, which gets brought up (or even emphasized) in support conversations.
* LightningBruiser: For the most part, they are durable, strong, fast, and mobile with weaknesses that might as well not exist.
* RedOniBlueOni: Usually one is intense and the other is calm, or one takes their knightly duties seriously and the other pursues other interests or hobbies.
* ThoseTwoGuys: They generally act like this.

!!The Draug

The Draug is the first, and sometimes only, (Armor) Knight that joins your army early in the game. Their high bulk helps shield your weaker units, but they are hindered by the poor mobility of their CharacterClass.

The Draug is usually characterized by their loyalty and humble nature despite their imposing strength. Even if they are in service to nobles, they are typically from rural or lower class backgrounds.

->'''Playable characters of this archetype:''' Draug (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lukas (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Arden (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''; Dalsin (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Bors (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Oswin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gilliam (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Brom and Meg (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Kellam (''[[VideoGame/FireEmblemAwakening Awakening]]''); Effie (''[[VideoGame/FireEmblemFates Fates]]'')
* TheBigGuy: They're the muscle of your army early on.
* GentleGiant: They are all humble or stoic, but no one is unfriendly when approached. Kellam takes this to its logical extreme by being outright ignored, and sometimes even invisible to friends.
* StoneWall: Their biggest claim to fame is their high defense, making them ideal for making chokepoints to protect weaker units.
* SuperStrength: They are known as great soldiers, if not capable of superhuman feats of power.

!!The Gordin

The Gordin is an archer, often the first one you recruit. He's the youngest of your starting army or a villager who decides to help out. They lack war experience but are good with a bow, optimistic, and eager to join the cause. They tend to be pretty good hunters too. This unit is used to ease players into the adventure, to understand ranged vs. direct attacks. As such, they are the antithesis of the Draug, and often need to be defended by other units until they're fast enough to dodge.

->'''Playable characters of this archetype:''' Gordin (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Paison (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Ryan (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Wolt (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Wil, Rebecca (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Neimi (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Rolf (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Leonardo (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Virion[[note]]Fulfills the gameplay aspect, but has a totally different personality. Still used to represent the archetype in Tokyo Mirage Sessions[[/note]] (''[[VideoGame/FireEmblemAwakening Awakening]]''); Kiragi[[note]]He fulfills the personality archetype but can join at anytime after Takumi, even as a late game prepromote via the Offspring Seal.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Virion again (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* GlassCannon: They can't defend themselves against direct attacks, but are useful for picking off enemies with proper training.
* ScratchDamage: When first recruited, they'll only be doing a little damage. You can use them to weaken units for your other fighters to swoop in for the kill, or have them pick off the last sliver from an already ailing opponent.
* TagAlongKid: Usually the youngest of the early game roster.

!!The Lena

The Lena is one of the early-game healers, more often than not the first you will recruit. She usually ends up joining up with your army because she was rescued from some sort of tight situation, such as being kidnapped. Just like how the Gordin is used to teach you about how bows work, the Lena is used to ease players into the healing mechanic.

The Lena tends to be a young and pure-hearted girl who is part of the faith/religious group of her country, and is also good friends with and/or the morality chain for another character. She starts of as a SupportPartyMember and needs to be defended until she can Class Change, at which time her high magic potential that has been used for healing can also be used for powerful attacks.

->'''Playable characters of this archetype:''' Lena (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Silque (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Edain, Lana (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Safy (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Elen (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Serra (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Natasha (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Rhys (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Laura (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Lissa (''[[VideoGame/FireEmblemAwakening Awakening]]''); Sakura (''[[VideoGame/FireEmblemFates Fates]]'')
* DamselInDistress: You usually meet them when their home is under attack, or when they're on the run from the enemy.
* HealerSignsOnEarly: The Lena is usually your first medic, recruited very early in the game.
* TheMedic: Will most likely be your main healer and joins early, most of the time.
* MoralityPet: She may be paired with least one guy who has a soft spot for her despite usually being more nonchalant. As the original was paired with Julian, they tend to be {{Fragile Speedster}}s. However they are not always ''The'' Julian, and can be of any class. Lena has Julian. Serra and Erk (in Lyn's story, and to some extent Matthew in the main story.) Natasha and Joshua. Rhys and Mia. Laura and Arran.
* TheOneGuy: Rhys is so far the only male that's ever been considered part of this archetype. He even gets a female partner in Mia.
* ProperLady: They're always demure and polite, and even Rhys is like this even though he's a guy. Except Serra, who's instead loudmouthed and obnoxious to many (but still has a good heart).
* WhiteMage: It takes a lot of effort to get her to level 10 to promote, or level 20 to get her maximum potential before attacking. But it's usually [[MagikarpPower worth the wait.]]

!!The Julian

The Julian is the first Thief (or its equivalent), making him the go-to guy to teach you how to lockpick things without the need of keys dropped by the enemy. His combat ability isn't exactly superb due to being a FragileSpeedster lacking in Strength, but he's usually strong enough to not be useless.

Despite his less-than-lawful ways, the Julian is still a generally good person with some sort of moral compass and is often a GentlemanThief. He tends to join your army alongside another character, usually one that he already has a close relationship with.

->'''Playable characters of this archetype:''' Julian (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Dew (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Lifis[[note]]Lifis so far remains the sole character in this archetype who is ''not'' a GentlemanThief but a sleazeball, only balanced out with the fact that he's also a ButtMonkey.[[/note]] (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Chad (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Matthew (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Colm (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Sothe (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Gaius (''[[VideoGame/FireEmblemAwakening Awakening]]''); Asugi[[note]]He fulfills the personality archetype but can join at anytime after Saizo, even as a late game prepromote via the Offspring Seal.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Matthew again (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* LovableRogue: With the adult examples as GentlemanThief and the kids the ArtfulDodger.
* MoralityPet: On the flipside from the above. As the original was paired with Lena, the partner they pair with tends to be similarly squishy even if not ''The'' Lena. Julian has Lena. Matthew had the NPC Leila, and to some extent the playable Serra. Colm and Neimi. Sothe and Micaiah.

!!The Maria

The Maria is the female mid-game healer, joining later than other healers typically because she has somehow been sidelined. To justify using the Maria over previous healers you've obtained, she often comes equipped with more potent staves or has a different class. Starting from ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', this class is usually a Troubadour or other mounted healer class.

While the Lena is typically a healer because she's part of the faith, the Maria is often of BlueBlood and became a healer because it's an {{Acceptable Feminine Goal|s}} for a noble. The Maria also tends to focus on her family, with her siblings usually being playable.

->'''Playable characters of this archetype:''' Maria and Yuliya (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''[[note]]Maria only[[/note]] and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Lachesis (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Nanna (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Tina (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Clarine (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Priscilla (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); L'Arachel (''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]''); Mist (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Maribelle (''[[VideoGame/FireEmblemAwakening Awakening]])''; Elise (''[[VideoGame/FireEmblemFates Fates]]'')
* BlueBlood: The Maria is often from a family of nobility, and sometimes this has an effect to make the Maria [[WellExcuseMePrincess a snobbish princess]], but [[SpoiledSweet still a good hearted one.]]
* DamselInDistress: Almost all are held against their will at some point.
* HairDecorations: These young women tend to use headbands or bows in their hair.
* MagicKnight: Almost as often as not, they'll have a promoted class will give them access to swords (or knives in Elise's case) rather than tomes, and Lachesis, Nanna [[note]]''Thracia 776'' only[[/note]], and Mist [[note]]''Radiant Dawn'' only[[/note]] don't even need to promote to be able to start slashing.
* ProperLady: Tends to be a noble, or have secret noble lineage.
* SiblingTeam: Most have at least one brother or more siblings that are also recruitable.
* WhiteMage: Like Lena, she's primarily a medic.

!!The Ogma

The Ogma is the first Mercenary, joining early to mid-game. He usually has overall high stat growths, ending up [[JackOfAllStats well-balanced]] or focusing on Strength. He tends to be either a mercenary leader, or, in the case that there is no group of mercenaries involved, a mercenary who joins the player army on his own. If he's not part of a mercenary group, he might be employed by the enemy army as a HiredGun and need to be convinced to join your cause. Appearance-wise, the Ogma is usually a heavily muscled man with a scarred face.

In the WhereAreTheyNowEpilogue, the Ogma will often vanish without a trace.

->'''Playable characters of this archetype:''' Ogma (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Saber (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Chulainn (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Fergus (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Dieck (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Raven (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Gerik[[note]]subverts the archetype by being one of the last characters to join your army rather than one of the first[[/note]] (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gregor (''[[VideoGame/FireEmblemAwakening Awakening]]'')
* OnlyInItForTheMoney: They usually start off tagging along because they're getting money out of it.
* JackOfAllStats: Typically have overall solid stats.

!!Bord and Cord

A duo of axe fighters that typically join together in service of a sword fighter, either the Lord or the Ogma. Similar to Cain and Abel, they are mostly distinguished by their complementary growth rates. One will have better Strength, and the other better Speed. Typically the one with higher Strength also has higher Skill. They will have a RedOniBlueOni dynamic, with the exception of the original. Bord and Cord themselves were both {{Red Oni}}s and had a BlueOni in a third fighter named Barst.

->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Bord and Cord]]; [[VideoGame/FireEmblemJugdral Halvan and Orsin]]; [[VideoGame/FireEmblemElibe Wade and Lot, Dorcas and Bartre]]; [[VideoGame/FireEmblemTheSacredStones Garcia and Ross]]; [[VideoGame/FireEmblemTellius Boyd and Nolan]][[note]]They have the stat and personality aspects, but don't join as a duo and have no story connection.[[/note]]
* AnAxeToGrind: Their WeaponOfChoice.
* EarlyInstallmentWeirdness: The first Bord and Cord actually came as a trio with another axe fighter named Barst. Barst was the BlueOni to their collective Red, and a JackOfAllStats between the two about equal with Ogma.
* RedOniBlueOni: Usually one is calm and the other is a BoisterousBruiser. For instance, Garcia and Nolan are older-level headed war vets while Ross and Boyd are young in their careers and eager to fight. Dorcas is doing mercenary work to save money for his wife, and Bartre is throwing himself into battle to get strong enough to fight his rival.
* ThoseTwoGuys: They are usually friends, join at the same time, and even tend to look alike. Garcia and Ross are a father-son duo.

!!The Navarre

The Navarre is the first Myrmidon (Mercenary in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''), joining early to mid-game. They always need to be recruited from the ranks of enemies (usually bandits) and have a FragileSpeedster build (high Speed and Luck for dodging with lackluster defenses, occasionally also lacking in Attack) with some CriticalHitClass flavoring thanks to a good Skill stat. The Navarre carries a Killing Edge to further drive home their propensity to crit while simultaneously making it dangerous to approach them for recruiting.

The Navarre usually has some sort of pre-established relationship with another character, usually the Lena or the Julian. They also have a code of honor alongside a desire to fight to hone their skills. Like the Ogma, the WhereAreTheyNowEpilogue will mention that the Navarre faded into obscurity after the conflict.

->'''Playable characters of this archetype:''' Navarre (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Ayra (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Shiva (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Rutger and Fir (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Guy (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Joshua and Marisa (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Zihark (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Aran (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Lon'qu (''[[VideoGame/FireEmblemAwakening Awakening]]'')
* BloodKnight: They often have a particularly strong obsession with improving their skills in battle.
* CriticalHitClass: Their starting weapon tends to be a Killing Edge or some other high-crit weapon, which makes getting to them to recruit them more dangerous. Ayra is the sole exception; she doesn't have a Killing Edge or similar weapon, but she has a Meteor/Astra skill, which allows her multiple consecutive hits that acts like her CriticalHit.
* FragileSpeedster: Always fast, (nearly) always fragile, and depending on their growths, may be lacking in strength.
* HeelFaceTurn: Most Navarres are found on the enemy side and must be persuaded to join your army.
* MasterSwordsman: The Navarre is often noted for their exceptional prowess with a blade.
* OneOfTheseIsNotLikeTheOthers: Aran fits most of the hallmarks of the character archetype (recruitable enemy--in fact, he's the ''only'' unit in the entire game that ''needs'' to be recruited from the enemy ranks in this fashion--with a pre-established relationship with the Lena and a CriticalHitClass), but he wields a lance rather than a sword and he's so slow that he can still come off as rather fragile early on ''despite'' his StoneWall growths.
* ToBeAMaster: Those who are not {{Blood Knight}}s typically seek to become a MasterSwordsman.
* UnbuiltTrope: Samto, one of the first "Navarre-style" Mercenaries/Myrmidons to be recruited in the series, was a CostumeCopycat [[FakeUltimateHero who was much weaker than the original]], and not [[JokeCharacter portrayed sympathetically]]. One could think of him as a Deconstruction of the Archetype and {{Exp|y}}ies in general, but he was probably the series' ''first''.

!!The Merric

An early to mid-game mage. Usually a child prodigy that specializes in wind magic, if not the Excalibur tome specifically. Despite rarely being on the starting lineup, the Merric is usually already acquainted with the Lord. They are studious and powerful, but sometimes looked down upon for their young age by everyone but their mentor figure (the Wendell Archetype). They also tend to come in somewhat underleveled.

''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' essentially split the archetype into two. There's a dark version of the character, usually a female wearing black, who is more aloof and absorbed in her studies, and a light version, usually a male with red hair, who is more social, eager to prove himself and be treated like an adult. This might be an evolution of the mage twins Raigh and Lugh from ''The Binding Blade'', or even the original Merric and his rival Ellerean.

->'''Playable characters of this archetype:''' Merric (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Azel (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Asbel (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Lilina (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Erk (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Lute and Ewan (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Soren and Tormod (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Miriel and Ricken (''[[VideoGame/FireEmblemAwakening Awakening]]''); Nyx and Hayato (''[[VideoGame/FireEmblemFates Fates]]''); Raigh (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* AloofAlly: The dark variation. Spending time with [[TheFriendNobodyLikes Serra]] makes Erk look aloof and grumpy on the outside. Lute and Miriel are socially awkward bookish types. Soren and Nyx actively want you to leave them alone since they had bad childhoods (and will continue to stay young for a very long time).
* BadassBookworm: Well read, and they fight with tomes.
* BlowYouAway: In games where Wind magic is distinct, they start with a wind tome. Many of them are associated with Excalibur and its equivalents. Hayato plays with this by being from the "Wind Tribe" despite Hoshidan mages using animal spirits instead of elements. Azel is an exception to this rule, as he instead specializes in Fire Magic, but otherwise fits the personality and looks factor. Inversely, in the 2nd generation, the reverse can be found in Arthur/Amid, early joining and specializing in Wind Magic (in spite of having Thunder/Tordo Holy Blood), but otherwise is not the youngest of the bunch and not too underestimated.
* ChildProdigy: A young teen or preteen that is often the best student of a well-known Sage, if not just having TheGift.
* StudentAndMasterTeam: For most of the traditional Merrics, and the light variations, their mentor "The Wendell" is recruitable. Merric and Wendell, Erk and Pent, Ewan and Saleh, Tormod and Calill by the time of ''Radiant Dawn'', and Hayato and Fuga.
* SurpassedTheTeacher: The master tends to think this is bound to happen, and as a prepromote with better availability, the player can easily make it so.
* TagalongKid: Some of them are very young, to the point of not being taken that seriously by the rest of the army. Ricken and Hayato in particular find this frustrating.


The Minerva is a dragon rider hailing from an enemy or independent faction. They usually have a fierce presence, wear red armor, and end up fighting their nation and/or loved ones after being recruited.

Like the Merric, this archetype was eventually split in two. There's a more HotBlooded light version, usually a female in red, and a calmer dark version, usually a male in black or dark blue. This is likely an evolution of the siblings Minerva and Michalis. While the latter redeems himself in ''Mystery of the Emblem'', he is not recruitable for plot-related reasons until the remake adds a requirement that allows him to be recruited.

->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Minerva]]; [[VideoGame/FireEmblemJugdral Altena]]; [[VideoGame/FireEmblemElibe Milady and Zeiss, Vaida and Heath]]; [[VideoGame/FireEmblemTheSacredStones Cormag]]; [[VideoGame/FireEmblemTellius Jill and Haar]]; [[VideoGame/FireEmblemFates Scarlet and Camilla]][[labelnote:*]]While Camilla is female and the "calm dark" version is usually a male, during the ''Revelation'' route she fits as she's the first Nohrian sibling that defects and realizes that her king was not in the right mind.[[/labelnote]]
* ColorCharacter: Known for their Red or Dark armor.
* DefectorFromDecadence: Realizes the error of their country's ways and defect to your army.
* DragonRider: Always a CharacterClass that rides a wyvern, such as a Dracoknight.
* ScrewTheRulesImDoingWhatsRight: They usually end up with this mentality if they don't start with it. Even if it pits them against former friends and family.

!!The Dancer

See Class related tropes entry below.

->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Feena;]] [[VideoGame/FireEmblemJugdral Sylvia, Leen/Laylea, Dancer-promoted!Lara]]; [[VideoGame/FireEmblemElibe Elphin, Lalum, Nils, Ninian;]] [[VideoGame/FireEmblemTheSacredStones Tethys;]] [[VideoGame/FireEmblemTellius Reyson, Rafiel, Leanne]]; [[VideoGame/FireEmblemAwakening Olivia;]] [[VideoGame/FireEmblemFates Azura]]; [[VideoGame/FireEmblemGaiden Faye]][[labelnote:*]]There is no Dancer in ''Shadows of Valentia'', but if classed to a Cleric, Faye is the only character to learn the spell 'Anew', which functions like [[ExtraTurn a Dancer's skill.]][[/labelnote]]

!!The Pegasus Trio

A trio of Pegasus Knights that are either sisters or simply have a long history of working together. They typically join you one at a time, with one coming early-game, one coming mid-game, and one coming late-game. Together, they can execute the Triangle Attack, guaranteeing a CriticalHit on that turn.

Personality wise, the youngest is the most innocent, the eldest is the most mature and usually the captain of the guard, and the middle child is extremely dedicated to one thing, whether her duties, her family, money, an unrequited crush, etc.

Notable for being one of the only typically-player-side archetypes that has been used by the enemy: a Pegasus trio of Meng, Maybell, and Bleg appears in ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.

This archetype did not appear in ''VideoGame/FireEmblemAwakening'' or ''VideoGame/FireEmblemFates'': ''Awakening'' pulled a bait-and-switch, leaving only two recruitable Pegasus Knights who fit the archetype[[note]]Sumia as Est, Cordelia as Catria, and Phila as Palla. However, Phila has a PlotlineDeath before you recruit her.[[/note]], while ''Fates's'' recruitable Sky Knights (or who use their promotions) have no relations with one another. The Triangle Attack is also absent from these entries as well (barring a reference in the former), being somewhat succeeded by the Pair-Up mechanic in ''Awakening'' or its successor in ''Fates''.

->'''Playable characters of this archetype:''' Palla, Catria, and Est (''[[VideoGame/FireEmblemShadowDragonAndTheBladeofLight Shadow Dragon and the Blade of Light]]'', ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Juno, Thea, and Shanna (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Fiora, Farina, and Florina (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Syrene, Vanessa, and Tana (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Sigrun, Tanith, Marcia, and Elincia (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''[[note]]Not Sigrun[[/note]] and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')
* AwesomeButImpractical: While definitely cool, setting up the Triangle Attack is often more trouble than it's worth.
* BladeOnAStick: Almost all of them can use Lances. Upon promotion, most of them typically gain Swords as well. Of special note are the Pegasus Knights of ''Fire Emblem: Genealogy of the Holy War'', who start with both lances and swords and gain healing staves on promotion.
* CombinationAttack: The Triangle Attack. The effect is always a guaranteed CriticalHit on the unfortunate enemy. [[spoiler:Yes, the trio of enemy Pegasus Knights can do this as well, so be careful.]]
* CombatMedic: Only in ''Fire Emblem: Genealogy of the Holy War''.
* CompositeCharacter: Some games incorporated traits from Caeda into their resident youngest Pegasus Knight. Shanna and Florina are the starting Pegasus Knight in their games while being acquaintances with the starting Mercenary (Dieck) and a Lord (Lyn) respectively.
* CoolHorse: Well, Cool Pegasus actually.
* FragileSpeedster: Most of them tend to be this compared to other units, having high speed but mediocre to low defense.
* MageKiller: Because most of them tend to have high Resistance as well, they tend to excel at slaying mages.
* RuleOfThree: Three Pegasus Knights who all know each other and who can initiate the Triangle Attack exist as recruitable characters in most games.
* ThreeFacesOfEve: Tend to have this dynamic. The Est is the Child, the Palla is the Wife, Catria is usually the Seductress but is the one that varies the most.

!![[CasanovaWannabe The Casanova Wannabe]]

When you have so many people in your army, there's bound to be at least ONE skirt-chaser. They try to impress as many ladies as possible, but they tend to fail in humorous fashion. Still, they're going to be ChivalrousPervert in one way or another; there are lines they won't cross, and they're just as dedicated in stopping evil that your army is trying to stop. And sometimes, with some Support conversations, they just might succeed in wooing...

Unlike most archetypes, there's no pattern at all as to which CharacterClass gets this type of personality. They've been everything from priests, to knights, to swordsmen.

->'''Playable characters of this archetype:''' Alec (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Saul (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Sain (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Joshua (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gatrie (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Luke[[note]]Luke is present in the original ''Mystery of the Emblem'', but he was very much nondescript and shoved into your army without any prior conversation. ''New Mystery of the Emblem'' gave him the CasanovaWannabe personality.[[/note]] (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Virion and Inigo (''[[VideoGame/FireEmblemAwakening Awakening]]''); Laslow and Soleil (''[[VideoGame/FireEmblemFates Fates]]''), Jesse [[note]]Same case with Luke, Jesse didn't fit this role in ''Gaiden'' but his personality in the remake fits[[/note]](''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'')
* CasanovaWannabe: They try to be suave and impress the ladies, but almost always fail. Any success they achieve is usually very limited.
* ChivalrousPervert: They're clearly just trying to get some tail, but they also have standards and usually know when to stop.

!!The Catria
Somebody in your army has a huge crush on someone else, oftentimes the Lord. The problem? [[DidNotGetTheGirl They will never get to be with their crush]], because the game purposefully makes their union impossible. The object of the Catria's affections either has eyes for somebody else or, in the case of games where marriage is based on Supports, isn't even given the chance to talk to them to let a relationship develop. With some effort the Catria will have a SecondLove, but sometimes even then they may not have wholly gotten over her first.

The Catria is usually a female and a playable character (and often a Pegasus Knight), but male examples aren't unheard of.

->'''Playable characters of this archetype:''' Catria and Palla (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''), Clair (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Meg (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Lyon (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'') Cordelia (''[[VideoGame/FireEmblemAwakening Awakening]]''), Scarlet and Flora (''[[VideoGame/FireEmblemFates Fates]]''), Faye and Leon (''Shadows of Valentia'')[[note]]Leon is present in the in the original ''Gaiden'', but doesn't fit there. ''Shadows of Valentia'' gives him a clear crush on Valbar.[[/note]]
* CannotSpitItOut: Even if the Catria is given the chance to confess, they will have trouble doing so. The reasons vary from one character to another.
* HopelessSuitor: The Catria is never able to be with one they are crushing on.
* SecondLove: Games with optional marriage will often let the Catria settle with a different person from their initial crush.

!!The [[DudeLooksLikeALady Beautiful Priest]]

There's occasionally one guy in your army who is so pretty that he might pass as a woman, leading to [[UnsettlingGenderReveal some hilarious recruitment process or sometimes hilarious support conversation]]. The archetype started out as two separate characters, Midayle and Claud from ''VideoGame/FireEmblemGenealogyOfTheHolyWar''; the former was a feminine-looking male knight that was often mistaken for a woman (in the Fujimori Nuts manga), while the latter was a LongHairedPrettyBoy priest who was a symbol of purity. Both aspects were combined in ''VideoGame/FireEmblemTheBlazingBlade'', creating the modern incarnation.

The characters of this archetype tend to be members of some church organization, thus giving them access to the more 'girlier' tools like healing magic or light magic, or make them look like a NonActionGuy to reinforce their ambiguity and the surprise element once the cat is out of the bag.

->'''Playable characters of this archetype:''' Midayle and Claud[[note]]Midayle's feminine appearance and Claud's priesthood as the precursors to the trope.[[/note]](''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Elffin (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Lucius (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Libra (''[[VideoGame/FireEmblemAwakening Awakening]]''); Forrest (''[[VideoGame/FireEmblemFates Fates]]'')
* DudeLooksLikeALady: The gag of the archetype is that they look very feminine and often get mistaken for women.
* EvenTheGuysWantHim: The guy's beauty will often be praised by other men. Libra's solo ending straight up says that he was courted by both women ''and'' men.
* FriendToAllChildren: Elffin befriends Fae, Lucius and Libra both open orphanages after the war.
* IncorruptiblePurePureness: They try to play the role of redeemers. Claud is a bit of a prude also.
* LongHairedPrettyBoy: Identifiable by their flowing blond locks. Forrest wears his in {{Ojou Ringlet|s}} MegaTwinTails.
* UnsettlingGenderReveal: Can induce such, and [[HilarityEnsues it usually led to hilarity]], as seen in Lucius and Libra.
* WhiteMage: Associated with healing abilities, or restoration in Elffin's case. Lucius can also wield light magic.

!!The Beowolf

The Beowolf is an OptionalPartyMember that's a mercenary at heart. If you want to recruit them, then you have to pay a substantial amount of gold upfront. [[{{Irony}} Ironically, they've never been part of the Mercenary class.]]

->'''Playable characters of this archetype:''' Beowolf (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''), Malice and Dice[[note]]They join for free in ''New Mystery of the Emblem''.[[/note]] (''BS Fire Emblem: Archanea War Chronicles''); Hugh (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Farina (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Rennac[[note]]If L'Arachel talks to him, she gangpresses him into joining the army without the player having to pay anything.[[/note]] (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Volke (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'')
* OnlyInItForTheMoney: They're only helping you because the cast paid them.
* OptionalPartyMember: Recruiting the Beowolf is optional and requires payment.

!!Arran and Samson

A set of characters can fight alongside the player, but once one of them joins you, the other never will, either because they support a cause the other opposes, they reside on the opposite end of a pair of paths you had to choose between to advance the plot, one or the other joins due to fulfilling certain requirements (or lack thereof), or they just plain don't like each other. They either fulfill completely different roles meaning it's a question of what kind of role you need at the time, or fulfill the same role for your army that the choice is based upon what they offer statwise. Typically, they join around the mid-game but might appear much later on.

It's possible for the Arran and Samson (or just one) to belong to another archetype, and it's also possible for there to be multiple pairs of them. It's also one of the archetypes that has been used by [=NPCs=]: Gyrall and Dalen in ''Awakening'', leaders of opposing mercenaries, may attempt to recruit your army to their side, with the one you didn't recruit becoming the boss of the chapter. Similarly, in Chapter 6 of ''Genealogy'', your female sword fighter can recruit one of two enemy characters, but the other one will become the next miniboss.

''VideoGame/FireEmblemFates'' takes this archetype [[UpToEleven to the extreme]]: The majority of the characters in that game will only join you on certain paths as a result of a choice you have to make, and as a result affects the story a fair amount. Most of them, however, can be recruited in the ''Revelation'' path. However, there are a few characters who are only fully available permanently in just ''one'' route, and in other routes, they don't fare very well or are not exactly playable. And they also ''still'' manage to get some traditional examples of the archetype.

->'''Playable characters of this archetype:''' [[VideoGame/FireEmblemAkaneia Arran and Samson, Dean and Sonia]], [[VideoGame/FireEmblemJugdral Johan and Johalva, Sleuf, Misha, Eyrios, and Amalda and Miranda, Shanam, and Conomore]], [[VideoGame/FireEmblemElibe Elphin and Lalum, Bartre and Echidna, Juno and Dayan, Harken and Karel, Geitz and Wallace]], [[VideoGame/FireEmblemTellius Nasir and Ena]], [[VideoGame/FireEmblemFates Gunter and Scarlet, Flora and Yukimura, Izana and Fuga]][[labelnote:*]]Gunter and Flora can never be in the same team as Scarlet and Yukimura ([[spoiler:Technically, it is possible for Gunter and Scarlet to be in the same team in ''Revelation'', but that won't last very long]]). Izana is the default 'upgrade bath house' bonus member, but in the ''Revelation'' route, [[spoiler:he has a PlotlineDeath]], therefore Fuga replaced him, [[spoiler:and meanwhile, he never dies in any route, but just stayed in the sidelines except in ''Revelation'']].[[/labelnote]]
* CompetitiveBalance: If the pair fulfills the same role in your army, regardless of who is chosen, one member will typically be much better in a set of stats than the other and vice versa.
* CoolHorse: A popular way of differentiating one from the other is to make one in the pair into a member of a horse-riding class.
* {{Foil}}: Often, but not always.
* LateCharacterSyndrome: Can fall victim to this. Other times, they're the EleventhHourRanger, which is popular if they're part of the Gotoh archetype.
* MutuallyExclusivePartyMembers: The choice is never taken lightly, as one of the pair will always be barred from joining your army.
* SchrodingersPlayerCharacter: Typically averted. The other character of the pair is typically alluded to in some form.

!!The Lorenz

The Lorenz is an enemy general that can be persuaded to join your side. Recruiting them can be tricky, as many games from ''[[VideoGame/FireEmblemGaiden Gaiden]]'' onward require that several specific conditions (differing depending on the game) are met before they will join you. Those with requirements will be noted below.

->'''Playable characters of this archetype:''' Lorenz (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''), Zeke (''[[VideoGame/FireEmblemGaiden Gaiden]]'', only on Alm's route[[labelnote:Special Condition]]You need to recruit Tatiana first before even facing him, otherwise he will be unrecruitable, and neither will Tatiana.[[/labelnote]]), Sheena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'')[[labelnote:Special Condition]]In the level to recruit her, you are not allowed to kill any Gra soldiers (Level 1 Soldiers) before talking to Sheena with Marth, otherwise she will not join. In ''New Mystery'', once you recruit her, you still cannot kill any Gra soldiers for experience, otherwise she deserts.[[/labelnote]], Hannibal (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'')[[labelnote:Special Condition]]In the level to recruit him, you must first conquer the castle behind the castle Hannibal is stationed in order to recruit Coirpre/Charlot, then have Coirpre/Charlot talk to Hannibal, all while Hannibal kept sieging your main castle and return with reinforcement when he ran out of soldiers.[[/labelnote]], Xavier (''[[VideoGame/FireEmblemThracia776 Thracia 776]]'')[[labelnote:Special Condition]]In the map to recruit him, you must have all the NPC villagers rescued and talk to their corresponding Armor Knights without missing any or getting any of them killed, only then you can have Leif talk to Xavier to recruit him[[/labelnote]], Douglas (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'')[[labelnote:Special Condition]]You must finish the map where Douglas appeared as an enemy without killing Douglas at all (and he will make a beeline to your army instead of standing still). Many team members can talk to him, but none will recruit him. He's then unlocked with the side chapter.[[/labelnote]], Vaida (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Duessel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Tauroneo (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''), Wolf (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'') [[labelnote:Special Condition]]In the map after you fight the Wolfguards, you must first recruit Roshea, followed by having him recruit Vyland, followed by having Vyland recruit Sedgar and ''finally'' have Sedgar talk to Wolf. Miss any of them, and Wolf cannot be recruited.[[/labelnote]]
* BadassGrandpa: Many of them are this, the exceptions being Zeke, Sheena, and Wolf. Their growths are always strong despite their age.
* EleventhHourRanger: While not as much as the Gotoh archetype, they join late, but have good base stats and growths.
* GuideDangIt: Subverted. If a Lorenz has a special condition to join, you're usually told via dialogue about what's keeping them from joining, so the only way you'll not know how to recruit them is if you don't pay attention to the story.
* MyCountryRightOrWrong: This is a common trait for many characters of this archetype, though unlike Camus type characters, they're always recruited in the end.
* MightyGlacier: Tend to be slow armored classes, and even they're not in those types of classes, their stat spread often tends towards power and defense.


The Gotoh is an EleventhHourRanger who joins very late in the game, often during the penultimate or final chapter. They arrive already at max or close to max level with high stats, making them powerful enough to crush the final enemies by themselves to serve as a final crutch for the player. Even though the Gotoh only joins near the end of the campaign, they may have been in contact with the Lord beforehand.

A good amount of Gotohs tend to be royalty or FamedInStory in some capacity, possibly even being {{Living Legend}}s with a [[RedBaron title]] to match.

->'''Playable characters of this archetype:''' Gotoh (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Mycen (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Ced and Galzus (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Karel (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Athos (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Tibarn, Naesala, and Giffca (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Caineghis, Nailah, and Lehran (''Radiant Dawn''); Nagi (''Shadow Dragon'' and ''New Mystery of the Emblem''); Basilio and Flavia (''[[VideoGame/FireEmblemAwakening Awakening]]'')
* EleventhHourRanger: Always joins very late into the game, but has stats that ensure that they remain useful. Nailah actually [[ATasteOFPower shows up late in Part 1 for a couple of chapters]], but doesn't return until Part 4.
* MissionControl: Usually serves as such before actually joining.
* RedBaron: Often, as they are typically famous InUniverse.
* RoyalsWhoActuallyDoSomething: Sometimes the Gotoh is a ruler of a whole nation.

The Cornelius has a simple role: to get killed off in the early- or mid-game and provide motivation for the Lord to go defeat the BigBad. They're usually the parent (oftentimes the father) or a ParentalSubstitute of the Lord in question.

Since they die early, the Cornelius tends to be an unrecruitable [=NPC=].

->'''Characters of this archetype:''' Cornelius (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Byron and Sigurd (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Quan (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Hector (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Uther and Elbert (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Fado (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Greil (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Emmeryn[[note]]An optional endgame mission shows she actually survives her apparent death, but she ends up with LaserGuidedAmnesia and still fulfills the general narrative purpose of the archetype.[[/note]] (''[[VideoGame/FireEmblemAwakening Awakening]]''); Mikoto (''[[VideoGame/FireEmblemFates Fates]]'')
* FlatCharacter: They exist to get killed off, so they usually don't get much development within the game/timeline where they took up the archetype role.
* PosthumousCharacter: Some of these characters get their characterizations post-mortem.
* SacrificialLamb: A lot of them die very early in the game, mostly to instill righteous fury in the hero to finish the job.
* SatelliteCharacter: They're defined largely by their relationship with the Lord and how their death affects the Lord, at least on the scope of the game of said Lord.

The Malledus is an NPC advisor that serves as either a MrExposition or giving advices to the hero. However, they are not at all playable, or if they are somehow controllable, they can't even fight. Their official positions are usually 'advisor'. In a way, they serve as a prototype of the Tactician/The Avatar, in a way that they're not playable, but is considered a strategist and gives your Lord someone to talk to when there's no other NPC from another side.

Starting from ''The Blazing Blade'', the archetype is 'retired' or sorts, as in either not present or merged with other playable classes or archetype.

->'''Characters of this archetype:''' Malledus (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''), Jagen (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''), Oifey and Lewyn (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' (1st and 2nd generation respectively)), August and Dorias (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Merlinus (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'')

[[folder:Antagonist Archetype tropes]]
The Camus is an AntiVillain from the opposing army that acts as one of the BigBad's generals. They hold no ill will towards the player's army and usually know that what their leader is doing is wrong, but they continue to fight anyway out of loyalty to their nation or lord. Unlike other enemy commanders, the Camus cares about the well-being of their subordinates, to the point where they even allow any soldier who does not want to fight to leave the battlefield. They also tend to be very powerful bosses on their own, either through their sheer stats or the fact that they possess a very powerful weapon; if the weapon is obtainable, it probably won't be with their original user.

Characters of this archetype tend to not be recruitable.

->'''Characters of this archetype:''' Camus (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Eldigan, Ishtar and Arion (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Reinhardt (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Galle, Brunnya (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Lloyd and Linus (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Glen and Selena (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Shiraham, Bryce (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); The Black Knight[[labelnote:*]]The Black Knight becomes a GuestStarPartyMember for three missions[[/labelnote]], Levail (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Xander or Ryoma[[note]]Xander only qualifies in ''Birthright'', while Ryoma only qualifies in ''Conquest''; otherwise, they join your party. Ryoma is also a downplayed example, as although he fits the personality and gameplay roles, he is waging a legitimate defensive war against the cast and does NOT have the classic looks (blond hair, dark armor/clothes) attached to the archetype.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Xander again (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* AFatherToHisMen: They're shown to care about the lives of their men and will sometimes ensure their lives are saved with their death.
* HonorBeforeReason: Many of them choose death over disobeying their masters.
* PersonalWeapon: Some like Eldigan and Xander wield weapons exclusive to them or their bloodline. Others like Camus and Bryce wield incredibly powerful weapons the player can get only with their death.
* MyCountryRightOrWrong: Usually, they disagree with many of the actions done by their ruler/country, but ultimately obey nevertheless.
* NobleTopEnforcer: They're usually one of the most powerful forces on the enemies' side, but have a strong sense of honor.
* UndyingLoyalty: All of them towards their country/nation.
* WorthyOpponent: They often come to see the Lords as such, sometimes bordering on rivalry levels.

While the Camus is a noble AntiVillain, the Michalis is [[HateSink an unlikable, dishonorable, despicable, and unsympathetic scumbag]]. He's not on the level of the BigBad in terms of scope, but he still does horrible things and may even enjoy it. He might be a high-ranking member of the main villain's group that desires power, which may or may not involve [[TheStarscream wanting to overthrow his boss]], or just a guy striking out on his own. Regardless of his loyalties, the Michalis's machinations end up being the reason for several conflicts in the story, leading to him opposing the Lord.

The Michalis usually cannot be recruited.

->'''Characters of this archetype:''' Michalis (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Desaix (''[[VideoGame/FireEmblemGaiden Gaiden]]'' and it's remake); Chagall and Travant (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Kempf (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Narcian (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Darin (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Caellach, Valter (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Gangrel (''[[VideoGame/FireEmblemAwakening Awakening]]''); Kotaro, Hans, and Iago (''[[VideoGame/FireEmblemFates Fates]]''); Slayde (''[[VideoGame/FireEmblemGaiden Echoes]]'')
* AmbitionIsEvil: Most of them are driven by self-ambition to stand on the top and rule.
* TheComputerIsACheatingBastard: If faced past the early chapters, they frequently have an item or ability that let's them ignore established game rules (Michalis himself possessed the Iote's Shield which negated his weakness to Bows as a flying unit), though it's downplayed somewhat in that if it's an item, they may drop it as a reward for defeating them.
* HateSink: Most of them lack sympathetic qualities, just being a horrible person you're meant to root against.
* TheUnfettered: A standout trait and key in what makes them so despicable: Their ultimate goals and motivations can be admirable or not, but they are all willing to perform some utterly heinous actions to reach them.

!!Dark Lady
Among the antagonists tend to be at least one prominent woman. She is a high-ranking soldier and a member of the villains' handpicked inner circle. As such, she carries an extremely high opinion of herself, and devotion (up to and including being brainwashed) to the BigBad she serves. Many of them have sadistic tendencies, either being a ruthless BadBoss herself to her underlings or manipulating others.

As she loses repeatedly to the heroes, her sense of self-worth and worldview go into a downward spiral.

For all her devotion, she is rarely rewarded. She may end up dying a tragic death on the battlefield like any other boss with her superiors hardly batting an eye. In her final moments, she may have a HeelRealization or [[DyingAsYourself come back to her senses]]. Alternatively she may suffer a deserved KarmicDeath.

While they vary in class from game to game, they wear darker colors and provocative clothing. They are usually of the subset of mages, or at least ranged fighters.

->'''Characters of this archetype:''' Hilda (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Sonia (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Petrine (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Eremiya and Clarisse (''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]''); Aversa (''[[VideoGame/FireEmblemAwakening Awakening]]''); Arete (''[[VideoGame/FireEmblemFates Fates]]'')
* AlasPoorVillain: Eremiya, Clarisse, Aversa, and [[spoiler:Arete]] are all victims of brainwashing. Averted with Hilda, who was so repulsive that no one mourns for her.
* BadBoss: The faceless mooks and lower bosses are terrified of them, as the show no remorse in punishing or executing even allies for their failures.
* BlackMage: Usually. Eremiya, Hilda, Sonia, and Arete are part of the mage class family proper. Petrine is of a normally physical class, but wields a magic flame lance. Aversa is a Dark Flier with Shadowgift, a magic-wielding pegasus class unique to ''Awakening'' with the personal ability to cast Dark Magic.
* CustomUniformOfSexy: They are typically dressed much more provocatively than their peers, and for the in-game class.
%%* DarkChick: They typically play this role in group dynamics of the bad guy's inner circle.
* EvilMatriarch: Eremiya is the adoptive mother of Clarisse and Katarina, Hilda is the mother of Ishtar (but [[EvilAunt delivers her cruelty mostly to her niece Tine/Linda]]), Sonia is the adoptive mother of Nino, and Arete is the real mother of Azura - who subverts this for being BrainwashedAndCrazy; before her death she was [[GoodParents a very gentle mother]], and returns to her kind self as she dies.
* FemalesAreMoreInnocent: They tend to be depicted the most sympathetically of the villains. Inverted with Hilda of Freege, Sonia of the Black Fang, and Petrine of the Four Riders who are the most evil among their villain groups.
* KarmicDeath: Sonia finds out right before she died she was another mass-produced ArtificialHuman whom she had been cruelly mistreating, she is then abandoned by the subordinate she had abused. Hilda can have a special dialogue against the children of the woman she tortured for fun (Tailtiu/Ethnia) in which they plan to exact vengeance for their mothers and she can die from it.

!!Bandit Twins

The Bandit Twins are ThoseTwoBadGuys, acting as recurring minor antagonists. The bandits have always had the same hairstyle; one has purple hair and one has dark hair. They usually appear in desert levels.

Traditionally an [=NPC=] archetype, though they can be "recruited" in ''VideoGame/FireEmblemFates'' by using the Capture command.

->'''Characters of this Archetype''': [[VideoGame/FireEmblemElibe Maggie and Rose, Paul and Jasmine]], [[VideoGame/FireEmblemTellius Pain and Agony]], [[VideoGame/FireEmblemAwakening Vincent and Victor]], [[VideoGame/FireEmblemFates Lloyd and Llewelyn]][[labelnote:*]]The first two members to be recruitable if captured by Orochi or Niles on Kana's recruitment Paralogue[[/labelnote]]
* AerithAndBob: Their Japanese names tend to have this going on. Examples of the ''Awakening'' ones: Handsome (Vincent) and ''George'' (Victor).
* AffablyEvil: Most of the time, the twins are oddly polite for bandits.
* AnAxeToGrind: With the exception of the Tigers, Pain, and Agony, they always use Axes.
* TheBerserker: Berserker is their most preferred class.
* CreepyTwins: In some games, they're specified as related.
* DesertBandits: They're usually criminals that operate in the desert.
* DualBoss: They're almost always fought together. In ''Blazing Sword'', they have a support bonus that gives one a higher critical rate, meaning it is important to defeat them.
* {{Gonk}}: All of them tend to be much uglier than other characters to differentiate them from the rest of the cast.
** NoBrows: They have no eyebrows, contributing to an intimidating appearance.
** GagLips: Downplayed, but they're drawn with lips, while most characters aren't.
* PaletteSwap: In ''Binding Blade'', the two are direct palette swaps of each other, and a few other bosses like Scott also use their portrait. In the Japanese version of ''Fates'', the bosses in Anna's DLC are not in fact them, but [[ThemeNaming meat-themed]] bandits reusing their portraits. In the US version, the meat bandits were [[DubNameChange altered]], and [[CompositeCharacter made]] to be Lloyd and Llewelyn.
* PromotedToPlayable: In ''Fates'', the Bandit twins can be captured and recruited into the player's army.
* ThemeTwinNaming: Aside from Paul and Jasmine, all of the twins have a theme with their names.
* ThoseTwoBadGuys: They're almost never seen without each other, and tend to be a little too fond of each other. In ''The Blazing Blade'', they even have an A-Support between them.

!!The Gharnef

The Gharnef is the first of the 3 main villains archetypes. He's a mage (usually a Dark Magic user) that spends the entire game manipulating others for some goal, being the driving force behind the main conflict. The Gharnef tends to be defeated before the real FinalBoss rears its head, showing that he's been a pawn himself for some higher power.

->'''Characters of this archetype:''' Gharnef (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''); Jedah (''VideoGame/FireEmblemGaiden''); Manfroy (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Veld (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Nergal (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Riev (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Sephiran (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Validar (''[[VideoGame/FireEmblemAwakening Awakening]]'')
* BeautyEqualsGoodness: Most of the time, Gharnef characters are deformed {{Gonk}}s. Sephiran is the only one who's [[{{Bishonen}} good looking]], and he's the only one redeemable.
* EvilSorcerer: Is always a user of magic, mainly Dark Magic.
* ManipulativeBastard: They spend the game manipulating others, often being responsible for many of the conflicts in the plot.
* SignatureSpell: All of them except Riev have their own unique magic tome to bring forth against their enemies.
* UniqueEnemy: Mostly averted: Of the three main villain archetypes, the Gharnef rarely has their own unique class, opting for one of the normal magic-using classes instead. They may be of an enemy-exclusive magic-using class depending on the game, but they are rarely the only one.

!!The Hardin

The Hardin is the second of the main villain archetypes. Unlike the Gharnef, they tend to take a more direct approach, typically as the leader of TheEmpire that invades [[TheKingdom the nice and/or innocent kingdoms]]. The Hardin's combat prowess matches their empire's military might, and they often own a powerful and unique weapon to make them even more dangerous to face in battle.

This archetype is later split into two: The repentant one, and the unrepentant one. The former often overlaps with TragicVillain and will see the error of his ways, but usually too late. The latter does not repent at all, and will continue to be a threat to the realm until put down.

Despite Hardin becoming this archetype only in the third game, the concept was first introduced with Rudolf from [[VideoGame/FireEmblemGaiden the second game]]. However, since Hardin as a character preceded Rudolf in [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight the first game]], the archetype is named after him instead.

The Hardin usually cannot be recruited.

->'''Characters of this archetype:''' Rudolf (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Hardin (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Arvis (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Zephiel (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Lyon[[labelnote:*]]Stands out in that he's mostly leading from the sidelines up until the player hits the lategame. The game also offered a pseudo-Hardin in form of Lyon's father Vigarde, except he's just a normal General, and Lyon is the one in charge[[/labelnote]] (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Ashnard (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''); Walhart (''[[VideoGame/FireEmblemAwakening Awakening]]''); Garon and Takumi[[labelnote:*]]Only in ''Conquest'' as a tragic variant; he is playable in the other two routes[[/labelnote]] (''[[VideoGame/FireEmblemFates Fates]]''); Veronica (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* ClimaxBoss: By the time you've defeated them, you're either at the end of the game or entering endgame.
* LargeAndInCharge: Hardin archetype tends to be heavily armored, large and commanding a great deal of authority in their kingdom. It's actually averted with Lyon, Takumi, and Veronica, who don't have the appearance or the stature that is normal of this archetype.
* LightningBruiser: Most of them have incredibly high, if not maxed out stats across the board.
* UniqueEnemy: Most of them (except Rudolf, Takumi, and Veronica) have their own unique class.
* WeaponOfChoice or SignatureSpell: All of them with the exception of Rudolf have a unique weapon or spell that is able to hit at close and indirect range (Veronica's tome can only hit at indirect range however). These weapons are also extremely powerful which, coupled with their already high stats, make them one of the most powerful enemies in the game, if not the most powerful. Hardin's Gradivus is unique for being droppable.

!!The Medeus

The last of the three main villain archetypes is not like any of the others. The Medeus is simply... not at all human. They are more or less a greater being whose power goes beyond mere mortals. Usually depicted as a dragon, though other species, a God/Goddess, or even an EldritchAbomination have been used. They usually tend to be TheManBehindTheMan for either or both the Gharnef and Hardin characters, and end up being the ''[[TrueFinalBoss real]]'' final boss.

Due to how late they show up, the Medeus runs the risk of [[GenericDoomsdayVillain having little personality and only being defined by the threat they present to the realm]].

They are the only archetype of the three main villain archetypes to never be recruitable in any form.

->'''Characters of this archetype:''' Medeus (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Duma (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Loptyr[[note]]You technically fight against Prince Julius, but he's described as nothing more than Loptyr's vessel.[[/note]] (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Jahn and Idoun (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); a Fire Dragon (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Fomortiis (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Ashera (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Grima (''[[VideoGame/FireEmblemAwakening Awakening]]''); Anankos (''[[VideoGame/FireEmblemFates Fates]]'')
* DragonsAreDemonic: Many are evil dragons trying to destroy and/or conquer the world.
* FinalBoss: Whenever they appear, you can bet on them being the last opponent you face.
* TheManBehindTheMan: They frequently end up either directing or manipulating other villains from behind the scenes.
* UniqueEnemy: Most of them have their own exclusive class, although it's averted for Medeus himself (in Shadow Dragon and the Blade of Light and it's remake) and Jahn (in Binding Blade) who are both ordinary Manaketes.

[[folder:Class-related tropes]]
The character classes present in the series also embody tropes, both in gameplay and in the mythology, story role, and recurring tendencies present in them.

The class to which TheHero always belongs, the Lord class functions like a King in TabletopGame/{{chess}} in that the death of a Lord character yields a GameOver. The specific traits of the Lord class vary wildly depending on the game or the specific character in question. Lords are typically sword-wielders and typically have blue hair, or failing that, something equally outlandish.

Some games give their main characters classes which are Lords in all but name, often having different specialities. Alm and Celica's base Lord classes in ''Gaiden'' are '''Fighter''' and '''Priest''' respectively[[labelnote:*]]no relation to the basic classes normally known as Fighter and Priest, which don't exist in ''Gaiden''. Other characters of this type of Priest exist in the game, but only Celica can promote and is treated as a Lord.[[/labelnote]], and the class is known as '''Junior Lord''' in ''Genealogy''. Ike's initial class is '''Ranger''' in ''Path of Radiance'' and '''Hero''' (a second-tier class) in ''Radiant Dawn''; Micaiah's initial class in ''Radiant Dawn'' is '''Light Mage'''. ''Fates'' has Corrin's '''Nohr Prince/Princess'''[[labelnote:*]]Corrin's gender is chosen by the player. And like Robin, Corrin's child, Kana, also inherits the same class.[[/labelnote]] class.

Most Lords who can promote have their own specific class into which they promote. Marth does not promote at all, Alm and Celica promote to '''Hero''' and '''Princess'''[[labelnote:*]]no relation to the normal-unit Hero class found in other games, here called Swordfighter, or Rackesis's personal class in ''Genealogy''[[/labelnote]] respectively, Seliph and Eliwood promote into the '''Knight Lord'''[[note]]Sigurd starts as one[[/note]], Leif promotes into the '''Prince''' in ''Thracia''[[labelnote:*]]Prince is also his basic, first-tier class in ''Genealogy''[[/labelnote]], Hector, Eirika, Ephraim, Chrom, and Lucina promote into the '''Great Lord'''[[labelnote:*]]Hector's Great Lord class is completely different from that of Eirika or Ephraim, in that the former is more like a General, whereas the latter are horseback units; additionally, Eirika, Ephraim, Chrom, and Lucina's Great Lord class was called '''Master Lord''' in Japanese, which is also what Roy's promoted class was called[[/labelnote]], Roy promotes to '''Master Lord'''[[labelnote:*]]Based on the precedent of Eirika and Ephraim, many people just call it "Great Lord"[[/labelnote]], and Lyn promotes into a '''Blade Lord'''. Ike is an odd case in that '''Lord''' is actually his promoted class in ''Path of Radiance''; in ''Radiant Dawn'', he can promote into the third-tier '''Vanguard''' class. Micaiah promotes into the '''Light Sage''' class, then again into the third-tier '''Light Priestess''' class. Corrin is a special case because they promote into either the '''Nohr Noble''' or '''Hoshido Noble''' classes.[[labelnote:*]]Corrin, and their child, Kana's, promotion depends on either scenario chosen. Nohr Noble for ''Conquest'' and Hoshido Noble for ''Birthright''. In the third path, he/she can promote into either, as does Kana.[[/labelnote]]

Related are the '''Prince''' and '''Princess''' classes in the Jugdral games, exclusive to Leif of Leonster and Lachesis of Nordion, respectively. In ''Genealogy'', they're not true Lords in that their death does not end the game, but are otherwise quite similar gameplay-wise; they promote into the OP class '''Master Knight''', which can use every weapon type except dark magic. In ''Thracia 776'', the Prince is Leif's promoted class. In his DLC appearances in ''Awakening'', Marth has the unique '''Lodestar''' class; he can use Rapiers and the Falchion, but does not act as a true Lord. Also, at various points in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', Elincia, Geoffrey, Lucia, Nephenee, and Tibarn all act as the Lord character of certain chapters.

->'''Playable characters of this class family:''' Marth (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' and their remakes), Alm and Celica (''[[VideoGame/FireEmblemGaiden Gaiden and its remake]]''), Sigurd, Seliph, Leif and Lachesis (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'') Leif again (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Roy (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Eliwood, Hector and Lyndis (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Eirika and Ephraim (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Ike(''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''), Ike again and Micaiah (''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Chrom, Robin and Lucina (''[[VideoGame/FireEmblemAwakening Awakening]]''), Corrin (''[[VideoGame/FireEmblemFates Fates]]''), Alfonse and Sharena (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* CompetitiveBalance: They fall all over the place on this one. Robin is notable in this regard, as he/she can be anything, depending on the player's choices, but starts as a MagicKnight.
* {{Expy}}: Most character-specific Lord class variants are based on other classes: Eirika and Lyn are based on the Myrmidon line (while the latter also mixes elements with the Nomadic Trooper upon Class Change), Ephraim on Soldiers, Hector on Generals, Eliwood on Paladins[[note]]Only applies to Eliwood after promotion. In their ''The Binding Blade'' Trial Map appearances, [[ContinuityNod Eliwood and Hector actually ''were'' a Paladin and a General respectively]][[/note]], Alm, Roy and Ike on Mercenaries, and Micaiah on Mages (except with light magic). Chrom and Lucina are similiar to Paladins but as infantry units rather than being mounted, while Robin is a lesser armored, infantry version of the Dark Knight. Corrin mixes the Lord and the Manakete class, gaining aspects from both (sword use and a legendary sword from the Lord, dragonshifting from the Manakete).
* HeroesPreferSwords: Only [[BladeOnAStick Ephraim, Sharena]], [[AnAxeToGrind Hector]] (who gains them as a secondary weapon after promoting), and [[LightTheWay Micaiah]] don't. While Robin is always ''capable'' of being a class that can use swords, he/she is associated moreso with magic tomes, particularly [[ShockAndAwe Thunder]] tomes.
* MasterOfAll: Robin, thanks to the ability to change into any class in the game, except for special classes and those exclusive to the other gender. Since skills are tied to classes and all skills can be equipped regardless of class, this allows Robin access to a ridiculous range of skills, letting the character do almost literally anything.
* RoyalRapier: The traditional weapon of Lord characters; those who don't partake tend to use a functional {{expy}} like Hector's [[AnAxeToGrind Wolf Beil]], Lyn's [[KatanasAreJustBetter Mani Katti]], Ephraim's [[BladeOnAStick Reginleif]], Ike's [[{{BFS}} Regal Sword]], and Micaiah's [[HolyHandGrenade Thani]].
* RoyalsWhoActuallyDoSomething: Lords are generally characters of royal, or at least noble, descent, and they are all willing to get their hands dirty fighting on the front lines of the battlefield.
* StatusBuff: Lodestar and the Lord gains Charm, which gives a boost in hit/avoid (''Awakening'') and damage (''Fates'').
* SwordOfPlotAdvancement: Most promotions of Lord characters are story-tied events which can't be avoided, often even if the character isn't at the optimal level to promote. Sometimes they're tied to obtaining a literal SwordOfPlotAdvancement. The recent ''Fire Emblem'' games are exceptions, as Chrom, Robin, Lucina, and Corrin all follow the normal rules for unit promotion.
* WalkingArmory: The Master Knight can use all weapon types but Dark Magic. To date, no other class has surpassed it in amount of usable weapon types!
* WeCannotGoOnWithoutYou: The death of a Lord is an instant GameOver; in some games, other ally characters will invoke this trope almost word-for-word when the Lord is dying. The only exception is Lucina, who can be defeated (though she won't die, as she has storyline importance) without getting a game over.
* YouGottaHaveBlueHair: Almost every Lord has blue, or otherwise unnaturally-colored, hair. Robin and Corrin take it UpToEleven because their looks are up to the player. The only exception is Leif, who notably has ''brown'' hair.

!!Cavalier ''(Social Knight)''
One of the most common and basic of classes, Cavaliers are horse-mounted knights that have been in the series since the beginning. [[JackOfAllStats They tend to have balanced stats]] and almost always wield swords and lances. Cavaliers usually Class Change into '''Paladins''', which occasionally gives them access to another weapon such as axes while also providing a Movement buff. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have the alternate Class Change option of '''Great Knight'''; this increases their Defense and gives them the ability to use axes, but comes at the cost of lower Speed and a weakness to AntiArmor weapons. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' they can Class Change once again into '''Gold Knight''', which only uses lances in ''Gaiden'' and swords and axes in ''Radiant Dawn''.

The Judgral and Tellius games split the Cavalier class into four separate horseback classes, each specializing in a different weapon type: the '''Blade Knight'''[[note]]"Free Knight" in Jugdral[[/note]], '''Lance Knight''', '''Axe Knight''', and '''Bow Knight'''[[note]]"Arch Knight" in Jugdral[[/note]]. The Tellius games have them all promote into Paladins (in ''Radiant Dawn'', the Paladin class is split similarly), but the Jugdral games give them all their own promoted class: the '''Forrest Knight'''[[note]]also appears in ''The Sacred Stones'' as a promotion option for Archers and Mercenaries, where it is called the '''Ranger'''[[/note]], '''Duke Knight''', '''Great Knight''', and '''Bow Knight'''[[note]]not to be confused with the Arch Knights they promote ''from''[[/note]].

Distantly related is the bow-wielding '''Nomad''' class of the Elibe games, which is pretty much a Bow Knight with a tribal flavouring and slightly different stat distribution. They promote to the '''Nomadic Trooper''' class, which gains the use of [[BowAndSwordInAccord swords]] as well. Also related is the '''Mage Knight''' of the Jugdral games[[note]]not of ''The Sacred Stones'', which is a magic-only class[[/note]], and the '''Dark Knight''' of ''Awakening'', which wield both magic and swords. The '''Conqueror''' class, a class exclusive to Walhart, is also related to this line, being similar to the Great Knight and even using the same weapons.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Clive, Camus/Zeke/Sirius, Mycen, Cecil, Roderick, Luke, Roberto, Reiden, Belf;]] [[VideoGame/FireEmblemJugdral Alec, Naoise, Lex, Quan, Finn, Midir, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Iuchar, Ares, Brighton, Felgus, Hicks, Carrion, Cain, Alva, Robert, Fred, Glade, Conomore;]] [[VideoGame/FireEmblemElibe Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Perceval, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[VideoGame/FireEmblemTheSacredStones Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[VideoGame/FireEmblemTellius Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning;]] [[VideoGame/FireEmblemAwakening Frederick, Stahl, Sully, DLC!Ephraim;]] [[VideoGame/FireEmblemFates Gunter, Silas, Peri, Xander, Sophie, Siegbert]]
* AchillesHeel: Horse-slaying weapons, like the poleaxe and longsword, along with a majority of the lords' exclusive weapons, can deal effective damage to them. Whether or not mounted archers are affected by Horse-slaying weapons varies by game.
* AnAxeToGrind: In the Jugdral and Tellius games, there are the Axe Knight who exclusively use axes.
** Upon promotion in the Elibe games, and also if you promote to Great Knight in ''Sacred Stones'' and ''Awakening''.
* ArmorPiercingAttack: ''Awakening'' and ''Fates'' Great Knights can learn Luna skill to halve the opponent's defense.
* AutomatonHorses: There's no sign that the horses used by Cavalier variants ever need rest; odds are they do after battles, but it's never discussed. There was a pseudo exception to this with the dismount feature in some of the older games, but the feature proved unpopular.
* BladeOnAStick: In addition to Cavalier, there are Lance Knight who exclusively use lances. The Cavalier tree in ''Gaiden'' exclusively uses lances.
* BowAndSwordInAccord: Typical for the promoted [[TheArcher bow-using]] variation, whether it is part of the Cavalier line or not.
* TheCavalry: Many enemy armies treat them as thus, bringing in waves of cavaliers and related classes as mid-level reinforcements; this is particularly effective given their high movement rate, allowing them to quickly sweep in and potentially ruin the player's shit.
* ChoiceOfTwoWeapons: Cavaliers are the only non-promoted units to wield two weapons.
* CoolHorse: Their horses give them greater movement then your units on foot, and most of their attack animations show the horse is rather in-tune with its rider.
* JackOfAllStats: They tend to be the most balanced of the mounted/flying units.
* LightningBruiser: Really, really common. Cavaliers generally have balanced growths in all areas and amazing base stats.
* LifeDrain: The Gold and Silver Knights' mastery skill, Sol.
* LoadsAndLoadsOfCharacters: The Cavalier class family is easily the most populous in the franchise, with there being more recruitable cavalier-esque characters in any given game than of any other class.
* MageKiller: Paladins are one of the few physical-fighting units with passable resistance, making them decent against mages. In ''Awakening'' and ''Fates'', they even get the Aegis skill, a skill similar to Pavise, which reduces damage of most ranged weapons, including magic.
* MultiMeleeMaster: Cavaliers are usually the only unpromoted class that can wield multiple weapon types. Additionally, Paladins in Elibe games and Great Knights in ''The Sacred Stones'', ''Awakening'' and ''Fates'' can use all three melee weapons.
* ThePaladin: Averted; the Paladin class has nothing to do with holy warriors and cannot use any sort of magic. They're generally upstanding, moral, and loyal knights, but not holy by any means.
* StatusBuff: Bow Knight in ''Awakening'' and ''Fates'' gain Rally Skill, which gives a boost to skill to allies when commanded.
* WalkingArmory: The Great Knights of ''Sacred Stones'', ''Awakening'', and ''Fates'' cover the weapon triangle completely with lances, swords, and axes.

!!Knight (''Armor Knight'')
Knights are heavily-armoured footsoldiers. They usually wield lances and tend to be very bulky, but this comes at the cost of their Speed and Movement on top of giving them a weakness to AntiArmor weapons. Their Resistance also tends to be very low, making magic an effective way to take them out.

Knights generally Class Change to '''Generals''', which occasionally grants them a secondary weapon such as axes. Third-tier Knights are known as '''Barons''' in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', and '''Marshalls''' in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they have '''Great Knight''' as an alternative Class Change option.

The Jugdral games and ''Radiant Dawn'' split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''[[note]]Jugdral only[[/note]]. They all promote into similarly weapon-specific variants of the General[[note]]in FE4/FE5, only the Sword Armor/Axe Armor promotes; the others are enemy-only and thus don't promote, though the Jugdral General can use all four weapon types anyway, implying that the others would also promote into it[[/note]]. In ''Gaiden'', the Armor Knight serves as a second-tier class promoting from the '''Soldier''' (see below).

Related to this class is the '''Emperor''' class exclusive to Hardin in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' and its remake, the '''King''' class exclusive to Zephiel in ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', and the '''Nohrian King''' class exclusive to Garon in ''VideoGame/FireEmblemFates''. Also related is the '''BlackKnight''' of ''Radiant Dawn'', a class which is exclusive to the Black Knight. The enemy-only '''Baron''' class of the Jugdral games (not to be confused with the third-tier Baron of ''Gaiden'') is also related to the class, but is able to use every weapon type except for Light and Dark Magic.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Draug, Roger, Dolph, Macellan, Lorenz, Sheena;]] [[VideoGame/FireEmblemGaiden Valbar;]] [[VideoGame/FireEmblemJugdral Arden, Hannibal, Dalsin, Xavier;]] [[VideoGame/FireEmblemElibe Bors, Barthe, Gwendolyn, Douglas, Wallace, Oswin;]] [[VideoGame/FireEmblemTheSacredStones Gilliam;]] [[VideoGame/FireEmblemTellius Gatrie, Brom, Tauroneo, Meg;]] [[VideoGame/FireEmblemAwakening Kellam, Kjelle;]] [[VideoGame/FireEmblemFates Effie, Benny, Ignatius]]
* AchillesHeel: Anti-armor weapons, like the hammer and heavy spear, and, again, most of the lords' exclusive weapons. Their low Resistance also makes them vulnerable to magic-based attacks (though Jugdral's Barons and the Tellius armored line lack the latter weakness). Ironically, they have weapon triangle advantage in ''Fates'' since Tomes are in place with Swords, which are bad against lances.
* AdaptationalComicRelief: ''Awakening'' uniquely depicted them as much goofier with nipples on their armor, and they frequently tripped in their battle animations.
* AuthorityEqualsAsskicking: Many Generals are powerful authority figures, often [[MeaningfulName Generals]] of a large army.
* ArmorPiercingAttack: The General and Marshall's mastery skill, Luna, in the Tellius games.
* BladeOnAStick: In the mainline ''Fire Emblem'' games, they always wield lances, though sometimes they appear alongside weapon-specific variants as in the Jugdral games and ''Radiant Dawn''. Generals get a secondary weapon type (or three!) which varies depending on the game in question, though they usually gain an [[AnAxeToGrind axe]] or [[CoolSword sword]].
* EarlyInstallmentWeirdness:
** Knights couldn't promote in ''Shadow Dragon and the Blade of Light'' despite the fact that Generals exist. The lack of a promotion is remedied in ''Mystery of the Emblem'', where Knights class changed into Generals with a Knight Crest.
** Knights could also use swords in addition to Lances in ''Shadow Dragon and the Blade of Light.''
** Knights could promote in ''Gaiden'', but was a second-tier class advancing from Soldier. While Generals were a promotion of Knights, they were a third-tier class and had been renamed ''Baron'', whose name would later be re-used for a Boss class in Jugdral.
* MightyGlacier: Two defining traits of this class category are great Strength and minimal Speed. The skill Wary Fighter improves their tanking capabilities as it prevents them from being doubled regardless of the enemy's speed (unless they have a Brave weapon) but this comes at a cost of preventing them to naturally double attack as well.
* NoSell: Great Shield (translated in later games as Pavise), a skill belonging to this class in the Jugdral games and ''The Sacred Stones'' completely protects the unit from any damage whatsoever when it randomly activates. ''Awakening'' and ''Fates'' only reduces the damage of swords, lances, and axes by half.
* PinkMeansFeminine: If there's a female Armor Knight, chances are, they are wearing pink-colored armor, as seen in Sheena, Gwendolyn, Meg and Effie.
* ShieldBash: The Knights in ''Fates'' ram their shields into their targets when performing a critical hit. Generals also bash their shields at the enemy if they are going to kill someone with an axe.
* StatusBuff: Generals in ''Awakening'' gain Rally Defense, which gives a boost to defense to allies when commanded.
* TwentyFourHourArmor: Like the Cavaliers' AutomatonHorse, possibly. The only time a Knight variant is ever seen without their armor is Brom's first appearance in ''Radiant Dawn'', and that's only because he was out farming before the fight came along.
* WakeUpCallBoss: Traditionally, a General will appear as the first promoted boss, and will accordingly serve this role. A good amount of them tend to be {{Climax Boss}}es as well.
* WalkingArmory: They can use the entire weapon triangle in [[VideoGame/FireEmblemJugdral Jugdral]], [[VideoGame/FireEmblemTheSacredStones Magvel]], and [[VideoGame/FireEmblemTellius Tellius]]. In the former game, they even get bows.

Mercenaries are one of the basic sword-wielding footsoldier classes. They are generally defined as [[ExactlyWhatItSaysOnTheTin just that]] -- soldiers-for-hire. Compared to the FragileSpeedster build of the Myrmidon, Mercenaries tend to be [[JackOfAllStats overall well-rounded and balanced]] when it comes stats.

They Class Change into '''Hero'''[[note]]'''Forrest''' in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''; somewhat related to the Forrest Knight[[/note]], which usually gives them the ability to wield axes. In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', they Class Change into '''Myrmidon''', and can Class Change again into the third-tier '''Dread Fighter'''. The Mercenary class was technically replaced by the '''Myrmidon''' class in ''Genealogy of the Holy War'' and ''Thracia 776''; the equivalent class was called '''Swordfighter''', which was quite similar to the Myrmidon class of later games; some Swordfighters promote to Forrest (aka Hero), while some promote to '''Swordmaster''', depending on the character. Likewise, Mercenaries do not exist in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' or ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they can branch into a mounted class[[note]]'''Ranger''' in ''The Sacred Stones'', '''Bow Knight''' in ''Awakening'' and ''Fates''[[/note]] which can use BowAndSwordInAccord.

The Dread Fighter reappears in a limited capacity in ''Awakening'' and ''Fates''. In ''Awakening'' it acts as a reward for completing Alm's DLC package (Alm himself is this class here), and any male unit can Class Change into it by using a Dread Scroll. Here, their weapon set adds axes and magic. In ''Fates'', the Dread Scroll can be acquired either from owning at least two of the three campaigns or as a reward from a DLC map and is considered a Hoshidan class. Here, their weapon selection is similar to ''Awakening'' with the exception of magic being replaced with knives/shuriken.

Related are the aforementioned Myrmidon class and Ike's various Lord classes in ''Path of Radiance'' and ''Radiant Dawn'', which are functionally Mercenaries.

->'''Playable characters of this class family:'''[[note]]Characters marked with an * were changed to Myrmidons in [=FE11=] and [=FE12=][[/note]] [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Ogma, Navarre*, Caesar, Radd*, Astram, Samson,]] [[VideoGame/FireEmblemGaiden Saber, Kamui, Jesse, Deen,]] [[VideoGame/FireEmblemMysteryOfTheEmblem Samuel*, Malice*;]] [[VideoGame/FireEmblemElibe Dieck, Ogier, Echidna, Raven, Harken;]] [[VideoGame/FireEmblemTheSacredStones Gerik;]] [[VideoGame/FireEmblemAwakening Gregor, Inigo, Severa, Flavia, Priam, DLC Roy, DLC Alm, DLC Ike;]] [[VideoGame/FireEmblemFates Selena, Laslow, Soleil]]
* AnAxeToGrind: Promoted Heroes, and also Dread Fighters in ''Awakening''.
* {{BFS}}: The swords wielded by the Mercenary class in the GBA games are depicted as large swords.
* CombatParkour: ''Awakening's'' Heroes backflip when they dodge attacks, while Mercenaries and Heroes flip to attack in the GBA games.
* IShallTauntYou: The Mercenary's crit animation in the GBA games begins with a taunting motion, and transfers into an enormous forward flip.
* JackOfAllStats: Mercenaries have high stats all-round, in contrast to the other infantry classes.
* KnifeNut: Dread Fighters in ''Fates'' uses this instead of tomes. Fittingly, knives and shuriken beats tomes in the game's version of the weapon triangle.
* LifeDrain: Heroes in ''Awakening'' can learn Sol, a skill that allows them to regain health equal to half the damage dealt.
* MageKiller: The Dread Fighter class in ''Awakening'', thanks to their Resistance +10 skill. In ''Fates'', they have skills that lowers the magic damage they take, especially on even-numbered turns.
* MagicKnight: Dread Fighters in ''Awakening'' use tomes in addition to swords and axes. ''Fates'' replaces it with daggers.
* {{Ninja}}: Dread Fighters appear to have ninja-like aesthetics and even fight like one.
* ThrowingYourSwordAlwaysWorks: Their critical animations often involve tossing their weapon into the air, then jumping after it while [[UnnecessaryCombatRoll somersaulting several times]] before catching it and coming back down for the strike.
* UnbreakableWeapons: In ''Awakening'', Mercenaries have Armsthrift, which is a (Luck*2) chance of not degrading the weapon.
* WalkingArmory: Dread Fighters in ''Fates'' use swords, axes, and knives, allowing them to fully cover the weapon triangle (with knives sharing their spot with lances).
* WeaponAcrossTheShoulder: Often their default pose.

!!Myrmidon (''Swordfighter'', ''Blade'')
A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense.

They Class Change into '''Swordmaster''', and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' can go further into the '''Trueblade''' class. The Myrmidon class technically replaced the Mercenary class in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' (and thus, some could Class Change to '''Hero/Forrest'''), but was functionally a bit of a mix of the two; the full, separate Myrmidon class in and of itself as we know it today debuted in ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', Myrmidons can also branch into '''Assassins'''; the latter game allows them to use BowAndSwordInAccord. In ''[[VideoGame/FireEmblemFates Fates]]'', Myrmidons are called '''Samurai''' (a Hoshidan class), which also Class Changes into the '''Swordmaster'''. They also can branch into the '''Master of Arms''', which cuts down on their Speed for some bulk and utilizes all the basic weapons of the weapon triangle.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Navarre, Radd, Samto, Maris, Athena;]] [[VideoGame/FireEmblemJugdral Ayra, Holyn, Larcei/Radney, Ulster/Roddlevan, Shanan, Eyvel, Machyua, Shiva, Mareeta, Trewd, Ralph, Shanam, Galzus;]] [[VideoGame/FireEmblemElibe Rutger, Fir, Karel, Guy, Karla;]] [[VideoGame/FireEmblemTheSacredStones Joshua, Marisa;]] [[VideoGame/FireEmblemTellius Mia, Zihark, Lucia, Stefan, Edward;]] [[VideoGame/FireEmblemAwakening Lon'qu, Say'ri, Owain, Yen'fay, DLC Seliph, DLC Lyn, Spotpass Eirika;]] [[VideoGame/FireEmblemFates Hana, Hinata, Ryoma, Hisame, Fuga]]
* ActionInitiative: In the 3DS games, they gain Vantage which allows them to attack first when their HP is below 50%.
* CriticalHitClass: They have high Skill and Speed to help them inflict critical hits more easily. In the Elibe games, stacking up all methods of increasing critical hit rate can actually allow their critical hit chance to ''exceed 100%''! In the Elibe games, Tellius games and ''Fates'', they gain a critical boost.
* DeathOfAThousandCuts: The [[SignatureMove Astra]] skill; it's the mastery skill for Swordmasters and Trueblades in the Tellius games, and is pretty much exclusively associated with the Isaach royal family (all of whom are Swordfighters, Swordmasters, and Forrests) in the Jugdral games.
* DivergentCharacterEvolution: The Myrmidon class originated as the ''Gaiden'' equivalent of the promoted Hero (as "Hero" was Alm's personal promoted class). In the Jugdral games, the class was a functional mix of the Mercenary and Myrmidon classes, promoting to both the Swordmaster and Forrest. Starting from ''The Binding Blade'', the two classes have become distinct from one another.
* DualWielding: ''Fates''' Swordmasters are capable of dual wielding some, but not all, swords. This is merely aesthetic and doesn't affect gameplay.
* FantasyCounterpartCulture: With the exception of Archanea (because they didn't exist at the time until the remake) and Tellius, most myrmidons hail from a fictional version of an Asian culture like the Mongol (Sacae) and Japanese (Chon'sin, Hoshido). Jehanna and Isaach doesn't follow this theme, although Isaach is described as an Eastern kingdom and are known to train Swordmasters.
* FragileSpeedster: Myrmidon are very weak and fragile compared to other infantry -- however, they have very high speed, meaning that they double attack more often and often relies on dodging to avoid damage. In ''Fates'', they gain an evasion boost.
* FlashStep: A general tendency of Swordmaster animations.
* MasterSwordsman: The Swordmaster especially, as they are usually the best duelists in terms of speed and evasion.
* SpellMyNameWithAnS: In Japanese, they just can't decide on a consistent name: they've been variously known as the Swordfighter, the Blade, or the Myrmidon. The English games just call all of them "Myrmidon".
* SwordAndFist: ''Fates''[='=] Swordmasters kick and follow up with a downward slash when they perform a critical hit.
* WalkingArmory: Masters of Arms wield swords, axes, and lances to cover the entire weapon triangle.

Fighters are axe-wielding infantry practically defined by their wild fighting style relying primarily on power; it's quite common to receive at least one at the start of the game. They Class Change to the '''Warrior''' class which gives them bows, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Change again to the '''Reaver''' class. In the branched promotion lines of ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', and ''[[VideoGame/FireEmblemFates Fates]]'' they also have the option to Class Change into '''Hero''' and gain the ability to use swords. In ''Fates'', Fighters become '''Berserkers''', rather than the usual Warriors.

Related are the '''Brigand/Bandit/Barbarian''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both Class Change into the '''Berserker''' class. ''Fates'' introduces the alternative '''Oni Savage''' class, which Class Changes into the '''Oni Chieftain''', which uses [[MagicKnight axes and tomes]] or branches into '''Blacksmith''', which uses axes and swords.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Barst, Bord, Cord, Darros, Ymir, Jake;]] [[VideoGame/FireEmblemJugdral Johalva, Orsin, Halvan, Dagdar, Marty;]] [[VideoGame/FireEmblemElibe Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Dart, Hawkeye, Geitz;]] [[VideoGame/FireEmblemTheSacredStones Garcia, Dozla;]] [[VideoGame/FireEmblemTellius Boyd, Largo, Nolan;]] [[VideoGame/FireEmblemAwakening Vaike, Basilio;]] [[VideoGame/FireEmblemFates Rinkah, Arthur, Charlotte]]
* AnAxeToGrind: They can only wield axes (or something along the lines of it) as their weapons. Fighters promote to Warrior, which uses Bows as well. But Pirate and Brigand promote to Berserker, which is an Axe specialist much like the Swordmaster. {{BFS}}-sized axes are very common, especially among Berserkers.
* AlwaysMale: All the playable and non-playable Fighters were male for ''fourteen games''. Charlotte in ''Fates'' is the first woman to be a Fighter in the series. This also applies to Berserker, which Fighters promote to in ''Fates'' unlike other games. Pirates, Bandits, and Warriors remain male-only thus far due to being left out of ''Fates.''
* AttackReflector: Warriors in ''Awakening'' and Oni Chieftains in ''Fates'' get the Counter skill, which reflects all damage back to the adjacent enemy. In ''Awakening'', Counter would reflect damage in battle, which makes enemy Warriors that spawn from reinforcements in higher difficulty very frustrating. In ''Fates'', it was {{Nerf}}ed in that it could only activate when the enemy starts the attack, not the user.
* BadassesWearBandanas: Pirates always wear bandanas. Brigands and Berserkers often wear them as well.
* BanditMook: Brigands and Pirates, when in the service of the enemy, destroy villages which give out items and money.
* TheBerserker: [[ExactlyWhatItSaysOnTheTin Guess]]. That said, playable members of the class are normally an aversion, bearing no such tendencies beyond their class name.
* BiggerIsBetter: The basis of the Warrior's mastery skill, Colossus, in ''Path of Radiance'' -- it deals more damage if the user's Constitution is greater than that of the enemy. This was changed in ''Radiant Dawn'', where Colossus merely triples the user's Strength.
** Fighters and their related classes are typically fairly large as well.
* BoisterousBruiser: Traditionally, playable Fighters are large, loud, and strong men.
* CarryABigStick: While any units could wield clubs with their axe rank, the Oni Savage line are largely seen with clubs.
* CriticalHitClass: The ''Berserker'' outside of ''Jugdral'', ''Awakening'', and the [[RegionalBonus Japanese version]] of ''Path of Radiance'', has an innate critical rate bonus, making them very capable of killing anything in one hit because of their high strength.
* CriticalStatusBuff: The ''Wrath'' skill in ''Awakening'', which increases their critical rate when under 50% HP.
* DressedToPlunder: Pirates wear the usual garb.
* EarlyInstallmentWeirdness:
** Fighters and Pirates were unable to promote in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'': it wasn't until ''Genealogy of the Holy War'' where Fighters were able to promote into Warriors, and ''Binding Blade'' was the first game to allow Pirates to promote into Berserkers.
** Fighters and Brigands/Pirates had stats more along the line of a MightyGlacier in the first three games. This is despite the class roll in the first and third game describing them as having low defense.
** Pirates and Brigands doen't destroy villages in the Archanea games, despite the fact that they usually can. Only thieves could destroy villages in those games, even though they usually can't.
** Berserker technically existed in ''Mystery of the Emblem'', except it was just a renamed Hero. In the remake, the "Berserker" was replaced by a Swordmaster. Berserkers first appeared in ''Thracia 776'', except it was an enemy-exclusive class, as the only brigand in the game (Marty) promotes to a Warrior.
** There's a class called "Corsair" that appears in '''one chapter''' of ''Blazing Sword'' (on one route of a path split, no less) that is essentially a re-skinned Pirate.
* EverythingsBetterWithSpinning: Warriors' criticals in the GBA games, and the Reaver's mastery skill Colossus in ''Radiant Dawn''.
* GlassCannon:
** Fighters and Warriors have massive strength and decent skill and/or speed, but low defense.
** The Pirate/Brigand/Barbarians and Berserkers, however, have good speed on top of their massive strength, but have even worse defense than the Fighter and Warrior, and are usually more inaccurate as well.
** ''Fates'' Berserkers are much riskier, as while they gain +20 critical rate, the highest critical rate gain in the game, they lose -5 critical avoid (the only class which has a negative boost), which makes enemies score critical hits more easily on ''them''.
** Averted with the Oni Savage line, which are more defensive than Fighters.
* {{Gonk}}: They have a tendency to be this or to avert GenericCuteness.
* HornyVikings: Most portrayals of the Berserker. Warriors in the GBA and DS games wear similar attire.
* MagicallyIneptFighter: While most physical users typically have little magic, Fighters are the worst in that they have no benefits with magic, Bolt Axe notwithstanding. Averted with [[MagicKnight Oni Chieftain]], as they can use tomes and Bolt Axe with decent magic.
* MightyGlacier: The Oni Fighter introduced in ''Fates'' is slow, but with high defense as opposed to Fighters and Bandits/Pirates.
* NemeanSkinning: Berserkers in ''Path of Radiance'' wear wolf skins. Berserkers in ''Fates'' also wear wolf pelts under their armor.
* {{Oni}}: Oni Savage and Oni Chieftain are based on the youkai.
* RoarBeforeBeating: The critical hits of Brigands in the GBA games. Berserkers do this when Colossus is activated in ''Path of Radiance''.
* StatusAilment: Oni Savages get Seal Resistance to lower enemy's resistance to magic.
* StatusBuff: Warriors in ''Awakening'' and Berserkers in ''Fates'' gain Rally Strength, which gives a boost to strength to allies when commanded.
* StoneWall: The Oni Savage/Chieftain line in ''Fates'', in contrast to the [[GlassCannon normal performance]] of axe units.
* TurningRed: Berserkers in ''Awakening'' can get the Wrath skill, which increases their critical rate when under half of their max HP.
* UnskilledButStrong: A good part of the characters in this class, particularly those that promote into Berserker, as well as Oni Savages and Oni Chieftains, get rather bad skill. (Which is funny, considering that critical hits are a huge part of the Berserker's shtick.) Averted in ''Fates'', where Berserkers have decent Skill by ''Fates'' standards.
* WalkingShirtlessScene: Often applies, especially with Berserkers.
* WarmUpBoss: Because Lords often use [[HeroesPreferSwords swords]], an unpromoted axe user will often serve as the first boss the player will meet, so that the developers can create a challenging unit on the surface but still be easy to defeat thanks to the weapon triangle.

In most games, the Soldier is the {{mook|s}} class -- they're enemy-only, they're weak, they serve as little more than cannon fodder, and the game itself is more than ready to point that out to you. In ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', they are a proper player class that functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. There, they Class Change to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''[[VideoGame/FireEmblemFates Fates]]'', the Soldier class is called the '''Lancer''', is part of the Nohr kingdom, and is unplayable outside of using the Capture command. However, an expy of the playable version called a '''Spear Fighter''' appear as units on the Hoshido kingdom, which Class Change into '''Spear Master''' [[note]]Which shares the same name as the Sentinel's name, Holy Lancer, in the Japanese versions[[/note]] or branch into the '''Basara''' class, which [[MagicKnight utilizes lances and tomes]].

->'''Playable characters of this class family:''' Lukas and Forsyth (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Nephenee, Devdan/Danved and Aran (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Oboro and Shiro (''[[VideoGame/FireEmblemFates Fates]]'')

* AscendedExtra: ''Path of Radiance'' and ''Radiant Dawn'' gives more spotlight to Soldiers as not only they are a playable class again since ''Gaiden'', but have a unique promotion line.
* BladeOnAStick: The pure-lance infantry class, much like Myrmidons are to swords.
* CriticalHit: UpToEleven with the Sentinel's Impale mastery skill, which deals ''four'' times the damage.
* CriticalHitClass: Halberdiers and Sentinels in ''Radiant Dawn'' and Spear Masters in ''Fates'' gain a critical boost, while the latter also decreases enemy critical.
* DemotedToExtra: Soldiers went from a mainline tier 1 class in ''Gaiden'' into an unplayable class in ''Mystery of the Emblem.'' ''Thracia 776'' even made them extremely weak, just like the Archer class, except Soldiers had no comparable player counterpart as regular lance-using Armor Knights were unplayable.
* DivergentCharacterEvolution: Started out as unpromoted Armor Knights. ''Fates'' further separates Soldiers into the playable version in Hoshido & the mook version in Nohr.
* DummiedOut: There's evidence Soldiers were once intended to be playable in ''Mystery of the Emblem''. This also applies to ''Genealogy of the Holy War'', where they don't appear in the final game.
* EarlyInstallmentWeirdness: In ''Gaiden'', they're essentially Armor Knights, and are playable. While unplayable in ''Mystery of the Emblem'', they aren't any weaker than any other tier 1 class, and can even be powerful. In ''Genealogy of the Holy War''[='=]s DummiedOut data, the Soldier class was going to be included with an additional Lance variation, as well as a Sword and Bow variation. The {{Mook}} type was introduced in ''Thracia 776''.
* {{Expy}}:
** The Spear Fighter is pretty much the Soldier except more eastern-themed.
** Amelia's trainee class in ''Sacred Stones'' is a variant of the Soldier, and is even called ''Trainee Soldier'' in Japan.
* JackOfAllStats: The playable versions, with generally a slightly higher focus on defense.
* MightyGlacier: Soldiers in ''Gaiden'' will eventually become this as they share the class line with the bulky armored Knights.
* {{Mook}}: Their role when unplayable is usually [[CannonFodder sparsely-trained and sparsely-equipped foot soldiers]] since ''Thracia 776.''
* StatusAilment: Their skills ''Seal Defense'' and ''Seal Speed'', which reduces the enemy's defense and speed after battle, available for Spear Fighter and Spear Master, respectively.
* TookALevelInBadass: Naturally, since they're playable and not {{Joke Character}}s. Soldiers have been buffed up and able to promote, so later on enemy Soldiers/Halberdiers/Sentinels remain as threatening as other enemies too.

Lightly armored soldiers wielding bows. Archers don't have much in the way of defense or other related stats, but that's the thing -- that's not why they exist. They're supposed to take down the enemy from afar using their bows, and if you're throwing them into the thick of things, you're doing it wrong. They Class Change into the '''Sniper''' class, then again to the '''Bow Knight''' class in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' or the '''Marksman''' class in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''.

In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', Archers are demoted into a {{mook|s}} class, and replaced by ''Bow Fighters'' who fulfill the same role.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can alternatively choose to Class Change into '''Ranger''' and '''Bow Knight''' respectively, gaining the ability to wield BowAndSwordInAccord.

Related are the '''Ballisticians''' of the Archanea and Jugdral canon, a class which exclusively uses SiegeEngines, an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Archanea games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest terrain easier; they Class Change to '''Horseman'''[[note]]In the very first game, they were two, separate classes, but unified in Mystery of the Emblem[[/note]], the mounted, near-identical progenitor of an endless line of [[BowAndSwordInAccord bow-and-sword-using]] mounted classes like the Ranger, Bow Knight, and Nomadic Trooper. In ''[[VideoGame/FireEmblemFates Fates]]'', Archers can Class Change to the '''Sniper''' class or branch into the '''Kinshi Knight''' class. It also got a slower-but-stronger variant named the '''Apothecary''', which can Class Change into '''Merchant''' (gains use of lances in addition to bows) or '''Mechanist''' (who gets access to shuriken and a mount) classes respectively. Ballisticians reappear in ''Fates'' as a male-only DLC class, riding in what is essentially a medieval tank.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leon;]] [[VideoGame/FireEmblemJugdral Jamke, Briggid, Faval/Asaello, Tania, Ronan;]] [[VideoGame/FireEmblemElibe Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[VideoGame/FireEmblemTheSacredStones Neimi, Innes;]] [[VideoGame/FireEmblemTellius Rolf, Shinon, Leonardo;]] [[VideoGame/FireEmblemAwakening Virion, Noire;]] [[VideoGame/FireEmblemFates Setsuna, Takumi, Yukimura, Midori, Kiragi]]
* AchillesHeel: Whether or not mounted archers are affected by Horse-slaying weapons varies by game. Mechanists outright defies this weakness because their mounts are artificial.
* AlwaysAccurateAttack: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a PowerupLetdown, in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost. Skills like Hit Rate +20 ([[ExactlyWhatItSaysOnTheTin which increases 20 hit]]) and Certain Blow (increasing hit rate by 40 when the user attacks first) were more useful in ''Awakening'' and ''Fates'', as they allow promoted units to dip into other classes for their skills.
* AntiAir: The role they excel greatly at is punishing fliers that try to close in from long distances.
* CripplingOverspecialisation: By design, they can only attack over distances, and as such are incapable of retaliation when attacked at close-quarters. The only game to change this is ''Radiant Dawn'', where crossbows (fixed-damage weapons that as a result are generally inferior to bows, which take strength into account, except against flying units, since, due to their ludicrous weapon might that gets tripled against flying units, they can instantly kill pretty much anything that flies, ''including Tibarn'') and the [[InfinityPlusOneSword Double Bow]] can be used both in close-quarters and over a distance.[[note]]Though the Double Bow has halved accuracy when used at close range.[[/note]]
** For this reason, Archers and Snipers functioning as bosses are extremely rare; one of the few, in ''Radiant Dawn'', wields a crossbow. On other occasions, such as in ''Blazing Blade'', they're bosses in siege maps with lots of walls and a need for the player to stay put while the enemy comes to them. [[spoiler:In ''Fates'', Takumi, a Sniper, is fought several times with Point Blank (which allows user to attack at 1 range with bows) and as the final boss in the ''Conquest'' campaign, but wields a bow that can hit from 1-4 range.]]
* CriticalHitClass: Snipers in the Tellius games and ''Fates'' gain a critical boost, while the latter also increases hit rate.
* DemotedToExtra: Archers are an enemy-exclusive {{Mook}} class in ''Thracia 776'". Bow Fighter, however, fulfills the same role, and promotes to Sniper.
* EarlyInstallmentWeirdness: In ''Gaiden'', Archers have 1-3 range, and gain an additional 1-4 range when equipped with a non-basic bow. In ''Thracia 776'', Archers are a {{Mook}} class with terrible stats, while Bow Fighters are the playable class that promotes to Sniper.
* LongRangeFighter: Archers and Snipers can only attack from range and are defenseless in close quarters. Exceptions include ''Gaiden'' where [[EarlyInstallmentWeirdness archers can attack from extreme range]], crossbows in ''Radiant Dawn'', various special bows and yumis in ''Fates'', and archers with the Point Blank skill[[note]]This skill lets the user attack with bows at 1-2 range.[[/note]].
* {{Mooks}}: The role of Archers in ''Thracia 776'' is weak enemy soldiers while Bow Fighters take their playable spot.
* NoArcInArchery: Until ''Echoes'', no ''Fire Emblem'' game depicts archers or other bow users as arcing their shot. Could be considered a subversion, however, in that generally units are too close for arcing to be needed: the ballista users, who do fire at that kind of range, are generally shown firing at an angle. In addition, since arrows can be shot over walls in all games, one can only assume that, while it's not shown in the animation, their shots are being arced there.
* SiegeEngines: They're the only class family which can use ballistae and similar weapons, until ''Fates'', where anybody who can use bows can use ballistae, and other siege weapons are available to units with other weapons. The Ballistician class in ''Fates'' ride in their own personal medieval "tank", which functions as a mobile ballista.
* TankGoodness: The Ballistician in ''Fates''' rides a giant wooden tank that fires arrows.

The basic offensive magic class, dealing in the three "anima", or nature, magic types. Mages almost always promote into the '''Sage''' class, and in ''Radiant Dawn'', promote further to the third-tier '''Arch Sage''' class (which also existed in ''[=FE7=]'' as the exclusive class of Athos). ''The Sacred Stones'' also allows Mages to promote into the mounted '''Mage Knight''' class. In the original Archanea games, Mages promoted into '''Bishops''' like every other magic user; the Sage class was implemented in the remakes.

The Jugdral games and ''Radiant Dawn''[[note]]''Path of Radiance'' just has normal unsplit Mages and Sages, with both being able to wield all three anima magic types from the beginning[[/note]] split the Mage class into three variant classes, each specializing in one of the three anima magic types: the '''Fire Mage''', '''Wind Mage''', and '''Thunder Mage'''. In ''Radiant Dawn'', they promote into similarly split Sage variants; in the Jugdral games, all four variants promote into one of two other promoted classes: the '''Mage Fighter''' and '''Mage Knight''', which are generally identical in that both wield swords alongside three anima magic types, differing only in that the Mage Knight rides a horse and the Mage Fighter can also wield staves.

In ''Sacred Stones'', they can choose to promote into '''Mage Knight''', but unlike the Jugdral version, this particular Mage Knight can only use magic and staves, making them more similar to the '''Valkyrie''' class. In ''Awakening'', they can instead choose to promote into a class similar to the Jugdral one: the '''Dark Knight'''. In ''Fates'', Mages are called '''Diviners''', which promote into '''[[UsefulNote/{{Onmyodo}} Onmyoji]]''', which use tomes and staves, like Sages, or into the '''Basara''' class, a MagicKnight class that uses tomes and lances. Female Mages in ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''Shadows of Valentia'' do not Class Change into Sage. They Class Change to '''Priestess''' instead, who are capable of using swords alongside their magic.

Related is the '''Bard'''[[note]]not to be confused with the normal Bard support class, discussed below[[/note]], a class exclusive to the Jugdral games which wields all three types of Anima Magic and Light Magic and also promotes to Sage. Also related is the '''Empress''' class, exclusive to Sanaki in ''Radiant Dawn'', which also can wield all three types of Anima Magic and Light Magic, but does not promote to or from anything.

-->'''Playable characters of this class family:'''[[note]]Characters marked with a * were originally prepromoted Bishops in the first and third games, before the remakes added the separate Sage class[[/note]] [[VideoGame/FireEmblemAkaneia Merric, Wendell*, Linde, Gotoh*, Luthier, Dyute, Mae, Boey, Sonia, Nomah, Yubello, Ellerean, Katarina;]] [[VideoGame/FireEmblemJugdral Azel, Lewyn, Tailto, Arthur/Amid, Teeny/Linda, Ced/Hawk, Asvel, Olwen, Homer, Eyrios, Miranda;]] [[VideoGame/FireEmblemElibe Lugh, Lilina, Hugh, Erk, Pent, Nino, Athos;]] [[VideoGame/FireEmblemTheSacredStones Lute, Saleh;]] [[VideoGame/FireEmblemTellius Soren, Ilyana, Tormod, Calill, Bastian, Sanaki;]] [[VideoGame/FireEmblemAwakening Miriel, Ricken, Laurent, Emmeryn, DLC!Celica;]] [[VideoGame/FireEmblemFates Orochi, Hayato, Rhajat]]

* ArmorPiercingAttack: The Archsage Mastery Skill Flare negates enemy resistance before dealing damage.
* BadassCape: Most Mages wear capes, and occasionally hoods.
* BlackKnight: The Dark Knight class.
* BlackMage: They usually have access to all three types of offensive elemental magic, and depending on the character they tend to specialize in one. Once they promote, they normally become {{Red Mage}}s.
* BlowYouAway: They can use wind magic. The basic Wind tome is sometimes among a lower-level mage's starting tomes; depending on the character, it may be substituted with the basic Thunder tome.
* CastFromHitPoints: As part of EarlyInstallmentWeirdness, mages in ''Gaiden'' use their HP to cast spells due to the game having no weapon durability.
* EarlyInstallmentWeirdness: In the original Archanea games both Mages and Clerics promote into Bishops. ''Gaiden'' introduces the Sage class as a promotion for Mages which stays in most future games, including the Archanea remakes.
* FireIceLightning: Mages have access to the three "anima" classes of magic -- fire, thunder, and wind. The Archanea, Elibe, and Magvel games lump them into one magic type, whereas Jugdral and Tellius split them into three separate types.
* GlassCannon: In the GBA games, where their Defense cap, and especially their Resistance cap, are lower than the Bishop. However, outside of ''Sacred Stones'' (where you can grind for stat boosters to reach their caps), you will not see this often.
* HighCollarOfDoom: Dark Knights have these to add to their menacing appearances.
* HolyHandGrenade: In the Archanea games, all magic types (staves aside) are one and the same, meaning that Mages also wield ostensibly "light" and "dark" tomes like Starlight and Swarm. Sages in ''Sacred Stones'' also learn light magic naturally and can be taught dark magic by exploiting a bug in the game.
* AnIcePerson: Several games had spells which were ice, like Blizzard and Fimbulvetr. Some were either in games where tomes and magic are universal, like the Archanea games and ''Fates'', or are part of the Anima or Wind magic in other games, like the Elibe and Tellius games.
* KnifeNut: In ''Path of Radiance'', promoted mages can choose knives instead of staves.
* LifeDrain: The Arch Sage's mastery skill, Flare. Dark Knights have Lifetaker, which lets them regain 50% of their HP after defeating an enemy on their turn.
* MagicKnight: ''[=Gaiden's=]'' Priestesses as well as Jugdral's Mage Knights and Mage Fighters are capable of using swords and magic. Mage Knights from ''The Sacred Stones'' doesn't fall under this trope however, as it is just a mounted mage and doesn't use physical weapons. ''Path of Radiance'' grants Sages the ability to wield knives instead of staves. ''Awakening'' also features the Dark Knight, which is similar to the Jugdral Mage Knight, while ''Fates'' features the Basara, which wields [[BladeOnAStick lances]] in addition to tomes.
* PlayingWithFire: They can use fire magic; the basic Fire spell is normally among a lower-level mage's starting tomes.
* RedMage: Typically, after promotion, being able to attack and heal. The exception is usually if you promote to a MagicKnight class.
* RobeAndWizardHat: ''Awakening'' forsakes the tradition of hooded capes for Mages in favor of some ''enormous'' wizard hats.
* ShockAndAwe: They can use thunder magic. The basic Thunder tome is sometimes among a lower-level mage's starting tomes; depending on the character, it may be substituted with the basic Wind tome.
* SquishyWizard: Mages and Sages are very frail physically, making them unsuitable for the very front lines against physically-oriented armies. Averted with Dark Knights, who have Defense as their highest stat.
* StatusBuff: Sages in ''Awakening'' and Onmyoji in ''Fates'' gain Rally Magic, which gives a boost to magic to allies when commanded.

One of two medic classes, Priests only wield magical staves which can heal allies, inflict status effects on enemies, or teleport allies. The class can be either gender, but some games split female Priests into the separate but otherwise identical '''Cleric''' class. In ''Shadow Dragon'', male priests are instead known as '''Curates'''. Priests and Clerics both promote into the '''Bishop''' class, whereupon they gain access to offensive Light magic; in ''Gaiden'' and ''Radiant Dawn'', their final promotion is the '''Saint''' class. In ''Sacred Stones'', they can also promote to either Sage (for priests) or Valkyrie (for Clerics). In ''Awakening'', Clerics and Priests can instead choose to promote into '''War Cleric/Monk''', which gives them the use of axes, or the '''Sage''' class, which gives them the use of magic tomes.

In the Tellius games, the Cleric variant is exclusive to Mist. She is generally identical to normal Priests (which still exist), but does not have the association with religion, and in ''Radiant Dawn'' can also use swords. She promotes to the '''Valkyrie''' class, which in ''Path of Radiance'' allows her to use swords as well. In ''Fates'', the class is again split up by gender and are referred to as '''Monks''' and '''Shrine Maidens'''. Both promote into the '''Onmyoji''' class, similar to Sages, but their branch class is determined by gender; Monks can promote into '''Great Master''', which uses staves and lances, and Shrine Maidens promote into the '''Priestess''' class, which uses staves and bows, instead.

Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops (and branch to Sages in ''Sacred Stones''), and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''[[note]]not to be confused with the normal dark-wielding Shaman class, discussed below[[/note]], Deirdre's and Julia's class in ''Genealogy'', which promotes to '''Sage'''. Also related is the '''Chancellor''' class of the Tellius games (which uses dark magic in addition to light magic and staves), which is exclusive to Sephiran/[[spoiler:Lehran]].

-->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Wrys, Lena, Maria, Boey, Elice, Silk, Jenny, Malliesia, Frost, Nyna;]] [[VideoGame/FireEmblemJugdral Adean, Claude, Lana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[VideoGame/FireEmblemElibe Ellen, Saul, Yodel, Serra, Lucius, Renault;]] [[VideoGame/FireEmblemTheSacredStones Moulder, Natasha, Artur;]] [[VideoGame/FireEmblemTellius Rhys, Mist, Laura, Oliver,]] [[spoiler:[[VideoGame/FireEmblemTellius and Lehran;]]]] [[VideoGame/FireEmblemAwakening Lissa, Libra, Brady;]] [[VideoGame/FireEmblemFates Sakura, Azama, Izana, Mitama]]
* CastFromHitPoints: Like Mages, they use HP to use white magic in ''Gaiden''. Thankfully, they have [[LifeDrain Nosferatu]] to compensate for their limited supply but it has low hit so they may not hit as well.
* CombatMedic: Upon promotion, they gain offensive light magic, or have it from the start for Shamans in ''Genealogy.''
* EarlyInstallmentWeirdness: Staves do not give them experience in the original ''Shadow Dragon'' and ''Gaiden'', meaning that it is difficult to even train them. In ''Shadow Dragon'', in order for them to gain experience, they must '''[[ViolationOfCommonSense SURVIVE an attack]]'''.
* GoodHurtsEvil: Light magic is extra effective against monsters in games with them infesting the world map, like ''Gaiden'' and ''The Sacred Stones.''
* LightIsGood: Played straight most of the time, with light magic stemming from good-aligned gods, and most of the time being [[ElementalRockPaperScissors extra effective against dark magic]].
* LightIsNotGood: Bishops who support the enemy, are morally questionable, or are outright evil and heretical are a recurring feature throughout the franchise -- the most prominent examples are Gharnef[[note]]before the remakes happened and he became a Sorcerer[[/note]], Riev, Oliver, and Lekain.
* HolyHandGrenade: After promotion and as Monks. The exceptions are ''Awakening'' and ''Fates'', where light magic does not exist in any form.
* LightTheWay: Tend to be the only light magic users.
* ManInWhite: They tend to wear long, white robes.
* TheMedic: They're mainly used to heal weakened units.
* {{Miko}}: The Hoshido version of the Cleric, which are called Shrine Maiden. When promoted, they can use bows.
* RedMage: Typically, after promotion, being able to cast offensive spells and heal. The exception is if you promote to [[CombatMedic War Monk/Cleric]].
* ReligionIsMagic: Light magic, at any rate. In most canons, light magic has a strong association with the dominant religion of the world (which more often than not has some connection with one of the world's [[CrystalDragonJesus legendary heroes who also used light magic]]). Light-wielding units not affiliated with the clergy are rare, with Micaiah being the only one in Tellius. [[DiscussedTrope Discussed]] by Knoll and Natasha in ''The Sacred Stones'', pondering the differences between the roots of their magic of choice (light/religion for Natasha, dark/knowledge for Knoll).
* SimpleStaff: Normally, they don't have offensive use in line with this trope, but ''Radiant Dawn'' allowed staff-wielding units to use them to strike back when attacked. Some staffs have a 100% critical rate, but almost no-one has the strength to actually deal any damage in such a situation.
* SquishyWizard: Significantly more so than the Mage line. Technically averted by the War Cleric promotion in ''Awakening'', which is significantly more robust, but the characters that promote into it by default tend to fall into this anyway by virtue of rather poor Strength and Defense growths.
* StaffChick: Early Clerics (often called "Sisters") in the series were almost exclusively kind [[WomanInWhite Women In White]]. Later games gave more variety.
* StatusBuff: War Monks/Clerics in ''Awakening'' gain Rally Luck, which gives a boost to luck to allies when commanded. Monks/Shrine Maidens in ''Fates'' gain the skill earlier.
* SupportPartyMember: Before they're promoted, Clerics can do nothing but heal or grant {{Status Buff}}s with staves. Inverted with the Monk class, which can attack with light magic, but not heal until they promote to Bishop.
* WhiteMage: They're frequently female (or at least effeminate, like with Libra and Lucius).

!!Dark Mage/Shaman
A less common offensive magic class, Dark Mages (also known as Shamans in the UsefulNotes/GameBoyAdvance titles ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'') are a slower, somewhat bulkier counterpart to Mages that debuted in ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''. They specialize in Dark magic, which is usually exclusive to them, but are also sometimes capable of using Anima magic. Originally an enemy-only class, Dark Mages became playable on a semi-recurring basis starting in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''.

Dark Mages usually Class Change to '''Sorcerer''' ('''Druid''' in the GBA titles), while in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' they become the enemy-exclusive '''Dark Bishop'''. They can also become the '''Summoner''' class in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', giving them the ability to wield staves and granting access to SummonMagic. In ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' they can potentially Class Change into '''Dark Knight''', which [[MagicKnight allows them use of swords]] and grants them a mount at the cost of losing their ability to use Dark magic.

In ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and it's remake, ''Shadows of Valentia'', an enemy-only variant of the class appears, called the '''Arcanist''', belonging to people who have sacrificed themselves to Duma in exchange for powerful dark magic. It also has a male-only variant, called the '''Cantor''', who are capable of conjuring forth many types of monsters, though what type of monster are summoned is dependent on the Cantor in question.

Related is the '''Dark Sage''', a second-tier class which also wields thunder magic, exclusive to King Pelleas in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''; it Class Changes into a variant of the '''Arch Sage'''. Also related are the '''Dark Prince''', '''Dark Druid''', and '''Necromancer''', dark-wielding classes exclusively belonging respectively to the final boss Julius (''Genealogy of the Holy War''), and the penultimate bosses Nergal (''The Blazing Blade'') and Lyon (''The Sacred Stones'').

This class is not to be confused with the '''Shaman''' class of ''Genealogy'', which is a light-wielding class exclusive to Deirdre and Julia, or with the third-tier '''Light Priestess''' class, which was called "Shaman" in the original Japanese version of ''Radiant Dawn''.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Etzel;]] [[VideoGame/FireEmblemJugdral Salem;]] [[VideoGame/FireEmblemElibe Raigh, Sophia, Niime, Canas;]] [[VideoGame/FireEmblemTheSacredStones Knoll;]] [[VideoGame/FireEmblemTellius Pelleas;]] [[VideoGame/FireEmblemAwakening Tharja, Henry, DLC!Micaiah;]] [[VideoGame/FireEmblemFates Odin, Nyx, Leo, Ophelia]]
* CastingAShadow: Dark magic is essentially this. Also, while they have often been portrayed as the magical equivalent to axes, dark magic in the GBA games and in ''Awakening'' have effects on their general weapons that other magic will never have.
* CriticalStatusBuff: The ''Vengeance'' skill, which increases damage based on half of the user's missing HP, making it very powerful when the user is nearly dead. It also has the highest activation rate, so it is easy for it to activate.
* DarkIsEvil: Enemy Shamans/Dark Mages play this straight the most in Jugdral and ''Awakening.'' In the former, their organization is mostly evil, while in the latter their organization is wholly evil. Though in some games it can be averted.
* DarkIsNotEvil: And Canas of ''Blazing Sword'' ''will'' make a point of reminding you of that fact. However, Dark Magic users tend to be [[DarkIsEvil major]] [[EvilSorcerer enemies]] in several games in the series nonetheless, mainly both Jugdral titles and ''Awakening.''
* DealWithTheDevil: Often, to gain the ability to use dark magic, particularly if it's of the powerful kind, the user has to sacrifice something in return, often with severe consequences.
* {{Expy}}: Dark Druid Nergal and Necromancer Lyon's classes are based upon the Druid and Summoner classes, respectively, but more powerful. Dark Druid also serves as an {{expy}} and {{foil}} to Athos's Archsage class.
* InTheHood: Almost every similar unit wears a heavy hood completely obscuring their face.
* MightyGlacier: Significantly slower than Mages and have worse Skill, but generally have relatively equal Magical Attack and better defenses.
* {{Necromancy}}: The Summoner and Necromancer can create phantom warriors to assist you in battle.
* PowerOfTheVoid:
** Apocalypse, the Divine Weapon in Elibe, emits a rune which summons a black hole.
** Ginnungagap in ''Fates'', where the spell covers the enemy in a black vortex then suffocates them with a blinding light.
* RedMage: Typically, after promotion, being able to attack and heal. The exception is if a Dark Mage promotes into the [[MagicKnight Dark Knight]] class. Done weirdly with the Sorcerer from ''Awakening'' onward, who gets to use BlackMagic in addition to normal magic, but cannot use healing staves to differentiate themselves from Sages.
* StatusAilment: ''Seal Magic'', which reduces the enemy's magic, is available to Dark Knights.
* UniqueEnemy: A couple of Dark Magic users in the series get their own class (Julius is a Dark Prince, Nergal is a Dark Druid, Lyon is a Necromancer) and their own exclusive Dark Magic tome. They are typically fought before the FinalBoss, with the exception of Julius, who is the FinalBoss of his own game. They can be considered the magical equivalent to the King class.
** A few games made them exclusive to the enemy, like ''Mystery of the Emblem'' and ''Genealogy of the Holy War''. While some games include one dark magic-wielding user, they could be missed, like in ''Blazing Blade'' and ''Radiant Dawn''.

A female-exclusive WhiteMage class introduced in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' which makes occasional, if inconsistent, appearances. The Troubadour is basically the mounted equivalent of the Priest with slightly lower stats to compensate for having higher movement.

The Troubadour class is one of the most variable in the series in terms of Class Change progression and weaponry. In most games, they wield only staves and start off purely as a support class, but they additionally wield swords in ''Genealogy of the Holy War'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. They normally Class Change into the '''Valkyrie''' like the Priest, which turns them into a CombatMedic that gains the ability to use offensive magic (Anima or Light depending on the game) in every game except ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''; in those games, where the class is exclusive to Mist, Valkyrie gains the ability to use swords. In ''Genealogy of the Holy War'' and ''Thracia 776'', Troubador instead Class Changes into '''Paladin''' (not to be confused with the normal Paladin) and gains the ability to wield lances alongside swords and staves.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' they can choose to Class Change into the '''Mage Knight''', which is effectively a Valkyrie that uses Anima magic instead Light magic. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they can instead choose to discard their mount and Class Change into '''War Cleric''', which gains the use of axes. In ''[[VideoGame/FireEmblemFates Fates]]'', Troubadours now are unisexual. They Class Change into the '''Strategist''' class (effectively the Valkyrie with a different name) or branch into the '''Maid/Butler''' class, which substitutes magic for knives/shuriken, ditches the horse, and has the best staff rank in the game.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemJugdral Ethlyn, Nanna/Janne, Amalda;]] Clarine, Cecilia (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Priscilla (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); L'Arachel (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Maribelle (''[[VideoGame/FireEmblemAwakening Awakening]]''); Felicia, Jakob, Elise, Flora, Dwyer, Forrest (''[[VideoGame/FireEmblemFates Fates]]'')
* AchillesHeel: Like Cavaliers, they are vulnerable to Horse-slaying weapons... except in ''Binding Blade'' and ''Path of Radiance'', where they are unaffected by Horse-slaying weapons, presumably an oversight.
* AlwaysFemale: Until ''Fates'', all troubadours/valkyries were female. Female-exclusive Valkyries is entirely consistent with Norse mythology constantly referenced in the series, but "troubadour" was a name for a male bard historically.
* AutomatonHorses: Their horses are only seen in combat.
* BattleButler: The Butler class.
* CombatMedic: Valkyries have offensive magic/the use of swords in addition to healing with staves. In the Jugdral games, troubadors can use swords from the start. In ''Fates'', they gain shurikens as their weapons.
* CoolHorse: Troubadours are always mounted on them.
* EarlyInstallmentWeirdness: Valkyries were called ''Paladins'' in ''Jugdral.'' They were wisely renamed Valkyries with the GBA installments to avoid confusion with regular Paladins, especially female ones like Midia.
* GenderBlenderName: Despite the class being all-female until ''Fates'', actual real-life troubadours (who were poets, [[CaptainObvious not magical mounted staff users]]) were exclusively male, and the female term is Troubaritz. Strangely, these sorts of real-life Troubadours ''actually exist'' in the ''Fire Emblem'' universe as well, at least in the Tellius series, as one of the early chapter narrations for Radiant Dawn includes the phrase "or so the Troubadours sing".
* TheMedic: Their main battlefield role.
* NinjaMaid: The Maid class, exemplified with their combat style and shurikens as their WeaponOfChoice.
* RedMage: Typically becomes a mounted version after promotion, being able to attack and heal. The exception is if you promote to a [[CombatMedic War Cleric or Maid/Butler]].
* SquishyWizard: They have high Magic and Luck to aid in their healing abilities, but they're defensively weak physically and typically can't fight back at first.
* StatusBuff: Valkyrie in ''Awakening'' and Strategist in ''Fates'' gains Rally Resistance, which gives a boost to resistance to allies when commanded.
* SupportPartyMember: While they were originally sword-wielders in their first tier, later games relegated them solely to healing before promotion.
* WhiteMagicianGirl: This is a very common archetype for the class.

!!Pegasus Knight
One of the two flying mounted classes, Pegasus Knights are [[AlwaysFemale female-only]] knights who fly on pegasi. They're defined by their excellent Speed and Resistance at the cost of having pathetic Defense and HP; they're generally great for eliminating mages. They usually Class Change into the '''Falcon Knight''' class, which adds the ability to use either swords or staves depending on the game, and in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Class Changes further to the '''Seraph Knight'''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', Pegasus Knights gain the alternate Class Change opition of '''Dark Flier''', which allows them to use magic. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they had the alternate Class Change option of '''Wyvern Knight''' (see below): in the Archanea games, Dragon Knights were their only promotion (though the remakes allowed them to promote to Falcon Knights instead using a DLC item). In ''[[VideoGame/FireEmblemFates Fates]]'', they were changed into the unisex '''Sky Knight''', which promotes into the '''Falcon Knight''' or '''Kinshi Knight''', the first aerial class that can use Bows. The Dark Flier reappears as its own separate class in ''Fates'', accessible via an item that can be obtained either by owning all three campaigns or as a reward from a DLC map.

Related are the '''Princess Crimea''' and '''Queen''' classes, exclusive to Elincia in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''Radiant Dawn'', respectively; both classes wield swords and staves, but are otherwise identical to the normal pegasus classes.

->'''Playable characters of this class family:''' Caeda, Catria, Palla and Est (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and The Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of The Emblem]]''), Catria, Palla and Est again, Claire (''[[VideoGame/FireEmblemGaiden Gaiden]]''), Erinys, Fee/Hermina (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''), Karin and Misha (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), Shanna, Thite & Juno (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''), Florina, Fiora and Farina (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''), Vanessa, Tana and Syrene (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''), Marcia, Tanith, Elincia and Sigrun[[note]]''Radiant Dawn'' only[[/note]] (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''), Sumia, Cordelia, Cynthia and Aversa (''[[VideoGame/FireEmblemAwakening Awakening]]''), Subaki, Hinoka, Reina, Shigure, Caeldori and Minerva (''[[VideoGame/FireEmblemFates Fates]]'')
* AchillesHeel: Suffers additional damage from bows and (sometimes) wind magic due to their status as flying units.
* AlwaysFemale: EarlyInstallmentWeirdness aside. ''Fates'' eventually averted this, although the explanation is different depending on the version of the game: the Japanese version calls them Tenma (the Japanese word for Pegasus, confusingly used for regular Pegasi in the past), while the English version simply says that they are a different breed from the traditional depiction. However, it's still played with, as the men who have this class, Subaki and Shigure, are known to be [[{{Bishonen}} very pretty.]]
* BladeOnAStick: The starting and main weapon for Pegasus Knights.
* EarlyInstallmentWeirdness:
** Pegasi become dragons in the [[VideoGame/FireEmblemAkaneia Archanea games]], in contrast to the two classes being foils to each other later on.
** Pegasus Knight {{Mook}}s were male in ''Mystery of the Emblem''.
** The stat interface suggests that they're male in the GBA installments as well, as their "Rescue" stat (which is pretty much irrelevant to enemy units since they never use the rescue command unless you use the enemy control glitch to take control of them) is 25 minus their Constitution (same as your male mounted units; your female ones are only 20 minus their Con).
* ExtraTurn: The Galeforce skill exclusive to Dark Fliers allows the user to take another action upon defeating an enemy unit. ''Fates'' nerfed the skill so that it only activates when the user isn't supported by Attack and Guard Stances.
* FragileSpeedster: Their high Speed typically allows them to get in at least two hits. However, they're vulnerable to arrows and wind-related magic.
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* KryptoniteProofSuit: The Iote/Delphi/Fili Shield from Archanea, Elibe, and Magvel respectively is an item which, when held by a flyer, negates their weakness to bows. In ''Awakening'', Iote's Shield is a skill instead, acquired through [[DownloadableContent DLC]]. ''Fates'' has the same skill under the name Wing Shield, which is exclusive to Hinoka in her boss fights in ''Conquest''.
* MageKiller: They're frequently lauded as such, given their high Resistance and access to physical weapons.
* MagicKnight: Dark Fliers use offensive magic, while Falcon Knights in the Jugdral games, ''Awakening'', and ''Fates'' use healing staves.
* NobleBirdOfPrey: Kinshi Knights ditch the pegasus for a gigantic mythical bird known as Kinshi.
* {{Pegasus}}: They come in two different species as well. The one commonly seen in the series are known as Pegasus, but incorporate an aspect of the unicorn: the myth that unicorns would only accept pure-hearted maidens as their riders, though [[EarlyInstallmentWeirdness this isn't the case]] in ''Mystery of the Emblem.'' A support in ''Fates'' claims the Pegasi in the game are actually [[Myth/ChineseMythology Tenma]], which are similar in appearance but do not care about gender (despite ''[=FE3=]'' depicting male Pegasus Knights). Though this is made confusing as past games in Japan have used ''Tenma'' to refer to regular Pegasi. The English version of the same conversation changes this, saying that the Pegasi of ''Fates'' are a different breed.
* {{Retcon}}: Male Pegasus Knights may have been retconned as impossible based off of a Support in ''Fates.'' In the original ''Mystery of the Emblem'', unplayable Pegasus Knights were explicitly male.
* RuleOfThree: Traditionally, there are three available pegasus-riding units, often related to each other either through family or through job, who can execute a "Triangle Attack" when together. The Jugdral games are the only exceptions; the player never gets more than two Pegasus Knights in the same game, and in ''Genealogy'', the two are in different generations. ''Genealogy'' actually has a trio of ''enemy'' Falcon Knights who can Triangle Attack! The attack was eventually dropped as of ''Awakening''.
* SpellMyNameWithAnS: "Falcon Knight" has been variously rendered as "Falcoknight", "Falconknight", and "Falcon Knight" in the English games.
* StatusBuff: Falcon Knights in ''Awakening'' and ''Fates'' gain Rally Speed, which gives a boost to speed to allies when commanded.
* ThighHighBoots: Most female Pegasus Knights have Grade B or even Grade A ZettaiRyouiki and a miniskirt/dress in official artwork (sometimes with stockings just barely visible over the top of the boots, but always qualifying with boots alone), but even the ones that wear ProperTightsWithASkirt still have these boots--as does Shigure, one of two ''male'' Sky Knights introduced in ''Fates''. The only female exception (and it's an [[DependingOnTheArtist inconsistent one]]) is Fee.
* WingedUnicorn: Normally, they look like this after promotion to Falcon Knight, though it's entirely possible that the horn is just part of the pegasus's head armor.

!!Wyvern Rider/Dracoknight (''Dragon Knight'')
Wyvern Riders (sometimes known instead as Dracoknight) are the second of the two recurring flying mounted classes, this time riding into battle on the backs of dragons. Originating as the Class Change for Pegasus Knights in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', Wyvern Riders were later were spun off into their own entirely separate class family. Compared to their pegasus counterparts, they tend toward hardier, bulkier compositions at the expense of Speed and Resistance, with a weakness to anti-dragon weaponry on top of the standard flier weakness to bows. The Wyvern Rider's weapon selection has varied over the course of the series, having used all three main weapon types at different points, though from ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' onward they use axes.

Wyvern Riders generally Class Change into the '''Wyvern Lord''' ('''Dragon Master''' in Japanese), which usually gives them access to a secondary melee weapon. In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', they can alternatively Class Change into the '''Wyvern Knight''', which only wields lances. In ''Radiant Dawn'', they can Class Change again into the third-tier '''Dragonlord''' class ('''Lindwurm''' in Japanese). The Jugdral games feature the weaker '''Dragon Rider''' class, which was made the first tier to the (now second-tier) Dragon Knight in ''Thracia 776''. In ''[[VideoGame/FireEmblemAwakening Awakening]]'', they gain the alternate Class Change of '''Griffon Rider''', a [[JackOfAllStats generally well-balanced class]]. In ''[[VideoGame/FireEmblemFates Fates]]'', they gain the alternate Class Change of '''Malig Knight''', a MagicKnight class that uses axes and tomes.

Related is the '''King Daein''' class, exclusive to Ashnard in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]''.

Not to be confused with the "normal" dragons which figure heavily into the plots of most games, though in Archanea, ''these'' dragons are degenerate wild relatives of ''those'' dragons called Wyverns.

->'''Playable characters of this class family:''' Minerva (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade Of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Altena (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Dean and Eda (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Miledy and Zeiss (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Heath and Vaida (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Cormag (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Jill and Haar (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Michalis (''New Mystery of the Emblem''); Cherche and Gerome (''[[VideoGame/FireEmblemAwakening Awakening]]''); Camilla, Beruka, Scarlet and Percy (''[[VideoGame/FireEmblemFates Fates]]'')
* AchillesHeel: Bows and wind magic, being flying units, and in later games, also Wyrmslayers or any other anti-Dragon weapons. ''Radiant Dawn'' changed their weakness from bows and wind magic to thunder magic, the same weakness as Dragon Laguz.
* AnAxeToGrind: From ''Radiant Dawn'' onwards, this is their preferred weapon instead. It even carries over to the Archanea remakes, giving Minerva a signature axe in the process.
* ArmorPiercingAttack: The Wyvern Knight's skill, [[ExactlyWhatItSaysOnTheTin Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain (rare) circumstances which, oddly enough, only occurs in English copies of the game.
* BladeOnAStick: Traditionally this is the family's primary weapon.
* BreathWeapon:
** Averted, most of the time the wyverns do not breath fire. It becomes odd when fighting against feral wyverns in ''Mystery of the Emblem'' which breath fire, implying that tamed ones lost the ability to breath fire.
** Played straight with Malig Knights in ''Fates''. They learn Savage Blow, which was called Deathly Breath in the Japanese version, which implies that the undead wyvern is breathing a putrid breath.
* CoolHelmet: Wyvern Lords and Malig Knights wear helmets that resemble dragons, while Griffon Riders wear helmets resembling a griffon.
* CoolMask: The Wyvern Riders in ''Awakening'' wear masks that resemble a dragon's jaws on the lower halves of their faces.
* DependingOnTheArtist: There's pretty much no consistency with the appearance of the dragon mounts between games; it's pretty much justified by the different universes, except in the case of Tellius.
* DivergentCharacterEvolution: The dragon-riding family slowly evolved from the pegasus family into the distinct class tree with different strengths it is today.
* {{Dracolich}}: Malig Knights ride on zombie wyverns.
* DragonRider: [[CaptainObvious You don't say.]] Averted with the Griffon Rider promotion in ''Awakening''.
* GeoEffects: A class-limited aversion; flyers completely ignore terrain bonuses and penalties, because after all, they can fly. They still get healed by forts and thrones, though.
* GiantFlyer: In the GBA games and ''Radiant Dawn'' in particular, they're downright enormous.
* HeelFaceTurn: Typically, the dragon mount species is associated with an/the enemy kingdom (Macedon, Thracia, Bern, Grado, Daein, Nohr) and dragon riders are a mainstay of the respective army, and so almost every allied Dragon Rider is recruited from the enemy. The only exceptions to this in the series are in the Archanea games and ''The Sacred Stones'', where your pegasus knights can promote into them, and ''Awakening'', where the "recruited" dragon rider is from a different nation from the "enemy" dragon riders earlier in the game.
* LightningBruiser: To a degree. The class typically possesses MightyGlacier stats in-battle, being powerful and bulky yet somewhat slow, but makes up for it with a very high Move stat, meaning that it's out-of-battle mobility is on-par with it's FragileSpeedster counterpart class, the Pegasus Knight.
* MythologyGag: The Wyvern Knight class in ''[=FE8=]'' rides a mount identical to the [=DracoKnights=] of ''[=FE3=]'' and can be promoted from Pegasus Knights.
* NoSell: The Iote/Delphi/Fili Shield, as mentioned above. Averted, however, against anti-dragon weapons.
* OurDragonsAreDifferent: The appearance of the Dragon/Wyvern Mounts vary wildly even in games taking place in the same universe (compare the quadruped dragons in ''Radiant Dawn'' to the bipedal wyverns in ''Path of Radiance''). What varies most are whether they stand on two legs or four and if they have no arms like a wyvern or their arms are like a western dragon.
* OurGryphonsAreDifferent: The Griffon Riders that appear in ''Awakening''.
* SpellMyNameWithAnS:
** There is one hell of a naming inconsistency clusterfuck with this class family. For ''Blazing Sword'', the first English release, they were renamed "Wyvern Rider" and "Wyvern Lord" to distinguish them from the proper dragons which figured heavily into the plot of the game; ''Sacred Stones'' and ''Path of Radiance'' stuck to this. The Japanese version of ''The Sacred Stones'' introduced the "Wyvern Knight" class, part of the Wyvern family of Dragons, and looking more like traditional wyverns from ''Mystery of the Emblem''; they were still called "Wyvern Knights" in the English version and the matter of their physical difference wasn't addressed. ''Radiant Dawn''[='s=] translation discarded the "wyvern" name for the classes themselves, going with variations of "Dracoknight"; however, in dialogue, the species are still called wyverns, again to differentiate from the game's fairly important actual dragons. This remained the case for ''Shadow Dragon'', though the [[NoExportForYou Japan only]] remake of the sequel shows the dragon mounts are indeed named Wyverns. Then in ''Awakening'', it's back to Wyvern Rider and Wyvern Lord.
** The Japanese version alone isn't much better. The base class is called Dragon Rider in most games, but the Jugdral games and ''Radiant Dawn'' call it Dragon Knight. The promoted class is called either Dragon Master or Dragon Lord depending on the game, which becomes really confusing when you consider the name of the third-tier promoted class from ''Radiant Dawn'': Dragonlord (Lindwurm in Japanese).
* StatusBuff: Wyvern Lords in ''Fates'' gain Rally Defense, which gives a boost to defense to allies when commanded.

!!Dancer and variants
The Dancer is a recurring [[UtilityPartyMember utility]] and [[SupportPartyMember support]] class that puts on a magical performances to [[ExtraTurn allow adjacent units which have already moved in a turn to move again]]. The most common iteration is a female that uses a MagicDance, with variants including Bards (males that play MagicMusic on instruments) from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', the Heron laguz (BirdPeople of either gender that sing their own MagicMusic called galdr) in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', and the Songstress (a female singer) in ''[[VideoGame/FireEmblemFates Fates]]''. Outside of their unique ability to provide {{Extra Turn}}s, Dancers are notable for being one of the few classes exclusive to the player in most games they appear in.

The Dancer and its variants tend to either be completely unarmed or are lacking in combat prowess due to their focus on being support, though when they can fight they almost always use swords. As far as stats go [[FragileSpeedster they tend to be on the frailer side, but make up for it with high Speed and Luck stats to help them dodge attacks]].

If a game has multiple Dancers, only one of these characters will usable at any given time for balance reasons. This is because having two of them on one map would allow them to continuously grind for experience by being able to indefinitely dance for each other.

The Bard class mentioned here is not to be confused with the Bard from ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', which is a magic-wielding class exclusive to Lewyn and Homeros in their respective games. Dancers exist in their normal function in those games, though.

->'''Playable characters of this class family:''' Feena (''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Sylvia and Leen/Laylea (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''); Lara[[note]]She starts as a Thief and only becomes a Dancer by activating a special event.[[/note]] (''[[VideoGame/FireEmblemThracia776 Thracia 776]]''); Elphin and Lalum (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Nils and Ninian (''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''); Tethys (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); [[VideoGame/FireEmblemTellius Reyson, Rafiel, Leanne]]; Olivia (''[[VideoGame/FireEmblemAwakening Awakening]]''); Azura (''[[VideoGame/FireEmblemFates Fates]]'')
* BellyDancer: Most Dancers are designed with an Arabian Nights-theme in mind.
* DanceBattler: In the Jugdral and Archanea games and ''Awakening'', in which they also wield swords... just not very well. The ''Fates'' version, the Songstress, wields lances/naginata instead.
* ExtraTurn: Their abilities grant units that have already acted during the player phase a second action in the same phase.
* MagicDance: Their dances invigorate other units who already have acted into acting again on the same turn.
* MagicMusic: The bard's music/heron's song reinvigorates units to act once more before the end of the player phase.
* MsFanservice: Dancers tend to be this to some extent, thanks to their minimal clothing and sultry dances. The only who doesn't solidly fit this description is Ninian.
* QuirkyBard: Actually not ''that'' spoony. It's true that they have (depending on the game) little or no means to defend themselves and low-to-average defense, but a well-trained character of this class can have ''massive'' Speed and Luck, thus they will dodge a good part of the attacks thrown at them. (Additionally, Tethys has good HP growths.)
* StatusBuff: Their dances/songs can occasionally give 1-turn stat boosts to their recipients.
* SupportPartyMember: Most of the time, dancers and bards can't attack enemies at all, and rely solely on their refreshing abilities.
* WanderingMinstrel: Most of them come across as this initially.

A class specializing in stealing things. Generally not too impressive in combat, [[UtilityPartyMember they are designed to be used for their utility]]; Thieves can unlock chests and doors with lockpicks (or sometimes a Skill) instead of keys and occasionally have the ability to steal items right off of enemy units. If they do get caught in a fight, they'll defend themselves with swords or occasionally knives[[note]]Many games depict them wielding knives in the combat animations despite having a sword equipped, though this is purely aesthetic.[[/note]].

The Thief's options for Class Changing have varied over the course of the series. In ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' they Class Change into the '''Thief Fighter''' (though Lara can optionally Class Change into Dancer in ''Thracia 776''), which upgrades their combat prowess. Many games from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' onward allow them to become the '''Assassin''', turning them into a powerful offensive class that has a chance to OneHitKill enemies with the Lethality skill often at the cost of becoming unable to steal from chests. ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' alternatively have the '''Rogue''', which bumps up their combat ability slightly without losing the capability to steal. In ''Radiant Dawn'' they can Class Change once again into the third-tier '''Whisper''' class that once again boosts their combat prowess, while Assassins are treated as a separate third-tier class exclusive to one character. In ''[[VideoGame/FireEmblemAwakening Awakening]]'' they gains the alternate Class Change option of '''Trickster''', which gives them the ability to use staves.

''[[VideoGame/FireEmblemFates Fates]]'' split and retooled the Thief into counterparts of the Archer and Cavalier classes. The Archer counterpart, found in Nohr, is referred to as the '''Outlaw''' and uses bows instead of swords. They can Class Change into '''Bow Knight''' and '''Adventurer''', with the former gaining a mount and the ability to use swords and the latter gaining the ability to use staves. The Cavalier counterpart is called '''Ninja''' as a result of Hoshido having a strong oriental theme: Ninjas are able to use knives/shuriken and can promote into '''Master Ninjas''' (''Fates''[='=] Assassin) and '''Mechanist''', which gains bows and a mount.

->'''Playable characters of this class family:''' [[VideoGame/FireEmblemAkaneia Julian, Rickard;]] [[VideoGame/FireEmblemJugdral Dew, Patty/Daisy, Lifis, Lara, Pahn;]] [[VideoGame/FireEmblemElibe Chad, Astol, Cath, Matthew, Legault, Jaffar;]] [[VideoGame/FireEmblemTheSacredStones Colm, Rennac;]] [[VideoGame/FireEmblemTellius Sothe, Volke, Heather;]] [[VideoGame/FireEmblemAwakening Gaius, Anna, Gangrel, DLC Leif;]] [[VideoGame/FireEmblemFates Kaze, Saizo, Kagero, Niles, Shura, Anna, Asugi, Nina]]
* AllSwordsAreTheSame: A particularly amusing exaggeration: in the Archanea[[note]]NES version[[/note]], Jugdral[[note]]in the map animations[[/note]], Elibe, and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
* BanditMook: When they're enemies.
* BowAndSwordInAccord: Assassins in ''Awakening'' and Bow Knights in ''Fates''.
* CombatMedic: Tricksters and Adventurers gain the use of staves.
* DeepCoverAgent: The thieves which are not [[GentlemanThief Gentleman Thieves]] or {{Classy Cat Burglar}}s tend to be working for some noble family.
* FlashStep: Assassins are practitioners of this art.
* FragileSpeedster: Unpromoted thieves have horribly lackluster defenses, but make up for it with their immense speed, allowing them to dodge practically everything not backed by a weapon triangle or terrain advantage.
* GentlemanThief: Most allied thieves tend toward this (except for Heather, who's more of a ClassyCatBurglar); the only real exception is [[{{Jerkass}} Lifis]].
* HPToOne: Bane, the mastery skill of Whispers.
* KleptomaniacHero: When allied.
* KnifeNut: Almost every one of their appearances draws their swords as knives for some reason; they didn't become full-fledged knife-wielders until Tellius, when knives became a weapon type.
* {{Ninja}}: The Ninja/Master Ninja class in ''Fates''.
* MagicKnight: The Trickster class uses both swords and staves. Adventurers use bows and staves.
* MagikarpPower: You'd be mad to put a thief in the thick of combat. Then they become Assassins. Shit starts dying en masse.
* MasterOfUnlocking: Locktouch, their innate skill, allows them to unlock doors and chests without the use of keys. In ''Path of Radiance'' and onward, they removed Lockpicks and gave the ability to open doors and chests as a passive ability.
* NiceHat: Generic Tricksters and Adventurers wear fancy, wide-brimmed hats.
* OneHitKill: Lethality, the mastery skill of Assassins and Master Ninjas. However, its activation rate is lower compared to other skills.[[note]]Half the CriticalHit rate in ''Blazing Blade'' and ''Sacred Stones'', Skill divided by 4 in ''Awakening'' and ''Fates''.[[/note]]
* SignatureMove: [[OneHitKill Lethality]].
* VideoGameStealing: Depends on the game, but they can typically steal either gear or gold from enemies. But in all of the games, they have the ability to open chests to steal the content in them.

The Witch is a very rare class, only appearing in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''Shadows of Valentia''. They are powerful female spellcasters that have the unique Warp ability, which allows them to instantly travel anywhere on the map (''Gaiden'') or teleport adjacent to any ally (''Fates'').

In ''Gaiden'' and ''Shadows of Valentia'', Witch is exclusive to [=NPCs=]. Here, they are said to be women who sacrificed themselves to Duma for power, which also gives them a pale complexion.

In ''Fates'', Witch is a special playable class only obtainable via DLC. Using an item called a Witch's Mark, any female character is able to Class Changes into Witch. They can use Dark Magic (otherwise exclusive to Dark Mages and Sorcerers) via the "Shadowgift" Skill and are capable of getting S-Rank in Tomes/Scrolls.
* AlwaysFemale: Witch is a female-only class.
* DealWithTheDevil: In ''Gaiden'', Witches are the result of women sacrificing themselves to Duma for power.
* {{Nerf}}: In ''Gaiden'', their signature Warp ability lets them travel to any spot on the map. ''Fates'' changes it so they can only teleport to squares cardinally adjacent to allies.
* PowerCrutch: In ''Fates'', Witches channel their magic through a lantern.
* RobeAndWizardHat: Their outfit in ''Fates'' gives them a large pointed hat and a sleek robe.
* SquishyWizard: The Witch is the strongest magic-using class in ''Fates'', though its Defense is also less than stellar.
* TeleportSpam: Witches teleport frequently during battle animations, largely to dodge attacks. They can also teleport everywhere on the map, usually to catch enemy troops off-guard by attacking from behind them.

!!Tactician and Grandmaster
The Tactician and its Class Change, Grandmaster, are a class line introduced in ''[[VideoGame/FireEmblemAwakening Awakening]]''. They are more or less made specifically for the Avatar of ''Awakening'' and their children, though [=SpotPass=], [=StreetPass=], and DLC characters are capable of using Second Seals to reclass into the line. The Tactician and Grandmaster are powerful {{Magic Knight}}s that use swords and tomes, have overall high stats, and can support allies thanks to a couple of exclusive support Skills such as "Solidarity" and "Rally Spectrum".

Grandmaster returns in ''[[VideoGame/FireEmblemFates Fates]]'' as a special class obtained by using a Fell Brand (received from completing certain DLC maps or using the Robin Toys/{{amiibo}}) on a male unit. It does not Class Change to or from anything, but is otherwise largely the same as it is in ''Awakening''.

->'''Playable characters of this class family:''' Robin, Morgan[[note]]Morgan needs to have specific mothers/fathers to start out as Tactician, otherwise they will join as a different class (based on their non-Robin parent) and need to reclass into it.[[/note]], DLC Katarina (''[[VideoGame/FireEmblemAwakening Awakening]]''); Toys/{{amiibo}} Robin (''[[VideoGame/FireEmblemFates Fates]]'')
* AlwaysMale: In ''Fates'', Grandmaster is a male-only class.
* JackOfAllStats: Their stats in ''Awakening'' are generally high in all areas, though not necessarily the best possible.
* MagicKnight: They use both swords and tomes and have good Strength and Magic. In Fates, they lean much more on the Magic side since their max tome rank is higher than their max sword rank, being essentially mages that can use a sword.
* SpellBlade: In both appearances, the class line is capable of learning [[PlayingWithFire Ignis]], a skill that uses half of their Strength or Magic to boost the other stat when they attack, depending on whether they're using a physical or magical attack.
* StatusBuff: Their "Rally Spectrum" Skill gives a one-turn boost to all stats for every ally within 3 (''Awakening'') or 4 (''Fates'') spaces.
* SupportPartyMember: They get a number of Skills to buff or otherwise assist allies. "Solidarity" increases Crit rate and Dodge by 10 for adjacent allies, "Tactical Advice" provides a Hit rate bonus for the lead unit of an Attack Stance, and "Rally Spectrum" provides a one-turn StatusBuff to all allies within 3/4 spaces.

!!Trainee Classes

The "trainee classes" are a set of four classes which embody MagikarpPower. They start out much weaker than other classes, but have excellent potential for growth and have incredible versatility in their main draw: their ability to Class Change to a wide range of classes, allowing the player to bolster their forces specifically to their tastes.

In ''[[VideoGame/FireEmblemGaiden Gaiden]]'', the only trainee class is the '''Villager''', which has the ability to Class Change to any of five classes: Mercenary, Soldier, Archer, Mage, or Cavalier. If the Mercenary route is taken, the third-tier Dread Fighter class can Class Change right back around to Villager, allowing for an effective infinite stat-gain loop. Villagers start out wielding swords, though they will likely lose this proficiency depending on what they Class Change into. ''Shadows of Valentia'' introduced Faye, a female Villager. While Mage and Cavalier are unisex options, female Villagers swap out Mercenary, Soldier and Archer for Pegasus Knight and Cleric instead.

In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', there are three trainee classes, each exclusive to one ally character: the '''Pupil''', the '''Journeyman''', and the '''Recruit'''. Each has two Class Change options: the Pupil can go into Mage or Shaman, the Journeyman to Fighter or Pirate, and the Recruit to Cavalier or Knight. In accordance with the branched class progression system of ''The Sacred Stones'', each thus has three or four options for their final class.

The Villager class returns in ''[[VideoGame/FireEmblemAwakening Awakening]]'', this time wielding lances. It oddly cannot Class Change in and of itself, instead relying on Second Seals to become another class.

In ''[[VideoGame/FireEmblemFates Fates]]'', Villager is a Hoshidan class that acts like any other in terms of Class Changing. They can go into '''Merchant''', which uses lances and bows and has a Skill that nets you extra gold, or branch into the '''Master of Arms''' class, a MightyGlacier that can use all three main weapon types.

->'''Playable characters of these classes:''' Tobin, Grey, Cliff, and Atlas (''[[VideoGame/FireEmblemGaiden Gaiden]]''); Amelia, Ewan, and Ross (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Donnel (''[[VideoGame/FireEmblemAwakening Awakening]]''); Mozu (''[[VideoGame/FireEmblemFates Fates]]''); Faye (''Shadows of Valentia'')
* AnAxeToGrind: Journeymen specialize in axes. This carries over to their promotions; Fighters and Pirates.
* BladeOnAStick: Recruits, as well as Villagers in ''Awakening'' and ''Fates'' wield lances.
* BucketHelmet: Male villagers in ''Awakening'' wear pots as makeshift helmets.
* FireIceLightning: Pupils are aspiring mages that are capable of using anima magic, which are comprised of the three elements.
* HeroesPreferSwords: Villagers in ''Gaiden'' start out with swords.
* MagikarpPower: They start out weak, but they come with the Aptitude skill which increases their growth rates, or the ability to "gain" more levels than normal in one way or another, which give them more chances to proc their growth rates. Both cases increase their chances of capping more stats and/or become more powerful than the average ''FE'' unit does over the course of a game.
* NewGamePlus: Kind of. In ''The Sacred Stones'', once one completes both Eirika and Ephraim's stories at least once, the trainees have the option to promote to "[[FanNickname Super Trainees]]": that is to say, promoting to the trainee classes again and again. The final-promotion versions of these classes gain special bonuses; the super Journeyman and Recruit gain increased critical rates, while the super Pupil is the only class in the game which can normally[[note]]there's a [[GoodBadBugs bug]] in the game which allows any unit to be able to learn dark magic, and Sages in this game naturally learn both anima and light magic[[/note]] use all three types of offensive magic.
* PowerUpLetdown: Constitution is the only stat that doesn't grow with the Super Trainees, leaving them to be slowed down with the more powerful and heavier weapons. This particularly hurts the Journeyman, who not only uses the heaviest weapons in the game, but has a counterpart in the Berserker which has the necessary constitution and a similar critical hit bonus.

!!Manakete ''(Mamkute)''
A common feature of most titles is the existence of the Manakete tribe, a species of sentient dragon shapeshifters who appear as humans with a few differences. They fight using dragonstones, rare gems which allow them to transform into their dragon form to attack.

Related are the '''Dragon Laguz''' of the Tellius canon, which are pretty much the same thing but fitting into the laguz concept of that universe, and by extension the rest of the laguz. Another related group are the Dragons of ''Fates'', which are not called Manaketes, but have a similar, if slightly different history to them.

-->'''Playable characters of this class:''' Bantu and Tiki (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' and ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''); Fae (''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]''); Myrrh (''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''); Ena, Nasir, Gareth and Kurthnaga (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''); Nagi (''Shadow Dragon'' and ''New Mystery of the Emblem''); Nowi, Nah and Tiki [[note]]a female Morgan born from any of them will have access to the class[[/note]] (''[[VideoGame/FireEmblemAwakening Awakening]]''); Corrin and Kana [[note]]While Corrin is '''the''' Lord of ''Fates'', and Kana and any of his/her possible siblings obtain the Nohr Prince/Princess class from Corrin, they are also technically Manaketes because they are the only ones that can use Dragonstones.[[/note]] (''[[VideoGame/FireEmblemFates Fates]]''); Ninian [[note]]In ''The Blazing Blade'' she transforms into a dragon only once, and it is during a cutscene. In ''Heroes'' she can both use a Dragonstone and perform MagicDance on allies[[/note]] (''[[VideoGame/FireEmblemHeroes Heroes]]'')
* AchillesHeel: They are vulnerable to anti-dragon weapons like Wyrmslayer. In the ''Tellius'' games, Dragon Laguz are vulnerable to anti-Laguz weapons and thunder magic. In ''Awakening'' and ''Fates'', even if they reclass outside of Manakete, they are still dragons because of their heritage and are still vulnerable to anti-dragon weapons and skills.
* AnIcePerson: Ice Dragons/Icestone-wielding Manaketes.
* AscendToAHigherPlaneOfExistence: Most dragons did this in ''Fates'' by becoming spirits. The ones that didn't either went insane or have been able to escape such a fate.
* BreathWeapon: Dragon attack with their breath. Averted with Fates where they attack their enemies.
* CastingAShadow:
** The [[NonIndicativeName Earth Dragons]] uses Dark Breath along with their earth-based abilities.
** The Silent Dragons of ''Fates'' utilizes dark powers combined with MakingASplash when fully corrupted.
* CuteMonsterGirl: Only three recruitable Manaketes are not little girls[[note]]Bantu, Nagi, and adult Tiki[[/note]], and of the three, just one is male[[note]]. This is excluding the Dragon Laguz, who, while they can transform into dragons, aren't called manaketes. Of the four playable ones, 3 are male and the youngest male, looks at least 14.[[/note]].
* ChuckCunninghamSyndrome: The other Manakete Tribes are nowhere to be found in ''Awakening'' despite major roles in the Archanea series.
* DarkIsEvil: None of the Earth Dragons has remained friendly since they either allow themselves to degenerated like most dragons or are indulged in dark powers as a sign of rebellion against humankind. Kaga's plans would've averted this, though.
* DyingRace: Almost all of them are on their last legs, their glory days clearly over. Averted with the Dragon Laguz, whose kingdom is [[HiddenElfVillage isolated]], but still [[AwakenTheSleepingGiant rather powerful]].
* EleventhHourSuperpower: While they usually become available earlier than this, games in which there are only a finite number of uses to the dragonstone tend to lend themselves to using them on the final couple of levels, which are usually filled with enemies that the dragonstone does massive damage to (dragons in the Archanea games and ''Binding Blade'' and monsters in ''Sacred Stones''.)
* GoldAndWhiteAreDivine: Divine Dragons have this color scheme.
* HalfHumanHybrid: A number of them have appeared in the series, including Nils, Ninian, Nah, the Avatar of ''Fates'', etc. Tiki mentions that Nah is the only one of her kind seen in Ylisse, while ''all'' Manaketes with dragonstones in ''Fates'' are shown to be hybrids.
* HiddenElfVillage: Normally, their civilizations are hidden from mankind -- if they still exist, that is.
* LightEmUp: The Divine Dragons, the strongest of the dragon tribes.
* LightningBruiser: In and of themselves, Manaketes tend to have rather poor stats, but with a dragonstone, they shoot through the roof and turn them into this, almost to the point of game-breaking.
* LightIsGood: Every Divine Dragon that shows up in the series has been friendly.
* MagicAndPowers: Mage Dragons and the Magestone.
* MakingASplash: The Silent Dragons have this as their main power.
* MenAreTheExpendableGender: Enemy Manaketes and Manakete villains are always male. [[FemalesAreMoreInnocent No Manakete female has been a true villain]], although the closest the series has come to it is [[EmptyShell Idenn]] from ''Binding Blade''.
* MightyGlacier: To contrast the Taguel in ''Awakening'', Manaketes hit harder and take hits better, but are slower.
* OurDragonsAreDifferent: They're dragons capable of taking on human form. In battle, they can transform back to dragons.
* PlayingWithFire: Fire Dragons, or when wielding a Firestone.
* PointyEars: One of the manaketes' most defining physical characteristics, though a few are depicted without them.
* TheFourGods: The Four Dragon symbols for Dragon Veins in ''Fates'' are based on them. Fire Dragon is birdlike similar to the Vermilion Bird, Water Dragon has a snake for a tail like the one that accompanies the Black Tortoise, Ground Dragon has fur and vaguely feline like the White Tiger, and the Wind Dragon has a lean appearance much like the Azure Dragon.
* TooAwesomeToUse: Often, there's only one dragonstone with finite uses available in the course of the game. While it's often enough to level a Manakete to level 20, you're not going to get all that much use out of them once you start, so it's quite common to hesitate to use Manaketes.
** Averted in ''Awakening'', where you can buy Dragonstones (although they are not cheap).
** Averted in ''Shadow Dragon and the Blade of Light'' and ''Fates'', where Dragonstones have infinite durability.
* ReptilesAreAbhorrent: Divine Dragons who are always friendly are either non-reptilian or at least less so than the other Dragon Tribes.
* WingedHumanoid: Divine Dragons tend to have feathery wings similar to Angels, while the other Dragon tribes have dragon wings in Manakete form.

When Manaketes were re-imagined as Dragon Laguz in ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'', other similar tribes of animal shapeshifters were introduced.

In new titles since, these units use Beaststones to transform in contrast to the Manaketes' Dragonstone, and can be seen as a counterpart to the class.

So far, beasts of this kind have included Lions, Tigers, Cats, Wolves, Hawks, Ravens, Rabbits (Taguel), Foxes (Kitsune), and Werewolves (Wolfskins). Dragon Tribe Laguz are covered by the Manaketes, and Heron Laguz function more as Bards/Dancers.

->'''Playable characters of this class:''' [[VideoGame/FireEmblemTellius Lethe, Ranulf, Mordecai, Muarim, Giffca, Janaff, Ulki, Tibarn, Naesala, Lyre, Kyza, Skrimir, Vika, Nealuchi, Volug, Nailah]]; [[VideoGame/FireEmblemAwakening Panne, Yarne]] [[note]]Morgan born from any of them will have access to the class[[/note]]; [[VideoGame/FireEmblemFates Kaden, Keaton, Selkie, Velouria]] [[note]]Kana and Shigure born from any of them will have access to the class[[/note]]
* AchillesHeel: Laguz are weak to anti-Laguz weapons and Fire/Wind magic. In ''Awakening'' and ''Fates'', they are weak to anti-beast weapons and skills, even when outside of their beast class.
* {{Animorphism}}: Using beaststones, or the natural ability of the Laguz, they can take on an animal form for combat.
* DireBeast: Their animal forms are huge compared to regular animals. Small Cat laguz are the size of real life Big Cats. Lions and Hawks tower over human beings. Rabbits are similarly the size of Big Cats, and it's taken to the extreme with Wolfskins, who are literal monsters.
* DyingRace: The Wolf Tribe in the Tellius games have lost much of their numbers; nevertheless, they recover in the epilogue. The Heron Laguz are even worse, since the few remaining ones are the LastOfTheirKind. The Taguel are also the LastOfTheirKind, with only one full-blooded Taguel left.
* {{Kitsune}}: The Kitsune and Ninetails class. They also have foxfires that surround them when transformed.
* LightningBruiser: While they have different specialties depending on species, compared to human units, they are all extremely fast and strong.
* LittleBitBeastly: They all exhibit some traits of their beast form even in human form. Usually [[CatGirl ears and tails]], or [[WingedHumanoid wings]] in the case of the bird tribes. Dragons/manaketes in contrast are usually much more subtle.
* MagicallyIneptFighter: Beasts are more physically-oriented, while their dragon counterparts have better magic stats.
* OurWerewolvesAreDifferent: The Wolfskin and Wolfsegner, where they transform into giant golem-like beasts.
* PantheraAwesome: The Tiger and the Lion Laguz of the Beast Tribe, especially the Lion Laguz as one is their king.

!!King/Emperor (and variants)
If the final boss isn't a dark magician, a dragon, or a god, this is what they'll be -- a king decked out in enormous armour or finery, dwarfing every other unit (except maybe Manaketes/laguz) in sheer size, wielding a huge AncestralWeapon, and possessing astronomical physical stats. More often than not, though, there'll be a TrueFinalBoss after them. Specifically, this refers to '''King''' Zephiel of ''The Binding Blade'', '''Emperor''' Hardin of ''Mystery of the Emblem'', '''Emperor''' Arvis of ''Genealogy of the Holy War'', '''Baron''' Raydrik of ''Thracia 776'', Ashnard, '''King Daein''', of ''Path of Radiance'' (who is also similar to a Dragon Rider), Walhart the '''Conqueror''' of ''Awakening'', and '''Nohrian King''' Garon in ''Fates''.

->'''Playable characters of this class:''' Walhart (''[[VideGame/FireEmblemAwakening Awakening]]'')
* AncestralWeapon: All of them wield personal weapons.
* AuthorityEqualsAsskicking: The majority of them are authority figures who are much more powerful then their troops.
* {{BFS}}: As fitting their position, their weapons are often very large. Averted by Arvis, who uses the magic tome [[PlayingWithFire Valflame]] instead.
* BossInMooksClothing: Barons are encountered as generic enemies in the final chapter of ''[=FE4=].''
* TheEmperor: The majority of character in these classes are the ruler of a hostile empire or Kingdom.
* {{Expy}}: Much like the Lords, a good number of them actually seem to be another class, but individualized to fit the character using it. King Zephiel, Emperor Hardin, the BlackKnight, and Nohrian King Garon have similiarities with the General class (but Zephiel uses a sword in a game where Generals don't use swords, and the Black Knight is related to the third-tier class Marshal by proxy), Emperor Arvis is essentially a souped up Baron (which itself is a General with access to magic, and is used by Raydrik), King Ashnard seems like a better version of the Wyvern Lord class (but also uses a sword), and Walhart the Conqueror is similiar to the Great Knight class.
* FinalBoss: Often your last opponent, but there'll frequently be a TrueFinalBoss after them.
* {{Foil}}: Essentially the opposite of the Lord class, being classes that are mostly exclusive to one particular character in the games they appear in, gets unique (possibly legendary) weapons to wield, and is the leader of their army, but the Lord class belongs to the main playable character while the King class belongs to the game's main villain (or one of them, though typically one that is working in the foreground).
* LargeAndInCharge: "King" sprites tend to dwarf the others in the game. Usually, this is a product of having bulky, intimidating armor.
* LightningBruiser: They have fantastic, if not outright maxed, stats across the board. This includes Speed, in spite of their huge size and heavy armor.
* MagicKnight: Barons and Jugdral's Emperor can use anima magic in addition to all physical weapons.
* TinTyrant: They're almost always covered in armor.
* UniqueEnemy: Will always be the only one of their kind in their games.
* WalkingArmory: Arvis can use all weapon types but Dark and Light Magic.

In addition to the usual human and draconic enemies, ''VideoGame/FireEmblemGaiden'' and ''VideoGame/FireEmblemTheSacredStones'' contain a wide variety of monstrous enemies, with ''Fire Emblem Fates'' introducing a couple of new monsters as well. They come in the following types:
* Revenants/Entombed: Zombie-like creatures that attack with claws. They have high HP but extremely low stats otherwise. In addition to appearing in both ''Gaiden'' and ''Sacred Stones'', they reappeared in ''Fire Emblem Awakening'' as a type of Risen.
* Bonewalkers: Skeletal soldiers that wield a variety of weapon types. Their "promoted" equivalent is the Lich in ''Gaiden'' and the Wight in ''Sacred Stones''.
* Mogalls (Bigls in the Japanese version): Small [[{{Oculothorax}} floating eyes]] that wield Dark magic. In ''Sacred Stones'' only, they have a "promoted" version called Arch Mogalls.
* Baels/Elder Baels: Spiderlike creatures exclusive to ''Sacred Stones''. They attack with deadly claws that may sometimes be poisoned.
* Tarvos/Maelduins: Centaurlike creatures exclusive to ''Sacred Stones''. They wield axes, and the "promoted" Maelduins also use bows.
* Gargoyles: Flying creatures wielding lances. Their "promoted" equivalent is the Balrog in ''Gaiden'' and the Deathgoyle in ''Sacred Stones''
* Mauthe Doogs/Gwyllgis: Speedy demon dogs that attack with fangs. Exclusive to ''Sacred Stones''.
* Gorgons: Scaly creatures hatching from eggs that wield a variety of nasty dark magic spells. Exclusive to ''Sacred Stones''.
* Cyclopes: Massive axe-wielding creatures exclusive to ''Sacred Stones''. Their HP cap is higher than that of other units.
* Draco Zombies (Dragon Zombies in the Japanese version, Necrodragons in ''Shadows of Valentia''): [[ExactlyWhatItSaysOnTheTin Like dragons, only deader]]. In ''Gaiden'' and its remake, they have a "promoted" version called White Dragons.
* Faceless: Humanoid creatures made from dark magic, debuting in ''Fates''. In contrast to the Revenants[=/=]Entombed, they are rather large and bulky, and attack with their fists instead of their claws.
* Stoneborn: Moving statues who debuted in ''Fates''. They attack by launching rocks from afar.
* Automaton: Puppets moving by clockwork who debuted in ''Fates''. They attack with saws and yumi (eastern bows) and is the first monster class capable of using both normal and monster weapons.
* Empty Vessel: A slime monster made of water that attacks with axes. They are created to serve a master, hence the "Vessel" part. Debuting in ''Fates'', it is the first monster class seen since ''Sacred Stones'' to only use a normal weapon instead of an enemy-only monster weapon.
* AchillesHeel: All monsters are weak against the Bishop's Slayer skill and the Sacred Twin weapons (except for Gleipnir). In addition, Gargoyles/Deathgoyles and Draco Zombies are treated as flying units and are thereby weak to bows and the Wind Sword, and Tarvos/Maelduins are treated as mounted units and are weak to weapons that do additional damage to them.
* AnAxeToGrind: Tarvos, Maelduins, and Water Familiars.
* BladeOnAStick: Gargoyles/Deathgoyles and some Bonewalkers/Wights.
* BreathWeapon: Draco Zombie usually attack with a dark breath.
* BossInMooksClothing: Draco Zombies (and White Dragons in ''Gaiden''). In fact, unless you do [[BonusDungeon the Lagdou Ruins]] in their entirety ''as soon'' as they become available, the first one you encounter in ''Sacred Stones'' will actually ''be'' a boss, complete with unique sprite! [[spoiler:Though technically speaking, his class is still listed as Manakete...]]
** WolfpackBoss: The aforementioned Lagdou Ruins ends with a stage containing eight Draco Zombies and no other enemies.
* CastingAShadow: Mogalls/Arch Mogalls and Gorgons.
* EvilCounterpart: Several Monster classes have human counterparts.
* IFightForTheStrongestSide: Faceless are created with no minds of their own and simply act on primal bestial instinct to attack others. Practitioners of Dark Magic are able to bend and enslave them to their will. Such people include Iago, Leo, and Rhajat.
* FragileSpeedster: Mauthe Doogs and Gwyllgis are the monster counterparts to the Myrmidon line.
* MesACrowd: Mogalls possessed the ability to make copies of themselves in ''Gaiden''.
* MightyGlacier: Cyclopes, though their stat caps tend towards LightningBruiser with high speed and skill, few Cyclops enemies get close to those caps.
* NamesTheSame: The axe-wielding Tarvos shares its name with Nolan's personal axe in ''Fire Emblem: Radiant Dawn''.
* NotUsingTheZWord: Averted in the Japanese version, where Revenants are called Zombies.
* {{Oculothorax}}: Mogalls and Arch Mogalls are giant eyeballs with tentacles.
* OurMonstersAreDifferent: They appear to lack sentience of their own, and mindlessly carry out the bidding of their summoner.
** BigCreepyCrawlies: Baels and Elder Baels, which are absolutely ''huge'' spiders.
** OurCentaursAreDifferent: Tarvos and Maelduin appear like traditional savage centaurs except with dark grey/black skin. They use axes and bows.
** {{Cyclops}}: The fittingly named Cyclops in Sacred Stones, which is one of the more powerful monsters.
** {{Hellhound}}: Mauthe Doogs and Gwyllgis. The latter has the traditional three heads; the former has only one.
** DracoLich: The fittingly named Draco Zombies are among the toughest foes in all three of their appearances which consist of ''Gaiden'' and 'Sacred Stones''.
* PinataEnemy: Revenants and Entombed are fairly unimposing aside from their large stores of HP, but give out great amounts of EXP -- the latter is pretty much a guaranteed level-up for an unpromoted unit. (This has carried over to ''Awakening''.) Also, Gorgon Eggs are immobile and incapable of attacking and give out exactly 50 EXP when destroyed regardless of the attacking unit's level. Also, they start out with only a few HP and start healing every turn at a certain point, and if allowed to heal to full, they turn into [[GoddamnedBats Gorgons.]]
* SummonMagic: Phantoms can be summoned by the Summoner Class in ''Sacred Stones''. Certain player and enemy units could also summon units as AI allies.
* SinisterScimitar: Melee Bonewalkers use this in both ''Gaiden'' and ''Sacred Stones''.
* SinisterScythe: Gargoyles wield scythes in ''Gaiden''.
* SquishyWizard: Mogalls and Arch Mogalls.
* TakenForGranite: Gorgon enemies can cast a spell called "Stone" which petrifies your units. Petrified units cannot move and any attack against them will have a 100% chance of hitting and a 30% chance of being a critical hit.