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Characters debuting in Final Fight 3.
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Protagonists (Heroes)

    Lucia Morgan 
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Voiced by: note 
Introduced in Final Fight 3, Lucia is an investigator of Metro City's Special Criminal Investigation Unit, cleared of corruption charges thanks to the help of Haggar. With the help of him, Guy, and newcomer Dean, she fights the Skull Cross gang, who have filled the Evil Power Vacuum after the collapse of the New Mad Gear gang. Her style is a hybrid of self-defense techniques and her own customized Kung-fu.


    Dean 
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https://static.tvtropes.org/pmwiki/pub/images/ff_dean.png
Introduced in Final Fight 3, Dean is a former street fighter who assists Guy, Lucia and Haggar in their fight against the Skull Cross gang after they murdered his family when he refused their offer to join them.


  • Drives Like Crazy: His hobby in his bio is listed as "Driving (Fast)"
  • Inexplicably Awesome: Dean's ability to discharge electricity from his body goes well beyond what anyone else in the series can do, and its origin is never explained.
  • It's Personal: After the Skull Cross Gang kills his family.
  • Jack of All Stats: Dean is a well-balanced character with moderate speed and a spike in strength, but not stronger than Haggar.
  • Mysterious Past: Even by Final Fight standards, very little is known about Dean other than his family's murder.
  • Shock and Awe: His super moves, which led to rumors that he isn't entirely human. Even his auto combo can end in an optional electrified punch, not unlike Victor.
  • Shrouded in Myth: He may or may not be a Cyborg.
  • The Stoic: Almost enough to give Guy a run for his money.
  • Walking Into the Sunset: In the ending.
  • You Killed My Father: Dean's entire family was killed by the Skull Cross Gang and for that, he seeks vengeance. It was Stray who killed them, and Dean kills Stray in retaliation.
  • What Happened to the Mouse?: In the ending, Dean ups and leaves now that his mission is done. Who knows where he went afterwards.

Skull Cross Gang

An extremely violent street gang that has replaced Mad Gear in the streets of Metro City since their utter disbandment in the first two games. The gang was originally once a small subordinate branch of Mad Gear that just never appeared in the way of Mike Haggar's personal war on crime, and made a rather smart move with that, making their rise upon their main gang's dissolving. Through the military inspired tactics and leadership of Marshall Black, Skull Cross absolutely destroyed any and all opposition that came their way or got in the way, and especially made themselves known upon the violent aftermath period when Mad Gear's absence left a gaping power vacuum in the city's underworld.

Much unlike Mad Gear, whose ranks and lackeys mainly consisted of troubled and misguided people goaded to express themselves destructively, punch clock thugs who did whatever to pay the bills, and the core evil ringleaders that did deserve what was coming to them, Skull Cross is a crowd of much more disgruntled and disturbed individuals encouraged to literally wage war and hack away at the foundations of society. While Mad Gear pushed around drugs and illegal weapons with the occasional act of civil disturbance, blackmail and criminal extortion (among other things) for a quick buck and to stand up for themselves, Skull Cross's umbrella of criminal activity included social disturbance through terrorism and acts of mass destruction, militaristic empowered movements of social rebellion, and even outright assassination and wetworks. Although Mad Gear kidnapped people and held them for ransom, they didn't go as far as blow up nearly half of a city and hire mentally disturbed people into their ranks.

Underlings

    G and Johnny 
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The lowest ranking members of the Skull Cross Gang. G is a somewhat clumsy thug with a pompadour who treats his friends to meals, but isn't good with his money and often ends up skint. Johnny is a quiet but short-tempered man who joined Skull Cross in the hopes of finding his older brother's killer.


  • Affably Evil: G works hard at being a bad guy, but he's nice to his friends and pays for their meals.
  • Always Someone Better: The crux of Johnny's background. He loves hip hop and b-boying, but as soon as his brother announced his want to be a professional dancer, he couldn't take the pressure of being in his brother's shadow, leading him to find other careers to stand out with.
  • Badasses Wear Bandanas: G wears one.
  • Cool Shades: Johnny wears a pair.
  • Delinquent Hair: G has a pompadour that he's very proud of.
  • Hair-Trigger Temper: Johnny has a tendency to get angry and start fistfights.
  • The Klutz: G is noted as being somewhat clumsy, though this also makes him somehow attractive.
  • Nobody Touches the Hair: G refuses to work in the rain because it'll mess up his hair.
  • One-Steve Limit: There is also a G in Street Fighter V, though the two are completely unconnected.
  • Race Lift: G was black in the Japanese version of the game, but his skin was lightened up for the international release. Johnny also appears darker skinned in his CFN artwork.
  • The Runaway: As soon as his mom and dad learned that he joined a gang to help out the family's money problems, they constantly badgered and debated him to get out of the gangster life, and Johnny ran away from home soon after.
  • Suspiciously Similar Substitute: As the low ranking, easily defeated members of the gang, they're similar to Bred, Jake, Dug and Simons from the first game, as well as Jack and Schot from the second game.
  • You Killed My Father: Johnny is on a hunt for whoever killed his brother.

    Billy and Ray 
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https://static.tvtropes.org/pmwiki/pub/images/ff3_billyray.png

Another pair of low-ranking thugs, slightly tougher than G and Johnny. Billy is a loud punk who recently moved from England to the US in order to live with his friend Ray. Ray is a music lover who goes to a lot of concerts, and he's a big fan of Big B and the Bullheads.


  • Boisterous Weakling: Billy isn't very strong or good in a fight, but he like to be noisy and cause havoc.
  • Boxing Battler: They fight in a boxing stance and only use their fists.
  • Celeb Crush: Ray likes Brilliancy, the female drummer of Big B and the Bullheads.
  • Delinquent Hair: Billy has a mohawk and Ray has a flattop hairdo held together by a bandana.
  • Guyliner: Billy wears makeup around his eyes.
  • Hidden Depths: Given the way Billy looks and acts, you wouldn't expect him to be knowledgeable about romantic literature and theater.
  • In the Back: They like attacking the player from behind.
  • One Degree of Separation: Ray's favorite band happens to be Big B and the Bullheads, a band that appears in the background of the Union Station stage in Street Fighter V. Schot, one of the enemies in Final Fight 2, used to be a member, and given the band's name, it might have been founded by Birdie.
  • Suspiciously Similar Substitute: They're similar to Bred, Jake, Dug and Simons from the first game, but their slight edge over G and Johnny also makes them similar to Bull and Elijah from the second game.
  • Walking Shirtless Scene: Neither of them wear shirts, only suspenders.

    Dirk and Rick 
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A pair of tall thugs who attack using sharp claws. Dirk is a Mexican immigrant who sends any money he makes to his family. Rick was invited to join the gang while still in prison, and enjoys ripping up street signs with his claws.


    Arby and Fat Jack 
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A pair of fat thugs whose signature attack is a shoulder charge. Arby is a fan of sumo wrestling who likes working jobs that let him show off his strength. Fat Jack is a lazy guy who works for Callman and frequents a Japanese ramen restaurant.


  • Acrofatic: While they usually move slowly, their signature attack is running in from the side of the screen to tackle the player.
  • Badasses Wear Bandanas: Arby wears one.
  • Delinquent Hair: Fat Jack has a mohawk.
  • Meaningful Name: Fat Jack is fat. Also, they're named after fast food chains. Arby is named after Arby's, and Fat Jack is a play on Hungry Jack's, which is the Australian name for Burger King.
  • New Job as the Plot Demands: Arby frequently changes jobs, hopping from one organization to another as a bodyguard.
  • Nice Guy: Arby is unexpectedly helpful, and often shoulders any debts his friends have.
  • Not a Morning Person: Fat Jack is a night owl who hates getting up in the morning.
  • Stout Strength: Both are fat, and also very strong, using their weight to their advantage in their shoulder charge attack. Arby is stated to not work for the money, but for the opportunity to show off his strength.
  • Sumo Wrestling: Arby is a fan of the sport and wants to learn it.
  • Suspiciously Similar Substitute: As the designated fat guys of the Skull Cross Gang, they're similar to Bill Bull, G. Oriber and Wong Who from the first game, as well as Elick from the second game.
  • Trademark Favorite Food: Fat Jack loves ramen, and frequents a Japanese restaurant.
  • You Wouldn't Like Me When I'm Angry!: Fat Jack is normally pretty docile and lazy, but is terrible when angered.

    May 
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The sole female member of the Skull Cross Gang. She works as a dancer during her off-time, but her true job is working as an assassin. She specializes in attacking with knives, and uses her dance training to her advantage, utilizing flips and acrobatic attacks.


  • Bathing Beauty: One of her main hobbies is bathing to wash away the blood of her enemies.
  • Blade Below the Shoulder: May's knives are connected to her bracers.
  • Bowdlerise: Actually averted for once. Unlike her predecessors Poison, Roxy, Eliza and Mary, May was not replaced with a male thug.
  • Dance Battler: Outside of working as a Skull Cross member, she's a dancer. She combines her dance skills with her assassination skills to attack in an acrobatic manner, even teaching herself how to do a Frankensteiner.
  • Suspiciously Similar Substitute: As the acrobatic female member of the gang, she's the equivalent of Poison and Roxy from the first game, but her knives make her a bit more similar to Eliza and Mary from the second game.
  • Weight Woe: Her weight is listed as being secret, much like Chun-Li.
  • Wrestler in All of Us: She uses her dance training to compensate for her lack of wrestling training, teaching herself to do a Frankensteiner and other acrobatic attacks.

    Hunter 
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https://static.tvtropes.org/pmwiki/pub/images/ff3_hunter.png
A mentally disturbed man who wears a hockey mask and baseball uniform, and uses a bat as a weapon. He often mutters to himself and apparently hates sports despite wearing a load of sports gear.


  • Batter Up!: Carries a baseball bat with him, which does a ton of damage at the cost of being a slow and easily interrupted attack.
  • Expy: Of Jason Voorhees, both being mentally disturbed men in hockey masks.
  • Jerk Jock: Subverted. You'd think that with all the sports gear he wears that he'd be very into 'em, but he actually hates sports.
  • Malevolent Masked Man: Wears a hockey mask.
  • Mighty Glacier: Not the most agile enemy and his bat attack is ridiculously slow, but if it does land it hits harder than what most bosses can dish in a single hit.
  • Slide Attack: Does one similar to a baseball slide.

    Fritz 
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A short thug dressed in a German solder uniform. After his family business went under, he found a warehouse full of hand grenades belonging to his late father. He used them to rob a bank, and eventually he found himself working for Skull Cross.


  • Arms Dealer: When he isn't hurling grenades, he works on getting weapons into the hands of his fellow gang members.
  • Does Not Like Spam: He doesn't like hamburgers.
  • Mad Bomber: Fritz is obsessed with his stielhandgranaten ("stalk hand grenades") and loves fireworks and the smell of gunpowder.
  • Monochromatic Eyes: Is depicted with them in his CFN artwork.
  • One-Hit-Point Wonder: Goes down in a single hit.
  • Suspiciously Similar Substitute: He's similar to the red-clad Holly Wood from the first game who would run in and throw molotov cocktails. Joe from the second game would do the same.

    Joe 
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A tiny thug who, in desperate attempt to stand out, dresses eccentrically and does things no one else does. He moves very quickly and prefers attacking from behind. He likes to grab onto his opponents and repeatedly headbutt them.


  • Attention Whore: He dresses and acts strange in order to be noticed.
  • Cool Shades: Wears a pair.
  • Expy: He's like a more human looking version of Blanka, and has some similar moves.
  • Grapple Move: Joe will headbutt you several times if give the chance.
  • In the Back: Likes attacking from behind, using a dodge roll to evade the player and catch them off guard.
  • Lightning Bruiser: They're quite fast, annoyingly healthy, and can do a lot of damage.
  • Malevolent Masked Man: He wears a gas mask.
  • One-Steve Limit: Broken. There's already a Joe in Final Fight 2, as well as two Joe's in Street Fighter (one as an opponent in Street Fighter I, and as an NPC in Street Fighter V).
  • Pint-Sized Powerhouse: He's among the shortest enemies in the series.
  • Primal Fear: He hates bugs, but particularly green ones like praying mantises and grasshoppers.
  • Trademark Favorite Food: Nuts, especially cashews.
  • Use Your Head: Has a grab attack where he latches onto the player and headbutts them repeatedly.

Bosses

    Dave 
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A renegade cop who has crossed over to the Skull Cross gang. Using his position as a police officer, he often arrests rival gang members in order to eliminate Skull Cross' competition. His patrol route has him frequent a gas station, where he stages pullovers in order to meet with members of Skull Cross. Wielding a billy club, his deadliest attack is the Giant Jump.


  • A Fool and His New Money Are Soon Parted: He apparently enjoys wasting money and hates saving it.
  • Beard of Evil: Has a full beard similar to Zangief's.
  • Cool Car: Owns a refurbished police car and several monster trucks.
  • Dirty Cop: Just like Edi E. before him, Dave is a cop who started working for a violent gang.
  • Flunky Boss: Calls in some of the lesser gang members to fight alongside him.
  • Gas Station of Doom: His base of operations is a gas station.
  • Ground Pound: His signature attack is the Giant Jump, where he jumps high into the air and attempts to land on the player.
  • Lawman Baton: Carries a nightstick, and he's not afraid to use it.
  • Rugged Scar: His CFN artwork portrays him with a diagonal scar going across his face.
  • Suspiciously Similar Substitute: He's basically just Edi E. from the first game, but much less fat. Also, unlike his predecessor, he'll never pull out a gun in the fight, instead focusing on striking the player with his nightstick and Ground Pound attack.

    Callman 
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https://static.tvtropes.org/pmwiki/pub/images/ff3_callman.png
The owner and bouncer of Club Sims, a British-style bar located in the back streets of Metro City. While running the bar, he gathers information from patrons and relays any useful information to Skull Cross. Callman is big but quick and catches opponents off guard with his rush attack.


    Caine 
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The gang's antisocial mechanic, who has been tinkering with machines since he was a kid. Eventually, he ran away from home to live in a scrapyard, in order to full dedicate himself to his habit of disassembling and reassembling machinery. Caine attacks the player with a gigantic wrench in the abandoned scrapyard he calls home.


  • Down in the Dumps: His domain is a scrapyard, and he fights the heroes atop a broken down old bus.
  • Flunky Boss: As usual, he'll have some help during his boss fight.
  • Goggles Do Nothing: Subverted. He's a mechanic, so they're certainly necessary for his job, but he's still wearing them during his boss fight.
  • Grease Monkey: He's always enjoyed taking apart and tinkering with machines, even when he was a kid.
  • Lightning Bruiser: He's pretty big, but also fast on his feet.
  • No Social Skills: He hates socializing with others.
  • The Runaway: He ran away from home to live in the scrapyard he's in now.
  • Skippable Boss: If you take the port route, you can skip him.
  • Unskilled, but Strong: He has no actual combat experience, but he's strong enough to bend steel.
  • Wrench Whack: His signature attack.

    Drake 
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Drake is a former sailor turned pirate. He acts as the gang's weapon supplier who is stationed at Metro City's shipyard, using the port to discreetly smuggle in weapons. He fights with an anchor but he also has a dashing headbutt and aerial butt smash.


  • Anchors Away: He carries an anchor as a weapon. He can be disarmed, although he's still a threat without it.
  • Arms Dealer: His role in the gang is to smuggle in weapons.
  • Beard of Evil: Has a full beard similar to Zangief's.
  • Expy: His CFN profile says he looks like he came from the pages of a comic book, and his design is comparable to Bluto or Captain Haddock.
  • Ground Pound: He has two variants. One is a simple butt smash attack, and another has him jump up in the air and smash the ground, which causes the player to fall if they're not airborne.
  • Skippable Boss: If you take the bus to the dumps instead of going to the port route.
  • Trademark Favorite Food: Calamari.
  • Use Your Head: One of his attacks is a headbutt.

    Wong 
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Wong is a master chef who owns a Chinese restaurant in Metro City's Chinatown. Behind the scenes, he uses his restaurant to eavesdrop on rival gangs and also runs a weapon smuggling ring in Chinatown's port. His attacks are a shoulder rush and a rolling attack which he can do as a recovery attack.


    Stray 
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Stray is the boss of the Industrial Area. A depraved Serial Killer who got the attention of Skull Cross, he now works as a high-ranking member of the gang, acting as their own personal hitman. He moves, jumps and strikes with lightning speed. Armed with spiked knuckles, Stray does a rushing punch attack and an aerial strike as his special moves.


  • Badass Longcoat: Wears a green trenchcoat.
  • Blood Lust: He enjoys the smell of blood. He also hates any moment when he isn't fighting.
  • Dissonant Serenity: Mostly all of the bosses of the game are given the theme "Inner Sanctum" or have their own themes to boot, like Black and Wong. Stray however is unique in that his theme is just the stage theme of "Hard Hitters". Not only does this mute his true presence as a very dangerous threat, but it ties in line with his despicable career as a creepy and untraceable murderer.
  • The Dragon: The penultimate boss before Black, and also the one who killed Dean's family.
  • Extremity Extremist: Only punches.
  • Flanderization: Within Final Fight, usually the goons and thugs one faces down the path of cleaning out crime with brute force and martial arts consists of misguided people of different backgrounds, cliques, and groups of people guided by a gang mentality; even for Holly Wood, who was about to be sent for prison for severe murder charges and likes to see blood everywhere, and Joe of Final Fight 2, a hair trigger serial arsonist, had some redeemable traits to them that could have been sorted through from their personal riff raff. Stray however is the textbook example of gone too far and the embodiment of real world despicable; a real psychotic career criminal and the kind of perp who enjoys it too well. There isn't just something wrong with him in the head, but he takes it as a common occurrence of life and has no remorse about it. If he could, he would well on par be a major villain like Belger or even M. Bison if the guy ever had the chance to, and live everyday in slaughter if society suddenly collapsed.
  • Flunky Boss: Doesn't fight alone.
  • Killed Off for Real: He's killed by Dean.
  • Lightning Bruiser: Stray stands out as this having strong attacks but also being very agile even for boss standards, and he loves jumping often and using his dashing punches. Stray is so fast sometimes he just closes in and straight up punches your face several times before you can even react.
  • Parts Unknown
  • Power Fist: His spiked brass knuckles.
  • Professional Killer: His job in Skull Cross is to do all of the nasty wetwork involved with the criminal underworld.
  • Psycho for Hire: Before he even was invited into Skull Cross, Stray was already an infamous professional serial killer wanted in Metro City.
  • Sinister Shades: Wears a pair of black round shades like Wong's.
  • Skippable Boss: This involves a little moment of Guide Dang It!. To skip him, you have to go to the second room in the third part of stage 5 (or the second part if you came from the Caine-Wong route). Defeat the enemies there, wait a moment, and you'll proceed to another hidden room. There, you have to destroy all the machines with a little help from the mooks. If you destroy all the machines, you can skip him. If you didn't, you'll proceed to the next part of stage 5 instead. The only downfall of this is that you can't see the cinema displayed after you finished the stage in that way, or have access to the bonus game.
  • Serial Killer: He's the one who killed Dean's family. Dean gets his revenge by killing Stray.
  • Sleeves Are for Wimps: The sleeves on his trenchcoat are ripped off in his CFN redesign.
  • Things That Go "Bump" in the Night: Is said to like dark places, and considering his profession, is not the kind of person you'd want to meet at night or in slummy places. His off kilter 90's styled outlaw aesthetic even brings to mind the idea of a stranger that children are often warned of to stay away from, and the definition of a creep or stalker.
  • Vile Villain, Saccharine Show: Even before Grand Theft Auto and Streetwise, Final Fight proper was like Saturday Morning Cartoon to medium to light themed Action Movie. Stray hits the mark of where fighting criminals can turn into a not fun prospect, and to where there are legitimately dangerous and active threats in that line of work in the veins of Henry: Portrait of a Serial Killer.

    Black 
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Black is the leader of the Skull Cross Gang and the final boss of the game. He was once a mercenary and leader of his own private army of ex-soldiers. Using his military knowledge to establish Skull Cross, Black became the new head of Metro City's criminal underworld. He uses a riding crop as his main weapon, occasionally throws knives, possesses a spinning attack that is similar to Haggar's lariat, and a ki attack similar to Guy's Palm Blast Attack.


  • Battle Strip: When he first arrives at the fight, he's decked out in a full colonel uniform. Once he gets out of the helicopter, he obliterates his shirt by flexing, leaving him with just a vest.
  • Big Bad: The leader of the Skull Cross Gang, and possibly has some connections to Mad Gear.
  • Colonel Badass: He's a former mercenary who leads his own private army of ex-soldiers.
  • Cool Plane: His own personal assault helicopter.
  • Eyepatch of Power
  • Good Scars, Evil Scars: Has a scar across his chest and one on his right shoulder.
  • High-Voltage Death: Like Belger and Retu, Black stands in front of the main power transformer when he's low on health and refuses to budge. When you beat him, he falls into the transformer, is electrocuted, and then the roof explodes. So unlike those two he doesn't fall to his death... probably.
  • Ki Manipulation: He can release a burst of blue energy from his palms.
  • Killed Off for Real: Gets electrocuted to death.
  • One Degree of Separation: Even to this day, Shadaloo's Combat Research Institute has noticed that Black wears a beret similar to those found in their forces. Speculation goes on to conclude that he was once apart of their armies.
  • Spin Attack: His super version of the Double Lariat.
  • Suspiciously Similar Substitute: He looks very similar to Rolento from the first game.
  • X-Ray Sparks: What happens when he gets knocked into a transformer after he's beaten.

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