Characters / Evolution: The World of Sacred Device

This is the character page for Evolution: The World of Sacred Device, its sequel and their port Evolution Worlds.
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Playable Characters

     Mag Launcher 
The son of Asroc Launcher and the youngest member of the Launcher Family, Mag takes after his parents when it comes to exploring ruins. He strives to pay off his family debt and is accompanied by faithful butler Gre and his best friend Linear. He uses the Airacomet; A hand based cyframe.

  • An Ice Person: The Ice Hand Parts give the Airacomet ice abilities.
  • Badass Bookworm:
    • It's acknowledged In-Universe that exploring ruins requires quite a lot of planning and know-how. That said, Nina does not have the most faith in him...
    • Mag is also able to pilot the family seaplane.
  • Berserk Button: Messing with Linear or even simply telling Mag to stop seeing Linear is the quickest way to make Mag angry.
  • Darkest Hour: Mag hits his when he accidentally allows Eugene's forces to kidnap Linear and learns that the Cruiser is gone. It takes Gre giving him a pep talk for him to snap out of it and mount a rescue mission.
  • Determinator: As Gre points out, Mag is the type of person who refuses to give up (aside from his Darkest Hour of course). This is verified when he faces down the army and an ancient superweapon to rescue Linear.
  • Disappeared Dad: His parents went missing while exploring one day. The only communication he's had with them since is a note from his father telling him to protect Linear.
  • Dishing Out Dirt: The Rock Parts allow the Cyframe to pick up boulders to throw them at enemies. Additionally, the Dive punch causes the ground beneath the enemies to explode.
  • Dude, Where's My Respect?: For most of the first game, Mag is shown to be embarrassed of his family's debt. However, he only gets really annoyed after Eugene dismisses him and refuses to believe that he's actually the "Mag Launcher" he was looking for.
  • Goggles Do Nothing: Played straight in the first game, but averted in the second and the remake where he wears the goggles during some of his attacks.
  • Jack-of-All-Trades: Part of what makes Mag so powerful is the sheer amount of abilities he has. Depending on the parts equipped to his Cyframe, Mag can heal the party, debuff enemies and do large amounts of damage.
  • Limited Wardrobe: Justified. It is mentioned that due to the Launcher family debt, the only clothes Mag owns are five pairs of his usual outfit which he even wears to sleep. During the six months in-between games, he buys five more pairs along with a new jacket.
  • Magitek: The Evolution Worlds instruction booklet describes the Airacomet as "a magic hand-held Cyframe".
  • Off Model: Evolution Worlds uses Far Off Promise's models for the main characters. This is a problem for Mag since, as mentioned above, he ends up wearing a jacket which he canonically should not have yet. This is especially egregious as the CG cutscenes from the first game and even the box art depict him with his The World Of Sacred Device look.
  • Older Than They Look: As mentioned above, Mag's growth stopped when he was 10. Now look at this [1] and keep in mind that Mag is 16
  • Platonic Life Partners: Mag may not show an interest in romance, but it's pretty clear that Linear is very important to him.
  • Pride Before a Fall: Mag's arrogance after beating one of the 8th Imperial Army's tanks comes back to bit him when he accidentally ends up allowing them to take Linear. He even admits he was being too arrogant.
  • Playing with Fire: The Flaming Hand Parts give the Airacomet fire abilities.
  • Sheathe Your Sword: When Mag confronts the fully powered Ulticannon, he pulls out and plays the ocarina to get through to Linear.
  • Shock and Awe: The Lightning Hand Parts give the Airacomet electric abilities.
  • Teens Are Short: In spite of how short he is, he's sixteen years old. Inspecting a pipe has him learn that he hasn't grown any taller since age 10.
  • Unflinching Walk: In Far Off Promise and the remake, Mag does this after performing a Dive Punch.
  • Vitriolic Best Buds: Seems to have this with Chain, especially considering their Talent.

     Linear Cannon 
A mysterious girl who appeared on the Launcher's doorstep one winter night with a letter from Asroc telling Mag to look out for her. Since then she has accompanied Mag wherever he goes. Oh, and she's also Evolutia, the legendary cyframe (or half of it at least).

  • Ambiguously Human: Considering what she really is, it's hard to tell. Is she a human bestowed with Cyframe powers? An ancient machine? The jury is out.
  • Cute Mute: Linear only grunts and little else until the end of the first game.
  • Distressed Damsel: Played straight in the first game where she is kidnapped by the 8th Imperial Army after Eugene realizes her true nature but subverted in the second where she's convinced by Yurka to leave Mag to protect him. Notably, as a result of these incidents, She cannot be used against either final boss.
  • Friend to All Living Things: As the regenerative part of Evolutia she shows a great deal of care for all life, to the point where her talent is convincing an enemy to flee the battle. As long as they are lower leveled than her, they will always flee. Even after he intends to wipe out humanity and goes insane, she still begs Mag to save Yurka.
  • Frying Pan of Doom: Unlike the other characters, Linear's choice of weapon is a simple frying pan.
  • Leitmotif: "Linear's Theme", an ocarina song which is heavily implied to have been taught to Linear by Mag. This becomes important in Far Off Promise, where Mag plays the song to get through to Linear while she is in the Ulticannon.
  • Gold and White Are Divine: White and yellow are prominent in her color scheme and her true form/wings are golden.
  • Mysterious Waif: Even after it's revealed that she's Evolutia, it is never revealed exactly what happened to her that made her the way she is, much less how she initially reacted during her first weeks at the Launcher residence.
  • Platonic Life Partners: With Mag. This is exploited by Eugene to get her to touch the Cyframe detecting device (accidentally revealing that she is Evolutia) by telling her that helping him will allow her to pay back the Launcher family and especially by Yurka where he convinces Linear to join him by telling her that she's only putting Mag at risk.
  • Shrinking Violet: Becomes this by the second game. She rarely speaks in complete sentences and, unless she's reading a sign, her flavor text rarely contains more than a few words.
  • Suddenly Voiced: At the end of the first game. This is actually more noticeable in Evolution Worlds as, aside from grunts, she only uses her speaking voice clips during the Far Off Promise half.
  • Super Mode: Her true form, as seen during the ending of The World Of Sacred Device.
  • Sympathy for the Devil: Even as Yurka begins to show off his true nature, Linear still follows and hopes to rescue him.
  • Required Party Member: She cannot be dropped from the party until the final dungeon, when she's forced out. After the final boss in both games, she's no longer required. Justified, as Mag's father told him to look out for her.
  • The Reveal: She is actually the Legendary Cyframe Evolutia. The reason nobody found it for so long was because they assumed it was a machine.
  • Walking Spoiler: It is hard to talk about her in the second game without spoiling the reveal that she's Evolutia.
  • White Mage: Linear fits neatly into this. She can use magic to heal or buff the party and her ocarina to cause different effects with the enemies. On the other hand, she doesn't have too many attacks that harm the opponents and you lose her by the final dungeon in both games.

     Gre Nade 
The butler of the Launcher Family, Gre looked after Mag, and later Linear, after the disappearance of the Launcher parents. Gre takes a parental role to Mag, pushing him to do his best to repay the family debt while supporting him in different ways.

  • Amazingly Embarrassing Parents: Gre has a tendency of bringing up old anecdotes from when Mag was younger or acting overly dramatic during his lectures, much to Mag's horror. Thankfully he rarely does it in public.
  • Battle Butler: Joins Mag and Linear in the dungeons and can hold his own.
  • Badass Normal: Gre is the only member of the party aside from Linear (kinda) to not use any sort of Cyframe, instead relying on his own skills.
  • Charge Attack: Gre's "Store Up" skill allows him to store power for a certain number of turns before unleashing it on the enemy.
  • Doting Parent: Gre is prone to going on tangents about how Mag is living up to his parents legacy, much to Mag's embarrassment and annoyance.
  • Eyes Always Shut: Gre's eyes are always closed, unless he's shocked or hurt.
  • Fighting Spirit: "Spirited Peak" has him create an after-image of himself that sends shockwaves at the enemy.
  • Get A Hold Of Yourself Man:
    • One of his abilities is to use this on various members of the party, to varying effect depending on the skill. Additionally, some of his Mag specific moves has him do this, complete with unique voice clips in the remake.
    • When Mag is feeling discouraged after Linear is kidnapped by the 8th Imperial Army, Gre convinces him to chase after them.
  • Hostage Situation: Eugene and his forces hold Gre hostage as par of their trap.
  • Jack-of-All-Trades: Skillwise, he covers a wide array of support skills and his offensive skills help him be more well rounded, if not as good as Mag.
  • Lethal Chef: One of his skills is to use his cooking skills to debuff and attack monsters.
  • Parental Substitute: Ever since Asroc and his wife vanished, Gre has been fulfilling this role for Mag.
  • Shotguns Are Just Better: His primary weapon of choice is a standard shotgun.
  • Tears of Joy: If Mag manages to pay off the infamous Launcher family debt, he cries out of sheer happiness.
  • The Engineer: One of his skill sets allows him to perform work on a Cyframe, buffing it either for a turn or for the rest of the fight.

     Chain Gun 
The latest member of the Gun family, another family of adventurers, Chain is the self-professed rival of Mag. In-spite of this, she still expects him to take her along on adventures. She uses the Flamingo: A sword Cyframe.

  • Anger Born of Worry: She lashes out at Linear because she's afraid that Mag will get killed trying to protect her.
  • Bratty Half-Pint:
    • This is Chain's usual attitude, which drives Easter and Kashim up the wall.
    • Her Talent with Mag in Far Off Promise involves her taunting him, with Mag telling her to shut up in response.
  • Battle Boomerang: The Boomerang parts allow the Flamingo's blade to shoot boomerangs at the enemy.
  • Cloud Cuckoo Lander: Shows shades of this. She occasionally shows enjoyment out of violent things (such as the possibility of the country going to war) and uses her Cyframe for trivial reasons (such as trying to bake a potato with it and nearly breaking it).
  • Cat Smile: Occasionally has one when doing certain attacks in The World Of Sacred Device.
  • The Ghost: Her parents are suggested to not be missing, but merely travelling abroad yet are only mentioned. They occasionally send her stuff, even when it's stuff she doesn't particularly want.
  • Goggles Do Nothing: Averted In Far Off Promise and Worlds where Chain occasionally wears her goggles for some of her attacks.
  • Height Angst: It's implied that, unlike Mag, Chain is not very secure about her height.
  • Improbable Weapon User: Downplayed and inverted at the same time. It's downplayed as unlike Mag and Pepper, Chain's Cyframe seems more suited towards mobility, despite having some offensive capabilities. In particular, some moves simply have her fly at high speeds towards the opponents and ram them with the bladed portion. It's inverted in that she occasionally uses her Cyframe for more mundane reasons.
  • Jetpack: The Flamingo doubles as a jetpack which Chain uses to her advantage in the intro and for several of her skills.
  • Kindness Button: Much to Easter and Kashim's relief, Chain treats them much nicer whenever she expects something from her parents to arrive.
  • Lady Looks Like a Dude: Chain's appearance in the original game did not making it completely clear that she was a girl. This is toned down in concept art (where you see her without her Cyframe and headwear) and in the sequel/remake. Lampshaded by Mag during the opening of the first game.
  • The Rival: Her family to the Launcher family in general and herself to Mag in particular.
  • Teens Are Short: Probably worse than Mag in this regard. She's 15 and even shorter than Mag, coming up to Mag's chest.
  • Tiny Tyrannical Girl: The fact that, according to the schedule in the mobile home, Chain's only chore is cooking meals and only on two specific days while Easter and Kashim do everything else everyday says everything.
  • Tsundere: All it takes is for Mag to call her cute to make her flustered and call off their conversation.

     Pepper Box 
A fellow adventurer, Pepper is the only party member in the original game to not hail from Panam Town, instead traveling the world. In spite of her rather impractical clothing and more tomboyish job, she's still sweet in the end. She uses the Moranna Solnier: A fanny-pack based bazooka Cyframe.

  • Fashionable Asymmetry: Her jeans have one pant leg.
  • Big Damn Heroes: Her first appearance in Far Off Promise is saving Mag and Linear from the boss of the Blaze Ruins.''
  • Frickin' Laser Beams: One of the projectiles the Moranna Solnier can shoot is blue lasers
  • Goggles Do Nothing: Pepper puts down her visor during some of her attacks and she's initially seen wearing it.
  • Leitmotif: Pepper's introductions in both The World of Sacred Device and Far Off Promise are accompanied by a jazzy theme which doubles as the bar theme in the first game.
  • Ms. Fanservice: Half ripped jeans, curled blond hair, jacket ripped open showing a black bra, and her theme music which is saxophone music.
  • Trigger Happy: One of her specials takes this Up to Eleven; using the skill causes Pepper to unleash a barrage until she runs out of FP. Bonus Points for being literally named "Trigger Happy".
  • Walk the Earth: She's a traveling adventurer and is passing by Pannam Town and Museville at the time of the respective games.


Non Playable Characters

A secretary working for The Society, a institute devoted to researching the ancient civilizations, Nina helps Mag by giving him assignments and allowing him to pay off the Launcher Family debt. She also appears in the sequel, where she represents the Pannam Town branch of The Society.

     Professor Whitehead 


     Eugene Leopold 
The Crown Prince of the Eighth Imperial Army who comes to Pannam Town after the Cyframe detectors onboard his ship detect a large amount of energy. He is one of the many seeking Evolutia.

  • Aerith and Bob: The exotic last name of Leopold aside, Eugene is very much a mundane name for an antagonist, much less when compared the rest of the cast.
  • A God Am I: Briefly slips into this at the end of the game where, after shooting Mag, he proclaims that he is the only one who can weild the ancient civilization's power and that he will create a paradise, which he shall rule over. An explosion courtesy of his self-destructing ship snaps him out of it.
  • All There in the Manual: The Evolution Worlds manual reveals that his father is "Commandant Erich of the 8th Empire" and also says he is the "eldest son", implying he has brothers.
  • Badass Normal: He is the heir to the Imperial Army after all. He puts up a fight for someone who doesn't have a Cyframe and that's before bringing up the giant mech.
  • Beware the Silly Ones: Initially, he's an arrogant, spoiled prince with an unhealthy obsession with Linear. Then he figures out Linear is Evolutia and well...
  • Big Bad: Of Evolution: World of Sacred Device, but he is demoted to Arc Villain in the port.
  • Climax Boss: Due to Evolution Worlds combining both games, he is downgraded from final boss to this. Not only that, but he was nerfed heavily to make up for the general state of the first half. His attacks were nerfed, his strongest attack comes out even more rarely and he is not longer perpetually five levels higher than Mag. That said, he's still challenging for that part of the game.
  • Cool Chair: His chair on the Imperial Cruiser (The "KronPrinz" in the port), which actually lowers from the ceiling as seen in World of Sacred Device.
  • Cutscene Power to the Max: His pistol attack isn't particularly harmful in his boss battle. It takes only one shot for him to incapacitate Mag during the ending.
  • Dirty Old Man:
    • Well, he's not exactly old, but he does fall in love with Linear who is a teenager at most and he has to be in his twenties at least. Not helped by the fact that he initially thought Linear was an offering for him.
    • In the original game, a soldier implies that Linear is not the first girl that has caught his eye.
  • Flunky Boss: For his initial boss fight in The World of Sacred Device, he is accompanied by several foot soldiers.
  • Just Shoot Him: After losing in his mecha, Eugene shoots Mag in the back just as he and Linear are about to escape.
  • Leitmotif: The anthem for the 8th Imperial army is connected to him, though a more personal one used for some of his scenes, including his introduction, is "Crown Prince Eugene".
  • Sanity Slippage: Near the end of the game, he becomes obsessed with keeping Linear due to him believing that Evolutia can grant the ability to evolve humanity into gods.
  • Sequential Boss: He is fought in person the first time and in a mecha the second time. Unlike most examples, there is a grace period between phases where the party can heal up.
  • Smug Snake: A smug smirk is almost always on Eugene's face.

A mysterious boy who has been appearing in Linear's dreams during the six months between games. He is the second half of the legendary cyframe Evolutia and wants to use the Ulticannon to wipe out humanity.

  • Battle Theme Music: His initial boss fight has unique battle music, unlike Eugene.
  • Big Bad: Of Evolution 2 and consequently Evolution Worlds.
  • Dishing Out Dirt:
    • One of his attacks, "Natural Disaster" involves him summoning four rock pillars to fall on the party.
    • The Ulticannon can lift the ground underneath the party and drop it to the ground.
  • Foil:
    • He comes off as a Distaff Counterpart to Linear; Linear is a pretty shy girl who likes flowers and people along with Mag while Yurka is merciless and hates humans with a passion. Best exemplified during a scene where Yurka takes a flower's life away right in front of Linear, who then gives life back to it and more flowers. This cements how Linear is related to regeneration while Yurka is related to destruction.
    • Yurka also has similarities with Eugene; They are both infatuated with Linear (though Yurka is only implied), both later use her for their own nefarious ends, they are both fought by themselves in the first fight and in a mech in the second and they both suffer Sanity Slippage. The major differences is that unlike Eugene, Linear genuinely sees Yurka as a friend and is outright convinced to leave Mag rather than getting kidnapped.
  • Heavenly Blue: Yurka's wings are blue and he's half of Evolutia: a godly machine. Unlike most examples of this trope, however, he's more evil than good.
  • Humongous Mecha: He is one of the main components of the Ulticannon alongside Linear. When she breaks out of it, he uses the incomplete Ulticannon to attack the party
  • Knight of Cerebus: Unlike Eugene, Yurka has no comic relief and has a more serious air to him. He especially becomes this as he becomes more directly involved with the plot.
  • Leitmotif: His self-titled theme, a calm, melody befitting his mysterious nature.
  • Man Behind the Man: Turns out, Yurka was the one who convinced Professor Whitehead to invite Mag to Museville.
  • Manipulative Bastard: Manipulates Linear, Professor Whitehead and even Mag into allowing him to get to the Ulticannon.
  • Morality Pet: Considering that Yurka hates humanity, Linear may be one of few things he actually likes. When Linear chooses Mag over him though, He doesn't take it well.
  • Murder the Hypotenuse:
    • Mag encounters him outside of Pine Village where he tells Mag to stay away from Linear and attacks him. However, Linear arrives and calls him off.
    • When Linear chooses Mag over him and escapes the Ulticannon, he promptly goes insane and attempts to murder the party.
  • Recurring Boss: He's fought twice: once halfway through the Society Dungeon by himself and again at the end of it, piloting the Ulticannon. Unlike Eugene, who was a fought twice in succession, there is still several floors of the dungeon between Yurka's fights.
  • Red Eyes, Take Warning: Much like Linear, he has red eyes. Unlike Linear, Yurka is actually very dangerous, being the destructive half of Evolutia and all.
  • Redemption Equals Death: As he dies, Yurka comes to regret his actions and promises, if he ever returns, to be friends with Mag and Linear.
  • Sad Battle Music: The Ulticannon's theme has a more perilous theme than most tracks in either game.
  • Utopia Justifies the Means: This trope is part of the reason why Yurka hates humanity: The ancient civilization came to the conclusion that the key to new evolution is through destruction and regeneration. As the destructive counterpart of Evolutia, Yurka is basically programmed to want to annihilate the (in his eyes) inferior humans.
  • Walking Spoiler: Everything about him, from his nature to his true role in the story, is a spoiler. Even the fact that he's also Evolutia is not said in advertisements, despite the player learning it very early on.
  • You Have Outlived Your Usefulness: Attempts this on Whitehead after unlocking the portal to the Society Dungeon but thankfully fails.