Characters / Erfworld

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Gobwin Knob


Parson Gotti, Lord Hamster

"Don't worry. We try things. Occasionally they even work."

The protagonist of this story, Parson was a geeky gamer, fat slob, and all-around loser on this little world called Earth. He expressed a major desire to live in game worlds and command a real battle. Coincidentally, certain forces on Erfworld decided they needed a perfect general, and cast a spell to summon one from any plane of existence. And thus, his story begins.
  • Anti-Hero: A Pragmatic Hero with a strong sense of morality, however he's a sucker for a good battle plan and while he'll try to look after his forces and friends he won't hesitate to throw them and himself into deadly situations if it'll mean victory.
  • Be Careful What You Wish For: Maybe?
    Parson: I mean, then... what's the lesson supposed to be here, Wanda? "Be careful what you wish for?" This isn't what I wished for!
    Wanda: Ha! You didn't wish for this world, Parson Gotti. It wished for you.
  • Bigger Is Better in Bed: One of his worries regards his size relative to any person in Erfworld, after it came out that Erfworlders are capable of intercourse (though not of reproduction). Maggie had a blast after he told her. She tells him not to worry about it since, worst-case, his partner's injuries will heal at dawn and she'll never forget the experience.
  • Bizarre Alien Senses: It turns out that the same spell that summoned him also imbued him with magical power as a caster, but he doesn't have access to or even awareness of it initially. In chapter 2, when Parson is forced to unroll a scroll, his caster ability is unlocked and opens up a new magical sense, that allows him to decipher and manipulate the magic behind the things he can see. Later subverted as it turns out that the scroll used Carnymancy to let him read it.
  • Brilliant, but Lazy: In the real world he neglects his job and every other aspect if his life to focus on designing games. Oddly, selling his designs and making that his career doesn't occur to him.
  • Celibate Hero:
    • None of the women he has opportunity to be with can meaningfully consent or even understand why it's important, a level of power he's extremely uncomfortable with. It's not until he meets the Hippiemancers that he finds someone who can actually say no to him.
    • Janis provides a solution to this paradox: Invite Maggie back to his tent, and order her to do whatever she most desires.
      Janis: I think she'd tear off your raiment so fast your Dollamancer would need all next turn to repair it!
  • The Chains of Commanding: The reason he puts himself on the bench during the time-skip and for the first chunk of Book Two. When Maggie basically forces him back into the Chief Warlord spot, he chooses to join the battle rather than keep letting other people take all the risks.
  • The Chosen One: After the battle of Gobwin Knob, Wanda believes he is this, to the point she refuses to make tactical decisions without him. It is later revealed that he really is The Chosen One, having been summoned as a plot by the Hippiemancers to end war, the Thinkamancers to defeat Charlie, and the Predictamancers at the behest of Fate itself.
    Parson: Great. How many prophecies am I fulfilling?
    Isaac: Three. Well, four.
  • Combat Pragmatist: Parson isn't afraid to break the rules of engagement, to the point of repeatedly committing what are war crimes on Earth.
    • Close to the end of his battle with Ansom, he croaks him with a false parlay that was supposedly meant to negotiate his surrender.
    • During another parlay, he has his yellow dwagons poop acid battlecrap over Jetstone, croaking many troops and causing a lot of damage, before using other rules mechanics to get a large number of his troops into the Jetstone Atrium.
    • In chapter 2, he uses the Magic Kingdom as a Portal Network, an act that most Erfworlders consider unconscionable since this involved the neutral Magical Kingdom in the fight between Gobwin Knob and Jetstone.
    • He breaks the Magic Kingdom's neutrality into little pieces by smuggling in a decrypted army of non-casters.
    • Book 3 reveals that thanks to all of this most sides refuse to even talk to his side, considering him completely untrustworthy.
  • Chekhov's Skill: Parson discovers his ability to enter the Magic Kingdom at the end of chapter one, which is unusual since he is a warlord, and only casters can enter it without vanishing. One of the witnessing casters, Janis, states that he is a Hippiemancer. In chapter two, it is revealed that he was summoned to be a warlord for Hippiemancy, the one thing it could never have. But it isn't until he looks at an unrolled scroll that he actually unlocks his power as a caster, but, again, that is debatable.
  • Cool Loser: Parson is smart, hilarious, and even charismatic. That he hasn't made anything of his life on earth is due almost solely to lack of motivation.
  • Deadpan Snarker: Hamstard is a major one, but Parson himself qualifies from time to time.
  • Death Glare: First when he acquires Ruthlessness in Book 1, and then when he decides to start fighting personally in Book 2.
  • Death Seeker: Ever since using a volcano to wipe out an entire army, Parson has shown regret and personally taken egregious risks just so that he wouldn't be making other units do what he would not do himself. Charlie believes him to be this, seeking a heroic death, though his perspective is incomplete.
  • Does This Remind You of Anything?: First with the gaming scenario he had been setting up which the battle for Gobwin Knob essentially duplicates, then with pretty much EVERYTHING else he encounters. He spends most of first hours in Erfworld snickering at all the little puns and shout-outs to our world that nobody there is even aware of.
    • This turns out to be Signamancy at work. Parson swiftly realizes that these Shout Outs are valuable clues.
  • The Dreaded: Charlie is one of the greatest casters alive and by far one of the most deadliest opponents in the game. And he is scared out of his mind of Parson, to the point of be willing to give information for free.
  • Evil Costume Switch: During the arc in which Lilith caused havoc in Charlescomm, and after parley with Charlie, Parson changed sides and joined him in order to avoid sacrificing key GK cities and troups to him. This resulted in him donning Charlescomm's colors.
  • Fist of Rage: After Charlie traps Parson in a city to burn to death and starts taunting him, Parson's fist clenches.
  • Genre Savvy: In Book 3, Parson finally notices that he can actually use the many Shout Outs in Erfworld for his advantage, using his Earthly knowledge to read the pop-culture references and to gain insight.
  • Heroic BSOD: After he see the destruction of what his plans brought, he nearly snapped. But coming back from the brink was his last crowning moment in Book One.
  • Honor Before Reason:
    • In the aftermath of his first battle, Parson was horrified by all the lives he had taken. When he gets put in charge of the Siege of Spacerock, Parson orders his troops to delay the attack and wait for him to arrive, partially so he can give his troops his Chief Warlord bonus, but mostly because he wants to fight on the front lines to prove that he wouldn't order people into a fight he wouldn't go into himself. As a result, this buys King Slately precious time to prepare a counter attack and throws Gobwin Knob's leadership into chaos, ultimately resulting in a Pyrrhic Victory. And since the means by which he arrived on the battlefield violated the Magic Kingdom's neutrality, this effectively makes an enemy out of most of the Magic Kingdom and makes it nearly impossible for Gobwin Knob to hire casters.
    • He Lampshades the fact that he shouldn't put himself in a position Charlie could shoot him in, but plans to do so anyways because he himself had ordered Lilith to draw Charlie's fire to trigger the penalties of a treaty violation.
  • Humans Are Cthulhu:
    • He comes from a world where time flows unrestricted, soldiers can do combat operations during the night, and civilians exist. He also possesses knowledge of the concept of universal free will and post-medieval technology, as well as 21st century warfare. Rare few Erfworlders, such as Charlie and Ace, have grasped some of these concepts piece-by-piece, but nobody has shown to possess them all to the degree Parson does.
    • Parson manages to capitalise on this when being interrogated by Caesar. Since most erfworld units don't bleed, Parson manages to successfully bluff a slightly-drunk Caesar that his blood is poisonous.
  • Humans Are Ugly: Not ugly, necessarily, since Parson looks pretty much just like a normal Erfworlder only bigger, but Marie described the way he bleeds when wounded as "gross".
  • I Choose to Stay: Charlie provides Parson with a way back to his homeworld, but Parson later says that he has no interest in returning home, since his Munchkin talents are extremely useful in Erfworld, but he was never able to take advantage of them back home.
  • I Control My Minions Through...: While the soldiers would obey him blindly for his Warlord rank, he has won the respect (and jealousy) of every prominent figure in Gobwin Knob by showing them how genius strategy really works. They worry not about what he would do, but what they would do without him.
  • I Surrender, Suckers: Uses a false parley to croak Ansom.
  • It's Personal: While he and Charlie have been fighting on opposite sides from the beginning, Parson had long considered Charlie something of a Worthy Opponent. However, when Charlie sabotages Gobwin Knob, causes them massive casualties, tries to kill or otherwise get rid of Parson personally, and taunts him about it, Parson becomes determined to kill him.
  • I Wish It Were Real: Shortly before he is summoned to Erfworld, he tells his friends that if he could, he literally escape from his boring life right into one of his games. Guess what happens immediately after...
  • Killer Game Master: He designed his latest game to be unwinnable within the rules. Unlike most examples, the point was to get his players to surprise him by thinking outside the box.
  • Knee Capping: On the receiving end of Charlescomm's bullets, effectively knee-capping him and leaving him in a world of hurt.
  • Large and in Charge: In the words of Jack Snipe, he's a "bit smaller than a palace."
  • Mary Tzu: invoked He was summoned to be the "Perfect Warlord." Subverted in that he doesn't win every time, but everyone expects a perfect warlord to, so he has to explain that such a thing is impossible.
    Parson: "Perfect strategy" does not mean one perfect, flawless, genius plan! It doesn't mean you never lose!
  • Meaningful Name/Significant Anagram: "Parson A. Gotti"/"A Protagonist"
  • Munchkin: More than anything else, this is what makes Parson so dangerous in an RPG Mechanicsverse. Through Loophole Abuse and oversights in the rules, Parson is able to develop Game Breaker moves.
  • My Master, Right or Wrong: Thanks to the rules of Erfworld, he doesn't have a choice.
  • Nice Job Breaking It, Hero: He believes that Jetstone will offer no earnest parley or agreement and he would have been right... If Charlie hadn't overplayed his hand and made Tramennis suspicious about his motives. If he had waited to hear what Tramennis had to say, he probably wouldn't have got stuck in a death trap.
  • No Hero to His Valet: While the other casters admire and respect him as he gets more and more results, Sizemore, as an Actual Pacifist, hates the amount of killing Parson makes him do, and hates how Parson cost him his position in the Magic Kingdom by violating its neutrality.
  • Oblivious to Love: Of the Selective Obliviousness variety towards Maggie's crush, hoping he was simply misinterpreting things. When Janis finally confirms it to him, he admits that he is very close to Maggie, but isn't attracted to her due to her Signamancy being between a child's and an old lady's.
  • Really Seven Thousand Turns Old: In Erfworld, things move so fast that a thousand turns (1 turn = 1 day) is a massive length of time. Parson is somewhere between nine and eleven thousand turns old, which makes him considerably older than the typical Erfworlder. note  Only some of the older casters in the Magic Kingdom, such as the Great Minds, can match or exceed his age. However, the fact that the Erfworlders don't have a childhood as we know it (being popped fully formed) probably factors in.
  • Refuge in Audacity: Part of why his more memorable tactics work. It never occurred to anyone that someone might be willing to obliterate the entire battlefield with a volcanic eruption, for example. Or that someone might drag a pile of corpses into the Magic Kingdom to be decrypted there, thus bringing non-casters to the Magic Kingdom.
  • Screw Destiny: Parson decides that if Fate really exists, then its grip over the world should be broken.
  • Shrouded in Myth: Nobody outside the top brass knows what's the big deal over a Level 2 Warlord.
  • Smite Me, O Mighty Smiter!: At the end of Book 1, he gives a big speech to "Erfworld", complaining about how its fine with killing people, and yet prohibits swearing, which pales in comparison. He refuses to be a game piece and insists he's a player. Erfworld's response is to lift the Boop filter.
  • Stat-O-Vision: He has a magic item that enables him to see the stats of Erfworld units.
  • Still the Leader: He is so necessary to the war, that Maggie used a Literal Genie gambit to reinstate him as Chief Warlord. He didn't see it coming.
  • The Strategist: Quite probably the greatest tactician ever popped in history. He knows the plans, he knows the rules and most importantly, he knows the loopholes. So far he had Defeating the Undefeatable several times in the most epic way possible but as explained by himself, he is not invincible.
    • He also happens to be a history buff, citing knowledge of battlefield events such as Stalingrad. Though Erfworld is a planet of eternal conflict, its depth and variety pales before the complexity of Earth's endless warfare. Parson is undoubtedly intimate with the writings of great minds such as Clausewitz and Sun Tzu, which Erfworld has never known. Simply recycling tactics and strategies that are commonplace to human conflicts, but novel and uncomprehendable to Erfworlders, makes Parson deadly without truly originating the idea himself.
  • Summon Everyman Hero: The Summon Perfect Warlord spell, which ends up bringing in Parson to serve as the brilliant tactician they need to defeat an overwhelming army.
  • Take Me Instead: Gobwin Knob and Charlescomm sign a Magically Binding Contract to form a truce with penalties for violations, such as transferring ownership of one side's units. After everything goes completely wrong, Parson parleys himself in place of any of Gobwin Knob's other units.
  • 10-Minute Retirement: After about 3 months, he was forced to return. He was not amused.
    • Later he had this almost literally (it probably lasted a minute at most) when he wasforced to briefly turn to Charlescomm due to a treaty violation.
  • There Is No Kill Like Overkill: He used a volcanic eruption to wipe an army from the face of Erfworld. Needless to say, people started taking him seriously after that.
  • This Loser Is You: Since he's an incredibly Genre Savvy Munchkin (figuratively speaking), it actually works quite well.
  • The Unfettered: He places no value on honor or The Laws and Customs of War and is concerned only with winning and preserving his side. He has committed several war crimes over the course of the story by the standards of either world, which has destroyed his reputation. The only real moral scruples he's shown is refusing to rape his subordinates, even if they wouldn't consider it such, and he will not order anyone to do anything he wouldn't be willing to do himself.
  • Unfortunate Implications: In-universe, Parson is disturbed by the implications of his command authority. His troops are incapable of understanding the meaning of choice or consent, which means that a simple proposition to one of his troops might as well be Mind Control rape. Parson was surprised by himself about this. (If you look at his favorites on his computer, which includes a link to a site devoted to, erhm, literature, of just that kind of scenario.)
  • What Kind of Lame Power Is Heart, Anyway?: He attempts to avert and exploit this in the Erfworld system as often as possible, one of his most fearsome traits. He reveals quite a few Game Breaker abilities were buried in things like the ways the mount system works, along with things like food harvesting and un-aimed weapons off-turn.
  • Xanatos Speed Chess: It comes with the job territory.


Lady Wanda Firebaugh, Croakamancer of Gobwin Knob

"Oh, for these I have wrecked and ruined more than you have."

The caster that summoned Parson. Wanda serves as Stanley's chief adviser, and frequently manipulates him into taking actions and risks that further her own goals. She heard several predictions in her youth that she has since striven to fulfill. When most of them come to pass, she becomes a strong believer in fate. She's a Croakamancer, but has skill with many magic disciplines.
  • The Ace: She's an excellent Croakamancer with extensive ability to use other forms of magic, though by her own admission she's rarely interested enough to learn about them.
  • Ambiguous Innocence: When first popped, she was fairly cheerful, lacking in confidence and very unused to anything in the world. She also found it fun to make corpses dance after battle, watching their helpless movement as they crashed into things.
  • Ambiguously Gay: The two people she's been attracted to were a hippiemancer named Olive and her current complex relationship with Jillian. The only intersection she and men have with romance is irritation that they may be competition for Jillian or simply ignoring them outright. She is quite willing to make use of her beauty to seduce others, and has used sex to manipulate Stanley on multiple occasions. However, she has outright said that she doesn't love him, which likely makes this an example of just how close to The Unfettered she really is.
  • Broken Bird: Her backstory, explored in the "Inner Peace (Through Superior Firepower)" stories, cements her as this. She lost her brother, her father, and her entire side, partially because of her own mistakes. Olive then forced her to turn to Haffaton using heroine buds, a Fantastic Drug, leaving her psyche permanently crippled. And then it's strongly hinted that Charlie and Faq's Healamancer inflicted some Mind Rape on her, for their own reasons.
  • The Chosen One: Wanda is an agent of Fate and under its protection to complete a prophecy.
  • Cynicism Catalyst: Her brother Tommy died suddenly while trying to come back to their capital, after the enemy side's Florist, whom he had admitted to feeling affection for, poisoned him during their last embrace. If Wanda had turned when the Predictamancer instructed her to, he'd never have met the Florist in the first place. After this she begins following what she believes is Fate religiously.
  • Dark Is Not Evil: Croakamancy is at least as poorly regarded as Carnymancy, but at the very least Wanda was not born evil and used her abilities to defend her home and people from invasion. She later ended up an unwilling servant of the Hippiemancer Olive, who fights using peace, poison and false diplomacy. Olive is petty, ambitious and cruel, but because her own brand of magic has a good reputation and Wanda's a bad one, she nearly gets away with everything.
  • Dark Messiah: She is one of the most important units to have ever been popped in Erfworld. The Titans created her to fulfil prophecies that will shatter the Erf. The Decrypted look up to her religiously, seeing her as an instrument of the Titans' will. She will pay any price to achieve her destiny, no matter how terrible or cruel, because she knows that a bigger one will be paid if she doesn't. Nothing will distract her from her cause. Except, perhaps, for Jillian.
  • Decoy Protagonist: Of the prequel novel Inner Peace (Through Superior Firepower). She's actually the Deuteragonist, the true protagonist is Jillian.
  • Deuteragonist: To Parson in the main Webcomic time frame and to Jillian in the prequel novel.
  • The Ditherer: Of the Insecure/Submissive variety. As far as problems go, she has severe avoidance issues and does not like to think about what went wrong or what she should do about it. After being broken by her service to Haffaton under Olive Branch, she basically leaves most of her choices to whatever Fate seems to want, and leaves all responsibility for the outcome on Fate's shoulders as opposed to taking it on her own. This is the main reason she can be so ruthless.
  • The Dreaded: Over the many turns, she has built up a very powerful reputation. Ansom and Jillian describe her as being like a force of nature.
  • Dwagon Lady: She comes across as this, particularly in Volume 1 (to the point where she may be a parody); she's one of the few characters with Asian features, she's mysterious, ambitious and sexually-aggressive, and at one point early on she even dresses in a kimono (briefly) while using her sexuality to manipulate Stanley. However, her later characterization is more complex, revealing that she's something of a Broken Bird inside.
  • Dwagon with an Agenda: Her backstory reveals that she's been this more than once.
  • Even Evil Has Standards: Wanda has ruined and destroyed countless lives in her ruthless quest to achieve her Fate. And even she sheds tears of horror when she sees Charlie Mind Rape Lilith.
  • Evil Laugh: Wanda doesn't laugh. Until she does, having finally gotten her hands on the Arkenpliers.
  • Fatal Flaw:
    • Though in all other respects she is a faithful servant to Fate, at times she insists on trying to bend it to her will and causes disastrous consequences. Usually, this involves her absolute certainty that Jillian will work with her. She never does.
    • By the same token, her sheer dedication to Fate caused her to be utterly blind to Loophole Abuse and Prophecy Twist, as Marie had to correct her at length.
  • The Fashionista: Every other character has one, maybe two outfits. Wanda has a lot more, and she's pure Fetish Fuel in all of them.
  • The Fatalist: Trying to change your Fate doesn't work, you'll just be shunted back to the path you should be on.
  • Glass Cannon: She appears to be fairly fragile, but still magically powerful.
  • Good Angel, Bad Angel: When in Thinkspace, which is even more a World of Symbolism than normal Erfworld, she is represented as a shoulder demon. She and angel Maggie proceed to give Lilith conflicting advice on whether to shoot Charlie.
  • Green-Eyed Monster: When Parson suggests that Jillian might have arrived at the battle for Spacerock to meet Ansom instead of herself, she sends him off with the ground troops so that Jillian won't see him, even though his bonus would be more useful with the fliers and it is clear that Fate wants them reunited. This turns out to be a very big mistake. Wanda experiences a huge amount of cognitive dissonance trying to acknowledge what went wrong and reacts violently to Jack's pointed hints.
  • Innocent Fanservice Girl: When first popped, she tried to take off her clothes to get a better look at herself. In front of her brother. She later removed the clothes of a (male) corpse to examine it more closely, out of curiosity as an inexperienced Croakamancer. She then slept next to it.
  • It's All About Me: She is repeatedly blindsided by the fact that she is not the most important person in Jillian's life. When Parson points out that it's just as likely Jillian is at Jetstone for Ansom instead of her, she ends the conversation and leaves Ansom behind, a significant tactical error.
  • Lady of Black Magic: Her Signamancy expresses "power and grace, understanding, endurance, and above all else, unflinching competence".note  Magicwise, she has quite a reputation and is a strong part of why Haffaton and Gobwin Knob were the strongest sides of their time.
  • Love Makes You Crazy: Her relationship with Jillian is rather abusive and very self-destructive to the point of completely crippling Wanda's psyche. Even after Jillian quite clearly picks Ansom over her, Wanda remains obsessed with coming up with rationalizations for how Jillian could still love her and seeks to bring her back under her control through decryption.
  • Ms. Fanservice: Out of all characters, she displays the largest variety of outfits.
  • Necromancer: As a Croakamancer, she has the power to animate corpses into Uncroaked.
  • Psychic Link: A trick she learned from Haffaton. With concentration, she is capable of seeing through the eyes and ears of certain types of units via Natural Thinkamancy, like specialized Dollamancy golems and Archons.
  • Red and Black and Evil All Over: The color scheme of her livery.
  • The Red Mage: Although croakamancy is her true discipline, she has learned much about nearly every other casting discipline.
  • Squishy Wizard: She is extremely dangerous in combat, but it doesn't take a lot to take her out if you can hit her first.
  • Start of Darkness: Wanda's getting one in the awesomely named "Inner Peace (Through Superior Firepower)"-Storyline.
  • Stripperific: Some of her outfits reveal a lot of skin.
  • Theory of Narrative Causality: Has been a firm believer in this ever since about halfway through IPTSF.
  • The Unfettered: Comes scarily close to this. Fate thoroughly broke her into understanding that resisting it will only bring suffering for her and those she cares about. As a result, she is willing to do almost anything to achieve her Fate. Just about the only fetter she has regarding this is Jillian, which is one of her worst flaws, approached only by overconfidence.
  • The Woman Behind The Man: She's this to Stanley. Part of his character development is realizing she's gotten too powerful in that position.
  • Woman in Black: During Book 3, she begins wearing outfits that are all black.
  • Woman Scorned: When Jillian chooses Ansom over herself and leaves her to croak, she starts to lose it. Several turns later, at the start of Book 3, Parson cautiously asks her if she would be willing to assassinate Jillian. After a moment of shock, Wanda enthusiastically agrees and makes it a goal to decrypt her.
  • You Can't Fight Fate: She has a strong belief in Fate magic. Specifically, she believes you can fight Fate, but Fate will always win and you will suffer for the attempt.


Lord Stanley the Tool

"I can end you with a thought, you know. It'd be so much easier than educating you."

The leader of Gobwin Knob. Rose up from a simple pikeman to a Warlord. From there, he found the Arkenhammer, tamed dwagons, and (maybe) staged a coup to become Overlord of his side. The story begins with him in dire straits, leading Wanda to maneuver him into ordering the summoning of a perfect Warlord.
  • Asskicking Equals Authority: Played with. He's certainly extremely powerful in combat, which is how he moved up the ranks, but once he's in an actual governing position he is very incompetent. Still, his one fight showed off the greatest personal combat prowess in the story thus far.
  • Book Dumb: Has all the strategic ability of a pancake.
  • Character Development: Up to a point. He's making an effort to remember people's names and to praise them for jobs well done, at least.
  • Crouching Moron, Hidden Badass: Defeating seven advanced infantry and a level 9-10 Chief Warlord in one swing was not exactly what most people expected of him.
    • And justified, as explained under Asskicking Equals Authority. He's a fighter, not a leader, but he's in a leadership position and doesn't get to demonstrate his battle prowess very often.
  • Drop the Hammer: His Weapon of Choice is an artifact called the Arkenhammer.
  • Et Tu, Brute?: His reaction when Charlie coerces the Hobgobwins into betraying him.
  • Hidden Depths: He's more aware of some things than he lets on, and puts more thought into his actions than you might think at first; for instance, he was aware that Jillian was Wanda's girlfriend and that Wanda would want her to croak and bring back her corpse to bring Jillian back under Wanda's control as a Decrypted.
  • Jerkass: Quite spoiled and contentious.
  • Jerkass Façade: Has admitted that Parson is an exceptional commander, but also thinks leaders shouldn't get to close to their minions, which includes remembering their names or even simply talking to them. He believes that actively acknowledging that someone is good at their job makes them slack off.
  • Jerkass Has a Point: At the end of book 1 he criticizes Parson for his dishonorable tactics even though they saved the side. Then in book 3 the reputation those tactics forged come back and bite them in the ass. Additionally, near the end of book 2, when Parson is asking him to move the capital to get an escape route, Stanley criticizes Parson for being there in the first place, which was an entirely reasonable thing to be pissed about — Parson put himself at risk for no really legitimate tactical reason note  and was now asking Stanley to take a serious risk for the entire side just to save him.
  • Jerk with a Heart of Gold: When Parson's life is on the line, Stanley has the epiphany that he actually does like Parson and takes a very big risk in an attempt to save him.
  • Man Child: One of his defining personality traits. He isn't a bad person per se, at least as far as Erfworld standards go. But he is highly immature and tends to lash out when his ego is threatened. Overcoming this is part of his Character Development. This trait does come in handy sometimes; it means he gets on famously with the Juggle Elves, which is one of the most massive "natural ally" factions and who happen to hate his enemies and be seeking a source of income at the time.
  • Mission from God: Stanley considers "good" and "evil" meaningless labels, and doesn't actually claim moral superiority over Ansom and the Royals. As far as he's concerned, "There is Holy and unholy," and whoever an Arkentool attunes to qualifies as Holy.
  • The Napoleon: Just to hammer it down, he's the shortest character of his side.
  • Not So Different:
    • Since Wanda commands his armies in the field (with Parson as military advisor), he has nothing better to do and no one to talk to. So he re-designated Parson's twoll servant as his personal lackey and conversation partner, even going so far as to remember his name.
    • Also, both Parson and Stanley hate the idea of ordering people into a fight while they're safe in the capital (although in Stanley's case it's more that he's a Blood Knight than anything else.) And both of them take serious risks because of this.
  • The Peter Principle: A textbook example. Stanley went from a simple Piker all the way to Chief Warlord because of his prowess, and King Saline liked Stanley so much he made him Heir-Designate. However, when put in charge of Gobwin Knob after Saline's death, he pretty much ran it into the ground before Parson came along. Granted the Noble sides do tend to gang up on uppity non-Noble sides, but Stanley didn't do himself any favors by cheesing off everyone in the near vicinity or promoting warlords based solely on their looks.
    • Though in his defense in a world where signamancy exists a units looks can be an indicator of their quality as a unit. There are better ways of making such a decision, but it's not *quite* as foolish as it is in our world.
  • The Power of Rock: "Rocking out is not dance-fighting. Rocking out is better than dance-fighting."
  • Shock and Awe: One of the Arkenhammer's affinities seems to include lightning; when he slammed Caesar Borgata with it, the result was a lightning explosion that knocked Caesar out of the fight and wiped out his entire stack.
  • The Tactician: While Stanley is terrible at managing long term goals and plans, he is very effective in combat and has made some very good tactical decisions along the way (having a Foolamancer linked to a Lookamancer gave him seamless data on unit disposition and type). While he is stated to be a weaker commander than Jillian, he boasts that he invented her blitz krieg style of air combat (he went in hard and strong and had a 4 in 1 odds on to wipe out Jillian's unit) and he adjusted quickly in his battle with her (keeping the unit close together, getting the troops higher during the fight, and taking out the riders before targeting the mounts). It didn't help that he was blindsided by Charlie or that the Gwiffons are faster than dwagons, but neither of those things were his fault.
  • Take Over the World: His main motivation.
  • Too Dumb to Fool: Don King of Transylvito attempts to simultaneously gouge Stanley of schmuckers and humiliate him while negotiating a ransom for Parson, Maggie, and Jack, who had been taken prisoner. He intentionally prolongs the negotiation to make Stanley mad, then finally demands what he estimates to be Stanley's whole treasury, expecting Stanley to hang up and make a reasonably high counter offer later. But not only is his intelligence on Stanley's treasury badly out of date, but Stanley ends up humiliating Don King by completely missing the point of Don's game.


Sizemore Rockwell, Dirtamancer of Gobwin Knob

"When life gives you crap, make Crap Golems, right?"

The second member of Gobwin Knob's casters. Sizemore's talents at Dirtamancy went relatively unused before Parson because few others saw the potential for traps and so on. He hates violence with a passion and thus struggles internally with the fact that his new commander uses his abilities to their fullest extent. While a talented Dirtamancer, he studies other magic disciplines out of genuine interest. Despite this, he has little skill with spells of any discipline other than Dirtamancy.
  • Actual Pacifist: He hates the thought of violence and while he initially liked Parson, the rather brutal orders he's forced to follow have seemingly caused a severe hit to his Loyalty stat.
  • Big Damn Heroes: Saves Duke Antium and his last few men from burning up in the inferno in Spacerock.
  • Chekhov's Volcano: He uncroaks one, causing an eruption.
  • Dishing Out Dirt: His magic revolves around animating earth into golems, manipulating terrain, and constructing buildings.
  • Heart Is an Awesome Power: Erfworld warlords are not terribly creative and see little to no use in his talents. Parson on the other hand figures out how to apply his magic well, such as by creating traps or even hitting the enemy with terrain based attacks. Moreover, it would appear that his powers over dirt also extend to substances commonly found in dirt: he uses this to synthesize CFCs out of thin air to put out fires.
  • High Hopes, Zero Talent: In complete contrast to Wanda, he loves learning about other disciplines. Unfortunately, he has no aptitude for anything apart from Dirtamancy.
    • Though Sizemore seems fully aware of his ineptitude with other magics. He still tries to learn them anyways, but he doesn't seem to have unrealistic hopes with regards to his potential.
  • Magic Wand: His shovel, which he has primarily used for Dirtamancy thus far.
  • Mundane Utility: Sizemore's talent for construction and tilling have made him the filthy rich "Rock Star" of the Magic Kingdom specifically for performing so many mundane tasks.
  • My Country, Right or Wrong: Even if he hates war and croaking, he does so because of his Duty and Loyalty towards his side. However, this has been a source of great stress for him. While he likes Parson as a person, he is starting to hate Parson more and more for what Parson orders him to do, especially as Parson starts meddling in the Magic Kingdom.
  • My God, What Have I Done?: As an Actual Pacifist, he becomes very upset when Parson orders him to croak enemy units. This is horribly exacerbated when he is made to uncroak a volcano.
  • Trap Master: A Dirtamancer doesn't have much direct combat utility beyond the basic Shockamancy all casters have. He does get some use out of golems and is amazing when it comes to non combat functions, but if pressed his most useful abilities in a fight are numerous forms of traps, such as collapsing tunnels.
  • Tunnel King: Sizemore epitomizes this trope. He can make braced, lighted, and reinforced tunnels as fast as he can walk.
  • What Kind of Lame Power Is Heart, Anyway?: Before Parson came along, nobody at Gobwin Knob really considered him useful beyond his latrine duties.
  • You Are in Command Now: Stanley makes him Chief Caster after Jack and Maggie get captured and Wanda goes missing after the battle in the Magic Kingdom.


Maggie, Thinkamancer of Gobwin Knob

"May I give you a suggestion, Lord?"

Gobwin Knob's third caster and the closest one to Parson as of 2009's Summer Updates. She has a fairly reserved and pragmatic personality, though she shows hints of a good sense of humor. She has great personal belief in Parson's abilities, but this doesn't stop her from questioning some of his choices. As Gobwin Knob's Thinkamancer, she uses telepathy to oversee units and relay orders and information to/from Gobwin Knob.
  • The Chosen One: Maggie is an agent of Fate and under its protection to complete a prophecy.
  • Conflicting Loyalty: She has this between Gobwin Knob, the Great Minds (who are the leaders of her discipline), and most importantly, Parson himself. She ultimately settles this in favor of Parson, underneath the condition that he goes against Charlie.
  • Exact Words: After offering Stanely a suggestion, which he accepts, she casts a suggestion spell.
  • Good Angel, Bad Angel: When in Thinkspace, which is even more a World of Symbolism than normal Erfworld, she is represented as a shoulder angel. She and bad angel Wanda proceed to give Lilith conflicting advice on whether to shoot Charlie. Notably, it's the ANGEL whose telling her to shoot.
  • Grandma, What Massive Hotness You Have: Has the face of a sweet old lady, but looks great in a miniskirt.
  • Ignored Enamoured Underling: According to Janis she's desperately in love with Parson. It worries him because, while he likes her, he doesn't love her back.
  • Mental Fusion: She can form connections between herself and other casters to greatly boost their abilities.
  • Mind Rape: Deflecting the backlash from a broken link onto Jack and Misty causes this to them, mentally crippling Jack and killing Misty.
  • Progressively Prettier: Grows progressively more youthful and conventionally attractive as the story progresses, which Parson himself has noticed. This may indicate that she's grown more valuable as a unit: aging Signamancy is a reflection that a unit's effectiveness and value has decreased. It's also possible that she's using items from the Magic Kingdom to improve her Signamancy given that she's in love with Parson, who has definitely noticed the change in her appearance.
  • Psychic Powers: What her magic revolves around. She can communicate telepathically, incapacitate enemies, and even manipulate people with suggestions.
  • Servile Snarker: She has the utmost respect for Parson. That does not deter her snark in the slightest.
  • She's Got Legs: During his conversation with Janis, Parson realizes that Maggie's legs caught his attention.
  • The Stoic: Parson can only barely see through her poker face at times. Apparently this is common to all Eyemancers.
  • Undying Loyalty: Completely loyal to Parson, to the point that she is willing to lie to the Great Minds That Think Alike, the pseudo-ruling caste of Thinkamancers.
  • Voodoo Doll: A creepy Transylvito Dollamancer named Bill binds her to one of his dolls, causing it to take her appearance and causing her to feel anything he does to the doll.

    Jack Snipe 

Jack Snipe, Foolamancer of Gobwin Knob

"I'm afraid I don't understand, Lord. And also afraid that I do."

Rounding off Gobwin Knob's group of casters is Jack Snipe. Popped in the kingdom of Faq, Jack was originally the reason for its status as a hidden kingdom. He is a master-class Foolamancer, though this was not fully evident until halfway through Book One. Since the Battle of Gobwin Knob, Jack has taken a much more active role in the story as one of Parson's greatest subordinates. Unlike most other Erfworld units, he loves riddles, philosophy, and "lateral thinking," making him one of the few characters to fully embrace Parson's position as Chief Warlord.
  • Back from the Dead: Is croaked and decrypted at the end of book 2.
  • Batman Gambit: A master, and what his best illusions rely on. A fine example is a climactic scene in book three. Parson has been forced to turn to Charlescomm, with an appropriate change to his Signamancy, while on the other side Archons have been prepared to shoot him if he tries to come through to rescue Lilith. Parson is ordered by Charlie through the portal, but the Archons haven't gotten the message yet. So he makes Parson look like he's wearing his old Gobwin Knob clothes, causing the archons to open fire.
  • Bluff the Eavesdropper: He and Parson are taken prisoner by Transylvito. He communicates with Parson via ventriloquism and reading his throat, while simultaneously telling largely fictional stories depicting Jillian as a backstabber. Meanwhile, Don King and Bunny spy on them using telepathy on a bat. Don King doesn't buy it, but Caesar, who is already inclined to dislike her, takes it seriously, especially since Jack was once on the same side.
  • Cloud Cuckoo Lander: Subverted in that, while he ends up speaking in Koan most of the time, he is actually very observant and thoughtful.
  • Deadpan Snarker: At war with Parson for the crown here, though Jack seems to be in the lead.
  • Death by Irony: Mounted on a purple dwagon, he tried to collapse the walls of Jetstone's throne room onto Jetstone troops by sonic breath of dwagon then charge in, dies because said dwagon is half blind and has no depth perception so it walked into the wall itself when it collapsed. The irony is lampshaded with his last words.
  • Establishing Character Moment: Within the first several seconds of regaining his sanity in Book 1 he gets Stanley to escape by leaving his dead dwagon mount using the Arkenhammer then veils them... or so it seems at first. Until the Transylvitans realize that the dead dwagon is an illusion, Stanley and Jack are still mounted, and they've veiled themselves to resemble the Transylvitan's own bats, allowing them to escape. Bear in mind Jack came up with all of this in a split second.
  • The Gadfly: Enjoys poking holes in people's philosophies.
  • Go Look at the Distraction: Pulled on Wanda when they first met, and a large part of his discipline besides.
  • Heroic BSOD: His brief insanity resulting from the Mind Rape mental backlash from breaking a caster link.
  • I Fight for the Strongest Side: Twice now, Jack has passed up opportunities to abandon Gobwin Knob. The second time, he implies that Parson's monstrous strategic abilities reduce his desire to rejoin Jillian.
  • The Jester: It's described that during the events of Inner Peace (Through Superior Firepower) he, in the court of Faq, said things only a jester could get way from saying.
  • Love Hurts: Implied to be a major reason for why he hasn't bothered rejoining Jillian, in spite of having received several good opportunities to do so. While the two of them are good friends, his crush on her is unrequited and he is painfully aware of this.
  • Master of Illusion: His main power.
  • Mental Fusion: Formed one with Maggie and Misty, until said fusion was ended. The backlash created by the severed link made him temporarily insane. Hopefully, he got better.
  • More Than Mind Control: When decrypted, his adversarial relationship with Wanda becomes something like a Sibling Rivalry, and he starts thinking of her as a sister.
  • Mundane Utility: He's used his powers for things like lighting up a room.
  • Psychic Link: Aside from the Mental Fusion mentioned above, his Foolamancy allows him to share his field of vision to other people. He used this power to help Jillian fight after she was blinded by Orwell.
  • Romantic Runner-Up: Jillian has always considered him one of her greatest and at times only friends, but when offered the chance to turn to her side he refuses. When questioned about it later by Wanda, he responds that of course he would love to be with her... but being third place in her affectionsnote  just isn't enough. It would hurt too much to be around her.
  • The Joker: His outfit is incredibly reminiscent of the Joker's. When he first met Wanda, he said, "Why so serious?"
  • Straw Character: Used to play this role In-Universe. Back when he worked for old Faq, he would play the role of a metaphorical straw dummy, diffusing arguments by drawing their ire on him.
  • The Philosopher: Not so prone to great speeches, but he has shown appreciation for complex philosophies, especially when it comes to their weak points.
  • Speaks In Shoutouts: After suffering mental damage from the Mind Link with Maggie and Misty he spoke only in quotes from King Lear.
  • Unlucky Childhood Friend: To Jillian. Jillian has long considered him one of her best friends, but she rejected his attempts to form a relationship.


Lady Sylvia Lazarus, formerly of Unaroyal

"Croaking is an art, like everything else. I do it exceptionally well."

After the Battle for Gobwin Knob, Wanda decrypted nearly the entire first Royal Crown Coalition Army. In addition to Ansom, Gobwin Knob added Sylvia to its roster of high-level Warlords. She has taken to her new post with more alacrity than most, as she desires combat and destruction with little regard for "sides."
  • Ascended Extra: Originally she was just a nameless Unaroyal warlord, but her character design was popular with the readers, especially on the forums, earning her the nickname "Scarlet" until she was given an official name.
  • Ax-Crazy: Part of her bizarre, fatalist ideology is that since she cannot croak, she has no qualms about leading a suicidal course. She's convinced she'll survive and simply doesn't care if anyone else does.
  • Birds of a Feather: Non-romantic example, with Wanda. She's stated to actually like Sylvia for always being ready to destroy something.
  • Blood Knight: She sees herself as being in a competition with Fate and revels in defeating the enemy. Which is actually quite normal for any infantry unit promoted to Warlord, since infantry units are popped with simple minds and an instinctive desire to defeat the enemy.
  • Came Back Wrong: Decryption tends to magnify whatever personality traits would make a given unit most loyal to Wanda. She is said to have always had a smoldering anger, but she becomes particularly zealous in service to Gobwin Knob.
  • Colonel Kilgore: See Ax-Crazy.
  • Evil Redhead: Regardless of which side is right or wrong, there can be little doubt about Sylvia.
  • Fiery Redhead: Jojo describes Sylvia as having had a smoldering anger that she was forced to restrain. He also says that she was only truly happy when fighting the enemy, since those were the few moments she could fully unleash it.
  • Go Mad from the Revelation: She becomes very reckless when she figures out that she has Carnymancy charm protecting her from croaking.
  • Hoist by His Own Petard: As she figures out that Fate has been protecting her, she becomes increasingly reckless. She tries to burn down the garrison to kill the last of the units holed up when she sets Ace Hardware aflame. Ace orders his heavies to burst the stomach of a green dwagon (Sylivia packed her units in too tight). The gases from its stomach burst out and was ignited, frying everything nearby. Unfortunately for her, her Fate specifically does not protect her from the consequences of her own actions. We see Sylvia Laughing Mad screaming that she won while she burns to death for the third and last time.
  • Kill It with Fire: Each time she died, she died by fire. She is directly responsible for her final death, as described in the above example.
  • Lucky Bastard:
  • Meaningful Name: Her name is a Shout-Out to the poet Sylvia Plath, who wrote the poem "Lady Lazarus," which is a Death Seeker who has been denied death multiple times; it also uses the Phoenix's death and rebirth by fire as a metaphor for her unwanted resuscitation.
  • More Than Mind Control: The Arkenpliers make adjustments to a unit's mind in order to make them loyal to Wanda, but the traits it magnifies had to have already been there. Sylvia was originally popped as a mere stabber, meaning she was inherently predisposed to link fighting with duty and fulfillment. As such, she enjoys working for Wanda and Parson due to the brutality of their methods.
  • Psychotic Smirk: Whenever she hears about or takes part in a plan about killing people, especially many people.
  • Pyro Maniac: Downplayed trope. While Sylvia hasn't actually set any fires herself, she has an odd fascination with fire metaphors (e.g. "letting the world burn") and a willingness to embrace fire tactics. Her fascination is perhaps not surprising considering that she's burned to death twice in battlefields engulfed in fire.
  • Warrior Poet: She's based on an actual poet, though the entire-poem reference only happens in her head.



An archon formerly in Charlie's service. She was decrypted at the Battle for Gobwin Knob and later captured by Jetstone so that Charlie could learn more about Decryption.

  • Back from the Dead: She was croaked during the Battle for Gobwin Knob and resurrected as a decrypted by the Arkenpliers.
  • Battle in the Center of the Mind: When Charlie attempts to Mind Rape her, she fights back, symbolically as a well defended fortress against a swarm of crows.
  • The Chosen One: Lilith is an agent of Fate and under its protection to complete a prophecy.
  • Conflicting Loyalty: She finds herself facing this between Wanda and Gobwin Knob as a whole, and ends up informing Parson that Wanda did something he does not approve of.
  • Death Amnesia: According to scripture, a series of books created by the Titans themselves, deceased units go to an afterlife depending on their unit class and deeds. Archons go to a place called "Sky Club", but Lilith cannot remember visiting any sort of afterlife during the brief time she was dead.
  • Defiant to the End: When Charlie buys her as a prisoner, she realizes that he has no intention of keeping her alive. Unlike her sisters, who would have begged in vain to be let back into the company, she decides to fight back until the bitter end. She manipulates her own prisoner exchange to gouge Charlie out of many schmuckers. She fortifies her mind against Charlie's Mind Rape. Even as she makes her Last Stand against the destruction of her mind, she gives a Dying Declaration of Hate.
  • Diving Save: Charlie's archons prepare an ambush in their portal room in anticipation of Parson coming through it. When Lilith learns of this and sees him come through, she tackles him down and back through the portal.
  • Dying Declaration of Hate: Confronted with her impending demise, Lilith decides to give last words, saying that no one who sees Charlie for what he really is could love him, and that she hates him. It is later revealed that this did in fact leave Charlie a deep emotional wound
  • Expy: Of the Little Red-Haired Girl from Peanuts, in that Charlie's love for his archons is no longer requited by her.
  • I Shall Taunt You: She tries to goad several of Charlie's archons into attacking her to trigger a treaty's penalties. When she starts going into Charlie's secrets by describing what he looks like, it is enough to provoke Charlie into distracting her with psychic attacks.
  • Meaningful Name: She is named after Lilith, a mythological demon. Unlike even the other decrypted archons, she holds no lingering love for Charlie and she comes to pose a serious threat to him.
  • Taking the Bullet: Immediatly plunges towards Parson to shield him from incoming Charlescomm's bullets when he comes through the portal disguised as a Gobwin Knob unit. While Parson still ends up being shot in the knees, she successfully manages to protect him from other bullets which may very well have been fatal to him, and is hit instead of him.
  • Talking to the Dead: While contemplating her next action on a difficult mission, she speaks with the corpse of the archon she has been carrying.
  • Troll: Shows shades of this when she is taunting other Archons. This is a very deliberate move from her part, as she wants them to shoot her in order to trigger the penalty from the truce contract in favor of her side. She is persuaded that she has won, and that they are powerless to stop her. Unbeknownst to her, she triggered the penalty when she shut down Charlie's city, thus making her directly responsible for Parson's turning.
  • Unwitting Instigator of Doom: Charlie used Loophole Abuse to experiment on her in spite of a truce between him and Gobwin Knob. Having not had any chance to learn about the truce, she goes about croaking several Charlescomm units when she breaks free, causing the truce's penalties to absolutely deplete Gobwin Knob's previously wealthy treasury and transfer it to Charlie.
    • Taken Up to Eleven when the actions she takes in order to carry out Parson's orders to get an Archon corpse and the stolen guns to the Charlescomm portal result in a penalty that hits Gobwin Knob so severely that the only way Parson can see out is to offer HIMSELF to Charlie in compensation. The fallout from that results in Marie's croaking, Wanda losing the Arkenpliers, and an assault by Charlie's forces that shatters the neutrality of the Magic Kingdom. The good news is that she gave as good as she got: heavy structural damage to Charlescomm that left Charlie unable to spy on the outside world for three days, plus 40 million schmuckers straight out of Charlie's coffers to Gobwin Knob's.
  • Xanatos Gambit: An inversion; she uses her own prisoner exchange as an opportunity to gouge Charlie for a whopping 150,000 schmuckers, split evenly between Jetstone and Gobwin Knob. If Charlie doesn't pay, she turns to Jetstone and is no longer a prisoner that can be exchanged. Either way, Charlie has to give up something he really wants.



Prince Ansom of Jetstone

"By strength and by duty and by honour does Royalty lead all, in the Titans' path. There is no other way. Erfworld needs no other way."

The most prominent antagonist of Book 1. Ansom is a Chief Warlord who leads the forces that threaten Gobwin Knob with complete annihilation. He is a competent strategist and, at level 10, a very powerful warrior. He holds that Royalty is a mandate from the Titans to rule for the entire first book.
  • Back from the Dead: He is the first unit to be Decrypted by Wanda, and it occurs at the end of Book 1.
  • Blond Guys Are Evil: Depending on where you place him in the settings Grey and Grey Morality. He most likely qualifies either pre or post Decryption either way.
  • Brainwashed and Crazy: Before his decryption, he refused to believe royals were anything less than the best. Afterwards, not so much.
  • Evil Costume Switch: A natural side effect of turning.
  • Four-Star Badass: Ansom was Chief Warlord of Jetstone and became Chief Warlord of Gobwin Knob after his decryption.
  • Heel–Face Turn: From Gobwin Knob's perspective. For everyone else, definitely the other way around.
  • The Hero: Or so he'd like to think.
  • Honor Before Reason: His major weakness. Parson pushing this button is what ends up getting him killed in the end.
  • Knight in Shining Armor: Something of a parody of the concept.
  • Knight Templar: Reacts with frothing-at-the-mouth rage to any suggestion that royalty isn't better than everyone else. Until his decryption. It's not clear if the process brainwashed him, or he's just a bit unhinged.
  • Magic Carpet: His flying mount. He normally rolls it up and rides it like a motorcycle.
  • One-Man Army: As a Level 10 Royal Chief Warlord, he is fully capable of bringing down hordes of infantry by himself. Armed with Arkenpliers, he creates the weak point in Gobwin Knob's uncroaked lines single-handedly.
    • At one point, he muses that if he flew over the wall of an enemy city, he could theoretically conquer it single-handedly.
  • Royal Blood: As a Royal, he is this and took a great deal of pride in it up until his decryption.
  • Save the Princess: As part of being a pastiche of a traditional fantasy hero, he has a history of this with Jillian, both to her chagrin and despite not knowing her to be of Royal Pop. One of his best moves in Book One is doing this when he decides to Take a Third Option against the dwagon-hex twap, I mean trap. It later gets completely inverted when he becomes Jillian's prisoner/she tries to save him. Technically, she's a queen at that point, but whatevs.
  • Soulless Shell: What Jillian believes him to have become, and something he himself fears.
  • The Strategist: For the Royal Coalition in Book 1. Something of an Informed Ability, but he might just look bad compared to Parson.
  • Undying Loyalty: To Wanda, after his Decryption.
  • Victory Is Boring: Not boring per se, but he is mildly thrown off when his side conquers several cities without a single problem, as so much of his warfare career has been devoted to planning for when things go wrong. When things eventually go pear shaped, he's not happy about it but he is ready.
  • Well-Intentioned Extremist: Ansom's only desire is to follow the will of the Titans.
  • What the Hell, Hero?: When Jillian captures him they start flying around as she captures a few poorly defended cities from Gobwin Knob. She captures what soldiers she can and mercilessly executes any Decrypted. Ansom is appalled at her behavior and also calls her out on her hypocrisy, noting that if she wants to turn him to her side she's doing a really bad job of convincing him.


Prince Ossomer, Warlord of Jetstone

"But I am what I am. And so here I stand. I will make you and the Titans prove your claim."

Slately ordered a prince popped in Dhrystone as another heir to the Jetstone Royal Side. Jetstone's most spartan and militant Level Five City produced a suitably hardened and imposing warrior. The youngest of the three sons of Jetstone, Ossomer holds to the ideals of honor and Nobility even more than his elder, Ansom. He cares little for diplomacy, preferring instead to let his sword sue for "peace." At 9th level, it makes a very convincing argument.
  • The Stoic: His body is quite stiff and tends to give only small displays of his emotions.
  • The Worf Effect: Taken down in a couple of panels to show how powerful Gobwin Knob's new side is.


Prince Tramennis, Chief Warlord of Jetstone

The Jetstone Prince popped after Ansom and before Ossomer. He is weaker than both in fighting ability, but his mental faculties may be the greatest of the three. His strategy appears to be on par with or greater than Ansom's, but he also has a much greater understanding of psychology and diplomacy. He was never made heir because he doesn't live up to King Slately's Royal ideals.

  • Ambadassador: King Slately sent him off believing him to be weak, and was surprised when Tramennis came back with a favorable alliance plus peace offerings.
  • Ambiguously Gay:
  • Establishing Character Moment: After being introduced as something of a fop at the bridge negotiations, the next thing he does is almost immediately see through one of Parson's tactics, which had completely taken in his chief warlord brother. A comment from Ossomer that indicates this is nothing new.
  • The Gadfly: He often says things to get a rise out of people. He upsets one of his warlords by saying he hopes "to be half the Queen" that Jillian is. He messes with Ansom's head during the parley. He keeps calling the decrypted Ossomer "Ossomer thing" or something like that and yet he seems to still care about his brother a little bit. This helps push Ossomer to break his decryption.
  • Guile Hero: Not physically suited to combat, he relies on wits and superior tactics instead.
  • Royal Blood: He is part of a Royal line and takes pride in it.
    • As he expounds to Ansom, his belief in what it means to be royal isn't about a sense of entitlement, but a dedication to its ideals of honour and nobility. He isn't intent on maintaining royal hegemony at any cost, but he will act with honour, even if his enemies do not.
  • Royal Rapier: His weapon of choice.
  • The Strategist: Out of the 3 brothers seen thus far, he seems to be the smartest. Appointed Chief Warlord following Ossomer's decryption and has so far proved to be a skilled tactician. On top of that, he figures out the strategies of others rather quickly and is good in a pinch. It takes him a mere moment to realize what's happening when when dwagons not hit by arrows start falling out of the sky for no apparent reason. He's also one the few where follows Sun Tzu's advice that you don't have to fight to win as long as you get something good out of a deal.
  • Tempting Fate: See main page.
  • The Unfavourite: Not only among Ansom and Ossomer, but also among his other twenty one brothers and sisters simply because he was born without the "proper" Signamancy to be a good Royal. Even after they've all been croaked (or turned, as was the case with Ansom and Ossomer), he's still regarded by his father with scorn.
  • "Well Done, Son!" Guy: Hearing his father approving of him brings a tear to his eye. Subverted in that King Slately had lied and believed that Tramennis was a weakling. It was later double-subverted when the King realized that Tramennis was not only an excellent warlord, but also a far more able ruler than himself, leading to his decision to designate him as his heir.
  • The Wise Prince: Notably more insightful than his brothers. The signamancy for Jetstone's new capital is Rome for goodness sake.


King Slately of Jetstone

"My son is more of a man than I am. All my sons have been."

The Ruler of Jetstone for over three thousand turns. During his reign, Jetstone has remained the strongest side in Erfworld, mostly thanks to the competence of his sons and daughters. Slately holds to Royal tenets even more than Ansom, yet privately acknowledges that he doesn't live up to them in reality. He has only seen combat once.
  • Astonishingly Appropriate Appearance: Slately is well aware of what the Signamancy of his appearance implies and is more than a little bitter about it. Fortunately, he receives...
  • Character Development: We've yet to see the results of it, but Slately has apparently changed much more in this one turn than several thousands.
  • Cloning Gambit: Used to survive an attack from an archon, with the help of Lloyd the Dittomancer. Turns out, according to this comic, it is stated that it was the real Slately that was croaked.
  • Dare to Be Badass: Despite having almost no combat experience and being unfit to lead troops from the front, when Slately recognizes the absolute threat that Parson's strategy poses to his capital, he suits up and joins his remaining forces in a heroic last stand that actually succeeds in saving his entire side, at the cost of his own life.
  • Dead All Along: Lloyd the Dittomancer made a duplicate of Slately to save his life. Some time later, we find out it didn't work; the Slately who's been fighting since that moment was the duplicate, and the real one croaked.
  • Expendable Clone: Played straight and subverted at the same time; when the Slately clone dies, he refers to him as "it", while also saying they were exactly the same, and praising him for laying down his life for Jetstone. Then we find out from Don King it was the original Slately who died.
  • Go Out with a Smile: A quasi-villainous version. He faces death smiling because he believes that Parson's death has been guaranteed after trapping him in the capital (which was in the process of being razed), thereby getting revenge for turning Ansom and Ossomer. In a slightly less villainous context, he's also managed to buy time for Jetstone forces to evacuate, as well as acquire enough funds to designate Tramennis as his heir.
  • Heroic Sacrifice: His Last Stand to kill Parson would be this, at least from Jetstone's perspective.
  • Inferiority Superiority Complex: He likes to brag about how Royals are the Titans' chosen people and how vastly superior they are to everyone else, but he is privately all too aware of how badly he lives up to his own ideals.
  • Jerkass: Even his good friend Don describes him as a "dry turd".
  • Killed Off for Real: The real King Slately dies while fighting Gobwin Knob's archons, his body incinerated to ensure he isn't decrypted. The Ditto gets killed by Parson throwing him into a red dwagon's mouth.
  • Let's Get Dangerous: When things get dire, he has his casters lay as many enchantments they can think of on his clothing, crown and scepter, so that he can help fight back.
  • The Napoleon: He's pushy, arrogant, contentious, and quite short.
  • Not Afraid of You Anymore: "There's the Lord of Hamsters himself. Large and terrible. Yet I do not fear him."
  • Requisite Royal Regalia: He wears a full set including a Cool Crown, a Pimped-Out Cape, and a Royal Scepter.
  • Royal Blood: He is part of a Royal line and is overwhelmingly snobby about how much better this makes him than everyone else.
  • Tempting Fate: "Evacuate? In our moment of triumph? I think you overestimate their chances". Doubles as Hypocritical Humor as this takes place mere minutes after he chided Tramennis for the same thing.
    Tramennis: What's the worst that could happen?
    Slately: The worst? The Titans could hear you ask such a question.
  • Took a Level in Badass: After Tramennis is incapacitated, he has his casters put as many enchantments as possible on his crown, scepter and clothes so that he can help fight back. Ace the Dollamancer also gave him a jetpack.
  • Tomato in the Mirror: The double wasn't aware until he was told.
  • Unwitting Pawn: For Charlie. To drive the point home, during his last thinkagram, Slately's image transforms into a chess piece, first a king piece and then into a pawn, as Charlie takes control of the conversation.
  • What Measure Is a Non-Human?: Averted quite strictly. When the real Slately croaks and his Dittomancy clone inherits the throne, everyone treats the clone as if he's the real Slately, all the way up to his sons treating him as their father.
  • Your Days Are Numbered: Dittomancy clones, such as Slately's, vanish at the start of the next turn.


Ace Hardware, Dollamancer of Jetstone

The Dollamancer of Jetstone. He has a lot of friction with the other casters and warlords of the kingdom, as they wanted a plush Dollamancer, but he's focused more on accessories.
  • Back from the Dead: Croaked and decrypted at the end of Book 2.
  • The Big Guy: Just a head shorter than Parson, despite being a native Erfworlder.
  • Gadgeteer Genius: Unlike most Dollamancers, he doesn't like working with fashion, dolls, or cloth golems. His talents lie in accessories (magic items to make a unit stronger) and action figures.
  • Less Embarrassing Term: His talents are a play on the old "they're not dolls, they're action figures!" routine.
  • Meaningful Name: And he is consciously aware of it too.
  • One-Liner: Has an appreciation for these.
  • Replacement Scrappy: In-universe. Ace popped shortly after Jetsone's original Dollamancer, Holly Shortcake croaked. The people of Jetstone were very fond of Holly and her penchant for making cloth golems and raiment. By contrast, King Slately saw Ace Hardware as a punishment from the Titans for being careless with Holly's life.
  • The Resenter: Towards his greatly beloved predecessor, Holly. Jetstone only sees Dollamancy as being useful for creating cloth golems and raiment as she did. Ace's passion is for creating accessories, but Jetstone wouldn't let him because of her legacy.
  • The Unfavorite: Out of all Jetstone, only Ossomer and Cubbins liked him. Though Slately does eventually start seeing his value during his Character Development.
  • Worthy Opponent: After the battle of Spacerock, he remarks that Parson was "a scrapper".

    Adam Antium 

Duke Adam Antium, Warlord of Jetstone

"Improve on the Titan's work? Sire... We ARE the Titan's work."

Second-in-command of Jetstone's field units, he has a minor discussion with his superior about philosophy. He's a scorist, meaning he believes units simply accumulate points that earn them placement in the afterlife, with no need to defend their actions before the Titans.

  • And That's Terrible: A rare positive example of the trope. When Ossomer is killed, he makes the report that the process was "vile". You can see Tramennis' pained expression and a warlord crying in the background.
  • A Father to His Men: Or at least he cares more about their safety. Then it's proven when he holds the last two survivors of his fight as they start to cower in fear.
  • Back from the Dead: In the course of Book 2, he is croaked by friendly fire and Decrypted by Wanda.
  • Bling of War: Downplayed. All of Jetstone's warlords wear a cape which serves no purpose besides making them stick out.
  • Blue Blood: He was popped as a duke. He is pretty serious about it too at least before he was turned. He dislikes Jillian's unorthodox mannerisms and will put up with Duke Lacrosse who he, for reasons he can't even place, finds annoying since he technically has the same title if not the same rank.
  • Determinator: In one strip, he is hit by yellow dwagon scat and he loses an arm and is hit in the side. A few strips later, it is shown that his arm CONTINUED TO DISSOLVE and he still charges into the fight and doesn't retreat to receive medical aid.
  • Double Meaning: As Duke Lacrosse was talking about a possible plot to keep him out of the action, Antium thinks, "The tactical position was secure". Duke Lacrosse just then happens to ask, "But it's not, is it?" but he was still referring to a possible plot.
  • Karma Meter: Antium believes in "Scorism" which is a belief where a unit is given a score based on their actions and that the afterlife you deserve is assigned to you without you having to stand before, and be judged, by the Titans.
  • Madness Mantra: This.
    Duke Antium: Oh... Not twice, demoness. [sneaks up behind them] Not twice! [gets hit by an arrow] Not... [collapses dead]
  • Meaningful Name/Shout-Out: His name is a reference to Adamantium which is a fictional super strong alloy in Marvel Comics. He may also be a reference to Adam Ant of the band Adam & the Ants and Atom Ant of the 1965 Hanna-Barbera cartoon superhero.
  • Mook Horror Show: Though not exactly a normal mook, we do get this:
    The lump struck among a stack of pikers—Duke Lacrosse's units—and sent them flying. Their tiny shouts from across this vast interior space arrived like the echoes in a nightmare.
  • Nerves of Steel: Even after losing an arm, he is in control.
    Duke Lacrosse: Evacuate the Atrium? Duke?
    Duke Antium: Not until we have orders! Stand firm! Croak any fallen riders!
  • Performance Anxiety: When the king is "livid", his subjects tend to get nervous to the point that you can see the "cowering" in their writing. Lampshaped by Adam and Tramennis.
    Tramennis: Father's livid. If you look closely at this handwriting, you can actually see the poor scribe cowering.
    Antium: Ha. I've stood in those boots.
    Tramennis: Oh, we all have.
  • Royals Who Actually Do Something: He was one of the highest leveled and most respected warlords of Jetstone before he was decrypted. Lacrosse was a little jealous of this.
  • Tempting Fate: "The tactical position was secure." Moments later, they are attacked.
    Duke Lacrosse: But it's not, is it?


Artemis, Archer of Jetstone

An Archer warlord in service to Jetstone, who was exiled to a distant city due to her inability to play politics. She was brought back to the capital when Gobwin Knob attacked.
  • The Archer: Her specialty.
  • Back from the Dead: At the conclusion of Book 2, her body is smuggled into the Magic Kingdom and decrypted.
  • Blue Blood: As a noble, she is this, and Bonnie describes as being full of Jetstonian noble arrogance.
  • Double Meaning: As a city-managing warlord, she chafes under her Duty, finding no glory in such tasks as walking to the slaughterhouse.note  When Artemis makes her kamikaze attack, Sylvia compares the attack to a metaphorical walk to a slaughterhouse and asks the Titans if such a move declares glory for this opponent.
  • Heroic Sacrifice: She makes what she knows to be a suicidal charge to save the King.
  • Offscreen Moment of Awesome: She defeats most of Gobwin Knob's siege, buying the King enough time to enact another plan. All of this takes place in the text updates and is only briefly mentioned in the comic.
  • "The Reason You Suck" Speech: Gives one to Parson, stating that due to his (forced) betrayal, he is no longer Chief Warlord, he is of low Character Level, and his poor leadership resulted in the loss of an infantry unit, meaning she ought to take command.
  • War Is Glorious: She used to fight for this alongside her loving Prince. But after some political complications resulting from his death, she was blamed and ended up having to "administer" a city, a task Jetstone uses as punishment which basically just involves walking from building to building, something she found dull. When she finally gets to fight again, she is unable to find any glory, even in her victories. This gets exacerbated when every arrow she aims at Sylvia is miraculously deflected, and she finds herself questioning her motives before she dies.



Count Vinny of Transylvito

Ansom's best friend and most trusted strategic advisor, though they hail from different sides. He is a powerful Warlord and a cunning and caring person. He is capable of independent flight and using Doombats for surveillance.
  • Blue Blood: As a Noble, he has this.
  • Comforting the Widow: Jillian, after Ansom's death.
  • Flight: Possesses the flight special, which along with drain life is standard for Transylvito units.
  • Foil: He serves as Ansom's foil, balancing out his zeal with caution and serious demeanor with humor.
  • Life Drain: Can drain the blood from other units, which presumably restores his health. They don't have to be human or even speaking units, nor does he need to drain them until they die.
  • Our Vampires Are Different: Transylvito units appear to be vampires, though the life drain ability is very rarely mentioned. They can also fly.
  • Red Eyes, Take Warning: Subverted; he's powerful, but a genuinely trustworthy and caring individual.
  • The Smart Guy: Ansom would have been slaughtered early in the engagement if not for Vinny's warnings.
  • What the Hell, Hero?
    • During the Book One epilogue, Jillian randomly stabs the pet fish of a minor noble with the excuse that she's going to use it as provisions. Unimpressed, Vinny soon calls her out on her Chaotic Stupid attitude because there's a very real chance that she'll do something incredibly stupid and rude for no reason when meeting with Don King.
    • He's less aggressive in doing so than Jill was, presumably since he doesn't care about the death of a random Faq unit, but he is concerned that Albert does not follow orders and then lied badly about it. It's not that Albert is completely without empathy, either, he just doesn't bother to reserve it for fellow speaking units rather than random rodents.

    Don King 

Don King of Transylvito

Current King of Transylvito. Hasn't left the capital since his inauguration tour, but can see through the eyes of bats with the help of his Thinkamancer.
  • Adipose Rex: And getting fatter, the more his side declines.
  • Flight: Averted, unlike most Transylvito units, Don King is completely incapable of flying, even without his larger bulk taken into account.
  • Ignored Epiphany: Don King starts to ponder his increasing mistreatment of Caesar and enmity with Gobwin Knob, wondering whether Royalty really is the be all end all. But then, just as he is about to reconsider, Charlie and Jillian provide him with a new resource to redouble down his current path.
  • Manipulative Bastard: Caeser considers Don a master of negotiation and admires how easily he gets Stanley the Tool dancing to his tune.
  • Mysterious Backer: To Jillian, even though he's the more public of Jillian's two backers.
  • Mysterious Employer: To Jillian
  • Our Vampires Are Different: Like all Transylvitoians.
  • Royal Blood: He is "descended" from one of the original units the Titans chose to rule. He did not originally make a big deal of it, and in fact started de-emphasizing it in favor of a merit based system after his son betrayed him. But after Queen Bea committed suicide out of Royal pride, he has started to adopt the same snobby, derisive attitude that is all too common among Royals. This has raised tensions greatly between him and his commanders, especially with Caeser.
  • Self-Fulfilling Prophecy: He gradually becomes convinced Caesar is plotting against him, and sends the guy on numerous missions that should by all rights kill him, not to mention treating him like dirt anyhow, which is in fact causes the thing he feared.


Caesar Borgata, Chief Warlord of Transylvito

Vinny's superior in the court of Transylvito, and appointed heir to the throne.
  • Blue Blood: He is a Noble, though just barely. Don King did not originally care about that and took great pride in Caeser's skill. But after converting to the "Royalist religion", Don has started using Caeser's lowly status to hold him in contempt.
  • Curbstomp Battle: On the receiving end of one with his 1 on 1 fight against Stanley. One hammer smash, and he's sent flying.
  • Expy: Of Spike.
  • Jerk with a Heart of Gold: As heartless as he can seem around Jillian, he does seem to have his side's best interests at heart, and may be acting a little less kindly than normal because he's concerned with signs that Don might be trying to dispose of him.
  • Mistreatment-Induced Betrayal: Caesar used to be Don's favorite warlord and Designated Heir (based on merit) until Don got the Royalist "religion" and decided to try to pop another Royal heir. Now, the in-fighting between the two threatens to poison their side.
  • Sarcastic Devotee: To Don.
  • Second Love: Long after the death of Bunny's first love interest, and she had forgotten not to fall in love, he became this to Bunny.
  • Secret Relationship: He's in a relationship with Transylvito's Thinkamancer, Bunny, but all signs of it are hidden when in public. They ignore each other and simply converse at the end of the turn with what juice she has remaining. She's grown very cautious about protecting her secrets after she was ostracized by the Great Minds of Thinkamancy. And fortunately for Caesar, she has the complete trust of Don as a result, allowing her access to a meeting between Don and Benny containing some critical information about his plans for Caesar.
  • Sergeant Rock: Not a particularly nice guy but definitely a lead-from-the-front type who is respected enough by the troops and the rest of the court that Don can't risk outright disbanding him over their public disagreements.
  • Uriah Gambit: Caesar suspects that Don wants him dead after their falling out regarding building up Faq and replacing him as heir. He's sent to attack Chocula and is the only speaking unit to return, nearly ending up croaked at several points in the fight. Don does privately expect Caesar to croak on one of his increasingly dangerous missions, however, Benny muses that his continued success might mean he's a unit with some Fate in store and thus can't be croaked until he fulfills his role, such as gaining the throne of Transylvito before the new royal heir pops.
  • You Have Outlived Your Usefulness: Narrowly averted, at least directly. Don King can't simply disband his chief warlord, especially one as successful and popular as Caesar. Were he to do so, the Loyalty of all units under his control would take a massive hit. Instead, he's been trying to kill him off by sending him on suicide missions, but Benny suspects that his continued survival hints that he may have a role to play in Fate.


Bunny Velvetino, Thinkamancer of Transylvito

Transylvito's Thinkamancer, Caesar's love interest, and King Don's closest confidant.
  • Conflicting Loyalty: She is implied to have suffered one between King Don and his son, but ultimately chose Don. She is now experiencing a hauntingly similar case between Don and Caesar.
  • The Exile: She betrayed an oath to the Great Minds for reasons of love. As a result, she was declared "Bad", was cut off from all other Thinkamancers except when ordered to by her ruler and had certain channels of Thinkamancy banned entirely, one of which appears to be speech.
  • Psychic Powers: Her power as a Thinkamancer.
  • The Reliable One: She serves as King Don's closest confidant and holds his absolute trust, which is a rare luxury in Erfworld. She cannot speak and rarely communicates at all, but she is always there in the background by his side.
  • Secret Relationship: She's in a relationship with Caesar, which they both hide because she's learned to keep secrets better after her last mistake.
  • The Speechless: She is unable to speak and has to communicate telepathically. This is implied to be the result of a punishment by the other Thinkamancers.

The Kingdom of Faq


Jillian Zamussels Banhammer, Barbarian Warlord, later Queen of Faq

"Wanda, I think you're completely capable of wiping out every unit in this battlespace. Which is hot. But any time you talk about croaking me, you're full of crap."

The former Princess of Faq, Jillian was never the heir her father had hoped to pop, and in many ways prefers life as a barbarian. This doesn't stop her from detesting Stanley, her... interesting... relationship with his second-in-command notwithstanding.
  • Action Girl/Badass Princess
  • Aggressive Submissive: She likes to fight and fly free, but in her relationship with Wanda she was definitely the sub, embracing masochism wholeheartedly. She even says it's boring at one point to do it any other way, at least when it comes to Wanda. However, eventually Wanda tries to really control her, which is where she draws the line, saying that while Ansom could be pompous and irritating, he at least respected her decisions and let her do what she wanted. Not that that relationship goes any better.
  • Alpha Strike: Jillian's favorite strategy is gathering the best group of gwiffons and soldiers she can muster and flying straight into the enemy's capital. She has done it three times across various stories.
  • BFS: "I love a problem I can solve with my sword."
  • Bi the Way: She loves Ansom and Wanda, which is about as complicated as you would expect. And prior to them, she was involved with Marika and Bart.
  • Bow Ties Are Cool: Her Book 2 outfit.
  • Blood Knight: She has a strong love for violence and killing people, which is the main reason she and her Actual Pacifist father and his court didn't see eye to eye. They assumed she was a psychopath when she's actually just doing her job and has perfectly functional morals.
  • Brainwashed and Crazy: Her seemingly contradictory behaviors under Wild Card make a lot more sense when you learn that she's been Mind Raped by Charlie and Betsy.
  • Broken Bird: Inner Peace reveals just how far back her problems go, and how deep they run.
  • The Cameo: Appears briefly during the Digdoug side-story, at some point during her mercenary days.
  • Chaotic Stupid: Her actions often have no sound reasoning behind them so far as anyone else can tell. At one point, she kills someone's pet fish and excuses it by saying she was taking on provisions. Her unpredictability also makes Caesar really hate her, especially given that his Ruler decided it would be a great idea to sink a bunch of money into raising her to Queen. Money that their side doesn't really have to spare. Further, whenever anything involving Fate comes up, she will instantly try her best to go against whatever it seems to have planned for her out of pure contrariness, no matter how difficult this makes things for her. Quite interesting given implications that she's one of the Erfworld units most bound up by Fate in the first place.
    Vinny: You are about to have an audience with my king. You know what I'm sayin'? I know that don't mean anything to you. But it would be nice if you could pretend to be a person instead of an animal when you meet him. [...] I'm about ta come home from a mission that completely failed, and say, 'Heyyy, King! Meet my new friend here!' And you're gonna walk right inta the royal court and blow yer nose on the drapes.
  • Chronic Backstabbing Disorder: "Backstabbing" might be exaggerating, but Jillian's unpredictable, contrary and chaotic behaviour means actually relying on her in a fight is not necessarily a good bet. During Book 3, Parson and Jack try to convince Translyvito that she has a serious case of this by just casually discussing Jillian while imprisoned.
  • Cutting the Knot: She really prefers cutting through the political crap, through the roundabout strategies, and doing something refreshingly straightforward. Usually in an awesome and hilarious way.
  • Deliberately Distressed Damsel: She had a habit of doing this for both of her lovers during Ansom's crusade to defeat Gobwin Knob. She would repeatedly let herself get captured by Gobwin Knob in order to have fun in Wanda's torture chamber. Then, Ansom would come in to defeat Gobwin Knob and save her.
  • The Ditherer: In the past, whenever Jillian had trouble motivating herself or deciding anything, her warlord nature, which was symbolically represented as a Jester, would urge her to action. But ever since Charlie and Betsy destroyed it while Mind Raping her, she has had a particularly difficult time making decisions or committing to anything. The only thing she feels strongly enough about to dedicate herself towards is Ansom.
  • Explaining Your Power to the Enemy: In one of her Inner Peace (Through Superior Firepower) chapters, Jillian kept explaining to Olive how she was going to escape her, who made her unable to attack or engage an enemy thanks to her powers. First, she points out that despite her inability to attack Olive, she can still fly away as soon as her turn starts. Olive, knowing full-well that Jillian doesn't see her as a true menace and having already considered this possibility, managed to imprison her and her dwagon with a tree she animated, thanks to her hippiemancy. Then, Jillian figures out a way to destroy her prison as soon as her turn begins (namely by making her dwagon poop on the tree, which isn't considered as an attack, thus allowing her to bypass the effects of Olive's spell), and explains it to her captor. Olive, this time, admits that it was a good idea that she did not foresee... So Olive decides to use a flower as a Mind Control device on Jillian, forcing her to fell into an ambush the next turn, and thus allowing Haffaton's forces to capture her again. Smart move, Jillian.
  • Fate Worse Than Death: In the finale of Inner Peace through Superior Firepower Part II, Charlie and Betsy work together to remake her mind in their image and Mind Rape her. In her final moment as herself, she realizes the magnitude of her defeat, considering it worse than croaking or even losing her side.
  • Happiness in Slavery/More Than Mind Control: Until Wanda pushes her that bit too far.
  • Improvised Weapon/Locking MacGyver in the Store Cupboard:
    • Averted, but Wanda specifically does not give Jillian chopsticks for her sushi because she is convinced Jillian could croak a small army with them. And Gobwin Knob only has a small army.
    • Played straight with her escape in "Inner Peace (Through Superior Firepower)", using a porcelain fragment to break out of the box Wanda kept her in.
  • Love Triangle: Out of all the characters in Erfworld, she has had the largest number of love interests. Her love interests have come from both sexes.
    • Her first love interest was Marika Neagle, but their relationship was eventually strained and Marika croaked in battle.
    • Jack has long had an interest in her, but though she does consider him a good friend, she has never had any romantic interest in him and rejected his attempt to form a relationship with her. Because Love Hurts, Jack has chosen to keep his distance and remain with Gobwin Knob for the sake of his sanity, even after being given two chances to join her.
    • She developed an interest in Bart, but he croaked from poison shortly after they became involved.
    • She and Wanda once shared a strong, kinky, and occasionally adversarial relationship. But after Wanda attempted to use Mind Control, Jillian started getting over her. She eventually snared Wanda and her army into a trap to get revenge. And while unwilling to croak Wanda herself, she does leave Wanda to die at Jetstone's hands. Wanda experiences a great deal of cognitive dissonance as a result.
    • After being hired into the Royal Coalition, she developed a strong romantic interest in Ansom. Ansom looked down on her for being a barbarian, but he was also attracted to the fact that she was a Determinator Royal. They would have a Rescue The Princess relationship as Jillian continuously got herself captured by Gobwin Knob. She was devastated when he died, but after learning that he had been brought back in a fashion via Decryption, she spurned Wanda to capture him.
    • After Ansom's death, Jillian and Vinny developed a Comforting the Widow relationship over their mutual loss. But then Ansom turns out to have been brought back...
  • Mind Rape: Inner Peace revealed that Charlie and Betsy 'healed' her addiction to heroine buds, but made some other adjustments. Charlie killed off a hallucination in the form of a jester which he called a 'tool of the enemy', and Betsy couldn't resist messing with Jillian's memories to try and 'heal' her warrior nature.
  • Rebellious Princess: Her father wanted a philosopher prince. What he got was a violent princess. In addition, she acts rude and unrefined on purpose to spite her background (though as King Don states, she is still a Royal through and through subconsciously).
  • Rebellious Spirit: Even if she knows it'll make her miserable, she'll defy whatever "rules" are in the way of her getting what she feels is right, even fate itself. She and Wanda note this as her always wanting to do things "the hard way".
    Jillian: I'm Fated to take Lady Firebaugh to 'the next phase of her journey.' And I'm Fated to croak the ruler of Haffaton! And probably a whole lot more crap like that, too. [...] I don't care. I hate this stuff! But maybe I'm gonna have to, though. [...] Maybe I have to give you all my friends and my family and my comrades, to escape here at all. [...] Well, too bad. I'm not gonna. I'll take it the hard way! Always!
  • Revenge: One of her main motives. Stanley was manipulated into destroying her side. And though she doesn't particularly care about her side, she still considered it hers.
  • Royal Blood: She is "descended" from one of the original units the Titans chose to rule. Consciously, she is indifferent to or even contemptuous of Royalty. However, what has been described as a "Royal" part of her mind occasionally asserts itself in spite of herself.
  • Royals Who Actually Do Something: This is the norm for Erfworld, but a Queen who goes directly into battle is still considered unusual. Tramennis hopes he could be half the queen she is.
  • Screw Destiny: Has nothing but contempt for Fate and will always fight stubbornly against it, even if taking Fate into account would make the path easier.
  • Shoot the Messenger: Caesar delivers the news that Ansom, the man she loved, was croaked in battle. This causes her to go berserk and make a failed attempt at stabbing him.
  • Temporary Blindness: Inflicted by Orwell, former Lookamancer of Faq, while she was trying to slay Olive. She then had to fight completly blind against a heavy armored unit. Thankfully, Jack cast a spell on her, enabling her to share his field of vision.
  • They Call Me Mister Tibbs: Before ascending to Queen of Faq, she hated being referred to by her title. But afterwards, she insists on being called Queen, even to Ansom, and snaps when referred to as anything else. She gets particularly snobby and derisive when Stanley fails to refer to her by her title.
  • Too Kinky to Torture: Not originally, but by the time of Faq's fall, she had a kinky fondness for the torture chamber.
  • Unwitting Pawn: Like so many other characters, for Charlie, who has gone to some lengths to keep her around.
  • What the Hell, Hero?
    • When she captures Ansom they start flying around as she captures a few poorly defended cities from Gobwin Knob. She captures what soldiers she can and mercilessly executes any Decrypted. Ansom is appalled at her behavior and also calls her out on her hypocrisy, noting that if she wants to turn him to her side she's doing a really bad job of convincing him.
    • When Albert croaks a Faq unit during a training exercise right in front of Jillian and then tries to pretend he was aiming at the dummy next to him, she refuses to even let him fight, let alone lead her army.
  • Wild Card: She has some of the most complicated connections and motivations in the entire setting, some of which seem mutually exclusive on the surface. As several characters have learned, this has made her difficult to predict, much less direct, as even she doesn't know what she wants.

    King Banhammer 

King Loj Banhammer of Faq

Jillian's father and the ruler of Faq before her. He was ultimately betrayed and croaked by Wanda in order to fulfill her destiny.
  • Actual Pacifist: He was highly devoted to peace and philosophy. This was the main reason he had such a bad relationship with his Blood Knight daughter, Jillian.
  • Beware the Nice Ones: King Banhammer believed that when you yelled, that means you lost the argument. Indeed, he almost never yelled or burst with a fit of rage, but when he did, it scared even his daughter.
  • The Good King: While a little misguided, he gives Olive an incredibly fair trial for her crimes and rules in her favor on account of a lack of concrete evidence. He has a very strong sense of justice. Had Charlie not intervened, he most likely would have sought out additional evidence that could help solve the case.
  • Head-in-the-Sand Management: Refuses to allow Jillian to engage the encroaching forces of Haffaton even when they are literally at Faq's doorstep, until they are so cornered that migrating the Court is the only way for the side to survive. When they arrive in Haffaton's capital airspace, he forbids Jillian (who is standing in chains on the tower and has been obviously abused) from speaking so that her 'bias' won't poison the parley, then delays action long enough for Olive to cast her spell, forbidding combat. And he still refuses to address Olive as a threat when she is actively subverting his trial by negotiating openly with her father Charlie.
  • Honor Before Reason: He was highly dedicated to his goal of Peace on Erf, even under circumstances where it just wasn't realistic. When Faq holds Olive on trial, he gets enraged when Jillian knocks Olive over, even though Olive had been openly in the middle of conspiring and negotiating with Charlie while Faq lies in a vulnerable position.
  • Horrible Judge of Character: Olive is quite manipulative and had done a good job of showing King Banhammer the benefits of merging with Haffaton. But even when she put her treacherous nature on obvious display with her ruler, King Banhammer failed to notice it and was merely confused.
  • Hypocrite: For all the court's talk of spiritual and intellectual strength, he's incredibly easy to fool and outright threatens to disband his own daughter for trying to do her Duty and execute Olive. He doesn't have the strength of character to actually accept a challenge to his preconceptions. Jack has to propose a compromise to put Olive on trial, working through his moral code in order to make him act.
  • Meaningful Name: Large Banhammer. He regularly holds court discussions with himself as a moderator of debate. Anyone who doesn't subscribe to his rules of decorum or agree with his philosophical points of view (such as Jillian), will find themselves rapidly and forcefully ejected from the proceedings.
  • The Philosopher: He was highly dedicated to puzzling out answers to the Frequently Asked Questions and the nature of the world. His casters were easily the most important units on the side, due to their unique insights into the nature of the universe. This trait was part of why Jillian hated him, since she viewed the court's debates as dry and pointless while she was out in the field earning money for Faq's upkeep.
  • The Philosopher King: And unfortunately for his kingdom, Erfworld is not the optimal place for that kind.
  • Plot-Triggering Death: His death led to Stanley's capture of Wanda and quest to search for the Tools. It also led to Jillian's desire to claim vengeance against Stanley which led to her being enthroned. Etc etc.
  • Posthumous Character: In the main story, he has been dead for some time. He does show up in person in the prequel however.
  • Royal Blood: He is descended from one of the original units the Titans chose to rule.
  • Screw the Rules, I'm Doing What's Right: The one true thing that he and his daughter agreed on was that they aren't mindless tools of Fate. Banhammer refuses to execute Olive on the grounds that doing so would be against his morals. He ignores the prophecy that his daughter must kill her and instead puts Olive on trial. The trial is actually incredibly fair. If Charlie hadn't stepped in, Olive may have lived to see another turn.
  • Stupid Good: He is firmly entrenched in the belief that wisdom and enlightenment can bring peace, and that war is completely unnecessary. Unfortunately, he is clinging to these ideals in a world where war is not only natural, it's necessary for survival. He goes so far in the name of peace that he actively frustrates his Chief Warlord's efforts to preserve the side against destruction, especially in their conflict with Haffaton.
  • Unwitting Pawn: He very nearly became one of these to Olive Branch. By emulating his love of peace and philosophy, she was able to show him the advantages of combining their sides and how they could work together to bring peace to Erfworld. But due to her poisonous, sociopathic, backstabbing nature, it only could have lead to the doom of himself and many others.
  • The Wise King: He makes the mistake of CALLING himself wise and he often fails to recognize faults in others and in himself, but he tries. His ideas were very forward thinking for the setting, but he didn't quite live up to them. It fits with the theme that no one in the setting is truly good or truly evil... except Olive.


Prince Albert Zamussels, Heir of Faq

Jillian's heir, popped at the request of Don King of Transylvito.
  • Ax-Crazy: He croaks a fellow unit of Faq out of anger at being hit during an exercise.
  • Be Careful What You Wish For: Jillian tells Don she will be happy with anyone so long as they are a flyer. King Don muses that she still wants yet another sword and warns her to be careful about the trope. Boy does Fate ever deliver. Not only does her son pop with two powerful specials, including flight, he also pops with an attitude even stronger than hers. Naturally, this makes him a nightmare to manage.
  • Blatant Lies: He claims his killing of a friendly unit was an accident, anyone can critical miss. Vinny points out the sheer odds of that particular critical miss are 50,000 to one, or worse.
  • Catch Phrase: "I'll allow it."
  • Disproportionate Retribution: He takes a hit during training because he wouldn't follow orders. He responds by croaking the unit that hit him. In front of his ruler. When he's supposed to be showing off leadership ability.
  • Flight: He was popped with an inherent magical ability to fly.
  • Half-Human Hybrid: He has some Transylvitan Signamancy, such as the gray skin. If Erfworld units actually had two parents, he'd be Vinny's kid. However, he lacks other vampiric traits such as the eyes, ears and most especially teeth. While he does have the flying special, he does not have the drain life ability.
  • Knife Nut: Was granted an archery specialization with knives at popping. Seconds after he pops, "he knew he could put a knife in an enemy's eye socket from across a courtyard, and he itched to do it soon." His personal crest is three knives arranged into an anarchy A.
  • Pet the Dog: About a page after he critically wounds one of his units out of impulsive rage, he shows sympathy for an animal Vinny eats live in front of him.
  • Punny Name: Par for the course, but fun to note that it's two different puns depending on how you say his name; Either as "Albert" ("Prince Albert") or "Al" (i.e. "all the muscles").
  • The Quincy Punk: Sums up his overall character.
  • Royal Brat: From his appearance and his inner monologues on his debut, he seems even more unrefined and possibly prone to anger than Jillian if that's possible.
  • Sore Loser: He doesn't take getting hit during a training exercise very well at all.
  • Strong Family Resemblance: Despite Erfworld units supposedly popping as needed and regardless of sexual intercourse, he looks an awful lot like Vinny, only dressed as a punk. He also has the common vampire flight special on top of his archery special giving him control over knives. And his eyes are purple, the color between his mother's blue eyes and Vinny's red eyes.
  • Unfriendly Fire: Croaks a unit on his own side during a war exercise then badly lies about it to Jillian. She's so annoyed that she refuses to even use him in combat let alone make him chief warlord.
  • What Measure Is a Mook?: He kills a fellow Faq unit in a fit of rage, yet winces when a rodent is killed in front of him. Vinny points out his sympathies are a bit misplaced.



A face you know you can trust.

The ruler of a mysterious, mercenary side called Charlescomm. Charlie is one of the attuned wielders of an Arkentool. He displays extreme cunning in both tactics and diplomacy, and his services generally come at a steep price. He plays both sides of a conflict to give himself the best possible outcome.
  • Affably Evil: Polite, friendly, and has anything but your interests at heart, as is much befitting of a Carnymancer. Furthermore, he does the "You Have No Chance to Survive" bit to scare Parson, but he seems to legitimately not want Parson to die and just wants him to use the spell he made him to send him home. He had no obvious reason to not let Parson just burn to death or suspect that his plan would fail, but he tells Parson that he can, in fact, use that spell. Later, he even tells the Archons that they have a (slight) priority in capturing him alive over killing him.
  • Arch-Enemy: To Parson. He is just about the only person who fully recognizes and fears Parson. Moreover, the spell that summoned Parson was the result of a gambit by the Thinkamancers to find a way to stop Charlie. By the end of book 2, the feeling's mutual - Parson has made "kill Charlie" his top priority.
  • Bad Samaritan: He gives Slately the chance to save his side from Gobwin Knob, but only to serve as a puppet to kill Parson.
  • Bald of Evil: When a tiny glimpse of him is given, the top of his head is revealed to be bald, which is likely one side effect of his poor health.
  • Big Bad: Defeating him was one of the four reasons Parson was summoned to Erfworld, and Charlie knows this. He is absolutely determined to kill Parson and has made this his main goal.
  • Bi the Way/Ambiguously Gay: He commands an army of Archons who worship him, but also strikes up a pretty fast rapport with Tramennis...
  • Black Eyes of Evil: When talking with King Slately about killing Parson, his avatars' eyes are completely in shadow.
  • Broken Pedestal: To Lilith. His archons literally worship him, largely due to a psychic link that compels them to love him. When Lilith belonged to Charlescomm, she shared her sisters' whispered fantasies of feeling Charlie's touch. But when she was decrypted, her link to him was severed. When she finally meets him in person, she knows he has every intention of destroying her and she mentally scoffs at feeling his touch at last due to his having been reduced to a Dark Lord on Life Support.
  • The Chessmaster: He regularly manipulates all sides of a conflict for maximum self gain.
  • Cosmic Plaything: Fate, the Genius Loci of Erfworld, conspires against him and aims to make him croak through subtle manipulation of events. His efforts are exclusively devoted to holding it at bay for as long as he can.
  • Creepy Crows: During his Mind Rape of Lilith, he symbolically manifests his invasion as these.
  • Dark Lord on Life Support: His treacherous daughter, Olive Branch, tried to control him with Heroine Buds and tried to murder him with poison when that failed. In the present era, most of his body is completely limp and he is hooked up to machinery. He requires the aid of his closest archons to even move his hands.
  • Deal with the Devil:
    • Even in the best of times, Charlie's archons are out to screw the client as much as possible without harming Charlie's reputation in order to create more business. As Charlie's fears about Parson become increasingly realized, Charlie's deals start to show visible malevolence.
    • He himself essentially made one of these with Fate. He was nearly croaked by an assassination attempt. Using Carnymancy allowed him to survive, but at a terrible price. It is heavily implied that this made him Fated to croak at a later time thanks to Equivalent Exchange. Charlie has had to go to desperate lengths to Screw Destiny.
  • Didn't See That Coming: His tower is so heavily fortified and rigged, that Charlie assumes Lilith will be unable to get through and that even Fate won't be able to protect Parson when he comes to attack. Then Lilith finds a weak point after all, rendering Parson's arrival unnecessary.
  • Dirty Coward: Absolutely terrified of dying, and he's willing to screw over everything and everyone else to avoid it.
  • The Dreaded: In Wanda's words, no one gets close to Charlie. Dove Barstool, a Carnymancer in his occasional employ, says that no side or army is ever going to take him down and he never loses.
  • Even Evil Has Loved Ones: In quite a surprising turn, a text update delving deeply into Charlie's thoughts revealed that he truly cares for his Archons and mourns their loss. He even describes the Fox Force Three as "his dearest and only friends".
  • Evil Gloating: "I gave you a way out, Parson. You should have taken it."
  • Expy: Of Charlie from Charlie's Angels, the Wizard from The Wonderful Wizard of Oz, Charles Xavier from The X-Men, and, ultimately, surprisingly enough, Charlie Brown from Peanuts.
  • Fat Bastard: Charlie is ultimately revealed to be rather obese.
  • Gag Penis: His archons like to speculate that his "tool of manliness" is so big that it occupies two whole floors of his tower.
  • The Ghost: In the prequel. In the current timeline, he at least contacts people indirectly with Thinkamancy, but in the Book 0 prequel, he only appears briefly for a couple chapters, despite ultimately being central to the story.
  • He Who Must Not Be Seen: It is part of his policy to keep himself as mysterious as possible. He never reveals his true face in negotiations, instead using a variety of imagery or Expies to represent himself. No one knows where he came from, and his closest, most important Archons, are the only units still around that have ever seen him in person.
    • And we finally see a part of him in this comic. We see the whole thing here.
  • Hidden Agenda Villain: His end goal, or if he even has one, is completely unknown. What is known about his desires is that he wants "Money. More money, more reach, more security, more information". And he has been dedicating all of his resources to growing an ever expanding army of archons. It is eventually revealed that Charlie used Carnymancy to survive an assassination attempt. As the comic goes on, it is increasingly implied that the terrible price he had to pay was to become an enemy of Fate thanks to Equivalent Exchange. The bizarre strategy of his side is to prevent Fate from croaking him by ordinary means.
  • Hoist by His Own Petard:
    • The Summon Perfect Warlord spell was Charlie's invention and the weapon he used to summon Judy Gale to destroy his two greatest foes. A conspiracy involving the Thinkamancers eventually casts the same spell to summon Parson Gotti, in part to defeat him.
    • A lot of his actions also inadvertently give his greatest enemy access to information he couldn't possibly have acquired otherwise. For example, he accidentally lets Parson know his bracer can accurately answer theoretical questions across a broad range of subjects rather than just calculate odds.
    • Charlie creates a large stockpile of firearms in preparation for an inevitable future time in which he will need to significantly increase his fire power. Then Lilith manages to steal samples for Gobwin Knob to reverse engineer, which is the very side he unveiled them to use against.
  • Immortality Seeker: One of his main motives. It enters Immortality Immorality when you see just how far he is willing to go to preserve his life.
  • Ironic Echo: "... as you say, GG".
  • Kick the Dog: He Mind Rapes Jillian, causing her a Fate Worse Than Death.
  • Large and in Charge: Charlie is obese and quite big for an Erfworlder, especially when contrasted with his slim, photomodel-built Archons.
  • Limited Social Circle: The archons in Fox Force Five are his only friends in a world that literally hates him, and the only ones he trusts enough to see in person. They are the only ones he shows genuine signs of sympathy and affection for.
  • The Man Behind the Man: From Gobwin Knob's perspective, this is the role he plays in chapter 2. He is terrified of Parson and refuses to fight him directly or even let Parson know he is working against him, likely to avoid the possible devastation Parson could unleash if things escalate too much. Instead, he has been attacking Gobwin Knob's forces by manipulating all of the other players.
  • Manipulative Bastard: Charlie is quick to make deals, generally polite, rarely emotional, and shows few signs of empathy. He can be very charming and can build quick rapport with those who speak to him, but Jillian assumes that everything he does is all an act. He has been known to offer False Reassurance to people he has every intention of destroying, and will often coerce people into doing what he wants by threatening their closest interests.
  • Mind Rape:
    • He worked together with Betsy to remake Jillian's mind in their image.
    • And though not nearly as severe, he has Vanna launch psychic attacks against the leader of Gobwin Knob's Hobgobwins to weaken his will in order to coerce him into betraying Stanley.
    • Maggie describes what he does to Lilith via Thinkamancy as obscene. It is apparently so monstrous that even the observing Wanda is paralyzed with horror and she has seen and done a lot. He breaks Lilith's mind piece by piece and converts the pieces into manifestations of himself. He comes to the brink of destroying her mind entirely until Wanda and Maggie intervene. While Wanda is able to restore some of Lilith's mind, much remains lost.
  • Oh Crap!:
  • Outside-Context Villain:
    • He is hinted to be from another, more sophisticated universe, just like Parson. He was once The Wizard of El-Efbaum, a reference to the Wizard of Oz, who was himself a conman from the mundane world. His behaviour is bizarre and utterly impenetrable to anyone, but especially for Erfworlders, since he is familiar with concepts and ways of thinking that would baffle them.
    • In truth, he is a Carnymancer, which would give him a pretty unique set of insights into Erfworld to begin with, and also a former user and possibly co-creator of the spell that summoned Judy (and later Parson). For him, this trope is subverted where Parson is concerned. He knows exactly what he's up against.
    • For all of Erfworld's history, every side has used medieval style armies with fantasy elements mixed in. Charlie himself has been no exception, out of a desire to keep his cards hidden. But in the final epilogue of chapter 2, as Charlie prepares for a desperate war with Gobwin Knob, he starts unveiling an army with very modern capabilities, including rifles and gun turrets.
  • Properly Paranoid: Charlie is largely considered to be useful, but very strange. The only units he keeps on his side are archons and golems. He is absolutely obsessed with acquiring more money and security. He maintains as much secrecy as possible, to the point that almost no one even knows what he is or looks like. But there is in fact a good reason for this. Erfworld is heavily implied to be a Genius Loci. In his efforts to preserve his life, Charlie has cheated Fate for so long and so hard that he has thrown it completely out of balance. As a result, the world itself wants him dead.
  • Psychic Link: Charlie uses one to great effect in Book 2, turning an expected Curb-Stomp Battle into near-catastrophe for Gobwin Knob. Even more terrifyingly, he is even capable of using the Archons as relays to cast spells remotely.
  • Rage Breaking Point: Things are already tense while Lilith is flying around the inner bowels of Charlescomm Tower without any restraint, but at least it means more chances to invoke treaty penalties against GK - and it does. Ultimately Parson is forced to sacrifice his allegiance to GK to protect the side from even more catastrophic losses. However, Charlie's apparent win gets fouled up by Jack Snipe, who dupes the Archons waiting on the far side of the portal into firing on Parson and Lilith both, which restores GK's treasury by a huge amount, and allows Parson to immediately switch back to being a GK unit. This enrages Charlie so much that he effectively crosses the Godzilla Threshold and sends his Archons into the Magic Kingdom en force to completely wipe Parson's party out, despite his earlier reservations for doing so since it would effectively declare war on all free casters.
  • Screw Destiny: His main motive. He tampered with his Fate via Carnymancy, which preserved him from immediate death, but also directly ensured it in the future by effectively making him an enemy of the world itself. But as a Carnymancer, he has access to the magic of Screw Destiny, which he has been using in an attempt to delay his Fate indefinitely.
  • Sense Loss Sadness: The Arkendish enhances everything about his abilities and senses to such an extent that he barely considers himself able to run the side when not hooked up to it.
  • Shrouded in Myth: Charlie maintains a tight grip on his secrets, and it is clear that he has many. Even his own archons know very little about him. Rumors about him range from him being the Arkendish itself to even a fallen Titan.
  • Tears of Fear: In the aftermath of Operation: Big Game, he weeps, overwhelmed by just how much has gone wrong, how much closer his fate to die has come, and the implications of losing his beloved archons to the Arkenpliers's ability to make them Come Back Wrong.
  • The Trickster: Charlie is described as bizarre and following his own set of rules. He is very reluctant to release information without payment. And while friendly, he is very obviously not someone you can trust. The revelation that he is a carnymancer causes this to make a whole lot more sense.
  • Used to Be More Social: He used to attempt to conquer all opposition, and rule the world as one side, who suddenly went in the complete opposite direction after attuning to the Arkendish. He has one city, and seems to allow no one to see him. Probably because Fate itself wants him dead after he cheated death with Carnymancy. He's doing everything he can to minimize danger to himself.
  • Villainous Breakdown: Charlie is normally calm and collected. But then, Gobwin Knob manages to rescue Lilith and steal several of Charlescomm's guns. Charlie almost acquires Parson, but thanks to Fate's intervention and a bad case of Poor Communication Kills, Parson is given the chance to turn back. Losing control over Parson so enrages Charlie that he effectively declares war on the Magic Kingdom. By the time the battle is over, everything has gone wrong, and he is reduced to tears.
  • The Voice: He was this for all of Book 1 and 2, and most of Book 3, until the story finally took a look at the inner workings of Charlescomm. Even then, he was only seen from the back for a few strips before eventually being revealed.
  • Wild Card: No one knows what his true agenda is beyond profit. And while he claims he will not actually switch sides in the middle of a conflict to avoid harming his reputation, he is willing to offer other bargains to the other side, which can make him seem unreliable, and is perfectly willing to screw his own "allies" over if he needs to manipulate them. And on at least one occasion, he has switched sides and betrayed a client. As a Carnymancer, this is practically part of the job description.
  • Xanatos Speed Chess: After Jillian only partially implements his plan to critically weaken Gobwin Knob, leaving the bulk of Gobwin Knob's power intact, he is quick to come up with new strategies to antagonize them.

    Charlie's Archons 

Charlie's Archons

Powerful and dangerous natural caster units in service to Charlie. Only a handful of other sides can pop archons, and none of them as fast as Charlie. They are utterly devoted to Charlie and his ideals, engaging in the mercenary wheeling and dealing he so loves. In the first book, they are allied with Jetstone, and there are only three named units: Jaclyn, Kate, and Farrah. The number of named Archons increases over the course of Book 2.
  • Action Girl: The Archons are quite a formidable, flying knight-class unit.
  • Badass Army: Charlie runs his whole side on Archons, along with the Arkendish.
  • Blind Obedience: None of the archons under his service even consider the possibility of Charlie being wrong. Even the decrypted archons have trouble thinking anything negative of him.
  • Elite Mooks: Elite, Knight-class flying units with a random special chosen from Leadership, Shockamancy, Foolamancy and Thinkamancy.
  • Innocent Fanservice Girl: Subverted for the ones with a Shockamancy special, though, as there's nothing innocent about that.
  • Light Is Not Good: It's not evil either, but despite being called Archons (Dungeons and Dragons speak for Angels) and taking the form of beautiful, glowing women, they are just as ruthless as any other unit in Erfworld.
  • Ms. Fanservice: Their fighting style partially revolves around panty shots to distract enemy soldiers. Some of their Shockamancy abilities revolve around exposure. And when in need of manipulation, they aren't above using seduction.
  • Not in My Contract: They're not supposed to do anything unless it's specified in the contract (so if a veilied Twoll is about to attack you, if you didn't pay for the right security, most won't say anything). Though there are (very expensive) contracts that they will do literally anything that is within their power to accomplish, even attack Charlescomm (though good luck getting new Archons), and they'll die trying. Decrypted Archons view themselves as being on this sort of contract to Wanda.
  • Our Angels Are Different: They are named after the Archons of Dungeons & Dragons, which in turn was a rename for angels to avoid religious controversy.
  • Sarcastic Devotee: Fox Force Five are the highest ranking archons in Charlie's employ and the only ones he trusts enough to see him in person. They are as utterly devoted to him as any of his archons are, but these ones also like to give him quite a bit of lip. He seems to appreciate this, treating them as rare honest advisers.
  • Screw the Rules, I'm Doing What's Right: One of the Archons from Book One named Jaclyn showed a constant willingness to aid the Royal Colition leaders beyond the degree of service they were willing to pay, citing one of Charlie's rule corollaries that she was within her rights when her team mates protested her helping Jillian break a suggestion spell or trying to warn her of Wanda's loyalties. Other Archons look down on her for her bleeding heart, as shown when those same teammates mock her memory when they consider that she would probably have saved Ansom from Bogroll's trap had she been still with them.
  • Stating the Simple Solution: A specialty of Jaclyn's, to the point where the other two lampshade it when she's not there.
    Farrah: You know... Jaclyn probably would have warned him that was a Twoll with a veil on it.
    Kate: They're not. Paying. For spell security!
  • Theme Naming: Each "team" of Archons has their own theme.
  • Undying Loyalty: To Charlie. One Decrypted Archon's last words are "Help me, Charlie..."



A Fox Forcer and Charlie's highest ranking archon.
  • Handy Helper: Charlie is physically crippled, but she is more than happy to take care of him.
  • Mama Bear: She views Charlie the same way a mother hen would view her eggs and feels rage when Lilith, a traitor sister, threatens his life.
  • Reassigned to Antarctica: Early in her life, she was punished for talking back to her superiors by being assigned to manage a farm.
  • Sarcastic Devotee: She had a habit of talking back to her superiors, which got her Reassigned to Antarctica (a farm to be precise). She eventually climbed her way up the ranks and became one of Charlie's personal attendants. She is utterly devoted to him, but continues to talk back to him.

Other - Royals/Warlords


Judy Gale, Overlady of Haffaton

The Overlady of Haffaton, which was the strongest side of its time.
  • Cosmic Retcon: She is a subject of Retconjuration. When her character was first introduced, her first name was Dorothy. But the chapter was later edited with her name rewritten, because the author felt she was a more complex character.
  • Expy: Of Dorothy Gale from The Wonderful Wizard of Oz and of Judy Garland, the actress who played her in one of the film adaptations.
  • Precision F-Strike: Sort of. "I've had enough of this rainbow boop."
  • Puppet King: Her Chief Caster, Olive Branch, drugged her with Heroine Buds, reducing Judy to a drug addicted wreck and giving Olive the freedom to control the side herself.
  • Reasonable Authority Figure: A big contrast to most rulers. Jillian said that she's nice and the only member of the Haffaton side she doesn't want to croak.
  • Screw This, I'm Outta Here!: Chooses to go home to Kansas, but not before telling everyone present to forget about her completely. She takes the Arkenshoes with her in the process.
  • Spanner in the Works: Allows Wanda to turn to Faq before she goes home.
  • Sparing the Aces: She was supposed to kill Charlie when she conquered the side he once ruled, Efbaum, but chose to spare him due to her appreciation of his charm.
  • Summon Everyman Hero: She's an Expy of Dorothy in more way than one. She knows words foreign to Erfworld like "kill" and "years," and in the end, she uses the Arkenshoes to wish herself back to Kansas. She was in fact summoned by the same Summon Perfect Warlord spell that brought Parson to Erf.
  • You Can't Fight Fate: According to Wanda, she tried to fight her Fate, and this is the reason for all of her suffering.

    King Dickie 

King Dickie of Haggar

The king of Haggar, who allies with Jetstone while planning to claim the kingdom once it falls to Stanley.

  • Meaningful Name: King Dickie is... well...
    • Possibly taken Up to Eleven when it's revealed that he bears a striking resemblance in both appearance and personality to Richard M. Nixon.
  • Royal Blood: He is descended from one of the original units that the Titans chose to rule. Not that he really cares about that sort of nonsense. He only echoes Slately's talk about Royal Ideals as a means of manipulating him.
  • Unfortunate Name: Dickie, although it does seem to be a reference to Dik Browne, original creator of Hägar the Horrible. Also, "Dickies" and "Haggar" are brands of pants; the crown of Häggar is ornamented with pants-shaped extensions. He's also basically Richard Nixon aka. "Tricky Dicky".

Other - Casters


Janis Atlantis, Grand Abbie Hippiemancer of the Magic Kingdom

"'Striving for the impossible' doesn't mean 'toiling in vain.' It means growth."

Janis is one of the most influential Casters in the Magic Kingdom. Her origin is unknown, but her main motive is clear: to bring peace to Erfworld. She has revealed little about her scheming in that direction, but current information indicates that she may be running a conspiracy or two to that end. As her title implies, she's a practiced Hippiemancer, though seems to specialize in Flower Power in particular.
  • Actual Pacifist: Likely to be this.
  • The Empath: Hippiemancy is the magic of people and relationships, and as a Date-a-mancer, she can sense the connections between people and how good they are at forming them.
  • Good Is Not Soft: She's a pacifist at heart, but she will not stand idle while her fellow casters engage in an all-out brawl. Also the first time we see her actually angry:
    Janis: Time! OUT!!
  • Getting Smilies Painted on Your Soul: One of her direct spells works like this, preventing a unit from engaging in violence for one turn.
  • Nightmare Fetishist: But only such because Humans Are Cthulhu. Most Erfworlders that Parson has spoken to about his universe's "mechanics" are typically horrified by the sheer complexity of it, and Janis is no exception. However, while Janis and Parson are discussing the nature of love, the topic of reproduction is brought up. She finds the ideas of "two units pair-bonding into their own little side" and "people popping people" to be delightful.
  • Start X to Stop X: Her main plan to stop war is to introduce a general so powerful that he breaks the game. Sounds unfortunately like nuclear weapons in the modern world, doesn't it.
  • Time Stands Still: She has the ability to temporarily stop a fight by freezing it in time.
  • Unreliable Expositor: She's a great source of magical knowledge, but also a font of a grab bag of New Age ideas that don't seem to be based on anything but mystical beliefs. Parson notes the problem is telling the difference; for all he knows it's all true in principle, but some of her specific examples are things he knows to be false.


Marie Lavraie, Predictamnacer of the Magic Kingdom
She just thought of something funny that happened tomorrow.

"Tsk. You wah supposed to be the smot one. Hate to see a dumb one."

A powerful Predictamancer with a founy accent. She was originally from Faq, but went to the Magic Kingdom after her side fell. So far, she has accurately predicted the fall of Faq and Wanda's attunement to an Arkentool, among other things. She's also the one who provided Wanda with the scroll needed to summon Parson. She is the de-facto leader of a conspiracy in the Magical Kingdom to bring peace to Erfworld and fulfil the Titans' great plan.
  • Accent Relapse: Inverted. When Parson switchs sides to join Charlie, she briefly drops her Creole accent and speaks in perfect English while threatening him.
  • Deadpan Snarker: Well, look at her page quote up there. She's full of snarky one-liners.
  • Fortune Teller: Like all Predictamancers.
  • I'll Kill You!: A very pissed Marie threatens to shoot Parson after he switchs sides to join Charlie, pointing out that she isn't concerned by the peace treaty, that GK won't suffer any penalty from her actions, and that Wanda will be able to decrypt him afterwards.
  • Man Behind the Man: She was the original person to devise the "summon perfect warlord to stop war" plot and eventually convinced Janis to take an active role in it. Janis herself is a little concerned by how she suspects Marie is using it to settle unfinished business with Wanda.
  • Prophet Eyes: As befitting someone whose specialty is seeing the future.
  • Reasonable Authority Figure: The one caster of Faq that Jack seems to have actually respected. When Jillian, Wanda and Jack went to her to explain what a danger Olive was, she actually listens and tries to help convince her Ruler not to be so hasty in believing everything Olive has to say.
  • Seer: Part of the job description for a Predictamancer.
  • Stealth Pun: Her name is "Lavraie", a French name which could be roughly translated as "The true one". Pretty fitting for a Predictamancer...
  • What the Hell, Hero?: When Banhammer threatens to disband Jillian she calls him out for it, saying it would be a crime for which he could never answer for. However, she's not just talking about the crime of croaking his own daughter but also the massive repercussions this would have with Fate. She calls him out on his intellectual cowardice in the process.
  • What the Hell Is That Accent?: It's probably supposed to be Creole, since her character owes a lot to Marie Laveau and Miss Cleo.
  • Worthy Opponent: The way Jack talks about the arguments among casters in Faq makes it clear that his primary joy in them was to be found in destroying other peoples arguments like someone kicking down sand castles. Unlike the rest of the casters, this rarely worked on Marie, earning some of his respect.


Jeftichew AKA "Jojo", Carnynmancer of the Magic Kingdom

A Carnymancer formerly of Unaroyal, Jeftichew was made to pledge only to work for royal sides before being sent into the Magic Kingdom, after which Queen Bea ended Unaroyal. Little else is known about him, but he knows Janis and is the reason for Sylvia's Plot Armor. He also seems to be doing Charlie's bidding.
  • Beard of Evil/Badass Beard
  • Enigmatic Minion: He's offered Parson a scroll that he claims will let him return to Earth. It might even do that. Or it might destroy him; either way it was something Charlie had crafted for him, and he's a former caster of Unaroyal, a side whose beloved queen committed suicide rather than surrender to Stanley and to whom he had pledged to only work for royal sides.
    • He also immediately changed his tune regarding letting Parson through the portal the moment Charlie finalized his trap, so it would be safe to assume he is in constant contact with him and might even secretly work for Charlie (as in, in proper employment, not just as a conspirator).
  • Malicious Slander: After bullets from Charlescomm croak several free casters in the Magic Kingdom and Wanda chooses to decrypt them, Jojo is quick to take advantage of the crowd's confusion and Wanda's extremely unpopular action to portray Gobwin Knob as solely responsible and declaring war on them.
  • Revenge: One of his major motives is to avenge his side, which Queen Bea self-destructed rather than surrender to Gobwin Knob.
  • Screw Destiny:
    • Carnymancy is technically Fate magic, but as Parson put it, it's probably actually "The magic of rigging the game". He's the first character from Erf to argue for the existence of Free Will, though it's hard to tell if this is something he has a unique perspective on due to his discipline or if he was pulling a con-job. This could make him very dangerous, considering Parson was summoned by Fate magic in the first place, and he seems to have made it his goal to stop Parson from achieving his destiny.
    • He also granted some form of Plot Armor/Contractual Immortality to Sylvia back when she was just a minor level 1 stabber. It's hinted that some form of Equivalent Exchange was involved, and their sides' ruler was very upset how much resources he spent on such a minor unit.
  • Shout-Out:
    • Both of his names are references to famous 19th century carnival side-show performer, Fedor Jeftichew, aka Jo-Jo the Dog-Faced Man.
    • Sgt. Pepper's Shout-Out: In addition to his outfit, the nickname Jojo is also a shout-out to the song "Get Back."
  • Spell My Name with an "S": Most sources spell his name "Jeftichew," like the performer he's named after, but the one time his name was used in the comic, it was spelled "Jefftichew."
  • Unwitting Instigator of Doom: His bargain for Sylvia's continued survival has not been good for her long-term sanity or the survival of her allied units.
  • Wild Card: Self-declared, but when a predictamancer says not to trust somebody...


Dame Olive Branch, Florist of Haffaton

A Florist working for Haffaton, a side that existed long before the events of the main story. She serves as the Big Bad of the "Inner Peace (Through Superior Firepower)" prequels and seems to wield enormous personal authority within Haffaton.
  • Abomination Accusation Attack: She does this to Wanda, a Croakamancer, in an effort to distract everyone from her own flaws and discredit Wanda's accusations.
  • Badass: She's level 12. Jillian says that she's only ever seen one other caster with a level that high and wonders just how she even got that high. Her side has captured the capitals of 14 other sides, which goes way beyond the 2 or 3 that Jillian was used to seeing from powerful sides.
  • Big Bad: Of the "Peace through Superior Firepower" prequel arc.
  • Bitch in Sheep's Clothing:
    • She is beautiful, sweet and charming on the surface, but utterly ruthless beneath the façade, sees people as objects to advance her goals, and she does not take it well when things don't go her way. She's arguably the scariest villain yet introduced in the series. Her schtick is forced pacifism, poison and drugs, all of which are indirect means of killing her enemies.
    • Olive provides a counterpoint to Janis, showing the martial applications of Hippiemancy.
  • Cain and Abel: She committed at least ten counts of fratricide.
  • Chronic Backstabbing Disorder: She pretends to be charming on the surface, but only as a tool to manipulate people. She inevitably poisons and destroys everyone around her, even when it would serve no practical purpose. She was originally in service to a side called el-Efbaum and is in fact Charlie's daughter. She successfully murdered at least 10 of her siblings, attempted to murder her father, and ultimately betrayed the side to Haffaton. While in service to Haffaton, she used false parleys to destroy many of her enemies. She also betrayed Haffaton itself by murdering Lex Doothis, attempting to murder his heir, reducing its final ruler to a drug addicted Puppet King, and killing off all of its casters with her heroine buds.
  • Control Freak: If she can't control someone, she kills them. If someone doesn't acknowledge the inherent superiority of Flower Power, then she'll deal with them the same way. Her obsession with controlling the people around her has left Haffaton badly overextended and undermanned, leaving it so weak that a tiny neutral side like Faq could have probably crushed it if they'd known how to go about it and what traps to avoid.
  • Crocodile Tears: When on trial in the court of Faq, she used fake tears in an attempt to garner sympathy.
  • Dead Guy on Display: Her ultimate fate.
  • Dragon-in-Chief: For the longest time, all we knew of Haffaton's leadership was her, and the troops followed her orders and not those of a Chief Warlord. Later, we meet Judy Gale, the puppet Overlady of Haffaton, who is a skeletal wreck, drugging herself in the same garden Olive keeps her prisoners in, in a Shout-Out to the poppy fields of The Wizard of Oz.
  • Evil Is Petty: To "prove" the superiority of her magic, she slowly poisons all the other casters of Haffaton to death. In the process, she destroys one of the greatest assets of her side out of nothing but foolish pride.
  • Fantastic Drug: The most sinister application of Hippiemancy she has at her disposal.
  • Faux Affably Evil: She is capable of being quite charming, but it's all an act. She doesn't really like anyone except herself.
  • Femme Fatale: She masterfully plays Love as a tool.
    • Honey Trap: She hints to Tommy that she might be willing to defect for him. That's an outright lie; her real intent is to delay him and to split him from reinforcements so that she can capture Wanda for her side.
    • Femme Fatale Spy: She also manages to loosen Tommy's lips about the Prediction surrounding Wanda.
  • Good Powers, Bad People: Specifically demolishes the preconceptions people were likely to have had about Hippiemancy being only a tool for good. She uses her powers to force other people into overt peace, so that she can take them out in a more underhanded fashion. She also tries to evoke Beauty Equals Goodness in others as part of her façade.
  • Impaled with Extreme Prejudice: Jillian drops a portcullis on her. The wound stays when Wanda uncroaks her.
  • Karmic Transformation: Wanda makes a point of uncroaking her and displaying her reanimated body, both to get a measure of vengeance for turns upon turns of humiliation and for the Fantastic Racism towards other casting disciplines, primarily Croakamancers and Wanda specifically.
  • Kiss of Death: One of the ability of Florists is that they control all kinds of poisons. She asks Tommy to kiss her and then politely sends him on his way as Goodminton literally could not attack thanks to a forced peace spell. Hours later, he dies after all his internal organs completely shut down.
  • Loophole Abuse:
    • She pinky promises not to use poison on the group from Goodminton. When it becomes clear that they will neither turn to her side nor hand over Wanda, she says she makes no promises about the future to negate the earlier pinky promise and then asks Tommy to kiss her. He dies not long after thanks to her poisoned lips.
    • Later again, Jillian tells her how she plans to escape her trap without fighting by having her dwagon drop battlecrap on it. She realizes this will work, and then she turns it right around by using the same exact loophole to drop a mind-control flower on Jillian.
  • Magic Music: Her songs can prevent people from fighting in any overt fashion.
  • Manipulative Bastard: She doesn't truly care about anyone but herself, but she uses charm and false empathy to manipulate everyone about her. When confronted by Faq, she emulates King Banhammer's love of peace and philosophy to befriend him and convinces him to turn to her side by showing him how mutually beneficial such a partnership could be. But in actuality, she would inevitably destroy him through treachery.
  • Master Poisoner: One of the specialties of Flower Power is the production of poisons. She uses the Kiss of Death to kill Tommy during a forced peace, having tricked him into believing that she loved him.
  • Mind Control: She prefers to use the method listed just below, but she is not above using direct mind control, just like she did with Jillian.
  • More Than Mind Control: Hippiemancy lets her outright block units from attacking; persuasion allows her to turn said still-hostile enemies into allies... or hapless dupes.
  • Not-So-Harmless Villain: She's a Hippiemancer, the pacifist class. That doesn't mean she's not dangerous.
  • Outside-Context Villain: Not as much as Parson, but most of her enemies have no idea how to defeat an opponent who fights with peace (and a hefty helping of treachery).
  • Patricide: She attempted this against her father, Charlie.
  • Pyrrhic Villainy:
    • Part of what made Haffaton so powerful were its casters. Olive chose to let most of them die from the Fantastic Drug she used to control them just to "prove" the superiority of her own type of magic. Between that and the sheer degree to which she both literally and metaphorically poisoned her side caused Haffaton to fall apart.
    • Olive destroyed quite a large number of other sides with false parleys to the extent of making Haffaton the largest side in Erfworld. However, the more cities a side captures, the less income each additional city produces, causing the side to become overextended as it can afford fewer and fewer additional soldiers. By the time Haffaton came into conflict with Faq, Haffaton was impoverished, with only several hundred living units to their name, despite the fact that a typical successful side should have several thousand.
  • "The Reason You Suck" Speech: Attempts to give one to Wanda about how much more important Life is than Motion.note  Wanda stands her ground, and it shakes her out of awe for her.
  • The Sociopath: According to Wanda, the only one she cares about is herself. She's also only superficially charming and those who don't fall for it tend to end up dead. Her impulsiveness also keeps her from being as effective as she could be: She destroyed all her own casters out of spite, acts irrationally and is outright petulant when she doesn't get her way. Even if she had succeeded during the prologue, she would have been doomed anyway: Wanda was only a few turns from death due to the heroine buds and uncroaked units were the only thing that truly kept Haffaton running.
  • The Star Scream: The only reason she doesn't croak her ruler personally is because Duty prevents it. But it apparently isn't enough to stop her from turning her ruler into a flower addicted puppet and leaving someone else who might close by.
  • Technical Pacifist: Subverted. Olive shows just how absolutely dangerous Hippiemancy and power over Peace and Love can be as part of a world that exists solely for constant war and turns both into tools for killing her side's foes.
  • The Undead: Is uncroaked as a Faq soldier by Wanda, after her death to the portcullis.
  • Unequal Rites: She's quite smug in her belief that casters who use the "Life" element as part of their discipline are superior to those that don't. It is implied that she even chose to let a large number of Haffaton's valuable casters die to "prove" its superiority.
  • The Vamp: She seduces and murders Tommy using her wiles when it becomes clear that she can't control him. Later, Jack fears she may be getting "intimate" with King Loj Banhammer one way or another. When trying to dissuade Faq from executing her, she even goes so far as to claim that she loves him.
  • Villainous Breakdown: She loses her composure and enters a rage when she realizes that her ruler, Judy Gale, has managed to recover the Arkenshoes she took from her. She starts panicking when Jack turns out to have replaced her chillaxe with a tangible illusion and Jillian smashes the real one, preventing her from casting a mass ward to protect herself from hostile Faq units. When Faq manages to capture her and starts discussing her execution, she breaks down crying.
  • You Monster!: Wanda describes her as one.