Characters: DragonFable

Characters of DragonFable. Here be spoilers.

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     Main Characters 

The Hero of DragonFable

The player character.
  • Action Girl: If female.
  • Amazing Technicolour Population: Can have pretty much any skin colour. The same goes for hair.
  • Badass: Considering the kind of monsters s/he faces every quest, s/he certainly qualifies.
  • Calling Your Attacks: In some of class skills available, the Hero shouts....
  • Chronic Hero Syndrome
  • Cloudcuckoolander
  • Cipher Scything: Dragonfable and AdventureQuest Worlds are Alternate Universes of Lore, but AdventureQuest World's past is essentially Dragonfable's Book 1. AdventureQuest Worlds actually has its own equivalent to the Dragonfable Hero. But the Hero's Alternate Self has a much smaller role, and said Alternate Self makes a brief cameo as a generic male Dragonlord, completely covered in armor.
  • Curse: In Book 3, The Baron starts inflicting him/her with a series of curses for each war s/he loses, making his/her life permanently harder.
  • Bad with the Bone: If s/he has a Doom Weapon.
  • Deadpan Snarker:
  • Determinator: In the Donovan quest, best put in his/her own words about the ordeals he/she has to go through most often than not:
    The Hero: I've chased you through falling rubble, fought prisoners that looted the remains of your cell...
    The Hero: Dug through the ruins of a town in order to find clues about you, and been buried alive by an avalanche...
    The Hero: ...That inexplicably started as soon as I mentioned that someone besides you might be responsible for Bask.
  • Did You Just Punch Out Cthulhu?: An almost literal example when The Hero fights "dream" Kathool, a Captain Ersatz of Cthulhu. Somewhat less literally; in the Book 1 finale, The Hero and his/her dragon destroy a dragon made of pure darkness that ate the sun.
  • Dragon Rider: An option for Dragon-Lords.
  • Dude, Where's My Respect?: At the conclusion of Book 1, The Hero comes to be renowned worldwide for his/her deeds. But in Book 3, the current Headmaster of the Soulweaver academy has never even heard of you and makes you and Tomix perform grunt work like cleaning laundry.
  • Enemy Mine: He/she forced to do this several times over the course of the game.
    • In Book 1, s/he and Artix take down Noxus thanks to Vayle's help. Later in the finale, s/he teams up with Sepulchure to take Drakath down, as he has fused with Fluffy and is in control of the Ultimate Orb.
    • In Book 2, he or she agrees to work with Konnan (who's apparently trying to atone for his sins) and Xan (who's very much pissed off by... everything actually) against Wargoth, Destroyer of Worlds.
    • In Book 3, he/she works alongside Magus Hansa, from The Rose, to defeat Sek-Duat once and for all. It happens once again in Amityvale, when he works alongside Raven and Magus Neron (and even Safiria!) to find a cure for lycanthropy. In Tomix saga, the Hero and Tomix team up with Vaal in order to travel to Ynnugaap (the Deep Void) to stop Envy.
  • Failure Knight: No matter how heroic their deeds are, someone (Konnan, Alz'ein, Jaania) will blame them for something they failed to accomplish because it's outside of their control. And it's still not including things they personally take as My Greatest Failure people don't blame them of (destruction of the Guardian Tower, Lady Celestia's death, the Ultimate Orb's destruction and Fiamme's subsequent possession by Wargoth, leaving the world at mercy of the Rose). You might start to think the hero as a Sad Clown at the more humorous moments.
  • Fighter, Mage, Thief: The three starting classes.
  • Genre Savvy: S/he knows what to expect in a Troperiffic Fantasy Kitchen Sink game.
  • Hello, Insert Name Here
  • The Hero: Duh.
  • Hope Bringer: Tomix admits that the player character is this to him as he has fond memories of their time in Ravenloss Saga Chapter 1.
    Tomix: ... Instead my life is a chain of unfortunate events.
    Character: Surely there must have been at least one good event.
    Tomix: Pause. You.
    Character: Me?
    Tomix: Yeah. After we met, during my hunt for Greed, I was always looking forward to your arrival in Ravenloss. I´ve really enjoyed adventures with you. It was good having someone else to watch your back.
  • Human Popsicle: The Hero's fate at the end of Book 2, getting frozen away at Jaania's hands. At the beginning of Book 3, after many years, The Hero's icy prison finally shatters.
  • Idiot Hero: S/he is either this or the Only Sane Man, depending on what the plot calls for.
  • Karma Meter: Averted. Unlike AdventureQuest, which does have a Karma Meter, and AdventureQuest Worlds, where you can pick between "Good" and "Evil" factions, the Hero of Dragonfable is specifically Good. Or Neutral, at least. Quests will occasionally let you pick an Evil choice, but this usually results in a Non-Standard Game Over, where your character pays a terrible price for his/her treachery.
    • In one quest, you can even pick between Good, Evil, and Neutral. If you pick Evil, it turns out that your character was actually under Demonic Possession by the Anthropomorphic Personification of the resentment of all the creatures (s)he ever defeated, trying to smear his/her reputation.
  • Latex Perfection: When infiltrating a Rose fortress, the Hero impersonates Edd, one of the Rose's soldiers, using a non-magical mask created by a face nomb plant. Aside from paler skin, your character is able to disguise as him perfectly, even if your character is a girl.
  • Loser Protagonist: On occasion, especially in the Scooby-Doo quest in Amityvale where s/he takes the place of Shaggy in the Mystery Inc. Gang.
  • The Mentor: To Sir Ano in his quest chain.
  • Meta Guy
  • Nice Job Breaking It, Hero: Does this quite often. So far, the Hero has managed to:
    • Accidentally help Nythera murder Warlic.
    • Utterly fail to protect the various Mac Guffins from the antagonists that want them, including the Primal Orbs.
    • Mess up the spell the Cauldron sisters were going to use to restore their sisters to their natural forms.
    • Lead Queen Pallor right to her target, Vayle.
    • Release Sek-Duat's power back to him.
    • Cause Zorbak's Start of Darkness after an incident involving time travel.
  • Only Sane Man: As mentioned above, s/he is either this or an Idiot Hero depending on what the plot calls for.
  • Panicky Expectant Father: S/he freaks out upon learning that the dragon egg is about to hatch.
  • Protagonist Without a Past
  • Screaming Warrior: And what a variety of screams s/he has!
  • Snark Knight: Engages in sarcasm from time to time.
  • Speak in Unison: With Artix, in a lengthy sequence in Moonridge: Saved!.
  • Talking to Themself: A lot.

The Hero's Dragon

One of two dragons that hatch from the eggs in the White and Black Dragon Boxes—the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist—The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while the other dragon sacrifices itself to save the world from it.

     Party Members 

Artix von Krieger

A paladin with an uncontrollable compulsion to slay the undead. Prone to making groan-worthy puns.
  • An Axe to Grind: The Blinding Light of Destiny.
  • And Now for Someone Completely Different: The player might temporarily become Artix in two quests: in The Green Mist where the temporary Kid Artix armor is equipped in a Flashback quest, and in the Bachelor Party quest, as 'Defensive Artix'.
  • Awesome McCoolname
  • Badass: Either with his sword or with his axe, he is a holy terror against undead, and when you have him in your party, his Light ability does very high damage against beings weak to it (such as many undead).
    • He beat 5 million undead entirely by himself, as revealed in the Noxus Fumes quest. And felt underwhelmed afterwards.
  • Badass Adorable: In his childhood, he is all nice and sometimes even cutely falls while attacking, but he'll fearlessly kill wild monsters and zombies in one hit if he needs to.
  • Badass Cape: Artix wears a long, red cape.
  • Badass Normal: As a kid, he killed wild monsters and zombies in one hit, despite having no training and only having a simple axe for wood-chopping.
  • Battle Cry: "Battle on!"
  • Bishōnen
  • Bizarre Taste in Food: Has a particular fondness for wasabi, and puts it on everything.
  • Blade Spam: Two of his skills, Combo (Ultimate Light Combo Attack!) and Slash (Undead Slayer Slash!), are multi-hit attacks that do Light-elemental damage in four slashes.
    • Before his update, he had one skill called Holy Strike, in which he made a four-hit Light attack on one enemy target. And before that, he could randomly do that whenever the player used the 'Attack!' command.
  • Combat Medic: As a guest (after a much-needed update), Artix can heal the player's character with his skill, Restore, at the cost of 30 MP.
  • Chronic Hero Syndrome: His heroic impulses are so strong, that he cannot even momentarily resist the urge to go undercover and will vanquish a evil at the sight of it.
    • Even as a kid, he couldn't not help Vayle when she was in trouble
  • Curtains Match the Window: Artix has brown hair and equally brown eyes.
  • Declaration of Protection: To Vayle, during his childhood... At least, until she got home to her brother.
    Artix: I will get you back to your brother as soon as I can! I think I see a tunnel over there.
    Artix: There is no need to be scared. Follow me, I will protect you!
  • Determinator: He'll never give up. Ever.
  • Doomed Hometown: The village where he (and Vayle) lived was wiped out by the Green Mist, which turned everyone but Artix and Vayle into zombies. It was set on fire and Artix saw it burn.
  • Finishing Move:
    • As a guest, his skill, Ultimate Light Combo Attack! (Combo) serves as a Limit Break of sorts, given it's normally not available from the start of a battle (unlike his other multi-hit attack, Slash/Undead Slayer Slash.) It's an Light attack that damages the enemy four times.
    • Storywise, however, he can summon a spear made of pure white light with draconic features as seen in Artix Vs. The Undead, which he uses to finish off Edgar, destroy its Spiritcrystal and unveil the Necromantress.
  • Forgotten First Meeting: Artix doesn't know at first that he already knows the Necromantress, but he does.
  • Forgotten Friend, New Foe: Downplayed. Though he and Vayle met many years ago, they weren't exactly friends—just a boy and a girl who met on a fateful day of their lives, when each took a different path. Destiny had it they'd clash again as enemies later down the road.
  • Herd Hitting Attack: His skill, Light of Justice! (Light), attacks all foes.
  • Hidden Badass: Before his much needed upgrade, he was only a level 3. But a message always accompanied recruiting him, saying he could take on enemies that were hundred level higher than him. He would remain the strongest guest until Tomix showed up.
  • Holy Hand Grenade: In two of his skills, Light and Blind, he uses spells of only light to damage his enemies.
  • The Hunter: Artix fights the forces of darkness most fiercely, and has decicated his entire life to battling The Undead. His motivation for doing so is pretty varied: first and foremost, most of them are tortured souls who Cannot Self Terminate and he was to put them all out of their misery by freeing them; they're used by Necromancer mainly to hurt other people, so he wants to protect the innocent; the Paladin Order's servitude to "the light" puts them at odds with the commonly Darkness-aligned undead; it's a bit personal since he lost his village to an Undeath-inducing mist; and finally, pleasure since he's either a Blood Knight, Good Feels Good, or both, because he really enjoys exorcizing the Undead.
    • In AdventureQuest, this is taken to its logical conclusion in which he comes across as a Knight Templar / Well-Intentioned Extremist, considering not all undead are bound to necromancersnote , or when he decides to wage a war against all necromancers, where his single-mindedness won't allow him to listen to nice necromancers nor stop the conflict, only to bring about the disruption of Lore's ley lines and the Paladin Order's ex-communication from "the church" by the Lady of Light herself.
  • Incorruptible Pure Pureness: As a child, the Darkness Primal Orb whispered in his mind, tempting him with great power if he gave himself to the darkness... but he didn't. In fact, that was the very moment he decided to turn his back on the darkness forever and become a power of good. Vayle, on the other hand...
  • Kryptonite Factor: The colour pink, as revealed in the quest Pinkonreach. It temporarily blinds him if there's too much of it.
    Artix: N-no... too m-much... PINK! MY EYESS!!!!1 AAHH!
  • Leeroy Jenkins
  • Light 'em Up: All of Artix's attacks do Light-elemental damage.
  • Light Is Good: He is one of the purest heroes in the series, and all of his attacks center around Light.
  • Meaningful Name: Krieger means "warrior" in German.
  • Noodle Incident: What happened to the Blinding Light of Destiny has never been fully explained. Artix only says It's a Long Story that ended in a battle against a Master Necromancer, who summoned a creature from the Plane of Eternal Darkness. Artix couldn't slain it and so had to seal it in his battleaxe—creating the Shadowreaper of Doom in the process.
  • The Paladin: To the extreme.
  • Parental Abandonment: Artix lost both parents to the Green Mist when he was twelve-or-so years old.
  • Parental Substitute: Lady Celestia, who nursed him back to health and began training him to battle the forces of evil, took care of him after his village was burned. He had enough tea to last him a lifetime, though.
  • Pungeon Master
  • Quest Giver: He's the one who gives the "Darkness Orb" questchain.
  • Reaction Shot: In Moonridge: Saved!, along with Lady Vayle. "Could this be the same Vayle I met when I was a little boy?"
  • Speak in Unison: With the Hero, in a lengthy sequence in the Moonridge: Saved! quest.
  • Stag Party: As Rolith's best man, Artix organizes a bachelor par-tay—a wrestling championship against undead!
  • Starting a New Life: As a child, his hometown was wiped out by the Green Mist and lost everything, only to be found by Celestia. A few years later, he joined the Paladin order as a paladin-in-training. In his own words:
    Artix: I put all thoughts of the village behind and looked forward to my new life.
  • Took a Level in Badass: Artix has always been a badass, but his guest (for a long time) was non-scaled at level 3 and had just one skill (Holy Strike). After a much needed update, he is now level-scaled and has five new skills—Ultimate Light Combo Attack!, Restoring Light, Undead Slayer Slashnote , Blinding Light and Light of JUSTICE!—making him much more useful than before.
  • Trademark Favourite Food: Holy Wasabi.
    • As seen in Too Many Cooks, Artix carries it around with him, and puts it on everything.
    • In The Funeral, he leaves some Holy Wasabi on Warlic's memorial statue.
    • In Critical Failure!, he slipped some Holy Wasabi in the Hero's backpack, thinking s/he "might find it useful."
  • Wouldn't Hit a Girl: In Hero's Heart Day 2013 quest, Bachelor Party, the player plays as him in the Defensive Artix armor, he prefers Honor Before Reason and gets his ass kicked by Alina's bridesmaids because he won't attack them at all.
    • In battle, when the player clicks the Attack! command, he will say "Nope!" and do nothing for the rest of the turn. His two other skills are similarly useless: Explain, in which he raises his hand and shouts "Please let me explain!" and has no effect, and Holy Strike, in which the foam hammer glows, but before completing the attack, he says "Ya know what....nope. Can't do it." and doesn't attack.
  • You Can't Go Home Again: The night of the Green Mist Artix "lost everything and everyone that [he] ever knew" and had to start a new life.

Robina the Hood

In her own words; "Robina the Hood at your service. Steal from the rich, give to the.... cute little cuddly wuddly forest creatures!" Well, that explains how those monsters got all that gold.
  • Action Girl
  • Badass Princess: In Sir Ano's quest chain, The Hero finds out that Robina is actually the secret identity of King Alteon's second daughter, Princess Victoria.
  • Captain Ersatz: Of Robin Hood.
  • King Incognito
  • Money Spider: She steals from the rich and gives to the monsters. Apparently, she is the one responsible for most of the gold you find on them.
  • Quest Giver
  • Rebellious Princess: In spite of, or more likely even because of his own career, King Alteon doesn't exactly approve of any of his daughters getting involved in adventuring, which is part of the reason Princess Victoria poses as an outlaw named Robina. In Book 1, she is a bandit that steals from the rich and gives to the monsters. In Book 3, this goes much further. Since her father is working with The Rose to wipe out magic, she has decided to pose as a boy named Cinquefoil to infiltrate The Rose, understand their true intentions, and to some extent, work against them.
  • Samus Is a Girl: In Book 3, she poses as a boy named Cinquefoil in order to infiltrate The Rose. Her disguise is remarkably effective to the point that even her build looks decidedly masculine.
  • Tomboy Princess

Ash Dragonblade

A young inhabitant of Falconreach who dreams of saving a princess and becoming a knight. In the main DragonFable storyline, he's a sidekick to The Hero. In ArchKnight, he is The Hero.

Valencia Surehunter

A rare item hunter who took over the "family business" after her father went missing in search of "The Ultimate Treasure". She is eventually reunited with her father, but he turns out to be a villain. Has something of a rivalry with Symone DuBellmount


The Blue Mage is one of the most powerful NPCs in the game. In fact, he's so powerful that he rarely interferes in anything because he can't risk his power getting out of control. Has a rivalry with Xan that goes way, way back. He dies in Nythera's first quest chain, but later comes back from the dead to save her from her own mistakes.
  • Achilles in His Tent: Book 3. He's locked himself in his tower.
  • All-Powerful Bystander: Justified. For all the almost unlimited capacity for magic (given his lack of need for mana) and his extensive knowledge about magic, he's one of the most powerful characters in the game, but chooses to do nothing against threats directly (...unless someone really needs him) because it may as well be The End of the World as We Know It.
  • The Archmage
  • The Atoner: He is remorseful about his jerkassery during his school years towards Xan and the part he played in trapping Jaania in an Ice crystal. He's tried to redeem himself for two-hundred years by the time the Hero meets him for the first time.
  • Back from the Dead: Lampshaded. His memorial statue in Falconreach has "he got better" scratched into it.
  • Badass: Though he rarely takes action, he's able to take on the Elemental Avatars themselves—and they are the closest to gods that DF has.
  • Badass Bookworm: Though he's a master of the magical arts already, he continues his studies to discover the secrets of the universe.
  • Badass Long Robe: During the course of the story, he wears a long, sumptuous blue robe.
  • Bishōnen
  • Death Is Cheap: He dies during the Elemental Storm War, killed by Nythera, but he's revived not too long after.
    Warlic: Dying is of little consequence to me, I have been to Death's Realm before. We all float there.
  • Deus Exit Machina: He might theoretically be able to solve almost every problem you come up against... except that using too much magic would make him overload on mana and probably destroy the world.
  • Did You Just Punch Out Cthulhu?: He is capable of outfighting the Elemental Avatars, and did so once to make them spare his apprentice.
  • Does Not Like Shoes: When his feet can be seen under his Badass Long Robe, he's always barefoothed.
  • Half-Human Hybrid: It is unclear whether he is a literal Half-Human Hybrid, but he is not entirely human. He is in fact, partially demonic in nature.
  • Handicapped Badass: For reasons, he can't use his magic to its full capacity and so he rarely takes direct action.
  • Heel Face Door Slam: Jaania rejects Warlic's apologies and freezes him away into a prison of ice.
  • Helping Would Be Kill Stealing: The secondary reason Warlic doesn't just wipe out all the bad guys (or control the world for that matter).
  • Human Mom, Non-Human Dad
  • Human Popsicle: His fate at the end of Book 2, along with the Hero and Xan, thanks to Jaania. He eventually manages to break free and starts The Hero's thawing before being forced to flee... only to lock himself in his tower.
  • Irony: While technically not killed, Jaania imprisons Warlic (and Xan) in a block of ice, just like how he accidentally got her imprisoned.
  • Jerkass: During his years in the Magic Academy in Swordhaven, he was very arrogant and he... Thankfully, he Took a Level in Kindness.
    The Professor: He was... in a new place, a new body. Arrogant. Impetuous.
    • According to Geo, the reason why he's a jerk in the Alexander questchain is due to the fact that he remembers how amazing he was in his Infernal form, before rebelling against his tyrant father and paying for it.
  • Laser-Guided Amnesia: As the Professor and Wargoth merge back into one body, his memories of what happened during the split are a bit fuzzy, to say the least. However, the Hero suspects he knows more than he lets on.
    Warlic: No. No, I won't remember.
    The Hero: (thinks): Or you don't want to....
  • Let's You and Him Fight: Xan forces him to fight The Hero.
  • Merlin and Nimue: The Merlin to Nythera's Nimue.
  • Minored in Asskicking: He actively refrains from fighing anyone... unless he really has to. On the other hand, he prefers to assist people with his knowledge of the magical arts.
  • Mystical White Hair
  • My God, What Have I Done?: He immediately regrets setting Xan's face on fire and trapping Jaania in a crystal. He also probably regrets almost killing everyone as Wargoth. Only time will tell, though.
  • My Greatest Failure: According to the Professor, one of Warlic's greatest regrets was (and is) what he did to Xan all those years ago. What happened to Jaania is most likely the other one.
  • Nice Job Breaking It, Hero: He is responsible for Xan and Jaania's descent into madness and villainy.
  • No Good Deed Goes Unpunished:
    • When he was young, he rebelled against his father, Wargoth "Sr.", and though he saved the Ateala from Somorah, his wings were taken from him and was cast to Lore, where he was on human on form and had to relearn all how to control his powers.
    • More recently, Warlic helped cast a Light protective spell all around Falconreach to shield it from the Mysterious Stranger's darkness.... but he surpassed his mana limit, and split in two halves (The Professor and Wargoth) as he tried to get away from Lore as quickly as possible. Once they merged into Warlic again, his Infernal half had already gone on a rampage for being repressed for so long, and Jaania was quick to rub all of his mistakes and actions (some of which he had no control over) in his face, only to freeze him alongside the Hero and Xan.
  • Person of Mass Destruction: Warlic has a unique mana pool, which actually fills up as he casts more spells instead of expending it. He is (one of) the strongest magic user in the entire world, even capable of outfighting the Element Lords. But every spell he casts risks bringing about the End of the World as We Know It, especially as he starts reaching his mana pool's capacity.
    • In fact, he did destroy Somorah, an ENTIRE planet in his Infernal form.
  • Phlebotinum Overload: As Warlic casts spells, his mana pool actually increases instead of decreasing like most casters. If it increases too much, it risks bringing about the End of the World as We Know It or splitting Warlic into his two different natures.
  • Purple Eyes: Warlic is indeed very special as the Half-Human Hybrid son of a human woman and an Infernal, a demon race with incredible power and a natural affinity for Fire, which he has inherited, and he somehow possess the unique trait of gaining mana instead of running out of it. He's also an abnormally strong magic user.
  • Quest Giver: Of the "Wrath of Xan" questchain.
  • Really 700 Years Old: His exact age is unknown, but he has been on Lore for several centuries at least.
    • Geopetal revealed he's 5,000 years old, much like his AQ counterpart.
  • Single Tear: He sheds one after Wargoth and The Professor merge back into him, and Jaania freezes them after telling him everything she thought about him. Most likely it's remorse.
  • Split-Personality Merge: As it turns out, the Professor and Wargoth are his human and Infernal halves, respectively. In order to defeat Wargoth, the heroes have to merge them back together into Warlic.
  • With Great Power Comes Great Insanity: As it turns out, Warlic using too much mana won't necessarily destroy the world right away. At the conclusion of Book 1, he accidentally split into two separate beings; The Professor, and the power-mad Wargoth.
  • You Shall Not Pass: Delivers one to the Elemental Avatars, as he tries to protect Nythera from their wrath.


A little girl whose grandmother runs the Falconreach pet shop. She is introduced in a quest where The Hero rescues her from a cave full of Big Creepy-Crawlies (including a Giant Spider that Aria wanted to keep as a pet). She takes over the pet shop after Grams is revealed to have been replaced by a spy.


Captain of the Knights of the Pactogonal Table. Loves tormenting The Hero with his insanely difficult Code Monkey Challenges. After the Time Skip, when The Hero finally breaks free of his/her prison, Rolith gives a quick rescue and brings The Hero up to date on recent events.

Sir Ano

A recently knighted Pactogonal Knight who asks The Hero to help him live up to his family's reputation.


A Ranger and an ally of The Hero. He initially works for Sek-Duat XV, but switches sides after being told that Sek-Duat XV doesn't intend to pay him.
  • Badass: He's one of few opponents who fight the Hero more than once in the same quest, manages to fight evenly with him/her, doesn't have any special powers, and still manages to fight alongside him/her without any time to rest.
  • Bishōnen
  • Bounty Hunter
  • Deadpan Snarker
  • Genocide Backfire: Sek-Duat XIV hunted the Sand Elves to extinction. Turns out Sek-Duat XIV and Sek-Duat XV are the same person, so when Zhoom helps The Hero defeat him it becomes an example of this trope.
  • Half-Human Hybrid: He is an unknowing descendant of Sek-Duat.
  • Human Mom, Non-Human Dad: Inverted — his mother was a Sand Elf.
  • Heel-Face Turn: After you finish the Light Orb Saga.
  • It Amused Me: Turns out he knew you were working for La Résistance all along. He didn't turn you in because it was way more fun with you around.
  • Last of His Kind: He is the last Sand Elf as well as the last remaining descendent of Sek-Duat.
  • Pointy Ears: A side effect of being half elf.
  • Quest Giver: Of the "Light Orb" questchain.
  • You Have Outlived Your Usefulness: Sek-Duat seemingly planned to kill Zhoom to finally complete his genocide of the Sand Elves. Though the truth turns out to be more complicated.


A Dragonslayer and an ally of The Hero. Despite his hatred of dragons, he accepts that The Hero is a DragonLord at the end of the Ice Orb saga. The fact that he seemingly hadn't noticed The Hero's Dragon up until that point is Hand Waved by him claiming he thought the dragon was a horribly deformed dog.


The last Water Elf (or so she thinks). She plays an important role in the Water Orb saga.


A SoulWeaver and The Protagonist of the Ravenloss saga.
  • The Atoner
  • Badass Longcoat
  • Bishōnen
  • Can't Live Without You: He actually died when he accidentally released the corrupted elemental spirits. Aspar brought him Back from the Dead, but Tomix's resurrection was linked to Aspar's own life.
  • Dark Is Not Evil: He actually does Evil-elemental damage. He is a broody loner and one of the good guys.
  • Handicapped Badass: Due to his spiritloom breaking at the end Book 1 Ravenloss, he had to cut off his hands and materialize his soul to replace them.
  • Heroic Sacrifice: Knowing that he will die anyways, he commits suicide by dropping off into the Void Core in order to take Aspar/Envy with him.
  • Heterosexual Life-Partners: With Aspar.
    Tomix: He is my closest friend, my SoulAlly. Without him, I would be lost.
  • I Want My Beloved to Be Happy: Tomix got involved with an arachnomancer named Riadne, but broke up with her and encouraged her relationship with his best friend. He presumably did this due to the fact that he knew he was doomed to die.
  • Killed Off for Real: He dies falling into the Void Core.
  • Oh Crap!: Related to his Wide Eyes and Shrunken Irises moment mentioned below.
  • Quest Giver: He's in charge of the Ravenloss questchain, in both Book 1 and Book 3.
  • Sanity Slippage: During the Void Voyage in Ravenloss Saga in Chapter 3, Tomix is more and more obsessed with taking down Envy. And only the player character along with the other Void ship crew members manage to hold him from slipping into fits of madness every so often.
  • Ship Tease: With the Hero, Riadne in Book 1 and slightly with captain Mazurek in Book 3.
  • Stealth Pun: He has a soul patch.
  • Wide Eyes and Shrunken Irises: Played straight with him spotting a catapult boulder flying in his direction in Ravenloss Saga Book 3 quest 'Desert Night'. The Oh Crap! expression he puts is priceless.


A spirit who becomes the Hero's Soul Ally, allowing the player to become a SoulWeaver.
  • An Ice Person: An Elemental Spirit of Ice.
  • Et Tu, Brute?: Back when he was alive he perished when an ally SoulWeaver he had just saved from drowning pushed him into the freezing water
  • Fingerless Gloves: Back when he was still alive
  • Ice Palace: Downplayed, When the chaos in Ravenloss is gone he acquires a home that was previously abandoned and freezes it over to his liking
  • Luckily My Shield Will Protect Me: Gains a shield post timeskip.
  • Mundane Utility: He is seen levitating an open book in front of him to read while laying back in midair in his home in Ravenloss
  • Synchronization: With the player character after s/he becomes a SoulWeaver.
  • Took a Level in Badass: Thanks to the player being frozen during the timeskip, Aegis was able to become stronger because of the strong magical properties of the ice, leading to a slightly more human appearance and more defensive power.

The Professor

An old, mysterious man who is hailed as the savior among the Ateala of Atrea, yet has a mysterious connection to Wargoth.

Captain Mazurek

A pirate captain from Osprey Cove Tomix and the player go to her for help to sail through the void in their quest to stop Envy

Kara SuLema

The Leader of Sulen'Eska who decided to come out of hiding as the threat of the Rose grew.


A Dragonlord who is part of Sulen'Eska's resistance against the Rose.
  • Dragon Rider: With her dragon, Odgne
  • The Lancer: She is second to Kara in the resistance After Kara is captured, Mritha becomes the leader of Sulen'Eska
  • Purple Is Powerful: Her armor and weaponry is completely purple


A mage who is part of Sulen'Eska's resistaance
  • Code Name: was referred to by "N" prior to meeting her in person because she was undercover
  • Green Thumb: She casts nature elemental magic

Sir Leon

A MageKnight who was once loyal to King Alteon before being exiled as the King fell into the Rose's influence. Now based in the Shears


The apprentice to Sir Leon
  • Powered by a Forsaken Child: Was kidnapped by the Rose to power to Occulus device, which allowed the Rose to locate and capture magical creatures.


An Elven Paladin who resides in Swordhaven, offering his weapons in exchange for crystal shards found in local quests. After the timeskip, he becomes part of Sir Leon's army.

Symone DuBellmount

The last living member of the DuBelmount clan. Symone aims to avenge the death of her family. When she is first encountered, she is trying to remove Baron Valtrith from Doomwood. Has something of a rivalry with Valencia Surehunter
  • The Hunter: Comes from a long line of them. Also gives out the Shadow Hunter Armor. Being a monster hunter puts at odds with Valencia, who would rather preserve artifacts while Symone would rather destroy them at risk of them being an Artifact of Doom.
  • Last of His Kind: The last living DuBellmount after Lord Frydae XIII killed her parents.
  • Red-Headed Hero
  • Required Party Member: A subversion, while you do not have to have Symone in your party when you fight Baron Valtrith in his castle, having her at your side will the make the battle against him much easier.
  • Rugged Scar: Symone has a scar across her eye.

    Temporary Pets 


A moglin (and one of the first characters The Hero encounters in the game). Friend of Lady Celestia and occasional sidekick to The Hero.


An evil— uh, I mean ebil moglin who enjoys causing trouble for The Hero. Resides in the Falconreach Guardian Tower after the Time Ship

     The Shadowscythe 

The Shadowscythe

A faction of undead led by Sepulchure.


Though widely considered the Big Bad of Dragon Fable, he is The Heavy to his mysterious Master. Sepulchure seeks the Elemental Orbs for himself and won't stop at anything to obtain them.
  • The Antichrist
  • Backstory: Though not fully revealed in DragonFable, in AdventureQuest Worlds (with Geopetal's permission) it was revealed that his real name is Valen. He used to be a great knight from Swordhaven, and Alteon's best friend, and they both overthrew King Slugwrath. However, they both fell in love with a woman called Lynaria, and had a duel to decide who would have her hand, and Valen lost. However, Lynaria was later kidnapped by Dethrix, who took her to the Necropolis. Valen got there, but his efforts were futile until the Mysterious Stranger offered him the Doomknight armor and the Necrotic Blade of Doom. With his new-found power, he defeated Dethrix, but it cost Valen his sanity and free will. Lynaria thought there was still Valen within Sepulchure but the armor attacked her, killing her. He is 'compelled' into creating the Shadowscythe and obtaining the Ultimate Orb as to obey his master... and the only person he now cares about is the daughter he had with Lynaria: Gravelyn. With a few modifications and what not, that's his past.
  • Bad with the Bone: When he is using the Necrotic Blade of Doom.
  • Badass Boast:
    • Delivers one to Falconreach, and the Hero, in The Final 13th.
      Sepulchure: FALCONREACH! On this day... you will know your place in the order of things. The tale of your destruction.. shall be told for thousands of years! NO ONE stands against the mighty Sepulchure! NO ONE withstands my wrath. Your fate is sealed! Today.. you will witness the birth of a legend! Today... I will destroy EVERYTHING you love. And when your heart is filled with pain and sorrow, and your mind is crushed under the weight of despair... I will claim the Orb of Darkness, and this world shall be MINE. HAHAHAHAHAHA! There is nowhere to run. There is nowhere to hide.
    • There also is one Played for Laughs, in Ex Machina.
      Sepulchure: Might makes right, and I am VERY mighty. If that gnome who has it now can stop me from taking it, he can keep it.
      Dave v384.16: You are the very foolish human, to think that you could exterminate enough of the Cyklons to reach the Energy Orb.
      Sepulchure: *sneer* You underestimate me, machine. My powers far outstrip those of some buckets of bolts.
      Drakath: But... doesn't <the Hero> want to-
      Sepulchure: Be quiet, Drakath. I'm boasting.
  • BFS: His Weapon of Choice, the Necrotic Blade of Doom.
  • Big Bad: For the entirety of Book 1.
  • Dark Is Evil: Played straight, where he frequently states he is the darkness.
  • The Dragon: Though he's The Face of the Shadowscythe and the Hero's Arch-Nemesis s/he considers the Big Bad, Sepulchure works for his "Master", who turns out to be the Mysterious Stranger, and listens to the Necrotic Blade of Doom's orders.
  • The Dreaded
  • Eleventh Hour Ranger: He becomes a party member only when The Hero fights Drakath.
  • Enemy Mine: In the Book 1 finale, The Hero forms an alliance with him to take down Drakath, who has betrayed him and that really pisses him off.
  • Evil Counterpart: To The Hero.
  • The Faceless: The top half at least.
  • Fallen Hero: He used to be the greatest Knight of Pactagonal Table, but lost something dear to him, leading him to turn to darkness.
  • The Heavy: To his Master.
  • Hopeless Boss Fight: He can inflict a great deal of damage, has more hit-points than the Elemental Avatars by orders of magnitude, and enough Damage Reduction to reduce your strongest attacks to Scratch Damage. Some players figured out a special attack that could actually beat him, so an Obvious Rule Patch was added to make Sepulchure use Mana Drain, preventing said special attack. And even if a player does figure out a way to defeat Sepulchure, The Battle Didn't Count.
  • Humanoid Abomination: It's revealed he doesn't wear his armor, but his armor wears him.
  • I Control My Minions Through...: Sepulchure uses many methods to control his minions (including authority, Mind Control, Revenge, a Piece of the Action, dental, etc.), but he primarily rules the Shadowscythe with good, old-fashioned fear. He indulges in Cold-Blooded Torture, You Have Outlived Your Usefulness and You Have Failed Me whenever he has the chance (that is, when it won't hinder his plans).
    • In Walk Through Fire, Drakath says this to the Hero:
      Drakath: There is nothing you can do to me that is worse than the price for failing Sepulchure.
  • In the Back: Stabbed in the back by Drakath, with his own sword to boot.
  • Invincible Villain: Comparing an ant with a dinosaur doesn't even begin to describe how much Sepulchure's fighting ability surpasses The Hero's. It ultimately takes a near Deus ex Machina to trigger his Villainous Breakdown. Up till then, Sepulchure handily won every single situation he personally took part in.
  • Kick the Son of a Bitch: He couldn't care less about the evils that Konnan and Xan committed, but he coldly tortures the first to know his secrets, and extinguishes the latter's powers for trying to keep the Fire Orb away from him.
  • Knight of Cerebus: One of the darkest villains in the game, who is completely deprived of morality and kills without hesitation. It doesn't help that he's practically invincible as well.
  • Meaningful Name: Means "grave" or "tomb".
  • Names to Run Away From Really Fast: See Meaningful Name.
  • Omnicidal Maniac: As revealed in AdventureQuest Worlds and confirmed to be true in Dragonfable as well by Queen Pallor, his plan is to open a portal to the Plane of Darkness, which will cause all of Lore, save those tied to said plane like Vayle, to be devoured by extremely powerful darkness elementals.
  • Orcus on His Throne: He probably could have resolved the plot in days if he had done his own dirty work in all the important battles, rather than leaving things to his incompetent minions. But he is apparently too busy. When he does get directly involved, he manages to acquire all the Primal Orbs with no trouble at all and make The Hero look completely ineffectual.
  • Pet the Dog: To his daughter, Gravelynn.
  • Put on a Bus: In An Unlikely Duo being his final appearance. Given how AdventureQuest Worlds goes, it's unlikely that he'll ever come back to DragonFable.
  • Say My Name: In The Dragon Drakath.
    Sepulchure: DRAKATH!!!
  • Unwitting Pawn: To the Mysterious Stranger.
  • Villainous Breakdown: When Drakath pulls a Starscream on him.
  • With Great Power Comes Great Insanity

Necrotic Blade of Doom

Sepulchure's sword.

Drakath Slugwrath

Leader of the Dark Wolf bandits, son of the evil king that Alteon deposed, and servant to Sepulchure.
  • All There in the Manual: Apparently he has been in a relationship with Robina at some point, but it was never made clear in any of the games (except for a very, very small clue in Dragon Fable), i.e. when he decides to kill both the Hero and Robina to get the Black Dragon Box. Which seems to be Disproportionate Retribution against a bystander (Robina) if it wasn't because things didn't work out between and he's still hurt by that...
  • Animorphism: When he becomes Drakath The Darkness Dragon
  • Badass Cape: Drakath wears an awesome, if a bit mistreated, purple cape.
  • Berserk Button: He doesn't like people referring to his throne as Alteon's. It angers him enough that he'll snap at Sepulchure.
  • Big "NO!": In Captain's Orders/Walk Through Fire, as the Wind Orb teleports him away from the Hero.
  • Butt Monkey
  • Creepy Shadowed Undereyes
  • Did You Just Punch Out Cthulhu?: Sepulchure isn't really an Eldritch Abomination so much as a Invincible Villain, but seeing Drakath impale him on his own sword definitely evokes this trope.
  • Disney Death: In the Hero's mind, in any case. At the end of Book 1, he turns out to be alive and in an unknown location. For those who play AdventureQuest Worlds, it was pretty obvious he wouldn't die.
  • The Dog Bites Back: For all that he's a jerkass, Drakath has had to put up with Sepulchure's abuse so it's no wonder he'll take the first chance he gets to betray him—which coincides with the one moment Sepulchure lowers his guard.
  • Even Evil Has Standards: After Sepulchure turns Fluffy into a Dracolich, Drakath says: "Master? What have you done?!"
  • The Evil Prince: Most likely because of his father, Drakath is generally believed to be, like, the next Caligula and the Kingdom (seemingly) prefers Alteon to him, believing he'll just turn out like the late tyrant king. (Not that his quest for power and his jerkass tendencies, plus his alliance with a bunch of bandits and then an Evil Overlord, help his reputation at all...)
  • Foreshadowing: During the Wind Orb saga, he comes into contact with the Wind Orb which does Dragon Magic on its own. In the finale, he finally becomes a dragon (somewhat temporarily), finally aligning to his character in AdventureQuest.
  • Fusion Dance: He fuses with Fluffy so that his body can handle the Ultimate Orb's power, and becomes an incredibly powerful Darkness Dragon.
    • Later on, the Mysterious Stranger merges with his, er, 'remains' to become the "Super Mega Ultra Darkness Dracolich".
  • Green Eyes: Of the 'envious' variety.
  • Harmless Villain: Most of the time.
  • Ineffectual Sympathetic Villain
  • In the Back: In The Ultimate Orb, Drakath stabs Sepulchure with Necrotic Blade of Doom, partially because of The Starscream and The Dog Bites Back reasons.
  • Jerkass
  • Martial Arts Headband
  • Not-So-Harmless Villain: After he becomes Drakath the Darkness Dragon and later the Super Mega Ultra Darkness Dracolich.
  • Number Two: For reasons unknown to everyone but Sepulchure, Drakath ends up commanding Sepulchure's army as well as being his most deployed servant, even if he's not always up to the task...
  • One-Winged Angel: As Drakath the Darkness Dragon and later the Super Mega Ultra Darkness Dracolich.
  • Our Dragons Are Different: He can become a Darkness dragon by merging with Fluffy while in possession of the Ultimate Orb in the The Ultimate Orb quest.
  • Purple Is Powerful: A prince whose cape is purple.
  • Quirky Miniboss Squad
  • Revenge: Drakath's primary motivation throughout the story is to have his revenge on King Alteon for usurping his throne. He plans on taking what is rightfully his by obtaining power, which Sepulchure has promised him. On the other hand, he resents the Hero for always getting in his way, whether to achieve power or comply with Sepulchure's orders.
  • The Rival: To The Hero.
  • Royal Blood: The rightful heir to Kingdom of Greenguard who went into exile from Swordhaven following the death of his tyrant father, King Slugwrath, and wants his throne back.
  • Smug Snake
  • The Starscream: Most likely because it had become evident Sepulchure never intended to grant him the power he asked, or because he had already been abused enough, Drakath betrays him. Not to become the leader of the Shadowscythe, though, but to obtain the power he needed to have his kingdom, his revenge.
  • Traitor Shot: In Sepulchure's Fortress, emphasis falls on his smug smile as Sepulchure gloats to the Hero about creating the Ultimate Orb in the next few minutes.
  • Trash Talk: Drakath is particularly prone to this
  • Weapon of Choice: The Marquis Sword, described as an "elegant weapon coveted by royalty."

En and Tropy

Two servants of Sepulchure. In the Willowshire quest chain, they fuse with Gorgok and become Entropy Dragon.


One of two dragons that hatch from the eggs in the White and Black Dragon Boxes — the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist — The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while Fluffy sacrifices itself to save the world.


Sepulchure's daughter.


The Dean of Necromancy University. The Hero has to stop him from building a massive undead army for Sepulchure.

     The Rose 

The Rose

A cult devoted to bringing about the end of magic and the main threat in Book 3.

Arch Magus Jaania

The former love interest of Xan and Warlic who they accidentally sealed away in ice. After finally being released, she imprisons Xan, Warlic, and the Hero in a block of ice, founds an Antimagical Faction called the Rose and becomes the leader of the Mana Hunters in a bid to wipe out magic.

General Akanthus

Leader of The Rose's mana soldiers.


A dragonrider general 2nd in command to Akanthus.
  • Creator Cameo: Tomix, the staffmember, provides his laughter in one cutscene
  • Jerkass: Does not treat his soul bound dragon with respect at all.

Magus Hansa

The leader of the Rose garrison near Falconreach. While she very firmly believes in the Rose's cause, she does have some concerns about the Rose's occasional brutality and the corruption in their ranks.
  • Blind Seer: Her eyesight was destroyed in a magical accident, but she can sense the magic, and by extension, the wills of other people.
  • Cursed with Awesome: She views the magic within everyone as a curse. She has been spending much of her time in Surewould forest capturing magical wildlife in hopes of "treating" them.
  • Enemy Mine: She is one of the few Rose members willing to work with the Hero against greater foes.
  • Well-Intentioned Extremist: She is genuinely trying to help Lore. Human settlements have often been attacked by dragons, Necromancers commonly enslave the spirits of the deceased, and her own eyesight was destroyed in a magical accident. As a result, she believes that magic just isn't worth the trouble. Where other members of The Rose try to enslave, imprison, or otherwise get rid of The Hero, she is actually willing to ally with him/her against mutual foes and hopes to bring The Hero to The Rose's side.

Magus Z

The mage in charge of enslaving magical beings. also the golemancer Zadd who was a villan in Frostaval 2009 and 2010
  • Cooldown: He can throw magical devices at you which increase the cooldown time of any special attacks you are currently trying to recharge.
  • The Cuckoolander Was Right: He suspects "Edd" (actually the Hero disguising as him) of being a magic user. But he just ends up making himself look stupid due to being Right for the Wrong Reasons (not liking the look of Edd's face).
  • Golem: He creates them and uses them as bodyguards.
  • The Grinch: prior to joining the Rose, he was a villain in two Frostaval arcs, under his unabbreviated name, Zadd
  • Hypno Trinket: The chains the Rose uses to enslave magical beings are of his design.
  • Jerkass: Many members of The Rose's leadership are Well Intentioned Extremists. But he just seems to take sadistic pleasure in controlling magical beings.


The Head Officer and Jailer of the Espina Rosa
  • Big "WHAT?!": After seeing Ed(player) make it through the dungeon.
  • Drill Sergeant Nasty: Disciplines Edd(The Player) by forcing him to fight his way through the dungeon after questioning him
  • Hidden Depths: He's a lot more on the ball then his first appearances imply, being able to tell Vince was lying when the later accused Edd(the player) of insulting Softist
  • The Social Darwinist: He has a pronounced disdain for weakness
  • Wardens Are Evil: Comes with being the jailer of one of the Rose's prisons and a Jerkass.

Private Bradley

Softist's assistant who helps him run Espina Rosa


Softist's favored soldier who gets away with harassing lower ranked soldiers because of his position.
  • The Bully: He often pranks other recruits for fun
  • Jerk Jock: Given his build, supposed strength, and general Jerkass personality, he fits this trope to a T.
  • Took a Level in Kindness: After Edd(The Player) stays in Espina Rosa he actually stops bullying the other recruits and starts getting along with them, even even doing standup poetry with others


A Rose recruit who has become comatose via food poisoning. Through the use of a carnivourous Facenommer plant the Sulen'Eska resistance is able to create a mask replicate from his face so that the player can infiltrate Espina Rosa
  • Convenient Coma: He became comatose after eating some of Dumplings's food, which allows the player to pose as him while infiltrating Espina Rosa.


A Rose recruit who quickly befriends the player when he/she is disguised as Edd
  • Doomed Hometown: A fire started by Xan during the Falconreach Invasion ended up destroying his home village, killing his grandmother. This is what entices him to join the Rose, to prevent such instances from happening again.
  • Nice Guy: He is an all around friendly guy and becomes a quick friend of the player(Though he is unaware of who s/he really is)
  • Tragic Keepsake: He has his grandmother's necklace that he keeps with him. Sam believes this necklace to hold some magical power, believing it to be given to his grandmother by a traveling wizard, while the player is Genre Savvy enough to at least think otherwise, believing the wizard to be no more than a charlatan.


The notorious chef of the Espina Rosa
  • Lethal Chef
  • Small Role, Big Impact: In the Sulen'Eska saga. The fact that he (unwittingly) poisoned Edd to the point of comatose through his cooking gives the hero the opportunity to assume his identity and infiltrate Espina Rosa.


Saellah's dragon, who while under his command, disagrees with his actions

Magus Neron

The leader of the Rose garrison in Amityville. He intends to keep all its citizens safe.
  • Facial Horror: Part of the flesh on the left side of his face is missing, exposing his jaws and teeth.
  • Genre Savvy: He seems aware that the player character will help Amityville in future exploits.
    • Was able to tell that Raven was infected with Lycanthropy from the bandaged wound on her arm.
    • Sent research notes to Chaney knowing he wouldn't be welcome in Amityville to collaborate on a cure for Lycanthropy
  • He Who Fights Monsters: Seeks to prevent this, telling the villager who suggests giving Thursday up to the monsters that they cannot become worse than the monsters they are fighting.
  • In the Hood: His face is obscured in his hood.
  • Reasonable Authority Figure: When the Rose first came to Amityville, they protected the village, but also persecuted magic users with their usual Knight Templar attitude. But when he came to be in charge, the local garrison became more tolerant. Even to the extent of allowing the Hero, who is typically the Rose's enemy, inside. He also calls one of the citizens speaking in the church out after he suggests they exile Thursday because she seems to attract the monster attacks.


A Rose recruit in Amityville and a close friend of Thursday's by Book 3
  • A Tragedy of Impulsiveness: She loses it when Thursday disappears. When Chaney reveals that he needs her blood to create a cure, she is enraged at the idea of Thursday being experimented on despite Chaney's reassurances and tries to attack. Chaney's werewolf brother then comes to Chaney's defence and bites her, leaving her doomed to become a werewolf herself by the next moon.
  • Berserk Button: She goes absolutely ballistic when Thursday disappears. The fact that she is her Only Friend makes it all the more difficult for her to bear.
  • Dark and Troubled Past: Originally from Tkaanie, Raven had to leave with her parents when her magic powers began to manifest because law there dictated that children with magic powers had to be taken in with the Enchanters' Guild and separated from their parents. They escaped to continent on the east but eventually end up in Doom Wood. Her parents were slain by a glass golem in the middle of the night and Raven manages to escape to Amityville. However, none of the residents there were willing to let her in out of fear of the horrors outside except for Thursday, who warmly gave her shelter. This strongly fuels Raven's loyalty to Thursday.
  • Death Glare: Dishes out plenty.
  • Determinator: In spite of having recently been bitten, she doesn't stop in her search for Thursday
  • Enemy Mine: While she doesn't outright say it, it's implied she doesn't trust the player because of her/his stance against the Rose. That being said she is willing to put their differences aside to fight the werewolves during the Full Moon War
  • Shock and Awe: As a Rose Energizer, she does energy damage
  • Your Makeup Is Running: Played for Drama. Her mascara runs down her face when she is in rage after Thursday's disappearance

Harkness (Rosemary)

A Rose recruit who stands guard by the graveyard in Amityville
  • Alchemy Is Magic: When the Rose first came to Amityville she was questioned over her potion making
  • Barrier Warrior:She is seen helping another Rose member hold up a barrier over the graveyard entrance to enclose the zombies within
  • Trauma Inn: Used to run the one in Amityville by her civilian name Rosemary prior to joining the Rose. Her son Adrain has since taken over.

     Other Villains 

Dragonmaster Frostscythe

The villain behind the Ice Dragon War. His ultimate goal is to steal a Dragon Amulet and become a DragonLord.


An fallen former DragonLord who escapes imprisonment from within Dragongrasp, but isn't actually evil, having been framed by Dragonmaster Frostscythe for crimes Frostscythe himself committed.

Lord Frydae XIII

The vampire Lord plotting trouble in Amityville and an ancestor of Thurday's
  • Amazing Technicolour Population: Frydae has light blue skin.
  • All Love Is Unrequited: He's hopelessly in love with Safiria, but she simply isn't interested in him.
  • Casting a Shadow: All of his attacks do Darkness-elemental damage.
  • Even Evil Has Standards: Frydae, who doesn't believe in love, thinks Big Daddy is evil for painting in pink a small portion of Doomwood and selling "the illusion of love to [all those] deluded fools, just to turn a quick profit!"
    • The Hero thinks otherwise, though.
      Lord Frydae XIII: That wretch, Big Daddy respects nothing. Once he took control of this portion of Doomwood... he painted everything this ridiculous color!
      Lord Frydae XIII: He sells the illusion of love to these deluded fools, just to turn a quick profit! That's just evil!
      The Hero: YOU'RE evil. I would think that you could get behind someone else being evil.
      The Hero: Anyway, he may be making a profit but he's bringing people together... he's helping LOVE thrive. That's not evil.
  • Fangs Are Evil
  • Glowing Eyes of Doom: Whenever he attacks the Hero during the Boss Battle, his eyes glow red.
  • Impaled with Extreme Prejudice: By Thursday.
  • Like Father, Like Son: Safiria claims he's very similar to his father. They both write bad love letters. Correction, Frydae's are worst.
  • Love Confession: Frydae declares his love to Safiria almost immediately after first seeing her.
  • Love at First Sight: Just as soon as he sees Safiria, he falls head over heels for her. Just like his father. He's also not
  • Love Letter: He writes several of these to Queen Safiria. She's not pleased, particularly because he kidnaps two girls (who had lied about having his letter) and, apparently, because they're pretty bad.
  • Love Letter Lunacy: Frydae sends his minions to kidnap two girls claiming to have his letter, when in fact it's Ash who has it and was to deliver it to Safiria.
  • A Man Of Wealth And Taste: He actually introduces himself as such in the Hero's Hear Day quest, The Stakeout.
  • Partial Transformation: In Boss Battles, he grows claws .... his hair becomes spiky.
  • Pointy Ears
  • Red Eyes, Take Warning
  • Silly Rabbit, Romance Is for Kids!: He claims to have walked the world of Lore for 189 years, but has yet to be convinced that love is real. Enter Safiria.
  • Took a Level in Badass: Becomes much more intimidating and threatening. As of Book 3, sporting a younger appearance thanks to his powers improving over the years.
  • Vampiric Draining: In one of his attacks, he sucks the blood of the Hero without touching his/her neck after using his claws. Fortunately, he doesn't regain HP while at it.
  • Vampire Monarch: He was once the ruler of a kingdom in Doomwood, and is ashamed that what is left of his living kingdom today has ended up becoming territory of the Kingdom of Greenguard. He seeks to make Thursday his heir to his vampire kingdom by turning her into a vampire.
  • Our Vampires Are Different: Lord Frydae is different can shapeshift into a rat, needs not to drink from a neck's victim (he uses his Wolverine Claws to hurt and then, he sucks the blood coming out of the wound without touching their bodies at all), has a the ability to teleport...
  • Villain Teleportation: He is able to able teleport with a red flash, as seen in Heart of Darkness.
  • Voluntary Shapeshifting: He disappears into a rat once you defeat him in Book 1.
  • Wolverine Claws: During the Boss, he has two attacks and in both he grow nails to attack the Hero.

The Necromantress / Lady Vayle

Noxus's best student, who grew up in the same village as Artix before a mysterious green mist turned everyone in the village into zombies. Vayle became the Necromantress after Noxus tricked her into thinking it was possible to bring her brother back from the dead. She briefly joins The Hero's party to defeat Noxus, then disappears, taking the Darkness Orb (which she has merged with) with her. Tomix later separates her soul from the Darkness Orb.
  • Anti-Villain
  • Berserk Button: Don't even imply you want to manipulate her. She doesn't like it.
  • Chekhov's Gunman
  • Dark Is Not Evil: While she has played the antagonist, at heart she is not evil.
  • Enemy Mine: Once she knows the full truth behind the Green Mist thanks to Noxus's Evil Gloating, she is enraged and takes him down by joining forces with the Hero and Artix.
  • Forgotten First Meeting: The Necromantress knows Artix, but doesn't realize she does until she's told his name.
  • Forgotten Friend, New Foe: To Artix, though downplayed. Though they met many years ago, they weren't exactly friends—just a girl and a boy who met on a fateful day of their lives, when each took wildly different paths. Destiny had it they'd clash again as enemies later down the road.
  • Good Wings, Evil Wings: Despite having dark red bat wings that symbolize her connection to the Darkness in a world where dark is mostly evil, she is not a really bad person.
  • Impossibly-Low Neckline: Under her robes, she wears a dark red shirt-thing that looks like it'll fall at any moment.
  • In the Hood: She never took her hood off, until the middle of the Darkness Orb Saga, presumably to keep her identity a secret.
  • Living a Double Life: On the one hand, she furthers her studies as a Necromancer under Noxus's teaching and build a numerous army of Undead for her master. On the other hand, she has been know to lend her great knowledge of magiscience to help sick children in Moonridge and has donated gold to help rebuild after many of the undead invasions in town (as revealed in one Design Note about her).
  • Loners Are Freaks: Normally aloof, she is considered weird by the inhabitants of Moonridge, who know nothing of her.
  • MacGuffin Girl: She is the Darkness Orb, since it grafted itself to her soul.
  • My Master, Right or Wrong: She won't say "no" to any order Noxus gives her, even though if it means undoing her own goals in the process.
  • Mysterious Woman: To the inhabitants of Moonridge. She is considered to be "strange" by the Mayor, and in a Desing Note about her, it says she's been whispered about in the corners of Moonridge for a long time, and that no one knows where she came from or what she does.
  • Necromancer
  • Necromantic: The reason she joined Noxus was because he promised her he would resurrect her brother with Necromancy. This turned out to be a lie, and he had every intent of killing her as soon as she outlived her usefullness.
  • Parental Abandonment: She only had her brother at the time of his death. In her childhood, when asked about them by a likewise young Artix in The Green Mist, she answers that her parents are dead.
  • Pointy Ears
  • Power Gives You Wings: A side effect of being bonded to the Plane of Darkness by the Primal Darkness Orb.
  • Rage Against the Mentor: She is not pleased when she finds out that Noxus wasn't actually planning to help her resurrect her brother and was, in fact, guilty of murdering here brother in the first place, with the Green Mist.
  • Reaction Shot: In Moonridge: Saved!, along with Artix. "Impossible! This cannot be the little boy I met during the..."
  • The Reveal: In Artix vs. The Undead, the Necromantress is revealed to be Lady Vayle. Though Artix is dumbfounded, the Hero admits s/he did see that coming.
  • Secret Identity: She uses the "Necromantress" moniker and disguise in order to have a (mostly) normal life in Moonridge.
  • Starting a New Life: Twice. First, during her childhood, when her hometown was doomed and his brother killed, she took the path of Necromancy under Noxus's wing, and later, after being expelled from the Necropolis by Sally, she has dedicated her efforts to protect Amethyst City as "the Necromancer of SiOO".
  • This Is for Emphasis, Bitch!: A child-friendly version, in Wicked Queen.
    Vayle: I'll call you whatever I want. Witch.
  • Tragic Keepsake: Her Spiritcrystal is a reminder of her late brother, Edgar. ...It also contains his lifeforce.
    • Later on, she uses an empty small shard of the Spiritcrystal as her necklace's pendant.
  • Two Aliases, One Character: The Necromantress and Lady Vayle are the same person, as revealed in Artix vs. The Undead.
  • Villain Teleportation: She is able to teleport in a flash of darkness at will, as seen in Artix vs. The Undead.
  • Where I Was Born and Razed: Her careless bonding to the Darkness Orb led directly to her village's destruction by the Green Mist, created by Noxus in order to manipulate her.
  • Winged Humanoid: She has small, dark red bat-like wings, which signify her ties to Darkness.
  • You Gotta Have Blue Hair: She has violet hair.

Captain Blackberry

The Captain of the Red Betty who is after the Wind Pearl Which is actually the Wind Orb. He later betrays his first mate Rhubarb and the Player Character

Okuchi No Okami

A devil fox, master ninja, and Arch-Nemesis to Thyton and the Shadow of the Wind Village.
  • Amazing Technicolor Wildlife
  • Big Bad: Of the Ninja side of the Wind Orb Saga.
  • Evil Former Friend: He used to be Thyton's greatest student, before betraying the village and becoming his greatest enemy.
  • Expy: Of Japanese sun Goddess [[Video Game/Okami Amaterasu]].
  • Manipulative Bastard: To a degree, as in the alternative ending if you choose the "Yes" option it's revealed after he keeps the scrolls and learns their secrets, he becomes powerful enough to kill Thyton and then tells the Village the Hero betrayed them, and watches as the ninjas turn on the Hero.
  • Playing with Fire: He has an assortment of fire attacks.

Sek-Duat XV

The Big Bad of the Sandsea quest chain. Has ruled over the Sandsea for 1500 years, using the Light Orb to keep himself alive as a lich.
  • Big Bad: Of the Light Orb Saga.
  • Cool Mask
  • Immortality Hurts: At least the pseudo-immortality he lives with that keeps him in an undead lich state.
  • Life Drinker: He planned to steal life force from Human Sacrifice to recover his flesh while remaining immortal. After the destruction of the light orb, he needs this just to stay alive.
  • Light Is Not Good: He is the guardian of the light orb, and tried to combine its power with Human Sacrifice to attain immortality.
  • My Grandson Myself: He is not in fact Sek-Duat XV, but rather, the original Sek-Duat, who has achieved immortality via lichdom and is covering it up by pretending to be a new descendant every so often.
  • One-Winged Angel: Does this after the Hero destroys an artifact belonging to him, releasing a magnified portion of his power.
  • Our Liches Are Different: He used the Primal Light Orb to become a light lich in his efforts to become immortal. He eventually planned to use Human Sacrifice to recover the benefits of flesh.
  • Quest Giver
  • Really 700 Years Old: He is one of the original guardians of the elemental orbs. In his efforts to attain immortality, he became a lich.
  • You Monster!: The Hero and Magus Hansa call him one for having stolen the life force from so many people.


A lion-like creature that works for Sek-Duat XV.

Queen Aisha

Queen of the Ice Elves and Big Bad of the Ice Orb saga. She's actually a dragon pretending to be an Ice Elf to further her goal of overthrowing humans and putting dragons in charge.

Gary the Ice Elf

A minor villain in the Ice Orb saga.


The dragon who burns down Drakonnan's village and kills his family, making him responsible for Drakonnan's Start of Darkness.


The main antagonist of the Fire Orb saga. He starts off as Yulgar's apprentice, then goes down the path to evil after The Hero tries and fails to save his village and family from the evil dragon Akriloth. This attracts the attention of the evil pyromancer Xan, who further poisons his mind against the forces of good. Drakonnan soon becomes one of the most monstrous foes Lore has ever had to face.
  • And Now for Someone Completely Different: The player may play as Drakonnan in a small mini-game during The Ultimate Weapon.
  • The Apprentice: Three times. First, he's introduced as Yulgar's blacksmithing apprentice, but during/after his Face-Heel Turn he becomes one to Xan and later, to "the Professor" in Book 2.
  • Armor-Piercing Question:
    Wargoth: What makes you rage against the scraps of subconscious, Konnan?
  • Ascended Extra / Adaptation Expansion: Much like the Great Fire War itself, here he is a fleshed-out character rather than just the Card-Carrying Villain that he's in AdventureQuest. He even undergoes Character Development.
  • The Atoner: After his Heel-Face Turn.
    "It's time to make things right."
  • Big Bad: Of the second part of the Fire Orb Saga.
  • Big "NO!": Several times over the course of the Fire Orb saga.
  • Blade on a Stick: His weapon As the Apprentice in Book 2.
  • Blond Guys Are Evil
  • Boisterous Weakling: Comes across like this in The Final Battle!, given that (surprinsingly for a Boss Battle) he speaks four times during the fight (with camera close-ups and all), once he loses a certain amount of HP and gains new attacks—each worse than the last one. However, as the Hero is an invicible one (except when he's not) and, by this point, he's already breaking down...
    Drakonnan: "The Ice Katana will not save you. For the flame I wield can never die. It has consumed me, and it has made me immortal. Too little, too late, "hero", now it is time to burn you to cinders."
    Drakonnan: "It seems you will not be killed so easily... Nevermind, though. My powers are beyond your comprehension! FIRE CONSUMES!"
    Drakonnan: "ARRGHHHHH!!!! Do you even KNOW what it is you trifle with? Nothing... Nothing matters anymore. You... YOU HAVE COST ME EVERYTHING! YOU WILL SUFFER MY VENGEANCE"
    Drakonnan: "Now you will feel my full power... NOW you will understand my anger... NOW YOU WILL UNDERSTAND MY HATRED! YOU WILL BURN BEFORE ME AND YOUR ASHES SHALL MARK THE BEGINNING OF MY REIGN! THIS IS... FIRE IMMORTAL!"
  • Brainwashed and Crazy: Through his mastery over Fire, he manages to control many of the heroes battling for the side of Battleon, including Artix himself.
    • In Book 2, Wargoth does this to him to make him fight the hero again.
  • Chekhov's Gun: Back when Xan almost totally destroyed Falconreach, it's implied he has met Xan.
  • Colour-Coded for Your Convenience: As it's the rule in AE games, Drakonnan wears colours associated to Fire, such as yellow and, oh right, red, once he becomes a Pyromancer.
  • Cool Mask
  • Covered in Scars: All of his body is covered in scars, such as burns and cuts, as a result of Sepulchure's likely torture in search of an answer to his talents.
  • Crusading Widower: Losing his wife (and children) was the cause of his sanity slippage, and Konnan takes it upon himself to avenge them.
  • Disney Villain Death: Subverted.
  • Enemy Mine: The threat that Wargoth represents, his own willingness to atone for his sins and his loyalty to the Professor force him to team up with both the Hero and Xan to take down the Infernal.
  • Everyone Calls Him Barkeep: In Book 2, his only goes by "Apprentice" (as in, the Professor's) most likely for That Man Is Dead reasons.
  • Disproportionate Retribution: Against the Hero. He doesn't just kill him for letting his family die. No. That's too simple. He obtains the Fire Orb, he masters its use by gathering an army of Fire creatures, getting an fortress for himself and creating new lesser fire orbs. Then, he manages to control heroes and allies of the Hero; he steals the Ice Katana AND he wages one of the worst wars Battleonia has ever seen. In the end, his revenge isn't just killing the Hero, it's making him/her suffer and the rest of Battleon along with him.
  • Face-Heel Turn: Upon becoming Drakonnan and putting the mask, he no longer is the man who once helped Yulgar at his forge. He is now consumed by anger, hatred, revenge.
  • Failure-to-Save Murder: The reason for his Face-Heel Turn.
  • Fallen Hero: Sort of, even though he was more of a common folk rather than a fully dedicated hero prior to his Face-Heel Turn.
  • False Friend: He has a poisonous one in Xan, who convinces Konnan that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Foregone Conclusion: For those familiar with AdventureQuest, it was blindingly obvious that Konnan would eventually become Drakonnan.
  • Forging Scene: Twice over the course of the game. In both, he forges an armor for himself—though each event has wildly different meanings for him.
  • From Nobody to Nightmare: A young blacksmith's apprentice who becomes a incredibly powerful Pyromancer upon the death of his family and razes (more or less) half a continent.
  • The Gift: Despite training his magic (and pyromancy) for so little, he manages to the use the power of the Fire Orb to its fullest, using it to corrupt minds and hearts of Battleon's heroes, creating more orbs and controlling an entire army of creatures aligned to Fire. Xan, a skilled Pyromancer with two-hundred years of practice and almost killed the Hero once, is jealous of him. (...Or just plain angry at him, for his betrayal.)
  • Good Scars, Evil Scars: His body in Book 2 is covered in scars, either from falling in the lava or from Sepulchure's torture. However, since he's on the Professor's side (who is on the Hero's side), they symbolize his change in attitude and his willingness to atone for his sins.
  • Happily Married: To his wife, until her death.
  • Irrational Hatred: Towards the Hero. Konnan knows damn well that the Hero couldn't save his family, and why he couldn't: because Akriloth was nigh invicible with the Fire Orb in his possession. And so, not only he blames himself, but he uses the Hero as a scapegoat to blame someone out of an emotional need... and Xan's words.
  • Kick the Son of a Bitch: Sepulchure couldn't care less about what Konan's done, but he takes the Fire Orb from him, gives it to Xan and finally is seen transforming into a monster as Konnan screams. Cue his reappearance full of scars later down the line. Let's say he had it coming.
  • Kill It with Fire: Poor Demento.
  • Knight of Cerebus: His tragic backstory, his immense power, and his relentlessness makes him one of the darkest villains in the game, rivaled only by Sepulchure. Drakonnan's threat (and the Fire Orb quest-chain itself) signifies the moment where the Orb Saga (Book 1) has a Tone Shift and becomes much more serious than it previously was (even if there's a bit of comedy here and there.)
  • Kubrick Stare: He gives one after being defeated by the hero and taking off his helmet.
  • Meaningful Rename: The moment he starts calling himself 'Drakonnan' is a bad thing for everyone involved.
  • Misplaced Retribution: Instead of avenging his family by killing Akriloth (their murderer), he instead wants revenge on the Hero for failing to save them. To be fair, Akriloth was already dead by the time he got his powers, and so he needed a scapegoat for his grief. Too bad that was the Hero ...and the rest of Battleon.
  • Mythical Motifs: As with many characters in AE games, Drakonnan's motif is that of a dragon. (Or a demon, alternatively.) Like a dragon, he's solitary, violent, fiery, dangerous.
  • Noodle Incident: Whatever happened to him between the fall of Sepulchure's tower in the Book 1 finale, his armor scattered in a beach and his re-appearance in Elemental Dissonance with kanji tattooed on his shoulders and the Professor's trust remains to be revealed.
  • Not So Different: His actions against the Hero twists him into a monster just as bad as (maybe, even worse than) Akriloth was. After all, Drakonnan's armies also burned down villages (and families) during the war as well...
  • One-Winged Angel: As Zorbak throws the Fire Orb to him in exchange for his throne, Drakonnan becomes (or at least, projects) a Titan version of himself.
  • Playing with Fire: He is an extremely powerful fire mage, trained by Xan himself.
  • Put on a Bus: Twice. First during the Fire War Epilogue, in which he becomes Sepulchure's prisoner, and second, when the Professor 'sacrifices' his individuality and merges with Wargoth to become Warlic. However, as the Hero is frozen in ice by Jaania, Konnan hasn't been seen ever since.
  • The Quiet One: Throught the duration of Elemental Dissonance, Konnan only has eighteen lines: two of which are thoughts, six of which are ellipses, and one is a guttural sound of pain/distress. Yeah, he doesn't speak much.
  • Rage Against the Mentor: He is not pleased upon realizing Xan is only using him to get his revenge against Warlic.
  • Revenge: ...Against the Hero is his motive throughout the Fire Orb saga.
  • Revenge Before Reason: He chooses to think the Hero, Galanoth, Demento willingly fail in killing Akriloth, thanks to certain pyromancer, and acts accordingly.
  • Sanity Slippage: Though we can't see his face, it's safe to say he is emotionally unstable and starts to lose it as he uses the Fire Orb, ending in his Villainous Breakdown in The Last Battle!, where barely resembles the man who once was Yulgar's apprentice.
  • Surpassed the Teacher: As he reveals his possession of the Fire Orb to Xan, not only he manages to amass an army, but also control plasma dragons. In Battle for the Eastern Hills!, he even says "The student has surpassed the teacher."
  • Survivors Guilt: He is full of this. (And anger, too, but you know.) Though he blames others who had the fighting skill necessary to take Akriloth down (read: The Hero), he also blames himself for being away from home for too long.
    Konnan: I... I can't believe they're gone. My whole family wiped out... I've been gone so long... It seems like I've spent years just standing around in Yulgar's forge, when I should have been home. If... if I had been home....
  • Took a Level in Badass: By learning pyromancy from Xan.
    • When he's in your party, he's capable of killing monsters weak to fire with lots of HP in one attack.
  • Took a Level in Jerkass
  • Training Montage: In Lair of the Guardian. Complete with a The Final Countdown-inspired song.
  • Villain Teleportation: Drakonnan is capable to able to teleport in a flurry of fire. (Though he's probably able to do so only thanks to the Fire Orb.)
  • Villainous Breakdown: After you defeat him in combat during The Final Battle, when his mask finally falls off, his hair is a mess and generally has an unhealthy look to him. In fact, as the player battles him, his dialogue start to sound more and more like a breakdown than Badass Boast.
  • When All You Have Is a Hammer: Like Xan, he can only use Fire-elemental magic spells to attack his enemy.
  • With Great Power Comes Great Insanity
  • Woobie, Destroyer of Worlds: Quite a literal example, as he very nearly brought about the end of Lore. Though his tragic backstory makes him very sympathetic, with even the hero feeling sorrow for Konnan's downfall.

Captain Davey

A villain in the Water Orb saga.

Kathool Atchoo

The main antagonist behind the Water Orb saga.


A major villain of the Earth Orb saga and the responsible of of the Willowshire Dragon War.


A powerful fire infernal from another dimension who chased an alien race called the Ateala into Lore. As it turns out, he is the demonic and magical half of Warlic.


A mad pyromancer with a massive grudge against Warlic, who he blames for trapping his Love Interest, Jaania in a crystal.
  • And Now for Someone Completely Different: In Xan has a Plan, the player may temporarily become him by equipping the 'Xan Armor'.
  • Ax-Crazy
  • Bad Santa: As Xanta Claus.
  • Berserk Button: Xan really doesn't like imps.
  • Big Bad: Of the Wrath of Xan Saga. He's also the longest serving villain in the series, being around every story arc and out-lasting most other villains.
  • The Dragon: To Sepulchure, being one of his most powerful generals.
  • Enemy Mine: He's forced to team up with the Hero, Konnan and the Professor to stop Wargoth from destroying the world.
  • Evil Is Burning Hot: Played straight.
  • False Friend: To Konnan. And poisonous one at that, too. Xan convinces him that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Flaming Skulls: Xan's head is constantly engulfed in healing fire, as a result of his and Warlic's duel back when they were young. (Well, Xan was young. Warlic, not so much. More Jerkass, if anything.) They are the only thing keeping him alive, even though at the same, they inflict pain on him. No wonder why he went mad.
  • For the Evulz
  • Hopeless Boss Fight: During his first introduction where he wielded the Pyronomicon, he is considered unbeatable. Even if you found a method the developers never thought of, The Battle Didn't Count. It took a whole saga later where the effects of the Pyronomicon were negated by Warlic before the fight becomes more fair.
  • Human Popsicle: At the end of Book 2, he (along with the Hero and Warlic) is frozen in ice by Jaania. However, it doesn't last long for him given his flames thaw him out almost immediately.
  • The Hyena
  • Kill It with Fire: It's his answer to all of his enemies. In fact, in one quests, he was trying to come up with a good way to kill Warlic, and he creatively came up with... killing him with fire. Lots of fire.
  • Laughing Mad: Xan has a tendency to laugh in inappropiate moments, though one wonders if it's from joy or pain.
  • The Mad Hatter
    Xan (to the Hero): HAHAHAHA! I am trying to figure out who is more insane... me? Or you!
  • Man on Fire: Sort of. Though it is very explicit that his head is on flames, his NPC front look shows flames coming out from under his robes at the waist, implying is not just his head but his WHOLE body on flames. Giving they hurt as much as they heal....
  • Only Known by Their Nickname: His real name is Alexander, but for the longest time, he was known only as "Xan".
  • The Only One Allowed to Defeat You: He tries to bring Warlic back from the dead, because he wanted to be the one to kill him. By the time he gets round to it Warlic had already been resurrected, making him hate Warlic even more.
  • Playing with Fire: It's the very thing which sustains his life.
  • Put the "Laughter" in "Slaughter": He kills, and it's all a joke to him.
  • Pyro Maniac: It is hinted that as a child he had trouble with, er, 'controlling' his Fire magic, and so tried to suppress it. For a while, he instead tried to master Ice magic, but after the incident in which he gained his flames and his self-control became poorer, he gave in to pyromania and became the man he is now.
  • Rag Tag Bunch Of Misfits: In Book 2 where he teams-up with The Professor, Konnan, and the Hero. Considering two of which were his greatest adversaries.
  • Really 700 Years Old: His feud with Warlic began two centuries ago. Thanks to the healing qualities his flames have, he has been able to stay alive... at the cost of his sanity.
  • Red Oni, Blue Oni: The red to Warlic's blue, being even Colour-Coded for Your Convenience.
  • The Rival: To Warlic. At least, when it comes to Jaania's affections.
  • Skull for a Head
  • The Sociopath: Warlic stated that he as a child he would attack the miners of Lymcrest just for the fun of it.
  • Start of Darkness: The entire Alexander storyline.
  • The Svengali: To Konnan. An Evil Mentor of sorts, Xan wants to use and exploit Konnan to have his revenge on Warlic, using false friendship, deadly Pymonantic spells and More Than Mind Control. It backfires.
  • Teach Him Anger: As Konnan's evil mentor, this is primarily what he does.
  • When All You Have Is a Hammer: There are a couple of quests where you get to control him. His skill set runs: "Fire," "More Fire," "Lots of Fire," "Even More Fire," "OMGBBQ."
  • With Great Power Comes Great Insanity
  • Yin-Yang Bomb: As Xanta Claus he can use both Fire and Ice, two elements diametrically opposite in Lore's Elemental Wheel.


The Anthropomorphic Personification of Greed. He first shows up in Mogloween 2009 and later becomes the Big Bad of the Ravenloss saga.


The Anthropomorphic Personification of Lust. She doesn't show up until the very end of the Ravenloss saga, implying that the storyline isn't quite finished yet.


The Anthropomorphic Personification of Envy. Is revealed to be Tomix's Soul Ally Aspar. Is currently headed for Ynnungaap, towards the void core, for unknown reasons with Tomix in pursuit.
  • Become a Real Boy: Pandora was sterile, had lost her husband, and was lonely, so she created a son out of a fragment of her own soul. The result was not human, but a spirit. Because Pandora had created him while she was angry at the world, he grew envious of real humans and even killed a few. His ultimate goal is to become an actual human, and he is currently using Tomix's stolen lifeforce to do so.
  • Big Bad Friend
  • Big Bad: Of the Book 3 portion of the Ravenloss Saga.
  • Black Magic: He deliberately forces innocent blood upon the hands of the heroes using a forbidden spell, that can only be broken by killing the innocents the spell has been bound to.
  • Demonic Possession: He manages to steal Tomix's body for a short period of time.
  • I Just Want to Have Friends: Says this as the end of his existence nears.
  • Killed Off for Real: Tomix pulls off a Heroic Sacrifice to banish him.
  • Put Them All Out of My Misery: He eventually decides that if he can't be human, then he will kill everyone else so that they will be spirits too.
  • Self-Made Orphan: He drained Pandora's lifeforce to create 6 other corrupted elemental spirits, ultimately killing her.


A human Chaosweaver from Pellow Village and the leader an army of Chaosweavers in the first part of the Ravenloss Saga. After the time skip, he has lost his army, along with his magic and power. Through some reverse psychology from Tomix and the Hero, he ends up as the Navigator of the VS Unity.
  • A God Am I: He considered himself to be this
  • Affectionate Nickname: Vaal calls his SoulAlly Alraia, "Alee".
  • And Now for Someone Completely Different: In the Murky Hall quest, the player may be equipped the 'Vaal' armor and then, there's the Vaaloirr saga.
  • The Alcoholic: Takes to drinking out of frustration during Book 3.
    • His HP/MP potion drinking animations during battle show him drinking from the same (alcohol-filled) bottles he had during The Navigator.
    • During his stay in Tomix's VS Unity, he can normally seen drinking.
  • Badass: Only resident in Pellow Village capable of not usccumbing to Void madness/insanity despite his extended exile in there, unlike all of the other Chaosweavers (who were forced to separate themselves from their emotions.) If that doesn't spell "badass," then perhaps his overpowered attacks against Void monsters (or anything really...) or his apparent immunity to a soul-eating spirit does.
  • Badass Beard
  • Badass Cape: Wears a dark red cape with skulls and spikes during Book 1 and sports it again in Book 3, on his "soul reflection" when he refuses to let Roirr win his body over.
  • Beard of Sorrow: Though undoubtedly a badass one, during Book 3 his beard has
  • Berserk Button: He apparently dislikes the idea of being associated to Soulsmithing due to his ancestor, Oyva—at least, enough to snap at Roirr for the insinuation.
  • Black Eyes of Crazy: Vaal has black sclera with red pupils, which apparently disappeared after losing his magic and power.
  • Black Magic: Vaal is well-versed in black magic pertaining to souls and spirits, as shown by his awareness of the Seal of Ativa and knowledge about Tanislav's Last Will (claiming that, if it were him, he'd seal the doors and force the heroes to kill an entire village to make a key.)
  • Break the Haughty: The destruction of the Judgement Wheel, which brought about the loss of his magic, his power and his army of Chaosweavers, and ending up imprisoned again and studied by The Rose, who concluded he was mortal really did a number on him (and not in a pleasant way, considering how he took to alcohol abuse, instead of a much-needed fat slice of Humble Pie.)
    • His body hijacked by immoral demonic spirit (who is, in fact, one of his ancestors) and witnessing all kinds of forbidden magic and the death of Alraia can't be a good thing either.
  • Brought Down to Badass: Though he lost his magic and powers, he still has the knowledge he has gained through his long life AND has a SoulAlly through whom he can do chaosweaving magic, like... he's still insanely powerful anyway. Vaal, of course, disagrees.
    Tomix: But... but you're still a Chaosweaver...
    Vaal: The weakest Chaosweaver.
  • Carpet of Virility: Type 1. Combined with his buff, muscular physique, it emphasizes his manliness and badassery.
  • Creepy Shadowed Undereyes
  • Drowning His Sorrows: When he's first found in Book 3, Vaal is very much drunk from moglinberry juice, and ranting about his lost magic and power and scaring everyone out of the Inn in Hunter's Paradise.
  • Even Evil Has Standards: After helplessly watching as Roirr hijacked his body and tried to consume his soul, used forbidden magic to rip Izbor's heart and take on his appearance, ate Alraia and revealed his intentions to consume more souls for sustenance, and gave an breaking speech (just so that Vaal would 'realize' how much of a failure he was during what Roirr believed would be last conscious moments) only to show the extent to which he controls his body... all without apparently an ounce of regret, Vaal is understandably upset at what Roirr is doing.
    Vaal: You... you are insane. You are a demented... psychopath!
  • Famous Ancestor: Vaal's a descendant of Oyva, founder of Soulsmithing, who is, in turn, a son to Roirr, the First Weaver, who is the son of Tanislav, best known for a Black Magic ritual known as "Tanislav's Last Will."
  • Happily Married: To Olizabeth, sort of. What happened to her is a mystery.
  • Herd Hitting Attack: His skill, Embracement, not only deals five hits to one enemy, but it also targets all of them and hit each of them once for either 200% (as in, to normal monsters) or 600% (to ???-dealing monsters) damage.
  • How the Mighty Have Fallen: Vaal had magic, power, immortality and an army of Chaosweaver at his disposal, cue an Humiliation Conga so that he loses almost all that he has to become a alcoholic vagabond who can only long for the Glory Days. (...Even though he still is a Chaosweaver.)
  • Insufferable Genius: Considers (or considered, as of The Navigator) himself "the most prodigious mage of all time," in all caps letters, and really won't pass up the chance to remind anyone how great he is. He does have the skills and knowledge to back his claims up, though.
  • It's All About Me: Really could not give a damn about anyone else.
  • Jerkass: It comes with being as narcissistic as he is. In fact, in Murky Hall, he claimed he would've forced the heroes to use Tanislav's Last Will in order to open a sealed door if it were him, instead of Envy.
  • Kick the Son of a Bitch: After ditching Captain Mazurek and her crew during Second Seal, he ends up being possessed by Roirr in Murky Hall.
  • Large Ham
  • Narcissist: Perhaps the defining trope of Vaal. A man...
  • Playing with Fire
  • Pride: Vaal...
  • Really 700 Years Old
  • Red Eyes, Take Warning
  • Rugged Scar: Has a noticeable scar under his left eye, along with Creepy Shadowed Undereyes.
  • Teeth-Clenched Teamwork: With Tomix, the Hero, Captain Mazurek and the rest of the VS Unity's crew.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal calls him a monster and questions his motivations during Inner unSelf, to which he can only reply "Stop."
  • Weapon of Choice: His Fire-elemental BFS, Trascendence.
  • You Gotta Have Blue Hair: Vaal has dark green-ish hair.
  • You Monster!: Vaal is not amused after seeing Roirr eating Alraia, and like everything else Roirr has done ever since he hijacked his body. And that's just in their first minutes or so together... In fact, it's accompanied by a "You... you are insane. You are a demented... psychopath!" not too long afterwards.


A Murk and the "First Weaver."
  • And Now for Someone Completely Different: The Vaaloirr saga, located in Tkaanie, follows his possession of Vaal's body with absolutely no intervention from the Hero, with the player controlling Roirr during battle.
  • Beard of Sorrow
  • Black Magic: He knows forbidden magic.
  • Disappeared Dad: Eventually disappeared, breaking all contact with his three children.
  • Face Stealer: After stealing a man's heart, he uses forbidden magic to take on his appearance.
  • Grand Theft Me: He steals Vaal's body.
  • Liquid Assets: When he was a child, he was very ill. His father made a Deal with the Devil and sacrificed the lives of his entire village to create a cure. The dead villagers became the very first of the elemental spirits Soulweavers use, and he became the very first soul weaver.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal questions his motivations.
    Roirr: I am in your body. I am in control of your brain. Your mind is like a doorway. And your entire life is like an open, forgotten book to me. Very short and boring. And I've read all of the pathetic chapters. I know everything about you. I would even say that I know about you than you do. A child fooled by his mother into believing he was going to be someone he could never be. A man so full of himself that the only thing he's ever loved was his reflection. A dashing young "hero" who forsook his wife in order to chase the impossible and, in the end, doomed an entire city full of kind people... who despised him.
    Vaal: Stop...
    Roirr: A washed up vagabond who, when offered a chance of redemption, fled.
    Vaal: I SAID STOP!
  • Your Soul Is Mine: He devours the souls of his victims. Fortunately for Vaal, he is so strong that Roirr has thus far proven unable to consume him.

     Holiday Characters 

Bubble, Bubble, Toil, and Trouble (and Myx)

A quartet of Witch sisters and their cauldron who make candy almost every Mogloween
  • Animate Inanimate Object: Myx is a talking cauldron.
  • Baleful Polymorph:
    • One of the Bubbles was accidentally turned into a cat by one of their spells a long time ago. She does not take it well. She eventually decides that if she is stuck as a cat, everyone should be so she won't feel out of place, and teams up with Sally to attempt it. After many many years, the curse is finally mostly reversed by True Love's Kiss between her and Verly.
    • The other Bubble is temporarily inflicted with a portion of the same curse, resulting in her only being able to say Meow, and later turning her into an anthropomorphic cat.
  • Cat Girl: When the cursed Bubble twin finally gets the curse mostly lifted, a few cat traits remain, namely her eyes and ears, not to mention some whisker like markings.
  • Cute Witch / Hot Witch: All of them qualify, though Toil fits the appearance best.
  • Good Wings, Evil Wings:
    • Trouble has a pair of wings attached to her head.
    • When the Bubble twin stuck as a cat gets her curse partially reversed, she grows a pair of bat wings.
  • Gorgeous Gorgon: A variation of, the non-cursed Bubble is a young girl whose hair ends in snakes. When the other Bubble twin's human form is finally revealed, she is shown to have a lesser version of the same thing.
  • I Just Want to Be Normal: The Bubble Twin stuck as a cat has been stuck that way for a very long time. Since trying to turn everyone else into cats didn't work out, she eventually expresses this to Sally.
  • Quest Giver
  • True Love's Kiss: What restores the cursed Bubble Twin mostly back to normal. Though since the one she kissed was a natural cat, that ends up making him sad.


A very Creepy Child originating from Moonridge. She eventually takes over the Necropolis, dabbles in Black Magic, and becomes an antagonist for many of the holiday quests.
  • Bratty Half-Pint
  • Child Prodigy: She is sufficiently good at magic that she was able to drive Vayle, of all people, away.
  • Creepy Child: Even before she started dabbling in Black Magic, she liked to play around with the remains of fallen undead. She later works with the evil Bubble twin to enchant the candy, turning everyone who eats it into creepy little girls to be her friends.
  • Creepy Doll: She manufactures a bunch of them at the conclusion of Mogloween 2014.
  • Freaky Is Cool: She had a habit of collecting zombie parts, and thought the Necropolis would make a great doll's house.
  • Necromancer: Becomes one after taking over the Necropolis.
  • Obliviously Evil: She regards her depraved activities in the same way a normal child would regard a game.
  • Older Than They Look: Not at first, but by the Timeskip, she still looks the same as she did before, even as several other children you knew grew into adults. Apparently she used Black Magic to refuse growing up.

Irwin Dundee a.k.a. Zardhunter


A young boy who was the carrier for the zardbie virus back in Mogloween 2011
  • Chick Magnet: A kid version, many girls his own age are attracted to him, which inadvertently leads to them making physical contact with him and causing them to become infected.
  • The Immune: But still a carrier, which caused him to infect anyone he made physical contact with.

Icemaster Yeti

Frostvale Moglins

Big Daddy

Baron Au'Mydas Bayconn

The villain of the 2010 and 2012 Lucky Day wars. Formerly King Alteon's Royal Treasurer, until he was given the ability to turn anything he kissed into gold and promptly went over to the dark side.

Baron Valtrith

A figure revered in a cult who appeared when the essences of various villains had been gathered

Joules Voltabolt

Dr. Voltabolt's sister whose proficiency in magic allowed her to bully Voltabolt when they were kids. In the 2014 Thankstaking event she kidnaps Voltabolt and brainwashes him into cooking a Thankstaking dinner for her

     Other Characters 


The owner of the Mana Potion shop; trains The Hero in alchemy. Her name was originally Alac, but was later changed to Alina.


A son of Roirr and the first Soulweaver. Currently an elemental spirit to Danyel. Founded the school of Soulweaving, Edelia


A boy living in the Ravenloss slums struggling to provide for his siblings after his father is driven insane. In Book 3 he and his siblings are able to live better lives, thanks to Ravenloss being rebuilt. After the Tomix saga however, he is nowhere to be found.


The Mad Weaponsmith of Falconreach (and Warlic's roommate). Pretty much the polar opposite of Knight of Cerebus; when he shows up you know things are about to get silly. His store (Cysero's Superstore of Savings) sells items that can only be bought with Dragon Coins.


Tomix's older brother, and the current headmaster of Edelia.

The Doomkitten

A monster Warlic summons in the Dragon Egg quest chain in order to find out which of the The Hero's eggs is the real dragon egg. After it picks out the dragon egg, The Hero has to fight it so it won't eat the egg.

Dr. Voltabolt

A technomancer/dentist who wants to destroy Falconreach (and every other town that "zupportz the evilz of magic"). The Hero can get some pets from Item Farming "Dr. Voltabolt's Challenge".


Lady Celestia's apprentice. She takes over her mentor's role as "dragon expert who helps out The Hero" after Celestia is Killed Off for Real.


A character who first showed up in beta and had fans before she made her first "official" appearance in the Nature Orb saga. Turns out she's had possession of the Earth Orb for the last 1000 years.


A wolf rider with her companion, Blaze. Found south of Falconreach after the Time Skip.


Aria's grandmother; the owner of the Falconreach pet shop.
  • Cool Old Lady
  • Fluffy Tamer
  • I Was Quite a Looker: and how
  • The Mole: Subverted; it seems like she's a spy for Sepulchure, but then it turns out that it was actually Sabrina disguised as Grams. The real Grams is still on side of good.
  • Never Mess with Granny: In spite of her feeble appearance, she hilariously gives the hero a thorough physical beatdown in a couple quests. Though in a spot of Fridge Brilliance, it turns out that wasn't Grams at all, but a much younger impersonator disguising herself with an illusion.


A Yaga who has settled in Falconreach teaching adventurers how to cook.


A background NPC in The Locker (you can find him in the Tempest Inn). In the Water Orb saga, he is revealed to be working for Sepulchure.


A resident of Ull with his friend Ludomir

King Alteon

He's the king, obviously. Usually hangs out in Swordhaven, but The Hero first meets him in Frostvale.

Lady Celestia (a.k.a. the Priestess)

One of the first characters The Hero encounters in the game. She is an expert on dragons and dragon magic and helps The Hero train his/her dragon. Sepulchure kills her in the Book 1 finale.
  • The Ageless: Implied that this is the case, considering she didn't age one bit since she met Artix all those years ago...
  • Came Back Wrong: During the 2014 Christmas event, Artix fuses creatures in DragonFable with their counterparts in several nearby Alternate Universes. Since the AdventureQuest Worlds version of Lady Celestia survived the Ultimate Orb crisis, but the DragonFable one didn't, she ends up a little less than healthy.
  • Gentleman Wizard: Though mysterious as she is, a few things one can be sure about her: she likes tea, she dresses like a lady, and though she has little magic (as revealed in Diplomatic Mission), she is a renowned authority in dragons.
  • Innocent Bystander: Enough to be a Player Punch.
  • Killed Off for Real: Sepulchure disguises himself as a fire elemental and tricks Lady Celestia into caring for Akriloth's son. When the baby dragon hatches, it's call for its parent breaks the protective magic around her sanctuary, allowing Sepulchure to have her killed.
  • The Mentor: To The Hero and Elysia.
    • In the past, she began training Artix to battle the forces of evil back he was just a kid.
  • Mysterious Woman: Celestia seems to know more than she reveals.
  • Parental Substitute: Implied by Artix in The Green Mist, that Celestia took care of him after his village was destroyed, and his parent turned into zombies.
  • Rapunzel Hair
  • Trademark Favorite Food: Tea.
    • In The Black Dragon Box quest:
      Lady Celestia: Well... if you are going after the box with Twilly, then... *thinks* ...I am going to teleport back home and have some tea.
  • Woman in White: With some yellow thown in, but she's also pretty eccentric.


The self-proclaimed "foremost Weapon Artisian in the land", whose shop replaces Yulgar's after Yulgar moves to Battleon. He believes that science is superior to magic and has little patience for Cysero's antics.

Lon and Chaney

Lon is a werewolf guarding Thursday's garden in the middle of Amityville's swamp while Chaney is his brother who has spent years in the swamp keeping an eye out on Lon while searching for a cure. After the Time Skip Chaney himself has turned into a werewolf whilst looking for the cure, albeit with his sapience intact.
  • Determinator: Chaney was willing to infect himself in the pursuit of a cure for his brother no less
  • Find the Cure: Chaney's ultimate goal. he believes the answer lies within Thursday, due her being The Immune and his own sentience staying intact after he infected himself with her blood


A resident of Ull with his friend Izbor

The Mysterious Stranger/The Master

A hooded figure who sells Doom Weapons. In the Book 1 finale, it's revealed that he is Sepulchure's master and the real Big Bad.

The Mysterious Orb

A hooded orb that replaces the Mysterious Stranger after the Mysterious Stranger is revealed to be Sepulchure's master.


Warlic's apprentice, a half-dragon who had her dragon magic locked away after she misused it. She is irritated with Warlic for his slowness to teach her his secrets, so she kills him and steals his magic. She then brags about her newfound power and starts a war by invoking the wrath of the Elemental Avatars. After Warlic comes Back from the Dead and gets her out of trouble, she becomes his apprentice again and gets some Character Development in a quest chain in which she learns she is destined to save the good Void Dragons (the Creatioux) from the evil Void Dragons (the Decadere).


A troll The Hero rescues from Drakonnan's lair at the end of the Fire War.


A daughter of Roirr and the very first Soulsmither


A daughter of Roirr. The very first Chaosweaver and an elemental spirit currently serving as Tomix's Soul Ally.
  • The Atoner: In her early life, she was greedy and cruel, which resulted in her being estranged from her siblings. She created a "child", Envy, to keep her company, but due to her anger at the world, the resulting spirit was evil. She eventually came to regret her choices and is currently helping Tomix deal with Envy.
  • Dark-Skinned Blond: When she was alive. She may or may not have had vitiligo around her eyes
  • Repressed Memories: Upon her death, she cast some of her most painful memories into the Void. When Tomix and The Hero land on a physical manifestation of them, she ends up recovering them.
  • Unwanted False Faith: To the Chaosweavers, who worship her as a goddess over her sins.


The first mate of the Red Betty who resides in Osprey Cove. Later becomes Captain when Captain Blackberry turns out to be a traitor


The original owner of the Falconreach Inn. She disappeared when the Mysterious Stranger showed up. We later learn that she works for Sepulchure and was spying on The Hero disguised as Grams.

Serenity Dyana Valtrith

The third owner of the Falconreach Inn. Was killed by Baron Valtrith in the 2015 Friday the 13th war event
  • Artifact of Doom: At the conclusion of one of the Friday the 13th wars, she discovers and acquires a Doom Axe from the attic of her inn. After that, she starts having horrible nightmares, trouble sleeping, and becomes The Klutz. The spirit inside the doom weapon eventually takes possession of her body.
  • Cessation of Existence: The Baron destroys her very soul.
  • Deader Than Dead: Word of God confirms that she is completely gone, beyond even the power of a time manipulating Reality Warper to save.
  • Demonic Possession: Her corpse is animated by a powerful elemental darkness spirit.
  • Fate Worse Than Death: The Baron says there is nothing left of her to save.
  • Green Eyes
  • Incorruptible Pure Pureness: According to Geopetal, Serenity is among the most incorruptible characters of Dragonfable. [[Spoiler: The action of destroying her soul allows Baron Valtrith to create an artifact of evil]]
  • Sibling Yin-Yang: Turns out to be Jaysun's sister.
  • Nice Girl: Always allows The Player to rest at her inn free of charge and provides bread as well, which provides stat boosts in battles.
  • Trauma Inn: Owns the inn in Falconreach.


A longtime resident of Amityville and a friend of Raven by Book 3, she appears to have some connection to its mysterious events. she turns out to be a descendant of the vampire Lord Frydae XIII
  • Artifact of Attraction: Not her. In Book 3 she mysteriously receives a necklace and develops a disturbing fixation to it, ignoring the worries of her friends and keeping it with her.
  • Expy: Of Wednesday Addams
  • The Immune: Thursday was once bitten by Lon when the latter was captured after she tried to rescue him. As Chaney found out, Thursday was immune to lycanthropy
  • Half-Human Hybrid: As of Castle Crashers, it is revealed that Thursday is the descendant of the light elemental, Amaris, explaining her immunity to lycanthropy
  • Perky Goth: Dresses in gothic lolita esque clothing, but has a friendly and engaging personality.
  • Quest Giver: Of the "Amityvale" (?) questchain.
  • She Is All Grown Up: After the Time Skip, compare this with this


A ninja after the Jewel of the Four Winds actually the Wind Orb who recruits the player for help

Trey Surehunter

Valencia's long lost father. He initially seems helpful to The Hero but turns out to be a villain, obsessed with getting the Nature Orb at any cost.

True Mortal

A mysterious Spirit Warden who guards a Sealed Evil in a Can that lies behind his portal.


Falconreach's original weaponsmith and Aria's father. After the Great Fire War, he moved to Battleon and was replaced by Lim.
  • Adorkable: As a teen in the Yulgar's First Date series of quests, he gets especially smitten around Lark.
  • Animals Hate Him: Ironic given how his wife and daughter have a fondness of animals
  • Badass Beard
  • The Blacksmith
  • Quest Giver: He 'narrates' the events of the "Fire Orb" saga, giving the questchain in Battleon.
  • Ultimate Blacksmith: So the only weapon that can defeat Akriloth is broken? No worries, Yulgar will just reforge it into an even stronger weapon.


The queen of all vampires. Safiria had been resting in a tomb for 200 or so years before Big Daddy waked upher to distract Frydae during one Hero's Heart Day. She's been active since then and, as of Book 3, has established a nest in Castle Darkovia.


Girl/Light Princess

The girl Ash saves at the start of the game. She is later revealed to be the Princess of Light.

The Necromancer

The villain that Ash faces at the beginning and the Final Boss of ArchKnight.

    Alexander's Diary 


An apprentice wizard whose diary The Hero finds in the wreckage of an old, burnt down house. Confirmed by Word of God to be Xan before his Start of Darkness.

Past Warlic

Warlic when he was an apprentice. Not quite the same as the Warlic The Hero is familiar with (he clearly got some Character Development in between the time the diary was written and the present day).

Past Jaania

Another apprentice. Alexander has a crush on her and so does Warlic.


The wizard who is training Alexander, Warlic, and Jaania.