- Party Membersnote
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- Other Antagonistsnote
- Holiday Charactersnote
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open/close all foldersMain Characters
The Hero of DragonFableThe player character, who is the greatest hero of Lore and a destined Dragon Lord.
- The Ace: S/he has vanquished every monster that has threatened Lore, and trained in almost every class available, all with their unique skill-sets.
- Action Girl: If female.
- Adorkable: The Hero shows shades of this quite often especially in Book 1. As a Sad Clown s/he loves cracking silly jokes that might not be appropriate for the circumstances. Can also be present when s/he must play the Only Sane Man and must frustratingly handle those around him/her.
- Amazing Technicolour Population: Can have pretty much any skin color. The same goes for hair.
- Alternate Self: The versions of the player character in ArtixEntertainment's other games serve as this, especially AdventureQuest, MechQuest, and AdventureQuest Worlds, where crossovers indicate it's all the same character.
- Apologetic Attacker: Apologizes to Tomix, when the Hero is forced to fight him after he gets possessed by Envy.
- Badass Adorable:
- When the Hero gets turned into a monkey during the Sho'Nuff Inn Saga.
- In the "Yulgar's First Date" quest, which involves time travel, there is a kid version of the Hero who continues fighting monsters using a stick.
- Badass Boast: Has quite a few of these, usually delivered to antagonists or villains.note
- Bad with the Bone: If s/he has a Doom Weapon.
- Battle Cry: The Warrior class has this as one of the attacks.
- Berserk Button: Starting from Book 3, the Hero cannot stand being frozen in ice, due to being encased in ice at the end of Book 2. When Aegis freezes the Hero in "Calamity" to try save his/her life, s/he loses his/her temper and continues repeating "No ice" at Aegis.
- Broken Ace: The Hero has become this by Book 3, where despite still appearing as the legendary hero on the surface, s/he is full of loathing on the inside for all the lives s/he failed to save and the impending darkness that cannot be faltered.
- Broken Pedestal: Maximilian says that he used to really look up to the Hero. But the Hero only ever thwarted villains and never actually bothered dealing with them for good, allowing them to come back every time and keep killing more and more innocent people.
- But for Me, It Was Tuesday: Non-villainous example. The Hero has fought so many villains that he/she has an entry about it in his/her contract.Maximilian: WE FOUGHT! WE TRADED BLOWS!The Hero: Did you read my terms of employment?Maximilian: ...Beg your pardon?The Hero: I'm the Hero of Falconreach! Section 4C of Article 45 of the Hero code stipulates that I'm only obliged to remember villains who were at least semi-memorable in the storyline!
- Calling Your Attacks: In some of class skills available, the Hero shouts....
- Character Class System: The player may be choose to become a: Warrior, Mage or Rogue, Ninja, Pirate, Ranger, DragonLord/DragonRider, Paladin, Necromancer, DeathKnight, Dragonslayer, Technomancer, SoulWeaver, Gnomish Personal Steamtank, Shadowhunter, DoomKnight, and that's not the whole list.
- Chick Magnet: It actually applies to both genders, various NPCs have been shown to be attracted to the Hero irrespective of gender. They include but are not limited to: Valencia, Mazurek, and Jack Crescent (although the latter may have been lying).
- The Chosen One: An ancient prophecy states that the Hero is to become a Dragonlord, and will raise a legendary dragon from one of two boxes that will either save the world or destroy it.
- Chronic Hero Syndrome: Quite a few instances where the Hero cannot resist doing acts of heroism, even against his/her better judgement.
- The Hero takes pity on Greedling and cannot help being kind to it. In the aftermath of Tomix Saga Book 1, the Hero can choose to adopt it as a pet.
- While disguised as Edd and infiltrating the Rose, the Hero unhesitantly helps Sam after he gets bullied by Vince.
- Cloudcuckoolander: Talks to him/herself and has a very immature trollish personality
- Cipher Scything: Dragonfable and AdventureQuest Worlds are Alternate Universes of Lore, but AdventureQuest World's past is essentially Dragonfable's Book 1. AdventureQuest Worlds actually has its own equivalent to the Dragonfable Hero. But the Hero's Alternate Self has a much smaller role, and said Alternate Self makes a brief cameo as a generic male Dragonlord, completely covered in armor.
- Cloudcuckoolander's Minder: When teaming up with some of the weirder characters, such as Artix, where the Hero is often forced to restrain them and slap some sense into them.
- Cuddle Bug: The Hero loves hugs, especially from cute things. When the Frost Moglins become all fluffy, the Hero wishes he could hug one of them, before Icemaster Yeti tells him/her to backoff. To be fair, hugs are the purest, most powerful source of magic on Lore.
- Curse: In Book 3, The Baron was going to start inflicting him/her with a series of curses for each war s/he lost, which would have made his/her life permanently harder. Due to technical difficulties however, this bit of story and gameplay was ultimately cancelled.
- Curse Cut Short: During the Ravenloss War while conversing with Vaal, the Hero gets called a flunky (which Vaal intends as a compliment), to which the Hero begins cursing Vaal under his/her breath before Tomix cuts in.
- Cuteness Proximity: The Hero is very susceptible to things that are cute, finding the Doomkitten, the baby dragon, Spots the Two-Headed puppy, Zorbak's baby dracoliches, and the Greedling to be adorable.
- Deadpan Snarker: Can be very sarcastic when put alongside the more weirder characters.
- Determinator: In the Donovan quest, best put in his/her own words about the ordeals s/he has to go through most often than not:The Hero: I've chased you through falling rubble, fought prisoners that looted the remains of your cell...The Hero: Dug through the ruins of a town in order to find clues about you, and been buried alive by an avalanche...The Hero: ...That inexplicably started as soon as I mentioned that someone besides you might be responsible for Bask.
- Did You Just Punch Out Cthulhu?: Some of the Boss/Titan fights against the more powerful opponents qualify.
- The final battle with Akriloth, while he possesses the Fire Orb. He's so powerful that the Hero must hold a Legendary Weapon to defeat him.
- An almost literal example when The Hero fights "dream" Kathool, a Captain Ersatz of Cthulhu.
- In the Book 1 finale, The Hero and his/her dragon destroy a dragon made of pure darkness that ate the sun.
- Another example in the Book 2 finale, when the Hero take down Titan Wargoth.
- Ditzy Genius: The Hero is often presented as quite intelligent, but has plenty of Idiot Hero moments that sometimes cross into Too Dumb to Live territory.
- Don't Call Me "Sir": Yashta continuously refers to the Hero as "master", much to the Hero's chagrin. At one point s/he yells at Yashta to refer to them by name.
- Dude, Where's My Respect?: At the conclusion of Book 1, The Hero comes to be renowned worldwide for his/her deeds. But in Book 3, the current Headmaster of the Soulweaver academy has never even heard of you and makes you and Tomix perform grunt work like cleaning laundry.
- Enemy Mine: S/he has been forced to do this several times over the course of the game.
- In Book 1, s/he and Artix take down Noxus thanks to Vayle's help. Later in the finale, s/he teams up with Sepulchure to take Drakath down, as he has fused with Fluffy and is in control of the Ultimate Orb.
- In Book 2, he or she agrees to work with Konnan (who's apparently trying to atone for his sins) and Xan (who's very much pissed off by... everything actually) against Wargoth, Destroyer of Worlds.
- In Book 3, s/he works alongside Magus Hansa, from The Rose, to defeat Sek-Duat once and for all. It happens once again in Amityvale, when he works alongside Raven and Magus Neron (and even Safiria!) to find a cure for lycanthropy. In the Tomix saga, the Hero and Tomix team up with Vaal in order to travel to Ynnugaap (the Deep Void) to stop Envy; though at this point, Vaal had lost his mage abilities and no longer opposed the Hero.
- Experienced Protagonist: Nearing the end of Book 1 and onwards, the Hero is regarded as an expert in all matters of heroing. The Hero is often assigned as general during wars, while younger heroes look to the Hero as a mentor.
- Failure Knight: No matter how heroic their deeds are, someone (Konnan, Alz'ein, Rolith, Jaania) will blame them for something they failed to accomplish because it's outside of their control. And it's still not including things they personally take as My Greatest Failure people don't blame them of (destruction of the Guardian Tower, Lady Celestia's death, the Ultimate Orb's destruction and Fiamme's subsequent possession by Wargoth, leaving the world at mercy of the Rose, Tomix's death by Danyel). You might start to think the hero as a Sad Clown at the more humorous moments.
- Famed In-Story: The greatest hero of Lore who's heroic tales spread all over the land.
- Fighter, Mage, Thief: The three starting classes.
- Fourth-Wall Observer: The Hero delves into this a fair bit early in the game; being aware that they were in a video game, doing quests, and possessing a specific level. However over time as the game got more serious the Hero slips out of this, to the point where s/he may be confused when other characters break the fourth wall.
- Game-Favored Gender: While most of the story can work for either gender with the same outcomes resulting, sometimes it becomes apparent that most of the players are assumed to be male, with the constant female NPCs flirting with the Hero.
- Genre Savvy: S/he knows exactly what to expect in a Troperiffic Fantasy Kitchen Sink game.
- Gondor Calls for Aid: The Hero often calls in past allies against major threats.
- The Firewar has a lot of the Hero's past allies participating like Galanoth, Zhoom, Cysero, Warlic, and later Artix (after he comes back to his senses).
- In the Book 1 finale, many of the NPC allies like Warlic, Cysero, Lim, among others.
- Book 3's Growing Darkness Saga, Caitiff corrupts the Hero's dragon and has it reign destruction over Lore. The Hero then spends a large portion of the Saga revisiting past allies and recruiting them to join the Hero's team (which at that point consisted of Symone, Valencia, and Ash). The allies include: Cinquefoil, Rolith, Alina, Mazurek, Rhubarb, Thyton, Kordana, Artix, the Popsprocket Gnomes, Zhoom, Warlic (who turns down the offer), Nythera (who Warlic sends in his place), Raven, and Aegis.
- Hello, [Insert Name Here]: In the transcripts it is replaced with "<character>".
- The Hero: The player's very purpose in this game.
- Hope Bringer: After progressing deep into the game where the Hero has acquired quite a reputation, s/he brings hope just by being present somewhere.
Tomix: ... Instead my life is a chain of unfortunate events.
- The Frostval events reveal the Hero has become a symbol of hope to the moglins of Frostvale, and they celebrate every year in honor of the Hero saving them.
- In the Energy Orb Saga, Sepulchure states that people were huddling in fear from the darkness, and the Hero was one of the few candles of hope remaining.
- Tomix admits that the Hero is this to him as he has fond memories of their time in Ravenloss Saga Book 1.
Character: Surely there must have been at least one good event.
Tomix: (Beat) You.
Tomix: Yeah. After we met, during my hunt for Greed, I was always looking forward to your arrival in Ravenloss. I've really enjoyed adventures with you. It was good having someone else to watch your back.
Tomix: Keep on helping people, just like you have helped me thousands of times. You are an inspiration. A true hero.
- He tells the Hero this again during the Tomix Saga finale, when he gives his Final Speech.
- During the "Sulen'Eska" questchain, Sam tells the Hero (while disguised as Edd), he brought a positive atmosphere to Espina Rosa, and made help to lighten up some of the mean, bitter characters like Sofist and Vince. S/he also became someone for Sam to look up to, and gave him hope which he did not have when he first joined the Rose.
- Human Popsicle: The Hero's fate at the end of Book 2, getting frozen away at Jaania's hands. At the beginning of Book 3, after many years, The Hero's icy prison finally shatters.
- Idea Bulb: The Hero gets a candle in place of the lightbulb.
- Idiot Hero: S/he is either this or the Only Sane Man, depending on what the plot calls for.
- Incorruptible Pure Pureness: Sort of. The Hero is given many chances to join the villains in their quest for power, but the "evil choice" provides a Non Standard Game Over What If? scenario that isn't canon to the main plot, so the "good choice" is what the Hero always chooses.
- The Hero comes very close to turning to the dark side (when under the hypnotic influence of Kathool Atchoo), but manages to prevail- with some help from little Aquella and the DeathKnight twins (Diawe and Caran).
- Averted in "The Evil Artifact", where the Hero cannot resist the pull of Cloak Scrap, which tempted the Hero with power and keeps him/her from destroying it. That is, if they even consider destroying it in the first place instead of just holding onto it.
- At one point Tomix had stated the first permanent, consequential, evil choice is becoming a Fleshweaver. This results in the Hero consuming Aegis, certain quests being locked off, and some NPCs refusing to talk to the Hero. However, details are still in flux and these changes are not yet set in stone.
- Innocently Insensitive: In Corundum Corruption, when Warlic summons the Hero to his Mage Tower, s/he asks why he wants help now after years of being locked up in his tower (and not helping), when in fact, Warlic's still dealing with the after-effects of being split into two beings, and is trying to fully regain "enough control that [he's] not a danger to everyone around [him]." The Hero apologizes after the explanation.
- Karma Meter: Averted. Unlike AdventureQuest, which does have a Karma Meter, and AdventureQuest Worlds, where you can pick between "Good" and "Evil" factions, the DragonFable Hero is specifically Good, or at the very least Neutral.
- This is specifically brought up in "Interview", where the Hero gets interviewed by Sir Stephen during a show about interviewing evil villains. He asks the Hero a series of questions to determine whether they are "good", "evil", or "neutral". Depending on how the player answers, the outcome will be determined, where one of three scenarios will play. If the Hero is good, they will launch into a heroic speech showing s/he has Chronic Hero Syndrome. If the Hero is neutral it's revealed s/he is Only in It for the Money. If the Hero gets the evil outcome, it's revealed they were actually possessed by an evil spirit who is the collected hatred of all the Hero's enemies combined but gets expelled out due to the Hero's strong will.
- The first major permanent evil choice you can make that drastically effects gameplay is becoming a Fleshweaver. In this form, the Hero consumes Aegis and will begin devouring elemental spirits. Consequences include certain quests being locked off and NPCs refusing to talk to the Hero. Maybe. Although all of this is a maybe at this point.
- Latex Perfection: When infiltrating a Rose fortress, the Hero impersonates Edd, one of the Rose's soldiers, using a non-magical mask created by a face nomb plant. Aside from paler skin, your character is able to disguise as him perfectly, even if your character is a girl.
- Legendary in the Sequel: Early on in the series, the Hero discovers that in the future (AdventureQuest), s/he has become the greatest DragonLord the world has known. It later becomes a case of Famed In-Story by the end of Book 1.
- Living Legend: S/he is hailed as the greatest hero of Lore. Having taken down some of the most powerful, fearsome monsters in the game, some of which are well beyond human limits.
- Loser Protagonist: On occasion, especially in the Scooby-Doo quest in Amityvale where s/he takes the place of Shaggy in the Mystery Inc. Gang.
- The Main Characters Do Everything: The Hero travels Lore taking down all of the many threats, while being aided by the local Quest Giver ally.
- The Mentor: To Sir Ano in his quest chain.
- Mental Fusion: Dragonlords have the natural ability to telepathically communicate with their dragons. The Hero learns to do this in Book 3 after his/her bond with their Dragon becomes strong enough.
- Mental Time Travel: In the "Yulgar's First Date", the Hero travels using a piece of time cake, and ends up in the body of his/her child self 20 years ago.
- Meta Guy
- More Hypnotizable Than They Think: During the Water Orb saga.
- Mugged for Disguise: When the Hero gets thrown into jail at the gate between Swordhaven and Falconreach, s/he comes across a sleeping guard and one of the options is to strip his uniform and use it as a disguise to escape.
- Nice Guy: The Hero is generally very kind to others, excluding villains.
- Nice Job Breaking It, Hero!: Does this quite often. So far, the Hero has managed to:
- Left a bomb on a ship carrying valuable water-breather potions, which mixed into the sea and made it so the potion was never required again.
- Accidentally help Nythera murder Warlic.
- Utterly fail to protect the various Mac Guffins from the antagonists that want them, including the Primal Orbs.
- Mess up the spell the Cauldron sisters were going to use to restore their sisters to their natural forms.
- Leading Queen Pallor right to her target, Vayle.
- Release Sek-Duat's power back to him.
- Cause Zorbak's Start of Darkness after a short incident involving time travel.
- Non-Lethal K.O.: So far the only main Artix Entertainment game where the player character doesn't actually die when the HP is reduced to zero, with a message saying they regain consciousness. The player will then be returned to the start of a quest map with 1 HP.
- One-Man Army: During wars, each player can take out hundreds of waves (usually around 5-8 monsters) each. There are also badges for defeating over 1000 and 4000 waves, which some players have achieved before. Go figure!
- During the Blood Moon, the Hero takes out an entire army single handedly and in-story, much to its leader, Jack Crescent's astonishment.
- Only Sane Man: As mentioned above, s/he is either this or an Idiot Hero depending on what the plot calls for.
- Panicky Expectant Father: S/he freaks out upon learning that the dragon egg is about to hatch.
- Pre-Mortem One-Liner: Gives on to Caitiff in "Calamity"The Hero: When I'm through with you, not even the darkness will reclaim what is left...
- Protagonist Without a Past: Initially nothing is revealed prior to "A Hero Is Bored", and s/he seemingly starts off as a hero. "Yulgar's First Date" sheds some light on what happened prior to getting into the hero business, where s/he was a normal kid.
- The upcoming Archvist questchain, will have a villain trying to find out about the Hero's past.
- Psychic Block Defense: In "Interview", the Hero gets possessed by an evil spirit who is the collected hatred of all the Hero's enemies combined. However his/her strong willpower allows the spirit to be somehow expelled.
- Pungeon Master: Enough to rival Artix. It gets taken Up to Eleven in Frostval 2016, during Holly's story, where the Hero spouts ice puns in every second line of dialogue.
- Rag Tag Bunch Of Misfits:
- In Book 2 where the Hero teams up with The Professor, Konnan, Xan, and Jannia. Two of which were once his/her greatest enemies.
- In Book 3 Ravenloss, the Hero is part of the Void Ship crew which consists of: Tomix, Aegis, Izaac (another Soulweaver), Riadne (an Arachnomancer), Mysterious G/Eirr (a gnome engineer), Captain Mazurek (a pirate captain), Vaal (a Chaosweaver), Matey, Yashta, as well as several weavers and gnomes.
- In the Sulen'Eska questchain, the Hero joins the rebellion against the Rose. The team consists of two Wind Elves (Kara SuLema and Svera), a Dragon Rider (Mritha), a Clawkin (Bajacu'), and a MageKnight (Sir Leon).
- In Book 3 Amityvale, the Hero teams up with Raven (a Rose recruit), Chaney and Lon (two werewolves), and Vampire Queen Safiria against Frydae.
- Rage Breaking Point: The Hero is more prone to losing their cool in Book 3, alongside the more serious events.
The Hero: Are you. Freaking. SERIOUS!?!?
- In Swordhaven, Jaania's revelation to the Hero about alternate versions of him/herself really unsettles him/her, leading to an outburst at Circe.
- In Mogloween 2016, the long chain of inconveniences really push the Hero to their limits. Forcing to scavenge ingredients for Bubble, being reduced to 10% HP and close to passing out, continuously having information held back, and discovering the Cauldron Sisters were grounded. The Hero is really pissed by the end, especially at Myx.
The Hero: When I'm through with you, not even the darkness will reclaim what's left...
- In the Black Winter War, Caitiff's actions have pushed the Hero past this and not the Despair Event Horizon as Caitiff had planned. The Hero repeatedly get angered and shouts at his/her allies, but his/her anger accumulates in the confrontation with Caitiff itself.
- Sad Clown: The Hero loves cracking lame jokes and annoying enemies, but has to deal with a lot of grief and turmoil for failing to save many lives. In one of Sir Ano's quests, the Hero explains it's all a part of a strategy to be a hero.The Hero: Laugh in the face of danger. Use your humor to fight off fear. And if the jokes are bad enough. They might just drive your enemies away. That's both an efficient use of energy AND entertaining!
- Screaming Warrior: And what a variety of screams s/he has!
- Snark Knight: Engages in sarcasm from time to time.
- Speak in Unison: With Artix, in a lengthy sequence in Moonridge: Saved!
- Talking to Themself: A lot. The Hero notices in the Water Orb Saga, and comments s/he should probably stop doing that.
- To Hell and Back: During the Bacon Origins questchain, the Hero journeys into the Underworld twice and emerges victorious from an encounter with Death.
- Took a Level in Badass: Over the course of the series s/he develops from a clueless newbie, and ends up becoming the greatest hero of Lore. As well as the fact, they gain new abilities and stats as they level up.
- Troll: Quite often before fighting a villain, the Hero loves to annoy them to death first. This is especially prevalent in Book 1 when the game was more light-hearted. The Hero gets a lot more serious after the Time Skip in Book 3.
The Hero: AH HA! I've got you now Jack Strife!
- During the first ever Mogloween, when confronting Jack Strife.
Jack Strife: That's PUMPKIN KING Jack Strife now!
The Hero: Oh so you were the "pumpkin prince" last year?
Jack Strife: WHAT?! NO! I'm just the Pumpkin King now. That's all.
The Hero: Well, you just can't just "be" the king. It's a title of nobility. You have to be of royal blood to become a king. Where is your kingdom?
Jack Strife: Kingdom... I... you... Listen, I just made myself the Pumpkin King, OK?
The Hero: Ok, fine. Then I'm a king too.
Jack Strife: YOU CAN'T JUST... (deep breaths Jack...count to ten)... Ok, If I am the Pumpkin King, what are you the king of, hero?
The Hero: I'm the king of Kickin'-Your-Teeth-In Town! Let's go, Gourd-for-brains!
Sek-Duat XV: You two should be DEAD!
- When confronting Sek-Duat XV with Zhoom.
The Hero: We ARE! We've come back from the grave to haunt you for your misdeeds! OOOOoooOOoooOOooo!
Zhoom: Don't be silly.
The Hero: You're no fun at all.
- We Can Rule Together: The Hero is often offered this by the Big Bad of a questchain. The game will sometimes give the option of picking the Evil choice, but this always results in a Non Standard Game Over, where you're presented with a short paragraph, which is a scenario of what would happen if they had picked this option and suffering the consequences for his/her treachery, before the game gives a "second chance" to make the right choice.
- Wild Card Excuse: Sometimes the Hero likes to use the same lame excuse to justify a series of questions, and it always works.
The Gate Keeper: LET ME SEE YOUR STUDENT ID CARD!
- In the Dark Orb questchain, when the Hero tries to get past the Gatekeeper using Zorbak's student I.D. card, that's expired and says he's expelled.[[note]]
The Hero: Sure, sure... Here ya go.
The Gate Keeper: YOU DO NOT LOOK LIKE YOUR PICTURE, ZORBAK!
The Hero: Yeah, that's because... you know... magic.
The Gate Keeper: OH... WELL... YES... THAT IS UNDERSTANDABLE.
The Gate Keeper: WAIT! THIS STUDENT ID CARD SAYS YOU HAVE BEEN EXPELLED!
The Hero: Magic.
The Gate Keeper: HMMM... YES.. I SEE. THAT WOULD EXPLAIN IT.
The Gate Keeper: BUT THIS CARD IS ALSO EXPIRED!
The Hero: Magic!
The Gate Keeper: AH, YES. THAT HAPPENS ALL THE TIME...
The Gate Keeper: OKAY, YOU MAY ENTER. WELCOME TO THE NECROPOLIS, ZORBAK.
Private Bradley: Otherwise, how are you feeling? You look a bit...
- Again in the Sulen'Eska questchain, while the Hero infiltrates the Rose prison by disguising as a Rose soldier named Edd, with a mask that's too pale.
The Hero: Dumplings.
Private Bradley: Right. Though your voice is rather...
The Hero: Dumplings.
Private Bradley: Right, right, I keep forgetting, sorry.
- Worthy Opponent: Baron Valtrith views the Hero as such in their first encounter, while testing his/her strength. This is later subverted when he decides the Hero is unworthy after all.
- Would Hit a Girl: S/he will when the situation calls for it. Jack Crescent hides behind the Brainwashed and Crazy Croft sisters, hoping that the Hero is a case of Would Not Hit a Girl. But the Hero just gives an unamused glare and defeats them anyways.
- Wowing Cthulhu: The Hero has constantly impressed extremely powerful godlike opponents with their feats. Notable examples include Sepulchure, Xan, Kathool Atchoo and Baron Valtrith.
- Archer Archetype: If the Hero is a Ranger, which can be trained under Zhoom.
- Barrier Warrior: Some classes allow the Hero to cast a shield, including Mage, Necromancer, and SoulWeaver.
- The Beastmaster: As a Togslayer, the Hero can summon togs into battle.
- Black Knight: If the Hero is a DeathKnight or DoomKnight.
- Creepy Shadowed Undereyes: The Hero gets these as a Necromancer.
- Dance Battler: The Snugglebear Armor attacks by busting a move.
- Dark Is Not Evil: The Hero can wield dark based weapons such as the Doom Weapons, and train in classes such as Necromancer, DeathKnight, , Doom Knight and Shadowhunter, but always remains aligned with good.(Though it should be noted that Doomknight is a non-canon class.)
- Dragon Knight: As a DragonLord.
- Dragon Rider: In the Dragonrider armor, used for Titan battles.
- Elemental Powers: If the Hero is a mage, s/he has attacks that are fire, ice, wind, and energy based.
- An Ice Person: As an Icebound Revenant, which is an ice-themed DeathKnight variant (a non-canon class; only obtainable with DC).
- The Engineer: Can train as a Technomancer under Yix.
- Flash Step: As a SoulWeaver, the Hero can use Soul Blink to achieve this.
- Glowing Eyes of Doom: As a Necromancer the Hero's eyes glow green along with Creepy Shadowed Undereyes, while as a DeathKnight they turn red.
- Taken Up to Eleven with the DoomKnight armor: His/Her eyes are replaced with streaks of red lightning.
- Green Thumb: As a Pumpkinlord, the Hero can control plants.
- Light 'em Up: As a Paladin, the Hero gains light based attacks.
- Light Is Good: If the Hero is a Paladin.
- Facial Markings: As a Shadowhunter, the Hero has tattoos underneath his/her eyes.
- Necromancer: Can train as one under Zorbak.
- Ninja: Thyton from the Shadow of the Wind Village can train the Hero as one.
- The Paladin: Can train as one under Artix.
- Playing with Fire: As a Pyromancer.
- Pirate: Can become one under Rhubarb's training.
- Power Floats: For some classes, charging up certain abilities will cause the Hero to float in the air, especially necromancers which float all the time.
- Red Eyes, Take Warning: As a DeathKnight, the Hero's eyes turn red.
- Soul Power: Master/SoulWeaver is centered around this power, thanks to his/her bond with Aegis.
- Supernatural Gold Eyes: As a Shadowhunter.
- Time Master: As a Chronomancer, Chronocorrupter, Avatar Of Time, Timekiller, and Chronoz.
- Walking Shirtless Scene: A male Hero with the Cryptic or Ascendant armors is this. Female Heros in these armors prefer to Bare Their Midriff for obvious reasons.
- Whip It Good: As a Pumpkinlord, one of the Hero's abilities is using a vine to whip enemies.
- Wouldn't Hit a Girl: More accurately, the Hero would never hit a Moglin. Though s/he might still punt them when the time calls for it.
The Hero's Dragon
The Hero's DragonOne of two dragons that hatch from the eggs in the White and Black Dragon Boxes—the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist—The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while the other dragon sacrifices itself to save the world from it.
- All Animals Are Dogs: The Dragon displays some dog like behavior, such as begging, and the Hero feeding it treats.
- And Now for Someone Completely Different: There are quite a few instances in Book 3 where the Dragon is the playable characters, which include the "Dragon hatches you" cutscene, the "Hide and Seek" quest, the "Sulen'Eska" questchain there's "Dragon Rider War" and "An Uncertain Future", and in the Caitiff questchain there's "Doomed".
- Anti Anti Christ: It was originally prophesied that the Dragon would be the one to destroy the world, but in a bid to Screw Destiny it ends up being the savior of the world and helps the Hero defeat countless threats to Lore. Turns out it was actually a Prophecy Twist, where both Dragons fulfill their fate, but with different interpretations. Check the character summary above.
- Badass Adorable: It's so tiny and cute, yet it's the most powerful pet that can be acquired and can do devastating damage to enemies.
- Bond Creatures: In Book 3, it's revealed that dragons become soul partners to DragonLords. The dragon and his/her Hero is no exception.
- Bratty Half-Pint: Once you can understand the Dragon, it's revealed to have a serious attitude problem.
- Dark Is Not Evil: It hatched from the Black Dragon Box, and when it hatches dark shadows emerge. However the dragon turns out to be the savior of the world. Also, it's possible to use the "Elementalize Your Dragon" thing to give it elemental dark powers. This becomes especially prominent after Caitiff corrupts it into a Dragon of Doom and has the "Evil" element, but once it breaks free of Caitiff's control it is still loyal to the Hero despite remaining corrupted.
- Deadpan Snarker: In the "Mysterious LLC" quest, if you have a Dragon Amulet.
- Demonic Possession: In the "Doomed" quest of the Caitiff questchain, Caitiff beats down the Dragon and uses a corrupted Dragon Amulet to place it under Caitiff's control.
- Deuteragonist: The Dragon is around for almost as long as the Hero, and the second most focused character. There are a few instances where it takes over as main character, see And Now for Someone Completely Different above.
- Familiar: While the Dragon is usually called the Hero's pet, the relationship between them is much deeper than a typical master-pet relationship. The Dragon is Bond Creatures with the Hero and their closest companion and a loyal friend.
- Flying Firepower: Can literally fly and breathe fire.
- Egg MacGuffin: Starts out as this.
- Elemental Powers: The Dragon can be elementalized to any of nine primary elements inbetween battles.
- Hello, [Insert Name Here]: The Dragon starts out with the name "Draco", but Dragon Amulet Holders can change its name.
- Heroic Sacrifice:
- The Dragon gets in the path of Sek-Duat draining the Hero's life energy, and ends up getting drained itself. Fortunately it doesn't die.
- In the Caitiff questchain of the Valtrith Saga, the quest "Doomed", the Dragon sacrifices itself and joins Caitiff in order to spare the Hero's life.
- Humanity Ensues: When the Dragon gets purified from the effects of Caitiff's corrupting doom, it momentarily gains a human silhouette before reverting back to a Dragon. The Hero confirms this later on that the Dragon briefly turned human.
- Irony: The Dragon thinks of the Hero as its pet.
- Loyal Animal Companion: To the Hero, who the Dragon has undying loyalty for.
- The Medic: After enough feeding and training the Dragon, it gains the ability to heal you in battle.
- Mental Fusion: Dragons can form a mental link with their Dragonlord partners, and can communicate telepathically. In Book 3 the Hero's bond with the Dragon becomes strong enough that they can communicate this way. The Dragon proceeds to make fun of the Hero for taking so long to realize.
- Non-Human Sidekick: In case you haven't realized its species yet.
- Older Alter Ego: Temporarily becomes an adult for "Titan" battles.
- Our Dragons Are Different: Can grow to adult size using the Dragon Amulet and be ridden by The Hero.
- Puppy-Dog Eyes: It tries the "sparkly eye technique" to get the Hero to "hatch" when they're frozen.
- Ridiculously Cute Critter: In its baby form.
- Running Gag: The Baby Dragon burning the Hero whenever it feels neglected for too long.
- Suddenly Voiced: Once the Hero acquires a Dragon Amulet, or in Book 3. Turns out it could actually speak the whole time, only the Hero couldn't understand the language.
- Team Pet: When the Hero has guests in their party.
- Techni Color Fire: No matter what element it has been set as, while it's a baby, the flames will remain an orangey-yellow. This changes when it's in Titan form and the flame's color will match that of the element chosen.
- Troll: On a few instances the Dragon loves to annoy the Hero.
- You Can't Fight Fate: Averted. The prophecy is defied and the world destroyer dragon is the savior, so it's actually becomes an example of Screw Destiny.