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Heroes of the Lance
Raistlin's twin brother and self-appointed protector. Caramon is strong yet a little slow (but not stupid) in contrast to his brilliant but frail twin. Caramon is loyal to a fault to his brother and frequently puts himself in harm's way to protect Raistlin; his main story arc throughout the series is learning to step out from Raistlin's shadow and see his twin as he really is. Caramon is in love with Tika Waylan, whom he marries; Palin Majere (see below) is their son.
- Big Eater: Caramon eats a lot in the "Chronicles" series, and is miserable if he's deprived of regular (and very large) meals. Despite this, he never gets fat, presumably due to his active lifestyle. In the "Legends" series after Raistlin abandons him, he becomes so depressed that he ceases to be active and takes up drinking heavily. That, combined with his big eating, soon turns him into a tub of lard.
- The Caretaker: It's repeatedly shown that he needs Raistlin more than Raistlin needs him, and that his whole identity is wrapped up in being his brother's protector. In Legends, his Character Development revolves around finding his own worth as an individual, and letting go of his twin.
- Cool Helmet: In several pieces of official art he wears a gold-colored winged helmet.
- Drowning My Sorrows: Starts out doing this in the Legends trilogy, but he gets better. Accompanied by bed breath and a Beard of Sorrow
- Dumb Is Good: A self admittedly slow man.
- Happily Married: to Tika - though they've had their share of issues. The Legends trilogy was actually the journey that brought Caramon to understand how much he loves Tika.
- Heroes Want Redheads: Two of his three canon love interests, Miranda and Tika, were redheads.
- Love Makes You Dumb: In this case brotherly, not romantic, love.
Fizban the Fabulous
A scatter-brained old wizard who repeatedly runs into the Companions and frequently gets them into trouble, only to get them out of it again seemingly by accident. His meddling often leads them down just the right path they needed to take, but whether it's intentional or not is unclear. He and Tasslehoff become good friends.
- Playing with Fire: His most iconic spell, the Fireball. He has a tendency to at least suggest using it at the slightest excuse, such as merely to provide a lightsource.
- Robe and Wizard Hat: His hat has become somewhat of a symbol of his.
- Simple Staff: Like many other mages in the Dragonlance setting, this is his weapon of choice.
- Squishy Wizard: Or so he wants you to believe..
Race: Hill dwarf
- An Axe to Grind: Like most dwarfs in the setting, he is very close to his battle axe.
Race: Qualinesti elf
- Big Brother Instinct: Towards Laurana.
- Dragon Rider: Rides a silver dragon with whom he is in love.
- Four-Temperament Ensemble: Among the four royal children of Qualinost - the Phlegmatic (though he has some melancholic shades) to Laurana's Sanguine, Porthius' Choleric and Tanis' Melancholic.
- Supporting Leader: He rallies the metallic dragons and becomes the commander of Kalaman, but remains in the background for most of the story.
Class: Cleric, later Mystic
Lauralanthalasa Kanan (Laurana)
Race: Qualinesti elf
- Action Girl: And later evolves into a Lady of War.
- Badass Princess: From single-handedly killing a powerful Evil Sorcerer, to mastering an Ancient Artifact on sheer willpower, to leading one of the most successful military campaigns in Krynnish history, to destroying a Dragon Overlord, Laurana was a Princess of the Qualinesti and a total Badass as both a warrior and a commander.
- Hidden Depths: Nobody at the start of the series had any idea she was as brave and capable as she proved to be after joining the Companions.
- Lady of War: She’s a deadly and stylish fighter with sword, bow, and lance.
- Love Makes You Dumb: Her massive blonde moment in Dragons of Spring Dawning is caused by her love for Tanis.
- Magnetic Hero: She inspires thousands to join the Whitestone Army.
- Rapunzel Hair: Her hair is long enough to touch her wrists when her arms are at her sides.
- Rebellious Princess: She has a major independent streak as shown by her running away from home (twice) and becoming a Lady of War against all the traditions and expectations of her people.
- Red Baron: "The Golden General".
- Spoiled Sweet: She was certainly spoiled while growing up, but even then she was still very friendly and generous to everyone she met and did not display any of the racism and classism that were so prevalent amongst so many of the other Krynnish elves.
- The Strategist: Proves to be a military genius when she leads the Whitestone Army to repeated victories over the much more numerous Dragonarmy forces.
- Took a Level in Badass: Flaky princess to world saving hero and brilliant military commander.
- World's Most Beautiful Woman: Even amongst the Elves, Laurana is considered an incredible beauty, and multiple characters describe her as the most beautiful woman they’ve ever seen.
- All of the Other Reindeer: He was picked on a lot in his childhood and never played with the other children due to this, and his frailness.
- Apocalypse How: He causes a Class 6 one in the alternate timeline where he killed all of the deities.
- The Archmage: The most powerful Wizard to ever walk upon Krynn.
- Blessed with Suck: His eyes not only look freaky, they cause him to see everything wither and decay, which is strongly implied caused his eventual changes. They do give him an advantage in seeing through magical illusions, though this is hardly a common enough occurance to warrant their sanity-crushing default effects.
- Blood from the Mouth: Among other physical problems Raistlin's test left him prone to fits of coughing, often with blood.
- Brought Down to Normal: The gods take away his magic for a while after he is rescued by Paladine from Takhisis. They let him have it back so he can help them find Krynn in the Fifth Age.
- Byronic Hero: Later becomes a Villain Protagonist.
- Celibate Hero: Since Raistlin sees things decaying, he has little interest in women, as seeing a person turn into a withered corpse tends to ruin one's libido. He is implied to be a bit fascinated by Laurana for a little while (due to the fact that her elven lineage meaning she will age very slowly, and thus Raistlin can see her beauty). Even before his eyes, though, he was far more interested in magic than love.
- Face Framed in Shadow: Courtesy of his hooded robes, often.
- Four Philosophy Ensemble with Storm (Optimist/idealist), Tanis (conflicted), and Flint(Pessimist).
- Genre Savvy: Especially clear earlier in the Chronicles books, where all the other heroes tend to dismiss Raistlin's warnings as "Children's Stories" only for him to swiftly be proved right and save all their asses. Becomes Dangerously Genre Savvy after his Face-Heel Turn.
- The Gift: He is naturally very talented at magic.
- A God Am I: In the Dragonlance Legends trilogy.
- Green-Eyed Monster: Raistlin is extremely jealous of his brother.
- Heel-Face Turn: After he dies he later manages to come back to the world of the living during the Chaos War for a short while and he admits he was being a fool when he was trying to kill all of the gods. He also helps the gods find the world that was stolen by Takhisis in the War of Souls trilogy.
- Hellish Pupils: Hourglass-shaped.
- Heroes Want Redheads: His "type" changes along side his journey from Anti-Hero to Anti-Villain. In Soul Forge, he falls in love with his brother's crush du jour - the redheaded Miranda. By the time we get to the Legends trilogy, he is into Eerie Paleskinned Brunette Crysania.
- Icy Blue Eyes: Before he gets his Hellish Pupils.
- Incurable Cough of Death: A side-effect of his perpetual weakness, caused by the shattering of his health in the Tower.
- Ill Boy: He suffers from something that is similar to Tuberculosis, but it is not contagious. It is eventually revealed that Fistandantilus leeching his lifeforce is what is causing him to be sick.
- Pet the Dog: His interaction with Bupu and the other gully dwarves.
- Picked Last: This happened during his childhood. He eventually just stopped trying to play with the other children.
- Rule of Cool: This is the main reason behind his hourglass eyes. The first artist who painted him gave him hourglass eyes just because they looked cool. It was up to Margaret Weis to come up with a reason for them. This led to the creation of the Test of High Sorcery as an explanation for how Raistlin got his eyes, and for the idea of Wizards needing to take a test.
- Sibling Yin-Yang: Actually Polar Opposite Twins. He is smart, ruthless and snarky, his twin is a gullible Dumb Muscle kind of guy.
- Sociopathic Hero: Back when he still was a hero.
- The Starscream: A particularly ambitious example: he tries (and succeeds, in one version of events) to overthrow and replace the goddess of evil.
- Vader Breath: His whispery voice, raspy breathing, and Incurable Cough of Death.
- Virginity Makes You Stupid: Inverted when compared to Caramon. Also, while the varying authorship of the novels makes 'canon' fuzzy, it's strongly implied in one of the books that he did have sex once (with one of Caramon's girlfriends) and found the experience boring.
- Virgin Power: In the Annotated Legends it is said that Raistlin must resist sleeping with Crysania to "preserve his power". Given the way magic works in the setting, it is unlikely that Raistlin would have actually lost his powers if he had slept with Crysania, and there is some doubt over whether he was a virgin or not. So the meaning of that statement is a little ambiguous.
- Who's Laughing Now?: A lot of his behavior can be traced back to how he was bullied as a kid. Early in Dragons of Autumn Twilight he rants to Tanis that one day the world will be his and he will show them all etc. etc. Tanis notes that he's used to it, apparently Raistlin does this alot.
Riverwind the Plainsman
- Not So Stoic: A few times, but most notably after Goldmoon's supposed death when the heroes are trying to escape, he goes completely berserk and tears the draconians apart with his bare hands.
- Unstoppable Rage: Mostly when Goldmoon is in danger. He is a barbarian, after all.
- Number Two: To Tanis, being his closest confidant, and usually the one taking charge when Tanis is incapable of such.
- Teeth-Clenched Teamwork: He really doesn't get along with Raistlin and works with the mage mostly out of respect for Caramon.
- Younger Than He Looks: He is 30 years old, but noted to look about 10 years older.
Tanthalas Half-Elven (Tanis)
A half-elf warrior and the de facto leader of the Companions. Son of an elven noblewoman who was raped by a human warrior, Tanis is torn between his two heritages, as well as between the human woman Kitiara and the elf princess Laurana. Flint acts as a surrogate father to him.
- Cool Sword: Wyrmslayer, a sword which once belonged Kith-Kanan.
- Dating Catwoman: With Kitiara in Flotsam.
- Dropped a Bridge on Him: Stabbed in the back by a nameless mook in Dragons of Summer Flame.
- Expy: When Margaret Weis told Tracy Hickman that she was having trouble getting Tanis' characterization, Hickman responded, "Simple. He's Captain James T. Kirk of the Federation Starship Enterprise."
- Four Philosophy Ensemble: The conflicted with Sturm (Optimist/idealist), Raistlin (Realist), and Flint (Pessimist).
- Four-Temperament Ensemble: The Melancholic among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Porthius (Choleric) and Laurana (Sanguine).
- Half-Human Hybrid: Thus the name.
- Beware the Nice Ones : Compassion is one of Tas' defining traits, but make a move to kill any of his friends and he will take you out with extreme prejudice. Trying to rape any of his female pals when he's in the vicinity isn't recommended either.
- Break the Cutie: He was inconsolable after Flint's death. Then there's everything that Raistlin did to him in the Legends trilogy...
- Set Right What Once Went Wrong: On at least two occasions, usually to fix his own mistakes.
- Spanner in the Works: Kender in general tend to have this effect, but Tas is an especially notable example.
- Time Travel Escape: The entire reason for the Mina storyline. He skipped out of time before getting crushed by Chaos's foot, which created a reality paradox where Mina got tricked into being a priestess of Takhisis, who was able to block out all the other gods in the War of Souls. He of course caused everything to be screwed up in the first place, but the fact that he knew how reality was supposed to be meant he could change things.
- Abhorrent Admirer: Towards Caramon when she was a teenager. Things bcame more mutual when Caramon returned to Solace in the beginning of Chronicles and finds out that She Is All Grown Up.
- D-Cup Distress: Downplayed in that she's usually pretty indifferent about it, but when she first encounters the impossibly elegant, and more modestly endowed, Laurana, she feels a bit self-conscious about how much cleavage she's showing.
- Dude Magnet: Men are very fond of her.
- '80s Hair: Thanks to artist Larry Elmore.
- Fan Service With A Smile: Her infamous low cut blouse from her time as a waitress in the Inn.
- Fiery Redhead: Sassy as sassy can be.
- Frying Pan of Doom: In her most iconic scene.
- Shield Bash: She's more dangerous with her shield than her sword, at least at first; she bashes a draconian's skull in with it.
- Unkempt Beauty: According to Caramon. She rarely feels this way though.
Servants of the Dark Queen
The Blue Lady
- Ditzy Genius: In game terms she has a canon Intelligence score of 13 and Wisdom score of 7 (the human average for both is 10). In other words she's very cunning but not very wise and prone to impulsive decisions. This ultimately leads to her downfall.
- Dragon Rider: With her blue dragon mount, Khellendros, aka Skie.
- Gender Neutral Writing: Employed briefly to help disguise her identity.
- Green-Eyed Monster: Kitiara is extremely jealous of her romantic rival Laurana. (Especially after learning that Laurana is more beautiful than her.)
- The Vamp: While using her sexual guile is not her number one method, she pulls this off on Tanis (in Floatsom) and even Dalamar.
- Villainesses Want Heroes: Hooked up with both Sturm and Tanis.
Emperor Duulket Ariakas
- Authority Equals Asskicking: Justified, as he murdered his way up the hierarchy.
- Bad Boss: Very, very bad! So bad even his own dragons fear him.
- Big Bad / The Dragon: Which he is in Chronicles really depends on whether you take the mortal or divine perspective.
- Evil Counterpart: Raistlin thinks to himself about how Ariakas reminds him of a "Dark-Souled" version of Caramon.
- The Strategist: As he emphasizes in his introduction, it was his strategy that allowed the Dragon Highlords to conquer as much land as they did, before the Dragonlance was remade.
- You Have Outlived Your Usefulness: As he is dying he calls on Takhisis to save him - but she refuses because she's decided on Kitiara as her new favorite in the mortal world.
- Small Name, Big Ego: He commissioned a thirty-seven-volume biography of his life in which he claimed to be "the love child of Queen Takhisis, after Her Dark Majesty fell head over heels in love with Toede's father, a hobgoblin of enormous good looks and manly prowess, traits that he would pass on to his son," and that he was named after Takhisis's "uncle", "Toede Highgod".
- Grand Theft Me: How he survived all those centuries, anyone who looked like a promising student would get taken over by him.
Lord Ariakan Ariakas
- Back from the Dead: Possibly. Zeboim recovers his trapped soul in Amber and Iron so it seems unlikely he'll be staying dead.
- Half-Human Hybrid: He's the son of human warlord Ariakas and the goddess Zeboim.
- Noble Demon: In complete contrast to his father Ariakan is presented as a much more sympathetic and, yes noble figure. He's still fully dedicated to conquering the world on behalf of an evil goddess mind you.
Race: Death knight (formerly human)
- The Brute: He is very quick to resort to physical violence to solve any problems.
- Cursed with Awesome: He rather likes being a Death Knight, the only thing that sucks for him is that he is stuck on an island...at first.
- The Dragon: He becomes Chemosh's Dragon after he is freed from Zeboim's control.
Beldinas Lightbringer, Kingpriest of Istar
- The Caligula: Somewhat subverted in that no one realized he was nuts until it was too late...
- Nice Job Breaking It, Hero: Though as the other tropes listed for him indicate, he's only a hero in the most arguable sense.
- Unwitting Pawn: Turns out that everything he did was puppetmastered by Fistandantilus.
- Well-Intentioned Extremist: He only wanted to eliminate evil from the world. In the course of doing that, however, he basically became more evil than anyone ever had.
Berem Everman, the Green Gemstone Man
Race: Gully Dwarf
- Small Name, Big Ego: Kind of; she believes herself to be a very powerful magic-user, but it's quite obvious that her "talismans" and the like are useless and she's got as much talent for magic as the old dead lizard she likes to stick in people's ears.
- You No Take Candle: Like most gully dwarves, she doesn't speak very well.
- Draco in Leather Pants: How she feels about Raistlin. She's right that he's redeemable, but wrong that he cares about her.
Dalamar the Dark
Race: Silvanesti elf
- Crossover: According to the "Wizards Three" articles that used to run in Dragon magazine, he's acquainted with Elminster of the Forgotten Realms and Mordenkainen of Greyhawk and used to meet them for dinner parties in the home of Ed Greenwood. This is apparently canon, at least in Forgotten Realms.
- Mage Tower: Lives in one. A very creepy one.
- Necessarily Evil: It's shown in Dalamar The Dark that most of his motivation to become a Black Robe came from the fact that White and Red magic failed to save Silvanesti.
- Cold-Blooded Torture: He endured torture at the hands of Verminaard, who tried to forcibly convert him to the worship of Takhisis.
- Defector from Decadence: Started out as a member of the Seeker cult, but with good intentions.
- Easy Evangelism: Goldmoon converted him to the worship of Paladine with one simple parable. He had been searching desperately for something to believe in up to that point, though.
- Informed Ability: We're told he's a great speaker who was able to move a skeptical Crysania to tears and an eager conversion by the end of their first meeting. We're never actually shown any of this rhetorical skill.
- Older Than They Look: As a result of a wasting disease (cured by Goldmoon).
Gilthas Pathfinder, Speaker of the Sun and the Stars
- Half-Human Hybrid: 1/4 human, 3/4 Qualinesti Elven.
- Non-Action Guy: Tanis' and Laurana's son has no shortage of courage but a sword wielder he isn't.
- Obfuscating Stupidity: Not so much stupidity as such but he maintained an image of being indolent, sickly and weak-willed to (successfully) fool his enemies.
Hederick the Theocrat
Class: Heathen cleric
- Corrupt Bureaucrat: He's not really evil in that he lacks malice; all he cares about is staying in power.
- Fantastic Racism: Towards everyone but "civilized" humans, including elves, dwarves, and Plainsfolk.
- Miles Gloriosus: He hides during the uprising against Verminaard, then takes credit for it.
- Scam Religion: He created the Seeker cult just to gain political power and money.
Kerianseray, the Lioness
Race: Kagonesti Elf
Lord Derek Crownguard
- The Rival: While primarily Sturm's rival, he is also Gunthar's rival for the position of Grand Master.
- Sanity Slippage: He gets gradually more and more insane, culminating in him vastly underestimating the draconians and riding into battle with his forces. The entire army is killed, and Derek survives until he is brought back to the other knights, where his mind has finally snapped and he dies.
Lord Gunthar Uth Wistan
- Big Good: In Chronicles, if you take the mortal perspective.
- Character Tics: Gunthar is noted to always stroke his mustache before he rides into battle.
- Lawful Good: Unlike most of the Knights of Solamnia, and like Sturm, he manages to mostly avoid being Lawful Stupid, though he has many more boundaries as acting Grand Master than Sturm has.
- Only Sane Man: Amongst the leadership of the Knights of Solamnia. Once he becomes Grand Master, he begins to try and rework the Measure.
- Parental Substitute: Briefly acts as one for Sturm.
Race: Death knight (formerly human)
Class: Fighter (or Fallen Paladin/Blackguard, depending on edition)
The most legendary of all the Death Knights on Krynn, if not the very first. A former Solamnic Knight of the Rose who murdered his first wife so that he could marry an elven priestess he had fallen madly in love with. Was captured after she fell pregnant and sentenced to be executed, but escaped with the aid of herself and his men. Besieged in Dargaard Castle, he became drunken and abusive, but realised what a monster he was becoming. Praying for forgiveness, he was offered it at the price of riding to stop the impending Cataclysm; falling for the lies of his wife's former fellow priestesses, he instead turned his back on his mission to angrily confront her, believing she had been unfaithful and the child she carried was someone else's. He then watched her burn to death, for which she cursed him and his men to undeath.
- Classic Villain: In the final issue of Dragon (the official D & D magazine), he was named as one of the greatest villains of all time, and he is widely considered by fans to be the archetypal Death Knight.
- Continuity Snarl: Over whether or not he actually was trapped in Ravenloft. Also due to the Retcon about the nature of his relationship with his first wife.
- Undeath Always Ends: Eventually, Soth is made mortal and then slain by Takhisis when she tries and fails to recruit him to her cause again.
- Unholy Matrimony: His motivations in Legends come to center increasingly around his very creepy crush on Kitiara.
- Nay-Theist: He seems to respect the gods, but chooses not to worship any.
- Nightmare Fetishist: He is a Kender Nightstalker (A variant Mystic class that deals with undead), so he is always curious about different sorts of undead and spirits.
- Pals with Jesus: Despite his Nay-Theist status, he has a good relationship with the god Majere.
- Pity the Kidnapper: After his death, Chemosh, the god of Death and Undead (Who likes to trap souls in the Abyss) has no interest in keeping him around and tells him to leave to continue his Soul's Journey once he arrives at Chemosh's domain. Zeboim even shows up to make sure he is dead and that he is leaving Krynn.
Class: Wizard, later Sorcerer
- Ancestral Weapon: The Staff of Magius, inherited from his uncle Raistlin.
- The Archmage: He is not as powerful as his uncle, but he was the most powerful Primal Sorcerer during the early Fifth Age, and he was one of three who helped to rediscover Primal Sorcery in the Fifth Age with very little to work from.
- Brought Down to Normal: After the War of Souls, he is given the choice to have his High Sorcery restored to him (he had been practicing Primal Sorcery during the early Fifth Age), but he refuses to use any sort of magic ever again after he realizes that it is not making him happy. He decides to focus on his family instead, and so now he has no magical ability at all.
- Finger Snap Lighter: One of his spells he developed as a Sorcerer has him snap his fingers to cast it.
- In the Blood: While he is Raistlin's nephew, not his son, he shows an interest in magic and a somewhat similar personality to Raistlin when he is young. Initially his father Caramon feared that he would end up like Raistlin and tries to discourage him studying magic, but he eventually let him after Dalamar has a talk with him (Caramon).
- Playing with Fire: During his time as a Sorcerer, he knew the school of Pyromancy.
Race: Qualinesti Elf
- Four-Temperament Ensemble: The Choleric among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Laurana (Sanguine) and Tanis (Melancholic).
- Barefisted Monk: He has training to be one, but most of the time he prefers using his Simple Staff.
- Everybody's Dead, Dave: This happens to his entire Monastic Order of Majere, except for him of course. It is the reason why he gets involved in the events of the Dark Disciple Trilogy.
- Simple Staff: His preferred weapon of choice.
Bastard son of Sturm Brightblade, conceived without his father's knowledge and who never knew who he was growing up.
- Supernatural Gold Eyes: Mostly subverted in that they turn out to be less of an indication of supernatural origin than people initially suppose.
Branchala, the Song of Life
God of music, harmony, poetry, and beauty
Habbakuk, the Fisher King
God of animals, hunting, water, and rebirth
Kiri-Jolith, the Sword of Justice
God of war, courage, honor, and solidarity
- Authority Equals Asskicking: According to The Legend of Huma, he took a physical body and did battle with Wyrmfather, the first evil dragon and imprisoned him for more than 7000 years. This battle lasted for a year.
- True Companions: In a way, he can be considered the god of True Companions given that he is considered the god of Solidarity and of uniting together to overcome life's problems.
- Worthy Opponent: How he sees Sargonnas, his Evil Counterpart.
Majere, the Mantis of the Rose
God of discipline, meditation, thought, and industry
Mishakal, the Healing Hand
Goddess of healing, mercy, the home, and compassion
- Lady of War: Has become one after the War of Souls trilogy.
Paladine, the Platinum Dragon
God of good dragons, kingship, guardianship, and redemption
Solinari, the Mighty Hand
God of good magic, abjuration, and divination
- An Ice Person: His aspect in Dragons of the Hourglass Mage carries a chalice of ice.
Chislev, the Beast
Goddess of nature, wilderness, beasts, and the seasons
Gilean, the Book
God of knowledge, balance, watchfulness, and freedom
Lunitari, the Veiled Maiden
Goddess of neutral magic, illusion, and transmutation
Reorx, the Forge
God of creation, mountains, metal, luck, and pride
Shinare, Winged Victory
Goddess of wealth, enterprise, communication, and travel
Sirrion, the Flowing Flame
God of fire, creativity, passion, and renewal
Zivilyn, the World Tree
God of wisdom, foresight, prophecy, and enlightenment
- Old Master: While not a martial deity, he favors appearing as an old man. His Clerics are also ranked by age, with the oldest ones being the highest ranking.
- The World Tree: One of his titles in fact.
Chemosh, the Lord of Bones
God of death, the undead, murder, and false hope
- Animal Motifs: Goats, well, Goat skulls.
- Big Boo's Haunt: His domain in the Abyss is called "Death's Manse" and is filled with all sorts of undead creatures.
- Deal with the Devil: He tries to lure souls that are passing on through the Gate of Souls to him by promising them that he will give them the power to take care of any unfinished business they had on Krynn. Any soul who accepts usually finds themselves turned into an undead creature in his service, or trapped in his domain in the Abyss.
- Dem Bones: His aspect in Dragons of Summer Flame looks like a skeleton.
- Eerie Pale-Skinned Brunette: His aspect in the Dark Disciple trilogy.
- Evil Counterpart: To Majere, who preaches faith in High God's plans for cosmic order. In contrast, Chemosh preaches that existence is chaotic and meaningless.
- Expy: He is similar to Orcus, the Demon Prince of the Undead in other Dungeons & Dragons settings.
- Flat Earth Atheist: He encourages his followers to preach that there is no afterlife, and that the only way to survive death is to become an undead creature.
- Idiot Ball: He was holding it for a while during the Dark Disciple Trilogy when he was grieving over the "death" of Mina when he sees her "spirit", but he does not even bother to check and see if the "spirit" is real or not. It takes his brute Death Knight subordinate to point out to him that since he is the God of Death, he should be able to tell if Mina's spirit is real or not, once he realizes that Mina's spirit is just an illusion made by two Wizards, he is not amused. Even so in the end he ends up becoming stubborn and pushing her away. Nuitari even lampshades this.
- Necromancer: Pretty much the default set of powers for his Clerical followers.
Hiddukel, the Prince of Lies
God of greed, lies, thieves, and secrets
- Man Behind the Man: Takes this role in the Taladas trilogy.
- Satan: He is not the head evil deity, but his motif of corrupting mortals through Faustian Pacts and he can manifest as the stereotypical appearance of Satan (red guy with horns and a tail) as one of his Aspects.
Morgion, the Black Wind
God of disease, famine, poison, vermin, suffering, and madness
- Animal Motifs: Goats.
- Deal with the Devil: He will often come to someone who is dying of an illness and offer to "cure" them. His "cure" allows the person with the illness to continue living, but they can still spread their disease, and they must serve Morgion by spreading as much disease as possible. If they cease to serve Morgion's interests the disease will resume its course and eventually kill the person.
Nuitari, the Devouring Dark
God of evil magic, arcane secrets, necromancy, and enchantment
- Affably Evil: He can act this way when he wants to.
- Ambition Is Evil: While he is now one of the gods of magic, before he became one he used to represent Ambition.
- Evil Versus Evil: He's broken ranks with Takhisis more often than not due to his respect for the Balance.
- Token Evil Teammate: Not part of a Five-Man Band, but he is close to Solinari and Lunitari, the god and goddess of Good and Neutral magic respectively.
Sargonnas, the Red Condor
God of vengeance, war, conquest, and rage
- God of Evil: He used to be the "consort" of Takhisis, and now that she is dead, he's the most powerful evil deity.
- Proud Warrior Race Guy: The god the the proud warrior race worships.
Takhisis, the Queen of Darkness
Goddess of evil dragons, domination, hatred, intrigue, and night
- Bad Boss: Her tendency to habitually screw over her own followers as part of some larger plan has left many chromatic dragons actively loathing her, and has caused one of her long-term plans to be derailed on at least one occasion when an unusually sympathetic young Black Dragon finally snaps under the strain of being partnered with a Knight of Takhisis she knows would murder her in a heartbeat if he found a stronger partner (he did it to her predecessor), and literally tears his face off.
- Expy: Of Tiamat, the dragon-goddess of other Dungeons & Dragons settings.
- Gender Bender: Her Dark Warrior form is sometimes described as male, but is female in Dragons of Summer Flame. Of course, since she's a deity she probably doesn't really have a gender as mortals understand it and just looks like whatever she wants.
- A God Am I: Inverted, and then she is killed.
- The Vamp: In her aspect as the Temptress.
- Villain Woobie: Her alternate universe fate in There is Another Shore You Know, Upon the Other Side was forced to travel around for performances where she was heavily abused (she was depowered down to being a normal human).
Zeboim, the Sea Witch
Goddess of oceans, storms, jealousy, and spite
- Order Versus Chaos: Three guesses what side he's on, the first two don't count.
- Retcon: He was initially supposed to be the original creator god, then he became a Satan-analogue, and finally became the embodiment of entropy and destruction.
- God: He is the highest authority in the setting, and he has only ever spoken on page once in all of the novels. All of the deities are terrified of him.
- Truly Single Parent: He created Paladine, Gilean, and Takhisis by himself and considers them his children.
Mysticism is often called the "Power of the Heart", but it can really be called the ambient energy of all life. Mysticism was discovered after the Chaos War by Goldmoon. Mysticism, unlike Primal Sorcery, was nearly unheard of, as it had possibly never been used before the Fifth Age. Mysticism draws upon the energy in all living things. The discovery of Mysticism was a great boon, as Mystical magic could heal and cure disease, something that had been lost after the gods left at the end of the Chaos War. Mysticism was introduced in the Dragonlance SAGA game system, and could only affect living or once-living matter. So, there could be Mystics who could, heal, manipulate plants and animals, or create undead creatures, but they could not create a fireball.
- Background Magic Field: Mystics draw their magic from the power of all life (and can even use it to make unlife in the form of undead if they are trained in Necromancy).
- Bad Powers, Bad People: The Citadel of Light refuses to teach the sphere of Necromancy, which deals with corporeal undead. They do teach the sphere of Spiritualism, which deals with incorporeal undead, and even that is considered a little borderline.
- Functional Magic: Of the Force Magic variety(It is drawn from all living things and their own soul).
- Green Lantern Ring: Mystics in the SAGA system made up spells on the fly. So, like Sorcerers, they could be very creative with what spheres of Mysticism they knew.
- Green Thumb: Mystics with the Animism sphere.
- Heart Is an Awesome Power: Mysticism is called "The Power of the Heart".
- Nay-Theist: A Mystic may respect the gods, but due to the very nature of their power, they can never worship one.
- Soul Power: The sphere of Spiritualism.
- Wizarding School: There is the Citadel of Light founded by Goldmoon.
The magic called Primal Sorcery is actually one of the oldest forms of magic that as always been around on Krynn. Primal Sorcery was the magic that was used before the Three Moon Gods took their places in the sky. The practice of Primal Sorcery fell out of use because the Moon Gods believed it to be dangerous after three sorcerers accidentally caused magical storms that devastated Ansalon when they defeated an army of Dragons during the Second Dragonwar. The moon gods taught the three sorcerers High Sorcery. Primal Sorcery was re-discovered after the Chaos War when all of the gods left. Primal Sorcery was introduced in the Dragonlance SAGA Fifth Age game system. Primal Sorcerers in the SAGA system could only manipulate non-living matter, so they could create fireballs, tidal waves, or tornadoes, but they could not heal anyone or create undead creatures.
- Full-Contact Magic: In the SAGA system RPG anyone could learn Primal Sorcery as long as they had a high enough reason score. So, a character who is not a Squishy Wizard could learn a School of Sorcery.
- Functional Magic: Of the Force Magic variety.
- Green Lantern Ring: Primal Sorcery in the SAGA system was a system that had Sorcerers make up spells on the fly. This could result in the player finding all sorts of ways to do something with what schools of Sorcery they had.
- An Ice Person: Cryomancers.
- Ass Kicking Equals Authority: The most powerful Wizard of his or her respective order is the one who is almost always the leader of their order. Dalamar is the most powerful Black Robe currently, so he gets to lead the Black Robes.
- Bad Powers, Bad People: The Black Robes like to specialize in the schools of Necromancy and Enchantment, which deal with The Undead and mind-control respectively.
- Blessed with Suck: The Test of High Sorcery often makes the Wizard pay a steep price.
- Card-Carrying Villain: The Black Robes, though many of them are at least Affably Evil. They just know that they're getting their power from the dark moon, and are completely cool with that.
- Color-Coded Wizardry: There are White, Red, and Black Robes. White represents Good, Red represents Neutral, and Black represents Evil.
- Fictionary: The language of magic is based off of Indonesian's grammatical structure. However, most of the actual words are just gibberish.
- Functional Magic: Of the Rule Magic variety (to be even more specific, Vancian Magic). There is also a hint of Theurgy as they draw their magic from the three moons in the sky, which are physical manifestations of the three gods of magic.
- Lunacy: Wizards draw their power from the three moons, and their magic can be affected depending on where in the sky the moon they draw power from is in the sky.
- Master of Illusion: Red Robes who specialize in Illusion can become this.
- Necromancer: A potential path for Black Robes.
- Not That Kind of Mage: A Wizard might be annoyed at being mistaken for a Primal Sorcerer.
- Pragmatic Villainy: the black robes' role in the order is making sure this rule is observed, keeping the magic away from the hands of dangerous fools that could endanger everyone.
- Summon Magic: Via the School of Conjuration.
- Squishy Wizard: The Wizards prime loyalty is to magic, which does not leave them much time to practice physical combat skills.
- Token Evil Teammate: The Black Robes often end up in this role.
- Wizarding School: They have set up some of these in major cities.
- Bizarre Sexual Dimorphism: Invoked; female draconians don't look that different, but their abilities are different to the males of their strain.
- Elite Mook: The bozaks are a step up from baaz and often lead them.
- Evil Counterpart: Inverted; while ordinary draconians are created from metallic dragon eggs and are usually evil, the same ritual can be use to create "noble draconians" from chromatic dragon eggs, which are usually good.
- Henchmen Race: They were created from the corruption of metallic dragon eggs.
- An Ice Person: Frost Draconians (noble draconians spawned from white dragon eggs) freeze solid and then explode in a shower of razor-sharp icicles when slain.
- Lizard Folk: Dragon-folk, really, though only a few strains have wings.
- Master Poisoner: Male kapak draconians have glands that secrete venomous saliva.
- Shock and Awe: Lightning draconians, being created from blue dragons, can not only electrocute anyone they attack, they explode in a blast of electrical energy that arcs from victim to victim as per a chain lightning spell.
- Taken for Granite: Baaz turn to stone when they are killed. This has a nasty habit of entrapping their enemies' weapons.
- Voluntary Shapeshifting: Sivaks can shapeshift into other races.
- Winged Humanoid: All draconians but auraks have wings, though only sivaks can use them for actual flight; the others just glide.
- Witch Species: Bozaks and sivaks both have minor magical abilities, while auraks are skilled sorcerers by nature.
- Boisterous Bruiser: Most dwarves, but especially the mountain dwarves of Clan Daewar and hill dwarves of Clan Klar.
- The Brute: The Daergar dark dwarves.
- Elves Versus Dwarves: Though elves and dwarves don't like each other very much, dwarves actually are more prone to fighting each other instead — the Mountain and Hill Dwarves hate each other over the events of the Cataclysm, while the dark dwarves bring an element of internal strife to the mountain dwarf races.
- Evil Counterpart Race: The dark dwarves.
- Expy: The dark dwarves of Clans Daergar and Theiwar are stand-ins for the gray dwarves and derro, respectively, from mainstream Dungeons & Dragons.
- Our Dwarves Are All the Same: Hill and mountain dwarves play this trope straight. Dark dwarves, on the other hand, take the dwarven stereotypes and twist them to evil or even break away (Theiwar dwarves, for example, are renowned as master sorcerers). Averted with the Gully Dwarves, which are regarded with disgust by all races as dirty, slovenly, ignorant, cowardly and stupid creatures that are barely smarter than animals.
- Enslaved Elves: The green dragon Cyan Bloodbane tries to enslave the Silvanesti, but the Companions drive him off. But then the Silvanesti and Qualinesti basically enslave their own kin, the Kagonesti.
- Evil Counterpart Race: The Mahkwahb are the evil counterparts to the Dargonesti sea elves, though in the past even the regular Dargonesti (or at least a very large faction of them) were drawn to evil under their lunatic Queen Uriona.
- Expy: Most of the elf cultures are based on one of the common Dungeons & Dragons subraces: Qualinesti are based on high elves, Silvanesti on gray elves, Kagonesti on wood elves, and Dargonesti and Dimernesti on aquatic elves.
- Hidden Elf Village: All of the elf races are reclusive to some degree, but the Silvanesti are the worst. The "Sea Elves", Dragonesti and Dimernesti, may challenge that; people had almost forgotten they even exist, and they remain far more reclusive than the Silvanesti, without any of the quasi-karmic fate that befalls them.
- Our Elves Are Better: Though good-aligned on paper, most elves act more neutral due to their snobbish outlook toward other races. Qualinesti and Silvanesti share the "high elf" archetype (exaggerated with the Silvanesti) while Kagonesti are "wood elves"; "dark elves" do not exist as a race (no drow on Krynn), but instead as a social status (evil outcasts). Dargonesti ("civilised" city dwelling sea elves) look down on both land elves (even the Silvanesti!) and other sea elves, the nomadic Diminersti.
- Perma Shave: Out of all elves, only the oldest Silvanesti are known to grow wispy facial hair.
- Our Goblins Are Different: As the D&D norm, they are split between goblins (small sneaks), hobgoblins (medium-sized troopers), and bugbears (large brutes), though both hobgoblins and bugbears are adequate at stealth.
- Gadgeteer Genius: For a loose definition of "genius".
- Mad Scientist: If a tinker gnome isn't a mad engineer, s/he's probably this.
- Only Sane Man: "Mad gnomes" are sane gnomes born to normal gnomish parents. Their inventions actually work, which makes them objects of scorn and pity.
- Our Gnomes Are Weirder: The tinker gnomes practically define the "weird gnome" trait in modern fantasy.
- Transplant: Tinker gnomes are a major race in Spelljammer, as a result of a large number of them finding their way into space and failing to find a way back down.
- The Atoner: For the actions of their ogre ancestors.
- Hobbits: They were designed to fill the same niche as D&D's halflings, but bear little resemblance to Tolkien's hobbits apart from size. Incidentally, halflings in D&D were later redesigned to be more like kender.
- Proud Warrior Race Guy: Most of them, especially the Plainsmen of Abanasinia, the nomads of Khur, and the Nordmaarian Horselords.
- And Man Grew Proud: They used to have a vast empire that conquered most of Ansalon. It fell apart when their human slaves revolted and Paladine cursed them so that their physical forms would reflect the wickedness in their souls.
- Jack of All Stats: As a whole, they have the best combination of physical strength, magic and cunning.
- Noble Demon: While the other evil dragons have some (less) evil individuals only the Blues as a species display widespread admirable traits like loyalty, love or grief over fallen comrades.
- Shock and Awe: Their breath ability is lightning. It's shown in Emperor of Ansalon that this ability can melt steel, something which not even the mightiest red dragons' breath can accomplish.
- Squishy Wizard: They prefer to use magic and run away when it's depleted.
- Dumb Muscle: Actually the weakest dragons, but still stronger than just about anything else.
- An Ice Person: They're the only dragons that cannot breathe fire too.