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Characters: Dragon Age II – Post-Release Characters
This page is for listing the tropes related to post-release DLC characters who are found in Dragon Age II
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The Big Bad
of the Legacy
DLC; a mysterious Darkspawn sealed away many years ago by the Grey Wardens, and later had those seals reinforced by Malcolm Hawke. Corypheus now seeks the blood of Malcolm Hawke's children in order to escape.For more info, see Dragon Age.
Always a punishment for playing with things you don't understand...
The former Warden-Commander of the Vinmark Mountains, Larius left the Grey Warden order when the time for his Calling came, though he still hasn't died yet. He is found within Corypheus's prison, claiming that Corypheus must not be released into the world and begging for Hawke's help in killing him. Voiced by Brian George.
- Badass Grandpa: He was once Warden-Commander of the Vinmark Mountains.
- He was such a badass that when he went on his Calling, he survived fighting the Darkspawn horde for months on end. Unfortunately, this meant that due to the advancing Taint in his body, the Darkspawn began to see him as one of them and stopped attacking him altogether. This meant that he was forced to wander the Deep Roads, desperately looking for a way to end his suffering.
- Body Horror: What happens to Grey Wardens whose warranty has expired.
- Demonic Possession: If he's sided with, it's implied he gets possessed by Corypheus.
- Fate Worse Than Death: Becoming a Ghoul can be considered this.
- I Did What I Had to Do: He doesn't regret holding a pregnant Leandra hostage to get Malcolm to cooperate, but claims he was bluffing.
- I Have Your Wife: He basically held Leandra hostage to gain Malcolm's cooperation.
- Good Is Not Nice: The sadistic choice he presented Malcolm with demonstrates the lengths that the Wardens can and will go to for the greater good. Made worse that he knew Leandra was pregnant when he threatened to harm her.
- No-Holds-Barred Beatdown: He delivers one to Janeka if Hawke chooses to switch his/her support to Larius during the confrontation atop Corypheus's tower.
- Sadistic Choice: To Malcolm Hawke; either Malcolm uses blood magic to seal away Corypheus or Malcolm will never see Leandra ever again.
- Sanity Slippage: What happens when the Taint takes over.
- Would Hurt a Child: Threatened to possibly kill Leandra in order to secure Malcolm's cooperation, despite the fact that he knew that she was pregnant with Hawke at the time.
This prison will be broken. The Blights will end.
A Grey Warden mage, Janeka is seen leading a group of Grey Wardens into the Vinmark Mountains to seek out a way to free Corypheus. She believes that she can bind Corypheus to her will and use him to end future Blights once and for all. This has caused her to come to blows with Larius.
- Action Girl: As a Warden, it comes naturally.
- Curb-Stomp Battle: If you switch sides after learning what Larius did to gain Malcolm's cooperation, she turns him into Ludicrous Gibs in about a second.
- Demonic Possession: If she's sided with, it's implied she gets possessed by Corypheus.
- Oh, Crap: Gets a major one when she realizes binding Corypheus is a lot tougher than she imagined.
- Smug Snake: Comes across as one if you oppose her; if you side with Larius in the beginning, Carver even mentions wanting to wipe her smug smile off her face. If you side with her, Corypheus effortlessly deflects her binding spell despite the fact that he's only just woken up and doesn't even know where he is.
- Well-Intentioned Extremist: Was responsible for sending the Carta to attack Hawke, intending to lure them to the prison, free Corypheus and let the Wardens use him to defeat the Darkspawn once and for all.
Does anyone else hear drumming?
boss encountered in the Vinmark Chasm if Hawke returns to an obelisk after obtaining the Warm Orb.
- Blood Magic: Capable of an extremely damaging blood magic spell that can tear through even tanks.
- The Corruption: The reason why he was sealed in the first place. Good move.
- Dem Bones: Before he even starts the fight, he summons a massive amount of skeleton archers.
- Dishing Out Dirt: Uses Rock Armor.
- The Dreaded: So much so that dwarven warriors would willingly live under the sun and forsake going to the Stone when they died just to make sure he/it never got free. Even the brainwashed Carta cultists didn't seem to want to let him loose.
- Flunky Boss: Most of his boss fight stages involve summoning spectral enemies to fight.
- Giant Space Flea from Nowhere: Exactly what Malvernis is is never explained. He has many traits in common with demons, but there are enough important differences to render the answer ambiguous.
- Guide Dang It: Easy to miss, and once missed is Lost Forever.
- Nintendo Hard: Starts off the fight by summoning an enormous amount of ghost skeleton archers while he sits back and remains invulnerable. Then he awakens as a powerful Blood Mage that can summon more spectral warriors and teleport around the battlefield while throwing out powerful spells, before transforming into a High Dragon that can rain fire upon the entire war zone. The only consolation is that there's a large trap that can be used For Massive Damage on him in his third form.
- Red Baron: The Pestilent One.
- Scaled Up: The third part of the fight is kicked off by a transformation into a ghost dragon.
- Sealed Evil in a Can: Sealed inside lyrium by the dwarves to prevent contamination of the stone.
Mark of the Assassin
You go elbow-deep in wyvern shit and I'M the weird one?
An elven thief who teams up with Hawke in Mark of the Assassin
to steal a gem called the Heart of the Many from Duke Prosper. Voiced by and modeled after Felicia Day
- Action Girl: Her introduction cements this.
- Anti-Magic: Her Cloak ability gives her temporary resistance to magic. The rest of her personal skill tree works on anything, but is especially effective against mages. It's revealed she's an agent of the Qun.
- Bi the Way: Flirts with both Male and Female Hawkes.
- Can't Argue with Elves: Some of her dialogue about the Qun veers into this territory. Your companions notice. Although...
- Cuteness Proximity: No-one can resist mabari. "Who's a cute puppy? I suppose we can't keep him, can we? His owner is probably waiting back at camp."
- Deadpan Snarker: Most of her dialogue.
- Desperately Looking for a Purpose in Life: It's strongly implied that she's only following the Qun to give herself a role rather than actually believing in it. The entire quest is her going directly against the Qun, using Exact Words to justify herself. She pokes holes in her own arguments before Hawke does, and outright admits that she struggles to believe as strongly as is required, which every one of Hawke's companions calls her on. Even her signature phrase, The same path doesn't have to have the same destination, flies in the face of the finality every other Qunari has expressed throughout the game.
- Dual Wielding: Though she's more of a distance fighter.
- Enemy Mine: As a follower of the Qun, working with Hawke and his/her companions counts as this. After her identity is revealed, they're more antagonistic towards her, particularly Anders and Fenris.
- Everyone Calls Him Barkeep: She is known as Tallis because that is her role in qunari society; Tallis is the qunari word for "to solve". Like them, she doesn't actually have a name.
- Flechette Storm: She can use her daggers for both melee and ranged attacks.
- Genre Savvy: Very much so. She warns the party against messing around with the Sky Cult altar or the black vial in Aveline's quest.
- Girl of the Week: If the player does all the flirtation options, then Tallis becomes this to Hawke.
- Gosh Darn It to Heck!: During Aveline's sidequest, when Aveline finds the black vial that has the revenant inside: "Oh crackers."
- Guest Star Party Member: Only available for the Mark of the Assassin DLC. Also a literal "Guest star", given who voiced/modeled her.
- Hero of Another Story: She's the protagonist of Dragon Age: Redemption.
- Highly Conspicuous Uniform: The revelation that Tallis is really Qunari would have come as more of a shock if she didn't have their sigil stamped on the stomach of her armor. It's the same color and material as the rest of her outfit, but still, it's there. Also, when she 'disguises' herself to sneak up on the Duke and his men, it's... rather remarkable that she succeeds.
- Hitman with a Heart: Despite being an highly skilled assassin, she regrets having to kill people during a job if she can at all help it.
- Ink-Suit Actor: She's modeled after Felicia Day. Of course, since Day also played her in the live action Dragon Age: Redemption, it would be bizarre if this wasn't the case. Day also did the motion capture for Tallis.
- Knife Nut: Leading to Varric nicknaming her "Shivs".
- Koan: Does manage to give one of these.
- The Knights Who Say Squee: Is implied to be the reason why she chose to seek out Hawke.
- Made a Slave: Conversations with Fenris and Sebastian mention she grew up in Tevinter and was once a slave. Redemption reveals her parents sold her into it. The qunari rescued her.
- Noble Demon: Sure, she's a very nice young woman, but her entire mission, which she wholeheartedly supports, is to retrieve a NOC list of Qunari sleeper agents in Chantry territory so that the land will be observed and more easily conquered when the eventual new invasion happens.
- Odd Friendship: With Hawke, particularly a mage Hawke since Tallis is a member of the Qunari, freely admits that she's not a fan of magic and largely agrees with their philosophy that Mages should be be locked up for their own good. Despite this, if Hawke has become basilit'an, she has no problem with them and states that as all Qunari know and respect them an an equal.
- Overt Operative: Wears the same armor with the Qun symbol as she and Hawke are meeting the Duke!
- Paper-Thin Disguise: Has a Qunari emblem on her armor.
- Professional Killer: One part of her job. The Ben-Hassrath are considered enforcers of religious law rather than soldiers - their job sometimes involves killing, but it can also be espionage or teaching new converts.
"There are other paths. They do not all lead to the same destination."
- Rhetorical Question Blunder: When she suggests that under the Qun, Hawke could have a purpose.
Hawke: I have a purpose. I protect Kirkwall.
- Which makes her subsequent comment that this was not what she meant a tad ironic, since she's failed to realise that by fully embracing the role that they have been given, Hawke actually is living by one of the central tenets of the Qun, at least in their own way. Especially since the Arishok can point this out in conversation.
- The Schlub Pub Seduction Deduction: Parodied. There's a Running Gag where she attempts this with multiple people in order to get a key, and keeps failing for various reasons. note Though according to her, she's done this multiple times in the past, and Hawke just caught her on a bad day.
- Secret Police: Her previous job before she was kicked out. She's trying to rejoin.
- Selective Obliviousness: When confronted over the more murkier aspects of the Qun, she simply comments they don't understand. She even states emphatically that submitting to the Qun would not make them slaves. To Mage Hawke. Who would be made a slave under the Qun. She tells Anders essentially that she knows how saarebas are treated, doesn't care, and wishes he would shut up about it.
Anders: But you think it's all right for them to sew up a mage's mouth or cut out his tongue?
Tallis: Right this second I do, yes.
- Snark-to-Snark Combat: Her banter with Snarky!Hawke, which seemingly turns into a verbal sparring match over who can outsnark the other.
- Most of her her dialogue with the rest of the party tends to veer into this territory.
- Spirited Competitor: She dislikes collateral damage, but gets rather enthusiastic during the wyvern hunt.
Hawke: Lay [the bait] all out. I'm bringing the Duke a trophy to talk about.
Tallis: YES! I mean, if you're sure.
- Stealth Hi/Bye: Very good at this.
- Turn in Your Badge: Part of her backstory is that she was kicked out of the Ben-Hassrath, the religious enforcers of the qunari. She's trying to atone for this and rejoin them.
- Unresolved Sexual Tension: Several lines of dialogue indicate that she develops this with Hawke, even if you don't use the flirt options.
- Wide-Eyed Idealist: She strongly dislikes unnecessary killing and genuinely believes that the Qun is the best path for Thedas.
- Worthy Opponent: If Hawke has become basilit'an, Tallis mentions that because they defeated the Arishok in honorable single-combat, all Qunari have come to know and respect Hawke as an equal. This makes them one of the rare outsiders that they can trust to parley with and request assistance from. It's implied to be the reason she sought them out.
An Orlesian noble who lives on an estate outside of Kirkwall. He owns the Heart of the Many, the gem that Tallis is after. Voiced by Philippe Smolikowski.
The Duke is a fool, his enemies a posturing, guileless lot; but you are worth testing.
Prosper's Chasind bodyguard.
- An Axe to Grind: Which you can loot.
- Blood Knight: Unlike Arlange, he knows exactly what he's getting into when he fights Hawke, and relishes the opportunity.
- Cadre of Foreign Bodyguards: One who comes from a Barbarian Tribe no less.
- The Dragon: To Prosper, although there's no actual loyalty involved. "Prosper can fight his own battles, and I shall choose mine."
- Facial Markings: Is adorned with Chasind tattoos on his face.
- Flunky Boss: "The Circle are not the only ones who know how to break a mage."
- It's a Small World After All: Hawke comments on the strangeness of seeing a member of the Chasind so far from the Korcari Wilds, mentioning that they used to help their father trade with the Chasind who passed through Lothering.
- Worthy Opponent: As shown in the quote, he sees Hawke as someone actually worth fighting.
An Orlesian noble participating in Duke Prosper's hunt, Arlange shows up after Hawke becomes the first to kill a wyvern, claiming that he paid good money to be the winner of the competition. He then attempts to kill Hawke so that he can claim credit for first kill, which doesn't end well for him. Voiced by Nicholas Boulton.
- Cruel Mercy: Prosper allows you to decide his fate the first time, and one option is "let him live knowing he was beaten by a Ferelden." He comes back for more, but hey, double the XP!
- Fantastic Racism: Hawke is "the Ferelden turnip" or "backwater mongrel", and Tallis a "knife ears".
- French Jerk: As per the usual for Orlesian nobility.
- Large Ham: To the point where it seems if he spent less time Chewing the Scenery, he might have actually caught that Wyvern!
- Laughably Evil: He may be a prick, but his accent makes him incredibly fun to listen to; his constant temper tantrums only make him so much funnier.
- Mugging the Monster: No matter how obscure or famous Hawke is when you play the DLC, he still attacks you after you've already killed a pretty dangerous Wyvern. Everyone in your party points out how hopelessly outclassed he is.
- Not Worth Killing: Hawke can initially refuse to fight him and later invoke this after showing mercy. The second time however...
- Psychopathic Manchild: Comes across a five year old in a man's body.
- Too Dumb to Live: If you spared him the first time he failed to kill you, he'll try again after Hawke and the others escape from Prosper's dungeons. It ends about as well as you think for him.
- Ungrateful Bastard: Hawke can spare his life after curbstomping him and his heavily armed guards. Naturally, he decides the best way to repay you for your mercy is to try to kill Hawke again.
- Upper-Class Twit: Everyone clearly can see that he has more money than brains.