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Characters: Dissidia: Final Fantasy - Warriors of Cosmos
aka: Dissidia Cosmos
A character sheet for the Warriors of Cosmos from Dissidia: Final Fantasy and its prequel. Note that comments on a character's fighting style generally stay the same between games, except when otherwise mentioned.

See also:


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    Warrior of Light 
"Though I once fought in the name of light, that honor may now be lost to me. However... The light I hold within my breast, never once has it flickered or faded. This I swear: I shall do my utmost to protect you until the very end."

"The nameless warrior shall transcend time & space, bringing light to the world."Guiding Light.

Voiced by: Toshihiko Seki (Japanese), Grant George (English)

—Fighting Style: Paragon

The Fighter/Warrior from Final Fantasy I. Since all of the Warriors of Light were backstory-less Heroic Mimes in that game, this Warrior of Light all but becomes an Original Character for the plot of Dissidia, one of a righteous person devoted to light's blessing. His design is based on Yoshitaka Amano's artwork for the original game, and he's a very balanced character.

General Tropes

  • Adaptational Badass: To more or less the same degree as his rival, Garland. From Featureless Protagonist to a Badass Cape and Determinator? That's a level up.
  • Amnesiac Hero: He has no memories of his past beyond the cycles of war. Turns out it's because he has none.
  • Artificial Human: Dissidia 012 reveals he's a Manikin created by Cid using Cid's memories, but unlike the Mooks fought in the game, he's a "perfect" Manikin, able to have a sense of self and retain memories.
  • Call Back: The final scene of 012 shows him about to awaken from his hibernation in Order's Sanctuary, which was the first scene of 013.
  • The Cape: And does, in fact, come with a cape.
  • The Champion: Fights directly to uphold Cosmos's honor. Taken further in Dissidia 012 than in the first game, where he tells Cosmos that even if he lacks the light to fight as one of her chosen warriors, he'll always be there to protect her to the very end.
  • Composite Character: The Warrior of Light might stand in for the entire party in the first game. The Reports in Dissidia 012 seems to reword a mention of the "four warriors of light" to mention a single warrior, implying him to be the only one in the revised Final Fantasy continuity being established as well.
  • Declaration of Protection: Towards Cosmos, always.
    • In Dissidia 012, the alternate (dream) universe storyline "Confessions of the Creator" implies that on the 20th cycle, two cycles after Chaos completely went berserk, became Feral Chaos, and started indiscriminately destroying everything, including his own warriors, the Warrior of Light was the very last warrior left alive and died protecting Cosmos from him.
  • Determinator: He's been doing this for a very long time.
  • No Name Given: In the original Dissidia, his name is only mentioned once, by Cosmos, in a scene removed from Dissidia 012. "Warrior of Light" is only ever used out-of-universe, and in-universe "warriors of light" is just a title used to refer to the heroes on several occasions. And of course, in the original Final Fantasy, his name was chosen by the player, so overall, he has no Canon Name. He explains in Dissidia 012 that he doesn't remember his name, but does have faint memories of someone calling him by name. We find out that Prishe gives him a name when he enters the cycle, and Cosmos calls it out to him at the end of the 12th cycle, but the player never hears it — Cosmos's voice is muted, and a moment after she says it, the cycle ends and the Warrior is purified of the memory and forgets again.
    • Somehow, both armies managed to go two cycles without even mentioning his title; whenever the Warrior is spoken to, they address him as "you" or just give a "hey", and whenever they mention him in a scenario he is not present, it is in such a scenario that they could only refer to him.
  • The Fettered: Nothing will stop him in his quest to claim the Crystals and restore light and honor to the realm. Nothing.
  • Flaming Sword: His Level-50 Exclusive Weapon is the Flame Sword, though it doesn't affect his appearance in battle.
  • Flat Character: Subverted, on the surface his personality and backstory appears to be not as deep or developed as the other heroes, since he was one of six generic faces in the original game. On one hand, this is the point and a case of Tropes Are Not Bad, as he has absolute confidence in himself and is not plagued by doubt or hesitation like his comrades, and needs no personal cause to motivate him, his loyalty Cosmos is enough. And on the other hand it's justified as he was born into the cycles of war with originally no personality at all and has known nothing other than the cycles. That he's managed to develop a lasting personality at all after repeated memory wipes is impressive. But beyond that, he's actually an insightful and thoughtful person.
  • The Hero: Even moreso than all the other heroes. While everyone is the star of their own story, overall, the Warrior of Light is the lead hero and the one with the closest ties to Cosmos and Chaos.
  • Hunter of His Own Kind: To the Manikins, not that he knows it.
  • Knight in Shining Armor: Exactly What It Says on the Tin.
  • Lady and Knight: With Cosmos.
  • Large and in Charge: Heroic example, albeit only on paper because of the Not Drawn to Scale relationship of character models to official heights: Male Final Fantasy main heroes are between 5'7" and 5'9", officially. Male supporting protagonists are often taller, but not by much (Kain is 6' even, Laguna is 5'11). The Warrior's official height is about 6'3", which is, in the series, generally reserved for baddies or Big Guys.
  • My Species Doth Protest Too Much: He's the only Manikin thus far that's not a mindless, Ax-Crazy killing machine. Justified in that unlike Chaos' Manikins, WoL is a "Perfect" Manikin.
    • Well, he's one of three Manikins that aren't Ax-Crazy killing machines, the other two being Chaos (who, eventual insanity-induced One-Winged Angel form aside, is perfectly sane) and Cosmos.
  • Mythology Gag:
    • As Cosmos' design seems to have been influenced by Yoshitaka Amano's art of Princess Sarah, this gives a new layer to Sarah's affection for the party in the original game since Cosmos is a Manikin of Cid's wife and he's a Manikin based on Cid's memories.
    • Because he and Chaos were created in the same way, this makes him Chaos' younger brother in a way and manner not unlike Kuja and Zidane.
  • The Paladin: In all but the title — he attacks with the powers of light and fights for the forces of light and goodness.
  • The Paragon: His staunch, resolute trust in Cosmos and immunity to breaking speeches make him an example to the other heroes.
  • Protagonist Without A Past: Justified, then subverted. The first game suggested a Mysterious Past that may or may not be dark and troubled, but the second reveals that he doesn't have a past, as he was created during the war.
  • Socially-Awkward Hero: Rarely loses his calm and focused demeanor when risking his life in battle, but is very shy and withdrawn in more relaxed social situations. When the others are chatting away in groups he's usually standing by himself watching them anxiously. One time, after he'd saved Terra from some Manikins, it took a great deal of effort for him just to accept her thanks.
  • The Stoic: Very calmed and even-toned, even if facing his enemies. Given that he has no memories outside the cycles of war and those get erased regularly, it's likely a holdover from having no emotions to express.
  • Undying Loyalty: To Cosmos.

Gameplay and Combat Tropes

  • Damn You, Muscle Memory: In Dissidia, the last command for his EX Burst was always left; in Dissidia 012, it's random like the rest. It'll trip you up the first couple of times.
  • Fire, Ice, Lightning: Red/Blue/White Fang. If you look closely when he's using those attacks, he's not actually casting a spell himself — he's throwing an item into the air, a reference to the fact White Fang, Blue Fang, and Red Fang are items that use elemental magic in battle. If you look even closer, you'll notice that he's pulling the item from the pouch at his left hip.
  • Jack of All Stats: All-around decent power with decent magical skills and some versatile attacks. Not stand-out in any regard, however.
  • Light 'em Up: With the exception of Bitter End and Ultimate Shield, all of his HP attacks are some form of weaponized light, and even those two have his sword/shield glow brightly when attacking.
    Warrior of Light: "Come, light!"
  • Luckily My Shield Will Protect Me: Shield of Light. It has Block Low priority, so yes, it does actually protect him from a lot of attacks.
  • Power Glows: His sword, shield, and/or armour always start to shine when he uses an HP attack.
  • Magic Knight: Fights primarily with sword and shield, but his HP attacks and his EX Mode bonus allow him to attack with light-based magic.
  • One-Handed Zweihänder: Difficult to notice, considering he shares a game with Garland, Cloud, Sephiroth, and Jecht, but in real life, the Warrior's sword would qualify as a zweihander by dimensions, yet he uses it one-handed, as an arming sword.
  • Stab the Sky: His Ascension/Crossover to Rune Saber combo chains. Also does it at the beginning of his Victory Pose.
  • Storm of Blades: In his EX Mode, physical strikes summon tiny beams of light in the shape of swords to damage opponents even further. His Radiant Sword summons six glowing swords that fire at the opponent.
  • Super Mode: Class Change!
    "To shine brighter!"
    • In reference to the class-up given to the party by Bahamut in Final Fantasy I, Warrior of Light becomes a Knight. His armor changes entirely, making him look like he does in his game's logo. In addition to Regen, WoL's EX Mode gives him the following abilities:
      • Protect, which reduces all Brave damage he takes.
      • Mirror Attack, which causes him to reflect projectiles sent his way whenever he is performing an attack.
      • Light's Blessing, which adds to his physical combo attacks in the form of blades of light that pierce the enemy as he attacks.
    • Class Change also gives him access to his EX Burst: Oversoul:
    "I give my all... to this sword! Prepare!"
    • Warrior of Light leaps at his opponent and, depending on whether the player inputs the proper D-pad input, runs them through with his sword up to six times, each time leaving a spear of light in them as he goes through, before finishing it up with a final slash, leaving the opponent in a magical explosion.
    "You're finished!"
    • And if you want to read into it further, you'll note that there were only six possible character choices in the original Final Fantasy. Six possible Light Warriors, six slashes before the final strike.
  • Sword Beam: Shining Wave, also Radiant Sword and Rune Saber to an extent.

Design and Costume Tropes

  • Badass Cape: Original example within the series.
  • Compressed Hair: While not entirely unlikely, it's still pretty surprising that he fits such a magnificent mane of locks under that helmet.
  • Cool Helmet: It takes talent to be this heroically, nobly, magnificently, gloriously, unrepentantly, disgustingly good while wearing a helmet decorated with grasping talons and crowned by gigantic devil horns.
  • Curtains Match the Window: Silver-blue hair and silver-blue eyes, Square-Enix's twin obsessions combined at last.
  • Dude Looks Like a Lady: While not even close to Kuja, an FMV shows him without his helmet... I mean, come on!
  • Form-Fitting Wardrobe: The very tight black... whatever it is he wears under his armor... has intrigued many a fangirl.
  • Gold and White Are Divine: Holy light and goodness, ayup.
  • Helmets Are Hardly Heroic: His 3P costume, which is modeled after the Fighter's sprites from the original game and thus has no helmet. His bonus DLC alt is his normal outfit, just without his helmet.
    • Mythology Gag: The aforementioned bonus DLC alt is actually expanding on his appearance at the beginning of the 12th cycle. Like that scene, he's missing his helm, but elaborating on the "just awoken from a horrible battle" implication, his sword is also damaged if you compare the character models.
  • High Collar Of... Righteousness?: Particularly notable because his high, stiff collar is part of his armor.
  • Long-Haired Pretty Boy: His scene without a helmet from the trailer earned him many a fangirl's squees.
  • Redheaded Hero: His new alt is based on the Fighter/Warrior sprite rather than artwork. Let the 8-Bit Theater jokes commence!
  • Showgirl Skirt: A very impressive one.
  • 24-Hour Armor: And it always looks so fine!

In Dissidia

The character is a noble and formal knight who's extremely loyal to Cosmos, determined to fulfill the task she has given to him and the other warriors.

  • Big Damn Hero: Shows up to help Firion out against Sephiroth.
  • Gameplay and Story Integration: During a cutscene, the Warrior of Light uses a Shining Wave to shatter the crystal The Emperor offers him.
  • I Gave My Word: To Cosmos in one cutscene.
  • Save the Villain: In his Crowning Moment Of Awesome, the Warrior of Light vows to break the neverending cycle of war. On top of that, he promises to save Garland from his fate too.
    Warrior of Light: "Whatever destiny the world may hold for me, I will never give up. This battle shall come to an end, and I shall save you too!"
  • Screw Destiny: The villains tell him it is destiny for the cycles of war to go on forever. He decides that if that is so, he'll have to change that destiny.
    Warrior of Light: "Destiny ends here!"
    • Or it might just be time for that destiny to be carried out, like a prophecy being fulfilled.
      Warrior of Light: "We shall see the end to this."
  • Shut Up, Hannibal!: Throughout his storyline, the villains appear to the Warrior to taunt him, mock him, and generally try to demoralize him. With most of the other heroes, their attempts usually work. The Warrior, on the other hand, either knows they're evil and not worth listening to, or, depending on your interpretation, has dealt with them twelve times already and knows they're just going to lie and deceive him, so he mostly ignores them.
    Ultimecia: "Why don't you just give up? The crystals are nothing more than the fabrication of a fallen goddess. To so willingly risk your life over such things is beyond ridiculous."
    Warrior of Light: "Are you finished talking?"
  • Team Dad: The few times he interacts directly with his allies, he's shown being authoritative and strict, but still shows concern and compassion towards them all.

In Dissidia 012

In Dissidia 012, he is suspected as a traitor by Lightning. While less confident in demeanor and more unsure of himself than in the original, the Warrior of Light retains his fierce resolve to dutifully serve Cosmos.

He also appears in Prologus as the "Leader by default", as agreed between Lightning, Jecht, and Kain. As such, he acts firm and strict towards Lightning.

  • The Captain: In Prologus, which follows mostly Lightning's point of view.
  • Dramatic Irony: In a very sharp contrast to his pledge to end the cycle in the first game, this time around, he believes accepting the cycle as their way to "survive" to the next battle is the only option other than dying against the Manikins.
  • Face Death with Dignity: Marches into battle against the Manikin army, outnumbered 1 to Impossible-to-count, with his head held high and calmly apologizing to Cosmos that he won't be there to fight for her in the next cycle. Subverted in that he doesn't die, but he is fully expecting to.
  • Featureless Protagonist: A Report reveals that he started out as one. When he was first created by Cid, he had no will of his own and could barely speak, fortunately for him, when Prishe and Garland found him, Prishe beat Garland off and brought the Warrior to Cosmos. It was only after he received her power that he began to develop a personality of his own, and slowly developed into the resolute and determined badass we see in the final cycles.
  • Moses in the Bullrushes: A variation, in 012 it's revealed that he was found by Prishe after being sent by his father into the cycles not long after being created/born.
  • My God, What Have I Done?: After Lightning tells the Warrior of Light and Kain off for their killing off their comrades, no matter what their reason, he starts to doubt that he even deserves his title.
  • The Paragon Always Rebels: Cosmos is not pleased when he draws his blade on Lightning, and after their fight, reveals to them that he's in on Kain's plan to do away with the other warriors in order to "save" them.
  • Sole Survivor: He's the only member of Team Cosmos (including Cosmos herself) that wasn't killed or otherwise "put to sleep" by the end of the 12th cycle. In fact, The Stinger of 012 shows him in the unconscious position he was in Destiny Odyssey's prologue.
  • The Unreveal: This game reveals that yes, he does have a name, but you never find out what it is. Prishe gives it to him, and in the ending FMV, Cosmos calls it out to him and he hears it then, but her voice is muted so the player does not hear, and then the next cycle comes and he forgets again.
  • Well-Intentioned Extremist: He and Kain conclude that the Warriors of Cosmos have no chance of winning the current cycle of the conflict due to the vast numbers of manikins. Since warriors killed by other warriors are revived at full strength for the next cycle, but warriors killed by manikins are Killed Off for Real, the two of them set out to kill their allies themselves in order to guarantee their survival into the next cycle.
  • What the Hell, Hero?: Lightning calls him out for joining Kain in the plan to kill the other Warriors of Cosmos.
  • You Shall Not Pass: Serving as the Warrior's Crowning Moment Of Awesome in the 12th cycle. To defend Cosmos, all alone, the Warrior of Light engages an army seemingly as big as the one the six new characters are fighting at the Rift. All alone, he lasts just as long as they do.

    Firion 
"Believe in the future — And persist in the present. That's what I'll do!"
"The unwavering will of the youth will realize his dream. Eventually..."The Youth's Dream.

Voiced by: Hikaru Midorikawa (Japanese), Johnny Yong Bosch (English)

—Fighting Style: Weapons Specialist

A key member of the Fynn resistance against the Palamecian empire in Final Fantasy II, and capable of using a large variety of weapons. Firion's character is probably the most down-to-earth in Dissidia, adding contrast to those he travels with. Yet he's still passionately determined to fight for what he believes to be a right cause.

General Tropes

  • Action Survivor: Firion has only recently learned how to fight, as mentioned to fellow newbie Tidus; at the start of his own game, he had no combat experience. This begs the question of how he mastered so many weapons in such a short time.
  • Adorkable: Firion is extremely inept when dealing with women, as seen from his encounter quotes, and his original game is particularly famous for a scene that earned him the Fan Nickname "Virgin". In Dissidia 012, he even gets a Ship Tease with Lightning when she found his wild rose and he spends some time avoiding asking for it back from her because he is too shy.
    • Cannot Talk to Women: He can't approach Lightning, is offput by Shiva, and is never shown talking to females otherwise.
    • Socially-Awkward Hero: He is also in general fairly awkward about speaking his mind.
  • Dramatic Wind: His victory pose depicts him with his cape fluttering out to the side.
  • Face of a Thug: Penelo mentions he looks fierce and intimidating, but his personality is anything but.
  • Flower Motifs: The Wild Rose.
  • Greater Need Than Mine: He gives Tidus his special potion for his fight against Jecht.
  • Guttural Growler: In the English version (his Japanese voice is markedly softer). Combines interestingly with his personality, which is surprisingly youthful, innocent, and simple. In a charming way.
  • Heroic Resolve/Heroic Second Wind: During his confrontation against The Emperor.
  • Hot-Blooded: Only in battle; outside, his behavior in cutscenes shows him to be one of the most disciplined and mild-mannered of the heroes. Until you get him desperate, anyway...
  • Kleptomaniac Hero: Given the source material, this could apply to most (if not all) of the Warriors of Cosmos. Firion, however, has this specific exchange with Tidus:
    Tidus: "You're just gonna TAKE that?"
    Firion: "What? It's free!"
  • La Résistance: In his original game, he and his small Band of Brothers resisted the hegemony of the Palamecian Empire. In Dissidia, considering that apparently all that's left of Cosmos' forces arrayed against Chaos are the ten heroes, and that over on the villains' side, good old Emperor Mateus of Palamecia is in fact plotting with remarkable success for a non-Big Bad to off the rest of the villains and even Chaos himself and rule over the remains of the world(s)... he's doing pretty much the same thing.
  • My Name Is Inigo Montoya: His speech when fighting against The Emperor.
  • Not What It Looks Like: Claims this when Cecil tries to set him up with Lightning.
  • Only One Name: Since this early in the series, full names weren't used yet.
  • Out of Focus: Working as a meta-example and in-universe, it's more or less his source of angst, though it comes late into his story — while Cloud, Cecil, and Tidus abandoned him to pursue their own paths, Firion has just continued on with no real goal or personal stake in events, his only desire to end the war like everyone is trying to. However, Cosmos assures him that this is enough, that his desire to end the war for the sake of others is itself his personal goal, and there's no shame in lacking a more complex motivation like his friends.
  • Real Men Wear Pink: Most notably his crystal, a huge chunk of blisteringly-pink shiny rock he carries around with pride.
  • Something about a Rose: Though he falls far from the Casanova type usually indicated by the trope, he does fulfill the baseline requirement of carrying a rose around.

Gameplay and Combat Tropes

Firion uses eight types of weapons (if you include shields and bare-handed fighting), one for each fighting style in Final Fantasy II and each representing a party member.

  • Abnormal Ammo: Uses his bow to fire his other weapons in his EX Burst.
  • Aborted Arc: Something of a meta example. Seeing as the quest to obtain Ultima was touted as a crucial key to halting the advance of the Palamecian Empire (to the point that Minwu sacrificed his own life to break its seal), it's a bit odd that Firion doesn't have access to it in his (already impressive) arsenal.
    • However, a few people have theorized that the last hits of his EX Burst, Fervid Blazer, may actually be the Ultima spell. The inference comes from the fact that, during the other 5 parts of said EX Burst, he uses a top level version of a certain magic alongside a certain weapon, then during that last hit uses ALL of the weapons to attack. Considering how Ultima worked in the original game (it grew stronger by leveling up both weapons and spells, and when maxed out, dealt the most ridiculous damage in the game in pretty much all situations), it makes a whole lot of sense. Some have also noted the similarity of the spell's animation to the original game's animation as well.
  • All Your Powers Combined: Firion's allies in his original game each specialized in one of the weapons he uses in Dissidia — Leila used daggers, Maria used a bow, Guy used an axe, etc.
    • His entire moveset is one big Mythology Gag. For example, his rope knives are electrified. Leila, who specialized in knives, joined the party with knowledge of the Thunder spell.
  • An Axe to Grind: Representing Guy.
  • Arrows on Fire: An interesting variation when using Lance Combo and Fervid Blazer — if you look closely, Firion isn't firing a flaming arrow, he's firing an arrow of flame.
  • Blade on a Stick: A spear, representing Ricard. His exclusive weapons are also implied to be spears.
  • Blown Across the Room: His punch follow-up to his Bravery attacks knocks opponents way back.
    • Charles Atlas Superpower: Said punch is not only significantly stronger than his other two follow-ups which use his weapons, but at a base power of 45, it's stronger than a full combo from Jecht. Another Mythology Gag; since fighting unarmed in Final Fantasy II is considered attacking with two weapons, it can be considered more powerful than armed combat.
  • Cool Sword: The Blood Sword, Firion's own weapon type.
  • Crippling Overspecialization: His strength is incredible on the ground; he's got powerful Brave combos that can connect at close and long ranges, all of which link to HP attacks, and Shield Bash for defense. But when it comes to fighting in the air, Firion is limited to three weak spell attacks, a weak and very short-ranged sword slash, and two slow HP attacks. Sure, every fighter has weaknesses, but Firion's poor air game is a problem because a lot of the stages are wide-open with little ground, and most of the fighting in Dissidia takes place in the air.
    • The developers realized this and overhauled this fighting style for Dissidia 012. Firion now chains his spells together, can change up the second part of his Brave combos, and with the new Ground Dash, he can quickly close in and use said combos easier (in the original Dissidia, while dashing, you were considered to be in the air). As well, his new HP attack Lord of Arms has a huge reach into the air, Straightarrow fires a lot faster, and Rope Knife has longer range and goes into the air as well. All this means he now has a lot more versatility when attacking, and has some effective anti-air moves.
  • Dual Wielding: He wields his sword in one hand and his axe in the other for his Double Trouble attack.
  • Good Old Fisticuffs: Uses punches and kicks, representing Josef.
  • Knife Nut: Representing Leila.
  • Luckily My Shield Will Protect Me: A small buckler on his wrist seen in Minwu's artwork.
  • Magic Wand: Representing Minwu.
    • Fire, Ice, Lightning: Besides the base three spells individually, Firion casts higher-level versions of them in that exact sequence when countering with Shield Bash at long range.
  • Magikarp Power: He starts with slow HP attacks and mid-powered Brave combos with a horrible air game. Then you begin to level up and master his Brave attacks. Believe us, Double Trouble is worth the grinding.
    • In 012, Lord of Arms. LORD. OF. ARMS. Enough said. The move was enough to be one of the biggest reasons that Firion was recognized as a strong character fitting the role of "offensive turtle", as opposed to the first game where he was considered almost unplayable in competitive standards. Along with the new Ground Dash giving all his previous tools a boost, one may argue that this trope may have actually applied across his game incarnations! To elaborate how strong Lord of Arms is:
      • Dodging it requires nigh precise timing AND dodge spacing. You have to dodge earlier than the attack would normally come out, place yourself in a position where you can do another side dodge, and do that second dodge in a way that you won't get hit by the weapons coming down at you.
      • It almost instantly hits anything above him around 2.5x his size, discouraging opponents from attacking him at that height, which used to be one of his many weaknesses.
      • Like many of his other HP Attacks, it has a very high chance to inflict wall rush.
      • For an HP attack, it deals a relatively good amount of brave damage the closer it hits the opponent. With the overhead hit described above, the opponent will get hit by the brave damage portion a total of 8-10 times.
      • Due to the very precise dodging needed, it is very hard to punish.
    • Lord of Arms alongside Double Trouble then becomes the embodiment of this trope in Firion, with Lord of Arms being the last move he learns through level up.
  • Mighty Glacier: He hits hard, and aside from Shield Bash, his HP attacks all deal wall rush. The problem is that he attacks slowly and his attacks (with the exception of Lord of Arms) aren't very difficult to dodge.
  • Mind over Matter: Has a few attacks where he uses telekinesis to control his weapons.
  • Multi-Melee Master: With a bit of Multi-Ranged Master when you count throwing knives and axes.
  • Mythology Gag: Apart from the already mentioned weapon references to the original game, one of the most unnoticed ones that deserve a special mention is his bow flipping forward after using Straightarrow, which is the animation of bow weapons in the original game.
  • Super Mode: Blood Weapon Equipped!
    "I feel it in my blood!"
    • Firion exchanges his weapons for a "blood" version of each, in reference to the Blood Sword from his own game, which was the best weapon to use against the Emperornote . In addition to Regen, Firion's EX Mode gives him the following ability:
      • Blood Weapon: When Firion deals HP damage to the enemy, the blood weapons increase his HP by an equal amount (something that they didn't actually do in the original game, but did for all their other appearances throughout the series).
    • In addition, Blood Weapons Equipped give Firion access to his EX Burst: Fervid Blazer:
    "This decides it!"
    • The player is given about two seconds to hit five inputs in order, as Firion concentrates for his attack, before he leaps at the enemy to attack with his various weapons. The full attack has him attack with his lance, daggers, axe, staff, and sword (in order) to attack, each enchanted with Elemental Powers, before using his bow to fire all of his weapons at the enemy. Thanks to Firion's EX Mode ability, all the damage dealt by Fervid Blazer heals him an equal amount.
    "Lance! Slash! Shatter! Shoot! Sword! It's the end!"
  • Tennis Boss: One strategy is to play him like one — toss out Fire spells, then wait for the opponent to reflect the attack so you have something to Shield Bash against.
  • Walking Armory: Which is probably why he's got the slowest running speed of all the Warriors of Cosmos.

Design and Costume Tropes

    Onion Knight 
"Not even you can destroy this. What I've found is strength — Strength to protect everyone!"
"Look at yourself and discover your faults. That is true strength."Onion.

Voiced by: Jun Fukuyama (Japanese), Aaron Spann (English)

—Fighting Style: Mystic Fencer

One of the Onion Knights from the original version of Final Fantasy III released on Famicom. The Onion Knight is an inexperienced but intelligent young fighter, who is confident about finding his way through the obstacles and, while he doesn't believe himself too strong, knows that he is smart.

General Tropes

  • Always Save the Girl: Determined to protect Terra.
  • Badass Adorable: The youngest and second-shortest of the Warriors of Cosmos, but don't think for a second that he's weaker.
  • Child Soldier: Although the only one who seems to be bothered that Cosmos would summon a child is Vaan. At one point, when Vaan brings it up, the Warrior of Light admits he never really thought about it. Of course, he's the last person who would second-guess Cosmos, and nobody is aware that the Warrior of Light is actually even younger than the Onion Knight.
  • Composite Character: He takes cues from all six versions of Final Fantasy III's heroes. His default appearance is based on the unnamed orphans from the NES release, while the design of his weapons are taken from artwork of the unnamed warrior present in a lot of Final Fantasy III art, and his third outfit is based on artwork of the same. His personality as a coward who puts up a brave front most closely resembles Arc, and in his third outfit, his EX Mode outfits are green, which was Arc's coloration. His second outfit is based on Luneth and has his eyes and hair, but the light blue coloration is closer to Refia's outfit. His fourth DLC outfit is based on Ingus, and he looks a bit like Ingus in his default outfit. And finally, when you take all his outfits together, the first one is red, the second is blue, the third is green, and the fourth is also red — the same coloration of the four NES Onion Kids.
  • Don't You Dare Pity Me!: Not present in the main story, but his character file in Dissidiqa 012 states that this is the reason he doesn't bring up the fact that, like Warrior of Light, he also can't remember his name, instead pretending to be cautious.
  • Everyone Calls Him Barkeep: Except for Terra, who just calls him "the kid/boy." The only person who actually refers to Onion Knight as Onion Knight is Cloud of Darkness before their final fight in Onion Knight's Destiny Odyssey. Vaan calls him "Onion" in one of the Reports of 012, and his character file for the prequel says that, like Warrior of Light, he also can't remember his name.
  • Fan Nickname: Some fans call him Luneth, for the first main character of the Final Fantasy III remake. Onion Knight's alternate outfit even makes him look like Luneth. Fans who don't try to insist he's Luneth generally call him OK or Onion. And since his hair and armor looks like Onion Knight Ingus, some fans call him that instead of Luneth.
  • Honour Before Reason: Practically the Aesop he learns from his Destiny Odyssey section.
  • In a World: In the beginning narration for his story path.
  • Just a Kid: Averted, barring a few characters' taunts, in the original Dissidia, but present in Dissidia 012. Vaan is more concerned than dismissive of the Onion Knight, but the net effect is the same — particularly the frustration felt by the Onion Knight. Zidane also makes a similar remark which really annoys him because Zidane's not really that much older than him.
  • Kid Hero: Youngest of the heroes' side by far (except for Warrior of Light). He has no canon age, he needs no canon age; "kid" is sufficient. To those who insist he is actually Luneth, he's 15, only a year behind Zidane but still the youngest. Those who don't estimate him at the ripe old age of 12.
  • Meaningful Name: "Onion" is used in Japanese to describe someone that is inexperienced, and Onion Knight is the initial job of Final Fantasy III.
  • No Name Given: As with the Warrior of Light, he has no name here because in his own game (the original Famicom version at least), the player chooses his name.
  • Precocious Crush: His friendship with Terra seems really close. Can double as a Bodyguard Crush because of his promise to protect her.
    • In the Reports of 012, Cecil even asks if he's fallen for her, and he gets flustered when Zidane refers to her as his "big sister".
  • Save the Princess: Save Terra.
  • Shorter Means Smarter: Or so he likes to think.
  • Stop Helping Me!: In-universe. In Dissidia 012, Vaan is concerned for the Onion Knight's welfare, being that he's an (apparently) small child in a war. As a result, he checks up on the Onion Knight frequently and tells off other characters for treating him (as he perceives) too roughly. The Onion Knight is something other than pleased at this little development, since he'd prefer to be treated as an equal and liked it when the others were doing so.
  • Straw Vulcan: He starts off like this in Destiny Odyssey III; trusting only his head, with a perfectly justifiable policy of never trying to fight foes he can't beat. This leads to Terra's powers going nuts, and her getting mind-controlled, beat up by him, and captured by the Cloud of Darkness. He eventually realizes that sometimes he has to ignore what his head tells him in favor of what his heart says. He still has his policy of not fighting people he can't beat, though; he just resolves that he can beat the Cloud of Darkness, in spite of what everyone else and his own mind might tell him.
  • Talking Your Way Out: From Exdeath.
  • Too Clever by Half: Hoo boy; this is his big character issue. He gets over it, after he gets kicked down a serious peg when his "shallow cleverness" leads to Terra being brainwashed, beat up, and kidnapped.
  • What the Hell, Hero?: When Terra gets captured, both Cloud of Darkness and Cosmos tell him it's his own fault for being so reckless. Then when he gets captured, leaving Terra alone and unprotected, Golbez gives this to him.

Gameplay and Combat Tropes

  • Always Accurate Attack: Played with for Swordshower, Guiding Swipe, and Flare. Due to the placement of Banish Traps in arenas, it's possible to get teleported away and out of the middle of his attack. But due to the way those three attacks work, even if you somehow get away from them, the remaining sword beams / fire beams will home-in on you wherever you happen to go and keep striking, making it very difficult to get away. In Dissidia 012 this carries over to Assist Change, you have to Assist Change at the last moment to escape, too early and he'll just lock back onto you and the attack will keep hitting.
  • Artificial Brilliance: Word of God is that the Onion Knight was designed to have, on average, the most competent AI.
  • Child Mage: He's the youngest hero but stronger than many of them in magic.
  • Crippling Overspecialization: Inverted; he's equal in all areas, with a long-range spell attack and a close-range sword attack for both Bravery and HP, and in the air and on the ground. But this makes him incredibly predictable, because at any one time, he can only use one of four attacks, and his HP attacks have large start-up.
  • Death of a Thousand Cuts: His primary Brave and HP attacks involve rapidly stabbing the enemy; each stab does miniscule damage, but it stacks up quickly.
  • Dual Wielding: As a Ninja.
  • Elemental Powers

  • Fragile Speedster: Only Feral Chaos is narrowly faster than him normally, and it takes EX Mode for Prishe and Tidus to outspeed him. Unfortunately, Onion Knight tends to get sent flying into walls a whole lot, since his attacks are predictable and leave him very vulnerable if he misses.
    • Glass Cannon: Edges up to this in EX Mode, as he's still predictable and easy to punish, but his attacks have a lot more punch to them, many almost doubling in power.
  • Full-Contact Magic: In keeping with his Magic Knight tendencies, his magic attacks have him commanding his spells using physical movement, such as kicking the last meteorite when he casts Comet.
  • Gradual Grinder: Has pitiful output in Bravery damage, but his ability to link every one of his attacks into an HP attack lets him easily whittle down your HP.
  • Magic Knight: While nearly all the heroes have a combination of physical and magic attacks, Onion Knight is probably the purest form of the trope in the game, with exactly half his moves being magical and the other half physical. He's even called a Mystic Fencer by the game and has two EX Bursts, a physical one and a magic one.
  • Magic Wand: When he's a Sage.
  • Magikarp Power: Essentially, this is a variation of how the Onion Knight class worked in III. He may start out with weak and hard-to-connect attacks, but once he starts learning his Brave to Brave and Brave to HP linksnote , you'd better watch your back. And your front. And both sides. And below. And above. And he'll still get you.
  • Meteor Move: Multi-Hit knocks the opponent into the air, then Extra Slice sends them back down.
  • Ninja: One of his EX Mode jobs.
  • One Of These Is Not Like The Others: Comet is the odd spell out in his moveset; all his other magic is based off of a spell present in Final Fantasy III. It should be noted that Comet is seen as a downgrade of Meteor, which is in Final Fantasy III (it's the second hit of his Spellbook EX Burst).
  • Pint-Sized Powerhouse: He's one of the smallest characters but can still knock characters flying with his sword blows.
  • Spin Attack: Wind Shear, and Comet and Quake to an extent.
  • Status Buff: Has Magic Booster and Strength Booster in Dissidia 012, letting him get a temporary buff to his physical or magical critical hit rate, damage, and defense.
  • Storm of Blades: Swordshower and Guiding Swipe summon blades of energy to combat opponents.
  • Super Mode: Job Change!
    "Let's end this!"
    • Onion Knight changes his job from Onion Knight to either Sage or Ninja, depending on what sort of attack he's using: Sage if using a magical attack, Ninja if using a physical attack. Sage and Ninja are unarguably the strongest classes in the NES version of Final Fantasy III, obtained at the end of the game (though Onion Knight could potentially surpass even them in terms of pure power and tanking ability). In addition to Regen, Onion Knight's EX Mode gives him the following abilities:
      • Sage's Wisdom: When in Sage mode, Onion Knight's magic attacks are improved, firing more projectiles over a larger area, meaning they do more damage and are easier to connect with.
      • Dual Wield: When in Ninja mode, Onion Knight holds a sword in each hand. When performing one of his combo-based physical attacks, the number of hits is doubled, dealing twice as much damage with each attack.
    • In addition, Job Change gives Onion Knight access to his EX Bursts: Spellbook and Ninjutsu
    "Now it begins!"
    • Spellbook is the EX Burst he uses in Sage mode. The player is presented with a Final Fantasy-style command window; his task is to locate and cast the Holy spell from Onion Knight's Magic command. If Holy is chosen, Onion Knight will attack the enemy with a blast of sacred light before dropping a Meteor spell on them.
    "The best is yet to come! Burn it up!"
    • Ninjutsu is the EX Burst he uses in Ninja mode. The player is presented with a Final Fantasy-style command window; his task is to locate and choose a Shuriken from Onion Knight's Throw command. If Shuriken is chosen, Onion Knight will hit the enemy with several dozen shuriken before performing Back Attack!, running the enemy through (and appearing in a pose identical to the one on Final Fantasy III's logo).
    "The best is yet to come! Here I come!"
  • Sword Beam: See above entry.
  • Sword Plant: Quake has him drill his sword into the ground to create spikes of earth, before he stomps it down to send up a larger spike.
  • Toon Physics: Borderline example, and a good candidate for best example from Final Fantasy. His attack animations are hugely exaggerated, and include spinning his sword into the ground to create spikes of earth before stomping the sword in to create a larger spike, rapidly teleporting around the opponent during Blade Turrent to hit from multiple directions, flying backwards when launching Firaga, and spinning in place to create a portal that shoots meteors.
  • Yin-Yang Bomb: His perfect EX Burst has him cast Holy, the most powerful offensive White Magic spell from his game of origin... and then follow it up with Meteor, the most powerful offensive Black Magic spell from his game of originnote . Particularly glaring in that these games also feature Aerith and Sephiroth, who in their game of origin, used these against each other.

Design and Costume Tropes

  • Badass Cape: In every outfit and its EX Modes save for his DLC Ninja job.
    • Pimped Out Cape: Variably has two layers, is split into two, or has tassels at the bottom.
  • Cool Helmet: Almost half again his size.
  • Cool Mask: As a Ninja he wears the traditional cowl.
  • '80s Hair: He and the Firion share the same rat tail mullet style.
  • Hair Decorations: Yet another one with beads in his hair.
  • Green Eyes: The "spitfire" take on the trope — he's not exactly an Oranyan, but he's definitely got a smartass side to him.
  • Hair of Gold, Heart of Gold: Tries to play the knightly, noble version of this trope, but he is too immature at the beginning. Turns into Terra's protector near the end.
  • Instant Costume Change: In Ex Mode.
  • Nice Hat: In addition to his normal Cool Helmet, he has two impressive ones for his Ex Modes — one for Sage, one for Ninja.
  • Ornamental Weapon: The dagger he carries is just decoration.
  • Pre-Teens Are Short: He may be a Kid Hero, but he is absolutely tiny. Even Zidane, who is shorter than the other heroes by a good foot or two to keep in with Final Fantasy IX's art style, is bigger than him.
  • Robe and Wizard Hat: When in his Sage Ex Mode, though he's swapped the pointy hat for something even nicer.
  • Rummage Sale Reject: Most notably his shoe... boot... slipper... sock... things.
  • Showgirl Skirt: This one has tassels!

Dissidia

  • Guile Hero: He fancy's himself as this early on, he even tried to trick Exdeath into leaving himself and Terra alone by pretending to be weak and harmless.
  • I Surrender, Suckers: This appears to be one of the Onion Knights preferred strategies. He used the tactic to great effect in order to lure the Cloud of Darkness away from an unconscious Terra.
  • Lured Into a Trap: He and Terra were led into a trap by the Cloud of Darkness in an attempt to separate them. The Onion Knight fell right into it due to being overconfident.
  • Papa Wolf: When Kefka arrived and revealed to Terra that she beat up Onion Knight, he angrily attacked Kefka for revealing this information to Terra (he earlier kept it a secret, as he felt it was in her best interest not to reveal it).

Dissidia 012

  • Properly Paranoid: Although neither he nor Zidane went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light, are manikins.

    Cecil Harvey 
"It's because I have friends that I can fight! Both light and darkness give me the guidance I need. Thus — I can turn darkness — into hallowed light!"
"All possess good and evil in their hearts. Gain true power after overcoming darkness."Twin Form.

Voiced by: Shizuma Hodoshima (Japanese), Yuri Lowenthal (English)

—Fighting Style: Split Soul

The former Commander of the Red Wings who, upon being confronted with orders that went against his beliefs, had to decide for himself what path to follow, and the power that came with it. Now, trapped within the conflict of the Gods, he wields both light and darkness for the Goddess of Harmony.

General Tropes

  • Black Knight: Exactly half the time. The other half...
  • Dark Is Not Evil: See profile quote.
  • Humble Hero: He's one of the most noble and honorable characters, as likely one of the oldest and the most socially advanced, being the king of a nation, but he speaks to them as equals and listens to their advice when they offer it.
  • Large Ham: Cecil's whole Knight in Shining Armor motif makes his speech a bit flowery and bombastic compared to most of the other heroes. Look at their attack audio cues: Everyone else has things like "Ya!", "Take it!", and "Here we go!" as well as your standards kiais and grunts. Cecil, though? Cecil has stuff like "Beneath the light... comes judgment!" and "Drink of anguish!"
  • Lunacy: Many of Cecil's attacks quotes make reference to the moon; this is because in the original game, Cecil gained his holy powers from the spirit of his deceased father, who was a Lunarian.
  • Paladin: One of his jobs in name.
  • Power Floats: Does so in the Paladin victory pose.
  • Voluntary Shapeshifting: Automatically changes between Dark Knight and Paladin forms depending on what kind of attack he uses, and can change forms without attacking in EX Mode.

Gameplay and Combat Tropes

  • Blade on a Stick: His normal weapon is a strange sort of in-between this and a sword, but he changes out for two Cool Swords in his EX Mode.
  • Cool Sword: Two during his EX Mode, the Deathbringer (in his Dark Knight form) and Mythgraven Blade (in his Paladin form).
  • Facepalm Of Doom: The latter half of Soul Eater.
  • Gameplay and Story Segregation with a touch of Irony: Of the main cast of the original Dissidia, Cecil is the only person to fight with a spear-like weapon. However, in the equipment setup screen, he can only equip sword, greatsword, and axe-type weapons. (Unless you use Dragoon Lore on him to grant him the ability to equip spears, but that's tangential).
  • Goomba Stomp: Nightfall.
  • Holy Hand Grenade/Casting a Shadow: Uses dark magic as a Dark Knight and holy magic as a Paladin.
    • Yin-Yang Bomb: His EX Burst has him attack opponents as he rapidly changes jobs to use both types of power in sequence. He also has two Bravery attacks that are simply him using one attack and then changing armours to use another attack.
  • Magic Knight: Though all the heroes have at least minor proficiency with magic, Cecil is particularly notable for possessing Light and Darkness-based attacks unique to him.
  • Mighty Glacier/Lightning Bruiser: His Dark Knight form is slower than the Paladin form, but both do a fair bit of damage. However, the Dark Knight's HP attacks are more versatile than the Paladin's and are easier to hit with outside the Searchlight-Paladin Force glitch.
  • Purple Is The New Black: His darkness attacks are mostly deep purple.
  • Technicolor Fire: His darkness element manifests in purple flames.
  • Throwing Your Sword Always Works: Shadow Lance.
    • Summon to Hand: After using said attack, Cecil's sword reappears in his hand in a puff of dark energy.
  • Spell Blade: Enchants his sword with Holy and Dark powers for most of his HP Attacks.
  • Super Mode: Job Augment!
    "I know my course!"
    • Cecil switches his Blade on a Stick weapons for the Deathbringer and Mythgraven Blade, in addition to mastering his job-changing abilities. Calling it a job augment ("decant" in Japanese) is a reference to the Augment ("decant" in Japanese) system used in the DS version of IV. In addition to Regen, Cecil's EX Mode gives him the following abilities:
      • Inner Strength: In EX Mode, all of Cecil's attacks have their damage multiplied 1.5 times.
      • Proteus: Cecil can change his job at any moment by pressing R+Square, where before, he would have to perform certain attacks to change job. This allows him to pull off better combos than he usually could (for example, smashing the enemy into the ground with the Paladin's Saint Cross, then sending them flying with the Dark Knight's Nightfall attack).
    • Job Augment also gives Cecil access to his EX Burst: Soul Shift:
    "This will seal it! The moon leads me!"
    • Cecil blasts the enemy with a wave of Darkness before shifting to Paladin to gather his concentration. If performed perfectly, Cecil will slash the enemy once, shift into Dark Knight and divebomb the enemy while simultaneously hitting them with a Dark Wave, and then shift into Paladin yet again to finish them off with a cross-slash.
    "Light and darkness cast aloft!"
  • Sword Beam: Luminous Shard
  • Sword Plant: Dark Flame, which can also be performed with a spear.

Design and Costume Tropes

In Dissidia

Teaming up with Cloud, Tidus, and Firion, the four of them set off to find their crystals. However, he encounters his own brother, Golbez, as a Warrior of Cosmos. Golbez promises to tell him the secret of the crystal if he follows him, leaving Cecil to decide whenever to stick with his friends or face his brother alone.

  • Big Brother Instinct: Inverted, with his desire to defend and trust Golbez. Complete with "Nii-san" calling in the Japanese script.
  • Do You Trust Me?: Golbez asks him this sort of question (albeit not as a question) and that's how his story starts.
  • The Power of Friendship: The main topic of his story, as it is what he values so much and wishes to share with his brother.
  • Sibling Yin-Yang: With Golbez. Not as much literally as it was in IV, but definitely on an emotional scale.
  • Strength Equals Worthiness: Put to test right before fighting Exdeath in front of Golbez.
    Cecil: "I don't know if you'll deem me worthy. But... at least I can show you my strength!"

In Dissidia 012

Like many others of the original cast, Cecil's role in 012's story is much smaller. He appears pretty much only in a Flashback alongside Kain and Golbez, as well as in the Reports.

  • Big Damn Hero: Subverted. He shows up and attacks Golbez to protect Kain, but unknown to him, Kain was never in danger to begin with.
  • Demoted to Extra: Aside from a flashback, he only appears in reports, and in inconsequential scenes in them. Given that every other hero at least appears as an Assist in at least one gateway, it's possible he was incapacitated by Kain early in the cycle, which would be fully in-character for Kain anyway.
  • Et Tu, Brute?: In a secret report, directed at Kain, of course.
  • Flashback: His only notable appearance during the twelfth cycle was during this. He does show up in the reports, but those tend to be comedic appearences. See below.
  • Shipper on Deck: Thinks Firion has a thing for Lightning, and briefly plays matchmaker. Also initially takes Onion Knight's vow to protect Terra as a sign he's fallen for her.
  • Team Mom: Some of the extra scenes in the Reports show him assuming this role for Firion, Onion Knight, and Terra.

    Bartz Klauser 
"No horsing around, though. This isn't the time for games. It's time for some serious fun."
"The pairing of worlds hides that power, and endless possibilities."Splendor of the Wind.

Voiced by: Soichiro Hoshi (Japanese), Jason Spisak (English)

—Fighting Style: Mimic

A cheerful adventurer from Final Fantasy V blessed by the Wind Crystal. His job in this game is Mime, hence the cape and using the other heroes' weapons, all put for the sake of justice and helping his allies.

General Tropes

  • Animal Motifs: Referred to as 'the mouse' by Kefka and Kuja, for whatever reason. It may have to do with the fact that he was prone to running away near the beginning, something mice do all the time.
    • It also might be meant to parallel Squall's being a lion. Kefka being Kefka and Kuja having a taste for literature, they probably assigned the title to Bartz as a shout out to the story The Lion & the Mouse.
  • Crouching Moron, Hidden Badass: He's a complete goofball who just wants to have fun, but when he gets serious he is just as strong as any of the other heroes.
  • Dramatic Wind: His victory pose.
  • Flanderization: He was already a bit ditzy in his original game, but here, he's so dense he falls hook, line, and sinker for a painfully obvious trap that leads directly to Zidane getting captured and nearly murdered by Kuja. Truth be known, much of this is Obfuscating Stupidity on his part.
  • The Fool: Very naive and gullible.
  • Fun Personified: Bartz is, hands down, the most easy-going member of the heroes. Zidane and Tidus are in the runnings, but even they have their moments. With the exception of his Crowning Moment Of Awesome before fighting Exdeath (see "Obfuscating Stupidity" below), Bartz is as cheery as one can get. He can pretty much be summed up with these words: "Adventure? Cool beans."
  • Irony: For his EX-Burst, Bartz's final strike is via the Brave Sword. In Final Fantasy V, this weapon loses its power as the player runs from battle. Bartz spends most of his Destiny Odyssey avoiding the villains to the point that you'd think he was trying to empower the Chicken Knife instead. Of course, this is all a part of his persona. And avoiding the villains means he never encountered them to begin with.
  • Mix And Match: Of Nothing Up My Sleeve and Hammerspace taken to extremes!
  • Shout-Out: In EX-Burst, Bartz can use the attack Goblin Punch, which retains the exact same animation that it had in Final Fantasy V.
    • His alternate costume, which depicts how Amano colors Bartz in a few pieces of artwork.
  • Man of a Thousand Voices: In-universe example. In keeping with his combat style, Bartz mimics the voices of the other characters, often in quick succession, as he performs his attacks, in addition to doing so in some of his taunts and in a couple of storyline scenes. His imitation of Kain is particularly amusing. Furthermore, his imitations of Yuna and Tifa in Dissidia 012 are so close that they've started debates on whether or not they're modified versions of the original voice clips. If it's really his voice, Jason Spisak himself makes a good case for this, as well.
  • Idiot Hero: If you thought his original game was bad... (and it was). It's best illustrated in a few of his interactions with Zidane.
    Bartz: "Eh, I don't mind a little aimless wandering. In fact, it's what I do best! Besides, since there're all these guys trying to stop us, we must be going the right way!"
  • Spell My Name with an S: And one remarkably few anglophone fans are willing to kick up a fuss about, considering the alternative.
  • "Super Sentai" Stance: When performing Goblin Punch.

Gameplay and Combat Tropes

  • All Your Powers Combined: As a Mime, he combines the attack patterns of the other heroes to make his own unique attacks.
    • Casting a Shadow: Cecil's Soul Eater, and Dark Flame in Dissidia 012.
    • Holy Hand Grenade: Terra's Holy and Cecil's Paladin Force and Luminous Shard.
    • Laser Blade: In Dissidia 012, he borrows Laguna's Ragnarok Blade HP attack.
    • Playing with Fire: Onion Knight's Flare and Yuna's Hellfire.
    • Spin Attack: Onion Knight's Wind Shear.
    • Summon Magic: In Dissidia 012, he borrows Yuna's Hellfire HP attack, which allows him to summon Ifrit for an attack.
  • Bare-Fisted Monk: Uses punches and kicks for Chase sequences. He also uses Tifa's punches for one of his attacks in Dissidia 012.
  • Cool Sword: Many of them, all copied from the other heroes. From Firion, he instead copies his axe, and he uses no weapons from Terra; since she's a Squishy Wizard, he instead takes one or two of her spells. He gets his own sword for his EX Burst — the Brave Blade.
  • Ditto Fighter: He not only uses the weapons of other characters, but directly copies their movements and attacks.
  • Dual Wielding: During his EX Burst.
  • Elemental Powers/Spell Blade: When performing his EX Burst, he summons the eight aforementioned weapons, imbuing two each with one of the four base elements.
    • Water — Brotherhood (Tidus) and The Warrior of Light's sword.
    • Wind — Mage Masher (Zidane) and Cecil's dark blade.
    • Earth — Buster Sword (Cloud) and Firion's axe.
    • Fire — Onion Sword (Onion Knight) and Revolver (Squall).
  • Game Breaker: His EX-Burst is a reference to one in his original game.
  • Magic Missile Storm: Holy.
  • Mega Manning: An official Quest indicates that this is how Bartz learns to mimic attacks; he specifically challenges Laguna so he can learn to copy Ragnarok Blade, then challenges Jecht because he wants to learn his moves too. Jecht rejects him, which is why Bartz doesn't know how to use his attacks.
  • Megaton Punch: Goblin Punch, his EX Mode special attack. It's so effective that there are character builds centered on abusing it.
  • Spontaneous Weapon Creation: His mimed weapons are either this or Summon to Hand.
  • Super Mode: Job Mastered!
    "The wind... is with me!"
    • Bartz's cape becomes red, the mark of a Mime, and he gains three stars that hover above his head, the sign that he has mastered his job class. Mastered mime is one of the most-used endgame classes in V, due to the extremely high potential power that they have. In addition to Regen, Bartz's EX Mode gives him the following ability:
      • Goblin Punch: Bartz gains access to one of the first Blue Magic spells, in the form of a fast, powerful, easily-connected HP attack. As is traditional for the spell, it is far more powerful if Bartz and his target have the same level (which makes it very strong for battles at max level). Even if it isn't fully powered, though, it's quite possibly the most useful attack in the game; there's an entire strategy for Bartz that relies on abusing this move.
    • In addition, Job Mastered! gives Bartz access to his EX Burst: Spellblade-Dual Wield-Rapid Fire/Master Mime:
    "Here we go!" *WARK!* *KWEH!* "The four essences!"
    • A reference to Bartz's best ability set-up in Final Fantasy V, this EX Burst has Bartz produce eight weapons; one for every hero (save for Terra, who primarily uses magic): first Dual Wielding The Warrior of Light's Sword and Tidus's Brotherhood charged with water, then Wind with Zidane and Cecil's weapons, followed by lightning with Firion and Cloud's, and finally fire with Squall and the Onion Knight's. After finishing his string of attacks, Bartz merges all eight weapons into one — his own Brave Blade, which he uses to deal the final strike.
    "Let's go! For a shining world!"

Design and Costume Tropes

In Dissidia

Bartz teams up with Zidane and they race together in order to find their crystals. Their reckless attitudes, however, prove problematic once they fall into traps meant for another. How far will they be willing to go to save one another?

In Dissidia 012

Bartz's role in the main story of Dissidia 012 is minimal, being one of the first Warriors of Cosmos getting put to sleep by Kain, and subsequently disappearing from any other scenes. He does, however, remain relevant for any side-scene involving his Unknown Rival, Gilgamesh.

  • Angst? What Angst?: Lampshaded in-universe by Tidus in a Report, who asks Bartz how it doesn't bother him that he can't remember anything about his home. Bartz, recalling Galuf (though not by name), simply replies that an old friend taught him to not worry about stuff you can't control, and that friend had memory loss but it didn't stop him from being friendly and cheerful, so Bartz is following his example.
  • Demoted to Extra: His first appearance in the timeline? Getting it In the Back from Kain. Gets a little more time in the reports and official quests, but not really.
  • Gameplay and Story Segregation: Bartz uses the same EX-burst in both games, which means that in the prequel he's wielding the enemy's weapons (Buster Sword and Brotherhood) for no apparent reason, while skipping over some of his allies.
    • In addition, in the retold story of the thirteenth cycle, Bartz is still using the attacks of the heroes not in the 13th war. Unlike the former, this one is actually lampshaded; apparently Bartz found the weapons beside him when the war began, and even he doesn't know how he knows these attacks.
      • At least in part a Justified Trope; he mentions in the Shade Impulse remake that he thought he was mimicing the Manikins when using the 012 moves, but comes to suspect he used to know who those Manikins were based on.
  • Vocal Evolution: Jason Spisak sounds a bit higher-pitched in Dissidia 012. The difference is pretty jarring when Bartz uses the same voice clips from the first game during Light to All cutscenes, but then goes back to a higher-pitched voice when using his new attacks. Not to mention his near-perfect mimicry of Lightning and Yuna's voices...
  • Samus Is a Girl: A very funny example in one of the Reports, where Bartz tells Tidus about someone from his world; from the way he speaks, Tidus assumes it must be about a Love Interest, and then at the end, Bartz reveals he's talking about a man — Galuf.

    Terra Branford 
"I've found a future that I want to protect. No matter how strong my powers become, I will never lose sight of my dream!"
"Even those who are not human are human if they possess the ability to love others." — Veiled Magic.

Voiced by: Yukari Fukui (Japanese), Natalie Lander (English)

—Fighting Style: Esperkin

A half-Esper girl that's way too innocent for the conflict she's brought in, despite the magic power she wields. She's the last standing female Warrior of Cosmos by the thirteen cycle.

General Tropes

  • Action Girl: Of the magical variety.
  • Apocalypse Maiden: Kefka implies that she is this in both Dissidia games (he calls her "Destruction Incarnate", for one thing).
  • Beware the Nice Ones: Story-wise, she's one of the most timid and kindest characters, but when she decides to go all out, she's an incredibly powerful mage and is treated by Kefka as one of the strongest warriors in the war.
  • Covert Pervert: In the original Dissidia, when entering a stage, Onion Knight tells Terra to "check out an enemy's equipment" before fighting them — Terra giggles in response. The line was removed in 012 due to the tutorial-type dialogue being relocated to diffent storylines.
  • Cuteness Proximity: Terra definitely has a soft spot for Moogles. There are three cutscenes that play when you find the Moogle summon in both games, one for if you're playing as a Chaos character at the time, a second for Cosmos characters. Terra however has a unique cutscene in which upon the sight of the Moogle, she grows excited (complete with hearts bursting in the air) and runs up to it to cuddle it. She also shows caring and thought to them in storylines when spoken to on the world map.
  • Distressed Damsel: In both games, she needs to be rescued. Only after that does she start kicking some ass.
  • Girly Run: It's what happens when you have to fight in heels.
  • Half-Human Hybrid: As in her original game, she's a half-Esper, though her storyline more focuses on her powers stemming from this heritage than the heritage itself.
  • Heel-Face Turn: Although not by her own will, Terra was fighting for Chaos in Dissidia 012. By the thirteen cycle, she's on Cosmos' side.
  • Mythology Gag: In Final Fantasy VI, Terra - yes, the girl who is half made of magic - was second to ten-year-old Pictomancer Relm Arrowny as far as the magic stat was concernednote . Here in Dissidia, Shantotto, while far older, definitely could be argued to have the appearance of a ten-year-old, and Terra claims to have never seen such mystic power.
  • Plucky Girl: Eventually.
  • Power Incontinence: Her central conflict. If she was able to use full control over her powers she'd probably be one of the most powerful characters.note 
  • Power Floats: Though gravity as a whole takes a break in Dissidia, Terra was the only Cosmos warrior that floats along walls when using quickmove in the original game (though Yuna joins her in 012), and she's the only hero to gain the Glide ability in EX Mode.
  • Power Glows: When Terra uses HP attacks, her hands glow with blue energy.
  • Purple Prose: Many of her spells have a Magical Incantation that seem to invoke reverence to nature, or at least the elemental forces:
    Graviga: "Darkness of gravity!"
    Flood: "Sorrowful waters!"
    Tornado: "Malevolent winds!"
    Meteor: "Heaven's lament!"
    Ultima: "Oh perfect light!"
  • Reluctant Warrior: When it comes down to it, she's perfectly capable and willing to fight, but she's still not enthused about it.
  • Shout-Out: Her quote to Jecht in 012: "You're like a big teddy bear"! It's a reference to Sabin from her own game, in which she says the same thing to him.
  • Shrinking Violet: Meek, soft-spoken and reluctant to fight. Develops into a Plucky Girl once she gains a purpose to fight for and overcomes her fears.
  • Willfully Weak: She holds back her true abilities because she's afraid of losing control of them.

Gameplay and Combat Tropes

  • Apologetic Attacker: Some of her pre and post-battle quotes indicate this.
    "I'm sorry, are you hurt?"
  • Black Mage: Technically speaking, given that, of the Cosmos warriors, she's the most proficient with offensive spells.
  • Charged Attack: Meltdown has three stages of power, growing larger and more difficult to avoid the longer she charges up.
  • Elemental Powers: She has almost all of them:
  • Full-Contact Magic: Blizzard Combo.
  • Magical Girl Warrior: Make the Esper form a little less monstrous and less naked, and she could have her own shoujo anime.
  • Magic Missile Storm: Holy, particularly in her EX Mode when she fires them faster and fires more of them.
  • Natural Weapon/Wolverine Claws: When she is in Trance, she uses her claws instead of her sword.
  • Pinball Projectile: Fully charged Meltdown. In Dissidia, it didn't even track the opponent like in 012, Terra just fired it and it bounced around the arena like mad.
  • Spam Attack: Her EX Mode Holy Combo — fire two barrages of three orbs, then launch rapid-fire Flare attacks.
  • Sphere of Destruction: Ultima.
  • Super Mode: Trance!
    "If I have to fight...!"
    • Calling upon her Esper heritage, Terra uses her special ability from VI and transforms into a pink-furred Esper form. In addition to Regen, Terra's EX Mode gives her the following abilities:
      • Chainspell: In reference to the Soul of Thamasa relic ("Embraces the spirit of a magus"), Terra has the ability to cast spells twice in a row.
      • Glide: By holding the Jump button, Terra can hover and fly around the stage.
    • In additon to that, Trance gives Terra access to her EX Burst: Riot Blade.
    "No more running! I can protect everything!"
    • Terra charges her hands with energy. Once the charge period is over, she spins and releases the energy in the form of flying blades that slice up her enemy. Notable in that it has one of the highest base damage stats for EX Bursts in the game that's consistent and doesn't require a variable (Current HP, Current Brave, Total EX Force remaining, etc).
    "I won't be defeated!"
  • Squishy Wizard: Her attacks hurt a lot, have a lot of tactical diversity, and in EX Mode, her Holy Combo is one of the most powerful attacks in the game. However, all of her attacks have Low priority, meaning they can be blocked, and they're not too hard to anticipate.
  • Sword Beam: Her Riot Blade is this, but with her claws instead.

Design and Costume Tropes

  • Adaptation Dye-Job: Zigzagged. While artwork for Final Fantasy VI always had her as a blonde, but her in-game sprites and her deformed art were famously green haired. Here she has the blonde hair in all her outfits except for her Alt 1, which gives her green hair to match her sprite. So regardless of what you think her original hair color is, she's dying it in at least one of her outfits here.
  • Barbie Doll Anatomy: As an Esper, she's entirely nude, but with no sexual organs or nipples.
  • Bare Your Midriff: Her DLC outfit.
  • Combat Stilettos: All her outfits have her in heals.
  • Cute Monster Girl: As an Esper, she gains tufts of fur on her body and claws on her hands and feet, but is still human enough to be alluring.
  • Hair Decorations: Beads and a hair ribbon, varying between her outfits.
  • Hair of Gold, Heart of Gold: In all but her Alt 1 outfit. She's very sweet, kind, and innocent, making her an easy victim for Kefka.
  • Hotter and Sexier: Her design is far more sexualized than her Final Fantasy VI artwork and sprites. She's very pretty in the face, her four outfits progressively bare more of her skin, and in contrast to the cast's reactions to a horrible monster, her Esper form is a full Cute Monster Girl instead of just a monster.
    • Ms. Fanservice: Rivals the Cloud of Darkness and Tifa for the most gratuitous costume designs of the female cast.
  • Innocent Blue Eyes: Blue eyes for idealism, spiritual purity, and goodness of heart.
    • Purple Eyes: However the shade is close enough to also appear a light violet at times, for her magical nature and unique heritage.
  • Leotard of Power: Her Alt 2 outfit in Dissidia 012 swaps out her dress for this.
  • Mini Dress Of Power: Her default outfit and Alt 1 have her in the usual hip-length red dress.
    • Proper Tights with a Skirt: Her default outfit's tights with a skirt of assorted materials. Her Alt 1 removes the tights but keeps the skirt.
  • Opera Gloves: Default outfit and Alt 1.
  • Ornamental Weapon: She has a knife she never uses and seldom uses her own sword, even ditching it for her Wolverine Claws in EX Mode.
  • Panty Shot: In her alternate costume only, as she's wearing tights in her default.
    • Lampshaded by Penelo in the in-game help when discussing the new costumes. ("Guys, don't peek!")
  • Pimped Out Cape: A flowered design in her original outfit, transparent blue in DLC, and adorned with beads and tassels in all of them.
  • Purple Eyes: And the shade is close enough to blue that she gets the combination of Purple Eyes special-and-mysterious and Innocent Blue Eyes beautiful-pure-and-shining, all at once!
  • She's Got Legs: Her alternate outfits rather pointedly remove her tights to showcase them in full.
  • Woman in Black: Her DLC outfit, though it also has a lot of blue-gray colorings.
  • You Gotta Have Blue Hair: In her alternate Dissidia costume.
    • Her Esper form almost runs the spectrum since its coloring changes depending on the outfit — it's purple and pink with blue tints in her default outfit, and is blue in her third outfit, and green-yellow in her DLC outfit.

In Dissidia

Probably as a reference to her guarding orphans in her original game, Terra is teamed up with the youngest member of her team, Onion Knight. She follows him around keeping a serene, controlled, and cautious attitude to keep his hot blooded impulses in check. When she's kidnapped, Onion Knight sets out to save her. When he's kidnapped, Terra teams up with Cloud to settle the debt.

  • Brainwashed and Crazy: In combination with the Easy Amnesia trope.
  • Break the Cutie: The Chaos side seems determined to do this.
  • Designated Girl Fight: She and Ultimecia fight each other exclusively in the opening while the other characters have a free-for-all.
  • Easy Amnesia: In the second half of her story, after being brainwashed by Cloud of Darkness.
  • The Heart: Grows into this through her Character Development.
  • Heroic BSOD: Suffers a major one when Kefka exposed that she beat Onion Knight to a bloody pulp earlier (she forgot about the encounter, presumably from the trauma of having to go through it).
  • Mama Bear: Onion Knight being in potential danger is apparently what drives her to toughen up and force herself to control her powers.
  • My God, What Have I Done?: When Kefka reveals that she went crazy and attacked Onion Knight.
  • Reluctant Warrior: Mostly because she's worried she'll lose control of her powers in the heat of battle. She gets over it.
  • The Smurfette Principle: In the thirteenth cycle, she's the last woman still fighting for Cosmos. Lampshaded in-game where instead of her occupation or a recurring motif, her manikin is instead called Phantasmal Girl for her gender.
  • Sympathy for the Devil: Ends up feeling this for Kefka after defeating him for the final time.
    "It was your broken heart. You were trying to fill it with destruction..."
  • Tired of Running: Practically explicitly said as an in-battle quote. Unfortunately for her opponents, when she decides to stop, it's too late for them to start.
  • "World of Cardboard" Speech: To Cloud, during her Destiny Odyssey.

In Dissidia 012

Playing off her early role in her source game, Terra starts off in Dissidia 012 as a Warrior of Chaos, brainwashed by Kefka into becoming a mindless fighting machine; that is, until, in an odd moment of sympathy, Kuja hijacks the spell, allowing Terra to eventually regain her own free will. Before Kefka can re-manipulate her, Vaan comes to her aid, even if she's technically his enemy. He motivates her to fight not for the war, but for what she wishes, opening her eyes to new possibilities.

  • Anti-Villain: Type IV; apparently, the only reason she was still on the villains' side is because Kefka brainwashed her.
  • Brainwashed and Crazy: Due to a spell of Kefka. Her museum profile states that she was originally summoned as a Warrior of Chaos. Kefka then became interested in her powers and brainwashed her. She's on Chaos's side because she was working for the bad guys at the start of their original storylines. Because Kefka had brainwashed her, it's cyclical.
  • Dating Catwoman: Vaan, who's on the opposite team, helps her out in a style rather similar to Locke, no less. She clearly grows fond of him, even vaguely recognising some of him in the Onion Knight after the purification of the 12th cycle (after which her memories of him should have been erased completely).
  • I Cannot Self-Terminate: She asks Vaan to kill her so she won't hurt people again (possibly a parallel to Celes's suicide attempt after Cid's death in the original game). Vaan is surprised by this request, while Terra (only recently released from brainwashing) seems to be confused as to why Vaan would not do what he is "supposed" to do. Thankfully, Vaan talks her out of it.
  • Informed Attribute: Kefka stated that she loved to cause carnage and destruction when confronting her about why she doesn't want to fight (before Vaan interfered when Kefka tortured her), but her prior appearances did not have her feeling any kind of apparent emotion when fighting, much less joy (she sounded robotic, if anything). Of course, seeing how this is Kefka we're talking about, its likely this wasn't true to begin with.
  • Mama Bear: While you have to look for it in the original storyline, the 12th cycle really drives it home: Vaan tells her to stay hidden and leaves, she sees a group of manikins heading for Cosmos, who she thinks is unprotected. She hurls herself into the fight without even a second thought.
    • This would fittingly make her EX Burst cry more poignant: "I can protect everything!"
  • Mind-Control Eyes: Sports them.
  • You Shall Not Pass: Fights to the end of her strength against some manikins that were after Cosmos.

    Cloud Strife 
"What I want most — I'll find myself."
"There are no lies, what I believe, is the only truth."True Past.

Voiced by: Takahiro Sakurai (Japanese), Steve Burton (English)

—Fighting Style: Buster Basher

The famous protagonist from Final Fantasy VII, a former member of SOLDIER of glowing eyes who wields a sword as large as he is. While his comrades see him as cool-headed and aloof, he actually questions himself a lot, yet is more concerned about his allies than he seems.

General Tropes

  • Catch Phrase: "Not interested." seems to have become one, thanks in part to Flanderization.
  • Celebrity Voice Actor: He's voiced by that dude from General Hospital, like always.
  • Heel-Face Turn: Fights for Chaos in Dissidia 012, but for Cosmos in the thirteenth cycle.
  • Only I Can Kill Him: Sephiroth may have the resurrection powers of a slasher film villain, but Cloud seems to be the only one who can put him down for any amount of time.
  • The Stoic: Almost gives Squall a run for his money. Almost.
    • He also rarely changes expression, but due to the graphic designs, few characters do in this game.

Gameplay and Combat Tropes

  • Blown Across the Room: Most of Cloud's attacks can inflict Wall Rush, and knock the opponent far enough away that most of the time they will. For an idea, Cross-Slash can send an opponent flying from one side of the World of Darkness or Chaos Shrine to the other.
  • Cool Sword: The Buster Sword normally, the Ultima Weapon in EX Mode, or, with his alternative costume, the Fusion Swords and their completed assembly version.
  • Irony: In Advent Children Complete, Cloud attempted to finish of Sephiroth with the original Omnislash, and when that didn't work moved in for the (revamped) Omnislash Version 5. Well, now the Version 5 is an HP attack, and the original is his EX Burst, so it can happen exactly the other way around.
  • Limit Break: Half his movelist consists of his Limit Breaks from Final Fantasy VII.
  • Magically Inept Fighter: Cloud's sword skills are impressive. His magic skills are not. Though Fire at least makes a useful distraction, Cloud is in the running for the worst magical attacks in the game. This also means, aside from Meteorain and Blade Beam, he has no ranged options, and referring to them as ranged attacks is still pushing it.
  • Meteor Move: Climhazzard.
  • Mighty Glacier: He moves and attacks very slowly, and is just this side of Firion for being one of the slowest heroes. On the other hand, he hits like a semi truck, and in his EX Mode, his attacks are powered up to the point that he can deplete your Brave with just a few hits. And, assuming he has full HP, his EX Burst is the strongest in the game.
  • Painfully Slow Projectile: Fire, but not Fira or Firaga. Ironically Fire is considered the most useful of the three for precisely this trait, as it makes a good distraction.
  • Playing with Fire: He exclusively uses fire magic for his Brave Spell Attacks as well as his Meteorain HP Attack.
  • Spin Attack: Finishing Touch.
  • Super Mode: Ultima Weapon Equipped!/The Power of Mako!
    "Give me strength..."
    • Cloud changes weapons to his version of the Ultima Weapon; or, if he is using his alternate Advent Children costume, he wields the fully-assembled Fusion Sword, and glows with green Mako energy. In addition to Regen, Cloud's EX Mode gives him the following abilities:
      • [Ultima Weapon] Attack: Much like the Ultima Weapon from his own game, Cloud's Ultima Weapon increases the damage his sword deals relative to the amount of health he has. The more health, the more damage he deals.
      • [Ultima Weapon] Guard Crush: While equipped with the Ultima Weapon, Cloud's attacks are unblockable. The only way to avoid getting hurt is to dodge his attacks.
    • In addition to those abilities, Ultima Weapon/Power of Mako gives Cloud access to his EX Burst: Omnislash.
    • Cloud smashes the enemy away and then begins charging for his attack, as the background shifts through fire, wind, and light from above. Once he's done, he begins his attack; a perfectly executed Omnislash will have Cloud slashing the enemy fourteen times with increasing speed, before smiting them with one final overhead strike that hits them multiple times.
    "This is it!"
  • Sword Beam: One of his bravery attacks. "You're gone!"

Design and Costume Tropes

In Dissidia

Seeking for a reason to fight, Cloud finds himself confronting Sephiroth once again, who, like he did in their original game, tries to manipulate him, calling him "just a puppet" once more.

  • Aloof Ally: How he comes off to some of his friends.
  • Broken Aesop: Just what the hell was his story trying to express, anyway? That he should follow his destiny? Or make his own? He says he doesn't want to fight without having answers, but in the end, he says he'll accept it if that's his destiny, yet still claiming he'll walk his own chosen path. It... kinda makes it sound like Sephiroth was right about him all along.
    • Maybe the aesop was to decide your own fate and follow it.
      • Sephiroth's argument seems to be that Cloud is unwilling to take responsibility for his part in the war — he refuses to find his own reason to fight unless he's pushed into it, like when Sephiroth attacked Firion. Sephiroth's promise to 'give him a reason to fight' was a threat against the other Warriors of Cosmos — Sephiroth knows he can manipulate Cloud by targeting his friends. His accepting his crystal is all about accepting the fact that sometimes you have to make your own path, and that even if he doesn't know why he's fighting, he knows it's worth it now because he has something to protect. Even though it means still more fighting, he's chosen to do so out of his own free will rather than because Sephiroth pushed him into it.
  • Dramatic Ellipsis: Quite a few times, most notably when reassuring himself that he's not Sephiroth's puppet.
    Cloud: "My reality... is mine alone."
    Cloud: "I am... Cloud. Master of my own illusionary world."
  • Get a Hold of Yourself, Man!: Of a sort. To calm Terra down when she loses control of her powers, he engages her in battle so that she can expend her energy beating him up.
  • Lampshade Hanging: Cloud initially doesn't want to fight Sephiroth because he doesn't see the point of it anymore. Seeing as how this is the seventh time or so they've done so...
    Cloud: "Fighting you... would be meaningless. I'm tired of taking part in pointless battles."
  • My Greatest Failure: It wouldn't be Cloud without him angsting over letting someone he cares die. See You Remind Me of X below.
    • Some of his dialogue in the 13th cycle seems to flirt with him remembering some events of the 12th cycle, and thus failing to save Tifa, his other Love Interest.
  • Sweet and Sour Grapes: He never seemed to find the exact answer he was looking for (a reason to fight), but he did get his crystal.
  • Unwitting Pawn: Sephiroth treats him like this, and his story is about getting out of this position.
  • Wholesome Crossdresser: No, his Alternative Costume isn't the one from his "Crossdressing Adventure", but did you know that the items you have to collect for crossdressing Cloud can be found as pieces of equipment for him in Dissidia? So... make of that what you will.
    • The characters who can equip this set are all girls, Cloud, and Kefka.
  • You Remind Me of X: Never quite stated, but Cloud's interaction with Firion and later Terra seem to remind him of his departed best buddy Zack and Love Interest Aerith. If anything, at least they are Shout Outs.

In Dissidia 012

In Dissidia 012, Cloud starts out fighting for the side of Chaos. However, his reluctance to fight due to his memories from before he was summoned to fight for the gods leads him to (once again) question what he's fighting for.

  • Anti-Villain: Type IV. He shows concern toward his opponents in Prologus, warning Lightning not to underestimate the other Warriors of Chaos, and has no real motive (or incentive) to fight any of them, let alone Tifa.
    • Heroic BSOD: Cloud has been through several cycles already, and more importantly, remembers them, so he's burnt out and unmotivated because he knows it's a waste of time. It's not like fighting any of the heroes or getting killed by one of them is going to change anything, they'll all just be back in the next cycle.
  • Dating Catwoman: His interaction with Tifa — who's technically his enemy — when he comes to save her borderlines this.
  • Defiant to the End: After rescuing Tifa, he decides he has to stop the war before anything happens to her. How does he go about this? He fights Chaos all by himself. It... doesn't go well.
  • Faking Amnesia: After Cloud rescues Tifa, he claims to not know who she is. But his thoughts following this scene indicates that he refrained from telling her because he knew that she would definitely refuse to fight him if she remembered him.
  • Minion with an F in Evil: Is called out on it in an official quest — Garland and the others have noticed how he acted in Prologus and what's going on between him, Tifa, and Sephiroth, and they're not happy with him.
  • Mysterious Protector: For Tifa, who even lampshades it.
    Tifa: "So you just save one of your enemies when the mood strikes?"
    Cloud: "Something like that."
  • Star-Crossed Lovers: To Tifa, who is a Warrior of Cosmos. It is also heavily implied that this is the reason for his sympathizing with the Cosmos side despite being on Chaos' side, and thus his Anti-Villain status.

    Squall Leonhart 
"I only came to fulfill my promise. It's because of them that I can't allow myself to stop. I know that I'm not alone."
"Of course I care what others think! I could love others if I was true to myself."Unshelled Bullet.

Voiced by: Hideo Ishikawa (Japanese), Doug Erholtz (English)

—Fighting Style: Relentless Revolver

A young mercenary soldier of cold and reserved personality that wields his trademark weapon, the infamous Gunblade, part gun and part blade.

General Tropes

  • Animal Motifs: His unmissable lion motif. Many of the quotes people give to him before battle are about this.
    Firion: "Let me hear you roar!"
    Shantotto: "To me, even lions are little more than kittens."
    Garland: "Come to me with the heart of a lion!"
    Jecht: "If you're a lion, what the heck am I?"
  • Badass: Fearlessly daring to fight both Ultimecia and Garland after they ambush him, to the point of...
    • Badass Boast: ...claiming that this situation is actually better for him, since killing them both would make things easier for everyone else.
      • There's also the matter of his responding to Kuja's threat of using him as bait to draw at Zidane. Squall ends up snarking that Zidane has some worthless enemies and proceeds to kick Kuja's ass.
  • Blade Across The Shoulder: Notably for both his fighting pose and victory pose.
  • Deadpan Snarker: In his inner monologues. And as with all characters, his opening battle quotes tend to be rather pithy.
  • Determinator: It's mentioned that his stubborn pride is what let him master the gunblade. It's also a theme in his Destiny Odyssey storyline.
  • Exactly What It Says on the Tin: Renzokuken means repeating sword.
  • Finger Gun: He shoots his magic from his hands like this. Appropriately, the spells are theme named "bullets" (although mistranslated as "barret").
  • Good Is Not Nice: Or at least, he doesn't like to seem nice.
  • Grumpy Bear
  • Irony: Two examples:
    • A small case with his character design. In Dissidia, Squall's costume was given a small half-cape/skirt on the right side of his waist. Its purpose is clearly, like some old age costumes, to hide the holder of one's weapon (in this case, the Gunblade), but this is the game where almost everyone was given an evident Hammerspace power that allows them to summon their weapons out of nowhere in a fashion similar to the weapons in Kingdom Hearts.
    • In Dissidia 012, the fact that Squall's gameplay makes him one of the best (if not the best) suited ones for relying on the Assist Feature makes quite a contrast with his "I Work Alone" attitude.
  • Jerk with a Heart of Gold
  • Rebellious Spirit: In his own, silent way.
  • The Stoic
  • Sugar and Ice Personality
  • Troubled, but Cute
  • Vocal Dissonance: Don't let the Kingdom Hearts voice fool you; here, he's his 17-year-old FFVIII self. (In Dissidia 012, at least, Doug Erholtz tries) to sound younger.

Gameplay and Combat Tropes

  • Boring, but Practical: Aside from his spell attacks, which aren't really his intended niche, he only has two melee Bravery attacks for each of air and ground. However, they're so effective that they're all he needs.
  • Cool Sword: His Gunblade, be it Revolver or Lionheart. And they cover...
  • Fire, Ice, Lightning: Blizzard Barret and Thunder Barret, but he doesn't get Fire Barret until 012. Fusillade and Mystic Flurry combine the three to string together projectile attacks.
  • Implausible Fencing Powers: Gets a special mention because the gunblade's intense recoil makes it such a Difficult but Awesome weapon that it requires them to use properly, but Squall takes it to the next level by using the recoil as a part of his fighting style. He manages to turn the momentum of the recoil around into further slashes. Hence the very deliberate, staccato nature of his strikes.
  • Lightning Bruiser: His melee attacks pack a punch and execute pretty quick aside from Heel Crush. His HP attacks are a bit slow, but he has variety with them and can use Thunder Barret and Fire Barret to set up for them.
  • Meteor Move: Upper Blues.
  • Magic Knight: Compared to most of the other heroes, Squall has a larger variety of spells; in fact, by 012, he has more magical Bravery Attacks than sword ones. His spells support his sword skills by setting up opponents for melee strikes, or otherwise string together hits in the same manner as his melee attacks.
  • Magic Missile Storm: Fire Barret, and Mystic Flurry to a lesser degree.
  • Recoil Boost: Uses it in most of his attacks, but most prominently in Heel Crush, where he uses the recoil to power a kick to the point where it can break guards.
  • Super Mode: Lion Heart Equipped!
    "Lion's Heart!"
    • Squall exchanges his Revolver for the Lion Heart weapon. In addition to Regen, the weapon gives him the following abilities:
      • Lion Heart (Range): The Lion Heart has a longer range than the Revolver, giving him a larger Instant Death Radius.
      • Lion Heart (Hit): Squall activates the trigger function on his gunblade, adding an extra hit to every attack, doubling the number of hits he lands with each combo.
    • In addition, Lion Heart gives Squall access to his EX Burst: Renzokuken.
    "Don't make me laugh!"
    "Here goes! Mission accomplished..."

Design and Costume Tropes

In Dissidia

From Final Fantasy VIII to Dissidia, Squall is more of a loner than in his game (at least when it comes to fighting), but more secure of his intentions and of the fact that he cares for his allies. Ultimecia, showing a curious interest in him and becomes a more personal foe for Squall.

In Dissidia 012

Squall doesn't have much of a role in the main storyline (like the other Warriors who make it to the 13th cycle), but is shown interacting with Laguna and the others in the Reports.

  • Demoted to Extra
  • Did You Just Flip Off Cthulhu?: His new quote when reaching the final stage of fighting Chaos just screams this.
    Squall: "No need to throw a fit."
  • First-Person Smartass: If he wasn't one of these before...
    Kefka: You sure are talkative... in your HEAD!
  • Genre Savvy: See "Properly Paranoid" below.
  • I Work Alone: His motives aren't quite as developed yet: he doesn't see the point of getting close to the others when they're (supposedly) headed back to their own worlds anyway. Laguna doesn't buy it, arguing — from personal experience — that there's no way of knowing when you'll see someone for the last time even if you live in the same world and all you can do is live for the moment.
  • Properly Paranoid: Out of the group following Kuja, he is the only one suspicious of Kuja's trustworthiness, feeling that he'll betray them to the Warriors of Chaos. He ends up being right, sort of. Although Kuja does genuinely intend to help the Warriors of Cosmos defeat Chaos, he betrays them in the end, albeit mostly due to Kefka's interference — he attacks them when Kefka reveals his deception so he can save them from the other villains and the mannikins — and an apparent compulsion to play out the part he seemed to have been given (when he faces Lightning, later on).
  • Surrounded by Idiots: More specifically, surrounded by the most cheerful characters, as by Dissidia 012, it seems the writers have made it a point to almost always team him up with those around cut-scenes. It's even mentioned in his profile of the game that, "Whether out of personal charm that attracts others, or just a coincidence, a lively crowd is often seen by his side." And ultimately lampshaded by Cloud's duel quote:
    Cloud: "You sure have a lively lot with you."
    • To elaborate further, not only does Squall get a lot of scenes with the cheerful Laguna (in which, ironically, they don't remember they come from the same world or that they're blood relatives), but, also, in the original game, he travelled with Bartz and Zidane. By happy coincidence, all three happen to be characters who know Gilgamesh. So, in Gilgamesh's scenes in 012, the three are joined by the other warrior who knows Gilgamesh, Vaan, who happens to be the most happy-go-lucky of the 012 new characters, thus both tropes reinforce one another.

    Zidane Tribal 
"Do you need a reason to help someone?"
"The ability to accept fate and shoulder that burden alone attracts others" — Theater Ticket.

Voiced by: Romi Paku (Japanese), Bryce Papenbrook (English)

—Fighting Style: Aerial Ace

The ever courageous thief and lover of women from Final Fantasy IX, comes to Dissidia to embrace the adventure like a challenge. Wielding two daggers that he can combine into a double-blade and having his Trance abilities constantly available, he dominates air combat with speed and diversity.

General Tropes

  • All-Loving Hero:
    • Said while extending a helping hand to Kuja.
  • Animal Motifs: Not nearly as prominent as Squall's Lion, but it is common for his enemies to call him "monkey" and "baboon" to insult him, even though he just brushes it off.
  • Badass: Comes with being a Warrior of Cosmos.
  • Chivalrous Pervert: Not even Cloud of Darkness or Cosmos are above his flirtations.
    (Cosmos appears) "Today's not a good day for a date."
    (to Terra) "I hate to see a pretty lady lose her smile."
    • Then for his battle quotes:
    (vs Cloud of Darkness) "You sure are impressive, in more ways than one."
    (vs Tifa) "Headstrong and skimpy, I like it!"
    (vs Shantotto) "If I win, you owe me a date!"
    (vs Prishe) "A foul mouth's a part of the charm."
  • Cultured Warrior: He's the only one among Cosmos's Warriors who's not just a warrior, but also an actor, and he has a fair knowledge of music, which he sometimes references.
  • Distracted by the Sexy: Implied with Tifa's encounter quote with him, "What are you staring at? Focus!"
  • Gentleman Thief
  • KidAnova: He's sixteen. For all the flirting he does with the women, he couldn't legally do anything with them in some parts of the world.
  • Likes Older Women: It doesn't seem to faze him that all the females are older than him — Yuna is 17/19 (depending on if she's from the X or X-2 timeframe), and everyone else is 20 years or older.
  • Loveable Rogue: The characterization remains, though he's not stealing anything in Dissidia — except possibly the show.
  • Petting Zoo People: Most notably in Trance, he looks like a pink monkey man.
  • Pint-Sized Powerhouse: He tackles Garland off his feet, when Garland is about three times his size, wearing a full suit of armor, and carrying his BFS.
  • This Cannot Be!: A rare heroic version of the trope — when defeated, during the final blow, he says "What? This can't be...!".
  • Too Slow: His dodge quote.
  • Wouldn't Hit a Girl: Says so himself. Doesn't stop him from beating up the females just as hard as the males in battle, though he doesn't like doing it.
    (fighting Terra) "Fight a girl? This'll be tricky..."

Gameplay and Combat Tropes

  • Air Jousting
  • Fragile Speedster: He's quick and agile with versatile HP attacks and a lot of HP links, but he has poor defense.
  • Frickin' Laser Beams: Meo Twister.
  • Gradual Grinder: With his HP Links.
  • Implausible Fencing Powers: Rivals Sephiroth for the biggest abuser of this trope. He controls his daggers with impossible skill, separating and connecting them in the blink of an eye while spinning himself and them around, and abusing the Flying Weapon trope for all its worth to preform flashy dagger throws and then command them to float back to his hands.
  • Instant Runes: Most of his magic-based attacks are energy runes, though his aren't as impressive as the Emperor's. "Free Energy" takes this to the logical extreme — it creates a rune of energy that explodes, and is almost literally instantaneous in execution.
  • Knife Nut: His two Mage Mashers, which can combine into "The Ogre" during some attacks.
  • Magic Knight: While all but two of his Bravery attacks are physical, Zidane's HP attacks all deal magical damage, save for Grand Lethal, which is Full-Contact Magic.
  • Magic Missile Storm: Scoop Art and Solution 9.
  • Magikarp Power: Much as with Firion and Onion Knight, he starts out with a handful of weak Bravery attacks, then you begin to master his attacks and get his HP links.
  • Playing with Fire: Tidal Flame.
  • Pure Energy: Zidane's Dyne magic, which is itself named after an obsolete unit of measuring energy.
  • Rolling Attack: Vortex.
  • Shock and Awe/Making a Splash: Shift Break.
  • Spin Attack: Storm Impulse.
  • Status Buff: With jumping nerfed to no longer "reset" after dodging in Dissidia 012, Zidane's EX Mode now grants that skill.
  • Summon to Hand: After using Meo Twister.
  • Super Mode: Trance!
    "Time to get serious!"
    • Much like Terra, Zidane uses Trance to transform into a semi-monstrous form to improve his power. In addition to Regen, Zidane's EX Mode gives him the following abilities:
      • Aerial Jump: Far beyond a mere Double Jump, Zidane's EX Mode gives him ten consecutive jumps; fifteen with the proper abilities equipped.
      • Dodge Jump: Zidane becomes immune to certain attacks while jumping, justifying the excessive number of jumps he has. In Dissidia 012, it also "resets" his jumps after he dodges, letting him dodge and keep jumping, which other characters can no longer do.
    • In addition, Trance gives Zidane access to his EX Burst: Reverse Gaia.
    "It's not over yet!"
    "And for the final touch, fly awaaaaaaaay!"
  • Throwing Your Sword Always Works: Tempest

Design and Costume Tropes

In Dissidia

Teaming up with Bartz, he raced in search for his crystal. However, as Kefka, Kuja, and Exdeath team up to separate them (and Squall), his faith in their success slowly starts to weaken, and so his confidence must be restored to confront the growing adversity.

In Dissidia 012

Again, Zidane barely has any role in Dissidia 012, appearing primarily in scenes with Kuja before being defeated by Kain.

  • Big Brother Mentor: One scene in the Reports has him acting like this towards Onion Knight in a clear reference to how he acted towards Vivi.
  • Demoted to Extra
  • Properly Paranoid: Although neither he nor Onion Knight went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal in one of the reports. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light, are manikins.

    Tidus 
"This isn't over yet. There's no tomorrow for me... unless I beat you today!"
"I'll see my will through and continue on my story, no matter what awaits."Fayth's Dream.

Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English)

—Fighting Style: Spry Striker

A light-hearted, cheerful youth able to calm others even through the most trying situations. The star player of the Zanarkand Abes comes with his usual light-hearted cheerfulness. While most of his conflicts resolve around issues with his father, he's always perfectly willing to help those who need it.

General Tropes

  • Action Survivor: Tidus lampshades in quite a few quotes that he is new to this whole fighting thing; still, that doesn't mean he isn't any bit as powerful as his comrades.
  • Badass Normal: Unlike the other heroes, Tidus does not use any magic outside Energy Rain (which itself is more like a Ki Attack).
  • Big Damn Hero: Has one with Cloud when they save Firion from The Emperor.
  • Calling the Old Man Out: What he's fighting for a chance to do... regardless of whether he's on Cosmos' or Chaos' side.
  • Character Tic: Tidus sometimes does a fist pump with his left arm. Normally a case of Going Through the Motions, but it makes it into a full rendered cutscene.
  • Heel-Face Turn: Fought for Chaos in the 12th Cycle, but for Cosmos on the 13th. One way or another, it's always for fighting Jecht.
  • Hot-Blooded: Not as bad as Firion, but definitely loud and passionate.
  • Keet: Definitely so in comparison to most of the other Warriors of Cosmos.
    • Bartz and Zidane are pretty upbeat, too, making this trifecta shine among their more serious/moody/withdrawn comrades.
    • The default expressions for most characters are blank. Tidus, however, has his face set in a permanent smile.
  • Like Father, Like Son: Ironic, considering his opinion of Jecht. And in light of 012, it's Harsher in Hindsight Dramatic Irony. Tidus, when fighting Jecht, calls him a "selfish, ungrateful old bastard!" Jecht's final actions as a Warrior of Cosmos, unbeknownst to Tidus, was to save Tidus's life after he had saved Yuna's.
  • Lovable Jock: Because being a star player doesn't mean he can't be cheerful, personable, and friendly.
  • No Pronunciation Guide: Apparently finally settled down to "Tee-Dus".
  • Only One Name
  • Primal Stance: He's hunched over a lot.
  • Repeat Cut: Doing his Limit Break Action Command perfectly results in one of these and a lot of damage.

Gameplay and Combat Tropes

  • Cool Sword: Brotherhood to Caladbolg.
  • Counter Attack: Tidus specializes in the dodge-and-counter style rather than the block-and-return version that Exdeath has.
  • Deadly Dodging
  • Difficult but Awesome: Probably best candidate for Cosmos' team; Most of his attacks feature a dodge before an attack, which results in an easy miss if your opponent isn't in the middle of something. Tidus is all about Evade and Counter - dodge the opponent's attack, then strike for yourself.
  • Fire/Water Juxtaposition: The Water to Jecht's Fire.
  • Hurricane Kick: During his Quick Hit HP attack.
  • Glass Cannon: He's fast, does a lot of damage, and has one of the strongest EX Bursts in the game. However, his attacks have a long recovery time, tend to have a "dodge" effect built into the start of the animation, and leave him very vulnerable if they miss. The dodge-attacks are also the only ones that chain into the HP combo Quick Hit.
  • Good Old Fisticuffs: Tidus mixes a lot of tackles and kicks with his swordplay.
  • Happy Fun Ball: Mixes blitzball shots in with his swordplay.
  • Magic Missile Storm: The second part of Energy Rain sends a barrage of energy projectiles out and converging.
  • Pure Energy: Notably, his only magical attack is Energy Rain.
  • Throwing Your Sword Always Works
  • She-Fu: A rare male example of this combat type, Tidus is easily the most acrobatic fighter in the game, and his fighting style is based around avoiding enemies with graceful flips and counter attacking from them.
  • Super Mode: Caladbolg Equipped!
    "Ready... GO!"
    • Tidus switches his Brotherhood sword for his strongest weapon, the Caladbolg. In addition to Regen, Tidus's EX Mode gives him the following abilities:
      • Caladbolg (ATK): Caldabolg's attack power increases depending on how much HP Tidus has remaining.
      • Caladbolg (Dodge): Tidus is invincible for longer while dodging.
      • Mirror Dash: While running on the ground, Tidus reflects certain projectile attacks. In addition to that, his running speed goes up considerably, to the point where he's approaching teleportation faster than even Onion Knight or Shantotto. This skill is a throwback to Tidus's Time Magic from Final Fantasy X.
    • In addition, Caladbolg gives Tidus access to his EX Burst: Blitz Ace.
    "You ready for this?!"
    • Tidus slashes his opponent several times and knocks them down before producing a Blitzball and throwing it at them. As the ball bounces back up, Tidus has to time a kick to knock back the ball into the enemy again. The closer the timing, the more of a Repeat Cut is placed on the kick; perfect execution results in a triple cut. As the ball hits, it explodes in a burst of blue energy.
    "Game set!"

Design and Costume Tropes

In Dissidia

In Dissidia 012

During this cycle, he's summoned by Chaos for a chance to fight against Jecht, who's on Cosmos' side. However, meeting with Yuna, who remembers their journey together, will take that into another direction...

    Shantotto 
"Of course! The future is for one to take by brute force!"

"The most feared and renowned of fame, how splendid!"Boiling Blood.

Voiced by: Megumi Hayashibara (Japanese), Candi Milo (English)

—Fighting Style: Chainspeller

A war hero with immeasurable magical power. Shantotto's a Tarutaru (an FFXI original species) Black Mage and a hero from the Great Crystal War. She's (in)famous for her rhyming speech and iconic laugh. She doesn't take an important role in the main storyline, but has a separate episode that must be played in order to unlock her.

General Tropes

  • Badass
    • Badass Adorable: She's childlike in appearance and is powerful enough to scare the shit out of everyone else.
  • Blood Knight
  • Breakout Character: How she got this far — that, and the developers liked her. Her appearance in Dissidia in turn has drastically increased her popularity.
  • Heroic Comedic Sociopath: Due to her new status as a villain in her new expansion pack, most of the villains praise her when they encounter her, while the heroes instead fear her.
    Warrior of Light: "This woman is out for blood..."
    Squall: "Never thought I'd meet another witch."note 
    Kefka: "Now you've got what it takes to destroy the world!"note 
    Terra: "I've never seen such mystic power!"note 
    Cloud of Darkness: "An equal? No... you surpass...!" note 
    Garland: "Ah, a lady worthy of the highest praise!" note 
    The Emperor: "It is an honor, milady." note 
  • Idle Animation: Leave her idle long enough, and she'll yawn and remark "Oh, how dull."
  • Insufferable Genius
  • Killer Rabbit: You know what they say about judging by appearances...
  • Laughing Mad: Her reaction when performing her EX-Burst is somewhat... too exhilarated when defeating her enemy.
  • Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
    (vs Cloud): "Your hair... is a distraction!"
    (vs Exdeath): "Inside your head is the void!"
    (vs Bartz): "Stupidity? Impossible to gauge."
  • Mythology Gag: Notice how, when Shantotto is defeated, she turns into a doll? That's a reference to how you meet the real Shantotto after fighting a doll controlled by her.
  • Noblewoman's Laugh: A trademark of hers.
    • She even uses it as one of her rhymes.
  • Older than They Look: She's a Tarutaru. Comes with the territory.
  • Pint-Sized Powerhouse: Garland, Exdeath, and Golbez are each about five times her size and covered in armor, but her staff attacks will still knock them across the arena. Same for Chaos, who is a bit closer to ten times her size.
  • Praetorian Guard: She serves as Cosmos's personal guard. In her own words she is the last and best line of defense.
  • Rhymes on a Dime: Her iconic trait is doing this, a chance to rhyme she'll never miss. However to the writers's shame, many of them are rather lame.
    Shantotto: I don't make threats!
    If there's no result by the time I'm done researching the ultimate spell, it's too late for regrets!
  • Rule of Three: Her HP Attacks have three versions (see Evolving Attack), they can chain into each other in sequences of up to three (but only the last will inflict HP damage), and she learns exactly three other spells besides the ones she starts with (well, a ground and midair version of each).
  • The Battle Didn't Count: Much like a certain mission in XI, if Shantotto is defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.
  • The Dev Team Thinks of Everything: When Shantotto casts magic, the jewel on the top of her staff will change colors to match the spell. This is a throwback to a strategy mages used in Final Fantasy XI, in which you would equip different staves each time you cast a spell to power up the element you were casting.

Gameplay and Combat Tropes

  • Black Mage: Shantotto thinks White Mages are pansies and Red Mages are barbarians.
  • Boss Banter: While all characters Call Their Attacks, Shantotto's quotes for her full-powered HP attacks deserve special notice for being condescending and mocking.
    "Why, is something burning?"
    "How about a swim?"
    "Ashes to ashes!"
    "I'll shake you to the core!"
    "I'll slice you thin!"
    "You'll look better on ice!"
  • Elemental Powers
  • Elemental Rock-Paper-Scissors: Her HP spells are cast in a very specific order: Fire —> Water —> Thunder —> Earth —> Wind —> Ice —> Fire. This is in reference to Final Fantasy XI's Ancient Magic spells (which her HP attacks become at their maximum strength). When an Ancient Magic spell hits an enemy, they acquire an elemental weakness to the next element in the chain. This is also why her EX Burst must be executed in that particular order to deal maximum damage.
  • Evolving Attack: If her Brave is high enough, all of her HP attacks are upgraded to superior forms. There are three versions of each.
  • Magic Staff: Though she specializes in magic, she does have two physical attacks.
  • Precision-Guided Boomerang: Retribution
  • Squishy Wizard: Her HP attacks hit hard, and her EX Mode makes her quite the force to be reckoned with, since she can use her EX Burst on you and retain all the Brave she racks up using it afterwards. However, the start-up lag to her HP attacks as well as the fact she has to hold still while using them means that dodging and counterattacking is something that will happen to her a lot.
  • Standard Status Effects: Notably the only Dissidia character to use them. Bio drains your Brave, Stun interrupts your actions, and Bind holds you in place for a short period of time (you can still attack, though).
  • Super Mode: Two-Hour Ability!:
    "Fine!"
    • Shantotto activates her Black Mage's Two-Hour ability, represented by her being clothed in either the Cobra Cloche armor set, or the Black Mage Relic Armor, depending on her outfit. In addition to Regen, Shantotto's EX Mode gives her the following ability:
      • Manafont: The aforementioned Two-Hour Ability. In EX Mode, Shantotto's Brave does not go down when she lands an HP Attack, giving her free reign to spam them as much as she wants. In Dissidia 012, Manafot instead immediately regenerates Shantotto's bravery to its base value after performing an HP attack, allowing her to use her attacks with no fear of being Bravery Broken in return.
    • In addition, Two-Hour Ability gives Shantotto access to her EX Burst: Play Rough.
    "Now, I'm MAD!"
    • Shantotto strikes the enemy with Heavy Swing, followed by Howling Fist, triggering a Skillchain: Fusion. She is then given a list with the six Ancient Magic spells. When cast in the proper order (Flare, Flood, Burst, Quake, Tornado, Freeze), she deals maximum damage before finishing with a blast of Non-Elemental magic. Of note is that Shantotto's Manafont ability applies to this attack, so if the EX Burst doesn't outright kill the enemy, she will keep all the Brave she acquires from executing it.
    "I'm driven to destroy!"

Design and Costume Tropes

In Dissidia

By the thirteenth cycle, Shantotto has retired from the War, though she hasn't actually escaped the cycle — instead, she resides at a sanctuary for the victors of previous wars. Her only appearance in the main storyline is a flashback, but she appears in a mini-story where she meets the player's selected character, dismisses it, then has it get rid of the manikins she inadvertantly let loose, and finally offers a chance to fight her as reward.

  • But Thou Must: And then she lampshades it.
    Shantotto: That illusion of choice was a mere formality.
    Your task has already been decided, you see.
  • Christmas Cake: Interestingly enough, in the game's Character Files, it states that Shantotto's one and only regret in life is that she never married.
  • Regional Bonus: In the American release, she has more voiced cutscenes than in the original version.
  • Retired Badass: She's a previous Warrior of Cosmos, echoing her status in her original game — a retired minister of the Orastery (Windurst's military in FFXI).
  • Secret Character: Slightly less secret than many other such characters, but still qualifies.
    • Eleventh Ranger: See above trope. Hard to make much of an impact when the story is written to allow for your absence.

In Dissidia 012

As expected thanks to the first game, Shantotto now stands on the front line along with the other warriors, finally getting a starring role... technically. We get an expansion on her fight with Gabranth, and a mention of her researching "the ultimate spell."

  • Advertised Extra
  • Crazy Enough to Work: Official quests reveal her plan to escape the cycles of war was to outright destroy gateways to destabilize the portals to other worlds inside them until a portal to the Rift was created from the dimensional distortions she was creating in her wake. And obviously, yes, it eventually worked.
  • The Dreaded
  • Nerf: Her EX Mode's Manafont ability now just instantly recharges her bravery after a HP attack.
  • Punch Clock Hero: Shantotto sees the cycles as a chance to experiment with magic. Once she decides that the cycles are limiting further progress, she tells Cosmos "good luck" and goes off to find a way to escape the cycles without caring about her duties to the goddess.
  • Status Buff: Bind tracks longer before snaring the opponent, Stun can combo and has greater range, and her HP attacks go off faster and upgrade earlier, to name a few.
  • Token Evil Teammate: Or at least, the most Anti Heroic.
  • The Mentor: Seems to be something like this for Prishe. Although their relationship isn't exactly ideal at times.


    Characters/Dissidia: Final FantasyDissidia: Final Fantasy - Warriors of Chaos
Dissidia: Final FantasyCharacters/Final FantasyDissidia 012: Final Fantasy - Warriors of Cosmos

alternative title(s): Warriors Of Cosmos; Dissidia Cosmos; Dissidia Warriors Of Cosmos; Dissidia Final Fantasy Warriors Of Cosmos; Dissidia Final Fantasy Cosmos
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