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Characters: Dissidia: Final Fantasy - Warriors of Cosmos aka: Ptitlefglh2wwr
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A character sheet for the Warriors of Cosmos from Dissidia: Final Fantasy and its prequel. Note that comments on a character's fighting style generally stay the same between games, except when otherwise mentioned. See also:
open/close all folders Warrior of Light "Though I once fought in the name of light, that honor may now be lost to me. However... The light I hold within my breast, never once has it flickered or faded. This I swear: I shall do my utmost to protect you until the very end." —Fighting Style: ParagonA Composite Character of the entire party from Final Fantasy I. Since they were all backstory-less Heroic Mimes in that game, the Warrior of Light all but becomes an Original Character for the plot of Dissidia, one of a righteous person devoted to light's blessing. His design is based on Yoshitaka Amano's artwork for the original game, and his skills on the Fighter/Warrior class, making him a very balanced character.General Tropes- Adaptational Badass: To more or less the same degree as his rival, Garland. From AFGNCAAP to a Badass Cape and Determinator? That's a level up.
- Artificial Human: Dissidia 012 Duodecim reveals he's a Manikin created by Cid using Cid's memories, but unlike the Mooks fought in the game, he's a "perfect" Manikin, able to have a sense of self and retain memories.
- Call Back: The final scene of 012 shows him about to awaken from his hibernation in Order's Sanctuary, which was the first scene of 013.
- The Cape: And does, in fact, come with a cape.
- The Champion: Fights directly to uphold Cosmos's honor. Taken further than in Dissidia 012 Duodecim, where he tells Cosmos that even if he lacks the light to fight as one of her chosen warriors, he'll always be there to protect her to the very end.
- Composite Character: The Warrior of Light apparently stands in for the entire party in the first game.
- Determinator: He's been doing this for a very long time.
- Everyone Calls Him Warrior of Light: At one point, he admits he doesn't know his own name — because in the original game, it's chosen by the player. He doesn't have a Canon Name.
- In a scene during a previous war, Prishe gives him a name. Cosmos is hinted to know it too, but the player doesn't hear it. Later, Bartz suggests giving him a new name, but the Warrior rejects the idea as the vague memories of Prishe linger, and he doesn't want to lose the idea he already has a name to the idea of getting a new one.
- The Fettered: Holy crap, yes.
- Flame Sword: His Level-50 Exclusive Weapon, though it doesn't affect his appearance in battle.
- The Hero: Even moreso than all the other heroes.
- Hunter of His Own Kind: To the Manikins, not that he knows it.
- I Will Protect Her: Towards Cosmos, always.
- In Dissidia 012 Duodecim, the alternate (dream) universe storyline "Confessions of the Creator" implies that on the 20th cycle, two cycles after Chaos completely went berserk, became Feral Chaos, and started indiscriminately destroying everything, including his own warriors, the Warrior of Light was the very last warrior left alive and died protecting Cosmos from him.
- Knight in Shining Armor: Exactly What It Says on the Tin.
- Lady and Knight: With Cosmos.
- My Species Doth Protest Too Much: He's the only Manikin thus far that's not a mindless, Ax Crazy killing machine. Justified in that unlike Chaos' Manikins, WoL is a "Perfect" Manikin.
- Well, he's one of three Manikins that aren't Ax Crazy killing machines, the other two being Chaos who, eventual insanity-induced One-Winged Angel form aside, is perfectly sane, and Cosmos.
- Mythology Gag: As a manikin based on the appearance of Cid of the Lufaine, the romantic feelings Princess Sarah has for him (who is nearly identical to Cid's late wife) becomes something of an example.
- More so. Because he and Chaos were created in the same way, this makes him Chaos' younger brother in a way. Which fans will note gives the two much more in common with Kuja and Zidane...
- The Paladin: In all but the title.
- The Paragon
- Protagonist Without A Past: Justified and then subverted. The first game suggested a Mysterious Past that may or may not be dark and troubled, but the second reveals that he doesn't have a past, as he was created during the war. In a way however, some interpret the ending as him heading to start the journey of Final Fantasy I, so it could be argued that Dissidia gave a background to his character.
- Undying Loyalty: To Cosmos.
- Badass Cape
- Compressed Hair: While not entirely unlikely, it's still pretty surprising that he fits such a magnificent mane of locks under that helmet.
- Cool Helmet: It takes talent to be this heroically, nobly, magnificently, gloriously, unrepentantly, disgustingly good while wearing a helmet decorated with grasping talons and crowned by gigantic devil horns.
- Curtains Match the Window: Silver-blue hair and silver-blue eyes, Square-Enix's twin obsessions combined at last.
- Form-Fitting Wardrobe: The very tight black... whatever it is he wears under his armor... has intrigued many a fangirl.
- Helmets Are Hardly Heroic: His 3P costume
◊, modeled after the Fighter's sprites from the original game and thus has no helmet. His bonus DLC alt ◊ is his normal outfit, just without his helmet. - High Collar Of... Righteousness?: Particularly notable because his high, stiff collar is part of his armor.
- Showgirl Skirt: A very impressive one.
- Spikes Of... Heroism?
- 24-Hour Armor: And it always looks so fine!
- White-Haired Pretty Boy
In DissidiaThe character is a noble and formal knight who's extremely loyal to Cosmos, determined to fulfill the task she has given to him and the other warriors. - Big Damn Hero: Shows up to help Firion out against Sephiroth.
- I Gave My Word: To Cosmos in one cutscene.
- Save the Villain: In his Crowning Moment of Awesome, the Warrior of Light vows to break the neverending cycle of war. On top of that, he promises to save Garland from his fate too.
Warrior of Light: "Whatever destiny the world may hold for me, I will never give up. This battle shall come to an end, and I shall save you too!" - Screw Destiny
Warrior of Light: "Destiny ends here!" - Shut Up, Hannibal!: Throughout his storyline, the villains appear to the Warrior to taunt him, mock him, and generally try to demoralize him. With most of the other heroes, their attempts usually work. The Warrior, on the other hand, either knows they're evil and not worth listening to, or, depending on your interpretation, has dealt with them twelve times already and knows they're just going to lie and deceive him, so he mostly ignores them.
Ultimecia: "Why don't you just give up? The crystals are nothing more than the fabrication of a fallen goddess. To so willingly risk your life over such things is beyond ridiculous." Warrior of Light: "Are you finished talking?" - Team Dad: The few times he interacts directly with his allies, he's shown being authoritative and strict, but still shows just enough concern about them.
In Dissidia 012In Dissidia 012, however, he is suspected as a traitor by Lightning. While less confident in demeanor and more unsure of himself than in the original, the Warrior of Light retains his fierce resolve to dutifully serve Cosmos. He also appears in Prologus as the "Leader by default", as agreed between Lightning, Jecht, and Kain. As such, he acts firm and strict towards Lightning. - The Captain: In Prologus, which follows mostly Lightning's point of view.
- Dramatic Irony: In a very sharp contrast to his pledge to end the cycle in the first game, this time around he believes accepting the cycle as their way to "survive" to the next battle is the only option other than dying against the Manikins.
- Dude Looks Like a Lady: While not even close to Kuja, an FMV shows him without his helmet... I mean, come on!
◊ - Long-Haired Pretty Boy: His scene without a helmet from the trailer earned him many a fangirl's squees.
- My God, What Have I Done?: After Lightning tells the Warrior of Light and Kain off for their killing off their comrades, no matter what their reason, he starts to doubt that he even deserves his title.
- Redheaded Hero: His new alt
◊ is based on the Fighter/Warrior sprite rather than artwork. Let the 8-Bit Theater jokes commence! - Sole Survivor: He's the only member of Team Cosmos (including Cosmos herself) that wasn't killed or otherwise "put to sleep" by the end of the 12th cycle. In fact, The Stinger of 012 shows him in the unconscious position he was in Destiny Odyssey's prologue.
- The Unreveal: This game reveals yes, he does have a name. Prishe gives it to him, and in the ending FMV, Cosmos calls it out to him and he hears it then (but we don't). However, then the next cycle comes and he forgets again, and one way or the other the player never finds out what this name is.
- Well-Intentioned Extremist: He and Kain conclude that the Warriors of Cosmos have no chance of winning the current cycle of the conflict due to the vast numbers of manikins. Since warriors killed by other warriors are revived at full strength for the next cycle, but warriors killed by manikins are Killed Off for Real, the two of them set out to kill their allies themselves in order to guarantee their survival into the next cycle.
- What the Hell, Hero?: Lightning calls him out for joining Kain in the plan to kill the other Warriors of Cosmos.
- You Shall Not Pass: Serving as the Warrior's Crowning Moment of Awesome in the 12th cycle. To defend Cosmos, all alone, the Warrior of Light engages an army seemingly as big as the one the six new characters are fighting at the Rift. All alone, he lasts just as long as they do.
Firion "Believe in the future—And persist in the present. That's what I'll do!" "The unwavering will of the youth will realize his dream. Eventually..." — The Youth's Dream. —Fighting Style: Weapons SpecialistA key member of the Fynn resistance against the Palamecian empire in Final Fantasy II, and capable of using a large variety of weapons. Firion's character is probably the most down-to-earth in Dissidia, adding contrast to those he travels with. Yet he's still passionately determined to fight for what he believes to be a right cause. General TropesFirion uses eight types of weapons (if you include shields and bare-handed fighting), one for each fighting style in Final Fantasy II and each representing a party member. Onion Knight "Not even you can destroy this. What I've found is strength — Strength to protect everyone!" —Fighting Style: Mystic FencerDespite what some fans would have liked, the character representing Final Fantasy III is not Luneth from the Nintendo DS remake, but instead, one of the Onion Knights from the original Famicom version. * Though he does sort of look like Ingus's Onion Knight armor... The Onion Knight is an inexperienced but intelligent young fighter, who is confident about finding his way through the obstacles and, while he doesn't believe himself too strong, knows that he is smart. General Tropes- Always Save the Girl: Determined to protect Terra.
- Badass Adorable: The youngest and second shortest of the Warriors of Cosmos, but don't think for a second he's weaker.
- Child Soldier: Although the only one who seems to be bothered that Cosmos would summon a child is Vaan.
- Composite Character: He takes cues from all six versions of Final Fantasy III's heroes. His default appearance is based on the unnamed orphans from the NES release, while the design of his weapons are taken from artwork of the unnamed warrior
◊ present in a lot of Final Fantasy III art, and his third outfit is based on artwork of the same ◊. His personality as a coward who puts up a brave front most closely resembles Arc, and in his third outfit his EX Mode outfits are green, which was Arc's coloration. His second outfit is based on Luneth and has his eyes and hair, but the light blue coloration is closer to Refia's outfit. And finally, his fourth DLC outfit is based on Ingus, and he looks a bit like Ingus in his default outfit. - Don't You Dare Pity Me!: Not present in the main story, but his character file in Duodecim states that this is the reason he doesn't bring up the fact that, like Warrior of Light, he also can't remember his name, instead pretending to be cautious.
- Everyone Calls Him Onion Knight: Except for Terra, who just calls him "the kid/boy." The only person who actually refers to Onion Knight as Onion Knight is Cloud of Darkness before their final fight in Onion Knight's Destiny Odyssey. Vaan calls him "Onion" in one of the Reports of Duodecim, and his character file for the prequel says that, like Warrior of Light, he also can't remember his name.
- Fan Nickname: Some fans call him Luneth, for the first main character of the Final Fantasy III remake. Onion Knight's alternate outfit even makes him look like Luneth. Fan who don't try to insist he's Luneth generally call him OK or Onion. And since his hair and armor looks like Onion Knight Ingus, some fans call him that instead of Luneth.
- Honour Before Reason: Practically the Aesop he learns from his Destiny Odyssey section.
- In a World: In the beginning narration for his story path.
- I Will Protect Her: To Terra. Type 2 when he fails to protect her from getting captured by the Cloud of Darkness.
- Just a Kid: Averted, barring a few characters' taunts, in the original Dissidia, but present in Duodecim. Vaan is more concerned than dismissive of the Onion Knight, but the net effect is the same — particularly the frustration felt by the Onion Knight. Zidane also makes a similar remark which really annoys him because Zidane's not really that much older than him.
- Kid Hero: Youngest of the heroes' side by far. He has no canon age, he needs no canon age; "kid" is sufficient. To those who insist he is actually Luneth, he's 15, only a year behind Zidane but still the youngest. Those who don't estimate him at the ripe old age of 12.
- Magikarp Power: Essentially, this is a variation of how the Onion Knight class worked in III. He may start out with weak and hard-to-connect attacks, but once he starts learning his Brave to Brave and Brave to HP links*
Instead of learning them by leveling up, like other characters, he has to master each in order to unlock the next in the chain. , you'd better watch your back. And your front. And both sides. And below. And above. And he'll still get you. - Meaningful Title: "Onion" is used in Japanese to describe someone that is inexperienced, and Onion Knight is the initial job of Final Fantasy III.
- No Name Given: As with the Warrior of Light, he has no name here because in his own game, the player chooses his name.
- Pint Sized Powerhouse
- Precocious Crush: His friendship with Terra seems really close. Can double as a Bodyguard Crush because of his promise to protect her.
- In the Reports of 012, Cecil even asks if he's fallen for her, and he gets flustered when Zidane refers to her as his "big sister".
- Save the Princess: Save Terra.
- Shorter Means Smarter: Or so he likes to think.
- Stop Helping Me!: In Dissidia 012, Vaan is concerned for the Onion Knight's welfare, being that he's an (apparently) small child in a war. As a result, he checks up on the Onion Knight frequently and tells off other characters for treating him (as he perceives) too roughly. The Onion Knight is something other than pleased at this little development.
- Straw Vulcan: He starts off like this in Destiny Odyssey III; trusting only his head, with a perfectly justifiable policy of never trying to fight foes he can't beat. This leads to Terra's powers going nuts, and her getting mind-controlled, beat up by him, and captured by the Cloud of Darkness. He eventually realizes that sometimes he has to ignore what his head tells him in favor of what his heart says. He still has his policy of not fighting people he can't beat, though; he just resolves that he can beat the Cloud of Darkness, in spite of what everyone else and his own mind might tell him.
- Talking Your Way Out: From Exdeath.
- Too Clever by Half: Hoo boy; this is his big character issue. He gets over it, after he gets kicked down a serious peg when his "shallow cleverness" leads to Terra being brainwashed, beat up, and kidnapped.
- What the Hell, Hero?: When Terra gets captured, both Cloud of Darkness and Cosmos tell him it's his own fault for being so reckless. Then when he gets captured leaving Terra alone and unprotected, Golbez gives this to him.
Dissidia- Papa Wolf: When Kefka arrived and revealed to Terra that she beat up Onion Knight, he angrily attacked Kefka for revealing this information to Terra (he earlier kept it secret as he felt it was out of her best interest not to reveal it).
Dissidia 012- Amazingly Embarrassing "Big Brother": Onion Knight felt somewhat ticked off by Vaan's attempts at trying to act like a big brother, but he pretty much decided to grudgingly put up with it, as he can't escape it anyways.
- Properly Paranoid: Although neither he nor Zidane went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light are manikins.
Cecil Harvey "It's because I have friends that I can fight! Both light and darkness give me the guidance I need. Thus—I can turn darkness—into hallowed light!" —Fighting Style: Split SoulThe former Commander of the Red Wings who, upon being confronted with orders that went against his beliefs, had to decide for himself what path to follow, and the power that came with it. Now, trapped within the conflict of the Gods, he wields both light and darkness for the Goddess of Harmony. General Tropes- Black Knight: Exactly half the time. The other half...
- Dark Is Not Evil: See profile quote.
- Humble Hero
- Large Ham: Cecil's whole Knight in Shining Armor motif makes his speech a bit flowery and bombastic compared to most of the other heroes. Look at their attack audio cues: Everyone else has things like "Ya!", "Take it!", and "Here we go!" as well as your standards kiais and grunts. Cecil, though? Cecil has stuff like "Beneath the light... comes judgment!" and "Drink of anguish!"
- Lunacy: Many of Cecil's attacks quotes make reference to the moon; this is because in the original game, Cecil gained his holy powers from the spirit of his deceased father, who was a Lunarian.
- Paladin: Self explanatory, actually.
- Power Floats: Does so in the Paladin victory pose.
- Voluntary Shapeshifting: Automatically changes between Dark Knight and Paladin forms depending on what kind of attack he uses, and can change forms without attacking in EX Mode.
In DissidiaTeaming up with Cloud, Tidus, and Firion, the four of them set off to find their crystals. However, he encounters his own brother, Golbez, as a Warrior of Cosmos. Golbez promises to tell him the secret of the crystal if he follows him, leaving Cecil to decide whenever to stick with his friends or face his brother alone. In Dissidia 012 DuodecimLike many others of the original cast, Cecil's role in Duodecim's story is much smaller. He appears pretty much only in a Flashback alongside Kain and Golbez, as well as in the Reports. - Big Damn Hero: Subverted. He shows up and attacks Golbez to protect Kain, but unknown to him, Kain was never in danger to begin with.
- Flashback: His only notable appearance during the twelfth cycle was during this. He does show up in the reports, but those tend to be comedic appearences. See below.
- Shipper on Deck: Thinks Firion has a thing for Lightning, and briefly plays matchmaker. Also initially takes Onion Knight's vow to protect Terra as a sign he's fallen for her.
- Team Mom: Some of the extra scenes in the Reports show him assuming this role for Firion, Onion Knight, and Terra.
Bartz Klauser "No horsing around, though. This isn't the time for games. It's time for some serious fun." —Fighting Style: MimicA cheerful adventurer blessed by the Wind Crystal. His job in this game is Mime, hence the cape and using the other heroes' weapons, all put for the sake of justice and helping his allies. General Tropes- Animal Motifs: Referred to as 'the mouse' by Kefka and Kuja, for whatever reason. It may have to do with the fact that he was prone to running away near the beginning, something mice do all the time.
- Crouching Moron, Hidden Badass
- Dramatic Wind: His victory pose.
- Flanderization: He was already a bit ditzy in his original game, but here, he's so dense he falls hook line and sinker for a painfully obvious trap that leads directly to Zidane getting captured and nearly murdered by Kuja.
- The Fool
- Fun Personified: Bartz is, hands down, the most easy-going member of the heroes. Zidane and Tidus are in the runnings, but even they have their moments. With the exception of his Crowning Moment of Awesome before fighting Exdeath (see "Obfuscating Stupidity" below), Bartz is as cheery as one can get. He can pretty much be summed up with these words: "Adventure? Cool beans."
- Irony: For his EX-Burst, Bartz's final strike is via the Brave Sword. In Final Fantasy V, this weapon loses its power as the player runs from battle. Bartz spends most of his Destiny Odyssey avoiding the villains to the point that you'd think he was trying to empower the Chicken Knife instead. Of course, this is all a part of his persona. And avoiding the villains means he never encountered them to begin with.
- Mix And Match: Of Nothing Up My Sleeve and Hammerspace taken to extremes!
- Shout Out: In EX-Burst, Bartz can use the attack, Goblin Punch, which retains the exact same animation that it had in Final Fantasy V.
- His alternate costume, which depicts how Amano colors Bartz in a few pieces of artwork.
- Man of a Thousand Voices: In-universe example. In keeping with his combat style, Bartz mimics the voices of the other characters, often in quick succession, as he performs his attacks, in addition to doing so in some of his taunts and in a couple storyline scenes. His imitation of Kain is particularly amusing. Furthermore, his imitations of Yuna and Tifa in Duodecim are so close that they've started debates on GameFAQs as to whether or not they're modified versions of the original voice clips. If it's really his voice, Jason Spisak himself makes a good case for this, as well.
- He also imitates Gilgamesh before their battle in Gilgamesh's dream sequence.
- Idiot Hero: If you thought his original game was bad... (and it was). It's best illustrated in a few of his interactions with Zidane.
- Spell My Name with an S: And one remarkably few anglophone fans are willing to kick up a fuss about, considering the alternative.
- Super Sentai Stance: When preforming Goblin Punch.
- All Your Powers Combined: As a Mime, he combines the attack patterns of the other heroes to make his own unique attacks.
- Casting a Shadow: Cecil's Soul Eater, and Dark Flame in Duodecim.
- Holy Hand Grenade: Terra's Holy and Cecil's Paladin Force and Luminous Shard.
- Laser Blade: In Duodecim, he borrows Laguna's Ragnarok Blade HP attack
- Playing with Fire: Onion Knight's Flare and Yuna's Hellfire.
- Spin Attack: Onion Knight's Wind Shear.
- Summon Magic: In Duodecim, he borrows Yuna's Hellfire HP attack, which allows him to summon Ifrit for an attack.
- Bare Fisted Monk: Uses punches and kicks for Chase sequences. He also uses Tifa's punches for one of his attacks in Duodecim.
- Cool Sword: Many of them, all copied from the other heroes. From Firion he instead copies his axe, and uses no weapons from Terra; since she's a Squishy Wizard, he instead takes one or two of her spells. Gets his own sword for his EX Burst, the Brave Blade.
- Ditto Fighter
- Dual Wielding: During his EX Burst.
- Elemental Powers/Spell Blade: When performing his EX Burst, he summons the eight aforementioned weapons, imbuing two each with one of the four base elements.
- Water — Brotherhood (Tidus) and The Warrior of Light's sword.
- Wind — Mage Masher (Zidane) and Cecil's dark blade.
- Earth — Buster Sword (Cloud) and Firion's axe.
- Fire — Onion Sword (Onion Knight) and Revolver (Squall).
- EX Mode: Job Mastered!
"The wind... is with me!" - Bartz's cape becomes red, the mark of a Mime, and he gains three stars that hover above his head, the sign that he has mastered his job class. Mastered mime is one of the most-used endgame classes in V, due to the extremely high potential power that they have. In addition to Regen, Bartz's EX Mode gives him the following ability:
- Goblin Punch: Bartz gains access to one of the first Blue Magic spells, in the form of a fast, powerful, easily-connected HP attack. As is traditional for the spell, it is far more powerful if Bartz and his target have the same level (which makes it very strong for battles at max level). Even if it isn't fully powered though, it's quite possibly the most useful attack in the game; there's an entire strategy for Bartz that relies on abusing this move.
- In addition, Job Mastered! gives Bartz access to his EX Burst: Spellblade-Dual Wield-Rapid Fire/Master Mime
"Here we go!" *WARK!* *KWEH!* "The four essences!" - A reference to Bartz's best ability set-up in Final Fantasy V, this EX Burst has Bartz produce eight weapons; one for every hero (save for Terra, who primarily uses magic): First Dual Wielding The Warrior of Light's Sword and Tidus's Brotherhood charged with water, Wind with Zidane and Cecil's weapons, Earth with Firion and Cloud's, and finally fire with Squall and the Onion Knight's. After finishing his string of attacks, Bartz merges all eight weapons into one; his own Brave Blade, which he uses to deal the final strike.
"Let's go! For a shining world!" - Gamebreaker: His EX-Burst is a reference to one invoked in his original game.
- Mega Manning: An Official Quest covers this is how Bartz learns to mimic attacks, he specifically challenges Laguna so he can learn to copy Ragnarok Blade, then challenges Jecht because he wants to learn his moves too. Jecht rejects him, which is why Bartz doesn't know how to use his attacks.
- Megaton Punch: Goblin Punch, his EX Mode special attack. It's so effective that there are character builds centered on abusing it.
- Absolute Cleavage: In his Dancer outfit, he wears a bright red vest tied together in only one place, leaving a huge "V" of skin exposed, all the way down to his stomach.
- Badass Cape
- Curtains Match the Window: Which wouldn't that notable, given that Bartz is brown-haired and brown-eyed, except that this is Final Fantasy we're talking about here.
- Blue Eyes: Unless it's his third outfit, where his eye color also changes to match the Super-Deformed artwork of Bartz.
- Gorgeous George: If you dislike Bartz, for whatever reason, his Dancer outfit definitely makes him this.
- Dresses flamboyantly? Check. Mimes some actions of the female cast? You bet. A legitimate threat? Don't you forget it.
- Older Than He Looks: Somewhat. He actually looks his age, but since most of the other heroes are in their teens, it can come as a surprise that Bartz is one of the oldest, tied with Cecil at around 20 and just under the 21-year-old Cloud. That does not keep 17-year-old Squall from acting as Team
Dad Mom towards him and Zidane. - Ornamental Weapon: He doesn't use that knife he has, preferring his mimed weapons.
- Real Men Wear Pink: The flip side to Gorgeous George above, if you like Bartz and his Dancer costume, he dials this Up to Eleven.
- Sleeves Are for Wimps: Unless he's in his 3P alt, based on the in-game Freelancer look.
In DissidiaBartz teams up with Zidane and they race together in order to find their crystals. Their reckless attitudes, however, prove problematic once they fall into traps meant for another. How far will they be willing to go to save one another? - It's All My Fault: Zidane's getting captured.
- Let's Get Dangerous: So he's a naive, good-natured simpleton, prone to running away and clearly not that bright. Easy target, right, Exdeath? WRONG.
- Magic Feather: Bartz's good luck charm is a literal example of this trope. Turns out it was the embodiment of this Crystal all along.
- Shout Out: The feather is a reference to one of Boco's feathers. Boco is the name of the chocobo who accompanied Bartz on his travels in the original game.
- Obfuscating Stupidity: It's mentioned in the manual that his attitude belies about his talent. Also, in the Japanese version, his quote right before facing Exdeath had been many times translated by fans as:
- Parrot Exposition: In the grand and glorious Final Fantasy V tradition.
- Those Two Guys: With Zidane.
- Tired of Running: When he does finally stop, expect your rear end to be handed to you on a silver platter.
- Walking the Earth: Unless you count his penchant for running from battle as this, not quite. However, when Exdeath tells him that he'll wander forever in the Void after being defeated, Bartz is perfectly accepting of the idea, regardless of the fact that he goes on to win. Either way, Bartz is the personification of the wind.
In Dissidia 012 DuodecimBartz' role in the main story of Duodecim is minimum, being one of the first Warriors of Cosmos getting put to sleep by Kain, and subsequently disappearing from any other scenes. He, however, stands relevant for any side-scene involving his Unknown Rival, Gilgamesh. - Gameplay and Story Segregation: Bartz uses the same EX-burst in both games, which means that in the prequel he's wielding the enemy's weapons (Buster Sword and Brotherhood) for no apparent reason, while skipping over some of his allies.
- In addition, in the retold story of the thirteenth cycle, Bartz is still using the attacks of the heroes not in the 13th war. Unlike the former, this one is actually lampshaded; apparently Bartz found the weapons besides him when the war began, and even he doesn't know how he knows these attacks.
- Vocal Evolution: Jason Spisak sounds a bit higher-pitched in Duodecim. The difference is pretty jarring when Bartz uses the same voice clips from the first game during Light to All cutscenes, but then goes back to a higher-pitched voice when using his new attacks. Not to mention his near-perfect mimicry of Lightning and Yuna's voices...
- Samus Is a Girl: A very funny example in one of the Reports, where Bartz tells Tidus about someone from his world and for the way he speaks, Tidus assumes it must be about a Love Interest, and then at the end Bartz reveals he's talking about a man, Galuf.
Terra Branford "I've found a future that I want to protect. No matter how strong my powers become, I will never lose sight of my dream!" —Fighting Style: EsperkinA half-Esper girl that's way too innocent for the conflict she's brought in, despite the magic power she wields. She's the last standing female Warrior of Cosmos by the thirteen cycle. General Tropes- Adaptation Dye Job: Of sorts. Terra has been depicted as having green hair within the game Final Fantasy VI, on her sprite and in her portrait, but her original character design by Yoshitaka Amano had her as a blonde and all promotional artwork for the game, as well as the CGI models for the PS1 version's cutscenes, showed her as a blonde. Dissidia is the first game to use the blonde design as her default, though her alternate costume is based on her sprite model and uses green hair.
- Barbie Doll Anatomy: As an Esper.
- Bare Your Midriff: DLC outfit.
- Combat Stilettos
- Detached Sleeves
- Hair Decorations
- Hair of Gold: In her original Dissidia costume.
- Hotter and Sexier: Her design is far more sexualized than her Final Fantasy VI artwork and sprites. Her four outfits seemed designed to bare progressively more of her skin, and her Esper form is much less feral and monstrous than Amano's art and the in-game reactions of the Final Fantasy VI cast implied, and she's a full-on Cute Monster Girl as opposed to just being a monster.
- Leotard of Power: Her 3P Costume in Duodecim.
- Mini Dress Of Power
- Ornamental Weapon: She has a knife she never uses and seldom uses her own sword, even ditching it for her Wolverine Claws in EX Mode.
- Panty Shot: In her alternate costume only, as she's wearing tights in her default.
- Lampshaded by Penelo in the in-game help when discussing the new costumes. ("Guys, don't peek!")
- Pimped Out Cape
- Purple Eyes: And the shade is close enough to blue that she gets the combination of Purple Eyes special-and-mysterious and Blue Eyes beautiful-pure-and-shining, all at once!
- She's Got Legs: Her alternate outfits rather pointedly remove her tights to showcase them in full.
- Woman in Black: Her DLC outfit, though it also has a lot of blue-gray colorings.
- You Gotta Have Green Hair: In her alternate Dissidia costume.
- Her Esper form almost runs the spectrum since its coloring changes depending on the outfit — it's purple and pink with blue tints in her default outfit, and is blue in her third outfit, and green-yellow in her DLC outfit.
In DissidiaProbably as a reference to her guarding orphans in her original game, Terra is teamed up with the youngest member of her team, Onion Knight. She follows him around keeping a serene, controlled, and cautious attitude to keep his hot blooded impulses in check. When she's kidnapped, Onion Knight sets out to save her. When he's kidnapped, Terra teams up with Cloud to settle the debt. In Dissidia 012 DuodecimPlaying off her early role in her source game, Terra starts off in Duodecim as a Warrior of Chaos, brainwashed by Kefka into becoming a mindless fighting machine; that is, until, in an odd moment of sympathy, Kuja hijacks the spell, allowing Terra to eventually regain her own free will. Before Kefka can re-manipulate her, Vaan comes to her aid, even if she's technically his enemy. He motivates her to fight not for the war, but for what she wishes, opening her eyes to new possibilities. - Anti-Villain: Type IV, apparently the only reason she was still on the villain's side is because Kefka brainwashed her.
- Brainwashed and Crazy: Due to a spell of Kefka. Her museum profile states that she was originally summoned as a Warrior of Chaos. Kefka then became interested in her powers and brainwashed her. She's on Chaos' side because she was working for the bad guys at the start of their original storylines. Because Kefka had brainwashed her, it's cyclical.
- Dating Catwoman: Vaan, who's in the opposite team, helps her out in a style rather similar to Locke, no less. She clearly grows fond of him, even vaguely recognising some of him in the Onion Knight after the purification of the 12th cycle (after which her memories of him should have been erased completely).
- I Cannot Self-Terminate: She asks Vaan to kill her so she won't hurt people again (possibly a parallel to Celes' suicide attempt after Cid's death in the original game). Vaan is surprised by this request, while Terra (only recently released from brainwashing) seems to be confused as to why Vaan would not do what he is "supposed" to do. Thankfully, Vaan talks her out of it.
- Informed Attribute: Kefka stated that she loved to cause carnage and destruction when confronting her about why she doesn't want to fight (before Vaan interfered when Kefka tortured her), but her prior appearances did not have her feeling any kind of apparent emotion when fighting, much less joy (she sounded robotic, if anything). Of course, seeing how this is Kefka we're talking about, its likely this wasn't true to begin with.
- Mama Bear: While you have to look for it in the original storyline, the 12th cycle really drives it home: Vaan tells her to stay hidden and leaves, she sees a group of manikins heading for Cosmos, who she thinks is unprotected. She hurls herself into the fight without even a second thought.
- Mind-Control Eyes: Sports them
◊. - You Shall Not Pass: Fights to the end of her strength against some manikins that were after Cosmos.
Cloud Strife "What I want most— I'll find myself." —Fighting Style: Buster BasherThe famous protagonist from Final Fantasy VII, a former member of SOLDIER of glowing eyes who wields a sword as large as he is. While his comrades see him as cool headed and aloof, he actually questions himself a lot, yet is more concerned about his allies than what he seems. General Tropes- Blade Beam: One of his bravery attacks. "You're gone!"
- Blown Across the Room: Most of Cloud's attacks can inflict Wall Rush, and knock the opponent far enough that they will.
- Cool Sword: The Buster Sword normally, the Ultima Weapon in EX Mode, or, with his alternative costume, the Fusion Swords and their completed assembly version.
- EX Mode: Ultima Weapon Equipped!/The Power of Mako!
"Give me strength..." - Cloud changes weapons to his version of the Ultima Weapon; or, if he is using his alternate Advent Children costume, he wields the fully-assembled Fusion Sword, and glows with green Mako energy. In addition to Regen, Cloud's EX Mode gives him the following abilities:
- [Ultima Weapon] Attack: Much like the Ultima Weapon from his own game, Cloud's Ultima Weapon increases the damage his sword deals relative to the amount of health he has. The more health, the more damage he deals.
- [Ultima Weapon] Guard Crush: While equipped with the Ultima Weapon, Cloud's attacks are unblockable. The only way to avoid getting hurt is to dodge his attacks.
- In addition to those abilities, Ultima Weapon/Power of Mako gives Cloud access to his EX Burst: Omnislash.
- Cloud smashes the enemy away and then begins charging for his attack, as the background shifts through fire, wind, and light from above. Once he's done, he begins his attack; a perfectly executed Omnislash will have Cloud slashing the enemy fourteen times with increasing speed, before smiting them with one final overhead strike that hits them multiple times.
"This is it!" - Limit Break: Half his movelist consists of his Limit Breaks from Final Fantasy VII.
- Mighty Glacier: He moves and attacks very slowly, and is just this side of Firion for being one of the slowest heroes. On the other hand, he hits like a semi truck, and in his EX Mode, his attacks are powered up to the point that he can deplete your Brave with just a few hits. And, assuming he has full HP, his EX Burst is the strongest in the game.
- Playing with Fire: He exclusively uses fire magic for his Brave Spell Attacks as well as his Meteorain HP Attack.
- Spin Attack: Finishing Touch.
In DissidiaSeeking for a reason to fight, Cloud finds himself confronting Sephiroth once again, who, like he did in their original game, tries to manipulate him, calling him " just a puppet" once more. In Dissidia 012 DuodecimIn Duodecim, Cloud starts out fighting for the side of Chaos. However, his reluctance to fight due to his memories from before he was summoned to fight for the gods leads him to (once again) question what he's fighting for. Squall Leonhart "I only came to fulfill my promise. It's because of them that I can't allow myself to stop. I know that I'm not alone." —Fighting Style: Relentless RevolverA young mercenary soldier of cold and reserved personality that wields his trademark weapon, the infamous Gunblade, part gun and part blade. General Tropes- Animal Motifs: His unmissable lion motif. Many of the quotes people give to him before battle are about this.
Firion: "Let me hear you roar!" Shantotto: "To me, even lions are little more than kittens." Garland: "Come to me with the heart of a lion!" Jecht: "If you're a lion, what the heck am I?" - Antihero: Stuck somewhere between Type II and Type III.
- Badass: Fearlessly daring to fight both Ultimecia and Garland after they ambush him, to the point of...
- Blade Across The Shoulder: Notably for both his fighting pose and victory pose.
- Deadpan Snarker: In his inner monologues. And as with all characters, his opening battle quotes tend to be rather pithy.
- Determinator: It's mentioned that his stubborn pride is what let him master the gunblade. It's also a theme in his Destiny Odyssey storyline.
- Exactly What It Says on the Tin: Renzokuken means repeating sword.
- Finger Gun: He shoots his magic from his hands like this. Appropriately the spells are theme named bullets (Although mistranslated as barret).
- Good Is Not Nice: Or at least, he doesn't like to seem nice.
- Grumpy Lion
- Irony: Two examples:
- A small case with his character design. In Dissidia, Squall's costume was given a small half-cape/skirt on the right side of his waist. Its purpose is clearly, like some old age costumes, to hide the holder of one's weapon (in this case, the Gunblade), but this is the game where almost everyone was given an evident Hammerspace power that allows them to summon their weapons out of nowhere in a fashion similar to the weapons in Kingdom Hearts.
- In Duodecim, the fact that Squall's gameplay makes him one of the best (if not the best) suited ones for relying on the Assist Feature makes quite a contrast with his "I Work Alone" attitude.
- Jerk with a Heart of Gold
- Rebellious Spirit: In his own, silent way.
- The Stoic
- Sugar and Ice Personality
- Troubled, but Cute: Currently the poster boy of the trope.
- Younger Than He
Looks Sounds: Don't let the Kingdom Hearts voice fool you; here, he's in his 17-year-old FFVIII self.- In Duodecim, Doug Erholtz does make an effort to sound younger, however.
In DissidiaFrom Final Fantasy VIII to Dissidia, Squall is more of a loner than in his game (at least when it comes to fighting), but more secure of his intentions and of the fact that he cares for his allies. Ultimecia, showing a curious interest in him, questions all this, becoming a much more personal foe for Squall. In Dissidia 012 DuodecimSquall doesn't have much of a role in the main storyline (like the other Warriors who make it to the 13th cycle), but is shown interacting with Laguna and the others in the Reports. Zidane Tribal "Do you need a reason to help someone?" —Fighting Style: Aerial AceThe ever courageous thief and lover of women from Final Fantasy IX, comes to Dissidia to embrace the adventure like a challenge. Wielding two daggers that he can combine into a double-blade and having his Trance abilities constantly available, he dominates air combat with speed and diversity. General Tropes- A Little Bit Beastly: But when in Trance he is more along the lines of a Petting Zoo Person.
- Animal Motifs: Not nearly as prominent as Squall's Lion, but it is common for his enemies to call him "monkey" and "baboon" to insult him, even though he just brushes it off.
- Badass: Comes with being a Warrior of Cosmos.
- Chivalrous Pervert: Not even Cloud of Darkness and Cosmos are above his flirtations.
(Cosmos appears) "Today's not a good day for a date." (to Terra) "I hate to see a pretty lady lose her smile." - And then for his battle quotes:
(vs Cloud of Darkness) "You sure are impressive, in more ways than one." (vs Tifa) "Headstrong and skimpy, I like it!" (vs Shantotto) "If I win, you owe me a date!" (vs Prishe) "A foul mouth's a part of the charm." - Cultured Warrior: He's the only one among Cosmos's Warriors who's not just a warrior, but also an actor and has a fair knowledge of music, which he sometimes references.
- Distracted by the Sexy: Implied with Tifa's encounter quote with him, "What are you staring at? Focus!"
- Gentleman Thief
- Kid Anova: He's sixteen. For all the flirting he does with the women, he couldn't legally do anything with them in some parts of the world.
- Likes Older Women: In so much that it doesn't seem to faze him that all the females are older than him — Yuna is 17/19 (depending on if she's from the X or X-2 timeframe), and everyone else is 20 years or older.
- Loveable Rogue: The characterization remains, though he's not stealing anything in Dissidia — except possibly the show.
- The Messiah:
- Said while extending a helping hand to Kuja.
- Petting Zoo People: Most notably in Trance, he looks like a pink monkey man.
- Pint Sized Powerhouse: He tackles Garland off his feet, when Garland is about three times his size, wearing a full suit of armor, and carrying his BFS.
- This Cannot Be!: A rare heroic version of the trope — when defeated, during the final blow he says "What? This can't be...!".
- Too Slow: His dodge quote.
- Wouldn't Hit a Girl: Says so himself. Doesn't stop him from beating up the females just as hard as the males in battle, though he doesn't really like doing it.
(fighting Terra) "Fight a girl? This'll be tricky..."
In DissidiaTeaming up with Bartz, he raced in search for his crystal. However, as Kefka, Kuja, and Exdeath team up to separate them (and Squall), his faith in their success slowly starts to weaken, and so his confidence must be restored to confront the growing adversity. - Divine Date: Not even Cosmos is above his flirtations. To be fair to the kid, it's kind of his schtick.
- Dynamic Entry: On Garland, looks like he was the one to get knocked down.
Zidane: "Trying to take the spotlight, eh, Squall?" - Get a Hold of Yourself, Man!: From Cosmos.
- Lampshade Hanging: His in-game profile notes how even his relatively few angst moments attract the ladies:
(to Cloud) "You should try smiling more, you know?" (to the Emperor) "A royal pain is what you are." - Save the Villain: Well, he tried to help Kuja.... Though considering he went from almost being Driven to Suicide to having the resolve to return to, in his own words, where he must, Zidane did pretty good.
- Those Two Guys: With Bartz.
In Dissidia 012 DuodecimAgain, Zidane barely has any role in Duodecim, appearing primarily in scenes with Kuja before being defeated by Kain. - Big Brother Mentor: One scene in the Reports has him acting like this towards Onion Knight in a clear reference to how he acted towards Vivi.
- Properly Paranoid: Although neither he nor Onion Knight went as far as to commit suicide (unlike, say, Sephiroth), the two of them started to speculate whether they were in fact enhanced manikins instead of the real deal in one of the reports. Most likely, they weren't. However, they were right in that some of the characters, namely Cosmos, Chaos, and the Warrior of Light are manikins.
Tidus "This isn't over yet. There's no tomorrow for me... unless I beat you today!" —Fighting Style: Spry StrikerA light-hearted, cheerful youth able to calm others even through the most trying situations. The star player of the Zanarkand Abes comes with his usual light-hearted cheerfulness. While most of his conflicts resolve around issues with his father, he's always perfectly willing to help those who need it. General Tropes- Action Survivor: Tidus lampshades in quite a few quotes that he is new to this whole fighting thing; still, that doesn't mean he isn't any bit as powerful as his comrades.
- Badass Normal: Unlike the other heroes, Tidus does not use any magic outside Energy Rain (Which itself is more like a Ki Attack).
- Calling the Old Man Out: What he's fighting for a chance to do... regardless of whether he's on Cosmos' or Chaos' side.
- Heel Face Turn: Fought for Chaos in the 12th Cycle, but for Cosmos on the 13th. One way or another, it's always for fighting Jecht.
- Hot Blooded: Not as bad as Firion, but definitely loud and passionate.
- Keet: Definitely so in comparison to most of the other Warriors of Cosmos.
- Bartz and Zidane are pretty upbeat too, making this trifecta shine among their more serious/moody/withdrawn comrades.
- Like Father, Like Son: Ironic, considering his opinion of Jecht. And in light of 012, it's Harsher in Hindsight Dramatic Irony. Tidus, when fighting Jecht, calls him a "selfish, ungrateful old bastard!" Jecht's final actions as a Warrior of Cosmos, unbeknownst to Tidus, was to save Tidus's life after he had saved Yuna's.
- No Pronunciation Guide: Apparently finally settled down to "Tee-Dus".
- Only One Name
- Primal Stance: He's hunched over a lot.
- Repeat Cut: Doing his Limit Break Action Command perfectly results in one of these and a lot of damage.
- Cool Sword: Brotherhood to Caladbolg.
- Counter Attack: Tidus specializes in the dodge and counter style rather then the block and return version that Exdeath has.
- Deadly Dodging
- EX Mode: Caladbolg Equipped!
"Ready... GO!" - Tidus switches his Brotherhood sword for his strongest weapon, the Caladbolg. In addition to Regen, Tidus's EX Mode gives him the following abilities:
- Caladbolg (ATK): Caldabolg's attack power increases depending on how much HP Tidus has remaining.
- Caladbolg (Dodge): Tidus is invincible for longer while dodging.
- Mirror Dash: While running on the ground, Tidus reflects certain projectile attacks. In addition to that, his running speed goes up considerably, to the point where he's
approaching teleportation faster than even Onion Knight or Shantotto. This skill is a throwback to Tidus's Time Magic from Final Fantasy X.
- In addition, Caladbolg gives Tidus access to his EX Burst: Blitz Ace.
"You ready for this?!" - Tidus slashes his opponent several times and knocks them down before producing a Blitzball and throwing it at them. As the ball bounces back up, Tidus has to time a kick to knock back the ball into the enemy again. The closer the timing, the more of a Repeat Cut is placed on the kick; perfect execution results in a triple cut. As the ball hits, it explodes in a burst of blue energy.
"Game set!" - Hurricane Kick: During his Quick Hit HP attack.
- Glass Cannon/Lightning Bruiser: He's fast, does a lot of damage, and has one of the strongest EX Bursts in the game. However his attacks have a long high recovery time, tend to have a "dodge" effect built into the start of the animation, and leave him very vulnerable if they miss. The dodge-attacks are also the only ones that chain into the HP combo Quick Hit.
- Good Old Fisticuffs: Tidus mixes a lot of tackles and kicks with his swordplay.
- I Know Madden Kombat: Mixes blitzball shots in with his swordplay.
- Pure Energy: Notably, his only magical attack is Energy Rain.
- Throwing Your Sword Always Works
- She-Fu: A rare male example of this combat type, Tidus is easily the most acrobatic fighter in the game and his fighting style is based around avoiding enemies with graceful flips and counter attacking from them.
In Dissidia- The Ace: Fits this to a point during the story, and is constantly referred as such.
- Easter Egg: Obtaining the Moogle Summon with Tidus during the final Odyssey will make it so he starts throwing Moogle Heads instead of Blitzballs in his attacks at random
◊. - Heroic Resolve: Just before his Crystal fight, Jecht punches him across the room, into a wall. While Tidus lies limp against the wall, Jecht assures Tidus that he'll be up on his feet "by tomorrow". In response? Tidus calls him to come back, pushes himself onto his feet, and keeps fighting!
- Honor Before Reason: He heals Jecht - his father, his enemy - so they can fight in equal conditions. Though considering his reason, it's rather justified.
- Lampshade Hanging: When facing the Emperor:
- Manly Tears: Something characteristic of him, so it was always going to appear in Dissidia as well.
- Mix And Match of Kid Hero and Idiot Hero.
- Narrator All Along: Just like in his own game, Tidus acts like narrator of his own story from time to time.
- This Is My Story
- Well Done Son Guy: His one goal is to beat his father and prove himself stronger. Though he claims throughout the campaign that he hates Jecht, Tidus admits to him after their battle that he'd always wanted his approval.
- Younger and Hipper: Tidus seems a bit more of a child here than he is in Final Fantasy X, and his new styling may have quelled some Internet Backdraft that his original appearance was too keet for comfort. This and the Primal Stance make him look rather small, but if they followed his FFX profile to the letter, he'd be one of the taller heroes.
In Dissidia 012 DuodecimDuring this cycle, he's summoned by Chaos for a chance to fight against Jecht, who's on Cosmos' side. However, meeting with Yuna, who remembers their journey together, will take that into another direction... Shantotto "Of course! The future is for one to take by brute force!" —Fighting Style: ChainspellerA war hero with immeasurable magical power. Shantotto's a Tarutaru (an FFXI original species) Black Mage and a hero from the Great Crystal War. She's (in)famous for her rhyming speech and iconic laugh. She doesn't take an important role in the main storyline, but has a separate episode that must be played in order to unlock her. General Tropes- Badass
- Blood Knight
- Breakout Character: How she got this far, that and developers liked her. Her appearance in Dissidia in turn has drastically increased her popularity.
- Heroic Comedic Sociopath: Due to her new status as a villain in her new expansion pack, most of the villains praise her when they encounter while the heroes instead fear her.
Warrior of Light: " This woman is out for blood..." Squall: "Never thought I'd meet another witch." * Comparing her to his game's Big Bad. Kefka: "Now you've got what it takes to destroy the world!" * Wow. Well, he says that about Terra, wonder what her reaction- Terra: "I've never seen such mystic power!" * Terra's half-made of magic! Just how powerful is Shantotto? Cloud of Darkness: "An equal? No... you surpass...!" * That answers that... When the personification of the VOID says you're stronger than it is, you're officially scary. Garland: "Ah, a lady worthy of the highest praise!" The Emperor: "It is an honor, milady." - Idle Animation: Leave her idle long enough, and she'll yawn and remark "Oh, how dull."
- Killer Rabbit: You know what they say about judging by appearances.
- Laughing Mad: Her reaction when performing her EX-Burst is somewhat... too exhilarated when defeating her enemy.
- Little Miss Snarker: "Little" being just her physical appearence, but damn if she doesn't have some of the best quotes of the game.
(vs Cloud): "Your hair... is a ''distraction!" (vs Exdeath): "Inside your head is the void!" (vs Bartz): "Stupidity? Impossible to gauge." - Mythology Gag: Notice how, when Shantotto is defeated, she turns into a doll? That's a reference to how you meet the real Shantotto after fighting a doll controlled by her.
- Noblewoman's Laugh: A trademark of hers.
- She even uses it as one of her rhymes.
- Older than They Look: She's a Tarutaru. Comes with the territory.
- Pint Sized Powerhouse: Garland, Exdeath, and Golbez are each about five times her size and covered in armor, but her staff attacks will still knock them across the arena. Same for Chaos, who is a bit closer to ten times her size.
- Rhymes on a Dime: Her iconic trait is doing this, a chance to rhyme she'll never miss. However to the writers's shame, many of them are rather lame.
Shantotto: I don't make threats! If there's no result by the time I'm done researching the ultimate spell, it's too late for regrets! - Rule of Three: Her HP Attacks have three versions (see Evolving Attack), they can chain into each other in sequences of up to three (but only the last will inflict HP damage), and she learns exactly three other spells besides the ones she starts with (well, a ground and midair version of each).
- Small Body Big Ego: In-universe, though she lives up to that ego, especially in her home game.
- The Battle Didn't Count: Much like a certain mission in XI, if Shantotto is defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.
- The Dev Team Thinks of Everything: When Shantotto casts magic, the jewel on the top of her staff will change colors to match the spell. This is a throwback to a strategy mages used in Final Fantasy XI in which you would equip different staves each time you cast a spell to power up the element you where casting.
In DissidiaBy the thirteenth cycle, Shantotto has retired from the War, though she hasn't actually escaped the cycle — instead, she resides at a sanctuary for the victors of previous wars. Her only appearance in the main storyline is a flashback, but she appears in a mini-story where she meets the player's selected character, dismisses it, then has it get rid of the manikins she inadvertantly let loose, and finally offers a chance to fight her as reward. In Dissidia 012 DuodecimAs expected thanks to the first game, Shantotto now stands on the front line along with the other warriors, finally getting a starring role... technically. We get an expansion on her fight with Gabranth, and a mention of her researching "the ultimate spell."
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