This page contains all tropes applying to the Smogon Create-a-Pokémon... Pokémon. If a trope applies only to the CAP when it is in Battle CAPacity, put it there.
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Generation IV CAPs
An Ice/Bug Glass Cannon mantis. Was also the first CAP created.
- An Ice Bug
- Arm Cannons: Depending on the artist.
- Big Creepy-Crawlies
- Climbing the Cliffs of Insanity: Syclar does this from the base of mountains to their peaks, eventually gaining Mountaineer when they evolve into Syclant.
- Glass Cannon
- Horde of Alien Locusts: Syclar do this in numbers during the winters, entering and leaving on blizzard winds.
- Improbable Aiming Skills: Thanks to its ability, CompoundEyes.
- Obvious Rule Patch: The reason it has its own ability, Mountaineer, was to keep it viable despite Stealth Rock.
CAP 2: Revenankh
A Ghost/Fighting mummy with some Mighty Glacier characteristics.
- Bare-Fisted Monk
- Bizarre Sexual Dimorphism: Females have longer hair... or rather, bandages.
- Healing Factor: To some degree. Shed Skin gives it a chance to heal status effects every turn.
- Mighty Glacier
- Red Eyes, Take Warning
CAP 3: Embirch, Flarelm, and Pyroak
A Fire/Grass dinosaur.
- 24-Hour Armor: Flarelm and Pyroak naturally have armor.
- Arm Cannons
- Attack! Attack! Attack!: Embirch frequently try to attack Pokémon that are much stronger than them, even provoking them to anger, since they want to get stronger.
- Counter Attack: Flarelm prefers this method of battle, in contrast to its pre-evolution, since it is slower but otherwise stronger.
- Dinosaurs Are Dragons: Averted; instead of breathing fire, they shoot it out of their arm cannons.
- Depending on the Artist: The color of its grass skirt changes from yellow to green between generations.
- Green Thumb
- Glass Cannon: Embirch
- Mighty Glacier: Flarelm and Pyroak.
- Playing with Fire
- Required Secondary Powers: These Pokémon have fireproof and exothermic leaves, which would otherwise cause them to self-ignite whenever they use a Fire-type attack.
- Yin-Yang Bomb: Grass and Fire are two of the most diametrically opposed forces in both the games and in nature. Therefore, Pyroak immediately becomes a Bad Ass.
A parachuting Cartoon Creature that evolves into a multi-armed Poison/Ground spider. It is notable for being the first CAP with a specific goal in mind: its purpose was to be a pure team-support Pokémon.note
- Multi-Armed and Dangerous: Consists of mostly arms.
- Lightning Bruiser: Great HP, Defense, and Speed, and, thanks to a loophole in Fidgit's stats, a usable Special Attack stat.
- This Is a Drill: Fidgit has one on the bottom of his body. He also has smaller ones on each of his elbows.
CAP 5: Rebble, Bolderdash, and Stratagem
A Rock-type Fragile Speedster/Squishy Wizard resembling an alien made of gravel with Raymanian Limbs. Its goal was to play against type and see how the presence of such a new type of threat affected the metagame.
- Signature Move: It has Paleo Wave, a Rock-type attack that uses Stratagem's higher special attack. This was due to the lack of special rock-type moves.
- Starfish Alien: It is, essentially, floating gravel that acts nothing like the way it should.
CAP 6: Privatyke and Arghonaut
A Water/Fighting octopus pirate that intended to be an anti-metagame Pokémon. It decentralized the metagame of its time, but it instead centralized it around itself.
- Bare-Fisted Monk: Fighting-type. Maybe not bare-fisted, though.
- Hook Hand: Instead of a hook replacing its hand, its hook is its hand.
- Making a Splash
- Multi-Armed and Dangerous
CAP 7: Nohface and Kitsunoh
A Steel/Ghost phantom fox that is intended to be the ultimate scouting Pokémon.
- Cheshire Cat Grin: Kitsunoh permanently has one due to its masks. For female Kitsunoh, that means four of them from the ones on its body.
- Cool Mask: Several. All over its body.
- Extra Ore Dinary
- Fog Feet: It doesn't have fog in lieu of feet, but rather, in addition to them.
- Jagged Mouth: Its masks give Kitsunoh the impression of a sneaky grin and/or a Cat Smile.
- Our Ghosts Are Different
- Signature Move: Shadow Strike, a physical Ghost-type attack which was added due to the lack of moves working with Kitsunoh's superior Attack stat.
CAP 8: Monohm, Duclohm, and Cyclohm
A strangely adorable Electric/Dragon that looks like a dragon made of electricity. Intended to abuse abilities that are useful, but confined to sub-par Pokémon.
- Ascended Meme: The idea of a fluffy, pink Electric/Dragon tank that can use Choice Specs had been a Running Gag for the previous few Pokémon. This is exactly what Cyclohm (with pink as its shiny coloration) has become.
- Multiple Head Case
- Our Dragons Are Different
- Shock and Awe
CAP 9: Colosshale and Colossoil
A Dark/Ground Pokémon in the form of a well-over-eight-feet-tall subterranean brown narwhal. Is good at basketball. Intended to stop secondary effects in the metagame.
- Combat Pragmatist: Dark-type
- Dishing Out Dirt
- Red Eyes, Take Warning
- Seldom-Seen Species: A narwhal.
- This Is a Drill: What else do you expect of a land narwhal?
CAP 10: Protowatt and Krilowatt
An Electric/Water shrimp meant to be a jack-of-all-trades/utility counter (but is limited in how much it can do at a time thanks to the series' four-move limit), but primarily used as a sweeper due to a loophole on its ability.
- Counter Attack: It learns Counter and Mirror Coat, which reflect damage done to Krilowatt.
- Gone Horribly Wrong: The aforementioned loophole, enabling it to spam fast, recoil-less-Life-Orb-boosted attacks from its bizarrely expansive movepool. It even had the raw bulk to be virtually unkillable — and it was the last straw before the CAP Pokémon received a massive nerfing.
- Lightning Bruiser: Krill is not only decently bulky with 151/73/74 defenses, but with a Life Orb, he's also pretty powerful. Even with his movepool nerfs he's good.
- Seldom-Seen Species: A shrimp.
CAP 11: Voodoll and Voodoom
A Fighting/Dark voodoo doll meant to be a perfect partner for Togekiss (but in practice has done better with Zapdos). Also the last CAP project to be created using Generation IV parameters.
- Bare-Fisted Monk: Fighting-type
- Consolation World Record: Voodoom was made with the goal to "Pick a good-but-not-great OU Pokémon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.". They failed at making a teammate for Togekiss, but have succeeded (The staff claims it was the most successful CAP) at making one for Zapdos.
- As the point was simply to find out the dynamics behind "perfect teammates," while not having the CAP turn into a Game Breaker like some of the other CAPs, yes, Voodoom WAS the best CAP. Players learned a number of things about perfect teammates, and Voodoom isn't a Game Breaker (except MAYBE with Zapdos).
- Combat Pragmatist: Dark-type
- Creepy Doll
- Elemental Absorption: Its once-flavor ability LightningRod became viable with the Gen. V change that it nullifies all Electric-type attacks.
- Frankenstein's Monster: The justification for Voodoom's electricity-absorbing abilities is that to evolve, its demi-canon pre-evolution Voodoll has to get struck by lightning via a needle through the heart. Frankenstein was cited as inspiration for this.
- Gone Horribly Wrong: Subverted - while he failed at partnering with Togekiss, he is exceptional with Zapdos. Because of this, he's been called the most successful CAP to date.
- Hollywood Voodoo: In a sense, Voodoom subverts this and plays it straight. (primarily the latter.) Some people had the idea to allow Voodoom to both bless (Louisiana voodoo) AND curse (Hollywood voodoo) people with its pins, but it's still a gigantic voodoo doll (which only Hollywood and Louisiana voodoo use: other Voudoun branches do not use them.)
- Voodoll plays the trope even straighter. It's basically a normal voodoo doll.
- Improbable Weapon User: A needle. Well, not exactly improbable for him since he's a voodoo doll, but still not something you commonly see.
- Lightning Can Do Anything: See Frankenstein's Monster.
Generation V CAPs
The first two CAPs of Gen V, as well as the first two be part of an (entirely canon) evolutionary line and, in Tomohawk's case, the first Flying-type CAP. Specifically, a Flying/Fighting tiger gryphon that is meant to help the player regain momentum (the upper hand). Scratchet, the pre-evolution, is a Normal/Fighting cub with a fluffy body meant to resemble an egg.
- Bare-Fisted Monk: Fighting-type
- Flight: Tomohawk
- Mayincatec: Flavors of this, as well as more northern Native American elements.
- Not to mention that one of the Pokémon, Scratchet, has a tendency to chase Sigilyph, another Mayincatec Pokémon.
- Mighty Glacier: Tomohawk has great Special Attack and HP, but its barely-above-average Speed means that it won't outspeed that many Pokémon.
- Panthera Awesome
- Our Gryphons Are Different
- Ridiculously Cute Critter
Grass/Ghost Pokémon that can learn Sketch once as an Egg Move, allowing in its movepool access to a single unique or mind-blowing attack that can come out of left field.
- Bishounen Line: Necturine is very insect-like, while Necturna is much more humanoid.
- Confusion Fu: Their ability to learn Sketch once gives them massive versatility and unpredictability.
- Cute Ghost Girl: Necturna was designed with this trope in mind.
- Decided By One Vote:
- Extra Eyes Do Not Belong There: Necturna has eyes on her vine and 'dress', while Necturine has an extra set of small eyes underneath her main set.
- Giant Waist Ribbon: The red band on Necturna's waist resembles a Giant Waist Ribbon. In conceptual artwork, she has a bow on her back, which is not present in its in-game sprite.
- Miko: A flytrap miko, specifically.
- Mighty Glacier: Necturna has a high Attack stat and decent defenses, but low Speed.
- Obvious Rule Patch: Starting from Pokémon X and Y, Pokémon are now allowed to go to the Move Relearner to remember Egg Moves that have been forgotten. Since this would potentially make them overpowered, the simulator prevents them from having more than one move that can only be learned via Sketch.
CAP 3: Mollux
A Fire/Poison-type lava lamp cone snail that is meant to overcome the weaknesses in its typing and exploit its positive aspects in its becoming a viable threat in the metagame.
- Black Bead Eyes
- Everything's Squishier With Gastropods: And it is adorable.
- Killer Rabbit: A little scrawny snail doesn't seem so dangerous, does it? Its 131 Special Attack stat and decent defenses to back it up prove otherwise.
- With the type chart overhauls in Gen VI, Mollux is one of only two Pokémon to have a double resistance to Fairy (the other being Heatran). Thanks to Dry Skin, Mollux tends to completely wall and destroy Azumarill now (immune to Water, 4x resistant to Fairy, 2x resistant to Fighting).
- Landslide Election: The winning art design had a good 25% of the votes over the nearest competitor in the first art poll, and proceeded to sweep with a majority in the second poll.
- Mighty Glacier: While it can tank hits from either side and hit harder than Magnezone, it's not that fast.
- Poisonous Person
- Playing with Fire: Only that it isn't used that frequently in rain.
- Shown Their Work: Lava lamp for a shell aside, the anatomy of Mollux is highly accurate compared to real-life pulmonates.
CAP 4: Cupra, Argalis, and Aurumoth
A fuzzy caterpillar with copper wings that evolves into a silver-plated cocoon and then a six-winged golden moth. Aurumoth is a Bug/Psychic-type (the first Psychic-type CAP) that attempts to embody "risk vs. reward".
- Big Creepy-Crawlies: Aurumoth is about seven feet tall.
- Dance Battler: Aurumoth learns Dragon Dance and Quiver Dance, allowing it to boost either attacking stat while making up for its below-average speed.
- Easy Amnesia: In the Black 2/White 2 entry, Aurumoth, like Uxie, can cause trainers to forget things. Thankfully, the effect is limited and temporary.
- Enlightenment Superpowers: In its Black 2/White 2 Pokedex entry, Argalis evolves into Aurumoth when it achieves enlightenment. In-game, all it needs is to increase its level to 50.
- Facial Markings
- Gameplay and Story Segregation: While its Black 2/White 2 Pokedex entry says otherwise about Argalis's evolution, it evolves like the other pseudo-legendaries by level alone.
- Gold–Silver–Copper Standard: Aurumoth is gold, while its pre-evolutions are silver and copper.
- Glowing Eyes
- Good Wings, Evil Wings: Has three pairs of shell-like wings floating around it.
- Historical In-Joke: Cupra being awarded to the best of athletes references the ancient Olympic Games, and the species name of the entire line (Copper Specie, Free Silver, and Gold Standard) refer to coinage and bimetallism.
- Hollywood Density: Averted with Cupra. Argalis and Aurumoth, however, invoke this by using Mind over Matter to lessen their weight, especially the latter.
- Lightning Bruiser: Aurumoth has great stats around the board except for Special Defense.
- Glass Cannon: While it is a good mixed sweeper, tanking Special Blows isn't the best thing it can do.
- Master of Illusion: They can have Illusion, Zoroark's signature ability. Have both Zoroark and Aurumoth in your party, and Mind Screw can ensue. And Aurumoth doesn't have to have Illusion...
- Mind over Matter: This is how Argalis and Aurumoth hold their wings that encompass their bodies.
- One Of These Is Not Like The Others: The leader of CAP typically uses a variation of a CAP's concept pitch as its description in the CAP Pokédex. Even 'failures' such as Krilowatt tend to have a sensible description of what it does successfully. Aurumoth was such a failure that he could not find a better description than the placeholder "Legendary bug."
- Our Angels Are Different: Aurumoth's appearance is based off of a Seraphim. (Not unlike Volcarona, another awesome moth-like Pokemon...)
- Psychic Powers
- Raymanian Limbs: Aurumoth's six floating wings are its defining feature.
- Railroading: Significant leaders of the CAP project declared Aurumoth more the Topic Leader's personal project than following the community guidelines as the CAP mission has in the past, as evidenced by poll slate choices being unvaried and toward a specific goal, and having the resulting Pokémon not following the concept at all (being extremely un-risky to play).
Two Grass/Dark serpents; the first, a rattlesnake, and the second, an anaconda of myth. The latter gives flexibility to sun teams while opposing common OU threats, especially Latias and Latios.
- Attack! Attack! Attack!: Malaconda's level-up movepool consists solely of alternating Normal, Grass, and Dark attacking moves — as befitting its malevolent nature.
- Combat Pragmatist: Dark-type
- The Corrupter: Its mere presence causes those around it to become more hostile and evil.
- Decided By One Vote: Its design was decided by two votes, actually: Amongst 230 votes, the results were 116 to 114.
- Department of Redundancy Department: Brattler's level-up movepool, through an oversight, repeats the moves Pursuit and Wrap — Malaconda's movepool has those repeats, but those are justified in that it's an evolution, and evolutions tend to repeat the first few moves they learn.
- Fantastic Fruits and Vegetables: The fruit on their tails are a part of them, and so act accordingly. Bratter's seeds grow and shrivel as an indicator of its health, and Malaconda's fruit is utterly delicious yet allows Malaconda to tempt its prey.
- For the Evulz: Both Brattler and Malaconda both inherently love attacking and corrupting others for no reason other than amusement.
- Green Thumb: It not only grows fruit on itself, but it causes the habitat it lives in to teem with plants as well.
- Landslide Election: In stark contrast to the design eating contest, voters had no indecision on choosing Wyverii's sprites for Malaconda.
- Mighty Glacier: Great HP and Attack, with absurd Special Defense on that. However, while its thin Defense is complemented by its HP, its Special Attack (which it does not need) and Speed leave a lot to be desired for.
- Reptiles Are Abhorrent: While most Pokémon are selfish at worst or under a malevolent trainer's control, Malaconda is by nature chaotic and, in fact, amplifies vices in those who meet it.
- Smug Smiler: In its artwork, Malaconda sports a devilish grin. In its sprites, it has a subdued, but more haughty smile.
- Tempting Apple: The Pokémon references both myths through the different colors of apples it may have.
The final Gen V CAP, a Steel/Flying frigate bird Pokémon that utilizes moves underused in the OU metagame successfully. Its Signature Move is specifically Belly Drum.
- Animal Gender Bender: In real life, only male frigatebirds have the characteristic red gular pouch, but Cawmodore can be both male and female.
- Blow You Away: Flying-type.
- Cast from Hit Points: The move it's built around, Belly Drum, sacrifices half of its HP to maximize its attack.
- Extra Ore Dinary: Part steel-type.
- No Sell: One of its possible abilities is Volt Absorb, allowing it to not only shrug off Electric-type attacks with zero damage taken, but actually regain health upon being hit by them, leaving it with only a weakness to Fire. Which seriously comes in handy, considering that Belly Drum is Cast from Hit Points.
- Signature Move: Belly Drum. Kind of an odd example since other Pokémon can use it, but Cawmodore is literally built so that it can use Belly Drum very well and so that any set that doesn't use Belly Drum is thoroughly suboptimal.
Gen VI CAPs
CAP 18: Volkritter and Volkraken
The first Gen VI CAP (and a return to the previous numbers rather than renumbering them in Gen V). It is a Fire/Water vampire squid pokemon that works as a "Major Third"; a member of a Power Trio or "core" of pokemon, in a similar member to how Voodoom was designed to be a perfect partner to a single pokemon. In this case, the planned trio is to be formed with Lucario and Latias.
- Armor-Piercing Attack: Infiltrator stops variants of Aegislash that use Substitute, although it has other uses beyond this primary reasoning. It can also bypass Reflect and Light Screen, meaning it's very hard to contain Volkraken.
- Bioluminescence Is Cool: Like the vampire squid it's based off of, it has numerous photophores around its body.
- Everything's Squishier with Cephalopods: It's a vampire squid.
- Morton's Fork: Its primary ability, Analytic, is designed to take advantage of switches, so an opposing trainer does not have the better option between leaving a vulnerable Pokemon in versus switching it out and having the switch-in suffer a large chunk of damage.
- Oxymoronic Being: Like Pyroak, fire and water clearly do not get along normally.
- Power Trio: Planned on being part of one with Lucario and Latias.
An Electric/Poison manta ray designed to dissuade the opponent from fainting it, as that would give a teammate (Mega Gyarados) a free switch-in and an opportunity to sweep.
- Bioluminescence Is Cool: The rings on Plasmanta's back glow.
- Can't Kill You, Still Need You: Plasmanta's STAB attacks and damage output are intentionally underwhelming, all for the opponent to keep Plasmanta alive to prevent a more dangerous Pokemon from taking its place.
- Giant Flyer: Plasmanta is an enormous 23 feet long.
- My Death Is Just the Beginning: Knocking Plasmanta out lets Gyarados come in without harm, potentially setting up for a sweep.
- Tron Lines: The line's shiny markings were designed specifically with this trope in mind.
CAP 20: Floatoy, Caimanoe, and Naviathan
A Water/Steel viking longship that can use both Dragon Dance and Calm Mind sets effectively and has completely different checks and counters for either set.
- Bread, Eggs, Breaded Eggs: The motif of its evolutionary line invokes this—the first stage is an inner tube with white stripes and oars, its second stage is a canoe with a reptilian anatomy and stormy colors, and the final stage is a reptilian viking ship with a white, striped keel and oars along its back.
- Cool Boat: It's a draconic Living Ship that utilizes Confusion Fu in battle.
- Extra Ore Dinary: Caimanoe and Naviathan gain the Steel-typing as well as the hidden ability Light Metal
- Good Bad Bugs: The first few hours of Naviathan's playtest placed zero bans on what Pokemon could be used. Therefore, people could use legendary Pokemon or even multiple Mega Pokemon without needing to mega-evolve.
- Horse of a Different Color: Like Lapras, the Pokemon in this line transport others across water. Unlike Lapras, they are literally based off of aquatic vehicles.
- Magic Knight: Naviathan can attack with either physical or special attacks, and its typing gives it decent defenses. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.
- Making a Splash: All three stages are Water-type
- The Navigator: Thanks to its innate magnetic field, Caimanoe is adept at navigation. It is literally a navi-gator.
- Never Smile at a Crocodile: Subverted with Caimanoe. It has a wide, fanged mouth, but it only attacks if someone else provokes it.
- Roar Before Beating: According to its X/OR entry, it would cry before the start of a major battle.
- Sapient Ship: The entire line is based off of aquatic vehicles: a pool toy, canoe, and viking longship, respectively.
- Stealth Pun: Caimanoe is a navigator.
Note: These CAPs are conceptual, and thus, will never be actually available to use on Pokémon Showdown!, the main simulator.
- Adaptive Armor: Sort of, as Froxfire's fur inversely scales with temperature.
- Expy: Of Syclant, as it is a Glass Cannon that works best in hail, has similar base stats and base stat total, and has a secondary typing that neutralizes one of the Ice-type's weaknesses while doubling its weakness to Rock-type moves.
- Fantastic Foxes: It's a flame-tailed arctic fox that can control the weather.
- Glass Cannon: Like Syclant, it has around base 70 for its HP, Defense, and Sp. Defense, but it has around base 120 for its Attack, Sp. Attack, and Speed.
- Oxymoronic Being: It has both Fire and Ice as its elemental affinities, which is normally self-defeating.
- Power Of The Storm: It manipulates the weather rather chaotically in a Pokedex entry, though in-game, it can only produce hail so with its Dream Ability.
- Slippery Slope: Commonly cited as the reason Froxfire will not be officialized in any way, as if this CAP was accepted and used in competitive play, that would set a precedent for other, less thought-out Pokémon to do the same, spoiling the integrity and mission of CAP as a whole.
- Unstable Genetic Code
Cnidali and Mega CnidaliA Poison/Fighting jellyfish intended to be a bulky utility NeverUsed Pokémon. Was created for the purposes of NeverUsed CAP brainstorming, but nothing more.
- Bare-Fisted Monk: Fighting-type.
- Elemental Punch: It can learn a variety of them, including Sting Jab, its Signature Move.
- Gone Horribly Wrong: It was created as a NeverUsed Pokemon, but many users thought it was simply too powerful to remain in the tier.
- The Paralyzer: Sting Jab, despite it being a Poison-type move, can paralyze.
- Poisonous Person
- Fish Eyes: Well, it is a chameleon.
- Glacier Waif: It's two feet long, looks rather awkward and lanky, and has 119/111/109 defenses.
- Hollywood Chameleons: Double-subverted. It can only change the color of its bands and ridge, but it can change its typing.
- Lethal Joke Character: Its existence is a joke, but that doesn't mean that it isn't a competitive Pokémon. Its defenses, movepool, and flexible typing can theoretically have it fit on a variety of teams.
- Multipurpose Tongue: It uses its tongue to swing from and to branches.
- Stone Wall: Its has amazing defenses, made even better by how it can change its typing at will. Its attack is acceptable after boosting it up with his wide variety of boosting moves, but otherwise Chamereon just cannot deal enough damage.
- Creepy Long Fingers: Its 'hands' are scythe-like with long 'fingers' as blades.
- Flaming Hair: The top of Petrogeist's head emits a ghostly substance, which looks like bluish flames.
- Spikes of Doom: Not only can it learn Stealth Rock and Spikes, Petrogeist has two large stalagmite Shoulders of Doom.
- Supernaturally Delicious and Nutritious: Oddly inverted, as apparently, Petrogeist's ectoplasm tastes like blueberry ice cream to people.
- Trail of Bread Crumbs: Petrogeist drops a trail of rocks to find its way back from wandering at night.
- Treasure Room: It's said to keep a collection of stolen items from spelunkers. It's never been confirmed where these hoards might be, though.
- Blade Below the Shoulder: Its hands end with single, sharp points that carry currents of electricity.
- Tunnel King: It lives alone in burrows, yet it's not a Ground-type Pokemon.
- Yellow Lightning, Blue Lightning: The highlights on Ampeater represent both yellow and blue flavors of electricity.
- Hollywood Density: It averts the tendency in Pokemon to make species much lighter than a plausible weight; it uses its hefty 2,000 kg. to abuse Heavy Slam and Heat Crash.
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