The Ageless: Claymores do not age past physical maturity. It appears that the source material for the Claymores, the Asarakam, can simply live for 200 years and pass this off on their 'descendants'. They do not appear to age during this time period.
Blessed with Suck: Acquire superhuman abilities, but risk transforming into monsters and have to live with a gash down the front of their bodies.
Body Horror: Each and every Claymore has a stitched-together open wound from when they were "treated" (read: infused with Yoma flesh and blood) running down the front of their bodies - one that can never heal unless they Awaken.
Bounty Hunter: Their services to mankind do not come free of charge.
Dark and Troubled Past: Since the Organization usually picks up orphans and homeless kids to turn into warriors, and since the Claymore-verse is a Crapsack World to begin with, you can bet that every single Claymore has an angsty backstory.
Gutted Like A Fish: Their bodies are slashed open from the private parts up to the throat in order for them to be infused with Yoma flesh and blood, then stitched back together because that particular wound will never heal.
Mystical White Hair: As Half-Human Hybrid they all have a "discolored" look : pale skin, grey eyes and white hair, although the whiteness of the hair depend of their original hair color and the success of the implantation.
An Odd Place To Sleep: Claymores are trained to sleep by planting their swords into the ground and leaning against it. In fact it was shown that they are so accustomed to this that they have problems sleeping in regular beds.
Almighty Janitor: Clare's status after meeting Irene until the climactic battle in the north. She's ranked dead last out of the 47 Claymores. Before then she's largely deserving of her rank and after then she deserted, so she doesn't have a rank anymore anyway.
Anti-Hero: Starts off as coldly performing her duty, but Raki slowly gets her to defrost.
Awesomeness by Analysis: This girl practically has a passive ability to just non-stop come up with strategies and tactics on the spot to improve her odds of victory. Of course, since here people don't exposition Awesomeness by Analysis, save the occasional one-liner, you'll have to pay attention to notice this.
Badass: She starts off as a total badass, and then you realize that she is, in fact, the weakest warrior of 'em all (and no, not an almighty janitor).
Badass and Child Duo: Clare is part of two! Clare is the badass to Raki in a rare gender-inverted example and it is later revealed that Clare herself was protected by Teresa of the Faint Smile in the same way in a same-gendered example.
Badass Transplant: Her right arm is not her's, but Irene's. With it, she can use Irene's signature attack more efficiently.
And Teresa's flesh was used to make her a Claymore in the first place.
Deus Exit Machina: She is absent during the rebellion of the Organization's warriors. Considering she is currently one of the two most powerful warriors alive her presence would have been very helpful.
Expy: To Ikuno Shirataki, a character from Norihiro Yagi's previous work. Both have identical hair, though Clare's is blond and Ikuno's brown - interestingly, Clare was used to be brown-haired, too, like Ikuno - both subverting the "Emotionless Girl"-trope and are actually Hot-Blooded.
The Glomp: She does it to Teresa several times in the backstory.
Green Eyes: Clare's natural eye color before her transformation. Her personality didn't seem to match her eye color though...
Harmful to Minors: Technically, all of the Claymores have backstories with this as part of their Break the Cutie ordeal, but Clare had it particularly bad when she was a kid. As if having her older brother turned into a youma, eating their parents, and then possibly molesting her was bad enough, she then gets booted out of her village and then gets picked up and abused by another youma. She gets a break for awhile when she meets and starts traveling with Teresa, but then it just gets worse from there when gets abducted and beaten by bandits, Teresa gets marked for death for protecting her, and then to top it off, she has to see Teresa get killed in very graphic manner for a child to experience.
Hot-Blooded: Despite her efforts to appear calm, anyone who knows her better can tell that she fits this trope.
I Was Just Passing Through: Mixed with a bit of Chronic Hero Syndrome in volume one. When Rubel gives Clare a team assignment to eliminate a group of yoma in a village that have already killed 27 people, he informs her that the rest of the party would take a few days to meet at the village - and in the meantime, about four or five people were probably going to die, more or less. Clare decides to go on ahead, claiming that she hates waiting and that she just wants to get the job done early. Yeah right, girl.
Knife Nut: In volume two, Clare is shown wielding two daggers while on a mission in Rabona and carries herself quite well with them.
Magikarp Power: When Irene first taught Clare her Quicksword technique, Clare's version was roughly equivalent to slicing at the enemy with her sword very fast. After seven years of level-grinding, Clare's Quicksword rivals single digits' techniques, including Irene's own.
Rape as Backstory: It was strongly implied that the yoma that took Clare captive as a child was at least molesting her. Some speculate that the yoma that killed her family and masqueraded as her brother took it a step further... It's also implied the one-armed bandit had his way with her as revenge-by-proxy against Teresa.
Red Oni, Blue Oni: The Red to Miria's Blue. They are also the two strongest fighters within the Seven Ghosts and regularly work in tandem.
Transhuman Treachery: The seven years of training she underwent was intended to increase the power of her Awakened form, and she immediately and deliberately attempts to Awaken during her fight with Priscilla.
True Companions: With Raki, Miria, Yuma, Cynthia, Tabatha, Helen, and Deneve.
Unstoppable Rage: Despite her stoic veneer Clare is very temperamental and any attempt to harm her loved ones causes her to rampage. When Rigardo kills the Pieta squad captains - including the one Clare was supposed to protect - and goes after Miria while tossing Clare around like a rag doll, Clare's rage is so great that she partially Awakens, enabling her to dice him to pieces.
Weak, but Skilled: Theoretically, she's the Organization's weakest warrior besides Clarice. However, she has at least one inherent skill inherited from her sort-of-mother, Teresa that she's VERY hard to top at. Oh, and she trains and mega-mans like crazy.
Badass: Is one of the strongest Claymores, even among the Ghosts, though her specialty is in co-ordinating teamwork.
Batman Grabs a Gun: She breaks her one rule of never killing fellow Claymores during her battle against Hysteria the Elegant, as that was the only way to end the fight before a recently Awakened Cassandra killed all her allies.
Big Good: Is the instigator of the downfall of the Organization.
The Captain: Serves as the leader of the Awakened Being hunt, the Pieta war party, and later Seven Ghosts.
Idiot Ball: Miria is at her best in group combat, yet she decides to attack the Organization by herself because of her More Expendable Than You attitude and belief that she was the only one that could kill other Claymores or defenseless-yet-guilty human beings. She dies almost died in the process.
Magnetic Heroine: Miria possesses a colossal presence that pulls pretty much everyone towards her. Starting with the Paburo Hunting Party, she effortlessly takes control of all Claymores of the Northern Campaign, then becomes the leader of the Seven Ghosts. Following her rebellion against the Organization, her sheer willpower forces the entire current Claymore generation to rally under her banner. Even warriors who never met her like Anastasia and Nike are affected by her magnetism by proxy.
Not Quite Dead: As of 113, justified because this trope was invoked by her opponents
The Paragon: In Chapter 123, Deneve reveals that Miria is this to other Ghosts and their allies: her self-reliance and independence from the Organization inspires others to make their own choices instead of remaining silent living weapons.
The Perfectionist: Deneve berates Miria for always striving for perfection (specifically never losing anyone under her command) and remaining suicidally virtuous.
Rebel Leader: Possibly the first and only warrior of the organization to organize a covert following to eventually go against the Organization's rule.
Jerk with a Heart of Gold: Is a complete and utter bitch to Clare when they first meet, mocking her low rank and calling her utterly useless, and is mentioned to have come close to killing humans over disputes as well as being a natural-born troublemaker. Despite being a bit of a bully, she's also one of the most selfless, loyal, caring friends anyone could hope to have.
Pointy Ears: One of the few Claymore who possess this trait.
Oh Crap: Being one of the more emotionally expressive Claymores, she often has this expression.
Death Seeker: Until she met Helen and got some sense knocked into her.
Dual Wielding: After the timeskip, Deneve carries Undine's sword as a tribute.
Dynamic Entry: Does this often post-timeskip, together with the other of the "ghosts".
Good Thing You Can Heal: While all Claymores carry a pretty strong Healing Factor, Deneve's is the strongest, making her somewhat unusually prone to wounds that will kill anyone else. This is partially justified: it's Deneve's style to fight almost like she's suicidal, intentionally drawing attacks that might otherwise be directed towards less resilient, Offensive-type Claymores.
Grievous Harm with a Body: With her own. Seriously. She rips off her own infected arm and throws it, sword still in hand, at her opponent and scores a headshot!
"The Reason You Suck" Speech: Gives a non-villainous one to Clare, telling her she'll never be able to defeat Priscilla because she's gone soft after finding something to live for other than revenge, paralleling Ilena's speech on why Teresa was unable to defeat Priscilla.
Too Many Belts: Out of all of the Seven Ghosts, Deneve's outfit has the most belts.
Blind Seer: which is also played straight, resulting in...
Disability Superpower: Justified entirely. Galatea's epitaph of "God-Eye" was a direct result of her incredible ability to sense even the smallest amount of yoma energy. Even normal humans have their other senses enhanced after losing one; it's completely understandable that Galatea's ability would have been taken to Up to Eleven levels, especially since she would have been constantly monitoring her surroundings for any warrior(s) sent after her.
Eye Scream: She does this to herself, and from the look of the scars, she did it by dragging a blade across her eyes to make sure that they were damaged enough that no one would ever be able to tell that her irises were ever silver. As the cherry on top, she had to let them heal at a normal human rate, because if she'd used her yoma power to fix things, her eyes would have been healed properly.
Death Equals Redemption: Once she realizes she has Awakened she actually yells at Clare when it looks like her Heroic Resolve is faltering, and warns Clare to finish her off before she can regenerate. That, and she finally realizes that her brother didn't regret dying by Priscilla's hands, because all he wanted was for his sister to be safe from danger. With that, Ophelia gives a "Take Up My Sword" parting to Clare, making her swear that she will defeat Priscilla for the both of them.
Psycho Lesbian: About five minutes after meeting Clare, Ophelia is feeling her up and telling her how good she smells. Then trying to kill her.
Red Baron: Played with. Turns out the whole reason she bothered to come up with her 'Rippling Sword' technique was that she wanted a memorable attack that would give her a cool nickname. Unfortunately, it's not very famous because she keeps killing the people who see it...
Stages of Monster Grief: Despite her intense hunger for human flesh it never occurred to her that she had Awakened until she glimpsed her own reflection and immediately freaked out, blaming Clare and Irene, However, she quicly moved past her denial and rage and veered into Death Seeker territory.
Troll: Deliberately tore up Hilda's black card in an attempt to get Miria to Awaken, and expressed glee at the prospect.
Combat Medic: Takes up this role with the Offensive-type Claymores, healing them from serious injuries by manipulating their yoki.
Death Seeker: Hides it well but it's there. She is, interestingly enough, both a Death Seeker and the subversion of this. At the same time. It's stated in-universe that the difference between offensive warriors (like Clare) and defensive warriors (like Cynthia) is that offensive warriors care more about killing their enemies than defending their own bodies, while defensive warriors are those who for various reasons put survival above killing a foe. Basicallly, defensive warriors are those Claymores whose fear of death is so great that they instinctively fight and develope powers specificaly so that they have a better chance at surviving. Which makes Cynthia both a Death Seeker who doesn't want to die and is genuinly afraid of the prospect. But who still wants to die. It's complicated.
The Pollyanna: Taking into account all that's happened, she's quite cheerful.
Screw the Money, I Have Rules!: Was implied in Chapter 83 that the reason why Cynthia was sent to the Northern Campaign was because she was doing her job without charging for it, since she was considering the safety of the civilians more than getting paid. And that, apparently, was justifiable reasoning to send her on a Suicide Mission...
Combat Medic: She has learned the yoki manipulation from Cynthia and may, in fact, be even better at it than her teacher, considering the ridiculous amounts of damage she managed to heal on her first attempt (namely, she fully restored Cynthia herself after the latter's body was reduced to just the upper torso minus both arms and the head).
Those Two Girls: Especially close to Cynthia. It seems all Claymores have to come in pairs.
Took a Level in Badass: And how! She manages to take down the next generation's #14, her comrade, and two black coats with ease and without cutting them, even stating that it felt like the other woman's sword "wasn't even moving". To put this in perspective, Yuma used to be #40; just seven ranks away from dead-last in terms of power. Now she can take down a newly-Awakened Being in two hits.
Shrinking Violet: Manages the difficult achievement of being a badass swordfighter and still be painfully shy and insecure.
Spell My Name With a Y: Even the official English translation flip-flops. From her first appearance up until volume 19, it was "Uma". Since then, it's been translated as "Yuma".
Number 5, former Number 2. Originally from a generation or two before Teresa's, made as part of an experiment to control an awakened being, eventually perfected with Alicia and Beth.
The Exile: She was temporarily kicked out of the Organization and sent to live as a hermit outside of towns surrounding the Organization's headquarters, in order to lessen the chance of her Awakening after Luciela.
Numbers 1 and 2 in the Organization, were already ranked before their training was complete. Part of a project by the Organization to create their own, controllable Awakened Being. As such, they have one mind.
Anti-Hero: She is introduced mechanically performing her duty and scaring the townsfolk to amuse herself, but she mellows significantly due to Clare's influence.
Attempted Rape: A group of bandits, knowing that Claymores are forbidden to kill humans, think they'll be able to have their way with Teresa. She just smiles, takes off her clothes, and shows them they really don't want to.
Badass: She wipes the floor with everything the Organisation can send after her and only loses to awakened Priscilla after a dirty trick. If that's not enough, just watch her fight Rosemary.
Being Good Sucks: More like "Having Emotions Sucks". In all likelihood, Teresa could have obliterated Priscilla with a flick of her finger when they fought, but having lived with Clare made her remember such things as "mercy" and "compassion"... Allowing Priscilla to behead her once she's sheathed her sword.
Beyond the Impossible: As a normal Claymore she was so much more powerful than a half-Awakened Priscilla that she didn't fight seriously. Priscilla only wins by catching her off guard.
Brilliant but Lazy: In a sense. Teresa was so powerful that in all her life she's never had to use even 10% of her power at any given time. This came later to bite her in the ass when she refused to fight Priscilla seriously and died. Priscilla was powerful, but not even remotely as much as Teresa - but while the first refused to see the fight as anything more than an amusing anecdote, the second put in everything she had, which was enough.
Defrosting Ice Queen: Not the only one in the series but the most prominent, as an entire arc is devoted to show her defrosting by little Clare.
Earn Your Title: As with all single digits, she has her own title to show for her strength. But unlike other single digits, she's called "Teresa of the faint smile" because she's an all-rounder who dominates everyone beneath her, yet there are warriors beneath her stronger or faster than she (though, as it turns out, Teresa was holding back a lot). So her iconic trait became her faint smile.
Her other title is "the strongest number one of all generations."
Sociopathic Hero: To a lesser extent. She's not evil. But, she is incredibly indifferent to the plight of people around her and attains her only joy from intimidating and scaring those around her (youma, black coats, ABs, civilians...). Well, until she meets Clare.
The Stoic: She just mechanically did job after job for the Organization, unfeeling, uncaring, downright callous. Then Clare happened to her.
The Stoic: So far, Irene's face has showed three expressions: Angry/frustrated for when she's in battle, slightly pleased in her final scenes where she gives Clare her right arm, and for all other times, completely blank.
Number 47.Post time-skip, she is the new number 47 Claymore, taking Clare's position. She is most definitely not an Almighty Janitor and is showing no signs of becoming one anytime soon.
Action Mom: Of sorts to Miata. Her maternal bond and trust with Miata enables her to keep Miata's mind and heart so that she can safely awaken, which Raphaela, Luciela, Alicia and Beth can vouch for being extremely difficult for someone not blood-related to do.
All of the Other Reindeer: Treated as such by pretty much every other Claymore since her hair is brown rather than some shade of blonde. Clarice claims its because she had very dark hair before she was turned into a Claymore. Everyone else thinks its because she's a failed attempt at making a warrior and only admitted to the Organization because of the shortage of numbers.
Badass Adorable: Not as badass or adorable as Miata, but Clarice has her moments.
The Chick: Although she is a Claymore, she's a very ineffectual fighter and mostly serves as a mother figure to Miata, which is the only reason that Clarice (and, by extension, the Organization) can exert any control over her.
Face Death with Dignity: Despite knowing releasing enough Yoki to match an Awakened Miata's will prove fatal to her, Clarice does so without hesitating.
Heroic Sacrifice/Heroic RROD: Nearly Awakens to bring the rampaging Miata under control, but her body could't handle the strain of the youki and disintegrates.
I Just Want to Be Special: Clarice's primary motivation in becoming a warrior—and it works, if only because she is the only warrior with a colored hair. Her ultimate specialness, however, becomes her ability to pull Miata back from Awakening, even though it costs her her life.
Overshadowed by Awesome: Let's be honest here, if she were hanging around muggles as opposed to the likes of Miata and the Seven Ghosts she would probably not be considered a wimp by any stretch of the imagination.
Promotion to Parent: The first thing Miata does upon seeing Clarice is rip the top of her uniform off, and start suckling while constantly murmuring "Mama..." Clarice's maternal instincts awaken during their time together, to the point where despite being even weaker than Claire was at the beginning she has a Mama Bear moment against Agatha of all people.
Number 4.Current Number 4 in the Organization and makes the previous Number 4 Ophelia look positively sane. Clarice is the only one who can get her to do anything and only because Miata has latched onto her as a mother figure, including mock breastfeeding - which Clarice has threatened to withhold as punishment.
Badass Adorable: Once she becomes more stable and her hair is moved to the side, Miata is quite the adorable child. Just make sure you keep her that way, or...
Cry Cute: After finally remembering her real mother.
Four Is Death: She is an utter berserker capable of killing Yoma with her bare hands.
Hates Baths: It takes Clarice threatening to withhold breastfeeding to get her to bathe.
Tsundere: A very stoic Type A. She gives several excuses for doing things that benefit the Seven Ghosts, Galatea, Miata and Clarice despite ostensibly being their enemy. When Anastasia lampshades her "dere-ness," she's rendered temporarily speechless.
Eaten Alive: By Cassandra, who spits most her out when she realizes her mistake.
Even Evil Has Standards: Having become an Awakened Being with Miria's sword still jammed through her neck (she's unhappy about that because she can't eat as long as it's there), she promises to spare the life of the Claymore who pulls the sword out. One takes her up on the offer and does just that. Just when you think a cruel "You Have Outlived Your Usefulness" moment is about to go down, Hysteria casually reassures her that she always keeps her word, leaves her alone, and goes after the other Claymores.
Combat Tentacles: She has a lot of tentacles, but the ones she uses for combat are tipped with oversized copies of her head that she uses to literally take a bite out of her opponents.
Confusion Fu: One of the reasons why her Dust Eater technique is so efficient. She attacks from what is normally impossible angle and catches her opponents completely off guard.
Dead Sidekick: Was best friends with a #35 who accepted her Dust Eater Technique. Said #35 was brutally murdered by a weak Awakened Being while Roxanne of Love and Hate stood back and watched. When Cassandra found out...
Deadly Dodging: Starting with her head bobbing, which makes her posture lower until she's literally hacking at your shins. The only way to get away is to have extremely good reflexes and sword aim.
The Dog Bites Back: Literally: after she Awakens, she bites off Roxanne's arms and legs. It's awesome.
Then once they both Awaken, she defeats and devours Roxanne completely.
Even Evil Has Standards: Roxanne seems to be the only person she's got a bone to pick with. Everyone else she either avoids or is completely confused about why she has to fight and kill them, at least before she Awakens.
Roaring Rampage of Revenge: Twice. Once when she learned Roxanne had let her friend be killed, and the second time when she regained her memories.
The Southpaw: Mentioned as having a left-handed fighting style.
Shrinking Violet: She seems to be, considering she often blushes, rarely talks, and only went on solo missions because of being embarrassed by her technique.
Tragic Villain: Out of the three resurrected #1s, Cassandra is the only one to stop and think, "Why am I attacking other Claymores? This is wrong." Her backstory indicates that she was not a bad person, but was understandably driven to violence by Roxanne's treachery. if it it weren't for the fact that she Came Back Wrong, maybe she could have become an ally.
Dark Is Evil: Particularly in her Awakened form, which is dark colored.
Defiant to the End: Roxanne was a woman of many faults but crying and moaning when at death's door like Hysteria wasn't one of them. Twice made an arse of by the rival she tormented, once almost killed and once killed outright and she never stops grinning at Cassandra with contempt and talking smack.
Deceptive Disciple: Roxanne of Love and Hate has elements of this trope crossed with Mega Manning and Psycho Lesbian; her rise from the low 30s in the organization to one of its most powerful #1s involved forming EXTREMELY close bonds with several Claymores she admired, learning their secrets inside and out and incorporating into her fighting style to the point she surpassed them. Shortly afterwards, her "teacher" would die mysteriously.
Face Death with Dignity/Defiant to the End: When Cassandra, who has spent the entire battle telling Roxanne that she tastes like shit, is about to kill her by biting her skull in half, Roxanne calmly tells her to keep eating shit for the rest of her life."
Ghost Amnesia: Averted, and she pokes fun at Cassandra for not remembering. Somewhat justified by her abilities and skill-set relying on memory.
I Just Want to Be You: Besides stealing the technique of the Claymore she was emulating, she would occasionally mimic their appearance somewhat. It did not take long for this to freak out the Claymores.
Troll: The sheer delight she gets out of mocking Cassandra over her friend's death (which Roxanne was responsible for), and the fact that she engineered the whole situation to secure the Number 1 position for herself, makes her this.
The Vamp: She certainly has vampish tendencies, although she attacks women rather than men.
Attack! Attack! Attack!: Her combat strategy is to throw herself at her enemy, tank whatever they throw at her, regenerate, and curb stomp them. This ends up biting her hard when Riful's daughter gains the ability to drain her energy with each attack that connects.
Badass: Yes, the majority of characters are this, but holy crap does she deserve special mention! By herself, and without shifting to her Awakened form, she utterly dominates both Alicia and Beth, who are in their Awakened forms, and this is after the former has demonstrated that she is at least as powerful as Riful. Hot. Damn.
Badass and Child Duo: Was the Child to Raki's Badass for a while, before she decided to drop the charade and remind everyone of exactly what she's capable of.
Badass Cape: Wore a hooded cloak while travelling with Raki, and continued wearing its tattered remnants, and nothing else, after regaining her true self.
Become Your Weapon: Assimilated her Claymore into her body, and can bring it out when she's facing a tough opponent.
Berserk Button: Teresa's disregard for the Organization's rules was what triggered her rampage, and as an Awakened Being she goes to some lengths to suppress certain memories.
Big Eater: Was still hungry after eating an entire village.
Several of them in fact.
Bishonen Line: Even in her Awakened form she is more humanoid than most other Awakened beings, and she is the most powerful one. And when she faces a really challenging opponent, she reverts to her original human form and wields her old sword so she can fight properly.
Black and White Insanity/Wrong Genre Savvy: As mentioned under Knight Templar, prior to Awakening Priscilla was possessed of an unwavering conviction that she and the Organization were good and that anyone who opposed them (like Teresa) was evil. Ultimately, she broke before her certainty that she was the hero did - and, ironically enough, that's how she became the villain, one much calmer and self-indulging than her past self.
Blood Knight: She enjoys a challenging fight, such as the one against Riful's daughter.
Combat Tentacles: She can extend her wings and fingers or transform her arms into tendrils, which in her Awakened form is her main means of offence. Merging with the Destroyer temporarily upgrades them.
Death Seeker: Of a sort: Dae theorizes that upon upon her Awakening the last remnants of Priscilla's humanity installed a psychic wedge in her subconsciousness to prevent her from attacking young girls, so that someday they would become Claymore and come after her.
Evil Me Scares Me: When she Awakened, the last remnants of Priscilla's humanity installed a psychic block to prevent her from noticing girls in the hopes they would become Claymores strong enough to kill her.
Faux Affably Evil: Her politeness and calm demeanour only serve to highlight her cruelty.
Freudian Excuse: Decapitated her father, who had become a Yoma and eaten her mother, sister, and brother. To say the events left her traumatized is an understatement, especially when we learn she was left locked inside her house for a month and forced to live off her father's corpse.
Flash Step: Moves fast enough to avoid Mira's Phantom Sword.
Honor Before Reason: Priscilla's world view was so naive that she believed that even yoma - a group of monsters that she hates above all else - deserve a fair fight against a Claymore.
Horned Humanoid: Her Awakened form possesses a single unicorn-like horn in the middle of her forehead.
I Am A Humanitarian: Like all Awakened Beings, but special mention goes to the fact that she's not averse to eating other yoma. When she was still human, she survived a month in isolation by eating her father's corpse. No wonder she's so screwed up.
The Juggernaut: Pretty much what she becomes post-Awakening. Though usually she lacks any focus or clear goal and just wanders around randomly eating people, once something catches her interest even multiple Abyssal Ones barely manage to slow her down at the cost of their own lives.
Knight Templar: Boy HOWDY. The entire reason she Awakened was because she saw Teresa as evil for daring to break the Organization's rules and then having the audacity to not roll over and die.
Laser-Guided Amnesia: Loses her memories after her fight with Isley, but starts regaining them after meeting Raki.
Lightning Bruiser: Is one of the strongest and fastest Awakened Beings in the Claymore universe, and while her defence isn't impregnable her Healing Factor more than makes up for it.
Master Swordswoman: Butchered dozens of yoma a few feet away from her comrades pre-Awakening, and they never noticed. Despite it not even being her weapon of choice post-Awakening, she's skilled enough with it to put Raki on the defensive even while fighting on the level of a human.
Manipulative Bitch: Tricks Teresa into letting her guard down and plays Raki like a fiddle.
Memory Gambit: She has been selective about what memories she wants to regain.
Selective Slaughter: As mentioned above, she does not kill young girls. However, some of those girls - namely Clare and Ophelia - didn't feel that grateful.
Self-Made Orphan: Beheaded her own yoma-mutated father while he was eating the rest of their family. Dae believes that she somehow knew that the yoma really was her father (as opposed to the cover story of yoma being shapeshifters), and the repressed guilt and self-hatred she feels over killing her dad and being forced to eat his corpse to survive is why she is so powerful.
Skilled, but Naïve: What it all came down to when she was first introduced. She was a warrior of remarkable skill and perception, but was too naive to weigh-in certain repercussions maturely.
Sleep Mode Size: Degenerated into a small child after starving herself for seven years. After gorging herself she returns to her adult form.
Tranquil Fury: When Renee manhandles Raki, Priscilla steps between them, puts her hand on Renee's arm, and calmly asks "Are you… picking on Raki?" When Renee realizes what the little girl easily forcing her arm back with one hand is, she nearly wets herself. Later, when the Destroyer assimilates Clare, Priscilla calmly vows to unleash an Extreme Melee Revenge on it for stealing her prey. Later still, when Dae starts reviving memories she would rather remain suppressed, she takes her sword and slices him in half without losing her calm expression.
Huge Guy, Tiny Girl: Both played straight and inverted. Hangs around with Dauf, another Awakened Being who's human form is that of a large, muscular man compared to a rather slender child for Riful. Their youma forms invert because while Dauf is still huge, Riful is larger still and capable of tossing him around like a rag doll.
Monster Is a Mommy: A fetus-shaped mass of tentacles emerged from the lower half of her body in Chapter 132 and has since grown into a female entity with power similar to - but markedly different from - both Dauf's and Riful's and which surpasses that of the Abyssal Ones. Speculation is still occurring as to whether it's Riful Back from the Dead or a new character.
Oh Crap: First when the Abyssal Feeders attack, and second when Priscilla shows up.
The Brute: He even looks like a gorilla, both in his human and Awakened forms.
Cold-Blooded Torture: Forcing the poles his Awakened form makes naturally through the stomachs and spines of the soldiers he and Riful capture.
Deadpan Snarker: He has his moments, like when he faced off with Isley's army.
Dumb Muscle: Riful mentioned his stupidity in the same sentence she praised his strength.
Even Evil Has Loved Ones: When they are both injured, and Riful is trying to drag him to safety, Dauf tells her to save herself. She threatens to break up with him if he keeps saying such stupid things, and he tells her that that's alright as long as she goes on living.
Genius Ditz: Yes, he's stupid, but he has his moments of intelligence, such as when he shattered the bones in Clare's leg instead of just severing the thing, making her spend more time on healing it.
Henpecked Husband: Riful laments his shortcomings and finds herself frequently berating him for his incompetence.
Hulking Out: His human form is already bulky, but his Awakened form is massive.
Badass: One of the very biggest in the series. Even his death was badass.
Bishōnen: Is incredibly ripped, but you'd be forgiven for mistaking him for a woman due to his long hair.
Disc One Final Boss: From the start of the War in the North and up until about Chapter 71, you could be forgiven for thinking Isley was the Big Bad of the series. Then we learn that while he was the brains of the operation, Priscilla was always considerably more powerful... and the next time we see him, he's caught in Redemption Equals Death.
Fallen Hero: Big time. The only reason he ever Awakened at all was deliberately so he could stop his fallen brethren, but Awakening changes you.
Heel-Face Turn: Technically a Heel-Face Revolving Door, as part of being an Awakened Being involves a Face-Heel Turn anyhow. Chronos suggests that the reason he Awakened in the first place was in order to kill the rest of the single digit male Claymores after they had all Awakened, as Isley had a strong sense of responsibility.
I Don't Want to Die: His final thoughts were about how he wanted to spend more time with Raki and Priscilla, who he started to view as a family.
Karmic Death: Eventually gets taken down by monsters made from the remains of his underlings who he knowingly sent to their deaths as a distraction.
Lady and Knight: Technically the Black Knight to Priscilla's Dark Lady, as he swore fealty to her following his defeat. Functionally, he is the brains of the outfit, though, as her mental state regressed to that of a small child.
Macross Missile Massacre: When transforming his arm into a bow he can fire barrages of arrows at his opponents, and when he's fully Awakened they become homing projectiles.
The Mentor: He was Raki's mentor, and trained him for the purpose of killing Priscilla.
Worf Had The Flu: ... sort of. The only reason he died at all is that the Abyss Feeders had spent the last several years relentlessly wearing him down. The reason it's 'sort of' is that even with these wounds, he hardly went out without a fight; dominating Helen and Deneve with only a fraction of his power and killing five of the eleven Feeders sent against him. And made even worse by the fact that he would've survived a bit longer had he been able to kill just a single one more than he had in the end, because the Feeders' defense mechanism is to retreat when a set number die in battle.
Although they would have just returned again before he could rest, and they'd have been stronger than ever. Even if he had survived that battle, the next would have been his last.
Silver Lion King. The former Number 2 of the male generation.Isley's Number Two who led the attack on Pieta.
This is actually a rather tragic variant as she can't understand why her beloved sister is about to kill her and tries offering her whatever she wants, frantically saying she just wants to be with her again... it's just as hard on Raphaela.
Villainous Valor: She even lampshades it, admitting there's no real reason a #2 should be able to kill a #1, Awakened or otherwise. Up until the point of even being okay with the Claymores possibly using her, Chronos and Cassandra as weapons against Priscilla.
Two-Faced: Has two faces with shared eyes in her Awakened form.
Villainous Glutton: Demands the Claymores give her all of the inhabitants of Rabona in exchange for her help fighting Cassandra. And then deserts anyway rather than actually fight.
Riful-like Awakened Being
An unnamed Awakened Being with the form of a young girl that emerged from the lower half of Riful's corpse and attacked Priscilla. She has been stated to have yoki similar to Riful's, but far more powerful, and possesses abilities similar to Riful and Dauf, indicating she is their child.
Affably Evil: Seems genuinely pleased when Priscilla is able to expel the Destroyer from her body.
False Reassurance: When Clare accuses him of setting her, Miria, Helen, and Deneve up to be killed so that the Organization doesn't learn about half-Awakened Claymores, he doesn't quite deny it.
The Handler: Well, duh. He filled this role for Teresa as well.
The Mole: In his first appearance post-time skip he reveals that The Organisation is responsible for not only creating the Claymores but the Youma as well as part of a superweapon project and he has been assigned to infiltrate it.
Mr. Exposition: Reveals the truth behind the existence of the Claymore and Awakened Beings, and knows some secrets even Dae is oblivious to.
Mysterious Watcher: Although he and Clare actually know each other rather well, he otherwise fits the role to a T.
You Have Outlived Your Usefulness: After Clare half-Awakens he tries to have her killed, first by sending her on the Awakened Being hunt with fellow half-Awakened Claymores Miria, Deneve, and Helen; then by pairing her with Ophelia; then by sending her to fight in Pieta. He half-denies it when she calls him out on it.
Handler of Galatea, Ophelia and MiriaHis face is almost completely wrapped up, leaving only his eyes exposed.
For Science!: Dae's entire motivation. He doesn't care about the war in their home continent. He also totally forgot about the revived Number Ones' loyalties when he was bringing them back.
More like he knew but didn't care as they would inevitably become Awakened Beings after being revived.
His goal all along was to have them Awaken so he could find the source of the arm he used to power them up.
Mad Scientist: Even the other Black Coats seems a little disgusted by his experimentations. He knew the three resurrected warriors wouldn't remain loyal and would eventually Awaken. He simply wanted to see his greatest masterpiece with his own eyes as he knew the Organization was doomed the moment the Warriors rebelled.
The Starscream: He lied to the Organization about the revived Claymores' likelihood of Awakening and declares the Organization done for in Chapter 120, wanting only to lure "their greatest masterpiece" Priscilla to the battlefield to get a glimpse of her.
We Have Reserves: When his men were worried about transporting a Destroyer-infected Raki, he told them the Organization's goals were more important than the risk of them losing their lives (because he obviously would take another path).
Why Won't You Die?: Priscilla of all people asks him this after she cuts him in half and starts eating him.
The Leader of the Organization and head of its council.
Big Bad Wannabe: Priscilla upstages him as the manga's main threat, and Miria kills him.
Nerves of Steel: When the rebellion occurs at the doorstep of the Organization's headquarters, he simply assesses the situation and issues some orders while maintaining his iconic emotionless expression. Notable in that, moments beforehand, he was formulating plans for future generations of Warriors in such a way that suggested he did not consider the rebellion worth his attention.
The Stoic: Never expresses any emotion, even when Miria is about to kill him.
One of the few important human characters in the Claymore universe. He winds up becoming Clare's traveling companion.
Ambiguously Human: Chronos implies this of him in Chapter 132, thinking he may possibly become the strongest weapon against Priscilla.
Armor Is Useless: Averted. Raki actually puts his armor, his gauntlets specifically, to good use when deflecting an attack from a yoma when he is reintroduced after the time skip.
Badass Boast: He does this a lot after the time skip. Trust us when we say that he has every right to now.
Badass Normal: Post-time skip. He has no youki to release to enhance his speed or strength, and thus can't pull off any of the Ki Attack-like moves of the Claymore elite, but he appears to be a match for the weakest Claymores, while possessing only the regular skills and abilities a human could conceivably gain. Later, he holds off the next two (incomplete) #1 and #2 twin duo - although they were holding back - and received complements from Chronos, the fourth-strongest male Awakened Being. This has caused quite a bit of Wild Mass Guessing in regards to his status as "Normal", although Priscilla still kicks his ass.
Badass and Child Duo: The Child to Clare's Badass, though he's grown into quite the badass himself recently.
Formed one with himself as the Badass and Priscilla, who had degenerated due to starving herself for seven years, as the Child. It didn't last.
Cooldown Hug: Gives one to Clare when she is on the verge of Awakening in Rabona.
Crying Little Kid: Pre-time skip Raki is the embodiment of this trope. Slightly more emphasized in the Anime.
Lampshaded by Raki himself when he breaks down while begging Clare to emerge from the Destroyer-cocoon.
Curb-Stomp Battle: His duel with Priscilla amounts to her easily blocking and dodging his attacks, then slicing him up when she gets bored.
Determinator: Between his stubborn refusal to leave Clare's side, to picking up enough knowledge to easily kill regular Yoma by training with the series' Disc One Final Boss, well, it's fair to say he qualifies. He even managed to resist the Destroyer's parasitic infection for an extended period of time through sheer willpower alone, although Priscilla did give him a hand.
Distracted By The Fanservice: When Deneve rips off her top in front of him he doesn't immediately notice the open wound running down the front of her body.
Made relative by Renee after he killed a yoma in his hometown, who says that trained humans defeating rank-and-file yoma is not that surprising. Humans detecting yoma, is. He actually can't do that, Priscilla does it for him.
The One Guy: The only lead male associated with the Claymores, especially the current Seven Ghosts.
"As long as the opponent is human, he's not likely to lose to anyone."
Unbroken Vigil: Clare suffers a serious injury after a fight against a very strong yoma and as a result she is Asleep for Days. During this time Raki stayed by her side praying for her to wake up.
Understanding Boyfriend: Is one of the few humans not scared of Claymores from the beginning, he comes to love Clare despite her being a Claymore and Post Time Skip isn't put off by the fact all Claymores are basicly held together by stitches.
You Have Outlived Your Usefulness: When he gets infected with one of the Destroyer's spikes, Priscilla leaves him to go chase Clare's scent. However, she did save him from it before leaving when she didn't have to... by jamming her own severed arm into his back, making this more of a strange Pet the Dog moment. It's worth noting that she also didn't eat him despite being hungry and him being the only living human around for miles.
A priest of Rabona who calls Clare to the Holy City and later serves as an aid for other rogue Claymores that come there.
Good Shepherd: Made an effort to overcome his prejudice against Claymores, and succeeds.
Handsome Lech: Sid might have had his prejudices about Claymores at first, but he's not above flirting with them.
He refuses to be seduced by Agatha, though.
Heterosexual Life-Partners: Appears to be this with Galk. Seven years later, and they're still jumping around on rooftops together.
Knife Nut: His weapons of choice are throwing knives.
Jerk with a Heart of Gold: He is a massive asshole the first time we see him, but by the end of his first appearance, the heart of gold has come out. He's lost most of his jerkassitude after the Time Skip.