The Lancer: To Cazaril. He's also his best friend.
Beware the Honest Ones: He's genuinely shocked when his case against an corrupt official in the Daughter's Order is summarily thrown out, and is uneasy when Iselle recruits him to help in arranging her marriage to Bergon.
Palli: I, I, I...I can swear my fealty in addition to what I have sworn to your brother Orico, lady. I cannot swear to you instead of to him.
Iselle: I do not ask for your service before what you give to Orico. I only ask for your service before what you give to Orico's chancellor.
Pallli: Now that I can do. And with a will.
The Ingenue: Though with Cazaril's help she quickly sheds her maidenly ignorance to becomes very sophisticated, clever and bordering on wily.
Because You Were Nice to Me: Caz gave him water and defended him from a rape attempt, earning himself a vicious flogging, while they were on the galley together - all with no clue who the boy truly was until they met again years later.
Chekhov's Gunman: He's mentioned briefly in the early chapters as background detail, and then re-enters the plot at a crucial point late in the book.
Rage Against the Heavens: After a series of very, very painful experiences, Ista has no interest whatsoever in being the gods' tool again, and often appends any talk of them with curses. (As it happens, the latest god to choose her as a champion finds this hilarious.)
Action Girl: In typical LMB manner, realistically. She doesn't wield any weapons, but as a courier, Liss is an expert rider, lightweight with access to the fastest horses. She uses her skills to materially affect the outcome of events in the book.
Tomboy: She's far more comfortable in her riding gear than dresses. She wears a skirt tucked up around her waist while she rides, and only unrolls when forced to pay lip-service to conventional attire.
Disappeared Dad: Arhys and his mother were well provided-for but completely ignored by Lord Arvol dy Lutez.
"Well Done, Son" Guy: Illvin confides to Ista that Arhys believed as a boy that if only he was good enough, his father would call him to court.
Synchronization: He's dead, but his soul remains in his body and keeps it from rotting so long as a spiritual "link" exists between him and a living person - currently Illvin. Any injuries sustained by Arhys close up and reappear on Illvin. Unfortunately, the body is a limited vessel; there just isn't enough spirit in one person to sustain two living people at full strength. Typically Arhys is upright and in the prime of health while Illvin lies comatose, though the link can be manipulated.
The Fettered: In more ways than two. Ingrey is constrained by his honor code and his oath of service, which in the course of the novel begins to conflict with his equally ironclad sense of chivalry. His wolf adds yet a third dimension — he must keep its wild tendencies "bound" by a vaguely spiritual mental discipline.
Blessed with Suck: Congrats! You can bespell people around you, control animals, and have powers to thwart the gods themselves...what could go wrong? Well, the way you did it was to involuntarily steal the bodies of your descendants and lock them in a sensory-deprived mental prison. Also, you are incapable of death, though you can still feel pain and you still have all your memories. Enjoy!
Blue Blood: Ijada and Ingrey are nobility, but Wencel outranks them quite a bit, as an Earl.
Rage Against the Heavens: He knows perfectly well how much the gods love all human souls, which is why he's going to sunder as many of them as he can before he goes. There is very little left in him at all except spite.
0% Approval Rating: Even Ingrey's silver-tongued employer can't come up with anything nice to say at his funeral, having to settle for something vague about "young lives cut short."
Dead Guy on Display: For various reasons, but mainly as a member of the royal family, his death must be universally confirmed because of its effect on the order of succession.
Blue Blood: A barbarian prince is still a prince. Jokol's casual interaction with Ingrey belies his rank, but is underscored when he meets Prince Biast for the first time and they greet each other as equals.
God's Hands Are Tied: Here's the thing. The five gods hold absolute power over the realm of spirit. Souls can be manipulated by them as easily as a human being manipulates matter. What they can't do is, well, manipulate matter. Even lifting a pebble is beyond all measure of their powers. For this reason, they need saints: mortal agents who consciously surrender their souls to the gods and act as living conduits into reality. Most people aren't psychologically capable of yielding so utterly even if they want to, and the moments of surrender happen under painful/traumatic circumstances, which is one reason why saints seems to be just a little bit odd to anyone who is not a fellow saint.
Psychopomp: All five take up mortal souls after death; funerals determine which one by observing the reactions of sacred animals brought close to the body. Usually it's whichever would best fit the personality or preference of the deceased. However, if the first four shun that soul, it must be taken by the Bastard; if even he refuses (or is refused), or under certain other unusual circumstances, the soul is sundered from heaven and trapped in the mortal world until it fades into nothingness. The gods prefer to avoid that, and so do most mortals.
Dark Is Not Evil: His domain is winter and his colours are black and gray, but he is the god of fatherhood, justice, fairness and leadership.
Don't Fear The Reaper: The god of natural and peaceful deaths (others fall under the governance of the Bastard). Like winter itself, he brings rest and dormancy so that life can be renewed.
Hot God: An especially attractive and manly man is said to be "blessed by the Father" - so, yes, masculine allure, virility and sexuality are also his domains. To hammer home that point, the area on the human body associated with the Father is the genitalia.
The Mother of Summer
Love Goddess: Of love and the results of love, but especially motherly love.
The Medic: Her dedicats are often physicians or midwives.
Mother Nature: She governs healing, renewal and birth, as well as holding domain over general motherly qualities. When invoking the gods, she is represented by touching the navel; the only place everyone was once connected to his or her mother.
The Son of Autumn
Cardiovascular Love: The god of passionate emotion and overt displays of such, as well as friendship, has the heart as his symbolic point in the body. Naturally.
Knight in Shining Armor: Heroism, courage, action and the emotions behind such things are his gifts. His Order defends a nation's borders from invasion and, of course, makes invasions of its own. Soldiers pay at least lip-service to him.
War God: A kindly one, governing more the camaraderie and nobility of soldiers than violence for its own sake. He is also god of the hunt and the harvest, and the one most often associated with animals.
The Daughter of Spring
A Form You Are Comfortable With: Notable in that she doesn't bother to take one when appearing to a human character (he was fortunate in that his perception was altered enough to bear it). He specifically describes how he'd come to imagine her, from childhood sermons, as a "nice immortal lady" - nothing at all like the magnificent and incomprehensibly powerful being he perceives.
Guile Hero: Or...well, god. Thought, learning, logic, subtlety and long-laid plans are her specialities. When performing the Quintarian gesture to invoke the gods' protection, touching the forehead is representative of the Daughter.
Nature Spirit: As the Son is heralded by animals, she is heralded by plants, especially flowers in bloom.
War God: Her Order is much like the Son's, but turned inward; it pursues bandits, hunts down murderers, investigates crime, roots out corruption and defends those who can't defend themselves (such as, for example, maidens who are not trained in combat - hence their patron deity). Those who pledge themselves to the Daughter in this regard are fewer than the followers of the Son, but what they lack in numbers they make for with a certain romantic dedication.
Dragged Off to Hell: When demons escape his hell, this is the fate that ultimately finds them - and the souls of those unwise enough to entangle themselves in such forces tend to go with them.
Love God: Specifically, homosexual love (or perhaps any form of romantic attraction that doesn't conform to the traditional sort). Not coincidentally, nations that revile the Bastard tend also to regard homosexuality as heretical.
Trickster Mentor: And of course, any trickster's best tool is his or her mouth, which is the Bastard's holy symbol. Invoking him requires touching one's lips. (Since blessing from the gods are conferred with a kiss, the Bastard has great fun with this metaphor by smooching the hell out of his saints. Or into them, as may be required.) Various comments are made by his followers about how his miracles are somewhat...distinctive in their peculiarity.
Satanic Archetype: His domains are disasters and chaos; "all things out of season". When calling a demon, one prays to the Bastard. Most other prayers beseech him to steer clear. When cursing, one invokes "the Bastard's Hell." Deaths by violence, accident or sickness - lives cut short - are his. He actually is reviled as a Satanic figure in some regions. He fulfils the role only up to a point, however - he may be inscrutable and his blessings hard to parse as such, but he loves humanity as much as the rest of his family. Orphanages are run by his dedicates (since unwanted children are often bastards), and unexpected windfalls are also his purview.