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Cass & Company

    Cassiopeia Quinn 
https://static.tvtropes.org/pmwiki/pub/images/cassiopeia_quinn_8.png

The titular character, a pants-disliking Space Pirate. She hijacks a ship commanded by Madison Vrax, setting off the main plot.


  • Affably Evil: To the point that her being an outlaw is the only remotely evil aspect of her seen thus far.
  • Affectionate Nickname: Her friends, and Zeke, tend to call her "Peia".
  • Beware the Silly Ones: Despite her outgoing, goofy demeanor, she's still a pirate and a thief, successfully hijacking a heavily-armed Regency warship with nothing but a Grappling-Hook Pistol.
  • Blessed with Suck: Based on interpretations by either Cassiopeia and others in this comic, her entire life in space from her childhood caused her brain development to become more analytical at the price of her being able to focus.
  • Characterization Marches On: The very first story arc has her hijacking a ship from Madison Vrax at gunpoint. As the comic progressed, her benevolent tendencies have been played up to such an extent that even threatening to use lethal force during a robbery seems wildly out-of-character.
  • Comically Missing the Point: When taking Darth Vader's "no disintegrations" job alongside the other bounty hunters, Cass turns to a cowering and visibly terrified Zeke and cheerfully says that she knew this job wasn't evil — he said no disintegrations, after all.
  • Expy: Of Stella Star, the scantily-clad smuggler heroine of the obscure 1970s B-Movie Starcrash, which, according to Gunwild, inspired the comic.
  • Famed In-Story: Explicitly referred to as a celebrity and has been featured in Smug, the galactic publication for smugglers and outlaws.
  • For the Lulz: Cassiopeia's primary motivation for her piracy is the thrill of the execution rather than the prize at the end. Even the contents of her (impressive) trophy room are "just stuff" to her.
  • Friendly Enemy: She tries to be this to Vrax; how much it works is up for interpretation, in large part because, while she likes Vrax, Vrax doesn't like her (at least, initially). She even bought her a new dress!
  • Genius Ditz: Despite her perpetual pantslessness and goofy antics, she's a lot Smarter Than She Looks and is rather proficient at engineering, navigation and mathematics — apparently this is due to developmental anomalies caused by living in space, which improve mathematical abilities while also making one a bit wacky.
  • Genki Girl: Almost perpetually cheerful, bubbly and energetic.
  • Just Like Robin Hood: Though she does set a bit of the loot aside for herself, she otherwise fits this trope. She donates the Eupalinos's Omni-Scrubbernote  to a group of colonists to allow them to grow crops in irradiated soil, and she enters a high-profile illegal street race intending to donate her winnings to an orphanage.
  • Latex Space Suit: She starts off the comic in a skintight spacesuit.
  • Loveable Rogue: Depending on who you ask. On one hand, she stole Vrax's ship while mocking her the whole time and stripped it for parts. On the other hand, she gave parts from the ship to a space colony so that they could grow crops in irradiated soil.
  • Ma'am Shock: A variation. Upon receiving a Mother's Day card from Ashley (alongside her adoptive mother and the caretaker of her orphanage), Cass is privately dismayed at the implication that she's too old to be considered a Cool Big Sis.
  • Ms. Fanservice: Quinn's normal attire is a skimpy two-piece and thigh-high boots and her character description describes one of her likes as being "pantslessness".
  • Phantom Thief: Played with. Once managed to somehow locate and sneak onto Vrax's (rather small) warship without anybody noticing... In order to give her presents.
  • The Pirates Who Don't Do Anything:
    • The action begins with her stealing a ship, but for the most part her "crimes" involve things like robbing a megalomaniac of a mind-control device or "stealing" medicine from doctors trying to circumvent legal red tape. She's never seen to hurt anyone and refuses to guard her "loot" with guns, saying it's not worth killing over.
    • She does fall into kleptomania from time to time; however, those acts were mostly harmless and didn't partake in illicit activities (like arms dealing).
    • She has an ice-cream factory named after her (run by old theme park androids that she helped liberate) because she's the majority investor. She even pays taxes on it!
      Cassiopeia: You think I want them coming after me for a crime as boring as tax evasion?
  • Refuge in Audacity: The ice-cream factory she uses as a front is called 'Quinn's'. Vrax's crew ignores it because they thought it'd be too obvious. The fact that it actually does function as an ice-cream factory probably helped to sell people on it.
  • Space Pirate: Allegedly, her occupation, though the only actual piracy she is seen doing is completed within the first few strips.
  • Space People: Due to a majority of her life being spent in space, according to this strip, her mind had adapted to make quick calculations on astronomy and mathematics.
  • Stripperiffic: She wears as little as possible whenever she can, and actively detests the concept of wearing pants. Even when wearing an otherwise fairly sensible (for this trope, anyway) outfit, she chooses to leave her midriff and thighs bare. However, when she's not "on the job", she can be seen wearing normal shorts, shirts, and hoodies.
  • Train Job: She and Zeke met when she was robbing a train to rescue some old-west theme park A.I.s from getting scrapped — literally; she flew off with the entire train.
  • Vague Age: In-universe — between different date systems used on different planets, time dilation from FTL flight and one time where she thought a cryogenic chamber was a walk-in freezer, she's not entirely certain how old she is. Zeke snarkily hints that she's actually somewhere in her mid-thirties, and is very quickly shushed for it. For her part, Cass deliberately plays it up in order to act as One of the Kids.
  • What the Hell, Hero?: Quinn gets chewed out by a couple of orphans after her usual reckless disregard for safety nearly gets herself AND the kids killed. She takes the hint.

    Zeke 
https://static.tvtropes.org/pmwiki/pub/images/zeke_cp.png

A robotic space cowboy (no, really!) who acts as Cassiopeia's partner in crime.


    skriptkity 
https://static.tvtropes.org/pmwiki/pub/images/cq_skriptkity.jpg

An artificial intelligence Cassiopeia uses to hack into various systems. It communicates entirely in clipped, LOLCat-styled strings of text.


  • all lowercase letters: Nothing skriptkity says is capitalized, and its own name is always written in lowercase.
  • Badass Adorable: A hyper-intelligent cyber-organism-dealie-thing capable of making mincemeat out of high-level security systems while talking like a lolcat.
  • Connected All Along: Is somehow familiar with Motor Minx.
  • Hollywood Hacking: Capable of taking over virtually any system, anywhere.
  • Leet Lingo: It speaks entirely in lolcats shoutouts and chatspeak.
  • Punny Name: Its name is a pun on "script kiddie", a derogatory term referring to amateur hackers who use pre-made computer scripts or code, lacking the expertise to write their own. Doubles as a Meaningful Name when its revealed that Cass didn't create skriptkity herself; she merely found it, and it's Really 700 Years Old.
  • Really 700 Years Old: According to Motor Minx, skriptkity is a centuries-old AI, much to the surprise of Quinn.
  • Team Pet: For Cassiopeia and Zeke.

    Beebot 
https://static.tvtropes.org/pmwiki/pub/images/cc_beebot_9.png

A childhood companion of Cassiopeia's, who was found by Madison Vrax while investigating her past and returned to her. Designed from the ground up to make you go "Aww" and/or cry.


  • Big Damn Reunion: Go on. Say that Cass and Beebot's reunion didn't tug a little at your heartstrings. We'll believe you.
  • Cute Machines: Granted, it's made for kids so the cuteness is obviously by design, but it's still adorable, especially given that one of its primary functions is to fetch the user flowers.
  • Evil-Detecting Dog: Inverted — Beebot is programmed to give good boys and girls flowers. Hence, Zeke gets an awful lot of them, and the Rathian scientist gets one too (to emphasise that his menacing looking species are not Always Chaotic Evil).
  • My Little Panzer: Beebot is a rather serious piece of technology that doesn't have much business being a toy. Its AI is fully sentient, or something very close to it, being able to display emotion and understand pretty much everything its owner says, while its anti-gravity propulsion system is powerful enough to lift young Cassiopeia quite high off the ground. The Rant of his first appearance actually Lampshades this, noting that the toys were eventually recalled after kids kept getting hurt trying to use them to fly.
  • Robot Buddy: To Cassiopeia. Less actively useful than most examples of the trope, but the emotional relationship is definitely there.

Vrax's Crew

    Madison Vrax 
https://static.tvtropes.org/pmwiki/pub/images/madison_vrax.png

A Half-Human Hybrid officer of the Prime Galactic Navy. The story begins when Cass hijacks her warship, the Eupalinos, and scuttles it for parts.


    Alina "Cupcake" Ison 
Vrax's operations officer. Hails from a planet of peace and prosperity where almost everyone is super nice.
  • Big Beautiful Woman: How she's portrayed in official pin-ups by the artist.
  • Cuteness Proximity: Any time she's around the Vanaa, to the point that Vrax has to remind her to keep a lid on it during official functions.
  • Genki Girl: Excitable and jumps head-first into any situation she's in.
  • Hard-Drinking Party Girl: Downplayed. She remains professional most of the time, but off-duty it's implied she can really put away the liquor, to the point of evoking world-weariness in bartenders familiar with her.
  • Nice Girl: Kind of her thing.
  • Secret-Keeper: She deduces that Prince Gleb had deliberately allowed Cassiopeia to steal his prototype medical craft, and sabotaged the pursuit with his tactical recommendations, so that the state-of-the-art medicine on board would be spread throughout the galaxy. Realizing just as quickly that Gleb's motives for doing so were altruistic, a conflicted Cupcake decides to keep silent.
  • Stronger Than They Look: She's a sweet and bubbly lady who isn't involved in combat... Yet she can lift the very brawny Farring over her head with little apparent effort.

    David "Kettlehead" Kettering 
https://static.tvtropes.org/pmwiki/pub/images/kettlehead.jpg

A young tactical officer assigned to Vrax's crew, David is especially skilled at hacking and cybernetic warfare.


  • Affectionate Nickname: Talps likes to refer to him as "my Kettering".
  • Brooding Boy, Gentle Girl: Once he hits puberty he becomes brooding and comically nihilistic, forming this dynamic with the perky and cheerful Talps.
  • Green-Skinned Space Babe: He's a male version of this trope, possessing blue-grey skin due to alien heritage in his family tree.
  • Interspecies Romance: He's romantically involved with Talps, a Vanaa.
  • Jaw Drop: Does this when he first sees Talps take her Slime Girl form. Bear in mind that this was minutes after they met.
  • Long-Distance Relationship: He and Talps maintain a romantic relationship despite being light-years apart most of the time. Not being able to see her makes him depressed to the point of comical nihilism.
  • The Smart Guy: Part of his role as a cybernetics/systems specialist, especially well demonstrated by his ability to create a security program ("Code Corgi") that's able to give Quinn's skriptkity trouble.
  • Uneven Hybrid: He's roughly 1/8th Xerran. Madison says that's more or less the average.

    Theira 
https://static.tvtropes.org/pmwiki/pub/images/theira.png

Vrax's chief gunner, Theira joined the Regency for one reason and one reason alone — access to the best guns in the galaxy and a neverending supply of things to shoot them at.


  • Blood Knight: Theira's default response to problems is to shoot them, preferably with the biggest and most-powerful guns available.
  • Cute Monster Girl: Members of her species are usually typical monstrous space bug horrors, but due to their ability to absorb foreign genetic material into their own genome and the amount of time Theira has spent amongst humans — and, more relevantly, the enormous amounts of skin cells humans are constantly shedding — she has developed into what is essentially a human with grey-green skin, fangs, retractable mandibles, antennae, and solid-brown eyes. A flashback shows that she used to look more obviously insectoid, with translucient wings and clawed digitigrade legs.
  • Friendly Sniper: She joined the Regency to shoot BFGs, and she's damn good at it. She's also a Gamer Chick and Blood Knight.
    Captain Vrax: Theria, can you get the shot?
    Theria: Well, our ship is stuck to the side of a larger ship, and also tailing a moving target. I'll have a window of about 150 milliseconds, at best. So, yes. Gimmie a gun that can shoot straight, and I'll shoot a Terran buffalo out from between it's wings! (I'm thinking of the right animal, right?)
  • Game Face: When she's angry or engaged in combat, her normally human-looking face sprouts mandibles and a fanged mouth. She even uses it to diplomatically — for her — defuse an argument with Wrenn.
  • Gamer Chick: Theira enjoys playing human video-games in her spare time, ranging from virtual reality to arcade light-gun cabinets, and is pleased when her latest Metamorphosis gives her more fingers to manipulate a controller with.
  • Gun Nut: She joined the Prime Galactic Navy to shoot guns and to shoot guns only, both ship's weapons and firearms.
  • Heroes Gone Fishing: Denied.
  • Jabba Table Manners: Implied. She left an awful mess behind at the barbecue wings place.
  • Metamorphosis: She undergoes one partway through the comic as a result of all the shed human skin cells onboard the ship, coccooning herself and emerging in an even more humanoid form... and scaring poor Kettlehead half to death when he comes across her in the process.
  • More Teeth than the Osmond Family: She has a double row of shark teeth in addition to the mandibles that unfold when she's angry, effectively splitting her face in half when she gets in a rant.
  • Shipper on Deck: She's very supportive of Kettering's relationship with Talps, and is quick to play the role of wing-bug when they unexpectedly reunite on shore leave.
  • There Is No Kill Like Overkill: She has a passion for solving problems through gross overuse of firepower. As Gunwild explains:
    You know that giant gun you only get to use in a limited way at the end of a shooter game? The one that's super overpowered and basically only there to let you deal with the final boss? Yeah, Theira will never use a gun less powerful than like, half a notch beneath that. Not if she can help it!
  • The Worf Barrage: She's not fond of this trope, but unfortunately several of her targets have proven immune to her preferred weapons, either due to superior defences or tricky maneuvers.
    Kettering: Direct hits! No effect!
    Theria: What's the point of being the best shot in the navy if shooting people doesn't work half the time!?

    Lieutenant Russ 
https://static.tvtropes.org/pmwiki/pub/images/cc_russ2.png

Vrax's trusted first mate... who is also a mole for those conspiring against her.


  • Consummate Professional: Despite having been ordered to sabotage Vrax's career, Lieutenant Russ still does his job as her first officer by-the-books and is often annoyed by the more Mildly Military members of Vrax's crew.
  • The Comically Serious: Russ is almost always serious and stoic, but his dismay at the antics of Vrax's crew provide and his own conflicting loyalties provide some humor.
  • Conflicting Loyalty: By the time he overhears Vrax and Quinn talk about working together intentionally, he's developed a respect for Vrax and has seen the good she's done. He's visibly conflicted even as he's reporting her to the Regency.
  • Gung Holier Than Thou: Played with. While he is competent and generally respected, he's a massive stickler for the rules and has a stick shoved so far up his backside that there's a fair amount of tension between him and the rest of the crew, which was still the case before he started spying on his captain.
  • The Mole: He works for the corrupt higher-ups in the Regency and is tasked with sabotaging Vrax's career. Despite this, he maintains absolute professionalism and takes great pride in doing his job as her first mate.
  • The Starscream: Very rare non-villainous (sort of) example. He begins to view Vrax as incompetent due to her inability to capture or kill Quinn, and ends up plotting with Thekla Rosalba and Lord Admiral Toyn — who (particularly the former) resent Madison's unorthodox method of being appointed captain — in order to have her stripped of her position and have himself put in her place. Though as he witnesses the good his captain is doing in the galaxy, his feelings about this become mixed, even when he does eventually manage to obtain evidence of her disloyalty (hugging Quinn).
  • Unwitting Pawn: While his decision to volunteer to spy on Vrax for the Regency's top brass is no doubt motivated by his own rigid by-the-book philosophy, he's almost certainly advancing Lord Admiral Toyn's conspiracy by doing so.

    Isidor Farring 
https://static.tvtropes.org/pmwiki/pub/images/cc_farring.jpeg

Vrax's science officer. His life before then could be summed up as 'classic pulp space adventurer'.


  • Battle Strip: He flexes his shirt into pieces before a boxing match with a Green Man.
  • Genius Bruiser: As mentioned on the cast page. He used to be a mercenary, has an unbroken winning streak at a bar-slash-fight-club so long that the bartender just pays out in advance, but his position on Vrax's crew is science officer. According to him, he built up his physique simply to survive the perils of being a scientist in a kitchen-sink sci-fi universe.
    Theria: You're a science officer? I always thought you were our tank! You punched a warbot!
  • Had to Be Sharp: Attributes his Genius Bruiser status to necessity.
    Farring: Before you can study an anomaly or a new lifeform or piece of technology in space, you've got to do one thing... (...) Keep yourself from getting killed by it! We call it step zero of the scientific method. You'll want to remember it instead of writing it down. Saves time in emergencies.
  • Heroic Build: As befits his classic-space-adventurer image.
  • Hero of Another Story: Had a rather colourful past as a mercenary before joining the Prime Galactic Navy, although given that his previous comrades include Old Salt, he may well be a Villain of Another Story.
  • It's Personal: His very justified mutual hatred of Old Salt, for betraying him and his Red Leaf comrades.
  • Retired Badass: Not retired persay but his job as a science officer is much more laid-back than his job as a Red Leaf Mercenary.

Prime Galactic Navy

    Theophilius Toyn (Major spoilers!
https://static.tvtropes.org/pmwiki/pub/images/cc_toyn_5.png

Lord Admiral Theophilius Toyn, Duke of the Prime Galactic Regency and Admiral of the Fourth Fleet, is the very epitome of the Navy's honourable military ethos, with his impeccable bearing, firm yet fair manner, and luxuriant moustache. Or at least that's what he wants you to believe. In reality, Toyn is the kingpin of an insidious Government Conspiracy with roots running deep into the Regency and the galactic underworld.


  • Affably Evil: It sometimes seems as though his friendly and amicable nature isn't entirely a facade, and even some hints that he doesn't particularly like making dodgy deals, but views it as somehow necessary.
  • Aristocrats Are Evil: He's a Duke, which oddly aren't usually evil — but his other title of Lord Admiral is bound to send shivers up your spine.
  • Big Bad: Has been the driving force behind the majority of shady shenanigans in the comic from "The Big Race" onwards.
  • Bitch in Sheep's Clothing: Presents himself as a fatherly "decent old chap" who doesn't enjoy backroom politics, while actually being part of the efforts to expel Vrax, and later revealed to be the head of a massive conspiracy.
  • Evil All Along: Turns out he was the one giving Headhunter orders, and the machinations to expel Madison Vrax have something to do with his sinister Government Conspiracy.
  • Government Conspiracy: He's working with Headhunter to build up a private army of mercenaries to actually win the Regency-Vanaa war, and for some unclear reason this also involves ensuring Madison Vrax is kicked out of the Navy.
  • Insane Admiral: When you don't like the direction your superiors are taking with regards to a war, the sane and rational response is not to start building an enormous mercenary army with support from criminal syndicates.
  • Names to Run Away from Really Fast: While not an outright 'evil' name, it's not any sort of surprise that a character named Theophilius would turn out to be some sort of scheming Machiavellian bastard.
  • The Man Behind the Man: For a while it seemed as though Headhunter was the Big Bad of the comic — then it was revealed that Toyn is his main client.

    Pierre Senchel 
https://static.tvtropes.org/pmwiki/pub/images/cc_senchel.png

The distinctively-scarred Admiral Senchel, Earl of the Prime Galactic Regency, sponsored Madison Vrax's military training. Beyond that, however, he's a rather enigmatic man.


  • Collector of the Strange: Downplayed. When he's properly introduced, he's looking at a giant stasis cube artwork — a collection of individuals from a long-dead alien civilisation frozen in a medieval-style tavern tableau by their Mad Artist leader, who can never be safely revived because of the setting's flawed stasis technology, so may as well be corpses. No museum would display such a morbid object, and the stasis field requires extensive maintenance, so Senchel took it upon himself to act as custodian of the device. While this freaks out his son, it's clear that he's still harbouring hope that technological advancements will one day be able to still free the cube's inhabitants. In a way, this serves as an Establishing Character Moment to suggest that Senchel is a mercurial but ultimately decent person.
  • Devil in Plain Sight: Subverted. He looks like he should be a villain, but he generally seems benevolent, while the ordinary-looking Toyn is the series' true Big Bad.
  • Dueling Scar: Probably the most likely explanation for his facial scars, given the Regency's obsession with duels and sword fighting — especially if the Regency has Mensur style culture where these scars are desired.
  • Mentor Archetype: Used to be this to Madison Vrax, given he sponsored her officer training, but has a much less active role now she's a fully-fledged captain in her own right.
  • Mysterious Backer: Despite being a very high-ranking officer, he somehow took it upon himself to sponsor Madison through flight academy, possibly because he knows who and what she is.
  • Wild Card: His personal agenda and the extent of his knowledge are both complete mysteries. He doesn't seem to be involved with Toyn's conspiracy, and anonymously tips off Wrenn to let her know she's being spied on.

    Thekla Rosalba 
https://static.tvtropes.org/pmwiki/pub/images/cc_rosalba_6.png

A Captain in the Prime Galactic Navy, relegated to a desk job. Doesn't like Madison Vrax.


  • Armchair Military: She's a Captain in rank, but is stuck in a desk job. And she's not happy about it.
  • Green-Eyed Monster: It's pretty clear that her resentment against Vrax stems from her being stuck in what she considers a military Soul-Crushing Desk Job while Vrax is an active captain, who she feels is unqualified for the position that should rightfully be hers. Bonus points for actually having green eyes.
  • Irrational Hatred: There's no real reason beyond petty jealousy for her to despise Madison Vrax so much. Unless she's also part of Toyn's conspiracy, given he mentions the "Covert Operations Group" to her.
  • Out of Focus: We really don't know that much about her, beyond her hatred of Madison Vrax.

    Paloma Feti 
https://static.tvtropes.org/pmwiki/pub/images/cc_feti.png

A Commander in the Prime Galactic Navy, renowned as a duelist and no-nonsense pirate hunter. Following Vrax's forced resignation, she's tasked with tracking down Cass.


  • Amazonian Beauty: The Beach Episode reveals that she's very attractive and very muscular. This is acknowledged In-Universe, to the point that many outlaws rather like the idea of getting beaten up by her.
  • Anti-Hero Substitute: For Captain Vrax, when the highly publicized hunt for Cassiopia is given to Feti. She's utterly ruthless in hunting down outlaws, has something of a Hair-Trigger Temper, and is very buff. She makes it very clear that she wants to kill Cassiopeia, not just arrest her. This is also made fun of on occasion, if the panel showing her brooding in a dark room, in her underwear, clutching her sword (while taking a break from pirate-bashing) is any indication.
  • Arrogant Kung-Fu Girl: In fencing instead of martial arts, but otherwise she fits this trope to a T. She's introduced as the Regency's fencing champion, with a reputation for aggression and injuring her opponents, stepping onto the dueling arena with extravagant flourishes and crowd-pleasing, which Isidor notes is a breach of Regency ettiquite. When Vrax eventually stops taking their duel seriously and subjects her to some Cherry Tapping, Feti loses it and jumps the round starting timer to stab Maddie in the shoulder, costing her a match she had otherwise all but won.
  • Black-and-White Insanity: Seems to be suffering from this — as far as she's concerned, the Regency is good, while outlaws and those that deal with them in any way are bad, and she often seems slightly unstable as a result.
    Toyn: It's as though she thinks she'll simply get the last pirate ever at some point. And then we'll all be cured of the bad behaviour, forever.
  • Cool Sword: A red basket-hilted Schiaviona is her preferred weapon for both chopping up pirates and competing in fencing competitions.
  • Determinator: Once she has her orders, she will not stop until they are completed to the letter. Thus, when she is assigned to hunt down Quinn, she immediately starts taking out other Space Pirates left and right in a maniacal search for clues.
  • Famed In-Story: Both for her pirate-hunting exploits and prowess in fencing.
  • Foil: To Madison Vrax. Both characters are Master Swordswomen and command ships in the Prime Galactic Navy. However, Maddie is an outsider to the system, who is willing to go against the harmful aspects of the Navy's Code of Honor, and better able to spot warning signs of corruption. Paloma, by contrast, was brought up in the Regency's military culture, and as such will dutifully follow tradition, including the customary duels, and is blindly loyal, making an excellent pawn for Toyn.
  • Glory Seeker: She's got a bit of this in her, judging by her showboating at the fencing championship.
  • Honor Before Reason: She's steeped in the Martyrdom Culture of the Regency military. When she breaks fencing conduct and injures Vrax in a fit of anger, a clearly ashamed Feti tries to remind her that she has the right to challenge her to a Duel to the Death over it. Vrax declines and dismisses the mistake, a magnanimous act that Feti believes only compounds her own dishonor.
    Feti: Personal log update: We will be away within the hour. I have discerned that there is a balance to be struck here. In the noble service of the Navy, sometimes orders aid us in recognizing what we are bound to do. I rashly offended the honor of Madison Vrax in competition. Instead of avenging that slight directly, she has moved on and invited me to do the same. I will not. Her forebearance is a stain on who I am. I cannot face her with the scales so out of balance. Owing a debt to a fellow officer is difficult. To be indebted to her now is intolerable. I've been given a chance to fix this by destroying Vrax's great adversary, Cassiopeia Quinn. It is a duty and a privilage. Most of all, given what has passed between them, it will be an honor. The exact honor I need to even the score.
  • Improbable Weapon User: While she's enjoying a rare holiday on a Paradise Planet, two really, really unlucky crooks try to hold up the resort bar while she's there. She incapacitates one with her drinks, one of which is in a coconut.
  • Master Swordswoman: A legendary duelist who wields her basket-hilted Schiaviona with peerless skill. She easily gives Madison Vrax a run for her money at the Regency's fencing championship, and would've won handily if she hadn't lost her cool in response to some unorthodox Cherry Tapping.
  • Military Brat: The daughter of a Regency officer, raised on a colony ship. May explain her Patriotic Fervour.
  • My Country, Right or Wrong: She's rigidly loyal to the Regency and its traditions, and even though she feels awful after killing Maddie's predecessor in a duel, she convinces herself that it was only right for him to die with honour.
  • Pet the Dog: In a somewhat backhanded way. In this strip, she comments on the Omni-scrubber incident and unequivocally states that Vrax made the right decision to help the colonists and any Regency officer worth his or her salt would have done the same... But at the same time she sneers at the Vraxopeia residents for "having to steal to survive" and not just asking the Regency for help like (in her view) any sensible person would.
  • Ramming Always Works: Allegedly loves this tactic almost as much as Old Salt does.
  • Red Eyes, Take Warning: She has red irises, and is obsessive and very frequently violent in her zealous quest to wipe out pirates.
  • Unwitting Pawn: Toyn, at Headhunter's advice, is using her to try and get rid of Cassiopeia for messing up their sinister plans. Paloma knows nothing about this and believes she's just hunting another pirate.
  • Worthy Opponent: Despite Feti's anger and disgraceful conduct during their duel, she seems to have come around to viewing Madison Vrax as this, acknowleging her to be "the finest officer of her generation". Vrax's resignation from the navy is bemoaned by Feti as as "a waste", and she privately toasts the Captain's retirement with some rum.

Vanaa Aid Corps.

    Prince Gleb Poolg 
https://static.tvtropes.org/pmwiki/pub/images/cq_princegleb.jpg

A vanaa prince (one of five) who is more concerned with running a Red Cross-style aid operation than politics.


  • Aristocrats Are Evil: Averted, much like with Madison; royal though he is, he's one of the most empathetic and principled characters in the story.
  • Blob Monster: Comes with being a Vanaa, an entire species of living blobs of semitransparent jelly.
  • The Chessmaster: In the first arc it is revealed that he was the one who hired Cass to steal the Vaana's prototype medical transport, since the Vaana bureaucracy had forbidden him from sharing it with the rest of the galaxy.
  • Earth-Shattering Kaboom: In pursuit of Cass, who had taken shelter underneath the liquid methane seas of Bemar, Gleb recommends launching a flare to ignite the methane and flush her out of hiding, noting that the planet sustains no life. It works, but the resulting conflagration consumes Bemar's atmosphere.
  • The Good Prince: He is the heir to the greatest of the Five Houses, though he largely dedicates himself to the Aid Corps against his family's wishes.
  • Identical Grandson: Thanks to most Vanaa being born through cloning, he's able to use a museum statue of his grandfather as a Ninja Log on a bounty hunter. She falls for it hook, line, and sinker.
  • Royals Who Actually Do Something: He directs the Vanaa Consortium's Doctors Without Borders equivalent.
  • Screw the Rules, I'm Doing What's Right!: He wants to share the vanaa's groundbreaking medical technology with the galaxy, but was forbidden from doing so by the Five Houses. As a rebellion, he secretly hires Cassiopeia to steal a prototype medical transport loaded with the medicine on the condition that she brings it to a Regency medical firm for reverse-engineering, and then interferes with the pursuit by recommending that his ship deploy a flare to ignite Bemar's liquid methane sea to flush Cassiopeia out of hiding (which has the side effect of blinding his own ship's sensors so Cass can flee in an escape pod).

    Talps 
https://static.tvtropes.org/pmwiki/pub/images/talps.png

A young systems operator who joined up with Prince Gleb's crew in order to see the galaxy.


  • Green-Skinned Space Babe: She can shape her gelatinous body into a green and transparent humanoid form.
  • Interspecies Romance: She's romantically involved with Kettlehead, a human of Xerran descent.
  • Long-Distance Relationship: She and Kettlehead maintain a romantic relationship despite being light-years apart most of the time.
  • Ms. Fanservice: She up and admits that this why she likes her human form — it gets David all hot-and-bothered.
  • Power Perversion Potential: The Vanaa's gelatin-based physiology means that they are formidable combatants, capable of extreme strength, durability, and using their ability to change shape to squeeze through cracks and envelop enemies. Talps, on the other hand, mostly seems to use her physiological abilities to make her Kettering blush.
  • Slime Girl: She's learned that taking a more human shape makes Kettering uncomfortable. So she does it a lot.

Vanaa Consortium of Houses

    King 
https://static.tvtropes.org/pmwiki/pub/images/rsz_1479606524_006_022.png
Patriarch of the dominant noble house of vanaa society, and Prince Gleb's "father".
  • Mirroring Factions: King points this out about the rivalry between humanity and the vanaa. They don't come to blows because they're different, but because they're too similar — specifically, that they're both warlike.
    King: The Regency is 70.32% human. Most intelligent species are not driven by conquest. Humans are. They instinctively expand into new territory, even fighting one-another. The common vanaa is no different. Conflict is inevitable. It cannot be avoided, only managed. Their species will not change, nor will our people.
  • Nice Job Breaking It, Hero: While he understands Gleb's wish to share the vanaa's medical tech with the wider galaxy, King chastises the prince for the wider consequences of doing so.
    King: Your kindness has resulted in the Regency accepting greater risks and casualties. You did harm. Their boldness will result in more damage done to the vanaa by their forces. Harm. Our enmities will deepen and the war will turn uglier. Harm.
  • Starfish Aliens: Most vanaa resemble cute blob people, but King is a hovering ovoid bristling with tentacles, without even Black Bead Eyes to provide humanoid features. The closest he has to a face is a bizarre, constantly changing pattern deep within the central mass.
    Prince Gleb: See his control, his efficiency? Even as he recorded this message, he interfaced with other machines, attended to other matters. His form is always like this. Photoreceptors decentralized, seeing all. He does nothing but the business of the State. He is the State.

Bounty Hunter Clans

    Headhunter 
https://static.tvtropes.org/pmwiki/pub/images/1474680733_headhunter_4.png

The enigmatic overseer of the galaxy's bounty hunter guilds, the Headhunter has some of the best assassins, mercenaries and guns-for-hire in known space at his beck and call. A powerful, clandestine force in the underworld, no one knows where he's based, and no one even tries to guess what his goals are.


  • Carnival of Killers: Siccs a small horde of his mercenaries after Cassiopeia during The Big Race, including Clawlossus, Mercy and Old Salt.
  • Good Scars, Evil Scars: One of his four eyes has a small scar over it, and the mark noticeably glows with the same red luminescence.
  • Government Conspiracy: Takes a contract from individuals in the Regency to keep Vrax from capturing Quinn at the race, and a later arc reveals that he's apparently got a deeper business relationship with the Regency as well.
  • Knight of Cerebus: He's the first major indication that something serious is going on beyond "goofy space adventures", and is an integral part of the series' most serious plot-line (the Government Conspiracy deep within the Regency).
  • Make an Example of Them: This trope cited by name is the true reason Headhunter sent a chaotic Carnival of Killers after Cassiopeia during the Outlaw Space Race - Madison Vrax was preparing to crush the competition and apprehend Quinn, and Headhunter's clients in the Regency wanted the captain to fail in front of the race's audience as part of their ongoing attempts to stymie her growing reputation.
  • Red and Black and Evil All Over: His skin is dark grey, his eyes glow red, and he wears a black suit with a red undershirt.
  • Red Eyes, Take Warning: Sports four glowing, red-orange eyes.
  • The Starscream: Possibly. At the very least, he does not like having to answer to Toyn.
  • The Syndicate: Headhunter's reach is vast, encompassing hundreds of professional mercenaries and criminals, with the events of The Big Race and The Body Snatchifiers heavily hinting that he's actually working for the corrupt Lord Admiral Toyn.
  • You Are Number 6: Refers to his subcontractors exclusively by assigned numbers. Old Salt, for example, is Operative 312, while Mercy is Operative 429.

    Mercy 
https://static.tvtropes.org/pmwiki/pub/images/mercy_cq.png

A xerran bounty hunter in the Headhunter's employ, Mercy is quite skilled at her job... or at least she was until her run-ins with the Vanaa crew and Cass' band shot her success streak.


  • Bounty Hunter: She makes her living by hunting down people with prices on their heads and delivering them to the highest bidder — she takes out missions to capture Prince Gleb, Cassiopeia, and Dr. Botz in this manner, and considered seeing if anyone had a bounty on Clawlossus after he was incapacitated.
  • Crazy-Prepared: In The Big Race, despite being deployed to capture ordinary human Cassiopeia Quinn, she brings a Static Stun Gun capable of downing a Full-Conversion Cyborg, apparently having anticipated Motor Minx's interference.
    Mercy: What, you think I've never had a cyborg target before!? I'm ready for everything!
  • Green-Skinned Space Babe: She's by and large entirely human-like, except with bright blue skin and reddish-purple hair.
  • Perpetual Frowner: Her expressions include "bored frown", "annoyed frown" and "determined frown", with an occasional look of shocked surprise. Even her contribution to Smug Magazine's pin-up covers wears an expression of neutral indifference. The one time she's seen wearing a smirk is in her her very first appearance.
  • Shot in the Ass: Threatens to shoot Cassiopeia in the rump with a tranquilizer dart, with some help from Clawossus to hold her still. Later, Cass turns the tables by stealing Mercy's tranq rifle and shooting her in the ass instead.
    Mercy: It'll hurt less if I shoot your hindquarters, Quinn. Lucky for you that's a big, fat target.
    Cassiopeia: But you'll be vandalizing a priceless wonder!
  • Thou Shalt Not Kill: She has a strict personal code against using lethal force, and specializes in capturing bounties alive and relatively unharmed. Old Salt mocks her for for being "soft hearted". However, she's not afraid to imprison a mark inside a stasis field when pressed, despite the debilitating effects stasis is known to have on living creatures.

    Clawlossus 
https://static.tvtropes.org/pmwiki/pub/images/clawlossus.png

A gigantic talking crab who's also in the bounty hunting business.


  • Giant Enemy Crab: A tremendously large, heavily armored crab whose first appearance sees him try to capture Cass for a bounty. He doesn't have a weak spot, so Motor Minx just made her own by stabbing him through a claw.
  • Hidden Depths: As it turns out, he's also a shrewd investor and a devoted father.
  • Hulk Speak: He doesn't use articles or conjunctions, and always refers to himself in the third person.
  • Intelligent Gerbil: He comes from a species that's functionally identical to Earth crabs, except sapient and the size of a semi.
  • Third-Person Person: Clawlossus always refers to Clawlossus as Clawlossus!

    Old Salt 
https://static.tvtropes.org/pmwiki/pub/images/cc_oldsalt.png

A particularly unpleasant and ruthless Vanaa mercenary turned bounty hunter. He and Farring have serious bad blood between them.


    Lark & Skarf 
https://static.tvtropes.org/pmwiki/pub/images/cassiopeiaquinnlarkandskarf.png
An inept bounty hunter and criminal duo, consisting of a vanaa named Skarf and a triterran named Lark.
  • Boxed Crook: After Commander Feti apprehends them, Headhunter suggests that they be recruited and trained for the conspiracy's Covert Operations Group, on pain of serving their prison sentences seperately.
  • Cool Sidecar: In The Big Race they try to catch Cassiopeia with a motorbike and sidecar modified to split apart with a connecting tarp. Presumably they expected it to knock their quarry off her bike, but Cass' high tech ride simply rips through it and causes them to wipe out.
  • Improvisational Ingenuity: They don't seem to have a lot of money to spend, leading to their weapons and gadgets all being homemade and improvised. While used to show them as laughably out of their depth compared to the more glamorous and high-tech mercs, Toyn claims that they've actually had some amount of success as bounty hunters, and Headhunter himself thinks they might be worth adding to the Covert Ops Group.
  • Interspecies Romance: A Green-Skinned Space Babe and a Blob Monster in a criminal romance.
  • Mobile-Suit Human: Skarf is a vanaa who has squeezed his gelatinous mass into a humanoid robot body. He ejects himself from it to serve as an emergency landing cushion for Lark's head when their bike wipes out.
  • Multi-Armed and Dangerous: Lark is a triterran, a humanoid race distinguished from humanity by purple skin and an asymmetrical third arm. Lark's extra arm is on the left side of her torso, which in triterran culture carries the same stigma as lefthandedness in some human societies.
  • Stupid Crooks: They've got the spirit, but they aren't very capable at what they do, and don't have much of a budget either. In the big race, they try to catch Cass with a fabric tarp strung between their ramshackle bike and sidecar, which Cass' high-tech racing hoverbike simply rips through. Later, they make the unfortunate decision to stick up a tiki bar that Commander Feti happens to be drinking at, resulting in their arrest.

Galactic Criminals

    Dr. Botz 
https://static.tvtropes.org/pmwiki/pub/images/1474680812_dr_botz.png
Doctor Karla Botz is a renegade cyborg academic who believes robots will ultimately dominate all life in the galaxy. Consequently, she wishes to dominate all robots!
  • All Webbed Up: Her spider-like combat form in The Body-Snatchifiers is equipped with web shooters in her forearms, which she uses to incapacitate Motor Minx and disable Vrax's jetpack.
    Botz: That old clunker of a body is no match for the power of theming!
  • Breakout Villain: Initially a comic-relief minor villain that appeared between main chapters, Dr. Botz eventually transitioned into the story proper by having a major role in The Body-Snatchifiers, as well as starring in some of the comic's Patreon-exclusive pin-ups.
  • Card-Carrying Villain: She plays up the Robot War and Mad Scientist supervillain angles for everything they're worth. When captured and forced to work in another villain's robotics lab, she decries them for such things as a lack of creativity in their requested drones and for keeping the railings in their labs up to the safety codes.
  • Cut Lex Luthor a Check: Played with. She's clearly an absolute genius but personally prefers to engage in poorly-planned attempts to Take Over the World (well, a world). Especially apparent with her invention of an universal robot controller that was able to take over any automated system — and as Lord Admiral Toyn pointed out, 90% of the Regency's weapon systems are automated, and presumably a similar number of the Vanaa military's as well, making it very capable of having a drastic impact on the galaxy as a whole. People like Headhunter and Toyn himself would do anything to get their hands on something like that, but she never even bothers to make another one.
  • Cyborg: And proud of it — Dr. Botz's disdain for the flesh has led her to replace her limbs, her right eye and likely quite a lot more with a variety of mechanical improvements.
  • Disney Villain Death: Gets shoved off a platform into darkness by Cassiopeia and Madison Vrax. However, she's eventually revealed to have survived and cobbled herself back together.
  • Distracted by the Sexy: Is distracted by Zeke's appearance and Gun Twirling (even inquiring if he's single), which buys time for Cass to steal her robot-controlling remote.
  • Ineffectual Sympathetic Villain: While she has aspirations of conquering worlds, she's too incompetent to make much progress.
  • Let's Get Dangerous!: Towards the end of The Body-Snatchifiers, she reveals that she had been secretly upgrading her body using tech reverse-engineered from Motor Minx and the battle droids Headhunter was forcing her to develop. The result is a monstrous combat form that Botz can activate at will, equipped with shields and armor powerful enough to shrug off weapons fire and with claws that can effortlessly rend metal.
  • Morally Ambiguous Doctorate: She insists on being called Dr. Botz; claiming that she has grants and published research.
  • Multi-Armed and Dangerous: When she activates her combat form, her arms split into four mechanical limbs with claws capable of shearing through steel.
  • Never Found the Body: She's shoved off a ledge into a Disney Villain Death, but is eventually revealed to have survived the fall and gone into hiding (albeit with her body severely damaged and repaired with scavenged parts).
    Botz: BEHOLD! Who survived being thrown into an abyss that would've scrapped anybody else?! Me! DR. BOTZ! See, I'm only semi-scrap, but I'm still all-dangerous!
  • Overly-Long Tongue: She has a disproportionately long, thin tongue at least a foot or so in length.
  • Pity the Kidnapper: Is sprung (rather, abducted) from space-prison by Mercy to work for Headhunter. Unfortunately for Mercy, when Botz isn't trying escape the ship, she's talking about her escape plans non-stop. The weary expression on the bounty hunter's face says it all.
  • Projectile Webbing: Her upgraded form in The Body-Snatchifiersis capable of spraying jets of fast-hardening webbing from its wrists.
  • Robots Enslaving Robots: Despite being obsessed with creating a robot-dominated galaxy, she has no qualms about designing a remote Morality Dial that can reprogram nearby robots to obey her.
    Botz: The mindless servants you created will be given better than free will — they shall obey my will!
  • Robosexual: She ends up Distracted by the Sexy upon encountering Zeke, and admits to Mercy that people with "too much meat" aren't her type.
  • Spider People: While in Headhunter's captivity, she upgraded herself into a cyborg version of this — her full form includes eight arthropod-like limbs, four as arms and four as legs, and capable of shooting jets of Projectile Webbing from her wrists.
  • Split Personality: Suffers this as the result of damages sustained after The Body Snatchifiers. Running in a safe mode that prevents her from accessing all her subroutines at once, her electronic brain has been partitioned into something resembling a Freudian Trio. One personality is calm and logic-driven, but wrapped up in introspective musings. The next is a Genki Girl who is "too positive" and excited about everything, all the time. The third persona is based on the "sinister subroutines" that make Botz a Card-Carrying Villain, and hopes to seperate herself from the other two by uploading into a fresh body that has more "space".
  • Stupid Evil: Repeatedly prioritizes short-term revenge or just being nasty in situations where this clearly isn't to her benefit — such as by attacking her lawyer. In addition, she's smart enough to create unstoppable Superweapons that could change the course of galactic history, but would prefer to engage in hare-brained schemes in an attempt to take over individual planets.
  • Yellow Eyes of Sneakiness: Her eyes are amber in color, and have gold-colored Electronic Eyes underneath the flesh and blood. In The Body-Snatchifiers she exaggerates the trope by wearing bright yellow-tinted glasses.

    Motor Minx 
https://static.tvtropes.org/pmwiki/pub/images/motor_minx.png

An enigmatic cyborg racer with a body composed of some of the most advanced technology in existence, and who also seems to have some sort of acquaintance with Cassiopeia's digital cat.


  • Absurdly Sharp Blade: Wields one which can easily chop speeders into bits.
  • Badass in Distress: Her highly advanced body is stolen from her in the ''The Body-Snatchifiers' arc, forcing her to make do with inferior substitutes.
  • Famed In-Story: Renowned across the galaxy for her racing skills.
  • Cat Girl: Her body's designed to imitate one, complete with a tail capable of holding up her weight and metallic ears. She adopts a catlike personality, too, at least insofar as she tends to spend most of her time in "sleep mode" in sunny spots.
  • Deadpan Snarker: She has a rather stoic personality, so her attempts at humor come off as this... even when her body's been stolen and she's reduced to just a head.
    "Please do not joke. I've tried. Penny does not take it well."
  • Full-Conversion Cyborg: She still has her original head, although that's fairly well-augmented in its own right, with everything from her neck down being fully cybernetic.
  • Master Swordswoman: Due to her cybernetic nature, she's such as fast and skilled swordsman that not even automated systems can keep up with her.
  • Off with His Head!: In The Body-Snatchifiers, she has her head chopped off (she was fine, being a cyborg and all) and her body stolen.

    Penny 
https://static.tvtropes.org/pmwiki/pub/images/cc_penny.png

Motor Minx's girlfriend, a genius mechanic and roboticist who designed her state-of-the-art robot body.


  • Beware the Nice Ones: It's easy to forget, given that she's diminutive, cute and friendly, but Motor Minx's body, which she designed, is at the absolute bleeding edge of cybernetics — Headhunter stole it specifically to inform the design of his own combat droids, Dr Botz fangirls over Penny after discovering she was its creator, and Paloma Feti's starship is unable to scan it properly. With this level of skill, it's clear Penny could be a force to be reckoned with if she wanted to be.
  • Combat Pragmatist: Doesn't have any fighting skills as such, but is still able to use her smarts to intervene — such as by hijacking combat robots and taking out Dr. Botz with a fire hose.
  • Gadgeteer Genius: She's a talented engineer who's responsible for creating most of Motor Minx's advanced cyborg body.
  • Hair of Gold, Heart of Gold: She's blonde, kind and friendly.
  • Robot Buddy: Her hovering eye-bot follows her everywhere and occasionally helps out with repairs.
  • Wrench Wench: While her main role is maintaining Motor Minx, she's happy to repair and tinker with anything she can get her hands on — She fixes up Zeke when he gets shot in "The Body-Snatchifiers", repairs Dr Botz's robot controller to use as a backup plan, and upgrades Cassiopeia's base out of boredom.

    Luc Antoine Duchance Lefyne 
https://static.tvtropes.org/pmwiki/pub/images/lefyne.png

A dashing smuggler and the most ravishing man in the galaxy — at least to hear him tell it.


  • The Casanova: He has this rep in-universe, and is quite adept at charming people of either gender and several species. For her part, Cassie's not interested. Her interactions with him are the one time she's all business.
  • Even Bad Men Love Their Mamas: He seems to have a fairly good relationship with his parents.
  • Extreme Omnisexual: He has no hang-ups on gender or species when it comes to his choice of lovers. Anything's fair game.
  • Mr. Fanservice: See Walking Shirtless Scene below, he's incredibly handsome and would very much like everyone to know it.
  • Walking Shirtless Scene: He wears an open jacket with nothing underneath.

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