This character sheet holds much more than the named main characters of Brütal Legend. Unique from other Real Time Strategy games, and brawlers like Dynasty Warriors, each and every unit has a story behind it, and was designed to be as important to combat as they are charming. And so, you will find information on every unit in the game, divided by the faction they come from. Of course, most of the heroes reside in the Ironheade faction, while the villains are in the rest.
Nerf: More heavily nerfed than any other faction, due to advantages inherited from the story mode.
When the game was first released, Ironheade was the most powerful faction due to fire baron rushes. They were then nerfed heavily and became the weakest multiplayer faction. It also became apparent that Ironhead has the smallest number of units.
The world's greatest roadie. He finds himself transported to a mythical land of metal after an accident at a concert. Now he must find a way to help his new friends and find out some of the secrets surrounding this strange new land.
Anti-Antichrist: The reason Ophelia is afraid to explain who Succoria is. Lars, Lita, and Ophelia's parents know a prophecy that someone would come along to destroy or save them. Lita leans to the former, Lars is kinda on the fence, and Ophelia believes the latter. It turns out that someone is Eddie, and he's the child of humanity's greatest hero and nemesis together.
Dude, Where's My Respect?: Lars ends up getting the credit for Eddie saving Ophelia early on. Later, Eddie willingly lets Lars and Lita take credit for saving the world. He's a roadie after all, it's not his job to be in the spotlight. Subverted in that even though Eddie doesn't want the glory, it's clear everyone else appreciates him and his actions. Played straight with Kabbage Boy, who give Eddie absolutely no respect, though the feeling is mutual.
The Greatest Story Never Told: At the end, Lars and Lita Halford are hailed as the true heroes of the Rebellion, and Eddie seems to be reduced to a footnote in history. And he wouldn't have it any other way.
Humble Hero: He believes that roadies shouldn't take the spotlight away from the band. In the end, he lets others take the credit for his deeds as well and lets Lita become the new leader of the humans.
Hypocrite: Turns his distrust on Ophelia for refusing to explain the name Succoria, even when she says it's to protect him. Refuses to explain his part in a plan his teammates find their parts in insane, claims it's for their own protection.
She met Eddie only a few minutes after he was transported to the world of metal. After a few fights the two quickly became allies and friends. Eddie is immediately smitten by her Perky Goth sexiness. She is a good friend to Lars Halford, but his sister Lita doesn't trust her due to her parents.
Action Girl: She and Eddie fight off a horde of demons together only a few minutes into the game.
Mistaken Identity: Ophelia refuses to explain who Succoria is after Doviculus is seen seeking her out via scent, as doing so would reveal Eddie as The Antichrist, as Lars, Lita, and her own parents warned. Eddie assumes it's her and it tears their relationship apart. It turns out Doviculus is smelling him, and Ophelia is protecting Eddie from the truth.
Lars is the leader of Ironheade and Lita's brother. Despite being dead for half the game he gets most of the credit for overthrowing Doviculus.
Awesome but Impractical: Lars is, in-universe, a living version of this trope: so inspiring that the armies of man will follow him to the gates of Hell, but completely incapable of organizing the logistics of an army. That, of course, is why he needs a roadie.
Lars Halford's sexy, but aloof younger sister. An utter Ice Queen who is critical of Lars and mistrusting of Ophelia. She harbors personal prejudices of Ophelia because her parents were Tear Drinkers in the Black Tear Rebellion.
Character Development: At the start of the game, Lita distrusts pretty much everybody except for Lars. Following Lars' death, she slowly becomes more trusting towards the other members of Ironheade. Finally, during the game's ending, she admits that she was wrong to be so distrustful of others.
Of course, considering Ironheade witnessed Doviculus accusing "Succoria" of having turned against him, then were explicitly told he'd just opened the Sea of Black Tears to pit humans against each other, all right after they killed Lionwhyte, she really should've thought this through.
Dude, Not Funny!: An in-universe example happens during an optional conversation.
Eddie: So who died and made Lars king?
Lita: My father, you jerk.
Eddie: Oh, sorry.
Fantastic Racism: Towards Ophelia because of her parents, making her a "Tear Drinker".
Heartbroken Badass: After Ophelia's apparent betrayal, Lita vows to Eddie that she will never cry. But when the two of them rendevous with with rest of Ironheade and they see that the Killmaster was unable to save Lars, Lita breaks down in tears.
The High Queen. After Lars' death, Lita becomes queen of Bladehenge and the leader of Ironheade.
Remember the New Guy: He is introduced right after you help Ophelia recruit Razor Girls to Ironheade, without any previous mention of him - remember, at the beginning of the game, that Lars said the pre-Ironheade army was just he, Lita and Ophelia? Also, despite him having those mutton chops, he doesn't seem like he was a Thunderhog before being an Engineer. Also, very unlikely that he was in the Crushing Pit.
Headbangers are Ironheade's main infantry unit who attack with their amazingly hard heads. They may not seem too smart but a big enough group of them can cause a lot of damage in a little time. They are the only unit in the game with a Double Team attack that stacks depending on how many of them are around. In other words, the more Headbangers you have, the larger their Mosh Pit attack is.Tier 1 melee infantry.
A mystic healer who resides at the peak of Thunderhorn Mountain. He and his clan of bassists join Ironheade to stick it to Lionwhyte. His clan's bass music has the ability to heal allies. Their bass strings are harvested from the webs of Metal Spiders, who spin threads of metal instead of silk. After Eddie delivers the strings, Kill Master modifies the motorcycle Eddie hastily delivered, strapping dozens of amps to play his healing music, or the paralyzing Stun Note.Tier 1 healing vehicle.
Zerg Rush: Because multiple Thunderhogs don't stack their healing ability, one would think there would be no reason to have more than one at a time until you start Double Teaming and stunning opposing armies many times over.
Reverse engineered from Lionwhyte's crossbow towers, they behave like mobile defense turrets. They attack slowly, but hit relatively hard and their arrows are unblockable. Double Team to make them fire rapid, exploding arrows.Tier 2 ranged vehicle.
A clan of pyromaniac bikers, they fling Molotov Cocktails at their enemies. After finding out about Ironheade's exploits, they save them from the Drowning Doom just in the nick of time. Their leader is simply known as The Baron. Initially a Game Breaker, patched into a fast anti-infantry unit.Tier 2 anti-infantry vehicle squad.
Zerg Rush: When the game was first released, spamming Fire Barons was a nearly unstoppable strategy. This resulted in a patch that severely nerfed Fire Barons.
Massive Top Heavy Guys whose brawn is matched only by their gentle nature. Originally in the service of Lionwhyte, their boss' poor treatment of them encouraged most of them to defect to Ironheade.Tier 2 anti-vehicle infantry.
Useless Useful Unit: Bouncers are anti-vehicle units but are themselves slow-moving infantry. Their attacks are so slow that only stationary targets will reliably be hit. Compounding matters, many vehicles are themselves anti-infantry and can attack while on the move.
These Roadies are not just hard to notice, they become invisible in The Age of Metal.Tier 3 anti-building stealth infantry.
Already Done for You: Ophelia used them to smuggle the Razor Girls. Eddie gives them actual weapons later.
Blow You Away: The Double Team. Eddie puts his guitar against the amp and lets out a feedback blast.
Speak of the Devil: The Zaulia are first mentioned by the Fire Baron right after Eddie finishes herding some Metal Beasts - Lita is sating that it's impossible to ride them, but the Baron counters by talking about them. Just about five seconds later, they appear, holding him, Eddie and Lita hostages.
Metal is just too epic for a battle to have only one base, so why not have another one? The Rock Crusher is a massive unit that bombards nearby enemies with fireworks, razes infantry with it's massive grinder, and constantly provides an attack buff for nearby friendly units. Double teaming with it, Eddie plays the Bladehenge Assault solo which traps enemies in an energy effigy of said landmark that explodes. The fact that it also plays your main base's current fanfare doesn't detract from it's awesomeness.Tier 4 vehicle, 1 unit limit.
Cool Tank: A giant tank that serves as a portable stage? Yes please.
Hostile Weather: Get a full army together, and their proximity has a completely different weather scheme.
Mood Motif: Themed around Death Metal and Black Metal, but with exaggeration towards the "depressing" songs, a satirical look at Goth subcultures. They tend to use lightning. Their art is inspired by the Polish artist Pazinski.
After Eddie and Doviculus's respective cases of Mistaken Identity, Eddie decides that Ophelia is not trustworthy for refusing to explain the name Succoria, and leaves her to tend to the now devastated Ironheade without her. Heartbroken, she wandered the land until The Sea of Black Tears compelled her to attempt suicide in its evil waters. The Sea snatched and drowned her, imprisoning her at the bottom and creating a Doppelgänger, which took everything learned from Eddie to use it against him.
The Dragon: Any time the humans look like they're gearing up to rebel, the Tainted Coil opens up the Sea of Black Tears. This effectively splits the human race into a civil war, as the lost and dispossessed drink of the Tears and grow powerful. Whoever is in charge of the Tear Drinkers becomes this trope to the Coil, unwittingly or otherwise. This is implied to have happened before.
A zombie dressed in Goth clothes. They are the only infantry to come in a squad of six (because large groups help them express their individuality). Before the patch, they had the lowest health of any infantry. After the patch, they got a little more. Their Double Team is very powerful, to the point of being a Game Breaker.Tier 1 melee infantry squad.
A female ghost in a wedding gown who died without finding a husband (or possibly a zombie with a wedding dress fetish). Depressing rain follows her wherever she goes, slowing enemy movement. It can stack, so if you get three together, opposing armies will hardly function, which is why you can only make three.Tier 1 passive debuff / ranged infantry.
Action Girl: Somewhere between the two, brides can only attack if being attacked or the Hero Unit double teams with them.
Broken Bird: What might have led her to go to the Sea of Black Tears in the first place.
Standard Status Effects: Slowing enemies. Taken to the extreme in a Drowning Doom mirror match, it's possible for one player with three Brides to steal the other's three Brides, in which case one player will have six. The victim's side becomes practically frozen in place, to the point a flying Hero Unit can die before they ever hit the ground.
The severed head of a female Tear Drinker who washed her hair in the Sea of Black Tears, giving it supernatural beauty. After her death, her hair came to life on its own, severing the head to fight for the Drowning Doom.Tier 1 ranged / possession infantry.
Prehensile Hair: Its hair behaves like spider legs, or can fling out like a tentacle for attacks.
Zerg Rush: Desperate players will spam them and throw them, stealing as many units as they can, which works until the other player spams infantry in response.
An undead Eurotrash guy whose Balloon Belly houses a family of plague infested rats. Or it's a horde of rats reanimating a lifeless corpse. It's intentionally vague.Tier 2 anti-infantry infantry, limit 4 units.
Balloon Belly: He's a very tall and gangly fellow, ignoring the humongous stomach.
Berserk Button: Being called fat. Every now and then he yells "DON'T JUDGE ME!"
Big Eater: The rats are the eaters in this case, Ratgut just sucks them in when they're done.
Body Horror: His stomach inflates and deflates as the rats enter and leave.
A large car with a ghostly organ player who plays depressing music, reducing the opposing side's attack power. During a Double Team, the Hero Unit plays the organ while the player controls the Organist, who can float to any enemy unit and possess it with puppet strings.Tier 2 passive debuff / possession vehicle, limit 3 units.
Useless Useful Spell: The double team. It prevents your avatar from doing a more powerful double team, the vehicle is always nearby the possessee, and of course you can't double team with the possessee because it's the organist in doing the possession. Their attack debuff remains useful, however.
A hot rod sporting an electric chair. Strapped to it is Sparky, a criminal with an electric personality who gets electric shocks and fire them at enemies. During a Double Team, he creates Chain Lightning that can zap a massive group of enemies all at once. The Drowning Doom equivalent of a Headsplitter.Tier 3 ranged vehicle.
A Grim Reaper sporting big headphones and the Drowning Doom crest, riding on an undead Reaper Steed. They are expensive and have low health. But they move very fast and their attacks are unblockable, making them good for guarding an area from HeroUnits, or attacking lone units of any kind. During their Double Team, you can ride with them, creating a scary aura that causes enemy infantry to flee in a panic, allowing other units to close in.Tier 3 anti-infantry infantry.
The Dreaded: Simply being Double Teamed with it causes enemy infantry to flee in a panic.
Glass Cannon: He's hard to catch and will wreck most infantry he charges at. Stop him from running and he'll die in short order.
The ultimate Drowning Doom debuffer, it lowers defense. It is a dirigible with an unseen, mysterious dead guy inside who whispers and spreads his own crematory ashes across the battlefield. Around it, the land seemingly rots and decays. It doubles as a healing unit when it's urns are dropped on friendly units.Tier 3 passive debuff / healing vehicle, limit 1 unit.
A giant zombie with a tree on its back that houses murderous crows. The crows are anti-infantry, but when double teaming the giant rises from the ground and has powerful melee attacks.Tier 4 anti-infantry range / general purpose melee infantry, limit 1 unit.
Body Horror: Why yes, there is a full-grown tree in the giant's back.
Herd Hitting Attack: What the double-team amounts to. Treeback has to be in melee range for it to work.
The Tainted Coil are the villains of the story. A race of S&M covered demons themed around Industrial Metal, they enslaved humanity before the events of the single player campaign. They are led by the evil Emperor Doviculus. Gameplay wise, they resemble the Zerg, as specific demonic units have the power to grow monsters and vehicles anywhere on the battlefield.
Battle NunA latex clad demonic nun with the power to give birth to demons in the middle of the battlefield. Battle Nuns are proficient melee units which heal and are strengthened by any non-breeding units near them.Tier 1 melee infantry / hierarchy unit.
Zerg Rush: A singe Battle Nun can slip over to the enemy stage and endlessly make units if nobody's looking.
Soul KisserBasic melee infantry, these demons are covered in latex and their hands bound behind their backs. They silently attack with their hair, made of meshing metal shears.Tier 1 melee / kamikaze infantry squad.
Bound and Gagged: Their hands are bound behind their back, and their face covered by a mask.
Tick ChoppersImp like creatures who ride on Chopper-esque motorcycles. They fling metallic ticks, similar to the metal spiders, onto enemies, which suck blood (or motor oil) from their victims until they burst. They cannot be produced, instead they can only be summoned by a solo.Special tier summoned ranged vehicle squad.
Badass Biker: Maybe not as badass as some of Iron Heade's units, but they can still kick ass when used well.
WarfatherTainted Coil's tier 2 production unit, the Warfather shares the same double team as Battle Nuns and Overblessers: being impregnated by Doviculus' will and producing tier 2 units anywhere on the battlefield. Their regular attacks are demonic energy fired from their unholy book. Has a similar healing/buffing effect as Battle Nuns.Tier 2 ranged infantry / hierarchy unit.
Status Buff: Nearby friendly units are buffed by the wagon pouring blazing oil on him for increased defense, stretching him in a torture rack for increased attack, and setting his ass on fire speeds up production.
OverblesserThe metal demon Eddie used to depart the Temple of Ormagöden. This time, a demonic priest sporting garb The Pope would wear sits atop it. He has the power to breed a Superior Warfather, making even better units.Tier 3 ranged infantry / hierarchy unit, limit 1 unit.
Hate CageActually two different creatures. One is a massive pair of legs. Between them is a cage with a living lump of pure hate. It spits liquid hate on enemies, lowering defense.Tier 3 ranged / melee infantry.
Heart CutterA massive, disturbing vehicle with an anti-vehicle attack. The car serves as a massive altar in which one of the Tainted Coil druids stands with his sword beside a giant, pulsing heart. When the druid stabs it, massive spikes rise up from the ground, impaling infantry or cars, causing severe damage to cars especially. During the Double Team, Doviculus allows his own heart to be stabbed. But he remarks "Don't worry. It's not my heart."Tier 3 anti-vehicle ranged vehicle.
Nerf: As the most powerful anti-vehicle in the game, their price increased from 250 to 300.
Spam Attack: The Double Team can be used infinitely. Any unit can be caught in it endlessly until death.
Bleeding DeathA combination of the final Tainted Coil unit and final attack, it is violently stuffed into an iron maiden and then launched anywhere on the battlefield, where it goes on a rampage, refusing to follow orders until it slowly bleeds to death.Tier 4 uncontrollable melee infantry.
The Eternal Fire Beast, the Cremator of the Sky, and Destroyer of the Ancient World. It is a six legged monster Made of Iron, who although appears menacing and evil in the intro, is actually a Physical God of nature and Heavy Metal who shaped the world into what it is.
All Part of the Show: He is summoned in the middle of a rock show and goes on a rampage. The crowd loves it.
Better to Die Than Be Killed: Instead of burning out and drowning in mud like the First Ones planned, he let out a Metal Scream and exploded. His body turned into the Sun, his metal corpse exploded and enriched the earth with ore, his blood formed the oceans and drowned the First Ones, and his scream echoed the land eternally. His death made The Age of Metal possible.
Blofeld Ploy: Ormagöden is just about to finish Eddie off during the game's opening sequence (the game even does a Bait and Switch, asking whether you want to see the gore or not while he has his sharp finger right over Eddie's unconscious body), then decides to kill the Boy Band he works for instead. It turns out that's because he's one of the world's Big Goods, whose death at the hands of treacherous monsters allowed the world to flourish, not the Big Bad he looks like, but you don't find that out until later.
Dying Moment of Awesome: Rather than be extinguished by the demons, Ormagöden voluntarily detonated himself and created the world as we know it. His fire breath became the sun, his death scream became noise, his blood became the sea, and his steel flesh veined the earth with metal.
Heavy Mithril: You possibly won't find any better embodiment of the trope.
A villainous human warlord who Doviculus appointed to rule over the enslaved humans. He enslaves his own people to please Doviculus while attempting to fashion humanity in his Camp, Hair Metal image. Voiced by Rob Halford.
Affably Evil: A slave driver, yet he fancies himself as the leader of a professional, profitable industry. He calls his slaves "employees," dismisses Ironheade's rebellion as a labor dispute, and insists he has humanity's interests at heart. Such talk just infuriates Lars in response.
Evil Counterpart: Lionwhyte's army is basically a glammed-up version of Ironheade. Justified in which the Ironheade soldiers are dissidents (except for the Glamhogs, who broke off from Kill Master instead of the other way around).
Hoist by His Own Petard: General Lionwhyte dies because he tries to avoid being crushed by a giant falling mirror by shattering it with his voice, leading to him being impaled on the falling shards of glass instead.
A grumpy hunter who has hunted every animal in the land. He challenges Eddie to beat his hunting records, which awards Eddie the increasingly powerful Call of the Wild song, which summons the animals he defeats.
Badass Normal: He's hunted and killed several of the worlds most dangerous animals all by himself.
Oh can it. I know who you are, you're that guy who thinks he invented cars!
Nah, I didn't invent cars, I just showed them how to put them together, it's easy!
Oh, yeah. My people have been doing it for years... EXCEPT WE MADE THEM FAST!
Originally the leader of his own faction, but cut out due to time restrictions, he sits around with his car, The Squealer, awaiting challengers to race him. He hints several times that he has an entire army. He hints that his army is a race of demons different from the Tainted Coil, and their races are enemies. The Coil, who wrap themselves in bondage to mimic the Titans, decided that Fletus's race are too ugly to be allies.
Badass Driver: He's Eddie's main rival when it comes to racing after all.
Cool Car: The Squealer is a green Dodge Challenger that's way too small for Fletus. His body sticks out of the moon roof, along with the steering wheel and stick shift, a reference to Ed Roth's Rat Fink.
Our Demons Are Different: Fletus explains to Eddie that his race is fundamentally different from the demons of the Tainted Coil, who are not his allies. The Tainted Coil dislike his race because they are too ugly. Furthermore, his race has had access to cars long before Eddie showed up.
The band that Eddie works for in the intro, Kabbage Boy is a "Second Wave of American Tween Melodic Rap Metalcore" group that does "Heavy Metal", as they put it. They are killed by Ormagöden when Eddie accidentally summons him.
Too Dumb to Live: The guitarist, when climbing on the stage just to show off. He nearly dies for his trouble, and winds up getting Eddie killed (and then he really dies, Eddie gets ressurrected and the plot kicks off for real).
The Bassist, however, is not and thus is the only one that survives Ormagoden appearing in the real world.