Badass Normal: The only notable skills he has is his boxing, yet he has survived every monster encounter the Apocalypse has thrown at him.
Combat Pragmatist: Red, throughout the campaign has spit on his enemies, ran over them with a Jeep, threw a walkie talkie at them, and has thrown a shoe at one.
Dumbass Has a Point: There's a reason he's still alive. Some of his ideas surprisingly work. Such as stealing the bandit's jeep or taking on an armed bandit with...a shoe.
Does Not Like Guns: Has only used a gun once and only because it was a life or death situation. The main reason for his gun dislike is that he's never been trained in gunplay and thus prefers to rely on his fists.
I Know Madden Kombat: Red applies his skills as a former boxer to fistfight zombies with his brass knuckles - though his bare-knuckled punches hurt like hell as well.
Too Dumb to Live: Is somewhat of an adrenaline junkie which causes him to do things that are rather rash and foolhardy.
Also portrayed this during the fight between Red and Coline, despite the fact that it put the town in no danger. There's a reason why, but none of the player characters have asked yet.
What the Hell, Hero?: Has done some...questionable things in her life; such as threatening to shoot her employees and, chiefly, sending the bounty hunters to wipe out the bandits and recruit the surviors. Partially justified in that she is the town's pillar of security and is under a lot of stress.
The town's teenaged mechanic
Child Prodigy: She's only sixteen and yet can fix up a Jeep, helicopter, water heaters, and can invent numerous homemade weapons.
Heel-Face Turn: After he was captured by Red, he ended up repairing the Jeep and led the bounty hunters to the rest of the bandits, as well as supplying vital information about Glassy and his gang. Ultimately though, he was killed before he could see any of this come into fruition.
A bandit sniper that ended up joining the bounty hunters' side
The Atoner: Switched sides to make up for all he did as a bandit.
Friendly Sniper: Was the best sharpshooter of the bandits. Is also the nicest bandit the hunters have encountered as he switched sides due to a genuine desire to good. It is strongly implied that he was forced to become a bandit.
Screw This, I'm Outta Here!: Abandoned town and fled when he heard that Mephisto had been summoned. Is a bit less cowardly than most examples seeing as his deal with the sheriff was technically finished and a demon overlord is something that any sane man should fear.
A bandit pilot that ended up joining the bounty hunters' side
Ace Pilot: Likes to think that he is one. Isn't half bad either.
Redemption Quest: After finding out Anarchy's true identity as his previous almost-victim, he started hoping for some way to make it up to her. See Heroic Sacrifice above.
Reformed, but Rejected: People found it hard to overlook his past attempted rape and accept his genuine attempts to become a better person.
Enemy NP Cs
Yet another former bandit that survived the bounty hunters' assault.
Best Served Cold: His reason for joining Fang Shadow was to get revenge on the bounty hunters and Shevon for killing his friends.
Blood Lust: Implied to have a slight case of this when he went all werewolf.
Nice Job Fixing It, Villain: Totally screwed Fang over after he turned Anarchy into a werewolf. Now Fang has to deal with a magically powered enemy as well as the bounty hunters and sheriff.
Unintentionally Sympathetic: He might have been a bandit but it's easy to sympathize with him leaving the town to join Fang Shadow. After all, the bounty hunters, under Shevon's orders, killed his friends. On the other hand, there was his desire to rape Anarchy. Again.
Xanatos Gambit: Was unknowingly part of one. Either he'd take the town and Fang would win, or he'd keep the bounty hunters and police busy while Fang focused on his real goal; namely turning a creek into blood and skulls as part of The Plan to summon a major demon.
You Have Failed Me: Averted. Fang seems to genuinely enjoy Joe's company and does not see any reason to punish him for failure as Joe hasn't really failed in any of his missions.
Leader of the bandits. Was hyped up as a big threat but was offed rather easily by Jerry
Anti-Climax Boss: Somewhat. He was hyped up by the bandits as a big, crafty, crazy dude who wasn't afraid to fight dirty. However, he was killed rather quickly.
There Is No Kill Like Overkill: First Red filled his base with tear gas, causing him to cough and go somewhat blind. Then he took three rounds to the chest from Jerry before he could whack the rifle away. Next, Jerry kicked him down the stairs. Then Jerry shot him in the face. Then he exploded from his own grenade.