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* VillainHasAPoint: He tries to reason with other factions by pointing out his goal is something that will benefit them both, but given that this is the type of galaxy where trusting someone outside your own kind leads to disaster, nobody listens.

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* VillainHasAPoint: He tries to reason with other factions by pointing out his goal is something that will benefit them both, but given that this is the type of galaxy where trusting someone outside your own kind leads to disaster, nobody listens. [[spoiler: By the end of the campaign he isn't even a villain.]]
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The Hero is Definition-Only and an exampleless supertrope. Per TRS.


* TheHero: Of ''Battlefleet Gothic 1's story'' and ''Battlefleet Gothic 2's'' Imperium storyline.

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* PerspectiveFlip: Comes up a couple of times with him in other Campaigns.
** '''Tyranid Campaign''': Their intro mission re-treads the Tyranids' introduction to the Imperial Campaign, but this time with the player fighting Spire's fleet instead of warding off the Tyranids.
** '''Necron Campaign''': The mission fighting him concerns his attempt to destroy the Dark Throne, though here the player takes control of Amarkun and fights off the attack to kill Spire, instead of supporting the Raven Guard in destroying the World Engine.



* YouShallNotPass: His last boss battle in the Tyranid Campaign concerns his attempt to bar the Great Devourer's way into the Cadian Sector by the order of Roboute Guilliman. This time, [[TheHeroDies he doesn't abandon ship.]]

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* YouShallNotPass: His last boss battle in the Tyranid Campaign concerns his attempt to bar the Great Devourer's way into the Cadian Sector by the order of Roboute Guilliman. This time, [[TheHeroDies he doesn't abandon ship.ship in time.]]
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dewicking Badass Baritone


* BadassBaritone: Demiurg captains.

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* NobleDemon: Despite being one of the bad guys, Amarkun might well be one of the most decent characters in the galaxy. He always greets even his worst enemies with "[[VillainRespect esteemed foe]]", offers opposing forces the chance to hand over what he wants and then withdraw without unnecessary bloodshed, and only resorts to violence after all other options have been exhausted.
* PuppetKing: Amarkun shows pretty much zero initiative of his own even after ascending the Nepheru throne. Almost every order he gives in the campaign is exactly what his advisers and allies urge him to do even though he disagrees with a lot of it. He never seems to realize this, though.

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* NobleDemon: Despite being one of a Necron under the bad guys, command of a particularly murderous Dynasty, Amarkun might well be one of the most decent characters in the galaxy. He always greets even his worst enemies with "[[VillainRespect esteemed foe]]", offers opposing forces the chance to hand over what he wants and then withdraw without unnecessary bloodshed, and only resorts to violence after all other options have been exhausted.
* PuppetKing: Amarkun shows pretty much zero initiative of his own even after ascending the Nepheru throne. Almost every order he gives in the campaign is exactly what his advisers and allies urge him to do even though he disagrees with a lot of it. He never seems to realize this, though.
exhausted.



* YouHaveOutlivedYourUsefulness: His realization that this will be his ultimate fate regardless of how well he serves Kephrekh is one of his main reasons to usurp his phaeron.

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** [[spoiler: Eventually played with or subverted after he usurps Kephrekh, where he becomes about as heroic as one can be in 40K.]]
* YouHaveOutlivedYourUsefulness: His realization that this will be his ultimate fate regardless of how well he serves Kephrekh is one of his main reasons to usurp his phaeron.
Phaeron.


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* TheGoodChancellor: Ultimately fills this role [[spoiler: after Amarkun removes Kephrekh.]] He takes a commanding role guiding the Dynasty through the story, though Amarkun periodically countermands him to propose something better.
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* TheHeroDies: In ''Battlefleet Gothic 2'', Spire will die in just about any campaign other than the Imperium's, and it'll always be the player's fleet who [[PlayerPunch gets the honour of killing him]].
* KnowWhenToFoldEm: In the Tyranid into mission, he eventually abandons the ''Righteous Protector'' as the Tyranids rip it apart, taking Commodore Kage's point that the Tyranids have already won that battle and there's "no sense piling death on top of defeat."

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* TheHeroDies: In ''Battlefleet Gothic 2'', Spire will die in just about any campaign other than the Imperium's, and it'll always be the player's fleet who [[PlayerPunch gets the honour of killing him]].
* KnowWhenToFoldEm: In the Tyranid into intro mission, he eventually abandons the ''Righteous Protector'' as the Tyranids rip it apart, taking Commodore Kage's point that the Tyranids have already won that battle and there's "no sense piling death on top of defeat."



* WarmUpBoss: He's the first boss you fight in the Tyranid Campaign, in the ''very first mission'' no less. Though [[JustifiedTrope justified]] in that it's a PerspectiveFlip of the mission that introduces the Tyranids as an enemy faction in the Imperium's Campaign. Fortunately, his ship the ''Righteous Protector'' is only the default Cruiser tonnage...unless you're playing the ''Skalgrim'' GameMod, in which case you fight him in an ''Agememnon'' type '''Battleship''' instead.

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* WarmUpBoss: He's the first boss you fight in the Tyranid Campaign, in the ''very first mission'' no less. Though [[JustifiedTrope justified]] in that it's a PerspectiveFlip of the mission that introduces the Tyranids as an enemy faction in the Imperium's Campaign. Fortunately, his ship the ''Righteous Protector'' is only the default Cruiser tonnage...unless you're playing the ''Skalgrim'' GameMod, in which case you fight him in the ''Righteous Protector'' is an ''Agememnon'' ''Agamemnon'' type '''Battleship''' instead.
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* DuelingPlayerCharcters: For players of the original ''Battlefleet Gothic'', since Spire was TheHero of that game. Picking any campaign other than the Imperium's will result in you having to fight and kill Spire at some point.

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* DuelingPlayerCharcters: DuelingPlayerCharacters: For players of the original ''Battlefleet Gothic'', since Spire was TheHero of that game. Picking any campaign other than the Imperium's will result in you having to fight and kill Spire at some point.
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* DuellingPlayerCharcters: For players of the original ''Battlefleet Gothic'', since Spire was TheHero of that game. Picking any campaign other than the Imperium's will result in you having to fight and kill Spire at some point.

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* DuellingPlayerCharcters: DuelingPlayerCharcters: For players of the original ''Battlefleet Gothic'', since Spire was TheHero of that game. Picking any campaign other than the Imperium's will result in you having to fight and kill Spire at some point.

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Additional Character Information


* DuellingPlayerCharcters: For players of the original ''Battlefleet Gothic'', since Spire was TheHero of that game. Picking any campaign other than the Imperium's will result in you having to fight and kill Spire at some point.



* TheHero: Of ''Battlefleet Gothic 1's story'' and ''Battlefleet Gothic 2's'' Imperium storyline.
* HeroAntagonist: Of the Necron, Tyranid and Chaos Campaigns in the second game.
* TheHeroDies: In ''Battlefleet Gothic 2'', Spire will die in just about any campaign other than the Imperium's, and it'll always be the player's fleet who [[PlayerPunch gets the honour of killing him]].



* BigDamnHeroes: His resurrection was this in general for the Imperium, but in the game proper he shows up at the helm of the ''Macragge's Honor'' to aid Spire's forces when they're attacked by the ''Planet Killer''.

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* BigDamnHeroes: His resurrection was this in general for the Imperium, but in the game proper he shows up at the helm of the ''Macragge's Honor'' to aid Spire's forces when they're attacked by the ''Planet Killer''.Killer'' in an optional mission near the end of the Imperium's Campaign, while joining up as a fleet afterwards.




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* OptionalBoss: In the Necron Campaign. The mission he appears in, ''Wrath Of A Primarch'', in essentially an optional sidequest to further cripple the Imperium. It's up to the player whether or not to fight and kill him.

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Additional Character Information


* FinalBoss: Of the Chaos Campaign. He's the most significant leader of the Imperium forces still present, and the one most capable of reversing all their hard-won victories, after Guilliman is captured and delivered to Abaddon by Vrykan.



* FourStarBadass: What he becomes by the end of the prologue.

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* FourStarBadass: What he becomes by the end of the prologue. The sequel takes it even further by giving Spire another RankUp, with Lord Inquisitor Darkhammer field promoting him to Lord High Admiral after having just killed the title's previous holder, Drang, [[RewardedAsATraitorDeserves for being a Chaos plant.]]



* KnowWhenToFoldEm: In the Tyranid into mission, he eventually abandons the ''Righteous Protector'' as the Tyranids rip it apart, taking Commodore Kage's point that the Tyranids have already won that battle and there's "no sense piling death on top of defeat."




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* WarmUpBoss: He's the first boss you fight in the Tyranid Campaign, in the ''very first mission'' no less. Though [[JustifiedTrope justified]] in that it's a PerspectiveFlip of the mission that introduces the Tyranids as an enemy faction in the Imperium's Campaign. Fortunately, his ship the ''Righteous Protector'' is only the default Cruiser tonnage...unless you're playing the ''Skalgrim'' GameMod, in which case you fight him in an ''Agememnon'' type '''Battleship''' instead.
* YouShallNotPass: His last boss battle in the Tyranid Campaign concerns his attempt to bar the Great Devourer's way into the Cadian Sector by the order of Roboute Guilliman. This time, [[TheHeroDies he doesn't abandon ship.]]


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* FrontlineGeneral: Takes to the field a couple of times in the ''Divine Right'' Battleship to help Spire defend the Gothic Sector, most notably during the FinalBattle with Abaddon's ''Planet Killer''.
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* ApocalytpicLog: Essentially narrates one of these in the Tyranid Campaign. Starting after the Aeldari are defeated and Craftworld Os'tara is destroyed, Guilliman will chime in with commentary on the Tyranids' progress in both conquering the Segmentum Obscurus and defeating the other factions (optional and mandatory alike), with his comments getting correspondingly grim and bleak as the situation goes FromBadToWorse and the player progresses through the campaign.

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* ApocalytpicLog: ApocalypticLog: Essentially narrates one of these in the Tyranid Campaign. Starting after the Aeldari are defeated and Craftworld Os'tara is destroyed, Guilliman will chime in with commentary on the Tyranids' progress in both conquering the Segmentum Obscurus and defeating the other factions (optional and mandatory alike), with his comments getting correspondingly grim and bleak as the situation goes FromBadToWorse and the player progresses through the campaign.
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Added DiffLines:

* ApocalytpicLog: Essentially narrates one of these in the Tyranid Campaign. Starting after the Aeldari are defeated and Craftworld Os'tara is destroyed, Guilliman will chime in with commentary on the Tyranids' progress in both conquering the Segmentum Obscurus and defeating the other factions (optional and mandatory alike), with his comments getting correspondingly grim and bleak as the situation goes FromBadToWorse and the player progresses through the campaign.


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* FinalBoss: Of the Tyranid Campaign, facing down the Great Devourer's swarms in the ruins of Cadia, Ultramarines fleet at his side and at the helm of the ''Macragge's Honour'', in a last-ditch effort to stop them from conquering the Segmentum Obscurus.
* HeroOfAnotherStory: He spends the Tyranid Campaign steadily driving back the Chaos forces from and regaining control of the Cadian Sector while the player is going around eating everything else and destroying the other factions, with the Cadian Sector itself serving as the campaign's VeryDefinitelyFinalDungeon.

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Weapon Of Choice is now a disambig


* WeaponOfChoice: The Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of kilometres wide blast at a preset distance. The sequel moves the Nova Cannon preference to the Adeptus Mechanicus and lets the Imperial Navy put much more emphasis on macro-cannons instead (though there are still Navy ships with Nova Cannons). As far as special weapons go, no other faction makes heavier use of torpedoes than the Navy.

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* WeaponOfChoice: WaveMotionGun: The Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of kilometres wide blast at a preset distance. The sequel moves the Nova Cannon preference to the Adeptus Mechanicus and lets the Imperial Navy put much more emphasis on macro-cannons instead (though there are still Navy ships with Nova Cannons). As far as special weapons go, no other faction makes heavier use of torpedoes than the Navy.



* WeaponOfChoice: Nova Cannons galore.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/admiral_spire.jpg]]



* TheCaptain: Starts the prologue as this, in command of a ''Dauntless''-class light cruiser, but is quickly promoted to the rank of Admiral and given command of a fleet.

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* TheCaptain: Starts He starts the prologue as this, in command of a ''Dauntless''-class light cruiser, but is quickly promoted to the rank of Admiral and given command of a fleet.



The player character for the Battlefleet Gothic Armada 2 Chaos campaign. He is a Word Bearer Chaos Lord who is chosen to command his own flotilla in service of Abaddon, although his exploits as an admiral mark him for greatness.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/malos_vrykan.jpg]]

The player character for the Battlefleet ''Battlefleet Gothic Armada 2 2'' Chaos campaign. He is a Word Bearer Chaos Lord who is chosen to command his own flotilla in service of Abaddon, although his exploits as an admiral mark him for greatness.



* ScrewThisImOuttaHere: Due to their warlike nature, this trait is more emphasized compared to other factions. Unless their ship had [[EatenAlive something]] set up behind their subordinates.

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* ScrewThisImOuttaHere: Due to their warlike chaotic and disorganized nature, this trait is more emphasized compared to other factions. Unless their ship had [[EatenAlive something]] set up behind their subordinates.



[[/folder]]

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[[/folder]][[/folder]]
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* CloseRangeCombatant: The Space Marines lean fully head into this area in the second game -- while the Imperial Navy is geared toward fighting at mid range, and the Mechanicus fight at long range with advanced targeting systems and ''lots'' of Nova Cannons, Astartes ships are meant to get into close range and board their opponents.
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* SpacePirate: Leader of a crew of space corsairs.

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* SpacePirate: SpacePirates: Leader of a crew of space corsairs.



* SpacePirate: The actual faction name is Ork ''Pirates'' for a reason, and their introduction makes it pretty clear these are Freebooterz.

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* SpacePirate: SpacePirates: The actual faction name is Ork ''Pirates'' for a reason, and their introduction makes it pretty clear these are Freebooterz.

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* WeCanRuleTogether: In his first showdown against Admiral Spire where his flagship takes significant damage, Abaddon finds Spire's devotion misplaced and offers him fame and power if he joins his side. Spire tells him to shove it. He retracts this offer immediately after.

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* WeCanRuleTogether: In his first showdown against Admiral Spire where his flagship takes significant damage, Abaddon finds Spire's devotion misplaced and offers him fame and power if he joins his side. Spire tells him to shove it. He retracts this offer immediately after. He tries the same in the finale of the Imperium campaign in the second game to the same effect


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* ThisCannotBe: At the end of the Imperium campaign in ''Armada 2'' [[spoiler: he does not take his defeat (and shortly death) at the hands of Admiral Spire with much dignity.]]
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* WeaponOfChoice: The Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of kilometres wide blast at a preset distance. The sequel moves the Nova Cannon preference to the Adeptus Mechanicus and lets the Imperial Navy put much more emphasis on macro-cannons instead. As far as special weapons go, no other faction makes heavier use of torpedoes than the Navy.

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* WeaponOfChoice: The Nova Cannon, a powerful, long range, forward facing weapon that fires a massive shell at just below the speed of light, before detonating in a massive thousands of kilometres wide blast at a preset distance. The sequel moves the Nova Cannon preference to the Adeptus Mechanicus and lets the Imperial Navy put much more emphasis on macro-cannons instead.instead (though there are still Navy ships with Nova Cannons). As far as special weapons go, no other faction makes heavier use of torpedoes than the Navy.
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* VillainKiller: While several are optional in both games Spire can make a habit of taking down noteworthy figures among the Imperium's enemies. Ork Warbosses, Chaos Commanders, Necron Lords, Tyranid Synapase Creatures and, [[spoiler: at the end of the second game's campaign, Abaddon the Despoiler himself.]]

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* VillainKiller: While several are optional in both games Spire can make a habit of taking down noteworthy figures among the Imperium's enemies. Ork Warbosses, Chaos Commanders, Necron Lords, Tyranid Synapase Creatures and, [[spoiler: at the end of the second game's campaign, Abaddon the Despoiler himself. Spire succeeds where ''ten thousand years'' worth of Imperial heroes have failed.]]
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* VillainKiller: While several are optional in both games Spire can make a habit of taking down noteworthy figures among the Imperium's enemies. Ork Warbosses, Chaos Commanders, Necron Lords, Tyranid Synapase Creatures and, [[spoiler: at the end of the second game's campaign, Abaddon the Despoiler himself.]]
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Added DiffLines:

* NotTheIntendedUse: An in-universe example: The Demiurg ships have a massive mining laser, intended to break up asteroids for resource extraction. There's no particular reason not to "mine" enemy vessels.

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